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Guide and Walkthrough by aj_the_one

Version: 1.3 | Updated: 07/15/2007

                          Fight Night Round 3
               FAQ/Walkthrough(Version 1.2; May 1st '06)
                         Written By: Aj_the_one


Table of Contents

A.Version History
D.Boxing Basics
 D1.Types of Punches
E.Game Modes
F.Career Mode Walkthrough
 F1.Amateur Belt
 F2.UnderArmour Trophy
 F3.Dodge Trophy
 F4.Burger King Trophy
 F5.EA Sports Trophy
 F6.Middleweight Belt
 F7.Everlast Trophy
 F8.Light Heavy Belt and Unified Belt
 F9.Heavyweight and Pound for Pound Belt
G.Boxing Styles
 G1.Base Styles
 G2.Punch Styles
 G3.Block Styles
 G4.My Boxer Setup
 H2.Combo Dummy
I.Real-Life Boxers
J.Fight Store Inventory
 J4.Mouth Guards
 J5.Foul Protectors
 J6.Signature Punches
 J8.Illegal Punches
 J9.Chest/Back Tattoos
 J10.Arm Tattoos
 J11.My Equipment Setup 
 K1.Base Styles
 K2.Punch Styles
 K3.Block Styles
M.Additional Tips
N.Skill Challenges
O.Legal Stuff
A. Version History
Version 1.0- FAQ Completed
Version 1.1- Added Venue Listing and My favorite Style combinations
Version 1.2- Added Additional Tips for beating human opponents
7/12/07- Added a New Challenges Section for players who think they're really
god and complain that the game is too easy!!

B. Introduction
Hello again people!!! Since I had nothing to do and I have no new games to 
write a FAQ for, I decided to write a complete walkthrough on this game. Since
I have 4 other FAQ's on the game and alot of the information that is in those
FAQ's will be seen in this FAQ(Since it's so hard to come up with new info I
haven't found in the game). I will include all the real boxers in the game 
and their ratings. Since this FAQ has to be complete I will also include all 
of the boxing gear in the game and the ratings boost in each one. Once again
bear with me as most of the information in this guide you probably have seen
in one of the other FAQ's. I want to make this the only guide you will have to
use to get all the information you can get on Fight Night. Read on!!

C. Controls
Keep in mind this is the controller setting that I play on which is setting 3.
I don't know how to create arrows in notepad so the Description of the hooks
will look weird(The game manual shows the exact motion).

Left Analog- Move Boxer
Right Analog- Total Punch control
Left Straight- Square or Right Analog Up+Left
Right Straight- Triangle or Right Analog Up+Right
Left Hook- X or Right Analog Left then up
Right Hook- Circle or Right Analog Right then up
Block- R1
Lean/Body- L1
Switch Stance- L2
Signature Punch- R2
Clinch- D-Pad Up
Taunt- D-Pad Left
Illegal Punch- D-Pad Right
Select- No Use
Start- Pause Game

D.Boxing Basics
In this section I decided to lay out the basics of the game and some real life
strategies that you can use to make the game easier.

Punching- This is your main and only(legal)form of fighting in the ring. There
is a good variety of punches that you can throw in the game. But the real 
skill comes in throwing punches behind each other or combos as they are
called. If you want to win your fights the you will need to learn how to throw
effective combos unless you are using a power style in which case you will 
need to rely on counterpunching(Look Below).

Blocking- This is how you defend yourself from your opponents punches. There
isn't a boxer on the planet who has won a fight without blocking or putting up
some form of defense. The reason for this is everytime your opponent throws
a punch you'll get hit, which will take away some of your life. This is just
as important as punching because a good defense will give you alot of openings
for a excellent offense.

Leaning- As it's name implies you lean out of the way of the incoming punch.
This is very important because of momentum. What I mean by this is if you lean
out of the way a punch then throw your own and it connects, it will cause more
damage because your opponent was 'coming' into the punch. This should be used
while blocking so if you don't lean out of the way or you guess wrong and move
into the punch you will block it and not take any damage.

Counter-Punching- This is attacking after your opponent throws a punch. That's
a simple explanation so let me clarify. You get a punch thrown at you and you
parry or block that punch then you throw a punch of your own. That's a counter
punch. These are extremely useful and you will have to use them if you want to
win your fights. Counter-punches also do more damage than regular punches,
which means they should be used often.

Stick-n-Move- This is a very popular boxing technique in which you keep your
opponent at arms reach by constantly using your jab and your straight or cross
This technique is extremely useful when you are facing an opponent who is alot
stronger than you(I'm pretty sure this has happened in the game to everybody
and probably resulted in a loss). By using the jab and moving you never give
your opponent a chance to set his feet and throw a good punch thus taking away
his most obvious advantage:Power. Use this whenever you think you are being
overpowered or when you want make your opponent look stupid(or when you need
to go the distance to get a special contract).

Pound-for-Pound- This is when you stay on top of your opponent and just throw
punches. This is basically trading blows and is commonly referred to as street
fighting. This is useful if your power rating is high and your punches do alot
of damage because this will result in a knockdown pretty fast. On the other 
hand if you are weaker than your opponent that clinch him or get away from him
as fast as you can. This is kind of like a double-edged sword because you can
deal alot of damage but you will also take alot of damage(unless you are good
at parrying). Also in this game I have noticed that the really aggressive 
boxers that you will face will calm down once you knock them around a little.
So I recommend that you do this almost every fight unless you are overpowered
in which case stick-n-move baby!! stick-n-move!!

Active Defense- I'm pretty sure this has another name but I can't remember 
what it is so I will use that. This is one of my favorite techniques because
I have spent alot of time learning how to block and parry and it really pays
off with this technique. You simply walk up to your opponent and stay on top
of him but don't throw any punches You wait for him to attack then block his
punch or lean out of the way and let him have it!! If you parry alot of his
punches you will have a good amount of time tear him apart. This is good
because you can hurt him without using alot of stamina(by missing your target
and have fun while doing it. I can't explain it but when you drain your
opponents life bar by doing nothing but leaning and parrying, you will be 
happy, trust me!!

D1.Types of Punches

This punch is fast and weak. Depending on the style you are using, the punch
will be slower. Your boxer throws his lead hand out and brings it back fast.
The main purpose of this punch is to throw your opponent of guard and more 
importantly to set you up for a straight or a combo.

Strengths- This Punch is great for keeping your opponent at a distance and
doing a little bit of damage until you find an opening to do a great amount
of damage( With hooks, uppercuts or Haymakers). Also this punch has excellent
recovery speed whether it is parried or not.

Weaknesses- I will tell you again... This punch is weak. You will have to pay
attention to the health meter to actually see damage. Fortunately I have
noticed no other weaknesses in this is this punch.

MY Opinion- If you are using a speed or balanced style, use this punch alot
especially if you find yourself overpowered in a fight. Jab and move until you
get an opening to tear into your opponent( This is called stick-and-move). If
you like power styles, this punch loses a lot of it's effectiveness because it
gets slower which means you can't use this to open up your opponent 
effectively. Best if used with a speed or balanced punch style. 

This Punch is like the jab being that it's also kind of fast but it's more
powerful. Your boxer throws his power hand straight ahead and brings it back
fairly fast. This punch is designed to take advantage of the reach you have
over your opponent(if any). This punch has the most reach of all the punches
you can throw.

Strengths- This punch does a okay amount of damage, certainly more than the 
jab. But even more than the damage done is the reach this punch has. When you
throw this punch not only is fast but it will hit your opponent if he is a 
good distance from you. Also it has good recovery speed meaning if parried
your opponent won't have alot of time to destroy you with a barrage of punches
or even worse a haymaker.

Weaknesses- It's Fast but it's not that fast. This is only real weakness that
I spotted in this punch.

My Opinion- Much like the jab if you like using a speed or balanced style, you
will enjoy using this punch to keep your opponent at a distance and also to
put it together with the jab for a jab/straight combo which is fast and does
a nice amount of damage. For Power styles this punch will do a good amount of
damage for the amount of time it will take for it to come out. Also no matter
what style you use the reach is the same. Effective for all styles.

This is my favorite punch in the game and for good reason. With this punch 
your boxer throws his lead hand in a hook which aims for the right side of 
your opponent( assuming your boxer is right-handed). 

Strengths- For speed styles exellent combination of speed and power. With 
Power styles they aren't as fast but are stronger and will damage your 
opponent fast. Will also swell up your opponent's face pretty fast.

Weaknesses- Really slow recovery if the punch is parried. If your opponent
guesses right and parries this punch you will be defenseless for at least
2 or 3 seconds. Also don't miss with this punch because if it doesn't connect
your boxer will finish the sweeping animation of the punch and you will be 
left wide open.

My opinion- Based on the speed and power of this punch, I would suggest that
you make this punch a big part of your arsenal no matter which style you are
using. When throwing this punch you must be aware of how close your opponent
is and also make sure that you are going to connect with the punch because if
you don't hit your opponent you'll be wide open for about a second which is 
enough time to get a good shot in or start a combo. Best for hook master, 
good for all styles.

Depending on how you throw your uppercut( with your lead hand or your Power 
hand and how extreme your movement of the right analog stick is) the damage 
will differ as will the stunning effect. If you throw the uppercut with your 
lead hand it won't be as powerful as one thrown with your power hand but it 
will still be strong( also it's not faster. This is the only punch in which 
the speed is equal regardless of which hand the punch is thrown with lead or
power) but it won't knock them back unless you get a full motion with the 
right analog. An uppercut thrown with your power hand will knock your opponent
back(depending on the motion you use) and will do alot of damage.

Strengths- Power and the ability to knock your opponent off-balance. When you
get a full range of motion on the analog and you throw a sweeping uppercut the
damage on these things are ridiculous especially if you catch him with a 
counter punch.

Weaknesses- Aside from the recovery time if this punch is parried, it really 
doesn't have a weakness. If you miss with the lead uppercut the recovery time
isn't that bad and power uppercut has a recovery time slightly worse than the

My Opinion- If you are good with the right analog then throw these whenever 
you get the chance( especially if you need to slow down your opponent) because
they will cause damage and will also knock him back and put him on the 
defensive. Just be caeful when you throw them. Best for Lethal Uppercuts,
Power styles, good for all other styles.

What more can I say but DAMN!!! The haymakers are back and believe me, they 
are just as deadly as they were in Round 2( though not as cheap). They also
added two haymakers to the original:The stun punch and the Flash KO Punch. The
Stun Punch puts you in first person mode and makes your punches stronger, 
making it easier to knock down your opponent. The Flash KO Punch drains your
opponent's life to critical no matter how much they have.  With the exception
of the Flash KO Punch when you counter a punch with a haymaker you will get
an adrenaline boost in which you can throw punches without losing stamina.
Also new to the haymakers are their ability to turn a fight around. If you
are about to be knocked down you can turn the tables by hitting your opponent
with a haymaker. If you connect with a haymaker it send your opponent into
the knockdown moment and gives you the chance to knock him down. Needless to
say these things are strong as hell!!

Strengths- Power!Power!Power! and more power. These punches will destroy your
opponent when they connect. Also If you counter a punch with one of these you
will get an adrenaline rush which allows you to throw as many punches as you
want!! Come on it's just ridiculous how powerful and beneficial these punches

Weaknesses- Now you know they couldn't have possibly made the haymakers 
perfect so the imperfection in this punch is the speed... on all levels. It's
a long time to wind up and throw a haymaker and if it gets parried your 
opponent has about 4 or 5 seconds to do whatever they want( be it a 5-hit 
combo or a haymaker).

My Opinion- Whenever you counter a big punch from your opponent make sure that
you throw a haymaker because it will make your fight that much more easy. Most
of the time if you hit him with a haymaker he will go into a defensive mode
only countering and not throwing any punches. These punches will be the key
to sucess in the hard fights that you will have. Also Joe Frazier's special
punch is a haymaker(the announcer calls it) and it does damage. It's easy to
throw to the body and I recommend the punch because it has good range to it.

E.Game Modes
PLAY NOW- In this mode you pick your corner(Red or Blue), your control scheme(
Config 1-6, I prefer 3 as with this setting you can use Total Punch Control
and use the buttons to punch) and then you pick two of the real-life boxers in
the game, pick the venue then it's on to the Fight!!!

ESPN CLASSIC- In this mode you can re-live some of the greatest rivalries in
history most notably my favorite:"The Thriller in Manilla" between Muhammad
Ali and Joe Frazier. In addition to being able to fight the fights, the game
also gives you a brief synopsis of the rivalry. The available rivalries are:

Jones Jr. vs. James Toney
Hopkins vs. Taylor
Jones Jr. vs. Hopkins
Robinson vs. Lamotta
Leonard vs. Duran
Leonard vs. Hagler
Duran vs. Hagler
Gatti vs. Ward
Barerra vs. Morales

HARD HITS- This mode is the essentially the same as play now except the rules
are different. Instead of it being a regular fight with 3 minutes per round, 
the fight follows hard hits rules which don't have a time limit per round but
the round ends when a boxer is knocked down.

TRAINING- I'm pretty sure alot of people have spent alot of time in this mode.
This mode allows you to play the training mini-games as much as you want to 
get better or you can spar all you want. This mode is good if you want to see
what styles are best for you. 

PLAY ONLINE- I really don't think I need to explain this but I will anyway. As
it's name implies this is where you go if you want to play online.

CREATE CHAMP- In this mode you can create your own boxer from the way he looks
to his fighting style and ratings. The player that you create can be used in
every mode except Career, Training and ESPN Classic.

CAREER MODE- This is what keeps Fight Night from being an arcade boxing game.
You can create your own boxer or you can choose one of the real-life boxers in
the game and re-create his career. You start out as an amateur and you have to
fight your way to the top of your weightclass to get the belt and then 
ultimately to become "The Greatest of All Time"!

F.Career Mode Walkthrough
Welcome to the start of your career mode. First you have to give your boxer a
name, choose his hometown and give him a nickname. After this you have to
chooses his boxing stance( Left or Right), His base stance( At first you can
choose from Balanced, speed, power, mummy and wild. Then you have to choose
his punch style( Choose from basic, fast, slugger and lethal uppercuts) and
then his blocking style( Classic and Cross). The rest is cosmetics. You 
choose his skin tone and eye color and also his weight class and whether he is
fat or has alot of muscle( Muscle is the top area of the grid). Next is the 
eyebrows and hair. After this you get to something thast is really important 
and that is building your ratings. You are given 200 points to put into your 
boxer's stats which are:

Power- The power behind your punches
Speed- The speed of your punches 
Agility- The speed of movement of leaning
Stamina- The rate of energy loss and gain
Chin- The shield against head punches
Body- The shield against body punches
Heart- The rate of health recovery and also how easy it is for you boxer to
get up after a knockdown
Cuts-  Protection from cuts and swelling.

Since you can't put a stat past 30% I recommend that you make all stats 25%
because you should build a well-balanced boxer( at least this early anyway).
IMPORTANT- For this guide I started out in the middleweight class


IMPORTANT- The first thing you should do when you are an amateur is go into
the fight store and buy the Warthog 1 Trunks(power 5%), and a pro guard foul
protector( Body 5%). These 2 items are $1000 but it's well worth it because
they will help a little bit. Also keep Joe Frazier's special punch because it
does alot of damage and all you have to do it tap a button( alot easier than
throwing a haymaker) and will get the same amount of damage that a haymaker
will do. I like to aim this punch at my opponents body because it rarely gets
blocked or parried and it does damage!!! There really isn't anything I can
say about the amateur fights because they should be easy for everybody.I had
the option to fight Winky Wright in the Amateur division. 

WINKY WRIGHT(Middleweight)- This early in the game he really isn't a challenge
for you. Just make sure that you keep your guard up and take whatever openings
he gives you( there will be alot).

Rewards- Winky Wright Fight Store Package, UPRIGHT base style, HARD STRAGHTS
punch style.

The only other important fight you will have in this belt is when you fight 
the amateur champ. This person will become your rival throughout your career
so get used to beating him down. I can't really give a strategy for beating
your rival because their tactics and styles are randomly generated. One thing
I can say is watch out for a headbutt because I have gotten hit with a 
headbutt everytime I have fought my rival.

AMATEUR BELT- Once again this fight shouldn't be a problem as long as you keep
you guard up and take your openings.

Rewards- Amateur Belt, $5000

IMPORTANT- The fights will get harder now and how you train your boxer will be
crucial. When I ran through the Middleweight division my training regimen was
Three Weightlifting sessions then Two Combo Dummy sessions( I rarely used the
Heavy Bag until Punches started to hurt more). The reason I recommend this 
regimen is because you will take damage but you will deal it faster than you
take it. This strategy is for aggresive Boxers. If you don't like staying on
the offensive, develop your defense an offense equally.


WE MUST PROTECT THIS HOUSE!!! Sorry I couldn't help myself. This series of
fights is your first professional belt that you'll compete for and the 
difficulty won't be that much harder than the Amateur Belt. I fought Marvin
Hagler then had one fight before getting the belt.

MARVIN HAGLER(Middleweight)- Since he's a power fighter you should be a bit
more cautious than normal. If you were using my training regimen and a speed
style, you should tear into him easily. Otherwise Keep your guard up parry 
when you can and take the large number of opening he'll give you.

Rewards- Hagler Fight Store Package

I fought a created Boxer for the belt so I can't give a strategy but I will
reveal what you win.


Rewards- UnderArmour Trophy, UnderArmour Fight store package( Gloves and 
trunks), $20,000

IMPORTANT- At the end of this belt my stats were:

Power- 62%
Speed- 51%
Agility- 38%
Stamina- 62%
Chin- 35%
Body- 35%
Heart- 44%
Cuts- 44%

Power is my main focus now and if your power is in the mid to high 50's your
punches will take out chunks of your opponents life making your fights that
much easier. Also continue to use Joe Fraizer's special punch!! I can't 
explain how useful this punch is throughout the game just throw it to the body
and watch the life go.


IMPORTANT- Now you should have some money in your bank and it's time for 
another equipment upgrade. Depending on how your fights have been so far you
should buy different things. If you feel than you need some more defense then
buy a Pro Guard 3 Foul Protector and a Pro Guard Mouthpiece for a 10% increase
in your body and chin respectively. If you want to do more damage you should
buy some newly unlocked UnderArmour gloves(Power 10% or Speed 10%) and a pair
of trunks that give you a 10% increase in stamina.The difficulty starts 
to pick up a bit in this series because you have a higher chance of fighting 
real boxers in the game and they are harder than the created opponents. Also I
fought Bernard Hoppkins in my first fight then I fought Jake Lamotta for the
trophy( you will NOT always fight him for the Dodge trophy, it's random).

BERNARD HOPKINS(Middleweight)- B-Hop really isn't that hard but you can expect
him to try and outbox you. He will throw a lot of punches( compared to what
you have fought thus far) and they shouldn't do that much damage. Keep your
guard up( noticing a pattern here?) and attack him when he leaves himself open
either after a missed punch or a parry.

Rewards- Hopkins Fight Store package

JAKE LAMOTTA- Powerful!! His punches will do damage but he is slow. This is
what you must focus on when fighting him to win. Let him throw his power shots
and make him miss or counter his punches will haymakers or whatever you feel
like throwing. 

Rewards- 2007 Dodge Caliber Trophy, Dodge Fight Store Package, Lamotta Fight
Store package, Madison Square Garden Venue

After this winning this belt my stats were:

Pwr- 72%
Spd- 58%
Agl- 48%
Stm- 72%
Chn- 40%
Bod- 40%
Hrt- 51%
Cut- 51%

Once Again Power was my main focus and if you followed this blueprint your 
upcoming fight should be easy because your punches will caue noticable damage
and you will knock your opponent down fast.


Once again the difficulty raises up but it still shouldn't be enough to where
you should lose a fight. When I had to sign my first contract I had to choose
between Jermaine Taylor and Sugar Ray Leonard. This should be an indicator 
into how many real boxers you might fight. I'm not sure how the game will
do it but you should fight your rival in this trophy series( I fought mine in
the Staples Center and unlocked that arena) and be given a chance to win the 
EA Sports trophy also( with a $50,000 purse). I fought Sugar Ray Robinson 
before I had to fight Rey Mo for the Burger King Trophy.

JERMAINE TAYLOR(Middleweight)- I'm pretty sure this fight should have been 
harder than it was. I destroyed Jermaine Taylor in the first round mainly 
because my Frazier special punch was taking about a 1/7 of his life 
away with every hit. If your punches aren't hurting him that much you will be 
in for a long fight. He knows how to use the philly shell and will parry alot 
of your punches( if you make them predictable). I recommend  that you don't 
give him a chance to do anything but block. Keep on him and he will go down.

Rewards- Taylor Fight Store package, Philly Shell Block Style

SUGAR RAY LEONARD- This fight will be the first in which you actually see how
dangerous the fast punching style can be. Sugar is fast and will be very
selective in how he throws his punches, mainly sticking and moving. This fight
will be more annoying than difficult because you will have a hard time landing
a punch flush. He leans alot and will counter a great deal of your punches. If
you are using a power style wait until you parry one of his punches and let 
him have a power shot. If using a speed style reflect his fighting style and
wait for him to make the first move then then counter punch him to the mat.

Rewards- ESPN Wednesday Night Fights trophy( you won't always fight him for 
this trophy), Leonard Fight Store package, State Palace Theatre Venue.

SUGAR RAY ROBINSON(Middleweight)- Just like Ray Leonard(same nickname)this guy
will parry alot of punches and will dish out punishment. Depending on how you
have been training this fight can be easy or hard. If you've been focusing on
your power and stamina then the severe amount of damage your punches will do 
will make this fight easy because he won't be able to stand up from a barrage
of punches. If you focused on your defense or speed then you will have to 
outbox him by using you jab effectively and countering his aggresive fighting

Rewards- Robinson Fight Store package

REY MO(Middleweight)- This guy is friggin huge!!! Especially when compared to 
your boxer! Don't let his power rating fool you( When I fought him it was 68%)
Trying to take his punches will result in you getting knocked down really fast
Use your jab and wait for him to throw his punches. Make him miss or parry 
and unleash a combo or a haymaker to get your adrenaline flowing. DO NOT I 
repeat DO NOT try to get into a slugfest with this guy because you'll lose. 
Be patient he'll give some openings to take advantage of and when he does tear
into him with whatever has been working for you thus far.

Rewards- Burger King Trophy, Burger King Fight Store package, $1,000,000

Now would be a good time to go into sparring mode or do some practice fights
because you will have to gain some type of mastery with blocking and parrying.
This is essential in the upcoming fight because the difficulty jumps a good 
bit and if you don't protect yourself you'll get knocked down( and possibly 
out) quite frequently. Ratings after trophy.

Without Equipment  With Equipment 
Pwr- 79%           79%
Spd- 72%           82% 
Agl- 66%           66%
Stm- 77%           87%
Chn- 55%           65%
Bod- 55%           65%
Hrt- 58%           58% 
Cut- 54%           54%


EQUIPMENT CHANGE! Now that you have a million dollars to spend you should 
start by buying the EA Mid-Pros 3 for 15% bonus in power, a pair of trunks 
that give a 15% bonus in stamina, and a mouthpiece or foul protector with a 
15% bonus. Also you can now use the king as a trainer and raise your heart 
rating. These things will make the upcoming fights a little easier. As usual
you will fight about 3 or 4 real boxers in this trophy series and they are 
smarter than before. This also goes for the generated boxers also. By now you
have fought almost all of the real middleweight boxers so don't expect to get
any new styles or anything like that. You should however get into the habit of
checking out your opponents weaknesses before you sign a contract. This can 
help you decide how you are going to fight that opponent and more importantly
what his weak points are( Body, Chin, Spd ect.).

WINKY WRIGHT(Middleweight)- Same as before except he's more agressive and also
blocks a lot more. Stay on him and he will fold like origami.

Rewards- None

JAKE LAMOTTA(Middleweight)- A little bit more agressive than before and his
punches do more damage also. He doesn't really guard himself that much and is
easy to attack when he throws his slow punches.

Rewards- ESPN Friday Night Fights Trophy( You won't always fight him to get
this trophy).

RIVAL- Both times that I have gotten this trophy I have had to fight my fight
my rival to get it so I guess you will fight your rival also for this trophy.
I don't have a specific strategy but just keep your guard up( I know it's
getting repetitive) and take the openings that your rival will give you.

Rewards- EA Sports Trophy( If you've won this already, you won't get anything)

Ratings after fight:

Without Equipment   With Eqiupment
Pwr- 89%            100% 
Spd- 80%            90%
Agl- 74%            74%
Stm- 84%            99%
Chn- 54%            69%
Bod- 54%            69%
Hrt- 66%            66%
Cut- 63%            63%

Even though with the equipment my rating is 100 I don't stop training those
areas because I don't know if your rating actually goes higher than 100 with
the equipment on. If you start to take alo of damage though you can relax with
your power and speed training and focus on your defense( only if you are 
having a problem winning fights or getting knocked down.


Welcome to the Semi- Big time fight series. Depending on how good you've 
become in terms of offense and defense and who you fight, you will have your
hands full winning a fight. Now I strongly advise you to look at your opponent
before you sign a contract because pointing out weaknesses in their styles and
ratings will prove critical in winning these fights. Also You should have 
enough money to use either a power or speed trainer. Use these wisely. I 
recommend that you choose the trainer opposite of what you will be working on
that session( If you're doing weightlifting choose the speed trainer). The 
benefit in doing this is you won't lose points in the other ratings( stamina
will be lost regardless because the trainer doesn't prevent stamina from 
falling, only power). You will probably face 2 or 3 real boxers in this trophy
series(I only faced 1)and your rival for the Belt.

OSCAR DE LA HOYA(Middleweight)- At this stage in the game,The Golden Boy was
kind of hard only because his punches did a lot of damage( My chin and Body
were 62 and 64% respectively). When he parries one of your punches he will
throw a quick 3 or 4 punch flurry and it will hurt if you take all the punches
which you probably will because you won't have a choice. If your power is near
mine then swing away and turn this fight into a slugfest. Just make sure you
parry his power shots because if you don't you will lose.

Rewards- De La Hoya Fight Store Package, Textbook Base Style

RIVAL- By now I am pretty sure that you have been dominating your rival and 
this fight won't be that much different from the previous ones. Of course your
rival will do more damage with his punches but his tactics for the most part
will remain the same( This was the case for me). Do whatever has been working
for you thus far and you should handle him easily.

Rewards- Middleweight Belt, $400,000(if you win by KO), ESPN Pay-Per-View
Ratings after fight:

Without equipment    With Equipment
Pwr-89%              100%              
Spd-85%              95%
Agl-81%              81%
Stm-81%              96%
Chn-66%              81%
Bod-70%              85%
Hrt-70%              70%
Cut-71%              70%


EQUIPMENT CHANGE- You should now have enough money to buy a pair of Gloves
which have a 20% bonus for any one stat or a pair of trunks with a 20% bonus
for most stats. Congrats on being the middleweight champ but like Round 2 your
career isn't over yet. You now have to win a couple of fights before you can
jump to class that is above your current one. The fights get a bit more 
difficult but the change isn't as dramatic as it was for the last trophy 
series. I should also point out that your status will now be World Class. You
don't have to but if you find yourself losing or coming close to losing you
might want to consider changing your style combination.

JAKE LAMOTTA- Same as before only his punches do more damage and he will be a 
little more patient. Watch his power punches and haymakers because they will
hurt and you will only be able to take a couple of them before you go down.

Rewards- None

RIVAL- Same as before only stakes are higher and rival does more damage with
his punches. Apply whatever tactics you used before to beat him and you'll do

Rewards- Everlast Trophy, Everlast Fight Store Package


Without Equipment   With Equipment
Pwr-92%             100%
Spd-92%             100%
Agl-89%             89%
Stm-81%             96%
Chn-74%             94%
Bod-80%             100%
Hrt-75%             75%
Cut-78%             78%


First things first. Your status now will raise to Champion. Your first fight
should be to defend your middleweight belt. These guys are really hungry for
your belt and they will fight like it. After about 2 fights you should have 
the option to change your weightclass to LightHeavy.

JAMES TONEY(Light-Heavy)- WATCH OUT for this guys haymaker because he will 
throw them alot and they will hurt I can promise you that. He will come out
swinging and won't let off unless you cause a good amount of damage to him.
That is the easiest way to win this fight, Watch his haymakers and counter
them. If you can counter them frequently, he will be open to your attacks and
you can give it to him.

Rewards- Toney Fight store package, Slickster Base style

RIVAL- How in the hell does this guy keep on getting the belt before you? In
any event you should have to fight your rival for the Light Heavy Belt. Same
strategy a before and you will walk away with a W.

Rewards- Light Heavy Belt

After winning the belt, the next fight you will be able to choose from will be
a title defense. After your popularity goes up you will have to fight your
real boxer rival( you have fought him several times already) for the unified
title belt.

JAKE LAMOTTA- Same tactics as before. He's a little stronger but that won't
matter because by now you should be doing severe amounts of damage with your
punches so if you keep on him this fight will end in a T.K.O

Rewards- Unified Title Belt


Without Equipment   With Equipment
Pwr-97%             100%
Spd-92%             100%
Agl-90%             89%
Stm-89%             100%
Chn-76%             96%
Bod-81%             100%
Hrt-89%             89%
Cut-88%             88%

Since you will see minimal gains now in your power and speed ratings start
working on your defense( this will male your fights even easier). The heavy
bag while alternating trainers is the best way to do this.


Your status now goes up to The Greatest and you only have to more belts to
obtain. Now I rate this is as the hardest belt series because not only will
you fight the Heavyweight greats(Ali and more importantly Roy Jones Jr.) the
created opponents try to pose a threat also. If you have unlocked a pair of
trunks that you like( with a 20% bonus in something) then buy them but other
than this your money has no use anymore. Another important fact I should 
point out is that your boxer should be about 32 or 33. His ratings will start
to decrease for every fight at about age 36 or 37. Now this is important 
because all the fights in this series have about 20 or 30 weeks before the
fight so if your lucky you will get about 2 fights per year( I retired at 43
with a record of 70-1(70KO's). I lost the fight after my 70th win.

MUHAMMAD ALI- Damn this guy is fast!!! Not only will he move around the ring
fast his punches are quick and he is hard to hit because he leans just about
all the time. His punches also do DAMAGE!! If you fight anything like I do(Use
a speed style, throw alot of combos and don't let your opponent get a chance
to even breathe) then you will not find this fight fun because Ali will do 
exactly this and will give you fits in the process. I have noticed a funny
paradox in the game. There are two types of Ali that you can fight. They are
the same person but they fight totally different. The first time I fought Ali
I got the defensive Ali. He didn't throw that many punches but stayed on the
defensive the whole fight parrying and blocking alot of my punches( trying to
wear you out so in the later rounds you won't have any energy). If he doesn't
move towards you aggressively when the fight begins then you will face his
defensive style of boxing. If he starts the moving towards you then you have
a problem. When he gets into a offensive state of mind he will fight much like
you probably have: Forget the later rounds I want a KO now. This is a problem
because his combos are really fast and they hurt. In addition to this you 
won't have room for error because he will parry and make you pay. If you fight
him try your best to drop his energy however you can( Haymakers, counter
punches). I always use my Frazier Haymaker( SMOKIN' special punch) to his body
because this will take a good amount of his energy and slow him down. Whatever
style he fights with will be difficult for you.

Rewards- Ali Fight Store Package( The Greatest trunks finally!!), Smooth Base
style, Judge Jab Punch Style

EVANDER HOLYFIELD- As you might have noticed from his boxing style( Balanced,
Basic, Classic) this guy fight straight from the textbook. Expect him to try
and take you to the later round where he will try to take advantage of the 
amount of energy you have. I should point out that as usual his punches are
strong and will do some damage( although I didn't let him throw that many.

Rewards- Holyfield Fight Store Package

RIVAL- You will fight one of your created rivals for the Heavyweight belt and
as usual use whatever tactics worked the last time and you will be fine. He
will be stronger but he shouldn't be any match for you now with your ratings
approaching 100% and the equipment you should have on.

Rewards- Heavyweight Belt, $1,200,000

MAIN RIVAL- The rival that you fought for Amatuer Belt will be standing in the
way of your legendary greatness!! He really isn't as hard as you'd think he
should but he should provide a miniscule challenge( if you haven't been 
breezing through your fights). Same tactics used before. Swing away and block
when you have to or when you want to hit him with a haymaker. Easy Victory.

Rewards- Pound for Pound Belt, $1,400,000

After you get the Pounf for Pound Belt you will be doing nothing but defending
your titles and watching your boxer's ratings decline due to old age. You can
retire now if you want or you can see how many wins you can get in your 
career. I will warn you. If you were mad because you didn't get a challenge
getting the belts, try defending your title until your about 43 or 44. It's
hard because your opponents will be 10 to 15% better than you are(in every
rating) and will be relentless in how they approach you in the fight.

G.Boxing Styles
This section is all about the very style that your boxer will have when you
fight. Complete with my description and opinion on them.

G1.Base Styles

There are 11 Base styles to choose from in total. Each style dictates how 
fast your punches come out( small differences in speed and power from my 
experience), how your boxer moves around the ring, and how your boxer stands 
when he's not throwing a punch. Balanced, Speed and Power are available at the

BALANCED- Your Boxer moves back and forth a little bit with both his hands at
his chest.

SPEED- Your Boxer hops back forth with his power hand right below his chin and
and his lead hand at his waist.

POWER- Much like Balanced style except your Boxer barely moves his feet or 

SMOOTH- This is Muhammad Ali's Style in which your boxer keeps both his hands
at his waist and moves back and forth. This style is fast and your boxer jogs
around the ring when he moves. 

BULLY- Your Boxer moves back and forth a little and stands with his power hand
at his chest and his lead hand at his stomach.

SLICKSTER- Your Boxer leans back and forth a little with his power hand at his
chest and his lead hand by his upper thigh. 

ELUSIVE- A variation of the speed style( and Roy Jones Jr.'s style) where your
boxer's power hand is beside his cheek and his lead hand is moving a circle at
his chest level. 

UPRIGHT- Your Boxer leans back a little and keeps his hands moving in a small
circle at chest level.

TEXTBOOK- Boxer leans forward and has both hands at chest level. Power hand is
a little bit behind lead hand. About same movement as Balanced style.

MUMMY- Looks exactly how it sounds. Boxer leans back a little more than 
upright style and barely moves his hands, just moves his body a tiny bit.

WILD- Kind of a taunting style in part because your boxers hands are at his
sides and he is leaning forward with a above average amount of body movement
back and forth.

Power Styles designed to more damage with less movement:
Mummy, Power, Wild, Slickster, Bully 

Speed styles designed more for movement and combos with less power:
Elusive, Speed, Smooth

Well-Balanced styles( No tilt to movement or power):
Balanced, Textbook, Upright

My Summary: These styles do little in relation to how you throw your
punches(From what I have seen). If you like to throw less punches and
do more damage, use one of the power styles. If you like to look pretty by
hitting your opponent with 4 or 5 hit combos, use a speed style and if you
just feel like using them use a balanced style. It's all on your personal
playing style.

G2.Punch Styles

Now here is where you see the customization really take effect in your boxer.
Whereas the base styles basically dictate how your boxer stands, the punch
styles dictate how he throws a punch be it fast or slow. There are 8 Punch
styles each with different strengths and weaknesses and I will point out the
ones I have noticed for each punch style. I will also give each a style a
rating on a scale of 1 to 10 with being the best and what I recommend for the
easiest time in career mode( Once again these are my opinions). Basic, Fast
and slugger are available at start

BASIC- This Punch style basically is the all-around punch style. Your punches
aren't blazing fast but they aren't slow either. This Style has average power
also. You won't rip you opponents face off but you will do considerable damage
more than you would if you used a speed style. Once again the punches in this
style have an average recovery speed.

Strenghts- Good combination of speed and power. With this style your best
punches would be your crosses and hooks. These will deliver a good amount of
force and will come back fast enough so you won't be left open for long( If
one of these is parried, it won't matter your a sitting duck).

Weaknesses- None

Rating= 8- This is a good overall style primarily because it has no weaknesses
and is kind of fast. A 4-punch combo is pretty  much the max with this style.

FAST- This Punch style is where the fun is at( at least for me). The name of 
style pretty much tells you what you can expect. Extremely fast punches and
probably the combo style in the game. Of course you know power is sacrificed
for the speed so your punches won't really be hurting your opponent as much as
they would be in a basic or power style.

Strenghts- SPEED, SPEED, and more SPEED!! When I say your pucnhes come out 
fast I mean they come out fast!! If you parry a hook,a 5-punch combo is almost
routine. To put the speed in perspective for you, a hook or cross from the 
fast is the same speed as a straight from the basic style. The recovery speed
on these punches is also excellent assuming they aren't parried( speed doesn't
matter in this case). Best punches are hooks and crosses. Also put jabs and 
straights in front of these and watch the hits pile up.

Weaknesses- The only weakness I have come to notice in this style if the lack
of power behind your punches. Of course this can be improved upon by raising
your power rating and wearing equipment to bolster you power.

Rating= 9.5- In my eyes the second best style in the game behind the sinister
cross style. The loss of power is regrettable but when you see how fast your 
punches are coming and connecting you will quickly forget about the power.
Also if you hit an opponent 300 times in about 4 or 5 rounds( if your 
aggresive)his face will either be cut or swollen beyond belief. Both of these 
could lead to a drawn out fight stoppage. Excellent choice for making the game

SLUGGER- This style will put your opponent in a world of hurt really quick.
The devastating Hooks, crosses, and uppercuts that come from this style are
disgusting because they are so strong. Parry a punch and land 3 hook/crosses
or 2 hooks and uppercut and watch a 1/8 of that life bar go. Of course all
of this power means nothing against a fast opponent because you won't be able
to hit them. The powerful blows take a little time to come out and can be
countered with a good placement of jabs which can add up little by little.

Strengths- Damn are those punches strong!! If your opponent is unlucky enough
to have one of his punches parried he will be on the mat real quick, 
guaranted. The speed of the punches can be countered by not swinging away and
waiting for the right shot to rip his head off his shoulders.

Weaknesses- Speed. The only weakness this style has. And if your punches are
just blocked the recovery is slow because they are just devastating shots. 
Also the punches take up a little bit more energy than the styles above but
when you think about the force behind them, do you really care?

Rating= 9- You would think that the style wouldn't be balanced but it is. Not
fast by any measurement but enough to catch your opponent sleeping. Also 
Haymakers in this style are also devastating. It you like to see your opponent
cringe at your blows than the Slugger style is for you. The speed really isn't
that big of issue but it can become one(Try Fighting Ali with Joe Frazier and
you'll see what I am talking about). A Smart speed boxer will annihilate a 
slugger because they waste alot of energy throwing punches that are missing.

HARD STRAIGHTS- As the name of the style says, this sytle will have you rely
on those hard straights which are kind of hard. Unfortunately the rest of
punches in this style are slow especially the hooks. Average recovery time 
means that you will be countered quite a little bit because your arm won't 
come up fast enough to stop the blow. 

Strengths- If you have advantage in reach over your opponent, this style would
be good because the straight has good reach and you can tag your opponent
from afar.

Weaknesses- Maybe it's just me but I don't like slow combos or slow styles and
this style is slow and you should wait for your shot because your not going 
to be able to get inside and start pounding away not fast enough. Also for the
slowdown in the crosses and hooks the power is about the same in the basic 
mode so use this if you want slower punches and a small raise in power.

Rating= 6- This style really doesn't work. You sacrifice some speed for a 
small boost in power. If possible stay away from this one it will give you
a couple of losses in the futute.

SINISTER CROSS- From what I have seen when I used this style,Your punches come
out just as fast as the Fast punch style. The difference is When you throw 
your cross it does a little bit more damage( pay attention and you'll see the
difference). Between this style and the fast style, they are essentially the
same except for difference in power and when you hit your opponent with the
cross most of the time they will lose their footing and stumble a little bit.
That makes this style better and will make most of your fights really easy.

Strengths- Same as the fast style except stronger crosses which make your 
opponent stumble back.

Weaknesses- Also same as fast style though not so much because of the power
increase in the cross.

Rating= 10- Another fast style that makes the game easier if can counter
effectively, protect yourself and keep your opponent off balance and at a 
distance. Also makes it alot easier to just come into the fight and swing away
and actually win. 

LEATHAL UPPERCUTS- Just as the name implies the uppercuts in this style are
lethal. The are big and sweeping uppercuts but when they hit they HIT!! Talk
about damage. You won't be throwing a lot of jab/straight combos(because they
are slow), your hooks are moderately fast but they do damage. If you love
to throw uppercuts(this is one of my brothers favorite styles) then you will
like this style simply for the damage it will do when you land a devastating

Strengths- Lethal Uppercuts!! This is the best part of this style. You can 
also throw the crosses and be happy with the powerful hits you will deliver.

Weaknesses- Your jab and your straight are kind of slow but that is about the
worst you are going to find in this style. Watch out when you throw your
uppercuts though because they can be countered really easy with a quick jab
or straight or any fast punch that lands before you connect with the punch.

Rating= 9- Like I said before if you like to throw uppercuts you will get them
off with a good amount of damage and will also enjoy throwing hooks. As long 
as you watch yourself when you throw your uppercuts and counter effectively 
you should eliminate your opponent brutally and easily.
HOOK MASTER- As soon as you throw your hook you will see why the style has 
it's name. Your hook comes out slower than it normally would but the damage
done is equivalent to a hook in the slugger style. Your jabs, straights, and 
crosses are all slower and the recovery time for your punches is fairly slow.

Strengths- The Hook... Plain and simple. That is the only benefit in using 
this style. The Hooks are strong and if you love to cock it back and throw
this punch, the damage done by one would make you smile.

Weaknesses- Whereas the hook is the strong point of this style, all your other
punches suffer in speed and recovery time as a result. As I said before all
your other punches( except the Uppercut and haymakers) are slow and do a 
little more damage than they normally would.

Rating= 7- While the hook is one of my favorite punches, I just can't 
recommend using this style because all your other punches are slow. As usual
this is my opinion and if you like to throw slow, moderately damaging punches
then you would like this style.

JUDGE JAB- Another Fast style( You get from Ali). This is the same as the fast
style except your jabs are stronger. All your other punches are just as fast
as they were in the fast style and the recovery speed is also the same as the
fast style. 

Strengths- If you love to throw your jab repeatedly the you'll love this style
because the jab is a bit slower but it's stronger. Your other punches are 
still lightning fast and the recovery speed hasn't changed.

Weaknesses- As usual with the fast punch styles the power your punches will do
is the only disadvantage. With this style also the speed loss in the jab is a 
minor problem and will slow down you jab/straight combo a little bit.

Rating= 9.5- You will rattle your opponent's head with the speed at which 
these punches will come out and the added power to the jab doesn't hurt 
either. Of course with the right equipment and training you can increase the 
amount of damage you do thus getting rid of the style's only weakness. 

My Summary: Choose wisely because these styles will determine how easy or hard
your fights are. Of course the easiest way to win is to use the style that you
are most comfortable with. Experiment to find out which style you like because
chances are you won't agree with everything I have written in this FAQ.

G3.Block Styles

The Best offense is a good defense. It may be a cliche but man is it true. The
good folks at EA decided to add a different block style to the classic block
style and these are the Cross and the Philly Shell defensive styles. Each is
different in how much damage you take when you block a punch and also how fast
you counter. Below I will explain the strengths and weaknesses of each style
and also how each looks. Classic is available from the start.

CLASSIC- The basic blocking style in which your boxers gloves are covering his
face. His left arm is in front of his left breast and his right arm is in 
front of his right breast. The middle of his stomach is unguarded.

Strenghts- Well Balanced Blocking style. Will take little or no damage from
blocking punches.

Weaknesses- Has a slower counter speed but more often than not won't matter
unless you parry alot of jabs.

CROSS- One of the new blocking styles in Fight Night Round 3. This has your
boxer covering the upper part of his chest and his face but his entire
stomach is unguarded.

Strengths- With this style you will take less damage from blocking your face.

Weaknesses- You will take more damage from blows to your body an also your 
countering speed is a little faster than the classic style.

PHILLY SHELL- The other new Blocking style and also the best looking. Your 
boxer's power hand is just above his left shoulder and his lead hand is
covering the bottom of his stomach.

Strengths- With this style you will be able to counter easily and strike off
that counter just as fast.

Weaknesses- You will take more damage from blocking punches in this style than
you would if you were using the other two.

G4. My Boxer Setup
These are my two most commonly used setups.

Base Style- Elusive             Bully/Smooth(Depends on how I feel)
Punch Style- Sinister Cross     Lethal Uppercuts
Block Style- Philly Shell       Philly Shell

Against boxers using a speed style I use my Elusive/Sinister Cross setup 
because I can match their speed and do more damage then I take. I also have
alot of fun because I know how to parry so I usually end fights in the first
round by TKO(Unless I have to go to the 4th round or go the distance for a 
special contract). 

Against Boxers using power styles I use the Bully,Smooth/Lethal Uppercuts 
combo because the punches are slower and easier to parry and counterpunch.
Also I just love hitting my opponent with two big uppercuts and watching him
stumble on each one. I should note however that I spent alot of time learning
how to parry. If you don't know how to parry effectively then don't use this
setup because just blocking the big punches won't give you a big opening(it'll
be there for about a second). You must know how to parry to use this combo or
any power style effectively because you can't just swing away and watch your
opponent back up. If you do know how to parry then you will have alot of fun
with this setup, I guarantee it. Also I would recommend the smooth base style
because your boxer moves faster which makes it easier to move(not lean) out
of the way and counter.

Training is an important part of your career mode for several reasons, the 
most important being that it increases your boxer's ratings. There are three
training mini-games that you can complete to raise your stats( You can only
choose one per training session) and you can also do sparring which is like
a free boxcing mode in which you can pratice your offense and defense. There
are some differences from Fight Night Round 2 and the most notably is when
you do one training mini-game(such as weightlifting) certain stats will 
increase( such as power and stamina) but others( such as speed and agility)
will decrease by 1%. This forces you to balance out your training so your
boxer becomes well-rounded and not one-dimensional(which will make the later
fights much harder than they already are). Again you can hire power and speed
trainers but this time they increase the rating gains for their specialties
(Power will go up an additional 2% or speed will go up additional 2%) instead
of just lowering the point totals. Also after winning the Burger King Trophy,
You can hire the BK mascot( the king) as a trainer and he will increase the 
ratings gain for heart. Lastly the target mitts have been taken out of the 
game. The most amount of points you can gain from training( by reaching the
point total for maximum benefit) starts at 8 points and goes down each time
you do the training to a minimum of 1 point, while the most you can lose is
1 point. You can do the mini-games yourself or you can do auto-training. 
Read on to see the explaination for both.


I don't know why they added this feature in the game because chances you will
almost never use this feature. All auto-training does is skip the mini-game
and give you half the maximum amount of points. This isn't recommended at all
becaue you won't get the most out of your training and your boxer will be 
weak if you use this all the time. The only benefit I can think of for 
auto-training is the time it will save you towards the end of your career when
it won't make sense doing the mini-games because you will only get 1 point
anyway. Overall don't use this method unless you are feeling lazy and really
don't want to play the mini-game(although you will miss out on points).

H2.Combo Dummy

Ratings increased= Speed, Agility, Chin, Body
Ratings Decreased= Power, Stamina, Heart, Cuts

The concept of this game is pretty simple. In front of your boxer is a combo
dummy with four different areas for you to hit( Left Face, Left Body, Right
Face, Right Body). Sounds pretty simple right? Wrong. What makes this 
mini-game challenging is it's like playing simon says. The game will show you
which zones on the dummy to hit and you must repeat the sequence. What makes
this even harder is the more combos you get right the faster the game shows
the sequences and this means less time for you to see and memorize the combo.
If you have bad memory this will undoubtedly be the hardest mini-game for you
to complete with the maximum benefit.

Best Strategy: The Only meaningful advice I can give you is to pay close 
attention to the dummy and ONLY throw Jabs and Straights. DO NOT throw crosses
hooks, uppercuts or haymakers because these punches take more time to execute
and you will need all of the 60 seconds you are given in case you screw up and
the sequence starts over again.

H3.Heavy Bag

Ratings Increased= Chin, Body, Heart, Cuts
Ratings Decreased= Power, Speed, Agility, Stamina

Really simple Mini-game and the easiest training game to complete. In front of
you is the Heavy Bag just sitting there. You can either hit the High part of 
the bag or the low part of the bag. The game will tell you which area to throw
your punches to by showing you a row of X'S. Just Throw your puches where the
X's are and you get a easy increase for your ratings.

Best Strategy: They only give you 60 seconds for mini-game but trust me, that
is more than enough. If you want to rack up the most amount of points in the
shortest time just use continuos Jab, Straight combos. This is the fastest
combo in the game and will really rack up those points quick. If you don't
like this method or you want it to mix it up, all puches will work(except
haymakers, they are too slow) as long as they are thrown in a smooth and 
continuos motion.


Ratings Increased= Power, Stamina, Heart, Cuts
Ratings Decreased= Speed, Agility, Chin, Body

This Mini-game can be easy or hard, depending on how well you can control the
analog sticks. Your Boxer stands in-between two weightlifting machines and
the bell rings telling you to begin. The object of this game is to raise the
weight(represented in blue) into the red zone. The mini-game gets harder 
because the better you do the smaller the red zone gets and the more precise
you have to be in controlling the analog. Also you alternate lifting the 
weights with your hands( So it's Left weight, Right weight and so on). The
farther you get not only does the red zone shrink, the weight becomes heavier
to your boxer and he raises the weight more slowly making it even harder to
get the blue bar inside the red.

Best Strategy: Around about 6 total reps( L,R,L,R,L,R) you will notice your 
boxer lift the weight slower. At this time you have to be precise in letting
go of the analog because although the starts out raising the weight slower it
goes up faster which makes the target harder to get inside. Let go of the 
analog stick a little before you reach the target, because although you let
go of the analog the meter will still raise a little before going back down
(Damn Momentum). When you play the mini-game my tip will become clear( it's a
little hard to simulate the meters and such using plain text) and getting 
those ratings boosts' will be easy!!


This is basically a practice mode for you try out all your and to get familiar
with moving around the ring and working on your offense or defense. Of course
you have a boxer in the ring with you but really dosen't do anything except
throw a punch every like 3 seconds or so( You can change what you want him to
do by pausing the game and cycling through the menu. You can also choose a 
training mini-game after you finish sparring.

Best strategy: If you are going to mix up your fighting style alot during the
course of you career, I suggest you come here first to learn the mechanics of
the style you are using. For puching styles learn the weaknesses and strengths
of each style( Which punches are fast or slow, or have good or bad recovery 
times). For Blocking styles learn how to utilize each style( or the style that
you will be using) to it's fullest potential( Learning how to parry punches,
seeing how much damage you will take from blocking). Overall you should use 
this training alot depending on if your going to change your fighting style
frequently throughtout your career. Even if you don't, really useful for 
learning your most devastating combos(I know you don't want to experiment 
during a real fight, do you?) and becoming the best boxer you can possibly be.

I.Real-Life Boxers
This section is a index for all the real boxers in the game. Please keep in
mind that these may not be perfect because I haven't fought all of them in my
career mode and I had to fight with each of the boxers and watch the movement
to determine what style they were using. 

Boxer Name            Base Style    Punch Style      Block Style

Muhammad Ali-         Smooth        Judge Jab        Classic
Joe Frazier-          Bully         Hook Master      Cross
Evander Holyfield-    Balanced      Basic            Classic
Roy Jones Jr.-        Elusive       Sinister Cross   Classic
James Toney-          Slickster     Slugger          Philly Shell
Clavin Brock-         Upright       Basic            Classic
Floyd Patterson-      Power         Slugger          Cross
Jeff Lacy-            Bully         Basic            Classic
Bernard Hopkins-      Balanced      Slugger          Classic     
Jake Lamotta-         Bully         Basic            Cross         
Ray Leonard-          Speed         Fast             Classic
Ray Robinson-         Smooth        Basic            Philly Shell
Jermaine Taylor-      Balanced      Fast             Philly Shell
Winky Wright-         Upright       Hard Straights   Classic
Oscar De La Hoya-     Textbook      Fast             Classic
Marvin Hagler-        Bully         Slugger          Cross
Roberto Duran-        Balanced      Lethal Uppercuts Cross
Arturo Gatti-         Textbook      Basic            Classic      
Ricky Hatton-         Bully         Slugger          Classic
Micky Ward-           Bully         Slugger          Classic
Diego Corrales-       Upright       Fast             Classic
Juan Lazcano-         Power         Slugger          Classic
Vincente Escobedo-    Balanced      Basic            Classic
Jesus Chavez-         Textbook      Basic            Cross
Manny Pacquiao-       Power         Fast             Classic          
Erik Morales-         Balanced      Sinister Cross   Classic
Marco A. Barrera-     Textbook      Slugger          Classic

J.Fight Store Inventory
This is the listing of all the items in the fight store. 

Solid 1-7= No Ratings Boost
Warthog 1= Power 5%
Warthog 2= Heart 15%
Warthog 3= Chin 10%
Howitzer 1= Power 5%
Howitzer 2= Heart 15%
Howitzer 3= Chin 10%
Broadsword 1= Power 5%
Broadsword 2= Heart 15%
Broadsword 3= Chin 10%
Hornet 1= Power 5%
Hornet 2= Heart 15%
Hornet 3= Chin 10%
Full Auto 1= Power 5%
Full Auto 2= Heart 15%
Full Auto 3= Chin 10%
Mustang 1= Power 5%
Mustang 2= Heart 15%
Mustang 3= Chin 10%
Double Edged 1= Power 10%
Double Edged 2= Chin 15%
Double Edged 3= Chin 10%
Drawers 1= Power 10%
Drawers 2= Chin 15%
Drawers 3= Chin 10%
Tiger 1= Chin 15%
Tiger 2= Chin 15%
Fancy Corner 1= Speed 5%
Fancy Corner 2= Stamina 10%
Fancy Corner 3= Heart 10%
Get Lost 1= Speed 5%
Get Lost 2= Stamina 10%
Get Lost 3= Power 10%
Powers of 3= Speed 5%
Powers of 33= Stamina 10%
Powers of 333= Power 10%
Dingos 1= Stamina 10%
Dingos 2= Power 10%
Argyle Love 1= Stamina 5%
Argyle Love 2= Stamina 10%
Hey Cowboy 1= Stamina 5%
Hey Cowboy 2= Stamina 10%
Hey Cowboy 3= Power 15%
All Stars 1= Speed 10%
All Stars 2= Stamina 10%
All Stars 3= Power 15%
The Hurricane 1= Stamina 5%
The Hurricane 2= Stamina 10%
The Hurricnae 3= Power 15%
Twisted 1= Stamina 5%
Twisted 2= Stamina 10%
Twisted 3= Power 10%
Ghostly 1= Stamina 5%
Ghostly 2= Stamina 10%
Full Throttle= Power 10%
Hawaiian Fun= Cuts 10%
Flame Job 1= Power 10%
Flame Job 2= Stamina 10%
Flame Job 3= Cuts 10%
Captain Camo 1= Stamina 5%
Captain Camo 2= Stamina 10%
Captain Camo 3= Cuts 10%
Big Money= Cuts 5%
Stars N Stripes= Cuts 5%
Aloha 1= Cuts 5%
Aloha 2= Speed 15%
Aloha 3= Cuts 15%
The Cheetah 1= Speed 5%
The Cheetah 2= Speed 15%
Holyman 1= Speed 5%
Holyman 2= Speed 15%
The Panther= Stamina 15%
The Vandal= Stamina 15%
Memphis Bell 1= Heart 5%
Memphis Bell 2= Speed 15%
Memphis Bell 3= Speed 15%
Assassin= Chin 20%
The Axe= Chin 20%
Samurai= Chin 20%
The Patriot= Chin 20%
Harps= Cuts 10%
Spitfire 1= Heart 5%
Spitfire 2= Speed 10%
Spitfire 3= Speed 15%
Atomic Smash 1= Heart 5%
Atomic Smash 2= Speed 10%
Atomic Smash 3= Speed 10%
Golden Eagle= Cuts 10%
Pucker Up= Stamina 15%
Headhunter 1= Heart 5%
Headhunter 2= Speed 10%
Headhunter 3= Stamina 15%
King's Crown= Heart 5%
The Dragon 1= Heart 5%
The Dragon 2= Heart 10%
Kid Lightning 1= Chin 5%
Kid Lightning 2= Power 10%
Kid Lightning 3= Stamina 15%
Leone 1= Chin 5%
Leone 2= Power 10%
Pollo Diablo 1= Chin 5%
Pollo Diablo 2= Speed 10%
Pollo Diablo 3= Stamina 15%
Emperor 1= Chin 5%
Emperor 2= Chin 10%
Emperor 3= Stamina 15%
Big Boy Boa 1= Chin 5%
Big Boy Boa 2= Speed 10%
Big Boy Boa 3= Stamina 15%
Bulldog 1= Heart 10%
Bulldog 2= Speed 10%
X-Treme= Cuts 15%
Sleepy Time= Cuts 15%
Ace 1= Heart 10%
Ace 2= Heart 10%
The Beast 1= Chin 15%
The Beast 2= Heart 15%
Zen 1= Chin 15%
Zen 2= Heart 15%
Zen 3= Cuts 15%
Barrera= Heart 15% Beat Barrera in career mode
The Bronx Bull= Power 15% Beat Lamotta in career mode
Chico= Stamina 15% Beat Corrales in in career mode
Destroyer= Stamina 15% Beat Pacquiao in career mode
El Terrible= Stamina 15% Beat Morales in career mode
Executioner= Stamina 20% Beat Hopkins in career mode
The Greatest= Stamina 20% Beat Ali in career mode
Hands of Stone= Speed 15% Beat Duran in career mode
The Hitman= Stamina 20% Beat Hatton in career mode
Irish= Stamina 20% Beat Ward in career mode
Jones Jr.= Speed 15% Beat Jones Jr in career mode
Lazcano= Heart 15% Beat Lazcano in career mode
Left Hook= Stamina 20% Beat Lacy in career mode
Leonard= Stamina 15% Beat Leonard in career mode
Lights Out= Power 20% Beat Toney in career mode
The Real Deal= Power 20% Beat Holyfield in career mode
Robinson= Heart 20% Beat Robinson in career mode
Smokin= Power 20% Beat Frazier in career mode
Taylor= Power 20% Beat Taylor in career mode
Thunder= Heart 20% Beat Gatti in career mode
Winky= Stamina 20% Beat Wright in career mode
Escobedo= Chin 10% Beat Escobedo in career mode
Brock= Body 10% Beat Brock in career mode
Golden Boy= Agility 10% Beat De La Hoya in career mode
Marvelous= Speed 20% Beat Hagler in career mode
Patterson= Power 5% Beat Patterson in career mode
Chavez= Power 5% Beat Chavez in in career mode
The King= Body 10% Beat Rey Mo in career mode
Goliath= Body 5%
Big E= Body 10%
Dodge 1= Cuts 15% Win Dodge Trophy
Dodge 2= Cuts 15% Win Dodge Trophy
Dodge 3= Body 15% Win Dodge Trophy
EA Sports 1= Cuts 10% Win EA Sports Package
EA Sports 2= Cuts 10% Win EA Sports Package
EA Sports 3= Cuts 10% Win EA Sports Package
Everlast= Cuts 10% Win Everlast Trophy
Everlast 2= Cuts 10% Win Everlast Trophy
Everlast 3= Cuts 10% Win Everlast Trophy
Under Armour 1= Cuts 20% Win Under Armour Trophy
Under Armour 2= Cuts 20% Win Under Armour Trophy
Under Armour 3= Cuts 20% Win Under Armour Trophy

Basic Gloves(Red, Blue)= No ratings boost
Pro Gloves 1= Agility 5%
Pro Gloves 2= Body 10%
Pro Gloves 3= Speed 20%
Pro Gloves 4= Agility 10%
Pro Gloves 5= Power 15%
Pro Gloves 6= Body 15%
Pro Gloves 7= Agility 15%
Pro Gloves 8= Agility 15%
Pro Gloves 9= Agility 20%
Pro Gloves 10= Agility 20%
V Gloves 1= Agility 15%
V Gloves 2= Body 15%
V Gloves 3= Agility 15%
V Gloves 4= Agility 20%
Dodge 1= Heart 10% Win Dodge Trophy
Dodge 2= Cuts 15% Win Dodge Trophy
Dodge 3= Speed 20% Win Dodge Trophy
Under Armour 1= Power 10% Win Under Armour Trophy
Under Armour 2= Power 10% Win Under Armour Trophy
Under Armour 3= Speed 10% Win Under Armour Trophy

Lo-Tops 1-6= No ratings boost
Lo-Pros 1= Agility 5%
Lo-Pros 2= Heart 10%
Lo-Pros 3= Speed 20%
Lo-Pros 4= Speed 20%
Lo-Pros 5= Speed 20%
EA Lo-Pros 1= Agility 10% Win EA Sports Trophy
EA Lo-Pros 2= Agility 10% Win EA Sports Trophy
EA Lo-Pros 3= Agility 10% Win EA Sports Trophy
EA Lo-Pros 4= Agility 10% Win EA Sports Trophy
EA Lo-Pros 5= Body 20% Win EA Sports Trophy
EA Lo-Top= Speed 10% Win EA Sports Trophy
Everlast Lo-Top= Agility 15% Win Everlast Trophy
Dodge Lo-Top 1= Body 10% Win Dodge Trophy
Under Armour Lo-Top 1= Heart 10% Win Under Armour Trophy
Mid- Tops 1= No ratings boost
Mid- Tops 2= No ratings boost
Mid- Tops 3= No ratings boost
Mid- Tops 4= No ratings boost
Mid- Tops 5= No ratings boost
Mid-Pros 1= Heart 10%
Mid-Pros 2= Agility 5%
Mid-Pros 3= Power 15%
Mid-Pros 4= Cuts 15%
Mid-Pros 5= Agility 10%
EA Mid-Top= Power 10% Win EA Sports Trophy
Everlast Mid-Top= Heart 10% Win Everlast Trophy
Dodge Mid-Top 1= Cuts 15% Win Dodge Trophy
Under Armour Mid-Top 1= Chin 10% Win Under Armour Trophy
Hi-Tops 1= No ratings boost
Hi-Tops 2= No ratings boost
Hi-Tops 3= No ratings boost
Hi-Tops 4= No ratings boost
Hi-Tops 5= No ratings boost
Hi-Pros 1= Agility 5%
Hi-Pros 2= Agility 5%
Hi-Pros 3= Heart 10%
Hi-Pros 4= Heart 10%
Hi-Pros 5= Agility 15%
EA Hi-Pros 1= Agility 10% Win EA Sports Trophy
EA Hi-Pros 2= Power 15% Win EA Sports Trophy
EA Hi-Pros 3= Power 15% Win EA Sports Trophy
EA Hi-Pros 4= Agility 15 Win EA Sports Trophy
EA Hi-Pros 5= Agility 15% Win EA Sports Trophy
EA Hi-Pros 6= Agility 20% Win EA Sports Trophy
EA Hi-Top 1= Power 10% Win EA Sports Trophy
Everlast Hi-Top 1= Cuts 5% Win Everlast Trophy
Dodge Hi-Top 1= Body 10% Win Dodge Trophy
Under Armour Hi-Top 1= Agility 5% Win Under Armour Trophy

Mouthguard= No ratings boost
Single Guard= Chin 15%
Pro Guard= Chin 10%
Double Guard= Chin 15%
Deluxe Guard= Chin 20%

J5.Foul Protectors
Basic Guard 1-4= No ratings boost
Pro Guard 1= Body 5%
Pro Guard 2= Body 5%
Pro Guard 3= Body 10%
Pro Guard 4= Body 10%
Pro Guard 5= Body 10%
Pro Guard 6= Body 15%
Pro Guard 7= Body 15%
Pro Guard 8= Body 20%

J6.Signature Moves
Smokin= A hook Haymaker which makes your fights alot easier(Frazier)
The Greatest= A hard straight(Ali)
Junior= A hard hook with a initial delay(Jones Jr.)
Lights Out= A winding haymaker(Toney)
Winky= A slow, hard straight(Wright)
Golden Boy= A straight with a delay meant to confuse(De La Hoya)
Leonard= A round-the-world straight(Leonard)
Bad Intentions- A taunt followed by a straight to the face(Taylor)
Irish= A slow but very nasty uppercut(Ward)
The Destroyer= A really hard straight to the face(Pacquiao)

Right Here= Tap your jaw to make sure your opponent knows his target
Beat Chest= Beat your chest with both hands. Is your opponent a wimp
Ali Shuffle= Do the Shuffle Just like the greatest(Favorite)
Cmon!= Wave your opponent towards you- Bring it on!
Tap Gloves= Pound your hands together-Here cpomes the punishment!
Wind Up= Show him that your arm is loaded and ready to go!
Chicken= Stick your hands under your arms and call your opponent "Chicken!"
I'm Scared= Sarcastically show that your opponent has you scared.
Shake= Get right in your opponents face and shake your moneymakers.
Decisions= Pause to decide how you'll KO your opponent.

J8.Illegal Punches
Skull Cracker= A quick headbutt which will drain your opponents life quick.
Elbow Shot= Use your elbow to smash your opponent in the face.
Low Blow= It starts out like an uppercut but doesn't make it above the waist.
The Knee= Give your opponent a quick and powerful knee in the nuts.

J9.Chest/Back Tattoos
Linda-Put the name of your favorite girl Linda on your chest
Dragon-A powerful symbol dating back 6000 years.
Laetitia-Put the name of your favorite girl Laetitia on your chest
Celtic Tree- The tree of life it's roots are deep in the earth
Nicole-Put the name of your favorite girl Nicole on your chest
Alpha/Omega-These symbols represent the beginning and the end, First and Last
Shanice-Put the name of your favorite girl Shanice on your chest
Eagle and Snake-This symbol shows a mexican eagle in a battle pose
Barcode-The ultimate symbol of wealth -your own barcode- across your chest
Nicole's Face-Put a portrait and the name of your favorite girl-Nicole.
Chi-Rho-Also called the labarum,this symbol is known as the "cross of light"
Who's Next-A tattoo calling out who's next with the skull of your last victim
Glove on Fire!-Pound your message home with a spectacular fame job image
Prayer-For when you need extra inspiration. Hands in Prayer holding rosaries
Jesus-Wear the ultimate symbol of peace and love on your chest-Jesus
Lucifer-The archangel cast from heaven is a symbol for a wild, spirit.
Skull-A skull with a snake going through it
Tiger Head-The tiger is seen as a protector and symbol of good luck.
Celtic Lion-This ferocious lion is a medieval symbol sacred to the celts
Virgin Mary-The symbol of ultimate purity,she repesents existence without sin

Michelle-Put the name of your favorite girl Michelle on your back
Ouroboros-The tail-devourer is a symbol for completion,perfection,and totality
East Coast-Show your east coast pride with the ink across your back
West Coast-Show your love for the west coast with this across your back
Angela-Put the name of your favorite girl Angela on your back
Desiree-Put the name of your favorite girl Desiree on your back
Jessica-Put a heart and the name of your favorite girl Jessica on your back
The Real Deal-Let your opponent know that you're no fly-by-night champ
Barcode-The ultimate symbol of wealth -your own barcode- across your back
Skull-A skull with a snake going through it
Eagle and Snake-This symbol shows a mexican eagle in a battle pose
Spider-A common prison tattoo, the spider signifies wisdom,labor,and prudence
Everlast-Wear the logo of the company synonymous with boxing on your back
Wolf Face-The wolf is symbolic of a leader and a true teacher
Crossed Axes-These crossed battle axes are a symbol of courage and honor
Grim Reaper-Intimidate your opponent by wearing the spirit of death
Who's Next-A tattoo calling out "who next" with the skull of your last victim

J10.Arm Tattoos
Celtic Cross-The circle around this cross is symbolic of eternity
Family Crest-The family crest of a mysterious asain fighting tribe
Trident-A symbol of strength and purity,wear the emblem of an enforcer
Ichthys-This acrostic is the greek word for irish and represents enlightenment
Shauna-Put the name of your favorite girl Shauna on your arm
Thorns-This tribal thorn and spike pattern is the perfect armband
Undefeated-Tell your opponent that he's going down with this undefeated tattoo
Celtic Lion-This ferocious lion is a medieval symbol sacred to the celts
Triquetra-This symbolizes the three forces of nature:Earth,Air and Water
Eye of Horus-The left eye of Horus represents the moon
Aum-This symbolizes the absolute, the source of all existence, the universe
Jesus-Wear the ultimate symbol of peace and love on your arm-Jesus
Caduceus-Hermes staff used to separate snakes who entwined themselves in peace
Viring Mary-The symbol of ultimate purity, representing existence without sin
Eagle-Decorate your arm with a proud eage casting a piercing stare
Eye of Ra-The eye of Ra, the right eye, symbolizes the sun

J11.My Equipment Setup
Trunks- The Greatest/20% Stamina Boost
Gloves- Dodge 3/20% Speed Boost
Shoes- Mid-Pros 3/15% Power Boost
Mouthguard- Deluxe Guard/20% Chin Boost
Foul Protector- Pro Guard 8/20% Body Boost
Signature Move- Smokin'
Taunt- Chicken
Illegal Punch- Skull Cracker, The Knee
Chest/Back Tattoos- Tiger Head/Grim Reaper
Arm Tattoos- Caduceus/Celtic Lion

I chose this setup because it gives you a boost in the most important areas
which will make your fights alot easier. The reason for the signature move is
simple: It is destructive, deceptive and fast. Also it is a lunging punch and
when it's thrown to the body it will do alot of damage. Everything else is
cosmetic and I just chose what looks the best. 

*None of the tattos,taunts,illegal blows and signature punches improve your
ratings. They are purely cosmetic.

This is section that all new people to the game will come first, i'm sure of
it. Everything that I have unlocked in my time playing the game can be found
in this section.

K1.Base Styles
SMOOTH- Beat Muhammad Ali in career mode or ESPN Classics

BULLY- Beat Joe Frazier in career mode or in ESPN Classics

SLICKSTER- Beat James Toney in career mode or in ESPN classics

ELUSIVE- Beat Roy Jones Jr in career mode or in ESPN Classics

UPRIGHT- Beat Winky Wright in career mode or in ESPN Classics

TEXTBOOK-Beat Oscar De La Hoya in career mode or in ESPN Classics 

K2.Punch Styles
JUDGE JAB- Beat Muhammad Ali in career mode or ESPN Classics

HOOK MASTER- Beat Joe Frazier in career mode or ESPN Classics

HARD STRAIGHTS- Beat Winky Wright in career mode or ESPN Classics

SINISTER CROSS- Beat Roy Jones Jr in career mode or ESPN Classics

K3.Block Styles
PHILLY SHELL- Beat Jermaine Taylor in career mode or in ESPN Classics

Barrera= Heart 15% Beat Barrera in career mode
The Bronx Bull= Power 15% Beat Lamotta in career mode
Chico= Stamina 15% Beat Corrales in in career mode
Destroyer= Stamina 15% Beat Pacquiao in career mode
El Terrible= Stamina 15% Beat Morales in career mode
Executioner= Stamina 20% Beat Hopkins in career mode
The Greatest= Stamina 20% Beat Ali in career mode
Hands of Stone= Speed 15% Beat Duran in career mode
The Hitman= Stamina 20% Beat Hatton in career mode
Irish= Stamina 20% Beat Ward in career mode
Jones Jr.= Speed 15% Beat Jones Jr in career mode
Lazcano= Heart 15% Beat Lazcano in career mode
Left Hook= Stamina 20% Beat Lacy in career mode
Leonard= Stamina 15% Beat Leonard in career mode
Lights Out= Power 20% Beat Toney in career mode
The Real Deal= Power 20% Beat Holyfield in career mode
Robinson= Heart 20% Beat Robinson in career mode
Smokin= Power 20% Beat Frazier in career mode
Taylor= Power 20% Beat Taylor in career mode
Thunder= Heart 20% Beat Gatti in career mode
Winky= Stamina 20% Beat Wright in career mode
Escobedo= Chin 10% Beat Escobedo in career mode
Brock= Body 10% Beat Brock in career mode
Golden Boy= Agility 10% Beat De La Hoya in career mode
Marvelous= Speed 20% Beat Hagler in career mode
Patterson= Power 5% Beat Patterson in career mode
Chavez= Power 5% Beat Chavez in in career mode
The King= Body 10% Beat Rey Mo in career mode
Dodge 1= Cuts 15% Win Dodge Trophy
Dodge 2= Cuts 15% Win Dodge Trophy
Dodge 3= Body 15% Win Dodge Trophy
EA Sports 1= Cuts 10% Win EA Sports Package
EA Sports 2= Cuts 10% Win EA Sports Package
EA Sports 3= Cuts 10% Win EA Sports Package
Everlast= Cuts 10% Win Everlast Trophy
Everlast 2= Cuts 10% Win Everlast Trophy
Everlast 3= Cuts 10% Win Everlast Trophy
Under Armour 1= Cuts 20% Win Under Armour Trophy
Under Armour 2= Cuts 20% Win Under Armour Trophy
Under Armour 3= Cuts 20% Win Under Armour Trophy

Dodge 1= Heart 10% Win Dodge Trophy
Dodge 2= Cuts 15% Win Dodge Trophy
Dodge 3= Speed 20% Win Dodge Trophy
Under Armour 1= Power 10% Win Under Armour Trophy
Under Armour 2= Power 10% Win Under Armour Trophy
Under Armour 3= Speed 10% Win Under Armour Trophy

EA Lo-Pros 1= Agility 10% Win EA Sports Trophy
EA Lo-Pros 2= Agility 10% Win EA Sports Trophy
EA Lo-Pros 3= Agility 10% Win EA Sports Trophy
EA Lo-Pros 4= Agility 10% Win EA Sports Trophy
EA Lo-Pros 5= Body 20% Win EA Sports Trophy
EA Lo-Top= Speed 10% Win EA Sports Trophy
Everlast Lo-Top= Agility 15% Win Everlast Trophy
Dodge Lo-Top 1= Body 10% Win Dodge Trophy
Under Armour Lo-Top 1= Heart 10% Win Under Armour Trophy
EA Mid-Top= Power 10% Win EA Sports Trophy
Everlast Mid-Top= Heart 10% Win Everlast Trophy
Dodge Mid-Top 1= Cuts 15% Win Dodge Trophy
Under Armour Mid-Top 1= Chin 10% Win Under Armour Trophy
EA Hi-Pros 1= Agility 10% Win EA Sports Trophy
EA Hi-Pros 2= Power 15% Win EA Sports Trophy
EA Hi-Pros 3= Power 15% Win EA Sports Trophy
EA Hi-Pros 4= Agility 15 Win EA Sports Trophy
EA Hi-Pros 5= Agility 15% Win EA Sports Trophy
EA Hi-Pros 6= Agility 20% Win EA Sports Trophy
EA Hi-Top 1= Power 10% Win EA Sports Trophy
Everlast Hi-Top 1= Cuts 5% Win Everlast Trophy
Dodge Hi-Top 1= Body 10% Win Dodge Trophy
Under Armour Hi-Top 1= Agility 5% Win Under Armour Trophy

This is the listing of all the venues that I have gotten through playing the
game and winning about 200 fights across all the weightclasses(Because of this
I think I have all the venues but I may be wrong)

WINDY CITY BOXING GYM- Location: Chicago,Illinois
ARAGON BALLROOM- Location: Chicago, Illinois
THE WAREHOUSE- Location: Vancouver, Canada
STATE PALACE THEATRE- Location: New Orleans, Louisiana
MADISON SQUARE GARDEN- Location: New York, New York
STAPLES CENTER- Location: Los Angeles, California

M. Additional Tips
Ever since I put out my first FAQ for this game I have gotten a ton of e-mails
from people asking me what they should do to beat their friends. I've spent 
some time putting together strategies and style combinations that should help
everyone beat that one friend who always kicks their ass then laughs. Enjoy!!

Defense and more importantly BLOCKING

I can't stress enough how important this is to actually beating a human 
opponent. It's important against the computer but it's really important 
against a human. Blocking and parrying effectively is the start of any winning
strategy. If you can parry and block your opponents incoming punches you won't
take any damage and you will be able to deal more damage using counter shots.
I recommend doing whatever ESPN classics match that you like. Instead of 
throwing punches just try to block and parry the entire fight. I did this 5
times straight and it helped me dramatically. This little exercise will help
you learn how to block and parry effectively so when you fight your friend you
will be able to watch their movement and parry effectively.

Use a SPEED style

The reason I say this is because regardless of your skill level a speed style
will work effectively. It will allow you throw a barrage of punches and not
give your opponent any time to think or react. Also since your punches are so
fast you won't have to worry about getting destroyed if you miss a punch(As 
long as it's a haymaker). Against a power style boxer this will be your best 
bet because it will allow you to work a fast jab consistently and not let him
get his feet set to throw a power punch.

CASE your opponent

What I mean when I say this is watch how your opponent fights. If you're 
having a tournament sit out a couple of fights and watch eveybody. I know from
personal experience that everybody fights a certain way. The most common style
that I have seen is people who come out swinging. Normally this is done with
a speed style.

N.Skill Challenges
Since my last update to this FAQ I have rarely played Fight Night(been focused
on MLB 07:The Show). I decided to play the game again and noticed that the
difficulty still hasn't changed. Looking for a way to update my FAQ I chose
to see how good most of you really are. Below sre some challenges that I have
put together to make the game considerably harder(for those who find this game
to be way too easy) and to challenge your boxing skills. Enjoy!!!

Challenge 1

Start a career(any weightclass this really isn't important) and start your
ascent to the top. This challenge lies in keeping your PWR, SPD, AGL and STM
at 50% for your career(55% should be the max). At first this won't seem like 
much of a challenge but once your opponents start to get noticebly stronger 
the game becomes much harder and will test you boxing mettle and skills. 
Also DON'T BUY ANY EQUIPMENT!!!(This will increase your ratings and defeat 
the purpose of this challenge)

O.Legal Stuff
My FAQ may not be reproduced under any circumstances except for personal or
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site except for www.gamefaqs.com and www.ign.com or as part of any public
display is strictly prohibited, and a violation of copyright.

Copyright 2006 Armand Sellers

- My Girlfriend who encourgaged me to write this FAQ
- The good people at EA Sports for making the best boxing game ever
- The good folks at gamefaqs for building this sitr and posting my FAQ
- Most importantly the readers for using this FAQ and finding it useful

If you have any question or comments about this FAQ please E-mail me at:


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