The games predecessor, Burnout 3: Takedown had 'hard stop areas' which were more suited for fighting and taking down other drivers. These areas also forced players to slow their vehicle in an effort to least likely to crash into obstacles and walls unlike fast drivers who were more likely going to crash.
Submitted By: 91210user
The development and track designers for Burnout Revenge were inspired by these areas from Burnout 3: Takedown and added much more of these 'hard stop areas' to make Burnout Revenge more battle oriented for the player to battle and perform takedowns then the previous game.
« See More or Submit Your Own!