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Guide and Walkthrough by EChang

Version: 2.10 | Updated: 02/18/2006
FAQ of the Month Winner: December 2005

   by Edward Chang (chang dot 459 at osu dot edu)
v2.1 (2-18-06)

Revision History
v2.1 2-18-06
   Minor corrections and revisions.
v2.0 (2-3-06)
   Major revisions based on information from Namco's Tales of the Abyss
   Official Complete Guide (ISBN 4-902372-09-6). Spellings of many names
   changed to conform to Complete Guide spellings.
v1.6 (1-13-06)
   More sidequests, finished up map for Abyssal Replica Facility. Realized
   that there are many 'official' spellings for dungeons/locations and
   so on in the in-game sound test, so I've changed the spellings
   present to such.
v1.5 (1-11-06)
   Added more subevents. More corrections. Changed all of the C. Core
   spellings to match the ones in my AD Skills/C. Cores FAQ. Main
   walkthrough fully revised; should be free of omissions now.
v1.40 (1-8-06)
   First half of walkthrough edited and revised.
v1.30 (12-30-05)
   Added a new minigames section (moved some from sidequests), revised
v1.20 (12-28-05)
   Expanded sidequests section, revised walkthrough, added more hi-ougi
   trigger conditions. 
v1.10 (12-27-05)
   Walkthrough revised with several treasures that I missed earlier.
   Added boss drops. Completed Nebilim subevent description.
v1.00 (12-26-05)
   Main walkthrough now complete.
v0.90 (12-25-05)
   More walkthrough, rearranged some sections.
v0.85 (12-24-05)
   More walkthrough, more revisions. Started subquests. Completed
   techniques list. 
v0.80 (12-22-05)
   Walkthrough continued. Added some missed items; thanks to MasterLL
   for pointing them out.
v0.75 (12-21-05)
   Further walkthrough. Changed the spelling "Krifort" -> "Qliphoth"
   as Qliphoth is a term from the Kabbalah (just like Sefirot). Some of
   the other cities are also drawn from the Kabbalah, but since they
   have the 'squiggly language' spellings (which I can't read...) I
   will leave them as such until I find out what the 'official'
   spellings are.
v0.70 (12-20-05)
   Completed up through Meggiora Plateau.
v0.65 (12-19-05)
   Walkthrough up through Daht completed.
v0.6 (12-18-05)
   More walkthrough completed.
v0.5 (12-15-05)
   First version. Basics complete, walkthrough started.

1. Introduction
2. Gameplay Basics
3. Walkthrough
4. Sidequests/Subevents
5. Minigames
6. Techniques List
7. Frequently Asked Questions/Tips
8. Credits


This is a Walkthrough and FAQ for the PS2 RPG, Tales of the Abyss. TotA
is the latest game in Namco's popular "Tales of" series. Created by
Team Symphonia, the makers of Tales of Symphonia, TotA could perhaps be
called the spiritual sequel to ToS (unlike Tales of Rebirth and Tales of
Legendia, which were both created by other teams within Tales Studio).
TotA has the distinction of being the '10th Anniversary Tales' game,
being released ten years to the day (December 15th) after the first Tales
of game, Tales of Phantasia for the Super Famicon.

This Walkthrough also summarizes the plot of the game as it goes along,
so that those of you who are playing who do not understand Japanese
fluently can get a rough idea of what is going on. With that said, that
also means that this Walkthrough WILL contain plot spoilers. Do not
read ahead of where you are in the game in this FAQ if you are not
willing to risk being spoiled. 

This FAQ makes use of SJIS encoding in order to display Japanese
characters. I included this feature so that if you do not know
Japanese, you can easily match up the characters on your TV screen
to the characters in this guide. You will need to have support for
viewing Japanese characters on your computer, however. Newer versions
of Windows should have it built in, though you may have to install some
new files from your Windows Install CD; otherwise, you'll either need to
get a program like NJStar Communicator, or you'll need to get 
Japanese character support for Internet Explorer and open this file 
in IE instead of Notepad/Wordpad.

The only website authorized to post this FAQ is www.gamefaqs.com. If
you see this document elsewhere, not only are they posting without my
permission, but they likely do not have the most current version of
this FAQ. Emails to me asking questions already answered in the FAQ,
even if the answers are not in the version you are reading, will be
deleted without response.


T means the triangle button; S means the square button

In Menus:
O - Accept
X - Cancel
S - Remove/Unequip, Discard (Items), Turn On/Off (Skills), Contents
T - Use (Skills), Cook
Start - Show status/descriptions
Select - Switch control mode (Manual, Semiauto, Auto)
L1/R1 - Switch party member/item category
L2/R2 - Change Page (Status), Assign Shortcut (Cooking)

On the Field/Dungeons:
O - Talk/Examine/Open/Enter
X - (when combined with direction) Walk (instead of run) 
S - Mieu Actions
T - Open the Camp Menu
Start - Toggle map/compass display
Select - Play skit
L1/R1 - Rotate character/Rotate Camera (Map)
R2 - Change Mieu Action
R3 - Show World Map

During Battle:
O - Normal Attack
X - Special Attack
S - Guard
T - Open the Battle Menu
L1 - Deny Item Use
R1 - Choose Target
L2 - Free Run
R2 - Engage Overlimit

Luke fone Fabre
Age: 17
Height: 171 cm
Weight: 68 kg
Voice Actor: Suzuki Chihiro
The only son of a noble family of the Kimuelasca Kingdom. Because of a
kidnapping incident while he was young, he's been shut up in his house
and has lived thus since. Because of the shock he's lost his memory
of being a child; with his family's wealth he has had all of life's
comforts, and is terribly selfish and ignorant of what the real world
is like. His only hobby is swordsmanship training, and though rough
he is quite skilled.

Tear Grants
Age: 16
Height: 162 cm
Weight: 50 kg
Voice Actress: Yukana
A soldier of the Lorelei Church, which presides over the Score. She is
a user of the Seventh Fonim. She lost her parents while sitll young,
and thereafter was raised to be a soldier. She is quiet and controlled
and can seem cold, but actually she loves cute things. With a certain
event as the reason, she joins Luke on his journey.

Jade Curtiss
Age: 35
Height: 186 cm
Weight: 74 kg
Voice Actor: Koyasu Takehito
An officer of the Markt Empire, his rank is colonel. He is an accomplished
Tone Magic user, and is also good with the spear. He usually is smiling and
one finds it hard to tell what he's thinking. Some even call him the right
hand man of the Markt Emperor Peony the 9th. On the other hand, he is
known as "Necromancer Jade" among the army corps and is feared by them.
During a mission aboard the armored ship Tartaros, he encounters Luke
and company.

Anise Tatlin
Age: 13
Height: 152 cm
Weight: 42 kg
Voice Actress: Momoi Haruko
Guardian of the Lorelei Church's highest official, the Doushi Ion.
A bright and cheerful little girl. As a doll master, she makes the
stuffed animal Tokunaga at her back gigantic and rides on him in
battle. She seeks to marry into money, and it seems that she's been
conspiring to become Luke's wife ever since meeting him...

Guy Cecil
Age: 21
Height: 184 cm
Weight: 79 kg
Voice Actor: Matsumoto Yasunori
A servant of the House of Fabre, originally hired to be Luke's babysitter,
he is now like a brother and best friend to Luke. He is a swordsman
specializing in fast attacks. He's not very good with women, but
oftentimes he'll say nice things to them and get in trouble...

Natalia Luzu Kimlasca Lanvaldear
Age: 18
Height: 168 cm
Weight: 53 kg
Voice Actress: Neya Michiko
Princess of the Kimuelasca Kingdom. She is sublime and proud, but at the
same time she thinks of her people often and grieves for them. An archer,
in times of trouble or danger she is a warrior with a strong will. She
is also Luke's fiancee, and often scolds him for not accepting the
responsibilities and positions of the nobility.

Age: ?
Height: ?
Weight: ?
Voice Actress: Maruyama Miki
A child of the Cheagle Race. The Cheagle Race is considered holy by the
Lorelei Church and usually lives clustered in the forests, but events
lead to Mieu's accompanying Luke and company on their journey. With
the Sorcery Ring around his waist, he can speak human language as well
as manipulate its Fon-power to shoot fire.

Van Grants
Age: 27
Height: 189 cm
Weight: 86 kg
Voice Actor: Nakata Jouji
Head Commander of the Lorelei Church's "Oracle Knights". He is Luke's
swordsmanship master and has taught him ever since Luke was young, so he
is an object of Luke's admiration. He is a warrior who is always calm
and collected on the outside but has a burning passion hidden in his
heart. He is also Tear's older brother.

Age: 14
Height: 166 cm
Weight: 58 kg
Voice Actress: Ootani Ikue
The 'Doushi', the highest official, of the Lorelei Church. He has the
ability to see the future through the Fuseki, but he is distressed
over the world being bound to its Score. Outwardly he is a calm,
kind young boy, but his heart is strong. To commoners he is a symbol of
world peace, and his efforts have calmed the dangerous power struggle
between the two large nations.

Senketsu no Asch ("Fresh Blood" Asch)
Age: 17
Height: 171 cm
Weight: 68 kg
One of the Rokujinshou, the commanders of the Lorelei Church's "Oracle
Knights". As leader of the special forces, he accepts a secret mission to
observe and interact behind the scenes with Luke and company's journey.
He fears noone, and is arrogant and self-righteous, but his skill with
a sword is first-class.

Madan no Regret ("Magic Bullet" Regret)
Age: ?
Height: 168 cm
Weight: ?
One of the Rokujinshou, the commanders of the Lorelei Church's "Oracle
Knights". She is a cool-headed commander who uses a pair of Tone Guns, 
and is also Tear's instructor.

Youjuu no Arietta ("Mysterious Beasts" Arietta)
Age: ?
Height: 148 cm
Weight: ?
One of the Rokujinshou, the commanders of the Lorelei Church's "Oracle
Knights". She's a timid girl who controls violent monsters and beasts. 
Formerly she was a Fonmaster Guardian.

Shinigami Dist ("Death God" Dist)
Age: ?
Height: 174 cm
Weight: ?
One of the Rokujinshou, the commanders of the Lorelei Church's "Oracle
Knights". He's a scholar of Fonemes who controls Tone Dolls. He calls
himself "Dist of the Rose". 

Reppuu no Sink ("The Gale" Sink)
Age: ?
Height: 166 cm
Weight: ?
One of the Rokujinshou, the commanders of the Lorelei Church's "Oracle
Knights". He's a masked martial artist who specializes in blinding fast
movements and attacks. He functions sort of as the planning officer for
the Rokujinshou.

Kurojishi no Largo ("Black Lion" Largo)
Age: ?
Height: 211 cm
Weight: ?
One of the Rokujinshou, the commanders of the Lorelei Church's "Oracle
Knights". A huge guy, he swings about a giant scythe with ease, and is
the leader of the Oracle Knights' shock troops.

Pressing T brings up the main menu. You can see your current party
and their stats here; at the bottom a display tells you your current
location, how much Gald you have, how long you've played, how many
battles you've fought in, and what your highest number combo is. The
menu options are as follows:
術・技 - Skills
装備 - Equip
アイテム - Item
バトルカスタム - Battle Custom
料理 - Cooking
ステータス - Status
ライブラリ - Library
システム - System

You can press right to highlight your characters. By doing so, pressing
T allows you to switch characters around. Pressing O once you have
obtained the S Flag will allow you to choose which character is
displayed on the maps. The circular graph next to each character
displays the effects of their equipped Capacity Cores and shows how 
much their stats have been affected by the C. Cores. (See below for more
info on the C. Cores).
SKILLS: Choosing this prompts you to select a character. If you select
a character currently controlled by a player, you'll be able to assign
skills to each of the directions. Pressing these directions combined
with the X button allows you to perform that skill in battle. If you
scroll down you'll find that you can also assign up to four shortcuts
that are activated by pushing the R stick in different directions.
Shortcuts can be set to other characters' skills, so you can easily
tell your other party members to do something with this function.
Press S to remove a skill from a slot; or, if you are looking at
a CPU-controlled characters skills, press S to turn the skill on or
off (that is, let the AI use the skill or not). Pressing T on a skill
will let you use the skill right away, which you'll use for healing
magic and so on. Pressing Select while on this screen allows you to
change between control modes. At first you have a choice between
Semi-Auto (controlled by a player; character will automatically run
up to the targeted enemy when told to attack) and Auto (controlled by
the AI). Once you receive the Technical Ring early in the game, you will
also be able to choose Manual (controlled by a player; all movement is
fully controlled by the plater).
EQUIP: This choice is pretty straightforward. Characters have four
slots for weapon, body armor, arms, and other (accessories). Choose
a slot and choose the equipment to put in its place. You'll see
how your stats change when you do so. Green numbers indicate
improvement, while red numbers indicate a decrease. Press S to remove 
a piece of equipment; press Start to see that piece of equipment's stats.
You can press T to change the order in which the equipment is sorted
in the list.
ITEM: Here you can arrange your items. At first you'll see tools;
by pressing L1/R1, you can switch between the subheadings of items
(represented by a row of icons in the upper right); they are tools,
weapons, armor, accessories, ingredients, and important items. Press
O to use an item (such as a gummy) right away; press S to throw
the item away.
BATTLE CUSTOM: This choice has several suboptions. AD Skill (AD スキル)
allows you to manage a characters Additional Skills (special things
the character can do, like backstepping or recovering from a knockdown).
You'll see a list of the AD Skills that character knows, and you can
read their descriptions. Pressing S, as with special skills, determines
whether to turn that skill on or off.
Capacity Core (C. コア) will let you equip new Capacity Cores onto
your characters. You'll be able to see the effects each Core has
before you equip them. Capacity Cores give your characters permanent
bonuses to the indicated stats when that character levels up. Off
to the left, the display shows the character's base stats+the total
number of bonus points earned from the Core so far. For instance, 
if Luke shows a physical defense score of 23+4, it means his natural
physical defense at his current level is 23, while he has gained a
total of four bonus points to physical defense with Capacity Cores.
Using Cores you can radically alter the stat improvement of your
characters, so assign them carefully. Like other menus, use O to
equip the Cores and S to unequip them.
Fonslot Chamber (FSチャンバー) allows you to assign special FS Chambers
to your skills. There are four kinds of Chamber: Red, Green, Yellow,
and Blue. Assigning them to your skills will grant special effects
that have a chance of activating in battle, such as increased damage,
decreased casting time, and so on. Each Chamber has 6 levels; at
max level, the Chamber effect always occurs. To increase levels,
simply use the skill the Chamber is bound to in battle continually.
Chamber Effects only occur when the appropriate Chamber is assigned
to that skill; also, if you should remove the Chamber from the skill
when the level is between say, level 2 and level 3, the Chamber will
return to level 2 when you reequip it, so be warned.
Another option under this submenu, Tactics (作戦), will allow you to
set the AI's behavior. Select the Tactics name (作戦名) to come up with
several predetermined AI settings. You can also press O to rename
a tactic (if you edit it to do something else, for instance. Along
the bottom you'll be able to adjust each minute detail of the chosen
Tactics. The options are Target (攻撃対象), TP Use (TP消費), 
Movement (移動), Item (アイテム), and Overlimit (OVL). The settings
under Target are Target Near Enemies, Target Far Enemies, Split Up,
Focus On Same Enemy, Target Enemies With Low HP, Target Enemies With
High HP, Assist Allies (attack enemies that are attacking allies
with low HP), Attack Flying Enemies, and Attack Casters. Under TP Use
you can choose between five settings that will basically preserve
0%, 25%, 50%, 75%, and 100% of your TP (in other words, if you choose
the last option the AI will not use ANY skills, because it will be
conserving all of your TP). Movement determines the characters'
general behavior. Luke has simply Fight Normally, Protect Yourself
(which will have him stand still and just guard), and Only Use
Skills. Tear has these three as well as Use Mostly Skills, Use
Mostly Spells, Prioritize Healing, and Prioritize Support. Item Use
determines when the AI will try to use items. The first option is
not to use items at all; the second is to use at low HP, the third
is low TP, the fourth is when inflicted with a status effect, and
fifth permits any use necessary. Finally, Overlimit determines
when the character will use Overlimit. The options are to Use
Aggressively, Use When Near Enemies, Use When Far From Enemies, Use
When In Trouble, and Don't Use.
COOKING: Allows you to cook food. Cooking will restore your party's HP/
TP and/or do other benefits. Here you'll need to select who actually
does the cooking (調理者) and then choose the recipe from the 
menu (メニュー). You can also press down to assign four recipe
shortcuts for on-the-fly cooking (performed at the end of a battle by
pressing a direction and S). Press T to actually perform
the recipe, if you have the requisite ingredients, of course. Each
recipe has required ingredients (必須食材). As you perform recipes
with a character, that character's proficiency in that recipe will
increase, and eventually they will be able to add additional ingredients
(追加食材) to the recipe. Using these additional ingredients
enhances the effectiveness of the recipe.
STATUS: Here you'll see a rundown of your characters' stats. You'll
the character's name and current title; by pressing O you can change
the title to any you've obtained for that character. Titles do not
grant stat bonuses on level up like they did in previous Tales (this
is now handled by Capacity Cores), but some Titles DO have special
effects, or can change your character's costume. You'll also
see the character's Level, HP, Experience, TP, how many Exp needed
til the next level, and how full the Overlimit gauge is. Below that
is a listing of the character's physical attack, physical defense,
magic attack, magic defense, agility (which affects movement speed
and critical chance in battle), and growth points. Press R2
to go to the second page which will show the character's equipment,
attack/resisted elements if any, and their current Luck score.
LIBRARY: Allows you to read different books you have. The Summary
(あらすじ) allows you to read up on what's happened so far in the plot
in case you forget. Throughout your journey you'll also receive a
world map (ワールドマップ), Collector's Book (コレクターブック), and 
Character Book (キャラクターブック).
SYSTEM: Do various system things. Save (セーブ) only appears if you're 
on a save spot or the world map. The other options are Load (ロード), 
Config (コンフィグ), and Record (レコード).
Config lets you adjust a variety of options: Message Speed (the
lower the number the faster), Battle Rank (Normal/Hard, and newer
difficulties as you fulfill certain conditions), Controller
Vibration (On/Off), Key Customize (lets you assign the controls for
battle), Sound (lets you adjust Stereo/Mono and individual volumes
for BGM, sound effects, and voice), Battle Confirm (when on, this
makes it so that the camera momentarily shows the enemies before
the battle actually begins), Battle Dynamic Camera (allows auto-
panning/zooming of the camera), Battle Voice (On/Off), Place
Display (when on, shows the names of inns/weapon shops etc. when
you approach them in towns), Event Voice (On/Off), Chat Title
(On/Off), Chat Subtitles (On/Off), and finally Screen Adjust. 
Record allows you to see various things you've done; it shows you your 
highest playtime, highest Gald value, Gald usage, how many skits 
you've seen, how many times you've saved, how many times you've beaten 
the game, the average length of your battles, the number of encounters 
you've had, the number of times you've ran away, the largest hit combo 
you've done, the most damage you've done in one combo, the most grade 
you've earned in one battle, your character usage percentage, your best 
battle time, the amount of consecutive time you've taken no damage, and
total damage performed and received during one playthrough.

Exploration in the game takes place in two kinds of places, the
field map, and towns/dungeons. On the field map you'll be able to roam
around in 3D; a map and compass will guide your way. Simply use the
left stick to move as desired. As you move around enemies may appear
near you and try to attack you. If you touch an enemy symbol, you'll
enter battle. When you find a town or dungeon area, press O while
near it to enter. You can save at any time while you are on the field
map. You can also press R3 to bring up a bigger map. You can also press
L1/R1 to rotate the map. 
In towns/dungeons you won't have your compass or map, so don't get lost.
You also won't be able to rotate the map, and you won't be able to save
except on save points. You can see monsters from far away here; again,
touching them leads to a battle. Press O to talk to people or examine
something or open something (i.e. doors and treasure chests). Also, 
some objects can be moved by holding down O and moving around while next
to them. In dungeons, S will allow you to use Mieu Actions. At first,
Mieu will know how to shoot fire; you can shoot fire to burn down
obstacles in your path, and so on. As the story progresses, Mieu will
learn additional Mieu actions. Hold down R2 and the Mieu Action indicator
will appear on the screen; by pressing left/right, you can change what
sort of action Mieu will perform when you press S. Use these wisely
to overcome obstacles in your path.
In towns and certain locations, you will be able to utilize Inns and
Shops. Using Inns is as simple as talking to the Innkeeper and agreeing
to pay a certain amount of Gald. To shop, simply press left/right on
each item to determine how many of each item you want to buy; then
press O to confirm your selections and buy the items you've selected,
or press X to cancel.

Like all Tales of games, battles in Tales of the Abyss are all in real
time and ridiculously fun. The basic controls are no different from
most other Tales games. Pushing the left stick left and right moves
you away and towards your current target. Up jumps (S+up in Semi-Auto).
Once you've learned the "Free Run" AD Skill, you can hold down L2 to
move your character around the battlefield freely.
O is the basic attack button. Using it in combination with the stick 
gives you different attacks; O alone is a slash, towards+O is an antiair 
slash, up+O is an upwards thrust, and down+O gives you a circular attack. 
You can chain up to three basic attacks together at a time.
Defense is done simply by holding down square. Defending will
significantly decrease the amount of damage you take as well as prevent
you from being stunned. As your character learns additional AD skills,
you can perform different defensive actions. Back+S allows you to
perform a backdash. Forward+S allows you to perform an advancing guard.
Down+S allows you to perform a magic guard. Finally, pressing S while
being blown into the air allows you to recover and land on your feet.
X is the special attacks button. Using it, you can perform each
characters' special attacks. This takes TP to perform. In the menu,
you'll be able to assign different special attacks to different
combinations of a direction+X. You can combo your normal attacks into
special attacks; for instance, three normal attacks into a special
attack. You can also combo special attacks into ougi, and ougi into
elemental attacks (more on these below). As your characters gain 
levels, they will learn new special attacks and ougis. Spellcasting
is a little different. Magic takes a long time to perform, and can be
interrupted if your character is hit. However, magic is powerful and
cannot be blocked normally. While spellcasting, you can press S to
cancel the casting. If you hold down X, you can put the cast spell
in reserve such that it will not actually activate until you release
Press the T button during battle to bring up the main battle menu.
Here you can choose between Skills, Tactics, Equip (all of these
are the same as the main menu option), Items (you can only see the
Usable Items here), and Run. While this menu is up, press L1 to
change your party's tactics to any tactics you have custom-made
in the Tactics menu. Press Start to change the display order of the
characters (this allows you to change which character you are
controlling mid-battle). Press Select to change between control
modes for that character. When you use an Item or try to escape,
a gauge will show up on the screen that slowly empties. For items,
you cannot use another item until the gauge is completely empty. For
escaping, you will only escape successfully once the gauge is empty.
After you have learned the AD Skill Overlimit, you will begin to
gain Overlimit Gauge (the green gauge) when you inflict or receive
damage. Once this gauge is full, you can activate Overlimit at any
time by pressing R2. During Overlimit, for a certain amount of time
any damage you take will be automatically decreased, and you will
not stagger. Also, by fulfilling certain other conditions, you will
be able to perform hi-ougis.
In TotA, based on the AI settings you've assigned in Tactics, your
AI-controlled characters may request to use an item if their HP/TP
get low and so on. You will receive a notice that the party member
is requesting to use an item; after awhile, if you do nothing, that
character will then use that item. However, if you think the character
doesn't need it or doesn't deserve it or whatever, you can press L1
to deny their request.
The Field of Fonim system is new to TotA. There are six Fonims (
basically elements) in TotA: wind, fire, earth, water, light, and
dark. Enemies can be strong or weak versus certain Fonims and thus
take more or less damage from elemental attacks. You can see
what the enemy's elemental strengths/weaknesses are by using
Spectacles. Also, whenever you perform an elemental attack it
creates a Field of Fonim (FOF) temporarily in that area. FOFs start
out colorless and have no effect; however, as you continue using
skills of the same Fonim, you can create a colored FOF on the
battlefield (wind is green, fire is red, earth is yellow, water is
blue, light is gold, and dark is purple). If you perform certain
special moves atop the appropriately colored FOF, an "FOF Change"
will occur and your move will become a special Elemental Attack.
For instance, if Luke tries to perform Sougazan inside a green
FOF, it will FOF Change into the Shuusou Raizan elemental attack.
There are many status effects that can be inflicted on your party
members or enemies during battle. Poison (your character turns
green) causes the character to slowly lose health. Paralysis
(little lightning bolts) freezes your character and prevents most
actions. Petrify (character turns gray) causes your character to
be able to do absolutely nothing and counts as dead for purposes
of game over. Weakness (a green cross appears) causes the character's 
max HP to be halved. Sickness (a red cross appears) causes it such
that your character does not regain health even with healing magic
or items. Seal (a red X) means your character is unable to use
skills. Weighted (a blue figure) means that your character can 
only move at half speed. Auto-Revive (a feather) means that your
character will revive automatically if killed. Finally, a sword,
shield, staff, and parchment indicates that your characters physical
attack, physical defense, magic defense, or casting speed are
temporarily increased.
After you have defeated all of the enemies, you'll see the battle
summary screen. Here you'll see a rundown of the experience and
gald gained, how long the battle took, and so on. You will receive
bonus experience depending on how long your combos were. You will
also receive Grade; this Grade can be used when starting a New Game+
to purchase various special options. On this screen you can do two
more things. If you have set up shortcuts in cooking, you can press
the directional pad to select a recipe and then press S to cook that
recipe straight from this screen. If you press triangle, you will be
taken to a more complete summary screen which shows you exactly
how much experience each character gained, what skills they've
learned (if any), and so on.


(this story is taken from the manual)
The planet Ordrant is composed of a material known as Fonim. When
mankind discovered a new kind of Fonim, it brought great chaos upon
them. The reason was that using the Seventh Fonim, it became possible
to know the future.
The war that began around the Seventh Fonim scorched the earth and
eventually let loose a poison called the "Shouki" that consumed
the world. At this point, the Fonimar skilled at seeing the future,
Yulia, appeared. Yulia prophesied a method to seal the Shouki as well
as several thousand years of the future. With her guidance, mankind
was able to seal the Shouki deep into the earth.
More than 2000 years later...
The world is now under the yoke of the Score (prophecy). Mankind believes
in the "Unprecedented Prosperity" promised by Yulia's Score,
and in order to not stray from the path to that prosperity they seek
to follow the Score as presided over by Yulia's Lorelei Church.
Following the Score's guidance became a virtue.
There is a young man that Yulia's Score said was important for the
"Unprecedented Prosperity". His name is Luke fone Fabre. As a young
man who is in line for the throne of the Kimlasca Lanvaldear Kingdom,
he was kidnapped by the opposing Markt Empire while young, and has
since then been kept locked up in his own house for his safety.
He still doesn't realize that a great danger is approaching him...

The game begins with a nice anime movie. A mysterious figure, possibly
Yulia, is flying through space as she recites a prophecy; In ND 2000, the 
one who inherits the power of Lorelei will be one born in Kimlasca, he 
will be one close to the nobility, with red hair. He will be named the 
Sacred Flame's Light. He will bring prosperity to Kimlasca Lanvaldear.
In ND 2002, one who grasps glory will destroy his own birthplace. He will
be named Hodo. Afterwords, the hostility between Kimlasca and 
Markt will continue for another turning of the seasons.
We see a young woman standing in front of a glowing circle of light. She
says that it will soon begin; she steps into the circle of light and

Treasures: 100 Gald, Apple Gummy, Lemon Gummy
A caption tells you that you are in the city of 'Bachicul' (the official
guide spells it as 'Vaticle', however...) in the Kimlasca
Lanvaldear Kingdom, with the date being Rem of Rem Decan, the 23rd day.
We get a shot of our hero Luke, staring out of his window, bored. After
awhile you'll be free to control Luke as he wanders around his house.
As Luke leaves, he suddenly clutches his head and starts hearing
something. He wonders if he was just imagining it. Head outside and
go over to the right wing of the house. The maid will tell you that
there is a guest waiting in the hall. Head down and you'll see your
first save point in the next room. Talk to the servant there and he'll
tell you that Van Grantz of the Lorelei Church has come to visit. He's
also apparently Luke's teacher. Luke seems surprised, as it isn't
a normally scheduled visit. The servant tells him that Van will call
for him later, so he should just wait in his room. On your way out,
the servant will add a warning to Luke not to talk to the gardener
Pear, because he's so much lower in rank than he is... Incidentally
the guard in this room will remind Luke that he's been forbidden from
leaving the house. Upon leaving the room you'll be prompted to press
Select to view your first skit, where Luke expresses just how bored he
is with his daily life.
Head back to Luke's room. When he reenters, he hears a strange voice
telling him to carry on his soul and respond to his voice. It seems
that this has been happening quite often. Guy shows up, asking if that's
the case. Luke says he feels better again. Guy mentions that it's
been almost 7 years since the Markt Empire tried to kidnap him, and that
seems to be when the headaches/voices started as well. But he tells
him not to worry, and asks Luke what he wants to do today. Luke tells
him that Master Van is visiting, unexpectedly. Just then a knock comes
on the door; it's one of the servants. Guy hurries out the window; seems
like he's not supposed to be visiting Luke like this. The maid tells
Luke that his father is calling for him in the audience room. You'll
be able to go over to the left side of the mansion now. If you head
up you'll be in Luke's parents' room. Open the cabinet here to find
100 Gald. If you go back to the right hallway and up, you can find Guy's
room off to the left. He has an Apple Gummy in his cabinet. There is 
also a Lemon Gummy in the room next to his. Now head down to the audience 
Luke's parents are here, along with Van. Luke excitedly asks him if he's
here for training today. Van tells him that he'll do so later, but first
there is something they need to discuss. Luke's father tells him that
tomorrow Van will be sent back to Daht. Van explains that as the
Head Commander of the Oracle Knights, his main job is to protect
the Doushi, Ion. Luke's mother explains that the Doushi is the highest
ranking official in the Lorelei Church. It turns out that because of
the Doushi's efforts, Markt and Kimlasca Lanvaldear are currently
at peace. Van adds that if the previous Doushi, Evenos, could be called
the ender of the Hodo War, the current Doushi is the symbol of the
peace of the present day. Luke's father then adds that it seems that
Ion has gone missing. Therefore Van has to return to look for him.
Luke asks angrily who's going to help him train if Van leaves. Van
tells him he'll send a subordinate while he's away. But Luke tells
him that he wants Van there. Quite selfish, isn't he...
Luke's mother mentions that Luke has lost his childhood memory as a
result of the old kidnapping incident, and that they should be nicer
to Luke. But Luke's father tells her that she's too easy on him. Van
however adds that locking up Luke in the house all day every day is
not good for him. Luke grumbles about the arrangement; Luke's mother
tells him that her brother (the king, apparently) would feel that
he's safer this way, and that he'll be free to go in three years... Van
tells him to cheer up, and that they'll train extra hard today to make
You can go right and into the hall with the save point to save if you
wish. Now enter the central garden. Guy and Van are talking; Van talks
about leaving everything in Guy's hands, but as Luke approaches they
change the subject. Suddenly Luke's hearing goes funny again. Off in the
hall, the guards have all suddenly fallen asleep, and somebody enters
the mansion...
Van asks for Luke's attention; it's time to train. He'll teach you
the basics of the battle system. You can review those above. After
training Luke and Van hear the singing from before. Van clutches his
head; he seems to recognize the voice. Luke too is frozen and can't
move. The gardener Pear recognizes it as a Fuka (Tone Song), a song 
with magical powers. He says that a Seventh Fonimar (a user of the 
Seventh Fonim)must be in the mansion. Guy too can't do anything, he 
seems to be falling asleep as well. The woman from before suddenly 
shows up; she calls Van 'Vandesdelca' and a traitor and tells him to 
prepare himself, then attacks. Van recognizes her as Tear. Luke asks her 
what the hell she is, and suddenly starts glowing. Van tells him to stop. 
Tear blocks his attack, and again Luke hears the voice from before; 
this time it says that Lorelei's will will be done. Tear asks if it's 
the Seventh Fonim. A large explosion envelops the two, and they suddenly
disappear. Van says that the Seventh Fonim must have reacted between
the two...

Treasures: Apple Gummy, Orange Gummy, 300 Gald, Life Bottle, Mantle,
400 Gald
Luke awakes, being prompted by Tear. The two seem to have been blown
off to a faraway place. Luke remembers that Tear attacked Van, and
gets angry, but he seems to have been injured in the trip. Luke asks
what happened, and who she is. Tear introduces herself, and says that
there must have been a 'Choushindou' between the two. She explains
that it's a resonance phenomenon, and that Luke must be a Seventh
Fonimar as well. She says that it's no wonder the royal family had
him hidden away. But Luke says he doesn't understand a word she's
saying. Tear says that she'll explain later, and that it would be
a waste of time to stand around chatting. She says that she'll
escort Luke back to Vaticle. Luke wonders how they'll even get there;
Tear says that they can follow the shoreline of the ocean to get
where they need to go. If they can find a main road, they can surely
find transportation back. She'll join your party here; off you go!
As you head out you'll hear a rustling... it's a monster. Time for
Luke's first real fight! Poor Luke...
Dispatch the boar; it should be quite easy. Tear explains that if
you come into contact with the monsters running around, you'll have
to fight them. There's a save point close by, so make use of it and
press onwards. Head down and then left at the forks to find treasure
chests with an Apple and an Orange Gummy. Now follow the riverbank
down to the next screen.
Head down the ridge to see an event. Seems like there's a lot of
monsters around. You'll be attacked by two monsters at once. Tear
will teach you how to change targets. You can target by holding
down R1 and using the directional stick, or you can autotarget the
closest enemy by just tapping R1. After the battle, head right.
You'll find two treasure chests with 300 Gald and a Life Bottle.
Now go to the left.
As the path curves right again, head up a hard-to-see path to
find a treasure chest with a Mantle in it. Continue on and Tear
will mention that the exit is close. Somebody approaches and asks
fearfully if you're the Shikkoku no Tsubasa. As should be familiar
to Tales veterans, they're a group of 3 good-for-nothings... The
man introduces himself. He's the driver of a stagecoach who's looking
for water in the area. Tear asks if his stagecoach will go to the
capital. The driver says that it'll be 12,000 Gald per person
to go to the capital... Tear says it's quite expensive, but to
Luke that sum seems like nothing at all. He says his father will
pay when they reach their destination, but the driver says that
he needs payment up front. Tear offers him some sort of jewel
instead, and he finally agrees. Use the save point and grab the
400 Gald behind it, then talk to the man to leave (first option).
After awhile, some explosions disrupt the coach's journey. They
see another coach being chased by a large battleship of some kind.
The coach driver says that the army is chasing a band of thieves.
A voice over a loudspeaker tells the coach to draw outside or else
they'll get drawn in.
On the battleship, a soldier tells his commander that the enemy
has crossed the Rotelrow Bridge and has set up explosives on it.
Another soldier confirms the starting of a FonSlot. The enemy
activates some sort of magic based on the Fifth Fonim and explodes
the bridge. The commander tells the Tartaros (the ship) to stop
and to put up Tone Magic Shields.
Luke is amazed at the display. The driver exclaims that that is
the newest Land Battleship of the Markt Empire, the Tartaros.
Luke wonders what the Markt Empire is doing here. The driver says
it's obvious; there have been plenty of rumors that Kimlasca has been
plotting to start the war again, so the patrols around the area are
tight. Tear asks if they're not in Kimlasca, and the driver says
of course not; they're in the Rugnika Plains in the western part of
the Markt Empire. The coach isn't headed to Vaticle after all; it's
headed to the capital of the Markt Empire, Grand Cokuma. The driver asks
them if they're from Kimlasca; Tear quickly says that no, they just
had some business in Vaticle. The driver says that if that was the
case, instead of crossing the bridge they should have gone south
along the road there. But the bridge has been destroyed now... the
driver adds that he's headed east to Angave, and then going to
Grand Cokuma, and asks the pair what they want to do. Tear suggests that
the two think of an alternate way to get back once they've reached
Angave. Here you'll get a choice; you can choose to have the driver
take you to Angave (first choice) or walk there yourself. I chose
the second option myself; the driver tells you Angave is to the East,
and you'll be dumped to the World Map.
Head eastwards and you'll come across a bridge. Right before it, you'll
get an event. Luke will say how hungry he is; Tear says she'll cook
something. She makes some Onigiri, which Luke finds overly simple...
here you'll get an option to learn more about cooking. Or pick the
second choice to proceed on.
Cross the bridge. Once you come to the fork, the sign tells you to
head north in order to reach Angave. Follow the road north and
you'll soon reach the town.

ANGAVE エンゲーブ
Treasures: Life Bottle
Upon entering, Tear asks one of the villagers how they can get to
Kimlasca from here. The villager tells them that with the bridge
down, they'll have to go through the Kaitoor Checkpoint. Without a
pass, they won't be able to get through. Luke says it won't be a
problem; he can just say that he's the son of Duke Fabre. Time to
look around the village.
There's a commotion in front of the inn to your immediate left for
now, so you can't do anything here yet. Head up towards the market
area. Luke grabs an apple and starts eating it without even paying.
Back at the mansion everything was on credit... he sure is ignorant
about the real world. Tear reluctantly agrees to teach him how to
shop, wondering to herself if all the nobles are like this...
You can buy ingredients from the people around here. If you go into
the house behind the man ringing the bell (from behind), you'll
find a treasure chest with a Life Bottle. Head left to cross a bridge
into another part of town.
In the house over to the far left, talk to the cooking mother. She's
making pasta, but she needs some miso. Agree to get it for her (first
option). The mother will tell you to visit the house with the
waterwheel for it. Go over there and talk to the old lady by the
door to get the miso. Luke's pretty rude, so Tear has to do the
Return to the cooking mother and she'll teach you how to make Pasta
in return. She'll also give you some ingredients. Return to the
first screen in front of the Inn again. A man named Kelly will come
out and say that the food in storage has all been stolen. The
villagers are distressed, but Luke exclaims that they're all being
silly; they can just buy more food if the food's been stolen. He
really is an idiot, isn't he? Meanwhile the shopkeep that Luke
took the apple from shows up and yells at him. The other villagers
misunderstand and accuse the pair of stealing all of the food in
storage as well. Tear wonders to herself whether it would be better
for Luke in the end to get captured like this...
Luke gets escorted over to a woman named Rose, who seems to be
the village leader of sorts. She tells them that she has a guest
from the army. It turns out to be the commander of the Tartaros.
The villagers accuse Luke of being the food thief. Rose tells them
all to calm down. The commander introduces himself as Colonel
Jade Curtiss of the Markt Empire's Third Unit. Luke is about to
introduce himself as well, but Tear stops him. She reminds him
that they're in enemy territory, and boldly announcing that he's
the son of Duke Fabre wouldn't be a good idea... especially
because it seems that Luke's father was involved in the war, and
there were a lot of people in Markt who were killed because of him.
She then tells Jade that they were on their way to Cassadonia, but
ended up in Angave by mistake. Jade realizes that they were the ones
riding the carriage that the Tartaros passed earlier. He tells Rose
and the others that they chased the Shikkoku no Tsubasa to Kimlasca
earlier, and that he believes Tear and Luke when they say they
aren't them.
Another voice adds that they don't seem to be food thieves either.
Jade addresses the voice as Ion-sama. Ion says that he had gone
to investigate the food storage room, and found something in the
corner. Rose exclaims that it's a hair from a Cheagle, a race of creatures
considered holy by the Lorelei Church. With that, the thievery incident
seems to have been resolved.
Outside, Tear wonders why Ion is there in Angave. Luke exclaims that he
heard that Ion had gone missing, and that is why Van had been recalled.
Tear says she hadn't heard that, and it didn't seem as if he had been
kidnapped. Luke says he'll go and ask, but Tear says not to interrupt;
they'll ask tomorrow.
Go back to the Inn. Inside you'll run into a cheerful (or maybe hyper
is a better word) little girl. She's asking if anybody's seen a quiet
boy a little taller than her. Seems she's looking for Ion. Tear tells
her that Ion was over at Rose's house. Luke asks her what Ion's doing
here. The little girl expresses shock that a rumor that Ion had gone
missing is going around, and exclaims that she needs to let him know.
She runs off without explaining anything. Tear says that the girl
seemed like a Fonmaster Guardian, meaning that whatever Ion is doing
it seems to be with the Lorelei Church's full backing. She explains
that the Fonmaster Guardians are a unit of the Oracle Knights that
are Ion's personal guards.
You can buy equipment and items from the man with the spear in the inn,
though things are probably a little pricey for you right now... Talk
to Kelly and he'll let you stay at the Inn for free for the night,
in exchange for earlier.
Luke's still mad at being called a thief, while Tear tries to plan out
their journey. Luke asks her about Cheagles. Tear says that they
are creatures that live in the forests of the Eastern Lugnika
Plain. She says that they've become symbols of the Lorelei Church,
sort of like its founder, Yulia. Luke suddenly says that he's going
to the forest, which is just north, in the morning. Seems like he
wants to find proof that the Cheagles were the culprits, not him.
Tear sighs, but doesn't protest.
In the morning the pair prepares to head out to find the Cheagles.
Go and talk to the apple-seller. He'll ask a favor (choose the first
option to listen to him). He'll say that the Cheagle's also stole a
little box of his, and asks them to see if they can find it. With
that out of the way, leave town and head north to your next
destination. You'll see a big tree marking the entrance.

Treasures: Apple Gummy, Secret Box, Orange Gummy x2, 500 Gald, 
Spectacles, Life Bottle, Cutlass
Upon entering, Luke and Tear find Ion being attacked by monsters. He
seems to be in trouble, but he raises his hand, causing a bright light,
and when it disappears the monsters are all gone. Ion collapses. Luke
asks him if he's okay; Ion says that he is, he just went a little
overboard using Daht-type Tone Magic. Luke reminds him that they've
already met; Ion mentions that Luke's name in the ancient Espania
language means 'Holy Flame of Light'. Tear also fully introduces
herself as a member of the Oracle Knights, in Mose's Information
Division, First Unit, Tear Grants. Ion recognizes that she must be
Van's sister. Luke then asks what all the talk about killing Van earlier
was about. Tear gets a title here. She refuses to explain at this
point, however.
The trio spots a Cheagle walking by. Luke forgets all about what
they were talking about and begins running after it. Ion asks Tear
if he can't help, but Tear says that involves her hometown, and that
she doesn't want to involve Luke or Ion.
Go up at the fork; you'll find a treasure chest that contains the
small box the apple seller was looking for earlier. Return to the fork;
head right and then down, following the path around to find an Apple
Gummy. Then go straight up (you can't go right just yet).
On the next screen Luke gets angry, saying the Cheagle got away cause
the others were too slow. Ion says that it's okay; they'll soon find
where the Cheagles are living if they continue on the path. Luke
asks him how he knows, and Ion admits that he looked into the matter
a bit. Cheagles are quite intelligent and gentle creatures, and
the fact that they would steal human food is strange. Thus he wants
to investigate. Since he's going to the same place, Luke tells him
to tag along. Tear protests, but Luke says they can't just leave him
alone; he'll just come back to the forest by himself. Luke also tells
him not to use the magic from earlier, since it tires him out; they'll
handle the fighting. Ion is very grateful for the help, which somehow
embarrasses Luke. Continue on the path to the next screen.
The party sees another Cheagle. It says something unintelligible to 
the party. Tear finds it enormously cute, but it runs off. Poor Tear.
Continue on to stand in front of the tree. You'll see some fallen 
apples on the groud; investigate them with O. Ion mentions that they're
marked as coming from Angave. Tear says that she feels a monster's
presence coming from within the tree. Ion says that is how the Cheagles
live, and walks in ignoring Tear's warning.
Inside the party finds a whole mass of Cheagles blocking the path. Ion
asks them to step aside; Luke wonders if they even understand human
speech. Ion says that legend has it that the founder of the Church,
Yulia Jue, was able to make a contract with the Cheagles, so it
should theoretically be possible.
An older Cheagle tells the Cheagles something, and they part. Then
it asks them in human speech if they are related to Yulia Jue. He
explains that the ring he holds gives him the power to speak human
speech. Ion introduces himself. He asks them why the Cheagles have
been stealing the food from Angave. The elder tells him that it's
necessary for their preservation. He says that in the north, one
of them started a fire. Because of that, the "Ligers" that lived there
have moved to the forest. If the Cheagles do not provide food, 
they will be eaten by the Ligers.
Luke doesn't care, all he wants is to prove to the villagers that it
was the Cheagles who stole the food; Tear says that if they take
the Cheagles to Angave like he wants to, the Liger may just end up
attacking Angave. Luke again says he doesn't care what happens to
the village. Not a very likable guy Luke is, huh.
Ion says that they must negotiate with the Ligers. Luke asks if they
can talk with the Ligers too; Ion says that they probably can't, but if
they take one of the Cheagles with them to translate. The elder says
he will offer the ring for translation purposes. One of the Cheagles
steps forth; the elder says that the child was the one who started the
fire in the north.
The small Cheagle introduces himself as Mieu. Luke immediately says
that something about him annoys him, prompting Mieu to apologize
profusely. At this point you'll receive the Sorcery Ring. If you
talk to the elder, you can rest for free. There's also a save point
off to the left.
Leave the tree. Mieu demonstrates the ability to shoot fire. Normally
a Cheagle his age shouldn't be able to, but with the Sorcery Ring
he's able to. Ion mentions that the ring must be a kind of Capacity
Core, a device that heightens the power of Tone Magic. Luke finds
it interesting, and tells Mieu (calling him 'pig monkey', which Tear
finds totally rude, of course) to shoot fire whenever he tells him to.
Using the fire you can destroy obstacles and freeze enemies and so
Go around the tree and back, following the path to the next screen.
Here take the fork to the right to find an Orange Gummy and to the
left for 500 Gald. Return all the way back to the screen before
the tree.
To the right Mieu says that the Ligers live across the river. Luke
complains that there's no bridge; Ion says they'll just have to walk,
but Luke of course selfishly says that he doesn't want to get
himself wet. Tear says they'll just leave him there, and that people
who care about their shoes and pants getting dirty are just dead
weight on the team. Luke grumbles, but then comes up with an idea.
He tells Mieu to shoot the tree across the river. Do so and the
tree will fall over, making a bridge. But before crossing the
bridge, head down again another screen and this time go right.
There'll be some brush blocking your way that you can clear out with
the Mieu Fire. On the other side is a chest holding a special item,
the S Flag. This lets you make somebody other than Luke your
onscreen character while running around the map. Woohoo!
Back to the log bridge. Cross it and proceed right to the next
screen. Luke asks Ion how he learned the powerful magic he used
earlier, and if he'd be able to learn something like that. Ion
begins to explain, but Luke tells him not to worry about the
details; he just wants to know if there's any way he can get stronger
fast. Tear's getting tired of Luke's antics already, but Ion says
there is a way to do it; he asks Luke what kind of Capacity Core
he's using. Luke of course doesn't know about it. Ion gives Luke
a Capacity Core. He explains that it works like an accessory,
and that it raises ones abilities. Luke asks excitedly if he'll be
able to do the strong magic Ion did earlier, but Ion explains that
only the Doushi of the Lorelei Church are able to use Daht-type
Tone Magic. Luke's disappointed, but Tear says that there are
special abilities that can be learned by the use of a Capacity Core.
At this point, you can start using the C. Core option in the main
Head on and go up. Once again burn the tree down to make a bridge.
Go left at the fork for a Spectacles. Going up, you'll see the entrance
to the Liger lair. One of them wil attack you as soon as you enter.
At the end of the path, burn the vines holding the treasure chest
so it drops down. Follow the slope down; on the left you'll find an
Orange Gummy. Over to the right, Tear spots a greenish save-point.
She explains that it's a save point that also functions as a healing
point. Awesome! Pick up the treasure chest you made drop earlier
(a Life Bottle). Head into the back. Mieu tries to communicate with
the Liger Queen, but she tells them not to draw close. Her eggs are
about to hatch, but Ion says that if the eggs hatch, the young will
attack the town, since Liger young hunt humans. The party tries to ask
the Liger Queen to move away from town, but she doesn't want to. You 
guessed it; it's time for your first boss fight.

BOSS: Liger Queen
HP: 3400
Strong Against Earth, Wind
Drops: Life Bottle, Sage
After you inflict some damage, Luke complains that they aren't doing
any damage at all. A voice suddenly tells them that he'll help out -
it's Jade! He'll join your party. He's ridiculously powerful right now,
so you should have no problem with finishing the Liger Queen off.

After the battle, Jade calls Anise over and tells her something. Ion
apologizes to Jade. Jade reveals that the doctors had forbidden Ion
from using his Daht-type Tone Magic. He then says that they don't
have the time to talk too much; apparently a letter he and Ion have
been waiting for has arrived. Before leaving though, you need to go
back to the Cheagle elder and report. Luke's awfully mean to Mieu 
here... Jade will join your party for now. Again, he's ridiculously
powerful (for now at least), so enjoy having him in your party. Grab
the treasure chests in the back (Life Bottle and Cutlass). When you
go back to the previous screen, you'll find a Technical Ring just
lying around on the ground. How convenient. With this in your
possession, you can now set your battle mode to Manual if you so
Return to the Elder. He thanks you for helping them out. However, he
says that the whole thing was Mieu's fault for starting the fire in
the first place, and says that as punishment Mieu should be banished.
But not permanently - the Elder wants Mieu to help Luke on his journey
for a year. Luke doesn't seem too thrilled with the idea. Leave the
forest. At the entrance, you'll run into Anise again. She's brought
some troops with her... Jade suddenly tells the troops to arrest Tear
and Luke as the source of the Seventh Fonim. Looks like you'll be going
on a detour.
On the ship Jade interrogates the pair. They had detected the
resonance phenomenon between Luke and Tear and tracked it to the Tataroo
Valley. He tells the pair that their actions could be considered an
invasion of the Markt Empire. He knows that Tear is from the Oracle
Knights, and asks Luke his full name. Luke tells him and adds that
he's the one they failed to kidnap years ago. Jade demands an
explanation for their actions.
Tear explains that it was simply an accident. Ion agrees with them.
Ion then adds that maybe they should even ask them for help. Jade
explains that they are headed to Kimlasca on orders from the Emperor.
They've been sent as peace envoys; seems that hostilities had already
began between Markt and Kimlasca, a fact that only Luke is ignorant
of. Jade releases the two and tells them they're free to roam around;
he also says that he may ask for their help later if he feels he
can trust them. He can't explain anymore because what they are doing
is top-secret.
Jade and Ion leave. Anise says she wants to travel to Luke. She seems
to have taken a fancy to him, or rather his status as a Duke's son.
A soldier tells them to talk to him if they've decided to help Jade;
Tear suggests looking around the ship first, which you should do.
Talk to Anise and she'll join your party for now.
Go up the stairs at the end of the corridor. Come on out to the main
deck and talk with Ion and Jade. Neither one is very forthcoming with
details. Jade asks Luke about the kidnapping; it's not something he's
heard of. There's not much to do in the rest of the ship; when you're
done looking around, go back to the first room and talk to the soldier
there. Tell him you're ready to talk to Jade (second option) to 
Jade says that some small skirmishes have already begun between the
two countries, so it is of utmost importance that they go and stop the
fighting soon. It hasn't even been fifteen years since the Hodo War,
the last fighting between the two countries. Ion explains that there
is some internal conflict within the Lorelei Church as well. There
is a liberal Doushi faction, which follows Ion, and a more conservative
Daieishi faction, which follows the Daieishi Mose. The latter faction
appears to want the war. He had kept Ion confined to the Church, so
Ion appealed to the Markt army to help him escape. That is why people
believe he has gone missing. He must bring the peace offering to
Kimlasca. Because of Mose's interference, Jade and Ion need Luke's help,
through his connections to the royal family.
Head out into the hallway again and talk to Jade. As they're talking,
the alarm suddenly sounds. The bridge crew says that a swarm of 
griffons has suddenly appeared. Griffons normally travel alone, so 
this is definitely something suspicious. The griffons even drop some
Ligers onto the ship to attack.
Luke begins to run, but he is stopped by a large man. It is one of
the Rokujinshou, the "Black Lion" Largo. Jade begins casting a spell,
which Largo deflects. He throws a small cube, which he calls an
Anti-Fonslot, at Jade. It weakens his powers considerably. He also
calls Jade by an alternate title, "Necromancer" Jade. He attacks
Jade, but Mieu causes a distraction by firing at the ceiling; in
the confusion, Anise runs off to get Ion; Tear and Jade stab Largo,
which disturbs Luke.
Jade says it's time to head to the bridge. Thanks to the effect of the
Anti-Fonslot, Jade is no longer the Level 45 monster he was, and is
now more on par with your level. Booo.

Treasures: Long Sword, Life Bottle, 1200 Gald, Stoile
Climb the ladder near you, and then climb the nearest ladder again.
Head over the arch towards the bridge. Tear uses her magic song to 
put the guard to sleep, and she and Jade head inside. Luke gets a
little cocky though, and ends up waking the guard...
After a little bit of time the fight automatically ends. Luke trips,
and on reflex, ends up stabbing the guard, killing him. Jade and
Tear come back out, alerted by the noise. Because of the commotion,
Tear's song has been nullified; other guards will be waking. Luke
is rather traumatized over having killed someone; a voice tells him
that if he's afraid to kill, he shouldn't even be wielding a sword
in the first place. It's one of the Rokujinshou. He tells the
guards to kill them all, but another of the Rokujinshou reminds
him that their orders forbid it. The first one tells the guard to
lock them up somewhere on the ship.
Jade and Tear begin to plan their escape. According to information
Jade overheard, the Rokujinshou took Ion somewhere, and soon they'll
be coming back to the Tartaros. The party will use that opportunity
to rescue him. Luke begins to protest, saying that they might have
to kill more people. Tear tells him they have no choice; it's either
kill or be killed. The two tell Luke that if he isn't prepared to
fight, he should just hide in the back and not get in their way.
Jade breaks out of the cell and talks into one of the communicators
nearby, saying to initiate "Operation Corpsehunt". The Tartaros
suddenly shuts down entirely. Jade says that they need to use this
opportunity to reach the port hatch. When the Rokujinshou bring Ion
back, they'll try to enter through this hatch; they'll take the
chance to ambush them. Time to explore the ship proper. Head into
the room right below you to find a treasure chest that has all
your weapons and equipment. Go into the room below that one and
you'll be introduced to block puzzles. Just use the O button to
push and pull the boxes out of the way.
In the back Jade finds some gunpowder. Using Mieu's fire, they blow
a hole in the wall. Before you go out, grab the treasure chest; it's
a Long Sword. Also go into the room across the hallway for another
block puzzle. In here you'll find a Life Bottle, 1200 Gald, and
the "Stoile" Capacity Core. Now go out the hole you blew in the wall.
Head towards the right and you'll see the blond Rokujinshou from
before returning with Ion. The party ambushes them; Jade then tells
Tear to use her Tone Song again. The blond woman recognizes Tear;
Tear too recognizes her as Regret, calling her her teacher. In
the interruption a Liger attacks and Regret and the guards take
the advantage again. But somebody jumps from the top of the ship
and attacks. It's Guy. Jade locks them inside the Tartaros. He asks
Ion about Anise; Ion says that Anise fell from the ship trying to
keep the letter to the King safe. Jade thinks that Anise should be
all right, though. He suggests going to St. Bynah, which is the
designated meeting place with Anise. St. Bynah is to the southeast,
so off you go. Guy joins your party here.
Follow the road a little and you'll get an event. Ion is tired out
from using the Daht-type Tone Magic on the ship; the party decides
to rest for a little bit. Guy introduces himself to the party proper;
he shakes hands with Ion and Jade, but when Tear tries to do the
same... It seems that Guy is scared of women, for some reason.
Guy says that both he and Van were sent to look for Luke, but as the
party is conversing a group of Oracle Knights attacks. Luke again
can't fight, because he doesn't want to kill any humans. That doesn't
stop you from using him in battle, however. Dispatch the knights.
Jade tells Luke to finish the guard off. Luke can't do it, however,
and the knight counterattacks. He's about to cut Luke down; Tear
rushes in and covers him, while Guy takes out the knight. Luke gets
a title here.
The party camps out for the night. Tear seems to be all right; talk
to everybody, then talk to Mieu again to rest (first option). The party
tells Luke he should guard Ion in the back while they fight. But Luke
suddenly tells them that he will fight too. Even if it means killing
somebody, he needs to be able to protect himself.
Before heading to St. Bynah, try going back to Angave (to your north)
so you can give the apple-seller the box he was looking for. You'll
receive the Collector's Book in exchange. Again, St. Bynah is to the

ST. BYNAH セントビナー
The party finds that the Oracle Knights are already in town. Luckily
some carriages from Angave have arrived; the party decides to use the
carriages to sneak in. Even more luckily, the second carriage is driven
by your old friend Rose from Angave, who gladly decides to help you
sneak in.
Explore the town. There's new stuff to buy. In one of the houses in
the eastern part of town, you'll see a book lying on the ground. It
has the recipe for Sandwiches. There is a medicine shop at the end
of the town as well. When you're satisfied, head into the big building
on the western end of the town, which happens to be the Markt Army's
base. Jade asks to see the leader here, General Glen McGovern.
Jade informs Glen and his father that the Oracle Knights are after
them; once they leave, the Knights will probably leave town as well.
In the meantime, Anise has left a letter for them. Since the Oracle
Knights have come to St. Bynah, she's gone to their second designated
meeting place. She also sends a love letter of sorts to Luke... Jade
tells them that the second meeting place is Kaitoor. It's to the
southwest, so they can get there by crossing the Fubras River. Guy
mentions that Kaitoor is also where Van went to look for Luke.
You'll also receive the World Map here. Press R3 on the field to
bring it up.
Head towards the entrance for an event. The Rokujinshou have
arrived; seems that Largo is still alive. Regret asks the guard if they've 
found Ion yet. Arietta mentions that the people with Ion killed her 
mother... The guard mentions that the Fonmaster Guardian (Anise) had 
already come and gone. You'll also be introduced to the wackiest of the 
Rokujinshou here, Dist and his floating chair... Sink decides to pull
the troops from St. Bynah. He says it's obvious that the party will
try to pass through Kaitoor to cross the border, so they decide to
assemble there instead.
Tear mentions that the Rokujinshou are Van's direct subordinates, but
they are also of the Daieishi faction of the Church. The party wonders
whether it's Van giving them orders or Mose. Head into the Inn right
next to entrance and rest for the night. The party asks Ion where the
Rokujinshou took him. Ion says they took him to a Sefirot, which is 
strong assembly of Fonslots on the ground. But Ion can't tell them
what he was doing there, since it is a Church secret.
The next day, it's time to head off to Kaitoor. At the door, a traveler
will mention in passing that the bridge to Akzeruth has broken. Because
of that, the party won't be able to cross the bridge and will have to
cross the river itself instead. Now before you leave, go back to the
eastern part of town. Use Mieu Fire on the little posterboard near the
person standing in front of the window. You'll get an event where
somebody comes out and gets angry at you for trying to burn the picture
of "Noir-sama"; eventually events will lead to your agreeing to deliver
200 Gald to Cassadonia for the man as part of a fan club fee.
Head in a southwesterly direction. A big mass of rocks marks the
entrance to the Fubras River.

Treasures: Apple Gummy x2, Spectacles, 500 Gald, Iron Mail, 800 Gald,
Bracelet, Orange Gummy, Life Bottle, 1600 Gald
To the immediate left, you'll find a chest covered in vines. Use the
Mieu Fire to burn the vines away and receive your treasure, an Apple
Gummy. The other treasures here require the same sort of deal.
Head down and Jade will offer to teach you about FOF Changes, if you
haven't already performed one successfully. After the tutorial, go
right for a Spectacles. Go down and left a little for 500 Gald, then
proceed through the gap in the fence to a new screen. Over to the left
you'll find another Apple Gummy. Go down and right and you'll see a
save point. From here go up and past one screen to get an Iron Mail
from the treausre chest. Return to the save point. Go down and right
to find 800 Gald. Go back to the save point again and this time go
left and down (past a big tortoise) and onto the next screen. Here
you'll find a Bracelet. Finally, go to the main screen with the river
and go right and down to proceed.
After walking a little bit you'll run into a Liger again, which means
Arietta is here. Ion tries to get her to leave, but Arietta says she
can't ignore them, because they killed her mother. It turns out that
Arietta's parents died when she was young, and she had been raised by
the Ligers. The Liger Queen the party killed back in the Cheagle Forest
was Arietta's foster mother.
Arietta is about to attack, but a sudden earthquake stops her. Shouki
begins to appear from cracks in the ground. Arietta collapses. Tear
uses one of her Tone Songs; Ion recognizes it as one of Yulia's Tone
Songs. Tear casts a force field and banishes the Shouki. Conveniently
she'll learn the spell "Force Field" here. Jade prepares to finish
off Arietta, saying that if they let her alone, she'll just come after
them again. But Ion begs forgiveness for her, and Jade relents.
Head over to the right and you'll find an Orange Gummy. Going down
you'll find a Life Bottle. Continue left and up for 1600 Gald, and
follow the path around. This will take you to the exit. Head southwards
and you'll soon see Kaitoor. You can't miss it, since it's in the middle
of a giant wall. Before you get there, you'll get another event. Jade
will ask Tear about her Tone Songs. Apparently normal Tone Songs are
much weaker than magic, but Tear's are different. Tear's Tone Songs
are the ones used by Yulia, which were just as strong as other magic.
Tear's family seems to be descended from Yulia's bloodline.

The first building you come to is an Inn. Rest here and you'll get an
event where Guy and Luke train in the middle of the night. Luke
will learn Shunjinken. Head down further and you'll be reunited with
Anise. Seems that she's got another personality hidden behind that
cheerful little girl demeanor... She still has the letter just fine.
The party is wondering how to cross the border without a pass, but
Asch suddenly attacks. He goes after Luke, but Van shows up, telling
him to leave. He says he doesn't remember giving Van any orders like
this. Asch does so reluctantly. Van tells the party he'll be waiting
at the Inn for them. Anise joins the party for real here.
Go to the Inn and talk to Van. Tear asks him why he's getting in Ion's
way. Van says that it was a misunderstanding; he didn't even know
Ion was here, and he is not the one giving the Rokujinshou their
current orders. It seems that Mose might be the culprit. Van then
asks Tear why she is here. Tear says she's looking for something
secret; Van guesses that she's looking for the Seventh Tone Tablet.
Two thousand years ago, Yulia prophesied the future, which was
written on seven large Tone Tablets. These were destroyed, and
some of them remained in the air orbiting the planet, while other
pieces fell to the ground. The pieces which fell to the ground became
the object of the war between Kimlasca and Markt, because if one
had the tablets one could tell the future. Also, it is said that
Yulia herself hid the seventh of the Tablets for unknown reasons.
Van says he will order the Rokujinshou not to interfere, but he
doesn't know if it'll be effective. He also has a border pass to
give to the party from Luke's father.
Now you'll be able to go to the southern part of this border town.
From here, you'll have to go to the Kaitoor Port so that you can
take a ship back home. The building to the right has a weapon/
armor shop (expensive as usual), so check it out. Otherwise there's
nothing of interest here. Leave and head southwest to get to the

When you enter, the port is in ruins. Seems like an attack is going
on. The ship has been destroyed. Van is here, confronting Arietta.
She apologizes to Van, but says that Asch told her to do it. They've
kidnapped the specialists who can repair the ship, and says that if
they want them back, Luke and Ion should go to Coral Castle. Coral
Castle is a property of the Fabre family that hasn't been used for
awhile. It also happens to be the place where Luke was found after
he was kidnapped 7 years ago. Van tells them not to worry about it;
he will take care of Arietta, and they should wait for another ship.
You can look around town, but there's nothing much here. Go to the
Inn and check the empty bed to rest. Then leave. On your way out,
some crew members stop Ion. They beg him to help their boss, who
was kidnapped by Arietta. Ion agrees. The rest of the party also
seems interested in going to Coral Castle, except for Luke. But
he finally agrees.
Coral Castle is to the east, around some mountains. You'll find it
overlooking the ocean on the coast.

Treasures: Sage, Life Bottle x2, 1000 Gald, Chainmail, Shakujou, 1600
Before entering the castle proper, head to the right and down a ramp
to find a treasure chest with a Sage. Now go inside. Luke will be a
little stupid (as usual) and get surprise attacked. When you do so,
your party will be randomly chosen for the fight. From here on, if
you get attacked from behind (you can tell cause the screen will
go red), you will have to fight with a random party.
After the battle, you'll see a ghost with a red gem pass by...
interesting. If you go into the back, you'll find a door adorned
with a purple gem. Also interesting. Head up the stairs to the right.
Watch out for the statue trying to sneak attack you. Go outside
to the patio and head on over to the other side. In the back you'll
see the ghost with the red gem, but he'll run away from you. Hmm.
However, if you push the two statues to block the path, you can
catch the ghost once you reset the screen. Before you catch him
though, head through the door to your left. Go down the stairs
for a Life Bottle, then go down and exit the hallway. You'll see
a ghost with a yellow gem here. Behind the boxes another Life
Bottle is hidden. The ghost will probably chase you and after the
battle you'll get a yellow gem. However as you've probably figured
out, you'll want to make a purple gem, but you can only carry two
at a time. Therefore you should get the yellow gem first so that
you'll discard it when you get the red (and eventually blue) gems.
Anyway head outside to find an Apple Gummy, then head back into
the stairwell. Now you can go and get the ghost with the red gem.
Proceed up the stairwell. You'll soon see the blue gem ghost. This
one you'll want to freeze with the Mieu Fire. While you're at it,
go up the stairwell and through the doors on each side to get more
treasures (1000 Gald and a Chainmail). At the top you'll find a room
with a Silk Robe. Watch out for the ghost with the green gem, though;
if you end up fighting him you'll automatically take the green gem,
and you'll have to recatch the red/blue gem.
Go back to the main hall and to the purple door. It should open,
letting you through. Go down the stairs and you'll see a large,
strange device. Jade appears to know what it is, but isn't sure. Guy
agrees with him, but Anise suddenly jumps on him from behind. After
a moment of pure shock, Guy suddenly becomes unnaturally terrified.
The party asks him what's wrong, but he doesn't know. He wasn't like this
as a child, but there is one incident that he can't remember. Unlike
Luke, he hasn't lost his memory, but he did black out over the incident
in which his family was killed, and he doesn't remember what happened
Go to the right and around the curve and you'll end up in another
stairwell. You'll see a Liger running up the stairwell... you'll also
find a full heal save point, which is very nice of them. Again, go
into the doors on each side of the stairwell for treasures (a
Shakujou and 1600 Gald). Near the top you'll find the Liger again.
Luke and Anise chase after it but fall into a trap. Arietta blames
Anise for taking Ion from her. Ion tries to explain that there was
another reason Arietta stopped being a Fonmaster Guardian; meanwhile
Dist takes Luke away.
Luke ends up inside the strange device they saw earlier. Dist mentions
that the Fonim Vibrations even match up, meaning that it's perfect.
Sink tells him to hurry up, that they need to erase the data here.
Dist takes off; Guy comes in and attacks Sink. He manages to steal a
disk Sink was holding, then knocks off his mask. He seems surprised
by what he sees, but Sink kicks him away and then takes off, saying
Arietta will take care of them. She's on the roof with the hostages.
You'll have to recover Luke and then climb the stairwell again. Of
course, make sure you heal and save.
Arietta's waiting for you on the roof. Boss time!

BOSS: Arietta, Liger, Flesburg
HP: 3000 HP
HP: 3500 HP
Weak Against Fire, Strong Against Water
HP: 3700 HP
Strong Against Wind
Drops: Apple Gummy, Savory
Each individual boss's HP is low, but there are three of them, so
you're in danger of getting pincered and thus getting the crap
beaten out of you. Set your tactics to all focus on the same
enemy and go after the Liger first, since it does the most damage.
Afterwards you can either take out Flesburg or Arietta.

Once again Jade wants to finish of Arietta, but Ion stops him
again. Van arrives; he's been looking for Ion. Van says he will take
Arietta back. You have a choice here of taking a carriage or
walking back by yourself. Either way, return to the Kaitoor Port.
Van goes on ahead first. Go into the army base on the right and
you'll see Van and Duke Almandine. Luke asks him to send a message
to his father, saying that he is with Ion and Jade. Afterwards
you'll automatically rest, and in the morning you can get on the
ship to return to Vaticle (second option at the guard in front
of the ship). If you choose not to return by carriage, when you
pass through the lobby again you'll find a strange sword that
talks to you. This should be familiar to those of you who played
Symphonia - it's Sword Dancer. At your current level you'll have
a pretty tough time of winning, but it's possible. You can come
back later if you want.

Treasures: Iron Bracelet
Try to leave the your room; Luke will again hear the voice. This time
the voice tells him to awaken to his voice. Outside, a soldier will
tell Luke that Van is waiting for him on the deck. Talk to Guy in
the room next door to you if you want. Go up the stairs at the end of
the corridor, then go left to get to the bridge. There's an Iron
Bracelet here. Talk to Jade here too if you want. Return and go out
onto the deck. Shoot the breeze with your other characters here. Anise
will ask you what you think about Tear; you can pick "annoying" or
"maybe my type". When you approach Tear you'll start talking to her
automatically. She tells him that he isn't a standard Seventh Fonimar.
Luke asks what a Seventh Fonimar is in the first place. Tear explains
that all things are made of six Fonims. When these Fonims come into
contact with a planet's core, they fuse with the Cell Particles there
and become a fuel source. By passing Cell Particles through a tone 
belt in the atmosphere, a semipermanent fuel source was created. This
is known as the Planet Storm. The Planet Storm is the result of a
change in the six Fonims and the Cell Particles. This gave birth to
a new Fonim, the Seventh Fonim. People who use the Seventh Fonim to
cast Tone Magic are Seventh Fonimars. Luke isn't a Fonimar, but
he somehow made a Choushindou with Tear. This means he must have
some of the attributes of someone who can use the Seventh Fonim.
Seventh Fonimars are rare; Jade can't use one, for instance. The
people who recite the Scores (Scorers) and Healers are also Seventh
Fonimars. Tear then apologizes for underestimating the impact of
Luke being locked up all the time, and runs off.
Go around the other side of the deck. Luke gets another headache
and begins glowing, while his body moves on its own. The voice says
that everything is prepared and that he should show him the
same strength as the voice possesses. Van comes out and sees Luke
and tries to stop what is happening. Luke finally calms down. Luke
asks what happened to him.
Van tells him that a Choushindou occurred. He then tells Luke that
he is the only one in the world who can cause a Choushindou by
himself. This is the real reason Luke has been locked up all his
life; it wasn't for his safety, it was so that Kimlasca could have
him under its control. Choushindous normally only occur when two
Seventh Fonimars resonate against each other. But Luke is different.
If he can control causing the Choushindou, he could even be used
as a weapon of war. This is why Luke's father and the king kept
him, and why Markt wanted him.
Luke says he refuses to live like that. Van tells him to calm down.
The first thing he needs to do is prevent the war. This way not
only will Luke not be needed as a weapon, but he will be viewed
as the hero who prevented the war. As a hero, he will have much
more freedom of his own.
Finally, the boat arrives in Cassadonia.

Treasures: Doll of the Young Boy Who Travels Time
Time to look around town again. There's a small building near where
you start. This boy there wants to sell stuff, but he doesn't have
anything... however, he notices you might have trade items. Tell him
that you do (first option) and he'll designate you to find trade items
for him. These are the items that monsters drop or that you might pick
up on the field map from place to place. The trade system is complex;
you have to talk to him and give some of your items, as well as some
Gald, and depending on the quality of the items you give and how much
Gald you give, the craftsmen MAY be able to make something good for
There's more standard shops around town. While walking around, you'll
run into a foxy lady, Noir. She hits on Luke (to Anise's dismay) and
then walks away. But Tear stops her, telling her to give back the 
wallet she just stole. She then tells York to take care of things
while she and Urcy run away. Tear takes care of York quite quickly,
though. He gives back the wallet and runs off. But he tells the
party that they'll regret messing with the Shikkoku no Tsubasa. On
the left side of this area near the inn, you'll also find the place
where you're supposed to deliver the money for the man in St. Bynah.
However, you'll find out that the fee is not 200 Gald as the man
claimed, but rather 1000 Gald! Choose to pay it and you'll receive
the reward, a poster of Noir. This doesn't do anything, but it is a key
item in your Collector's Book.
In the south you'll find a marketplace with several weapon/armor
sellers, including some with items far too expensive for you to buy.
Hiding behind a building near the one merchant to the north is the strange
Arijigokunin. This kicks off another timed subevent. He wants an Apple
Gummy; give it to him (first choice) and he'll give you the recipe for
Karaage in return.
If you go left from here you'll find the Kimlasca authority's office.
The steward there will tell you that the ship is currently being
prepared. Guy says now would be a good time to decode the disk they
found earlier. The steward mentions that if you ask the Merchant
Guild's leader Aster, he might be able to help you. Aster lives
in the giant mansion in the middle of town.
Aster will greet you once you get to his house. He's a little creepy,
but he does help you out. His servant provides Guy with several
books worth of the disk's content. Once this event is over, go back
in. In one of the rooms, you'll find the "Doll of the Young Boy
Who Travels Time" accessory. This special item for Anise not only
raises her critical rate, but it also gives Tokunaga blond hair and
a red headband - in other words, it makes Tokunaga look vaguely like
Cless from ToP.
Head out into the marketplace again. A soldier comes up to tell
you that the ship is ready, when Sink suddenly attacks. He steals
the disk back from Guy, while leaving some sort of mark on him.
The party manages to get to the ship and leave before Sink can catch
up. Dist comes to taunt Sink, but Sink says that with the CurseSlot
he left on Guy, he'll be able to take care of them at any time.
He tells Dist to take care of the books on the Fomicry Plan.
On the ship, Guy and Jade discuss the disk's contents. It appears to
be research on "Isotopes". Recorded is Lorelei's Fonim signature
(which incidentally is pi). Luke has no idea what's going on.
Tear tells him that Lorelei is the name given to the Seventh Fonim's
consciousness. Anise adds that when enough Fonim gathers, it gains
a consciousness of its own, and those who can manipulate those can
perform very high-grade spells. Guy adds that the First Fonim's
consciousness is known as Shadow, for instance, while the Sixth Fonim's
consciousness is Rem (two names that should be familiar to Tales
veterans). Jade says that Lorelei's existence is currently theory
and hasn't been proven.
Tear says that the Fonim Signature is sort of like a fingerprint that
is possessed by all things. No two Fonim Signatures are alike. An
"Isotope" refers to two things with the same Fonim Signature. These
things are artificial because two Fonim Signatures are never naturally
the same. Jade says that if an Isotope existed it might cause
Choushindous all over the place. Anise asks if the old art of Fomicry
can create Isotopes. But Jade says that the copies made by Fomicry
are only replicas; their Fonim Signatures end up different from the
Suddenly a soldier runs in... they're under attack! Take care of
the Oracle Knights that come in. Go up the stairs at the end of the
hallway. If you didn't get the Iron Bracelet earlier you can pick it
up now. Go out onto the deck and you'll see one of the sailors. He'll
tell you that an odd robot stole a fragment of the Seventh Tone
Tablet that the ship was carrying. The robot, Tarlow X, then runs
off with it. You'll get a quick minigame here. Basically you need to
chase Tarlow X down; however, if you run while the ship is rocking,
you'll get knocked down and attacked by enemies. Thus when the ship
begins shaking, you need to hold down X so that you walk instead of
run. Once you catch Tarlow, he'll return the tablet and run off.
The sailor will thank you by giving you the Nobile C. Core and
the special item Winged Boots, which will help you run faster on maps.
Very nice item to have.
Head out onto the main deck and Dist will confront you. Jade taunts
him, calling him Runny Nose Dist. Seems like he and Jade used to be
friends. Dist demands the data from the disk. He grabs it from Jade,
but Jade just says it's ok - he's already memorized everything in it.
Time for a fight.

BOSS: Kaiser Dist R
HP: 19000
Weak Against Water
Drops: Orange Gummy
Dist's big robot has a lot of HP and a lot of defense, but he's
not that threatening. If Jade has Splash, use it often, and then use
Water FOF Changes to follow up with big damage. Use Free Run often
to get behind him so that he can't attack everybody at once, and
you'll be fine.

After the battle, you'll automatically arrive in Vaticle.

Upon arriving, you'll be greeted by the First Division's General
Goldberg. He has received the message you sent earlier. Ion and the
party introduce themselves. General Goldberg's companion introduces 
herself as Major General Cecil. Guy seems to take to her oddly. As it
ends up, you'll be escorting Jade and Ion to the castle.
Vaticle is a huge city. Take the trolley from the dock to the city
proper. Once you arrive, you'll see the Shikkoku no Tsubasa speaking
with an Oracle Knight. How suspicious. The big building in this area
is the Arena, but you can't do anything with it yet. You can however
by some more new equipment if you wish. I would also suggest buying at
least five Rices here for use in the Yuliacity Requests subevent later. 
Take the elevator on the right side up and you'll see a platform with 
some of Vaticle's defensive cannons. Not much to do here. Head right and 
go up the elevator to the nobility's area. Head into the palace; they won't
let you into Luke's house just yet. Go into the throne room; you'll
be informed that the King is currently talking with the Daieishi,
Mose. Ion wants to just wait, but Luke says they have to stop
whatever lies Mose is saying, and bursts in.
Mose is telling the king that Grand Cokuma is strengthening its defenses
and is preparing for war. He is interrupted by the party's entrance.
Jade delivers the letter to the king. Luke adds that Mose's info
is made up; Markt isn't preparing for war at all. Mose makes a 
hasty departure. The king tells Luke that he should visit his home,
because his sister (Luke's mother) has fallen ill.
Go to Luke's house, which is just left of the palace. Luke's father
greets you all, having been informed by Cecil. He then asks Luke
where Van is. Luke says he was going to come to Vaticle by ship
separately. Cecil then says she'll go to the port. Luke's father
tells her to take care of Van, then goes to the palace. On his way
out he asks Tear if her wanting to kill Van isn't a ruse, and that
she and Van must be conspiring. Odd...
Go over to Luke's parents' room (on the left side of the house in the
back) to talk to Luke's mother. While you're going, talk to the
gardener as you pass through the central area. He tells you 
several interesting things. Keep talking to him until he and Guy have
a conversation. He tells Guy that if he's ever in the area 
of the Zao Ruins to find an old man named Gee there, who can possibly 
help with his swordsmanship.
Luke reassures his mother, while Tear apologizes profusely for
causing Luke to be transported so far away. Luke's mother asks her
if she's Van's sister and tells her that she doesn't know the
reasons, but that she should not fight with Van, because family
bonds are strong.
After this head down to the audience chamber. Princess Natalia is
here. She reveals that Van is actually under suspicion of having
orchestrated Luke's disappearance, and that as soon as he arrives
he'll be arrested. She also lets it slip in front of Tear and Anise
that she and Luke are supposed to get married...
Go back to Luke's room and take a rest. The next day, a maid comes
and tells Luke that Natalia requests his presence at the castle.
Go on over there. Inside, Tear and Mose are talking. Apparently
some reports say that the Seventh Tone Tablet is in Akzeruth. Once
you get to the throne room, the king says that in the letter from the
Markt Empire requesting peace, there was also a request. Currently
in a mining town called Akzeruth, the Shouki of Gnome is threatening
the inhabitants. The road to Akzeruth is blocked off by Shouki, so
the Markt Empire has requested that Kimlasca assists the residents
from their side. The reason they've called Luke is that it's been 
decided to send Luke as the country's representative. Luke doesn't
want to, but the king adds on something else. Van has been arrested,
but the king has heard Luke's testimony via Natalia. He makes Luke
a deal; if Luke goes to Akzeruth, Van will be set free. Luke
finally agrees. The king adds that there is another reason they have
to send Luke. Luke's father shows them a piece of Yulia Jue's Sixth
Tone Tablet. The prophecy on it begins as the intro did, talking
about Luke's birth, then goes on to say in ND2018, the young man
who inherits Lorelei's power heads to the town of miners. There...
and the prophecy is cut off on the tablet. Therefore, to follow
Yulia's Score properly, they have to send Luke. Luke remembers
Van's words about being a hero. The rest of the party will go
with Luke as well. Natalia wants to go too, but the king forbids
her from going.
Luke asks if he can see Van. Leave the throne room and go over to
the left side of the castle. Head all the way downstairs and
you'll find Van.
Once the guard leaves, Van wants Luke to listen to him carefully. He
asks Luke if he won't join the Oracle Knights under his command. He
says that if Luke goes to Akzeruth, he will be nothing more than
Kimlasca's dog. He won't ever be able to leave Vaticle. Luke protests,
reminding him about becoming a hero and thus becoming free. But
Van tells him that Yulia Jue's Score has a continuation. "The young
man turns power into disaster, and becomes a weapon to Kimlasca."
The church elders plan to turn Luke loose on the Rugnika Plains to
start a war. Van tells him that Yulia has never been wrong. Luke
asks what he should do, if he doesn't go to Akzeruth. Van tells
him that Yulia's prophecies say that it's the very act of him taking
the people out of Akzeruth that starts the war. Therefore, he needs
to not take people out of Akzeruth, and simply remove the Shouki
instead. If Luke can control his Choushindou, he can banish the 
Shouki. Afterwards, he should escape to Daht with Van. Van tells
him not to tell anybody about their plans or he'll never be able to
escape, but somebody seems to be listening...
Luke wonders about why he should go to Daht again, and Van tells him
that he doesn't remember it, but he once told Van that he wants to
go to Daht with him. As it turns out, Luke had been subjected to
experiments because of his Choushindou ability while young, and had
wanted to escape. Luke had not been kidnapped by the Markt Empire;
it had been Van that took him out of the city 7 years ago. Van tells
Luke that he needs him. Luke agrees to go with Van.
Leave the palace to be reunited with your party. Jade tells them about
the current situation. There seem to be Daieishi ships circling the
ocean. Thus going by sea is dangerous. Therefore what they will do
is send a ship out as bait, and go to Cassadonia by land. After that,
they'll be in Markt waters, so they'll be able to complete the journey
by ship.
Van agrees with the plan, and says he will go on the decoy ship. He
says that that way it will be more believable. Luke protests, but
Van just tells him to trust him. Time to head towards the city
entrance. Take the elevator back down and you'll run into Anise
again. Jade asks why Anise isn't with Ion; she says that it turns
out he's missing again, and that some townspeople said they saw
Ion and some circus people leaving town. Hmm... so this might be
what the Shikkoku no Tsubasa was planning earlier. Guy says they
have to chase after him, but Anise says Sink is waiting outside.
If they're seen, then the Church will realize that they're travelling
by land and not by sea. It seems that Mose is serious about stopping
Guy realizes there might be another way out of town. There is an
old abandoned factory reachable by trolley. They should be able
to use that to leave town.
Take the elevator down to the main town square. Before you go, Guy
takes Luke to the Miyagi Dojo. After some philosophizing, Miyagi
will teach you how to use Fonslot (FS) Chambers. You'll receive
a Carmine Chamber and a Moon Selector. The Moon Selector is a special
item that lets you change which character you control mid-battle.
The Carmine Chamber is a red FS Chamber; using it you can assign
damage up (or heal up) to one of your skills. Go ahead and use it. While
you're here, if you listen to all of Miyagi's explanations you'll get
a title for Guy.
The trolley to the factory is on the right side of the main square.
Before you go, though, take the trolley on the left side back to
the port. You'll get an event where somebody tries to kill Jade,
saying that he killed their brother. After Jade and Tear take care
of him, Luke asks about his spear. Jade explains that by using
a Contamination Effect, it's possible to materialize something out
of nothing using the power of Fonims.
Also take the chance to stay at the Inn in the main square. When you do
so, Anise will hear a recipe and copy it for the party. You'll learn how
to make Fried Rice.
One last thing to do here; go back to your house and talk to your butler.
You'll hear how one of the maids accidentally sold a package meant for
Luke. Your butler will give you 20000 Gald in order to buy back the
package. Go down to the port and buy the package back. It's an ougi
book, which will teach Luke Majinken.
Now head to the factory. Guy finds it strange that there's no 
guard there; a townsperson walks by and says the guard got called
to the castle, and earlier he saw a young woman entering the 
factory. Suspicious...

Treasures: Spectacles, Apple Gummy x2, Orange Gummy, Scimitar, Cobalt
Chamber, 3000 Gald, Panacea Bottle, Life Bottle
As you enter, Guy explains his plan. The factory is built in a
crater left by the impact of one of the Tone Tablets. There
should be a waterway that will take them outside the city without
anyone noticing. A voice congratulates Guy for being so
knowledgable. It's Natalia! Seems she's determined to come with
you after all. The party doesn't want to let her along, but
Natalia threatens to tell everyone what she overheard Luke and
Van talking about earlier. Therefore Luke says he'll take her
Natalia's very helpful here because not only can she hit things
from all the way across the screen, but she has Heal, which is 
the next grade up from First Aid.
Climb the ladder right next to you (it's hard to see... as is
everything else in this dungeon) and you'll find a Spectacles.
There's another ladder near the entrance that leads down to a pipe. 
Travel on the pipe towards a treasure chest; however the pipe breaks 
and the treasure chest will fall down. You'll have to get it some other
way. Back on the main platform keep going right to find an Apple Gummy.
Climb up two ladders so that you're now on some large pipes.
Head towards the screen and climb down two more ladders. Follow
these pipes around to get the treasure chest you knocked down
earlier, which has a Feather Cloak. Now go into the door you
After the event in which Natalia irks the rest of the party, climb
down the ladder for an Orange Gummy. Go up the ramp and hit the
switch to turn on the elevator next to it. After going up the elevator,
climb the ladder and follow the pipe for a Scimitar. Return and go
down another ladder. When you get to the intersection of the pipes, 
go down first for a Cobalt Chamber. Then go up at the intersection
and up a ladder. You'll have an event where you learn that you can
set the barrels of oil on fire to provide light. This is important
because most of the switches here cannot be operated without enough
light. Light the barrel and hit the switch next to it. 
Go through the door. Next to the nonfunctional trolley, you'll see 
a ladder going down. Climb down it and go around the pipe to get an
Apple Gummy. On the way, the pipe will break a little and pour some
oil downwards. This is actually what you want, since the oil will
fill a barrel that you'll have to light later. Return to the room 
you just came from and now take the elevator down. The pipe will
break as you step onto it, allowing you to reach the lower door.
Go through. Here you'll see some oil dripping into a barrel. How
do you light this one? You'll simply have to time your shot so that
the fire hits the drop of oil as it falls into the barrel. Light
this barrel so that you can activate the switch that controls the
trolley above. Make your way up there and do so. Take the trolley
down. Nearby there's a device that controls the flow of oil through
the pipes. You'll want to make it first so that the oil flows through
the left pipe (the green light should be on the left side). Now
take the trolley back up. You should be able to get to another
dripping barrel now via a ladder. Light this barrel so that you
can see a switch later.
Take the trolley down again and change the oil flow back to the
right. Go to the right and before the doorway to the next room climb
the ladder down. Follow the pipes over to a treasure chest with
3000 Gald. Hit the switch (save at the save point if you wish) and
take the elevator down. Go through the door at the end. Climb down
onto the pipes. Nearby you'll be able to lower a ladder down.
Light the barrel nearby. Climb back up and go up now. You can
get a Panacea Bottle here. Go left to lower another ladder. Push
the lone barrel here off the platform. You'll want to push it all
the way along until you can push it through a hole in the fence
so that it lands under an oil drip. You can't light it yet, though.
Grab a Life Bottle in the corner while you're at it. Now you'll want
to get back to the upper set of pipes and this time go left. The
pipe will break and oil will fall out of it, into the barrel you
pushed down earlier. Light this barrel and you're done with puzzles
for this dungeon. Take the ladder up to the full heal/save point.
Obviously this means a boss is coming. Save, hit the switch, and
take the trolley onwards...

BOSS: Abaddon
HP: 22000
Drops: Lavender
At first this boss is covered in slime. Attack him with everybody
and try to stop his spell casting, because he'll keep casting
Negative Gate at you, which really hurts. Make sure Natalia is
in for Heal. After you do some damage the slime disappears and
you'll see the spider-like monster underneath. Once he gets to
this stage he can let forth a bunch of smaller spiders to damage
you. Use Free Run to dodge the spiders. Otherwise this boss isn't
too tough.

Now you're at the exit. After exiting and crossing a small desert
(Natalia suggests stopping by an Oasis) you'll be at Cassadonia
in no time. As you leave, you'll get to see an anime event.
Asch and Ion are there, and Luke suddenly attacks. But in the midst
of fighting, Luke realizes something disturbing - he and Asch
have the same face. Sink tells Asch that Ion is their priority, and
they take off.
Now that the Rokujinshou know they're going by land, the party wonders
if they shouldn't go back to Vaticle and take a ship after all. But
Natalia says the port will be sealed. After some deliberation, Luke
decides to continue by land. Jade says the Rokujinshou will probably
be headed to the Oasis, so it's time to investigate there.
Go east and you should see the Oasis pop up pretty soon.

Upon entering Luke hears a voice again, but this time, it's Asch's
voice! Asch calls Luke out, telling him they're at the Zao Ruins. Luke
then collapses. The party doesn't know where the Zao Ruins are, so
it looks like you'll have to ask around.
Luckily, pretty much everybody tells you the same thing - the Zao
Ruins are closeby to the East. You can buy food and equipment here.
Also, if you heard about Gee from Pear back in Vaticle, you'll find
him in the tavern here. You'll receive a Hodo Citizen Register;
this is the first step to get Guy to learn one of his ougis. The
next step would be to go to Kaitoor. You'll be back there soon enough.
When you're ready, head east towards the Zao Ruins.

Treasures: Apple Gummy, 2400 Gald, Breast Guard, Orange Gummy,
Panacea Bottle, Forstore, Life Bottle, Carmine Chamber, Cobalt
Make your way down the looong spiral staircase to the bottom. There's
a treasure chest with an Apple Gummy here. In the next area, go
straight down. Keep going down until you see a little glowing rock.
Mieu identifies it as the Second Fonim. It's unusual for there to
be so much of just one Fonim that it's visible to the naked eye,
but that's what you have here. Mieu charges the Sorcery Ring with the
Fonim. Now Mieu has gained a new power, Mieu Attack. You'll be using
it to break the rocks in your way in this dungeon. From now on, you
can press R2 on the map to select between Mieu powers.
Return the way you came and now go left. In the new area, you'll find
a chest with 2400 Gald down a little slope. Break the rocks in your
way with Mieu and move on. Go to the left and break some more rocks
to find a Breast Guard. Cross the bridge. Behind some more rocks is
an Orange Gummy. Save at the save point if you wish and head onwards.
Keep following the path. The next treasure chest is a Panacea Bottle.
Keep on going and some debris will fall down blocking your path.
Break it with Mieu and grab the treasure chest with a Forstore C.
Core. In the next area you'll see the bridge is crumbling. More debris
later. At the end of the path turn left first for a Life Bottle, then
go right. Follow the path down. At the bottom of the stairs, behind
some debris, is a Carmine Chamber. Cross the path along the bridge.
Go up a little bit to break the rocks and find a Cobalt Chamber.
Then go down and follow the path to the next screen.
There's only one way to go. You'll eventually find a full heal/
save point. Get ready for a boss rumble. Progress forward and
you'll have caught up with Ion, along with Largo, Sink, and Asch.
Asch and Ion enter some strange building. Largo tells them that
Ion is in the middle of a ritual, and that they cannot interfere.

BOSS: Sink and Largo
HP: 13000
HP: 17000
Drops: Glass Chamber, Bellbane, Garnet
You'll want to concentrate on taking out Sink first. His frequent
use of his ougi is quite annoying. Since he has less HP, though,
you should be able to take him out relatively quickly. Largo is
much slower and you can dodge him much more easily with Free Run.
Tell your characters to spread out so they don't all get hit by
his fire wave attack, and basically just stay out of the area
to the front of him.

Asch tries to do things himself, and he and Luke exchange some
sword blows. Luke recognizes one of Asch's techniques as Van's
technique. He angrily asks why Asch can use it; Asch replies
that obviously he has the same fighting style, but Sink stops
him from saying any more. He then makes a deal with the party;
they'll return Ion if they withdraw from here. The party is
already behind schedule and has no choice but to accept.
On their way out, Guy tells himself that Sink resembles someone
he knows... Largo also seems to remember something when he
realizes that Princess Natalia is in the party.
On your way out, you'll see that the full heal/save point now
also has some glittery stuff on it. Guy explains that these
save points also serve as exit points, and they can take you
straigh to the exit. However you need to use a Wing Bottle for
it to work.
Head on out the ruins. Jade asks Ion what the Rokujinshou
wanted. Again, this area seems to be the location of a Fonslot.
The Church has put seals on the Fonslots to protect them. For
whatever reason, the Rokujinshou want to remove those seals.
It's time to head to Cassadonia. It's generally northwards, then

Once again Luke begins suffering his headaches. The party 
decides to rest here for a bit. Head on for a little bit
and Luke gets another headache. Asch taunts him, saying that they
are linked. He controls Luke's body and has him threaten Tear
with his sword. Then he collapses again.
The party discusses what could be wrong with Luke. But Jade says
they shouldn't worry about it for now. Luke wakes up and wonders
what was going on. Jade says that Dist must have done something
to Luke when he was caught at Coral Castle. Talk turns to what to
do with. Ion asks the party to take him along. He has business
with the Markt Empire as well. 
Go visit the Arijigokunin while you're here. This time he wants
a Scimitar and a Spectacles. He'll give you an Orange Gummy in 
return... Hmm. Still, its part of a subevent to get some titles
later on, so give them to him.
Go to the Markt Consulate (the building right next to the
northern entrance). Talk to the consul in the back. She has a
message from Van. He has gone ahead to Akzeruth. Sink appears
to be listening in and does something; the mark Sink put on Guy
earlier activates. Like Luke earlier, Guy's body seems to be out
of his control. Jade recognizes the Curseslot for what it is.
Ion explains that the Curseslot is a kind of Daht-type Fonslot
that can be used to control people. It is more powerful the
closer the user is, so the party agrees to leave Cassadonia
quickly. The consul helps them prepare the ship. Ion ruminates
to himself that only Doushi are supposed to be able to use
Daht-type Tone Magic...
The ship will take you the Kaitoor Port.

Guy feels a lot better once they leave Cassadonia. Leave
Kaitoor Port. Jade tells you that from here you'll need to cross
the Deo Mountains to the northeast. However, there are two
things you should do first. One is that if you didn't do so 
earlier, you should go over to Coral Castle and defeat Sword
Dancer there. You should now be much closer to a reasonable
level for him. The other thing to do is to go to Kaitoor itself.
On the Markt (north) side, you'll be able to get the second part of
Guy's ougi event; he'll learn Rekkuuzan. The man will tell Guy that
the next person awaits where the tablets speak history. When you're all 
prepared, head northeast to the mountains.

BOSS: Sword Dancer
HP: 17000
He's still pretty powerful, so make sure you don't all stand in front
of him at once. Otherwise, tactics you've used on other bosses until
now will work.

Treasures: 1600 Gald, Gothic Mace, 1800 Gald, Cobalt Chamber, Apple
Gummy x3, Orange Gummy, 1500 Gald, Steel Arrow, Panacea Bottle
Luke shows off some more arrogance upon entering by saying that they
should have just ditched Ion in the desert, because they'll only need
him to stop the war. The rest of the party disagrees, and Jade as usual
breaks everything up.
Use Mieu Attack to break the rock and proceed. While you're at it, use
Mieu Attack on the nearby tree as well. A treasure chest (Apple Gummy)
should fall out of it. There will be several other treasure chests
hiding in the trees here. However, be careful; some of the trees are
also monsters in disguise.
Head up the mountain path. At the fork turn right and towards the screen; 
break the rock to reveal a chest with 1600 Gald. Continue up the mountain 
slope. In the next area, the tree has a Panacea Bottle. Head left and down
the slope to get a Gothic Mace, then return and go up the slope.
Continue on for another screen. On the screen with the bridge,
first head under the bridge. Hit the tree for 1800 Gald. Now go across
the bridge. You'll get an event where Ion seems tired out. The party
tries to help him out... except Luke of course. The party ends up taking
a rest anyway.
After the end of the event, save if you want. Head right, down the
slope. Along the way, break a rock for a Cobalt Chamber. Go down at
the fork and go down a steep slope. Hit the tree in the middle area
for an Apple Gummy. Go down from the middle area and hit the tree
here. It'll knock a treasure chest out, but not near you... go back
and this time go right down another slope. Save here. You can't get
the treasure chest yet; you have to approach the house from the back.
Go all the way left up the slope onto the next screen to find a chest
with an Orange Gummy.
Return to the previous screen. Hit the tree here for another Apple
Gummy. Continue left, break the rock, and break another rock for
1500 Gald. Now go up and right along a grassy slope (do NOT go
down the path down and right yet) and you'll find a ladder that
leads to the chest you couldn't get to before. It holds a Steel
Arrow for Natalia. Now return to the save point and save. Trust me
on this one.
A gunshot stops your progress. It's Regret. She asks Tear why she's
still hanging around with Luke. Tear says it's on Mose's orders; Tear
tells her to come with her instead. Tear says that she cannot go with
her, because she doesn't trust her brother, and the Rokujinshou serve
under her brother. She wants to know why Regret is taking Ion around
to various Sefirot. Regret says its to restore the free will of the
people. She says that people have been ensnared by the Score; some
people even decide what to eat for dinner based on the Score. Whatever
she and the Rokujinshou are doing, it's to counter the Score. Regret
then says that if Tear will not come with her, she will have to
stop them by force.

BOSS: Regret
HP: 31000
Strong Against Light
Drops: Sefira
Regret's attacks are very linear, but very powerful (obviously, since
she has guns). Under no circumstances let more than 2 of your allies
get in front of her at once, or she'll simply blow them away with
Rage Laser or some such attack. She has resistance to Light, so turn
off Limited if Anise is in your party. Eclair Arme and Holy Lance
are dodgeable with Free Run if you're quick enough. Just keep on her
from all directions and you should be okay.

Regret tells Tear not to go with that 'failure' anymore. Jade realizes
something, and asks her if the Rokujinshou have been using that
forbidden technology. Ion tells him to stop, that there are things 
in the world that are best left unknown. Jade realizes that Ion knew
all along as well. Of course, Luke has no idea what they're talking
Jade asks Regret who was the person behind it, if it was Dist. Regret
asks him why he wants to know who's behind the Fomicry. She shoots
at him and disappears.
Jade gets unnaturally angry, saying this is no joke. But he soon
calms down again. He tells everyone they should hurry to Akzeruth.
They walk off while Luke gets angry again. He says that he's supposed
to be the hero, and that Van is the only one who understands him...
Head on onto the main map. Follow the road, going east at the fork
to get to Akzeruth.

The party mentions that things are even worse than they thought.
Natalia instantly goes to help a fallen villager; Luke tells her she
shouldn't because it's dirty and she might get contaminated. Some
ambassador of friendship he is. Natalia obviously gets angry. A
villager asks them if they've come from Kimlasca. Natalia explains
why they're here, and the villager says that they've heard about them
from Van. He introduces him as Pirope. Since the mayor has also
collapsed, he's taken it upon himself to manage things. Jade asks
where Van is, and he responds that he's gone into the mine tunnels
to help the villagers trapped in there. The party decides to look
around and then head into the tunnels.
The Inn is free, so make good use of it. One of the villagers in
the houses hears that you're going into the tunnels, so he gives
you 3 Apple Gummies, 3 Orange Gummies, a Life Bottle, and a 
Panacea Bottle for free. Sweet! When you're all prepared, take the
elevator down and head into Tunnel #14.

AKZERUTH TUNNEL #14 アクゼリユス第14坑道
Treasures: Panacea Bottle, Archery Glove, Steel Circlet, Life
Bottle, 5500 Gald, Carmine Chamber, Fornore, Cobalt Chamber, 
As you enter, a soldier runs up to Tear. He introduces himself as
the soldier bearing news to Mose about the Seventh Tone Tablet.
Ion asks if its been discovered here, which it seems that it might
have. Ion asks Tear to go confirm that it's here. Tear will leave
your party temporarily.
Take the fork left and you'll find a treasure (Panacea Bottle).
Go right now and double back towards the screen. You'll
exit back out into town and be able to get a treasure chest you
saw earlier, which has an Archery Glove. Keep following the
tracks in. The next fork to the left leads to a Steel Circlet.
Continue on the tracks to the next screen.
Pick up the chest with a Life Bottle. At the next fork follow
the tunnel without the tracks in until you get to two treasure
chests with 5500 Gald and a Carmine Chamber. The next trackless
tunnel has the Fornore C. Core. Keep on going; the next fork
in has a Cobalt Chamber. Go down off the track and follow the
path right and back for a Halberd. Now go onto the next screen.
The Shouki is very dense here. The party finds several injured 
miners. Jade finds it odd that the party Van was supposed to
lead isn't here. Luke gets another headache; Asch tells him
not to go any further.
You'll see a save point and a large gateway which is apparently
where the Shouki is coming from. Save and head in to investigate...
Before you can, though, Jade hears a commotion from above and
decides to go investigate. Going in, Luke and Ion spot Van. Once
again Luke hears Asch telling him not to go in, that he won't be
able to turn back now. Talk to Van.
Van asks Ion to open the strange door next to him. Ion recognizes
it as a Daht-sealed door, meaning this place is also a Sefirot.
He sees no reason to open it, but Van tells him that it's necessary
to revive Akzeruth. Ion does so and he and Van head in. Luke tries
to head in; Asch tells him that Akzeruth will be destroyed if he
The three come across a strange ruin. Follow the long path down to
the center of it. Then go into the doorway here. The trio finds
a large device. Van tells Luke that he needs to go into the middle
of the device, which he calls a Passage Ring, and eliminate the
Back in the mines, Tear runs up hurriedly to Jade. She tells Jade
that the party Van was supposed to have been leading have all been
killed. The story abou the Seventh Tone Tablet was fake; the Oracle
Knights were trying to kidnap Tear. Her brother was trying to kidnap
her so that she would not be caught up in what is going to happen to
Akzeruth. Tear then says that her brother is trying to do something 
terrible. Asch suddenly appears and tells them to hurry and not talk. It 
was he that saved Tear.
Van is instructing Luke, when he suddenly tells Luke to release his
power, calling him "Foolish Replica Luke". Luke lets forth a burst
of energy, knocking Ion and Mieu away. He can't control what's
happening to him any longer. Through Van's command, all of the
Fonslots in his body have opened and he is releasing his Choushindou.
Tear is telling Jade that Van intends to destroy Akzeruth.
The ruins around Luke and Van begin to crumble. Van tells him that
he has finally fulfilled his purpose, again calling him Replica.
Asch arrives, saying he was too late. Van tells him he told him
not to come. Asch says that that's too bad, because he's here, as
well as Tear. Van whistles and a hawk carries Asch and Van away.
Van tells him he can't afford to lose him here. Tear screams at
Van, saying he's betrayed them after all. Because of what he's done,
everybody in Akzeruth as well as the Oracle Knights here will all
die. Van, calling her Mestearika, tells her that one day she will
understand how foolish and ugly this world is. He tells her that
she needs to stay alive, reminding her that she has her Tone Songs,
and flies away. The tunnels begin to crumble, and Tear begins
casting her Force Field. You'll get another anime cutscene as the
entire city, as well as the Tartaros, sinks into the ground...

You'll wake up next to a full heal save point, somewhere
underground. Talk to everyone. Ion refers to their location as Qliphoth,
although the characters for it mean Hell. Lovely. Suddenly Tear hears
a survivor talking. A little boy named John has survived the fall.
Natalia tries to go help but Tear stops her, saying that the mud
around them is bottomless and soaked with Shouki. She tells Natalia
that she will try healing the child from there. The platform the
child is on begins to sink, and the child is swallowed up. The platform
the party is on begins to sink as well. Jade suggests going to the
Tartaros; it may be able to keep them above the mud.
Luckily the Tartaros seems mostly functional. Tear tells them that
there is a city called Yuliacity here in Qliphoth, to the west. Time
to go there. Funny that Tear would know the area...
Now you'll be put on a field map, with your first vehicle! As the
directions tell you, use the stick to turn, O to go forward, and S
to reverse. Use X at a harbor to go onto land. As directed, head west 
until an event triggers.
Guy says that there's nothing here and wonders if they're underground.
Tear says that that is true, in a fashion. She says that the world
they live in is called the "Shell World" here. The Shell World is
a midair continent supported on the Sefirot Tree that grows from
Qliphoth. She says that a long time ago the Shell World was here in
Qliphoth. Two thousand years ago, for an unknown reason the world began
to be enveloped in the Shouki. Yulia recited the Seven Scores and
found a way to save the land. She used the Scores to raise the
land into the air using the Sefirot. Ion says that the only people
who knows this are those in the Church of Eishi rank or above, and
people from Qliphoth. Tear (and Van) are actually from Qliphoth. Ion
says that they fell from the Shell World to Qliphoth. It was Tear's
Tone Song that saved them.
Jade asks why Akzeruth sank into the ground, and Ion says it is because
the pillar supporting Akzeruth was destroyed. Anise asks why, and
Tear just looks at Luke. Luke protests that all he was trying to do
was eliminate the Shouki. Tear tells him that Van tricked him, and that
instead of eliminating the Shouki he destroyed the pillar supporting
Akzeruth. Ion confirms it, saying that Passage Rings are where the
pillars come from. Luke protests that it's not his fault. Jade says
he's returning to the bridge, saying that if he stays out here he'll
start to get annoyed at a certain idiot's ramblings. Natalia also tells
him that he's a different person from the one she used to know. 
The rest of the party also express their disappointment in him, and
leave him alone on the bridge. Only Mieu stays to comfort him, saying
that a lot of the Cheagles died because of him, so he understands his
After the event, the Tartaros will be pointing straight at Yuliacity.
Head forward there. 

The party sees something as they draw close. Tear explains that the
water from the Shell World is creating a huge waterfall here, and
that the city is in the middle of it. The party disembarks at the
Tear says that the mayor is inside; they begin to head off, except
for Luke. Luke says he doesn't want to go, when Asch's voice appears
again and tells him that obviously everybody blames him because
he's trash and a failure. Asch says if he had only realized what Van
was up to sooner, he could've stopped all of this. He calls Luke
a replica as well, and laughs when he realizes that Luke still doesn't
know why they're calling him a replica. Tear tries to stop him from
explaining, but Asch goes ahead and does it anyway. He says he is
the one who is from Vaticle, and that 7 years ago he was kidnapped
by Van. Luke is nothing more than a copy of Asch.
Luke gets angry and draws his sword. He wants to fight; you'll have
a one-on-one with Asch here. Although it's possible to win, nothing
special happens if you do save for a minor change in the conversation.
You don't get anything for it, so don't waste your items trying to win
this battle. Everything goes white.
When Luke wakes up, he sees Tear looking at him and calling him
Asch. He doesn't know what's going on, when he hears Asch talking.
Then he sees himself lying on his bed. Asch tells him that they
are replicas even down to their Fonim Signature; because of this and
how they opened his Fonslots back at Coral Castle, Asch was able to
talk to Luke and control his body. Now Luke can't even move his own
body on the bed, and is nothing more than a consciousness inside
You will now be controlling Asch. Check the closet next to the bed for
a Deck Brush, a weapon for Jade. Go downstairs. There's a recipe for
ramen on Tear's desk. Leave the house and you'll be in the city
proper. Your party members are scattered around the city. Asch wants
to return to the Shell World, and for whatever reason so does everyone
else. A townsperson to the left will ask you for 3 Apple Gummies.
This is part of a subevent for a Tear title later on, so give them
up if you have them to spare. If not, you can buy them from the
shopkeeper here.
Go into the large building. There is a shopkeeper just to your left.
When you're ready to proceed, go into the big room on the top floor
to speak to the mayor.
The mayor, Teodoro, explains to Asch that even though Qliphoth is a
terrible place to live, they have been charged a duty as Watchers.
They cannot leave. He then says that they have equipped the Tartaros
with a device similar to that used in the Passage Rings. Using this,
it should be possible to raise the Tartaros to the surface as well.
He then asks you if you're ready to go. When you are, choose the second
Ion explains that the Sefirot are places that gather the Fonims of
a planet and blow Cell Particles upwards. When humans artificially
increase the amount of pressure, they becomes Sefirot Trees, or
pillars. You'll get another anime movie as the Tartaros returns to
the surface...
Afterwards, Asch says that Van is probably headed to Velkende's
First Fonim Machine Laboratory, so you should go there as well for
information. Velkende is on the same continent as Vaticle, to the
southwest. So head there.
Your party is now the same before, except you have Asch instead of
Luke and Tear will have stayed behind. Asch will be Luke's level and 
have all of his moves, plus he can cast some magic as well. However, 
you will not be able to change his equipment. You can equip him with
C. Cores, but his bonuses do not transfer to Luke, meaning any levels 
that he gains are effectively 'wasted' in terms of stat bonuses when you 
get Luke back. Keep this in mind. If you're really crazy about preserving 
your C. Core bonuses, just kill Asch off and leave him dead until you 
get Luke off. (Thought that's quite mean...)

Aside from some party infighting, there is absolutely nothing to see
or do here. Leave and head towards the city proper, which is to the

Treasures: Orange Gummy, Dark Seal, Battle Maiden Doll
Check the machine to your character's right as soon as you come in
and operate it; it'll drop a chest with an Orange Gummy. The inn
is just past the first bridge; there's also some merchants inside.
Keep going left to reach a platform. From here, descend the platform
by going down and then turn right, and keep going right until you
go under another platform. The camera should change. Check the
little hatch at the end of this alley and you'll find a person stuck
inside. Choose to help him out (first option) and he'll teach you
the recipe for O-soba.
Now go over to the left part of town. The large building over here
is the Laboratory you're looking for. Head straight into the next
room. Go into the room on the right and check one of the drawers for
a Dark Seal. Another drawer behind the doctor has the Battle Maiden Doll
for Anise. This doll (which makes Tokunaga look vaguely like Valkyrie from
Namco's classic Legend of Valkyrie) is quite good, giving Anise significant
stat bonuses as well as causing her to regenerate 8% of her max HP and TP
everytime she defeats an enemy, so be sure to pick it up. Now return and 
go straight again. The pathway to the right leads into the Replica research 
area. Open the fence and go down and around to talk to the old man in the 
upper right corner, Spinoza.
Asch recognizes Spinoza as one of those involved in his kidnapping.
Jade asks him if he is the one who is practicing the forbidden
Fomicry. Spinoza protests that he is only a scholar, and that Jade
himself was the one who invented Fomicry. Jade doesn't deny it, and
says that he acknowledges what he created was wrong, and takes
responsibility for it.
Spinoza says he was only cooperating with Van's Safekeeping Plan.
Asch asks him what that is, but he refuses to answer. Leave. On
your way out, you'll hear some of the researches saying they are
low on Fonimin, without which they cannot make Replicas. They say
that it'll be awhile before they go to the Wyon Mirror Cave next.
There's your hint on where to go. Leave the Laboratory. On your way
out, Guy says that he's worried about Luke, and that he's going to
go pick him up. Asch tells him that if he really wants to go, he
should go to Aramis Well to the northwest of Daht. If Luke somehow
returns to the Shell World, that is where he'll show up. Guy leaves
your party here.
Return to the port and to the Tartaros. The Wyon Mirror Cave is on
the west side of the island to the west of the continent Velkende is
on, inside the little natural harbor that faces south.
Before you do that, go and visit Sheridan Port (across the strait from
Velkende Port) to see an event where Natalia saves an old man from some
bandits, after which Natalia will learn the useful "Brave Feed" ougi. 
Be sure to do this while you can, because once Asch leaves your
party again you'll lose out on this event.

Treasures: Ruby Wand, Life Bottle, Glass Chamber, Nimble Rapier
The party notes that it looks like this place was built for humans to
pass by regularly. Go a little ways in and you'll see a treasure box
with a Ruby Wand. On the next screen the party runs across some strange
animals; they suddenly attack Natalia, and Asch takes care of them.
Jade notes that the animals look unusual for the area.
Closeby is a Life Bottle, and an elevator that you won't use on this
visit. Follow the path to the next screen, which has a Glass Chamber. On 
the next screen, go down at the fork for a Nimble Rapier, then go up and 
follow the path until you get to a save point. Save and go into the awaiting 
The party comes across a large device. Asch notes that the processor
is still active. It has details on research into the maximum size limit
for Fomicry. Jade says that when he started his research, it was
possible to replicate as much as an entire small island. But Asch finds
something shocking; according to the records here, they've been able
to up the limit to as much as 1/10th of the entire world's surface.
Jade also sees some data stolen from the Markt Empire, probably stolen
by Dist. It's information on the citizens of Hodo, which was destroyed.
Natalia wonders if Van wants to recreate Hodo using the Replicas. As
Jade and Asch investigate further, Anise finds some cages with some
Cheagles. Asch notes that these are probably a Replica and original
in a replication experiment. One of the Cheagles seems much sicker and
the other, and Jade says that often Replicas are nowhere near as good
as their originals. But this doesn't appear to be case here; it seems
that the replication process has actually weakened the original. Jade
then says that sometimes, the original suffers side effects, or possibly
even dies. Natalia and Anise look over at Asch, but Jade says not to
worry; if side effects are to occur, they occur very rapidly. Asch says
that they've found what they came for, and now he'll take care of things
by himself.
Head out. Save on your way out, to save yourself trouble. Once you go down,
something creeps out of the water and attacks...

BOSS: Anicula Pulp
HP: 35000
Drops: Aquamarine, Basil
This boss starts with three little Pulps with him (regular enemies) and
summons more periodically if you defeat them. Still, take the little
guys out first, they go down fast and will bother your spellcasters if
you leave them. You can dodge his Splash and Saint bubble easily, so if
you notice the boss target your controlled character, use Free Run to
run away from your allies (so they don't get hit either) and then dodge
the spell once it triggers. He's not much to worry about otherwise.

Leave the cave. An earthquake occurs at the entrance.  Asch says that
the earthquake might have signalled the south of Rugnika falling from
the Shell World, because Luke had erased the Sefirot Tree supporting
the entire area. Jade wonders if there will be effects anywhere else.
Asch says that they (the Rokujinshou) were taking Ion around to all
of the Sefirot. Ion says that even so, the Passage Rings are also
sealed with Daht-type Tone Magic, and so nobody should be able to use
them. However, it seems that somehow Van is able to do so. In that
case, his purpose might be to cause the fall of the entire Shell
World. Asch says that next he heard Van will try and make St. Bynah
fall. He then tells Luke in his head that he has no time left, and
kicks Luke's consciousness out of his body.
Luke wakes up in Yuliacity. Mieu greets him; Luke sees Tear standing
out in the garden. He goes out hurriedly to tell her that he has
to return to the Shell World. He needs to go and stop St. Bynah from
sinking. Tear asks him what he intends to do; she says that he needs
to stop just listening to what Van or Asch tell him and start
thinking on his own.
Luke acknowledges his prior mistakes. He says that if he could do
anything to bring back Akzeruth, he would. But he can't, so he has
to change for the better and prevent more tragedies. He then asks
Tear for her knife. In a nice anime cutscene, he cuts off his long
hair, symbolizing his wish to change for the better. Congratulations,
Luke; after 15 hours of gameplay you've finally stopped being such
an ass.
Tear says they should consult with her grandfather on what they can
do. You'll now be controlling Luke and Tear. Go into the room on
the first floor of her house and you'll obtain the Character Disk. 
This is TotA's version of the Character Book. If you come back and
visit here, you'll be able to see all of the characters you've met
so far. Check the treasure chest here for a Forsildo C. Core.
The man outside who wanted three Apple Gummies from before wants
5 Rices now. Give them to him if you have them to spare. Now go into
the main building. When you try to enter the meeting room, a woman
will stop Tear. She says that the symbol needed to fully understand
the third of Yulia's Tone Songs (Nightmare and Force Field being the
first two) has been found. She asks Tear to come by and see her later.
Tear explains how knowing the song isn't enough; she needs to know
the symbol and meaning for the Tone Songs to have any effect. She knows 
the symbols for everything except the 3rd and 5th songs, but only knows
the meaning for the first and second. She does add that if one sings
all 7 of the songs in succession, it becomes known as the "Great Tone
Song" and becomes a contract to summon Lorelei.
Talk to the mayor Teodoro. He tells Luke not to worry about Akzeruth,
because it was foretold in the Score that Akzeruth would fall. Tear
protests that she hadn't heard anything about this, and that if so
this would make Akzeruth the same as Hodo. Teodoro says that it was
foretold in one of the Closed Scores, which are only known to the
high-ranking members of the Lorelei Church. Luke asks why if they
knew Akzeruth would fall, they did nothing about it. Teodoro mirrors
Regret's words from earlier, saying that most people try so hard to
make their lives match up with the Scores that they ignore everything
else. Tear asks why Akzeruth's destruction was kept a secret.
Teodoro says that people cannot afford to hear a Score foretelling of
their own death, or they will lose their inner peace. They cannot
be warned either, because if they save themselves that will be going
against the Score and possibly going against the 'unprecedented
prosperity' promised by the score.
Tear asks if it was the same case with Hodo. She now understands what
Van said one time when he said that at this rate, it would be best
to simply destroy the Shell World and its obsession with the Score.
However Teodoro says that she misunderstands. Van is not trying to
destroy the world; he might've hated the Score when Hodo was
destroyed, but he is doing his job as a watcher well. Luke says that
they are all strange in the head. Teodoro tells him what is written
at the end of Yulia's Sixth Tone Tablet - Rugnika becomes enveloped
in war and Markt loses all of its territory. This is the first step
to 'unprecedented prosperity' enjoyed by Kimlasca Lanvaldear.
Tear protests that Van is trying to drop St. Bynah, but Teodoro says
St. Bynah will not fall, because the war will begin there and nothing
is written in the Score about St. Bynah's destruction. However, he
tells the pair that if they're so worried, they should use the
Yuliaroad to go to the Shell World.
Tear says that before they leave she needs to pick up something from
her room. First go to the room on the first floor and talk to the
lady from before. Tear will gain the symbol for the third Tone Song
and learn Holy Song. Return to Tear's room and she will give Luke
some books; she tells him that he needs to learn how to control his
Choushindou. In the meantime she tells Luke on how Van hated the
Score, because of the destruction of Hodo, his and Tear's home.
Sixteen years ago the Markt Empire lost the entire island of Hodo,
while the rest of the world ignored it. You'll see a flashback
where Regret tells Van that Asch suspects something. Van says that
Asch is fastidious; if he knew that his plan would exterminate
the people of the Shell World, he would go against it. Regret says
they will have Sink watch Asch.
When you're ready, go to the Yuliaroad (on the second floor, to the
right) and pick the second option.

Treasures: Carmine Chamber, 6000 Gald, Silver Mail, Panacea Bottle, 
Nimble Rapier, Yellow Ribbon, Pine Gummy
Follow the twisting path upwards, picking up a Carmine Chamber
on the way. Head into the cave, and you'll run across Guy, who's
been waiting all this time. Guy notes how different Luke is now. Luke
says he isn't Luke, but Guy says that he is; Asch doesn't want to be
called Luke anymore, so Luke should just take the name. Luke then
thanks him, surprising Guy immensely. The Luke he knew didn't thank
people... Tear approaches, and Guy backs off immediately. Seems 
like Guy hasn't changed one bit.
Go along the bottom of the fork and you'll find 6000 Gald in a chest.
Head up and you'll reach a save point. Save and then go down until
the next screen. You'll be sneak attacked as you reach the water;
be prepared as the enemies can petrify you. Continue on and you'll
find a Silver Mail.
On the next screen Guy and Luke will have a little conversation about
Luke not caring that he had lost his memory, when in reality Luke
had no memory to begin with. Guy says that the intention was still
correct, though. There's a chest with a Panacea Bottle here.
You'll get to some tree roots; burn them with Mieu. Outside Guy
and Luke will have another conversation. Seems that when they first
found Luke he didn't even remember (or rather know) how to walk...
go into the next cave. Burn some more roots, and again you'll be
surprise attacked by some petrify-capable enemies. Another
conversation... Luke wonders how he can make up for destroying
Akzeruth. Guy and Tear says that the only thing he might be able to
do is carry the weight of what he did and always remember it, and
for now, to help the needy.
Go up at the fork and outside. Go into the next cave and you'll
find a Nimble Rapier. Return and go down at the fork (there'll
be another ambush here).
Outside you'll suddenly run into Jade. He came to look for Guy. He
says that Ion and Natalia have been imprisoned by Mose. He wants
to rescue them, but there are no Markt forces nearby so he came to
ask Guy. After Akzeruth, Kimlasca has been preparing for war. Since
Natalia was at Akzeruth some believe she is dead, and Kimlasca is
prepared to go to war over it. Ion tried to set the misunderstanding
straight, but he too was imprisoned by Mose. You'll have to head
to Daht to try and rescue the pair. Daht is to the southeast. Before
you leave, be sure to head to the left and get the Yellow Ribbon from
the treasure chest here. Go to the right for a Pine Gummy. Then just 
follow the road towards Daht.

DAHT ダート
Treasures: Forspirito, Introduction Disk
After crossing a hill, Daht itself will come into view. Jade says that
Anise is doing reconnaissance here. You'll have to exit to the field
map and then walk to the city before getting inside.
Go up to the stairs to your immediate left and you'll find an
"Introduction Disk". You can use it to play music, but not quite yet.
On the right side is a food store, and the Inn. Between the Inn 
and the food store a merchant is hiding. He's got some great and/or
joke equipment, but all of it is probably far too expensive for you 
at this point. On the left is an armor/weapon seller. A little
further in on the right, talk to the chef to receive the recipe for
Pizza. The item shop is right next to him, and across from the item
shop in a chest you can barely see is the Forspirito C. Core.
Continue towards the chapel and you'll run into Anise. She'll tell
the party that Natalia and Ion are being kept in Oracle Headquarters,
which is underground right below the church. You'll have to sneak in
Jade notes that Tear hasn't yet reported that the Seventh Tone
Tablet in Akzeruth was a fake. He suggests that she takes them to
the headquarters, saying they are witnesses as to the authenticity
of the Tablet. Tear says she will talk with a priest named Tritheim
about it.
Go inside the church, and then up the stairs into the main chapel.
You may see Anise's parents along the way. They're both extremely
fervent in following the Score, which Anise isn't too fond of.
Tritheim himself is up on the dais. Talk to him and he'll give you
permission to enter Oracle HQ. Prepare yourself for the upcoming
dungeon. If you stop at the Inn here, you can get a flashback with a
young Tear remembering how Regret taught her about using Fonims. Regret 
encourages her to keep improving, so that one day she might become Van's 
right-hand woman.
Go into the library and you can pick up the recipe for Sushi on a
table here. You'll have to do this after you get permission to enter HQ.
When you're ready, go into the door on the right of the main hall. 
Follow the path up and around; enter the first door you see and
follow the hallway. Talk to the guard, and he'll let you in. Then
keep going down the stairs until you reach Oracle Headquarters.

Treasures: 5500 Gald, Lemon Gummy, Miracle Gummy, Carmine Chamber x2,
Green Ribbon, Cobalt Chamber, Forbarra, Silver Cloak, Partisan,
6500 Gald, Life Bottle, Mixed Gummy, Silver Guard, Life Bottle,
Chivalrous Thief Disk
Follow the path around the perimeter and you'll see a door with a
gong. You'll have to hit the gong with a Mieu Attack, which will
cause the soldier inside to unlock the door and come out looking.
After defeating him, you'll be able to go inside. Inside this first
room you'll find 5500 Gald and a Lemon Gummy. You won't be able to get
the treasure chests above this door on this visit. Go on up the stairs;
at the end of the path is a Miracle Gummy. Hit the gong up here.
In the room the soldier comes out of is a Carmine Chamber.
Return to the left and now go down the stairs. On the new screen, go all
the way around the perimeter and back up the stairs to get to the
screen you just left. Take the elevator up and defeat the guard. Then
go down and hit the gong, and defeat the second guard as he comes up.
In this room you'll find a Green Ribbon.
Take the elevator back down, head left and go down the stairs. To the 
right, enter the door and you'll be in a hallway. Head down, and go to 
the room on the left for a Cobalt Chamber. The room on the right has 
nothing. In the next pair of rooms, the one on the left has a Forbarra 
C. Core and the right has a Silver Cloak. The third pair has a Partisan 
on the left and nothing on the right. Finish up with the end of the hallway
which has 6500 Gald and a Life Bottle.
Come back out and go to the left. There's a save point here. Go
up and shoot the guard through the fence with some Mieu Fire. Then
go and defeat him while he's standing there (if you don't, he'll
charge down the stairs, and subsequently when you hit the gong
the second guard won't see him and we'll just go back inside). 
Hit the gong and go on in.
The first pair of doors have nothing. The second door on the right
has a Mixed Gummy. The third door on the right has a Silver Guard
and a Liquor Bottle. Don't go in the third door on the left just yet.
Take the back door down some stairs. You'll find a Chivalrous Thief
Disk. Down some more stairs to the right is a Carmine Chamber. There's
nothing else you can do down here for now.
In the third door on the left side you'll find Natalia and Ion. Tear
asks if Van was involved in his imprisonment this time. Ion says he
didn't see him, but the Rokujinshou were asking for permission to
take him somewhere. Time to escape. You'll automatically be taken
outside. While you're here, talk to the man standing outside the stone
monument to the left of the church. This is the third man in Guy's ougi
subevent. Leave the city and go on to the hill. The party will decide
to go and ask Emperor Peony of Markt for help. It will be decided to
go to Grand Cokuma. Leave the hill and go northwest to get to the port.

The party will discuss how to get to Grand Cokuma. Because of the wartime
conditions, the party can't just sail into the harbor and disembark.
You'll have to go by land.
Take the Tartaros up. When you get to the snow-covered continent,
keep it to your left and head east. Eventually you'll get an event.
The Tartaros takes some damage, and the party decides to stop at the
nearest port, which is Kethelburg. You'll automatically be taken
to its port.

Treasures: Pine Gummy, Piyohan, Reverse Doll
The Tartaros will be nonfunctional for now. Your goal is to get to
Kethelburg, which is quite closeby. However, there are a few things to
do here first. In the house to the left, you can find the recipe for
Salad. If you talk to the man standing in front of the warehouse to
the right, you'll be able to play the box-pushing minigame, which
should be familiar to those of you who have played Tales of Destiny.
(to be continued). The rules for this game are simple; basically
you'll want to push the boxes into the holes in the ground such that
you can reach all of the treasure chests. If you need to reset, press
Start and choose the first option. Choose the second option to give
up. However, there is one stipulation - if you obtain a treasure,
then leave, you will not be able to obtain the remaining treasures
on a second try. So make sure you get all of the treasures in one
go. There wil be more games like this later on; for now, the treasures
you will get are a Pine Gummy, Piyohan, and Reverse Doll. Also, the
man will give you 5000 Gald in thanks.
When you're done here, leave and follow the road west for a little
bit, and you'll arrive in Kethelburg. Incidentally, the monsters here
are rather tough, so be careful in battle. They are good for
experience, but if you're not careful you'll have many deaths.

Treasures: Forarca, Hourglass
The first thing you'll probably notice is the giant casino. Ignore it
for now. Go up the stairs on the left side, then continue going left.
In the building here you'll find someone named Nefly, who calls Jade
her brother. After Jade clears up the rumors about his being dead,
Nefly arranges for the Tartaros to be fixed, and also arranges lodging
for the night. As the party leaves, she asks Luke to come back and
talk to her alone...
The big attractions here are the casino and the hotel. Head to the
hotel, where your reservations are confirmed. Luke will ditch the
party here. Head back to Nefly's. There she tells Luke the reason
Jade invented Fomicry. A long time ago, when young, she broke a doll
she had cherished. Jade used the spell that became the basis for
Fomicry to create a replica of it. He was only nine years old...
Nefly adds that as a young kid Jade was both strange and cruel. He
was able to use Tone Magic not even adults could use, but at the
same time delighted in killing monsters that hadn't done anything
wrong. Luke says that it's hard to believe, but Nefly adds that it
was a Seventh Fonimar Healer named Nebilim who changed him. Jade
looked up to him, but one day Jade attempted to use the Seventh
Fonim himself, and ended up creating a spell he couldn't control
that burned Nebilim's house to the ground. Nebilim was almost killed
in the accident. Jade created a replica of Nebilim, but the replica
was no more than a monster. The real Nebilim passed away, and Jade
then joined the army. Eventually it was Emperor Peony that convinced
Jade to give up making replicas of living things. But Nefly is still
afraid that Jade will do whatever necessary to bring Nebilim back to
life. She asks Luke to be there for Jade, and also to stop him if he
should go down that path.
Back at the hotel, Luke runs into Jade. Jade tells him that he has no
intention of bringing Nebilim back. He intends to live on with the
responsibility of what he did. In the morning, Nefly tells you that
the Tartaros is fixed. You can now head off to Grand Cokuma.
With the story events done, it's time to play. Back at Nefly's place,
check the drawer for a Forarca C. Core. Hit the snowball machine in the
northern plaza with a Mieu Attack, then go down the left side. This will
have knocked a treasure chest off the roof of the little pavillion;
it has an Hourglass inside. On the second floor of the hotel you can 
play the familiar waitress minigame. You'll get some money each time you 
successfully bring everybody's orders, and Tear will get a title.
The casino has more games to play; you'll be able to play poker and
Neflyball (a lotto-type of game) here. Anise will get a title here as
well. When you're all done, head back to the port and take the
Tartaros out. Head east until you see a large fortress, then from there
go south between the two continents. This will take you to the 
destroyed Rotelrow Bridge. Disembark and follow the road, taking the
north fork. Keep following the road until you reach the Theor Forest,
which you'll have to pass through to reach Grand Cokuma.

Treasures: Panacea Bottle, 4800 Gald, Life Bottle, Silver Bracelet, Half 
Guard, Lemon Gummy, 5500 Gald, Spectacles, Silver Guard, Battle Guard, 
Sage, Glass Chamber
When you enter, some guards will stop you from passing. They won't
let anybody in, except for Jade. Jade tells the party to wait there
while he goes to meet the Emperor, and that as soon as he does they'll
be able to pass as well.
While waiting, the party hears a commotion and some screaming.
You'll have to go and check it out... Progress and you'll see some
fallen soldiers. They tell you that the Oracle Knights attacked them...
The party agrees that they need to get through the forest as quickly
as possible. They'll say that stealth is the best way to get through.
Basically, when there are human enemies around you should use Mieu
Attack to hit the tree and cause a distraction, while for monster
enemies you should Mieu Fire them from behind. You can check the map
of the area if you get spotted; your general goal is in the northwest.
Also, make sure not to step in any puddles, because it will cause noise
that will get you caught.
Go west first. You'll pick up a Panacea Bottle. Now go two screens
east. This screen has 4800 Gald, a Life Bottle, Silver
Bracelet, and a Half Guard. Go up. There's a Lemon Gummy off to the
right. Further down to the left is 5500 Gald. Heading out to the
north will take you out to the field map, which you don't want, so
return to the previous screen. Then head left.
On this large screen, if you get spotted you can choose to fight
your way through (first option). There's a Spectacles just to the
south. Hit the tree to distract the guard and cross the bridge to the
left while he's distracted. Hide behind the rock here and wait for the
guard to turn around, then rush up and grab the Silver Guard out of the
chest to your upper left. Go to the left onto the next screen. Burn
the wolf here and note where he's going. He went through a secret
passage. Use it yourself, then go right for a Battle Guard. Return
and burn the wolf again. Hit the tree in the middle to distract
both guards, then as they turn around run between them. Up a hill
to the left is a Sage. Go right and you'll find a Glass Chamber.
Go up and you'll trigger an event... 
You'll see some fallen soldiers. Largo surprise attacks Natalia, but
her reflexes are too quick. Luke asks him what they want with 
Grand Cokuma, but Largo tells him he needs to watch his back. Guy
suddenly attacks him from behind. Ion says it must be the effect
of the Curseslot, which means that Sink must be nearby. Another
earthquake happens; Tear points out Sink's location, and Natalia
shoots him down, making Guy collapse. Largo says that they need Ion.
In the commotion, more Markt soldiers arrive; Sink and Largo
escape. The soldiers take your party into custody.

Treasures: Paralyze Charm, Mezzistore
The soldiers put you in the custody of a certain Major General Frings.
Frings tells you that Jade sent him to pick you up. Ion asks for a place
that he can look over Guy, and undo the Curse Slot. Frings says he
will lend you a room.
Ion tells Luke that a Curse Slot is not simply something that lets
one control another person's body. It manipulates their memories and
undoes their self-restraint. In other words, Ion tells him, if Guy
did not originally have hostile intent towards Luke, he would not have
been able to attack him then.
You'll be left with Luke. Time to explore town. As you cross the
bridge to the left, turns out Tear and Mieu have been following you
anyway. She tells him to shape up and cool his head; Guy has been
serving him all this time, it's not as if he can just forget all of
that. Luke eventually thanks her, and says they should head to the
palace. Before that, you'll need to find Jade and Natalia.
The building just across the bridge is a bar. You'll find Jade on the
second floor. With him in your party, talk to the bartender downstairs
to learn the recipe for Curry. Leave the bar and head down the stairs
across the street from the bar to find the harbor, where you'll find
Natalia. Now you can go to the palace.
Talk to Frings in the front courtyard and he'll take you inside.
Emperor Peony greets you. He says that it seems like the area around
St. Bynah has already started to sink. However, from a political
standpoint they cannot move to rescue the people there, because
Kimlasca is planning to attack.
Luke and Natalia say that if they can't do anything, they will go
themselves. After some discussion, Peony agrees. The army proper will
hold Kimlasca's forces, while Jade's troops and the party go to help
the people of St. Bynah.
Go right outside the throne room until you get to the guest room.
Check the drawer here twice to find a Paralyze Charm. Check the
room below the throne room (Peony's personal room) and look in the
drawer on the left for a Mezzistore C. Core.
Head back to the Inn. Ion has apparently been successful in removing
Guy's Curseslot. Luke apologizes to Guy for whatever he's done, but
Guy tells him it's not his fault that he has hostile feelings towards
him. Guy says he is from Markt, born on Hodo. When he turned 5, the
Hodo War began. The one who attacked Hodo was none other than Duke
Fabre, Luke's father. Guy's family, relatives, and servants were all
killed by the Duke. Guy had originally entered the Fabre household as
a servant, intending to get revenge. But now he wants to stay with
Luke, saying there's something he needs to find out.
Now it's time to go to St. Bynah. You'll be given a choice on whether
to be taken there straightaway. Pick the first option if you want to.
I chose the second. With all of your members back, you can now go to the
bar and play the second warehouse minigame. Also if you choose to walk, a 
little ways southeast from the exit to the Theor Forest, you'll see one of 
those spots where you can check for trade items. However, when you check 
this one, you won't find a trade item, but Sword Dancer! He's got 55000 
HP, and you should probably be able to handle him around Level 30 or so. 
He'll drop a Genius Wand, a great weapon for Tear/Anise that will raise 
their magic attack power considerably.
Either way you choose, make it to St. Bynah.

ST. BYNAH セントビナ
Rest up at the inn, then head to the Markt army base across from the
Inn. Glen McGovern is saying that they cannot afford to leave St. Bynah
now that Kaitoor's been broken through, but the elder Admiral McGovern
wants to evacuate at least the citizens. Your party shows up and
explains the evacuation plans.
In the midst of the evacuation, Jade and Tear are holding off an
intruder... it's your old friend Dist, and he's got a new robot pal
with him! He demands Ion, but of course you aren't going to listen.

BOSS: Kaiser Dist RX
HP: 40000
Weak Against Water
He isn't much different from before; again, you should try and lead
him away from your casters while Jade spams Splash against him. You
shouldn't have too much trouble with him, especially if you were able
to take out Sword Dancer earlier.

St. Bynah begins to sink, with some people still trapped in the town.
Guy mentions that in Sheridan they're experimenting with some flying
capabilities. The party decides to see if they can borrow some flying
machines and save the remaining people before St. Bynah sinks
completely. Go west towards the bridge to get back to the Tartaros.
Sheridan Port is on the southwest continent, about across the strait
from Velkende Port.

Treasures: Apple Gummy, All Divide, Holy Ring
The building on the left is your second warehouse minigame. For this
one, you'll get an Apple Gummy, All Divide, and Holy Ring. You'll also
get 5000 Gald in thanks. While you're here, you can also do the
game at Velkende since it's so closeby. You'll get a Pirate Doll
(accessory for Anise which makes Tokunaga look like Chat from ToE),
a Dark Seal, and an Apple Gummy. To get to Sheridan itself, go

Treasures: Demon Seal, Savory, 3000 Gald
The first thing to do is raid the town for treasure! The inn has a
Savory in the room on the left and 3000 Gald in the room on the right.
The bar has the recipe for Udon. In the back left, hit the seesaw with 
a Mieu Attack until the chest goes flying. You'll be able to pick it up 
near the C. Core shop for a Demon Seal. Stop by the inn for another of 
Tear's flashbacks where she remembers being taught by Regret. 
Incidentally, in the building behind the C. Core shop you can play the 
music discs you've obtained so far.
Now that all that is out of the way, return to where the seesaw was.
Approach the talking trio here. Apparently their latest flying
experiment went down somewhere over the Meggiora Plateau. The grandson
of one of the men, Iemon, was in the flying machine, the Alvior.
The trio plans to go and rescue them.
Go to the big building near the entrance and talk to Iemon. The
party makes a deal. They'll go and reclaim the Alvior and Iemon's
grandson, and in exchange the trio will let you borrow the spare
flying machine. You'll receive the Launcher, which you'll need to
save the Alvior, here. The Meggiora Plateau is to the southwest,
so head there once you've stocked up on essentials.

Treasures: Weak Bottle, Wassail Rapier, Battlesuit, Misty Cloak,
6800 Gald
Here, you'll split your party into two teams. The tricky part is that
you'll have a time limit of 12 minutes between both parties to find
Ginji and the Alvior. The time limit does not count down while you're
in the menu, but it will count down during battles, so don't spend
too much time in them. It might even be better to run away.
With Luke's party, head to the left. Grab the Weak Bottle from the 
chest, then proceed up. Follow the path around and a little to the
right and down, pick up a Wassail Rapier. Follow the path up and go
to the right for a Battlesuit. Take the elevated path all the way to
the left. After awhile you'll get an event; you'll be attacked by a

BOSS: Bladerex
HP: 40000
Weak Against Fire
Strong Against Earth
Drops: Maken Nebilim, Laurel
If you brought Jade along, frequent casting of Flame Burst will really
help you out. Then use Luke's associated FOFs (Houshuukyaku has a Fire
FOF Change) for good effect. The time will be running, so you have
no time to waste.

With your other party, head left at the fork for a Misty Cloak. Go left 
and take the bottom path to get to a chest with 6800 Gald. Then follow
the path around until you get to your destination. This one is much
more straightforward. With Ginji and the Alvior safe, you'll
automatically be taken back to Sheridan.
Incidentally, prices are about to get a lot more expensive, so stock
up on items and such while you can. When you're ready to go, go back
to the left side of town again.
Some Kimlasca troops will confront you; the party decides to run. The
old trio is putting the finishing touches on the flying machine.
The party rushes aboard to get away from the troops...
The new pilot, Noel, introduces herself to you. She's Ginji's sister.
She'll take you automatically to St. Bynah. The party manages to rescue
everyone just before St. Bynah sinks in another anime cutscene.
Admiral McGovern asks if there isn't anything they can do to save
St. Bynah. Tear says that while it's floating now, if it is anything
like Hodo, it will sink into the mantle in about a month.
Luke thinks that maybe using the Sefirot they can bring St. Bynah back
to the surface. Tear says that they don't know how to use the Passage
Ring, though. Luke protests that he has to do it because of his
responsibility, but Jade interrupts him, telling him it's no use
rushing. He suggests going to visit Yuliacity to ask there. Now that
St. Bynah has fallen despite it not being foretold in the Score, they
might be more willing to help.
You can now freely control the Alvior. The controls are about the same
as with the Tartaros. Yuliacity is about straight west from your
starting position. You can use the map if you get lost.

Teodoro greets you as you enter. As predicted, now that the events
have gone against the Score he wants to save St. Bynah as well. They
take in the citizens of St. Bynah. The man who wanted stuff before
now wants 5 Maces, of all things.
Go on in to the main meeting hall. Luke asks Teodoro if they can't
save St. Bynah. Teodoro says that if they had Lorelei's Key, which
Yulia used, they might be able to. Jade explains that Lorelei's Key
refers to a sword and jewel used to cause the Planet Storm. They are also
proof of the contract between Yulia and Lorelei, and are indeed made
of Seventh Fonim. However, it was said that after the Planet Storm, 
they sank into the ground somewhere. 
Teodoro says that without such, raising St. Bynah to the Shell World
is probably impossible. However, they might be able to do something
to keep it from sinking to the mantle. He says that if they can 
manipulate the Passage Ring to recreate a Sefirot Tree, they might be
able to at least support St. Bynah here in Qliphoth. He says that the
Passage Ring that controls the Sefirot Tree around St. Bynah's area is
in the Shurrey Hill, east of St. Bynah. Ion recalls that when he was
first kidnapped, he was taken to Shurrey Hill.
Teodoro says that the earlier passage rings should have been protected
by both Alberts-type and Yulia-type seals, but somehow Van broke them.
They still don't know how Van was able to break the Yulia-type seals,
which are supposed to be absolute.
The party decides to head to Shurrey Hill to see what they can do.
Again, it's to the east of St. Bynah (it fell along with St. Bynah).
Before you do that, talk to the man standing outside on the right side.
He has another of the ougi books that the maids mistakenly sold from
Luke's house earlier. He wants 40000 Gald in exchange for it. While
you can't return to Vaticle just yet, you should still trigger it now
so you can pick up the money from your house next time you're there.
When you're prepared, go to Shurrey Hill. Land to the east of St. Bynah
and enter from the south.

Treasures: Lemon Gummy, Pine Gummy, Cure Bottle, Light Plate,
12000 Gald, Denei Bottle, Mezzisildo, Panacea Bottle, Battle Guard, 
Specific, Carmine Chamber, Hunting Beret
You won't even be able to see the entrance for the Passage Ring yet.
What you'll have to do is erase three of the reddish seals with some
Mieu Fire.
Go right to grab a Lemon Gummy. Stand up on the little hill and Mieu
Fire the reddish stone below you. Go left, and you'll find another
little hill where you can erase another seal. Over to the far left
you'll see a blue seal, but Guy will tell you to ignore it for now.
Go up and around to find a Pine Gummy and the third seal. Once
you erase it, the entrance wil magically appear.
Go in to find the Passage Ring proper. There are actually monsters
here, so be prepared. Go straight in. Ion notes something strange - 
the Yulia-type seal hasn't been broken. Did Van manipulate the
Passage Ring after all? Look around some more. In the back you'll
see three purplish circles on the ground. Jade notes that those
three circles might be sealing the Passage Ring.
Go into the left fork first. You'll see a greenish orb on the ground.
Pick it up, and it'll tell you you've obtained a green Fonim. So far
so good. To the left there's a yellow one encased in a gem. Break it
with a Mieu Attack to pick that one up. Over to the right, shoot the
red one with a Mieu Fire to pick it up. Go in further; there's a Cure
Bottle here. Defeat the monster carrying the blue orb for a blue
Fonim. Continue on and go down the staircase. At the bottom you'll
find an arrangement of some Fonims. Some seem weaker than the others.
Place the red, green, and blue fonims as indicated, which will make a 
bridge. You'll find the first seal. Break it with a Mieu Attack.
You'll be teleported back to the middle area. Now take the right path.
For this one, you'll need one of each color. Collect Fonims as before.
The treasure chest here holds a Light Plate. Go to the right. You'll
find 12000 Gald behind the staircase. Pick up the yellow and red
Fonims here as well. Return to the previous room and now go up and
right. Pick up the green Fonim here as well as a Denei Bottle. Go
left and pick up a Mezzisildo C. Core. You can leave the yellow Fonim
Return and now go right. Climb the stairs to the right and pull the
mirrors such that the ray of light strikes the lens. Set the red,
yellow, blue, and green Fonims as indicated. Once again cross the
bridge and break the seal.
Now for the last one. For this one you'll need two reds, a blue, a
green, and a yellow. Pick up a Panacea Bottle and a yellow and blue
Fonim here. Go up the middle and grab the Red Fonim. Go up and right 
now. Pick up a Battle Guard and a Specific. Leave the yellow and blue 
Fonims behind. Go into the door and now go down and left. Pick up a red 
and green Fonim, and a Carmine Chamber. Return and now head up the middle
path. Go up the stairs and you'll see three floors of objects. What you 
want to do here is align the first and third floor objects with the second
one. Use a Mieu Attack to hit the objects to rotate them. Rotating the 
top one clockwise twice and the bottom one counterclockwise once should 
do it. Place the Fonims (red blue red yellow green) and break the third
and final seal. You'll be teleported back again. Check the Passage Ring
again. It still doesn't seem to be working. However when Tear appraoches
the tablet, it opens up. Anise notes what looks like directions for
the Passage Ring, but it seems that Van has encoded it somehow. Luke
says he'll use the Choushindou to try and decode it, and the party
agrees to let him.
Jade explains how the symbol for the third Sefirot is on the outside
in red. Luke uses his Choushindou to remove the seal, and the Sefirot
begins functioning again. Luke is extremely happy and thanks Tear
profusely, which embarrasses her...
Anise notes something worrying, however. An inscription says that
this Sefirot supports pretty much all of the Rugnika plains. In other
words, Angave might soon fall as well. They'll have to hurry and
return to the Shell World.
To get back to the surface you'll have to use the Sefirot to raise the
Alvior up. Head to the Sefirot near Yuliacity (the black dot on the map
to the northeast) to do so.
When you arrive at the surface, you'll see another cutscene. It seems
that the war has started in earnest. Tear says that this must be Van's
goal. It was foretold in the Score that the war would begin on the
Rugnika Plains. Now that the Sefirot Tree under the Rugnika Plains is
gone, all it would take is for the ground to collapse to take out both
armies in one blow.
Natalia says that Kimlasca's HQ must be Kaitoor, and that she'll go
there and stop the war. Angave is also important, because it is 
rather defenseless. The party decides to split into two parties, one
to go to Angave and the other to Kaitoor. Jade heads to Angave while
Natalia goes to Kaitoor. You can choose between Angave and Kaitoor
here. For the purposes of this walkthrough, I chose Angave first.
Afterwards you'll have to pick a third party member. I would pick up
Tear, since Natalia is going to Kaitoor and you'll want to have a healer
on each side.
After you drop off the other party at Kaitoor, you'll be taken to

ANGAVE エンゲーブ
Rest up at the Inn if you need to, then go to Rose's house. I'm
sure you've noticed that because of the war, things are very
expensive now... even Spectacles run aroud 100 Gald.
The party decides to evacuate the villagers to Cassadonia. There are
too many villagers for the Alvior, so you'll have to go by land.
The children and elderly will be taken by the Alvior, while your
party escorts the rest of the villagers.
Your goal is to reach Cassadonia getting in as few fights as possible.
After a little while you'll take a short rest. One of the villagers
comes up and asks about Marco, who turns out to be Jade's subcommander.
Unfortunately he was killed in the attack on the Tartaros... afterwards
you'll automatically rest. Keep going west and cross the little
bridge. You'll get another event seeing how the villagers have been
affected by the war, and again you'll get a rest. You'll be getting
more events like this as you go.
Take the southern fork and keep going west. Cross the now-completed
Rotelrow Bridge and continue on the path, again going south. After
you cross the Rotelrow Bridge, you can save, so make use of it. Cross
another small bridge and follow the path to Cassadonia.
The fewer fights you got in, the fewer injured there will be. In
exchange, you'll get some good items. In my case, with 0 fights, I got
an Hourglass, a Magical Porch, an Ether Slash, and a Life Bottle. If
you get in more fights, you will not get as many treasures as this.
With this accomplished, you'll now be taken to the Kaitoor party.

Upon entering, your party will run into Cecil, who is leading some
troops out. Natalia tells her that she's still alive and that there's
no reason to fight. However, Cecil says that the grand commander is
Duke Almandine. Unfortunately, he has gone to Cassadonia to consult
with Mose. Looks like you'll have to head to Cassadonia again. Leave
going north.
Again, you want to get in as few fights as possible. Just heading
north will get you towards Angave; from there, follow the same route
Jade's party did. Again, you cannot save on the world map until you
cross the Rotelrow Bridge. In the first event, you'll
run into Frings. He asks the party to leave, but Natalia says that
they must make it to Cassadonia to stop the war. In the second event,
Cecil will tell you pretty much the same thing, and assign some
troops to protect you. In the third event, Frings and Cecil encounter
each other, and Frings eventually persuades Cecil to remove the
troops. Again, you'll receive items based on how few fights you did.
At 0 fights, I got a Reverse Doll, Ifrit, Specific, and an Apple

Your two parties will reunite here. Head down and you'll run into
Almandine. Natalia says that there should have been a message from
Emperor Peony saying that reports of her death were mistaken. She
tells him to cease hostilities immediately. Luke steps up and tells
him that it wasn't Markt but him who was responsible for Acezelius's
However Mose steps up and says that there is no need to listen to
the words of a fake princess. Mose says that he once received a
confession from a man. That man and one of the queen's maids had 
a child, and he switched the real princess with their own child.
As proof, he points out that the royal family of Kimlasca always had
red hair and green eyes. The former queen had black hair; there is
no way Natalia should have been blond.
With Natalia stunned at the news, Almandine takes off. Mose asks
Ion if he intends to continue trying to stop the war. But Ion
unexpectedly says he wants to go back to Daht. Anise protests, and
Ion again unexpectedly tells her that she doesn't have to be his
Fonmaster Guardian anymore. He whispers to her to stay with Luke
instead of him, and report to him on what she observes. With that
Ion and Mose leave for Daht.
Natalia says she is all right, and that they must go to Vaticle.
The only person who can stop the person now is the King. Go into
the bar close to you and talk to the man blocking the door. He
needs a password before you can pass. suddenly somebody asks if
you want to buy the password from them. It's the Shikkoku no Tsubasa!
They want 7000 Gald for it. You'll get to choose whether to pay
(second option). However, if you choose the first option you'll
end up getting to go through without paying anyway.
You can visit the Arijigokunin hiding here again for his third
request. He wants a lot of stuff this time - a Miracle Gummy, Panacea
Bottle, and an Apple. In return, you'll get a Thieves' Mantle.
Head towards the town exit. Because of a commotion at the Zao Desert,
you won't be able to leave. Tear suggests going to ask Aster for
help. Off you go.
Aster explains that a fissure in the ground has suddenly appeared in
the Zao Desert. It appears that the land around Cassadonia is sinking 
as well... Guy says that there must be a Passage Ring nearby that
Van tampered with as well. Natalia says it must be at the Zao Ruins
that they visited earlier. Jade says although Teodoro said it was
impossible to keep the land at the Shell World, if they control the
Sefirot Tree's output it might be possible to lower Cassadonia slowly
to Qliphoth, rather than have it drop suddenly. The party agrees to
Talk to the person outside Aster's room and he'll give you 3 Mixed
Gummies, 3 Life Bottles, and 2 Panacea Bottles. Sweet! On your way
out of town, Luke will suddenly get another communication from Asch.
He tells him to come to the Oasis. Head there first.

Talk to Asch, off to the right. He suddenly asks Luke if anything
strange has happened, like if he suddenly lost consciousness or
anything like that. Luke doesn't understand what he's saying. Asch
doesn't explain, though. He says that Angave has begun to sink, and
that soon the battlefield will sink as well. Natalia explains their
plan to lower Cassadonia slowly, and Asch says that if it works, they
might also be able to lower the Rugnika Plains slowly. He explains
that all of the Passage Rings are connected, so that technically it
should be possible to manipulate any Ring from a given Ring.
Therefore if they reach the Passage Ring in the Zao Ruins, they
should be able to control the Shurrey Hill Ring as well.
Asch leaves, saying he needs to find out where Van intends to drop
next. Now head to the Zao Ruins.

Treasures: Pine Gummy, 7650 Gald, Lemon Gummy, Wing Bottle
The path is the same as before. Once you get to where you fought
Largo and Sink earlier, something attacks! Boss time!

BOSS: Terranpion
HP: 48000
Drops: Resist Ring
He's got terribly wide reach, so use your controlled character to
draw him away from your casters. The other thing to worry about is the
his wide sweep attack that can also poison your characters. You'll
definitely want Natalia so she can use Recover. He doesn't have any
weak points or trickiness otherwise, so fire away with your hi-ougis
and everything else you have.

With the boss dispatched, head into the ruins proper. The path is
straightforward on the first screen; make sure you pick up the
Pine Gummy here. On the next screen you'll spot the Passage Ring
far below you. Head on and go all the way right for 7650 Gald and
a Lemon Gummy. Then go down the ramp. Keep following the path
until you finally get to the Passage Ring.
Luckily there are no seals to break here. Under Jade's directions,
Luke manages to inscribe the proper instructions on both Passage
Rings. You'll get a cutscene of Cassadonia sinking. It seems that the
party was successful in dropping Cassadonia slowly.
Tear suddenly collapses. She swears she is all right, however.
Nevertheless Jade and Guy say they should investigate the cause of
it. Before you leave, go to the left and grab the Wing Bottle. This
will let you warp out of the dungeon at the save point.
Return to Cassadonia. You'll run into Noel as you enter. Seems that
she arrived safely with the Alvior. Jade says that there is something
he's worried about, so he wants to take off and look at something
from the air. Before you do, go to the northern area of town and
once again talk to the man who bought Tear's pendant to trigger the
second part of this subevent. He tells you that he sold it to someone
named Lize in Grand Cokuma.
Exit to the north to find the Alvior. Fly around a bit and you'll see
that the Sefirot Tree looks a little unstable. Jade says that just as
the Passage Ring inscription warned, the Sefirot Tree has begun to go
out of control. If this continues, the whole Shell World will end up
Luke asks if this was foretold in the Score, but Tear says this would
probably also be top-secret. Anise says that maybe Ion would know.
You should go to Daht. However, before you do that, now would be a good
time to start the Cecil and Frings subevent, which has some strict timing.
See the section on sidequests below for deatils on that long event.
From here, head out to the Shell World (using the Sefirot near
Yuliacity). Head to Daht.

DAHT ダアト
There is quite a commotion outside the church. You'll learn that the
war is on hold, thanks to the land disappearing, and they won't let
any ships out here because of the danger. Go in to see Ion. As
indicated, you'll need to go into the door on the right, then go to
the magic seal on the ground.
Go to the right and all the way up to find Ion's room. He's not
there... suddenly the party hears somebody coming. They hide, and
Mose and Dist enter. Dist asks Mose if he will fulfill his earlier
promise. Apparently Mose wants Dist's help in restarting the war;
in exchange, Dist wants information on how to make a replica for
Nebilim. Mose confirms his promise, saying he'll get it from Van.
Dist says the first step will be to get Ion to proclaim an end to
the truce. Mose says Ion is in the library, and when he returns he'll
get him to do so. The pair leave.
Time to head to the library. You'll be taken there automatically.
Luke asks him if there is anything in the Score about the Sefirot
losing control. Ion says that actually, he has not checked the Closed
Score. That is why he came back to Daht. He says there shouldn't be
anything about the Sefirot, but to doublecheck he says they should go
to the back of the chapel and check.
You'll be taken there. Ion begins reading the score. The prophecy
begins in the same way that the prologue and the previous reading
began. It tells of the time up to the war beginning on Rugnika, and
then of the defeat of Markt and the prosperity of Kimlasca Lanvaldear.
Tear asks who the red-haired inheritor of Lorelei's power is. It can't
be Luke, because Luke was 'born' seven years ago. That leaves Asch.
However, the prophecy said the inheritor of Lorelei's power should have
been destroyed along with Akzeruth. It wasn't Asch who went to Akzeruth
in the first place, but Luke. Already the Score has been violated,
thanks to Luke's existence.
Suddenly, some soldiers run in. The party runs out to the Alvior.
Rest at the inn and you'll get another flashback for Tear. On your
way out, you'll be confronted by Mose. Dist shows up too, with Noel
a hostage. Your entire party will be taken to Vaticle. Mose
plans to execute Luke and cause the war to start again, to put things
back with how the Score reads.
On the ship, Luke wonders if maybe letting himself be executed would 
be for the best. That way the world might still get its promised
prosperity. Tear stops him angrily. She says that if he is not bound
by Yulia's score, it means that he can make a future different from
the Score.

Talk to Natalia. One of the ministers comes in, calling Natalia
Meryl. She is being disowned by the royal family. The guards bring in
poison. The king evidently wishes them to die painlessly.
Suddenly you hear Tear's Tone Song. The guards all fall asleep, and
the rest of your party rushes in. Natalia and Luke want to talk to 
the king to find out what he really thinks, so it's off to the 
throne room.
In the throne room, Mose, along with Dist and Largo, are talking to
the king. One of the maids confirms the story. The real princess
was stillborn; therefore the maid Sylvia swapped her own daughter
Meryl with the princess. Mose goes further, accusing Natalia of 
plotting to destroy Akzeruth to cover up her birth's story. Luke 
protests for Natalia, but Mose says that he has no right to talk, being 
the one who destroyed Akzeruth in the first place. The king
reluctantly agrees, and Mose demands their execution. The party
runs, and Dist chases after, though Largo seems to be less willing.
As the party runs, they encounter Asch. It seems that Asch was the
one who let the rest of the party out of jail in the first place.
He tells them to run as he holds the others off. Dist calls him a
traitor, but Asch says that he too is a traitor, having leaked info
from Van to Mose.
As you leave the city you'll run into your gardener, who has arranged
for the Fabre knights to clear a path out. Go down to the main
square. Here more troops will surround you, but they are stopped by
some townspeople. They say that some circus people told them that the
princess was about to be executed unjustly. Asch comes by to help again,
and the party leaves. A townsperson tells you that with the Zao Desert
gone, to get out you'll need to go through the Inister Wetlands.
The Wetlands are to the southwest. Follow the road until the mountains
to the west end, then head west.

Treasures: Talwar, Knight's Helm, 5600 Gald, Mystic Rod, 3200 Gald,
Drain Charm, Knight's Guard, Mirage Robe
This marshy area slows your movement rate considerably, which is
annoying to say the least. Grab the Talwar from the chest nearby.
Go northwest and grab a Knight's Helm. Go back south and then westwards.
You'll get an event where Jade and Guy talk about the rumors of the
fierce monster living here. As the party talks, you'll even see it
peek over the horizon...
Jade says the monster is terribly fierce and it won't be possible
for your party to defeat it. Your saving grace is that the monster
does not like certain flowers growing around the marsh. Incidentally,
even if you do beat the monster, you won't get any experience, so it's
pretty much a waste of time. You CAN run if you encounter it, so keep
that in mind. Incidentally, it has 90000 HP and some 800+ attack, so
it really is quite dangerous for your party to fight...
The cutscene will have sent you back to the entrance. Return to where
you came from. Near where you first spotted the monster you'll get
5600 Gald and a Mystic Rod. Go south before you cross the bridge
to pick up 3200 Gald. Now cross the bridge.
As you head on, you'll get another event. Natalia lags behind a little,
when the monster attacks again. Anise uses the pollen from the flowers
to drive the monster away. Go aways northeast now to find a Drain Charm.
Closeby to the north is a Knight's Guard. Keep going west and bend
down south to cross another bridge. Everybody does their best to cheer
up Natalia.
The treasure chest a little to the southwest of the other side of the
bridge holds a Mirage Robe. Now just keep heading west until you reach
the exit. Here the monster attacks once again, this time separating Luke
from the rest. Your goal here is to distract the monster long enough
to rescue Luke. You'll be forced into battle one last time. You can still
run though. Once again the party manages to drive the monster away.
Now that you're out of the wetlands, it's time to head to Velkende.
Head west until you hit some mountains, then turn north and west again. 
Velkende Port and Velkende itself are closeby.

Treasures: 6000 Gald, Poison Charm
If you didn't do the warehouse minigame at Velkende Port earlier, now
would also be a good time to do it. In Velkende itself, head to the
Laboratory once again. It's time to track down Spinoza. Incidentally,
now that you're here with Luke (and therefore Mieu), you can get two
of the treasure chests you couldn't earlier. Hit the switch inside
the railroad tracks with a Mieu Attack to cause the treasure chest
inside to fly out; it has 6000 Gald. Also use Mieu Attack to break the
boxes to the right of the Laboratory; you'll get a Poison Charm from
the chest in one of them.
In front of the Laboratory, some Oracle Knights greet you. Seems that
they've mistaken Luke for Asch, and tell him that Van is waiting for
Van and Regret are inside; Tear and Luke confront them. They ask
Van what he's trying to do. Van says that Yulia's Score is foolish,
and that following it will only lead to mankind's demise. He says that
his causing the Shell World to fall is the first step to freeing the
world from the Score. Jade says that if people die, that really isn't
freeing them, but Van says the ones who will die are Yulia's Score
and Lorelei. He says that Lorelei is the power behind reading the
Score. If Lorelei is erased, then the Score will be invalid. Luke
protests that many people will die this way, but Van says that they
can just make Replicas of the people who died.
Guy calls him foolish, but Van asks him if the humanity that let
Hodo be destroyed was foolish or not. Van says his feelings haven't
changed from his old promise, and if Guy wants to help him, he would
gladly accept it. It seems that a long time ago Van and Guy together
promised to erase the Fabre family in revenge for Hodo.
A commotion outside heralds the arrival of Asch. Van says that he's
been waiting, since without Asch's Choushindou he cannot go forward
with his plan. But Asch refuses, saying that if he needs the
Choushindou he should just use Luke. Van says that Luke is just a
pale imitation, and that he cannot manipulate the Choushindou by
himself. He says that Luke was just a pawn so that people would
think the Score was still being followed. Van and Regret leave.
Go to the Inn now. Outside Natalia thanks Asch for helping them in
Vaticle. Asch says not to misunderstand; he only did it because
Ion asked him to. Outside the Inn Guy says that what Van says is true, 
but he no longer wants revenge against Luke. The party agrees to trust 
Noel is with Asch, having been rescued by him. The Alvior was stripped
by Daht, and can't fly anymore, but it can still travel on water.
Asch gives Luke a book from Ion. It's a book on the genesis of the
world which happens to be forbidden by the Lorelei Church. Apparently
inside is a potential way to save the Shell World. Jade says he'll
need a night to read it.
In the morning talk to Jade. He says that the reason behing Qliphoth's
turning muddy is in the core. Normally it is calm, but currently it
is active. He says the main reason is the Planet Storm. The Planet
Storm is that manmade worldwide fuel source. Tear explains further that
it is caused by the Cell Particles from the core leaving the Radiate
Gate at the first Sefirot and going back in the Absorb Gate at the
second Sefirot. Even Dr. Sazankros, who created the Planet Storm,
didn't think it would have any effect on the core.
Jade explains that if the Planet Storm is stopped, Tone Magic and
the things that rely on it, even machinery, will not function. Even
the Passage Rings will stop functioning. However, Jade says that what
they can do is leave the Planet Storm while trying to calm the core
disturbance. The method to do it is in the book from Ion.
Jade says they'll need the help of everybody in Velkende. But Asch
says the people here are under Van and the king of Kimlasca's
influence. Guy says that there may be a way, though. He says they
should find a researcher named Henken.
Go back to the laboratory. Head to the Replica research area once
again. Check the room where Van was to find the recipe for 
Tamago-don. Henken is standing right in front of that room. He doesn't
want to help, saying that they'll get in trouble; Guy says that in
that case they'll just have to take the forbidden book to Iemon in
Sheridan. Seems that Henken and Iemon are bitter rivals. Henken
agrees to do the job. Before that, though, he'll have to convince
the governor.
Go over to the governor's house, which is next to the inn. Seems
that the governor has been easily convinced. Henken says the first
thing they'll need to do is measure the frequency of the core
disturbance. To do that they'll need to go to a Sefirot somewhere in
the Shell World. With Shurrey Hill and the Zao Ruins down in Qliphoth,
they'll have to ask in Yuliacity for the location of another Sefirot.
However, to do that they'd have to get the Alvior back in flying
condition. Luke says that they can use the Yuliaroad instead. 
But Anise says that a faster way would be to go to Daht and ask Ion.
Leave the house. You'll see Spinoza hurriedly run away. He was
Asch says he'll catch Spinoza. You'll be given the option to jump
to Daht. Pick the first option to go there instantly. However, pick
the second option if you want to finish up a Spinoza subevent. To
do this, go to Velkende Port. You'll note that with the Alvior you can
now only go over plains or the ocean. You'll hear that somebody came
by hurriedly and left by boat. Now go to Grand Cokuma. Near the entrance
to town, you'll run into the Shikkoku no Tsubasa. They'll have a
message for you; they say that Asch is angry and told them to just
go to Daht. However, they'll say that Spinoza has a hideout in 
Kethelburg. Go inside the inn and out again. The Shikkoku no Tsubasa
now tell you that Asch already found Spinoza. As a reward for trying
their best, they'll give you the Shikkoku no Tsubasa Badge, another
key item.
While you're here, into the alleyway next to the inn to get into the
back of the shop. You'll find another music disk here. Also in
this shop, you'll finally find who bought Tear's pendant. You can
buy it back for 100,000 Gald... although pricey, the pendant raises
magic attack and defense by 20% apiece, so it's a pretty good item.
Finally, on the second floor of the bar you'll find the next person
in Guy's ougi subquest. He'll tell you there's two more people left.
The next one is in front of a spinning machine. You just left one
in Velkende, so return there. Talk to the man here who'll tell you the
last guy is in a small, cold house. Your final destination will be
Kethelburg. In the plaza in the back, check the igloo to find the
man you're looking for. With this, Guy will have learned his ougi,
Senkuu Shoureppa.
When you're done fooling around with all of these subevents, go to

DAHT ダアト
Go towards the church. The party decides to ask Anise's parents
about the situation in town. They tell you that the Rokujinshou
are all elsewhere. Perfect timing.
You'll be taken automatically to Ion. Ion says the remaining Sefirot
he knows are the Absorb Gate and Radiate Gate. Jade says since those
places are involved in the Planet Storm, the measurements can't be
taken there. Ion also says that the Alvior's flying device was taken
by Dist. However, he did overhear Regret saying that there was a
Sefirot at Tataroo Valley. That one should still be sealed, so he says
he will accompany the party there.
On your way out, Luke will get another communication from Asch.
Asch says that he has bad news; Spinoza apparently leaked news of
their plan to Van. The Rokujinshou may still stand in their way.
Fortunately Asch sent Henken and the others to Sheridan, so they
should be safe. You'll need to go to Sheridan to pick up the
measuring device.
At the town entrance, Anise's mother tells her that Arietta has
returned. Uhoh. Unfortunately, Anise's mother told her that they
were looking for her. Arietta shows up and attacks. Anise's mother
covers her from an attack and gets hit instead. Jade overpowers
Arietta and gets her to withdraw her beasts.
Meanwhile Guy, watching the scene, has a flashback of sorts. He
hears a woman's voice telling him to watch out. The voice then
says that as long as his family lives on, she is satisfied. Guy says
he now remembers...
Anise's mother is okay, thanks to Natalia's help. She tells them
they should look after Guy, since she's all right. Go back to the
chapel. Luke asks Guy if he's okay. Guy says he now remembers the
time when his family was killed. You'll see the flashback in full now.
A woman named Mary tells Guy that he must carry on the Gardios family
name. She tells him to hide and not make any noise. Guy addresses
her as his older sister. She tells him to be quiet; the Kimlasca
army has arrived.
The voice of Duke Fabre booms not to spare even the women or children.
Guy sees his sister cut down before his very eyes... He passed out,
and eventually was rescued by Pear. Jade says that his fear of women
must be psychological trauma left over from that event. The women in
the party apologize to him for not taking it so seriously. But Guy
brushes it off. Now you'll get an option to go quickly to Sheridan.
Go ahead and take it if you wish (first option).
You'll run into the Shikkoku no Tsubasa again here. Seems like they're
helping Asch; they even brought the researchers from Velkende to
Sheridan. Talk to Tamara and Cathy in front of the main building.
Then go inside. Seems like the two groups still aren't getting along
that well... Still, you'll get the device you can use to measure the
disturbance's frequency. After measuring the frequency, if you match
the frequency with vibrations from another device, you should be able
to cancel it out, but making such a device would be difficult...
after some convincing from the party, the two groups agree to work
together to make it.
With the plan set, now you should head to the Tataroo Valley. To get there,
go to the island northeast of Vaticle.

Treasures: Purple Ribbon, Carmine Chamber, Pine Gummy, 7500 Gald,
Silk Hat, Lemon Gummy, Knight's Wand, Life Bottle, Wing Bottle, Panacea
Bottle, Knight's Robe, 6000 Gald, Mezziarca, Mirage Mitten, Aqua Mantle
There are new treasures here now. Grab the Purple Ribbon near the entrance.
Cross the river and go into the hard-to-see path to get a
Carmine Chamber. Go up and right across the river again for a Pine
Gummy and 7500 Gald. Now return and go up the slope.
Go left for a Silk Hat and a Lemon Gummy. Now as you go up you'll see
a path across the river you couldn't go across before. First go to the
left and to the meadow that you first showed up in. Your party will
take a break and you'll get the recipe for Cake. Now cross the river, 
then go down a little bit. Go right and then up to the mountain
face, and use a Mieu Attack on it.
Inside go in and to the right. It's another Fonslot which Mieu can use
to power up the Sorcery Ring. You'll now get the Mieu Wing power, which
will let Mieu reach some high places. Using the new action, you can
hit the ceiling switch closeby to open the door. Go in that door for
a Knight's Wand.
Return and go in the previous door. You'll find a Life Bottle and Wing
Bottle in here. Leave the cave and now keep going right. Anise will
spot something she calls the legendary "Blue Gorgonhodo Butterfly".
She's only interested in it because it's worth 4000000 Gald though...
An earthquake happens, and Anise almost falls over the edge. Guy help
pull her up despite his fear of women. Jade mentions how much money
he probably has, which of course draws Anise's attention...
Save at the save point. Hit the tree with a Mieu Attack to get a chest
with a Panacea Bottle. Now go up the slope. The treasure chests in
the trees can be gotten with Mieu Wing. This one has a Knight's
Robe. The next one you see has 6000 Gald.
A little bit further, you'll see what seems to be a monster in the
mist... the party identifies it as a Uniselos. It seems to be suffering
somehow, however. Another one suddenly shows up behind the party.

BOSS: Uniselos
HP: 54000
Weak Against Dark
Strong Against Wind, Light
Drops: Protect Ring, Saffron
The most annoying thing about this boss is his ability to cause
weakness, which halves your max HP. Again, have Natalia in for her
ability to use Recover (as well as useful healing). Otherwise he isn't
too much to worry about. He has a charge attack, so don't put yourself
between him and your casters.

After the battle, the party uses Mieu to talk to the Uniselos. It
seems that the Uniselos was aggravated by Shouki, and therefore became
aggressive. Luke says that there isn't any Shouki around, but Mieu
says that the Uniselos said Tear is breathing Shouki. She doesn't
know why. Guy wonders if it's because she was born in Qliphoth. The
Uniselos then thanks Tear for healing him and leaves. Tear seems to be
bothered somehow...
With the Uniselos defeated, you'll see the door to the Passage Ring.
Ion opens the seal. Go to the left first to grab a Mezziarca C. Core.
Then go in deeper. You'll see a tuning fork-like device. Hit it with
a Mieu Attack, which will cause the sound-triggered switches to
activate. This opens the door. Further in you'll get to the Passage
Ring itself. This one doesn't seem to activate in response to Tear.
You'll have to break the seal first. Go towards the up and right and
you'll notice a stream of wind...
In the next room, hit the right tuning fork first, then the left one.
This should open the next door. In the next room, grab the Mirage
Mitten on the top floor, then go through. Sound the tuning fork here
to turn off the wind, which will release the seal. You can't get the
treasure chest here yet. 
Go left and you'll see a three-tiered platform. First hit the fork
in the middle platform. Go to the top platform, then hit the left
fork, then the right fork. Now go to the bottom and again hit the
left fork and the right fork. Finally hit the fork in the middle
platform again. This will cause a new stream of wind to blow. 
Return to the previous screen and hit the fork here again. With the
crossing streams of wind you can now use Mieu Wing to get to the
chest, which contains an Aqua Mantle.
Go back to the Passage Ring now. Tear notes that Van hadn't come to
this Passage Ring. Jade directs Luke to prepare the Passage Rings
for eventual use if they need to lower more of the Shell World
gradually. The party also measures the frequency of the core's
Now leave. You can use the Wing Bottle at the save point to get out
quickly. Time to head back to Sheridan.

Go into the main meeting hall. The old guys are now modifying the
Tartaros so that it can even go into the core. You'll be told that they
need a little more time to finish up. 
Outside Luke wonders if maybe they shouldn't tell the rulers of Kimlasca
and Markt their plans, at the very least. Natalia says that would mean
going back to Vaticle. Luke says they should go; the townspeople tried
so hard to save them. Now it's their turn to save the townspeople. He
wants to convince the king of Kimlasca to give up hostilities altogether.
They should be lowering the Shell World with the cooperation of
Kimlasca, Markt, and Daht. Natalia asks for time to think about it,
since she is still afraid of being rejected completely by the king.
You'll be left alone for now.
To proceed, talk to Natalia off to the right on the first screen.
Then go to the inn and rest. Natalia goes out to look at the ocean, and
Luke follows her; suddenly Asch shows up. Asch tells her that it's not
like her to be afraid. He says that there are so many thousands of
townspeople in Vaticle who are on her side. Asch then recalls the
promise he and Natalia made as children - 'when we grow up, let's
change this country, so that the poor don't suffer, and that people
don't suffer under war; let's change it together'.
Luke runs into Tear on the way back. Luke wonders if maybe he hadn't
been born, that Natalia and Asch could've had a happy life together.
But Tear reminds him that if he hadn't, Asch should've died at
Akzeruth. She tells him that thinking about how things would be if one
hadn't been born is meaningless - one should not deny the experiences
that life has to offer.
In the morning, Natalia decides to head to Vaticle after all. Jade
has prepared a letter to the king explaining the situation, as well as one
more thing that needs to be taken care of - the Shouki. The Shell World
was raised in the first place to escape the Shouki, and even if they
should lower the entire world safely, they would still have to take
care of it. Thus, Kimlasca, Markt, and Daht will all have to work
together on this problem.
Now it's time to go to Vaticle.

Go up to the palace. Upon entering, you'll want to go to the king's
personal room, which is on the left side, second floor. Ingobert
is surprised to see Natalia again. Luke says there should be no need
for troops for his daughter. The king says his daughter is dead, but
Luke says that 17 years of memories should tell him that his daughter
is standing right there. He says the memories between a parent and
child belong to them alone. The king says he understands that, but...
Natalia says that if he decides she is a criminal, that is fine with
her. She only wants him to stop hostilities with Markt. The others
add their arguments. Jade presents his letter. The king asks them to
come again tomorrow.
Take a rest at the inn in town. You'll be taken automatically to the
throne room. The king says he's read the letter. He notes that its
contents are different from the Sixth Tone Tablet's Score. Luke says
that his birth resulted in the departure from the Score. Natalia says
that they can't rely on the Score anymore for prosperity. It is their
duty as royalty to do what they can to bring prosperity for their
country. Luke asks the king to make peace with Markt. Mose and the
king's advisor try to convince the king not to listen, but Ion and
Jade say that bloodline doesn't matter here. Natalia says that with
her 17 years by the king's side, she declares that it is her love for
her father and her country that causes her to ask for peace.
The king agrees, telling his advisors that he cannot ignore his
daughter's words. Even if she is not his real daughter, he will never
forget the first time she called him father.
With that done, the next step is to visit Emperor Peony in Markt. But
before that, now that the King's been convinced you can do some more
subevents. First and foremost, the battle arena here in Vaticle is
now open. Check it out if you wish. You should also stop by Luke's
house to pick up the money from Luke's mother that you need to buy his 
ougi book from the merchant back in Yuliacity. At Luke's house, also 
talk to Pear in the front hall. This will help you get the sword he was 
looking at later.
Now go to Grand Cokuma.

Off to the throne room you go. Peony says they should have a formal
peace treaty meeting at someplace neutral. Normally Daht would be the
best, but with Mose there, Luke suggests Yuliacity instead. To get
there, you'll need to make the Alvior flyable again. Therefore you'll
need to get the flying device Dist stole, which is now in Daht.
While you're in the area, stop by the Theor Forest and get the treasure
chest from the tree that you couldn't earlier. Now that you have Mieu
Wing, you can get a Kurtles Bow for Natalia, and extremely powerful
bow. With this, she'll be doing a lot more damage than Luke or Guy
or anybody else until they get better weapons...

DAHT ダアト
Treasures: Mixed Gummy, Red Savory, Killer Bow, Epee
Head to the church. Outside somebody throws something at Anise. It's
a letter from Dist. He tells you that if you want the flying device
back, to go to the 'place of the vow', and that the flying device
definitely isn't in Daht. Definitely, definitely not in Daht. Of
course, your party doesn't believe it. The 'place of the vow' is
Kethelburg. Jade suggests letting him wait and freeze there while they
actually look for the flying device. To make sure, your party asks
Tritheim. Tritheim tells Ion that while he's been gone, Mose has
taken a lot of Oracle Knights to the Aramis Well. Apparently they've
been sent to the Yuliaroad so that you'll have no choice but to try
and get the flying device back from Dist. Tritheim also confirms that
Dist is gone, and says that Liner might know more.
Leave the church and go right. You'll be able to enter a shortcut
to the Oracle Headquarters. Inside you'll be forced into a fight
with some Oracle Knights. They're nothing to worry about.
Go to the right. In the little depression in the wall, take the elevator
up to the top level. Go up a little and use Mieu Wing to reach the ladder;
there's a Mixed Gummy in the room up here as well as a Red Savory up and
to the left. Go back down and go to the left and use Mieu Wing to reach the
treasure chests with a Killer Bow and an Epee. The Killer Bow is
nowhere near as good as the bow you got in the Theor Forest, but
you might as well pick it up...
Take the elevator back down. Go to the left staircase and go through
the door there. Go all the way back and then down around the long
staircase as before.
You'll find Liner down here. With some 'persuasion', you'll obtain the
flying device. Now leave the Oracle Headquarters.
Ion says there is one more thing to be done. Because Cassadonia is
neutral of Kimlasca, Markt, or Daht, they too should be included. 
Thus, you should go speak to Aster of Cassadonia first.
With the Alvior fixed, you can now fly again. If you wish to go into
sea mode, all you have to do is keep moving the left analog stick
up. You still can't land on snow or sand or go through blizzards yet,
Go down to Qliphoth. Go to Cassadonia and speak with Aster; he's happy
to go with you. The party will rest for the night. Luke wants to talk
to Tear about the Shouki. Even though it's known that the Shouki is
bad for people, he wants to know more detail about it. Tear says that
although people should be alright if they don't stay in it a long time,
if things remain like this 80% of the people in the next generation
will probably die... Tear reminds him that is why the countries are
going to work together to take care of the Shouki. Luke still feels
that he should be able to do more. Tear tells him that people can't
do much by themselves, but that's why they work together.
Now go to Yuliacity.

The two kings sign the peace treaty. Suddenly Guy interrupts. He
says that the same sort of treaty was signed after the Hodo War. He
asks them if the kings are serious in keeping the treaty this time.
King Ingobert says that Hodo was in keeping with the Score. Guy
says that many Kimlascans were also killed, including his mother.
He draws his sword on the king. Guy says his mother was Eugenie
Cecil. The king had sent her in marriage to Duke Gardios as a sign
of the peace treaty.
Duke Fabre tells him that if he wants revenge, he should stab Duke
Fabre right there. It was Duke Fabre who killed Guy's family. Guy
says his mother is one thing, but involving all of Hodo is something
Emperor Peony says that if he's drawing his sword he should point it
at him. Hodo wasn't destroyed by Kimlasca; it was destroyed by Markt.
There was research into Fomicry being done on Hodo. To keep the
research from falling into Kimlasca's hands, Emperor Peony's father
decided to erase both Hodo and Kimlasca at once. Somehow Markt 
created a link between all of the Fomicry research subjects and caused
a Choushindou, which destroyed Hodo. Jade goes on that the research
subject was an 11 year old that might have been known to Guy, as he
was a boy serving under the Gardios family. He was of the Fende family.
But Tear asks if it was Vandesdelca Must Fende. In other words, it was
Van. That is why Van knew all about the Replica experiments.
Ion convinces Guy to put his sword away. Teodoro suggests ending the
meeting. You'll end up in Tear's room. Don't forget to buy back Luke's 
ougi from the merchant here. Luke will learn Raijinken.
Go to the meeting room once again and talk to Teodoro. With the peace
treaty under way, the kingdoms will work on what to do about the Shouki.
Your task is to settle the core's disturbance. Thus you'll have to
head to Sheridan.
If you first take a detour to Kaitoor Port, you'll see the next part in
the Cecil and Frings subevent. Also if you go to Grand Cokuma, you'll get 
another scene with the Shikkoku no Tsubasa. You'll get the Shikkoku Key. 
You'll be using this on a fun subevent (Namco Island) later.

Go into the main meeting hall again and talk to Iemon. They tell you
that the modifications of the Tartaros have been completed. It's
waiting at Sheridan Port. All that remains to be done is to take it
to where Akzeruth used to be and drop it into the core. They need to
engage the shields, which means they'll only have 130 hours worth of
power. That means that as soon as you leave town you'll be working
under a time limit. It takes about 5 days to sail to Akzeruth, so
that means that from entering the core to exiting you'll only have
about 10 hours total to complete things. Also, the Alviors will be
used to leave the core, so they'll be shut up in the Tartaros's dock -
again, that means once you start, you can't use the Alvior.
Therefore, only go talk to Iemon again after you're absolutely ready to
start. Rest at the inn here for another Tear flashback event. Regret
gave Tear her mother's pendant on Van's directions. She tells Tear that
if she should die in battle, to inspect the pendant. If you've seen
these events, Tear will get a title here.
Talk to Iemon and pick the second option when you're ready. As soon
as you leave, you'll be ambushed by the Oracle Knights, led by Regret.
Once again it was Spinoza that leaked the info. Regret says that the
Oracle Knights are also taking care of things at the port, so they
should just give up. Tamara causes a distraction and Iemon tells you
to run to the port. The south exit is blocked, so leave town to the 
north, on the right side. As you leave, some troops from Kimlasca arrive.
Natalia tells them to help the townspeople. Off you go to the port.

As you enter, Jade notices sleeping gas lingering over the port. Jade
uses his magic to clear the air. You're greeted by Henken, Cathy, and
Aston. It was them who actually used the sleeping gas to prevent the
Oracle Knights from taking the Tartaros.
However, Van soon shows up, with Spinoza at his side. Regret arrives
as well. Jade tells Luke they have no time to fight; the elders try
to cover their path as they run to the ship. Van leaves, and Regret
tells him that Sink at least made it in time.
On board, Jade says that because of the disturbance they've already
lost one hour. Suddenly the alarm sounds. Seems there's an intruder.
The party wonders why Van wants the core disturbance to remain so
badly, but they have to focus on other things first. You'll get a
nice cutscene as the Tartaros arrives at its destination and begins
descending towards the core.
Once you arrive, Guy and Natalia note that they saw something shining
out the window. Guy says that he saw it once as a kid in Hodo. But
Jade says that they have no time to discuss.
Out on the deck, the magic circle that Iemon said would be on deck
isn't there. Sink pipes up and says he erased it. Then he attacks...

BOSS: Sink
HP: 83500
Drops: Mental Ring
He's not that hard (thankfully, since you just had a long cutscene
with no saving...). Again, if he casts a spell at your character,
run far away from your allies and then dodge the spell itself once
it goes off. His ougis take a little while to activate, so as soon
as you see him 'spark' run away and you should have no problem.

Sink's mask is knocked off, and the party is surprised at what they
see - Sink looks like Ion. Ion says that he too must be a Doushi
replica. Guy asks him what he means by 'too', and Ion explains that
he himself is the seventh Replica of the real Doushi Ion. It's only
been two years since he was born. That is when Anise was assigned to
him. The reason he released Arietta from service was because he had
no memory of her. The real Ion almost died from sickness. Thus Van
and Mose used Fomicry to create the replicas. Sink says that this Ion
was the one who was the closest in power to the real Ion. The rest
were considered as failures. They were thrown alive into the Zaleho
Volcano. Only Sink was left. Ion tells him they should escape together,
because they're the same.
But Sink refuses. He says the reason he is alive is so Van can use him.
He then jumps off the Tartaros...
Jade reminds the party they have no time. Guy says that Sink erased
the magic circle, but Jade says he'll draw it anew. He asks Luke
and Tear to help.
Jade says he'll create Fonims, and that Luke should use Mieu Fire
to move those Fonims. Tear will give the directions. Get ready for
a terribly annoying minigame. You have to use the Mieu Fire to chase
the ball of light along the path on the ground. If you shoot the ball
even a little off-angle, it goes off the path and you'll have to start
over again. Also, there's a time limit, so you don't have the time to
carefully check your angle each time. At least you can do it as many
times as you need to. If you give up altogether, you can let Tear do
it (second option), but then you lose out on a title for Tear.
As you finish, Luke gets another communication. It's not Asch, though.
The voice begs him to release him from his eternal prison. The voice
notices Tear closeby and calls her of the blood of Yulia. He says
he'll borrow her power.
Tear begins glowing and speaks the words of the voice. The voice
through Tear addresses Luke as one of his "Isotopes". The voice then
says that humans call him Lorelei. He tells Luke that his Fonim
Signature is the same as that of the Seventh Fonim itself. He and
Asch are the perfect Isotopes of Lorelei.
Lorelei then tells Luke that something is sucking up his power. That
is the cause of the core disturbance and the Sefirots going wild.
He says that they may have calmed the disturbance, but as long as
Lorelei is kept captive...
Tear stops glowing and collapses. Jade says they have to get out of
there fast; discussions come later. In the Alviors, Natalia says they
should at least have a doctor look at Tear. With that, the party decides
to go to Velkende.

Go to the Governor's house. He tells you to talk to Shu at the laboratory
to look at Tear. You'll be taken there automatically. Shu says that
Tear's Fonims are in an unstable state. In fact, the unstable state of
her Fonims resembles the Shouki. When she operated the Passage Rings,
it seems that the Shouki entered Tear. Shu says that if she continues
to do so, she may lose her life.
Go over to the right and talk to Tear. Luke is worried for Tear, and says
that now that they've stopped the core disturbance maybe they don't
need to lower the rest of the Shell World. Tear says that the Passage
Rings won't hold much longer. They have to continue with the plan. Luke
asks her if she isn't even a little afraid or anything. Tear asks him
to leave, saying she doesn't want him to see her like this.
Now to find the next Sefirot. Tear says somebody from Yuliacity is in
town, and that the party should ask them. Leave the clinic area, then 
go up and left. The scholar tells you that the locations are the
furthest part of the Meggiora Plateau and the Roneal Snowy Mountain.
Ion says that when the Rokujinshou went there they were attacked by
fierce monsters. He suggests leaving that for last. So you'll go
to the Meggiora Plateau first. As you leave the scholar adds that
the Sefirot at the Meggiora Plateau is upstream of the Nilny River.
Without a boat or something they won't be able to enter.
Take the Alvior in the direction of Sheridan Port. Southwest of
that port you'll see a river snaking into the continent. Switch to
sea mode and head up the river. After snaking around for awhile
you'll be able to enter the Plateau.

Treasures: 4800 Gald, Royal Guard, Katana, Mixed Gummy, Battleaxe, Duel 
Helm, Full Plate, 7200 Gald, Hamayumi, Marcato, Miracle Gummy
Go a little north and then west under a bridge. Turn south to pick up
4800 Gald. Go a little more west and follow the path south and you'll 
find a Royal Guard. There's also "Entrance #4" here; go inside and use
Mieu Wing to pick up a Katana and a Mixed Gummy. Return east and now go 
north until you hit the top, then turn east again. Double back west to get 
to a save point; nearby under the bridge are a Battleaxe and a Duel Helm. 
Go back east and turn south as soon as you can. Follow the path around west 
in a clockwise motion. This will take you to two chests with a Full Plate
and 7200 Gald. Backtrack counterclockwise til you reach the northmost
point of the plateau again and turn east. Go all the way east and then
turn south to pick up a Hamayumi. Still isn't as good as the bow you
found in the Theor Forest...
Go back to the western part of the area. In the middle you should see
a save point and a glowing door. Make your way there. When you get
close, Regret shows up. She tells Tear to stop doing what she's doing;
she adds that Van is worried about her. She says she knows about what's
happening to her. She asks Tear if the world is really worth sacrificing
herself for. She reminds Tear of the truth behind the destruction of
Tear acknowledges that Van's words were true. Regret says that if they
go with her, Van will spare her and Guy, the other survivor from Hodo.
Guy asks what's wrong with the world as-is. Regret counters that they'll
never be able to escape the Score otherwise. As she leaves, she tells
the party that soon they'll know how powerful the Score is; despite
some deviations, history is proceeding according to the Seventh Score.
Tear asks if Van's found the Seventh Tone Tablet; this suddenly
reminds Guy of something, and he says he must have already seen it.
It was in Hodo. Van, as part of the Fende family, knew about it, since
the Fende family is descendents of one of the Seven Wise Men who
served Yulia. Therefore the Seventh Tone Tablet fell into the core
along with Hodo. The glowing they saw as they entered the core must
have been it.
Regret dropped something on the way out, and Tear picks it up...
Continue on and Ion will undo the seal once again. Save and go in.
Go left to pick up a Marcato C. Core and right for a Miracle Gummy.
Go straight in now and you'll see an odd looking machine. Guy is
terribly excited about it... Go to the back and you'll find an
elevator. However, it's dead. Guy says that if they replace the
engine it can be fixed... the only other energy source nearby is
the robot they saw earlier. You'll have to fight it. Examine it and
pick the second option...

BOSS: Maintefonigo
HP: 57000
Weak Against Water, Wind
Drops: Opal
Its lasers are dangerous, but otherwise he can't do much. Again,
don't stand between it and your casters lest he laser all of you.
You should have no trouble if you do so.
Now, if you are playing on higher difficulties, you might have some
problems with him. His biggest problem is his "Connect" skills which
lets him cast magic with absolutely no casting time. This is where the
other entrances (2-5) in the plains come in. If you're having trouble
beating him, go to the other entrances and solve the block puzzles there.
Doing so will seal one of his four elemental Connect skills; 2 seals
Fire, 3 seals water, 4 seals wind, and 5 seals earth. However, you can
only seal 3 of the 4; once you get to the last one, Guy tells you you
can't do anymore. 

Guy fixes the elevator; now on you go. At the bottom you find the
Passage Ring. Jade asks Tear to put something on her arm. It's a
device to measure her blood Fonims. This should tell them if the
Passage Rings are really the cause of her sickness. She then
activates the Passage Ring. Luke inscribes the same directions that
he did in the Tataroo Valley. According to the readings it seems that
the doctor's words were true; the Passage Ring somehow passed 
Shouki into Tear. The Passage Rings respond to tear because she is
descended from Yulia. Guy asks how the Seventh Fonim became infected
by the Shouki. Jade says that it's possible that the core itself
is infected. But if it's true that the core is the source, they may
be able to do something about it. The party decides to return to
Velkende to look into the possibility some more.
Leave the ruins and head back to the Alvior. On your way, you'll run
into Aston. He's the only survivor of all the elders... Suddenly
Guy and Jade see Spinoza spying on them all. Aston chases after him.
Continue on. Near the entrance you'll run into Aston again. He's
stolen Aston's Alvior and has taken off. Leave the plains yourself
and you'll automatically start chasing Spinoza. However, before you go
go over to Entrance #4 (over on the far west side of the map). There's
two treasure chests you can get here with Mieu Wing, a Mixed Gummy
and a Katana.
As you chase him something seems weird with his Alvior. It begins to
smoke, and suddenly crashes. You'll automatically land near Velkende.

Your party finally corners Spinoza. Spinoza says that he went to
Sheridan to visit everybody's graves, and upon seeing Aston leave for
the Meggiora Plateau, went there himself to apologize to Aston. It
seems that he's finally begun to regret his actions. Luke says he
believes him, as his own actions were somewhat similar.
Jade says that if he really feels that way, he wants him to work on
a way to counter the Shouki. Spinoza agrees.
The Governor tells you that the people from the laboratory have a
message for you. The next Sefirot is near the church in Daht. Ion
says this is the first he's heard of such a thing. Still, it's time
to go to Daht.

DAHT ダアト
Ion mentions that there's a rumor that the Church has a secret passage
to the Zaleho Volcano, so it's not unlikely that there might be a
Passage Ring in there too. 
Upon entering the church you'll run into Mose. Mose will point out
the location of the Passage Ring you're looking for. Luke asks him where
Van is, but Mose says that Van has abandoned his duties and is off
with the Rokujinshou somewhere. On the surface, at least, Mose has
cut ties with Van. Half of the Oracle Knights have even gone with
Go into the door on the right, climb to the second floor, and exit
into the left door. Go to the previously indicated door and just follow
the path from there. Down in the library you'll start looking for
the secret passage. Anise finds it after a bit. Enter and you'll find
the magic circle that will take you to the Zaleho Volcano.

Treasures: Arc Wand, Stressido, Wing Bottle, Cobalt Chamber, Druid
After crossing the bridge, go left for an Arc Wand. On the right is
a Stressido C. Core. On the next screen go up at the fork for a Wing 
Bottle. Go down and down again the fork for a Cobalt Chamber. Then go
left and you'll find the next sealed door. After Ion breaks it, go
At the end of the path is a Druid Cloak. Then go down the slope.
You'll find a torch-like object. A little further on is an unlit
torch. Mieu Fire it to make a path appear. Proceed and you'll find
a platform with a monster. Defeat the monster and it will leave a block.
Push the block off the right side so you'll have a platform to stand
on to reach the next torch. At the end of the trail enter the bottom
door. Defeat the monster and push the block all the way to the right.
Now go to the upper door. Defeat the monster here and push the block
off to the right so that it stacks upon the previous block. Go back
to the bottom door and use the blocks to hit the torches. Now just
follow the path to reach the Passage Ring. You won't be able to do
anything with the area beyond the other torches yet.
Luke once again inscribes the instructions into the Passage Ring.
Jade suggests returning to Velkende and seeing what Spinoza's come
up with. Use the Wing Bottle you got at the save point to leave in
a hurry. Leave town and go to Velkende.
Go to the lab on the left. Spinoza says Jade's plan may work. Jade's
plan is to use the momentum of the falling Shell World and the "Dividing
Line" that is created by the force of the Sefirot to push the Shouki
into the core itself. Afterwards, if they stop all of the Passage 
Rings, the Shouki shouldn't be able to escape from the core. The party
agrees to rest at the inn before leaving for the Roneal Snowy Mountain.
Tear goes off to get more medicine. Go to the inn and take a rest.
In the morning, Tear has gone missing. Seems Asch had come to visit
Spinoza, and he, Tear, and a group of researchers looking for Fonimin
left port earlier. Tear left a mineral in her room from the Wyon
Mirror Cave. Now go there yourself. To remind you, the entrance is
on the southwest side of the continent Sheridan is on.

Go in and you'll be stopped by some Oracle Knights. However, Regret
interrupts and says that Van said to let them pass. Regret says that
they're probably looking for Tear. She'll let them pass for now, but
at Roneal Snowy Mountain they'll settle things once and for all...
Go back to the lab area you found your first time here.
When you arrive, Van and Asch are fighting. Van notes the party's
arrival and tells Tear and Asch to leave with them. Tear protests
that if he continues what he's doing the Shouki will make him ill, just
like it made her. Van says that even so, he must free the world from
the Score. Jade says that making Replicas takes a lot of Seventh Fonim.
There isn't enough Seventh Fonim in the world to replicate as much
as he wants to. But Asch says that he intends to use the power of
Lorelei. If the core is disturbed, the Planet Storm becomes stronger
and more Seventh Fonim will be formed. However, Luke and company stopped
Jade says that Fomicry is still not perfect. The replicas may just
be destroyed right away. Van says that is the result of the replica
being separated from the Seventh Fonim. If the separation is prevented,
then so too will the replica's destruction. Jade says that Fonims
accumulate; the Seventh Fonim will just separate and return to the
Planet Storm. Tear says his plan is to destroy Lorelei altogether; 
that way there is no place for the Seventh Fonim to return to. Also
without the Seventh Fonim, there will be no more Score. 
To do so, however, he needs Asch. Van leaves, telling Asch he'll be
waiting at the Absorb Gate. Asch tries to chase after him, but he's
too injured. He looks over at the cages with the Cheagles that were
the subject of the replica experiments, and notes that one of them
is gone... he tells Natalia that he has no time left, and leaves.
Time to leave yourself, and go to Sheridan.
You'll be taken there automatically. Go into the main meeting hall.
Luke asks Tear why she went. Tear says she knew that Van would be
affected the same way she was by the Passage Ring. Regret had dropped
the mineral from the Wyon Mirror Cave earlier, as if to call her
there. She wanted to try and convince Van to give up his plan. But
he refused.
The party now prepares to go to the Roneal Snowy Mountain. Jade asks
to stop by Kethelburg first; Nefly might know something about the
mountain. Off to Kethelburg.

Treasure: Hollow Girl Doll
Go to Nefly's office on the left side of town. When you arrive, she
tells Jade that somebody named Safir fell in the town square and is
just lying there. Luke asks who Safir is and Jade replies that that's
Dist's real name... Nefly reminds Jade of a promise he apparently
made with Safir, because he's just lying there and saying "Is Jade
here yet..." repeatedly... Guy remembers the letter that they got
from Dist challenging them to come to Kethelburg. Jade says that's
perfect, because they can ask him about the Rokujinshou on the
While you're here, check the house next to Nefly's office. Inside
one of the drawers has a "Hollow Girl Doll", which will dress
Tokunaga up as Presea from ToS and give Anise the ability to do
Presea's signature move, Shikou Metsuryuusen. I don't believe you
could get this earlier as the house was locked, but maybe you can...
Go to the hotel now. Dist looks funny even when sleeping... Jade
interrogates him with the rest of the party wondering what's going
on... Jade says that because of the earthquakes, some avalanches have
taken place. There's also some strong monsters living there. Now off
you go.
On the first floor of the hotel, you can now trigger the third part
of Luke's ougi event. Talk to the man at the counter on the right.
Go back to Vaticle and get more money from Luke's mother, and
return. Luke will learn Ganzan Messaijin.
Also, the casino now has new prizes on the second page, and the max bet 
has been upped. Check it out if you have time.
When you're ready, leave town from the north exit and head west. 
Follow the mountains until you reach the entrance to the Roneal
Snowy Mountain.

Treasures: Wing Bottle, Pine Gummy, Lemon Gummy, Aquamarine, Panacea 
Bottle, Denei Bottle, Mithril Guard, Nolessido, Battle Bow, Treat, Pine 
Gummy, Glass Chamber
Hitting the snow-covered trees with a Mieu Attack will sometimes drop
out a treasure chest. In the first screen there is a Wing Bottle in 
one of these trees, straight in from the entrance. Go right from this
tree to find a little nook with a Pine Gummy in it. Now go left.
Hit one of the trees here to make a Lemon Gummy fall out of the tree.
Go up the slope to the right for an Aquamarine. Go left from here to
the next screen.
You'll get an event where you hear the wind. Jade offers to tell a ghost
story about a woman who died on this mountain. Natalia seems excited, 
but Tear thinks otherwise. Go to the right into the nook for a Panacea
Bottle. Go left and you'll see an icy patch of ground. If you touch
this you'll slip back to the previous screen; however, on the way down
you can grab a Denei Bottle from a treasure chest off to the left.
Now make your way into the cave entrance you saw. Mieu Fire the pile
of snow here to reveal a chest with a Mithril Guard. Follow the path 
along. Grab the Nolessido C. Core from the chest. Exit the cave
and follow the path some more.
The party hears Regret's voice being carried on the wind. The Rokujinshou
are here as well... Continue on to find a chest with a Battle Bow (STILL
not as good as the bow you should've found earlier) and a save point.
On the next screen, follow the path a bit; there is a treasure chest
hidden by the camera angle with a Treat here, so look carefully. Proceed
on and Regret will ambush you. Largo and Arietta are with her as well.

BOSS: Regret, Largo, Arietta
HP: 29000
Strong Against Light
HP: 26000
HP: 32000
Strong Against Earth, Fire
Drops: Sapphire Ring, Red Sage, Misty Mark, Red Lavender, Reflect Ring
Thankfully, each of their individual HPs is on the low side. I would
focus on taking Arietta down first, both because of her low HP and
her propensity to cast dangerous AoE spells. Incidentally, you can 
steal a "Girl Who Travels Time Doll" for Anise from her (it's a doll
of Riara from ToD2). After that focus your attacks on either Regret
or Largo to take them down one at a time.

The battle's disturbance causes an avalanche... Luke wakes up and the
party seems fine. The Rokujinshou seem to have fallen into the
crevasse... Luckily the avalanche has carried you right next to the
entrance to the Passage Ring. Ion opens the seal.
Go inside and you'll find a Pine Gummy in the first area. Follow
the path to an elevator and take it down. You'll eventually come across
the Passage Ring. Luke links all of the Passage Rings to the Absorb
Gate and Radiate Gate. Suddenly the area begins shaking. Jade says
that Cell Particles are flowing in reverse from the Absorb Gate.
Van has arranged so that the linking of the rings will actually
reactivate the core. If this continues, the entire Shell World other
than the Absorb Gate will sink all at once. The party agrees that
they must go stop Van. But first, they need to drop off Ion at a town
so he can rest. If you take the path down and to the right now, you'll
see a save point that you can use to escape with a Wing Bottle. But
first go left. On the first screen you'll get a Glass Chamber. Now 
leave; there's nothing else for you to do here yet.

When you arrive back in Kethelburg, Noel has some bad news for you;
the cold area has frozen the Alvior's workings. Nefly is helping to
fix it, but it'll take at least one night... The party splits up.
Find your party members in the following locations: Mieu - right
where you start; Jade - in front of the town entrance; Tear - to
the left of the hotel; Ion - Nefly's office; Anise - in front of
Nefly's office; Natalia - northern square; Guy - casino. After all 
this, head to the hotel. As you approach the counter, Tear tells you 
that you've received a message from King Ingobert and Emperor Peony. 
The Shell World now is so unstable that it could drop at any time, maybe
even before they have time to activate the Radiate Gate.
In the middle of the night Luke gets another headache; he sees Asch
talking to Noel outside. Luke asks Asch to help them defeat Van, but
he refuses. Luke notices that he's injured, though. Asch leaves on
his own.
Your party reunites in the morning. Ion says he'll await the party's
return there. It's time to go to the Absorb Gate. Go to Kethelburg
Port to pick up the Alvior. When you're ready, the Absorb Gate is on
the island northeast of Kethelburg. You'll see a large whirlwind-type
of phenomenon. Enter while still riding the Alvior.

ABSORB GATE アブソーブゲート
Treasures: 8000 Gald, Checked Ribbon, Pine Gummy x2, Red Basil, Ancient 
Ribbon, Mithril Cloak, Mighty Saber, Treat, Glass Chamber, Warhammer,
Rare Protector, Carmine Chamber x2, Strike Eagle, Special Gummy, 20000 Gald, 
Rare Bracelet, 12000 Gald, Mithril Boots, Red Sage, Red Savory, Barrassido, 
Cobalt Chamber
Go in and you'll see another musical arrangement that you'll have to
get Fonims for. Take the upper path left, which loops down below
and down. Pick up the blue Fonim. You'll be asked if you want to be
warped back to the musical arrangement. It's your choice. Now you need
a red and a yellow. Take the bottom right path for a yellow and the
upper right path for a red. Place the Fonims and it will activate a 
warp point just in front of the score.
The ground begins to crumble here. Follow the path to get to a glowing
door. Go through. Make your way around the platforms here, going down
the glowing ramps. Near the upper one is 8000 Gald. Go through the
next glowing gate. Go down at the fork around the spiral for a Checked
Ribbon. Then head up through the next glowing gate. Follow the
platforms down again; to the left of the next gate is a Pine Gummy.
The ground begins to crumble...
Take the short path down to the very bottom. Enter this glowing gate and
make your way down. You'll see an enemy with some fire on him. Defeat him
and you'll erase all of the red flames in this dungeon. Come back out and
grab the Red Basil. On to the next glowing gate. In this next area grab
an Ancient Ribbon and Mithril Cloak before going into the next gate.
Take the warp down. Green save point here, hurray. An earthquake
happens, and your party is separated...
You'll now have a party of just Luke and Tear. By touching the glowing
circles on the ground you can switch between your parties. With 
Luke and Tear, go left and light the torch. Go down the spiral and
light the other torches you pass (your other parties will be using
these bridges). Go right at the fork for a Mighty Saber. At the bottom,
hit the tuning fork with a Mieu Attack to open the door. Take the warp
Go down a little bit. The first fork you can't do anything with yet.
At the second fork go left and light the torch, and go right and hit
the tuning fork. Take the next elevator down. Now switch to Guy and
Natalia's party.
Make your way across the bridges Luke and Tear made to the glowing
gate. Take the warps down. At the first fork, go up and warp to a
Treat. Take the other warp to a save point and go through the next
gate. Take the long spirally path down and go left at the fork across
another bridge for a Glass Chamber. Proceed through the gate. Go down
and follow the warps down to pick up a Warhammer. Next gate...
Defeat the monster here and it'll turn into a block. Push the block off
the gap in the right side to weight down the seesaw. Switch to Luke's
party and use the seesaw path to go up to the left. Hit the tuning fork
to open the door and return. Hit the block with a Mieu Attack to destroy
it. Now switch to Jade and Anise.
Go right and you'll quickly find a Rare Protector in a treasure chest. Now
through the gate you go. At the bottom of the warps is a Carmine 
Chamber. Go through the next gate. Follow the path down and around
until you find another block monster. Defeat it and push it off.
Nearby is a Pine Gummy. Then go through the nearby gate. Take the bottom
warp first for a Strike Eagle. Return and take the top warp down and 
then the green warp back up for a Special Gummy. Then warp down to
the gate.
You'll find 20000 through the gate straightaway. Keep going for a
Rare Bracelet. Switch to Guy's party and create another block. This 
time push it up through the gap to the left. Switch to Jade and push 
the block through the left gap. Once again switch to Luke and hit the 
tuning fork on the other side. Have Guy and Jade's parties reunite. Defeat
the weird wiggly monsters there to erase the blue flames. Finally
all three of your parties will reunite.
Jade goes over the plan from here. Using the Seventh Fonim they will
send the signal to start lowering the Shell World slowly by working
through the Absorb Gate. By changing the command relay from the
Radiate Gate to the Absorb Gate, it should technically still be
Rearrange your party and save. Before you go down keep in mind that
the blue flames are now gone. Return up. With the one block in place
you'll be able to get 12000 Gald from the seesaw. 
Backtrack to the top. With the red flames gone, you'll be able to get a
Mithril Boots on the way up. Go all the way to the top area now.
Pick up a Red Sage by going down and left; now fill in the colored
Fonims on the top right musical score. This will lead to a Red
Savory and Barrassido C. Core, as well as a Green Fonim. Use this
to fill in the top left musical score. This will open the elevator
to a Cobalt Chamber and Carmine Chamber.
Whew. With all that done, return to where you came from (the gate
second from the bottom in the long winding area is where you want to
go). When you're all prepared for the big boss battle coming up,
take the final elevator down.
Van asks the party why they are here. He says the one who should be
here is the original Luke. Luke asks why he was made in the first place.
Van scoffs that if he needs to be told the purpose as to why he was
born, he will always be a Replica. He says that he was nothing more
than a pawn to counteract Yulia's Score. Van continues that the world
is addicted to the Score, and therefore needs an antidote. Guy says
that while the Score-addicted world may be twisted, so is a world of
only replicas. Natalia and Anise tell him that what he's doing will
only make Tear suffer. Van tells Tear that he's sorry; if only she
had remained in Yuliacity, he could have saved her. Tear just tells
him that if he wants to make a replica world, all he has to do is
kill her and make a replica of her.
Luke says that even if Van won't accept him, he is what he is.

HP: 132000
Drops: Force Ring
Of course, he's extremely dangerous. He gains Overlimit like nothing
else, so watch out. Be sure to spread out lest you eat his Ground
Dasher and Ignite Prison, and especially his hi-ougi. Make sure you
are well stocked on Life Bottles and Gummies, because otherwise
you'll be in serious trouble.

You'll get an anime scene; Van, defeated, jumps into the core...
Luke activates the final gate, but his power isn't enough; suddenly,
he feels something else. At another gate, Asch is using his power
as well. Luke hears Lorelei addressing him and Asch that he will send
them the key that will let them set him free. He says that the one who
seeks glory is trying to capture him... The plan is a success, 
and the party leaves...

One month later, Mieu wakes Luke up. He tells Luke that his parents
are calling for him. You're back at Luke's house. Go into the audience
room to meet your parents. General Cecil is here as well. Luke's
father yells at him; he says that Natalia has been going around the
world on official visits, but Luke's just been bumming around at home.
Afterwards Luke's father asks him a question; he confirms that before
Van jumped into the core, he left his sword stabbed into the ground
there. Strange question.
Cecil relates that they received an urgent message from Velkende saying
that the Planet Storm has suddenly activated again. They've sent
investigators to the Absorb Gate and Radiate Gate. From what they
found, it seems like some invaders had entered, and Van's sword was
also gone... Luke's father leaves to report to the king. Luke's
mother asks Luke if he won't go see his friends. She tells him that
he's always free to return there, to his home.
Talk to your butler now; he has a letter from your friends. Luke's
father didn't want him to read it... But now Luke decides to meet
his friends and get their opinion on things that have been bothering
The first thing to do is go to the harbor. You'll automatically get the
next part of the Cecil/Frings subquest if you've done all of the bits
up until now. From here you'll go to Sheridan to borrow the Alvior once 
again. On the ferry you'll have a chance to read Tear's, Guy's, and 
Anise's letters. Tear's says that now the entire Shell World has been 
lowered and the connection between Yuliacity and Daht made obvious, it's 
thrown the Oracle Knights into disarray. Even now some of the Oracle 
Knights have split off... it'll be a little longer for real peace.
Guy's says that he's living in Grand Cokuma now under Emperor Peony's
graces. He's doing things more appropriate for a noble... although
it seems that means taking care of Emperor Peony's pets.
Anise's says she is really bored, and says she'll still be glad to
become his wife at any time. Good old Anise... You'll arrive at
Sheridan Port.
Go to Sheridan and to the main meeting building there. Aston asks
if he's there to borrow the Alvior also. Seems that Asch was by earlier
asking to borrow it a month ago. That's how he was able to be at
the Radiate Gate at the same time Luke was at the Absorb Gate... Noel
pipes up and says that Asch then went to Yuliacity.
Aston mentions the Planet Storm as well, and says that if it gets any
more violent the Tartaros may not be able to calm the core much longer.
Luke says he'll ask about it at Yuliacity.
Now it's time to go to Yuliacity. Now that the entire Shell World has
been lowered, everything's on the same level as Yuliacity, so all you
have to do is fly to the center of the map to get there. When you
leave, you'll be told that the Alvior now has a useful autopilot
function. All you have to do is go to the World Map and press Triangle
over the place you want to go to be taken there instantly. Very
In Yuliacity, Teodoro greets you. Luke asks if Asch wasn't here, and
Teodoro says he was here a little earlier. He had asked if there was
any way to go to the core. He said something about Lorelei, but nothing
else. Now go to the flower garden in the back of Tear's house. There's
a grave marker here now for Van. Tear wonders why Van wanted to go
so far to free the world from the Score. Luke says he's spent the past
month doing the same thing, just wondering. He really has no name or
family, so he feels safe in his place at home. But he's worried about
what would happen if Asch came home. He's worried about why he was
born. His journey was to change, but he didn't know if he had a self
to begin with. Tear says then they'll just ask everybody else; she'll
join him on his journey to meet the others.
Next go to Daht. You'll see Anise at the entrance right away. She's
always trying to make money as usual... go on into the church. Luke
asks what happened to Mose. Tear explains that he's being held for
inquiry. Anise rejoins you here. She says Ion's been wishing him well;
then she says that people are still visiting every day asking about
their Score. People don't break their habits easily...
Go up to Ion's room. Ion greets your party, saying he's been doing well.
Luke asks Ion what he would do if his original were still alive. Ion
realizes he's worried about Asch. He tells Luke that even if he's
a replacement for somebody, there's no replacement for him. Tear gives
him her report. It seems that the reason for the Planet Storm's
activation is a large loss of Seventh Fonim. The reason for the loss
is still unknown... She adds that the Planet Storm's activation was
one of Van's goals, and with the intrusion at the Absorb Gate... Ion
asks her if she thinks Van is still alive. But Tear says that she just
means that it's one of Van's remaining plans, perhaps. Ion has to
go, and your party will be escorted out. Outside, you'll run into Guy.
He's come to talk to Ion. He has two things to report; first, Dist
has escaped from Grand Cokuma's jail, where he was being held. Second,
he attacked a boat that was carrying Mose to his hearing; when the
Markt army found the boat, the crew were all dead, and Mose was nowhere
to be found.
Guy also says that Asch visited Grand Cokuma, warning Guy not to let the
Rokujinshou out of his sight. He also said he was going to St. Bynah,
with something to do about Lorelei's release. Luke says he must go
to St. Bynah to chase after Asch. Guy joins along. Anise asks Ion
to let her go as well, and he allows her to go.
In St. Bynah, talk to the old Admiral McGovern. Seems that Asch was
just here. He mentions that Asch was asking about Shurrey Hill. While
you're here, check the bed in the inn for the recipe for Onion Soup.
Then go to Shurrey Hill.

Make your way into the ruins. Your party comes across some fallen
Oracle Knights. Tear says that all of the Knights should be back in
Daht now... Guy wonders if Asch ordered them here. But Tear says
he's been removed from command as well.
Keep going and you'll see something surprising. It's Regret, telling
Asch to give her Lorelei's Key. Tear can't believe she's stil alive.
Regret says they were saved from the avalanche by Arietta's beasts.
They couldn't save Van, but now they will fulfill Van's wishes.
Regret then flies away with one of Arietta's beasts.
Guy asks Asch if he knew Regret was still alive. Asch says that it's
not just Regret; there's a chance that all of the other Rokujinshou
are still alive. Tear says that Sink jumped into the core, and that
if he survived, then maybe Van is too...
Luke asks Asch about the voice. Asch says it's obvious; Lorelei has
been bound somehow. Because of that, the world is depleted of Seventh
Fonim. Thus the Planet Storm has reactivated to create more Seventh
Fonim. Luke asks him where Lorelei is being held, but Asch just tells
him that Lorelei already told him. Asch then runs off.
Return to St. Bynah. Jade's here of all things, commanding some troops.
Asch hasn't come by here, he says. Guy asks what happened, and Jade
says that while out training the unit was attacked. They're preparing
to return to the capital. Admiral McGovern runs up and tells Jade
that even Frings has been injured. Jade prepares to return to the
capital; Luke says they'll go with him. You'll be taken to Grand Cokuma
automatically. Frings says his injuries are serious, and it might
be already too late to save him. Frings asks Jade to report to the
Emperor that the troops who attacked them were hoisting Kimlasca's
banner. Luke says that's impossible, and Frings says that the unit
was strange; it seemed that only some of the soldiers were actually
soldiers, and the rest were not armored properly. He doesn't believe
it was really Kimlasca's troops either.
The party escorts Frings to the chapel. He says that the world without
the Score is free, and that he wanted to live in it a bit longer.
He tells Luke that the eyes of the soldiers that attacked him seemed
like dead eyes. He asks Luke to prevent more hostilities with
Kimlasca before he passes away.
Now go to the palace's throne room. Jade and Guy will report their
findings to Emperor Peony. Peony asks Luke to report what happened
to King Ingobert. Tear asks him why he is looking for Asch, and Peony
replies that there has been reports that he has Lorelei's Key. With
that, it might be possible to calm the Planet Storm. The party asks
Luke to remember what Lorelei said. Luke mumbles what he remembers,
but when he gets to the part about the one who seeks glory trying
to capture Lorelei, everyone is surprised. They all seem to know its
meaning. Van's name in the old language means the one who seeks glory.
Thus it might mean that Van himself is trying to capture Lorelei.
Peony asks Luke if he doesn't have Lorelei's Key. Lorelei said he
would sent it, and Asch appears to have his, but where is Luke's?
Peony asks Jade and Guy to go along with Luke.
Anise says she is sending a letter to Ion, and that she'll meet them
at the entrance. Jade finds this a little suspicious. Now go to 
the city entrance. After reuniting with Anise, leave for Vaticle.
Go towards the palace. As you approach, your party runs into Natalia,
who is also returning. She confronts Jade over the incident, but
they all agree to talk privately with the king.
Ingobert affirms that he never ordered an attack on Markt. Jade reminds
them that Frings said the soldiers looked as if they had dead eyes.
He's worried about that point in particular. He says that something
like that sometimes occurs as a result of Fomicry. He wonders if the
Rokujinshou have actually created those soldiers through Fomicry.
Luke says the Rokujinshou might be seeking to reopen hostilities
between the two countries, like Mose did. Guy recalls that Dist helped
Mose escape as well. Natalia asks the king to let her go to Daht.
She thinks it would be best to have the countries discuss what should
happen with the Score in a formal meeting.
You'll now have your whole party back together again. Time for some
subevents. Return to your house to trigger the Mushroom Road subevent.
See the sidequests section for more details on that. Also, talk to
Pear on your way out of the mansion. He's looking at the same sword he
was looking at before. He'll reveal that it was used by Guy's father.
Go down to the harbor and talk to Cecil to trigger the next part of
the Cecil and Frings event as well.
Head to Grand Cokuma for some subevents. Talk to the man standing across from 
the bar for another event that will eventually get you one of Jade's costume
titles. If you go to the palace and talk to Emperor Peony in his private room
(below the throne room), he'll tell you his Buusagi (those pig-thing like 
things he always likes...) have run around the palace. He'll ask you to
find them. One is hiding behind the throne; another is hiding behind the left 
staircase in the main hall; another in the guest room (far right on the 
second floor); another in the materials room (far right on the first 
floor); and the last one will be in front of the materials room when you 
find the one inside. Return to Emperor Peony and he'll give you a Spa 
Also, if this is your second time through the game or later, talk to the
maid in the room in front of Peony's room and you'll get everybody's
Abyssman costumes. Interesting stuff there...
Take it to Kethelburg's Hotel and you'll be able to use the spa there.
You'll also get everyone's swimsuit title, hurray! Use the spa a
second time to get Guy's "Sukebe Daimaou" title. Also, the casino
has new prizes, so check those out while you're here.
Return to Grand Cokuma after you've gotten the swimsuits for another event
involving the Shikkoku no Tsubasa. Guy will let Urcy go. After this go to
Kethelburg Port to find Noir there. She'll suggest a way to get rid of Guy's
fear of women, and tells you to go to the bar in Cassadonia. Do so and Guy
will get shoved into a bartending job... and a new costume title.
When you're all ready, go to Daht.

DAHT ダアト
Tear suddenly collapses on entering. She tells everybody she's okay,
but Jade says it has to be more than her simply running out of 
medicine. You'll be taken to the church automatically. Ion will come
to welcome you, but Anise isn't with him. She said she was going to
go back to Luke and company...
Ion says that Tear's illness shouldn't be progressing without anymore
Shouki. Tear insists that she's all right, and tells Natalia to go
ahead with asking Ion about holding the international conference.
However, Ion says that he might know a way to rid Tear's body of the
Shouki it already has. Suddenly Anise runs in saying it's an
emergency. She says that a bunch of Shouki suddenly appeared out of
nowhere and tells him to come quickly. She drags him out of the room.
Your party hurries to follow.
When you reach the bottom of the ramp, however, some Oracle Knights
surround you. It's Regret. She tells them that they can't bother right
now, and that she wants to ask them about Lorelei's Key. Suddenly a
Liger runs in and knocks some troops away; Tear attacks Regret in
the distraction, but she dodges easily. Arietta arrives and asks
Regret what she plans to do with Ion. She asks if it's true that she's
going to make Ion reread the Sventh Tone Tablet's Score. Arietta adds
that if he does so, he'll die - she won't let Regret do that. Regret
tells her that they're doing it just to convince Mose to move. It'll
be the first step towards the return of Feres Island, which Arietta
wishes for.
Arietta tells Luke that Anise took Ion to the nearby Sefirot. Arietta
and Regret face off, allowing the party to leave. Now go to the hidden
passage towards Zaleho Volcano. When you get to the library, the party
stops Anise and Ion. Mose is with them as well. He tells Anise he'll
leave things to her, and that if she doesn't comply she knows what
will happen to her parents. He then takes Ion away. Guy asks her what
happened to her parents, but Anise just tells them to shut up, and
that she was sent by Mose in the first place to keep an eye on Ion.
She throws something at Guy, then runs off. Your party tries to chase
them, but the warp to the volcano has already been sealed.
Guy looks at what Anise threw at him. There's a letter attached.
It tells them that there's another entrance to the Sefirot from the
opening on top of the Zaleho Volcano. 
On your way out Tritheim will stop the party. He says Arietta was injured
and is being taken care of. Then he mentions the return of the Shouki.
It wasn't just a story to distract Ion, after all.
At the entrance, there's a big commotion. The party sees someone who
looks like Iemon. Jade recognizes them as replica soldiers. The one who
is leading the group even looks like Guy's older sister. There's also
a replica of Frings there. Tear puts them all to sleep and the party
manages to escape.
Take the Alvior over Zaleho Volcano and enter from there.

Treasures: Flare Mantle, Mixed Gummy, Life Bottle, Piyonon, Cobalt
Chamber, Pine Gummy, Sunlight Chamber, Carmine Chamber, Rare
Circlet, Moon Guard, Life Bottle, Dosanga, Silver Music Disk
There's a Flare Mantle just off the first fork. Go up at the second
fork for a Mixed Gummy. Follow the path down to the next screen.
Watch out for the lava blowing about here. You'll take damage if you
get hit. Grab the Life Bottle. At the bottom, you'll have to run
through the lava to grab the next treasure chest. You'll take a lot
of damage, so watch out before you get into any battles. This one
has a Piyonon.
Keep moving along the path. Go right first to find two chests with
a Cobalt Chamber and a Pine Gummy. Then return and, keeping an eye
on the moving lava level, go to the left door. Here you'll have yet
another obstacle - a dragon breathing fire at you! Grab the Sunlight
Chamber (your first one, most likely) and Carmine Chamber, then
proceed while using the pillars to hide from the dragon's breath.
Go on to the next screen. Go left at the fork for a Rare Circlet.
Proceed on to the right. Wind around the path; at the next screen,
enter the cave-like opening and follow it back for a Moon Guard. Now
go down and around again, avoiding the lava and grabbing a Life Bottle
along the way, until you reach a save point. On the next screen go
right at the submerged fork first to reach a Dosanga. Return
left at the fork. Go down and run through the lava (it will not
completely subside here) to reach a new area with a Silver Music
Disk. Return to the save point and heal up, and now go through the
left door in the lava area.
You'll encounter the dragon you saw earlier. Now it's time to get

BOSS: Fear Bronk
HP: 95000
Weak Against Water
Strong Against Earth, Fire
He's pretty easy at first, but once he starts flying up and doing
his area of effect stomps he'll get really annoying really fast. Try
and draw his attention with a melee fighter so that his stomps don't
kill multiple people. Have Jade in abusing Splash and Saint Bubble
as much as possible, and hopefully you can stagger him continually.

Keep going right and follow the path; there's only one way to go
now. When you arrive at the bridge, Ion is already in the midst of
reading the Score, which currently predicts Kimlasca's destroying
the Markt Empire. However an epidemic arising from the wartime
conditions will be carried into Kimlasca as well. The red-haired
light of the holy flame will enter the town of machines and find a
way to save everyone from the Shouki. Ion then collapses. Jade goes over 
to free Anise's parents, who are being kept prisoner here.
Ion tells Luke that what he just read is just one of his possible
futures. Telling him this is all he can do to help. Ion calls Tear
over and says she will take her Shouki into him. He says that is the
only way to save her. He then tells Anise that there is no need to 
watch over him anymore and thanks her, calling her his most important
Ion's body then disappears, having returned to the Seventh Fonim.
Mose says that even though he was the best replica, he still couldn't
read the correct Score. Luke gets angry and tells him he's a fool for
relying on the Score. Mose says that is the only path to glory and
calls his replica soldiers over. They block the party's path and
Mose gets away.
The party escorts Anise's parents to Daht. Back in her place, Arietta
slaps Anise and tells her she murdered Ion. She tells her that now
she's not just the one who killed her parents, but Ion as well. She
tells Anise she'll duel her and that she'll tell her the location
later. She then runs out. Anise also screams at her parents to shut
up and runs out as well.
Go to the chapel to find Anise. She angrily tells Luke not to mention
her parents. She says that she had been Mose's spy all along, and had
told him pretty much everything about her journey with Luke. The reason
the Tartaros was atacked and all of that was all her fault. Luke says
that it was to save her parents. Anise says that a long time ago her
parents were fooled and put into debt. Mose paid it off and thereafter
her parents had to work for him. She begins crying and says that Ion
died because of her. Luke says he'll give her a fragment of the Tone
Tablet Ion was reading. He then asks her what she'll do. She says she
wants to go with them, because that's what Ion would've wanted.
Your party reforms outside the church. Anise says she wants to fulfill
Ion's last prophecy, that Luke would find the answer to the Shouki
problem in Velkende. 
Before you go to Velkende, go to Daht Port. If you got Natalia's Brave Feed
ougi earlier, you'll now get the second part of it and she'll learn the
useful Healing Force. Also try going to the Aramis Well. Go in and
you'll see a man dangling in trouble. Make your way up there and
burn the roots with Mieu Fire. He'll give you a "King's Portrait" in
exchange. Now go to Kethelburg. Go to the screen to the left of the
hotel where the treasure box on the roof of the one pavilion is. You'll
run into the man you saved. Jade recognizes that the man's dog has
an Ice Seed. You'll take it to the Zaleho Volcano. It will freeze
parts of the volcano and make a new path. You'll find a place you
couldn't get to before that has a Fonslot. This will upgrade Mieu's
Mieu Fire so that the flame now shoots much further. Try it out here,
as there will be some torch-bridges that you can make with the improved
range. Taking the one on the right leads you to a Special Gummy, and
examine the glowing red dot next to it to pick up the Flamberge. The
one on the left just takes you to places you've already been, though
if you follow it all the way to the save point before the Passage Ring,
there will be another area where you have to time your shot to hit three
moving torches at once. On the other side is a Carmine Chamber (hardly
worth the effort if you ask me...)

Enter and you'll see somebody collapse from the effects of the Shouki.
A soldier comes up and says this is the third person today already.
It seems that a lot of people have just died suddenly after going to
hear their Score from the church. Anise says Ion should've stopped
the Scores, but the soldier says that it seems there is a travelling
Scorer going around the world now. He says that it seems they went
to Vaticle.
Jade says that with the Fomicry experiments, sometimes the original
dies in about a week. The person who just died, he says, resembles
a Fomicry subject. He thinks the people may actually be going to get
their replica information read.
Go over to the laboratory area. Go inside and go one up and one room left 
as before.
Spinoza tells you that at this rate, the Tartaros won't be able to hold
up. They can't just seal the Shouki away now; they need to figure out
a way to eliminate it completely. Spinoza asks about Luke's Choushindou.
He says that Choushindou can take apart matter even to the atomic level,
so theoretically it should be possible. Spinoza then mentions that
Asch was by earlier, asking about the flow of the Seventh Fonim. He
seems to have left for the Roneal Snowy Mountain. Time to go there
On the way out, Luke asks Jade about the story of using the Choushindou
to erase the Shouki. Jade says it's impossible. Luke persists, and
Jade says that maybe if one had a way to magnify one's Choushindou,
then it might be possible. One such thing is Lorelei's Sword; otherwise,
large amounts of Seventh Fonim would be needed. A possible but rather
unpalatable alternative would be to sacrifice approximately 10,000
Seventh Fonimars; that much Seventh Fonim might be enough.

Remember, you have to go through Kethelburg's north exit to get here.
However, if you've done the Mushroom Road subquest and have gotten the
first upgrade for the Alvior already, you can land on the snow just next
to the entrance.
A little ways in your party will run into none other than the Shikkoku
no Tsubasa. They'll ask if you're also looking for Lorelei's treasures.
They heard about it from Asch, meaning he's here.
Make your way to the entrance to the Passage Ring. Luke will find an
odd locket; it's inscribed with the words "1999, in celebration of
the birth of my daughter Meryl". He remembers that Meryl is Natalia's
real name, and the birthdate is also the same.
When you get to the Passage Ring you'll see Asch doing something
with his sword. It seems that the jewel he is looking for isn't here
either. Natalia asks him where Lorelei is being held, and if Van is
still alive. Asch says that what Lorelei wanted originally was to be
free from the core. However, after the party defeated Van, Lorelei
disappeared from the core. Where he is being held is actually inside
Van. The Seventh Fonim has healing powers, so that might explain how
Van survived.
Asch is looking for Lorelei's Jewel. Without the jewel, Lorelei's
Sword cannot function as a key. With that, he leaves, saying that
now that Luke has failed to receive what Lorelei sent he has no choice
but to keep looking. Jade suggests leaving the Jewel to Asch for now
and going to Vaticle to investigate the story about the Scorers
running around.
While you're here, now that you have Mieu Fire 2 and Mieu Wing, there
is one more thing you can do. Go down and right from the passage ring,
and you'll get to a save point. Go left from here, and then down and
left. Follow the path until you exit to the world map; there's 7800 Gald
in a chest nearby. You'll now be on the other side of the mountain range. 
Go west from here and you'll find another entrance into the mountain range. 
Head in and you'll see many torches lined up. With the first and third sets 
of three, make a diagonal line going from lower left to upper right with 
the middle one on the mark on the ground. With the second set do the same 
thing, except have the line go from upper left to lower right. With that
done, leave the hallway and go to the left. Go down the stairs and then
double back to the right so that you go onto the icy lake area. Examine
the glowing blue dot here to get a Vorpal Sword. Now go back up to the
platform and to the right of the cave entrance. Use Mieu Wing to get up
to the platform with a Mithril Circlet and Special Gummy. Go right some
more and Mieu Wing up that tree, then take the passage up and right off
the screen, breaking the rock in your way with Mieu Attack. Open the
chest here for 15000 Gald, then light the nearby torch.
Go into the door that just opened. Use Mieu Fire on the pile of snow
just downwards to reveal a treasure chest with a Wind Mantle. Keep going 
and you'll get to a room with two torches and a Red Lavender.
Fire sideways so you hit both torches at once and go through the next
door. In this room you'll want to use the reflector so that you can hit
both torches at once with Mieu Fire. Follow the path through and go
all the way around, then push the statue onto the mark on the ground.
Now leave the area to the world map and go back to the previous
area with the Passage Ring and save point. Where you went down and
left, now go up and left. Go through the lower door and push the
reflector onto the mark on the ground again. Then go through the 
upper door and stand such that when you fire you can now light all
nine torches at once. Return to the world map and the torch hallway
so that you can go through the now-open door.
You're almost done. You'll be back on the world map; head north
until you get to a dead end, then east, then southwest. You'll find
one of those glowing search points here. Search it for an upgrade
to the Alvior. This very handy upgrade allows you to fly through
all those annoying blizzards and sandstorms that stopped your path
earlier (as long as you're at top speed). The only place you can't go 
to yet is the area near Sheridan. To fix that, you'll have to do the Namco
Island subevent. 

When you enter there seems to be a commotion with the soldiers. One
of them tells you that none other than Mose has been spotted in town,
but he managed to get away. Go to the port to look around.
Your party catches up with Mose. Mose tells them they are the foolish
ones for not understanding what he is trying to do. Suddenly Dist
shows up. He tells Mose that they should go to Eldrant, but Mose
says he needs to stay here and show the party the power he is seeking.
Dist casts some sort of strange spell on Mose, and he suddenly turns
into a huge monster. He says now he feels the power of Yulia, and that
he'll go to Eldrant now. The pair fly off.
Luke wants to discuss the pendant with the king, but he can't with
Natalia there. Jade and Guy make an excuse for Natalia to stay outside,
and in you go.
Ingobert confirms that the picture in the locket is Natalia. Anise
says that she's seen Largo holding it before. Ingobert says that
Natalia's nurse is now working for Aster in Cassadonia, and says you
should go meet her there.
Go to Cassadonia, Aster's mansion now. Natalia gets distracted by
a crowd. It seems that there really is somebody reading Scores here,
even though the party told her that just as an excuse. Anise says
that Ion has forbidden Scores, but the boy leading the crowd tells
her that the New Lorelei Church founded by Mose has now begun giving
Scores again. Anise recognizes the boy as Sink. Sink tells them that
if they already know Lorelei is trapped within Van that maybe they
should think about finding Lorelei's Jewel a little more seriously.
Sink then leaves, taunting Anise by saying that if she fights him,
she's fighting Ion. Jade asks Natalia to take Anise around to calm
Go inside Aster's mansion. Luke shows Natalia's nurse the locket
and she recognizes it as Baddock's. Baddock's is Meryl's father.
He was a caravan guard, known among those around him as the Desert
Lion. He was a large man with a kind heart. However, he disappeared
after his "daughter"'s death. With that, the party becomes fairly
certain that Largo is Natalia's real father.
Go to the northern market now and talk to Anise and Natalia. Tear
suggests going to report on the "New Lorelei Church" to her
grandfather. Go to Yuliacity now.
Teodoro says they must begin planning immediately to restore the
Lorelei Church. He tells the party to leave it to him and Tritheim.
Tear asks him if he knows anything about the Eldrant that Mose
mentioned. He says it is the name of the old land of glory in the
old Espania legends; he then mentions that something odd has
happened. There are places that seem to be consuming large amounts
of Seventh Fonim. One was near the eighth Sefirot, but a search
party found nothing there. The other point is still under investigation.
It seems that the point is moving somehow. It's extremely large
and travelling the ocean, but otherwise he can't add anything.
Jade says that in non-wartime conditions, only Fomicry could be using
that much Seventh Fonim. Time to search the oceans.

Treasures: Pine Gummy x2, Rare Guard, Wing Bottle, Schwarz Vogel, Mithril 
Circlet, Mixed Gummy, Rebhaudo, Apple Gummy x2, Spectacles, Red Lavender, 
Hourglass, Persha Boots, Sunlight Chamber
Guy mentions that everything looks familiar. Finally he realizes that
this is Feres Island, an island nearby Hodo that was also destroyed when
the shockwave that levelled Hodo created a tsunami that washed over it.
That doesn't explain why the Island is now floating around the ocean,
Go straight up for a Pine Gummy. Now go all the way left, until the dead
end. You'll come across two treasure chests with a Rare Guard and a Wing 
Bottle. Go to the screen right of the entrance now, then down the slope for
another Pine Gummy. Then go into the house here.
The door will suddenly lock. Defeat the enemy here to unlock the
door. Go through the door on the other side and head left to find a
Schwarz Fogel. Go up the stairs and then up the ladder. Go right and
Mieu Fire across the gap to lower the bridge to get a Mithril
Circlet. Head left now and hit the switch to lower the bridge. Take the 
elevator up to the fifth floor to get a Mixed Gummy. Go down to the
second floor now and again fire across the gap to create a bridge.
Go inside and again the door will lock. Defeat the enemies and a ladder
will lower from the ceiling. Climb up and follow the bridge left to
the next screen.
There's a full heal/save point here. Mieu Wing up to the hanging ladder
and follow the bridge across to get to a building. Go to the second
floor and come outside. Fire Mieu Fire across to a reflector to hit
the switch so that you can reach a chest with the Rebhaudo C. Core. Now
go back to the hanging ladder. Go inside the next building to find
an Apple Gummy. Mieu Attack the central floor a few times to make a hole.
There's another Apple Gummy here. Mieu Attack down the middle again and
then come towards the screen. Climb the staircase to the right. Enter the
door towards the screen for a Spectacles. Another door to the left has
you make a bridge to get a Red Lavender.
Now go into the door leading away from the screen. Defeat the enemy and 
then exit to the right. Take the long bridge across and go down the ladder.
Enter the door on the right and come towards the screen onto a balcony.
Mieu Fire 2 to hit the statue so that it reflects and makes a bridge. 
Go down the stairs and enter the door on the right. Defeat both enemies 
and exit the room towards the screen.
Walk to the right across the bridge. Keep crossing bridges and climbing
stairs until you enter the next building. Defeat the enemy and exit
to the right. There's another save point here. Go up the stairs and
you'll run across Arietta. She's crying in front of a building here.
She tells Anise that this is a place important to her, and that it's
not a place Anise should come to. Arietta was born in Feres. Her
parents were killed in the tsunami, and that is when she was taken in
by the Ligers. Later after she joined Van, he raised the island
back up and set it in motion like a ship. The Rokujinshou have been
using it as a sort of base.
Arietta tells Anise that Largo will tell her the location of their
duel. She then runs off. Examine the building she was standing in
front of. You'll find the replica machines the Rokujinshou have been
using. Jade is surprised at the sheer scale of the machines. Jade
tries to turn off the machines when some replicas, including the one
of Guy's sister, show up. The replicas say that they wish for the birth
of their new world and that they serve Mose.
Suddenly the building begins shaking. You'll now get a new movie;
something rises from the ocean. It's a large flying construct of
some sort. You'll see a scene of Mose and the Rokujinshou; Mose
says that this land will become his new castle, and that with his
New Lorelei Church he will lead the world to glory.
The replicas say that Mose promised them he would create a new Hodo
for them, but it seems he's left them behind. The replica of Iemon
says that Mose promised to pick them up at the Tower of Rem, so they
should go there. The party decides to try and visit the floating land
to see if it's part of Van's plan.
Before you leave, go to the roof of the building with all of the
replica machines. You'll find an Hourglass and Persha Boots up here.
Outside, you'll find a sword in the ground... it's Sword Dancer again.
Challenge him if you wish. He's not too hard at your current level,
and he leaves behind the powerful Ultimettid sword.
Also, the one bridge you made earlier will allow you to pick up
a Sunlight Chamber near the entrance. Simply go left from the first
screen and up the ladder, then across the bridge to pick it up.
You should be able to find the floating island east of Yuliacity.
As you approach, Noel tells you that the Planet Storm-created shield
is too strong and you can't enter. Jade suggests going to Grand Cokuma
to see if they have any information.

Go to the Markt army base, which is to the left of the palace. If you
started the first part of Jade's title event earlier by talking to the man
in front of the bar, you'll get the second and final part here. You'll
want to go to the planning room, which is on the second floor. Talk
to Zezman here. He'll say that although the defensive wall makes it
impossible to confirm, it's floating above the area where Hodo used
to be. Because the original Hodo was destroyed, the entire thing must
be a replica. A soldier runs in and reports that a portion of the
Hodo archipelago has been destroyed by an unknown cause. Jade suspects
that there might have been a Choushindou. Zezman runs off to report
to the Emperor. Go to the throne room yourself. As you go, you'll
hear Mose's voice resounding through the air.
He proclaims that the reason the world has fallen to Qliphoth and
has become enveloped in Shouki is because Markt and Kimlasca have
ignored Yulia's Score. He then says he's founded the New Lorelei
Church to protect the Score. He's created the new land of glory,
Eldrant from where Hodo used to be. He then demands that Kimlasca
and Markt bow to the new church, lest they face the use of force.
His voice becomes slurred, and Jade notes that the transformation of
his body has begun to take over his mind as well. Eventually he'll
lose all of his reason.
Your party now goes in to see Emperor Peony. Jade says that the floating
Eldrant is probably taking replica information from the land to
make its replicas. When the replicas are made, there is a momentary
meeting of the Seventh Fonim between the original and the replica,
causing a Choushindou-like phenomenon. This is probably what destroyed
the Hodo archipelago.
Jade says that it takes time to take the replica information, and there
should be time to stop the Eldrant before the next replica is made.
Emperor Peony asks your party to do what they can; Natalia says
Kimlasca will help as well. In the meantime, Markt and Kimlasca will
also meet to discuss the Score and how to counter the New Lorelei Church.
Emperor Peony suggests meeting in Daht. The party decides to go to
Yuliacity to inform Teodoro.
On your way out, your party runs into Largo. He has a message from 
Arietta - she's waiting in the Cheagle Forest. You'll be going there
next then.

Treasures: 10000 Gald, 5000 Gald
Anise wants to go in alone, saying it's her business, but Luke says
she's wrong. Ion was all of their friends, so this is all of their
problem. Thankfully you won't have to fight Arietta with just Anise,
You'll automatically taken to the back near the save point. Save
and go on in where Arietta is waiting for you. You have to put Anise
into your party.
Note Arietta's new outfit... interesting. After some chatting, the
fight is on.

BOSS: Arietta, Liger, Flesburg
HP: 25000
HP: 38000
Strong Against Wind
HP: 36000
Weak Against Fire
Strong Against Water
Drops: Blue Sefira, Moonstone, Red Camomile
Set your tactics to focus on one at a time and take out Arietta's
companions first. They don't have much HP so a hi-ougi or two will
quickly eliminate them. Arietta herself should be easy. If you have
steal capabilities (green FS Chambers on certain skills), you can
steal a Harold doll from Arietta that will let Anise cast Divine

Arietta collapses; Anise apologizes to her, but Largo tells her not
to cry over an enemy's corpse. It only becomes an insult to their
memory. He says that she bet her life on fulfilling her goals.
Luke calls him Baddock, but he says he threw away that name along with
his wife who now rests in the ocean. Luke tosses the pendant at him and
asks him if he won't declare himself. Largo says that enemies are
enemies and that would be no use. He leaves, saying that next time
he will kill them and avenge Arietta. Natalia asks Luke what he was
talking about, but he says he can't explain just yet.
Now it's actually time to go to Yuliacity. On your way out, go to
the right. Now that you have Mieu Fire 2, you should be able to
reach the tree here. Shoot it and cross it to get 10000 Gald and,
further in, 5000 Gald. 

Inside, the party will see a shivering person. Natalia asks if he's
all right, but a townperson comes and takes him away. The other asks
Tear if anything's wrong. The person was a replica who ran here from
Sheridan. With many replicas being made, none of them having any
memories of what it's like to live and what one has to do, there are
many who haven't been able to fit in at all...
Go to the meeting room. Teodoro agrees to attend the meeting at Daht
as well. You'll now be taken automatically to Vaticle. You'll see
many replicas in town here as well. Take the right elevator up.
You'll see a replica being attacked. He'll mutter something about the
Tower of Rem. Tear says that the Tower of Rem was made in case the Shell
World plan failed; it was supposed to have the power to transfer
people to a different planet.
Keep going up and you'll see a town riot. The townspeople are
demanding that the king ally with the New Lorelei Church. They
want to be saved from the Shouki. Natalia asks them to calm down
and says they are looking for a way to erase the Shouki. She tells
them about the islands that were erased because of Eldrant. She asks
them for just a little more time.
Go into the palace now to see the king. He says they have no intention
of buckling under Mose, but they are under pressure from the
townspeople. The king is also prepared for the meeting with the other
major political powers. He says that it seems a lot of the replicas
are leaving town and going to the Tower of Rem. The king prepares for the
meeting; Natalia wants to attend as well. Luke says that he also has
news about that other matter (Natalia's true father) and the king
asks him to visit him in his private room later.
Go to his private room (second floor on the left). The king wonders
what to do, considering that Largo is their enemy. Jade says that
maybe they shouldn't let Natalia know at all. However, Luke says that
there are things people should know, just so they can face them
head-on. The king asks for time to think about it.
Outside Jade also leaves to prepare things on the Markt side.
Suddenly Luke gets another headache. It's from Asch, of all people.
He says that he's near Vaticle, so Luke should stay there and wait
for him.
Go to Luke's house. Asch says that he can't get a connection with
Lorelei. He also doesn't know where Lorelei's Jewel is. If Luke
doesn't have the key Lorelei sent, it must still be somewhere in 
the Sefirots. Asch says that the Shouki and the replicas are also
impeding the search. Luke flashes back to Ion's last prophecy. He
asks Asch what he thinks about the possibility of eliminating the Shouki
with the Choushindou. Asch thinks it's impossible, but Luke says it
is, with Lorelei's Sword - though it would lead to the bearer's death.
Asch says it must be nice being a replica, saying that one will die
so easily. Luke flashes back to telling Tear that if it would bring
Akzeruth back, he would even die. But Luke tells Asch he doesn't want
to die. Asch says he doesn't want to either. He then tries to leave,
but then Luke tells him to stay for a little longer.
Go to Luke's mother's room. Luke and the party runs off to the garden,
leaving Asch with his parents. Luke says he's been thinking this would
be better, but Guy tells him to stop it. He says he knows that Luke's
been considering sacrificing himself to eliminate the Shouki. Luke
has been thinking he's a replica, so nobody wants him. Luke says that
he doesn't know what he was born, and that he shouldn't be there.
Guy tells him to stop it, and Asch joins in. He says Luke needs to stop
being a coward, and that he'll never go back to this house. Now
you'll rest automatically.
The conferences are underway; each country's representatives say that
even though their plan will cause the loss of Tone Magic and other
helpful things, that is better than losing humanity altogether. After
a bit, the countries agree to find a way to stop the Planet Storm.
Leave Luke's house and reenter. If you triggered Pear's events earlier,
Luke's father will now be here. After a bit of conversation, you'll
get Guy's father's sword.
Begin heading out of town. Spinoza runs up in a hurry. He says Asch
just came by asking about a way to use the Choushindou to erase the
Shouki. It seems that he's determined to do it after all. Luke asks
about the large amount of Seventh Fonim needed to do such a thing, and
Jade says Asch must be intending to use the lives of all of the replicas.
Replicas are made of Seventh Fonim in the first place. Your party
will have to go to the Tower of Rem to stop him. It's on an island
southwest of Kaitoor Port.
Incidentally, now would be a good time to trigger Jade's Forbidden
Magics and the Nebilim subevents, if you haven't already. See the
sidequests/subevents section for more detail.

Treasures: Mixed Gummy, Schwarz L?we, Silssido, Elder Robe, Glass
Chamber, Kuji Gummy, Red Camomile, Pine Gummy, Ancient Ribbon, Reverse
Doll, Longinus
Upon entering your party runs into numerous replicas. They note that
the replicas don't have any personality or will to live.... Noir of
the Shikkoku no Tsubasa suddenly shows up. If she is here, that means
Asch must be here as well. She asks the party to search for Asch and
stop him as well. Luke attempts to take the elevator up but it
suddenly closes. Looks like you'll have to take the stairs.
Take the looooooong spiral staircase up. You'll grab a Mixed Gummy
along the way. In the next area you'll find the other two members
of the Shikkoku no Tsubasa. They tell you Asch isn't around that
area. He wants to purify the Shouki for Natalia and Kimlasca's sake,
but he also kept saying something about there not being any time,
according to the Shikkoku no Tsubasa, and that if he was going to have
to die this time, he might as well make it useful.
Grab the Schwarz L?we from the chest and continue on. On the next
screen you'll get the Silssido C. Core and further up, an Elder Robe.
At the top of the stairs you'll see a smaller lift. Get the Glass
Chamber near it and then go up. Manipulate the lever near the lift
exit to open the doors. Climb up the ladder and then go to the right.
Go to the second manhole and then climb down. Grab a Kuji Gummy
from the chest and use the lever here too. Go to the right and
climb the ladder for a Red Camomile. Climb back down and use the lever
here, then go all the way left and use the lever you see to open
the last set of doors. Use Mieu Wing near the hanging ladder here to
get a Pine Gummy, Ancient Ribbon, and Reverse Doll.
Go to the left some more and take the lift up. You'll find a save
point here. Proceed a little bit and you'll find a device that you'll
need to break the glass to get into the elevator. However, the device
is low on power. Examine the spinning object. You'll get Rem's 
Charger (レムの充填器) here.
What you need to do is to use it in battle on the Fonic Golems
(フォニックゴーレム) from the previous floor. The blue ones will fill up
20%, while the red one will fill it up entirely. Either way, get it
to 120%. Remember to actually use it in battle on the Fonic Golems.
If there's more than one in a battle, you'll still only get 20% for
When you're done, head back upstairs. Replace the device and you'll
be able to break the glass. You can do this with just 100%, but do it
with 120% and a spear will drop from the air as well. Go over and
examine it to get a Longinus. Now ride the elevator up to the top.
You'll run across the replica of Guy's sister again. They still
believe they can achieve salvation here. On the way up, the elevator
gets attacked by some sort of flying robot. It's Dist again, coming
to bother you. He shoots the replicas, knocking some off the
elevator. He says that he still needs to bring back Nebilim. Jade
tells him that if he's going to go that far, he has no choice but
to finish things with him here.

BOSS: Kaiser Dist XX
HP: 110000
Drops: Dice
As before, his attacks are pretty linear. Just encircle him and
he shouldn't be much of a problem at all. He has very high defense
and HP, so it'll take awhile, but it isn't that hard.

Dist says that Eldrant's weaponry can take the whole tower apart
in one blast anyway, and then activates some sort of self-destruct
device. Luke blows the entire robot away though, causing Dist and
his robot to explode in midair...
The replicas wonder if they have no place in this world. Asch shows
up and says that's true - that is why he's making this trade. Luke
tells him not to go through with his plan, but Asch asks him what he
intends to do about the Shouki. He says he needs to go somewhere, and
that by the time he returns the replicas should all decide on what
to do.
Leave the tower. The Shikkoku no Tsubasa tells you that Asch is headed
to Daht, so you should as well. 

DAHT ダアト
Go all the way into the chapel. Emperor Peony, King Ingobert, and
Teodoro are all here. Emperor Peony says they've just received a letter
from Asch. His letter says that he's found a way to purify the
Shouki. The party explains the full story behind it.
The rulers say that they can't accept the method, but King Ingobert
has some second thoughts. Peony asks Jade what he thinks, and he says
that what he's thinking is even more cruel. Guy asks him angrily if
he means that Luke should die in Asch's place. Tear tells them to stop
arguing, saying that even now Luke is trying to find the worth of
his life. Luke asks to think about it some.
Go out to the library and talk to Tear. Luke says that before when
he said he'd die to bring Akzeruth back, he didn't know anything. Now
he is afraid to die. Tear tells him that the party accepts him as he
is, not as some fake, but that if he decides to sacrifice himself
she won't stop him. After all, she was prepared to sacrifice herself
in operating the Passage Rings. However, even if she won't stop him,
she says she'll hate him if he makes that choice.
As the party goes to talk to the rulers, Natalia notices Asch leaving.
Luke asks him if he really intends to die. Asch says that it doesn't
matter either way, since he still hasn't found Lorelei's Jewel even
after visiting all of the Sefirot. He tells Luke to look for the
Jewel. Luke tries to stop him, but Asch says this it he only way.
Luke then says that if that's so, he'll die in his place. Asch tells
him to stop fooling around, and attacks him. Jade stops them, and
Asch says he's sick of Luke's existence, and that he'll do things
himself. He leaves.
Guy hits Luke, telling him not to think such stupid things, but Luke
says he's decided already. The rulers wish him well. Then Teodoro
mentions that the Tower of Rem is near where Akzeruth was, and that if
Luke succeeds in removing the Shouki from there, he might actually
be fulfilling Lorelei's Score after all. They say that if he takes
care of the Shouki, everything else - the Planet Storm, Eldrant -
they'll take care of.
Go to the Tower of Rem. This time you can take the elevator straight
up to the roof (first option). Asch hasn't arrived yet. The party
sees an injured replica. The replica of Mary tells them that they've
decided to give up their lives for the purification of the Shouki.
Asch then shows up. He tells the replicas to gather around him.
Luke and Natalia try to stop him. Luke says again that he'll take
Asch's place. He says that it should be Asch who should be searching
for Lorelei's Jewel because he's the replica, and isn't as good as
the original. He's the unwanted one.
Asch tells him to shut up, that he won't accept that an 'unwanted'
one took away everything from him. He lifts the sword, but Luke
grabs him and tries to stop him. As he touches Asch's sword, it
begins glowing, and Asch asks if the sword is responding to the
Jewel. Luke then kicks Asch away and grabs the sword. He prepares to
start the ritual. Tear runs up to stop him, but Guy blocks her
way. Luke's body begins to fade. Jade says that the gathered Seventh
Fonim has begun to disperse. At this rate, the Shouki won't be
taken care of. Asch says that it must be Lorelei's Jewel that is
dispersing the power. Luke didn't even realize he had it. He runs up
to help Luke.
In another movie scene, the Shouki is sucked from the world towards
the tp of the Tower of Rem. A bright shockwave then explodes, clearing
the world of Shouki.
Luke and Asch seem to have survived. Mary's replica asks for them to
promise to give the remaining replicas a place to live. Natalia and
Guy promise to do so. Mary's replica then disappears. Luke wonders
why he's still alive, when suddenly something appears in his hands.
It's Lorelei's Jewel. Asch says that Luke accepted it after all,
but had kept it in dispersed Fonim form inside his body. He didn't
even realize it until his own body had begun to disappear. Asch
begins to leave. Natalia asks him where he is going now that they have
both the Sword and the Jewel; Asch says that if they stay together,
it makes them that much easier for the Rokujinshou to find. He says
they'll separate until they find Van and just before they release
Jade says that even though Luke survived, he used up tremendous
amounts of power. He wants Luke to go to Velkende for examination.
You'll be taken there automatically. The doctor asks Luke to remain
there. The fonims holding his cells together are on the verge of
dispersal. He could very well die at any instant. However, remaining
there would only delay the dispersal, not prevent it. Luke asks
him not to tell anybody that he will die soon.
Luke tells the rest of the party that nothing's wrong with him; only
Jade is suspicious. But he says that they should go to Vaticle to
report on things from here.
Trigger a few subevents before you go. Go to Daht and visit Ion's
room. Tear will sing a requiem for him and learn Judgment. Also return
to the Tower of Rem to get the last part of the Cecil and Frings
subevent. This will get Guy a costume title. Conveniently, doing this
will also take you automatically to Vaticle.

Go up to Luke's house. Natalia goes to the palace while the rest of
the party will stay the night at Luke's house. On the way in, Mieu
tells Tear he needs to talk to her in secret.
In his room, Luke wonders when he's going to disappear. Tear comes
in and asks him if it's true that his Fonims are dispersing. Mieu
had heard him talking with Jade and told her about it. She asks him
if there's any way to fix it, but he says no. He asks her to keep
it a secret from the others. He says that if he's going to die, he
at least wants to spend his remaining time enjoying the company of
the others. But then he says the real reason is that he's afraid, and
that if everybody knew he might have to confront it himself. Tear
says she will, but asks him not to keep any further secrets from her.
In the morning go to the audience room of Luke's house. While everyone
is eating breakfast, a guard runs up and reports that somebody calling
themselves a representative of the New Lorelei Church has showed up
at the palace.
There none other than Largo asks for the king's response to Mose's
demands. The king refuses to meet the demands. Largo says that the
Score is frightful - because of Luke's actions at the Tower of Rem, a
new war is about to begin, just like the Score predicted. He then talks
about the prophecy of destruction in the Seventh Tone Tablet.
After Largo leaves, the king thanks Luke for risking his life for the
Shouki, then asks him to come with Natalia to his room later. He is
prepared to tell her the truth.
There, the king tells her the truth of her birth, that Baddock is
her father, and that now he calls himself Largo. Natalia runs off,
saying she is going to chase after Largo and find out the truth.
Go down to the port now. Natalia is confronting Largo there. She asks
him why he became one of the Rokujinshou. He tells her that his wife
used to love the evening view from the port. One day he was returning
from guarding a caravan in the desert, only to find both his wife and
their days-old child gone. Days later, they found her body floating
in the harbor. She was traumatized by having her newborn child taken
from her and had committed suicide. Largo left Vaticle and wandered
around until he met Van. He joined Van in his quest to eliminate the
Score that had demanded Sylvia's death. He tells them that the Score
is the planet's memory, and that even if they forbid the Score the planet
will proceed according to the same path, leading to the same end
result. Only by eliminating Lorelei himself, and eliminating the planet's
memory, will the Score be eliminated.
Back at the castle, King Ingobert tells Natalia that there is no need
for her to take the front lines in the fight against the New Lorelei
Church. But Natalia says she should fight, because it's just as hard
for the others knowing that Largo is her father.
Next your party needs to figure out a way to stop the Planet Storm.
Time to go to Yuliacity to consult with Teodoro.

Go to the meeting room to talk to Teodoro. He'll explain that a large
magic circle controls the Planet Storm. Jade says that if Lorelei's
Sword focuses Seventh Fonim while Lorelei's Jewel disperses it, then
if Yulia used the Sword to open the Gates, the Jewel might be able to
close them. Teodoro offers to have his people examine the Jewel.
Go to Tear's room now. Luke overhears Natalia and Tear talking. Natalia
asks Tear how she felt when she found out her brother was involved in
such a dangerous plan. Tear said that she was in denial and couldn't
believe that such words were being said by Van. Natalia says she now
understands how she felt. Tear says that after checking up on things,
she then resolved to stop Van, even if it meant killing each other.
She says it's because he's the only family she has left, so she needs
to be the one who would stop him.
Tear tells Natalia that she shouldn't make the choice that she did.
Natalia says that even with the Score, Luke is proof that people can
change. But she also understands Largo's reasons for joining Van.
Tear tells her that not every problem can be solved with logic. Natalia
says she's surprised to hear such words from Tear, and then thanks her.
Now return to Teodoro.
He says that the Jewel has the additional property that if Seventh
Fonim is put into it, the magic of the Jewel can stop the Gates.
He suggests going to the Absorb Gate first.

ABSORB GATE アブソーブゲート
Simply go down to where you fought Van earlier. Again, in the long
and winding path down, you need to take the second gate from the
At the bottom, the party sees Regret, Sink, Mose, and somebody who looks
like Ion. Asch and Largo are fighting, and Asch asks Luke why he came
here. Something begins glowing intensely, and after it subsides
Van appears. He hands Mose a fragment of the Seventh Tone Tablet.
Mose gives it to the replica of Ion, intending to have him read it.
Van says that his body was dispersed, yet his Fonims were sucked into
the Planet Storm. He began singing Yulia's song just as he thought he 
would disappear. The song functioned as a contract and Lorelei
responded. Lorelei's power kept Van's body together. It took him a long
time, but he was finally able to leave the Planet Storm.
Van once again tells Asch to come with him. Asch refuses, and Van asks
Luke next if he will. Luke refuses and Van and Regret leave via a warp.
Luke tries to chase after, but Largo blocks his way. Luke tells Asch
to chase after Van. It's time to take care of Largo.

BOSS: Largo
HP: 140000
Strong Against Fire, Earth
Drops: Black Onyx
Being alone, he isn't too threatening. He doesn't have any ranged
attacks, and as soon as you see his ougi or hi-ougi trigger, you should
be able to Free Run out of the way. Just keep him away from your
healer(s) and everything will be fine.

Largo attacks Luke, intending to take him with him, but then Natalia
shoots him. He tells her that she's grown up well. Luke asks him
why they have to fight if they are both trying to fight the score. But
Largo says it's not the same. They believe that the world needs to be
destroyed and then rebuilt, whereas Luke and company believes that the
world can be fixed. He bids Natalia farewell and then collapses.
Go over to the left and there wil be an opening in the ground. Go through
it and follow the ramp down. You'll see the Passage Ring for the Absorb
Gate. Over to the left is a warp point down; take it.
Luke uses the Jewel and attempts to close the Gate. Everything goes
white and he finds himself floating somewhere. He sees Van falling
down and then beginning to glow. Luke realizes he is watching when Van
took Lorelei into him. He also used his powers to save Sink. Luke
wonders whether what he's seeing is the Planet's Memory. Then he
sees Asch and (present-day) Sink. Luke tells Asch that they can release
Lorelei right there, but Asch tells him not to give him orders.
Luke wakes up back at the Gate's magic circle. Looks like he was
successful. Back upstairs, you'll see Asch and Sink as they were in
Luke's vision. Sink runs off and Asch tells them that Mose intends to
have Ion's replica read the Score.
Go outside. Ion's replica is in the process of reading a Score that
foretells the destruction of all Ordrant. Mose tells him not to make
things up and demands to know from Van whether he really brought back
a fragment of the Seventh Tone Tablet. The party arrives as Mose
begins to lose more of his sanity. He flies off. Van grabs Luke
and realizes that Luke has the Jewel. He begins glowing and says
that he is losing control over Lorelei. A large shockwave pushes
everybody back. Regret and Sink take Van back to Eldrant.
Asch tells Luke to be careful now that Van knows where both parts of
Lorelei's Key are. He says he will contact them again after they stop
the Planet Storm.
Anise suggests bringing Ion's replica to Daht, since he has nowhere
else to go. Go to the church and Tritheim will agree to take care of
him. However, they can't just keep calling him Ion, so Anise suggests
calling him Florian.
If you go up to Ion's room and talk to Florian, you'll learn how to
make Stew.
There's some more subevents you can do now. If you go to Luke's house
and talk to his butler, Luke will receive a medal as well as a new
formal outfit. Also, go to Velkende; go to the room two rooms
up and to the left in the laboratory. Jade will get a doctor
costume here. Go to Natalia's room in Vaticle to talk to the maid
and Tear will get a maid outfit.
After this, it's time to go to the Radiate Gate. The Radiate Gate is
on an island north of the Absorb Gate.

Treasures: Red Saffron, Star Rod, Lunattito, Cobalt Chamber, Elder Cloak
Go over to the left and down through the gap in the ground. Down
the ramp go through the hole in the wall for a Red Saffron. At
the next platform there's a Star Rod. Nearby use a Mieu Attack to make
a hole in the wall. Go through and use Mieu Wing to travel up to a
ledge. Go left and you'll get the Lunattito C. Core. Return to the
main area and continue down the ramp. Soon you'll come across the
Passage Ring here. Behind it you'll find a Cobalt Chamber and an
Elder Cloak. Now proceed down the ramp.
You'll find a full heal/save point here. Guy gets a bad feeling
about this place... A little further down you'll find the magic
circle. Luke hurries to use Lorelei's Jewel. Suddenly your old friend
Mose shows up.

BOSS: Giganto Mose
HP: 141000
Weak Against Light
Strong Against Dark
Drops: Emerald Ring, Red Saffron
His poison breath can cause a lot of status effects, but other than
that his spells are easy to avoid. Pound away with Tear's Eclair
Arme and Holy Lance and he should go down quite easily.

Mose sort of dissolves... ew. Luke says that they need to go to Eldrant
to finish things. Jade says they'll need to figure out a way to get
around Eldrant's air defenses. He suggests going to Grand Cokuma. Go
to the Markt army base's planning room. Zezman says that it takes
approximately 15 seconds in between each firing of the Eldrant's
air defenses. Noel says to leave it to her.
Jade tells the army commanders that once inside they will find a
way to disable the air defenses. Nordheim says that the army will be
waiting in Cassadonia. Go to the town entrance and Asch will be there.
Luke gives him Lorelei's Jewel. He tells Asch that the party will
escort him to Van so that he can free Lorelei.
Asch calls him an idiot, saying he never asked for that. He tells 
Luke to stop saying that he's an inferior copy of Asch and calls
him a coward. He throws the Jewel back at Luke and tells him that
he needs to prove he's his own person, or else he'll never accept him.
Then he says that Van's disciple was him and him only. He tells Luke
that he'll be waiting in Eldrant. It's the disciple's duty to defeat
Van, and he says they'll settle things there as to who is Van's
With Mose defeated, you can now continue Jade's forbidden magic
event. You can also continue the Nebilim event. See the sidequests 
section for more details on that. Incidentally, if you do visit Daht
as part of these subevents, you'll also get a little devil costume
title for Anise. Also, if you go to the library with the secret
passage to Zaleho Volcano, you'll finally find the person with the
last of Luke's ougi books. Return to Vaticle to pick up the money
from Luke's mother, then return to him to teach Luke Kuuha Zeppuugeki.
Go to the bar in Cassadonia when you're done with subevents and talk
to General Nordheim there. He'll ask you if you're ready to go. Pick
the first option when you are.
Your party will rest for the big day tomorrow. In the morning, the
Alvior takes off for Eldrant. An alarm sounds and Eldrant attacks
the Alvior, crashing onto the ground. Jade notes that the Cell Particle 
flow probably means that the Tartaros is no longer calming the core. Your 
party makes a landing on the Eldrant.

ELDRANT エルドラント
Treasures: Fonic Lance, Cobalt Chamber, Fonic Robe, Fonic Rod, Fonic
Mace, Fonic Mail, Fonic Guard, Fonic Blade, Fonic Helm, Fonic Arrow,
Fonic Bracelet, Fonic Hat, Fonic Crest, Special Gummy x2, Red Sage, 
Grandioze, Fonic Cloak, Fonic Sword, Fonic Mitten, Treat
Go forward a bit and you'll see the Alvior Mark 3. It looks like Asch
is here as well. Go over to the right and you'll see a save point and
the entrance to Eldrant itself.
As soon as you enter Regret shows up. She demands Lorelei's Key. Tear
asks her if she intends to erase the Score like Largo did. Regret
responds that she cannot accept a world in which the planet's memory
takes control of her free will. Tear asks her why she's willing to 
sacrifice the original world for it, and asks her if there isn't anything
important in that world left for her. Regret said the one who saved
her from solitude was Van, and that she agrees with Van's will.

BOSS: Regret
HP: 143000
Strong Against Light
Drops: Mental Symbol
She's got a LOT of HP. Her spells aren't too dangerous (easily
dodgeable), but watch out for her ougis. If your computer-controlled
characters bunch up in one place too much, she can easily take them
all out with one. Otherwise your standard boss tactics will work

Regret tells Tear that she is mistaken - people can only bet their
lives for someone, not something. She bet her life for the sake of
Van's vision. 
Go down the stairs and to the left to find a Fonic Lance. Follow
the path and take the next stairs down for a Cobalt Chamber. Keep going
on the thin pathway. When you get to the other platform, go left for a
Fonic Robe. Then take the nearby skinny path back to the first
building. You'll come across another save point here. Go down the
stairs for a Fonic Rod, then return and go through the hallway.
Go down the stairs here and Luke will fall down a trap. Asch is down
here as well. He demonstrates the way to the exit. It seems that one
will have to stay and keep the switch activated for the other to
leave. Luke tells him once again that it should be Asch that goes to
free Lorelei, but of course Asch gets angry again. He decides to
settle things with Luke with a duel.

BOSS: Asch
HP: 60000
Drops: Wonder Symbol
Don't be afraid to use items if you need them. Simply wait for Asch
to attack, block it, then counter attack with a single combo. If
he casts a spell, dodge the spell and attack while it's going off.
Shouldn't be too hard.

Asch throws Lorelei's Sword at Luke. Some guards come in, and Asch
says he'll hold them off. Luke tells him to promise that he'll stay
alive, for Natalia's sake.
Luke and the party reunite outside. Go back up the stairs that your
party came from and pick up the Fonic Mace and Fonic Mail from the
platform outside. Return and now go up the stairs to the left to
pick up a Fonic Guard. Go to the left from there and through that
hallway. Follow the bridge across and pick up a Fonic Blade on the
other side. Go up the stairs near the wall here.
At the top you'll find a Fonic Helm. Now go right down the slope.
You'll finally reach the landmass portion of Eldrant. Grab the
Fonic Arrow and then save at the full heal/save point. On the right
side of this path is a Fonic Bracelet. Go in towards the screen and Guy 
will recognize his old house, or at least a replica of it. Tear will 
remember something Van told her when she was young, and realizes it's 
the seventh of Yulia's Songs. It is part of the contract with Lorelei. 
The party thinks that if they can awaken Lorelei while he is inside Van, 
it might weaken Van and give them an opportunity.
After this scene go left to find a Fonic Hat. After passing under the
arch go to the right and follow the path back for a Fonic Crest to the
right and a Special Gummy to the left.
Keep going and Luke will hear Asch's voice. Asch finishes off the rest
of the guards. At that moment, another guard gets up and stabs Asch.
Other guards follow suit; you'll get anime scene where Asch, despite
being stabbed, continues fighting. With his last breath, he tells Luke
that he leaves everything to him.
Luke realizes that Asch has died. Natalia begs him to tell her that
he's lying, but he can't. A magic circle suddenly appears under Luke;
Jade says it's a trap. Luke lets loose a wave of energy which Jade
calls the "Second Choushindou" and disperses the magic circle. Sink
shows up and again demands the key. He says that if it wasn't for the
Score, he wouldn't have had to have been born into such a ridiculous

BOSS: Sink
HP: 120000
Strong Against Wind, Light
Drops: Misty Symbol
He's extremely fast and extremely annoying. His frequent spamming
of his ougi will mean you'll need to switch characters often just
to get out of the way. He also can cast several powerful spells, and
doesn't really stagger easily to boot. Make sure you have a good
supply of Life Bottles and Gummies before you challenge him.

Sink disappears, the dispersal of his Fonims complete. Natalia is
still down over the news of Asch's death, when Jade goes up and
slaps her. He tells her that keeping it on her mind is standing
against what Asch wanted.
Guy asks about the Second Choushindou, and Jade explains that its
theoretically something that can cancel any Fonim produced when
two Choushindous come into contact. The Sword and Jewel unite and
the Key is complete.
Go to the left and double back towards the screen. Keep going
past a screen change and you'll find a chest with a Red Sage in it.
Go inside the building now. Climb up the stairs and Mieu Fire the
blue object to reveal a chest with a Grandioze C. Core. In the
back, rotate the reflector and Mieu Fire up to open a door you'll
pass through later. Go left and get a chest with a Fonic Cloak.
Now go up the stairs and through the door on the left. Climb the long 
ladder to the lef here and Mieu Wing up to the switch to reveal a Special 
Gummy. Now go back down the ladder. Hit the pillar near the ladder
with a Mieu Attack from the right-hand side (where there is a mark)
so that it falls to the left. Come towards the screen and hit the 
second pillar towards where the first one is so that it falls away
from the screen. Be sure not to hit the second pillar leftwards or
you'll miss out on a Fonic Sword in a bit.
Go through the door in the back. In this large room, there are enemies
called Guardians (ガーディアン). What you'll need to do is kill a Guardian
with a light-elemental magic to get the Light Turning Tone Tablet,
and to kill another one with dark-elemental magic to get a Dark
Turning Tone Tablet.
Use the Light TTT on the device in the center of the room with
the Guardians. Come towards the screen and to the right, and climb
the back pillar that you knocked down earlier. Use a Mieu
Wing to touch the orb and open the door. Climb up the other pillar
and the very long ladder in the back. Step on the plate here to rotate
the room and come towards the screen. Outside is a chest with a
Fonic Sword. Incidentally, if you had Mieu Attacked both pillars to
the left like I told you not to do earlier, you would not be able to
get this chest but you would be able to hit a switch that reveals a
chest with a Red Lavender. Since you can get multiple Red Lavenders but
only one Fonic Sword, I recommend getting the Fonic Sword. 
Return and hit the switch on the ground to return the room to normal. Climb 
up the long ladder in the back again. Go in and follow the loop around to
pick up a Fonic Mitten. Go back to the device and this time use the Dark 
Come forward. In this room, rotate the two reflectors so that they face
each other. Step on the ground switch to return the room back to
normal. Climb the stairs and fire a Mieu Fire towards the reflectors
you just manipulated. It will activate the switches. However, if
it touches the second one, it will reset them. What you have to do
is fire Mieu Fire, then change to Mieu Wing and then float in between
the spheres so that you stop the fireball from hitting the second
switch. Go through the door that just opened and inside you'll find
Yulia's grave. After the event, check it a second time for the Seijou 
Unicorn Horn. There's also a Treat back here.
Go back to the big room and up the stairs to find another save point. 
Go towards the final set of stairs and your party will give their final 
speeches. After this point there'll be no turning back. In any case, if 
you get to this point and then leave, several new subevents will be 
Go to the Garden behind Tear's house. If you saw all four of Tear's
flashbacks about Regret earlier, she'll find a letter left behind by Regret
in her pendant. Regret reveals that originally she had wanted to kill Van,
because Van had sent her brother to die in the war. She had been using
Tear to get to him. However, as time went by she began to understand
Van's past and his goals as well. She apologizes to Tear and signs
the letter with her real name, Giselle. Tear will get a new costume
here (her student costume).
Also, if you have visited Namco Island at least once before, go
to Sheridan just outside the meeting hall. After some events, Guy
gets his pilot costume.
If you go to Grand Cokuma's throne room, everybody will gain their
formal titles. Again, these are all costumes you can use to change
your characters' appearances. Another event in Grand Cokuma is if you
talked to Jade's 'disciple' in front of the bar earlier, you'll get an
event which leads to a non-costume title for Jade. If you haven't talked
to him before, just talk to him now, leave town, and then go in again
to trigger it.
Also, if this is your second time through the game or later, you can now
access the secret dungeon in Tales of the Abyss. Again, see the sidequests
section for details.
In any case, when you've wrapped up all of the subevents you want to,
go back to the staircase where everyone gave their speeches and then
climb up the stairs.
Van is waiting on the roof. He says that he expected Asch to be the one
who got this far. Luke says that Asch is there, inside him. Van
congratulates him as somebody who has exceeded his original. Van
once again tells Luke to come with him so they can erase Yulia's
Last Judgment Score. Luke refuses. He says that he finally realized
that he had wanted Van to accept him as human, as a reason for his
being born. But he doesn't need that anymore, and thus he doesn't
need Van anymore.
Tear begs Van to think things over once more. She says that Luke is
there not because of any Score, but because of the choices he
made. The other party members add their arguments. Van tells them
to draw their weapons - it's time to fight.

HP: 122000
He fights with the same patterns as before; just watch out for his ougis.
After you take him down to half health, an event occurs. Tear begins 
singing the Tone Songs. Van realizes that they are trying to awaken 
Lorelei. But he tells Tear that she doesn't have the wish behind the 
Tone Song, so it won't work. Tear says she understands the meaning now,
and Van tells her to try.

After you take him down to half health, Luke tries to hold him off
while Tear sings the song. But Van tells him that he was the one who
taught him swordsmanship; no matter what he does, he can't win. Luke
strikes him with the sword, telling him to release Lorelei. Part of
Van's sleeve gets torn, revealing a strange-looking arm underneath.
Van says he has no choice but to release the power he had tried to keep
under control.

HP: 152000
His patterns aren't too different, but he uses more powerful spells,
plus a wide-reaching hi-ougi that will pretty much kill you if you are
in range. Play defensively and move each individual character out of
the way of his spells manually if you have to. Still, if you didn't
have too much trouble with his previous incarnation, this one shouldn't
be that hard either.

Van begins glowing, and Jade says that the Lorelei within Van is trying
to pull in the party's Fonims. They'll lose their lives like this.
Tear tells Luke to use the Second Choushindou to cancel out the Fonim
power. She sings the Tone Song. You'll get an odd battle where nobody
has any HP and no attacks do any damage. Just do whatever you like
until Tear finishes singing her song; then Luke will automatically use
his hi-ougi.
Van says that Tear must have understood the Seventh Tone Song after
all. She responds that she remembers the song that Van used to sing
to her, crying all the time. She thanks him for teaching her the
song. Van bids her farewell.
Luke tries to approach, but he tells him not to draw near. Van asks
their forgiveness as he begins to glow and eventually disappears.
Suddenly Eldrant begins shaking. Luke tells everyone to leave quickly
while he stays and releases Lorelei. Jade comes up and shakes Luke's
hand, saying he really has changed. He tells him to come back alive.
Guy runs up and says he'll be waiting for him. He says he won't forgive
him if he disappears; he knew about it all along. Anise runs up and
hugs him, saying she knew too. She says she needs him to stay alive.
She needs his money to reinstate the Lorelei Church. Natalia also tells
him to come back alive, saying that she can't afford to lose any more
people important to her. Even Mieu tells Luke that he'll be waiting
for his return. Finally Tear just asks him to come back, saying she'll
wait however long it takes for him to show up. Luke promises her he'll
come back. 
Anime movie time as the party leaves, leaving Luke there. He uses
Lorelei's Key to create a large magic circle on the ground. Eldrant
collapses around him. Suddenly he sees Asch's body falling, and he
catches it. A glow manifests as Lorelei and says that the future he
foresaw was avoided. He then disappears as a large pillar of light.
Luke's glow intensifies, and Asch's hand twitches; they then both
Now enjoy the credits. You'll get to see some nice production images
as the credits roll. Of course, you're not done yet. The screen
scrolls out to show the party waiting in a nighttime meadow. Tear
is singing her Tone Song. Natalia asks her if it was okay to miss
Luke's funeral. Guy and Anise said that he promised he would come
back, so they will wait here. Jade says they should leave, because
it's dangerous at night. Of in the distance, Tear spots a figure.
It's Luke (or is it? he has long hair...) Tear asks him why he's here, 
and he responds that he promised he'd come back. The party has a tearful
reunion, and so ends Tales of the Abyss.


Subevents that are time-limited (i.e. you can miss them if you proceed
too far in the story) are marked with an asterisk.

When you first arrive in Angave, talk to the lady in the house on the
far west side. She'll ask you to fetch some Miso if you agree to help her
out. Go to the house next door and talk to the old lady there (she's
just to the right of the door, so you can miss her if you're not watching
carefully) to receive the Miso. Take it back to the lady and she'll teach
you the recipe for Pasta, as well as give you 6 Angave Noodles, 5
Noodles, and 1 Milk.

Before leaving for the Cheagle Forest, talk to the apple seller. He'll
ask you to retrieve a small box from the Forest for him. The box is
in a treasure chest in a fairly obvious location. Once you get it,
return it to him, and he'll give you the Collector's Book in exchange.

The medicine shop in the back of St. Bynah is missing some materials.
If you can bring the man at the left counter a "Gummy no Moto" and a
"Menka" (Cotton) he'll give you a Miracle Gummy and open his shop.
You can find both of these items by searching nearby search points on 
the world map.

When you first get Guy, rest at the Inn in Kaitoor. You'll get a little
event where Luke trains with Guy, and Luke will learn Shunjinken.

When you first return to Vaticle, talk to Luke's butler to trigger
this subevent. He'll tell you that some ougi books that were supposed
to be delivered to him were mistakenly sold by one of the maids. He'll
give you 20000 Gald to buy the books back. Go down to the harbor to
catch the merchant. He'll say that he already sold three of the books,
but he still has the fourth. You can give him the 20000 Gald to teach
Luke Majinken.
After St. Bynah sinks, talk to the merchant in Yuliacity standing off to
the right. He has another one of the books. After you've convinced
the king of Vaticle to stop the war, go to your house and get 40000
Gald from Luke's mother. Return to the merchant to teach Luke Raijinken.
Third, before heading to Roneal Snowy Mountain, talk to the man
standing at the counter on the first floor of the inn in Kethelburg.
He has the third book; again, get money (80000 Gald this time) from
Luke's mother. Return to the man and Luke will learn Ganzan Messaijin.
Finally, after clearing the Radiate Gate, in Daht at the library that 
has the secret passage to Zaleho Volcano talk to the man standing at 
the window. After getting 150000 Gald from your mother return to learn 
Kuuha Zeppuugeki.

When you first return to Vaticle, talk to Pear (Luke's gardener)
several times until he has a conversation with Guy. He'll tell Guy
to look for a man named Gee in the Zao Desert.
When you get to the Oasis in the Zao Desert, talk to the man standing
in the back of the building. He'll tell Guy that he needs to talk to
several other people to learn his school's ougi, and will give him
the Hodo Citizen Register.
Next go to the north side of Kaitoor. In one of the buildings here
Guy will find the next teacher and learn Rekkuuzan.
After Cassadonia sinks, go to Daht and talk to the man standing near
the monument outside the church to the right. He'll point out the
location of the next man.
Go to the bar in Grand Cokuma to find the fourth man, who'll say that
the last man is in a 'small cold house'. 
Go to Kethelburg's main square and go inside the igloo there. Talk
to the man to complete the event; Guy will learn Senkuu Shoureppa.

After getting your party together again after clearing the Absorb
Gate, go to Grand Cokuma. Visit the Markt Army base (to the left of
the palace) and talk to Zezman in the strategy room. He'll give Jade a
book that he found that has some odd inscriptions on it. Take the book
to St. Bynah and talk to old Admiral McGovern. The book has three
spells sealed into it, and you'll need to find 9 inscriptions to release
all of the spells.
The inscriptions are:
1. Cassadonia - go to the north side's Inn, second floor, and check the
   drawer in one of the room's htere.
2. Kethelburg - enter from the south side, then check the back of the
   statue in the northern plaza.
3. Sheridan - go to the northwest area of the town to find some kids
   talking and you'll find the inscription. Jade will learn Absolute.
After clearing the Radiate Gate...
4. Grand Cokuma - enter here, then enter the Radiate Gate to get it
5. Velkende - examine the room that Spinoza was in.
6. Kaitoor Port - automatic event. Jade will learn Prism Sword.
7. Daht - Talk to Florian in Ion's room.
8. Fubras River - automatic event.
9. Yuliacity - check the right back corner of the main hall. Jade will 
   learn Meteor Swarm.
There have been some reports of bugs where the events would trigger
but Jade would not learn the spell. I highly recommend saving before
starting this subquest, and if the event triggers but Jade does not
learn his spell, reload and proceed further in the game's story
before trying again.

When Asch is in your party, go to Sheridan Port. You'll end up escorting
an old man to Daht Port, and Natalia will learn Brave Feed.
A long time later, after finishing your second visit to Zaleho Volcano,
visit Daht Port again and Natalia will learn Healing Force. If you
missed the Brave Feed event, you will also not be able to learn Healing

When you first arrive in Cassadonia, go to the southwest part of
the northern area and talk to the man there. He's the one who Tear
gave her pendant to in payment for the carriage ride earlier. 
After Cassadonia sinks, return to the same place and talk to him again.
He'll say that he sold the pendant to somebody named Lize in Grand Cokuma.
Now go to the shop in Grand Cokuma and talk to the merchant off to the
right. You can buy Tear's Pendant back for 100,000 Gald. Though 
expensive, it's an extremely powerful accessory that raises Tear's
magic attack and magic defense by 20%.

When you wake up in Yuliacity with Luke, go into the back room on the
first floor of Tear's house. You'll get the Character Disk. From that
point on, you can check it in Tear's house to see character models
of all the characters you've met in the game, just like with the
Character Book in Tales of Symphonia.

There are seven music disks that you can find in this game. Take them
to the building in the back of Sheridan and you'll be able to play them
on the large orgel. The disks are as follows:
-Introduction Disk - go up the stairs on the left side as soon as you
enter Daht. An automatic event will get you the disk.
-Chivalrous Thief Disk - in the lower part of Oracle Headquarters.
-White Silver Disk - in Zaleho Volcano, on your way to get the Mieu
Fire 2 upgrade.
-Elegant Disk - in between the inn and shop in Grand Cokuma there is a
hidden door. It's locked at first but later on in the game go in
this way and you can get a treasure chest with this disk.
-Requiem Disk - with the King's Portrait key item (you'll get this 
when you're geting Mieu Fire 2) go to Coral Castle. Go to the throne
area on the second floor. There'll be an event; now go in the secret
door to get this disk.
-Farce Disk - in the backstage area of Namco Island, go all the way to
the left and talk to the Ushinin hiding behind the left side to get
this disk.
-Finale Disk - with all 6 of the other disks in your possession, go
to the woman clapping her hands in the northern market area of
If you return to the lady in the orgel building with all 7 discs,
you'll get a title for Tear.

Near the end of the game, talk to the butler at Luke's house. Seems a
guest has come to visit, but the cook has taken sick. You'll need to
pick somebody from your party to cook in his place. If the character you
pick is a relatively good cook (has a lot of stars for a lot of recipes),
you'll be rewarded with the recipe for Oden.

Just like in Symphonia, you'll have several chances to fight this
powerful boss. After clearing Coral Castle, you'll have your first
chance to fight him; he's in the lobby of the Castle. However at this
point you'll probably be at a fairly low level and you might have
a difficult time with him. I suggest waiting until you return to 
Kaitoor Port back from Cassadonia. He'll have 17000 HP. If you let
the area around Kaitoor sink, he'll be gone and you'll lose out on the
rest of the event.
Next, when you leave from Grand Cokuma, go to a search point south of
the Theor Forest. When you check this one, you won't get any trade
items, but instead you'll find Sword Dancer. He has 55000 HP this time.
Again, if you let the story progress too far and the Theor Forest area
sinks, you'll miss out on him again. He drops a Genius Wand, which
has extremely high magic attack; Tear can make good use of it.
Finally, after the events at Feres Island Ruined City, he'll be waiting
just outside the Replica Machines building. He'll have 86000 HP this
time. Defeat him and you'll receive the Ultimettid sword, one of the
best swords in the game.

I'm not sure when you can begin to trigger this, but it will happen
until the end of the game. Talk to Rose and she'll mention that monsters
have been attacking the town. Pick the first option to tell her your
party will take care of it. Now talk to the apple seller; he'll give
you a special apple to use as bait. With that in hand, go back to
Rose and tell her you're ready. With the apple as bait, you'll fight
about 6-7 easy battles in a row. Finish this and Rose will give you
Rose's Charm. Neither the apple nor Rose's Charm are anything special,
but they count as more items in your Collector's Book.

Another event to do in Angave. Talk to the farmer tending the field
off to the left and you'll learn that he needs seven seeds. To get the
seeds, you'll have to search various search points around the world.
-Charrak Seed - in the forest north of Aramis Well.
-Lanakear Seed - straight west from the Fubras River.
-Penpen Seed - westnorthwest from Cassadonia.
-Estema Seed - north of Sheridan.
-Bombom Seed - east of Kaitoor Port.
-Torgenia Seed - west of Vaticle.
-Oriora Seed - peninsula near Wyon Mirror Cave.
With all seven seeds, talk to the farmer's wife (she's in the door behind
Rose's house), then talk to the farmer. Guy will get a title for this.

This timed subevent has some very strict time limitations on it. You
might need to gather the items listed here in advance. On the south
side of Cassadonia hiding behind a building is an Arijigokunin. He
demands some items from you.
-First, between when you first arrive in Cassadonia and before you
leave on the ferry, he wants an Apple Gummy. Give it to him and you'll
get the recipe for Karaage.
-Next, after you clear the Zao Ruins and before you go to the Markt
Consulate in Cassadonia, he wants a Scimitar and a Spectacles. He'll
give you an Orange Gummy in exchange.
-After Cassadonia sinks and before you return to the surface, he wants
a Miracle Gummy, Panacea Bottle, and an Apple. He'll give you a 
Thief's Mantle in exchange.
-When you come to visit Cassadonia to invite Aster to the peace treaty
(or any time until the end of the game), he wants a Striped Ribbon, 
Beef, and Chicken. Striped Ribbons can be bought from Cassadonia after 
you clear the Radiate Gate. He'll give you a Holy Ring and Mental 
Ring in exchange. 
-After clearing the Absorb Gate and getting all of your party members
back, until the end of the game, talk to him one final time. He doesn't
need anything from you this time, but if you did at least the first
and fourth requests you'll be able to get the recipe for Gratin from
After finishing this event, also talk to the Arijigokunin in Namco
Island and pay 150,000 Gald to get an Arijigokunin Doll for Anise. This 
also requires only the first and fourth parts of this event. However, to 
do the Aster subevent you must fulfill all four requests.

Yet another long and complicated timed event. Be careful with this one.
You can start it after Cassadonia sinks.
-First, go to Angave. See the event at Rose's house, then go to the inn.
-Next, go to the south side of Kaitoor and talk to Almandine.
-Next, return to Angave and talk to Frings in Rose's house.
-Next, go to Kaitoor's north side and talk to Frings.
-Next, go to Kaitoor Port and talk to Cecil. You'll get a Cecil's Dagger
key item.
-Next, go to Angave and deliver to dagger to Frings. You'll get a 
Frings's Letter key item.
-Next, go to Kaitoor Port and deliver the letter to Cecil.
-Go to Cassadonia to see the event at Aster's place.
-Go to Kaitoor's north side and talk to Frings.
-Go to Kaitoor Port and talk to Cecil.
You should do all of this before you return to the Shell World and
visit Daht.
-After the peace treaty is signed, go to Kaitoor Port to see the event.
-After clearing the Absorb Gate, go to Vaticle's port.
-After getting all six of your party members back, go to Vaticle's port 
-After clearing the Shouki, go back to the Tower of Rem.
If you've successfully done all of this, you'll get Guy's "Smart Style"
There have been bug reports for the first event; namely, after the
event when you get taken automatically inside Rose's house, upon leaving
you'll see the same event over again and be taken back to Rose's house
again for an infinite loop. If this happens you have no choice but to
load a saved game, so I highly recommend saving the game before you
enter Angave.

This is another timed event that requires you to give specific items.
This particular one involves a man in Yuliacity. The man to look for
is standing off to the left of the entrance to the main hall. The
Rice is the toughest request to fulfill because if you wait too late,
he disappears, and you cannot buy Rice in Yuliacity. You should buy
them beforehand in Vaticle. Alternatively, you can buy the Rice right
after you clear the Oracle HQ and then use the Aramis Well to return
to Yuliacity; the Rice subevent does not disappear until after you obtain
the Alvior.
-When you first arrive in Yuliacity, he wants three Apple Gummies. You
can simply buy them from the merchant here if you don't have enough.
-After Luke cuts his hair, he wants five Rices. (Angave Rice does not
count.) You can buy Rice when you first arrive in Vaticle.
-Before you clear the Absorb Gate, he wants five Maces. If you did not
buy the Maces beforehand, you can still make them in Din's shop. They
are the cheapest possible wands you can make so just continually pick
the lowest price possible when making them.
After you do this, and after seeing the Aster subevent (see below),
go back to him and talk to him to get the "Makai no Hana" title for
Tear. He's hiding in the hard-to-see stairwell next to his beginning

These events involve Tear training Luke in how to use his Choushindou,
but it also involves flashbacks to Tear being taught by Regret.
-When you first arrive in Daht, stay at the inn to see the first
-When you first arrive in Sheridan, stay at the inn there to see the
second flashback.
-When you clear the Zao Ruins for the second time, stay at the inn in
Daht for the third flashback.
-When you clear the Tataroo Valley for the second time, stay at the inn
in Sheridan.
At this fourth event, you'll get the "Oneesan" title for Tear. Then 
late in the game, after you save at the final save point in Eldrant,
go to the garden behind Tear's house. You'll find a letter from Regret
and Tear will get her "Josei Kyoushi" title, which is a costume title
for the student outfit she was wearing in her flashbacks.

This sword is hanging in the front lobby of Luke's house. You can get
it by triggering a specific series of events.
-First, after you first arrive in Vaticle but before the peace treaty
is signed, talk to Pear in the lobby and he'll talk about the sword.
-Next, after the peace treaty is signed talk to Pear again. He'll
reveal that the sword was used by Guy's father.
-Finally, after the countries agree to work together on the Planet Storm
problem, talk to Luke's father. You'll get the sword, which is a relatively
good sword for Guy.

After purifying the Shouki at the Tower of Rem, go talk to Aston in
Sheridan. There's a new plan to build a bridge. However, it requires no
less than one million Gald. Give Aston one million Gald and then
sleep in the inn several times (about 5 times, I believe), then return
to Aston. Talk to him to get a title for Luke.

After completing all of the Arijigokunin, Bridge Building, Protecting
Angave, and Seed Gathering subevents, talk to Aster in Cassadonia for
another subevent. What this does is allows you to get another set of
titles for everybody by talking to specific people or seeing some events. 
Talk to Luke's mother in Vaticle for Luke's; to the man you gave Apple 
Gummies/Rice/Maces to in Yuliacity for Tear's; and to Nefly in Kethelburg 
for Jade's. Also go to the hill outside of Daht (with the Fourth Tone
Tablet) for Anise's, in front of the Inn in Vaticle for Natalia's, and
to the telescope on the north side of Sheridan for Guy's. Natalia's is
a costume title (her formal princess gown).

Treasures: Camomile x2, Miracle Gummy, Bellbane, Basil x2, Holy
Bottle, Saffron, Sage x2, Special Gummy, Lavender, Red Basil, Savory 
After getting your entire party back together again after clearing the
Absorb Gate, visit your house. Your butler will tell you that your
mother has collapsed. It seems that she's run out of medicine, and
they're missing one of the ingredients, the Red Tengu Mushroom, needed
to make it. Mieu mentions that there is a place called Mushroom Road
that you can reach through a river near the Cheagle Forest. Take the
Alvior there in sea mode to get there. 
Make your way there and you'll run into Asch. Seems like he's looking
for the mushroom too. He'll switch into your party again temporarily
in place of Luke. You'll also get a title for Asch here. You can switch
between Asch and Luke as long as you're here.
Rather uh... psychdelic here, isn't it. You can hit the mushrooms
puffing smoke with Mieu Fire (you can only do this if Luke is in the
party) to cause a treasure chest to pop up, though sometimes
an enemy will pop out instead, so be warned. The important thing to
find here is the mushroom you're looking for, which should just be
sitting in the middle of the area. It's near the north exit of 
Mushroom Road. Incidentally, if you do go out of the north exit,
you'll find a search point closeby with an upgrade to the Alvior that
will increase the number of places you can land. Return to deliver
the mushroom to complete this event.

After you've powered up the Alvior, go to a little east of St. Bynah.
On the same continent that Sheridan is on, you'll see a little cave
surrounded by whirlpools. Back up and charge in at full speed and
you'll be able to arrive at Namco Island. 
There's lots of fun things to do here. Other than all of the Namco
character cameos, talk to the Arijigokunin. He'll ask you which
character you find the most important. He'll then demand 76500 Gald
to return that. With this done, Anise will get her Neko Neko Koneko
costume. Also, once you finish the Arijigokunin subevent above in
Cassadonia, talk to the other Arijigokunin and pay 150,000 Gald to get the 
Arijigokunin doll for Anise. This doll lets Anise regenerate HP and TP 
during battle, making it quite useful.
You'll encounter the Shikkoku no Tsubasa here; if you got the Shikkoku
Key earlier from the event in Grand Cokuma (see the main walkthrough
for the exact timing; use Ctrl+F to find 'Shikkoku Key' if necessary), 
you'll be able to talk to Noir and find out the story behind Namco 
Island. This will get Luke one of his titles.
Talk to the cow-boy Elion here, and he'll ask you to find his siblings.
Go to Yuliacity's Tone Tablet room (the room below the meeting room)
and you'll find Yutan, but he'll run away. Then go to Vaticle's port
and you'll find Minka. However, Minka says he won't leave until you
find Yutan. Go to Angave and you'll hear news that two boys, one
matching Yutan's description, have been kidnapped. Now go to the
Cheagle Forest. Natalia will threaten the kidnappers, saying she's
the famous thief "Markt's Star". After you get the children back, 
return to Vaticle Port and take Minka with you. Now you'll return
to Namco Island. In thanks, Elion will give Natalia a thief's outfit
to match her earlier charade. He'll also give you the "Dragon
Killer Key", which you can use two rooms to the left to play Tales
of Dragon Buster, a rearrangement of Namco's classic game Dragon
Buster. If you press L+R+Triangle when playing, you can play the
original Dragon Buster instead. See the minigames section below for
more info on Dragon Buster.

Treasures: Specific, Wing Bottle, Cocktail Bottle, Red Camomile,
Cowboy Hat
The Wyon Mirror Cave actually has a second entrance that leads to a
different part of the cave. Follow the coastline eastwards from the
first entrance to find it. The entrance is blocked off by some
whirlpools, so you will need to have a powered-up Alvior to get in.
Go in and you'll see a conveyor built. Mieu Fire (you'll need the
powered up version) the switch to stop it. For the next conveyor,
fire at the reflective surface off to the left to get the switch.
Go forward and use the reflector to the left to operate the crane.
That will pick up a chest with a Specific.
Now go into the cave. You'll see some Cheagles trapped in the jail
cells here. Get the Wing Bottle and Cocktail Bottle in the chests
here. Fire across the gap to open the jail cells. You'll have to
use a reflector for the one on the right. Pass through the path to
the right.
On this screen use the reflector to free the Cheagle. Keep going.
On the next screen you'll see two reflectors and a Cheagle cage way
up to the left. Stand to the right of the first one and fire left
at it to have it bounce twice to get the switch. Now keep going to
the next screen. Off to the left you'll see some sort of weapon-like
device. There's also three torches and several reflectors down here.
You'll need to use the reflectors so that you can light all three
torches with one shot. Stand just left and below the rightmost torch
and shoot diagonally up and right. This should light all three torches
plus hit the switch for the weapon, which will then blow a hole in the
cave wall. This also causes many Replica Ogres to come out of the
machines... defeat them. With the hole in the wall, you can now
free the Cheagle in the cage next to it. Go left to find a Red
Camomile and a Cowboy Hat, as well as a save point. Now with all
5 Cheagles freed, go to the Cheagle Forest and talk to the Cheagle
Elder. As thanks, he'll give you the Holy Seal and Evil Seal. The
Holy Seal increases the effectiveness of Holy Bottles while the
Evil Seal does the same for Dark Bottles.

You can begin this subevent after the duel with Arietta. Go to Daht
and speak with Tritheim. He notices the Maken Nebilim that you got
earlier from the boss in the Meggiora Plateau. He says that it might
be part of an ancient plan to use something called "Planet Tone Magic",
an extremely powerful magic. There were six weapons involved in this
magic, three of Shadow and three of Rem. The previous Doushi had
tried to investigate this, and the leader of the investigation was
a certain Gelda Nebilim - none other than Jade/Nefly/Dist/Peony's
old teacher.
Go to Kethelburg and talk to Nefly. She'll say that all of Nebilim's
materials were taken by the Markt army. Go to Grand Cokuma and now talk
to Emperor Peony in his room under the throne room. You'll
receive the Seiken Lost Celestie. Go to Jade's room in the Markt Army
Base in Grand Cokuma and you'll get another small event. Jade looks up the
materials on Nebilim's studies and finds that she often went to a place
in the Roneal Mountains.
Go to St. Bynah and talk to Old Man McGovern. He mentions having
a similar weapon, the Masou Bloodbane. Go to the inn now and talk
to Glen McGovern. He'll ask you to look around outside town for
some missing Buusagi. The pig, er, Buusagi, is just outside in the forest. 
When you find the Buusagi, talk to Glen again to receive the Masou 
Go back to Vaticle and take the trolley to the factory. On
the first screen here over to the right, you'll notice a hanging
ladder. Use Mieu Wing to get up, then follow it over. Mieu Fire
(you need the upgraded version) the switch across the gap to send
the trolley across. Now go back to town. You'll see a second trolley
here now. Take the trolley over and follow the path to find a
Sunlight Chamber and the Seikyuu Kelkator.
After visiting Grand Cokuma after clearing the Radiate Gate, next go to 
Daht. Enter the church and go in the door on the left. Take the yellow 
warp circle up and talk to Florian to find the Majou Chaos Heart.
Finally, you can find the Seijou Unicorn Horn in the last dungeon,
Eldrant. See the walkthrough for Eldrant for details.
With the six weapons in hand, now go to the blizzard area northwest
of Kethelburg. Because of the blizzard, you will need the fully
upgraded Alvior to get in. Look for a mountain with a big crack in
it. This is Nebilim's Rock. Enter and your party will find the
magic circle for the Planet Tone Magic. However, Jade notices something
odd; it seems to be linked to a seal of some sort. Dist shows up,
apparently still not dead, and thanks the party for bringing him
what he wanted. He demands that they put the six weapons into the
circle and Jade, for whatever reason, agrees.
With the six weapons in place, the seal breaks, and the rock face
opens. Dist proclaims that finally he has been able to bring back
Nebilim. Jade is shocked, and realizes that Dist must mean the first
Replica that Jade made of Nebilim. According to Old McGovern's words
earlier, she must be the Fonimar that wiped out the entire legion of
troops that had to be sealed away. Dist greets Nebilim happily, but
suddenly a huge laser sweeps out of the rock face and blasts Dist
Nebilim appears and thanks the party. She was incomplete before, but
with the six weapons she has been able to get the First and Sixth
Fonims that she needed to become complete. Time to fight this terribly
powerful boss.

BOSS: Nebilim
HP: 320000
Drops: Blue Dice
Steal: Tutti
Yes, she does have more than twice as much HP as any boss you've faced
so far. Prepare for a tough battle. Her battle skills are much more
dangerous than her spells, because most of her spells (Saint Bubble,
Thunder Blade, Ground Dasher) can be avoided. However, she will throw
in a casting of Meteor Swarm every now and then, and even more scarily,
Time Stop. I suggest having only one of either Luke, Guy, or Anise;
have Tear and Natalia in with only healing spells (alternatively, you
can replace Natalia with Anise equipped with the Riara Doll if you want
two people with Raise Dead...) and Jade in spamming his offensive spells.
Control the lone melee character and very carefully approach Nebilim.
If she begins casting, dodge the spell and attack; otherwise, backstep
or otherwise dodge her attack. If she casts Time Stop, immediately
run as far away from her and your other characters as possible; your
lone goal is not to have everybody be killed during Time Stop. Nebilim
also uses Big Bang as a hi-ougi; you'll want to have brought along
several Specifics (heals everybody in the party for 30%) for this
purpose. Other than that, be careful with your TP. If your casters
get too low, depending on their tactics, they'll run in and attack
Nebilim in an effort to get TP back. This of course will get them
killed. Once last thing of note is that you can steal the Tutti C. Core
from her. This is the best C. Core in the game, which gives a whopping
+4 bonus to every stat on level up. Good luck!

After defeating Nebilim, go to Grand Cokuma and talk to Emperor Peony in
his room. After the events here, go to Daht and then talk to Tritheim.
Finally, talk to Pear in Guy's room at Luke's house in Vaticle. This
will get Luke the costume title "Tactical Leader".

You can only get these costumes your second time through the game
or later. After going to Shurrey Hill and seeing that Regret is still
alive, once you have 6 people in your party again, talk to the maid in
the room in front of Peony's personal room in Grand Cokuma. You'll get
the Abyssman costumes for your party... Power Rangers anyone? Even
Asch gets an Abyssman costume! If you go too far in the story, you'll
miss this event, so be careful.

There is no Monster Collection in this game like there was in other
Tales games, but there is still a Monster Collector title for Tear.
To trigger it, speak to the Nekonin in one of the rooms on the
third floor of Kethelburg's Hotel. They'll ask you to find proof that
three mythical monsters exist. The three monsters are a very large
beast, a black worm, and a monster made of other monsters.
The very large beast is the Behemoth that you kept running into in
the Inister Wetlands. This time when you defeat it you will obtain the
Golden Helm, which is your proof. 
The black worm is the Sandworm that lives in the sandstormy area 
just a little northeast of the Zao Ruins. You need a powered up
Alvior to land here; run around and you should see the Sandworm
diving in and out of the desert sands. Defeat it and you'll get the
Geibolg spear.
Finally, the monster made of other monsters is no less than the boss
of the Abyssal Replica Facility, the Replicantis. Since you cannot
enter this secret dungeon until the second time through the game,
you cannot complete this sidequest either until the second time through
the game. The Replicantis drops merely a Sunlight Chamber, but that's
apparently enough.
Return to the Nekonin with these three items and you'll get the Monster
Collector Lady title for Tear. Not only does it costume change her into
a black cat, but it has the special ability that touching monster
symbols on the map will not lead to battles. (Every time you do
touch a monster symbol, you will lose 5% HP and TP, so it's not
terribly useful... still, it can be nice if you're in a big hurry).

You must have reached the final save point and seen the final
announcements by everybody in the last dungeon, and finished the
Wyon Mirror Cave East sidequest, to access this secret dungeon. Also
note that you can only do this your second time through the game or
To start, go to Sheridan. Go to the upper left part of town and talk
to the helmeted duo in the back. They apparently possess a device that
lets them tell who is a replica and who isn't. They mention that
there are some strange readings from the Wyon Mirror Cave, however.
It seems that there is a strong response to both replicas and Fomicry
itself in there. Whatever machines Dist was using back there are still
Now go to the main meeting hall. You'll find Tsuba, the man who you
freed from the Aramis Well awhile back. He says that the cave is made
of a special metal and is extremely hard to excavate, and therefore
takes a lot of money... anywhere from 2000 to 30000 Gald. Talk to him
again and he'll ask you if you're ready. You'll be taken there
The little blue bar at the top represents Tsuba's health. As he
excavates walls or encounters hazards, his health will slowly decline.
You can talk to him to change how much money you pay him each time, 
but the less money you pay the faster his health will drop. If his
health drops to zero, you will be booted out of the cave automatically.
Also, by picking the second option when you talk to him, you can leave
the cave instantly.
To proceed, you'll want to use a Mieu Attack to break the various
machines scattered around the dungeon. A tally in the upper left corner
will tell you how many you've broken. Examine the little bumps in the
wall to have Tsuba break through them. Every time you do this, you will
be charged money - you'll need plenty of money in advance here!
Once you leave, you can come back at any time by taking the long
river up that you used to get to the west side of the Meggiora Plateau
just a little past the Plateau entrance.
For this map, x represents a room, X represents a room with a breakable
device, and other letters represent rooms with a treasure chest. * are
rooms with healing springs (heals your party as well as Tsuba) and
numbers correspond to the notes below.

      X xX
      x   x X x
     XRx  Sx x
   Qx x Xx  x
     X x O  X
   *P x   XxN
       X M
      x x X
       X x
* J     x
 x     xx
 X      X
  xx X  x    x   X
  x  x  X Xxx   x
 xXxxx K x  xx F
   x   x Xxx  x
  xI GXx   x Xx  E
   Xx x x xX x xX
   H   xB  xC  D *
     Ax  Xxx

A: Sunlight Chamber     1: Start Position
B: Carmine Chamber      2: Boss (Replica Rokujinshou)
C: Miracle Gummy        3: Boss (Replicantis)
D: Specific
E: Kaiser Bracelet*
F: Life Bottle
G: Miracle Gummy
H: 10000 Gald
I: Cobalt Chamber
J: Shooting Star*
K: Red Basil
L: Glass Chamber
M: 20000 Gald
N: Miracle Gummy
O: Treat
P: Holy Bottle
Q: Gungnir*
R: Red Saffron
S: Elemental Ribbon*
T: Elemental Crest*

Items marked with an asterisk are unique; these are the items you
should prioritize if you want to go for Collector's Book completion
but don't want to waste time/money finding everything here.
The door to the first boss fight is sealed; you need to break all 18
machines in the first area before you can proceed. Once you do, you'll
find no less than replicas of four of the six Rokujinshou! This is
your first boss fight here.

BOSS: Replica Rokujinshou
Replica Arietta
HP: 45000
Replica Largo
HP: 65000
Replica Sink
HP: 55000
Strong Against Wind, Light
Replica Regret
HP: 50000
Strong Against Light
Hope you're used to fighting against multiple Rokujinshou by now...
At first, only Arietta, Largo, and Sink will be on the field; as soon
as you defeat one of them, Regret will suddenly pop out of nowhere
and join the fight. I would focus on Arietta first as she has the
lowest HP, plus she casts annoying spells (Bloody Howling) and buffs
on her allies. After that, go for either Sink, who probably has ticked
you off with his ougis by now, or Regret since she casts Eclair Arme
and Holy Lance with alarming frequency. Largo you can probably leave
for last. Of course, watch out for each Rokujinshou's hi-ougis; you
can safely avoid any of them except Big Bang if you free run away
early enough. This fight actually isn't all that hard; if you were
able to beat Nebilim, you should be able to beat these guys with no

After the battle you'll be able to proceed to the upper part of
the dungeon. Again, there is a door that blocks your way to the
last room; you'll need to break an additional 11 machines before the
door will open. Do so and open the door to face the second boss
here, the Replicantis.

BOSS: Replicantis
HP: 250000
Drops: Sunlight Chamber
He really isn't hard at all. I don't think he's even as hard as the
Rokujinshou fight. He does have some powerful spells that he casts
near instantaneously, but he's slow and big, meaning it's quite easy
to combo him to death. Obviously just keep an eye on your HP and you'll
be fine. 

With the Replicantis defeated, Mieu will break the final machine and
you'll have completed the dungeon. Yeah, it was pretty easy, wasn't it?
Certainly isn't like the tear-your-hair-out frustration of the secret
dungeons in ToR or ToS(PS2) or shoot-me-now difficulty of the ones in
the Star Ocean series or Valkyrie Profile... but I digress.


Go to the second floor of Kethelburg's hotel and into the right room
to play this game. Basically the rules are that a number of people will
come in and place their orders all at once. You have to remember what
each person ordered, order the proper number of items from the cook,
and then deliver the proper item to each customer. There's no time
limit (though the customers only show their orders for so long) so it's
more a game of memory than anything else. When you first play it, play
it three times or so and you'll get a Nariyuki Waitress title for Tear.
This title has the special effect that when you stand in a place where
you can use Mieu Wing to do something, a little musical note will appear
above your character's head.
The other thing you can do with this comes after you've gotten Tear's
maid costume. Put it on and talk to the restaurant owner again. The other
waitress here will challenge Tear to a waitressing competition. Play
six times straight (you don't have to get all perfects, though you sohuld
try to do as well as possible) and you'll get the Fruits Mix recipe.

These warehouses are similar in spirit to the warehouse games in Tales
of Destiny, but the rules are much simpler. All you have to do is
push the various boxes/barrels into the holes in the ground. However,
you'll also want to get various treasure chests around the room, which
you'll only be able to reach if you push the boxes in a certain way.
The solutions for each puzzle follow. In the diagrams below, X means
the wall, O means a hole in the ground, T stands for treasure chest,
and A, B, C... are the various boxes.

Kethelburg Port: this one has a Pine Gummy, Piyohan, and Reverse Doll.
Clear it and you'll get 5000 Gald.
X    O D  OX
X XO   X  OX
X  F O  B  X
X X  A O  OX
XOX X     OX
-Move A 1 to the right.
-Move B 2 to the right.
-Push C up into the hole.
-Pull/push B up into the hole.
-Push D left into the hole.
-Push E down into the hole.
-Push F right into the hole.
-Move A left three, up two, left two, then push it down into the hole.

Grand Cokuma Bar: this one you'll get a Lollipop, Strange Mark, and Lemon
Gummy. Clear it and you'll get 5000 Gald.
XO O    O OX
XO   OO O  X
X  OOO    OX
XOC  OD    
-Move D up three into the hole.
-Move A down and around so that it falls into the hole to the left of D.
-Push B straight up into the hole.
-Pull C up and grab the treasure.

Sheridan Port: this one has an Apple Gummy, All Divide, and Holy Ring.
Clear it and you'll get 5600 Gald.
X   O   O TX
XXXO   O   X
X    XB  X X
XX    A   OX
-Move A one to the right.
-Push B up into the hole.
-Move C one down, four to the right, up three, and then left one (so that
 it falls into the hole next to B).
-Pull D down two, right one, and then up into the hole.
-Move A such that it falls into the hole to the left of B and C.

Velkende Port: this one you'll get a Pirate Doll, Apple Gummy, and Dark
Seal. Clear it and you'll get a 5000 Gald.
XX  XO X        X
X   O     O   DOX
XX XOX     XX   X
-Move A 1 to the right.
-Move B up three and then right two into the hole. 
-Move C down three and right four into the hole.
-Move D left six and up one into the hole.
-Move E down two, left four, then one up into the hole.
-Push F down into the hole.
-Push G left into the hole.
-Push H right 6 and up two into the hole.
-Push A up into the hole.

You can play the casino in Kethelburg. The first thing you'll need to do
is get chips. You can trade either Gald or Grade for the chips. The
two games you can play are Nefly Ball and Poker. In Nefly Ball, you'll
pick five numbers. Then the computer will pick five numbers. The more
numbers you match, the more chips you'll get (match one for a 1:1
return of your best).
In Poker, you'll bet chips and then try to get the best hand possible.
One pair gives you nothing, so be warned. When you win, you'll get to
play a high/low double up game where you try to decide whether the next
card is higher or lower than the currently shown card. If you guess
right you'll double your winnings; if not you'll lose it all. You can
double up up to 10 times.
You can't trade the chips in for money, but you can get some items.
The items you can get are as follows. The list expands as you progress
in the game.
(Page 1)
Life Bottle - 500
Mixed Gummy - 1000
Great Sword - 3000
Silver Cloak - 7000
Undine - 10000
Soul Steal - 30000
Wizard's Cane - 50000
(Page 2)
Fonic Mark - 3000
Fonic Symbol - 5000
Arc Wand - 7000
Gnome - 20000
Clay Arrow - 35000
Aifread Hat - 60000
Hanuman Shaft - 85000
(Page 3)
Attack Ring - 20000
Defense Ring - 30000
Sylph - 50000
Yutis - 200000
Finger Pointer - 350000
Broom - 800000
Celsius Calibur - 2500000

There are two basic kinds of battle, single battles and team battles.
Both kinds have a beginner and advanced rank. The beginner ranks and
team advanced are three consecutive battles, while advanced single
is five consecutive battles.
You cannot use items or change equipment during the matches, so
conservation is key. You CAN cook between each arena match, so keep
that in mind and bring along ingredients. To access the advanced
ranks, you must beat the beginning rank (in the case of the single
battles, you can beat it once with anybody).
Beating the Advanced Single rank for each character gets you their
arena title (Jade's is a costume title) as well as their best (in most
cases) weapon, and 35000 Gald.
Luke: Stick a Green FS Chamber on Eishourai and max it out. This will
be your primary healing method. Fight however you want.
Tear: Attackxn -> Nocturnal Light will be your main combo. Use Severed
Fate to dodge certain attacks. For the slower enemies, you can easily 
cast First Aid. For the final Castle Golem, just keep casting Eclair
Arme (he's weak against light).
Jade: Attackxn -> Tenraisou is your primary combo. Every fourth time
you use it you'll get a Wind FOF, so you can chain Tenraisou into its
own FOF Change, Raijin Senpuusou. For the second fight with all the
birds, just hi-ougi them; they're way too annoying. For the final Castle 
Golem, just keep casting Saint Bubble (he's also weak against water). 
Jade has the toughest time out of any of the characters, because he has 
no means of healing himself. Have him cook between rounds and equip an 
HP regen accessory if needed. 
Anise: Stick a Green FS Chamber on Might Charge or Luck Luck to heal
yourself. Use whatever combos you like.
Guy: The easiest character to win with, thanks to his Shuukihou (self-
healing). Do whatever you want.
Natalia: Another rather easy character to win with, thanks to her
ability to attack enemies from anywhere on the screen. Use her Cavalry
and you won't stagger either, so you can easily cast Heal as needed.
Finally, if you play the Advanced Team battle, the first time you beat
it you'll get a fourth Exhibition match automatically. Like the 
Exhibition match in previous Tales arenas, this match features cameos
of previous Tales characters - namely Mint from Tales of Phantasia,
Philia from Tales of Destiny, Rid from Tales of Eternia, and Nanaly
from Tales of Destiny 2. You WILL be able to use items in this match.
You'll want to take out Mint first as she is the healer of the group
and can cast Raise Dead. Then go for Philia to stop her annoying Flare
Tornado, and then Rid. Finish up by taking out Nanaly. Be warned; when
she gets to low HP, Nanaly may try to use a Life Bottle (usually on
Mint). If she does, take out Mint before she can cast Raise Dead or
you'll be in serious trouble. Also be warned that on Hard difficulty
or above, all of the enemy team will be able to use hi-ougis: Mint's
Time Stop, Philia's Big Bang, Rid's Kyokkouheki (which heals and
raises party members as well as does damage to characters near him),
and Nanaly's Wild Geese. Don't get sloppy on the healing and focus
on taking down one at a time.
Beating this team will get you several great items, such as the
Mumbane armor, a Prism Protector, a Fairy Ring, and a Philia doll for 

Off to the right, there's a man wondering what to do with his house.
Talk to him and your party will suggest a place he can find an
architect. Come back later and now he'll ask for 200,000 Gald to finish
the renovations. Give it to him. Once again come back and he'll have
turned his house into a labyrinth. You can now play it as a minigame.
Basically you'll have to reach the ladder up to the next floor within
a certain time limit. There are monsters here which you can dispatch
with a Mieu Fire; get touched and you'll lose some health. There are
bounce tiles that will take you over walls, but there are also drop
tiles that will make you lose instantly (you can restart from the floor
you were at). Later on, you need Mieu Attack to break boxes, or Mieu
Wing to lift you into the air and drop onto a switch to open doors.
There are five floors in all. If you complete it with Natalia, you'll
get her "Labyrinth Girl" title.

After clearing the Absorb Gate, talk to the man standing in the lower
right area of Sheridan. You'll be able to play this minigame. Each
play will cost you 1000 Gald. Break more than 18 barrels to get Luke's
Barrel Breaker title.

For how to access this minigame, see the Namco Island subevent above.
This is a remake of Namco's classic Dragon Buster game. There are 8
stages (with the 8th being the boss), though there are a few alternate
routes; for instance, after stage 4 your next stage may be 5-1, 5-2,
or 5-3. The controls are simple; O allows you to attack, X allows
you to jump (you can double jump), and when you have magic (fireball
or shockwave icons) you can press S to perform magic. 
The goal is to beat the Dragon at stage 8. You can collect more
powerful swords (up to two upgrades) as well as better armor (again,
two upgrades) as you go. You can also collect a staff or a circlet.
You cannot hold a staff and a sword at the same time, though, and
neither can you have the circlet and armor at the same time. So
basically having the staff handicaps you to the lowest attack power,
while the circlet handicaps you to the lowest defense. However, the
special thing is that if you beat the game with either the staff or
the circlet you'll get the "Princess" ending and Luke will get the
"Dragon Buster" costume title. On the second playthrough or later,
do it again and you'll get the "Dragon Buster?" costume title.


Name                        Lvl   TP   FOF Change
Sougazan                      -    5   Wind: Shuusou Raizan
Houshuukyaku                  4    5   Fire: Garen Shuugeki
Senshouha                    27    9   Earth: Resshin Tenshou
Eishourai                    12    7   Fire: Goushourai
Reppashou                     8   10   Water: Zeppa Rehhyougeki
Senkou Tsuishinga            45   20   Wind: Shouha Rekkousen
Shugo Houjin                 32   16   Water: Shugo Hyousoujin
Maou Zetsuenkou              49   18   Earth: Maou Chigakujin
Hien Shunrenzan              53   20   Fire: Zanma Hieizan
Majinken                      -    6   -
Shunjinken                    -    5   -
Raijinken                     -   11   -
Garen Houshuugaku            16   16   -
Zan'ei Rekkoushi             35   20   -
Tsuuga Renhazan              18   21   -
Senpa Zangesshuu             38   22   -
Yousou Goushouha             24   23   -
Ressen Sougekiha             41   24   -
Suigojin                     21   30   -

Name                        Lvl   TP   FOF Change
Pikohan                       5    4   Water: Kochikochi Hammer
Nocturnal Light              13    9   Earth: Inri Nocturne
Severed Fate                 31   14   Wind: Fatal Circular 
Banishing Sorrow             40   18   Fire: Searing Sorrow
First Aid                     -    8   Water: Meditation
Heartless Circle             20   32   Wind: Fairy Circle
Resurrection                 44   80   -
Raise Dead                   27   40   Water: Regenerate
Charge                       16   20   Earth: Tribute
Spell Enhance                37   18   Wind: Witchcraft
Eclair Arme                  33   20   Fire: Flamme Rouge
Holy Lance                   48   34   Earth: Cluster Raid
Abias Ground                  9    8   -
Abias Aqua                   10    8   -
Abias Flame                  11    8   -
Abias Gale                   12    8   -
Nightmare                     -    8   -
Force Field                   -   28   -
Holy Song                     -   48   -
Grand Cross                  58   48   -

Name                        Lvl   TP   FOF Change
Tenraisou                    17    8   Wind: Raijin Senpuusou
Shunjinsou                    -    6   Earth: Gansai Retsujinsou
Tenshou Tsuigasou            32   12   Fire: Tsuiga Bakuensou
Fuujin Kousenshou            44   10   Water: Suijin Karyuusou
Drain Magic                  20    4   Water: Absorption
Energy Blast                  -    7   Wind: Photon
Rock Break                    9   14   Fire: Eruption
Ground Dasher                36   32   Water: Frigid Coffin
Splash                       14   14   Earth: Icicle Rain
Saint Bubble                 40   32   Wind: Divine Saber
Flame Burst                  28   22   Wind: Explode
Ignite Prison                52   38   Water: Raging Mist
Turbulence                   23   15   Fire: Flare Tornado
Thunder Blade                48   36   Earth: Gravity

Name                        Lvl   TP   FOF Change
Garyougeki                    -    5   Earth: Kouryuu Reppa
Sousenga                      8    7   Wind: Raisen Goutenga
Ryuueida                     18    9   Fire: Karyuu Shouha
Yousou Shuugeki              11    8   Water: Hyousou Shuuraku
Shoubu Koubappa              48   12   Water: Ryuubu Houbappa
Kuuha Tokkoudan              35   14   Fire: Kuuha Bakuendan
Rentou Raikoudan             56   16   Wind: Guruguru Gungnir
Souren Ryuugashou            15   18   -
Souryuu Rettouda             26   22   -
Zan'ei Rensengeki            32   20   -
Suigojin                     22   30   -
Luck Luck                    55   12   Wind: Happy Light
Might Charge                 29   16   Earth: Mighty Circuit
Negative Gate                21   16   Fire: Crimson Riot
Bloody Howling               52   26   Water: Maelstrom
Limited                       -   10   Wind: Spark Web
Miracle Hammer               40   24   Earth: Rock Mountain

Name                        Lvl   TP   FOF Change
Majinken                      -    5   Fire: Maou Engekiha
Kogetsusen                    9    5   Water: Hyougetsu Shousen
Shinkuuhazan                 12    6   Wind: Ryuusou Senkuuha
Kogahazan                    27   12   Earth: Ryuuko Metsugazan
Shuukihou                    15   10   Earth: Juushourai
Shishi Senkou                33   18   Wind: Shikou Bakuraijin
Dankuuken                    44   15   Fire: Neppa Senpuujin
Akisazame                    52   20   Earth: Resshin Senshouha
Zeppa Juujishou              58   17   Water: Zesshou Hyougajin
Rekkuuzan                     -    8   -
Senkuu Shoureppa              -   14   -
Majin Getsueika              18   18   -
Zekkuu Majingeki             24   17   -
Majin Souhazan               30   23   -
Gekka Zankousen              36   19   -
Byakko Shousenga             40   22   -
Kokuu Renshoujin             48   20   -
Suigojin                     21   30   -

Name                        Lvl   TP   FOF Change
Pierces Line                  -    5   Wind: Voltic Line
Storm Edge                   11    9   Fire: Blast Edge
Aerial Laser                 23    7   Wind: Astral Laser
Star Stroke                  35   14   Earth: Stroke Quaker
Embrace Star                 42   18   Water: Embrace Blue
Cavalry                      50   14   Fire: Phalanx
Brave Feed                    -   20   -
Heal                          -   20   Wind: Heal Wind
Cure                         46   48   Earth: Restore
Recover                      19   10   Wind: Recuperate
Revive                       54   64   Earth: Angel Breath
Barrier                      16   16   Water: Aqua Protection
Sharpness                    28   20   Fire: Blaze Emitter
Resist                       30   18   Earth: Antimagic
Scare Bane                   38   18   Water: Calamity Bane


Q. Is this game coming out in the US?
A. At this time this is unknown. Since Namco of USA seems to be under
the impression that US gamers only want 3D graphics (note how ToS and ToL
get US releases, while ToD2 and ToR get ignored), chances seem good that
TotA will be released in the US.

Q. Didn't you misspell (insert word here)?
A. In general, I use the 'official' spellings, that is, the spellings
that Namco has used on its website and in official materials, even when
such spellings are wrong by American English standards. For instance,
I know full well that the English word for a unit of sound is 'phoneme';
however, Namco has chosen to spell the word 'fonim', such as with
FOF (Field of Fonims). That is not to say that this is how these words
would be spelled in an English version, should the game come out in 
For some terms that do not have an evident 'official' spelling, I've
used the spelling that corresponds with the appropriate source terms.
For instance, Sefirot and Qliphoth are both terms from the Kabbalah.
Thus I've romanized the terms as such.
With that said if you notice any bona fide spelling errors, let me

Q. How do I steal items?
A. Put a Glass Chamber (green FS Chamber) on any of the following
Luke: Reppashou, Hien Shunrenzan
Tear: Vanishing Sorrow
Jade: Tenraisou
Anise: Yousou Shuugeki, Raitou Renkoudan
Guy: Shinkuuhazan, Zeppa Juujishou
Natalia: Aerial Laser
Until you get the FS Chamber to Level 6, the steal won't always
activate. Also, even if it activates there is still only a certain
chance that you'll actually succeed at the steal.

Q. How do I perform hi-ougis?
A. You must have the AD Skill "Special" (learned at Level 30). With
this AD Skill on, during Overlimit, connect with an ougi (skills with
a double box icon) for Luke, Guy, Anise, or Natalia, and hold down O.
For Jade, cast any high-level magic (Ground Dasher, Saint Bubble,
Ignite Prison, Thunder Blade, etc.) during Overlimit. For Tear, cast
any Tone Song (Nightmare, Force Field, Holy Song, Resurrection,
Judgment, Grand Cross) during Overlimit. This will let you perform
each character's first hi-ougi. Note that in Luke's case, you have to
be past the point where he cuts his hair. The hi-ougis are Luke's
Radiant Howl, Tear's Innocent Shine, Jade's Mystic Cage, Anise's
Satsugeki Bukouken, Guy's Houou Tenshouku, Natalia's Astral Rain,
and Asch's Kouga Meishouzan.
Alternate hi-ougis must be performed on the second playthrough or
later of the game. The known ones are as follows.
Luke's Lost Fon Drive: With Lorelei's Key equipped and with Luke's
health in the red, press O+X+Square while in Overlimit. This costs
100 TP.
Tear's Fortune Arc: With Nightmare, Force Field, Holy Song, Resurrection,
Judgment, and Grand Cross all at 50 uses or more, cast Judgment during
Overlimit. This costs 100 TP.
Jade's Indignation: With Thunder Blade at 200 uses or more, enter
Overlimit and continue holding down R2 for about 5 seconds. This costs
100 TP.
Anise's Izayoi Tenbu: During Satsugeki Bukouken, continue holding down
O to trigger this extension. This costs 50 TP.
Anise's Fever Time: With Luck Luck at more than 100 uses and with Anise
at full HP, perform Luck Luck during Overlimit. This costs 20,000 Gald
unless the final fireworks hit ends the battle.

Q. I didn't get the Collector's Book in time. Am I screwed?
A. You won't be able to get the Collector's Book on this playthrough;
however, if you pick "Carry Over Collector's Book" in the Grade Shop
anyway, on the next playthrough you'll still have all the entries in
the book for items you gained on this playthrough.

Thanks go to:
Namco and Tales Studio for another great Tales of game.
MasterLL for informing me of several treasures that I missed.
Kebukai for telling me about more treasures that I missed.

The only website authorized to post this FAQ is www.gamefaqs.com. If
you see this document elsewhere, not only are they posting without my
permission, but they likely do not have the most current version of
this FAQ. Emails to me asking questions already answered in the FAQ,
even if the answers are not in the version you are reading, will be
deleted without response.

This FAQ Copyright 2005, 2006 to Edward Chang. Redistribution in any form,
including reprinting in electronic or print media, without express
permission of the author is strictly forbidden.

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