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Version: 0.65 | Updated: 10/26/2003
"Why do you need Konami original songs?" - Ancient Bemani Proverb DDDDDDDDDDDDDDDDDRRRRRRREEEEEEEXXXXXXXXXX DDDD DDDD RRRR EEEEEE XX XX DD DD DD DD RR RR EE XX XX DD DD DD DD RR RR EE XX XX DD DD DD DD RR RR EEEE XXX DD DD DD DD RRRRR EE XX XX DDDD DDDD RR RR EEEEEE XX XX DDDDDDDDDDDDDDDDDRRRRRRREEEEEEEXXXXXXXXXX -+dance dance revolution: extreme+- --------------------+ Dance Dance Revolution EXTREME (C) Konami for Sony PlayStation2 (TM) Unofficial FAQ v0.65 [26 OCT 2003] by <ericiidx [at] h o t m a i l [dot] com> --------------------+ TABLE OF CONTENTS---+ (For quick viewing, simply copy the chapter prefix, push CTRL+F in Internet Explorer, and paste it in.) SECTION 1-----------+ preface-------------+ 100EX...............+ About the Author 101EX...............+ FAQ Introduction 102EX...............+ Revisions History 103EX...............+ "Copyright Information" SECTION 2-----------+ ddrex information---+ 200EX...............+ About DDR EXTREME 201EX...............+ How to Play 202EX...............+ Gameplay Strategies 203EX...............+ The Do-Nots List SECTION 3-----------+ ddr extreme 8th mix-+ 300EX...............+ Gameplay Options 301EX...............+ Difficulty Ratings 302EX...............+ Unlocked Song List & Descriptions 303EX...............+ Dancer List 304EX...............+ Nonstop Course List & Descriptions 305EX...............+ Oni Courses & Descriptions SECTION 4-----------+ conclusion 400EX...............+ Thanks --------------------+ SECTION 1--------------------------+ preface----------------------------+ ____________________________________ 100EX | About the Author | ------------------------------------ First of all, thank you for reading this FAQ!!! I kiss you!! I liek milk!! My name is Eric, I'm 20 years old, and I've been playing Dance Dance Revolution since early 2000. I started with Dance Dance Revolution 2nd ReMix on the Sega Dreamcast, yet I didn't take the game very seriously. "Heavy mode" as it is now known was ridiculous to me, the word "catastrophic" was synonymous with "impossible." I lost interest in the game, and along with the Dreamcast, dust began to collect. In February of 2003, I stopped by the local bowling alley with a group of friends for a night of what is expected to be done at a bowling alley. However, upon noticing a DDRMAX2 7th Mix machine located in the pool hall area of the establishment, I recalled the awkward fun that was had on the Dreamcast, and decided to give it a go. Considering I had never played a game of DDR on an actual dance pad before, my reflexes were way off, and I quickly failed my first song. The interest stayed put in my head, though, and I felt compelled to come back for a second session, and a third session, and a fourth, and many more. I was amazed to see what some of the regulars could do, and after being taken under their collective wing, I progressed. These days, there really aren't any songs that give me any trouble. Not only have I become a self-proclaimed "dancin' master" in eight months' time, but I've also gone from somewhat-anorexic to disgustingly-anorexic. And that's all I have to say about that. Speaking of looking sickly... A NOTE ABOUT WEIGHT LOSS: Playing Dance Dance Revolution regularly will force you to lose weight, whether you have weight to lose or not. Once you proceed into the higher difficulties, DDR becomes an extreme cardiovascular workout. It's comparable to sprinting for 90 seconds and coming to a complete stop numerous times. While it's more expensive than simply sprinting up and down the sidewalk, it's definitely more fun and enjoyable. A friend of mine has lost NINETY-FIVE pounds to this date solely from DDR exercise, and he's still going. I lost around 25 pounds in my first six months, from 175 to 150. I'm 6'3" and I look just plain horrible. -----------------------------------+ ____________________________________ 101EX | FAQ Introduction | ------------------------------------ Simply put, this is a Frequently Asked Questions (FAQ) for Konami's Dance Dance Revolution EXTREME 8th Mix (or DDREX for short) which was released in Japan for the Sony PlayStation2 on October 8th, 2003. The game is currently only available in Japan, for use on Japanese PlayStation2 consoles. It is currently unknown if Konami of America plans on creating an American version of the game. In this FAQ, you can find plenty of information regarding DDREX exclusively, for both the arcade release and the console release. ____________________________________ 102EX | Revisions History | ------------------------------------ 15 OCT 2003 03:53: v0.20 created. 17 OCT 2003 13:25: v0.35 created. -- Complete song list added. -- Incomplete dancer list added. 20 OCT 2003 03:00: v0.50 created. -- Updated "Gameplay Techniques." -- Complete Nonstop list added. 26 OCT 2003 12:12: v0.65 created. -- Complete dancer list added. -- Edited e-mail address: ericiidx [at] h o t m a i l [dot] com -- fixed a few typographical errors. ____________________________________ 103EX | "Copyright Information" | ------------------------------------ This FAQ was created entirely by me, Eric <ericiidx [at] h o t m a i l [dot] com>, unless otherwise noted (by contributing persons.) STEAL IT, IT'S FREE! HOWEVER, I've only authorized the following websites to publish this FAQ in it's entirety: GAMEFAQS.COM If you happen to notice this FAQ posted on any other websites, feel free to e-mail me and I'll scoff at the offending publisher. I probably won't even contact them, but hey, it's the thought that counts. CheatCC.com is a repeat offender for stuff like this. SECTION 2--------------------------+ ddrex information------------------+ ____________________________________ 200EX | About DDR EXTREME | ------------------------------------ DDR EXTREME, also known as 8th Mix, is not really the 8th coming of Dance Dance Revolution. A handful of "Konami side projects" have released bearing the Dance Dance Revolution name, such as DDR Solo (a version of DDR containing 6 directional arrows,) club mixes, "plus" mixes that were released for 3rd, 4th, and 5th Mix, and a plethora of "remixes" made for home consoles (including but not limited to DDR Konamix, 2nd ReMix, etc.) Disney has even allowed Konami to release some versions of DDR bearing many Disney trademark songs (Disney's Rave, etc.) DDR EXTREME boasts the highest song count of any DDR release - both in the arcade and on all consoles - at 230 and 111, respectively. Konami has also included songs from various other Bemani games (Bemani is the name for Konami's music-related games) including Beatmania, Para Para Paradise, Dance Maniax, Keyboard Mania, Pop'n Music, Guitar Freaks, Drum Mania, and Mambo A Go-Go (Gamelan de Couple!!!) ____________________________________ 201EX | How To Play | ------------------------------------ The concept is simple; directional arrows will scroll from the bottom of the screen to the top, in the format of LEFT-DOWN-UP-RIGHT, choreographed to the steady beat of the music. Your job is to step on the arrow as it rises and reaches a stationary set of translucent arrows, found just before the top edge of the screen. For each step you are given, a judging scale is applied to your accuracy. Hitting the arrow dead-on with the beat results in a "PERFECT!!" (or "MARVELOUS!!!" if you're playing a Nonstop or Oni course.) Closely hitting the step on beat results in a "GREAT!," slightly off-beat steps will receive a "GOOD," and steps that aren't quite on time will receive either an "ALMOST" or a "BOO!" If you see two arrows scrolling on the same level, this means you will have to jump and hit both arrows at the same time with your two feet. This technique can only be explained so well, as it takes simple practice to hone your reflexes to the point of successfully landing multiple complex jumps in a row. -----------------------------------+ As you progress into higher difficulties, some songs may include half-beat notes, or 8th steps (whose name derives from counting the measures in each beat of any given song.) In most Light mode songs, the overall step pattern will be composed of entirely 4th note steps, which mean a step will land on one of the four counts in each measure of the beat. With 8th steps, you'll find yourself putting in twice the effort to hit the arrows, as they will require you to step twice as fast. 16th notes are also included, and are commonly referred to as "gallops." Songs such as "Cowgirl" and "Frozen Ray" have these steps in them, and literally require you to gallop into the steps to successfully hit them (unless you'd prefer to quickly step into them, which isn't recommended. See the "Gameplay Strategies" section.) One song, called Tsugaru, even has 32nd steps! With 8th, 16th, and 32nd steps, you'll notice that the steps become progressively harder to read, as well as execute. -----------------------------------+ A new addition that first appeared in Para Para Paradise and DDRMAX are freeze arrows. These steps, which are depicted by a green and yellow outline, require you to execute and hold any given step for a predetermined amount of time. Naturally, two freeze arrows scrolling on the same line require you to jump into them. If two jumping freeze arrows end prematurely on one arrow, you are allowed to remove your foot from this step and use it to hit progressing arrows without receiving an "N.G." grade on the overall freeze. Properly executed freeze arrows receive a grade of "OK!" It should also be noted that missing and/or failing a freeze step penalizes you much more than missing an ordinary step. ____________________________________ 202EX | Gameplay Strategies | ------------------------------------ In some of the harder songs, you will notice that the steps will become increasingly difficult to hit without failing or becoming tired. There are a few strategies involved to preserving your stamina and honing your sight- reading skills. CROSSOVERS/PIVOTS "Crossovers" or "pivots" are arguably an essential technique to learn and master in DDREX. While some of the best players I know tend to avoid them like the plague, I find some songs to be insanely difficult and tiring without this staple move. As the name suggests, some strings of steps may require you to "crossover" or "pivot" your body in either direction in order to hit them. An example: In Can't Stop Fallin' In Love (Speed Mix) Heavy, the first run begins as LEFT-DOWN-RIGHT-DOWN-LEFT-DOWN-RIGHT-DOWN, in 8th step format. You have two options: 1.) tire yourself out while facing forward the entire time, hitting the arrows with whichever foot you deem best, or, 2.) cross your body over so you are facing right, using your left foot to hit "left," right foot to hit "down," and bringing your left foot forwards to hit "right," while the right foot stays above the down arrow, ready to hit it. Repeat this process for the next string of LEFT-DOWN-RIGHT-DOWN. Once you improve upon this technique, you'll find it much easier to detect and nail crossover steps by rotating your body to the left and to the right. Expect to see variants of the LDRDLDRD step pattern using the up arrow as well. -----------------------------------+ GALLOPS To "gallop" is to skip into a 16th note that appears directly after a 4th or 8th note, in order to maintain your composure and to preserve stamina. Many of the steps in the song "Tsugaru" are gallops (the segment following the long freeze near the beginning, for example.) Galloping isn't as difficult as many people make it out to be, however, detecting oddly-placed gallops in some songs can be a hassle without Solo mode on. To gallop, firmly tap your foot used to hit the first step down into the arrow and levitate off of it quickly, in order to shift your weight to the opposite side of your body, and to land your second foot into the next step. The timing that is necessary to gallop is very similar to skipping - imagine your first step into a skip to be a common 4th note, where as the following two steps - your first foot skipping across the ground and your second foot landing - to be the 4th note following by a 16th note (or in terms, a gallop.) -----------------------------------+ PERSEVERENCE In most Heavy songs, it is entirely necessary to pace yourself. The Heavy difficulty can be very exerting. Pay close attention to the arrows, and try to relax yourself as much as possible during the entire song. Playing on the ball of each foot is one of the best ways to play as far as endurance goes. Try to avoid playing entirely flat-footed, if necessary; roll your foot downward in order to meet the pad with your heels. Any time a song has constant 4th notes, use this time to breathe and relax. Heavy songs do not stay calm for long, and in new songs, you'll never know what is coming next. -----------------------------------+ CONFIDENCE Be sure to stay as confident as possible while playing. This will work wonders for your concentration and accuracy. Don't worry about how you look while playing, or what others think of your performance. It's important to stay focused, but not overly attentive. If you miss a step or two, let it slide. Don't worry about failing, and in most cases, you won't. ____________________________________ 203EX | The Do-Nots List | ------------------------------------ DO NOT STAND IN THE MIDDLE! Despite what the Beginner mode example dancer may encourage, standing in the middle of the pad is "extremely" unrecommended. You are not penalized for standing on an arrow or hitting an arrow which does not currently correspond to a required step, so don't be afraid to let loose and run your legs all over the pad. DO NOT BE AFRAID TO USE THE BAR! continued in the next Do-Not... ...DO NOT USE THE BAR! "bar-raping," as it is commonly put in my area, is utilizing the red bar located at the very rear of the dance pad to support your weight and supply extra upper-body strength to your legs, allowing you to "float" over the pad and decrease stamina usage. This method of gameplay is actually recommended to beginning players, but ONLY to get a feel for the gameplay itself. DDR veterans frown upon excessive "bar-raping," claiming that you haven't truly conquered a song until you've passed it without touching the bar. Experienced players may find themselves needing to support their weight on the bar for some of the harder songs, but I suggest to only use this technique to build your stamina to the dependency of the song. Once you can beat a hard song using the bar, try it without touching the thing. DO NOT STOP "DANCING"! You haven't failed until you've failed. Don't think you've failed, keep going. If you don't think your legs can do it, keep going anyway. It is the only way to increase your overall skill level, so do NOT stop dancing. DO NOT LAUGH! Seriously, to many people, there is at least ONE song that may encourage you to laugh at how ridiculous it is. For me, this song is Gamelan de Couple. Depicted in the background are a bunch of drowsy-looking cacti with human features, shaking maracas in their "hands." Once I catch a glimpse of these things in my peripheral vision, it never fails to make me laugh and screw up to some extent. Keep focused on the scrolling arrows and take the game seriously (up to a point - please do not damage any equipment or yourself in a fit of rage!) SECTION 3--------------------------+ ddr extreme 8th mix----------------+ ____________________________________ 300EX | Gameplay Options | ------------------------------------ GAME MODE: Play the original arcade-version of DDREX. Single, Versus (2- player,) and Doubles (one player using all eight arrows) play are available. Difficulty settings include Beginner, Light, Standard, and Heavy mode, whereas Nonstop (play four songs without stopping) and Oni mode (play a series of songs with a limited lifebar) are available as well. Getting 4 non-Marvelous/non-Perfect/non-Great/non-OK steps in Oni mode per song results in failure of the course. DIET MODE: DDREX will estimate how many calories you have burned while playing songs from the game. LESSON MODE: Three sections of instructions will help you gain a better feel of the game, while letting you interact with the lessons by dancing on the pad. TRAINING MODE: Play any currently-unlocked song in the game using the modifiers of your choice. Each measure is divided up in the song, and you can let DDREX assist your timing by adding in claps per beat. Every song can also be slowed down to one fifth its original speed. EDIT MODE: Edit or create entirely new steps to any currently-unlocked song in the game. OPTIONS: Adjust sound, controller settings, memory card settings, game options, graphic options, diet mode options, and dancer options. RECORDS: Check your personal records set on any song in the game, for any difficulty. INFORMATION: A vault of accomplishments that you have to unlock that describes each song, each nonstop course, each dancer, and each oni course, amongst other things. ENDLESS MODE: Play DDREX in a literally endless fashion. Gameplay is similar to Nonstop mode, except the music really doesn't stop this time (until you fail.) Breaks can be taken after playing x amount of songs, at your discretion. For every next song, the judging difficulty increases (meaning a missed step will hurt you more than the previous song.) CREDITS: A special unlock that lets you watch the "true" ending video of DDREX. ____________________________________ 301EX | Difficulty Ratings | ------------------------------------ THE FOOT SCALE: Songs are rated on a scale of feet, with one being the easiest, and ten being the hardest. The first ten-foot song appeared in DDRMAX, and is called MAX 300. Ten flashing feet means a particular song has surpassed the ten-foot ranking, and the first song to adopt this difficulty was Paranoia Survivor Max in DDREX. THE GROOVE RADAR: five factors determine the shape of the groove radar, which is a pentagon enclosed in a circle. Voltage, Stream, Chaos, Freeze, and Air are the determining factors. The closer each of the five points are to the edge of the circle, the harder the factor is in the song for that difficulty rating. VOLTAGE: the overall amount of steps in the song. STREAM: how often the song's steps are interlaced. CHAOS: how often the steps in the song branch into 8th/16th/32nd steps. FREEZE: speaks for itself; determines the amount of freeze arrows. AIR: determines the amount of jumps in the song. BEGINNER MODE (light blue): Beginner Mode is a recent addition. It's made for genuine beginners to the game, and most songs fall under a one-foot rating. LIGHT MODE (yellow): Also called "Basic" in earlier DDR releases, this is for most players who have either already experimented with Beginner Mode, or feel comfortable enough to skip over Beginner Mode altogether. Most songs rate between two and five feet. STANDARD MODE (red): Also called "Trick" in earlier DDR releases. This is a step up from Light Mode, and is also the first difficulty in which you'll encounter 8th steps in many of the songs. Most songs rate between four and eight feet. HEAVY MODE (green): Also called "Maniac" in earlier DDR releases. This is the hardest difficulty you can select in Game Mode, and many of the songs are somewhat challenging. A handful of songs are downright brutal, and you will encounter plenty of 8-10+ songs on the foot scale. CHALLENGE MODE (purple-blue): Some songs are given "Challenge" steps, which tend to expand upon the song's given Heavy Mode steps. Some songs receive steps which are arguably easier than their Heavy counterparts, while other songs' steps are obviously more difficult. ____________________________________ 302EX | Unlocked Song List & Descriptions | ------------------------------------ There are a total of 111 songs in DDREX for the PlayStation2. They are listed below in alphabetical order, accompanied by their various levels of difficulty and a word or two about the song. They are NOT listed in the order that they are unlocked! (A numbered list of the 25 unlockable songs can be found further below.) All foot-based difficulties for each song are listed in the following order: BEGINNER/LIGHT/STANDARD/HEAVY/CHALLENGE a "0" for "CHALLENGE" difficulty indicates that the song has no CHALLENGE steps. a "10!" (the number ten followed by an exclamation point) indicates that the song is rated a "flashing ten," which means that it is actually higher than 10 feet (but the foot scale can't depict it.) 1. 1998 Artist: Naoki Speed: 150 bpm Source: DDR Extreme Difficulties: 1/3/5/7/0 2. 321 STARS Artist: DJ SiMON Speed: 192 bpm Source: Beatmania Difficulties: 2/4/6/8/0 3. A Artist: D.J.Amuro Speed: 93 - 188 bpm Source: Beatmania IIDX Difficulties: 2/4/6/8/9 Comments: A great Heavy song for intermediate players who are used to Standard. The song starts out slowly at 93 bpm, and speeds up to 188 bpm after a brief pause. The Challenge steps are arguably a harder take on the Heavy steps, including many more jumps and a higher Chaos rating. 4. A Stupid Barber Artist: Sho-T Speed: 132 bpm Source: DDR Extreme (HOME VERSION) Difficulties: 1/4/6/7/0 Comments: One of the many new songs to appear exclusively in the PlayStation2 version of DDREX. It's hard to tell this is the same Sho-T who wrote "Groove." 5. Across the nightmare Artist: Jimmy Weckl Speed: 300 bpm Source: Guitar Freaks Difficulties: 3/5/6/8/9 6. AFRONOVA Artist: RE-VENGE (Naoki Maeda) Speed: 200 bpm Source: DDR 3rd Mix Difficulties: 2/5/7/9/0 Comments: A typically fun song for beginners on Light and Standard mode, is known for its many jumping steps. The song turns into quite the beast on Heavy mode, however, especially in the final 20 seconds. 7. AFTER THE GAME (OF LOVE) Artist: NPD3 Speed: 105 bpm Source: DDR 3rd Mix Plus Difficulties: 1/1/4/5/0 Comments: Due to the subject matter in the lyrics ("After the game of love, baby/all I wanna do is be lazy") this song has actually been rejected from US- based DDR mixes to meet the "Everyone" ESRB rating. 8. air Artist: DJ SiMON Speed: 130 bpm Source: Beatmania Difficulties: 1/3/5/7/0 9. Aoi Shoudou (for EXTREME) Artist: NAOKI feat. YUKI Speed: 145 bpm Source: Beatmania IIDX Difficulties: 1/3/5/8/0 10. BABY BABY GIMME YOUR LOVE Artist: DIVAS (Naoki Maeda) Speed: 96 bpm Source: DDR 4th Mix Difficulties: 1/1/3/6/0 Comments: In the video for this song, the infamous "Jewely Box" from Dam Dariram fame makes an appearance. I suppose this is only notable to us Engrish types. 11. Bad Routine Artist: D.J. Spugna Speed: 130 bpm Source: Beatmania IIDX Difficulties: 1/4/5/6/0 12. bag Artist: RevenG (Naoki Maeda) Speed: 65 bpm Source: DDR Extreme Difficulties: 1/4/7/10/0 Comments: The infamous "10-footer that shouldn't be a 10-footer." The fact is, this song can only be treated as such if left at its original speed. Passing bag on 1x requires honed sight-reading skills, as it is the second slowest song to ever grace a DDR release. A seasoned player should have no trouble with bag at 3x, or even 5x. In my opinion, the faster you make the steps scroll, the lower the foot rating goes. Heavy plays like a 7-footer at 3x. 13. BE LOVIN Artist: D-Crew Speed: 185 bpm Source: Beatmania Difficulties: 2/3/6/9 14. BRILLIANT 2U Artist: Naoki Speed: 150 bpm Source: DDR 2nd Mix Difficulties: 1/4/5/6/7 15. BRILLIANT 2U (Orchestra-Groove) Artist: Naoki Speed: 150 bpm Source: DDR 2nd Mix Difficulties: 1/5/6/7/8 16. BURNIN' THE FLOOR (MOMO MIX) Artist: Naoki Speed: 170 bpm Source: Beatmania Speed9 Difficulties: 1/4/6/8/0 Comments: Just watch out for the undocumented speed change near the beginning. A down freeze arrow will scroll at ~250 bpm, along with a left arrow that lands right on beat. The song slows back down after the left arrow. 17. CAN'T STOP FALLIN' IN LOVE (SPEED MIX) Artist: Naoki Speed: 170 bpm Source: DDR 5th Mix Difficulties: 1/4/6/9/0 Comments: Recall the "crossovers" section (Chapter 202EX) and attempt this song on Heavy once you feel you are ready. 18. CARTOON HEROES (Speedy Mix) Artist: Barbie Young Speed: 170 bpm Source: Beatmania Speed9 Difficulties: 1/4/7/9/0 19. Colors (for EXTREME) Artist: dj TAKA (Naoki Maeda) (JUST KIDDING!) Speed: 150 bpm Source: Beatmania IIDX Difficulties: 1/3/5/7/9 Comments: I really have to ditch the DDR humor. I doubt anyone's finding it funny. 20. CRASH! Artist: mr. Brian & The Final Band Speed: 200 bpm Source: DDR Extreme Difficulties: 2/4/5/8/0 21. DAIKENKAI Artist: Des-ROW feat. TSUBOI for ALPHA Speed: 143 - 172 bpm Source: Pop'n Music Difficulties: 1/3/6/8/8 22. Dance Dance Revolution Artist: DDR ALL STARS (Naoki Maeda, Paula Terry, et al.) Speed: ??? bpm (around 150 bpm) Source: DDR Extreme Difficulties: 3/4/7/9/9 Comments: This song isn't as difficult as the foot rating makes it out to be. This song serves as the "One More Extra Stage" (OMES) track as default, and cannot be changed. The forced modifiers include reverse, 3x, and sudden death (meaning getting one good/almost/boo/N.G. results in failure.) Challenge steps contain step segments from Dynamite Rave (Heavy) and B4U (Heavy.) 23. Destiny Lovers Artist: Kunitake Miyuki Speed: 170 bpm Source: Guitar Freaks Difficulties: 1/3/5/9/0 24. DROP THE BOMB Artist: Scotty D. Speed: 150 bpm Source: DDR 3rd Mix Plus Difficulties: 1/4/5/6/0 25. DYNAMITE RAVE Artist: Naoki Speed: 150 bpm Source: DDR 3rd Mix Difficulties: 1/5/7/9/9 26. ECSTASY Artist: d-complex (Naoki Maeda) Speed: 145 bpm Source: DDR 5th Mix Difficulties: 1/4/6/7/0 Comments: This song stops twice. Watch for it, and count the beat in your head if necessary, as the second stop is somewhat long (around six seconds.) 27. feeling of love Artist: youhei shimizu Speed: 136 bpm Source: Beatmania III Difficulties: 1/4/5/7/0 28. Forever Sunshine Artist: Chel Y. Speed: 128 bpm Source: DDR Extreme (HOME VERSION) Difficulties: 1/3/5/5/0 29. Frozen Ray (for EXTREME) Artist: dj TAKA Speed: 156 bpm Source: Keyboard Mania Difficulties: 1/4/6/9/0 Comments: For those of you who enjoy showing off, there is a segment in this song during which it turns into off-beat 8th steps separated into triplets. You can spin clockwise to these steps (left-down-left, down-right-down, right-up-right, up-left-up, etc.) 30. Gamelan de Couple Artist: TOMOSUKE Speed: 150 bpm Source: Mambo A Go-Go Difficulties: 1/3/5/8/0 Comments: GAMELAN DE COUPLE!!!!! 31. GRADUATION ~EACH TOMORROW~ Artist: Be For U Speed: 125 bpm Source: DDR Extreme Difficulties: 1/2/5/7/0 32. Happy Wedding Artist: ASKA Speed: 126 bpm Source: Beatmania IIDX Difficulties: 1/3/5/7/0 33. Healing Vision Artist: De-Sire (Naoki) Speed: 49 - 196 bpm Source: DDR 5th Mix Difficulties: 2/3/6/8/0 Comments: The song's first 20 seconds or so are at 49 bpm. Afterwards, it speeds up to a full 196 bpm, and doesn't slow down again until the last five steps (Heavy). Nothing to worry about. 34. Healing Vision (Angelic Mix) Artist: 2MB Speed: 49 - 196 bpm Source: DDRMAX Difficulties: 2/5/7/9/0 Comments: This is Healing Vision's much harder little brother. The first step in the song scrolls at 49 bpm, and then the speed increases to its full 196 bpm. While the song doesn't change its speed afterwards, it does stop for a moment! It actually pauses in-between 8th notes, a short while after the midway mark, and only holds this pause for an 8th measure. After the surprise misleading pause, you're treated to one of the hardest midspeed runs in any DDR song thus far. Enjoy! 35. Heaven is a '57 metallic gray (gimmix) Artist: Hiro feat. Sweet little 30's Speed: 190 bpm Source: Dance Maniax Difficulties: 2/4/6/8/0 Comments: This song slows down twice, to a pretty slow speed (more than likely around 70 bpm.) 36. HIGHER Artist: NM (Naoki Maeda) feat. SUNNY Speed: 132 bpm Source: DDR 4th Mix Difficulties: 1/3/5/6/0 37. HOLD ON ME Artist: tiger YAMATO Speed: 152 bpm Source: Para Para Paradise Difficulties: 1/3/5/6/0 38. HYPER EUROBEAT Artist: Naoki feat. DDR ALL STARS (Naoki Maeda, Paula Terry, et al.) Speed: 152 bpm Source: DDR Extreme Difficulties: 1/3/4/7/0 Comments: The steps to this song have evidently been edited on the PlayStation2 release compared to the arcade release, due to syncing problems. 39. I DO I DO I DO Artist: CREAMY Speed: 134 bpm Source: Dance Maniax EX1 Difficulties: 1/2/5/8/0 40. I Need You Artist: Supa Fova feat. Jenny F. Speed: 114 bpm Source: DDR Extreme (HOME VERSION) Difficulties: 1/3/4/5/0 41. I'm Gonna Get You! Artist: Kelly Cosmo Speed: 160 bpm Source: Guitar Freaks Difficulties: 1/3/5/7/0 42. IRRESISTIBLEMENT Artist: WILDSIDE (Naoki Maeda) Speed: 166 bpm Source: Beatmania Speed9 Difficulties: 1/3/6/9/0 43. JANEJANA Artist: T.E.M.P.O. feaet. Mohammed & Emi Speed: 125 bpm Source: Dance Maniax Difficulties: 1/3/5/7/0 44. JET WORLD Artist: Mutsuhiko Isumi Speed: 138 bpm Source: Guitar Freaks Difficulties: 1/3/5/8/0 45. KAKUMEI (Revolution) Artist: dj TAKA with NAOKI Speed: 83 - 148 bpm Source: DDRMAX2 Difficulties: 1/4/6/9/8 Comments: Notice that the challenge steps in this song are moderately easier than their Heavy counterparts, although both step sets feel similar. 46. Keep On Liftin' Artist: dj nagureo Speed: 100 bpm Source: Beatmania III Difficulties: 1/3/5/5/0 Comments: A nice new slow song for those who are still learning the ropes. I never suspected dj nagureo to make a song I'd actually enjoy listening to, but "Keep On Liftin'" is a smooth jazzy track with decent hip-hop vocals. 47. KEEP ON MOVIN' Artist: N.M.R (Naoki Maeda) Speed: 132 bpm Source: DDR 2nd Mix Difficulties: 1/4/5/6/0 48. KISS KISS KISS Artist: Naoki feat. SHANTI Speed: 150 bpm Source: Dance Maniax Difficulties: 1/4/5/8/0 49. KISS ME ALL NIGHT LONG Artist: NAOKI J-STYLE feat. Miu Speed: 155 bpm Source: Dance Maniax Difficulties: 1/3/5/8/0 Comments: This song stops for a moment near the middle. Nothing to worry about. 50. L'amour et la liberté (DDR ver.) Artist: NAOKI underground Speed: 145 bpm Source: Beatmania IIDX Difficulties: 1/4/6/8/0 51. LA BAMBA Artist: Mexican Folk Song Speed: 179 bpm Source: Mambo A Go-Go Difficulties: 1/3/5/8/0 52. LA COPA DE LA VIDA Artist: Patrick Victorio Speed: 134 bpm Source: DDR Extreme Difficulties: 1/3/5/7/0 53. La Senorita Artist: Captain.T Speed: 182 bpm Source: DDR 3rd Mix Difficulties: 2/4/6/7/0 54. La Senorita Virtual Artist: 2MB Speed: 182 bpm Source: DDR 3rd Mix Plus Difficulties: 2/7/8/8/0 55. Last Message Artist: good-cool feat. Meg Speed: 155 bpm Source: Beatmania IIDX Difficulties: 1/3/6/7/0 56. LOVE (LOVE) SHINE Artist: Kosaka Riyu Speed: 177 bpm Source: DDR Extreme Difficulties: 1/4/4/7/0 57. (LOVE) LOVE SUGAR Artist: dj TAKA feat. Noria Speed: 155 bpm Source: Pop'n Music Difficulties: 1/4/5/7/0 58. LOVE THIS FEELIN' Artist: Chang Ma (Naoki Maeda) Speed: 95 - 190 bpm Source: DDR 3rd Mix Plus Difficulties: 2/5/7/8/0 Comments: Personally, I think the syncing of the steps to this song found in DDREX are the most accurate yet. This song first appeared in 3rd Mix Plus, and also in various future home mixes. The song starts slowly at 95 bpm, and speeds up to 190 bpm during a blank section in the step chart. You'll notice it. 59. LUV TO ME (disco mix) Artist: tiger YAMATO Speed: 160 bpm Source: DDR Club Mix Difficulties: 1/4/7/9/0 60. Mahou no Tobira (Theme Song to Space Maco) Artist: a.s.a. Speed: 184 bpm Source: Pop'n Music Difficulties: 2/4/5/8/0 61. MAKE IT BETTER Artist: mitsu-O! (Naoki Maeda) Speed: 119 bpm Source: DDR 1st Mix Difficulties: 1/4/5/7/0 62. MAX 300 Artist: [OMEGA] (Naoki Maeda) Speed: 300 bpm Source: DDRMAX Difficulties: 3/6/8/10/0 Comments: The original bad boy himself, and the first 10-footer to ever appear in a DDR game. Prior to DDRMAX (6th mix,) the foot rating scale stopped at 9. Compared to some of the latest challenges to be presented (mainly from Naoki,) MAX 300 is beginning to show its age. The steps aren't ridiculously difficult; playing this song last is probably your best bet if you want to fail. The song slows down at the midway mark to a complete halt during a freeze jump, and begins again after one measure. Other than that, dissect the runs. These are the easiest pattern-forming runs out of all of the MAX series. 63. MAX. (period) Artist: 2MB Speed: ??? bpm (150 - 600 bpm) Source: DDR Extreme (HOME VERSION) Difficulties: 3/9/9/10!/10! Comments: Rumor had it that a new MAX song would be coming out soon, and here it is. However, it wasn't made by Naoki, and it's more of a MAX 300 remix than anything else. Traces of MaxX Unlimited and The Legend of MAX can be heard at times, and the unmistakable slowdown during the middle section of the song is none other than Paranoia by 180 (Naoki Maeda.) Amongst those who have played it, this song is known for its furious jumps and runs, which are all intertwined into one huge jug of drain-o for your stamina. Most of the song is composed at around 300 bpm, which shouldn't be too daunting to most experts. The song will stop near the middle, and continue on at 150 bpm with two original segments of steps from the original Paranoia mix (Heavy only.) The song then continues its pace of 300 bpm for a short while. About 15 seconds later, the drum kick in the background picks up to twice its speed, and the unthinkable happens - the song speeds up to 600 bpm!!! This is disgustingly fast, and very difficult to sight read. Your only real hope to passing this song on a pad is a lot of memorization; especially the final segment. Otherwise (and I don't mean to be sounding like a prude here) the steps AREN'T that harsh. The runs are fast, but not overly chaotic. This is the fourth song in the MAX series. 64. MAXX UNLIMITED Artist: Z (Naoki Maeda) Speed: 140 - 320 bpm Source: DDRMAX2 Difficulties: 3/6/8/10/0 Comments: The sequel to MAX 300. The song's steps display a lot of similar characteristics to its little brother, with the addition of jumps and MANY freeze arrows. Most of the freeze arrows are composed an 8th note ahead of the previous step. Keep this in mind if your speed/sight reading isn't top notch, otherwise, you'll have a pretty hard time passing this monster on heavy. The song slows down about 1/3 into it to 140 bpm, and all of the freezes should be hit on mark with the beat for this part. The song will come to what most have become accustomed to calling the "MAX stop." The song stops after the 140 bpm segment for one measure, and continues on at full force afterwards. Additionally, whoever is responsible for creating the step chart to MAXX UNLIMITED should be sacked. The freeze leading into the full stop DOESN'T terminate until after the song picks back up! This means you have to hold your foot on the freeze during the stop, and not only lift it once the song picks up, but actually hit the same arrow right away. It's terribly frustrating, and it doesn't help that the song has already done a number on your stamina. It's all downhill from there. 65. MEMORIES Artist: NAOKI Feat. PAULA TERRY Speed: 145 bpm Source: DDR Extreme Difficulties: 1/3/6/8/0 66. MIKENEKO ROCK Artist: Anettai Maji-Ska Bakudan Speed: 246 bpm Source: Guitar Freaks Difficulties: 2/3/5/8/0 67. Miracle Moon ~L.E.D.LIGHT STYLE MIX~ Artist: Togo Project feat. Sana Speed: 138 bpm Source: Beatmania Difficulties: 1/3/5/7/0 68. MOBO*MOGA Artist: Orange Lounge Speed: 172 bpm Source: Dance Maniax Difficulties: 1/3/6/7/0 69. more deep (ver.2.1) Artist: Togo Project feat. Sana Speed: 133 bpm Source: Beatmania IIDX Difficulties: 1/3/5/6/0 Comments: As much as I was hoping "Insertion" would be #69, it isn't even in this mix. Moving on... 70. MY SUMMER LOVE Artist: MITSU-O! (Naoki Maeda) with GEILA Speed: 100 bpm Source: DDR 4th Mix Difficulties: 1/3/6/9/0 71. ORION.78 (civilization mix) Artist: 2MB Speed: 200 bpm Source: DDRMAX Difficulties: 2/6/8/9/0 72. PARANOiA Artist: 180 (Naoki Maeda) Speed: 180 bpm Source: DDR 1st Mix Difficulties: 2/6/7/8/0 73. PARANOiA ETERNAL Artist: STM 200 Speed: 200 bpm Source: DDR 5th Mix Difficulties: 2/5/6/9/0 Comments: The first and only gamer-made remix of a DDR song to appear in an actual mix. STM are the contributor's initials. This is why there are two "different" versions of PARANOiA ETERNAL; one set of steps created by the player who remixed the song, and another set created by Konami. The steps appearing in DDREX are the Konami steps. 74. PARANOiA EVOLUTION Artist: 200 Speed: 200 bpm Source: DDR Solo Difficulties: 2/6/7/8/0 75. PARANOiA KCET ~clean mix~ Artist: 2MB Speed: 180 bpm Source: DDR 2nd Mix Difficulties: 2/5/7/9/0 Comments: Regarded as "one of the best mixes of the song." Allow me to digress. 2MB's remixes seem to be hit-and-miss. This one can be chalked up to the latter. KCET stands for Konami Computer Entertainment Tokyo, and yes, it is sheer coincidence that it spells "TECK" backwards (most people seem to think this is what the song name's origin is supposed to be.) 76. PARANOiA MAX ~DIRTY MIX~ Artist: 190 (Naoki Maeda) Speed: 190 bpm Source: DDR 2nd Mix Difficulties: 2/6/8/8/0 Comments: My personal favorite PARANOiA mix. Like you care! 77. PARANOiA Rebirth Artist: 190' (Naoki Maeda) Speed: 190 bpm Source: DDR 3rd Mix Difficulties: Arguably the hardest PARANOiA mix to date, excluding the two survivors which first appeared in DDREX. This one is simply an issue of stamina; as the Stream rating for this song is quite high. 78. PARANOiA survivor Artist: 270 (Naoki Maeda) Speed: 135 - 270 bpm Source: DDR Extreme Difficulties: 3/5/8/10/0 Comments: The slower and easier little brother of PARANOiA survivor MAX, although calling it slow and easy is a huge lie. The song slows down in measured intervals a total of three times. Passing PARANOiA survivor is more an issue of patterns than it is stamina, since once you feel confident enough to try it for the first time, you're more likely to fail (and you will fail) due to confusion than you will because of endurance problems. You truly have to drill the song and its steps into your head hundreds of times to be able to perfect it (and by "perfect," I mean at LEAST a full combo.) Be careful of the coveted "four runs from hell" in the song's finale; while the crossover points aren't anywhere near as hard to recognize as they are in PARANOiA survivor MAX Challenge steps, they will still easily take you out if you don't know they are coming. The run begins with LEFT-DOWN-LEFT-DOWN-RIGHT-DOWN- RIGHT-DOWN, and for those of you who have been paying attention to my crossover techniques, you should know what to do from here. 79. PARANOiA survivor MAX Artist: 290 (Naoki Maeda) Speed: 145 - 290 bpm Source: DDR Extreme Difficulties: 3/5/8/10!/10! Comments: The Challenge steps for this song are more than likely the most brutal 90 seconds you'll ever attempt in a game of DDR. There really isn't much I can tell you, except good luck and don't die. The song itself is simply a mirrored version of PARANOiA survivor (Heavy) at 290 bpm instead of 270 bpm. Instead of ending where PARANOiA survivor ends, it continues on through a fourth slowdown (to 145 bpm) and speeds back up to 290 bpm. Beating this song on Heavy is hard enough. The Challenge steps are just ridiculous. 80. Pink Rose Artist: Kiyommy + Seiya Speed: 146 bpm Source: DDR Extreme Difficulties: 1/3/5/8/0 81. PUT YOUR FAITH IN ME Artist: UZI-LAY (Naoki Maeda) Speed: 120 bpm Source: DDR 2nd Mix Difficulties: 1/3/4/6/0 82. R3 Artist: tiger YAMATO Speed: 157 bpm Source: DDR Club Mix Difficulties: 1/5/6/7/0 83. SAKURA Artist: RevenG (Naoki Maeda) Speed: 14 - 300 bpm Source: Beatmania IIDX Difficulties: 3/5/8/10/0 Comments: Not a difficult 10-footer no matter which way you slice it. The song blazes along at 300 bpm with a heavy-hitting bass drum to make your timing that much easier. The only part to watch out for is the slow segment, which begins in an immediate fashion (directly from 300 bpm to around 120 bpm.) In Heavy difficulty, this segment is composed entirely of gallops and triplets. The song then speeds back up once the music intensifies to 300 bpm, and doesn't really throw any more curveballs your way. For most newer players, this will be the first 10 footer you'll want to attempt. After that, it's right on to MAX 300. 84. Scorching Moon Artist: Shawn the Horny Master Speed: 125 bpm Source: DDR Extreme (HOME VERSION) Difficulties: 1/4/6/7/0 Comments: Another DDREX exclusive to the PlayStation2. Artist wins "best name ever" award. 85. SEXY PLANET Artist: Crystal Aliens (Naoki Maeda) Speed: 180 bpm Source: DDR Solo Difficulties: 2/5/6/7/0 86. Silent Hill Artist: THOMAS HOWARD Speed: 125 bpm Source: DDR 3rd Mix Difficulties: 1/2/6/7/0 Comments: Okay... I respect Thomas Howard Lichenstein as a musician, and I hear he's a tremendously nice guy. But, why is it necessary to have this song in EVERY home release of DDR since 3rd Mix? Very few people like this song. You'd think Konami signed a contract or something. 87. SP-TRIP MACHINE (JUNGLE MIX) Artist: DE-SIRE (Naoki Maeda) Speed: 160 bpm Source: DDR 2nd Mix Difficulties: 1/6/7/8/0 Comments: My personal favorite Trip Machine remix, followed closely by Trip Machine survivor. 88. SPEED OVER BEETHOVEN Artist: ROSE Speed: 169 bpm Source: Beatmania Speed9 Difficulties: 1/3/6/8/0 Comments: Listen to Beethoven... 89. STAY (Organic house Version) Artist: emi Speed: 125 bpm Source: Dance Maniax Difficulties: 1/3/6/7/0 90. stoic (EXTREME version) Artist: TaQ Speed: 155 bpm Source: Beatmania IIDX Difficulties: 1/4/7/9/0 Comments: The steps to this song have been resynched to match the song more closely. For those who are familiar with DXY! Heavy, you'll feel right at home playing stoic. 8th step jumps increase as the song progresses, and prove to be the failing point to even the best DDR player if you aren't ready for them. 91. SUPER STAR Artist: D.J.RICH feat. Tailbros. (Naoki Maeda) Speed: 128 bpm Source: DDR Solo Difficulties: 1/5/6/8/0 92. sync (EXTREME version) Artist: OutPhase (Naoki Maeda) Speed: 167 bpm Source: Beatmania IIDX Difficulties: 1/4/7/8/9 93. TEARS Artist: NAOKI underground feat. EK Speed: 143 bpm Source: DDR Extreme Difficulties: 1/5/7/9/0 94. The Least 100sec Artist: Hirofumi Sasaki Speed: 200 - 263 bpm Source: Guitar Freaks Difficulties: 3/5/7/8/0 95. The Legend of MAX Artist: ZZ (Naoki Maeda) Speed: ??? bpm (around 320 bpm) Source: DDR Extreme Difficulties: 3/6/9/10!/0 Comments: The third song in the MAX series. This is arguably the best mix to date, known for its hectic steps/jumps and phrases such as "THE FLY!" The Legend of MAX comes to a complete "MAX stop" 1/3 into the song, followed by a slow section of 16th steps, then directly back into its full speed. The final steps in the song are a rough set of jumps intertwined with 8th step "gallops" that fly by at 320 bpm. Appears as your default "Extra Stage" selection in both the arcade mix of Extreme and the PlayStation2 version, with modifiers 1.5x, reverse, and no recover. Beating it will unlock it (in the PlayStation2 version only) for free play. This song is very difficult, and the steps seem to seamlessly merge those of MAX 300 and MAXX UNLIMITED (only with less freezes.) As with the other three MAX songs, pattern recognition and memorization is the key. Contrary to popular belief, The Legend of MAX does NOT receive brand new Challenge steps for the PlayStation2 version of Extreme. 96. think ya better D Artist: sAmi Speed: 136 bpm Source: DDR 3rd Mix Plus Difficulties: 1/3/4/5/0 97. Tomorrow Perfume Artist: dj TAKA Speed: 144 bpm Source: Beatmania IIDX Difficulties: 1/3/5/7/0 98. TRIP MACHINE Artist: DE-SIRE (Naoki Maeda) Speed: 160 bpm Source: DDR 1st Mix Difficulties: 1/6/7/8/0 99. TRIP MACHINE CLIMAX Artist: DE-SIRE (Naoki Maeda) Speed: 180 bpm Source: DDR 4th Mix Difficulties: 2/5/7/9/0 Comments: By far the toughest of its brethren, TRIP MACHINE CLIMAX is a nice but difficult mix of all the recognizable TRIP MACHINE sounds and steps. 100. TRIP MACHINE survivor Artist: DE-SIRE (Naoki Maeda) Speed: 170 bpm Source: DDR Extreme Difficulties: 1/5/8/9/0 Comments: Not as difficult as the name and foot rating imply. Very fun song that contains plenty of crossovers (Heavy.) 101. TRIP MACHINE (LuvMIX) Artist: 2MB Speed: 160 bpm Source: DDR 3rd Mix Plus Difficulties: 1/6/7/8/0 102. Try 2 Luv. U Artist: S.F.M.P. Speed: 115 bpm Source: DDR Extreme (HOME VERSION) Difficulties: 1/3/4/5/0 103. TwinBee ~Generation X~ Artist: FinalOffset Speed: 169 bpm Source: Beatmania III Difficulties: 1/4/6/8/0 104. un deux trois Artist: SDMS Speed: 140 bpm Source: DDR Extreme (HOME VERSION) Difficulties: 1/4/6/7/0 Comments: This song stops 1/4th of the way through the song, and continues at a slower pace for the following 10 seconds. 105. V (for EXTREME) Artist: TAKA Speed: 150 bpm Source: Beatmania IIDX Difficulties: 1/4/6/8/9 Comments: The Challenge steps to this song are comparable to the Heavy steps, yet the triplet 16th notes turn into sextuples, and more gallops are added to the song. The ending is also arguably much harder, but the song in its entirety is not very difficult. 106. VANITY ANGEL Artist: FIXX (Naoki Maeda) Speed: 140 bpm Source: DDR Extreme Difficulties: 1/3/6/8/0 107. WE ARE THE CHAMPIONS (Factory Team Remix) Artist: LIVE 2 LOVE Speed: 136 bpm Source: DDR Extreme Difficulties: 1/3/5/7/0 108. WE WILL ROCK YOU Artist: HOUSEBOYZ Speed: 90 bpm Source: DDR Extreme Difficulties: 1/3/5/7/0 Comments: Whoever is responsible for the previous two songs needs to be sacked. Butchering Queen this badly should be a crime punishable by sacking. I watch too much Monty Python. 109. White Lovers Artist: Sana Shintani Speed: 125 bpm Source: Pop'n Music Difficulties: 1/2/4/7/0 110. WILD RUSH Artist: FACTOR-X (Naoki Maeda) Speed: 80 - 180 bpm Source: DDR Solo Difficulties: 2/4/5/6/0 Comments: A fun song that progresses from 80 bpm to 180 bpm in measured increments. Nothing too difficult to watch out for. 111. xenon Artist: Mr.T Speed: 158 bpm Source: Beatmania IIDX Difficulties: 1/4/6/9/0 There are 25 songs in the above list that need to be unlocked before you can play them. They are listed in numerical order below: 1. more deep (ver.2.1) 2. TwinBee (Generation X) 3. A Stupid Barber 4. Scorching Moon 5. Bad Routine 6. Forever Sunshine 7. Heaven is a '57 metallic gray (gimmix) 8. I Need You 9. BURNIN' THE FLOOR (MOMO MIX) 10. Try 2 Luv. U 11. SAKURA 12. sync (EXTREME version) 13. Across the nightmare 14. The Least 100sec 15. xenon 16. Tomorrow Perfume 17. Keep On Liftin' 18. un deux trois 19. Last Message 20. TRIP MACHINE survivor 21. PARANOiA survivor 22. PARANOiA survivor MAX 23. The Legend of MAX 24. Dance Dance Revolution 25. MAX. (period) ____________________________________ 303EX | Dancer List | ------------------------------------ Almost all of the dancers are obtained by playing Nonstop mode (not Endless mode.) There are 58 confirmed dancers to this date. There are Rumors that "Bus" and "Train" (from the Long Train Runnin' video) are numbers #59 and #60, but no one has been able to confirm this as of yet. The confirmed 58 are listed below. 1. AFRO (1st) 2. KONSENTO:01 (1st) 3. SPACE MAN (CS1st) 4. DISK:A (1st) 5. AFRO (2nd) 6. DREAD (2nd) 7. KONSENTO:02 (2nd) 8. MAMEO (CS2nd) 9. ASTRO (3rd) 10. BOLDO (3rd) 11. RAGE (3rd) 12. KONSENTO:03 (3rd) 13. BOLDO (4th) 14. AKIRA (4th) 15. ASTRO (4th) 16. IZAM (4th) 17. JOHNNY (4th) 18. RAGE (4th) 19. ROBO2000 (4th) 20. KONSENTO:03 (4th) 21. AFRO (5th) 22. BABY-LON (5th) 23. JOHNNY (5th) 24. NAOKI (5th) 25. NMR (5th) 26. RAGE (5th) 27. ROBO2001 (5th) 28. SPIKE (5th) 29. U1 (CS5th) 30. 2MB (CS5th)
31. LADY (1st) 32. DISK:B (1st) 33. TAMAKO (CS1st) 34. OSHARE-ZUKIN (1st) 35. JANET (2nd) 36. KAERU-ZUKIN (2nd) 37. LADY (2nd) 38. COWKO (CS2nd) ((moos not included)) 39. CHARMY (3rd) 40. EMI (3rd) 41. DEVIL-ZUKIN (3rd) 42. TRACY (3rd) 43. CHARMY (4th) 44. DEVIL-ZUKIN (3rd) 45. EMI (1) (4th) 46. EMI (2) (4th) 47. EMI (UNPUBLISHED) 48. JENNY (4th) 49. MAID-ZUKIN (4th) 50. NI-NA (4th) 51. TRACY (4th) 52. YUNI (4th) 53. ALICE (5th) 54. CHARMY (5th) 55. EMI (5th) 56. JANET (5th) 57. MAHO (5th) 58. PRINCESS-ZUKIN (5th) [TO BE CONTINUED] ____________________________________ 304EX | Nonstop Course List & Descriptions | ------------------------------------ In DDREX, all Nonstop courses are 4 songs and only 4 songs. There are two different difficulties at your disposal - Normal and Difficult. You are given a standard life bar, yet the life difficulty increases with each passing song (missed steps hurt more than in the last song.) The point value for each song increases by 10,000,000 as you go along, starting at 10,000,000 on the first song. The highest possible score to get on any of the Nonstop courses is 100,000,000. 10,000,000 + 20,000,000 + 30,000,000 + 40,000,000 = 100,000,000 The standard "Song Options" menu applies to these, as well. Key: LGT: Light Mode STD: Standard Mode HVY: Heavy Mode CHL: Challenge Mode 1. POP 4 1. IRRESISTIBLEMENT. Normal: LGT, Difficult: STD 2. CARTOON HEROES (Speedy Mix). Normal: LGT, Difficult: STD 3. I'm gonna get you!. Normal: STD, Difficult: HVY 4. I DO I DO I DO. Normal: STD, Difficult: HVY 2. MACHO 1. WE WILL ROCK YOU. Normal: STD, Difficult: HVY 2. SUPER STAR. Normal: STD, Difficult: HVY 3. CRASH!. Normal: STD, Difficult: HVY 4. AFRONOVA. Normal: STD, Difficult: HVY 3. HOUSE 1. HIGHER. Normal: STD, Difficult: HVY 2. think ya better D. Normal: STD, Difficult: HVY 3. Bad Routine. Normal: STD, Difficult: HVY 4. feeling of love. Normal: STD, Difficult: HVY 4. LOVE HEART 1. (LOVE) LOVE MAGIC. Normal: LGT, Difficult: HVY 2. LOVE (LOVE) SHINE. Normal: LGT, Difficult: HVY 3. Mahou no Tobira. Normal: LGT, Difficult: HVY 4. GRADUATION ~EACH TOMORROW~. Normal: LGT, Difficult: HVY 5-10. PLAYER'S BEST 1-4, 5-8, 9-12, 13-16, 17-20, WORST. 4 songs judged on how often you've played them, and how well you've done. Normal difficulty receives all Standard steps, while Difficult receives all Heavy steps. 11. RANDOM ALL 4 songs chosen completely at random. Normal: STD, Difficult: HVY 12. RANDOM CAPRICE 4 songs chosen randomly each game, in which the songs are revealed to you before choosing the course. Normal: STD, Difficult: HVY 13. STANDARD 1. TRIP MACHINE. Normal: STD, Difficult: HVY 2. BRILLIANT 2U. Normal: STD, Difficult: HVY 3. La Senorita. Normal: STD, Difficult: HVY 4. PARANOiA. Normal: STD, Difficult: HVY 14. REMiX 1. TRIP MACHINE (LuvMIX). Normal: STD, Difficult: HVY 2. BRILLIANT 2U (Orchestra Groove). Normal: STD, Difficult: HVY 3. La Senorita Virtual. Normal: STD, Difficult: HVY 4. PARANOiA KCET (clean mix). Normal: STD, Difficult: HVY 15. FiNE CHOiCE ~NONSTOP~ 1. R3. Normal: STD, Difficult: HVY 2. Happy Wedding. Normal: STD, Difficult: HVY 3. LA COPA DE LA VIDA. Normal: STD, Difficult: HVY 4. Destiny lovers. Normal: STD, Difficult: HVY 16. HOP STEP 1. JET WORLD. Normal: STD, Difficult: HVY 2. TwinBee ~Generation X~. Normal: STD, Difficult: HVY 3. KEEP ON MOVIN'. Normal: STD, Difficult: HVY 4. 321 STARS. Normal: STD, Difficult: HVY 17. MiDDLE TEMPO 1. DROP THE BOMB. Normal: LGT, Difficult: STD 2. KISS ME ALL NIGHT LONG. Normal: LGT, Difficult: STD 3. Frozen Ray (for EXTREME). Normal: STD, Difficult: HVY 4. LUV TO ME (disco mix). Normal: STD, Difficult: HVY 18. FROM Dance Maniax 1. MOBO*MOGA. Normal: STD, Difficult: HVY 2. STAY (Organic house Version). Normal: STD, Difficult: HVY 3. KISS KISS KISS. Normal: STD, Difficult: HVY 4. Heaven Is a '57 metallic gray (gimmix). Normal: STD, Difficult: HVY 19. LOVE SONGS 1. GRADUATION ~EACH TOMORROW~. Normal: LGT, Difficult: STD 2. MY SUMMER LOVE. Normal: LGT, Difficult: STD 3. CAN'T STOP FALLIN' IN LOVE (SPEED MIX). Normal: LGT, Difficult: STD 4. White Lovers. Normal: LGT, Difficult: STD 20. FROM beatmania 1. Miracle Moon ~L.E.D.LIGHT STYLE MIX~. Normal: STD, Difficult: HVY 2. air. Normal: STD, Difficult: HVY 3. BE LOVIN. Normal: STD, Difficult: HVY 4. 321 STARS. Normal: STD, Difficult: HVY 21. EURO BEAT 1. HOLD ON ME. Normal: STD, Difficult: HVY 2. BURNIN' THE FLOOR (MOMO MIX). Normal: STD, Difficult: HVY 3. HYPER EUROBEAT. Normal: STD, Difficult: HVY 4. Last Message. Normal: STD, Difficult: HVY 22. FROM pop'n music 1. (LOVE) LOVE MAGIC. Normal: STD, Difficult: HVY 2. White Lovers. Normal: STD, Difficult: HVY 3. Mahou no Tobira. Normal: STD, Difficult: HVY 4. Daikenkai. Normal: STD, Difficult: HVY 23. FUNKY GROOVE 1. Scorching Moon. Normal: STD, Difficult: HVY 2. A Stupid Barber. Normal: STD, Difficult: HVY 3. Dance Dance Revolution. Normal: STD, Difficult: HVY 4. ORION.78 (civilization mix). Normal: STD, Difficult: HVY 24. Brand-New Songs NONSTOP 1. A Stupid Barber. Normal: STD, Difficult: HVY 2. un deux trois. Normal: STD, Difficult: HVY 3. Try 2 Luv. U. Normal: STD, Difficult: HVY 4. I Need You. Normal: STD, Difficult: HVY 25. MAX QUARTET 1. MAX 300. Normal: STD, Difficult: HVY 2. MAXX UNLIMITED. Normal: STD, Difficult: HVY 3. The legend of MAX. Normal: STD, Difficult: HVY 4. MAX. (period). Normal: STD, Difficult: HVY 26-28. ORDER 1, 2, 3 These three nonstop courses are fully customizable. Any four unlocked songs can be chosen to compose the course, and each song can have any modifiers that you prefer. NOTE: Accessing the "Song Options" menu by holding (circle) after choosing one of the three courses automatically negates any modifiers you have preset for the four songs, and applies your new modifiers to all four. -----------------------------------+ ____________________________________ 305EX | Oni Courses & Descriptions | ------------------------------------ [COMING SOON] SECTION 4--------------------------+ conclusion-------------------------+ ____________________________________ 400EX | Thanks | ------------------------------------ As of this revision, I don't have very many people to thank for their contributions. However, I would like to collectively thank the forum users on the websites DDRFREAK.COM and AARONINJAPAN.COM (Aaron himself and Crackoon, specifically,) for the information and conversation they have provided regarding the release of DDREX and the timeframe leading up to it. END - Copyleftdownupright 2003 <ericiidx [at] h o t m a i l [dot] com> Dance Dance Revolution is a registered trademark of Konami. (C) 1998,2003 KONAMI & Konami Computer Entertainment Tokyo Thank you for playing!