Tennis no Oji-Sama: Smash Hit! 2
FAQ by abcd9146
Updated: 05/10/06 | Search Guide | Bookmark Guide
テニスの王子様 SmashHit!2 _______ __ ______ __ _____ \__ __| |__ _____ \____ \_____|__| ____ _____ _____ ___ / ___\ | | | | \/ ___ \ | _/ __ | |/ \/ ___\/ __ \ / _ \| __\ | | | Y \ ___/ | | | | \| | | \ \___\ ___/ ( (_) | | |__| |___|__|\____> |__| |__| |__|___|__/\_____>\____> \___/|__| ________ __ \__ __/____ ____ ____ |__| ______ | |/ __ \ / \ / \| |/ ___/ | |\ ___/| | | | | |\___ \ |__| \____>|___|__|___|__|__|______> Tennis no Oujisama - Smash Hit! 2 The Prince of Tennis - Smash Hit! 2 10 May 2006 ____ _ _ / ___|___ _ __ | |_ ___ _ __ | |_ ___ | | / _ \| '_ \| __|/ _ | '_ \| __| __| | |__| (_) | | | | |_| __| | | | |_\__ \ \____\___/|_| |_|\__|\___|_| |_|\__|___/ 1 Introduction 2 Translation 3 Players 3.1 Seishun Gakuen 3.2 Fudomine Chuu 3.3 Saint Rudolph Gakuin 3.4 Yamabuki Chuu 3.5 Hyoutei Gakuen 3.6 Midoriyama Chuu 3.7 Rokkaku Chuu 3.8 Rikkai Daigaku Fuzoku 4 Extra Techniques 5 Abilities 6 Pair Mode 7 Scenarios 7.1 Fudomine Chapter 7.2 St Rudolph Chapter 7.3 Hyoutei Chapter 8 Ikyuunyuukon (一球入魂) 9 Bowling 10 Secrets 11 Birthdays 11.1 Seishun Gakuen 11.2 Fudomine Chuu 11.3 Saint Rudolph Gakuin 11.4 Yamabuki Chuu 11.5 Hyoutei Gakuen 11.6 Midoriyama Chuu 11.7 Rokkaku Chuu 11.8 Rikkai Daigaku Fuzoku 12 Pair Names 13 Closing _ ___ _ _ _ _ / | |_ _|_ __ | |_ _ __ ___ __| |_ _ ___| |_(_) ___ _ __ | | | || '_ \| __| '__|/ _ \ / _` | | | |/ __| __| |/ _ \| '_ \ | | _ | || | | | |_| | | (_) | (_| | |_| | (__| |_| | (_) | | | | |_| (_) |___|_| |_|\__|_| \___/ \__,_|\__,_|\___|\__|_|\___/|_| |_| This guide os for the PS2 game テニスの王子様 SmashHit!2. Most of this information was just taked from my Form the Strongest Team! guide, I just copy/paste most of the information, and edit it so it could be useful in Smash Hit! 2. Also, this game isn't as good as Form the Strongest Team!, it has less characters, less techniques, less abilities. Also, the game is much more shallow, with no 'real' single player mode, so if you had to choose between the two, don't get this, get Form the Strongest Team! ^_^ If you can help me with this guide and if there is anything that you would like to know or anything you dont understand, feel free to email me at: abcd9146@gmail.com ____ _____ _ _ _ |___ \ |_ _|_ __ __ _ _ __ ___| | __ _| |_(_) ___ _ __ __) | | | | '__|/ _` | '_ \/ __| |/ _` | __| |/ _ \| '_ \ / __/ _ | | | | | (_| | | | \__ | | (_| | |_| | (_) | | | | |_____| (_) |_| |_| \__,_|_| |_|___|_|\__,_|\__|_|\___/|_| |_| MAIN MENU 練習試合 - Practice Match (Echizen Ryoma) ペア - Pair (Tachibana Kippei) シナリオ - Scenario (Mizuki Hajime) 一球入魂 - Ikkyuunyuukon (Atobe Keigo) ボウリング - Bowling (Sengoku Kiyosumi) ギャラリー - Gallery (Amane Hikaru) オプション - Option (Kiraku Yasuyuki) セーブ&ロード - Save & Load (Kirihara Akaya) PRACTICE MATCH 練習試合 (Echizen Ryoma) Select SINGLES or DOUBLES Select your position Press START to switch your cursor betweem PLAYER and COM Press SQUARE to make all players COM Select your character Press TRIANGLE to see character's stats Press SQUARE to load a Pair mode character Press START for RANDOM Press L1/R1 to switch between schools Select COM character (if any) Same as above Select court Courts: 青学テニス部コート Seigaku Tennis Club Courts 関東大会試合コート Kantou Regional Tournament Courts 氷帝テニス部コート Hyoutei Tennis Club Courts テニスクラブコート Tennis Club Courts ストリートコートA Street Courts A ストリートコートB Street Courts B 高架下コート Courts Under Infrastructure PAIR ペア (Tachibana Kippei) NEW GAME Start from a new slot *TALK* Select a MAIN CHARACTER (player) Press TRIANGLE to see character's stats Press START for RANDOM Press L1/R1 to switch between schools *TALK* Select a SUB CHARACTER (computer) Press TRIANGLE to see character's stats Press START for RANDOM Press L1/R1 to switch between schools *TALK* Select TEAM NAME *TALK* . . . LOAD GAME Load an existing slot SCENARIO シナリオ (Mizuki Hajime) Press UP/DOWN to select chapter Press LEFT/RIGHT to select episode IKKYUUNYUUKON 一球入魂 (Atobe Keigo) Select your character Press TRIANGLE to see character's stats Press START for RANDOM Press SELECT to erase the existing data Press L1/R1 to switch between schools BOWLING ボウリング (Sengoku Kiyosumi) ノーマルモード Normal Mode シングルス Singles / ダブルス Doubles Select number of people playing (including COM players) Select your position Press START to switch your cursor betweem PLAYER and COM Press SQUARE to make all players COM Select your character Press TRIANGLE to see character's stats Press SQUARE to load a Pair mode character Press START for RANDOM Press L1/R1 to switch between schools Choose a ball type Select COM character (if any) Same as sbove チャレンジモード Challenge Mode Select number of people playing (including COM players) Select your position Press START to switch your cursor betweem PLAYER and COM Press SQUARE to make all players COM Select your character Press TRIANGLE to see character's stats Press SQUARE to load a Pair mode character Press START for RANDOM Press L1/R1 to switch between schools Choose a ball type Select COM character (if any) Same as sbove GALLERY ギャラリー (Amane Hikaru) Press TRIANGLE for charater status Press START for random OPTION オプション (Kiraku Yasuyuki) 難易度 Difficulty かんたん 普通 難しい Easy Normal Hard 振動 Vibration あり なし On Off サウンド Sound ステレオ モノラル Stereo Mono BGM Background Music Volume SE Sound Effects Volume VOICE Voices Volume ガイド Guide (where Atobe and Sasaki come up to give you advice) あり なし On Off カメラ Camera 固定 常に背後 Fixed Always Behind You リプレイ Replay あり スーパープレイ時のみあり なし On Only When You do a Special Off 試合中BGM おすすめ BGM01-11 Recommended Background Music 01-11 SAVE & LOAD セーブ&ロード (Kirihara Akaya) If when you selected this, it was yellow, that means that there are new things to save, and the first screen will tell what has been changed. Then the next screen will ask you if you want to save or load (Left = Save, Right = Load). If you selected save, it will then ask you if you want to overwrite the existing file if there is one (Left = Yes, Right = No) If you selected load, it will then ask you if you are sure you want to load (Left = Yes, Right = No) _____ ____ _ |___ / | _ \| | __ _ _ _ ___ _ __ ___ |_ \ | |_) | |/ _` | | | |/ _ \ '__/ __| ___) | | __/| | (_| | |_| | __/ | \__ \ |____/ (_) |_| |_|\__,_|\__, |\___|_| |___/ |___/ NOTE: A Pair Technique is done when your partner is doing a technique, and you press R1 when he is executing the move. You will have sucessfully done it when there are two faces on the screen (when the character is saying the move) instead of one. Techniques with an * are unique to that player ====================== = 3.1 Seishun Gakuen = ====================== 越前リョーマ Echizen Ryoma Status Power: F Footwork: A Stamina: C Mental: B Technique: SS Abilities Rising. Diving volley, Jumping shot, Net dash, Doutaishiryoku (see opponent's movements), Honki (seriousness), Oobutai (Big Stage), Waza sense (Technique sense), Kakusei (Awakening) Techniques ツイストサーブ (Twist Serve) Timing: Serve Button: R1 + X (O does a slice serve) Pair: Ball Strength Up Description: A serve that changes in speed. 超ライジング (Chou Rising - Super Rising) Timing: Recieve Button R1 + X or O Pair: Ball Strength Up Description: A hard to do rising, but it is a returns to the opponent's court with an intense spin. ドライブA (Drive A) Position: Backcourt Ball: Any ball landing in front of the service line except for smashes Button R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: You hit it at the opponent and it hits their racquet, and they hit it out. ドライブB (Drive B) Position: Backcourt Ball: Any ball landing in front of the service line except for smashes Button R1 + O Pair: Ball Strength Up Description: After the ball bounces towards the front of the court, you return with a strong volley. Requires a footwork of A or above. ツイストスマッシュ (Twist Smash) Position: Forecourt Timing: When Hitting a Smash Button: R1 + X (O becomes a normal smash) (can't be used against other techniques) Pair: Ball Strength Up (when using R1 + X) Description: Home in and jump, to hit a smash. after it bounces, the ball jumps up from the twist. * 模倣 (Mohou - Copy) You do a buggy whip shot, airwalk drop, zero skiki drop, etc. Requires a tension level of 4. Do a 'buggy whip shot' with R1 + O -> 'twist spin shot' with R1 + X -> 'Sono Teido ka Kozou - Is that all you got, kid?' with R1 + X or O -> 'Okuden: Kabezoi' with R1 + X and continue. Lastly, R1 + X to start 覚醒の証 (Kakusei no Akashi - Proof of Awakening), or press R1 + O to fake. Restricted to singles only. 片足スプリットステップ (Kata-ashi split step - One-legged Split Step) Timing: After own shot, before opponent's shot Button: R1 + O Description: Till the point is decided, you move faster. 挑発 (Chouhatsu - Provocation) Timing: After own shot, before opponent's shot Button: R1 + X Description: To an opponent without 冷静 (Reisei - Calmness), and has low physical strength and tension level 1. By using this, their physical strength may disappear completely. Only can be used once per game. Requires a mental of S or above. パワーアンクル外し (Power Ankle hazushi - Power Ankles Removal) Timing: When you lose a point Button: R1 + X Description: Footwork increases by 1 for the next three games. Can only be used once in a match. If you have this technique, in "Pair Mode" your footwork may do down by one, but you gain some bonus footwork in training. バギーホイップショット (Buggy Whip Shot) Position: Backcourt Ball: Any ball landing behind the service line except for lobs and smashes Button: R1 + O (can't be used against other techniques) Description: A tight angle cross shot that curves. 手塚国光 Tezuka Kunimitsu Status Power: S Footwork: S Stamina: A Mental: A Technique: S Abilities Doutaishiryoku (see opponent's movements), Reisei (calmness) Techniques スピードサーブ (Speed serve) Timing: Serve Button: R1 + X Pair: Ball Strength Up Description: High speed serve that is twice as fast. 零式ドロップ (Zero-shiki drop) Position: Forecourt Ball: Any ball except smash Button: R1 + O Pair: Ball Strength Up Description: Shot with no bounce, a drop shot that goes over the net and then rolls back. コーナーショット (Corner Shot) Position: Behind the service line Ball: Any ball except smash Button: R1 + X or O Pair: Ball Strength Up Description: A high speed shot that is accurately aimed at a baseline corner. * 手塚ゾーン (Tezuka Zone) Timing: After own shot, before opponent's shot Button: R1 + O Description: Until the point is decided, all the opponent's shots (except techniques, smashes and drops) are drawn in. During activation, you don't gain any tension. 不二周助 Fuji Shuusuke Status: Power: E Footwork: D Stamina: D Mental: B Technique: SS Abilities Doutaishiryoku (see opponent's movements), Kaiseki Mukou (Invalidate Analysis) Techniques バニッシングカット (Vanishing Card) Timing: Serve Button: R1 + O (X does a serve that doesn't curve) Description: After the bounce, the shadow cannot be seen, and suddenly bends. つばめ返し (Tsubame Gaeshi - Swallow Return) Ball: Topspin, lob Posture: Forehand Button: R1 + X Pair: Ball Strength Up Description: A shot with an intense slice, and with barely any bounce. After the bounce, the ball is really low making a return shot impossible. 羆落とし (Higuma Otoshi - Brown Bear Drop) Ball: Smash Button: R1 + O Pair: Ball Strength Up Description: When the opponent does a smash, you direct the ball back to the opponent's baseline. 白鯨 (Hakugei - White Whale) Position: Backcourt Ball: Fall behind the service line, any ball except smash Stance: Backband Button: R1 + X (O does a lob) Description: The ball suddenly climbs up from the net, and bounces vertically on the baseline. After the bounce, the ball turns back towards the user. つばめ孵し (Tsubame Kaeshi - Swallow Hatch) Tension: 2+ Ball: Any ball except a topspin, lob or smash Stance: Forehand Button: R1 + X Description: The effect is the same as a tsubame gaeshi, except it can only be returned by a シンカー (Sinker) 大石秀一郎 Ooishi Shuuichirou Status: Power: C Footwork: B Stamina: C Mental: C Technique: C Abilities Topspin lob, Doubles, Kouei (Rear guard), Support, My Glove Techniques * ムーンボレー (Moon Volley) Position: Backcourt Ball: Any ball except a drop, lob or smash Button: R1 + X Description: With a sudden drop, a spin volley that goes twice as fast and lands on the baseline. ドロップボレー (Drop Volley) Position: Backcourt Ball: Any ball except a lob or smash Button: R1 + O Pair: Ball Strength Up Description: A homing technique that drops the ball near the net. ショートボレー (Short Volley) Position: Forecourt Ball: Any ball except a lob Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: Regardless if the incident angle, you can hit it hard to either the left or right. 菊丸英二 Kikumaru Eiji Status: Power: E Footwork: S Stamina: D Mental: C Technique: E Abilities Acrobatics, Diving volley, Jumping shot, Doutaishiryoku (see opponent's movements), Match point, Zenzei (Front guard) Techniques アクロバティックボレー (Acrobatic Volley) Position: Forecourt Ball: Any ball except a lob Button: R1 + O Pair: Can't be returned with a volley Description: A high dive to hit the ball, the area that you cover is wide. Must have the ability "Acrobatics" first before you can learn this technique. 大石直伝ムーンボレー (Ooishi Jikiden Moon Volley - Oosihi Transmitted Moon Volley) Position: Backcourt Ball: Any ball except a drop, lob or smash Button: R1 + X Pair: Ball Strength Up Description: A spin volley that goes 1.5 times as fast and lands on the baseline. Must have Ooishi on your team to get this technique. 菊丸ビーム (Kikumaru Beam) Position: Forecourt Timing: When you hit a smash Ball: Any ball except a smash Stance: Backcourt Button: R1 + O Pair: Ball Strength Up Description: On your opponent's ball, you do a jumping, backhand smash. * 菊丸ステップ (Kikumaru Step) Tension Level: 3+ Position: Forecourt Timing: After own shot, before opponent's shot Button: R1 + X Description: You have a large cover over the opponent's next ball. A ball in the cover will be returned acrobatically. 充電 (Juuden - Charging) Timing: After own shot, before opponent's shot Button: R1 + O Description: You can use this when yout stamina gauge is white. When you don't move, you recover stamina and physical strength. 河村隆 Kawamura Takashi Status: Power: SS Footwork: G Stamina: A Mental: D Technique: G Abilities Yuujou (Friendship) Techniques バーニングサーブ (Burning Serve) Timing: Serve Button: R1 + X Pair: Ball Strength Up Description: A serve that is 3 times stronger than normal. Even if it is returned, it will be a lob. バーニング波動球 (Burning Hadoukyuu) Ball: Any ball except a smash Button: R1 + O Pair: If it is returned it will definitely be a lob Description: A shot 3 times stronger than normal. If it is returned, depending on where you are, if infront of the service line, then it will be a lob, if behind the service line, it will be a drop. グレート波動球 (Great Hadoukyuu) Ball: Any ball except a smash Button: R1 + X Pair: Ball Strength Up Description: Strong shot aimed at the opponent. If they try to return it, the racquet will be blown away, but if they leave it, it has a high chance of going out. * ダッシュ波動球 (Dash Hadoukyuu) Ball: Any ball except a smash Button: R1 + X Description: During the opponent's match game, it replaces the "Great Hadoukyuu". Can blow away opponent's racquets. Restricted to doubles only, only used once per match. オラオラカモーン (Ora Ora Com'on - Hey Hey Com'on) Timing: After own shot, before opponent's shot Button: R1 + O Description: May cause the opponent to do a miss shot, making them hit it directly to you. 乾貞治 Inui Sadaharu Status: Power: B Footwork: C Stamina: C Mental: C Technique: C Abilities Kaiseki (Analysis), Tekagen (Underestimate) Techniques S.S.S Timing: Serve Button: R1 + X Pair: Ball Strength Up Description: You can't see the ball till it bounces, 1.5 times faster than a normal serve. Stands for 'Stealth Sonic Serve'. D.A.E Position: Forecourt Ball: Any ball except a smash Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: Homing technique. A high volley. Stands for 'Data Analysis and Estimation'. D.R.S Position: Backcourt Timing: When you hit a smash Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: A homing, jumping smash. Keep hold of the button to delay the smash, when you let go of the button, the ball leaves the racquet. Stands for 'Delayed Release Smash'. D.A.S Timing: After own shot, before opponent's shot Button: R1 + O Description: Increases the chance of the opponent hitting a miss shot next shot. Stands for 'Data Analysis and Stimulation'. パワーアンクル外し (Power Ankle Hazushi - Power Ankles Removal) Timing: When you score Button: R1 + X Description: Footwork increases by 1 for the next three games. Can only be used once in a match. If you have this technique, in "Pair Mode" your footwork may do down by one, but you gain some bonus footwork in training. パワーリスト外し (Power Wrist Hazushi - Power Wrist Removal) Timing: When you score Button: R1 + O Description: Technique increases by 1 for the next three games. Can only be used once in a match. If you have this technique, in "Pair Mode" your technique may do down by one, but you gain some bonus technique in training. 桃城武 Momoshiro Takeshi Status: Power: A Footwork: C Stamina: B Mental: A Technique: E Abilities Jumping shot, Net dash, Genki (Energy), Makezu kirai (Hates loosing) Techniques ダンクスマッシュ (Dunk Smash) Position: Backcourt Timing: Smash Button: R1 + X (O becomes a drop) (can't be used against other techniques) Pair: Ball Strength Up Description: Jump up to smash, and you do an intense piercing smash. 超ダンクスマッシュ (Chou Dunk Smash - Super Dunk Smash) Position: Forecourt Timing: Smash Ball: Any ball except a smash Button: R1 + X (can't be used against other techniques) Pair: The person that hits this ball loses half of his stamina Description: A smash. Even if the opponent can return it, they drop their racquet. Must have learnt "Dunk Smash" first. ジャックナイフ (Jack Knife) Position: Behind the service line Ball: Ball that bounces behind the service line, and any ball except a lob or smash Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: Shot that is hit from up high, uses the user's body weight to do a strong back hand shot. ジャックナイフポーチ (Jack Knife Poach) Position: Forecourt Ball: Ball that bounces behind the service line, and any ball except a lob or smash Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: Shot that is hit from up high, uses the user's body weight to do a strong back hand shot. スマッシュアウト (Smash Out) Tension Level: 4+ Ball: Smash that bounces behind the service line Button: R1 + O (can't be used against other techniques) Description: You shout out "It's Out!" and the opponent's smash goes out. アレ (Are - That) Tension Level: 2+ Timing: When you win a game, and you are winning in game count Button: R1 + X Description: You disturb the opponent's concentration, and their tension level goes down by 1. Restricted to doubles, and used once per match. 海堂薫 Kaidoh Kaoru Status: Power: C Footwork: E Stamina: SS Mental: S Technique: E Abilities Diving volley, Side dash, Kihaku (Spirit), Makezu kirai (Hates loosing) Techniques スネイク (Snake) Position: Backcourt Ball: Bounces behind the service line Button: R1 + O (can't be used against other techniques) Pair: Ball Strength Up Description: A shot with an intense spin, that has a huge curve and a sharp angle that goes towards the opponent's court. ブーメランスネイク (Boomerang Snake) Position: Behind the baseline, right corner Ball: Ball that bounces behind the service line Stance: Forehand Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: Ball with intense spin, and goes around the net post. But it can be returned when it is going around the post. Requires 執念 (Shuunen - Tenscity) to learn. ダイアモンドバック (Diamond Back) Position: Forecourt Ball: Ball that bounces infornt of the service line, and any ball except a lob Button: R1 + O Pair: Ball Strength Up Description: You move to the place where the ball bounces and return it with a snake. コブラ (Cobra) Tension Level: 3+ Position: Behind the baseline Ball: Any ball landing behind the service line Button: R1 + O (can't be used against other techniques) Pair: Ball Strength Up Description: A top spin lob with an intense spin, that falls at high speed. バイパーダイブ (Viper Dive) Position: Behind the baseline Ball: Dropshot Button: R1 + O (can't be used against other techniques) Pair: Becomes a drop shot with almost no bounce Description: A dive that returns the opponent's drop with your own drop. パイソンダイブ (Python Dive) Tension Level: 3+ Ball: Ball that bounces behind the service line, and any ball except a lob or a smash Button: R1 + X Pair: Ball Strength Up Description: Homming technieus, you dive towards the ball, and return the opponent's cord ball with a boomerang snake. 執念 (Shuunen - Tenscity) Timing: When you lose the point Button: R1 + X Description: Only useable when your stamina gauge becomes white. Recover full stamina. Can only be used once per match. デスアダー (Death Order) Timing: When the opponent is on their match point and they lose the point Button: R1 + O Description: You tension level jumps to it highest level. Can only be used once per match. 竜崎桜乃 Ryuusaki Sakuno Unlock: Using Ryuusaki Sumire, in 練習試合 (Practice Match), verse and win against Ryoma three or more times. Status: Power: H Footwork: H Stamina: H Mental: F Technique: H Abilities Shinrai (Reliance), Ishuku (Withering), Utareyowai (Weak against body blows) Techniques タンブルショット (Double Shot) Position: Forecourt Ball: Any ball except a smash Button: R1 + X Pair: Ball Strength Up Description: While falling down, the speed and strength of the shot is doubled. ミラージュショット (Mirage Shot) Position: Forecourt Ball: Any ball except a smash Button: R1 + O Pair: Ball Strength Up Description: A soft and slow ball, the wind pressure makes the opponent miss the ball, and they can only return a drop. * ビギナーズラック (Beginner's Luck) Position: Backcourt Ball: Any ball except a smash Button: R1 + X or O Pair: Ball Strength Up Description: A slow ball that hits the net, and becomes a cord ball. 竜崎スミレ Ryuuzaki Sumire Unlock: Get a score of over 200 in bowling, any character can be used. Status: Power: F Footwork: F Stamina: B Mental: C Technique: C Abilities Teppeki (Iron Wall), Honki (seriousness), My Glove Techniques ほれほれアタック (Hore Hore Attack - C'mon, c'mon Attack) Position: Forecourt Ball: Any ball except a drop, lob, or a smash Button: R1 + X Pair: Ball Strength Up Description: 3 consecutive rapid homing volleys. 越前南次郎 Echizen Nanjirou Unlock: In pair mode's 壁打ち練習 (Wall hitting practice), hit the bell above the wall twice, and get a perfect 60. You may use any character. Status: Power: SS Footwork: A Stamina: S Mental: S Technique: SS Abilities Waza sense (Technique sense), Tekagen (Underestimate) Techniques ツイストサーブ (Twist Serve) Timing: Serve Button: R1 + X (O does a slice serve) Pair: Ball Strength Up Description: A serve that changes in speed. 天衣無縫 (Tenimuhou - Flawless) Ball: Any ball except a drop or smash Button: R1 + X Pair: Ball Strength Up Description: A powerful shot. The person who returns loses some stamina and willpower. 古今無双 (Kokonmusou - Unparalleled in History) Ball: Any ball except a lob or smash Button: R1 + X Pair: Ball Strength Up Description: A volley, a light speed shot. * 諸行無常 (Shogyoumujou - All Worldly Things are Transitory) Ball: Any ball except a drop, lob or smash Button: R1 + O Pair: Ball Strength Up Description: A homing return. After the shot until the point has been decided, all shots except drops, smashes and techniques are drwan into him. 片足スプリットステップ (Kata-ashi split step - One-legged Split Step) Timing: After own shot, before opponent's shot Button R1 + O Description: Till the point is decided, you move faster. ===================== = 3.2 Fudomine Chuu = ===================== 橘桔平 Tachibana Kippei Status: Power: A Footwork: D Stamina: D Mental: A Technique: A Abilities Grip, Doutaishiryoku (see opponent's movements), Reisei (calmness), Tekagen (Underestimate) Techniques リターン (Return) Timing: Recieve Button: R1 + X Description: A high speed return that is twice as fast as normal. サイレントドロップ (Silent Drop) Position: Forecourt Button: R1 + O Pair: There is no bounce Description: Drop with almost no bounce. ダッシュボレー (Dash Volley) Position: Backcourt Ball: A ball that bounces infront of the service line Button: R1 + X Pair: Ball Strength Up Description: Dash towards the net, hitting a volley. リーピングトップスピン (Reaping Top Spin) Position: Backcourt Ball: Any ball except a drop or smash Button: R1 + O Pair: Ball Strength Up Description: Shot aimed at the edge of the line, with an intense top spin. 伊武深司 Ibu Shinji Status: Power: G Footwork: D Stamina: E Mental: C Technique: A Abilities Slow starter, Murakki (Capricious) Techniques キックサーブ (Kickserve) Timing: Serve Button: R1 + X (O is a fake) Pair: Ball Strength Up Description: A serve 3 times stronger than a normal serve, and the ball bounces in a right angle. スポット (Spot) Timing: After you hit a top spins and slices alternatively (twice) to the opponent Ball: Any ball except a smash Button: R1 + X or O (can't be used against other techniques) Pair: Ball Strength Up Description: Hitting top spins and slices alternatively, the opponent's arm gets numb, and they can't return the ball. * ぼやき (Boyaki - Grumble) Timing: After own shot, before opponent's shot Button: R1 + X Description: Your own stamina gauge goes down by 25%, you opponent's stamina gauge empties. 神尾アキラ Kamio Akira Status: Power: F Footwork: A Stamina: C Mental: C Technique: F Abilities Side dash, Pinch Techniques クイックサーブ (Quick Serve) Timing: Serve Button: R1 + X Pair: Ball Strength Up Description: Hit the ball while it is going up, the timing on the serve is alot earlier. It is 1.5 times faster than a normal serve. ニトロアクセル (Nitro-accel) Ball: Any ball except a smash Button: R1 + O Pair: Ball Strength Up Description: After the ball bounces, it goes twice as fast as a normal shot. It is a super top spin drop. 音速弾 (Onsokudan - Sonic Bullet) Tension Level: 3+ Ball: Any ball except a drop, lob or smash Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: Run at ultra high speed to catch with the ball, and hit it without stopping. スピードエース (Speed Ace) Timing: After own shot, before opponent's shot Button R1 + O Description: Till the point is decided, you move 1.5 times faster. While in use, your stamina gauge doesn't accumulate. 石田鉄 Ishida Tetsu Status: Power: A Footwork: E Stamina: C Mental: D Technique: G Abilities Power stroker, Grip, Kihaku (Spirit) Techniques 波動球 (Hadoukyuu) Ball: Any ball except a lob or smash Button: R1 + X Pair: Ball Strength Up Description: Using your body weight to bit a flat shot. The player that returns the ball loses alot of stamina. Requires a power level above A. 蒼天球 (Soutenkyuu - Skyball) Ball: Any ball except a lob or smash Button: R1 + O Pair: Ball Strength Up Description: Hit a super high lob. When it bounces, it is 2 times stronger and faster than normal. 爆裂砕 (Bakuretsusai - Exploding Smash) Timing: When hitting a smash Button: R1 + X Pair: Ball Strength Up Description: You jump to do a smash 3 times stringer than normal. When the ball bounces, it explodes, and cannot be returned. 桜井雅也 Sakurai Masaya Status: Power: D Footwork: F Stamina: D Mental: B Technique: D Abilities Top spin Techniques 強烈なトップスピン (Kyouretsu na Topspin - Intense Top Spin) Position: Backcourt Ball: Any ball except a lob or a amash Button: R1 + O (can't be used against other techniques) Pair: Ball Strength Up Description: Top spin shot two times stronger than normal. 強烈なトップスピン (Kyouretsu na Topspin - Intense Top Spin) Tension Level: 2+ Position: Backcourt Ball: Any ball except a lob or a amash Button: R1 + X Pair: Ball Strength Up Description: Top spin shot three times stronger than normal. 橘杏 Tachibana Ann Unlock: Win the pairs mode with Tachibana Kippei as your main character Status: Power: E Footwork: G Stamina: G Mental: B Technique: F Abilities Jumping Shot Techniques アプリコットリターン (Apricot Return) Timing: Recieve Button: R1 + X Pair: Ball Strength Up Description: A normal return shot that is 2 times faster and 6 times stronger. フェザードロップ (Feather Drop) Position: Forecourt Ball: Any ball except a smash Button: R1 + O Description: The racquet is not affected by the wind pressure, so a slow drop is returned. * 乙女の逆鱗 (Otome no Gekirin - Young Lady's Wrath) Timing: When you lose the point by doing a body shot Button: R1 + X Description: Your tension level goes up. ============================ = 3.3 Saint Rudolph Gakuin = ============================ 観月はじめ Mizuki Hajime Status: Power: D Footwork: D Stamina: D Mental: B Technique: B Abilities Shiya (Field of vision), Yuuetsukan (Sense of superiority), Yudan (Negligence) Techniques ベンドサーブ (Bend Serve) Timing: Serve Button: R1 + O (X becomes a kickserve) Pair: Ball Strength Up Description: A serve with a big snake-kike curve. インテリジェントショット (Intelligent Shot) Position: Backcourt Ball: Ball that bounces behind the service line and any ball except a smash Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: Shot at the opponent's blind spot. Until the ball bounces only the shadow is seen. However, the range in which you can hit is narrow. インテリジェントアイ (Intelligent Eye) Timing: After own shot, before opponent's shot Button: R1 + O Description: Until the point has been decided, the place the opponent's shot bounces, in the time between the opponent hitting the ball and the ball bouncing, there is an indication on the court. Furthermore, the opponent's normal shot's range is narrowed. During activation, your willpower gauge doen't increase. 謀られた間合い (Hakarareta Maai - Planned Interval) Timing: When you lose the point Button: R1 + O Description: Duration of three games, can only be used once per match. The opponent's tension level goes down by one. 不二裕太 Fuji Yuuta Status: Power: C Footwork: C Stamina: C Mental: E Technique: D Abilities Rising, Tai hidari (Versus left) Techniques 超ライジング (Chou Rising - Super Rising) Timing: Recieve Button R1 + X or O Pair: Ball Strength Up Description: A hard to do rising, but it is a returns to the opponent's court with an intense spin. ツイストスピンショット (Twist Spin Shot) Ball: Any ball except a smash Button: R1 + X Pair: Ball Strength Up Description: A ball with an intense spin, so that it bounces really high. 柳沢慎也 Yanagisawa Shinya Status: Power: F Footwork: E Stamina: F Mental: B Technique: D Abilities Doubles, Utareyowai (Weak against body blows) Techniques ループドライブドロップ (Loop Drive Drop) Position: Backcourt Ball: A ball the bounces infront of the service line and any ball except a drop or smash Button: R1 + O (can't be used against other techniques) Pair: Ball Strength Up Description: A top spin drop with a super high bounce that goes out of the stadium, after it bounces, it cannot be returned. ダックステップクロス Position: Forecourt Ball: Any ball except a lob or smash Button: R1 + X Pair: Ball Strength Up Description: Regardless of the incident angle, this cross shot has an angle to the limits. 木更津淳 Kisarazu Atsushi Status: Power: E Footwork: F Stamina: D Mental: B Technique: D Abilities Reisei (calmness), Pinch Techniques エアウォークドロップ (Airwalk Drop) Position: Forecourt Timing: When you hit a smash Button: R1 + X Pair: There is almost no bounce Description: With your opponent's lob, and it looks like you are going to do a smash, instead you hit a drop. エアウォークロブ (Airwalk Lob) Position: Forecourt Timing: When you hit a smash Button: R1 + O Pair: Becomes a moon volley like top spin lob Description: With your opponent's lob, and it looks like you are going to do a smash, instead you hit a lob. ルナランダー (Luna Lander) Position: Backcourt Ball: Any ball except a smash Button: R1 + O Description: Hit a super slice shot, it has no bounce and rolls out the court. 赤澤吉朗 Akazawa Yoshirou Status: Power: D Footwork: F Stamina: A Mental: A Technique: E Abilities Jumping Shot, Grip, Doutaishiryoku (see opponent's movements) Techniques 鉛ドロップ (Namari Drop - Lead Drop) Button: R1 + O Pair: Ball Strength Up Description: A twist drop that bounces in a right angle. ぶれ球 (Bure dama - Blur Ball) Button: R1 + X Pair: Ball Strength Up Description: Ball with irregular movement, makes opponents' eyes tired, lowering stamina. Players with the ability Doutaishiryoku (see opponent's movements) are effected even more by this technique. * 咆哮 (Houkou - Yell) Timing: When you lose the point from missing a shot Button: R1 + O Description: Refills your gauge. キャプテンシー (Captaincy) Timing: When you lose a game Button: R1 + X Description: Yell at your partner, raises their tension level by 1. Can only be used in doubles, can only be used once in a match. 金田一郎 Kaneda Ichirou Status: Power: F Footwork: F Stamina: E Mental: C Technique: E Abilities Doubles, Kachi Bibiri (Fear of Winning) Techniques 見つけました (Mitsukemashita - Discovered) Position: Behind the service line Ball: Any ball except a drop or a smash Button: R1 + O Pair: The chance of the ball going out is gone Description: A lob which goes to the place which is most difficult for your opponent to reach. It has a chance of going out. * 叱咤激励 (Shittagekirei - Loud Encouragement) Timing: When you lose the point Button: R1 + O Description: Give some of your own energy to your partner. Doubles use only. ===================== = 3.4 Yamabuki Chuu = ===================== 千石清純 Sengoku Kiyosumi Status: Power: A Footwork: A Stamina: B Mental: B Technique: B Abilities Top spin lob, Doutaishiryoku (see opponent's movements), Toss, Lucky, Sokojigara (Reserve Strength), Yudan (Negligence) Techniques 虎砲 (Kohou - Tiger Gun) Timing: Serve Button: R1 + X Pair: Ball Strength Up Description: A jumping high speed serve, hit from a high toss, until the ball bounces, you cannot see it. ダンクスマッシュ (Dunk Smash) Position: Backcourt Timing: When you hit a smash Ball: Any ball except a smash Button: R1 + X (O becomes a drop) (can't be used against other techniques) Pair: Ball Strength Up Description: Jump up to smash, and you do an intense piercing smash. 豹眼 (Hyougan - Leopard Eyes) Timing: After own shot, before opponent's shot Button: R1 + O Description: Until the point has been decided, the power of the opponent's shots continues to drop. ラッキーウォッチ (Lucky Watch) Timing: When you hit a smash Button: R1 + O Description: The opponent hits a lob to you, the ball will definitely go out. Requires the ability "Lucky" to learn. 亜久津仁 Akutsu Jin Status: Power: C Footwork: SS Stamina: A Mental: C Technique: D Abilities Angle, Net dash, Side dash, Grip, Doutaishiryoku (see opponent's movements), Utaredzuyoi (Strong against body blows) Techniques 逆だ小僧 (Gyaku da Kozou - It's the opposite, kid) Position: Backcourt Ball: Any ball except a smash Button: R1 + X or O (X is flat, O is lob) Pair: Ball Strength Up Description: Keep hold of the button to delay the smash, when you let go of the button, the ball leaves the racquet. Requires a technique level above A. その程度か小僧 (Sono Teido ka Kozou - Is that all you got, kid?) Position: Behind the baseline Ball: Ball that bounces infront of the service line, and any ball except a smash. Button: R1 + X or O (X is flat, O is lob) Pair: When you release X, the shot can't be returned with a volley Description: A jump to the net, and return with a high speed flat shot. Requires a technique level above A. 笑わせるなよ (Warawaserunayo - You make me laugh) Position: Behind the baseline Ball: Ball that bounces behind the service line Button: R1 + X or O (X is top spin, O is lob) Pair: When you release X, ball strength up Description: A sliding top spin or lob shot. Requires a technique level above A. 室町十次 Muromachi Touji Status: Power: E Footwork: D Stamina: D Mental: C Technique: C Abilities Jumping Shot Techniques 剃刀 (Kamisori - Razor) Timing: Serve Button: R1 + O (X becomes a normal serve) Pair: Ball Strength Up Description: The ball can't be seen until it passes over the net, a sharp slice serve. シャドウムーン (Shadow Moon) Position: Backhand Ball: Top spin Button: R1 + O Pair: Ball Strength Up Description: Until the ball bounces, you cant see it's shadow. a super top spin lob with an intense spin. エクリプス (Eclipse) Position: Backcourt Ball: Slice Button: R1 + X Pair: Ball Strength Up Description: A ball with an intense spin, it is a slice that goes in an arc out of the court. Until it bounces, the shadow cannot be seen. 洞察力 (Dousatsu-ryoku - Power of Insight) Timing: After own shot, before opponent's shot Button R1 + O Description: While using this, you can see the point where the ball will bounce. While using this, your willpower is reduced. 南健太郎 Minami Kentarou Status: Power: F Footwork: E Stamina: C Mental: F Technique: E Abilities Doubles, Zenzei (Front guard), Shinrai (Reliance) Techniques サーブ&ポーチ (Serve and Poach) Timing: When you are infront Ball: Opponent's Recieve Button: R1 + O Pair: THe ball jumps up Description: When the opponent returns your serve, you do a volley. Doubles only. ストレート (Straight) Position: Behind the service line Button: R1 + X Pair: Ball Strength Up Description: No matter what kind of shot, you hit it straight down the line. 集中攻撃 (Shuuchuu Kougeki - Concentrated Attack) Timing: After own shot, before opponent's shot Button: R1 + O Description: Keep making the same play return hits, that player's stamina will slowly disappear. Doubles only. 東方雅美 Higashikate Masami Status: Power: C Footwork: F Stamina: E Mental: F Technique: F Abilities Power server, Doubles, Kouei (Rear guard) Techniques None 新渡米稲吉 Nitobe Inakichi Status: Power: E Footwork: E Stamina: C Mental: F Technique: D Abilities Doubles, Shiya (Field of Vision) Techniques 稲妻ショット (Inazuma Shot - Lightning Shot) Position: Behind the service line Timing: When hitting a smash Button: R1 + X Pair: Ball Strength Up Description: A hit that hits the net, and changes direction. 喜多一馬 Kita Ichiuma Status: Power: D Footwork: E Stamina: G Mental: C Technique: E Abilities Doubles, Yuujou (Partnership) Techniques 天高く馬肥ゆ Ball: Any ball except a lob or a smash Button: R1 + X Pair: Ball Strength Up Description: A top spin lob, that lands directly in the corner. 馬耳東風 (Bajitoufuu - Utter Indifference) Timing: When you lose the point Button: R1 + O Description: You become serious when you lose the point, recover 50% physical strength. 馬眠り (Uma Nemuri - Horse Sleep) Timing: After own shot, before opponent's shot Button: R1 + X Description: Stand while sleeping, to recover physical strength. Obviously, if used in singles, you are giving away points to the opponent. 壇太一 Dan Taichi Status: Power: G Footwork: F Stamina: G Mental: D Technique: H Abilities Utareyowai (Weak against body blows), Ishuku (Withering) Techniques 逆です小僧さん (Gyaku desu Kozou-san - It's the opposite, kid) Position: Backcourt Ball: Any ball except a smash Button: R1 + X Pair: Ball Strength Up Description: Keep hold of the button to delay the smash, when you let go of the button, the ball leaves the racquet. Requires a technique level above B. * わわっ真っ暗だっ (Wa wa Makkura da - Wa, wah, it's dark) Position: Backcourt Ball: Any ball except a smash Stance: Forehand Button: R1 + O Pair: Ball Strength Up Description: When you hit a lob, you stumble down and your headband falls down, everyone can't see where the ball is. * ダダダダァーン (Da da da daaaaan) When you lose the point Button: R1 + O Description: Opponent's stamina gauge goes down. ====================== = 3.5 Hyoutei Gakuen = ====================== 跡部景吾 Atobe Keigo Status: Power: S Footwork: B Stamina: C Mental: A Technique: A Abilities Jumping Shot, Doutaishiryoku (see opponent's movements), Insight Techniques 絶望への前奏曲 (Zetsubou e no Prelude - Prelude to Despair) Timing: Serve Button R1 + X (O to do a drop shot serve that doesn't bounce) Description: After the bounce, the ball goes twice as fast, a powerful serve. Requires a technique level above S. 破滅への輪舞曲 (Hametsu e no Rondo - Rondo to Destruction) Ball: Any ball except a smash Timing: When hitting a smash Button: R1 + X (can't be used against other techniques) Description: Homing smash, first the ball hits the target's hands and causes them to release their raquet, returns to the other side for a seconf smash. A 2-step smash. Requires a power level above S. 美技A (Bigi A - Beautiful Technique A) Position: Behind service line Ball: Bounces behind the service line Button: R1 + X (can't be used against other techniques) Description: A cord ball, if the opponent doesn't return it, they lose the point. If they return it, the ball is lobbed back. The lob is homing and 3 times stronger (after the bounce it is twice as fast. Requires a technique level above S. 美技B (Bigi B - Beautiful Technique B) Position: Behind service line Ball: Bounces behind the service line Button: R1 + O (can't be used against other techniques) Description: Shot aimed at a corner. If the opponent returns it, it is definately a lob. Then the ball is smashed towards the opponent and causes them to drop their racquet until the end of the point. Requires a technique level above S. スイッチブレード (Switchblade) Position: Forecourt Ball: Bounces infront of the service line Stance: Backhand Button: R1 + X Description: When the opponent does a volley, the return is a shot that is 2.5 times stronger than the Jack kinfe. * 荒廃への協奏曲 (Kouhai e no Concerto - Concerto to Ruin) Tension level: 3+ Position: Forecourt Timing: After own shot, before opponent's shot Button: R1 + O Description: During doubles, and with Kabaji as your partner. After hitting the ball, Kabaji does a homing power stroke. 向日岳人 Mukahi Gakuto Status: Power: G Footwork: S Stamina: F Mental: D Technique: B Abilities Acrobatics, Diving volley, Jumping shot, Yudan (Negligence) Techniques ムーンサルト (Moonsault) Position: Forecourt Ball: A ball that bounces behind the service line Timing: When you hit a smash Button: R1 + X Pair: There is almost no bounce Description: A homing jump, while in the air, you hit a drop. Must have the ability "Acrobatics" first before you can learn this technique. シュタルダー Position: Forecourt Ball: A ball that bounces behind the service line Timing: When you hit a stroke Button: R1 + X Pair: Ball Strength Up Description: Must have the ability "Acrobatics" first before you can learn this technique. 忍足侑士 Oshitari Yuushi Status: Power: E Footwork: B Stamina: C Mental: C Technique: S Abilities Top spin lob Leader Ability: つっこみ (Tsukkomi - Thrust) Leader Points: 2 With your sharp observation skills, the opponent's ability up effects are eliminated. Techniques 雲雀返し (Hibari Gaeshi - Skylark Return) Position: Back court Ball: Any ball except a top spin or smash Button: R1 + X Pair: Ball Strength Up Description: A super top spin shot, the bounce is a super high bounce that bounces out the stadium. 月の輪落とし (Tsuki no Wa Otoshi - Ring of the Moon Drop) Ball: Smash Button: R1 + O Pair: Ball Strength Up Description: When the opponent does a smash, you direct the ball back to the opponent's baseline. 黒鯱 (Kuroshachi - Black orc) Tension Level: 2+ Position: Forecourt Ball: a ball that bounces behind the service line and any ball exceot a top spin or smash Stance: Backhand Button: R1 + O (X becomes a lob) Description: When the ball bounces it returns to your own court. A super slice drop shot. 芥川慈郎 Akutagawa Jirou Status: Power: B Footwork: C Stamina: D Mental: E Technique: B Abilities Grip, Doutaishiryoku (see opponent's movements) Techniques サーブ&ダッシュ (Serve & Dash) Timing: Serve Button: R1 + X or O Pair: Curve on the serve is a big slice serve Description: After hitting the ball, he moves really fast. May become a slice serve. Requires a footwork level above A. 神に愛された手首 (Kami ni Aisareta Tekubi - Wrist Loved by God) Position: Forecourt Ball: Any ball except a lob Button: R1 + O Pair: There is almost no bounce Description: A slow volley, the ball's path depends on the point that is furthest away from you opponents. Requires a technique above A. 樺地崇弘 Kabaji Munehiro Status: Power: SC Footwork: D Stamina: D Mental: C Technique: C Abilities Power Stroker Techniques * 強くなれる体 (Tsuyoku Nareru Karada - Body able to Become Strong) Button: R1 + X Description: Copy a power shot someone else hit before. The conditions depend on the shot copied. * 無意識に刻まれた技 (Muishiki ni Kizareta Waza - Technique Cut Unconsciously) Button: R1 + O Description: Copy a technical shot someone else hit before. The conditions depend on the shot copied. * 純粋な心 (Junsui na Kokoro - Pure Heart) Timing: When you are losing by three games, and lose a point. Button: R1 + O Description: Your stats become the same as the player with the highest stats in the current match. Can only be used once per game. 宍戸亮 Shishido Ryou Status: Power: D Footwork: S Stamina: E Mental: S Technique: F Abilities Rising, Net dash, Doutaishiryoku (see opponent's movements) Techniques ディープライジング (Deep Rising) Position: Behind the service line Button: R1 + X Pair: Becomes a shot with super top spin Description: A shot that is 1.5 times faster than normal, and will definitely bounce on the opponent's baseline. テレポートダッシュ (Teleport Dash) Timing: After own shot, before opponent's shot Button: R1 + O Description: Until the point has been decided, you move 1.5 times faster than normal. 鳳長太郎 Ootori Choutarou Status: Power: A Footwork: B Stamina: C Mental: E Technique: E Abilities Second serve, Grip Techniques スカッドサーブ (Scud serve) Timing: Serve Button: R1 + X or O Pair: You cannot miss Description: A super high-speed serve which exceeds 200km/h. Has the chance of becoming a fault. Requires a power level above A. パトリオットリターン (Patriot Return) Timing: Recieve Button: R1 + X Pair: Ball Strength Up Description: A high speed return, until the ball bounces, you cannot see it. 日吉若 Hiyoshi Wakashi Status: Power: C Footwork: C Stamina: C Mental: A Technique: C Abilities Gekokujou, Reisei (calmness) Techniques 奥伝・信夫 (Okuden: Shinobu) Position: Backcourt Ball: Ball that bounces behind the service line and any ball except a lob Button: R1 + O (X is a passing shot, O is a drop) Pair: When using O, there is almost no bounce Description: A homing drop volley. 奥伝・受流 (Okuden: Ukenagashi) Position: Backcourt Ball: Any ball except a top spin Button: R1 + X Pair: Ball Strength Up Description: The power of the opponent's ball is recorded, using the same power, a top spin shot is returned. 奥伝・壁添 (Okuden: Kabezoi) Position: Forecourt Ball: Any ball except a lob Button: R1 + X Pair: Make it impossible to volley Description: A homing, high angle shot. 禁伝・牙突 (Kinden: Kibadzuki) Tension Level: 4+ Position: Behind the baseline Ball: Any ball except a drop or lob Button: R1 + X Description: After the bounce, the ball splits up in different directions, and jumps up at double speed. If returned by a player, it will lower his tension by 2. 裏奥伝・弐式・埋火 (Uraokuden: Nishiki Umebi) Tension Level: 3+ Position: Behind the baseline Ball: Any ball except a drop or lob Stance: Forehand Button: R1 + O Description: Sinking drop shot into the ground. When approached, it will jump up really high. 榊太郎 Sasaki Tarou Unlock: Finish all 9 scenarios Status: Power: C Footwork: E Stamina: F Mental: E Technique: C Abilities Reisei (calmness) Techniques 黒薔薇のエチュード (Kurobara no Etude - Black Rose's Etude) Position: Backcourt Ball: Smash Button: R1 + O Pair: Ball Strength Up Description: Return a smash with a drop volley. 皇帝のバラード (Koutei no Ballade - Emperor's Ballade) Timing: Recieve Button: R1 + X Pair: Ball Strength Up Description: Use the strength of the oppontnt's serve to do a lob return. レギュラー外し (Regular Hazushi - Regular Removal) Timing: When you lose the point Button: R1 + X Description: Gives them a shock condition. Only use for players in years below. * 撤回命令 (Tekkai Meirei - Withdraw Instruction) Timing: When the opponent is using "パワーリスト外し (Power Wrist Hazushi - Power Wrist Removal)" or "パワーアンクル外し (Power Ankle hazushi - Power Ankles Revoval)" Button: R1 + O Description: When the opponent uses "パワーリスト外し (Power Wrist Hazushi - Power Wrist Removal)" or "パワーアンクル外し (Power Ankle hazushi - Power Ankles Revoval)" it's effects are nullified. ======================= = 3.6 Midoriyama Chuu = ======================= 季楽靖幸 Kiraku Yasuyuki Status: Power: C Footwork: C Stamina: C Mental: E Technique: B Abilities Yuuetsukan (Sense of Superiority) Techniques 調整済みストローク (Chousei Emi Stroke - Arranged Adjusted Stroke) Ball: Flat or a top spin Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: A high speed shot that has been adjusted by a pro coach that goes straight in to the corner. おき楽スマッシュ (Okiraku Smash) Timing: When hitting a smash Button: R1 + O (can't be used against other techniques) Pair: Ball Strength Up Description: A very low, high speed drop smash. You must hit it before it bounces. リコシェイスマッシュ (Ricoche Smash) Position: Behind the service line Timing: When hitting a smash Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: A smash that hits the top part of the net, and bounces deep on the other side. ==================== = 3.7 Rokkaku Chuu = ==================== 天根ヒカル Amane Hikaru Status: Power: A Footwork: B Stamina: D Mental: D Technique: D Abilities Power volleyer, Dajare (Pun) Techniques 惚れボレー (Hore Volley) Ball: Any ball except a smash Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: A sudden volley. The opponents pause for a moment, so they can't hit a fast return on a defensive lob. You can only learn this if Amane is in your team. スマッシュしまっす (Smash shimassu - I'll do a smash) Position: Backcourt Timing: When hitting a smash Button: R1 + X Pair: Lower even more energy Description: If it decides the point, it reduces the opponent's energy. You can only learn this if Amane is in your team. * 好調先生 (Kouchou Sensei) Timing: When you score Button: R1 + X Description: Your own tension level goes up by one. Every other player's tension level will go down by one. Can only be used once per game. 黒羽春風 Kurobane Harukaze Status: Power: B Footwork: B Stamina: D Mental: C Technique: B Abilities Grip Techniques ロネーションサーブ (Pronation Serve) Timing: Serve Button: R1 + X Pair: Ball Strength Up Description: A strong power serve that requires a large reach. ローリングボレー (Rolling Volley) Position: Forecourt Ball: Any ball except a flat or a smash Button: R1 + X Pair: Ball Strength Up Description: Miraculous body dive to the net, and hitting a floating ball into the opponent's court. * ビンタ (Binta) Timing: When you lose the point Button: R1 + X Description: Slap your partner to get their help, and recover energy. During the next game, your tension level goes to max. Only used in doubles. Can only be used once per match. 佐伯虎次郎 Saeki Kojirou Status: Power: E Footwork: A Stamina: F Mental: D Technique: D Abilities Doutaishiryoku (see opponent's movements), Shiya (Field of vision), Kensei, Doubles, Zenzei (Front guard), Support Techniques エアポケット (Air Pocket) Position: Forecourt Ball: Any ball except a drop, lob or a smash Button: R1 + O Pair: The bounce is almost gone Description: Return your opponent's hit with an angled drop shot. マーク (Mark) Timing: After own team's shot, before opponent's shot and closest team member is within a 6m range Button: R1 + X Description: The marked oppotnent has his techniques sealed. 頼んだ! (Tanonda! - It's a Request!) Timing: After own shot, before opponent's shot Button: R1 + O Description: Until the point has been decided, you use opponents energy to hit boost techniques. During that time, the player this ability is on can't use other techniques. Only used in doubles. 葵剣太郎 Aoi Kentarou Status: Power: C Footwork: C Stamina: D Mental: B Technique: D Abilities Honki (seriousness), Pinch, Tekagen (Underestimate) Techniques プレッシャーサーブ (Pressure Serve) Tension Level: 3+ Timing: Serve (except when you are leading) Button: R1 + X Pair: Ball Strength Up Description: A high speed serve that just mises the net, and when your opponent returns it, you return it with a volley smash. コードボール (Cord Ball) Ball: Any ball except a flat, lob or a smash Button: R1 + O Pair: Ball Strength Up Description: A cord ball shot that according to your tension level, will change the chance of the ball missing. プレッシャー (Pressure) Timing: After own shot, before opponent's shot Button: R1 + X Description: Pressure that lasts till the end of the point, and your tension level goes up by one. Players with out the ability "Pinch", will have their technique reduced by 2. 樹希彦 Itsuki Makihiro Status: Power: A Footwork: E Stamina: C Mental: C Technique: B Abilities Yuujou (Partnership), Makezu kirai (Hates loosing) Techniques エアドライブロブ (Air Drive Lob) Position: Backcourt Ball: Any ball except a drop or smash Button: R1 + O Pair: Ball Strength Up Description: A super top spin drop that after bouncing, bounces out of the stadium. シンカー (Sinker) Position: Backcourt Ball: Any ball except a drop or a smash Button: R1 + X Pair: Ball Strength Up Description: Shot that can't be returned with a technique. The person that returns this will have his tension level reduced by 1. ハマグリ返し (Hamaguri Gaeshi - Clam Return) Position: Behind the baseline Ball: A slice technique Button: R1 + X Pair: Ball Strength Up Description: A ball with almost no bounce, a low counter shot. 人間機関車 (Ningen Kikansha - Human Locomotive) Timing: When you lose a game from opponent's technique Button: R1 + O Description: Raises you and your partner's tension level by 1. Only used in doubles. ============================= = 3.8 Rikkai Daigaku Fuzoku = ============================= 真田弦一郎 Sanada Genichirou Status: Power: S Footwork: B Stamina: B Mental: B Technique: B Abilities Teppeki (Iron Wall), Kaifuku (Recover) Techniques ハンマーサーブ (Hammer Serve) Timing: Serve Button: R1 + X Pair: Ball Strength Up Description: A flat shot 3 times stronger than normal. When it bounces on the ground, due to the high spin, and twists away. ハンマーリターン (Hammer Return) Timing: Recieve Button: R1 + X Pair: Ball Strength Up Description: A return that is 2 times stronger than normal. When it bounces on the ground, due to the high spin, and twists away. ハンマーストライク (Hammer Stroke) Position: Backcourt Ball: Miss shot, flat, or a top spin Button: R1 + X Pair: Ball Strength Up Description: A flat shot aimed at the opponent's feet. 3 times stronger than a normal shot. After it bounces, it spins and bounces up. 柳蓮二 Yanagi Renji Status: Power: C Footwork: A Stamina: C Mental: D Technique: B Abilities Slice, Doutaishiryoku (see opponent's movements), Shiya (Field of vision), Reisei (calmness) Techniques 忍び手 (Shinobi De - Stealing Hand) Tension Level: 4+ Timing: Serve Button: R1 + X Pair: Ball Strength Up Description: An intense slice serve that diagonally crosses the oppontent's court. When you use it, you tension level goes down by one. 網渡り (Ami Watari - Crossing the Net) Timing: Recieve Button: R1 + X Description: A flat return that goes back on the path the serve came in at. On the return, the ball hits the net, and lands on the other side. 呼び水 (Yobi Mizu - Calling Water) Position: Forecourt Ball: Any ball except a drop or smash Button: R1 + O Pair: Becomes a high lob like the moon volley Description: Lob that lands near the baseline. The player that hit the lob, until the point is decided, sometimes they won't be able to control the ball, and will acutmatically hit it to the middle of the court. While this technique is in use, you cannot use another technique. 飛び火 (Tobi Hi - Leaping Flames) Position: Behind the service line Ball: Any ball except a slice, drop, lob or smash Button: R1 + O Pair: Ball Strength Up Description: A cut ball that will go to a place unexpected by your opponent. 切原赤也 Kirihara Akaya Status: Power: B Footwork: B Stamina: D Mental: A Technique: C Abilities Kihaku (Vigor), Kouyoukan (Exaltation Feeling), Tai Hidari (Verses Left) Techniques ナックルサーブ (Knuckle Serve) Tension Level: 3+ Timing: Serve Button: R1 + X Pair: Ball Strength Up Description: A serve 3 times stronger than normal. After bouncing, to bounces at the reciever. レーザーショット (Laser Shot) Position: Behind the service line Ball: Any ball except a slice, drop or a lob Button: R1 + X Pair: Ball Strength Up Description: A high speed flat shot. This ball stays in your racquet. ナパーム (Napalm) Timing: When Hitting a Smash Button: R1 + X (can't be used against other techniques) Pair: Ball Strength Up Description: A smash that goes at the opponent's face. If you can't react quickly enough, it'll hit your body. 片足スプリットステップ (Kata-ashi split step - One-legged Split Step) Timing: After own shot, before opponent's shot Button R1 + O Description: Till the point is decided, you move faster. 集中 (Shuuchuu - Concentration) Timing: After own shot, before opponent's shot Button: R1 + X Description: Till the point has been decided, you can see where your opponent's shots will land. While using this, your tension level won't go up. パワーリスト外し (Power Wrist Hazushi - Power Wrist Removal) Timing: When you lost a point Button: R1 + O Description: Technique increases by 1 for the next three games. Can only be used once in a match. If you have this technique, till the tournament, your technique may decrease by one, but you gain some bonus power in training. * 危険モード (Kiken Mode - Danger Mode) Tension Level: 2 Timing: When you are behind by one game Button: R1 + X Description: Tension level goes up by 2. Can only be used once per match. _ _ _____ _ _____ _ | || | | ____|_ __| |_ _ __ __ _ |_ _|___ ___| |__ ___ | || |_ | _| \ \/ /| __| '__|/ _` | | | / _ \/ __| '_ \/ __| |__ _| _ | |___ > < | |_| | | (_| | | || __| (__| | | \__ \ |_| (_) |_____/_/\_\ \__|_| \__,_| |_| \___|\___|_| |_|___/ These are techniques that aren't on any characters by default, and are learned. 前衛キラー (Zenei Killer - Front Guard Killer) Tension Level: 2+ Position: Forecourt Ball: Any ball except a lob Button: R1 + X Pair: Ball Strength Up Description: A non-homing ball, a volley that goes at the front player, it is two times stronger than a normal volley. Only used in doubles. 生まれ変わります (Umarekawarimasu - Reborn) Timing: When you lose the point Button: R1 + X Description: Replaces your feelings, and 1 of your abilities goes up by one. ____ _ _ _ _ _ _ _ | ___| / \ | |__ (_) |_) |_(_) ___ ___ |___ \ / _ \ | '_ \| | | | __| |/ _ \ __| ___) | _ / ___ \| |_) | | | | |_| | __/__ \ |____/ (_) /_/ \_|_.__/|_|_|_|\__|_|\___|___/ 心 = Heart 技 = Technique 体 = Physique Ability points (AP) are seperated into these three categories. Each ability requires a specific number of AP to learn. Minus abilities also require AP to get rid of them. Acrobatics (アクロバティック) You can do acrobatic movements. 心 - 0 技 - 200 体 - 0 Angle (アングル) You can hit wide shots from wherever you are on the court, and whatever your stance is. 心 - 50 技 - 75 体 - 10 Insight (インサイト) When your opponents lose power, they lose more than usual. 心 - 55 技 - 35 体 - 0 Utareyowai - Weak against body blows (うたれづよい) When you get hit by a ball, your physical strength won't be reduced. 心 - 25 技 - 25 体 - 100 Kaiseki - Analysis (解析) When your opponent does a shot, the point where the ball will land is revealed on the court. 心 - 300 技 - 15 体 - 15 Mukou Kaiseki - Invalidate Analysis (解析無効) Cancel the effect of "Analysis". Cannot be learnt. 心 - N/A 技 - N/A 体 - N/A Kaifuku - Recover (回復) Betweem play ang games, you recover more stamina than usual. 心 - 50 技 - 50 体 - 50 Kaiseki - Awakening (覚醒) When your tension is level 4, shots and techniques don't require physical strength and definately go in. Requires a mental above S. 心 - 700 技 - 0 体 - 0 Kihaku - Vigor (気迫) During the game, after winning a point, etc. This ability will increase energy more than usual. 心 - 100 技 - 0 体 - 0 Gyakkyou - Adversity (逆境) When you lose a game, your energy increases. 心 - 50 技 - 0 体 - 0 Grip (グリップ) When you miss a shot, you won't throw the racquet. 心 - 10 技 - 15 体 - 100 Gekokujou (下克上) When you verse someone in a year above yours, all your abilities will go up by one. 心 - 300 技 - 0 体 - 0 Genki - Healthy (元気) When stamina is lowered, you movements aren't as restricted. 心 - 20 技 - 10 体 - 59 Kensei (けん制) When beginning to advance to the front court, opponent's advance footwork will be reduced by 2. 心 - 60 技 - 60 体 - 60 Kousei - Rear Guard (後衛) During doubles, when you are behind the service line, you get "Shiya - Field of Vision (視野)" and "Shuushuu Chikara - Concentation Power (集中力)". 心 - 200 技 - 30 体 - 50 Kouyoukan - Exaltation Feeling (高揚感) When your tension level is 3, footwork and power increase by one, when yout tension level is 3, they go up by two, and when your tension level is 5, they up up by 3. 心 - 208 技 - 0 体 - 156 Side Dash (サイドダッシュ) You run quicker when you run left and right. 心 - 15 技 - 21 体 - 65 Support (サポート) When you play doubles with player weaker than yours (calculate by adding the abilities), your abilities will go down pby one, while your partner's will go up by one. 心 - 200 技 - 20 体 - 50 Shiya - Field of Vision (視野) You can see the langing point of your opponent's smashes. 心 - 80 技 - 0 体 - 0 Jumping Shot (ジャンピングショット) Used when you do a jumping shot. The shot's range is widened. 心 - 60 技 - 100 体 - 270 Shuuchuu Chikara - Concentration Power (集中力) In the middle of the match, only when you aren't doing anything, you gain an energy bonus. 心 - 320 技 - 30 体 - 30 Shinrai - Trust (信頼) When your partner scores a point, your energy goes up. 心 - 45 技 - 0 体 - 0 Slice (スライス) When player has same technique, you hit a level 1 slice. 心 - 20 技 - 50 体 - 20 Second Serve (セカンドサーブ) Your serve power won't decrease, even on the second serve. 心 - 30 技 - 30 体 - 0 Zenei - Advance Guard (前衛) During doubles, when you are in front of the service line, your energy will rise even more. 心 - 50 技 - 25 体 - 0 Sokojigara - Reserve Strength (底力) When the opponent has one more game till they win, your tension level goes up byu one. 心 - 200 技 - 0 体 - 400 Tai Hidari - Verses Left (対左) When you are versing a left handed player, your power and technique go up by one. 心 - 0 技 - 0 体 - 175 Diving Volley (ダイビングボレー) You can hit balls which land far away from you, and the scope of balls that land next to you is widened. 心 - 0 技 - 150 体 - 0 Daibutai - Big Stage (大舞台) During tournament match, when your tension level goes above two, your condition goes back to what it was at the start of the match. 心 - 120 技 - 20 体 - 0 Dajare - Pun (駄洒落) When your opponents energy is lowered, the reduced amount is 1.2 times more. 心 - 200 技 - 100 体 - 0 Doubles (ダブルス) During doubles, when gathering energy it gives a bonus. 心 - 150 技 - 0 体 - 15 Teppeki - Iron Wall (鉄壁) When you retuen a stroke, you halve the power of that shot. 心 - 100 技 - 70 体 - 250 Doutaishiryoku (動体視力) You won't miss any shots. But, when you are going to return a "fure" ball, your energy will be lowered. 心 - 45 技 - 45 体 - 0 Toss (トス) If the opposing doesn't have a player with the ability "Toss", then you will definately get the serve in the toss. 心 - 380 技 - 0 体 - 0 Top Spin (トップスピン) Against a player with the same power, raises your top spin power by one. 心 - 20 技 - 50 体 - 20 Top Spin Lob (トップスピンロブ) Against a player with the same technique, raises your lob power by one. 心 - 20 技 - 50 体 - 30 Net Dash (ネットダッシュ) Move faster when running to the net. 心 - 15 技 - 21 体 - 65 Power Serve (パワーサーバー) Serve power will increase by one. 心 - 50 技 - 0 体 - 50 Power Stroker (パワーストローカー) Normal shot's power will increase by one. 心 - 0 技 - 50 体 - 50 Power Volleyer (パワーボレーヤー) Volley power will increase by one. 心 - 50 技 - 50 体 - 0 Pinch (ピンチ) When you are leading in games, all your stats will rise by one. 心 - 50 技 - 15 体 - 15 Honki - Seriousness (本気) When versing a player with higher stats than yours, mental increases by two. 心 - 50 技 - 0 体 - 0 My Glove (マイグローブ) In bowling, the ball is easier to control. Can only be learnt in Pair Mode when you play bowling. 心 - N/A 技 - N/A 体 - N/A Makesu Kirai - Hate Losing (負けず嫌い) When you lose a point, your energy goes up. 心 - 50 技 - 10 体 - 10 Match Point (マッチポイント) When it is match point, all your stats go up by one. 心 - 100 技 - 10 体 - 10 Yuuetsukan - Sense of Superiority (優越感) When you win against a player with lower stats than yours, mental increases by two. 心 - 50 技 - 0 体 - 0 Yuujou - Partnership (友情) During doubles, after returning the ball 5 times in a row, your partner's energy will increase. 心 - 72 技 - 10 体 - 0 Rising (ライジング) You won't miss rising shots. 心 - 0 技 - 100 体 - 100 Lucky (ラッキー) Rises the chance of balls bouncing on the line, the right to serve. 心 - 500 技 - 0 体 - 0 Reisei - Calmness (冷静) Your energy decreases less, and your resistance is higher. 心 - 75 技 - 15 体 - 15 Waza Sene - Technique Sense (技センス) It takes one less week to learn techniques. 心 - 400 技 - 0 体 - 0 ------------------- - Minus Abilities - ------------------- Ishuku - Withering (萎縮) When versing a player with higher stats tha yours, all your stats are reduced by one. 心 - 55 技 - 15 体 - 0 Utareyowai - Weak Against Recieving Blows (うたれよわい) When returning a powerful ball, the physical streanth you lose will be increased. 心 - 50 技 - 50 体 - 0 Kachi Bibiri - Fear of Winning (勝ちびびり) When it is match point, technique will be decreased by 2, and tension level will be decreased by one. 心 - 50 技 - 0 体 - 0 Slow Starter (スロースターター) During the first game, yout stats will be lowered by one. 心 - 35 技 - 0 体 - 0 Tekagen - Underestimate (てかげん) Then you are leading, until the opponent performs a technique, your stats will be lowered by one. 心 - 70 技 - 0 体 - 0 Murakki - Inconstant (むらっ気) Your tension level will go up and down according to how you are doing in the match. 心 - 200 技 - 0 体 - 0 Yudan - Negligence (油断) When you are leading by 2 games, your stats will decrease by one. 心 - 55 技 - 0 体 - 15 __ ____ _ __ __ _ / /_ | _ \ __ _(_)_ __ | \/ | ___ __| | ___ | '_ \ | |_) / _` | | '__| | |\/| |/ _ \ / _` |/ _ \ | (_) | _ | __| (_| | | | | | | | (_) | (_| | __/ \___/ (_) |_| \ __,_|_|_| |_| |_|\___/ \__,_|\___| ==================== = Menu Translation = ==================== _____________________________________________ | _____________ ___ | | |______1______| | | | | _____ | 2 | | | | | |___| | | | 3 | | | |_____| | | ___________ | | | | | | | | __________________ | | | 4 | \________5________\__ | | | | \________5________\ | | | | ___________________________ | | |___________| |_____________6_____________| | |_____________________________________________| There are several items on the main screen: 1. Team name 2. No. of day till the tournament 3. The number of ability points you have, divided into 心 = Heart 技 = Technique 体 = Physique 4. Main Navigation Menu (more below) 5. Main/Sub character name 6. The friendship level between your players THE MAIN NAVUGATION MENU (4) 練習する - Practice: practice to gain AP 休息 - Rest: you skip practice today, and do better tomorrow 遊ぶ - Play: play bowling データを見る - See Player Data 能力アップ - Ability Up: use ability points セーブ - Save PRACTICE MENU 実践練習 - Practice Match 時間制限練習 - Timed Practice Match (15min) 課題練習 - Themed Practice Match カラーコーン練習 - Coloured Cones Practice 壁たち練習 - Wall Hitting Practice スマッシュ練習 - Smash Practice ボレー練習 - Volley Practice フットワーク練習 - Footwork Practice ABILITY UP MENU press L1/R1 to switch between characters アビリティを習得 - get abilities 必殺技を習得 - get techniques ステータスを上げる - raise status 全てキャンセル - cancel all 出る - exit TOURNAMENT MENU トーナメント - Tournament データを見る - See Player Data 能力アップ - Ability Up: use ability points セーブ - Save ============== = AP Bonuses = ============== Difficulty: Hard Difficulty - 50% more AP Normal Difficulty - Normal AP Easy Difficulty - 10% less AP Practice Matches: Birthdays - 10% more AP Don't Use パワーリスト外し (Power Wrist Removal) - 10% more AP in Physique Don't Use パワーアンクル外し (Power Ankle Removal) - 10% more AP in Physique Miss a Hit - Friendship goes Dowm Retry - The amount of AP you gain goes down Quit - AP and Friendship go down Rest: After using the rest command, you gain 50% more AP in the next day's training. ======================================= = Practice and Timed Matches AP Bonus = ======================================= __________________ | Practice Matches | |----------------------------------------------------------------------- | | Heart | Technique | Physique | Friendship | |-----------------------------------------------------------------------| | Win 1 game | | UP | UP | | | Lose one game | DOWN | | | | | Win the match | | | | UP | ----------------------------------------------------------------------- _______________ | Timed Matches | |----------------------------------------------------------------------- | | Heart | Technique | Physique | Friendship | |-----------------------------------------------------------------------| | Winning Bonus | UP | | | | | Remaining Time | UP | | | | ----------------------------------------------------------------------- ______________ | Both Matches | |----------------------------------------------------------------------- | | Heart | Technique | Physique | Friendship | |-----------------------------------------------------------------------| | Service Ace | UP | UP | UP | | | Return Ace | UP | UP | UP | | | Score using technique | UP | UP | UP | | | Score using smash | UP | | UP | | | Score using your own shot | UP | UP | | | | Return a smash | | | UP | | | [Front] chance to smash | UP | UP | | | | [Front] after rally, and | UP | | UP | | | score using own shot | | | | | | [Rear] Score using lob | UP | UP | UP | | | [Rear] Return a lob | | | UP | | | Lose point from miss hit | | | | DOWN | | Lose point (other) | DOWN | | | | | Break Game | UP | | | | | Win using technique | UP | | | | | Remaining stamina higher | | UP | | | | than opponent | | | | | | Remaining stamina lower | | | UP | | | than opponent | | | | | ----------------------------------------------------------------------- ================== = Themed Matches = ================== You have 6 objectives (clear all of them and you get a bonus): 1. サーブで相手を崩せ! Use your seve to beat the opponent! Prize: 30 physique AP 2. このゲームをブレイクせよ! Break this game! Prize: 5 heart AP, 30 physique AP 3. ポーチに出てポイントを決めろ! Dive and score the point! Prize: 30 technique AP 4. ミスショットを上げるな! Give the opponent a miss shot! Prize: 40 heart AP 5. ロブでポイントを決めろ! Win point using a lob! Prize: 15 heart AP, 30 technique AP 6. 友情技でポイントを決めろ! Win point using a pair technique! Prize: Friendship Up ========================= = Wall Hitting Practice = ========================= _____________ | AP Bonuses: | |------------------------------------------------------------- | | Heart | Technique | Physique | |-------------------------------------------------------------| | Hit the Wall | | | UP | | Hit the Bell | | UP | | | Get a 46+ Combo | UP | | | | Hit the bell with a stroke | UP | | UP | | Hit the ball with a forehand | | | UP | | Combos | UP | | | ----------------------------------------------------------------------- | 60 Combo | Get ability Teppeki - Iron Wall (鉄壁) | | 60 Combo + 2 bell hits | Unlock Echizen Nanjirou | ----------------------------------------------------------------------- ================== = Smash Practice = ================== Do 20+ smash aces to get ability Jumping Shot (ジャンピングショット) =================== = Volley Practice = =================== Hit 40 balls continously to get ability Doutaishiryoku (動体視力) ===================== = Footwork Practice = ===================== Get 10 markers in 2 sets to get bility Sokojigara - Reserve Strength (底力) _____ ____ _ |___ | / ___| ___ ___ _ __ __ _ _ __(_) ___ ___ / / \___ \ / __|/ _ \ '_ \ / _` | '__| |/ _ \/ __| / / _ ___) | (__| __/ | | | (_| | | | | (_) \__ \ /_/ (_) |____/ \___|\___|_| |_|\__,_|_| |_|\___/|___/ ======================== = 7.1 Fudomine Chapter = ========================-------------------------- - Episode 1 - 天才vs波動球 (Genius vs. Hadokyuu) - -------------------------------------------------- Difficulty: * Synopsis: Its the finals. Your opponents are the favourites, Seigaku. First match, doubles 2, in front of Fudomine's Ishida and Sakurai pair stands Seigaku's genius Fuji Shuusuke and power tennis Kawamura Takashi pair. Against the favorites, the Ishida Sakurai pair has gone forward positively to a good start, but Fuji's triple counter "Higuma Otoshi" is annoying, putting pressure on the Fudomine pair. In order to take back the flow of the game from Seigaku, Ishida has finally decided to lift the seal on his "Hadokyuu"... Will go as expected, and they win against the Fuji Kawamura pair? Clear Conditions: Use the Hadokyuu within this game! Instructions: To do the Hadokyuu, press R1 + X, and you must do it to clear (whether you win or lose). To do it you need to keep hitting the ball to build up willpower. You may press square to build up willpower, but as this is so easy, there is actually no need, just keep hitting the ball. ------------------------------------------------------------ - Episode 2 - ダークホースの不動峰 (Fudomine's Dark Horse) - ------------------------------------------------------------ Difficulty: ** Synopsis: In the Tokyo Prefectural Tournament quaterfinals, up against Hyoutei, the captain Tachibana goes up in singles 3. A Hyoutei true regular, Shishido Ryou, declared that he'll end the match within 20 minutes. Will it be as expected where Tachibana defeats this strong enemy, and Fudomine move up to the best 4? Clear Conditions: Win within 15 minutes! Instructions: You have already won 3 games and you have to win the remaining 3 games in 15 minutes. Using your "silent drop" technoque is useful, as it is hard to return. Also when you are recieveing, save up for your "return" technique for some easy points. If you keep using techniques, you tension level goes up, and you can use more techniques easier. Overall, this is another easy win. -------------------------------------------- - Episode 3 - リズムにHigh! (Rhythm High!) - -------------------------------------------- Difficulty: *** Synopsis: Its the Kantou Regoinal Tournament quarterfinals, and you are versing Yamabuki. It's singles 2 and you have chosen Kamio to play, and he is versing a Jr. Senbatsu chosen player Sengoku Kiyosumi. Sengoku is a player with an amazing sight for moving objects and has a real tennis sense, and as Kamio starts to go by his rhythm, the match heats up. Will Kamio win against Sengoku as expected, and will Fudomine be able to secure a ticket to the National Tournament? Clear Conditions: Win! Instructions: The game count is 3 games each. At the start it might me a little hard, but with long rallies, you build up your willpower, and then you are able to perform your techniques. Use "Nitro-accel" and "Sonic Bullet" to help you, and hit to the opposite side to where Sengoku is. Also when serving, use "Quick Serve" an get easy points. But beware that Kamio doesn't have much stamina, and he can easily run out if you aren't careful. ========================== = 7.2 St Rudolph Chapter = ==========================----------------------------- - Episode 1 - 弟の答え (The Younger Brother's Answer) - ------------------------------------------------------- Difficulty: * Synopsis: One day, a student from a tennis school, Mizuki met with Seigaku's Fuji Yuuta. Yuuta hates to be compared to his older brother, and wants to find a place where he can be himself. While walking home, Mizuki invites Yuuta to a tennis match. Will the result be as expected, with Mizuki showing Yuuta the difference in ther power, and lead Yuuta to the new place where he bolongs (St. Rudolph)? Clear Conditions: Win! Instructions: Game count starts at 3-0 your way. Because Mizuki's "Bend Serve" and "Intelligent Shot" are easily returned, I just went forward to the net and started volleying left and right. Muziku's footwork is also pretty low, so it makes it hard to move quickly. Also, he has a short stamina bar, so be sure to end the match quickly. -------------------------------------------- - Episode 2 - 赤澤マジック (Akazawa Magic) - -------------------------------------------- Difficulty: *** Synopsis: In the Tokyo Prefectural Tournament quaterfinals, up against Seigaku, doubles 1, the Akazawa Kaneda pair are up against the National level golden pair Oishi and Kikumaru. Using the data collected by Mizuki, they have lowered Kikumaru's concentration levels, and are beginning to get the advantage, but and the opponents are strong, and the match is now tied in a deadlock. Will it be as expected for the Akazawa Kaneda pair to win against the golden pair, and show off St. Rudolph's as natural tennis players? Clear Conditions: Win! Instructions: This one can actually ve fairly hard. Oishi's moon volley is a killer, and it is very hard to return. I found it easiest to just go up to the net, and keep volleying it. When you are at the back, let Kaneda take care of most of the shots, but as he is pretty useless, you will have to cover quite a bit. I didn't use any techniques for this scenario, as they are useless against the golden pair. Just make this a quick game, and it will be easier to win. ----------------------------------------------------- - Episode 3 - コートの内と外 (In and Out the Court) - ----------------------------------------------------- Difficulty: ** Synopsis: In the Tokyo Prefectural Tournament quaterfinals, up against Seigaku, doubles 2, the Kisarazu Yanagisawa pair is up against the 2nd year pari Momoshio and Kaidou. From Mitsuki special training, they are playing the match according to his data. But exceeding expectations was Kaidou's boomerang snake, which let Seigaku seize the game. Will Kisarazu be able to beturn the boomerang snake, and gain the victory? Clear Conditions: Return the boomerang snake into the opponent's court! Instructions: If you play in the front part of the court, the boomerang snake will go round the left hand side of the net, and bounce in the back area of the doubles court. So, if you stand on the left side of the baseline and wait, it will be easy to return the boomerang snake. To make Kaidou do the bommerang snake, start a rally with him, and he will eventually do the bommerang snake when he is able to. ======================= = 7.3 Hyoutei Chapter = =======================-------------------------------- - Episode 1 - ジローという名の男 (A Boy Called Jirou) - ------------------------------------------------------- Difficulty: * Synopsis: After their loss against "The Dark Horse" Fudomine at the Tokyo Prefectural Tournament, Hyoutei, in the 5th place matches against St. Rudolph, have finally thrown some true regular members in to the game. And in the singles matches, Akutagawa Jirou verses the one who lost to Seigaku's Echizen and is also Fuji Shuusuke's younger brother, Fuji Yuuta. Will it be as expected and Jirou wins, and out them a step further towards the Kantou Regional Tournament? Clear Conditions: Win within 15 minutes! Instructions: The game s count is 3-0 and you are winning. Win 3 more games and you win the match. Easy win, just keep hitting left and right and you will easily win. You don't need to use techniques and you can still easily win this. ---------------------------------------- - Episode 2 - 反応時間 (Response Time) - ---------------------------------------- Difficulty: ** Synopsis: After their loss against Fudomine at the Tokyo Prefectural Tournament, the regular player Shishido was dropped from the lineup. With his kouhai Ootori as his opponent, he undergoes special training, to regain his spot in the regular lineup. And in the first match of the Kantou Regional Tournament, they are up against Seigaku, doubles 1, the Shishido Ootori pari go up against the 'data-man' Inui and Kaidou pair. Will turn out as expected, with Hyoutei winning, and will Shishido be able to regain his pride, and trust his Ootori in this battle against this tough opponent? Clear Conditions: Win! Instructions: The game count starts off 3-0 your way. You start this with only about half of your stamina, so you have to be careful. Even if you run out of energy, you may drop one or two games to regain some stamina. When Ootori serves, you have the advantage, so use it. Kaidou's snake can be annoying, when he hits it, run in the other direction to the blank area to retun it. When you are at the back, cover for Ootori, and use your "Deep Rising" technique in an empty space. Overall this game is fairly easy, as Ootori is a reliable partner who can basically hit everything. ----------------------------------------------- - Episode 3 - 頂上対決 (Showdown of the Best) - ----------------------------------------------- Difficulty: **** Synopsis: 1st match of the Kantou Regional Tournament: singles 1, its your captain Atobe vs Seigaku's overwhelmingly strong and harismatic Tezuka Kunimitsu. The scores is 1 win, 2 loss, and 1 draw, so the future of Hyoutei rests on Atobe's shoulders. Will it turn out as expected and Atobe wins against this rival, and answer to the entire tennis club's wishes? Clear Conditions: Win! Instructions: The game count starts at 3-2 and you are winning. Remember to be careful of Tezuka's service games. Also, make this a quick battle, as your stamina won't last as long as Tezuka's. Tezuka likes to move around alot, so try to make him run around. And when you recieve, hit it to the opposite to where he is serving. Also, in a rally, you can lure Tezuka to give you a lob by going forward to the net if you want to, and if he does give you a net, you have a chance to do a "Hametsu e no Rondo" and secure an easy point. ___ ___ _ _ ( _ ) |_ _| | ___ _ _ _ _ _ _ __ _ _ _ _ _ _| | __ ___ _ __ / _ \ | || |/ | | | | | | | | | | '_ \| | | | | | | | | | |/ // _ \| '_ \ | (_) | _ | || <| |_| | |_| | |_| | | | | |_| | |_| | |_| | <| (_) | | | | \___/ (_)|___|_|\_\\__, |\__,_|\__,_|_| |_|\__, |\__,_|\__,_|_|\_\\___/|_| |_| |___/ (一球入魂) |___/ With a limited number of balls, you must beat 44 players in a rally to clear this mode. Use up all the balls and you fail. The number of balls you get are as follows: easy: 100 normal: 30 hard: 10 When you finish this with ALL the characters, you unlock "EDIT MODE", the difficulty used doesn't matter. It appears in the main menu, between 一球入魂 and BOWLING. ============= = EDIT MODE = ============= Edit mode is where you train up the characters like you do in pair mode. The catch is that you have infinite AP, so you can make them as string as you like. You select a secret character as your main character, then select any other character to be your partner. But you can only learn a total of 10 techniques per character. The pairs you have created can be used in PRACTICE MATCHES, in the character selection screen, use square to open a menu and select the pair you created. ___ ____ _ _ / _ \ | __ ) _____ _| (_)_ __ __ _ | (_) | | _ \ / _ \ \ /\ / | | | '_ \ / _` | \__, | _ | |_) | (_) \ V V /| | | | | | (_| | /_/ (_) |____/ \___/ \_/\_/ |_|_|_| |_|\__, | |___/ ============ = Controls = ============ Move Left/Right - use the left analog stick to move your character left and right, confirm with the O button Change Ball - press L2/R2 to change ball weight: 軽 - light 中 - normal 重 - heavy Control Power - press up/dwon to control how much power you want to use, the higher it is the faster the ball is launched, but it will also be harder to choose the direction Control Direction - After you selected the above, there will be a cursor moving left and right to select the direction. Stop the cursor with the O button, to choose the direction. Stopping it in the middle and it will go straight. After stopping it you may press left/right in order to select how much spin to put on the ball. Taunt - by pressing R1 when it is an opponent's go, you can hinder their concentration, and their cursor will move randomly for a while. ========================= = Character Information = ========================= There are four statistics that each character posses: STAMINA (スタミナ) - this is the ball spped and the force of the ball POWER (パワー) - this also affects the speed of the ball TECHNIQUE (テクニック) - this effects the speed that the cursor moves in the direction steeing stage MENTAL (メンタル) - this changes how much you are effected by the opponent's taunts (R1) ============= = Abilities = ============= TOPSPIN (トップスピン) - when using a right handed character, their left sided shots will become stronger SLICE (スライス) - when using a right handed character, their right sided shots will become stronger MY GLOVE (マイグローブ) - slows down the speed of the direction cursor CALMNESS (冷静) - taunts don't effect them as much PINCH (ピンチ) - speeds up the speed of the direction cursor LUCKY (ラッキー) - increases the chance of colour pins appearing =============== = Colour Pins = =============== RED - earplugs... the effect of taunts is removed BLUE - magic bumper... bumper walls appear, so ball can't fall into the gutter YELLOW - my glove... same as the ability "my glove" GREEN - green hamburger... when the ball hits a pin, the pins will roll around more than usual DK GREEN - recover all physical strength =================== = Vending Machine = =================== Juice (ジュース) - Recover all energy Tea (お茶) - Recover some energy Aozora (青酢) - Lose half energy =================== = Music Selection = =================== When you goto the jukebox to select the song, depending on the song you choose, your abilities change, and the speed of the direction cursor also changes. When you don't get a strike for a while, the character will goto the jukebox. Choose the song the character likes, and it will raise the chance of a strike, and vica versa. Even if you choose a song that your character doesn't like, it's not impossible to get a strike. ------------------------------------ - Like/Disliked Music (INCOMPLETE) - HELP!! ------------------------------------ - Seishun Gakuen - ------------------ 越前リョーマ Echizen Ryoma Especially Like - 未来への挑戦 (Challenge to the Future) Quite Like - Expectation 手塚国光 Tezuka Kunimitsu Especially Like - すべてを賭け (Gamble Everything) Quite Like - Respect 不二周助 Fuji Shuusuke Especially Like - 笑顔の理由 (Reason for Smiles) 大石秀一郎 Ooishi Shuuichirou Especially Like - Next Stage Quite Like - Confidence 菊丸英二 Kikumaru Eiji Especially Like - Happy Song Quite Like - freedom 河村隆 Kawamura Takashi Especially Like - White Illusion Quite Like - Energy 乾貞治 Inui Sadaharu Quite Like - Intellectual 桃城武 Momoshiro Takeshi Especially Like - こっちむいて (Come Over Here) Quite Like - Passion 海堂薫 Kaidoh Kaoru Quite Like - Aggresive Hate - こっちむいて (Come Over Here) 竜崎桜乃 Ryuusaki Sakuno Quite Like - OASIS Like - 未来への挑戦 (Challenge to the Future) 竜崎スミレ Ryuuzaki Sumire Especially Like - Ambition 越前南次郎 Echizen Nanjirou Especially Like - Ambition ----------------- - Fudomine Chuu - ----------------- 橘桔平 Tachibana Kippei Especially Like - 鼓動イズム (Beat-ism) Quite Like - Respect 伊武深司 Ibu Shinji Especially Like - 希望の路 (Road of Hope) Quite Like - Tranquility 神尾アキラ Kamio Akira Especially Like - 月夜の誘惑 (Temptation of the Moonlight) Quite Like - Expectation 石田鉄 Ishida Tetsu Quite Like - Energy 桜井雅也 Sakurai Masaya Quite Like - Passion 橘杏 Tachibana Ann Especially Like - 鼓動イズム (Beat-ism) Quite Like - OASIS ------------------------ - Saint Rudolph Gakuin - ------------------------ 観月はじめ Mizuki Hajime Quite Like - Intellectual 不二裕太 Fuji Yuuta Especially Like - Just For Dream! Quite Like - Agressive 柳沢慎也 Yanagisawa Shinya Especially Like - つよくなれ (Become Strong) 木更津淳 Kisarazu Atsushi Especially Like - Storyは突然に (The Story Suddenly) Quite Like - Tranquility 赤澤吉朗 Akazawa Yoshirou Especially Like - 覚悟なる決意 (Resolution Becoming Decision) Quite Like - Energy 金田一郎 Kaneda Ichirou Quite Like - Confidence Like - 覚悟なる決意 (Resolution Becoming Decision) ----------------- - Yamabuki Chuu - ----------------- 千石清純 Sengoku Kiyosumi Especially Like - 僕のLucky (My Lucky) Quite Like - freedom Hate - 月夜の誘惑 (Temptation of the Moonlight) 亜久津仁 Akutsu Jin Especially Like - 炎の証明 (Proof of Flames) Quite Like - Aggressive 室町十次 Muromachi Touji Especially Like - 明日へのスタジアム (Stadium towards Trmorrow) Quite Like - Intellectual 南健太郎 Minami Kentarou Especially Like - もういちど思い出そうあの勇気を Quite Like - Confidence 東方雅美 Higashikate Masami Quite Like - Confidence Hate - Happy Song 新渡米稲吉 Nitobe Inakichi Quite Like - Passion Hate - 妥協のない芸術 (Art with no Compromisation) 喜多一馬 Kita Ichiuma Quite Like - Passion Hate - 妥協のない芸術 (Art with no Compromisation) 壇太一 Dan Taichi Especially Like - 君と僕のMake a Wish (Yours and My Wish) Quite Like - Expectation Like - 炎の証明 (Proof of Flames) Hate - OASIS ------------------ - Hyoutei Gakuen - ------------------ 跡部景吾 Atobe Keigo Especially Like - 妥協のない芸術 (Art with no Compromisation) Quite Like - Respect 向日岳人 Mukahi Gakuto Especially Like - Start Flowering☆ Quite Like - freedom 忍足侑士 Oshitari Yuushi Especially Like - いつもそのかほりそばで Quite Like - Tranquility 芥川慈郎 Akutagawa Jirou Especially Like - Waitin' For Your Love Quite Like - Expectation 樺地崇弘 Kabaji Munehiro Especially Like - 裏返しの天と地 (Upside Down Heaven and Earth) Quite Like - Energy 宍戸亮 Shishido Ryou Especially Like - High up in the sky Quite Like - Passion 鳳長太郎 Ootori Choutarou Especially Like - SMILE-遠くても忘れないで- Quite Like - Confidence 日吉若 Hiyoshi Wakashi Especially Like - 誰よりも高く… (Higher than Everyone...) Quite Like - Aggressive 榊太郎 Sasaki Tarou Especially Like - 革命のエチュード (Etude of Revolution) Quite Like - Ambition Hate - OASIS ------------------- - Midoriyama Chuu - ------------------- 季楽靖幸 Kiraku Yasuyuki Quite Like - Intellectual ---------------- - Rokkaku Chuu - ---------------- 天根ヒカル Amane Hikaru Quite Like - Energy 黒羽春風 Kurobane Harukaze Quite Like - Aggressive 佐伯虎次郎 Saeki Kojirou Quite Like - freedom 葵剣太郎 Aoi Kentarou Quite Like - Expectation 樹希彦 Itsuki Makihiro Quite Like - Confidence ------------------------- - Rikkai Daigaku Fuzoku - ------------------------- 真田弦一郎 Sanada Genichirou Quite Like - Energy 柳蓮二 Yanagi Renji Quite Like - Tranquility 切原赤也 Kirihara Akaya Especially Like - Unfair Quite Like - Expectation _ ___ ____ _ / |/ _ \ / ___| ___ ___ _ __ ___| |_ ___ | | | | | \___ \ / _ \/ __| '__/ _ \ __/ __| | | |_| | _ ___) | __/ (__| | | __/ |_\__ \ |_|\___/ (_) |____/ \___|\___|_| \___|\__|___/ COMPLETEING THE GALLERY (not really a secret) Each character has 4 pictures (except for 2), and all of them are unlocked the same way: 1. Win the last point in a game 2. Service/Smash Ace 3. Have your technique returned and lose the point 4. In bowling, do a strike 5. Atobe and Sasaki only, it's the guide that occasionally pop up The thrid one can also be gotten by using Sasaki's レギュラー外し (Regular Removal) technique. ==================== = Practice Matches = ==================== HIGH TENSION MODE Hold SELECT when pressing CIRCLE to enter practice matches. TALKING CHARACTERS In the character selection screen, when you leave you cursor on one of the characters for a while, they will start to talk to you! EYEPATCHED ROMA Hold L2 when selecting Ryoma. RIGHT HANDED ROMA Hold R2 when selecting Ryoma. RYUUZAKI SUMIRE'S POWER WRISTS!? When you tell Sumire to use the technique パワーリスト外し - Power Wrist Removal (you'll need to edit to use it), instead of power wrists, she removes bowling balls! ============= = Pair Mode = ============= VIEW ENDINGS Hold SELECT when pressing CIRCLE to see your previous pairs, and then you can view the endings again. ENDING THEME CHANGE In the imited edition, when the credits roll, they use the song "Always". In the normal edition, they use "ドキドキ Doki Doki". ========= = Other = ========= AMANE HIKARU'S RUNS > 運動場使っていい? うん、どうじょ Undoujou tsukatte ii? Un, doujo > きのこが生き残った Kinoko ga ikinokotta > マッチが待ちくたびれた Mattchi ga machi kutabireta > 好調好調、校長先生 Kouchou kouchou, kouchou sensei > 隙のないプレイが好き Suki no nai purei ga suki > ロブを決めれないやつ、ロブでなし Robu wo kimerenai yatsu, robu de nashi > 羊羹はよう噛んで食べるべし Youkan wa you kande taberu beshi > 時計なんてほっとけい Tokei nante hottokei > 癖を直さないと苦戦しそうだなぁ Kuse wo naosanai to kusen shisoudanaa > ナイスじゃ無いっす Naisu ja naissu > リタイヤしてみたいや Ritaiya shite mitaiya > 家に帰るの? イエーイ Ie ni kaeru no? Ie-i > バネと一緒に遊バネー? Bane to issho ni asobanee? > ミスったなみすみす点をやるとは Misutta na misumisu ten wo yaru to wa > サービスエースを大サービス Saabisu eesu wo dai saabisu > 俺のボレー惚れぼれー Ore no boree hore boree > エースでーす Eesu deesu > このまま葛飾北斎 Kono mama katsushikahokusai > I say 優勢 I say yuusei > あとはこのラケットで勝つらけっと Ato wa kono raketto de katsu raketto > テンションサイコー、さあ行こう Tenshon saokou, saa ikou > 大差だねえ、退散する? Taisa danee, taisansuru? > 勝利が見えてきたな、少林寺 Shouri ga mietekita na, shourinji > スマッシュしまっす Sumasshu shimassu > スマッシュエースですまねぇっす Sumasshu eesu desu maneessu > あと一点でいいってん? Ato itten de iitten? > 相方が強いやつで、あーいかった Aikata ga tsuyoi yatsu de, aaikatta > 帽子で日焼け防止 Boushi de hiyake boushi > メガネには目がねー Negane ni wa meganee > 朝巻いてもバンダナ Asa maitemo banbana > 橘が立ち話 Tachibana ga tachibanashi > 1個でもサングラス Ikko demo sangurasu > 百人斬りがギリギリっす Hyakunin kiri ga girigirissu > 偽ダビデ。そんなあなたはダビデ2世 Nise dabide. Sonna anata wa dabide nise > 俺って癒し系? いやぁ、失敬 Orette iyashikei? Iyaa, shikkei > サンキューベリマッチョ Sankyuu berimaccho > ジュークboxでジュース飲みながら選んじゃお Shuuku box de shuuzu nomi nagara eranjaao > ボールがガタッと落ちてガーターだ Booru ga gata tto ochite gaataa da > ガーターで点数ガタガタ Gaataa de tensuu gatagata > 鯛が靴はいて退屈 tai ga kutsu haite taikutsu > サイトを見なくてごめんなさいっと Saito wo minakute gomennasaitto GAME OVER LINES > うん、失敗だったね Oishi: Shippai datta ne > サラバ! Inui: Saraba! > もう勘弁して下さいよ! Ootori: Mou kanben shitekudasaiyo! > たるんどる Sanada: Tarundoru > 行ってよし! Sasaki: Itteyoshi! > 正レギュラーから外せ! Sasaki: Sei regyuraa kara hazuse! _ _ ____ _ _ _ _ / / | | __ )(_)_ __| |_| |__ __| | __ _ _ _ ___ | | | | _ \| | '__| __| '_ \ / _` |/ _` | | | | __| | | | _ | |_) | | | | |_| | | | (_| | (_| | |_| |__ \ |_|_| (_) |____/|_|_| \__|_| |_|\__,_|\__,_|\__, |___/ |___/ ======================= = 11.1 Seishun Gakuen = ======================= 越前リョーマ Echizen Ryoma - December 24th 手塚国光 Tezuka Kunimitsu - October 7th 不二周助 Fuji Shuusuke - February 29th 大石秀一郎 Ooishi Shuuichirou - April 30th 菊丸英二 Kikumaru Eiji - November 28th 河村隆 Kawamura Takashi - November 18th 乾貞治 Inui Sadaharu - June 3rd 桃城武 Momoshiro Takeshi - July 23rd 海堂薫 Kaidoh Kaoru - May 11th 竜崎桜乃 Ryuusaki Sakuno - Janurary 14th 竜崎スミレ Ryuuzaki Sumire - August 8th 越前南次郎 Echizen Nanjirou - November 11th ====================== = 11.2 Fudomine Chuu = ====================== 橘桔平 Tachibana Kippei - August 15th 伊武深司 Ibu Shinji - November 3rd 神尾アキラ Kamio Akira - August 26th 石田鉄 Ishida Tetsu - November 30th 桜井雅也 Sakurai Masaya - July 1st 橘杏 Tachibana Ann - March 21st ============================= = 11.3 Saint Rudolph Gakuin = ============================= 観月はじめ Mizuki Hajime - May 27th 不二裕太 Fuji Yuuta - February 18th 柳沢慎也 Yanagisawa Shinya - November 20th 木更津淳 Kisarazu Atsushi - December 9th 赤澤吉朗 Akazawa Yoshirou - August 3rd 金田一郎 Kaneda Ichirou - December 31st ====================== = 11.4 Yamabuki Chuu = ====================== 千石清純 Sengoku Kiyosumi - November 25th 亜久津仁 Akutsu Jin - April 2nd 室町十次 Muromachi Touji - October 31st 南健太郎 Minami Kentarou - July 3rd 東方雅美 Higashikate Masami - September 10th 新渡米稲吉 Nitobe Inakichi - August 8th 喜多一馬 Kita Ichiuma - July 26th 壇太一 Dan Taichi - Janruary 2nd ======================= = 11.5 Hyoutei Gakuen = ======================= 跡部景吾 Atobe Keigo - October 4th 向日岳人 Mukahi Gakuto - September 12th 忍足侑士 Oshitari Yuushi - October 15th 芥川慈郎 Akutagawa Jirou - May 5th 樺地崇弘 Kabaji Munehiro - Janurary 3rd 宍戸亮 Shishido Ryou - September 29th 鳳長太郎 Ootori Choutarou - February 14th 日吉若 Hiyoshi Wakashi - December 5th 榊太郎 Sasaki Tarou - March 14th ======================== = 11.6 Midoriyama Chuu = ======================== 季楽靖幸 Kiraku Yasuyuki - November 21st ===================== = 11.7 Rokkaku Chuu = ===================== 天根ヒカル Amane Hikaru - November 22nd 黒羽春風 Kurobane Harukaze - September 29th 佐伯虎次郎 Saeki Kojirou - October 1st 葵剣太郎 Aoi Kentarou - December 20th 樹希彦 Itsuki Makihiro - August 31st ============================== = 11.8 Rikkai Daigaku Fuzoku = ============================== 真田弦一郎 Sanada Genichirou - May 21st 柳蓮二 Yanagi Renji - June 4th 切原赤也 Kirihara Akaya - September 25th _ ____ ____ _ _ _ / |___ \ | _ \ __ _(_)_ __ | \ | | __ _ _ __ ___ ___ ___ | | __) | | |_) / _` | | '__| | \| |/ _` | '_ ` _ \ / _ / __| | |/ __/ _ | __| (_| | | | | |\ | (_| | | | | | | __\__ \ |_|_____| (_) |_| \__,_|_|_| |_| \_|\__,_|_| |_| |_|\___|___/ ---------------------------------------------------------------------------- | Characters | Japanese Name | English Name | |----------------------------------------------------------------------------| | Ryoma + Tezuka | 青学の柱ペア | Pillar of Seigaku Pair | | Ryoma + Fuji | スリルペア | Thrill Pair | | Ryoma + Momoshiro | 阿吽ペア | Ah-Un Pair | | Ryoma + Kaidou | 愛想ナッシングス | Sociability Nothings | | Ryoma + Nanjirou * | 越前家 | Echizen Family | | Ryoma + Ibu | リョーマ&Ibuペア | Ryona & Ibu Pair | | Ryoma + Yuuta | 超ライジングペア | Super Rising Pair | | Ryoma + Akutsu | 意地と勇気ペア | Spirit and Courage Pair | | Ryoma + Dan | プチペア | Mini Pair | | Ryoma + Hiyoshi | 若獅子ペア | Wakajishi Pair | | Ryoma + Kiraku | 父の玩具ペア | Father's Toy Pair | | Ryoma + Aoi | 超一年生ペア | Super Freshman Pair | | Ryoma + Kirihara | 期待のエースペア | Anticipated Aces Pair | | Tezuka + Fuji | 元祖青学最強ペア | Seigaku's Strongest Pair | | Tezuka + Oishi | 部長・副部長ペア | Captain, Vice Captain Pair | | Tezuka + Tachibana | 最強部長ペア | Strongest Captain Pair | | Tezuka + Akazawa | 部長ペア | Captain Pair | | Tezuka + Minami | 部長ペア | Captain Pair | | Tezuka + Atobe | 最強部長ペア | Strongest Captain Pair | | Tezuka + Aoi | 部長ペア | Captain Pair | | Tezuka + Sanada | 年齢不詳ペア | Age Unknown Pair | | Fuji + Kikumaru | ドリームペア | Dream Pair | | Fuji + Kawamura | 優しさペア | Kind Pair | | Fuji + Yuuta | 最強兄弟ペア | Strongest Brothers Pair | | Fuji + Oshitari | 天才ペア | Genius Pair | | Fuji + Akutagawa | 不二&ジローペア | Fuji & Jirou Pair | | Fuji + Saeki | 幼なじみペア | Childhood Friends Pair | | Oishi + Kikumaru | ゴールデンペア | Golden Pair | | Oishi + Saeki | 副部長ペア | Vice Captain Pair | | Oishi + Sanada | 副部長ペア | Vice Captain Pair | | Kikumaru + Momoshiro | 菊丸&桃城ペア | Kikumaru & Momoshiro Pair | | Kikumaru + Mukahi | 軽業師ペア | Actobat Pair | | Kawamura + Momoshiro | 青学重戦車ペア | Seigaku' Heavy Tank Pair | | Kawamura + Ishida | 波動球ペア | Hadoukyuu Pair | | Kawamura + Akutsu | 幼なじみペア | Childhood Friends Pair | | Kawamura + Kabaji | 重爆撃ペア | Heavy Bomber Pair | | Kawamura + Akutagawa | 豹変ペア | Sudden Change Pair | | Kawamura + Amane | パワーペア | Power Pair | | Kawamura + Kurobane | パワーペア | Power Pair | | Kawamura + Kirihara | 豹変ペア | Sudden Change Pair | | Inui + Kaidou | 川原で特訓ペア | Training by River Pair | | Inui + Mizuki | データマンペア | Dataman Pair | | Inui + Shishido | 返り咲きペア | Comeback Pair | | Inui + Ootori | 最速サーブペア | Super Speed Serve Pair | | Momoshiro + Kaidou | 青学犬猿ペア | Seigaku's Dog and Monkey Pair | | Momoshiro + Kamio | ストリート大好き | Loves Street Tennis | | Momoshiro + Sengoku | ダンクペア | Dunk Pair | | Momoshiro + Amane | パワーペア | Power Pair | | Momoshiro + Kurobane | パワーペア | Power Pair | | Kaidou + Akutsu | 最恐ペア | Scariest Pair | | Kaidou + Nitobe | 何か出てるペア | Something's Appearing Pair | | Kaidou + Aoi | プレッシャーペア | Pressure Pair | | Kaidou + Itsuki | 何か出てるペア | Something's Appearing Pair | | Sakuno + Sumire * | 竜崎家 | Ryuuzaki Pair | | Sakuno + Ann * | Ladies’ | Ladies' | | Sumire + Nanjirou * | 師弟ペア | Teacher and Student Pair | | Sumire + Sasaki * | 顧問ペア | Advisor Pair | | Nanjirou + Sasaki * | おじさまペア | Old Man Pair | | Tachibana + Ann * | Tachibana兄妹 | Tachibana Siblings | | Tachibana + Mizuki | 部内カリスマペア | Charisma Pair | | Tachibana + Akazawa | 部長ペア | Captain Pair | | Tachibana + Minami | 部長ペア | Captain Pair | | Tachibana + Atobe | 最強部長ペア | Strongest Captain Pair | | Tachibana + Aoi | 部長ペア | Captain Pair | | Ibu + Kamio | 不動峰エースペア | Fudomine's Ace Pair | | Ibu + Mizuki | 解説ペア | Commentary Pair | | Kamio + Atobe | 因縁ペア | Fated Pair | | Kamio + Shishido | 俊足ペア | Fast Runner Pair | | Ishida + Sakurai | 不動峰最強ペア | Fudomine Strongest Pair | | Ishida + Kabaji | 長身ペア | Tall Pair | | Mizuki + Yuuta | ルドルフ師弟ペア | Rudolph Teacher & Student Pair | | Mizuki + Akazawa | ルドルフペア | Rudolph Pair | | Mizuki + Atobe | 部内カリスマペア | Charisma Pair | | Yuuta + Akutagawa | Yuuta&ジローペア | Yuuta & Jirou Pair | | Yanagisawa + Kisarazu | ルドルフD2ペア | Rudolph D2 Pair | | Akazawa + Kaneda | 生え抜きペア | True Born Pair | | Akazawa + Minami | 部長ペア | Captain Pair | | Akazawa + Atobe | 部長ペア | Captain Pair | | Akazawa + Aoi | 部長ペア | Captain Pair | | Sengoku + Akutsu | 山吹最強ペア | Yamabuki Strongest Pair | | Sengoku + Muromachi | 山吹ペア | Yamabuki Pair | | Sengoku + Atobe | Jr.選抜ペア | Jr. Selection Pair | | Sengoku + Aoi | 女の子大好き | Loves Girls | | Sengoku + Sanada | Jr.選抜ペア | Jr. Selection Pair | | Sengoku + Yanagi | Jr.選抜ペア | Jr. Selection Pair | | Akutsu + Dan | 山吹凸凹ペア | Yamabuki's Uneven Pair | | Minami + Higashikate | 地味’s | Simple's | | Minami + Atobe | 地味派手部長ペア | Simple Loud Captain Pair | | Minami + Aoi | 部長ペア | Captain Pair | | Nitobe + Kita | 山吹全国ペア | Yamabuki National Pair | | Nitobe + Itsuki | 何か出てるペア | Something's Appearing Pair | | Atobe + Kabaji | 主従ペア | Master and Servant Pair | | Atobe + Shishido | 氷帝友情ペア | Hyoutei Friendship Pair | | Atobe + Hiyoshi | 下克上ペア | Gekokujou Pair | | Atobe + Aoi | 部長ペア | Captain Pair | | Atobe + Sanada | Jr.選抜ペア | Jr. Selection Pair | | Atobe + Yanagi | Jr.選抜ペア | Jr. Selection Pair | | Atobe + Sasaki * | 新・解説ペア | New Commentary Pair | | Mukahi + Oshitari | 氷帝D2ペア | Hyoutei D2 Pair | | Mukahi + Akutagawa | 氷帝ミニペア | Hyoutei Mini Pair | | Akutagawa + Kirihara | 豹変ペア | Sudden Change Pair | | Ootori + Shishido | 氷帝D1ペア | Hyoutei D1 Pair | | Ootori + Hiyoshi | 氷帝若獅子ペア | Hyoutei Wakajishi Pair | | Ootori + Itsuki | 泣き虫ペア | Crybaby Pair | | Amane + Kurobane | 漫才ペア | Comedian Pair | | Saeki + Itsuki | 六角D1ペア | Rokkaku D1 Pair | | Saeki + Sanada | 副部長ペア | Vice Captain Pair | | Sanada + Yanagi | 立海ペア | Rikkai Pair | ---------------------------------------------------------------------------- * - these pairs must be made with EDIT MODE NOTE: all the other pairs not lisated here have a normal name, which looks something like: "NameA NameB Pair". _ _____ ____ _ _ / |___ / / ___| | ___ ___(_)_ __ __ _ | | |_ \ | | | |/ _ \/ __| | '_ \ / _` | | |___) | _ | |___| | (_) \__ \ | | | | (_| | |_|____/ (_) \____|_|\___/|___/_|_| |_|\__, | |___/ Not much to say here, just like to thank: >>> people who made the game >>> people who helped make this document >>> people who host this file >>> and many thanks... http://dot.hacca.jp/sh2.html mail: abcd9146@gmail.com 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