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    FAQ/Walkthrough by Gold Mage

    Version: Final | Updated: 12/19/05 | Search Guide | Bookmark Guide

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                        S O N I C   T H E    H E D G E H O G   2
    The Sonic the Hedgehog 2 FAQ/Walkthrough
    By Gold Mage
    Email: tjhunt@gmail.com
    Created on: 19/3/03
    Last update: 20/12/05
    Version: Final
    This document is the hard work of me. This document cannot be changed or altered
    in any way, You are welcome to ask my permission if you would like this 
    guide posted on your website. This document is for private use only. If you wish
    to contact me about this guide please check the Contact Me section at the
    bottom of the guide on details for emailing me.
                         /                                 \
                    _____|             CONTENTS            |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
     1.   AUTHOR'S NOTE
     3.   CHARACTERS
     4.   CONTROLS
     5.   ITEMS
               - Emerald Hill Zone    (Act 1, 2)    -
               - Chemical Plant Zone  (Act 1, 2)    -
               - Aquatic Ruin Zone    (Act 1, 2)    -
               - Casino Night Zone    (Act 1, 2)    -
               - Hill Top Zone        (Act 1, 2)    -
               - Mystic Cave Zone     (Act 1, 2)    -
               - Oil Ocean Zone       (Act 1, 2)    -
               - Metropolis Zone      (Act 1, 2, 3) -
               - Sky Chase Zone       (Act 1)       -
               - Wing Fortress Zone   (Act 1)       -
               - Death Egg Zone                     -
               - Special Stages                     -
     7.   CHEATS
     8.   S$K LOCK-ON
     9.   CREDITS
    10.   CONTACT ME
                         /                                 \
                    _____|        1. AUTHOR'S NOTE         |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    It was 1994. It was the day before my 6th birthday. School was still a few
    weeks away because it was the holidays. I remember going to my best friend's
    house. We sat on the floor of his room. Picked up the controls of his Master
    System and we would play games for hours. After returning to my warm home
    around the corner I watched some TV then went to bed. But I couldn't sleep. The
    next day was my birthday and I was so excited. I didn't know what I was
    getting. Soon enough my excited youthness was fed-up and I soon drifted off to
    a dreamless sleep.
    The next morning was a sunny day, I woke up with excitement. I jumped off my
    bed and ran into the front room where mum was sitting and my presents next to
    her. She wished me a happy birthday and then after a big hug I dashed to my
    presents on the chair. Naturally I picked up the biggest one first, I ripped
    off the wrapping paper and stood in amazement. A Sega Mega Drive! I was so
    happy. It came with Sonic 2 as well.
    After opening my other presents I hooked up my Mega Drive and started playing
    Sonic 2. It was the best time ever. I loved the game so much.
    But those were the old days.
    After a few years and 9 other games, I got fed-up with my Mega Drive and sold
    it at a 2nd Hand Shop for $30, it was a bit of a rip off, but nobody wanted
    the Mega Drive anymore. Everyone (including me) was into Nintendo 64 and
    PlayStation. And as I sit here in my study, 9 years later. I have downloaded
    the ROM and am still playing one of the best games ever made. I have composed
    for you a complete FAQ/Walkthrough.
                         /                                 \
                    _____|       2. VERSION HISTORY        |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    Version 1.0 23/3/03
    I completed the FAQ/Walkthrough for Sonic 2.
    Version 1.1 27/3/03
    I fixed some text and added Frightwolf's strategy on defeating Robotnik's
    Sphere Craft.
    Version 1.2 29/3/03
    Added ASCII title.
    Version 1.25 15/4/03
    Fixed some little mistakes I had found.
    Version 1.3 29/6/03
    I fixed up the numbers on the ribbons of the subject headings, because I made 2
    of them "6". I added in the new section on the Sonic and Knuckles lock-on and
    I added in the new ASCII art at the top.
    Final Version 16/11/03
    W00t! That's another guide done by me.
                         /                                 \
                    _____|          3. CHARACTERS          |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    Our main man. The blue dude. Sonic is our true hero for this game. He is a blue
    hedgehog who can run at incredible speeds. He has spoiled the plans of Dr.
    Robotnik before. And in this new adventure, he has to do it al over again. So
    let's go kick some giant butt!
    Mile "Tails" Prower
    Tails has been Sonic's friend since he can remember. For a young two-tailed fox
    he is very smart. He can fly a plane. Cool. He also is a hero who looks up to
    Sonic wishing he can be a hero like him one day.
    Dr. Ivo Robotnik
    Formally known as Dr. Kintobor. He was studying the effects of Chaos Emeralds
    and Rings when the experiment went wrong and he fused with a rotten egg, thus
    becoming Robotnik.
    Animal Friends
    Robotnik has captured Sonic's friends and roboticized some of them, turning
    them into the evil Badniks. Some of Sonic's friends however, have been captured
    in large containers and you have to free them at the end of some worlds.
    These are Robotnik's minions who will try to stop Sonic, defeat one of these to
    free an animal friend, which is trapped inside.
                         /                                 \
                    _____|          4. CONTROLS            |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    A, Band C: These buttons make Sonic and/or Tails jump.
    Left and Right: Make Sonic move.
    Up: Make Sonic look up, hold it for a few seconds to see what's above you.
    Down: Make Sonic crouch, hold it for a few seconds to see what's below you.
    Down + A, B or C: Makes Sonic charge a Super Spin. Continue to press A, B or C
                      while holding Down to charge it more. This is used as a boost
                      or as an attack to defeat Badniks.
    Start: Pause the game.
                         /                                 \
                    _____|            5. ITEMS             |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    Computer Monitors
    These are found all over the levels, jump on one of these to collect something.
    - Sonic/Tails Face: An extra life
    - A Gold Ring: 10 Rings
    - Stars: Invincibility for a short time
    - A Shoe: Super speed for some time.
    - A Blue Circle: A shield that will protect you for 1 hit.
    (The following monitors are only found in 2 Player Vs. Mode)
    - Two Arrows: Switch place with your opponent
    - Robotnik Face: Lose rings
    There are found all over the Zones. Pick these up as you go along. Collecting
    100 will gain you an extra life. Beware though, if you get hit while holding
    rings, you will lose ALL of them. Then when you get hit will no rings at all,
    you die.
    Star Posts
    There are a few of these in most Zones. These are Check Points, if you die, you
    Start at the last Star Post you ran through. If you have 50 or more Rings as
    you go through a Star Post, a ring of starts will hover above the Star Post.
    Jump through the ring and you will enter a Special Stage.
                         /                                 \
                    _____|        6. FAQ/WALKTHROUGH       |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    ~~ EMERALD HILL ZONE (ACT 1, 2) ~~
    Welcome to very start of the game. This is the luscious Zone of Emerald Hill.
    It seems that all the old Sonic games start with a greenish type level. This
    being the starting level, it's the easiest. This is kind of the training level.
    This is where you will learn how to get the feel of moving Sonic, how to
    collect rings, and using items.
    The only real thing you should look out for in this world is the Badniks. The
    Buzz Bombers and the Monkey Bots can be a pain in the rear-end if you're not
    prepared for them. They do long-range attacks so you need to be careful.
    BOSS: Robotnik's Drill Car
    This boos is fairly straightforward. Robotnik will drive around trying to drill
    you. While he is driving towards you, just jump on his head. Be careful not to
    hurt yourself while you're doing this. After 8 hits he will run away crying and
    you get to free you animal friends in the capsule.
    ~~ CHEMICAL PLANT ZONE (ACT 1, 2) ~~
    Ew, what a stinky place. He is a Zone where you will be doing more running than
    anything else.
    There are not many Badniks in this level, you just need to follow the correct
    route to find the end to both acts. You need to be careful in Act 2 because
    there is a part of the level where you will have to jump up moving platforms
    before you drown in the rising water. The best thing to do is stay calm, and
    time your jumps carefully.
    Also be on the lookout for hidden passages, there are quite a few of them in
    this Zone. Using springs to jump high upon walls is a good way to find them.
    BOSS: Robotnik's Oil Slicker
    Try to stay in the middle platform because every so often the platforms on the
    sides will turn over and dump you into the water, which will kill you. He will
    shoot oil at you, the best time to hit him is when he isn't doing anything.
    He isn't that hard so after another 8 hits it will all be over.
    ~~ AQUATIC RUIN ZONE (ACT 1, 2) ~~
    At the start, there will be poles with skulls on them. When the skull's eyes
    flash red, they are going to shoot out an arrow so jump out the way when this
    Watch out for Grounders, they will come out the walls when you're close to
    This level has water in it as well. When you are underwater there will be
    bubble on the ground in some places, when you see a big bubble, jump at it and
    Sonic will breathe it in. If you don't breathe in bubbles often a countdown
    will start and if you don't reach a big bubble before it reaches 0 you will
    BOSS: Robotnik's Hammer Craft
    Two giant pillars will appear at each end of the screen and Robotnik will be
    up at the top with a big hammer. When he hits a pillar, an arrow will shoot out
    and lodge itself into the other pillar. When this happens, jump on the arrow
    and hit him from below.
    This is pretty easy when you get the hang of it, and after another 8 hits he
    will go home.
    ~~ CASINO NIGHT ZONE (ACT 1, 2) ~~
    WAHOO! Las Vegas baby! This is a fun level and probably one of my personal
    favorites. Okay, back to the level. There are giant flippers that can make you
    jump the distance when you press A, B or C on them. There are springs that you
    have to hold A, B or C for and shoot you off and there are giant slot machines.
    Pretty cool eh?
    There are a ton of Rings to get in this Zone, Make sure you collect as much as
    BOSS: Robotnik's Pinball-Matic
    4 words: Pain in the bum. He will float above you and the ways to reach him is
    to use the flippers and strike him from above or you can use the Super Spin and
    rev it up enough to be able to drop down on him.
    The Super Spin idea is a little hard to do. Also watch out for the balls and
    the electricity he will use to try and stop you in your tracks, just be patient
    with this boss fight and after 8 careful hits, he will go down.
    ~~ HILL TOP ZONE (ACT 1, 2) ~~
    Whoa, we're really high up, try not to get light-headed. Okay, there is lava
    in this Zone and there are a lot of bottomless pits that would love to just
    swallow you up.
    There are Badniks that come out of the lava and shoot at you just simply dodge
    You must be quick and very careful when you reach the room where the lave will
    begin to rise. If you're good, you will be able to dodge it with no sweat.
    BOSS: Robotnik's Lava Slicker
    This is annoying. Just dodge the lava he shoot at you and jump on him when he
    rises out of the lava. When he shoots his lava flower it will set fire to the
    ground for a couple of seconds, so a good idea is to jump onto the other
    platform when he does this.
    After another beating he will fly out of the lava and leave you to free your
    ~~ MYSTIC CAVE ZONE (ACT 1, 2) ~~
    This place is dark and creepy. There are Badniks hidden all over the place
    just ready to jump out at you and get you. But don't worry, they're not that
    much of a problem.
    Be on the lookout for ivy with a handle on it. Jump on these and Sonic will
    grab onto it, these will lead you to new places and areas. This place is just
    filled to the brim with traps.
    BOSS: Robotnik's Drill Craft
    For a boss half way through the Zones he really isn't that tough to beat. He
    will drill into the ceiling and rubble will begin to fall on top of you, the
    only rubble that will damage you is the spiked rubble, just dodge these. When
    he comes back down, start to slap him around. Continue this and he will be
    defeated in 8 hits.
    ~~ OIL OCEAN ZONE (ACT 1, 2) ~~
    Now that is pollution at it's worst. The ocean really is oil! There are dishes
    that when you stand on you will fly into the air. There are green checker balls
    that fire you like cannons and all sorts of other crazy weird things.
    Just continue to follow the path, you will be jump most of the way to the end.
    If you fall into the oil ocean, DON'T GIVE UP. You may be able to jump your way
    out and back onto the land again. If you can't reach the land, continue either
    left or right until you find some land.
    BOSS: Robotnik's Laser Oil Slicker
    This is kinda like the boss in Hill Top. Just stay on one of the side platforms
    and wait for him to appear and then jump down and smack him around.
    He has two attacks. He will shoot you with a laser, which will shock the whole
    ground. To dodge this just simply jump. His second attack is when he will shoot
    a hook out at you and it will fly over the platform you are standing on. You
    can duck to avoid this move, but you will have to be in the middle of the
    platform so I doesn't hit you, so just jump if you're not sure. After (yet
    again) 8 hits, he will leave you to free your friends.
    ~~ METROPOLIS ZONE (ACT 1, 2, 3) ~~
    This is a hard level. There are a lot of Badniks that need to be taught a
    lesson, so beat 'em up.
    There are 3 acts in this Zone. So you need to be extra cautious. There are
    bridges here and there are giant nuts and screws in the Zone. To go up, jump
    onto a nut and start running in a direction you will start to move, either
    going up or down.
    This is a hard Zone so I can't stress this out anymore, take your time and BE
    BOSS: Robotnik's Sphere Craft
    You have to time your jumps and hit him at the sphere will pop one by one. The
    less there are, the easier it becomes. The you have taken out all his spheres
    he will still shoot you with his lasers so be care full when you are taking him
    Frightwolf's easier strategy:
    "The safe way to defeat him is to wait for him to come down, jump over him
     twice, wait for all his spheres to stop spinning around the whole screen, and
     when they spin horizontally, attack him from below."
    ~~ SKY CHASE ZONE (ACT 1) ~~
    Ah, a nice and peaceful level. You will be on the biplane.
    You can jump and destroy the little Badniks on the backs of the Turtloids. You
    can jump off the Plane but 90% of the time, Tails will catch you. Just be a
    little careful when You try to pull off huge stunts. Remember you are in the
    clouds, so stay on your toes.
    Another brilliant thing about this Zone is, there is no boss.
    ~~ WING FORTRESS ZONE (Act 1) ~~
    This is a tough level with the chance to fall to your doom. You have to be
    careful and try not to make any mistakes in this Zone, do to the best of your
    abilities and skills.
    There are propellers that will allow you to float for a small amount of time,
    use these to go over gaps and other obstacles.
    There is a new enemy here that looks like a chicken, and ironically it will
    shoot eggs at you when its head pops out the silo it hides in.
    BOSS: Robotnik's Spike Machine
    This is a tough boss. You have to hit the light looking thing on the ceiling.
    You can reach it by jumping on the platforms that are floating around. Watch
    out for the spikes on the underside of the platforms and look out of the lasers
    that the light thing shoots at you. Hit the light 8 times you will be able to
    chase Robotnik.
    Before you jump down the hole, there is a computer monitor on the other side
    that will give you an extra life. Then jump down to enter the last Zone.
    ~~ DEATH EGG ZONE ~~
    Okay, you've made it, are you ready? There are no rings in this Zone, so one
    hit and it's all over. The problem is there are 2 mega hard bosses you have to
    battle. When you're ready, walk forward and get ready for a boss.
    BOSS: Metal Sonic
    He is tough. You have to hit his head. But aim for his forehead because you
    might get hurt by his spike by accident. By now you would know how to jump and
    control Sonic at the same time.
    He will do his version of the Super Spin and go to the other side of the room.
    But be careful of this attack, sometimes when he does this he will jump and
    because you will jump to avoid it, he will get you then you lose.
    After 8 hits he will blow up and then you chase Robotnik down a corridor, uh
    FINAL BOSS: Mega Robotnik
    All right, last boss, everything is up to you. But if you're reading this you
    expect me to tell you how to beat him. Okay, His weak spot is his big belly. So
    be careful when you jump at it because if you hit his spike hands its all over-
    red-rover. He will fly into the air and target you, this is where you run all
    the way to the right and when he lands you may be able to get him. He can also
    shoot rockets out the jetpack on his back.
    Well, after 12 hits, that's it. Now you can rejoice and what the credits and
    short ending sequence. Wahoo!
    To go into a Special Stage you will need a minimum of 50 rings. Don't lose
    these rings! Whatever you do, DON'T LOSE THEM! Now go to a Star Post that you
    haven't activated yet. Now run through the Star Post with your 50 rings and
    then you will see stars circle around the top of the post. Now start jumping at
    the circling star until the screen fades out. Now you have entered the Special
    Stage. You have to get the stars before they disappear, so you have to be
    Now that you in the Special Stage, these are the rules. As Sonic (and Tails)
    is running down the half-pipe you have to collect rings. There are 3 rounds.
    A round is a length of the half-pipe. Let me make a small diagram for you.
     S(Round 1)               R(Round 2)               R(Round 3)               F
     S    -->Run this way     R                        R                        F
     S                        R                        R         Finish here--> F
    As you can see from the diagram above, you must run down the path. Where you
    can see the "S" is where you begin the 1st round. Now as your running down the
    path you MUST pick up rings. At the beginning of each round, there is a counter
    the tells you the minimum rings you must pick up in the round before you reach
    the next round.
    /NOTE:     \__________________________________________________________________
    |                                                                             |
    |The special stages DON'T go straight the whole way down. They turn left and  |
    |right and they dip as well. The picture is only an example.                  |
    Okay, here is an example. You have entered the Special Stage. Now in the first
    round you must collect a minimum of 30 rings. So in the first round you collect
    32 rings before you reach the 2nd round (the first set of "R"s). Now in the 2nd
    round you have to get 70 rings. So with the rings you currently have, you must
    collect another 50. Then if you complete all 3 rounds with the minimum ring
    collection breached. You will get your prize at the end.
    If you don't collect the minimum rings in a round. (28/30 for example) you will
    exit the Special Stage.
    /WARNING:   \_________________________________________________________________
    |                                                                             |
    |There aren't just rings in the Special Stages. Be on the lookout for bombs.  |
    |If you touch one of these bombs, you will lose rings, so avoid them at all   |
    |costs.                                                                       |
    The reward for completing a Special Stage is a Chaos Emerald. These are
    powerful jewels that are the keys to becoming Super. There are 7 Chaos Emeralds
    in Sonic 2. But don't stress if you fail a Special Stage there are plenty of
    others. There are more than 2 for each world. So you have a few more chances.
    /NOTE:       \________________________________________________________________
    |                                                                             |
    |There are no Star Post in Sky Chase Zone and Death Egg Zone.                 |
                         /                                 \
                    _____|            7. CHEATS            |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    Here are cheats for the game.
    Go to Sound Test on the Tile Screen and select the following songs in the
    following order by pressing the C Button "19, 65, 9, 17". You will hear a chime
    if you got it correct. Now press Start to go back to the Title Screen. Then
    Hold the A Button and press Start on 1 Player Mode to bring up the list of
    Do the Level Select cheat and then go to the Options Screen. Go to the Sound
    Test and select the following songs in the following order by pressing the C
    Button "1, 1, 2, 4". Then highlight the Player Select and press Start.
    Press Up, Up, Up, Down, Down, Down, Up at the Title screen.
    In the Level Select Screen, press these songs in the following order "4, 1, 2,
    6". Collect 50 rings and turn into Super Sonic. For more details on Super Sonic
    go to my Super Sonic FAQ on www.gamefaqs.com
    Do the Level Select cheat and then go to the Sound Test in the Level Select
    Screen and choose these songs in the following order. "1, 9, 9, 2, 1, 1, 2, 4"
    and a chime will tell you if you got it right. Now highlight a level and press
    Start to begin the level, now quickly hold the A Button. The Score will be a
    bunch of numbers if you got it right. In Debug Mode you can do these things.
    - Press B to transform into a object. Now press C to print that object on the
      screen, or press A to change into something else. Print off as many stuff as
      you want.
    - Pause the game and hold the B Button for Slow Motion.
    - Pause the game and press the A Button to restart the game.
    - Pause the game and press the C Button to do a Frame Advance.
    - Transform into a Computer Monitor as Super Sonic and smash it to get Super
    - Hold C when you press start to select a level on the Level Select Screen to
      get Night Mode.
                         /                                 \
                    _____|         8. S&K LOCK-ON          |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    Did you know that you could play as Knuckles in this game? Yeah, you probably
    did Well, lets go over it. The game "Sonic and Knuckles" is the 4th of this
    story. If you have the cartridge you know that on the top of the cart that
    there is a reader. You know when you pen the little flap on the Genesis/Mega
    Drive and look where you put the cart. The little thing in there is what reads
    the info on the cart. Well, there is one of those of the top of the Sonic and
    Knuckles cart. So you can put any Genesis/Mega Drive game on it. But what does
    that do to Sonic the Hedgehog 2, well, it does the following.
    Sonic the Hedgehog 2 + Sonic and Knuckles
    Locking these 2 together will allow you to play as Knuckles instead of Sonic
    and/or Tails. The game is the exactly the same otherwise, the only difference is
    that you play Knuckles. What's the point? It's great for fans of Knuckles and it
    makes the game harder. Because Knuckles can't jump as high as Sonic, making it
    harder to battle against bosses and other things. But you do get the advantage
    of being able to glide and climb like Knuckles can do in the other games.
                         /                                 \
                    _____|           9. CREDITS            |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    CJayC: For hosting GameFAQs
    Me: For writing this FAQ.
    You: For reading this FAQ.
    Frightwolf: For the startegy for the Metropolis Zone Boss.
                         /                                 \
                    _____|         10. CONTACT ME          |_____
                    \    | _______________________________ |    /
                     \   |/ |                           | \|   /
                     /    \ |                           | /    \
                    /______/                             \______\
    If you have any questions about my FAQ please feel free to email me at the
    address at the top of the page. Make sure you please follow these simple steps.
    Email: tjhunt@gmail.com
    +DO ask intelligent and legitimate questions.
    +DO post comments about the FAQ and suggestions to.
    +DO be friendly.
    +DO tell me about you. (I'm not some robot that doesn't understand
     emotions people have.) :P
    -DON'T send junk email like ads and chain letters.
    -DON'T demand me to answer your question.
    -DON'T bash my FAQ.
            This Sonic 2 "FAQ/Walkthrough" is Copyright of Gold Mage 2003

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