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FAQ/Walkthrough by tsurara_mai
Version: 0.99 | Updated: 06/24/07
============================================================================== S H A D O W H E A R T S : F R O M T H E N E W W O R L D + Import Play Guide ver. 0.99 + ============================================================================== "Perhaps, after all, America never has been discovered. I myself would say that it had merely been detected." -Oscar Wilde "America is so vast that almost everything said about it is likely to be true, and the opposite is probably equally true." -James T. Farrell ============================================================================== F A Q I N F O R M A T I O N ============================================================================== Begun: 7/4/05 Last Update: 6/24/07 Currently: 99% complete ... just a little bit further... To Do List: -Ricardo's Final Roots Item ~ Song Names -Complete "The Gate" and Final Boss sections of the walkthrough -complete sidequests: snap trading, pit fights -check/complete item/magic lists -update FAQ -complete bestiary, update boss information This FAQ is based on the Japanese version of Shadow Hearts: From the New World. Character, location, spell and skill names are subject to change with localization. This FAQ contains Japanese characters, you will need Japanese character support enabled on your browser to view the Japanese text portions properly. This file has been written by a fan of the series for fun and to aid non-Japanese speaking players in getting the most out of their Imported version. It's designed, when possible, to be user-friendly to those who don't read/understand Japanese, but some knowledge of katakana and kanji recognition is advisable before playing any import game. This guide is not intended to compete with or replace any other published game guides. All translations are my own property and are not to be reproduced without permission. While the file is in its current, unfinished state, I ask that no one but Gamefaqs(www.gamefaqs.com) host it. Simply because it's easier to update and correct one file in one location than it is to keep track of 30. Until it's at least 1.0, this FAQ may not be posted on any 3rd party sites. I can be contacted about this FAQ at tsurara(a-t)gmail(d-o-t) com free to email with suggestions/corrections. Please note that I will not give help to people reguarding further translations, bootlegged copies, or technical support. Due to the inclusion of some translations and summaries, this FAQ may contain minor/moderate spoilers... consider yourself warned. If you find any mistakes (I'm sure there are a lot) please let me know. I'm happy to credit you for any corrections made. ============================================================================== V I E W I N G J A P A N E S E T E X T ============================================================================== Since the #1 Frequently Asked Question about this FAQ has been "How can I see the Japanese?!" I figured this addition was in order. First right-click anywhere on the browser window with your mouse, choose "Encoding", Choose "Japanese (Shift JIS)" or "Japanese (Auto Select"). If that doesn't work, you probably don't have Japanese character support installed on your browser. Try the following websites for more information about installing Japanese support for Explorer other browsers. http://language.uaa.alaska.edu/Japanese/support/installing.html http://weblog.delacour.net/archives/2003/07/japanese_text.php http://penguinppc.org/~hollis/linux/nihongo.shtml http://www.msu.edu/~sunmingy/japanese/font.html ============================================================================== G A M E I N F O R M A T I O N ============================================================================== Shadow Hearts: From the New World is an indirect sequel to ARUZE's "Shadow Hearts" and "Shadow Hearts 2" (in turn, spin-offs of the Playstation survival horror game "Koudelka"). It requires no previous knowledge of the series to play, but does carry over system elements, characters and story elements from the previous games in the series. Released on 7/28/05 (7/27/05 in Hong Kong), the game is available for both individual sale and as part of a special "Premium Box" set. The box set includes a T-shirt (labelled "free-size"... but very large!), a keychain modelled after Shania's earring, a cellphone strap featuring the three Valentine siblings as bats, a "Special Sound cd", a making-of DVD and a B5 notebook modelled after the in-game porno mag "N.Y. Heaven". Retail price for the game itself is 7,329 yen. The box set is suggested to retail at 12,390 yen. Dissappointing Japanese sales, especially of the over-produced box set resulted in a dearth of cheap boxes available both new and used for very little more than the cost of the game itself. A 2nd Edition of the game was also published and sold pre-packaged with a strategy guide. Preorders of the game's 1st edition included an ARUZE-issued 44-page sketch booklet with line-art from the Shadow Hearts game series. The age rating for this game in Japan is CERO 12 (for users 12 and over). The series' webpage is located (in Japanese) at http://www.shadowhearts.net The game is liscenced in North America by XSeed. The game is liscenced in Europe by Ghostlight. ============================================================================== T A B L E O F C O N T E N T S ============================================================================== I. Story Information a. Prologue b. Opening Movie Translation II. Characters a. Playable Characters 1. Johnny 2. Shania 3. Natan 4. Frank 5. Mao 6. Hilda 7. Ricardo 8. Recommended Parties b. Supporting Cast III. System/Controls a. The System b. Controls c. Menu Translations 1. Start Menu 2. Command Menu 3. Ring Custom Menu 4. Property Menu 5. Character-Specific Menus IV. General Tips V. Walkthrough VI. Sidequests a. General sidequests b. Johnny c. Shania d. Natan e. Frank f. Mao g. Hilda h. Ricardo VII. Items/Accessories a. Items b. Accessories c. Key Items d. Ring Customization Items VIII. Stellar Magic a. Stellar Charts b. Setting Stellar Magic c. Using Stellar Magic d. Baigen's Pricelist e. Spell List f. Combo Magic IX. Bestiary X. Additional Translations a. End Song: "Spread My Wings" b. Weekly Famitsu 8/5/05 Review XI. Related Merchandise a. Premium Box Contents b. Preorder Bonuses c. Other Merchandise XII. Frequently Asked Questions XIII. Credits ============================================================================== I. S T O R Y I N F O R M A T I O N ============================================================================== a. PROLOGUE "The year 1929. The American continent is seized by violence and the power of darkness. Several years before, Johnny was involved in a big accident, one that robbed him of his family and his precious memories. His father left an enourmous inheritance but, Johnny hates what he's inherited and now operates a Detective Agency together with his butler. From the moment he awoke after the accident to the present, there have been whispers of strange phenomenon occurring across the United States. Pale green distortions in the sky are appearing from which terrible monsters seem to be spawned, the people call them "windows." A woman of Native American blood, Shania, makes it her job to dispatch the monsters that the windows spawn and has travelled the continent doing just that. One fateful day, Johnny recieves a request. It seems a suspect in a violent incident has escaped while on bail and Johnny is to look for him. Almost as if the whole situation were a setup, Johnny finds his quarry all too easily. However, something goes very very wrong. From the window at the man's back, an ominous distortion appears from which emerges an odd-looking creature. Swallowing the man in one gulp, the monsters turns its fangs toward Johnny, but in an instant a figure crashes down from the heavens and descends between Johnny and the monster. A fantastic figure like that of a bird and human combined... shining pale light from her body--" (translated from shadowhearts.net) b. OPENING MOVIE TRANSLATION (Johnny's Monologue) "along with my memory... my family is gone when I woke up in the hospital the doctor told me that there had been a terrible accident my father and older sister died in a blaze of crimson fire and what's more I can't even remember how horrible it must have been..." ============================================================================== II. C H A R A C T E R S ============================================================================== (basic profiles are my own cruddy translations from www.shadowhearts.net) a. PLAYABLE CHARACTERS ~characters that can be switched in and out of your main party~ 1. + JOHNNY + Real Name: Johnny Garland Japanese: ジョニー・ガーランド Age: 16 Sex: Male Affinity: None Weapon: Malice Blade (knives) Specialty: Handy Tools (Malice) Joins in: New York Child Private Detective. He's lost his father and older sister in an accident that left him with significant gaps in his own memory. After recovering and leaving the hospital, he didn't much care for the idea of taking over his father's business and instead opened a Detective Agency. Business was good, but the requests that came in were mostly nonsense (things like missing cats and cheating wives). That is, until a suspicious man files a request with the agency, one that will make him face his own forgotten past. He likes to win and is almost always straining to be taken more seriously because of his age. He's reckless and sticks his nose into all sorts of things but often finds himself too weak to handle the consequences. Staff Comment: "He's a selfish boy who thinks he can do anything. But I think he's got himself in over his head this time. Please watch over him carefully." Voice actor: Kuwamoto Kunihiro Other roles: Hien (Shadow Hearts II), Komaza/Sumisu Tsurugi (Naruto) Probable Name Origin: History points to two probable "John Garland" namesakes ~ a soldier in the Mexican and Civil Wars who lived from 1792-1861 and died in New York City; a 13th century English poet and student of John of London (who was one of Roger Bacon's masters). Strengths/Evaluation: Johnny starts out the game as a good mid-level fighter and mid-level magic user. Later he's limited by his max-3 hit areas and low SP, but through his sidequests and a later plot development he becomes the probably the most balanced and competant offense/support team member you'll have. His stock manipulation skills are unmatched and more or less required to survive some of the boss fights (including the last). You'll want him in your party at all times (and need him there if you intend to collect snaps or want information on bosses). Ideally, Johnny should be equipped with a larger stellar chart than his default (I tend to use Gemini) and should be fitted with a variety of offensive and support spells. Get his Suitoru ability and the "Panoramic Lens" accessory as soon as possible to make Johnny a bit more of a force to contend with. = Random Battle Quotes = はい、こっち見て！笑って笑って！ Alright, look over here! Say cheese! ニューヨーカーを嘗めんなって！ Don't make light of New Yorkers! = Handy Tools = -Snap (スナップ) cost: 1 MP Johnny uses his trusty camera to take a snapshot of his foes. The snapshots fill out monster stats in your Bestiary and are also converted to cards that can be traded for items. -Suitoru (スイトール) cost: 44 MP Johnny uses the office vacuum clearner to suck the enemy's stock. Enemy 100% stock down, Johnny 100% stock up. -Call Phone (コールフォン) cost: 84 MP Johnny uses a cellphone to call Rene, who delivers a royal beating to whoever happens to be picking on his precious "botchama". It's good to have a butler with Godhand :) = Emancipate = -Awaker (アウェーカー) cost: 4 MP Transforms Johnny into a much more powerful Malice-fueled version of himself. ie. Gay Incan Stripper Johnny ^_^/ -Dual React (ヂュアルリアクト) cost: 88MP non-elemental damage, 24 hits -Iisaa Purge (イーサーパージ) cost: 300MP non-elemental damage to all, 33 hits = Weapons = Clip-Point (クリップポイント) cost: 580 P-Atk +11, S-Atk +11 Wish Knife (ウィシュナイフ) cost: 870 P-Atk +14, S-Atk +14 Guru Kakukuri (グルカククリ) cost: 1300 P-Atk +20, S-Atk +20 Assault Knife (アサルトナイフ) cost: 1960 P-Atk +29, S-Atk +29 Claria Dagger (クレリアダガー) cost: 2940 P-Atk +41, S-Atk +41 Oirun Knife (オイルーンナイフ) cost: 4400 P-Atk +56, S-Atk +56 Dragon Tail (ドラオンテイル) cost: N/A P-Atk +64, S-Atk +64 note: found in Garland mansion Cherry Boy (チェリーボウイ) cost: N/A P-Atk +72, S-Atk +72 note: Ultimate Weapon, obtained in Roswell ... "cherry boy" is popular Japanese slang for a virgin 2. + SHANIA + Real Name: Shania Japanese: シャナイア Age: 21 Sex: Female Affinity: Dark Weapon: Tomahawks Specialty: Entreating Spirits (Fusion) Joins in: New York Woman of the Galvoy tribe, possessing the beauty of the spirits. Shania possesses a unique power allowing her to contract spirits in exchange for the use of special abilities. Now, having left her village, she travels from place to place subduing monsters to earn a living. At first glance she seems an imposing figure, but every so often a very gentle smile tugs at her lips. However, deep in her eyes, a core of strength and hatred burns bright. During the incident in New York, she meets Johnny by chance and, feeling a strange power in their encounter, they continue to travel on together, but... Staff Comment: "An independant and mature young woman. And with those tomahawks of hers, she gives off a really strong impression. If Shania is really our heroine, who's the hero?" Voice actress: Nagata Ryoko Other roles: Eclair (Kiddy Grade), Cynthia (Heat Guy J) Probable Name Origin: Ojibway (Northeastern North American Indian) for "I'm on my way" Strengths/Evaluation: Shania is the Uru of the game. She's your best physical attacker, has a 5-hit area max ring and can use her fusions to become even more powerful. This time the fusions lack a bit in raw offensive ability... most of the offensive spells are either just normal mid-level stella spells or are dark elemental (which, incidentally, means they don't work against quite a few enemies you'd like them to). She makes up for her lackluster offensive abilities with a host of Arc-support spells (which can be unlocked much earlier than they can be found as stellas) and some very nice original support spells like "Howling". Less versatile and customizable than your other characters, but one of the most straightforward to use. = Fusions = note: Shania's fushions all come with summon sequences. While pretty, they suck up a lot of time and get old pretty quick. If you'd like to turn them off, you can do so through the "Options" menu. -Thunderbird (サンダーバード) Fetish: Eagle Fetish, Swan Fetish, Owl Fetish, Hawk Fetish Affinity: Dark (Wind) Skills: Mind Assault (マインドアサルト) - 1 MP, drains MP from target Gathering (ギャザリング) - 32 MP, warps all enemies into a close grouping that can be easily hit in multiple-target spells Arc Gale (アークゲイル) - 18 MP, party speed up 25% Arc Mirage (アークミラージュ) - 18 MP, party evasion up 30% for 5 turns Baaru Load (バールロッド) - 20 MP, wind damage, 7 hits Baaru Blast (バールブラスト) - 18 MP, wind damage, 8 hits Evil Eye (イビルアイ) - 20 MP, dark damage, 1 hit Dusk Proud (ダスクプラウド) - 20 MP, dark damage, 4 hits Evil Shade (エビルシェイド) - 24 MP, dark damage to wide area 1 hit Ebony Cluster (エボニークラスタ) - 18 MP, dark damage, 6 hits Slash Rain (スラッシュレイン) - 34 MP, dark damage, 8 hits -Ta Tanka (タタンカ) Fetish: Wolf Fetish, Bison Fetish, Horse Fetish, Bear Fetish Affinity: Dark (Earth) Skills: Howling (ハウリング) - 44 MP, nonelemental, return SP to all characters Inspire (インスパイア) - 52 MP, party's Stock accumulation up for 5 turns Arc Rage (アークレイジ) - 36 MP, party's phys attack up 30% for 5 turns Arc Surge (アークサージ) - 36 MP, party's S-attack up 30% for 5 turns Rock Bump (ロックバンプ) - 20 MP, earth damage, 5 hits Rock Bust (ロックバースト) - 36 MP, earth damage, 2 hits Red Nova (レッドノヴァ) - 28 MP, fire damage 1 hit STKdown Red Bounce (レッドバウンス) - 36 MP, fire damage, 2 hits Dusk Proud (ダスクプラウド) - 20 MP, dark damage, 4 hits Ebony Cluster (エボニークラスタ) - 18 MP, dark damage 6 hits Rumble Roar (ランブルロア) - 68 MP, dark damage, 6 hits -La Siren (ラシレーン) Fetish: Orca Fetish, Shark Fetish, Dolphin Fetish, Whale Fetish Affinity: Dark (Water) Skills: Cure Plus (キュアプラス) - 12 MP, restores large amount of HP to a single target Ressurection (レザレクション) - 20 MP, revives one character with full HP Arc Shield (アールシールド) - 18 MP, party's physical defense up 30% for 5 turns Arc Barrier (アークバリヤ) - 18 MP, party's special defense up 30% for 5 turns Hail Dust (ヘイルダスト) - 10 MP, Water damage, 3 hits Hail Solid (ヘイルソリッド) - 18 MP, Water damage, 3 hits Clear Race (クリアレイス) - 10 MP, Light damage, 2 hits Clear Oracle (クリアオラクル) - 18 MP, Light damage, 2 hits Dusk Proud (ダスクプラウド) - 20 MP, dark damage, 4 hits Ebony Cluster (エボニークラスタ) - 18 MP, dark damage 6 hits Current Press (カレントプレス) - 34 MP, dark damage, 4 hits -Tirawa (ティラワ) Fetish: Faruru Fetish, Hotoru Fetish, Shakuru Fetish, Chafuru Fetish Affinity: Dark (Non-Elemental) Skills: Shine Zephyr (シャインゼファー) - 84 MP, mid-level, 1 hit, drains enemy HP, same HP amount drained is restored to each party member. Sunlit Bell (サンリットベール) - 72 MP, a mega-buff... speed, atk, and def up 30% for 5 turns. Luminali Flare (ルミナリフレア) - 120 MP, all levels, large area, NE damage, 30 hits = Weapons = Littlecrow (リトルクロウ) cost: 620 P-Atk +12, S-Atk +10 Crazy Horse (クレージーホース) cost: 930 P-Atk +15, S-Atk +13 Sitting Bull (シッティングブル) cost: 1400 P-Atk +21, S-Atk +19 Whirlwind (ワ−ルウインド) cost: 2090 P-Atk +30, S-Atk +28 Red Cloud (レッドクラウド) cost: 3140 P-Atk +42, S-Atk +40 Black Hawk (ブラックホーク) cost: 4710 P-Atk +57, S-Atk +55 Big Elk (ビッグエルク) cost: N/A P-Atk +65, S-Atk +63 note: Pit Fight reward Wild Mist (ワイルドミスト) cost: N/A P-Atk +73, S-Atk +71 note: Ultimate Weapon, obtain in Galvoy Valley 3. + NATAN + Real Name: Natan Japanese: ナタン Age: 35 Sex: Male Affinity: Wind Weapon: 2 guns Specialty: Gun-Style (Gun-Fu) Joins in: New York He calls Shania "Ohime-sama" ('Princess') and follows her through sun and shadow. A taciturn soldier of the Galvoy people. He wields two guns as weapons and has adapted his own original style of physical fighting called Gun-fu to match. He's a man of few words so it's easy to mistake him for a cold person but, the truth is that he's simply a calm person and prefers not to waste words over useless things. Staff Comments: "His character design started out a lot more 'biseinen' (pretty boy) but we kept playing with the design and this is his form as he is now. Now he's a much more imposing figure." Voice actor: Kanemitsu Nobuaki Other roles: Kato (Shadow Hearts II) Probable Name Origin: Lakota (Plains North American Indian) for "Charge/Charging" Strengths/Evaluation: Natan is a mid-level offensive character. He hits fairly hard on regular attacks and has a few hard-hitting abilities (when pumped with the UMA hunt sidequest). He's not much of an offensive magic user but he can be set up to buff and heal just as well as the others. His special skills are quite limited, all carry the "Wind" element and are, frankly, pretty uninteresting ^^; But darn it, he LOOKS cool. Probably the least interesting character to play with, but still, by no means a bad one. You'll need to use him for at least some of the UMA hunts if you intend to get all of Shania's fetishes and the good ending, so it's probably not a good idea to leave Natan on the bench for the whole game. Natan should get a new stellar chart asap if you intend to use him long term. = Gun Fu = -Slug Shell (スラッグシェル) cost: 16-64 MP wind elemental shooting skill, 8 hits -Rapid Shot (ラピッドショット) cost: 20-68 MP wind elemental shooting skill, 9 hits -Soul Baretto (ソウルバレット) cost: 84 MP wind elemental shooting skill, 26 hits = Weapons = -Peacemaker Revised (ピースメーカー改) cost: 640 P-Atk +11, S-Atk +11 -Scofield II (スコフィールドＩＩ) cost: 960 P-Atk +14, S-Atk +14 -Alligator 45 (アリゲーター４５) cost: 1440 P-Atk +20, S-Atk +20 -Tyrant M26 (タイラントＭ２９) cost: 2160 P-Atk +29, S-Atk +29 -Mauser Custom (マウザーカスタム) cost: 3240 P-Atk +41, S-Atk +41 -Diablos (ディアボロス) cost: 4860 P-Atk +56, S-Atk +56 -Moutarubenon (モータルべノン) cost: N/A P-Atk +64, S-Atk +64 note: Found in the last dungeon -Missing 51 (ミッシング51) cost: N/A P-Atk +72, S-Atk +72 note: Ultimate Weapon, obtained in The Grand Canyon 4. + FRANK + Real Name: Frank Goldfinger Japanese: フランク・ゴールドフィンガー Age: 46 Sex: Male Affinity: Light Weapon: Handmade... swords? Specialty: Brazilian-style Ninjutsu Joins In: Arkham University (Underground) An abnormal highstrung ninja who uses a suspicious style of fighting and speaks broken-English (Japanese in the case of the Japanese version). His sense of justice is strong and he's quick to react to any he sees but he's too honest and trusting... to the point of being a bit of an idiot. When he was young, he flew a one-man plane but crashed into the jungle of South America and apprenticed under the ninjas he met there. He has a bad habit of finding odd things by the roadside and using them to construct his own ninja swords. Staff Comments: "the guy says he's serious but, I think he's turned out... not to be. The demon (hannya) he wears has a secret. If you use him you'll find out (laugh)." Voice actor: Ginga Banjo Other roles: Giren Zabi (Mobile Suit Gundam), Zahha Torte/Narrator (Bakaretsu Hunters), Clayton (Kingdom Hearts), Captain Blue (Viewtiful Joe)*** *** Frank's voice actor is 72 years old and by far the most senior voice-actor in the cast with over 70 roles in anime/games dating back to 1975. Probable Name Origin: ??? Strengths/Evaluation: Frank is a lot of fun to watch, and quite a lot of fun to play. His first skill is kind of annoying in that it's a mid-air only attack (not terribly useful or user-friendly so early on in the game)... but you'll need it for some of the pit fights and quite a few more varied skills can be gotten through a series of genuinely funny sidequests. Frank should get a new Stellar Chart asap if you intend to use him long-term. = Ninjutsu = - Ninpou.Flying-Back-Sword-Pitcher(忍法．飛投手・剣) cost: 20MP summons a giant shurikan to deal light-elemental damage, 3 hits mid-air damage only - Ninpou.Rolling-High-Wave(忍法．怒濤畳反転) cost: 36 MP light-elemental damage to enemies in a single line, 7 hits - Ninpou.Big-Hannya-Explosion (般若大爆発) cost: 68 MP Frank uses the Hannya he wears to deal light-elemental damage, 4 hits - Ninpou.Snow-Cave-Fastball (忍法．雪洞剛速球) cost: 84 MP Frank goes bowling for monsters, light-elemental damage, 11 hits = Weapons = -Strike Katana (伐刀) cost: 680 P-Atk +12, S-Atk +12 -Needle Katana (針刀) cost: 1020 .... or picked up in Grand Canyon village P-Atk +15, S-Atk +15 -Petal Katana (弁刀) cost: 1530 .... or picked up in Roswell (Town) P-Atk +21, S-Atk +19 -Cold Sword (冷刀) cost: 2300 .... or picked up in The Carribean P-Atk +30, S-Atk +28 -Point Sword (点刀) cost: 3440 .... or picked up in Rio P-Atk +42, S-Atk +40 -Wood Sword (木刀) cost: 5160 .... or picked up in Moana Village P-Atk +57, S-Atk +55 -Saintly Sword (聖刀) cost: N/A ... picked up in Unyu Salt Lake P-Atk +65, S-Atk +63 -Hot Sword (熱刀) cost: N/A P-Atk +73, S-Atk +71 note: Ultimate Weapon, obtained from Britney in Rio 5. + MAO + Real Name: Mao Japanese: マオ Age: 100 or more Sex: Female Affinity: Water Weapon: Sake Bottle Specialty: Drunken Mastery (NyanCoins) Joins In: Alcatraz A gigantic housecat that can speak in human words. Having come all the way from Asia to America, though many twists and turns, she has somehow become a chronic dinner (and drinking) guest of the Mafia in Chicago. Her enormous love of alcohol leads her to be more often drunk than not, but Mao's senses are actually sharper when she's had a bit too much to drink and has mastered use of "Drunken Arts". Though she's a bit of a villain at heart and a natural crime boss, she's the victim of a one-sided student-master relationship with Frank. Staff Comments: "Loves alcohol. The large appearance and striking voice make for an interesting feeling. There will also be cat-specific events available for Mao. Normal people can't enter them." Voice actor: Gujira Other roles: ?? Probable Name Origin: Chinese for "cat" Strengths/Evaluation: Mao can be an amazing hybrid offensive/support character, but requires quite a bit of work to reach her full potential. If you don't want to devote hours to killing enemies with Neko touch and defeating the cat masters to level up and obtain skills for Mao, you might want to pass on using her. If you don't mind the extra hassle, Mao has a fun cure-all-status spell, a raise-all spell and can power up Neko touch to be damn devistating. Mao is also a decent magic-user, but given her special abilities, you really don't need to equip her with very much to make her a powerhouse. The stellar chart she comes with is fine for the first half of the game, if you've got better ones lying around, switch her chart to one of those... but chances are, you'll use Mao mostly for her special abilities: not her magic. = Drunken Cat-Mastery = -Neko touch (ネコタッチ) cost: 16 MP physical, water-elemental, 3 hits -Neko touch Lv 2 (ネコタッチLv2) cost: 32 MP physical, water-elemental, 5 hits -Neko touch Lv 3 (ネコタッチLv3) cost: 64 MP physical, water-elemental, 7 hits -Feast of Purity (浄化の宴) cost: 18 MP clears all ring and status affects from all party members -The Best Medicine (百薬の長) cost: 64 MP raises all dead party members -Holy Grail (廟清の杯) cost: 88 MP water damage to a large area, 5 hits = Weapons = -Prosperity Rain (及時雨) cost: 990 P-Atk +13, S-Atk +15 -Bubble Man (泡沫人) cost: 1490 P-Atk +19, S-Atk +21 -Cactus Drop (カクタスドロップ) cost: 2230 P-Atk +28, S-Atk +30 -Corrida Joraru (コリーダジョラル) cost: 3340 P-Atk +40, S-Atk +42 -Heaven's Drops (天幕ノ雫) cost: 5010 P-Atk +55, S-Atk +57 -Snowman Container (雪樹門) cost: N/A P-Atk +63, S-Atk +65 notes: found on the 6th floor of Uyuni Salt Lake -Dragon Flask.Heaven's Virtue (龍角泉・天徳) cost: N/A P-Atk +71, S-Atk +73 notes: recieved in the back room of the speak-easy after the Gate has been opened = Nyancoins = 鯖 - "mackerel" - blue 蛸 - "octopus" - red 帆立 - "scallop" - bronze 海老 - "shrimp" - silver 鯛 - "bream" - gold 6. + HILDA + Real Name: Hildegard Valentine Japanese: ヒルデガルド・ヴァレンティーナ Age: Unknown (a bit under 400) Sex: Female Affinity: Earth Weapon: Magic Stick Specialty: Calorie Count (Magical Arts) Joins In: Roswell A vampire from the Blue Castle in Europe. She likes to pretend that she's the real heroine this time. She came to America by rush travel in a friend's place but lost momentum and crashed prematurely. As a result, she's been mistaken for an alien. By consuming calories she can transform into various forms. While her her true self is the brash and selfish little girl at the center of it all, when transformed she becomes much more kind and ladylike, but there's a catch... Staff Comments: "To make it perfectly clear, she transforms into that (laugh). She's kind of a brat but, when she changes to her other form, her personality undergoes a big change too." Voice actor: Kanda Rie Other roles: Izumi Sakibara (Asagiri no Miko), Anna (Gakuen Alice) Probable Name Origin: Scandinavian "Protector", possibly after Saint Hildegard (12th century) Strengths/Evaluation: Hilda is THE magic-junkie's character. Hilda is a phenomenal magic user, limited only by the pain inherent in maintaining and changing her forms. Like Mao, lazy people will probably want to park Hilda on the bench and keep her there, especially since aquiring many of her abilities requires her to talk to specific NPCs in specific forms (meaning you can't just choose a form and leave her there). If you DO use Hilda, you're really choosing to use three different characters: Glamour Hilda (a support magic guru and hard-hitter), Slim Hilda (the offensive magic freak) and the Pink Bat who is an overpowered physical attacker but has no access to magic. As a bonus, Hilda comes with probably the best default-stellar chart... too bad it's got so much crap auto-equipped on it >_<; Wipe the whole thing off and do your worst. With a chart full of good offensive spells and some good support spells, Hilda can bring a whole lotta pain. = Magical Arts = -Calorie Drain (カロリードレイン) form: all forms cost: 20 MP drains calories from enemies to alter Hilda's calorie count -Energy Charge (エナジーチャージ) form: bat cost: 59 MP damage up 125% for the next turn = Weapons = -Kind Star (カインドスター) cost: 1350 P-Atk +19, S-Atk +21 -Brave Moon (ブレイブムーン) cost: 2030 P-Atk +28, S-Atk +30 -Sunshine Love (サンシャインラヴ) cost: 3040 P-Atk +40, S-Atk +42 -Trust Heart (トラストハート) cost: 4560 P-Atk +55, S-Atk +57 -Crystal Orb (クリスタルオーブ) cost: N/A P-Atk +63, S-Atk +65 note: Found in final dungeon -Demon Key Hilding (魔鍵ヒルディング) cost: N/A P-Atk +71, S-Atk +73 note: Obtained in Chelsea 7. + RICARDO + Real Name: Ricardo Gomes Japanese: リカルド・ゴメス Age: 27 Sex: Male Affinity: Fire Weapon: Altered Guitar Specialty: Guitar Performance Joins in: Las Vegas A free-living mariachi with a guitar always in hand. Travelling alone in a dangerous world, he's equipped his beloved guitar with various "extras" as a means of self-defense. He has a weak spot for women but he has yet to cross the line and holds back for the sake of maturity. For the last several years, he's been drifting from town to town using various names but he's settled in Chicago of late and plays every night standing on the same stage in the same bar. The reason for this is rumored to be a certain shady man's little sister, with whom he seems to have fallen in love... Staff Comments: "I guess he's Shania's male counterpart, huh? He's pretty cool, so we hope you'll enjoy him. He's got some interesting stuff crammed into his guitars, we wanted him to be kind of flashy." Voice actor: Ebara Masashi Other roles: Ziggy (Xenosaga), Hoenheim Elric (Fullmetal Alchemist) Probable Name Origin: Spanish "Brave One", possibly named after the American artist Ricardo Gomez (born in New York in the 1940s) Strengths/Evaluation: Ricardo is the man. No really. Officially. His support spells require a bit of strategizing, but used in combination and at their higher levels, the seranatas are a godsend. He's also got some fire based elemental spells that hurt quite a bit and he comes pre-equipped with an awesome stellar chart WITH arc support spells on it!!! As the game goes on and your other characters become a bit stronger and arc support spells easier to come by, you might find yourself not needing to rely on our mariachi friend quite so much. He does tend to become less orgasmic a character later on in the game when your other characters refine their own support abilities and become hard hitting all-arounders. You'll definately want to use him for awhile after you get him... but how long you use him is ultimately up to you (and how you choose to build your other characters). = Seranatas = Roots Item: Unfading Flower (色・せぬ乾花) -Melody of Joy (歓喜のメロディ) "Rainbow-Colored Oath" (虹色の誓い) cost: 20 MP returns a small amount of HP to each party member per turn -Melody of Rage (激怒のメロディ) "Blood Tide" (迸る熱き血潮) cost: 36 MP fire-based damage to a large area, 8 hits -Melody of Sorrow (哀愁のメロディ−) "Legend of the Red Bond" (赤い絆の伝説) cost: 20 MP returns a small amount of MP to each party member per turn -Melody of Love (愛情のメロディー) "Road to Glory" (栄光への道) cost: 20 MP returns a small amount of SP to each party member per turn Roots Item: Old Person's Diary (老人の日記) -Melody of Joy (歓喜のメロディ) "Storm of Star Tears" (涙雨流星群) cost: 35 MP party immunity to bad and ring status for 3 turns -Melody of Rage (激怒のメロディ) "Boiling Firey Spirit" (燃え滾る闘志) cost: 35 MP party crit rate up 50% for 1 turn -Melody of Sorrow (哀愁のメロディ−) "Poem that Echoes in the Night" (月夜に響く詩) cost: 35 MP party evasion up 100% for 3 turns -Melody of Love (愛情のメロディー) "To the Unknown Tomorrow" (まだ見ぬ明日へ) cost: 35 MP party's stock accumulation up 50% for 1 turn Roots Item: Girl's Letter (少女からの手紙) -Melody of Joy (歓喜のメロディ) "Treasure of a Lifetime" (一生の宝物) cost: 50 MP party's p-def up 25% for 3 turns -Melody of Rage (激怒のメロディ) "Some Far Off Day" (遠き日の決着) cost: 68 MP fire-elemental damage, 13 hits -Melody of Sorrow (哀愁のメロディ−) "Evening-glow Memory" (夕焼けメモリー) cost: 65 MP party's strike zone 20% increase for 3 turns -Melody of Love (愛情のメロディー) "If you cry" (もし君が泣くなら) cost: 50 MP party's P-atk & S-atck 25% up for 3 turns Roots Item: Handwritten Musical Score (書きかけの楽譜) -Melody of Joy (歓喜のメロディ) "" cost: 65 MP 20% HP restored to all party members each turn for 3 turns -Melody of Rage (激怒のメロディ) "" cost: 750 MP Third Key effect on all party members for one turn -Melody of Sorrow (哀愁のメロディ−) "" cost: 65 MP 20% MP restored to all party members each turn for 3 turns -Melody of Love (愛情のメロディー) "" cost: 65 MP 60% SP restored to all party members each turn for 3 turns = Weapons = Refinado (レフィナード) cost: 1990 P-Atk +29, S-Atk +29 Salsarosa (サルサロッサ) cost: 3540 P-Atk +41, S-Atk +41 Domidonaru (ドミドナル) cost: 5320 P-Atk +56, S-Atk +56 Espurosion (エスプロシオン) cost: N/A P-Atk +64, S-Atk +64 note: won in Harlem lottery Diossa (ディオッサ) cost: N/A P-Atk +72, S-Atk +72 note: Obtained in Harlem 8. RECOMMENDED PARTIES Balanced: Johnny + Shania + Mao + Hilda (slim) Johnny + Shania + Frank/Natan + Hilda (fat) (two of your four characters should have a range of support spells available) Physical Offense-Heavy: Johnny + Shania + Frank/Natan + Mao (with arc support spells equipped on either/both Johnny or Mao and Mao's abilities up-to-date) Magic-Heavy: Johnny + Shania + Hilda (slim/fat) + Ricardo (Johnny needs a new stellar chart) In reality, any party can be built out of any combination of characters without much consequence to the final outcome of the game. So feel free to choose whoever the heck you like most. Just make sure you've got at least two characters who can heal, two who can res and one immune to status with a clear-status-all spell. Work on the sidequests for the characters you use as they open and you'll do fine with whoever you choose. b. SUPPORTING CAST ~reoccurring characters who feature heavily in the storyline~ + RENE + Real Name: Rene Curtis Japanese: レニ・カーティス Age: 40 Sex: Male Affinity: Earth Specialty: Everything from Accounting to House-work Johnny's constant and able butler. By day he's got his hands Real accounting for the Detective Agency. By night he doubles as a homemaker and works hard at housework for Johnny's sake. At first everyone in the neighborhood tended to distance themselves from him because of his scary appearance but his gentlemanly behavior has earned him quite a bit of popularity around town. Voice actor: Nakamura Daiki Other roles: Haohmaru (Samurai Spirits), Date Seiji (Yoroiden Samurai Troopers/Ronin Warriors) + KILLER + Real Name: Unknown Japanese: キラー Age: 24 Sex: Male Affinity: Fire Specialty: Unknown For his own pleasure, he's stained himself with every sort of evil; a man who hides himself in the American underworld. Wounded and surrounded by police in Brooklyn he was aided by a mysterious woman. From then on, he became totally devoted to the woman he calls "Lady" Voice Actor: Ishii Kouji Other roles: Mitsukake (Fushigi Yuugi), Kimura (Azumanga Daioh), Ryuji Yamazaki (The King of Fighters) + LADY + Real Name: Unknown Japanese: レディ Age: Unknown Sex: Female Affinity: None Specialty: Red Light A mysterious woman who appeared at night in Brooklyn. In front of a group of relentless policemen she appeared suddenly and in the blink of an eye, robbed each and every one of life. Her countanance registers no emotion and never does a single word pass from her lips. What she's thinking, her goal, what drives her behavior... no one knows. Voice actor: none worth noting + GILBERT + Real Name: Unknown Japanese: ギルバート Age: Unknown, but he looks like he's in his 40s Sex: Male Affinity: Dark Specialty: Suspicious Research A University Proffessor with a quite suspicious appearance. He seeks out Johnny with a strange story and an even stranger request. From his ominously smiling mouth comes a strange sort of laughter, and he speaks with an obnoxiously cocky manner. He seems to know something about Johnny's lost memories... Voice actor: Niko Yasushi Other Roles: Keiji (Ghost in the Shell: Standalone Complex) + BAIGEN + Real Name: Baigen Japanese: バイゲン Age: 38 Sex: Male Affinity: Light Specialty: small-scale metal-work Astride his beloved bike, this metal-worker travels around America. And riding in the side-car is his precious partner. He works with your party in mysterious magic called "Stellar Charts" and can manipulate the lithographs that store spells. From beneath his open-chested shirt, his chest gives off a dangerous male pheremone... Voice Actor: none + MAZYMELL + Real Name: Gerard Mazymell Japanese: ジェラール・マジメル Age: 64 Sex: Male Affinity: Water Specialty: Serving the Customer A vendor who travels America with his new lover. It seems that nowhere in the world is off-limits for this globe-trotting merchant. This time around he's intent on following Johnny and Company to cater to their every item need however remote the locale. Though his body's gotten old, he still has the heart and naievite' of a maiden. Voice Actor: none + ANNE + Real Name: Anne Lafite Japanese: アン・ラフィート Age: 8 Sex: Female Affinity: Water Specialty: Piracy The captain of the Lafite Pirates who make their den by the Carribean Sea. Her ill-fitting hat is a memento from her grandfather, the former Captain (the historical Jean Lafitte). She's still quite inexperienced but, bolstered by the support of everyone on her crew she's rapidly becoming a fine pirate. Though she's still just an 8 year-old girl, she tries to speak with civility and refinement but sometimes shows a spark of cruelty and ruthlessness characteristic of a pirate without thinking. Voice Actor: Wada Michiru Other Roles: Sukeeru-chan (Soreike! Anpanman) + EDNA + Real Name: Edna Capone Japanese: エドナ・カポネ Age: 21 Sex: Female Affinity: Water Specialty: Domestic Things Al Capone's beautiful younger sister. Quite contrary to her brother, Edna has no interest in his underhanded business dealings, she only wants to live a quiet life. She had a love affair with a wandering Mariachi but decided to keep it a secret from her brash older brother, who would no-doubt dissapprove. However small the happiness, those were good days but after one of the boys from an Irish Gang falls in love with her, everything begins to change... Voice Actor: Sonozaki Mie Other Roles: Aya Hasabe (Comic Party), Kei Kurono ~child~ (GANTZ), Uruka (Steel Angel Kurumi) ============================================================================== III. S Y S T E M / C O N T R O L S ============================================================================== a. THE SYSTEM + The Judgement Ring + It wouldn't be Shadow Hearts without our old friend the Judgement Ring. Once again the ring factors into everything from basic attacks to magic, combos and shopping. Those new to the ring will likely find it frustrating/perplexing at first but the ring system here is smoother than ever and should offer no troubles to returning franchise fans and patient gamers. For those new to the ring: the yellow areas (hit areas) result in regular hits while red areas (strike areas) result stronger hits. Green and blue areas are prerequisites for magic or non-physical skills (again, hitting the red strike area will maximize your spell's affect, while hitting the darker blue areas nearer to the strike zone will increase the regular power of your spell... the green areas have no affect on strength). If you miss a character's hit-area in battle, you'll lose the rest of that character's turn. Item-use in battle works the same way, with red areas often enhancing the affect of any given item and misses resulting in failure. Some monsters can inflict bad status on your ring: contracting the hit areas, speeding up the ring or removing the visable hit-areas altogether. These bad statuses can be a pain in the butt, but items can be equipped to hold them off (like the "pocketwatch"). Your ring performance also affects your game "score" and perfect performance during some battles can result in special items being dropped. Even simple tasks like shopping and minigames like the lottery involve the Judgement Ring and being handy with it can be a real advantage. The ring allows several customization options: adding more hit areas, expanding normal hit areas, adding status effects to your attacks, expanding critical strike areas, and changing the type/appearance of your ring altogether. Those who tire of the ring or would rather play with a more orthodox RPG system can set their rings to "auto", at which point you'll be freed from the Judgement Ring in battle, but likely end up with a lower strike rate than you would if you played the ring manually. + Ring Status + The following ring status can be inflicted: Blind Ring - the hit areas on your ring become invisable Fake Ring - the hit areas on your ring will be randomly replaced with fakes Fast Ring - your ring will speed up about 50% Fickle Ring - the speed of your ring will change at random Slow Ring - the speed of your ring will slow down Small Ring - shrinks your ring to half it's regular size Tight Ring - the hit areas on your ring will contract drasticly Up Ring - your ring will gradually build up speed throughout your turn only one item protects against ring status: the pocketwatch, fortunately that one item protects against them all. There will, however, be situations in which a pocketwatch won't help you. Some pit fights have mandatory status infliction and certain items also carry default ring-status (Mind's Eye, Coral Lariet, etc) + The Stock Guage + The big new introduction to the battle system this time around is the Stock Guage. Located in a long yellow/green bar underneath your character's other stats, the Stock Guage fills when you deal or receive damage. Monsters can also take stock using special attacks or hard hits and the "Hard Hit" attack now consumes one stock every time you use it. When the Stock Guage fills, the tally on the right (your "stock") increases by one. Stock can be used to pull of combos, doubles and double-combos. Depending on the amount of stock you have accumulated, new options will be unlocked on top of your battle menu: combo, double, and d. combo. If you haven't got enough stock for the option it will appear in shadow. Enemies can also accumulate stock and utilize it to unleash combos, doubles and double combos against your characters. The "hard hit" option, as well as a number of spells and special abilities can drain the enemies stock guage, preventing more damaging attacks. Unfortunately, enemies can also hard hit you or inflict status that will hinder your stock accumulation (Spiritless). - Doubles - The new double option allows a character to have, in essence, a double turn. Choosing a double will delay your turn a bit, but when it does come around, you get to choose two actions in succession. You can choose to double however you like: combining skills, spells, regular attacks, defending, covering, and healing options but you can't perform the same action twice during a double (ie. you can't double 2 normal attacks, two stellar magic spells, or two special abilities). Using doubles consumes 1 stock. When using a double, the judgement ring will change to reflect the two actions you've chosen in a single ring-face. These rings will usually include both phsyical and magic/special hit-areas. - Combos - Combos involve attacking with multiple characters in a chain. When comboing, each attack in the chain will gain a damage bonus in being linked with the previous... as you continue to link characters, the damage bonus grows. Chaining all 4 characters can result in some devistating damage, especially when using Double-Combos (next). The combo system has been refined a bit from the last game, no longer requiring you to lump characters together into an easy-to-squash pile. Now, your ability to combo is based on your stock guage. For one stock you can initiate the combo system, which is pretty much identical to the previous one. After your first character attacks, the enemy is temporarily frozen and the judgement ring begins to spin with a random key symbol. Hit the key shown on the ring and you'll be given the choice of a second character to join the combo. Multiple characters can be used in a combo (all of them if you like) but if you miss a hit-area with any
character or mess up on hitting the correct button to initiate a combo: your combo will be broken. If you successfully chain combos between all your characters you'll end up hitting for quite a lot more than attacking solo. Please note that though it only takes 1 stock to initiate a combo, each character who joins will also lose 1 stock in the process (and will require at least 1 stock available to appear on the combo menu at all). Combos now carry over from one enemy to the others in any attacking group. So a combo doesn't necesarily end when the initally targetted monster dies. - Double Combos - If you've got the stock: this is where the real power is. Each character you want to join the double combo will need 2 stock available. Otherwise this is exactly what it sounds like. You'll be given the menus for a double but with the option to chain your doubles between characters through the combo system. + Regular Attacks + Normal Attack - default mid-level attack Hard Hit - an attack that drains the enemy's stock guage, costs 1 stock High Hit - knocks an enemy into the air for another enemy to attack with a "mid-air" spell/ability or "knockdown" attack. Knockdown - knocks an enemy out of the air for more damage + Area of Attacks + Each offensive special attack or spell hits from one of three areas: High Medium Low Each attack also sends the enemy to a new position depending on the direction of the attack: Upward Forward Downward Information about the hit-area and trajectory of spells and skills appears on the bottom line of the screen whenever a spell or skill is highlighted in the battle or property menu. The attack's target area is shown by blue highlighted portions of three vertical bars, it's trajectory by an arrow pointing up, one or two pointing to the right or one pointing down. Attempting to attack a flying enemies with an ground-based (low) spells or enemies that have been knocked to the ground with mid-air (high) attacks will result in miserable failure, broken combos and lost turns. Don't do it! NOTE: the trajectory of the last attack will only affect the next character in line if you're combo-ing. Otherwise, enemies return to their original positions automatically. + Bad Status + Death - instant death Mind Break - automatic loss of MP each turn Paralysis - inability to act, automatic skipped turn Poison - automatic loss of hp each turn Seal - inability to use anything requiring MP Slow - reduces speed, turn frequency down Spiritless/spiritless - no stock accumulation Stone - inability to act, automatic skipped turn, suceptable to instant death if all of your characters are afflicted with a status affect that makes them unable to take their turns, you'll automatically get a GAME OVER. + Bonuses + Extra items and stock-guage bonuses can be earned through exceptional performance in battle. Any bonuses earned will show on in the top portion of your Success window. Bonuses can be earned for (among others): - High hit count in combos - defeating monsters in very few turns - defeating monsters without allowing them to attack - ring perfect - combo magic finishes There is also one in-game item related to your overall game score, it can only be obtained with a high overall perfect rating. Your game score will depend most heavily on your success rate with the judgement ring. If you're playing for score: always try for ring perfect. + Customizing Your Ring + Each character has a unique default judgement ring that can be customized using certain items. The Ring Custom Menu can be accessed through the main menu by choosing "リングカスタム" followed by whoever's ring you'd like to tamper with. The menu that appears is translated below .------------------------------------------------. | Customize Selection | |------------------------------------------------| | Hit Area Width | |------------------------------------------------| | Added Effect (Effect Name)(LV) | |------------------------------------------------| |Number of Chances to Attack| (number) times | |------------------------------------------------| | Ring Type | (type of ring) | |------------------------------------------------| | Auto Ring | (ON/OFF) | .------------------------------------------------. = Hit Area Width = Increasing the width of the hit or strike areas on your ring can be accomplished by collecting and using "Hit Area Expand" (ヒットエリア拡張) and "Strike Area Expand" (ストライク拡張) items. These items are reuseable. Decreasing the width of your Hit areas will return any used Expand items to your stock. = Added Effect = Added effects is used primarily to inflict status on enemies. Ring effects can be added or removed at any time once their corresponding items have been found. 毒 - poison 麻痺 - paralysis 封印 - seal 石化 - petrification 即死 - instant death 無気 - spiritlessness 物理攻撃減 - physical attack decrease 特殊攻撃減 - special attack decrease 物理防御減 - physical defense decrease 特殊防御減 - special defense decrease スロウ - slow 回避串減 - evasion decrease = Number of Chances to Attack = Each character has a maximum number of hit areas (between 3 and 5) that can not be exceeded. Up until that set limit, characters can be given additional chances to attach by using special items obtained from the Ring Soul: Attack Number Increases (攻撃回数増). Like the other Ring Custom items, these items are resuable. = Ring Type = For those looking for a challenge, or just to tweak the style of gameplay to fit their own preferences, there are a number of different default ring configurations to choose from: ノーマル (Normal) - the default ring プラクティス (Practice) - no strike areas, only hit areas テクニカル (Techinal) - narrower hit areas, very narrow strike areas ギャンブル (Gamble) - only one narrow hit area controls all attacks = Auto Ring = Either you choose an auto ring or not. There's not much more to it than that. If you've chosen auto ring, you won't need to deal with the judgement ring but you will be penalized with a higher than average miss-rate. b. CONTROLS Circle Button - issue a command, inspect, talk X Button - cancel a command, used in combination with the left analog stick to "walk" Triangle Button - pulls up main menu, cals up list-style stellar charts from stellar chart menu, calls up visuals and detailed descriptions of items from the item menu Square Button - pulls up the "sort" menu when used from the item menu, toggles character action animation from the "Personal" and "Libarary" menus, switches between battle teams R1 Button - toggles between stock guage options in battle, calls up a navigation map in dungeons R2 Button - used to scroll within the item list, to switch between location lists on the world map and to scroll through the combat list in battle L1 Button - switches between battle teams in the field, toggles between stock guage options in battle, switches the floor shown on the navigation map L2 Button - switches between battle teams in the field, used to scroll within the item list, used to switch between location lists on the world map, used to scroll through the combat list in battle and and switches the floor shown on the navigation map Right Analog Stick - used to rotate characters/monsters in the "Personal" and "Library" sections Left Analog Stick/arrow keys - character and cursor movement Start Button - skips movies Select Button - hides/triggers subtitles c. MENU TRANSLATIONS Note: at the risk someone is playing an import version and doesn't already know this: This (はい) means "yes" This (いえ) means "no" even if this is the only Japanese you manage to master through import gaming... please, for the love of God, learn it :) It will save you a lot of headaches. Also useful: the suffix "ーない" is negative, usually when you see this as one of the optional answers to a question, it's your "don't do it" option. 1. = Start Menu = -Start begins a new game -Continue continues from save -スロット１ (Slot 1) -スロット２ (Slot 2) -Option バイブレーション (Vibration) Off Low Hi BGM音量 (BGM Volume) SE音量 (SFX Volume) 画面の明るさ(Screen Brightness) 字幕(Subtitles) On Off フィルター(Filter) On Off 2. = Command Menu = -アイテム (Items) brings up a list of normal items, useable items in white, un-useable in gray -ヒーリング (Healing) all characters with heal spells become optional, clicking the character brings up a list of their healing spells. -ステラチャート (Steller Charts) -ステラカスタム (Stellar Custom) from this menu you can set stella (spells) onto the nodes in the chart grids -チャート装備 (Stellar Grids) allows you to assign charts or swap charts between characters -装置 (Equipment) basically an "Equip" option, sets characters' weapons, armor and accessories NOTE: the Square Button here can be used to "auto-equip" the best armor and weapons. -パーソナル (Personal) brings up character-specific menus to access abilities, stats and all character-related menus ...see #5 "Character Specific Menus" -リングカスタム (Ring Custom) Judgement Ring Customization panel, see #3 "Ring Custom Menu" -パトルメンバー (Patrol Members) sets up to three parties that can be switched between -プロパティ (Property) Game information, collected items, bestiary, NPC library, spell list, etc. see #4 "Property Menu" -ヘルプ (Help) home of the "help" files, assuming you're reading menu translations at all, these will be of little help to you, since all explanations are in Japanese. You probably don't need it anyway :) -オプション (Options) an expanded option menu バイブレーション (Vibration) Off Low Hi サウンド出力 (Sound Output) モノラル (mono) ステレオ (stereo) BGM音量 (BGM Volume) ~slide-bar~ SE音量 (SFX Volume) ~slide-bar~ 画面の明るさ(Screen Brightness) ~slide bar~ 字幕(Subtitles) Off On メッセージ速度 (text speed) 普通 (normal) 速い (fast) 一括 (bunch) カーソル位置 (cursor location) 記憶しない (don't remember) 記憶する (remember) フィルター(Filter) Off On フュージョン演出 (Fushion Intros) 短縮 (short) 通常 (normal) 一括入力 (combo entry batch) Off On -データ (Data) save/load menu セーブ (save) save your game, only appears when standing over a save point ロード (load) load a saved game 3. = Ring Custom Menu = -ヒットエリア幅 (Hit Area Width) allows you to expand or contract the hit and strike areas on your Judgement Ring -追加効果 (Effect-Added) allows you to add status affects to your attacks -攻撃回数 (Number of Attacks) increases or decreases number of attacks on your Judgement Ring -リングタイプ (Ring Type) -ノーマル (Normal) standard, default Judgement Ring -プラクティス (Practice) no strike areas -テクニカル (Technical) smaller strike areas that do increased damage when hit -ギャンブル (Gamble) Only one, smaller hit area controls all actions -リング自動化 (Automatic Ring) sets ring to auto, game will play like a regular turn-based RPG 4. = Property Menu = 所持品一覧 (Personal Items Summary) キーアイテム (Key Items) shows key items アイテム (Items) shows regular (useable) items ステラ (Stella) shows collected Stella ステラチャート (Stellar Charts) shows collected Stellar Charts 武器 (Weapons) shows collected Weapons 防具 (Armor) shows collected Armor アクセサリ (Accessories) shows collected Accessories リングアイテム (Ring Items) shows items that can be used to alter your Judgement Ring スナップ (Snap) shows Johnny's collected snapshots フェティッシュ (Fetishes) shows Shania's collected fetishes にゃんコイン (Nyancoins) shows Mao's collected nyancoins ルーツアイテム (Roots Items) shows Ricardo's collected roots items スキル一覧 (Skill Summary) ステラマジック (Stellar Magic) summary of Stellar Magic Spells 運勢魔法 (Combo Magic) summary of special Magic Spells ハンディツール (Handy Tools) summary of Johnny's special skills 特抜 (Fusion Magic) summary of Shania's fushions' special skills 銃風 (Gun Fu) summary of Natan's special skills 忍法 (Ninpou) summary of Frank's special skills 猫酔の奥義 (Drunken Cat Mastery) summary of Mao's special skills マジカルアーツ summary of Hilda's special skills セレナータ summary of Ricardo's special skills ライブラリ (Library) モンスター (Monsters) bestiary including all monsters encountered in the game. If Johnny has taken a snapshot of the monster, a red check-mark will appear beside its name and additional stats will be available using the Triangle Button. キャラクター (Characters) NPC database スコア (Score) your game standing and rank according to several different categories 5. = Character Specific Menus = ->Johhny 能力値 (Abilities) displays Johnny's stats, circle button on this menu brings up a list of equipped stellar chart + spells スナップ (Snap) shows a list of Johnny's collected snapshots + tally of cards currently in possession, circle button on this menu lets you view the snap individually. ハンディツール (Handy Tools) shows a list of Johnny's Handy Tools skills, circle button on this menu previews the ring configuration for each ability. 解放 (Emancipate) shows Johnny's transformations, circle button on this menu brings up stats for the forms. アフィにティ (Affinity) shows Johnny's compatability in combinations with other characters プロフィール (Profile) about Johnny's character... ->Shania 能力値 (Abilities) displays Shania's stats フュージョン (Fusion) shows available fusions, circle button on this form brings you to specific fusion sub-menus. 特技 (special) displays spells and abilities for the chosen fusion プロフィール (Profile) about the chosen fusion form ソウルチャージ (Soul Charge) brings up a list of fetishes for the chosen fusion clicking each fetish individually will bring you to a bar that can be powered up with soul you've collected アフィにティ (Affinity) shows Shania's compatability in combinations with other characters プロフィール (Profile) about Shania's character... ->Natan 能力値 (Abilities) displays Natan's stats, circle button on this menu brings up a list of equipped stellar chart + spells ＵＭＡの情報 (About UMA) displays hints about various UMA given to you by the shaman or collected while tracking, circle button lets you view UMA information individually. 銃風 (Gun Fu) shows available Gun Fu skills and their cost, circle button previews ring configuration for each ability. アフィにティ (Affinity) shows Natan's compatability in combinations with other characters プロフィール (Profile) about Natan's character... ->Frank 能力値 (Abilities) displays Frank's stats, circle button on this menu brings up a list of equipped stellar chart + spells 忍術 (Ninjutsu) shows available Ninja skills and their cost, circle button previews ring configuration for each ability. アフィにティ (Affinity) shows Frank's compatability in combinations with other characters プロフィール (Profile) about Frank's character... ->Mao 能力値 (Abilities) displays Mao's stats, circle button on this menu brings up a list of equipped stellar chart + spells 五重の塔 (Five-Level Tower) show's Mao's progress in fighting the Cat Masters. Circle button will bring up a list of defeated masters and their profile/stats 猫酔の牽奥義 (Drunken Cat Mastery) shows available skills for Mao and their cost, circle button previes ring configuration for each ability. アフィにティ (Affinity) shows Mao's compatability in combinations with other characters プロフィール (Profile) about Mao's character... ->Hilda 能力値 (Abilities) displays Hilda's stats, circle button on this menu brings up a list of equipped stellar chart + spells カロリーメータ (Calorie Meter) displays Hilda's current calorie meter マジカルアーツ (Magical Arts) shows available skills for Hilda and their cost, circle button previes ring configuration for each ability. アフィにティ (Affinity) shows Hilda's compatability in combinations with other characters プロフィール (Profile) about Hilda's character... ->Ricardo 能力値 (Abilities) displays Ricardo's stats, circle button on this menu brings up a list of equipped stellar chart + spells セレナータ (seranatas) shows Ricardo's available roots items, circle button lets you choose individual roots sets and view abilities contained within. You can also preview ring configuration by clicking the circle button on any given seranata within the roots sets アフィにティ (Affinity) shows Ricardo's compatability in combinations with other characters プロフィール (Profile) about Ricardo's character... ============================================================================== IV. G E N E R A L T I P S ============================================================================== -> Snapping monsters has become even more important this time around. Snap EVERYTHING. If you're collecting snaps with intent to trade or open purgatory, either consult a walkthrough before entering a new area and make a checklist of how many of each snap you need or take 3-5 snaps of everything you encounter. Nothing is more frustrating than coming up short when it's time to open purgatory and realize the snaps you need are gone forever. There's more than one way to snap a monster. So don't PANIC if you find you've missed something. Most monsters in the game appear again in Lovecraft's Pitfights and are snappable there. Just be careful not to clear the only fight that includes a monster you need to snap before you have enough snaps!! Some snaps (like the cat masters) are not snappable in the context of the regular game. They can only be gotten through the pit fights. -> Use everyone. Now stop groaning... it's easier than it sounds. Since sidequests open throughout the game and often require already visited locations to be tackled again, you can take a lot of the monotony out of the process by creating 2 core parties. One for your main game and one for getting UMAs/Nyancoins/Hilda-form-changes outside of the main quest. If you intend to tackle all of the sidequests, you'll be forced to use everyone anyway, so you may as well just go with the flow and do it all along. -> Don't leave Johnny in his Awaker form too long!! Johnny has very low base SP to start, leaving him in Awaker sucks SP like crazy. Unless you're using him in conjuction with Shania's Ta Tanka form and "Howling" every few turns, he's going to go insane on you. Not to mention Johnny has a host of useful abilities that are unavailable when he's in the Awaker form. Unlike Shania, chances are you won't want to fuse Johnny and leave him that way for the duration of the battle. Fuse into Awaker when you need Awaker's abilities... and fuse OUT when you're only using base phys attacks. The stat bonuses aren't worth losing control of Johnny (especially if you've built him to support). -> Use base stat boosting items IN-BATTLE. The seals that permanantly boost stats add more base stats when used in battle. Using a seal out of battle will only add 1-2 points, using it in battle will double that (best results being in conjunction with hitting the strike zone on your item-use ring). -> Don't upgrade your stellar charts early in the game. You won't have any access to lv. 3 and 4 spells until the halfway point anyway... and by then you'll have MUCH better stellar charts at your disposal. There's no point at all to upgrading your early charts beyond a few necessary tweaks to equip single, already- obtained spells (like "Raise Up"). Don't go overboard. Save your money. -> Save often. Sorry to insult your intelligence by including this... but you'd be surprised how many people still need to be reminded ^^ ============================================================================== V. W A L K T H R O U G H ============================================================================== = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = First things first, head back into the Agency Office and collect a "medileaf" out of the chest behind the sofa and another from the chest in the main office area. Upstairs you'll find a Pure Leaf in Johnny's guitar and a rest area that can be used for free HP/MP restore throughout the game. There's also a "Talisman of Luck" hidden in the vase by the save point just outside the door. Go down the stairs to hear Johnny's introduction and learn a little more about his family and his lost memory. When you regain control, you'll be on the stoop. Talk to Joshua, the little to the left of the screen and he'll give you a tip about Times Square. Leave the area and "Times Square" will appear on the map. = NEW YORK: TIMES SQUARE (タイムズスクエア) = Heading forward down the main drag, check behind the "Business Doors Times" signboard for another "medileaf". As you make your way onto the 2nd screen in Times Square, you'll meet your amazingly gay Item Dealer Mazymell and his life-partner Baigen, who will help you out with Stellar Magic. After "Johnny-chan" endures a bit of sexual harrassment Mazymell will give you a point card and Baigen will give you your first Stellar Chart (Cancer) which will automatically be attatched to Johnny along with the "Hail Dust" and "Ice Edge" stellas. You only have 300 by way of cash at the moment, so you won't be able to buy very much. Still, it's a good idea at this point in the game to grab a few medileaves. Don't bother buying tents, you'll find a bunch right away. You can't do anything with Baigen just now, so leave the couple to their own devices... At the corner of Gepetto and Cornelia's you'll find a chest with a "tent" inside. Now look around in front of Gepetto and Cornelia's for an NPC walking around in a plaid shirt, talk to him and he'll tip you off about the next location. *if you can't find him, leave to the first screen and come back. His animation rotates so he'll be on the right side coming toward you when you re-enter. Leave the area and "Chelsea" will appear on your Worldmap. = NEW YORK: CHELSEA (チェルシー) = To the right of the black car parked on the street is a hidden chest containing a Coral Lariet. Talk to the man on the street corner staring at the ERICK theatre and he'll give you a hint that the man you're looking for probably went inside. The door to the theatre is now unlocked, so save your game and then go inside... Hidden in the bottom left of the 2nd screen you'll find a Mana Leaf. In the first big room you enter you'll get into your first fight. Here you can choose either to watch a tutorial and have the battle fought for you, or you fight it yourself. Since the battle system is nearly identical to that of SHII, returning players will definately want to skip this tutorial (the 2nd option). New players may find the explanation useful. If you choose to fight the battle on your own, make sure to get in the habit of taking snapshots with Johnny's "snap" ability right away! Snapshots can be used to fill in your Bestiary and to trade for valueable items later on in the game, always take a few snaps the first time you see any new monster. After you've taken a few portraits, just use your normal attacks to wipe these guys out. There are no random encounters in this dungeon, but there will be a few more fights like this one, so if your health is low, don't skimp on the healing items, also watch your SP in battle since it only takes a few turns for Johnny to go insane. Though it may be worth dying at least once in this dungeon just to see Rene's dramatic rescue ^_^/ Go up the stairs and you'll automatically trigger a conversation with a little girl who's lost her brother while playing in the theater. Being the upstanding Detective you are, you offer to help find him and tell her to wait for you right where she is. As you try to pass another thug will run out at you from the stairs. This fight has an optional Stock Guage tutorial. The option is new but fairly self-explanatory, so it's up to you if you want to let the tutorial handle this one or do it yourself (once again, to skip the tutorial, use the 2nd option). When they're gone, Johnny will recieve the "cure" stella and get the option for another tutorial, this one on attatching stella to the Stellar Charts. You can skip the tutorial by choosing the 2nd option. If you watch the tutorial, the stella will be equipped for you, if not, go ahead and do it manually. Ignore the stairs for now and head all the way to the far right side of this floor and down the stairs, which are blocked by another thug-fight. The stairs are blocked off but examining the rubble you'll fing a "Seal of Luck". Back-track, there's nothing in the first corridor to Johnny's right but if you're looking to complete your map of this area, go ahead and take it to the empty room at the end and back. Then take the next set of double doors on the way back toward the entrace. To the right of this room is a thug guarding a chest. Make sure you're alright on health then go for it. Inside the chest you'll find the "Aqua Edge" stella, go ahead and put it on. Leave this room and go on to the next corridor which has a visible chest at the end holding a "medileaf". Inside the door here is another thug in front of a chest, get rid of him and you'll get a "leather belt". Might as well put it on right here too since it'll give you a bit more of an edge with the remaining thugs. Go back to the staircase where you met the little girl and go up. The creepy opera music is getting louder... must be getting close. Once again, start waaaay down on the far right where you'll find a chest holding another "medileaf", down the nearest corridor is another thug blocking your path and a door. In here is the little boy you've been looking for, so be sure to talk to him, you'll be attacked again while you do. In the upper righthand corner of this room (toward the screen) is also a hidden "pure leaf". Back-track and go for the central door. Inside the room you'll find a chest with a "tent". Skip the last corridor for now and bring the little boy back to his sister downstairs. In return for your kindness, you'll get a tip about the man you're searching for (and the room will unlock). After the kids run off, head back upstairs and down the corridor you passed by before. You'll get into another fight on the way. In the door at the very end of this corridor is a man complaining about how loud the creepy opera music is, you don't need to visit him, but you can if you like (and complete your map of the area while you're at it.) Save your game and head out the wooden doors the little boy just told you about. Cross the stone balcony and climb the fire escape to reach the 4rth floor. Go through the doors and trigger an FMV. You'll enter into a boss fight with Deep One using Shania's Thunderbird form. Deep One Element: Water HP: 160 MP: ?? Exp: ?? Cash: ?? Special Attacks: Hail Dust Just beat on him with physical attacks and Dusk Proud, using healing items when you're low on HP. There's not too much to this guy, but be sure to watch your sanity points. When you beat him, you'll see another pair of movie sequences. = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = You wake up back at the Agency and meet your new companions: Natan, Shania and Shania's boobs. And because you'd love to give Rene a heart-attack, you're going to head off with them to find your customer and explain to him that the person he's looking for has been eaten by a monster. As you leave the agency you'll be propositioned by a strange man who promises to give some illicit item that will blow your mind, result in instant happiness and orgasmic pleasure. Johnny freaks out appropriately but is probably a little dissapointed to get nothing but a "Lottery Ticket". The strange guy who wants to rock your socks off is, in fact, a Lottery Member. Give it a go and try to win the "Baaruroddo" stella from him. And while you're here, grab the "mana leaf" from the swanky black car parked out front. Head out of the Upper West Side and go to Arkham University. ->"Chelsea Revisited" Sidequest is now unlocked .--------------------------------------------------------------------. |= Chelsea Revisited = | | | |Available: after Deep One is defeated | |Reward: "Heat Edge" stella | | | |Not so much a sidequest as an after-the-matter single item fetching | |mission. | | | |Going back to Chelsea any time after the boss fight and go back into| |the Erick Theatre. You'll find that the room that once held the boss| |now holds a chest with the "Heat Edge" stella. | | | |While you're here, go ahead have Johnny check out the psychotic | |decor :) | | | .--------------------------------------------------------------------. = BOSTON: ARKHAM UNIVERSITY (アーカム大学) = Welcome to Arkham University. It's inclusion is a bit odd in that it doesn't actually exist! It's a fictional University created by H.P. Lovecraft. Megami Tensei fans might recognize it as the birthplace of "Craft", the A.I. originally responsible for all the digital-devil chaos. With origins so steeped in occult, you'd think there were all sorts of dark and devious things afoot here... Unfortunately the most shocking thing to be found at Arkham is your new comerade's accent. NOTE: Arkham is the most "trigger-happy" portion of the game. While it would make much more sense to just grab the item you need and walk through the underpass doors ~ every link in the chain is required to get the right doors unlocked, the right NPCs to appear, etc. I know, it's lame... but that's just the way it is. As you enter the University you'll meet a fairly normal-looking man in a suit who speaks katakana (ie. very oddly). He wanders off without being of much help... but you're going to meet him again. Check out the monument in the square for a "Talisman of Luck", then get the "pure leaf" out of the chest in the entryway of the main building before going inside. Through the doors, to the left is a library where you can get another "Cure" stella wedged between the books at the back of the indented section of shelves. Go upstairs, through the left door and talk to the boy in the orange vest sitting near the front of the classroom and he'll tip you off about Gilbert's office. While you're here, get the "Seal of Life" from the chest in the lower left corner and the "tent" from the chest on the lower right. Now head to the West side of the campus to find that Gilbert's office is locked. Oh well, while you're here, grab the "Mirage" stella from the chest hidden behind the leftmost lamppost. Go back inside the main building, up the stairs and into the classroom on the right where there's now an NPC looking out the window. Talk to him to ask about the office and he'll tell you that the office might be connected to the Underpass somehow. Now head over to the far East Side of the University where you'll meet more insane people. This particular batch is obsessed with walking around in circles for no apparent reason. The brains behind this operation is a man who looks uncannily like Maya Angelou in a dashing blue scarf. He'll try to recruit you into his little cult and make you shout "Yessah!" a few times before giving you a "pedometer". Put it on and keep it on, much later on it can be traded for one of your characters' Utimate Armors. To the right of the insane people is your goal: the giant red doors emblazoned with the words "Caution". Try to go inside and come right back out because it's too dark to navigate inside. Now run back to the main building one last time. To the right is a Chemistry lab with a "medileaf" hidden in the cupboard closest to the front of the classroom and a lantern sitting on the professor's desk, examine it to receive the key item "Cantera". As you head back toward the underpass, the vendors pull up on their bike and are more than happy to supply items and tinker with your charts before your dungeon crawl. Restock if you need to, Shell Bracelets would be nice, but you can't afford them just yet. You can now have Baigen customize your Stellar Charts whenever you want. There's a another tutorial available here if you'd like to see how it's done, if not, choose to skip the demonstration (2nd option). After you're done with the duo, head back to the Underpass entrance and go inside. Save your game before going too far, then follow the only path available at this point. The first battle in this dungeon has an optional combo demonstrations attatched. Watch it if you feel so inclined. Choose the 2nd option to skip. At the end of the path you'll reach a locked door, head past it through the smaller door to your left. What follows is a pretty linear path full of doors that are opened by levers. Though it seems like it might be a difficult puzzle: it's not. Just yank away at the levers and plow on through. Occaisionally you'll come to a gate with monsters behind it and be given the choice to open it or pass. Go ahead and open them all (with the 2nd option), the exp doesn't hurt and some of the monster gates also conceal treasure chests. The path appears to branch about halfway through the dungeon... but in reality it just loops around to connect at the same point. If you'd rather avoid one battle, you can pass over the door with the lever right after the first monster gate and instead take the path straight past it, it will loop around to the same location anyway (though you'll miss a "manaleaf" inside if you do). The rest is pretty small and straightforward. Use your navigation map (B1) to check any areas you've missed for chests and keep yourself oriented if you get turned around. Be careful not to miss the "shell bracelet" behind the gate to the lower right of the map) Before long you'll be at a save point. Save your game and go through the doors to meet your friend in the suit again... and save him from the monsters he was silly enough to unleash on himself. After a normal fight with 3 gaku, you'll hear Frank's very engrishy backstory and get Frank as a companion. Head back into the room where you met Frank after the scene and grab a "Spirit's Blessing" from the chest to the right. Now head back to that big locked door at the beginning of the dungeon and Frank will open it for you. Go through and head up the path until you see some oil barrels at the top of the stairs, examine them to get a "Dark Edge" stella. Another boss fight is coming up, so save at the top of the stairs and take the opportunity to set and new stella you've aquired. When you're ready, go up the stairs and into the room at the top. Get the "Leather Cap" from the chest under the table. If you have any Shell Bracelets, equip them now, the next boss has poison. In the next room you'll learn that Gilbert set you up and knows a lot more than he originally let on... in particular, something about the red light that suddenly appears from Johnny's knife. Before you can learn too much, you're attacked by the next boss... Igorunak (イゴルナーク) Element: Dark HP: 500 MP: 125 Exp: 80 Cash: 150 Soul: 30 Special Attacks: Poison, SD Down, Evil Eye Igorunak is the first remotely challenging fight in the game and he's not really very tough. The trouble is your low HP, SP and his poison. To make it easier on everyone, fuse Shania to Thunderbird and hit him for as much as you can straight off with the new double combos option. Igorunak hits hard, and he's fast, so be careful to keep people healed and out of the danger zone. And don't forget to watch Johnny's SP... the last thing you need is Johnny cheerfully snapping pictures of the boss while he eats all of your other party members alive. As usual, a hard hit now and then will keep Igorunak from filling his own stock guage and launching his own doubles. There are also some extra items dropped by this boss for good combo performance, so do your best and you might walk away with some extra stuff... After the boss fight, Gilbert will have escaped and you'll be taken back to Manhattan on the World Map. = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = After leaving the Agency, Joshua will inform Johnny that a monster is living around the corner. After getting a piece of the poor thing from the little boy, head around the corner and return it to our old friend, The Ring Soul. He'll give you a "Hit Number Increase" and offer a tutorial about the Ring Customization menu. If you'd like to watch it, choose the first option; to skip, the second. When you're done with the Ring Soul, leave the Agency and you'll automatically end up on the World Map with a new location unlocked: The Grand Canyon = THE GRAND CANYON (グランドキャニオン) = When you first enter the canyon, Shania will explain the point of the 3 time-zone detour to Johnny: she's after a new spirit... On the very first screen of the Canyon there's an "SD Decrease Lv1" hidden in the brush by the cliff's edge. Once you've gotten it, head down the path and into the Indian Village. Lots to do here, so without futher ado and in no particular order: - New Weapon for Frank - On the far opposite side of the village, behind the last lodge is a cactus... go check it out up close and get a new weapon for Frank (just don't forget that it needs to be equipped before you can use it) - Natan's UMA Hunt - In the teepee to the right side of the village is the village Shaman. Talking to him will introduce the system to obtain Natan's special skills: UMA Hunt. You will also recieve the items: "Gada Pottery", "Honey", "Grapefruit", "Field Rabbit", "Morpho Butterfly Dust", "Maiden's Black Hair", "Goldstone", and the "Flypaper" along with your first target assignment... the Sasquatch. - The Rest - Open the chest behind the first teepee to get a "Spirit Animal's Tail". Check the pottery in the first teepee for a "Silver Ash Bracelet". Get the "Poison lv. 1" out of the chest in the Chief's lodge, then talk to him to trigger a dialogue, during which you'll recieve the "Raise Up" stella, the "Barrier" stella, and the "Eagle Fetish". At this point you'll be given an option for another tutorial, this time on Fetishes and levelling up fusions using Soul Energy. The first option is to watch the demonstration, the second is to skip it. If you choose not to watch the demonstration you'll want to check out Shania's fusion menu on your own and level up Thunderbird using the Soul Charge option. Mazymell and Baigen have set up shop near the canyon mouth and stock new weapons for everyone, so take a few minutes to shop and re-equip before moving on to the random encounter portion of the canyon. If you're low on money, just run around the first random encounter area until you've gotten enough for the new weapon upgrades you want, then come back to buy them before moving on. Behind the teepee closest to Mazymell and Baigen is a chest with a "Hit Area Expand" - The Canyon Puzzle - The Grand Canyon is home to one of the more frustrating puzzles for non-Japanese-Speakers in the game. It consists of three seperate areas, all guarded by two totem poles on one side and with a series of cliff drawings on the other... After examining the drawings, return to the totem poles to be asked a question about the drawings you've seen. The trouble here is that the questions aren't only in Japanese, but are randomly asked. You're never quite sure what you're going to be asked about the pictures (or how) until you're expected to choose an answer. If you choose correctly: you can move on to the next area. If you're wrong: you get warped back to the beginning of the area. The only saving grace is that any puzzles you clear open the path permanantly. When you're ready to start, leave the village and follow the path to the first intersection guarded by totem poles. On your way, inspect the bush to the right of the path for a Ring Fragment. After you've had the puzzle explained to you, go to the left area and examine the cave paintings on the wall. you'll find: 太陽(sun) 兎(rabbit) 鹿(deer) 鹿(deer) 狩人(hunter) 蛙(frog) 兎(rabbit) Get the "Talisman of Luck" from the chest and then head back and speak to the totem poles. They'll ask if you've seen the picture answer that you have (the 2nd option) and you'll be asked a question about the picture. Look for the kanji for the items you've seen in the picture to get a hint as you what the question is asking... most questions have numbers involved... so it's helpful to be able to count to 10 in Japanese 一 二 三 四 五 六 七 八 九 十 Be careful with the character "匹" ("hiki" the counter for animals) since it's quite similar to "四" ("yon" the number 4) and appears in almost every question. Ex. Questions: -"In the picture, how many animals are running from the hunter?" answer: 3 (三匹) -"In the picture, how many animals are being aimed at?" answer: 3 (三匹) -"The sun shines over all, but it shines directly over which figure?" answer: the hunter (狩人) Passing the first set of poles, you'll find a chest on the path about halfway to the second. Open it for a "pure leaf" and go on to talk to the new set of totem poles. After that, head to the right path and inspect all the pictures on the way. This time all the pictures are sheep (羊) or people (人), so a tally should be enough to answer your question. Be sure to examine all of the pictures here on both branches of the path or the totem poles will send you back and say you haven't seen them all. There is also a chest holding a "Shield" stella hidden in the brush along the path leading to the picture area on the far right, and a "pocketwatch" in a chest to the side of the picture area to the left, so be careful not to miss them. In total you should end up with: sheep: 4 people: 7 When you've seen them all, go talk to the poles again, they'll ask if you've looked at all the pictures. The answer to move forward is the 2nd option ("of course"). Ex. Question: -"In total how many people appeared in the pictures?" answer: 7 (七人) -"In total how many sheep appeared in the pictures?" answer: 4 (四匹) This one is a bit easier to trick... since most questions are about the total number of one or the other you're pretty safe guessing 7 (七) or 4 (四) In the next area of the path you'll find a save point before the last set of totem poles. Save your game, then head left, hugging the lower canyon wall until the path branches downward. Follow the lower branch to get the first of your pictures and a treasure chest containing a "Spirit's Blessing." Head straight across to the overlook from here and keep to the left side of the path. An icon that looks like a piece of meat will appear. This is the icon to indicate one of Natan's UMA Hunts. Make sure your party is at full health and then trigger the UMA Hunt. You'll be asked if you want to start a hunt, the 2nd answer is affirmative, you'll then be brought to a menu asking which item you'd like to use as bait. Choose honey (ハチミツ) and you'll be pulled into a boss fight with the invisible enemy Sasquatch. Sasquatch (サスクワッチ) Element: Fire HP: 330 MP: 145 Exp: 100 Cash: 265 Soul: 10 Special Attacks: Red Nova Sasquatch hits hard but tends to stick to straightforward physical attacks and doesn't have a heck of a lot of HP. So just keep everyone healed and attack him until he's down. Aqua Edge on your best physical attackers can make things go even faster. You may also want to hard hit him a few turns in to make sure he doesn't double. Don't forget to snap him before he goes down. As a reward for defeating him, the UMA will be transferred to the pottery that Natan's carrying. You will also recieve the Swan Fetish, necessary to get the good ending. At the end of this path is your second picture. Look at it and then go to the edge of the cliff near the canyon wall to find a "Third Key" (woo!). Now, on your way back, check the small area you initially looped around for a chest containing the "Red Nova" stella. To recap: 魚 (fish) 魚 (fish) 兎 (rabbit) 牛 (cow) 魚 (fish) 鳥 (bird) 魚 (fish) 牛 (cow) 鳥 (bird) Time to go harrass the totem poles again. But before you do, save and heal Shania, you'll be using her in a one-on-one fight shortly. Once again the poles will ask if you're ready, choose the 2nd option. This around time, the totem poles' question will most likely be about how many of the animals you've seen swim in the sea (海) fly in the sky (空) or live on the land (陸) Ex. Question: -"In the pictures you've seen animals that swim in the water, soar in the sky and graze the land. But one of the pictures didn't have one type of animal, which was missing?" answer: ones that soar in the sky (空を舞うもの) All clear! Now continue on the path and Shania will step forward and tell you that she needs to do this part alone. Shania will then step forward through the pillars and into a boss fight with Ta Tanka. Ta Tanka (サスクワッチ) Element: Earth HP: 200 MP: ??? Exp: 300 Cash: 2100 Soul: 30 Fuse into Thunderbird first thing and use as many doubles as the stock guage allows. Make sure you stay healed, since Ta Tanka can also double and knock two-thirds of your HP in the process (hard hitting him should prevent doubling if you'd rather use some of your stock for a hard hit than a double). Whatever you do, don't use Baaruroddo!! Earth damage has no affect on Ta Tanka. SP might also be a concern if the battle takes awhile... Like most fights, rewards for this battle vary depending on your performance but either way you will recieve Ta Tanka's first fetish: the wolf fetish. After the battle, Shania will recieve the Ta Tanka fusion and you'll see a pretty FMV and a pair of cut scenes before transporting you back to the agency. = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = While you're here, return the ring fragment to the Ring Soul for
another customization item (a hit number increase) then exit the Upper West Side and a new location will appear on the World Map... *Now is a good time to head back to the Grand Canyon and visit the village Shaman to claim your reward for your successful UMA hunt (Natan's "rapid shot" Gun Fu skill). = CHICAGO (シカゴ) = When you first enter Chicago you'll see a pair of scenes inside the Four Dueces involving a mysterious stand-in Mafia boss with a hoarse voice and a liking for alcohol... When you regain control, use the save point to save your game. Just to the South of the save point is Lottery Member No. 11. He has the Pisces Stellar Chart. When you're through gambling, head down and left to Prospect of Whitby, talk to the man standing there to hear something odd about a cat before restocking with Mazymell and Baigen who have set up shop nearby, they now have new armor for everyone so be sure to upgrade your equipment. Grab the "Hit Area Expand" from the chest opposite the vendors, then head into Prospect of Whitby. Inside you'll hear a bit more about Ed Capone's leave of absence from the men sitting together at the table in the back room and will find a "Physical Defense Down LV1" hidden in the lower left corner of the room closest to the entrance. Now head around the block and toward the back-side of the same building. As you approach the back door to Prospect of Whitby some Mafia guys will ambush you. They have high hp, combo often and use both fast and tight ring effects. They can be tough if you're lower level, especially in groups this large, so be sure to get rid of a few quickly to prevent some nasty combos being used against you. Pocketwatches help if you've got them... When they're gone, grab the "lottery ticket" from the chest in this area and head back into Prospect of Whitby through the back door. Inside, inspect the barrels for another "lottery ticket". Leaving the way you came in (out the back) check the top left of this screen for another hard-to-see chest holding a "Spirit Animal's Tail." Now head back to toward the Four Dueces and you'll be called over by Masatoshi, a photo-collector. He's interested in trading snapshots with Johnny (see the "Snapshot Trading" section under sidequests for more info). Just around the corner from Masatoshi is a chest containing a piece of the Ring Soul. Go into the Four Dueces and try to go up the staircase on the right side and you'll get an audience with Frank's "master" and Al Capone's stand-in: a giant cat. She seems to know something about Gilbert after all but she's not giving it up until you help her out in return. She wants you to go into Alcatraz and free Al Capone from solitary. After agreeing to her proposition, Edna will interrupt and invite you to Ricardo's performance... enjoy. After the performance you'll get another pair of cutscenes involving Edna and Ricardo. If you haven't been lulled into a stupor by the huge chunk of movies, grab the "Rage" stella from the chest in this room head back out of Mao's office and down the stairs into the main room. Near the front is a woman sitting alone at a table in front of the stage, hidden by her table is a chest holding a "Rivet Belt". Now you need to collect the members of your party from around Chicago before you can go on. It's not too hard, Chicago's a small place ^^ Natan is standing in the intersection and Frank is in the back room of Prospect of Whitby. Now head back and talk to Mao, choose the 2nd option to call it a night. Another set of cut-scenes will show you how Al's doing in prison and a major plot twist involving Edna. Enjoy the coolest thing to happen in the game thus far ^_^/ ->the first part of "Rene's Math Adventure" Sidequest is now unlocked. ->You can return your ring peice to the Ring Soul in the Upper West Side for an "Attack Number Increase" .--------------------------------------------------------------------. |= Rene's Math Adventure Part 1 = | | | |Available: After leaving for Chicago | |Reward: Johnny's Suitooru Handy Tool | | | | | |After leaving the agency for the last time, go back and talk to Rene| |to get a clue about the combination for the new chest in the office.| |The solution is attained through a complicated mathmatical problem..| | Hope you're good at Sudoku... | | | |A = the first number in the combination | |B = the second | | | |The trick here is to use every number from 1-9 only once in the | |slots so that each line adds up to the numbers along the side and | |bottom... | | | |(answer. 59) | .--------------------------------------------------------------------. = ALCATRAZ PRISON (アルカトラズ刑務所) = We know it was impossible to escape, but who knew how easy it was to get in!?!? After your party enters through a convenient drainage pipe you'll probably want to save your game at the entrance (that's a heck of a lot of movies to watch again if you happen to die). Inspect the first door to have Mao open it for you then head up the staircase and through the door at the top. At the lower right corner of this new hallway area you'll find a "Seal Level 1" on the ground. On entering the next room you'll find a small cellblock and will be immediately attacked by Alcatraz guards. If you're collecting snapshots, be sure to take 3 snaps of these guys now since they'll be unavailable later on in the game. Once the guards are cleared out check the first cell for a "Talisman of Luck". As you approach the far side of the same room, another group of guards will attack. Dispose of them and then check the left side of the screen near the door to the next area for a "Seal of Heart". When you go on to the next area you'll see another cut-scene in which your party thwarts the McManus Family's assassination attempt (yay!). After the scene, Mao will finally join your party and the "Patrol Member" option will appear on your main menu. Once again, there's a tutorial option to show you how to set and switch beteween parties (the 2nd option is to skip). Reguardless of what you choose, you'll be asked to make a new party. Mao is mandatory, you can fill in the rest of the slots with whoever you like. The room that Al was locked in has a chest holding a "holy edge" stella by the head of the bed and a save point. Save your game then head back out and through the door to your left. You'll be attacked by monsters confirming Shania's suspicion that something fishy's going on. After a short cut-scene you'll enter a large room with two big two-story cellblocks. First of all, go examine the gate between the two cellblocks to find it locked. Once you've been buzzed at, go back to the very first line of cells and speak to the prisoner inside, Smith the Swindler. Smith will ask for a spoon from the kitchen and promise you something to help you pass through the gate in return. Before going to search for utensils, head up to the second level of the cellblock Smith is in and check the left corner for a "Spirit's Blessing". At the base of the staircase on the other cellblock is a "Lottery Ticket" and the last cell on the right side of the same cellblock has another. Now go through the door opposite the locked gate to find the kitchen. Inside the kitchen you'll find "Spikes" in a chest hidden in the center of the little room-within-a-room at the center of the map. In the gated-off area just to the right is the actual kitchen. You'll see a pink sparkling object on the counter, inspect it to recieve the "prison break spoon" key item. Hidden between the same counter and the stove is a treasure chest containing a "SD Down Lv. 1". Bring the spoon back to Smith and you'll recieve the "insulation sheet" key item. Now you can open the previously off-limits gate. Now you have access to the other half of the cellblocks. Taking a right around the cellblock, inspect the base of the staircase for a "medileaf" and the upper right corner of the room for a chest holding a "hail dust" stella, then keep going around the corner to find some familiar faces. Restock with Mazymell and upgrade any weapons and armor that you haven't already. I'd also recommend upgrading one of Mao's healing nodes to level 2 so you can equip the "Raise Up" stella. Hold off on upgrading your other charts since money is scarce and you'll find much better charts in due time. You may also want to invest in a "Small Bell Bracelet" since the next boss has seal. When you've finished with the vendors, head to the other side of the cellblock and check the lower left corner for a "Hit Area Increase". Move on to the next area and through the half-gated doorway to see a short scene. The door to the outside area is locked electrically, if only there were some way to turn off the power to this area... Grab the "Mana Leaf" in the chest and save your game, then head back to the previous room and follow the hallway to your right and around the corner to find two chests holding a "Dark Edge" stella and a "Tent". The other door in this area leads to the control room. In the small room adjoining the control room there is a "Pure Leaf" in one of the cabinets. Now it's time for another puzzle. Examine the breaker on the wall to pull it up. This puzzle can be solved manually by speaking to the prisoners in the cellblocks for clues (or you can bypass the clue collectiong process altogether and solve the puzzle with the solution beneath the clue chart): PRISONER'S NAME LOCATION Smith (スミス) 1st area, 1st cellblock, ground floor, right Maddock (マードック) 2nd area, 1st cellblock, 2nd floor, right Beck (ベック) 1st area, 2nd cellblock, 2nd floor, left Barakas (バラカス) holding cells, right side Talking to the prisoners in this order will lead to an explanation of how the puzzle works. In short: the number on the end of each row should equal the number corresponding to the switches flipped. ex. 1 2 3 4 5 6 15A X X X X X 1+2+3+4+5 = 15 Solution: 1st row, first five switches flipped 2nd row, second and fifth switches flipped 3rd row, second, third and fifth switches flipped Note: there are other solutions, as long as the switches flipped add up to the number at the end of the row, the response will be correct. Now heal, save, make sure you have someone equipped with "Aqua Edge" and "Hail Dust", then head outside for another cut-scene and a boss battle. Wrong Way (ロンウェ) Element: Fire HP: 700 MP: 256 Exp: 600 Cash: 2800 Soul: 45 If you're going to combo, you may want to do it straight-away. Wrong Way has a ton of stock-draining attacks that will make combo-ing later on in the fight difficult. Hail Dust and Aqua Edge work especially well on this guy, just trash him with water-spells and water-element attacks, ocaisionally knocking out his stock gauge with a hard hit or Johnny's suitoru skill. He'll be gone in no time. This boss has a seldom-used seal-all attack that can throw a bit of a wrench in things, but chances are he'll be nearly dead by the time he throws it at you. If not, you can cure it easily enough with "Spirit's Blessing"s. When he's dead you'll see another short scene and then be sent back to the World Map with "Chicago" as your only location option. = CHICAGO (シカゴ) = After escorting Al home and seeing him back to his very important crime syndicate work, Mao will be freed up to travel with the party. It seems Gilbert's had some past dealings at a research lab in Roswell, so that's the next target. While in Capone's office, check the bookshelf for a "Gale" stella. On leaving Chicago, Mao will suggest a small detour and "Nyaaramount Studios" will appear on the World Map. = NYAARAMOUNT STUDIOS (ニャラマウント撮影所) = It seems Mao isn't just a Drunken Master and Part-Time Crime Boss. She's also a movie producer and actress in Hollywood Martial Arts films for the all-cat studio: Nyaaramount. When you enter Nyaaramount you'll meet the crew and hear all about Mao's movie career and her movie-themed sidequests. You'll also receive Mao's first skill "Neko touch" MAO'S MOVIES In order for Mao to star in a film, she needs to collect the production costs in Nyancoins. Nyancoins are special enemy drops that only fall when Mao finishes off an enemy with "Neko touch". Nyancoins are seafood-themed, but also have a trademark color. Talking to Hamanyan (the cat in the hat at Nyaaramount) any time after your first visit will pull up a production cost sheet for Mao's next film. Required coins will appear on the menu to the left, while Mao's current coin-count will appear on the right. Once you've collected enough coins to meet the production costs on the left sheet, choose the 2nd option to begin filming. THE CAT MASTERS Mao's co-stars are 5 famous feline martial artists modelled after Hollywood, Japanese and Hong Kong celebrities. In order to successfully shoot a movie, Mao needs to beat one of them in paw-to-paw combat :) If you win, Mao will gain a power up for "Neko touch" or a new skill. If you lose, you can have a second chance, but the production costs need to be met all over again. Since Mao has only just received her "Neko touch" ability, there's nothing more to do here just yet. For more information about Mao's movies, see the "Nyaaramount Pictures Purrsents" section filed under Sidequests = ROSWELL (ロズウェル) = After the cut-scene and a short in-game scene you'll get free run of the vast environs of Roswell... yes, that's sarcasm. Oh well, at least with only one screen it's impossible to get lost in this town! Examine the short Bus Stop sign by the road to get a new weapon for Frank then check the other roadside sign for a "Lottery Ticket". To the left of the hotel, near the back of the building is a chest with an "Evil Eye" stella inside. The woman standing in front of the blue pickup truck is Lottery Member No. 10 whose best item is "Bloodloss Lvl. 1" Inside the hotel check the table to your right for a "Tent" and inspect the wreckage of Roger and Hilda's ship to find the item dispenser is intact!! You can buy new weapons for everyone here. After you've re-equipped, head out of the hotel and right one screen to find the entrance to the Roswell Research Facility. Approach the entrance and you'll be turned away by the guards. Head back to the town screen and talk to the man in blue standing in front of the gas pumps. He'll tell you that covered trucks come and go from the facility... Head back to the entrance and your party will have a chance to stow-away in a truck on its way into the lab (choose the 2nd option). In the garage climb the ramp behind the truck and open the chest holding a "Raise Up" stella before saving your game in the next room and moving on into the first small research lab. After a short conversation with a scientist in this room you'll recieve "Card Key No. 1". Examine the machines in the upper right corner of this room to find a "mediseed", then take the door to the far left of the room to trigger another cut-scene. After the scene Hilda will join your party in her default "Glamour" mode. You won't be able to change her out of it just yet, so hold your horses. You'll also get a chance to name Roger... the default is "hen na ikimono" (the weird creature), and it's just a joke. Your naming won't really affect anything. Once again you'll have to reshuffle your party. Hilda is mandatory in this dungeon. If you've decided to use Mao as a primary party member and/or complete Mao's sidequests, it's a good idea to use Mao's "Neko touch" to finish off five enemies. Grab the "Red Nova" stella out of the chest in this room then leave through the entrance at the back of the room. Take a right in this hallway. Grab the "Daphne's Fruit" from the chest at the end of the hall then use your card key on the nearest set of doors to enter the next lab area. Speak the the scientists nearest the door to recieve "Card Key No. 2" then check the bottom right corner of the lab for a "Hit Area Expand". There is also a Scientist in this room with a clue about the password to the main lab (ま) Now head back to the hallway you came from (through the doors on the left side) and use Card Key 1 on the door all the way on the opposite end, then use Card Key 2 to open the next door. You should be in a blue room with a bunch of aliens in lavalamps :) Here you'll have your first run-in with Britney the Valley-Ninja. Britney will give Frank the "Secret Letter" key item which will trigger another event for him soon. Examine the alien tubes for a "Seal of Wisdom" then enter the room at the end of this hallway. There's a chest near the entrance with a "Surge" stella inside. Speaking to the scientists in this room will reveal a clue about the password in the main lab (ち) and unlock the location of the next card key. Now return to the blue room and check the upper righthand side of the screen to see something shining from the corner. Examine the area for "Card Key No. 3." -> Frank's first ability is now available .----------------------------------------------------------------. |Available: after recieving Card Key #3 | |Reward: Frank's 2nd ability, Ninpou.Rolling-High-Wave | | | |The process of getting this first ability starts by default and | |there's something else you need in this room anyway, so there's | |really no reason to skip getting this skill for Frank. Just | |follow the regular walkthrough, I've included it. | .----------------------------------------------------------------. Now that you've got Card Key No. 3, backtrack to the first hallway (outside where you first met Hilda and Roger). This time follow the hallway to the doors on the far left which can now be unlocked with Card Key No. 3. At the bottom left of the warehouse is a chest containing a "Tent" and a scientist who will give you another clue about the password in the lab (は). Now examine the blue oil drum at the top of the room to trigger an event for Frank. For a short time you'll be in posession of a bonafide Atomic Bomb!! Unfortunately, Britney will show up and deprive you of your brand new nuclear arsenal ~_~; At least Frank receives the "Ninpou.Rolling-High-Wave" skill in return. Now return to the hallway on the opposite side of the room where you "rescued" Hilda and take the right route through the lab where you found the 2nd Card Key. Take the northern exit into another hallway area. Check the first corner for a "Mana Seed" then use Card Key 3 to open the leftmost door at the upper branch. In this room you'll find Baigen and Mazymell as well as a chest in the lower left corner holding a "Lottery Ticket". The vendors haven't really got anything new, but if you're short on items you can take this opportunity to stock up. You may also want to invest in an "Ash Bracelet" or two, since the next boss has paralysis. Another good idea is to have a stash of mana-restoring items, since you're going to go through a lot of MP in the next big fight. Also by way of boss preparation: you may want to upgrade one of Hilda's support nodes for your other "Raise Up" stella. When you're done shopping, climb the stairs into the main lab. As you enter, you'll see a short scene of Hilda charming the pants off another hapless scientist. When it's finished, check the far left side of the lab for a chest holding a "Heal" stella. There's also a "Talisman of Luck" hidden in the 2nd empty chair to your right. When you're ready, examine the empty workstation in front of the big display screen to pull up the password input. You will be given three lines of hiragana to choose from: は る ち か く (nearby spring) は な ま つ り (flower festival) い な か ま ち (country town) The solution is made up of the three clues given to you from the scientists throughout the lab: は ま ち After inputting the correct password, head back down to the room with the vendors and go into the small balcony area in the upper right corner of the room. Head right around the narrow circular balcony to get a Ring Fragment out of the chest. Then go back to the hallway and take the other door (to the right). You'll take an elevator to another area... one that, thankfully, has a save point!! Be sure to check over your stellar charts now and equip any new spells you've gotten. The next boss is immune to physical, so you'll need to make sure everyone has something offensive attatched to their chart. Also level up Shania's "Ta Tanka" fusion until she has access to "Red Nova" and "Rock Bump" (lv. 2). If, for whatever reason, you haven't got enough soul to level her to this point, leave Shania OUT of the next battle and sub someone with access to stellar magic. When you're ready, head into the adjoining room for a scene and a boss fight. Prokion (プロキオン) Element: Wind HP: 1110 MP: 300 Exp: 1500 Cash: 3500 Soul: 60 Calories: +10 Special Skills: Immunity to Physical Attacks, Paralysis, "Big Bang" "Red Nova" is a great spell to have in this fight, since it does a reasonable amount of damage and empties the enemy's stock gauge at the same time. "Rock Bump" is the best spell damage-wise against this enemy... so use Hilda and Shania to spam it and leave your other characters to drain stock with "Red Nova" and heal/handle status. If you've got immunity to paralysis, this fight is a snap and even if you don't it's not too bad ^_~ As usual, keep an eye on your sanity. Unfortunately, as you'll learn in the next scene, Gilbert's not here anymore... he's gone off to Chitchen Itza and, naturally, you're going to follow him there. But first you need a boat. Johnny seems to think Rene will know how to get one (because Rene knows everything!!) But before you head of to NY to ask him, Roger convinces Hilda to follow along (gee thanks, Roger -_-; ) = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = You'll automatically end up back at the agency where you'll get a bit of a rest while Rene checks out your options (and Mao drinks all of your booze). While Johnny's asleep, Rene will have a run-in with the cuteness that is Glamour Hilda. Here you'll get a tutorial screen about Hilda's various forms and her "Calorie Drain" skill. Rene will also give Hilda her first issue of Magical Arts, unlocking Glamour Hilda's "Grand Slam" skill. Another tutorial screen will appear explaining how Hilda aquires her skills. Then it's lights out. Save your game, reform your party (whoever you like, no one's mandatory for the next section), and get the heck out of there. As you step out of the agency, your friend, Joshua, will tell you a ghost has appeared at Arkham University. You can also return the Ring Fragment that you picked up in Roswell while you're here. On leaving the Upper West Side, Chitchen Itza will appear on the World Map. -> Pit Fights Sidequest is now open. The "Horse Fetish" (required for the good ending) is available now as a prize for one of the fights (see "Sidequests" section for more information). -> Mao's first movie can be shot for 5 blue, "mackerel" nyancoins (see "Sidequests" section for more information). = CHITCHEN ITZA (チェチェンイツァ) = ...well then, nevermind that :) You've been captured by pirates, so much for Chitchen Itza = CARRIBEAN SEA (カリブの海賊砦) = After a cut-scene introducing your captor, Anne Lafite, you'll be given brief control of Anne to choose a party member to torture. Use the left analog stick to face the different party members and select the 2nd option to choose which you want to torture. * this part works exactly the same as Veronica's torture scene in SHII. -answer 1st to all the questions and you'll be spared, you'll also recieve a "Third Key" in the treasure chest in your cell. -answer all questions with the 2nd answer and you'll receive a weapon for the character who was tortured. -any other choice combinations will get you a "Strike Expand" -if you answer with a lie on the last question, each character will have a different animation/reaction to Anne's giant sword. JOHNNY 1st question ~ what's your name? 1st answer - Johnny Garland 2nd answer - Rene, I'm not lying! 3rd answer - Help! I'll listen to whatever you say! 2nd question ~ how did you know about this island, did someone tell you about it? 1st answer - It was just a coincidence 2nd answer - Someone named Rene told me about it 3rd answer - How about a ransom? I can pay a ransom! 3rd question ~ What's your real reason for coming to this island? 1st answer - We're following someone, that's all 2nd answer - That Rene guy made us 3rd answer - I'm so sorry, we really are after your treasure... SHANIA 1st question ~ what's your name? 1st answer - Shania 2nd answer - Get me out of here this instant! 3rd answer - What will you do to me if I don't answer? 2nd question ~ how did you know about this island, did someone tell you about it? 1st answer - I didn't know about it, you captured us and brought us here 2nd answer - Get me out of here now, do you want me to get angry? 3rd answer - I wonder? How do you think I did? 3rd question ~ What's your real reason for coming to this island? 1st answer - I'm travelling for my own purposes 2nd answer - What if I say I'm here for your treasure? 3rd answer - All the treasure in the world is mine! NATAN 1st question ~ what's your name? 1st answer - ...Natan 2nd answer - It's rude not to introduce yourself first, isn't it? 3rd answer - ..... 2nd question ~ how did you know about this island, did someone tell you about it? 1st answer - Coincidence 2nd answer - Everything is the will of the spirits 3rd answer - ......... 3rd question ~ What's your real reason for coming to this island? 1st answer - I have no interest in pirate treasure. 2nd answer - There's no human without at least a little interest in wealth 3rd answer - ...because I could. FRANK 1st question ~ what's your name? 1st answer - MAI NEMU IZU FURANKU! 2nd answer - Please call me Mr. Lawyer! 3rd answer - I have no name to likes of you pirates! 2nd question ~ how did you know about this island, did someone tell you about it? 1st answer - It's a misunderstanding, I knew nothing of this place! 2nd answer - I was just going for a little excersize! 3rd answer - I don't know a thing! 3rd question ~ What's your real reason for coming to this island? 1st answer - Not treasure! 2nd answer - I will find your treasure for the sake of justice! 3rd answer - The truth is... my mother is quite ill and... MAO 1st question ~ what's your name? 1st answer - Mao 2nd answer - Pick on a cat and you earn an eternity of pain 3rd answer - I'm a cat. I have no name... 2nd question ~ how did you know about this island, did someone tell you about it? 1st answer - I had no idea about it. Trust me. 2nd answer - What's that? I'm going hard of hearing at my age... 3rd answer - meow~~ purrrrpurrr... 3rd question ~ What's your real reason for coming to this island? 1st answer - I have no business on this backwater island 2nd answer - Well who wouldn't have interest in treasure? 3rd answer - Enough bullshit, gimme the treasure! HILDA 1st question ~ what's your name? 1st answer - Hilda-sama to you! 2nd answer - Get on your knees and I'll tell you 3rd answer - I'm too shy, so it's a se-cr-e-t 2nd question ~ how did you know about this island, did someone tell you about it? 1st answer - It's your own fault I know anything about this place! 2nd answer - kiss my feet and I'll tell you 3rd answer - What? Are you so stupid I have to explain everything to you... 3rd question ~ What's your real reason for coming to this island? 1st answer - Just a coincidence! 2nd answer - You just shut up and bring me my treasure! 3rd answer - I just love money! Once you've tortured the character of your choice Natan will bust you out and Shania will tell you that there's another spirit nearby. You'll automatically gather your party's confiscated items from the chest just outside your cell. Head back into the cell and open the chest to collect whatever you've earned from your torture session. Examining the bowl on the ground will turn up a "Shield" stella. Take the stairs to your left and up into the dining hall (through the blue door) where you'll be caught in the act. Luckily the cook is a total wuss and unlikely to sell you out. When the event is over, check the locker at the back of the room for a "Lottery Ticket". Now leave this building and grab the "Pure Seed" hidden in the wheel to the right, then keep walking along the dock into the cave. Near the end of this dock you'll see another event and learn that the two pirates on watch on this end are starving... and beyond them is a half-sunken ship that looks to be crawling with dungeon potential ^_~ Now head back to the save point and this time take a right, through the "Pirates of Carribean" sign and into the next area where you'll find a "Paralysis Lv.1" in a chest partially hidden by the barrel. Inspect the barrel and you'll wake up the pirate who's sleeping inside. Walking back toward where you saw the two pirates and the sunken ship, you'll see the two pirates leave there posts to get some food. Now the coast is clear for you to head over to the Sunken Ship... Examine the rowboat at the end of the dock and you'll find yourself rowing toward the next dungeon. Arriving on the Sunken Ship you'll find yourself in a dark cabin with nothing but a save point. Use it and take the stairs to move on. On the main deck, move toward the split to see a short scene. Examine the big wheel at the center for a little more information. Then climb the stairs to the higher deck and collect the "mediseed" out of the chest there. Check the opposite side for a new weapon for Frank. Now head back and examine the square hatch in the center of the to go below deck. Behind the floating crate in this room is a treasure chest containing a "Rage" stella. In the room to your left, there is another chest at the top of the room containing a "Water Mirror Bracelet". Some of the monsters in this area have Petrify, so you may as well equip it on one of your party members now. Now pass through the room to the right of the ladder you first came down and into the next where you'll find Baigen and Mazymell. Mazymell has new armor for everyone this time, so upgrade your equipment and restock your items before moving on. On entering the next room Shania will spot the place she wants to go, but there's no path to the area. You'll just have to make one. In this room is a hard-to-see chest just to the lower right of the opening in the side of the ship holding a "Hail Solid" stella, and a visable chest in the upper left holding a "Spiritless Lv.1" Through the upper doorway here is a small room with a shaft of light and a fallen plank. Take the plank up to the higher cabin area. Examine the shelf to the left of the room to get a "mana seed", then examine the deck brush lying propped against the wall to get the key item "Deck Brush". Now head all the way back to the main deck area and examine the big wheel one more time. Johnny will attatch the broom handle and use the wheel to lower the lifeboat across the gap. Cross over the lifeboat and into the cabin on the opposite side. Open the chest in the lower right corner for a "Daphne's Fruit", then leave from the hole at the bottom of the screen. Examine the ladder to climb up the deck level and then use the steering wheel to move the rudder, making a path to the next area. Backtrack through the ship again, making your way to the new path. On your way you'll see a pair of scenes with Anne and be pulled into a fight with some Haintz. When it's over, make your way back to the rudder and cross over it into a new area. Save your game and heal up before moving on. Also make sure Shania is wearing a "pocket watch" for the next fight. Approaching the door to the Sea Altar will trigger a scene. Examine the door to go after your next fusion. LA SIREN (ラシレーン) Element: NE HP: 300 MP: ??? Exp: 2000 Cash: 4200 Soul: 75 La Siren isn't a terribly hard fight as long as you have a pocket watch equipped. Without it, you'll be contending with ring status. Your first hit should be hard, since La Siren begins the battle 1 stock and tends to accumulate it easily. Use double to hit and heal when necesary and hard hit for everything else. La Siren'll be gone in 4 turns. Don't bother with magic, as Siren is immune to quite a lot of it. High Ring Perfect will win you a "Lottery Ticket". Successfully defeating Siren will get you the Orca fetish and access to Shania's last mandatory fusion. You'll be treated to an FMV and a pair of cut-scenes. At this point Mao will get a message from Capone and the party will once more be sidetracked. This time, to Las Vegas. ->Natan's 2nd UMA hunt is now available after talking to the shaman at the Grand Canyon. (See "sidequests" for more) .-------------------------------------------------------------------. | The Previously inaccessable areas of the Pirate Ship are now | | available to explore, including some extra items (a "Clear Oracle"| | stella on the lower right of the ship deck, a "Barrier" stella | | on the raised dock to the left of the ship, a "Hit Area Expand" in| | Anne's dresser, a "Lottery Ticket" on Anne's nightstand, and a | | Ring Fragment in the chest next to her bed). There is also a new | | Snap Trader (across from the messe hall) he has the Bear Fetish | | (required for the good ending) and will trade it to you for 5 | | "Haintz" snaps. Lottery Member No. 09 is also standing outside | | the door to Anne's cabin). This Lottery Member has the "Whale | | Fetish"(Something you MUST win to get the good ending). | .-------------------------------------------------------------------. ->You can return your ring fragment to the Ring Soul in the Upper West Side for an "Attack Number Increase" = LAS VEGAS (ラスヴェガス)= After 3 cut-scenes, you'll enter the city with Al Capone and company in tow. As soon as you gain control of Johnny, head around the right side of the hotel to get the "Hawk Fusion" out of the chest here. On the opposite side you'll find a familiar bike. In the bush right to the left of the entrance is another "Cure" stella. -> Now you can make your life MUCH easier by leaving Vegas and taking a side trip to New York to complete Johnny's 2nd Detective mission and get the "Panoramic Lens" If you're going to get this at all: you'll want to get it now... .-------------------------------------------------------------------. | Available: after opening Las Vegas | | Reward: Panoramic Lens | | | | Talk to Rene in the Agency and he'll tell you to go meet someone | | in Times Square, in the 2nd area of Times Square is a new NPC in | | a cowboy hat, he'll give you a math quiz. Answer 10 of his | | questions in 10 seconds each... Passing his quiz will open up a | | new location on the New York map: Harlem. | | | | Quiz answers (order is random) ~ | | | | 18 + 7 = 25 | | 12 + 34 = 46 | | 98 - 34 = 64 | | 85 - 17 = 68 | | 38 + 38 = 76 | | 65 + 25 = 90 | | 22 + 77 = 99 | | 305 + 58 = 363 | | 143 + 256 = 399 | | 644 - 55 = 589 | | 3 + 998 = 1001 | | 1244 + 1244 = 2488 | | 1144 + 4411 = 5555 | | 13 + 4 + 5 = 22 | | 32 - 5 + 3 = 30 | | 16 + 2 + 15 = 33 | | 7 + 7 + 26 = 40 | | 47 + 9 - 9 = 47 | | 9 + 9 + 3 + 9 = 30 | | 1 + 2 + 3 + 4 + 5 = 15 | | | |In Harlem you'll meet a blonde man in a red suit who will give you | |another, even more annoying math test. Pass it to recieve the | |"Panoramic Lens" for Johnny. | | | | Quiz answers (order is random) ~ | | | | 88 / 22 = 4 | | 56 / 7 = 8 | | 84 / 4 = 21 | | 99 / 3 = 33 | | 12 x 4 = 48 | | 34 x 2 = 68 | | 5 x 15 = 75 | | 25 x 3 = 75 | | 15 x 6 = 90 | | 31 x 5 = 155 | | 8 x 20 = 160 | | 133 x 2 = 266 | | 221 x 3 = 663 | | 8 / 2 x 6 = 24 | | 22 x 3 / 2 = 33 | | 2 x 6 x 5 = 60 | | 5 x 4 x 4 = 80 | | 3 x 9 x 3 = 81 | | 10 x 9 / 3 = 30 | | 4 x 3 x 2 x 1 = 24 | | | | While you're here, stop to get the "Gemini Stellar Chart" on the | |ground near the entrance to the area and a "lottery ticket" behind | |the pole at the back of the alley. Around the corner you'll find a | |"Raise Up" stella behind the stop sign and a "mana seed" in the a | |chest by the exit. | | | | NOTE: The Panoramic Lens must be equipped on Johnny to take | | effect. | .-------------------------------------------------------------------. -> When you have the Panoramic Lens, you may want to go check with the snap collectors in Chicago and the Carribean and fill all the requests you can (heading back to previous areas to grab what you've missed). NOTE: Alcatraz is now "clean", so backtracking to get anything there won't do you any good. If you've missed something, don't panic... you'll have access to these monsters again in the Pit Fights. Entering the hotel Mao will point out the elevator, but when you try to take it, the attendant will turn you away. Examine the piano in this room for a "Lottery Ticket" and save your game before entering the casino area to the right. In the lower lefthand corner is a chest holding a "Seal of Power", the lower righthand corner has one holding a Ring Fragment. Also in this room are Baigen and Mazymell (sans bike). Mazymell has new weapons for everyone, so upgrade before moving on. Invest in some pocket watches if you haven't already, nearly all of the encounters on this area involve ring status. Through the door to your right is a hallway, head to the end and you'll see a scene. Entering the only real door in this area will initiate a fight with 5 mafia guys. Be sure to take a snapshot or two, since they'll dissappear after this segment of the game. After the fight, Johnny will automatically recieve the key to room 818. You'll then see a short scene of McManus in his suite and another with Ricardo. Now that you have a room key, the man on the elevator will take you to the 8th floor. Heading down the right hall on the 8th floor you'll meet up with six more gangsters. Get rid of them and then head down to room 812. Inside 812 is Lottery Member No. 08. Give it a go if you'd like, then keep heading down the hall to room 822, inside you'll have another fight on your hands. After the fight, you'll find the key to room 807 on the floor. At the very end of the right hall, enter the leftmost of the two doors at the very end. In this room you'll see a cut-scene, at the end, Ricardo will join your party and you'll have a chance to reform. Ricardo is mandatory for this area. After you choose your party members, you'll have yet another fight on your hands. When the mafia is gone, Ricardo will get his first Roots Item, the "Unfading Flower" and a short tutorial screen for Ricardo's special abilities will appear. After this, grab Room Key 422 from the floor where it's fallen and head back out into the hall, where you'll be attacked by 2 Butchers and a Ghoul. After this battle, it becomes quite evident that Malice is involved. From this point on, you'll have random encounters to contend with. Head back down the hallway and take the doorway at the bottom of the screen just past the elevator. In this room is a chest with "Petrify LV1" inside. Leave the room and head toward the two mafia guys at the end of the far opposite hall. Get rid of them before going into the room on the right. By the bed in this room you'll find a "Talisman of Mercy". Now it's time to go to the 4rth floor. So head back to the elevator and choose the 4th Floor from the list. Or, if you're low on items or want to save/use a tent: you can also detour back to the first floor before moving on. Heading to the right from the elevator will initiate another mafia fight. Along the hall, there's a chest at the foot of the "416~419" sign holding a "Pure Seed". Room 416 is open and there is an "Air Edge" stella hidden in the bedstand. Three doors are open down the "420~424" hallway. The closest to the sign has another mafia fight, the door to the right of that has a chest containing the key to room 903. The door on the left side has a mafia fight and an "Angel Souffle" hidden in the plant. The hall to the opposite side of the elevator (400~405), has only one door lit, but not currently accessable. So ignore it for now and take the elevator to the 9th floor. On the 9th floor, enter the room across from the elevator (slightly to the left) for another mafia fight and a card key for "4??" (actually the key to 415). Now that you've got it, head back down to the 4rth floor and use it. Inside 415 you'll find a chest with a "Rock Bust" stella. Back up to 9 and down the hall... Nothing in 904 but a mafia fight, across the hall is a mafia fight that will trigger an event and a chest holding the key you're after (1004). Now it might be wise to go down to the first floor to restock if you're low on anything. The next boss can be a challenge. If you're having characters die regularly in regular battles, it would be an extremely good idea to level those characters up a bit now. Remember, there are random encounters all over the 8th floor. When you're ready, head up to the 10th floor. At the end of the hall to the left is a chest holding a "Medi Rhizome". In room 1004, you'll find an "Arc Barrier" stella hidden in the plant. Now save your game at the nearby save point and tinker with your charts and accessories. The next boss is weak to fire, so make sure you've got strong fire spells equipped. Once again, "Red Nova" is great to have (as is "Red Bounce"). You'll also want your new "Arc Barrier" stella equipped on someone. Level up Shania's Thunderbird fusion until she has "Arc Gale" unlocked (the Eagle Fetish is the one affecting magic). When you're ready to rush McManus's suite, just walk straight into the crowd of mafia guys guarding the door. Don't double or combo with these guys. Use them to build up your stock for the next fight. When they're gone, heal (or use a tent at the save point on this floor) and go inside for a pair of scenes and a boss fight. MALICE EDNA (マリスエドナ) Element: Water HP: 1670 MP: 404 Exp: 4000 Cash: 4900 Soul: 90 Cal: -10 Special attacks: Black Hole, Mental Break, Limit Shock Start things off with a snap and something to remove the stock Edna begins this battle with. Fusing Shania into Thunderbird and casting "Arc Gale" will give you even more of an edge. Edna is weak to fire, so Ricardo's "Melody of Rage", "Red Nova" and "Red Bounce" all work wonderfully here. Once again, Red Nova eliminates the need to hard hit, but be sure to use it every time Edna's stock gauge gets high. If your characters are afflicted with Mind Break, don't bother curing it unless you have Mao's cure-all and a double turn to waste, she'll only put it right back on you next turn. Ricardo's "Melody of Sorrow" can help your MP from bottoming out if you are hit with Mind Break. But if you do run out of MP, turn to items and good old hard hit to finish her off. Watch your sanity, this can be a long battle.
When she's dead you'll get Shania's Bison fetish, a sniffly scene and Ricardo as a member of your party for good. After a scene with Killer, Gilbert and Lady and another with Al Capone you'll be back at the world map. Chitchen Itza is FINALLY open!! ->Return your fragment to the Ring Soul for an "attack number increase" ->Frank's next ability can be obtained to the right of the entrance to the Vegas Hotel (see "Sidequest" section for details) ->Information for Natan's next UMA hunt can be obtained in The Grand Canyon = CHITCHEN ITZA (チェチェン．イツァ)= Chitchen Itza is the first of many dungeon crawls to come, so you may as well get used to ancient South American ruins now :) When you first approach the temple, you'll see a short scene of Natan tracking Killer and Lady. After the scene, head up the steps to the temple entrance. ~ Chitchen Itza is full of fake UMA triggers. So be careful where you lay your bait~ - B1F - Once inside, save your game and check behind the first pillar to the right for a "Vine Grass Bracelet". Examine the cicular inlay on the wall for another short scene, then head up the stairs to the left. On reaching the next room you'll see another scene that explains the puzzles in this set of ruins. As long as you run to the goal before the light strand goes out completely: the goal will remain accessable. So the key is to know where you're going before you step on the key panel, then running like hell to get there in time. It's easier than it sounds. The chest at the end of this hallway has the key item to open the door in the entrance hall (a skull, yummy). Another chest in a cubby off to the right has an "Arc Heal" crest inside. To the right of the entrance hall are our old friends Baigen and Mazymell. Mazymell has new armor available, so upgrade everyone and restock items before moving on. "Small Bell Bracelet"s are also very good investments at this point (you'll want them for the boss). When you're finished shopping, examine the wall relief again to place the skull in the center and open the door to B2. The monsters here are a bit of a leap in difficulty, so if you haven't levelled until now, it may be worth your time to spend a half hour or so in the entryway killing things just for the experience. It's also a great place to gather nyancoins to pay for Mao's first two Cat-Master fights. - B2F - When you're confident with the monsters you're up against, take the stairs down then keep right on the path and down another staircase. At the end is a room with another door-trigger. Step on it and run for the chest, which contains a "Seal of Speed". Also in this room behind the piller closest to the bottom right corner is an "Evil Seed" stella. Now head back to the first branch on B2 and take it North this time. Take the path just to the left on entering the north branch and you'll find another staircase. Take it down and trigger the switch before running back up to get the "Hit Area Expand" out of the chest. Head back down the staircase and through the door to the north. - B3F - Take the right path from here (the left is only a dead end), at the bottom of the next staircase you'll find yourself in a big area with three door-triggers and a save point. Save your game and then check behind the middle pillar on the rightmost side for an "Instant Death Lv. 1". The southernmost trigger is a decoy, it opens nothing. So ignore it and concentrate on the two triggers close together on the left side of the room. Trigger the one to the right and run for the chest on the right side of the room holding another key skull. Now use the other to access the chest at the top of the room holding an "Arc Cure" stella. Now take the exit to the left and head South for a "Mana Refine" at the end of the path, then turn around and head North and examine the door to insert the skull and open the path to the next area. - B4F - Not much to B4, just follow the path down and examine the floor at the bottom left of the room at the end for a "Lottery Ticket" before moving on to B5 - B5F - On B5, take the staircase to the right side of the room and follow the only open path into an area with 8 pillars and two triggers. If you spoke to the Shaman in the Grand Canyon before entering Chichen Itza, Natan's next UMA will be available now: o x o o o o o o X marks the spot. Be careful, there is a fake UMA trigger in this area also. -> For more information about this UMA, see the UMA section under "Sidequests". Step on the trigger to the right side of this area and run for the chest to get a "Daphne's Fruit". The other trigger in this area leads to a chest holding a "Ramp Fiber". In the next room along this path is a save point and two triggers. Save your game then check the upper right corner for a chest holding an "Arc Shield" stella. Now use the left trigger to open up the path to the area below then use the right trigger before running for the door you triggered first. It can be a pain, especially if you're attacked on the way and fall victim to the bug, but it should only take a few shots to get it right. (bug note: occaisionally if you're attacked during the puzzle, the bottom door will get "stuck" and the chest will become inaccessable even though the door appears to be open. Head back up to the trigger and walk over it again to reset the puzzle.) The reward for your tenacity is the last skull key item. Return to the room where you triggered the two doors at once. Here, save your game one more time, heal up, level Shania's fusions, and equip any new stellas you've found. Put any small bell bracelets you've got on your characters, equip all the "poison" effects you have to your rings and the next boss will be a snap. When you're ready, examine the door to insert the skull, Johnny and Shania will automatically run on from here. After a cut-scene you'll have your first encounter with Killer. Jup Nigras (ジュップ。二グラス) Element: Light HP: 2020 MP: 382 Exp: 6500 Cash: 5600 Soul: 105 Cal: +10 Killer is weak to poison in his Malice form. So just whack away at him with posion-attacks until it takes then watch him lose massive amounts of HP on his own turns (666hp average per turn with d.poison). With small bell bracelets on, you'll have no problems from his "Clear Oracle" attack. Just stay healed and make sure he doesn't get enough stock accumulated to double you to death. The fight shouldn't last long enough to have to worry about SP. In spite of wiping the floor with Killer's face in 3 or 4 turns, he'll still pull a cheap duex ex machina and nearly kill you all, triggering some more hot lesbian action and one of the most jarring story transitions you've ever seen. It's now a couple of weeks later and you're enjoying some sun and fun in... = RIO DE JANEIRO (リオデジャネイロ) = It's been awhile since you've had free-run of a town and there's quite a lot to do in Rio, in spite of the limited size. First save your game, then check behind the planter just behind the save point for a chest with a "Clear Oracle" stella inside. In the planter to the left side of the screen (by the fat guy in the white suit) you'll find a "Hit Area Expand". Speaking to the woman in blue in front of the fountain will trigger a quiz minigame. Choose the 2nd answer to accept her challenge. Winning this quiz will get you the "Warning Device", which you'll ~definately~ want for some of the later sidequests in the game. So go ahead and give the quiz a shot. - World Quiz - Question order and selection is random, but each question has a 10 second time allowance to answer. Sample Questions (rough translation) -What controls the power in Alcatraz Prison? Answer: Breaker -How many security keys were required in Roswell Laboratory Answer: 3 -Where is Nyaaramount Studios located? Answer: Hollywood -What do you need in order to ride the elevator in Las Vegas? Answer: a room key -Who stands in New York harbor? Answer: the goddess of liberty (statue of liberty) -What's always parked in front of the gas pumps in Roswell? Answer: a blue truck -What does the red sign in Times Square read? Answer: LEJON -What's the name of the theatre in Chelsea? Answer: The Erick Theatre -What's across from the Chemisty lab at Arkham University? Answer: The Library -Which sport is played at Arkham University? Answer: American Football -What country is Chitchen Itza in? Answer: Mexico -What is the name of the location in the Upper West side? Answer: The Garland Detective Agency -How many sets of totem poles are in the Grand Canyon? Answer: 3 -How many floors is the Las Vegas Hotel? Answer: 10 You have as many tries as it takes, after answering all 10 questions correctly, you'll recieve the "Warning Device". Now examine the pole just to the left of Hilda for a "Lottery Ticket" and check the front of the red truck for a piece of the Ring Soul. While you're here, have a chat with the man in the truck to discover another Snap-Collector (Pisaro). Fill any requests you can and make notes about anything you need to go back and get. Also nearby is Lottery Member 007 (a woman in a brown sweater), she has a "Mind's Eye", go ahead and try to win it off of her. Then head to the opposite corner of this screen to find a chest holding a "Seal of Luck". Now head North through the central arch. In the alleyway examine the first oil drum on your left for an "Angel Souffle". In the next area, the first thing you're likely to notice is Frank picking through the trash. Talk to him for a short event then examine the rusty oil drum just to the left for a "Medi Rhizome". In the soccer field area, check the lower left corner for a chest holding an "Arc Surge" stella and take note of the object sticking out at the center (when you've got Frank in your party again, you'll want to come back for it). Just outside are Baigen and Mazymell. Mazymell has new weapons for everyone, upgrade everyone but Frank. When you're done shopping, head back to the fountain area... Frank will run up and tell you that he's actually found some information in the dumpster! Next stop is the news agency (the entrance is just behind Lottery Member 007). On approaching the agency you'll trigger a pair of cut-scenes. When you're back in control, take Frank back to the soccer field to claim his new weapon. ->Returning to the paper office now and speaking to the old man at the table will trigger Ricardo's first sidequest. See the sidequest section for more information. While in the office, grab the "Evasion Down Lv. 2" from the upper right corner of the office near the cleaning supplies and the wastebasket for a "Lottery Ticket". ->If you change Hilda into her pink bat form and return to Rio to speak to the man in the blue shirt just to the right of the archway you'll trigger an event and recieve Hilda's next "Weekly Arts" issue. ->Returning the Ring Fragment found in Rio to the Ring Soul will get you another "Attack Frequency Increase" ->The next level of pit fights will be open at Arkham University. The "Owl Fetish" (required for the good ending) is available now as a prize for one of the fights. See the "Sidequests" section for more information. ->Visit the Grand Canyon to get Natan's reward for the Chitchen Itza UMA hunt. = MACHU PICHU (マチュピチュ) = Beware: the enemies in Machu Pichu are evil incarnate. Equip your warning device. If they get the jump on you, you're probably dead. Entering Machu Pichu will trigger a cut-scene occuring somewhere else entirely. Enjoy your first glimpse of the saggy breasts of the Moana Village elder... now THAT'S fanservice! Yum! After the Moana scene you'll get a short scene along with an amazing shot of Machu Pichu from the air and the chance to run around the place a bit, enjoying the view. Pity the next dungeon is BELOW the ruins and not in them :( When you get control again, turn back into the first area for an even better look at the view and a "Leonardo's Bear" in the bottom lefthand corner of the area. Follow the cliffside to the left then head between the large flat rock and the ruin wall to find a chest holding an "Arc Gale" stella. Now head back down the stairs and into the next area. You'll see a scene with Lady, Killer and Gilbert who seem to also be in the ruins, just one step ahead. You'll now find yourself at the beginning of another set of ruin puzzles. Save your game and approach the door to have the puzzle explained. Press the red button (2nd option) and the door to the next area will open. In the next room, approach the left wall to see a scene and recieve a key item that will act as an indicator in the upcoming puzzle Push the yellow button to open the right door and see another scene. It will be explained to you that only two buttons can remain pressed at any one time. The first button you pressed will cycle out: ex. at first your mask reads: RED BLUE after pressing the yellow button... YELLOW RED if you now were to press the blue button again: BLUE YELLOW All of the door corresponding to the colors active in the mask will remain open, any doors you might have opened with the other color combinations will automatically close when the color changes. Go ahead and grab the "Angel Souffle" from the chest in the opened area on the right, then go back and press the blue button to open the left door and continue on the path. Don't worry about the center door, there's nothing behind it. After passing through a short hallway you'll find yourself once more above-ground. To the right is a save point. In front of the nearby patch of plants is a "Raise Up" stella. There's also a hidden chest containing a "Seal of Life" on the righthand side of the screen. Follow the path on this level until you come to another boxy ruin. In the upper right corner is a Ring Fragment. Further on is a chest holding a "Medi Rhizome". There is a ruin entrance here, but you don't need it just yet. Now go back to the stairs and take them down to the lower level of this area. To the far right is a chest with a "Talisman of Mercy" inside and in a patch of grass by the big rock on the left is another "Lottery Ticket". Your trusty merchants have, of course, made the trek into the Andes to supply you with anything you might need. Unfortunately they haven't got much of anything new to choose from. Consider buying some shell bracelets (don't worry about having four if you don't have enough money, but make sure you have at least one). Restock if you need to, then climb the next staircase down and into the next underground ruin complex. Here you'll need to refer to your map to find the appropriate switches and doors (R1 is the map trigger, if this is the first time you've ever used it). Here's the order: 1) green 2) red - through green-red door 3) purple - though the purple-red door (top) - three chests (left to right) "Entrance" stella, "S-Def Down Lv 2" and "Pure Rhizome" 4) yellow - through the yellow-purple door - chest w/ "Mana Rhizome" (just outside) 5) red 6) green - through the green-red door 7) yellow 8) purple - through the yellow-purple door - exit the way you came in, go to the highest level of the outside screen and follow the path to the end. Enter the alternate ruin entrance 9) blue - through the blue and purple door 10) yellow - through the blue and yellow door Congrats, you've survived the first puzzle in Machu Pichu. Now take a left into the new hallway and follow the path around the corner to find a chest containing a "small bell bracelet". Now head back the other way and down the stairs. You'll come across a new area with a save point. Save your game, then get ready for another puzzle. The next puzzle is a bit more straightforward than the last. The area is circular and blocked off by flames of three different colors. In the center are 3 master torches, one for each color, they're only indicators for which color has been switched off. The switches themselves lie at 3 different end points of the wheel. Before doing anything, first run toward the exit at the top of the screen and find it blocked. The hall is set-up with rewards at the end of each spoke of the wheel like so: EXIT RED T1 T2 BLUE GREEN T3 ENT T = treasures COLORS = switches See "Machu Pichu Puzzle Map" (seperate file) for a much better(?) representation. The switches are also marked on your navigation map as red dots, color isn't indicated. The solution is as follows: 1) red (path from center up-left-up) - get T1 "Pearl Blast" stella (path from here right-right-up) 2) blue (path from center right-right) - get T2 "Medi Rhizome" (take the path around the circle to the very top, then cut through the center and take the path directly to the left until you reach the chest) 3) green (path from center follow the arrow by the green torch straight) - get T3 "Rock Bust" stella (path from here up-left-up-right- down-down-down-right-down) - back the way you came to the center and then up through the exit. Congrats... you survived Machu Pichu's puzzles. NOTE: if you have a shell bracelet on Shania, take it off before going any further... you're about to lose her and you'll want that bracelet for someone else. Heading further on you'll see a cut-scene then be pulled into a fight with some regular monsters. At the end you'll see another scene and lose Shania. Sub in another character and you'll be given a chance to heal and arrange equipment before another normal fight. Continue on down the stairs and through the long, empty corridor. When you reach a branch, take the right side to the end for a chest containing "Daphne's Fruit". Now head back down the other branch. At the end you'll see another scene. Now save your game, heal, swap equipment, etc. If, for whatever reason, you haven't got enough Shell Bracelets, put one on Ricardo and make sure he's in the party. Next up is a boss fight. Kelfi (ケルフィ) Element: Wind HP: 2380 MP: 474 Exp: 10000 Cash: 6300 Soul: 130 Cal: +10 Cast "Arc Gale" on yourself if you've got it, "Arc Shield" is also a good idea, since this boss hits pretty hard. If you're short on Shell bracelets use Ricardo's "Storm of Star Tears" ("Melody of Joy" under the "Old Lady's Diary" roots set) every 3 turns to null status. Hard hit Kelfe every few turns or use "Red Nova" when she starts to build up stock. Use Arc Cure when you're low and don't forget to snap. Earth spells work well in this fight, as does fat Hilda's "Grand Slam" ability (which also drains stock). If you raise characters without bracelets, don't forget to cast "Storm of Star Tears" again asap. If you're hit with poison, or worse, d. poison things get a lot thornier. Winning this battle will get you Shania's "Shark Fetish". But alas, they got away again ;-; Looks like you'll just have to chase them through another puzzle-laden South American ruin complex. Grr... After a scene you'll have a new location available on the world map. But before moving on, there are a few little things to be done. ->Return the Ring Fragment to the Ring Soul in the Upper West Side for another "Attack Number Increase" ->Now is a good time to go get levels 1-3 of Mao's Cat Tower if you haven't already ^_^/ See the sidequest section for more information. = MOANA VILLAGE (モアナ村) = On entering Moana Village you'll see cut-scene about Killer and Co. entering Vilicabamba. On regaining control, you'll find yourself in Moana Village. Near the entrance, the vendors have set up shop. Mazymell has new armor for everyone, so upgrade before moving on. After shopping, enter the house nearest to the village entrance and talk to the little girl closest to the door to discover another Snap Trader: Adorable Mary. On the shelf opposite Mary is a "Hit Area Expand" and just behind Mary against the wall is a chest with an "Aqua Resist" stella inside. Just outside this house is a chest with a "Mana Rhizome" inside. Head down the stairs to your left and examine the chest in front of the wooden idol for a "Seal of Soul". Continuing on toward the last area of Moana you'll approach a large house. To the left is a chest holding a "Hail Solid" stella and Lottery Member No. 06. She has a straw for Hilda on her red area that you might want to try winning. On entering the Elder's home, you'll see another cut-scene (coming pretty thick now, aren't they? ^^;) After the Elder coughs up the location of Vilicabamba you're free to go. Loloma will have moved from her spot in front of the door, so you can now check the post on the right side of the hut for a ""Medi Rhizome". Now re-enter the Elder's house and check the dresser near the door for a "Lottery Ticket". ->Talk to the man between the dock and the elder's house with Glamour Hilda in your party for another Magical Arts issue. ->Talk to the little girl on the right side of the classroom in Moana with slim Hilda in your party for another Magical Arts issue. = VILICABAMBA (ビリカバンバー) = Before riding the lift down into the heart of Vilicabamba check behind the stone pillar to the lower right for a blue chest holding a "Seal of Heart". Walk to the center of the lift to ride it down into the ruins. You'll see a short scene before regaining control. Run through the next area. As you pass into the temple, you'll get a look at Lady and Killer's progress before cutting back to your game. Approach the save point and the next puzzle will be explained to you. In this one the goal is to activate a series of lifts shaped like trivial pursuit game pieces by pushing down the four wedge triggers to light them up. Ricardo will push the first in this area for you. First, take the path to your left, at the far end you'll see another wedge. Run for it and push it down. At the end of the nearest path ending in a pillar (toward the screen) is a chest with a "Heat Resist" stella. Heading back across your trivial pursuit piece you should see your next wedge clearly on the northern path... go get it! To the far right is a visable chest with a "Talisman of Mercy" inside. Your last wedge in this area is at the end of the path to the south. Now that you're all lit up, save your game, then stand on the platform to ride up to the next level. On arriving on the next level, you'll see a chest right next to you, inside is another "Lottery Ticket". Now follow the path to your right until it branches. First take the path to the North to find a "Ring Fragment" behind the pillar. Then take the other branch and follow it all the way around the screen, it will make a wide loop before continuing through a cave wall and taking you into another area. Now things get a bit complicated... But first things first, on the path to your right is a chest holding a "Pure Rhizome". After you've grabbed that, hop onto the red platform and you'll be teleported to another level. Here you'll find a save point and your old friend the trivial pursuit game peice. Approach it to see a short scene and find out that your wedges are, this time, on two different levels of the map. Don't panic... it's a lot easier and more linear than it first appears ^_~/ Save your game before moving on. Once again, your nagivation map is helpful. Target wedges are marked in red dots and portals are each marked by color. Before doing anything with the portals, it's easiest just to trigger the wedges on this level now. Start with the one to the immediate north, then take a right from your starting point, at the end of this path is a two-way branch. Take the branch to the south all the way to the end to find a "Poison Lv 2" in a chest, then return and take the other to your wedge target and activate it. HINT: Equip Posion Lv. 2 on one of your physical attackers now. It'll come in handy both in your regular encounters, and in fighting the boss for this area. Now take the last path you haven't taken yet (to the north). Follow it to the end for a chest with a "Red Bounce" stella. Now backtrack to the green portal you passed and use it to get to 2F (use your map for reference if you need to). The option to ride is the 2nd ("乗る"). Now on 2F, ignore the path to your right... there's nothing there. Instead, head to the far end of the path to your left (stay along the visable path for now, ignoring the branch south). At the end of this path is a chest containing a "Willpower" accessory. Now go back and take the south branch, which will soon branch again. On the left is an area with a chest holding a "Ramp Fiber". To the right of the branch is the purple portal. Use it to ride to 1F. From the purple platform, take the path to the left. In front of the pillar in the leftmost area is a chest holding a "Holy Resist" stella. Looping around from here, there is a blue-incribed stone set into the floor. As you approach, Johnny will automatically step onto it to open the path to the north via blue-glowing pathway. Cross over and then take the path to your immediate right to find another blue stone. Stand on it to activate a path to nowhere in particular before taking the path to the north of here to find a chest holding a "Angel Souffle". Backtrack past the yellow portal and take the path that loops around to the North. At the highest point on the path you'll find a chest containing "Seal Lv.2" and at the very end of the path, another blue stone. Step onto it to activate a pathway connecting to the one you activated before. Take the new pathway south to find a wedge. Activate it, then return to the yellow portal via the pathway connecting. Use the yellow portal to descend. Back on 2F, use your map to locate the last wedge (red dot) and go for it.. there are no more treasures available on this floor and while there is another blue path available for activation on the northern path, it only leads to an area you've already completely explored. Once you've activated the last switch, take the pink portal nearby. On 3F, take the branch to the south for a chest containing an "Evil Shade" stella, then take the northern path to another blue stone. Stepping on this stone will create a path back to to puzzle's beginning, the save point and your now ready-to-use lift. Save your game and prep for the coming battle. Make sure "Posion Lv 2" and "Slow Lv 2" effects are on two of your physical attacker's rings. You may want a "P-Atk Down Lv 1" effect on someone as well. Johnny has a slot for "Red Bounce" available on Gemini, if you've got it. Put all your "Red Nova"s on anyone else where they'll fit. Hilda should also have slots available for "Evil Shade" and "Clear Oracle" if you haven't equipped them already. "Arc Gale" on someone (or using Shania's "Thunderbird" form) is also a good idea. When you're ready, ride the lift up. Killer (キラー) Element: Fire HP: 1450 MP: 222 Exp: 9000 Cash: 4000 Soul: 150 Cal: -10 Special Attacks: S-Atk Down, P-Atk Down, Vice Needle (Chain), Red Bounce, Flame Mine (after Dauros is dead) Daoros (ダオロス) Element: Water HP: 1250 MP: 264 Exp: 7000 Cash: 3000 Soul: 150 Cal: -10 Special Attacks: spiritlessness, Arc Shield, Arc Barrier, Hail Solid Strategy 1 (best for vine grass bracelets not on all): First things first: double with Johnny's first few turns to snap pictures and get some attacks off on Daoros with your "poison" and "slow" equipped characters. Use Shania or one of your magic users to cast "Arc Gale". Buff with "arc shield" and "arc barrier". Empty Dauros's stock with a "Red Nova" or "Red Bounce" spell (he's weak to fire), and hard hit Killer. If you can get "d. poison" and/ or "Slow" on Dauros, feel free to concentrate on Killer instead, as Dauros will quickly do away with himself. Keep attacking Killer, hard hitting him whenever his stock guage makes you nervous. If you've brought someone with "P-Atk Down" into this battle, have them try to inflict the status on Killer. If more than one of your characters are hit with Dauros's "spiritlessness" effect, wait until Dauros is dead then go ahead and use Mao's "Feast of Purity" or "Arc Heal" to wipe it. As Dauros's hp drop, he'll do almost nothing but spam spiritlessness, there's really no point removing it. Other than that, approach this battle like any other fight. Keep everyone alive, sane and healed. Strategy 2 (best for vine grass bracelets on all): Snap a few times with Johnny, buff everyone with arc barrier, gale, sheild (whatever you've got). Since Dauros has no particular weakness to Poison, it can be more difficult to inflict than it's worth. As long as you have Vine Grass Bracelets on everyone, he's actually less painful than the special attack Killer starts to use after he's gone. If you have bracelets on everyone, I strongly encourage you to ignore Darous altogether until Killer is dead and then finish him off. Whatever you do: don't let Killer double. It hurts. As usual, there are some small additional bonuses for ring perfect or high combo bonuses. When you defeat Killer and Dauros, you'll be beaten down with cut scenes again. Three this time (including an FMV). The Gate has now appeared on the horizon... but it's not open, so hold your horses. The only area available now is... = MOANA VILLAGE (モアナ村) = Save, restock, level fusions, upgrade charts, etc. When you're done with all that fun stuff, head to the Village Elder's house... if you've done all of Frank's sidequests to this point, along the way you'll see a familiar face! It's Britney the pink ninja!! Talk to her for a scene and an invitation to play hide-and-seek in the Aito Caves. In the Elder's house you'll see a lengthy cut-scene and learn of your next destination, the Aito Caves. Returning to the Elder's House after the conversation, talk to Loloma to recieve the "Scorpio" stellar chart. ->Ricardo's 2nd roots item sidequest is now available. Talk to the little girl on the dock just to the right side of the large idol in the village to initiate the quest (see the "Sidequest" section for more details). ->After finishing Ricardo's sidequest you should have two ring fragments, so return them both to the ring soul on the Upper West Side for "attack number increase"s ->While you're here, Johnny's next Detective Event (to get the ability "Call Phone" is available. Talk to Rene to iniate it (see the "Sidequest" section for more details). ->Also in New York, Lottery Member No.05 has appeared in Times Square. She hasn't really got anything worth jumping for joy over but with the bazillion lottery tickets in this game, might as well use some! :P The best thing she has is the "Cure Plus" stella (on red) ->UBER ACCESSORY TIME: If you have an overall ring success rate of 95% or more and a perfect rate of 75% or more, visit Al Capone's Chicago office to recieve the uber accessory "Mastering". HINT: Mazymell and Baigen do not appear in the next dungeon and the next boss has a nasty Petrify attack. Buy "water mirror bracelets" before moving on!! = AITO CAVES (アイトの洞窟) = Assuming you're up-to-date with Frank's abilities and spoke to her in Moana, Britney will be waiting outside the cave. Talk to her to initiate the Frank's "hide and seek" sidequest. If you don't have Frank's sidequests up-to-date, don't sweat it, this quest can be done later and has a full seperate walkthrough in the "Sidequests" section. The first thing you'll encounter on entering the caves is a save point. Make friends with it before going on. Entering the next area will trigger another short scene and an auto-battle with two Kaburakan. When they're gone, examine the image on the wall for a clue about the setup of the cave puzzle. From here, you should be able to see the chest hidden behind the right pillar. Open it to recieve a "Cure Plus" stella. Head through the doorway to the North and continue on this path past the first branch and through the doorway guarded by a blue portal. Keep along this path straight, ignoring the branch for now. The next area is a large cave with 4 branches (you'll arrive through the 2nd from the left). Collect the "Ring Fragment" from the chest in this area before taking the 1st branch from the left. DO NOT PASS THROUGH THE BLUE PORTAL!! Instead examine the ground in front of the pillar to the right side of the portal for a "Hail Exceed" stella, then return to the large cave the way you came in. From here, take the branch 3rd from the left and follow it into a lagoon area. Examine the torch to the left of the path for a "Seal of Body" and open the chest to the left of the blue portal beyond for a "Medi Rhizome". DO NOT GO PAST THE BLUE PORTAL! Return, again, to the large cave. Now take the rightmost branch all the way to the end. Here you'll find Frank's first hidden ninja. Examine the right of the two red pillars to reveal his hiding spot. Now turn back and take the first branch North... in this area you'll trigger a rather random cut-scene in which Shania reveals a bit of her past. When the scene is finished, take the first branch to your right, at the end of this branch is a dead end, examine the stones here for a "Hit Area Expand" then backtrack and take the left branch that split from the path just before this one. Follow it up an incline, through a cave opening, across a natural bridge and into another large area. In the lower lefthand corner of this large cave is a chest holding a "Pure Rhizome". Save your game, then head through the cave opening to the North. Keep left on this path all the way to the end where you'll find an area with three sets of guardian pillars. Pass through them one by one to fight a series of battles and, once they've been cleared, collect your reward: a chest containing a "Barubotics" stella. Now head back to the main path and continue along to the right until you come to a fork. (If you're not doing Frank's sidequest now, skip the next paragraph.) Take the path down and keep left, at the intersection, examine the left side of the area for another blue portal. Don't step through it, but if you're doing Frank's ninja hunt now, the 2nd ninja is hiding here. Talk to him to uncover his hiding place. Return to the fork at the Northeast corner of the map. Now take the path to the right. Examine the rocks at the corner for a "Chinese Zodiac Bracelet" then continue on to a room with a red portal. Step on the portal and continue on the path to the north. Soon you'll come to an intersection with a save point at the center and an ornate doorway to the right. Ignore the doorway for now and take the path left to the dead end to find a chest holding an "Earth Resist" stella. Examine the wall closely in this area to find the third hidden ninja (just his head is poking out of the cave wall). Talk to him to uncover his hiding place. If you're doing Frank's sidequest now and have found the last of the three ninjas, you'll be returned to the exit to collect your reward. Don't worry, you'll be sent back to the place you left off when it's over. Return to the save point and prepare for the next boss: you'll want "Water Mirror Bracelet"s on everyone to counter the upcoming boss's petrify attack. You may also want to sub in Ricardo for this fight if you haven't been using him straight along (as long as he's level 30 or above), his support can be helpful here. If you're bringing Hilda, you may want her in her Glamour form, Slim Hilda is a bit... fragile for Derugett's hard hits and tends to die or need frequent healing. Equip "Slow" and "P-Atk Down" ring effects on your physical fighters and make sure you've got someone with all the usual support spells (Arc Gale, Arc Shield, Arc Barrier, Arc Cure). If you have pocketwatches, stick some on your characters too. Derugett has ring status, he just doesn't use it all that frequently. "Clear Oracle" is a personal recommendation since it does decent damage coupled with stock draining. When you're ready, head for the gate. At first Derugett looks like a statue, but after an amusing staring match with Johnny, he's ready to kick your ass. Derugett (デルゲット) Element: Earth HP: 3000 MP: 510 Exp: 20000 Cash: 7700 Soul: 200 Cal: +10 Special Attacks: Petrify, Energy Charge, NOTE: The snap collectors want a ridiculous number of "Derugett" snaps, so even though he'll appear in the pitfights later, as long as you aren't overwhelmed by this boss, it will save you some time if you snap him five times now right now. Start things off by buffing like crazy. Arc Gale, Arc Shield, and Arc Barrier should all go up. If you've brought Ricardo, his "Treasure Of a Lifetime" (3rd roots, 1st spell) and "If You Cry" (3rd roots, last spell) serenades are good for buffing while his original set of roots continue to have their uses in lessening the blow with regenerative SP, MP, HP boosts. Watch Derugett's stock like a hawk. Heal when you need to, hard hit when you need to, res when you need to. Inflict "Slow" if you can, it will make things that much easier. "Clear Oracle" on a high INT spellcaster does some nice damage and drains stock, used in combination with Neko touch it can do about 350-450 per turn (not bad). When Derugett charges: one of your characters is going to die. Don't bother healing anyone who's low at that point. Just let him choose his victim then do your best to clean up the mess he makes after the fact. Stick with it and you should be fine. When you've beaten him, you'll recieve the first ring in a cut-scene and will then pop back up on the world map with your next destination "suggested" rather strongly ^_~ = THE GRAND CANYON (グランドキャニオン) = Head for the village, as you approach Zonta's lodge a cut-scene will automatically begin. Witness perhaps the largest obstacle to Johhny ever losing his virginity thus far... How do you follow a scene like that?! Zonta: 1 Johnny: 0 In any case, you'll get the ring. Time for massive amounts of sidequesting! -> While you're here in the Grand Canyon, talk to the shaman to recieve Natan's next UMA hunt. It's back in the Aito caves, if you haven't already done Frank's third ninpou sidequest it can easily be done at the same time. See the "Sidequest" section for more details. -> In Moana, examine the pole to the left of the big idol to recieve a new weapon for Frank. -> Return the "Ring Fragment" to the Ring Soul in the Upper West Side for another "Attack Number Increase" -> There is a new set of Pit Fights open in Arkham University -> There is a new lottery member in Arkham University's Chemistry Lab (No. 04) -> Also at Arkham, the "Quiz Bowl" sidequest is now unlocked (see "Sidequests" section for more details) -> If you're tackling Mao's 5 level pagoda, you can now fight Nyawara-chan using silver nyancoins dropped in the Aito Caves = UYUNI SALT LAKE (ウユニ塩湖) = On first entering Uyuni you'll cut back to Killer, Lady and Gilbert. Just when you thought you wouldn't have to deal with Killer yet again, he skips out on Lady to come and kick your butt. When you're back to the game screen, approach the tower to trigger a short scene. The ring Johnny's got will open the door and let you in. In the main room is a save point, use it. On a raised platform at the center of the pool is an "Air Resist" stella. And lookies! Our flaming friends are here too. Been awhile, boys. To make up for the absence, Mazymell has new weapons and armor for everyone!! Yay! Also available for sale now are the two zodiac bracelets. Combined, they're nearly as good as a crucifix. If you have Mao's cure-all status or have a member you like to use as your designated "Arc Heal" it's wise to invest in one of each zodiac and glue them both to her (or him) until you get yourself some crucifixes. The boss in this dungeon also has instant death, so have a few "Leonardo's Bear"s to equip on your characters when the time comes. To the right side of this room, hidden behind a pillar is a "Pure Refine". When you've finished your shopping and preliminary treasure sweep, the entrance to the rest of the tower is on the far left. NOTE: colors refer to the color of the crystal on TOP of the switch, not necesarily the color of platform they activate. So don't panic if my "yellow" switch activates the "red" path. It's only for reference :) Follow the only available path into the next room. In this room is a puzzle unvolving lighted crystals and moving platforms. The first step in this puzzle is obvious: the green crystal is the only one you can reach. Walk toward it to see a scene and Johnny will activate it automatically. Follow the only path to the next crystal (red), activate it (the 2nd option). After a short scene, follow the only available path. At the end of the new path is a chest holding an "Angel Souffle". Activate the yellow crystal and cross to the center platform. Activate the red crystal here and the path to the exit will be accessable. Examine the door to find that it needs to be opened. Examine the white crystal to the side and choose the 2nd option to touch it, then move on. Follow the pathway up and into the next room. Here you're treated to a much larger, more complex version of the last puzzle. First, activate the red switch to your left, then activate the green switch to the right of the same path. Now cross to the northeast side of the screen to collect a "Zodiac Bracelet" from the chest. Head back to the center then cross the green platforms to the left to reach the next switch (red). Activate the switch and you'll be lowered into the pit. Cross to the area just beneath the first switch you pushed examine the ground for a "Red Gravity" stella. Cross the other lowered green platform to the North and activate the white switch to open the door above. Then return to the area where you descended and examine the yellow crystal to the right to raise the yellow platforms to create a path to the door. Now cross the lowered red and green platform bridge in the center, stand on the red platform just to the side and activate the red switch here. You'll be raised back up to the level of the main path. Head for the door and you're out. Once again, you've only got one path, so follow it. Before opening the door to the next area, examine the ground just in front of it for a "Hit Area Expand". In the next room is a real stinker of a puzzle that took me a few hours of trial and error to get through the first time. Make sure you follow the instructions carefully and in order unless you want to spend hours trying to reset the silly thing and start over. There's a save point here, I recommend you save now and don't save over that slot until the puzzle's finished. That way if you make a mistake, you have a load at the beginning. There are two paths here, one to collect items, and one to get the heck out. Items first. Take the path to your left and activate the switch here (red). Then take the left of the same path and activate the switch on the other side (yellow) to be lowered into the pit. The next switch you need to press is already in your line of sight (green), press it. Now activate the switch to your immediate left (red). Cross the now-lowered yellow and green path to the north, stand on the green block set just apart and activate the green switch to rise back to the level of the main path. Now cross to the switch on the northeast side of your screen (it will be red). Stand on the green platform and activate the red switch to lower yourself into the pit again. When you descend, you'll be right next to a chest, open it to get a "Rock Javelin" stella. To the north of this area is a odd-looking object, examine it to get a new weapon for Frank (and probably the best weapon-aquisition sequence in the whole game!). Just to the north is the next switch (yellow), activate it to lower the red platforms. Before moving on, examine the cliffside to the left of the exit for a "Medi Rhizome". Then return to the green platform to the South of this area and press the green switch to rise back up to the level of the main path. Assuming you've gotten all that right, it's safe to save your game again before moving on to the next step. Now, once more press the red switch to the left of this path, then stand on the red path to the right side and press the yellow switch. Yay, back in the pit! Again, hit the green switch just to the left of the lowered red path and the red switch just to the left of that. Now cross the lowered yellow and green path and the lowered green path to the north, keeping left on the other side. Stand on the lowered yellow platform here and press the yellow switch to rise back up to the level of the main path. Return to the first switch you pushed (red, nearby) and activate it again to raise the red platforms. Now you can cross to the white door switch. Activate it to open the exit. Now cross to the Northeast corner of the screen and follow the raised yellow path to the right of the red switch. It doesn't seem to go anywhere in particular, but examine the wall to find a "Ring Fragment". Now cross to the exit and you're out of here!! Again, follow the only path you can. The 5th floor is fairly straightforward, just follow the zig-zag path to the chest holding a "Seal of Wisdom" and check the next corner in the path (near the wall) for a "Dark Resist" stella. Then move on, following the only path available to 6F. In the next room is a fun little puzzle (a nice change from all the scarily complex ones before). Turn off all of the lights in the star on the floor to gather the treasure in the room to the left. Turn them all on to progress up the tower. You'll want to turn them all off first. Approaching the puzzle will give you a short scene and an explanation... it will also result in Johnny completing the first step for you (and making it ridiculously easy to turn all of the lights off). Frank will demonstrate the reset button. Remember what he did, you'll want to do it again ^_^ When you're back in control, repeat Johnny's step (the stone closest to the left door) and then follow by stepping on the stone closest to the right door. All off. Hooray! Take the now open path to the end for a chest containing Mao's first ultimate the "Snowman Container" (woo!) Back out to the star and reset. Since this puzzle auto-solves if you have enough trouble with it, I'm going to be mean and tell you to figure it out yourself (don't worry... if you struggle enough, it will be solved for you). Again, follow the only path to the end... here you'll find a save point. This is the last spot before Killer tries to eat you alive, so use it to save, equip and restore. Again, slim hilda is a little on the delicate side for this fight, so either fatten her up or swap her out for someone who can take a hit from Killer without dying. If you're short on Leonardo's Bears, Ricardo is a MUST. Put a bear on him and spam his anti-status spell every 3 turns to put a stop to Killer's instant-deathing. The "P-Atk Down" ring effect still works on Killer. So have it on your party members. When you're ready, move into the next room and approach the platform for a cut-scene. Killer (デルゲット) Element: Fire
HP: 3600 MP: 562 Exp: 25000 Cash: 8400 Soul: 250 Cal: -10 Special Attacks: Vice Needle, Red Gravity, Instant Death, Chain Killer begins this battle with 2 stock so suitoru or hard hit him twice to keep him from killing you straight away. Have Ricardo use his no-status spell every 3 turns if you've got characters without instant-death protection and have someone cast Arc Gale and Arc Shield for an extra edge. "Hail Exceed" works well to exploit Killer's elemental weakness. "Arc Barrier" can take the sting off Killer's special attacks and Mao's "Neko touch", and Glamour Hilda's "Grand Slam" both do quite a bit of damage. Fully buffed and immune to status, this fight isn't terribly difficult. If P-Atk Down takes, don't worry about your Shield, Killer will start hitting for next to nothing anyway. Keep your barrier up and you're golden. The only possible hitch is that Killer's attacks drain stock, leaving you with very little left to hard hit with. If you find yourself stockless and needing to drain Killer's stock: "Suitoru" is probably going to be your biggest lifesaver. Beyond that, approach this like any other battle and you'll be fine. Either way, Killer is going to turn around and cheat again! Damn you Killer and your plot manipulation! Sit back and watch lots of cut scenes and plot twists... When you regain control you'll be in... = JOHNNY'S DREAM = Johnny will "awaken" back in his house. It seems, from the decor, that poor Johnny was forced to give up grand NBA aspirations on account of being short and white. Examine the bed, dresser, desk, and photographs for clues as to where (and when) you are. Then leave the room. In the hallway you'll find a save point. Examine the lamp by the door across from Johnny's room for a "Lottery Ticket". Grace's room is locked, so your only choice is the green door to Johnny's father's study. Examine the desk and bookshelves for more clues about Johnny's past. Then examine the coffee table for an "Angel Souffle" and the window for a "Ramp Fiber". Now leave the study and you'll automatically be taken to the basement of the Garland mansion where you'll see another cut-scene. The plot thickens... On awakening you'll be back in... = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = Johnny will wake up in his own bed, with puberty crushing down on him harder than it's hit anyone short of angsty post-apocalyptic mecha anime heroes. Not only is he a terminally uncool virgin, but he now has so much more than hormones raging inside of him. No one's got a clue as to what the heck is going on so it's time to go visit Johnny's childhood home and refresh his memory. But first: -> Since you're already here, return to Ring Fragment to the Ring Soul for an "Attack Number Increase" -> Go to the Grand Canyon to get information on Natan's next UMA, "Skyfish" in Uyuni Salt lake. See the "Sidequest" section for more information. While you're tackling the Uyuni Salt Lake a 2nd time, if you haven't already completed Mao's next Cat Master battle, it's a good time to put Mao in your party and collect nyancoins. -> A new lottery member (No. 03) has appeared in Harlem. She has Ricardo's 1st Ultimate weapon "Espurosion" on her red. Don't worry too much if you can't get it. There is another, more powerful weapon for Ricardo that will be available soon. -> Also in Harlem is a new NPC, a fat man in a yellow hat and grey coat. Talking to him with Hilda in her slim mode will get you "Weekly Arts Vol. 5" and with it, the "Floral Ray" skill. -> There's another issue of Weekly Arts in Chicago. Talk to the man in the yellow cowboy hat on the corner across from the "Four Deuces" with Hilda in her Glamour form to recieve it. Hilda will recieve her massive heal-all spell "Full Bloom" = THE GARLAND MANSION (ガーランド邸) = There's a save point at the very beginning of the area. Use it, heal up from any sidequesting and then head for the door. Before going inside, you'll see a scene with Rene, who's come along to guide you on your soul searching. He'll also unlock the front door for you :) Go on in. You'll be attacked by some monsters and then see a short scene. Afterward, climb the stairs to the right for a chest holding a "Clear Decide" stella. Examine the fallen chandelier for a "Mana Rhizome". Then approach the seal in the center to trigger another scene. After Hilda has explained the seals to you, examine the first (I) to step through (the 2nd choice, 中に入る). After another scene, you'll have control. Go ahead and enter the main hall. The seals in this area are passable or impassable based on a series of prerequisites. If the conditions are met for each seal, you can pass through. Conditions are as follows: I - previous is any other seal (door out) II - previous is an even number III - previous is a multiple of three IV - previous is an odd number V - previous is lower than 5 VI - previous is lower than 6 VII - no prerequisite (door out) VIII - previous is a divisor of 8 IX - all other seals have been passed (exits not required) Correct sequence: I -> V -> IV -> II -> VIII -> VI -> III Once all of the seals have been passed, they will break: allowing you to move freely through the mansion. Now to break the seals, take the first door to your right, cross the hallway to the door immediately opposite. Pass through V now by choosing the 2nd option (扉を通る), and run back around the seal to the right side to reach the chest on the lower right containing a "Flare Brooch". Now pass through seal IV, examine the 2nd pillar down from the door to find a "Seal of Speed" then head back out into the hallway using the nearby door. Follow the hallway North and around the corner, ignore the doors for now and pass through seal II. Enter the nearest door and examine the Northeast corner of the room to find a key item (one of Mr. Garland's books). Now pass through seal VIII and retrieve the "spiritlessness LV 2" from the chest just to the right of the seal. Exit through the door to the right and cross the hallway back into the main hall (and through seal VI in the process). From here, take the doorway to the North and cross the hallway to the room opposite. Pass through seal III and you'll be in familiar territory. Remember the dream? Well Johnny's room is to the left. Inside is a chest holding a "Ressurection" stella. Examine the bed for a "Hit Area Expand". Grace's room is still blocked, so continue on through seal IX. After passing this seal, all of the seals in the mansion will break. Continue through the door into the study. To the right is a save point and nearby that, a chest holding a "Ring Fragment". On the far wall is what looks like a library return slot. Examine it and Johnny will return his father's book... opening something... Check out the painting on the mantle before moving on. It's a creepy new addition to the mansion... take note of it and move on. Go back to the statue room and you'll find a new staircase has opened into the basement. After a short scene, Rene will join you and you can head down into the basement. Flip the switch on the wall (2nd choice, 押してみる) to turn on the lights, then save your game. The next room has a boss... so get ready. He's weak against "Blood Loss", so equip it on one of your rings before going in. When you're ready, enter the next room. There will be a short cut scene, then a boss fight. Temaris (テマリス) Element: Light HP: 3900 MP: 666 Exp: 30000 Cash: 9000 Soul: 300 Cal: +10 Special Attacks: Panic Start by casting "Arc Gale" and "Arc Barrier". Snap 3 times, you'll need the snapcards later on. "Evil Shade" and Shania's special fusion spells all hit hard and exploit Temaris' elemental weakness. As usual, "Neko touch" racks up the damage while "Grand Slam" is a good damage + stock drain choice... Ricardo's "Melody of Rage" offensive spells also pack a punch. Temaris ocaisionally casts "Panic" on everyone and, toward the very end of the battle will warp one character out of the fight. I wouldn't even bother to cure the status unless you've got a turn to waste and a character with a cure-all handy. If you manage to hit with "Blood Loss" you're in for a happy surprise to the tune of 2000+ damage per single character's turn. After that, it should be no problem to put this baby to sleep. After the baby's gone, you'll see a cut-scene and automatically be returned to the Upper West Side. Johnny is understandably traumatized. Meanwhile Killer and Co. are reunited. After a cut-scene with them, you'll be back in control in... = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = Well, while you're here, return the "Ring Fragment" to the Ring Soul for another "Attack Number Increase"... For the rest of Johnny's origin story, it's time to go find Roger in~ = ROSWELL (ロズウェル) = Back in Roswell, not much has changed. Roger's right where you left him, in the hotel next to his junked Bacon-Jet. Talking to him will reveal a number of baffling things with grand implications for poor already-confused Johnny. But it's alright... I hear that kids are resiliant! After a bit of storytelling, Roger wants to go back to the scene of the crime... = THE GARLAND MANSION (ガーランド邸) = Go to the basement where Roger will be waiting for you. Talking to him will trigger a scene, followed by a long flashback of the Resurrection ritual, the aftermath, Lady and Killer's progress, and another scene with the party and Roger. If those weren't enough movies for you, then wait... there's more :) Your only choice now is... = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = Go talk to everyone at the agency, when you've finished, talk to Natan one more time, then leave the agency and head to an extra special romantic location... = NEW YORK: Brooklyn (ブルックリン) = By Brooklyn, they mean just one area with the Bridge of course :) Not that it matters, you're going to be here for all of the next 5 minutes. Watch your movie and enjoy the 3 minutes Johnny comes the closest he'll probably ever get to bagging the girl of his dreams. Before leaving this area, search the upper righthand edge of the path by the water for a "Flare Brooch". Then head back to... = NEW YORK: UPPER WEST SIDE (アッパーウェストサイド) = Go back to the agency and you'll trigger a scene with Rene. After talking to Rene you'll be returned to the world map with all options available. Your next destination will be auto-highlighted. = ROSWELL (ロズウェル) = The first thing you'll notice in Roswell is that it's been turned into a giant sparklie launchpad for the refurbished Bacon Jet. Head inside and check out the shiny new item dispenser for Continental ZERO F which now stocks "Hit Area Expand"s and "Strike Area Expand"s! Woot! Head outside toward the launchpad and talk to Roger to head for The Gate. Don't worry, you can (and will) come back in about 5 seconds! Pick the 2nd choice (うん、もう大丈夫) to blast off. Seems like overkill for a gate that's already descended to earth... but alright ^^;; = THE GATE (門) = At this point in the game, you're here for one of two reasons. 1) to unlock the sidequests and then head back down to the ground with your tail tucked between your legs like the coward to are. 2) to get ass handed to you on a plate by Killer, Gilbert, the Malice Soakers and/or Lady. Chances are you are NOT ready for the final battle now. But if you're level 40+, it's theoretically possible to finish the game right now. Possible... but not easy... or recommended. The final boss is quite a lot to swallow without any sidequesting. IMPORTANT: If you finish the game now, you will get the BAD ending. If you still want to finish the game now ~ skip the next section and head straight for the one reading "The Gate". If you're going to sidequest, talk to Roger and choose the 2nd option (戻る) to return to the world map. = BACK ON EARTH = Assuming you have returned from The Gate and completed all sidequests available to this point, all additional sidequests are now unlocked. While only one is required for the good ending, I recommend completing the final sidequests for all characters you intend to take into the last battle. Of course, this time around, the sidequests are all extremely entertaining... if you want the most out of this game: you'll want to give them all a shot. If you're only interested in getting the good ending, skip this section and continue reading with the one titled "Galvoy Valley". -> If you've visited all the lottery members so far, Loloma in Moana Village will reveal herself as a Lottery Member (No. 002), she has a "Cure All" stella on her red. -> You should now be able to collect nyancoins for Mao's last two movies (with Nyawara-chan and Bruce Nya). The Garland Mansion is excellent for nyancoins (all three monsters drop a different high level nyancoin ~ bronze, silver and gold) -> Returning to the Upper West Side, talk to Rene to recieve Johnny's ultimate armor, the "Liberty Ghost" -> Return to the basement where you fought Temaris for Johnny's 1st Ultimate weapon, the "Dragon Tail" -> Talking to the fat man near the entrance to Chelsea with Hilda in your party (any form) will trigger a conversation about a black bat... this will trigger Hilda's Ultimate Weapon sidequest. (see "Sidequests" section for more information). -> "NY Heaven" sidequest now open. (See "Sidequests") -> In Chicago, on the West side there will be a new NPC, speak to him to trigger Mao's Ultimate Weapon sidequest (See "Sidequests") -> Frank's Ultimate Armor is now available in Roswell (see "Sidequests") -> Mao's Ultimate Armor is now available in Las Vegas (see "Sidequests") -> In the Grand Canyon, Natan's last UMA hunt is available... and boy is it a doozy... Optional area "Giana Plateau" can now be opened. (See "Sidequests" section for more details). -> After the Giana Plateau is open, speak to Zonta in the Grand Canyon to recieve Natan's Ultimate Weapon "Missing 51" -> Speak to Al Capone in Chicago to open "The Dollhouse" optional dungeon. (see "Sidequests" for a walkthrough) -> Speak to Britney in Rio to open "The Ninja Village" optional town and dungeon. (see "Sidequests" for a walkthrough) -> After the Ninja Village sidequest, return the final "Ring Fragment" to the Ring Soul on the Upper West Side for the last "Attack Number Increase". -> The Sushi House sidequest is now open in Rio (see "Sidequests" for a walkthrough) -> If you have all of Shania's fetishes (at lvl 5), Galvoy Valley sidequest is now open (see "Sidequests" for a walkthrough) -> Two more pitfights are now unlocked. On finishing all open pitfights, 2 additional fights can be opened. -> If you haven't already and you have over 9,000 steps, you can redeem your pedometer at Arkham University to recieve Ricardo's Ultimate Armor (and some other goodies if you have lots of extra steps... see "Sidequests" section for more information.) There's one more side-dungeon and some Snap-related things left to do, but in order to complete your snapshot collection, you'll need to Enter the final dungeon and complete the first two boss battles, as well as at least one fight with a "Malice Soaker" mini-boss... so, if you've done everything else, you're ready to move on to... = THE GATE (門) = Before entering The Gate, you should stock up on tents, hp and mp recovery items. There are no shops available inside, and even if you intend to return and finish your snaps, it can be a long walk to the save point. Better safe than sorry. On entering the gate you'll find a save point. Better use it. Killer's waiting for you at the entrance. The next boss is weak to "Physical Attack Down", so equip it on your party members. Killer also has the ability to inflict instant death and seal... so "leonardo's bear"s and "small bell bracelets" or "rosario"s are good accessory choices. First, get the "Mootarubenon" (a weapon for Natan) from the chest just beneath the Bacon-Jet's landing pad. Then head toward the entrance for a scene and a boss fight. Malice Killer (マリスキラー) Element: Fire HP: 4200 MP: 703 Exp: 35000 Cash: 9000 Soul: 350 Cal: -10 Special Attacks: Seal, Red Crest, Vice Blade, Energy Charge Killer will start this fight with 1 stock already accumulated. Hard hit him or use a spell that sucks stock right away. Beyond that, there's really nothing all that special about this fight. Snap, be sure to cast "Arc Gale" (since Killer will cast "Gale" on himself and has an attack that inflicts "Chain" status, further messing with your turn order). If you have Tirawa, "Sunlit Bell" will give you a tremendous advantage over Killer. If you've been sidequesting, this guy's not much trouble at all. Don't forget to snap! After defeating Killer you'll see a pair of cut-scenes and another short scene inside the gate. There's a save point on the path to your right, so use it to restore and save before moving on. Returning to the place where you fought Killer (one screen back) you can find something shining on the ground. Examine it to get the "Red Crest". From the save point, head straight down the path to the first intersection then take a left. To the far end of this branch is a chest containing an "Angel Souffle". The other branch, slightly North, has another chest holding a "Mana Refine". Returning to the main path, take it a bit farther North before coming to a right branch. As you approach, you'll see a short scene: it seems something it blocking your path. Take the nearby right branch, sticking to the clearly visable path for now... to the left of the path you'll find a chest with a "Hit Area Expand" and at the end, a chest holding a "Medi Refine". Now head back to the Northeast point on the path and take the other branch (use your nagivation map to find it if you can't otherwise). At the end of this branch is the nasty looking beastie that's blocking your path. So save up before running into him. Once you've gotten close, you'll trigger a scene and a mini boss battle. MALICE SOAKER (マリスソーカー) Element: Earth HP: 1920 MP: 210 Exp: 9999 Cash: 2200 Soul: 150 Cal: -7 Nyancoins: ??? Malice Soakers aren't too terribly difficult. And it's a good thing too, since you're going to have to fight quite a few of them before this dungeon's over. Keep its stock gauge drained, designate one character to buff/heal and use the others to pound on it until its dead. Soakers inflict "Mental Break" status, but with only 1/4 the HP of your average boss monster, they shouldn't be alive long enough to run out of MP, even with the status inflicted. Killing the Soaker will trigger a scene and open the path to the next area. Head back toward the door that was previously blocked, after a scene, check the right side of the path for an "Acolyte's Earring" then head through the tree and into the next area. ---------------> If you look closely at the upper right side of your screen, you can already see this area's boss, but before rushing to meet our little Penguin-lookalike friend, take the leftmost path to the end for a chest holding an "Evasion Down LV3". Gilbert is weak to "S-Atk Down", if you've got it, put it on, then head over to meet him. You'll see a cut-scene and then be pulled into a boss fight. MALICE GILBERT (マリスギルバート) Element: Earth HP: 1920 MP: 210 Exp: 9999 Cash: 2200 Soul: 150 Cal: -7 Nyancoins: ??? Gilbert starts this fight with one stock, so start off with a hard hit or something else to get rid of it. Snap + Arc Gale with Johnny, fuse Shania to Tirawa if you've got it, Ricardo or Glamour Hilda on support, filling in with whatever attackers you like. Malice Gilbert, like Killer, has some attacks that inflict "Chain" status, one that inflicts "Panic" and can drain SP. If you've done all the sidequests, you'll finish this fight in a few rounds. Even if you haven't, just make sure his stock gauge doesn't have a chance to fill and your characters are kept out of the danger zone and status free by your healer(s). If you get more than 2 bonuses on this fight, you will recieve a "Fifth Key", so go ahead and try to wipe him out in a few turns with some high-hit combos (just don't forget to snap first). When Gilbert is defeated, you'll see another cut-scene and your last crest spell will be lying on the ground in Gilbert's place. Examine the sparklie to get the "Evil Crest" stella. Examine the upper left side of this circular area for a "Replacement Man". Continuing forward on this path, you'll come across a chest to the right, just before a decline in the path. Inside is a "Mana Refine". Follow the path down for a chest holding a "Meteor Mask" then continue forward to loop back up to the higher path. This time take the path to the left. Along the path (to the left side) is a chest holding the "Crystal Hope" (a weapon for Hilda). Continue along the path and toward the tree to enter the next area. Approaching the intersection you'll find a save point. From here, take the right path to the branch and keep right, at the end of this path is a chest with a "Ramp Fiber" inside. To the opposite side is another Malice Soaker for you to get rid of. to be continued... ============================================================================== VI. S I D E Q U E S T S ============================================================================== Please note that the "available" listings only indicate when these sidequests ~first~ become available. Many sidequests have phases and some parts of sidequests that are available early on only open up at a later point in the game. You won't be able to access most sidequests in their entireity until near the very end of the game, when The Gate has been opened. Still, it can be to your advantage to play parts of the sidequests early, especially to power up and gain new skills for the characters you regularly use in battle. A. GENERAL SIDEQUESTS = Lottery Members = Available: throughout the game, the final two lottery members can only be found after the Gate opens Reward: Various 001 銀色のコウモリ Rio De Janeiro 002 ロロマ Moana Village 003 姉御肌のイモア Harlem 004 研究熱心なティム Arkham University (chem lab) 005 おかしなルシエラ Times Square 006 前向きなティアレ Moana Village 007 やたら元気なリタ Rio De Janerio 008 打たれ弱いロギンス Las Vegas (Room 812) 009 副船長のラカム Carribean 010 浮かれてるジェシー Roswell 011 物知りなマック Chicago 012 よれよれなジラフ Upper West Side Found in reverse order (all previous members must be found and played to unlock lottery member 002) = Pedometer = Available: any time after recieving the "pedometer" item Reward: Various Chances are, you'll want to hang onto your pedometer until you've maxxed it out, but you're welcome to redeem your steps for items whenever you've got enough. Just head back to the man who looks like Maya Angelou at Arkham University and talk to him to see how many steps you've made and what you can get in return. If you've maxxed your pedometer, you'll automatically receieve Ricardo's Ultimate armor the "Chaaro Passion" -Other Goodies- 500 steps Medirefine 1000 steps Mana Refine 2000 steps Pure Refine 4000 steps Hit Area Expand 8000 steps Strike Area Expand 9000 steps Strongest Band You can redeem your steps for as many of anything you like until you run out... = Pit Fights = Available: after Roswell Reward: various, see below Return to Gilbert's office on the Arkham College Campus and speak to the professor who's currently using it. Leave his office and enter again to open up the pit fight option. Now any time you enter the office you can speak to Lovecraft to access a list of available pit fights. Not all fights will be available right away, but more will open as the game progresses. (There is also a lottery ticket on Lovecraft's desk) The fights are a series of "rigged" battles with set conditions designed to make them more challenging. For winning each battle you'll be rewarded with an item... some rarer than others. *Tip: The Pit Fights are also a great place to pic up any snapshots you might have missed or fallen short on for enemies that no longer spawn randomly or past boss monsters. *Tip: If, for whatever reason, you wish to fail/exit a trail, the "run away" option always works. Lovecraft's Pitfights --------------------- (these titles are not translations) Beginner's Level I conditions: 4 party members, no special attacks, 5 rounds enemies: Betelgeuse x 2, Acteon x 1 Wanp x 1, ChonChon x 2, Pyaakii x 1 Maii x 1, Arugentabis x 1 Thug x 1, Fat Thug x 1 Gaku x 2, Sergei x 2 (order is random) difficulty: 1/5 recommended party: any prize: Star Brooch Beginner's Level II conditions: 4 party members, no damage taken, 3 rounds enemies: Thug x1, Fat Thug x2 Prison Guard x6 Mini Mafia x2, Fat Mafia x2 difficulty: 2/5 recommended party: any strategy: take out some of the guards and mafia with area spells, if you can't take out everyone before your turns run out, combo to get more turns. If the enemy gets a turn you're gauranteed to fail. prize: Earth Edge stella, Air Edge stella Beginner's Level III conditions: 2 party members, spiritless status, 3 rounds enemies: Maii x1, Tanuk x1, Arugentabis x1 Betelguese x2, Acteon x1 Igorunaak x1 difficulty: 1/5 recommended party: any prize: Holy Edge stella, Dark Edge stella Beginner's Level IV conditions: 4 party members, 30+ hit combo/chain, no special skills, combo must involve all party members, 1 round enemies: Wrong Way x1 difficulty: 3/5 recommended party: Whoever has spells/attacks with the most hits. strategy: double-combo on everyone with a phys attack + highest hit # spell... Here the high, middle and low range of spells are important to pay attention to. If you use a spell for the wrong attack area, you'll miss and break your combo. That little bonus makes this an annoying battle that's a lot harder than it probably should be. (Leave Shania out of your party, as her spells are all considered "special") prize: Horse Fetish Mid-Level I conditions: 3 party members, poison + Mind Break, 4 rounds enemies: Aquellon x2 Jiguruta x1, Eliops x1, Guana x1 Guana x2 difficulty: 1/5 recommended party: any strategy: kill everything as quickly as possible, doubling and using MP skills/spells early on (before it drains away) then relying on physical attacks when/if you run out. You can't cure the poison, but you can use cure spells and items when your HP runs low. prize: Arc Shield stella, Arc Barrier stella Mid-Level II conditions: 1 party member, no normal attacks, damage is only dealt in the air, 2 rounds, finish (each) in 5 minutes enemies: Butcher x2, Ghoul x1 Mini Gangster x3, Fat Gangster x3 difficulty: if done immediately after Rio 4/5, later on 2/5 recommended party: Frank or Hilda (with pocketwatch) Frank strategy: double each turn, low level spell + Frank's first ninpou. The Butchers can be a problem, seeing as they combo like crazy and attack with both SP draining attacks and a 100% stock down attack after knocking you into the air... get rid of them quickly or you'll probably lose. Chances are that, unless you've been using Frank in your party all along, he won't be high level enough to last pass this fight when it first opens. This is one trial that's much easier if you tackle it later on at a higher level. Hilda strategy: actually slightly easier than Frank if she's high enough level and has enough MP. Double every turn with a low-level stellar magic spell + Soul Whip. Handle the gangsters in groups of two. prize: Owl Fetish Mid-Level III conditions: 4 party members, tight ring + small ring, 3 rounds enemies: Butcher x1, Otoum x2 Eliops x4, Jiguruta x1 Malice Edna x1 difficulty: if done immediately 2/5, later on 1/5 recommended party: your usual in-game party, you should know their rings best by now strategy: This one really just comes down to if you can deal with ring status. The regular monsters are a snap but the inclusion of Malice Edna (still a rather difficult boss at this point in the game) can make things troublesome since you'll more than likely need to double, combo, heal and cast spells in spite of the ring status. This is another battle that's much, much easier if you tackle it a bit later on. prize: Ying Yang Master's Earring Mid-Level IV conditions: Johnny only, no items, 1 round enemies: Grotski x1 difficulty: if done immediately 4/5, later on 1/5 recommended party: N/A (must use Johnny) strategy: Grotski LOOKS like the first guy you ever fought in the game, but he's now much, much more powerful. He can easily kick your butt in one turn if you're under level 28 or so when you attempt this trial. Once you're durable enough to survive, without devoting every turn to a heal spell, the trial's a snap. No items... so use support spells instead. A "sheild" spell can save your butt when attempting this trial early in the game, so be sure to bring one along. prize: Taurus stellar chart -------> Upper-Mid-Level I conditions: 4 party members including Natan, no physical attacks, tight ring, "Air Shot" at least once, 1 round enemies: Waam Wam Worm x2, Gatanosoa x 1, WoWorit x 1 difficulty: 2/5 recommended party: Natan (mandatory), anyone else you like strategy: This fight is only challenging if you've never before attempted combo magic. If this is the case, you may not know WHICH spell is "Air Shot" or have much familiarity with the system. If this is the case, you're in for some trial and error. Combo all of your characters, have a coral pendant on your last (to cope with tight ring and the scary 4 pre-req combo magic ring) and have your last choose one of those wacky "??????" spells. Get the wrong one? Run away, repeat with the same party until you get the right one. Any spells you've discovered previously get their "??????"s replaced with the spell names. So as long as you don't change any party members, your odds will get better every time :P prize: "Dark Resist" stella, "Evil Servant" stella Upper-Mid-Level II conditions: 4 party members, reverse ring + small ring, combo of 70 or more hits, 1 round enemies: Kelfi x 1 difficulty: 2/5 recommended party: Johnny, Natan, Ricardo, and anyone else you can get a lot of air-level hits out of. strategy: coral lariets/pendants on anyone you're having trouble with. Pre-plan your combo, count your hits beforehand. The enemy is mid-air, so don't use any low or mid-hit only skills or spells. Note, you can't "Duel React" with combo chosen in this fight... so END your combo with Duel React. prize: "Earth Resist" stella, "Rock Javelin" stella Upper-Mid-Level III conditions: 4 party members, defeat in 3 turns or less, damage is only dealt in the air, 1 round enemies: Derugett x 1 difficulty: 2/5 recommended party: any with large area or mid-air spells strategy: high-angle hit then use the strongest mid-air attack you can muster for your first round. Second round you'll want to start d. combo-ing to set up the next round of attacks for everyone else. Might take a few tries to get into the groove, but once you've got the hang of it, it's not too hard. prize: 3rd Key Upper-Mid-Level IV conditions: 4 party members, no stellar magic, no items, 3 rounds enemies: Wariche x 1, Shidazuun x 2, Shantak x 1 Worm Wam Worm x 6 Gatanosoa x 2, Tindaros x 1 difficulty: 1/5 recommended party: Glamour Hilda if you need support, anyone you like otherwise strategy: none of these monsters are too terribly tough. You probably won't need to heal... but if you do, Hilda has support abilities that aren't locked by the no stellar magic/no items condition. prize: Holy Resist stella, Clear Decide stella Advanced Level I conditions: 4 party members, finish each battle in under 3 minutes, must use Holy Pulse at least once, damage in midair only. 3 rounds. enemies: Wrong Way x1 Kaburakan x2 Bluepu x 2, Redpu x 2, Arioshu x 1 difficulty: 5/5, time limits and picky conditions are the devil recommended party: Frank + any strategy: keep monsters in the air through doubles or combos, watch your spell target areas, combo until you get "holy pulse"... This is a lot like the "Air Shot" battle, only with a time limit (grr)... the big trouble here is pulling off a combo that won't kill the weenie boss until it's time to Holy Pulse. If you can't do it, lower some of your rings' attack numbers or use your first character in the combo to do a normal "0" damage attack, high hit with the next, then use a small spell or regular attack followed by "Holy Pulse"). BTW just USING "Holy Pulse" isn't good enough, it needs to connect and it needs to kill the final monster onscreen ~_~; Annoying, isn't it? prize: "Gathering" stella Advanced Level II conditions: Johnny & Shania, panic status, no one can cure status, 4 rounds enemies: Ixion x 1, Harukigenia x 1, Rudirus x 1 Sragi x 2, Rudirus x 1 Arioshu x 3 Bluepu x 2, Redpu x 2, Arioshu x 1 difficulty: 1/5 recommended party: N/A, must use Johnny and Shania strategy: N/A, uh... kill everything? reward: Big Elk (Shania's 1st Ultimate Weapon) Graduate Level I conditions: 4 party members, 5 rounds enemies: Cat Morita x 1 Octopus Sushi x 1 Samonyan x 1 Sea Eel x 1 Bruce Nyaa x 1 difficulty: 1/5 recommended party: any strategy: Wear any Crucifixes you have, Snap-only with Johnny until you've got 3 of each, after that, just kill em :) Have members who can handle status and raise, just in case. Hint: Mao's final special skill does LOADS of damage to Bruce Nyaa. reward: Seventh Mask Graduate Level II conditions: No normal attacks, no stellar magic, must use Ricardo enemies: Genin x 6 Egg Sushi x 1 Temaris x 1 Nattou Maki x 3 Greshiru x 1, Bagusu x 2, Gareau x 1 Donna x 1 difficulty: 3/5 recommended party: Johnny, Ricardo, any other 2 strategy: This fight's nowhere near a challenge until the end, when you'll need to restore everyone's MP or will most certainly run out. Donna's still a pretty tough customer too. Use item healing, Tirawa or Glamour Hilda. Since Donna has petrify, you'll want "Water Mirror Bracelet"s or "Rosario"s on everyone. reward: ????? Post-Graduate I Post-Graduate II = Quiz Bowl = Available: after "the gate" opens Reward: Leo stellar chart Returning to Arkham University during the final portion of the game, you'll find a new NPC sitting in a chair by the window in the right classroom on the 2nd floor. Talk to him to trigger a quiz game with questions about "The New World" Since all questions are asked in Japanese with a 10 second time limit, this mini-game will be amazingly frustrating for those who don't understand Japanese... since the game will not allow you to pause in this area, it's both impossible to cheat and for me to pause the game long enough to translate/transcribe all the questions and answers ^_^; Trial and error is the key here... try to remember the correct answers when you hit on them and just keep trying until you get 10 in a row. Winning the game will get you the "Leo" stellar chart. NOTE: The answers change their key-triggers, so if you're writing down your answers, keep that in mind. An answer originally triggered by the circle-button may be attatched to the square-button on your next run... Example Quiz (rough translations): Q: In a Casino, the person who runs the game for the customers is called...? A: a dealer Q: An Item worn to protect your head... A: Rivet Cap Q: A game of chance popular all over the world... A: lottery Q: An item you need to see in the darkness... A: lantern (cantera) Q: What does "Rio De Janerio" mean? A: The River of January Q: Of the following, which city is the farthest South? A: Rio De Janerio Q: What landed in Roswell? A: a UFO Q: Useful when sleeping outside... A: tent Q: Something living in the Grand Canyon... A: cactus Q: Already invented in 1920... A: radio Q: What Johnny carries with him at all times... A: camera = Pirate Quiz = Available: after "the gate" opens Reward: Shania's Ultimate Armor Return to the Carribean Sea and visit Anne Lafite in her cabin to trigger another Quiz. Example Quiz (rough translations): Q: What's the name of the Moana Village Elder? A: Okanagan Q: Who is the "Strange Thing"? A: Roger Bacon Q: What's Johnny's Father's Name? A: Grahm Q: What's the name of the ninja you met in Roswell Research Center? A: Britney Q: What's the name of the gang that opposes the Capone Family? A: MacManus Q: What does the prisoner in Alcatraz Prison ask for? A: A spoon Q: What's the name of Shania's Fiancee? A: Zonta Q: Who does Natan talk to to recieve UMA assignments? A: Navoch Q: Who is the 2nd Cat Master at Nyaaramount Studios? A: Samonyan Q: What does Rene always call Johnny? A: Young Master (botchama) For winning, you'll receive Shania's Ultimate Armor, the "Niguvast" B. JOHNNY = Snapshot Trading = Available: Once the Chicago location opens Reward: various, see list Johnny's snapshots can be traded to other photographers and collectors for items, but since some monsters require more than one shot, you'll most likely need to backtrack to past dungeons to get all the snaps you need. Note that some collectors want as many as 5 of one photo... and not all monsters are available all throughout the game. You'll probably either need a 2nd playthrough to get all the sets clear or you'll have to plan ahead and snap everything you need when the opportunity first presents itself. Masatoshi's Want List (Chicago) --------------------- First Exchange 1 No. 007 (Tonak) x 3 reward: Rock Bump stella, Baruroddo stella First Exchange 2 No. 008 (Maii) x 1, No. 009 (Arugentabis) x 1 reward: Cure stella Old Man's Request 1 No. 013 (Prison Guard) X 1 reward: No 021 Old Man's Request 2 No. 028 (Mini Gangster) x1, No. 027 (Fat Gangster) reward: Terrible God's Earring High-Level Exchange 1 No. 054 (Ixion) x 3, No. 058 (Temaris) x 3, No. 064 ( ) x 3 reward: ????? High-Level Exhange 2 Old Man's Final Wish (incomplete...) Samuel's Want List (Carribean) ------------------ Simple Request 1 No. 004 (Sergei) x 3, No. 005 (Gaku) x 3 reward: No. 035 Simple Request 2 No. 015 (Wanp) x 5 reward: Aquarius Stellar Chart Things I Want Found for Me 1 No. 018 (Sirius) x 1, No. 019 (Betelguese) X 1, No. 020 (Acteon) x 1 reward: Pirate's Earring Things I Want Found for Me 2 No. 023 (Haintz) x 5 reward: Bear Fetish A Tought Request 1 No. 036 (Dictio) x 2, No. 047 (Chakmooru) x 2, No. 048 (Saskachiri) x 2, No. 062 (Phobos) x 2, No. 97 (Gureshiru) x 2 reward: No 136 A Tough Request 2 No. 058 (Temaris) x 3 reward: No. 094 A Really Tough Request No. 091 (Shiimuria) x 5 reward: No. 003 Pisaro's Want List (Rio De Janerio) ------------------ An Exchange For a Greeting 1 No. 022 (Papropia) x 3 reward: Photo No. 040 An Exchange For a Greeting 2 No. 032 (Eriops) x 3 reward: Mind's Eye Find These For Me 1 No. 037 (Shidazun) x 2, No. 038 (Shantak) x 2, 039 (Wariche) x 2 reward: Small Devil's Straw Find These For Me 2 No. 044 (Woworit) x 3, No. 050 (Derugett) x 3 reward: Arc Gale stella, Arc Mirage stella Give Me Wierd Snaps No. 128 (Nyaaminator) x 3, No. 129 (Samonyan) x 3, No. 130 (Cat Morita) x 3 reward: ????? Asking 'Cause We're Brothers No. 033 (Jiguruta) x 2, No. 034 (Guanna) x 2 reward: No. 070 "Sasquatch", No. 071 "Tiholdy", No. 072 "Chubacabra", No. 073 "Rogeto Muhere", and No. 074 "Skyfish" Things I Want Now More Than Anything No. 011 (Mini Mafia) x 2, No. 013 (Prison Guard) x 2, No. 081 (Sea Eel Sushi) x 2, No. 132 (Bruce Nyaa) x 2 reward: No. 137 Adorable Mary's Want List (Moana Village) ------------------------- Big Brother's Request 1 No. 024 (Aquellon) x 2, No. 040 (Kerufi) x 2 reward: No. 045 Big Brother's Request 2 No. 041 (Worm Wam Worm) x 1, No. 042 (Gatanosoa) x 1, No. 043 (Tindaros) x 1 reward: Air Resist stella, Pearlborutics stella What I Want Right Now 1 No. 049 (Kaburakan) x 1 reward: Aqua Resist stella, Hail Exceed stella What I Want Right Now 2 No. 051 (Harukigenia) x 5, No. 052 (Sragi) x 5, No. 053 (Rudirus) x 5 reward: Heat Resist stella, Red Gravity stella Mary's Dream 1 No. 026 (Mini Gangster) x 1, No. 049 (Kaburaban) x 1, No 095 (Bagusu) x 1 reward: No 076 Mary's Deam 2 No. 096 (Gareau) x 5, No. 097 (Gureshiru) x 5 reward: No 142 Secret Request (incomplete...) Louie's Want List (Harlem) ----------------- Cool Snap Exchange No. 055 (Bluepu) x 1, No. 056 (Redpu) x 1, No. 057 (Arioushu) x 1 reward: No. 046 Superstar Snap No. 131 (Nyawarachan) x 7 reward: ??? I Don't Really Want These Much But No. 095 (Bagusu) x 10 reward: Diossa (Ricardo's Ultimate Weapon) Exotic Snaps 1 No. 083 (Octopus Sushi) x 1, No. 086 (Fatty Tuna Sushi) x 1, No. 087 (Egg Sushi) x 1 reward: No. 139, No. 140, No. 141 Exotic Snaps 2 No. 077 (Kappa Maki) x 1 reward: No. 077, No. 078, No. 079, No. 080, No. 081, No. 082, No. 083, No. 084, No. 085, No. 086, No. 087 A Burning Request From Me No. 092 (Soldes) x 1, No. 093 (Ananga) x 1 reward: No. 089, No. 090 Mommy's Request No. 099 (Shi Zui) x 5, No. 100 (Ignis) x 5, No. 101 (Shukyurusu) x 5 reward: No. 135 (incomplete...) = Rene's Math Adventure (+ 1 Kitty) = Available: After leaving for Chicago Reward: various, see list -> Suitooru (スイトール) After leaving the agency for the last time, go back and talk to Rene to get a clue about the combination for the new chest in the office. The solution is attained through a complicated mathmatical problem... A = the first number in the combination B = the second The trick here is to use every number from 1-9 only once in the slots so that each line adds up to the numbers along the side and bottom... (answer. 59) -> Panoramic Lens Talk to Rene in the Agency after opening Las Vegas and he'll tell you to go meet someone in Times Square, in the 2nd area of Times Square is a new NPC in a cowboy hat, he'll give you a math quiz. Answer 10 of his questions in 10 seconds each... Passing his quiz will open up a new location on the New York map: Harlem. Quiz answers (order is random) ~ 18 + 7 = 25 12 + 34 = 46 98 - 34 = 64 85 - 17 = 68 38 + 38 = 76 65 + 25 = 90 22 + 77 = 99 305 + 58 = 363 143 + 256 = 399 644 - 55 = 589 3 + 998 = 1001 1244 + 1244 = 2488 1144 + 4411 = 5555 13 + 4 + 5 = 22 32 - 5 + 3 = 30 16 + 2 + 15 = 33 7 + 7 + 26 = 40 47 + 9 - 9 = 47 9 + 9 + 3 + 9 = 30 1 + 2 + 3 + 4 + 5 = 15 In Harlem you'll meet a blonde man in a red suit who will give you another, even more annoying math test. Pass it to recieve the "Panoramic Lens" for Johnny. Quiz answers (order is random) ~ 88 / 22 = 4 56 / 7 = 8 84 / 4 = 21 99 / 3 = 33 12 x 4 = 48 34 x 2 = 68 5 x 15 = 75 25 x 3 = 75 15 x 6 = 90 31 x 5 = 155 8 x 20 = 160 133 x 2 = 266 221 x 3 = 663 8 / 2 x 6 = 24 22 x 3 / 2 = 33 2 x 6 x 5 = 60 5 x 4 x 4 = 80 3 x 9 x 3 = 81 10 x 9 / 3 = 30 4 x 3 x 2 x 1 = 24 While you're here, stop to get the "Gemini Stellar Chart" on the ground near the entrance to the area and a "lottery ticket" behind the pole at the back of the alley. Around the corner you'll find a "Raise Up" stella behind the stop sign and a "mana seed" in the a chest by the exit. -> Call Phone (コールフォン) Returning to the office after The Gate has appeared, Rene will tell you about a new customer and she'll give you a job to bring you back to your roots. You have to find a lost cat... though as the search begins, you'll figure out the cat isn't lost at all but has been cat-napped!! To start the little girl will tell you to talk to her father in Times Square. The new NPC is fairly easy to locate, talk to him and he'll tell you about his 3 part-time employees who may have taken the cat: one living in Times Square, one living in Chelsea, and one living in Harlem. Travel to those locations and interview the employees in question about the cat's whereabouts. If the suspects aren't showing up, you may first need to ask people around you about them before they turn up. When you've finished, go talk to Rene who will have you review all three suspects' stories (ie. choose every answer possible in the drop down menu once, going from the bottom, up), then Rene will tell you to go talk to the shopkeeper in Times Square one more time. Interview him one last time then come back and talk to Rene. At this point, Rene will ask you a series of questions about your investigation. (choose the 2nd option to trigger the questions) The answers: -1 person (一人) -Wells (ウェルズ) -Tafi (タフィ) Now go and talk to all the suspects one more time (they're back where you left them... check Harlem first, then Chelsea, then Times Square), then the shopkeeper. When you're done head back to the office where Rene and the little girl are waiting to reward a job well done.
Rene's overprotectiveness will culminate in Johnny's final Handy Tool: the callphone. = Ultimate Armor: Liberty Ghost = Returning to the agency after the final dungeon has been entered, Rene will have a parting gift for Johnny - his Ultimate Armor, "Liberty Ghost" (which Rene stayed up all night for a few months making from scratch)... you'll also be treated to a scene where Rene professes his eternal devotion and pretty much makes Johnny promise not to die and leave him without a career... so don't die!! It would make Rene sad (not to mention once more unemployed). = Ultimate Weapon 1: Dragon Tail = Returning to the room where Johnny was revived in the Garland Mansion after defeating the boss, search the left side of the room for a hidden chest to get Johnny's 1st Ultimate weapon: the Dragon Tail. = NY Heaven = Available: after "the gate" opens Reward: Johnny's Ultimate Weapon "Cherry Boy" Speak to Roger in the hotel in Roswell and he'll ask you to get him a copy of "NY Heaven", it seems Roger still hasn't kicked his dirty habit. It seems one of his motivations in coming to the States at all was to get his hands on some good old uncensored porn! So do the guy a favor... Now where to find a nationally distributed underground porno mag? Better ask a REAL detective. Go to Alcatraz prison and meet Ness in the prison kitchen. After he spams emoticons to you and cries a bit, he'll hand over the mag. Deliver it to Roger and you'll recieve Johnny's embarassingly named Ultimate Weapon, "The Cherry Boy" (named on the fly by Natan, it seems he's got a sense of humor after all ^_^). C. SHANIA = Galvoy Valley (ガルヴォイの谷) = Available: after "the gate" opens Reward: Shania's Final Fusion, 4 fetishes, Shania's Ultimate Weapon Other Prerequisites: All of Shania's fusions, fetishes, all fetishes at Lv 5 Speak to the Moana Elder after Shania's fusions are all maxxed for a scene and to unlock "Galvoy Valley" on the world map. As usual, you will be forced to remake your party including Shania, since she's the star of this particular segment. After a short scene, save your game. In the very first area, examine the area under the bridge to the upper right side of the map for the "Fararu Fetish". Then head to the left side. As you approach the raised path, you'll see another scene. At the top of the path is a pit, examine it for a scene, then take the path right. Examine the ruins for another scene then check the right side of the ruin for a "Daphne's Fruit". Cross the hanging bridge and collect the "Angel Souffle" from the chest at the top of the new path. To the right, take the higher path. In the next area, follow the path across the hanging bridge and examine the ruins at the end for a "Lottery Ticket". Now take the path next to the bridge that goes down. Along the way, examine the rocks on the left side for the "Hotoru Fetish". At the end of the path on the right side is a "Hit Area Expansion". At the end on the left is the "Red Ladder" key item. Examine it to take it. Now return to the first area and examine the pit from before. Choose the 2nd answer to use the red ladder to cross it. Examine the shining purple thingy in the ruins to see a scene and recieve Shania's Ultimate Weapon "Wild Mist". At the far end of the path is a "Strike Expand". Now turn back, remember to examine the ladder again and choose the 2nd answer to bring it with you. Return to the end of the 2nd suspension bridge. This time go forward to the pit and examine it, choose the 2nd option and use the ladder to cross. Don't worry about picking it back up, you don't need it anymore (and can't get it anyway). Move on to the next area. Pass through the next area and into one with 13 different suspension bridges. You'll see a scene identifying your goal. Now there's a puzzle here, even though it may not, at first, look like it. Half of these bridges are booby trapped... Cross the bridge to your right and examine the pottery here for a "tent". Return to the starting point. Now cross the bridge to your left. You'll get another scene... From here there are 4 bridges to choose... cross the one to the upper right (it crosses diagonally to the center on your navigation map). All of the bridges from this point are safe... Take the center one down for a chest holding a "Medi Refine", and the leftmost to the next platform. Examine the ground near the ruins here for another scene and the "Dream Porter" accessory for Shania. From here take the path to the upper right (2nd from the right). Examine the ruins in this area for the "Shakuru Fetish". Now take the left bridge from here. Examine the ground in the far left of this platform for a "Pure Refine". Then go back one platform and take the bridge to the right. You're done, yay! Examine the doors to open them and trigger another scene... you've come to the shrine where Shania first contracted Thunderbird. But it seems there's something more than nostalgia here. Shania senses a strange source of power... At the lower lefthand corner of the circular shrine area you'll find the "Chafuru Fetish". Once you've gotten it, approach the next set of doors for another scene. To the right of this room is a save point, so save your game and heal up Shania before moving on. When you're ready, examine the glowing circle on the floor and choose the 2nd option to be warped to a new area. It's cut-scene time! 'Been awhile, eh? ^_~ For once Johnny's hormones and impulsiveness get work to your advantage. This battle is 2 on 1! Tirawa (ティラワ) Element: N/A HP: ??? MP: ??? Exp: ??? Cash: 9.999 Soul: 0 Cal: N/A Of course, you'll want to snap her! She also starts the round with 1 stock already accumulated, so get rid of it with a hard hit straight away. "Arc Gale" with Thunderbird, Have Johnny put up "Arc Shield" before fusing into Awaker. Then spam "Dual React" and "Slash Rain". Heal/Res with Rashiren and use TaTanka's "Howling" when low on SP. When Tirawa is low on HP, she'll cast a spell that gives her massive buffs in all departments ;-; So as you approach the danger zone, keep that shield up!!! And make sure no one's HP or SP is on the low side... a dead or insane character at that point is quite likely to get you a dead party... For winning, you'll recieve Shania's final fusion, an FMV and a cut- scene. Johnny will also be given the official dead-parent-blessing. Zonta: 1, Johnny: 1 Return to the altar after Tirawa has been defeated for a "Seventh Key". D. NATAN = UMA Hunts = Available: UMA Hunts are available from the Shaman in the Grand Canyon after the dungeons where the monsters are located have been opened. Reward: Natan's Gun Fu skils. ->1st Sasquatch Location: Grand Canyon (in the area between the 2nd and 3rd set of totem poles). Lure: honey (ハチミツ) Sasquatch (サスクワッチ) Element: Fire HP: 330 MP: 145 Exp: 100 Cash: 265 Soul: 10 Cal: +4 Special Attacks: Red Nova Reward: Rapid Shot ->2nd Tiholthody Location: Carribean Sea ghost ship (in the cabin across from the overturned boat) Lure: Grapefruit (グレプフルツ) Tiholthody (ティホルツォディ) Element: Water HP: 900 MP: 168 Exp: 580 Cash: 660 Soul: 10 Cal: +5 Special Attacks: Hail Dust, Petit Ring Reward: Slug Shot power up ->3rd Chupacabra Location: Chichen Itza (B5 Floor, behind a pillar toward the center, be careful, there are two UMA triggers here, the leftmost one is a fake) Lure: Field Rabbit (野ウサギ) Chupacabra (チュパカブラ) Element: Dark HP: 1050 MP: 186 Exp: 1560 Cash: 790 Soul: 10 Cal: -5 Special Attacks: fickle ring Reward: Rapid Shot Power Up ->4th Rogotu Muhere Location: Aito Caves Lure: Dust of the Morpho Butterfly, Grapefruit, Maiden's Black Hair, and Goldstone Welcome to your first multi-lure hunt. Here's where things get complicated!! From the first passable blue seal in the Aito caves follow the path, ignore the cave opening on the way... when you come to an intersection, take the cave to your immediate right, you'll cross a bridge over the water and come to the mouth of another cave and seal guarded by pillars. In front of the pillar to your right an UMA icon should appear, set up the morpho butterfly dust here. Now backtrack to the intersection and take the next opening to your right, at the next branch take a left and then another left soon after that. Follow the path up an incline and you should emerge on a bridge over the area where you put the first lure. Head straight across and follow the only available path until you get to another branch, Keep left for now. Take a left at the next branch to an area with three sets of pillars. Examine the last statue on the left side for another UMA icon and place the maiden's black hair lure here. Head back to the last branch and keep right this time. Follow the path to the next branch and head down, keep left on this path and then take the cave that appears on the left right before the blue seal that guards the way back. Examine the red pillar to the right for another UMA icon. Place the grapefruit lure here. Now return to the hallway and head back the way you came, this time keeping right at the intersection. Use the red platform in the cave at the end of the hall to teleport into the final part of the dungeon. Head north from the platform into an area with a save point. Save your game then head north to the area where you fought Derugett and examine the spires for an UMA icon. Place the last lure (Goldstone) here to initate a boss fight. Rogotu Muhere (ロゴトゥムヘレ) Element: Earth HP: 1500 MP: 191 Exp: 6500 Cash: 1070 Soul: 10 Cal: +5 Reward: Slug Shell Power Up NOTE: Also in this area, to the right of the platform is a fallen "Lumberjack's Earring" To get back out of Aito, head all the way down until you can't go any further then veer right and follow the path as far as you can. When you reach a dead end, go down and you're out. ->5th Skyfish Location: Uyuni Salt Lake Lure: Dust of the Morpho Butterfly, Flypaper This is a multi-lure hunt, but quite a bit simpler than the last. First head to the 6th floor of the Uyuni Salt Lake dungeon (the room with the lighted blue star at the center). The worst part of this UMA hunt will be reactivating the puzzles if you're coming back to this area after the fact. As a very small kindness: at least the doors have been left open for you ^_^; When you get to the star, an UMA icon should appear near the base of the star's northmost spire. Place your morpho butterfly dust lure here. Now head up to the next floor and save your game before going into the room where you fought the boss. If you don't have 2 stock on everyone, go back and get it. It's impossible to catch Skyfish without a combo of some kind (usually a double). As you approach the altar, you should stumble on another UMA icon. But first, check to the left of the altar for a "Fifth Key". Now place your Flypaper lure at the UMA icon and you'll be pulled into another boss fight. Skyfish (スカイフィッシュ) Element: Wind HP: 1600 MP: 200 Exp: 8000 Cash: 1320 Soul: 10 Cal: -5 Snap once. You won't have time for more. In fact, if you're having trouble with Skyfish, it may be worth snapping him a few times, letting him run and then resetting your lures so that you don't have to waste a turn on snapping. Don't waste time healing or supporting. Hit him with your best normal attacks or spells for one round, let him attack, attack normally again with all but your last character and then double combo with everyone. Chances are, if you don't knock off his last 500-1,000 HP in one shot with a combo he's going to run away (on his 3rd chance to attack or last 500HP he will always run)... So you'll need to knock him off with a pretty killer combo. When you finally manage to kill the slippery little pain in the neck you'll get another power-up the next time you visit the shaman and access to Natan's special sidequest area once the gate opens. reward: Rapid Shot Power Up Sadly, you're going to have to ll the way back out of Uyuni... so now's a good time to switch to your back up party and level them a bit (if you haven't already). !!Be sure to talk to the shaman again after The Gate opens. At this point he'll declare you a master and tell you to go after "the UMA King, an UMA even among UMA!" So Unidentified is this UMA that the shaman doesn't bother to tell you where to find him :P So head over to Arkham University and talk to the female student standing by Gilbert's old office. She'll tip you off to the next location you need to scour: the library. In the library you'll find a new key item: a file with information about a past hunt for the very UMA you're tracking. Reading the file will open up a new set of UMA information on the final UMA in Natan's UMA option set, along with opening Natan's secret UMA Hunt area, the Giana Plateau (ギアナ高地). NOTE: There are some very annoying ring-status inflicting monsters in this area. If ring status bothers you, grab some pocketwatches before getting too deep into Giana. ->6th Mudobukan Location: Giana Plateau Reward: Soul Bullet Viewing the remains at the entrance to the area will give Natan even more UMA information. To start, take the path to your right, ignore the UMA icon that appears for now and take a left at the first branch. Examine the skeleton lying at the end of the path for more information on your hunt. Now return to the first area you entered and this time take the path to your left, follow the short branch that appears on your right and examine the flower for "Daphne's Fruit". Keep heading down the main path to the North, further on you'll find a Medi-Refine at the base of a big rock on the right side of the path. Shortly after the rock is an area where the path branches 4 ways, check the left branch for another corpse and to see a scene of something watching you from the bushes. **YOU MUST VIEW ALL THREE SKELETONS BEFORE MOVING ON Now when you return to the intersection an UMA icon will appear: place the Goldstone lure here then take the path to the north. When it branches, take the path to the left and examine the water's edge in front of the waterfall for an UMA icon. Use the Maiden's Black Hair lure here then turn around and this time take the right branch. Examine the plant to the right side of the path for a "Hit Area Expand". Not much farther up the path, to the left, is another UMA icon. Set your morpho butterfly dust lure here. Keep following the main path, ignoring the branches for now. To the right side of the path (near the far right of your navigation map) you'll find a "Ramp Fiber". Continue along the main path, ignoring the branches until you read the wide clearing on the lower right-hand side of your navigation map. You should pretty much walk over your next UMA icon (in front of the short palm tree in the upper right corner). Put your Fly Paper lure here. Then continue on to the right waterfall area where you should find another UMA icon. Maiden's Black hair goes here. Now head back to where you started and save your game before making the final loop. Now go back down the right path, ignore the UMA icon that appears and continue north through the first clearing. At the next intersection, examine the tree at the center of the fork for an UMA icon. Put the "grapefruit" lure here and you'll be pulled into a battle. After the battle, you'll be treated to a scene in which the Native American party members stalk their prey... while Johnny stalks prey of an entirely different sort ^_^;;; Now head down the right path to the next intersection and then take the hard-to-see short left branch. Examine the rock for an UMA icon and place the honey lure. You'll be pulled into another fight. More stalking... and Hilda doing something amusing in whatever form she happens to be in... The next spot is at the very top right corner of your navigation map. Take the right path from this clearing to the waterfall and examine the water's edge for another UMA icon. Use the Field Rabbit lure here and you'll have another fight on your hands. More stalking... some ninja posing... Now head back down to the clearing where you left the Grapefruit lure and this time keep left (to the path that runs parallel to the top path on your navigation map), head down the path, on the way you should find a "Meteor Mask" next to a rock on the left side of the path. Continue down the path and check the right side as the save point comes into view ahead for an "Angel Souffle". Now go ahead and save your game before heading North into the area that seems to glow gold. If you've got pocketwatches, put 'em on, this boss likes tight ring and fake ring. Mudobukan (ムドブカン) Element: Light HP: 5000 MP: 611 Exp: 42000 Cash: 9000 Soul: 350 Cal: +10 Special Attacks: Tight Ring, Fake Ring, Clear Crest, Pure Ignition, Gale, Cure (+700) Mudobukan hits very hard and begins with enough stock to double, which can hurt quite a bit. He can also inflict some nasty ring status if you aren't wearing pocketwatches. But beyond that, this is a really straightforward battle. Snap, cast "Arc Shield", "Arc Barrier", "Arc Gale" and keep them up or chances are, you're going to regret it. Aside from that just hammer him with your strongest attacks. Combo often, especially toward the end when Mudobukan will start to heal himself. When he's dead, head back to the Grand Canyon and collect your reward from the Shaman, Natan's last Gun Fu skill: Soul Bullet. Congratulations, Natan's skills are maxxed out. Return to the area you fought Mudobukan after and examine the shining item on the ground to recieve the "Clear Crest" stella. = Natan's Ultimate Weapon = Available: after "the gate" opens Reward: Natan's Ultimate Weapon Other Prerequisites: Giana Plateau is open Speak to Zonta in the Grand Canyon for a scene and you will receive the "Missing 51", Natan's ultimate weapon. E. FRANK = Frank's Abilities = Available: after Las Vegas Reward: various, see below NOTE: Frank's first additional ability is included in the walkthrough itself (in the Roswell section). -Pick a Ninja, Any Ninja- Returning to Las Vegas after the fight with Malice Edna Britney and a genin will appear to the right side of the Vegas Hotel entrance. The genin will create 3 "shadows" of himself. Your job is to choose the real one. Don't bother watching the animation since it's always the same and the final switch is too fast to discern (on purpose). The answer is random... use the analog stick to face your choice and choose the 2nd option to guess. Just keep at it until you've gotten the right one. At which point Frank will learn the "Big.Hannya. Explosion" ninpou. -Ninja Hide-and-Seek- Speak to Britney in Moana village to trigger the sidequest. Then go to the Aito Caves and speak to Britney again outside. She'll tell you about three ninjas hidden inside. Their locations follow: ninja 1: lower right room on your map, hiding in the red pillar to the right. ninja 2: to the right side of the blue portal at the bottom of the loop at the top of your map. ninja 3: hidden in the wall in the dead-end branch just before the room that held the final boss. Finding all three ninjas will return you to the exit of the Aito Caves and give Frank the ninpou "Snow-Cave-Fastball". = Frank's Ultimate Armor = Available: after "the gate" opens Reward: Frank's Ultimate Armor Revisit the main lab in Roswell and talk to the scientist there who tried to kill you only a few weeks before (in green pants, looking out the observation bay window)... he'll give Frank his Ultimate Armor, the "Immortal Bird Costume". = Brazillian Ninja Village (忍者の里) = Available: after "the gate" opens Reward: Frank's Ultimate Weapon, Ring Fragment, "Pearl Crest" stella Other Prerequisites: All Frank's Skills .--------------------------------------------------------------------. |NOTE: If you don't have a rosario I suggest putting the final fight | |in this area until you get one. Slow is virtually a death-sentence | |here. The easiest way to get a Rosario at this point is probably to| |go and tackle Ricardo's "Doll House" first. | .--------------------------------------------------------------------. Return to the dumpster in Rio De Janerio where Frank found the issue of "Rio Esporte" and talk to Britney to open the new location. On Leaving the village you'll have access to "Ninja Village". Ninja Village is a fun place. It's set up like any other town, so feel free to explore and talk to people if you'd like. Just don't miss the treasure! To the left side of the path, just inside the brown fencing area is a chest holding "Bloodloss LV3". Father on to the right and up a bit from the save point is another chest with "Daphne's Fruit" inside. Baigen and Mazymell have set up shop on the right side of the village where they sell pretty much everything they've ever carried through the course of the game. Examining the wooden poster with the face cut out seven times will give you a chance to stick all of your characters' heads in the shot. It's an odd passtime but go on, you know you want to. Now, take all of the girls out of your party... that's right, just boys. Take them to the sand-circle just in front of the waterfall to find the "Wild Man's Lantern". Now, head to the left side of the village and have a look at the big manor to trigger a scene. When it's over, go inside. There's a chest just to the left of the doorway, it looks like it's blocked, but it's not... so open it to get a "Mana Refine". Approach the screen to the inner room for another scene and to meet someone easily just as strange-looking as Frank and initiate a test of Frank's l33t ninja abilities. Before moving on, you may want to equip some pocketwatches. The ninjas in the following area have ring status. Speak to the ninja on the path at the far end of the village to recieve a key item and open the next area. Continue on through the archway and it's time to Momonga!! Save your game in this area and talk to the old woman standing by the tower. She'll explain how it works. MOMONGA! To master Momonga, you don't need a heck of a lot more ability than oh... playing the first few rounds of Parappa the Rapper. You'll be told by the woman at the top of the tower what your target is (a number) then a guage will appear. A the guage fills press the "O" button as close to the target number as you can, then press "O" again as close to 0 as you can. If you overshoot by as much as 50, that's alright, just try and undershoot by as much as you went over. As long as you're within about 5-10 points of your desired target you should be fine. If you mess up, it's back to the start! So be careful! If you succeed you will see a "Nice Momonga" message and move to the next point on the map. To initiate your first Momonga attempt choose the answer that begins with "ィエース！" To initiate any further Momongas, choose the 2nd option. + Possible Successful Momongas + The Momonga Course is set up (and referred to like it's a golf course... each part of the course is refferred to as a "hole" and has a caddie). The following are all of the successful momongas. !!Please note that the holes are numbered according to their CADDIE'S number, not the number that appears on the map and targets (those are actually the numbers of the holes you have just come from!!) example. hole number 1 is not labelled on the map, but it is the first area you will enter. The circled "1" on the map is actually your landing pad on hole #2. Holes that have not been suggested by caddies (hidden holes) will not have numbered launchpads at all. Hole #1 (Starting Point) Goodies: Save Point, after 20 failed momongas a ninja will appear offering to give you the key item and bring you to the final goal for a rather hefty price... Caddie: クラウジア原田 150 shaku to hole #2 (hidden) 200 shaku to hole #3 Hole #2 Goodies: N/A Caddie: ２番のイネース名倉 130 shaku to hole #3 Hole #3 Goodies: Strongest Band, Medi Refine Caddie: ３番のエリゼッチ松本 160 shaku to hole #4 (hidden) 220 shaku to hole #6 Hole #4 Goodies: Seal Lv. 3 Caddie: ４番のグレイシィ脇田 120 shaku to hole #5 (hidden) 150 shaku to hole #12 Hole #5 Goodies: N/A Caddie: ５番のピアーダ渡部 180 shaku to hole #6 (hidden) 290 shaku to hole #11 Hole #6 Goodies: N/A Caddie: ６番のジール小島 220 shaku to hole #7 (hidden) 240 shaku to the hidden hole #9 Hole #7 Goodies: Ramp Fiber, Pure Refine Caddie: ７番のセリア岡村 240 shaku to hole #8 (hidden)265 shaku to hole #10 ~ (this momonga seems to require more precision than the others. if you're not within a few digits of the correct value, you're going to end up right back where you started) Hole #8 Goodies: N/A Caddie: ８番のケリーダ矢部 130 shaku to hole #9 Hole #9 Goodies: Lottery Ticket Caddie: ９番のリバネス柳沢 150 shaku to the goal Hidden Hole #9 Goodies: Angel Souffle Caddie: 隠れ９番のマルタイ伊集院 180 shaku to the goal Hole #10 Goodies: Ring Fragment Caddie: １０番のフェイラ柴田 250 shaku to hole #4 Hole #11 Goodies: Hit Area Expansion Caddie: １１番のメニーナ山崎 250 shaku to hole #4 Hole #12 Goodies: Secret Book (key item, required) Caddie: １２番のフッチ雄三 185 shaku to hole #8 If you want to collect everything, it's pretty difficult to complete this area in one shot. Where you go, in what order, is entirely up to you, so I'll spare you the hand-holding. Areas, once you get to them, are fairly self- explanatory. So make a plan for several runs beforehand, jot down the proper Momonga values and you should be fine. Here are all the areas you may want to go (and why): 3rd Area - strongest band accessory (in chest to the far southwest) - Medi Refine (in chest to the far southeast) - Ninja battle 4th Area - Ninja battle - Seal Lv 3 (in chest) 5th Area - Ninja battle 6th Area - Ninja battle 7th Area - Ninja battle - Ramp Fiber (by the water) - "Pure Refine" (in chest) 8th Area - Ninja battle 9th Area (regular) - Ninja battle - "Lottery Ticket" (in chest) 9th Area (hidden) - Ninja battle x 2 - Angel Souffle 10th Area - Ring Fragment (behind the falls) 11th Area - Hit Area Expansion (in chest) 12th Area - Ninja battle - Secret Book key item (required, in red chest) Once you've aquired the Secret Book key item, you will be able to pass the ninja on the dock at the goal and fight Frank's master... Stick your Rosario on Frank if you've got one and make sure he has a heal spell set. Set Frank's ring-effect to the highest level of "Spiritlessness" you've got (it's the only ring effect that will do any good against your opponent). This is a solo battle. When you're ready, just walk up to face him on the platform. Head Ninja (頭領) Element: Wind HP: 900 MP: 108 Weight: Normal Exp: 42,000 Cash: 9,000 Soul: 0 Cal: +10 Nyancoins: N/A Vulnerable to: Spiritlessness Special Attacks: Rock Bump, Red Bounce, Clear Decide, Slow Drops: Spiritless Lv 3 Depending on your luck, this battle may be tougher for you than others. Ocaisionally the Head Ninja gets the first strike... and if he does: it will probably be a double (knocking out more than half of your HP and inflicting slow status). This sucks... a lot. Slow status will ensure the Head Ninja gets three to four turns to every one of yours. If you get the first move, be sure to hard hit first thing. "Surge" and "Shield" are both helpful if you have them. Otherwise just attack and heal until one of you is dead, there's not that much strategy to it. Don't let his stock gauge fill or you're in trouble, if Spiritlessness takes, you shouldn't have much to worry about in this department... Use a key on him if it starts to go downhill. For your efforts you'll recieve Frank's Ultimate Weapon: "Hot Sword" (aka. The Oden Sword ^^;;) Go back to the main room of the manor and speak to the village head one more time to recieve the "Pearl Crest". NOTE: completing the Momongas again will give you various prizes depending on the number of momongas it takes you to reach the end. To get all of the prizes available, you will need to make the goal in 4 momongas. 1st - 200 shaku 3rd - 220 shaku 6th - 240 shaku 9th - 180 shaku Completing this successfully, with no misses will get you "Medirefine", "Hit Area Expansion", "Strike Expansion", "12 Constellation Bracelet", "Third Key" and a "Rosario" F. MAO = Nyaaramount Pictures Purrsents = Available: once Nyaaramount Studios appears on the map Reward: Mao's special skills Speak to the director's assistant at Nyaaramount Studios and you'll be presented with the bill for your next movie appearance (and you thought movie stars ~got~ paid, hah!). Once you've collected enough of the right Nyancoins to pay for it, you'll be entered into a battle with one of 5 cat-masters styled after different movie stars... Defeating each master will either unlock another skill for Mao or power up "Neko touch". The masters LOVE ring-status, so bring your handy pocketwatch along at all times.... status protection is also very handy as the fights go on. If you're going to take on the masters, especially early on in the game, you'll need to have Mao's ring maxed at three hit areas. Equipping poison as Mao's ring effect is also helpful, since quite a few of the cat masters are suceptible to poison. If fights are too difficult for you as soon as you can pay for them, you may want to hold off until Mao is at a higher level and/or has better armor/weapons. A few dungeons between your first attempt and your next can make even the most difficult of these masters a walk in the park. If you lose a fight don't worry, you'll can have another go at it, but only if you pay the bill again! It saves quite a bit of nyancoin hunting to save BEFORE attempting each Cat-Master and resetting if you fail. 1F - The Nyaaminator (5 blue nyancoins) Strategy: Equip the pocketwatch beforehand and bring a few restorative items just in case. This fight is pretty straightforward. Be careful with your doubles... save them for the finishing blow (doubling him will just give him enough stock to double you back). Hard Hits are actually a better use of your stock. Reward: "Neko touch" power-up (LV 2) 2F - Samonyan (5 blue, 10 red nyancoins) Strategy: Again, you'll need the pocketwatch equipped for this fight and hold off on doubling him until the end if you don't want to get doubled in return. He begins this fight with nearly 1 stock, so get rid of it with a hard hit right away. He'll alternate between magic (Rock Bump) and physical attacks, but nothing he has is very intimidating. Alternate between "Hard Hit" and "Neko touch" and he should be gone in two or three turns. Reward: "Feast of Purity" 3F - Cat Morita (5 blue, 5 red, 15 bronze nyancoins) SAVE BEFORE THIS FIGHT!!! It's the first really tough one. Strategy: Pocketwatch actually doesn't help you much here, since Cat Morita's most annoying affect is actually a status effect that can't be blocked. Having a "Gale" stella equipped is good damage control... as you'll want to do as much damage as you possibly can, as quickly as you possibly can. Cat's added ability is to slow you down by 60+% with each of his physical attacks... Cat will get faster every time he hits you, and you will get slower... This sucks, a lot. But it should keep your stock guage up enough to hit him AND heal every time it's your turn. The key with this fight is to do as much damage as quickly as possible. Chances are, if you don't knock out at least half of Cat's hit points in the first two turns: he's going to wipe the floor with you. If Cat kills you more than twice in a row: it's not meant to be. Come back in a dungeon or two... As a nice bonus, when he's been defeated, you'll get that pesky "Slow Lv 1" he was using on you for yourself! Reward: "Neko Touch" power up (LV 3) 4F - Nyawara-chan* (5 red, 10 bronze, and 20 silver nyancoins) Strategy: If you have the "Seal" ring effect, equip it on Mao before this fight. In spite of being a judo champ, Nyawara is very dependant on magic. Nyawara uses "Clear Decide" quite a bit but the big trouble is her heal-all spell. If you can seal her, she's a piece of cake. If not, don't bother buffing or healing, just attack with all you've got hoping she dies before she can heal herself... that's really all there is to it. Reward: "The Best Medicine" *Yawara-chan is the nickname of a famous Japanese female Judo Olympian and gold medalist who looks... pretty much just like this cat ^_^;; 5F - Bruce Nyaa (5 blue, 5 red, 5 bronze, 5 silver, 25 gold nyancoins) Strategy: This fight is painful. Bruce Nya is fast, hits hard and begins with almost one stock (and one is plenty to kick your ass with a double). Whatever else you do, keep him from doubling!! Sheild is also a very good idea if you've got a double to spare straight away in casting it. Bruce's hits drain stock, so chances are you're going to be going one-on-one with a lot of standard hits and spells. Use spells that drain stock to keep his guage out of the danger zone and be sure to heal yourself when your health slips too low. Bruce can also inflict Physcial Defense Down status and cast "Red Gravity" on Mao, which makes things extra fun and exciting (grrr). For the most part, this battle is one of attrition. Whittle him down bit-by-bit while keeping yourself alive you should at least last long enough for the final hurdle: when Bruce has been reduced to less than half his starting HP he will cast "Energy Charge", a spell that raises his P-Atk by 125% for one turn. If you have a shield up and your hp are in decent shape, this is your cue to defend and buckle down for some real pain. If you're defending, his attacks will still only do their normal amount of damage. Repeat this pattern until Bruce finally gives up the ghost. Reward: Extreme satisfaction, a fifth key, "Holy Grail", and a reunion with Nyan-sama. If you complete all five towers you'll get a special surprise... one that will BAFFLE anyone who doesn't a) live in Japan b) live in Korea or c) watch lots of Korean dramas. Mao will have a touching reunion with Nyan-sama!!! **A parody of "Yong-sama" (Bae Yong Jun, in Shadow Hearts "Bae Nyan Nyan"), an actor in the Korean drama "Winter Sonata" who is almost neurotically worshipped by hordes of middle aged Japanese women who thought the actor must certainly be just as sweet, bespectacled and sickly as his character in the drama that made him famous. I have NO IDEA how they'd ever even hope to localize this humor ^_^;; So I suppose you'll just have to take my word that old lady Mao hooking up with Nyan-sama is milk-snortingly funny :) = Mao's Ultimate Weapon = Available: after "the gate" opens Reward: Mao's Ultimate Weapon Speak to the new NPC on Chicago's West Side for a scene and to recieve a tip about Mao's Ultimate Weapon. Then go into the warehouse behind the speakeasy to recieve the "Dragon Flask.Heaven's Virtue" from the man hiding behind the crates. = Mao's Ultimate Armor = Available: after "the gate" opens Reward: Mao's Ultimate Armor Other Prerequisites: Cat Tower lv 4, 20 nyancoins of each type Nyaawara-chan is staying in Room 904 of the Las Vegas Hotel. If you giver her 20 of each kind of nyancoin, she will give you Mao's Ultimate Armor, the "5 Cat Strike Gold Medal". Just speak to her twice with 20 of each coin or more in your inventory and choose the 2nd option (払う) G. HILDA = Hilda's Magical Arts = Available: after Rio De Janeiro Reward: various Hilda's skills are aquired through issues of the magazine "Weekly Arts". The first is automatically recieved from Rene in the Upper West Side after Hilda first joins your party, the rest are aquired by talking to NPCs in the correct forms. -Magical Arts Issue 2 Rio, talk to the man in blue while Hilda is in her pink bat form to recieve it. Skill: "Energy Charge" -Magical Arts Issue 3 Moana, talk to Hohoni (the little girl on the right side of the classroom in Moana) while Hilda is in her slim form to recieve it. Skill: "Pumpkin Bomb" -Magical Arts Issue 4 Moana, talk to the old man between the dock and the elder's house in the Glamour form to recieve it. Skill: "Happiness Gift" -Magical Arts Issue 5 Harlem, talk to the fat man in a yellow hat and grey coat with Hilda in her slim form to recieve it. Skill: "Floral Ray" -Magical Arts Issue 6 Chicago, talk to the man in the yellow cowboy hat on the corner across from the "Four Deuces" with Hilda in her Glamour form to recieve it. Skill: "Full Plume" = Hilda's Ultimate Weapon = Available: after "the gate" opens Reward: Hilda's Ultimate Weapon Other Prerequisites: All Weeky Arts Issues Speaking to the fat man at the entrance to Chelsea will trigger a scene. He'll tell you about a black bat in the Erick theatre. Save your game outside the theatre and then enter the large room on 1F that seems to be under construction. Here you'll have a run-in with a new member of the Valentine clan: Grandpa. He can't talk in his bat form, only screech... so Mao will act as interpretor for an amusing conversation. At the end he'll demand a duel, and as if you're ready (2nd choice is yes). Hilda will enter into a solo battle with the black bat... who, it turns out, is hilariously weak. Win to recieve Hilda's Ultimate Weapon the "Demon Key Hilding" (the black bat will also drop "Slow LV 3") = Sushi-House = Available: after "the gate" opens Reward: New mask for Hilda, Access to final Lottery Member Other Prerequisites: All of Hilda's Skills Enter Rio and head to the right of the first screen, you should notice a new shop with a little silver blob lying comatose in front of it. Approach the silver blob to meet an old friend... unfortunately he's been temporarily done in by some bad wasabi! Oh it's on!!! Before you go in, make sure Hilda has protection from instant death and paralysis. Leave the poor thing lying on the sidewalk and enter the building. Inside is err... A floating Greek-themed Disney World ride? Whatever it is, it doesn't belong in a Sushi shop!!! Whoever did this must be stopped before he installs singing animatronic figures!! To make things even wierder, you're greeted by green-painted curry men with Kappa-Maki for hats ?_? You'll be given the option to make a team of three. Johnny needs to be in the team if you want snaps. -Kappa Shrine Kappa Maki (河童巻き) x 3 Element: Wind HP: 428 MP: 62 Exp: 1 Cash: 1 Soul: 1 Cal: N/A Straightforward fight. Don't forget to snap the sushi!!! -Tekka Shrine Tekka Maki (鉄火巻き) x 3 Element: Fire HP: 444 MP: 76 Exp: 1 Cash: 1 Soul: 1 Cal: N/A Straightforward fight. Don't forget to snap the sushi!!! -Nattou Shrine Nattou Maki (納豆巻き) x 3 Element: Water HP: 460 MP: 89 Exp: 1 Cash: 1 Soul: 1 Cal: N/A Straightforward fight. Don't forget to snap the sushi!!! And I must say... Nattou Maki?!?! UGH!! After this you're one-on-one with Hilda, locked into one of her two forms... first fight is with slim Hilda, then one with Glamour Hilda. - Shrimp Shrine Shrimp Sushi (高級なる海老握り) Element: Earth HP: 570 MP: 91 Exp: 10 Cash: 10 Soul: 1 Cal: N/A The key to this one is protection from paralysis, if you've got it, you're golden. If you don't, you're probably screwed. - Anago Shrine Anago Sushi (こってり穴子握り) Element: Earth HP: 570 MP: 91 Exp: 10 Cash: 10 Soul: 1 Cal: N/A This guy's simple. He's pitifully weak to Instant Death, just "Grand Slam" this guy to get it over with quickly. Now you'll have a chance to escape for a bit, regroup and prepare. Take it!! You need to equip accessories on everyone so they aren't sitting ducks. Don't worry, when you come back you'll be sent right back to the same place, so step on the shining platform and choose the 2nd option to end up back out in Rio. Now use a tent, save your game and equip everyone with the following: Natan - Leonardo's Bear (ring: Petrify) Shania - Will Power (ring: Instant Death) Ricardo - Nothing (ring: Slow) Frank - Pocket Watch (ring: Poison) Mao - Small Bell Bracelet, Def Up access, Fire stella (ring: P-Atk down) Johnny - Rosario (ring: Paralysis) Hilda - Leonardo's Bear, Def Up access, Wind stella (ring: Poison) When you're ready, use the circle in front of the sushi shop to warp to the point you left off. - Salmon Shrine (Natan) Salmon Sushi (大自然のサケ握り) Element: Wind HP: 570 MP: 91 Exp: 10 Cash: 10 Soul: 1 Cal: N/A If you've got Petrify on your ring, this will probably be over in one turn. - Octopus Shrine (Shania) Octopus Sushi (吸いつくタコ握り) Element: Dark HP: 570 MP: 91 Exp: 10 Cash: 10 Soul: 1 Cal: N/A If you've got Instant Death on your ring, this will probably be over in one turn. - Plain Shrine (Ricardo) Plain Sushi (紛い物の俵お握り) Element: Fire HP: 570 MP: 91 Exp: 10 Cash: 10 Soul: 1 Cal: N/A He will cast Gale on himself, if you've got "Slow" equipped, this shouldn't be much of a problem, you'll still get two turns to every one of his. If he manages to inflict slow on you... well, then you're both just back where you started. Just beat on him until he dies. - Gari Shrine (Frank) Gari Sushi (ももいろガリ握り) Element: Light HP: 570 MP: 91 Exp: 10 Cash: 10 Soul: 1 Cal: N/A Double Ninpou + normal attack... two or three turns and he's gone. - Fatty Tuna Shrine (Mao) Fatty Tuna Sushi (風格漂うトロ握り) Element: Water HP: 570 MP: 91 Exp: 10 Cash: 10 Soul: 1 Cal: N/A 1st turn double Neko touch with a Hard Hit, then just beat on him with fire spells. Should only take one or two turns. - Egg Shrine (Johnny) Egg Sushi (お子様は玉子握り) Element: N/A HP: 570 MP: 91 Exp: 10 Cash: 10 Soul: 1 Cal: N/A Don't forget to snap him. He should be paralyzed pretty quickly, so change to Awaker and knock him out in two turns with "Dual React". Now... the moment of truth... It's time to say hi to another old friend ^_~ As a special treat, though it's not a cut-scene, all of these lines are voice-acted. At the end of the conversation, Hilda will have a choice to make. Choosing the first option will give you "Glamour Hilda", the second the "Pink Bat" and the 3rd "Slim Hilda". Either Glamour or Slim will get you the masked forms. I recommend Glamour... but it's entirely up to you... just pass on the bat. Finally you will zoom in on Joachim's crotch to begin the epic battle The Great Q (グレートＱ) Element: Earth HP: 900 MP: 458 Exp: 42000 Cash: 10 Soul: 0 Cal: N/A (strategy is for Glamour) Use your own brother's move on him, just because it's ironic. If you can double, BLOCK on your 2nd turn to save yourself a whole lot of hurting and healing later on. When Joachim uses "Energy Charge" BLOCK! Otherwise he's going to kick your ass. Just keep hitting him with stock draining attacks until you're under 300hp... then use "Full Bloom". It should take 3 or 4 turns. As a reward, Hilda will recieve a stinky, sweat-soaked freak mask. Joy! She doesn't really want it... But she does get a cup of free tea out of the giant tea dispenser in the inner sanctum ^_^; Gotta cut your losses I guess. Outside you can now revive Keith, who will become the final Lottery Member. He has Hilda's Ultimate armor on his red. Afterwards there is a "new" NPC available on the North map of Rio. Talk to him to recieve the "Rock Crest" stella :) H. RICARDO = Ricardo's Roots Items = Available: after Rio De Janeiro Reward: various -Old Person's Diary- Talk to the older man in the Journalism office in Rio to trigger a fetch quest for Ricardo. After initiating the quest, head to Chicago and talk to Camella, the old woman standing by the counter in the Four Dueces. She'll give you her diary. Bring it back to Oribero in Rio and Ricardo will recieve the new Roots Item "Old Person's Diary." -Girl's Letter- Talk to the little girl standing to the left side of the path in Moana Village, she'll ask Ricardo to help her mother. Leave the town and return to find her mother standing beside her. Talk to the mother to trigger another fetch-quest, this time to find someone at Arkham University named Warren. A new NPC is standing just outside the door to Gilbert's old office (presently occupied by Professor Lovecraft). Speak to him and you'll hear that Warren's been incarcerated. Head to Alcatraz now. You'll find Warren in the 2nd large cellblock on the left side of a 2nd level cell. Try to speak to him and he'll turn you away. Report back to Moana Village and you'll recieve a letter to deliver to Warren instead. After delivering the letter to Warren in Alcatraz, you'll recieve the letter as your next Roots Item. While you're here, in the area where you fought the Alcatraz boss is a chest with a Ring Fragment. = The Doll House (人形の館) = Available: after "the gate" opens Reward: "Hail Crest" stella, Rosario, Ricardo's final Roots item Other Prerequisites: All Roots Items After collecting all of Ricardo's Roots Items, go speak to Al Capone in the "Four Dueces" (he's in the room that was previously blocked by a Fat Gangster). After a short conversation, leave Chicago and a new location will appear on the map. NOTE: For the dollhouse, you may want to equip the "Warning Device" and anti. poison accessories. Monsters in here LOVE their poison and will spam it at you constantly. If your party is 45 or under, you'll also probably get ambushed a lot... Warning Device will take care of that problem. You'll be given a choice to change your party (Ricardo must be included). As you enter, your party will hear someone calling faintly for help. The screen will go black and you'll be privy to a mysterious conversation between two invisable speakers (a man and a woman). When you're back in control, collect the "mana refine" from the chest to the left side of the staircase, on the first landing of the staircase to your right is another "Lottery Ticket". The door at the top of the stairs won't open yet, so don't bother trying. Instead enter the center door on the 1st floor. You'll automatically see a scene in which the doll on the table in this room tells Ricardo she can't hear him because she hasn't got any ears... Before leaving this room, examine the table on the left for an "Angel Souffle". Exit through the same door you entered and, this time, take the door to the left. In the upper, lefthand corner of this room is a chest containing a "Pure Refine", at the back of the room is a table that has human ears for your dolly friend (gross). Ricardo will automatically take them. There are also carved ears on the table at the center of the room (next to the unmade doll) but they won't work, don't pay any attention to them. Now return to the center room where you can attatch the ears to the doll (Latisha) and see another scene and recieve instructions on the order in which to complete the next part of the puzzle. Time for another kanji lesson: 死 - death 憤悪 - hatred 憤怒 - anger 嘲笑 - ridicule 絶望 - dispair The poem she recites translates to the following: "First come the eyes of death. Hatred comes after ridicule. Dispair after death..." Now return to the entrance hall and take the door to the right. In the bookshelf across from the doorway is a "Special Def Down Lv. 3". On the endtable across from the window on the right is a book that
can be perused, but not moved. In the upper right corner of the room is a chest holding a "Ramp Fiber". Enter the next room to advance the puzzle. In this room are four dolls. Set up like so: Di R A De Di - Dispair De - Death R - Ridicule A - Anger To advance the puzzle, you must remove their eyes in the correct order (based on the clue from Latisha: Death, Despair, Ridicule, Hatred). "外す" is the command "remove." If you attempt to take the eyes in the incorrect order, the dolls will cry out in pain and you'll be pulled into normal fights for each. When you've collected all of the eyes, grab the "Sarapea Doruno" from the chest to the right of the room then retreat back to the entryway. Go show all of the dolly eyes to Latisha, the doll in the center room. You will be asked which eye to put in the left socket first. The answer is "Anger" (憤怒). Next comes the right socket. The answer is "Dispair" (絶望). Latisha will glow and then thank you before going silent. The door to the top floor is now open. In the first room on the 2nd floor, examine the stand with the lamp to the left of the door for a "Hit Area Expand", then save your game and prepare for the boss fight ahead. The boss is weak to "SDef Down" and "Evasion Down", so set these effects to your rings. You'll want to equip "Water Mirror Bracelet"s or "12 Constellation Bracelet"S to counter the boss' petrify attack. When you're ready, enter the last room for a scene and a boss fight: Donna (ダーナ) Element: Water HP: 5000 MP: 868 Exp: 42000 Cash: 9000 Soul: 350 Cal: -10 This gal's really nasty looking, and she packs quite a punch too. "Hail Crest" can, and probably will knock one of your characters out. She also has a nasty physical attack that drops the character of her choice to 1HP. Even with immunity to her status attacks, you're going to have to watch her stock gauge closely and raise/heal like crazy. Use Ricardo (and Johnny, Mao or Glamour Hilda) to Raise, Heal, Buff while your physical attackers keep plugging. Don't forget to snap! "Red" prefix spells exploit elemental weakness and drain stock, so spam those if you've got em. This tends to be a long battle, so be sure to watch your characters' SP, especially Johnny's if you're using his Awaker form. When the baddie is gone you'll see another scene with your dolly friend, Latisha who will grant Ricardo an odd, but welcome chance to commune with the dead. At the end, Edna will tell Ricardo she's written something for him and hidden it in Capone's office. Before going to retrieve Edna's gift, re-enter the dollhouse and return to the room where you fought the boss. On the floor in front of the doll is that pesky "Hail Crest" and in the back of the room is a "Rosario". Now head to Chicago and enter Capone's office. Ricardo will automatically find the "Handwritten Musical Score" roots item. ============================================================================== VII. I T E M S / A C C E S S O R I E S ============================================================================== a. Item List note: items prices listed N/A are not buyable from shops. + restoration items + medi leaf (メディリーフ) cost: 50 restores 75 HP medi seed (メディシード) cost: 120 restores 150 HP medi rhizome (メディリゾーム) cost: 300 restores 300 HP medi refine (メディリファイン) cost: 5000 restores all HP mana leaf (マナリーフ) cost: 100 restores 50 MP mana seed (マナシード) cost: 300 restores 100 MP mana rhizome (マナリゾーム) cost: 500 restores 200 MP mana refine (マナリファイン) cost: 10000 restores all MP pure leaf (ピュアリーフ) cost: 230 restores 3 SP pure seed (ピュアシード) cost: 510 restores 6 SP pure rhizome (ピュアリゾーム) cost: 1000 restores 10 SP pure refine (ピュアリファイン) cost: 20000 restores all SP spirit's blessing (精霊の祝福) cost: 150 cures all abnormal status spirit-animal's tail (霊獣の尾) cost: 90 cures all ring status Daphne's Fruit (ダフネの果実) cost: 1050 cures all abnormal and ring status Talisman of Luck (幸運の護符) cost: 480 raises target character from the dead, restores 30% HP Talisman of Mercy (慈愛の護符) cost: 820 raises target character from the dead, restores 50% HP Tent (テント) cost: 200 restores all HP/MP, can only be used at a save point + stat boosters + cost for all is N/A Seal of Life (命の刻印) raises max HP by 3-5 points Seal of Spirit (霊の刻印) raises max MP by 3-5 points Seal of Soul (魂の刻印) raises max SP by 3-5 points Seal of Vessel (器の刻印) raises DCP by 1-3 points Seal of Strength (力の刻印) raises STR by 1-3 points Seal of Vitality (体の刻印) raises VIT by 1-3 points Seal of Speed (動の刻印) raises AGI by 1-3 points Seal of Wisdom (知の刻印) raises INT by 1-3 points Seal of Heart (心の刻印) raises POW by 1-3 points Seal of Luck (運の刻印) raises LUK by 1-3 points Ramp Fiber (ランプファイバー) minus 25 Calories (Hilda) Angel Souffle (エンジェルスフレー) plus 25 Calories (Hilda) + armor + Cotton Shirt (木綿シャツ) cost: 560 Cotton Blouse (木綿ブラウス) cost: 600 Leather Mantle (レザーマント) cost: 840 Wool Coat (ウールコート) cost: 900 Chain Vest (チェインベスト) cost: 1350 Silk Shawl (シルクショール) cost: 1260 Desert Mantle (デザートマント) cost: 1890 Long Robe (ロングローブ) cost: 2030 Andes Poncho (アンデスポンチョ) cost: 3040 note: male-only Dancing Samba (ダンシングサンバ) cost: 2840 note: female-only Mantle of the Gods (神樹の胸当て) cost: 4250 Coat of Antiquity (古代の外套) cost: 4560 Liberty Ghost (リバティゴースト) cost: N/A note: Johnny's Ultimate Armor Niguvast (ニグヴァスト) cost: N/A note: Shania's Ultimate Armor Immortal Bird Costume (不死鳥の装束) cost: N/A note: Frank's Ultimate Armor 5 Cat Strike Gold Medal (猫五輪金メダル) cost: N/A note: Mao's Ultimate Armor Chaaro Passion (チャ−ロパシオン) cost: N/A note: Ricardo's Ultimate Armor + battle aids + Eternal Key (永遠の鍵) cost: N/A allows the user to attack with as many consecutive turns of the Judgement Ring as can be managed without missing. Fifth Key (第五の鍵) cost: N/A allows user to attack with 5 consecutive turns of the Judgement Ring Third Key (第三の鍵) cost: 30000 allows user to attack with 3 consecutive turns of the Judgement Ring Seventh Key (第七の鍵) cost: N/A allows user to attack with 7 consecutive turns of the Judgement Ring + other + Hit Area Expansion (ヒットエリア拡張) cost: 5000 used to increase the hit areas on the Judgement Ring Lottery Ticket (福引券) redeemed for a chance at fame, fortune and fantastic prizes... Strike Expansion (ストライク拡張) cost: 20000 Tissues (ティッシュ) to dry your tears after you lose miserably to the lottery members... b. Accessory List + regular accessories + Leather Cap (レザーキャップ) cost: 320 raises defense +2 Rivet Cap (リベットキャップ) cost: 600 raises defense +4 Face Guard (フェイスガード) cost: 980 raises defense +6 Head Gear (ヘッドギア) cost: 1380 raises defense +6, Special defense +2, men only Force Brow (フォースブラウ) cost: 1470 raises defense +2, Special defense +6, women only Full Face (フルフェイス) cost: 2080 raises defense +8, Special defense +3 Leather Belt (レザーベルト) cost: 320 raises offense +2 Rivet Belt (リベットベルト) cost: 600 raises offense +4 Western Belt (ウエスタンベルト) cost: 980 raises offense +6 Stone Belt (ストーンベルト) cost: 1380 raises offense +8 Chinese Cloth (漢布) cost: 1990 raises offense +8, Special offense +3, men only Maiden's Waistband (乙女の・巻) cost: 2080 raises offense +3, Special offense +8, women only Shell Bracelet (貝殻の腕輪) cost: 2770 immunity to poison Ash Bracelet (香木の腕輪) cost: 3000 immunity to paralysis White Feather Bracelet (白羽の腕輪) cost: 3050 immunity to panic Small Bell Bracelet (小鈴の腕輪) cost: 3120 immunity to "seal" Silver Ash Bracelet (銀灰の腕輪) cost: 3180 immunity to mind break Water Mirror Bracelet (水鏡の腕輪) cost: 3240 immunity to stone Vine Grass Bracelet (・草の腕輪) cost: 2810 immunity to spiritless 12 Constellation Bracelet (十二星座の腕輪) cost: 10300 immunity to paralysis and stone Chinese Zodiac Bracelet (干支の腕輪) cost: 11500 immunity to poison, mind break, seal and spiritless Pocketwatch (懐中時計) cost: 5200 immunity to all ring status Willpower (ウィルパワー) cost: 6000 halts SP decline Leonardo's Bear (レオナルドベア) cost: 3330 immunity to instant death Replacement Man (身代わりクン) cost: 5200 when a character is killed in battle, they rise the next turn Spike (スパイク) cost: 2910 constant defense state even when attacking Coral Lariet (珊瑚のラリエット) cost: 500 ring speed down to 75% Coral Pendant (珊瑚のペンダント) cost: 5500 ring speed down to 50% + rare accessories + all costs N/A Meteor Mask (流星の仮面) Physical Defense +10, Special Defense +6 Panorama Lens (パノラマレンス) allows Johnny to take a picture of all enemies onscreen at once Seventh Mask (七つ目の仮面) Physical Defense +6, Special Defense +10 Small Devi's Straw (小悪魔のストロー) accessory to make convert Hilda's calories Strongest Band (最強の帯) Physical Offense +10, Special Offense +6 Thor's Band (トールの帯) Physical Offense +9, Special Offense +10 Rosario (ロザリオ) Immunity to all status, Special Defense +5 Star Brooch (スターブローチ) Escape easier, Special Defense +1 Blood Jewel (ブラッドジュエル) SP recovery item, Special Defense +1 Large Liquor Bottle (大徳利) Accessory for Mao, consumption of SP is half, but all stats down by 10 Small Liquor Bottle (小徳利) Accessory for Mao, consumption of SP is double, but all stats up by 10 Mind's Eye (心眼) Physical Attack power up, but ring becomes invisible, Physical Offense and Defense +5 Demon Mind's Eye (魔心眼) Special Attack power up, but ring becomes invisible, Special Offense and Defense +5 Mastering (極め) 3 times physical attack possible, but ring becomes invisible, Physical Offense and Defense +8 Brigand's Earring (山賊のピアス) money aquisition up 20%, item aquisition down 20% Pirate's Earring (海賊のピアス) item aquisition up 20%, money aquisition down 20% Thief King's Earring (盗賊王のピアス) item and money aquisition up 20% Acolyte's Earring (修行僧の耳輪) Experience up 20%, maximum SP down 20% Hermit's Earring (山伏の耳輪) Soul Energy aquisition up 20% Demon's Earring (鬼神の耳輪) Physical offense up 20%, Physical damage recieved up 20% Magic Teacher's Earring (魔術師のピアス) Special offense up 20%, Special damage recieve up 20% Lumberjack's Earring (修羅の耳輪) Maximum HP 20% up, Phsyical Defense +2 Ying Yang Teacher's Earring (陰陽師の耳輪) Maximum MP 20% up, Special Defense +2 Angel's Earring (堕天使のピアス) Maximum SP 20% up, Physical Offense +2 Priest's Earring (司祭のピアス) MP consumption down 20%, Special Offense +2 Necklace of Fleeing (退魔の首飾り) lowers encounter rate by half, Special Defense +1 Golden Necklace (黄金の首飾り) doubles the encounter rate, Physical Defense +1 Warning Device (警報機) prevents surround-attacks c. Key Items Anger-filled eye (憤怒に猛る瞳) Ruby found in the dollhouse Black Card (ブラックカード) Special VIP discount card Card Key No. 1 (カードキーNo1) Roswell Key Card #1 Card Key No. 2 (カードキーNo2) Roswell Key Card #2 Card Key No. 3 (カードキーNo3) Roswell Key Card #3 Death-colored Eye (死色に浸る瞳) Black Pearl found in the dollhouse Deck Brush (デッキブラシ) Good for cleaning, perhaps useful as a handle... Demon's Black Magic Book (異端の魔道書) Book in the possession of Marlow Brown Dispairing Eye (絶望に沈む瞳) Lapis Lazuli found in the dollhouse Field Rabbit (野ウサギ) UMA lure Fly Paper (ハエ取り紙) UMA lure Gada Pottery (ガダ・ポッタリー) pottery used to store Natan's UMAs Golden Mask (黄金の仮面) Indicator for the Machu Pichu ruins puzzle Goldstone (金鉱石) UMA lure Grapefruit (グレープフルーツ) UMA lure Honey (ハチミツ) UMA lure Information File (調査資料ファイル) file containing information on the Ultimate UMA Insulated Sheet (絶縁シート) a sheet that insulates against electric current Key to Room 422 (４２２号室の鍵) Las Vegas Hotel Key, room 422 Key to Room 4?? (４？？号室の鍵) Las Vegas Hotel Key, some room on the 4rth floor... Key to Room 807 (８０７号室の鍵) Las Vegas Hotel Key, room 807 Key to Room 818 (８１８号室の鍵) Las Vegas Hotel Key, room 818 Key to Room 903 (９０３号室の鍵) Las Vegas Hotel Key, room 903 Key to Room 1004 (１００４号室の鍵) Las Vegas Hotel Key, room 1004 Lantern (カンテラ) a lantern to see in the darkness Maiden's Black Hair (乙女の黒髪) UMA lure Morpho Butterfy Dust (モルフォ蝶の鱗粉) UMA lure Ninja Wrapping-Cloth (忍者ふろしき) Ninja's stealth tool N.Y. Heaven (N.Y.ヘブン) Porno mag Photograph of Marlow (マーロウの写真) a photograph of suspect, Marlow Brown Point Card (ポイントカード) redeemable for special discounts at "No One But Guys" Prison Breech Spoon (脱獄スプーン) a spoon, great for digging Question Mark Mask (はてな？の仮面) Mask of Glory Red Oak Ladder (赤樫の梯子) sturdy ladder for climbing Ridicule-Filled Eye (嘲笑を宿す瞳) Topaz found in the dollhouse Sea-Colored Ring (海色の指輪) one of a pair of rings, reminiscent of the Ocean Secret Book (秘伝乃書) a book passed from ninjas generation to generation Secret Message (密書) Information about dangerous material Skull of a Criminal (罪人のドクロ) skull, used as a key in Chitchen Itza Skull of a King (王族のドクロ) skull, used as a key in Chitchen Itza Skull of a Soldier (戦士のドクロ) skull, used as a key in Chitchen Itza Sky-Colored Ring (空色の指輪) one of a pair of rings, reminiscent of the Sky Water of Virtue (美徳の聖水) item used to survive Purgatory Weekly Arts Issue 1 (週刊アーツ創刊号) Magical Arts magazine Weekly Arts Issue 2 (週刊アーツ第2号) Magical Arts magazine Weekly Arts Issue 3 (週刊アーツ第3号) Magical Arts magazine Weekly Arts Issue 4 (週刊アーツ第4号) Magical Arts magazine Weekly Arts Issue 5 (週刊アーツ第5号) Magical Arts magazine Weekly Arts Issue 6 (週刊アーツ第6号) Magical Arts magazine d. Ring Customization Items Blood Loss Lv. 1 (失血Lv1) Blood Loss Lv. 2 (失血Lv2) Blood Loss Lv. 3 (失血Lv3) Evasion Down Lv. 1 (回避率減Lv1) Evasion Down Lv. 2 (回避率減Lv2) Evasion Down Lv. 3 (回避率減Lv3) Instant Death Lv. 1 (即死Lv1) Instant Death Lv. 2 (即死Lv2) Instant Death Lv. 3 (即死Lv3) spiritlessness Lv. 1 (無気力Lv1) spiritlessness Lv. 2 (無気力Lv2) spiritlessness Lv. 3 (無気力Lv3) Paralysis Lv. 1 (麻痺Lv1) Paralysis Lv. 2 (麻痺Lv2) Paralysis Lv. 3 (麻痺Lv3) Petrify Lv. 1 (石化Lv1) Petrify Lv. 2 (石化Lv2) Petrify Lv. 3 (石化Lv3) Physical Attack Down Lv. 1 (物理攻撃減Lv1) Physical Attack Down Lv. 2 (物理攻撃減Lv2) Physical Attack Down Lv. 3 (物理攻撃減Lv3) Physical Defense Down Lv. 1 (物理防御減Lv1) Physical Defense Down Lv. 2 (物理防御減Lv2) Physical Defense Down Lv. 3 (物理防御減Lv3) Poison Lv.1 (毒Lv1) Poison Lv. 2 (毒Lv2) Poison Lv. 3 (毒Lv3) Seal Lv. 1 (封印Lv1) Seal Lv. 2 (封印Lv2) Seal Lv. 3 (封印Lv3) Slow Lv. 1 (スロウLv1) Slow Lv. 2 (スロウLv2) Slow Lv. 3 (スロウLv3) Special Attack Down Lv. 1 (特殊攻撃減Lv1) Special Attack Down Lv. 2 (特殊攻撃減Lv2) Special Attack Down Lv. 3 (特殊攻撃減Lv3) Special Defense Down Lv. 1 (特殊防御減Lv1) Special Defense Down Lv. 2 (特殊防御減Lv2) Special Defense Down Lv. 3 (特殊防御減Lv3) to be continued... ============================================================================== VIII. S T E L L A R M A G I C ============================================================================== Stellar Magic replaces the crest system in Shadow Hearts II. It's a bit more complex, and a heck of a lot more expensive but allows for the equip and use of a larger number and variety of spells on each character. a. -Stellar Charts- Stellar Magic is dependant on a series of zodiac-themed charts which can be equipped on your characters. Each chart has a different number and arrangement of nodes to hold stella. Charts can be upgraded by Baigen (for a price). I would suggest you hold off on upgrading anything until you find some of the better charts for your characters stuck on extremely limited ones like Cancer or Aries. Money's hard to come by in SHIII and higher-level spells aren't terribly common until you have access to better charts anyway. -Nodes- shape - all nodes have shape which determines the type of spell that can be held. circle nodes - support & healing magic triangle nodes - combat support & defensive magic square nodes - element-specific offensive magic color - square nodes have color which determines the element of spell that can be held. green - earth blue - water red - fire orange - wind yellow - light gray - dark no-color - any/null level - nodes also have levels between 1 and 4 which determine the maximum level of spell that can be held. nodes can also be manipulated by Baigen to give MP discounts or power-ups to the spells they hold. b. - Setting Stellar Magic - From the main menu, select the "Stellar Chart" option and you'll be given two options: "Stellar Custom" (1st) and "Equip Charts" (2nd) Equipping Charts - to equip a new chart to a character, use the "Equip Chart" option. The character's icon and name will appear on the top of the screen along with the name (and an image) of the chart currently equipped. Charts that aren't equipped to other party members will appear in white (charts in-use are yellow). Click your current chart to be moved to the scrolling menu where you can preview all the charts currently available. When you find one you like, just cick it to equip. Setting Stella - from the "Stellar Custom" menu you'll be able to set stella on all of your charts (not just those in-use). Clicking a chart will bring you to the preview image map where you can now choose individual nodes. Clicking a node will bring up a list of all stella you currently own that will fit that node in its current state. Choose a stella from the list to equip it in the node. Removing stella is similar, just click an occupied node and choose a new spell to replace the old one or the first option to empty the node altogether. c. - Using Stellar Magic - In Battle, stellar magic is triggered through the "Stellar Magic" option on your combat menu. Choosing "Stellar Magic" will bring up a list of spells available along with their MP cost (spell affects, elemental affinity and number of hits appear on the bar at the bottom of the screen). In the field, stellar magic is, for the most part, unavailable. However, healing magic can be used from the special "Healing" menu and is available at all times. d. - Baigen's Pricelist - Elemental Attribute Modification (one of 6 elements) cost: 500 Switch to Combat Assistance or Recovery cost: 500 Switch to Non-Elemental cost: 2000 Level 1-> 2 cost: 500 Level 2-> 3 cost: 1000 Level 3-> 4 cost: 2000 Effect Up 10% cost: 1000 Effect Up 20% cost: 4000 MP Consumption down 25% cost: 500 MP Consumption down 50% cost: 2000 e. - Spell List - [NAME Japanese Lv. Effect] SUPPORT/HEALING -Arc Cure (アークキュア) Lv. 2 Restores a small amount of HP to entire party -Arc Heal (アークヒール) Lv. 2 Clears all bad status and ring status from entire party -Cure (キュア) Lv. 1 Restores a small amount of HP to a single target -Cure Plus (キャアプラス) Lv. 3 Restores a large amount of HP to single target -Heal (ヒール) Lv. 1 Clears all bad status and ring status from a single target -Raise Up (レイズアップ) Lv. 2 Revives one party member -Ressurection (リザレクション) Lv. 4 Revives one party member with full HP SUPPORT/DEFENSIVE/OFFENSIVE -Air Edge (エアーエッジ) Lv. 1 Adds "Wind" element to attacks -Air Resist (エアーレジスト) Lv. 3 Damage recieved from Wind halved, single target -Aqua Edge (アクアエッジ) Lv. 1 Adds "Water" element to attacks -Aqua Resist (アクアレジスト) Lv. 3 Damage recieved from Water halved, single target -Arc Barrier (アークバリヤー) Lv. 2 Whole party's Special/Magical Defense up -Arc Gale (アークゲイル) Lv. 2 Whole party's speed up -Arc Mirage (アークミラジュ) Lv. 2 Whole party's evade up -Arc Rage (アークレイジ) Lv. 2 Whole party's Phys. attack up -Arc Shield (アークシールド) Lv. 2 Whole party's Phys. Defense up -Arc Surge (アークサージ) Lv. 2 Whole party's Special/Magical attack up -Barrier (バリヤー) Lv. 1 Special/Magical def up, single target -Dark Edge (ダークエッジ) Lv. 1 Adds "Dark" element to attacks -Earth Edge (アースエッジ) Lv. 1 Adds "Earth" element to attacks -Earth Resist (アースレジスト) Lv. 3 Damage recieved from Earth halved, single target -Entrance (エントランス) Lv. 2 In return for 1/2 total mp, ally's Magic attack up 125% for the next turn -Gale (ゲイル) Lv. 1 Speed up, single target -Gathering (ギャザリング) Lv. 4 Picks up all enemies onscreen and groups them together in a small space. -Heat Edge (ヒートエッジ) Lv. 1 Adds "Fire" element to attacks -Heat Resist (ヒートレジスト) Lv. 3 Damage recieved from Fire halved, single target -Holy Edge (ホーリーエッジ) Lv. 1 Adds "Light" element to attacks -Holy Resist (ホーリーレジスト) Lv. 3 Damage recieved from Light halved, single target -Mirage (ミラジュ) Lv. 1 Evade up, single target -Rage (レイジ) Lv. 2 Phys. attack up, single target -Shield (シールド) Lv. 1 Phys. def up, single target -Surge (サージ) Lv. 1 Special/Magical attack up, single target EARTH ELEMENTAL -Rock Bump (ロックバンプ) Lv. 1 Earth Damage, small area, mid-level, 5 hits -Rock Bust (ロックバースト) Lv. 2 Earth Damage, single target, ground-level, 9 hits -Rock Javelin (ロックジャベリン) Lv. 3 Earth Damage, small area, mid-level, 9 hits -Rock Crest (ロッククレスト) Lv. 4 Earth Damage, medium area, ground-level, 13 hits WATER ELEMENTAL -Hail Dust (ヘイルダスト) Lv. 1 Water Damage, small area, mid-level, 3 hits -Hail Solid (ヘイルソリッド) Lv. 2 Water Damage, medium area, high-level, 3 hits -Hail Exceed (ヘイルイクシード) Lv. 3 Water Damage, large area, ground-level, 6 hits -Hail Crest (ヘイルクレスト) Lv. 4 Water Damage, large area, mid-level, 8 hits FIRE ELEMENTAL -Red Nova (レッドノヴァ) Lv. 1 Fire Damage, small area, mid-level, 1 hit -Red Bounce (レッドバウンス) Lv. 2 Fire Damage, medium area, mid-level, 2 hits -Red Gravity (レッドぐラビティ) Lv. 3 Fire Damage, medium area, mid-level, 2 hits -Red Crest (レッドクレスト) Lv. 4 Fire Damage, large area, mid-level, 2 hits WIND ELEMENTAL -Pearl Load (パールロッド) Lv. 1 Wind Damage, single-target, mid-air, 7 hits -Pearl Blast (パールブラスト) Lv. 2 Wind Damage, medium area, mid-level, 8 hits -Pearl Borutics (パールボルテクス) Lv. 3 Wind Damage, small area, mid-air, 11 hits -Pearl Crest (パールクレスト) Lv. 4 Wind Damage, small area, mid-air, 15 hits LIGHT ELEMENTAL -Clear Race (クリアレイス) Lv. 1 Light Damage, medium area, mid-level, 2 hits -Clear Oracle (クリアオラクル) Lv. 2 Light Damage, medium area, mid-level, 3 hits -Clear Decide (クリアディサイド) Lv. 3 Light Damage, medium area, mid-level, 3 hits -Clear Crest (クリアクレスト) Lv. 4 Light Damage, large area, mid-air, 5 hits DARK ELEMENTAL -Evil Eye (イビルアイ) Lv. 1 Dark Damage, small area, mid-level, 1 hit -Evil Shade (エビルシェイド) Lv. 2 Dark Damage, medium area, mid-level, 1 hit -Evil Serpent (エビルサーパント) Dark Damage, medium area, mid-level, 3 hits -Evil Crest (エビルクレスト) Lv. 4 Dark Damage, large area, ground-level, 5 hits f. COMBO MAGIC To use combo magic, you must initiate a 4-person combo, using only magic. The last character in the combo must have two stock. After completing 3 spells successfully with your other characters, the last character in your combo will have a new choice on their battle menu. Choose the new tag for combo magic. The spells available for comboing depend on the characters in your party. As long as the character associated with a certain spell is in the party, the choice will be available on the menu, reguardless of the party member initiating the spell. Just be careful, the rings on combo magic have painful amounts of prereqs to hit and since you only rarely have a chance to use them, chances are you'll never be familiar with the rings. It's a good idea to have the final spellcaster equipped with a "Coral Pendant" or "Coral Lariet". HILDA ストロングアート - Strong Art (Earth, Ground-level, Large area, 2 hits, 64MP) MAO リミットショック - Limit Shock (Water, Mid-level, Large area, 2 hits, 64MP) RICARDO フレイムマイン - Flame Mine (Fire, Mid-level, Large area, 2 hits, 64MP) NATAN エアーショット - Air Shot (Wind, Mid-Air, Large area, 1 hit, 64MP) FRANK ホーリーパルス - Holy Pulse (Light, High-level, Large area, 1 hit, 64MP) SHANIA ミティアバースト - Meteor Burst (Dark, Low-level, Large area, 1 hit, 64MP) JOHNNY テンペスト - Tempest (NE, Mid-level, Large area, 1 hit, 64MP) ============================================================================== IX. B E S T I A R Y ============================================================================== + Monsters (in order of appearance) + = New York / Chelsey = ROGUE (グロツキ) Element: Wind HP: 18 MP: 0 Weight: Normal Exp: 6 Cash: 33 Soul: 0 Cal: -1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Paralyze, Seal, Petrify, Instant Death, Slow, Spiritless, Evade Down, Physical Attack Down, Physical Defense Down, Special Attack Down, Special Defense Down Special Skills: None Drops: Medileaf, Pure Leaf Snap #: 001 THUG (チンピラ) Element: Fire HP: 22 MP: 0 Weight: Normal Exp: 6 Cash: 40 Soul: 0 Cal: +1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Paralyze, Seal, Petrify, Instant Death, Slow, Bloodloss, Evade Down, Physical Attack Down, Physical Defense Down, Special Attack Down, Special Defense Down Special Skills: None Drops: Medileaf, Mana Leaf Snap #: 002 BOSS ~ DEEP ONE (ディープワン) Element: Water HP: 160 MP: 82 Weight: Normal Exp: 50 Cash: 1,000 Soul: 0 Cal: +3 Nyancoins: ? Vulnerable to: Poison, Spiritless, Evade Down, Special Defense Down Special Skills: Hail Dust Drops: N/A Snap #: 003 NOTES: "Deep One" is named after a race of monsters in H.P. Lovecraft's Cthulhu Mythos = Arkham University Underground = SERGEI (セルゲイ) Element: Light HP: 29 MP: 20 Weight: Normal Exp: 6 Cash: 46 Soul: 0 Cal: -1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Petrify, Slow, Bloodloss, Spiritless, Evade Down, Physical Attack Down, Physical Defense Down, Special Attack Down, Special Defense Down Special Skills: Clear Rays Drops: Medileaf, Good Luck Charm Snap #: 004 Gaku (ガク） Element: Earth HP: 50 MP: 26 Weight: Normal Exp: 7 Cash: 53 Soul: 0 Cal: +1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Paralyze, Seal, Instant Death, Slow, Bloodloss, Evade Down, Physical Attack Down, Physical Defense Down, Special Attack Down, Special Defense Down Special Skills: Evade Down, Rock Bump Drops: Mana Leaf, Pure Leaf Snap #: 005 Boss ~ Igorunaak (イゴルナーク) Element: Dark HP: 500 MP: 125 Weight: Normal Exp: 80 Cash: 1,500 Soul: 30 Cal: -3 Nyancoins: ?? Vulnerable to: Poison, Spiritless, Evade Down, Physical Defense Down, Special Defense Down Special Skills: Poison, Special Defense Down, Evil Eye Drops: Seal of Spirit Snap #: 005 = Grand Canyon = TONAK (トナック) Element: Water HP: 34 MP: 33 Weight: Light Exp: 10 Cash: 52 Soul: 1 Cal: +1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Petrify, Bloodloss, Spiritless, Evade Down, Physical Attack Down, Special Attack Down, Special Defense Down Special Skills: Petit Ring, Hail Dust Drops: Medileaf, Spirit Animal's Tail Snap #: 007 MAII (マイイ) Element: Earth HP: 66 MP: 66 Weight: Normal Exp: 14 Cash: 67 Soul: 1 Cal: -1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Paralyze, Seal, Instant Death, Slow, Bloodloss, Evade Down, Physical Attack Down, Physical Defense Down, Special Attack Down, Special Defense Down Special Skills: None Drops: Medileaf, Mana Leaf Snap #: 008 ARGENTABIS (アルゲンタビス) Element: Wind HP: 112 MP: 41 Weight: Heavy Exp: 20 Cash: 105 Soul: 1 Cal: +1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Spiritless, Physical Defense Down, Special Defense Down Special Skills: Spirit Collapse Drops: Spirit's Blessing, Ash Bracelet Snap #: 009 BOSS: TATANKA (タタンカ) Element: Null HP: 210 MP: 102 Weight: Normal Exp: 400 Cash: 2,100 Soul: 30 Cal: +3 Nyancoins: ? Vulnerable to: Seal, Spiritless, Evade Down, Special Attack Down, Special Defense Down Special Skills: Rock Bump, Evil Eye, Red Nova Drops: Strike Area Expand, Wolf Fetish Snap #: 010 NOTES: "Tatanka" is Lakota for "Bison" = Chicago = MINI-MAFIA (ペティマフィア) Element: Wind HP: 115 MP: 0 Weight: Normal Exp: 75 Cash: 97 Soul: 2 Cal: +1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Seal, Slow, Evade Down, Physical Defense Down, Special Defense Down Special Skills: Tight Ring Drops: Medi Seed, Mana Seed Snap #: 011 FAT MAFIA (フートマフィア) Element: Water HP: 125 MP: 0 Weight: Heavy Exp: 75 Cash: 97 Soul: 2 Cal: +1 Nyancoins: Mackerel (blue) X 1 Vulnerable to: Poison, Spiritless, Physical Defense Down, Special Defense Down Special Skills: Fast Ring Drops: Medi Seed Snap #: 012 = Alcatraz = PRISON GUARD (プリズンガード) Element: Earth HP: 37 MP: 0 Weight: Heavy Exp: 13 Cash: 56 Soul: 1 Cal: -1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Seal, Petrify, Instant Death, Slow, Spiritless, Physical Defense Down, Special Defense Down Special Skills: Special Attack Down Drops: Good Luck Charm Snap #: 013 CHONCHON (チョンチョン) Element: Light HP: 37 MP: 28 Weight: Light Exp: 13 Cash: 57 Soul: 1 Cal: +1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Paralyze, Seal, Instant Death, Slow, Bloodloss, Evade Down, Physical Attack Down, Physical Defense Down, Special Attack Down Special Skills: Clear Rays, Shield Drops: Mana Leaf, Pure Leaf Snap #: 014 NOTE: According to Mapuche mythology, "Chonchon" is a mythical flying beast shaped like the head of a man with feathers, talons and over-sized ears for wings WANP (ワンプ) Element: Fire HP: 80 MP: 32 Weight: Normal Exp: 29 Cash: 92 Soul: 1 Cal: -1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Spiritless, Physical Defense Down, Special Defense Down Special Skills: Random Ring, Red Nova Drops: Medileaf, Spirit Animal's Tail Snap #: 015 PYAAKI (ピャーキー) Element: Dark HP: 80 MP: 71 Weight: Normal Exp: 30 Cash: 88 Soul: 1 Cal: +1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Seal, Instant Death, Slow, Bloodloss, Evade Down, Physical Attack Down, Special Defense Down Special Skills: Paralyze, Evil Eye Drops: Spirit's Blessing Snap #: 016 BOSS: WRONG WAY (ロンウェ) Element: Fire HP: 700 MP: 256 Weight: Normal Exp: 600 Cash: 2,800 Soul: 45 Cal: -10 Nyancoins: ? Vulnerable to: Evade Down, Special Attack Down Special Skills: Flame Main, Red Nova Drops: Phys. Attack Down Lv1, Strike Area Expand = Roswell = SIRIUS (シリウス) Element: Fire HP: 45 MP: 0 Weight: Heavy Exp: 35 Cash: 60 Soul: 1 Cal: -1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Petrify, Slow, Bloodloss, Physical Defense Down, Special Attack Down, Special Defense Down Special Skills: Blind Ring, Physical Attack Down Drops: Spirit Animal's Tail, Medileaf Snap #: 018 NOTES: the brightest star in the night sky and part of Canis Major, also named "The Dog Star" BETELGUESE (ベテルギウス) Element: Earth HP: 105 MP: 0 Weight: Normal Exp: 70 Cash: 92 Soul: 1 Cal: +1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Petrify, Slow, Bloodloss, Spiritless, Evade Down, Physical Attack Down, Special Attack Down, Special Defense Down Special Skills: Up-Ring, Physical Defense Down Drops: Mana Leaf Snap #: 019 NOTES: The brightest star in the constellation Orion ACTEON (アクタイオン) Element: Water HP: 95 MP: 55 Weight: Normal Exp: 72 Cash: 88 Soul: 1 Cal: +1 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Paralyze, Seal, Instant Death, Slow, Evade Down, Physical Attack Down, Physical Defense Down, Special Attack Down, Special Defense Down Special Skills: Rage, Hail Dust Drops: Tent, Pure Leaf Snap #: 020 NOTES: Hunter from greek mythology who was transformed into a white stag by the Goddess Artemis and then killed and consumed by his fifty hunting hounds PROKION (プロキオン) Element: Wind HP: 1,110 MP: 300 Weight: Heavy Exp: 1,500 Cash: 3,500 Soul: 60 Cal: +10 Nyancoins: N/A Vulnerable to: Slow, Special Defense Down Special Skills: Tight Ring, Reverse Ring, Big Bang (Paralyze) Drops: Seal of Soul, Blood Jewel Snap #: 021 = Carribean Sea = PAPROPIA (パプロピア) Element: Water HP: 55 MP: 39 Weight: Normal Exp: 56 Cash: 79 Soul: 1 Cal: +2 Nyancoins: Octopus (red) x 1 Vulnerable to: Poison, Paralyze, Seal, Slow, Bloodloss, Evade Down, Physical Attack Down, Physical Defense Down, Special Attack Down Special Skills: Surge, Hail Dust Drops: Medi seed Snap #: 022 HAINTZ (ハインツ) Element: Wind HP: 109 MP: 58 Weight: Light Exp: 115 Cash: 153 Soul: 1 Cal: -2 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Seal, Petrify, Slow, Bloodloss, Evade Down, Physical Attack Down, Special Attack Down, Special Defense Down Special Skills: Petrify, Pearl Load Drops: Medi seed Snap #: 023 AQUELLON (オケロン) Element: Light HP: 245 MP: 90 Weight: Heavy Exp: 173 Cash: 266 Soul: 2 Cal: +3 Nyancoins: Ocotopus (red) x 1 Vulnerable to: Paralyze, Instant Death, Spiritless, Physical Defense Down, Special Defense Down Special Skills: Surge, Hail Dust Drops: Medi seed Snap #: 024 BOSS: LA SHIREN (ラシレーン) Element: N/A HP: 300 MP: 168 Weight: Normal Exp: 2,000 Cash: 4,200 Soul: 75 Cal: +10 Nyancoins: ?? Vulnerable to: Poison, Spiritless, Evade Down, Special Attack Down, Special Defense Down Special Skills: Fake Ring, Clear Oracle, Barrier Drops: Strike Area Expand, Orca Fetish = Las Vegas = MINI GANGSTER (ペティギャング) Element: Dark HP: 70 MP: 0 Weight: Normal Exp: 75 Cash: 86 Soul: 1 Cal: -2 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Petrify, Slow, Bloodloss, Spiritless, Evade Down, Physical Attack Down, Physical Defense Down, Special Attack Down, Special Defense Down Special Skills: Petit Ring Drops: Spirit Animal's Tail Snap #: 026 FAT GANGSTER (フートギャング) Element: Fire HP: 81 MP: 0 Weight: Heavy Exp: 77 Cash: 86 Soul: 1 Cal: +2 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Paralyze, Seal, Instant Death, Slow, Bloodloss, Evade Down, Physical Attack Down, Physical Defense Down, Special Attack Down, Special Defense Down Special Skills: Fake Ring Drops: Spirit Animal's Tail Snap #: 027 BUTCHER (ブッチャー) Element: Dark HP: 155 MP: 33 Weight: Heavy Exp: 147 Cash: 145 Soul: 1 Cal: +3 Nyancoins: Octopus (red) x 1 Vulnerable to: Poison, Seal, Petrify, Slow, Bloodloss, Evade Down, Physical Attack Down, Physical Defense Down, Special Defense Down Special Skills: Rage Drops: Medi seed Snap #: 028 GHOUL (グール) Element: Earth HP: 139 MP: 56 Weight: Normal Exp: 144 Cash: 157 Soul: 1 Cal: -2 Nyancoins: Ocotopus (red) x 1 Vulnerable to: Petrify, Instant Death, Spiritless, Physical Defense Down, Special Defense Down Special Skills: Gale, Rock Bust Drops: Mana seed Snap #: 029 OTOUM (オトゥム) Element: Wind HP: 155 MP: 81 Weight: Normal Exp: 141 Cash: 165 Soul: 1 Cal: -2 Nyancoins: Mackerel (blue) x 1 Vulnerable to: Poison, Petrify, Slow, Bloodloss, Spiritless, Evade Down, Physical Attack Down, Physical Defense Down, Special Attack Down, Special Defense Down Special Skills: Panic, Pearl Blast Drops: Pure seed Snap #: 030 BOSS: Malice Edna (マリスエドナ) Element: Water HP: 1,670 MP: 404 Weight: Normal Exp: 4,000 Cash: 4,900 Soul: 90 Cal: -10 Nyancoins: ?? Vulnerable to: Slow, Special Attack Down Special Skills: Spirit Break, Surge, Black Hole, Limit Shock Drops: Magician's Earring, Bison Fetish Snap #: 030 = Chitchen Itza = ELIOPS (エリオプス) Element: Water HP: 86 MP: 39 Weight: Light Exp: 110 Cash: 96 Soul: 1 Cal: -2 Nyancoins: Octopus (red) x 1 Vulnerable to: Seal, Petrify, Instant Death, Slow, Bloodloss, Spiritless, Physical Defense Down, Special Attack Down, Special Defense Down Special Skills: Fast Ring, Reverse Ring Drops: Spirit Animal's Tail Snap #: 032 JIGURUTA (ジグルタ) Element: Light HP: 164 MP: 77 Weight: Normal Exp: 212 Cash: 204 Soul: 1 Cal: +2 Nyancoins: Octopus (red) x 2 Vulnerable to: Instant Death, Slow, Bloodloss, Evade Down, Physical Attack Down, Special Attack Down Special Skills: Arc Shield, Clear Oracle Drops: Tent Snap #: 033 GUANA (グアンナ) Element: Fire HP: 345 MP: 96 Weight: Heavy Exp: 333 Cash: 303 Soul: 2 Cal: +4 Nyancoins: Mackerel (blue) x 3 Vulnerable to: Poison, Spiritless, Physical Defense Down, Special Defense Down Special Skills: Spiritless, Red Bounce Drops: Spirit's Blessing, Vine Grass Bracelet Snap #: 034 BOSS: JUP NIGRAS (ジュプ・ニグラス) Element: Light HP: 2,020 MP: 382 Weight: Heavy Exp: 6,500 Cash: 5,600 Soul: 105 Cal: +10 Nyancoins: ?? Vulnerable to: Poison Special Attacks: Seal, Barrier, Clear Oracle, Wipeout Drops: N/A = Machu Pichu = DICTIO (ディクティオ) Element: Fire HP: 96 MP: 48 Exp: 185 Cash: 106 Soul: 1 Cal: -2 Nyancoins: blue x 1 Snap #: 036 SHIDAZUN (シダズ−ン) Element: Wind HP: 93 MP: 65 Exp: 190 Cash: 101 Soul: 1 Cal: +2 Nyancoins: red x 1 Snap #: 037 SHANTAK (シャンタク) Element: Dark HP: 180 MP: 74 Exp: 386 Cash: 220 Soul: 1 Cal: +3 Nyancoins: red x 2 Snap #: 038 WARICHE (ワリチェ) Element: Earth HP: 378 MP: 125 Exp: 574 Soul: 2 Cal: -4 Nyancoins: bronze x 2 Snap #: 039 = Bilukabamba = WORM WAM WORM (ワームワムワーム) Element: Dark HP: 95 MP: 52 Exp: 292 Cash: 112 Soul: 1 Cal: -2 Nyancoins: bronze x 1 Snap #: 041 GATANOSOA (ガタノソア) Element: Wind HP: 191 MP: 133 Exp: 580 Cash: 225 Soul: 1 Cal: -3 Nyancoins: red x 2 Snap #: 042 TENDALOS (テンダロス) Element: Water HP: 186 MP: 62 Exp: 573 Cash: 235 Soul: 2 Cal: +3 Nyancoins: blue x 2 Snap #: 043 WOWORIT (ウォウォリト) Element: Light HP: 202 MP: 101 Exp: 587 Cash: 218 Soul: 2 Cal: +3 Nyancoins: bronze x 1 Snap #: 044 = Aito Caves = CHAKUMOURU (チャクモール) Element: Earth HP: 111 MP: 88 Exp: 368 Cash: 129 Soul: 1 Cal: -2 Nyancoins: silver x 1 Snap #: 047 SASKACHIRI (サスカチリ) Element: Light HP: 220 MP: 154 Exp: 735 Cash: 256 Soul: 2 Cal: -3 Nyancoins: bronze x 2 Snap #: 048 KABURAKAN (カブラカン) Element: Fire HP: 434 MP: 55 Exp: 1111 Cash: 362 Soul: 3 Cal: +4 Nyancoins: silver x 3 Snap #: 049 = Uyuni Salt Lake = HARUKIGENIA (ハルキゲニア) Element: Wind HP: 130 MP: 94 Exp: 575 Cash: 130 Soul: 1 Cal: +2 Nyancoins: silver x 2 Snap #: 051 SRAGI (スラギ) Element: Light HP: 260 MP: 0 Exp: 1172 Cash: 232 Soul: 2 Cal: +2 Nyancoins: bronze x 1 Snap #: 052 Rudirus (ルディルス) Element: Earth HP: 262 MP: 165 Exp: 1155 Cash: 249 Soul: 2 Cal: -3 Nyancoins: silver x 2 Snap #: 053 IXION (イクチオン) Element: Water HP: 518 MP: 128 Exp: 1748 Cash: 373 Soul: 3 Cal: +3 Nyancoins: bronze x 1 Snap #: 054 = The Garland Mansion = BLUEPU (ブルーブ) Element: Water HP: 132 MP: 62 Exp: 665 Cash: 141 Soul: 1 Cal: -2 Nyancoins: bronze x 1 Snap #: 055 REDPU (レドーブ) Element: Fire HP: 132 MP: 62 Exp: 675 Cash: 125 Soul: 1 Cal: +2 Nyancoins: silver x 2 Snap #: 056 ARIOUSHU (アリオーシュ) Element: Dark HP: 280 MP: 140 Exp: 1352 Cash: 256 Soul: 2 Cal: +3 Nyancoins: gold x 2 Snap #: 057 = Giana = SHIIMURIA (シームリア) Element: Dark HP: 155 MP: 89 Exp: 1090 Cash: 145 Soul: 1 Cal: -2 Nyancoins: ??? Snap #: 091 SOLUDIS (ソルデス) Element: Fire HP: 312 MP: 102 Exp: 2220 Cash: 300 Soul: 2 Cal: -3 Nyancoins: ??? Snap #: 092 ANANGA (アンアンガ) Element: Earth HP: 635 MP: 132 Exp: 3200 Cash: 442 Soul: 3 Cal: +4 Nyancoins: ??? Snap #: 093 = The Dollhouse = BAGUSU (バグス) Element: Dark HP: 155 MP: 101 Exp: 1090 Cash: 145 Soul: 1 Cal: -2 Nyancoins: ??? Snap #: 095 GAREAU (ガレアウ) Element: Wind HP: 312 MP: 169 Exp: 2220 Cash: 300 Soul: 2 Cal: +3 Nyancoins: ??? Snap #: 096 GRESHIRU (グレシル) Element: Water HP: 309 MP: 182 Exp: 2270 Cash: 442 Soul: 2 Cal: +4 Nyancoins: ??? Snap #: 097 = Galvoy Valley = TSI ZAAI (ツィ。ザーイ) Element: Earth HP: 175 MP: 120 Exp: 1242 Cash: 173 Soul: 1 Cal: +2 Nyancoins: ??? Snap #: 099 IGNIS (イグニス) Element: Fire HP: 348 MP: 144 Exp: 2478 Cash: 332 Soul: 2 Cal: +3 Nyancoins: ??? Snap #: 100 SHUKYURUS (シュキュルス) Element: Light HP: 700 MP: 198 Exp: 3612 Cash: 472 Soul: 3 Cal: -4 Nyancoins: ??? Snap #: 101 = The Gate = ISBUS (イスブス) Element: Earth HP: 150 MP: 92 Exp: 986 Cash: 132 Soul: 1 Cal: -4 Nyancoins: ??? RALIRALI (ラリラリ) Element: Water HP: 168 MP: 116 Exp: 1105 Cash: 145 Soul: 1 Cal: +3 Nyancoins: ??? FOBOS (フォボス) Element: Wind HP: 301 MP: 133 Exp: 1975 Cash: 281 Soul: 2 Cal: -3 Nyancoins: ??? BOKURUG (ボクルグ) Element: Fire HP: 335 MP: 101 Exp: 2200 Cash: 300 Soul: 2 Cal: +4 Nyancoins: ??? REN (レン) Element: Dark HP: 652 MP: 143 Exp: 3303 Cash: 442 Soul: 3 Cal: +5 Nyancoins: ??? MALICE SOAKER (マリスソーカー) Element: Earth HP: 1920 MP: 210 Exp: 9999 Cash: 2200 Soul: 150 Cal: -7 Nyancoins: ??? AJITOBOSU (アジトボス) Element: Light HP: 1366 MP: 199 Exp: 6650 Cash: 1100 Soul: 10 Cal: -5 Nyancoins: ??? ...to be continued ============================================================================== X. A D D I T I O N A L T R A N S L A T I O N S ============================================================================== a. END SONG: "SPREAD MY WINGS" Composer: Yoshitaka Hirota Lyrics/Vocal: Takehara Tomoaki Violin: Akihisa Tsuboy Guitar: Yoshiaki Watanuki Bass: Yoshitaka Hirota Drums: Katsuya Takahashi Percussion: Genta Kudoh (Takehara is the vocalist of the indie band "Taste of Chocolate" their website - http://tasteofchocolate.jp/) Kazasu te ni yadosu aka no toushi (The fighting red spirit hidden warmly in my hands) Minagiru power ga ore no kakuchoushi (A vibrant power that grows stronger) Darekare kamawazu I was (I was fighting anyone and everyone) Tatakitsubushi jihi mo nasake mo hanawazu (Fighting senselessly without compassion or pity) Karuku coin nage (Throwing coins away) Kimerun da game (Decided it's all a game) Shousha mogi toru (As long as I'm the winner) Kyou no pain to gain (Today's pain and gain) High no risk de bai no bai (High risk, time and time) Cash tsumareta nara bye and bye (the cash will pile up by and by) 'Dochi no mizu ga amai no ka' ('Which water is sweeter to drink?') Sonna yatsura ga ouou ni kono tokoro de toutou (guys like those sometimes find themselves wondering) Ageta rouen wo shirame ni mushi (don't bother looking for a bolt from the blue) Tte nani yue nara ore wa tokoro iraja nushi (Why do I need a greater power to lead me by the hand?) Shizuka na hibi ga kaimu na no wa (The reason for nothing but quiet days) Daremo ga hibi samayou kara sa (Is that everyone's just wandering through them) Yutakana hibi ga kaimu na no wa (The reason you can't find any more exciting days) Daremo ga hibi uragiriru kara sa (is that everyone is betraying them) Itsumademo waraenakereba zutto sou sa (If I can't always smile it will always be that way) Tomaru shikanai kara spread my wings (I can't stop now so I'll spread my wings) Katakuna ni kogoeta kokoro wa kitto (My stubbornly fixed* heart will surely) Nozomanaize from head to toes (Want it from head to toe) Deau shunkan me au unmei ni tsumugidasareta kankaku no (From the instance when our eyes met, I felt my destiny was changed) Now taguri yosero rope korekoso hope tsuyoku hikitsuke au yo (Now you've thrown a rope and also hope, drawing me in to meet you) Kokoro tsunagu kizuna no akashi ka (Is this a sign of our bound hearts?) Ashita he tsuzuku shirube no ashi ka (A road-marker for the path I'll take tomorrow?) Nanimokamo ga yureruginaku togisumasarete hikari dasu (Without wavering I'll do everything to sharpen and release the light) Arata na battle fields kizandeku (Carving out new battle fields) Itsumademo negau dake nara zutto sou sa (If only I wish for it, it will always be that way) Nomikomu shikanai kara spread my wings (Gulping it down, I'll spread my wings) Ikio dake demo korogari tsuzukete get your free (Plunging on with only my enthusiasm, get your free) Omoi wo hakidashite sakabe through the fire (Shouting out all of my thoughts through the fire) Dive into the sky and shake your heart & soul Climb the mountain higher and you'll take it tip top big win So dive into the sky and shake your heart & soul Climb the mountain higher. Don't quit. Go for it. Itsumademo waraenakereba zutto sou sa (If I can't always smile it will always be that way) Tomaru shikanai kara spread my wings (I can't stop now so I'll spread my wings) Katakuna ni kogoeta kokoro wa kitto (My stubbornly fixed* heart will surely)
Nozomanaize from head to toes (Want it from head to toe) Itsumademo negau dake nara zutto sou sa (If only I wish for it, it will always be that way) Nomikomu shikanai kara spread my wings (Gulping it down, I'll spread my wings) Ikio dake demo korogari tsuzukete get your free (Plunging on with only my enthusiasm, get your free) Omoi wo hakidashite sakabe through the fire (Shouting out all of my thoughts through the fire) Dareka no kotoba ni osoretenaide (Without paying attention to what anyone else says) Kono sekai no jiku wo yurashi ni ikou ya (Let's go shake this world on its axis!) Kurikaeshiteku toki no nagare no naka no (Rushing into the time flowing around us) Kakumo kewashiki winding road no ue de (on this steep and winding road) Ate no nai compass ni can you bet your life? (Can you bet your life on a compass with no aim?) "ikiru" tte imi wo sagashitsuke you (searching for the meaning of the word "life") Kyou tachihadakaru buatsui kabe no sono saki ni (Beyond the massive wall that stands before us today) Kagayaku mirai ga matteiru what a wonderful world! (a glittering future is waiting, what a wonderful world!) Itsumademo waraenakereba zutto sou sa (If I can't always smile it will always be that way) Tomaru shikanai kara spread my wings (I can't stop now so I'll spread my wings) Katakuna ni kogoeta kokoro wa kitto (My stubbornly fixed* heart will surely) Nozomanaize from head to toes (Want it from head to toe) Itsumademo negau dake nara zutto sou sa (If only I wish for it, it will always be that way) Nomikomu shikanai kara spread my wings (Gulping it down, I'll spread my wings) Ikio dake demo korogari tsuzukete get your free (Plunging on with only my enthusiasm, get your free) Omoi wo hakidashite sakabe through the fire (Shouting out all of my thoughts through the fire) *lit "frozen" b. WEEKLY FAMITSU 8/05/05 REVIEW This set of four capsule reviews out of Weekly Famitsu's 8/5 issue (on sale 7/22) were the first published for Shadow Hearts From the New World. Originally translated for the benefit of the Gamefaqs Shadow Hearts boards, they're included here for the heck of it... Please note that that I have NO IDEA how to properly pronounce/romanize the reviewer's names, so don't assume they're necesarily correct (I'm just guessing!) "7/28 Shadow Hearts From the New World Playstation 2 DVD-ROM ARUZE 7329yen Fantasy/RPG for ages 12 and up A new RPG in which, once again, the Judgement Ring takes center stage and will decide your success in battle. The main character, Johnny along with his 7 companions traverse America in 1929. Oda Chobin's review SCORE: 9 Comments: The beautiful scenery and your lovely companion Shania seem pulled straight out of a Hollywood movie. The character's dialogue, performance and the camera work are all in top-form. The judgement ring is smoother than ever and the combo system has become more powerful. This time around your enemies are more fearsome but don't worry, the many battles are still quite enjoyable. I also really like the strong and quirky characters. Kaeru Daimiya SCORE: 10 Comments: What a surprise! This game's just too much fun! There's been a lot of playing around to create a blend of reality and fantasy that trickles down into the world to make up the end result. Better jokes, a tweaked gameplay system and characters you really get a feel for and are enjoyable to play. There are also many more options for customization reflecting the growth of the series but for those worried about the judgement ring, don't sweat it. A masterpiece! Sentouin Maruko SCORE: 8 Comments: Each character's personality is developed in this episode through events that come in thick batches. With the war over the tempo has changed pace from the last two games and it's refreshing. Serious in places and silly in others, I think people will prefer this installment over the others if only for the unique world and story development. The events are a bit over-long but thankfully they're all quite easy to understand. Daicho Keigawa SCORE: 8 Comments: pretty much exactly the same as the previous entry in the series, with weaving of subtle gags into a serious game-world. But at it's core it's a basic orthodox RPG. The battle system continues to bring into play things like attributes and fluctuating forms while intoducing a high battle stock guage that's raised the bar. But I think the frequent movies stuck in all over the place are a bit too much for some less patient players to swallow." ============================================================================== XI. R E L A T E D M E R C H A N D I S E ============================================================================== A. PREMIUM BOX CONTENTS Johnny Garland T-Shirt (free-size) A red t-shirt with the "Liberty Ghost" design on the back and a small "G" logo on the front. Equivalent to a US mens' large. Shania keychain Key ring modelled after Shania's earring. Plastic, cheap, too big to actually use :( Valentine Siblings cellphone strap cellphone strap with interlocking metal charms of Keith, Hilda, and Joachim in their bat forms. They can be unclipped from each other, reordered or removed. The way the chain is made, there's potential for more bat-charms in the future(?) N.Y. Heaven Notebook B5 size notebook with a N.Y. Heaven mock design. Has blank, unruled pages. Paper stock is rather cheap but does have a "Shadow Hearts" logo imprinted on each page. Special DVD + DVD Contents + -Promotion Video -Cast Interviews -End Song music video "Spread My Wings" -Interview with the artist -CMs/Trailers for the game Special Sound CD + CD Tracklist + - Music Tracks - M01 [ICARO -acoustic arrangement-] M02 [Lady theme -piano arrangement-] M03 [Ladder to Heaven] M04 [Fatal Convulsion] M05 [Trap of a Flying Cushion] M06 [Whisper of a Tree] M07 [Hermitage Place] M08 [The Last Alternatives] M09 [nde/near death experience -prototype-] - Sound Clips - M10 [Uru] M11 [Karen] M12 [Blanca] M13 [Gepetto] M14 [Joachim] M15 [Golden Bat] M16 [Invisible Joachim] M17 [Grand Papillon] M18 [Lucia] M19 [Anastasia] M20 [Kurando] M21 [Nicol] M22 [Hien] M23 [Raiden] M24 [Ouka] M25 [Johnny] M26 [Shania] M27 [Natan] M28 [Ricardo] M29 [Frank] M30 [Mao] M31 [Pink Bat] M32 [Slim Hilda] M33 [Glamour Hilda] B. PREORDER BONUSES + ARUZE + All pre-orders came with a 44-page sketch booklet including line and character art from all 3 Shadow Hearts games. Included are some unused dress designs for Cornelia in SHII, height comparisons, head shots, character sketches, etc. + Retail Giveaways + Some Japanese game stores gave away their own prorder bonuses. Sofmap - Johnny and Shania art phonecard Wonder Goo - Uru and Alice tote bag VIC21 - SH:FtNW alarm clock featuring Hilda, Shania and Johnny TSUTAYA - Special Disc including a monster design calendar and SFX collection wanpaku - a shitajiki (pencilboard) with scenes from the opening sequence TV Panic - Premium Disc including the opening movie and sound data C. OTHER MERCHANDISE + Soundtrack + Shadow Hearts From the New World Original Soundtrack Release Date: 8/24/2005 Price: 3360 yen (tax in) 2 discs KSD-00078,79 Distributed by TEAM Entertainment Tracklist: http://www.team-e.co.jp/products_new/kdsd-00078-79/index.html + Master Guide + Shadow Hearts: From the New World The Master Guide Release Date: 9/13/2005 Price: 1600 yen (tax in) 288 pages ISBN4-8402-3200-8 Published by Media Works Notes: includes walkthrough of the game, all basic obtainable skills, items, accessories, and maps of all major areas. DOES NOT INCLUDE ANY SECRETS!!! All optional dungeons, Shania's last fusion, and the good ending are all curiously absent from the guide. (Since it is published with cooperation of Aruze, this also implies that the bad ending is canon). /correction/ maskrider pointed out that the good ending is mentioned in the guide, but only as a small sidebar on a single page. + Famitsu Guide + Shadow Hearts: From the New World Guidebook Release Date: 10/29/2005 Price: 1680 yen (tax in) ??? pages ISBN?????????? Published by Famitsu + Pins & Sketch Cards + "Ghost" and "Johnny Garland" version wearable pins were available exclusively through the fanclub and later at Aruze's booth at Tokyo Game Show 2005 Also available at Aruze's Game Show booth are Johnny and Shania version sketch cards + Phone Card + Aruze offered 1,000 exclusive phone cards (with the same artwork as the Japanese edition game cover) to 100 random entrants who returned Anquettes (surveys) about the game. + Johnny Garland Official Jacket + Official replica of Johnny's "Liberty Ghost" jacket. An exclusive item produced for Shadow Hearts related contests. I have no idea how many were produced, but they're pretty rare and tend to find their way into the hands of extremely talented artists who excel in Aruze art contests or the extremely lucky who have picked them up in magazine drawings or other raffles. ============================================================================== XII. F R E Q U E N T L Y A S K E D Q U E S T I O N S ============================================================================== Being a collection of questions that frequently crop up on-board or in my mailbox... 1. DO I HAVE TO PLAY SHADOW HEARTS I AND II TO PLAY SHADOW HEARTS FROM THE NEW WORLD? No. While playing the first two games in the series will certainly up your enjoyment level and understanding of some of the series cameos and in-jokes, you can play Shadow Hearts III without any knowledge at all of either of the first two games (Koudelka is also entirely optional). 2. HAS THE GAME BEEN RELEASED OVERSEAS? Yes. A new North American game company called "XSEED" released SH:ftNW as one of their premiere titles. The game has also been liscenced and released by "Ghostlight" in Europe (though the EU version of the game is apparently full of bugs). 3. HAS THE GAME BEEN "KIDDIFIED"? Before the official release of the game, the CERO12 rating and some of the screencaptures (particularly of the pirates) led to an influx of pre-game naysayers who labelled the game "Kiddy" or "Another Kingdom Hearts". The truth is: yes, the game has been toned down, but not in the content included as much as how that content is presented. There are still a handful of violent deaths, quite a bit of partial nudity, some same-sex kisses, and perhaps even more gay jokes than either of the first two games. Never does the game play down to children... so chill. 4. ARE KILLER AND LADY ACTUALLY URU AND ALICE? ARE THEY RELATED IN ANY WAY AT ALL? No. And... no. ^_^ 5. WHICH ENDING OF SHADOW HEARTS 2 IS CANON? GOOD OR BAD? No official word in SHIII on which ending of SHII is the "true ending", though the very few hints included in SHIII point at it being the good one. 6. WHAT CARRIES OVER IN NEW GAME+? All of your stellar charts, all stella, all fetishes, all snaps left over from the last game, all of the monster and NPC information in your library. 7. HOW DID SHADOW HEARTS: FROM THE NEW WORLD SELL? 1st week number according the Magic-Box ~ 51,829; according to Weekly Famitsu ~ 46,894. Shadow Hearts: FTNW made #3 on both of those charts. Long-term sales numbers are not available. 8. HOW CAN I GET THE GOOD ENDING? The good ending happens only if you attain Shania's last fusion, Tiawara AND level all fetishes for that fusion to level 5 before finishing the game. If you don't have Tiawara or haven't found and maxxed all of her fetishes, you'll get the bad ending. 9. HOW CAN I UNLOCK THE "A" AND "B" VERSIONS OF THE MOVIES IN THE THEATRE? The game must be played twice to unlock all the movies, once without getting Shania's last fusion and once with. B versions are the versions without Tiawara (Shania will be covered in tattoos), A versions are with (Shania will have no tattoos). 10. ARE THERE ANY ALTERNATE COSTUMES/PANTIES/ETC? No. There are no alternate costumes or panties in the game. 11. HOW MUCH DOES SHANIA GET NAKED IN THE GAME, AND CAN YOU GIVE ME A SCREENSHOT? Shania is approximately at least 65% naked at all times... during her transformation sequences she loses the shoes, the top and the shorts while the bikini recedes to leave her about... oh... 85% naked. Assuming you leave Shania's full transformation sequences on and fuse her once per boss battle, complete all sidequests and view each of her CG transformations once (including the opening), Shania's mean nudity rounds out at about 69.6% ... And no. I can't. Ask maskrider ;) 12. WHY DO YOU CALL Lenny "Rene"? Because that's how Aruze romanized his name on the website and in all the promo material. The pronunciation is identical with either spelling. 13. WHY DO YOU CALL YURI "URU"? The protaganist of Shadow Hearts 1 and 2 was originally named Urmnaf. "Uru" for short. This name was changed by Midway for the overseas releases of SH1 and 2. 14. WHY DO YOU CALL SHADOW HEARTS: COVENANT, SHADOW HEARTS 2? The "Covenant" subtitle was also an addition/change by Midway. In Japan, the game is called just "Shadow Hearts 2" 15. Was the XSEED/Ghostlight version butchered? I have no idea. I haven't played those versions and probably never will. I get the impression from XSEED's official website and others who have played the translated release that it seems to be fairly loyal to the original. I certainly haven't heard anything to make me believe it should be boycotted, maligned or avoided altogether. The only complaint I really have about the localization is that a bit of the humor has been lost in translation and that the English voice-acting, while not earsplitting, doesn't quite capture the spark of the original. The Ghostlight (EU) version, however, is apparently buggy as hell. I would definately do some research before buying it. 16. Then why did you write a FAQ for the Japanese version? Because I only own the Japanese version and at the time this FAQ was originally written, there was no announcement reguarding an official English-language release. Not to mention there are bilingual and international gamers live in Japan and only have access to the Japanese version. Playing games in Japanese also happens to be an excellent way to study Japanese. The same goes for FAQ-ing them! 17. Will there be any other Shadow Hearts games in the future? It doesn't seem incredibly likely. But I wouldn't cry in your cheerios just yet. It could happen. Aruze still holds rights to the franchise and maintains an infrequently updated website for the series. Though, judging from the lackluster financial returns of From the New World, I wouldn't expect one soon or with a huge budget. With the popularity of Nintendo's underpowered but incredibly popular systems and the low development costs required: there's a bit more hope on the horizon for underperforming franchises to get a second chance at life. In any case, a new Shadow Hearts game on DS or Wii seems far more likely than a new Shadow Hearts on PS3. 18. What are all of the other games in the Shadow Hearts series and what order should I play them in to get "the whole story"? Koudelka (PS1) Shadow Hearts (PS2) Shadow Hearts 2 (PS2) Shadow Hearts: From the New World (PS2) There is also a tangentally related strategy rpg called "Chaos Wars" for PS2 that features characters from Shadow Hearts 1 and 2. Unfortunately it's a mind-numbingly awful game and is best avoided entirely. 19. I don't get some of the jokes... What's a "cherry boy"? Why are there ninjas in Brazil? A "cherry boy" is Japanese slang for a male virgin... it's usually used as an insult. Shania and Natan suggest the name for Johnny's final knife as an obvious jab... but Roger changes the name before Johnny can say too awfully much about it. There is a large Brazillian ex-pat community living in Japan and a large Japanese community in Brazil. The cultures are an unlikely mismatch, but for whatever reason, the cultures blend to interesting ends constantly. Japanese and Brazilian nationals have one of the highest cross-cultural marriage rates in the world. The whole "ninjas in Brazil" is a poke at the strange influence Japan has had on Brazil (and on the outside world as a whole). Frank is a textbook stereotype of a Western Japanophile. ============================================================================== XIII. C R E D I T S ============================================================================== A great deal of information in this FAQ was obtained from the following Japanese websites and guides... http://www.shadowhearts.net http://www.geocities.jp/sky_peace000/ Additional thanks to ~ transience maskrider, http://z-o-g.org/ (for the lost cat solution and map aid for the last UMA hunt which was too fabulously complex to figure out on my own ^_^;) idoethane for corrections in the Roswell and Snaps section Hideo for costly, but delicious Yakiniku breaks Whoever decided to put Ramune in a pet bottle: it's not quite Ramune without the marble... but it still has enough sugar in it to keep me up at 1am FAQ-ing >_<;; and to the following communities: #shadowhearts on IRC espernet EX-PLACE BBS's "From the New World" boards (http://b3.spline.tv/sd3/) (http://b3.spline.tv/sd3_2/) and the GameFaqs "Shadow Hearts: From the New World" forum (http://boards.gamefaqs.com/gfaqs/gentopic.php?board=926703)