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Guide and Walkthrough by knuckles_sonic8

Version: 0.92 | Updated: 06/20/2007


     Happy Feet - Walkthrough
          Version 0.92
    Created by: knuckles_sonic8 


1. Disclaimer
2. FAQ Information
3. Game Information
4. Version History
5. Main Menu
6. Story Mode
(6a) Dancing Stages
(6b) Collection Stages
(6c) Race Stages
(6d) Checkpoint Stages
(6e) Flee Stages
7. Family Mode
8. Extras/Unlockables
9. My Impressions
10. FAQ
11. Acknowledgements/Final Statements 

          1. DISCLAIMER

I give permission to the following sites to use my FAQ on 
their site. No other site, nor individual person, may use 
my FAQ in its entirety, or part of it, by ripping off, 
copying and pasting, selling, rewriting, redistributing 
or in any way shape or form duplicating or taking part of 
this FAQ without documented permission from me. To violate
any of the above is a serious crime and you will be dealt 
with by the law. 

*GameFAQS (www.gamefaqs.com) <- All updates will be sent here.
*Super Cheats (www.supercheats.com)


I made this FAQ simply because there was no Walkthrough for it
anywhere at the time this is being made and it's a game I
have in my Wii Collection (it's in my collection, but it's
not mine exactly). Be aware that this guide contains SPOILERS 
about the unlockables in the game. If you do not want to spoil 
things for yourself, you are reading this guide at your own risk! 
Be aware of this.

NOTE: Before we begin, note that this walkthrough was made for the
WII VERSION of the game.


Title: Happy Feet
Platform: Multi-platform
My Rating: 6.2/10
Number of Players: 1 (2 Simultaneous for Multiplayer)
Requirements for Multiplayer: 2 Wii-Remotes
Blocks: 1


Version 0.5 - The guide meets GameFAQS standards, however,
details in some of the sections could be added in a later
version. All silver and gold medal requirements recorded. FAQ
well on its way to completion. Main format created.

Version 0.6 - Touch-ups here and there. Two new high-scores.
Strategy tips and Walkthrough for select missions. Edited controls
for one of the gameplay elements.

Version 0.61 - Super Cheats now allowed to host my FAQ.

Version 0.92 - Removed introductory note; FAQ edited; Family Mode 
edited; Table of Contents edited; "Backlog" removed; formatting
edits; minor edits to Main Menu section; minor fix-ups here
and there; added to all the Dancing Stages - about the songs in
the stages; added to Amigo Racing, Getting Away from It All, 
Mumble Meets his Mama, Racing Into Exile, Orca Attack and 
others; typos fixed.

          5. MAIN MENU

Okay, welcome to my guide for Happy Feet (Wii version is the one
this guide is geared towards). First thing's first, the modes. We have:

-New Game
-Load Game
-Family Mode (I always laugh at the name...)

Not a wide selection, I know but anyway...

> New Game: Simply start a new game in the game's main mode: Story
Mode. Progress through the stages to advance the story and earn gold
medals to earn unlockable movies.
> Load Game: Continue a game previously started in Story Mode. So you
know, you can save up to 3 different files for the game. 

Each save file will appear like this:
|                                       |
|    ________                           |
|   |        |                          |
|   |   1    |    XXXXXXXX     XXX   X  |
|    ________         2         3    4  |
|                                       |

1. Screenshot of the last completed stage.
2. The name of the last completed stage.
3. The time/score/percentage you completed the stage with. Do not
be confused, though, as the last thing you'll see is a % as the
last stage is a Dancing Stage. This is NOT the % how much you've
completed the game, but the accuracy rate you earned on that stage.
4. The medal you earned on the last stage you completed.

> Family Mode: The game's multiplayer mode. Although I've never
tried it, it was a smart move for Midway to add this to the game as
once you're done Story Mode, there's not much else to do in the game...
And, bonus, the game only requires two Wii Remotes. Score! Yeah...
> Options: Configure settings.
> Extras: View the Credit Roll and see how worked on the game or view 
hidden movies you've unlocked from the game's Story Mode.

          6. STORY MODE

The game's main mode whereby completing stages advances the storyline.
Before we get into the stages, let's talk controls for a sec, shall we?

*** Dancing ***

Somewhat like DDR, move the controller Up, Down, Left or Right in the 
direction that the arrows indicate once they reach the top of the 

Two notes indicate that you must swing the Wii Remote in that direction 
twice in a row.

EASY, MEDIUM or HARD difficulties available. Unless you're below the 
age of 10, stick with Hard. Earning a Gold Medal on the last stage can 
so easily be earned with difficulty set to Easy. 

*** Belly-Sledding ***
Since you're going downhill, no button input is required for 

This gameplay feature requires you hold the game like you're playing 
Super Paper Mario or Sonic/Secret Rings. Hold it sideways.

- Tilt the control Left/Right to move in the desired direction.
- Rocks will slow you down and cause you to fumble. Watch out.
- Ice will allow you to go a little faster.
- Press '1 Button' to jump.
- Hold the '1 Button' and swing/tilt the Remote around to perform a 
trick and increase speed. Failure to land properly will cost a bit 
of time and speed as you fumble.

Best feature IMO.

*** Swimming ***

Again, hold the controller sideways. These stages are, for the most 
part, "on rails".

- Tilt the control Up/Down/Left/Right to move in the desired direction.
- Bubbles will replenish air (although you'll very rarely come close to 
running out unless you're doing the Flee missions)
- Whirlpools will give you a very quick speed boost. Get three in a row 
and each boost after that will be at a consistent, face paced-speed. If 
you miss one, though, you'll go back to 0 (normal speed) and start over 
again to increase your speed. The boosts have after-effects for when 
you're swimming without any boosts in the area.
This fast-paced system is very difficult to master in later stages for 
a child. I really don't know how a child could get Gold Medals on some 
of the stages on their own...


All stages have been splitted by categories depending on their main 
gameplay element. 

Swimming stages fall under Race, or Checkpoint, Collection stages 
depending on the game's major element. 

No belly-sledding or dancing stages are underwater; all Flee stages are 

Each of the below categories will elaborate regarding the controls
for each of the varying gameplay elements.

All difficulty ratings are out of 5 stars (*) and represent the 
difficulty ratings for earning a Gold Medal.

    6A. Dancing Stages

For the Dancing stages, there really aren't many tips except that you
should keep trying if you can't earn the Gold Medal. It's kinda sad, 
though, as it
is easy to get on most of the stages. I'll tell you how:

First of all, if you're aiming for the Gold Medal, always set the 
difficulty to Easy as this will probably make things easier for you I 

Second, you should know that even on Hard the game is relatively 
easy... If the notes indicate a Left or Right arrow, simply rapidly 
shake your controller left and right, back and forth and you'll get it. 
If the notes indicate an Upwards or Downwards movement, rapidly shake 
the controller up and down and you should get it too. Would you believe 
this trick so easily works on the so-called "Hard" difficulty as well. 
No, not surprising at all...

Anyway, here are all the stages:

Out of the Egg 
Silver Medal Requirement: 60% - 79%
Gold Medal Requirement: 80%
Difficulty: *
Song: Shake Your Booty
Song Rating: **

Mumble the Outsider
Silver Medal Requirement: 60% - 79%
Gold Medal Requirement: 80%
Difficulty: *
Song: That's The Way I Like It
Song Rating: **

Somebody to Love
Silver Medal Requirement: 65% - 84%
Gold Medal Requirement: 85%
Difficulty: *
Song: Somebody to Love
Song Rating: **

Amigo Party
Silver Medal Requirement: 70% - 89%
Gold Medal Requirement: 99%
Difficulty: *
Song: Jump 'n Move
Song Rating: ****

Boogie Wonderland
Silver Medal Requirement: 70% - 89%
Gold Medal Requirement: 90%
Difficulty: **
Song: Boogie Wonderland
Song Rating: ****

Driving Gloria Away
Silver Medal Requirement: 75% - 94%
Gold Medal Requirement: 95%
Difficulty: **
Song: I Will Survive
Song Rating: *

The Zoo
Silver Medal Requirement: 75% - 94%
Gold Medal Requirement: 95%
Difficulty: **
Song: I Couldn't Ask for Another
Song Rating: ****

All Together Now
Silver Medal Requirement: 80% - 99%
Gold Medal Requirement: 100%
Difficulty: *** (**** for a smaller child)
Song: I Wish
Song Rating: ***

  6B. Collection Stages

In these stages, you need to collect as many of the collectibles in
the given stages as possible. One little movement off may cause you to 
miss the collectible, especially when underwater, so be sure to set 
yourself as straight on with the collectible as possible.

Mumble Meets His Mama
Silver Medal Requirement: 25 - 34
Gold Medal Requirement: 35
My Best: 43
Difficulty: **
- Very easy. Don't worry too much about your air. Focus on getting the
collectibles Mumble's mother lays out and these will lead you towards
air bubbles, anyway.

Miss Viola's Class
Silver Medal Requirement: 30 - 39
Gold Medal Requirement: 40
My Best: 48
Difficulty: **
Strategy Tip:
- Should be easy enough to do if you follow the main paths. Even the 
supposed shortcut about 2/3 into the stage won't be necessary. 
Taking the lower path inside the cave-like area will suffice.

Graduation Swim
Silver Medal Requirement: 25 - 34
Gold Medal Requirement: 35
My Best: 42
Difficulty: **
Strategy Tip:
- The Shrimp move in a small circle so this makes it a BIT harder but
this mission is fairly easy.

Follow that Skua!
Silver Medal Requirement: 45 - 59
Gold Medal Requirement: 60
My Best: 71
Difficulty: ***

Sled to Adelie Land
Silver Medal Requirement: 30 - 39
Gold Medal Requirement: 40
My Best: 46
Difficulty: ***

"Get them Lovestones!" (Underwater)
Silver Medal Requirement: 35 - 44
Gold Medal Requirement: 45
My Best: 45
Difficulty: ****
Strategy Tip:
- There's only about 48 or so Lovestones so there's
little room for error when going for the Gold Medal.

Lovestones for Lovelace
Silver Medal Requirement: 55 - 69
Gold Medal Requirement: 70
My Best: 73
Difficulty: ****

Land of the Elephant Seals
Silver Medal Requirement: 50 - 59
Gold Medal Requirement: 60
My Best: 64
Difficulty: ****

Sledding Thru Blizzard Country
Silver Medal Requirement: 70 - 79
Gold Medal Requirement: 80
My Best: 89
Difficulty: ****

     6C. Race Stages

Straightforward for the most part. You shouldn't have too much trouble
actually beating your opponent down the hill but failure to beat them 
will cause you to fail your mission.

Race Gloria to Penguin Elementary
Silver Medal Requirement: 2:55 - 2:51
Gold Medal Requirement: 2:50
My Best: 2:38
Difficulty: *

Graduation Day
Silver Medal Requirement: 2:20 - 2:09
Gold Medal Requirement: 2:10
My Best: 2:03
Difficulty: ***

Amigo Racing
Silver Medal Requirement: 3:10 - 3:09
Gold Medal Requirement: 3:00
My Best: 2:46
Difficulty: ***
Strategy Tips:
- At the start, stay along the left-hand side where there is a 
hill. After doing a trick, head up the hill on the right-hand 
side, and then head back to the left-hand side and stay there.
Eventually, you'll find a boost that'll give you more speed.
- Right after the first cave, staying on the left again and keep 
jumping off noticeable cliffs as there is an underpass that is a 
slower path than the one straight ahead. You'll notice a boost
along this overhead path.
- If you stay along this overhead pass, you'll reach another
Cave. Once you do, stay on the right for another boost.
- After exiting the cavern, stay on the left for another boost.
shortly after this boost, there is another underpass here that
contains a few boosts and may be faster than the above path. 
Avoid jumping so you wont miss it.

Racing into Exile
Silver Medal Requirement: 3:05 - 2:49
Gold Medal Requirement: 2:50
My Best: 2:39
Difficulty: ***
Strategy Tips: 
- After getting the easy-to-spot boost after the start, there will be 
a bunch of branching paths you can follow. Take the left path and
head into the boost as it'll shoot you upwards up onto a cliff.
- There is a big shortcut at the end of a cliff: there is a boost in 
the air that will rocket you to two other boosts that will lead you
to another path. Be sure not to miss it. It's almost halfway into
the stage. If you manage to get here, stay straight as there is 
another boost that awaits you: jump into this boost and you'll be
rocketed to another boost in the air that will send you back down
to the main path. Continue from there.
- Eventually after some winding turns, about 3-and-a-half quarters 
Into the stage, you'll find more branching paths. Head straight for
an underground passageway with three ice crystals in front of it.
This will lead you down a path with more boosts that will rocket
you up onto another cliff. Once you land here. Head left for another
boost and use the air time to perform a trick. Continue from here and 
you should arrive at the goal between 2:42 and around the Gold Medal
requirement, 2:50.

  6D. Checkpoint Stages 

Remember, the key in these stages is to get the highest time you can. 
Passing a checkpoint will always earn you a time bonus to add to the 
timer (ranging in values from 35 to 15 seconds, in intervals of 5).

Cooling the Pipes (Underwater)
Silver Medal Requirement:
Gold Medal Requirement:
Difficulty: ***
Strategy Tip:
- You'll need to get pretty much all the boosts here and after going 
down to Normal Speed (because of missing Speed Boosts) like 3 times or 
more, I guarantee you won't make the Gold Medal. You'll need to 
maintain a consistent Speed to reach the end in time for the Gold 

Escape from the Skua
Silver Medal Requirement: 0:10 - 0:19
Gold Medal Requirement: 0:20
My Best: 0:31
Difficulty: *** (**** for a younger player)
Strategy Tips:
- Tricks are somewhat key here. Be sure to do multiple tricks when 
given the opportunity and try to jump over large hills and get a trick 
in or two.
- Keep proceeding straight as the mission starts and after the first 
left turn, on the next right turn, stick towards the right to avoid the 
rocks, then head left to avoid the next set of rocks as well. After 
this, you'll come to a large area with tons of speed boosts. Head 
straight towards the ones on the right, using as little movement
as possible that may decrease your speed a bit. Continue to the next 
checkpoint and you should get there with about 0:45 left on your time 
(with the bonus). Stick right and be ready for the boosts after the 
drop; Stick hard left to get the next set of boosts and do 2 or 3 
tricks in the air as it is a long jump. After, stick to the left to 
pick up the next set of boosts. You should cross the checkpoint with 
about 0:44 seconds left on your timer (with the bonus). After this, 
stick to the right to get the next set of boosts. Continue down the 
paths that follow and you should be able to reach the second checkpoint 
after the one up ahead in like 0:58 or so. You'll eventually reach a 
crossroad of two paths. Stick to the boosts on the right and head down 
the right path. Continue and you should cross the goal with 0:30 left 
on the timer, more than enough for the Gold Medal requirement.

Get that Fish! (Underwater)
Silver Medal Requirement: 0:25 - 0:39
Gold Medal Requirement: 0:40
Difficulty: ****

Alien Encounter (Underwater)
Silver Medal Requirement: 0:40 - 0:49
Gold Medal Requirement: 0:50
My Best: 0:52
Difficulty: *****
Strategy Tips:
- Hardest mission in the game. Be prepared to spend a lot of time here 
going for the Gold Medal. There's very little room for error. There's 
almost no way a small child could do this successfully in the required 
time, IMO. Prepare to be frustrated when you're swimming towards the 
goal at the end and you miss the Gold Medal by a couple of seconds... 
>_< I've had to do this mission like 5 times before getting the Gold 
- If you don't have Level 3 speed for the majority of the stage, you 
won't have a chance. If you also run out near the end, your chances of 
making it are very low as there are a lot of boosts here and Level 3 
speed is a requirement. 

Collapsing Caverns (Underwater)
Silver Medal Requirement: 0:30 - 0:49
Gold Medal Requirement: 0:50
My Best: 0:54
Difficulty: ****

Getting Away From It All
Silver Medal Requirement: 0:20 - 0:44
Gold Medal Requirement: 0:45
My Best: 0:57
Difficulty: ****
- The first boost near the start is easy to spot. Jump into it.
When you land, jump immediately and perform a quick trick - you
should land perfectly. After this, head left and head up the 
bottom of the cliff, jump, and perform a trick to reach the top of
a cliff on the opposite side which contains a boost to the 1st
- After the 1st Checkpoint, stay on the right and you'll notice
a boost straight ahead. Jump into it and as you land, jump off the 
hill and, you guess it, do a trick. Stay on the left whilst in
the air, and then as soon as you pass the rocks, head on the 
right for a boost that you could easily miss. 
- The boost leads you into a cavern. After this, stay on the left 
for yet another boost.
- After the 2nd Checkpoint, there are a bunch of cliffs. Stay
along the left hand-side of all the cliffs.

You should be fine the rest of the way.

Still Racing Away
Silver Medal Requirement: 0:50 - 1:09
Gold Medal Requirement: 1:10
My Best: 1:12
Difficulty: ****

Into the Unknown
Silver Medal Requirement: 0:20 - 0:39
Gold Medal Requirement: 0:40
My Best: 0:48
Difficulty: *

Home at Last
Silver Medal Requirement: 0:10 - 0:14
Gold Medal Requirement: 0:15
My Best: 0:29
Difficulty: ****

     6E. Flee Stages

For these stages, there's no way I can help you here except
to tell you that practice may be key if you're aiming for a Gold
Medal, especially on the last one. Where the bosses attack are
generally quite random.

Escape the Leopard Seal 
Silver Medal Requirement: 5, 4, 3
Gold Medal Requirement: 2
My Best: 0
Difficulty: ***
Strategy Tips:
- This boss actually has a somewhat predictable pattern. It's like a 
"left, right, bottom, bottom, top, top, left, left, right, right" type 
of sequence. Not exactly like that per se but you get the idea.
- After 9 attempts at biting you, you'll view a quick cutscene and 
you'll be in the clear for a minute or so as you collect bubble to 
refill your air in a cavern that the boss cannot reach. After that, the 
boss will attack you about 12 more times.

Return of the Leopard Seal
Silver Medal Requirement: 3, 2
Gold Medal Requirement: 1
My Best: 1
Difficulty: ****

Orca Attack
Silver Medal Requirement: 1
Gold Medal Requirement: 0
My Best: 0 
Difficulty: **** (***** for a smaller child)
Strategy Tip:
- This boss' attack pattern is less predictable and a little more
quicker than the other bosses. You'll have to be really careful to
get a perfect total of no bites.

     6F. All Stages

> Reference List: <
This section lists all the stages by the order you'll find them in 
Story Mode.

Out of the Egg 
Mumble Meets His Mama
Race Gloria to Penguin Elementary
Miss Viola's Class
Cooling the Pipes
Mumble the Outsider
Escape from the Skua
Graduation Day
Graduation Swim
Get that Fish!
Follow that Skua!
Somebody to Love
Escape the Leopard Seal
Sled to Adelie Land
Amigo Party
"Get them Lovestones!"
Amigo Racing
Alien Encounter
Collapsing Caverns
Lovestones for Lovelace
Boogie Wonderland
Racing into Exile
Return of the Leopard Seal
Getting Away From It All
Still Racing Away
Driving Gloria Away
Land of the Elephant Seals
Sledding Thru Blizzard County
Orca Attack
Into the Unknown
The Zoo
Home at Last
All Together Now

         7. FAMILY MODE

This mode contains three different mini-games for you to participate in 
with your "family". I got the chance to play this for 7 minutes or
so, so now I know what this mode is really all about.

* Belly-Sledding: Although you'd think that two players would race down 
a mountain, two players must co-operatively head down the mountain. One 
manoeuvring down the mountain and the other pressing sequences of 
buttons to avoid large obstacles. It would've been better if they let 
you race, though... There are 2 stages you can choose from, neither
of which present a huge challenge to players.

* Dancing: Yep, you guessed it, two players battle it out to see who 
can get the highest accuracy rate (%) of properly executed notes. There
are 3 songs you can dance to: Boogie Wonderland, Shake Your Booty, and
I Wish. 

* Swimming: Two players race to collect scattered collectables 
underwater. The player that finds the most collectables at the end
wins. Imagine all the fun you'll have in this mode!! (note the 
sarcasm...) >_< Anyway, there are 2 stages you can choose from 

This mode is particularly good for younger children, the audience the
Game is targeted towards, but I can't see myself playing this ever 
again unless with a cousin or something.


Collecting gold medals will earn you unlockable movies (no, not
from the film but) from the game. The following are all the
unlockable movies in the game and the conditions that 
must be met in order to unlock them (i.e, how many Gold Medals
you must obtain):

-Out of the Egg (1)
-Mumble the Outsider (6)
-Somebody to Love (12)
-Amigo Racing (15)
-Boogie Wonderland (21)
-Driving Gloria Away (26)
-The Zoo (31)
-All Together Now (33)


This section lists both my thoughts of the game and the film:

            COMING SOON.

 10. FAQ [Frequently-asked-Questions]

Q: Are you done the game?
A: Yes I am completely done the game. I completed the game
mainly because I wanted to see if the unlockables were worth
striving for and if earning all Gold Medals would be a daunting

Q: What was your favourite type of gameplay?
A: I'd have to say the Racing ones, for sure. Swimming ones got me 
frustrated at times and the way they made the game, I can't imagine a 
younger child getting a Gold Medal on those stages. Flee stages were 
kind of annoying, and the Dancing ones were just plain easy - even on 
the Hard difficulty.

Q: Who would you recommend this game to? I'm currently wondering if
I should purchase it.
A: I would only recommend this to the following people: (a) a HUGE 
fan of Happy Feet, or, (b) a parent looking for a game that their child
can play to get used to the Wii Remote's controls. Otherwise, I 
wouldn't recommend this game to anyone. I have to admit maybe the 
Multiplayer modes add a bit of replay value but you'll get tired of
these VERY quickly. Also, once you're done with Story Mode (the only
other playable mode), there's not much else to do other than going for

Q: Was it hard to unlock everything?
A: Actually, it WAS surprisingly and I'm over the Target Audience 
the game is geared towards. It was only the Swimming stages that
really gave me trouble since you need to be quick and use like
every speed boost to get a gold medal on that stage. Other than maybe
the Flee stages, no other gameplay-type should give you a lot of

Q: Can you work on a guide with me?
A: Sure, I'd love to, just email me and let me know the specifics. But
this doesn't really relate to the game (much less this guide) now does 

Q: Can I work on this guide with you? Pretty please!!!
A: Well, you can certainly contribute comments to my guide to help me
improve it but this is probably my best guide on the site thus far
and I'd like to keep this as an individual project. Sorry, but thanks
in advance.

Q: Can you help me with the ____ stage? I'm having trouble!
A: I am trying my best to update the stages and go as much detail
as I can but if you're really stuck, just e-mail me and I'll
see what I can do. But please make the subject "Happy Feet 
Walkthrough". And please don't send me messages I can't even 
read... <_<

Q: What's in YOUR Wii Collection?
A: I currently own Monkey Ball, Rayman and Wii Sports (and this, but 
it's not mine exactly). I've rented quite a few games, though, like 
Barnyard, Elebits, SSX Blur, and Sonic and the Secret Rings. I just 
don't have the money, that's all. 

Q: What are your opinions on (insert game name here)?
A: You'll know if I ever make an FAQ for one of the games, and 
especially for the Wii, it's more than likely I will. But roughly, for 
the games I've tried:
 -Rayman: 9.5/10
 -Monkey Ball: 9/10
 -Barnyard: 8/10 (One of the best games based on an animated movie)
 -Elebits: 9/10
 -SSX Blur: 9.5/10
 -Sonic and the Secret Rings: 8.5/10
 -Wii Sports: 8/10
 -Super Paper Mario: 8.5/10 (Rented it for a week; made it to 8-3. Not 
much Replay Value.)
 -Happy Feet: 6/10
 -Wii Play: 5.5/10
 -Rapala Tournament Fishing: 2/10
 -WarioWare: 9/10

Q: What game are you planning on getting next?
A: Mario Party 8, then another Wii Remote, then, Elebits then 
WarioWare, then maybe SSX Blur. 
I would have already gotten Sonic and the Secret Rings but after I 
rented it, I decided not to get it anymore.

Q: Would you ever buy Super Paper Mario?
A: You kidding me? Nah.. I'm not going to waste like 60 bucks on that, 
considering I was near the end it the only replay value I could forsee 
in gaining out of that game would be from the "exciting mini-games", 
but that won't captivate my interest for too long... Don't get me 
wrong, I enjoyed the game along the way and it's definitely a step in 
the right direction for the series, but it's just not long enough to 
capture my prolonged attention as I'm sure many others will agree.

Q: What Wii games are you tracking that are in development?
A: I'm currently awaiting Mario Party 8 with eager anticipation but I'm 
really stoked to finally try DDR for the first time with Hottest Party. 
It sounds really cool. I'm also stoked over Mario and Sonic at the 
Olympic Games, Animal Crossing, Super Mario Galaxy and Brain Academy: 
Wii Degree (never tried as I don't have a DS so it'll be interesting 
for me to try it). I may give NiGHTS for the Wii a try but as I've only 
played him in Sonic Riders, 
I'm not a huge fan...

Q: What Wii games are you really hyped up for?
A: I'm REALLY stoked to finally try DDR for the first time with 
 Hottest Party. It sounds really cool. I'm also stoked over Mario 
 and Sonic at the Olympic Games, Animal Crossing, Super Mario 
 Galaxy and Brain Academy: Wii Degree (never tried as I don't 
 have a DS so it'll be interesting for me to try it). I may give 
 NiGHTS for the Wii a try but as I've only played him in Riders, 
 I'm not a huge fan... Also, recently, my interest in Strikers
 Charged has greatly renewed after watching the video that showed
 off the online potential of the game. I'm also DYING to play
 Rayman Raving Rabbids 2! I can't wait!!! So with all these, by way
 of comparison, here's how excited I am for the following upcoming
  * NiGHTS: 7/10
  * DDR Hottest Party: 10/10
  * Mario and Sonic at the Olympic Games: 10/10
  * Rayman Raving Rabbids 2: 10/10
  * Animal Crossing: 8/10
  * Galaxy: 9.5/10
  * Brawl: 8/10
  * MY Sims: 8.5/10
  * Tony Hawk Proving Ground: 8/10
  * EA Playground: 8.5/10
  * Boogie: 7.5/10
  * Mario Strikers Charged: 9.5/10

Q: What games do you want to try next? 
A: Kororinpa and maybe Excite Truck. Otherwise, I'm going to wait
   until Strikers comes out here before I rent another game maybe. 
   Besides, Mario Party 8 will keep me occupied for a LONG time. :D

Q: Aren't you on TSC and EliteScores?
A: Yep! C'mon over to Sonic Center for Sonic Competition if you're   
   interested and EliteScores for Monkey Ball Competition and other
   Wii games.

Q: What FAQ's can we look forward to soon?
A: Dunno.


11. Acknowledgements/Final Statements

Thanks to:

- My fingers, for typing this guide
- GameFAQS, for hosting it on their site
- The Game Manual, where I derived some of my info from
- The developers, for making the game
- TSC, for continuing to rock!
- You, for reading my guide

I hope you enjoyed my Walkthrough! For any questions and/or 
concerns you have with this guide or if you need help with the 
game, feel free to email me at: 

          " knucklessonic8@gmail.com "

              "Happy Feet Walkthrough"

Please DO NOT send me Spam, viruses, etc. and please write properly
so I can understand what you're trying to say! 

   Otherwise, I hope you were helped from this guide.


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