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Weapon Forging FAQ by lilJesta

Version: 0.9 | Updated: 04/29/05

All of the info in this FAQ came from DekerTheDragoon,
Kalv625, zeik56, or myself. 

I decided to make it into a rough FAQ cause there is no other one 
out yet.hopefully it will be of some help to someone :)
If know find something wrong, or something that i havent found yet.
Email me at lilJesta@comcast.net

(im still working on the Recipe list though it is 90% done)




Table of contents:
What ingredients do - 0001
The basic formula - 0002
Recipes - 0035



Xion - 0003
	teir2 - 0011
	teir3 - 0012
	teir 4 - 0013
Elwyn - 0004
	teir2 - 0014
	teir3 - 0015
	teir 4 - 0016
Mao - 0005
	teir2 - 0017
	teir3 - 0018
	teir 4 - 0019
Volg - 0006
	teir2 - 0020
	teir3 - 0021
	teir 4 - 0022
Lazerus - 0007
	teir2 - 0023
	teir3 - 0024
	teir 4 - 0025
Neige - 0008
	teir2 - 0026
	teir3 - 0027
	teir 4 - 0013
Ryuna - 0009
	teir2 - 0029
	teir3 - 0030
	teir 4 - 0031
Keiner - 0010 
	teir2 - 0032
	teir3 - 0033
	teir 4 - 0034





------------------------------------------------------------------
What the ingredients do: 0001
------------------------------------------------------------------


Mithril - Xions main ingredient - also used as a secondary mineral
Shinobi Stone - Mao's main ingredient
Beast Fang - Volg's main ingredient
Dragon Scale - Lazarus's main Ingredient
Magestone - Neige's main ingredient
Holywater - Ryuna's main ingredient
Tamahagane - Keiner's main ingredient
Yew - Elwyns main ingredient
Orichalum - secondary mineral, used in weapons with a holy name
Dark Matter -secondary mineral, used in weapons with a evil name
Ether - secondary mineral, used in weapons dealing with air
Ceramic - secondary mineral, Null element
Fire crystal - secondary mineral, fire element
Unmelting ice - secondary mineral, ice element
Tourmaline - secondary mineral, thunder element


When adding +'s to a weapon.They all seem have a small % to add 
a +2, a fairly large chance of adding +1.
The only exception is dark matter and Orichalum, 
they seem to add anywhere from +2 to +7




------------------------------------------------------------------
Basic formula: 0002
------------------------------------------------------------------



Teir 1 weapons (or starting weapons) upgrade into teir 2 weapons
using the following formula.

T1 weapon + characters ingredient + secondary min + any = t2 weapon

teir 3-4 weapons come from the same formula

t2 weapon + Character's Ingredient + secondary min + Any = t3 weapon.

However, you can only upgrade a t2 or t3 weapon into a certain 
element.
an example would be Xion's air cutter can only be upgraded into
a thunder weapon. 

aircutter + mithril + tourmaline + any = Thunder Fencer

There is no set pattern as to knowing what element or non element
comes next in the teir system.(see the recipe list below if your
having trouble.)


Next up, you can change the element of your weapon with out
upgrading it up a tier. You just smith the weapon with the basic
ingredient and the weapons current element with the element 
you wish to change it to.

ie: 
Blue axe + dragonscale + unmeltingice + tourmaline = yellow axe

however, a weapon can only change into 1 other weapon, 
Wind Cutter can only become Blaze Emitter.
Blaze Emitter can only become Shadow Slasher.
Shadow Slasher can only become Blaze Emitter.


Level requirments:  (based off of xions level only)
to go from teir 1 to tier 2 there is no requirment.
teir 2 to 3 is level 20
3 to 4 is level 40
3 to 5 is level 50



Smithy's
promenade - upgrades weapons (changes tiers)
Dwarven district - changes weapons, stays within the same tier though
Blacksmith district top - upgrades weapons
Blacksmith district bottom - makes armors.





------------------------------------------------------------------
Recipes 0035
------------------------------------------------------------------





Name: The items name
Level: Level of xion required to make it
Atk: base attack
Element: What resistance is checked before damage.
Materials: The basic recipe. (use starting item + this to make it)
Bonus: Any other stats the weapon gives
Starting item: The base item required to make it.
Changes into: What weapon it changes into, with out changing tiers
Mat's for change: Recipe for the change.
Upgrades to: The weapon it becomes when you upgrade it.
		The secondary mineral is in ( )
		So the recipe for the upgrade is the characters	
		main ingredient, the mineral in ( ), and any other 


***None of the tier 4 weapons have been tested by me personally.
	So if they dont work, please email me.



------------------------------------------------------------------
Xion: 0003
------------------------------------------------------------------


	Tier2 - 0011



Name: Thunder Bringer
Level: 1
Atk: 35
Element:Thunder 
Bonus: MAG +5%, 5% chance paralysis
Starting item: Bastard Sword
Materials: Mithril + Tourmaline + any
Changes into: Chill Drifter
Mat's for change: Mithril + Tourmaline + unmelting ice
Upgrades to: Wind cutter (ether)



Name: Chill Drifter
Level: 1
Atk: 25
Element: Ice
Bonus: Xlc +20
Starting item: Bastard Sword
Materials: Mithril + Unmelting Ice + any 
Changes into: Steel Slicer
Mat's for change: Mithril + Unmelting Ice + ceramic
Upgrades to: Shadow Slicer (dark matter)



Name: Steel Slicer
Level: 1
Atk: ATK 45
Element: none
Bonus: Crit +10%, ACC +5%
Starting item: Bastard Sword
Materials: Mithril + Ceramic + any
Changes into: Thunder Bringer
Mat's for change: Mithril + Ceramic + tourmaline
Upgrades to: Blaze emitter (fire Crystal)



	Tier3 - 0012


Name: Wind Cutter
Level: 20
Atk: 65
Element: none 
Bonus: ACC +10%; Ariel attack
Starting item: Thunder Bringer
Materials: Mithril + Ether + any
Changes into: Blaze Emitter
Mat's for change: Mithril + Ether + fire crystal
Upgrades to: Lightning Fencer (tourmaline)


Name: Blaze emiiter
Level: 20
Atk: 85
Element: fire
Bonus: MAG +10%
Starting item: Steel Slicer
Materials: Mithril + fire crystal + any
Changes into: Shadow Slicer 
Mat's for change: Mithril + fire crystal + Dark matter
Upgrades to: Stone Crusher (ceramic)
Upgrades to: Soul Breaker (dark matter)

Name: Shadow Slicer
Level: 20
Atk: 75
Element: none
Bonus: EVA +10%; Critical Rate +20%
Starting item: Chill Drifter
Materials: Mithril + Dark Matter + any
Changes into: Wind Cutter
Mat's for change: Mithril + Dark Matter + ether
Upgrades to: Ice Disperser (unmelting ice)


	Tier4 - 0013



Name: Soul Breaker
Level: 40
Atk: 105
Element: none 
Bonus: Magic +25%, 20% Chance of Confusion
Starting item: Blaze Emitter
Materials: Mithril + Dark Matter + Any
Changes into: Stone Crusher
Mat's for change: Emitter + Mithril + Dark Matter + Ceramic
Upgrades to: none


Name: Ice Disperser
Level: 40
Atk: 125
Element: Ice 
Bonus: Magic +15%, 5% Chance of Freeze
Starting item: Shadow Slasher
Materials: Mithril + Unmelting Ice + Any 
Changes into: Lightning Fencer
Mat's for change: Mithril + Unmelting Ice + Tourmaline
Upgrades to: none



Name: Stone Crusher
Level: 40 
Atk: 135
Element: none 
Bonus: 20% Chance of Knockback
Starting item: Blaze Emitter
Materials: Mithril + Ceramic + Any
Changes into: Ice Disperser
Mat's for change: Mithril + Ceramic + Unmelting Ice
Upgrades to: none


Name: Lightning Fencer
Level: 50
Atk: 115
Element: lightning 
Bonus: Defense +20, Attack Speed +30%
Starting item: Wind Cutter
Materials: Mithril + Tourmaline + Any
Changes into: Soul Breaker
Mat's for change: Mithril + Tourmaline + dark matter
Upgrades to: none





------------------------------------------------------------------
Elwyn 0004
------------------------------------------------------------------


	Tier 2 0014

Name: Thunder Bow 
Level: 1
Atk: 40
Element: Lightning
Bonus: 10% chance of Paralysis
Starting item: Longbow
Materials: Yew + Tourmaline + any
Changes into: Hiemal Bow 
Mat's for change: Yew + Tourmaline + unmelting ice
Upgrades to: Exorcist Bow (orichalum)

Name: Hiemal Bow
Level: 1
Atk: 20
Element: Ice
Bonus: Xlc +20
Starting item: Longbow
Materials: Yew + unmelting ice + any
Changes into: Whirlwind Bow
Mat's for change: Yew + unmelting ice + Ether
Upgrades to: Glacial Bow (unmelting ice)


Name: Whirlwind Bow
Level: 1
Atk: 30
Element: None
Bonus: ACC +5%, 10% chance of slow
Starting item: Longbow
Materials: Yew + Ether + any
Changes into: Thunder Bow
Mat's for change: Yew + Ether + Tourmaline
Upgrades to: Hunters Bow (tourmaline)


	Tier3 - 0015


Name: Exorcist Bow 
Level: 20
Atk: 60
Element: none
Bonus: holy damage + 20% magic + 10% penetration
Starting item: Thunder Bow
Materials: yew + orichalum + any
Changes into: Glacial Bow
Mat's for change: yew + orichalum + Mithril
Upgrades to: Charm Bow (Ether)
Upgrades to: Lightning Bow (Tourlamine)

Name: Hunters Bow
Level: 20
Atk: 80
Element: none 
Bonus: ACC +10%; Aerieal attack
Starting item: Whirlwind Bow
Materials: Yew + Mithril + Tourmaline 
Changes into: Exorcist Bow
Mat's for change:  Yew + Mithril + orichalum
Upgrades to: Sure-Kill Bow (Dark Matter)


Name: Glacial Bow
Level: 20
Atk: 70
Element: ice
Bonus: 10% chance of freezing
Starting item: Hiemal Bow
Materials: Unmelting Ice + Yew + any
Changes into: Hunters Bow
Mat's for change: Yew + Mithril + Unmelting Ice
Upgrades to: Snowstorm Bow (Unmelting Ice)



	Tier4 - 0016





Name: Charm Bow
Level: 40
Atk: 100
Element: none 
Bonus: 20% Chance of Charm
Starting item: Exorcist Bow
Materials: Bow + Yew + Ether + Any
Changes into: Lightning Bow
Mat's for change:Yew + Ether + Tourmaline
Upgrades to: none


Name: Lightning Bow
Level: 40
Atk: 110
Element: Lightning 
Bonus: Penetration +30%
Starting item: Exorcist Bow
Materials: Yew + Tourmaline + Any 
Changes into: Snowstorm Bow
Mat's for change: Yew + Unmelting Ice + Tourmaline
Upgrades to: none



Name: Snowstorm Bow
Level: 40
Atk: 120
Element: Ice 
Bonus: 20% Chance of Knockback
Starting item: Glacial Bow
Materials: Yew + Unmelting Ice + Any
Changes into: Sure-Kill Bow
Mat's for change:
Upgrades to: none


Name: Sure-Kill Bow
Level: 50
Atk: 130
Element: none 
Bonus: Accuracy +15%, Critical +30%
Starting item: Hunter's Bow
Materials: Yew + Dark Matter + Any
Changes into: Charm Bow
Mat's for change: Yew + Dark Matter + Ether
Upgrades to: none





------------------------------------------------------------------
Mao: 0005
------------------------------------------------------------------

	Tier2 - 0017


Name: Kagerou
Level: 1
Atk: 40
Element: Fire
Bonus: EVA +5%
Starting item: Tanto
Materials: Shinobi Stone + Fire Crystal + any 
Changes into: Hayate
Mat's for change: Shinobi Stone + Fire Crystal + Ether
Upgrades to: Shiranui (Fire Crystal)


Name: Hayate
Level: 1
Atk: 50
Element: none
Bonus: +Movement Speed 20% Attack Speed +20%
Starting item: Tanto
Materials: Shinobi Stone + Ether + any 
Changes into:Hatsushimo
Mat's for change: Shinobi Stone + Ether + unmelting ice
Upgrades to: wakaba (dark matter)


Name: Hatsushimo
Level: 1
Atk: 30
Element: Ice
Bonus: 10% chance of freezing
Starting item: Tanto
Materials: Shinobi Stone + Unmelting Ice + any 
Changes into: Kagerou 
Mat's for change: Shinobi Stone + Unmelting Ice + fire crystal
Upgrades to: Yukikaze (Unmelting Ice)



	Tier3 - 0018

lightning, ice, fire, ceramic

Name: Wakaba
Level: 20
Atk: 70
Element: none 
Bonus: MAG +15%, +6 poision damage, SP recovery up (mid)
Starting item: Hayete
Materials: Shinobi Stone + Mithril + any
Changes into: Yukikaze
Mat's for change: Shinobi Stone + Mithril + Unmelting Ice
Upgrades to: Kamikaze (Ether)
Upgrades to: Kongou (Ceramic)

Name: Yukikaze
Level: 20
Atk: 80
Element: Ice 
Bonus: MAG +15%, 15% chance to freeze
Starting item: hatsushimo
Materials: Shinobi Stone + Unmelting Ice + any
Changes into: Shiranui
Mat's for change: Shinobi Stone + Unmelting Ice + Fire Crystal
Upgrades to: Fubuki (Unmelting Ice)

Name: Shiranui
Level: 20
Atk: 90
Element: Fire 
Bonus: Mag +15%, EVA +10%
Starting item: Kagerou
Materials: Shinobi Stone + Fire Crystal + any
Changes into: Wakaba
Mat's for change: Shinobi Stone + Fire Crystal + Mithril
Upgrades to: Asahi (fire crystal)



	Tier4 - 0019




Name: Kamikaze
Level: 40
Atk: 110
Element: none
Bonus: Drift Speed +20%, Attack Speed +20%, Critical +20%
Starting item: Wakaba 
Materials: Shinobi Stone + Ether + Any
Changes into: Asahi
Mat's for change: Shinobi Stone + Ether + Fire Crystal
Upgrades to: none


Name: Asahi
Level: 40
Atk: 120
Element: Fire 
Bonus: Magic +20%, SP Recovery (High)
Starting item: Shiranui
Materials: Shinobi Stone + Fire Crystal + Any
Changes into: Fubuki
Mat's for change: Shinobi Stone + Fire Crystal + Unmelting Ice
Upgrades to: none



Name: Fubuki
Level: 40
Atk: 130
Element: Ice 
Starting item: Yukikaze
Bonus: Magic +20%, 20% Chance of Knockback
Materials: Shinobi Stone + Unmelting Ice + Any 
Changes into: Kongou
Mat's for change: Shinobi Stone + Unmelting Ice + Ceramic
Upgrades to: none



Name: Kongou
Level: 50
Atk: 150
Element: None 
Bonus: All Resistance +15
Starting item: Wakaba
Materials: Shinobi Stone + Ceramic + Any 
Changes into: Kamikaze
Mat's for change: Shinobi Stone + Ether + Fire Crystal
Upgrades to: none






------------------------------------------------------------------
Volg: 0006
------------------------------------------------------------------


	Tier1 - 0020




Name: Phantom 
Level: 1
Atk: 35
Element: none
Bonus: EVA +5%, Movement Speed +20%
Starting item: Claw
Materials: Beast Fang + Ether + any
Changes into: 
Mat's for change: 
Upgrades to: Shooting star (Mithril)

Name: Lightning
Level: 1
Atk: 45
Element: lightning
Bonus: none
Starting item: Claw
Materials: Beast Fang + Tourmaline + Any
Changes into: 
Mat's for change: 
Upgrades to: Thunderbolt (Tourmaline)

Name: Mosquito
Level: 1
Atk: 25
Element: none
Bonus: Acc: +5%, 6 Poison Damage
Materials: Beast Fang + Dark Matter + Any
Starting item: Claw
Changes into: 
Mat's for change: 
Upgrades to: 



	Tier3 - 0021



Name: Thunderbolt
Level: 20
Atk: 75
Element: lightning
Bonus: 10% paralysis
Starting item: Lightning
Materials: Tourmaline + Beast Fang + any
Changes into: Tempest
Mat's for change: Beast Fang + Tourmaline + Ether
Upgrades to: Thunder Flash (Tourmaline)

Name: Shooting star
Level: 20
Atk: 65
Element: none
Bonus: ACC +10%, move +20%
Starting item: Phantom
Materials: Beast Fang + mithril + any
Changes into: Thunderbolt
Mat's for change: Beast Fang + Mithril + Tourmaline
Upgrades to: Mirage (Ether)

Name: Tempest
Level: 20
Atk: 85
Element: none
Bonus: 20% knock back
Starting item: Mosquito
Materials: Beast Fang + Ether + any
Changes into: Shooting star
Mat's for change: Beast Fang + Ether + Mithril
Upgrades to: Demon (Dark Matter)
Upgrades to: Vampire (Mithril)


	Tier4 - 0022



Name: Demon
Level: 40
Atk: 105
Element: none 
Bonus: 20% Chance of Curse
Starting item: Tempest
Materials: Beast Fang + Dark Matter + Any 
Changes into: Vampire
Mat's for change: Beast Fang + Mithril + Orichalum
Upgrades to: none


Name: Thunder Flash
Level: 40
Atk: 125
Element: Lightning 
Bonus: Movement +20%, Attack Speed +20%
Starting item: Thunderbolt
Materials: Beast Fang + Tourmaline + Any
Changes into: Mirage
Mat's for change: Beast Fang + Mithril + Ether
Upgrades to: none


Name: Mirage
Level: 40
Atk: 135
Element: none 
Bonus: Evasion +10%, Movement +30%
Starting item: Shooting Star
Materials: Shooting Star + Beast Fang + Ether + Any
Changes into: Demon
Mat's for change: Beast Fang + Mithril + Dark Matter
Upgrades to: none


Name: Vampire
Level: 50
Atk: 115
Element: none
Bonus: Convert Damage into HP 10%
Starting item: Tempest
Materials: Beast Fang + Mithril + Any
Changes into: Thunder Flash
Mat's for change:
Upgrades to: none








------------------------------------------------------------------
Lazarus: 0007
------------------------------------------------------------------


	Tier2 - 0023


Name: Blue Axe
Level: 1
Atk: 50
Element: Ice
Bonus: none
Starting item: Axe
Materials: Dragon Scale + Unmelting Ice + Any 
Changes into: Yellow Axe
Mat's for change: Dragon Scale + Unmelting Ice + Tourmaline
Upgrades to: Cold Axe (unmelting ice)


Name:  Yellow Axe
Level: 1
Atk: 50
Element: Lightning
Bonus: none
Starting item: Axe
Materials: Dragon Scale + Tourmaline + any 
Changes into: Red Axe 
Mat's for change: Dragon Scale + Tourmaline + Firecrystal
Upgrades to: Shock Axe (tourmaline)

Name: Red Axe
Level: 1
Atk: 50
Element: Fire 
Bonus: none
Starting item: Axe
Materials: Dragon Scale + Fire Crystal + any
Changes into: Blue Axe
Mat's for change: Dragon Scale + Fire Crystal + unmelting ice
Upgrades to: Blaze Axe (fire crystal)



	Tier3 - 0024



Name: Cold Axe
Level: 20
Atk: 80
Element: Ice
Bonus: Xlc 30
Starting item: Blue Axe
Materials: Dragon scale + unmelting ice + any
Changes into: Shock Axe
Mat's for change: Dragon scale + unmelting ice + Tourmaline
Upgrades to: Heavy Axe

Name: Shock Axe
Level: 20
Atk: 80
Element: Lightning
Bonus: Xlt +30
Starting item: Yellow Axe 
Materials: Dragon scale + tourmailine + any
Changes into: Blaze Axe
Mat's for change: Dragon scale + tourmailine + Firecrystal
Upgrades to: Heavy Axe

Name: Heat Axe
Level: 20
Atk: 80
Element: fire
Bonus: Xlf +30
Starting item: Red axe 
Materials: Dragon scale + fire Crystal + any
Changes into: Cold Axe
Mat's for change: Dragon scale + fire Crystal + Unmelting ice
Upgrades to: Heavy Axe


	Tier4 - 0025


***I Beleive some of these are wrong, im not 40 so i cant confirm them***
	If you find one wrong, or know the right recipe please email me

***Lazerus tier 4 weapons do not follow the same rules as far as smithy
	and upgrades, promenade is used to change them in the same tier
	And you can only get heavy axe by way of upgrading. You must switch
	The heavy axe into the other 3 weapons.



Name: Heavy Axe
Level: 50
Atk: 150
Element: None 
Bonus: Enemy Movement -30%, 20% Chance of Confusion
Starting item: see below
Materials: depends on weapon
	Burning Axe + Dragon scale + Ceramic + any
	Spark Axe + Dragon scale + Ceramic + any
	Freeze Axe + Dragon scale + Ceramic + any
Changes into: any
	Dragon scale + Ceramic + Unmelting Ice = Freeze Axe
	Dragon scale + Ceramic + Tourmaline = Spark Axe
	Dragon scale + Ceramic + Fire Crystal = Burning Axe
Upgrades to: none


Name: Freezing Axe
Level: 120
Atk: 40
Element: Ice 
Bonus: 15% Chance of Freeze
Starting item: Cold Axe
Materials: must be made by using heavy axe
Changes into: 
Mat's for change: 
Upgrades to: none


Name: Spark Axe
Level: 40
Atk: 130
Element: Lightning 
Bonus: 15% Chance of Paralysis
Starting item: Shock Axe
Materials: must be made by using heavy axe
Changes into: 
Mat's for change: 
Upgrades to: none


Name: Burning Axe
Level: 40
Atk: 140
Element: Fire 
Bonus: None
Starting item: Heat Axe
Materials: must be made by using heavy axe
Changes into: 
Mat's for change: 
Upgrades to: none











------------------------------------------------------------------
Neige: 0008
------------------------------------------------------------------


	Tier1 - 0026


Name: Amethyst Wand
Level: 1
Atk: 30
Element: none
Bonus: xfr 15, xlc 10, MAG +15%
Starting item: Wand
Materials: Magestone + Fire Crystal + any 
Changes into: Emerald Wand
Mat's for change: Magestone + Fire Crystal + unmelting ice
Upgrades to: Pearl wand (Ether)


Name: Emerald Wand
Level: 1
Atk: 30
Element: none
Bonus: MAG +15%, XIc +15, XLt +10
Starting item: Wand
Materials: Magestone + Unmelting Ice + any 
Changes into: Carnelian Wand
Mat's for change: Magestone + Unmelting Ice + Tourmaline
Upgrades to: Ice Wand (Unmelting Ice)


Name: Carnelian Wand
Level: 1
Atk: 30
Element: none
Bonus: Xlt 15, Xfr 10, Mag +15%
Starting item: Wand
Materials: Magestone + Tourmaline + any 
Changes into: Amethyst Wand
Mat's for change: Magestone + Tourmaline + Firecrystal
Upgrades to: Crystal Wand (Ceramic)



	Tier3 - 0027



Name: Pearl wand
Level: 20
Atk: 60
Element: none 
Bonus: MAG +20%, Def +20, 10% of dam dealt to SP
Starting item: Amethyst Wand
Materials: Magestone + Ether + any
Changes into: Crystal Wand
Mat's for change: Magestone + Ceramic + Ether
Upgrades to: Ruby Wand (Fire Crystal)

Name: Ice Wand
Level: 20
Atk: 80
Element: ice
Bonus: 30% chance of freezing
Starting item: Emerald Wand
Materials: Magestone + Unmelting ice + any 
Changes into: Pearl Wand
Mat's for change: Magestone + Ether + Unmelting Ice
Upgrades to: Sapphire Wand (Unmelting Ice)

Name: Crystal Wand
Level: 20
Atk: 50
Element: none
Bonus: MAG +20%, All resist +10
Starting item: Carnelian Wand
Materials: Magestone + ceramic + any
Changes into: Ice Wand
Mat's for change: Magestone + Unmelting Ice + Ceramic
Upgrades to: Topaz Wand (Tourmaline)
Upgrades to: Diamond Wand (Orichalum)



	Tier4 - 0028




Name: Sapphire Wand
Level: 40
Atk: 100
Element: none 
Bonus: Magic +25%, Ice Resistance +40, -30% SP cost
Starting item: Ice Wand
Materials: Magestone + Unmelting Ice + Any
Changes into: Topaz Wand
Mat's for change: Magestone + Unmelting Ice + Tourmaline
Upgrades to: none


Name: Ruby Wand
Level: 40
Atk: 100
Element: none 
Bonus: Magic +25%, Fire Resistance +40, SP Recovery (High)
Starting item: Pearl Wand
Materials: Magestone + Fire Crystal + Any
Changes into: Sapphire Wand
Mat's for change: Magestone + Orichalum + Unmelting Ice
Upgrades to: none


Name: Topaz Wand
Level: 40
Atk: 100
Element: none 
Bonus: Magic +25%, Lightning Resistance +40
Starting item: Crystal Wand
Materials: Magestone + Tourmaline + Any
Changes into: Diamond Wand
Mat's for change: Magestone + Orichalum + Tourmaline
Upgrades to: none


Name: Diamond Wand
Level: 50
Atk: 130
Element: none 
Bonus: Magic +25%, All Resistance +15
Starting item: Crystal Wand
Materials: Magestone + Orichalum + Any
Changes into: Ruby Wand
Mat's for change: Magestone + Orichalum + Fire Crystal
Upgrades to: none








------------------------------------------------------------------
Ryuna: 0009
------------------------------------------------------------------


	Tier2 - 0029

 

Name: Cane of Joy
Level: 1
Atk: 20
Element: None
Bonus: Magic+15% SP +20
Starting item: Staff
Materials: Holy Water + Ether + Any
Changes into: Cane of Saddness
Mat's for change: Holy Water + Ether + ceramic
Upgrades to: Cane of Chaos (Ceramic)

Name: Cane of Saddness
Level: None
Atk: 30
Element: None
Bonus: Magic+15% Curse 10%
Starting item: Staff
Materials: Holy Water + Ceramic + Any
Changes into: Cane of Zeal
Mat's for change: Holy Water + Ceramic + Firecrystal
Upgrades to: Cane of Grief (Ether)

Name: Cane of Zeal
Level: None
Atk: 40
Element: Fire
Bonus: Magic +15% Movement +20%
Starting item: Staff
Materials: Holy Water + Fire Crystal + Any
Changes into: Cane of Joy
Mat's for change: Holy Water + Fire Crystal + Ether
Upgrades to: Cane of fear (Dark Matter)



	Tier3 - 0030




Name: Cane of Chaos
Level: 20
Atk: 50
Element: none
Bonus: MAG +20%, EVA +5%, 10% chance of confuse
Starting item: Cane of Joy
Materials: Holy Water + ceramic + any
Changes into: Cane of Grief
Mat's for change: Holy Water + ceramic + Ether
Upgrades to: Cane of Awe (Orichalum)

Name: Cane of Grief
Level: 20
Atk: 60
Element: none 
Bonus: Mag +20%, 20% chance of slow
Starting item: Cane of Sadness 
Materials: Holy water + Ether + any
Changes into: 
Mat's for change:
Upgrades to: Cane of Peace (Orichalum)

Name: Cane of fear
Level: 20
Atk: 70
Element: none 
Bonus: Mag +20%, SP +40, 15% paralysis
Starting item: Cane of Zeal
Materials: Holy Water + Dark Matter + any
Changes into: Cane of Chaos
Mat's for change:Holy Water + Dark Matter + Ceramic
Upgrades to: Cane of Love (Orichalum)
Upgrades to: Cane of Rage (Dark Matter)



	Tier4 - 0031


*** I dont know the recipe's for these are right ***

Name: Cane of Peace
Level: 40
Atk: 80
Element: none 
Bonus: Magic +25%, HP and SP Recovery (Mid)
Starting item: Cane of Grief
Materials: Holy Water + Orichalum + Any
Changes into: Cane of Love
Mat's for change: Holy Water + Mithril + Orichalum
Upgrades to: none

*** I dont know the recipe's for these are right ***

Name: Cane of Love
Level: 40
Atk: 90
Element: none 
Bonus: Magic +25%, -30% SP cost, 20% Chance of Charm
Starting item: Cane of Fear
Materials: Holy Water + Orichalum + Any
Changes into: Cane of Awe
Mat's for change: Holy Water + Mithril + Orichalum
Upgrades to: none

*** I dont know the recipe's for these are right ***

Name: Cane of Rage
Level: 40
Atk: 150
Element: none
Bonus: Magic +30%, Attack Speed +30%
Starting item: Cane of Fear
Materials: Holy Water + Dark Matter + Any
Changes into: Cane of Peace
Mat's for change: Holy Water + Mithril + Orihalcum
Upgrades to: none

*** I dont know the recipe's for these are right ***

Name: Cane of Awe
Level: 50
Atk: 120
Element: none 
Bonus: Magic +30%, SP Recovery +30%
Starting item: Cane of Chaos
Materials: Holy Water + Orichalum + Any
Changes into: Cane of Rage
Mat's for change: Holy Water + Mithril + Dark Matter
Upgrades to: none

*** I dont know the recipe's for these are right ***








------------------------------------------------------------------
Keiner 0010
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	Tier2 - 0032

Name: Shocking Edge
Level: 1
Atk: 50
Element: Lightning
Materials: Tamahagane + Tourmaline + any 
Bonus: none
Starting item: Katana
Changes into: 
Mat's for change:
Upgrades to: Soul Devourer (mithril)


Name: Burning Edge
Level: 1
Atk: 40
Element: fire
Materials: Tamahagane + Fire Crystal + any 
Bonus: none
Starting item: Katana 
Changes into: Shocking Edge
Mat's for change: Tamahagane + Fire Crystal + Tourmaline
Upgrades to: 


Name: Purifier
Level: 1
Atk: 30
Element: none
Materials: Tamahagane + Orichalum + any 
Bonus: holy damage
Starting item: Katana 
Changes into: Burning Edge
Mat's for change: Tamahagane + Orichalum + Fire Crystal
Upgrades to: 




	Tier3 - 0033



Name: Soul Devourer
Level: 20
Atk: 90
Element: none 
Materials: Tamahagane + Mithril + any
Bonus: 10% damage dealt to SP
Starting item: Shocking Edge
Changes into: Crimson Lotus
Mat's for change: Tamahagane + Mithril + Fire Crystal
Upgrades to: Thunderclap (Tourmaline)

Name: Crimson Lotus
Level: 20
Atk: 80
Element: Fire
Materials: Tamahagane + Fire Crystal + any
Bonus: Interdicts regen powers
Starting item: Burning Edge
Changes into: Freezing edge
Mat's for change: Tamahagane + Fire Crystal + Unmelting ice
Upgrades to: Inferno (Fire Crystal)

Name: Freezing edge
Level: 20
Atk: 70
Element: Ice
Materials: Tamahagane + Unmelting ice + any
Bonus: 20% chance of freezing
Starting item: Purifier
Changes into: Soul Devourer
Mat's for change: Tamahagane + Unmelting ice + Mithril
Upgrades to: Mirror Blade (Orichalum)
Upgrades to: Life Eater (Dark Matter)



	Tier4 - 0034

***I Beleive some of these are wrong, im not 40 so i cant confirm them***
	If you find one wrong, or know the right recipe please email me



Name: Mirror Blade
Level: 110
Atk: 40
Element: none
Bonus: 20% Chance of Damage Reflection
Starting item: Freezing Edge
Materials: Tamahagane + Orichalum + Any
Changes into: 
Mat's for change:
Upgrades to: none


Name: Inferno
Level: 40
Atk: 120
Element: Fire 
Bonus: Critical +20%
Starting item: Crimson Lotus
Materials: Tamahagane + Fire Crystal + any (email, if this doesnt work)
Changes into: Life Eater
Mat's for change: Tamahagane + mithril + Dark Matter
Upgrades to: none


Name: Thunderclap
Level: 40
Atk: 130
Element: Lightning 
Bonus: 20% Chance of Knockback
Starting item: Soul Devourer
Materials: Tamahagane + Tourmaline + any (email, if this doesnt work)
Changes into: Inferno
Mat's for change: Tamahagane + mithril + Fire Crystal
Upgrades to: none


Name: Life Eater
Level: 50
Atk: 140
Element: none
Bonus: Convert Damage to HP 10%
Starting item: Soul Devourer
Materials: Tamahagane + Dark Matter + any (email, if this doesnt work)
Changes into: Mirror Blade
Mat's for change: Tamahagane + Mithril + Orichalum
Upgrades to: none



















MISC. stuff not yet organized.
All of this is unconfirmed and taken out of messages in the forum
No garentee's these work.






Tier 2
Medusa's Harp = Pegasus Mane + Ceramic + Any
Salamander's Harp = Pegasus Mane + Fire Crystal + Any
Harpy's Harp = Pegasus Mane + Ether + Any

T2 change weapon

Medusa's Harp = Harpy's Harp + Pegasus Mane + Ceramic + Ether
Salamander's = Medusa's Harp + Pegasus Mane + Ceramic + Fire Crystal
Harpy's Harp = Salamander's + Pegasus Mane + Fire Crystal + Ether

Tier 3 - Level 20
Pan's Harp = Harpy's Harp + Pegasus Mane + Dark Matter + Any
Phoenix's Harp = Salamander's + Pegasus Mane + Fire Crystal + Any
Titan's Harp = Medusa's Harp + Pegasus Mane + Mithril + Any


T3 Change Weapon

Pan's Harp = Titan's Harp + Pegasus Mane + Mithril + Dark Matter
Phoenix's Harp = Pan's Harp + Pegasus Mane + Dark Matter + Fire Crystal
Titan's Harp = Phoenix's Harp + Pegasus Mane + Fire Crystal + Mithril


Tier 4 - Level 40

Gryphon's Harp = Phoenix's Harp + Pegasus Mane + Ether + Any
Zeus' Harp = Titan's Harp + Pegasus Mane + Tourmaline + Any

Tier 4 - Level 50

Siren's Harp = Pan's Harp + Pegasus Mane + Orichalum + Any
Hydra's Harp = Phoenix's Harp + Pegasus Mane + Dark Matter + Any


Tier 4 change weapon

Gryphon's Harp = Hydra's Harp + Pegasus Mane + Dark Matter + Ether
Zeus' Harp = Gryphon's Harp + Pegasus Mane + Ether + Tourmaline
Siren's Harp = Zeus' Harp + Pegasus Mane + Tourmaline + Orichalum
Hydra's Harp = Siren's Harp + Pegasus Mane + Orichalum + Dark Matter



Gryphon's Harp
ATK: 125
Level: 40
Element: None
Bonus: Strong Vs. Aerials

How to get: Phoenix's Harp + Pegasus Mane + Ether + Any or
Hydra's Harp + Pegasus Mane + Dark Matter + Ether

Zeus' Harp
ATK: 135
Level: 40
Element: None
Bonus: Accuracy +10%

How to get: Titan's Harp + Pegasus Mane + Tourmaline + Any or
Gryphon's Harp + Pegasus Mane + Dark Matter + Ether

Siren's Harp
ATK: 105
Level: 50
Element: Lightning
Bonus: Magic +20%, 25% Chance of Charm

How to get: Pan's Harp + Pegasus Mane + Orichalum + Any or
Zeus' Harp + Pegasus Mane + Tourmaline + Orichalum

Hydra's Harp
ATK: 115
Level: 50
Element: None
Bonus: Poison 9, HP Recovery (High)

How to get: Phoenix's Harp + Pegasus Mane + Dark Matter + Any or
Siren's Harp + Pegasus Mane + Orichalum + Dark Matter








Name: 
Level: 
Atk: 
Element: 
Materials: 
Bonus: 
Starting item: 
Changes into: 
Mat's for change:
Upgrades to: 



Bandana + Unmelting Ice + Yew + any = Turban
Chihaya + Tourmaline + Pegasus Mane + Ether = Tempest Raiment
Chihaya + Unmelting Ice + Pegasus Mane + Ether = Blizzard Raiment
Circlet + Dragon Scale + Holy Water + Dark Matter = Coronet
Cloak + Fire Crystal + Beast Fang + any = Coat
Coat + Holy Water + Mithril + Tamahagane = Judo Gi
Katyusha + Fire Crystal + Beast Fang + Shinobi Stone = Cat's Ears
Loincloth of Virity + Orichalum + Holy Water + Dark Matter = 
Inviolate Lingerie
Robe + Mithril + Ceramic + any = Mithril Robe
Sarashi + Dragon Scale + Beast Fang + Tamahagane = 
Loincloth of Virility
Silk Hat + Magestone + Tourmaline + any = Magical Hat



Mithril Robe def+33, req-agi 22, reg-con 0!
Tempest Raiment, def+24, mov+10%, req-agi 48, req-con 36, 
xlt +20, atk +10% chance paralysis
Blizzard Raiment, def+24, mov+10%, req-agi 48, req-con 36,
 xic +20, atk +10% chance freeze
Cat's Ears, def+17, mag+19%, req-str 37, req-int 40, only-mao
Mithril Robe def+33, mov+0%, req-agi 22, req-con 0
Loincloth of Virility def+40 mov+0%, req-agi 0, req-con 62, 
only-men, atk+12






















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