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Guide and Walkthrough by Pleinair

Version: 1.02 | Updated: 07/07/2006
Highest Rated Guide

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Atelier Iris 2: The Azoth of Destiny FAQ/Walkthrough
Written by Pleinair (Pleinair123@aol.com)
Version 1.02 July 07, 2006

Notes:      This document contains massive spoilers for the game
            Atelier Iris 2: The Azoth of Destiny for the Playstation 2.
            Read no further if you have a problem with that.
            This document also employs a QuickFind system which allows
            you to locate data by searching for its respective code
            listed in the table of contents.




Version History               [AIVHISTORY]
My Intro                      [AIPLINTRO]
Story                         [AISTORY]
Controls                      [AICONTROLS]
Gameplay                      [AIGAMEPLAY]
Walkthough                    [AIWALKTHROUGH]
      Episode 1 - Beginning in Eden             [AIEP01]
                        Episode 1 Checklist                       [AIEP01CL]
      Episode 2 - Belkhyde, the Other World     [AIEP02]
                        Episode 2 Checklist                       [AIEP02CL]
      Episode 3 - Share Ring                    [AIEP03]
                        Episode 3 Checklist                       [AIEP03CL]
      Episode 4 - Infiltrating Riesevelt        [AIEP04]
                        Episode 4 Checklist                       [AIEP04CL]
      Episode 5 - To the Eastern Lands          [AIEP05]
                        Episode 5 Checklist                       [AIEP05CL]
      Episode 6 - Assassin in White             [AIEP06]
                        Episode 6 Checklist                       [AIEP06CL]
      Episode 7 - Gardo                         [AIEP07]
                        Episode 7 Checklist                       [AIEP07CL]
      Episode 8 - Rebirth of Fire               [AIEP08]
                        Episode 8 Checklist                       [AIEP08CL]
      Episode 9 - Heroes Confinement            [AIEP09]
                        Episode 9 Checklist                       [AIEP09CL]
      Episode 10 - Into the Mist                [AIEP10]
                        Episode 10 Checklist                      [AIEP10CL]
      Episode 11 - The Blood of an Alchemist    [AIEP11]
                        Episode 11 Checklist                      [AIEP11CL]
      Episode 12 - Capital City Grand           [AIEP12]
                        Episode 12 Checklist                      [AIEP12CL]
      Episode 13 - Imperial Camp Capture        [AIEP13]
                        Episode 13 Checklist                      [AIEP13CL]
      Episode 14 - For he who has
                   gone off to fight            [AIEP14]
                        Episode 14 Checklist                      [AIEP14CL]
      Episode 15 - Beacon of Revolution         [AIEP15]
                        Episode 15 Checklist                      [AIEP15CL]
      Episode 16 - Burden of Royalty            [AIEP16]
                        Episode 16 Checklist                      [AIEP16CL]
      Episode 17 - Revival of Eden              [AIEP17]
                        Episode 17 Checklist                      [AIEP17CL]
      Episode 18 - The Important Family         [AIEP18]
                        Episode 18 Checklist                      [AIEP18CL]
      Episode 19 - The Last Battle              [AIEP19]
                        Episode 19 Checklist                      [AIEP19CL]
      Episode 20 - Retracing Your Footsteps     [AIEP20]
                        Episode 20 Checklist                      [AIEP20CL]
      Episode 21 - The Sealed One               [AIEP21]
                        Episode 21 Checklist                      [AIEP21CL]
      Episode 22 - To the New World             [AIEP22]
                        Episode 22 Checklist                      [AIEP22CL]
Charts, Etc                   [AICHARTS]
      Shop List                                 [AISHOPS]
      Weapon Trees                              [AIWTREES]
      Weapon/Item Skills                        [AISKILLS]
      Harvested Items                           [AIHARVEST]
      Harvested Items Stats                     [AIHARVESTSTATS]
      Property Reviews                          [AIREVIEWS]
      Mana Items                                [AIMANAITEMS]
      Alchemy Item Recipes                      [AIALCITREC]
      Accessories                               [AIACCESSORIES]
      Accessory Recipes                         [AIACCREC]
      Monster List                              [AIMONSTER]
Disclaimer                    [AIDISCLAIMER]
Contact Info                  [AICONINFO]
Special Thanks                [AISPTHANKS]
No Thanks                     [AINOTHANKS]

------------------------------------------------
    Version History           [SCVHISTORY]
------------------------------------------------
Version 1.00 - June 30, 2006:
Power outages, frequent ninja attacks, and an ever-explanding backlog of games
prevented this guide from being completed in May, but here it is.  To date,
this is the largest FAQ I've made by a couple hundred Kb.  Obviously, it's open
to suggestions and questions.  There are sections to come in the works, such
as a Dragon's Nest section, and major improvements on the Skills section.

Version 1.01 - June 06, 2006:
Minor edits, and added Shop List.  Somehow, it wasn't included in version 1.00
despite the fact that it was created and referred to already in the walkthrough
section.  Much larger updates coming soon.  VERY soon.

Version 1.02 - June 07, 2006:
Weapon Tree list added.  It took much longer to make than estimated.

------------------------------------------------
    My Intro                  [AIPLINTRO]
------------------------------------------------
Atelier Iris 2 is a game that deserves as good a Walkthrough as one could
possibly write.  But feel free to take a look at this steaming load.  

------------------------------------------------
    Story                     [AISTORY]
------------------------------------------------
Eden, a world floating in the sky.  What happens when someone falls off?  In
this paradise, humans and mana have prospered in harmony for over 4 centuries.
Until the day Viese became a full-fledged alchemist.  Suddenly, earthquakes,
land masses vanishing, dogs and cats getting along, and general unrest among
the populace.  Thanks a lot, Viese!!

Furthermore, Felt, a fellow orphan she grew up with came across an annoying
talking sword and must travel to another world to save Eden.  With that, it
became Viese's duty to hold the fort.  Of course, she couldn't manage doing
something as simple as that, so she took it upon herself to provide support
from beyond the gate between worlds, creating supplies, recruiting mana, and
bugging Felt with letters.  Can Felt save the day?  Can he land a girlfriend
when a mother hen is constantly butting in?  Does this story summary blow?
Tune in and find out!


------------------------------------------------
    Controls                  [AICONTROLS]
------------------------------------------------
This game requires the use of one analog controller for the PS2.

-Field-
Direction Pad/Stick: Move Character
X Button:            Speak, examine, open, etc.
Square Button:       Elemental Extraction
Circle Button:       Jump
Triangle:            Enter Menu

-Map-
Direction Pad/Stick: Move Character
X Button:            Enter Area
Triangle:            Enter Menu

-Menus-
Direction Pad/Stick: Move Cursor
X Button:            Confirm
Circle Button:       Cancel
Square Button:       Fast Scrolling
Triangle Button:     Change Menu view

-Battle-
Direction Pad/Stick: Move Cursor
X Button:            Confirm
Circle Button:       Cancel

------------------------------------------------
    Gameplay                  [AIGAMEPLAY]
------------------------------------------------
There are many aspects of the world that is Atelier Iris 2.  Listed is just
the most basic of explanations.

-World Map-
To travel from area to area, you must use the World Map.  At first, paths
shall be very limited.  You can unlock further locations by completing
storyline events, getting from one end of an area to another, or simply
by entering and exiting the area.

-Field-
When you enter a field map, you may now move in all directions.  You can
speak with people, open things, and extract elements from various objects.

Save Points: At almost any field, you will find a glowing circle, where you
can set up camp.  When inside, all your characters' life shall be restored,
and you can save or switch worlds (as of Episode 4) by examining the nearby
book.

Encounter Gauge: In any field with enemy encounters, you will view a gauge in
the corner, showing your progress.  The color indicates the likelyhood of an
encounter soon (blue = clear, red = any second).  It is also designed like a
thermometer that goes down as you make it through an encounter.  Running the
meter down all the way ends all encounters in that area.

Weapon Synthesis: When Felt learns the art of blacksmithing, he can alter
a weapon to a new form that may yield greater stats and skills.  To succeed in
changing a weapon, you must have a pact with the appropriate Mana and sacrifice
the indicated item.  The weapon shall inherit the property reviews of the item
you used.

Item Synthesis: All things must be made in a cauldron by Viese.  When a recipe
for an item is collected, you can initialize it by selecting the recipe at the
cauldron, and combining harvested materials.

Mana Item Synthesis: Anything designated as a Mana Item can be made using only
extracted elements after being initialized in the cauldron.  Using elements,
you can then mass produce the item from the menu.

-Battle-
Charge Attack: Select Charge to do a quick, full-powered hit.  A blow adds
about half a meter to the Skill Gauge.

Break: Select Break to hit the enemy with a weaker attack that takes longer
to recover from.  In exchange, the enemy is pushed back on the active battle
meter.  Should you push an enemy all the way back into the orange, they will
become stunned, and a chain combo is started.  Prolonging the chain increases
the rate of Critical Hits, and adds to the SP gained in battle.

Skill: Consume meters by selecting a skill.  You start the battle with 1 meter,
and gain more by charging, and receiving damage.  Skills generally do more
damage, or hit many enemies at once.

Defend: Take about half as much damage from an attack, as well as increase the
odds of blocking or dodging it.

Items: Use Mana Items in battle, either for recovery or offensive use.

Mana Synthesis: Felt & Viese can produce an item from elements mid-battle.
These items are no different from the ones in storage.  You simply consume
elements, rather than an item.

Run: This is just here for you to accidentally hit when you were trying to
defend.  Or if you're a wuss.  I hope for the former.

Rewards: Upon defeating enemies, you gain EXP to level up, just like in any
RPG, Cole, the game's currency, and SP, to learn skills from your currently
equipped weapons and alchemy items.  Earning enough SP will allow you to use
the skill with the item unequipped.


And that's the basic rundown.  As more options become available, fully
comprehensive tutorials are offered for your reading pleasure.

------------------------------------------------
    Walkthough                [AIWALKTHROUGH]
------------------------------------------------
Ahh, the part of the guide that REALLY matters... unless you just want some
data.  C'mon!  Read it, anyway!  You'll love being told what to do!

===============================================================================
                  Episode 1  Beginning in Eden              [AIEP01]
===============================================================================
Oddly enough, the game does not begin in Eden.  We start out watching a several
people fleeing from a pursuing army on a bridge.  A nameless girl (we'll learn
soon enough that she's Noin) stops, only to be attacked.  Her first opponent,
a mere fodder soldier is quickly subdued if Noin first uses a break attack and
immediately follows up on it.  Even if you don't, it's a two-hit match.  The
second match, against two mounted Imperial Soldiers, is tougher if you don't
use Force Blast to instantly wipe them out.  Fortunately, this is just a
tutorial battle, which practically tells you to do so.

Afterwards, a few ominous cutscenes inform you of a failing revolution,
someone is being a jerk, and a little girl somehow is involved in all this.
Anyway, we find our Co-Hero, Viese, has just become a full-fledged alchemist.
After some vows, she receives 2 Share Rings from Kreuz.  Afterwards, you are
now in control of Viese!  After exchanging pleasantries with the people of the
temple, you have no choice but to go through the southern exit, being blocked
by Lutanus.  Conversation with her gives Viese both the key item [Alchemy 101]
and your freedom to leave.  Curse these NPCs, forcing you to take books off
their hands if you want to get by!  Well, at least you'll be using the recipes
in the book soon enough.  But seriously, Viese just graduated, don't you think
she would have read something like Alchemy 101 a long time ago?

ANYWAY... exiting takes control out of your hands for a while as the intro
unfolds, landing Viese in the Alchemic City of Noir, and leading to what is
technically the actual beginning of Episode 1.  Here in Eden, you will not
encounter any battles.  This is a paradise, after all.

Noir is a simple enough city.  The mana walking the streets can be chatted up
to give some background.  Immediately to the left is Yach's Shop, which sells
various harvested items and a few Recipe Books.  Refer to the shop list for
details.  The next building on the left, is the Historical Society.  It's
dark... VERY dark.  So dark, it screams "UNLOCKABLE AREA!!"  In the next
screen over, a conversation with a fairy reveals you'll need something to
light an dark area up before you ever explore that place.  Also in the next
area is Meila, the local flower-loving rich girl, your home sweet home on the
left, and Melona's Shop on the right.  Spend a few hours watching Coco trip
in the latter, it's priceless.  Anyway, you can't afford much in either shop,
and there's no actual point in buying anything.  You'll only initialize one
Mana Item this whole episode, and you need supplies from neither to do so.
You CAN buy an Aihie Fungo for it, but it isn't necessary.

Anyway, when you enter your own house, Viese will wonder where Felt is, and
assume he went off to the Belkhyde Gate, outside the city.  Here at home is
your first save point, the book on the table near the door, an alchemy
cauldron for Synthesis (you can't use it just yet), and upstairs, two locked
chests, one silver, one gold.  HOW DARE THEY BE LOCKED!!  Don't tell me that
we need to produce keys for chests in our own homes!!  Also upstairs, in the
sink, is a supply of 5 Pure Water.  This source regenerates every time you
enter Noir.  Well, the plumbing in paradise is top-notch, we've seen all the
city has to offer, let's head back out to the world map from where Viese
entered!

On the world map, you have access to the Great Cave to the north, the Eden
Temple to the west, and opened just now, the Belkhyde Gate to the south.
The Great Cave cannot be accessed, for a guard will immediately turn you
away... SO WHY IS IT ALREADY ON THE MAP!?  At the Eden Temple, you can
access the Stone Mana's holy ground's entrance, where a Diema tells you some
silver Hermes door blocks the way.  Silver... and locked!  Just like one
of those chests back home!  CURSE YOU, HERMES!!  There are also two
crystallized stone elements for farming.

Anyway, at the Belkhyde Gate, Viese will meet up with Felt.  After some
conversation about how Felt would love to go through the gate and get the
hell out of Eden, the two travel together, and he becomes the party's
avatar.  There isn't much to note here except 2 crystallized wood elements,
and 3 thickets on the western side.  Good for extracting some wood and
water elements.  Exit to now have access to Marmel Forest, or as the
engrish during the unlocking says, Malmel...

After some bickering upon entering, and a Tutorial, you can continue.
Note the Lithograph you immediately see.  It'll become useful later in the
game.  You won't make 20 steps into the forest without tripping over the
one chest you can get here, containing a Mini Pendelook.  Also in the
area are bags (regenerating sources) containing Magi Grass and Nues.
You can't miss them.  Also, feel free to extract from any of the sprouts
for elements, as well as the crystallized Aroma/Wood elements.  Midway,
you'll come across the Azure Azoth, set in stone.  Felt will give it his
daily tug, and after some words, you can continue on to the Dour Tree.
(Just to note, the scene at the Azoth caused regenerating items you picked
up on the way to... regenerate, save yourself a trip for Aroma elements in
the future by getting some more now if you want.)

At the Dour Tree, Viese will make a pact with the Wood Mana, which will
be signified by gaining the Wood Gem.  On your way home, you won't take
ten steps without a cutscene, where Viese tries oh-so-desperately to come
up with a way to give Felt a Share Ring.  No go.  Infuriated at her
failure, Eden goes to hell.  Nice going.  It's CLEARLY all your fault.  No
way was it some mere interruption, right?  RIGHT?

Your new goal is to go back to the temple, but wait, the Azoth is now
talking.  Have Felt give another tug, and... whoops!  Maybe if you glue it
back, nobody will notice.  Aw shucks, just take it with you!  Anyway,
whatever this Gardo that the sword mentioned will have to wait.  Those
items regenerated again for your convenience, so take them and leave the
forest.

At the temple, a conversation with Kreuz will assign you the job of
investigating other areas of Eden.  To further the plot, just head to the
Belkhyde Gate, where an image of a woman (Hm, she looks familiar for some
reason) summons the owner of the Azure Azoth (Felt) to pass through the
gate in order to handle an emergency in Gardo.  Today is just not Felt's
day!!  After a mandatory report back at the temple, it's all set for Felt
to go on through.  Nothing can be done in Eden, and the only unexplored
place is beyond that gate.  Kreuz leaves it in Felt's incapable hands.

Back home, Viese is ready to do her first synthesis, and initialize some
Heal Herb.  If you bought an Aihie Fungo to raise the quality in exchange
for the 10% element discount that a Magi Grass would give.  Afterwards,
you can use your wood elements to mass produce this useful healing item
at any time.  There's no reason not to do so now, as you are most likely
overloaded on the element, and it'll be a while before you can make
anything else.

Head on out to the Gate, where Viese forks over the Heal Herbs, and also
casually slips the Share Ring into the pre-quest supply.  With that, Felt and
Viese say their goodbyes, and Felt passes through the gate, ending the
episode.  Sit back and watch the intro normally shown before the game's
starting screen.

                                                ===============================
                                                Episode 1 Checklist  [AIEP01CL]
                                                ===============================
Key Items Obtained:
Alchemy 101
Share Ring x2

Treasure Chests:
Mini Pendelook (Marmel Forest)

Recipes Learned:
Heal Herb
Fear Bottle

Recipes Initialized:
Heal Herb

===============================================================================
                  Episode 2  Belkhyde, the Other World      [AIEP02]
===============================================================================
-Desert-
Enemy Encounters: Armadillo
                  Red Puni

Who the hell designed that gate and put the other end in the middle of a barren
wasteland?  If there are any lawyers in Belkhyde, you should sue!  But first
thing first.  Head southwest to run into 2 chests.  One is one of those damned
silver locked chests, the other is normal, and yields a Gradin Cape.  This is
a nice defensive boost that you should equip on your Level 1 Felt right away.
He could really use it.  West from the chests, you'll see an exit to the next
screen.  A few steps toward it will land you in Felt's first battle.  The
Armadillo is no challenge if you got through those tutorial battles at the
beginning of the game, you've played any RPG ever, or if you can manage to
breath.  A combination of any of these will clinch it for you.

From here on out, you'll now have an encounter gauge in the lower-left portion
of the screen.  Random encounters here are not unlike that last one, so take
comfort.  If you find yourself running low on HP, don't forget you have those
Heal Herbs, and you can synthesize more with wood elements at any time.

The next screen over is fairly simple, with a chest containing an Aihie Fungo,
and bags holding Magi Grass and Red Legiens on the way out.  You will also find
sprouts and strange rock formations.  You cannot get harvest items from these
yet, so just extract them both and be on your way to the western exit.  When
you reach the Belkhyde World Map, you'll find yourself in a whole lot more
desert, but fortunately, the Oasis is your next destination.

-Oasis-
Enemy Encounters: Armadillo
                  Red Puni

Felt decides that it's time for him to collapse and die when within 10 steps
of water and shelter.  While his nose is in the sand, some imperial dudes (you
will learn more of this empire soon enough) walk by, consider kicking him, and
leave him to die.  Well, that's the end.  Short game and sad ending, huh? Hmm,
I guess it isn't over, as Felt wakes up in a tent.  That girl you played as for
the first minute of the game apparently saved you.  That is assuming moving a
person 3 feet closer to an oasis qualifies as rescue.  Noin quickly teaches
Felt that it's impolite to stare, and also declares him a nutcase when he tries
to explain his situation.  She does however agree to take Felt to Tatalia
Village, since she was on her way there, and Felt simply wants to go where
there are plenty of people.  With that, Felt's party now has a new member.

Outside the tent, you'll get to see what save points in Belkhyde look like.
When entering any of them, you will restore all life points, have the chance
to speak with your party members, and save/load from the book.  As you progress
through the game, more features will be available at camp.

There isn't much to speak of at the Oasis.  Same enemies as the Desert,
3 sources of Pure Water at the water's edge, a bag of Red Legiens, and those
sprouts & rock formations that you can't do anything but extract for the time
being.  You will also encounter your first barrel.  Hopefully, getting a Foul
Water from it will let you hear the ever-so-classic Shouting of the Barrel.
Exiting the way you got here will open the path to Tatalia Village.

-Tatalia Village-
The locals sure are upset about this Empire.   Anyway, the first tent you
come across has two chests, once containing a Phoenix Quill, the other an
Ancient Mask.  Straight outward from that tent is a narrow path leading to
another chest with Tatalia Cotton inside it.  The well in the center of town
is a source of pure water, and the 3 local barrels hold Foul Waters and a
Spoiled Meat.  These poor barbarians... confusing barrels with refrigerators.
You can extract the boxes and rock formations to complete your pillaging.

To the north, you'll meet Mitsue.  Talk to her to learn more about her people.
She doesn't sell much of interest.  You can get ale if you want, on the basis
of not having any yet, and she sells more of those Ancient Masks.  Other than
that, she could work on her product lineup.

Finally, the Mayor's tent is just southeast of Mitsue.  Upon entry, you'll
learn that those imperial dudes are getting all up in their business, and
because Felt just can't say no (to boobs), Noin will drag him to the Desert
Ruins to get rid of them.  Exiting the village opens the path to the Desert
Fork.

-Desert Fork-
Enemy Encounters: Armadillo
                  Falcon Hawk
                  Red Puni
                  Salamander

There isn't much here, as its name implies, it's just a mere fork in the road.
Heading north will unlock the path to the Desert Ruins, which is where you're
heading.  To the east unlocks West Regenbogen, where a guard will turn you
away.  To the south is the Great Desert, an area you will be heading to in a
few episodes.  If you feel like powerleveling, that's the place to go.  Just
have Heal Herbs constantly ready.  Anyway, there isn't much at the Fork itself
except for more of those rock formations that you can only extract for now.

-Desert Ruins-
Enemy Encounters: Armadillo
                  Fungo
                  Ghost
                  Red Puni
                  Salamander

After a brief scene, enter the front door.  The ruins consist of an awfully
simple maze with a save point before the door leading to those dang soldiers.
Right away, you'll find a bag of Dem Ore.  Up the stairs and to the left are
8 boxes, 4 of which hold Faux Puniballs, Old Magi Grass, and Spoiled Meats.
The next left is a door leading to a room with barrels and a chest containing
Aihie Fungo.  Head back and all the way down the stairs.  To the right are two
barrels containing Pure Water, and left leads you to several boxes, barrels,
and a chest containing a Niv Tiara.  You're done pillaging, so head halfway
back up the steps you came down, feel free to save, and meet the soldiers in
the next room.

Whatever they're after, they can't get to it with a big door in the way.  Noin
plans to let Felt run off as she takes them on alone.  Of course, we all know
what Felt thinks of that.  At the beginning of this semi-boss battle, Felt
learns Mana Wave, which instantly halves the soldiers coming at them.  The rest
is up to you.

===========================
(SOMEWHAT OF A) BOSS BATTLE
===========================
1x Imperial Soldier        (550 Life)
2x Imperial Footman        (200 Life)
Reward: Gradin Cape

There are two ways you can go about fighting this battle.  First, you could use
your newly acquired skill to weaken the Footmen and make quick work finishing
them off, and then focus on flooring the Soldier.  Or you can dizzy the Soldier
and keep him take jabs at the Footmen while you have the added bonuses in
damage and critical hit rate from the chain combo.  Ultimately, you can't hold
the chain forever, so you can either dizzy whichever Footman you weren't
focusing on and finish them all from there, or use Mana Wave to mop up whatever
life they have left.  Either way, it's an easy battle.

Upon their defeat, Noin and Felt will exchange words, feelings, etc, and
inspect the big-ass door that was in the soldiers' way.  To the left of the
door, open the chest to get the [Weapon Guide], a recipe for Craft.  On your
way back, Noin will search ahead while Felt holds a conversation with his
talking sword.  Of course, the Azoth doesn't provide much in the information
department, and it seems unlocking Mana Wave took a lot out of him... it... so
it needs some tea & crumpets, as well as a nap, then gives Felt the usual
silent treatment.  Swords these days, starting to think the weapon makes the
man...

In the hall just the save point on your way out, you'll fight a mandatory
battle with a Ghost, which is immune to physical attacks.  Luckily, the Azoth
is an exception, and Noin's blast skills disregard, well, everything, period.
From here on out, you'll encounter Ghosts in the area.  If you wish to fight
Fungo, you must go to that back room.  Anyway, head back to the village.

-Tatalia Village-
No rest for the heroic.  Just when you thought you'd get some fat reward from
the Mayor or something like that, you learn that Max, the leader of the
Simsilts (the rebel faction opposing the Empire; Noin's a member) was captured.
Noin's gotta go.  Of course, Felt just can't let a pair like that go, and
decides to go with her.  Screw that whole saving Eden deal.  Your goal is now
West Regenbogen.

-Desert Fork-
Passing over the Fork on the World Map gets you pinned down in a sandstorm.  A
few steps forward leave you no choice but to set up camp and wait it out.
Converse with Noin and check the save book.  With that, this Episode is done.
Give yourself a pat on the back.

                                                ===============================
                                                Episode 2 Checklist  [AIEP02CL]
                                                ===============================
Key Items Obtained:
Weapon Guide

Treasure Chests:
Gradin Cape (Desert)
Aihie Fungo (Desert)
Phoenix Quill (Tatalia Village)
Ancient Mask (Tatalia Village)
Tatalia Cotton (Tatalia Village)
Aihie Fungo (Desert Ruins)
Niv Tiara (Desert Ruins)
Weapon Guide (Desert Ruins)

Recipes Learned:
Craft

Recipes Initialized:
None

===============================================================================
                  Episode 3  Share Ring                     [AIEP03]
===============================================================================
Back in Eden, Felt's been gone for a week.  As Viese reflects on the situation,
the Share Ring she possesses glows, and yields writing in a language Viese has
seen before.  It's LIBRARY TIME!!  Inspecting your inventory, you'll find you
have all the things Felt didn't take with him, including the initial funds you
started with.  But this will change soon enough.

Outside, while Viese comforts a Nymph passing by, we meet Poe for the first
time.  Although he instantly falls in love with Viese, she hasn't noticed him,
nor will she for a LOOOOOOOOOOONG time.  Who she DOES notice is an odd little
girl, who should look very familiar to you.

Conversations in Noir will yield you new dialogue, but other than that, nothing
new.  Don't worry just yet about collecting elements just yet and head to Eden
Temple.  The library is locked however, but you do learn that Lutanus, the
librarian who gave you that book at the beginning of the game has gone shopping
in Noir.  BUT WE WERE JUST THERE!!  Head back and approach Yach's shop for a
scene in which Viese receives the [Library Pass] key item.  Once again, Viese
fricken graduated.  WHY DOES SHE NOT ALREADY HAVE ONE OF THESE!?

Back at the library, inspecting the most immediate bookshelf strikes gold.
After checking it out with Lutanus, you now have the [Petroglyph Manual] for
translating the Share Ring's writing.  Lutanus also gives advice to NEVER
overlook obtaining and synthesizing recipes.  Good advice, since you MAY (hint)
reach a point where you need a Mana or Alchemy Item and it's too late to make
one.  Catch my drift?

Your trip back home will be slightly interrupted by a failed attempt by Poe to
get Viese to notice him.  Back home, Viese's studies teach her that the Share
Ring is a device used so that the two owners can share the same resources and
passing along information.  She also learns that she needs a pact with Zuvelk,
the metal mana to make it work.  To the Great Cave!

If you went there earlier, you may believe you must head to the Temple to get
Kreuz's permission.  WRONG.  That'll just waste your time.  Just head to the
cave and Kreuz will conveniently show up to give you that permission.  This
place is packed with metal elements to extract.  First head north, extracting
all on the way.  The northern room contains a lithograph and a metal element
cluster.  Leave that cluster for now.  While there's no reason NOT get it
later, it is a waste this time through.  Use it during a later visit to save
yourself a second trip to fully stock up.

The next room contains the [Alchemic Econ] key item, which grants the creation
of the Alchemist Medal.  Further down the path, you'll meet that little girl
again, who points out that you are near the Holy Ground of the metal mana.
Viese, worried about her safety in this cave, takes her along.  Head up to
speak to Zuvelk, who will at first deny her a pact, but change his mind upon
learning that Viese alone discovered how to use the Share Ring.  With that, you
receive the Golden Gem, signifying your pact.  Oddly enough, the event calls it
the Metal Gem.

On your way back, you'll see that scene with the metal mana reset the crystals,
so you can extract metal elements all over again, easily raising your stock to
99.  See why I advised against extracting that cluster earlier?  Near the exit,
the girl says her goodbyes, but tells Viese that her name is Iris.

Back on your way home, you see yet another attempt by Poe to track down Viese,
but enough of that, let's use that Share Ring!  Upon activation, Viese now has
everything Felt had, and from now on, your possessions are now linked.  This
includes money, recipes, elements, and anything you find or make.  Viese
notices that recipe for the Craft.  Synthesizing one will complete the episode,
but for now, let's spend some of Felt's money.  At the shops, it would be a
good idea to buy the [Dowsing guide] and [Reincarnation Recipe].  If you have
money to burn, you can get the rest, but those two can be useful now.  Buy a
Super Nue or 2 as well.  Don't feel bad about spending Felt's hard-earned cash,
Viese will soon be a source far greater than any monster Felt can fight.

Back home, get to work at the cauldron and synthesize the Pendulum, Return
Gem, and anything else you bought a recipe for.  For the craft, it is not a bad
idea to substitute in a Super Nue, rather than use an 80 Quality Nue, it's up
to you.  Upon completion of a Craft, Viese sends it over to Felt, along with a
letter explaining the new ability they now share.  From here on, you can now
switch control between Felt in Belkhyde and Viese in Eden, sharing resources in
order to reach their goals.  Switching can be done at any save point, at the
save/load screen.

                                                ===============================
                                                Episode 3 Checklist  [AIEP03CL]
                                                ===============================
Key Items Obtained:
Library Pass
Petroglyph Manual
Alchemic Econ
Golden Gem
Dowsing guide (Yach's Shop)
Reincarnation Recipe (Melona's Shop)

Treasure Chests:
Alchemic Econ (Great Cave)

Recipes Learned:
Alchemist Medal
Pendulum
Return Gem

Recipes Initialized:
Alchemist Medal
Pendulum
Return Gem
Craft

===============================================================================
                  Episode 4  Infiltrating Riesevelt         [AIEP04]
===============================================================================
-Desert Fork-
At camp, Felt receives word on the Share Ring and how to use it.  Anyway, the
sandstorm from 2 episodes has cleared, and it's time to set out after a few
words with Noin.  Head on east to West Regenbogen.

If you switch back to Viese, you'll view a cutsene with Meila, the local flower
lover upon exiting your house.  Also, in Marmel Forest, you will find that two
crystallized water elements have been added to the map.  Other than some new
dialogue, that's all to note, for now at least.

-West Regenbogen-
Speak with the guard that turned you away up until now, and Noin will use her
assets to get the two by.  The people further down the bridge will give you
some history lessons on the Slaith Dynasty, which the Empire overthrew.  The
tower immediately north has nothing but some boxes, barrels, those cursed
chests that make you want to scream.  The ladder you see immediately south
leads to a chest containing a Super Nue.  The boxes in the next screen over
contain several Spoiled Meats and Magi Grass.  Exiting to the south, will get
you a scene with an ominous girl who seems to be seeking the Azoth.
Afterwards, the path south to Riesevelt is open.  Once you head down it, you
cannot return until all your business there is complete, so be ready.

-Back Alley-
The first (and only) thing to note here are the two shops here.  Both have
recipes you most likely cannot afford just yet.  We can do something about that
VERY soon, so hold onto your pants before you curse me for having you spend
cash last episode.  Head into the bar on the left, and talk to the Bartender,
who will inform Noin of Max's whereabouts.  She'll also prove herself crazy by
implying that Felt looks more indiscreet than Noin.  But forget about it.  Your
next stop is Riese Palace.  At the save point, a letter will be added to your
collection.

-Central Park-
This pit stop on the way to the Palace doesn't have much, but you do overhear
a conversation between Naru, a local boy, and some others.  Something about
finding a way into a lighthouse and cold flowers.  Bah.  Irrelevant.  It will
probably have no effect on this game, right?

-Riese Palace-
Here, we see Max, who just can't resist taking advantage of all the attention.
We also see some of the Empire's top brass.  After a boasting contest, Max is
taken to a... lighthouse?  What the hell!?  Well, let's head there.

-Great Lighthouse-
Well, you can't get in this way, but you DO learn that this was a lighthouse
during the last regime, and has become a prison now.  Makes sense... not.
Since when were lighthouses that big, huh?  Is this a beacon, or a substitute
for the sun at nighttime?

-Central Park-
Dang, how could I be wrong about that kid?  Who would have seen this coming?
Anyway, asking Naru about the way into the lighthouse will force you to find
a flower that turns cold.  Felt knows of one in Eden called the Huffin.  It's
switch time.

-Back Alley-
Being the only place you can access that has a save point, head back here.  At
the camp, Felt will make a letter to send to Viese, instructing her that we
need a Huffin.

Back in Eden, Viese reads our situation, and notes that Huffin are out of
season.  TO THE LIBRARY!!  On your way out of Noir, Viese will notice Iris,
walking toward the Temple.  At the Temple's Library, you'll see her yet again,
pointing out just the book Viese needs to make sprouts bloom faster.  Take the
[Garden Book] with you and head on back home.

Initialize some Wonder Grow back at the cauldron.  Upon completion, you will
get a visit from Meila, who gives you a Mini Pendelook.  Begin mass production
of Wonder Grow and attempt to leave, which will be interrupted by Dour.  It
seems Nymph, the Water Mana, is in trouble in Marmel Forest.  Good thing you
were just on your way.

In Marmel forest, you can finally make those sprouts bloom.  The ones before
Azoth Square yield Magi Grass.  When you meet Nymph, her life is depending on
you to bring her some Pure Water.  There is no way in hell you don't have some,
so fork it over, and she'll reward you with a pact and the Aqua Gem.  Proceed
deeper into the woods, to make the Huffin sprouts grow and collect a few.  Head
back to the workshop and Viese will automatically send the Huffin to Felt.

But wait!  You aren't done in Eden!  Not yet, that's for sure!  Switch back to
Viese and finish your work.  First of all, initialize some Huffin Water.  This
is a useful, no, VERY useful mana item that you shouldn't neglect.  Next, use
some Huffin Water to initialize that Fear Bottle recipe that has been sitting
there forever.  This baby has the ability to clear out the enemy encounter
gauge of most dungeons, making for less a hassle.  Finally, go back to the
Wonder Grow recipe, and switch out the Aihie Fungo for either a Huffin or
Huffin Water, preferably the later of the two, and you will have yourself the
Holy Evergreen alchemy item.  Congratulations, you've found your first original
recipe through substitution!  You cannot use alchemy items just yet, but you
will soon.

=============
FREE MONEY!!!
=============
This was a long time coming, but you now have all you need to generate revenue
better than any monster hunting could possible hope to achieve.  Go to either
store, and check the items you sell.  That Holy Evergreen can sell for 70C.
That doesn't seem like much, but consider this: All it takes to produce one is
a Huffin Water and Heal Herb.  And it takes a mere wood element, water element,
and aroma element to ultimately make that one Holy Evergreen, not counting
cost-reducing reviews.  And you can easily stock 99 of each in Marmel Forest in
mere minutes.  Head on over, collect elements, make 99 Heal Herbs and Huffin
Waters, max out your elements again, then head home.  Make 99 Holy Evergreens
and sell them, and use your elements to make more Herbs & Waters to make yet
another set of Holy Evergreens.  In less than 10 minutes, you can make well
over 13,000 Cole, which probably exceeds all of the revenue you've made while
playing up until now.  Return trips to Marmel Forest and Noir can do this over
and over again for more money than you can possibly need.  Take a look at other
items you can produce and sell in the future.  This one may not be the best,
but it's certainly the most obvious.

Anyway, with your new-found financial freedom, feel free to raid the stores.
Grab whatever recipes you didn't get and feel free to initialize the Charcoal
and Damask Ring alchemy items.

Back in Belkhyde, use your newfound wealth to raid the local stores now.  Feel
free to go back and initialize a Magnetic Crystal if you wish.  When you do
leave Riesevelt, you won't be able to return for a while, and those two recipes
at the shops are VERY handy now, especially the Mana Moebius.  Anyway, that was
one helluva rewarding sidequest, huh?

-Central Park-
With a Huffin in hand, get the info of the Lighthouse's back entrance out of
Naru.  Upon leaving, the path to the Sewer is opened.

-Sewer-
Enemy Encounters: Banshee
                  Brownie
                  Ghost
                  Puni
                  Red Puni

There isn't much to say about this one-room dungeon.  Work your way around,
finding 3 chests containing the Veek Tactics, 200 Cole, and an Ancient Mask.
The only one that isn't obvious is the mask, which requires a log-ride to
reach.  Along the way, several bags and barrels litter the path, containing
Moon Stones, Old Magi Grass, Red Legiens, Magi Grass, Wax, and Pure Water.
You can switch at the save point near the western exit and initialize the
Roten Helm.  Also, if you use a Silver Legien or a Shadow Stone in the recipe,
you can create the Blau Helm, which features its own set of stat raises.  When
you're done, switch back and head up the ladder into the Great Lighthouse.

-Great Lighthouse-
Enemy Encounters: Banshee
                  Brownie
                  Ghost
                  Imperial Footman
                  Puni
                  Red Puni

This place has many items you can miss out on if you take the straightest path
to Max's cell, so be on the lookout.  First head north to a stairwell, leading
to a chest containing a Globeball.  Head back and take the western stairwell.
From here, head right and grab some Faux Puniballs and raid a barrel for Foul
Water.  Take the other way from the staircase, and ignore the first set of
stairs and take the ones on the far end of this set of rooms.  Here is a chest
containing a Green Mana.  Head back to those stairs you passed by.  From here
on, it's a straight shot with some Spoiled Meat and a chest of Ore on the way.
When you finally reach Max's cell, you'll be rushed by the guards on shift.

===========================
(SOMEWHAT OF A) BOSS BATTLE
===========================
2x Imperial Soldier        (550 Life)
2x Imperial Footman        (200 Life)
Reward: Gradin Cape

Just like that battle back in Episode 2, only easier.  Now you have Huffin
Water to rip these poor guys a new one in their sleep.  Your best bet is to
stun one, put them all to sleep, and take advantage of the increased damage
and higher critical rate you get as you take everyone else out, saving the
stunned guy for last.  They'll never see it coming.

Once you're done, you free Max and he joins you, although not as a battle
partner.  Inspect the other cell to find a chest containing 450 Cole.  On your
way out of the cell block, Max gives felt the amazing Legin's wing key item.
With this, you can now equip 2 alchemy items on any party member.  The skills,
also known as Secret Factors on these items are vital late-game, so start
racking up the SP.

As you make your way down the Lighthouse, you'll be stopped by Chaos, one of
the 3 Imperial Champions.  Fortunately, he doesn't fight you, but he does sick
a large group of Soldiers on you.

===========
BOSS BATTLE
===========
1x Imperial Captain       (1000 Life)
4x Imperial Footman        (200 Life)

With a group of this size, and the Captain to boot, this is the first to be
truly worthy of being called a Boss Battle.  Unfortunately (for them), you
still have Huffin Water, and it still works.  Defend until the Captain attacks,
stun him, use the water, and go to work on his men.  By the time you wake him
up to see the men he commanded slaughtered, it'll be too late for him to do
anything to protect himself from your chain combo.

Upon victory, Chaos will recognize the Azoth, but let you escape for now.

-Sewer-
The events after that battle will eventually land you back here.  Simply make
your way to the other end, where the group decides to split up until you are
all out of Riesevelt.  With that, Noin leaves your fighting party.

Make sure you have everything you want before heading north.  You won't be able
to return for a while

-West Regenbogen-
Upon stepping over the area, you will be forced into an event in which the girl
who was shadowing you earlier picks a fight with you, stating that the Azoth
must be destroyed.

===========
BOSS BATTLE
===========
1x Mysterious Girl         (300 Life)

If you have a Damask Ring equipped, this battle is way too easy.  With her
extreme speed making chain combos next to impossible, there's not much more to
it than who can endure more damage.  Of course, Felt has the advantage of Heal
Herbs on his side.  Drop her.

Unfortunately, the girl flees before you can get any answers from her, so just
continue across the bridge.  On the way out, climb down the ladder to reunite
with Max and Noin.  It seems Max got out in a more fun way than you did.  Your
new goal is the Agito Cove.  After some cutsenes, the path to the West Coast
Highway is now open.

Upon leaving, setting up camp anywhere will get you a new letter.  Switch over.
When Viese leaves the house, she will be stopped by Yach, who requests
10 Wonder Grow.  Fulfill his request, and he'll give you the [Blacksmith 101]
key item.  With this baby, you can make Flay Hammers.  Initialize it right
away.

Upon completion, Yach will storm in, requesting some.  It seems he's on a
get-rich-quick scheme.  He'll ask you to make 5 and deliver them to his store.
Do so and receive 800 Cole.  Anyway, back to business.

-West Coast Highway-
Enemy Encounters: Baby Pig
                  Brownie
                  Falcon Hawk
                  Floating Fish
                  Mandragora
                  Mini Puni
                  Mountain Pig
                  Puni
                  Red Puni

There's a source of Pure Water in the nearby barrel, and a back of Moon Stones
soon after.  To the west is a chest of Ore, to the east, a chest of Dark Mana,
and along the path to the northeast exit a chest with the [Mythology 1] key
item.  Other than a lithograph, there's nothing else to note.  You cannot take
the northwest exit just yet.  Upon exiting, the path to Northern Cave is
opened.

Switch back to Eden and initialize the Nectar.  This baby revives knocked out
allies in battle.  Viese also gives a TERRIBLE comment on it.  Boooooooo!!

-Northern Cave-
Enemy Encounters: Brownie
                  Elemental
                  Ghost
                  Mini Puni
                  Puni
                  Wolf


You'll notice that this cave has windtunnels, which block your way to treasure
chests.  To reach them, take the long way around.  In the first section, head
east and work your way north, entering the first door you see.  Here is a chest
containing a Rainbow Disk.  Finally, the other piece to a Mana Moebius.  We'll
initialize later.  Keep heading northeast until you hit a fork.  Take the left.
The door on the way holds a source of Dem Ore.  Keep going until you reach the
source of the windtunnel.  Dash through reach the chest holding the [Mell and
the Monster] key item.  Make your way back to the fork and bear right.

In the next area, grab the Dem Ore, and hold northeast, hugging the northern
wall.  Open the chest with the Glowing Mana, and ride the windtunnel back.
Proceed to the eastern exit, which will unlock the path to Agito Cove.  Upon
entering it, the episode comes to an end.
                                                ===============================
                                                Episode 4 Checklist  [AIEP04CL]
                                                ===============================
Key Items Obtained:
Garden Book
BBQ 101 (Yach's Shop)
Noir (Yach's Shop)
Jewel of Eden (Melona's Shop)
Geology (Back Alley Shop)
Book of Infinia (Back Alley Bar)
Veek Tactics
Legin's wing
Blacksmith 101
Mythology 1
Mell and the Monster

Treasure Chests:
Super Nue (West Regenbogen)
Veek Tactics (Sewer)
200 Cole (Sewer)
Ancient Mask (Sewer)
Globeball (Great Lighthouse)
Green Mana (Great Lighthouse)
Ore (Great Lighthouse)
450 Cole (Great Lighthouse)
Ore (West Coast Highway)
Dark Mana (West Coast Highway)
Mythology 1 (West Coast Highway)
Rainbow Disk (Northern Cave)
Mell and the Monster (Northern Cave)
Glowing Mana (Northern Cave)

Recipes Learned:
Wonder Grow
Huffin Water
Charcoal
Eden Outfit
Damask Ring
Magnetic Crystal
Mana Moebius
Roten Helm
Flay Hammer
Nectar
Aroma Bottle

Recipes Initialized:
Wonder Grow
Huffin Water
Fear Bottle
Holy Evergreen
Charcoal
Damask Ring
Magnetic Crystal
Roten Helm
Blau Helm
Flay Hammer
Nectar
Mana Moebius

===============================================================================
                  Episode 5  To the Eastern Lands           [AIEP05]
===============================================================================
-Agito Cove-
The first thing you should do here is open the nearby chest to receive the
[Mythology 2] key item.  Please note that when you speak to Max here, you
cannot take Noin anywhere, so do whatever you need to do first.  When are
ready, we learn that the Dynasty Horn, the Simsiltian ship, is damaged, and we
need repairs.  Max leaves the mission of buying 5 sheets of Cotton Cloth for
sails.  Mitsue in Tatalia Village should have some.  Felt gets 500 Cole to
buy the cloth.  Felt can't leave without Noin saying she must stay behind to
provide "Morale" support.  Hmmmmmmm... hey!  Get those dirty thoughts out of
your mind!

Meanwhile in Eden, when Viese leaves the house, she meets up with Meila, who
is upset that her last Hal Flower died.  She tells you that they rarely grow
in Marmel Forest, near Azoth Square.  She tells you that she'll reward you if
you get one.  If you speak with Yach, he'll tell you how much his scheme
failed.

In Marmel Forest, it isn't hard to find the new sprout.  Make it grow to
receive a Hal Flower.  Upon doing so, you'll a nearby Fragrance Mana
interested.  Viese and Aroma decide to form a pact, signified by the Flora Gem.

Upon returning home with the Hal Flower, Meila will gladly reward you with a
Yellow Mana.  Now it's synthesis time.  Initialize an Aroma Pot and trade out
some ingredients for the Item Wish.  I suggest the Nectar and Holy Evergreen.
When you create the Item Wish, you'll receive a visit from the lovable Coco.
It seems Melona has a proposition, so go see her in her shop... after watching
Coco take a spill.

It seems Melona is into collecting rare things, and wants a Star Piece.  You
can have Felt get one by using Item Wish on a Fungo back in the Desert Ruins,
or Wolves at the Northern Cave.  When you do succeed, Melona will trade you for
a Glowing Mana.

-Tatalia Village-
Mitsue, our local feline merchant, is sold out of Cotton Cloth, sadly.  Some
help you are!!  She DOES however tell you that you can pick some Tatalia Cotton
in the Great Desert, but you'll need to reach the far end.  To make things
better, Mitsue forks over the [Clothspinner], which will allow you to make
cloth of your own.

-Great Desert-
Enemy Encounters: Armadillo
                  Cacto
                  Salamander
                  Sandfish
                  Totem
                  Vine Trap
                  Vulture

You could have come here a lot earlier to do some good powerleveling, but you
never would have found any cotton until now... nor would you run into a Sand
Dragon soon after entering.

===========
BOSS BATTLE
===========
1x Sand Dragon            (1400 Life)

This battle might be tough if you didn't get an unexpected partner.  Block
until the dragon attacks, and break until you can't hold a combo any longer,
finishing off with one of you 1-meter skills.  Easy as pie.

After the battle, Gray decides to join you in your quest for no particular
reason, other than the fact that if Felt isn't crazy, he could save the world.
Go figure.  This guy needs a hobby, other than killing.  Suit him up, and
continue.

In the first area, grab some Moon Stones, and Old Magi Grass.  In the oasis
area of the desert, not the thickets along with the growable lightning
elements.  These will be useful later.  Grab the chest with String, and proceed
further.  In the next area, you can grab some Nues.  The northeastern path
will take you to a chest with 2000 Cole.  Head back, and take the southeast
path, which leads to some barrels of foul water, a chest with a Magic Pipe, a
save point, and your goal, Tatalia Cotton sprouts.  Go nuts in harvesting them
and head back.

When you switch back to Eden, make at least 5 Cotton Cloth.  Make sure to have
some extra for the sake of equippable alchemy items.  If you have any Phoenix
Quills, you can also make some Formal Fabric by substituting out the cotton.
Further, if you wish, use the String you found to initialize a Silk Cloth.
With all this fabric, you can now also initialize the Eden Outfit accessory.

If you head over to Melona's shop, she has a new request, a Rainbow Disk.
If you used the free one you got, don't panic, you can get more soon.  When
the exchange is made, you get a Glowing Mana.

-Agito Cove-
Upon returning, we learn that Gray just so happens to know the Simsilts, and
is surprised that Felt does.  I guess he forgot to mention that when explaining
things to Gray.  We also learn what Noin was up to.  Chat her up and force Felt
to endure the most deadly challenge in the game.  Hell hath no fury...

With 5 sheets of Cotton Cloth in hand, a conversation with Max informs us that
we need a blacksmith to make the ship seaworthy.  There's only one, and he
lives up on the Holy Path.  Looks like another fetch.

-West Coast Highway-
The path to the west is now accessibly.  A quick run there is all the business
you have here.

-Holy Path-
Enemy Encounters: Baby Pig
                  Master Puni
                  Master Thief
                  Mini Puni
                  Mountain Pig
                  Puni
                  Wolf
                  Wolf Leader

Here, you can use Flay Hammers to mine Ice Stone.  This is notable since it's
the first place in the game you can find some, and it's the first time you can
mine something new.  Also, be on the watch out for Harpies.  Item Wish can get
Rainbow Disks.  Problem is, there's no way in hell you can transform them
unless you beat them within an inch of their life, a hard, but rewarding feat.

Slightly up the mountain, you'll notice some hook holds that you cannot climb
yet.  Grrr!!  Continue east, across a bridge, and you'll reach a save point,
where you can make that Rainbow Disk exchange if you hadn't already.  Head
into the cave you immediately see, and follow the path until you open a chest
containing an Aroma Talisman.  Head back to the cave entrance, head north,
ignore the exit, and head due east until you find another chest, holding 960
Cole.  That's it for chests.  Take that path up north, and follow it, noting
a boulder blocking a deviating path.

When you reach the Blacksmith's workshop, you'll meet your man.  Hagel, huh?
Sounds familiar.  Looks familiar, too.  Perhaps a song will jog the ol' memory.
Anyway, seeing the Azoth snaps him out of his rut, and after orgasming at the
mere sight of it, he agrees to help.  Head on back to the cove.

-Agito Cove-
After talking to Max, Hagel gets to work right away.  After he teaches the men
what to do, he decides Felt needs years of strenuous training in the art of
Blacksmithing.  After decades of practice (conveniently compressed into mere
game minutes), Felt now has the ability to Synthesize weapons at camp.  To do
so, just check the anvil at the fireplace.  Talk to Max again and tempt fate
again as you face the most destructive force in the universe.  With that, Noin
rejoins the party.  Speak with Max once more to finish the episode.

                                                ===============================
                                                Episode 5 Checklist  [AIEP05CL]
                                                ===============================
Key Items Obtained:
Mythology 2
Hal Flower
Flora Gem
Clothspinner

Treasure Chests:
Mythology 2 (Agito Cove)
String (Great Desert)
2000 Cole (Great Desert)
Magic Pipe (Great Desert)
Aroma Talisman (Holy Path)
960 Cole (Holy Path)

Recipes Learned:
Item Wish
Cotton Cloth

Recipes Initialized:
Aroma Pot
Item Wish
Cotton Cloth
Formal Fabric
Silk Cloth
Eden Clothes

===============================================================================
                  Episode 6  Assassin in White              [AIEP06]
===============================================================================
-East Coast Highway-
Enemy Encounters: Banshee
                  Cacto
                  Vulture
                  Zombie Puni

After a boat ride and an unusual set of questions between Noin and Felt, you
make landfall within a stone's throw of Max's base.  Grab the bag of Nues, and
head down the fairly simple path, opening the two obvious chests on the way.
The first contains a Blue Mana, the latter the [Ice Age] recipe.

-Max's Camp-
Upon entering, Max gives his thanks, and tells you to meet him in his tent if
you need anything.  But first, PILLAGE THESE POOR SAPS... of info and their
chests.  To the east is a chest containing [The Life].  Make your way behind
the tents to grab the Ankh.  Also, stimulate the economy by taking the
[Belkhyde] off the local merchant's hands.

Switch over to Eden to make some new items!  It will take some substitutions
for some, but you should be able to make Bomb Ice, Eite Liqueur, and
Belk Blackbelt.  In town, you'll notice that Klavia, a Sound Mana, is looking
even more upset than usual.  It seems she has to sing for an upcoming festival.
Problem?  She has Hagel's singing voice.  Hmmmmm... this will gradually
develop over time, so come back later.  Also, Yach makes another failed sales
pitch on Viese.

Back at camp, head over to Max's tent.  He instructs you to head through Onuki
Cave to reach Altena Church, and informs you of the southern areas.

-Onuki Cave-
Enemy Encounters: Ghost
                  Maxwell
                  Totem

Sadly, there's a cave in blocking the easy way.  Typical.  About the only thing
here that made the trip worthwhile was the mining and Maxwell.  There is a
chest holding an Ore, though.  Anyway, it's time to take the long way.

-West Sessier Plains-
Enemy Encounters: Falcon Hawk
                  Gunner
                  Master Thief
                  Mercenary
                  Puni Rider
                  Rogue
                  Thief

One thing to watch is the Thief's ability to call reinforcements.  On the
other hand, you can use this to your advantage, by stunning an enemy, putting
them to sleep, and watch as the thieves and your hits build up.  You can have
chain combos pushing 20, for excellent SP.

There's a lot here... gangs, treasure, and growable elements/glowgrass.  In
the first area, grab the [Crystal 101] Head south through a somewhat hidden
path to pick up a Niv Tiara. And head south via either path.  In the next
area, in the far south is a chest holding a Yellow Mana.  You can open the
path to Fort Zeyung now if you want.  There isn't anything there (yet), but
you can save yourself a future trip.  Head east to open the path to Sessier
Forest.

-Sessier Forest-
Enemy Encounters:  Fungo
                   Fungo King
                   Mandragora
                   Parafungo
                   Poisonous Fungo
                   Puni Rider
                   Vine Trap
                   Were Cat
                   Witch

One guy to look out for, as the first man you meet here says, is the Fungo
King.  The man says you can't beat him, but I have faith in you.  If you have
the Mana Moebius's added effect on break attacks, you can hold chain combos
that can cause more damage than his 999 Life recovery.  Just watch out for
his Royal Mushroom Dance, which tips the scales in his favor with a time
effect that lowers almost every stat and causes decent damage.

First, make your way around the foliage to grab a chest of 670 Cole.  Head
across the eastern bridge, and weave around north for some Magi Grass.  Then,
head east to open a chest of String.  When you hit a fork between east and
south, east will lead you to some growable poison elements and 2 gold locks.
And these things were tormenting us less, lately...  The dock here also has
nothing to see.

Head south from the fork, and you'll find a save point, where you probably
want to upgrade your equipment.  Just a few steps south of it, you'll meet
that stalking girl again.  She's in trouble.  Who cares if she tried to hurt
Felt, a hot chick must ALWAYS be rescued!  The fight has boss music, but
consists of 2 Parafungos, and a Poisonous Fungo.  You've been destroying
these as you got here.

-Max's Camp-
Upon rescuing the girl, you'll wind up back at Max's Camp.  You need something
that can cure poison.  Upon checking on her, if you didn't hate the Azoth, you
will now.  Grrr.  Anyway, if you talk to Hagel, you learn that some merchant
was selling a recipe for an antidote, and he's probably at Fort Zeyung right
now.  Head on over.  If you didn't unlock the path already, head through West
Sessier Plains.

-Fort Zeyung-
After a scene, all you can do here is buy from the peddler.  But the [Antidote
Guide] for a 100 Cole, and be on your way.

-Max's Camp-
Switch on over to Viese.  Try talking to Klavia again, for some more scenes.
Now head home and initialize a Red Crystal and a Cure Jar.  When you complete
the Cure Jar, you automatically switch back.

Head on into Max's tent, and let the jar do its thing.  Tell Max, and head
back on in for some info updates.  Turns out, she was after some OTHER Azoth...
Anyway, it's on to Altena Church.  Upon leaving Camp, Noin must leave, but our
new... friend... Fee takes her place.  If you temporarily switch back to Eden,
you can get another scene with Klavia.

One quick look at Fee's stats tells you she needs to be beefed up right away.
Take advantage of the West Sessier Plains' Thieves to rack up SP.  You won't
regret it.

-Sessier Forest-
Make your way back to the dock that had nothing to show.  With Fee's help, a
boat appears to take us to Altena Forest.  Upon entering it a new episode
begins.  Also, if you head back to Eden, when Viese exits the house, the events
with Klavia come to an end, which is rewarded by a pact with Siren, the Sound
Mana.

                                                ===============================
                                                Episode 6 Checklist  [AIEP06CL]
                                                ===============================
Key Items Obtained:
Ice Age
The Life
Belkhyde (Max's Camp Merchant)
Crystal 101
Antidote Guide (Fort Zeyung Merchant)
Sound Gem

Treasure Chests:
Blue Mana (East Coast Highway)
Ice Age (East Coast Highway)
The Life (Max's Camp)
Ankh (Max's Camp)
Ore (Onuki Cave)
Crystal 101 (West Sessier Plains)
Niv Tiara (West Sessier Plains)
Yellow Mana (West Sessier Plains)
670 Cole (Sessier Forest)
String (Sessier Forest)

Recipes Learned:
Bomb Ice
Eite Liqueur
Belk Blackbelt
Red Crystal
Cure Jar

Recipes Initialized:
Bomb Ice
Eite Liqueur
Belk Blackbelt
Red Crystal
Cure Jar

===============================================================================
                  Episode 7  Gardo                          [AIEP07]
===============================================================================
-Altena Forest-
Enemy Encounters: Archer
                  Caterpillar
                  Fly Trapper
                  Hammerhead
                  Puni
                  Wolf
                  Wood Golem

This place looks like a pain, but in reality, it's a hop, skip, and a jump...
with a pain in the butt along the way.  Head northeast to the next screen.  To
the north, the party decides to rest.  Gray gives Fee & Felt some alone time,
even giving them a good make-out spot.  Thanks Gray!

You can save before heading on over if you want.  If you switch to Eden, Viese
will finish writing a letter, Yach will have a new conversation event, and
the locals will have some new interesting dialogue.  That's about it, though.

Back in Belkhyde, head on over to the lake.  Before any hand-holding or
snuggling can occur, the party is crashed by Chaos.  DAMN YOU CHAOS!!  To make
things worse, he starts a fake boss fight.  Fake, because it's stacked against
you so greatly.  Chaos may start out with a few hacks with the sword, but when
he uses Crimson Ambition once, it's all over for you.  Damage you can inflict
on him becomes pitiful, if not nonexistent, and he's ready to utterly destroy
you with Crimson Flash.

In case you're one of those who believe they can still take him, let me tell
you: YOU CAN'T.  It is quite possible, with the proper skills, proper
equipment, enough leveling, and the right strategy, to take his life down to
zero.  But if/when you do, he instantly recovers all of his Life, and proceeds
to use Crimson Slash a few times before spamming Crimson Flash again.  There
is no reward or change in dialogue for managing this, and he recovers no
matter how many times you reduce his life to nothing.  You're screwed in this
storyline battle no matter what you do.

Fortunately for you, it's not a game over.  Gray jumps in to save the day.
Chaos decides not to take his chances, and leaves you be.  Well, we did learn
who has the Crimson Azoth, though.  After waking up in camp and checking on
your party, head outside to hear the Azure Azoth's optimism.

When you're all back together, head past the lake.  Take a right at the fork
you soon cross, and follow the path until you find a chest with a Totem Shield.
Head back to the fork and head left.  In the next area, follow the path until
you come across an oversized tree.  To the west, through all the bushes, you'll
find a chest with an Aroma Talisman.  To the east, a back of Spoiled Meat.
Head north from the tree to the final area, where you'll find a chest holding
[Experiment] on the way to the northeastern exit.

-Altena Church-
FINALLY!!  It took 5 episodes just to reach this place.  Now to save the world,
right?  After some words with the High Priestess Eizlen, follow her into the
back tunnels.  Upon reaching a fork, head north first to grab a chest with a
Gravity Stone.  Proceed deeper, grabbing another chest with [Healing Skills],
and proceed to Gardo, noting a god-forsaken golden locked door on the way.

Here, we meet Yuveria, that girl who projected an image of herself to you twice
so far.  Prepare for some serious info.  The Azoths, Eden, Mana, Alchemists,
Belkhyde, and Gardo... this sure is... well... let's just say this game
executed it far better than others COUGHCRONOCROSSCOUGH.

Anyway, you learn that to save Eden, you need to find and reactivate some
workshops here in Belkhyde.  A far simpler explanation.  Head back upstairs to
speak with Eizlen, who instructs you to head to the Wetlands, and also places
Fee in your full-time hands (hehehe).

Before heading out, talk to one of the sisters to buy some things.  Among the
useful lineup is the [Botany 101], which you should purchase ASAP.  Head out,
switch to Eden, and start initializing the 3 recipes you've found so far this
episode.  When you finish the Heal Jar, Melona will show up to drop off to
Moon Stones for the hell of it.  With the Yugdore Water, you get a comical
scene with Meila.  Switch back and head out to open a path to that caved-in
cave, the Wetlands, and the North Great Plains.

=====================
Item Looping and j00!
=====================
By now, if you've been experimenting with the cauldron, you've probably noticed
that certain items loop.  In other words, Item A uses Item B in its recipe
while Item B uses Item A in its own, or sometimes it cycles with an Item C, or
even a possible D.  With these loops, if you start out with a fresh slate on
the reviews, you can control what gets thrown into the cycle, thus increasing
the level of that particular review.  However, there hasn't been a very clean
one up until now, the Cure Jar and Yugdore Water loop.

Just to illustrate, make Wonder Grow have nothing you don't want, or better
yet, with the reviews of the Heal Herb you're going to make.  Make the Heal
Herb with Magi Grass and Foul Water, then create a Cure Jar with that Heal
Herb and Wonder Grow.  Then make Yugdore Water with Wonder Grow and the Cure
Jar.  Then... here comes the cycle part, make the Cure Jar with the Heal Herb
and the Yugdore Water.  Continue making the Yugdore Water and Cure Jar until
they both have ELE COST DOWN (XL) and RANGE (L).  Now make the Heal Herb as you
see fit.  If you're going to pass the Cure Jar's reviews to offensive items,
throw an Ale in for the extra damage, for Healing Items, use Old Magi Grass and
Pure Water, and then throw it into the Cure Jar/Yugdore Water cycle.  Once you
max out the desired review, raise the quality by throwing the Aihie Fungo into
the Cure Jar recipe and continue the cycle until they both have a quality of
120.  Now you can pass these awesome qualities on to other items, including the
Heal Herb itself, the Wonder Grow, the Heal Jar, Nectar, the monster items,
even the offensive items like Huffin Water and Item Wish if you desire.  All of
a sudden, they all have low cost and greater range, and cost less, not to
mention have a quality greater than 100.

That was just a small example of how a simple controlled cycle could increase
the power and range of mana items, while halving the element cost.  You could
also work a cycle for desirable reviews for equipment, and pass them onto
alchemy items and accessories.  There are other obvious loops, some far more
efficient for the sake of equipment.  Also, with this easy halving of elemental
cost, the Heal Herb/Huffin Water/Holy Evergreen money farming method has just
increased in efficiency by 50%, allowing you to earn 20,720 Cole in a mere 10
minutes of work.  This is starting to look more worthwhile, huh?

-North Great Plains-
Enemy Encounters: Baby Pig
                  Bugbear
                  Gunner
                  Hammerhead
                  Harpy
                  Heavy Metal
                  Master Pig
                  Puni
                  Red Puni
                  Sorceress
                  Wolf

There isn't much here, since a bridge is out, but if you hug the southern
trees, you'll find a hidden path to a chest containing an Illusion Bracelet.
This baby is definitely worth getting ASAP.  You can put it on Felt for some
serious charging, or Gray to compensate for his lack of speed.

-Wetlands-
Enemy Encounters: Baphy
                  Elemental
                  Floating Fish
                  Ice Puni
                  Master Puni
                  Witch

One guy to look out for here is Baphy.  Item Wishing him can get you the Gogo
Suit.  While not immediately useful, this is the easiest source by miles.

Follow the somewhat straightforward path until you reach a barrel containing
Pure Water, from there, head west to a chest containing [Mystic Beast], then
retrace your steps and head north, where merely hugging the wall will reach
your goal.

Felt enters the workshop alone, where he reactivates it and has yet another
encouraging conversation with the Azoth.  Felt rejoins the group, and they all
agree to get some rest, ending the episode.

                                                ===============================
                                                Episode 7 Checklist  [AIEP07CL]
                                                ===============================
Key Items Obtained:
Experiment
Healing Skills
Botany 101 (Altena Church Shop)
Mystic Beast

Treasure Chests:
Totem Shield (Altena Forest)
Aroma Talisman (Altena Forest)
Experiment (Altena Forest)
Gravity Stone (Altena Church)
Healing Skills (Altena Church)
Illusion Bracelet (North Great Plains)
Mystic Beast (Wetlands)

Recipes Learned:
Lota Cake
Heal Jar
Yugdore Water
Basilisk Eye

Recipes Initialized:
Lota Cake
Heal Jar
Yugdore Water

===============================================================================
                  Episode 8  Rebirth of Fire                [AIEP08]
===============================================================================
In the middle of exchanging letters, Viese receives news that the Shrine of
Everlasting Flame aka the Fire Mana Holyground has reappeared.  Just like what
Felt told he.  It's up to Viese to inform Kreuz.

Over at Yach's shop, we learn just how... disturbing he truly is.  Anyway, he
now sells the [The Light].  You'll need this soon enough, so buy it.  Head on
over to the Temple and speak with Kreuz and then Lutanus.  Anyway, your new
goal is the Historical Society.  You know, that damn building with no light.
You need to make a Glow Lamp to check it out, but you need Uru to make one.

Head outside to meet Iris once again.  After some your daily dose of adorable,
Iris now comes with Viese.  Take her home and show her around, and then head
on over to the Scarlet Temple.

A scene with Poe pwning the hell out of a Metal Mana gains you access to what
was guarded up until now.  Also, Viese learns JUST NOW that she's had a stalker
for the last 6 episodes.  Anyway, all these available fire elements sure would
be handy if you had anything other than the Cure Jar consuming them up until
now.  Grab the chest with a Red Mana along the path.  Continue, and Poe & Viese
will finally meet face to face.  After some raspberries from Iris, Poe follows
the reluctant Viese.

Head north when you reach a fork with a Fire Mana floating around and grab
another Red Mana chest, noting another one of those damn unreadable
lithographs.  One of these days, those stone slabs are going down!!  Head back
to the fork and into the shrine.  Here, Viese exercises her authority on Poe,
which impresses Uru enough to earn a pact.  After the usual ritual, you earn
the Fire Gem.  Head on home with a slightly interrupted trip back.

Back home, make the Flame and Glow Lamp, with commentary from Iris for each.
Aside from the obvious use of the Glow Lamp, note that it also reduces the
defense of an enemy party.  Keep that in mind.  Head on over to the Historical
Society and check everything out.  Hmmm, an image of Lilith, one of those
silver boxes that we all hate, notes on the Azoth... and a map of the
workshops!  Yay!

Take the Workshop Map back home, and Viese will send it over to Felt.  Upon
Poe's inquiries of who Felt is, Iris makes it a point to utterly destroy his
ambitions, all while looking adorable.  Don't you just want to hug her?  Poe,
in a fit, runs out the door, out of Noir, and out of Eden itself, for somehow,
the Belkhyde gate opens when he reaches it.  He finds himself in a workshop,
and quickly finds a recipe.  Yach, the only witness, decides that he better
pretend he saw nothing.  The only other person who knows is Yuveria, who was
watching the Gardo Drive.  And with that, the episode is over.

                                                ===============================
                                                Episode 8 Checklist  [AIEP08CL]
                                                ===============================
Key Items Obtained:
The Light (Yach's Shop)
Fire Gem
Workshop Map

Treasure Chests:
Red Mana (Scarlet Temple)
Red Mana (Scarlet Temple)

Recipes Learned:
Glow Lamp
Flame

Recipes Initialized:
Glow Lamp
Flame

===============================================================================
                  Episode 9  Heroes Confinement             [AIEP09]
===============================================================================
-Altena Church-
Regardless of where you were before, you start here.  After receiving a letter
from Viese, our new goal is beyond the North Grand Plains.  If you switch back
to Eden, you can get a scene with Yach, but that's about it.

-North Grand Plains-
The bridge is finally fixed, so you now can continue your journey east.
You'll be glad to know that the encounter gauge here is depleted by a mere 2
battles.  Not that you couldn't have dropped a Fear Bottle and take your sweet
time...  Anyway, there's lots of sprouts all over the place, most grow Yadok
Fungo, a harvested item that WOULD be awesome in offensive item synthesis,
except it's hardly used in anything.  Other sprouts grow a various array of
element crystals.

The overall area is somewhat Q-shaped, with the path leading south branching
off.  To fully explore the area, head counterclockwise.  To start, take the
bridges southeast, grabbing a bag of Old Yadok Fungo that may be on the way.
In the next area, we find the whole point of this episode, rescuing Poe from
the Puni Liberation Front.  Upon seeing Fee, he attempts to work his magic on
her.  Since Fee clearly has a higher magic stat than he does, it fails.  Or
perhaps it was just his bad lines.  Felt does decide to help when he sees the
recipe Poe has.  It is now your goal to obtain a Pearlberry from the Parnaky
Cave for the leader of PLF.

With your mission clear, continue exploring.  Head south to find the path
blocked by imperial troops, who are looking for a red-headed Simsiltian girl.
Hmmmmmmm, sounds familiar.  Although you can't continue this way, you can grab
a chest with Fresh Glowgrass in it, as well as plunder the local supplies of
inedible provisions.  Head back, and north past the Puni Liberation Front,
where you can unlock the path east to the Forest of Ocean Mist.  You lack
business there, but you will have some soon.  Now continue counter-clockwise,
grabbing the chest of Blue Mana, and head south.  Here, you'll find a chest
with 980 Cole, another chest containing the [Instruction Manual], and the
northern exit to your destination.

-Parnaky Cave-
Enemy Encounters: Assassin Doll
                  Basilisk
                  Heavy Metal
                  Jin
                  Lantern Jack
                  Master Puni
                  Maxwell
                  Sorceress
                  Zombie Puni

Conversation with the closest Puni will tell you that there's some boulders
blocking your path, and you need some extra firepower to clear the way.  For
some odd reason, they know that Noin is at the Forest of Ocean Mist, with a
recipe for such firepower.  Astounding intelligence they gather, huh?

-Forest of Ocean Mist-
Enemy Encounters: Bugbear
                  Caterpillar
                  Golden Puni
                  Gunner
                  Hammerhead
                  Roc
                  Sorceress
                  Vine Trap
                  Were Cat
                  Witch
                  Wolf
                  Wolf Leader
                  Wood Golem

You won't make it far without tripping over Noin.  After some exchanges of
pleasantries, we learn Noin is now free to join up again (so WHY did she look
for you in this forest?), so she joins up, as well as forks over the recipe
[Me Myself & Bomb].

Head on east, and you won't make it far without seeing Chaos and Imperial
Troops.  Looks like going further is a no-no, so you may as well get back to
the task at hand.

Switch back to Eden somewhere and get to work with Viese to create a Mega
Flame and the Silver Crowbar.  You can also create the Gray Crowbar and
Gold Crowbar by altering the first ingredient to anything other than the
Silver Legien.  The Gray Crowbar is like the Alchemist Medal, only for
the female party members.  The Silver Crowbar does to taking a hit as what
the Gray Crowbar and Alchemist Medal do to delivering a hit.  So get to mass
production.  One thing you should notice is that the Flame and Mega Flame
loop, just like that Cure Jar deal explained a few episodes back.  This loop
isn't that helpful just yet, but keep this knowledge on the back burner.
In the future, this loop will become a godsend.

=============================
Those Big Rocks are HISTORY!!
=============================
While these things haven't annoyed nearly as long as those gold and silver
chests, it's still going to be satisfying to crush the ones that have been
in your way.  You still can't destroy the hard rocks, though.  To backtrack,
you can use a pendulum to easily show you where they are, or you can simply
read this list.
-Onuki Cave: Opens the southern entrance to the center of the cave
-Onuki Cave: Opens the eastern entrance.  Both lead to [Liquidification] and
             some Red Ore.
-Onuki Cave: Opens a path to... a Hard Rock...
-Wetlands: Opens a path to a bag of Silver Legiens
-Wetlands: Opens a path to a chest containing Yugen Diary Vol. 2


-Parnaky Cave-
Head east to come face-to-face with the boulder that originally blocked your
path, and reduce it to gravel, head north, and grab the chest with [Paper
Skills], and south to find a save point.  Continuing down that path will get
you interrupted by a Puni who tells you of an odd device on the other end of
the cave.  So head on back to the first fork you came to in the cave, head
west, and destroy a boulder to find a chest with an Ice Brand.  Continue down
the cave, grabbing a bag of Flour, and head to the next area.

Here, you'll find a mining bonanza, a chest with 810 Cole, and the entrance
to a workshop.  Oddly enough, the door is blasted open, and the device is
trashed.  Felt reactivates the mostly ruined device, which restores the Dour
Tree back in Eden, but first thing first, let's get some Pearlberries.

Back in the eastern cave, you are no longer blocked by an annoying Puni, so
continue to be annoyed by a Dragon.

===========
BOSS BATTLE
===========
1x Virum Zombie (5300 Life)
Reward: Dragon Horn

Virum Zombie is lacking something... oh yeah, speed.  He has status attacks
coming out the wazoo, though.  Bring out Felt, Fee, and Noin to combo his ass
as long as you possibly can, and switch Fee with Gray when you can't hold it
any longer.  About the only thing to worry about is taking a hit after your
defense is lowered, or the poison taking effect during a combo, so feel free
to equip some Niv Tiaras, or just throw out your convenient Cure Jar.  Either
way, he's going down, just not necessarily slowly.

If Felt has been keeping up with the weapon synthesis, he should have Raging
Strike, which, when comboed, will utterly destroy this guy.  So if you want it
done fast, by all means go for it.

After the battle, you'll find plenty of grasses, but you need to sprinkle them
with some Yugdore Water to yield Pearlberries.  Collect as many as you can.
These things are useful.  When you're done collecting, your business is
finished here.

Switch back to Eden, and you can create the Magic Paper accessory, which is
great for boosting magic.  Furthermore, create a Red Crystal using a Pearlberry
to make the White Crystal.  This baby is the Charcoal to the rest of the party,
and also has another use.  Notice how the crystals and the Pendulum loop?
While there are few options in this loop, it is good for boosting speed,
throwing on some elemental attacks/resistances, and if you burn some money on
Comet Stones, a fat boost to strength as well.  Once the two are maxed out on
what you want, throw these reviews onto the Red Crystal as well to share the
wealth.  With these babies, much of your team will have VERY excellent boosts
to important stats whenever they're not busy earning SP.

Furthermore in Eden, when you head outside, you'll see some fairies and Dours
cheering about how the Dour Tree has been restored.  If you head on over to
Marmel Forest, the tree will be surrounded by grasses that yield Nues, 2 water
element clusters, 2 wood element clusters, and a cluster containing the very
VERY rare life element.  Also, Yach has yet another scene, in which he needs
10 Manatinis to make a huge deal.  Problem is, you won't be able to make any
for a couple more episodes.  Staying on top of things sucks!  You do however
get a [Weather Report] for agreeing to eventually help.  Meanwhile, at the
Temple library, you can get a conversation with Lutanus about the Creation
Mana.  Aaaaaaaaaaaaand, that's about it for Eden.

-North Grand Plains-
Return to the Puni Liberation Force, and present a Pearlberry.  With the
exchange made, Poe is free... and ready to be unable to focus on Fee without
looking at Noin, and vice-versa.  After he hands over your reward, the [Mana
Power], Poe learns that Felt is in fact the reason he ran all the way to
Belkhyde in the first place.  Determined to find a deep, dark secret to destroy
anything between him and Viese, Poe decides to join your party and watch Felt
like a hawk.  And with that, this episode is concluded.

                                                ===============================
                                                Episode 9 Checklist  [AIEP09CL]
                                                ===============================
Key Items Obtained:
Instruction Manual
Me Myself & Bomb
Yugen Diary Vol. 2
Liquidification
Paper Skills
Weather Report
Mana Power

Treasure Chests:
Fresh Glowgrass (North Grand Plains)
Blue Mana (North Grand Plains)
980 Cole (North Grand Plains)
Instruction Manual (North Grand Plains)
Yugen Diary Vol. 2 (Wetlands)
Liquidification (Onuki Cave)
Paper Skills (Parnaky Cave)
Ice Brand (Parnaky Cave)
810 Cole (Parnaky Cave)

Recipes Learned:
Silver Crowbar
Mega Flame
Silver Acid
Magic Paper
Dark Lightning Cloud
Uru Core
Nymph Core

Recipes Initialized:
Silver Crowbar
Gray Crowbar
Gold Crowbar
Mega Flame
Magic Paper
White Crystal

===============================================================================
                  Episode 10  Into the Mist                 [AIEP10]
===============================================================================
-North Grand Plains-
After a brief overview of your situation, your new goal is to find the workshop
in the Forest of Ocean Mist.  Hopefully, you won't run into those punks you saw
earlier.  Anyway, you should immediately beef up Poe.  He has a massive backlog
in the Alchemy Item category, and he could use some serious boosts in the
defensive department.

Meanwhile in Eden, if you have the Manas to spare, initialize an Uru and Nymph
Core.  One thing to note for the future: Life elements are hard to get, so
don't even think of wasting them on these cores.  Don't worry, though.  By the
time you could use that extra oomph, you'll be able to buy Mana to make cores
in your cauldron, and the money you can earn far outweighs the price.  There's
not much more to note in Eden, other than possibly getting hassled by Yach for
not having Manatinis yet.  Dude, wait 2 more episodes!

-Forest of Ocean Mist-
The coast is clear now.  Continue deeper into the woods, until you come to what
amounts to a large jumble of twists and turns.  Head south to grab a Puniball,
and north to spot one of those lithographs.  Take the eastern staircase to get
a Phoenix Quill, and head down the bridge.  When you reach a savepoint, head
up the stairs to the left to grab a chest with a Glowing Mana.  Hitch a ride
on the nearby floating rock to reach a back of Shadow Stones.  Continue east
until you find a chest holding [Town History].  Hitch some rocks south and
grab a chest with a Magic Pipe.  After a series of rocks eastward, you'll reach
a fork with 2 bridges.  The west one to reach a chest with a Black Mana.
The rock there is nothing more than a shortcut back.  Go back to the fork and
take the eastern bridge, which will take you to the workshop.

Do your thing inside, and you'll restore Aquitto Spring in Eden.  After
concluding that Chaos was the one who smashed the last workshop, and deciding
that you should head to Grand, get your butt out of there, but not without
getting what needs to be the most unusual encounter ever, and receiving
Tolena's Letter.  With this, you can get to Grand.

Meanwhile, in Eden, there's nothing new you can make, but outside, you'll once
again meet the lovable Coco.  It seems she just witnessed the restoration of
the Spring... and continued business as usual...  Anyway, Lutanus has a new
conversation at the library, and you're free to explore Aquitto Spring.
There are chests holding Blue Mana, 750 Cole, Dark Mana, and there's a
Lithograph.  There is no pact to be made there yet, though.  There's also some
poison element clusters, even though you probably have more than you'll ever
need already.  There are also an unusual amount of illusion element crystals.

-North Grand Plains-
Head south to where the Imperial Guards were blocking your way before and
present that letter.  They aren't very quick to let you by, though.  As they
think it over, go get some rest as the episode comes to an end.

                                                ===============================
                                                Episode 10 Checklist [AIEP10CL]
                                                ===============================
Key Items Obtained:
Town History
Tolena's Letter

Treasure Chests:
Glowing Mana (Forest of Ocean Mist)
Town History (Forest of Ocean Mist)
Magic Pipe (Forest of Ocean Mist)
Black Mana (Forest of Ocean Mist)
Blue Mana (Aquitto Spring)
750 Cole (Aquitto Spring)
Dark Mana (Aquitto Spring)

Recipes Learned:
Divine Shield

Recipes Initialized:
Uru Core
Nymph Core

===============================================================================
                  Episode 11  The Blood of an Alchemist     [AIEP11]
===============================================================================
Ahhhhhh, an Eden episode.  This will be quick... hopefully.  First, head
upstairs and Viese will discover that Iris has unusual talents in Alchemy.  You
will also receive a Heal Herb.  Head out the door, and she'll accompany to your
goal, the Aquitto Spring.  Outside in Noir, there isn't much new from last
episode just yet.

At Aquitto Spring, make your way to the holy ground, where Jiptus agrees to
make a pact on the condition that you translate the lithograph here.  Could...
could this mean you can finally stick it to those stone jerks who refused to
be readable?  Head over to the lithograph and examine it, then head on over to
Eden Temple.

A conversation with Kreuz will teach you that Yach's family was Number 1 in
translating those things.  So head on over to Noir, and follow Yach into his
shop.  Inside, you'll learn that he's looking for the second volume of the
Yugen Diary.  If you were keeping on top of your boulder bombing, you should
have found this already over in Belkhyde's Wetlands.  Fork it over, and Yach
will thank you with [Yach's Notes].  Just what you needed!  Head back home
and synthesize some Rainbow Cloths.

================
PWN SOME STONE!!
================
Finally, those lithographs have what's coming to them!  So far, you've been
haunted by 7 of these.  When you translate all 14 (one for each Mana type),
you'll get something nice.  I promise.  Anyway, here's the 7 you have come
across so far, seeing how the pendulum isn't kind enough to give you this info.

Wood:   Marmel Forest
Metal:  Great Cave, higher path
Fire:   Scarlet Temple, just past the shrine
Poison: Aquitto Spring, you need to translate it, just to progress this episode
Sound:  Great Desert, the next screen from the oasis area
Water:  West Coast Highway
Dream:  Forest of Ocean Mist

When you're done with business (with the Poison lithograph anyway), head back
to Jiptus's holy ground, and relay your translation.  Jiptus doesn't know how
to react, but the pact is made, and you receive the Poison Gem.

Head on home, and Iris will display more of her talents.  You receive another
Heal Herb, ending this episode.

                                                ===============================
                                                Episode 11 Checklist [AIEP11CL]
                                                ===============================
Key Items Obtained:
Yach's Notes
Poison Gem

Treasure Chests:
None

Recipes Learned:
Rainbow Cloth

Recipes Initialized:
Rainbow Cloth

===============================================================================
                  Episode 12  Capital City Grand            [AIEP12]
===============================================================================
-North Grand Plains-
After viewing an Imperial meeting, involving plans for an invasion (not to
mention Galahad's use of brains, no wonder he's a Champion), your Belkhyde
party is now ready to move out.  The blockade to the south is finally ready to
accept that you may continue onto one enormous episode.

Back in Eden, if you exit and enter your house, Iris will make another Heal
Herb for Viese.  But that's about it for now.

-Grand City-
After some discussion of your target workshop, it's time to explore this city.
Raid the pharmacy (that Graden Salt is a new sight), and head on next door to
discover your OTHER objective for this episode.  Some big-ass dragon seems to
be terrorizing the nearby village of Claire.  This looks like a job for your
friendly neighborhood dragon slayer... and the party he's been tagging along
with.  Until you take that dragon down, the magic shop will be closed.

Head east onto the bridge for a scene with Theresa, Grand's #1 stylist.  After
she scores a Mega Burn (+200 points) on Poe, she proceeds to grill Noin, and
offers her a... makeover.  Noin declines.

Head past the cafe, and into Grand's lovely park.  Here, we'll find one of
those blasted silver chests (YOUR TIME IS COMING SOON!!), and Duvine, a man in
search of the world's most beautiful woman.  Naturally, Fee is the perfect
candidate (AGREE OR DIE!), but it's too bad she's too young.  Noin, infuriated
by the fact that her assets... er... I mean she was overlooked, is quite PO'd.
Duvine offers you the [Book of Hermes] if you can find someone as beautiful as
Fee, only older looking.

Head back to the cafe, and Noin will take Theresa up on that offer.  She needs
some Goat Milk and a Moon Stone first, though.  You should have too many of
the later as of now, and Goat Milk can be bought right here in Grand City, so
speak to Theresa again with them in hand and have her rip into Noin like Oprah
into a 18-wheeler of Snackwells.  Noin will temporarily leave your party.

Speak with Duvine again to see just how the makeover went.  It seems Noin is
still allergic to shoulder straps, and money can't buy you everything.  You DO
however get the [Book of Hermes].  Head back to the Cafe, and Noin will be
back to herself, and rejoin your party.  That's it for Grand City.  Exiting
will Mist Canyon and Grand Highway.

Back in Eden, Synthesize a Key of Hermes right away.

======================
SILVER CHEST REVENGE!!
======================
Since what has seemed like the dawn of time, those locked Hermes Chests have
plagued your nightmares.  Well, it's time to take what is rightfully yours!
Use of a pendulum can tell you where all those damn chests you've been missing
out on are.  Or you could simply read the list below.

Noir:       Second floor of your house - [No Name 1]
Noir:       Inside the Historical Society Building - [Lumlia the Knight]
Desert:     Right where you entered Belkhyde - Angel Feather
Grand City: The park - [Mana Power: Power]

Further, at Eden Temple, you can finally open that silver door blocking the
way to the stone mana holy ground.  Here, you can mine Gravity Stones (among
other things) to your heart's content, unlock a silver chest to find [Lost
Item], translate the Stone lithograph, and of course, find Diemia's holy
ground.  Upon waking up, Diemia asks for a source of light, so fork over a Glow
Lamp, and he'll thank you with a pact.  With the Stone Gem in hand, your work
there is done.

Anyway, when you re-enter your home, Iris will complete synthesizing a Mega
Flame, and give it to Viese.  Now, it's synthesis time.  Make a Zuvelk Core if
you have the Yellow Mana to spare.  Then, the Meteor and Uni.  The Uni itself
may seem like a joke of an item, but you can use it to feed many useful reviews
into other items.  For starters, it can get the reviews from looping the Cure
Jar and Yugdore Water, as well as from the Flame loop.  Furthermore, it can
be fed into the flame loop either through Charcoal, or with an initial start
with a Craft.  Being able to feed range boosters, damage boosters, and a 2 for
the price of one feature is always good.  It's also one of the few that can
use the Globeball, which grants a nice critical hit booster.  And of course,
the weak damage itself is useful.  When using Item Wish on enemies way out of
its league, you must push their life to within an inch of death.  The Uni is
just the light touch needed to lower it when regular attacks are too powerful
to lower life with such finesse.  Well, that's enough about the Uni.  That's
just some of its potential.

-Grand Highway-
This rural community has no enemy encounters, thankfully.  Chatting up the
locals will get you info on the Empire's antics, and exploring will find you
some throwaway harvested items, but your main targets here are the grasses that
grow into Tingleberries and a chest containing [Manners 101].  Grab a ton of
the former.  You'll need them.  Exiting east, south, and west will unlock the
ways to the Dragon's Nest, Dark Forest, and Imperial Camp, respectively.  You
can't do anything at any of these places yet, though.

In Eden, you can create the Comet Gem, and if you have a Fresh Glowgrass, a
Blue Bracer as well.  If not, or if you're afraid of wasting it, well, there's
a source later in this episode.

-Mist Canyon-
Enemy Encounters: Baphy
                  Caterpillar
                  Giant Puni
                  Hammerhead
                  Hell Kitty
                  Jin
                  Roc
                  Sorceress
                  Sr. Mountain Pig
                  Stone Golem
                  Were Cat
                  Zombie Puni

Hug the wall, passing by a fork, until you reach a cave.  In it, open the chest
containing [The New Element].  Head back to the fork and make your way down to
the next screen.  Cross the bridge to open a chest with a Lightning Brand.
After that, just hug the bottom of the screen as you make your way east to
exit.

-Claire Village-
This village doesn't have much to speak of.  On the river to the east, you can
grow plenty of elements, and you'll also find a golden door.  The house nearest
to the river has a chest containing a Comet Stone.  In the only other house,
conversation with the old lady will progress the game, informing you of the
dragon, and your party will disband for the night.

Outside, speak to Fee next to the house and see Felt try using the compliment-
her-into-submission technique.  Because this game is rated E for Everyone, all
you get is Fee to rejoin the party.  Head south to speak with Gray, who seems
to have a good idea who this dragon is.  He also believes that you don't stand
a chance.  And just like clockwork, Ardgevald shows up to prove him right.

Ardgevald is at least kind enough to not fool you into thinking you have a
chance at winning, unlike that jerk Chaos.  Yep, this is yet another battle
that you simply cannot win.  You'll be lucky to even get a chance to make a
move before he crushes you like Louie Anderson's couch cushions.  Fortunately,
a battered Fee somehow rises again to drive the dragon off on her own before
collapsing.  Lucky you, huh?

You wake up back at camp, reflecting on your experience.  It seems you need
some training that only the Dragon's Nest/Den/whatever (can anyone seem to
agree on the damn name?) provide.  When you leave the village, paths to a
Mysterious Palace (there's nothing to do there yet), Dragon's Nest, Spring of
Nelvia, and Lailzatt Cave are opened.  To fight Ardgevald at Lailzatt Cave, you
must head on over to Dragon's Nest first.  Alternatively, you can check out
the workshop at the Spring of Nelvia first.  It's your call, but upon doing
both, you finish the episode.

-Dragon's Nest-
Ah, the beginning and the end of challenges Atelier Iris 2 has to offer.
Start off by speaking with Gray's old master.  After some... pleasantries...
you are offered The Dragon's Test.  If you can conquer it, Gray will gain the
skill he needs to slay Ardgevald.  All Dragon's Nest fights consist of 5
battles, before which your life is fully restored.  You cannot heal between
battles, though any/all status ailments are removed.

-Round 1-
1x Virum                  (1420 Life)
2x Salamander              (312 Life)

Essentially, you want to get rid of the burdensome Salamanders ASAP so you
can put the Virum into a large chain combo.  Don't forget, just because they're
dragons doesn't mean they're immune to sleep.  Huffin Water can make this even
easier than it already is.

-Round 2-
1x Virum                  (1420 Life)
2x Basilisk                (478 Life)

This time, the Virum's flunkies aren't throw-away.  Basilisks are immune to
sleep (the Virum still isn't), they can take a couple of hits if you aren't
currently using (or should I say abusing?) the crystal loop, and to top it off,
they can raise the defense of themselves and everyone around them.  The
strategy remains the same, just against more durable foes.

-Round 3-
2x Salamander              (312 Life)
2x Basilisk                (478 Life)

Area effects are your best friend.  To make it quick, try getting Gray to pull
off an Ice Breath before the Basilisks make things tough for you by pumping
themselves up and pumping you down with paralysis.

-Round 4-
1x Uni Virum              (1880 Life)

Big, powerful, and slow.  Note the slow.  This guy's Death Glow causes dark
damage and poison to your party.  Just knock him into a chain combo that he
will never come out of alive.

-Round 5-
1x Elder Virum            (3600 Life)

Oddly for a dragon, Elder Virum absorbs ice attacks.  His flickering flame, a
2-turn attack that does more to build your meters than it does fire damage.
Tera Flame on the other hand does major fire damage to your entire party.  All
this on top of a Paralyze Bite that almost always knocks out a minimum of half
its target's life, and you got yourself one hell of a boss.  Your best bet is
to either attack normally or heal until he does a Flickering Flame, at which
point, you all defend to render it useless, and follow up with as large a
chain combo as you can hold, topping it off with something nasty with those
meters Elder Virum himself helped build up.  Try Gray's Flaming Blade, you'd be
amazed.

Completion of the trial will earn you 3 Dragon Bloods, and Gray's Dragon Slayer
skill, which allows him to cause 50% more damage when attacking... get this...
dragons.  This is just the kind of skill he needs to be worthy of his title.

When you complete The Dragon's Test, you are free to test your capacity for
violence with several more fights with their own unique challenges and rewards.
A designated section for them is coming soon.  Note that the Enchantress of The
Light Test may drop Fresh Glowgrass.  In case you lacked some or if you lack
the pair needed to use what you had on that Blue Bracer, you now have somewhat
of a source.

-Lailzatt Cave-
Enemy Encounters: Basilisk
                  Frozard
                  Mana Cluster
                  Maxwell
                  Salamander
                  Uni Virum
                  Virum
                  Vulture

There's a lot you can collect here.  Note that there are various types of Mana
Clusters, which yield different elements if killed by Felt.  This includes the
rare Life element.  You can also mine Comet Stones and Dragon Bones here.

When you reach your first fork, head west to grab a bag of Nue and a silver
chest holding the [Book of Uroborus].  Head back to the fork.  If you take the
long way (southeast), you will find a bag of Gradin Salt.  Continue on the
fairly straightforward path to the next screen, grabbing a chest with a Dragon
Bone on the way.

At the next fork, head east to grab a Fire Brand in a silver chest.  Nice.
Make your way to the northeast, where the lava will conveniently become
brighter, and find a save point.  Beyond it is the lair of your foe so prepare
yourself.  The next screen over, Gray and company challenge Ardgevald to a
rematch.

===========
BOSS BATTLE
===========
1x Ardgevald             (12000 Life)
Reward: Dragon Shield

What the hell happened to this guy!?  It seems Fee neutered the poor dragon the
last time you met.  Ardgevald may be the toughest legitimate boss you'll fight
so far, but he's still easy, despite his large amount of life.  Just remember
that this is Gray's fight.  He has the skills needed to rip this oversized wuss
a new one.

If you equip the Lightning Brand and Fire Brand on Gray, it's almost impossible
to lose.  Royal Dragon Cry causes very weak physical damage and lowers the 3
basic elemental resistances for the whole party.  Dragon's Wrath causes
multiple lightning hits for very decent damage, and has a high critical hit
rate.  Volcano Breath, his most dangerous attack, causes 3 fire-based hits
and lowers the defense for the entire party.

Just have your other party members either defend, heal or charge, while having
Gray always charge (or heal if Ardgevald gets lucky on another party member),
until you have some meters and he just used an attack (Royal Dragon Cry is
ideal), then push him into a chain combo he most will likely barely escape
alive.  In or out of a combo, Gray's Flaming Blade is disgustingly powerful
thanks to Ardgevald's massive D Res.  Felt's Raging Strike in a combo is still
a great damage dealer as well.  Naturally, looping Crystals gives you a HUGE
advantage.

After the battle, Ardgevald makes a run for it.  While you didn't get to kill
him, you sure taught him a lesson he won't soon forget.  After some boasting,
feel free to leave (a Return Gem won't work in the room you face Ardgevald in,
but it works anywhere else).

-Claire Village-
Enter the old lady's home to deliver the good news.  As a reward, you receive
2000 Cole.  Also, the Grand City Magic Shop Keeper tells you she will be
returning to Grand, and that you should stop by.  At this point, if you
already went to Nelvia's workshop, this episode will come to an end.

-Grand City-
With the magic shop open again, feel free to pick up the [Magic Snack Recipe]
and the [Book of Troth].  Switch on over to Eden and initialize the Animal
Cookie, and make at least 10 Manatinis.  FINALLY!  Yach can no longer hassle
you over them.  Go to his shop and fork them over to get... nothing.  He DID
pay you in advance, remember?

-Spring of Nelvia-
Enemy Encounters: Basilisk
                  Elemental
                  Falcon Hawk
                  Mana Cluster
                  Master Pig
                  Puni
                  Red Puni
                  Shadowgirl
                  Stone Golem
                  Vulture
                  Were Cat
                  Zombie Puni

Much like Lailzatt Cave, this is a good source of mining Dragon Bones and Comet
Stones, not to mention fighting Mana Clusters for element gains.  The path is
also completely linear.  Thank god.

When you arrive, the spring should look strangely familiar.  Bah.  If you see a
bag with some Ale in it, grab it and head north.  In the next screen, a man
next to the silver chest containing the [Slaith Fashion] tells you about the
big business that is Phoenix Quills.  File this in your brain under "Useful
Information" and enter the cave.  On your way through, feel free to mine any
goodies along the way.  It's all good.  Outside, grab the bag with a Phoenix
Quill on your way the lodge.  Inside it grab the chest with a Dark Mana.

If you switch to Eden, exiting and re-entering your house will get you a scene
with Iris, who just completed a batch of Animal Cookies.  Also, initialize the
Silver Armor.  If you take a look at one of the ingredients you can use, the
Eden Outfit, you'll see that you can loop this armor for some SERIOUS reviews.
Problem is, Manas aren't easily available just yet (they will be), so it may
need to be put on hold.  Don't worry.  In the future, not only will this
change, but a much more important item will be able to benefit from this loop.
Switch back and speak with the local extortionist blocking the door.

Apparently, this is a toll door.  To keep up with the maintaining and proper
running of this door, you must fork over 6 Phoenix Quills.  And no, there's no
Save-The-World Discount.  You can fight some birds, or you can just grab that
bag you got earlier multiple times if you don't have enough.

Continue to the workshop, which upon activating, should restore Weathervane
Hill.  Before leaving, Felt finally asks the obvious question, who was the
Azure Azoth before he became a talking sword?  The Azoth admits that he was
Elusmus, the creator of the sword itself while he was a human, and he also
seems hesitant when Felt speaks of destroying the Crimson Azoth.  But that's
just going to have to wait.

Upon exiting, if you defeated Ardgevald, you will automatically proceed to
Grand.

-Grand City-
At camp, you consider your next move.  The next workshop is in the Dark Forest
to the south, but the party agrees that it's safer to march through the
Imperial Camp than to get lost in the woods.  And with that, and enduring the
most dangerous force in the world, the episode comes to an end.

                                                ===============================
                                                Episode 12 Checklist [AIEP12CL]
                                                ===============================
Key Items Obtained:
Book of Hermes
No Name 1
Mana Power: Power
Lost Item
Stone Gem
Manners 101
The New Element
Book of Uroborus
Magic Snack Recipe (Grand City Magic Shop)
Book of Troth (Grand City Magic Shop)
Slaith Fashion

Treasure Chests:
Manners 101 (Grand Highway)
The New Element (Mist Canyon)
Lightning Brand (Mist Canyon)
Comet Stone (Claire Village)
Dragon Bone (Lailzatt Cave)
Dark Mana (Spring of Nelvia)

Silver Chests:
No Name 1 (Noir)
Lumlia the Knight (Noir)
Angel Feather (Desert)
Mana Power: Power (Grand City)
Lost Item (Eden Temple)
Book of Uroborus (Lailzatt Cave)
Fire Brand (Lailzatt Cave)
Slaith Fashion (Spring of Nelvia)

Recipes Learned:
Key of Hermes
Uni
Blue Bracer
Zuvelk Core
Meteor
Comet Gem
Diselement
Uroborus Pill
Animal Cookie
Manatini
Silver Armor

Recipes Initialized:
Key of Hermes
Uni
Zuvelk Core
Meteor
Comet Gem
Blue Bracer
Animal Cookie
Manatini
Silver Armor

===============================================================================
                  Episode 13  Imperial Camp Capture         [AIEP13]
===============================================================================
After a scene with Chaos and what looks like where he must have found the
Crimson Azoth, you find yourself on the world map over Grand City.  If you
switch to Eden, exiting will get you a scene involving how excited Coco is over
the return of Weathervane Hill (you could have gotten this last episode if you
restored it before fighting the dragon, but what kind of wuss would do that?),
and she gets back to "work."  Unfortunately, there's little you can do there,
or anywhere in Eden for now.

-Imperial Camp-
From the look of things here, you aren't getting through.  You DO however see
a small animal raid the soldiers' food, and make its way off to the highway.
Seeing as you have nothing better to do (RPG characters trying to save the
world have nothing but time on their hands these days), follow that rabb... uh,
thing!

-Grand Highway-
You'll quickly find the little ferocious beast napping in the middle of the
road.  Talk to it to learn that it's a mystical beast.  Of course,
communication is sort of a problem.  Feed it an Animal Cookie you should have
bought the recipe for either this or last episode to further the plot.

After a Chris Rock reference, we learn that the beasts are running on a food
shortage.  Fee gets a brilliant idea, and asks the beast to lead the way to
their village.  With a new friend in tow, make your way to Dark Forest.

-Dark Forest-
Enemy Encounters: Bugbear
                  Giant Puni
                  Mana Cluster
                  Master Puni
                  Poisonous Fungo
                  Stonehead
                  Virum
                  Were Cat
                  Wood Golem

Follow the straightforward path until a bunch of bushes block your way.  The
mystical beast will do a backflip, causing a bush to disappear (yes, you read
correctly), and allowing you to continue forward.  Make your way up and around
to grab a chest with 1200 Cole.  Also note that there's a lot to grow here.
Yields include Tingleberries, Super Nues, and various elements, including Dark.

Continue west to a large area that contains nothing more than a bag of
Glowgrass to the northwest, a silver chest with [No Name 2] to the east, some
sprouts to the west, and the exit to the next screen to the south.  In the 3rd
and final screen, grab the chest on top of the hill on your way out.

-Hidden Village-
Upon arriving, head to the save point and switch over to Eden.  When Viese
steps outside, Eden explodes, ending the game.  Or not.  But the explosion sure
felt like it.  Next door, we see the cause is... you guessed it, Frank
Stallo-er... Coco.  It turns out Coco's fired.  Booooooo!!  Viese, with her
inability to mind her own business, works on patching things up.  It seems Coco
needs to make some Cure Jars to replace what she broke.  No, you're not helping
her.

Anyway, back at Hidden Village, make your way up to the top, feeding Animal
Cookies to the mystical beasts along the way.  Be sure to go shopping and pick
up the [Manners 101: 2].  Fortunately, you don't need to pay in the form of an
item you can only carry 9 of at a time, unlike some OTHER game.  Head back to
Eden and make the Magatama Cone now if you want.  Continue upward, feeding the
beasts, until you find the elder, who is sitting on what looks like a straw
bed.

Upon speaking with the elder, Fee begins to discuss her evil plan, and tells
Felt to head back to the entrance.  When you do, Fee arrives with a mystical
beast army in full force.  It's time to storm the Imperial Camp!

-Imperial Camp-
It appears Fee's plan worked.  Head into the nearby tent to grab a chest with
a Green Mana, and a silver chest with an Ankh.  Prepare yourself and head west
to meet the only Imperial who stood his ground, Galahad, an Imperial Champion.
Some words are exchanged, explaining the obvious connection between him and
Gray, and his... fraternal relation to Noin.  Of course, his loyalty to the
Empire renders that all pointless.  Prepare for one hell of a fight.

==========
BOSS FIGHT
==========
1x Galahad                (7500 Life)

Galahad is built even tougher than Gray is.  But that means he also shares the
same weakness, speed.  Fire is also his weakest resistance, so feel free to
use Gray's charge attack, Meteors, and Flames for some extra damage.

Every move in Galahad's arsenal is solid.  Justice Slash delivers worthy damage
to a single character.  After some exchanged blows, he'll pull Heaven's Light
out of his bag of tricks, which is a time effect attack that raises his attack,
magic, defense, and speed, as well as recovers his life.  After taking enough
damage, he'll start using Gaia Shake, which smacks the whole party and inflicts
knockback.

Your best bet is to defend early, building up the meter, then start charging.
When he uses Heaven's Light, it's your best bet to start a Chain Combo,
despite the boost to his speed.  Feel free to neutralize the extra-beefed-up
defense with a Glow Lamp.  With him stunned, and his defense back to normal,
some 2 meter attacks or Felt's Raging Strike will cut his life down to size.

Alternatively, if you use Crystals, you could probably start a combo after a
mere Justice Slash and maintain it until he falls.  Funny how some preparation
can make you more powerful than any enemy can handle.

After the battle, backup arrives, preventing you from getting through the camp.
You fall back.  After some scenes between Felt and Noin, and with Galahad back
at the camp, the episode comes to an end.

                                                ===============================
                                                Episode 13 Checklist [AIEP13CL]
                                                ===============================
Key Items Obtained:
No Name 2
Manners 101: 2 (Mystical Beast Shop)

Treasure Chests:
1200 Cole (Dark Forest)
Yellow Mana (Dark Forest)
Green Mana (Imperial Camp)

Silver Chests:
No Name 2 (Dark Forest)
Ankh (Imperial Camp)

Recipes Learned:
Dark Water
Magatama Cone

Recipes Initialized:
Magatama Cone

===============================================================================
            Episode 14  For he who has gone off to fight    [AIEP14]
===============================================================================
In Eden, as Viese continues worrying about Felt, she gets a visit from Lutanus.
It seems Kreuz wants Viese to drop by the temple.  Head on over and speak with
him, and he will grant you access to his personal library.  Here, you learn a
little more about Elusmus, and his mentor Palaxius, who happened to be the one
who created the Crimson Azoth.  Afterwards, Kreuz leaves Viese to her business.

Check out the nearby box to find Faustus, the Dream Mana.  He immediately
offers you a pact, and you receive the Dream Gem.  Head up a ladder, and read
some material on Hexi Glass, and how it improves a person's reaction speed,
which gives Viese an idea.  On the top level, examine the shelves to find
[Alchemic History].  Head on home.

Back at the ol' weapons factory you call home, Viese uses her research to
develop [Viese's Recipe].  It's not exactly brilliant... unless you find
putting a gem inside a cotton bag to be ingenious.  Anyway, you need Hexi Glass
to make it, and the only reliable source is Weathervane Hill.  Before you do
anything, initialize and mass produce the Grappling Hook.

==================
WEEEEEEEEEEEEEE!!!
==================
With the Grappling Hook, you can now go back to several spots where cliffs
blocked your path to several goodies.  You can use a Pendulum to backtrack, or
you could just read the following list:
Marmel Forest:        Find a chest containing [Miracle Stone]
Holy Path:            Find [Amanita's Diary] on the western side
Holy Path:            Find an Ice Brand on the eastern side
North Grand Plains:   Find [Mana Power: Wind] on the eastern end
Forest of Ocean Mist: Find [Leneal]

When you're done, you can now initialize the Divine Shield which has plagued
your backlog, as well as the Gravity Crystal, Amanita Needle and Sages Feather
Pen.  Now it's time to head to Weathervane Hill.

Beyond the cliff you can now scale is a treasure trove of elements, including
Sound, which up until now, could only be extracted from select monsters.
Follow a series of floating rocks until you reach a chest with a Green Mana in
it.  On the next platform is a the Wind lithograph, which you should promptly
translate.  Head north, following the rocks until you reach a chest with a
Glowing Mana.  Head back, take the southeast rock, and follow the path until
you reach the Wind Mana's holy ground.

Because Silwest is the queen of all things awesome, she bypasses the classic
let-me-test-you-first bull, and gets right to the pact.  Thanks!  With the
Wind Gem in hand, Viese asks about the Hexi Glass, and Silwest gives what has
got to be the most hilarious possible response.

Head back taking the shortcut rock immediately to the left, grabbing a chest
with [Storm] along the way.  On your way out, Viese and Silwest will spot some
Hexi Glass.  Silwest makes herself useful (she's easily making herself
everyone's favorite mana at this rate) and reaches it for you.

Back home, initialize the Silwest Core if you have the Glowing Mana to spare,
and create the Viese Charm.  Upon completion, the episode comes to an end.

                                                ===============================
                                                Episode 14 Checklist [AIEP14CL]
                                                ===============================
Key Items Obtained:
Dream Gem
Alchemic History
Viese's Recipe
Miracle Stone
Amanita's Diary
Mana Power: Wind
Leneal
Wind Gem
Storm

Treasure Chests:
Miracle Stone (Marmel Forest)
Amanita's Diary (Holy Path)
Ice Brand (Holy Path)
Mana Power: Wind (North Grand Plains
Leneal (Forest of Ocean Mist)
Green Mana
Glowing Mana
Storm

Silver Chests:
None

Recipes Learned:
Grappling Hook
Viese Charm
Gravity Crystal
Amanita Needle
Silwest Core
Sages Feather Pen
Lightning Rod

Recipes Initialized:
Grappling Hook
Divine Shield
Gravity Crystal
Amanita Needle
Sages Feather Pen
Silwest Core
Viese Charm

===============================================================================
                  Episode 15  Beacon of Revolution          [AIEP15]
===============================================================================
-Grand Highway-
No matter where Felt & Company was last episode, they start here.  After some
discussion, the party realizes that with the mystical beasts, they don't need
to worry about getting lost in the forest, so there's no need to get through
the Imperial Camp.  Head on over to Hidden Village.

Make sure to catch up on your Alchemy Item skills and your weapons.  The
addition of Silwest and Faustus should have opened up a ton of options for you.

-Hidden Village-
Upon speaking with the elder beast, you learn that things are fine for them now
despite the fact that your attack on the camp failed.  They're also happy to
show you the path south.

Two episodes ago, a mystical beast blocked the way to their food storage cave
next to the elder's.  With the path open, enter and open a chest containing a
Blue Mana.

-Dark Forest 2-
Original name, huh?  Grab a bag of Old Yadok Fungo and continue down the path
past the bridge until you reach a cliff.  Climb it to grab a chest with [Neko's
Work].  Head back to the bridge to cross it into the next screen, where you
won't make it very far without running into Mitsue.  You know, the feline
merchant who shows off the goods.  It seems your destination is being blocked
by a big-ass boulder.  It seems the only one who can handle this is a man in
Alha Village.

Afterwards, speak to the nearby mystic beast and feed it an animal cookie.  It
will tell you of a treasure you may already have gotten at North Grand Plain
using the Grappling Hook.  Continue northeast, hugging the shore, and grab a
chest containing a Dark Mana on your way out of this surprisingly small place.

Upon leaving, a switch back to Eden will show you that Coco and Melona have
resolved their issues.  This event's trigger was determined by battles fought,
so you could have gotten it sooner, but this is the first in a long while you
needed to pass through an area with an encounter gauge since the explosion.
That's about it for Eden, though.  While you're there, initialize the Refuel.

-South Grand Plains-
Enemy Encounters: Assassin Doll
                  Enchantress
                  Harpy
                  Heavy Metal
                  Lantern Jack
                  Red Puni
                  Roc
                  Shadowgirl
                  Shock Element
                  Sorceress
                  Totemite
                  Vulture

Here, you can grow some Fresh Glowgrass, your first good source if beating up
a ton of Enchantresses wasn't your thing.  But first thing first, when you
arrive, head directly southwest into the shrubbery to find a secret path
leading to a silver chest, which holds one of those wonderful Angel Feathers.
Hug the southern trees to find a path to a barrel containing some goat milk.
On the north side is a chest containing a Yellow Mana and a save point.  Use
it.

Head west, and you'll meet up with Tolena again.  You'll finally see one of the
reasons she just so happens to be an "Imperial Champion" very quickly.

===========
BOSS BATTLE
===========
1x Puni Punist             (900 Life)
1x Puni Knight            (1200 Life)
1x Puni Princess          (1100 Life)
1x Puni King              (1500 Life)
Reward: 4x Puniball

What, you expected a fight with Tolena?  HOW DARE YOU!?  Anyway, how hard can
punis be?  Answer: not very.  King & Knight are your attackers, but you should
REALLY watch out for the Princess.  Her Tiara Slash is deadly, and she can also
lower your attack.  Punist hilariously heals you while putting you to sleep.
Knight is the only one who can take to the air with Puni Skydive, which causes
about as much damage as you'd expect.  If you draw this fight out, Puni King's
breath will cause about as much as Princess's Tiara Slash to all members.

Ladies First, so take down that Princess ASAP, then get rid of that Punist.
Regular Punis already have a habit of putting their opponents to sleep.  Doing
it intentionally is unforgivable.  With them out of the way, it's all a matter
of chain comboing the King while getting a few jabs at the Knight in while
you're at it.  All in all, this battle shouldn't be hard, but it can be a pain
if you leave the wrong Punis alive for too long.

After the battle, whatever Tolena came to see you for will need to wait, as she
heads off to tend to her wounded soldiers.  You'll also learn the TRUE reason
she's a champion.

Continue west until you reach a crossroad.  Head south and take a U-Turn to
reach a silver chest containing [Cursed Man].  Continue down the southern path
to find a chest with Dragon Blood poorly hidden behind some boxes.  Head back
to the save point, switch back to Eden, and make the Demon Ring.  This is one
HELL of an accessory, which completely ruins your D Res in exchange for some
very awesome boosts to every other stat.  If you take up wearing these things,
make sure to also take up the habit of taking out anything with dark attacks
as quickly as you possibly can.

Head west from the intersection to grab a chest with another Dragon Blood on
top of the hill in the middle.  Feel free to exit to the west to open a path
to East Regenbogen.  You'll be turned away if you go there, though.

Finally, head north from the intersection.  On the east end of the area, you
may find a bag of flour.  On the western end, you'll find a chest containing
620 Cole and some sprouts that yield illusion and sound elements.  Exit to the
northwest to open the path to Alha Village.

-Alha Village-
As the residents will tell you, there isn't much here.  There's Pure Water in
the well, a locked golden door, and up the hill next to the third house, a
chest holding [Neko's Work 2].  In the third house, speak to the red-head to
learn that the Bomb Artist you're looking for is currently out of town.  Looks
like those boulders will need to wait.

Upon leaving the house, news of Simsilt attacking Fort Zeyung rocks the town.
Since you have nothing but time on your hands (again), Felt & Company decide
to assist by attacking from the south by passing through South Lake Midgard.

Before you do anything, initialize the Heal Bulb.  Upon completion, Melona will
pay a visit and finally spill the beans on what's been with her recent
commentaries.   Anyway, with Dragon Blood and using Eite Liqueur as a medium
for the Cure Jar loop, the Heal Bulb should have the quality and reviews to be
MORE than enough to heal everyone immensely.

-South Lake Midgard-
Enemy Encounters: Giant Puni
                  Golden Puni
                  Master Puni
                  Mini Puni
                  Puni
                  Puni Queen
                  Zombie Puni

This one-screen intersection has a lot to note.  To the east is a dock holding
two things that will be important later in the game.  Scale the hill, but after
the first wall, bear east to find the Fragrance lithograph, which you should
immediately translate.  At the top of the hill, feed a mystical beast for a tip
on using Pendulums to track treasure.

Head west across the bridge and down the hill to find some barrels holding Pure
Water, and hidden in the foliage, a silver chest containing Daza's Belt.  This
rare and amazing accessory fuels your skill gauge when you heal yourself in
battle, not to mention many other things, such as raising critical rates for
both physical and magical attacks, and cause all elemental attacks.  This baby
is definitely a top-tier accessory.  Exit west to open another path to East
Regenbogen.  When you're done here, exit east from the top of the hill to
finally open the way to the fort.

-Fort Zeyung-
Enemy Encounters: Archer
                  Gunner
                  Heavy Metal
                  Imperial Commander
                  Imperial Footman
                  Imperial Soldier
                  Mercenary
                  Relief Soldier
                  Sorceress
                  Witch

Prepare yourself for a looooooooong fight.  Upon entering, you'll be stopped
by two Imperial Soldiers; you've mopped the floor with them before, you will
crush them even harder now.  Inside, you'll encounter a battle almost every few
steps.

In the first room on the left, you'll find some barrels, one containing Old
Magi Grass, and a chest with a Dark Mana.  After that, make your way northeast
until you reach the real battle for the fort.  With Fee's ability to think
ahead, you come to the conclusion that finding and ripping the General a new
one is the quickest way to get a victory.

So how do you make it to the top of a fort?  The sewers, of course!  Screw
logic.  Head directly south to find a set of stairs leading down.  In the first
room of the sewers, grab a chest with a Dragon Bone.  In the next room, raid
some barrels for Pure Water and head upstairs.  Afterwards, head down a series
of halls, ignoring all side doors, until you reach a dead end.  Take the side
door to the left to find a silver chest containing an Illusion Bracelet.  Then,
head back up the hall into the next door on the left.  The flags are a good
indication that you're close.  In the next room, you'll find some barrels with
Goat Milk, Ale, and Pure Water, not to mention a save point.  Use it.

It may seem like the most inappropriate time, but if you are running behind on
Eden's cutscenes that are triggered by fighting battles, this is probably the
best time to catch up.  However, if you've been switching frequently to stay on
top of your recipes, chances are that there's absolutely no need for that.
Anyway, upstairs from the save point, you'll come face-to-face with the general
as well as his men.

===========
BOSS BATTLE
===========
1x General                  (5000 Life)
2x Imperial Support Soldier (1200 Life)
1x Imperial Guard           (1100 Life)
Reward: Blue Mana

If there's one thing you should have learned from nameless Imperial bosses,
it's that they'll become random encounters in later episodes.  As such, they're
prone to sleep, so throw some Huffin Waters out and render these poor saps
helpless.  While the General has more Life than the ones you'll fight in the
future, and is immune to Item Wish, his men sure aren't.  Just a heads-up.

If you put them all to sleep, you can build up meters with absolute freedom.
After which, stunning the general and burning meters recklessly will be more
than enough to conquer your enemy.

When you're through with their leader, the fighting stops.  Upon inspection
of the fallen general, you'll receive a Visa.  Head on out to the balcony to
find a chest with [Dragon Slayer Tales].  Head on back to the save point,
switch over to Eden, and make the Dragon Fang Earring right away.  It's a very
solid accessory for Gray.  Upon leaving and entering the house, Viese will spot
Iris making a Heal Bulb, which you receive.

With the battle over, you can now enter the northern end of the fort.  The
first room on the left has a chest containing a Yellow Mana.  The next room
holds a bag of Wax.  Outside, you'll finally meet Max again, who then delivers
his best mispronunciation of Felt's name.  But happy times don't last long, as
reinforcements arrive.  Chaos enters from the south, ripping the Simsiltians
apart.

Make your way back into the Fort and head south to run into your arch-nemesis.
Before you can hold a rematch and settle the score with this cheating turd, Max
steps in.  Amazingly, Max pulls off a move not unlike what we've seen Fee use
to save herself twice in the past.  Oh my, this can't be a coincidence, CAN IT?
Unfortunately, it's not enough, and Chaos pulls something new out of his bag
of tricks: Exzanosis.  With that, Max starts turning to stone.  As you engage
Chaos in battle, Fee pulls off her emergency whoop-ass move, now dubbed the
Ein Zecksclaw.  Given what it did to Ardgevald, you better believe this battle
is winnable.

===========
BOSS BATTLE
===========
1x Chaos                  (5000 Life)

Chaos has nothing on what he used to.  Crimson Duo is a decent attack that hits
twice.  After taking some damage, he'll use Crimson Ambition, which does
exactly what it did last time, a time effect boost to all stats.  After which,
he just uses Crimson Slash and Crimson Duo over and over again.

Your best bet is to defend for the sake of meters, and let loose a combo after
his Crimson Duo.  If he gets off a Crimson Ambition, you can either turtle the
danger out of it (he only uses it once), or attempt to beat him before his
stats become too much for you to handle.  Chaos has no elemental weaknesses to
exploit, so this is all just a big slugfest.

Upon his defeat, Chaos hauls ass.  Max is doomed to fully turn to stone, but
before he does, he tells Fee the truth of her origins and identity, as well as
how she's able to pull off Ein Zecksclaw.  Before his full fossilization, Max
requests that Felt protects his long-lost princess sister.  And with that, the
episode comes to an end.

                                                ===============================
                                                Episode 15 Checklist [AIEP15CL]
                                                ===============================
Key Items Obtained:
Neko's Work
Cursed Man
Neko's Work 2
Visa
Dragon Slayer Tales

Treasure Chests:
Blue Mana (Hidden Village)
Neko's Work (Dark Forest 2)
Dark Mana (Dark Forest 2)
Yellow Mana (South Grand Plains)
Dragon Blood (South Grand Plains)
Dragon Blood (South Grand Plains)
620 Cole (South Grand Plains)
Neko's Work 2 (Alha Village)
Dark Mana (Fort Zeyung)
Dragon Bone (Fort Zeyung)
Dragon Slayer Tales (Fort Zeyung)
Yellow Mana (Fort Zeyung)

Silver Chests:
Angel Feather (South Grand Plains)
Cursed Man (South Grand Plains)
Daza's Belt (South Lake Midgard)
Illusion Bracelet (Fort Zeyung)

Recipes Learned:
Refuel
Demon Ring
Heal Bulb
Dragon Fang Earring

Recipes Initialized:
Refuel
Demon Ring
Heal Bulb
Dragon Fang Earring

===============================================================================
                  Episode 16  Burden of Royalty             [AIEP16]
===============================================================================
Author's Note: Enjoy the new random battle music!  You can get through this
               whole episode without fighting a single battle, so you may not
               notice.

-Fort Zeyung-
As the Simsiltians proceed to turn the fort into their new home base, morale is
at an all-time low.  Head toward the northern exit, stopping at the kitchen
(the room with the silver chest) along the way for a short scene with Noin, who
is trying to cope with the recent loss... by torturing everyone... TO DEATH.

At the northern exit, Felt & Fee share a moment.  She requests for Felt to come
with her to Altena Church.  With that, you two head out alone.

-Altena Church-
Here, Eizlen gives a recap of how she ended up at the church and raised as an
orphan, and suggests that you pay a visit to Riesevelt if she wishes to learn
more about herself.

-Fort Zeyung-
After that short scene, Felt & Fee are back at the fort to announce their new
destination.  Hagel takes your Visa and alters it for you.  Next stop: East
Regenbogen.  On your way out the southern exit, the rest of the party rejoins,
so there's no need to go it alone.

-East Regenbogen-
Present your Visa to get a surprise, and an entertaining cutscene.  How did
Felt & Poe DO THAT!?  And why doesn't Fee twirl those scythes more often?
Anyway, proceed down the bridge, unless you want to turn back to grab a box of
Spoiled Meat.

Two screens down the bridge, you'll find a ladder to descend down.  Head north
from there to find a silver chest containing a Diemia Ankh.  This is another
top-tier accessory.  Check it out.  To the south, you'll find a boat to ride
out to an island.  Here, feed a mystical beast to hear a tip you should know
already and grab a chest containing a Green Mana.  Head back up the ladder and
proceed south to the exit.

-Market-
The time your time spent here isn't wasted, as your stay in Riesevelt won't be
long.  Make sure to pick up the [Mystical Beast], and perhaps the [Hopes and
Dreams], as well as stock up on Frozen Rain & Silver Water.  These are the
first good sources, and plenty of recipes have been waiting for that water.
You can also buy several accessories that you most likely have found 1 or 2 of
while playing up until now.  When you exit, the rest of Riesevelt will be open
to you.

-Back Alley-
It's been a while since your last visit.  And wow, the attitude around here
sure has changed.  Head into the bar and speak with the Bartender... who still
believes Felt is more indiscrete-looking than Noin.  You don't get a goldmine
of helpful information, so your new goal is to wander the city.  Hmph.

If you take this opportunity to switch to Eden, you'll have a LOT of recipes to
catch up on.  You can now make the Crystaleavy, Silver Acid, and Sun and Wind
Wing alchemy items, as well as the Crystalite by switching the Red Crystal out
for a White Crystal.  In the mana item department, the Dark Water and
Diselement can now be initialized.  It's hard to get good reviews on the Dark
Water, but it is most certainly worth it.

-Riese Palace-
Upon approaching the gate, you meet up with Tolena.  To everyone's amazement,
the Imperial Champion agrees to give a tour to the... enemy.  Inside, you're
restricted to check out the living room area of the palace.  In the first door
on the left, you'll find a locked golden chest (ONE OF THESE DAYS...) and a
regular one holding the [Intellect].  In the next available room on the left,
you'll find a painting on the back wall that looks awfully similar to someone
you know.  Inspect it to learn that Fee inherited some awesome genetics.
Afterwards, inspect the nearby bookshelf to read an Imperial report on the
Slaith Royal Family.  After which, Gray spills some more beans on his knowledge
and involvement with Max.  In the final room at the end of the hall, you'll
receive information on The Slaith Coronation, which involves unlocking Fee's
uber Ein Zecksclaw.  When you're done, speak to Tolena to be escorted out of
the palace.

Outside, you get stopped by Galahad.  Before what could turn into one helluva
rematch, the maid from the Back Alley Bar comes running.  It appears that the
Consul is drunk off his ass at the bar or something.

-Back Alley-
If you switch back to Eden, you can promptly make the Philosophic Ash.  After
which, heading into the bar will lead to a series of events showing just how
much Theodore sucks, and how Galahad's loyalty (to the consul, anyway) is being
pushed to its limit.  After which, you immediately return to Fort Zeyung, where
Fee decides her next course of action, ending the episode.  It sure seems like
Felt is becoming a secondary character, huh?

                                                ===============================
                                                Episode 16 Checklist [AIEP16CL]
                                                ===============================
Key Items Obtained:
Mystical Beast (Riesevelt Market Accessory Shop)
Hopes and Dreams (Riesevelt Market Accessory Shop)
Intellect

Treasure Chests:
Green Mana (East Regenbogen)
Intellect (Riese Palace)

Silver Chests:
Diemia Ankh (East Regenbogen)

Recipes Learned:
Crystaleavy
Sun and Wind Wing
Philosophic Ash

Recipes Initialized:
Crystaleavy
Crystalite
Silver Acid
Sun and Wind Wing
Dark Water
Diselement
Philosophic Ash

===============================================================================
                  Episode 17  Revival of Eden               [AIEP17]
===============================================================================
-Fort Zeyung-
Reviewing what info you have, there are two workshops to handle.  One is in the
Dark Forest, which you've been trying to reach for a few episodes now.  Along
with that is the graveyard that Fee must visit for the Coronation.  The other
workshop is in Tatalia.  The choice is yours as to which area you tackle first.

Head out to the balcony to speak with Noin, who is still troubled about
Galahad.  After which, returning indoors will get you the news you've been
waiting for: The Bomb Artist has FINALLY returned to Alha Village.

-Alha Village-
Upon entering, your party will meet up with Mitsue once again.  But forget
the love business for a second and go pay a visit to the third house, where
the Bomb Artist resides.  After explaining your situation, he requests that
you present him with a Mega Flame of your own.  Upon doing so, he'll
immediately recognize it as a mana item.

While you wait for your new bomb, scenes between Poe and Mitsue shall entertain
you wait.  Upon completion, you'll be presented with [My Ultimate Bomb].  You
should immediately switch to Eden and have Viese initialize the Tera Flame
and Dragon Gem.  Note that the Tera Flame can be used to extend the already
existing Flame/Mega Flame loop.


==============================================================
PWN SOME STONE II: The really bad sequel of a really bad movie
==============================================================
Mass produce some Tera Flames, because it's time to go on an even larger
bombing spree.  Hard Rocks, as the Pendulums call them, have been smug with
their inability to be destroyed for far too long.  It's time to teach them a
lesson.  As usual, here's the hit list:

Holy Path:          Open the path to the Sealed Ruin, which is... sealed.
Onuki Cave:         Reach a locked golden chest.  *Shakes fist*
Onuki Cave:         Reach a mystical beast who advises you to seek the Globe.
Mist Canyon:        Reach a chest containing the Gargoyles Mirror accessory.
Grand Highway:      Reach a chest containing [Mana Power: Dark].
South Lake Midgard: Reach a chest containing 1120 Cole.
South Grand Plains: Open the southern path to Mt. Gelad.
Dark Forest 2:      Reach a chest containing [Mystic Beast 2]
Dark Forest 2:      Open the path to Zwital Village

Not a bad haul.  A magic attack negating accessory, a core, some dough, the
recipe to the arguably best fire attack in the game, and two paths towards
advancing the plot of the game.

-Mt. Gelad-
Enemy Encounters: Assassin Doll
                  Baphy
                  Bugbear
                  Cerberus
                  Firedillo
                  Mana Cluster
                  Murder Bot
                  Sentry
                  Sr. Mountain Pig
                  Stone Golem
                  Totemite

While you aren't required to pay this place a visit for a few episodes, you'd
be crazy not to.  Aside from the mining bonanza (there's tons of Lightning
Stones to be gotten) and chests, there's also the Sentry, THE punching bag
random encounter.  He usually comes with at least 3 other enemies, so when you
meet him, defend until you have 3 meters, stun him, and have Fee unleash an
Endless Blade.  You'll reach a point where this tactic stops working on enemies
that come in large groups, due mainly to your own strength.  Sentry is one guy
who a break attack with a ton of muscle behind it will not take down.

Upon entering, climb the first cliff you encounter and grab a bag of Glowgrass.
Head back down, and follow the path until you reach yet another cliff.  Climb
it and hold right until you reach a cave with two chests.  The normal one holds
a Dark Mana, the silver one holds a Diemia Ankh.

Outside, head left past the next cliff to mine a few rocks, then head back to
climb up and head north to the next screen.  Upon reaching a fork, head north
along a path that ultimately takes you to a chest containing [Mana Power: Life]
and head back.  Head back and go west.  Here, you can climb a vine for some
more mining, and find an empty living quarters.  Whether you do or not, head
southwest from the vine to open a path to the South Grand Coast.  Unlike Mt.
Gelad, it does not have much to make it worth exploring, unless you wish to
fight Sand Dragons.

-Zwital Village-
The beginning of your Dark Forest portion of this episodes starts here.
Zwital Village is constructed out of two things: Cute and Adorable.  Speak with
the red-headed girl you immediately see to unlock the path to Dark Forest 3.
But before you head out, go shopping!  The Commerce Capital of Belkhyde has
three of the best damn shops you'll ever find.

There are three merchants.  One is in the first house you spot.  The next is
just outside the eastern house.  And the third is inside that house.  Aside
from the [Fairy Tales], [Fairy Life 1], [Fairy Life 2], [Revival], and
[Blacksmith Advanced] which you should buy, the one in the Chief's (the right)
house sells every type of Mana for a mere 4600 Cole a piece.  Think about that.
If you've been exploiting the Huffin Water/Heal Herb/Holy Evergreen for cash,
AND you've put ELE COST DOWN (XL), you have the ability to rake in about 20720
Cole per ten minutes, or 124320 Cole per hour.  That's enough money per hour
of work to buy 27 Manas.  That's a whole lotta stat boosts through Cores.

If you switch to Eden now, you'll have a hell of a lot of recipes to make.  You
should start with the Fairy Tea, which allows you to harvest items from bushes.
Next should be the Quicksilver Ankh, an alchemy item that grants you the Guts
skill.  If you make a Meteor with one of these, you can create the Ice Comet.
But you may want to hold onto doing that for a second.  Also, you can now make
Lightning Rods, and if you switch out the Silver Crowbar for any other Crowbar,
the Thunder Rod.  As a result, you can also now make the Dark Lightning Cloud.
Let's also not forget the Flute of Cerberus, Dark Fairy Clothes, and Dark Fairy
Hat can also be made.  The following few paragraphs get into some very VERY
ugly discussion of synthesis, but bear with me.

Use the Fairy Tea to grow some bushes at Belkhyde gate to get some Urobs, the
final ingredient to the Uroborious Pill.  At this point, you have several
offensive mana items that are just BEGGING to have the trio of reviews placed
onto them.  This calls for looping the Cure Jar Yugdore Water for
DAMAGE UP (XL), ELE COST DOWN (XL), and RANGE (L).  Even though this is hardly
an In Depth Synthesis Guide, I'll walk you through it just this once.

========================================
GOING OFF ON TANGENT FOR OFFENSIVE ITEMS
========================================
Make a Heal Herb out of Magi Grass & Ale, and immediately make the Wonder Grow
out of that Herb and an Aihie Fungo.  Then, make a Heal Herb out of Foul Water
and either Aihie Fungo, Pearlberry, or another Magi Grass.  The first two will
cause less trouble.  Make a Cure Jar out of Heal Herb and Wonder Grow, and then
make a Yugdore Water out of Wonder Grow and a Cure Jar.  Then make the Cure Jar
with the Heal Herb and Yugdore Water, looping until they have those 3 reviews,
then replace the Heal Herb with Aihie Fungo in the Cure Jar recipe to raise the
quality to 120.  Now it's just a hop, skip and a jump away from passing to your
offensive items.  Listed below are some simple mediums for the tougher ones.

Lightning Rod: Either Eite Liqueur->Silver Crowbar or Cystalite... or both
Thunder Rod: Ditto, only replace the Crowbar
Flute of Cerberus: Uroborus Pill
Meteor: Either the Unis->Crafts->Flames or the Eite Liqueurs->Crowbars
Ice Comet: Eite Liqueur-White Crystal-Crystalite-Quicksilver Ankh or the above
Dark Water: Lighting/Thunder Rod->Dark Lighting Cloud
Aminata Needle: Dark Water

Anyway, it takes a lot of patience and cleanup afterwards, but it is most
definitely is worth it.  Sorry to boggle the minds of those who don't give a
damn.  One thing you SHOULD give a damn about is the Dark Fairy accessories,
which can be made into Charcoal, and fed into the Flame loop.  Since they can
inherit the many useful reviews from the items you can only get by wishing, the
possibilities are enormous.

-Dark Forest 3-
Enemy Encounters: Beast Master
                  Death Gigas
                  Elda
                  Enchantress
                  Evil Beast
                  Fungo King
                  Hell Kitty
                  Mega Virum
                  Supreme Wolf
                  Triffid

As soon as you make your first turn, hug the underbrush for a chest containing
a Dragon Shield.  Here, you can use your Fairy Tea to grow Triffids, which
share the name with the local monster that has a similar flower on it's head.
It'd make a great item for developing attack items if it wasn't so limited in
recipes.

Make your way southeast into a maze of brush.  Hold downward until you reach a
chest containing a Yellow Mana, then make your way northeast to find a mystical
beast.  Proceed south and up a hill on top of which is a silver chest holding
[Military Tactics].  From there, proceed west to a fork.  Head south to unlock
the path to the Dark Spring, which you cannot enter just yet.  Afterwards, head
west from the fork to unlock the Graveyard.

-Graveyard-
Enemy Encounters: Assassin Doll
                  Charon
                  Death Warrior
                  Enchantress
                  Firedillo
                  Fly Trapper
                  Frigid Element
                  Giant Puni
                  Mana Cluster
                  Master Puni
                  Phantom
                  Poisonous Fungo
                  Succubus
                  Totemite
                  Triffid
                  Virum Zombie

After proceeding down through 2 simple screens, you'll reach a large fork.
Proceed up the northern path, which takes you to a chest holding a Green Mana.
Head back and down the southern path, holding west to teleport to a room with
a chest containing a Lightning Brand.  Afterwards, head back to the main path
downward, grabbing a bag of Lightning Stones along the way.

Here you'll reach yet another fork, or perhaps I should say a double-fork.  The
western path leads to a silver chest containing an Angel Feather.  The
southwestern path leads to a chest holding [Slaith History].  The eastern path
leads to a room with up to 2 bags of Lightning Stones.  The southeastern path
leads to the final bout before the boss of the place.

Keep heading west until you reach a chest with 1200 Cole.  Afterwards, make
your way down a flight of steps to a save point, which is just before the final
room.  When you reach the final, Fee's Coronation begins.

===========
BOSS BATTLE
===========
1x Slaith's Reincarnation (32000 Life)
?x Guardian                (3000 Life)
Reward: Spirit Protect
        Comet Stone x?

Slaith's Reincarnation is alone, big, and bad.  Oddly enough, he has some very
weak attacks.  But if you draw this fight out long enough, that changes as he
brings reinforcements to complement his massive attack power.

Angry Blow is a regular physical attack backed up by some SERIOUS strength, so
even defending will leave you hurting.  His Ein Zecksclaw hits your entire
party for minor damage.  Oddly enough, he also uses Fee's Divine Stun, which
functions just like hers, inflicting lighting damage and knockback.  After
taking some damage, SR eventually casts Gate, a time effect move that summons
a Guardian every time it takes effect.  These little guys have no elemental
weaknesses and use Dire Smash, which lowers its target's defense.

The strategy they use is simple.  The Guardians lower your defense, and SR
capitalizes on it.  There are two ways you can go about making this fight
simple.  First, you can smash those Guardians ASAP as they come.  A full chain
combo should be enough to knock out all 3000 of a single Guardian's life before
it can make a move.  The problem is keeping up as more and more come.  The
second way is simply preparing for this battle with lightning attacks.  Chain
comboing and having Fee let loose some Lightning/Thunder Rods on SR will cause
MASSIVE DAMAGE.  That, on top of Felt's Raging Strike should be enough to
topple SR before things turn to his favor.  Of course, having Uroborus pills
ready will also negate the loss of defense.  No matter what you choose, just
keep those defense-lowering ailments off of your party and you will slowly but
surely work their life down to nothing.

After the battle, you acquire the Slaith Crown, an awesome accessory (well,
not as awesome as the Spirit Protect you just won in that last battle) only Fee
can use, as well as Fee's Ein Zecksclaw.  This is the first in a series of
attacks that are utterly superior to any others that consume the same number
of skill meters.  Outside of a combo, they're amazing.  Inside a combo, it's
like pushing a button that says "Nuke 'em!"  With your business in the
Graveyard done, head back to Zwital Village.

-Zwital Village-
Upon entering, Poe's womanizing finally catches up with him.  On the other hand
this provides the perfect opportunity to enter the Dark Spring without
conflict.  As much as Poe hates it, the party drags him to Dark Spring.

-Dark Spring-
Enemy Encounters: Frigid Element
                  Frozard
                  Ice Puni

Upon entering, the Town Chief will explain your task: Go get the Pigeon Blood
(it's a jewel, not actual blood) from the cave.  Because of Poe's size, Felt
manages to convince them that he should be allowed to join Poe in the cave.

Inside, you're restricted to just those two.  Many people haven't even used Poe
up until now, sadly.  Equip yourself for fire attacks & I Res, and you'll be
set no matter how you've managed your team.  There's a mining bonanza, a bag
of Goat Milk, and a silver chest holding [Mana Power: Evil], all easily found.
Afterwards, finding the box with the Blood & the workshop are easy... almost
TOO easy.

Inside, after business as usual, Felt asks the Azoth why Eden was made in the
first place.  The REAL question should be why nobody considered putting the
Crimson Azoth in its own pocket dimension instead.  Blegh.

As you leave the cave, the marriage begins.  You receive the Pigeon Blood as
an accessory, and with that, your job in Dark Forest is done.  If you already
did your work in Tatalia, exiting will lead to the end of the episode.

Take this time to switch on over to Eden.  You'll be promptly informed that
the Dark Mana's Holy Ground has been restored.  But first, the cauldron.
Initialize the Faustus Core, and if you have the Desert Flowers (you can grow
plenty at Great Desert), the Slaith Dress.  Note that the Slaith Dress can be
tacked onto the existing loop with the Silver Armor.  In essence, this allows
it to inherit and build the reviews given by the various Manas you can now buy.
This can turn Fee into a MACHINE.

Head on over to the Moon Tower.  Grab the chest with a Black Mana you quickly
see, and head north when you come to a large fork.  There, you'll find the Dark
Lithograph, which you should translate.  Head back and take the south path.
When you reach an intersection, head left for a silver chest containing [Soul
Book].  Proceed clockwise for a chest holding an Ankh, and then take the path
leading to Plua's holy ground.  Plua is reluctant though, so head on home.

At Noir, Viese decides she should consult Lutanus, so head to the library.
Upon hearing Lutanus out, make your way back to the holy ground, and Viese will
give a classic It's-not-your-fault speech.  The pact is made, and you receive
the Dark Gem.

Head back home and initialize the Pendelook and Plua Core.  With that, your
business in Eden is caught up with for now.

-Tatalia Village-
Not much has changed since you've last been here, except for the fact that
Mitsue stopped selling goods two episodes ago.  Upon entering, you learn that
the door at the back of the Desert Ruins has been opened, allowing you to
access the workshop.

-Desert Ruins Back Corridor-
Enemy Encounters: Blaze Element
                  Enchantress
                  Frigid Element
                  Lantern Jack
                  Legion
                  Phantom
                  Shock Element

The hallways leading up to the back are the same as always, but the back is
full of much tougher enemies.  Head up a flight of stairs, and go all the way
down the hall to reach a chest with a Red Mana.  Head back and up another
flight of steps to find a silver chest containing an Illusion Bracelet.  Head
down the hall until you reach a fork, where you should head west first.  Follow
the path to find a chest with a Fire Brand and a room containing a regular &
silver chest.  They contain a Yellow Mana and Desert Flower respectively.  Head
back to the fork, where a short trip east will take you to the workshop.

Inside, after Felt does his thing, he and the Azoth discuss Exzanosis, the move
that turned Max into stone.  It seems there's absolutely no way to defend
against it.  Bad news for any heroes who must take on the Crimson Azoth.  If
you finished your business in the Dark Forest already, be sure to stop at the
save point on your way out and switch to Eden.  This would be your last chance
this episode to catch up with the Light Mana Holy Ground restoration.

Outside of Viese's house, Melona will display even more impure thoughts for
Felt than Yach did for Iris.  At the Crystal Monument, the stairway to the west
will lead down to a chest containing a Green Mana and the Light lithograph,
which you should translate.  The southeast exit leads to the Yugdore Tree,
which you cannot reach just yet, so head to the northern exit to reach Eital's
holy ground.

Eital's no Silwest, that's for sure.  If you don't already have a Comet Gem,
you'll need one to make a pact.  With the pact made, you'll receive the Light
Gem.  Back home, you can use Eital's powers to initialize the Altena Jar, which
is a more cost-effective version of Nectar.  With that, your work in Eden is
done.

-Altena Church-
Upon completing your work in both Tatalia & Dark Woods, you will view a few
cutscenes, and automatically end up here.  You cannot exit the church to reach
the save point, so anything left undone must wait until next episode.  Proceed
to the Gardo Continental Drive, where Yuveria will congratulate you on a job
well done.

Of course, Felt can't return to Eden just yet.  He still has to beat up Chaos,
get it on with Fee, and help the Simsiltians.

                                                ===============================
                                                Episode 17 Checklist [AIEP17CL]
                                                ===============================
Key Items Obtained:
My Ultimate Bomb
Mana Power: Dark
Mystic Beast 2
Mana Power: Life
Fairy Tales (Zwital Village Indoor Merchant)
Fairy Life 1 (Zwital Village Indoor Merchant)
Fairy Life 2 (Zwital Village Indoor Merchant)
Revival (Zwital Village Outdoor Merchant)
Blacksmith Advanced (Zwital Village Outdoor Merchant)
Military Tactics
Slaith History
Mana Power: Evil
Soul Book
Dark Gem
Light Gem

Treasure Chests:
Gargoyles Mirror (Mist Canyon)
Mana Power: Dark (Grand Highway)
1120 Cole (South Lake Midgard
Mystic Beast 2 (Dark Forest 2)
Dark Mana (Mt. Gelad)
Mana Power: Life (Mt. Gelad)
Dragon Shield (Dark Forest 3)
Yellow Mana (Dark Forest 3)
Green Mana (Graveyard)
Lightning Brand (Graveyard)
1200 Cole (Graveyard)
Black Mana (Moon Tower)
Ankh (Moon Tower)
Red Mana (Desert Ruins)
Fire Brand (Desert Ruins)
Yellow Mana (Desert Ruins)
Green Mana (Crystal Monument)

Silver Chests:
Diemia Ankh (Mt. Gelad)
Military Tactics (Dark Forest 3)
Angel Feather (Graveyard)
Slaith History (Graveyard)
Mana Power: Evil (Dark Spring)
Soul Book (Moon Tower)
Illusion Bracelet (Desert Ruins)
Desert Flower (Desert Ruins)

Recipes Learned:
Tera Flame
Dragon Gem
Plua Core
Flute of Cerberus
Aion Core
Fairy Tea
Dark Fairy Clothes
Dark Fairy Hat
Altena Jar
Quicksilver Ankh
Power Shield
Slaith Dress
Faustus Core
Pendelook

Recipes Initialized:
Tera Flame
Dragon Gem
Fairy Tea
Quicksilver Ankh
Ice Comet
Lightning Rod
Thunder Rod
Dark Lightning Cloud
Flute of Cerberus
Dark Fairy Clothes
Dark Fairy Hat
Uroborus Pill
Divine Shield
Faustus Core
Slaith Dress
Pendelook
Plua Core

===============================================================================
                  Episode 18  The Important Family          [AIEP18]
===============================================================================
Viese just got word that Eden is fully restored.  As she leaves to inform Kreuz
at the Temple, Iris shows unusual concern.  Outside, the citizens of Noir are
celebrating the return to normalcy.  If you missed out on visiting the last two
holy grounds, or if you chose to restore the Tatalia workshop first, now is
your chance to catch up.

At the temple, there isn't a ton of conversation to be made.  But when Viese
returns home, she finds that Iris has fallen terribly ill.  Kreuz doesn't know
what ails her, and suggests that an Elixir, the advanced alchemic cure-all.

Head on over to Kreuz's personal library, and inspect the far left shelf on the
second floor.  Here, Viese will find the [Soul Genesis].  As she leaves, she'll
also cause another book to fall.  It just so happens to be [Alchemic Destiny],
which contains the recipe to the greatest achievement in the history of
alchemy.  Why don't you take that along, too?

Back home, there's trouble.  To make the Elixir, you'd need Dore Water and a
pact with the Life Mana.  Coco and Kreuz will inform you that the Yugdore Tree
springs are a source of Dore Water.  Yach will give you vague info on Aion,
while Melona will give you just the info you need on her.

If you have a pact with Plua and Eital, head on over to the Historical Society,
where you will meet Aion, the Life Mana.  In previous installments, Aion was
a mana who actually endured pain by not helping those in need.  NOT THIS TIME!!
Now, you'll be lucky if you can get her to lift a finger even if it would save
a village of starving orphans.  However, your pacts with the Light and Dark
Manas will be enough to impress her enough to earn you the pact and a Life Gem.

At the Crystal Monument, take the southeast path to the Yugdore Tree.  Here, a
path that Viese previously lacked the courage to cross can now be accessed.
And HOLY COW, look at all these life element clusters!!  You better make sure
you don't waste these things.  Head southeast and up a cliff to find a chest
with [Shining Metal].  To the west, you'll reach the spring, which usually
holds 3 helpings of Dore Water per visit.

Back home, Viese will find Iris out of bed, despite her illness.  After sending
her back to bed, initialize the Aion Core, Platiin, and of course, the
Elixir.  You BETTER make sure that has ELE COST DOWN (XL) when you choose to
mass produce it with elements.

Anyway, with the Elixir made, Viese cures Iris.  As she speaks in her sleep,
Viese is FINALLY able to put 2 and 2 together, realizing what you should have
several episodes ago.  Outside, all your friends will show their concern for
Iris.  If you head back to the Historical Society again, Viese will take
another look at the relief of Lilith.  Head on back to the Temple to inform
Kreuz of your success and then return home (with a brief interruption) to
conclude this short episode.

                                                ===============================
                                                Episode 18 Checklist [AIEP18CL]
                                                ===============================
Key Items Obtained:
Soul Genesis
Alchemic Destiny
Life Gem
Shining Metal

Treasure Chests:
Shining Metal (Crystal Monument)

Silver Chests:
None

Recipes Learned:
Elixir
Ruby Prism
Platiin

Recipes Initialized:
Aion Core
Platiin
Elixir

===============================================================================
                  Episode 19  The Last Battle               [AIEP19]
===============================================================================
Note: Dragon's Nest now offers new challenges, the Expert battles.  Are you a
bad enough dude to rescue the pres... er... defeat these new foes?

-Fort Zeyung-
After a scene at Riesevelt, showing that Theodore got his latest toy shipped
straight from the empire, a meeting with Hagel puts Fee in charge of the
largest Simsiltian Army yet.  Fee decides that now is the best opportunity to
storm Riese Palace.  Riding the momentum victory at Zeyung, with reinforcements
at the palace only getting larger over time, Gray agrees that it's now or
never.  Speak with Hagel to begin your charge, but first, Make. Sure. You're.
Ready.  You should now be able to make everyone but Felt's best weapons.  You
have a reliable source of cores.  Also, you can beef yourself up for battle at
the Dragon's Nest with a whole new set of challenges.

When you inform Hagel that you're prepared, some inspirational words are said,
and you proceed to break through Regenbogen.

-East Regenbogen-
As you storm the bridge, you are immediately greeted by the Imperial Welcome
Committee.  Amazingly, these guys somewhat qualify as bosses.

================
SEMI-BOSS BATTLE
================
2x Imperial Soldier       (1500 Life)

These guys are not to be confused with the mounted random encounter that
shares the same name.  Like the Imperial Captain is to Imperial Commanders,
these guys are like a beefed up Imperial Footman.  You'll never find any
mention of them in the reference menu though.  Still, they're an easy win.

As you stand victorious, one of the men flees to inform the others of your
approach.  Great.  Now they all know you're coming.  Proceed down the bridge
to meet up with the guys you just killed.

================
SEMI-BOSS BATTLE
================
4x Imperial Soldier       (1500 Life)

Same as last time.  Their number are just greater.  If you find them annoying,
just drop a Huffin Water and rip them apart one at a time.

Proceed to the next screen, where you will fight two Imperial Guards, who
hardly qualify as a hindrance.  You can even use Item Wish on them if it
pleases you.  When you're done with them, head to the final bit of bridge left
to meet an old face you probably don't even remember.

================
SEMI-BOSS BATTLE
================
1x Imperial Captain       (1000 Life)
1x Imperial Soldier       (1500 Life)
2x Imperial Guard         (1100 Life)

The Imperial Captain hasn't changed since you last encountered him as a
boss in the Great Lighthouse so many episodes ago.  And yes, he IS weaker
than the fricken Soldier.  Sad, huh?

With the bridge guards mopped up, you end up in Riesevelt.  The newer
Simsiltians are taking care of every other area, so your goal is the Palace.

-Riese Palace-
Enemy Encounters:
General
Imperial Archer
Imperial Commander
Imperial Guard
Imperial Footman
Imperial Soldier
Imperial Support Soldier
Necromancer
Relief Soldier
Sorceress

Upon reaching the gate, Aud, er... Fee calls Theodore out.  Naturally, he
refuses to take you seriously, so it's time to bust the gate down!

Inside, you WILL fight a battle every few steps.  You WILL NOT ever empty
out that encounter gauge.  Don't even try to prove me wrong.  On the other
hand, you will gain massive SP.  Just know that Huffin Water works on
practically everything in here, and you'll be fine.  Also, don't forget that
you can hit the save point to change weapons in order to work off the massive
backlog the past two episode most likely put on your skills.

Proceed east when you reach a fork and you will find yourself in the hall
Tolena gave you a tour of.  Head to the door a soldier once blocked (the
second on the left) to find the courtyard, where the battle is intensifying.
You'll also learn the basics of winning this revolution.  You see, 5 powerful
warriors who can rival the strength of the Imperial Champions cannot turn the
tide of a battle in a particular room, but 2 or 3 random NPCs can.  Flawless
logic.  Anyway it's time to get them.

The first one can be found in the room at the end of the hall.  But first, you
need to take an Imperial Soldier (the mini-boss) off his hands.  Next, head
back to the fork at the entrance to recruit another NPC and take the left door
to reach a similar hall.  The first door on the right will find you another NPC
to recruit in the exact same way as the first one.  The next door will lead you
to the other side of the courtyard, where Simsiltians are way too engaged to
help you.  The next room contains nothing but barrels, possibly containing Ale.
The final room however holds a "Bully" who is too much for any Imperial to
handle, so he's more than free at the moment to help in the courtyard.  Before
you leave, grab the chest with some Dragon Blood.

With the 4 NPCs recruited, head back to the courtyard through the eastern end
to find that you've pushed the main forces back deeper into the palace.
Unfortunately, Galahad is just upstairs.  Take the time to save & prepare
yourself for what's to come.  Upstairs, Noin confronts the father who decided
to leave her daughter without either parent for get this... honor.  BS reasons
aside, the battle begins.

===========
BOSS BATTLE
===========
1x Galahad               (12000 Life)
Reward: Black Mana

He sure has beefed up since the last time you've met.  Justice Slash has
changed from causing decent damage to more than halving a less durable
character's life.  Gaia Shake however, is still just decent damage.  After
a few exchanged blows, he still uses that damned Heaven's Light, which puts
the battle progressively in his favor.

Fire is still his weakness, even moreso than last time you crossed swords.
Your best bet is to turtle in order to gain meters, then use a Flute of
Cerberus to cause progressive fire damage as you work him into a combo.
Unleash your best 3-meter skills on him as he's stunned to inflict the hurt
fast.  Unlike Chaos, Galahad's smart enough to use Heaven's Light again if it
runs out.  If his increased defense is a problem, don't be above using a
Grappling Hook or just a Glow Lamp.  Taking off that extra padding works
wonders at bringing him to his knees.

Upon his defeat, Galahad informs you that Theodore is up on the 3rd floor.
Very unbecoming of an Imperial Soldier, but it turns out he was fired a few
days ago.  But this is no time to be strolling down memory lane.  Head through
the door on the right to find the new front line of the battle.  You guessed
it, more NPCs must be gathered.

You'll notice the enemy encounters are getting tougher up here.  Head back
to the central door behind Galahad to take an Imperial Soldier off of a
Simsiltian's hands.  Afterwards, inspect the chest at the back of the room for
a Dark Mana.  Head through the left door to find a hallway.  The first door on
the right will find you another Simsiltian to save and a chest with an Urob.
The final room on the right has a Bully who isn't moving for the time being and
a silver chest containing [Fallen Book].

Back at the now-former front line, not only will the encounters be tougher than
ever, but taking the last door on the left will take you to the Empire's last
line of defense.  The close quarters call for some big guys.  To clear them
out, go get the Bullies from the western hall and the courtyard.  On your way
back, take the center door on the left, and check behind both statues for
hidden chests containing 1050 Cole and a Green Mana.

Back at the stairway to the 3rd floor, the defenses are now finally broken.
Your men leave the crushing blow to Fee.  Head upstairs and use the save point
to prepare yourself.  Surely, in the next room, there isn't some giant alchemic
mecha to defend Theodore.  Oh wait, there is!

===========
BOSS BATTLE
===========
1x Quetzalcoatl          (20000 Life)
Reward: Glowing Mana

You're going to hate this fight.  Much like the last giant mech boss you've
faced, Quetzalcoatl likes the idea of stealing Fee's attacks.  It also has
disgustingly high (not as high as SR, but still high) attack power, and high
speed to boot.  Oh, and he regenerates about 500 life per turn.  Just lovely.

His completely unoriginal Ein Zecksclaw hits a party member 6 times, while
Zwei Zecksclaw divides the six hits among party members.  Both are nothing
much to worry about.  What you SHOULD worry about is Null Sphere, a 2-turn
ice attack that does large damage to all active party members and lowers their
speed.  Finally, when Quetzalcoatl takes enough damage, he unleashes the
annoying Towznetkarz (say THAT 10 times fast), which inflicts poison and curse
on everyone.

Prepare for the battle by equipping two party members with the two Ice Brands
you SHOULD have.  As for your third member, it should probably be Gray, who is
a tough enough guy to shake off Null Sphere without much damage.  As for being
ready for his Towznetkarz, having the Uroborus Pill with a wide range review
on it will do wonders.  If not, equip some Magic Pipes so that at least the
Curse isn't a problem.  In battle, there's no reason to go all out.  Throw out
either a Dark Lightning Cloud or a Flute of Cerberus to offset the annoying
auto-recovery (despite Mr Q's greatest elemental weakness being lightning, the
flute WILL do more damage) and charge at every opportunity.  It's hard to put
him into a chain combo, but your best bet would involve Felt breaking and Extra
Blow taking effect.  If you DO manage it, unleash things like Raging Strike and
the most powerful Ein Zecks move you have so far.  This is an annoying, tedious
battle, but as long as you can offset his cheap moves, you will eventually beat
his Life down to nothing.

Naturally, when you win, Theodore will accept defeat like a man and all will be
set right.  Yeah... not even I can read that while keeping a straight face.
Chase him down the hall to see Theodore go down in his blaze of glory.  Just
kidding, but you have successfully kicked the Silveresta Empire out of
Riesevelt.  That's cause for celebration!

After some cutscenes, Fee's effectively the new Queen, and Felt fools everyone
into believing he's going back to Eden.  After Noin shoots down Fee's attempts
(WHY MUST YOU BRING UP VIESE WHENEVER SHE TRIES!?), Felt leaves the palace in
search of Chaos, who still hasn't been dealt with.  SOMEHOW, he guesses that
he magically discovered the whereabouts of Gardo, and is on the way to Altena
Church.

-East Regenbogen-
Felt's trip will be briefly interrupted as Poe pleads Felt to save him from his
marriage.  Naturally, that's not happening.  Further down the bridge, Felt
finds an Altena Church Sister, who informs you that the church is in danger.
After a cutsene, Felt hauls ass directly to the church.

-Altena Church-
Inside, Felt Finds that Eizlen has been turned to stone.  Make your way down
to the Gardo Continental Drive to interrupt Chaos's attempt to destroy it.

===========
BOSS BATTLE
===========
1x Chaos                  (5000 Life)

There's no questioning that this is simply a slugfest duel.  Chaos has 2
attacks, his usual Crimson Slash, which does normal damage, and his new
Crimson Blade, a 2-turn attack that does slightly heavier damage.  After taking
a few hits, he uses the classic Crimson Ambition to really lay the hurt on you.

Turtle at the beginning of the battle to build some meters, then use a Divine
Shield to pad your defense when you decide to take the offensive.  When he uses
Crimson Ambition, either turtle again until it stops taking effect, or go all
out before the stat raises become too great to handle.  The fight is unusually
simple, and you should win with little effort.

Despite the fact that Felt won the duel of Azoths, Chaos still wins by taking
Yuveria hostage, and using Exzanosis at full power on Felt.  Elusmus makes one
final effort to stop Chaos & Palaxius.  It doesn't kill them, but Chaos is
forced to bail & let the Gardo Drive eventually break down on its own, ending
the episode.

                                                ===============================
                                                Episode 19 Checklist [AIEP19CL]
                                                ===============================
Key Items Obtained:
Fallen Book

Treasure Chests:
Dragon Blood (Riese Palace)
Dark Mana (Riese Palace)
Urob (Riese Palace)
1050 Cole (Riese Palace)
Green Mana (Riese Palace)

Silver Chests:
Fallen Book (Riese Palace)

Recipes Learned:
Fog Box

Recipes Initialized:
None

===============================================================================
                  Episode 20  Retracing Your Footsteps      [AIEP20]
===============================================================================
Note: Enjoy the new battle music.

So Felt's gone.  Game Over, right?  Surely, the co-hero of the game won't step
in to save the day.  As Viese mopes around Eden, the Belkhyde Gate opens once
again before her, and the image of a badly damaged Yuveria appears, pleading
for help.

Viese gathers her stuff together in preparation as Kreuz walks in.  Viese asks
that he takes care of Iris in her absence.  As gifts, Kreuz gives Viese the
amazing accessory, the Aroma Material, and Iris gives her [Iris's Notes].  With
that, Viese steps through the Belkhyde Gate.

-Desert-
Despite the fact that the gate has proven to have no definite destination, it
dumps Viese in the exact spot where Felt ended up.  Wow, look at her stats!
This sure brings back memories.  On the other hand, she DOES have all those
items, accessories, and what you will find to be ridiculous stat growth as she
levels up.  I highly suggest you try the Demon Ring.  It will be a while before
you will face any dangerous dark attacks, so take the opportunity to give Viese
a gross advantage over enemies.

At the exact same spot as Felt, Viese will encounter her first battle with an
Armadillo.  Show him just what coming well-armed can do!  When you're done,
make your way out to discover that you must make your way through each area,
one at a time, in order to progress.  Felt unlocked the paths previously, not
Viese.

-Oasis-
Viese proves tougher than Felt by not collapsing within inches of water.  While
there, she asks a desert girl about Felt.  She has no clue, but directs her to
Tatalia Village.

While there, set up camp.  It turns out Viese took an oversized cauldron along
to help with her alchemy.  She can't synthesize weapons though.  Take the time
to create a couple Mell Orbs.  How... how did Iris know?

-Tatalia Village-
Speak with the Mayor to learn that Felt was indeed here.  Afterwards, head to
the southeast corner of the village, where the man tending to some Ostals, will
direct you to ask over at the bar in Riesevelt.

-Desert Fork-
Head east, unless you have some strange need to explore the Desert Ruins or
Great Desert right now.  The back corridor of the ruins will most likely eat
Viese alive in her present state, though.

-West Regenbogen-
After learning that architecture is not something taught in Eden, make your way
down the bridge.  There's nothing new here, other than the people and what they
say.

-Back Alley-
Head to the bar and speak with the crazy bartender.  Yes, she remembers Felt.
She tells Viese that she should ask the local Queen about his whereabouts.  To
the Palace!

-Riese Palace-
The front gate's open so walk on in.  Inside, talking to some maids will yield
info on someone running through the palace without clothes.  Hmmmmmmmm...
Head into the courtyard and toward the next floor to receive the closest thing
to fan service that this game has to offer.  So enjoy.  Oh wait, isn't that...

Escort the Queen to the entrance to meet up with Gray, who'll chew off Fee's
leg before letting her out looking like that.  At this point, you all realize
who each other are.  With all info laid out, Fee puts on some clothes (sorry,
guys), Fee & Gray join Viese, and your new destination is Altena Church.  East
Regenbogen can't be crossed now, so you'll need to go the long way.

-West Coast Highway-
Just head up north.  That's it.

-Northern Cave-
Just hold northeast.  Some of the locals have dark attacks, so if you've been
padding Viese with Demon Rings, take it into consideration.

-Agito Cove-
Here, you'll meet up with Noin.  Why she's there, and why she brought Max is
something that shall never make sense.  Upon inspection of Max, Viese will
remember the recipe that Iris gave her.  Use a Mell Orb on him to restore the
Slaith prince to his former glory.  Wow.  He missed the whole revolution!

With that, speak to Max again to set sail.  Noin of course, proceeds to say
the worst possible things along the trip.  Way to go!  You're turning into the
new Viese!

-East Coast Highway-
Just proceed northeast.  Retracing Felt's footsteps is boring.

-Max's Camp-
For some odd reason, Hagel's here to greet your party.  Time for a song!  Max
stays behind, and Noin officially rejoins your party.  Now you can just let
those 3 do all the work while Viese can just gain the EXP & SP she desperately
needs to catch up on.  If you speak to the few people hanging around, you'll
learn that the young kid you saw in every Simsiltian battle died in the
liberation.  Wow, and he was alive & well up until you broke through the final
line of defense.

Anyway, you now have two choices to get to the Altena Church: the Onuki Cave
shortcut, or through the woods.  There's no reason to not take the cave.

-Onuki Cave-
Halfway through the cave, you'll meet up with Tolena, who is disbanding her
Puni Enforcement Squad.  She sure doesn't let things like the Silveresta Empire
being ousted, or her father being imprisoned get her down.

-Altena Church-
Upon entering, you'll find Eizlen's still petrified.  Of course, you have Mell
Orbs at your disposal, so use one on her to find out what happened.
Afterwards, make your way down to Gardo to find a disabled Yuveria (speak to
feet to strike up an interesting conversation) and a fossilized Felt.  Attempts
to use a Mell Orb do not work, however.  Back upstairs, Eizlen deduces that
Felt must have been hit much harder than she was, so we're going to need a more
powerful orb.  Head outside to the save point, and Viese will do her reading
thing to learn that you need some ore mined from old stalactites.  The Wetlands
should have them!

-The Wetlands-
For some reason, Poe's here, moping about how fish for breakfast, lunch, and
dinner, 7 days a week is getting to him.  Upon seeing Viese, and that she now
knows he's married, he runs.

Make your way to the workshop entrance, where you will view a tantrum by Poe
which also knocks several stalactites down from the roof of the cave.  Mine as
many as you can for some Ancient Ore.  On your way out, Poe rejoins your party.

Head to the save point to do some synthesis.  With the Ancient Ore, create a
Fog Box, and if you have the Dragon Meat, the Power Shield, and of course,
switch out the Shadow Stone for Ancient Ore in the Mell Orb recipe to create
the Destone Orb.

-Altena Church-
With the Destone Orb, you can now cure Felt and reunite the entire party.  Do
so, and receive some brief drama before the Gardo Continental Drive explodes.
Outside, all hell breaks loose, as Eden falls out of the sky into Lake Midgard,
thus ending the episode.

                                                ===============================
                                                Episode 20 Checklist [AIEP20CL]
                                                ===============================
Key Items Obtained:
Iris's Notes

Treasure Chests:
None

Silver Chests:
None

Recipes Learned:
Mell Orb

Recipes Initialized:
Mell Orb
Fog Box
Power Shield
Destone Orb

===============================================================================
                  Episode 20  Retracing Your Footsteps      [AIEP20]
===============================================================================
Note: Enjoy the new battle music.

So Felt's gone.  Game Over, right?  Surely, the co-hero of the game won't step
in to save the day.  As Viese mopes around Eden, the Belkhyde Gate opens once
again before her, and the image of a badly damaged Yuveria appears, pleading
for help.

Viese gathers her stuff together in preparation as Kreuz walks in.  Viese asks
that he takes care of Iris in her absence.  As gifts, Kreuz gives Viese the
amazing accessory, the Aroma Material, and Iris gives her [Iris's Notes].  With
that, Viese steps through the Belkhyde Gate.

-Desert-
Despite the fact that the gate has proven to have no definite destination, it
dumps Viese in the exact spot where Felt ended up.  Wow, look at her stats!
This sure brings back memories.  On the other hand, she DOES have all those
items, accessories, and what you will find to be ridiculous stat growth as she
levels up.  I highly suggest you try the Demon Ring.  It will be a while before
you will face any dangerous dark attacks, so take the opportunity to give Viese
a gross advantage over enemies.

At the exact same spot as Felt, Viese will encounter her first battle with an
Armadillo.  Show him just what coming well-armed can do!  When you're done,
make your way out to discover that you must make your way through each area,
one at a time, in order to progress.  Felt unlocked the paths previously, not
Viese.

-Oasis-
Viese proves tougher than Felt by not collapsing within inches of water.  While
there, she asks a desert girl about Felt.  She has no clue, but directs her to
Tatalia Village.

While there, set up camp.  It turns out Viese took an oversized cauldron along
to help with her alchemy.  She can't synthesize weapons though.  Take the time
to create a couple Mell Orbs.  How... how did Iris know?

-Tatalia Village-
Speak with the Mayor to learn that Felt was indeed here.  Afterwards, head to
the southeast corner of the village, where the man tending to some Ostals, will
direct you to ask over at the bar in Riesevelt.

-Desert Fork-
Head east, unless you have some strange need to explore the Desert Ruins or
Great Desert right now.  The back corridor of the ruins will most likely eat
Viese alive in her present state, though.

-West Regenbogen-
After learning that architecture is not something taught in Eden, make your way
down the bridge.  There's nothing new here, other than the people and what they
say.

-Back Alley-
Head to the bar and speak with the crazy bartender.  Yes, she remembers Felt.
She tells Viese that she should ask the local Queen about his whereabouts.  To
the Palace!

-Riese Palace-
The front gate's open so walk on in.  Inside, talking to some maids will yield
info on someone running through the palace without clothes.  Hmmmmmmmm...
Head into the courtyard and toward the next floor to receive the closest thing
to fan service that this game has to offer.  So enjoy.  Oh wait, isn't that...

Escort the Queen to the entrance to meet up with Gray, who'll chew off Fee's
leg before letting her out looking like that.  At this point, you all realize
who each other are.  With all info laid out, Fee puts on some clothes (sorry,
guys), Fee & Gray join Viese, and your new destination is Altena Church.  East
Regenbogen can't be crossed now, so you'll need to go the long way.

-West Coast Highway-
Just head up north.  That's it.

-Northern Cave-
Just hold northeast.  Some of the locals have dark attacks, so if you've been
padding Viese with Demon Rings, take it into consideration.

-Agito Cove-
Here, you'll meet up with Noin.  Why she's there, and why she brought Max is
something that shall never make sense.  Upon inspection of Max, Viese will
remember the recipe that Iris gave her.  Use a Mell Orb on him to restore the
Slaith prince to his former glory.  Wow.  He missed the whole revolution!

With that, speak to Max again to set sail.  Noin of course, proceeds to say
the worst possible things along the trip.  Way to go!  You're turning into the
new Viese!

-East Coast Highway-
Just proceed northeast.  Retracing Felt's footsteps is boring.

-Max's Camp-
For some odd reason, Hagel's here to greet your party.  Time for a song!  Max
stays behind, and Noin officially rejoins your party.  Now you can just let
those 3 do all the work while Viese can just gain the EXP & SP she desperately
needs to catch up on.  If you speak to the few people hanging around, you'll
learn that the young kid you saw in every Simsiltian battle died in the
liberation.  Wow, and he was alive & well up until you broke through the final
line of defense.

Anyway, you now have two choices to get to the Altena Church: the Onuki Cave
shortcut, or through the woods.  There's no reason to not take the cave.

-Onuki Cave-
Halfway through the cave, you'll meet up with Tolena, who is disbanding her
Puni Enforcement Squad.  She sure doesn't let things like the Silveresta Empire
being ousted, or her father being imprisoned get her down.

-Altena Church-
Upon entering, you'll find Eizlen's still petrified.  Of course, you have Mell
Orbs at your disposal, so use one on her to find out what happened.
Afterwards, make your way down to Gardo to find a disabled Yuveria (speak to
feet to strike up an interesting conversation) and a fossilized Felt.  Attempts
to use a Mell Orb do not work, however.  Back upstairs, Eizlen deduces that
Felt must have been hit much harder than she was, so we're going to need a more
powerful orb.  Head outside to the save point, and Viese will do her reading
thing to learn that you need some ore mined from old stalactites.  The Wetlands
should have them!

-The Wetlands-
For some reason, Poe's here, moping about how fish for breakfast, lunch, and
dinner, 7 days a week is getting to him.  Upon seeing Viese, and that she now
knows he's married, he runs.

Make your way to the workshop entrance, where you will view a tantrum by Poe
which also knocks several stalactites down from the roof of the cave.  Mine as
many as you can for some Ancient Ore.  On your way out, Poe rejoins your party.

Head to the save point to do some synthesis.  With the Ancient Ore, create a
Fog Box, and if you have the Dragon Meat, the Power Shield, and of course,
switch out the Shadow Stone for Ancient Ore in the Mell Orb recipe to create
the Destone Orb.

-Altena Church-
With the Destone Orb, you can now cure Felt and reunite the entire party.  Do
so, and receive some brief drama before the Gardo Continental Drive explodes.
Outside, all hell breaks loose, as Eden falls out of the sky into Lake Midgard,
thus ending the episode.

                                                ===============================
                                                Episode 20 Checklist [AIEP20CL]
                                                ===============================
Key Items Obtained:
Iris's Notes

Treasure Chests:
None

Silver Chests:
None

Recipes Learned:
Mell Orb

Recipes Initialized:
Mell Orb
Fog Box
Power Shield
Destone Orb

===============================================================================
                  Episode 21  The Sealed One                [AIEP21]
===============================================================================
Note: The Dragon's Nest now sports the final Expert match and the new Master
set.  Also, you can now synthesize weapons again.  Feel free to catch up on
Viese's even though many consume the valuable core items.

-Altena Church-
Chaos is getting closer to his goal, whatever the hell it is.  Gray determines
that the best place to approach Eden from is South Lake Midgard, so head out.
You'll be happy to know that with Felt back, all paths he unlocked are now open
again.

-South Lake Midgard-
At the eastern dock, you'll find a man with a boat.  After his initial refusal
to help you out, Fee uses one of the perks of her new position to persuade him
otherwise.  Meanwhile, Chaos is at the Eden Temple, "unlocking" the path to the
Temple of Creation.

-Belkhyde Gate-
As you enter Eden, you'll notice that Aquitto Spring has been completely wiped
from the face of the earth.  Oh well, poison elements weren't that important,
and illusion elements can still be gotten somewhat easily.

-Noir-
The locals aren't exactly calm about what's happening.  A conversation with
Yach will inform the part that Chaos is on the premises, and is probably going
to the Temple of Creation.

-Eden Temple-
At the entrance, we view Iris being captured, Chaos being replaced as the
villain of the game, and all hell breaking loose as Palaxius proceeds to turn
everyone in Eden into stone.  The party has no choice but to retreat.

-Riese Palace-
After regrouping and assessing the situation, Eizlen comes to inform Felt that
the only way to possibly oppose Palaxius is to repair the Azoth by making a new
Ruby Prism for it.  With that, all the people of Belkhyde with knowledge of
alchemy are gathered.  You have only one ingredient to the Ruby Prism, and the
other 3 are going to be a helluva lot of sidequests to produce.

Following the universal rule: RPG characters don't read FAQs, you must speak
with the appropriate informant to unlock many of the events leading to
gathering the materials.  So TALK. TO. EVERYONE.

Speak with Max to learn that Chaos grew up in Alha Village, and turns over the
[Book Alha], a recipe you've been waiting a LOOOOOONG time for.  Speak with
Hagel to learn that Gray's long-time foe, Ardgevald has returned.  Add him to
your To Do list.  Head downstairs to speak with some Tatalians, who tell you
that the Sealed Ruins are in fact where Chaos set up shop.  Head to the
entrance of the 2nd floor to learn that the female Simsiltian is Theresa's
sister (I bet you feel dumb for not noticing), and that there's some dragon
shop at Claire Village.  Next, in the meeting room, Eizlen will inform you of
the library in the Altena Church's basement.  In the courtyard, the Puni
Liberation Front will tell you of a workshop they found in Sessier Forest.
Finally, in the royal bedroom, the mystical beasts will tell you of Urobs and
Triffids.  Sadly, they call Triffids Dunkelheit.  WRONG GAME, BEASTS!!  Last
I checked, there was no "Eternal Mana" in the title.  Sheesh.

Before you head out, initialize the Megido's Key.  It's time for some serious
revenge.  As you head out, enjoy the new battle music.

=================
ALL THAT GLITTERS
=================
With the exception of the chest sitting on the second floor of your own house,
all those damn golden locked chests are now yours to plunder.  Go nuts, you've
earned it.

West Regenbogen:     Spirit Protect accessory
Onuki Cave:          Soul Shroud accessory
Sessier Forest:      [Slaith Songs] (Moon Drop recipe)
South Lake Midgard:  [Holy Script] (Cueparts recipe)
*South Grand Plains: [The Book of Soil] (Blood Clay recipe)
*South Grand Plains: Mushroom Armor accessory
Riese Palace:        Spirit Protect accessory
(*)South Grand Plains is the one just beyond Mt. Gelad.  I'm quite convinced
it was meant to be called Shore, instead of Plains, but I didn't make the game.

Some good recipes, some excellent accessories, and one that hits you with a
WTF Train.  Still those Spirit Protects rock.  With your new recipes, create
the Blood Clay, Cueparts, and the long-waited-for Basilisk Eye.  No.  I cannot
explain the cost.  It does have a high success rate, though.  Also, create the
Moon Drop and use a Triffid to also create the New Moon Drop.

You have a ton of leads, and there's no specified order you must check them out
in.  You can check that church library, Chaos's home town, or you can kill that
pesky dragon.  Or you can check some of those other golden doors.  The choice
is yours, but I'd recommend the Altena Church first.

-Altena Church-
Head down to the Gardo Drive to check on Yuveria, who chats up a storm with
you.  You also receive the Elusmus Fragment.  Anyway, upon inspecting Yuveria,
Viese discovers that she isn't human at all.  After some strip-searching, you
learn what she really is.  Too bad you can't repair her as of now.

Afterwards, enter the library behind that golden door.  Looks familiar, huh?
On the far left shelf at the top, you learn of Palaxius's workshop, which is
located on Dark Island.  Apparently, it's accessible from the South Grand
Plains/Coast.  On the next shelf down, you learn some of Palaxius's goals.
Finally, at the bottom, inspect the right shelf to find [Ancient Skills].  Now
you have a recipe for one of the components of the Ruby Prism.  It seems you
need a Dragon Tongue.  Hmmm... anyone know of any village-terrorizing dragon
kings?  Oh well, all the more reason to slay him this time around.  As you head
out, the sister in the main hall will tell you that Yuveria informed them to
seek Sessier Forest should anything happen to her.

-Sessier Forest's Back Woods-
Enemy Encounters: Faux Puni

Enter the golden door to find a mystical beast and a door to a hidden workshop.
The beast has a tip regarding the Lithographs.  As for the workshop, if you
received the Elusmus Fragment at the Altena Church, you can enter it.  Inside,
you'll find schematics for the Y-017J, the latest model of artificial beings.
Looks familiar huh?  Felt looks around for the brochure and finds the
Y-017J Blueprints.  With them in hand, head back to Altena Church.
Before you head out, note the Faux Puni encounters.  They can come in large
numbers, and can easily take up to 3 Endless Blades.  Enjoy the massive chain
combos.

-Altena Church-
Head back down to Gardo and check on Yuveria again.  With the help of Fee &
Noin, Viese goes to work on her.  Apparently, the men aren't allowed to watch.
After some surgery and some Poe Soccer (new sport?), she's back to normal.
Afterwards, Yuveria informs the party of the true purpose of the Eden Project.
After resisting the urge to smack the TV as you wonder why the Crimson Azoth
wasn't simply confined to a pocket dimension, rather than everything else, you
receive the Ares Liquid.

-Riese Palace-
With a key ingredient found, you'll wind up back here.  There isn't much that's
new, other than a reminder of info you've already gotten.  In the case of what
you've learned in Altena church, a maid who tells you of Dark Island is now
present, and the PLF now no longer bothers to speak of the Sessier Woods
workshop.

-Claire Village-
On your way to take care of that Pesky Dragon, take a pit stop here to unlock
that golden door.  On the other side, you'll discover that fabled Magic Shop.
The most notable thing sold is the [Heaven & Earth], which teaches you how to
create the almighty globe mana items.  It's also the most expensive purchase in
the game, but it's definitely worth it.  Their damage is obscene to say the
least.

-Lailzatt Cave-
Note: The enemy encounters have somewhat changed.  The Virum Zombie, Zombie
Puni, and Mega Virum have been added to the existing lineup.

If you spoke with Hagel, you'd know that Ardgevald is back.  Upon entry, you'll
find Galahad, who is here to do his job.  Follow him to the lair to find that
his battle isn't doing so well.  Hop in to save the day!

===========
BOSS BATTLE
===========
1x Ardgevald             (12000 Life)
Reward: Dragon Shield

Ardgevald is no different than when you took him on 9 episodes.  9 episodes of
beefing up make this fight a cakewalk.  Heck, a single Dragon Ruin will do
exactly what its name implies.

After the easy fight, Ardgevald makes a run for it.  However, Galahad makes a
move from above to ground him, making the fight for keeps.  And with that, the
REAL boss battle begins.

===========
BOSS BATTLE
===========
1x Ardgevald             (30000 Life)
Reward: Dragon Tongue

What the heck happened?  During those 20 seconds between fights, it seems the
dragon king went on steroids.  His attack & magic have gone through the roof,
lightning is now shaken off just as easily as fire, and now he's built like a
tank.  He also regains about 500 Life per turn.

On top of that, he now uses Flare Cannon, an unbelievable fire attack that
will kill a full-health character if the Royal Dragon Cry's drop in F Res is
in effect.

You WILL equip Fire Brands on your two other party members who aren't named
Gray.  You WILL heal often with them as well as throw Philosophic Ash around
during battle.  You WILL use Dragon Ruin.  It does slightly more damage than
Infernal Blade, despite Ardgevald's top-notch D Res.  With his elemental
attacks somewhat neutralized, it all becomes a matter of charging and trying
to work Gray's superior moves into a chain combo.  You won't regret it if you
can.

With the battle over and Gray's nemesis slain, Noin yells at her dad for not
taking care of himself, and you find yourself back at Riese Palace for some
more recapping.

-Riese Palace-
With Ardgevald gone, Hagel no longer speaks of him.  All there is to do is to
make the Reptile Egg if you got the recipe at Altena Church.

-Alha Village-
Upon entering, you'll meet Tolena again.  Apparently, she's here to speak with
the mayor.  Open up the golden door and inspect the back of the cave to find
the entrance to another secret workshop.  With that, Tolena gets the mayor to
spill the truth about this village: everyone here is an alchemist.  The mayor
tells the people to cooperate with Felt & crew as you speak to them.

Back inside the cave, if you have the Elusmus Fragment, Felt can enter to
discover that the workshop sustains the main continent of Eden.  Furthermore,
you learn a little of the Temple of Creation.  At the Bomb Artist's home, you
learn a little of the Azoth Guardians, and you learn a new lead is at the peak
of Mt. Gelad.  Finally, speaking to the guy with a big hat near the village
entrance teaches you of Chaos's motives.  It sounds not unlike the basis of
Episode 18.  Upon learning all of this, you proceed to leave the village.
Tolena almost needs to be nailed down to prevent her from joining the party,
but she presents you with another Aroma Material before she heads to Riese
Palace.

-Mt. Gelad-
If you've unlocked the path to South Grand Plains, it's best to approach from
the south as you enter.  That way, the peak is just a hop, skip, and a jump
away.  Inside the cave on top, the Azoth Guardian will confirm that Chaos's
motives were EXACTLY like Episode 18.  It brings up a few questions, such as
why he needed to destroy the Gardo Drive when Yuveria had the means to enter
Eden.  Bah.  Anyway, she presents you with the Mirror of Twilight, which will
gain you access to the Sealed Ruins.

-Sealed Ruin-
Enemy Encounters: Assassin Doll
                  Death Warrior
                  Elda
                  Legion
                  Mega Virum
                  Necromancer
                  Shadow Legion
                  Sun Eagle
                  Virum Zombie

Note: Good luck running out the encounter gauge.

With the Mirror of Twilight, the seal on the front door is dissolved.  Inside,
hold right to find a chest containing a Glowing Mana.  Afterwards, ride a
floating stone north and climb a cliff to reach a chest containing a Triffid.
Afterwards, head northeast into the next room which amazingly holds the Life
Lithograph.  Translate it.

In the next room, climb the stairs and bear left to open a chest with 1600 Cole
inside.  Climb the cliff and head down some stairs to grab a golden chest
containing the [Illusional Vacation].  Afterwards head back up the steps and
head left to find a chests containing a Red Mana and a Green Mana.  Afterwards,
head right and use the save point, which should be a good indication that
there's a boss fight in the next room.  Actually, there isn't.  It's two rooms
away.  Upon inspecting what looks like the Azoth's resting place, Chaos's
security system takes effect.

===========
BOSS BATTLE
===========
3x Evil Servant           (6666 Life)

One of these guys alone wouldn't be worthy of being called a boss, but the
three together are tough.  They like to gang up on one character with Mangle,
which will totally ruin their life.  But the most dangerous move is Blasphemy,
an attack that does major damage to everyone's life and removes all positive
status effects you place on yourself.

Take these guys out one at a time.  The sooner you remove one from the battle,
the sooner you can breath easily.  Afterwards, the second and third should fall
easily.

When you're done, proceed to the next room to find Rie.  Upon reading [Chaos's
Diary], you learn the recipe for the Verdure Doublet.  Why he specified such
a recipe is beyond explanation.  After using an Elixir on Rie's body to prove
that it's no longer enough to save her, your business here is done.  Upon
exiting, you'll be back in Riese Palace... again.

-Riese Palace-
The Tatalians are pretty silent now, and Tolena is now hanging around in the
room with the portrait of Fee's mom.  And that's about it.  You can make the
Time Stone and that Verdure Doublet, too.  For some odd reason, you must
sacrifice the Slaith Crown to do it, though.

-South Grand Plains-
Enemy Encounters: Firedillo
                  Roc
                  Sand Dragon
                  Sandfish

To get to the Dark Island, you're going to need a boat.  Luckily for you, Poe's
wife is here, catching fish.  In exchange for promising to keep Poe's wedding
vows upheld, she'll gladly lend you her boat.

-Dark Island-
Enemy Encounters: Bugbear
                  Charon
                  Darkwing
                  Death Gigas
                  Death Warrior
                  Giant Puni
                  Mud Eater
                  Puni Queen
                  Shadow Legion
                  Shadowgirl
                  Succubus
                  Wild Cat

Head northeast from the dock and climb a cliff to reach a chest holding 1200
Cole.  Afterwards, head back to the dock and follow the path along the water,
taking a right along the way to reach another cliff & chest containing a Yellow
Mana.  Head northeast past a mining bonanza into the next area.

Make your way southwest to grab a chest with a Dragon Bone, then north to a
chest with a Black Mana.  From there, it's a matter of weaving your way
southwest, then northwest to the exit.  Along the way, you'll find some sprouts
that grow into many elements, dominantly poison.  Considering Aquitto Spring
is gone forever, this spot isn't so bad when considering the many monsters that
can yield poison elements as well.

-Vintavne-
Enemy Encounters: Baal
                  Charon
                  Elda
                  Evil Beast
                  Faux Puni
                  Flame Virum
                  Frigid Element
                  Fly Trapper
                  Heavy Metal
                  Hell Kitty
                  Jin
                  Legion
                  Lilim
                  Mana Cluster
                  Master Puni
                  Murder Bot
                  Nocturne Element
                  Roc
                  Succubus
                  Supreme Wolf
                  Triffid
                  Vine Trap
                  Vulture
                  Wolf Leader

Ugh.  Could this place please be a little more impossible to navigate?  Yeah.
You're going to hate this place.  Anyway, make your way south to enter the
real dungeon... place.  As you make your through the brush, you can pass up
the first teleport ring you see to reach another that leads to a bag of Silver
Water.  At any rate, head through the first ring and make your way along a
downhill path to another ring.

In our new area of tougher encounters, make your way uphill to yet another
teleport ring, then do it again.  From the save point, head west to grab a
silver chest with another one of those amazing Daza's Belts.  Afterwards, head
east from the save point to another ring.

Immediately ride the nearby platform to a chest containing a Dark Mana.
Afterwards, head all the way northwest up a flight of stairs to grab a chest
with an Urob, then up the other fight of stairs to yet another ring.  From
here, deviate from the straight path to another ring for the [Pirate Bramus],
the recipe you need to make the Globe a reality.  Afterwards, it's just two
teleports and a stairway away from Palaxius's workshop.

Inside, some searching & accidental bumping reveal the extent to which
Palaxius's insane goals reached.  You also learn that the recipe to Gurgu's
Cane can be found in Marcus's Statue at the Mysterious Palace.  Anyone who
played a certain previous installment could have figured THAT out, but you DO
receive an Ares Liquid for the trouble of coming here.

-Mysterious Palace-
Climb the donut-shaped building's ladder and examine the statue to discover
that nobody has checked for the recipe in the past 4 centuries.  Also, nobody
has sprung the trap set 4 centuries ago.

===========
BOSS BATTLE
===========
1x Clockwerk              (9680 Life)
Reward: Industrial Alcohol/Yellow Mana

He may look like Quetzalcoatl, but he is most definitely NO Quetzalcoatl.
Aside from sharing a similar moveset, that's about it.  Clockwerk has the
physical defense of a Faux Puni, so beating the hell out of him will take a
while.  Meanwhile, his 3 elemental resistances are relatively low & equal.
Also, his D Res is through the roof.  Infernal Blade, anyone?

With 2 Daza's Belts in your arsenal, it's quite possible to put Clockwerk to
sleep mid-battle, making this fight even easier.  Just pummel this guy into
submission.  Clockwerk isn't worthy of a strategy that extends beyond that.
Palaxius should have invested in that extended warranty.

Odd how the toughest area searched in this episode is followed up by the
easiest boss.  Anyway, Viese finds the [Book of Marcus], the recipe needed to
make the Gurgu's Cane.  Upon reading it, she discovers that the Pigeon Blood
must be used to create it, as reluctant as Poe may be.  Mitsue is going to be
mad.  Afterwards, you'll end up back at Riese Palace.

-Riese Palace-
With your fourth and final forced return here, you should have gathered all the
recipes and rare materials needed to make the Ruby Prism.  Head back to camp
and create the Nautical Charts.  Create it again, replacing the 3rd item with
a Moon Drop, Star Piece, or a Meteor for the Celestial Map.  Then make it AGAIN
while using a Triffid or Rainbow Disk.  Make the Globe, using all 3 of those
maps to create the Globe, Astral Globe, and Under Globe, respectively.  The
damage these things cause is simply unfair.  Try pumping it up with Viese's
Power Item, and play Benny Hill music while at it.

When you're satisfied with your new weapons of mass destruction, make your
final piece of the Ruby Prism, and throw them all into the cauldron to end this
episode.  Upon completion, Felt puts his countless years of experience as
Hagel's apprentice (well, it felt like years) to work, and repairs the Azoth.
With the end of the episode, Felt's weapon gains two new synthesis options,
unlocking his greatest skills of all.

                                                ===============================
                                                Episode 21 Checklist [AIEP21CL]
                                                ===============================
Key Items Obtained:
Book Alha
Slaith Songs
Holy Script
The Book of Soil
Elusmus Fragment
Ancient Skills
Y-017J Blueprints
Heaven & Earth (Claire Village Magic Shop)
Mirror of Twilight
Illusional Vacation
Chaos's Diary
Pirate Bramus
Book of Marcus

Treasure Chests:
Glowing Mana (Sealed Ruins)
Triffid (Sealed Ruins)
1600 Cole (Sealed Ruins)
Red Mana (Sealed Ruins)
1200 Cole (Dark Island)
Yellow Mana (Dark Island)
Dragon Bone (Dark Island)
Black Mana (Dark Island)
Dark Mana (Vintavne)
Urob (Vintavne)

Silver Chests:
Daza's Belt (Vintavne)

Golden Chests:
Spirit Protect (West Regenbogen)
Soul Shroud (Onuki Cave)
The Book of Soil (South Grand Plains)
Mushroom Armor (South Grand Plains)
Spirit Protect (Riese Palace)
Illusional Vacation (Sealed Ruin)
Pirate Bramus (Vintavne)

Recipes Learned:
Megido's Key
Moon Drop
Cueparts
Blood Clay
Reptile Egg
Globe
Time Stone
Verdure Doublet
Nautical Charts
Gurgu's Cane

Recipes Initialized:
Megido's Key
Blood Clay
Cueparts
Basilisk Eye
Moon Drop
New Moon Drop
Reptile Egg
Time Stone
Verdure Doublet
Nautical Charts
Celestial Map
Dark Scroll
Globe
Astral Globe
Under Globe
Gurgu's Cane
Ruby Prism!!

===============================================================================
                  Episode 22  To the New World              [AIEP22]
===============================================================================
Note: Like you always could, you can save & do alchemy at your house, but now
there is also an anvil, just like at camp.

-Belkhyde Gate-
Upon entering Eden, Felt gets rid of that pesky fog that turns people to stone.
Too bad everyone is still a statue.  You're going to need to mix up a whole lot
of Destone Orbs to change that.  Unless you've got life elements coming out the
wazoo, I'd suggest you make them from scratch.

-Noir-
One step into the rock garden that you used to call home, and Mitsue pays a
surprise visit.  Being the good wife that she is, she presents you with a
Speedster.  Where she got this godly accessory, we shall never know.  Poe never
did tell her that the Pigeon Blood, the symbol of their eternal love, was
sacrificed to save the world.  Hmmm, how will she take it?

Head to your shop to whip up a batch of orbs, and head upstairs to FINALLY
unlock that golden chest that has haunted you for ages.  Inside is [Tik Tik],
go downstairs and try the recipe out to make the Super Uni.  It's no Globe, but
it's still a disgustingly powerful mana item.

Start using Destone Orbs on the inhabitants of Noir.  Upon curing Melona &
Yach, they'll reopen their shops.  Yach will add the three Brand accessories
to his inventory, while Melona will add Illusion Bracelets & Angel Feathers.

-Eden Temple-
Cure Kreuz to learn more about Lilith, and have him get the hell out of the way
to the Temple of Creation.  In the library, cure Lutanus, and she makes it her
mission to find a killer recipe to help you wage your war against evil, making
for one tedious quest.  As she searches, you must cure every single person and
mana in Eden.  Just so you don't miss any, here they are listed below:

01: Eden Temple:      Lutanus (Duh!)
02: Eden Temple:      Kreuz
03: Eden Temple:      Siren
04: Eden Temple:      Cardinal Worker
05: Eden Temple:      Zuvelk
06: Eden Temple:      Mana Guard
07: Eden Temple:      Diemia #1
08: Eden Temple:      Diemia #2
09: Eden Temple:      Diemia #3
10: Noir:             Yach
11: Noir:             Melona
12: Noir:             Coco
13: Noir:             Klavia
14: Noir:             Meila
15: Noir:             Edenian (The Dog)
16: Noir:             Lady
17: Noir:             Fairy
18: Noir:             Nymph
19: Noir:             Aroma
20: Noir:             Jiptus
21: Noir:             Uru
22: Great Cave:       Zuvelk
23: Marmel Forest:    Dour #1
24: Marmel Forest:    Dour #2
25: Marmel Forest:    Dour #3
26: Weathervane Hill: Silwest
27: Crystal Monument: Dour
28: Crystal Monument: Eital
29: Crystal Monument: Faustus
30: Crystal Monument: Silwest
31: Scarlet Temple:   Uru #1
32: Scarlet Temple:   Uru #2
33: Scarlet Temple:   Uru #3
34: Moon Tower:       Plua #1
35: Moon Tower:       Faustus
36: Moon Tower:       Plua #2
37: Moon Tower:       Nymph

Your efforts won't be for nothing.  When the last one is healed, head back to
the library & speak to Lutanus, who has found the [Heavenly Sigh].  You should
initialize the Element Blaze ASAP.  It's an amazing offensive item that causes
large damage for all 4 elements, and is surprisingly cheap (unless you find
that gathering sound elements at Weathervane Hill to magically be a grueling
task).  If your enemy has an elemental weakness, it'll find it.  If not, it'll
still hurt like hell.

Anyway, if you're all set to save the world, head to the Temple of Creation
through the hole in the back of Eden Temple.

-Temple of Creation-
Enemy Encounters: Baal
                  Cerberus
                  Darkwing
                  Death Gigas
                  Death Knight
                  Death Warrior
                  Elda
                  Faux Puni
                  Firedillo
                  Flame Virum
                  Hell Kitty
                  Legion
                  Lilim
                  Mad Brownie
                  Mahou Shoujo
                  Mana Cluster
                  Master Puni
                  Mega Virum
                  Mud Eater
                  Murder Bot
                  Necro Hydra
                  Necromancer
                  Nocturne Element
                  Rhino Beast
                  Sentry
                  Shadow Legion
                  Sr. Mountain Pig
                  Stone Golem
                  Stonehead
                  Succubus
                  Sun Eagle
                  Supreme Wolf
                  Totemite
                  Virum Zombie
                  Vorpal Sword
                  Wild Cat

Upon entering, hold east to find a chest with a Yellow Mana.  From there,
proceed northeast until you reach a fork of two floating stones.  The path
is between the two, but the left will take you to a silver chest containing the
last Daza's Belt.  Grab it and head northeast to the next screen.

Here, head north to grab a chest with a Green Mana, then all the way east to
get a chest with a Black Mana.  From there, head north to a save point.  Once
inside, the party will give Felt some alone time with Elusmus to talk about
Palaxius.  From the save point, head west to find a side room and a gold chest
containing [Church Tale].  Head back to the save point and make the Rotor Ankh.
Also, if you use the Cueparts in the recipe, you will create the Spiteful
Stone.  Afterwards, head north to the next screen.

Climb all the way to the top of a hill of cubes to reach a golden chest holding
another Speedster.  Afterwards, take either path east to the next room.  If you
head all the way north, you will find a balcony with another save point.  Odd,
considering that there's a save point in that very room on the way east.  At
any rate, head east to reach another balcony with a teleport ring.  You won't
reach it without running into Palaxius's last line of defense.

===========
BOSS BATTLE
===========
1x Divine Judge          (28000 Life)
1x Divine Guard          (45000 Life
Reward: Yellow Mana
        Green Mana

The Guard is there just to take attention away from the real threat, the Judge.
The Judge's defenses are solid, through & through, and her magic is nasty, so
you want to deal with her ASAP.  She uses Diselement, Meteor Strike, and Gnash,
all powerful hits you've seen before.  On top of that, she uses Ice Veil, the
annoying time effect ice attack.  As for the Guard, he likes to use multiple
knockback skills as you work on the Judge.

When the Judge is out of the picture, and you inflict some damage on the Guard,
he pulls out Overdrive, which sacrifices defense for attack power, and uses
nasty moves like Netherbounce.  This is why you want to save him for later.

There's not much strategy, as the Judge is simply slow to kill.  The Guard is
weak against fire though, so throw out a Flute of Cerberus as you work on him.
Break attacks also do very little to push him back, so it will be hard to hold
a chain combo, if you can get one.

Head through the teleport ring to find a place you haven't seen in ages.
You won't go without tripping over the Creation Lithograph.  If you've been
keeping on top of these things, this will be the last one.  Inspect it and
Viese will discover the [Ellis].  This thing teaches you how to make the all
powerful Cure Crystal.  Cheap to make.  Insanely effective.  You couldn't ask
for more.  And this is why you are to conserve life elements.

Anyway, this place is pretty much a square.  The left corner holds a chest
containing a Green Mana.  The right corner has a gold chest containing an
Aroma Material.  The back leads to the final staircase to the end of the game.
Use the save point on the way up to make that Cure Crystal!

As you head up two screens, you'll come face to face with Palaxius, who is
almost done siphoning Iris.  It's time to put an end to him, once & for all!

=================
FINAL BOSS BATTLE
=================
1x Palaxius              (60000 Life)

Well, look at that.  He's got speed like you wouldn't believe.  First of all,
to stand a chance, you simply MUST have Magic Pipes equipped on your team.  He
likes to use Dimensional Rumble.  A lot.  And it inflicts the dreaded S/P/P
status ailments.  Crimson Split starts out by lowering all your resistances,
then does time effect damage.  Crimson Fury on the other hand, lowers pretty
much all stats.  Furthermore, Crimson Moon inflicts hell on one character,
while Shadow Azoth hits multiple times for knockback.

This is a defensive fight.  Period.  Element-wise, there's not much point in
choosing anything other than physical attacks, as his defense isn't all that
bad.  His D Res is maxed out however.  Your best bet is to save up 3 meters,
wait for him to make a move, and pray that you can stun him long enough to
hit him in a combo.  That's where you unleash either Gray's Infernal Blade, or
Viese's Power Item + Globe.  Including the damage caused while working him into
that combo, it'll cause 5-digit damage.  Bide your time, and wait for that
opening, and you're pretty much sure to win.

If you have the Daza's Belts, and the Cure Crystals, you'll be amazed just how
well they reward you for playing defensive.  In fact, I dare say they'd make
him easy.  Reckless use of your insanely effective recovery item (what are you
saving them for?  It's the Final Boss) and the ability to build meters just by
doing that yields great results.

If you succeed, enjoy the ending, but don't turn off that console too soon, as
saving the bonus data will grant you access to several features, including
media at the start menu, and a whole new set of Dragon's Nest challenges that
could kick Palaxius over the moon.

                                                ===============================
                                                Episode 22 Checklist [AIEP22CL]
                                                ===============================
Key Items Obtained:
Tik Tik
Heavenly Sigh
Church Tale
Ellis

Treasure Chests:
Yellow Mana (Temple of Creation)
Green Mana (Temple of Creation)
Black Mana (Temple of Creation)
Green Mana  (Temple of Creation)

Silver Chests:
Daza's Belt

Golden Chests:
Tik Tik (Noir)
Church Tale (Temple of Creation)
Speedster (Temple of Creation)
Aroma Material (Temple of Creation)

Recipes Learned:
Super Uni
Element Blaze
Rotor Ankh
Cure Crystal

Recipes Initialized:
Super Uni
Element Blaze
Rotor Ankh
Spiteful Stone
Cure Crystal


------------------------------------------------
    Charts, Etc               [AICHARTS]
------------------------------------------------
What good is an RPG FAQ without charts?  Not good at all.  From shops to skills
to recipes, here's all the data you could want.

===============================================================================
                  Shop List                                 [AISHOPS]
===============================================================================
-Yach's Shop-
Dowsing guide (Pendulum recipe)       100C
BBQ 101 (Charcoal recipe)             700C
Noir (Eden Outfit recipe)             700C
The Light (Glow Lamp/Flame recipe)    300C (Episode 8)
Fire Brand                           4000C (Episode 22)
Ice Brand                            4000C (Episode 22)
Lightning Brand                      4000C (Episode 22)
Magi Grass                             10C
Wax                                    10C
Red Ore                                30C
Red Legien                             40C
Dem Ore                                50C
Silver Legien                         100C
Ore                                   600C

-Melona's Shop-
Reincarnation Recipe (Return Gem)     500C
Jewel of Eden (Demask Ring recipe)    500C
Illusion Bracelet                    3200C (Episode 22)
Angel Feather                        3200C (Episode 22)
Nue                                    30C
Super Nue                             300C
Aihie Fungo                           400C
Industrial Alcohol                    120C
Moon Stone                             60C
Mini Pendelook                        250C
Comet Stone                          1000C

-Mitsue-                                   (Open until Episode 15)
Ancient Mask                          600C
Wax                                    10C
Ale                                    90C
Red Legien                             40C
Dem Ore                                50C
Aihie Fungo                           400C

-Back Alley Shop-
Geology (Magnetic Crystal recipe)    4000C
Moon Stone                             60C
Shadow Stone                          200C
Ore                                   700C
Red Ore                                30C
Red Legien                             40C
Dem Ore                                50C
Silver Legien                         100C
Mini Pendelook                        250C
Comet Stone                          1000C

-Back Alley Bar-
Book of Infinia (Mana Moebius)       3200C
Goat Milk                              50C
Ale                                    90C
Red Wine                              400C
Flour                                  30C
Glowgrass                             200C

-Max's Camp Merchant-
Belkhyde (Belk Blackbelt recipe)      800C
Gradin Cape                           800C
Ale                                    90C
Ice Stone                             280C
Phoenix Quill                         310C

-Fort Zeyung Merchant-                     (Episode 6)
Antidote Guide (Cure Jar Recipe)      100C
Ale                                    90C
Red Wine                              400C

-Altena Church Shop-
Botony 101 (Yugdore Water recipe)     900C
Moon Stone                             60C
Wax                                    10C
Flour                                  30C
Mini Pendelook                        250C
Dragon Bone                          1800C

-Grand City Pharmacy-
Totem Shield                         1200C
Graden Salt                            50C
Yadok Fungo                            60C
Aihie Fungo                           400C
Goat Milk                              50C
Flour                                  30C
Red Wine                              400C

-Grand City Magic Shop-
Magic Snack Recipe (Animal Cookie)    300C
Book of Troth (Manatini recipe)      2800C
Wax                                    10C
Graden Salt                            50C
Tingleberry                           100C
Silver Legien                         100C
Shadow Stone                          200C
Ore                                   700C

-Mystical Beast Shop-
Manners 101: 2 (Magatama Cone)       3900C
Fairy Clothes                         300C
Fairy Hat                             300C
Magi Grass                             10C
Moon Stone                             60C
Pearlberry                            300C

-Riesevelt Market Accessory Shop-
Mystical Beast (Crystaleavy recipe)  4500C
Hopes and Dreams (Sun and Wind Wing) 5800C
Aroma Talisman                       2000C
Niv Tiara                            2000C
Magic Pipe                           2000C
Phoenix Quill                         310C

-Riesevelt Market Antique Shop-
Ancient Mask                          600C
Gradin Cape                           800C
Totem Shield                         1200C
Dragon Shield                        2000C

-Riesevelt Market Worker's Shop-
String                                200C
Frozen Rain                           600C
Wax                                    10C
Nue                                    30C
Aihie Fungo                           400C
Silver Water                          500C

-Zwital Village Indoor Merchant-
Fairy Tales (Fairy Tea recipe)        500C
Fairy Life 1 (Dark Fairy Clothes)    5500C
Fairy Life 2 (Dark Fairy Hat recipe) 5500C
Yadok Fungo                            60C
Silver Water                          500C
Glowgrass                             200C
Mini Pendelook                        250C


-Zwital Village Outdoor Merchant-
Revival (Altena Jar recipe)          4800C
Blacksmith Advanced (QS Ankh recipe) 3700C
Flour                                  30C
Goat Milk                              50C
Ale                                    90C
Red Wine                              400C
Tingleberry                           100C

-Zwital Village Chief's House Merchant-
Dark Mana                            4600C
Black Mana                           4600C
Glowing Mana                         4600C
Red Mana                             4600C
Yellow Mana                          4600C
Green Mana                           4600C
Blue Mana                            4600C

-Claire Village Magic Shop-
Heaven & Earth (Globe Recipe)       10050C
Ankh                                 4800C
Dragon Horn                          1500C
Dragon Blood                         1500C
Dragon Bone                          1800C

===============================================================================
                  Weapon Trees                              [AIWTREES]
===============================================================================
After being trained by Hagel, Felt can synthesize weapons for your party
members.  To synthesize a new weapon, you must have unlocked a connecting
weapon and have the corresponding Mana & Item.  All members start out with
weapon #1 in their tree.  Also, upon synthesis, a weapon will inherit the
reviews of the item sacrificed in the process so that it remains on the weapon
like when on an equipped accessory or alchemy item.  Make an effort to pass on
good reviews to your weapon.

-Felt-

 2___   4     9
 /   \ / \   / \
1     3   6-7   10
 \     \ /   \ /
 11-12  5     8

1. Azure Azoth
Mana:   Dour
Item:   Charcoal
Skill:  None
Review: None
Life:     0
Atack:   12
Magic:    0
Def:      0
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:    0

2. Lightning Azoth
Mana:   Zuvelk
Item:   Craft
Skill:  Aura Strike
Review: L DAMAGE (S)
Life:     0
Atack:   20
Magic:    0
Def:      0
Speed:    0
F Res:   10
I Res:    0
L Res:    0
D Res:    0

3. Alloy Azoth
Mana:   Zuvelk
Item:   Damask Ring
Skill:  Aura Wave
Review: CRITICAL UP (M)
Life:     0
Atack:   28
Magic:    0
Def:      5
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:    0

4. Holy Azoth
Mana:   Zuvelk
Item:   Eite Liqueur
Skill:  Strike Edge
Review: Evil Slayer
Life:     0
Atack:   36
Magic:    0
Def:      0
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:   10

5. Dark Azoth
Mana:   Jiptus
Item:   Rainbow Cloth
Skill:  None
Review: Forbidden Power
Life:   -25
Atack:   52
Magic:    8
Def:      0
Speed:    0
F Res:    0
I Res:    4
L Res:    4
D Res:   20

6. Flaming Azoth
Mana:   Uru
Item:   Flame
Skill:  Raging Strike
Review: F DAMAGE (M)
Life:    20
Atack:   44
Magic:    0
Def:      8
Speed:    0
F Res:    4
I Res:    4
L Res:    4
D Res:    4

7. Aegis Azoth
Mana:   Diemia
Item:   Glow Lamp
Skill:  Raging Wave
Review: None
Life:     0
Atack:   60
Magic:    0
Def:     15
Speed:    0
F Res:    5
I Res:    5
L Res:    5
D Res:   10

8. Spirit Azoth
Mana:   Faustus
Item:   Item Wish
Skill:  Mana Weapon
Review: ELEMENTAL DAMAGE
Life:     0
Atack:   76
Magic:   20
Def:      0
Speed:    0
F Res:   12
I Res:   12
L Res:   12
D Res:    0

9. Gale Azoth
Mana:   Silwest
Item:   Meteor
Skill:  Phantom Edge
Review: Dragon Slayer
Life:     0
Atack:   83
Magic:    0
Def:      0
Speed:    4
F Res:    0
I Res:    0
L Res:   10
D Res:    0

10. Divine Azoth
Mana:   Plua
Item:   Comet Gem
Skill:  Mana Shield
Review: Demon Slayer
Life:    15
Atack:   84
Magic:   15
Def:      0
Speed:    0
F Res:    8
I Res:    8
L Res:    8
D Res:    8

11. Destiny
Mana:   Eital
Item:   Platiin
Skill:  Blue Endergy
Review: None
Life:    60
Atack:   92
Magic:   20
Def:     20
Speed:    0
F Res:   12
I Res:   16
L Res:   12
D Res:   16

12. Royal Azoth
Mana:   Aion
Item:   Elixir
Skill:  Final Edge
Review: ATTACK + 1
Life:    52
Atack:  100
Magic:   30
Def:     30
Speed:    8
F Res:   21
I Res:   22
L Res:   20
D Res:   21


-Noin-

  3     6-9-10
 / \   /      \
1   4-5       11-12
 \ /   \      /
  2     7-8__/

1. Eizen Knuckle
Mana:   Dour
Item:   Charcoal
Skill:  None
Review: Mone
Life:     0
Atack:   17
Magic:    0
Def:      8
Speed:    0
F Res:    0
I Res:    4
L Res:    0
D Res:    0

2. Gauntlet
Mana:   Zuvelk
Item:   Damask Ring
Skill:  Storm Blast
Review: High Concentration
Life:     0
Atack:   31
Magic:    0
Def:     40
Speed:  -20
F Res:    3
I Res:    2
L Res:    3
D Res:    2

3. Lehern Knuckle
Mana:   Nymph
Item:   Bomb Ice
Skill:  None
Review: Puni Slayer
Life:     0
Atack:   24
Magic:    0
Def:     16
Speed:    0
F Res:    0
I Res:    6
L Res:    0
D Res:    0

4. Silver Gauntlet
Mana:   Zuvelk
Item:   Alchemist Medal
Skill:  Heal Wind
Review: Divine Power
Life:    25
Atack:   37
Magic:   10
Def:      8
Speed:    0
F Res:   34
I Res:   43
L Res:   25
D Res:   25

5. Point Getter
Mana:   Uru
Item:   Flame
Skill:  Sucker Kick
Review: CRITICAL UP (S)
Life:     0
Atack:   44
Magic:    0
Def:     16
Speed:    0
F Res:    4
I Res:    4
L Res:    4
D Res:    4

6. Mana Glove
Mana:   Faustus
Item:   Return Gem
Skill:  Healing Light
Review: Mana Slayer
Life:     0
Atack:   63
Magic:   65
Def:     12
Speed:    0
F Res:    8
I Res:    0
L Res:    8
D Res:    0

7. Meteor Gauntlet
Mana:   Silwest
Item:   Meteor
Skill:  Combo Attack
Review: ATTACK + 1
Life:    12
Atack:   50
Magic:    8
Def:     12
Speed:    0
F Res:    4
I Res:    4
L Res:    4
D Res:   10

8. Godspeed Fist
Mana:   Silwest
Item:   Rainbow Cloth
Skill:  Fury Combo
Review: ATTACK + 2
Life:    40
Atack:   56
Magic:   15
Def:     25
Speed:    4
F Res:   15
I Res:   15
L Res:   15
D Res:    0

9. Majin Gauntlet
Mana:   Plua
Item:   Refuel
Skill:  Falcon Blast
Review: Forbidden Power
Life:   -25
Atack:  100
Magic:  -20
Def:    -20
Speed:    0
F Res:   10
I Res:   10
L Res:   10
D Res:    0

10. Crystal Glove
Mana:   Eital
Item:   Red Crystal
Skill:  Gale Heal
Review: Extract Magic Power
Life:    20
Atack:   20
Magic:  100
Def:     13
Speed:    0
F Res:   12
I Res:    0
L Res:   12
D Res:   40

11. Holy Bandages
Mana:   Eital
Item:   Animal Cookie
Skill:  Adrenaline
Review: None
Life:    30
Atack:   77
Magic:   20
Def:     32
Speed:    8
F Res:    0
I Res:    0
L Res:   18
D Res:   36

12. Holy Battle Fist
Mana:   Eital
Item:   Tera Flame
Skill:  Noin Combo
Review: CRITICAL UP (L)
Life:    48
Atack:   84
Magic:   24
Def:     48
Speed:    0
F Res:   24
I Res:   16
L Res:   24
D Res:   16


-Gray-
*While Dragon Killer may have the Dragon Cry skill on it,
 Gray will start the game with it already fully learned.

    4       8
   / \     / \
1-2   5-6-7  10-11
   \ /     \ /
    3       9

1. Dragon Killer
Mana:   Dour
Item:   Charcoal
Skill:  Dragon's Cry*
Review: None
Life:     0
Atack:   32
Magic:    0
Def:      8
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:    0

2. Ice Blade
Mana:   Nymph
Item:   Huffin Water
Skill:  Ice Breath
Review: I DAMAGE (S)
Life:    20
Atack:   40
Magic:    0
Def:      8
Speed:    0
F Res:    0
I Res:   12
L Res:    0
D Res:    0

3. Roaring Blade
Mana:   Zuvelk
Item:   Belk Blackbelt
Skill:  Taunt
Review: CRITICAL UP (S)
Life:    10
Atack:   58
Magic:    0
Def:     12
Speed:    0
F Res:    0
I Res:    0
L Res:   12
D Res:    0

4. Endurance Blade
Mana:   Uru
Item:   Damask Ring
Skill:  None
Review: CRITICAL UP (S)
Life:    10
Atack:   49
Magic:    0
Def:     12
Speed:    0
F Res:    0
I Res:    4
L Res:    4
D Res:    0

5. Invincible Blade
Mana:   Zuvelk
Item:   Silver Crowbar
Skill:  Shredding Dragon
Review: None
Life:    12
Atack:   67
Magic:    0
Def:     16
Speed:    8
F Res:    0
I Res:    0
L Res:    0
D Res:    0

6. Passion Blade
Mana:   Uru
Item:   Key of Hermes
Skill:  Flaming Blade
Review: None
Life:    12
Atack:   76
Magic:   10
Def:     16
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:   10

7. Thunder Blade
Mana:   Silwest
Item:   Alchemist Medal
Skill:  Thunder Breath
Review: L DAMAGE (M)
Life:    16
Atack:   84
Magic:   12
Def:     20
Speed:    0
F Res:    0
I Res:    0
L Res:   12
D Res:    0

8. Vacuum Blade
Mana:   Silwest
Item:   Comet Gem
Skill:  None
Review: ATTACK + 1
Life:    20
Atack:   93
Magic:    0
Def:     20
Speed:    0
F Res:    6
I Res:    6
L Res:    6
D Res:    6

9. Crystal Blade
Mana:   Eital
Item:   Red Crystal
Skill:  Infernal Blade
Review: None
Life:    30
Atack:  102
Magic:   40
Def:     15
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:   30

10. Warrior Blade
Mana:   Eital
Item:   Tera Flame
Skill:  Tera Flame
Review: Beast Buster
Life:    40
Atack:  111
Magic:    0
Def:     20
Speed:    7
F Res:   12
I Res:   12
L Res:   12
D Res:   12

11. Raging God
Mana:   Aion
Item:   Elixir
Skill:  Dragon Ruin
Review: CRITICAL UP (M)
Life:    60
Atack:  120
Magic:    0
Def:     40
Speed:    8
F Res:   18
I Res:   18
L Res:   18
D Res:   18


-Fee-

 2___   7-8-9_
 /   \ /      \
1     5       11
 \   / \      /
  3-4   6-10_/

1. Assassin Scythe
Mana:   Dour
Item:   Charcoal
Skill:  None
Review: Poison Attack
Life:     0
Atack:   13
Magic:    4
Def:      0
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:    0

2. Cross Slicer
Mana:   Nymph
Item:   Damask Ring
Skill:  Twin Slicer
Review: None
Life:     0
Atack:   20
Magic:    8
Def:      0
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:    0

3. Soul Slicer
Mana:   Zuvelk
Item:   Nectar
Skill:  None
Review: Curse Attack
Life:     0
Atack:   28
Magic:    8
Def:      0
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:    0

4. Rage Slicer
Mana:   Uru
Item:   Mega Flame
Skill:  Endless Blade
Review: CRITICAL UP (S)
Life:     0
Atack:   35
Magic:   11
Def:      0
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:    0

5. Spirit Scythe
Mana:   Jiptus
Item:   Eite Liqueur
Skill:  Divine Steal
Review: None
Life:     0
Atack:   42
Magic:   14
Def:      0
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:   12

6. Nightinggale
Mana:   Siren
Item:   Yugdore Water
Skill:  Divine Drain
Review: None
Life:     8
Atack:   56
Magic:   24
Def:      0
Speed:    0
F Res:    0
I Res:   10
L Res:    0
D Res:   10

7. Shadow Sickle
Mana:   Faustus
Item:   Red Crystal
Skill:  Zale Shine
Review: Extreme Poison Attack
Life:     0
Atack:   49
Magic:   18
Def:      0
Speed:    0
F Res:    4
I Res:    4
L Res:    4
D Res:   10

8. Chaos Sickle
Mana:   Plua
Item:   Rainbow Cloth
Skill:  Shadow End
Review: Cursed Power
Life:     0
Atack:   64
Magic:    0
Def:      0
Speed:    0
F Res:    8
I Res:    8
L Res:    8
D Res:    8

9. Altena Scythe
Mana:   Eital
Item:   Altena Jar
Skill:  Avatar
Review: Blessed Power
Life:    30
Atack:   93
Magic:   50
Def:     32
Speed:    0
F Res:   10
I Res:   10
L Res:   10
D Res:   50

10. Bright Sickle
Mana:   Aion
Item:   Glow Lamp
Skill:  Ein Zeckslash
Review: Evil Slayer
Life:    20
Atack:   71
Magic:   20
Def:     12
Speed:    0
F Res:    0
I Res:   16
L Res:   16
D Res:   30

11. Photon Saber
Mana:   Aion
Item:   Slaith Dress
Skill:  Ein Zeckdance
Review: ATTACK + 2
Life:    49
Atack:   85
Magic:   48
Def:     24
Speed:    4
F Res:   20
I Res:   20
L Res:   20
D Res:   20


-Poe-

  3---4--10
 /         \
1           9-11-12
 \         /
  2-5-6-7-8

1. Fairy Pistol
Mana:   Dour
Item:   Charcoal
Skill:  None
Review: Paralysis Attack
Life:     0
Atack:   12
Magic:    0
Def:      8
Speed:    0
F Res:    0
I Res:    4
L Res:    0
D Res:    4

2. Poe Cannon
Mana:   Zuvelk
Item:   Craft
Skill:  Slow Bullet
Review: None
Life:     6
Atack:   20
Magic:    0
Def:      0
Speed:    0
F Res:    2
I Res:    2
L Res:    2
D Res:    2

3. Parallelmite
Mana:   Uru
Item:   Flame
Skill:  Poe Firecracker
Review: F DAMAGE (S)
Life:     0
Atack:   28
Magic:    8
Def:      0
Speed:    0
F Res:    6
I Res:    0
L Res:    6
D Res:    0

4. Parallelmite 2
Mana:   Uru
Item:   Mega Flame
Skill:  Poe Dynamite
Review: F DAMAGE (M)
Life:     0
Atack:   44
Magic:    0
Def:      0
Speed:    4
F Res:    0
I Res:    0
L Res:    0
D Res:   16

5. Pipote Rifle
Mana:   Diemia
Item:   Alchemist Medal
Skill:  None
Review: Beast Buster
Life:     8
Atack:   36
Magic:    0
Def:      0
Speed:    3
F Res:    5
I Res:    0
L Res:    5
D Res:    0

6. Pistol Mark 3
Mana:   Zuvelk
Item:   Grappling Hook
Skill:  Poe Missile mk 2
Review: None
Life:    12
Atack:   52
Magic:    0
Def:      0
Speed:    0
F Res:    6
I Res:    6
L Res:    6
D Res:    0

7. Poe's Automatic
Mana:   Silwest
Item:   Damask Ring
Skill:  Mystery Bullet
Review: ATTACK + 1
Life:     0
Atack:   60
Magic:    0
Def:     12
Speed:    0
F Res:    0
I Res:    8
L Res:    0
D Res:    8

8. Gatling Gun
Mana:   Silwest
Item:   Meteor
Skill:  Bullet Surprise
Review: ATTACK + 2
Life:     0
Atack:   68
Magic:   12
Def:      0
Speed:    0
F Res:    0
I Res:   12
L Res:   12
D Res:    0

9. Fairy Pukoref
Mana:   Faustus
Item:   Red Crystal
Skill:  None
Review: High Concentration
Life:    10
Atack:   76
Magic:    9
Def:     49
Speed:  -20
F Res:    6
I Res:   12
L Res:    6
D Res:   12

10. Poe Blaster 7
Mana:   Uru
Item:   Tera Flame
Skill:  Poe Dynamite EX
Review: F DAMAGE (L)
Life:    20
Atack:   84
Magic:    0
Def:     20
Speed:    0
F Res:    8
I Res:    8
L Res:    8
D Res:    8

11. Surge Cannon
Mana:   Eital
Item:   Dragon Gem
Skill:  Poe Bazooka
Review: Divine Power
Life:    55
Atack:   92
Magic:   12
Def:     12
Speed:    0
F Res:   37
I Res:   37
L Res:   37
D Res:   73

12. Poe Magnum SP
Mana:   Eital
Item:   Elixir
Skill:  Poe Missile mk 3
Review: CRITICAL UP (M)
Life:    46
Atack:  100
Magic:   26
Def:     26
Speed:    8
F Res:   26
I Res:   26
L Res:   26
D Res:    8


-Viese-

  3-4-6-8   11
 /       \ /  \
1         9   12
 \       / \  /
  2-5-7_/   10

1. Angel Staff
Mana:   Dour
Item:   Charcoal
Skill:  Bless of Rain
Review: Sleep Attack
Life:     0
Atack:   12
Magic:    8
Def:      0
Speed:    0
F Res:    0
I Res:    4
L Res:    4
D Res:    8

2. Bashing Queen
Mana:   Zuvelk
Item:   Flay Hammer
Skill:  None
Review: CRITICAL UP (M)
Life:     0
Atack:   24
Magic:   10
Def:      0
Speed:    0
F Res:    6
I Res:    0
L Res:    6
D Res:    0

3. Ebony Staff
Mana:   Dour
Item:   Mell Orb
Skill:  Living Item
Review: None
Life:     0
Atack:   16
Magic:    6
Def:      0
Speed:    0
F Res:    4
I Res:    4
L Res:    4
D Res:    0

4. Prim Staff
Mana:   Zuvelk
Item:   Uru Core
Skill:  Healing Drop
Review: None
Life:     0
Atack:   20
Magic:    8
Def:      0
Speed:    0
F Res:    0
I Res:    4
L Res:    0
D Res:    4

5. Fairy Staff
Mana:   Uru
Item:   Fairy Tea
Skill:  None
Review: MAGIC CRITICAL UP (M)
Life:    20
Atack:   40
Magic:   20
Def:     15
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:    0

6. Heavenly Staff
Mana:   Silwest
Item:   Meteor
Skill:  Power Item
Review: Sky Sonata
Life:    20
Atack:   28
Magic:    8
Def:      0
Speed:    0
F Res:    0
I Res:    8
L Res:    0
D Res:    8

7. Sorcerer's Staff
Mana:   Faustus
Item:   Silwest Core
Skill:  Wide Extraction
Review: Magical Power
Life:     0
Atack:   32
Magic:   41
Def:     12
Speed:    0
F Res:    0
I Res:    8
L Res:    8
D Res:    0

8. Mute Staff
Mana:   Siren
Item:   Megido's Key
Skill:  Silver Hand Healing
Review: Mana Slayer
Life:     0
Atack:   36
Magic:   49
Def:     16
Speed:    0
F Res:    6
I Res:    6
L Res:    0
D Res:   12

9. Saint Staff
Mana:   Eital
Item:   Animal Cookie
Skill:  Mega Extraction
Review: Blessed Power
Life:    20
Atack:   55
Magic:   20
Def:     20
Speed:    0
F Res:    0
I Res:    0
L Res:    0
D Res:   20

10. Providence Staff
Mana:   Aion
Item:   Heal Bulb
Skill:  None
Review: Divine Power
Life:    55
Atack:   48
Magic:   40
Def:     24
Speed:    0
F Res:   37
I Res:   43
L Res:   37
D Res:   43

11. Earthly Staff
Mana:   Aion
Item:   Sun and Wind Wing
Skill:  Healing Rain
Review: Wind Waltz
Life:    30
Atack:   44
Magic:   40
Def:     30
Speed:    0
F Res:   18
I Res:   12
L Res:   18
D Res:   12

12. Goddess Staff
Mana:   Aion
Item:   Elixir
Skill:  Gold Hand Healing
Review: Holy Power
Life:    85
Atack:   52
Magic:   60
Def:     40
Speed:    8
F Res:   18
I Res:   20
L Res:   18
D Res:   45

===============================================================================
                  Weapon/Item Skills                        [AISKILLS]
===============================================================================
Listed below are the weapons and item skills our team can learn over the
course of the game, what they learn them from, and how much SP is needed to
learn it permanantly.  Detailed descriptions on the skills themselves and
character breakdowns that don't suck coming in future updates.

====
Felt
====
Felt is a duelist.  That's for sure.  He starts out with the Strike series,
which is deadly in a combo, but eventually all of them but Raging Strike fall
short of useful.  The Edge series, however, gives more power per meter, at the
cost of longer recovery time.  Each higher tier gives more and more blows to
rack up large combos.  The Wave series, Felt's option of hitting more multiple
characters, is, well... weak to say the least.

-Weapon Skills-
Name                    Weapon                       SP needed to learn
Mana Strike             Default 
Aura Strike             Lightning Azoth                     250
Raging Strike           Flaming Azoth                       500
Mana Wave               Received automatically in Episode 2
Aura Wave               Alloy Azoth                         400
Raging Wave             Aegis Azoth                         700
Strike Edge             Holy Azoth                          300
Phantom Edge            Gale Azoth                          600
Final Edge              Royal Azoth                         999
Blue Energy             Destiny                             999
Mana Weapon             Spirit Azoth                        300
Mana Shield             Divine Azoth                        500

-Alchemy Item Skills-
Name                    Item                         SP needed to learn
Experience UP           Eite Liqueur                        850
LIFE UP                 Holy Evergreen                      550
MAGIC UP                Charcoal                            150
ATTACK UP               Belk Blackbelt                      450
DEFENSE UP              Damask Ring                         350
Block                   Cotton Cloth                        300
Charge UP               Magatama Cone                       400
Offense                 Alchemist Medal                     400
SPEED UP                Crystaleavy                         650
RESIST UP               Silver Acid                         250
SP UP                   Manatini                            750
Knockback               Mana Moebius                        400
Double Attack           Gravity Crystal                     700
Defense                 Silver Crowbar                      300
Guts                    Quicksilver Ankh                    500
Extra Blow              Viese Charm                         999

====
Noin
====
Noin is the fastest of the group, yet her moves are so outmatched.
Fee is a superior combo queen.  Viese is THE healer.  And by the time
you need a multi-all-status-healing frequently, you have items that can
do that for you.  What she does have going for her is a high Critical Hit
rate, and the Blast series disregards all defense.  There are times when
this is crucial.  It may not hit hard, but sometimes, that's as hard as
you can hit

-Weapon Skills-
Name                    Weapon                       SP needed to learn
Force Blast             Default
Storm Blast             Gauntlet                            300
Falcon Blast            Majin Gauntlet                      550
Combo Attack            Meteor Gauntlet                     200
Fury Combo              Godspeed Fist                       500
Noin Combo              Holy Battle Fist                    999
Heal Breeze             Default
Heal Wind               Silver Gauntlet                     250
Gale Heal               Crystal Claw                        500
Sucker Kick             Point Getter                        300
Healing Light           Mana Glove                          300
Adrenaline              Holy Bandages                       999

-Alchemy Item Skills-
Name                    Item                         SP needed to learn
Experience UP           Eite Liqueur                        750
LIFE UP                 Holy Evergreen                      450
ATTACK UP               Belk Blackbelt                      350
DEFENSE UP              Damask Ring                         550
MAGIC UP                White Crystal                       250
Counter                 Magnetic Crystal                    500
Dodge                   Sages Feather Pen                   250
SPEED UP                Crystaleavy                         650
RESIST UP               Silver Acid                         150
SP UP                   Manatini                            850
Knockback               Mana Moebius                        400
Double Attack           Gravity Crystal                     500
Offense                 Gray Crowbar                        350
Defense                 Silver Crowbar                      300
Quick                   Rotor Ankh                          999
Guts                    Quicksilver Ankh                    500

====
Gray
====
Built like a tank.  Tough as a tank.  I'd dare say slow as a tank, but that
would be an insult to the speed of tanks.  Gray is as physical as it gets.
And he couldn't be more useful.  He laughs damage, and it's quite possible to
play through the game (even the post game Dragon's Nest) without seeing him
fall even once in battle.  It's been done.   Despite his great strength, his
dragon skills are on the weak side.  They often won't be worth the meters
unless you're in a chain combo, or you're fighting Dragons.  His anti-evil
skills are a whole different story.  As the toughest enemies in the game
wield maxed out D Res, Gray will be with a massive advantage that more than
makes up for his lack of speed.  As for his breaths, do you REALLY think you
will face a large group that will all share the same weakness?

-Weapon Skills-
Name                    Weapon                       SP needed to learn
Twin Dragon             Default
Shredding Dragon        Invincible Blade                    500
Dragon Ruin             Raging God                          999
Holy Blade              Default
Flaming Blade           Passion Blade                       300
Infernal Blade          Crystal Blade                       600
Tera Flame              Warrior Blade                       700
Taunt                   Roaring Blade                       600
Dragon's Cry            Default
Fire Breath             Default
Ice Breath              Ice Blade                           300
Thunder Breath          Thunder Blade                       300
Dragon Slayer           Complete Dragon's Test

-Alchemy Item Skills-
Name                    Item                         SP needed to learn
Regen                   Blue Bracer                         500
Experience UP           Eite Liqueur                        850
LIFE UP                 Holy Evergreen                      650
ATTACK UP               Belk Blackbelt                      550
DEFENSE UP              Damask Ring                         450
Block                   Cotton Cloth                        250
Charge UP               Magatama Cone                       350
MAGIC UP                White Crystal                       250
Offense                 Alchemist Medal                     500
SPEED UP                Crystaleavy                         150
RESIST UP               Silver Acid                         350
SP UP                   Manatini                            750
Knockback               Mana Moebius                        300
Defense                 Silver Crowbar                      300
Guts                    Quicksilver Ankh                    800

===
Fee
===
The Combo Queen.  Endless Blade alone can earn you all the SP you'll ever
need.  Late in the game, Fee will unlock her true potential with the Ein
Zecksclaw and it's variants.  They easily give the most damage for the
attack power that backs them.  It's purely physical, though.  So high enemy
defense can put it behind the magical attacks of other characters, such as
Felt and his Final Edge.

-Weapon Skills-
Name                    Weapon                       SP needed to learn
Air Slicer              Default
Twin Slicer             Cross Slicer                        250
Endless Blade           Rage Slicer                         500
Ein Zecksclaw           Complete Corronation
Ein Zeckslash           Bright Sickle                       500
Ein Zecksdance          Photon Saber                        999
Divine Drain            Nightinggale                        500
Divine Steal            Spirit Sythe                        500
Divine Stun             Default
Shadow End              Chaos Sickle                        999
Avatar                  Altena Scythe                       999
Zale Shine              Spirit Azoth                        600

-Alchemy Item Skills-
Name                    Item                         SP needed to learn
Experience UP           Eite Liqueur                        750
LIFE UP                 Holy Evergreen                      350
MAGIC UP                Charcoal                            650
ATTACK UP               Belk Blackbelt                      150
DEFENSE UP              Damask Ring                         250
Magic UP                Red Crystal                         400
Counter                 Magnetic Crystal                    450
Dodge                   Sages Feather Pen                   250
SPEED UP                Crystaleavy                         450
RESIST UP               Silver Acid                         550
SP UP                   Manatini                            850
Double Attack           Gravity Crystal                     600
Offense                 Gray Crowbar                        300
Defense                 Silver Crowbar                      400
Quick                   Rotor Ankh                          999
Guts                    Quicksilver Ankh                    600

===
Poe
===
Why.  Why did you start with such pitiful stats?  Poe has amazing skills at his
disposal, from causing large damage, to hitting large areas, to status attacks
out the wazoo.  Defense-wise, he catches up with Felt in the later levels, but
most people will shove him back and forget about him, even when he stops being
so frail.

-Weapon Skills-
Name                    Weapon                       SP needed to learn
Funny Bullet            Default
Mystery Bullet          Poe's Automatic                     150
Bullet Surprise         Gatling Gun                         300
Poe Firecracker         Parallelmite                        200
Poe Dynamite            Parallelmite 2                      400
Poe Dynamite EX         Poe Blaster 7                       600
Poe Missile             Default
Poe Missile mk 2        Pistol Mark 3                       250
Poe Missile mk 3        Poe Magnum SP                       500
Refuel Shot             Default
Poe Bazooka             Surge Cannon                        999
Slow Bullet             Poe Cannon                          500

-Alchemy Item Skills-
Name                    Item                         SP needed to learn
Regen                   Blue Bracer                         600
Experience UP           Eite Liqueur                        500
LIFE UP                 Holy Evergreen                      500
ATTACK UP               Belk Blackbelt                      500
DEFENSE UP              Damask Ring                         500
Block                   Cotton Cloth                        350
Charge UP               Magatama Cone                       300
MAGIC UP                White Crystal                       500
Offense                 Alchemist Medal                     300
SPEED UP                Crystaleavy                         500
Feint Shot              Crystalite                          999
RESIST UP               Silver Acid                         500
SP UP                   Manatini                            500
Double Attack           Gravity Crystal                     400
Defense                 Silver Crowbar                      350
Guts                    Quicksilver Ankh                    700

=====
Viese
=====
Fee once dominated the magic category.  Then Viese becomes playable, and
things changed forever.  Ever hit for 5 digits of damage?  In a single hit?
Viese can.  Mana Items outclass what you can do with mere weapons, and Viese's
ridiculous growth in the Magic department has her going neck & neck with Gray
when it comes to causing the most damage against the toughest enemies in the
game.  Her only shortcomings is that time effect healing becomes obsolete by
the time she catches up, and she joins WAY too late.

-Weapon Skills-
Name                    Weapon                       SP needed to learn
Copper Hand Healing     Default
Silver Hand Healing     Mute Staff                          300
Gold Hand Healing       Goddess Staff                       900
Bless of Rain           Angel Staff                         150
Healing Drop            Prim Staff                          300
Healing Rain            Earthly Staff                       600
Elemental Extraction    Default
Wide Extraction         Sorcerer's Staff                    250
Mega Extraction         Saint Staff                         500
Wide Item               Default
Power Item              Heavenly Staff                      500
Living Item             Ebony Staff                         300

-Alchemy Item Skills-
Name                    Item                         SP needed to learn
Experience UP           Eite Liqueur                        150
LIFE UP                 Holy Evergreen                      750
MAGIC UP                Charcoal                            850
ATTACK UP               Belk Blackbelt                      350
DEFENSE UP              Damask Ring                         650
Magic UP                Red Crystal                         400
Dodge                   Sages Feather Pen                   300
SPEED UP                Crystaleavy                         550
Magic Guard             Moon Drop                           400
Heal                    New Moon Drop                       600
Restore                 Fog Box                             999
RESIST UP               Silver Acid                         450
SP UP                   Manatini                            250
Offense                 Gray Crowbar                        250
Defense                 Silver Crowbar                      250
Guts                    Quicksilver Ankh                    800

===============================================================================
                  Harvested Items                           [AIHARVEST]
===============================================================================
Wondering what an area has laying around?  Or are you just looking for a
particular item?  If so, good!  Listed below is are every area in Eden and
Belkhyde and what they contain.  Or at least what I know they contain.  The
areas are listed by the order of the pendulum chart in the game.

-------------
-Eden Temple-
-------------
Element Crystals: Stone

Mining: Dem Ore
        Gravity Stone
        Ice Stone
        Moon Stone
        Red Legien
        Red Ore
        Silver Legien

--------------------
-Temple of Creation-
--------------------
None

--------------------
-Alchemic City Noir-
--------------------
Other: Pure Water

---------------
-Marmel Forest-
---------------
Bags: Magi Grass
      Nue

Element Crystals: Aroma
                  Water (After Episode 3)
                  Wood

Element Clusters: Life  (Restore the Dour Tree for all 3)
                  Water
                  Wood

Sprouts: Huffin
         Magi Grass

Grasses: Nue

---------------
-Belkhyde Gate-
---------------
Element Crystals: Wood

Bushes: Urob

------------
-Great Cave-
------------
Element Crystals: Metal

Element Clusters: Metal

Mining: Moon Stone

----------------
-Scarlet Temple-
----------------
Element Crystals: Fire
                  Illusion

Element Clusters: Fire

Mining: Red Legien

----------------
-Aquitto Spring-
----------------
Bags: Moon Stone

Element Crystals: Illusion
                  Poison
                  Water
                  Wood

Element Clusters: Poison

------------------
-Weathervane Hill-
------------------
Element Crystals: Air
                  Aroma
                  Poison
                  Sound
                  Water
                  Wood

Grasses: Super Nue

Bushes: Urob

Mining: Aeronium
        Large Aeronium

------------------
-Crystal Monument-
------------------
Bags:
Moon Stone

Element Crystals:
Lighting
Wood

Element Clusters:
Life

Grasses:
Super Nue

Bushes:
Urob

------------
-Moon Tower-
------------
Element Crystals: Dark
                  Illusion
                  Poison

--------
-Desert-
--------
Bags: Dem Ore
      Magi Grass
      Red Legien

Sprouts: Fire Elements
         Magi Grass
         Stone Elements

Mining: Red Ore
        Silver Legien

-------
-Oasis-
-------
Bags: Red Legien

Sprouts: Fire Elements
         Water Elements

Mining: Red Legien
        Red Ore

Barrels: Foul Water

Other: Pure Water

---------
-Tatalia-
---------
Mining: Red Legien
        Red Ore
        Silver Legien

Barrel: Foul Water
        Spoiled Meat

Other: Pure Water

-------------
-Desert Fork-
-------------
Mining: Red Legien
        Red Ore
        Silver Legien

--------------
-Desert Ruins-
--------------
Bags: Dem Ore

Barrels: Pure Water

Boxes: Faux Puniball
       Old Magi Grass
       Spoiled Meat

--------------
-Great Desert-
--------------
Bags: Moon Stone
      Nue
      Old Magi Grass

Sprouts: Lightning Elements
         Fire Elements
         Tatalia Cotton (Becomes available in Episode 5)

Bushes: Desert Flower

Barrels: Foul Water

-----------------
-West Regenbogen-
-----------------
Boxes: Magi Grass
       Spoiled Meat

--------------------
-West Coast Highway-
--------------------
Bags: Moon Stone

Barrels: Pure Water

---------------
-Northern Cave-
---------------
Bags: Dem Ore

Mining: Dem Ore
        Moon Stone
        Red Legien

------------
-Agito Cove-
------------
None

-----------
-Holy Path-
-----------
Mining: Dem Ore
        Ice Stone
        Moon Stone
        Red Ore
        Red Legien
        Silver Legien

--------------------
-East Coast Highway-
--------------------
Bags: Nue

------------
-Max's Camp-
------------
None

------------
-Onuki Cave-
------------
Bags: Red Ore

Mining: Dem Ore
        Moon Stone
        Red Legien
        Red Ore
        Shadow Stone
        Silver Legien

---------------------
-West Sessier Plains-
---------------------
Sprouts: Air Elements
         Aroma Elements
         Dry Glowgrass
         Glowgrass
         Water Elements
         Wood Elements

Grasses: Super Nue

Bushes: Aihie Fungo

----------------
-Sessier Forest-
----------------
Bags: Magi Grass

Sprouts: Dry Glowgrass
         Glowgrass
         Poison Elements

---------------
-Altena Forest-
---------------
Bags: Spoiled Meat

Sprouts: Aroma Elements
         Dry Glowgrass
         Fire Elements
         Glowgrass
         Water Elements
         Wood Elements

Grasses: Nue

Bushes: Aihie Fungo

---------------
-Altena Church-
---------------
None

--------------
-The Wetlands-
--------------
Bags: Silver Legien (Behind a Big Rock)

Mining: Ancient Ore (Made available in Episode 20)
        Moon Stone

Barrels: Pure Water

--------------
-Parnaky Cave-
--------------
Bags: Flour

Grasses: Pearlberry

Mining: Dem Ore
        Moon Stone
        Red Legien
        Red Ore
        Shadow Stone
        Silver Legien

----------------------
-Forest of Ocean Mist-
----------------------
Bags: Phoenix Quill
      Puniball
      Shadow Stone

Sprouts: Air Elements
         Fire Elements
         Illusion Elements
         Water Elements
         Wood Elements
         Yadok Fungo

Bushes: Aihie Fungo

--------------------
-North Grand Plains-
--------------------
Bags: Old Yadok Fungo

Sprouts: Air Elements
         Fire Elements
         Stone Elements
         Water Elements
         Yadok Fungo

Bushes: Aihie Fungo
        Urob

Barrels: Foul Water

Boxes: Spoiled Meat

------------
-Grand City-
------------
None

-------------
-Mist Canyon-
-------------
Mining: Ice Stone
        Moon Stone
        Red Legien
        Silver Legien

----------------
-Claire Village-
----------------
Sprouts: Air Elements
         Aroma Elements
         Fire Elements
         Magi Grass
         Water Elements
         Wood Elements

Mining: Red Legien
        Silver Legien

Other: Pure Water

---------------
-Lailzatt Cave-
---------------
Bags: Graden Salt
      Nue

Mining: Comet Stone
        Dem Ore
        Dragon Bone
        Red Legien
        Red Ore
        Silver Legien

------------------
-Spring of Nelvia-
------------------
Bags: Ale
      Phoenix Quill

Mining: Comet Stone
        Dragon Bone
        Silver Legien

-------------------
-Mysterious Palace-
-------------------
None

---------------
-Dragon's Nest-
---------------
None

---------------
-Grand Highway-
---------------
Bags: Ale
      Red Ore

Sprouts: Aroma Elements
         Fire Elements
         Illusion Elements
         Water Elements
         Wood Elements

Grasses: Tingleberry

Barrels: Pure Water

Boxes: Yadok Fungo

Other: Foul Water

---------------
-Imperial Camp-
---------------
None

--------------
-Alha Village-
--------------
Other: Pure Water

--------------------
-South Lake Midgard-
--------------------
Sprouts: Air Elements
         Fire Elements
         Illusion Elements
         Water Elements

Bushes: Urob

Barrels: Pure Water

-------------
-Fort Zeyung-
-------------
Bags: Wax

Barrels: Ale
         Goat Milk
         Foul Water
         Pure Water

Boxes: Old Magi Grass

-----------------
-East Regenbogen-
-----------------
Boxes: Spoiled Meat

--------------------
-South Grand Plains-
--------------------
Bags: Flour

Sprouts: Fire Elements
         Fresh Glowgrass
         Glowgrass
         Illusion Elements
         Sound Elements
         Water Elements
         Wood Elements

Grasses: Super Nue
         Tingleberry

Bushes: Aihie Fungo

Barrels: Goat Milk

-----------
-Mt. Gelad-
-----------
Bags: Glowgrass

Mining: Large Red Ore
        Lightning Stone
        Moon Stone
        Ore
        Red Legien
        Shadow Stone
        Silver Legien

--------------------
-South Grand Plains- *Yes, the game has 2 with no difference between names.
--------------------
Bags: Wax

Mining: Ice Stone
        Ore
        Red Legien

Barrels: Goat Milk

-------------
-Dark Island-
-------------
Bags: Phoenix Quill

Sprouts: Aroma Elements
         Fresh Glowgrass
         Poison Elements
         Water Elements
         Wood Elements

Bushes: Aihie Fungo

Mining: Dem Ore
        Large Red Ore
        Lightning Stone
        Moon Stone
        Ore
        Red Legien

----------
-Vintavne-
----------
Bags: Silver Water

-------------
-Sealed Ruin-
-------------
None

------------
-Back Alley-
------------
None

--------------
-Central Park-
--------------
None

--------------
-Reise Palace-
--------------
Barrels: Ale

------------------
-Great Lighthouse-
------------------
Bags: Faux Puniball
      Spoiled Meat

Barrels: Foul Water

-------
-Sewer-
-------
Bags: Magi Grass
      Moon Stone
      Old Magi Grass
      Red Legien
      Wax

Barrels: Pure Water

--------
-Market-
--------
None

-------------
-Dark Forest-
-------------
Bags: Glowgrass

Sprouts: Aroma Elements
         Dark Elements
         Illusion Elements
         Super Nue
         Tingleberry
         Water Elements
         Wood Elements

Grasses: Tingleberry

----------------
-Hidden Village-
----------------
None

---------------
-Dark Forest 2-
---------------
Bags: Old Yadok Fungo

Sprouts: Air Elements
         Illusion Elements
         Water Elements

Grasses: Pearlberry

Bushes: Triffid

-------------
-Dark Spring-
-------------
Bags: Goat Milk

Mining: Large Red Ore
        Lightning Stone
        Moon Stone
        Red Legien

---------------
-Dark Forest 3-
---------------
Sprouts: Aroma Elements
         Dark Elements
         Stone Elements
         Water Elements
         Wood Elements
         Yadok Fungo

Grasses: Pearlberry

Bushes: Triffid

----------------
-Zwital Village-
----------------
None

-----------
-Graveyard-
-----------
Bags: Phoenix Quill
      Lightining Stone

------
-Camp-
------
None

===============================================================================
                  Harvested Items Stats                     [AIHARVESTSTATS]
===============================================================================
Listed here are all the basic items used in Alchemy, their quality, and the
property review they pass onto their products.

Name               Q    Review
Magi Grass        100   ELE COST DOWN (XS)
Old Magi Grass      3   HEAL UP (S)
Yadok Fungo       100   DAMAGE UP (XS)
Old Yadok Fungo     8   HRZ RANGE (S)
Aihie Fungo       100   QUALITY UP (L)
Nue                80   DAMAGE UP (XS)
Super Nue         120   RANGE (S)
Urob              100   HEAL UP (S)
Tingleberry       100   ELE COST DOWN (XS)
Pearlberry        110   QUALITY UP (M)
Tatalia Cotton    100   DEF UP (XS)
Glowgrass         100   ELE COST DOWN (XS)
Dry Glowgrass      10   DAMAGE UP (XS)
Fresh Glowgrass   115   HEAL UP (S)
Triffid           120   DAMAGE UP (M)
Huffin            100   VER RANGE (S)
Pure Water        100   HEAL UP (XS)
Foul Water          5   RANGE (S)
Goat Milk         100   LIFE UP (S)
Dore Water        125   HEAL UP (L)
Graden Salt       100   DAMAGE UP (XS)
Flour             100   QUALITY UP (XS)
Wax               100   F DAMAGE (S)
Ale               100   DAMAGE UP (S)
Red Wine          110   DEL SUPORT x1
Industrial Alcohol 50   DAMAGE UP (XS)
Silver Water       80   D DAMAGE (S)
Dragon Horn       100   F DAMAGE (M)
Dragon Blood      125   QUALITY UP (XL)
Red Legien         80   VER RANGE (S)
Silver Legien     105   QUALITY UP (XS)
Ore               115   I RES UP (XS)
Red Ore            90   HRZ RANGE (S)
Large Red Ore     120   DAMAGE UP (S)
Dem Ore           100   SPD UP (XS)
Aeronium          100   DAMAGE UP (XS)
Large Aeronium    120   L DAMAGE (M)
Ancient Ore       100   L RES UP (S)
Ice Stone         105   I DAMAGE (S)
Dragon Bone       100   F RES UP (XS)
Dragon Meat       115   Dragon Slayer
Shadow Stone      100   D RES UP (XS)
Comet Stone       100   PWR UP (XS)
Gravity Stone     100   SPD UP (XS)
Lightning Stone   100   L DAMAGE (S)
Desert Flower     100   ALL RES UP (XS)
Moon Stone        110   MAGIC UP (XS)
Wild Meat         100   HEAL UP (XS)
Spoiled Meat       10   ELE COST DOWN (S)
Frozen Rain       100   I DAMAGE (S)
Mini Pendelook    100   ELE COST DOWN (XS)
Dragon Tongue     125   DEL SUPPORT x2
Phoenix Quill     110   L RES UP (XS)
Puniball          100   HEAL UP (S)
Faux Puniball      10   DAMAGE UP (S)
String            100   DEL SUPPORT x2
Hexi Glass        125   QUALITY UP (S)
Pikohammer        100   ATTACK + 1
Groovecube        100   ALL RES UP (S)
Globeball         100   CRITICAL UP (S)
Violet Fungus     100   PWR UP (S)
Gogo Suit         100   DEF UP (S)
Rainbow Disc      100   LIFE UP (XS)
Star Piece        100   D RES UP (S)
Dark Mana         125   SPD UP (S)
Black Mana        125   MAGIC UP (S)
Glowing Mana      125   MAGIC CRITICAL UP (S)
Red Mana          125   F RES UP (S)
Yellow Mana       125   ALL RES UP (XS)
Green Mana        125   LIFE UP (S)
Blue Mana         125   ELEMENTAL DAMAGE

===============================================================================
                  Property Reviews                          [AIREVIEWS]
===============================================================================
Wondering what all those reviews attached to items mean?  You COULD check the
reference menu in the game.  Here's a basic rundown on what they mean.  Also,
when items holding reviews of the same type, their sizes combine into larger
ones, allowing for greater results.  Essentially, the lowest value = 1, with
each higher value progressing to 2, 3, and beyond.  So a DAMAGE UP (XS), a 1,
when combined with a DAMAGE UP (M), a 3, it would result in a DAMAGE UP (L),
a 4.

DAMAGE UP (XS)                Damage of offensive item increased by 10%
DAMAGE UP (S)                 Damage of offensive item increased by 20%
DAMAGE UP (M)                 Damage of offensive item increased by 30%
DAMAGE UP (L)                 Damage of offensive item increased by 50%
DAMAGE UP (XL)                Damage of offensive item increased by 75%
HEAL UP (XS)                  Life Recovery increased by 10 points
HEAL UP (S)                   Life Recovery increased by 20 points
HEAL UP (M)                   Life Recovery increased by 35 points
HEAL UP (L)                   Life Recovery increased by 50 points
HEAL UP (XL)                  Life Recovery increased by 75 points
LIFE UP (XS)                  Max Life increased by 5 points
LIFE UP (S)                   Max Life increased by 10 points
LIFE UP (M)                   Max Life increased by 15 points
LIFE UP (L)                   Max Life increased by 20 points
LIFE UP (XL)                  Max Life increased by 25 points
PWR UP (XS)                   Attack increased by 5 points
PWR UP (S)                    Attack increased by 10 points
PWR UP (M)                    Attack increased by 15 points
PWR UP (L)                    Attack increased by 20 points
PWR UP (XL)                   Attack increased by 25 points
DEF UP (XS)                   Defense increased by 5 points
DEF UP (S)                    Defense increased by 10 points
DEF UP (M)                    Defense increased by 15 points
DEF UP (L)                    Defense increased by 20 points
DEF UP (XL)                   Defense increased by 25 points
MAGIC UP (XS)                 Magic increased by 5 points
MAGIC UP (S)                  Magic increased by 10 points
MAGIC UP (M)                  Magic increased by 15 points
MAGIC UP (L)                  Magic increased by 20 points
MAGIC UP (XL)                 Magic increased by 25 points
SPD UP (XS)                   Speed increased by 1 point
SPD UP (S)                    Speed increased by 2 points
SPD UP (M)                    Speed increased by 3 points
SPD UP (L)                    Speed increased by 4 points
SPD UP (XL)                   Speed increased by 5 points
F RES UP (XS)                 F RES increased by 5 points
F RES UP (S)                  F RES increased by 10 points
F RES UP (M)                  F RES increased by 15 points
F RES UP (L)                  F RES increased by 20 points
F RES UP (XL)                 F RES increased by 25 points
I RES UP (XS)                 I RES increased by 5 points
I RES UP (S)                  I RES increased by 10 points
I RES UP (M)                  I RES increased by 15 points
I RES UP (L)                  I RES increased by 20 points
I RES UP (XL)                 I RES increased by 25 points
L RES UP (XS)                 L RES increased by 5 points
L RES UP (S)                  L RES increased by 10 points
L RES UP (M)                  L RES increased by 15 points
L RES UP (L)                  L RES increased by 20 points
L RES UP (XL)                 L RES increased by 25 points
D RES UP (XS)                 D RES increased by 5 points
D RES UP (S)                  D RES increased by 10 points
D RES UP (M)                  D RES increased by 15 points
D RES UP (L)                  D RES increased by 20 points
D RES UP (XL)                 D RES increased by 25 points
All RES UP (XS)               F/I/L/D RES increased by 5 points
All RES UP (S)                F/I/L/D RES increased by 6 points
All RES UP (M)                F/I/L/D RES increased by 8 points
All RES UP (L)                F/I/L/D RES increased by 10 points
All RES UP (XL)               F/I/L/D RES increased by 12 points
ELE COST DOWN (XS)            Elemental Cost decreased by 10%
ELE COST DOWN (S)             Elemental Cost decreased by 20%
ELE COST DOWN (M)             Elemental Cost decreased by 30%
ELE COST DOWN (L)             Elemental Cost decreased by 40%
ELE COST DOWN (XL)            Elemental Cost decreased by 50%
QUALITY UP (XS)               5 Quality Points added to final result
QUALITY UP (S)                10 Quality Points added to final result
QUALITY UP (M)                15 Quality Points added to final result
QUALITY UP (L)                20 Quality Points added to final result
QUALITY UP (XL)               25 Quality Points added to final result
DEL SUPPORT x1                Erases 1 review from final result
DEL SUPPORT x2                Erases 2 reviews from final result
HRZ RANGE (S)                 AoE of item increases horizontally
HRZ RANGE (M)                 AoE of item increases horizontally
HRZ RANGE (L)                 AoE of item increases horizontally
VER RANGE (S)                 AoE of item increases vertically
VER RANGE (M)                 AoE of item increases vertically
VER RANGE (L)                 AoE of item increases vertically
RANGE (S)                     AoE of item increases both ways
RANGE (M)                     AoE of item increases both ways
RANGE (L)                     AoE of item increases both ways
F DAMAGE (S)                  Inflicts extra blow of Fire Damage
F DAMAGE (M)                  Inflicts extra blow of Fire Damage
F DAMAGE (L)                  Inflicts extra blow of Fire Damage
F DAMAGE (XL)                 Inflicts extra blow of Fire Damage
I DAMAGE (S)                  Inflicts extra blow of Ice Damage
I DAMAGE (M)                  Inflicts extra blow of Ice Damage
I DAMAGE (L)                  Inflicts extra blow of Ice Damage
I DAMAGE (XL)                 Inflicts extra blow of Ice Damage
L DAMAGE (S)                  Inflicts extra blow of Lightning Damage
L DAMAGE (M)                  Inflicts extra blow of Lightning Damage
L DAMAGE (L)                  Inflicts extra blow of Lightning Damage
L DAMAGE (XL)                 Inflicts extra blow of Lightning Damage
D DAMAGE (S)                  Inflicts extra blow of Dark Damage
D DAMAGE (M)                  Inflicts extra blow of Dark Damage
D DAMAGE (L)                  Inflicts extra blow of Dark Damage
D DAMAGE (XL)                 Inflicts extra blow of Dark Damage
ELEMENTAL DAMAGE              Inflicts extra blows of all elements
Puni Slayer                   Punis take 50% more damage & I Damage+
Beast Buster                  Beasts take 50% more damage & Speed+
Dragon Slayer                 Dragons take 50% more damage & Attack+
Demon Slayer                  Demons take 50% more damage & Critical+
Mana Slayer                   Ghosts take 50% more damage & Magic+
Evil Slayer                   Evil Dudes take 50% more damage & Multi Hit+
ATTACK + 1                    Adds 1 additional attack
ATTACK + 2                    Adds 2 additional attack
ATTACK + 3                    Adds 3 additional attack
ATTACK + 4                    Adds 4 additional attack
CRITICAL UP (S)               Critical hit rate + 10%
CRITICAL UP (M)               Critical hit rate + 20%
CRITICAL UP (L)               Critical hit rate + 30%
MAGIC CRITICAL UP (S)         Magical Critical hit rate + 10%
MAGIC CRITICAL UP (M)         Magical Critical hit rate + 20%
MAGIC CRITICAL UP (L)         Magical Critical hit rate + 30%
Paralysis Attack              May inflict Paralysis
Poison Attack                 May inflict Poison
Curse Attack                  May inflict Curse
Sleep Attack                  May inflict Sleep
Extreme Poison Attack         May heavily poison the enemy
Cursed Power                  May heavily curse the enemy; Decreases Life
Extract Magic Power           Sacrifices Attack for Magic
Magical Power                 Increases Magic & Magic Critical hit rate
Sky Sonata                    Increases Fire Damage
Wind Waltz                    Increases Ice & Extra Attack Damage
High Concentration            Sacrifices Speed for Defense
Holy Power                    Increases Life & D RES
Forbidden Power               Sacrifices Life for Critical hit rate
Blessed Power                 Increases Attack & Critical hit rate
Divine Power                  Increases Life & F/I/L/D RES

===============================================================================
                  Mana Items                                [AIMANAITEMS]
===============================================================================
A complete list of all mana items in the game, what they do, what you need to
make them, what you can make them with, and the elements needed to mass produce
them.  Enjoy.

Name:          Elixir
Effect:        Revive (Single)
               Cure Ailments (Single)
               Life Up 500 (Single)
Recipe Needed: Soul Genesis - Part of Episode 18 storyline
Mana Needed:   Aion
Ingredient 1:  Heal Jar, Heal Bulb, Altena Jar, Nectar, Uroborus Pill, Flour,
               Red Wine, Dark Water
Ingredient 2:  Dore Water
Element Cost:  2  Life
               10 Water
               4  Illusion


Name:          Heal Bulb
Effect:        Life Up 300 (Single)
Recipe Needed: Neko's Work 2 - Alha Village
Mana Needed:   Nymph
Ingredient 1:  Heal Jar, Animal Cookie, Refuel, Dragon Blood, Ale, Red Win
Ingredient 2:  Eite Liquer, Altena Jar, Cure Crystal, Elixir, Glowing Mana,
               Rainbow Disc
Element Cost:  6  Water
               1  Lightning


Name:          Refuel
Effect:        Life Up 150 (All)
Recipe Needed: Neko's Work - Dark Forest 2
Mana Needed:   Nymph
Ingredient 1:  Heal Jar, Heal Bulb, Altena Jar, Elixir, Cure Crystal,
               Eite Liqueur, Holy Evergreen, Dark Water
Ingredient 2:  Super Nue
Ingredient 3:  Manatini
Element Cost:  4  Water


Name:          Heal Jar
Effect:        Life Up 125 (Single)
Recipe Needed: Healing Skills - Altena Church
Mana Needed:   Nymph
Ingredient 1:  Heal Herb, Altena Jar, Cure Jar, Holy Evergreen, Uroborus Pill,
               Dragon Bone, Wonder Grow
Ingredient 2:  Moon Stone, Comet Gem, Shadow Stone, Frozen Rain, Dragon Horn,
               Silver Legien, Flay Hammer, Dem Ore
Element Cost:  2  Water


Name:          Heal Herb
Effect:        Life Up 50 (Single)
Recipe Needed: Alchemy 101 - Part of Episode 1 Storyline
Mana Needed:   Dour
Ingredient 1:  Magi Grass, Old Magi Grass, Aihie Fungo, Urob, Huffin,
               Tatalia Cotton, Philosophic Ash, Pearlberry
Ingredient 2:  Pure Water, Foul Water, Ale, Red Wine, Dragon Blood, Heal Jar,
               Cure Jar, Manatini
Element Cost:  1  Wood


Name:          Aroma Pot
Effect:        Refill Encounter Gauge & Instantly enter battle
Recipe Needed: Mell and the Monster - North Cave
Mana Needed:   Aroma
Ingredient 1:  Wild Meat
Ingredient 2:  Huffin Water
Element Cost:  1  Aroma


Name:          Pendulum
Effect:        Display remaining items in areas
Recipe Needed: Dowsing Guide - Yach's Shop
Mana Needed:   Zuvelk
Ingredient 1:  Dem Ore, Red Legien, Silver Legien, Ore, Ice Stone,
               Shadow Stone, Comet Stone, Gravity Stone
Ingredient 2:  Moon Stone, Dragon Horn, Comet Stone, Red Crystal,
               White Crystal, Crystaleavy, Crystalite
Element Cost:  1  Metal


Name:          Fear Bottle
Effect:        Clear out Encounter Gauge for dungeon (will not work for some)
Recipe Needed: Alchemy 101 - Part of Episode 1 Storyline
Mana Needed:   Nymph
Ingredient 1:  Spoiled Meat
Ingredient 2:  Huffin Water
Element Cost:  1  Water


Name:          Return Gem
Effect:        Return to dungeon entrance
Recipe Needed: Reincarnation Recipe - Melona's Shop
Mana Needed:   Zuvelk
Ingredient 1:  Mini Pendelook
Ingredient 2:  Super Nue
Element Cost:  1  Metal


Name:          Flay Hammer
Effect:        Mine rocks from formations
Recipe Needed: Blacksmith 101 - Give 10 Wonder Grows to Yach
Mana Needed:   Zuvelk
Ingredient 1:  Damask Ring
Ingredient 2:  Red Legien, Ore, Red Ore, Large Red Ore, Dem Ore
Element Cost:  1  Metal


Name:          Wonder Grow
Effect:        Grow Sprouts
Recipe Needed: Garden Book - Part of Episode 4 Storyline
Mana Needed:   Dour
Ingredient 1:  Aihie Fungo
Ingredient 2:  Heal Herb, Heal Jar, Nectar, Elixir, Yugdore Water, Fairy Tea,
               Manatini
Element Cost:  1  Wood
               1  Water


Name:          Yugdore Water
Effect:        Grow Grasses
Recipe Needed: Botany 101 - Altena Church Store
Mana Needed:   Dour
Ingredient 1:  Wonder Grow, Fairy Tea
Ingredient 2:  Heal Jar, Heal Bulb, Cure Jar, Frozen Rain, Ale, Red Wine,
               Nectar, Altena Jar
Element Cost:  2  Wood
               2  Water


Name:          Fairy Tea
Effect:        Grow Bushes
Recipe Needed: Fairy Tales - Zwital Village Merchant
Mana Needed:   Dour
Ingredient 1:  Yugdore Water
Ingredient 2:  Nectar, Elixir, Dragon Blood, Frozen Rain
Ingredient 3:  
Ingredient 4:  
Element Cost:  3  Wood
               3  Aroma


Name:          Key of Hermes
Effect:        Open silver doors/chests
Recipe Needed: Book of Hermes - Give Noin a makeover in Grand
Mana Needed:   Zuvelk
Ingredient 1:  Silver Crowbar
Ingredient 2:  Wax
Element Cost:  1  Metal


Name:          Megido's Key
Effect:        Open golden doors/chests
Recipe Needed: Book Alha - Part of Episode 21 Storyline
Mana Needed:   Eital
Ingredient 1:  Gold Crowbar
Ingredient 2:  Destone Orb
Element Cost:  1  Lightning


Name:          Grappling Hook
Effect:        Climb Cliffs
               Enemy SPD Down
               Enemy DEF Down
Recipe Needed: Alchemic History - Part of Episode 14 Storyline
Mana Needed:   Diemia
Ingredient 1:  Cotton Cloth, Silk Cloth, Formal Fabric, Belk Blackbelt
Ingredient 2:  Ore, Aeronium, Large Aeronium, Shadow Stone, Star Piece
Element Cost:  2  Stone
               2  Wood


Name:          Animal Cookie
Effect:        Allow Mystical Beasts to talk
               Life Up 50 (Single)
Recipe Needed: Magic Snack Recipe - Grand City Magic Shop
Mana Needed:   Dour
Ingredient 1:  Goat Milk, Pure Water, Foul Water, Moon Drop, Huffin Water,
               Item Wish
Ingredient 2:  Flour
Ingredient 3:  Heal Herb, Philoshophic Ash, Uni, Fairy Tea, Tingleberry,
               Charcoal
Element Cost:  2  Wood


Name:          Rainbow Cloth
Effect:        Translate Lithographs
Recipe Needed: Yach's Notes - Trade Yach the Yugen Diary Vol. 2
Mana Needed:   Dour
Ingredient 1:  Pearlberry
Ingredient 2:  Cure Jar
Element Cost:  3  Wood
               2  Illusion


Name:          Mell Orb
Effect:        Cures fossilization
Recipe Needed: Iris's Notes - Part of Episode 20 storyline
Mana Needed:   Aion
Ingredient 1:  Mini Pendelook
Ingredient 2:  Shadow Stone
Ingredient 3:  Glow Lamp
Element Cost:  1  Life
               1  Lightning


Name:          Glow Lamp
Effect:        Light up dark area
               Enemy DEF Down S (All)
Recipe Needed: The Light - Part of Episode 8 Storyline
Mana Needed:   Uru
Ingredient 1:  Eite Liqueur
Ingredient 2:  Silver Legien, Ore, Red Ore, Large Red Ore, Dem Ore,
               Dragon Bone, Time Stone, Meteor
Element Cost:  3  Fire


Name:          Destone Orb
Effect:        Cures advanced fossilization
Recipe Needed: Derivative of Mell Orb
Mana Needed:   Aion
Ingredient 1:  Mini Pendelook
Ingredient 2:  Ancient Ore
Ingredient 3:  Glow Lamp
Element Cost:  1  Life
               1  Lightning


Name:          Altena Jar
Effect:        Revive (Single)
Recipe Needed: Revival - Zwital Village Merchant
Mana Needed:   Eital
Ingredient 1:  Heal Jar, Refuel, Heal Bulb, Elixir
Ingredient 2:  Pendelook
Element Cost:  2  Lightning


Name:          Nectar
Effect:        Revive (Single)
Recipe Needed: Mythology 1 - Agito Cove
Mana Needed:   Nymph
Ingredient 1:  Puniball, Faux Puniball, Fresh Glowgrass, Dragon Meat,
               Grappling Hook
Ingredient 2:  Mini Pendelook, Dragon Horn, Dragon Blood, Dragon Bone,
               Pendelook
Ingredient 3:  Ale, Industrial Alcohol, Red Wine, Goat Milk, Yugdore Water,
               Fairy Tea, Silver Water
Element Cost:  5  Water


Name:          Cure Crystal
Effect:        Cure Ailments (All)
               Life Up 999 (All)
Recipe Needed: Ellis - Read all Lithographs
Mana Needed:   Faustus
Ingredient 1:  Crystalite, Crystaleavy, Red Crystal, White Crystal,
               Magnetic Crystal, Pendelook, Comet Gem
Ingredient 2:  Eite Liqueur, Rainbow Disk, Heal Bulb, Altena Jar
Ingredient 3:  Platiin
Element Cost:  3  Illusion
               1  Life
               1  Lightning


Name:          Cure Jar
Effect:        Cure Poison, Sleep, Paralysis (Single)
Recipe Needed: Antidote Guide - Part of Episode 6 Storyline
Mana Needed:   Nymph
Ingredient 1:  Heal Herb, Nectar, Altena Jar, Uroborus Pill, Refuel, Huffin,
               Aihie Fungo
Ingredient 2:  Wonder Grow, Yugdore Water, Fairy Tea, Animal Cookie,
               Frozen Rain, Aroma Pot, Goat Milk
Element Cost:  2  Water
               1  Fire


Name:          Uroborus Pill
Effect:        Cure Ailments (Single)
Recipe Needed: Book of Uroborus - Lailzatt Cave
Mana Needed:   Aroma
Ingredient 1:  Cure Jar, Yugdore Water, Fairy Tea, Nectar, Dore Water,
               Silver Water, Dark Water
Ingredient 2:  Frozen Rain, Ice Stone
Ingredient 3:  Urob
Ingredient 4:  All Toys
Element Cost:  2  Aroma
               1  Lightning
               1  Wood


Name:          Philosophic Ash
Effect:        F/I/L Res Up
Recipe Needed: Intellect - Riese Palace
Mana Needed:   Uru
Ingredient 1:  Glowgrass, Dry Glowgrass, Fresh Glowgrass, Triffid, Heal Herb,
               Magic Paper, Tingleberry, Pearlberry
Ingredient 2:  Glow Lamp, Flame, Mega Flame, Tera Flame, Charcoal
Element Cost:  1  Fire


Name:          Power Shield
Effect:        Dodge attack (All)
Recipe Needed: Military Tactics - Dark Forest 3
Mana Needed:   Faustus
Ingredient 1:  Blue Bracer, Divine Shield, Quicksilver Ankh, Lota Cake,
               Flay Hammer, Platiin
Ingredient 2:  Comet Gem, Element Blaze
Ingredient 3:  Dragon Meat
Ingredient 4:  Ancient Ore
Element Cost:  3  Illusion
               3  Metal
               1  Stone


Name:          Divine Shield
Effect:        Dodge attack (Single)
Recipe Needed: Town History - Forest of Ocean Mist
Mana Needed:   Faustus
Ingredient 1:  Blue Bracer, Power Shield, Cueparts, Silver Armor, Lota Cake,
               Flay Hammer
Ingredient 2:  Comet Gem, Crystaleavy, Crystalite, Red Crystal, White Crystal
Element Cost:  2  Illusion
               2  Metal


Name:          Tera Flame
Effect:        Flame Damage L (All)
Recipe Needed: My Ultimate Bomb - Part of Episode 17 Storyline
Mana Needed:   Uru
Ingredient 1:  Red Ore, Large Red Ore, Dragon Horn, Spiteful Stone, Lota Cake,
               Flour
Ingredient 2:  Mega Flame, Philosophic Ash, Dragon Gem, Globe, Astral Globe,
               Under Globe
Element Cost:  5  Fire
               3  Stone
               1  Lightning


Name:          Mega Flame
Effect:        Flame Damage M (Multiple)
Recipe Needed: Me Myself & Bomb - Part of Episode 9 Storyline
Mana Needed:   Uru
Ingredient 1:  Red Ore, Large Red Ore, Desert Flower, Charcoal, Dragon Horn,
               Phoenix Quill, Demon Ring
Ingredient 2:  Flame, Tera Flame, Dragon Gem, Flute of Cerberus
Element Cost:  3  Fire
               1  Stone


Name:          Flame
Effect:        Flame Damage S (Single)
Recipe Needed: The Light - Part of Episode 8 Storyline
Mana Needed:   Uru
Ingredient 1:  Red Ore, Large Red Ore, Desert Flower, Charcoal, Flour, Craft,
               Mega Flame, Tera Flame
Ingredient 2:  Red Legien, Silver Legien, Dragon Bone, Dragon Meat, Ore,
               Dem Ore, Flay Hammer
Element Cost:  2  Fire


Name:          Item Wish
Effect:        Turns enemy into toy
Recipe Needed: Mythology 2 - Agito Cove
Mana Needed:   Zuvelk
Ingredient 1:  Industrial Alcohol, Silver Acid, Manatini, Silver Water, Nectar
Ingredient 2:  Eite Liqueur, Altena Jar, Refuel, Huffin Water, Dark Water,
               Holy Evergreen, Pure Water, Foul Water
Element Cost:  2  Metal
               2  Water
               1  Air


Name:          Under Globe
Effect:        Dark Damage XL (Single)
Recipe Needed: Derivative of Globe
Mana Needed:   Diemia
Ingredient 1:  Globeball
Ingredient 2:  Violet Fungus
Ingredient 3:  Industrial Alcohol, Silver Water, Eite Liqueur, Nectar,
               Huffin Water, Item Wish
Ingredient 4:  Dark Scroll
Element Cost:  8  Dark


Name:          Astral Globe
Effect:        Lightning Damage XL (Single)
Recipe Needed: Derivative of Globe
Mana Needed:   Diemia
Ingredient 1:  Globeball
Ingredient 2:  Violet Fungus
Ingredient 3:  Industrial Alcohol, Silver Water, Eite Liqueur, Nectar,
               Huffin Water, Item Wish
Ingredient 4:  Celestrial Map
Element Cost:  8  Dark


Name:          Globe
Effect:        Physical Damage XL (Single)
Recipe Needed: Heaven & Earth - Claire Village Magic Shop
Mana Needed:   Diemia
Ingredient 1:  Globeball
Ingredient 2:  Violet Fungus
Ingredient 3:  Industrial Alcohol, Silver Water, Eite Liqueur, Nectar,
               Huffin Water, Item Wish
Ingredient 4:  Nautical Charts
Element Cost:  15 Stone


Name:          Thunder Rod
Effect:        Lightning Damage L (Multiple)
               Paralysis Attack (Multiple)
Recipe Needed: Derivative of Lightning Rod
Mana Needed:   Silwest
Ingredient 1:  Lightning Stone
Ingredient 2:  Puniball, Faux Puniball, Crystaleavy, Crystalite, Comet Gem,
               Rainbow Disk
Ingredient 3:  Gray Crowbar, Gold Crowbar
Element Cost:  4  Air
               2  Metal


Name:          Lightning Rod
Effect:        Lightning Damage M (Single)
               Paralysis Attack (Single)
Recipe Needed: Storm - Weathervane Hill
Mana Needed:   Silwest
Ingredient 1:  Lightning Stone
Ingredient 2:  Puniball, Faux Puniball, Crystaleavy, Crystalite, Comet Gem,
               Rainbow Disk
Ingredient 3:  Silver Crowbar
Element Cost:  2  Air


Name:          Ice Comet
Effect:        Physical Damage M (Multiple)
               Ice Damage M (Multiple)
Recipe Needed: Derivative of Meteor
Mana Needed:   Diemia
Ingredient 1:  Moon Drop, Quicksilver Ankh
Ingredient 2:  String, Phoenix Quill, Dragon Bone, Dragon Meat, Ale, Charcoal,
               Star Piece
Ingredient 3:  Alchemist Medal, Silver Crowbar, Mega Flame, Comet Gem,
               Tera Flame, Pendulum, Lota Cake
Element Cost:  6  Stone
               2  Water
               1  Air


Name:          Meteor
Effect:        Physical Damage (Multiple)
               Flame Damage (Multiple)
Recipe Needed: Lost Item - Diemia's Holy Ground
Mana Needed:   Diemia
Ingredient 1:  Aeronium, Large Aeronium
Ingredient 2:  String, Phoenix Quill, Dragon Bone, Dragon Meat, Ale, Charcoal,
               Star Piece
Ingredient 3:  Alchemist Medal, Silver Crowbar, Mega Flame, Comet Gem,
               Tera Flame, Pendulum, Lota Cake
Element Cost:  6  Stone
               1  Air


Name:          Dragon Gem
Effect:        Time Effect Flame Damage M (All)
Recipe Needed: My Ultimate Bomb - Part of Episode 17 Storyline
Mana Needed:   Faustus
Ingredient 1:  Dragon Blood
Ingredient 2:  Dragon Bone, Dragon Horn, Dragon Fang Earring, Dragon Meat
Element Cost:  2  Illusion
               4  Fire


Name:          Flute of Cerberus
Effect:        Time Effect Flame Damage L (All)
Recipe Needed: Mystic Beast 2 - Dark Forest 2
Mana Needed:   Siren
Ingredient 1:  Gravity Stone
Ingredient 2:  Charcoal, Philosophic Ash, Dragon Fang Earring, Amanita Needle,
               Dragon Horn, Magnetic Crystal, Uroborus Pill
Element Cost:  2  Sound
               12 Fire


Name:          Element Blaze
Effect:        4 Element Attack (All)
Recipe Needed: Heavenly Sigh - Cure all of Eden & speak to Lutanus
Mana Needed:   Siren
Ingredient 1:  Gray Crowbar, Silver Crowbar, Gold Crowbar
Ingredient 2:  Philosophic Ash
Ingredient 3:  Dark Scroll
Ingredient 4:  Magatama Cone
Element Cost:  5  Sound
               2  Dark


Name:          Super Uni
Effect:        Physical Damage XL (Single)
Recipe Needed: Tik Tik - Upstairs in your own home
Mana Needed:   Eital
Ingredient 1:  Gravity Crystal
Ingredient 2:  Mega Flame, Tera Flame
Ingredient 3:  Ore, Ancient Ore, Dem Ore
Ingredient 4:  Spiteful Stone, Rotor Ankh, Platiin
Element Cost:  5  Lightning
               10 Stone
               3  Metal


Name:          Uni
Effect:        Physical Damage XS (Single)
Recipe Needed: No Name 1 - Upstairs in your own home
Mana Needed:   Dour
Ingredient 1:  Nue, Super Nue, Pearlberry, Globeball, Super Uni, Flame,
               Mega Flame, Tera Flame
Ingredient 2:  Wonder Grow, Moon Drop, Yugdore Water, Fairy Tea, Tingleberry,
               Nectar, Altena Jar
Element Cost:  1  Wood


Name:          Bomb Ice
Effect:        Ice Damage M (Single)
Recipe Needed: Ice Age - East Coast Highway
Mana Needed:   Nymph
Ingredient 1:  Pure Water, Frozen Rain, Foul Water, Huffin, Huffin Water,
               Cure Jar, Item Wish
Ingredient 2:  Ice Stone
Element Cost:  3  Water


Name:          Craft
Effect:        Physical Damage S (Single)
Recipe Needed: Weapon Guide - Part of Episode 2 Storyline
Mana Needed:   Dour
Ingredient 1:  Nue, Super Nue, Uni, Super Uni, Pearlberry, Meteor
Element Cost:  2  Wood


Name:          Dark Water
Effect:        Poison/Curse/Paralysis Attack (All)
Recipe Needed: No Name 2 - Dark Forest
Mana Needed:   Jiptus
Ingredient 1:  Silver Water
Ingredient 2:  Old Yadok Fungo, Amanita Needle, Dark Lightning Cloud,
               Magic Paper, Spoiled Meat, Silver Water, Violet Fungus,
               Black Mana
Ingredient 3:  Old Magi Grass
Element Cost:  5  Poison
               5  Dark
               1  Water


Name:          Basilisk Eye
Effect:        Paralysis Attack (Single)
Recipe Needed: Mystic Beast - Wetlands
Mana Needed:   Jiptus
Ingredient 1:  Desert Flower
Ingredient 2:  Blood Clay
Element Cost:  5  Poison
               1  Stone


Name:          Amanita Needle
Effect:        Death Blow Attack (Single)
Recipe Needed: Amanita's Diary - Holy Path
Mana Needed:   Jiptus
Ingredient 1:  Yadok Fungo
Ingredient 2:  Dragon Blood
Ingredient 3:  Spoiled Meat, Dragon Blood, Blood Clay, Faux Puniball,
               Dark Water, Silver Acid
Element Cost:  3  Poison
               3  Dark
               3  Metal


Name:          Dark Lightning Cloud
Effect:        Time Effect Physical Attack M (All)
               Def Down (All)
Recipe Needed: Weather Report - Business Deal with Yach
Mana Needed:   Silwest
Ingredient 1:  Lightning Rod, Thunder Rod, Fog Box
Ingredient 2:  Comet Gem, Black Mana, Pearlberry, New Moon Drop, Ice Comet,
               Cure Crystal, Item Wish
Element Cost:  3  Air


Name:          Diselement
Effect:        F/I/L Res Down (All)
Recipe Needed: New Element - Mist Canyon
Mana Needed:   Faustus
Ingredient 1:  Manatini
Ingredient 2:  Silver Acid
Element Cost:  1  Illusion
               2  Water

Name:          Huffin Water
Effect:        Sleep Attack (Single)
Recipe Needed: Garden Book - Part of Episode 4 Storyline
Mana Needed:   Nymph
Ingredient 1:  Huffin
Ingredient 2:  Pure Water, Foul Water, Goat Milk, Frozen Rain, Cure Jar,
               Yugdore Water, Silver Acid
Element Cost:  1  Water
               1  Aroma


Name:          Time Stone
Effect:        Enemy D Res Down (Single)
               Enemy SPD Down
Recipe Needed: Illusional Vacation - Sealed Ruin
Mana Needed:   Plua
Ingredient 1:  Key of Hermes, Megido's Key
Ingredient 2:  Blood Clay, Rotor Ankh, Globe, Astral Globe, Under Globe
Ingredient 3:  Graden Salt
Element Cost:  1  Dark
               4  Illusion
               5  Stone

Name:          Uru Core
Effect:        F Res +5
Recipe Needed: Mana Power - Part of Episode 9 Storyline
Mana Needed:   Uru
Ingredient 1:  Red Mana
Element Cost:  50 Life
               20 Fire


Name:          Nymph Core
Effect:        I Res +5
Recipe Needed: Mana Power - Part of Episode 9 Storyline
Mana Needed:   Nymph
Ingredient 1:  Blue Mana
Element Cost:  50 Life
               20 Water


Name:          Silwest Core
Effect:        L Res +5
Recipe Needed: Mana Power: Wind - North Grand Woods
Mana Needed:   Silwest
Ingredient 1:  Glowing Mana
Element Cost:  50 Life
               20 Air


Name:          Plua Core
Effect:        D Res +5
Recipe Needed: Mana Power: Dark - Grand Highway
Mana Needed:   Plua
Ingredient 1:  Black Mana
Element Cost:  50 Life
               20 Dark


Name:          Zuvelk Core
Effect:        Attack +5
Recipe Needed: Mana Power: Power - Grand City
Mana Needed:   Zuvelk
Ingredient 1:  Yellow Mana
Element Cost:  50 Life
               20 Metal


Name:          Faustus Core
Effect:        Magic +5
Recipe Needed: Mana Power: Evil - Dark Spring
Mana Needed:   Faustus
Ingredient 1:  Dark Mana
Element Cost:  50 Life
               20 Illusion

Name:          Aion Core
Effect:        Life + 15
Recipe Needed: Mana Power: Life - Mt. Gelad
Mana Needed:   Aion
Ingredient 1:  Green Mana
Element Cost:  70 Life

===============================================================================
                  Alchemy Item Recipes                      [AIALCITREC]
===============================================================================
Listed below are all creatable Alchemy Items, what you need to make them, and
what materials you can use.

Name:          Blue Bracer
Recipe Needed: Lumlia the Knight - Noir Historical Society
Ingredient 1:  Fresh Glowgrass
Ingredient 2:  Silver Legien, Aeronium, Large Aeronium, Ore, Magnetic Crystal,
               Silver Armor
Ingredient 3:  Tingleberry

Name:          Eite Liqueur
Recipe Needed: The Life - Max's Camp
Ingredient 1:  Cure Jar, Heal Jar, Holy Evergreen, Refuel, Huffin Water,
               Aroma Pot, Fear Bottle, Dark Water
Ingredient 2:  Glowgrass, Dry Glowgrass, Fresh Glowgrass

Name:          Holy Evergreen
Recipe Needed: Derivative of Wonder Grow
Ingredient 1:  Huffin, Huffin Water
Ingredient 2:  Heal Herb, Heal Jar, Nectar, Elixir, Yugdore Water, Fairy Tea,
               Manatini

Name:          Charcoal
Recipe Needed: BBQ 101 - Yach's Shop
Ingredient 1:  Nue, Super Nue, Wild Meat, Urob, Triffid, Dark Fairy Clothes,
               Dark Fairy Hat, Uni

Name:          Belk Blackbelt
Recipe Needed: Belkhyde - Max's Camp Merchant
Ingredient 1:  Cotton Cloth, Silk Cloth, Formal Fabric, Fairy Clothes,
               Fairy Hat, String
Ingredient 2:  Silver Legien, Red Legien, Ore, Dem Ore, Ice Stone,
               Shadow Stone, Lightning Stone, Star Piece

Name:          Damask Ring
Recipe Needed: Jewel of Eden - Melona's Shop
Ingredient 1:  Dem Ore, Moon Stone, Ore, Silver Legien, Shadow Stone,
               Lightning Stone, Star Piece, Alchemist Medal

Name:          Cotton Cloth
Recipe Needed: Clothspinner - Part of Episode 5 storyline
Ingredient 1:  Tatalia Cotton

Name:          Silk Cloth
Recipe Needed: Derivative of Cotton Cloth
Ingredient 1:  String

Name:          Formal Fabric
Recipe Needed: Derivative of Cotton Cloth
Ingredient 1:  Phoenix Quill

Name:          Comet Gem
Recipe Needed: Manners 101 - Grand Highway
Ingredient 1:  Comet Stone
Ingredient 2:  Wax, Flour
Ingredient 3:  Pure Water, Foul Water, Goat Milk, Dragon Blood, Eite Liqueur,
               Holy Evergreen, Heal Jar, Cure Jar

Name:          Magatama Cone
Recipe Needed: Manners 101: 2 - Hidden Village Shop
Ingredient 1:  Comet Gem, Dragon Horn, Red Crystal, White Crystal, Crystaleavy,
               Crystalite

Name:          Red Crystal
Recipe Needed: Crystal 101 - West Sessier Plain
Ingredient 1:  Red Legien
Ingredient 2:  Eite Liqueur, Heal Bulb, Altena Jar, Moon Drop, Cure Crystal,
               Pendulum, Return Gem, Dore Water

Name:          White Crystal
Recipe Needed: Derivative of Red Crystal
Ingredient 1:  Pearlberry
Ingredient 2:  Eite Liqueur, Heal Bulb, Altena Jar, Moon Drop, Cure Crystal,
               Pendulum, Return Gem, Dore Water

Name:          Magnetic Crystal
Recipe Needed: Geology - Back Alley Shop
Ingredient 1:  Ore, Lightning Stone, Dem Ore, Lota Cake, Platiin, Flay Hammer
Ingredient 2:  Moon Stone
Ingredient 3:  Wax, Flour

Name:          Alchemist Medal
Recipe Needed: Alchemic Econ - Great Cave
Ingredient 1:  Red Legien, Silver Legien, Ore, Dem Ore, Ice Stone,
               Shadow Stone, Lightning Stone, Star Piece

Name:          Sages Feather Pen
Recipe Needed: Leneal - Forest of Ocean Mist
Ingredient 1:  Phoenix Quill
Ingredient 2:  Magatama Cone, Dragon Horn, Dragon Fang Earring

Name:          Crystaleavy
Recipe Needed: Mystical Beast - Market
Ingredient 1:  Red Crystal
Ingredient 2:  All Manas

Name:          Crystalite
Recipe Needed: Derivative of Crystaleavy
Ingredient 1:  White Crystal
Ingredient 2:  All Manas

Name:          Nautical Charts
Recipe Needed: Pirate Bramus - Vintavne
Ingredient 1:  Magic Paper
Ingredient 2:  Sages Feather Pen
Ingredient 3:  Magnetic Crystal

Name:          Celestrial Man
Recipe Needed: Derivative of Nautical Charts
Ingredient 1:  Magic Paper
Ingredient 2:  Sages Feather Pen
Ingredient 3:  Moon Drop, Star Piece, Meteor

Name:          Dark Scroll
Recipe Needed: Derivative of Nautical Charts
Ingredient 1:  Magic Paper
Ingredient 2:  Sages Feather Pen
Ingredient 3:  Triffid, Rainbow Disc, New Moon Drop

Name:          Moon Drop
Recipe Needed: Slaith Songs - Sessier Forest
Ingredient 1:  Urob
Ingredient 2:  All Manas

Name:          New Moon Drop
Recipe Needed: Derivative of Moon Drop
Ingredient 1:  Triffid
Ingredient 2:  All Manas

Name:          Fog Box
Recipe Needed: Fallen Book - Riese Palace
Ingredient 1:  Industrial Alcohol, Silver Water, Silver Acid, Item Wish,
               Fairy Tea
Ingredient 2:  Ancient Ore
Ingredient 3:  Philosophic Ash

Name:          Silver Acid
Recipe Needed: Liquidification - Onuki Cave
Ingredient 1:  Silver Water
Ingredient 2:  Dragon Bone, Dragon Meat

Name:          Manatini
Recipe Needed: Book of Troth - Grand City Magic Shop
Ingredient 1:  Red Wine
Ingredient 2:  Tingleberry, Crystaleavy, Crystalite

Name:          Mana Moebius
Recipe Needed: 
Ingredient 1:  Mini Pendelook
Ingredient 2:  Rainbow Disk, Groovecube, Dragon Horn

Name:          Gravity Crystal
Recipe Needed: Miracle Stone - Marmel Forest
Ingredient 1:  Gravity Stone
Ingredient 2:  Pure Water, Yugdore Water, Silver Water, Industrial Alcohol,
               Nectar, Huffin Water

Name:          Blood Clay
Recipe Needed: Book of Soil - South Grand Plains
Ingredient 1:  Quicksilver Ankh
Ingredient 2:  Wild Meat, Spoiled Meat, Dragon Blood, Faux Puniball,
               Dragon Meat
Ingredient 3:  Mana Moebius

Name:          Gray Crowbar
Recipe Needed: Derivative of Silver Crowbar
Ingredient 1:  Red Legien, Red Ore, Flay Hammer
Ingredient 2:  Wax, Flour
Ingredient 3:  Pure Water, Foul Water, Eite Liqueur, Silver Water, Manatini,
               Industrial Alcohol, Huffin Water

Name:          Silver Crowbar
Recipe Needed: Instruction Manual - North Grand Plains
Ingredient 1:  Silver Legien, Ice Comet
Ingredient 2:  Wax, Flour
Ingredient 3:  Pure Water, Foul Water, Eite Liqueur, Silver Water, Manatini,
               Industrial Alcohol, Huffin Water

Name:          Gold Crowbar
Recipe Needed: Derivative of Silver Crowbar
Ingredient 1:  Dem Ore, Ore, Star Piece
Ingredient 2:  Wax, Flour
Ingredient 3:  Pure Water, Foul Water, Eite Liqueur, Silver Water, Manatini,
               Industrial Alcohol, Huffin Water

Name:          Rotor Ankh
Recipe Needed: Church Tale - Temple of Creation
Ingredient 1:  Lota Cake
Ingredient 2:  Moon Stone, Ore, Red Legien, Silver Legien, Dragon Bone,
               Star Piece

Name:          Spiteful Stone
Recipe Needed: Derivative of Rotor Ankh
Ingredient 1:  Lota Cake
Ingredient 2:  Cueparts

Name:          Quicksilver Ankh
Recipe Needed: Blacksmith Advanced - Zwital Village Merchant
Ingredient 1:  Demon Ring
Ingredient 2:  Dem Ore, Ore, Star Piece, Dragon Bone, Dragon Meat,
               Alchemist Medal, Spiteful Stone
Ingredient 3:  Wax, Flour
Ingredient 4:  Crystaleavy, Crystalite

Name:          Viese Charm
Recipe Needed: Viese's Recipe - Part of Episode 14's storyline
Ingredient 1:  Hexi Glass
Ingredient 2:  Cotton Cloth

Name:          Sun and Wind Wing
Recipe Needed: Hopes and Dreams - Market
Ingredient 1:  Phoenix Quill
Ingredient 2:  Red Crystal

Name:          Cueparts
Recipe Needed: Holy Script - South Lake Midgard
Ingredient 1:  Groovecube, Globeball, Violet Fungus, Gogo Suit, Rainbow Disc,
               Star Piece
Ingredient 2:  All Manas

Name:          Reptile Egg
Recipe Needed: Ancient Skills - Part of Episode 21 storyline
Ingredient 1:  Dragon Tongue
Ingredient 2:  Philosophic Ash
Ingredient 3:  Phoenix Quill
Ingredient 4:  Spoiled Meat

Name:          Verdure Doublet
Recipe Needed: Chaos's Diary - Part of Episode 21 storyline
Ingredient 1:  Triffid
Ingredient 2:  Slaith Crown
Ingredient 3:  Ares Liquid

Name:          Ruby Prism
Recipe Needed: Alchemic Destiny - Part of Episode 18 storyline
Ingredient 1:  Verdure Doublet
Ingredient 2:  Gurgu's Cane
Ingredient 3:  Reptile Egg
Ingredient 4:  Aroma Material

===============================================================================
                  Accessories                               [AIACCESSORIES]
===============================================================================
(*)This particular item cannot be produced through alchemy.  As such, it may
hold special abilities.  See below for listings.

Letters indicate who can equip them:
H = Felt (Hero)
V = Viese
N = Noin
G = Gray
F = Fee
P = Poe

Name                Life Atk Mag  Def Spd F Res I Res L Res D Res HVNGFP
*Fairy Clothes        10   0   5    8   0    6     4     6     4       P
*Fairy Hat             5   0   7    4   0    4     5     4     5       P
*Pigeon Blood         30  22   0   16   0    8     0     5     5  HVNGFP
*Ares Liquid          50   0   0    0   0   10    10    10    10   VN
*Slaith Crown         50  14  25   18   1    0     0     0    20      F
*Gradin Cape           0   0   0   10   0   10    10     0     0  HVNGFP
*Ancient Mask          0   0  15   10   0    7     7     7     0  H NG
*Totem Shield         25   0   0   25   0    0     0    25    10  H NG
*Dragon Shield        50  40   0   20   0   50     0     0     0  HVNGFP
*Spirit Protect       46  10  36   45   3   40    40    40    22  HVNGFP
Eden Outfit           22   0   0   13   0    5     8     7     6  HV
Roten Helm            18   0   0   15   0   18     0     0    14  HVNGFP
Blau Helm              0   0  12   15   3    0    18     0    14  HVNGFP
Silver Armor           0   0  16   24   0   10    10    10     0  H N F
Pendelook              0   0  20    0   0    5     5     5    10  HVNGFP
Dark Fairy Clothes    36  12  14   20  10    6    10     6    12       P
Dark Fairy Hat        24  18  16   10   5    9    10     7    13       P
Slaith Dress          40  18  26   32   0   10    10    10    20      F
Magic Paper            0   0  23    0   0    4     3     5    15  HVNGFP
Demon Ring           100  50  50   25  10   25    25    25  -500  HVNGFP
Dragon Fang Earring   50  30   0   30   0   12    10    10     0     G
Lota Cake             24  16   8   10   0   20     5     7     8  HVNGFP
Platiin               30   0  20   30   0    8     8     8    25  HVNGFP
Gurgu's Cane          35   0  50    0   0    7     7     7     9  HV
*Fire Brand           10  10   0    5   0    0     0     0     0  HVNGFP
*Ice Brand            10   0   5   10   0    0     0     0     0  HVNGFP
*Lightning Brand      10   5  10    0   0    0     0     0     0  HVNGFP
*Daza's Belt          60   5   0   10   0    0     0     0     0  HVNGFP
*Gargoyl's Mirror      0   0  50 -100   0    0     0     0     0  HVNGFP
*Ankh                  0  20  20    0   0    0     0     0     0  HVNGFP
*Mushroom Armor        0   0   0   20 -20  -50   -50   -50  -100  HVNGFP
*Soul Shroud        -100 -50 -50 -100 -20  -50   -50   -50   100  HVNGFP
*Magic Pipe           15   0  20    3   0    5     5     5     5  HVNGFP
*Aroma Talisman       10   0  15    3   0    0     0     0     5  HVNGFP
*Niv Tiara             5   0  10    3   0    0     0     0     5  HVNGFP
*Diema Ankh           42  18  18   18   0   22     0    22     0  HVNGFP
*Illusion Bracelet    10  10   0    5   0    5     0     5     0  H  G P
*Angel Feather        10   0  10    5   0    0     8     0     8   VN F
*Speedster            50  20  16    0   0   21    24    18    22  HVNGFP
*Aroma Material      100  21  24   25   5   25    25    25    10  HV  FP

Fire Brand:        Absorb fire-based attacks
Ice Brand:         Absorb ice-based attacks
Lightning Brand:   Absorb lightning-based attacks
Daza's Belt:       All-elemental attacks, may inflict Sleep, recovery of Life
                   raises Skill Gauge
Gargoyles Mirror:  Reflect enemy magic attacks
Ankh:              Recover Life with each turn
Mushroom Armor:    Recover Life with each turn
Soul Shroud:       Nullify enemy physical attacks
Magic Pipe:        Protect against Sleep & Curse
Aroma Talisman:    Protect against Paralysis
Niv Tiara:         Protect against Poison
Diema Ankh:        Nullify enemy critial hits
Illusion Bracelet: Cut down recovery time
Angel Feather:     Cut down recovery time
Speedster:         Cut down recovery time
Aroma Material:    Recover Life with each turn

===============================================================================
                  Accessory Recipes                         [AIACCREC]
===============================================================================
Listed below are all creatable accessories, what you need to make them, and
what materials you can use.

Name:          Eden Outfit
Recipe Needed: Noir - Yach's Shop
Ingredient 1:  Formal Fabric, Silver Armor, Cotton Cloth, Silk Cloth,
               Dark Fairy Clothes, Dark Fairy Hat, Slaith Dress

Name:          Roten Helm
Recipe Needed: Veek Tactics - Sewer
Ingredient 1:  Red Legien, Ore, Dem Ore, Dragon Bone
Ingredient 2:  Moon Stone, Pendelook, All Manas

Name:          Blau Helm
Recipe Needed: Derivative of Roten Helm
Ingredient 1:  Silver Legien, Shadow Stone, Ice Stone, Silver Crowbar
Ingredient 2:  Moon Stone, Pendelook, All Manas

Name:          Silver Armor
Recipe Needed: Slaith Fashion - Spring of Nelvia
Ingredient 1:  Eden Outfit, Slaith Dress, Gradin Cape, Gogo Suit
Ingredient 2:  Formal Fabric, Cotton Cloth, Silk Cloth
Ingredient 3:  Shadow Stone, All Manas

Name:          Pendelook
Recipe Needed: Soul Book - Moon Tower
Ingredient 1:  Mini Pendelook

Name:          Dark Fairy Clothes
Recipe Needed: Fairy Life 1 - Zwital Village Merchant
Ingredient 1:  Dairy Clothes
Ingredient 2:  All Toys

Name:          Dark Fairy Hat
Recipe Needed: Fairy Life 2 - Zwital Village Merchant
Ingredient 1:  Fairy Hat
Ingredient 2:  All Toys

Name:          Slaith Dress
Recipe Needed: Slaith History - Graveyard
Ingredient 1:  Silk Cloth, Cotton Cloth, Formal Fabric, Silver Armor
Ingredient 2:  Desert Flower, Rotor Ankh

Name:          Magic Paper
Recipe Needed: Paper Skills - Parnaky Cave
Ingredient 1:  Magic Paper, Old Magi Grass, Triffid, Huffin, Glowgrass,
               Dry Glowgrass, Fresh Glowgrass, Tingleberry
Ingredient 2:  Aihie Fungo, Heal Herb, Fairy Tea, Yadok Fungo, Old Yadok Fungo
Ingredient 3:  Pure Water, Foul Water, Goat Milk, Yugdore Water, Ale, Red Wine,
               Heal Bulb

Name:          Demon Ring
Recipe Needed: Cursed Man - South Grand Plains
Ingredient 1:  Damask Ring, Lota Cake, Gray Crowbar, Silver Crowbar,
               Quicksilver Ankh, Platiin, Blood Clay
Ingredient 2:  Dragon Blood

Name:          Dragon Fang Earring
Recipe Needed: Dragon Slayer Tales - Fort Zeyung
Ingredient 1:  Dragon Bone
Ingredient 2:  Dragon Horn
Ingredient 3:  Aeronium, Large Aeronium, Desert Flower, Flour, Pearlberry

Name:          Lota Cake
Recipe Needed: Experiment - Altena Forest
Ingredient 1:  Ore
Ingredient 2:  Red Legien, Silver Legien, Dem Ore, Shadow Stone, Dragon Gem,
               Flay Hammer

Name:          Platiin
Recipe Needed: Shining Metal - Crystal Monument
Ingredient 1:  Shadow Stone
Ingredient 2:  Dragon Blood
Ingredient 3:  Yugdore Water, Holy Evergreen, Moon Drop, Manatini, Heal Bulb

Name:          Gurgu's Cane
Recipe Needed: Book of Marcus - Part of Episode 21 storyline
Ingredient 1:  Urob
Ingredient 2:  Pigeon Blood
Ingredient 3:  Ares Liquid

===============================================================================
                  Monster List                              [AIMONSTER]
===============================================================================
Below is a complete listing of all monsters that can be found in the reference
list in the menu.

Name: Monster
Life: Their Life
EXP : EXP yielded
Cole: Money dropped
Ele : Elements extrated by Felt/Viese
Item: Item dropped
RItm: Rare drop
Wish: What toy they turn into if Item Wish is used on them


Name: Puni
Life: 54
EXP : 17
Cole: 8
Ele : 4 Water
Item: Puniball
RItm: Pure Water
Wish: Groovecube

Name: Mini Puni
Life: 18
EXP : 14
Cole: 2
Ele : 2 Water
Item: Puniball
RItm: Foul Water
Wish: Groovecube

Name: Giant Puni
Life: 760
EXP : 243
Cole: 80
Ele : 10 Water
Item: Puniball
Wish: Groovecube

Name: Ice Puni
Life: 240
EXP : 65
Cole: 25
Ele : 8 Water
Item: Ice Stone
Wish: Groovecube

Name: Red Puni
Life: 90
EXP : 19
Cole: 15
Ele : 5 Water
Item: Puniball
Wish: Groovecube

Name: Golden Puni
Life: 160
EXP : 27
Cole: 250
Ele : 6 Water
Item: Puniball
RItm: Glowing Mana
Wish: Groovecube

Name: Faux Puni
Life: 1500
EXP : 443
Cole: 10
Ele : 10 Lightning
Item: Faux Puniball
RItm: Large Aeronium
Wish: Rainbow Disc

Name: Zombie Puni
Life: 600
EXP : 87
Cole: 5
Ele : 5 Poison
Item: Faux Puniball
RItm: Foul Water
Wish: Groovecube

Name: Puni Queen
Life: 1260
EXP : 580
Cole: 120
Ele : 15 Water
Item: Puniball
RItm: Frozen Rain
Wish: Groovecube

Name: Super Puni
Life: 9999
EXP : 3500
Cole: 1000
Ele : 50 Life (Yes, you read correctly)
Item: Puniball
RItm: Blue Mana
Wish: Star Piece

Name: Mountain Pig
Life: 240
EXP : 30
Cole: 13
Ele : 4 Fire
Item: Wild Meat
RItm: Spoiled Meat
Wish: Pikohammer

Name: Baby Pig
Life: 120
EXP : 19
Cole: 4
Ele : 2 Fire
Item: Wild Meat
RItm: Spoiled Meat
Wish: Pikohammer

Name: Sr. Mountain Pig
Life: 910
EXP : 227
Cole: 65
Ele : 8 Fire
Item: Wild Meat
RItm: Large Aeronium
Wish: Star Piece

Name: Wolf
Life: 142
EXP : 24
Cole: 20
Ele : 3 Fire
Item: Wild Meat
RItm: Spoiled Meat
Wish: Star Piece

Name: Cerberus
Life: 840
EXP : 169
Cole: 45
Ele : 10 Fire
Item: Wild Meat
RItm: Spoiled Meat
Wish: Star Piece

Name: Wold Leader
Life: 210
EXP : 43
Cole: 20
Ele : 4 Fire
Item: Wild Meat
RItm: Spoiled Meat
Wish: Star Piece

Name: Supreme Wolf
Life: 1080
EXP : 462
Cole: 65
Ele : 8 Air
Item: Wild Meat
RItm: Red Mana
Wish: Star Piece

Name: Falcon Hawk
Life: 175
EXP : 27
Cole: 16
Ele : 3 Air
Item: Wild Meat
RItm: Phoenix Quill
Wish: Groovecube

Name: Vulture
Life: 360
EXP : 65
Cole: 45
Ele : 4 Air
Item: Wild Meat
RItm: Phoenix Quill
Wish: Groovecube

Name: Roc
Life: 920
EXP : 301
Cole: 80
Ele : 8 Air
Item: Phoenix Quill
RItm: Shadow Stone
Wish: Groovecube

Name: Sun Eagle
Life: 2500
EXP : 704
Cole: 600
Ele : 12 Illusion
Item: Mini Pendelook
RItm: Dark Mana
Wish: Star Piece

Name: Mandragora
Life: 210
EXP : 24
Cole: 5
Ele : 2 Wood
Item: Old Magi Grass
RItm: Nue
Wish: Globeball

Name: Vine Trap
Life: 425
EXP : 53
Cole: 12
Ele : 3 Fire
Item: Nue
RItm: Super Nue
Wish: Globeball

Name: Fly Trapper
Life: 550
EXP : 80
Cole: 30
Ele : 4 Wood
Item: Nue
RItm: Magi Grass
Wish: Globeball

Name: Triffid
Life: 850
EXP : 199
Cole: 40
Ele : 6 Wood
Item: Triffid
RItm: Fresh Glowgrass
Wish: Globeball

Name: Cacto
Life: 325
EXP : 30
Cole: 7
Ele : 10 Water
Item: Old Magi Grass
RItm: Magi Grass
Wish: Globeball

Name: Wood Golem
Life: 900
EXP : 86
Cole: 25
Ele : 3 Wood
Item: Magi Grass
RItm: Dry Glowgrass
Wish: Globeball

Name: Stone Golem
Life: 1400
EXP : 187
Cole: 40
Ele : 5 Stone
Item: Red Legien
RItm: Large Red Ore
Wish: Globeball

Name: Sentry
Life: 7000
EXP : 593
Cole: 210
Ele : 10 Stone
Item: Silver Legien
RItm: Aeronium
Wish: Star Piece

Name: Salamander
Life: 312
EXP : 33
Cole: 10
Ele : 2 Fire
Item: Red Ore
Wish: Violet Fungus

Name: Basilisk
Life: 478
EXP : 87
Cole: 15
Ele : 4 Poison
Item: Industrial Alcohol
Wish: Violet Fungus

Name: Frozard
Life: 610
EXP : 193
Cole: 20
Ele : 10 Water
Item: Ice Stone
RItm: Frozen Rain
Wish: Violet Fungus

Name: Totem
Life: 325
EXP : 71
Cole: 45
Ele : 3 Wood
Item: Aeronium
Wish: Globeball

Name: Totemite
Life: 1200
EXP : 186
Cole: 100
Ele : 8 Lightning
Item: Aeronium
Wish: Globeball

Name: Witch
Life: 312
EXP : 33
Cole: 12
Ele : 2 Lightning
Item: Dry Glowgrass
RItm: Fairy Hat
Wish: Pikohammer

Name: Ghost
Life: 140
EXP : 24
Cole: 6
Ele : 2 Illusion
Item: Foul Water
RItm: Mini Pendelook
Wish: Pikohammer

Name: Lantern Jack
Life: 515
EXP : 94
Cole: 32
Ele : 3 Lightning
Item: Mini Pendelook
RItm: Large Red Ore
Wish: Pikohammer

Name: Phantom
Life: 777
EXP : 212
Cole: 49
Ele : 4 Illusion
Item: Mini Pendelook
RItm: Silver Water
Wish: Pikohammer

Name: Master Puni
Life: 323
EXP : 59
Cole: 60
Ele : 3 Lightning
Item: Puniball
RItm: Fairy Clothes
Wish: Pikohammer

Name: Master Pig
Life: 445
EXP : 87
Cole: 70
Ele : 4 Lightning
Item: Wild Meat
RItm: Fairy Clothes
Wish: Pikohammer

Name: Brownie
Life: 210
EXP : 27
Cole: 15
Ele : 2 Metal
Item: Magi Grass
RItm: Red Legien
Wish: Pikohammer

Name: Assassin Doll
Life: 544
EXP : 94
Cole: 48
Ele : 3 Sound
Item: Red Legien
RItm: Silver Legien
Wish: Pikohammer

Name: Jin
Life: 750
EXP : 180
Cole: 74
Ele : 8 Air
Item: Aeronium
RItm: Large Aeronium
Wish: Pikohammer

Name: Mad Brownie
Life: 2800
EXP : 826
Cole: 105
Ele : 15 Metal
Item: Silver Legien
RItm: Moon Stone
Wish: Pikohammer

Name: Murder Bot
Life: 750
EXP : 321
Cole: 25
Ele : 10 Dark
Item: Mini Pendelook
RItm: Gravity Stone
Wish: Pikohammer

Name: Were Cat
Life: 480
EXP : 101
Cole: 12
Ele : 6 Sound
Item: Wild Meat
RItm: Goat Milk
Wish: Pikohammer

Name: Hell Kitty
Life: 1020
EXP : 193
Cole: 96
Ele : 10 Sound
Item: Wild Meat
RItm: Huffin
Wish: Pikohammer

Name: Evil Beast
Life: 1620
EXP : 373
Cole: 96
Ele : 12 Dark
Item: Moon Stone
RItm: Industrial Alcohol
Wish: Pikohammer

Name: Wild Cat
Life: 2400
EXP : 493
Cole: 43
Ele : 15 Air
Item: Wild Meat
RItm: Fresh Glowgrass
Wish: Rainbow Disc

Name: Thief
Life: 455
EXP : 43
Cole: 15
Ele : 2 Metal
Item: Flour
Wish: Violet Fungus

Name: Rogue
Life: 490
EXP : 71
Cole: 25
Ele : 3 Metal
Item: Ale
Wish: Violet Fungus

Name: Master Thief
Life: 612
EXP : 80
Cole: 45
Ele : 4 Metal
Item: Ale
Wish: Violet Fungus

Name: Mercenary
Life: 512
EXP : 94
Cole: 15
Ele : 3 Metal
Item: Shadow Stone
Wish: Violet Fungus

Name: Heavy Metal
Life: 650
EXP : 101
Cole: 40
Ele : 5 Metal
Item: Shadow Stone
Wish: Violet Fungus

Name: Imperial Footman
Life: 200
EXP : 53
Cole: 25
Ele : 2 Metal
Item: Ale
Wish: Violet Fungus

Name: Imperial Commander
Life: 650
EXP : 156
Cole: 75
Ele : 5 Metal
Item: Dem Ore
Wish: Violet Fungus

Name: General
Life: 2000
EXP : 357
Cole: 250
Ele : 10 Metal
Item: Large Aeronium
RItm: Black Mana
Wish: Gogo Suit

Name: Gunner
Life: 460
EXP : 71
Cole: 41
Ele : 2 Aroma
Item: Super Nue
Wish: Groovecube

Name: Archer
Life: 360
EXP : 43
Cole: 30
Ele : 3 Aroma
Item: Super Nue
Wish: Groovecube

Name: Imperial Archer
Life: 940
EXP : 167
Cole: 96
Ele : 5 Aroma
Item: Goat Milk
Wish: Rainbow Disc

Name: Beast Master
Life: 1500
EXP : 299
Cole: 100
Ele : 10 Aroma
Item: Wild Meat
Wish: Rainbow Disc

Name: Banshee
Life: 10
EXP : 26
Cole: 4
Ele : 2 Illusion
Item: Mini Pendelook
Wish: Groovecube

Name: Elemental
Life: 158
EXP : 33
Cole: 8
Ele : 3 Air
Item: Mini Pendelook
RItm: Pure Water
Wish: Groovecube

Name: Succubus
Life: 1440
EXP : 342
Cole: 150
Ele : 8 Sound
Item: Mini Pendelook
RItm: Frozen Rain
Wish: Rainbow Disc

Name: Lilim
Life: 2000
EXP : 1071
Cole: 220
Ele : 15 Aroma
Item: Glowing Mana
RItm: Large Red Ore
Wish: Star Piece

Name: Blaze Element
Life: 1025
EXP : 146
Cole: 30
Ele : 15 Fire
Item: Red Ore
RItm: Dragon Horn
Wish: Rainbow Disc

Name: Nocturne Element
Life: 1925
EXP : 920
Cole: 170
Ele : 25 Dark
Item: Comet Stone
RItm: Dragon Horn
Wish: Star Piece

Name: Frigid Element
Life: 1225
EXP : 408
Cole: 20
Ele : 20 Water
Item: Frozen Rain
RItm: Dragon Horn
Wish: Rainbow Disc

Name: Shock Element
Life: 1125
EXP : 199
Cole: 40
Ele : 12 Air
Item: Aeronium
RItm: Dragon Horn
Wish: Rainbow Disc

Name: Maxwell
Life: 310
EXP : 87
Cole: 55
Ele : 5 Dark
Item: Mini Pendelook
Wish: Groovecube

Name: Bugbear
Life: 510
EXP : 156
Cole: 66
Ele : 7 Sound
Item: Mini Pendelook
RItm: Silver Legien
Wish: Groovecube

Name: Charon
Life: 710
EXP : 211
Cole: 111
Ele : 10 Sound
Item: Mini Pendelook
RItm: Comet Stone
Wish: Groovecube

Name: Elda
Life: 1010
EXP : 415
Cole: 222
Ele : 15 Lightning
Item: Moon Stone
RItm: Black Mana
Wish: Rainbow Disc

Name: Virum
Life: 1420
EXP : 136
Cole: 70
Ele : 10 Fire
Item: Dragon Horn
RItm: Dragon Blood
Wish: Star Piece

Name: Flame Virum
Life: 10800
EXP : 2272
Cole: 1200
Ele : 30 Fire
Item: Dragon Blood
RItm: Red Mana
Wish: Rainbow Disc

Name: Uni Virum
Life: 1880
EXP : 357
Cole: 320
Ele : 15 Poison
Item: Dragon Horn
RItm: Dragon Blood
Wish: Star Piece

Name: Mega Virum
Life: 2840
EXP : 462
Cole: 370
Ele : 20 Dark
Item: Dragon Blood
RItm: Dragon Horn
Wish: Star Piece

Name: Virum Zombie
Life: 4300
EXP : 404
Cole: 105
Ele : 15 Dark
Item: Spoiled Meat
RItm: Dragon Meat
Wish: Star Piece

Name: Necro Hydra
Life: 9600
EXP : 2315
Cole: 1500
Ele : 30 Poison
Item: Spoiled Meat
RItm: Dragon Meat
Wish: Rainbow Disc

Name: Baphy
Life: 777
EXP : 168
Cole: 125
Ele : 5 Dark
Item: Spoiled Meat
Wish: Gogo Suit

Name: Legion
Life: 999
EXP : 256
Cole: 200
Ele : 10 Dark
Item: Silver Legien
RItm: Dragon Bone
Wish: Gogo Suit

Name: Baal
Life: 4544
EXP : 1757
Cole: 800
Ele : 25 Sound
Item: Dragon Bone
RItm: Glowing Mana
Wish: Rainbow Disc

Name: Shadow Legion
Life: 2577
EXP : 736
Cole: 420
Ele : 15 Dark
Item: Dragon Bone
RItm: Black Mana
Wish: Gogo Suit

Name: Imperial Soldier
Life: 680
EXP : 80
Cole: 63
Ele : 3 Metal
Item: Gradin Cape
Wish: Gogo Suit

Name: Relief Soldier
Life: 540
EXP : 43
Cole: 75
Ele : 4 Aroma
Item: Goat Milk
Wish: Rainbow Disc

Name: Imperial Guard
Life: 1100
EXP : 181
Cole: 151
Ele : 8 Metal
Item: Gradin Cape
Wish: Gogo Suit

Name: Imperial Support Soldier
Life: 1200
EXP : 131
Cole: 202
Ele : 9 Aroma
Item: Goat Milk
Wish: Rainbow Disc

Name: Death Knight
Life: 2750
EXP : 1156
Cole: 216
Ele : 20 Dark
Item: Ore
RItm: Yellow Mana
Wish: Star Piece

Name: Death Warrior
Life: 1400
EXP : 388
Cole: 74
Ele : 12 Poison
Item: Ore
RItm: Comet Stone
Wish: Gogo Suit

Name: Death Gigas
Life: 1092
EXP : 227
Cole: 51
Ele : 8 Poison
Item: Ore
RItm: Silver Legien
Wish: Gogo Suit

Name: Vorpal Sword
Life: 2100
EXP : 489
Cole: 5
Ele : 15 Dark
Item: Ore
RItm: Comet Stone
Wish: Gogo Suit

Name: Rhino Beast
Life: 6000
EXP : 1567
Cole: 320
Ele : 25 Stone
Item: Wild Meat
RItm: Red Mana
Wish: Rainbow Disc

Name: Hammerhead
Life: 2600
EXP : 157
Cole: 50
Ele : 10 Stone
Item: Wild Meat
RItm: Pure Water
Wish: Star Piece

Name: Stonehead
Life: 3000
EXP : 396
Cole: 95
Ele : 7 Stone
Item: Shadow Stone
RItm: Dragon Bone
Wish: Star Piece

Name: Armadillo
Life: 136
EXP : 30
Cole: 6
Ele : 2 Water
Item: Wild Meat
RItm: Spoiled Meat
Wish: Globeball

Name: Caterpillar
Life: 510
EXP : 59
Cole: 11
Ele : 3 Wood
Item: String
Wish: Globeball

Name: Firedillo
Life: 930
EXP : 146
Cole: 104
Ele : 7 Fire
Item: Red Ore
RItm: Large Red Ore
Wish: Globeball

Name: Poisonous Fungo
Life: 650
EXP : 101
Cole: 68
Ele : 8 Poison
Item: Old Magi Grass
Wish: Star Piece

Name: Parafungo
Life: 500
EXP : 59
Cole: 17
Ele : 4 Wood
Item: Old Magi Grass
Wish: Star Piece

Name: Fungo
Life: 100
EXP : 26
Cole: 1
Ele : 1 Wood
Item: Old Magi Grass
Wish: Star Piece

Name: Fungo King
Life: 5000
EXP : 383
Cole: 1500
Ele : 25 Wood
Item: Old Magi Grass
RItm: Green Mana
Wish: Star Piece

Name: Necromancer
Life: 1350
EXP : 481
Cole: 213
Ele : 15 Dark
Item: Silver Water
RItm: Dragon Bone
Wish: Star Piece

Name: Enchantress
Life: 1000
EXP : 169
Cole: 160
Ele : 10 Lightning
Item: Fresh Glowgrass
RItm: Dark Mana
Wish: Rainbow Disc

Name: Sorceress
Life: 270
EXP : 53
Cole: 48
Ele : 5 Aroma
Item: Aihie Fungo
RItm: Super Nue
Wish: Rainbow Disc

Name: Mahou Shoujo
Life: 5000
EXP : 2360
Cole: 960
Ele : 25 Lightning
Item: Red Mana
Wish: Rainbow Disc

Name: Harpy
Life: 360
EXP : 94
Cole: 41
Ele : 4 Air
Item: Wild Meat
Wish: Rainbow Disc

Name: Shadowgirl
Life: 1128
EXP : 193
Cole: 145
Ele : 7 Dark
Item: Dragon Blood
RItm: Yadok Fungo
Wish: Rainbow Disc

Name: Darkwing
Life: 1744
EXP : 432
Cole: 283
Ele : 12 Dark
Item: Phoenix Quill
RItm: Black Mana
Wish: Rainbow Disc

Name: Sandfish
Life: 900
EXP : 130
Cole: 25
Ele : 4 Stone
Item: Red Legien
Wish: Groovecube

Name: Sand Dragon
Life: 1800
EXP : 202
Cole: 99
Ele : 6 Stone
Item: Red Legien
Wish: Groovecube

Name: Floating Fish
Life: 362
EXP : 33
Cole: 10
Ele : 6 Water
Item: Red Legien
Wish: Groovecube

Name: Mud Eater
Life: 2100
EXP : 363
Cole: 239
Ele : 10 Water
Item: Shadow Stone
RItm: Moon Stone
Wish: Groovecube

Name: Guardian
Life: 3000
EXP : 777
Cole: 0
Item: Comet Stone

Name: Elder Virum
Life: 3600
EXP : 1000
Cole: 0
Item: Dark Mana

Name: Book Eater
Life: 4800
EXP : 1666
Cole: 1000
Item: Black Mana

Name: Mana Cluster
Life: 300
EXP : 50
Cole: 0
Ele : 10 Life
Wish: Star Piece

Name: Mana Cluster
Life: 400
EXP : 50
Cole: 0
Ele : 50 Water
Wish: Star Piece

Name: Mana Cluster
Life: 500
EXP : 50
Cole: 0
Ele : 25 Lightning
Wish: Star Piece

Name: Clockwerk
Life: 9680
EXP : 800
Cole: 480
Item: Industrial Alcohol
RItm: Yellow Mana

Name: Puni King
Life: 1500
EXP : 1000
Cole: 250
Item: Puniball

Name: Puni Knight
Life: 1200
EXP : 750
Cole: 250
Item: Puniball

Name: Puni Punist
Life: 900
EXP : 750
Cole: 250
Item: Puniball

Name: Puni Princess
Life: 1100
EXP : 500
Cole: 250
Item: Puniball

Name: Slaith's Reincarnation
Life: 32000
EXP : 3000
Cole: 2000
Item: Spirit Protect

Name: Galahad
Life: 12000
EXP : 2500
Cole: 2500
Item: Black Mana

Name: Quetzalcoatl
Life: 20000
EXP : 4200
Cole: 3000
Item: Glowing Mana

Name: Chaos
Life: 5000
EXP : 5000
Cole: 2000

Name: Evil Servant
Life: 6666
EXP : 3333
Cole: 1111

Name: Ardgevald
Life: 30000
EXP : 10000
Cole: 5000
Item: Dragon Tongue

Name: Palaxius
Life: 60000
EXP : 0
Cole: 0

Name: Instant Brownie
Life: 30000
EXP : 15000
Cole: 0
Item: Dark Mana
RItm: Speedster

Name: Puni Rider
Life: 950
EXP : 100
Cole: 0
Ele : 10 Water
Item: Puniball
Wish: Star Piece

Name: Amalgam
Life: 64000
EXP : 12000
Cole: 0
Item: Glowing Man
RItm: Aroma MAterial

Name: Suncoatl
Life: 24000
EXP : 3333
Cole: 0

Item: Red Mana

Name: Skycoatl
Life: 48000
EXP : 3333
Cole: 0
Item: Yellow Mana

Name: Elekicoatl
Life: 36000
EXP : 3333
Cole: 0
Item: Green Mana

Name: Emerald Puni
Life: 22222
EXP : 2319
Cole: 0
Item: Blue Mana

Name: Hell Legion
Life: 44444
EXP : 6942
Cole: 0
Item: Dark Mana

Name: Hell Slayer
Life: 26000
EXP : 8083
Cole: 0
Item: Black Mana

Name: Mushroom Prince
Life: 50000
EXP : 5555
Cole: 0
Item: Glowing Mana

Name: Shade
Life: 19999
EXP : 1192
Cole: 0
Item: Red Mana

Name: Light Princess
Life: 7777
EXP : 2983
Cole: 0
Item: Yellow Mana

Name: Dark Princess
Life: 7777
EXP : 4649
Cole: 0
Item: Green Mana

Name: Snowmaiden
Life: 36000
EXP : 4100
Cole: 0
Item: Blue Mana

Name: Night Aroma
Life: 10000
EXP : 3800
Cole: 0
Item: Fresh Glowgrass

Name: Underground Queen
Life: 39200
EXP : 6000
Cole: 0
Item: Black Mana

Name: Blaze Element
Life: 50000
EXP : 4444
Cole: 0
Item: Glowing Mana

Name: Dragonia
Life: 43000
EXP : 7500
Cole: 0
Item: Red Mana

Name: Divine Guard
Life: 45000
EXP : 6666
Cole: 0
Item: Yellow Mana

Name: Divine Judge
Life: 28000
EXP : 7777
Cole: 0
Item: Green Mana

------------------------------------------------
    Disclaimer                [AIDISCLAIMER]
------------------------------------------------
This guide is copyrighted by Pleinair, with all rights reserved, and cannot
be reproduced in any way, shape, or form without expressed written consent
of the author.

As of now, this guide may only be hosted by www.gamefaqs.com
This may change in the future, but until I say, don't ask.


------------------------------------------------
    Contact Info              [AICONINFO]
------------------------------------------------
If you have a dire need to contact me, email me at Pleinair123@aol.com
as listed at the top.  Feel free to tell me how much this guide sucks.
But please do attempt constructive criticism.


------------------------------------------------
    Special Thanks            [AISPTHANKS]
------------------------------------------------
Gust - For making this game
NIS America - For localizing it
CJayC - Admin of GameFAQs
SC Board - For making me feel smart
Various GameFAQs users
The Puni Liberation Front
Anonymous - A guy who helped a whole lot with the charting.  His section
            headings are well... but I won't blame him for it!  I never
            would have finished this.  Ever.  Without him.
IG - Provided basic info on item looping that lead to some amazing results.
     A section dedicated to his work may come in future updates.


------------------------------------------------
    No Thanks                 [AINOTHANKS]
------------------------------------------------
My butt - For being lazy
MM - You know who you are.
ppl Utilities - I'd like to write a whole episode without a power outage

Copyright 2006 Pleinair

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