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Campus Legend FAQ by The Eko

Version: 1.0 | Updated: 08/11/06

=		NCAA Football 07 (Play Station 2)		   =
=	    Campus Legend – Complete Walkthrough/FAQ		   =
=								   =
=		      Written by:  The Eko			   =

= Table of Contents: =

(CTRL-F -> Paste in code [x###] for quick jump)

  I. Introduction [a100]
	a. About this game [a101]
	b. About me [a102]
	c. What this guide will cover [a103]
	d. Contact Info [a104]

  II. Getting Started [b100]
	a. Creating your Student-Athlete [b101]
	b. Choosing a Position [b102]

  III. Spring Drills [c100]
	a. Important Info [c101]
	b. 40 Yard Dash [c102]
	c. Other Drills [c103]
	d. Kick Return/Punt Return [c104]
	e. Adding Your Attribute Points [c105]
	f. Choosing Your School [c106]

  IV. Freshman Year [d100]
	a. Choosing a Major [d101]
	b. Your Personal Schedule [d102]

  V. Sophomore Year [e100]
	a. Your Personal Schedule [e101]

  VI. Junior & Senior Years [f100]
	a. Your Personal Schedule [f101]

  VII. Copyright Information [g100]

  VIII. Closing Words [h100]

=									=
=			   I. Introduction [a100]			=
=									=

	a. About this game [a101]

Ah, another year's edition of NCAA Football.  Are you ready for 07?!  Should
be a great year, I hope.  EA did make a bunch of gameplay improvements, among
other things.  One big thing that they did is re-do last year's Race For The
Heisman mode.  This year it's called the Campus Legend mode.  Remember last
year when your main objective was to win the coveted Heisman Trophy?  Well,
this year things are a tad different.  This year, the focus is on leaving 
school as one of the most popular student-athletes to have ever attended.  
Your goal is to try to become a "Campus Legend."  You have to perform well 
ON the field as well as OFF the field - supposedly.  This guide might 
prove that that ain't neccessarily so.

	b. Aboute me [a102]

My real name is Elvis.  But you can just call me Eko.  Most people call 
me Eko - on the internet as well as in real life.  My old username was "Eko" 
but that got deleted, because of some stupid stuff I did.  So my current 
username (as of 6/12/2004 11:34:53 AM) is "The Eko".  I can usually be found 
somewhere on Gamefaqs, usually the Madden boards.  I've been playing EA's 
sports titles for as long as I can remember.  I remember playing FIFA 96 
back in the days when I used to live in Germany.  I started playing Madden 
a few years back.  My first Madden was Madden 2002.  

The first NCAA game that I bought was NCAA Football 2005.  I've been playing 
it since then.  I know a lot when it comes to football.  I'm not a "cheeser" 
or something like that.  I just play football video games for fun.  I love 
video games and I also really enjoy writing, and I've wanted to write my own 
FAQ for the LONGEST TIME.  So I figured that I'd do that right here with 
NCAA Football 07.

	c. What this guide will cover [a103]

This guide will ONLY cover Campus Legend mode of NCAA Football 07.  
If you want/need info on anything other than Campus Legend, then look 
elsewhere, because it won't be found in here.  This FAQ/Walkthrough will 
basically be a guide on how you can dominate Campus Legend mode - from 
beginning to end - and become a maxed-out 99 overall player the quickest 
and easiest.  It will tell you what you need to consider when adding 
attributes, and how you should go about setting your weekly schedules, 
in order to use your time wisely.

	d. Contact Info [a104]

If you have ANY kind of question/concern/suggestion/tip/hatemail/etc. 
please send it my way.  I want to hear anything and everything my 
fellow NCAA 07 fans have to say.  

My e-mail address is TheEko@Gmail.com.  Please e-mail me with any kind of 
questions you may have.  If I have the time, then I'll gladly answer your 
questions.  Just please don't send me any: 1) Junk mail, 2) Porn, 
3) Chain Letters, 4) Requests to join a league/message board/etc.  
Other than that, all e-mails are more than welcome.  
Just make sure to include a good subject.  Here are some suggestions:  
"I read your FAQ and.." , "Suggestions for your FAQ" , "About your FAQ" , etc.  
Please don't send me e-mails with "(no subject)".  They're annoying.  

Another way to contact me would be to IM me.  The only messenger I use is AIM 
(AOL Instant Messenger).  My AIM is ek0xp.  For you slow ones out there, 
that is e-k-zero-x-p.  That's a ZERO, not an "O".

=									=
=		         II. Getting Started [b100] 			=
=									=

	a. Creating your Student-Athlete [b101]

The first thing you've gotta do is pick your name and all that stuff.  
I don't have to walk you through any of that stuff.  Just pick your name, 
number, height, weight, etc.

	b. Choosing a Position [b102]

First things first, you do not want to create yourself as a QB, under 
any circumstances.  Now you're gonna say "But what if I want to be a QB?!"  
Well, you still can!  You can change your position after every season, so 
if you really want to be a QB, you can change your guy's position after 
the first year (or second year).  The reason I say you shouldn't choose 
to be a QB is because QBs can only get a maximum of 3 points every time 
you do a Position Drill (more on those later), while other positions can 
receive a max of 4 points.

The first thing you need to do when deciding on a position is to figure out 
which Position Drill you are the best at.  It's different for everybody.  

For me, personally, I am awesome at the DB Cover drill, and can get the 
max amount of points every time I do that drill.  So maybe you'll start 
off as a DB for your first year.  Or maybe a LB.  Whatever Position Drill 
you feel the most comfortable with, that is the position you should choose.

=									=
=		         III. Spring Drills [c100] 			=
=									=

	a. Important Info [c101]

Just so everybody knows, the max amount of points you can gain for any given
drill is 16 points.  So if you gain anything less than 16 points, just know 
that you could've done better.  Since you'll have a total of 5 drills, you 
can do some simple math.

16 (pts. per drill) x 5 (drills) = 80 (possible pts. you can assign to 
your player)

	a. 40 Yard Dash [c102]

Here is the first part that a large number of people (*cough*Noobs!) run 
into trouble.  The dreaded 40 yard dash.  Basically, what you've gotta do 
is tap X as fast as you possibly can.

Please note:


The most important thing in the 40 Yard Dash is your reaction time.  In 
other words, you have to try to time your start so that you start tapping 
X at the same time as the gun is fired (or the word "GO" shows up on your


You have to wait for the "Ready" and the "Set" before you can start tapping X.
Watch your player.  See how he puts his hand down and gets into his stance?
Do not start tapping X before that.  When you see the word "Set" on your 
screen, you'll probably have to wait another second before you can start 
tapping X, otherwise you'll get a Fault every single time.

There really isn't much of a strategy when it comes to the 40 Yard Dash.  
It all depends on how fast you can tap the X button.  If you're a long time 
gamer, then you really shouldn't have too much of a problem with this drill.  
But if you really don't have much of a history with video games, chances are 
that you might struggle with this drill.  DON'T WORRY!  My best friend has 
a lot of trouble tapping the X button fast, and he was still able to run 
in the 4.20s.

Some tips:

You can try setting the controller on a hard surface, and then just tapping 
the X button with your index finger.  Some people prefer holding the 
controller with their left hand and then tapping the X button with their 
right thumb.  Don't be afraid to experiment a little.  Whatever you've gotta
do to to get the 16 points, just do it!

What you're aiming for, in the 40 Yard Dash, is putting up at least two 
very good  times.  Even if you get a Fault for one of your 3 attempts, you 
can still gain the max points.

When I did this drill (with my 6'1, 215 lb. SS), I ran a 4.21 on my first 
try, then received a Fault for my second try, and ran a 4.26 on my third 
try.  I ended up receiving the maximum of 16 points for this drill.

So if you're able to have at least 2 runs under the 4.3 range 
(I'm assuming), then that should probably be good enough to get the 
max 16 points on this drill.

	c. Other Drills [c103]

At this point, since this is only version 1 of this FAQ, I do not have 
info/help/tips for other position-specific drills.  Those will be added in 
the future.  Just remember, the most points you can gain for any drill is 
16 points, so if you receive anything less than 16 points for any given 
drill, you should restart the drill.  

I haven't done position-specific drills, so I can't tell you just how many 
points you need to put up in position-specific drills to gain the max of 
16 points.  Those will be added in the future.  What I CAN tell you, 
however, is that a good number to shoot for in these other drills is probably 
around 1000+ points.

	d. Kick Return/Punt Return [c104]

Yes, these drills are annoying.  A lot of people really don't like the camera 
angle for the return drills.  There's nothing you can really do to change 
that, so you've just gotta deal with it.

A good rule of thumb for the Kick Return and Punt Return Drills, is that if 
you're able to return one for a TD, and another one to at least mid-field, 
then that should most likely be good enough to receive the max of 16.

There aren't really any strategies.  If there is a man directly in front of you,
you should try to either juke him or spin away from him.  Since you can't really
see if anybody is coming at you from the side, you don't really know when you
should stiff arm.  But you should just stick close to the sidelines, and if 
you do see a man, just try to stiff arm him out of your way.  Another good 
thing to do is follow your blocking as best as you can, even though a lot of 
times your blockers will do a very poor job of blocking for you.

	e. Adding Your Attribute Points [c105]

If you have received the maximum of 16 points for all of your drills, you 
should have a (whopping!) 80 points you can use for your Attributes.  That's 
really not too bad.  The first thing you need to do when adding your attribute 
points is keep in mind what I said about those Position Drills.

If your Position Drill requires a lot of speed, then you should add a lot of 
points to your speed rating.  If it requires jumping, then add jumping.

Now, I know if you're one of those people who wants to be a QB, you're gonna 
be tempted to add points to Throw Power and Throw Accuracy.  DON'T!

When adding points, the most important thing is to give yourself the attribute 
points needed for your Position Drill.  Then, during the span of the season, 
you can focus on adding attribute points to the attributes needed for your 

Like I mentioned before, I am very good at the DB Cover Drill.  So the very 
first thing I did was add points to my Speed, Agility, Acceleration, and 
Jumping, since those are the attributes I'll need for the DB Cover Drill.

Even though Awareness doesn't really matter for Position Drills, you should 
still consider adding SOME points to Awareness, just because that will raise 
your Overall rating, and our goal here is to create a 5-Star Prospect.

If you added your points the right way, your player should be anywhere from 
a 79-85 overall.  My player was an 84, I believe.  Anything above 80 should 
probably be good enough to make you a 5-Star Prospect, which will automatically 
give you a 50% Popularity Rating (more on that later), 
as well as letting you choose which school to go to.

	f. Choosing Your School [c106]

If you've followed my instructions so far, you should be a 5-Star Prospect, 
and you should be able to choose any school in the nation for your scholarship.
You COULD just go with your favorite school, but they might be rated really 
low in the game.  If you choose to go to a top-rated school, then you will 
most likely have a much easier time winning the National Championship, and 
your school will have a better chance ofsnatching up the top recruits, which 
will benefit you, because you're gonna want to have a lot of talent around 

=									=
=			   IV. Freshman Year [d100]			=
=									=

	a. Choosing a Major [d101]

The first thing you'll need to do is choose a major.  The majors come in 
three categories, Easy, Medium, and Hard.  Here are a few things you need 
to remember, when choosing a major:

-Easy majors require only ONE (1) study session per week to maintain your GPA.
-Medium majors require TWO (2) study sessions per week to maintain your GPA.
-Hard majors require THREE (3) study sessions per week to maintain your GPA.

So think about it.  If you choose a Hard major, then that will leave you with 
only 2 days per week to use for Position Drills/Social Events.  If you choose 
an Easy major, then you will have 4 free days a week, which you can use for 
Position Drills/Social Events.

So here is what you need to do:


Yeah, you heard me right.  Choose an easy major.  You can choose Sports 
Geography, for example.  Or IA Nicknames.  Whatever you feel the most 
comfortable with.  Just make sure you choose ANY Easy major.

	b. Your Personal Schedule [d102]

You will have to follow a certain schedule.  On Mondays-Fridays, you can 
choose your own Evening Activity.  On Saturdays and Sundays, you can only 
play your game, nothing else.

So basically, this means that you will have FIVE (5) days a week to do whatever 
you wish.  Mornings are always Classes, and those are always simmed.  
You can't choose to skip class, unfortunately.  In the Afternoons, you'll 
always have your Team Practices, which you can either participate in, or 
just simulate.  You should choose to Sim them every time.  

You may ask yourself, "Hey! Why are you telling me NOT to practice?!?!?!"

Here is my response:

"I'm supposed to be the franchise player, and we're in here talking about 
practice. I mean listen, we're talking about practice. Not a game ... 
We're talking about practice. Not a game ... that I go out there and die 
for, and play every game like it's my last. Not the game. We're talking 
about practice, man. I mean, how silly is that? We're talking about practice.
I know I'm supposed to be there. I know I'm supposed to lead by example ... 
I know it's important ... I honestly do. But we're talking about practice, 
man. What are we talking about? Practice? We're talking about practice, man... 
We're talking about practice. We're talking about practice. We ain't talking 
about the game, we're talking about practice, man.When you come into the 
arena, and you see me play ... you see me give everything I got, right?
But we're talking about practice right now. We're talking about practice...
We're not even talking about the game, the actual game, when it matters. 
We're talking about practice."

— Allen Iverson
[Source: http://www.answers.com/topic/allen-iverson]

But on a serious note...Team Practices really don't matter.  If you 
practice a certain formation (such as I-Formation, or a 4-3), then you 
will receive a small attributes increase for THAT FORMATION.  But it 
really won't matter, since you will have a 99 rating for
 all of your attributes once you're done reading this FAQ. ;)

In the Evenings, you get to choose your Evening Activity.  Here are your 

1) Study (takes 1 night)
2) Tutor Session (takes 2 nights)
3) Position Drills (takes 2 nights)
4) Social Activity (takes 1 night)

Now, if you want to become a 99 overall as fast as possible, while still 
maintaining a solid GPA, as well as having a 100% Popularity Rating, here 
is the schedule you will 
have to follow:

Evening: Position Drill

Evening: Position Drill (Sim)

Evening: Study

Evening: Position Drill

Evening: Position Drill (Sim)

Play your game, or sim it.  Your choice.

If you follow this schedule, then you will maintain your GPA 
(since you will be studying once a week), and you will also gain 
8 attribute points every week.


The reason I say that is because in your Freshman Year, your main goal 
is to maintain a decent GPA (just so that you are still eligible to play 
in every game) and building up your attributes.  In your Sophomore, Junior, 
and Senior seasons, you can choose Social Activities much more often.

After about a month or two, you should become a 99 overall already.  Just 
keep adding attribute points until you have a 99 in every category, or at 
least all the categories you need for your position, since you may not 
need certain categories (Kick Power/Accuracy, Run/Pass Blocking, etc.)

=									=
=			   V. Sophomore Year [e100]			=
=									=

	a. Your Personal Schedule [e101]

In your Sophomore Year, you should already be a 99 overall, and you should 
also be pretty close to maxing out your player.  For your Sophomore Year, 
you should just worry about maxing out your player's attributes, while 
still maintaining a decent GPA, just like your Freshman Year.

Evening: Position Drill

Evening: Position Drill (sim)

Evening: Study

Evening: Position Drill

Evening: Position Drill (sim)

Either play or sim your team's game.

That's about all there is to it.  Your Sophomore Year is basically the 
same as your Freshman Year.  Just keep following that schedule until your 
player is maxed out.

=									=
=		    VI. Junior & Senior Years [f100]			=
=									=

	a. Your Personal Schedule [f101]

Now that you're a maxed out, 99 overall player, you won't need to participate 
in Position Drills anymore, so you're free to do whatever.  Here is what 
your schedule is going to look like:

Evening: Study

Evening: Social Activity

Evening: Social Activity

Evening: Social Activity

Evening: Social Activity

Play your game or sim it.

If you really wanted to, you could replace some (or all) of the Social 
Activities with Study sessions, but that's only if you really wanted 
to raise your GPA, and have a 4.0 GPA.  But I'm assuming you don't 
want that, and you'd rather have a 100% Popularity Rating, so therefore just 
choose Social Activities.

If you've followed my steps correctly all the way through this guide, 
your final result should be a maxed out player with a 100% Popularity 
Rating, and a decent/good GPA (depending on how much studying you did).

=									=
=		     VI. Copyright Information [g100]			=
=									=

Copyright 2006 © Elvis Sahman

This may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or 
otherwise distributed publicly without advance written permission. Use 
of this guide on any other web site or as a part of any public display 
is strictly prohibited, and a violation of copyright.

No part of this FAQ may be reproduced in any form, shape, or transmitted, in 
any ways, or in any forms by any means (electronically, mechanically, through 
various recording devices, or otherwise) without prior permission from the 
author. This means no copying, no publishing, or any other illegal 

This FAQ is for personal use and for viewing purposes only. Readers may print 
a copy of the FAQ for he or she's own personal use without publicly or 
discreetly distributing a copy in order to earn money or make profit. 

This FAQ is protected by the International Copyright Law and all its contents 
are limited for the use of the websites which hold responsibility and have 
authorized permission to host it. This FAQ is hosted by sites which hold the 
responsibility of not permitting any sort of publishing, selling, or copying 
the contents and materials present in the FAQ.

=									=
=		        VI. Closing Words [h100]			=
=									=

Basically, if you wanna use this guide - or parts of this guide - then you've
gotta e-mail me first and ask me.  More likely than not, I'll be okay with it.
I don't mind sharing information.  I just don't like people taking my own
personal work and passing it off as their own.  

I would like to thank:
-GameFAQs for hosting this guide
-My friend D who bought this game first and let me play it
-My parents who gave me money so I could buy a Ps2 and stuff :)
-You, the reader, for reading this
-EA Sports for making this game

Take care.


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