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FAQ/Walkthrough by Misfit119

Version: 1.0 | Updated: 07/05/09

=========================================================
Shin Megami Tensei: Digital Devil Saga 2
=========================================================
This FAQ may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

Written by: Daniel Acaba 
GameFAQS ID: Misfit119
Contact me at: eternalmisery718@yahoo.com
System: PlayStation 2

This FAQ Copyright 2009 Daniel Acaba

List of Sites that may host this FAQ:
www.gamefaqs.com
www.ign.com
www.gamesradar.com / www.cheatplanet.com


=========================================================
Index
=========================================================
01 - Update History
02 - About This FAQ
03 - Controls
04 - Characters
05 - Walkthrough
 - 05.00 - Gameplay Basics
 - 05.01 - Occupied Sector
 - 05.02 - Underground City
 - 05.03 - Underwater Cable
 - 05.04 - Internment Facility
 - 05.05 - Administrative District
 - 05.06 - Karma Society Tower
 - 05.07 - EGG Facility
 - 05.08 - Power Plant Dome (Outside the Power Plant)
 - 05.09 - Power Plant
 - 05.10 - EGG Installation
 - 05.11 - Beginning the Angelic Hunt (Side-Quest)
 - 05.12 - EGG Facility - Uriel (Side-Quest)
 - 05.13 - Internment Facility - Raphael (Side-Quest)
 - 05.14 - Karma Tower - Gabriel (Side-Quest)
 - 05.15 - Occupied Sector - Michael (Side-Quest)
 - 05.16 - Airport
 - 05.16 - The Sun
    - 05.16.1 - Surface of the Sun
    - 05.16.2 - 2nd Layer
    - 05.16.3 - 3rd Layer
    - 05.16.4 - 4th Layer
    - 05.16.5 - 5th Layer
    - 05.16.6 - 6th Layer
    - 05.16.7 - Final Layer
06 - Jack Frost Mini-Quest
07 - Beastiary
08 - Mantra Grid
 - 08.01 - Melee Mantra
 - 08.02 - Elemental Mantra
 - 08.03 - Recovery Mantra
 - 08.04 - Hama & Mudo Mantra
 - 08.05 - Ailment Mantra
 - 08.06 - Support Mantra
 - 08.07 - Secret Mantra
 - 08.08 - Unique Skills
09 - Items, Plants, Ammo and Rings
11 - About the Author
 

=========================================================
1. Update History
=========================================================
v.1.0 - 7/04/2009 - FAQ Completed.


=========================================================
2. About This FAQ
=========================================================
This is the fourth entry in my attempt to write guides for all of the Shin
Megami Tensei games. I decided to start with the ones that were actually
released outside of Japan first. After this one is done and no more updates are
being worked on I will be moving on to Shin Megami Tensei: Nocturne.

=========================================================
3. Controls
=========================================================
Field Controls
================
Directional Pad - Move character, Move cursor in menus.
Left Analog - Move character, Move cursor in menus.
Right Analog - Turn camera
Square Button - Menu
Triangle Button - Open Map
X (Cross) Button - Confirm, Check area
Circle Button - Cancel, Center camera behind character
L1 Button - Turn camera left quickly
R1 Button - Turn camera right quickly
Select Button - None
Start Button - Pause / Resume game

================
Battle Controls
================
Directional Pad - Move cursor
Left Analog - Move cursor
Right Analog - None
Square Button - Pass turn
Triange Button - Turn on / off Auto Mode
X (Cross) - Press to confirm menu decision
Circle - Cancel back to attack command menu
L1 Button - None
R1 Button - None
Select Button - None
Start Button - Pause / Resume game

=========================================================
4. Characters
=========================================================
Serph
--------------
The silent protagonist of Digital Devil Saga, you will be stepping into Serphs
shoes. By nature he seems to be a clever leader, one whose talented leadership
has enabled the relatively small Embryon tribe to hold their own against the
larger tribes all around them. Always calm and collected Serph is deferred to
as the leader of the Embryon and carries a great amount of respect from those
who serve under him.

When the white light comes to the Junkyard all things begin to change and the
inhabitants of the Junkyard begin to show emotions and true personalities.
Serph does not however. While there are some hints of an emerging nature and
some signs of emotion he tends to be in something of a limbo.

---------
Gun: Handgun - High accuracy, moderate damage, high criticals, one target
---------
Stats: Serph is the only character you can customize so his stats can progress
       however you like. It is in your best interest to ensure that his stats
       develop in a well rounded manner. There are items you can find later on
       to let you boost his stats. It's suggested you come up with a system for
       distributing his points. Something along the lines of +1 Strength, +1
       Vitality and +1 Agility at odd levels, +1 Magic, +1 Vitality and +1 Luck
       at even levels is a fair idea but you can really do just about anything.
---------
Varna
---------
Strong: Ice
Weak: Fire
---------
Serphs demon form seems to be based on the Vedic deity Varuna, a god of the
sky, rain and the celestial ocean. He was also considered to be a chief deity
of law and the underworld. Varuna is largely given dominion over all forms of
the water element especially oceans. This carried over when he was introduced
to Hinduism. Which explains a lot about Serph being an ice user.

Varuna is regarded as a solar deity and he focuses more on morality than he
does with being worshipped. Another peculiar thing is that he is considered to
be a god of the dead, capable of granting immortality. Many of these things
only seem partially connected to the game at hand. However as you get further
into the game and its sequel things start to make a bit more sense.

--------------
Argilla
--------------
Acting as the sniper of the Embryons elite troops Argilla seems to take on the
role of scout. Argilla is one of the few people in the Junkyard who accepts
very quickly that something strange is going on. Refusing to acknowledge the
changes that are happening to her she initially avoids eating her fallen foes
out of disgust. It doesn't take long for this to turn around but it is a strong
testament to her character.

Argilla is definitely the conscience of the group. She can be pretty ruthless
when the situation calls for it but overall she is definitely a compassionate
person. Out of all the characters in the Embryon she is the first one to
seemingly see a problem with having to devour your once human enemies.

---------
Gun: Rifle - High accuracy, moderate damage, moderate critical, one target
---------
Stats: Argilla puts most of her stat points into her Magic rating. Her Strength
       and Vitality will usually lag behind while her Agility and Luck will be
       somewhat mediocre. As such she makes for quite the perfect spellcaster.
       Whenever you need someone to act as a magic user for a battle she should
       always be your first choice.
---------
Prithivi
---------
Strong: Earth
Weak: Force
---------
Prithivi is known to be a mother goddess in the Hindu religion as well as being
an earth goddess. She is known to be the wife of Dyaus, known as father Dyaus,
and may have originally been part of a single deity previously. Prithivi acts
as the opposite to Dyaus acting in the opposite dichotomy of earth and sky
along with her husband.

She is the mother of both Indra and Agni and when Indra slew Dyaus she not
only applauded him for it but she married him. In other beliefs she was one of
the wives of Vishnu and acted as another form of the goddess Lakshmi although
seemingly with a different elemental focus. As a mother goddess she seems to
have held the beliefs of protection and nurtering which meshes with Argilla.

--------------
Heat
--------------
Heat seems to have the role of the muscle amongst the Embryon, likely acting as
a bodyguard to Serph before the event. It is Heat who begins to show the first
signs of emotion due to the blazing rage that seems to be building up within
this powerful warrior. He has absolutely no problems with devouring his enemies
and will do just about anything to defeat those who get in his way.

While he acts as the stereotypical hothead in the group Heat has a deep seated
secret - his emotions for this mysterious black-haired girl. The feelings that
he has for her drive him to do a number of things that seem confusing even to
him. Some of them even seem to pain him but he will not stop. Calling Heat
persistant would be an understatement.

---------
Gun: Grenade Launcher -Low damage, moderate accuracy, low critical, all targets
---------
Stats: N/A
----
Agni
----
Strong: Fire
Weak: Ice
----
Agni is the two headed god of fire and the acceptor of sacrifice. He is one of
the most important Vedic gods. While he is powerful he is the messenger of the
gods and carries all sacrifices made to both himself and the other gods to the
rest of the pantheon. His appearance is a red two-headed beast which represent
both the destructive and benevolent qualities he possesses.

Agni is one of the few Vedic gods to have survived into modern Hinduism. Known
for his ever young nature he is quite immortal. While this refusal to truly die
doesn't really make much sense in the context of the first game, Agnis loyalty
and unwillingness to pass on makes much more sense late in the second game.

--------------
Gale
--------------
Gale is the voice of logic and reason amongst the Embryon. Where as the other
characters are rapidly overwhelmed by their emotions and start to act on them
he remains focused and detached. This paired with his natural intellect and
cunning makes him the ideal fit as the Embryons tactician, guiding the team and
creating the plans that Serph used to lead them to victory. His intellect and
Serphs leadership are very likely why such a small tribe was able to stay as
strong as they were in the Junkyard for so long.

However he is not left fully untouched by the strange light that gave everyone
their Atma. He has begun thinking in ways that would never have been possible
before, coming up with deceitful plans that show a remarkable willingness to
break the previously iron-clad laws of the Junkyard.

---------
Gun: Machine Gun - High accuracy, low damage, moderate critical, all targets
---------
Stats: Gale's stats are pretty evenly thrown about Strength, Magic with a
       secondary focus on Vitality although his Agility and Magic can drag back
       quite a bit later on. However due to his point spread he can fill just
       about any role, be it back-up spellcaster or back-up physical attacker.
       While he's not great at any one role he works well in a variety of
       situations. He will often find his way into your party as the third man.
----
Vayu
----
Strong: Force
Weak: Elec
----
Vayu, his name being the word for air, is known as one of the five great
elements. He is considered a deity of life itself. Known as the father of the
great warrior Hanuman, an integral character in the Ramayana. As a god of air
and breath he is considered to be one of the most powerful deities and is most
integral to the world itself since without breath there can be no life.

Due to his power and attachment to life itself Vayu was considered to be a very 
important god. The Upanishads, important Hindu scriptures, have a number of
examples about just how important Vayu was to life and shows very clearly how
well regarded he was.

--------------
Cielo
--------------
After the Atma was given to all those in the Junkyard Gale suffered one of the
most noticeable changes. Not only did he gain emotion but he gained it in a
rather spectacular fashion. Going from a quiet member of the tribe to a wise
mouthed, high on life jokester caught many off guard and is the most wild of
the changes brought on by the light, second only to Heat. That's to say nothing
of the weird Carribean accent he picks up.

More than just that Cielo seems to have the greatest grasp of just how wrong
things are. He is able to sense that everything is not as it should be and the
very world they live in has some flaws in it that he cannot quite figure out.
This light hearted boy in a mans body might just hold the key to understanding
the world the Embryon inhabits.

---------
Gun: Submachine Gun - High accuracy, low damage, moderate critical, all targets
---------
Stats: Cielo is much better rounded in this game making him a much more viable
       choice as a party member. All of his stats go up at about the same speed
       with the exception of Agility and Luck which go up just a little bit
       quicker than the others. It isn't as lopsided as it was in the first DDS
       which increases his usefulness tenfold.

* NOTE: To solve the problem of his obnoxious weaknesses you will want to send
him down the Status Ailment path, getting him the Null skills that will protect
him from Status Ailments. If you can get him Null Ailment itself then that is
a much better choice and saves on space.
----
Dyaus
----
Strong: Elec
Weak: Ailments
----
In the Vedic religion Dyaus (or Dyaus Pita, is known as the Sky Father. He is
husband to Prithivi (Argilla?!) and father of both Agni and Indra. It seems as
if he was not originally a Vedic god and may have come down due to exposure to
other religions as he seems to be a derivative of one of the other many thunder
and lightning type gods of the sky.

Stories state that Dyaus was killed by Indra at some point although the exact
details of this encounter are not clear. He doesn't seem to have been held as
highly as many of the other gods at the time though and his contributions to
the religions seem to mainly consist of being the father of Indra and Agni.


--------------
Sera
--------------
The truth behind the mysterious black haired girl is suddenly unveiled and the
truth is so much more bizarre than one could have imagined. However the cover
for the game gives away one of the bigger plot twists, listed below. While she
is seemingly an eight year old girl trapped in the body of an adult she has
much power within herself and is the key to saving the real world from itself.

However the trick here is that she doesn't have the willpower to stand up to
these threats by herself. She needs the support of others to truly stand up and
fight for what she believes in. This is where the Embryon step in. Of special
note is her love for Serph. Whether this is as a lover or admired older brother
is unclear but it's very noticeable that she relies on him for support.

---------
Gun: Handgun - High accuracy, moderate damage, high criticals, one target
---------
Stats: When Sera first joins the party her stats will be exactly the same as
       Serphs are. However from that point on she will be leveled up just like
       any other party member. One major bonus is that she spreads her stats
       out fairly evenly. This leads to her being rather well rounded no matter
       how you were leveling up Serph.
---------
Varnani
---------
Strong: Ice
Weak: Fire
---------
Varnani is more or less a female incarnation of Varna / Varuna. This duality
she seems to have with Serph seems to harken back to the belief that man and
woman are two parts of one whole. This will make sense right near the end of
the game as you enter the final dungeon.


--------------
Roland
--------------
As the de facto leader of the rebel organization Lokapala Roland is expected to
be leading the fight against the foul Karma Society. Instead he has fallen into
a spiral of alcoholism and self-doubt. As the ward of Fred and as a leader he
has become a failure mostly due to his feelings over what he has had to do in
his life. However he still has not given up something that speaks of his true
nature when he isn't being a drunk.

When Roland joins up with your party it's clear that he's looking to make up
for his sins of the past, both percieved and true. He is a loyal ally and truly
does wish to see the world in better hands than that of Margot Cuvier.

---------
Gun: Shotgun - Moderate Accuracy, Moderate Critical, Low Damage, All Targets
---------
Stats: Roland starts out with a fairly good Magic rating as well as Strength.
       As he levels up his Magic rating is quickly left behind and his Strength
       goes up rather fast with only Vitality going up with any expediency. In
       this regard he is almost something of a replacement for Heat. As such he
       is excellent at using Physical and Hunt skills. You can also have him
       use Buff/Debuff attacks since your Magic rating has no effect on the
       effectiveness of these skills.
---------
Indra
---------
Strong: Elec
Weak: Earth
---------
Indra is one of the most prominent gods in Indian mythology. No matter how much
his reputation has diminished he is always seem as King of the Devas. He is
known to be a powerful God of War and has much in common with gods such as Zeus
or Thor as well as Dionysus. Besides Agni he is one of the chief gods as is
well known for his defeats of the powerful Asura, Vritra.

In addition he is known to be a god who enjoys the drink and women quite a bit.
This does seem to fit into Rolands character fairly well what with the raging
alcoholic he is at first and his flirtations with Argilla.


=========================================================
05. Walkthrough
=========================================================
This walkthrough is written with the assumption that you will wrap the side
quests and other optional events into the main storyline. However if you are
looking only for side quest information you should use the search function.
Also of note is the fact that it is not worth the trouble to provide detailed
information on how to do Field Hunts each time they come up. A section on them
will be included in a seperate part of the guide.

===================
Starting Up The Game
===================
When you click on the New Game option you will be given the choice of importing
cleared save data from Digital Devil Saga 1. If you do so you will accquire a
number of bonuses depending on what you have done. A complete list is below:

 - Depending on the amount of Mantra you have mastered you will gain a bonus to
   your stats. A fully mastered Grid will net you a +5 bonus to all your stats.
   This is figured independantly for each character.
 - If you have more than 1,000,000 Macca then you will start the game with more
   money than normal. 20,000 instead of 10,000.
 - If you have completed certain Side Quests you will gain special items to
   help you in your playthrough of DDS2.
 - So long as you have answered certain questions through the game properly you
   will acquire a hidden character towards the end of DDS2.
 - You will automatically unlock the Hard difficulty which allows you access to
   its secret boss (accessible only on the Hard mode).
 - If you have defeated certain Side Quest bosses than you will gain a number
   of Karma Rings that you cannot acquire otherwise.

========================
05.00 - Gameplay Basics
========================
Terminology
==============
Below is some of the terminology that you will see thrown around in the game
and this guide. It's been listed and defined without being full of spoilers.

Ammo: The bullets each character can equip with their respective guns. These
      are useful but no so much so that you should buy them too often. You can
      find them often enough.
Atma: This is the power that every character infected with the demon virus can
      call upon. It's what allows them to change into demons and survive the
      harsh rays of the sun without succumbing to Cuvier Syndrome.
Atma Points: Gained at the end of every battle these are how you master the
             various Mantra you can acquire.
Cuvier Syndrome: Several years ago the sun turned pitch black and began to emit
                 strange data that turned people to stone. Only those who are
                 demons can survive its harsh rays without being petrified.
Field Hunt: Sometimes you will come across an area where weak demons are felt.
            In these areas you can hunt the weak demons and then fight the
            powerful Mitama demons for lots of AP. This has its own section.
Gold Node: These are the floating gold prisms that you see around the world.
           Much rarer than the treasure boxes these are this games rare chests.
Junkyard: This is the location of the events in Digital Devil Saga 1 (DDS). It
          seemed to be some sort of post-apocalyptic version of the real world.
          Here the tribes fought to ascend to Nirvana, something that turned
          out to not be what they had hoped.
Karma Society: This is the name of the group that has worked to preserve
               humanity. However their methods for doing so are definitely very
               questionable. The worthy are protected in their domes while the
               "unworthy" are used as food for their demon soldiers.
Large Karma Terminal: You can save your game at any Karma Terminal but you can
                      also restore your HP/MP for a price and teleport to any
                      other LKT in the dungeon. More often than not you will be
                      visiting these for purchasing new Mantra.
Life Terminal: A glowing green terminal that you can pay to restore your HP and
               MP at. These are somewhat rare so don't count on them.
Macca: What is used as currency in the Junkyard. This is awarded after a battle
       by the Karma Temple who rewards quick and brutal combat tactics with
       increased money. Used at the Vendor to buy supplies and get Mantra from
       the Karma Terminals. It can be hard to come buy so use it smartly.
Mad Mart: Taking the place of the Vendor from DDS1 the Mad Mart can be found in
          one of two places. The main shop is always found in Lokapalas hideout
          but the second one, the Mad Mart EXPRESS headed by Johnny, is found
          only in the dungeon you are in. When you finish with that dungeon he
          will move on, only to be found at the next dungeon you go into.
Mantra: The programs that you can download that teach you the various skills.
        Mastering use of the Mantra Grid is essential to advancement.
Nirvana: The Nirvana that the Embryon fought so hard to ascend to in the
         Junkyard has turned out to be anything but the paradise they had been
         promised. This is a world on the brink of ahnillation.
Press Turn: This is both the name of the combat system and the hexagon shapes
            in the upper right corner of the combat screen. The Press Turn
            combat system is explained in more detail below.
Rejuvenating Light: Essentially these are Life Terminals that are entirely free
                    to use. Your entire party will be fully restored by using
                    one of these.
Small Karma Terminal: These are much more limited than the Large Karma Terminal
                      and you can only save your game and get new Mantra here.
                      You can also teleport to any LKT in the dungeon.
Strange Box: This is essentially the treasure chest of the real world and it
             replaces the purple nodes from the previous game.
Tribe: One Tribe rules each section of the Junkyard. These various groups are
       fighting to be the one last standing who will rule the Junkyard and then
       ascend to Nirvana. The Embryon defeated all others to ascend to Nirvana
       only to find what they were least expecting...


==============
Solar Noise
==============
As you move around the Junkyard you will notice the number in the top left
portion of the screen changing. This is called Solar Noise and represents the
changing effects that the data can have on demons. There are nine levels to the
Solar Noise count, it starts at 0/8 and works it's way up to 8/8 before going
back down to 0. When the Solar Noise is at 0/8 it's represented as MIN and when
it's at 8/8 it's represented as MAX.

Where the Solar Noise type element had a big effect in other Shin Megami Tensei
games it's not too important in the Junkyard. The main effects that it has are:

 - There is a good chance (40% or so) that you will be healed of any status
ailments you are suffering when it hits the next MIN Solar Noise. This chance
is figured independantly for each character.

 - The MIN/MAX Critical skills make use of the Solar Noise quite heavily.

 - When using an Estoma Spray or Magic Reed the effects will last until the
next MIN Solar Noise. Thus to get the best out of it you will want to use it
when Solar Noise is at the minimum already.

 - The biggest change between the two games is that of the MAX Noise Berserk.
When Solar Noise is at its maximum peak there is a roughly 50% chance that any
time you get into a fight you will be in your Berserk forms. When like this one
part of your character will be transformed into their demon form while they
stay looking mostly human (except for their yellow, demonic eyes). The actual
effects of this are as follows:
     * All attacks have their accuracy about halved.
     * All successful physical attacks will be automatic criticals. This
       includes basic attacks, skills and even some Hunt skills.
     * The Retreat command is always guaranteed to be successful.
     * Any battle will give you a fair bit of extra Karma.

 - Note that there are no cells in this game and the plants do not vary in
value based on the Solar Noise level.

==============
Status Ailments
==============
Status ailments are a powerful tool both for or against you. Many enemies are
immune or resistant to many forms of attack and then have a weakness to status
ailments. Cielo, your fifth party member, also has a weakness to it as well.
Making good use of status ailments can make hard battles quite a bit easier.

Using the status ailment healing spells is a waste of time since keeping one
of them set is usually a waste of a skill slot. Instead make sure to have a
good amount of curative items, between 10 to 20 of each type of item. With some
forethought you can also render yourself immune to status ailments or at least
able to heal very quickly from it.

---------
Ache
---------
Cured by: Dis-Ache, Achedi
Protection: Iron Stomach
This is only caused by using Hunt abilities too often in a short time. Those
so afflicted will randomly lose their turns and will go no AP after the fight.

---------
Bat
---------
Cured by: End of battle, Cures after several rounds
Protection: Null Attack
Only one boss can cast this status ailment so you don't need to worry about it.
There's no way to stop it short of the Null Attack skill and there's no way to
cure it besides waiting it out. While in this form your stat parameters (all
stats and HP/MP) are cut rather drastically.

---------
Charm
---------
Cured by: Patra, Me Patra, Panacea, End of battle
Protection: Void Charm, Null Charm
When a character is charmed they will do one of a two things; take no action
and waste their turn or treat your party as enemies. This means that they can
take a variety of actions that benefit your enemy, whether it be to attack your
party, use magic spells on your party or heal your enemies.

---------
Curse
---------
Cured by: Dis-Curse, Cursedi
Protection: Null Death, Void Death, Repel Death, Death Resist
When a character has been cursed they suffer a two-fold problem. First any time
a cursed character deals damage they will recieve that same damage in return
unless they kill their target. Secondly they are twice as vulnerable to Mudo
spells as they normally are.

---------
Freeze
---------
Cured by: None
Protection: Void Ice, Drain Ice, Repel Ice, Ice Resist, Null Ice
Any time a character is struck with Ice skills there is a chance that they
will be frozen for one turn. The higher level the skill used the better the
odds are it will freeze someone. Cocytus has the highest chance of doing so.
Any resistances the target might have had are lost although the target gains a
high resistance to Hunt skills for some reason. All physical attacks will be
critical strikes while they are so frozen.

---------
Frightened
---------
Cured by: N/A
Protection: N/A
This is a status ailment for enemies only. It is caused by either hitting an
enemey in their weakness or nullifying their attack. When an enemy is afflicted
by this they will take about twice as much damage from Hunt skills and Fatal
Hunt skills are almost guaranteed to work.

---------
Mad
---------
Cured by: Sera using Song of Grace
Protection: None
This status ailment will only come up in one boss fight and for good reason.
Essentially this is a much worse version of panic since the character either
attacks his party or does nothing, never hitting the enemy. This leaves them to
either hit their party members or taking damage and passing their turn.

---------
Mute
---------
Cured by: Dis-Mute, Closedi
Protection: Void Mute, Null Mute
When a character is muted it is impossible for them to use any skill that has
an MP cost associated. It can often be ignored if you're not expecting to use
any magics for the character so afflicted. This is one of the few ailments
that causes enemies a huge issue.

---------
Panic
---------
Cured by: Panacea, Patra, Me Patra, End of battle
Protection: Void Panic, Null Panic
This is basically the confusion status ailment of DDS. When so panicked they
will either do as you tell them, use one of their skills at random, leave the
battle, revert to human form or withdraw from battle entirely. This is really
bad and you should try to cure it as soon as possible.

---------
Poison
---------
Cured by: Dis-Poison, Posmudi
Protection: Void Poison, Null Poison
While poisoned you will take a fair bit of damage after every action that you
take. Once battle ends the poisoned character loses about five to ten HP for
every step that Serph takes.

---------
Shock
---------
Cured by: None
Protection: Void Elec, Repel Elec, Drain Elec, Elec Resist, Null Elec
Any time a character is struck with Elec skills there is a chance that they
will be shocked for one turn. The higher level the skill used the better the
odds are it will shock someone. All physical attacks will be critical hits
while they are so shocked. The main difference between being frozen and shocked
is that while shocked is that enemies don't lose any resistances but they can
still be Hunted. Every Hunt attack is a guaranteed critical.

---------
Sleep
---------
Cured by: Panacea, Patra, Me Patra, End of battle
Protection: Void Nerve, Null Nerve
While a character is asleep they will, obviously, lose their turns. Every time
they are attacked there is a very high chance that they will suffer a critical
hit. This is actually one of the least dangerous of the status ailments.

---------
Stone
---------
Cured by: Dis-Stone, Petradi, End of battle
Protection: Null Death, Void Death, Repel Death, Death Resist
And we have the single worst status ailment in the game. When a character is
turned to stone they will basically be treated as if they are dead, losing all
of their turns in battle. Any physical hit against a stoned character carries a
good chance of shattering them, requiring them to be revived after this. It's
more or less a one shot kill at that point.

---------
Stun
---------
Cured by: Dis-Stun, Paraladi
Protection: Void Nerve, Null Nerve
Stunned characters face a number of detriments. Firstly most of their attacks
are going to miss since their accuracy gets wiped out. Secondly almost any
attack against them has a good chance of being a critical.

==============
Combat System
==============
Combat in Digital Devil Saga uses a system that was devised for the Shin Megami
Tensei games. It was first used in SMT: Nocturne, the spiritual predecessor to
the DDS games, and returns here. Later on it will even appear, in a modified
form, in Persona 3 and its expansion FES. Every time it has appeared in a new
game there have been a small number of changes made to the system itself.

This combat system is called the Press Turn system and it works as follows. At
the start of a fight you will have a number of hexagonal icons in the upper
right corner of the screen, as many as you have party members (so three max).
Whenever you take an action, be it attacking, using items or casting magic you
will take up one turn icon.

The first person to act will be the first person in your party sequential line
up and then moving down the line. Once you have used up all of your turn icons
the enemy will go. Basic enemies will get one icon per enemy (up to four or
five depending on the enemy in question) while harder enemies will get up to
two actions per round. Bosses will usually get at least two turns and regularly
have access to spells that will give them a number of extra turns.

 - Rage: Two flashing icons added
 - Psycho Rage; Four flashing icons added

These flashing icons are the actual Press Turns in question. Whenever you hit
an enemy by striking at their weakness, land a Critical hit or pass your turn
your turn icon will begin to flash. These flashing "half-turns" will take the
place of regular turns for pretty much any sort of action (although passing a
half turn is basically a waste). On the other hand if you hit an enemy with a
skill that they can Void (Null) then you will lose two turn icons (flashing or
otherwise) as well as if you miss. Should you hit an enemy with a skill that
they Drain or Repel then you will lose all of your turn icons remaining.

However this goes both ways. If you are totally unprepared for a fight then the
enemy just might be able to hammer you and gather up numerous Press Turns and
kill you rather unexpectedly. Should you be prepared and manage to Drain or
Repel their attacks then you will take all of their turns and have quite the
tactical advantage on them.

What this means is that having a diverse amount of skills at your fingertips at
all times is an absolute necessity. As such you should spread out the way that
you teach your characters skills and let each of them have a role. Listed below
is an idea as to what sort of things each character should learn and an idea as
to what role they can be put to.

 - Serph/Sera: Ice for offense, Fire (for Fire Resist), Stat Buffs
 - Argilla: Earth for offense, Force (for Force Resist), Healing
 - Gale: Force for offense, Elec (for Elec Resist), Hama, Stat Debuffs
 - Roland: Physical for offense, Fire for backup, Earth (for Earth Resist) 
 - Cielo: Elec for offense, Ailment skills for backup offense/protection, Mudo

Of course this can be easily modified. If you are not using, say, Heat but are
getting a lot of use out of Cielo then switch their places. You may also find
yourself needing several characters to learn one type of elemental attack to
make a particular boss fight easier. However as a general rule knowing what
role you want your characters to play and giving them Mantra to learn those
skills accordingly is important to giving them skills without wasting too much
money on redundant Mantra.

* NOTE: You may wish for one of your characters who you don't use at all to
learn the Dia and Media spells. This way they can be an out of battle healer,
letting you reserve your active members MP for battles.

==============
Post-Battle Rewards
==============
Atma Points: Each enemy gives you a set amount of Atma. There is no way to
alter this amount without using skills. Skills like Atma Bonus will help you to
get a bit more AP from a fight. Hunt skills give all of the AP from an enemy to
the character who uses it. All characters get AP, even inactive ones.

Karma: This is the experience value of enemies in Digital Devil Saga. It never
gets higher or lower, enemy rewards remain consistant although the amount of
Experience you need to level up increases rather rapidly. Inactive characters
get no Karma without the Shared/Mutual Karma skills.

Macca: The amount of Macca that you recieve at the end of battle is determined
by a number of factors. The game figures it out following the system set up
below. Some of the numbers might be a bit fudged but it's mostly accurate.

1. Each enemy starts with a base amount of Macca. Add them up to determine the
total amount given by the battle.
2. Subtract one fourth from this amount for each round it takes to defeat the
enemy past the first. This stops after the third turn.
3. If you are higher level than the demon you're facing then the total amount
of Macca you recieve is cut by 1/4th.
4. This is your total.

So as you can see fighting enemies closer to your level and finishing them off
with all haste is the most important aspect of attaining money.

Items: Each enemy has a chance to drop items when you defeat them in battle.
The chance of recieving an item is affected by your Luck rating as well as if
you have any skills equipped that will change this.

==============
Leveling Up
==============
Whenever your party members level up their points will be distributed in a very
set fashion. This will define the role that they take during battle to quite a
large degree. For example most of Argillas level up points go straight into her
Magic rating and many of her other stats are fairly neglected. Due to this she
should be taking the role of a healer or primary spellcaster. A list of the
roles that characters find themselves in is listed below:

Heat: Physical attack user
Argilla: Offensive spellcaster
Gale: Support spellcaster / Healer
Cielo: Healer / Ailment,Mudo,Hama caster

Heat has such a focus on his Strength and Vitality that he is great for doing
physical damage but his magic rating causes him to do less damage with spells
and to take more damage than others might. Argilla is the exact opposite since
her Magic rating is so high. Gale doesn't have a particularly high Magic rating
but it's usually higher than Cielo and Heat. Cielo has a very high Agility
rating but low almost everything else meaning he isn't a great fighter or a
very good spellcaster. They can be shaped into roles if you like somewhat (see
the section below on Stat Noises) but it's usually a waste.

Serph is a special case in that whenever he levels up you will be given three
points to distribute to his stats as you like. This means that you can make him
literally any sort of character that you want him to be. Let's take a small
look at what each of the ability scores means.

Strength - Changes the amount of damage you do with Physical attacks be they
           skills or the basic attack command.
Magic - Changes the amount of damage you do with Magical attacks as well as
        reducing the amount of damage you take from hostile magical attacks.
Vitality - Increases your maximum HP and reduces the amount of damage that you
           will recieve from physical attacks.
Agility - Increases your chance to attack first in battle as well as increasing
          your accuracy with physical and magical attacks.
Luck - This has a number of minor effects: Increases your chance to perform a
       critical hit, chance of enemies dropping items, chance of being ambushed
       and whether you are healed of ailments when the Solar Noise is at MIN.

With this in mind you will see that each ability is actually very necessary for
a well rounded character. However depending on your personal playing style you
will want to focus on different attributes. Depending on what role you will
have Serph playing will change exactly what stats are important. Some examples:

Fighter - Since he will focus on Physical attacks you don't really need a high
          Magic rating or lots of MP.
Primary Spellcaster - You will want to focus heavily on Magic to the exclusion
          of most stats, putting 2 points into Magic per level.
Buff Spellcaster - Since he will be using a lot of buffs and debuffs a high
          Magic rating isn't as necessary. Focusing on Luck will help land you
          in more favorable battles while a high Vitality will help you live.

However most players simply go to round Serph out and let the Stat Noise items
buff up his stats. With enough of these items, and you will see plenty of them
by late game, you will have the chance to make him a better spellcaster than
Argilla, better fighter than Heat and more accurate than Cielo.


==============
Stat Noises
==============
One of the rarest items you can find in the game, the Noise items are also the
most useful. When used a Noise item will increase your stats by 2 (or by 10 in
the case of HP and MP Noise) permanently. As such you can use these to make
your main character quite powerful quite quickly. By and large they are found
in nodes across the entire game but you can also find them from very particular
enemies as a post-battle drop.

Unlike the first game many enemies will drop these and they can often be found
in post-battle events. It's hard to say just exactly where are the best places
to farm Noises in this game.

===============================================================================
                           Digital Devil Saga 2
===============================================================================

========================
05.01 - Occupied Sector
========================
There's a bevy of cutscenes and exposition to sit through before you're able
to actually start playing. There is no difference in the decision you make when
responding to Freds handshake so don't worry about it.

Once you have control of your character talk to everyone as you like and then
head out the room. There is a door to your south with a box inside, the box has
Chakra Drops x3 in it. Continue forward through the next door to be out on the
streets of the occupied sector. Head down the stairs and continue to the east
to find a ladder, go down it.

Once you're down the ladder Fred will point out a Large Karma Terminal so head
on over and use it. You can't buy Mantras but you can still save the game so go
ahead and do so. Now head to the west to find the door out of here. Before you
reach it you will have to fight off two soldiers who transform into Andras.

==============
First Fight: Andras x2
---------
Resistances: None
Weakess: Earth
---------
Welcome to your first fight in the game. Unlike the first DDS game you aren't
given a tutorial here so you're just going to have to sink or swim. Luckily the
enemies you're fighting here aren't too hard. All it takes is two castings of
Bufu to kill each of them off.
==============

Pass through the door and make your way down the next corridor and take the
path to the east. You will pass through another door into a room with a strong
presence. These warnings will serve to tell you when you're entering a room
that either contains a boss or pushes the storyline ahead. When you enter the
room you will have to fight two Zhen. With a weakness to Ice these guys are
serious pushovers so just let Serph abuse them. They're also weak to guns if
you feel like being stingy with your SP.

After being called a monster you will be able to continue onward. To the north
of your position is a green glowing wave of energy from the floor, this is a
Life Spring and you can perpetually heal yourself here. These are rare so don't
get used to them. Head through the western door whenever you're ready to move
on. There's another fight right outside the door.

This battle is against a Kelpie and a Bugaboo. The Bugaboo is weak to Force
attacks and strong to Ice as is the Kelpie. So you want to let Serph handle
melee combat while Gale acts as the primary spellcaster. He should have learned
Zan from that last fight. Take out the Bugaboo first since it has pretty strong
attacks but it dies a bit easier. Go back to the Life Spring and heal up before
you attempt to continue forward.

Head to the north and keep going until you reach a fork in the road. Head to
the east towards the chest and you will be jumped by a Bugaboo and Hua Po. The
Hua Po is weak to Ice but her first order of business will be to cast Void Ice.
Just go after the Bugaboo and get rid of him first before you go after the Hua
Po. Once they're dead go ahead and open the chest to get Revival Bead x2.

Its suggested that you double back and use the Life Spring again to heal up.
Once you go through the western door you will have to contend with the random
encounters starting up. Heal up, go through the western door and use the Small
Karma Terminal to save your game. Head to the northeast to the door and go back
into the alleyways to run into another soldier.

This soldier will start the fight in human form. Human soldiers are immune to
Expel but weak to guns. However you do not want to change into human form to
shoot at him because after one round he will transform into Pabilsag, a giant
scorpion monster. He does a lot of damage and can kill you rather fast but so
long as Argilla heals your wounded members you will be fine. Just assault him
with Bufu and Zan and he will go down in a few rounds of frantic combat.

Go through the door and you will see a soldier run from west to east. Ignore
the way he went for the moment and head to the west to find Rations x3 inside a
chest here. Now go to the east after the soldier. You will see a woman lying on
the floor, go speak to her to initiate an ambush. Two Bugaboo will attack and
likely start the fight abusing Mabufu attacks. Get rid of them but watch your
HP or you might find yourself dying abruptly. 

Talk to the lady and Fred will explain to her that Serph and co. are with the
good guys. Happy days. Leave the room and head across the way to the room to
the west, ignoring the north for now. There is a chest with Chakra Drop x2 in
here so grab that and then go north. This room is a safe zone, no enemies will
be in here and you can chat with Fred, his friend, Argilla and Gale.

Make use of the Life Spring here and then you can head on. If you like you can
take the western door and go up lots of stairs to see the sun again. This lets
you see more victims of Cuvier Syndrome as well. Head through the northern door
whenever you're ready. Listen to the message and then head to the east. Follow
the path and go through the eastern door. There is a Shot Shell x1 inside of a
golden node. Remember those from DDS1?

Leave and go north more, following the path as it goes west and then north yet
again. You will get a repeated message so just keep going along this path and
you will reach a door. Go through it, use the Small Karma Terminal before you
head deeper in. You will see a demon holding a human hostage, apparently the
one who has been calling out to you. Go through the northeastern door to fight
the Ikusa demon, just use Force magics to make short work of him. Sadly the
human doesn't survive being thrown around. 

Now take the north door and keep on going to the north. You will end up in an
area with doors to the east and west. If you take the eastern door you can find
a Life Spring (putting the lie to me saying these things were rare huh?) and a
crate with Ice Blast x2 in it.

When you head through the western door you will be attacked by an Andra and a
Bugaboo. When you defeat these two, made easier by Argilla having Earth magics
now, a Tarrasque will appear as backup. He is weak to Earth as well so let
Argilla do the lions share of the work here. Take the north door in the room
and then go through the eastern door to find a chest wtih Revival Bead x2. 

Now leave the room and head to the north to reach yet another intersection. Go
along the eastern path to find a room with a chest that contains Medical Kit x1
before doubling back and taking the western door. Now take the northern path to
a room with lots of big crates in it. Look behind the crates on the eastern
side of the room, middle area to find a chest with Soma Drop x1. You can now
double back and take the western path to reach a ladder, go on up.

Head all the way to the north to the Small Karma Terminal you can see. There is
a door to your east and one to your west here as well. The west door has a
chest with a Revival Gem x1 and further into the room is a chest with some
Sonic Stone x2. When you actually head through the eastern door you're in for a
boss fight so e ready.

==============
Boss Fight: Vetala
---------
Resistances: Null Ailments, Null Death, Null Earth, Null Expel
Weakness: Force
---------
Vetala isn't really all that hard by himself but he comes with a pair of Andras
that are quite a bit stronger than usual. The two Andras are weak to Earth
skills but Vetala is weak to Force. This means that Serph is something of a
dead weight for most of this fight.

For the most part you will want to leave Serph passing his turn while Argilla
uses Tera on the Andras and Gale uses Zan on Vetala. If Serph has a press turn
coming up (the flashing icons) then he can do a physical attack but don't waste
time using Bufu.

Once the Andras are dead and Vetala has been damaged a fair amount he will
taunt you and then cast Mind Charge. The turn after he does this make sure that
Argilla casts Void Earth. He is preparing for a powerful Earth type attack by
the name of Terra Burst. It does a lot of damage, boosted by his Mind Charge,
and it can kill a weakened character. Usage of Void Earth means it won't have
any effect on your party at all.

With that in mind simply keep hitting him with Zan and physical attacks and he
will go down in no time.
==============


========================
05.02 - Underground City
========================
Cutscene time! After the cutscenes end walk forward to enter the Underground
City. Talk to everyone you see, use the Life Spring and Small Karma Terminal.
Now head to the east over the bridge, talk to people here and go on inside.
Talk to Roland to initiate another cutscene that sheds some light on what the
heck is going on with this world and just what was up with DDS1's bizarre and
confusing storyline.

Once that is over with you will be given some items by Rolands right hand man
and be sent on your way. Go on over to the shop, located near the Small Karma
Terminal. She will buy your Tag Ring from you for $10,000  or $20,000 if you
completed the first DDS with 1,000,000 or more Macca. Use that to go buy some
new Mantras for your characters and save the game.

If you'd like to shed a little more light on the backstory of the game, and
refresh your memory of the last one, head back into Rolands room now. If you
talk to Argilla and Gale you can do quite a bit to gain some more information
as to what might be going on. Once you're done there leave Rolands room and go
over to the guy standing near the red flashing light. Talking to him lets you
take the elevator to a lower floor. Exit through the double doors to reach the
dungeon you're heading towards.

========================
05.03 - Underwater Cable
========================
Talk to the people here if you like and then head into the cable. At the first
intersection take the eastern path to reach a chest with Dis-Poison x3. Then go
to the west and take the path around to reach another intersection. South will
take you to the next area but going further east leads to another chest. Grab
the Dis-Curse x3 from it and then head through the southern door.

In this area head straight south and take the eastern path to find a treasure
chest with Revival Bead x2. Double back to the north and take the western path
to find a ladder, climb on up. Flip the switch here to open the nearby door and
be lectured by the repairman. Take note of what he says, it's sage advice. Head
through the door once done talking to him, you will find yourself in a tunnel
of sorts and some cutscenes will play.

Once you regain control of Serph head to the north of where you start and open
the treasure chest to obtain Dis-Stun x2. Make your way south and to the east
to find a door. As you go near to it you will be warned by Gale that there is
something ahead, that's their way of saying random encounters will begin here.
Passing through the door will get you into a fight with two Ghouls. One of them
explains that he is wearing a Hee-Ho ring which nullifies ice attacks. No big
deal, just kill the two of them off with regular attacks.

*******************
DDS 1 Note
---------
The Hee-Ho ring will only be on this ghoul if you have defeated King Frost in
a previous playthrough of Digital Devil Saga 1. If you never fought him then
the ring will simply not be there.
*******************

When they're dead you will get the Hee-Ho Ring and a Power Ring. These Karma
Rings can be equipped to provide stat boosts to your characters as well as a
number of other effects. The Power Ring gives a Str +3 boost while the Hee-Ho
ring gives a +1 Vit and Nullifies Ice attacks. Wundabar! Talk to your party
members if you like and then head back to the Repairman. You can't proceed
without doing this. Now you can head back to the room you fought the Ghouls in
and climb down the ladder.

Follow the path and you will reach an intersection, going to the north and then
to the west will lead you to a gold node with Clover x1 in it. As the game lets
you know plants are rare and can be traded in at the Mad Mart for good money.
They're essentially this games version of Cells. Use the Small Karma Terminal
and head through the southern door to proceed.

Zip straight south and you can snatch up Ration x3 from the chest. You will
have noticed that there were two paths to the west, take the southernmost one.
Flip the switch here and then go back down the ladder. Head up the northern
path and go up the ladder. To the north is a chest with Chakra Drop x2 and to
the south is a switch. Flip it to fully open the gate here.

Move forward and head on through the door. There is a Small Karma Terminal out
here, use it and then head to the south, through the door. Go through the door
and grab the Fire Wall x3 from the chest before going down the ladder. Now head
south until you reach the western curve, head that way to find a chest with a
Vital Ring x1 in it. Equip that on someone and then head south further and take
the side passage, going up the ladder here.

Head down the small stairs and head out the door. Go over to the knocked over
bus and grab the Land Mine x2 from the chest. Now use the Small Karma Terminal
and head over the door to the south. There's a strong presence behind it, so
be ready for a brawl. Or not. It's just a Mizuchi and Pabilsag, hit the water
snake with Zan attacks and the scorpion with Tera. They'll go down quite fast.

You will now need to make your way back to the previous tunnel with the Small
Karma Terminal in it. It's just a quick trip through the tunnels. As you head
towards the repairman you will reach a door with a strong presence behind it.
Save your game and then head on through. There's a Kaiwan flanked by a pair of
shadows. The shadows are weak to Zan attacks so you can abuse that but the only
thing Kaiwan is weak to is Fire and you probably don't have that now. So just
get rid of the Shadows and then take out Kaiwan with whatever you like.

After taking the enemies out you will meet the repairmans brother, who looks
almost exactly like his bro. He will tell you to take him to the cut wires, do
so and he will repair them. The northern path has a Life Terminal but there is
nothing at the end of the tunnels down there so don't bother. Flip the switch,
head on over to the gold node and get the Luck Ring x1 from it before going
down the ladder. 

Make your way through this little tunnel area, it's basically a short, straight
path. The only thing of note is that mid-way through the tunnel is a path that
goes to the south, there's a chest at the end of it with a Revival Gem x1. Now
continue on the path and go up the ladder here.

Activate both switches here and then go back to the room where the switch was
repaired. Hit the buttton to activate the left gate and lower the right gate.
Use the unveiled Life Terminal again and then head down the ladder. This path
is straightforward as well so use it and go up the ladder, there's a switch
to be flipped. Hit it and then double back to the room with the two big doors.
Flip the switch one more time.

When you head down the ladder and through the pathway this time the door that
was blocking your progress will now be opened up. Make sure to use the Small
Karma Terminal here since there's a boss at the top of the ladder. 

==============
Boss Fight: Hecatoncheires
---------
Resistances: Null Ailments, Null Death, Null Expel
Weakness: Earth
---------
First and foremost, never physically attack Hecatoncheires. He will almost
always counterattack you and this is bad. Other than that he will use a weak
Executioner move and basic attacks. The only move he has that is a threat is
called Hundred Fists. Each time he uses it the attack gets stronger and since
it hits your entire party at once it's quite bad news.

To beat him you won't need anything all too complicated. It helps if Argilla is
your first party member. Let her use Tera, cast Bufu with Serph or Zan with
Gale (whoever is second) and then pass with the third character and repeat. By
doing this you will pummel him rather quickly into the ground. If you have any
Land Mine items they will work as well but it's highly unlikely anyone else has
Tera by now so just use Argilla.

If you feel like wasting time doing unecessary level grinding then make sure
that everyone learns Tera and just spam it. The boss will die insanely fast to
this sort of strategy.
==============

Beating Hecatoncheires (can't wait to never type that again) nets you a Yellow
Crystal that, when used to customize a ring, grants you +2 Magic. Use it on
whoever you like, I'd suggest using it on either the Power Ring or Hee-Ho Ring.
Continue along this corridor, although make sure to watch to your west. There's
a pair of small staircases, one leads to a chest with HP Data x1 and the other
leads to Narcissus x1, another plant. 

The HP Data is used to permanently increase the HP of one character by 10. You
will find Data for all stats, your HP and your MP and they're really useful.
Just make sure to only use them on Serph, he's the most important character you
have so you want him to be the most powerful. If you max out a stat of his then
start giving them out to other party members.

Now head for the door at the extreme south portion of the corridor to start up
some more cutscenes. Roland and Cielo will join your party now which brings you
up to five members. You still don't have anyone with innate Fire strengths but
Roland comes with Agi so that will have to do. His stats make him a pretty good
melee fighter but this spells are better. Cielo has had his stats rounded out a
bit better and he comes with healing spells at the ready.

Once all that is done head on up the first flight of stairs and search near
Cielo to find a chest. Grab up the items from inside and then head on up the
stairs nearby to enter the Processing Dome.

========================
05.04 - Internment Facility
========================
Talk to the people outside all you like and then head on inside the Internment
Facility. Head to your west and you will find a Life Terminal and a Small Karma
Terminal, use them as you like and then head back east. Go through the shelves
to the north and you will be stopped by a Mad Mart Express shopkeeper. Sell
off the plants you picked up, they're not price variable like the Cells in DDS1
were so don't worry about that.

With that out of the way place Roland in your party and continue north. If you
don't put him in the party when you fight the two Nue enemies he will force
himself into the party, displacing whomever was in the third slot previously.
It's simpler to just put him in and let him use his Agi skills to burn up the
Nue. Make your way through the crates and you will find a door, but ignore it
for just a moment. Head to the west and just north of where the Life Terminal
and Small Karma Terminal are situated is a chest with Dis-Mute x3.

Now you can head through the northern door. Once through it head straight north
between the boxes to reach a gold node with a Phantom Ring x1 in it. Back up to
the door and head to the west and go up that northern route. When it forks to
the north and south there is a chest to the south with a Blue Diamond x1 in it.
Keep following the path north, ignoring the first branch to the east and you
will find a chest with Dis-Stun x3.

Head back to the path you skipped over and follow it until you reach the door
to the next room. Ignore that and head to the east, there's a small path here
that dips south with a gold node in it. Open it up to obtain Narcissus x1. Go
through the door into the next room now. This is a straigh path so just follow
it into the next room.

Make your way north and then head east at the intersection until the next one,
go south there through the door. In this room is a conveyor belt exit, a chest
with Medical Kit x1 and a gold node that leads to a fight with two Orobas. Make
sure Serph isn't in the party since they get first strike. Deploy him in if you
like or simply use someone who has Bufu. Killing them nets you some pretty good
Karma, money, AP and a Dekaja Rock x1.

It's heavily suggested that you back up to the Small Karma Terminal and save. 
The door to the north of where you came in is a Field Hunt and these are great
for getting a lot of AP. This one is fairly simple so don't fret over it. When
you have to fight the Ara Mitama just remember that Ice is their weakness.

Leave the Field Hunt room when you're done and head to the east to find the
door further into the facility. Continue onward, it's a straight path from here
on forward. You will reach a room with a Large Karma Terminal, a barred door,
a weird meat grinder looking thing and an exit to the north. Use the Large
Karma Terminal you probably need it at this point.

When you head through the northern door things are about to get dicey. Go down
the stairs and you will come to a door with strange noises coming from behind
it. Opening it up has the effect of getting you captured by the Jailer also
known as Kumbhanda. As soon as the fight starts he is going to use a skill
called Black Bind to capture your party, there's nothing you can do about this.

Your party will come to in a cell. Shortly after arriving there a member of
Lokapala sneaks up to the door. He explains that a rebel can help you out but
you have to find him. He's located to the east and will ask you about the
weather when you talk to him and you are to respond with "unbearable solar
noise" to get let in. After this he will unlock the door and allow you to head
back out into the jail facility.

Now there is one problem with this: the Jailer is still out there walking about
and if he catches you he will send you right back to your cell. Kumbhanda does
walk about kind of slowly but if he manages to get into a straight line with
you he will come charging after you and he's fairly hard to escape. Luckily he
doesn't corner to well so running about the room can sometimes shake him but
don't count on it. Your target is the south-most door along the east wall. Go
up to it and he will comment on how you don't sound like the Jailer and ask
about the weather. As instructed before respond "unbearable solar noise" and he
will let you in.

The rebel hiding in the room will explain that the Jailer has some disgusting
tastes in meat and they're looking into using that against him. The next guy
you need to talk to is on B2, on the west side. This guy will ask you what's
for dinner and your response is "canned surprise" amusingly enough. After this
you will be punted out of the cell with the member of Lokapala into the Jailers
sights again.

While a dead run would work to get you to the prisoners cell it won't work this
time. You are going to have to lure him away from the middle southern door so
that you can get through it without him catching up to you. Open the door as
quick as you can and your party will run down to the B2 floor. Unfortunately
Kumbhanda will simply jump down to the lower level.

In addition to his presence again there's another little snafu. There are a
bunch of gates blocking off certain paths, this means you need to pick a path
carefully or be caught up by a dead-end. Another small problem is the fact that
the room is broken up by a number of smaller pits instead of the four main ones
in B1 giving you less safety room from the Kumbhanda.

To reach the Lokapala member here all you need to do is drawn him down the east
paths and then run to the west, north at the intersection, west at the next
intersection and then open the southmost door on the western side. This avoids
all the fences and gets you to the door quickly. When he asks about what's for
dinner answer "canned surprise" and he will let you in. This guy will explain
that you need to get some...thing from one of the cells in B3 and feed it into
the Meat Grinder that you saw near the Large Karma Terminal and then turn on
the power in the control room. Wonderful.

After you take the key card and the labels for the food you are punted back out
into the room with the Kumbhanda. Unfortunately he has a new trick up his...
well he doesn't have sleeves but he has a new trick. Around the room he has
placed several paralyzing traps that appear as purple mist. If you step in one
of these you will have your movement halted for about a second. This isn't too
big of a deal and if you're trying to keep a barrier between you and him it
doesn't slow you down enough to worry about it.

It's suggested that you quickly run to the far west side of the room and try to
draw him off. He is standing too close to the stairs down for you to hope to
get past him so you will have to lead him off and then bolt for the gate. Cram
on the button and you will get through it before he catches up to you. 

---------
Note: When caught in a trap don't stress out immediately. While the traps can
hold you for quite a bit at times if you simply hold the analog stick down in
the direction you want to run you will get a good head start once the effect
fades away. This can be the difference between escaping Kumbhanda or getting
caught by him.
---------

Now you're on B3 and so is he. And he's back with the paralyzing traps. Yay?
However this room isn't so hard. Quickly run down the path just to your east as
soon as you get control of your character. There is a metal fence to your west
that is blocking him from straight charging at you. With this helping if you
move slowly and deliberately you can lead him all the way to the north and have
him start to go around that way. With this opening you can quickly run south 
past the fence and go west and south again to the door. It's the one just to
the west of the stairs down to B4, first door. Just hit the button to charge on
into the room really fast and you should avoid him easily.

Things are about to get a bit tricky when you leave the room. Kumbhanda is next
to you through a fence, guarding the stairs down. To make matters worse the
stairs down are blocked up really good by the metal fences. You are going to
have to work overtime to lead him away from the door. However this isn't as
hard as it might initially seem.

Kumbhanda doesn't actually move until you get pretty close to where he is
standing, basically you have to go north and then to the wall all the way to
the east. Once you get there you have to run quickly away from him. What you
want to do is run up the center western path all the way to the north side of 
the room as fast as you can. This will draw him off about as far as you can get
from the door. Now quickly run down the far eastern path, this forces him to
follow you in a roundabout path and cornering isn't his high point. Sweep east
at the first intersection when you head south to go around the wall and you
will have a clear shot to the door.

Honestly if you get yourself caught a few times it's no big deal. This can be
a fairly tense area since the traps are seemingly timed to go off in a rather
sequential order that practically guarantees that you hit them in sequence. So
if you hit one you likely hit the next one too if you run right off in that
direction. It's frustrating but with a few tries and some luck you will get it
and make your way down to B4.

Congratulations you have escaped Kumbhanda for good. You will find yourself in
a rather large room. Straight to your west is a gold node with Amaryllis x1 in
it, just north of that is a Large Karma Terminal, near the northeast corner of
the room is a chest with a Blue Diamond x1 in it and just north of that is the
way to the Command Center.

The Command Center is pretty damn disgusting, the Jailer is obviously not a 
cleanly fellow. Serph finds the Control Room Key that you need to continue
onward automatically but there is a gold node with a Trick Ring in it. This is
a pretty good ring actually so you might want to boost it up a bit. The free
Tarukaja and Sukukaja at the start of a battle is a great boost for anyone but
giving it to Roland to boost his already impressive physical damage and offset
his somewhat poor agility will help out greatly.

When you attempt to leave the control room you will be attacked by a Nekomata
and a pair of Orobas. Make sure to use Zio on Nekomata and Bufu on the Orobas
and they will go down in no time. Mosey on over to the Large Karma Terminal and
use it to teleport to the LKT 1. Head on over to the door with the bars over it
and use the Control Room Key to open it up. Open the chest to get a Revival Gem
x1 and then flip the switch to turn on the meat grinder.

Leave the room and go place the demon corpse inside of the grinder. Yuck. Make
your wya to the south through two hallways and then take the southeastern door
to find the exit of the processing machine. It's also worth a look to see if
the Field Hunt has regenerated. Once you've found the can of meat head on back
to the Large Karma Terminal 1 and teleport to the LKT 2. Go inside of the
Command Center and place the canned meat in there. When you go to leave your
characters will hide and Kumbhanda eats the bad meat. Yay! He's sick which is
a good thing since his Black Bind attack isn't a one shot anymore. Let's take
this sucker out.

==============
Boss Fight: Kumbhanda
---------
Resistances: Null Ailments, Null Death, Null Expel, Null Force
Weakness: Weak Elec
---------
Kumbhanda is actually really simple considering all the trouble that he put
you through before. His attacks consist of powerful Zanma and Mazanma attacks
backed up by a powerful physical attack called Gorge that heals him as well as
damaging you and Black Bind which is now just a glorified paralysis attack. Not
a big deal as far as attack capabilities go so long as he doesn't start to spam
Power Wave and Stun wave.

To defeat him all you really need is to set two people with Zio and Elec Boost
if possible and have a third simply spam Void Force and heal if needed. That's
about all there is to it since his attacks are fairly limited in variety. Just
don't let your HP dip below 50 or so or you will die to a Gorge attack.

As a note the Black Bind attack can become something of a source of frustration
for you. When he uses it there's a really high chance that at least one of your
party members will be immobilized. While this isn't that big of a deal it's a
near guarantee that he will hit that party member with a Gorge that criticals
due to the Black Bind and heals him for 100+ HP and kills your party member.
There is nothing you can do for this so don't stress over it and simply try to
get that party member back.
==============

Time for some rather touching cutscenes. While the first game was just really
weird this game is actually rather emotional. Well time to head on out through
the gate that the guys are guarding, heading on into the city proper.

---------
Note: If you're considering going back inside to heal, save and use the Mad
Mart you're out of luck. The Mad Mart will no longer be there. Which is pretty
inconvenient for a guy that finds his way behind enemy lines all the time. From
now on whenever you complete a dungeon the Mad Mart Express inside of it will
no longer be there. Also using the Life Terminal is a waste of money now, see
below for a reason why.
---------

There's a bunch of choices on where to go from here but only a few matter at
the moment. A short rundown is listed here:

Underground City: There is a girl here located south of the Mad Mart and Small
Karma Terminal. She comments about how she needs to give Timmy back the shoes
she borrowed from him. Tell her that Timmy is Gone and that he was killed
before being eaten. This will make her feel better and net you a Medical Gear.

 - Also of note here is that you can pick up a Magic Ring and a Quick Ring from
the Mad Mart. Pick these up whenever you have the money to spare since there's
only one of each of these in the game. Customizing them can make them even 
better in the long run. It's suggested that you use the Magic Ring to push up
Argillas magic into even higher ranks to enhance her already deadly spells.

---------
Note: There is a Life Spring located right next to the Small Karma Terminal and
Mad Mart. Anytime you need to heal and are close to an exit simply head on out
and return here to heal up rather than wasting money on Restoring.
---------

Sala Park: There's nothing much going on here but Gale's dialogue here is quite
a bit insightful.

Urban Area: Going to this area is suggested if you're following the backstory
at all. There are some things of note here namely the cat.


========================
05.05 - Administrative District
========================
Head towards the doors to the building but hang a right and chat with the man
over here. He will ask what you think he should name his newborn son. Gotta
love the idea of putting that in the hands of some total stranger. The rewards
for it go as follows:

Serph = Pink Sapphire
Heat = Tiger's Eye
Gale = Pink Crystal
Cielo = Blood Ruby

Look up what the gems do and decide on whichever one you like the best. Once
you've finished up with this head on through the doors.

========================
05.06 - Karma Society Tower
========================
1F
---------
The first floor is basically entirely devoid of life so just head on up to the
elevator. Gale makes an observation here before you can head on up through the
elevator. Take the elevator up to the 6F.

---------
6F
---------
Travel forward and you will find a Large Karma Terminal, make sure to activate
it even if you don't need it so you can teleport back to it later if needed. Do
take note of how close you are to the exit even still. So if you truly need to
heal teleport back here, leave the building and go heal up at the Underground
City Life Spring and then return here.

From here simply continue forward to find another elevator. Use this one to go
on up to the 10F.

---------
10F
---------
Head forward from the elevator and head south through the door when you reach
the intersection. There is a treasure chest with Shock Bomb x2 so grab those
before continuing along the path north. You will get a cutscene when you pass
through the northern door. In the large oblong shaped room you will pass 
through the door and end up in a small corridor. 

After going through the door here you will be ambushed by two enemies. You can
either let them keep rambling or flat out attack them. If you attack them then
you will be able to get first strike on them but if they attack first then they
get first strike. Try to have Serph and Argilla equipped since they are the
most accurate with their guns and you should be able to kill at least one on
the first turn.

Once they're dead you can find a treasure chest in the southeastern part of the
room inside the cubicle, it contains Dis-Mute x3. There are two doors out of
this room, if you take the northern one you will find it to be a dead end that
teases you with a golden node.

However if you go through the southern one you will find yourself on a balcony.
By going to the north you will find a gold node with Daisy x1. More fodder for
the Mad Mart, yay! That'll teach them for teasing us with sights. Now continue
to the south and you will find another door, go through it to reach another odd
shaped room. Pass through into the next room, use the Small Karma Terminal and
continue on into the yet next room.

In the northwestern corner of this room is a chest with Dark Veil x2, grab that
before going through the door here. Follow the balcony to the north and go on
through this door as well. Pass through a small hallway and you will be in a
large glass walled room. Head south immediately to find a chest with Ruby x1.

Now is a good time to make sure that your party is fully healed, you're about
to be ambushed. When you head towards the treasure chest and Life Terminal to
the west you will be shot in the side by a soldier. These two will promptly
transform into two Eligor and attack.

Before the fight begins the Eligor will announce that he has a divine ring
equipped which renders him immune to Expel attacks. All you need to do is hit
the left one with Zio spells and whiff the right one with Expel attacks since
he doesn't have a ring as well. This will cause them to drop in no time flat.

*******************
DDS 1 Note
---------
The Divine ring will only be on this ghoul if you have defeated Metatron in a
previous playthrough of Digital Devil Saga 1. If you never fought him then the
ring will simply not be there.
*******************

After you've taken them out you can safely go on over to the chest and grab the
Frost Bomb x2 from it and use the Life Spring. When you head towards the door
to the next room you will notice that there's a soldier on the floor in your
path. You can attempt to get information from him but no matter what you ask
the soldier will be shot and two Atavaka will jump you. They are fairly simple
to take out so long as you avoid physical attacks and focus on Earth spells to
kill them off.

The path from here on is pretty straightforward. You will shortly reach a room
with a door down a short hallway to the east and a staircase going up near the
north. Go through the door here and there is a guy in here as well as a chest
with Earth Wall x2. Chat with the guy to get all the information the soldier
should have given you before. You can now go up the stairs to end up on...

---------
11F
---------
While this starts out as a fairly straight path you will have to contend with
encountering Archangels here. These guys are pretty strong and will cast Mahama
with impunity so be very careful from here onward. Take a south down the first
hallway you come across and go into the room. There's a treasure chest hidden
to the extreme northeastern corner of the room with Fire Bomb x2 in it. Ignore
the door here for the moment and head back out into the first hallway.

Make your way to the second southern corridor and through the door to reach a
Small Karma Terminal. It's important that you use this first since the door at
the very end of the hallway is a Field Hunt. This is another rather simple
Field Hunt so just get as many of the little guys as you can and make sure to
have Agi spells and Hunt skills set for when the Nigi Mitama spawn in.

With that out of the way head back to the first hallway and go into the room
where the chest was. Exit via the western door and follow that path forward
until you reach a balcony. Take the southernmost door and you will end up in a
clear paneled area near a gold node, open it to grab a Demon Ring x1. This is a
fairly worthless ring seeing as how being Cursed is one of the least desireable
of the status ailments. Blah.

Leave this room and go back to the balcony taking the northeastern door. Head
to the southern door, go through the small passageway and into another room.
Use the Small Karma Terminal before swinging to the north and go through the
door to the north of it. After passing through the hallway you will be in a big
oblong room again. Ignore the northernmost door, it's actually a trap and not a
Large Karma Terminal like it might appear to be.

Head through the eastern door and take the balcony all the way to the north. Go
inside the room here and open the chest to get Power Data x1. Head back onto
the balcony and take the door just to the west of that one. Pop open the chest
in this little area to get a Yellow Crystal x1. Leave the room and double back
to the large room with the "Large Karma Terminal" door to the north. Head on
that way and go through it to be ambushed by four Titan demons.

These creatures are pretty nasty and they don't really have any weaknesses that
you can likely easily exploit. If you do have any charm spells then this fight
is ten times easier though so it might be worth trying to have one, it's their
weakness so they will start fighting each other and net you extra turns. Sweet.
Should that not be a possibility then you should simply pummel them with your
strongest non-Tera elemental spells. While they have a fair amount of health
they cannot stand up to this punishment long. Reinforcements will come in the
form of two more Titans, just take them out the same way.

Having gotten rid of the Titans you can now examine the dead soldier on the
floor to hear a bit of radio chatter before continuing on. The straight path
will eventually lead you to a staircase that goes up a bit before leading to a
Mad Mart and elevator. Make use of the Mad Mart since it's here and then head
on up the elevator, going to the only floor possible.

---------
20F
---------
There's a Small Karma Terminal right in front of you here so use it if you need
to and then continue through the door to your south. You will be warned that
there's something behind the door so only go through when you're ready for a
boss fight.

---------
Note: Make sure that you have an Earth spell, Fire spell and Force spell set
for this battle. Single target spells are best although you can get away with
having multi-target ones for when some of them get taken out.
---------

==============
Mid-Boss Fight: Tribhvana: Air, Earth and Heaven
---------
Resistances: Null Ailments, Null Death, Null Expel
Weakness: Weak Gun
---------
Don't be lulled in by the fact that you're fighting three humans. They're huge
pushovers for this part of the fight but this is actually a two stage battle.
For this part of the fight it might be worth it to come into the fight with
Serph and Cielo in the active party. Let them change into human form and pummel
Tribhvana with guns, their only weakness now, until they have taken enough
damage. They will all transform into their demon forms...
==============
Mid-Boss Fight: Cu Sith, Ubelluris, Ganga
---------
Cu Sith
----
Resistances: Null Ailments, Null Death, Null Expel, Null Force, Null Ice
Weakness: Weak Fire
---------
Ubelluris
-----
Resistances: Null Ailments, Null Death, Null Earth, Null Expel, Null Phys
Weakness: Weak Force
---------
Ganga
----
Resistances: Null Ailments, Null Death, Null Expel, Null Fire
Weakness: Weak Earth
---------
While this might look intimidating to start with it really isn't. Each of the
Tribhvana has a different focus in the battle: Ubelluris will keep hammering
you with physical attacks, Cu Sith will mostly throw down Void spells to cover
their weaknesses with the occasional -kaja spell thrown in and Ganga is going
to pummel you with non-stop elemental spells although she prefers Zio. If you
are thinking of using Gale you will want to set Void Elec.

Your turns will be fairly simple here, each character should use their chosen
elemental skills on Tribhvana. Ganga is the most important one since her spells
can freeze or shock your party and then Ubelluris will throw off criticals on
you with impunity. Since her weakness is earth it's probably a good idea for
everyone to have at least Tera set for all three combatants.

Once you've taken out Ganga then you don't need to worry about anything else.
The other two are mostly helpless without her as Cu Sith is weak offensively
and Ubelluris isn't going to kill you outright so long as someone is healing.
Just focus on hitting their weaknesses and they will go down in no time flat.
==============

Like any good villainous team they are going to escape to fight another day and
leave Cielo a bit frazzled it seems. Head back to the Small Karma Terminal and
save the game before attempting to move onward. There's nothing along the east
path so don't bother with it.

If you take the southwestern door it will lead you around the bottom of the
area to where you can reach the elevator to let you move on. Also if you ignore
the path that goes north and leads to the elevator you can continue east and
get Tranq Shot x1 from a gold node. Simply double back to the northern path and
go on up the elevator.

---------
31F
---------
From the elevator head to the west and then take the southern path. There's a
chest in the western corner of the room with Medical Tool x2. Head back and
take the northern path. You will enter an oblong room with a chest in the
northeastern corner. Open it to get Dis-Stun x3 and then head through the door
going forward. At the next intersection head to the east and go through the
door, there's a node to the east side of the room. Grab the treasure from the
chest and then head to the west.

As you head along that path you will come across a Large Karma Terminal. Make
use of the western door and then keep on the straight path, ignoring the south
route for now. In this oblong room you can find a gold node in the northwest
corner with a Daisy x1 in it. Double back to the southern route and head that
way, it's a straight shot to a staircase up to the 32F.

---------
32F
---------
Pass through the eastern door and continue forward. The path is straight until
you reach the elevator. When you can see it to your south there is a path that
continues to the west before going north. First things first, the elevator is
not the way to proceed forward so use it. There is a large room here on the 44F
that has a pair of chests containing Soma Drop x1 and Brave Ration x1. Head out
the other door in the room and go up the stairs to find a gold node with a Rage
Ring x1 inside of it.

You can now double back and take the elevator back to the 32F. Take the path
to the west and head east at the first intersection. Through the door here is a
chest with Magic Data x1. Continue north and you will find a Life Terminal,
make use of it if needed and then head through the door to the west. Continue
to the south and at the intersection head west. There is a pair of chests here
that contain Dis-Curse x3 and Cat's Eye x1. Continuing south will lead you to a
large room with a Small Karma Terminal and a boss door. Head on through after
saving and switching around Mantras.

==============
Mid-Boss Fight: Cu Sith, Ubelluris, Ganga
---------
Cu Sith
----
Resistances: Null Ailments, Null Death, Null Expel, Null Force, Null Ice
Weakness: Weak Fire
---------
Ubelluris
-----
Resistances: Null Ailments, Null Death, Null Earth, Null Expel, Null Phys
Weakness: Weak Force
---------
Ganga
----
Resistances: Null Ailments, Null Death, Null Expel, Null Fire
Weakness: Weak Earth
---------
This might sound like a joke but make absolutely sure that you have Cielo with
you coming into round two. His distinct lack of an elemental weakness is a big
asset in this fight. I also suggest bringing Gale and Argilla, more on that in
a moment. For your skills make sure you have a strong fire, force and earth
spell at the ready as well as Void Elec or Elec Repel (this is better but a bit
harder to have at this point).

Now the reason you want to bring Gale and Argilla is that Ganga actively tries
to hit your elemental weakness this time around. If you are putting up a Void
Elec every round there's a good 50/50 chance she uses an Elec attack to try and
hit him and costs her team two turns. She doesn't use Force attacks often so
Argilla should be safe. And since Ceilo has no elemental weakness he will be
more or less ignored in this regard.

The fight plays itself out the same as the last fight except for two exceptions
to that. First is the fact that Tribhvana starts out in their demon forms, that
isn't a big deal. The major problem is that they will sometimes use a combo
attack called Bolt Rain. This is a seriously powerful Elec attack that hits
your entire party and does pretty heavy damage. It can, and will, one shot Gale
if you haven't put up Void Elec.

So long as you keep your party protected from the Bolt Rain and focus on Ganga
you will be just fine. Once she's dead take out Ubelluris with Force attacks
and Cu Sith will fall with no difficulty.
==============

With them defeated, but yet again not dead, head back to the Small Karma
Terminal and save your game before using the elevator.

---------
44F
---------
This floor is a straight path. Head forward, using the Small Karma Terminal if
you like, and you will go up some stairs. At the end of this path is the glass
walled medical room that Angel and Margot Cuiver were standing outside of in an
earlier cutscene. Get yourself ready for some trouble and then head on inside
of the room to start a pretty lengthy cutscene.

*******************
DDS 1/2 Note
---------
If you are pursuing the secret character then respond with the "We will never
join you" choice when prompted. If you do not do this you will get Roland in
the final area instead of the secret character.
*******************

==============
Boss Fight: Karma Soldier x4
---------
Resistances: Null Ailment, Null Death, Null Expel
Weakness: Gun
---------
This part of the fight is very simple. All you need to do is have your party
use group hitting elemental attacks and you will kill all of the soldiers in a
turn or two. Then the reinforcements show up...
==============
Reinforcements: Agni, Gdon x2
---------
Agni
-----
Resistances: Null Ailments, Null Death, Null Expel, Null Fire
Weakness: Ice
---------
Gdon
-----
Resistances: Drain Fire, Null Ailments, Null Death, Null Expel
Weakness: Ice
---------
While this might initially look bad so long as you come into the fight with a
few good skills set this will be a breeze. Bringing Serph is highly suggested
since Heat, as per his nature, will tend to target Serph with Agidyne spells.
All you need to counter this and cost Heat turns is a simple Void Fire. Also
make sure to bring your strongest Ice spells as well as strong Elec spells.

The reason for this is the two Gdon. They have a fondness for casting Ice Drain
and making it impossible to exploit their weaknesses. To counter this you will
want to spend the turns they have an Ice shield up pummeling them with Elec
spells. This gives a small, but present, chance of shocking them and letting
you unload criticals on them. At no other time can you physically attack them
since they all have Counters of varying strength and Heat is a positive melee
monster when he counters you.

To defeat them all you need to do is keep a Void Fire up so that Serph remains
safe and pummel them with Ice spells when you can. The Gdon should be your
first priority since they're the ones throwing up the Ice shields. Once they're
dead then you can continue to pummel Heat. He will go down in no time.
==============

Head out of the Medical Room to find a Life Terminal and some stairs going up.
There are some stairs that lead up to the 45F but it all leads to an elevator.
Do not use this Life Terminal, it's a waste of money since there's only one
fight left and it isn't particularly hard. Shuffle your active party members if
needed but don't waste the money here.

---------
55F
---------
Obviously something fishy is going on right now. When you go up the stairs into
a room you will be ambushed by a Berith and Rakshasa. Take them out using Force
and Earth spells (Hama helps if you have it). Oddly enough the guys with the
red arm bands are actually allies. Head on past them, you need to find this
Chief Tech Officer that they mentioned.

---------
Note: Amusingly, in a subversion of standard RPG fare, after you talk to these
two rebel soldiers you will have random encounters with more red armband
wearing soldiers. Rather than attacking you they tell you that you need to talk
to their Chief Tech Officer and then run away. Peculiar but a nice change.
---------

Continue forward until you reach the brown double doors. Go on through them to
start up yet more cutscenes. Once those are done you will find yourself outside
in the Laboratory Dome. Before heading on into the facility you should go back
to the world map. Head back to the Underground City to use the Mad Mart and
Life Spring for some free healing. A few things of note that you can do now:

- Underground City: There is a Pyro Jack here. He will offer to sell you Impel
Stones. These stones give you four bonus turns when used, allowing you to turn
one real turn into four half turns. While limited in usefulness they are great
for emergencies and can allow one person to revive and heal up your whole party
from a really bad situation. While almost necessary for later bosses they are
not needed right now and the $50,000 is likely a bit much for you. Come back
later and make sure you always have one (that's the max you can have anyways).

- Underground City; There's a girl here that will ask if you want to play a
game that she has. Essentially it's a shoot-em up starring Cielo as Dyaus and
it's pretty dang hard. Beating Beelzebub is near impossible so any rewards for
beating it are unknown. As a general tip avoid melee combat and use your Hunt
attack to destroy purple projectiles. The glowing white orbs are indestructible
so avoid those like the plague.

*******************
DDS 1 Note
---------
If you met the Ex-Solid outside the Karma Temple and agreed to deliver a
message to Amelia you will find her in Sala Park. She's to the north near the
gates. By talking to her you will help her feel much better about herself and
she gives you a Lotus Flower as thanks. Go ahead and sell this, you don't need
to hold onto it and it's worth a tidy sum.

By completing this side quest you will get a Soma later on.
*******************

========================
05.07 - EGG Facility
========================
The first floor is simply an empty lobby. There's a Mad Mart Express here but
it's likely you don't need it at the moment. Go to the elevator and use it to
go down to B5.

---------
B5
---------
As soon as you step out of the elevator you are besieged by three Gdon. They're
not as hard as the pair that were flanking Heat earlier so give them an Ice
attack beat down. Search the two nearby corpses for a Hero Ration x1 and a bit
of warning that the facility has been taken over by Cuviers people.

---------
Note: Yes it's gruesome but most of the treasure chests in this level take the
form of dead bodies. So go around and make sure to inspect each corpse you find
in the facility.
---------


Straight ahead is a Large Karma Terminal, use it if you like before you head
deeper into this facility. It's a straight path until you find the stairs down
to B6.

---------
B6
---------
After going to the east you will find yourself in a circular room that goes off
into four directions one of which is blocked off by a security door with the
numeral "01" on the front. You're going to need to find a security card to get
past this big boy. Use the Small Karma Terminal if you like and then head to
north. Go down the stairs here to B7 and pass through the door to find a small
room with a gold node. Open it to acquire a Daisy x1.

Double back to the four way room and enter the southern door. You will find a
pair of Sati in the room. The left one will talk about having a ring from the
Cell data of the Lord of Flies. This means that she is immune to Death attacks
so don't bother using that on her. Focus any Mudo attacks on the right one and
they will die in no time.

*******************
DDS 1 Note
---------
The Skull Ring will not be there if you did not defeat Beelzebub in DDS1. In
this case the dialogue prompt will not appear and you will not find a ring on
them when they are defeated.
*******************

Before leaving this room search the dead body in the corner to find Dis-Ache x2
and then head out. The researcher that fled the room when you defeated the two
Sati will open the security door for you, allowing you deeper into the facility
now. There's nothing through the eastern door here so just head south and go on
into the elevator.

---------
B10
---------
This is a pretty weird looking little floor. There's nothing in the room to the
east so just keep along the north path. You will shortly come to a Small Karma
Terminal, use it as needed and continue forward. To the north of this terminal
is a door with a "01" on it and to the south is a door with "02" on it. It's
quite apparent you're going to need some security cards to move deeper into the
facility so head west.

Take the northern door when you reach the intersection and talk to the Karma
Techincal Researcher to get Security Card 01 which allows you to move through
the "01" doors with impunity. Now take the western door and get the Vital Data
x1 from the chest. Go back to the two locked doors and open the "01" door. Take
the long sweeping hallway and then go through the door here. You will encounter
another "02" door to your north but the room just south of it has a dead body
you can search to find Dis-Poison x3. From here continue forward to find a
staircase that leads down.

---------
B11
---------
Head forward to find a Small Karma Terminal and three ways to go. The western
door is a dud with nothing to find while the north and east doors lead to a
series of connecting corridors. Take the northern door and when you appear in
the hallway take the door straigh to your north. Grab the Medical Tool x2 from
the chest here and then leave the room.

Now follow the path to the east and head south at the corner. Ignore the first
door to your west, the second door is actually one that leads back to where the
Small Karma Terminal is and the third door has a chest with Attack Mirror x2.
The southern door here leads to a room with some more information as to just
what is going on and the Security Card 02. Make your way back upstairs to B10.

---------
B10
---------
As soon as you get to the top of the stairs go to the security door with the
"02" above it and open it. Through the western door is a gold node containing a
Rose x1. Grab that, ignore the north door since it's a dead end and start to
head back to the Small Karma Terminal on this floor. Open the "02" security
door nearby to open up the way back down to B11.

---------
B11
---------
When you reach the first intersection here take an east and keep going. Ignore
the dead body, there's nothing on it, and the northern door here is an empty
room. In the eastern room is a gold node with Curse Shot x1. Continue onward to
the north and take the first western door, searching the dead body nets you a
Sapphire x1. Passing through the northern door leads you into another curving
hallway. Talk to the guard injured on the floor to find out that the Security
Card you need has been taken.

And we're off! Reaching the end of this corridor will leave you in a room with
a Small Karma Terminal, a "03" security door and a few other doors. Go through
the southern door first. Ignore the dead body and the southern door in this
room, take the east one. Grab the Quick Data x2 from the chest and then leave,
taking the western path this time. This room has a chest with Tiger's Eye x1 so
grab that and then head back to the Karma Terminal.

Now the northeast room has nothing in it so ignore it and go through the north
door. The corpse here is empty so head through the eastern door and search the
corpse there to find Muscle Drink x1. Take the eastern door and get the Chakra
Pot x2 from the chest. Going through the northern door will start a fight so
only go through that once ready.

You will be up against a pair of Baphomet here and they will get the first
round of attacks. Luckily they will not cast Mudo with their free turn but they
will sometimes cast Blood Curse and that can be bad. Get rid of the status
ailment and hammer on them with Hama spells until they're near death and then
take them out however you like. If you have a Holy Arrow item it can make this
much easier. Should you not have Hama spells at the ready make sure you have
the Void Death ability in the least. This stops everything they might try to do
to you and keeps you safe so one or the other is necessary.

Defeating the two soldiers nets you a Security Card 03. Before leaving the room
head on over to the gold node and get the Speedy Ring x1. This is a peculiar
item, it makes the first person to act in a fight do double damage. However
after that all your damage gradually goes down to the point where you might be
doing less damage than usual. The purpose of this item is to kill enemies as
fast as you possibly can but it can be really troublesome and you must never
take it into a boss fight or you're shooting yourself in the foot.

Head on back to the Small Karma Terminal with the security card and go over to
the "03" door. Use the Security Card and you will be prompted for a password.
The game expects you to go back to the soldier who told you about the card
being taken in the first place and find out what the password is. However the
password is right on the card so just enter "11771409" as the password and you
can head on through.

---------
B12
--------- 
Swing south at the very first intersection and go through the southern door.
Get the Scarlet Pearl x1 from the chest here. Ignore the eastern door here as
it's a dead end and go back to the intersection, continuing east now. Take the
northern door when you reach it to get Impact Bomb x2 from the chest. Continue
to the east through the door.

Follow the curved corridor to a door and go through. You will be in another
small area with several ways to go, one blocked by a "04" door and a Life
Terminal. This is a nice surprise so use it if you like and then go to the east
since the western door is an empty room. Take the southern door when you reach
the two doors to find a corpse that has Security Card 04 on him.

---------
Note: If you feel like going for a Field Hunt head through the eastern door and
head all the way south to an elevator. Ride it up to B7 to start the hunt.
---------

Make your way back to the Life Terminal and head over to the security door "04"
and attempt to open it. This oen wants a password entered as well and it can be
found on the security card. It is "40051918" so open it up and head on down.

---------
B13
---------
Search the corpse when you get down the stairs. The piece of paper on his body
tells you how to get past this tricky security door here, it's a matter of
encoding the password as letters but only putting numbers on the cards. Kind of
clever in a video game sort of way. Continue south and take the first eastern
door you see to find a Small Karma Terminal. If you did the Field Hunt earlier
you probably need this badly so head here first.

From the Small Karma Terminal head through the norther door. In this hallway go
to the east and through the door to find a gold node with Rose x1 in it. When
you head to go through the western door you will have to fight a Pazuzu and two
Scathach. Defeating them nets you the Security Card 05 so use Elec on Pazuzu to
get rid of him really easily and use just about anything except Earth spells on
the Scathach. Ice and Elec work best since those can leave them very vulnerable
to critical hits.

Before leaving the room open the gold node to find a Change Ring x1. This is a
very nice ring that allows you to Revert / Transform without spending a turn
icon on it. While it has very obviously applications for when you're ambushed
it is also quite useful when dealing with enemies who are weak to guns as well.

Go back to the Small Karma Terminal and take the southern door now. Take the
western path and go into the room. Remove Argilla from your party before you
open the gold node, this leads to a fight with three Taown who get the jump on
you and will spam Zan attacks. Earth spells will make short work of them. This
fight nets you a Tiger's Eye x1.

Head back to the security door but don't attempt to open it just yet. If you
look at the Security Card 05 you will see that it has "ABYSS" written on it.
What you need to do is find what number corresponds to that letters placement
in the alphabet. So A = 1, K = 11, Z = 26 and so on.

The answer is as follows:
A = 1
B = 2
Y = 25
S = 19
S = 19

Which nets you the password of "12251919" so go ahead and put that in. Ignore
the empty room to the south and continue going west. Use the Small Karma
Terminal after going through the southern door and grabbing a Great Chakra x1
from the chest. Saving is important since going through the northern door will
lead you to a boss fight. Seems the leader of Tribhvana has gone a little nuts
so it's time to take out the resulting mess of a boss.

==============
Boss Fight: Abbadon
---------
Physical Form
-----
Resistances: Null Ailments, Null Death, Null Earth, Null Expel, Null Phys
Weakness: Force
---------
Magical Form
-----
Resistances: Null Ailments, Null Death, Null Expel, Null Fire
Weakness: Earth
---------
Status Form
-----
Resistances: Null Ailments, Null Death, Null Expel, Null Force, Null Ice
Weakness: Fire
---------
This boss fight has a number of phases that it moves through, kind of like a
weaker version of the Huang Long fight from DDS 1. One thing of note though,
Cielo forces himself into your party for this fight so it's best to come into
the room with him at the ready and make sure to bring the following skills: 

- Terazi
- Zandyne
- Earth Boost
- Force Boost

The more characters you can get these skills on the better. So you want each
of your characters to have access to at least two of these skills and the Boost
ability. This lets you overcome some of his more obnoxious quirks.

What makes this fight so incredibly obnoxious is that it is entirely a matter
of luck whether you can kill him or not. This is something that fans of DDS 1
will remember quite clearly from a number of the boss fights, namely Beelzebub
Fly Form and the Demi-Fiend. So even if you come into this fight ready to fight
him and exploit his weaknesses he can basically choose to wipe out your whole
party in one turn with little difficulty and there's nothing you can do about
it other than to suck it up and try again.

The reason that this is the case is that for some reason, as humongous as he is
it's quite easy to miss him with your spells. This will cost you two turn icons
and make it almost impossible to do anything useful with that turn. He will
then go and if he's in his physical attack phase he can often choose to hit you
with critical after critical and wipe you out with ease.

Unbeliveably this actually gets worse later on when he starts to use Gate to 
Abyss, swallowing characters whole and hurting them each turn they are so 
trapped. To make matters better, for him of course, if your two other party
members die while one is so trapped then the fight is automatically over. You
need to pound on him as hard as you can to get your party member out of there,
it usually takes about 500 HP worth of damage to bust them free. If you don't
get them out your character will be spit out in about three or four turns with
only 1 HP left.

Oh, he also gets three turns each turn. See, it just keeps getting better.

Now to explain his phases:

Physical Phase - During this phase Abbadon will use a variety of physical based
attacks to pummel you into the ground. Seeing as how his only real weakness is
Force spells you are going to want to hit him with as many Zanma a round as you
can. Only by doing this can you get enough turns to possibly survive. The worst
thing with this phase is that sometimes he will abuse Mad Rush, which of course
hits your whole party almost every time he does it, and constantly throw out
criticals giving him up to six turns. If this happens you're probably dead. You
should have two Attack Mirrors from an earlier dungeon though so if you've held
onto them you can have someone throw them down with a Press Turn and avoid any
damage for that round.

When he goes to switch to his second phase, which seems to take about four to
five turns for it to happen he will use Gate of Abyss and swallow a random
character. Immediately after this he will use Bellow and switch his properties.
This leaves him in...

Magical Phase - During this phase he is going to be shooting off Zandyne,
Ziodyne, Mazandyne and Maziodyne like nobodies business. He will occasionally
throw in Agidyne and Teradyne to hit your elemental weaknesses as well. The
good news is that Cielo forced himself into the party because he has no weak
spot to speak of that this phase can hit. With his weakness switching to Earth
it is important that you keep exploiting it while keeping your HP maxed. If you
have Medical Tools and Medical Kits use those on Press Turns to keep your HP as
high as you possibly can. All you can do is hope during this but casting Repel
Force of Repel Elec might help by killing all his turns for the round.

Often he will shift into his first phase followed by his second phase again. It
is rare for him to switch to his third form but if he does:

Support Form - His only real offense in this form is Zandyne and Mazandyne but
he will also boost his stats with -kaja spells and sometimes remove yours with
-kunda spells. It's unlikely you have Dekaja and Dekunda so simply focus on
hammering him as hard as you can and try to finish him off before things get
too out of hand.

So to sum it up the easiest way to beat him is to use go all out with Zanma
(Force Boosted of course) during his first form and use Attack Mirrors when you
start to be a bit too hurt by his attacks. When he switches to his Magical Form
simply protect your party with either Void / Repel Elec or Void / Repel Force
so as to make him lose his turns while you keep hitting him with Terazi, also
boosted. This should take him out fast enough for him to not get the chance to
stomp all over you.
==============

Talk to your party members, especially Argilla, before continuing forward. Some
more light will be shed on what's going on with the game. Take the elevator at
the end of the forward path to B30 when you're ready to proceed.

---------
B30
---------
Follow this path to the door at the end of the hallway and open it up to start
some cutscenes. A number of bizarre twists will ensue that leave things in a
heck of a state of confusion. On to the Power Plant!

---------
Note: From this point on do not use any of the Data items you find. You will
have a chance to use them again just probably not in a way that you will expect
at all. Hold onto them for the time being.
---------

========================
05.08 - Power Plant Dome
========================
Take note: Once you head inside of the Power Plant you're stuck there. You have
to clear it before you will be allowed out again so be ready to be in here for
the duration once you start. With that in mind there's one detour to make:

Underground City - Take the elevator down to the Underwater Cable and head on
inside of it. Exit the first section and continue towards Karma City. Here you
will find some Lokapala members trying to hold off the Karma Society soldiers.
One is standing near the ladder up, by talking to him you will get the Calamity
Ring. While not the best ring you can get it does draw enemies to attack the
wearer, this is quite useful if someone is making good use of shield type 
spells then it can effectively protect you from all attacks.

---------
Note: A perfect situation to use this Karma Ring is if you have a party member
equipped with Null Phys a boss who makes constant use of physical attacks will
target the equipped party member above all else. This means he will waste his
turn each and every turn. Using it against regular enemies in the field is a
very dicey proposition.


========================
05.09 - Power Plant
========================
After leaving the lobby and heading down a tunnel full of sandbags you will be
warned that this is the line of no turning back. So it's time to head forward.

---------
1F
---------
Through the first door to your west is a chest with a Pink Crystal x1 while 
going through the eastern door leads to a Small Karma Terminal. Straight ahead
is Johnny with the Mad Mart Express. Before going through the northern door get
as many of your characters to equip Agi skills. Through the door are a group of
Naga who are weak to Fire.

Even though the enemies have sealed the room by busting the console you need to
get through that partition. This is going to be something you spend time doing
for a bit so take note of it - go over to the cnosole and click on it. Roland
will open the way for you. Head through the northern door once you're ready and
you will reach another partition. The console is through the door to the east
so head there and use the console to open the way.

The next room has a Small Karma Terminal near the partition and a door to the
west. Take the door to the west and you will soon come to an area where you can
continue forward, take a door to the south or go north. Take the southern door
to find a Life Spring which is quite useful. North is a dead end so continue to
the west. Activate the terminal inside of this room and make your way back to
the partition and head on through the door.

In this hall head through the western door and get the Magic Mirror x2 from the
chest. Next go into the western room and grab the Revival Gem x1 from the chest
and then head through the northern door. Things get a bit more difficult at
this next partition. This one is closed by two partitians so you are going to
have a bit more running around to do.

Head through the eastern door and use the console. This opens the front panel
and closes the back one. Wonderful. Ignore the northern door for the moment
since that just leads to another partition sans console and head to the east
and then south through the door. Go down the stairs and follow the path until
you reach three doors.

---------
B1
---------
The northern door contains a gold node which has a fight with an Alilat inside
of it. Switch Argilla to human form and go to town with your guns and physical
attacks, using Hunt skills if it gets scared. This nets you a Pink Sapphire x1.
Entering the southern door enables you to use the Small Karma Terminal hidden
within but don't bother going there unless you need it.

Taking the eastern door takes you into another hallway with three doors. The 
door to the east leads to a Life Terminal which shouldn't be used unless very
desperately needed since there's a Life Spring on the upper floor and that's
free to use. The western door leads to yet another partition so ignore that for
the moment and continue north. The second door on the east wall has a chest
with Dekaja Rock x2. 

Now enter the northern door to enter yet another hallway with lots of doors.
In actuality though all of these doors link to a second corridor and it really
serves only to confuse you. Head straight north and take the door there. The
path will wrap around to the west, take the door right next to you here. Get
the Chakra Pot x1 from the chest and leave the room. Continue all the way to
the west and enter the door.

---------
B2
---------
Take the stairs down, use the Small Karma Terminal if needed and continue on
forward through the door. Really long detour, isn't it? Keep going through the
halls until you see a door to your south. Enter it and open the treasure chest
to get MP Data x2. Now simply follow the path until you reach stairs back up to
B1 and head on up.

---------
B1
---------
Just to your east when you get up the stairs is a door. Going thorugh it leads
you to the other side of that partition blocking you way on B1. Go ahead and
open it up to make your life easier since there's a save point and Life
Terminal to the east. Now continue to the north and go up the stairs here.

---------
1F
---------
Go through the door here and you will find a console. Have Roland use it to
open the path. This will open the partition in front of you and you will find
yourself right back where you started. The trick here is that by closing the
first partition in your path the back one will open. You can then go back down
to B1, open that partition there and then continue to the east, wrap around
back south and take the stairs up. This leaves you right between where the two
partitions are thus allowing you to go through the now lowered rear partition.

Going through the eastern door past the twin partitions leads you to a fight
with a mini-boss.

==============
Mini-Boss Fight: 20mm Machineguns x2
---------
Resistances: Null Ailments, Null Death, Null Expel
Weakness: Weak Elec
---------
These guys aren't really too much trouble all things considered. They have some
pretty serious damage output but they don't get any extra turns so it shouldn't
be anything that you can't heal. Their primary attack is Fire which does pretty
good damage and can inflict a number of status ailments although Stun seems to
be the most common. Even worse than that is Barrage which hits your whole party
two to four times for about 60 damage. It can kill you pretty quick if things
just happen to go poorly for one round.

However to balance this out they only get two turns, one per gun, and they are
weak to Elec attacks. All you really need to do is keep on hammering them with
Elec spells and you will keep raking in the Press Turns. It should only take
about 10 - 12 Ziongas to take out each of the guns, less if you have Elec Boost
set. Obviously this time can be reduced further by the use of Mazionga but even
if you don't have that Zanma does some pretty good damage.

They should go down with little trouble.
==============

Go through the newly opened doorway and use the console there to open one of
the partitions blocking the main hallway. Now make your way back to the hall
with the partition you just opened and head to the west. Ignore the partition
for the moment and take the southern door, going down the stairs here.

---------
B1
---------
Follow the orange conduit along the wall until the path branches north and
continues west. Take the northern path and you will find a door right to your
east, go through to find a gold node containing Sakura x1. Now you can either
go to the north or south but you want to go to the western corridor from here
as there is a Small Karma Terminal tucked away in a room here.

With that done continue to the north and head through the door. Take the east
path when possible and enter the door to the south to find yet another gold
node. This one has Mute Shot x1 in it. Unlike before this path does not circle
around on itself so go back and continue to the north, into the next hallway.

Ignore the northern path since it's a dead end and go to the west. Take the
first path north and continue that way. In a door to your north is a chest with
Red Diamond x1 in it, grab that and continue forward along the path. Soon you
will find yourself in another Basement room with a large staircase downward.

---------
B2
---------
At the end of the basement area go through the door to find a Small Karma
Terminal and a console. Using the console opens up the partition on the on the
1F that leads to the west so head that way.

---------
1F
---------
Head up the stairs and to the west, through where the partition used to be
located, and head through the door. This leads into another security door with
another security system mini-boss.

==============
Mini-Boss Fight: Laser Cannons x2
---------
Resistances: Null Ailments, Null Death, Null Expel
Weakness: Weak Elec
---------
These two guns are incredibly similar to the 20mm Machineguns, they have some
pretty strong attacks and are weak to electricity. They do have one pretty
nasty trick up their sleeve, Revert Pulse. This will transform any characters
hit by it right into their human form. Obviously this is bad news so you might
want to have someone equip the Change Ring. In the least bring Cielo and Roland
into the fight so that they can use Elec Shot if needed.

The only thing that's new that they bring to the fight is their actual attacks.
These take the form of a variety of rays, mostly Freeze rays (Ice) and the
Magni Rays (Earth). Since you want to bring Roland into the fight you should
also bring Void Earth to nullify Rolands weakness and cost the enemy all of
their turns.

Fighting them plays out mostly the same as the last boss. Simply pummel them
with all of the Elec spells at your disposal while trying to keep your health
up so that you don't die unexpectedly.
==============

Now go put Rolands fist into the console right in front of you. Ta-da! The path
forward is now fully opened. Before going through it though double back and use
the Small Karma Terminal and Life Spring so conveniently located on this floor.
With that done head to the north past where the twin partitions were and go
through the door.

You will find yourself in a small hallway. The door to your west contains a
Medical Tool x2 while the east contains a Life Terminal. You shouldn't need it
at this point so go through the north door to fight the Boss.

==============
Boss Fight: 20mm Machinegun, Laser Cannon, Gate Core
---------
Resistances: Null Ailments, Null Death, Null Expel
Weakness: Elec
---------
While fundamentally similiar to the previous fights there are a number of
differences for this round. First off you will be fighting one 20mm Machinegun
and one Laser Cannon. This means that not only will you be dealing with the
Rays and Revert Pulse of the Laser but you will have to deal with all of the
various damaging outputs of the Machinegun. 

The Gate Core is the true heart of this battle and it will only open every five
turns firing off a powerful Fire attack called Flare Cannon. During this time
it will count down, then spend a turn opening up, fire off the Flare Cannon and
then close on its next turn. All you need to do to protect yourself is to cast
Void Fire, or Fire Repel if you have it, and you will be safe from the attack.
While it is closed it takes minimal damage and has no elemental weakness but it
can be hammered on when it's open.

The trick to this fight is to focus on the Laser Cannon and just abuse the heck
out of it. With it out of the way you will be able to fight without the laser
forcing you to keep changing back from human form. Until it is destroyed you
may want to have someone equip the Hee-Ho ring if you have it to nullify his
Ice attacks and cost the machine its turn and cast Void Earth every turn so
that you can do the same with his Magni Ray attack.

Once you destroy one of the guns the Gate Core will reduce his countdown to two
seconds before opening, firing, retreating. This makes the fight easier but it
can get easier still. Destroy the Machinegun to force the machine into its
"Genocide Mode" where it stays open and attacks every round. Simply keep up the
Void Fire and spam Elec attacks and watch it go down in no time.
==============

You're not done yet though. Don't bother doubling back to save, there's a Small
Karma Terminal in this next hallway found by entering a door leading south. Do
not activate this next console without healing up your party first. You will be
sitting through a number of cutscenes and then having to fight a boss.

==============
Boss Fight: Naga x3
---------
Resistances: Null Ailment, Null Death, Null Elec, Null Expel
Weakness: Earth, Fire
---------
Other than an increased amount of health and the skill Void Fire these three
aren't particularly new. What is new is that they have an almost set in stone
routine for how they fight.

1st Naga - Void Fire
2nd Naga - Makajamon
3rd - Ziodyne / Maziodyne

While this isn't set in stone very often they will start to fall into this
strategy loop. If that isn't the case then they will often simply attack twice
and then try to cast a Mute spell although this is rarer.

Since they are using Void Fire every turn you will have to bring both Earth and
Fire spells to bear here. Also make sure to bring Elec Repel with you as well
as Void Mute. If you cast the Void Mute they will lose the ability to even get
the chance to cast Zio/Maziodyne or you could just wait and cast Elec Repel
whenever so that you're immune to their Elec attacks, it's your choice really.

The real purpose of the Null Mute is due to the next stage of the fight.
==============
Reinforcements: Naga x2, Raja Naga
---------
Naga
-----
Resistances: Null Ailments, Null Death, Null Elec, Null Expel
Weakness: Earth, Fire
---------
Raja Naga
-----
Resistances: Null Ailments, Null Death, Null Earth, Null Elec, Null Expel
Weakness: Fire
---------
This is one of the most agitating boss fights but not because it's hard but
because Raja Naga will cast Vanity almost every round. Anyone who has played
DDS1 will likely twitch hearing that but to those newer players let's explain.
Vanity hits your entire party at once and has a random chance to afflict them
with one of any number of status ailments, pretty much any of them except for
Stone or Curse (which are death attacks).

To make matters worse the two Naga with him will cast Void Fire and Makajamon.
Plus they're all going to be throwing down various Ziodynes and Maziodynes. Oh
and they have a combination attack that lets them cause serious damage to your
whole party (100+ damage) and automatically kills anyone who was Muted. Top it
off with the fact that Raja Naga will keep summoning Nagas until you kill both
of them at once and this isn't looking good.

You will be trying to protect yourself from Elec attacks, status ailments and
his powerful physical strikes which just isn't good. You also don't want to
have Cielo with you since his weakness is to status ailments and he will give
them extra turns for their troubles but at the same time Gale will be giving
the enemies extra turns whenever they cast Zio spells. It's really a lose/lose
situation so just stick with Gale since he's likely the stronger caster.

What you will want to do is assign roles as follows:

 - Healer with Agi spells and Fire boost.
 - Earth spellcaster with Agi spells and both boosts.
 - Physical Attacker with Elec Repel. 
 - Someone should have Void Mute.

With this set-up you can blast Raja Naga with Fire whenever the opportunity
presents itself (it won't be often though since the Naga are using Void Fire),
use Earth spells on the Nagas to get Press Turns and then lots of physical type
attacks to keep consistant damage.

The way this works is as follows: Their biggest problem is the fact that they
will be using Void Fire to prevent you from hitting Raja Nagas weakness but the
fight doesn't end until he dies. Plus if all three of them are around then he
will use Conviction as a Enemy Combo and pummel you with it. Solve this problem
by killing off the Nagas. Slam them with Earth spells (not group since the big
guy Nulls Earth) to weaken them and get Press Turns. Follow this up with group
attacks like Vile Assault or Chi Blast. If you happen to luck out with Critical
Hits even better.

Now all you need to do is keep up a Void Mute every round so that nobody ends
up getting muted. If this happens things spiral downwards rapidly. So avoid it
with the Void Mute spell and keep that up until it's just you and the Raja Naga
fighting. Switch to Elec Repel and just keep up the attack, he probably doesn't
have all that much life left anyways at this point.
==============

Congrats on surviving that! Your reward is that you lose Roland and have to
continue onwards. Go through the door and in the next hallway take the eastern
door to find Power Data x1. Continue forward entering the next door to the
east to find a gold node with Sakura x1. Ignore the southern passage for now as
you don't have Roland and need some other way to get inside.

Head on all the way to the west to find the Control Room, from here you should
be able to get into some trouble. Upon entering Gale will shut down the Power
Plant... to no effect. Things take an interesting swerve here although losing
party members and leaving gaps in your elemental attack abilities is getting
more than just a bit annoying. At least we shouldn't be losing anyone else for
awhile...

Grah! Argilla! Smash silly video game! Well at least we have Sera now. She has
inherited everything which made Serph Serph include his skills, stats, mantra
and even his Ammo he was using. Use any Data items that you are willing to
spare on her to buff her up a bit, equip a ring and then it's time to go 
forward. Or backwards. Leave through the door that everyone's standing near and
head to the north towards the exit.

Of course things aren't going to be so simple as just walking out the door. You
have to fight a pair of Efreet. Regardless of whatever they might say this is
not going to be that hard of a fight. It's more of a situation for Sera to show
off her new abilities so abuse the two of them with Ice magic and watch 'em go.
Now all you have to do is waltz right through the door here to escape.

More cutscenes and more people dying, yay!

There's nothing to do about the city other than head to the EGG facility. Make
sure to go to the Underground City and grab an Impel Stone from the Pyro Jack
though, it can be a pretty big lifesaver so make sure to have one on you at all
times from now on.

To the Laboratory Dome and EGG Installation!

========================
05.10 - EGG Installation
========================
Bet you're happy to be back here, eh? Well it sure has gotten ominous since the
last time we were here. Chat with the crazy researcher to get an idea as to
just how downhill things have gone and then head over to the Mad Mart Express.
Johnny comments about how dark it has gotten inside the facility so go to the
Buy Item option and buy five Light Ball and ten Core Shields. Now take the
elevator down to B5.

---------
B5
---------
Uh... it's dark down here. Really dark. As a matter of fact it's so dark that
if you try to walk around through it and use the mini-map to navigate every
fight will be an ambush. So pull out a Light Ball and use it to light your path
for you. 

---------
Note: Light Balls have a limited duration and this is important. Since there is
almost no new treasure in this facility it's important that you stick to the
path that gets you through this place and don't screw around too much. If you
do you might back yourself into a corner and find that you can't escape to buy
more Light Balls. Some enemies will however drop Light Balls so you don't need
to bring a million of them down here with you.
---------

Head straight south to the Large Karma Terminal, use it and then head to the
west. Go through the door here and down the stairs to B6.

---------
B6
---------
Pass through the door here and continue forward until you reach the area with
the security door and Small Karma Terminal. There's nothing worth exploring in
any of the nearby rooms so simply continue to the east into the darkness and
fight the two Picasa that attack. Abusing them with Fire attacks makes quick
work of them and allows you to move on. Continue just past the wall and to the
south to find the elevator down.

---------
B10
---------
This place looks pretty dang creepy what with all the bodies hanging out of the
walls and ceilings. You won't be needing Light Balls for the moment so don't
worry about that. However this area can get a bit confusing thanks to a bunch
of odd portals that have appeared about the area.

From the elevator go north and then east at the intersection and into the room.
Open the chest here to find Magni Bomb x2. Now continue north and there's a
surprise waiting for you when you turn to the east; a gaping portal waiting to
swallow you down. Since this is the only way you can go head on towards the
portal. You will end up warped into a room on B11.

---------
B11
---------
Talk to your friends who seemingly don't notice that you just seem to have
warped through space. Odd. Leave the room and head north. The door to the south
is busted so don't bother with that. When you reach the northern portal there
is another portal to your west, this will take you back to B10 into the room
near the elevator.

Take the northern portal here to be teleported to another area on B11. Search
the room for a chest containing HP Data x2. Exit the room and use the Small
Karma Terminal here before heading south and going all the way north, through
the doors and into the portal there. This will drop you right next to a door to
your west, go through it and open the gold node here to get Neutron Shot x1.
Open the chest in here to get Blood Ruby x1 before heading out and stepping in
the portal to your south.

With that done head up the stairs to the south to reach B10.

---------
B10
---------
Upon reaching B10 head through the southern door at the intersection and step
on into the portal here. This will poof you into one of the curved hallways
except now it's full of electric barriers. Use a Core Shield to negate damage
from the electricity and head to the north. Going through the door leads you to
a portal, step into it to be poofed into a room with a gold node that contains
Jasmine x1. Now lead the room and step into the portal here to be poofed back
to the initial areas of B10.

---------
Note: All of the portals on B10 that don't lead to the way out of here will 
only lead you in circles. Thus there's no reason in exploring the other ways.
---------

Now go through the portal in the southern door again and go south through the
electrified hallway. When you reach the Small Karma Terminal head west and then
go through the north door. Step into this vortex here to reach a staircase
going downward. This is the way out of the first part of this vortex maze.

---------
B11
---------
At the first intersection head to the west and you will see two doors. If you
go through the west door make sure that you are ready for a fight as you will
be fighting two Hanuman here, one of which will have the Dragon Ring equipped
granting resistance to Almighty spells. These two can be tricky to fight since
they will use a combo attack Magic Repel that renders them immune to magic and
they have High Counter which makes attacking them a bad idea. If you have the
combo attack Megido use that twice to finish them off.

*******************
DDS 1 Note
---------
The Dragon Ring will not be there if you did not defeat Huang Long in DDS1. In
this case the dialogue prompt will not appear and you will not find a ring on
them when they are defeated.
*******************

Before doing anything else head out of this room and take the northern door to
find a chest with Tiger's Eye x1 in it. Go back into the room with the Hanuman
fight and step into the portal to be teleported. In this next area you can walk
to the north through the door or use the portal in the door to the west, it
really doesn't matter since both lead to the same point. You will be in another
corridor with electricity so use a Core Shield and continue north.

You will reach a Small Karma Terminal so save it, you're likely needing it by
this point. Head through the southern door and you will have to fight off two
Chimera; this is no problem just spam Earth magic and they will go down quick.
Continue going south and you will find two gold nodes, one containing a
Follow-Up Ring and the other contains a fight with a Hresvelgar (this would be
the left one). 

To beat the Hresvelgar simply have someone set a Void Ice barrier (or someone
equip the Hee-Ho ring) and Sera equip the Change Ring. Shift everyone to Human
Form except the person with Void Ice and simply shoot it to death. With that
out of the way leave the room and head west, entering the room here. Use the
portal to be teleported to another part of the level.

Leave the room you appear in and head north into a new corridor. Neither the
north or east portals take you anywhere (except backwards) so leave them be and
enter the western one. Taking this portal leaves you right in front of the
stairs going down so head on to B12.

---------
B12
---------
At the intersection head south and then take the eastern door. Open the chest
in here to find Medical Gear x2. Now leave the room, enter the southern room
and hop through the portal there. Once again you find yourself in an area
filled with electricity. Head to the south and go through the door here before
taking the eastern door at the next intersection. You will find a chest in this
room with Dekaja Rock x2 so grab them.

Head back to the electrified hallway and head all the way north. You will come
upon a Life Terminal that you probably need pretty badly. Use it and then head
through the northern portal. Leave the room you appear in and go through the
door to the east. Follow the path until you reach two doors, one going east and
one going south. Go through the eastern door and open the gold node to get an
Ether Ring x1.

This ring is one of the better ones in the game. Not only does it cause the
wearer to be healed extra whenever healing magic is cast on them but it also
has four slots for gems. With the initial +3 to Magic it has it's quite easy to
get a +10 or more boost to Magic, making even Cielo a hefty spellcaster. Only
the Phantom Ring, Trick Ring, Demon Ring, Protect Ring and Calamity Ring have 4
slots by this point and the Phantom, Protect and Calamity Rings are pretty 
worthless except in very specific situations.

If you take the southern door you will end up in a Field Hunt, this one should
be familiar seeing as how it has the same layout as when you were here before.
However without Serph in your party you cannot do Field Hunts so don't bother
going this way.

Double all the way back to the northwest and go into the portal to be poofed
back to the electrified hallway. Head to the north and then take the western
door to proceed. Hop into the portal and then head down the stairs.

---------
B13
---------
First things first, head east, south and then east through the door to find a
Small Karma Terminal. All of the portals here are duds except for the one south
of the Small Karma Terminal so head on over and enter it. Take the door to the
north and then head east and go through the portal in there. Now take the path
to the west and be ready for a fight when going through the door. There are two
Legion in there so be ready with Electric attacks and wipe them out. Go through
the portal here when they're dead.

Pass through the southern door here and go through the portal. There is a chest
and gold node in here, open the chest to get Revival Gem x1 and Jasmine x1 from
the node. Make your way bac to the room where you fought the pair of Legion and
pass through the portal again. Head through the door to the west and use the
Small Karma Terminal.

Now take the door to the north, run past the researcher and continue north
until you reach an elevator. Take it down to B30 and you will find a chest with
Malachite x1. Head on back to the Small Karma Terminal and then pass through
the southern door and go through the portal. This poofs you down to B30.

---------
B30
---------
Head on down the corridor and through the door to find the boss. Nice to see
a familiar face, no? Sadly you're going to have to pummel it in to reach the
place where you can talk to god.

==============
Boss Fight: Vritra & Tentacle x2
---------
Resistances: Drain Fire, Null Ailments, Null Death, Null Earth, Null Expel,
             Repel Ice
Weakness: Elec
---------
This fight is actually a lot easier than it seems at first. First off do not
bother bringing any form of Ice, Earth or Fire spells into this fight. They're
totally useless here. Secondly physical attacks aren't very useful here since
they don't seem to do all that much damage.

To make this fight simple all you need is a few skills:

 - Zionga
 - Mazionga
 - Elec Boost
 - Dekunda (A combo spell created by having two characters with -kunda skills)
 - Makakaja
 - Ice Drain
 - Fire Drain

Equip Zionga and Mazionga on two characters, put one in the first slot and the
other in the third slot. Make your middle character set Fire Drain, Ice Drain
and Dekunda. Equip Makakaja on as many characters as you can. With this setup
you can very easily take total control over this fight and basically dominate
the boss battle.

The next thing to be aware of is that while you are fighting Vritra and he is
weak to Elec his tentacles aren't. To make things worse the tentacles will get
in the way when you try to hit him so you need to get rid of them first. Plus
each round the tentacles will attack with either a basic strike (40 - 50 damage
or so) or a Sweep attack (about 50 to each character).

Vritra himself only has a few attacks he will repeat ad nauseum. As you can
imagine he will spam Agidyne attacks but he seems to hit people in a circular
fashion, so if he hits Gale he will hit someone else next and then your third
party member before starting again (not with Gale necessarily). When his two
tentacles are out he will occasionally use an attack called Gelid Torrent which
is a fairly damaging Ice attack that can freeze people fairly reliable. If this
happens you're boned because the tentacles will critical you into oblivion.
Finally when he isn't doing this he will use stat buffs and debuffs for the
most part so make sure you have Dekunda and some Dekaja Rocks.

When his tentacles are destroyed he will instead switch to using Agidyne a lot
and then a new attack called Inferno Roar, a physical attack that hits your
whole party for serious damage. 

For the first few turns you will want to max out your Makakajas (3 not 4 like
in DDS1). Keep up an Ice Drain barrier at all times to ward off that Gelid
Torrent attack. If you have a Hee-Ho Ring then make sure that you have it
equipped since it will help with this if, for some reason, you don't have the
Ice Drain up. Once that's done continue to spam Maziongas while keeping up that
barrier no matter what. Heal when needed, you shouldn't have much difficulty.

When you have destroyed his tentacles he will stop using Gelid Torrent and
begin pumping out Agidynes. At this point switch to putting up the Fire Drain
barriers instead and start pummeling him with Ziodynes. If you have two good
casters (Magic ratings in the high 40's at least) you should be able to do some
serious damage to him before his tentacles come back if you don't kill him
outright before that happens.

Even if you find yourself needing to heal often you shouldn't be in too much
danger during this fight. As a matter of fact the only real danger will be to
your purse since he spams so many panic effects that you're almost guaranteed
to use the Scatter command at least three or four times during the battle. Of
course if you've managed to grind out Null Panic then this isn't going to be an
issue either.
==============

With that fight out of the way you get plenty of cutscenes and the story starts
to make quite a bit more sense. Well as much as this story can anyways. After a
bit you will find yourself in a two man party with True Heat squaring off
against True Varna and False Varna. 

==============
Boss Fight: False Varna, True Varna
---------
Resistances: Null Ailments, Null Death, Null Expel, Null Ice
Weakness: None
---------
This fight isn't actually all that difficult, all things considered. True Heat
is very overpowered and both of the Varna are fairly weak. They have a few
strong attacks but overall they are seriously outclassed here. Simply have Heat
use Tarukaja a few times, leaving Serph to heal, and then go at them with melee
strikes. Heat can make this go even faster by having Serph pass, Heat Power
Charge, Serph pass and then using Chi Blast.

So long as you don't let your HP get too low you should be fine. If you find
yourself in dire straits use True Heats Mediarama skill to heal on up.
==============

---------
* NOTE: You need to make a choice right now. If you wish to use Serph who will
be underleveled and outclassed by Sera then level him up as normal. However
there is another choice. Put all of Serphs level up points into a skill that
Sera has at a low rating, teach him Mutual Karma and never use him. Later on
this will have extreme benefits.
---------

Once the fight is over you get more cutscenes.

*******************
DDS 1/2 Note
---------
If you are pursuing the secret character then respond with the "I do..." choice
when prompted. If you do not do this you will get Roland in the final area
instead of the secret character.
*******************

Head on straight through the path and head on up to B27. It might help if you
equip a Karma Ring on Serph and check out his stuff, it's been awhile. Go on to
B27 for more cutscenes and then you're done here.

---------
Note: If you haven't picked it up already you may wish to purchase the Graven
Image at this point. It acts as a Hero Ration with unlimited uses and makes all
your other single target healing items pretty much useless. This allows you to
turn them into money. Keep a few of them on hand for use out of battle since
none of the reusable items can be used in the field.
---------


========================
05.11 - Beginning the Angelic Hunt
========================
Once you end up outside and all the cutscenes have ended talk to everyone
before going back into the EGG Facility. Talk to the Researcher here to start a
little mini-game with Gale. The choices you should make to get through this as
fast as possible are below:

- Question
- Talk / Logical
- Manipulate
- You were ordered here.
- Question
- Talk / Tempting
- Talk / Threatening
- Manipulate
- You've been in the EGG Facility.
- Question
- Question
- She's... an old friend.

Now simply talk to him with Serph and find out where the "angels" are located.
These four very powerful creatures are part of a side-quest. You need to defeat
them before you complete the next area or they will become inaccessible. So 
with that in mind we will turn our focus to that for a bit.

---------
Note: The EGG Facility has returned to normal so you can return to it and
search for any of the chests and nodes you didn't get last time.
---------

========================
05.12 - EGG Facility - Uriel
========================
Make your way back into the EGG Facility and head back down to B13 and head
for the elevator. You will find Uriel in the room where you fought Abbadon the
first time you were here.

---------
Note: Before doing this you may want to take the elevator on B12 up to B7 and
do the Field Hunt now that you have Serph back. The enemies that come are Saki
Mitama so make sure you have at least two Mazionga boosted casters and a few
Hunt skills.
---------

==============
Boss Fight: Uriel
---------
Resistances: Drain Fire, Null Ailments, Null Death, Null Earth, Null Expel
Weakness: Ice
---------
Uriel is actually something of a pushover thanks to his weakness to Ice and the
fact that you should have two very strong Ice casters by this point, Serph and
Sera. If they both have at least Bufula and Ice Boost equipped you will do just
fine in this battle.

Preparing for it is a simple matter. Bring Serph, Sera and Cielo in that order
and simply make sure you have the following abilities set.

/---------------------------------------------\
|    Serph     |    Sera      |    Cielo      |
|---------------------------------------------|
|    Bufula    |   Bufula     |   Diarama     |
|  Ice Boost   |  Ice Boost   |  Mediarama    |
| Expel Resist | Expel Resist |  Fire Drain   |
|   Counter    |   Counter    | Expel Resist  |
\---------------------------------------------/

Equipping either a boosted Bufula or Agilao will make the fight a bit easier
since Cielo can use that to get in some potshots during rounds when you have a
spare Press Turn. Just don't forget that his purpose is not an attacker but to
act as healing/support.

When the battle first begins Uriel will fire off Ziodynes and Skull Cleaves
like it's going out of style. Surviving this portion of the fight is made a bit
easier by having Cielo around since he doesn't take much damage from Elec type
attacks. If you have the space equip Elec Repel on Cielo to cost Uriel some of
his turns and do some extra damage to the big guy. So long as Serph and Sera
keep on firing off Bufulas this shouldn't take long.

However things get a bit dicier when he loses half of his hit points (around
the 1,500 damage mark so keep track) he will begin using two new attacks. The
first is called Judgement and it does a lot of Fire damage to your whole crew.
If Serph and Sera get hit with this they're dead so you can't let that happen.
The second attack he will use is Jupiter's Fury which seems to hit random party
members and does a fair amount of Elec damage to all of them.

And he does them one after the other. Ouch.

To solve this problem when he hits the 1,500 damage mark start having Ceilo
cast Fire Drain every round. When he tries to use Judgement he will heal your
party a whole lot and lose his second turn thus rendering Jupiter's Fury 
completely irrelevant to the battle.

The only X factor to the battle is his use of Mahamaon. If this hits your party
you're going to lose about 2/3 of your HP in one fell swoop and he tends to use
this one first so his second attack might kill you. If you have the Divine Ring
from earlier equip it and pray that your Expel Resist kicks in. There's not
much else to be done.

That's all there is to beating him. Try to survive his Mahamaons and make sure
that his Judgement spell never hits you and you will take him out in less than
five turns thanks to Serph and Sera.
==============

No AP?! What a gyp! Bah, leave the EGG Facility.

The next angel isn't so easily defeated so you may wish to proceed into the
next area and use it for some level grinding. It is imperative that you have at
least two characters with Zionga and Elec Boost as well as someone with Force
Drain and Repel Elec. If you do have those skills then simply head for the
Processing Dome and enter the Internment Facility.

========================
05.13 - Internment Facility - Raphael
========================
Head on inside of the Internment Facility and make your way to where you used
the grinder. The demon you are looking for is at the place where the Blob
became a can of food. You may wish to first take a detour into the Field Hunt
room here. It may or may not have regenerated by this point.

==============
Boss Fight: Raphael
---------
Resistances: Drain Force, Null Ailments, Null Death, Null Earth, Null Expel
Weakness: Elec
---------
This fight plays out almost exactly the same way that the last fight. Raphael
is going to start the fight off using Mahamaon and some other generic attacks
and when his health gets down to the halfway point he is going to start using
devastatingly powerful attacks on your party. The trick, much like the last
fight, is to be properly prepared.

Bring Cielo, Sera and Gale into this battle. Make sure that either Sera or Gale
has Zionga and Elec Boost equipped. Below is a suggested set up:

/---------------------------------------------\
|    Cielo     |    Sera      |    Gale       |
|---------------------------------------------|
|    Zionga    |   Zionga     |   Diarama     |
|  Elec Boost  |  Elec Boost  |  Mediarama    |
| Expel Resist | Expel Resist |  Force Drain  |
|   Counter    |   Counter    | Expel Resist  |
\---------------------------------------------/

Gale can equip either Zionga or Agilao to allow him to throw in some extra
damage with his attacks. Another good idea would be to equip a Null Poison on
Cielo if you have it since Raphael throws out poison attacks at an alarming
rate for his first few turns.

Raphael starts off the fight with a mix of Venom Fangs, Zio/Maziodynes and
Zan/Mazandynes. You shouldn't have much of a problem weathering this storm of
an attack so long as you make sure that you don't leave your characters
poisoned or this will wear them down. The Zio and Zan spells can be mitigated
however you like but an Elec Repel barrier is a good idea since it will do a
nice chunk of damage to him and cost him his turn.

Have Cielo and Sera pummel him with Ziongas and make sure that Gale is either
helping with the offense or healing your party. If he has Elec Repel set then
get some good use out of that while you can. Keep up the assault until he ends
up taking about 1,500 damage or so, much like Uriel.

At this point in the fight he will switch to using a pair of attacks, Winged
Fury and Bloodbath. Winged Fury is a powerful Force attack that seems to hit
random targets and Bloodbat is a very strong Physical attack that will hit your
whole party. This is a bad combo since it can kill almost anyone outright.

However if you have Force Drain and begin casting it as soon as you think he is
getting to the aforementioned damage point you will be fine. He will heal you
with every Winged Fury and leave himself wide open to be pummeled by your party
the following round.

Honestly he felt a bit easier than the last one. It only took about three or
four turns before he died.
==============

Still no AP so we might as well move on to the next one. Take note that the
next fight isn't particularly hard but the variety of status ailments that this
one can throw down on you is definitely aggravating and borders on causing pure
lunacy in those who fight her. One thing of note right off the bat, Gabriel is
not going to be using Mahamaon, she uses Mamudoon so it is very important to
equip the Skull Ring if you have it and get Death Resist on your party members.

========================
05.14 - Karma Tower - Gabriel
========================
Head on inside the Karma Tower and make your way up. As you pass the 11th floor
you can stop off to do a Field Hunt here if you like but your goal is the 20th
floor landing pad area. This is where the next angel is hiding.

==============
Boss Fight: Gabriel
---------
Resistances: Drain Elec, Null Ailments, Null Death, Null Earth, Null expel
Weakness: Force
---------
Frankly this coming fight can border on the impossible if you don't have Null
Panic and Null Charm equipped. While you can fairly easily recover from being
Muted or Stunned one Panic or Charm effect can wipe you out. To make the fight
worse she also uses Curse which, forgetting it's main effect, makes you much
more susceptible to Death spells so Mamudoon will likely wipe you out. If this
is sounding annoying it is.

Set the following skills to make your life much simpler:

/--------------------------------------------\
|    Serph     |    Sera      |     Gale     |
|--------------------------------------------|
|    Zanma     |    Zanma     |    Diarama   |
| Force Boost  | Force Boost  |   Mediarama  |
| Death Resist | Death Resist |  Void Death  |
|   Counter    |   Counter    | Death Resist |
|  Null Charm  |  Null Charm  |  Null Charm  |
|  Null Panic  |  Null Panic  |  Null Panic  |
|  Null Nerve  |  Null Nerve  |  Null Nerve  |
\--------------------------------------------/

---------
NOTE: As mentioned above, if you cannot get Death Resist on one of your party
members and don't feel like level grinding then simply equip the Skull Ring on
them if you have it.
---------

This is the absolutely necessary set-up. If you can manage it then Null Mute
can be set as well. The more status ailments you can protect yourself against
the better off you are. Since Gabriel makes use of pretty much every single
status ailment, including Curse and then Mudo spells, the more you protect
yourself against the better.

Fighting Gabriel is a bit peculiar since she does pretty pathetic damage to you
with all of her attacks. With Mediarama you can keep yourself healed and never
need to worry about dying except from her Mamudoon spell. Due to this it's very
suggested that you cast Void Death every single round to keep yourself covered
from that spell.

When fighting you she tends to follow a very particular order consistion of the
following attacks. Take note that all of them affect your entire party.

1st Round
 - Tentarafoo: Panic type spell
 - Silent Howl: Mute type spell
2nd Round
 - Neural Shock: Nerve type spell
 - Fatal Charm: Charm type spell
3rd Round
 - Wicked Curse: Death type spell (Curse status effect)
 - Mamudoon: Death (High Odds), Better chance to work on those who are Cursed.

After she completes casting all of these she will then start over from the very
beginning. This changes once you do about 1,300 damage to her. She will then
cast the spell Heavenly Smile which does charm and panic to your whole party
with high odds of working but no damage. If you have Null Charm and Null Panic
you can totally ignore this attack. If not then you should at least have Void
Charm to cast here.

After you have done about 3,000 damage to her she begins flinging off all of
her previous six spells and Heavenly Smile at random. There's no real rhyme nor
reason at this point in the fight so just try to survive the deluge and hammer
her down into the ground. She's almost dead so it shouldn't be a problem. Use
an Impel stone if you like when you get to this part of the fight to avoid
having to deal with this random assault.

*********
Alternate Strategy
*********
However if you don't feel like level grinding then what you will want to do is
have Gale set the following skills:

 - Zanma
 - Diarama
 - Mediarama
 - Death Resist
 - Void Death
 - Void Charm
 - Void Panic
 - Void Nerve

Now follow the strategy below to make this fight simple:

1st Turn
 - Serph: Zanma
 - Sera: Zanma
 - Gale: Void Panic
 - Serph: Zanma
 - Sera: Zanma
 - Gale: Zanma

2nd Turn
 - Serph: Zanma
 - Sera: Zanma
 - Gale: Void Nerve
 - Serph: Zanma
 - Sera: Zanma
 - Gale: Zanma

3rd Turn
 - Serph: Zanma
 - Sera: Zanma
 - Gale: Void Death
 - Serph: Zanma
 - Sera: Zanma
 - Gale: Zanma

Obviously you will have to heal up at some point during these turns so simply
substitute Gale Zanma attack with Mediarama. This should more than easily keep
pace with any damage that she is managing to cause to you.

When you believe you have done enough damage that she will use Heavenly Smile
the next round do the following:
 - Serph: Zanma
 - Sera: Zanma
 - Cielo: Void Charm
 - Serph: Zanma
 - Sera: Zanma
 - Cielo: Zanma

You will likely have to heal at least one or two people of their Panic status
but tossing about some money is preferable to turning on each other or healing
the boss. You could also avoid this by grinding just enough to get the Miser's
Spirit skill but that's mostly a waste of time.

By following the above mentioned combat strategy you should definitely able to
protect yourself from any of her offensive magics. Now you cannot entirely
stop her status effects from afflicting you but you should be able to stop the
lions share of them from troubling you. You will have to hope that your luck
holds out towards the end of the battle or that you kill her off before she
starts to randomly fling attacks at you.
==============

Phew! With that out of the way it's time to fight one last but very difficult
battle to finish off this sidequest. Head on over to the Occupied Sector.

---------
Note: If you have the money by this point then you will really want to pick up
the Revival Orb from the Mad Mart. This item is a reuseable Revival Gem,
bringing your party members back from the dead with full HP. This is probably
the flat out best healing item you can get in the entire game.
---------

========================
05.15 - Occupied Sector - Michael
========================
Make your way back to the area that you started off in, all the way back at the
very beginning of the game. Go on up the stairs towards the surface where you
saw the victims of Cuvier Syndrome, this is where you will fight the four
angels in a final showdown.

==============
Boss Fight: Michael and the three Angels
---------
First Stage: Uriel
---------
Resistances: Drain Fire, Null Ailments, Null Death, Null Earth, Null Expel
Weakness: Ice
---------
Second Stage: Raphael
-----
Resistances: Drain Force, Null Ailments, Null Death, Null Earth, Null Expel
Weakness: Elec
---------
Third Stage: Gabriel
-----
Resistances: Drain Elec, Null Ailments, Null Death, Null Earth, Null Expel
Weakness: Force
---------
Final Battle: Michael
-----
Resistances: Null Ailments, Null Death, Null Elec, Null Expel
Weakness: None
==============
This one is challenging but the bosses are no harder than they were before. The
trick comes in that you have to fight them in sequential order. So possibly the
hardest thing here is setting up your party to be able to fight them while not
being slaughtered by their respective magics. Below is a possible setup that
you can use:

/-----------------------------------------------------------\
|    Serph     |    Sera      |     Gale     |    Cielo     |
|-----------------------------------------------------------|
|    Bufula    |    Bufula    |    Zanma     |    Zionga    |
|  Ice Boost   |   Ice Boost  | Force Boost  |  Elec Boost  |
|    Zanma     |    Zionga    |  Mediarama   |  Void Panic  |
| Force Boost  |  Elec Boost  |  Drain Force |  Void Charm  |
|  Null Nerve  |  Null Nerve  |  Drain Fire  |  Null Nerve  |
| Expel Resist | Expel Resist | Expel Resist | Expel Resist |
| Death Resist | Death Resist | Death Resist | Death Resist |
\-----------------------------------------------------------/

The trick here is that you will want to have two people able to exploit your
enemies weakness while still keeping your defensive bases covered. Once you've
set your skills up you're ready to beat these guys down. The fight comes in
four stages, one for each angel.

Defeating the first three is a pretty simple matter of making sure that you use
the right characters for the right phase of the battle. The third character can
be pretty much whomever, Cielo works good except for against Gabriel who can
punish him with status ailments. That is, unless, you have a setup similar to
the one above. Then Cielo can basically protect you from any status ailments.

Proceed through the battle however you like until you reach the Michael stage.

Michael is pretty brutal, making routine use of just about every type of -dyne
type spell as well as throwing down Demon Rage. He can also grant himself
extra turns pretty freely so you're going to have to deal with that although he
thankfully doesn't do it too often.

Things get even more chaotic later in the fight so you're going to want to do
something about this early. If you can equip Sukunda and Sukukaja then you can
buff yourself and debuff Michael to the point where he will miss more often
than not. Any time he misses he loses the rest of his turns and you will get a
free round of pummeling him.

Make sure to bring Sera and Serph to increase the likelihood that he uses Agi
type spells on them. Now have someone cast Drain Fire every round and let your
two other characters pummel him with your strongest elemental spells. Heal when
you need to but otherwise keep up the assault. Since you have Sera and Serph it
is very likely that you will be healed from repeated uses of Agidyne on your
party, costing him his turns and healing yourself.

When you take about half of his HP away (about 2,500 HP or so) he will start
using the strongest spells in the game. Winged Fury, Explode and Vanity will be
thrown about freely as well as other powerful elemental spells. Amusingly as
long as your party doesn't get hit with the status ailments the other spells
are not much of a threat, especially if you have buffed/debuffed him.

The fight actually only gets easier from here if you have an attack mirror.
Once Michael begins to droop, around the 3,800 damage mark, he will use a very
powerful physical attack called Omnipotence followed with a Megidolaon chaser.
If you have an Attack Mirror drop it now and he will inflict well over 400
damage to himself, making your life much easier.

Should you be willing to make your life yet simpler when you see him looking
exhausted use an Attack Mirror and an Impel Stone. Now pummel him with all of
your strongest spells and when his turn comes he will very likely kill himself.
If he doesn't then you will have an easy time taking him out the next round. 
==============

Phew! Winning this battle nets you the powerful Gospel Bullets (power 160) and
the Dragonslayer Mantra when you get to a Karma Terminal. This insanely hard to
learn and expensive Mantra contains the Fire of Sinai and Divine Light skills,
two very powerful skills.

Back to the main quest - Onward to the Airport!

========================
05.16 - Airport
========================
After the initial cutscenes talk to everyone and then head on into the airport.
Make use of the Small Karma Terminal if you like but take note that there are
no enemies at this time. Head through the open doorway to the east and then
take the door to the south. Follow this path and you will find a gold node just
behind the Small Karma Terminal with Jasmine x1 in it.

Double back to the room you went south in and continue going east. After a
short cutscene head on up the escalator and head to the east through the open
doorway. There's a chest with Pink Crystal x1 here so grab that before you go
backwards. Continue onward to the west to get into your first fight here. This
starts up the random encounters so you can start to level grind if you are
still trying to fight the four angels.

---------
Note: The encounter rate on the first floor is nearly non-existant so you can
run back to the Small Karma Terminal there to switch out Mantra and save at
your leisure.
---------

Head all the way to the west on the second floor, past where you fought the two
Gurr, and head down the escalator here. Make your way to the east, through the
broken gate and head on through the blue southern door (east is a dead end).
Follow the path to the west at the intersection and go into the room here. Open
the chest to get Great Chakra x1 before leaving and going to the east at the
intersection, through the door. Go north and then east over to the Small Karma
Terminal (the northern door here has nothing).

Make your way east and then head to the north since the southern door is locked
from the other side for the time being. Go through the northern door and you
will have to fight a boss, not a particularly tough one though.

==============
Boss Fight: Kali & Dakini
---------
Kali
-----
Resistances: Null Ailments, Null Death, Null Expel, Repel Earth, Repel Elec,
             Repel Fire, Repel Force, Repel Ice
Weakness: None
---------
Dakini
-----
Resistances: Null Ailments, Null Death, Null Expel, Resist Fire
Weakness: Ice
---------
Looking at Kali might make this fight seem intimidating but it honestly isn't.
All you need is a bit of preparation and this is probably one of the simpler
fights in the whole game.

Make sure to bring Serph, Sera and Gale. Don't use Cielo since he's far too
vulnerable to staus ailments. Both Serph and Sera should have a powerful single
target physical attack skill (Mute Blow works well) as well as Bufula in the
least. Equip Ice Boost to both of them and if you have Critical and any of the
Counter skills get those equipped as well. Set up Gale so that he can act as
your healer. If you have Death Resist equip that but this isn't a necessity.

Once the fight has begun you will need to get rid of Dakini. She will cast Phys
Repel and Diarama on Kali far too often for you to make much headway in this
battle while she's still alive. Target Dakini with your Bufula spells and you
will probably take her out within one or two rounds. With her dead you can turn
your attention to Kali.

Kali only has physical attacks but she can use things like Gate of Hell and
Blood Curse which carry staus ailments with them. If you have Death Resist they
will not work very often but even without it it's not that big of a threat. Do
your best to hammer on her with all of your physical attacks and just don't let
up, making sure to keep your HP above the half-way mark.

She may summon in another Dakini but you can simply heal up and pummel Dakini
with ice type spells before going back after Kali. It's all rather simple and
if you fought the angels it's a nice break from those battles.
==============

With that taken care of you can now search the room for goodies. To the east,
behind some pillars, is a chest with Medical Gear x1 and to the west is another
chest with Dis-Curse x3. Head on up the escalators to the second floor.

---------
2F
---------
A Large Karma Terminal, yay! Head on into it and make good use of its services.
You can now head to the east and west from here. Let's go east first, ignore
the door and go all the way south. There is a chest here with Wind Wall x2. Go
back and take the western doorway. Almost as soon as you enter the room there
is a chest with Revival Gem x1. Go further in and take the escalator downstairs
to find a golden node with Dual Ring x1 in it.

Make your way back to the Large Karma Terminal and head for the door east from
there. Take the southern entrance, ignoring the small door near it, and open
the chest you find here to obtain Luck Data x2. Now go through the smaller door
nearby the one you just used and head down the stairs here.

---------
1F
---------
Go forward until you reach the intersection, head south here. Move into the
room and you will find a gold node with Charm Shot x1. Go north and then pass
through the door. From here head south and you will encounter some soldiers who
are standing about. They will transform into a pair of Flauros, two very strong
physical based enemies who have High Counter and resist physical attacks. Use
your strongest elemental spells to wipe them out, Hama works to weaken them.

With them dead they will now become more common enemies. Go past them and you
will be in a hallway with two metal doors. The door to your south is locked
from the other side but the door to your north can be unlocked. It will lead
you back to the Small Karma Terminal just before the Kali fight. Go save if you
like before going up the stairs to the southwest of the door.

---------
2F
---------
There's a Small Karma Terminal located at the very top of the steps, use it to
save your game before going through the door. A Rangda and a Flauros? Not very
threatening for the most part but if the Flauros gets a few critical hits in
and Rangda casts a few Debilitates things can get ugly. The real threat comes
in the form of the reinforcements, a Nidhoggr. They can do some pretty ugly
things to your party in a real hurry. Try to use Hama/Hamaon on it to shave off
a chunk of its health and then take it out.

Go through the southern door once they're dead and head all the way to the
southern part of the room and take the second escalator (closest to the south).
Get the Manjusaka x1 from the gold node here. This sells for a tidy sum and is
great for maxing out your store rank if you haven't already done so. Make your
way back up the first escalator and take the one you pass previously down to
the first floor.

---------
1F
---------
Make your way south into the second room and then head to the west. You will
find Attack Mirror x2 in a chest here. Now go back to the previous room and
head on over to the narrow metal door. In this blue hallway head all the way to
the south and go into the room here to find a gold node with a fight in it; two
Flauros will ambush you and killing them nets you Malachite x1.

Leave the room and take the western passage as it sweeps to the south. When you
reach the fork in the path go west and enter the room to find a chest with
Vitality Data x2. Head out of the room and continue to the south to find a
Small Karma Terminal, use it before heading through the door. Once you head
through the door you will be going straight to the hangar where a boss is very
eagerly waiting for you.

---------
NOTE: This boss can be very, very hard if you don't set up your skills before
the fight. If you do so then it's basically a throw away battle and pretty much
one of the easiest battles in the game. It's all about the way your party is
set up and how much that bites you in the butt.
---------

==============
Boss Fight: Chernobog
---------
Resistances: Null Ailments, Null Death, Null Expel
Weakness: Weak Fire
---------
Since Chernobog is weak to fire you can simply come into this battle ready to
beat down on him. But if you do you will find that your party members are going
to have a hard time due to Chernobogs' combat strategy.

At the beginning of battle he will cast Rage, giving him a total of three
turns. Two of those will be spent using Calamity, a skill that makes a shadow
clone of one of your active party members. They inherit all of your currently
equipped skills as well as your weaknesses and resistances. However they will
not use any of your support skills (shields, buffs, healing, etc). Also they
never use physical attacks since they are most likely insubstantial.

The next thing that Chernobog will do is cast Dark Slumber. This pulls him into
his own sword and makes him impossible to hurt. Any attempt to attack him, and
he does still show up as a target, results in a drastic failure costing you two
of your turn icons. He stays this way until both of the Calamity shadows are
dead and then he will return with Dark Awakening and a Power Charge.

The trick here is to make sure that the shadows only use the magics that you
want them to use. Bring Serph, Sera and Gale into this battle. Unequip all of
their combat skills and equip Agilao, Fire Boost, Fire Drain (or Repel), Void
Death and Death Resist. There's a pretty good chance both summoned shadows will
chose someone vulnerable to Fire to mimic so you can pummel them with Agilao
and they will die within a turn or so. Plus you can simply cast Fire Drain and
the only offensive skill that they have will heal you and cost them their turn.

Once they are both dead then Chernobog will reappear. His attacks mostly take
the shape of Death Blow, Gate of Hell, Wicked Curse and regular attacks. Since
he only uses Power Charge when first coming out of Dark Slumber he shouldn't be
doing more damage than you can handle. Use items like Medical Tools to stay
alive and simply keep hammering him with Agilao. Make sure to cast Void Death
every turn to stop Wicked Curse entirely and to avoid being petrified by Gate
of Hell.

A real pushover so long as you're prepared.
==============

With Chernobog dead you can head on over to the Mad Mart Express and restock up
on whatever supplies you might need. Don't bother doubling back to save the
game since there is a save point a few short corridors away. Use it as you need
and then head down the stairs.

---------
NOTE: Don't go down the stairs unless you have at least 6 Light Balls. You
may still have some from the EGG Facility but if you don't then now is the time
to buy them before going on down.
---------

---------
B1
---------
Head north and then south at the intersection. There is a room here with a
chest that has Soma Drop x1 in it. Double back and then make your way north to
the door, ignoring the western branch off. After passing through the door head
north and then go east at the intersection. You will find a room with a golden
node with Block Ring x1. This one is pretty useless seeing as how you should be
analyzing all enemies and exploiting their weaknesses, not casting blindly.

Make your way back to the intersection and head west this time. The southern
path leads to an empty room so head north. Continue along the path until you
head through a door. Heading to the west is a waste since it's all it contains
is a room with nothing in it. So go to the east and you will find a Small Karma
Terminal there.

After using it head to the west at the next intersection. In the room here you
will find a Manjusaka x1 inside of a gold node. Now continue your way to the
north and swing east at the next intersection. Going up the stairs here will
allow you to clear a path all the way north to reach the Large Karma Terminal.
To the south of where you start at the top of the steps is a door that leads
you to a Field Hunt so make good use of both of these before going downstairs.

Once back downstairs head to the west. If you need more Light Balls you can go
down the southern branch and into the room. The treasure chest here contains
Light Ball x2. Grab that and then continue west. Ignore the western branch here
and continue south. You will reach a staircase to your east and a southern path
leading to a room. Go inside the room and grab the Red Diamond x1 from the
chest and then go up the stairs.

---------
1F
---------
Follow the mostly straight path. There is a room you can go into with a Life
Terminal inside of it so use that, you're going to need it. Continue onward to
reach a Small Karma Terminal so save and then head through the door for an easy
boss battle.

==============
Boss Fight: Kartikeya
---------
Resistances: Null Ailments, Null Death, Null Earth, Null Expel
Weakness: Gun
---------
This fight is actually way simpler than you might intially think it is. To beat
him all you will need is Elec Repel, Force Repel, Mediarama and have Serph and
Sera in your party. That's all. Pretty easy for a later game boss, isn't it? It
might also be a good idea to bring Cielo into the fight so that you don't have
to worry about Gale's weakness to Elec attacks. If you'd like you can bring in
Dekunda but you can get by, things are just a bit tougher. Just make sure to
set Elec Repel, Force Repel and Mediarama on Cielo not the other two.

Kartikeya will spend the first round doing a few random attacks but the fight
really picks up in the second round (or his third action if he gets a press
turn from someone). Here he will use his special move called Vivid Gust. This
attack makes it veritably impossible to hit him and any failed attempts to do
so will take two turns. Not pretty. To make it worse you actually have to hit
him to end this move.

However beating him is a simple matter of knowing the actions he takes and how
to use that against him. After the first time he uses Vivid Gust he will start
to follow this set pattern:

First Turn
 - Vivid Gust
 - Taunt
Next Turn
 - Regular Attack
 - Zandyne / Mazandyne
Third Turn
 - Ziodyne / Maziodyne
 - Vivid Gust

What you will want to do here is wait for him to cast Vivid Gust and Taunt. Let
your next turn be spent casting Dekunda and Force Repel. When his turn comes
his attack will be reflected back at him and he will take some damage and lose
his Vivid Gust barrier. Now have Sera and Serph revert to human form, if they
haven't done so already, and go to town on him with your guns.

---------
NOTE: Having the Dual Ring on either Serph or Sera will allow you to build up
the damage pretty immensely fast.
---------

Before this turn ends though you will want to cast Elec Repel. When the next
turn begins he will cast Ziodyne, get it reflected and lose his turn. Quickly
go to town on him once again before you heal up in preparation of doing this
all over again in a turn or two.

The only real change that ever comes is when he loses most of his health he
will substitute for some of his attacks. His regular attack will be either Chi
Blast or Myriad Spears, Zandyne will become Tempest and Maziodyne will become
Jupiter's Fury. The same basic strategy will still work just remember to keep
your party healed or you will die rather quickly.
==============

After beating Kartikeya head back to the Small Karma Terminal and save your
game. When you proceed forward you will be locked into proceeding into the last
dungeon of the game and have no chance to go back. Do everything you want to do
before this happens. Once you are ready to proceed tell Gale so to move on.

Once that is done you will have to head forward until you reach the hangar. Go
to the fighter jet and enter it to arrive at the HAARP facility. This will take
you straight to the final dungeon where you have been heading all this time.


========================
05.16 - The Sun
========================
05.16.1 - Surface of the Sun
========================

Once you have finished with all of the cutscenes it's time for a few things.
First of all you will have gotten Seraph who combines the Mantra charts of both
of those two characters. You will also have all of your characters back in the
party as well. Lastly Seraph will gain the skill Reincarnate if you gave the
right answer in the Karma Society Tower.

---------
NOTE: Take note that Seraph in his new demon form Archa has absolutely no
strengths or weaknesses.
---------

*******************
DDS 1/2 Note
---------
Importing from Digital Devil Saga 1 will grant you a number of boosts. If you
beat the game then Gale will gain Pyriphlegethon, a mega damage fire skill from
Lupa. Argilla will gain the powerful Expel attack Seraph Lore if you answered
a question in the first game properly. Finally if you answered all of the
questions in both games properly Heat will join up instead of Roland at this
point. He inherits Rolands Mantra chart, has his skills and ammo equipped and
has slightly better stats.
*******************

Talk to David's Solar Data to get a Purple Crystal and then speak to the others
if you want to hear what they have to say. Pick your party members and then
set your skills as you want them, with your whole party back you have a number
of good choices you can make. Step onto the circle of light to get warped to
another little island. Talk to Gale if you like but talking to Margot Cuviers
solar data will net you a Hope Diamond. Step onto the big circle of light.

You will be on an island with Cielo so chat with him if you like before going
on the warp light. The new island you appear on has Heat and a Large Data Node,
the Suns version of a Large Karma Terminal. Right near the Node is Johnny from
the Mad Mart Express... whoops! Guess he got himself killed thanks to us. Ah
well at least you can buy stuff even in the afterlife.

---------
NOTE: If you don't have about 10 Core Shields make sure to pick them up from
Johnny about now. You will need them in this upcoming area.
---------

Step on the light circle and you will appear on the last island. Chat with
Roland and then step on the red light. This is an elevator and it will bring
you closer to the center of the Sun where God is located.

========================
05.16.2 - The 2nd Layer
========================
As soon as you appear you will be attacked by a Kingu. He is immune to Death,
Earth and Ailment attacks so let him have it with whatever you like. Experiment
with your new skills if you feel so inclined. Whatever you do he is rather easy
to defeat so don't worry about it.

There are two souls right near you here. One is the Pyro Jack who was selling
you the Impel Stones before. So yes you can keep a steady supply of them here
if you feel so inclined. The other soul is the Karma Ring Creator. He isn't of
very much help unless you've managed to find all of the Karma Rings in the
whole game. He will then give you the Master Ring, a Karma Ring with the Null
Attack skill from DDS1 attached to it. Very powerful if you can get it.

Now head to your west through the door. Use a Core Shield to protect yourself
from the damage zone and head west and then north. Go straight until you reach
the teleporter and go on up to the 2F.

Head straight from the teleporter and through the door. Go east through the
damage zone, grab the Soma x1 from the flower and then head back the way you
came. Step on the glowing lift to the west and you will be dumped onto the 1F
on the othe rside of the damage zone.

When you're done there head through the eastern door and go around the damage
zone by going east then south and lastly west. You will find an odd flower like
thing there, this opens to give you a Purple Diamond x1 like a treasure chest.
Double back to the initial passage and head all the way east to reach a weird
portal type thing that will teleport you up to the 2F of this layer.

Head west and then south at the intersection. Open the flower here to obtain
Ice Wall x2. Double back and head west at the intersection, use a core shield
and then go north through the damage zone. Take the teleporter up to the 3F.

Go south and then west through the door. Head forward then south into the new
damage zone. Swing west at the intersection and go open the flower to recieve a
Chakra Pot x1. There is a Restoration Node, a Life Terminal of the Sun, in the
corner here so use it if you like before heading all the way north, past the
door you came in through and up the elevator to the 4F.

Make your way to the east at the first intersection and you will reach a Small
Data Node so save your game and such. Now continue south through the damage
zone and you will come to two teleporters and a door. If you enter the western
teleporter you will be dumped back on the 3F near a damage zone. Go through the
zone and you will find a gold node with Manjusaka x1. Ignore the northern one
and go through the southern door,the teleporter up to the next floor is here.

Head forward through the red door to encounter an old friend.

==============
Boss Fight: Hayagriva
---------
Resistances: Drain Fire, Null Ailments, Null Death, Null Expel
Weakness: Ice
---------
Hayagriva hasn't really gotten any better since you fought him right at the
very beginning of the last game. Oh sure he has more hit points and can do some
more damage but it isn't going to make this any harder. All you need is a good
Ice spell, Ice Boost/Amp on as many characters as possible and Fire Drain on
whoever goes second.

This fight can literally be summed up with the following: Repeatedly cast Ice
spells and make sure to put up a Fire Drain every round. Every so often he will
use Ice Drain but that isn't a big deal, pummel him with physical attacks that
round and then continue the rhythm next round. It's literally that simple.
==============

Once the fight is over go around the platform and open the Gold Node to find a
Manjusaka x1. Now head on up to the next layer.


========================
05.16.3 - The 3rd Layer
========================
Chat with Real Argilla's Solar Data to get an idea as to why she shot the real
Heat. Now head through the door here. While this room might look like a huge
expanse of nothingness there's actually a glowing yellow data path that will
appear as you head forward. Move over the path to the other side and go through
the door. Right in front of you is a flower with a Revival Gem x1 in it and
there's a Large Data Node to the east. Use that and then head north to go up to
the 2F.

Yet another gigantic expanse of nothingness except this one contains a path to
two different locations. If you've answered all of the Jack Frost questions by
this point then head along the western path for an optional boss fight. This
will not be accessible if you don't have the Certificate that Jack Frost gives
out for answering all the questions so even if you're missing one of them it's
going to be a no go.

==============
Boss Fight: Jack Frost
---------
Resistances: Drain Ice, Null Ailments, Null Death, Null Expel, Resist Elec,
             Resist Force, Resist Phys
Weakness: Weak
---------
This fight is actually really simple if you have Pyriphlegithon and Phys Repel.
Barring that a few Attack Mirrors and full HP revival items will suit the same
role in this fight. Bring along a serious debuff like Spell Gloom or such along
with you into the battle. Should you not have Pyriphlegithon then you will need
Agidyne, Fire Boost and Fire Amp to equal out the damage but you only need one
spellcaster with the capability to do 500+ damage.

Now when you get into the fight have your party members begin spamming fire
magics, have your third party member put up an attack barrier and then keep on
hitting him. One of you should cast the debuff here to spare yourself some pain
on his turn. When his turn comes he will attempt to use Breath, an ice attack
that freezes a party member, and then use Psycho Rage to gain four turns. He
will punch the frozen person to death and then use Dekunda and Breath a final
time.

It is vital that he casts Dekunda or you run the risk of him killing off two of
your party members in one turn. So long as you can keep up the Attack Mirrors /
Phys Repel or simply keep reviving whomever he kills then you will eventually
outlast him.

Do not however attempt to use any sort of Ice shield magics. If you do this he
will cast Megidolaon twice per round, likely killing your party in very short
order. If you think you can last this out simply cast Void Ice every round in
the place of the Attack Mirror / Phys Repel and have someone set to use some
serious healing magics. You will need about 400 HP per character to survive if
you attempt this method. It is, however, not suggested.

With a careful setup you can do this as early as level 55 it's that easy.
==============

Opening the two gold nodes here will net you a Magatama x1 and Pass Ring x1.
The Pass Ring would be a really good item if it didn't have such low base stat
boosts and only 1 slot for enhancements make them pretty crappy. You're better
off equipping the change ring and just switching forms repeatedly to pass your
turn without losing a turn.

With that done you can head back to the Large Karma Terminal, heal up and save
the game. Now head back to the expanse and follow the winding path to the south
and you will reach a door, go through.

---------
NOTE: From here until the fifth layer the directions get a little less precise.
This is due to losing about 2 days of gameplay info thanks to a hard drive
crash. Hopefully on my next playthrough I will be able to fill this section in
more clearly. Sorry for any inconvenience this causes.
---------

Go forward until you reach an intersection, head to your west to find a Small
Data Node. Once you're done take either corridor they lead to the same place.
In the next room search near the indent in the wall to find a flower with some
treasure. Now take the warp up to the 3F.

Head north to find another gigantic expanse, this one with three ways to go.
Make your way to the southwest first, there's a small island here where you can
acquire a plant. Now make your way to the northeast and pass through the door.
This leads to a warp down to the 2F where you can get some treasure from the
flower chests. Double back and take the northwestern door when you're done.

Use the Small Data Node and Life Node and then continue onward to find an
elevator up to the 4F. This is a straight path until you reach a red door that
contains another blast from the past boss fight behind it.

==============
Boss Fight: Camazotz
---------
Resistances: Drain Force, Null Ailments, Null Death, Null Earth, Null Expel
Weakness: Elec
---------
It's kind of odd that Bat has gotten so much weaker in the transition between
the games. Gotta suppose dying horribly does that to a guy.

In either case Camazotz isn't much harder than he was in the last game so long
as you use the same strategies as before. For newbies to the DDS games this can
be a seriously tough fight so lets go over it once more. Make sure you bring
Terazi/Teradyne and Zionga/Ziodyne with Elec Boost and Elec Amp. Force Drain is
also a necessity here.

Camazotz will generally attack you with basic attacks, a group attack called
Spiral Edge that does about 150 damage to everyone and a powerful wind attack
called Wind of Hell. During the initial phase of the battle you should focus on
keeping up a Drain Force barrier while hammering him with your strongest Zio
attacks, preferably Amped and Boosted.

After a few rounds he will use Psycho Rage, turn all your party members into
bats with Zotzilha Bane (Null Ailment doesn't help) and then use an ability
called Guard. While he is guarding he is immune to all attacks, taking only 1
point of damage from just about anything. On the other hand while you're in bat
form your stats are dropped to pathetically low numbers and you will die easily
to just about anything. Plus you can't hit the broad side of a barn with any of
your attacks.

Any attack except one, Terazi. He takes this on as a weakness while Guarding so
make sure to hit him with it. This will do good damage and knock him out of his
defensive stance. Make sure that you keep up a Drain Force barrier here since
his first action will be to cast Wind of Hell which will kill any bat form
characters unless you've got the Drain up in which case it will heal you all.

The Zotzilha bane slowly wears off so you can slowly resume pounding on him.
It won't take very long to kill him so long as you stick to using Drain Force
every round.
==============

Open the gold node behind the elevator to get a plant and then ride the lift.


========================
05.16.4 - The 4th Layer
========================
Go to the south and grab the item from the flower here before you head north.
Use the Large Data Node here and then it's time for this floors gimmick. You
will be riding moving platforms all over the level so prepare for a lot of fun.
Note the sarcasm. Note the weird blue orifice looking door, you will be using
these to move around the level.

Ride the platform in this inside area and you will reach another door. Go on
through and continue forward until you reach a platform where you can either
take the western or eastern platform. Taking the eastern one will lead you to
a room with lots of flower chests. Three of these are trapped and will halve
your party's HP when activated, make sure to heal after these. Three others
will have enemies in them but the rest have very good treasure.

When you're done with that ride the platform back and then take the western
path. You will encounter a pair of Pallas Athena when you do so. If you picked
up the Murder Rock then just use that to wipe them out or Mamudoon if you don't
have that. Keep on going once that's over. Stick to the mostly straight path
until you reach a point where there's two more platforms to choose from.

Take the western one to get an item and then double back to the platform. Now
ride the southern one to reach an area with a Small Data Node. Save the game
and then head to the south. Take the first platform you see to reach a flower
containing a Malachite x1. The door here leads nowhere so take the second
platform, follow the path, go through the door and then pass through the door.

Continue forward riding platform after platform to to slowly but steadily reach
the 8F. There's a Small Data Node here as well so save the game, switch up your
Mantra and then continue south. You will reach another red door with another
DDS 1 boss behind it.

==============
Boss Fight: Rahu
---------
Head
-----
Resistances: Null Ailments, Null Death, Null Earth, Null Elec, Null Expel, 
             Null Fire
Weakness: Force
---------
Body
-----
Resistances: Null Ailments, Null Death, Null Earth, Null Expel, Null Force,
             Null Ice
Weakness: Fire
---------
And here we have yet another fairly simple boss so long as you come into the
fight prepared. Equip as many people as you can with Agidyne, Zandyne and both
Fire Amp, Fire Boost, Force Amp and Force Boost. Bringind in Drain Earth is a
great idea as well although you might not end up needing it.

Rahu is composed of both the head and body, the two parts of which are capable
of working seperately. The good news is each one only gets one turn, the bad is
that they can be pretty deadly if they get the upper hand. The Body will use
Draon Earth which is esentially a stronger Materadyne. On the other hand the
Head will use Draon Thrash to capture a character, rendering him useless and
draining his HP every turn.

The body is the weak link since it is the more dangerous of the two but it dies
fairly easy. If you do this fight properly you won't even see the Head use 
Dragon Thrash. Focus on the body immediately and start to hammer it with all of
the Fire spells you have. If you can keep hitting it hard enough then it will
never even split and you will kill it before it captures anyone.

Even better is the fact that until it splits you don't need Drain Earth so you
can focus entirely on offense. You might be able to kill it within two rounds
so long as all goes well. Once the body is dead you can start hammering the
head with Force spells. If you want to avoid taking any damage cast a -kaja
spell on yourself and he will waste his turn casting Dekaja.

Kill him at your leisure.
==============

Grab the Olive Branch x1 from the gold node behind the elevator and then head
on up.


========================
05.16.5 - The 5th Layer
========================
Talk to the Solar Data here before you head through the door to the north.

*******************
DDS 1 & 2 Note
---------
If you were able to speak to Amelia in Sala Park and got the Lotus from here
then speaking to James Mason will net you a Soma.
*******************

Now pass through the door to get some rather horrendous news. Apparently you're
not going to be able to use your demon forms here which means none of your
various skills are going to be of any use at all. Only very certain passive
skills will work here so you might want to strip your party down and equip any
sort of Null skills you have as well as Quick Escape and Life Bonuses. These
will help you survive here.

Since this guide will lead you to all of the items here you will be fighting
plenty enemies here. If you just wish to exit this place ASAP then scroll down
to the section that talks about going to the west.

---------
NOTE: Fighting here can actually be fairly simple if you bring Seraph and
Argilla into all of the fights. Just make sure Seraph has the Magatama before
you give Argilla the Gospel ammo. Now you should have no problem blowing away
most enemies with just those two. The Murder Rock will get rid of the Bargons
pretty easily. Just make sure to run from any Mithra or Girimehkala since they
are immune to guns.
---------

Save your game at the Large Data Node and then head through the seal. Head on
through the door to the east and follow the path that way, ignoring the south
branch. Go north and you will find a flower containing Medical Tool x2. Go on
along this path to find another flower with Wild Bomb x3.

Leave this area and head back to the intersection. Head north and stick to the
path until you reach two doors, take the eastern one. Follow the path to reach
a gold node containing Shield Ring x1. This is actually intensely useful in
this area for keeping your party a bit protected. However the effect doesn't
last any longer than a regular Phys Repel shield so your mileage may vary.

Ignore the northern door since it's a dead end. Head through the western door
and then take the northern door. Grab the Olive Branch from the gold node here
and then continue to the west. Go south down the path and then head east and
then south again to reach a flower, grab the Medical Tool from the chest before
you double back and take the northwestern door. 

Follow the path until you reach an intersection. Go west and then north to find
a flower containing HP Data x2. Now take the northwestern door to get a Great
Chakra x1. Take the northeastern door now and follow the path to end this
section and head on up to the 2F.

Head south along the path and head through the door to enter a wide open area
with a Small Data Node. Upon entering the next room you will have to deal with
a new type of seal, one that takes one of your combat turns away. So yes you
will only have two actions per round. Give your party back its normal skills
and head through the western seal.

---------
NOTE: When moving through this area you will see swirling red vortices, these
are the way you move forward. However they are one way trips, when you pass
through you will note that behind you is a weird blue rock wall. Take note of
these at dead ends and such and try to fill out your map so you know how you're
moving around and where it will lead.
---------

Examine the red vortex to be transported to a new area. Move forward and open
the two flowers here to find Luck Data x2 and Bolt Wall x2. Continue south and
follow the path until you reach the intersection. North and south lead to blue
walls so go straight west to be back in the middle area. This is the area you
would be in if you had just gone south through the seal.

Now head to the north west and go through the vortex there. Go straight south
through the red vortex to reach a new area. Head east and then south along the
path and you will reach a flower containing Medical Gear x2. Head through the
vortex right near you and you will be in a small hallway. Take the vortex to
the north to reach another flower, this one containing Chakra Pot x1.

Since this is basically a dead end you need to make your way to the southeast
corridors again. To do so go east and then north, use the vortex, then head
north, west and north and go through this vortex. Finally go north, east, north
and east and pass through it. From here you just need to go straight south and
you're back in the corridors.

Go all the way south to where the flower was, pass through the first vortex to
your west and then continue west through the second one. From here ignore all
of the vortices that you see, they will just cause you to backtrack... a lot.
Continue north and then swing west when going north would lead you into a red
vortex. Follow this path and go through the door to reach the exit of this
sealed area and an elevator up.

Ride on up to the 3F and continue forward. From here on in is a straight line
so you can't get lost. Make sure to grab the flower with Magic Mirror x2 in it
right across from the Small Data Node in the second area you go through. Also
make sure to use said Data Node.

Ignore thre branch off here, you can't get through this door just now. Continue
forward and go through the red door to fight the last of the DDS1 bosses.

==============
Boss Fight: Ravana
---------
Resistances: Null Ailments, Null Death, Null Expel, Resist Phys
Weakness: None
---------
This is probably one of the harder fights up to this point in DDS 2. This is
mainly to do with the fact that later on in the fight he goes absolutely off
the wall and starts throwing everything and the kitchen sink at your face. This
fight isn't all that difficult until that point but if you're well prepared you
can beat him without hair pulling.

It's heavily suggested that you bring Seraph, Argilla and Cielo to this battle
since they have the highest Magic ratings which will lower the damage you take.
Set Seraph with Bufudyne, Mind Charge, Ice Amp and Ice Boost since he will be
your damage dealer. Give Argilla Diarama/Diarahan and Mediarama/Mediarahan so
she can act as your healer, leaving her in the second position. This means you
can have her pass most turns without any real loss. Last is Cielo who should
have Force Drain set and Elec Resist if you can manage.

That's is just the basic setup, everyone must equip Null Panic and Null Nerve.
If you don't do this then late in the battle he will essentially perform a one
turn kill on your entire group and wipe you out with little difficulty. So make
sure that these are on everybody. If you can get Phys Resist on your party then
it will help but not be necessary.

To start off with he will use powerful Phys attacks against you like Skull
Cleave, Executioner and Genocide twice a round. The saving grace here is that
he almost never does them to the same character. After he takes about 2500 HP
worth of damage he will start casting Infinte Winds, a seriously powerful Force
attack that can do 350+ damage easily. If Argilla is unprotected she will die
in one hit without question.

The problem to this fight comes in when he's taken about 5500 HP of damage. At
this point he will start using Rages and Psycho Rages before throwing off
Maziodyne, Jupiter's Fury and Infinte Wind. Even worse is occasionally he will
go all stats effects for one turn and throw out Tentarafoo, Dormina and then an
Infinite Wind. If even two party members are rended unusable you will probably
die here in the span of one turn. This is what the Null skills are here for
though. When he throws in a Magic Repel spend that turn buffing and healing
your party if you have it since you can't do much else.

Your turn can basically consist of the following:

Serph - Mind Charge
Argilla - Pass
Cielo - Force Drain
Serph - Bufudyne

Early in the battle you could subsitute Cielo using a Ziodyne blast if you like
but make sure to count his HP if you do. Once he takes the required amount of
damage then switch over to the above and you will pummel him down into the
ground rather fast.

When the point comes that he starts slinging around Zio spells Cielo should
have no real difficulty in surviving so even if one of the others dies then he
should be able to bring them back. So long as people don't start dying left and
right you will defeat him in no time. If things get to that point then use up a
Magic Mirror or two if you have them, that will cinch the fight in your favor.
==============

Head for the gold node and grab the Lotus Seed x1 from it. Now ride the lift
up to the topmost floor.


========================
05.16.6 - The 6th Layer
========================
---------
NOTE: Whoever designed this level of the Sun needs to have their eyes put out
with hot pokers. The Data Nodes are spread apart in the most bizarre fashion 
(ie. none for a long time and then two right after each other with no boss in
the middle), the encounter rate is flat out annoying even with an Estoma Spray
and the chests are traps as often as not. In short this level is not fun.
---------

There's nothing on the first floor at all so simply head through the door to
the west and head on up to the 2F. Head straight to the west here to find the
Large Data Node. You will want to head back to the Surface of the Sun to sell
off any plants you might have since this is one of your last chances to do so.
Use the money to pick up Mantra or items, whatever. Spending the excess on Gold
Boxes at the Mad Mart Express is a good idea since there's a ring you can get
by doing this and you might even get some Data items.

---------
NOTE: The ring you can get is the Variable Ring. It's an interesting item that
can give you a random number of turns. You might get four but you also might
get two. It's a fairly dangerous item but it can be useful if you're willing to
put up with it sometimes swinging against your favor. An Impel Stone can be
used to offset this.
---------

Whenever you're ready to proceed head east from the Large Data Node. When you
reach the fork in the road south will lead to a flower with Hero Ration x1 in
it. North is the way forward so head that way whenever you wish to proceed. Go
this way until you reach an area where you can go south, north or continue to
the west. West and north both lead you to a gold node that contains a pretty
mean trap so don't bother, just head south.

There is a glowing circle on the ground in the westernmost corridor so go use
that to get teleported to another spot on the 2F. Head through the door here to
find a gold node and flower. Ignore the node since it's a trap and open the
flower to find Dekaja Rock x2. The southwestern circle takes you further into
the level while the southeastern one takes you back to an earlier part on this
layer so use the western one to proceed.

Head north along the path until you reach a fork. Go through to the east and
then go south through the door. Follow this odd shaped path until you reach a
gold node with the Synchro Ring x1 in it. Essentially this bad boy lets you
only use 1 turn icon whenever the character equipped with it initiates a combo
attack. This is pretty sweet but the stat bonus is lacking and it only has
space for 2 gems. If you are needing combo attacks to Dekunda then it might be
a good item to use otherwise don't bother.

Now head all the way north and follow this path, ignoring any of the branch off
directions until you are all the way to the northeast. Head into the large room
here to find three flower chests to get Wild Bomb x2, Vital Data x1 and Soma
Drop x1. Head back along the northern path for a bit and watch to the south and
you will find the glowing circle to move you forward.

Another triangle room eh? Go through the door to find two flower chests. Open
them to get Purple Crystal x1 and Chakra Pot x1. Now go back to the previous
room and ignore the northern circle, the southern one takes you forward.

When you appear head west to find a gold node and flower. Ignore the node since
it's yet another trap and open to find a Black Pearl x1. Head as far north
along the curving wall to eventually reach two flower chests. One has Great
Chakra x1 and Ice Wall x2 from the flowers and then head south to the glowing
blue circle of light to reach another triangular room.

Before you head through the door in here make sure you've either learned the
skill Cocytus or have everyone with Bufudyne and Ice Amp. If you have Cocytus
then you're set. When you go through the door an Arahabaki will attack you. It
isn't much stronger than the other ones you've fought but the Cocytus will very
much make short work of it. Gotta wonder if it's so unintelligable thanks to
the insane amount of Solar Data flowing around rendering it nuts or if it's
just meant to be weird.

Anyways take the northern circle of light to reach yet another new area. This
area is a straight path so follow it. Make sure to open the flower you come
across to get a Star Ruby x1. When you reach the end of the path there's yet
another glowing circle so step onto it. In this new triangular room there's a
Small Data Node through the door so use that to save and then take the eastern
glowing circle to move onward. 

Head north, west and then south to reach a path with a gold node at the end of
it. Grab the Lotus Seed x1 from the gold node and then head east and all the
way north through the door here. Follow the path to the end and you will find
another gold node with another Lotus Seed x1 and Malachite x1. Head back the
way that you came and go through the door. The glowing circle is located in the
2x2 room that is furthest from the door on the east side. 

Yet again in the backroom of this triangle room there's a Small Data Node. Use
it and then take the southern glowing circle to reach a new section of the
floor. This is a short one so simply go forward and step on the circle. Go into
the connected room, open the flower to get Medical Gear x2 and then take the
western teleporter.

Yay! We're done with the teleporters! Head forward and you will soon reach an
elevator that will take you up to the 3F. As a curiousity look at the map for
this floor. Kind of interesting shape, no?

Arriving on the 3F simply head forward and you will soon reach a Small Data
Node and a Restoration Node. Use them before you do anything else. When you
look around you will notice that there are two paths leading from this room,
going east and west and that there is a flower chest. Grab the Soma x1 from the
flower chest before doing anything else. Now head through the door whenever you
are ready for the last boss you need to take out beore the finale.

---------
NOTE: These two side doors are the way to two optional bosses, Vishnu & Shiva.
However you can only enter their rooms if you have the Nandaka and Pinaka from
fighting Narasimha and Parvati respectively. If you have the items then look
to the optional boss fight section below (section 05.16.10).

As an idea if you don't have the items then why not hang around the Restoration
Node and use a Magic Reed to level grind until you have the two items. The Item
Find skill will help out with this.
---------

==============
Boss Fight: Meganada
---------
Closed Shell
-----
Resistances: Drain Elec, Null Ailments, Null Death, Null Expel, Null Phys
Weakness: None
---------
Open Shell
-----
Resistances: Drain Elec, Null Ailments, Null Death, Null Earth, Null Expel,
             Null Fire, Null Force, Null Ice
Weakness: None
---------
You are going to need to prepare yourself for this battle with a number of very
specific skills. If you just try to run into it without a good setup then you
are going to get steamrolled. There is a mixture of necessary skills and then
some optional skills that will help you out. They are listed below by what
level of priority that you fall under.

==============
Necessary
==============
All
-----
Null Charm
Null Panic
**** Resist - where **** is whatever your elemental weakness is.
Phys Resist
-----
Can be split amongst party members
-----
Elec Drain
Mind Charge & One non-Elec elemental -dyne level spell for your magic user
Power Charge & Executioner for your melee fighter
Stat Buffs and Debuffs
==============
Helpful
==============
Void Phys - or - Phys Drain
Makakaja
Elec Resist - for all party members.
==============

The trick here is managing to cram all of these skills onto your party in some
meaningful manner. The best way to do that is by making use of Combo Skills. If
you equip a -kaja and Mind or Power Charge then you have access to the Charge
skill. This is basically a Makakaja, Rakukaja, Tarukaja and Sukukaja all rolled
up into one. If you equip Mind or Power Charge and then one of the debuffs 
(doesn't matter what) you will have access to Debilitate but this isn't all too
necessary as if you use Dark Mirage, Spell Gloom & Enervate, Debilitate is more
or less redundant.

You might want to bring Seraph as your spellcaster, Cielo as your healer since
his elec resistance is very helpful and Roland/Heat as your physical combatant.
This plays to all of their strengths, making this one of your best parties to
use for this fight. Below is a proposed skill setup.

//==============================================\\
||    Seraph    ||   Cielo      || Roland/Heat  ||
||==============================================||
||  Bufudyne    || Dark Mirage  || Executioner  ||
||  Ice Amp     || Spell Gloom  || Life Surge   ||
||  Ice Boost   ||   Enervate   ||  Void Phys   ||
|| Phys Resist  || Phys Resist  || Phys Resist  ||
|| Dark Mirage  ||  Makakaja    || **** Resist  ||
|| Mind Charge  ||  Mediarama   || Power Charge ||
|| Null Charm   || Null Charm   || Null Charm   ||
|| Null Panic   || Null Panic   || Null Panic   ||
\\==============================================//

**** Earth Resist for Roland, Ice Resist for Heat. If you're using Heat then
you can instead have him equip a Hee-Ho Ring and leave a skill slot open for a
skill of your choosing. Life Bonus might help.

All this talk of preparation and we haven't even talked about Meganada himself.
He comes in two very different forms, with open shell and with closed shell.

When his shell is closed he will alternate between using a basic attack and the
low level skill Mad Rush. The problem here is that his strength is so absurdly
high that he will easily throw down 200+ points of damage if your party isn't
suitably leveled and you don't have Phys Resist equipped. Even worse is Mad
Rush since he can very easily kill characters with ease. Meganada gets two
turns when his shell is closed, trading actions for raw defensive power. Only
elemental magic can harm him in this form.

When his shell is open he will use a variety of -dyne level spells as well as
Tentarafoo and Fatal Charm. If you don't have your elemental weaknesses covered
then he will tear your entire party apart like they are made of paper. He gets
four turns when his shell is open so you can't afford him taking any more turns
than he already gets. Only physical attacks can hurt him in this form.

Upon taking enough damage he will start to use a skill called Black Bhakti. If
he uses this then it means on his very next turn (not turn icon, full combat
turn) he will unleash a unique attack. If his shell is closed then he will let
go with an almighty attack called Viraj Blade. It's pretty powerful but it's
nothing you can't heal up from (about 200 damage per character). If his shell
is open the he will unleash a devastating attack called Meru Thunder, an Elec
attack that will easily deal 300+ damage if you don't have Elec Resist (or are
Cielo). If you don't have Elec Drain you're probably going to die to this bad
boy so try to have that active after he uses Black Bhakti.

The trick to defeating Meganada comes in to one weakness he has - he can't cast
Dekaja at all and can only cast Dekunda when his shell is open. This means that
when his shell is closed you can use Dark Mirage and Enervate to send down his
accuracy and strength by an impressive amount. This means that he will do quite
a bit less damage and hit less often.

Even better is the fact that if you use Enervate twice and then switch to
using the Charge skill you will be nearly impossible to hurt. This will make
defeating Meganada childs play. Oh sure you might die every now and again but
by this point you should have the Graven Shard and Revival Orb so nobody who
dies should really inconvenience you too much.

While it requires plenty of preparation you will find it's quite easy once you
get into the fight itself.
==============

After you have defeated Meganada head back into the previous room and use the
Restoration Node and Small Data Node. Whenever you're ready to head on and
fight the final boss. If you're going to fight the optional bosses refer to
section 05.16.10. Whenever you're ready you will find a life leading to the
final layer of the Sun.

========================
05.16.7 - Final Layer
========================
You can talk to Schrodinger here but when you're ready to proceed to the final
fight head into the Lotus Flower.

==============
Boss Fight: Brahma
---------
Resistances: Drain: Varies, All - Null AIlments, Null Death, Null Expel
Weakness: None
---------
This fight is broken up into a number of stages. Each stage has Brahma adding
new attacks to his repertoire and changing his resistances as he goes. The
different forms are detailed below in the order that you will fight them. If
you're going to be doing this fight you will want the following:
 - Dekaja and Dekunda whether it's a combo attack or skill is irrelevant.
 - Fire Drain, Ice Drain, Elec Drain, Force Drain and Earth Drain
 - Death Repel, Expel Repel can be helpful but aren't necessary
 - All -dyne level spells on different characters, what type doesn't matter as
   he has no weaknesses.

Once the fight actually gets underway you will notice that he actually gets
five freaking turn icons. If you don't want to suffer a horrendous fate there
is a bunch of things that you are going to need to do here.
 - Make sure that you have the ability to lower his stats. One or two uses of
   Debilitate or Spell Gloom will lower the damage you take considerably. Only
   use two castings, he will Dekunda/Dekaja a lot so any more is a waste.
 - Everyone should have a ring that nullifies some sort of attacks. Making sure
   to nullify Expel, Death and Ice (due to freeze) or Elec (due to shock) are
   probably the best things you can do.
 - You will want to make sure that everyone is immune to charm and panic in the
   very least. These are the worst of the status ailments.

Don't waste your time with attacks like Vayaviya or Nifelheim. Stick to single
target -dyne attacks to conserve MP paired off with Amps and Boosts. If you can
bring someone like Roland or Heat with Executioner or Ragnarok and Power Charge
they will be your primary damage dealer here. Throwing things to increase
Critical rates on him will be even more helpful. A good setup is as follows: 

 - Phys: Ragnarok, Power Charge, MIN/MAX Critical and HP boosting type skills.
 - Magic: Spell Gloom, Dekunda, Dekaja, Makakaja, Fire of Sinai or Last Word
 - Heal: Diarahan, Mediarahan, Debilitate, Magic Repel
 - Spread out all of the elemental Drain shields around your party.

---------
Brahma One (Fire)
---------
Resistances: Drain Fire, Null Ailments, Null Death, Null Expel
Weakness: None
---------
Just to show you what sort of fellow you're dealing with Brahma starts off the
fight going on all cylinders and not holding anything back. One of the first
skills you will see him use is likely Light, his physical attack. It doesn't do
too much damage but it hits everyone and does so pretty accurately but it's the
least of your worries. This is used in every form.

Particular to this form are his other attacks. For the most part he will stick
to using Trisagion, Hamaon, Xanadu and Agidyne. If you have Null Expel set or
someone has the proper ring equipped them anytime that he casts either of those
two spells he will lose the rest of his turns so they're easily ignored. Have
someone use either Fire Drain or Magic Repel to Null all of his Agidyne and
Trisagion spell. If necessary he will use both Dekaja and Dekunda although this
isn't done very often.

The strategy for defeating this form is one that will remain constant through
the entire fight. Try to let your physical fighter Power Charge and attack with
his strongest move in the same turn while your other two keep up the partys
health, defensive barriers and stat buffs/debuffs. This isn't a terifically
complicated battle especially compared to Meganada but it can be really brutal
with just how damaging Brahma is.

Brahma changes to his next form after 3000 - 4000 damage.

---------
Brahma Two (Force)
---------
Resistances: Drain Force, Null Ailments, Null Death, Null Expel
Weakness: None
---------
For this round he will switch to using Vayaviya and Zandyne as his wind type
attacks and Fatal Charm and Gate of Hell as its non-elemental ones. Defending
against this form is a bit tougher since you'd need to be protected against
Force, Charm, Death and Physical attacks in the same round. It's not possible
so just try to mitigate the damage and heal anyone who needs it or a status
effect removed.

The worst part of this all is that he can cast Power Charge. So it's very easy
for him to remove your stat buffs, remove his stat debuffs, Power Charge, Gate
of Hell and then Vayaviya in the same round. It can be pretty much instant
death if you're not prepared.
--
The strategy for defeating this form is one that will remain constant through
the entire fight. Try to let your physical fighter Power Charge and attack with
his strongest move in the same turn while your other two keep up the partys
health, defensive barriers and stat buffs/debuffs. This isn't a terifically
complicated battle especially compared to Meganada but it can be really brutal
with just how damaging Brahma is.

Brahma changes to his next form after 3000 - 4000 damage.

---------
Brahma Three (Earth)
---------
Resistances: Drain Earth, Null Ailments, Null Death, Null Expel
Weakness: None
---------
And here's where the fight gets really ugly. You will be dealing with Teradyne
and Titanomachia for his elemental spells with Wicked Curse and Mudoon as his
non-elemental attacks. He can also Mind Charge which is so bad it's not even
funny. Lastly he has a brand new attack unique to him!

It's called Eternal Zero and it's basically death in a can. When cast it casts
every -Kaja type spell on him and every -Kunda type spell on your party to
their maximum effect. Whenever this spell is cast you absolutely must use both
Dekaja and Dekunda on the next turn to remove its effects or you will begin to
die very quickly. You cannot afford the stat debuffs or him buffed here.

Defending against this form is more of a matter of blocking his Force attacks
and staying alive through his Wicked Curse and Mudoons. If you put up a Force
Drain and have someone with Null Death (or the proper ring) then he will lose
his turn icons the minute he makes an offensive move on your party.
--
The strategy for defeating this form is one that will remain constant through
the entire fight. Try to let your physical fighter Power Charge and attack with
his strongest move in the same turn while your other two keep up the partys
health, defensive barriers and stat buffs/debuffs. This isn't a terifically
complicated battle especially compared to Meganada but it can be really brutal
with just how damaging Brahma is.

Brahma changes to his next form after 3000 - 4000 damage.

---------
Brahma Four (Elec)
---------
Resistances: Drain Elec, Null Ailments, Null Death, Null Expel
Weakness: None
---------
Okay this is pretty ugly. Elemental attacks are Narukami and Ziodyne while his
non-elemental attacks are limited to Neural Shock. To make up for this he has
access to Power Charge once again. While not as varied in attacks as previous
forms Neural Shock when Power Charged can do serious damage especially if he
has made use of Eternal Zero during that turn.

There's not too much you can do for stopping the damage from Neural Shock. You
are best off protecting yourself from his Elec attacks with Elec Drain and just
trying to finish this form off as quickly as possible.
--
The strategy for defeating this form is one that will remain constant through
the entire fight. Try to let your physical fighter Power Charge and attack with
his strongest move in the same turn while your other two keep up the partys
health, defensive barriers and stat buffs/debuffs. This isn't a terifically
complicated battle especially compared to Meganada but it can be really brutal
with just how damaging Brahma is.

Brahma changes to his next form after 3000 - 4000 damage.

---------
Brahma Five (Ice)
---------
Resistances: Drain Ice, Null Ailments, Null Death, Null Expel
Weakness: None
---------
Down to the final form and it's actually not that much harder than any of his
previous forms. For elemental spells he has Nifleheim and Bufudyne which are
stopped by an Ice Drain. Non-elemental spells are Silent Howl and a new attack
called Brahma Sutra (Almighty attack, all targes, Heavy Damage). He can still
make use of his Eternal Zero attack as well.

The trick here is that even if you're protected from his Ice attacks he can
spend his five turns using Dekaja, Dekunda, Eternal Zero, Silent Howl and then
finish it off with Brahma Sutra likely killing off your party. It takes a very
high Magic Rating to survive his assault so make sure you have lots of healing
items at the ready.

Maintain the same basic strategy that has been used for this whole fight will
work just fine. However you have to make sure that you never end a round on
anything but the best of health situations. You need to stay fully healed,
always with an Ice Drain shield and keep on damaging him. He only has about
5,000 HP in this form so it goes pretty quickly if you can keep up the assault
on him well enough.
==============


=========================================================
06. Jack Frost Mini-Quest
=========================================================
This section of the FAQ is courtesy of Red Star's Jack Frost FAQ. If you would
prefer to see it in its whole, unadjusted state please refer to the following
link: 

http://www.gamefaqs.com/console/ps2/file/924460/39442

All information contained below is used with permission and any who wish to use
it in their own FAQs or repost it should refer to the above link. Should you
choose to steal this FAQ in it's entirety you would be, in fact, stealing two
of them. Which means twice the complaints.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        Jack Frost Mini-FAQ Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I. What is this FAQ about?

II. List of Questions
    - IIA. Atma Questions
    - IIB. Character Questions
    - IIC. Skills Questions
    - IID. Game Mechanics Questions
    - IIE. Items Questions
    - IIF. Enemy Questions
    - IIG. Miscellaneous Trivia

III. Conclusion

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            I. What is this FAQ about?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

	Starting from the Internment Facility, you'll sometimes encounter Jack
Frost as an enemy during battle. This Jack Frost will not attack you, but will
instead ask you questions and reward you with items for every correct question.
This FAQ lists out all 100 questions and answers, including the rewards, that
Jack Frost will ask.

	The questions and answers are given in the exact wording as what is
given by Jack Frost in-game so that it'll be easier for you to find what you
are looking for. In addition, I've split them into different sections for easy
searching.

	Notes: 
	- You can encounter Jack Frost anytime onwards after the Internment
	  Facility, including in the final dungeon. 
	- He asks a total of 100 questions, and will leave after you get 20 
	  correct in a row or a wrong answer.
	- You'll get a Certificate for answering the 100th question correctly,
	  and this Certificate allows you to fight Jack Frost in the 3rd Layer
	  of the final dungeon.
	- You'll get the Pass Ring (pass command does not expend a turn) and
	  Magatama ammo (200 atk) for defeating Jack Frost.
	- After you answer all of Jack Frost's questions, if you encounter him
	  again, he'll give you one item (Great Chakra/Soma Drop/Medical Gear/
	  Dekaja Rock) and leave. This applies to even after you defeat him.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            II. List of Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

	Atma Questions - Questions about names of Atma Symbols
	Character Questions - Questions about party characters (includes Angel)
	Skills Questions - Questions about character skills
	Game Mechanics Questions - Questions about the mechanics of the game
	Items Questions - Questions about items effect
	Enemy Questions - Quesitions about the enemies in the game
	Miscellaneous Trivia - Questions about little details of the game

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            IIA. Atma Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q: What was Bat's Atma called?
A: Sonic Wave.
R: Panacea

Q: what is Angel's Atma called?
A: Maelstrom.
R: Dekaja Rock

Q: What is Cielo's Atma called?
A: Rainbow Arch.
R: Muscle Drink

Q: What was Varin's Atma called?
A: Turbulance.
R: Attack Mirror

Q: What was Jinana's Atma called?
A: Aurora.
R: Panacea

Q: What is Roland's Atma called?
A: Lightning Bolt.
R: Muscle Drink

Q: What is Gale's Atma called?
A: Twister.
R: Muscle Drink

Q: What was Harley's Atma called?
A: Burning Stake.
R: Panacea

Q: What is Argilla's Atma called?
A: Seismic Wave.
R: Muscle Drink

Q: What was Mick the Slug's Atma called?
A: Solar Eclipse.
R: Panacea

Q: What was Lupa's Atma called?
A: Lava Flow.
R: Magic Mirror

Q: What is Serph's Atma called?
A: Water Crown.
R: Chakra Drop

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           IIB. Character Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q: Which demon ho does Gale transform into hee?
A: Vayu.
R: Dis-Ache

Q: Which hee ho demon does Argilla transform into?
A: Prithivi.
R: Dis-Ache

Q: Which hee ISN'T one of Dyaus's Weaknesses ho?
A: Elec.
R: Chakra Drop

Q: What does Argilla say if the battle ends while she's hee aho-human?
A: "It's the only way."
R: Chakra Drop

Q: Which hee demon does Cielo ho turn into?
A: Dyaus.
R: Wind Wall

Q: What did Gale say when hee Roland ho'ed him the footage of Colonel Beck?
A: 'That is not his face...'
R: Dis-Curse

Q: Where is Argilla's tribe color located, ho?
A: Her skirt.
R: Sonic Stone

Q: What hee-organisation was Angel in ten years aho?
A: The I.E.S.C.
R: Cat's Eye

Q: When Prithivi hee-performs a critical attack, which part of her body hits ho
   first?
A: Left arm.
R: Dis-Stun

Q: Which is hee Cielo's tribe color located ho?
A: Waist.
R: Shock Bomb

Q: Sera is a lot of things, but which hee is she not?
A: Angel.
R: Dis-Ache

Q: What is Jenna's position in Karma Society?
A: Chief Director.
R: Holy Arrow

Q: What's the hee ho name of Roland's demon form?
A: Indra.
R: Chakra Drop

Q: How do you spell the Embryon Leader's name?
A: Serph.
R: Panacea

Q: What is Gale's hee ho habit?
A: Touching his forehead.
R: Thunder Rod

Q: Hee how many times does Serph shoot his hee-handgun in the opening movie?
A: 5 times.
R: Blue Diamond

Q: How did Argilla distract the enemy at the giant ship in the Junkyard?
A: Dressed up as Sera.
R: Dis-Stone

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           IIC. Skills Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q: Which ho is an earth spell hee?
A: Tera.
R: MP Data

Q: Which hee is an electric spell ho?
A: Zio.
R: HP Data

Q: Which attack hee below has different ailment effects then the others, ho?
A: Silent Howl.
R: Dis-Poison

Q: Which skill hee-here does not cause poison ho?
A: Wicked Curse.
R: Ration

Q: Which status does "Spell Gloom" decrease?
A: Magic attack.
R: Dis-Poison

Q: Void death hee-prevents which ailments ho?
A: Stone.
R: Ration

Q: The Mabufudyne combo heequires Bufudyne and ho, where ho equals...?
A: Teradyne.
R: Dis-Poison

Q: Hee has Agidyne and Bufula and Ho has Teradyne and Zio. How many combo 
   skills are possible?
A: 6.
R: Dis-Stun

Q: How much MP does Bufu cost?
A: 3.
R: Dis-Curse

Q: Which one of hee these is the real fire spell ho?
A: Agi.
R: Quick Data

Q: Sakura Rage hee's which ailment?
A: Charm.
R: Dis-Poison

Q: How much MP does Makatora give, ho?
A: 50.
R: Dis-Poison

Q: What happens if MP Thief is used while you're muted, ho?
A: Lots of MP will be stolen.
R: Ration

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          IID. Game Mechanics Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q: Which one of hee these do you earn depending on the speed of battles?
A: Money.
R: Fire Bomb

Q: Which isn't true of battling in Berserk hee state?
A: More AP gained.
R: Dis-Ache

Q: There are attacks that hee kill you if you're turned to ho stone. Physical, 
   firearm, and what other two?
A: Force and Earth.
R: Ration

Q: Which one of the ailments hee-below has the highest priority ho?
A: Curse.
R: Ration

Q: When you're hee ho stunned, your accuracy drops... But, what else 
   hee-happens?
A: Defense drops.
R: Ration

Q: If luck hee's up, then which of the following ho-happens?
A: Chance of enemy surprise attack lowers.
R: Chakra Drop

Q: What hee-happens when you're poisoned, besides damage ho?
A: Attack drops.
R: Ration

Q: When cursed, you become weaker to death spells... True or False, hee or ho?
A: True.
R: Ration

Q: Which terminal option is cheapest?
A: Uncurse.
R: Blue Diamond

Q: What sometimes hee-happens when leveling up ho?
A: We find items.
R: Molotov

Q: When you hee repel a physical attack ho, what color is the effect, hee ho?
A: Red.
R: Ration

Q: What hee happens when you take a step during MAX Solar Noise?
A: 7/8 Noise.
R: Cat's Eye

Q: What ho-happens when you press the circle button and L1 at the same time in 
   hee field mode?
A: Turn 90 degrees left.
R: Dis-Curse

Q: If Solar Noise is at minimum, hee ho, what's it mean?
A: Status Ailments are cured.
R: Chakra Drop

Q: Which ailment cannot be hee'd by panacea, ho?
A: Freeze.
R: Dis-Mute

Q: What's the wrong way to hee cure poison ho?
A: Odd Morsel.
R: Vital Data

Q: If you cast Sukukaja 4 times, and then the enemy casts Sukunda on you once,
   how many Sukukajas will be active, ho?
A: 2.
R: Ration

Q: Hee-how are new skills learned ho?
A: Mantra.
R: Chakra Drop

Q: Which type of Mantra hee is unlocked when the Mantra surronding it are 
   mastered ho?
A: Esoteric.
R: Pearl

Q: What's the last hee ho command on the "Member" list in battle?
A: Withdraw.
R: Dis-Stun

Q: Which Mantra is the cheapest?
A: Shura.
R: Muscle Drink

Q: When selling items at the hee ho Mad Mart, how much money is 1 point?
A: $100.
R: Luck Data

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            IIE. Items Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q: Which item heestores the most HP, ho?
A: HP Data.
R: Ruby

Q: Which one of hee these powers up your Karma ho Ring?
A: Cat's Eye.
R: Ice Blast

Q: Hee purchases 3 rations, while ho buys 2 dis-poisons and a revival bead... 
   How much did they spend?
A: $1200.
R: Dis-Ache

Q: The Magic Ring goes on sale when your Mad Mart rank is hee ho 2. What else 
   does too?
A: Quick Ring.
R: Dis-Mute

Q: What's the attack power of "bullet" hee ho?
A: 8.
R: Dis-Stone

Q: What hee-happens if a Wild Card is used, ho?
A: Attacks with almighty damage.
R: Chakra Drop

Q: Which item increases agility when equipped on the Karma Ring ho?
A: Ruby.
R: Sapphire

Q: Which hee item can you sell to the Mad Mart ho?
A: Plants.
R: Sapphire

Q: Which item doesn't come in strange hee ho objects (treasure chests)?
A: Soma.
R: Magic Data

Q: Which ones enables Mantra download?
A: Hacking Disk.
R: Ruby

Q: Which has the lowest HP recovery rate, ho?
A: Medical Kit.
R: Dis-Mute

Q: What happens if you eat Rancid Gravy hee ho?
A: HP's restored and I get muted.
R: Chakra Drop

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            IIF. Enemy Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q: Which hee hand has a blade when Nekomata attacks ho?
A: Left.
R: Dis-Stun

Q: What race am I, hee ho?
A: Nether.
R: Power Data

Q: Which demon name is correct?
A: Pabilsag.
R: Dis-Mute

Q: Which demon did you fight at the underground cable to get a Karma Ring, ho?
A: Ghoul.
R: Dis-Stone

Q: Bugaboo's affinity is... what?
A: Weak to force, strong to ice.
R: Ration

Q: How am I hee-handed, ho?
A: Lefty.
R: Ration

Q: What does Hecantoncheires wear around his neck?
A: A lock.
R: Yellow Crystal

Q: Which demon doesn't have hee ho hooves?
A: Tarrasque.
R: Pearl

Q: What hee ho skill does Kumbhanda use?
A: Black Bind.
R: Dis-Curse

Q: Vetala says "WITNESS THE FURY OF MY     !". Fill in the blank, hee.
A: Body.
R: Dis-Curse

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           IIG. Miscellaneous Trivia
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q: Hee who owns the Mad Mart?
A: Kathy.
R: Fire Wall

Q: Adil gave you the Hacking Disk, the Frigid Shot, and what hee else?
A: 2 Medical Kits.
R: Yellow Crystal

Q: What's the Cuvier Syndrome named after?
A: The person who discovered it.
R: Chakra Drop

Q: Who runs the Mad Mart Express, hee?
A: Johnny.
R: Ice Wall

Q: What does Lokapala hee ho mean?
A: Guardians of the Gods.
R: Chakra Drop

Q: Which one of Fred's hee homeboys was captured by the Society...?
A: Timmy.
R: Magni Bomb

Q: At the underground city Mad Mart, what picture is between "Mad" and "Mart" 
   on the hee ho sign?
A: Ammo.
R: Dis-Stun

Q: Which Junkyard Tribe did the hee ho Hip Hop Brothers belong to?
A: Solids.
R: Dis-Stone

Q: What's the hee disease called that turns folks into stone ho?
A: Cuvier Syndrome.
R: Land Mine

Q: What's in front of the Mad Mart in the underhee city?
A: Television.
R: Dis-Mute

Q: What do the hee residents of Karma City ho wear around their necks?
A: Karma Circles.
R: Dark Veil

Q: Which leg does the owner of Mad Mart Express shake?
A: Left leg.
R: Dis-Stone

Q: Do you hee know the feline, ho? It has one white ear, yo... So, which hee 
   is the white one?
A: Right ear.
R: Bolt Wall

Q: Which stage of the Asura hee project was the Junkyard ho?
A: Stage 1.
R: Impact Bomb

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Many thanks to Red Star for letting me repost his FAQ as a part of this
strategy guide.


=========================================================
07. Beastiary
=========================================================
This is a list of all of the non-boss enemies in the game. Each of the bosses
carry their own strategy and have a section devoted to them. Thus they are not
listed here although plenty of the sub-boss monsters are put here since they
become regular enemies later on in the game.

-------------------
Resist = They take about half damage from spells / attacks of the same power
level of different attacks. In the case of status ailments they will almost
never work at all.

You do not lose any Turns for casting a spell an enemy Resists at them.
-------------------
Null = Enemies who Null an attack will take no damage from spells of this type.
No spell that carries this effect can have any effect on the enemies. This has
a bunch of complications discussed below.

If an enemy can null an attack then any secondary effects will never occur.
Thus if you cast an Ice spell that freezes an enemy who nulls Ice attacks the
freeze effect can never occur. This can even happen in some odd cases. If you
use an attack that does Physical damage but carries a Mute effect against an
enemy who is immune to Physical but Weak to Mute the attack will not work.

You will lose one extra Turn for casting a spell the enemy Resists on them.
-------------------
Drain = Enemies who Drain an attack will be healed by attacks that they are
able to Drain. The amount that they heal is roughly 75% of the damage that they
would have taken.

You will lose all of your remaining Turns when casting a spell an enemy Drains
on them.
-------------------
Repel = Enemies who can Repel attacks will send attacks right back at you if
you cast a spell at them they Repel. The enemies will not be healed by the
attack but it will damage the caster quite a bit. If you should hit a group of
enemies with a spell they all Repel all of those attacks will hit the caster
they will get pummeled by all of the attacks coming back at them.

You will lose all of your remaining Turns when casting a spell an enemy Drains
on them.
-------------------

/-----------------------------------------------------------------------------\
|Name: Alilat       || Level: 29 || Hit Points: 306   || Spirit Points: 256   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Ailment, Null Death, Null Expel, Repel Magic                           |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Gun                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agidyne, Bufudyne, Teradyne, Zandyne, Ziodyne                               |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Alp          || Level: 5  || Hit Points: 44    || Spirit Points: 63    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Earth                                                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| None                                                                        |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Dia, Pulinpa, Revert                                                        |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Andras       || Level: 6   || Hit Points: 64      || Spirit Points: 64 |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| None                                                                        |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Earth                                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| HP Thief, Makakaja, Void Earth                                              |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Anzu         || Level: 12 || Hit Points: 96    || Spirit Points: 96    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Earth, Null Force                                                      |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec, Weak Gun                                                         |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Stun Needle, Zan, Zanma, Zionga                                             |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Apis         || Level: 29 || Hit Points: 224   || Spirit Points: 240   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null AIlments, Null Expel                                                   |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Death, Weak Earth                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Magic Repel, Makanda, Rakunda, Sukunda, Tarunda                             |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Arahabaki    || Level: 63 || Hit Points: 672   || Spirit Points: 524   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null All                                                                    |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ice                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Bloodbath, Death March, Last Word, Medigolaon, Mind Charge, Power Charge,   |
|  Ragnarok                                                                   |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Archangel    || Level: 18 || Hit Points: 148   || Spirit Points: 132   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Expel, Resist Earth, Resist Gun                                        |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Death                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Hama, Mahama, Mute Blow, Raving Slash                                       |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Ares         || Level: 17 || Hit Points: 148   || Spirit Points: 124   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null earth                                                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ailments                                                               |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Double Slash, Mad Rush, Sukukaja, Tarukaja                                  |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Atavaka      || Level: 19 || Hit Points: 148   || Spirit Points: 152   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Nerve, Resist Panic                                                    |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Counterstrike, Earth Drain, Hell Thrust, Neural Shock                       |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Baphomet     || Level: 28 || Hit Points: 196   || Spirit Points: 232   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Charm, Null Panic, Null Poison, Repel Death, Resist Earth              |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Expel, Weak Mute                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Blood Curse, Expel Repel, Mamudo, Mudoon                                    |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Barong       || Level: 58 || Hit Points: 392   || Spirit Points: 438   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Elec, Drain Ice, Null Mute, Null Nerve, Null Poison, Repel Expel      |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Charm, Weak Death, Weak Panic                                          |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Cold Wave, Executioner, Jupiter's Fury, Mahamaon, Mind Charge, Xanadu       |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Beiji-Weng   || Level: 51 || Hit Points: 344   || Spirit Points: 420   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Ailments, Null Death, Null Elec, Resist Expel                          |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Fire                                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Blood Curse, Mahamaon, Mamudoon, Vanity                                     |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Berith       || Level: 21 || Hit Points: 156   || Spirit Points: 160   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Mute, Repel Death                                                      |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Expel, Weak Force                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Mudo, Mudoon, Mute Blow                                                     |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Black Ooze   || Level: 27 || Hit Points: 200   || Spirit Points: 216   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Repel Death, Resist Gun, Resist Phys                                        |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth, Weak Elec, Weak Expel                                           |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Leech, Makakaja, Sonic Wave                                                 |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Blob         || Level: 7  || Hit Points: 76    || Spirit Points: 64    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Panic                                                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth, Weak Ice                                                        |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Body Rush, Dream Thief, MP Thief, Sonic Wave                                |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Bugaboo      || Level: 4  || Hit Points: 52    || Spirit Points: 44    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Resist Ice                                                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Force                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Bufu, Mabufu                                                                |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Chatterskull || Level: 29 || Hit Points: 228   || Spirit Points: 208   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death, Null Earth                                                      |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Charm, Weak Expel, Weak Ice, Weak Panic                                |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Overload, Skull Cleave, Sukunda, Tarunda                                    |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Chimera      || Level: 39 || Hit Points: 212   || Spirit Points: 272   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Fire, Null Ice, Null Poison                                            |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Cold Wave, Explode, Poison Mist                                             |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Cockatrice   || Level: 15 || Hit Points: 204   || Spirit Points: 124   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Repel Death, Resist Ailments                                                |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Gun                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Power Wave, Stone Gaze, Stun Needle, Sukunda                                |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Cu Chulainn  || Level: 53 || Hit Points: 372   || Spirit Points: 364   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Repel Death, Repel Expel, Repel Force, Resist Elec, Resist Fire, Resist Gun,|
| Resist Ice, Resist Phys                                                     |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Nerve, Weak Poison                                                     |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Counterstrike, Demon Rage, Mazandyne, Skull Cleave, Taunt, Zandyne          |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Dis          || Level: 18 || Hit Points: 128   || Spirit Points: 160   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Fire, Null Mute                                                       |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ice                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agilao, Diarama, Ice Repel, Makajamon, Zanma                                |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Efreet       || Level: 27 || Hit Points: 200   || Spirit Points: 212   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Fire                                                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ice, Weak Mute                                                         |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agilao, Flame Breath, Mind Charge                                           |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Eligor       || Level: 19 || Hit Points: 140   || Spirit Points: 144   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death, Resist Fire                                                     |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec, Weak Expel                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Elec Repel, Mudo, Vile Blade                                                |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Empusa       || Level: 8  || Hit Points: 64    || Spirit Points: 76    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Elec, Null Nerve                                                       |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Force                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Dia, Mazio, Revert, Zio                                                     |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Flauros      || Level: 48 || Hit Points: 352   || Spirit Points: 296   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Repel Death, Resist Gun, Resist Phys                                        |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Nerve, Weak Poison                                                     |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Counter, Counterstrike, Death Blow, High Counter, Skull Cleave, Spell Gloom |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Ganesha      || Level: 50 || Hit Points: 360   || Spirit Points: 360   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Force, Null Expel, Null Ice, Resist Death, Resist Fire, Resist Gun,   |
|  Resist Phys                                                                |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| None                                                                        |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Demon Rage, Hamaon, Mabufudyne, Mahamaon, Mazionga                          |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Gdon         || Level: 24 || Hit Points: 172   || Spirit Points: 176   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Fire, Resist Phys                                                     |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ice                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agilao, Counter, Flame Breath, Hell Fang                                    |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Ghoul        || Level: 6  || Hit Points: 64    || Spirit Points: 52    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Resist Poison                                                               |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ice                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| HP Thief                                                                    |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Girimehkala  || Level: 50 || Hit Points: 380   || Spirit Points: 368   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Fire, Null Poison, Repel Death, Repel Gun, Repel Phys                 |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Charm, Weak Expel                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agidyne, Debilitate, Demon Rage, Mudoon                                     |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name:S. Girimehkala|| Level: 65 || Hit Points: 1200  || Spirit Points: 1000  |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Fire, Null Ailments, Null Expel, Repel Death, Repel Gun, Repel Phys   |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| None                                                                        |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Debilitate, Last Word, Mamudoon, Megidolaon, Mudoon, Ragnarok, Revelation   |
|-----------------------------------------------------------------------------|
| Note: These Sarge Girimehkala only appear as reinforcements to the regular  |
| Girimehakala. They are called in by the reinforcement skill not by killing  |
| the regular ones.                                                           |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Gorgon       || Level: 29 || Hit Points: 204   || Spirit Points: 240   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Repel Death                                                                 |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth, Weak Poison                                                     |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Fire Repel, Frost Breath, Stone Gaze                                        |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Gurr         || Level: 47 || Hit Points: 316   || Spirit Points: 324   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Earth, Null Poison, Repel Death, Repel Force                           |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec, Weak Gun                                                         |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| High Counter, Rakukaja, Skull Cleave, Sukukaja, Tempest, Zandyne            |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Gyu-Ki       || Level: 16 || Hit Points: 222   || Spirit Points: 120   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death                                                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth, Weak Poison                                                     |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Counter, Hell Thrust, Mad Rush, Power Charge                                |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Hanuman      || Level: 41 || Hit Points: 296   || Spirit Points: 268   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Earth, Resist Charm, Resist Panic                                      |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Mute, Weak Nerve, Weak Poison                                          |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| High Counter, Materazi, Sakura Rage, Teradyne                               |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Hecatoncheires || Level: 42 || Hit Points: 492  || Spirit Points: 272  |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Repel Death, Resist Gun, Resist Physical                                    |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ailments, Weak Earth                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Chi Blast, High Counter, Power Charge, Skull C                              |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Horus        || Level: 56 || Hit Points: 576   || Spirit Points: 392   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Earth, Repel Expel                                                     |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Death, Weak Gun                                                        |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Magic Repel, Mahamaon, Megido, Power Wave, Rakunda                          |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Hresvelgr    || Level: 41 || Hit Points: 456   || Spirit Points: 300   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Earth, Repel Ice                                                       |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Gun                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Cold Wave, Mabufudyne, Marevert, Power Wave                                 |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Hua Po       || Level: 3  || Hit Points: 32    || Spirit Points: 48    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Resist Earth                                                                |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ice                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Tera, Void Ice                                                              |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Ikusa        || Level: 6  || Hit Points: 60    || Spirit Points: 48    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death, Resist Panic                                                    |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Fire, Weak Force                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Double Slash, Raving Slash                                                  |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Kaiwan       || Level: 11 || Hit Points: 92    || Spirit Points: 104   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death, Null Earth, Repel Expel                                         |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Fire                                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Hama, Hell Fang, Tarunda                                                    |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Karma Soldier|| Level: 4-27|| Hit Points: 60-208|| Spirit Points: 0-192|
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Expel                                                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Gun                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Assault Rod, Bolt Rifle, Brave Ration, Rifle, Shock Bomb                    |
|-----------------------------------------------------------------------------|
| Note: The attacks that are at the soldiers disposal vary by their level so  |
| lower level ones will not use strong attacks like Shock Bomb.               |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Kelpie       || Level: 4  || Hit Points: 52    || Spirit Points: 44    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Earth, Resist Ice, Resist Nerve                                        |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Force                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Dream Haze, Needle Rush                                                     |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Kingu        || Level: 65 || Hit Points: 714   || Spirit Points: 472   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Ailments, Null Earth, Repel Death                                      |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| None                                                                        |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Blood Curse, Mamudoon, Marevert, Skull Cleave, Vanity                       |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Laksmi       || Level: 30 || Hit Points: 212   || Spirit Points: 243   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Ice, Null Charm, Null Mute, Repel Expel                               |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Force                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Allure, Hama, Hamaon, Marin Karin, Mediarama                                |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Lamia        || Level: 9  || Hit Points: 76    || Spirit Points: 93    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Elec, Resist Death                                                    |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Mazio, Stone Gaze, Zio                                                      |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Legion       || Level: 38 || Hit Points: 312   || Spirit Points: 256   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Repel Death, Resist Gun, Resist Phys                                        |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec, Weak Expel                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Mad Rush, Neural Shock, Stun Sphere, Stun Wave                              |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Lilith       || Level: 54 || Hit Points: 356   || Spirit Points: 452   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Charm, Null Death, Repel Elec, Resist Fire, Resist Force, Resist Ice   |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Expel                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Fatal Charm, Maziodyne, Megido, Megidola, Ziodyne                           |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Loa          || Level: 40 || Hit Points: 268   || Spirit Points: 320   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Repel Death, Resist Earth, Resist Poison                                    |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Expel                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Debilitate, Death March, Mudoon, Wicked Curse                               |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Macha        || Level: 23 || Hit Points: 176   || Spirit Points: 172   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Earth, Null Force, Null Poison                                         |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec, Weak Gun                                                         |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Elec Drain, Poison Dart, Shock Wave, Zanma                                  |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Mada         || Level: 56 || Hit Points: 420   || Spirit Points: 420   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Gun, Drain Phys, Null Death, Null Panic                               |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ice                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Gate of Hell, Sonic Wave, Tarukaja, Tentarafoo                              |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Mithra       || Level:    || Hit Points:       || Spirit Points:       |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death, Null Expel, Null Gun, Null Phys, Resist Elements                |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ailments                                                               |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Mabufudyne, Mamudoon, Maragidyne, Materadyne, Mazandyne, Maziodyne,         |
|  Megidola, Xanadu
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Mizuchi      || Level: 8  || Hit Points: 64    || Spirit Points: 84    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Ice, Null Panic, Resist Earth, Resist Gun, Resist Phys                |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Fire, Weak Force                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Bufu, Pulinpa, Tera, Void Fire                                              |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Mot          || Level: 49 || Hit Points: 348   || Spirit Points: 396   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Force, Null Mute, Null Panic, Repel Death, Repel Expel                |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec                                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Makakaja, Mazandyne, Megidola, Tempest                                      |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Naga         || Level: 26 || Hit Points: 204   || Spirit Points: 192   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Repel Elec                                                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth, Weak Fire                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Hell Thrust, Mazionga, Zionga                                               |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Nandi        || Level: 46 || Hit Points: 320   || Spirit Points: 344   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Earth, Drain Fire, Null Expel                                         |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Charm, Weak Death                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agidyne, Mahamaon, Mediarahan, Teradyne                                     |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Narasimha    || Level: 60 || Hit Points: 1000  || Spirit Points: 1000  |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Ailment, Null Death, Null Expel, Repel Gun, Repel Phys                 |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| None                                                                        |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Demon Rage, Gate of Hell, Godslayer, Ragnarok                               |
|-----------------------------------------------------------------------------|
| Note: Narasimha drops the Nandaka, an item needed if you are to fight one   |
| of the optional bosses of DDS2. Make sure to bring along Repel Phys or some |
| other spell to protect yourself from his various powerful attacks.          |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Nekomata     || Level: 12 || Hit Points: 88    || Spirit Points: 108   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Force, Null Charm                                                     |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec                                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Charm Slash, Marin Karin, Zanma                                             |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Nidhoggr     || Level: 52 || Hit Points: 600   || Spirit Points: 368   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Ice, Null Death, Null Gun, Null Phys                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Expel, Weak Panic                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Makakaja, Marevert, Poison Rain, Power Wave, Tarukaja                       |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Nue          || Level: 11 || Hit Points: 100   || Spirit Points: 96    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death, Resist Nerve                                                    |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Charm, Weak Fire                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Fire Repel, Hell Fang, Mudo                                                 |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Nyx          || Level: 48 || Hit Points: 312   || Spirit Points: 396   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death, Null Ice, Repel Elec, Resist Ailments                           |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Fire                                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Bufudyne, Calm Death, Cold Wave, Dormina, Magic Repel, Ziodyne              |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Onkot        || Level: 13 || Hit Points: 104   || Spirit Points: 108   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Fire, Resist Gun, Resist Phys                                          |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ailments                                                               |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agilao, Double Slash, Zanma                                                 |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Orobas       || Level: 11 || Hit Points: 100   || Spirit Points: 84    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Fire, Null Nerve                                                       |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ice                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agilao, Body Rush, Flame Breath                                             |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Orthrus      || Level: 39 || Hit Points: 280   || Spirit Points: 264   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Fire, Null Charm                                                      |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ice                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agidyne, Flame Breath, Hell Fang                                            |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Ose          || Level: 28 || Hit Points: 212   || Spirit Points: 204   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Resist Gun, Resist Phys                                                     |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth, Weak Panic, Weak Poison                                         |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Chi Blast, Power Charge, Rakunda, Vile Blade                                |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Pabilsag     || Level: 10 || Hit Points: 100   || Spirit Points: 72    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Poison                                                                 |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Poison Dart, Venom Claw                                                     |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Pallas Athena|| Level: 51 || Hit Points: 348   || Spirit Points: 404   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Charm, Null Expel, Repel Ice, Resist Elec                              |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Death                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
|Allure, Makakaja, Marin Karin, Mediarahan, Rakukaja, Sukukaja, Tarukaja,Taunt|
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Parvati      || Level: 60 || Hit Points: 1000  || Spirit Points: 1000  |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Ailments, Null Death, Null Expel, Repel Magic                          |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| None                                                                        |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
|Cold Wave, Explode, Heavy Rock, Jupiter's Fury, Last Word, Megidolaon,Tempest|
|-----------------------------------------------------------------------------|
| Note: Parvati drops the Pinaka, an item needed if you are to fight one of   |
| the optional bosses of DDS2. Make sure to bring along Repel Phys or some    |
| other spell to protect yourself from his various powerful attacks.          |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Pazuzu       || Level: 27 || Hit Points: 188   || Spirit Points: 232   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Ailments, Null Death                                                   |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec, Weak Expel                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Pulinpa, Revert, Stone Gaze, Stun Sphere                                    |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Phoenix      || Level: 35 || Hit Points: 228   || Spirit Points: 272   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Earth, Null Force, Repel Expel                                         |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Death, Weak Gun                                                        |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Diarahan, Death Repel, Hamaon, Makakaja, Megido, Shock Wave                 |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Pisaca       || Level: 37 || Hit Points: 264   || Spirit Points: 264   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Mute                                                                   |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Fire                                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Leech, Makajamon, Silent Howl                                               |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Power        || Level: 16 || Hit Points: 128   || Spirit Points: 120   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Expel, Resist Earth                                                    |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Death, Weak Force                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Hama, Vile Blade, Void Death                                                |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Principality || Level: 17 || Hit Points: 120   || Spirit Points: 148   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Elec, Repel Expel, Resist Earth                                        |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Death, Weak Fire                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Hama, Hamaon, Mazionga, Media, Zionga                                       |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Purski       || Level: 36 || Hit Points: 268   || Spirit Points: 272   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Expel, Repel Force, Resist Panic                                       |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec                                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Elec Drain, Mazanma, Raving Slash, Zandyne                                  |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Raiju        || Level: 28 || Hit Points: 200   || Spirit Points: 204   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Elec, Null Earth                                                      |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Force                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Bolt Flare, Force Repel, Stun Sphere                                        |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Rakshasa     || Level: 20 || Hit Points: 160   || Spirit Points: 144   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Repel Death, Resist Ice                                                     |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth, Weak Expel                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Death Blow, Mudo, Wicked Curse                                              |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Rangda       || Level: 46 || Hit Points: 320   || Spirit Points: 356   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Earth, Repel Gun, Repel Fire, Repel Phys, Resist Ailments              |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec                                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agidyne, Debilitate, Maragidyne, Mind Scream                                |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Samael       || Level: 60 || Hit Points: 666   || Spirit Points: 436   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death, Null Earth, Null Mute, Repel Elec, Resist Gun, Resist Phys      |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Expel                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Blood Curse, Mamudoon, Mudoon, Relevation                                   |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Sarasvati    || Level: 23 || Hit Points: 264   || Spirit Points: 200   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Charm, Null Elec, Resist Earth, Resist Expel                           |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Mute, Weak Panic                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Diarama, Marin Karin, Mazionga, Mind Charge                                 |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Sati         || Level: 24 || Hit Points: 168   || Spirit Points: 212   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Fire, Null Charm, Resist Earth, Resist Expel                          |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Death, Weak Ice                                                        |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agilao, Diarama, Ice Repel, Makakaja                                        |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Scathach     || Level: 26 || Hit Points: 204   || Spirit Points: 176   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death, Null Earth, Null Expel, Null Nerve, Resist Gun, Resist Phys     |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Panic, Weak Poison                                                     |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Comatose, Counterstrike, Death Blow, Power Wave                             |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Setanta      || Level: 20 || Hit Points: 164   || Spirit Points: 136   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Expel, Null Force, Resist Charm, Resist Gun, Resist Poison, Resist Phys|
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Nerve, Weak Panic                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Counter, Double Slash, Power Charge, Taunt, Zanma                           |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Shadow       || Level: 9  || Hit Points: 80    || Spirit Points: 80    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death, Resist Phys                                                     |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Expel, Weak Force                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Overload, Sukukaja, Tarukaja, Zio                                           |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Shiki-Ouji   || Level: 31 || Hit Points: 224   || Spirit Points: 248   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Repel Death, Repel Expel                                                    |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Fire                                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Blood Curse, Mudo, Mudoon                                                   |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Shikome      || Level: 10 || Hit Points: 80    || Spirit Points: 100   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Force, Repel Death                                                     |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Expel, Weak Fire                                                       |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Curse, Stun Sphere, Zan, Zanma                                              |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Skadi        || Level: 52 || Hit Points: 360   || Spirit Points: 432   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Earth, Null Expel, Null Mute, Null Panic                              |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec                                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Elec Drain, Heavy Rock, Mind Charge, Tentarafoo, Teradyne                   |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Specter      || Level: 31 || Hit Points: 220   || Spirit Points: 150   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Charm, Null Death, Null Panic, Null Phys, Resist Earth                 |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Force                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Death March, Makajam, MP Thief, Tentarafoo                                  |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Surt         || Level: 57 || Hit Points: 412   || Spirit Points: 408   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Fire, Null Death, Null Nerve, Null Panic                              |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ice                                                                    |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agidyne, Demon Rage, Enervate, Explode, Maragidyne                          |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Tan-Ki       || Level: 27 || Hit Points: 228   || Spirit Points: 188   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Fire, Weak Gun, Weak Panic, Weak Phys                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Counter, Hell Thrust, Sonic Wave, Spell Gloom                               |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Tao Tie      || Level: 28 || Hit Points: 220   || Spirit Points: 200   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death                                                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Ailments                                                               |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Comatose, Hell Fang, Megido                                                 |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Taown        || Level: 25 || Hit Points: 180   || Spirit Points: 192   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Nerve, Repel Force                                                     |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Charm, Weak Earth, Weak Poison                                         |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Hell Thrust, Mazanma, Mind Scream, Shock Wave                               |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Taraka       || Level: 25 || Hit Points: 192   || Spirit Points: 184   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Resist Earth, Resist Mute                                                   |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec, Weak Force, Weak Nerve                                           |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Dark Mirage, Materazi, Mute Blow, Terazi                                    |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Terrasque    || Level: 8  || Hit Points: 144   || Spirit Points: 68    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Resist Force, Resist Ice                                                    |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Earth                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Body Rush, Mad Rush                                                         |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Thoth        || Level: 13 || Hit Points: 96    || Spirit Points: 120   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Resist Magic                                                                |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Death, Weak Panic                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Makajam, Marevert, Matera, MP Thief, Tarunda, Terazi                        |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Thor         || Level: 57 || Hit Points: 428   || Spirit Points: 408   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Elec, Null Expel                                                      |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Mute, Weak Nerve, Weak Poison                                          |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
|Counterstrike, High Counter, Jupiter's Fury, Maziodyne, Skull Cleave, Ziodyne|
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Throne       || Level: 37 || Hit Points: 260   || Spirit Points: 296   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Drain Fire, Repel Expel, Resist Earth                                       |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Death, Weak Ice                                                        |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Agidyne, Hamaon, Mahamaon, Mind Charge                                      |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Titan        || Level: 23 || Hit Points: 212   || Spirit Points: 148   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Earth, Resist Gun, Resist Phys                                         |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Charm, Weak Panic                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Avalanche, Counterstrike, Mad Rush, Power Wave, Taunt                       |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Troll        || Level: 13 || Hit Points: 120   || Spirit Points: 96    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Ice                                                                    |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Charm, Weak Fire, Weak Nerve                                           |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Bufula, Frost Breath, Mad Rush                                              |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Turdak       || Level: 30 || Hit Points: 240   || Spirit Points: 200   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Death, Null Fire                                                       |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Expel, Weak Panic                                                      |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Death Spray, Expel Repel, Power Charge, Venom Fang                          |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Vetala       || Level: 32 || Hit Points: 240   || Spirit Points: 208   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Null Ailment, Null Death, Null Earth, Null Expel                            |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Force                                                                  |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Heavy Rock, Power Wave, Teradyne                                            |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Yaksini      || Level: 27 || Hit Points: 188   || Spirit Points: 196   |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Resist Force                                                                |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Elec                                                                   |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Charm Slash, Mazanma, Tentarafoo, Zanma                                     |
\-----------------------------------------------------------------------------/

/-----------------------------------------------------------------------------\
|Name: Zhen         || Level: 3  || Hit Points: 32    || Spirit Points: 40    |
|-----------------------------------------------------------------------------|
|**Resistances**                                                              |
|-----------------------------------------------------------------------------|
| Resist Earth, Resist Force                                                  |
|-----------------------------------------------------------------------------|
| ** Weaknesses**                                                             |
|-----------------------------------------------------------------------------|
| Weak Gun, Weak Ice                                                          |
|-----------------------------------------------------------------------------|
| **Skills**                                                                  |
|-----------------------------------------------------------------------------|
| Zan                                                                         |
\-----------------------------------------------------------------------------/


=========================================================
08. Mantra Grid
=========================================================
This is a complete list of all of the various Mantra in the game and what their
exact details are. It follows the grid from top to bottom, left to right. Where
it branches off will be noted as an insert at the end of a skill telling you
what it branches off to. Rare Mantra have their own section as they have no
true place on the Mantra Grid.

* NOTE: At times your party members will leave the party for story reasons.
When this happens you will want to equip a brand new Mantra on them since when
they rejoin your party they will fully master the Mantra that is equipped on
them. This means you could master a difficulty 9 Mantra in a fraction of the
time by abusing this scenario. However it doesn't happen too often.

Information about each of the skill types as well as the authors opinion of
them are listed below.

------------------------
Physical Skills: Any sort of physical attack that does light damage is more or
less worthless unless it hits all enemies due to the associated HP costs. Even
then it's a bit touchy. The best attacks are the ones with Moderate damage with
a chance to cause status ailments, Moderate damage that hits all enemies and
Damage relative to HP. The Heavy Damage skills are mostly useful only against
bosses who are vulnerable to only phys attacks or have several resistances to
anything other than phys attacks. They can also randomly critical and give you
free Press Turns. Many enemies do resist them and the HP cost can be rather
prohibitive at times.

--------------

Hunt Skills: These skills are used for Hunting enemies and gaining the AP they
give all for one character. Very useful when you're trying to get one character
a particular Mantra. As a note they are not considered physical damage so they
can be used on Phys immune enemies. However they always do very little damage
unless the enemy is Frightened so only use them when you think you can kill the
enemy. Frozen enemies are nearly immune to these attacks for some reason but
Shocked enemies will be hit for critical damage every time. So shocking an
enemy you can't Frighten will work just as well.

--------------

Elemental Magics: These are the lions share of the spells you will be using
for the better portion of this game. The only thing that really needs to be
said is that the random striking spells are mostly useless. Unless they are the
only choice that you have then they are better left alone since they don't hit
for as much damage as their cost would imply.

--------------
Healing Skills: As you can guess these are the second most often used skills in
the entire game. Since healing spells are an integral part of any RPG you will
want to master these Mantra ASAP. Always try to have the best healing spells
you can afford at any given time.

--------------

Status Skills: The Status ailment afflicting spells are actually more or less
useless due to their inherent unpredictability. They are only really useful
against enemies that are weak against them. However the skills that render you
immune to these status ailments are incredibly useful since enemies will quite
often use them with impunity. Late game enemies can be nearly impossible to
deal with if you don't have particular status immunities.

--------------

Hama/Mudo Spells: These are some of the best skills in the game. Hama skills
will cut the enemys HP by a predetermined amount based on the skill used. They
have pretty good accuracy especially when it comes to enemies who are weak to
it. This leaves them easy prety to kill with just about any other follow up
spell. Late game you will even get a very useful damaging Hama spell. Mudo
skills are not quite as good, having an often incredibly low accuracy to any
foe that's not weak to it. When you do find an enemy that is vulnerable to them
then they shine quite readily. However neither of these skills will be of any
use against bosses since they are always immune to these attacks.

--------------

Support Skills: Of these various skills the stat buff (-kaja) and debuff (-nda)
spells are also the most useful skills in the entire game. Many of the rest of
them are a mixed bag although the Shared/Mutual Karma skill and Chakra/Mana
walk are must haves for every single character.

-------------------------

Since the Mantra aren't as neatly organized in this game they will be listed
in much the same manner as they were in the previous game.


==================================
08.01 - Melee Mantras
==================================
Everyone should master at least a few Hunt mantra but otherwise you can leave
these mostly for Heat and possibly one other character. Some of the late end
skills are absolutely incredible but they are best used by Heat or a customized
Serph who has a high strength. The skills are mostly wasted on the rest of the
Embryon members.

//==========================================================================\\
|| Devourer                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 1,000                                                              ||
|| Difficulty: 1                                                            ||
||==========================================================================||
|| Skill: Devour                                                            ||
|| Cost: 12% Max HP                                                         ||
|| Effect: Light Hunt Damage, Single Target                                 ||
|| Note: Every character should learn this skill even if they only use it   ||
|| for killing Mitama during Field Hunts.                                   ||
||==========================================================================||
|| Skill: Ingest Mana                                                       ||
|| Cost: Passive                                                            ||
|| Effect: Gain a small amount of MP from a successful Hunt.                ||
|| Note: The amount of HP that you get from this is so minor as to be more  ||
|| or less inconsequential. Use it early on but move on to other skills.    ||
||==========================================================================||
|| Links to: Spirit, Shura, Earth Spirit, Protection, Ice Spirit, Dragon    ||
\\==========================================================================//

//==========================================================================\\
|| Shura                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 1,000                                                              ||
|| Difficulty: 1                                                            ||
||==========================================================================||
|| Skill: Body Rush                                                         ||
|| Cost: 10% Max HP                                                         ||
|| Effect: Light Phys Damage, Single Target                                 ||
|| Note: This is your beginning physical attack skill. It's not really worth||
|| the HP expenditure since it doesn't do more than a basic attack.         ||
||==========================================================================||
|| Skill: Mad Rush                                                          ||
|| Cost: 15% Max HP                                                         ||
|| Effect: Light Phys Damage, Random                                        ||
|| Note: A very good skill for the early portion of the game. It's good for ||
|| putting some damage on all enemies, regardless of resistances.           ||
||==========================================================================||
|| Links to: Sramana, Esoteric 2, Spirit, Devourer, Dragon, Demon           ||
\\==========================================================================//

//==========================================================================\\
|| Bhikkhuni                                                                ||
||--------------------------------------------------------------------------||
|| Cost: 2,500                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Raving Slash                                                      ||
|| Cost: 12% Max HP                                                         ||
|| Effect: Light Phys Damage + Chance to Panic, Single Target               ||
|| Note: Pass! Panic isn't very useful against enemies who seem to ignore it||
|| more often than not. Poison is far better as a skill.                    ||
||==========================================================================||
|| Skill: Critical                                                          ||
|| Cost: Passive                                                            ||
|| Effect: Increases the chance to cause criticals 2x.                      ||
|| Note: If you're using physical attacks then use this. It works especially||
|| well if you're using entire party effecting phys attacks.                ||
||==========================================================================||
|| Skill: Quick Cure                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Increased chance to recover from status ailments each round.     ||
|| Note: Anytime you're dealing with ailments this skill is very useful. If ||
|| you know a boss uses status attacks bring this along. Not all the time.  ||
||==========================================================================||
|| Skill: Resolution                                                        ||
|| Cost: Passive                                                            ||
|| Effect: As HP lowers attack power increases                              ||
|| Note: If you've got a spare skill slot going to waste then equip this by ||
|| all means but it doesn't make too huge of a difference.                  ||
||==========================================================================||
|| Links to: Priestess, Karma, Spirit, Esoteric 2, Demon Beast              ||
\\==========================================================================//

//==========================================================================\\
|| Sramana                                                                  ||
||--------------------------------------------------------------------------||
|| Cost: 2,500                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Venom Claw                                                        ||
|| Cost: 12% Max HP                                                         ||
|| Effect: Light Phys Damage + Chance to Poison, Single Target              ||
|| Note: Another light phys damage attack which is more or less useless.    ||
|| Don't bother with this skill.                                            ||
||==========================================================================||
|| Skill: Double Slash                                                      ||
|| Cost: 17% Max HP                                                         ||
|| Effect: Light Phys Damage, Random                                        ||
|| Note: Essentially this is Mad Rush with the chance to hit enemies more   ||
|| than once. Just like Mad Rush you can give this a pass.                  ||
||==========================================================================||
|| Skill: HP Bonus                                                          ||
|| Cost: Passive                                                            ||
|| Effect: Increase max HP by 10%                                           ||
|| Note: A very good skill if you have the slots to spare. However the small||
|| increase is barely noticeable at lower levels.                           ||
||==========================================================================||
|| Links to: Demon Beast, Esoteric 2, Shura, Demon                          ||
\\==========================================================================//

//==========================================================================\\
|| Priestess                                                                ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Death Spray                                                       ||
|| Cost: 14% Max HP                                                         ||
|| Effect: Light Phys Damage + Chance to Curse, Single Target, Multi-Hit    ||
|| Note: Very useful once you have Mudo skills since enemies who are cursed ||
|| are twice as likely to die to a Mudo spell. Not so useful until then.    ||
||==========================================================================||
|| Skill: Counter                                                           ||
|| Cost: Passive                                                            ||
|| Effect: Low chance to counter physical attacks for light damage.         ||
|| Note: This is more or less a waste of a skill. It doesn't work often     ||
|| enough for the light damage to help. Give it a pass.                     ||
||==========================================================================||
|| Skill: Quick Escape                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Increases the chance of escaping from battle successfully.       ||
|| Note: One of the better low level skills in the game this will see more  ||
|| use late game than early on. There is no way to escape from battles with ||
|| ease in this game (no Smoke Bombs) so this is a very good skill to set.  ||
|| Set it on someone with a high agility like Cielo and use them to flee    ||
|| from the fight and it's a near guarantee. Escaping can be tricky without ||
|| this skill since it relies on your agility as compared to the enemies.   ||
||==========================================================================||
|| Links to: Holy Beast, Demon Beast, Esoteric 2, Bhikkuni                  ||
\\==========================================================================//

//==========================================================================\\
|| Demon Beast                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Feed Frenzy                                                       ||
|| Cost: 10% Max HP                                                         ||
|| Effect: Light Hunt Damage, Random                                        ||
|| Note: While a good skill in theory it isn't all that good in practice.   ||
|| It will, often enough, miss the target and hit everyone but them.        ||
||==========================================================================||
|| Skill: Rend Asunder                                                      ||
|| Cost: 7% Max HP                                                          ||
|| Effect: Medium Hunt Damage, Single Target                                ||
|| Note: A powerful attack that comes in quite handy during the mid-game.   ||
|| This attack works very well for devouring most enemies during this period||
|| although you should still be trying to get better ones like Consume.     ||
||==========================================================================||
|| Skill: Atma Bonus                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Increases the amount of AP gained from battle. Active members.   ||
|| Note: Since it gives the character who has it equipped more AP there's   ||
|| no reason you shouldn't keep this equipped if you've extra skill slots.  ||
||==========================================================================||
|| Skill: Iron Stomach                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Prevents the Ache status ailment.                                ||
|| Note: You only really need to set this when you're expecting to be doing ||
|| a lot of hunting. It doesn't need to be on at all times.                 ||
||==========================================================================||
|| Links to: Priestess, Violent God, Sramana, Esoteric 2                    ||
\\==========================================================================//

//==========================================================================\\
|| Demon                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 5,000                                                              ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Vile Blade                                                        ||
|| Cost: 16% Max HP                                                         ||
|| Effect: Phys Damage Relative to HP, All Targets                          ||
|| Note: One of the best low level physical attack skills. The cost for     ||
|| damage that you inflict is great and you can use it for quite some time. ||
||==========================================================================||
|| Skill: Devil Feast                                                       ||
|| Cost: 10% Max HP                                                         ||
|| Effect: Fatal (Light) Hunt Damage, Single Target                         ||
|| Note: Useful only for when you're fighting a group of enemies you can    ||
|| easily frighten, like the Mitamas while Field Hunting.                   ||
||==========================================================================||
|| Skill: Taunt                                                             ||
|| Cost: 20 MP                                                              ||
|| Effect: Lowers all enemies defense and raises their offense.             ||
|| Note: Two Tarukajas paired with Two Rakundas. Useful only in particular  ||
|| situations especially against magic-user enemies. Or pair it with Dekaja.||
||==========================================================================||
|| Skill: Horror                                                            ||
|| Cost: Passive                                                            ||
|| Effect: This adds a chance to inflict the panic ailment with each hit.   ||
|| Note: Not a particularly useful skill since it only works on the basic   ||
|| attack command not HP using skills. So it won't see a whole lot of use.  ||
||==========================================================================||
|| Links to: Vanquisher, Esoteric 6, Hiten, Sramana                         ||
\\==========================================================================//

//==========================================================================\\
|| Vanquisher                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Mute Blow                                                         ||
|| Cost: 20% Max HP                                                         ||
|| Effect: Phys Damage Relative to HP + Chance to Mute, Single Target       ||
|| Note: One of the better status afflicting physical attacks. It does good ||
|| damage and Mute is quite useful since enemies waste turns when afflicted.||
||==========================================================================||
|| Skill: Chi Blast                                                         ||
|| Cost: 24% Max HP                                                         ||
|| Effect: Moderate Phys Damage, All Targets                                ||
|| Note: This skill has a very good accuracy and seems to Critical fairly   ||
|| often. One of the better physical skills in the game.                    ||
||==========================================================================||
|| Links to: Battle Demon, Esoteric 6, Demon, Cruel Leader                  ||
\\==========================================================================//

//==========================================================================\\
|| Maiden                                                                   ||
||--------------------------------------------------------------------------||
|| Cost: 25,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Stun Needle                                                       ||
|| Cost: 15% Max HP                                                         ||
|| Effect: Light Phys Damage + Chance to Stun, Single Target, Multi-Hit     ||
|| Note: Incredibly useful skill. A stunned enemy is so hindered that they  ||
|| are basically useless. If you're going with physical attacks use this.   ||
||==========================================================================||
|| Skill: Comatose                                                          ||
|| Cost: 17% Max HP                                                         ||
|| Effect: Light Phys Damage + Chance to Sleep, Single Target               ||
|| Note: A very good skill. Putting enemies to sleep is a nice way to take  ||
|| them out of the fight for a bit.                                         ||
||==========================================================================||
|| Skill: First Strike                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Increases chance of you going first in battle.                   ||
|| Note: Meh, I could give or take this skill. It's helpful but there are   ||
|| better skills for you to take.                                           ||
||==========================================================================||
|| Skill: Null Critical                                                     ||
|| Cost: Passive                                                            ||
|| Effect: Halves the chance of you recieving a critical strike.            ||
|| Note: A more or less useless skill. It's too situational to be a constant||
|| equip. Useful against the secret boss but that's about it.               ||
||==========================================================================||
|| Links to: Princess, Holy Beast, Twilight                                 ||
\\==========================================================================//

//==========================================================================\\
|| Holy Beast                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 40,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Hell Fang                                                         ||
|| Cost: 16% Max HP                                                         ||
|| Effect: Moderate Phys Damage, Single Target                              ||
|| Note: A very good attack skill. It is very reliable and you won't risk   ||
|| killing yourself using it on enemies.                                    ||
||==========================================================================||
|| Skill: Consume                                                           ||
|| Cost: 15% Max HP                                                         ||
|| Effect: Moderate Hunt Damage, Single Target                              ||
|| Note: This is one of the better Hunt skills in the game. It's strong and ||
|| it doesn't have an absurdly high HP cost.                                ||
||==========================================================================||
|| Skill: AP Divide                                                         ||
|| Cost: Passive                                                            ||
|| Effect: All party members gain some AP from a successful Hunt.           ||
|| Note: Normally a successful hunt only gives the attack AP but with this  ||
|| skill equipped your whole party will get a small amount of AP.           ||
||==========================================================================||
|| Links to: Godly Beast, Priestess, Maiden                                 ||
\\==========================================================================//

//==========================================================================\\
|| Violent God                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 25,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Skull Cleave                                                      ||
|| Cost: 22% Max HP                                                         ||
|| Effect: Phys Damage Relative to HP, Single Target                        ||
|| Note: This is actually a fairly good skill if you don't have something   ||
|| that is stronger. Good damage and a fair cost adds up quite well.        ||
||==========================================================================||
|| Skill: Death Blow                                                        ||
|| Cost: 24% Max HP                                                         ||
|| Effect: Moderate Phys Damage + Chance to Curse, All Targets              ||
|| Note: Curse isn't a very good status unless you plan to use Mudo on the  ||
|| enemies right after hitting them with this skill.                        ||
||==========================================================================||
|| Skill: Retaliate                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Light Hunt counterattack                                         ||
|| Note: This is a strange power that seems better than it is. It's nice to ||
|| have a chance to eat enemies but it means your rare counterattacks are   ||
|| going to be doing less damage than normal. Decent but it could be better.||
||==========================================================================||
|| Links to: Cruel Leader, Demon Beast, Overlord                            ||
\\==========================================================================//

//==========================================================================\\
|| Battle Demon                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 25,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Venom Fang                                                        ||
|| Cost: 18% Max HP                                                         ||
|| Effect: Damage Relative to HP + Chance to Poison, Single Target          ||
|| Note: One of the better early physical skills. Not only does it do good  ||
|| damage as compared to the HP cost but the poison is icing on the cake.   ||
||==========================================================================||
|| Skill: Ingest                                                            ||
|| Cost: 22% Max HP                                                         ||
|| Effect: Fatal (Light) Phys Damage, Single Target                         ||
|| Note: These sorts of Hunt skills are only really useful against enemies  ||
|| who are Frightened. Not really worth the HP cost here though.            ||
||==========================================================================||
|| Skill: Paralyze                                                          ||
|| Cost: Passive                                                            ||
|| Cost: Passive                                                            ||
|| Effect: This adds a chance to inflict the stun ailment with each hit.    ||
|| Note: Not a particularly useful skill since it only works on the basic   ||
|| attack command not HP using skills. So it won't see a whole lot of use.  ||
||==========================================================================||
|| Links to: Sky Wizard, Esoteric 6, Vanquisher, Demon Soldier              ||
\\==========================================================================//

//==========================================================================\\
|| Princess                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 100,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Charm Slash                                                       ||
|| Cost: 18% Max HP                                                         ||
|| Effect: Moderate Phys Damage + Chance to Charm, Single Target            ||
|| Note: Charm is always a useful status ailment plus the damage increase is||
|| very nice. The ailment doesn't usually last long though so be ready.     ||
||==========================================================================||
|| Skill: Counterstrike                                                     ||
|| Cost: Passive                                                            ||
|| Effect: Moderate chance to counter physical attacks for moderate damage. ||
|| Note: This is much better than Counter but still kind of tricky. If you  ||
|| have this when a Phys Repel enemy hits you, you will hurt yourself.      ||
||==========================================================================||
|| Skill: Null Risks                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Lowers chance of surprise attacks.                               ||
|| Note: Not a terribly good skill but it can more than pay for itself in   ||
|| the later portion of the game when ambushes are almost constant.         ||
||==========================================================================||
|| Links to: Maiden, Queen                                                  ||
\\==========================================================================//

//==========================================================================\\
|| Cruel Leader                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 100,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Power Wave                                                        ||
|| Cost: 22% Max HP                                                         ||
|| Effect: Moderate Phys Damage, All Target                                 ||
|| Note: One of the better group attack skills since you get it fairly early||
|| on and it isn't too cost intensive.                                      ||
||==========================================================================||
|| Skill: Life Gain                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Increase Max HP by 20%.                                          ||
|| Note: At this point you should have plenty of HP so this skill is much   ||
|| more useful now than it was before. Stacks with Life Bonus.              ||
||==========================================================================||
|| Links to: Warrior King, Vanquisher, Violent God                          ||
\\==========================================================================//

//==========================================================================\\
|| Demon Soldier                                                            ||
||--------------------------------------------------------------------------||
|| Cost: 100,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Mind Scream                                                       ||
|| Cost: 24% Max HP                                                         ||
|| Effect: Moderate Phys Damage + Chance to Stun, All Targets               ||
|| Note: A great physical attack skill especially since it carries the Stun ||
|| status, making it easier to critical your foes.                          ||
||==========================================================================||
|| Skill: Power Charge                                                      ||
|| Cost: 5 MP                                                               ||
|| Effect: The next physical attack does more than 2x damage.               ||
|| Note: Don't use this unless you're planning something big like using     ||
|| Executioner, Gate of Hell or Ragnarok. Works on Phys, Hunt and Almighty. ||
||==========================================================================||
|| Skill: Void Phys                                                         ||
|| Cost: 20 MP                                                              ||
|| Effect: Voids physical attacks on party for the next turn.               ||
|| Note: This is actually not as useful as you might think. It is only of   ||
|| any use when you're fighting a boss that uses a lot of physical attacks. ||
|| Or against Arahabaki. Otherwise the cost is pretty prohibitive.          ||
||==========================================================================||
|| Skill: Vengeance                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Fatal Hunt attack counterattack                                  ||
|| Note: This is bizarre to say the least. It carries a chance of flat out  ||
|| killing any foes it hits but this doesn't happen often enough to be good.||
||==========================================================================||
|| Links to: Demon Lord, Battle Demon                                       ||
\\==========================================================================//

//==========================================================================\\
|| Queen                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 250,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Sakura Rage                                                       ||
|| Cost: 23% Max HP                                                         ||
|| Effect: Moderate Phys Damage + CHance to Charm, Random                   ||
|| Note: Not worth the HP cost since it hits random enemies. These types of ||
|| skills are too unpredictable and they cost far too much HP.              ||
||==========================================================================||
|| Skill: Attack All                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Your basic attacks will hit all enemies by default.              ||
|| Note: Only really useful when fighting much weaker enemies. Normally you ||
|| will want to exploit enemy weaknesses, not use basic attacks to fight.   ||
||==========================================================================||
|| Skill: Close Call                                                        ||
|| Cost: Passive                                                            ||
|| Effect: If killed given a small chance you live with 1 HP in human form. ||
|| Note: This is a throw-away skill that isn't worth using. Even if you live||
|| you have no HP and are in the mostly useless human form. As sad as it is ||
|| the character dying is better since a Revival Bead heals your HP fully.  ||
||==========================================================================||
|| Links to: Princess, Goddess                                              ||
\\==========================================================================//

//==========================================================================\\
|| Godly Beast                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 400,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Insatiable                                                        ||
|| Cost: 32% Max HP                                                         ||
|| Effect: Moderate Hunt Damage, All Targets                                ||
|| Note: The single best hunt skill. It isn't too expensive and it can wipe ||
|| out a group of enemies who are Frightened with great ease.               ||
||==========================================================================||
|| Skill: Atma Premium                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Greatly boost AP gained from battle                              ||
|| Note: This only works if the person it is equipped on is one of the      ||
|| active party members. For them though it does wonders especially if you  ||
|| pair it up with one of the actual hunt skills.                           ||
||==========================================================================||
|| Skill: Devour Mana                                                       ||
|| Cost: Passive                                                            ||
|| Effect: Recover half your mana after a successful Hunt.                  ||
|| Note: Worthless since you will have Mana or at least Chakra Walk. Only of||
|| any use if you're level grinding with a Magic Reed and even then...      ||
||==========================================================================||
|| Links to: Overlord, Godly Beast, Root of Evil                            ||
\\==========================================================================//

//==========================================================================\\
|| Overlord                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 400,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Executioner                                                       ||
|| Cost: 25% Max HP                                                         ||
|| Effect: Mega Phys Damage, Single Target                                  ||
|| Note: This is the best physical attack in the game, period. This paired  ||
|| with Power Charge will do serious damage to almost any enemy.            ||
||==========================================================================||
|| Skill: Phys Resist                                                       ||
|| Cost: Passive                                                            ||
|| Effect: Reduces damage taken from physical attacks by about 40%.         ||
|| Note: Quite a useful skill so long as you have the skill slots to spare  ||
|| for its use. You should always make room for it when fighting bosses.    ||
||==========================================================================||
|| Links to: Violent God, Godly Beast, Aksara                               ||
\\==========================================================================//

//==========================================================================\\
|| Warrior King                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 250,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Bloodbath                                                         ||
|| Cost: 30% Max HP                                                         ||
|| Effect: Heavy Phys Damage, All Targets                                   ||
|| Note: A useless skill when compared to the other high level physical     ||
|| attacks. Genocide, Gate of Hell and Ragnarok are all better for the cost.||
||==========================================================================||
|| Skill: Demon Rage                                                        ||
|| Cost: 26% Max HP                                                         ||
|| Effect: Phys Damage Relative to HP, Random                               ||
|| Note: While this skill works great for enemies it's not so good for you. ||
|| A steep cost and inability to be aimed work against you. Use Chi Blast.  ||
||==========================================================================||
|| Links to: Amatsukami, Cruel Leader                                       ||
\\==========================================================================//

//==========================================================================\\
|| Demon Lord                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 250,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Genocide                                                          ||
|| Cost: 27% Max HP                                                         ||
|| Effect: Phys Damage Relative to HP, All Targets                          ||
|| Note: Kind of useful but the cost as compared to the damage isn't really ||
|| the best. You're better off with Gate of Hell or Ragnarok if you get it. ||
||==========================================================================||
|| Skill: Great Feast                                                       ||
|| Cost: 18% Max HP                                                         ||
|| Effect: Fatal (Moderate) Hunt Damage, All Targets                        ||
|| Note: Considering the cost involved in using this skill you're better off||
|| using a lower level skill that doesn't cost almost half your HP.         ||
||==========================================================================||
|| Skill: Phys Repel                                                        ||
|| Cost: 30 MP                                                              ||
|| Effect: Repels physical attacks on party for the next turn.              ||
|| Note: Once again, not as useful as you might think. Especially since most||
|| of the bosses you would want to use it against are either going to be    ||
|| immune to, or highly resistant to, physical attacks. Good for taking all ||
|| of their turns away but that is about all it's really useful for.        ||
||==========================================================================||
|| Skill: Petrify                                                           ||
|| Cost: Passive                                                            ||
|| Effect: This adds a chance to inflict the stone ailment with each hit.   ||
|| Note: Not a particularly useful skill since it only works on the basic   ||
|| attack command not HP using skills. So it won't see a whole lot of use.  ||
||==========================================================================||
|| Links to: Demon God, Demon Soldier                                       ||
\\==========================================================================//

//==========================================================================\\
|| Amatsukami                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 600,000                                                            ||
|| Difficulty: 7                                                            ||
||==========================================================================||
|| Skill: Gate of Hell                                                      ||
|| Cost: 31% Max HP                                                         ||
|| Effect: Phys Damage Relative to HP + Chance to Petrify, All Targets      ||
|| Note: The single best group attack in the game. Unless enemies are fully ||
|| resistant to death or phys attacks it's will remain useful.              ||
||==========================================================================||
|| Skill: Life Surge                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Raises Max HP by 30%                                             ||
|| Note: A very good skill for any character if you have the skill slot to  ||
|| spare for its use. This is a rather appreciable gain.                    ||
||==========================================================================||
|| Links to: Destroyer, Warrior King                                        ||
\\==========================================================================//

//==========================================================================\\
|| Demon God                                                                ||
||--------------------------------------------------------------------------||
|| Cost: 600,000                                                            ||
|| Difficulty: 7                                                            ||
||==========================================================================||
|| Skill: Last Meal                                                         ||
|| Cost: 20% Max HP                                                         ||
|| Effect: Fatal (Moderate) Hunt Damage, All Targets                        ||
|| Note: While it is incredibly useful for killing almost any enemy, whether||
|| they are frightened or not. The HP cost makes the skill worthless though.||
||==========================================================================||
|| Skill: Phys Drain                                                        ||
|| Cost: 40 MP                                                              ||
|| Effect: Drains physical attacks on party for the next turn.              ||
|| Note: Now we're talking. This is much better since it heals your party   ||
|| and restores hit points to your whole party. The perfect solution.       ||
||==========================================================================||
|| Links to: Demon Lord                                                     ||
\\==========================================================================//

//==========================================================================\\
|| Goddess                                                                  ||
||--------------------------------------------------------------------------||
|| Cost: 600,000                                                            ||
|| Difficulty: 7                                                            ||
||==========================================================================||
|| Skill: Revelation                                                        ||
|| Cost: 29% Max HP                                                         ||
|| Effect: Heavy Phys Damage + Chance to Mute, All Targets                  ||
|| Note: A very good skill, second only to Ragnarok as the best phys group  ||
|| attack skill in the whole game.                                          ||
||==========================================================================||
|| Skill: High Counter                                                      ||
|| Cost: Passive                                                            ||
|| Effect: High chance to counter physical attacks for high damage.         ||
|| Note: A very good skill since you can counter for quite a bit of damage. ||
|| Very good especially when you've gotten up a Phys Drain barrier.         ||
||==========================================================================||
|| Skill: Deploy                                                            ||
|| Cost: Passive                                                            ||
|| Effect: Switching this character only costs 1/2 a turn                   ||
|| Note: Not particularly useful unless you're planning on changing up your ||
|| party frequently in the middle of a single fight.                        ||
||==========================================================================||
|| Skill: Double Repel                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Causes attacks that are repelled to do 2x damage                 ||
|| Note: This can be pretty interesting to use against weaker bosses but in ||
|| the late game bosses use attacks that they are either immune to, or even ||
|| worse heal them, their attacks.                                          ||
||==========================================================================||
|| Links to: Queen                                                          ||
\\==========================================================================//

//==========================================================================\\
|| Destroyer                                                                ||
||--------------------------------------------------------------------------||
|| Cost: 1,500,000                                                          ||
|| Difficulty: 8                                                            ||
||==========================================================================||
|| Skill: Godslayer                                                         ||
|| Cost: 30% Max HP                                                         ||
|| Effect: Mega Phys Damage, Single Target                                  ||
|| Note: With a high HP cost and incredibly low accuracy the high critical  ||
|| hit rate is somewhat lost. Not a very good skill.                        ||
||==========================================================================||
|| Skill: Ragnarok                                                          ||
|| Cost: 40% Max HP                                                         ||
|| Effect: Heavy Almighty Damage + Rakunda, All Targets                     ||
|| Note: The best physical attack in the game. Pair this up with a Power    ||
|| Charge and you will do extreme damage. A few of these kill most bosses.  ||
||==========================================================================||
|| Skill: Null Phys                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Renders you immune to all physical attacks.                      ||
|| Note: Is there any reason not to use this if you have it? A beautiful    ||
|| skill that works for bosses and regular enemies just fine.               ||
||==========================================================================||
|| Links to: Amatsukami                                                     ||
\\==========================================================================//

//==========================================================================\\
|| Root of Evil                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 2,500,000                                                          ||
|| Difficulty: 9                                                            ||
||==========================================================================||
|| Skill: Spiteful Force                                                    ||
|| Cost: 70 MP                                                              ||
|| Effect: Heavy Almighty Damage, All Targets.                              ||
|| Note: This spell actually gains strength as the casters HP lowers. This  ||
|| means it can do a ridiculous amount of damage in a pinch but Death Flies ||
|| or Celestial Ray are still far better.                                   ||
||==========================================================================||
|| Skill: Death Flies                                                       ||
|| Cost: 80 MP                                                              ||
|| Effect: Mega Almighty Damage + Chance for instant death, All Targets     ||
|| Note: One of the best skills in the entire game, Death Flies will wipe   ||
|| out most enemies who dare to get in your way. If you pair it up with a   ||
|| Power Charge enemies fall very easily to this.                           ||
||==========================================================================||
|| Links to: Godly Beast                                                    ||
\\==========================================================================//

//==========================================================================\\
|| Aksara                                                                   ||
||--------------------------------------------------------------------------||
|| Cost: 2,000,000                                                          ||
|| Difficulty: 9                                                            ||
||==========================================================================||
|| Skill: Third Eye                                                         ||
|| Cost: 85 MP                                                              ||
|| Effect: Mega Almighty + Guaranteed Stun, All enemies                     ||
|| Note: Obviously the guaranteed stun is only for those who aren't immune  ||
|| to this attack. However it's an incredibly useful skill that can wreck   ||
|| havoc on enemies. Death Flies is still better.                           ||
||==========================================================================||
|| Skill: Phys Absorb                                                       ||
|| Cost: Passive                                                            ||
|| Effect: Drains all Physical type attacks.                                ||
|| Note: Once you've learned this skill there's no reason not to keep it    ||
|| equipped at almost all times. It's great for making most random battles  ||
|| incredibly easy and it helps against most bosses as well.                ||
||==========================================================================||
|| Links to: Overlord                                                       ||
\\==========================================================================//


==================================
08.02 - Elemental Mantra
==================================
These are the bread and butter of your combat offense. Typically you will want
to send a character down the elemental path that leads to them mastering their
native element and then the element they are weak to. This will grant them the
skill to grant them resistance to their elemental weakness.

* NOTE: Against enemies without an elemental weakness of note (where you can
use any element to combat them) stick to using Elec and Ice. These always have
a chance of inflicting Shock or Freeze status ailments and that makes any fight
much easier. Obviously hitting elemental weaknesses is more important than this
but don't forget about this detail.

//==========================================================================\\
|| Earth Spirit                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 1,000                                                              ||
|| Difficulty: 1                                                            ||
||==========================================================================||
|| Skill: Tera                                                              ||
|| Cost: 3 MP                                                               ||
|| Effect: Light Earth Damage, Single Target                                ||
|| Note: N/A                                                                ||
||==========================================================================||
|| Skill: Void Earth                                                        ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls Earth attacks for one turn.                                ||
|| Note: This is the first of the protection from earth skills. This is the ||
|| one to use until you have Drain Earth.                                   ||
||==========================================================================||
|| Links to: Earth Shrine, Bolt Wizard, Protection, Devourer, Spirit        ||
\\==========================================================================//

//==========================================================================\\
|| Earth Shrine                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 2,500                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Matera                                                            ||
|| Cost: 8 MP                                                               ||
|| Effect: Light Earth Damage, All Targets                                  ||
|| Note: N/A                                                                ||
||==========================================================================||
|| Skill: Earth Boost                                                       ||
|| Cost: Passive                                                            ||
|| Effect: Boosts the damage caused by Earth skills by about 15%            ||
|| Note: If you're using Earth skills then this is the skill that you will  ||
|| want to have set on the character.                                       ||
||==========================================================================||
|| Links to: Earth Temple, Esoteric 7, Angel, Bolt Wizard, Earth Spirit     ||
\\==========================================================================//

//==========================================================================\\
|| Earth Temple                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Terazi                                                            ||
|| Cost: 6 MP                                                               ||
|| Effect: Moderate Earth Damage, Single Target                             ||
|| Note: You should always upgrade your attack skills as soon as possible.  ||
||==========================================================================||
|| Skill: Avalanche                                                         ||
|| Cost: 12 MP                                                              ||
|| Effect: Moderate Earth Damage, Random                                    ||
|| Note: This is a worthless skill, it's random and will likely not hit the ||
|| enemies you want it to. Just use Matera and leave it at that.            ||
||==========================================================================||
|| Skill: Earth Repel                                                       ||
|| Cost: 5 MP                                                               ||
|| Effect: Repels Earth attacks for one turn.                               ||
|| Note: Repel skills are more or less worthless since any enemy who uses   ||
|| Earth skills on you likely Nulls or Drains them. Stick to Void for now.  ||
||==========================================================================||
|| Links to: Esoteric 5, Earth Lord, Esoteric 7, Earth Shrine, Karma        ||
\\==========================================================================//

//==========================================================================\\
|| Earth Lord                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 25,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Materazi                                                          ||
|| Cost: 16 MP                                                              ||
|| Effect: Moderate Earth Damage, All Targets                               ||
|| Note: If you're using it for some reason this replaces Avalanche.        ||
||==========================================================================||
|| Skill: Earth Drain                                                       ||
|| Cost: 5 MP                                                               ||
|| Effect: Drains Earth attacks for one turn.                               ||
|| Note: This is the bad boy of earth protection. use this whenever you have||
|| a force using enemy on your hands to heal up and cost them their turns.  ||
||==========================================================================||
|| Links to: Earth Emperor, Archangel, Esoteric 7, Earth Temple, Esoteric 5 ||
\\==========================================================================//

//==========================================================================\\
|| Earth Emperor                                                            ||
||--------------------------------------------------------------------------||
|| Cost: 100,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Teradyne                                                          ||
|| Cost: 12 MP                                                              ||
|| Effect: Heavy Earth Damage, Single Target                                ||
|| Note: Same as Terazi.                                                    ||
||==========================================================================||
|| Skill: Heavy Rock                                                        ||
|| Skill: Tempest                                                           ||
|| Cost: 24 MP                                                              ||
|| Effect: Medium Damage, Random Targets                                    ||
|| Note: This line of skills are all pretty piss poor. The only one that's  ||
|| any good is the Ice version but even that one is pretty poor. Skip it.   ||
||==========================================================================||
|| Skill: Earth Amp                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Boosts the damage caused by Earth skills by about 30%            ||
|| Note: A great skill for your primary earth caster to use. This stacks    ||
|| with Earth boost for some rather impressive damage.                      ||
||==========================================================================||
|| Links to: Mother Earth, Earth Lord, Esoteric 5, Curse                    ||
\\==========================================================================//

//==========================================================================\\
|| Mother Earth                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 250,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Materadyne                                                        ||
|| Cost: 32 MP                                                              ||
|| Effect: Heavy Earth Damage, All Targets                                  ||
|| Note: Same as Materazi.                                                  ||
||==========================================================================||
|| Skill: Earth Resist                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Grants Resistance to Earth skills. Nullifies weakness to Earth.  ||
|| Note: Since no character has a weakness to Earth in this game there's no ||
|| immediately necessary reason to master this skill.                       ||
||==========================================================================||
|| Links to: Earth Emperor, Sublime Earth                                   ||
\\==========================================================================//

//==========================================================================\\
|| Sublime Earth                                                            ||
||--------------------------------------------------------------------------||
|| Cost: 600,000                                                            ||
|| Difficulty: 7                                                            ||
|| Unlocked: Master Mother Earth Mantra.                                    ||
||==========================================================================||
|| Skill: Titanomachia                                                      ||
|| Cost: 48 MP                                                              ||
|| Effect: Mega Earth Damage, All Targets                                   ||
|| Note: Unless your magic users are having some serious MP problems then   ||
|| you should most definitely upgrade to this. It's great against large     ||
|| groups of enemies. Don't use the MP up when fighting against individuals.||
||==========================================================================||
|| Links to: Mother Earth                                                   ||
\\==========================================================================//

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

//==========================================================================\\
|| Bolt Wizard                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 1,000                                                              ||
|| Difficulty: 1                                                            ||
||==========================================================================||
|| Skill: Zio                                                               ||
|| Cost: 3 MP                                                               ||
|| Effect: Light Elec Damage, Single Target                                 ||
|| Note: N/A                                                                ||
||==========================================================================||
|| Skill: Void Elec                                                         ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls Elec attacks for one turn.                                 ||
|| Note: This is the first of the protection from elec skills. This is the  ||
|| one to use until you have Drain Elec.                                    ||
||==========================================================================||
|| Links to: Earth Shrine, Angel, Bolt Lord, Fallen Hero, Protection,       ||
||           Earth Spirit                                                   ||
\\==========================================================================//

//==========================================================================\\
|| Bolt Lord                                                                ||
||--------------------------------------------------------------------------||
|| Cost: 2,500                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Mazio                                                             ||
|| Cost: 8 MP                                                               ||
|| Effect: Light Elec Damage, All Targets                                   ||
|| Note: N/A                                                                ||
||==========================================================================||
|| Skill: Elec Boost                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Boosts the damage caused by Elec skills by about 15%             ||
|| Note: If you're using Elec skills then this is the skill that you will   ||
|| want to have set on the character.                                       ||
||==========================================================================||
|| Links to: Angel, Lightning, Esoteric 3, Fallen Hero, Bolt Wizard         ||
\\==========================================================================//

//==========================================================================\\
|| Lightning                                                                ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Zionga                                                            ||
|| Cost: 6 MP                                                               ||
|| Effect: Moderate Elec Damage, Single Target                              ||
|| Note: You should always upgrade your attack skills as soon as possible.  ||
||                                                                          ||
||==========================================================================||
|| Skill: Bolt Flare                                                        ||
|| Cost: 12 MP                                                              ||
|| Effect: Moderate Elec Damage, Random                                     ||
|| Note: This is a worthless skill, it's random and will likely not hit the ||
|| enemies you want it to. Just use Mazio and leave it at that.             ||
||==========================================================================||
|| Skill: Elec Repel                                                        ||
|| Cost: 5 MP                                                               ||
|| Effect: Repels Elec attacks for one turn.                                ||
|| Note: Repel skills are more or less worthless since any enemy who uses   ||
|| Elec skills on you likely Nulls or Drains them. Stick to Void for now.   ||
||==========================================================================||
|| Links to: Bolt Emperor, Calm Spirit, Esoteric 3, Bolt Lord               ||
\\==========================================================================//

//==========================================================================\\
|| Bolt Emperor                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 25,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Mazionga                                                          ||
|| Cost: 16 MP                                                              ||
|| Effect: Moderate Elec Damage, All Targets                                ||
|| Note: If you're using it for some reason this replaces Bolt Flare.       ||
||==========================================================================||
|| Skill: Elec Drain                                                        ||
|| Cost: 5 MP                                                               ||
|| Effect: Drains Elec attacks for one turn.                                ||
|| Note: This is the bad boy of elec protection. Use this whenever you have ||
|| a elec using enemy on your hands to heal up and cost them their turns.   ||
||==========================================================================||
|| Links to: Evil Spirit, Bolt Master, Lightning                            ||
\\==========================================================================//

//==========================================================================\\
|| Bolt Master                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 100,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Ziodyne                                                           ||
|| Cost: 12 MP                                                              ||
|| Effect: Heavy Elec Damage, Single Target                                 ||
|| Note: Same as Zionga.                                                    ||
||                                                                          ||
||==========================================================================||
|| Skill: Jupiter's Fury                                                    ||
|| Skill: Tempest                                                           ||
|| Cost: 24 MP                                                              ||
|| Effect: Medium Damage, Random Targets                                    ||
|| Note: This line of skills are all pretty piss poor. The only one that's  ||
|| any good is the Ice version but even that one is pretty poor. Skip it.   ||
||==========================================================================||
|| Skill: Elec Amp                                                          ||
|| Cost: Passive                                                            ||
|| Effect: Boosts the damage caused by Elec skills by about 30%             ||
|| Note: A great skill for your primary elec caster to use. This stacks with||
|| Elec boost for some rather impressive damage.                            ||
||==========================================================================||
|| Links to: Bolt God, Bolt Emperor                                         ||
\\==========================================================================//

//==========================================================================\\
|| Bolt God                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 250,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Maziodyne                                                         ||
|| Cost: 32 MP                                                              ||
|| Effect: Heavy Elec Damage, All Targets                                   ||
|| Note: Same as Mazionga.                                                  ||
||==========================================================================||
|| Skill: Elec Resist                                                       ||
|| Cost: Passive                                                            ||
|| Effect: Grants Resistance to Elec skills. Nullifies weaknesses to Elec.  ||
|| Note: This is a must have for Gale so as to protect him from offensive   ||
|| Elec magics. It also prevents the Press Turns that come from this.       ||
||==========================================================================||
|| Links to: Sublime Bolt, Bolt Master                                      ||
\\==========================================================================//

//==========================================================================\\
|| Sublime Bolt                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 600,000                                                            ||
|| Difficulty: 7                                                            ||
|| Unlocked: Master the Bolt God Mantra.                                    ||
||==========================================================================||
|| Skill: Narukami                                                          ||
|| Cost: 48 MP                                                              ||
|| Effect: Mega Elec Damage, All Targets                                    ||
|| Note: Unless your magic users are having some serious MP problems then   ||
|| you should most definitely upgrade to this. It's great against large     ||
|| groups of enemies. Don't use the MP up when fighting against individuals.||
||==========================================================================||
|| Links to: Bolt God                                                       ||
\\==========================================================================//

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

//==========================================================================\\
|| Fire Spirit                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 1,000                                                              ||
|| Difficulty: 1                                                            ||
||==========================================================================||
|| Skill: Agi                                                               ||
|| Cost: 3 MP                                                               ||
|| Effect: Light Fire Damage, Single Target                                 ||
|| Note: N/A                                                                ||
||==========================================================================||
|| Skill: Void Fire                                                         ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls Fire attacks for one turn.                                 ||
|| Note: This is the first of the protection from fire skills. This is the  ||
|| one to use until you have Drain Fire.                                    ||
||==========================================================================||
|| Links to: Ice Spirit, Esoteric 1, Fire Demon, Esoteric 4, Adamant,       ||
||           Ice Demon                                                      ||
\\==========================================================================//

//==========================================================================\\
|| Fire Demon                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 2,500                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Maragi                                                            ||
|| Cost: 8 MP                                                               ||
|| Effect: Light Fire Damage, All Targets                                   ||
|| Note: N/A                                                                ||
||==========================================================================||
|| Skill: Fire Boost                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Boosts the damage caused by Fire skills by about 15%             ||
|| Note: If you're using Fire skills then this is the skill that you will   ||
|| want to have set on the character.                                       ||
||==========================================================================||
|| Links to: Esoteric 1, Fierce Spirit, Fire Leader, Esoteric 4, Fire Spirit||
\\==========================================================================//

//==========================================================================\\
|| Fire Leader                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Agilao                                                            ||
|| Cost: 6 MP                                                               ||
|| Effect: Moderate Fire Damage, Single Target                              ||
|| Note: You should always upgrade your attack skills as soon as possible.  ||
||==========================================================================||
|| Skill: Flame Breath                                                      ||
|| Cost: 12 MP                                                              ||
|| Effect: Moderate Fire Damage, Random                                     ||
|| Note: This is a worthless skill, it's random and will likely not hit the ||
|| enemies you want it to. Just use Maragi and leave it at that.            ||
||==========================================================================||
|| Skill: Fire Repel                                                        ||
|| Cost: 5 MP                                                               ||
|| Effect: Repels Fire attacks for one turn.                                ||
|| Note: Repel skills are more or less worthless since any enemy who uses   ||
|| Fire skills on you likely Nulls or Drains them. Stick to Void for now.   ||
||==========================================================================||
|| Links to: Fire Demon, World, Fire Lord, Esoteric 4                       ||
\\==========================================================================//

//==========================================================================\\
|| Fire Lord                                                                ||
||--------------------------------------------------------------------------||
|| Cost: 25,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Maragion                                                          ||
|| Cost: 16 MP                                                              ||
|| Effect: Moderate Fire Damage, All Targets                                ||
|| Note: If you're using it for some reason this replaces Flame Breath.     ||
||==========================================================================||
|| Skill: Fire Drain                                                        ||
|| Cost: 5 MP                                                               ||
|| Effect: Drains Fire attacks for one turn.                                ||
|| Note: This is the bad boy of fire protection. Use this whenever you have ||
|| a fire using enemy on your hands to heal up and cost them their turns.   ||
||==========================================================================||
|| Links to: Esoteric 4, Fire Leader, Fire Emperor, Kichijyo                ||
\\==========================================================================//

//==========================================================================\\
|| Fire Emperor                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 100,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Agidyne                                                           ||
|| Cost: 12 MP                                                              ||
|| Effect: Heavy Fire Damage, Single Target                                 ||
|| Note: Same as Agilao.                                                    ||
||==========================================================================||
|| Skill: Explode                                                           ||
|| Skill: Tempest                                                           ||
|| Cost: 24 MP                                                              ||
|| Effect: Medium Damage, Random Targets                                    ||
|| Note: This line of skills are all pretty piss poor. The only one that's  ||
|| any good is the Ice version but even that one is pretty poor. Skip it.   ||
||==========================================================================||
|| Skill: Fire Amp                                                          ||
|| Cost: Passive                                                            ||
|| Effect: Boosts the damage caused by Fire skills by about 30%             ||
|| Note: A great skill for your primary fire caster to use. This stacks with||
|| Fire boost for some rather impressive damage.                            ||
||==========================================================================||
|| Links to: Fire Lord, Fire God                                            ||
\\==========================================================================//

//==========================================================================\\
|| Fire God                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 250,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Maragidyne                                                        ||
|| Cost: 32 MP                                                              ||
|| Effect: Heavy Fire Damage, All Targets                                   ||
|| Note: Same as Maragion.                                                  ||
||==========================================================================||
|| Skill: Fire Resist                                                       ||
|| Cost: Passive                                                            ||
|| Effect: Grants Resistance to Fire skills. Nullifies weaknesses to Fire.  ||
|| Note: This is a must have for Serph so as to protect him from offensive  ||
|| Fire magics. It also prevents the Press Turns that come from this.       ||
||==========================================================================||
|| Links to: Fire Emperor, Sublime Fire                                     ||
\\==========================================================================//

//==========================================================================\\
|| Sublime Fire                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 600,000                                                            ||
|| Difficulty: 7                                                            ||
|| Unlocked: Master the Fire God Mantra.                                    ||
||==========================================================================||
|| Skill: Trisagion                                                         ||
|| Cost: 48 MP                                                              ||
|| Effect: Mega Fire Damage, All Targets                                    ||
|| Note: Unless your magic users are having some serious MP problems then   ||
|| you should most definitely upgrade to this. It's great against large     ||
|| groups of enemies. Don't use the MP up when fighting against individuals.||
||==========================================================================||
|| Links to: Fire God                                                       ||
\\==========================================================================//

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

//==========================================================================\\
|| Dragon                                                                   ||
||--------------------------------------------------------------------------||
|| Cost: 1,000                                                              ||
|| Difficulty: 1                                                            ||
||==========================================================================||
|| Skill: Zan                                                               ||
|| Cost: 3 MP                                                               ||
|| Effect: Light Force Damage, Single Target                                ||
|| Note: N/A                                                                ||
||==========================================================================||
|| Skill: Void Force                                                        ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls Force attacks for one turn.                                ||
|| Note: This is the first of the protection from force skills. This is the ||
|| one to use until you have Drain Force.                                   ||
||==========================================================================||
|| Links to: Shura, Devourer, Ice Spirit, Ice Demon, Dragon Lord            ||
\\==========================================================================//

//==========================================================================\\
|| Dragon Lord                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 2,500                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Mazan                                                             ||
|| Cost: 8 MP                                                               ||
|| Effect: Light Force Damage, All Targets                                  ||
|| Note: N/A                                                                ||
||==========================================================================||
|| Skill: Force Boost                                                       ||
|| Cost: Passive                                                            ||
|| Effect: Boosts the damage caused by Force skills by about 15%            ||
|| Note: If you're using Force skills then this is the skill that you will  ||
|| want to have set on the character.                                       ||
||==========================================================================||
|| Links to: Dragon, Ice Demon, Ice Leader, Esoteric 8, Hiten               ||
\\==========================================================================//

//==========================================================================\\
|| Hiten                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Zanma                                                             ||
|| Cost: 6 MP                                                               ||
|| Effect: Moderate Force Damage, Single Target                             ||
|| Note: You should always upgrade your attack skills as soon as possible.  ||
||==========================================================================||
|| Skill: Shock Wave                                                        ||
|| Cost: 12 MP                                                              ||
|| Effect: Moderate Force Damage, Random                                    ||
|| Note: This is a worthless skill, it's random and will likely not hit the ||
|| enemies you want it to. Just use Mazan and leave it at that.             ||
||==========================================================================||
|| Skill: Force Repel                                                       ||
|| Cost: 5 MP                                                               ||
|| Effect: Repels Force attacks for one turn.                               ||
|| Note: Repel skills are more or less worthless since any enemy who uses   ||
|| Force skills on you likely Nulls or Drains them. Stick to Void for now.  ||
||==========================================================================||
|| Links to: Demon, Dragon Lord, Esoteric 8, Sky Dragon, Esoteric 6         ||
\\==========================================================================//

//==========================================================================\\
|| Sky Dragon                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 25,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Mazanma                                                           ||
|| Cost: 16 MP                                                              ||
|| Effect: Moderate Force Damage, All Targets                               ||
|| Note: If you're using it for some reason this replaces Shock Wave.       ||
||==========================================================================||
|| Skill: Force Drain                                                       ||
|| Cost: 5 MP                                                               ||
|| Effect: Drains Force attacks for one turn.                               ||
|| Note: This is the bad boy of force protection. use this whenever you have||
|| a force using enemy on your hands to heal up and cost them their turns.  ||
||==========================================================================||
|| Links to: Esoteric 6, Hiten, Esoteric 8, Dark Leader, Sky Wizard         ||
\\==========================================================================//

//==========================================================================\\
|| Sky Wizard                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 100,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Zandyne                                                           ||
|| Cost: 12 MP                                                              ||
|| Effect: Heavy Force Damage, Single Target                                ||
|| Note: Same as Zanma.                                                     ||
||==========================================================================||
|| Skill: Tempest                                                           ||
|| Cost: 24 MP                                                              ||
|| Effect: Medium Damage, Random Targets                                    ||
|| Note: This line of skills are all pretty piss poor. The only one that's  ||
|| any good is the Ice version but even that one is pretty poor. Skip it.   ||
||==========================================================================||
|| Skill: Force Amp                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Boosts the damage caused by Force skills by about 30%            ||
|| Note: A great skill for your primary force caster to use. This stacks    ||
|| with Force boost for some rather impressive damage.                      ||
||==========================================================================||
|| Links to: Battle Demon, Esoteric 6, Sky Dragon, Wind God                 ||
\\==========================================================================//

//==========================================================================\\
|| Wind God                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 250,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Mazandyne                                                         ||
|| Cost: 32 MP                                                              ||
|| Effect: Heavy Force Damage, All Targets                                  ||
|| Note: Same as Mazanma.                                                   ||
||==========================================================================||
|| Skill: Force Resist                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Grants Resistance to Force skills. Nullifies weakness to Force.  ||
|| Note: This is a must have for Argilla so as to protect her from offensive||
|| Force magics. It also prevents the Press Turns that come from this.      ||
||==========================================================================||
|| Links to: Sky Wizard, Sublime Wind                                       ||
\\==========================================================================//

//==========================================================================\\
|| Sublime Wind                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 600,000                                                            ||
|| Difficulty: 7                                                            ||
|| Unlocked: Master the Wind God Mantra.                                    ||
||==========================================================================||
|| Skill: Vayaviya                                                          ||
|| Cost: 48 MP                                                              ||
|| Effect: Mega Wind Damage, All Targets                                    ||
|| Note: Unless your magic users are having some serious MP problems then   ||
|| you should most definitely upgrade to this. It's great against large     ||
|| groups of enemies. Don't use the MP up when fighting against individuals.||
||==========================================================================||
|| Links to: Wind God                                                       ||
\\==========================================================================//

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

//==========================================================================\\
|| Ice Spirit                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 1,000                                                              ||
|| Difficulty: 1                                                            ||
||==========================================================================||
|| Skill: Bufu                                                              ||
|| Cost: 3 MP                                                               ||
|| Effect: Light Ice Damage, Single Target                                  ||
|| Note: N/A                                                                ||
||==========================================================================||
|| Skill: Void Ice                                                          ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls Ice attacks for one turn.                                  ||
|| Note: This is the first of the protection from ice skills. This is the   ||
|| one to use until you have Drain Ice.                                     ||
||==========================================================================||
|| Links to:Devourer, Protection, Esoteric 1, Fire Spirit, Ice Demon, Dragon||
\\==========================================================================//

//==========================================================================\\
|| Ice Demon                                                                ||
||--------------------------------------------------------------------------||
|| Cost: 2,500                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Mabufu                                                            ||
|| Cost: 8 MP                                                               ||
|| Effect: Light Ice Damage, All Targets                                    ||
|| Note: N/A                                                                ||
||==========================================================================||
|| Skill: Ice Boost                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Boosts the damage caused by Ice skills by about 15%              ||
|| Note: If you're using Ice skills then this is the skill that you will    ||
|| want to have set on the character.                                       ||
||==========================================================================||
|| Links to: Dragon, Ice Spirit, Fire Spirit, Adamant, Ice Leader,          ||
||           Dragon Lord                                                    ||
\\==========================================================================//

//==========================================================================\\
|| Ice Leader                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Bufula                                                            ||
|| Cost: 6 MP                                                               ||
|| Effect: Moderate Ice Damage, Single Targett                              ||
|| Note: You should always upgrade your skills as soon as possible.         ||
||==========================================================================||
|| Skill: Frost Breath                                                      ||
|| Cost: 12 MP                                                              ||
|| Effect: Moderate Ice Damage, Random                                      ||
|| Note: This is a worthless skill, it's random and will likely not hit the ||
|| enemies you want it to. Just use Mabufu and leave it at that.            ||
||==========================================================================||
|| Skill: Ice Repel                                                         ||
|| Cost: 5 MP                                                               ||
|| Effect: Repels Ice attacks for one turn.                                 ||
|| Note: Repel skills are more or less worthless since any enemy who uses   ||
|| Ice skills on you likely Nulls or Drains them. Stick to Void for now.    ||
||==========================================================================||
|| Links to: Dragon Lord, Ice Demon, Adamant, Ice Wolf, Esoteric 8          ||
\\==========================================================================//

//==========================================================================\\
|| Ice Wolf                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 25,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Mabufula                                                          ||
|| Cost: 16 MP                                                              ||
|| Effect: Moderate Ice Damage, All Targets                                 ||
|| Note: If you're using it for some reason this replaces Frost Breath.     ||
||==========================================================================||
|| Skill: Ice Drain                                                         ||
|| Cost: 5 MP                                                               ||
|| Effect: Drains Ice attacks for one turn.                                 ||
|| Note: This is the bad boy of Ice protection. Use this whenever you have  ||
|| an ice using enemy on your hands to heal up and cost them their turns.   ||
||==========================================================================||
|| Links to: Esoteric 8, Ice Leader, Ice Master, Dark Leader                ||
\\==========================================================================//

//==========================================================================\\
|| Ice Master                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 100,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Bufudyne                                                          ||
|| Cost: 12 MP                                                              ||
|| Effect: Heavy Ice Damage, Single Target                                  ||
|| Note: Same as Bufula.                                                    ||
||==========================================================================||
|| Skill: Cold Wave                                                         ||
|| Cost: 24 MP                                                              ||
|| Effect: Medium Damage, Random Targets                                    ||
|| Note: Honestly this is a poor mans Cocytus. If you have that skill use it||
|| instead. If you don't then just use Mabufula until you get Mabufudyne.   ||
||==========================================================================||
|| Skill: Ice Amp                                                           ||
|| Cost: Passive                                                            ||
|| Effect: Boosts the damage caused by Ice skills by about 30%%             ||
|| Note: A great skill for your primary Ice caster to use. This stacks with ||
|| Ice boost for some rather impressive damage.                             ||
||==========================================================================||
|| Links to: Ice Wolf, Vidya Raja, Ice God                                  ||
\\==========================================================================//

//==========================================================================\\
|| Ice God                                                                  ||
||--------------------------------------------------------------------------||
|| Cost: 250,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Mabufudyne                                                        ||
|| Cost: 32 MP                                                              ||
|| Effect: Heavy Ice Damage, All Targetss                                   ||
|| Note: Same as Mabufula.                                                  ||
||==========================================================================||
|| Skill: Ice Resist                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Grants Resistance to Ice skills. Nullifies weaknesses to Ice.    ||
|| Note: This is a must have for Heat so as to protect him from offensive   ||
|| Ice magics. It also prevents the Press Turns that come from this.        ||
||==========================================================================||
|| Links to: Ice Master, Sublime Ice                                        ||
\\==========================================================================//

//==========================================================================\\
|| Sublime Ice                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 600,000                                                            ||
|| Difficulty: 7                                                            ||
|| Unlocked: Master the Ice God Mantra.                                     ||
||==========================================================================||
|| Skill: Niflheim                                                          ||
|| Cost: 48 MP                                                              ||
|| Effect: Mega Ice Damage, All Targets                                     ||
|| Note: Unless your magic users are having some serious MP problems then   ||
|| you should most definitely upgrade to this. It's great against large     ||
|| groups of enemies. Don't use the MP up when fighting against individual  ||
|| enemies, stick to Cocytus on basic enemies and Magic Charge + Bufudyne   ||
|| when fighting against bosses.                                            ||
||==========================================================================||
|| Links to: Ice God                                                        ||
\\==========================================================================//

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

//==========================================================================\\
|| Dark Leader                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 150,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Megido                                                            ||
|| Cost: 30 MP                                                              ||
|| Effect: Moderate Almighty Damage, All Targets                            ||
|| Note: The damage to MP ratio is totally imbalanced. Give this skill a    ||
|| pass since it's just not cost effective.                                 ||
||==========================================================================||
|| Skill: Mind Charge                                                       ||
|| Cost: 10 MP                                                              ||
|| Effect: Your next magic attack will do more than double damage.          ||
|| Note: Be careful with this skill since it can be wasted if you cast an   ||
|| elemental barrier spell or buff/debuff instead of an attack spell.       ||
||==========================================================================||
|| Links to: Sky Dragon, Esoteric 8, Ice Wolf, Dark Lord                    ||
\\==========================================================================//

//==========================================================================\\
|| Dark Lord                                                                ||
||--------------------------------------------------------------------------||
|| Cost: 300,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Megidola                                                          ||
|| Cost: 45 MP                                                              ||
|| Effect: Heavy Almighty Damage, All Targets                               ||
|| Note: Almighty spells are not worth using by and large. They are far too ||
|| expensive to use regularly. Last Word is possibly the only one that has  ||
|| much strategic use. Give this one a pass.                                ||
||==========================================================================||
|| Skill: Last Word                                                         ||
|| Cost: 66 MP                                                              ||
|| Effect: Mega Almighty Damage, Single Target                              ||
|| Note: While this skill is too expensive to use most of the time it works ||
|| just fine for a few bosses. Paired with Mind Charge it is excellent.     ||
||==========================================================================||
|| Links to: Dark Leader, Dark King                                         ||
\\==========================================================================//

//==========================================================================\\
|| Dark King                                                                ||
||--------------------------------------------------------------------------||
|| Cost: 800,000                                                            ||
|| Difficulty: 7                                                            ||
||==========================================================================||
|| Skill: Megidolaon                                                        ||
|| Cost: 60 MP                                                              ||
|| Effect: Mega Almighty Damage, All Targets                                ||
|| Note: Way, way too expensive for the damage that it deals. It's only of  ||
|| use if you know that you're fighting enemies immune to other attacks but ||
|| even then there's likely another strategy (like with Arahabaki).         ||
||==========================================================================||
|| Skill: Magic Repel                                                       ||
|| Cost: 30 MP                                                              ||
|| Effect: Reflects all magical attacks for the next turn.                  ||
|| Note: Not only does it stop elemental type spells but it also stops Hama ||
|| and Mudo spells, status ailments and stat debuffs. The only problem is   ||
|| that the cost for using it is a little too steep.                        ||
||==========================================================================||
|| Links to: Dark Lord, Dark God                                            ||
\\==========================================================================//

//==========================================================================\\
|| Dark God                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 1,500,000                                                          ||
|| Difficulty: 8                                                            ||
|| Unlocked: Master the Dark King Mantra.                                   ||
||==========================================================================||
|| Skill: Null Element                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Nulls all Earth, Elec, Force, Fire and Ice attacks.              ||
|| Note: Not on will this skill cover your weakness but it will also keep   ||
|| you safe from most other attacks as well. A phenomenal skill that is just||
|| a little too costly for everyone to learn with ease.                     ||
||==========================================================================||
|| Links to: Dark King                                                      ||
\\==========================================================================//

==================================
08.03 - Recovery Mantra (with Ailments)
==================================
These are the most important Mantra you can master in the game. You won't get
very far in the game without good healing magics. Typically you will want the
healing spells that match up with whatever spells you are facing. So if you are
early in the game Dia/Media will suffice but once you start seeing second tier
elemental magics and attacks upgrade to Diarama/Mediarama and lastly upgrade to
Diarahan/Mediarahan once you start dealing with -dyne level spells.

//==========================================================================\\
|| Protection                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 1,000                                                              ||
|| Difficulty: 1                                                            ||
||==========================================================================||
|| Skill: Dia                                                               ||
|| Cost: 3 MP                                                               ||
|| Effect: Heals a small amount of HP, Single Target                        ||
|| Note: You will find this skill to be quite useful early in the game.     ||
|| However you will need Media for bosses pretty quickly since they get kind||
|| of tough pretty quick. You will want to upgrade to Diarama quickly so as ||
|| to keep up with the damage dealing.                                      ||
||==========================================================================||
|| Skill: Patra                                                             ||
|| Cost: 10 MP                                                              ||
|| Effect: Cures Charm/Panic/Sleep status ailments.                         ||
|| Note: These ailment healing skills are far too specific. Don't bother    ||
|| with them and make sure to have plenty of curative items instead.        ||
||==========================================================================||
|| Skill: Analyze                                                           ||
|| Cost: 2 MP                                                               ||
|| Effect: Shows enemy HP/MP, Resistances and Weaknesses                    ||
|| Note: Doesn't work on bosses. Use it early on but buy the Spyglass item  ||
|| ASAP to avoid wasting a skill slot on this. You could also simply consult||
|| the beastiary of this FAQ for an even cheaper alternative.               ||
||==========================================================================||
|| Links to: Earth Spirit, Bolt Wizard, Fallen Hero, Esoteric 1,            ||
||           Ice Spirit, Devourer                                           ||
\\==========================================================================//

//==========================================================================\\
|| Fallen Hero                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 2,000                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Media                                                             ||
|| Cost: 10 MP                                                              ||
|| Effect: Heals a small amount of HP, All Targets                          ||
|| Note: Very useful for boss fights. You will definitely want to get this  ||
|| skill on whomever you dedicate as your healer as soon as possible.       ||
||==========================================================================||
|| Skill: Posmudi                                                           ||
|| Cost: 5 MP                                                               ||
|| Effect: Heals the Poison status ailment, Single Target                   ||
|| Note: Waste of a skill slot, carry lots of Dis-Poisons instead.          ||
||==========================================================================||
|| Skill: Achedi                                                            ||
|| Cost: 5 MP                                                               ||
|| Effect: Heals the Ache status ailment, Single Target                     ||
|| Note: Waste of a skill slot, carry some Dis-Aches instead. As a note this||
|| isn't a terrifically common status ailment so don't worry about this one ||
|| as much as the other ailments. You can control how often this happens.   ||
||==========================================================================||
|| Skill: Dream Haze                                                        ||
|| Cost: 5 MP                                                               ||
|| Effect: Inflict the Sleep Ailment, Single Target                         ||
|| Note: These ailment inducing skills are far too risky to use very often. ||
|| They only have a percentage chance to work making the single target ones ||
|| even less useful. Only use these against enemies weak to the ailment.    ||
||==========================================================================||
|| Links to: Bolt Wizard, Bolt Lord, Esoteric 3, Fierce Spirit, Esoteric 1, ||
||           Protection                                                     ||
\\==========================================================================//

//==========================================================================\\
|| Fierce Spirit                                                            ||
||--------------------------------------------------------------------------||
|| Cost: 15,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Diarama                                                           ||
|| Cost: 7 MP                                                               ||
|| Effect: Heals a moderate amount of HP, Single Target                     ||
|| Note: This is the 2nd best healing spell in the game. You get it fairly  ||
|| quickly and it will suffice for quite some time. It's powerful enough to ||
|| get you through most of the game without absolutely needing Diarahan.    ||
||==========================================================================||
|| Skill: Paraladi                                                          ||
|| Cost: 5 MP                                                               ||
|| Effect: Heals the Stun status ailment, Single Target                     ||
|| Note: Waste of a skill slot, carry lots of Dis-Stuns instead.            ||
||==========================================================================||
|| Skill: Me Patra                                                          ||
|| Cost: 15 MP                                                              ||
|| Effect: Heals the Charm/Panic/Sleep status ailments, All Targets         ||
|| Note: This is actually pretty good since it heals your whole party. This ||
|| actually makes it better than the Panacea item at hand. Definitely use   ||
|| this when dealing with bosses that use these status ailments but you can ||
|| make use of Panaceas more regularly.                                     ||
||==========================================================================||
|| Links to: Fallen Hero, Esoteric 3, Hades, Fire Demon, Esoteric 1         ||
\\==========================================================================//

//==========================================================================\\
|| Hades                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 25,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Recarm                                                            ||
|| Cost: 20 MP                                                              ||
|| Effect: Revives a dead ally with a small amount of HP                    ||
|| Note: Note as useful as you might think. Since characters come back after||
|| a battle anyways this skill is a bit redundant. You're far better off    ||
|| letting items do the work here and saving a skill slot.                  ||
||==========================================================================||
|| Links to: Esoteric 3, Calm Spirit, Six Realms, Fierce Spirit             ||
\\==========================================================================//

//==========================================================================\\
|| Calm Spirit                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 40,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Mediarama                                                         ||
|| Cost: 18 MP                                                              ||
|| Effect: Heals a moderate amount of HP, All Targets                       ||
|| Note: Amusingly this is THE best healing spell in the game. It heals so  ||
|| much HP for the party and the cost is so reasonable that this will very  ||
|| likely be your healing spell of choice for the entire game.              ||
||==========================================================================||
|| Skill: Closedi                                                           ||
|| Cost: 5 MP                                                               ||
|| Effect: Heals the Mute status ailment, Single Target                     ||
|| Note: Waste of a skill slot, carry lots of Dis-Mutes instead.            ||
||==========================================================================||
|| Skill: Cursedi                                                           ||
|| Cost: 5 MP                                                               ||
|| Effect: Heals the Curse status ailment, Single Target                    ||
|| Note: Waste of a skill slot, carry lots of Dis-Curse instead. You could  ||
|| also equip an ability to help you resist death attacks.                  ||
||==========================================================================||
|| Skill: Dormina                                                           ||
|| Cost: 9 MP                                                               ||
|| Effect: Inflict the Sleep status ailment, All Targets                    ||
|| Note: Not for nothing, the Sleep status ailment tends to not work more   ||
|| often than not. Plus any enemy who is asleep will likely wake up after a ||
|| round where they've been struck. You're better off using ammo that has   ||
|| the sleep status than wasting MP on this skill. However if you have an   ||
|| enemy who is weak to Nerve then this will work wonders on them.          ||
||==========================================================================||
|| Links to: Lightning, Progenitor, Hades, Esoteric 3                       ||
\\==========================================================================//

//==========================================================================\\
|| Progenitor                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 120,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Diarahan                                                          ||
|| Cost: 15 MP                                                              ||
|| Effect: Heals all HP, Single Target                                      ||
|| Note: This is definitely better than Diarama and cost effective too. The ||
|| problem lies in this skill being a fair bit harder to get than Diarama.  ||
||==========================================================================||
|| Skill: Petradi                                                           ||
|| Cost: 5 MP                                                               ||
|| Effect: Heals the Stone status ailment, Single Target                    ||
|| Note: Waste of a skill slot, carry lots of Dis-Stones instead. You could ||
|| also equip an ability to help you resist death attacks or just let the   ||
|| person be shattered and then revive them.                                ||
||==========================================================================||
|| Links to: Calm Spirit, Death Spirit                                      ||
\\==========================================================================//

//==========================================================================\\
|| Death Spirit                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 300,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Mediarahan                                                        ||
|| Cost: 36 MP                                                              ||
|| Effect: Heal to full HP, All Targets                                     ||
|| Note: This is a pretty good skill but it's very MP intensive. You won't  ||
|| be able to use this too often without using a Soma or somesuch but it is ||
|| going to eat up your MP. Stick to Mediarama until late game.             ||
||==========================================================================||
|| Links to: Progenitor, Vicious God                                        ||
\\==========================================================================//

//==========================================================================\\
|| Vicious God                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 1,500,000                                                          ||
|| Difficulty: 8                                                            ||
|| Unlocked: Master the Death Spirit Mantra to unlock this.                 ||
||==========================================================================||
|| Skill: Salvation                                                         ||
|| Cost: 50 MP                                                              ||
|| Effect: Heals to full HP + Cures all status ailments, All Targets        ||
|| Note: This is not a very cost effective skill. You're better off using   ||
|| Mediarahan and then using items to cure the ailments. However if you're  ||
|| fighting a boss a good idea is to put your healer as the first in order  ||
|| give them Null Ailment and then use this skill to heal your party. This  ||
|| opens up skills for your party members and lets you handle all healing.  ||
||==========================================================================||
|| Skill: Auto Soma                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Restores a characters HP/MP fully after a battle.                ||
|| Note: Once you get this skill on someone you're heading for being set for||
|| life in this game. This is the best skill in the game because it will, in||
|| the end, save you a fortune on healing items and Life Terminal healing.  ||
||==========================================================================||
|| Links to: Death Spirit                                                   ||
\\==========================================================================//

//==========================================================================\\
|| Six Realms                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 50,000                                                             ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Samrecarm                                                         ||
|| Cost: 20 MP                                                              ||
|| Effect: Revives a dead ally with full HP.                                ||
|| Note: Now this is what I'm talking about. If you don't have a Revival Orb||
|| or at least enough Revival Gems then this is what you want. However you  ||
|| will only really need it for boss encounters so keep that in mind.       ||
||==========================================================================||
|| Links to: Hades, Dragonslayer, World                                     ||
\\==========================================================================//

//==========================================================================\\
|| World                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 300,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Recarmdra                                                         ||
|| Cost: 1 HP                                                               ||
|| Effect: User dies, entire party has HP/MP fully restored.                ||
|| Note: Yes this will bring back your entire party from the dead. Yes it   ||
|| will cost you one characters life. However as a last resort it is rather ||
|| fantastic. You can save your entire party from a certain death with one  ||
|| good use of this so give it to whomever has the best chance of surviving ||
|| a seriously damaging group attack.                                       ||
||==========================================================================||
|| Skill: Calm Death                                                        ||
|| Cost: 16 MP                                                              ||
|| Effect: Instantly kill all enemies afflicted by the Sleep ailment.       ||
|| Note: This is a very bizarre skill. If an enemy is asleep then they are  ||
|| dead, guaranteed. However if any enemies are awake the skill misses in   ||
|| its entirety and costs you two turns. However since there's absolutely   ||
|| not a single way to put enemies to sleep there's no way to use this with ||
|| any reliability. If you're going to use this then keep every one of your ||
|| active party members set with Dormina and use it repeatedly before you   ||
|| wipe them out with a follow-up Calm Death. However you are still better  ||
|| off with just using Mudo/Mamudo type skills.                             ||
||==========================================================================||
|| Links to: Six Realms, God of Light, Fire Leader                          ||
\\==========================================================================//

//==========================================================================\\
|| Dragonslayer                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 1,500,000                                                          ||
|| Difficulty: 9                                                            ||
|| Unlocked: Defeat Michael and the four archangels and master Six Realms.  ||
||==========================================================================||
|| Skill: Divine Light                                                      ||
|| Cost: 45% Max HP                                                         ||
|| Effect: Mega Phys Damage + All Stats Down, Random Targets                ||
|| Note: No matter how often it hits a single target it only drops their    ||
|| stats once. Essentially it's a heavily damaging attack paired up with    ||
|| a Debilitate. It's marginally useful although it would be much better if ||
|| it actually hit all targets instead of being random.                     ||
||==========================================================================||
|| Skill: Fire of Sinai                                                     ||
|| Cost: 70 MP                                                              ||
|| Effect: Heavy Almighty Damage, Random                                    ||
|| Note: This skill is a mixed bag. If it hits an enemy more than once it   ||
|| will do about as much damage as hitting an enemy with an attack they're  ||
|| weak to. But if it doesn't it's a waste of MP. Give this one a pass with ||
|| the exception of a boss or two. Whenever you do use it use Mind Charge   ||
|| before you use it to maximize the damage output.                         ||
||==========================================================================||
|| Links to: Six Realms                                                     ||
\\==========================================================================//

//==========================================================================\\
|| God of Light                                                             ||
||--------------------------------------------------------------------------||
|| Cost: 2,000,000                                                          ||
|| Difficulty: 9                                                            ||
|| Unlocked: Defeat Vishnu in the Sun and master the World Mantra.          ||
||==========================================================================||
|| Skill: Chaturbhuja                                                       ||
|| Cost: 45% Max HP                                                         ||
|| Effect: Heavy Almighty Damage, Random Targets                            ||
|| Note: Out of all of the skills in this game this skill can alone be the  ||
|| single most damaging attack. If it happens to hit a target two or three  ||
|| times, especially after a Power Charge, it can level even the strongest  ||
|| of foes rather quickly. However the cost is steep so be careful with it. ||
||==========================================================================||
|| Skill: Celestial Ray                                                     ||
|| Cost: 99 MP                                                              ||
|| Effect: Mega Almighty Damage + Chance to inflict ailments, All Targets   ||
|| Note: While this seems like a phenomenal skill on paper Death Flies is   ||
|| still a better skill as it's cheaper and can instant kill. Instant death ||
|| is far and away better than a random status ailment. Plus, against boss  ||
|| enemies neither instant death or ailments will work so stick with a Mind ||
|| Charge/Death Flies combo if you want a high cost, high damage attack.    ||
||==========================================================================||
|| Links to: World                                                          ||
\\==========================================================================//

==================================
08.04 - Hama & Mudo Mantra
==================================
These spells are a bit more difficult to use than most other skills. The chance
of them working is so low to most enemies that they aren't likely to work on
enemies who aren't weak to the skill. But when they do work it is a one shot
kill against what might have been a tough enemy. However these skills are too
risky to use often so save them for enemies who are weak to Death.

* NOTE: If you aren't keen on using Mudo against enemies weak to Death you can
use Stone or Curse attacks. They are both Death element status ailments so you
will still be able to exploit the enemies weakness.

* NOTE: If an enemy is afflicted with the Curse status ailemnt the chance of
them being hit by a Mudo spell increases by about 15%. So using Blood Curse and
then a Mudo skill will almost guaranteed wipe out a group of Death weak enemies
and likely kill most groups of non Death weak enemies.

Hama is probably the better of the "chance to work" skills. While it might not
be an instant kill like Mudo (and like it is in most other Shin Megami Tensei
games) there's a trade off for this. It seems to have about the same chance to
work as most status ailment skills of comparative level which is usually much
more often than Mudo does. Since it cuts the enemies health by rather large
numbers this means that you can very easily cut through groups of enemies with
a few applications of these skills. To say nothing of those who are weak to the
skill making fights with them much easier.

* NOTE: Unlike Mudo there is actually a damaging Hama skill. This means that if
an enemy is vulnerable to Hama you could use Hamaon to cut an enemies health by
a good two thirds and then kill them off with the attack skill, Xanadu. That
alone makes it much more useful than Mudo skills in the long run.

//==========================================================================\\
|| Angel                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 2,500                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Hama                                                              ||
|| Cost: 6 MP                                                               ||
|| Effect: Low chance of reducing targets HP by 1/2, Single Target          ||
|| Note: As was stated above, these skills are much better than they were   ||
|| in most previous games. This makes them more reliable when trying to get ||
|| them to work against those not weak to these skills. Even better when it ||
|| is used against someone who is weak to Light.                            ||
||==========================================================================||
|| Skill: Tarunda                                                           ||
|| Cost: 12 MP                                                              ||
|| Effect: Reduces all enemies Physical attack power.                       ||
|| Note: Can be stacked up to four times to seriously lower all of your     ||
|| opponents stats. It does not have any effect on Magical skills like it   ||
|| worked in Shin Megami Tensei: Nocturne, like it was in previous games.   ||
||==========================================================================||
|| Skill: Void Expel                                                        ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls Expel attacks on the party for the next turn.              ||
|| Note: As dangerous as Hama attacks are against the enemies they aren't   ||
|| too dangerous for your party. One Mediarama spell will heal your whole   ||
|| party from a Mahama attack. Since there's only four light type attacks in||
|| the entire game you're not likely to come up with them too often.        ||
||==========================================================================||
|| Links to: Esoteric 7, Yaksa, Bolt Lord, Bolt Wizard, Earth Shrine        ||
\\==========================================================================//

//==========================================================================\\
|| Yaksa                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 25,000                                                             ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Mudo                                                              ||
|| Cost: 6 MP                                                               ||
|| Effect: Low chance of instant Death, Single Target                       ||
|| Note: Not really worth using unless you're dealing with an enemy who is  ||
|| weak to Death. When they start turning up use this otherwise it's a waste||
|| of a skill slot. For killing regular enemies use Mamudo.                 ||
||==========================================================================||
|| Skill: Curse                                                             ||
|| Cost: 10 MP                                                              ||
|| Effect: Inflict the Curse ailemnt, Single Target                         ||
|| Note: This a very nice status ailment skill. Cursed foes die to Mudo type||
|| skills easier so it works as a prelude to that. However wait for the     ||
|| Blood Curse skill since that hits the whole group.                       ||
||==========================================================================||
|| Skill: Void Death                                                        ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls any Death based attacks on the party for one turn.         ||
|| Note: Not really worth keeping at the ready this is still a good skill.  ||
|| Equip it when dealing with an enemy who uses these skills since it's a   ||
|| waste to keep it as a set skill at all times.                            ||
||==========================================================================||
|| Links to: Archangel, Evil Spirit, Angel, Esoteric 7                      ||
\\==========================================================================//

//==========================================================================\\
|| Archangel                                                                ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Mahama                                                            ||
|| Cost: 15 MP                                                              ||
|| Effect: Low chance of reducing targets HP by 1/2, All Targets            ||
|| Note: As was stated above, these skills are much better than they were   ||
|| in most previous games. This makes them more reliable when trying to get ||
|| them to work against those not weak to these skills. Even better when it ||
|| is used against someone who is weak to Light.                            ||
||==========================================================================||
|| Skill: Sukunda                                                           ||
|| Cost: 12 MP                                                              ||
|| Effect: Reduces all enemies' agility.                                    ||
|| Note: Can be stacked up to four times to seriously lower all of your     ||
|| opponents stats. A few good uses of this and your enemies will spend most||
|| of their time missing, costing them two turns per attack.                ||
||==========================================================================||
|| Skill: Expel Resist                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Grants increased resistance to Light type attacks.               ||
|| Note: These attacks aren't very dangerous since you can easily heal from ||
|| it. It's only really important that you use this skill if a boss you're  ||
|| fighting makes plentiful use of these sorts of skills since he might do  ||
|| enough damage with it to kill you with a follow-up attack.               ||
||==========================================================================||
|| Links to: Thrones, Yaksa, Esoteric 7, Earth Lord                         ||
\\==========================================================================//

//==========================================================================\\
|| Evil Spirit                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Mamudo                                                            ||
|| Cost: 15 MP                                                              ||
|| Effect: Low chance of instant Death, All Targets                         ||
|| Note: Much better for killing non-death weak enemies. However you should ||
|| still stick to using it on those who are vulnerable to Death magics.     ||
||==========================================================================||
|| Skill: Blood Curse                                                       ||
|| Cost: 15 MP                                                              ||
|| Effect: Inflicts the Curse ailment, All Targets                          ||
|| Note: Now this is what I'm talking about. It means that your Mudo skills ||
|| are almost guaranteed to work, especially with Mudoon/Mamudoon at your   ||
|| fingertips at this point.                                                ||
||==========================================================================||
|| Skill: Stone Gaze                                                        ||
|| Cost: 5 MP                                                               ||
|| Effect: Inflict the Stone ailment, Single Target                         ||
|| Note: This is a nice enough skill but it suffers from the same problems  ||
|| that the other ailent skills do, it's not reliable enough. If you're     ||
|| going to be taking chances you might as well do it with Hama and Mudo.   ||
||==========================================================================||
|| Skill: Death Resist                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Grants increased resistance to death type attacks.               ||
|| Note: Since this makes Mudo, Stone and Curse type skills all much less   ||
|| likely to work this is a skill you will definitely want to use.          ||
||==========================================================================||
|| Links to: Dark Spirit, Bolt Emperor, Yaksa                               ||
\\==========================================================================//

//==========================================================================\\
|| Thrones                                                                  ||
||--------------------------------------------------------------------------||
|| Cost: 40,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Hamaon                                                            ||
|| Cost: 10 MP                                                              ||
|| Effect: High chance of reducing targets HP by 2/3, Single Target         ||
|| Note: Even better than the actual Hama skill Hamaon does a lot of damage ||
|| and works pretty often. It works often enough that you can use it on an  ||
|| enemy who isn't weak to Light and actually expect it to work.            ||
||==========================================================================||
|| Skill: Makanda                                                           ||
|| Cost: 12 MP                                                              ||
|| Effect: Reduces all enemies Magic strength.                              ||
|| Note: This means that your enemies will inflict less damage with their   ||
|| magical attacks and status ailment/Hama/Mudo spells work less often. It  ||
|| really shines against certain bosses later in the game.                  ||
||==========================================================================||
|| Skill: Makatora                                                          ||
|| Cost: 50 MP                                                              ||
|| Effect: Gives one other party member 50 MP.                              ||
|| Note: Since this skill lets you move around MP it seems like it might be ||
|| useful but it really isn't. Mana Thief is useful as is Chakra Walk. If   ||
|| you can get Mana Walk on the character then it's all the better.         ||
||==========================================================================||
|| Skill: Expel Repel                                                       ||
|| Cost: 5 MP                                                               ||
|| Effect: Repels Light attacks on party for the next turn.                 ||
|| Note: Hama attacks are still not really a dangerous issue later on in    ||
|| the game. You can use this to nullify a boss who makes plentiful use of  ||
|| Hama skills or Xanadu but it's still a marginal skill.                   ||
||==========================================================================||
|| Links to: Archangel, Cherubim                                            ||
\\==========================================================================//

//==========================================================================\\
|| Dark Spirit                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 40,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Mudoon                                                            ||
|| Cost: 10 MP                                                              ||
|| Effect: High chance of instant Death, Single Target                      ||
|| Note: This is almost guaranteed to kill of any who are weak to Death type||
|| magics. For those not weak to death wait for Mamudoon before tyring to   ||
|| wipe them out with instant death attacks.                                ||
||==========================================================================||
|| Skill: Wicked Curse                                                      ||
|| Cost: 24 MP                                                              ||
|| Effect: Medium Curse Damage, All Targes                                  ||
|| Note: As a death type attack this can be a seriously brutal move on those||
|| who are weak to Death. If you're lucky you will inflict a curse on them  ||
|| leaving them more open to Mudo skills or harming themselves if they try  ||
|| to attack your party.                                                    ||
||==========================================================================||
|| Skill: Death Repel                                                       ||
|| Cost: 5 MP                                                               ||
|| Effect: Repels Death attacks on party for the next turn.                 ||
|| Note: Now this is a good Death shield. Not only does it nullify attacks  ||
|| that might auto kill you and cost the enemy all of their turns but since ||
|| it isn't going to heal any enemies who it reflects Mudo skills at you.   ||
|| This means that you don't have to worry about healing them with this.    ||
||==========================================================================||
|| Links to: Evil Spirit, Death                                             ||
\\==========================================================================//

//==========================================================================\\
|| Cherubim                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 120,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Mahamaon                                                          ||
|| Cost: 25 MP                                                              ||
|| Effect: High chance of reducing targets HP by 2/3, All Targets           ||
|| Note: And right here you have the single best Light attack in the game.  ||
|| This will utterly devastate your enemies especially if they're weak to   ||
|| Light type attacks.                                                      ||
||==========================================================================||
|| Skill: Rakunda                                                           ||
|| Cost: 12 MP                                                              ||
|| Effect: Reduces all enemies defense ratings.                             ||
|| Note: Can be stacked up to four times to seriously lower all of your     ||
|| opponents stats. This lets you seriously pummel on them with a bunch of  ||
|| attacks and do about twice as much damage as before.                     ||
||==========================================================================||
|| Skill: Null Expel                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Automatically Nulls any Expel attacks.                           ||
|| Note: This isn't a skill you would want equipped at all times but it can ||
|| shine against very particular bosses. It will definitely spare you having||
|| to use Void/Repel Expel during the fight if everyone has this.           ||
||==========================================================================||
|| Links to: Thrones, Seraphim                                              ||
\\==========================================================================//

//==========================================================================\\
|| Death                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 120,000                                                            ||
|| Difficulty: 5                                                            ||
|| Unlocked: Master the Dark Spirit Mantra to unlock.                       ||
||==========================================================================||
|| Skill: Mamudoon                                                          ||
|| Cost: 25 MP                                                              ||
|| Effect: High chance of instant Death, All Targets                        ||
|| Note: And right here we have the best of all the Mudo skills. One lucky  ||
|| Blood Curse/Mamudoon combo will level any opposition who isn't immune to ||
|| Death magics in a heartbeat.                                             ||
||==========================================================================||
|| Skill: Petrifier                                                         ||
|| Cost: 10 MP                                                              ||
|| Effect: Inflicts Stone, All Targets                                      ||
|| Note: If the enemies have been cursed previously then this skill works   ||
|| just about as often as a Mudoon spell. Otherwise it's just as likel to   ||
|| miss so using it is a crapshoot. It's suggested that you pass on it.     ||
||==========================================================================||
|| Skill: Null Death                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Automatically Nulls any Death attacks.                           ||
|| Note: Unlike Null Expel you might want this on you a bit more often. It  ||
|| stops Mudo, Curse and Stone attacks. It's very useful but is only a must ||
|| equip when you're fighting bosses who use Mudo skills too often.         ||
||==========================================================================||
|| Links to: Dark Spirit                                                    ||
\\==========================================================================//

//==========================================================================\\
|| Seraphim                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 800,000                                                            ||
|| Difficulty: 7                                                            ||
|| Unlocked: Master the Cherubim Mantra to unlock this.                     ||
||==========================================================================||
|| Skill: Xanadu                                                            ||
|| Cost: 36 MP                                                              ||
|| Effect: Heavy Light Damage, All Targets                                  ||
|| Note: This is a very good spell to use against enemies who are weak to   ||
|| Light type magics. Using Hamaon followed up by Xanadu will wipe them out ||
|| quite easily. Xanadu also works just fine against enemies who are not    ||
|| weak to Light and you want to hit them hard with a group attack spell.   ||
||==========================================================================||
|| Skill: Dekaja                                                            ||
|| Cost: 10 MP                                                              ||
|| Effect: Cancels any -kaja effects, All Enemies                           ||
|| Note: This is something that you will want equipped on at least one of   ||
|| your party members, especially when going up against a boss. Getting rid ||
|| of an enemies buffs is just as important, if not moreso, than buffing up ||
|| your own party.                                                          ||
||==========================================================================||
|| Links to: Cherubim                                                       ||
\\==========================================================================//

==================================
08.05 - Ailment Mantra
==================================
And here we come to a set of Mantra that mostly focus on inflicting straight
out status ailments. While there were others peppered about the Hama, Mudo and
Healing Mantra paths this section has plenty more of them. Keep in mind the
limitations of these skills and that if they don't work then you've wasted the
turn and had no effect.

//==========================================================================\\
|| Spirit                                                                   ||
||--------------------------------------------------------------------------||
|| Cost: 1,000                                                              ||
|| Difficulty: 1                                                            ||
||==========================================================================||
|| Skill: Tarukaja                                                          ||
|| Cost: 12 MP                                                              ||
|| Effect: Raises your entire partys' physical attack power.                ||
|| Note: This is a good skill for when you're using lots of physical type   ||
|| attacks. The problem here is that physical attacks are more likely to be ||
|| used against basic enemies than bosses or really hard enemies. Using it  ||
|| against basic enemies is a waste of time (which costs you Macca) and it  ||
|| is also a waste of MP. If you're fighting a boss where physical attacks  ||
|| help you can use this skill. Otherwise give it a pass since it's a waste.||
||==========================================================================||
|| Skill: Makajam                                                           ||
|| Cost: 4 MP                                                               ||
|| Effect: Inflict the Mute status ailment, Single Target                   ||
|| Note: Much more useful than a lot of other status ailments. Casting this ||
|| on a heavy magic using enemy (ie. a lot of them) will cause them to use  ||
|| up their turns trying to cast their spells to no avail.                  ||
||==========================================================================||
|| Skill: Void Mute                                                         ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls any Mute based attacks for the next turn.                  ||
|| Note: Interesting note about these skills is that they will totally stop ||
|| a status ailment attack (like Allure) but it will not stop a physical    ||
|| attack that carries the ailment. However it does stop the ailemnt from   ||
|| working on your party. So you will be damaged but not be charmed/etc.    ||
||==========================================================================||
|| Links to: Bhikhunni, Earth Spirit, Devourer, Shura, Esoteric 2           ||
\\==========================================================================//

//==========================================================================\\
|| Adamant                                                                  ||
||--------------------------------------------------------------------------||
|| Cost: 2,500                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Pulinpa                                                           ||
|| Cost: 5 MP                                                               ||
|| Effect: Inflict the Panic status ailment, Single Target                  ||
|| Note: Not really all too useful, the Panic ailemnt is much more of a     ||
|| threat to your party than it is to the opponents.                        ||
||==========================================================================||
|| Skill: Stun Wave                                                         ||
|| Cost: 10 MP                                                              ||
|| Effect: Inflict the Stun Ailment, All Targets                            ||
|| Note: Since these affect all enemies they're more useful against basic   ||
|| enemies, the odds of at least one being affected is much higher. However ||
|| they're still less useful than just a flat damage dealing spell.         ||
||==========================================================================||
|| Skill: Void Panic                                                        ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls any Panic based attacks for the next turn.                 ||
|| Note: Interesting note about these skills is that they will totally stop ||
|| a status ailment attack (like Allure) but it will not stop a physical    ||
|| attack that carries the ailment. However it does stop the ailemnt from   ||
|| working on your party. So you will be damaged but not be charmed/etc.    ||
||==========================================================================||
|| Skill: Void Nerve                                                        ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls any Nerve based attacks for the next turn.                 ||
|| Note: Interesting note about these skills is that they will totally stop ||
|| a status ailment attack (like Allure) but it will not stop a physical    ||
|| attack that carries the ailment. However it does stop the ailemnt from   ||
|| working on your party. So you will be damaged but not be charmed/etc.    ||
||==========================================================================||
|| Links to: Ice Demon, Fire Spirit, Esoteric 4, Kichijyo, Ice Leader       ||
\\==========================================================================//

//==========================================================================\\
|| Kichijyo                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Marin Karin                                                       ||
|| Cost: 5 MP                                                               ||
|| Effect: Inflict the Charm status ailment, Single Target                  ||
|| Note: Charm status ailments are incredibly useful but this skill is more ||
|| of a waste. You want to use skills that hit all enemies to increase the  ||
|| chances that it works. Give this one a pass.                             ||
||==========================================================================||
|| Skill: Foul Breath                                                       ||
|| Cost: 8 MP                                                               ||
|| Effect: Inflict the Poison Ailment, Single Target                        ||
|| Note: These ailment inducing skills are far too risky to use very often. ||
|| They only have a percentage chance to work making the single target ones ||
|| even less useful. Only use these against enemies weak to the ailment.    ||
||==========================================================================||
|| Skill: Void Charm                                                        ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls any Charm based attacks for the next turn.                 ||
|| Note: Interesting note about these skills is that they will totally stop ||
|| a status ailment attack (like Allure) but it will not stop a physical    ||
|| attack that carries the ailment. However it does stop the ailemnt from   ||
|| working on your party. So you will be damaged but not be charmed/etc.    ||
||==========================================================================||
|| Skill: Void Poison                                                       ||
|| Cost: 3 MP                                                               ||
|| Effect: Nulls any Poison based attacks for the next turn.                ||
|| Note: Interesting note about these skills is that they will totally stop ||
|| a status ailment attack (like Allure) but it will not stop a physical    ||
|| attack that carries the ailment. However it does stop the ailemnt from   ||
|| working on your party. So you will be damaged but not be charmed/etc.    ||
||==========================================================================||
|| Links to: Adamant, Esoteric 4, Fire Lord, Vidya Raja                     ||
\\==========================================================================//

//==========================================================================\\
|| Vidya Raja                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 25,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Allure                                                            ||
|| Cost: 13 MP                                                              ||
|| Effect: Inflict the Charm Ailment, All Targets                           ||
|| Note: This is much like the previous status ailment attacks, useless if  ||
|| you're not dealing with those who are weak to it.                        ||
||==========================================================================||
|| Skill: Neural Shock                                                      ||
|| Cost: 22 MP                                                              ||
|| Effect: Moderate Stun Damage, All Targets                                ||
|| Note: This skill is a bit more useful in that it can stun the enemies in ||
|| addition to hurting them a bit. If they get stunned then you can proceed ||
|| to beat the daylights out of them with critical hits next round.         ||
||==========================================================================||
|| Skill: Poison Mist                                                       ||
|| Cost: 15 MP                                                              ||
|| Effect: Inflict Poison (high odds), All Targets                          ||
|| Note: This is much like the previous status ailment attacks, useless if  ||
|| you're not dealing with those who are weak to it.                        ||
||==========================================================================||
|| Skill: Null Nerve                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Automaticaly Nulls any Nerve attacks on this character.          ||
|| Note: This will not protect them from attacks that have an ailment as an ||
|| added bonus (like Mute Blow) but it means the ailment will never work. A ||
|| good skill but one that should only be set when dealing with enemies who ||
|| make constant use of these types of attacks.                             ||
||==========================================================================||
|| Links to: Kichijyo, Holy Leader, Ice Master                              ||
\\==========================================================================//

//==========================================================================\\
|| Holy Leader                                                              ||
||--------------------------------------------------------------------------||
|| Cost: 100,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Tentarafoo                                                        ||
|| Cost: 24 MP                                                              ||
|| Effect: Moderate Panic Damage, All Targets                               ||
|| Note: An odd but good skill, it actually deals Panic damage. This means  ||
|| that it will at least hurt anyone that isn't immune to Panic and it      ||
|| carries fair odds to Panic them as well. Not a bad skill to have on hand ||
|| just in case, you could do much worse. The cost is a bit steep thought.  ||
||==========================================================================||
|| Skill: Stun Wave                                                         ||
|| Cost: 10 MP                                                              ||
|| Effect: Inflicts the Stun Ailment, All Targets                           ||
|| Note: This is much like the previous status ailment attacks, useless if  ||
|| you're not dealing with those who are weak to it.                        ||
||==========================================================================||
|| Skill: Null Panic                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Automaticaly Nulls any Panic attacks on this character.          ||
|| Note: This will not protect them from attacks that have an ailment as an ||
|| added bonus (like Mute Blow) but it means the ailment will never work. A ||
|| good skill but one that should only be set when dealing with enemies who ||
|| make constant use of these types of attacks.                             ||
||==========================================================================||
|| Skill: Null Poison                                                       ||
|| Cost: Passive                                                            ||
|| Effect: Automaticaly Nulls any Poison attacks on this character.         ||
|| Note: This will not protect them from attacks that have an ailment as an ||
|| added bonus (like Mute Blow) but it means the ailment will never work. A ||
|| good skill but one that should only be set when dealing with enemies who ||
|| make constant use of these types of attacks.                             ||
||==========================================================================||
|| Links to: Vidya Raja, Mukti                                              ||
\\==========================================================================//

//==========================================================================\\
|| Mukti                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 250,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Fatal Charm                                                       ||
|| Cost: 20 MP                                                              ||
|| Effect: Moderate Damage + Chance to Charm, All Target                    ||
|| Note: This is a rather good ability since it deals damage in addition to ||
|| its Charm effect. So even if the Charm effect totally fails to work then ||
|| you will still have hurt them especially since it hits all enemies.      ||
||==========================================================================||
|| Skill: Poison Rain                                                       ||
|| Cost: 25 MP                                                              ||
|| Effect: Heavy Poison Damage, All Targets                                 ||
|| Note: While it does do a lot of damage this skill is mostly useless due  ||
|| to it dealing Poison damage. This means that if an enemy is resistant or ||
|| immune to Poison or Ailments in general then it's of no use. Skip it.    ||
||==========================================================================||
|| Skill: Void Ailment                                                      ||
|| Cost: 10 MP                                                              ||
|| Effect: Nulls any Ailment based attacks for the next turn.               ||
|| Note: Interesting note about these skills is that they will totally stop ||
|| a status ailment attack (like Allure) but it will not stop a physical    ||
|| attack that carries the ailment. However it does stop the ailemnt from   ||
|| working on your party. So you will be damaged but not be charmed/etc.    ||
||==========================================================================||
|| Skill: Null Charm                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Automaticaly Nulls any Charm attacks on this character.          ||
|| Note: This will not protect them from attacks that have an ailment as an ||
|| added bonus (like Mute Blow) but it means the ailment will never work. A ||
|| good skill but one that should only be set when dealing with enemies who ||
|| make constant use of these types of attacks.                             ||
||==========================================================================||
|| Links to: Holy Leader, Formless                                          ||
\\==========================================================================//

//==========================================================================\\
|| Formless                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 800,000                                                            ||
|| Difficulty: 7                                                            ||
|| Unlocked: Master the Mukti Mantra to unlock this.                        ||
||==========================================================================||
|| Skill: Vanity                                                            ||
|| Cost: 25 MP                                                              ||
|| Effect: Inflicts a random status ailment, All Targets                    ||
|| Note: The chance of this working is quite high since it has a chance to  ||
|| hit all status ailments and it hits the entire enemy group. Plus it has  ||
|| a naturally high chance of working so at least one enemy is usually hit. ||
||==========================================================================||
|| Skill: Null Ailment                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Nulls all status ailments.                                       ||
|| Note: A few limitations on this one; curse and stone are Death types and ||
|| Bat and Mad are Almighty. So it will work on all ailments but these. Not ||
|| a must equip for most characters but a definite must own for Cielo to    ||
|| protect him from his own ridiculous weakness.                            ||
||==========================================================================||
|| Links to: Mukti                                                          ||
\\==========================================================================//

==================================
08.06 - Support Mantra
==================================
These are the Mantra that really don't fit anywhere else thanks to their odd
but still useful natures. Many of these are Mantra you should master ASAP since
their abilities are almost a necessity to play through the game without more
frustration than is really necessary.

//==========================================================================\\
|| Karma                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 5,000                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Sukukaja                                                          ||
|| Cost: 12 MP                                                              ||
|| Effect: Raises your entire partys' agility rating.                       ||
|| Note: Even more useful than raising your defense is raising your agility.||
|| Avoiding getting hit saves you HP as well but it also costs the enemies  ||
|| two Press Turns every time their attack totally misses. In addition it's ||
|| going to make you more likely to hit the enemy with every single attack  ||
|| that you use against the enemey, sparing you the same fate.              ||
||==========================================================================||
|| Skill: HP Thief                                                          ||
|| Cost: 5 MP                                                               ||
|| Effect: Very Light Almighty Damage + HP Drain, Single Target             ||
|| Note: Sounds great in theory, not so good in practice. It seems to drain ||
|| about 1/11th of an enemies max HP with each attack. So if an enemy has   ||
|| 200 HP, you're looking at doing about 18 HP worth of damage. Even using  ||
|| a low level skill (like Agi) against a foe who resists it would still be ||
|| likely to do more damage than this skill.                                ||
||==========================================================================||
|| Skill: Mana Bonus                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Raises max MP by 10%                                             ||
|| Note: This is not as good as you might think. You're looking at a 20 MP  ||
|| boost for most characters at the time. You're better with Chakra Walk.   ||
||==========================================================================||
|| Links to: Twilight, Esoteric 5, Earth Temple, Bhikhunni                  ||
\\==========================================================================//

//==========================================================================\\
|| Twilight                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 15,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Makakaja                                                          ||
|| Cost: 12 MP                                                              ||
|| Effect: Raises your entire partys' Magic rating.                         ||
|| Note: This is the most useful of the four stat boosting skills. The more ||
|| of these you have active the less damage you will take from offensive    ||
|| magic and the more you will deal to opponents. These can be stacked up   ||
|| to four times during a fight.                                            ||
||==========================================================================||
|| Skill: Makajamon                                                         ||
|| Cost: 11 MP                                                              ||
|| Effect: Inflicts the Mute status ailment, All Targets                    ||
|| Note: Now we're talking, an attack that targets all enemies. This means  ||
|| that you're increasing the chance that everyone is hit by this skill and ||
|| they will waste their time trying to cast magics while so muted. This is ||
|| worth keeping equipped since there's only two enemies in the entire game ||
|| that Null the Mute ailment and at least six who are weak to it.          ||
||==========================================================================||
|| Skill: MP Thief                                                          ||
|| Cost: 2 MP                                                               ||
|| Effect: Drains MP, Mute element, Single Target                           ||
|| Note: This is an absolutely great skill. Not only can you use it to give ||
|| your characters an MP boost but it saves you money on healing your MP at ||
|| a Large Karma Terminal/Life Terminal. It can also hit an enemies weakness||
|| which gives you a Press Turn and a lot of MP back if they're weak to Mute||
|| type skills. Be wary of Mute resistances although only two demons seem to||
|| have that particular resistance, barring bosses who this won't work on.  ||
||==========================================================================||
|| Links to: Curse, Esoteric 5, Karma, Maiden                               ||
\\==========================================================================//

//==========================================================================\\
|| Curse                                                                    ||
||--------------------------------------------------------------------------||
|| Cost: 40,000                                                             ||
|| Difficulty: 4                                                            ||
||==========================================================================||
|| Skill: Rakukaja                                                          ||
|| Cost: 12 MP                                                              ||
|| Effect: Raises your entire partys' defense rating.                       ||
|| Note: A very useful skill when you're fighting enemies who are fighting  ||
|| a boss who is using a lot of physical attacks. It will lessen the damage ||
|| that you take thus saving you plenty of MP on Dia/Media type skills.     ||
||==========================================================================||
|| Skill: Enervate                                                          ||
|| Cost: 40 MP                                                              ||
|| Effect: Physical attack down greatly.                                    ||
|| Note: This is a pair of Tarundas in one casting. Earlier on this is quite||
|| useful but as you get later in the game physical attacks begin to mean   ||
|| less and less in the grand scheme of things. This is passable.           ||
||==========================================================================||
|| Skill: Silent Howl                                                       ||
|| Cost: 20 MP                                                              ||
|| Effect: Medium Damage + Mute, All Targets                                ||
|| Note: This is pretty much like all of the status effect attacks. It's    ||
|| vaguely useful but only really against those who are weak to Mute skills.||
||==========================================================================||
|| Links to: Arcane, Earth Emperor, Esoteric 5, Twilight                    ||
\\==========================================================================//

//==========================================================================\\
|| Arcane                                                                   ||
||--------------------------------------------------------------------------||
|| Cost: 120,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Dark Mirage                                                       ||
|| Cost: 30 MP                                                              ||
|| Effect: Evade / Accuracy down greatly                                    ||
|| Note: This is essentially two Sukundas in one and it's a great skill. Use||
|| this twice and most enemies won't be able to hit the broad side of a barn||
|| much less your party members.                                            ||
||==========================================================================||
|| Skill: Null Mute                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Automaticaly Nulls any Mute attacks on this character.           ||
|| Note: This will not protect them from attacks that have an ailment as an ||
|| added bonus (like Mute Blow) but it means the ailment will never work. A ||
|| good skill but one that should only be set when dealing with enemies who ||
|| make constant use of these types of attacks.                             ||
||==========================================================================||
|| Skill: Mana Gain                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Raises max MP by 20%                                             ||
|| Note: Much better than Mana Bonus you're looking at a 50 MP boost in the ||
|| least for most characters.                                               ||
||==========================================================================||
|| Links to: Curse, Illusion                                                ||
\\==========================================================================//

//==========================================================================\\
|| Illusion                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 250,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: Spell Gloom                                                       ||
|| Cost: 30 MP                                                              ||
|| Effect: Magic Attack down greatly.                                       ||
|| Note: This is a great skill for the late game. Enemies later on use more ||
|| magics than they do physical attacks so using this makes them much, much ||
|| easier to handle. It's two Makandas in one.                              ||
||==========================================================================||
|| Skill: Dekunda                                                           ||
|| Cost: 10 MP                                                              ||
|| Effect: Cancels any -kunda effects, All Allies                           ||
|| Note: Removing hostile stat debuffs is a yet more important skill. It is ||
|| suggested that at least character have this set at all times.            ||
||==========================================================================||
|| Links to: Evil God                                                       ||
\\==========================================================================//

//==========================================================================\\
|| Evil God                                                                 ||
||--------------------------------------------------------------------------||
|| Cost: 800,000                                                            ||
|| Difficulty: 7                                                            ||
|| Unlocked: Master the Illusion Mantra to unlock this.                     ||
||==========================================================================||
|| Skill: Debilitate                                                        ||
|| Cost: 48 MP                                                              ||
|| Effect: Reduces all opponents overall combat performance.                ||
|| Note: Essentially this is a Makanda, Rakunda, Sukunda and Tarunda tied up||
|| in one casting. It even costs the same as one casting of each of those   ||
|| spells. If all three of your characters cast this in one round then your ||
|| enemies will have serious problems hitting, do less damage, take a heck  ||
|| of a lot more damage and their magic is mostly useless. Just remember it ||
|| stacks up to four times to seriously hamper a foe.                       ||
||==========================================================================||
|| Skill: Mana Surge                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Increase max MP by 30%                                           ||
|| Note: Very nice. Stick this on your primary spellcaster and watch the    ||
|| drastic increase to your MP.                                             ||
||==========================================================================||
|| Links to: Illusion                                                       ||
\\==========================================================================//

==================================
08.07 - Secret Mantra
==================================
These Mantra are unlocked by learning all of the Mantra that surround them. It
doesn't have to be one character who learns all of those Mantra, it can be any
of the party members you have so long as they are available for choice in your
party selection screen. If they've left the party for some reason they do not
count towards unlocking these.

Secret Mantra come in two types. The Esoteric Mantra, which are regular Mantra
for you to learn that have peculiar support skills, and the boost Mantra. When
you unlock an Esoteric Mantra you can purchase it and learn its skills like any
other Mantra. When you unlock a boost Mantra your entire party will gain the
stat boost that it confers. This will only cover the Esoteric Mantras.

//==========================================================================\\
|| Esoteric 1                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 3,000                                                              ||
|| Difficulty: 2                                                            ||
||==========================================================================||
|| Skill: Mutual Karma                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Inactive characters gain full Karma after every battle.          ||
|| Note: Every character should have this skill equipped even the ones you  ||
|| normally use on the off chance they are panicked and flee from a fight.  ||
|| When fighting a boss you can unequip the skill from your active fighters ||
|| to free up space for skills that will assist in the boss battle.         ||
||==========================================================================||
|| Links to: Protection, Ice Spirit, Fire Spirit, Fire Demon, Fierce Spirit,||
||           Fallen Hero (master all the above to unlock)                   ||
\\==========================================================================//

//==========================================================================\\
|| Esoteric 2                                                               ||
||--------------------------------------------------------------------------||
|| Cost: N/A                                                                ||
|| Difficulty: N/A                                                          ||
||==========================================================================||
|| Skill: Miser's Spirit                                                    ||
|| Cost: Passive                                                            ||
|| Effect: Prevents you from losing any money while Panicked.               ||
|| Note: This skill is marginally useful but only against bosses. Then, if  ||
|| you know they use panic, equip it to offset that. It's not the sort of   ||
|| skill you can keep on you at all times.                                  ||
||==========================================================================||
|| Links to: Priestess, Demon Beast, Sramana, Shura, Spirit, Bhikkhuni      ||
||           (master all the above to unlock)                               ||
\\==========================================================================//

//==========================================================================\\
|| Esoteric 3                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Item Find                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Increases enemy item drop rate.                                  ||
|| Note: You have to have this on an active party member and it's just not  ||
|| worth it most of the time. Late game it can help you get the two items   ||
|| you need to fight the optional bosses.
||==========================================================================||
|| Links to: Bolt Lord, Fallen Hero, Fierce Spirit, Hades, Calm Spirit,     ||
||           Lightning (Master all the above to unlock)                     ||
\\==========================================================================//

//==========================================================================\\
|| Esoteric 4                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 10,000                                                             ||
|| Difficulty: 3                                                            ||
||==========================================================================||
|| Skill: Level Gift                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Causes level up events to occur more often.                      ||
|| Note: This skill is a matter of personal taste. It's great for when you  ||
|| want to get the extra stat points from leveling up but otherwise it is   ||
|| somewhat marginal in how useful it is. Make your own choice.             ||
||==========================================================================||
|| Links to: Fire Spirit, Adamant, Kichijyo, Fire Lord, Fire Leader,        ||
||           Fire Demon (master all the above to unlock)                    ||
\\==========================================================================//

//==========================================================================\\
|| Esoteric 5                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 100,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Full Banquet                                                      ||
|| Cost: 15% HP                                                             ||
|| Effect: Fatal Hunt Damage at MAX Solar Noise, Single Target              ||
|| Note: While it can be a devastating attack at MAX Solar Noise, especially||
|| with MAX Critical equipped, it's too specific in just how useful it is to||
|| keep it equipped at all times.                                           ||
||==========================================================================||
|| Skill: Chakra Walk                                                       ||
|| Cost: Passive                                                            ||
|| Effect: Restores your MP as you walk (each time the Solar Noise changes).||
|| Note: This is a wonderful skill, especially for your healer. Since it    ||
|| heals your MP passively you can pair this up with MP Thief and ensure    ||
|| that you never need to worry about the MP on this character.             ||
||==========================================================================||
|| Skill: MAX Critical                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Greatly increased critical hit rate during MIN Solar Noise.      ||
|| Note: Useless for random encounters this is great for bosses, especially ||
|| since it stacks with Critical. Simply start the fight at MAX Solar Noise.||
||==========================================================================||
|| Links to: Curse, Twilight, Karma, Earth Temple, Earth Lord,              ||
||           Earth Emperor (master all the above to unlock)                 ||
\\==========================================================================//

//==========================================================================\\
|| Esoteric 6                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 100,000                                                            ||
|| Difficulty: 6                                                            ||
||==========================================================================||
|| Skill: New Banquet                                                       ||
|| Cost: 15% HP                                                             ||
|| Effect: Fatal Hunt Damage at MIN Solar Noise, Single Target              ||
|| Note: While it can be a devastating attack at MIN Solar Noise, especially||
|| with MIN Critical equipped, it's too specific in just how useful it is to||
|| keep it equipped at all times.                                           ||
||==========================================================================||
|| Skill: Leech                                                             ||
|| Cost: 15 MP                                                              ||
|| Effect: Light Almighty Damage + HP & MP Drain, Single Target             ||
|| Note: It makes for an interesting replacement to MP Thief but for the    ||
|| seriously jacked up cost it just doesn't equal out. Skip this skill.     ||
||==========================================================================||
|| Skill: MIN Critical                                                      ||
|| Cost: Passive                                                            ||
|| Effect: Greatly increased critical hit rate during MIN Solar Noise.      ||
|| Note: Useless for random encounters this is great for bosses, especially ||
|| since it stacks with Critical. Simply start the fight at MIN Solar Noise.||
||==========================================================================||
|| Links to: Vanquisher, Battle Demon, Sky Wizard, Sky Dragon, Hiten, Demon ||
||           (master all the above to unlock).                              ||
\\==========================================================================//

//==========================================================================\\
|| Esoteric 7                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 200,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Cocytus                                                           ||
|| Cost: 20 MP                                                              ||
|| Effect: Moderate Ice Damage, Random Targets                              ||
|| Note: This is a phenomenal skill. If it hits enemies who are weak to Ice ||
|| more than once it will do more damage than Mabufudyne. Plus it has quite ||
|| an abnormally high chance of Freezing opponents, which works out in your ||
|| favor for most random encounters. Unless you're dealing with foes who are||
|| resistant to Ice you can literally use this every battle and then just   ||
|| use Physical attacks to critical the enemy into kingdom come. This skill ||
|| gets this authors vote for best skill in the DDS series.                 ||
||==========================================================================||
|| Skill: Auto-Chakra                                                       ||
|| Cost: Passive                                                            ||
|| Effect: Restores 10% of your MP after the battle                         ||
|| Note: This is definitely a skill to get equipped on everyone as soon as  ||
|| you can. Between this and Mana Walk you will never need to use magic     ||
|| restoration items on the map again.                                      ||
||==========================================================================||
|| Links to: Earth Lord, Earth Temple, Earth Shrine, Angel, Yaksa,          ||
||           Archangel (master all the above to unlock).                    ||
\\==========================================================================//

//==========================================================================\\
|| Esoteric 8                                                               ||
||--------------------------------------------------------------------------||
|| Cost: 200,000                                                            ||
|| Difficulty: 5                                                            ||
||==========================================================================||
|| Skill: Null Sleep                                                        ||
|| Cost: Passive                                                            ||
|| Effect: A sleeping character will evade all attacks.                     ||
|| Note: Talk about a bizarre skill this makes it so that someone who is    ||
|| asleep dodges every single attack thrown at them. Well everything except ||
|| the Calm Death skill which is when you see Sleep attacks most often (due ||
|| to those damnable Laksmi). The only time that this skill is useful is for||
|| the secret boss encounter when it can be pretty vital as a backup skill. ||
||==========================================================================||
|| Skill: Mana Walk                                                         ||
|| Cost: Passive                                                            ||
|| Effect: Restores your MP as you walk (each time the Solar Noise changes).||
|| Note: This is the big brother of Chakra Walk. With this equipped you will||
|| never need to worry about MP for this character. You can even use this   ||
|| paired with Makatora and MP Thief to keep your whole party supplied with ||
|| MP even if you don't have Chakra/Mana Walk on everyone.                  ||
||==========================================================================||
|| Links to: Hiten, Sky Dragon, Dark Leader, Ice Wolf, Ice Leader,          ||
||           Dragon Lord (master all the above to unlock).                  ||
\\==========================================================================//

==================================
08.08 - Unique Skills
==================================

//==========================================================================\\
||==========================================================================||
|| Skill: Human Form                                                        ||
|| Cost: Passive                                                            ||
|| Effect: Start battles in human form.                                     ||
|| Note:                                                                    ||
||                                                                          ||
||==========================================================================||
|| Skill: Pyriphlegethon                                                    ||
|| Cost:                                                                    ||
|| Effect: Mega Fire Damage, All Targets                                    ||
|| Note:                                                                    ||
||                                                                          ||
||==========================================================================||
|| Skill: Seraph Lore                                                       ||
|| Cost:                                                                    ||
|| Effect: Guaranteed to reduce targets HP by 80%, All Targets (Expel)      ||
|| Note:                                                                    ||
||                                                                          ||
||==========================================================================||
|| Skill: Reincarnate                                                       ||
|| Cost:                                                                    ||
|| Effect: Mega Almighty Damage, All Targets                                ||
|| Note:                                                                    ||
||                                                                          ||
||==========================================================================||
\\==========================================================================//


=========================================================
09. Items, Plants, Ammo and Rings
=========================================================
You can purchase both items and ammunition from the various Vendor terminals
that you come across throughout the city. Unlike in the first Digital Devil
Saga game new items will not open up with storyline advancement or by selling
the optional items (in this game Plants not Cells). You will only gain access
to new items here by buying items from the vendor. As you accrue more points
you will slowly gain what's called Customer Rank. It's figured out as follows:

 - Every $100 you spend buying items / ammo you recieve 1 point.
 - Every $100 you recieve from selling items / plants gets you 1 point.

Your rank increases at the following marks:
Customer Rank 1: 0 points
Customer Rank 2: 100 points
Customer Rank 3: 300 points
Customer Rank 4: 800 points
Customer Rank 5: 2,300 points
Customer Rank 6: 6,000 points
Customer Rank 7: 15,000 points

Not only will you get access to more and more items you will also find that
your items you sell will be worth more. So the more you spend the more you will
get in return. This is doubly true when it comes to selling the plants that you
will be finding all over the place. Some of the more valuable ones are almost a
waste to sell early on in the game.

* NOTE: To make your life easier it is suggested that the minute he begins to
sell Crimson Boxes you begin buying them. Wait until a MAX Solar Noise, save
your game and start buying them up until you obtain the Rich Ring. This will
make playing the game much less of a frustration as it increases the amount of
money you get at the end of a fight. If you spend more than $6,000 reload and
try again. There is a second and third ring that you can obtain, from the Gold
and White Boxes this time, but don't worry about those. Unless you're being a
completionist there's no reason to bother with these two rings, they're not too
useful and you will spend quite a pretty penny getting them.

When you've got all of the Mantra that you need to complete the game you may
wish to spend a good portion of your money buying Gold Boxes. You can get the
Noise items and start boosting up your stats rather quickly. This is a great
way to put that money you've likely begun hoarding to use.

//===========================================================================\\
||  Item Name    || Price   ||  Effect                                       ||
||===========================================================================||
|| Ration        ||   100   || Heals 50 HP, single target                    ||
|| Revival Bead  ||   500   || Revive a target from death with some HP       ||
|| Dis-Poison    ||   200   || Cures the Poison status ailment               ||
|| Dis-Stun      ||   100   || Cures the Stun status ailment                 ||
|| Panacea       ||   150   || Cures the Panic/Sleep/Charm status ailment    ||
|| Dis-Ache      ||   150   || Cures the Ache status ailment                 ||
|| Dis-Mute      ||   150   || Cures the Mute status ailment                 ||
|| Dis-Curse     ||   200   || Cures the Curse status ailment                ||
|| Dis-Stone     ||   300   || Cures the Stone status ailment                ||
||===========================================================================||
|| Customer Rank 2                                                           ||
||===========================================================================||
|| Crimson Box   ||  1,000  || Contains an attack item, Rich Ring            ||
||===========================================================================||
|| Customer Rank 3
||===========================================================================||
|| Brave Ration  ||   500   || Heals 150 HP, single target                   ||
|| Chakra Drop   ||   3,000 || Heals 50 MP, single target                    ||
|| Muscle Drink  ||   2,000 || Heals HP/MP, Afflicts with random status      ||
|| Spyglass      ||   5,000 || Casts Analyze at will                         ||
||===========================================================================||
|| Customer Rank 4                                                           ||
||===========================================================================||
|| Graven Shard  ||  50,000 || Acts as Ration, reuseable (in battle)         ||
|| Medical Kit   ||   5,000 || Heals 150 HP, all targets                     ||
||===========================================================================||
|| Customer Rank 5                                                           ||
||===========================================================================||
|| Hero Ration   ||   2,000 || Heals 300 HP, single target                   ||
|| Medical Tool  ||  30,000 || Heals 300 HP, all targets                     ||
|| Chakra Pot    ||  10,000 || Heals 100 MP, single target                   ||
|| Revival Gem   ||  10,000 || Revive a target from death with full HP       ||
|| Magic Reed    ||   3,000 || Increase encounter rate until Min Solar Noise ||
|| Estoma Spray  ||   3,000 || Reduce encounter rate until Min Solar Noise   ||
|| White Box     ||  10,000 || Gives protection items, Gamble Ring           ||
||===========================================================================||
|| Customer Rank 6                                                           ||
||===========================================================================||
|| Graven Image  || 150,000 || Acts as a Brave Ration, reuseable (in battle) ||
|| Chakra Elixir || 200,000 || Acts as Chakra Drop, reuseable (in battle)    ||
|| Al Azif       || 100,000 || Low chance of death, all targets, reuseable   ||
||===========================================================================||
|| Customer Rank 7                                                           ||
||===========================================================================||
|| Revival Orb   || 600,000 || Acts as Revival Gem, reuseable                ||
|| Golden Box    || 100,000 || Gives valuable items, Variable Ring           ||
\\===========================================================================//

//===========================================================================\\
||  Ammo Name    || Price   ||  Effect                                       ||
||===========================================================================||
|| Shot Shell    ||   1,500 || Power: 16                                     ||
|| Charge Shot   ||   2,000 || Power: 24, Chance to shock target             ||
||===========================================================================||
|| Unlocked at Rank 2                                                        || 
||===========================================================================||
|| Frigid Shot   ||   5,000 || Power: 32, Chance to freeze target            ||
||===========================================================================||
|| Unlocked at Rank 3                                                        || 
||===========================================================================||
|| Metal Jacket  ||   9,000 || Power: 40                                     ||
|| Panic Shell   ||   8,000 || Power: 32, Chance to freeze target            ||
||===========================================================================||
|| Unlocked at Rank 4                                                        ||
||===========================================================================||
|| Hollow Point  ||  12,000 || Power: 56                                     ||
|| Tranq Shot    ||  10,000 || Power: 48, Chance to inflict Sleep status     ||
||===========================================================================||
|| Unlocked at Rank 5                                                        ||
||===========================================================================||
|| Iron Shot     ||  40,000 || Power: 80                                     ||
|| Nerve Shot    ||  20,000 || Power: 64, Chance to inflict Stun status      ||
|| Curse Shot    ||  20,000 || Power:   , Chance to inflict Curse status     ||
|| Mute Shot     ||  30,000 || Power:   , Chance to inflict Mute status      ||
||===========================================================================||
|| Unlocked at Rank 6                                                        ||
||===========================================================================||
|| Silver Shot   ||  50,000 || Power: 96                                     ||
|| Neutron Shot  ||  70,000 || Power: 88, Chance to inflict Poison status    ||
|| Charm Shot    || 100,000 || Power: 104, Chance to inflict Charm status    ||
||===========================================================================||
|| Unlocked at Rank 7                                                        ||
||===========================================================================||
|| Dead End      || 200,000 || Power: 112                                    ||
|| Forged Shot   || 400,000 || Power: 120
\\===========================================================================//

//===========================================================================\\
|| Karma Ring || Price ||Boost||Gem||    Effect        || Location           ||
||===========================================================================||
||  Hee-Ho    || N/A   ||Vit+1|| 2 || Null Ice attacks || Underwater Cable   ||
||            ||       ||     ||   ||                  || Import DDS1 with   ||
||            ||       ||     ||   ||                  || King Frost beaten  ||
||===========================================================================||
||  Power     || N/A   ||Str+3|| 3 || Increases Str.   || Tresure box in     ||
||            ||       ||     ||   ||                  || Underwater Cable   ||
||===========================================================================||
||  Vital     || N/A   ||Vit+3|| 3 || Increases Vit.   || Tresure box in     ||
||            ||       ||     ||   ||                  || Underwater Cable   ||
||===========================================================================||
||  Magic     || 3,000 ||Mag+3|| 3 || Increases Magic  || Buy at Mad Mart    ||
||            ||       ||     ||   ||                  || Customer Rank 2    ||
||===========================================================================||
||  Quick     || 3,000 ||Agi+3|| 3 || Increases Agil.  || Buy at Mad Mart    ||
||            ||       ||     ||   ||                  || Customer Rank 2    ||
||===========================================================================||
||  Luck      || N/A   ||Luk+3|| 3 || Increases Luck   || Treasure box in    ||
||            ||       ||     ||   ||                  || Underwater Cable   ||
||===========================================================================||
||  Rich      ||1,000+ ||Luk+1|| 2 || Increases $ you  || Buy Crimson Boxes  ||
||            ||       ||     ||   || earn from battle || at Mad Mart. MAX   ||
||            ||       ||     ||   ||                  || Noise ups chances. ||
||===========================================================================||
|| * NOTE: Get this ring ASAP to help you gather money early on in game.     ||
||===========================================================================||
||  Trick     || N/A   ||Agi+1|| 4 || Auto Sukukaja &  || Treasure box in    ||
||            ||       ||Luk+1||   || Tarukaja         || Internment Facility||
||===========================================================================||
||  Phantom   || N/A   ||Mag+1|| 4 || Increases Agility|| Treasure box in    ||
||            ||       ||Agi+1||   ||   (human form)   ||Internment Facility ||
||===========================================================================||
||  Divine    || N/A   ||Vit+1|| 2 || Repel Expel      || Karma Society Tower||
||            ||       ||     ||   ||                  || Import DDS1 with   ||
||            ||       ||     ||   ||                  || Metatron beaten    ||
||===========================================================================||
||  Demon     || N/A   ||Str+1|| 4 || Attacks do more  || Karma Society Tower||
||            ||       ||Mag+1||   || dmg while Cursed || Treasure Box       ||
||===========================================================================||
|| * NOTE: Yes you still take damage while Cursed you just do more as well.  ||
||===========================================================================||
||  Rage      || N/A   ||Str+2|| 3 || Auto Tarukaja &  || Karma Society Tower||
||            ||       ||     ||   || Rakunda          || Tresure Box        ||
||===========================================================================||
||  Protect   || 5,000 ||Vit+2|| 4 || Increases Defense|| Buy at Mad Mart.   ||
||            ||       ||     ||   ||   (human form)   || Customer rank 3.   ||
||===========================================================================||
||  Hi-Power  || 10,000||Str+6|| 3 || Increases Str.   || Buy at Mad Mart.   ||
||            ||       ||     ||   ||                  || Customer rank 5.   ||
||===========================================================================||
||  Hi-Vital  || 10,000||Vit+6|| 3 || Increases Vit.   || Buy at Mad Mart.   ||
||            ||       ||     ||   ||                  || Customer rank 4.   ||
||===========================================================================||
||  Hi-Magic  || 10,000||Mag+6|| 3 || Increases Magic  || Buy at Mad Mart.   ||
||            ||       ||     ||   ||                  || Customer rank 5.   ||
||===========================================================================||
||  Hi-Quick  || 10,000||Agi+6|| 3 || Increases Agility|| Buy at Mad Mart.   ||
||            ||       ||     ||   ||                  || Customer rank 4.   ||
||===========================================================================||
||  Hi-Luck   || 10,000||Luk+6|| 3 || Increases Luck   || Buy at Mad Mart.   ||
||            ||       ||     ||   ||                  || Customer rank 4.   ||
||===========================================================================||
||  Gamble    ||10,000+||Str+1|| 3 || Max damage up,   || Buy White Boxes    ||
||            ||       ||Luk+1||   || Minimum dmg down || at Mad Mart. MAX   ||
||            ||       ||     ||   ||                  || Noise ups chances. ||
||===========================================================================||
||  Skull     || N/A   ||Vit+1|| 3 || Repel Death      || EGG Installation   ||
||            ||       ||Mag+2||   ||                  || Import DDS1 with   ||
||            ||       ||     ||   ||                  || Beelzebub Fly beat ||
||===========================================================================||
||  Speedy    || N/A   ||Mag+1|| 2 || 1st attack does  || EGG Intallation    ||
||            ||       ||Luk+1||   || 2xdmg, less after|| Tresure Box        ||
||===========================================================================||
||  Change    || N/A   ||Luk+2|| 3 || Transform/Revert || EGG Installation   ||
||            ||       ||     ||   || expends no turn  || Tresure Box        ||
||===========================================================================||
||  Calamity  || N/A   ||Agi+1|| 4 || Draws enemies    || EGG Installation   ||
||            ||       ||Luk+1||   || attacks to wearer|| Tresure Box        ||
||===========================================================================||
||  Dragon    || N/A   ||Vit+1|| 2 || Increases resist || EGG Installation   ||
||            ||       ||Mag+1||   || to Almighty dmg  || Import DDS1 with   ||
||            ||       ||Agi+1||   ||                  || Huang Long beaten  ||
||===========================================================================||
||   Ether    || N/A   ||Mag+3|| 4 || Increase effects || EGG Installation   ||
||            ||       ||     ||   || of healing magic || Tresure Box        ||
||===========================================================================||
||  Follow-Up || N/A   ||Str+1|| 3 || No turns lost for|| EGG Installation   ||
||            ||       ||Vit+1||   || missed attacks   || Tresure Box        ||
||===========================================================================||
||   Amala    || N/A   || All || 1 || Increases all    || Airport - Import   ||
||            ||       || +10 ||   || stats            || DDS1 save with     ||
||            ||       ||     ||   ||                  || Demifiend beaten   ||
||===========================================================================||
||   Block    || N/A   ||Str+1|| 3 || No turns lost for|| Airport            ||
||            ||       ||Mag+1||   || voided attacks   || Tresure Box        ||
||===========================================================================||
||   Dual     || N/A   ||Agi+2|| 2 || Take two turns in|| Airport            ||
||            ||       ||Mag+2||   || a row            || Treasure Box       ||
||===========================================================================||
|| * NOTE: With this equipped you take two turn icons up, it doesn't give you||
|| any extra turns or anything. It's not very useful for the most part.      ||
||===========================================================================||
||  SP Power  || 40,000||Str+9|| 3 || Increases Str.   || Buy at Mad Mart    ||
||            ||       ||     ||   ||                  || Customer rank 7    ||
||===========================================================================||
||  SP Vital  || 40,000||Vit+9|| 3 || Increases Vit.   || Buy at Mad Mart    ||
||            ||       ||     ||   ||                  || Customer rank 6    ||
||===========================================================================||
||  SP Magic  || 40,000||Mag+9|| 3 || Increases Magic  || Buy at Mad Mart    ||
||            ||       ||     ||   ||                  || Customer rank 7    ||
||===========================================================================||
||  SP Quick  || 40,000||Agi+9|| 3 || Increases Agility|| Buy at Mad Mart    ||
||            ||       ||     ||   ||                  || Customer rank 6    ||
||===========================================================================||
||  SP Luck   || 40,000||Luk+9|| 3 || Increases Luck   || Buy at Mad Mart    ||
||            ||       ||     ||   ||                  || Customer rank 6    ||
||===========================================================================||
||  Variable  ||100,000|| All || 3 || Randomizes # of  || Buy Golden Boxes at||
||            ||or more|| +1  ||   || turns recieved   ||Mad Mart. MAX Noise ||
||            ||       ||     ||   ||                  || increases chances. ||
||===========================================================================||
||   Pass     || N/A   ||Agi+2|| 1 || No turns lost    || Defeat Jack Frost  ||
||            ||       ||     ||   || when passing     || in the Sun         ||
||===========================================================================||
||  Shield    || N/A   ||Mag+1|| 2 || Auto Phys Repel  || Sun                ||
||            ||       ||Luk+2||   || for the party    || Treasure Box       ||
||===========================================================================||
||  Synchro   || N/A   ||Luk+1|| 2 || Reduces turns    || Sun                ||
||            ||       ||     ||   || used in combos   || Treasure Box       ||
||===========================================================================||
||   Turn     || N/A   || N/A || 1 || Adds 1 turn to   || Defeat Shiva       ||
||            ||       ||     ||   ||  party count     || in the Sun         ||
||===========================================================================||
||   Aura     || N/A   || All || 1 || Increases all    || Defeat Vishnu      ||
||            ||       || +20 ||   ||  stats           || in the Sun         ||
||===========================================================================||
||   Avoid    || N/A   ||Agi+3|| 1 || Void/missed atk. || Defeat Seth        ||
||            ||       ||     ||   || ends enemy turn  || in the Sun         ||
||===========================================================================||
||   Master   || N/A   ||  0  || 1 || Null All except  || Gather all Karma   ||
||            ||       ||     ||   || Almighty attacks || Rings and speak to ||
||            ||       ||     ||   ||                  || Karma Ring creator ||
||===========================================================================||
||  Berserk   || N/A   ||  0  || 4 || Auto-Berserk     || Underwater Cable   ||
||            ||       ||     ||   ||                  || (second cycle or   ||
||            ||       ||     ||   ||                  || import from DDS1)  ||
\\===========================================================================//


=========================================================
10. About the Author
=========================================================
My name is Daniel Acaba, I live in New London, Connecticut and I am 24 years 
old. Im a huge video game fan, although I dont have the time to play as much 
anymore. I love writing reviews, but Im going to start trying to do more FAQs
as well.

So far I’ve written the following FAQs:
Genji: Days of the Blade - PS3
Untold Legends: Dark Kingdom - PS3
Bloodrayne 2 Boss FAQ - Xbox
Sims 2 Career FAQ - PC
Resistance: Fall of Man - PS3
Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2
Dungeon Siege: Throne of Agony - PSP
Brave Story New Traveler - PSP
Super Star Soldier - Wii
Ninja Gaiden Sigma - PS3
Lair - PS3
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2
Dawn of Mana - PS2
Two Worlds - Xbox 360 / PC
Conan - PS3 / Xbox 360
Clive Barker's Jericho - PS3 / Xbox 360 / PC
Metroid Prime 3: Corruption - Wii
Turok - Xbox 360 / PS3
Shin Megami Tensei: Persona 3 - PS2
Frontlines: Fuel of War - Xbox 360
Shin Megami Tensei: Persona 3 FES - PS2
Shin Megami Tensei: Digital Devil Saga - PS2
Overlord: Raising Hell - PS3
Warhammer 40,000: Dawn of War II - PC
Shin MEgami Tensei: Digital Devil Saga 2 - PS2

---------------------------------------

CCC Exclusive FAQs:
Kane & Lynch: Dead Men - Xbox 360, PS3, PC
Kingdom Under Fire: Circle of Doom - Xbox 360

---------------------------------------

Games Radar Game Guides:
Guides to Everyone in Super Smash Bros. Brawl - Wii
Fallout 3 Main Quest Game Guide - PS3 / Xbox 360
Gears of War 2 Game Guide - Xbox 360
Mirror's Edge Game Guide - PS3 / Xbox 360

---------------------------------------

IGN Exclusive FAQs:
Fable 2 – Xbox 360
F.E.A.R. 2: Project Origin – Xbox 360 / PS3 / PC

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