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Boss Guide by grizzli3

Updated: 06/16/2007

Dawn of Mana by SquareEnix.
Hosted by Game FAQ's
Copyright 2nd June 2007 Ari Wirawan.
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Table of Contents:
I.	Introduction.
II.	About My Faq.
III.	Boss Fights in Chapters.
IV.	Email Warning.
V.	Closing.
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I. Introduction.
This will be my second faq, I hope it will deal a great help to the gamers. So 
without further delay I will begin to create this faq. If the viewers found 
any misspell within then understanding is advised.
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II. About My Faq.
I write this faq based on my own experience through the game, that mean I was 
directly write the methods on the sheets while playing the game. Before I 
continue to the next content, there are few things I want to share about 
battling the bosses. First, watch and memorize your opponent attack patterns 
after entering the battle. Conserve the HP or MP until the boss defeated. Do 
not rush things up, the bosses have their own weakness so all you have to do 
is find their weakness and attack the bosses hard. Powering the character up 
as much as you want, if that will make you confident enough to dealing with 
the bosses. Now I will continue to the next content.
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III. Boss Fights in Chapters.
Chapter 1: A Spirit and a Maiden.
1. Grave Guardian, Grim Mortifer.
Location: Great Tree, Graveyard.
Type: Armored.
Element: None.
Attacks: Running thrust, Power stabs, Counter spin.
Recommended: Healing light, Spirits attack.
Note: This first boss is not so tough as it looks. You only have to evade his 
attack and use L1 to regain your balance in the mid air after knock back. 
After the battle started, the grim is triggering its running thrust attack to 
Keldric. So prepare to run to your left or your right side to dodge its 
attack. Please notice, the distance can make its attack useless. Eventually 
the grim will lose its balance control after a long run, and begin to startle 
on the half way. Use Gnome attack to startle the grim, then head directly to 
its tail. Strike its weakness very hard, keep using the Gnome attack if you 
want to add up the panic timer on the grim. If you running out the Gnome 
attack, use Jinny attack, remember Jinny is not effective as Gnome, but still 
better rather than do nothing. Use Faye's healing magic if necessary, and keep 
the distance to rethink what to do and what to use next. That conclude the 
first boss. 

Chapter 2: Lord of the Forest.
2. Forest Guardian, Grim Treant.
Location: Wonder Wood, Treant Hollow.
Type: Ent.
Element: Dark.
Attacks: Terndrills attack, Terndrills sweep.
Goons: Grim Rabites.
Element: Dark.
Attacks: Rabites Spin, Rabites Bite.
Recommended: Healing Light, Flaming Sword, Salamander.
Note: This boss weakness is very obvious, it's the crystals on its Terndrills 
and its mouth, and fire for its weakness element. Wait until you can see the 
crystal on the Terndrill and destroy it. Treant should open its mouth by now, 
strike the crystal within its mouth until the panic timer is up. Now you must 
destroy two trendils in order to make Treant to open its mouth. After Treant 
open its mouth for the second time strike it with Salamander attack first. 
Usually Treant will open its mouth again caused by the burning state before 
the Terndrills recover. Use that advantage very well, power up first if you 
like before delivering your attacks. The method is you must destroy the 
Terndrills in sequence in order to make Treant open its mouth until it's 
defeated. Destroy the Grim Rabites if you feel annoyed enough by them. Don't 
forget to heal, or conserve your MP, and use every best method to defeat 
Treant. 

Chapter 3: The Guardian and Gaia.
3. Wyvern.
Location: Mortmont, Gaia Peak.
Type: Dragon.
Element: Fire.
Attacks: Fire Balls, Flaming Gale, Sweep Diving, Counter Spin.
Goons: Golem Friars.
Type: Mage.
Element: Fire.
Attacks: Staff Attack, Fire Magic.
Recommended: Healing light, Aegis, Power up, Frost saber, Undine.
Note: In this battle Gaia will be your ally, when the Wyvern starting to 
attack Keldric with fire balls, use Gaia kindness, hide behind one of Gaia 
hands before the Wyvern delivering the fire balls. Gaia will absorb the damage 
with its hand. Use the Undine to counter its attack, the Wyvern will flip over 
and go to the ground after a hit. Head directly to it and deliver your attacks 
until the panic timer is almost up and stop your attack before it counter you 
with its spin. Wait until you have a chance to strike it again with Undine 
attack. Always hide behind Gaia hands if the Wyvern starting its fire balls 
attack. About the Goons, they will distract Gaia, kill them or Gaia cannot 
provide you with shelter to repel the Wyvern fire balls. Go to your left or 
right side to evade the Wyvern flaming gale, and prepare to double jump if the 
Wyvern start diving to Keldric. Keep watching and memorize the Wyvern attack 
pattern, heal when needed, with this you will beat the Wyvern in no time. 

Chapter 4: Ritzia.
4. Lorimar Emperor, Stroud.
Location: Imperial Flagship, Upper deck.
Type: Royal.
Element: Ice.
Attacks: Ice Balls, Jump strike, Power strike, Double strike, Ice spikes.
Defenses: War Cry, Ice shield, Triple Ganger.
Recommended: Healing light, Aegis, Power up, Flaming saber, Salamander.
Note: After the battle begin, Stroud will deliver numbers of ice balls one at 
a time. Dodge his attack, watch his move and don't rush your time. Do not use 
spirit attacks at this point, he will simply repel your attack by the holy 
sword. Every time Stroud trying to cast an ice ball that will be the best 
chance to attack him. Cast your flaming saber first before heading to Stroud 
and deliver your attacks. Keep evading the ice ball when you running toward 
him, and be sure approach him as quickly as you could before he attacks or 
avoiding you. After you cut a chunk of Stroud's HP, he will starting to cast 
an ice shield around him. Destroy the shield by using Salamander, continue by 
delivering your flaming saber on him. If Stroud is starting to burn keep your 
attack until the panic timer is off. Now, after you cut Stroud's HP in half he 
will clone himself. This time be very careful, the Trio Stroud will be 
annoying enough. Two of them will keep chasing Keldric, while the other one 
with an ice shield casting surrounding ice balls and ice spikes. Focus your 
attack to the one with an ice shield, he is the real Stroud. Kill the other 
two first if you want to concentrate your attack to the real one. After the 
other clone disappear strike the real one with Salamander, and keep the 
attacks. If Stroud is start burning again, keep your attacks until the panic 
timer is over. Now Stroud will keep casting an ice shield every time it 
destroyed, also beware of Stroud's lightning attack, his speed increase 
dramatically at this stage. Keep attacking Stroud with Salamander and flaming 
saber. If you running out the Salamander, lure Stroud to the nearby energy 
orbs, his ice shield could trigger a blast if touching one of the energy orb. 
If the blast make Stroud become panic head directly to him and strike him hard 
until his defeated. Heal if necessary, and conserve your MP if you like. You 
still can beat Stroud without the flaming saber, so if you like to focus your 
MP only for healing please do so. Press L1 to regain your balance in the mid 
air after a knock back. Be patience enough eventually you will beat Stroud.

Chapter 5: Of Deserts and Friends.
5. Grim Lekius
Location: Jadd Castle, Hanging Garden.
Type: Dark Archer. 
Element: Dark.
Attacks: Rapid Arrow, Piercing arrow, Counter barrier, Stealth attack.
Goons: Grim Predators.
Type: Shadow.
Element: Dark.
Attacks: Dark Blast.
Recommended: Healing light, Aegis, Power up, Spirit attack.
Note: This boss is really quick, so patience is really needed in this battle, 
don't get emotion so easily. Lek will keep running and waiting and preparing 
to attack Keldric. The best chance to deliver your attack is when he preparing 
his attack. But as I said this boss is quick so the chance will be slim for a 
successful hit. Since I cannot come up with better idea I have no choice to 
pursue him until I had a chance to strike him with Undine. If it's a hit Lek 
will be startle for a while, don't waste your time head directly toward him to 
deliver your attack. If there's any chill fruit near him, strike the fruit, if 
you lucky Lek will be caught in the ice blast, and it could add more panic 
timer on him. Power up first and deliver your attack. After you cut plenty of 
Lek's HP, he will start his stealth attack. Now this part will become really 
annoying, as you can not tell from which direction Lek will deliver his attack 
to you. Go up the stairs and head directly to the center of the garden until 
you see the garden bell. Strike the bell then Lek will reappear, find your 
chance to strike him with spirit attack, please remember your attack must hit 
him, or you just wasting another precious attack. If Lek become startle after 
a hit keep adding up the panic timer by keep attacking with spirit attack. 
Power up and attack him hard until he is defeated. If you running out HP or MP 
or spirit attack, just simply destroy the surrounding barrels, it will provide 
you with the needed items. Heal if necessary, keep watching his attack 
pattern, and conserve everything in this battle until you are sure it will be 
a hit or necessary enough. 

Chapter 6: A Fool and A Sword.
6. Previous Seed Bearer, Masked Guru / Granz.
Location: Beacon Tower, the Look out.
Type: Wizard.
Element: All.
Attacks: Fire Gale, Ice crystals, Poison mists, Charge attack, Stun attack,
         Meteorite.
Defenses: Fire shield, Ice shield.
Goons: Sniper Visages.
Type: Shadow.
Element: Fire and Ice.
Attacks: Fire Blaster and Ice Blaster.
Recommended: Healing light, Aegis, Power up, Purify.
Note: This battle will take long enough time to get through with, since the 
Guru will avoid Keldric when the battle begin, and casting a fire shield on 
him also delivering fire gale or poison mist to Keldric. As you can see the 
battle took place at the top of the tower, that mean you will have less of 
spaces to deliver your attack. Shoot the Undine to break his shield, attack 
him if you have a chance. Lure him to fight you at down floors, is the best 
place you got. If you see he still wearing a fire shield, use the Undine to 
destroy it, now chase him as he can not float for a temporary time. Keep the 
attack until he is disappear, now he starting to use the Undine power, also a 
goon will appear to help the Guru. Here's a hint, first destroy the visage 
then toss a couple vitachoke to destroy the ice shield and use the pillars for 
the fire shield, by this way you can conserve your spirit attack. After the 
shield is destroyed head directly toward the Guru to deliver your attack until 
he disappear again. After the Guru reappear he will add another goon at this 
time, that's mean three against one, but no fear, just be patience enough in 
dealing the Guru, and use the method properly, also keep searching if you 
loose the sight of him. Destroy the visage first, and destroy his shield 
before you deliver your attack. Keep watching his attack pattern, heal if 
necessary, conserves everything in this battle until you defeat the Guru. Good 
luck in defeating the Guru. 

Chapter 7: Warriors of Hope.
7. Grim Golem Generalissimo
Location: Great Tree, Altar of darkness.
Type: Armored / Tanker.
Element: Dark.
Attacks: Pom Pom balls, Gatling gun, Cannon blast, Counter spin, 
         Charge attack.
Goons: Grim Golem raider and sharp shooter.
Type: Golem.
Element: Dark.
Attacks: Sword attack, Daze arrow.
Recommended: Healing light, Aegis, Power up, Wisp attack, Pillars.
Note: This battle is quite rough enough, and your opponent confident is very 
high as he will keep chasing Keldric around. If you had a chance kill the 
goons first, they will surely annoying enough. The first attack delivered by 
the general is the Pom Pom balls, ignore the attack and don't strike the balls 
as it will give you a blast. The second attack from the general will be the 
gatling gun, that attack is block able, so block the attack until it's over. 
When you see he is aiming you with purple light that mean it's time to run. He 
will start the Cannon blast, I suggest don't take any damage from this attack, 
keep running and evade from the attack as possible as you could. If you hit 
the damage will be severe, not mention after you down he will keep continuing 
his attack with the cannon like no days. Press L1 to regain the balance after 
a hit and run after as quick as possible. Do not attack him directly as he 
will give Keldric a counter spin. Lure him between the pillars, but still keep 
your distance from him and the attack. If you lucky he will stupid enough to 
shoot one of the pillars, and will make a lot of stone rabbles to collapse on 
him. Now that is a chance, the panic timer should set at 99 seconds to count 
down, and should give you enough time to attack the general. Power up Keldric 
first then head towards him. Do not attack his vehicle, but jump on the 
vehicle to attack its rider. Keep attacking until the panic timer is almost up 
and flee to keep your distance again. Keep trying the method to defeat him by 
using the pillars and rabbles until you running out of the pillars. The wisp 
is the only effective spirit attack against the general so conserve it 
carefully. Heal when you needed, and once again I recommended, avoid his 
cannon attack at all cost. Good luck and give everything you got to him.

Final Chapter: The Great Tree
8. Mavolia Keeper, Grim Stroud. 
Location: Nethermanse, Throne Room.
Type: Shadow Armor.
Element: Dark.
Attacks: Holy Sword attack, Ice burst, Flaming saber, Dark abbys, Dark blast,
         Power gale, Triple Scythes, Upper cut, Holy blaster.
Recommended: Healing light, Aegis, Power up, Spirit attack.
Note: Stroud only thing to do when the battle started is walking slowly, still 
you must keep your distance from him. Next you must toss the raw crystal on 
Stroud to make up startle, keep doing that until you defeat him. That maybe 
sound easy, but this isn't over yet. After Stroud is defeated you will enter 
the next battle, be prepared for this. His first attack in the second battle 
is the dark abbys, it will pull Keldric near to Stroud and give Keldric a dark 
blast after. Find a chance to attack him until your attack becoming dull on 
him. That mean you must go to one of the towers to destroy one of his weakness 
one at time. After you destroy one of the night tower, head toward Stroud as 
quickly as possible before you losing the panic timer. Keep your attack until 
its becoming dull again. The method is you must first destroy the tower, then 
attack Stroud until he is immune to your attack, then go back to the next 
tower to destroy one of his weakness again. Keep doing the method until all 
the night tower is destroyed. Stroud will try to stop Keldric when Keldric 
trying to destroy his weakness. Keep watching for Stroud attack pattern, keep 
healing when you need it, also remember the spirit attack does not effective 
against Stroud. Keep attacking Stroud hard, he can use his physical barrier 
after you destroy the night towers. This all I can say about this boss. 

9. Final Boss, Medusa.
Location: Nethermanse, Hall of Echoes.
Type: Goddess.
Element: All.
Attacks: Dark twister, Snake attack, Snake thrust, Mine blast.
Goons 1: Blood Serpent and Frost Serpent.
Type: Hydra.
Element: Fire and Ice.
Attacks: Fire and Ice breath, Venom bites.
Goons 2: Grim Blood and Frost Wraiths.
Type: Shadow.
Element: Fire and Ice.
Attacks: Fire and Ice blast.
Recommended: Healing light, Aegis, Power up, Fire and Ice pillars.
Note: Stay away from her when the battle is started, she will unleash the Dark 
Twister and it will suck everything near her. After her attack stop the next 
thing you do is throw the red pillar to the frost serpent and attack it after 
its startle. Then throw the white pillar to the blood serpent and attack it 
after its startle. Remember you have to be quick to knock the snakes out, 
don't let one of it regain its consciousness after a knockout. After the 
snakes has been knockout, power up Keldric first, then jump on the snake's 
back to attack Medusa, she should be disable right now. Keep attacking until 
Medusa gain her consciousness then keep Keldric away from her. Watch her 
attack, also keep watching her move, if you see any wraiths around destroy 
them as soon as possible. Always disable the snakes first with the pillars 
before attacking the Medusa. Once you cut her HP to half, she will start to 
give you a mine blast and keep assaulting Keldric for amount of time. Wait 
until her attack stop then toss the pillars to disable the snakes before you 
attacking the Medusa. Keep watching her attack pattern, always disable the 
snakes first, heal when is needed, do not rush yourself, use the method 
properly, with this you should be able to defeat her.    
Medusa is defeated, congratulation you just beat the game.
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IV. Email Warning.
For every body who want to mail me, send to this address: julrb10@cbn.net.id.
You don't have to be cool or lame if you want to mail me, also I don't 
tolerate for any Racist mail, Sarcasm, or foul mouth.
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V. Closing.
Thanks to my girlfriend for her time, also thanks to game FAQ's for being a 
good host. And last to the Fans in ROTK board.
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Copyright 2nd June 2007 Ari Wirawan.
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