What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by yuandy

Version: 1.8 | Updated: 06/22/06

+----------------------------------------------------------------------+
|                      S H I N I N G   T E A R S                       |
|                        for the PlayStation 2                         |
|                  Walkthrough/FAQ, v1.8 06/22/2006                    |
|         by Andy Yu (yuandy), email to yuandy@cs.stanford.edu         |
+----------------------------------------------------------------------+

Table of Contents

0. Change history

1. Copyright

2. Tips and tricks

2.0   - Frequently asked questions
2.1   - General
2.2   - Card collecting
2.3   - Advanced mode
2.4   - Sample build targets

3. Missions

3.1    - Story Mission: White Lily Search
3.2    - Story Mission: Encounter with a Spy
3.3    - Story Mission: Rescue at Etwarl
3.4    - Story Mission: Pursuit at Dragonfang
3.5    - Story Mission: Raid on the Encampment
3.6    - Story Mission: A Visit to the Dwarves
3.7    - Story Mission: A Visit to the Giants
3.8    - Story Mission: Ambush at Old Town Way
3.8.1     Side Mission: Birdmen's Village Patrol
3.9    - Story Mission: Siege on the City Walls
3.9.1     Side Mission: The Search for Ryuna
3.9.2     Side Mission: Birdmen's Ruse
3.10   - Story Mission: Raid of the Elven Forest
3.10.1    Side Mission: For the Elves' Medicine
3.11   - Story Mission: Desert Reconnaissance
3.12   - Story Mission: The Battle of Eltanian
3.12.1    Side Mission: Operation: Mao
3.12.2    Side Mission: In Rastaban Desert
3.13   - Story Mission: Mobile Fortress Strike
3.13.1    Side Mission: The Tower's Challenge
3.14   - Story Mission: For Liberty!
3.15   - Story Mission: The Battle for Corleonis
3.16   - Story Mission: Comrades in Arms
3.17   - Story Mission: Conflict with the Light
3.18   - Story Mission: Sealing the Behemoth

A. Appendices

A.1   - Item listing
A.2.1 - Bestiary (normal mode)
A.2.2 - Bestiary (advanced mode)
A.3   - Tower of Heaven enemy list
A.4   - Recurring missions


----------------------------------------------------------------------
  Section 0 - Change history
----------------------------------------------------------------------

Latest version will always be posted on GameFAQs.

v1.8. 06/22/2006. Thanks to Skyknight filling in the remainder of the
card info. Only missing Byakko now.

v1.7. 02/07/2006. I'm going to go ahead and put out another minor
update and just say that this version is probably the final version.
Yes, I am still missing a handful of cards from my collection, but I
doubt I'll ever get to updating this FAQ again (I haven't played
Shining Tears in months now). In this update, I've added reworded my
answers to questions about prefix recipes and I've also added section
2.4 with the sample build targets I use.

v1.6. 06/09/2005. Section 2.2 now lists the enemies exclusive to
recurring missions. Appendix A.1 now lists the prefix forging material
for helms and armors. Filled in missing bestiary entries (I'm now only
missing 83, 93, 120, and 274). Updated the 3.12.* branch to say that
you can get both missions (reported by Evelyn).

v1.5. 05/23/2005. Removed Volg's event from the 3.12.* branch. Added
"Frequently Asked Questions" as section 2.0. Fixed some errata. I'm
now playing Ys 6, so I may or may not come back to this faq to put out
a final version.

v1.4. 05/04/2005. Listed "last chances" to get certain enemy cards
with the story missions. Otherwise, this is just small updates. Added
some missing enemy card stats. I managed to get Volg's event at the
3.9.* branch in the story instead of Birdmen's Ruse. I had thought
that Volg's event only occurred at the 3.12.* branch, but now I don't
know what to think.

v1.3. 04/25/2005. Rearranged the sections. Tips section before
missions section. Rewrote the missions section header. Redid missions
whitespace. Renamed "Required" to "Story". Renamed "Optional" to
"Side". Added information on the side missions. Added recurring
mission information to the card collecting section. Added recurring
mission appendix.

v1.2, 04/18/2005. Added bestiary for advanced mode. Handful of updates
to the items section.

v1.1, 04/09/2005. Added table of contents. Numbered the missions.
Corrections to side missions. Added the bestiary and tower of
heaven listing. Handful of updates to the items section.

v1.0, 04/04/2005. Here's my first version. It's got notes on all the
required missions and the one side mission I've played. It's also
got the listing of helm and armor and accessory stats I've built up
from playing.


----------------------------------------------------------------------
  Section 1 - Copyright
----------------------------------------------------------------------

The information and formatting contained within this guide may be
reproduced without permission on guides if and only if the guide is
posted on GameFAQs, so long as this guide is cited as the source. For
ALL other reproductions and uses, the standard boilerplate applies:

[Begin boilerplate]

This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use
of this guide on any other web site or as a part of any public display
is strictly prohibited, and a violation of copyright.

Shining Tears is copyright 2004 SEGA of America, Inc. All trademarks
and copyrights contained in this document are owned by their
respective trademark and copyright holders.

[End boilerplate]


----------------------------------------------------------------------
  Section 2 - Tips and tricks
----------------------------------------------------------------------

***** 2.0 - Frequently asked questions *****

- I did what you said to do in "Trigger", but I can't get to the next
  mission. How do I get to the next mission?

    Talk to everyone. Start with Heroes' Way. See if that will let you
    get to the next mission. Eventually work your way throughout the
    entire city. Also try fighting some recurring missions such as
    Monster Hunt and Rune Geist Southern Camp. I listed the trigger
    that I had to do to get the next mission.

- How do I forge the (fill-in-the-blank) prefix?

    I understand that prefixes are chosen (and forged) at RANDOM. If
    so, the answer is, there is no recipe to get a specific prefix. If
    you forge a prefixable item with its specific material, you will
    lose the existing prefix and be assigned a new random prefix.

    Update: A few months ago, I saw a thread on the message boards
    claiming you can, in fact, forge for specific prefixes. I haven't
    verified this claim nor will I. Do NOT send me questions asking me
    how to forge for a specific prefix (e.g. Wall). I don't know and I
    won't answer.

- How do I buy new weapons?

    You don't. Each character retains the starting weapon throughout
    the entire game. You "get" a better weapon by forging your
    existing weapon.

- How do I forge the (fill-in-the-blank) weapon?

    Has Xion reached the minimum level requirement? Some weapons
    require level 20. Others require level 40. The highest weapons
    require that Xion has reached level 50. It's Xion's level that
    matters, not your partner's level.

    Are you at the right blacksmith? The promenade and upper-level
    blacksmiths upgrade your weapons. The dwarven blacksmith changes
    your weapons.

- How many floors in the Tower of Heaven?

    60. See appendix A.3.

- How do I get the enemy card for bosses?

    Bosses drop cards with the same frequency that other leaders do.
    My best guess is that leaders drop cards at a 5% rate (or 25% with
    the Medal of the Heavens). The Medal of the Heavens bonus applies
    to the wearer but not the partner.

- What's the maximum experience level?

    We don't know. At the time of this writing, someone on the message
    board got to level 97.

    It's rather impractical to raise your level much beyond level 80
    or so unless you want to spend a lot of time in the Tower of
    Heaven.


***** 2.1 - General *****

Battle tips:

- Weapons with fire/ice/lit attributes may sound cool, but almost all
  enemies have at least 30% resistance to a particular element, so
  you'll do that much less damage. You can remove fire/ice/lit
  attribute by equipping a Crystal Bracelet.

- Most magic spells are charge skills and can be interrupted. So, if
  you see an enemy charging up, hit it to interrupt the spell. Most
  magic spells travel in a straight line in the direction the
  spellcaster is facing at the start of the charge. Your best defense
  is usually to be a moving target.

- Resistance is capped at 95%. The maximum "All resist" bonus you can
  get from items is 65%. Star helm +15%, Star armor +15%, weapon with
  all resist +15%, Diamond Charm +20%. Not all characters get resist
  bonuses on their weapons.

- Don't get pushed around, use your lock! Enemies can move you around
  by pushing you. Even if you force your enemies through a narrow
  passage, they can push their way through and surround you. The only
  way to prevent being pushed is to be locked. To protect your
  ranged-attack partner, learn to use the lock-charge-release pattern.

- If you get surrounded in a battle away from the starting point,
  consider retreating. When you come back, all enemies are fully
  healed and (this is the important part) have returned to an
  inattentive state. This is useful in the later half of the game
  where you have to take on multiple groups of enemies simultaneously.

  This is vitally important for surviving the tower's 55F in which,
  and no one knows why, you start with the attention of all 50+ Dark
  Pastes on the screen. When you retreat immediately and come back,
  all pastes (as long as they're far enough away) return to an
  inattentive state.

Relationships:

- Starting right before "Ambush at Old Town Way", to find out who you
  have the best relationship with, talk to the minstrel in Wildcat
  Lane on the right side.

- To increase your relationship with a character, clear missions with
  that character as Xion's partner. We (as in, we on the game board)
  suspect that you can improve relationships in the mirror world too.
  
  Leaving a battle (retreating or clearing) when Xion's partner has
  been defeated will decrease your relationship with a character.

- If you get someone's bird, you cannot have a best relationship with
  that partner again.

- Relationships get reset for advanced mode. Therefore, it's possible
  to get birds twice, once in normal and then again in advanced.

  Open question: For advanced mode, do relationships get reset to be
  zero or good?

Blacksmiths:

- You don't buy new weapons. Each character retains his or her weapon
  throughout the game. You can however upgrade OR change the weapon
  type.

- The upper-level smith and the promenade smith can upgrade your
  weapon type. The lower-level smith and the promenade smith can
  upgrade an armor type. The dwarven smith can change your weapon
  type.

- The dwarven smith opens up after the "Siege on the City Walls"
  mission.

- IMHO, prefixes are assigned randomly and there is no recipe for
  getting a specific prefix. This was the prevailing belief in the
  first few months after this game was released in the US.

  NOTE: It has never been proven whether such recipes exist or not.

  There was talk on the message boards that someone had found recipes
  involving specific combinations of a weapon and some materials that
  could reliably produce a specific prefix (e.g. Wall) and that the
  recipe was different for each item (e.g. Beret). If you really want
  to spend hours experimenting, be my guest. Personally, I have my
  doubts.

- Each prefixable item has a specific material that will generate a
  new prefix for it. For example, if you forge an Open Helm with
  Ceramic (and any other two materials), it will be assigned a new
  RANDOM prefix (as far as I can tell). If you forge an Open Helm
  without Ceramic, there is no prefix change.

- When forging for + points, the first-forge will give a decent bonus
  (approx +3). All subsequent forges add +1. If you first-forge with
  Orih or Dark, you'll get a bigger bonus (approx +5). If you
  first-forge with Orih AND Dark, you'll get a bigger bonus (approx +7).
  Late in the game, save your Orih and Dark materials for
  first-forging expensive items (e.g. Sure-Kill Bow).

- Don't be so quick to throw away Frail and Heavy items, particularly
  something like Frail Full Helm. Frail and Heavy modifiers also
  affect the forge fee! So, you can forge +15 onto the item at a
  fraction of the normal forging cost. With Full Helms, Breastplates,
  and other high defense prefixable armors, I usually forge +8 onto
  the item and then start forging for prefixes (all the high-level
  prefixable helms and armors, except for Hachigane and Magic Armor,
  use Ceramic).

Other:

- Equip a fast armor (like Kung Fu Jacket) for running around town.
  Don't forget to change back into your battle armor later. The
  fastest armor Xion can equip early in the game is a Fleet Shoulder
  Guard (+30%) or a Fleet Vest (+30%). The fastest armor Xion can
  equip in the entire game is a Fleet Silk Robe (+40%).

- The elven village's appraiser opens up, at the earliest, after "Raid
  of the Elven Forest". Once, I've had it wait until much later in the
  story to open up. Not sure what the difference was.


***** 2.2 - Card collecting *****

To find out, during battle, if there are onscreen enemies that you
don't have cards for, go to Start -> System -> War Info. It'll
identify each on-screen enemy type. If you have a card for that enemy
type in Pios' collection, then it'll also give you the 1-2 sentence
description. If you don't, then the description window will be blank.

If you're into card collecting, be sure to do the recurring missions.
Some enemies ONLY appear in the side or recurring missions. If you
don't catch them in your first playthrough, you'll have to wait for
advanced mode to get their cards, particularly since you don't get the
Medal of the Heavens until after most of the side or recurring
missions are unavailable.

Following are lists of enemies, excluding bosses, that you fight only
once normally but are guaranteed to be able to fight again in the
mirror world.

  ( 19) Ogre Spider (Adult)  Tower of Heaven, 23F
  ( 50) Ice Dragon           Sealing the Behemoth, map 12
  ( 51) Thunder Dragon       Tower of Heaven, 5F
  ( 52) Mushussu             Tower of Heaven, 29F
  ( 54) Himmeldrache         Tower of Heaven, 41F
  ( 56) Dark Dragon          Tower of Heaven, 60F
  ( 61) Master Mage          A Visit to the Dwarves
  (144) Sky Commander        Mobile Fortress Strike, map 3
  (207) Metal Golem          Tower of Heaven, 55F
  (213) Astarte              Tower of Heaven, 59F
  (257) Brover mkII          Sealing the Behemoth, map 4

Here are some other notables that you are guaranteed to be able to
fight again in the mirror world.

  ( 49) Fire Dragon          Tower of Heaven, 17F (1x)
                             Sealing the Behemoth, map 10 (1x)
  ( 53) Tiamat               Tower of Heaven, 35F (2x)
  ( 55) White Dragon         Tower of Heaven, 53F (3x)
  (179) Orc Vice General     Tower of Heaven, 16F (4x)

Here are the enemies that you are NOT guaranteed to be able to fight
again in the mirror world. You must either fight them in an side
mission or a recurring mission. When choosing side missions, I suggest
you do "Birdmen's Village Patrol" (good relationship with Mao),
"Birdmen's Ruse" (poor relationship with Lazarus), and "In Rastaban
Desert" (good relationship with Neige). Remember, each side mission
you unlock becomes playable in the mirror world.

Recurring missions are listed according to the mission they precede.
For example, take a look at Ninken-Firetooth. You'll fight them in
"Wildcat Lane Invasion" right before "Siege on the City Walls".

  ( 25) Worm
          [recurring] Monster Hunt: Ambush, Eltanian.
          [recurring] Smithy Invasion: Elven, Desert.

  ( 28) Snake Worm
          [recurring] Monster Hunt: Ambush, Eltanian.
          [recurring] Smithy Invasion: Elven, Desert.

  ( 43) Ninken-Firetooth
          [recurring] Wildcat Lane Invasion: City Walls, Elven.

  ( 44) Ninken-Frostbite
          [recurring] Wildcat Lane Invasion: All.

  ( 45) Ninken-Shockfang
          [recurring] Wildcat Lane Invasion: Desert, Eltanian,
                                             Fortress, Liberty.

  ( 76) Halberd Master
          [recurring] Rune Geist Northern Camp: Eltanian.

  ( 83) Bodyguard (Spear)
          [recurring] Rune Geist Southern Camp: Eltanian.

  ( 93) Evil Shooter
          [recurring] Rune Geist Northern Camp: Desert.

  (104) Brass Knight
          [recurring] Rune Geist Southern Camp: Elven, Desert.

  (110) Gold Paladin
          [recurring] Rune Geist Southern Camp: Elven, Desert.

  (113) Arrow Knight
          [recurring] Great Plains Warfare: Ambush, City Walls.

  (119) Heavy Bow Knight
          [recurring] Great Plains Warfare: Ambush, City Walls.

  (120) Burning Bow Knight
          [recurring] Rune Geist Northern Camp, Eltanian.

  (131) Red Rabbit
          [recurring] Wildcat Lane Invasion: Desert, Eltanian,
                                             Fortress, Liberty.

  (132) Blue Serpent
          [side] Birdmen's Village Patrol.

  (133) Yellow Tiger
          [recurring] Wildcat Lane Invasion: City Walls, Elven.

  (135) Koga Ninja
          [recurring] Wildcat Lane Invasion: All.

  (136) Fuuma Ninja
          [recurring] Wildcat Lane Invasion: All.

  (138) Birdman
          [side] Birdmen's Ruse.
          [recurring] Rune Geist Northern Camp: Desert.

  (140) Hawk Soldier
          [recurring] Birdmen Invasion: Eltanian, Fortress

  (143) Bird Commander
          [side] Birdmen's Ruse.
          [recurring] Rune Geist Northern Camp: Desert.

  (158) Kwanca
          [recurring] Smithy Invasion: Elven, Desert.

  (167) Orc Private
          [side] In Rastaban Desert.
          [recurring] Rune Geist Southern Camp: Fortress.

  (171) Orc Superior
          [side] In Rastaban Desert.
          [recurring] Rune Geist Southern Camp: Fortress.

  (174) Orc Lieutenant
          [side] In Rastaban Desert.
          [recurring] For the Dwarves: Eltanian, Fortress.

  (178) Orc Colonel
          [side] In Rastaban Desert.
          [recurring] For the Dwarves: Eltanian, Fortress.

  (194) Deviling
          [side] For the Elves' Medicine.
          [recurring] Rune Geist Southern Camp: Fortress.
          [recurring] Great Plains Warfare: Elven.

  (198) Imp
          [side] For the Elves' Medicine.
          [side] In Rastaban Desert.
          [recurring] Rune Geist Southern Camp: Fortress.
          [recurring] Great Plains Warfare: Elven.

For convenience of lookup, these are the cards that are exclusive to
recurring missions.

  ( 25) Worm
  ( 28) Snake Worm
  ( 43) Ninken-Firetooth
  ( 44) Ninken-Frostbite
  ( 45) Ninken-Shockfang
  ( 76) Halberd Master
  ( 83) Bodyguard (Spear)
  ( 93) Evil Shooter
  (104) Brass Knight
  (110) Gold Paladin
  (113) Arrow Knight
  (119) Heavy Bow Knight
  (120) Burning Bow Knight
  (131) Red Rabbit
  (133) Yellow Tiger
  (135) Koga Ninja
  (136) Fuuma Ninja
  (140) Hawk Soldier
  (158) Kwanca


***** 2.3 - Advanced Mode tips *****

In a lot of ways, Shining Tears reminds me about Diablo 2. In D2, you
have to carefully plan out your build to be viable in Hell difficulty.
Strategy changes drastically between Normal and Nightmare and Hell
difficulty. Same thing happens with Shining Tears between normal and
advanced mode.

The first few missions of advanced mode are pretty straightforward.
Okay, so orcs have a ridiculous amount of hit points. That's nothing
we can't deal with, right? Yea, wait 'til you see what's coming up
next.

General:

- All melee attackers should have AGI of at least 70. Enemies in
  advanced mode have increased EVA (especially demons!) and your
  attackers may spend most of their time missing without a
  sufficiently high ACC. At level 75, my Xion had an AGI of 80 and my
  Elwyn had an AGI of 70 (Sure-Kill Bow is ACC +15%).

- Hoard your Ceramic materials. Ceramic is how you prefix almost all
  of the best prefixable helms and armors, including: Sallet, Full
  Helm, Great Helm, Chain Mail, Breastplate, and Plate Armor. The
  two exceptions are Hachigane and Magic Armor.

- Your melee attackers NEED resistance. Items with resistance bonuses
  quickly become more important than items with +1 skills. For
  example, consider one Brover. It fires four shots for its charge
  attack. With no resistance, that one charge attack can do >200
  damage in an instant.

- Quickly take out enemies that have "Call Ally". In particular, this
  means orc soldier leaders, orc archer leaders, and bats.

  Consider Ogre Bat/Slash Bat groups, you'll see them in "Raid of the
  Elven Forest". The Slash Bat can call another bat in at a rate of
  about one per second, at most. 1 Ogre Bat has 588 HP. Let's say, at
  the time, Xion was doing about 50 damage per hit, maybe 5 hits per
  second. So, Xion's averaging about 250 damage per second and the
  Slash Bat can summon another 588 HP per second. You can do the math.

- Life steal increases your survival rate tremendously. Keiner gets
  life steal with his top weapon (Life Eater) and so will anyone who
  equips an Armor of Darkness which is forged from Magic Armor (which
  is forged from Plate Armor). Rumor has it, Plate Armor can only be
  found in the tower. I found my one and only Plate Armor about
  halfway up the tower, somewhere around 32F.

  From coby: "Vampyric Bracelet: Req. Lv=40. A bracelet with special
  powers. Absorbs 8% of damage dealt to restore HP." I've never found
  it, but then again, I haven't clocked _that_ many hours. After all,
  I've only ever found one Plate Armor. :p

- Once you've forged your best equipment, the main impediment becomes
  money. Sure-Kill Bow is expensive to forge! Save up your Orihalcum
  and Dark Matter for first-forging the expensive stuff. Using
  Orihalcum and Dark Matter for the very first forge can net you as
  much as +10. After that, you're stuck getting only +1 per forge.

- Think twice before spending points into your single and link skills.
  Skills that get used a lot such as Thousand Thrust and Multishot
  become prohibitively expensive in SP at the higher levels. In order
  to continue using your skills a lot, you would need to pump your Int
  stat to get more SP. For my attackers, I prefer to spend points in
  Str or Con rather than Int, so I usually max single and link skills
  at 3 or 6.


***** 2.4 - Sample build targets *****

I've put down the build targets I use ONLY as an example. I like to
use Xion + Neige in normal mode, but I prefer to use Xion with
Thousand Thrust + Elwyn with Multishot in advanced mode. So, I
optimizing for Tower of Heaven runs with Xion and Elwyn. Figure out
what playing style you like and that'll dictate your build target.

I think the hardest enemies are the Brovers. We meet Cyborg Skeletons
(card 246) in 36F and Doom Droids (card 259) in 37F. You can look up
their stats in the appendices.

Xion, level 36:
  Str 66, Agi 39, Int 44, Con 76
    Xion can wear Shakos (Str 66, Int 44).
    Xion can also wear Breastplate (Agi 39, Con 76) and under.

  Thousand Thrust 3
  Defense Up 1
  Accuracy Up 1
  Evasion Up 1
  Resist Thunder 10
  Chain Power 10
  Synchronize 10

Xion, level 75:
  Str 92, Agi 79, Int 51, Con 120
    Xion can wear Great Helm (Str 92, Int 51) and under.
    Xion can wear any armor except for Silk Robe.

  Thousand Thrust 3
  Defense Up 1
  Accuracy Up 8
  Evasion Up 3
  Resist Thunder 20
  Chain Power 20
  Synchronize 20

    After level 75, all my spare points went first into Agi (until 90)
    then into wherever I wanted and all my spare skills went into
    either Accuracy Up or Evasion Up.

Elwyn, level 30:
  Str 46, Agi 37, Int 57, Con 67.
    Elwyn can wear Holy Bow's Bandana (Str 46, Int 57).
    Elwyn can wear Chain Armor (Agi 37, Con 67) and under.

  Rapid Fire 3
  Dryad's Allure 0 (That's right, don't ever put any points into this!)
  Multishot 3
  Critical 7
  Penetration Up 10
  Anti-Aerial 3
  Sylph's Protection 4

Elwyn, level 44:
  Str 46, Agi 70, Int 57, Con 76.
    Elwyn can wear Holy Bow's Bandana (Str 46, Int 57).
    Elwyn can wear Breastplate (Agi 39, Con 76) and under.

Elwyn, level 79:
  Rapid Fire 3
  Dryad's Allure 0 (That's right, don't ever put any points into this!)
  Multishot 10
  Critical 20
  Penetration Up 20
  Anti-Aerial 6
  Sylph's Protection 20

    After level 30, my spare points went first into Agi (until 70) and
    then mostly into Str. At level 79, I had something like Str 130,
    Agi 76, Int 64, Con 84.


----------------------------------------------------------------------
  Section 3 - Missions
----------------------------------------------------------------------

Here is a walkthrough for the story and side missions found in
the game. With each mission you'll find a list of the maps and the
clear conditions for each one.

With each story mission, I've listed some preparation notes for you
card collectors out there. In particular, I'll indicate when your last
chance to get a particular card is in this mode. If you don't have the
card after you complete said story mission, that card is gone until
you move onto advanced mode. If you miss it in advanced mode as well,
I believe it's gone forever.

With each map, you'll also find a list of enemies found therein.
Groups of enemies are listed using the format Minion/Leader. In a few
cases, there are two kinds of minions in a group in which case the
format is Minion/Minion/Leader. I've tried to quote a rough count of
the number of enemies you can expect in a map, but after a while, I
gave up trying. I've listed the HP max of each boss that I have a card
for.

Types of missions:

- Story missions advance the story line. You can always go to the
  mirror world to fight through them again.

- Side missions occur at a specific point in the story line and are
  unlocked based on your relationships. Once unlocked, you'll need to
  complete the side mission before continuing on with the story line,
  so it will seem as if it is a story mission. Also, once you beat the
  mission (which requires that you unlock it first), it will show up
  in the mirror world. If you don't unlock the mission during the
  course of the story line, you're only chance of getting it again in
  this playthrough is in advanced mode.

  So far, it looks like you can only get one of the side missions at
  the 3.9.* branch, but you can get both missions at the 3.12.* branch.

- Recurring missions occur over the course of the story line and can
  be beaten multiple times. They do NOT show up in the mirror
  world. Rumor has it, enemies are generated based on either your
  level or your partner's level. Monster Hunt is always open. The
  others open/close at different points in the story line.


***** 3.1 - Story Mission: White Lily Search *****

Trigger: Talk to Pios multiple times.

Description: Be careful of wild monsters as you attempt to locate
Pios' medicinal ingredients in the Regulus Hills!

Map: Regulus Hills

Conditions: Defeat all leaders and get the White Lily!

Enemies:
  4 Hound leaders
  2 Hellhound leaders
  1 Hound/Hellhound group
  1 Paste/Red Gel group
  1 Giant Bat/Evil bat group

Notes:
  New character: Elwyn. She's your archer and only ranged physical
  attack for most of the game. She can also get a bonus against flying
  units.


***** 3.2 - Story Mission: Encounter with a Spy *****

Trigger: Leave the hearth. Return and talk to Pios.

Description: Within the walls of Balboa's Corleonis Castle, a shadowy
figure apperas. Who in the world could it be?

Map: Corleonis Castle

Conditions: Default all leaders.

Enemies:
  10 Black Cat leaders
  2 Ninken/Black Cat groups
  4 Black Cats

Notes:
  There are four bushes hiding Black Cats. A hidden Black Cat doesn't
  show up as yellow on your minimap until you destroy the bush it's
  hiding in by hitting it.


***** 3.3 - Story Mission: Rescue at Etwarl *****

Trigger: Talk to Pios multiple times.

Description: The Temple of Etwarl has been beset upon by unknown
foes. Go to the aid of Ryuna, who has rushed off to fight them on her
own!

Map: Temple of Etwarl - Steps

Conditions: Defeat all leaders!

Enemies:
  4 Skeleton/Orc General groups
  2 Orc - 3rd class/Orc Corporal groups

Notes:
  New character: Ryuna. She's your basic priest/cleric type. Healing,
  bonuses against the undead, stuff like that.

  Introducing the undead. Killing the undead doesn't destroy undead,
  unless you've equipped the Holy Bracelet. To destroy the undead once
  they've fallen, make use of Ryuna's Turn Undead link skill.


***** 3.4 - Story Mission: Pursuit at Dragonfang *****

Trigger: Automatic.

Description: Chase after the fleeing enemies to retrieve the stolen
necklace!

Map: Dragonfang Mountain

Conditions: Defeat the Orc General!

Enemies:
  7 Orc - 3rd class/Orc Corporal groups
  4 Giant Bat/Evil Bat groups
  1 Orc - 3rd class group/Orc General leader

Notes:
  New Character: Lazarus. Melee attacker with extra fire resistance.

  Orc Corporals and Evil Bats both have the "Call Ally" ability. When
  you see the Orc Corporal give a big roar, it's calling another orc
  to appear out of thin air. Same thing with the Evil Bat.

  After this mission, you'll see a brief dialogue where Ryuna prays at
  the altar of the temple. If you remember the scene in the game's
  intro where you see Ryuna praying, well this is it, right here.


***** 3.5 - Story Mission: Raid on the Encampment *****

Trigger: Leave the hearth. Talk to the people in Heroes' Way. Return
and talk to Elwyn. Then, talk to Volg.

Description: The Rune Geist Army has set up their camp. Strike now,
while the iron is hot!

Map: Central Camp

Conditions: Defeat all leaders!

Enemies:
  5 Grunt (Sword)/Commander groups
  4 Rune Knight/Emerald Paladin groups

Notes:
  New character: Neige. Attacks with ice magic, usually at range.


***** 3.6 - Story Mission: A Visit to the Dwarves *****

Trigger: Talk to Volg.

Description: The Dwarves are blacksmiths unparalleled. Does evil have
its hands at work in the depths of their caverns?

Map: Dwarven Mines

Conditions: Defeat the Master Mage!

Enemies:
  8 Paste/Red Gel groups
  10 Golem leaders
  1 Paste/Golem/Master Mage group

Notes:
  New Character: Volg. Melee attacker with bonus to movement speed,
  bonus to critical hit rate, and ability to counterattack.


***** 3.7 - Story Mission: A Visit to the Giants *****

Trigger: Leave the hearth. Talk to the people in Heroes' Way. Return
and talk to Volg.

Description: Venomous foes have come to strike at the Denebola
Plateau, home of the Giants.

Map: Denebola Plateau

Conditions: Defeat the Master Mage within the mountain!

Enemies:
  6 Gizmo/Spark Cloud groups
  4 Mummy groups/Master Mage groups
  1 Mummy/Gizmo/Master Mage group

Notes:
  New Character: Mao. Melee attacker with emphasis on evasion.

  Introducing wizards. Wizards have only magic attacks. After charging
  up for a spell, they launch their magic attack directly in front of
  them. The wizard will look like it's gathering energy (as white
  light) into itself as its charging. So, when you see them charge up,
  just move out from in front of them. All wizards can also be
  interrupted while charging, i.e.  by being hit.

  Sometimes wizards come with mummy groups (Mummy, ah ah!) and will
  use the "Rise Again" ability. Mummies don't have the ability to
  revive themselves and rely on the leader to revive them. If you want
  the mummies to stay down, just kill the wizard or orc shaman
  leader. The "Rise Again" ability looks different from a magic
  attack.  Instead of shining white like the magic attack charge, a
  Rise Again charge glows violet.

  Watch out for the big chunk (you could call it a boulder) of ice
  that comes rolling down, at regular intervals, the stairs.


***** 3.8 - Story Mission: Ambush at Old Town Way *****

[Starting with this mission, all missions are accessed via the headquarters.]

Trigger: Enter the headquarters. Do a few missions (I fought Monster
Hunt and Rune Geist Southern Camp). Leave the hearth.

Preparation: If you want Mao's 1st side mission, then take her into
some recurring battles to raise Xion's relationship with her. If
you're collecting cards, you NEED to unlock her 1st side mission
because it's the only place to meet Blue Serpents.

Description: Lie in wait to strike from surprise as Rune Geist's main
attack force passes through Old Town Way!

Map 1: Old Town Way - Entr.

Conditions: Defeat all leaders!

Enemies:
  3 Grunt (Sword)/Commander groups
  2 Goblin/Hobgoblin groups
  2 Grunt (Spear)/Commander groups


Map 2: Waterfall's Edge

Conditions: Defeat all leaders!

Enemies:
  6 Copper Knight/Ruby Paladin groups
  10 Grunt (Sword)/Commander groups


Map 3: Old Town Way - Exit

Conditions: Make it to the exit!

Enemies:
  9 Officer (Sword)/Cool Commander groups
  4 Death Archer/Hell Sniper groups
  Mysterious Youth (HP 864 norm, 4968 adv)

Notes:
  The youth has two attacks. Usually, he'll use a charge up to a lunge
  attack. He'll lunge forward and then jump back to where he started.
  When you see him charge up, move out of the way and hit him when he
  jumps back.

  There is a simple (but cheap) way to beat the youth. Bring Elwyn and
  keep the youth's attention on Xion. Have Xion stay just out of melee
  range and dodge the youth's lunges. Elwyn will eventually take the
  youth down.

  Don't be too disappointed about not getting a 100% kill rate at the
  end of the mission. The group at the very end run away. Cowards.

  Tip from multiple people (CLL and Skynight were the first): it is
  possible to defeat the last group and get a 100% kill rate. The
  trick is to somehow get their attention and lure them away from that
  little clearing at the end. As long as you don't enter the clearing,
  the event where the youth appears won't trigger.


***** 3.8.1 - Side Mission: Birdmen's Village Patrol *****

Requires: Good relationship with Mao.

Trigger: Automatic.

Description: A black, shadowy figure is watching after Mao... Is she
in danger?!

Map: Birdmen's Village

Conditions: Defeat all leaders!

Enemies:
  Black Cat leaders
  Ninken/Black Cat groups
  1 Blue Serpent/Koga Ninja group

Notes:
  Birdmen, Galahad, and devilings all have the ability to levitate
  higher where they cannot be attacked. To attack, you'll have to wait
  for them to come back down.


***** 3.9 - Story Mission: Siege on the City Walls *****

Trigger: Enter the headquarters.

Preparation: If you're collecting cards, now's your last chance to get
cards for Heavy Bow Knight and Burning Bow Knight (Great Plains
Warfare) is right before this mission. Now's also a good chance to
pick up cards for Ninken-Firetooth and Yellow Tiger (Wildcat Lane
Invasion).

Description: The Advance Forces, headed by General Dresden, assault
the city walls themselves! Can you close the trap in time?

Map 1: Third Wall of Shildia

Conditions: Defeat all leaders

Enemies:
  4 Officer (Sword)/Cool Commander groups
  5 Goblin Butcher/Prince Goblin groups


Map 2: Second Wall of Shildia

Conditions: Defeat all leaders

Enemies:
  10 Officer (Spear)/Cool Commander groups
  3 Death Archer/Cool Commander groups


Map 3: First Wall of Shildia

Conditions: Defeat General Dresden!

Enemies:
  10 Grunt (Halberd)/Heat Commander groups
  4 Bloody Archer/Dark Sniper groups
  1 Officer (Sword)/Heat Commander groups
  General Dresden (HP 1501 norm, 8408 adv)

Notes:
  In the battle against Dresden, the pack of sword officers at the top
  won't bother you unless you get close enough. Beating them isn't
  very useful since Dresden can just call in new officers to replace
  them. So, if you stay in the bottom half of the map, you won't attract
  their attention and can focus exclusively on Dresden.


***** 3.9.1 - Side Mission: The Search for Ryuna *****

[There is a three-way side branch here, based on your relationship
with Lazarus and Volg. You will get exactly one of: Lazarus' mission,
Volg's event, or Birdmen's Ruse.]

Requires: Good relationship with Lazarus.

Trigger: Leave the hearth. Return.

Description: Panicked, Ryuna has rushed off to Etwarl, along with
Lazarus. Catch up with them, and fight with Lazarus to protect her!

Map: Verdant Prairie

Conditions: Defeat over 10 leaders!

Enemies:
  Officer (Spear)/Heat Commander groups
  Goblin Butcher/Heat Commander groups


***** 3.9.2 - Side Mission: Birdmen's Ruse *****

Requires: You'll get this mission if you didn't get the other one.

Trigger: Talk to Pios, he'll ask you to gather information. Talk to
the everyone in the Birdmen's Village and Promenade. Return and talk
to Pios.

Description: Foil the plot to destroy Shildia's bonds of racial
solidarity!

Map: Wildcat Lane

Conditions: Defeat all leaders!

Enemies:
  6 Birdman/Bird Commander groups

Notes:
  Birdmen, Galahad, and devilings all have the ability to levitate
  higher where they cannot be attacked. To attack, you'll have to wait
  for them to come back down.


***** 3.10 - Story Mission: Raid of the Elven Forest *****

Trigger: Enter the headquarters.

Preparation: If you're collecting cards, now's your last chance to
pick up cards for Ninken-Firetooth and Yellow Tiger (Wildcat Lane
Invasion).

Description: Stop the enemy forces before they succeed in their plan
to set the Forest of Spirits ablaze!

Map 1: Forest of Spirits - Entrance

Conditions: Defeat the Orc Major!

Enemies:
  Orc - 2nd Class/Orc Sergeant groups
  Ogre Bat/Slash Bat groups
  1 Orc Warrant/Orc Sergeant group
  1 Orc Warrant/Orc Major group


Map 2: Inner Forest

Conditions: Defeat the Orc Major!

Enemies:
  Orc Warrant leaders
  G Spider (Young)/G Spider (Adult) groups
  1 Orc Warrant/Orc Major group

Notes:
  Spiders hit with poison. When you kill an adult spider, it'll melt
  into this purple ooze which is poisonous to stand in or walk
  through.

  The Orc Major is in the center of the map. There's an obstacle
  between you and him, so you'll need to work your way around either
  the left or right side to get to him. Exit is at the top.


Map 3: Deep Forest

Conditions: Defeat the Orc Major!

Enemies:
  Orc Warrant leaders
  G Spider (Young)/G Spider (Adult) groups
  1 Orc Warrant/Orc Major group

Notes:
  The Orc Major is a little above the center of the map. You can take
  a direct route to get to him. Exit is at the top. You'll have to go
  around one of the sides to get to the exit.


Map 4: Deepest Forest

Conditions: Defeat the Orc Marshal

Enemies:
  Ogre Bat/Slash Bat groups
  1 Ghoul/Orc Marshal group

Notes:
  The left and top routes are both blocked. Go up, then diagonally
  up-right, up, then diagonally down-left to reach the center where
  the Orc Marshal is. The exit is at the top, reachable only through
  the left side. To get to the exit from the center, go diagonally
  down-left, then up, then diagonally up-right.


Map 5:

Conditions:

Enemies:
  Orc - 2nd Class/Orc Marshal groups
  Orc Brigadier/Orc Marshal groups
  Prince Galahad (HP 1137 norm, 6115 adv)

Notes:
  Galahad goes through three phases. In the first phase, he stays out
  of melee range and occasionally throws bombs at you. After a little
  while, he'll fly higher (where he'll be invulnerable) and go into a
  bomb throwing frenzy. Start charging up your Thousand Thrust because
  when he's done throwing bombs, he'll come back down and completely
  still and vulnerable for several seconds. That's your chance to do
  damage to him. After this third phase, he'll go back to the first
  phase and repeat.

  Tip from Michael Chang: If you position yourself correctly,
  Galahad's single shot bombs will bounce off the "boundary" of where
  you are allowed to walk, leaving you safe if you stand behind it,
  such as standing behinda corner, a rock, or a tree branch that's
  near the bottom part of the forest of spirits.


***** 3.10.1 - Side Mission: For the Elves' Medicine *****

Requires: ???

Trigger: Automatic.

Description: It's off to the Forest of Spirits to find an antitoxin
for Shildia's water supply... but danger draws in upon the Elves!

Map: Forest of Spirits

Conditions: Defeat all leaders!

Enemies:
  Lizard Man/Alligator Man groups
  Deviling/Imp groups


***** 3.11 - Story Mission: Desert Reconnaissance *****

Trigger: Enter the headquarters.

Preparation: If you're collecting cards, now's your last chance to
pick up cards for Kwanca (Smithy Invasion) and Brass Knight and Gold
Paladin and Evil Shooter (Rune Geist Southern Camp). If you didn't get
the Birdmen's Ruse mission, then now's also your last chance to get
cards for Birdman and Bird Commander (Rune Geist Northern Camp).

Description: Find out just what Rune Geist is up to in the Rastaban
Desert, a place devoid of anything but venomous creatures and death...

Notes:
  In preparation for this map, you should be sure to stock up on
  antidotes and the other status cure usables. There's a lot that can
  poison you in this mission. I'd recommend using Ryuna for this
  mission for healing and purification. Purification is nice because
  it lets you save your antidotes for the heavy poisons.

Map 1: Tainted Wasteland

Conditions: Destroy all Generators.

  Feather Commander leaders
  Wind Mage/Lightning Master groups
  4 Poison Paste/Purple Gel generators

Notes:
  There are two kinds of stationary cacti on these maps. One type
  breaths purple gas that does 6 poison damage (20 in advanced). To
  kill it, wait just outside of its range for it to breath its gas and
  then run up and destroy it. Retreat and repeat. The other type spits
  thorns at you which do a significant amount of damage. The thorns
  are slow enough that you should be able to dodge them as long as you
  don't have to deal with enemies at the same time. If there are enemy
  units next to the cacti, lure them away from the cacti, defeat them,
  and then return to deal with the cacti. Poison Pastes only do 2
  poison damage (7 in advanced), so save your antidotes for the cacti
  poison.


Map 2: Poison Valley

Conditions: Destroy all Generators.

  4 Poison Worm/Viper Worm generators.
  Lizard Man/Alligator Man groups

Notes:
  Poison valley does 12 poison damage (30 in advanced). Poison Worms
  only do 3 poison damage (8 in advanced), so save your antidotes for
  the poison valley and poison cacti.


Map 3: Miasma Crater

Conditions: Defeat Asclei.

  1 Venom Gizmo/Spark Cloud generator
  1 Venom Gizmo/Freeze Gas generator
  1 Venom Gizmo/Blaze Fog generator
  Asclei (HP 1404 norm, 7425 adv)

Notes:
  Asclei attacks only with magic, so put on your resistance boosting
  items. You'll need it here. You'll be able to tell which of his
  three spells he casts by what color he glows. Red means fire, blue
  means ice, yellow means lightning. The lightning spell sends out
  four bolts based on the facing direction: front, left, back, and
  right. The ice spell sends a chunk of ice as a guided missile.  The
  fire spell sends a fireball in each direction, starting with the
  facing direction and going clockwise.

  The most dangerous spell is the fireball spell because if you're up
  close, you'll get hit with three to four fireballs which may be
  enough to kill you. The lightning spell isn't a problem,
  particularly in advanced where Xion's XLt should be >75 with a
  Diamond Charm. Otherwise, just keep hammering away at him. I ignored
  both the ice and lightning spells and ran away for the fire spell.

  Watch out for the purple patches of poison. It does poison damage
  (30 on advanced). There are three generators on this map, but as
  long as you stick to the middle and bottom of the map, you don't
  need to worry about them. Asclei's spells all have a maximum range
  which is about 2/3 of the map's height. So, if he ever runs towards
  one of the generators, back away and let him come back towards you.


***** 3.12 - Story Mission: The Battle of Eltanian *****

Trigger: Talk to Pios. He'll ask you to gather information. Talk to
the people in Wildcat Lane. Return and talk to Pios. He should tell
you that it's time. If that fails, try talking to everyone in the city.

Preparation: If you're collecting cards, now's your only chance to get
cards for Halberd Master and Burning Bow Knight (Rune Geist Northern
Camp) and Bodyguard (Spear) (Rune Geist Southern Camp). I believe
now's also your last chance to get cards for Worm and Snake Worm. I
got mine in Monster Hunt with Neige.

Description: Will the heavens really be on your side as you go up
against the Holy Knights, headed by the Centaurs' great hero, General
Cheiron?

Map 1: Verdant Prairie

Conditions: Defeat all leaders!

Enemies:
  9 Bronze Knight/Sapphire Paladin groups
  7 Flame Arrow Knight/Sapphire Paladin groups

Notes:
  The archers do fire damage, so if you're having trouble with them,
  pack some extra fire resistance.


Map 2: Tempest Steppe

Conditions: Defealt all leaders!

Enemies:
  16 Bronze Knight/Sapphire Paladin groups
  5 Flame Arrow Knight/Sapphire Paladin groups

Notes:
  Remember the scene at the end of the game's intro where everyone's
  grubby with mud and it's raining? This is it.


Map 3: Cheiron's HQ

Conditions: Defeat Holy Knight Cheiron!

Enemies:
  2 Silver Knight/Platinum Paladin groups
  Cheiron (HP 2073 norm, 10810 adv)

Notes:
  Cheiron has two attacks, one rushing attack and one wind attack.
  At range, he'll use his rushing attack. At melee, you can see him
  charging up to use his wind attack. The trick is to notice when
  he charges up his wind attack and then run around him to hit him
  while he's busy releasing his attack.

  Oh, and you'll want to know that Cheiron can summon a group of
  Silver Arrow Knights when you demolish enough of his minions.


***** 3.12.1 - Side Mission: Operation: Mao *****

[There is a side branch here with two side missions. You will get
Mao's mission if you have a good relationship with her. You will also
get Neige's mission if you have a good relationship with her.

From Evelyn: I had really good relationships with both of them and I
ended up getting mao's mission right before The Battle of
Eltanian... and right afterwards, when I talked to Neige, I got her
mission too.]

Requires: Good relationship with Mao.

Trigger: Automatic.

Description: Feeling guilt for her treachery, Mao has gone off to face
the enemy alone. Can you rescue her from the horde of soldiers?

Map: Temple Archway

Conditions: Defeat the Lightning Master and save Mao!

Enemies:
  Minotaur/Sapphire Paladin groups
  Bronze Knights/Sapphire Paladin groups
  1 Minotaur/Lightning Master group


***** 3.12.2 - Side Mission: In Rastaban Desert *****

Requires: Good relationship with Neige.

Trigger: Talk to Neige, say yes.

Description: Neige thinks that Keiner might be on the enemy forces'
trail... It's off to the desert once more in search of him!

Map 1: Tainted Wasteland

Conditions: Defeat over 10 leaders!

Enemies:
  Orc Private/Orc Superior groups
  Poison Worm/Viper Worm groups


Map 2: Poison Valley

Conditions: Defeat over 10 leaders!

Enemies:
  Orc Lieutenant/Orc Colonel groups
  Imp leaders


Map 3: Miasma Crater

Conditions: Defeat Prince Galahad!

Enemies:
  Poison Worm/Viper Worm groups
  Prince Galahad


***** 3.13 - Story Mission: Mobile Fortress Strike *****

Trigger: Do a few missions (I fought Monster Hunt and Rune Geist
Northern Camp). Enter the headquarters.

Preparation: If you're collecting cards, now's your last chance to get
cards for Hawk Soldier (Birdmen Invasion).  If you didn't get the "For
the Elves' Medicine", then now's your last chance to get cards for
Deviling and Imp (Great Plains Warfare).  Rastaban Desert" mission,
then now's also your last chance to get cards for Orc Private and Orc
Superior (Rune Geist Southern Camp) and Orc Lieutenant and Orc Colonel
(For the Dwarves).

Description: The only way to stop the encroaching mobile fortress is
to find a way to destroy it from the inside!

Map 1: Landing Deck

Conditions: Defeat Prince Galahad

Enemies:
  4 Minotaur/Silver Commander groups
  Prince Galahad

Notes:
  Use the same strategy as you did when you fought Galahad before. He
  uses all the same attacks. Don't go down the stairs until you've
  defeated Galahad, even if he runs away. You'll attract the attention
  of the Minotaur groups. He'll always eventually come back.

  There is one trick you can exploit here. Try to get Galahad onto the
  left side of the map. There's a tiny area that has an obstacle on
  three sides, open on the upper-right side. You and your partner can
  stand below that little trap and both Galahad and his bombs are
  stuck there and can't get to you. You can retreat during his bomb
  frenzy and rush in to attack him otherwise.

  Tip from Michael Change: For a very simple fight, bring Elwyn and
  let her hit him from range.


Map 2: Command Bridge

Conditions: Defeat all leaders!

Enemies:
  5 Bodyguard (Halberd)/Silver Commander groups
  2 Bodyguard (Sword)/Silver Commander groups


Map 3: Landing Deck

Conditions: Defeat the Sky Commander!

Enemies:
  1 Birdra/Sky Commander group

Notes:
  Just because I say there's only one group, don't think this is easy.
  We're talking a lot of birdmen, all at the same time.


Map 4: Weapons Storage

Conditions: Defeat 10 leaders

Enemies:
  9 Lizard Warrior/Crocodile Man groups
  7 Demon Hunter/Shadow Sniper groups

Notes:
  The real problem is the staircase at the top of which is a pack of
  lizardmen and 3 groups of archers! Elwyn's Sylph's Protection skill
  doesn't make much of a difference here, there's just too many
  archers.  Clear out everything below the stairs first. Then, get the
  attention of the lizardmen at the top of the stair and lure them far
  enough out of archer range. Deal with them. Now go tackle the
  archers. We're still talking a lot of archers so keep your healing
  potions handy.


Map 5: Engine Room

Conditions: Defeat Holy Knight Cheiron

Enemies:
  Silver Arrow Knight/Silver Bow Knight groups
  Cheiron

Notes:
  Repeat Cheiron strategy as before.


Map 6: Landing Deck

Conditions: Defeat Keiner!

Enemies:
  Keiner (HP 1664 norm, 7261 adv)

Notes:
  At range, Keiner will use the lunge attack that you've seen before.
  At melee, he'll swing his katana a full 360. As before, you can bring
  Elwyn along to make this boss fight simpler.


***** 3.13.1 - Side Mission: The Tower's Challenge *****

Requires: Good relationship with Ryuna.

Trigger: Talk to Ryuna. If you have a good enough relationship with
her, it doesn't matter which way you answer her.

Description: There is hope of restoring Lazarus to life with the Altar
of Resurrection within the Tower of Heaven... but enemies guard it.

Map 1: Tower of Heaven 1F

Conditions: Defeat over 7 leaders!

Enemies:
  Slug Paste/Yellow Gel groups
  Demon Bat/Dark Bat groups

Notes:
  Exit's in the center.


Map 2: Tower of Heaven 2F

Conditions: Defeat all leaders!

Enemies:
  Ancient Lord/Blizzard Master groups
  Wight/Blizzard Master groups

Notes:
  Exit's in the upper-right corner, guarded by skeletons.


Map 3: Tower of Heaven 3F

Conditions: Defeat over 6 leaders!

Enemies:
  Baal Gizmo/Mystic Mist groups
  Pale Spider (Young)/Pale Spider (Adult) groups

Notes:
  Exit's in the upper right corner.


Map 4: Tower of Heaven 4F

Conditions: Defeat all Orc Masters!

Enemies:
  Orc - 1st Class/Orc Master groups
  Magma Golem leaders

Notes:
  Exit's in the center.


Map 5: Altar of Resurrection

Conditions: Defeat the Thunder Dragon!

Enemies:
  1 Thunder Dragon (HP 1450 norm, 7560 adv)

Notes:
  Here's your first dragon. The trick to fighting dragon is to stay in
  melee range. Why? Their breath attack has a minimum range! If you're
  in close melee range, it'll pass right over your head without
  touching you. You might want to make sure your partner doesn't get
  hit by it though. Dragon do have a melee attack but rarely use it.
  They'll prefer to stay at range and breath at you. Most of the time
  you're in melee range, the dragon will try to walk away from you,
  so just corner it and start taking whacks.


***** 3.14 - Story Mission: For Liberty! *****

Trigger: Do a few missions (I did Monster Hunt, Wildcat Lane
Invasion). Leave the hearth and come back.

Preparation: If you're collecting cards, then now's your last chance
to get Ninken-Shockfang and Red Rabbit (Wildcat Lane Invasion).

Description: With the Great Sorceress Zenovia now freed, so too must
be Shildia! Put an end to Visage's evil schemes once and for all!

Notes:
  There's a lot of undead in this mission, so plan accordingly.


Map 1: Blacksmiths' Quarter

Conditions: Defeat all leaders!

Enemies:
  5 Wight/Blizzard Master groups
  3 Magma Golem/Blizzard Master groups


Map 2: Shopping District

Conditions: Defeat all leaders!

Enemies:
  4 Ancient Lord/Blizzard Master groups
  7 Dark Mage/Blizzard Master groups
  2 Icerock Golem/Blizzard Master groups


Map 3: Wildcat Lane

Conditions: Defeat all leaders!

Enemies:
  3 Wight/Blizzard Master groups
  5 Brover/Blizzard Master groups


Map 4: Birdmen's Village

Conditions: Defeat Visage!

Enemies:
  5 Brover/Reptilian groups
  6 Lizard Soldier/Reptilian groups
  Visage (HP 1976 norm, 8881 adv)

Notes:
  Visage's attacks are the exact same as when you fought Visage posing
  as Asclei earlier on.


***** 3.15 - Story Mission: The Battle for Corleonis *****

Trigger: Enter the headquarters.

Description: Will the final confrontation against the insane Prince
Galahad take place within the walls of Corleonis Castle itself?

Map 1: Garden

Conditions: Defeat all leaders

Enemies:
  7 Orc - 1st Class/Orc Master groups
  6 Orc Major General/Orc Commander groups


Map 2: Armory

Conditions: Destroy all the levers and get through the tunnel!

Enemies:
  4 Brover/Demon groups
  1 Demon leader

Notes:
  Three levers on the lower level, two on the upper level. Hit the two
  on the lower level. Quickly cross the arrow trap hallway, don't get
  stuck fighting enemies here. Hit the two levers on the upper level,
  they're shown as blue on your mini-map. The final level is on the
  lower level on the right side.


Map 3: Antechamber

Conditions: Defeat over 7 leaders

Enemies:
  5 Lesser Demon leaders
  6 Orc 2nd Lieutenant/Orc Major groups


Map 4: Throne Room

Conditions: Defeat Mecha Emperor Galahad!

Enemies:
  Mecha Galahad (HP 2730 norm, 11648 adv)

Notes:
  Mecha Galahad has one additional attack over Prince Galahad. He'll
  electrocute the surrounding area, hitting anyone caught in it
  multiple times.


***** 3.16 - Story Mission: Comrades in Arms *****

Trigger: Automatic.

Description: As a harbinger of the Behemoth's resurrection, monsters
have arisen from below! Save the townsfolk... and your friend!

Map 1: Ruined Quarter

Conditions: Destroy the cocoons and free the townsfolk!

Enemies:
  7 Creeper/Despair Bug groups

Notes:
  Cocoons take ten hits to free. Free the cocoon on the left side,
  then proceed up the main lane.


Map 2: Divided Road

Conditions: Destroy the cocoons and free the townsfolk!

Enemies:
  13 Chaos Creeper/Crime Bug groups

Notes:
  Take care of the cocoons on each side, then proceed up the main
  lane.


Map 3: Fallen Clocktower

Conditions: Destroy the cocoons and free the townsfolk!

Enemies:
  11 Abyss Creeper/Calamity Bug group

Notes:
  Exit's in the top-right corner.


Map 4: Fiends' Nest

Conditions: Defeat the Mother Creeper and save your friend!

Enemies:
  Mother Creeper

Notes:
  The boss has two phases, one with her head down, one with her head
  up.  During her head down phase, you can hammer away at the head
  while her pincers sweep in periodically for the attack. After a
  while, she'll pull up to the back of the cave exposing her abdomen
  where, after a pause, she'll spawn one wave of Abyss Creepers. After
  you've defeated all her Abyss Creepers and a pause, she'll open up
  her belly again and fire a photon that pushes you back to the cave
  opening where she'll put her head down again. Repeat.


***** 3.17 - Story Mission: Conflict with the Light *****

Trigger: Automatic.

Description: Draconus awaits at the Temple of Etwarl, but the forces
of Light stand in your way!

Map 1: Verdant Prairie

Conditions: Defeat the Black Paladin and move on!

Enemies:
  16 Black Knight/Black Paladin groups
  5 Angel leaders


Map 2: Temple Archway

Conditions: Defeat the Black Bowrider and move on!

Enemies:
  6 Beastman (Sword)/Black Bowrider groups
  5 Beast Hunter/Black Bowrider groups
  5 angel leaders


Map 3: Etwarl - 1st Gate

Conditions: Defeat General Balarha and breach the First Gate!

Enemies:
  5 Beastman (Spear)/Beast Commander groups
  2 angel leaders
  Balarha (HP 2990 norm, 12558 adv)

Notes:
  Balarha's not too tough, but do try to take out his minions before
  catching his attention.


Map 4: Etwarl - 2nd Gate

Conditions: Defeat General Byakko and breach the Second Gate!

Enemies:
  8 Crow Knight/Seraph groups
  Byakko

Notes:
  Byakko has two attacks. At range, he'll charge up to you and slice
  you up with both his scimitars. At melee, he'll use a jump kick
  attack that travels across the screen.


Map 5: Etwarl - 3rd Gate

Conditions: Defeat General Vakka and breach the Third Gate!

Enemies:
  3 Master Ninken/Saiga Ninja groups
  5 Black Lion/Saiga Ninja groups
  2 Dominion leaders
  Vakka (HP 2808 norm, 11958 adv)

Notes:
  Do NOT venture up the steps until you've cleared out everything
  below the steps first. Once Vakka takes notice of you, he'll keep
  using his guided missile attack while you take on his minions.

  Vakka has two attacks. At range, he throws the giganto shuriken
  which acts as a guided missile. At melee, he'll spin and throw
  little shurikens, three in each of eight directions.


Map 6: Etwarl - Steps

Conditions: Defeat General Dyne and enter the Temple!

Enemies:
  15 Ebontaur/Beast Commander groups
  Dyne (HP 3744 norm, 15943 adv)

Notes:
  As before, I'd recommend clearing as many of the minions as possible
  before taking on Dyne. If Dyne does charge you, run away and keep an
  obstacle between you and him at all times.

  Dyne has one attack where he'll rush at you, hitting you multiple
  times, and end with a big swing. He's vulnerable for a few seconds
  after the big swing. The trick is to let him rush past you, hit him
  a bunch of times, repeat.


Map 7: Hall of Draconus

Conditions: Defeat King Diocles!

Enemies:
  Diocles (HP 3250 norm, 13650 adv)

Notes:
  This fight is all about fire resistance. Dodging doesn't do you much
  good because he can hit at range and swing a full 360 at melee.


***** 3.18 - Story Mission: Sealing the Behemoth *****

Trigger: Automatic.

Description: The Behemoth is returning to life! Stand fast against
ancient devices and stop the Vessel of the Beast God!

Map 1: Underground Lab - Psgwy.

Conditions: Defeat all leaders!

Enemies:
  1 Abyss Creeper/Calamity Bug groups
  3 Torch Eye/Ancient Hunter groups


Map 2: Underground Lab - Entr.

Conditions: Destroy all Generators

Enemies:
  6 Warning Eye/Red Alert groups
  2 Biomonster/DNA666 groups
  1 Biomonster/DNA666 generator

Notes:
  Biomonsters are peculiar. They don't attack much. Their real weapon
  is the fact that when hit, they emit poisonous vapor. Unless you're
  attacking at range, you can't avoid getting poisoned. However, in
  normal mode, the poison damage is fairly insignificant so they don't
  pose much of a problem.


Map 3: Terrarium A

Conditions: Destroy all Generators!

Enemies:
  Biomonster/DNA666 groups
  Warning Eye/Red Alert groups
  3 Biomonster/DNA666 generators

Notes:
  Exit is on the left side, below the leftmost generator.


Map 4: Monitoring Room

Conditions: Defeat Brover mkII!

Enemies:
  1 Brover mkII leader

Notes:
  This enemy's not very tough. However, because it is undead. If you
  don't have a way to finish off undead, then you'll just have to kill
  it three times to move on.


Map 5: Terrarium B

Conditions: Destroy all Generators!

Enemies:
  Biocreature/Experiment #17 groups
  Biocreature/Red Alert groups
  3 Biocreature/Experiment #17 generators

Notes:
  Take out the near two generators first. There are two passages to
  get to the right side where the third generator is. The bottom
  passage has less enemies to fight through if you want to make it
  through here quick. Up to you, biomonsters are easy. Destroy the
  generator and come back to the starting point and then head to the
  top. Exit is at the top of the stairs, a little to the right.


Map 6: Ruined Monitoring Room

Conditions: Defeat Red Alert!

Enemies:
  1 Warning Eye pack, Red Alert

Notes:
  We're talking a LOT of Warning Eyes in poor visibility and a cramped
  space.


Map 7: Skyway

Conditions: Defeat over 6 leaders!

Enemies:
  Colossus R/Colossus Brain S groups
  Strict Eye/Inspector groups

Notes:
  Unless you delved deep into the Tower of Heaven, this'll be your
  introduction to the Colossus machines. A Colossus machine has two
  phases (or sections). In the first phase, it has two attacks: a
  ranged attack that fires guided missiles and a melee attack where it
  spins dealing damage in a full 360. Doing enough damage reduces it
  to its second phase where it only has a melee attack. Once the
  second phase has received enough damage, it will charge up to
  explode. Get out of range in time or destroy it. It won't drop any
  items if it explodes.

  Oh, and another thing. The Colossus flies, so it will often stay
  just out of melee range, frustrating your efforts to gain experience
  and earn its card.

  After defeating the first pack of Colossus machines, I suggest only
  defeating enemies within the central circle. There are six leaders
  in the center providing enough for you to clear the map. Exit's on
  the left.


Map 8: Marine Biolab #1

Conditions: Defeat the Colossus S guarding the door!

Enemies:
  Burst Gizmo leaders
  Brover leaders

Notes:
  The game makes a mistake here. There's a Brover guarding the door,
  not a Colossus S.

  You can skip this entire section by running past all the enemies.
  The Burst Gizmos move too slowly to keep up with you. If you want to
  stay and fight, here's what you're up against.  Unless you delved
  deep into the Tower of Heaven, this'll be your first introduction to
  Burst Gizmos. A damaged Burst Gizmo will begin charge up to a
  self-destruct.  As it's charging, it'll float circles around
  you. The trick is to leave Burst Gizmos alone and concentrate on one
  or two at a time. They don't start charging up until they are
  damaged.

  Don't use Xion's third attack against a Burst Gizmo, it's too
  time-consuming. Because they circle around you, it's very easy to
  miss them completely. If so, you don't want to waste your time on a
  third attack that's going to miss anyway. Another fun fact is that
  they won't start charging if they're confused.

  To get to the exit, go straight down until you see the first path to
  the right. Go straight right as far as you can. Then, go straight
  up.  You'll see the Brover guarding the exit in the top-right
  corner.  Remember, it's undead, so unless you can destroy it, you'll
  just have to kill it three times.


Map 9: Marine Biolab #2

Conditions: Defeat the Colossus S guarding the door!

Enemies:
  Colossus S groups, Colossus S leaders

Notes:
  This may arguably be the single most inanely frustrating map outside
  of the Tower of Heaven. The Colossus machines can float between
  islands, so unless you have ranged attack, you can't get to them! As
  frustrating as this map is, I suggest you fight them anyways. Your
  goal is to get a Colossus S card, you'll want one for map 13. While
  it's possible to beat map 13 without one, the card sure saves you a
  lot of damage. Because there's probably over a hundred Colossus
  machines between you and the exit, this is about the best time to
  get that Colossus S card.

  There's only one path to the exit, so just keep moving forward.
  Exit's in the top-left corner. Since you only have to defeat the
  last Colossus, once you have your Colossus S card, you might want to
  consider running past all the enemies to live to fight another day.


Map 10: Energy Furnace

Conditions: Defeat the Fire Dragon!

Enemies:
  Strict Eye/Inspector groups
  1 Fire Dragon

Notes:
  Watch out for the fire traps. Figure out their timing and rush in
  and destroy them. It's actually possible to skip past all the eye
  machines and fire traps before the stairs. Once up the stairs, beat
  as many of the eye machines and fire traps as you can before
  catching the dragon's attention. The fire traps can take a lot of
  damage, but they can be destroyed, so take them out. Once you clear
  the rest of the occupants at the top of the stairs, the dragon
  should be a cinch. Use the same strategy as when you fought the
  dragon in the Tower of Heaven.


Map 11: Giant Elevator

Conditions: Defeat all leaders!

Phase 1 enemies: Biocreature/Experiment #17
Phase 2 enemies: Strict Eye/Inspector
Phase 3 enemies: Mecha Skeleton/Greater Demon

Notes:
  Stay in the bottom-left corner and slowly work your way around the
  circle. Not a hard fight as long as you don't get surrounded. You
  advance to the next phase once you defeat all the leaders. All
  minions are cleared as you move to the next phase. Though the
  minions clear out, your items will stay on the ground, so keep your
  attention on the enemies.

  Important: Your HP/SP is NOT restored between phases.

  Between phases, hold down on both controllers, don't lose your
  partner in the chaos! You'll start out in the center with EVERYONE's
  attention. Staying in the center is a quick way to die.


Map 12: Ruined Energy Furnace

Conditions: Defeat the Ice Dragon

Enemies:
  Strict Eye/Inspecter groups
  1 Ice Dragon

Notes:
  Same as map 10 except that instead of fire, everything is ice.

  Before exiting the map, make our preparations. You're in for the
  hardest map in this mission before the boss.


Map 13: En Route to Deepest Room

Conditions: Defeat all leaders!

Phase 1 enemies: Colossus S/Colossus Brain V
Phase 2 enemies: Stone Golem/Greater Demon
Phase 3 enemies: Bioroid/Lost Number

Notes:
  You'll probably want to retreat right off so that you can go equip
  your Colossus S card (remember map 9?) and stock up on healing
  potions. Don't follow Colossus machines when they retreat. You want
  to avoid drawing the attention of all the Colossus machines. Slowly
  and carefully make your way around the map.  When surrounded, use
  Xion's guard, then thousand thrust, repeat. It's important to use
  his guard lock because physical attacks can't stun you while he's
  guarding.

  Remember, you only have to defeat the leaders in order to advance to
  the next phase. Also remember to hold down with both controllers
  between phases. Don't get yourself or your partner surrounded,
  particularly because Bioroids lower your defense when they hit you.

  Once you're done here, make your final preparations. You take on
  Behemoth himself in the next map.


Map 14: Behemoth

Conditions: Defeat the Behemoth!

Enemies:
  Behemoth (HP 7280 norm, 30940 adv)

Notes:
  There are three details to pay attention to: the serpent heads, the
  arms, and the head. There are six serpent head, one of each
  elemental, one per side. The serpent heads can be defeated with just
  four to five hits with a high attack and null elemental. The serpent
  heads regenerate about two to three minutes after being sliced
  off. The arms slowly contract, pulling you towards the head. While
  the arms don't take damage they'll pull back a little bit when
  hit. The head snaps its jaws doing damage to anything in contact
  with its teeth.  Periodically, say every two minutes or so, the head
  will give a big roar and launch an orb of curse and poison. If you
  kept one of the arms pushed back, you can run to the edge of the
  screen when you hear the big roar and escape the curse/poison orb.

  When you hear the big roar, switch to your antidote or panacea
  because the orb does a significant amount of poison damage. Once the
  orb hits you, cure the poison and switch back to your healing potion
  and continue with your attack.

  Each serpent head has a physical attack (head butt) in addition to
  its elemental attack. You need to take out the serpent heads first
  because the head butt combined with the elemental attack can take
  out 2/3 of your hit points in a single motion. Once the serpent
  heads have all been sliced off, pick a side and attack the head. As
  long as you're up near where ears would be, the teeth can't get to
  you to do damage.  Once a serpent head regenerates, leave off
  attacking the head and deal with it.

  7280 hit points of damage later, you'll have beat the Behemoth on
  normal mode. Congratulations, you've beat the game! Now, go
  either advance to advanced mode or go take on the Tower of Heaven.


----------------------------------------------------------------------
  Appendix A.1 - Items
----------------------------------------------------------------------

***** Prices *****

All items are listed with their sell value. The retail (buy) price is
500% of the sell value. The forge fee is 250% of the sell value. The
Heroes' appraisal fee is 125% of the sell value. The elven village's
appraisal fee is 112.49% of the sell value. Unidentified, an item
sells for 20% of the base value.

Prefixes and enhancements change the sell value as follows. First, 60
is added for each +1 a helm or armor has. Next, the prefix multiplier
is applied. Finally, the multiplier given above is applied. Consider,
for example, buying a Brisk Mage Cap+3. The Mage Cap starts at 340.
Add 180 for the +3 to get 520. Multiply by 120% for the Brisk prefix
to get 624. Multiply by 500% to get the retail price of 3120.


***** Legend *****

Names are truncated after 16 characters.

The prefix 'r' on rSTR, rAGI, rINT, rCON, rLEV stands for "required".

* means footnote.

The Code column in helms and Armors shows these values:

  B - "Buyable"   - can be bought at the armor shop
  D - "Dropped"   - only dropped by specific enemies, no prefix
  F - "Forgeable" - can be forged from a recipe
  P - "Prefix"    - may carry a prefix

The Restrict column indicates that only certain characters may equip
the given item. The initials XERLNVMKC each stand for the characters:
Xion, Elwyn, Ryuna, Lazarus, Neige, Volg, Mao, Keiner, Cupido. If
no restriction is indicated, any character may equip the given item.

Bonuses have the following abbreviations:

  Fire atk    Weapon gains fire attribute
  Holy atk    Extra damage against undead
  Ice atk     Weapon gains ice attribute
  Lit atk     Weapon gains lightning attribute
  Null atk    Weapon gains null attribute
  X-Air atk   Extra damage against aerial

  Char        Charm rate
  Conf        Confuse rate
  Crit        Critical rate
  Curs        Curse rate
  Frez        Freeze rate
  Knoc        Knockback rate
  Para        Paralysis rate
  Pene        Penetrate rate

  Atk Spd     Attack Speed
  All resist  XFr, XLt, XIc all increase
  DME         Damage motion evasion*
  HP reg      HP regeneration
  Inter-Reg   Interdict enemy regenerative powers
  Life steal  Damage done heals the wearer
  SP reg      SP recovery up
  SP cost     SP consumption

Notes:

- Damage motion evasion means % chance to avoid being stunned
  (different from paralysis). That is, if you have DME 50%, then 50%
  of the time that you are hit, you will not be stunned. Thanks to the
  dedicated message boarders who found that out.

- All helms and armors that can be bought at the store can carry a
  prefix.

- I've listed all the items that I have found at one point or another.
  Other folks have reported other high-level items such as Vampyric
  Bracelet and Dragon God Armor.


***** Helms *****

Added/changed since last update:
Stone Helm

Name              Sell DEF +MAG rSTR rINT Restrict  Code Bonus
----              ---- --- ---- ---- ---- --------- ---- -----
Bandana             26   6 + 0%   27   27           B--P
Cap                 12   6 + 0%   30    0           B--P
Katyusha            50   7 +10%    0   36 -ER-N-M-- B--P
Mage Cap           340   8 +25%    0   70 ----N---- B--P
Elf's Hat          160   9 +15%   35   37 -E------C B--P
Silk Hat           280  14 + 0%   36   45           B--P
Open Helm           90  15 -10%   42    0           B--P
Cat Ears           500  17 +19%   37   40 ------M-- --F-
Circlet            540  19 +20%   44   57           B--P
Fire Halo         1000  19 +20%    0   56           -D-- XFr +20, HP reg (mid)
Halo               800  19 +20%    0   53           -D-- HP reg (high)
Thunder Halo      1000  19 +20%    0   56           -D-- XLt +20, HP reg (mid)
Turban             400  19 + 0%   49   35           B-FP
Holy Bow's Banda  1300  23 + 0%   46   57           ---- Pene 20%, Crit +30%
Feather Cap        420  24 +21%   38   59           -D--
Samurai Helmet     300  27 -15%   52    0           ---- ATK +4*
Coronet           1200  33 +30%   48   69           B-FP
Magical Hat       1000  34 +25%   47   64           B-FP
Wolf Helm          460  35 -12%   61   30 -----V--- B--P
Beret              760  38 + 0%   57   48           B--P
Horned Helm        520  42 + 0%   64   27           -D-- ATK +10
Tiara             1700  44 +35%   53   84           ---P
Devil's Crown      900  45 +27%   59   59           -D--
Shako             1100  48 + 0%   66   44           B--P
Sallet             900  55 -10%   70    0           B--P
Rune Helm          500  56 + 0%   54   43 ----N--K- -D--
Hachigane         1500  61 + 0%   63   52           B--P
Great Horned Hel  1500  65 -10%   82   36           -D-- ATK +20
Bone Helm          120  66 -20%   50   50           -D-- Less dam from Undead
Black Helm         900  68 -10%   60   47 -----VM-- -D--
Dragon Helm        640  69 -12%   77    0 ---L----- B--P
Full Helm         1400  69 -10%   75   47           B--P
Great Helm        2000  92 -10%   92   51           --FP
Mithril Helm      2060 104 +20%   67   47           --F-
Metal Helm        1800 120 -15%  100    0           -D--
Stone Helm         140 130 -20%  120    0           -D--

Name             Dropped
----             -------
Black Helm       "Conflict with the Light"
Bone Helm        "Tower of Heaven" - ??
Devil's Crown    Demons (norm/adv)
Feather Cap      Birdmen commanders (norm/adv)
Fire Halo        "Conflict with the Light"
Great Horned Hel Minotaur (adv)
Halo             "Conflict with the Light"
Holy Bow's Banda Tower Sniper (norm/adv)
Horned Helm      Minotaur (norm)
Metal Helm       Colossus (adv)
Rune Helm        Rune Geist captains (norm)
Stone Helm       Golems (adv)
Thunder Halo     Principality (norm)

Name             Recipe
----             ------
Cat Ears         Katyusha + Fire + Beas + Shin
Coronet          Circlet + Drag + Holy + Dark
Great Helm       Full Helm + Cera + Tama + Orih
Magical Hat      Silk Hat + Mage + Tour
Mithril Helm     Full Helm + Dark + Mith + Cera
Turban           Bandana + UIce + Yew

Name             Prefixing material
----             ------------------
Bandana          ??
Cap              ??
Katyusha         Ether
Mage Cap         Magestone
Elf's Hat        Yew
Silk Hat         Ether
Open Helm        Ceramic
Circlet          Ether
Turban           ??
Coronet          Ether
Magical Hat      Magestone
Wolf Helm        Beast Fang
Beret            ??
Tiara            Ether
Shako            Ceramic
Sallet           Ceramic
Hachigane        ??
Dragon Helm      Dragon Scale
Full Helm        Ceramic
Great Helm       Ceramic

* Samurai Helmet is given as a reward from Bengal. He's the "Wanna
  know what they're saying?" guy.


***** Armors *****

Added/changed since last update:

Name              Sell DEF +MOV rAGI rCON Restrict  Code Bonus
----              ---- --- ---- ---- ---- --------- ---- -----
Armor of Darkness 2200   0 + 0%   64   64           --F- Life steal 10%
Armor of Light    2200   0 + 0%   64   64           --F- Poison/chem immune
Illusion Cape     1600   0 +20%   65   44           --F- EVA +45%
Robe                16   5 + 0%   22    0           B--P
Shoulder Guard      36   6 +10%    0   30           B--P
Cloak               70   9 + 0%   31   29           B--P
Elf Jacket         130  13 +15%   42   27 -E------C B--P
Ninja Gear         400  15 +23%   54    0 ------M-- B--P
Vest               320  16 +10%   43   31           B--P
Chihaya            220  20 + 0%   34   36 --R------ B--P
Coat               480  21 + 0%   39   44           B--P
Wolf Greaves       600  22 +25%   44   37 -----V--- B--P
Blizzard Raiment  1400  24 +10%   48   36           --F- XIc +20, Frez +10%
Tempest Raiment   1400  24 +10%   48   36           --F- XLt +20, Para +10%
Leather Armor      800  26 + 0%   30   47           B--P
Kung Fu Jacket     460  29 +20%   49   35           ---- *
Bone Mail           80  30 + 0%   42   42           -D-- Less dam from Undead
Rune Plate         200  31 -13%   29   40 ----N--K- -D--
Royal Gown         360  32 + 0%   40   38 -E--N-MK- -D--
Mithril Robe       440  33 + 0%   22    0           --F-
Scale Armor       1000  34 - 5%   33   53           B--P
Sarashi           1100  35 +20%   51   52 -------K- B--P
Loincloth of Vir  1200  40 + 0%    0   62 X--L-V-KC --F- ATK +12
Ring Mail         1300  41 - 5%   36   58           B--P
Judo Gi            520  42 + 0%   43   43           --F-
Inviolate Linger  3500  47 +10%   52   52 -ER-N-M-- --F- DME 50%, Char +50%
Gown              1600  50 +10%   53   53           B--P
Chain Armor       1400  56 -10%   37   67           B--P
Fancy Kung Fu Ja  1400  58 +20%   60   46           ---- *
Silk Robe         1800  61 +20%   80    0           --FP
Black Mail        2700  65 - 8%   43   49 -----VM-- -D--
Dragon Armor       900  67 -15%    0   61 ---L----- B--P
Breastplate       1700  72 -15%   39   76           B--P
Rune Armor        1500  82 -14%   38   65 ----N--M- -D--
Holy Knight Armo  1700  84 -20%   47   85           -D-- SP cost +50%, des/und
Magic Armor       2200  87 + 0%   31   65           --FP
Stage Dress       1900  90 +25%   80    0 -ER-N-M-- --F- Slow +20%
Plate Armor       2000  97 -20%   41   95           ---P
Metal Armor       1300 101 -30%    0  100           -D--
Mithril Armor     2200 126 + 0%   41   80           --F-
Stone Armor        225 140 -45%    0  120           -D--

Name             Dropped
----             -------
Bone Mail        Skeleton
Black Armor      "Conflict with the Light" (adv)
Black Mail       "Conflict with the Light" (norm)
Holy Knight Armo Silver centaur (adv)
Metal Armor      Colossus (norm)
Royal Gown       Dark Sniper, Shadow Sniper (norm)
Rune Plate       Rune geist soldiers (norm)
Rune Armor       Rune geist soldiers (adv)
Stone Armor      Golem (norm)

Name             Recipe
----             ------
Armor of Darknes Magic Armor + Ethe + Dark + Mith
Armor of Light   Magic Armor + Ethe + Orih + Mith
Blizzard Raiment Chihaya + UIce + Pega + Ethe
Coat             Cloak + Fire + Beas
Illusion Cape    Gown + UIce + Shin + Mage
Inviolate Linger Loincloth of Vir + Orih + Holy + Dark
Judo Gi          Coat + Holy + Mith + Tama
Loincloth of Vir Sarashi + Drag + Beas + Tama
Magic Armor      Plate Armor + Mage + Shin + Orih
Mithril Armor    Plate Armor + Dark + Mith + Cera
Mithril Robe     Robe + Mith + Cera
Silk Robe        Robe + Yew + Pega + Orih
Stage Dress      Silk Robe + Fire + Yew + Drag
Tempest Raiment  Chihaya + Tour + Pega + Ethe

Name             Prefixing material
----             ------------------
Robe             ??
Shoulder Guard   Ceramic
Cloak            ??
Elf Jacket       Yew
Ninja Gear       Shinoni Stone
Vest             ??
Chihaya          Holy Water
Coat             ??
Wolf Greaves     Beast Fang
Leather Armor    Ceramic
Scale Armor      Ceramic
Sarashi          Tamahagane
Ring Mail        Ceramic
Gown             Ether
Chain Armor      Ceramic
Silk Robe        Ether
Dragon Armor     Dragon Scale
Breastplate      Ceramic
Magic Armor      Magestone
Plate Armor      Ceramic

* You get Kung Fu Jacket (norm) and Fancy Kung Fu Jacket (adv) from
  one of the birdmen (I forget his name). Earliest you can get them
  is after "Raid of the Elven Forest".


***** Class-specific Accessories *****

I've omitted all the one-skill gems. They all sell for 200, require
level 10, and provide 3 skill levels. There is a one-skill gem for
each single skill and link skill except for Guardian Summon. The
Omnipotence Gem is listed with the rest of the accessories because it
is not class-specific.

Added/changed since last update:

Name             Sell rLEV Restrict  Bonus
----             ---- ---- --------- -----
Green Bird        200    1 -E------- HP regen (low), SP regen (low)
Blue Bird         200    1 ----N---- HP regen (low), SP regen (low)
Duelist's Gem    4000   35 -----V--- Volg's skills +1
Hero's Gem       4000   35 X-------- Xion's skills +1
Ninja's Gem      4000   35 ------M-- Mao's skills +1
Pixie's Gem      4000   35 -E------- Elwyn's skills +1
Priestess' Gem   4000   35 --R------ Ryuna's skills +1
Samurai's Gem    4000   35 -------K- Keiner's skills +1
Sorceress' Gem   4000   35 ----N---- Neige's skills +1
Warrior's Gem    4000   35 ---L----- Lazarus' skills +1


***** Other Accessories *****

Added/changed since last update:
Medal of Bounty

Name             Sell rLEV Restrict  Bonus
----             ---- ---- --------- -----
Attack Brooch     200    1           ATK +15
Bronze Medal      100    1           HP +25
Cosmic Disc       400    1           MAG +12
Defense Brooch    200    1           DEF +15
Heartful Station 1000    1           ACC +5%, HP reg (low)
Magic Brooch      200    1           MAG +10
Medal of the Hea 1000    1           Greatly increases the card drop rate
Medal of Bounty   600    1 ----N---- Defeated enemies drop more gold
Moon Pendant      100    1           SP +35
Ruby Charm        100    1           XFr +35
Sapphire Charm    100    1           XIc +35
Soul Scroll      2000    1           SP +cards/10
Survival Book    4000    1           HP +cards/10
Topaz Charm       100    1           XLt +35
Air Bracelet      600    8           X-Air atk
Amethyst Charm    400    8           XFr +22, XIc +22
Carnelian Charm   400    8           XLt +22, XFr +22
Dodge Brooch     1000    8           EVA +15%
Emerald Charm     400    8           XIc +22, XLt +22
Holy Bracelet     600    8           Holy atk, destroys undead
Magatama         1000    8           Halves damage taken from poison.
Target Brooch     400    8           ACC +15%
Crystal Charm    1000   14           All resist +17
Lizard Tail       200   14           HP regen (mid)
Poison Bracelet  1000   14           +8 poison damage
Amber Bracelet    600   20           Lit atk, ATK +12
Blam Bracelet     600   20           Knoc +50%
Cobalt Bracelet   600   20           Ice atk, ATK +12
Critical Bracele  600   20           Crit +20%
Crystal Bracelet  600   20           Null atk, ATK +12
Penetrate Gem     600   20           Penetrate +20%
Rest Jewel        400   20           SP reg (high)
Scarlet Bracelet  600   20           Fire atk, ATK +12
Sickness Bracele  600   20           Inter-reg
Sight             600   20           ACC +20%
Silver Medal      400   20           HP +35
Speed Brooch      400   20           Move +25%
Spike            1600   20           Curses enemies
Diamond Charm    4000   25           All resist +20
Draconic Amulet  2000   25           DEF +10, all resist +10, EVA +5%
Star Pendant      700   25           SP +55
Omnipotence Gem  5000   30           All skills +1, SP cost +30%
Sorceress Brace  1000   30           SP cost -30%
Gold Medal       1400   35           HP +45
Healing Jewel     600   40           HP reg (high)
Hi-Fi Sight      1800   40           ACC +25%
Magic Wand       2000   40           Defeated enemies drop more gold
Venom Bracelet   4000   40           +14 poison damage
Wizard Scroll    2000   40           MAG +30
Nebula Pendant   4000   45           SP +70
Platinum Medal   4000   50           HP +55
Super Hi-Fi Sigh 5000   60           ACC +30%

Name             Obtained
----             --------
Cosmic Disc      Reward for 10 card types
Draconic Amulet  Dropped by Tiamat
Heartful Station Reward from Bengal*
Hi-Fi Sight      Eye leaders (norm)
Lizard Tail      Dropped in "Mobile Fortress Strike"
Medal of the Hea Reward for beating Tower of Heaven, 1st time.
Sight            Eye (norm)
Sorceress Bracel Reward for beating Tower of Heaven, 2nd time.
Soul Scroll      Reward for 100 card types
Super Hi-Fi Sigh Eye leaders (adv)
Survival Book    Reward for 200 cards
Wizard Scroll    Dropped by Masters and Orc Commanders

* Bengal is the "Wanna know what they're saying?" guy.


***** Prefixes *****

Added since last update:

Name             Value Bonus
----             ----- -----
Acute             160% ACC increased based on level
Aerial            120% Damage from Flying enemies -30%
Bard              500% Cupido's skills +1
Briar             450% Reflects 35% of direct damage.
Brisk             120% SP reg (mid)
ColdEx            140% XIc +25
Duel              500% Volg's skills +1
ElecEx            140% XLt +25
Elite             160% HP +level, SP +level
FireEx            250% XFr +40
Fleet             120% Move +20%
Frail              40% DEF -4
Heart             120% 30% DME
HeatEx            140% XFr +25
Heavy              30% Speed -30%
Hero              500% Xion's skills +1
Holy              120% Damage from Undead -30%
Honor             500% Keiner's skills +1
IceEx             250% XIc +40
Knight            500% Lazarus' skills +1
Lunar             160% All resist +10
Mystic            500% Neige's skills +1
Old               120% SP cost -15%
Pixie             500% Elwyn's skills +1
Potent            600% All skills +1, SP cost +30%
Regen             140% HP regen (mid)
Revive            400% HP regen (high)
Rich              120% Increases Gold dropped by enemies.
Rune              200% Magic Charge Speed +50%
Sacred            500% Ryuna's skills +1
Shadow            500% Mao's skills +1
Soul              250% 45% DME
Spry              400% SP reg (high)
Star              350% All resist +15
Summon            300% Guardian Summon +2
Thick             120% DEF +20 Move -20%
Thorn             120% Reflects 25% of direct damage.
Tough             160% HP +40
Tricky            160% EVA increased based on Level.
Vacci             160% Halves damage from Poison.
Wall              160% DEF +level
Wise              120% SP +50
ZapEx             250% XLt +40


----------------------------------------------------------------------
  Appendix A.2.1 - Bestiary (normal mode)
----------------------------------------------------------------------

Here's the info on all the enemies in the game for which I have a card.
I'm missing info for

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
  1 Paste                1    14   10   7   8    1   6   22  45  44
  2 Dark Paste          48   660  158 127 153   62  48   30  60  59
  3 Poison Paste        15   150   49  45  48   29  15   25  50  50
  4 Slug Paste          17   170   55  48  53   31  17   25  51  51
  5 Red Gel              4    46   16  24  18   19   4   63  26  25
  6 Blue Gel            52   740  174 140 168   66  52   12  44  95
  7 Purple Gel          19   195   61  58  61   40  19   26  52  51
  8 Yellow Gel          21   215   67  61  66   42  21   6   93  32

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
  9 Giant Bat            3    23   14  18  11   40   8   35  43  35
 10 Goblin Bat          32   238   94  94  81   76  37   70  40  31
 11 Demon Bat           22   154   70  70  60   66  27   28  37  67
 12 Ogre Bat            13    91   43  52  39   57  18   26  72  25
 13 Evil Bat             6    47   22  36  23   53  11   36  44  36
 14 Vampire Bat         36   299  110 116  99   87  41   71  41  31
 15 Dark Bat            26   187   78  84  70   77  31   30  38  68
 16 Slash Bat           17   124   55  66  51   68  22   27  74  26

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 17 G Spider (Adult)    18   185   58  68  54   31  26   40  48  40
 18 Pale Spider (Adult  28   285   82  88  73   41  36   69  39  30
 19 Tarantula (Adult)   35   405  106 112  95   48  43   31  40  71
 20 Ogre Spider (Adult  41   525  130 136 117   54  49   32  81  32
 21 G Spider (Young)    14   112   46  54  42   41  21   38  47  39
 22 Pale Spider (Young  23   184   72  72  61   50  30   67  37  29
 23 Tarantula (Young)   31   256   90  90  78   58  38   30  40  70
 24 Ogre Spider (Young  33   288   98  98  85   60  40   31  79  31

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 25 Worm                 9   108   31  42  26   12   9   37  45  37
 26 Poison Worm         17   204   55  60  43   21  17   39  48  40
 27 Sand Worm           29   348   84  84  65   33  29   43  52  44
 28 Snake Worm          13   161   43  38  58   24  13   38  46  39
 29 Viper Worm          21   257   67  74  54   32  21   40  50  41
 30 Dragon Worm         33   437   98 104  80   44  33   44  54  44

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 31 Gizmo                5    55   19  24  17   14  10   38  39  38
 32 Venom Gizmo         17   187   55  54  48   31  22   42  43  42
 33 Baal Gizmo          24   264   74  67  63   38  29   44  45  45
 34 Burst Gizmo         40   550  126 114 110   54  45   48  49  48
 35 Blaze Fog           17   192   55  60  51   38  22   82  23  22
 36 Freeze Gas          21   236   67  68  60   42  26   23  24  84
 37 Spark Cloud          9   104   31  44  32   29  14   19  80  20
 38 Mystic Mist         28   313   82  80  73   49  33   26  26  86
 39 Dark Smoke          52   819  174 157 153   73  57   30  91  30

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 40 Hound                1    14   10  10   5   12   5   32  39  40
 41 Killhound           33   360   98  98  77   53  37   40  50  51
 42 Ninken               2    21   12  13   7   26  14   32  40  40
 43 Ninken-Firetooth    10    90   34  30  42   42  22   60  30  30
 44 Ninken-Frostbite    14   126   46  49  38   46  26   22  31  71
 45 Ninken-Shockfang    18   162   58  56  46   50  30   23  72  33
 46 Master Ninken       28   252   82  74  63   60  40   59  39  40
 47 Hellhound            4    45   16  28  16   25   8   32  41  41
 48 Cerberus            37   445  114 120  92   64  41   40  51  52

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 49 Fire Dragon         37  2200  136 119 136   61  47   95  38  10
 50 Ice Dragon          38  2300  141 124 141   62  48   38  37  69
 51 Thunder Dragon      29  1450  100 100  87   53  39   36  95   8
 52 Mushussu            43  2800  165 145 165   67  53   95  40  11
 53 Tiamat              46  3100  180 180 159   70  56   39  39  70
 54 Himmeldrache        49  3400  194 194 171   73  59   42  95  12
 55 White Dragon        55  4000  223 223 197   79  65   61  61  30
 56 Dark Dragon         60  7740  267 267 240   84  70   62  62  31

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 57 Dark Mage           23   207   51  51  73   37  23   84  24  25
 58 Wind Mage           17   153   39  42  58   31  17   42  42  43
 59 Ice Mage            40   450   89  89 132   54  40   28  28  89
 60 Thunder Mage        39   432   86  86 127   53  39   28  88  28
 61 Master Mage          8    77   20  29  33   27   8   79  19  20
 62 Blizzard Master     28   257   58  64  87   49  28   26  26  86
 63 Lightning Master    24   221   52  58  79   45  24   24  85  24
 64 Tornado Master      44   527  100 106 152   65  44   49  49  49
 65 Necromancer         43   509   97 103 148   64  43   48  49  49
 66 Oracle              45   545  103 109 157   66  45   49  49  49

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 67 Grunt (Sword)        5    50   19  28  15   14   5   41  33  41
 68 Officer (Sword)     11   110   37  52  32   25  11   69  22  30
 69 Wandering Swordsma  36   420  110 121  87   50  36   38  28  77
 70 Deserter (Sword)    38   460  118 129  93   52  38   39  67  38
 71 Bodyguard (Sword)   20   200   64  72  50   34  20   47  37  46
 72 Beastman (Sword)    28   280   82  90  63   42  28   49  40  49

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 73 Grunt (Halberd)     13   130   43  57  35   27  13   44  35  44
 74 Prowler (Halberd)   36   420   11 121  87   50  36   77  28  38
 75 Wandering Axman     37   440  114 125  89   51  37   38  28  77
 76 Halberd Master      17   170   55  43  66   31  17   33  62  32
 77 Bodyguard (Halberd  20   200   64  72  50   34  20   47  37  46
 78 Crazed Beastman     38   460  118 129  93   52  38   52  41  51

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 79 Grunt (Spear)        8    80   28  41  24   20   8   42  34  42
 80 Officer (Spear)     12   120   40  55  33   26  12   70  22  30
 81 Wandering Spearman  35   400  106 116  73   49  35   38  27  77
 82 Deserter (Spear)    37   440  114 125  89   51  37   38  67  38
 83 Bodyguard (Spear)   16   160   52  63  42   30  16   47  36  45
 84 Beastman (Spear)    28   280   82  90  63   42  28   49  40  49

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 85 Commander            9    95   31  52  29   29   9   43  34  42
 86 Heat Commander      17   175   55  72  46   38  17   72  23  32
 87 Cool Commander      15   155   49  67  43   36  15   32  23  70
 88 Electro Commander   41   525  130 149 106   62  41   39  67  39
 89 Silver Commander    24   245   74  87  60   45  24   48  38  48
 90 Beast Commander     33   365   98 113  80   54  33   51  40  50

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 91 Death Archer        10    90   34  42  30   14   1   45  37  38
 92 Bloody Archer       13   117   43  47  35   17   3   72  25  26
 93 Evil Shooter        17   153   55  54  43   21   7   35  26  66
 94 Devil Shooter       37   396  114 103  89   41  27   41  70  32
 95 Demon Hunter        20   180   64  60  50   24  10   49  40  41
 96 Beast Hunter        28   252   82  74  63   32  18   52  43  43
 97 Hell Sniper         14   131   46  55  41   25   4   47  38  39
 98 Dark Sniper         17   158   55  60  46   28   7   74  26  27
 99 Shadow Sniper       24   221   74  73  60   35  14   37  29  68
100 Tower Sniper        40   455  126 120 102   51  30   41  71  33

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
101 Rune Knight          5    50   20  11  24   28  21   36  36  43
102 Copper Knight        9    90   34  38  20   36  25   64  24  31
103 Bronze Knight       18   180   63  56  35   46  34   27  27  74
104 Brass Knight        14   140  165  49  38   53  34   27  65  33
105 Silver Knight       20   200   70  60  38   48  36   41  40  49
106 Black Knight        28   280   90  74  49   56  44   44  43  51
107 Emerald Paladin      8    85   30  21  41   41  24   37  37  44
108 Ruby Paladin        13   135   47  53  30   48  29   65  25  33
109 Sapphire Paladin    22   225   77  69  45   57  38   29  28  75
110 Gold Paladin        18   185   63  38  62   53  34   27  66  35
111 Platinum Paladin    24   245   81  73  47   59  40   42  42  50
112 Black Paladin       32   345  103  91  59   67  48   45  44  52

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
113 Arrow Knight         9    81   34  34  17   26  15   38  37  44
114 Flame Arrow Knight  18   162   63  50  30   36  24   66  27  35
115 Ice Arrow Knight    45   540  160 117  76   63  51   33  33  81
116 Thunder Arrow Knig  46   558  165 120  78   64  52   34  72  42
117 Silver Arrow Knigh  22   198   77  56  35   40  28   42  41  49
118 Black Arrow Knight  47   576  169 124  80   65  53   47  46  55
119 Heavy Bow Knight    13   122   47  48  26   38  19   39  38  46
120 Burning Bow Knight  22   203   77  62  38   47  28   68  36  36
121 Blizzard Bow Knigh  51   653  187 136  92   76  57   34  34  82
122 Plasma Bow Knight   49   617  178 130  87   74  55   34  72  43
123 Silver Bow Knight   26   239   85  69  42   51  32   43  42  51
124 Black Bowrider      32   311  103  82  51   57  38   45  44  52

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
125 Minotaur            19   209   67  64  42   28  24   45  38  46
126 Megataur            45   660  160 146 102   54  50   78  30  39
127 Gigataur            46   682  165 150 105   55  51   39  30  79
128 Kudan               47   704  169 154 108   56  52   39  69  40
129 Ebontaur            29   319   92  84  57   38  34   49  40  50

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
130 Black Cat            5    45   19  24  17   26  13   43  36  36
131 Red Rabbit          20   180   64  60  55   46  28   75  27  28
132 Blue Serpent        12   108   40  37  45   38  20   32  25  65
133 Yellow Tiger        16   144   52  46  53   42  24   34  65  27
134 Black Lion          29   261   84  76  72   55  37   52  43  44
135 Koga Ninja          21   194   67  68  60   54  29   49  41  41
136 Fuuma Ninja         22   203   70  69  63   55  30   49  41  42
137 Saiga Ninja         33   329   98  95  88   66  41   52  44  45

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
138 Birdman             13   117   47  52  39   27  18   38  46  39
139 Birdra              21   189   73  68  57   35  26   67  36  28
140 Hawk Soldier        18   162   63  62  51   32  23   27  35  66
141 Eagle Fighter       45   540  160 146 128   59  50   33  81  33
142 Crow Knight         29   261   92  84  72   43  34   43  52  44
143 Bird Commander      17   158   60  66  51   38  22   40  47  40
144 Sky Commander       25   230   83  68  82   46  30   68  37  30
145 Feather Commander   21   194   73  74  60   42  26   28  36  67
146 Icarus Commander    49   617  178 168 145   63  54   33  82  34
147 Raven Commander     50   635  182 172 149   64  55   47  56  47

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
148 Lizard Man          17   187    5  60  43   31  17   51  51  25
149 Lizard Warrior      21   231   67  68  51   35  21   78  40  13
150 Lizard Soldier      24   264   74  74  57   38  24   40  41  53
151 Lizard Knight       43   616  138 138 109   57  43   45  85  16
152 Alligator Man       21   236   67  74  54   42  21   52  53  26
153 Crocodile Man       25   280   76  82  62   46  25   80  41  14
154 Reptilian           28   313   82  88  66   49  28   42  43  53
155 Lizard Lord         48   731  158 164 128   69  48   46  86  17

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
156 Skeleton             3    26   13  15  10    1   1   32  40  41
157 Wight               23   184   65  58  55   27  13   78  27  28
158 Kwanca              12    96   36  33  40   16   2   15  23  84
159 Spartoi             39   384  110  98  96   43  29   21  91  32

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
160 Mummy                5    45   18  21  15   1    1   32  41  42
161 Ghoul               16   144   47  47  42   10   6   76  30  30
162 Ancient Lord        23   207   65  58  55   17  13   23  32  88
163 Underlord           40   450  114 101  99   34  30   26  92  37

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
164 Orc - 3rd Class      3    38   14  18   9   10   3   41  32  40
165 Orc - 2nd Class     13   156   43  52  31   27  13   70  22  31
166 Orc - 1st Class     25   300   76  76  52   39  25   36  25  74
167 Orc Private         19   228   61  64  42   33  19   34  62  33
168 Orc Corporal         6    77   22  19  36   23   6   42  33  41
169 Orc Sergeant        17   209   55  66  41   38  17   72  23  32
170 Orc Master          29   353   84  90  60   50  29   37  27  75
171 Orc Superior        23   281   72  78  52   44  23   35  64  34

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
172 Orc Warrant         14   154   46  49  29   18   4   45  35  44
173 Orc 2nd Lieutenant  26   286   78  71  46   30  16   75  26  35
174 Orc Lieutenant      20   220   64  60  38   24  10   34  24  72
175 Orc Captain         29   319   84  76  50   33  19   37  66  36
176 Orc Major           18   203   58  62  38   29   8   46  36  46
177 Orc Lt. Colonel     30   335   86  84  54   41  20   76  27  37
178 Orc Colonel         24   269   74  73  47   35  14   35  25  74
179 Orc Vice General    33   401   98  59  89   44  23   38  66  37

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
180 Orc Brigadier       15   165   35  40  48   29  15   85  16  24
181 Orc Major General   25   275   54  54  71   39  25   29  18  88
182 Orc Lt. General     29   319   59  59  79   43  29   30  80  29
183 Orc General          7    82   21  28  33   25   7   82  13  22
184 Orc Marshal         20   225   51  57  63   41  20   27  17  86
185 Orc Commander       29   324   63  69  82   50  29   30  80  29

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
186 Goblin               7    70   30  34  18   18   7   42  33  42
187 Goblin Butcher      10   100   40  46  26   24  10   69  21  30
188 Goblin Ripper       43   560  165 138  97   57  43   39  28  79
189 Goblin Murderer     42   540  160 134  93   56  42   39  67  40
190 Hobgoblin           11   115   44  31  54   32  11   43  34  44
191 Prince Goblin       14   145   55  60  36   35  14   70  22  32
192 King Goblin         47   645  184 160 111   61  47   40  29  79
193 Kaiser Goblin       46   625  180 156 108   60  46   40  68  40

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
194 Deviling            15   150   49  56  48   29  10   37  44  44
195 Junior Devil        25   250   76  76  71   39  20   66  35  34
196 Adolescent Devil    42   540  134 134 129   56  37   30  39  77
197 Little Devil        44   580  142 142 136   58  39   31  68  38
198 Imp                 19   195   61  70  61   40  14   38  46  45
199 Gremlin             48   665  158 164 156   69  43   70  40  39
200 Gargoyle            46   625  150 156 148   67  41   31  39  78
201 Lesser Demon        30   305   86  92  84   51  25   28  76  36

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
202 Golem                7   133   25  44  21   1    1   39  39  39
203 Magma Golem         23   437   72  93  55   17   3   85  24  24
204 Icerock Golem       24   456   74  96  57   18   4   25  25  84
205 Stone Golem         33   684   98 127  77   27  13   28  87  27
206 Talos               26   494   78 101  60   20   6   46  45  45
207 Metal Golem         52  1406  174 226 138   46  43   51  50  50

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
208 Demon               29   580   92   92 87   63  49   90  20  29
209 Greater Demon       37   880  125 125 119   71  57   31  22  90
210 Archdemon           48  1320  173 173 167   82  68   33  84  32
211 Belial              50  1400  182 182 175   84  70   93  24  33
212 Beelzebub           53  1520  195 195 189   87  73   34  24  93
213 Astarte             57  1680  213 213 205   91  77   34  85  34

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
214 Creeper             27   270   88  96  62   51  37   49  49  39
215 Chaos Creeper       28   280   90  98  63   52  38   76  36  26
216 Abyss Creeper       29   290   92 100  65   53  39   37  36  66
217 Hell Creeper        49   680  178 194 128   73  59   41  79  29
218 Despair Bug         31   325   99 114  73   62  41   50  50  40
219 Crime Bug           32   345  103 118  76   63  42   77  37  27
220 Calamity Bug        33   365  107 123  80   64  43   38  37  66
221 Nemesis Bug         53   765  195 219 144   84  63   41  80  30

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
222 Angel               27   275   80  70  79   46  27   85  26  26
223 Archangel           52   745  174 146 171   78  52   30  31  90
224 Principality        44   585  142 120 139   70  44   29  89  29
225 Virtue              28   285   82  80  72   54  28   86  26  26
226 Dominion            30   305   86  75  84   56  30   26  27  76
227 Seraph              29   295   84  74  82   55  29   26  87  26

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
228 Torch Eye           29   319   84  84  72   43  29   41  41  42
229 Warning Eye         30   330   86  86  74   44  30   68  28  29
230 Assault Eye         35   440  106 106  92   49  35   29  29  69
231 Strict Eye          32   374   94  94  81   46  32   29  68  29
232 Ancient Hunter      33   401   98  88 104   54  33   42  42  42
233 Red Alert           34   423  102 108  91   55  34   68  29  30
234 Judgment            39   533  122 128 109   60  39   30  30  69
235 Inspector           36   467  110 116  99   57  36   30  68  30

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
236 Colossus S          33   324   89  98  85   47  38   37  37  37
237 Colossus R          30   270   78  86  74   44  35   63  23  24
238 Colossus V          34   342   92 102  88   48  39   25  24  63
239 Colossus X          36   378   99 110  96   50  41   25  63  25
240 Colossus Brain S    34   347   92 108  91   55  39   38  37  37
241 Colossus Brain R    40   455  114 132 113   61  45   65  25  25
242 Colossus Brain V    36   383   99 116  99   57  41   25  24  64
243 Colossus Brain X    38   419  107 124 106   59  43   25  64  25

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
244 Brover              25   175   76  79  52   24  20   54  36  45
245 Mecha Skeleton      32   238   94  85  65   31  27   95  18  28
246 Cyborg Skeleton     39   336  122 110  85   38  34   38  18  88
247 Iron Skeleton       40   350  126 114  88   39  35   38  79  28
248 Metalbones          41   364  130 117  91   40  36   58  39  48

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
249 Biomonster          29   290   84  68  72   43  29   56  57  56
250 Biocreature         31   320   90  72  78   45  31   95  38  37
251 Bioroid             34   380  102  82  88   48  34   38  39  95
252 Biochimera          50   700  166 133 146   64  50   42  95  43
253 DNA666              33   365   98  95  88   54  33   57  57  57
254 Experiment #17      35   405  106 102  95   56  35   95  39  38
255 Lost Number         38   465  118 113 106   59  38   39  40  95
256 Experiment X        54   785  182 170 163   75  54   43  95  44

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
257 Brover mkII         36   420  121 121  96   60  56   57  38  48
258 Roboskeleton        41   520  143 143 114   65  61   95  20  30
259 Doom Droid          43   560  151 151 121   67  63   38  19  89
260 Ironsuit            44   580  156 156 124   68  64   39  79  29
261 Full Metalbones     50   700  182 182 146   74  70   60  40  50

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
262 General Dresden     21  1501   73  82  54   30  16   49  41  41
263 Asclei              27  1404   64  79  78   41  27   55  56  56
264 Visage              34  1976   82  96 100   48  34   57  58  57
265 Cheiron             29  2073   84  53  98   63  29   43  44  54
266 Prince Galahad      25  1137   69  90  74   54  25   42  51  42
267 Mecha Galahad       36  2730  110 124  99   55  36   44  54  45
268 Diocles             40  3250  126 140 113   54  40   72  36  37
269 Vakka               39  2808  122 109 121   65  47   54  45  45
270 Balarha             38  2990  118 106 132   52  38   36  72  36
271 Dyne                39  3744  134 160  88   33  29   45  45  54
272 Mother Creeper      38  7475  118 106 155   52  48   48  48  48
273 Behemoth            43  7280  138 179 124   57  43   49  48  49
274 Byakko
275 Mysterious Youth    19   864   61  78  51   35  37   46  45  38
276 Keiner              23  1664   90 104  73   47  49   50  49  41


----------------------------------------------------------------------
  Appendix A.2.2 - Bestiary (advanced mode)
----------------------------------------------------------------------

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
  1 Paste               31   448   90  84  72   45  31   30  53  52
  2 Dark Paste          97  2772  354 344 284  128 114   38  68  67
  3 Poison Paste        48   924  158 151 127   62  48   33  58  58
  4 Slug Paste          51  1008  170 163 136   65  51   33  59  59
  5 Red Gel             34   532  102 100  90   55  34   71  34  33
  6 Blue Gel           103  3108  378 374 311  147 126   24  56  95
  7 Purple Gel          54  1092  182 179 154   75  54   34  60  59
  8 Yellow Gel          57  1176  194 191 164   78  57   17  95  43

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
  9 Giant Bat           33   353   98  83  98   77  38   43  51  43
 10 Goblin Bat          73  1137  258 227 258  117  78   78  38  39
 11 Demon Bat           58   843  198 173 198  102  63   36  45  75
 12 Ogre Bat            45   588  146 126 146   89  50   34  80  33
 13 Evil Bat            36   422  110  99 118   87  41   44  54  44
 14 Vampire Bat         79  1265  282 253 290  130  84   79  49  39
 15 Dark Bat            64   971  222 199 230  115  69   38  46  76
 16 Slash Bat           51   716  170 153 178  102  56   35  82  34

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 17 G Spider (Adult)    52  1046  174 151 174   66  58   48  56  48
 18 Pale Spider (Adult  67  1466  234 205 234   81  73   77  47  38
 19 Tarantula (Adult)   78  1774  278 245 278   92  84   39  49  79
 20 Ogre Spider (Adult  87  2222  314 277 314  108 100   40  89  40
 21 G Spider (Young)    46   695  150 130 150   73  53   46  55  47
 22 Pale Spider (Young  60  1008  206 180 206   87  67   75  45  37
 23 Tarantula (Young)   72  1277  254 223 254   99  79   38  48  78
 24 Ogre Spider (Young  75  1344  266 234 266  102  82   39  87  39

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 25 Worm                39   806  122  94 122   53  29   45  53  45
 26 Poison Worm         51  1209  170 133 170   65  41   47  56  48
 27 Sand Worm           69  1814  242 191 242   83  59   51  60  52
 28 Snake Worm          45  1018  146 118 154   66  35   46  54  47
 29 Viper Worm          57  1421  194 157 202   78  47   48  58  49
 30 Dragon Worm         75  2026  266 216 274   96  65   52  61  52

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 31 Gizmo               35   616  106  90  96   49  40   46  47  46
 32 Venom Gizmo         51  1108  170 148 153   65  56   50  51  50
 33 Baal Gizmo          61  1416  210 184 189   75  66   52  53  53
 34 Burst Gizmo         85  2310  306 270 276  104  95   56  57  56
 35 Blaze Fog           51  1118  170 153 161   72  56   90  31  30
 36 Freeze Gas          57  1303  194 174 183   78  62   31  32  92
 37 Spark Cloud         39   749  122 109 118   60  44   27  88  28
 38 Mystic Mist         67  1611  234 210 219   88  72   34  34  94
 39 Dark Smoke         103  3428  378 340 349  147 131   40  85  40

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 40 Hound               31   448   90  68  90   51  35   40  47  48
 41 Killhound           75  1680  266 211 266   95  79   48  58  59
 42 Ninken              32   429   94  71  85   64  44   40  48  48
 43 Ninken-Firetooth    40   630  126  97 114   72  52   68  38  38
 44 Ninken-Frostbite    46   782  150 117 135   78  58   30  39  79
 45 Ninken-Shockfang    52   933  174 136 157   84  64   31  80  41
 46 Master Ninken       67  1311  234 184 211   99  79   67  47  48
 47 Hellhound           34   542  102  82 110   61  38   40  49  49
 48 Cerberus            81  1886  290 235 298  109  86   48  59  60

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 49 Fire Dragon         81  9380  348 308 348  106  92   95  50  22
 50 Ice Dragon          82  9660  352 311 352  108  94   46  45  77
 51 Thunder Dragon      69  7560  290 255 290   93  79   48  95  20
 52 Mushussu            90 11900  391 346 391  124 110   95  52  23
 53 Tiamat              94 13020  410 363 410  132 118   47  47  78
 54 Himmeldrache        99 14420  434 385 434  142 128   54  95  24
 55 White Dragon       108 16940  477 424 477  160 146   69  69  38
 56 Dark Dragon        110 32508  553 492 553  174 160   70  70  39

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 57 Dark Mage           60  1134  145 217 145   74  60   92  32  33
 58 Wind Mage           51   908  119 178 119   65  51   50  50  51
 59 Ice Mage            85  1890  215 325 215  104  90   37  37  95
 60 Thunder Mage        84  1840  212 320 212  102  88   36  95  37
 61 Master Mage         38   590   83 127  91   59  38   87  27  28
 62 Blizzard Master     67  1321  164 252 172   88  67   34  34  94
 63 Lightning Master    61  1170  147 226 155   82  61   32  93  32
 64 Tornado Master      91  2203  231 356 239  123 102   57  57  57
 65 Necromancer         90  2152  229 351 237  121 100   56  57  57
 66 Oracle              93  2304  237 364 245  127 106   57  57  57

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 67 Grunt (Sword)       35   560  106  81 116   49  35   49  41  49
 68 Officer (Sword)     42   756  134 103 147   56  42   77  30  38
 69 Wandering Swordsma  79  1792  282 223 310   93  79   46  36  85
 70 Deserter (Sword)    82  1932  294 233 323   98  84   47  75  46
 71 Bodyguard (Sword)   55  1120  186 146 204   69  55   55  45  54
 72 Beastman (Sword)    67  1456  234 184 257   81  67   57  48  57

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 73 Grunt (Halberd)     45   840  146 113 160   59  45   52  43  52
 74 Prowler (Halberd)   79  1792  282 223 310   93  79   85  36  46
 75 Wandering Axman     81  1876  290 230 319   96  82   46  36  85
 76 Halberd Master      51  1008  170 187 133   65  51   41  70  40
 77 Bodyguard (Halberd  55  1120  186 146 204   79  55   55  45  54
 78 Crazed Beastman     82  1932  294 233 323   98  84   60  49  59

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 79 Grunt (Spear)       38   644  118  91 129   52  38   50  42  50
 80 Officer (Spear)     43   784  138 107 151   57  43   78  30  38
 81 Wandering Spearman  78  1764  278 220 305   92  78   46  35  85
 82 Deserter (Spear)    81  1876  290 230 319   96  82   46  75  46
 83 Bodyguard (Spear)   49   952  162 178 126   63  49   53  44  53
 84 Beastman (Spear)    68  1456  234 184 257   81  67   57  48  57

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 85 Commander           39   682  122  99 142   60  39   51  42  50
 86 Heat Commander      51  1018  170 138 195   72  51   80  31  40
 87 Cool Commander      48   934  158 128 181   69  48   40  31  78
 88 Electro Commander   87  2222  314 254 353  115  94   47  75  47
 89 Silver Commander    61  1298  210 171 239   82  61   56  46  56
 90 Beast Commander     75  1690  266 216 300   96  75   59  48  58

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
 91 Death Archer        40   630  126  97 114   44  30   53  45  46
 92 Bloody Archer       45   756  146 113 132   49  35   80  33  34
 93 Evil Shooter        51   908  170 153 133   55  41   43  34  74
 94 Devil Shooter       81  1689  290 230 261   86  72   49  78  40
 95 Demon Hunter        55  1008  186 146 168   59  45   57  48  49
 96 Beast Hunter        67  1311  234 184 211   71  57   60  51  51
 97 Hell Sniper         46   792  150 122 143   57  36   55  46  47
 98 Dark Sniper         51   918  170 138 161   62  41   82  34  35
 99 Shadow Sniper       61  1170  210 171 197   72  51   45  37  76
100 Tower Sniper        85  1900  306 248 284  101  80   49  79  41

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
101 Rune Knight         35   560  116  62  96   63  51   44  44  51
102 Copper Knight       39   672  134  72 110   67  55   72  32  39
103 Bronze Knight       52  1036  191 105 157   80  68   35  35  82
104 Brass Knight        46   868  165  90 135   74  62   34  73  41
105 Silver Knight       55  1120  204 112 168   83  71   49  48  57
106 Black Knight        67  1456  257 142 211   95  83   52  51  59
107 Emerald Paladin     38   654  129  75 115   73  54   45  45  52
108 Ruby Paladin        45   850  160  92 140   80  61   73  33  41
109 Sapphire Paladin    58  1214  217 125 187   93  74   37  36  83
110 Gold Knight         52  1046  191 110 165   87  68   35  74  43
111 Platinum Paladin    61  1298  231 133 197   96  77   50  50  58
112 Black Paladin       73  1634  283 163 241  108  89   53  52  60

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
113 Arrow Knight        39   605  134  61  98   57  45   46  45  52
114 Flame Arrow Knight  52   933  191  89 140   70  58   74  35  43
115 Ice Arrow Knight    93  2294  371 178 271  124 112   41  41  89
116 Thunder Arrow Knig  94  2344  376 180 274  126 114   42  80  50
117 Silver Arrow Knigh  58  1084  217 102 159   76  64   50  49  57
118 Black Arrow Knight  96  2445  385 184 280  130 118   55  54  63
119 Heavy Bow Knight    45   766  160  79 125   70  51   47  46  54
120 Burning Bow Knight  58  1094  217 167 107   83  64   76  36  44
121 Blizzard Bow Knigh 102  2757  411 202 308  149 130   42  42  90
122 Plasma Bow Knight   99  2606  398 195 298  143 124   42  80  51
123 Silver Bow Knight   64  1245  244 120 186   89  70   51  50  59
124 Black Bowrider      73  1472  283 140 215   98  79   53  52  60

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
125 Minotaur            54  1201  200 126 182   63  59   53  46  54
126 Megataur            93  2802  371 239 338  115 111   86  38  47
127 Gigataur            94  2864  376 241 342  117 113   47  38  87
128 Kudan               96  2987  385 247 350  121 117   47  77  48
129 Ebontaur            69  1663  266 169 242   78  74   57  48  58

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
130 Black Cat           35   504  106  90  96   61  43   51  44  44
131 Red Rabbit          55  1008  186 162 168   81  63   83  35  36
132 Blue Serpent        43   706  138 119 125   69  51   40  33  73
133 Yellow Tiger        49   857  162 140 146   75  57   42  73  35
134 Black Lion          69  1361  242 212 218   95  77   60  51  52
135 Koga Ninja          57  1069  194 174 183   90  65   57  49  49
136 Fuuma Ninja         58  1094  198 178 187   91  66   57  49  50
137 Saiga Ninja         75  1522  266 239 248  108  83   60  52  53

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
138 Birdman             45   756  160 126 146   59  50   46  54  47
139 Birdra              57  1059  213 169 194   71  62   75  44  36
140 Hawk Soldier        52   933  191 151 174   66  57   35  43  74
141 Eagle Fighter       93  2294  371 299 338  120 111   41  89  41
142 Crow Knight         69  1361  266 212 242   83  74   51  62  52
143 Bird Commander      51   918  187 153 178   72  56   48  55  48
144 Sky Commander       63  1220  239 196 226   84  68   76  45  38
145 Feather Commander   57  1069  213 174 202   78  62   36  44  75
146 Icarus Commander    88  2606  398 325 370  139 123   41  90  42
147 Raven Commander    100  2656  402 329 374  141 125   55  64  55

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
148 Lizard Man          51  1108  170 133 170   65  51   59  59  33
149 Lizard Warrior      57  1293  194 152 194   71  57   86  48  21
150 Lizard Soldier      61  1416  210 166 210   75  61   48  49  61
151 Lizard Knight       90  2618  326 259 326  114 100   53  93  24
152 Alligator Man       57  1303  194 157 202   78  57   60  61  34
153 Crocodile Man       63  1488  218 177 226   84  63   88  49  22
154 Reptilian           67  1611  234 189 242   88  67   50  51  61
155 Lizard Lord         97  3059  354 287 362  135 114   54  94  25

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
156 Skeleton            33   404   89  75  79   37  23   40  48  49
157 Wight               60  1108  186 162 165   64  50   86  35  36
158 Kwanca              43   628  125 107 111   47  33   23  31  92
159 Spartoi             84  1636  272 239 242   92  78   31  95  42

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
160 Mummy               35   504   96  81  85   29  25   40  49  50
161 Ghoul               49   857  146 126 130   43  39   84  38  38
162 Ancient Lord        60  1134  186 162 165   54  50   31  41  95
163 Underlord           85  1890  276 243 245   84  80   36  95  48

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
164 Orc - 3rd Class     33   604   98  66  98   47  33   49  40  48
165 Orc - 2nd Class     45  1008  146 100 146   59  45   78  30  39
166 Orc - 1st Class     63  1612  218 152 218   77  63   44  33  82
167 Orc Private         54  1310  182 126 182   68  54   42  70  41
168 Orc Corporal        36   715  110  80 118   57  36   50  41  49
169 Orc Sergeant        51  1219  170 123 178   72  51   80  31  40
170 Orc Master          69  1824  242 174 250   90  69   45  35  83
171 Orc Superior        60  1522  206 148 214   81  60   43  72  42

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
172 Orc Warrant         46   954  150  90 135   50  36   53  43  52
173 Orc 2nd Lieutenant  64  1509  222 135 200   68  54   83  34  43
174 Orc Lieutenant      55  1232  186 112 168   59  45   42  32  80
175 Orc Captain         69  1663  242 147 218   68  54   45  74  44
176 Orc Major           52  1149  157 110 182   63  42   54  44  54
177 Orc Lt. Colonel     70  1704  222 155 254   81  60   84  35  45
178 Orc Colonel         61  1426  189 133 218   72  51   43  33  82
179 Orc Vice General    75  1848  240 168 274   86  65   46  74  45

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
180 Orc Brigadier       48  1016  158 151 111   62  48   93  24  32
181 Orc Major General   63  1478  218 210 153   77  63   38  26  95
182 Orc Lt. General     69  1663  242 233 170   83  69   38  88  37
183 Orc General         37   687  114 112 88    58  37   90  21  30
184 Orc Marshal         55  1242  186 183 139   76  55   35  25  94
185 Orc Commander       69  1673  242 238 178   90  69   38  88  37

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
186 Goblin              37   616  136  77 114   51  37   50  41  50
187 Goblin Butcher      40   700  151  86 126   54  40   77  29  38
188 Goblin Ripper       90  2380  391 230 326  114 100   47  36  87
189 Goblin Murderer     88  2268  381 224 318  110  96   47  75  48
190 Hobgoblin           42   766  160  96 142   63  42   51  42  52
191 Prince Goblin       46   878  180 108 158   67  46   78  30  40
192 King Goblin         96  2726  420 252 358  133 112   48  37  87
193 Kaiser Goblin       94  2614  410 246 350  129 108   48  76  48

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
194 Deviling            48   924  158 151 158   62  43   45  52  52
195 Junior Devil        63  1344  218 210 218   77  58   74  43  42
196 Adolescent Devil    88  2268  318 309 318  110  91   38  47  85
197 Little Devil        91  2436  330 321 330  116  97   39  76  46
198 Imp                 54  1102  182 179 190   75  49   46  54  53
199 Gremlin             97  2782  354 349 362  135 109   78  48  47
200 Gargoyle            94  2614  342 337 350  129 103   39  37  86
201 Lesser Demon        70  1550  246 243 254   91  65   36  84  44

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
202 Golem               37  1170  114  87 148   31  17   47  47  47
203 Magma Golem         60  2394  206 162 267   54  40   93  32  32
204 Icerock Golem       61  2447  210 166 263   55  41   33  33  92
205 Stone Golem         75  3192  266 211 345   69  55   35  95  35
206 Talos               64  2606  222 175 288   58  44   54  53  53
207 Metal Golem        103  5905  378 301 491  120 106   59  58  58

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
208 Demon               69  3024  508 255 508  103  89   95  29  39
209 Greater Demon       81  3752  609 308 609  116 102   41  31  95
210 Archdemon           97  5544  743 376 743  148 134   41  92  40
211 Belial             100  5880  768 389 768  154 140   95  35  44
212 Beelzebub          105  6440  810 411 810  164 150   45  35  95
213 Astarte            110  7000  852 433 852  174 160   42  93  42

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
214 Creeper             66  1428  253 182 276   90  76   57  57  47
215 Chaos Creeper       67  1456  257 184 280   91  77   84  44  34
216 Abyss Creeper       69  1512  266 191 290   93  79   45  44  74
217 Hell Creeper        99  2884  398 288 434  142 128   49  87  37
218 Despair Bug         72  1606  279 206 312  103  82   58  58  48
219 Crime Bug           73  1634  283 209 317  104  83   85  45  35
220 Calamity Bug        75  1690  292 216 327  106  85   46  45  74
221 Nemesis Bug        105  3230  424 313 471  161 140   49  88  38

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
222 Angel               66  1438  230 222 192   92  66   93  34  34
223 Archangel          103  3118  378 409 256  152 126   39  41  95
224 Principality        91  2446  330 321 272  128 102   38  95  38
225 Virtue              67  1466  234 226 196   93  67   94  34  34
226 Dominion            70  1550  246 238 205   96  70   34  35  95
227 Seraph              69  1522  242 233 202   95  69   34  95  34

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
228 Torch Eye           69  1663  242 212 242   83  69   49  49  50
229 Warning Eye         70  1694  246 216 246   84  70   76  36  37
230 Assault Eye         78  1940  278 245 278   92  78   37  37  77
231 Strict Eye          73  1786  258 227 258   87  73   37  76  37
232 Ancient Hunter      75  1858  266 239 274   96  75   50  50  50
233 Red Alert           76  1888  270 243 278   97  76   76  37  38
234 Judgment            84  2258  302 271 310  109  88   38  38  77
235 Inspector           79  1981  282 253 290  100  79   38  76  38

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
236 Colossus S          75  1512  240 234 266   89  80   45  45  45
237 Colossus R          70  1386  222 216 246   84  75   71  31  32
238 Colossus V          76  1538  243 238 270   90  81   33  32  71
239 Colossus X          79  1613  254 248 282   93  84   33  71  33
240 Colossus Brain S    76  1548  243 243 278   97  81   46  45  45
241 Colossus Brain R    85  1900  276 275 314  111  95   73  33  33
242 Colossus Brain V    79  1623  254 253 290  100  84   33  32  72
243 Colossus Brain X    82  1749  265 264 302  105  89   33  72  33

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
244 Brover              63   941  218 152 197   62  58   62  44  53
245 Mecha Skeleton      73  1137  258 181 233   72  68   95  30  40
246 Cyborg Skeleton     84  1431  302 212 272   87  83   47  26  95
247 Iron Skeleton       85  1470  306 215 276   89  85   47  87  36
248 Metalbones          87  1549  314 221 283   93  89   66  47  56

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
249 Biomonster          69  1512  242 212 194   83  69   64  65  64
250 Biocreature         72  1596  254 223 204   86  72   95  50  49
251 Bioroid             76  1708  270 238 216   90  76   50  51  95
252 Biochimera         100  2940  366 324 293  134 120   54  95  55
253 DNA666              75  1690  266 239 221   96  75   65  65  65
254 Experiment #17      78  1774  278 250 231   99  78   95  51  50
255 Lost Number         82  1942  294 264 244  105  84   51  52  95
256 Experiment X       106  3287  390 351 320  153 132   55  95  56

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
257 Brover mkII         79  1792  310 248 310  103  99   65  46  56
258 Roboskeleton        87  2212  345 277 245  118 114   95  32  42
259 Doom Droid          90  2380  358 288 358  124 120   47  28  95
260 Ironsuit            91  2436  363 292 363  126 122   47  87  37
261 Full Metalbones    100  2940  402 324 402  144 140   68  48  58

 No Name               Lev    HP  Atk Def Mag  Eva Acc  XFr XLt XIc
262 General Dresden     57  8408  213 157 210   66  52   57  49  49
263 Asclei              66  7425  184 227 200   80  66   63  64  64
264 Visage              76  8881  216 267 232   90  76   65  66  65
265 Cheiron             69 10810  242 152 258  103  69   51  52  60
266 Prince Galahad      63  6115  197 215 234   92  63   50  59  50
267 Mecha Galahad       79 11648  282 253 298   98  79   52  62  53
268 Diocles             85 13650  306 285 322  104  90   80  44  45
269 Vakka               84 11958  302 271 288  114  96   62  53  53
270 Balarha             82 12558  294 264 310   98  84   44  80  44
271 Dyne                84 15943  332 217 378   82  78   53  53  62
272 Mother Creeper      82 31395  294 238 339   98  94   56  56  56
273 Behemoth            90 30940  326 293 407  114 100   57  56  57
274 Byakko
275 Mysterious Youth    54  4968  182 147 198   70  72   54  53  46
276 Keiner              63  7261  254 206 270   88  90   58  57  49


----------------------------------------------------------------------
  Appendix A.3 - Tower of Heaven
----------------------------------------------------------------------

For the benefit of all the card collectors out there, here's a list of
all the enemies found inside the Tower of Heaven, listed by floor.

 1F Slug Paste         Yellow Gel         Demon Bat          Dark Bat
 2F Blizzard Master    Wight              Ancient Lord
 3F Pale Spider (Y)    Pale Spider (A)    Baal Gizmo         Mystic Mist
 4F Orc 1st class      Orc Master         Magma Golem
 5F Thunder Dragon
 6F Dark Mage          Blizzard master    Icerock Golem
 7F Baal Gizmo         Mystic Mist        Dark Mage          Blizzard Master
 8F Baal Gizmo         Mystic Mist        Demon
 9F Blizzard Master    Junior Devil       Lesser Demon
10F Junior Devil       Lessor Demon       Demon
11F Talos              Greater Demon
12F Orc 1st class      Orc Master         Orc Commander
13F Orc 2nd Lieutenant Orc Major General  Orc Commander
14F Orc 1st class      Orc Master         Orc 2nd Lieutenant Orc Lt. Colonel
15F Orc Major General  Orc Lt. General    Orc Commander
16F Orc Captain        Orc Vice General   Orc Lt. General
17F Fire Dragon        Orc Captain
18F Tarantula (Y)      Tarantula (A)      Sand Worm          Dragon Worm
19F Goblin Bat         Vampire Bat        Sand Worm          Dragon Worm
20F Sand Worm          Dragon Worm        Killhound          Cerberus
21F Goblin Bat         Vampire Bat        Tarantula (Y)      Tarantula (A)
22F Goblin Bat         Vampire Bat        Killhound          Cerberus
23F Goblin Bat         Vampire Bat        Ogre Spider (Y)    Ogre Spider (A)
24F Strict Eye         Inspector          Colossus R
25F Inspecter          Colossus S         Colossus Brain V
26F Assault Eye        Strict Eye         Judgment
27F Colossus V         Colossus Brain X
28F Assault Eye        Colossus X         Colossus Brain R
29F Mushussu           Colossus X
30F Wandering Swordsme Prowler (Halberd)  Tower Sniper
31F Wandering Spearman Devil Shooter      Tower Sniper
32F Prowler (Halberd)  Deserter (Spear)   Electro Commander
33F Wandering Axman    Electro Commander  Devil Shooter
34F Deserter (Sword)   Crazed Beastman    Electro Commander
35F Tiamat
36F Thunder Mage       Necromancer        Cyborg Skeleton
37F Spartoi            Doom Droid
38F Ice Mage           Tornado Master     Underlord
39F Iron Skeleton      Ironsuit
40F Oracle             Roboskeleton
41F Himmeldrache       Metalbones
42F Burst Gizmo        Goblin Murderer    Kaiser Goblin
43F Adolescent Devil   Gargoyle
44F Lizard Lord        Goblin Ripper      King Goblin
45F Burst Gizmo        Lizard Knight      Lizard Lord
46F Little Devil       Gremlin
47F Archangel          Principality
48F Eagle Fighter      Icarus Commander
49F Ice Arrow Knight   Plasma Bow Knight  Megataur
50F Gigataur           Raven Commander
51F Thunder Arrow Knig Blizzard Bow Knigh
52F Black Arrow Knight Blizzard Bow Knigh Kudan
53F White Dragon
54F Burst Gizmo        Dark Smoke         Archdemon
55F Dark Paste         Blue Gel           Burst Gizmo        Metal Golem
56F Archdemon          Beelzebub
57F Hell Creeper       Nemesis Bug
58F Belial             Biochimera         Experiment X
59F Astarte            Full Metalbones
60F Dark Dragon        Archangel


----------------------------------------------------------------------
  Appendix 4 - Recurring missions
----------------------------------------------------------------------

Here is the list of recurring missions and the enemies you'll find in
them as you go through the story.

For each mission except for Monster Hunt, enemies is determined by
where in the story you are. Monster Hunt enemies are determined by
story position and partner. Rumor has it, they are also determined by
your (or your partner's) level.

Story missions are listed in order:

  Ambush     - Ambush at Old Town Way
  City Walls - Siege on the City Walls
  Elven      - Raid of the Elven Forest
  Desert     - Desert Reconnaissance
  Eltanian   - The Battle of Eltanian
  Fortress   - Mobile Fortress Strike
  Liberty    - For Liberty!
  Corleonis  - The Battle for Corleonis
  Comrades   - Comrades in Arms

For example, take a look at Rune Geist Southern Camp. The first group
is listed under "Ambush, City Walls". That means you can fight those
enemies before Ambush and before City Walls. The second group is
listed under "Elven, Desert". That means you can fight those enemies
before Elven and before Desert.


***** Monster Hunt *****

Description: Over time, the monsters in the Regulus Hills have gotten
more numerous and more powerful! It's your job to stop them!

  Ambush, City Walls, Elven, Desert
    Gizmo/Spark Cloud
    G Spider (Young)/G Spider (Adult)

  Ambush
    Hound/Hellhound
    Giant Bat/Evil Bat
    Worm/Snake Worm

  Eltanian
    Worm/Snake Worm
    Ogre Bat/Slash Bat
    Slug Paste/Yellow Gel

  Eltanian, Fortress
    Slug Paste/Yellow Gel
    Pale Spider (Young)/Pale Spider (Adult)

  Liberty, Comrades
    Demon Bat/Dark Bat
    Baal Gizmo/Mystic Mist
    Thunder Dragon

Notes:

  My theory is that Monster Hunt produces enemies based on story
  position and on partner. I don't think enemies are produced based on
  level.


***** Rune Geist Southern Camp *****

Description: Weaken Rune Geist by striking sure at their army's camp!

  Ambush, City Walls
    Goblin/Hobgoblin
    Grunt (Sword)/Commander

  Elven, Desert
    Brass Knight/Gold Paladin
    Orc Warrant/Orc Major

  Eltanian
    Bodyguard (Spear)/Silver Commander
    Bronze Knight/Sapphire Paladin

  Fortress
    Orc Private/Orc Superior
    Deviling/Imp


***** Rune Geist Central Camp *****

Description: Weaken Rune Geist by striking sure at their army's camp!

  Ambush
    Goblin Butcher/Prince Goblin
    Orc - 2nd class/Orc Sergeant

  Desert, Eltanian
    Lizard Man/Alligator Man
    Minotaur/Alligator Man

  Fortress
    Silver Knight/Platinum Paladin
    Silver Arrow Knight/Silver Bow Knight


***** Rune Geist Northern Camp *****

Description: Weaken Rune Geist by striking sure at their army's camp!

  Ambush, City Walls
    Officer (Sword)/Cool Commander
    Grunt (Spear)/Cool Commander

  Desert
    Birdman/Bird Commander
    Evil Shooter/Shadow Sniper

  Eltanian
    Halberd Master/Silver Commander
    Flame Arrow Knight/Burning Bow Knight

  Fortress
    Lizard Warrior/Crocodile Man
    Wind Mage/Lightning Master


***** Great Plains Warfare *****

Description: Rune Geist presses on toward Shildia! Drive them off with
a fierce counterattack!

  Ambush, City Walls
    Goblin/Hobgoblin
    Arrow Knight/Heavy Bow Knight

  Elven
    Orc - 2nd Class/Orc Sergeant
    Deviling/Imp

  Desert
    Ghoul/Lightning Master
    Wind Mage/Lightning Master


***** Wildcat Lane Invasion *****

Description: A strange band of ninjas has infiltrated Wildcat
Lane. Just who in the world are they?!

  City Walls, Elven
    Ninken-Frostbite/Koga Ninja
    Ninken-Firetooth/Koga Ninja
    Yellow Tiger/Koga Ninja
    Yellow Tiger/Fuuma Ninja

  Desert, Eltanian, Fortress, Liberty
    Ninken-Frostbite/Koga Ninja
    Ninken-Shockfang/Koga Ninja
    Red Rabbit/Koga Ninja
    Red Rabbit/Fuuma Ninja


***** Smithy Invasion *****

Description: An undead enemy force is ravaging the Blacksmiths'
Quarter! Drive them out as quickly as you can!

  Elven, Desert
    Kwanca/Hell Sniper
    Worm/Snake Worm

  Eltanian, Fortress
    Ghoul/Orc Marshal
    Slug Paste/Yellow Gel


***** Birdmen Invasion *****

Description: Aerial forces are attacking the village of the Birdmen!
Drive them out as quickly as you can!

  Elven, Desert
    Deviling/Imp
    Ogre Bat/Slash Bat

  Eltanian, Fortress
    Hawk Soldier/Feather Commander
    Venom Gizmo/Freeze Gas


***** For the Dwarves *****

Description: For being allies of Weissritter, the Dwarves have come
under attack by Rune Geist! You must lend you aid!

  Desert
    Ogre Bat/Slash Bat
    Ghoul/Orc Marshal
    Ghoul/Lightning Master

  Eltanian, Fortress
    Slug Paste/Yellow Gel
    Orc Lieutenant/Orc Colonel
    Orc Lieutenant/Lightning Master


***** Rescuing the Giants *****

Description: Monsters have appeared in Shildia once more! Now, it is
the Giants who must be saved!

  Corleonis
    Wight/Blizzard Master
    Ancient Lord/Blizzard Master


----------------------------------------------------------------------
  In closing...
----------------------------------------------------------------------

Thanks to Sega making this rad game.

Thanks to Skyknight for filling in lots of card info.

Thanks to folks on the GameFAQs message board and all their
contributions. Thanks to the folks who emailed me with errata and
corrections.

Thanks to GameFAQs for playing host.

Copyright Andy Yu (yuandy) 2005-2006.

View in: