Review by b9bomber

Reviewed: 01/10/08

Wild Arms adds another to the series

Now if you want a game with a story that involves saving the planet against a oppressive class system all the while witnessing a corny teen drama, this game is for you! Like the other Wild Arms games you follow some teenage heroes who travel around the world doing jobs for people and doing a big thing to save the world all the while maturing into adults. This combination can result in a story that can get pretty corny and weird at times (especially with some annoying voice overs) but, as usual, can result in a satisfying story.

Exploring the world of Filgaia is different than exploring worlds in other turn based RPGs. Outside of the battle, your character can jump, shoot, and climb pipes to get to the end of the dungeon your in. The gun you have will have many different types of ammo and this is essential for solving puzzles that hinder your progress. The puzzles can be difficult, but they are also entertaining so you probably won't end up throwing your controller in frustration.

Combat in the game involves a "Hex System" which involves six hexagon squares arranged in a circle. This is a unique form of turn based fighting that had a lot of potential for making this system the best system in RPGs of this type as it creates a system that might require lots of strategy. Unfortunately, the AI is dumber than a sack of doorknobs turning the heavy strategy into a "rinse and repeat" for each battle. Also, later on in the game, the bosses have a high amount of hit points making the battles long while you do the same thing over and over.

The music in this game is good, as can be expected of a Wild Arms game, but the graphics are disappointing. For a game coming this late into the PS2's lifetime, the graphics look really drab. Also, they recycle the environments for the dungeons a lot so many of the dungeons look familiar instead of unique.

This game may have many flaws but there are still reasons why this game is worth playing. Bonus dungeons and optional bosses exist if you find the game too easy, puzzle boxes are hidden around the map if you want to challenge your problem solving skills and features that you can unlock by achieving difficult tasks are some reasons. Mainly the reason why I kept playing is that the story sucked me in somehow. Between the villain's plot to kill off the human race and the weird love triangle that forms in the hero's party, the story is one that is hard to find in other games.

Simply put, this game has a half-assed turn-based system with a cool puzzle solving, pipe climbing dungeon crawl. The story is interesting but the voice overs are annoying and the characters are unique but are portrayed in an inferior graphical environment. This game has so many ups and downs that it makes you want to put down the controller and pick it up at the same time.

Rating:   3.0 - Fair

Product Release: Wild ARMs 5 (10th Anniversary Edition) (US, 08/28/07)

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