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FAQ/Move List by Jerrold Ng

Version: 1.0 | Updated: 10/10/04

            _        ___
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    / /  / _____/  /\   \  \
   / /  / /| | /  /\ \   \  \
  | |  / / | |/ _/  \ \   \__\
  | | | |  |  _/     | |
  | | | |  |   \_    | |   ___     K I N G   O F   C O L O S S E U M   II
  | |  \ \ | |\  \  / /   /  /
   \ \  \ \|_|_\  \/ /   /  /
    \ \  \______\  \/   /  /
     \ \___| |___\__\__/  /
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           |_|      \__\
                                         

                           KING OF COLOSSEUM II
                         FAQ/Movelist by Jerrold Ng 
                              jiyau@yahoo.com

                                Version 1.0
 __________________________________________________________________________
|                     _____________________________________________________|
 \_TABLE_OF_CONTENTS_/

  A. INTRODUCTION
  B. BASIC CONTROLS
  C. ADVANCE CONTROLS
  D. MODE INDEX & BASIC MENUS
  E. EXHIBITION MATCH
  F. SURVIVAL ROAD
  G. MATCH MAKER
  H. TITLE MATCH
  I. SERIES MODE
  J. EDIT - ORIGINAL WRESTLER
  K. EDIT - OTHER MENUS
  L. DO-JO
  M. PARTIAL MOVELIST
  N. BITS AND PIECES
  O. ACKNOWLEDGEMENTS

VERSION HISTORY

27th September 2004 - Version 0.5 BETA
- First Version of FAQ is out. This one is only available at select 
  websites http://www.purogamer.com/ and http://kocaccess.gswf.org/;
  for final proof-reading. Not available on gamefaqs as yet.

10th October 2004 - Version 1.0
- First wide release of this FAQ available in Gamefaqs and other gaming
  sites. Quite a bit of additions and corrections.

-=Disclaimer=-
This FAQ is for private and personal use only. It can only be reproduced 
or placed on a web site as long as it is completely unaltered, with this 
disclaimer notice appearing in full, and with permission granted by the 
author. The web site carrying this FAQ should make sure that it is the 
latest version, which can be obtained through http://www.gamefaqs.com/. 
This FAQ is not to be used for profitable or promotional purposes; this 
includes being used by publishers of magazines, guides, books, etc. or 
being incorporated into magazines, etc. in any way. With all that in mind, 
feel free to distribute this FAQ among the puro-gaming community :)

 __________________________________________________________________________
|                   _______________________________________________________|
 \_A._INTRODUCTION_/
                         
King of Colosseum 2 (Koc2) is the unimaginatively titled follow up to 
Spike's King of Colosseum (KoC) Red and Green, which in itself is a follow 
to AJPW King's Soul. The original game had its share of flaws, most of 
which came from its two-disc-for-one-game system that annoyed wrestling?
fans all about, and it's dull, repetitive and robotic gameplay. Thankfully,
Spike listens to their fans and their follow-up is an impressive step up.

KoC2 is perhaps the most "complete" of any puro wrestling game to date. 
It's got four of Japan's largest federations NJPW, AJPW, NOAH and Zero-1
all tucked nicely into one cd (none of that split roster cd debacle of the
previous game!). It has a great deal more content that it's predecessor as
well; tons more game modes, lots more moves and animations, an on-screen
referee, a ton of secret stuff to unlock... there's really a lot of content
that can keep you very busy here.

Spike has also improved the engine somewhat. There are a lot more minor 
changes in the engine that makes for a smoother feel overall, though it 
still retains some of its clunkiness of the original KoC; but that is 
really an inherent problem with the engine, and only a full engine overhaul
can fix something like that. The computer AI has also been given a drastic 
boost; he's now fairly unpredictable and surprisingly hard to counter out 
of no matter how good your clutch timing is (quite unlike the previous 
game, where once you master the clutch timing the game had essentially zero 
challenge). The addition of an audience ranking at the end of every match is
also a nice touch, and really gives you incentive to put on a good match.

This FAQ is generally a translation and movelist meant for players who have
little Japanese-reading skill. Note that I have no Japanese reading skills
whatsoever; most of my translations come from general puroresu knowledge
and intelligent guesswork. Should you spot anything I've mis-translated or
missed completely, feel free to e-mail me. I may not answer all my e-mails,
but I do read them all.

All right then, on with the FAQ!

 __________________________________________________________________________
|                     _____________________________________________________|
 \_B._BASIC_CONTROLS_/

The following are basic button controls you'll want to get the hang of when
playing this game.

-=Fighting Controls=-

Dir. Pad  - Moves wrestler
          - Set Hammer Throw directions
L-Analog  - Moves wrestler
          - Set Hammer Throw directions
R-Analog  - Performs Taunts (four directions for four taunts)
[] Button - Light Attack Button
>< Button - Medium Attack Button
() Button - Strong Attack Button
/\ Button - Run. Hold down a direction to run in that direction
          - Very Strong Attack Button (in clutches)
          - Hold to enter/exit Ring (Hold Direction towards rope)
          - Tap to get onto apron (Hold Direction towards rope)
[]+><     - Super Strong Attack No. 1... uses one Powerball
/\+()     - Super Strong Attack No. 2... uses one Powerball
R1 Button - Hold then press Attack Button to Clutch
          - When in /\ Clutch, press to Hammer Throw
          - When in /\ Clutch, hold down to throw opponent out of ring
R2 Button - Used to Block or Counter Strikes
R3 Button - Turns Groggy Opponents Around
L1 Button - Breathing, use when out of breath
L2 Button - Change Target
Select    - Calls in Tag Partner during Tag Matches
Start     - Pause and enter Pause Menu

-=Menu Controls=-
Dir. Pad  - Moves cursor
L-Analog  - None; rotate models in Edit and other modes
R-Analog  - None
[] Button - Sets coloring during Wrestler Making Mode
>< Button - Cancel; go back a menu
() Button - Select; go forward a menu; color edit in Edit Mode
/\ Button - Differs depending on menu
R1 Button - None; switch menu/costume right 
R2 Button - Speeds up scrolling in certain menus 
R3 Button - None
L1 Button - None; switch menu/costume right
L2 Button - None
Select    - None
Start     - None

 __________________________________________________________________________
|                        __________________________________________________|
 \_C._ADVANCED_CONTROLS_/

This section focuses on the gameplay mechanics of KoC II. There's little 
change from the original game, so KoC Veterans can skip this section if 
they want.

-=Strikes=-
Basic striking maneuvers are done by pressing the Attack Buttons, and will
vary according to the opponent's position. Normal standing has up to eight 
types of strikes - [], ><, (), []+>< without pressing any direction keys,
and the same buttons together with direction keys. The two-button attacks 
are called Powerball Attacks - see the relevant section below for more 
info on these destructive moves. Not every wrestler has powerball strikes 
however. Enemy positions that can produce different strikes include 
standing, on one knee, on all fours and corner.

-=Running Attacks=-
To perform running attacks, run (with /\) and press an attack button. 
Against standing opponents there's two different sets of four attacks
([], ><, () or []><) - one when you run directly at him, and another when 
you run at him after rebounding from the ropes. The second type generally 
produces stronger attacks. Other sets of running strikes include running 
towards an opponent on the ground, on one knee or in the corner. For the 
in the corner version, just stand a short distance away and hold down the 
respective attack button and your wrestler will automatically run at the 
opponent and perform the move.

-=The Clutch System=-
The game's main grapple system is the clutch system. To initiate a clutch, 
hold down R1 then press either [], ><, (), /\, []+>< or /\+(). That's six 
clutch types when you grab an opponent from the front. You'll have another
six if you grab from the back. However, not all wrestlers have different 
clutches in every slot, if at all. After initiating a clutch, hit one of 
the following at the right timing :- [], ><, (), /\, R1, []+>< (Powerball) 
or /\+() (Powerball) to perform the actual move. Different clutch types 
all have different timings to them, and button mashing won't work. It's 
quite a challenge for a beginner to master the clutch timings, but it'll 
come naturally after a while. Practice with 1P vs. 2P until you get the 
moves to come out smoothly. And finally, remember the basic rule of 
wrestling :- start off with weak attacks, then move on to stronger 
attacks! If you try strong maneuvers early in the match, they will be 
automatically countered. 

-=Hammer Throw=-
To toss an opponent, first clutch him with R1+/\, then press R1. This is
the only way to hammer throw; if you're editing someone's movelist don't
substitute this move with something else or you'll regret it. To hammer 
throw in a specific direction, hold the pad or left analog stick in that 
direction while pressing R1. When your back is right at the ropes, hold 
the direction keys in the direction of the rope while performing a hammer 
throw to chuck your opponent to the apron, which will allow you to hit
apron grapples (more on that below). To chuck your opponent out of the 
ring, be somewhere in the center of the ring, then clutch with R1+/\, 
then press and hold down R1. Your back needs to be facing the ropes, not 
the corner, also, do not press any direction buttons. In the case you 
are the one getting hammer thrown, you can hold down the opposite 
direction and tap /\ rapidly as you hit the ropes to hang on to it; this 
does require some timing and stamina.

-=Target Change=-
This game features a targeting system of sorts, in which you will lock on 
to one wrestler and base all your attacks on him. The only way to switch 
to another wrestler is to press L2. Or get attacked by him. It's a little 
cumbersome I know, not a very good system, but it's not too annoying since 
there's only two (or three in Battle Royal) targets to swap with most of
the time anyway.

-=Powerball System=-
We've talked a little bit about powerballs in the previous sections, but 
lets elaborate a little bit. Each wrestler has 1-4 "Powerballs" at the 
start of the match (you'll see them below your character name). Weaker 
wrestlers have less starting powerballs. Powerballs are used to perform 
very powerful moves; therefore you are given a limit to use wisely. All 
of them are available at the start and they do not gain during the match. 
From what I notice, moves set as powerball moves (i.e. set to the []+>< 
or /\+() button presses) do much more damage and are easier to connect 
with (though they still can be countered if done too early). Powerball 
submissions make the opponent tap easier and restricts their movement so 
unless they're very fresh they're not going to reach for the ropes. There 
are many moves in the game that are "Powerball Only" meaning they aren't 
meant for normal usage. 

-=Headlock & Full Nelson Hold=-
If you've played Fire Pro Wrestling, you'll know a wrestler in the game 
can put their opponents in a headlock (tuck their heads under his arm 
and drag him around). Well, it's possible in this game as well. Put him
in an R1+/\ clutch then press R2 to get him into a headlock. Now you can 
drag him anywhere you want. Press any attack button to elbow or knee him 
once you have re-positioned him. When you back clutch him with R1+/\ and
then press R2 you will put him in a full nelson hold (you basically hold
both his hands behind him, leaving his chest fully exposed). This is 
mostly for tag matches so your partner can sock him one while you prevent
him from guarding.

-=Defending and Counters=-
When you see a strike coming at you, you can press R2 to swipe away, 
dodge or block the attack. When you hold down R2 you're in permanent 
block mode, meaning no strikes can harm you. Of course, you're totally
vulnerable to getting grappled. If you press R2 right as the blow lands, 
you can occasionally counter into a variety of attacks. For punches, 
pressing R2 or Dir+R2 at the right time allows you to counter in two 
different ways. For kicks, you can catch a kick by pressing R2 just as 
it lands, and this goes to the dragon screw clutch. Against grapples, 
your only chance is to reverse the move. To successfully reverse, watch 
your opponent grapple - the moment he is supposed to enter the attack 
button you must press either [], >< or () for up to three different 
counter types. How successful you are depends on how injured you are 
and how good your timing is.

-=Ground Attacks=-
To perform a ground attack, have your opponent on the ground then press
[], ><, () or []+>< (Powerball). Again, this is usually in order of 
increasing strength. Note that there are six sets of maneuvers you can 
perform depending on whether your opponent is face up or down on the mat, 
and your position to him. The six are :- 
1) Opponent face up, you near his head 
2) Opponent face up, you by his side
3) Opponent face up, you near his feet
4) Opponent face down, you near his head 
5) Opponent face down, you by his side
6) Opponent face down, you near his feet 
There are also three running strikes to a grounded opponent. The "By the 
Side" grapples are also where pins are located (usually mapped to the () 
button). If you're editing a movelist, don't accidentally replace it with 
another move, or you're not going to get anywhere in a wrestling match.

-=Other Ground Maneuvers=-
Pressing /\ near a grounded opponent lets you drag him around, handy for
setting up aerial attacks. When at his sides, if you press R1+/\ you can 
flip him over. To pick up an opponent, just press R1+/\ near his feet or 
head. You can also pick him up automatically into a grapple by going near 
his head when he's face up and press R1+[] or R1+() or R1+>< or R1+[]+>< 
or R1+/\+(). The type of clutch you'll go to varies; it will enter the 
clutch of the same button, but whether it's the front or back clutch 
depends on what is set in the movelist. 

-=Player On The Ground=-
When you are the one lying flat on the mat, there are a few options 
available to you as well. To roll about in the ring, once you're down 
hold the [] button then press in the direction you want to roll towards. 
You can roll right out of the ring if you want. To crouch down as you are 
getting up and temporarily avoid being grappled or attacked, hold down 
the >< button while you're still on the ground. If you get pinned, tap
any attack button rapidly to kick out. 

-=Cornered=-
When your opponent gets cornered, you've got a fair bit of options for 
punishment. There are the corner strikes and running corner strikes 
discussed earlier, and then there's the corner grapple. Go right near him 
and press R1+[] or R1+>< or R1+() or R1+[]+>< (Powerball) for corner 
grapples of increasing strength. If you press R1+/\ you'll hook him up in 
the tree-of-woe setup. Give him another blow to knock him down. For a 
certain few wrestlers (Naomichi Marufuji is the only one I noticed having
it, actually), when their opponent is in the tree-of-woe, go to the very
next turnbuckle, climb out to the apron and press []>< (uses a powerball)
for an incredible corner-to-corner dropkick. 

-=Aerial Attacks=-
There are two different types of aerial attacks in this game - top rope and 
climbing. The top rope ones are those that require you to be perched on the
top of the corner rope; to get up there stand next to the corner rope, hold 
down the direction towards it then press /\. The speed at which you climb
depends on your wrestler; some wrestlers can't even climb at all. Certain 
Lightweight wrestlers can even run up; do the same button press, but be a 
good distance away. Once you're up there, press [], ><, () or []+>< 
(Powerball) to perform your move. Whether it connects or not depends on 
what move is set and the position of your opponent; you'd best be familiar
with your wrestler's aerial arsenal lest you do something embarrassing like
dropkicking air while your opponent is flat on the ground. Press the pad
down at the top rope to climb back down without doing anything. The second 
type of aerial attack is the climbing maneuvers; these do not require your 
wrestler to be perched on the top rope. Simply press in the direction to 
the corner together with [], ><, () or []+>< (Powerball). Note that some 
aerial maneuvers need your opponent to be lying at the right position and 
orientation or else they won't work.

-=Tapping Out=-
Yes, in KoC2 you can now manually tap out of submissions! To do so press
and hold all four shoulder buttons for a little while, then you'll tap 
like a sissy.

-=Exit/Enter the Ring=-
To get out of the ring, just press and hold down the direction to the 
outside + /\ while near the ropes. To get back into the ring hold towards 
the ring and press and hold down /\. If you lightly tap the /\ button 
rather than holding it down you'll climb onto the apron instead. You can
also run in and out of the ring by running towards the rope while holding
R1.

-=Attack Outside Opponent=-
Even when your opponent is out of the ring taking a breather doesn't 
mean you should let him. There's two ways to attack him from inside of 
the ring - slingshot to the outside or running attacks to the outside. To 
slingshot out, simply go near the ropes and hold towards the outside then 
press [] or >< or () or []>< (Powerball) to chuck yourself to the 
outside. Running Attacks to the outside is a little harder, because you 
need to run towards the ropes, and at the right distance, press either [] 
or >< or () or []>< (Powerball). However, I've found a much easier method 
- first run towards the opposite ropes, then as you're rebounding, press 
and hold down the respective attack button. Your wrestler will then 
automatically perform the move when he reaches the right distance.

-=Apron Side=-
Apron Side maneuvers are much easier to do in this incarnation of KoC. 
To perform an apron side grapple, first chuck your opponent onto the 
apron (see the section "Hammer Throw" above). After that, when he gets 
up, grapple him with any clutch (they all have the same result) then 
press any attack button. To perform slingshot moves (your wrestler, on
the apron, uses the ropes to slingshot back in), get out of the apron
yourself then press the attack buttons [],><,() or []+>< (Powerball) and 
the direction towards the center of the ring. When you are on the apron 
and you see an opponent outside, press towards him and /\ to run at him 
then press [],><,() or []+>< (Powerball) to leap off the apron and land 
onto him.

-=Tag Team=-
During tag team matches, to tag out simply go to your partner and press 
L1. To call your partner out, press the Select Button; this can only be
used once couple of minutes or so. To perform double team attacks, have 
your partner and you stand in front or behind your chosen target and 
press [] simultaneously. It takes a while to get it right, but I noticed 
that if the opponent is dizzy, your partner will usually go behind him 
and try to initiate a back double team. When he's not dizzy, your partner 
will head to the front to try for a front double team instead. And finally 
an easy corner double team is to whip your opponent to your corner and 
then press []+>< - yes, all corner double teams require a powerball, but 
they do look the most painful of all double-teams. 

-=Regaining Powerballs=-
In the previous installment, in order to regain a powerball a wrestler
needed to have a certain skill in his skill package. But now in KoC2, 
anybody can regain a powerball, but only once in a match. First, you 
must be all out of powerballs before you can regain one. You must then:-
1) Kick out of any move at 2.9 when you're almost out of energy and 
   taunt within 30 seconds.
2) Fight out of a powerball submission when you have very little power 
   left and taunt within 30 seconds.
3) Kick out of any powerball move ending in a pin and taunt within 30 
   seconds.
4) Catch and reverse a powerball strike and taunt within 30 seconds.
That's 30 seconds game time, not actual time, by the way. Thanks to 
BigManZam for pointing out the update at Spike's website that contained
this bit of info.

-=Match Rules=-
If you play 1 on 1 in Exhibition, the Match Rules option becomes 
available. These are the match types available :-
Puroresu       - This is basic wrestling rules - rope breaks, pin or make 
                 your opponent submit to win. If you're a wrestling fan 
                 you  should know what this is all this about.
Vale Tudo      - In this rule set you can only defeat your opponent by 
                 KO or submission only. You cannot get out of the ring,
                 hence whipping an opponent outside or to the apron does
                 not work. Each match is broken into rounds, but you can
                 freely set how many rounds (all the way to infinite) 
                 and how long each round is.
Ultimate Crush - NJPW's variation of the shoot-style rules. Matches are 
                 broken into three five-minute rounds. During this time
                 you must defeat your opponent by KO or submission only.
U-Style        - UWF rules set. Match time is set permanently to 15 
                 minutes, and is not broken into rounds. It follows the
                 shoot style rules, with the exception of the new TKO 
                 rule. There will be a counter (at the bottom of the 
                 screen) that starts at zero, and each prolonged knock 
                 down will add one to it. When it reaches five you will 
                 lose by TKO. You can shorten / handicap the match by 
                 increasing the counter on either side.
American       - Similar to Fire Pro's American Style rules; it follows
                 the Puroresu rule set, but all wrestlers can power up
                 by taunting (has the "Superstar" trait) and finishers
                 do much more damage (has the "One-hit Finisher" trait)
                 meaning matches will be much shorter, but more... uh...
                 flashier
MUGA           - Not sure... like the American Style rule, but with 
                 wrestlers having hardcore traits
Free           - You can mix and match the various rule sets above to 
                 create your own type of match

-=Shoot Fighting=-
Shoot fighting rules are a little different from wrestling in that you
must KO (or TKO) or make your opponent tap to win the match. Shoot matches
have their own series of clutches called mounts. There are a number of 
mounts that give your fighter different sets of moves : -

1) Guard Mount - Op. on his back, you mount on his feet
2) Full Mount - Op. on his back, you sit on his chest
3) Back Mount - Op. on all fours, you behind him
4) Clutch Mount - Op. on all fours, you clutch in front of him

Shoot fighters also have special submissions I call Instant Submissions. 
These are lethal submissions that are only available when you are in one
of the mount positions (or an opponent is mounting you, and you counter).
These submissions cannot be locked on until your opponent is very weak, 
but when you do lock them on its an instant tap out for your opponent! You
will hear a satisfying bone crack when you successfully lock one of these
babies on.

-=Audience Ranking Tips and Tricks=-
New to KoC2 is the Audience Ranking. It will appear in percentage at the
end of every match, and it's basically how much your crowd appreciates 
the match you just had. It's particularly important in Survival Road, since
your audience ranking determines what is rewarded in that mode. However, 
in the other modes its really for personal satisfaction of having put on a
good match. If you're a wrestling fan you should know what it takes to put
on a good match, but if not, here are some pointers: -

- Crowds HATE one-sided beatings. If you want good ranking you MUST let 
  your opponent beat you silly. In fact, the closer you both are in terms 
  of stamina at the end of the match, the better.
- Variety is the spice of life, and the stuff of audience rankings too.
  Don't keep doing the same move or clutch, vary your attacks as much as 
  possible. Move your wrestler around the ring, to the corners, outside of 
  the ring, anywhere that produces different types of attacks.
- The longer the match the better, as long as it's not one-sided or lacking 
  in variety. Anything upwards of 20 game minutes make for good rankings.
  Of course, for both wrestlers to last that long they'll need a huge 
  amount of stamina, which is why top-tier guys have more chances of 
  getting highly-rated matches.
- Follow grappling strength rules; start off with weak strikes and 
  grapples, then progressively move up from there.
- Fight to your wrestler's fighting style. A technical wrestler should go
  for lots of pins and submissions, a junior heavy should go for tons of
  aerial maneuvers, hardcore types should go for blood and weapons.
- Lots of pin falls, the crowds eat this stuff up. 2.999 kickouts are a 
  particular favorite; try to fix a few of these near the end of a match.
  Remember that you can manually un-pin an opponent with ><. You can also 
  time yourself to kick out at 2.999 though it's a little risky.
- There's an option called Crowd Favor in match rules; here you can set
  your crowd to skew towards a certain fed or a certain fighting style. 
  For instance, don't accidentally set it as a shoot-fighting fan crowd 
  and then put on a wrestling match, because you'll end up with absolutely 
  laughable ratings.

If anyone's got any more sure-fire tips to get high rankings, I'd like to
hear about it. 

 __________________________________________________________________________
|                               ___________________________________________|
 \_D._MODE_INDEX_&_BASIC_MENUS_/

Here is the entire list of modes as they appear in the main menu. They're 
all in English, too :-

EXHIBITION MATCH  -> When you just need a quick puroresu fix

SURVIVAL ROAD     -> The new single player mode

MATCH MAKER       -> Lets you play as bookie for a bit

TITLE MATCH       -> Defend titles

SERIES MODE       -> Special Events in Japanese Wrestling simmed here

EDIT MODE         -> For all your editing needs

DO-JO             -> Learn the ropes of puroresu here

OPTION            -> Change a few game options here

SAVE/LOAD         -> Save and load any game changes here

Seeing that they don't take up much space, let's do the OPTION and SAVE/LOAD
menus here.

-=OPTION=-

This is split into three separate menus. It's a little incomplete at the moment 
though; anybody wanna help?

Game Options
 - Vibration On/Off
 - Auto-Save On/Off
 - Time Display On/Off
 - Wrestler Info Display On/Of
 - Audience Ranking On/Off
 - Manual Give Up On/Off
 - 3D Model Real/Smart

Sound Options
 - Stereo / Mono
 - SE Volume (Loud / Medium / Soft)
 - BGM Volume (Loud / Medium / Soft)
 - SE Test
 - BGM Test

Match History
 - Select a wrestler to view his: -
   - Total No. Of Matches
   - Single Matches   Win / Loss / Draw
   - Tag Matches      Win / Loss / Draw
   - Handicap Matches Win / Loss / Draw
   - Triple Threat    Win / Loss / Draw
   - Battle Royals Won
   - Leagues Won
   - Tournaments Won

-=SAVE/LOAD=-

Easy enough. The first option is LOAD, second option is SAVE. Third option
is EDIT WRESTLER COPY, which, obviously enough, allows you to copy your
edit wrestlers from one memory card to another. To exit EDIT WRESTLER 
COPY press Start. When you load or save, you'll see three options - first 
lets you load/save everything, second is to load/save only game data (every 
other setting other than edit mode settings) and the third is to load/save 
only edit mode data. 

-=PAUSE MENU=-

This menu appears when you pause the game mid-match. The options available
here are: -

  - Resume
  - Dynamic Camera (On/Off)    - On/Off camera shifts during certain moves
  - Camera View (1/2)          - 1 is even, 2 is slightly elevated
  - Quit Match

Note: Thanks to PWMonthly for pointing this out, but if you go to the 
      pause menu of a COM vs. COM match (without COM Cut) in the camera
      view option you get a whopping 22 camera views from practically 
      every possible angle around the ring!

 __________________________________________________________________________
|                     _____________________________________________________|
 \_E.EXHIBITON_MATCH_/

Probably where you'll spend tons of time in, this where you set up a 
basic exhibition match and battle away to your hearts content. The amount
of matches you can pick has gone up from KoC, but not by much: -

1) Single Match
2) Single Match (Second)
3) Tag Match 
4) Handicap Match
5) Triple Threat Match
6) Battle Royal
7) Elimination Match

-=Single Match=-
A basic one-on-one match. The match will differ drastically depending on
which Rule Set you select.

-=Single Match (Second)=-
Like a single match, but each side can bring one "Second" or manager down
to the ring with them. These guys will stay put in their corner until your
opponent gets near them, at which time they will sneak in a few cheap 
shots.

-=Tag Match=-
A basic two-on-two match. Tag out with L1 and press Select to call out 
your partner for a tandem beat down. Beat the stuffing out of the other 
pair. Easy enough.

-=Handicap Match=-
If you're really feeling a little suicidal (or very cruel) you can try 
this option, where you'll set up a two-on-one beat down. You can be either
the unlucky lone guy or the pair doing the beat down; either way it isn't
really fun.

-=Triple Threat=-
A three-way dance, where the first pin or submission determines the 
winner. It's awfully hectic since there's always one other guy around
trying to break up your pins and submissions.

-=Battle Royal=-
Four wrestlers get into the ring, and will proceed to eliminate each 
other until there's only one surviving. While this type of match isn't 
done very often in Japan, it's still rather fun.

-=Elimination Match=-
In a 5x5 Elimination match, two teams consisting of 5 men each will have 
their members take turns fighting each other. When you first enter, there 
will be three options, detailing the three types of elimination matches. 
The first one is "basic elimination"; in this mode, the wrestler that 
eliminates his opponent stays to fight the next member of the opposition 
team. The second type is the "most wins" version. Here the first wrestler 
fights the first wrestler from the opposing team, second fights second, 
third fights third and so on. The team that amasses the most wins is the 
victor. The third type is same as the "most wins" type, but the order of 
your opponent is randomized, so you can't pick and match your opponents. 
Next is the SELECT TEAM menu. Pressing /\ gives you a random team. Select 
a team with the () button, then you can highlight each member and press 
left or right to change their costumes (and move sets). Then press () 
again to pick that team. You can also create your own team by pressing
START, picking your five members, then name your team. You can create and
save up to ten original teams. Once both teams are selected, you can do
your match settings and switch your team order before the battles begin.

-=Match Settings=-
Once you pick your mode and your players (up to four players may 
participate if you have a multitap handy) you'll come to the match options 
menu. Depending on which match type you select, some rules will change
or be disabled. They will further change if you set different match rules,
so it's a little difficult to get the match rules right. But here goes :-

1) MATCH RULES                -> Match rules. Discussed in more detail
   -> Pro Wrestling              in the Advanced Controls section
   -> Vale Tudo
   -> Ultimate Crush
   -> U-Style
   -> American
   -> MUGA
   -> Free

2) WIN TYPE                   -> Match is either won by pinfall or 
   -> 3-COUNT                    submission
   -> SUBMISSION

3) ROUND SYSTEM               -> Switches on multiple round system
   -> On/Off                     (only for Shoot and Free styles) 

4) TIME LIMIT                 -> Chooses the match's time limit
   -> 10/20/30/45/60/Infinite

   or 

   ROUND TIME                 -> Sets the time of each round. Rule appears
   -> 3/5/10/15/20               for Shootfighting Rule Sets or Free

5) NO. OF FALLS               -> Win either by a single fall or two out
   -> ONE FALL                   three falls
   -> TWO-OUT-OF-THREE FALLS

   or 

   NO. OF ROUNDS              -> Sets the number of rounds. Also only 
   -> 1/2/3/4/5/8/10/12/15/Inf   appears for Shoot Rule Sets or Free

6) TKO                        -> Switches on the U-Style TKO point system,
   -> On/Off                     only available if set to Free Rule Set

7) JUDGEMENT                  -> Judgment system for matches that end 
   -> Normal                     without a decisive victor (only for vale
   -> Master System              tudo or free rule sets) - not sure what 
   -> Off                        is the difference

   or

   TKO POINTS                 -> Appears when TKO is on. Sets point system
   -> 5/10/15

   BLUE CORNER TKO COUNT      -> How many TKO counts for the blue corner
   -> 1/2/3/4/5

   RED CORNER TKO COUNT       -> How many TKO counts for the red corner
   -> 1/2/3/4/5

8) COM LEVEL                  -> COM difficulty, the lower the easier
   -> 1/2/3/4/5/6/7/8

9) SPEED                      -> Game speed. Anything more than 100% is 
   -> 100%/200%/300%/400%        almost unplayable, however

10) RING TYPE                 -> Select the ring type to wrestle in. The
    -> Plain Blue                ones marked locked can be opened by 
    -> Plain White               purchasing them in the Survival Road
    -> Plain Black               Secret Shop
    -> NJPW Type 1
    -> NJPW Type 2
    -> NJPW Type 3
    -> NJPW Type VT
    -> NOAH
    -> AJPW
    -> AJPW Retro 1 (LOCKED)
    -> AJPW Retro 2 (LOCKED)
    -> Zero-ONE
    -> World Japan
    -> U-Style
    -> PRIDE (LOCKED)
    -> K-1 (LOCKED)
    -> Wrestle-1 (LOCKED)
    -> DEEP (LOCKED)
    -> FMW/Indy (LOCKED)
    -> Heisei Era (LOCKED)
    -> UWFi (LOCKED)
    -> Michinoku Pro (LOCKED)
    -> Osaka Pro (LOCKED)
    -> RINGS (LOCKED)
    -> Toryumon (LOCKED)

1) CROWD FAVOR                -> Swings the favor of crowd cheering to 
    -> NJPW Fans                 whichever fed or rule type you select.
    -> NOAH Fans                 Affects your audience ranking
    -> AJPW Fans
    -> Zero-ONE Fans
    -> WJ Fans
    -> U-Style Fans
    -> MMA Fans
    -> Pro Wrestling Fans

12) VENUE                     -> Pick which venue to wrestle in. Most are
    -> Tokyo Dome (NJPW)         based on real halls in Japan, just with
    -> Tokyo Dome                fake names
    -> Nippon Budoukan (NOAH)
    -> Nippon Budoukan (AJ)
    -> Nippon Budoukan
    -> Tokyo Sumo Hall
    -> Ocean Harbor
    -> Korakuen Hall
    -> Differ Ariake
    -> Yoyogi Gymnasium
    -> Kawasaki Stadium
    -> ????

13) ELEVATED RAMP             -> Switches On/Off the elevated ramp; only
    -> On/Off                    available for venues without ramps

14) DOWN COUNT                -> Referee counts when wrestlers are down,
    -> On/Off                    and will end the match after a 10 count

15) ROPE BREAK                -> Switches Rope Break On or Off
    -> On/Off

16) LUMBERJACK                -> If on, you can't leave ring or stand on 
    -> On/Off                    the apron at all

17) RING OUT COUNT            -> How long a ring out count is, if any
    -> 20/10/None

18) DQ COUNT                  -> Disqualification Counts On/Off
    -> On/Off

19) CRITICAL RATE             -> How often criticals occur
    -> High/Medium/None            

20) REFEREE                   -> This option, new in KoC 2, lets you pick
    -> Red Shoes Unno            who to referee your match. The last 
    -> Masao Tayama              entry, Yamamoto Kotetsu, is locked at the 
    -> Ryuichi Nishinaga         start and is unlocked by finishing Dojo
    -> Mighty Inoue              Mode
    -> Kyouhei Wada
    -> Abe Shinsuke
    -> Tiger Hattori
    -> Norio Honaga
    -> Yamamoto Kotetsu (LOCKED)

21) RING ANNOUNCER            -> Chooses your ring announcer. The new guy
    -> Hidekazu Tanaka           is awfully hyped, ain't he?
    -> Ryu Nakata
    -> Fumihito Kihara
    -> Okky Okita

22) PLAY-BY-PLAY              -> Switches play-by-play on or off
    -> On/Off

23) COLOR COMMENTARY          -> Select your play-by-play man; Giant Baba
    -> Kazuo Yamazaki            didn't rise from his grave for PBP duties
    -> Mitsuo Momota             this time, unfortunately

22) ENTRANCES                 -> On/Off entrance and ring intros
    -> ON/OFF

23) COM CUT                   -> Turn COM vs. COM matches into slide shows
    -> ON/OFF

START MATCH                   -> Begins the match

This isn't the only place you'll see this menu; it will appear in pretty
much every mode in the game, so it's best to memorize at least the options
you often change around. Once you've set all your match options, choose 
START MATCH to get it on!

 __________________________________________________________________________
|                    ______________________________________________________|
 \_F._SURVIVAL_ROAD_/

Survival Road is the KoC2 follow up to KoC1's Trial Road. It's somewhat
more simplified that it's predecessor; all you do is fight a ton of 
opponents with a wrestler and partner of choice, earn points and use those
points in a secret shop to buy stuff.

You'll start off the Survival Road Menu with three options. The first 
option lets you start a new Survival Road, the second lets you continue
a previously incomplete Survival Road, and the third goes to the secret
shop (see below). When you highlight the first option you'll see four
items on the right; they indicate, from top to bottom, your previous
match's ranking, your best match ranking, the number of matches you've 
fought in Survival Road, and the percentage of Survival Road you have 
completed (I think).

So what you waiting for? Select the first option to start Survival Road.
You'll get to pick from Single or Tag Survival Road. If you choose Single
you can also choose whether to have a "Second" or manager who will follow 
you around. Then you'll select different Survival Roads - NJPW, NOAH, 
AJPW, ZERO-ONE, or WJ. Take your pick. Two more, MMA and LEGENDS, can be 
unlocked by buying them in the Secret Shop once they appear there. Then 
you'll select your difficulty. There will be currently three options, EASY, 
NORMAL or HARD. There are two more difficulty settings SUPER HARD and 
MASTER, but again they must be bought from the Secret Shop. Once you've 
selected your difficulty, you're all set to start Survival Road!!!

-=Survival Road=-
After the brief intro, you'll get into the main menu. There will be three
options here. The first lets you proceed to your next match, the second
sends you to the Secret Shop to buy stuff, and the third is to save and
exit. Pressing R1 scrolls between your character portrait, your current 
score and your next opponent. Go ahead and start the match. You'll be 
allowed to switch costumes of you and your partner/second. Then you'll get 
to adjust match settings... well, some of it anyway. Change whatever you 
want and start the match! After your match, you'll earn points based on 
your audience ranking and difficulty.

That's all there is to Survival Road. Different opponents appear depending
on which road you are playing in, even wrestlers not from the game's 
default roster will appear at times! Each Survival Road ends after about
5-10 matches or so. Note that you cannot finish Survival Road if you 
select the EASY difficulty; the game will end after three matches with a 
Game Over screen instead of credits. 

-=Secret Shop=-
All your hard earned points are spent here. Each item and its price in
points are listed so you know exactly what you'll be getting. However, 
each item at the shop needs to be unlocked before you even think of 
buying them, and they are unlocked as you finish the different Survival 
Roads at different difficulty levels.

There are four parts to the shop; EXISTING WRESTLERS, WRESTLER SAMPLES,
KAKUTOGI SAMPLES and ETC. Here I've listed each item in the shop, 
complete with the secret number, the points required to purchase said 
secret, and what that secret really is (special thanks go out to 
chuchu33 for filling up most of these): -

A. Existing Wrestlers

1) Secret 003 - 50 - Young Version Chono
2) Secret 014 - 50 - Super Generation Misawa
3) Secret 015 - 50 - Super Generation Kobashi
4) Secret 016 - 50 - Super Generation Taue
5) Secret 017 - 50 - Super Generation Kikuchi
6) Secret 021 - 50 - NBM Version Mutoh
7) Secret 022 - 50 - Back Promotion Mutoh
8) Secret 033 - 50 - Great Koji
9) Secret 035 - 50 - Yellow Version Hase
10) Secret 039 - 50 - Young Version Choshu
11) Secret 042 - 50 - HaseKen Version Sasaki
12) Secret 013 - 100 - Black Cat
13) Secret 018 - 100 - Satoru Asako
14) Secret 020 - 100 - Mighty Inoue
15) Secret 041 - 100 - Norio Honaga
16) Secret 004 - 150 - Akira Nogami
17) Secret 006 - 150 - Kengo Kimura
18) Secret 007 - 150 - Osamu Kido
19) Secret 008 - 150 - Kazuo Yamazaki
20) Secret 011 - 150 - Kuniaki Kobayashi
21) Secret 019 - 150 - Rusher Kimura
22) Secret 001 - 200 - Tatsumi Fujinami
23) Secret 005 - 200 - Seiji Sakaguchi
24) Secret 009 - 200 - Super Strong Machine / Junji Hirata
25) Secret 038 - 200 - SHOGUN
26) Secret 040 - 200 - Masa Saito
27) Secret 043 - 200 - Power Warrior
28) Secret 031 - 300 - Kokushimusou
29) Secret 036 - 300 - Hashif Khan
30) Secret 023 - 500 - Great Muta

B. Wrestler Samples

1) Secret 044 - 20 - Minoru Fujita
2) Secret 047 - 20 - Heat
3) Secret 050 - 20 - Tiger Mask 4
4) Secret 055 - 20 - Atsushi Onita
5) Secret 056 - 20 - Kodoh Fuyuki
6) Secret 057 - 20 - Hayabusa
7) Secret 059 - 20 - Mr. Gannosuke
8) Secret 060 - 20 - Kintaro Kanemura
9) Secret 061 - 20 - Tetsuhiro Kuroda
10) Secret 062 - 20 - Great Sasuke
11) Secret 063 - 20 - Jinsei Shinzaki
12) Secret 065 - 20 - TAKA Michinoku
13) Secret 066 - 20 - Dick Togo
14) Secret 067 - 20 - Gran Hamada
15) Secret 068 - 20 - Gran Naniwa
16) Secret 069 - 20 - CIMA
17) Secret 070 - 20 - Magnum TOKYO
18) Secret 071 - 20 - Masaaki Mochizuki
19) Secret 072 - 20 - Dragon Kid
20) Secret 073 - 20 - Super Delfin
21) Secret 074 - 20 - Takehiro Murahama
22) Secret 076 - 20 - Great Kabuki
23) Secret 077 - 20 - Tarzan Goto
24) Secret 078 - 20 - Mr. Pogo
25) Secret 080 - 20 - Alexander Otsuka
26) Secret 081 - 20 - Yuki Ishikawa
27) Secret 082 - 20 - Katsumi Usuda
28) Secret 085 - 20 - Yoji Anjoh
29) Secret 086 - 20 - MIKAMI
30) Secret 093 - 20 - Tsuyoshi Kohsaka
31) Secret 096 - 20 - Kaoru Uno
32) Secret 097 - 20 - Masaaki Satake
33) Secret 098 - 20 - Ebessan
34) Secret 120 - 20 - Brock Lesnar
35) Secret 129 - 20 - Curry Man
36) Secret 132 - 20 - Juventud Guerrera
37) Secret 165 - 20 - Dos Caras, Jr.
38) Secret 179 - 20 - Osamu Tachihikari
39) Secret 193 - 20 - Kenzo Suzuki
40) Secret 195 - 20 - Mike Modest
41) Secret 196 - 20 - Donovan Morgan
42) Secret 201 - 20 - Yoshiaki Yatsu
43) Secret 203 - 20 - Bison Smith
44) Secret 046 - 50 - Kazuyuki Fujita
45) Secret 105 - 50 - Abdullah The Butcher
46) Secret 107 - 50 - Ric Flair
47) Secret 108 - 50 - Bill Goldberg
48) Secret 109 - 50 - Bob Sapp
49) Secret 110 - 50 - Dory Funk Jr.
50) Secret 111 - 50 - Terry Funk
51) Secret 112 - 50 - Dos Caras
52) Secret 113 - 50 - Mil Mascaras
53) Secret 115 - 50 - Dynamite Kid
54) Secret 116 - 50 - Tiger Jeet Singh
55) Secret 117 - 50 - Gary Albright
56) Secret 118 - 50 - Hawk
57) Secret 119 - 50 - Animal
58) Secret 121 - 50 - Wild Pegasus
59) Secret 122 - 50 - Rick Steiner
60) Secret 123 - 50 - Scott Steiner
61) Secret 124 - 50 - Johnny Ace
62) Secret 125 - 50 - Terry Gordy
63) Secret 194 - 50 - Yoshiaki Fujiwara
64) Secret 197 - 50 - Vader
65) Secret 198 - 50 - Steve Williams
66) Secret 204 - 50 - Matt Ghaffari
67) Secret 045 - 100 - Antonio Inoki
68) Secret 048 - 100 - Tiger Mask I
69) Secret 051 - 100 - Giant Baba
70) Secret 052 - 100 - Jumbo Tsuruta
71) Secret 053 - 100 - Naoya Ogawa
72) Secret 102 - 100 - Bruiser Brody
73) Secret 103 - 100 - Andre The Giant
74) Secret 104 - 100 - Stan Hansen
75) Secret 106 - 100 - Hulk Hogan

C. Kakutogi (MMA) Samples
		
1) Secret 054 - 20 - Katsuhisa Fujii
2) Secret 091 - 20 - Daijiro Matsui
3) Secret 095 - 20 - Hayato "Mach" Sakurai
4) Secret 143 - 20 - Quinton "Rampage" Jackson
5) Secret 144 - 20 - Aleksandr Karelin
6) Secret 145 - 20 - Igor Vovchancyn
7) Secret 146 - 20 - Mark Coleman
8) Secret 147 - 20 - Gary Goodridge
9) Secret 148 - 20 - Renzo Gracie
10) Secret 149 - 20 - Ryan Gracie
11) Secret 150 - 20 - Mike Bernardo
12) Secret 151 - 20 - Peter Aerts
13) Secret 152 - 20 - Ernesto Hoost
14) Secret 153 - 20 - Mark Hunt
15) Secret 154 - 20 - Jerome LeBanner
16) Secret 158 - 20 - Heath Herring
17) Secret 159 - 20 - Semmy Schilt
18) Secret 160 - 20 - Ken Shamrock
19) Secret 161 - 20 - Volk Han
20) Secret 162 - 20 - Andrei Kopylov
21) Secret 163 - 20 - Gilbert Yvel
22) Secret 164 - 20 - Bas Rutten
23) Secret 166 - 20 - Gerard Gordeau
24) Secret 167 - 20 - Kimo
25) Secret 168 - 20 - Jason DeLucia
26) Secret 168 - 20 - Mark Kerr
27) Secret 170 - 20 - Dan Severn
28) Secret 171 - 20 - Carlos Newton
29) Secret 199 - 20 - Don Frye
30) Secret 138 - 50 - Royce Gracie
31) Secret 178 - 50 - Mike Tyson
32) Secret 105 - 50 - Akebono
33) Secret 087 - 100 - Nobuhiko Takada
34) Secret 088 - 100 - Kazushi Sakuraba
35) Secret 089 - 100 - Hidehiko Yoshida
36) Secret 092 - 100 - Akira Maeda
37) Secret 137 - 100 - Rickson Gracie
38) Secret 139 - 100 - Antonio Rodrigo Nogueira
39) Secret 140 - 100 - Fedor Emelianeko
40) Secret 141 - 100 - Vanderlei Silva
41) Secret 142 - 100 - Mirko Crocop Filipovic
42) Secret 219 - 100 - Minoru Suzuki

D. Etc.		

1) Secret 209 - 20 - K-1 Ring
2) Secret 210 - 20 - Wrestle-1 Ring
3) Secret 211 - ?? - DEEP Ring
4) Secret 212 - 20 - Indy Ring
5) Secret 214 - 20 - UWFi Ring
6) Secret 215 - 20 - Michinoku Pro Ring
7) Secret 216 - 20 - Osaka Pro Ring
8) Secret 217 - 20 - RINGS Ring
9) Secret 218 - 20 - Toryumon Ring
10) Secret 220 - 20 - PRIDE FC Ring
11) Secret 206 - 20 - 1990's All Japan Ring
12) Secret 207 - 20 - 1980's All Japan Ring
13) Secret 213 - 20 - Hesei Era Ring
14) Secret 225 - 50 - Super Hard Difficulty
15) Secret 226 - 50 - Master Difficulty
16) Secret 227 - 100 - MMA Survival Road
17) Secret 228 - 100 - Legend Survival Road
18) Secret 221 - 100/200/300/400/500 - +50 Edit Points

Note - Super Hard Difficulty only unlocks after you win HARD mode. 
       Similarly Master Difficulty only unlocks after you win Super Hard
       Difficulty.

     - +50 Edit Points can be bought repeatedly until you get 400 Edit 
       Points, which is enough to max just about everything in Edit Mode.

 __________________________________________________________________________
|                  ________________________________________________________|
 \_G._MATCH_MAKER_/

Here's an interesting concept; instead of just wrestling away, why not try 
your hand at a little match making? That's right, in this mode you decide
the matches! While it's not anywhere near as detailed as Fire Pro's 
Management of the Ring, this mode has its charms. 

Upon picking Match Maker Mode, you'll hit the first menu, where you will
select which Fed to Match Make - NJPW, NOAH, AJPW, ZERO-1 or WJ. You'll 
get different rosters for each fed as well as and different mentors: - 
NJPW has Chono, NOAH has Misawa, AJPW has Mutoh, Zero-1 has Hashimoto, and 
WJ has some old geezer.

If you press /\, you'll see a ranking of the best Shows booked in terms
of Attendance and Average Match Ratings. 

Upon picking a Fed, you'll chat with your respective mentor, and then you
can start playing around your little office for a bit. The menu is the 
same for every fed: -

START SHOW
BOOK CARD
INFORMATION
RANKING
ADVICE
SAVE / EXIT

At the top is the name of the show you are about to book (which mostly 
consist of really bad Engrish). There's a green box at the bottom right
which you should pay attention to; this is the show's target in terms of 
Attendance Numbers (top number) and the Average Ranking Percentage (the
second number).

Lets explain the menus from bottom up (since the first option is the option
you'll end up picking last anyway). 

-=SAVE / EXIT=- 
Lets you SAVE (first option) or EXIT (second option). Easy enough.

-=ADVICE=-
Selecting this opens up three options: -

?????
?????
?????

Basically your mentor will give you some tips as to how to book your card.

-=RANKING=-
Two options here: -

LAST CARD
VIEW RANKING

First option lets you view the results of your previous card, and the 
second lets you view the top ranked shows you have booked thus far.

-=INFORMATION=-
There's three more options here: -

SHOW INFO
WRESTLER INFO
TITLE INFO

WRESTLER INFO lets you check the available roster for your matches. You 
generally start off with a small weak roster, but as you proceed, your 
roster improves... but so will your match targets! TITLE INFO is fairly 
obvious; it shows you who is the current title holder for your fed. Note 
that titles here do not reflect who is holding the title in TITLE MATCH 
mode. Changes in title holders here do not change title holders in TITLE 
MATCH mode.

-=BOOK CARD=-
Upon selecting this you'll see that same window that appears in SHOW INFO
part of the INFORMATION menu. Press () to start booking your card. In the 
next menu you'll see blank slots for matches; the number of matches may 
vary depending on the card. Here pressing /\ (and answering YES to the 
menu that appears) allows you to randomly book matches; but then again 
that totally defeats the purpose of this mode so skip that. The [] Button 
deletes a booking, in case you made any booking mistakes. Highlight the 
top left corner of a match slot and press () to start booking matches 
proper. 

Once you select a match to book, you'll first see the MATCH STYLE menu; 
all the match types you saw in Exhibition Mode is available for booking 
here except for the 5 on 5 elimination. Pick a whatever match type you 
want. Then you can select your wrestler and set match options (though a 
lot of these options are grayed out). To select Title Matches, first 
select a Title Holder (press [] at the character select to see who has 
a title to defend) and then the challenger; an option will pop up asking
whether you want it to be a title match or not. That's that for booking
a match.

Repeat the above to fully book your card. IF you highlight the top right
corner of the match slot and press () you can swap matches around the card 
if you wish. You can press SELECT to view your show info again. Once you've 
finished all your booking, press START to confirm. Note that most shows 
have certain requirements that must be incorporated into your booking; you
cannot continue if you haven't settled those requirements. While it's 
difficult to tell what these requirements are if you can't read Japanese,
you can create a random card (using the /\ button) and try to figure out
what these requirements are from these; cards booked using the /\ button
always satisfy booking conditions.

There, you've booked your very first wrestling card! Easy, right?

-=START SHOW=-
Not much to say here. Obviously, you can only select this once you've 
booked your card. In order to get good ratings, you'll should try to play 
every match you've booked; computer-controlled wrestlers often give you 
really rubbish matches.

When your show starts, press /\ to get to a menu of four options. First
lets you start your match, second lets you look at the match conditions,
third is to save the game and exit, and fourth exits the mode. Start a 
match; you can choose to play as any side, and match options can still be
altered before the match.

Once all the matches are done, you'll get a final results, and your mentor
will praise/berate you for your performance. Then you move on to the next
show, with tougher booking conditions and even higher targets to achieve.
Good luck!

 __________________________________________________________________________
|                  ________________________________________________________|
 \_H._TITLE_MATCH_/

The first menu shows you all your current champions. The titles available, 
and their default holders are :-

NJPW :-
IWGP Heavyweight              [Vacant]
NWF Heavyweight               [Vacant]
IWGP Tag                      [Vacant]
IWGP Junior Heavyweight       [Vacant]
IWGP Junior Heavyweight Tag   [Jado & Gedo]
U-30                          [Hiroshi Tanahashi]

NOAH :-
GHC Heavyweight               [Kenta Kobashi]
GHC Tag                       [Mitsuharu Misawa & Yoshinari Ogawa]
GHC Junior Heavyweight        [Yoshinobu Kanemaru]
GHC Junior Heavyweight Tag    [Naomichi Marufuji & KENTA]

AJPW :-
Triple Crown Heavyweight      [Toshiaki Kawada]
AJPW Tag                      [Yuji Nagata & Kendo Ka-Shin]
AJPW Junior Heavyweight       [Kaz Hayashi]
All Asia Tag                  [Genichiro Tenryu & Masanobu Fuchi]

Zero-One :-
NWA World Heavyweight         [Vacant]
NWA Intercontinental Tag      [Vacant]
NWA Junior Heavyweight        [Tatsuhito Takaiwa]

World Japan :-
WMG Heavyweight               [Vacant]
WMG Tag                       [Vacant]

Pick a belt you want to fight or defend for. Next menu you'll have three 
choices. The bottom-most choice allows you to vacate the title. Second 
option shows you the title history (and they really mean history... you'll 
get the entire list of all the champions that had once held that the title,
not just in the game! Great for puroresu history lessons). The top option 
lets you fight for or defend the title. Note that the champion is ALWAYS in 
the blue corner. You'll then head to the typical Match Options. Set that up
and then choose START MATCH to go for it! 

 __________________________________________________________________________
|                  ________________________________________________________|
 \_I._SERIES_MODE_/

This mode is where you want to go if you're simulating one of the many 
special events in Japanese Wrestling. When you first enter, you'll see the
SERIES STYLE option. Here you get to choose from: -

 - League
 - Tournament

For the unfamiliar, a league has you in a block with other wrestlers, and 
you fight everyone in your block, wins earn you points, and the highest 
points in a block is the block leader. A tournament on the other hand is a 
round-robin style elimination. Take your pick. If you have saved a league
or tournament prior, a menu will appear asking you to either start a new
one (first option) or resume a previous one (second option). You can save
up to one league and one tournament.

The next menu is the SERIES MODE, in which you can choose from: -

 - Single
 - Single w/ Second
 - Tag

Once you've picked the mode of preference then...

Afterwards is SERIES TITLE. Here there's a few real life leagues/tournaments
available for choosing. The final option, Original, lets you create your
own brand of league or tournament. If you pick that you'll get to name your
league or tournament. Upon selected the title of your choice, you'll get 
some more options, and here they diverge a little bit. So...

-=League=-
If you picked a named league title you'll go straight to the league table
to pick your wrestlers. League participants can number anywhere from 2 to
32. Once you've set up the participants, you can then set match rules (see
the Exhibition Match section of this FAQ for match rule translations). 
Note that a lot of these rules will be fixed and cannot be changed again
when the league is ongoing. Afterwards you will be brought to the league
table. If you press /\ here you'll get four options;

Random Match
Current Rankings
Save
Exit

Random Match simply picks a random match on the table to start. Current 
Rankings shows exactly that; current league rankings based on number of 
points. Save lets you save the league. Exit lets you, well, exit Series 
Mode (I know... no duh, right?). So what are you waiting for? Start the 
league and have fun!

If you had picked to sim an original league, you have some more options 
prior to selecting your wrestler entry. First you get three new options.
First two I can't tell the difference, they're both normal single table
leagues. The third is a split table league, meaning the selected 
participants are split into two tables, and eventually both table 
winners will fight each other to determine the overall winner. After you
select the type of league, you can name it and your league will begin as
it was above.

-=Tournament=-
If you chose to sim a tournament in the first menu, you get: -

 - 1 Day Tournament
 - Series Tournament 

1 Day is just that; it's all done in one day. Wrestlers will get little
rest between matches, and the further you chug along the tournament, the 
weaker your wrestler becomes. A Series Tournament lasts over the sim 
season, so your wrestler is always fresh at the start of every match. 
choose which one you want, then next you select how many entries: -

 - 4 Entries
 - 8 Entries
 - 16 Entries
 - 32 Entries

If you picked an original tournament you can name it here. Otherwise you
will go to the Wrestler Entry menu to enter your participants. Additional 
buttons here have the following effects: - [] deletes the name from the 
bracket and /\ randomizes the tournament entries. 

Once you've selected your participants, press START. You'll get the 
typical YES/NO menu - YES proceeds, NO goes back. Another YES/NO will 
appear if you proceed, and this one is asking whether you want to 
manually shuffle the names. YES allows you to shuffles names about, and 
NO begins the tournament. After shuffling you can press START to get 
back to the second YES/NO menu. Select NO this time brings you to set 
the match options. Like the league, once you set these options, most of 
them cannot be changed in the midst of the tournament.

Now the tournament starts. In between you can press /\ to open up a menu
with three options; first option is to go straight to the next match, 
second option is to save, and third is to exit. So what you waiting for?
Lets start your tournament!

 __________________________________________________________________________
|                               ___________________________________________|
 \_J._EDIT_-_ORIGINAL_WRESTLER_/

This is the true meat of KoC2, and probably the one menu you'll spend the
most time in after you've completed all the other modes. From here you can
edit your current wrestlers to match their new appearance or moveset, and
move them to different feds should their real-life counterpart jump ship,
and also here you can create your own fed, and most importantly, create 
your own wrestler, which is what we'll concentrate on this chapter.

The option to create an original wrestler is in the very first of the six
available options in EDIT MODE. This menu becomes so complex and extensive
that it gets it's own chapter in this FAQ, so the remaining five menus will
be detailed in the following chapter. This menu opens up to: -

SELECT WRESTLER
PROFILE
APPEARANCE
SKILL
PARAMETER
MOVES
COM LOGIC
QUICK SAVE / QUICK LOAD
EXIT

You didn't really need all that since the menu names are displayed in 
English at the right screen anyway. However, once you enter those menus 
you'll probably get lost immediately.

While it looks complicated at first glance, making an original wrestler can
be quite easy. If you've played Survival Road, and bought a few "wrestlers"
from the second and third Secret Shop menus, you might be confused why they
aren't appearing in the character select screen. That's because you've 
bought templates rather than wrestlers, and you must build them from 
scratch here. But don't worry, if you know the trick it'll take just a few
minutes to create your wrestler. 

-=Ten Quick Steps for Making a Wrestler from a Template=-

1) At the Secret Shop buy the wrestler template you want. Try to write down
   the wrestler's name in Japanese - this speeds up your process a little 
   bit since you won't need to wait for your wrestler's model to load up
   before you can identify him. 
2) Go to the Original Wrestler menu. Go to PROFILE. Press /\ and select the
   first option. You'll get three options now. First one is Standard 
   Profile, second is Wrestler Template Profile, third is MMA Template 
   Profile. Locate your new wrestler - it's not in order, so you must either
   scroll through everyone waiting for their models to load or try to 
   identify your wrestler by name. Once you've found him select with (). 
   There, you've loaded up your wrestler's profile! Easy, right? Press START 
   to exit the PROFILE MENU.
3) Go to the APPEARANCE menu next. Do exactly what you did in one step above 
   to load your wrestler's appearance. Again, press START to exit. 
4) Do the same thing in the SKILL menu. You're getting the idea, right?
   In some cases the game wouldn't let you load the skill setting of your
   template; that's because you don't have enough edit points. To get more
   edit points, buy them at the Secret Shop.
5) Do the same in the PARAMETER menu. Again, it may not let you load a
   wrestler's parameter if you don't have enough edit points.
6) You guessed it, do the same in the MOVE menu. Upon leaving this menu
   (by pressing START, as usual), you'll get the chance to rename your 
   wrestler's finisher. Of course, you'll want to know what that move is,
   so you can go through the entire move set menu and look for a move 
   that has a big red icon to the left of it; that's your finisher. If it's
   too complicated for you, just use the default name (press START again to 
   leave the finisher rename screen)
7) Here we go again. Go now to the COM LOGIC menu and usual steps to load 
   your wrestler's COM logic.
8) Your wrestler is sorta finished. In most cases, to avoid copyright issues
   your wrestler is renamed and colored differently. Here I can't help you
   very much; you'll need some puroresu (or MMA) knowledge to know what is
   your template's real name and costume/skin color. If you do know all 
   that, first go to the PROFILE menu again. First Option in them menu sets
   what is your wrestler's home fed, second sets his name, third sets his
   nickname. Change as required.
9) Now head to the APPEARANCE menu to change his colors. At the first 
   option press [] - here you can re-color his skin, hair, eye color and 
   mask. Here's the interesting bit; at every color selection, press [] 
   again and the game will sorta "suggest" you a color which, more often
   than not, is pretty close to the real deal. You can repeat that for all
   the color menus; though even this suggested color isn't perfect at 
   times. Once you're happy with his real color press START to exit.
10) You're done already. Wasn't that hard, right? Now all that's left to 
    do is to save your creation. Go to the QUICK SAVE / QUICK LOAD menu.
    You've got three options here, which is QUICK LOAD, QUICK SAVE and 
    DELETE. Fairly self explanatory if you ask me. Choose Quick Save 
    (second option) and your wrestler will be entered into your save list.
    The remaining slots available in your memory card is listed at the 
    bottom. Once your wrestler is entered, press >< twice to get out of 
    the menu. Go on and exit back to the game's main menu and you'll be 
    prompted to save along the way. Enjoy your new wrestler!

OPTIONAL: - Your created wrestler can be cloned in case you want the same
guy but with a different costume or move set or profile etc. Load your 
wrestler (go to QUICK SAVE / QUICK LOAD and choose the first option, then
choose the wrestler you want), then back at the main Original Wrestler 
Menu, press /\. A window with three options will appear. First is Clone,
Second is Delete Clone, Third is Exit. Select Clone, then choose Yes when
the game prompts, then choose which set to clone from (more sets will 
appear if you have more than one set already). There, now you have 
identical wrestlers (press left or right to switch between sets). Make the 
changes you want to whichever clone and save him. Note: Each clone takes up 
another one of your wrestler slots; however, each clone can have entirely 
different profiles, stats, costumes, moves etc. If you don't want the clone 
anymore, select it, press /\, then choose the second option to delete him.

All right, you know how to make your wrestler from a template... what if 
you want to edit him further? Well, that's where it gets rather complicated
as I will have to go through every menu, and there's a LOT of stuff here.

-=SELECT WRESTLER=-
This menu allows you to completely load a default wrestler (costume, 
profile, move set, everything) so you can start editing from there. After
selecting your wrestler (you must select which set to clone too), you'll
be brought to a small menu will five options. The last option is exit, 
while the first four are Load Profile, Load Appearance, Load Moves, Load
COM Logic. Select any of the first four and press () to load up their data
for the respective menus. Note that they don't let you load their Skill 
and Parameter for some reason; to get those you can go to the DEFAULT 
WRESTLER EDIT (head to the Chapter below for more info on that) and view 
their stats there, jot 'em down somewhere, then go back to original 
wrestler edit and put them in. 

-=PROFILE=-
Profile is where you enter your original wrestler's... profile. Uh.. okay.

FEDERATION
   -> Choose which fed your wrestler will be located at
NAME
   -> Gives your wrestler a name. The short name will be displayed at the
      Select Screen and display during matches, while the long name will
      only appear during introductions. Third option is to swap the short
      and long names about (ON/OFF) and fourth is the symbol that will 
      appear between your names
NICKNAME
   -> Your nickname doesn't actually appear anywhere else besides at the
      select screen. 
WEIGHT CATEGORY
   -> Self explanatory. Comes in
      1) Light Heavyweight
      2) Heavyweight
      3) Super Heavyweight
      4) Free
HOME COUNTRY
   -> Helluva lot of choices here; really only affects what flag will fly
      over your wrestler's head at the select screen.
      1) Unknown                    21)Switzerland
      2) Japan                      22)China
      3) USA                        23)South Korea
      4) Canada                     24)North Korea
      5) Germany                    25)Mongolia
      6) Mexico                     26)Thailand
      7) England                    27)Australia
      8) France                     28)New Zealand
      9) Brazil                     29)Bulgaria
      10) Russia                    30)Botswana
      11) Puerto Rico               31)South Africa
      12) India                     32)Tonga
      13) Sudan                     33)Trinidad & Tobago
      14) Jordan                    34)Ukraine
      15) Cuba                      35)Austria
      16) Finland                   36)Croatia
      17) Georgia                   37)Bahrain
      18) Netherlands               38)United Arabian Emirates
      19) Italy                     39)Iran
      20) Spain	                    40)Isle of Samoa 
SIZE
   -> How big your wrestler is. This option is more of a weight detection
      if anything, and affects how easily your wrestler can be lifted by 
      your opponent. Comes in: -
      1) SS
      2) S
      3) M
      4) L
      5) LL
      Thanks to TakakoPanic for clarifying.
WEIGHT/HEIGHT
   -> Changes your weight and height. Obvious, I know.
BIRTHDAY
   -> Does this even need an explanation?
WRESTLE STYLE
   -> How your wrestler... well... wrestles. Different styles produce
      different wrestler animations and move compatibility. If you 
      next select a move that has low compatibility to your wrestling
      style, it becomes easier to counter or avoid. Thanks go out to
      chuchu33 and Kilroy for these and following translations: -
      1) Orthodox                   14) Heel
      2) Technical                  15) Mysterious
      3) Wrestling                  16) Shooter
      4) Ground                     17) Fighter
      5) Power                      18) Grappler
      6) Strong Shooter             19) Striker
      7) American                   20) Free Fighter
      8) Highspot                   21) Stacie (Gracie)
      9) All Around                 22) Panther
      10) Genius                    23) Giant
      11) Revolution                24) Vicious
      12) Junior                    25) King's Road
      13) Luchador                  26) Beast (Bob Sapp Style)
DEFENSIVE STYLE
   -> Determines how well your wrestler can defend himself against certain 
      moves. Different defensive style have different tolerances
      to different moves. The list is same as above.
COUNTER STYLE
   -> Determines how you counter moves. The list is pretty much the same,
      but with the addition of a few character-unique counter styles: -
      1) Orthodox                   21) Stacie (Gracie)
      2) Technical                  22) Panther
      3) Wrestling                  23) Giant
      4) Ground                     24) Vicious
      5) Power                      25) King's Road
      6) Strong Shooter             26) Beast (Bob Sapp Style)
      7) American                   27) Takashi Iizuka Type
      8) Highspot                   28) Osamu Kido Type
      9) All Around                 29) Hiroshi Hase Type
      10) Genius                    30) Yoshinari Ogawa Type
      11) Revolution                31) Toshiaki Kawada Type
      12) Junior                    32) Satoru Asako Type
      13) Luchador                  33) Naomichi Marufuji Type
      14) Heel                      34) Low-Ki Type
      15) Mysterious                35) Kendo Ka Shin Type
      16) Shooter                   36) Minoru Tanaka Type
      17) Fighter                   37) Mitsuharu Misawa Type
      18) Grappler                  38) Jun Akiyama Type
      19) Striker                   39) Kenta Kobashi Type
      20) Free Fighter              40) Shinsuke Nakamura Type
VOICE 1
   -> How your wrestler grunts and groans when he performs moves. Upon 
      selecting this, you can set this sound clip to any move in the move
      set. 
VOICE 2
   -> More grunting and groaning from your wrestler. Oh, you can press []
      to sample said grunting.
FAVORITE COLOR
   -> This determines what color of streamers will be thrown during 
      certain match introductions.
POPULARITY
   -> How much the crowd will cheer for you. 
      1) Low
      2) Medium
      3) High

That's it for the PROFILE menu.

-=APPEARANCE (NORMAL)=-
Here is where you set your character's appearance. As mentioned previously,
when you see an entry that allows you to press [], you can set the color
for that part of costume. When setting a color, pressing [] lets the game
"suggest" you a color, which in most cases is much closer to the real thing.

HEAD
   -> Unlike the previous KoC which requires you to do that ridiculous 
      scrolling through of a few hundred heads just to find the one you want, 
      here heads are sorted by fed. So...
      1) NJPW Heads                 5) WJ Heads
      2) NOAH Heads                 6) FREE Heads
      3) AJPW Heads                 7) Template Heads
      4) ZERO-1 HEADS
      If you need a complete head list, look in the "Bits and Pieces" 
      chapter at the end of this FAQ. When you press [] here you can 
      re-color your skin, hair (if any), eye color, mask 1 and mask 2 (if 
      you've got a mask on, that is).
STANDING POSE
   -> Choose your wrestler's standing animation here.
BODY SHAPE
   -> Choose how your wrestler's body will be shaped.
HEIGHT
   -> Choose how tall your wrestler will be. This affects his appearance.
COSTUME TYPE
   -> Selects your overall category of costumes. They come in: -
      1) Tights                     6) Tucked Pants w/ Belt
      2) Karate Gi                  7) Track Suits
      3) Long Pants                 8) Boxer Shorts
      4) T-Shirt and Pants          9) Corporate Suit
      5) Tucked Long Pants
GLASSES
   -> Available on heads that don't have masks on. Lets you look cool, I
      guess. 
CHEST
   -> Changes how your wrestler's manly chest looks like. You've got: -
      1) Bare Chest                 4) Body Suits and Shirts
      2) Bare Chest w/ Tattoos       5) T-Shirts w/ Logos
      3) T-Shirts
RIGHT ELBOW
   -> Put on elbow pads and whatnot here.
LEFT ELBOW
   -> Can't miss out your other elbow.
RIGHT HAND
   -> Put on some gloves here.
LEFT HAND
   -> Put on some more gloves here.
LOWER BODY
   -> Chooses what kind of tights you'll be putting on.
      1) Underwear                  4) Medium Length Tights
      2) Short Tights               5) Full Length Tights
RIGHT KNEE
   -> What to put on your right knee, naturally.
LEFT KNEE
   -> What to put on your left knee, naturally.
FEET
   -> Choose your boots here.

-=APPEARANCE (ENTRANCE)=-
To set your entrance appearance (that's what you'll be wearing when you
walk into the ring), go to the APPEARANCE MENU and press R1.

ENTRANCE MASK
   -> Some creepy stuff you can put on your head when you strut down the 
      ring. 
ENTRANCE COSTUME
   -> You can put on funny stuff like capes and shoulder pads here.
COSTUME DESIGN
   -> The entrance costume you picked one option up may have different 
      designs; here is where you pick those designs.
GLASSES
   -> Same as the option in the normal appearance menu.
BELT
   -> Choose what title belts you will wear to the ring. Hey, make sure
      your character has already won those belts before putting them onto
      your entrance costume, okay?
ITEMS
   -> You can have your wrestler hold everything from barb wire to katanas
      coming into the ring.
ANNOUNCE TYPE
   -> Here you can select how the announcer calls you as you walk down the
      entrance. Kinda pointless if you don't know Japanese though. Press
      [] to hear exactly what is announced.
ENTRANCE THEME
   -> Choose what music will accompany you down to the ring. Yes, there's
      a HECK OF A LOT OF MUSIC to choose from! Music marked with a (C) 
      have crowd chants in them.
ANNOUNCE NAME
   -> Choose what will be announced as your name as during your entrance.
RING ANNOUNCE
   -> Choose what will be announced as your name and stats during your
      ring introduction.

That's it for entrance editing. If you want to set how your wrestler walks
into the ring, that's tucked into the MOVE menu.

-=SKILL=-
Here you can set various skills your wrestler possesses. There are a lot
of fairly complicated options here. Different settings cost different 
amount of edit points (as listed in the rightmost column) so you really 
can't make a super duper wrestler... right away, at least. As mentioned
before, if you want to make a stronger wrestler, buy more edit points 
from the Secret Shop.

POWERBALLS
   -> Sets how many powerballs you can use.
      1) No Powerballs (0 pts)
      2) 1 Powerball (10 pts)
      3) 2 Powerballs (15 pts)
      4) 3 Powerballs (20 pts)
      5) 4 Powerballs (25 pts)
      6) 5 Powerballs (30 pts)
CRITICAL TYPE
   -> Sets what kind of move can produce criticals (i.e. instant KOs).
      1) None (You can't critical at all - 0 pts)
      2) Finisher Only (Only your finishing move can critical - 10 pts)
      3) Suplexes (Suplex-type moves can critical - 20 pts)
      4) Power Moves (Moves such as powerbombs can critical - 20 pts)
      5) Technical (Moves such as small packages can critical - 25 pts)
      6) Striking (Punches and kicks can critical - 30 pts)
      7) Submissions (Submission holds can critical - 30 pts)
RECOVERY
   -> How quickly you recover from an attack. 
      1) Weak (0 pts)
      2) Medium (6 pts) 
      3) Strong (12 pts)
RECOVERY (BLEEDING) 
   -> Same as above, but when you are bleeding. 
      1) Weak (0 pts)
      2) Medium (3 pts) 
      3) Strong (6 pts)
BREATHING 
   -> How quickly you regain stamina by breathing (using L1) and also how 
      quickly you get fatigued. 
      1) Weak (0 pts)
      2) Medium (6 pts) 
      3) Strong (12 pts)
BREATHING (BLEEDING) 
   -> As above, but when bleeding.
      1) Weak (0 pts)
      2) Medium (3 pts) 
      3) Strong (6 pts)
AWARENESS 
   -> How well you counter/kick out of pins i.e. your fighting spirit.  
      1) Weak (0 pts)
      2) Medium (6 pts) 
      3) Strong (12 pts)
AWARENESS (BLEEDING)
   -> As above, but when bleeding.
      1) Weak (0 pts)
      2) Medium (3 pts) 
      3) Strong (6 pts)
NECK STRENGTH
   -> How well you can resist a neck-based attack or submission. 
      1) Low (0 pts)
      2) Medium (2 pts) 
      3) Strong (5 pts)
      4) Injured (0 pts)
ARM STRENGTH
   -> How well you can resist a arm-based attack or submission. 
      1) Low (0 pts)
      2) Medium (2 pts) 
      3) Strong (5 pts)
      4) Injured (0 pts)
WAIST STRENGTH
   -> How well you can resist a waist-based attack or submission. 
      1) Low (0 pts)
      2) Medium (2 pts) 
      3) Strong (5 pts)
      4) Injured (0 pts)
LEG STRENGTH
   -> How well you can resist a leg-based attack or submission. 
      1) Low (0 pts)
      2) Medium (2 pts) 
      3) Strong (5 pts)
      4) Injured (0 pts)
MOVEMENT SPEED
   -> How fast your wrestler moves
      1) Slow (0 pts)
      2) Medium (6 pts)
      3) Fast (12 pts)
CLIMBING
   -> Affects how your wrestler climbs the turnbuckle
      1) Cannot Climb (0 pts)
      2) Can Climb Up Normally (2 pts)
      3) Can Climb Up Quickly (2 pts)
      4) Can Run Up (2 pts)
MODE SKILL
   -> Skills affecting your performance in certain modes. Press [] to get 
      more details on these... if you know Japanese, that is. I'm looking 
      for help on translations for these. 
SKILL PACKAGE
   -> These skills affect your ring performance, and comes in a package of 
      three. You can choose from two options; first is a complete package 
      that sets the three sub-skills for you, and the second is original 
      which allows you to manually set the sub-skills yourself. Need 
      translation help for these too.

You're done with the SKILL menu for now.

-=PARAMETERS=-
Parameters are set points that dictate how much damage your moves do and 
how much and what type of damage you can defend against. As you can see,
the parameters are split into offense and defense.

  OFFENSE: -                    DEFENSE: -
   PUNCH                         PUNCH
   KICK                          KICK
   SUPLEX                        SUPLEX
   SUBMISSION                    SUBMISSION
   STRETCH                       STRETCH
   POWER                         FLYING
   INSTANT POWER                 CRUSHING
   ARM POWER                     LARIAT
   TECHNIQUE                     TECHNIQUE
   ROUGHNECK                     ROUGHNECK
   SHOOTFIGHTING                 SHOOTFIGHTING

Most of these are self-explanatory; if you know your wrestling you should
know what most of these are.

-=MOVES=-
This menu is where you set your wrestler's moves; it's probably the one 
menu you'll spend the most time in. KoC2's available moves run into the
thousands, perhaps the most for any wrestling game! You're going to take
some time to fill these up: -

1. STANDING STRIKES
   -> [], ><, (), []><, Dir+[], Dir+><, Dir+(), Dir+[]><
2. RUNNING ATTACKS
   -> Running [], ><, (), []><
   -> Rebound to Ropes, Run [], ><, (), []><
   -> Op. Down, Run [], ><, (), []><
3. RUNNING COUNTERS
   -> Op. Running At You R1+[], R1+><, R1+(), R1+[]><
4. CORNER ATTACKS
   -> Op. In Corner [], ><, (), []><
   -> Op. In Corner, Run [], ><, (), []><
   -> Op. In Corner, R1+[], R1+><, R1+(), R1+[]><
5. CLUTCH TYPE
   -> FRONT CLUTCH R1+[], R1+><, R1+(), R1+/\, R1+[]><, R1+/\()
   -> BACK CLUTCH R1+[], R1+><, R1+(), R1+/\, R1+[]><, R1+/\()
6. MOVES FOR FRONT CLUTCH R1+[]
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
7. MOVES FOR FRONT CLUTCH R1+><
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
8. MOVES FOR FRONT CLUTCH R1+()
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
9. MOVES FOR FRONT CLUTCH R1+/\
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
10. MOVES FOR FRONT CLUTCH R1+[]><
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
11. MOVES FOR FRONT CLUTCH R1+/\()
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
12. MOVES FOR BACK CLUTCH R1+[]
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
13. MOVES FOR BACK CLUTCH R1+><
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
14. MOVES FOR BACK CLUTCH R1+()
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
15. MOVES FOR BACK CLUTCH R1+/\
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
16. MOVES FOR BACK CLUTCH R1+[]><
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
17. MOVES FOR BACK CLUTCH R1+/\()
   -> Op. In Clutch [], ><, (), /\, R1, []><, /\() 
18. COUNTER BACK CLUTCH
   -> Counter With [], ><, ()
19. OPPONENT IS DOWN, FACE UP
   -> Near Head [], ><, (), []><
   -> Near Sides [], ><, (), []><
   -> Near Feet [], ><, (), []><
20. OPPONENT IS DOWN, FACE DOWN
   -> Near Head [], ><, (), []><
   -> Near Sides [], ><, (), []><
   -> Near Feet [], ><, (), []><
21. LIFTING DOWNED OPPONENT
   -> LIFT WITH R1+[], R1+><, R1+(), R1+[]><, R1+/\()
22. OPPONENT IS SEATED
   -> Behind Op. [], ><, (), []><
23. OPPONENT IS KNEELING
   -> Near [], ><, (), []><
   -> Run [], ><, (), []><
24. OPPONENT IS ON ALL FOURS
   -> Near Head [], ><, (), []><
   -> Near Sides [], ><, (), []><
   -> Near Feet [], ><, (), []><
25. AERIAL ATTACK
   -> Player is on Top Rope [], ><, (), []><
   -> Player Climbs Corner [], ><, (), []><
26. DIVE TO OUTSIDE
   -> Near Ropes [], ><, (), []><
   -> Run [], ><, (), []><
27. APRON ATTACK
   -> Player On Apron, Run Along Apron [], ><, (), []><
   -> Player On Apron,  [], ><, (), []><
28. APRON GRAPPLE
   -> Op. On Apron, Player Inside Ring, Clutch [], ><, (), []><
   -> Player On Apron, Op. Inside Ring, Clutch [], ><, (), []><
29. COUNTERS
   -> Block Attack with R2 
   -> Block Attack with R2+Dir
   -> Capture Kick -> Dragon Screw Clutch [], ><, (), /\, R1, []><, /\()
30. DOUBLE TEAM
   -> Front Double Team []
   -> Back Double Team []
   -> Corner Double Team []><
31. TAUNTS
   -> Right Analog Stick Left, Down, Right, Up
32. ENTRANCE
   -> Entrance Walk
   -> Taunt at Stage
   -> Taunt at Mid Point
   -> Entering Ring
   -> Standing Idle Animation
   -> Taunt at Ring Introduction
33. WINNING ANIMATION
   -> Winning Animation

When you are setting moves to your movelist, you'll notice two columns on
the left of the move name. The left-most column is where you set your 
specialty moves and finisher. You can set up to four specialty moves and
one finisher (finishers can be renamed upon exiting the MOVE menu). Any move
set as a specialty move can be locked on much easier and does a little more
damage. A move set as a finisher does much more damage than what it normally
should. If you set one move as a specialty/finisher move, and the exact same
move appears elsewhere on the movelist, that move will also be set as
specialty/finisher. The other column is where you set your voice clip to
accompany your moves.

All done? Move on to the next menu.

-=COM LOGIC=-
COM Logic dictates how your wrestler will behave in the ring when 
controlled by the computer, basically percentage chances of him doing a 
certain action at a certain time. A wrestler with an improperly set COM
Logic can have the best stats but still be a loser in the ring, so these
settings are important. For the purpose of this menu I'll format it such a 
way: -

(NAME OF COM Logic Menu - top left box on the screen)
   -> Condition Type : What condition you or your opponent is in. It's the 
      top right box on the screen. If it's not present conditions don't 
      matter
   -> Opponent Injury : What stamina level is your opponent in for the 
      COM Logic to be as such. This is the bottom left box on the screen.
   -> Options : What type of reaction options your wrestler can perform
      under this menu. This is the lower middle box. Any option with a 
      (->NEXT) next to it has addition logic settings available. 

You'll see the percentages on the bottom-right most box, which is what
you can set. Basically, this means that when you are doing this action as
named in the menu name, and you are in that particular condition (light,
medium or high damage, or near defeat), then the chances of you performing
that set of actions is designated by the set of percentages on the right.
Sounds kinda confusing, but if you play around the menu a bit, you should
be able to figure it out. 

1. OPPONENT IS STANDING
   -> Opponent Injury : Light, Medium, High, Near Defeat
   -> Options : 
      a) Back Away From Opponent
      b) Circle Opponent
      c) Initiate Grapple
      d) Perform Strike ->         NEXT -> Strike [], ><, (), []><, Dir+[],
                                           Dir+><, Dir+(), Dir+[]><
      e) Run at Opponent ->        NEXT -> [], ><, (), []><

2. OPPONENT IS GROGGY
   -> Condition Type : Groggy Facing Front, Groggy Facing Back
   -> Opponent Injury : Light, Medium, High, Near Defeat
   -> Options :
      a) Back Away From Opponent
      b) Circle Opponent
      c) Front Grapple
      d) Back Grapple
      e) Standing Strike           NEXT -> [], ><, (), []><, Dir+[], 
                                           Dir+><, Dir+(), Dir+[]><
      f) Running Strike            NEXT -> [], ><, (), []><
      g) Rebound, Running Strike   NEXT -> [], ><, (), []><

3. FRONT GRAPPLE
   -> Opponent Injury : Light, Medium, High, Near Defeat
   -> Options :
      a) Clutch R1+[]              NEXT -> [], ><, (), /\, R1, []><, /\()
      a) Clutch R1+><              NEXT -> [], ><, (), /\, R1, []><, /\()
      a) Clutch R1+()              NEXT -> [], ><, (), /\, R1, []><, /\()
      a) Clutch R1+/\              NEXT -> [], ><, (), /\, R1, []><, /\()
      a) Clutch R1+[]><            NEXT -> [], ><, (), /\, R1, []><, /\()
      a) Clutch R1+/\()            NEXT -> [], ><, (), /\, R1, []><, /\()

4. BACK GRAPPLE
   -> Opponent Injury : Light, Medium, High, Near Defeat
   -> Options :
      a) Clutch R1+[]              NEXT -> [], ><, (), /\, R1, []><, /\()
      a) Clutch R1+><              NEXT -> [], ><, (), /\, R1, []><, /\()
      a) Clutch R1+()              NEXT -> [], ><, (), /\, R1, []><, /\()
      a) Clutch R1+/\              NEXT -> [], ><, (), /\, R1, []><, /\()
      a) Clutch R1+[]><            NEXT -> [], ><, (), /\, R1, []><, /\()
      a) Clutch R1+/\()            NEXT -> [], ><, (), /\, R1, []><, /\()

5. BACK CAPTURE COUNTER
   -> Opponent Injury : Light, Medium, High, Near Defeat
   -> Options :
      a) Counter with []
      b) Counter with ><
      c) Counter with ()

6. HAMMER THROW
   -> Condition Type : Throw Destination, After Rebound
   -> Opponent Injury : Light, Medium, High, Near Defeat
   -> Options : (Throw Destination)
      a) To Ropes
      b) To Corner
      c) To Outside
      d) To Apron
   -> Options : (After Rebound)
      a) Standing Strike           NEXT -> [], ><, (), []><, Dir+[], 
                                           Dir+><, Dir+(), Dir+[]><
      b) Running Strike            NEXT -> [], ><, (), []><
      c) Rebound, Running Strike   NEXT -> [], ><, (), []><
      d) Running Counter           NEXT -> R1+[], R1+><, R1+(), R1+[]><

7. OPPONENT IN CORNER
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options :
      a) Do Nothing
      b) Tree of Woe               NEXT -> [], ><, (), []><, Dir+[], 
                                   Dir+><, Dir+(), Dir+[]><, Running [], 
                                   Running ><, Running (), Running []><, 
                                   Apron []><
      c) Corner Attack             NEXT -> [], ><, (), []><
      d) Running Corner Attack     NEXT -> [], ><, (), []><
      e) Corner Grapple            NEXT -> R1+[], R1+><, R1+(), R1+[]><

8. DOWNED OPPONENT
   -> Condition Type : Down Face Up, Down Face Down, Seated, Kneeling, 
      On All Fours
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options : (For Down Face Up and Down Face Down)
      a) Do Nothing
      b) Turn Opponent Over
      c) Lift To Position          NEXT -> Standing, Seated, Kneeling
      d) Lift To Clutch            NEXT -> R1+[], R1+><, R1+(), R1+[]><,
                                           R1+/\()
      e) Attack Near Head          NEXT -> [], ><, (), []><
      f) Attack Near Sides         NEXT -> [], ><, (), []><
      g) Attack Near Feet          NEXT -> [], ><, (), []><
      h) Running Stomp             NEXT -> [], ><, (), []><
   -> Options : (For Seated)
      a) Do Nothing
      b) Raise to Standing
      c) Seated Attack             NEXT -> [], ><, (), []><
   -> Options : (For Kneeling)
      a) Do Nothing
      b) Raise to Standing
      c) Attack                    NEXT -> [], ><, (), []><
      d) Running Attack            NEXT -> [], ><, (), []><
   -> Options : (For On All Fours)
      a) Do Nothing
      b) Raise to Standing
      c) Attack Near Head          NEXT -> [], ><, (), []><
      d) Attack Near Sides         NEXT -> [], ><, (), []><
      e) Attack Near Feet          NEXT -> [], ><, (), []><

9. OPPONENT NEAR CORNER
   -> Condition Type : Down, Standing Groggy
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options : (For Down)
      a) Attack Normally
      b) Top Rope Attack           NEXT -> [], ><, (), []><
      c) Climb Corner Attack       NEXT -> [], ><, (), []><
   -> Options : (For Standing Groggy)
      a) Attack Normally
      b) Top Rope Attack           NEXT -> [], ><, (), []><

10. OPPONENT NEAR ROPES
   -> Condition Type : Down, Standing Groggy
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options :
      a) Attack Normally
      b) Apron-to-Inside Moves     NEXT -> [], ><, (), []><

11. OPPONENT OUTSIDE OF RING
   -> Opponent Injury : Light/Medium, High/Near Defeat
   -> Options :
      a) Do Nothing
      b) Climb Out of Ring
      c) Run Out of Ring
      d) Slingshot Out             NEXT -> [], ><, (), []><
      e) Running Slingshot Out     NEXT -> [], ><, (), []><
      f) Apron Running Dive        NEXT -> [], ><, (), []><

12. APRON MANEUVERS
   -> Condition Type : Opponent On Apron and You Inside, Opponent Inside 
      and You on Apron
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options : (Opponent On Apron and You Inside)
      a) Do Nothing
      b) Apron Grapple             NEXT -> [], ><, (), /\, []><
      c) Standing Strike           NEXT -> [], ><, (), []><, Dir+[], 
                                           Dir+><, Dir+(), Dir+[]><
      d) Running Attack            NEXT -> [], ><, (), []><
      e) Rebound, Running Attack   NEXT -> [], ><, (), []><
   -> Options : (Opponent Inside and You on Apron)
      a) Do Nothing
      b) Apron-Side Grapple        NEXT -> [], ><, (), /\, []><

13. TAUNT SET 1
   -> Condition Type : Groggy, Downed, Seated, Kneeling, On All Fours, 
      Opponent Outside, ????, ????
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options :
      a) Taunt Right Analog Stick Up
      b) Taunt Right Analog Stick Left
      c) Taunt Right Analog Stick Right
      d) Taunt Right Analog Stick Down

14. TAUNT SET 2
   -> Condition Type : Specialty 1, Specialty 2, Specialty 3, Specialty 4, 
      Finisher
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options :
      a) Taunt Right Analog Stick Up
      b) Taunt Right Analog Stick Left
      c) Taunt Right Analog Stick Right
      d) Taunt Right Analog Stick Down

15. MOUNT MANUEVERS
   -> Condition Type : Guard Mount, Full Mount, Back Mount, Clutch Mount
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options :
      a) Attack []
      b) Attack ><
      c) Attack ()
      d) Attack /\
      e) Attack R1
      f) Attack []><
      g) Attack /\()

16. GUARDING
   -> Condition Type : Punching, Kicking
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options : (Punching)
      a) Block with R2
      b) Block with R2+Dir
   -> Options : (Kicking)
      a) Capture and Attack []
      b) Capture and Attack ><
      c) Capture and Attack ()
      d) Capture and Attack /\
      e) Capture and Attack R1
      f) Capture and Attack []><
      g) Capture and Attack /\()

17. COUNTER MOUNT
   -> Condition Type : Guard Mounted, Full Mounted, Back Mounted, Clutch 
      Mounted
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options :
      a) Counter with []
      b) Counter with ><
      c) Counter with ()

18. FINISHER TAUNTS
   -> Opponent Injury : Any
   -> Options :
      a) Don't Care
      b) Specialty 1              NEXT -> Nothing, R-Analog Up, R-Analog 
                                           Left, R-Analog Right, R-Analog
                                           Down
      c) Specialty 2              NEXT -> Nothing, R-Analog Up, R-Analog 
                                           Left, R-Analog Right, R-Analog
                                           Down  
      d) Specialty 3              NEXT -> Nothing, R-Analog Up, R-Analog 
                                           Left, R-Analog Right, R-Analog
                                           Down  
      e) Specialty 4              NEXT -> Nothing, R-Analog Up, R-Analog 
                                           Left, R-Analog Right, R-Analog
                                           Down  
      f) Finisher                  NEXT -> Nothing, R-Analog Up, R-Analog 
                                           Left, R-Analog Right, R-Analog
                                           Down  

19. ????
   -> Condition Type : ????, ????, ????
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options :
      a) ????
      b) ????

20. OTHER TENDANCIES
   -> Condition Type : Breathing, Drag Downed Opponent To Middle, Escape To 
      Outside, ????, ????, Weapon Use
   -> Opponent Injury : Light/Medium, High, Near Defeat
   -> Options :
      a) Often
      b) Little

As you can see from the above, I'm still missing a lot of the translations. 
If anyone can help me complete the COM Logic list, I'd be real grateful.

-=QUICK SAVE / QUICK LOAD=-
Once you've filled up the above menus, it's time to head to this one to 
finally save your creation. As is already discussed earlier, the options 
here are QUICK LOAD, QUICK SAVE and DELETE. Self explanatory, right? They
are called Quick Load and Save because they don't actually get recorded 
into the memory card until you exit the Edit Menu completely. Again, note 
the space you have at the bottom; you can make up to 100 single-costume 
wrestlers, or 25 wrestlers with four costumes each. Your call. And with 
that, we've wrapped up the Original Wrestler Menu! Phew.

 __________________________________________________________________________
|                         _________________________________________________|
 \_K._EDIT_-_OTHER_MENUS_/

You're not done with edit mode yet! The full edit mode menu is as follows.

ORIGINAL WRESTLER EDIT
DEFAULT WRESTLER EDIT
COMPANY EDIT
WRESTLER TRADE
RENAME
SHIFT ORDER

Seeing that we've already spent a whole chapter discussing ORIGINAL WRESTLER
EDIT, we'll go to the next menu.

-=DEFAULT WRESTLER EDIT=-
If your favorite wrestler has changed gimmicks, appearances or given himself
a new move, this is where you go to update him. The menus here are almost
identical to that of ORIGINAL WRESTLER EDIT: -

SELECT WRESTLER
PROFILE
APPEARANCE
SKILL
PARAMETER
MOVES
COM LOGIC
BACK TO DEFAULT
QUICK SAVE
EXIT

Here's how you edit your wrestler. First, choose your wrestler with the 
SELECT WRESTLER menu. Once he's loaded up (him and all his different 
costumes will be loaded) then you can start editing him; press left or
right to change his costume sets, then go through the PROFILE, APPEARANCE,
SKILL, PARAMETER, MOVES and COM LOGIC menus and make any necessary changes.
The menus are identical to the ones in ORIGINAL WRESTLER EDIT, so for more
detail look one chapter up. 

BACK TO DEFAULT obviously resets the wrestler back to his original form 
which came with the game. Once you're done with your edit, don't forget to
QUICK SAVE. 

-=COMPANY EDIT=-
Here is where you can create new wrestling federations. You'll get four 
options upon entering this menu: -

COMPANY NAME
COMPANY LOGO
QUICK SAVE / QUICK LOAD
EXIT

Creating a fed is a ridiculously-easy three steps. One, go to COMPANY NAME
and give your fed a name. Two, go to COMPANY LOGO and select a logo for
your fed. Three, go to QUICK SAVE / QUICK LOAD and save your fed (second
option; you can save up to twenty feds). There, easy right? In the QUICK 
SAVE / QUICK LOAD menu the first option is to load an existing fed (in case
you want to edit the name or logo) and the third option is DELETE which,
well, deletes a selected fed.

-=WRESTLER TRADE=-
Well, you made your brand-spanking new fed. So how do you plop your 
wrestlers into it? Well, you COULD go to original/default wrestler edit, 
load a wrestler, go to profile and change his home fed to your new one... 
or you save much more time and do it here. Press left and right to switch 
feds, and up and down and press () to select a wrestler. Then scroll down 
to the fed you want and plop him in there. By the way, the very last fed 
option (in big Japanese letters) is RETIRED; anyone you throw in there will 
not appear in the game.

-=RENAME=-
If you're an English speaking puroresu fan like me, first thing you'd 
want to do is to rename all your wrestlers in English. Again, you could go
to wrestler edit, load up your wrestler, go to his profile and rename him;
but it's much faster to do it here. Scroll left and right to change feds, 
and up and down to change wrestlers. Select a wrestler and you'll see all 
his costume sets listed. You'll have to rename him one costume set at a 
time.

-=SHIFT ORDER=-
Purely an aesthetic option, shift order lets you move wrestlers up and 
down the character select screen. Just select a wrestler then press up and
down to move his name up and down. You can also shift the order at which
feds are scrolled when you press left or right at the select screen. Move
the cursor up to the fed name and press (), then the screen will change to
a list of feds. Move your fed you selected up and down.

You're finally done with the Edit Menu! Phew.

 __________________________________________________________________________
|           _______________________________________________________________|
 \_L._DOJO_/

Dojo mode is the new addition to KoC2 which allows beginners to get the 
hang of the King of Colosseum Engine. It is STRONGLY recommended for all 
new players to clear this one before trying anything else. Besides, once 
you clear this mode you'll get a new referee and a new wrestler (don't be 
too happy, unfortunately they're the same guy). Once you clear this mode 
you'll also open a Free Practice option, more detail of which is below. But 
first, select this mode and after some chit-chat, you'll get to pick twelve 
training steps. Only the first step is open right now, and when you clear 
that the next step opens up, and keeps opening until you have cleared all 
the steps. You don't have to do them all in one sitting, of course.

Each individual step will have a number of related tasks to them. Again, 
new tasks open up once open ones are finished. When you clear one task two 
options will appear; first one is to do the task again, second is to 
proceed. The order of tasks are listed below.

-=Step 1=-
1) Rebound at the ropes 3 times - Dir+/\ to the ropes
2) Hang onto the ropes 3 times - Dir+/\ to the ropes, tap the /\ button as 
   you're in the rebounding animation
3) Run laps until you're tired - Run to the ropes, rebound and don't press
   any buttons; you'll see your wrestler run back and forth between the
   two opposite ropes. He'll tire out in about one to two minutes
4) Breathing Exercise - Just hold L1 for about 10 game seconds
5) Exit ring 3 times - Just hold down Dir+/\ towards the ropes when you're 
   near them to get out, repeat three times
6) Enter ring 3 times - Like the above, but hold in the direction of the 
   ring instead
7) Climb out to apron 3 times - Same as going out of the ring, but rather 
   than holding down the Dir+/\, just lightly tap the /\ button while 
   holding down the Direction
8) Climb down from apron 3 times - Just hold the direction to the outside 
   and press /\ to get off the apron
9) Slide into the ring 3 times - Run towards the ring while holding down
   the Dir+/\ buttons together with the R1 button - yes, you'll need to 
   hold down all three buttons to slide into the ring
10) Slide out of the ring 3 times - Do the same as the above (hold down 
    Dir+/\+R1) while running towards the ropes
11) Climb turnbuckle 3 times - Walk right to the corner and then press the
    Dir Pad to the corner, then hold /\ to climb up. Make sure you're right 
    next to the corner or you'll run up the corner instead... don't jump 
    the gun, that's two exercises down :P
12) Get off the turnbuckle 3 times - Climb the turnbuckle as above, then
    get down by pressing Dir Pad Down
13) Run up turnbuckle 3 times - Give yourself a good distance between you
    and the turnbuckle, then run towards it holding down the Dir+/\ 
    and you'll automatically climb up

-=Step 2=-
1) Standing strike 3 times - Get right up to your opponent and press [] or 
   >< or (). They all must connect to be registered by the game
2) Powerball strike 3 times - As above, but press []>< instead (that's 
   pressing two buttons simultaneously). They all must connect
3) Block strikes 3 times - Just hold down R2 and you'll do the manly thing 
   of blocking a dropkick with your chest
4) Counter strikes 3 times - A little harder. Tap (don't hold) R2 just as 
   your opponent's attacks are about to land
5) Running strike (set 1) 3 times - Run at your opponent and press [] or >< 
   or /\ as you get near him. He moves around a bit; the easiest to connect 
   is the >< running strike (running elbow)
6) Running strikes (set 2) 3 times - As above, but use Dir+Attack Button
   instead for another set of strikes
7) Pick up a weapon 3 times - Go out to the railings, hold in that direction 
   then press R1
8) Drop and pick up weapon 3 times - Go fish a weapon out of the railings,
   then come back in and drop the weapon with R1, pick it up again with the
   same, repeat ad nauseum - aww heck just keep tapping R1
9) Weapon strike 3 times - Use the attack buttons with weapon in hand on
   your poor opponent
10) Running weapon strike 3 times - As above, but do it while running; 
    your opponent will move around a bit (can't blame him really)
11) Counter weapon strike 3 times - Do it like how you'd counter a strike 
    (no.4 above). If you did it right you'll snatch the weapon off your 
    opponent's hands

-=Step 3=-
1) Ground attack 3 times - Attack your opponent three times when he's on 
   the ground using the attack buttons
2) Slap on a submission and release - Put your opponent in a submission
   (I use the boston crab - press () near the legs) then let go by tapping
   the >< button
3) Kick out of a pin - Let your opponent pin you, then repeatedly tap any 
   of the four face buttons [] or >< or () or /\ like crazy to kick out. 
   Takes a few tries
4) Break out of a submission - Let your opponent slap on a submission, then
   repeatedly tap the four face buttons like crazy to break out
5) Running stomps 3 times - Run at your fallen opponent and press an attack
   button to stomp him - they must all connect
6) Roll over opponent three times - Go near him and press R1+/\ at his 
   sides
7) Drag opponent 3 times - Just press /\ near his head or feet
8) Step over opponent 3 times - Just attempt to walk across his sides
9) Drag opponent at sides 3 times - Just like no.7 above, but press /\ near
   his sides instead
10) Roll out of ring 3 times - Once your opponent knocks you down, hold down
    [] and the direction towards the nearest set of ropes to roll in that
    direction. Once you're at the ropes keep holding down the buttons to
    roll right out
11) Ducking when getting up 3 times - Again let your opponent knock you down, 
    then hold down >< for a bit before you get up
12) Tap out of submission - Let your opponent lock on a submission, then tap
    out manually by holding down the four shoulder buttons R1+R2+L1+L2. 
    Weakling!

-=Step 4=-
1) Pick up opponent 3 times - Press and hold R1+/\ near your opponent's head 
   or feet
2) Get your opponent to seated position 3 times - Tap R1+/\ once at his head
3) Seated position attacks 3 times - Press an attack button behind your
   seated opponent
4) Get your opponent to kneeling position 3 times - As with no.2, but tap 
   the buttons at his feet instead
5) Kneeling position attacks 3 times - Press an attack button while facing
   your kneeling opponent. You can do the running variation as well
6) Get your opponent to on all fours position 3 times - Tap R1+/\ once at
   his head or feet
7) On all fours position attack 3 times - Press an attack button at the
   head, feet or sides of your opponent

-=Step 5=-
1) Diving move on downed opponent 3 times - Climb the turnbuckle nearest to 
   your prone opponent then press () or []><
2) Diving move on standing opponent 3 times - As above, but use [] or ><
   instead
3) Climb corner move 3 times - Go to either of the upper two corners then 
   hold the Dir Pad towards the corner and press [] or >< or () or []><

-=Step 6=-
1) Tie-Up clutch 3 times - Face your opponent as press R1+/\
2) Tie-Up grapple 3 times - Do the above, then press an attack button when
   you see the flash
3) Put opponent in head lock 3 times - As above, but press R2 instead
4) Turn opponent around 3 times - Just face your partner and press R3 (if
   you're wondering where that button is, it's under the right analog 
   stick; just press the stick down into the joypad)
5) German clutch grapple 3 times - Go behind your opponent and press R1+/\
   then an attack button when you see the flash
6) Full Nelson holds 3 times - As above, but press R2 instead of the attack 
   buttons
7) Ring to apron grapples 3 times - Grab your opponent with R1 and any face
   button, then press any attack button when you see the flash
8) Apron to ring grapples 3 times - Go out onto the apron, get near your
   opponent and press R1+/\, then any attack button when you see the flash;
   if you can't reach him go back into the ring and nudge him closer to 
   the ropes

-=Step 7=-
1) Hammer throw opponent 3 times - Clutch him with R1+/\, then press R1 when 
   you see the flash
2) Running counter 3 times - Hammer throw as above, then hold R1 and any 
   attack button when your opponent is running at you 
3) Hammer throw to corner 3 times - Do the same as no. 1 above while holding 
   the Dir Pad diagonally towards any corner
4) Running corner attacks 3 times - Throw your opponent to a far corner, 
   then hold down an attack button to run in and attack
5) Corner attacks 3 times - Throw your opponent into a corner, get near him
   and then press any attack button 
6) Top rope grapples 3 times - As above, but hold down R1 when you press
   the attack button
7) Tree of woe position 3 times - Get your opponent into a corner then get
   near him and press R1+/\

-=Step 8=-
1) Throw opponent out of ring 3 times - Get him in a R1+/\ clutch then 
   press and hold down R1 when you see the flash
2) Dive to outside 3 times - Throw your opponent out of the ring, then hold
   towards him and press any attack button. They must all connect
3) Running dive to outside 3 times - Chuck your opponent out as above, but
   run towards the opposite ropes, hold down an attack button as you're
   rebounding. They must all connect
4) Apron running dive 3 times - Chuck your opponent out, then get out onto
   the apron, run along the apron and press an attack button. The dive must
   connect; if you have trouble, make sure you position your opponent as 
   near as you can to the outside corner
5) Apron to ring moves 3 times - Get out and throw your opponent back into 
   the ring, then get onto the apron and press towards the ring and any 
   attack button. The attack must connect to get registered

-=Step 9=-
1) Running tackle mount 3 times - Run at your opponent then press []
2) Counter running tackle mount 3 times - Press R2 just when your opponent 
   is about to tackle you down
3) Mounted attacks 3 times - Mount your opponent like how you did in no. 
   1, then hit any attack button when you see the flash

-=Step 10=-
1) Tag out 3 times - Go near your partner, hold towards his direction and 
   press L1
2) Call for tag 3 times - Just press /\ and let your partner tag you in
3) Manually tag in 3 times - When your partner is near you press L1
4) Submission break 3 times - When your partner is stuck in a submission, 
   get into the ring, walk to them and attack
5) Running submission break 3 times - As above, but do a running attack 
   instead
6) Switch focus 3 times - Just press L2 couple of times
7) Front double team 3 times - Stand in front of your opponent with your
   partner and press []
8) Back double team 3 times - Same thing, except behind your opponent
9) Corner double team 3 times - Go near your opponent and press []><
10) Pull opponent out of ring 3 times - Get near the groggy opponent and 
    press towards him and R1+/\
11) Pull opponent off apron 3 times - Same as above, Dir+R1+/\ towards him
11) Trip opponent 3 times - Press towards the opponent and R1+/\ as he is
    rebounding near you
12) Throw opponent off turnbuckle - Just get near the perched opponent, 
    hold towards him and press any attack button

-=Step 11=-

1) Beat Yamamoto Kotetsu - Avenge the monotony he put you through and you
   can unlock him as a referee and as a wrestler! It's a little harder 
   than you think, since Kotetsu's a real tank and your wrestler can't do
   much damage. But if you've cleared the above successfully you should be
   able to pull through

-=Step 12=-

1) Free Training - Here you can select whichever wrestler you want to 
   control, and train your clutch timings. You first choose single or tag,
   then pick the wrestler or wrestlers you will control. The little flash
   thing is still here, so you can get your clutch timings down to an art
   before you start a real fight! When you pause the game here you'll get
   three options. The first lets you return to the match. The third lets
   you quit and return to the dojo main menu. The second is match options.
   Here you can set: -

   COM Condition              -> How healthy or injured your opponent is
   -> Medium/Strong/Weak
  
   COM Control
   -> Center                  -> The COM will try to stand in the center
   -> COM                     -> COM will actively attack
   -> Free                    -> COM will do nothing

   COM Level                  -> Sets the COM difficulty if he's attacking
   -> 1/2/3/4/5/6/7/8

   Timing Flash               -> On or off the timing flash for clutches
   -> On/Off

   Return                     -> Goes back one menu

   Exit                       -> Exit Dojo mode

 __________________________________________________________________________
|                       ___________________________________________________|
 \_M._PARTIAL_MOVELIST_/

If I had listed the entire movelist here this file will be ten times as 
large, so I'll make it simple - I'll just list the wrestler's favorite
moves and finishers. The list will follow this format :-

-=Name=-
Birthday - Wrestler's Birthday            From   - Home Country
Height   - Height in centimeters          Weight - Weight in Kilograms

Costume for which this move set is applicable 
[1] Name of First Specialty Move - How to perform
[2] Name of Second Specialty Move- How to perform
[3] Name of Third Specialty Move- How to perform
[4] Name of Fourth Specialty Move- Name - How to perform
[F] Name of Finisher - How to perform

Moves using the []>< or /\() buttons will require the use of one Powerball 
to perform. Most wrestlers have multiple costumes, and each costume can
potentially have a different move set attached to them (case in point 
Kensuke Sasaki, see his move list if you don't believe me). However in 
most cases each wrestler will only have one identical movelist for all 
their costumes. In any case I've indicated what costume set each movelist 
is for.

Once you've played Survival Road enough, you can buy additional costumes 
which, more often that not, will also come with a different movelist. I've 
indicated these with a (LOCKED) next to them.

===========================================================================
NEW JAPAN PRO WRESTLING (NJPW)
===========================================================================

-=MASAHIRO CHONO=-
Birthday - 17th September 1963           From   - Japan
Height   - 186 cm                        Weight - 108 kg

Set 1,2
[1] Cross-legged STF - Op. Down Face Down, Near Feet []>< 
[2] Kenka Kick - Run >< or Rebound, Run >< or ()
[3] Final Yakuza Kick - Rebound at Ropes, Run []><
[4] Butterfly Lock - Op. Down Face Up, Near Head () or []>< 
[F] STF  - Op. Down Face Up, Near Feet ()

Set 3,4 - Young Version Chono (LOCKED)
[1] STF - Op. Down Face Up, Near Feet ()
[2] STF - Op. Down Face Down, Near Feet () or []><
[3] Kenka Kick - Run >< or () or Rebound, Run >< or ()
[4] Final Kenka Kick - Run []>< or Rebound, Run []><
[F] Genkei STF - Op. Down Face Up, Near Feet []><

Note: To unlock Young Version Chono, buy Secret 003 in the Secret Shop

---------------------------------------------------------------------------
-=TATSUMI FUJINAMI=- (LOCKED)
Birthday - 28th December 1953             From   - Japan
Height   - 184 cm                         Weight - 105 kg

Set 1,2
[1] Ground Cobra Twist - Running Counter R1+[]><
[2] Dragon Sleeper - Running Counter R1+()
[3] Backslide Hold - Standing []><
[4] Slow Dragon Screw - Front Clutch R1+[], () or /\
[F] Dragon Sleeper - Op. Seated ()

Set 3,4
[1] German Suplex Hold - Back Clutch R1+/\, /\ or []><
[2] Japanese Legroll Clutch Hold  - Back Clutch R1+/\, /\()
[3] Dragon Rocket - Op. Outside, Run [] or >< or () or []><
[4] Backslide Hold - Back Clutch R1+/\, ()
[F] Dragon Suplex Hold - Back Clutch R1+(), () or /\ or []>< or /\()

Note: To unlock Tatsumi Fujinami, buy Secret 001 from the Secret Shop

---------------------------------------------------------------------------
-=YUJI NAGATA=-
Birthday - 24th April 1968                From   - Japan
Height   - 183 cm                         Weight - 108 kg

Set 1,2,3,4
[1] Nagata Lock I - Op. Down Face Up, Near Feet () or []><
[2] Nagata Lock II - Op. Down Face Down, Near Head ><
[3] Wrist Clutch Exploder w/ Pin - Front Clutch R1+(), /\()
[4] Backdrop Suplex Hold - Back Clutch R1+><, []>< or /\()
[F] Nagata Lock III - Op. Down Face Down, Near Head () or []><

---------------------------------------------------------------------------
-=HIROYOSHI TENZAN=-
Birthday - 23rd March 1971               From   - Japan
Height   - 183 cm                        Weight - 115 kg

Set 1,2
[1] TTD w/ Pin - Front Clutch R1+(), []><
[2] Tenzan Diving Headbutt w/ Pin - Top Rope []><
[3] Diving Moonsault Press - Climb Corner [] or >< or () or []><
[4] Anaconda Vice - Op. Down Face Up, Near Head >< or []><
[F] Anaconda Vice - Front Clutch R1+/\, []>< or /\()

Set 3,4
[1] TTD - Front Clutch R1+(), /\
[2] Tenzan Diving Headbutt w/ Pin - Top Rope []><
[3] Diving Moonsault Press - Climb Corner []><
[4] Buffalo Sleeper - Down Seated Up, ()
[F] TTD with Pin - Front Clutch R1+(), []><

---------------------------------------------------------------------------
-=MANABU NAKANISHI=-
Birthday - 22nd January 1967              From   - Japan
Height   - 186 cm                         Weight - 120 kg

Set 1,2,3,4
[1] Argentine Backbreaker - Front Clutch R1+(), /\ or []><
[2] Argentine B.b. to Mt. Fuji German Suplex - Front Clutch R1+(), /\()
[3] Spear - Run () or Rebound, Run ()
[4] McEnroe - Standing []>< or Dir+() or Dir+[]><
[F] Mt. Fuji German Suplex Hold - Back Clutch R1+/\, []>< or /\()

---------------------------------------------------------------------------
-=OSAMU NISHIMURA=-

Birthday - 23rd September 1971            From   - Japan
Height   - 186 cm                         Weight - 105 kg

Set 1,2,3
[1] Ground Cobra Twist  - Back Clutch R1+(), []><
[2] Ground Cobra Twist  - Running Counter () or []><
[3] Spinning Toe Hold - Op. Down Face Up, Near Feet () or []><
[4] Backslide Hold - Back Clutch R1+(), ()
[F] Backslide Hold - Standing Dir+[]><

---------------------------------------------------------------------------
-=SHINSUKE NAKAMURA=- (NEW!)
Birthday - 24th February 1980            From   - Japan
Height   - 188 cm                        Weight - 104 kg

Set 1,2,3
[1] High Angle German Suplex - Back Clutch R1+() or R1+/\, /\ or []><
[2] Rolling Neck Lock - Front Clutch R1+(), /\ or /\()
[3] Shining Triangle to Cross Arm Breaker  - Standing Dir+[]><
[4] Cross Arm Breaker - Op. Down Face Up, Near Sides, >< or []><
[F] Shining Triangle Lock - Op. Kneeling, Run [] or >< or () or []><

Set 4
[1] Flying Triangle Lock - Standing []><
[2] Cross Arm Breaker - Full Mount, () or []><
[3] Nakamura Triangle Lock - Standing Dir+[]><
[4] Nakamura Rolling Lock - Front Clutch R1+[]><, /\ or /\()
[F] Forearm Choke - Full Mount, /\ or /\()

---------------------------------------------------------------------------
-=TADAO YASUDA=-
Birthday - 9th October 1963              From   - Japan
Height   - 193 cm                        Weight - 122 kg

Set 1,2,3
[1] Standing Front Sleeper - Front Clutch R1+[], () or []>< or /\()
[2] Backslide Hold - Standing Dir+[]><
[3] Running Neckbreaker Drop - Run () or Rebound, Run ()
[4] Yasudi Driver - Front Clutch R1+(), () or []><
[F] Yasudi Driver Whip - Front Clutch R1+(), /\ or /\()

---------------------------------------------------------------------------
-=YUTAKA YOSHIE=-
Birthday - 5th January 1974               From   - Japan
Height   - 180 cm                         Weight - 125 kg / 150 kg

Set 1,2,3,4
[1] Backfist - Standing () or Dir+() or Dir+[]><
[2] Torture Camel Clutch - Op. Down Face Down, Near Head () or []><
[3] Lou Thesz Press - Run () or Rebound, Run ()
[4] Diving Body Press - Top Rope []><
[F] Spinning Backfist - Run []>< or Rebound, Run []><

---------------------------------------------------------------------------
-=HIROSHI TANAHASHI=-
Birthday - 13th November 1976            From   - Japan
Height   - 181 cm                        Weight - 107 kg

Set 1,2,3,4
[1] Henkei Dragon Sleeper - Op. Down Face Up, Near Head []><
[2] Half-Hatch Suplex Hold - Front Clutch R1+(), /\ or []>< or /\()
[3] Small Package - Standing []><
[4] Kinkazan German Suplex Hold - Back Clutch R1+/\, /\ or []><
[F] Dragon Suplex Hold - Back Clutch R1+(), /\ or []>< or /\()

---------------------------------------------------------------------------
-=SHINYA MAKABE=-
Birthday - 29th September 1972           From   - Japan
Height   - 181 cm                        Weight - 101 kg

Set 1,2,3
[1] High Angle German Suplex Hold - Back Clutch R1+(), /\
[2] Spear - Run >< or Rebound, Run ><
[3] Lariat - Run () or Rebound, Run ()
[4] Locomotion German Suplex Hold - Back Clutch R1+(), []><
[F] Takedown Lariat - Run []>< or Rebound, Run []><

---------------------------------------------------------------------------
-=TAKASHI IIZUKA=-
Birthday - 2nd August 1966                From   - Japan
Height   - 181 cm                         Weight - 105 kg

Set 1,2,3
[1] Blizzard Suplex - Front Clutch R1+(), >< or ()
[2] Blizzard Suplex Hold - Front Clutch R1+(), /\ or []>< or /\() 
[3] Ankle Lock - Op. Down Face Up, Near Feet () or []><
[4] Choke Sleeper - Back Clutch R1+/\, () or []>< or /\() 
[F] Choke Sleeper - Op. Down Face Down, Near Head () or []><

---------------------------------------------------------------------------
-=BLUE WOLF=-
Birthday - 1st December 1976             From   - Mongolia
Height   - 183 cm                        Weight - 110 kg

Set 1,2,3,4
[1] Blizzard Suplex - Front Clutch R1+[], >< or () or /\ or []>< or /\()
[2] Mongol Hammer - Front Clutch R1+[]><, []>< or /\()
[3] Boston Crab - Op. Down Face Up, Near Feet ><
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Mongol Slam - Front Clutch R1+(), []>< or /\()

---------------------------------------------------------------------------
-=TORU YANO=- (NEW!)
Birthday - 18th May 1978                 From   - Japan
Height   - 186 cm                        Weight - 101 kg

Set 1,2
[1] Belly to Belly Suplex - Front Clutch R1+[]><, >< or () or /\
[2] Salt Toss - Standing []>< or Dir+[]><
[3] Illegal Choke - Op. Down Face Down, Near Head ()
[4] Spear - Run () or Rebound, Run ()
[F] Canadian Backbreaker - Front Clutch R1+(), /\ or []>< or /\()

---------------------------------------------------------------------------
-=NAOFUMI YAMAMOTO=- (NEW!)
Birthday - 1st August 1977               From   - Japan
Height   - 186 cm                        Weight - 102 kg

Set 1
[1] Running Elbow - Run () or Rebound Run ()
[2] Boston Crab - Op. Down Face Down, Near Feet ()
[3] Boston Crab - Op. Down Face Up, Near Feet ><
[4] Kakaekomi-shiki Boston Crab - Op. Down Face Down, Near Feet []><
[F] Texas Cloverleaf Hold - Op. Down Face Up, Near Feet () or []><

---------------------------------------------------------------------------
-=HIROSHI NAGAO=- (NEW!)
Birthday - 26th December 1979            From   - Japan
Height   - 194 cm                        Weight - 100 kg

Set 1
[1] Boston Crab - Op. Down Face Up, Near Feet () or []><
[2] Running Neckbreaker Drop - Run () or Rebound, Run ()
[3] Elbow Rush - Front Clutch R1+><, () or /\
[4] Chop - Standing ()
[F] Chokeslam - Front Clutch R1+(), /\ or []>< or /\()

---------------------------------------------------------------------------
-=SEIJI SAKAGUCHI=- (LOCKED)
Birthday - 17th February 1942            From   - Japan
Height   - 196 cm                        Weight - 130 kg

Set 1,2
[1] Boston Crab - Op. Down Face Up, Near Feet () or []><
[2] Jumping Knee - Run >< or () or Rebound, Run >< or ()
[3] Hangman's Choke - Front Clutch R1+/\, /\
[4] Canadian Backbreaker - Front Clutch R1+(), () or /\ or []>< or /\()
[F] Atomic Drop - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()

Note: To unlock Seiji Sakaguchi, buy Secret 005 from the Secret Shop

---------------------------------------------------------------------------
-=KENGO KIMURA=- (LOCKED)
Birthday - 4th September 1953            From   - Japan
Height   - 186 cm                        Weight - 107 kg

Set 1,2,3
[1] Body Punches - Front Clutch R1+><, () or /\
[2] Triangle Scorpion - Op. Down Face Up, Near Feet []><
[3] Samurai Powerbomb Hold - Front Clutch R1+(), []>< or /\()
[4] Jumping Piledriver - Front Clutch R1+(), ><
[F] Inazuma Leg Lariat - Run () or []>< or Rebound, Run () or []><

Note: To unlock Kengo Kimura, buy Secret 006 from the Secret Shop

---------------------------------------------------------------------------
-=OSAMU KIDO=- (LOCKED)
Birthday - 2nd February 1950             From   - Japan
Height   - 180 cm                        Weight - 105 kg

Set 1,2
[1] Wakigatame - Front Clutch R1+(), /\ or []>< or /\()
[2] Wakigatame - Front Clutch R1+[], () or /\ or []>< or /\()
[3] Swinging Neckbreaker - Front Clutch R1+/\, /\
[4] Achilles Grapevine Hold - Op. Down Face Up, Near Feet () or []><
[F] Kido Clutch - Front Clutch R1+/\, []>< or /\()

Note: To unlock Osamu Kido, buy Secret 007 from the Secret Shop

---------------------------------------------------------------------------
-=KAZUO YAMAZAKI=- (LOCKED)
Birthday - 15th August 1962              From   - Japan
Height   - 184 cm                        Weight - 103 kg

Set 1,2
[1] Locomotion German Suplex - Back Clutch R1+() or R1+/\, []>< or /\()
[2] Knee & High Kick Rush - Front Clutch R1+(), /\()
[3] Cross Arm Breaker - Op. Down Face Up, Near Sides () or []><
[4] Wakigatame - Front Clutch R1+><, /\
[F] German Suplex Hold - Back Clutch R1+() or R1+/\, /\

Note: To unlock Kazuo Yamazaki, buy Secret 008 from the Secret Shop

---------------------------------------------------------------------------
-=SUPER STRONG MACHINE / JUNJI HIRATA=- (LOCKED)
Birthday - Unknown / 20th December 1965  From   - Unknown / Japan
Height   - 183 cm                        Weight - 115 kg

Set 1,2
[1] Diving Headbutt w/ Pin - Top Rope []><
[2] Diving Headbutt - Top Rope >< or ()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Devil Windmill Suplex Hold - Front Clutch R1+><, []><

Set 3,4
[1] Seated Powerbomb - Front Clutch R1+(), /\ or []>< or /\()
[2] Diving Headbutt - Top Rope >< or ()
[3] Lariat - Run () or []>< or Rebound, Run () or []><
[4] Diving Headbutt w/ Pin - Top Rope []><
[F] Devil Windmill Suplex Hold - Front Clutch R1+><, []><

Note: To unlock Super Strong Machine / Junji Hirata, buy Secret 009 from
      the Secret Shop

---------------------------------------------------------------------------
-=KUNIAKI KOBAYASHI=- (LOCKED)
Birthday - 30th October 1941             From   - Japan
Height   - 172 cm                        Weight - 100 kg

Set 1,2
[1] Spin Kick - Standing Dir+()
[2] Doujime Choke Sleeper - Op. Down Face Down, Near Head ()
[3] Spinning Kneel Kick - Run () or Rebound, Run ()
[4] Thrust Kick - Standing ()
[F] Fisherman Suplex Hold - Front Clutch R1+[], []>< or /\()

Note: To Unlock Kuniaki Kobayashi, buy Secret 011 from the Secret Shop

---------------------------------------------------------------------------
-=YAMAMOTO KOTETSU=- (LOCKED)
Birthday - 30th October 1941             From   - Japan
Height   - 172 cm                        Weight - 100 kg

Set 1
[1] Rolling Keylock - Front Clutch R1+/\, /\ or []>< or /\()
[2] Keylock - Op. Down Face Up, Near Sides >< or []><
[3] Scoop Slam - Front Clutch R1+/\, []
[4] Piledriver - Front Clutch R1+(), >< or () or /\
[F] Diving Body Press - Top Rope []><

Note: To Unlock Yamamoto Kotetsu, finish Step 11 of the Dojo Mode.

---------------------------------------------------------------------------
-=SCOTT NORTON=-
Birthday - 15th June 1961                From   - USA
Height   - 188 cm                        Weight - 150 kg

Set 1,2,3,4
[1] Thunder Fire Powerbomb Whip - Front Clutch R1+(), () or []><
[2] High Angle Powerbomb Whip to Pin - Front Clutch R1+(), /\ or /\()
[3] Lariat - Run () or []>< or Rebound, Run () or []><
[4] Short Range Lariat - Front Clutch R1+><, >< or ()
[F] Powerslam w/ Pin - Running Counter R1+() or R1+[]><

---------------------------------------------------------------------------
-=JOSH BARNETT=- (NEW!)
Birthday - 10th November 1977            From   - USA
Height   - 191 cm                        Weight - 117 kg

Set 1,2
[1] Front Neck Chancery - Front Clutch R1+(), >< or ()
[2] Silent Death - Front Clutch R1+/\, /\()
[3] Standing Front Sleeper - Front Clutch R1+(), /\ or []>< or /\()
[4] Flying Cross Heel Hold - Front Clutch R1+/\, /\
[F] Captured Buster - Front Clutch R1+/\, []><

Set 3,4
[1] Belly To Back Suplex - Back Clutch R1+/\, () or /\
[2] Rear Naked Choke - Back Mount, /\ or /\()
[3] Belly To Back Suplex - Back Mount, () or []><
[4] Captured Buster - Front Clutch R1+/\, []>< or /\()
[F] Rolling Belly To Back Suplex - Back Clutch R1+/\, []>< or /\()

---------------------------------------------------------------------------
-=MIKE BARTON=-
Birthday - 27th December 1965            From   - USA
Height   - 194 cm                        Weight - 120 kg

Set 1,2,3
[1] Ace Crusher - Front Clutch R1+/\, []>< or /\()
[2] Golden Left - Standing () or []>< or Dir+[]><
[3] Barton Spike - Front Clutch R1+/\(), []><
[4] Barton Bash - Front Clutch R1+(), /\()
[F] Barton Buster - Front Clutch R1+(), []><

---------------------------------------------------------------------------
-=BLACK CAT=- (LOCKED)
Birthday - 17th October 1954             From   - Brazil
Height   - 180 cm                        Weight - 102 kg

Set 1
[1] Avalanche DDT - Op. In Corner, R1+[]><
[2] Kushizashi DDT - Front Clutch R1+(), /\ or []>< or /\()
[3] Scorpion Deathlock - Op. Down Face Up, Near Feet ()
[4] Chickenwing Armlock - Op. Down Face Up, Near Sides ><
[F] Diving Senton w/ Pin - Climb Corner []><

Note: To unlock Black Cat, buy Secret 013 in the Secret Shop

===========================================================================
MAKAI CLUB
===========================================================================

-=KANTARO HOSHINO=- (NEW!)
Birthday - 9th October 1943              From   - Japan
Height   - 173 cm                        Weight - 80 kg

Set 1,2
[1] Headlock Punches - Front Clutch R1+/\, () or /\
[2] American Punch Rush - Front Clutch R1+><, /\
[3] Mounted Punches - Op. Down Face Up, Near Head ()
[4] Knuckle Punch - Standing () or Dir+()
[F] Knuckle Arrow - Front Clutch R1+><, >< or () or []>< or /\()

Set 3
[1] Knuckle Arrow - Front Clutch R1+><, ><
[2] American Punch Rush - Front Clutch R1+><, /\
[3] Body Punch Rush - Front Clutch R1+><, ()
[4] Headlock Punches - Front Clutch R1+/\, ()
[F] Flying Crossbody - Top Rope () or []><

---------------------------------------------------------------------------
-=KAZUNARI MURAKAMI=- (NEW!)
Birthday - 29th November 1973            From   - Japan
Height   - 186 cm                        Weight - 95 kg

Set 1,2
[1] Cross Arm Breaker - Op. Down Face Up, Near Sides >< or []><
[2] Right Hook - Front Clutch R1+><, []><
[3] Mounted Punches - Op. Down Face Up, Near Head ()
[4] Flying Cross Arm Breaker - Front Clutch R1+/\, /\()
[F] Flying Cross Arm Breaker - Standing Dir+[]><

---------------------------------------------------------------------------
-=KATSUYORI SHIBATA / MAKAI #4=-
Birthday - 17th November 1979            From   - Japan
Height   - 181 cm                        Weight - 96 kg

Set 1,2
[1] Sleeper Hold - Op. Down Seated, ()
[2] STO - Front Clutch R1+/\, /\ or []><
[3] Sleeper Hold - Op. Down Face Up, Near Head () or []><
[4] Arm Triangle Choke - Op. Down Face Up, Near Head ><
[F] P.K. (Running Low Kick) - Op. Down Seated, >< or []><

Set 3,4
[1] Scarf Hold /w Armlock - Op. Down Face Up, Near Sides >< or []><
[2] STO - Front Clutch R1+/\, /\ or []><
[3] STO - Running Counter R1+()
[4] Middle Kick Rush - Front Clutch R1+><, /\
[F] Butterfly Lock - Op. Down Face Up, Near Head () or []><

---------------------------------------------------------------------------
-=MITSUYA NAGAI / MAKAI #5=-
Birthday - 10th November 1968            From   - Japan
Height   - 187 cm                        Weight - 108 kg

Set 1,2,3,4
[1] Knee Lift - Run () or []>< or Rebound, Run () or []><
[2] Middle Kick Rush - Front Clutch R1+><, ()
[3] Makai Sleeper - Front Clutch R1+/\, () or []>< or /\()
[4] Falcon Arrow - Front Clutch R1+[], /\ or []>< or /\()
[F] Hyper Knee Kuga - On Apron, []><

---------------------------------------------------------------------------
-=RYUSHI YANAGISAWA=- (NEW!)
Birthday - 22nd June 1972                From   - Japan
Height   - 191 cm                        Weight - 105 kg

Set 1,2
[1] Yanagi Lock - Op. Down Seated, () or []><
[2] High Kick - Standing []><  or Dir+()
[3] Jumping Knee Kick - Run () or []>< or Rebound, Run () or []><
[4] Back Drop - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()
[F] Yanagi Lock - Op. Down Face Up, Near Head () or []><

---------------------------------------------------------------------------
-=MAKAI #1=- (NEW!)
Birthday - Unknown                       From   - Unknown
Height   - 183 cm                        Weight - 120 kg

Set 1,2
[1] Jumping Powerbomb - Front Clutch R1+[]><, /\ or []>< or /\()
[2] Diving Headbutt - Top Rope >< or ()
[3] Lariat - Run () or Rebound, Run ()
[4] Diving Headbutt to Pin - Top Rope []><
[F] Makai Windmill Suplex Hold - Front Clutch R1+(), []><

---------------------------------------------------------------------------
-=MAKAI #2=- (NEW!)
Birthday - Unknown                       From   - Unknown
Height   - 185 cm                        Weight - 105 kg

Set 1,2
[1] Front Face DDT - Front Clutch R1+(), /\ or []>< or /\()
[2] Argentine Backbreaker - Front Clutch R1+[]><, /\ or []>< or /\()
[3] Flying Lariat - Run () or Rebound, Run ()
[4] Backslide Hold - Standing Dir+[]><
[F] Mad Splash - Top Rope () or []><

===========================================================================
CRAZY DOGS
===========================================================================

-=MICHIYOSHI OHARA=-
Birthday - 15th November 1967            From   - Japan
Height   - 177 cm                        Weight - 100 kg

Set 1,2,3,4
[1] Chokeslam - Front Clutch R1+[]><, () or /\
[2] Guillotine Choke Hold - Standing []>< or Dir+[]><
[3] Elbow Drop - Op. Down, Run [] or >< or ()
[4] Running Neckbreaker Drop - Run >< or Rebound, Run ><
[F] Guillotine Choke Hold - Front Clutch R1+[], /\ or []>< or /\()

---------------------------------------------------------------------------
-=HIRO SAITO=-
Birthday - 25th May 1961                 From   - Japan
Height   - 175 cm                        Weight - 108 kg

Set 1,2,3
[1] Running Senton - Op. Down, Run [] or >< or () or []><
[2] Senton Drop - Op. Down Face Up, Near Sides [] or ><
[3] Diving Senton w/ Pin - Top Rope []><
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, []>< or /\()
[F] Diving Senton w/ Pin - Climb Corner []><

---------------------------------------------------------------------------
-=TATSUTOSHI GOTO=-
Birthday - 25th May 1956                 From   - Japan
Height   - 180 cm                        Weight - 115 kg

Set 1,2,3,4
[1] High Angle Backdrop - Back Clutch R1+[] or R1+><, () or /\
[2] German Suplex Hold - Back Clutch R1+() or R1+/\, []>< or /\()
[3] Short Lariat - Run () or Rebound, Run ()
[4] Dangerous Backdrop - Back Clutch R1+[] or R1+><, []><
[F] Dangerous Backdrop w/ Pin - Back Clutch R1+[] or R1+><, /\()

===========================================================================
NJPW JUNIOR
===========================================================================

-=JUSHIN "THUNDER" LIGER=-
Birthday - Unknown                       From   - Unknown
Height   - 170 cm                        Weight - 95 kg

Set 1,2,3
[1] Ligerbomb - Front Clutch R1+(), /\
[2] Top Rope Sheer Drop Brainbuster - Op. In Corner, R1+[]><
[3] Shotei - Run () or []>< or Rebound, Run () or []><
[4] Sheer Drop Brainbuster - Front Clutch R1+[], /\ or []><
[F] Sheer-Drop Brainbuster w/ Pin- Front Clutch R1+[], /\()

Set 4
[1] Ligerbomb - Front Clutch R1+(), /\
[2] Top Rope Sheer Drop Brainbuster - Op. In Corner, R1+[]><
[3] Shotei - Run () or []>< or Rebound, Run () or []><
[4] Sheer Drop Brainbuster - Front Clutch R1+[], /\ or []><
[F] Rolling Wheel Kick - Standing []>< or Dir+() or Dir+[]><

---------------------------------------------------------------------------
-=EL SAMURAI=-
Birthday - 19th April 1966               From   - Japan
Height   - 180 cm                        Weight - 92 kg

Set 1,2,3,4
[1] Samurai Bomb - Front Clutch R1+(), /\ or /\()
[2] Keylock - Op. Down Face Up, Near Sides >< or []><  
[3] Avalanche-Style Inverted DDT - Op. In Corner, R1+[]><
[4] Tornado Inverted DDT - Op. In Corner, []><
[F] Sheer Drop Inverted DDT - Back Clutch R1+() or R1+/\, []>< or /\()

---------------------------------------------------------------------------
-=KOJI KANEMOTO=-
Birthday - 31st October 1966             From   - Japan
Height   - 180 cm                        Weight - 90 kg

Set 1,2,3,4
[1] Diving Moonsault Press - Climb Corner () or []><
[2] Sheer Drop Falcon Arrow - Front Clutch R1+[], []>< or /\()
[3] Tiger Suplex Hold - Back Clutch R1+() or R1+[]><, /\ or []>< or /\()
[4] Kanemoto Heel Hold - Front Clutch R1+/\, []><
[F] Anchored Ankle Lock - Op. Down Face Up, Near Feet () or []>< 

---------------------------------------------------------------------------
-=AKIRA=-
Birthday - 13th March 1968               From   - Japan
Height   - 180 cm                        Weight - 99 kg

Set 1,2
[1] High Angle Dragon Suplex Hold - Back Clutch R1+><, /\ or []>< or /\()
[2] Locomotive German Suplex - Back Clutch R1+() or R1+/\, []>< or /\()
[3] STF - Op. Down Face Up, Near Feet () or []><
[4] Mahistrol Cradle - Op. Down Face Down, Near Sides () or []><
[F] Diving Body Press - Top Rope () or []><

Set 3,4 - Akira Nogami (LOCKED)
[1] High Angle Dragon Suplex Hold - Back Clutch R1+><, /\ or []>< or /\()
[2] Locomotive German Suplex - Back Clutch R1+() or R1+/\, []>< or /\()
[3] Double Arm Suplex Hold - Front Clutch R1+(), []>< or /\()
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, /\
[F] Diving Body Press - Top Rope () or []><

Note: To unlock Akira Nogami, buy Secret 004 from the Secret Shop

---------------------------------------------------------------------------
-=MINORU TANAKA=-
Birthday - 29th November 1972            From   - Japan
Height   - 175 cm                        Weight - 90 kg

Set 1,2,3
[1] Minoru Special II - Front Clutch R1+(), []>< or /\()
[2] Minoru Special I - Standing []><
[3] Back Slide - Standing Dir+[]><
[4] Dragon Suplex Hold - Back Clutch R1+(), /\ or []>< or /\()
[F] Minoru Special I - Front Clutch R1+/\, /\ or []>< or /\()

---------------------------------------------------------------------------
-=MASAYUKI NARUSE=-
Birthday - 15th March 1973               From   - Japan
Height   - 173 cm                        Weight - 95 kg

Set 1,2,3
[1] Capture Suplex - Catch Op. Kick, /\ or []>< or /\()
[2] Capture Suplex - Front Clutch R1+/\, /\ or []>< or /\()
[3] Triangle Hold - Op. Down Face Up, Near Head ()
[4] Axe Kick to Crossface - Standing Dir+[]><
[F] Crazy Cyclone - Standing []>< or Dir+[]><

---------------------------------------------------------------------------
-=MASAHITO KAKIHARA=-
Birthday - 29th April 1972               From   - Japan
Height   - 180 cm                        Weight - 95 kg

Set 1,2,3
[1] Jumping Comet Kick - Run >< or Rebound, Run ><
[2] Kaki Cutter - Front Clutch R1+/\, /\ or []>< or /\()
[3] Shining Comet Kick - Op. Kneeling, [] or >< or /\ or []><
[4] Just Face Lock - Op. Down Face Down, Near Head () or []><
[F] Kaki Cutter - Back Clutch R1+(), []>< or /\()

---------------------------------------------------------------------------
-=JADO=-
Birthday - 28th September 1968           From   - Japan
Height   - 180 cm                        Weight - 96 kg

Set 1,2,3
[1] Angle Slam - Front Clutch R1+(), []>< or /\()
[2] Lariat - Run () or []>< or Rebound, Run () or []><
[3] Crossface of Jado - Front Clutch R1+/\(), /\ or []>< or /\()
[4] Super Powerbomb - Op. In Corner, R1+[]><
[F] Crossface of Jado - Op. Down Face Down, Near Feet () or []><

---------------------------------------------------------------------------
-=GEDO=-
Birthday - 20th February 1969            From   - Japan
Height   - 174 cm                        Weight - 90 kg

Set 1,2,3
[1] Frog Splash - Top Rope () or []><
[2] Heel Kick - Standing Dir+><
[3] Gedo Clutch - Op. Down Face Down, Near Sides []><
[4] Complete Shot - Running Counter R1+() or R1+[]><
[F] Complete Shot - Front Clutch R1+/\, []>< or /\()

---------------------------------------------------------------------------
-=WATARU INOUE=-
Birthday - 27th August 1973              From   - Japan
Height   - 180 cm                        Weight - 98 kg

Set 1,2,3,4
[1] Manjigatame - Back Clutch R1+() or R1+/\, >< or /\()
[2] Manjigatame - Front Clutch R1+/\, /\ or /\()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []><
[4] Fisherman Buster - Front Clutch R1+(), /\ or []><
[F] Triangle Lancer - Front Clutch R1+/\, []><

---------------------------------------------------------------------------
-=KATSUSHI TAKEMURA=-
Birthday - 21st August 1972              From   - Japan
Height   - 178 cm                        Weight - 100 kg

Set 1,2,3,4
[1] Low Blow - Front Clutch R1+><, /\
[2] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []><
[3] Half Nelson Suplex - Back Clutch R1+[]><, () or /\ or []><
[4] Sheer Drop Inverted DDT - Back Clutch R1+() or R1+/\, /\()
[F] Diving Moonsault Press - Climb Corner [] or >< or /\ or []><

---------------------------------------------------------------------------
-=RYUSUKE TAGUCHI=- (NEW!)
Birthday - 15th April 1979               From   - Japan
Height   - 180 cm                        Weight - 91 kg

Set 1
[1] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[2] Inverse Cobra Lock - Op. Down Face Up, Near Head []><
[3] Corner Dropkick - Op. In Corner, Run [] or >< or ()
[4] Running Dropkick - Run () or []>< or Rebound, Run () or []><
[F] Dropkick - Standing Dir+() or Dir+[]><

---------------------------------------------------------------------------
-=HIROOKI GOTO=- (NEW!)
Birthday - 25th June 1979                From   - Japan
Height   - 180 cm                        Weight - 90 kg

Set 1
[1] Cross-legged Camel Clutch - Op. Down Face Down, Near Feet () or []><
[2] Boston Crab - Op. Down Face Up, Near Feet () or []><
[3] Jumping Cross Arm Breaker - Standing Dir+[]><
[4] Running Dropkick - Run () or []>< or Rebound, Run () or []><
[F] Victory Cross Arm Breaker - Back Clutch R1+() or R1+/\, /\()

---------------------------------------------------------------------------
-=BLACK TIGER=- III
Birthday - Unknown                       From   - Unknown
Height   - 176 cm                        Weight - 98 kg

Set 1
[1] Death Valley Bomb - Front Clutch R1+(), []><
[2] Triple Moonsault Press - Op. In Corner, []><
[3] Diving Moonsault Press - Climb Corner [] or >< or () or []><
[4] Black Tiger Bomb - Front Clutch R1+[]><, []>< or /\()
[F] Death Valley Bomb w/ Pin - Front Clutch R1+(), /\()

===========================================================================
PRO WRESTLING NOAH
===========================================================================

-=MITSUHARU MISAWA=-
Birthday - 18th June 1962                From   - Japan
Height   - 185 cm                        Weight - 110 kg

Set 1,2
[1] Rolling Elbow - Standing []>< or Dir+[]><
[2] Running Elbow Strike - Run []>< or Rebound, Run []><
[3] Tiger Driver - Front Clutch R1+(), () or /\
[4] Tiger Suplex Hold - Back Clutch R1+(), /\ or []>< or /\()
[F] Emerald Frosion w/ Pin - Front Clutch R1+[], []><

Set 3,4 - Super Generation Misawa (LOCKED)
[1] Tiger Driver '91 - Front Clutch R1+(), []><
[2] Neck and Arm Lock - Op. Down Seated, () or []><
[3] Tiger Suplex Hold - Back Clutch R1+>< or R1+(), /\ or []>< or /\()
[4] Rolling Elbow - Standing []>< or Dir+[]><
[F] Tiger Driver - Front Clutch R1+(), () or /\

Note: To unlock Super Generation Misawa, buy Secret 014 in the Secret Shop

---------------------------------------------------------------------------
-=AKIRA TAUE=-
Birthday - 8th May 1961                  From   - Japan
Height   - 192 cm                        Weight - 120 kg

Set 1,2
[1] Dynamic Kick - Run () or []>< or Rebound, Run () or []><
[2] Top Rope Nodawa Otoshi - Op. In Corner, R1+[]><
[3] Nodawa Otoshi w/ Pin - Front Clutch R1+(), []><  
[4] Dynamic Bomb - Front Clutch R1+[]><, []>< or /\()
[F] Ore Ga Taue w/ Pin - Back Clutch R1+[] or R1+><, /\() 

Set 3,4 - Super Generation Taue (LOCKED)
[1] Nodawa Otoshi - Front Clutch R1+(), () or /\  
[2] Top Rope Nodawa Otoshi - Op. In Corner, R1+[]><
[3] Diving Big Boot - Top Rope []><
[4] Dynamic Bomb - Front Clutch R1+[]><, []>< or /\()
[F] Nodawa Otoshi w/ Pin - Front Clutch R1+(), []><  

Note: To unlock Super Generation Taue, buy Secret 016 in the Secret Shop

---------------------------------------------------------------------------
-=YOSHINARI OGAWA=-
Birthday - 2nd November 1966             From   - Japan
Height   - 180 cm                        Weight - 90 kg

Set 1,2,3,4
[1] Jackknife Hold - Op. Down Face Up, Near Sides []><
[2] Enzuigiri - Standing Dir+()
[3] Jawbreaker to Jackknife Hold - Front Clutch R1+/\, []>< or /\()
[4] Backdrop - Back Clutch R1+[] or R1+><, () or /\
[F] Backdrop Hold - Back Clutch R1+[] or R1+><, []>< or /\()

---------------------------------------------------------------------------
-=TAKESHI RIKIOH=-
Birthday - 20th December 1972            From   - Japan
Height   - 191 cm                        Weight - 130 kg

Set 1,2,3,4
[1] Diving Body Press - Top Rope () or []><
[2] Bearhug to Suplex - Front Clutch R1+[], /\
[3] Powerbomb Hold - Front Clutch R1+(), /\
[4] Double Arm Chokeslam - Front Clutch R1+[]><, /\ or []>< or /\()
[F] Sumo Lariat - Front Clutch R1+><, []>< or /\()

---------------------------------------------------------------------------
-=TAKESHI MORISHIMA=-
Birthday - 15th October 1978             From   - Japan
Height   - 190 cm                        Weight - 120 kg

Set 1,2,3
[1] Takedown Lariat - Run () or []>< or Rebound, Run () or []><
[2] German Suplex Hold - Back Clutch or R1+/\, []>< or /\()
[3] Front Slam - Running Counter R1+()
[4] Amaze Impact w/ Pin - Front Clutch R1+(), /\()
[F] High Angle Backdrop - Back Clutch R1+[] or R1+><, /\ or []>< or /\()

---------------------------------------------------------------------------
-=TAKUMA SANO=-
Birthday - 2nd February 1965             From   - Japan
Height   - 180 cm                        Weight - 100 kg

Set 1,2,3
[1] Diving Stomp - Top Rope () or []><
[2] Spinning Back Kick - Standing ()
[3] Yurikamome - Op. Down Face Down, Near Head () or []><
[4] Tiger Suplex Hold - Back Clutch R1+[]><, /\ or []>< or /\() 
[F] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()

---------------------------------------------------------------------------
-=MASAO INOUE=-
Birthday - 6th March 1970                From   - Japan
Height   - 180 cm                        Weight - 106 kg

Set 1,2,3,4
[1] Falling Lariat - Run () or []>< or Rebound, Run () or []><
[2] Schoolboy - Back Clutch R1+/\, () or []><
[3] Million Dollar Buster - Front Clutch R1+/\(), []>< or /\()
[4] Cobra Clutch Sweep - Back Clutch R1+() or R1+[]><, /\ or []>< or /\()
[F] Argentine Backbreaker - Front Clutch R1+(), /\ or []>< or /\()

---------------------------------------------------------------------------
-=DAISUKE IKEDA=-
Birthday - 13th February 1968            From   - Japan
Height   - 180 cm                        Weight - 105 kg

Set 1,2,3
[1] Dai-Chan Bomber - Run () or []>< or Rebound, Run () or []><
[2] Flying Kick - Run >< or Rebound, Run ><
[3] Side Armlock - Op. Down Face Up, Near Sides >< or []><
[4] Muscle Buster - Op. In Corner, R1+[]><
[F] Death Valley Bomb w/ Pin - Front Clutch R1+(), /\()

---------------------------------------------------------------------------
-=MOHAMMED YONE=-
Birthday - 23rd February 1976            From   - Japan
Height   - 185 cm                        Weight - 110 kg

Set 1,2,3
[1] Pumphandle Bomb - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[2] Standing High Kick - Standing Dir+() or Dir+[]><
[3] Diving Legdrop - Top Rope () or []><
[4] Roundhouse Kick - Op. Kneeling, () or []><
[F] Muscle Buster - Op. In Corner, R1+[]><

---------------------------------------------------------------------------
-=TAKASHI SUGIURA=-
Birthday - 31st May 1970                 From   - Japan
Height   - 178 cm                        Weight - 101 kg

Set 1,2
[1] Spear - Run () or Rebound, Run ()
[2] Key Lock - Op. Down Face Down, Near Sides [] or []><
[3] Top Rope Olympic Slam - Op. In Corner, R1+[]><
[4] Double German Suplex - Back Clutch R1+() or R1+/\, /\()
[F] Olympic Slam - Front Clutch R1+(), []>< or /\()

Set 3
[1] German Suplex - Back Clutch R1+/\, () or /\ or []>< or /\()
[2] Neck Snap - Full Mount, () or []><
[3] Double Gutwrench - Front Clutch R1+[]><, () or /\ or []>< or /\()
[4] Knees to Head - Clutch Mount, /\ or []>< or /\()
[F] Double Gutwrench - Back Mount, /\ or /\()

---------------------------------------------------------------------------
-=KISHIN KAWABATA=-
Birthday - 29th April 1965               From   - Japan
Height   - 180 cm                        Weight - 110 kg

Set 1,2
[1] Samoan Drop - Running Counter R1+() or R1+[]><
[2] Diving Elbow Drop w/ Pin - Top Rope ()
[3] Takedown Lariat - Run []>< or Rebound, Run []><
[4] Samoan Drop - Front Clutch R1+><, () or /\
[F] Diving Senton w/ Pin - Climb Corner []><

---------------------------------------------------------------------------
-=MASASHI AOYAGI=-
Birthday - 27th December 1956            From   - Japan
Height   - 172 cm                        Weight - 93 kg

Set 1,2
[1] Spinning Heel Kick - Run () or []>< or Rebound, Run () or []><
[2] High Kick - Standing Dir+()
[3] Middle Kick Combo - Front Clutch R1+><, ()
[4] Liger Bomb - Front Clutch R1+(), []>< or /\()
[F] Jumping Roundhouse Kick - Standing Dir+[]><

---------------------------------------------------------------------------
-=NAOMICHI MARUFUJI=-
Birthday - 26th September 1979           From   - Japan
Height   - 176 cm                        Weight - 88 kg

Set 1,2
[1] Super Kick - Standing Dir+()
[2] Reverse Top Rope Shiranui - Op. In Corner, R1+[]><
[3] Top Rope Shiranui - Op. In Corner, R1+()
[4] Van Terminator - Op. in Tree of Woe, On Apron, []><
[F] Shiranui - Op. In Corner, () or []><

Set 3,4
[1] Super Kick - Standing Dir+()
[2] Top Rope Shiranui - Op. In Corner, R1+[]><
[3] Ground Dragon Sleeper - Op. Seated () or []><
[4] Van Terminator - Op. in Tree of Woe, On Apron []><
[F] Shiranui - Op. In Corner, ()

---------------------------------------------------------------------------
-=KOTARO SUZUKI=-
Birthday - 18th June 1978                From   - Japan
Height   - 173 cm                        Weight - 84 kg

Set 1,2
[1] German Suplex Hold - Back Clutch R1+() or R1+/\, []><
[2] Twister Donut Press - Op. In Corner, []><
[3] Reverse Hurricanrana - Back Clutch R1+() or R1+/\, /\()
[4] Missile Dropkick - Top Rope []
[F] Spinal Shock - Front Clutch R1+/\, []><

---------------------------------------------------------------------------
-=SATORU ASAKO=- (LOCKED)
Birthday - 2nd March 1971                From   - Japan
Height   - 173 cm                        Weight - 92 kg

Set 1,2,3
[1] Double Leg Stretch - Op. Down Face Down, Near Feet () or []><
[2] Mahistrol Cradle - Op. On All Fours, Near Sides () or []><
[3] Top Rope Frankensteiner - Op. In Corner, R1+90 or R1+[]><
[4] Fisherman Buster - Front Clutch R1+[], /\ or []>< or /\()
[F] SDA - Front Clutch R1+(), /\ or []>< or /\()

Note: To Unlock Satoru Asako, buy Secret 018 from the Secret Shop

---------------------------------------------------------------------------
-=MITSUO MOMOTA=-
Birthday - 21st September 1948           From   - Japan
Height   - 173 cm                        Weight - 100 kg

Set 1
[1] Powerbomb Hold - Front Clutch R1+(), []>< or /\()
[2] Chest Slap - Standing ()
[3] Schoolboy - Back Clutch R1+/\, /\ or []><
[4] Backslide Hold - Standing []><
[F] Backdrop - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()

---------------------------------------------------------------------------
-=RUSHER KIMURA=- (LOCKED)
Birthday - 30th June 1941                From   - Japan
Height   - 185 cm                        Weight - 125 kg

Set 1
[1] Triple Headbutt - Front Clutch R1+><, /\
[2] Bulldog - Front Clutch R1+/\, []>< or /\()
[3] Tummy Slap - Front Clutch R1+><, [] or ><
[4] Rusher Lariat - Standing []>< or Dir+[]><
[F] Rusher Lariat - Running Counter R1+() or R1+[]><

Note: To unlock Rusher Kimura, buy Secret 109 from the Secret Shop

---------------------------------------------------------------------------
-=HARUKA EIGEN=-
Birthday - 11th January 1946             From   - Japan
Height   - 178 cm                        Weight - 110 kg

Set 1,2
[1] Schoolboy - Back Clutch R1+/\, /\ or /\()
[2] Small Package - Front Clutch R1+/\, []>< or /\() 
[3] Giant Swing - Op. Down Face Down, Near Feet []><
[4] Backslide Hold - Back Clutch R1+() or R1+/\, () or []><
[F] Sunset Flip - Run []>< or Rebound, Run []><

---------------------------------------------------------------------------
-=MIGHTY INOUE=- (LOCKED)
Birthday - 12th April 1949               From   - Japan
Height   - 183 cm                        Weight - 105 kg

Set 1
[1] Crucifix Hold - Strike Counter R2+Dir
[2] Gut Buster - Front Clutch R1+(), >< or ()
[3] Diving Cross Body - Top Rope () or []><
[4] Sunset Flip - Run []>< or Rebound, Run []><
[F] Rolling Senton - Op. Down, Run [] or >< or () or []><

Note: To unlock Mighty Inoue, buy Secret 020 from the Secret Shop

===========================================================================
BURNING
===========================================================================

-=KENTA KOBASHI=-
Birthday - 27th March 1967               From   - Japan
Height   - 186 cm                        Weight - 120 kg

Set 1,2,3
[1] Burning Lariat - Front Clutch R1+><, []>< or /\()
[2] Avalanche Brainbuster w/ Pin - Front Clutch R1+[], /\()
[3] Burning Lariat - Run []>< or Rebound, Run []><
[4] Burning Hammer - Front Clutch R1+/\(), /\()
[F] Burning Lariat w/ Pin - Op. Down Face Up, Near Head []><

Set 4 - Super Generation Kobashi (LOCKED)
[1] Jackknife Powerbomb - Front Clutch R1+(), []><
[2] Orange Crush - Front Clutch R1+[], []>< or /\()
[3] Burning Lariat - Run []>< or Rebound, Run []><
[4] Diving Legdrop - Top Rope, []><
[F] Diving Moonsault Press - Climb Corner [] or >< or /\ or []><

Note: To unlock Super Generation Kobashi, buy Secret 015 in the Secret Shop

---------------------------------------------------------------------------
-=TAMON HONDA=-
Birthday - 15th August 1963              From   - Japan
Height   - 188 cm                        Weight - 127 kg

Set 1,2,3,4
[1] Top Rope Dead End - Op. In Corner, R1+[]><
[2] Rolling Reverse Crossface - Back Clutch R1+() or R1+/\, /\()
[3] Reverse Crossface - Op. Down Face Up, Near Feet []><
[4] Reverse Crossface - Front Clutch R1+/\ or R1+[]><, []>< or /\()
[F] Dead End w/ Pin - Back Clutch R1+() or R1+/\, []><

---------------------------------------------------------------------------
-=KENTARO SHIGA=-
Birthday - 6th December 1974             From   - Japan
Height   - 187 cm                        Weight - 90 kg

Set 1,2,3,4
[1] Tornado DDT - Op. In Corner, () or []><
[2] Cross Arm Breaker - Op. Down Face Up, Near Sides []
[3] Shoulder Lock - Op. Down Face Up, Near Sides ><
[4] Volcanic Eruption - Back Clutch R1+() or R1+/\, []>< or /\()
[F] Shiga Sleeper - Op. Down Face Down, Near Feet () or []><

---------------------------------------------------------------------------
-=TSUYOSHI KIKUCHI=-
Birthday - 21st November 1964            From   - Japan
Height   - 177 cm                        Weight - 99 kg

Set 1,2,3
[1] Fireball Bomb - Front Clutch R1+/\, []>< or /\()
[2] Elbow Strike - Run [] or []>< or Rebound, Run [] or []><
[3] Triple German Suplex - Back Clutch R1+() or R1+/\, /\()
[4] Zero-Sen Kick - Run () or Rebound, Run ()
[F] Fireball Bomb - Back Clutch R1+() or R1+/\, []><

Set 4 - Super Generation Kikuchi (LOCKED)
[1] Diving Headbutt w/ Pin - Top Rope []><
[2] Fireball Bomb - Front Clutch R1+/\, /\ or []>< or /\()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\
[4] Zero-Sen Kick - Run () or Rebound, Run ()
[F] Fireball Bomb - Back Clutch R1+() or R1+/\, []>< or /\()

Note: To unlock Super Generation Kikuchi, buy Secret 017 in the Secret Shop

---------------------------------------------------------------------------
-=KENTA=-
Birthday - 12th March 1981               From   - Japan
Height   - 173 cm                        Weight - 80 kg

Set 1,2
[1] KENTA's Combo - Front Clutch R1+><, []><
[2] Falcon Arrow - Front Clutch R1+[], []>< or /\()
[3] Tiger Suplex Hold - Back Clutch R1+><, >< or () or /\ or []>< or /\() 
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, []><
[F] Busaiku Knee - Run () or []>< or Rebound, Run () or []><

Set 3
[1] Corner Frankensteiner - Op. In Corner, () or []><
[2] Diving Frankensteiner - Top Rope []><
[3] Super Hurricanrana - Op. In Corner, R1+() or R1+[]><
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, []><
[F] Falcon Arrow - Front Clutch R1+[], /\ or []>< or /\()

===========================================================================
STERNNESS
===========================================================================

-=JUN AKIYAMA=-
Birthday - 9th October 1969              From   - Japan
Height   - 188 cm                        Weight - 110 kg

Set 1,2
[1] Sternness Dust Alpha w/ Pin - Front Clutch R1+[], /\()
[2] Sheer Drop Exploder - Front Clutch R1+(), /\
[3] Exploder - Front Clutch R1+(), ()
[4] DDT to Front Headlock - Front Clutch R1+><, /\ or []>< or /\()
[F] Wrist Clutch Exploder w/ Pin - Front Clutch R1+(), /\()

Set 3,4
[1] Northern Lights Suplex Hold - Front Clutch R1+[]><, /\ or []>< or /\()
[2] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []><
[3] Blue Thunder Hold - Back Clutch R1+[] or R1+><, /\ or []>< or /\()
[4] Exploder - Front Clutch R1+(), () or /\ or []><
[F] Exploder w/ Pin - Front Clutch R1+(), /\()

---------------------------------------------------------------------------
-=AKITOSHI SAITO=-
Birthday - 8th August 1965               From   - Japan
Height   - 177 cm                        Weight - 110 kg

Set 1,2,3,4
[1] Spinning Heel Kick - Run () or []>< or Rebound, Run () or []><
[2] Death Brand w/ Pin - Front Clutch R1+[], /\()
[3] Powerbomb Hold - Front Clutch R1+(), []>< or /\()
[4] Uranage to Chokeslam - Front Clutch R1+[]><, () or /\
[F] Death Sickle - Standing []>< or Dir+[]><

---------------------------------------------------------------------------
-=YOSHINOBU KANEMARU=-
Birthday - 23rd September 1976           From   - Japan
Height   - 173 cm                        Weight - 85 kg

Set 1,2,3,4
[1] Diving Moonsault Press - Climb Corner [] or >< or () or []><
[2] Deep Impact - Top Rope []><
[3] Top Rope Sheer Drop Brainbuster - Op. In Corner, R1+[]><
[4] Double Sheer Drop Brainbuster - Front Clutch R1+[], /\()
[F] Sheer Drop Brainbuster - Front Clutch R1+[], /\

---------------------------------------------------------------------------
-=MAKOTO HASHI=-
Birthday - 10th May 1977                 From   - Japan
Height   - 180 cm                        Weight - 85 kg

Set 1,2,3,4
[1] Modified Falcon Arrow - Front Clutch R1+[], /\()
[2] Diving Headbutt - Top Rope () or []><
[3] Gory Thunder - Back Clutch R1+[] or R1+><, /\ or []>< or /\()
[4] Modified Fisherman Suplex - Front Clutch R1+[], /\ or []><
[F] Top Rope Gory Thunder - Op. In Corner, R1+[]><

---------------------------------------------------------------------------
-=JUN IZUMIDA / IZU=-
Birthday - 28th October 1965             From   - Japan
Height   - 185 cm                        Weight - 182 kg

Set 1,2,3,4
[1] STK - Front Clutch R1+/\, []>< or /\()
[2] Meteorite - Top Rope () or []><
[3] Chokeslam - Front Clutch R1+(), () or /\ or []><
[4] Headbutt - Front Clutch R1+><, []>< or /\()
[F] Mukado Domu - Front Clutch R1+/\(), []>< or /\()

===========================================================================
TEAM KAOS
===========================================================================

-=SCORPIO=-
Birthday - 25th October 1965             From   - USA
Height   - 185 cm                        Weight - 100 kg

Set 1,2,3
[1] Side Moonsault Press - Top Rope ()
[2] Rolling Leg Drop - Climb Corner () or []><
[3] Roll Up Pin - Standing []><
[4] Diving Moonsault - Climb Corner [] or ><
[F] 450 Splash - Top Rope []><

---------------------------------------------------------------------------
-=RICHARD SLINGER=-
Birthday - 4th May 1972                  From   - USA
Height   - 180 cm                        Weight - 99 kg

Set 1,2
[1] Bicycle Kick - Run () or []>< or Rebound, Run () or []><
[2] Tiger Suplex Hold - Back Clutch R1+() or R1+[]><, /\ or []>< or /\()
[3] Northern Lights Suplex Hold - Front Clutch R1+[]><, () or /\
[4] Diving Body Press - Top Rope () or []><
[F] Chatanooga Choo Choo - Front Clutch R1+(), /\ or []>< or /\()

===========================================================================
ALL JAPAN PRO WRESTLING (AJPW)
===========================================================================

-=KEIJI MUTOH=-
Birthday - 23rd December 1962            From   - Japan
Height   - 188 cm                        Weight - 115 / 110 kg

Set 1,2
[1] Shining Wizard - Op. Kneeling, Run [] or ><
[2] Diving Moonsault Press - Climb Corner []><
[3] Mutoh-Style Figure Four - Op. Down Face Up, Near Feet () or []><
[4] Running Shining Wizard - Run []><
[F] Shining Wizard w/ Pin - Op. Kneeling, Run []><

Set 3 - NBM Version Mutoh (LOCKED)
[1] Frankensteiner to Cross Arm Breaker - Running Counter R1+[]><
[2] High-Speed Dragon Screw - Front Clutch R1+[], () or /\
[3] Diving Moonsault Press - Climb Corner [] or >< or () or []><
[4] Rollover Cross Arm Breaker - Back Clutch R1+/\, []><
[F] Mutoh-Style Figure Four - Op. Down Face Up, Near Feet () or []><

Set 4 - Back Promotion Mutoh (LOCKED)
[1] Frankensteiner - Running Counter R1+() or R1+[]><
[2] High-Speed Dragon Screw - Front Clutch R1+[], () or /\
[3] Mutoh-Style Figure Four - Op. Down Face Up, Near Feet () or []><
[4] Space Rolling Elbow - Op. In Corner, Run [] or >< or ()
[F] Diving Moonsault Press - Climb Corner [] or >< or () or []><

Note : To unlock NBM Version Mutoh buy Secret 021 from the Secret Shop
       To unlock Back Promotion Mutoh Buy Secret 022 from the Secret Shop

---------------------------------------------------------------------------
-=GREAT MUTA=- (LOCKED)
Birthday - Unknown                       From   - Unknown
Height   - 188 cm                        Weight - 115 kg

Set 1,2
[1] Shining Wizard - Op. Kneeling, Run [] or ><
[2] Diving Moonsault Press - Climb Corner []><
[3] Running Shining Wizard - Run []><
[4] Poison Mist - Standing []>< or Dir+[]><
[F] Shining Wizard w/ Pin - Op. Kneeling, Run []><

Set 3,4
[1] Green Mist Frankensteiner - Op. In Corner, R1+[]><
[2] Poison Mist - Standing []>< or Dir+[]><
[3] Space Rolling Elbow - Op. In Corner, Run [] or >< or ()
[4] Dragon Suplex Hold - Back Clutch R1+(), /\ or []><
[F] Diving Moonsault Press - Climb Corner [] or >< or () or []><

Note: To unlock Great Muta, buy Secret 023 from the Secret Shop

---------------------------------------------------------------------------
-=KOKUSHIMUSOU=- (LOCKED)
Birthday - Unknown                       From   - China
Height   - 188 cm                        Weight - 115 kg

Set 1
[1] Shining Wizard - Op. Kneeling, Run [] or ><
[2] Diving Moonsault Press - Climb Corner []><
[3] Running Shining Wizard - Run []><
[4] Poison Mist - Standing []>< or Dir+[]><
[F] Shining Wizard w/ Pin - Op. Kneeling, Run []><

Note: To unlock Kokushimusou, buy Secret 031 from the Secret Shop

---------------------------------------------------------------------------
-=TOSHIAKI KAWADA=-
Birthday - 8th December 1963             From   - Japan
Height   - 183 cm                        Weight - 105 kg

Set 1,2,3,4
[1] Sliding High-Angle Powerbomb Hold - Front Clutch R1+(), []><
[2] High-Angle Powerbomb Hold - Front Clutch R1+(), /\
[3] Stretch Plum - Op. Seated ()
[4] Backdrop Driver - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()
[F] Gamengiri - Standing Dir+()

---------------------------------------------------------------------------
-=SATOSHI KOJIMA=-
Birthday - 14th September 1970           From   - Japan
Height   - 183 cm                        Weight - 112 kg

Set 1,2,3
[1] Koji Cutter - Front Clutch R1+/\, /\
[2] Seated Spinebuster - Running Counter R1+()
[3] Takedown Lariat - Rebound, Run []><
[4] Bakayaro Elbow - Top Rope >< or ()
[F] Koji Lariat - Run () or Rebound, Run ()

Set 4 - Great Koji (LOCKED)
[1] Takedown Lariat - Rebound, Run []><
[2] Koji Cutter - Front Clutch R1+/\, /\
[3] Poison Mist - Standing []>< or Dir+[]><
[4] Bakayaro Elbow - Top Rope >< or ()
[F] Koji Lariat - Run () or Rebound, Run ()

Note : To unlock Great Koji buy Secret 033 from the Secret Shop

---------------------------------------------------------------------------
-=ARASHI=-
Birthday - 8th November 1961             From   - Japan
Height   - 190 cm                        Weight - 146 kg

Set 1,2,3
[1] Belly to Back Suplex - Front Clutch R1+[], /\ or []>< or /\()
[2] Turning Frogsplash - Top Rope []><
[3] Cradle Piledriver - Front Clutch R1+[]><, []>< or /\()
[4] Powerbomb Hold - Front Clutch R1+(), /\ or []><
[F] Powerbomb and Frogsplash - Op. In Corner, []><

---------------------------------------------------------------------------
-=HIROSHI HASE=-
Birthday - 5th May 1961                  From   - Japan
Height   - 183 cm                        Weight - 105 kg

Set 1,2
[1] Dangerous Uranage - Front Clutch R1+[], /\
[2] Uranage - Front Clutch R1+[], ()
[3] Modified STF - Op. Down Face Down, Near Feet []><
[4] Giant Swing - Op. Down Face Up, Near Feet []><
[F] Northern Lights Suplex - Front Clutch R1+(), () or /\ or []>< or /\()

Set 3,4 - Yellow Version Hase (LOCKED) 
- Movelist is same as above

Note : To unlock Yellow Version Hase buy Secret 035 from the Secret Shop

---------------------------------------------------------------------------
-=NOBUTAKA ARAYA=-
Birthday - 7th March 1968                From   - Japan
Height   - 185 cm                        Weight - 120 kg

Set 1,2,3,4
[1] Takedown Lariat - Run () or []>< or Rebound, Run () or []><
[2] Backslide Slam - Back Clutch R1+() or R1+/\, /\ or[]><
[3] Avalanche DDT w/ Pin - Front Clutch R1+[], /\()
[4] Triangle Lock - Op. Down Face Up, Near Head ()
[F] Diving Moonsault Press - Climb Corner [] or >< or () or []><

---------------------------------------------------------------------------
-=MITSU HIRAI JR.=- (NEW!)
Birthday - 30th December 1969            From   - Japan
Height   - 185 cm                        Weight - 110 kg

Set 1,2,3
[1] Butterfly Lock - Op. Down Face Up, Near Head () or []><
[2] Uranage to Chokeslam - Front Clutch R1+(), /\
[3] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()
[4] WAR Special - Op. Seated ()
[F] Hirai End - Front Clutch R1+/\, []>< or /\()

---------------------------------------------------------------------------
-=SHIGEO OKUMURA=-
Birthday - 25th May 1972                 From   - Japan
Height   - 182 cm                        Weight - 110 kg

Set 1,2,3
[1] Exploder - Front Clutch R1+(), [] or >< or /\
[2] SC Stunner - Front Clutch R1+/\, /\
[3] High-Angle Dragon Suplex Hold - Back Clutch R1+(), /\ or []>< or /\()
[4] Sheer Drop Brainbuster - Front Clutch R1+[], /\
[F] Exploder w/ Pin - Front Clutch R1+(), []>< or /\()

---------------------------------------------------------------------------
-=HIDEKI HOSAKA=-
Birthday - 5th August 1971               From   - Japan
Height   - 180 cm                        Weight - 115 kg

Set 1,2,3,4
[1] Frankensteiner - Running Counter R1+() or R1+[]><
[2] Seated Powerbomb - Front clutch R1+(), /\
[3] Top Rope Frankensteiner - Op. In Corner, R1+() or R1+[]><
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[F] Building Bomb - Front Clutch R1+(), []><

---------------------------------------------------------------------------
-=TOMOAKI HONMA=-
Birthday - 18th November 1976            From   - Japan
Height   - 181 cm                        Weight - 102 kg

Set 1,2,3
[1] Jumping Elbow - Op. in the Corner, Run ()
[2] Rolling Elbow - Standing []><
[3] Running Elbow - Run () or []>< or Rebound, Run () or []><
[4] Rolling Prawn Hold - Front Clutch R1+/\, []>< or /\()
[F] Diving Neckbreaker - Op. In Corner, []><

---------------------------------------------------------------------------
-=KAZUSHI MIYAMOTO=-
Birthday - 22nd February 1979            From   - Japan
Height   - 181 cm                        Weight - 96 kg

Set 1,2,3
[1] Lariat - Run () or []>< or Rebound, Run () or []><
[2] Senton Bomb w/ Pin - Top Rope []><
[3] German Suplex Hold - Back Clutch R1+() or R1+/\ or R1+[]><, /\
[4] Super Lariat - Op. Down Face Up, Near Head []><
[F] Super Lariat - Front Clutch R1+><, []>< or /\()

---------------------------------------------------------------------------
-=MASAYUKI KONO=- (NEW!)
Birthday - 12th April 1980               From   - Japan
Height   - 192 cm                        Weight - 108 kg

Set 1
[1] Big Boot - Running Counter R1+() or R1+[]><
[2] Boston Crab - Op. Down Face Up, Near Feet ()
[3] Big Boot - Run ><
[4] Hangman's Choke - Front Clutch R1+/\, []>< or /\()
[F] Neckbreaker Drop - Run () or []>< or Rebound, Run () or []><

---------------------------------------------------------------------------
-=JOHN TENTA=- (NEW!)
Birthday - 22nd June 1963                From   - Canada
Height   - 195 cm                        Weight - 150 kg

Set 1,2
[1] Lifting Powerslam - Front Clutch R1+(), () or /\
[2] Body Splash - Op. Down, Run []><
[3] Elbow Drop - Op. Down, Run ()
[4] Neckbreaker Drop - Run () or Rebound, Run ()
[F] Earthquake Drop - Op. Down Face Up, Near Sides []><

---------------------------------------------------------------------------
-=GEORGE HINES=-
Birthday - 1st Jane 1963                 From   - USA
Height   - 186 cm                        Weight - 110 kg

Set 1,2
[1] Uranage - Front Clutch R1+[]><, () or /\
[2] Bicycle Kick - Run >< or Rebound, Run ><
[3] Shining Wizard - Op. Kneeling, Run [] or >< or () or []><
[4] SC Stunner - Front Clutch R1+/\, /\
[F] Hines Driver - Front Clutch R1+(), []>< or /\()

===========================================================================
RO & D
===========================================================================

-=TAIYO KEA=-
Birthday - 18th November 1975            From   - USA
Height   - 185 cm                        Weight - 106 kg

Set 1,2
[1] Knee Lift - Run >< or []>< or Rebound, Run []><
[2] H50 - Front Clutch R1+(), /\()
[3] Hawaiian Smasher w/ Pin - Front Clutch R1+(), []><
[4] Hawaiian Smasher - Front Clutch R1+(), ()
[F] Death Valley Driver - Front Clutch R1+(), /\

Set 3,4
[1] Shining Wizard - Op. Kneeling, Run [] or >< or () or /\ or []><
[2] H50 - Front Clutch R1+(), /\()
[3] Kea Rush - Front Clutch R1+><, /\
[4] Hawaiian Smasher - Front Clutch R1+(), () or /\
[F] Hawaiian Smasher w/ Pin - Front Clutch R1+(), []><

---------------------------------------------------------------------------
-=JAMAL=- (NEW!)
Birthday - Unknown                       From   - USA
Height   - 195 cm                        Weight - 150 kg

Set 1,2
[1] Powerbomb Hold - Front Clutch R1+(), /\ or []>< or /\()
[2] Reverse Body Splash - Op. In Corner, () or []><
[3] Body Splash - Op. Down, Run () or []><
[4] Samoan Drop - Running Counter R1+() or R1+[]><
[F] Flying Sausage - Top Rope []><

---------------------------------------------------------------------------
-=D-LO BROWN=- (NEW!)
Birthday - 22nd October 1972             From   - USA
Height   - 185 cm                           Weight - 138 kg

Set 1,2
[1] Diving Moonsault Press - Climb Corner [] or >< or () or []><
[2] Seated Spinebuster - Running Counter R1+() or R1+[]><
[3] Zero-Sen Kick - Run >< or Rebound, Run ><
[4] Sky High - Front Clutch R1+/\, []>< or /\()
[F] Lo-Down - Top Rope () or []><

---------------------------------------------------------------------------
-=BUCHANAN=- (NEW!)
Birthday - 15th January 1969             From   - Canada
Height   - 197 cm                        Weight - 140 kg

Set 1,2
[1] Diving Neckbreaker - Op. In Corner, []><
[2] Rope Walk Strike - Op. In Corner, ()
[3] Diving Lariat - Top Rope ><
[4] Diving Leg Drop - Top Rope ()
[F] Scissor Kick - Front Clutch R1+><, []>< or /\()

---------------------------------------------------------------------------
-=THE GLADIATOR=- (NEW!)
Birthday - 24th January 1965             From   - USA
Height   - 192 cm                        Weight - 135 kg

Set 1,2
[1] Lariat - Run () or Rebound, Run ()
[2] Running Awesome Bomb - Front Clutch R1+(), /\()
[3] Top Rope Seated Powerbomb - Op. In Corner, R1+[]><
[4] Diving Body Press - Top Rope () or []><
[F] Awesome Bomb - Front Clutch R1+(), /\ or []><

---------------------------------------------------------------------------
-=GIGANTES=- (NEW!)
Birthday - Unknown                       From   - USA
Height   - 200 cm                        Weight - 150 kg

Set 1,2
[1] Chokeslam - Front Clutch R1+(), () or /\ or []><
[2] Lariat - Run () or Rebound, Run ()
[3] Whip Powerbomb - Front Clutch R1+[]><, ()
[4] Powerbomb - Front Clutch R1+[]><, /\
[F] Chokeslam w/ Pin - Front Clutch R1+(), /\()

===========================================================================
ALL JAPAN JUNIOR
===========================================================================

-=MASANOBU FUCHI=-
Birthday - 14th January 1954             From   - Japan
Height   - 183 cm                        Weight - 105 kg

Set 1,2
[1] Neck and Arm Lock - Op. Seated, () or []><
[2] Small Package - Front Clutch R1+/\, []>< or /\()
[3] Elbow Rub - Op. In Corner, >< or ()
[4] Modified STF - Op. Down Face Up, Near Feet ()
[F] Backdrop Driver - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()

---------------------------------------------------------------------------
-=KENDO KA-SHIN=-
Birthday - 5th August 1968               From   - Japan
Height   - 181 cm                        Weight - 92 kg

Set 1,2,3,4
[1] Victory Cross Arm Breaker - Back Clutch R1+() or R1+/\, /\ or []><
[2] Flying Cross Arm Breaker - Front Clutch R1+/\, /\ or []><
[3] Cross Arm Breaker - Op. Down Face Up, >< or []><
[4] Avalanche Cross Arm Breaker - Op. In Corner, R1+() or R1+[]><
[F] Flying Cross Arm Breaker - Standing []>< or Dir+[]><

---------------------------------------------------------------------------
-=KAZ HAYASHI=-
Birthday - 18th May 1973                 From   - Japan
Height   - 173 cm                        Weight - 83 kg

Set 1,2,3,4
[1] WA4 - Front Clutch R1+(), /\ or []>< or /\()
[2] Modified Figure Four Leglock - Op. Down Face Up, Near Feet () or []><
[3] Diving Moonsault Press - Climb Corner [] or >< or /\ or []><
[4] Top Rope Final Cut - Op. In Corner, R1+[]><
[F] Final Cut - Back Clutch R1+/\ or R1+[]><, []><

---------------------------------------------------------------------------
-=RYUJI HIJIKATA=- (NEW!)
Birthday - 17th May 1978                 From   - Japan
Height   - 175 cm                        Weight - 95 kg

Set 1,2
[1] Spinning Heel Kick - Run () or Rebound, Run ()
[2] Roundhouse Kick - Op. Kneeling, () or []><
[3] Cross Arm Breaker - Op. Down Face Up, Near Sides >< or []><
[4] Low Kick - Op. Seated, ><
[F] Fisherman Buster - Front Clutch R1+[], []>< or /\()

---------------------------------------------------------------------------
-=TAICHI ISHIKARI=- (NEW!)
Birthday - 19th March 1979               From   - Japan
Height   - 177 cm                        Weight - 85 kg

Set 1,2
[1] Step Up Kick - Op. In Corner, Run () or []><
[2] Schoolboy - Standing []><
[3] Jackknife Hold - Op. Down Face Up, Near Sides, []><
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, /\
[F] Ishikari Lock - Standing Dir+[]><

===========================================================================
ZERO-ONE
===========================================================================

-=SHINYA HASHIMOTO=-
Birthday - 3rd July 1965                 From   - Japan
Height   - 183 cm                        Weight - 135 kg

Set 1,2,4
[1] Jumping DDT - Front Clutch R1+(), /\ or []>< or /\()
[2] DDT - Front Clutch R1+(), ()
[3] Jumping DDT - Run []>< or Rebound, Run []><
[4] Triangle Lock - Op. Down Face Down, Near Head () or []><
[F] Avalanche DDT - Front Clutch R1+[], []><

Set 3
[1] Jumping DDT - Front Clutch R1+(), /\ or []>< or /\()
[2] DDT - Front Clutch R1+(), ()
[3] Spinning Heel Kick - Run () or Rebound, Run ()
[4] Avalanche DDT - Front Clutch R1+[], []><
[F] Triangle Lock - Op. Down Face Down, Near Head () or []><

---------------------------------------------------------------------------
-=HASHIF KHAN=- (LOCKED)
Birthday - Unknown                       From   - Mongolia
Height   - 183 cm                        Weight - 135 kg

Set 1
[1] DDT - Front Clutch R1+(), ><
[2] Mongolian Chop - Front Clutch R1+><, ><
[3] Heel Kick - Standing Dir+() or Dir+[]><
[4] Jumping DDT - Front Clutch R1+(), () or /\
[F] Spinning Heel Kick - Run () or []>< or Rebound, Run () or []><

To unlock Hashif Khan, buy Secret 036 from the Secret Shop

---------------------------------------------------------------------------
-=SHOGUN=- (LOCKED)
Birthday - Unknown                       From   - Japan
Height   - 183 cm                        Weight - 135 kg

Set 1
[1] DDT - Front Clutch R1+(), ><
[2] Jumping DDT - Front Clutch R1+(), ()
[3] Spinning Heel Kick - Run () or Rebound, Run ()
[4] Standing Shining Wizard - Run []><
[F] Avalanche DDT - Front Clutch R1+[], []><

To unlock SHOGUN, buy Secret 038 from the Secret Shop

---------------------------------------------------------------------------
-=MASATO TANAKA=-
Birthday - 28th February 1973            From   - Japan
Height   - 183 cm                        Weight - 110 kg

Set 1,2,3,4
[1] Complete Dust - Front Clutch R1+(), []>< or /\()
[2] Running Elbow - Run () or []><
[3] Frogsplash - Top Rope () or []><
[4] Diamond Dust - Op. In Corner, []><
[F] Roaring Elbow - Front Clutch R1+><, []>< or /\()

---------------------------------------------------------------------------
-=TATSUHITO TAKAIWA=-
Birthday - 5th July 1972                 From   - South Korea
Height   - 179 cm                        Weight - 103 kg

Set 1,2
[1] Falling Lariat - Run () or Rebound, Run ()
[2] Super Lariat - Op. Down Face Up, Near Head []><
[3] Double Powerbomb to Death Valley Bomb - Front Clutch R1+(), []><
[4] Death Valley Bomb to Pin - Front Clutch R1+[]><, []><
[F] Death Valley Bomb - Front Clutch R1+[]><, () or /\

---------------------------------------------------------------------------
-=NAOHIRO HOSHIKAWA=-
Birthday - 13th December 1974            From   - Japan
Height   - 172 cm                        Weight - 98 kg

Set 1,2
[1] Rolling Butterfly Lock - Front Clutch R1+/\, /\ or []>< or /\()
[2] Meteor Kick - Rebound, Run ()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[4] Enzuigiri - Front Clutch R1+><, /\
[F] Diving Meteor Kick - Top Rope () or []><

---------------------------------------------------------------------------
-=KOHEI SATO=-
Birthday - 21st September 1977           From   - Japan
Height   - 192 cm                        Weight - 105 kg

Set 1,2,3,4
[1] Uranage Slam - Front Clutch R1+(), >< or () or /\ or []>< or /\()
[2] Roundhouse Kick - Standing Dir+()
[3] Standing Armlock - Front Clutch R1+/\(), /\ or []>< or/\()
[4] Axe Kick to Crossface - Standing []><
[F] Delayed German Suplex Hold - Back Clutch R1+/\ or R1+[]><, /\ or []><

---------------------------------------------------------------------------
-=TENGU KAISER=- (NEW!)
Birthday - Unknown                       From   - Japan
Height   - 185 cm                        Weight - 115 kg

Set 1,2
[1] Heel Kick - Standing ()
[2] Triple Kick Combo - Front Clutch R1+><, /\
[3] Diving Moonsault Press - Climb Corner [] or >< or ()
[4] Standing Shining Wizard - Run []>< or Rebound, Run []>< 
[F] Sky Twister Press - Climb Corner []>< 

---------------------------------------------------------------------------
-=WATARU SAKATA=- (NEW!)
Birthday - 8th June 1978                 From   - Japan
Height   - 178 cm                        Weight - 98 kg

Set 1,2,3
[1] Roundhouse Kick - Standing Dir+()
[2] Jumping Knee - Run () or []>< or Rebound, Run () or []><
[3] Dragon Suplex Hold - Back Clutch R1+[]><, /\ or []>< or /\()
[4] Scissored Sleeper - Back Clutch R1+() or R1+/\, () or []>< or /\()
[F] Jumping Knee - Standing Dir+[]><

---------------------------------------------------------------------------
-=HIROTAKA YOKOI=- (NEW!)
Birthday - 11th March 1973               From   - Japan
Height   - 175 cm                        Weight - 88 kg

Set 1,2
[1] Right Hook - Standing () or []><
[2] Punch Combo - Front Clutch R1+><, /\ or []><
[3] Mounted Punches - Op. Down Face Up, Near Head () or []><
[4] Cross Arm Breaker - Op. Down Face Up, Near Sides >< or []><
[F] Scissored Sleeper - Back Clutch R1+() or R1+/\, () or []>< or /\()

---------------------------------------------------------------------------
-=RYUJI SAI=-
Birthday - 3rd June 1980                 From   - Japan
Height   - 187 cm                        Weight - 105 kg

Set 1
[1] Backdrop - Back Clutch R1+[] or R1+><, >< or () or /\
[2] Jumping Kick - Run () or Rebound, Run ()
[3] Northern Lights Suplex Hold - Front Clutch R1+(), /\ or []>< or /\()
[4] Cross Arm Breaker - Op. Down Face Up, Near Sides >< or []><
[F] Backdrop Hold - Back Clutch R1+[] or R1+><, []>< or /\()

---------------------------------------------------------------------------
-=KAZUHIKO OGASAWARA=- (NEW!)
Birthday - 12th December 1959            From   - Japan
Height   - 177 cm                        Weight - 82 kg

Set 1,2
[1] Axe Kick - Standing Dir+[]><
[2] Kick, Knee and Punch Combo - Front Clutch R1+><, /\ or /\()
[3] High Kick - Standing []>< or Dir+()
[4] Low Punch Combo - Front Clutch R1+><, >< or []><
[F] Ground Chop - Op. Down Face Down, Near Head () or []><

---------------------------------------------------------------------------
-=FUGOFUGO YUMEJI=-
Birthday - 21st June 1969                From   - Japan
Height   - 175 cm                        Weight - 95 kg

Set 1,2
[1] Headbutt - Standing Dir+()
[2] Triple Headbutt - Front Clutch R1+><, /\
[3] Raging Bull Headbutt - Op. On All Fours, Near Head () or []><
[4] Backdrop - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()
[F] Dynamite Headbutt - Front Clutch R1+><, []>< or /\()

---------------------------------------------------------------------------
-=JUN KASAI=- (NEW!)
Birthday - 9th September 1974            From   - Japan
Height   - 173 cm                        Weight - 88 kg

Set 1,2,3
[1] Kick to Nuts - Front Clutch R1+><, /\
[2] Running DDT - Run ()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[4] Lifting DDT - Front Clutch R1+(), /\ or []>< or /\()
[F] Saru Dive - Top Rope () or []><

---------------------------------------------------------------------------
-=YOSHIHITO SASAKI=-
Birthday - 12th March 1982               From   - Japan
Height   - 174 cm                        Weight - 93 kg

Set 1,2,3
[1] Spear - Run () or []>< or Rebound, Run () or []><
[2] Argentine Backbreaker - Front Clutch R1+(), /\ or []><
[3] German Suplex Hold - Back Clutch R1+() or R1+/\ or R1+[]><, /\ or []><
[4] Death Valley Driver - Front Clutch R1+(), ()
[F] Argentine Slam - Front Clutch R1+(), /\()

---------------------------------------------------------------------------
-=SHINSUKE Z YAMAGASA=-
Birthday - 14th April 1977               From   - Japan
Height   - 180 cm                        Weight - 94 kg

Set 1,2
[1] Standing Boston Crab - Op. Down Face Up, Near Feet []><
[2] Running Dropkick - Run () or Rebound, Run ()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\ , /\ or []>< or /\()
[4] Dropkick - Standing Dir+><
[F] Diving Cross Body - Top Rope () or []><

---------------------------------------------------------------------------
-=FUYUKI TAKAHASHI=-
Birthday - 24th June 1975                From   - Japan
Height   - 188 cm                        Weight - 105 kg

Set 1,2,3
[1] Standing Boston Crab - Op. Down Face Up, Near Feet []><
[2] Standing Boston Crab - Op. Down Face Down, Near Feet []><
[3] Northern Lights Bomb - Front Clutch R1+[], []><
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()

---------------------------------------------------------------------------
-=KUROGE WAGYUTA=-
Birthday - 2nd October 1977              From   - Japan
Height   - 180 cm                        Weight - 113 kg

Set 1,2,3,4
[1] Seated Spinebuster - Running Counter R1+() or R1+[]><
[2] Strong Lariat - Front Clutch R1+><, []>< or /\()
[3] High Speed Powerbomb - Front Clutch R1+(), /\ or []>< or /\()
[4] Avalanche Reverse DDT - Back Clutch R1+/\ or R1+[]><, []>< or /\()
[F] Takedown Lariat - Run []>< or Rebound, Run []><

===========================================================================
EMBLEM
===========================================================================

-=SHINJIRO OHTANI=-
Birthday - 21st July 1971                From   - Japan
Height   - 180 cm                        Weight - 105 kg

Set 1,2,3,4
[1] Ground Cobra Hold - Op. Down Face Up, Near Head []><
[2] Dragon Suplex Hold - Back Clutch R1+><, /\ or []>< or /\()
[3] Ground Cobra Hold - Back Clutch R1+(), >< or () or /\ or []>< or /\()
[4] Standing Half Boston Crab - Op. Down Face Up, Near Feet () or []><
[F] Spiral Bomb - Front Clutch R1+(), []>< or /\()

===========================================================================
ZERO-1 WORLD
===========================================================================

-=TOM HOWARD=-
Birthday - 26th December 1969            From   - USA
Height   - 189 cm                        Weight - 114 kg

Set 1,2,3
[1] Heel Kick - Standing Dir+()
[2] No.52 - Op. Down Face Down, Near Head () or []><
[3] No.34 - Op. Down Face Up, Near Sides []><
[4] No.54 - Op. Down Face Up, Near Head []><
[F] No.54 - Op. Seated, () or []><

---------------------------------------------------------------------------
-=THE PREDATOR=-
Birthday - 4th December 1970             From   - USA
Height   - 200 cm                        Weight - 145 kg

Set 1,2,3
[1] Muscle Buster - Front Clutch R1+[], []><
[2] King Kong Knee Drop - Op. Down, Run () or []><
[3] Leg Drop - Op. Down, Run ><
[4] Complete Dust - Front Clutch R1+(), []>< or /\()
[F] Diving Knee Drop w/ Pin - Climb Corner []><

---------------------------------------------------------------------------
-=STEVE CORINO=-
Birthday - 21st March 1973               From   - USA
Height   - 183 cm                        Weight - 105 kg

Set 1,2,3,4
[1] Running Diamond Cutter - Run []>< or Rebound, Run []><
[2] STO Drop - Rebound, Run ()
[3] Low Blow - Front Clutch R1+><, /\
[4] Low Blow, Pin with Ropes - Op. In Corner, []><
[F] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()

---------------------------------------------------------------------------
-=C.W. ANDERSON=-
Birthday - 7th January 1971              From   - USA
Height   - 183 cm                        Weight - 103 kg

Set 1,2
[1] Hanging Superplex - Op. In Corner, R1+() or R1+[]><
[2] Lariat - Run () or Rebound, Run ()
[3] Powerbomb Hold - Front Clutch R1+(), /\ or []>< or /\()
[4] Heel Kick - Standing Dir+()
[F] High Angle Spinebuster - Running Counter R1+[]><

---------------------------------------------------------------------------
-=KING (SAMOA) JOE=-
Birthday - 17th March 1979               From   - Isle of Samoa
Height   - 188 cm                        Weight - 120 kg

Set 1,2
[1] Island Driver - Front Clutch R1+[]><, []><
[2] Powerslam w/ Pin - Running Counter R1+><
[3] Powerbomb to STF - Front Clutch R1+(), []>< or /\()
[4] Scissored Sleeper - Back Clutch R1+>< or R1+/\, >< or /\()
[F] Chimera Suplex - Back Clutch R1+>< or R1+/\, []><

---------------------------------------------------------------------------
-=KING ADAMO=- (NEW!)
Birthday - 2nd April 1973                From   - Isle of Samoa
Height   - 173 cm                        Weight - 140 kg

Set 1,2
[1] Stinkface - Op. In Corner, ()
[2] Body Splash - Op. Down, Run ()
[3] Turbo Drop I - Running Counter R1+() or R1+[]><
[4] Lifting Powerslam - Front Clutch R1+(), /\
[F] Diving Body Press - Top Rope () or []><

---------------------------------------------------------------------------
-=LOW KI=- (NEW!)
Birthday - 6th September 1979            From   - USA
Height   - 175 cm                        Weight - 95 kg

Set 1,2
[1] Top Rope Ki Krusher - Op. In Corner, R1+[]><
[2] Somersault Kick - Op. In Corner, Run ()
[3] Back Dragon Sleeper - Op. Down Face Down, Near Head () or []><
[4] Phoenix Splash - Climb Corner []><
[F] Ki Krusher '99 - Front Clutch R1+[], []>< or /\()

---------------------------------------------------------------------------
-=VANSACK ACID=- (NEW!)
Birthday - 10th May 1976                 From   - USA
Height   - 180 cm                        Weight - 90 kg

Set 1,2
[1] Diving Moonsault Press - Climb Corner [] or >< or /\ or []><
[2] Roundhouse Kick - Op. Kneeling, () or []><
[3] Knee Combo - Front Clutch R1+><, ()
[4] Triple Kick - Front Clutch R1+><, /\
[F] Senton Bomb w/ Pin - Top Rope []><

===========================================================================
WORLD JAPAN
===========================================================================

-=RIKI CHOSHU=-
Birthday - 3rd December 1951             From   - Japan
Height   - 184 cm                        Weight - 115 kg

Set 1,2
[1] Brainbuster - Front Clutch R1+[], >< or () or /\
[2] Riki Lariat - Run () or []>< or Rebound, Run () or []><
[3] Superplex - Op. In Corner R1+><
[4] High-Angle Backdrop - Back Clutch R1+[] or R1+(), () or /\
[F] Scorpion Deathlock - Op. Down Face Up, Near Feet () or []><

Set 3,4 - Young Version Choshu (LOCKED)
[1] Oklahoma Stampede - Front Clutch R1+><, /\
[2] Riki Lariat - Run () or []>< or Rebound, Run () or []><
[3] Brainbuster - Front Clutch R1+[], >< or () or /\
[4] High-Angle Backdrop - Back Clutch R1+[] or R1+(), () or /\
[F] Scorpion Deathlock - Op. Down Face Up, Near Feet () or []><

Note: To unlock Young Version Choshu, buy Secret 039 from the Secret Shop

---------------------------------------------------------------------------
-=NORIO HONAGA=- (LOCKED)
Birthday - 11th August 1955              From   - Japan
Height   - 182 cm                        Weight - 95 kg

Set 1,2
[1] Armlock German Suplex Hold - Back Clutch R1+() or R1+/\, []>< or /\()
[2] Mahistrol Cradle - Op. On All Fours, Near Sides >< or () or []><
[3] Roll Up Hold - Standing []>< or Dir+[]><
[4] Running Neckbreaker Drop - Run () or Rebound, Run ()
[F] Mahistrol Cradle - Op. Down Face Down, Near Sides () or []><

Note: To unlock Norio Honaga, buy Secret 041 from the Secret Shop

---------------------------------------------------------------------------
-=MASA SAITO=- (LOCKED)
Birthday - 7th August 1942               From   - Japan
Height   - 180 cm                        Weight - 115 kg

Set 1
[1] Short Lariat - Run () or Rebound, Run ()
[2] Triple Headbutt - Front Clutch R1+><, /\
[3] Backdrop - Back Clutch R1+[] or R1+><, () or /\
[4] High Angle Backdrop - Back Clutch R1+[] or R1+><, []>< or /\()
[F] Kneeling Figure Four - Op. Down Face Down, Near Feet () or []><

Note: To unlock Masa Saito, buy Secret 040 from the Secret Shop

---------------------------------------------------------------------------
-=TOMOHIRO ISHII=- (NEW!)
Birthday - 10th December 1975            From   - Japan
Height   - 172 cm                        Weight - 91 kg

Set 1,2
[1] Lariat - Run () or Rebound, Run ()
[2] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[3] Lariat - Run []>< or Rebound, Run []><
[4] Standing Boston Crab - Op. Down Face Up, Near Feet []><
[F] Avalanche DDT w/ Pin - Front Clutch R1+[], /\()

---------------------------------------------------------------------------

-=TAKASHI UWANO=- (NEW!)
Birthday - 3rd October 1976              From   - Japan
Height   - 184 cm                        Weight - 92 kg

Set 1
[1] Standing Boston Crab - Op. Down Face Up, Near Feet []><
[2] Boston Crab - Op. Down Face Up, Near Feet ()
[3] STO - Running Counter R1+() or R1+[]><
[4] STO - Front Clutch R1+/\, /\ or []>< or /\()
[F] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()

---------------------------------------------------------------------------
-=KOICHI KIMURA=- (NEW!)
Birthday - 15th March 1978               From   - Japan
Height   - 174 cm                        Weight - 100 kg

Set 1
[1] Spear - Run () or Rebound, Run ()
[2] Belly to Belly Suplex - Front Clutch R1+(), >< or () or /\
[3] Running Elbow - Run >< or Rebound, Run ><
[4] Shin Lift Backdrop - Back Clutch R1+[] or R1+><, /\ or []>< or /\()
[F] Boston Crab - Op. Down Face Up, Near Feet () or []><

===========================================================================
U-FILE CAMP
===========================================================================

-=KIYOSHI TAMURA=-
Birthday - 17th December 1969            From   - Japan
Height   - 180 cm                        Weight - 87 kg

Set 1,2,3,4
[1] Rolling Neck Lock - Front Clutch R1+[]><, /\ or []>< or /\()
[2] Mid Kick - Standing Dir+()
[3] Low Kick - Standing Dir+[]
[4] Cross Arm Breaker - Full Mount, /\
[F] Flying Cross Arm Breaker - Standing []><

===========================================================================
FREELANCE
===========================================================================

-=GENICHIRO TENRYU=-
Birthday - 2nd February 1950             From   - Japan
Height   - 189 cm                        Weight - 120 kg

Set 1,2,3,4
[1] Dragon Powerbomb Hold - Front Clutch R1+(), /\ or []>< or /\()
[2] Kneeling Lariat - Run () or Rebound, Run ()
[3] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()
[4] Diving Elbow Drop - Climb Corner [] or >< or /\
[F] 53 Years Old - Front Clutch R1+[], /\ or []><

---------------------------------------------------------------------------
-=KENSUKE SASAKI=-
Birthday - 4th August 1966                From   - Japan
Height   - 180 cm                         Weight - 115 kg

Set 1
[1] Volcanic Eruption - Back Clutch R1+() or R1+/\, /\()
[2] Strangle Hold Gamma - Op. Down Face Up, Near Head ()
[3] Rolling Armdrag - Running Counter R1+() or R1+[]><
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()

Set 2
[1] Northern Lights Bomb - Front Clutch R1+[], []><
[2] Strangle Hold Gamma - Op. Down Face Up, Near Head ()
[3] Reverse Crossface - Op. Down Face Up, Near Sides, >< or []><
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()

Set 3
[1] Rolling Armdrag - Front Clutch R1+/\, /\ or /\()
[2] Strangle Hold Gamma - Op. Down Face Up, Near Head ()
[3] Rolling Armdrag - Running Counter R1+() or R1+[]><
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()

Set 4 - HaseKen Version Kensuke (LOCKED)
[1] Rolling Armdrag - Front Clutch R1+/\, /\ or []>< or /\()
[2] Strangle Hold Beta - Op. Down Face Up, Near Head () or []><
[3] Powerslam w/ Pin - Running Counter R1+>< 
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Rolling Armdrag - Running Counter R1+() or R1+[]><

Note: To unlock HaseKen Version Sasaki, buy Secret 042 from the Secret Shop

---------------------------------------------------------------------------
-=POWER WARRIOR=- (LOCKED)
Birthday - 4th August 1966                From   - Japan
Height   - 180 cm                         Weight - 115 kg

Set 1,2,3,4
[1] Lariat - Run () or []>< or Rebound, Run () or []><
[2] Powerslam w/ Pin - Running Counter R1+>< 
[3] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()
[4] Strangle Hold Gamma - Op. Down Face Up, Near Head () or []><
[F] Rolling Armdrag - Running Counter R1+() or R1+[]><

Note: To unlock Power Warrior, buy Secret 043 from the Secret Shop

---------------------------------------------------------------------------
-=YOSHIHIRO TAKAYAMA=-
Birthday - 19th October 1966             From   - Japan
Height   - 196 cm                        Weight - 125 kg

Set 1,2,3
[1] Knee Lift - Run () or []>< or Rebound, Run () or []><
[2] Knee Lift - Front Clutch R1+><, /\ or /\()
[3] Knee Strike w/ Pin - Op. Down Face Up, Near Head []><
[4] Knee Strike w/ Pin - Op. Kneeling, []><
[F] Everest German Suplex Hold - Back Clutch R1+() or R1+/\, []><

Set 4
[1] Scissored Sleeper - Back Mount, /\ or /\()
[2] Knee Combo 2 - Front Clutch R1+><, []>< or /\()
[3] Scissored Sleeper - Back Clutch R1+/\, ()
[4] Knee Combo 1 - Front Clutch R1+><, ()
[F] Everest German Suplex Hold - Back Clutch R1+/\, []><

---------------------------------------------------------------------------
-=SHIRO KOSHINAKA=-
Birthday - 4th September 1958             From   - Japan
Height   - 185 cm                         Weight - 104 kg

Set 1,2,3,4
[1] Hip Attack - Run >< or []>< or Rebound, >< or []><
[2] Koshinaka Driver '84 - Front Clutch R1+[], []>< or /\()
[3] Delayed Powerbomb Hold - Front Clutch R1+(), []><
[4] Diving Hip Attack - Top Rope ><
[F] Koshinaka Powerbomb Hold - Front Clutch R1+(), /\

---------------------------------------------------------------------------
-=TAKAO OMORI=-
Birthday - 19th October 1969             From   - Japan
Height   - 190 cm                        Weight - 110 kg

Set 1,2,3
[1] Axe Guillotine Driver - Front Clutch R1+/\, []>< or /\()
[2] Diving Knee - Top Rope () or []><
[3] Sit Down Full Nelson Slam - Back Clutch R1+(), >< or ()
[4] Dragon Suplex Hold - Back Clutch R1+(), /\
[F] Axe Bomber - Run () or []>< or Rebound, Run () or []><

Set 4
[1] Diving Knee - Top Rope ><
[2] Twisting Neckbreaker - Rebound, Run ><
[3] Frankensteiner - Running Counter R1+()
[4] Oklahoma Stampede - Front Clutch R1+(), () or /\
[F] Diving Elbow Drop - Top Rope () or []><

---------------------------------------------------------------------------
-=KATSUHIKO NAKAJIMA=- (NEW!)
Birthday - 11th March 1988               From   - Japan
Height   - 175 cm                        Weight - 82 kg

Set 1,2
[1] High Kick - Standing Dir+() or Dir+[]><
[2] Dropkick - Run () or Rebound, Run ()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []><
[4] Jumping Roundhouse Kick - Standing () or []><
[F] Angled German Suplex - Back Clutch R1+() or R1+/\, /\()

 __________________________________________________________________________
|                      ____________________________________________________|
 \_N._BITS_AND_PIECES_/

In this section I'll add little bits and pieces of miscellaneous info that
doesn't quite fit in any of the above sections.

-=EXTRA COMMENTARY=- By BigManZam
When you select "dream matches" and use Tanaka (first option) as your ring 
announcer you get some extra commentary during ring introductions: -

Battle between the musketeers: -
Chono vs. Mutoh
Chono vs. Hashimoto
Mutoh vs. Hashimoto

Hard hitting battle for the wrestlers' pride: -
Hashimoto vs. Tenryu
Hashimoto vs. Kobashi
Kensuke vs. Kawada
Kensuke vs. Kobashi
Kensuke vs. Tenryu
Tenryu vs. Kawada
Nakanishi vs. Tenryu
Misawa vs. Kawada

Very intense hatred between the men: -
Hashimoto vs. Choshu
Kensuke vs. Nagata
Kensuke vs. Hashimoto

Others: -
Chono vs. Misawa
(Listen. Watch very closely. This is the power of puroresu. Puroresu will 
never lose. Match between puroresu's top representatives)
Chono vs. Kobashi
(Match representing puroresu's pride and confidence)
Kojima vs. Tenzan
(Battle between TenKoji)
Mutoh vs. Misawa
(Ultimate dream match and the best puroresu has to offer)
Muta vs. Misawa
(Same as above)
Hashimoto vs. Kawada
(Who will win the first encounter? Hakaiou? Dangerous K?)
Hashimoto vs. Misawa
(First match ever between two wrestlers with very storied careers)
Marufuji vs. Liger 
(Who will win the first encounter? Jushin? Shiranui?)
Takayama vs. Nakanishi
(Fujiyama and Everest showdown)
Takayama vs. Kobashi
(Battle to decide the real #1 wrestler in Japan)
Tenryu vs. Fujinami
(Battle of the dragons)
Tenryu vs. Kobashi
(Two wrestlers who love puroresu have a match to decide who is the true 
Mr. Puroresu)
Tenryu vs. Choshu 
(Right now is our time. Two men will start the revolution)
Fujinami vs. Choshu
(Some crap about them playing a song. It's weird Tanaka haiku)
Akiyama vs. Nagata 
(Basically stuff about them spearheading the new era in puroresu)

-=TIDBITS=- by PWMonthly
1) Tokyo Dome B I believe is the setting they use for the Hustle, or 
   Wrestle-I, shows. I guess if you pick B and the Wrestle-I mat you can 
   do your own Hustle shows sans the freaky gimmicks, unless you create 
   them.
2) Eigen Spit Spot - When you wrestle Eigen you have to go to the apron 
   and "LOSE" the grapple. What happens is Eigen will be reversed onto the 
   apron and slapped in the chest for the infamous, and funny, Eigen spit 
   spot.

-=HEAD LIST=- by chuchu33
Long-time contributor chuchu33 has put in the effort to translate all the
heads in the game. As you know, each head is now broken up into feds The
heads that are part of templates to be bought in the Secret Shop won't 
appear until the templates are bought. Here goes: -

  ----NJPW----                            ----WJ----
  Tatsumi Fujinami                        Riki Choshu
  Tatsumi Fujinami (Macho Dragon)         Riki Choshu (? version)
  Masahiro Chono                          Tomohiro Ishii
  Masahiro Chono (Young version)          Takashi Uwano
  Yuji Nagata                             Kuniyoshi Wada
  Manabu Nakanishi                        Masa Saito
  Manabu Nakanishi (02 version)           Norio Honaga
  Hiroyoshi Tenzan      
  Hiroyoshi Tenzan (02 version)           ----FREE----
  Hiroyoshi Tenzan (02 Entrance version)  Yoshihiro Takayama
  Tadao Yasuda                            Yoshihiro Takayama (02 version)
  Tadao Yasuda (02 version)               Genichiro Tenryu
  Osamu Nishimura                         Kensuke Sasaki
  Osamu Nishimura (02 version)            Kensuke Sasaki (skinhead)
  Yutaka Yoshie                           Kensuke Sasaki (IWGP version)
  Yutaka Yoshie (02 version)              Kensuke Sasaki (HaseKen)
  Yutaka Yoshie (? version)               Kensuke Sasaki w/ Bandana
  Shinya Makabe                           Kensuke Sasaki (04 version)
  Hiroshi Tanahashi                       Power Warrior
  Hiroshi Tanahashi (02 version)          Takao Omori
  Hiroshi Tanahashi (01 version)          Takao Omori (No Fear version)
  Hiroshi Tanahashi (04 version)          Takao Omori (Overseas)
  Shinsuke Nakamura                       Takao Omori (Young version)
  Shinsuke Nakamura (IWGP version)        Takao Omori (04)
  Blue Wolf                               Shiro Koshinaka
  Blue Wolf (01 version)                  Katsuhiko Nakajima
  Kantaro Hoshino                         Kiyoshi Tamura
  Kazunari Murakami                       Kiyoshi Tamura (Short hair)
  Ryushi Yanagisawa
  Makai Mask 1                            ----ORIGINALS----
  Makai Mask 2                            Yoshiaki Yatsu
  Katsuyori Shibata                       Akebono
  Makai Mask 4                            ?
  Makai Mask 4 (03 version)               Dragon Kid
  Mitsuya Nagai                           Masaaki Mochizuki
  Mitsuya Nagai (with hair version)       Yoji Anjoh
  Makai Mask 5                            MIKAMI
  Makai Mask 5 (03 version)               Yuki Ishikawa
  Michiyoshi Ohara                        Kintaro Kanemura
  Tatsutoshi Gotoh                        Ebessan
  Hiro Saito                              Kuishinbo Kamen
  Jyushin Thunder Liger                   ?
  Jyushin Thunder Liger (02 version)      Atsushi Onita
  Battle Liger                            Katsuhisa Fujii
  El Samurai                              Kazuyuki Fujita
  Koji Kanemoto                           Minoru Fujita
  AKIRA                                   KEI Yamamiya
  AKIRA (01 version)                      Yoshiaki Fujiwara
  Akira Nogami                            Ryuji Yamakawa
  Minoru Tanaka                           Norihisa Yamamoto
  Masayuki Naruse                         Jinsei Shinzaki
  Masahito Kakihara                       Hiromitsu Kanehara
  Jado                                    Katsumi Usuda
  Gedo                                    Takehiro Murahama
  Wataru Inoue                            Giant Baba
  Wataru Inoue (01 version)               Osamu Tachihikari
  Wataru Inoue Mask                       Great Kabuki
  Katsushi Takemura                       Akira Maeda
  Katsushi Takemura (02 version)          Sanshiro Takagi
  Katsushi Takemura (? version)           Masaaki Satake
  Toru Yano                               ?
  Ryusuke Taguchi                         Kodoh Fuyuki
  Naofumi Yamamoto                        Hayato "Mach" Sakurai
  Hiroshi Nagao                           Nobuhiko Takada
  Hirooki Gotoh                           CIMA
  Seiji Sakaguchi                         Heat
  Kengo Kimura                            Ryuki Ueyama
  Osamu Kido                              Super Delfin
  Kazuo Yamazaki                          GAMMA
  Super Strong Machine                    Jumbo Tsuruta
  Junji Hirata                            ?
  Kuniaki Kobayashi                       Gran Naniwa
  Scott Norton                            Hidehiko Yoshida
  Josh Barnett                            Naoya Ogawa
  Mike Barton                             H
  Mike Barton (02 version)                Hakushi
  Black Cat                               Tarzan Goto
  Black Tiger                             Antonio Inoki
                                          Kaoru Uno
  ----NOAH----                            Great Sasuke
  Mitsuharu Misawa                        Alexander Otsuka
  Mitsuharu Misawa (Super Gen. Army)      Tsuyoshi Kohsaka
  Kenta Kobashi                           Tiger Mask
  Kenta Kobashi (Four Heavenly Kings)     Tiger Mask III
  Kenta Kobashi (Super Gen. Army)         Tiger Mask IV
  Akira Taue                              Mister Pogo
  Akira Taue (? version)                  Daijiro Matsui
  Jun Akiyama                             Mr. Gannosuke
  Jun Akiyama (Blond version)             Kenzo Suzuki
  Yoshinari Ogawa                         Minoru Suzuki
  Yoshinari Ogawa (Long hair version)     Tetsuhiro Kuroda
  Takeshi Rikioh                          Mitsuyoshi Sato
  Takeshi Morishima                       Hayabusa
  Tamon Honda                             Dick Togo
  Tamon Honda (? version)                 TAKA Michinoku
  Masao Inoue                             Magnum TOKYO
  Takuma Sano                             Animal Warrior
  Akitoshi Saito                          Hulk Hogan
  Jun Izumida                             Abdullah The Butcher
  IZU                                     Vanderlei Silva
  Daisuke Ikeda                           Mike Tyson
  Kentaro Shiga                           Royce Gracie
  Mohammed Yone                           Volk Han
  Mohammed Yone (Afro version)            Keiji Sakoda
  Takashi Sugiura                         Gilbert Yvel
  Kishin Kawabata                         Curry Man
  Masashi Aoyagi                          Curry Man w/ Hat
  Tsuyoshi Kikuchi                        ?
  Tsuyoshi Kikuchi (Super Gen. Army)      Carlos Newton
  Yoshinobu Kanemaru                      Heath Herring
  Yoshinobu Kanemaru (02 version)         Juventud Guerrera
  Naomichi Marufuji                       Quinton "Rampage" Jackson
  Naomichi Marufuji (Chaps? version 1)    Ken Shamrock
  Naomichi Marufuji (02 version)          Terry Funk
  Makoto Hashi                            Terry Gordy
  KENTA                                   Antonio Rodrigo Nogueira
  KENTA (Orange version)                  Goldberg
  Kotaro Suzuki                           Bob Sapp
  Satoru Asako                            Gary Albright
  Rusher Kimura                           Gerard Gordeau
  Haruka Eigen                             Jimmy Miller
  Mitsuo Momota                           Andre The Giant
  Mighty Inoue                            Jason DeLucia
  Scorpio                                 Johnny Ace
  Scorpio (04 version)                    Stan Hansen
  Richard Slinger                         Steve Williams
                                          ?
  ----AJPW----                            Vader
  Keiji Mutoh                             Dynamite Kid
  Keiji Mutoh (NBM version)               Dan Severn
  Keiji Mutoh (? version)                 Peter Aerts
  Great Muta                              Shota Chochoshivli
  Great Muta (Jason X version)            Ric Flair
  Great Muta (Retro version)              Dan Henderson
  Muta Head Cover                         Donovan Morgan
  Muta Head Cover (Grey)                  Hawk Warrior
  Muta Head Cover (Skull)                 Rickson Gracie
  Muta Head cover (Helmet)                Nathan Jones
  Muta Head Cover (Hood)                  Kimo
  Kokushimusou                            Matt Ghaffari
  Kokushimusou w/ Hat                     Bison Smith
  Toshiaki Kawada                         Dory Funk, Jr.
  Satoshi Kojima                          Mike Modest
  Satoshi Kojima (w/ Mask)                Bruiser Brody
  Great Koji                              Rick Steiner
  Great Koji Mask Cover                   ?
  Taiyo Kea                               ?
  Taiyo Kea (with hair version)           Fritz Von Erich
  Masanobu Fuchi                          Brian Clark
  Hiroshi Hase                            Brian Adams
  Hiroshi Hase (Yellow version)           Mike Bernardo
  Arashi                                  Gary Goodridge
  Nobutaka Araya                          ?
  Nobutaka Araya (04 version)             Renzo Gracie
  Kendo Kashin                            Aleksandr Karelin
  Kendo Kashin (01 version)               Ernesto Hoost
  Kendo Kashin (02 version)               Jerome LeBanner
  Shigeo Okumura                          Don Frye
  Nobukazu Hirai                          Bas Rutten
  Tomoaki Honma                           Mark Hunt
  Kazushi Miyamoto                        Mark Coleman
  Kazushi Miyamoto (01 version)           Mark Kerr
  Kaz Hayashi                             Dos Caras
  Kaz Hayashi (skinhead version)          Dos Caras, Jr.
  Kaz Hayashi (? version)                 Mil Mascaras
  Kaz Hayashi (long hair version)         Brock Lesnar
  Ryuji Hijikata                          Tiger Jeet Singh
  Taichi Ishikari                         Mirko Crocop Filipovic
  Masayuki Kono                           Mister Fred
  Big John Tenta                          Eddie Everett
  The Gladiator                           Muhammad Ali
  Gigantes                                Ryan Gracie
  George Hines                            Andrei Kopylov
  Hideki Hosaka                           Ricardo Arona
  Hideki Hosaka (short hair version)      Igor Vovchancyn
  D-Lo Brown                              Leonardo Spanky
  Buchanan                                ?
  Jamal                                   Kevin Nash
                                          Fedor Emelianenko
  ----ZERO-ONE----                        Renato Sobral
  Shinya Hashimoto                        Wild Pegasus
  Shinya Hashimoto w/ headband 1          Alien Head
  Shinya Hashimoto (IWGP version)         Wolf Head
  Shinya Hashimoto w/ headband 2          Monkey Head
  Hashif Khan                             Mas Oyama
  Hashif Khan w/ headdress                Bear Head
  SHOGUN                                  Samurai Head
  Shinjiro Ohtani                         Gorilla Head
  Masato Tanaka                           Chyna
  Tatsuhito Takaiwa                       Birdman
  Naohiro Hoshikawa                       Cheetah Head
  Kohei Sato                              Lion Head
  Kohei Sato (02 version)                 Kamen Rider
  Tengu Kaiser
  Wataru Sakata
  Hirotaka Yokoi
  Kazuhiko Ogasawara
  Ryouji Sai
  Fugofugo Yumeji
  Fugofugo Yumeji (02 version)
  Kuroge Wagyuta      
  Jun Kasai
  Yoshihito Sasaki
  Yoshihito Sasaki (02 version)
  Shinsuke Z Yamagasa
  Fuyuki Takahashi
  Fuyuki Takahashi (Blonde version)
  Tom Howard
  The Predator
  Steve Corino
  C.W. Anderson
  Samoa Joe
  King Adamo
  Low Ki
  Vansack Acid

-=TEMPLATE MENU=- by chuchu33
If you're having trouble locating the template you've just purchased,
chuchu33 has whipped up a handy list of available templates in the Wrestler
and Kakutogi templates (2nd and 3rd option in the template load menu 
respectively): -

  ----WRESTLER SAMPLES----                ----MMA SAMPLES----
  Antonio Inoki                           Hidehiko Yoshida
  Giant Baba                              Naoya Ogawa
  Jumbo Tsuruta                           Katsuhisa Fujii
  Tiger Mask                              Kazuyuki Fujita
  Naoya Ogawa                             Akira Maeda
  Great Kabuki                            Nobuhiko Takada
  Atsushi Onita                           Kazushi Sakuraba
  Kodoh Fuyuki                            Daijiro Matsui
  Hayabusa                                Tsuyoshi Kohsaka
  Kintaro Kanemura                        Hayato "Mach" Sakurai
  Tetsuhiro Kuroda                        Takehiro Murahama
  Mr. Gannosuke                           Mirko Crocop Filipovic
  Tarzan Goto                             Fedor Emelianenko
  Mister Pogo                             Antonio Rodrigo Nogueira
  Great Sasuke                            Vanderlei Silva
  Super Delfin                            Heath Herring
  Jinsei Shinzaki                         Mark Coleman
  Gran Hamada                             Don Frye
  TAKA Michinoku                          Igor Vovchancyn
  Gran Naniwa                             Gary Goodridge
  Magnum TOKYO                            Quinton "Rampage" Jackson
  CIMA                                    Ernesto Hoost
  Dragon Kid                              Jerome LeBanner
  Masaaki Mochizuki                       Mark Hunt
  Takehiro Murahama                       Peter Aerts
  Ebessan                                 Mike Bernardo
  HEAT                                    Semmy Schilt
  MIKAMI                                  Ken Shamrock
  Yoshiaki Fujiwara                       Mark Kerr
  Yoji Anjoh                              Dan Severn
  Yuki Ishikawa                           KIMO
  Alexander Otsuka                        Gilbert Yvel
  Dick Togo                               Carlos Newton
  Minoru Fujita                           Antonio Rogerio Nogueira
  Katsumi Usuda                           Bas Rutten
  Kaoru Uno                               Jason DeLucia
  Osamu Tachihikari                       Rickson Gracie
  Masaaki Satake                          Royce Gracie
  Kenzo Suzuki                            Renzo Gracie
  Yoshiaki Yatsu                          Ryan Gracie
  Kazuyuki Fujita                         Volk Han
  Tsuyoshi Kohsaka                        Andrei Kopylov
  Hulk Ogan                               Gerard Gordeau
  Bob Sapp                                Dos Caras, Jr.
  Hulk Hogan                              Aleksandr Karelin
  Goldberg                                Mike Tyson
  Stan Hansen                             Akebono
  Bruiser Brody                           Minoru Suzuki
  Andre The Giant
  Terry Funk
  Dory Funk, Jr.
  Mil Mascaras
  Dos Caras
  Abdullah The Butcher
  Tiger Jeet Singh
  Ric Flair
  Dynamite Kid
  Hawk Warrior
  Animal Warrior
  Terry Gordy
  Steve Williams
  Vader
  Rick Steiner
  Scott Steiner
  Johnny Ace
  Gary Albright
  Brock Lesnar
  Wild Pegasus
  Brian Adams
  Brian Clark
  Dos Caras, Jr.
  Matt Ghaffari
  Bison Smith
  Mike Modest
  Donovan Morgan
  Juventud Guerrera
  Curry Man
  Tiger Mask 4
  Ernesto Hoost
  Heath Herring
  Mark Coleman

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|                       ___________________________________________________|
 \_O._ACKNOWLEDGEMENTS_/

- To Spike, for listening to their fans

- To Gamefaqs, which has been my way of life for the past few years

- To chuchu33, who graciously supplied craploads of info for this FAQ

- To kANEster who once again translated boatloads of info for this FAQ

- To PWMonthly who put in some little interesting bits here and there

- To thomazinger for some translations in the COM Logic menu

- To Mrmdk2k3, who did an amazing face turn and took the effort to set me 
  up an upload system for this FAQ at his site (which should be visited) 
  http://www.purogamer.com/

- To Monitor for also hosting this FAQ at HIS wrestling site, another one
  that should be visited - http://kocaccess.gswf.org/

- To all the veteran folks of the KoC2 Gamefaqs Board whose given me more 
  than just a few chuckles with their extreme puro elitism: - BigManZam 
  aka kojikoji, Sonnybonne, Muka, Ligerbusa, Tigermask72, Monkboon, 
  Crocopfan etc...

- Everyone else that I've forgotten to mention. Gomen gomen. 

 __________________________________________________________________________
|__________________________________________________________________________|

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