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Guide and Walkthrough by mewthepokemon

Version: 3.01 | Updated: 06/22/2011

FAQ by mewthepokemon
Email: tugsparra@yahoo.com
Date of last revision: 2/27/2006
Version: 1.1

                           Space Channel Special Edition FAQ v1.1
                                        For PlayStation2
                       The first and best FAQ for SC5SE on the internet!

Table of Contents

A. Introduction

B. Story & Characters
C. Controls
D. Modes
E. Special Edition versus Original Versions
G. Who is Apollo Smile?
H. Other SC5 Resources
I. The Evolution of Space Channel 5 *NEW*

~Space Channel 5 Part 1 Specific~
Sc5p1-A. Space Channel 5 Part 1 Walkthrough
SC5p1-B. Hints/Codes/Oddities
SC5p1-C. FAQs

~Space Channel 5 Part 2 Specific~
SC5p2-A. Space Channel 5 Part 2 Walkthrough
SC5p2-B. Hints/Codes/Oddities
SC5p2-C. Ulala Costumes
SC5p2-D. Secrets (Rhythm Points)
SC5p2-E. Ulala Dance Mode
SC5p2-F. FAQs

N. Copyright, Contribution, Revision History


Contact me! Contact info is at the bottom of this FAQ.

(A revision history I know you all will read is at the bottom of the FAQ)


SC5=Space Channel 5
p1=Space Channel 5 Part 1
SC5p2=Space Channel 5 Part 2
SC5SE=Space Channel 5 Special Edition

USA = US version (e.g. SC5p2 USA)
EU = European Version (e.g. SC5p2EU)
JPN = Japanese Version (e.g. SC5p2JPN)

SC5p1 will not save automatically but SC5p2 does!
Ratings are out of 5 stars, 5 highest.


A. Introduction
Hi! Well, it's that time again - the time that a new Space Channel 5 FAQ
comes out. Sega has given Agetec, famous localizer of quirky Japanese games
(and publisher of some Arc the Lad ports) the go ahead to publish what's
called "Space Channel 5 Special Edition" in the United States!

What's so special about the special edition? Quite a bit! For one, it
includes a slightly improved version of SC5p1 - namely timing and new
voice samples for Fuse. What the biggest change is is the inclusion of an
English version of Space Channel 5 Part 2! After almost 3 years of being
a Japanese exclusive SC5p2 is now available in North America (Europe doesn't
count for my math purposes here ;) ). So in reality, SC5SE is both Space
Channel 5 games in one convenient package with a good price! Enjoy!

MY RIGHT TO IT AND PROSECUTE. (Copy. Right. Get it? Copyright! AH HA HA!
Actually, that was lame).

B. Story & Characters

In the future, the galaxy is powered by dance and jiggy power. The human race
has spread throughout the galaxy and met other species of creature, like the
morolians. Naturally there were evil people who wanted to steal the galaxy's
source of energy and use it for their own evil purposes. The first to attempt
this is Mr. Blank, who is defeated by Ulala in SC5p1. After seeing her
successful save in part 1, Purge decided he'd have a go at making the galaxy
dance for him....these are the stories of Space Channel 5 Special Edition.

The characters of Space Channel 5 are a unique and diverse group, each with
their own past that affects their future. Here they are:

ULALA (pronounced Ooh-la-la)
The Ever-Famous Space Channel 5 Reporter
Birthday:  May 30th
Blood Type:  B

Of course she is going to be first because she is the main character! Our host
was rescued from a severe space accident by a SC5 reporter. Since then she has
always wanted to be a reporter, and with Fuse on the end of his rope, Ulala gets
the job. She goes on to gain much fame from the first run of "Ulala's Swingin'
Report Show" and is called in to save the Galaxy from the Rhythm Rouges in part

Recently having used her powers to save the galaxy (in part 1), she's not a
newcomer anymore, but her director, Fuse, still gets her grumbling almost
daily.  Her dream is to become the number one reporter in all the galaxy!

Birthday:  September 21st
Blood Type:  O

Fuse is the main support character of the game, telling Ulala what to do and
when to do it. Without him, Ulala would be nothing. Fuse has had trouble in the
past and he is about to be given the pink slip (he is on his last chance). He
takes his chances with Ulala in part one and shows his committment in part 2.

Space Channel 42 Reporter
Birthday:  September 5th
Blood Type:  AB
By the age of 19 she had enjoyed a four year career as a teen idol.
Her jealousy for Ulala is pushing her down a path of self-destructive
behavior from which she might never recover.


(from GameFAQs message boards -- SC5p2, Extra Report Differences?, Post: Shinya

Padding (Pudding's clone) is just a copycat that did plastic surgery and is
actually 48 years old and was in a band when she was young. There's other
interesting info, it's all in the bios. See her in Extra Mode, Report 3

Reporter for a pirate broadcasting station.  He tends be a loner and a wanderer,
popping up and disappearing again on a whim, going wherever his search for truth
takes him.  This may have gotten him into trouble lately, though, as it
seems something bad may have happened to him.  The last anyone heard from him,
(beginning of part 2) he was about to go do a little sneaking around somewhere,
and now no one knows what's happened to him.

An adored superstar rockin' the Galaxy and a dancer so legendary as
to surpass space and time.  After a certain scandal at Space Channel 5,
he took over as the new chief, and has been watching over Ulala ever since.

PINE (SC5p2)
Eastern Milky Way Space Policewoman
Birthday:  June 5th
Blood Type:  A
As noted in her theme song (which she wrote herself), she is a very
beautiful woman, and is very devoted to maintaining law and order
in the galaxy.  Her hobbies include reading, swimming, and space horse riding.

(from GameFAQs message boards -- SC5p2, Extra Report Differences?, Post: Shinya

Pine's evil sister from Extra Mode, Report 3. She is a lot more hardline
than Pine. As an example she is notorious for towing away people's space
away even if they only chain them in front of the Space Police station.
If you read her bio in the characters' list you can see all their differences.

He wants to bring a smile to the whole galaxy, and is always ready
is the space president to achieve this.  They say that when he
sings his musical energy is so powerful it can melt rock and make hearts cry.

The morolians are the main bad guys in part 1, trying to outdance Ulala at
every turn. They also have backup, in the form of bosses. Towards the end of the
game, Ulala discovers that they are being brainwashed by a signal coming from
Space Channel 5.


The morolians that are in a meeting between each level in part 1.
Little do they know about what Blank is doing to them, so they
pursue Ulala to destroy her. Ulala eventually saves them from Blank.
A funny little group.

Coco Tapioca is the first boss that Ulala will meet at the Spaceport.
She uses Morolians as a shield until they run out.

Morolina is the second boss you will meet. She has captured the school kids and
Ulala must save them!

The duo that live in the Morolians’ space base. These two will be in a TV then
they will come out as Ulala challenges them further. RATING: ***3/4


Ulala’s evil twin robot has a bad ego. Blank created her to replace the quickly
popular Ulala. The two of them will fight, with Evila sound like Rosie off of

Blank’s battleship where you have to dance the moves out backwards! This robot
has grabbed Fuse’s ship and his death very possible. RATING: *****

BLANK TV (Sc5p1)
Yes, I know you want to read about Blank himself, so keep your pants on! I am
there! It turns out that Blank himself is in the actual TV! Ulala is swept into
this TV and she is forced to battle Blank, while all the people that she rescued
come to her aid, providing music for the now broken sound system.

Mr. or Chief BLANK (SC5p1)
The CEO of Space Channel 5 has brainwashed the Morolians into doing his evil
bidding. Can Ulala stop him?

Driver of the Astrobeat Jr.

ROBO (SC5p2)
Members of the mysterious dance group under Shadow's control.
All that can really be said to describe them is that they function
off their program and really don't seem to have any mind of their own.
Their eyes can shoot a beam that forces its victim to dance.

Your main robo character boss. He's not a level boss, but sort of a figurehead
who controls the bots. He's always in Ulala's way and troubles her through most
of part 2's first part.

Very little is known about him, except that he is the leader of
some huge, mysterious dance group.

C. Controls
This is the default control scheme.

Left, right, up, down are all what they seem

Shoot = X
Hey = O

For any extended direction (i.e. chuuuuuuuuuu) hold the appropriate button

D. Modes
--==Space Channel 5 Part 1 Modes==--

New game: Start a new game
Continue: Continue a saved file
Options: Configure a few options
Profiles: Check me out!

--==Space Channel 5 Part 2 Modes==--
~1 Player Report Mode:
 Play through Space Channel 5 Part 2 in classic fashion.

~1 Player Ulala Dance Show Mode:
 Mimic the Morolians a certain amount of times to collect them and move on to
 the next Morolian for collection. Mess up once and you go back to the beginning
or the previous Morolian. This section also features songs from the original
 making this a nostalgic hit! There are 100 battles to beat.

~2 Player Cooperative Report Mode:
 Play through the standard reports with Player 1 in charge of direction and
 Player 2 in charge of "chu"s and "hey"s. Quite fun. This section also
 features songs from the original SC5, making this a nostalgic hit!

~2 Player Ulala Dancing Show Mode:
 The same as 1 Player UD Mode, but with the same control scheme as in
 2 Player Cooperative Report Mode. Also fun, but less so than 2 Player report
 mode. This section also features songs from the original SC5, making this a
 nostalgic hit! There are 100 battles to beat.

~Changing Room
 Choose Ulala's outfits! Unlock accessories and costumes!

 Check out detailed info on everyone you save! Viewing profiles allows you to
 access codes, costumes, and accessories!

 Change sound, karaoke, and vibration options.

E. Special Edition Versus Original Versions

There are quite a few differences in the Special Edition when you compare it
to the original versions of the games. Here they are, sorted by edition. This
also details the differences between Part 1 and Part 2.

--==Space Channel 5SE vs Space Channel 5==--

*A lot of new voice samples are said by Fuse and don't repeat as often in
 the first 3 reports
*Ulala says "Augh! Get your cluthes offa me!" when Morolian Morolina grabs
 her with his tounge (a new phrase!)
*The students in that boss battle glow rather than just have hypnotized
 rings above their heads
*Fuse specifcally says "X button beam" rather than "A button beam" for
 obvious reasons.
*There are a few timing flickers when battling Jaguar in Report 3
*There are a few graphic delays when battling Fuse right after the
 Blank Dimension battle
*Evila now says "I am the Ultimate Reporter, Evila!" by herself instead of
 with her troupe
*The "New Evila" voice was NOT used in this version (nor in the original)
*The News Flashes are in a different font, and lower case
*The timing has been improved to the SC5p2 timings
*Ulala's "Hey there Space Cats!" is delayed by a few seconds
*"Ulala's Swingin' Report Show!" is now said by Ulala's Japanese voice!
*The Title Screen now reads "Space Channel 5 Special Edition" and also says
 "Reprogrammed by UGA"
*The save screen is more fluid and not just a list of files like the DC version
*The Agetec logo appears upon startup and in the credits

--==Space Channel 5 Part 2 SE vs Space Channel 5 Part 2 (JPN)==--

*The game is in English!
*All news flashes are in lower case letters
*Orodian (Rhythm Rouge Robots) voices are the same, as are Michael's samples
*The Title Screen reads "Space Channel 5 Special Edition" rather than
 "Space Channel 5 Part 2"
*The Giant Robot with President Peace inside (Level 4) doesn't have his voice
 echo or boom as much when compared to the original version.
*The Agetec logo appears upon startup and in the credits

--==Space Channel 5 Part 1SE vs Space Channel 5 Part 2SE==--

*Ulala's voice is done by Apollo Smile in BOTH games
*Fuse's voice is different in SC5p2
*"Hey!" has been added
*Normal Dance Mode also limits how many times you can mess up.
*The hearts indicating how many messups you can make from SC5 have been
  modified to be placed at the bottom of the screen. For each 5 messups
  you have a single heart with a 5 on it.
*In SC5, the graphic that switches between Ulala and the person you are
 dancing against quickly enlarged, switched to the other graphic and
 made a "ZAP" sound. In SC5p2 the graphics are more varied and also
 enlarge with the "ZAP". The difference is that a charge goes through
 the hearts from the graphic when it becomes Ulala's turn, and it
 goes in the opposite direction when switching to the other character.
*Moves have been extended. This means that instead of just plain
 "shoot," you can also be required to hold X to get a
 "shooooooooooooooooooot". This also applys to "hey"s and any direction.
*Dance sequences that have lots of music of but only a few moves are much
 more prevelant.
*When battling a boss, your rating percent dissapears and is converted to an
 amount of yellow stars. Afterwards, the hearts dissolve into a spark,
 fly back to where the percent reappears and adds itself to the percentage.
*In normal dance mode hearts are pink. Boss battle mode uses yellow STARS. In
 SC5, all hearts were pink and were used for boss battles.
*The loading screen reads "Now Loading" as opposed to "Now Moloading."
 There are also a set of robo pictures that appear and dissapear in white
 circles as the game loads.
*In order to ensure improved graphics, levels will stop mid way through a
 report and load the next part. This is not an annoyance.
*Ulala and her dance troupe will stomp/tap dance as well as dance to the
 rhythm during boss fight breaks. (Nice feature!) Ulala simply danced in SC5.
*Mexican Flyer (the SC5 theme song) is remixed several times in SC5p2.
*Rating percentages no loner determine if you progress to the next level.
 You only have to not run out of hearts.
*You sometimes are required to push two or more directions before shooting.
 Your shot will go in those directions!

Send me differences. See the submissions section.

Coming soon!

G. Who is Apollo Smile?
Apollo Smile plays the voice of Ulala in the North American version of SC5.
Her full name is Paula Apollo Anne Scharf (aka Apollo Smile). Her birthday
falls on February 16, but the year isn't known. She weighs a mere 103 lbs.,
has blue eyes, blond hair and lives in New York City. Her blood type is B+.

//source:// http://www.angelfire.com/pe/apollosmile/bio.html/

Apollo currently loans her voice to the animé market, playing various roles.
She was contracted by Sega of America to play Ulala because of her
popularity as a voice actress. She also plays Ulala in Part 2.

There is a following of Apollo Smile on the Space Channel 5 message board on
GameFAQs. If you have more questions, then ask there. The only current expert
is Deadscream or Lazy Teens Club.

H. Other SC5 resources

This section contains websites and graphics that I find useful
in the pursuit of SC5 knowledge. Please send submissions.

The Astrobeat: www.space-insomnia.net

SC5p2 Wallpaper
By Sonny_B
~Ulala Vinyl, Purge Vinyl, Pine Vinyl: Unavailable for now.
(used with full permission)

The above series is available in 800x600 and 1024x768.

I. The Evolution of Space Channel 5

The Space Channel 5 series has not seen a new release since 2003
and it is now 3 years later. Ulala may not be reporting any new
news but she's certainly around.

In 2004 United Game Arists collasped as part of Sega's new
strategy for re-alignment and the SC5 franchise has been absorbed
into the Sonic Team catalouge. As such, our favorite pink-haired
reporter has been making cameo appearances. She's available in
Beach Spikers for the GameCube and is a playable character in
Sonic Riders along with a section of the Sega Carnival level
in which you race through Spaceport 9 from SC5p1.

Sc5p1-A. Space Channel 5 Part 1 Walkthrough
Although I could go through and give you the dance steps, I won’t.
They are too lengthy and time consuming to put in ASCII and type anyway.
So here is your walkthrough summary.

IF YOU WANT THE DANCE STEPS GO TO http://guides.ign.com (requires free

LEVEL 1: Spaceport
---OVERALL RATING: ** ----

The level begins with "Hey there Space Cats!" and ends with "Perfect, Perfect,
Perfect!" if you do it right. Ulala is beginning her assignment at SC5 by going
to the spaceport to cover the terrorist attck by aliens.

You go up to some Morolians right away and take off in the dancing world.
Eventually a pink box will tell you to use the B button for when the Morolians
say "Chu". Watch for it! After that you will see another box that says to push A
when you you hear "Chu" from a human. Watch for this too!

After that you go up to the roof to battle Pudding and save the rescue team.
If you successfully beat Pudding you get her guitar man! Watch out though,
is not as easy as her name implies..

From Pudding you go to Coco Tapioca, the boss.
At first, she just does some standard dance stuff but then she sends out some
from her stomach that you also take out. From there her stomach stays open and
shoot into it, finishing her off.
She is fairly easy, just practice your timing. Don’t give up!

LEVEL 2: Cruise Ship
---OVERALL RATING: *** ---
This level can be trying for those who haven’t mastered the rhythm of the game
yet. Keep with persistence and you will make it!

You begin with Ulala’s commentary about more Morolian invasions.
From there you go to the cockpit of the ship to rescue some officers.
WATCH WHAT SHOOT BUTTON TO USE! From the officers comes the Captain. He has
been brainwashed and is being forced to dance by the Aliens.
Again, watch what shoot button to use.

From there you go to the dining room and rescue passengers. Watch that shoot
button! After that you rescue a "Space diva". Fairly easy, you just need that
rhythm. After her rescue you get to fight Jaguar from the pirate channel. He is
also easy, its just all in the timing. Memorization needed towards the end. If
you win
him you get his sax man.

Out of the lunchroom to the top viewing dome. Here you see the Morolian
mothership escape, and are taunted by Jaguar. Have fun with this boss, she
requires rhythm and a bit of memorization. Most of you will fail here, if you
fail this level. Just remember you need to move with that rhythm, maybe tap a
foot or something, and do quick memorization. Do not think about the steps, just
put them back in the game.

LEVEL 3: Morolians’ Space base.
---OVERALL RATING: **** ---
This level requires some medium-heavy split second memorization.
Just don’t think about what the steps are!

You begin in space (notice the change of clothes?) where you can freely zap
anything. The people that appear are not friendly, zap them hard! Towards the
Jaguar fight, you will be required to do some quick stuff ("Right/Shoot"
"Up/Shoot" not "Right      Shoot" or "Up     Shoot"). After that comes Jaguar.
Again no friends here, zap ‘em!

After you beat him you enter the base and are forced to rescue Hypnotized
Did you notice that Ulala managed to change clothes AGAIN? Anyway, after
rescuing Pudding you open the door to the main part of the base. Keep the

Once in the base, you see the TV monitor that contains the boss. Have fun.
As a tip this boss tends to do doubles of the same moves ("up right, up right")
or opposites ("up right, up left") and for the first half almost all the moves
end with "chu chu chu". At one point you will be forced to play the keep
switching guns game. This again is where most of you will fail. Persistence is
the key.

LEVEL 4: Space Channel 5 broadcast satellite.
---OVERALL RATING: ***** ---
This level can be a doozy! Remember to keep the rhythm and DO NOT think about
the steps! Just repeat them! You have about 1 second when fighting Giant Evila
to think about the moves. Use that 1 second to reverse the moves. Also tap your
feet or something to keep the beat. The music stops and you are forced to keep
the rhythm in your head.

You begin this level by entering the room where you have been seeing the
Morolians’ meetings in the between level movies. Here you fight the very same
morolians. You gun has been upgraded to the "Deluxe B button beam and the Deluxe
A button beam". The guns will both save or kill automatically (do not alternate
guns for pictures of people).
Keep the rhythm here.

After you beat them Blank will disappear and you will leave the room.
Here you rescue Space Michael! This is fairly easy. After that you go upstairs
and rescue a piano playing girl. Bon Apetite! After here you see Blank again,
but he runs off (or rather up). He leaves his cronies behind to get you. Just
keep the rhythm and eat them up! Watch for them to speed up.

From here comes boss one: Evila. Your evil twin will try and out-dance you.
This is easy if you have your timing down (by now you should) and are moving
some part of your body with the rhythm (you also should be doing this by now).
From here you go to Giant Evila.

This is the absolute hardest part of the game. You take what Giant Evila says
(ie "Up/shoot/shoot") and reverse it! (ie "down/shoot/shoot"). There are no
real tips for this but to think! This is the one spot where you can think about
the moves, BUT YOU MUST DO IT QUICKLY! This also becomes even tougher when you
lose the sound system. This is why I have been telling you all along to tap a
foot! Without this you are serious mush. If you can successfully take her on
(and I know all of you will fail here at least once (hey, I did)) then you get
the final showdown with Blank TV.

Blank TV is Blank in a TV. Really. Blank in a TV. That’s all. Blank. In a TV.
Get over it. He has four TVs around him at first that show different pictures of
either him or Ulala. Your Deluxe beams are broken and you must switch off
between the correct guns. This can be tough, but persistence will pay off. After
enough successful shots, you will fall out of the TV and join all the people
that magically came to support you (how nice). From there its just one "Shoot!
Shoot! Shoot!" and you have won...the basic levels. You wanted me to say you
were done, didn’t you? Be careful, at the end of the credits you have just one
more move to pull off for your 100% rating: Up. Almost no one can do this and
maintain a 100% rating. Sega can be so mean.

~~~That’s it! You have beaten the basic levels!~~~~~~

The extra levels are the same levels with detours to harder parts of the level.
Most of these levels are slightly more challenging that their original
counterparts. The fourth level, however, is much more harder.

EXTRA LEVEL 1: Spaceport
---RATING: *** ---
This level begins the game again, only different. You play against the usual
morolians on the first floor. When you shoot the morolians in the elevator you
actually get in and go upstairs (not magically appear on the roof). Here you
need to Evila skills: you fight against some medium-tough morolians several
times. After that the room starts to explode and you say "up up up" not "shoot
shoot shoot". From there you go to the launch pad and Coco Tapioca.

The second alternate route for this level can be found in The Hidden Part of
Level 1.

EXTRA LEVEL 2: Cruise Ship
---RATING: *** 1/2 ---
Once again you start as normal, rescuing the captain as usual. Then, instead of
going to the cafeteria, you go to the garbage room (ew!). This room can be
particularly hard, playing the gun switch game AGAIN! Once again, the foot would
help here. From there it’s Morolian Monroe and the school children.

EXTRA LEVEL 3: Morlians' space base
---RATING: **** ---
For some reason Sega just didn't change this level, except for the steps.
They didn't even make it harder! I can't really say much can I?
See The Hidden part of Level 3? below.

EXTRA LEVEL 4: Space Channel 5 Broadcast Satellite
---RATING: ***** --- (if there was 6 or 7 stars I'd use it)---
The level begins that same (do any not?) with you in the confrence room and
Blank dissapearing. From there its once again Space Michael! Now comes the hard
part. You go to a changing studio that ranges from news to games. You rescue the
news reporters first then you rescue the camera crew. The studio changes once
again and you rescue the performers again! Now comes the hardest part, "The
Alien Up-Down Quiz!" This part is indeed the hardest because the morolians are
not staying in one spot, they're moving up and down along with their hostages!
This gets so confusing you might look at the VMU LCD screen here. Once again the
foot helps (how many times can I say that), rhythm is the key to this game
and you need to hold the rhythm. An interesting note on this part of the level
is the music. The music during when you are walking will sound out-of-tune if
you have been playing poorly and it will sound jazzy if you are kicking @$$.
This only happens here.

After you win the studio 'sub-levels' you see Blank running away from you. From
here you go to Evila, Giant Evila and Blank TV. Once again YOU'VE WON!...the
extra levels. To the best of my knowledge, this is the end of the game. Watch
out for the "up" in the credits.


I accept submissions for this section at tugsparra@yahoo.com

**From KittD <Unicorn1799@aol.com>**

	For Giant Evila: Instead of getting tied up with the opposite button pushing,
	just turn your controller upside down! It makes that part much easier.

	Keeping Rhythm: If you want to keep beats, instead of tapping or counting
	just watch Ulala she moves in the rhythm of the enemies.

	Cruise Ship (saving the captian): Can't seem to get your fingers moving fast
	enough? Use both hands to pull off the quick up/downs and the left/ups but
	be sure to get your hands back to the shooting control.

	Jaguar: He's pretty easy, he repeats his moves by adding to the previous ones.

	Evila: Does the same (previous move repeat), don't get too distracted by her
	jerky robot movements...just listen to her commands.

	On one note...it helps to jam with Ulala and the crew. Just get up and
	groove! Come on...its fun!

~You typically can play better if you don’t think of what you are doing

~Extra levels can be accessed by beating the basic levels
~Ulala glows with a pink fire if you can maintain a 95% or higher view rating
~Blank says something different when you defeat him in Extra Mode


~You know how in the middle and last parts of Level 3 it says
 to "Keep a safe distance from the TV monitor and turn on the room light"?
Well that is an epilepsy warning! UGA wanted to make sure they didn't get a

SC5p1-C. FAQs
Coming soon.

SC5p2-A. Space channel 5 Part 2 Walkthrough
Although noted in the VS section, it should be noted that there has been a
significant change to how progress is made in the game. No longer must
you attain a certain percentage of viewers, but you simply must not
deplete your hearts or stars to zero. This is not always easy.

If you want to know the exact dance steps and timing, go somewhere else.
To write out the timing accurately and put it in ASCII is more trouble
than it's worth.

Here's another interesting thing to note during gameplay:
When Ulala finishes a battle, sometimes a flash will appear as she dances
in time to the rhythm. If you push the default shoot button at the EXACT
time the flash appears, then some Morolians will appear for a split second.
These count as rescues. Also, there are also battle finish bits without the
but with these hidden points, once again push the default shoot button and
rescue Morolians. See Secrets section.

--==Report 1: Spaceport==--

After a quick little movie, we finally get to see our beloved "Ulala's Swingin
Report Show" screen again. After that, we finally get to see
Ulala in motion for what maybe the last time.

The level starts out with Ulala walking in the main spaceport doors and doing
a little commentary (listen to her "goota morning!"). From there she goes right
up to her first dance battle with Shadow and the Robos. Seeing as this is the
first battle, the moves are quite easy. Mostly, two of the same sequence,
with increasing speed.

After normal battle 1, Ulala progresses through several more battles, all to
the Mexican Flyer Tune Remix. The next is once again Shadow, with his little
Robo minions. As with the first battle, moves are two of the same, in sets
of two. (i.e. left, left, shoot, shoot). In this battle the "Hey" is introduced.
At first the "shoot"s and "hey"s are grouped together (i.e. shoot, shoot, hey,
hey). They do mix together in the last part. The last move is a prolonged move
where you shoot Shadow himself. This battle is important as you rescue many

After battle 2, you move onto the last battle of the level, again against
At first it begins with some singing followed by a shoot, but then it moves into
a normal battle (i.e. up. down down shoot shoot shoot). This battle is long, but
is easy. The standard tap a foot tip should be in force by now to help you keep
rhythm. After battle 3, you move on to the boss.

--Boss:  Kin Kon Kan--

Three giant robos appear at the microphones to start a little concert with
Purge on remote. A little singing followed by a dance sequence quickly begins
an easy round 1. Round 1 is a tad easier than the last two battles.

For round 2 and 3 , things get a little trickier. The giant robos give you
dance moves, combined with "chu"s. This sounds easy, but the sequences
can be tedious and very fast. Eventually you will end up shooting in more than
one direction at once. (You'll see).

--==Report 2: SpacePark==--
Ulala begins her extra report by walking through a little room with
characters from SC5 making cameos. Once again Shadow appears and
off we go.

After the door for the entrance into the SpacePark has opened, Ulala is
on a track in a sort of aquarium. The track platform is not moving
at this point. Shadow throws a short battle at you. Beware the echoes
here; if you aren't paying attention, they'll mess you up.

After the echo battle, the platform Ulala is standing on starts
to move and we get a jazzy soundtrack. Ulala realizes that the school children
from SC5p1 (battle with Morolian Morolina) have been captured again. As usual
she must save them by "hey"ing the vines when they have children in them and
"chu"ing when they don't. Eventually you will amass a little band of kids who
enhance the soundtrack while you dodge energy balls from Shadow.

From there, the platform on the track stops moving and you deal
with Shadow once more before you change rooms. He uses quick moves
in this short battle.

In the next room, you rescue the children's (they're being held
hostage if you can't tell) teacher and another student. Shadow is
leading this battle. Sequences vary quite a bit and most certainly
are trying. If you succeed, then you earn the teacher and student, and
you can watch Ulala jam to the other side of the room. Watch for the
"shoot shoot shoot."

--Boss 1: Pudding--
In the next room, it's our favorite rival: Pudding! This sequence
confused me at first, but it's actually quite easy. Pay close attention
to the rythm and push down in accordance with the rhythm. Yes, down
operates your guitar, drums, etc. "CHU"s and "Hey"s are also used by
Pudding. She creates quick, long sequences that can very trying.

In round 2 of the battle, Ulala and Pudding are behind a wall of water,
competing. Once again pay attention to Pudding to hit the guitar
movments correctly. Pudding uses QUICK single button/direction moves here.

If you are successfull, you'll be able to see Pudding get kicked off her own
stage and then Ulala has a little celebration.

~End Boss (Corrections supplied by Tan Pak Wong and Omar Corunt)

After Pudding, you normal battle with a singing flower lady to rescue hostages
and the flower lady herself. Music does get annoying here, but if you are
able to rescue the lady, then the birds will shut up some and harmonize.

From there you go to boss 2.

--Boss 2: Plant--

To kick things off, the plant will shoot seed pods at Ulala in short, quick
sequences. Depending on how well you play these sequences can be hard or easy.
Ulala begins climbing the plant, dodging flowers, and shooting pods.

After that the plant decides to shoot his flowers at Ulala, which she dodges
with "Whiah!" or "Ha!" Fuse sings about her to the plant. An easy part of the
boss battle.

Eventually a vine knocks the camera out, and when vision is restored, we see
Ulala being held in place by the plant's vines.

The hostage part is long, complicated. Long sequences with no moves and then
sudden movement prevail, or long, repetative sequences occur. It is imperative
that you have good memory.

--Boss 3: Pea Pon Lilly--

After Ulala frees herself from the vines, the main plant pod drops out onto
the floor and we are able to see that it is a robot. Shadow appears and
begins directing this pod robot in a waltz battle.

Sequences here are those kind that start, with no moves, then sudden,
single movements. A great deal of moves are in 3s (left, right, up) as it IS
a waltz battle. If you outlast this part, then you're home free for this report.
(After a little concert where you don't dance).

You also see Peace get taken again.

--==Report 3: Space Police==--
    (One long boss battle)

This level begins with Ulala and Fuse zooming through the sky to their next
report. Unfortuneately Pudding has been speeding to this next scoop and has
caught the attention of the Space Police. The police confuse Ulala for the
speeder and they begin attacking Fuse and herself.

The Police begin by trying to drop bombs on Fuse, and Ulala has to shoot.
Sequences involve rapid steps, but aren't too hard. After the dropping
idea has thwarted, the Police try a variant of shooting bombs at them
from a different angle. Sequences alternate between "Shoot" and "Hey"
most of the time, making this easy. The Police try a third approach,
in which they start to power up their laser. Sequences here are
similar to "shoot.shoot.shooooooooooo.shoot!" This also occurs with
the "Hey"s.

The police try their third and last approach. Ulala jumps onto the SP
ship. The chief and her minions make a drumset materialize, while Ulala
and her driver, Noise, do the same. Sequences here are average fare to
quick, but become tedious after a while. Eventually you won't be able to
think about what you're doing because the moves will zoom right by. Again,
use down for all your drum moves.

Win, and you get a message from Space Michael summoning her to the SC5 Broadcast
Satellite/HQ as Shadow and the Robos are attacking.

--==Report 4: Space Channel 5 Broadcast Satellite==--
This level opens up with Ulala jumping out of her SC5 broadcast ship
and rocketing along through space, all the while avoiding Robos. Several
battles take place here, some with shooting and one with Ulala actually
kicking the Robos. Sequences are full of fast timing.

The last battle has you rescuing some sort of flying squad (why a TV
channel would have these things is way beyond me). It becomes imperative
that you rescue their leader (he's really large) to get the good ending to
this scene. Tapping a foot would be wise.

Once Ulala has been able to successfully enter the SC5BS, we see her
running down the main corridor with doors flying up in her wake. Two short
battles take place to remove Robos, and then one long one with a door
that zooms Robos and humans by. If you are able to successfully rescue
all cheerleaders, then you get a little cheer in English that many will find

Ulala, seeing her peril in the form of a security door sealing, leaves the
squad behind and uses a long "downnnnnnnnnnnnnnnnnnnn" move to slide under the

Once again we are in the main room of the SC5BS (the one where you see
Blank in SC5 Level 4 Normal), and we see that Space Michael has been
taken hostage (again) by Shadow.

--Boss 1: Shadow with Space Michael--

This section happened to have the creepiest music I'd ever stumbled
upon the whole SC5 series. This battle is a long doozy in the effort to
rescue Michael from Shadow. Making a great cameo appaearance is Evila (of
which there are four), this time in the roll of supporting Ulala.
Sequences follow standard boss fare--some quick, some long and complex,
some normal. You do not have very many misses here, so watch those stars.

NOTE: For those of you who are like me and know the Evila battle dance
steps from the original Space Channel 5, you'll be pleased to know
that the first part of this boss battle are those exact steps!

Ulala's dance pattern is that of Michael's "Thriller" afterwards and the
music is reminiscent of Michael's pop music. If you can sucessfully navagate
the complex dance steps, you'll win Michael, who stangely fits into this game.

He gives you three dance steps (left, down, up) and you go to boss battle 2.

--Boss 2: Purge with Purge King--
What toughie this can be. Several transformations and low amounts of stars
all contribute to the fact that if you didn't fail on Shadow with Michael,
then you'll fail here.

The scene opens up with Ulala and Company (Michael, and the four Evilas)
landing on the cental platform that rises out of a bottomless pit. As soon
as the elevator lands on the main platform in this scene, it splits and
we hear the Mexican Flyer remix for this level start up again.

Purge and his Giant Robo show up, one in front, and one behind the dance
troupe. Peace is inside Robo. To kick things off, Purge sets up dance patterns
that can be traced by lighting up the circles on the wall in the order that
they were done. It's easy at first, but the timing necessary farther on in
the sequence can be harder. Before the hard parts begin, however, you duel
with the Giant Robo (easy), and then turn back around for Purge's 2nd round.

The 2nd round patterns are done the same way as the 1st round, but as said
before they are much harder and longer to do, with spaces in the rhythms
throwing everyone off. Eventually, Purge decides that being hit so much
by Ulala may be a bad thing, so he moves behind Purge King.

(Transformation 2) If you pay attention, you'll hear Michael say that
you need to move in the opposite direction of what Purge says. This particular
transformation is not too hard, but requires excellent timing.

(Transformation 3) If you're not out of stars by now, then pat yourself
on the back, you're making it just fine.

In transformation 3 we see Purge get PO'ed at the Giant Robo, and blast his
head somewhere. Purge slams his little flying gizmo onto the place where the
head was, and he takes over movement of Purge King. Once again, if you are
paying attention, you'll hear Michael say "Let's shout!" In laymans terms,
this means that you need to push down whenever anything but shoot or a
direction come out of the robot's hand speakers. This transformation is long
and you had better be keeping rhythm somehow to conquer this.
As you play, more people will show up to help Michael shout. Another thing
to notice while playing is that as Giant Robo shouts "DANCE!" he stomps
on the floor, and you can see the Satellite slowly starting to collapse.

Eventually Fuse, who has managed to enter the SC5BS will zoom into the room,
helping to do the final shouts and deliver the final blow. A long, charged shoot
will run your way, and a beam to deliver the final blow to Purge will be
shot....and reflected back at you. Fuse, ever the wonderful producer, shoots
between the beam and Ulala, taking the fatal blow. A "down" is sent your way,
and Ulala is left to chase Fuse, crashing, to the edge of the platform and down
to his death. Giant Robo and Purge teleport away.

~End Boss 2.

Space Michael shouts for everyone to get out of the collapsing satellite
(brought on by the battle), and he leaves too. The Astrobeat Jr's
driver, Noize, swoops over to Ulala and takes her out.

As you can tell, Ulala is out of enthusism for dancing. She's all the more
PO'ed at Purge and Shadow for killing her life mentor. However, Noise
tells her to get movin so that her platform can get out of the SC5BS
before the whole place explodes.

This last battle sequence could almost qualify as a boss battle (stars
are used instead of hearts). Moves are tricky, quick, repetetive and
will absolutely shatter your ability to win over this report. Pay VERY
close attention and move quickly. As always, keep rhythm.

As Ulala escapes the Satellite, it explodes, and she is left to scream
for Fuse......

--==Report 5: Purge HQ==--

If you still have trouble keeping rhythm, then I suggest playing Ulala's
Dance Mode. It helps immensely.

The scene starts with a night vision camera on Ulala and Michael, who've
snuck into Purge HQ. Pudding drops in, joins the team, as does the Morolian
Reporter we've seen in between reports (the soundtrack explains).
The squad moves up a bit only to find that Pine has also decided to
help Ulala in this latest report.

An alarm is tripped, lights come on, and the troupe runs into the first
of three rooms designed for defense. These rooms are quite interesting,
the show of a console's ability while keeping everything retro.

Remember the circles that show the Robo's on the screens that say "Now
Loading"? Those circles are on the walls of these rooms, without the
Robos. What you do here is watch the order in which the Robos appear
in the circles and dance in the direction they're pointing. All dance
sequences in the three rooms end in shoot. Keep rhythm for all three
rooms and remember that it's quite important to keep as many stars as
you can, as you'll need them in the top-down room. Rhythm speed is steady,
except that you occasionally are thrown a spaced sequence.

After sucessfully conquering all three rooms, the troupe is dumped through
a hole in the floor with each person standing around Ulala, who is in the
middle. Simply repeat the sequences, account for rhythm speed changes, and
watch your "shoot" in particular. Sequences depend on your ability to react

After you win the top-down room, a door opens and you hit a Roboading screen.

--Boss 1: The Shadows!--
Shadow and company appear, all as a band. Each character's instrumental
element pull together here to tickle us pink and make us think of how brilliant
UGA was to think of this! Pudding pulls out her guitar, Pine pulls her drums,
Michael his whoops and "DANCE!", the Morolian Reporter has no instrument,
and Ulala pulls out a piano.

Keeping rhythm is once again vital (can I say that enough in here?) and all you
are obligated is to push down, "Shoot" or "Hey" when called upon. Directions
do not matter here. Sequences vary from long to quick but all are complex.

--Boss 2: Shadow/Jaguar--
These sequences follow a steady rhythm and make a lot of logical sense.
Simply use "Hey" instead of "shoot" on the Shadow with the different
pose. You do not have a lot of stars for this area, so do not mess up.

If you can "Hey" the true Shadow enough, then he'll be freed and Jaguar
will join the troupe. They all jump into an orb, and go to Purge TV.

--==Report 6: Purge TV! Show==--
    (One long boss battle)

Eew! Who gave this crossdresser a TV show?!

This report opens up with Purge taking a glory trip, and Ulala's orb
landing. The complete troupe of Ulala, Pine, Morolian Reporter, Michael,
Jaguar, and Pudding all come down the stairs and begin to cross towards
Purge to do battle. Ulala is in her classic SC5p1 costume.

Purge will sing here, and the troupe will retort WITHOUT singing. After
the singing, a quick, three step sequence will follow. This part isn't hard.

After that, the Robos making Purge have a fat head will fly off towards
Ulala and Co. along with two bigger Robos. This is a normal dance sequence
that depends on speed.

--Final Boss 1: Purge Crossdressed--
Following the second battle, Ulala struts ahead of the dance troupe (held back
by an invisible wall) and is whisked high up to battle one on one with Purge.
There are not too many patterns to mimick, but those ones are akwardly timed
and can depelete your scant amount of stars. "CHUUUUUUUUUUUUUUUUUUUUUU"
type sequences are here and in bountiful amounts. After that, Purge sends
up his ship so that it transforms into Super Purge.

--Final Boss 2: Super Purge--
Ooh, what an interesting looking boss. Most of this transformation is purely
dodging beams of energy thrown at you. These are the most trying sequences of
the entire game. Repetetive in great amounts to cause confusion. (i.e.
rightupleftuprightupleftuprightshoot) (If you can't read that then you
can see why this transformation is particularly hard).

Ulala can only dodge so much, and she gets shot and mortally wounded.

~End Final Boss 2

Ulala, for all terms and purposes, is dead. Coming to her memory are those
children that she rescued. They cheer her on, and tell her to clap along.
This area is not particularly hard. This occurs two more times, each time
with two more characters from the standard dance troupe appearing, to
tell the beaten up Ulala not to give up. Between each is some easy clapping,
with the crowds cheering "U-la-la!" Ulala finally comes back to the living
and takes on Super Purge again.

--Final Boss 3: Super Purge (Final Transformation)--
This battle got me really into the game and had me humming the Ultra Mexican
Flyer Remix along with Ulala and the crew. This sequence is blindingly
fun, definitely hits the nostalgia, and thus removes the difficulty.

Ulala, the troupe, and everyone she's rescued, are all suspended in midair,
all at different levels. Ulala is now flame Ulala (also from the original
Space Channel 5 when you get 95%+) and she's changed outfits. Everyone
is charged and ready to go, and it's now time to finish Purge forever.

Purge sings "LA LA LA!" to the Mexican Flyer beat and Ulala, Inc. must
use down to in the same rhythm as Purge's "LA!"s. Move and along with the
music and hit the "shoot/hey"s when you're supposed to.

To finish everything off, we see that Fuse isn't dead after all and everyone
"Shoot shoot shoot"s Purge into space.

~End Boss Battle and Report Mode!

From here, a few words are said, and the now immortal SC5 ending of
Fuse and other ships making a path of stars for everyone to dance on
end the game.

The credits feature Peace singing a song, the original Mexican Flyer
and Robos all around. Once again the credit ending "UP!" has returned.
Hit it to make a super score come out. (Mine was 212.5%!)

~~~You've beat Space Channel 5 Part 2.....normal!

|                   |
|    Extra Mode     |
There are indeed extra levels in SC5p2. Select them from the Report
selection screen by selecting any report whose text are in GREEN.
The most noticeable changes for extra mode are more complicated dance
patterns, and reduced star amounts. The new challenge definitely
makes extra mode worth playing. Levels do not deviate from the
original courses, so I will only detail the noteworthy differences for
each level. Also note that sometimes this mode is called World 2.

Report 1: Most patterns here are reversed. (i.e. left right instead of right
          You rescue different people. The boss does not deviate pattern.

Report 2: Patterns again are reversed. The battle before Pudding is
          mostly the same. Pudding is the same. Boss uses faster moves
          in greater amounts.

Report 3: The level is the same until you actually battle Pine's sister, Texas.
          Texas has Morolian deputies, and she also sings a different
          intro song. The whole sequence is very different at the beginning
          but it will switch to a familiar pattern.

Report 4: The level beginning is the same. Inside the Broadcast Satellite, Ulala
battles two sets of Robos and then turns RIGHT. The funniest
          to all the extra levels is that at the two doors, you actually rescue
BLANK! It's quite comical to see him dancing as if he has nothing
Ulala. (Blank is SC5's chief boss). The long boss battle gives you
less stars.
When you have to move in the opposite directions, the sequences are
          and different. The DANCE part of the battle is also different and has
          faster sequences.

Report 5: The only difference is that your star amounts for the entire level are
          severely reduced.

Report 6: You only get two stars per star renewal.
          You get three from Ulala's death onwards.

SC5p2-B. Hints/Codes/Oddities

Watch Mode (Playstation 2)

Pause during any game (1 or 2 players, normal or Ulala Dance mode).

Hold down L1 and R1 then enter the following button sequence:


If you get it right you'll hear a confirmational 'mmmm' from Ulala herself.

Then unpause the game to have the PS2 play through the game perfectly
for you. I would recommend removing your memory card before doing this,
because any unlocked secrets will be auto saved in the process.

In addition, you can enter the code a second time to turn watch mode off.

The code, once entered, is persistent. Watch mode will remain switched on
between games.

SC5p2-C. Ulala Costumes
One of the neatest features of SC5p2 is the ability to choose
how Ulala appears in gameplay or who she will play as. There are 40
outfits and 12 accessories. To operate the wardrobe select the option
from the menu and then do the following:

(Credit for some details in this section goes to aDoL_iVxX

Select the outfit number you desire with right or left;
Any outfits with ?????? are not unlocked and cannot be played as.
Push A (DC) O (PS2) to preview the outfit. Push the same button once more and
camera will zoom in to show the outfit from a direct view. Pushing the same
once more selects the outfit for play, and you'll be taken back to the game or
main menu.

To select an accessory push down to move to the accessories (any accessories
????? are not unlocked.) Push A (DC) O (PS2) once to preview the accessory, A
(DC) O (PS2)
again to select it.

Playing well enough in a level (if you already selected an outfit or sometimes
will cause the wardrobe will appear between levels.

A heartfelt thanks to those of you who contriubuted to this section!
Contributors include:
   Thomas Hostetler - LAZYTEENSCLUB@Juno.com
   Jan K
   Kim Hyung-Il
   And someone who wishes to remain anonymous
NOTE: If I missed you for credit, then please email me with sufficient proof
that you
contributed. Only serious queries please.
| Outfit list |
~~Unlock by each outfit by following what is in the (parenthesis).

1) White Ulala Outfit (Free)
2) Pink Ulala Outfit (Beat level 2)
3) Orange Ulala Space Outfit (Beat level 3)
4) Orange Ulala Space Outfit with helmet (Beat level 4)
5) Pink Striped Ulala Outfit (Beat level 5)
6) Classic Ulala Outfit (Beat level 6)
7) Beat Up Ulala Outfit (Beat extra level 6)
8) Ulala's Final Boss Outfit (Beat the game)
9) Blue With White Diamond Ulala Outfit (Score 24% on challenge mode)
10) Chinese Ulala Outfit (Score 100% on challenge mode)
11) Powder Pink Ulala Outfit (Get 100% on level 1)
12) Rez (Have Rez save file)
13) Pudding (Get 100% on level 2)
14) Pine (Get 100% on level 3)
15) Synchronized Swimming Suit - Play over 34% in
    Challenge Mode with Costume #32
16) Michael Jackson (Get 100% on level 4)
17) Jaguar (Get 100% on level 5)
18) Peace (Beat level 2 on extra mode)
19) Noise (Beat level 3)
20) Evila (Beat level 4 on extra mode)
21) Genius Suit (?????)
22) Japanese Tourist (Save him: level 1)
23) Music Teacher (Save him: level 2)
24) Fat Chef (Save him: level 1 extra mode)
25) Little Asian Girl (Save her: level 2)
26) Space Guy (Save him: level 4. Don't make a single mistake on
    last group of first section)
27) Old Lady (Save her: level 1)
28) Blank (Have SC5 Part 1 save file)
29) Boy Toy (Have SC5 Part 1 save file)
30) Robot (Silver) Suit - Play over 7% in
    Challenge Mode with Costume #32
31) Robot (Matcho) Suit - Play over 14% in
    Challenge Mode with Costume #32
32) Purple Morolian (Beat the game)
33) Boss Morolian (Get 100% on levels 1-6)
34) Channel 88 reporter (Beat level 3 on extra mode)
35) Manto Purge Suit - Play over 100% in 'Ulala Dance' Mode with Costume #32
36) Blue Stripe Ulala Outfit (Beat level 1 on 2p mode)
37) Pink and Red Camouflage Ulala Outfit (Beat level 2 on 2p mode)
38) Gothic Ulala (Play game over 30 hours)
39) Pink Dress Ulala (Score 53% on 2p challenge mode)
40) Black Ulala (Score 53% on 1p challenge mode)

| Accessories List |
Thanks to LazyCatsClub (Thomas LazyCatsClub@juno.com)
for this list as well as those of you who submitted
for this section. How to unlock them is in LazyCatsClub's words.

1) Microphone
2) Frying pan
4) Wisk
5) Lolipop
6) Lantern
7) Giant spoon
8) Coffee mug
9) Japanese fan
10) Rose
11) Corn
12) Leek

Here's how to unlock them. Basically, accessories go with
characters in the game. Like the giant spoon,  frying pan,
and wisk all go with the fat chef characters. To unlock these
accessories, all you need to do is look at the character profiles
for the characters who carry accessories. If you look at the
fat chef's profile, it then unlocks the frying pan. That's why,
if you've noticed, after you look at character profiles, it
saves your game. This is because it is saving accessories you
get by looking at profiles. So that's how you do it.

SC5p2-D. Secrets (Rhythm Points)
What are these hidden rhythm points? In the game you can press
the default shoot button at certain points in the soundtrack
which will cause Morolians to appear momentarily on the screeen.
These are the hidden points and the more you find the better your
score and percentage. Your third stat on the level select/ending
screen is the number of points found in a single run of a level.

A vote of thanks goes to Sanagi for all his help here as well
as those of you who helped on the message board. These are
Sanagi's words and I will be gramatically correct them soon.

REPORT 1 (7 points):

#1 & #2: The part where Ulala does a few kicks and poses
right at the very beginning. The sound cue is the
BAM---BAM---BAM part. The last 2 (BAMS) are the hidden notes.

#3: After saving the rich old guy and the pink lady,
push at the moment when they stop to strut their pose.

#4: After defeating Shadow in the second battle.
The rescuees do some pose again with a 'WHOOOO!'.
Hit the button as they shout out.

#5:  After saving the space guide (shadow battle 3),
they all do the same 'winning pose' with another 'whoo!'

--tip for #3, 4 and 5 is just listen to the music, if you're
familiar with Mexican Flyer then you know where the music
stops briefly before it loops again, and the secret point
is right where the song stops before it loops. pardon my poor
knowledge in music, hence the awkward descriptions... :p

#6:  Before entering the control bridge(boss), ulala will turn
around and say: 'Channel wa...... *so*no mama'.  push at the
'SO' part.  it's trickier than the rest of her 'Channel wa...'s
because it has a longer pause than the others.

#7:  When she says "Space Channel 5." I'm not sure,
 but it's either "*Spa*ce Channel 5" or "Space *Cha*nnel 5"

REPORT 2 (10 points):

#1 & #2:  Same as of #1 & #2 of report 1.

#3: After saving the kids on the moving platform,
they'll go "YAAAAY!" push at the "yaay!"

#4:  After saving the teacher, push at the "YAAAY!"

#5:  Ulala will say: 'Stay...*tuned*!' (On 'tuned')

#6:  After Pudding pops up, she'll say something like:
     "It's Pud*DIN*G!"

#7:  After saving the "nature diva" - when they go "WHOOO!"

#8:  Ulala goes "Stay..." but she doesnt say the rest,
     I think your only cue is the chirp of the bird that
     replaces "tuned".  The trick here is to push AFTER 'stay'.

#9:  This one is tricky, you have to listen to Ulala for the cue.
     When the camera starts focusing on the giant plant boss,
     she'll say something and you must push at the same time
     she starts talking. (WHAT? is what she says).

#10:  Once you the 2nd form of the boss collapses to the ground,
      you have to push around 1.5 or 2 seconds after it falls down.

REPORT 3 (9 points):

#1:  As Pudding zooms towards Ulala, she goes:
     "This is my scoop!"  You have to wait for her to stop
     then press, but dont press after she stops saying 'scoop', you
     must press at the same time she stops

#2:  As she flips her hand at the camera, push.

#3 - #6:  I'm not sure how many here, but the cue
          lies on the back up singers behind Pine, basically the
          singers will just repeat what Pine has to say, and push as
          they start singing for each line... for example:
          ~Pine: 'They call me Pine.'
          ~Singers: ' *P*ine!'

#7:  Ulala and Noise will strut a pose before the
     drum sequence starts, and Ulala will go "*H*AAAH!"

#8:  Kinda hard, you have to know the celebratory drum rolls,
     the hidden point is on the very last note of the long drum roll.

#9:  "Stay....*TUNED!*."

REPORT 4 (39 points):

#1:  After saving the platoon of skydivers, they will spin
     around then *grunt*. Again listen to Mexican flyer as a guide.

#2~#?:  You MUST save the captain of the 'fying brigade'
        otherwise you wont get any. As they glide downwards
        they'll be chanting: "HU!'~~~*HA!*~~~HU!~~~*HA!*"
        Keep pushing on every 'HA!' part.

#?:  "Stay....*TUNED!*."

#?:  You must rescue ALL members of the cheering squad including
     the technicians and the other extras.  As they start cheering:
     "*GO* *GO* *GO* *GO* *SPA*ce *CHA*nnel *5*'!" push on every
     beat until "Channel 5" (there are 7 of them), then 1 every
     2 beats. This then resumes to 3 continuous beats. Repeat process.

It should go: 1~2~3~4~5~6~7~X~8~X~9~X~10~11~12  (pls count by 4 beats)


REPORT 5 (5 points):

#1:  "Stay....*TUNED*!"

#2:  As each member prepares their instrument, push on every
     3rd of 4 beats.  Take Space Michael for example.
     On the first beat he goes: 'WOOOO!' count the suceeding
     beats and hit the third one.

#5:  When the team poses along with Jaguar.

REPORT 6 (3 points):

#1 & #2:  Same as reports 1 and 2

#3:  After the clapping sequence when ulala opens her
eyes and says something, push at the very last word.

SC5p2-E. Ulala Dance Mode

What is Ulala's Dance Mode? It's simply a 100-dance battle you need
to complete without messing up once. It's not as easy as it sounds
because "chu" and "hey" change to become "woof", "meow", and things
as crazy as "Honda" and "Toyota"! Completeing this mode gives you great
practice as well as special unlocks! Also trying playing this mode in
the Morolian costume! Enjoy the memories....

SC5p2-F. FAQs
Here is where I answer my most asked questions and those posted on the
GameFAQs message boards. Please submit your questions to me!

Q) What is that third number on the end level screen?
A) That number is the number of secret Morolian points that you found
   while playing through the game. That stat is also found on the level
   select screen. See the rhythm points section.

Q) Where did you get this game?
A) I managed to preorder my import copy of p2 from theRage.com. Some people
   have had a hard time lately with them, but I personally haven't. I
   suggest posting on the GameFAQs board asking where are reliable places
   to get this game. At last check on 9/26/02 TheRage still had a few Dreamcast
   copies in stock for $65+S&H.

   My domestic (US version) copy I obtained from my local GameStop for $30!

Q) Why is it so hard to find Dreamcast copies of SC5p2?
A) SC5p2, to the best of my knowledge, is not being produced for the Dreamcast
   any longer. Why? Sega planned to make three batches of the game for the DC.
   The first in February 2002, the second in March 2002, and the last in April
   2002. Smaller stores only got a limited amount of copies to sell, without
   more shipments. Import stores, in the grand scheme of Japanese gaming, are
   quite small, and thus only recieved a limited amount of copies. Those who
   preordered are probably going to be lucky enough to recieve their copies,
   if they didn't from the previous two shipments. Unless you live in Japan or
   have the ability to shop Amazon.co.jp then you basically are out of luck
   and will have to find a used copy.

Q) What is the exact release date of SC5p2?
A) Both the Dreamcast and Playstation 2 versions were released on
   February 14, 2002 in Japan. The US release was November 18, 2003.

Q) You mention in a Space Channel 5 Part 1 FAQ that you've written. I've looked
   everywhere and I can't find it! What gives?
A) My SC5p1 FAQ is only for the American *Dreamcast* version of the game. The
is essentially the same, so you can use the walkthrough to help you in the

Q) Do I have to use down for the instrument parts, "DANCE" parts, etc?
A) Well, no you don't. That's what the in-game instructions say. You can
push left or right as well to accomplish what you're doing and get a
   pose. I like to alternate what direction I'm pushing as I play. Pushing up
   just gives you what they do when you push down.

Q) What's the big deal about Peace?
A) Yes, I am finally glad to be able to tell everyone this! You see, Pine is the
Space President, elected for his magic singing ability to melt any heart and
   any ill-doing. Purge realizes that he has to remove Peace from the picture or
   all his plans are forfeit.

Q) Where can I get this game's music?
A) You have to import the soundtrack discs from Japan. There are four volumes.
   The first two are "Chu" and "Hey" and contain the game's music plus selected
   remixes. Volumes 3 (uki uki) and 4 (modu modu) contain pure remixes.
   Try CDJapan for purchase. Also,the soundtrack explains certain things from
   SC5p2 as well as fills in stories taking place in the background. The remixes
   are AWESOME.

Q) What's the official abbrevation for Space Channel 5 Part 2?
A) UGA has not offically printed an abbreviation to the best of my knowledge in
However the abbreviation SC5p2 is widely used and you are reading the FAQ of
   person who came up with that abbreviation (major gaming sites have used this
   abbreviation after I came up with it which makes it pretty official).
   Another abbreviation used a lot less often, but worth nothing is SC52.

Q) Where do you post?
A) I post on GameFAQs. I try to stay active on all the SC5 boards, but I tend
   to look at the SC5p2 DC and SC5p1 DC boards more often.

Q) Can you mail me a copy of your FAQ?
A) Nope, sorry.

N. About, Copyrights, Submissions, Sources, and Contact Information

|                                   |
| Submissions & Contact Information |

Yes, I like submissions. Please follow these steps when sending in a submission.

1) Clearly state your submission. Vaguely worded submissions
are generally ignored.
2) State how you want credit. (Name & email, name OR email, no credit). If you
catch me in a bad mood, I won't chase you down to find out how you want credit.
3) Make subject line "Space Channel 5 SE FAQ"

To contact me feel free to use any of the following...you can contact me for
just about anything, not just submissions.

Email: tugsparra@yahoo.com
MSN Messenger/Windows Messenger
(for Windows xp) email: Email me and ask for it. I've been spammed a lot lately.
I love to talk with FAQ readers and will readily give you my msn contact
Yahoo ID: mewthepokemon
ICQ: 137885237

|                        |
|About & Copyright Notice|

--==Copyright notices==--

My internet handle is mewthepokemon. This is MY FAQ. Period.
It's mine so you need to have my permission to post anywhere or sell it
(see email at top of FAQ or at the bottom of this section).
This document has a copyright. It is registered in the copyright office of the
United States. Posting this FAQ without permission makes you liable to face a
lawsuit. Selling it for profit (or selling it, for that matter) without my
permission will certainly earn you a lawsuit. GameFAQs, and other
copyright licensees cannot give out permission to use my FAQ.
Only I can. So ask me. Asking most times will give you a yes. My hell, ask!

Space Channel 5 Special Editon FAQ (c)2002-2006 Tugs Parra
Parts of Space Channel 5 FAQ used in this FAQ used with Permission
(c)2000-2006 Tugs Parra

Parts of Space Channel 5 Part 2 FAQ used in this FAQ used with Permission
(c)2000-2006 Tugs Parra

--==Copyright Licenses==--
Primary Copyright display license granted
to GameFAQs (http://www.gamefaqs.com)

Copyright display license granted to
The Astrobeat (http://www.space-insomnia.net/astobeat)

|                    |
|  Revision History  |

v1.1 (2/27/2006)
~Updated the guide with a new section talking about the franchise since
 the game's release.
~Corrected minor errors.

v1.0 (11/21/03)
~Day I got SC5SE
~Contents decided and initial layout installed

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