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Fudomine FAQ by hbk823

Version: 1.0 | Updated: 09/11/05

Fudomine FAQ
This is an FAQ of Fudomine and their tennis team.
The stars next to them is my judgment of how useful a move is (1-5 stars).
I might do an update of this if there's something wrong or I find new info...
-The stats total are calculated using SS=10, S=9, A=8 etc...
-Friendship is when you play doubles, and when you execute a special 
(when a cut in picture of your face shows up), your partner also presses 
R1 with a special bar (if you do this right, both of your faces will show up),
this has different effects depends on what shot is being used.

Fudomine Roster: (Search [#] to find character]
 [1] Tachibana Kippei
 [2] Ibu Shinji
 [3] Kamio Akira
 [4] Ishida Tetsu
 [5] Sakurai Masaya

[1] Tachibana Kippei

Vitals
 Year:      3rd
 Height:    179 cm
 Birthday:  August 15th
 Power:     A
 Footwork:  D
 Stamina:   D
 Mental:    A
 Technique: A
 Total:     34/50

Passive Abilities
 Grip: Harder to get racket blown away from hand
 Dynamic body vision: Harder to hit bad shots, but when you do, your special 
bar decreases
 Calm: Lessen the effect of all special bar lowering effects
 Underestimate: Until the opponent uses a special, or if you are in the lead, 
all stats go down by 1

Analysis
 Fudomine's captain, but not necessarily their best player. While his stats 
are nice, his footwork is his weakness, and often it's enough to lose him 
games. His specials are nice, the Silent Drop is very effective, which makes 
him a good net player since it can return lobs. His serve return special is 
the fastest in the game, and one of the best. The Dash Volley sorts of cover 
up for his lack of speed and the Topspin shot isn’t bad also. While a complete
player and a nice arsenal of moves, lack of stamina and footwork will be his 
undoing.

Specials

 ***** [Return]
   When: when returning serves
   Button: R1+X
   A super fast serve return, 95% untouchable in singles, the only chance of 
hitting it back is guess a direction then pray that you can hit a weak shot
back. In doubles against the computer, it's best used if aimed right down the 
middle of the court. One of the two top returns in the game.

 ***** [Silent Drop]
   When: You're in the frontcourt 
   Button: R1+O
   Friendship: The ball doesn't bounce, thus making it like the Zero-Shiki
   Second best drop shot in the game, the friendship factor makes it tied with
Tezuka's Zero-Shiki as the best. The regular version isn't bad either, it
barely bounces, and can return lobs, so Tachibana's pretty much covered.

 ***   [Dash Volley]
   When: You're in the backcourt, the ball falls in front of the service line
   Button: R1+X
   Friendship: Shot's effectiveness rises
   Tachibana will rush to the net and volley it right back (match against 
Shishido). This makes up for his lack of speed and a useful counter for drop 
shots.
 
 **    [Topspin Return]
   When: You're in the backcourt, and balls other and drop shots or smashes
   Button: R1+O
   A slower version of Tezuka's corner shot, you can aim it in the corners.
Decent in singles, but not much of a threat in doubles.


[2] Ibu Shinji

Vitals
 Year:      2nd
 Height:    165 cm
 Birthday:  November 3rd
 Power:     G
 Footwork:  D
 Stamina:   E
 Mental:    C
 Technique: A
 Total:     25/50

Passive Abilities
   Slow Starter: For the first game, all stats go down by 1
   Unevenness Air: Doesn't matter how the games turn out, his tensions will
go up and down at random

Analysis:
   Shinji is very badly made in this game, his stats are moves are among the
worse and his passives made them even more horrible. The only good move that
he has is the mumbling, which makes him a pain to face in doubles. But 
overall, he's in the bottom half of all players.

Specials
   
   **    [Kick Serve]
   When: Serving
   Button: R1+X, R1+O is the fake version

   Friendship: Shot's effectiveness rises
   Three times as heavy as the normal serve, it acts like a twist serve.

   ***   [Spot]
   When: After you alternate  topspin and slice twice, any balls other than
a smash
   Button: R1+X or R1+O
   Friendship: Shot's effectiveness rises
   You have to hit topspin, then slice, then topspin, then slice before you
can use this special. Once activated, it's unreturnable. It paralyzes the
opponent's arm and blows their racket away.

   ****  [Grumbling]
   When: After own shot, before the opponent moves in to position to hit
   Button: R1+X
   Drain 1/4 of your special bar, but completely drain your opponent's special
bar. The best special bar drain move in the game, very annoying, and you
can probably use it again before the opponent's bar fills up since it only
takes away 1/4 of your bar.


[3] Kamio Akira

Vitals
 Year:      2nd
 Height:    165 cm
 Birthday:  August 26th
 Power:     F
 Footwork:  A
 Stamina:   C
 Mental:    C
 Technique: F
 Total:     26/50

Passive Abilities
 Side Dash: Side to side movements are faster
 Pinch: When you are losing, all stats go up by one

Analysis
 Don't let his stats fool you, he's one of the better players in the game. 
Blessed with great speed, a passive ability to make him faster, and a special
move to make him even faster, there isn't many balls he can't get to. Speed
kills and that's what make Kamio deadly, a decent mental stat allows him to
hit his great specials. If you use him right, he can beat anyone in the game.

Specials

 ****  [Quick Serve]
   When: Serving
   Button: R1+X
   Friendship: Shot's effectiveness rises
   For some reason, the CPU has a hard time returning this serve, although
it isn't all that special, very good against the CPU, so-so against humans.

 ***   [Nitro Accel]
   When: Balls other than smashes
   Button: R1+O
   Friendship: Shot's effectiveness rises
   Can counter a lot of moves, the shot is highly unreturnable, it shots up
after hitting the ground.

 ****  [Sonic Bullet]
   When: Tension 3 and above, balls other than drop, lob or smash
   Button: R1+OX
   Friendship: Shot's effectiveness rises
   Fast, almost invisible shot, comparable to Kirihara's Laser Shot. Very 
effective at countering, or just scoring a point, if you aim it at the corner,
almost unstoppable, plus you can use it at the net too.

 **    [Viper Dive]
   When: You must be behind the service line, opponent has to hit a drop shot
   Button: R1+O
   Friendship: Makes the shot bounces very little
   Kaidoh's diving move, it allows you to get a drop shot, although Kamio 
hardly needs it with his speed.

 ***   [Speed Ace]
   When: After own shot, before opponent gets into position to hit
   Button: R1+O
   Until the point is decided, speed increases by 50%, you can change
directions instantly. While you move, your special bar does not go up after
you activate this special


[4] Ishida Tetsu

Vitals
 Year:      2nd
 Height:    188 cm
 Birthday:  November 11th
 Power:     A
 Footwork:  E
 Stamina:   C
 Mental:    D
 Technique: G
 Total:     25/50

Passives:
 Grip: Harder to have racket blown away
 Power Stroker: Power of strokes are increased by one
 Spirit: Special bar rises faster

Analysis:
 A good doubles player due to his ability to hit a decent amount of great 
specials. His Hadokyuu drains away stamina, the Soutenkyuu can score points
easily, and his smash is very effective.

Specials
 
 ***   [Hadokyuu]
   When: Balls other than lobs or smashes
   Button: R1+X
   Friendship: Shot's effectiveness rises
   An extremely powerful flat shot, massive stamina will be drained from 
whoever tries to return it. It can drain away all stamina in a pinch.

 ****  [Soutenkyuu]
   When: Balls other than lobs or smashes
   Button: R1+O
   Friendship: Shot's effectiveness rises
   A very high lob, 1.5x the normal weight of the ball. This shot is very
effective. In singles, it can beat down people who like to stay at the net,
and in doubles it can bail you out from time to time. It's a decent speed 
lob that you can aim at the corners. It can't be touched until it's near the
corner vicinity, and even if they do smash it back, the smash isn't as fast
as normal smashes.

 ****  [Ball Crush]
   When: When it is time to smash
   Button: R1+X
   Friendship: Shot's effectiveness rises
   A smash that is 3x the normal weight. A great move since it can't be
returned once it hits the ground, so aim close to the net. One of the better
smashes in the game, I would say top 3 or so.

[5] Sakurai Masaya 

Vitals
 Year:      2nd
 Height:    172 cm
 Birthday:  July 18th
 Power:     D
 Footwork:  F
 Stamina:   D
 Mental:    B
 Technique: D
 Total:     25/50

Passives:
 Topspin: Hit topspin shots one stage better than normal

Analysis:
 Not very good in general, high mentality stat allows him to hit a lot of 
specials, but other than that, nothing much.

Specials:

 **    [Intense Topspin]
   When: When you're in the backcourt, balls other than lobs or smashes
   Button: R1+O
   Friendship: Shot's effectiveness rises
   Can't be used to counter, it has 2x the normal power. Other than that,
nothing special.

 **    [Violent Topspin]
   When: When you're in the backcourt, balls other than lobs or smashes
   Button: R1+X
   Friendship: Shot's effectiveness rises
   3x the normal power of a regular topspin. Same as his other special.

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