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Old Book Guide by Blazefeeler

Version: Mathias | Updated: 05/23/2007

Suikoden V Old Book Guide

By Blazefeeler 6/19/2006

1. Introduction
-A) History
-B) Copyrights
2. Old Books
-A) History and Information
-B) Locations
-C) Contents
3. Credits

1. Introduction
The Old Books that are found in this, and all Suikoden
Games (Excluding Tactics), are most notable an excellent
source of official information about the game, it's locale, 
it's people, and most importantly, many in-depth 
explanations to common questions and confusions people
find when playing the game. Hopefully, by providing you 
with the information contained within the books themselves,
you will find a notable reason to respect their import. 

-A) History
6/16/2006-Work began on Suikoden V Old Book Guide
6/17/2006-Completed all entries.
6/19/2006-Pending Submission. 
1-24-2007-Copyright Updates.
5-23-2007-General check for accuracy. 

-B) Copyrights
This guide may not be posted in any other website other then
Gamefaqs.com, or informational source without my approval.
I will more then likely grant permission if you simply ask, and
give credit where it is due. This guide may not be sold or bartered 
on Ebay or any other website for sake of profit. If I see my work 
on said site, I will report it immediately and legal action will more 
than likely be taken against the user who violated this copyright 
of original content. If you notice an error, or have found
something not listed in this guide, please email me and I will
correct the faqs and give credit where due. A LOT of effort
went into this guide, and I would be most upset to see it used
without consent, credit, or due notice. That being said. Spoilers
abound. Ye have been warned, again! On with the faqs!

2. Old Books

-A) History and Information
Every Suikoden to date has made use of the Old Books to help 
the player obtain valuable information about the locale, history 
of a certain area or people, Shop rare-find lists, True Runes, 
hints of help for your gameplay, and other helpful information.
Suikoden V has a new record amount of books to find. All in 
all, a total of 13 Old Books. But fear not, for some of them 
will come to you when you recruit your librarian.  

However in this game, you will find that the Rare-Finds list is
not included in the Old Books obtainable in the game. 
Work will more than likely start soon on a faqs to cover those 
items, however I am not sure that I will be the author. 

To use and read the Old Books in Suikoden V, you need to 
recruit Alhazred. To recruit Alhazred, you need to fulfill certain 
requirements including speaking with him in Rainwall, obtaining
your Headquarters and meeting him in Yashuna Village. You can 
find more information on his recruitment in other faqs, including 
an excellent and detailed description of his recruitment in Cyril's 
Faqs/Walkthrough hosted by Gamfaqs. If you need more help 
than what you can find in the faqs, or on the message boards 
for his recruitment, send me an email. I will be glad to help you 
get him recruited. 

Please keep in mind however, that in this particular Suikoden, 
you need to have both Alhazred recruited, and obtain the first 
level change in your HQ to view books with him in his Library. 
You should be able to find him without much searching in the 
lower levels of your HQ. 

-B) Locations

Old Book Volume 1
You can find this particular Volume on board of the Dahak, in Raftfleet. 
It shouldn't be too dificult for you to find, as it will be contained in 
a chest, as are most items in this game, which is a change I might add 
considering the approach other games in the series have taken concerning them. 

Old Book Volume 2
This Book can be obtained by completing and searching the Ceras Lake 
Ruins, when you first meet Lorelai. It will be in the Western side of the 
ruins when you enter and start from the beginning of the ruins. 

Old Book Volume 3
You will not be able to obtain this Book until near endgame, when you 
revisit Godwin's Castle. It can be found in a room on the second floor 
of the Castle, south of one of the locked rooms to the East. 

Old Book Volume 4
Old Book #4 can be obtained after the New Queen's Campaign and when 
you enter and search the Underground Ruins where Eresh leads you on 
the path towards her recruitment and the boss Shepcesska. You can find 
it on the B3 Floor, in a side path. 

Old Book Volume 5
This Old Book can be found as soon as you journey to Lunas for story 
purpose's. You should be able to find it quite easily. 

Old Book Volume 6
The Deep Twilight Ruins are where you will be heading to find this Old Book. 
Needless to say, there are many twist and turns here, each covered and 
hidden well as most paths are. You should be able to find it without much 
difficulty, and if not, I suggest using the Champion Orb to help you in your 
search for it. The random encounters are what makes this location trying, 
besides the obvious difficulty in finding your way. 

Old Book Volume 7
You can obtain this Book by searching upon your journey to the Arena in 
Stormfist. It is found in the Northwest Area of the outside regions. 

Old Book Volume 8
This Book is probably one of the more difficult to find, as you have to 
enter the Inn at Sable, go to the second floor, exit and find the path to 
the chest in which it lies. But, if you search around some, you should be 
able to find it. 

Old Book Volume 9
This one is a cakewalk. Alhazred comes to you with this book in his Old Tomes
inventory. You should be able to view it when you get the first level in your 

Old Book Volume 10
This is another Old Book that becomes available automatically through 
Alhazred, after certain story events take place. I believe recruiting Levi, 
is one of the triggers but I have also heard mention that you need to 
have the second level of your HQ. I can't verify at this time which is 
more accurate. 

Old Book Volume 11
Yet another book brought to you by Alhazred. Don't ask where he found
it, because he won't tell you. This again, like Volume 10, is viewable later 
in the game after certain (as of this time) unknown triggers. 

Old Book Volume 12
This book is found within the North/North East section of Sauronix Town. 
Not the castle, mind you. The town in which Rania can be recruited. You 
should be able to find it with a little searching. The Elementary Combat 
Guide, should be nearby if that helps to give you a point of reference. 

Old Book Volume 13
This Book is found in Gordius Village. The Village of Males-Only. You 
should be able to find it when you first enter the village in the 
building/tent to the south of the entrance. 

-C) Contents
In this section, I will detail the contents of each of the Old Books. 
Chances are, you will find all of them on your own, but there has been
some difficulty obtaining them it seems. Here they all are, in their 
informative glory. 

Old Book Volume 1 
"The Story of Creation"

"In the beginning, all that existed was Darkness. 
For a long, long time, Darkness lived in solitude, growing ever so 

"Out of sorrow and despair, Darkness shed a tear. 
From the tear were born two brothers: 
Sword and Shield."

"Sword claimed it could cut through all that exists. 
Shield claimed itself imprenetrable. "

"Thus, the conflict was born -- a truly vicious conflict, lasting seven 
days and seven nights. "

"In the end, Sword breached Shield, and Shield shattered Sword. 
Pieces of Sword rained down to make the sky. 
Pieces of Shield rained down to make the ground. Stars were created from
the sparks of that battle."

"The 27 gems adorning Sword and Shield transformed into the 27 True Runes. 
And thus began the world as we know it."

Old Book Volume 2
"The Sun Rune and the Night Rune"

"Long, long ago, the Sune Rune and the Night Rune were born into the world, 
their existence intertwined. They had a strong bond between them, as one 
controlled light, while the other reigned over darkness."

"Before long, however, the Night Rune became annoyed by the dazzling 
brilliance of the Sun Rune. The Night Rune could stand it no longer! 
Turning itself into a sword, the Night Rune severed the bond between them, 
and went off on its own."

"From the fragments of the bond left behind, the Dawn Rune and the Twilight
Rune were born. Ever since the Sun Rune lost its other half, legend has it 
that these two new Runes have remained by its side, acting as guardians."

Old Book Volume 3
"Nether Gate"

"The assassination organization Nether Gate long supported the Queendom of 
Falena from the shadows. The organization was often criticized, however, for 
its inhumane methods. As such, Queen Arshtat and Ferid made the decision to 
abolish Nether Gate several years ago." 

"But Nether Gate refused to obey the order to disband. Of its five leaders, 
only Shinatsu, the head of the intelligence division, acquiesced. 
Hinoyagi, the head of the subversive activities division, put up heavy 
resistance to the order." 

"After a grim struggle, he was finally cornered by the Queen's Knights, 
committing suicide just before he could be captured."

"Rumor has it that Kayanu, the head of the assassin training division, and 
Takefute, the head of the assassin division and overall supreme commander 
of Nether Gate, fled to Nagarea."

"Tsuranami, head of the drug development division, vanished completely. 
There has not been the slightest hint as to his current whereabouts."

"With its five leaders finally out of commission, Nether Gate was promptly 
dismantled. Free of this poison, the Queendom of Falena's armed forces 
are now manned solely by the regular army." 

"However, with three of its former leaders still at large, Nether Gate 
remains a threat to the sovereignty of the Queendom."

Old Book Volume 4 
"The Ancient Armes Dynasty"

"Long, long ago -- indeed, even hundreds of years before the arrival of the 
legendary Sindar race, a mighty dynastic nation held power in this land. That 
nation was the Ancient Armes Dynasty."

"Blessed by the Sun Rune, the dynasty was prosperous beyond compare. 
Its vast territory stretched across what is now known as the Queendom of 
Falena, the New Armes Kingdom and Nagarea. One fateful day, however, 
the King suddenly and inexplicably went insane."

"His madness caused the Sun Rune to go berserk, destroying everything in 
its path. The magnificent Armes Dynasty, the pinnacle of civilization, was 
gone in an instant. In its place lay only dry and barren wilderness."

"Some theorize that the capital of this dynasty was near Amdort Mountain, in 
the center of the present-day Queendom of Falena. However, no trace of the 
civilization remains. However, it's safe to say that if the Sun Rune indeed 
burned all vestiges of the capital to the ground, then there should be no 
remains to discover. Although the people of the modern-day New Armes Kingdom 
claim to be descendants of the Ancient Armes Dynasty, there is no proof that 
they have any racial or cultural relationship to the dynasty whatsoever."

"The New Armes Kingdom's claims are likely just nationalistic propaganda, 
aimed at building itself up into a nation as great as the Ancient Armes 
Dynasty once was. Since most people now identify the name "Armes" with the 
New Armes Kingdom, the true Ancient Armes Dynasty is usually just referred 
to as "The Ancient Dynasty" or "The Ancient Nation." 

Old Book Volume 5
"Royal Family Succession Conflict" 

"This tragedy started under the reign of Queen Olhazeta, in the late 210s of 
the New Capital Calendar. Princess Falzrahm, second in line to the throne, 
began maneuvering to win over the majority of the Senate, wanting her sister, 
Princess Shahrewar, to give up her right of succession and take it for 

"Rumor has it that the Barows family was the real force behind all this 
scheming, as they had married one of their members to Princess Falzrahm." 

"Because both Queen Olhazeta's and Princess Shahrewar's husbands were from 
the Godwin family, the Barows family became terrified of the possibility of 
losing their influence in the Senate and royal family." 

"Thus, they would use Princess Falzrahm in an attempt to seize the right of 
succession. It is unclear as to whether all -- or even some -- of these rumors 
surrounding the Barows Family are true."

"Regardless of the Barows family's ambitions, however, it does appear that 
Princess Falzrah herself really did have designs on the throne." 

"The situation quickly grew antagonistic between the Godwin and Barows 
families, each of whom supported one of the two princesses, and even the 
aristocracy that supported the two families got mixed up in the hostilities. 
Queen Olhazeta, once known for her brilliance and decisiveness, was getting 
old, and she no longer had the strength to resolve the situation."

"Armed force was never officially used, but a cold war raged between the two 
factions, one that used every conceivable form of subterfuge. 
And what could be considered the culmination of this secret strife was the 
Sacred Games of Princess Arshtat. Even though Princess Shahrewar's daughter, 
Haswar, was older than Arshtat and therefore had a higher priority of 

"Princess Falzrahm and Lord Barows tenaciously persuaded Queen Olhazeta into 
letting them hold the Sacred Games for their own oldest child, Arshtat, before 
Haswar's Sacred Games. This was, of course, a strategy of Princess Falzrahm's 
to lend credibility to the idea that she herself was the predominant 

"But, amazingly, the one who won Princess Arshtat's hand in marriage at these 
Sacred Games was a barbaric swordsman from a foreign land." 

"If either the Barows or the Godwin family had won, the possibility of a rise 
to arms had been expected. This outcome, then, ironically, led to a cooling 
down of the antagonism between the two factions." 

"But that peace only lasted until 226, when Queen Olhazeta passed away. With 
the prospect of the actual throne so close at hand, antagonism was rekindled 
even before the mourning period for the Queen was over." 

"And that antagonism turned instantaneously into a bloody struggle." 

"And throughout this struggle, Nether Gate's nefarious influence was the 
cause of most of the bloodshed. Nether Gate is usually under the direct 
control of the Queen, but the throne was vacant during this time." 

"And so Nether Gate played both sides, executing assassinations for both 
Princess Shahrewar's and Princess Falzrahm's factions. 
Nether Gate's ultimate goal was to cling to power no matter which sice 
acceded to the throne. In the end, though, their actions brought unprecedented 
bloodshed to the Sun Palace."

"This war of succession saw countless victims, as many from both the Godwin 
and Barows factions were slain. In the end, even the husbands of the two 
Princesses themselves were assassinated."

"Not wanting to see any more bloodshed, Princess Shahrewar -- not having a 
very strong personality by nature -- lost the will to fight and gave up the 
throne to her younger sister."

"But Princess Falzrahm had become suspicious of anything and everything. She 
thought that even this noble gesture of Princess Shahrewar's might be a trick. 
Thus, she ordered Nether Gate to assassinate her older sister."

"After acceding to the throne at last, Queen Falzrahm died of illness only 
two short years later. After all the bloodshed that had occured, this ending 
was hardly dramatic. These years of internal conflict and intrigue have left 
a brutal scar on the Queendom of Falena. This scar will not easily -- nor 
quickly -- heal." 

"But the Princesses Arshtat, Sialeeds and Haswar are determined to never 
repeat their mother's mistakes. Many feel that this will certainly be the 
Queendom's salvation." 

Old Book Volume 6
"The Legendary Sindar Race"

"Long ago, a mysterious people we know today as the Sindar dwelled in the 
land of Falena. Their civilization was far more technologically advanced than
ours is today. Scholars say, however, that the Sindar left this land for 
reasons unknown, never to return." 

"The Sindar Race left behind many things to convince us of their existence. 
For example, the ruins in the Deep Twilight Forest were built with 
technology that far surpasses anything we have now. No expert doubts that 
this was a dwelling of the Sindar Race."

"Some theorize, however, that the ultimate legacy of the Sindar race lies 
not only in ruins such as those in the Deep Twilight Forest. Indeed, perhaps
the legacy of the Sindar race is this very land itself, Falena." 

"These theorists contend that after the land was reduced to ashes with the 
extinction of the Ancient Armes Dynasty, the Sindar race mysteriously 
appeared, managing to return the rich, green lushness to this beloved land. 
Nobody knows why the Sindar disappeared. But some scholars insist that this
race has not yet gone extinct... These scholars say that the first Queen of 
legend, who descended to Lunas with the Sun Rune in hand, was actually from 
the Sindar race." 

"This theory may seem like mere speculation. However, one can indeed find 
many similarities between the seal statue of the Sun Rune and ancient Sindar 
relics. More proof of this intriguing theory is now being sought out by our 
best and brightest scholars." 

Old Book Volume 7
"The Art of One-on-One Duels" 

"If your opponent "Guards", the only way to wound him is with an "Attack." 
You won't produce dramatic results with just one "Attack," but a steady 
barrage should eventually lead you to victory."

"When your opponent "Attacks," he leaves himself open. This is the perfect 
opportunity to hit him with your "Special" move. 
Conversely, if your opponent goes for a "Special" move, it's vital that you 
stay calm and take up a defensive "Guard" stance. You can fend off your 
opponent's move and even make a searing counterattack!"

"Even more important is the ability to instantly perceive what your opponent 
is going to do and react quickly. You can't win without being decisive." 

"Sometimes, both you and your opponent will "Attack" at the same time and 
wind up in a "deadlock." The only thing that'll give you the upper hand in 
situations like these is strength. Be aggressive!"

"And, finally, one more thing... 
If your opponent is about to go down, he might hit you with a last-ditch 
counterattack. You have to be ready to decide what to do in an instant. And 
heaven help you if you make a mistake..."

"That's all! May victory be yours!" 

Old Book Volume 8
"War: All About Military Units" 

"Infantry advances on foot, defending against arrows with shields and heavy 
armor. However, this unit lacks mobility and is vulnerable to cavalry. With 
their great mobility, cavalry can overrun infantry, but their thin armor 
leaves them vulnerable to archer attack."

"Archers are formidable against the lightly-armored cavalry. However, their 
attacks are ineffective against infantry units, which are excellent at 
defending arrow attacks." 

"Combat ships transport a large number of infantry ready to transfer to 
enemy ships for hand-to-hand combat. However, because the soldies on deck 
are defenseless, combat ships are vulnerable to archer attack." 

"Ships specialized in ramming attacks on other ships are called "rams." 
With their thick armor, archer attacks do little damage, but their small 
crews make rams vulnerable to combat ships coming up alongside them." 

"Archer ships post a large number of archers on deck and specialize in 
long-range attacks. They have the advantage over combat ships but are rather 
defenseless against rams." 

"Some archer units or archer ships have the word "Rune" attached to their 
unit names. These units can perform powerful magic attacks, so they should 
be utilized whenever possible. However, keep in mind that they have a limited
amount of magic attacks."

"The strengths and weaknesses of a military unit depend greatly on the 
ability of its commander. Knowing how to form a great unit requires a lot of 
trial and error." 

Old Book Volume 9
"War: A Complete Tactical Guide" 

"A commander of an army must have the vision for much more than simply winning
battles. Ideally, he must not only keep damage to his troops to a minimum, but
also bring about a speedy victory."

"1. Advance Quickly 
The quicker the conclusion to warfare, the better. Loss of life can be held 
to a minimum, and many benefits may be reaped as well." 

"2. Lure the Enemy Away 
If complete destruction of the main enemy force is your goal, eliminate the 
enemies surrounding that main force. Identify as many of the enemy units 
that surround the main force as you can, lure them away one by one, and 
destroy them." 

"3. Don't Pursue the Enemy Too Far 
If you make too deep an incursion into enemy territory, enemy units might 
surround you and you'll be unable to retreat. Any unit, no matter how strong, 
is likely to get wiped out in the face of overwhelming firepower." 

"4. Destroy Enemiy Units Completely 
An enemy unit might sometimes possess valuable equipment or precious items. 
In order to obtain these, you must destroy that unit completely. These war 
trophies can help you in future battles, too." 

Old Book Volume 10
"Unite Magic"

"In the process of researching Rune magic, I discovered a powerful, advanced 
class of magic achieved through the simultaneous use of multiple Runes."

"Here is an outline of what I discovered. 
First of all, this phenomenon only occurs when the advanced forms of the 
five basic elemental Runes are used. These advanced-form Runes are the Rage, 
Thunder, Flowing, Cyclone and Mother Earth Runes." 

"Two magic users must each possess one of these five Runes, and they have to
 cast the same-level magic at the same time."

"Their magic interacts and produces a powerful effect. 
However, not just any two of these Runes will work. The combinations are 
actually quite limited." 

"Rage + Thunder: Flame Array 
Thunder + Flowing: Thunder God 
Flowing + Cyclone: Water Dragon 
Cyclone + Mother Earth: Fierce Wind Fang 
Mother Earth + Rage: Scorched Earth"

"Alas,I couldn't find any other combinations besides these five that produced 
Unite Magic... It should be obvious, but I would still like to add that the 
higher the level of magic the two magic users cast, the more powerful the Unite 
Magic will be. And this is just speculation, but I wonder if this same 
phenomenon is produced by combining the Dawn Rune and Twilight Rune..."

"If I somehow ever managed to get a hold of those two Runes, I'd love to test 
that theory!" 

Old Book Volume 11 
"Trading Trade Secrets" 

"1. Buy Low, Sell High!"

"This is the most basic of principles when it comes to trade. Do the 
opposite, and you'll lose out! Anyone who doesn't understand this basic 
principle has no business being in commerce!" 

"2. Do Your Legwork!"

"The prices of tradable items are completely different from town to town. 
Get those legs working! Find out for yourself which towns sell cheap and 
which buy high!"

"3. Believe Those Rumors!"

"You can trust that gossip you hear at trading posts. 
When the prices of tradable items change dramatically, that's your chance to 
make a big profit! Keep your ears open!" 

"4. Build Up Your Achievements!" 

"The better your performance in trade, the more profitable items you'll be 
allowed to sell! Even if the profit margin isn't very high at first, if you 
steadily plug away at selling daily essentials, your achievements will surely
be recognized!" 

"Now that you've taken your first steps toward becoming a great merchant, let
me leave you with these words: Every merchant should know not to rejoice too 
much over a profit or lament too much over a loss!"

Old Book Volume 12 
"The Feitas Dragon Cavalry" 

"Dragon horses are native to the southwest of Falena. Although they look 
fearsome, they are actually gentle and intelligent creatures."

"Due to these creatures' friendly, docile nature, those who lived nearby 
began to live in cooperation and harmony with the dragon horses, eventually
forming a communal society together." 

"This communal society was the origin of the Dragon Cavalry. At first, these
Dragon-Horse People were considered "barbaric nomads" too savage to submit 
to the Queen's control, and were persecuted just like Raftfleet. The Queendom
made it a priority to subjugate the Dragon-Horse People."

"With the great mobility of dragon horses as their weapon, however, the 
Dragon-Horse People would not easily nor quietly yield. They fiercely defended
their lands against the Queendom's incursions for years. At one time, the area 
around present-day Port Spinacks and southward was virtually their own 
independent territory, as the Queendom was unable to gain a foothold in the 

"But this antagonistic relationship underwent a sudden and dramatic shift, all
due to the founding of Nagarea. Nagarea was a violent theocracy, formed by 
integrating a group of small nations in the south. Wanting to further expand
its power, Nagarea sent an "armed missionary group" into Falena." 

"In reality, though, these "missionaries" were no more than an invading army. 
Suddenly faced with a common enemy, the Dragon-Horse People and the Queendom's 
Army fought alongside one another, with the partnership becoming closer as the 
conflict raged on."

"Dragon horses only lay their eggs in a single cave on the banks of the 
Feitas River. In cases where they've been forced to lay elsewhere, the eggs 
have gone dormant, mysteriously unable to hatch."

"Thus, if forced to flee elsewhere, the dragon horse population would be 
unable to sustain itself. According to the dogma of the Nagarist Order, dragon 
horses are evil and wicked creatures that must be "cleansed" from this world. 
If Nagarea were somehow able to invade the lands of the Dragon-Horse People, 
it would surely have meant the slaughter of the entire dragon horse 

"And so the Dragon-Horse People fought all the more desperately. The 
Commander of the Queen's Knights believed that the Dragon-Horse People were 
equal citizens of Falena." 

"He fiercely led the main force of the Queendom's Army in furious fighting. 
And they defended the dragon horse lair to the very end."

"It can be said that the most important consequence of this war was not the 
defeat of the Nagarist invasion, but the strong sense of solidarity that 
formed between the Queendom's Army and the Dragon-Horse People." 

"After the war, the Queen officially recognized the service of the 
Dragon-Horse People, and made the entire southwest area their territory. 
The Dragon-Horse People, too, felt deeply indebted to the Queendom's Army 
for saving them, and swore their loyalty to the Queendom of Falena." 

"They were organized into a military force that would come to the aid of 
the Queendom whenever it was in trouble, with dragon horses and swords at 
the ready. Thus, the Feitas Dragon Cavalry was born. However, early on, the 
power, justice, and might of the Dragon Cavalry would be greatly abused. The
Senators, constantly involved in vicious power struggles, were selfishly bent
on winning the Dragon Cavalry over to their own factions. This kind of 
intrigue and subterfuge was alien to the simple Dragon-Horse People."

"Unable to deal with the devious plots and stratagems typical of courtiers, 
they were often manipulated and used as little more than the Senators' pawns
and private soldiers."

"The Dragon Cavalry, tired of being used as pawns in a political game, 
decided to impose a strict rule upon themselves. 
They decided that their own priority should be to defend Falena's borders. 
They vowed to never let themselves get involved in Falena's internal 

"The Sun Palace, which had also been uncomfortable with the Senators' 
behaviour, officially gave its approval to this rule, too." 

"Since divorcing themselves from internal politics, the Dragon Cavalry has 
served as a high-profile border patrol against barbarian invaders, earning
them the grateful respect and trust of the Falenan citizenry." 

"During the Great Earthquake of 164 of the New Capital Calendar, the land 
route that connected Falena and Nagarea was destroyed beyond repair. 
Thus, the once-terrifying Nagarist threat has become far less serious." 

"However, today, with the ominous rise of Armes to the east, the Dragon 
Cavalry's importance to the Queendom of Falena remains as high as it ever 

Old Book Volume 13
"Regulations of the Dragon Cavalry"

"The Feitas Dragon Cavalry is governed by a strict set of regulations. 
These rules, and the regimented, disciplined behaviour they inspire in the
cavalry, are a source of great pride for Falena."

"But the vehemence with which they uphold these rules can make them appear 
to be a little pigheaded at times. The best example of this is their 
prohibition against women joining the Dragon Cavalry." 

"While it's true that women didn't ride dragon horses among the ancestors 
of the Dragon Cavalry in the dragon horse village, that was only a custom. 
It was never defined as a hard-and-fast rule."

"In fact, the Dragon Cavalry was simply following the conventions of the 
Queendom at the time." 

"Back then, membership in the Queen's Knights was restricted to men only, 
so the Dragon Cavalry simply followed that tradition."

"Later on, women were finally allowed to be appointed to the Queen's 
Knights. But the Dragon Cavalry, insistent on upholding their own rules 
and traditions, didn't follow their lead. Thus, women are excluded to 
this day." 

"However, rules shouldn't simply exist because of "tradition." The reason
for the existence of rules should always be considered and challenged. If
the times change, perhaps rules and regulations should, too."

3. Credits

-Thanks to Konami, for yet another excellent addition to the
Suikoden Series.

-Thanks to Gamefaqs and CJayC for providing posting of this
faqs and the boards at Gamefaqs.
(my home away from home)

-All of the posters at Gamefaqs, for which this guide is
intended to help. Most notably, those at the Suikoden 

-Thanks to my family for being so patient with me,
and my hobbies.

-My email should you wish to contact me about this
guide, is kooptsk@hotmail.com

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