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    FAQ by DuneHopper

    Version: 0.1 | Updated: 01/07/06 | Search Guide | Bookmark Guide

    Jak X Combat Racing
    All trademarks and copyrights contained herein are owned by their respective 
    trademark and copyright holders.
    Submitted and maintained by “DuneHopper”
    Release 0.1
    (General FAQ)
    This guide really focuses on the Adventure mode of the game. Master your
    racing and weapon techniques, then you’ll be ready for online mode.
    Below describes what types of races are in each cup series, minimal weapon
    coverage, then outlines what secrets you can purchase and the amount of orbs
    for each. Then a chart of vehicle maximum capabilities, and finally a short
    summary of specific strategies for each type of race.
    Table of Contents
    1.0.0  Red Eco Cup (Class 1 Vehicles)
    2.0.0  Green Eco Cup (Class 2 Vehicles)
    3.0.0  Blue Eco Cup (Class 3 Vehicles)
    4.0.0  Yellow Eco Cup (All Classes)
    5.0.0  Weapons
    6.0.0  Secrets Shop
    7.0.0  Vehicle Capabilities
    8.0.0  Race Strategies
    9.0.0  Acknowledgements and Future Guide Releases
    1.0.0   Red Eco Cup (Class 1 Vehicles)
    1.1.0  Spargus  (15 medal points)
    1.1.1  Spargus City
              Circuit Race
              Freeze Rally
              Death Race
    1.1.2  Precursor Temple
              Circuit Race
    1.2.0  Kras City  (18 medal points)
    1.2.1  Loading Docks
              Death Race
              Turbo Dash
    1.2.2  Dirt Stadium
              Sport Hunt
    1.2.3  Seaport Strip
              Circuit Race
    1.2.4  Mar Coliseum
    1.3.0  Haven City  (9 medal points)
    1.3.1  Clifftop Battlefield
              Artifact Race
    1.3.2  Forbidden Jungle
              Freeze Rally
    1.3.3  Sewer Raceway
              Circuit Race
    1.4.0  Icelands  (15 medal points)
    1.4.1  Icebound Citadel
              Death Race
              Circuit Race
    1.4.2  Mountaintop Highway
              Turbo Dash
    1.4.3  Frozen Speedway
              Death Race
    1.4.4  Timberline Track
              Rush Hour
    1.5.0  Grand Prix  (6 medal points)
    1.5.1  Qualifier
    1.5.2  Qualifier
    1.5.3  Grand Prix
              Kras City
              Spargus City
              Southern Tour
    2.0.0   Green Eco Cup (Class 2 Vehicles)
    2.1.0  Spargus  (18 medal points)
    2.1.1  Beachfront Drive
              Circuit Race
    2.1.2  Desert Arena
    2.1.3  Canyon Run
              Rush Hour
              Freeze Rally
    2.1.4  Badland Sanctuary
              Circuit Race
    2.1.5  Wasteland Isle
    2.2.0  Kras City  (18 medal points)
    2.2.1  Kras City
              Turbo Dash
              Death Race
    2.2.2  Waterfront Loop
              Freeze Rally
    2.2.3  Deathdrome
              Death Race
    2.2.4  Dirt Stadium
              Artifact Race
    2.2.5  Western Tour
              Circuit Race
    2.3.0  Haven City  (15 medal points)
    2.3.1  Forbidden Jungle
              Circuit Race
              Death Race
    2.3.2  Clifftop Battlefield
              Sport Hunt
    2.3.3  City Outskirts
              Circuit Race
    2.3.4  Haven City
              Circuit Race
    2.4.0  Icelands  (3 medal points)
    2.4.1  Frozen Speedway
              Circuit Race
    2.5.0  Grand Prix  (6 medal points)
    2.5.1  Qualifier
    2.5.2  Qualifier
    2.5.3  Grand Prix
              Forbidden Jungle
              Mountaintop Highway
              Northern Tour
    3.0.0   Blue Eco Cup (Class 3 Vehicles)
    3.1.0  Spargus  (18 medal points)
    3.1.1  Canyon Run
              Circuit Race
    3.1.2  Desert Arena
              Artifact Race
    3.1.3  Beachfront Drive
              Rush Hour
    3.1.4  Northern Tour
              Circuit Race
    3.1.5  Badland Sanctuary
              Death Race
    3.1.6  Spargus City
              Turbo Dash
    3.2.0  Kras City  (18 medal points)
    3.2.1  Waterfront Loop
              Death Race
    3.2.2  Seaport Strip
              Turbo Dash
              Death Race
    3.2.3  Dirt Stadium
    3.2.4  Loading Docks
              Circuit Race
    3.2.5  Deathdrome
              Rush Hour
    3.3.0  Haven City  (9 medal points)
    3.3.1  Eastern Tour
              Circuit Race
    3.3.2  Clifftop Battlefield
    3.3.3  Waterworks Circuit
              Freeze Rally
    3.4.0  Icelands  (9 medal points)
    3.4.1  Icebound Citadel
              Freeze Rally
    3.4.2  Mountaintop Highway
              Freeze Rally
    3.4.3  Ice Pit
    3.5.0  Grand Prix  (6 medal points)
    3.5.1  Qualifier
    3.5.2  Qualifier
    3.5.3  Grand Prix
              Sewer Raceway
              Frozen Speedway
              Western Tour
    4.0.0   Yellow Eco Cup (All Classes)
    4.1.0  Spargus  (15 medal points)
    4.1.1  Precursor Temple
              Death Race
              Turbo Dash
    4.1.2  Spargus City
              Rush Hour
    4.1.3  Beachfront Drive
              Freeze Rally
    4.1.4  Wasteland Isle
    4.2.0  Kras City  (15 medal points)
    4.2.1  Seaport Strip
              Rush Hour
    4.2.2  Mar Coliseum
              Artifact Race
    4.2.3  Kras City
              Rush Hour
    4.2.4  Deathdrome
              Turbo Dash
    4.2.5  Waterfront Loop
              Circuit Race
    4.3.0  Haven City  (15 medal points)
    4.3.1  Waterworks Circuit
              Circuit Race
              Death Race
    4.3.2  Sewer Raceway
              Freeze Rally
    4.3.3  Clifftop Battlefield
    4.3.4  Atoll Arena
    4.4.0  Icelands  (9 medal points)
    4.4.1  Mountaintop Highway
              Circuit Race
              Death Race
    4.4.2  Southern Tour
              Circuit Race
    4.5.0  Grand Prix  (6 medal points)
    4.5.1  Qualifier
    4.5.2  Qualifier
    4.5.3  Grand Prix
              Canyon Run
              Eastern Tour
              Final Race -- Miso!!
    5.0.0 WEAPONS
    The game handbook does a nice job of describing the weapons, their usefulness
    and some strategy. Therefore a detailed explanation will be excluded here.
    Collect red eco weapons when you are in front, and yellow eco weapons when you
    are behind. . .and blue eco ALL the time. You can only have one weapon of red
    and yellow at once, therefore use the weapons almost as fast as you can
    collect them. You can hoard multiple blue eco for turbo, but you will be more
    successful if you keep the turbo on full at all times (except in the sewers!!)
    6.0.0 Secrets Shop
    6.1.0 General
      Mirrored Tracks              30,000
      Mirrored Adventure Mode      40,000
      Daxter                       50,000
      Pecker                       40,000
      Hero Mode                    50,000
    6.2.0 Concept Art
      Vehicle Art                  20,000
      Backgrounds Art              20,000
      Character Art                20,000
    6.3.0 Vehicles
      Sand Shark                   40,000
      Naughty Dog                  50,000
    6.4.0 Reels
      Commentary Scenes            15,000
      Bloopers Movie               20,000
      “Making of” Movie            20,000
      Breakdown of a Scene         20,000
      Hot Coffee                  100,000
    6.5.0 Helmets
      Ottsel Cranium               16,000
      Haven Skullcap               32,000
      Spargus Sandmask             48,000
      Marauder Lip Bomb            56,000
      Kras Brain Bucket            80,000
      Grey Matter Hatter           96,000 
    6.6.0 Antennas
      Pennant Antenna               8,000
      Metalhead Trophy             16,000
      Precursor Orb                24,000
      Daxter Head                  32,000
      Clank Head                   40,000
      Furry Dice                   48,000
    6.7.0 Bonus Wheels
      Scherr-tech Spinners         10,000
      Triple Cast Ferrites         15,000
      Blitz RPMs                   15,000
      Vella-Flow Lamenants         20,000
      Vortex Dreads                20,000
      Quad-spun Air-plates         20,000
      EDA Road Eaters              25,000
      Magnesium Trifolds           25,000
      Spinworx Heavy Metal         25,000
      Depleted Uratrax             25,000
    7.0.0 VEHICLE CAPABILITIES (maximums)
    Vehicles             Engine     Gearbox     Armor     Turbo     Total
    Road Blade              7          7          8         9         31
    Basher                  6          8          8         9         31
    Dragonfly               9          9          7         5         30
    Howler 99               9          9          8         6         32
    Street Grinder          8          9          7         8         32
    Hammer Head             8          7          8         8         31
    Firebat                10         10          4         6         30
    Roadhog                 7          8          9         8         32
    Javelin X               8          8          7         8         31
    Anvil RTX               8          8          9         7         32
    Boomer                  7          8         10         7         32
    Havoc V12              10         10          7         6         33
    Sand Shark              6         10         10         7         33
    Naughty Dog             5          5          5         5         20
    8.1.0  Artifact Race
    The main focus of your attention should be on the radar screen. Don’t bother
    going for artifacts that other racers are much closer than you. Use turbo as
    much as possible. Yellow artifacts are worth one point and reds are worth two
    8.2.0  Capture
    Same as the Artifact Race, focus on the radar and look for the white dot or
    through your windshield for a white beam to indicate where the power cell is.
    The goal is to capture the power cell and bring it to your base. You are
    Usually on the red team in single player mode, so work together with your
    other red teammates. Protect your teammates with the appropriate weapon type.
    Obviously, if the opposing team captures the power cell, attack their lead
    car If you destroy it the power cell will be dropped where the lead car was
    destroyed. Pick it up and TURBO back to your base.
    8.3.0  Circuit Race
    Typical racing model against other drivers with weapons activated. Standard
    weapon tactics apply here: Collect red eco weapons when you are in front, and
    yellow eco weapons when you are behind. . .and blue eco ALL the time. Watch
    for other red defensive weapons left in the track by other drivers.
    8.4.0  Death Race
    You are the only real driver against four yellow target cars. Full weapons as
    much as possible and blast and side swipe as many cars as possible. Again,
    full turbo as much as possible. You can really rack up points by kill combos.
    Allow a second or two for the target cars to “bunch” up and blast away. Every
    lap you finish increases the amount of points per target car, so finish the
    first lap as soon as possible but don’t pass up easy targets.
    8.5.0  Deathmatch
    Typical racing model with a twist, similar to the Death Race, you are shooting
    cars, only this time its other drivers. Collect as many weapons and use them
    as fast as possible. Collect blue eco and make a beeline to the finish line
    ASAP. You may notice you’ll get hammered by other drivers if you remain in
    First place all the time, sometimes I hang back in second only to fire a
    yellow weapon just before the finish line.
    8.6.0  Freeze Rally
    A real challenge to collect ALL freezers, this is one race you don’t need to
    hammer the turbo button 100% of the time. Slow down just a hair to pick up the
    time bonuses. Don’t bother driving backwards too far, the game will blow you
    up. Get really familiar with each track and where the freezers are located.
    You get two laps in each track and there are multiple paths in many tracks.
    This race takes a bit of practice.
    8.7.0  Rush Hour
    Described as “chicken” in the intro, although the drone cars do little to
    avoid you at all. They seem to follow the same lines each time for each track.
    A little practice and staying on turbo will serve you well. Again, like the
    Death Race, each target car goes up in value for each lap you complete. Kill
    Combos are possible here as well. Pick a fairly heavily armored vehicle and
    test your skill with power sliding instead of trying to weave into the
    oncoming targets. Stay away from the red cars.
    8.8.0  Sport Hunt
    Much like the Artifact Race, watch your radar. Pick the closest targets. Watch
    the “health” meter for each. Pick up yellow and blue eco, you can ignore the
    red. Most of the other drivers really don’t bother you.
    8.9.0  Turbo Dash
    Now this is FAST! Pick up the power cell, glue your finger to the turbo and
    use power slides to turn. As soon as the meter hits 100% you can pick up
    another cell. The one with the highest count wins. I’ve yet to figure out how
    to use the cell as a weapon, but it seems possible.
    Kudos to GameFaqs. Great site, excellent help.
    Thanks to Naughty Dog. Fantastic series all around. Good replay too.
    Also thanks to Insomniac Games...it seems ND and IG really enjoy
    cross-promoting with the “placements”. Really entertaining.
    Thanks to my nine-year old for keeping me awake at night playing this game.
    He wrote the “Capture” strategy too!
    Future releases may include HERO mode differences and track secrets.
    But feel free to write your own guide!!
    Typical copyright and disclaimers apply.
    Copyright 2006 by “DuneHopper"
    No other site may post this guide except GameFaqs.com

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