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FAQ/Walkthrough by FinalFLuver

Version: Mocha | Updated: 07/28/13

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-----------------------------------------------------------------------------
                                PHANTOM BRAVE
                                 WALKTHROUGH
                                July 27th 2013
          Created by Chris D. (FinalFLuver - staroceannel3@gmail.com)
-----------------------------------------------------------------------------




*===========================================================================*
| 1. TABLE OF CONTENTS                                             [C01000] |
*===========================================================================*

      1. Table of Contents ........................................ [C01000]

      2. Disclaimer ............................................... [C02000]

      3. Introduction ............................................. [C03000]

      4. Battle Help .............................................. [C04000]

         - Battle Basics ................................... [C04001]
         - Status Fundamentals ............................. [C04002]
         - Confine ......................................... [C04003]
         - What is Mana? ................................... [C04004]
         - Lifting & Attacking ............................. [C04005]
         - Protection ...................................... [C04006]

      5. Unknown Phantoms Tutorials ............................... [C05000]

         - Speaking to Marona .............................. [C05001]
         - Creating Characters ............................. [C05002]
         - Summoning ....................................... [C05003]
         - Friends on Phantom Isle ......................... [C05004]
         - Equip ........................................... [C05005]
         
      6. Notes Section ............................................ [C06000]

      7. Walkthrough Outline ...................................... [C07000]
         
      8. Walkthrough .............................................. [C08000]


                                 ~~~Prologue~~~


         Island of Evil ......................................... [C08000-1]


                     ~~~Chapter 1 - A Jill-Of-All-Trades~~~


         Phantom Isle ........................................... [C08000-2]

         Tutorial Battles

         Terra Firma ............................................. [C0800T]

         - Tutorial 1 ................................... [C0800T-1]
         - Tutorial 2 ................................... [C0800T-2]
         - Tutorial 3 ................................... [C0800T-3]

         Episode 1 - The Possessed

         Terra Firma ............................................. [C08001]

         - Deserted Quarry .............................. [C08001-1]
         - Barren Earth ................................. [C08001-2]
         - Primative Altar .............................. [C08001-3]

         Episode 2 - Walnut

         Windmill Promontory ..................................... [C08002]

         - Sylph's Melody ............................... [C08002-1]
         - Life's Cradle ................................ [C08002-2]
         - S. Wind's Howl ............................... [C08002-3]

         Episode 3 - Meeting Putty

         Monetopia ............................................... [C08003]

         - Gentle Brook ................................. [C08003-1]
         - Peaceful Hill ................................ [C08003-2]
         - Shining Earth ................................ [C08003-3]

         Episode 4 - A Friend

         Isle of Healing Waters .................................. [C08004]

         - Spirits' Path ............................... [C08004-1a]
         - Spirits' Path ............................... [C08004-1b]
         - Bloody Fortress ............................. [C08004-2]
         - Devil's Cry ................................. [C08004-3]
         - Cruel Verdict ............................... [C08004-4]
         - Tragedy's Stage ............................. [C08004-5]

         Episode 5 - Scarlet The Brave

         Forestia ................................................ [C08005]

         - Nature's Bounty ............................. [C08005-1]
         - Bed of Flowers .............................. [C08005-2]
         - Green Candle ................................ [C08005-3]
         - Yggdrasil Sleep ............................. [C08005-4]

         Episode 6 - Unexpected Reward

         Verdant Guardiana ...................................... [C08006]

         - Innocent Entry .............................. [C08006-1]
         - Mischief Garden ............................. [C08006-2]
         - Hidden Hall ................................. [C08006-3]
         - Green Paradise .............................. [C08006-4]

         Episode 7 - The Rainbow Bird

         Island of Evil ......................................... [C08007]

         - Sick Unto Death ............................. [C08007-1]
         - Road of the Lost ............................ [C08007-2]
         - Life and Death .............................. [C08007-3]
         - Hall of Death ............................... [C08007-4]
         - No Man's Land ............................... [C08007-5]
         - Mortality's End ............................. [C08007-6]


                     ~~~Chapter 2 - Expanding Horizons~~~


         Episode 8 - Count Malt is Shaken

         Frigidia ............................................... [C08008]

         - ForsakenGlacier ............................. [C08008-1]
         - Subzero Field ............................... [C08008-2]
         - Demon's Grudge .............................. [C08008-3]
         - Brave's Seal ................................ [C08008-4]

         Episode 9 - Duel Duelists

         Desert Island .......................................... [C08009]

         - Minus World ................................. [C08009-1]
         - A Test of Will .............................. [C08009-2]
         - Wandering's End ............................. [C08009-3a]
         - Wandering's End ............................. [C08009-3b]

         Episode 10 - Putty's Mischief 

         Mt. Kazan .............................................. [C08010]

         - Forbidden Flame ............................. [C08010-1]
         - Fierce Tyrant ............................... [C08010-2]
         - Hill of Death ............................... [C08010-3]
         - Land of Fire ................................ [C08010-4]

         Episode 11 - Paradise Saved?

         Verdant Guardiana ...................................... [C08011]

         - Innocent Entry .............................. [C08011-1]
         - Mischief Garden ............................. [C08011-2]
         - Hidden Hall ................................. [C08011-3]
         - Green Paradise .............................. [C08011-4]

         Episode 12 - For Castile

         Isle of Healing Waters ................................. [C08012]

         - Bloody Fortress ............................. [C08012-1]
         - Devil's Cry ................................. [C08012-2]
         - Cruel Verdict ............................... [C08012-3]
         - Tragedy's Stage ............................. [C08012-4]


                    ~~~Chapter 3 - The Shadow of Sulphur~~~


         Episode 13 - Once Sacred Sword

         Windmill Promontory .................................... [C08013]

         - Broken Harmony .............................. [C08013-1]
         - Cursed Cradle ............................... [C08013-2]

         Episode 14 - Operation Desert Rescue

         Hinterland Isle ........................................ [C08014]

         - Swelterland ................................. [C08014-1]
         - Unforgiving Sun ............................. [C08014-2]
         - Famished Earth .............................. [C08014-3]
         - Bone-dry Death .............................. [C08014-4]

         Episode 15 - Sienna's Request

         Icicle Island .......................................... [C08015]

         - Desperation ................................. [C08015-1]
         - Lupine on Ice ............................... [C08015-2]
         - Frozen Lance ................................ [C08015-3]
         - Iced Shadow ................................. [C08015-4]

         Episode 16 - Sibling Enmity 

         Bamboo Co. ............................................. [C08016]

         - Bamboo Co. 1F ............................... [C08016-1]
         - Bamboo Co. 8F ............................... [C08016-2]
         - Bamboo Co. 12F .............................. [C08016-3]
         - Bamboo Co. 19F .............................. [C08016-4]
         - Bamboo Co. 24F .............................. [C08016-5]
         - Bamboo Co. CEO Room ......................... [C08016-6]

         Episode 17 - The Shadow Resurrected 

         Island of Evil ......................................... [C08017]
	
         - Sick Unto Death ............................. [C08017-1]
         - Road of the Lost ............................ [C08017-2]
         - Life and Death .............................. [C08017-3]
         - Hall of Death ............................... [C08017-4]
         - No Man's Land ............................... [C08017-5]
         - Mortality's End ............................. [C08017-6]


                    ~~~Final Chapter - Gathering of Braves~~~


         Episode 18 - Battle Plan

         Island of Evil ......................................... [C08018]
	
         - Sick Unto Death ............................. [C08018-1]
         - Road of the Lost ............................ [C08018-2]

         Episode 19 - Warrior's Bonds

         Island of Evil ......................................... [C08019]

         - Life and Death .............................. [C08019-1]
         - Hall of Death ............................... [C08019-2]
         - No Man's Land ............................... [C08019-3]

         Final Episode - Goodbye

         Island of Evil ......................................... [C08020]

         - Mortality's End ............................. [C08020-1]
         - Hell's Appeal ............................... [C08020-2]
         - End of Eternity ............................. [C08020-3a]
         - End of Eternity ............................. [C08020-3b]

      9. Post Game .............................................. [C09000]

         - Extra Map 1 ................................. [C09000-EX1]
         - Extra Map 2 ................................. [C09000-EX2]
         - Extra Map 3 ................................. [C09000-EX3]
         - Extra Map 4 ................................. [C09000-EX4]
         - Extra Map 5 ................................. [C09000-EX5]
         - Extra Map 6 ................................. [C09000-EX6]
         - Extra Map 7 ................................. [C09000-EX7]
         - Extra Map 8 ................................. [C09000-EX8]
         - Extra Map 9 ................................. [C09000-EX9]
         - Extra Map 10 ................................ [C09000-EX10]


      10. Characters/Monster List Outline ...................... [C10000]

      11. Characters/Monster List .............................. [C11000]

         Human Characters ...................................... [C11001]

         - Amazon ...................................... [C11001-1]
         - Archer ...................................... [C11001-2]
         - Blacksmith .................................. [C11001-3]
         - Dungeon Monk ................................ [C11001-4]
         - Fighter ..................................... [C11001-5]
         - Fusionist ................................... [C11001-6]
         - Granny ...................................... [C11001-7]
         - Healer ...................................... [C11001-8]
         - Knight ...................................... [C11001-9]
         - Merchant .................................... [C11001-10]
         - Mystic ...................................... [C11001-11]
         - Old Man ..................................... [C11001-12]
         - Soldier ..................................... [C11001-13]
         - Titlist ..................................... [C11001-14]
         - Valkyrie .................................... [C11001-15]
         - Witch ....................................... [C11001-16]

         Monster (Non Human) Characters ........................ [C11002]

         - Behemoth .................................... [C11002-1]
         - Blob ........................................ [C11002-2]
         - Boar ........................................ [C11002-3]
         - Bottlemail .................................. [C11002-4]
         - Cerberus .................................... [C11002-5]
         - Dragon ...................................... [C11002-6]
         - Fenrir ...................................... [C11002-7]
         - Funguy ...................................... [C11002-8]
         - Ghost ....................................... [C11002-9]
         - Giga Beast .................................. [C11002-10]
         - Golem ....................................... [C11002-11]
         - Hell Corgi .................................. [C11002-12]
         - Lady Zombie ................................. [C11002-13]
         - Lizardman ................................... [C11002-14]
         - Manticore ................................... [C11002-15]
         - Mermaid ..................................... [C11002-16]
         - Merman ...................................... [C11002-17]
         - Mimic ....................................... [C11002-18]
         - Owl Knight .................................. [C11002-19]
         - Owl Mage .................................... [C11002-20]
         - Owl Ninja ................................... [C11002-21]
         - Owl Sage .................................... [C11002-22]
         - Owl Sentry .................................. [C11002-23]
         - Prinny ...................................... [C11002-24]
         - Putty ....................................... [C11002-25]
         - Putty Mage .................................. [C11002-26]
         - Putty Monk .................................. [C11002-27]
         - Putty Shaman ................................ [C11002-28]
         - Putty Smith ................................. [C11002-29]
         - Saber Kitty ................................. [C11002-30]
         - Scrabbit .................................... [C11002-31]
         - Shade ....................................... [C11002-32]
         - Slime ....................................... [C11002-33]
         - Werewolf .................................... [C11002-34]
         - Whisp ....................................... [C11002-35]
         - Zombie ...................................... [C11002-36]

         Secret Characters ..................................... [C11003]

         - Baal ........................................ [C11003-1]
         - Etna ........................................ [C11003-2]
         - Flonne ...................................... [C11003-3]
         - Laharl ...................................... [C11003-4]
         - Mid-Boss .................................... [C11003-5]
         - Myao ........................................ [C11003-6]

      12. Random Dungeons ...................................... [C12000]

         - The Basics .................................. [C12000-1]
         - Effects of Adding Titles to Dungeons ........ [C12000-2]
         - Random Stages in Random Dungeons ............ [C12000-3]
         - Rare Item Collecting ........................ [C12000-4]

      13. Failure Dungeons ..................................... [C13000]

         - Leveling Up ................................. [C13000-1]
         - Transmigration .............................. [C13000-2]
         - Mana Farming ................................ [C13000-3]
         - Skill Hunt .................................. [C13000-4]
         - Title Hunt .................................. [C13000-5]
         - Item Collecting for Fusion .................. [C13000-6]

      14. Fusion ............................................... [C14000]

         - Fusion Basics ............................... [C14000-1]
         - Increasing the Level Cap .................... [C14000-2]
         - Transferring Mana ........................... [C14000-3]
         - Increasing SP Through Fusion ................ [C14000-4]
         - Fusing Skills ............................... [C14000-5]
         - Fusing Passive Skills ....................... [C14000-6]
         - Increasing Equip % .......................... [C14000-7]
         - Increasing Confine % ........................ [C14000-8]
         - Unsolved Mana Cost for Equip% & Confine% .... [C14000-9]


      15. Item Equip% Charts ................................... [C15000]

         - HP Sort ..................................... [C15000-1]
         - ATK Sort .................................... [C15000-2]
         - DEF Sort .................................... [C15000-3]
         - INT Sort .................................... [C15000-4]
         - RES Sort .................................... [C15000-5]
         - SPD Sort .................................... [C15000-6]

      16. Best Items for Increasing Confine% ................... [C16000]

      17. Skills List Outline .................................. [C17000]

      18. Skills List .......................................... [C18000]

         - Physical Skills ............................. [C18000-1]
         - Energy Skills ............................... [C18000-2]
         - Elemental Magic Skills ...................... [C18000-3]
         - Physical Magic / Nature Skills .............. [C18000-4]
         - Space-Time Skills ........................... [C18000-5]
         - Stat Altering Skills ........................ [C18000-6]
         - Healing Skills .............................. [C18000-7]

      19. Read The Newspaper ................................... [C19000]

      20. Read Letters ......................................... [C20000]

      21. Acknowledgements ..................................... [C21000]




*===========================================================================*
|  2. DISCLAIMER                                                   <C02000> |
*===========================================================================*

Alright, time for the legal stuff XD 

This FAQ is copyrighted (c) 2013 FinalFLuver (staroceannel3@gmail.com) and may 
not be reproduced, in whole or in part, under any circumstances except for 
personal private use.

It was written specifically for 

gamefaqs.com
neoseeker.com
supercheats.com

It may not be placed on any web site or otherwise distributed publicly without 
advance written permission. In other words, this document may not be 
redistributed in any form unless you have obtained permission from me. Use of 
this guide on any other web site, or as a part of any public display, is 
strictly prohibited, and a violation of copyright. If you find any mistakes or 
see any information that may be wrong or missing, contact me at 
staroceannel3@gmail.com. Any angry or insulting e-mails will not be responded 
to, sorry.


*===========================================================================*
|  3. INTRODUCTION                                                 <C03000> |
*===========================================================================*

First of all, thanks for reading my guide. As you read this guide, be aware 
that the information you will find here is NOT completely spoiler free.

I wrote this faq because I absolutely LOVE this game, and I have played it 5 
times now so I thought it was time to put together a guide that was as 
complete as possible. Every strategy throughout the guide is my own and may 
differ from how you (the reader) may choose to go about completing each stage, 
however, I hope that my strategies are helpful to you when needed.

I also discovered new formulas for things that were not entirely understood in 
the past, such as;

-the amount of mana obtained from killing enemies of all levels
-how bigbang actually calculates damage
-how much it costs to create characters with various titles equipped on them

I have also figured out some through testing, other random info that is all 
written in the guide, such as;

-listed enemy level on the boss floor of a random dungeon is NOT what is 
required for the boss to be equipped with a rare item. It is the BOSS'S level 
that matters.
-Level 99 "A Powered" skill is weaker than a Level 0 "S Powered" skill.
-etc.

Also keep in mind that some sections might have spoilers. 


Again,

  ***************************************************************************

      REMEMBER THAT THE INFORMATION IN THIS GUIDE IS NOT SPOILER FREE!!!!

  ***************************************************************************





*===========================================================================*
|                                 BATTLE HELP                      <C04000> |
*===========================================================================*

This section will cover all the in-game tutorial information that is located 
under the Help section.

=============
BATTLE BASICS ----------------------------------------------------- <C04001>
=============

TURN ORDER
----------

Faster characters have priority. This can be viewed in the upper right corner 
of the screen. Order goes from TOP to BOTTOM and is otherwise known as a CTB 
(Conditional Turn-Based) Battle System.

MOVING CHARACTERS
-----------------

Red circle around the character represents his/her range of movement. Simply 
use the left analog stick to move the cursor, then press X to bring up a 
window, then select move. As long as your dm (distance to move) isn't 0, you 
can continue to move. Cancel you action by pressing the circle button (NOTE 
you cannot cancel after attacking).

HOW TO ATTACK
-------------

Move the cursor to an enemy and press X to bring up the window, then select 
attack to bring up your skill list (NOTE if 2 enemies overlap each other, then 
press SELECT to choose between them). After your attack is complete, press X 
and choose END TURN to go to the next characters turn.

When selecting a skill and viewing its attack range (blue grid lines), you can 
move your character around by HOLDING down the square button and moving the 
analog stick until multiple enemies are within the range of you skill (i.e. 
red arrow indicators)

===================
STATUS FUNDAMENTALS ---------------------------------------------- <C04002>
===================

UNDERSTANDING STATS
-------------------

LV - Indicates a characters level
HP - Indicates a characters Stamina/Health. HP is recovered by using magic or 
talking to a healer on phantom isle.
ATK - Indicates the effectiveness of physical attacks.
DEF - ability to defend against physical attacks.
INT - Indicates intelligence, or the effectiveness of magical attacks
RES - Indicates the ability to defend against magic.
SPD - Indicates speed. This affects the character turn order.
EQUIP - Displays how equipping an object will affect the character's 
abilities.
CONFINE - Indicates how confining to an item/object affects the character's 
abilities.

*NOTE - damage isn't only inflicted based on ATK and INT. Different skills do 
damage based on other stats as well, see [Skill Effects] below

ABOUT SKILLS
------------

   [SKILL TYPES]

   1) SWORD - Physical Skills
   2) FLAMING SWORD - Energy Skills
   3) LIGHTNING - Elemental Magic Skills (Fire, Wind, Ice)
   4) PLANT - Physical Magic Skills (Forces of Nature)
   5) PURPLE ICON - Space-Time Skills
   6) SKULL - Stat Altering Skills
   7) HEART - Healing Skills

   [SKILLS AND EXPERIENCE]

   Viewable in the Status screen. Skills level up just like characters and
   have their own EXP bar. The higher the skills level, the more powerful the
   skill. The level of the skill is written above the EXP bar. Next to this
   EXP bar will be a number, this number indicates how much SP the skill
   costs to cast 1 time.

   [SKILL RANKS]

   Viewable in the status screen, press square find it. You will see all 7
   skill types followed by SP/MAX, which indicates the amount of each skills
   SP you have remaining / the Maximum amount of SP that skill has. The
   letters next to it shows how proficient that character is with that
   particular skill type. 

   S - Highest Proficiency
   A
   B 
   C 
   D 
   E 
   F - Lowest Proficiency

   What these mean is, every time you use a skill of 1 of the 7 skill types,
   that skill type gains EXP, and each time the skill type levels up, your 
   MAX SP for that skill type increases. S Proficiency levels up the fastest,
   while F levels up the slowest. Thus characters should mainly use skills in
   which they are proficient in.

   Ex Ash has an E proficiency for healing skills, so increasing the amount
   of SP he has for those skills will take a long time, but he has an A for 
   both Physical and Energy, hence they will level up faster, so he will be 
   able to use skills in those categories with little fear of running out of 
   SP.

   [SKILL EFFECTS]

   -> A character takes damage according to his DEF stat when defending
      against skills that rely on HP, ATK, DEF, and SPD.
   -> A character takes damage according to his RES stat when defending
      against skills that rely on INT, RES, and SPD

   MORE SPECIFICALLY
   -> ATK, DEF, and HP skill damage is calculated against the enemy's DEF 
      Stat.
   -> INT and RES skill damage is calculated against the enemy's RES stat.
   -> SPD skill damage is calculated against the average of the enemy's DEF 
      and RES stats.

   <1 Person Icon>     - Single target attack
   <2 Person Icon>     - Multi-target attack
   <Purple Circle>     - Poison
   <2 Z's>             - Sleep
   <2 White Zig-Zags>  - Paralyze
   <?>                 - Amnesia
   <White Swirl>       - Dazed 
   <2 Sweat Drops>     - Gamble 
   <Syringe>           - Absorb enemy HP
   <Down Arrow (red)>  - Unequips the user
   <Up Arrow (yellow)> - Unequips the target
   < >>> >             - Knock Back - Knocks the targets back
   <Footprint>         - User changes location (Transport)


ABNORMAL STATUS
---------------

During battles, abnormal status effect can be cured with Espoir skill or can 
be left alone and will eventually wear off. They are also healed automatically 
after battles.

POISON - Damage is taken every time the character takes a turn.
SLEEP - The character skips his/her turn
PARALYZED - Speed and Movement decrease
AMNESIA - Prevent use of skills that require SP, thus can only use skills
          that require 0 SP.
DAZE - Inflicted character cannot gain EXP (also killing an enemy with this
       status grants no EXP). Through testing, it seems to me that this 
       status also prevents you from gaining any MANA. You can test this 
       yourself by completing a "You! Stop Drinking" random dungeon stage, 
       and notice the amount of mana obtained after battle is equal to 1.
GAMBLE - 50/50 chance of being KO'd or missed on the next attack.


ELEMENTAL RESISTANCE
--------------------

Checking enemy elemental resistance is key to victory. Attacking an enemy with 
a fire spell when he has +50% Fire resistance will do Significantly less 
damage than an enemy with -50% fire resistance. An enemy with an elemental 
resistance of 0% will be neither strong nor weak to that element.

The elemental resistance of the object in which a character is confined, is 
ADDED to the characters actual elemental resistance:

    ____________        ____________        _________________
   |            |      |            |      |                 |
   | Elemental  |  +   | Elemental  |   =  | Total Elemental |
   | Resistance | ---> | Resistance | ---> | Resistance for  |
   |of Character|      | of Object  |      |   The Battle    |
   |____________|      |____________|      |_________________|

      FIRE A%              Fire D%              Fire (A+D)%
      WIND B%       +      Wind E%      =       Wind (B+E)%
      ICE  C%              Ice  F%              Ice  (C+F)%


Also to keep in mind, is that some titles will alter a characters elemental 
resistance.

Ex Ash has 0% for all elemental resistances, but if you equip him with say, 
the WIND title, his elemental resistance will be:

FIRE -5%, WIND +10%, ICE -5%. 

You would then add these NEW resistance values to the elemental resistance of 
object he is confined to in order to determine his elemental resistance for 
that particular battle.



STEAL
-----

The in-game description of this is terrible, it basically says that you can 
steal an item by lifting it from an enemy and have a chance of retaining the 
stolen item after the battle. 

This is not true, in fact the only way to obtain items after stealing them is 
to throw the stolen item onto the ground and confine a character to it. The 
higher the character's OBTAIN %, the better the chance of acquiring the item 
after the character is REMOVED.

   [STEAL & OBTAIN FORMULA]
   _______________________________________________________________
  |                                                               |
  |SUCCESS % = {[(Character's Steal/10) * (10+Character's Level)] |
  |          - [(Target's Steal/10) * (10+Target's Level)] + 40}  |
  |_______________________________________________________________|

NOTE - If the target is an enemy, subtract 10% from the success percentage.

   [SUCCESS RATE CORRECTIONS]

   -> If (Target LV / Character LV) > 3 THEN multiply SUCCESS % by 1/2
   -> If (Target LV / Character LV) > 4 THEN multiply SUCCESS % by 1/3
   -> If (Target LV / Character LV) > 5 THEN multiply SUCCESS % by 1/4
   -> If (Target LV / Character LV) > 6 THEN multiply SUCCESS % by 1/5
   -> If (Target LV / Character LV) > 7 THEN multiply SUCCESS % by 1/6
   -> If (Target LV / Character LV) > 8 THEN SUCCESS % = 0


There is an online calculator to determine the success rate of stealing and 
obtaining items. The Japanese site is:

http://www.geocities.co.jp/Playtown-Dice/1349/pb/calc.html

Simply put it into an online translator if you can't read Japanese. If you are 
still having trouble understanding the site (online translators aren't very 
good). Then read this thread:

http://www.gamefaqs.com/boards/919034-phantom-brave/50856945

Thanks to pokeeiyuu for the explanation.


GUARD
-----

The probability to defend and absorb an enemy's attack with an equipped item. 
The damage is dispersed between the character and the item he/she has 
equipped. The damage the item receives depends on attributes, exactly like 
damage dealt to a character.

Characters with high GUARD stats will take less damage, however, the deflected 
damage still harms the equipped item. When the item's HP drops to 0 it 
disappears from the battle screen. The item can only be regained at Phantom 
Isle.

Guard also influences healing. If GUARD is too high, the healing spells will 
affect the item, and not the character.

Guard has no control over object PROTECTION (ie defense x2, healing 30%, etc) 
or abnormal status effects.


=======
CONFINE -------------------------------------------------------- <C04003>
=======

Marona's ability to summon phantoms like Ash. It can be used as many times as 
you want in a single turn, so long as there are enough items to confine too 
AND you don't go over the maximum of 16 characters. Characters are Allies AND 
equipped items, therefore, a character equipped with a weapon will count as 2 
of the 16. Since marona is already on the field, you can only summon 14 
characters (ie 7 equipped allies).

   -> REMOVE - After confining a character, that character will only stay on
               the battle field for a set number of turns, and CANNOT be
               confined again in the same battle after their turns are up.

=============
WHAT IS MANA? --------------------------------------------------- <C04004>
=============

Mana is a special energy used to forge (Blacksmith) and combine (Fusionist). 
Both characters and items receive mana.

   ITEM - Receive mana by defeating enemies in battle.

   CHARACTERS - Receive mana after clearing the stage. The sum of all the 
                mana obtained in a stage is divided amongst the party members
                that participated in that battle.


===================
LIFTING & ATTACKING --------------------------------------------- <C04005>
===================

   -> LIFT - Move the cursor to an item within your range of movement and 
             press X, then select "Lift" to be equipped with that item. Press
             Circle button to undo that action (ie unequip).

   -> ATTACK - Move the cursor to an enemy and press X. Choose attack, and a 
               list of skills will appear. Press X on the skill to see it's
               range of effect, once you see a red arrow indicator above the
               enemy press X again to initiate the attack. If the enemies are 
               not within range, you can HOLD the square button down, and use
               the analog stick to move the character towards the enemy while
               the blue range is still displayed.

   -> THROW - Once the item is lifted, press X and select "throw" to throw
              the item. You can lift an item after acting, but you won't be
              able to throw it.

   -> THROWING/KNOCKING AN ENEMY OUT OF BOUNDS - There is information in the 
              sticky on the phantom brave forum on gamefaqs, it mentions that 
              the enemies level up according to the level of the enemy that 
              went OB and according to the amount of enemies remaining. I
              have done several tests to try to confirm whether or not this
              is true, and it is not the case. The remaining enemies will
              level up randomly, some by 1 level, some by multiple levels,
              others may not level up at all. I've tested this on story maps, 
              as well as in random dungeons.



==========
PROTECTION ------------------------------------------------------ <C04006>
==========

Scroll over an object and press the square button to bring up the protection 
effects. If the effect is listed under:

Red   -> This means that the object is GIVING the effect
Green -> This means that the object is RECEIVING the effect

If an enemy is receiving a boost (defense x4 for example) from an object, then 
destroy the object BEFORE confronting the enemy.

A blue indicator with a number on it will tell you how many protection effects 
a character/enemy/object is RECEIVING


[PROTECTION EFFECTS LIST]
 -----------------------

I will list the following protection effects in alphabetical order. These are 
all the effects I found throughout the game (most are listed already in the 
walkthrough), there may be more that I'm not aware or because after I 
completed this list I went back and added another one that I found within the 
random dungeons (No Toss).

-As for the # Sign, I've seen them as high as 4 digits (ex +1080%)
-(S) means that I have only seen these protection effects during story maps 
and not within random dungeons.

 ___________________________________________________________________
|                       |                                           |
|   Protection Effect   |               Description                 |
|=======================|===========================================|
| Attack +#%            | Offense increased by #% (ATK and INT)     |
|-----------------------|-------------------------------------------|
| Attack -#%            | Offense decreased by #% (ATK and INT)     |
|-----------------------|-------------------------------------------|
| Attack x#             | Offense increased by #x (ATK and INT)     |
|-----------------------|-------------------------------------------|
| Avoided #dm           | You can't attack an enemy with a skill    |
|                       | that has a range less than #dm; likewise, |
|                       | you can't be attacked by a skill that has |
|                       | a range of less than #dm.                 | 
|-----------------------|-------------------------------------------|
| Damage #%             | At start of each turn you take damage     |
|                       | equal to #% of your MAX HP.               |
|-----------------------|-------------------------------------------|
| Defense +#%           | Defense increased by #% (DEF and RES)     |
|-----------------------|-------------------------------------------|
| Defense -#%           | Defense decreased by #% (DEF and RES)     |
|-----------------------|-------------------------------------------|
| Defense x#            | Defense increased by #x (DEF and RES)     |
|-----------------------|-------------------------------------------|
| Experience +#%        | Experience received is increased by #%    |
|-----------------------|-------------------------------------------|
| Experience -#%        | Experience received is decreased by #%    |
|-----------------------|-------------------------------------------|
| Experience x#         | Experience received is increased by #x    |
|-----------------------|-------------------------------------------|
| Grounded              | Can't Move                                |
|-----------------------|-------------------------------------------|
| Heal #% HP            | At start of each turn you recover HP      |
|                       | equal to #% of your MAX HP.               |
|-----------------------|-------------------------------------------|
| Invincible            | Immune from all damage                    |
|-----------------------|-------------------------------------------|
| (S) KeepOut: R/G/B/Y  | Creates a barrier that cannot be crossed; |
|                       | Colours are Red, Green, Blue, Yellow resp.|
|-----------------------|-------------------------------------------|
| (S) Level Up +#       | Enemy levels up by # each turn            |
|-----------------------|-------------------------------------------|
| Mana +#%              | Mana received is increased by #%          |
|-----------------------|-------------------------------------------|
| Mana -#%              | Mana received is decreased by #%          |
|-----------------------|-------------------------------------------|
| Mana x#               | Mana received is increased by #x          |
|-----------------------|-------------------------------------------|
| Money +#%             | Bordeaux received is increased by #%      |
|-----------------------|-------------------------------------------|
| Money -#%             | Bordeaux received is decreased by #%      |
|-----------------------|-------------------------------------------|
| Money x#              | Bordeaux received is increased by #x      |
|-----------------------|-------------------------------------------|
| No O.B.               | Remain in bounds                          |
|-----------------------|-------------------------------------------|
| No Toss               | Can't Throw                               |
|-----------------------|-------------------------------------------|
| Permanent             | Will not be removed from battle           |
|-----------------------|-------------------------------------------|
| Resistant             | Cannot confine to the object              |
|-----------------------|-------------------------------------------|
| Rooted                | Cannot hold, steal, or take               |
|-----------------------|-------------------------------------------|
| Slippery              | Will slide regardless of terrain          |
|-----------------------|-------------------------------------------|
| Speed +#%             | Speed increased by #%                     |
|-----------------------|-------------------------------------------|
| Speed -#%             | Speed decreased by #%                     |
|-----------------------|-------------------------------------------|
| Speed x#              | Speed increased by #x                     |
|-----------------------|-------------------------------------------|
| Sticky                | Will not slide regardless of terrain      |
|-----------------------|-------------------------------------------|
| Strengthen +#%        | Battle Ability Increased by #%            |
|                       | (Every Stat is affected)                  |
|-----------------------|-------------------------------------------|
| Strength x#           | Battle Ability Increased by #x            |
|                       | (Every Stat is affected)                  |
|-----------------------|-------------------------------------------|
| Unarmed               | Can't Use Weapons                         |
|-----------------------|-------------------------------------------|
| Warp                  | Each turn the character/enemy will        |
|                       | teleport to a random location on the map  |
|-----------------------|-------------------------------------------|
| Weaken #%             | Battle Ability decreased by #%            |
|                       | (Every Stat is affected)                  |
|-----------------------|-------------------------------------------|
| Weak x#               | Battle Ability decreased by #x            |
|                       | (Every Stat is affected)                  |
|-----------------------|-------------------------------------------|



*===========================================================================*
|                        UNKNOWN PHANTOMS TUTORIALS                <C05000> |
*===========================================================================*

This is the Green Whisp on Phantom Isle, he provides you with some information 
however, I will be expanding on that info:

-Speaking to Marona
-Creating Characters
-Summoning
-Friends on Phantom Isle
-Equip

==================
SPEAKING TO MARONA ------------------------------------------- <C05001>
==================

By speaking to marona, you can do the following:

SUMMON
------

Use this option to summon phantoms or items from the "Phantom World" to 
"Phantom Isle". When a character is killed in battle or by killing them on 
phantom isle, you will have to summon them back to phantom isle in order to 
use them in further battles. R2 allows you to flip between items and 
characters.

STORE
-----

Pretty much the opposite of summon, this sends items and phantoms to the 
phantom world for storing. Remember that Phantoms that are in the phantom 
world cannot participate in battle but item can (so long as they are equipped 
on the character)

CREATE
------

Allows you to create phantoms once you defeat the required amount. Human 
characters require 1 kill, while monster characters require 20 kills. Here is 
the list of where they appear in the game.

   [HUMANOID CHARACTERS]

   -> 1-1 Deserted Quarry   = Mystic
   -> 1-2 Barren Earth      = Blacksmith
   -> 1-3 Primitive Altar   = Owl Knight*, Owl Sentry*
   -> 2-1 Sylph's Melody    = Fusionist
   -> 2-2 Life's Cradle     = Owl Sage*
   -> 3-1 Gentle Brook      = Owl Ninja*
   -> 3-2 Peaceful Hill     = Old Man
   -> 3-3 Shining Earth     = Titlist
   -> 6-2 Mischief Garden   = Granny (also found on 8-3 Demon's Grudge)
   -> 7-2 Road of the Lost  = Amazon
   -> 20-2 Hell's Appeal    = Knight**
   -> Random Dungeon        = Archer, Owl Mage

* = Subsequent Visits only
** = Must revive unconscious knight THEN kill him (Dark Knight doesn't count)

   [MONSTER CHARACTERS]

Number in brackets represents the number of that particular enemy on the 
stage.

   -> 1-3 Primitive Altar   = Slime (10)
   -> 3-1 Gentle Brook      = Scrabbit (8)
   -> 3-3 Shining Earth     = Shade (3)
   -> 4-3 Devil's Cry       = Whisp (5) (also found on phantom isle)
   -> 5-2 Bed of Flowers    = Saber Kitty (15)
   -> 5-4 Yggdrasil Sleep   = Zombie (8), Lady Zombie (1)
   -> 6-3 Hidden Hall       = Fenrir (6)
   -> 6-4 Green Paradise    = Behemoth (2)
   -> 7-2 Road of the Lost  = Lizardman* (3)
   -> 7-3 Life and Death    = Lady Zombie* (4)
   -> 7-6 Mortality's End   = Cerberus* (4)
   -> 8-1 Forsaken Glacier  = Funguy (4)
   -> 8-2 Subzero Field     = Mermaid (4)
   -> 9-2 A Test of Will    = Blob (1)
   -> 9-3 Wandering's End   = Mimic* (7)
   -> 10-1 Forbidden Flame  = Dragon (2), Fenrir (5)
   -> 10-2 Fierce Tyrant    = Golem (1), Lizardman (2)
   -> 10-3 Hill of Death    = Cerberus (2)
   -> 10-4 Land of Fire     = Ghost (6)
   -> 11-4 Green Paradise   = Behemoth* (1), Hell Corgi* (2), Giga Beast* (1)
                              Putty* (1), Putty Mage* (1), Putty Monk* (1)
                              Putty Smith* (1), Putty Shaman* (1)
   -> 15-3 Frozen Lance     = Merman (6)
   -> 17-6 Mortality's End  = Giga Beast* (2)
   -> 19-1 Life and Death   = Manticore (12)
   -> 20-2 Hell's Appeal    = Werewolf* (4)
   -> EX-5 Throne Room     = Prinny* (5)
   -> Random Dungeons       = Boar, Bottlemail

* = Subsequent Visits only


NAME
----

Allows you to rename any creatable character.

------------------------------- END OF SECTION ----------------------------



===================
CREATING CHARACTERS ------------------------------------------- <C05002>
===================

After selecting the character you want to create you can asSign bonus points 
to the characters attributes. It does NOT cost mana to asSign bonus point like 
the whisp indicates, instead, it costs Bordeaux.

The maximum experience points you can purchase for a job is given by:


[PURCHASABLE EXP FORMULA]
 -----------------------
 ____________________________________________________________________
|                                                                    |
|Experience Points = [2 * sqrt(highest level of that job)] + (6 or 7)|
|____________________________________________________________________|

206 is the max number of experience point you can get using character 
creation. 300 is the max with transmigration (See Transmigration section).

As you level up a particular character class, the titles equipped on that 
class upon creation will change.

Ex At the start of the game you can only create characters with rank 0 or rank 
1 titles. If you create a character (valkyrie for example), then level them 
up, you will see that upon creating another character of that same class they 
can now be equipped with rank 2 titles. 

Upon reaching level 100 with a particular character class, you can start 
creating characters with rank 5 titles. I leveled my Valkyrie class and my 
Amazon class to over 3000 and rank 5 was still the highest title those classes 
could be created with. I believe rank 5 is the highest but if anyone has 
leveled up a particular class to significantly higher levels and noticed that 
the title that class can created with has gone up to rank 6, then email me and 
I will credit you with the information.


  [Formula for Creating Characters with different Title Ranks]
   ----------------------------------------------------------
 ___________________________________________________________________
|                                                                   |
|Cst(Title Rank n) = Cst(Title Rank 0) [ 1 + (0.25*Title Rank of n)]|
|___________________________________________________________________|


-> Cst(Title Rank n) - means how much it costs to create a character with 
title rank n. 
-> n = 1,2,3,4,5 Depending on which title rank you are trying to calculate. 
-> Cst(Title Rank 0) - means how much it costs to create a character with a 
rank 0 title. Each character has their own unique cost when equipped with a 
rank 0 title. 
-> Title Rank n - is simply the numerical value of the title rank. In my 
example below, you would put "3" in for this value

If you know the cost of the Rank 0 title then you can figure out the cost of a 
character with a higher rank title. This holds true for ALL EXP point values. 

Ex) Rank 0 Dungeon Monk with 15 EXP will cost 331,200

If you purchase the dungeon monk with, say, a rank 3 title, then 15 EXP will 
cost you 579,600.

>> Formula in Action (15 EXP purchased)

Cst(Title Rank 3) = Cst(Title Rank 0)[1 + (0.25*3)]
Cst(Title Rank 3) = 331,200[1 + 0.75]
Cst(Title Rank 3) = 331,200[1.75]
Cst(Title Rank 3) = 579,600

Unfortunately I haven't been able to figure out how to determine the formula 
for the cost when increasing the EXP, as it SEEMS that each character class 
has a different formula.


------------------------------- END OF SECTION ----------------------------


=========
SUMMONING ------------------------------------------------------- <C05003>
=========

This informs you of the population limit on Phantom Isle. It cannot exceed 50 
which includes Marona, Ash, Phantoms, and Items/Objects. 

Phantoms CANNOT be used in battle unless they are summoned to Phantom Isle 
first, however, the Whisp is again wrong when he says that the same holds true 
for items. If you are equipped with an item, store that item in the phantom 
world, then go into battle, you are STILL equipped with the item.

While in the phantom world, items and phantoms cannot gain MANA through the 
"While You Were Out" events.
------------------------------- END OF SECTION ----------------------------


=======================
FRIENDS ON PHANTOM ISLE ----------------------------------------- <C05004>
=======================

HEALER (OWL SAGE)
----------------

Being healed by a healer costs money. The higher the level and the more HP 
required to be healed, the more expensive it will be. Healers will require a 
sacrificial item to bring back a soul (killed and destroyed body). Healers 
gain EXP every time they heal a character on Phantom Isle.

       _______________________________________
      |                                       |
      |Experience Earned = Cost for healing/40|
      |_______________________________________|


MERCHANT
--------

The merchant, like the healer, will gain EXP when you purchase items from her.

       ____________________________________
      |                                    |
      |Experience Earned = Cost of items/30|
      |____________________________________|

Increasing the merchant's level will increase the rank of the weapons sold, as 
well as the title ranks attached to those weapons.

   [WEAPON RANKS]

   -> Merchant LV 1  = Weapon Ranks 1 -> 3
   -> Merchant LV 3  = Weapon Ranks 1 -> 4
   -> Merchant LV 8  = Weapon Ranks 1 -> 5
   -> Merchant LV 15 = Weapon Ranks 1 -> 6
   -> Merchant LV 24 = Weapon Ranks 1 -> 7
   -> Merchant LV 35 = Weapon Ranks 1 -> 8
   -> Merchant LV 48 = Weapon Ranks 1 -> 9
   -> Merchant LV 63 = Weapon Ranks 1 -> 10

   [TITLE RANKS]

   -> Merchant LV 1   = Title Ranks 1
   -> Merchant LV 7   = Title Ranks 1 -> 2
   -> Merchant LV 17  = Title Ranks 1 -> 3
   -> Merchant LV 31  = Title Ranks 1 -> 4
   -> Merchant LV 71  = Title Ranks 1 -> 5
   -> Merchant LV 127 = Title Ranks 1 -> 6

When a Merchant is NOT used in battle, they have a chance of triggering the 
"While You Were Out" events on Phantom Isle. During these events, the Merchant 
earns Bordeaux.

DUNGEON MONK
------------

Talk to Dungeon Monks on Phantom Isle to create a random dungeon (See Random 
Dungeons Section). He also has the ability to return you back to phantom isle 
from any of those random dungeons, however, the cost for doing so is:

       ____________________________________
      |                                    |
      |Return Cost = Current Enemy Level*30|
      |____________________________________|

If you teach another character the return skill, it will cost 10X more

       _____________________________________
      |                                     |
      |Return Cost = Current Enemy Level*300|
      |_____________________________________|

When a Dungeon Monk is used to enter a random dungeon, they will ALWAYS 
trigger the "While You Were Out" events on Phantom Isle. During these events, 
the Dungeon Monk earns EXP based on the # of floors cleared and the Level of 
the dungeon.


BLACKSMITH (PUTTY SMITH)
-----------------------

Talking to the blacksmith will allow you to strengthen your items. Use your 
items until the EXP bar fills, then ask the Blacksmith to increase it to the 
next level, this will only cost you 1 mana, however, if you try to raise the 
item to the next level too early, it will cost you more mana, so the longer 
you wait, the cheaper it will be.

You can also awaken dormant skills that the item has by providing the 
blacksmith with the required mana to unlock it. The higher the blacksmiths 
level, the less mana required to raise an items level.


FUSIONIST (PUTTYSHAMAN)
----------------------

This beauty can combine items, skills, and characters. Skills that have an 
icon that looks like a wrench with a line across it, means that it cannot be 
combined with anything.

When a Fusionist is NOT used in battle, they have a chance of triggering the 
"While You Were Out" events on Phantom Isle. During these events, the 
Fusionist gives Mana to random items that are SUMMONED to phantom isle (i.e. 
items in storage CANNOT receive mana from her).


TITLIST
-------

This guy will be in constant use together with your fusionist. Before fusing 
items to strengthen them, it is best to consult your Titlist in order to alter 
the items Titles so you can get the biggest boost from your fusion. You should 
always slap the Failure title onto your weapon before fusing items to it, this 
is the BEST way to utilize fusion. After you are done fusing items to your 
weapon, switch the Failure title back out in place of a strong title; you will 
see the drastic improvement compared to what you would get if you didn't equip 
the Failure title prior to fusing.

When banishing an item/character with marona, the title you receive will be 
available for use with the Titlist.


WITCH
-----

Although not mentioned by the Tutorial Whisp, this young lady will let you 
organize your characters/items skills, as well as delete any skills that you 
don't want.
------------------------------- END OF SECTION ----------------------------
 


=====
EQUIP ----------------------------------------------------------- <C05005>
=====

Important things to note here:

-Items must be equipped BEFORE entering battle
-Items DON'T need to be summoned to phantom isle to be used in battle
-If an item is parted from its carrier during battle and the battle ends, then 
the item will STILL return back to phantom isle. Similarly, if the item was 
thrown out of bounds it returns to phantom isle also. 
-Weapons destroyed in battle (HP depleted) need to be "revived" on phantom 
isle AND re-equipped. 

If you are in a random dungeon, and your weapon gets destroyed, you won't have 
a weapon for the rest of the dungeon unless you exit back to phantom isle to 
revive it and re-equip it. NOTE that if a weapon is thrown OB that weapon is 
still available for the next floor (same with characters).
------------------------------- END OF SECTION ----------------------------



*===========================================================================*
|                               NOTES SECTION                      <C06000> |
*===========================================================================*

======
NOTE 1
======

WHILE YOU WERE OUT
------------------

To trigger this, the item/character must be summoned to Phantom Isle BEFORE 
you went out and did a stage/dungeon.

For the following items/characters, the probability of them triggering the 
event increases the higher their levels. Also the effect of the event also 
increases the higher the level (ie earn more money, gain more mana, etc).

Merchant                    -> Earns Bordeaux
Fusionist                   -> Give mana to random items
Old Man                     -> Gives EXP to random items or characters
Granny                      -> Removes Dark Points from characters
DungeonMonk                 -> Gains EXP (Self)
Soldier                     -> Does NOTHING .... EVER
Items                       -> Gain Mana
Characters with Dark Points -> Attack another character

======
NOTE 2
======

DARK POINTS
-----------

Dark Points are earned when a character kills another character. There are 2 
unique titles that a character can earn by accumulating dark points:

UNLIKED Title - The more dark points you've accumulated, the greater the 
chance of triggering an event at Phantom Isle where the character will be 
given this title.

BLSPHM Title - After gaining 100 dark points an event will have a chance of 
triggering at Phantom Isle where you will be given this title. 

NOTE that Ash and Marona CANNOT receive this title so don't bother raising 
their dark points.

======
NOTE 3
======

TRICK TO EARLY HIGH BASE STATS
------------------------------

When you create a new character from a class that you haven't used yet, you 
are only allowed to purchase 3 Experience, these 3 experience are 3 stat 
points that you can add to your character. However once that character has 
been created, the NEXT character from that SAME class will now have a total of 
9 possible Experience. 

So here's what you do, you create a Valkyrie with only 1 EXP which will only 
cost 25 Bor. Put her aside for now, and go to create another Valkyrie, you can 
now choose up to 9 EXP to distribute depending on how much money you have. 
1232 Bor will be enough to create a Valkyrie with 7 Experience points to 
distribute.

======
NOTE 4
======

ABBREVIATIONS
-------------

Bor -> Bordeaux (currency)
Subsequent -> Not an abbreviation but some readers may not understand what I 
mean by it. This mean that the enemy shows up as the normal enemy on the stage 
after first clearing the stage 1 time.
Sqrt -> Square Root
FYI -> For your information
Asap -> As Soon As Possible
IMO -> In My Opinion


======
NOTE 5
======

MANA FORMULAS, BORDEAUX FORMULA, & EXPERIENCE FORMULA
-----------------------------------------------------

*Mana Formula 1 is provided within the Sticky by Astrodoops:

       [Mana Formula 1]
        --------------
       _______________________________________
      |                                       |
      |Mana = [(Target's Level + 2)*3] * Bonus|
      |_______________________________________|


       [Mana Formula 1 - Alternate]
        --------------------------

       ___________________________________________________
      |                                                   |
      |Mana = {Floor[(Target Level - 0)/1] x 3 +6} * Bonus|
      |___________________________________________________|


Through my own testing, I was able to determine that the formula given by 
Astrodoops is only valid for enemies whose levels are 40 or below. 



       [Mana Formula 2]
        --------------

The amount of mana given for killing an enemy of levels 41 -> 200 is given by 
the following formula:

 __________________________________________________________________________
|                                                                          |
|Mana = {Target's Level - Ceiling[(Target's Level - 40)/2 - 2]} * 3 * Bonus|
|__________________________________________________________________________|


       [Mana Formula 2 - Alternate]
        --------------------------

       ______________________________________________________
      |                                                      |
      |Mana = {Floor[(Target Level - 40)/2] x 3 +126} * Bonus|
      |______________________________________________________|



        Where,
          ________________________________
         |                                |
         |Bonus = [1+ (% Increase * 0.01)]|
         |________________________________|



       [Mana Formula 3]
        --------------

The amount of mana obtained for killing an enemy between the levels 200 -> 
1000 is given by the following formula:

[I had trouble with this next set of levels; thanks to Dr. Ian Pulizzotto for 
coming up with the following formula]

*You'll notice there is sortof an overlap, as the mana given for a level 200 
enemy is the same when using formula 2 & 3

       _______________________________________________________
      |                                                       |
      |Mana = {Floor[(Target Level - 200)/5] x 3 +366} * Bonus|
      |_______________________________________________________|


        Where,
          ________________________________
         |                                |
         |Bonus = [1+ (% Increase * 0.01)]|
         |________________________________|



       [Mana Formula 4]
        --------------

The amount of mana obtained for killing an enemy between the levels 1000 -> 
9999 is given by the following formula:

       _________________________________________________________
      |                                                         |
      |Mana = {Floor[(Target Level - 1000)/10] x 3 +846} * Bonus|
      |_________________________________________________________|


        Where,
          ________________________________
         |                                |
         |Bonus = [1+ (% Increase * 0.01)]|
         |________________________________|



Bonus = Bonus Points obtained through either titles or Abilities (i.e. Mana 
         Punch, Profit Punch, etc)
  -For Mana Punch (20%) the bonus would be equal to 1 + (20 * 0.01) = 1.2
  -If Mana Punch was used 2 times before killing the enemy then the amount of 
   mana would be equal to 1 + (40 * 0.01) = 1.4
  -Bonus is equal to 1 if there is no affect from titles or skills.


       [Bordeaux Formula]
        ----------------
       ________________________________________________________________
      |                                                                |
      |Bordeaux = [(Target's Level+3)*(Target's Level+4)*BP*Bonus] / 20|
      |________________________________________________________________|

BP - This is the Parameter for the particular enemy (See Character/Monster 
List)
Bonus = Bonus Points obtained through either titles or Abilities (i.e. Mana 
Punch, Profit Punch, etc)
Bonus is equal to 1 if there is no affect from titles or skills.


       [Experience Formula]
        ------------------
       _________________________________
      |                                 |
      |EXP = [Basic LV Amount * EP] / 10|
      |_________________________________|

EP - This is the Parameter for the particular enemy (See Character/Monster 
List)

Seeing as how EXP values are not visible in this game and is only given by a 
grey EXP BAR, there is no way for me to determine how much EXP the characters 
actually need in order to access the next level.

For EXP I've read a post that mentioned it was too difficult to calculate the 
amount of EXP needed for the next level for levels 100->9999. This post was 
from the forum in the Errata and Additions portion of the DoubleJumpBooks 
site.

http://www.onionbat.com/yabbse/index.php?topic=1119.0

If you compare the EXP values written in that thread by Hitoshura with the EXP 
values in the La Pucelle Tactics game you can see that they are very similar 
but still not the same. Hitoshura's comment about level 100 is very similar to 
the level 100 in La Pucelle.

La Pucelle Japanese Site

http://www.geocities.co.jp/Playtown-Dice/1349/exp2.html



======
NOTE 6
======

*Following info is provided within the Sticky by Astrodoops:

Skills that hit multiple objects do indeed suffer reduced damage (or gains, 
for the beneficial ones) when the # of targets increases. Here's how: 
 
1  Target  -> 100% Damage 
2  Targets ->  75% Damage 
3  Targets ->  60% Damage 
4  Targets ->  50% Damage 
5  Targets ->  45% Damage 
6  Targets ->  40% Damage 
7  Targets ->  35% Damage 
8+ Targets ->  30% Damage


======
NOTE 7
======

ANNOYING GLITCH
---------------

1) I don't know what else to call this. Basically when you move the cursor 
over and enemy and press X to bring up the menu, then go into your attack to 
pick a skill, this glitch will sometimes occur upon activating that skill.

The glitch here actually occurs if there is an item/character in front of the 
caster such that the BLUE GRID LINES (Showing the skills target range) 
actually land on top of it/them. This Glitch only happens with skills that 
NORMALLY auto-target, like thwap, NOT skills such as Berserker and Forte.

It's very difficult to explain without a screenshot or what I mean.

Basically if you click on an enemy and choose attack, pick THWAP, then 2 
things will happen, either:

A) The attack icon will appear above the enemy with the word Attack being 
CROSSED OUT. Pressing X to activate this skill will result in a BUZZER sound, 
indicating that you cannot activate it (most likely because you are JUST out 
of range).

B) The attack icon will appear above the enemy with the word Attack NOT being 
crossed out, giving you the impression that pressing X will activate the skill 
on that enemy. However, it is not crossed out because the BLUE GRID LINES are 
actually targeting an item/character directly in front of the caster, and 
instead of the Attack Icon bouncing up and down on top of THAT item/character, 
its above the enemy you manually targeted, giving you the false impression 
that the target you are about to attack is actually what you are looking at.

It's easy to avoid since whoever you target needs to have those BLUE GRID 
LINES on them, but seeing as how quickly the player can be inputting commands, 
this little glitch will occur a good amount of times.

In conclusion, don't always rely on that buzzer sound to tell you that you are 
out of range :).


2) Another weird "glitch" that happened to me:

E = Enemy, A = Ally, C = Character whose turn it currently is

 (LEFT) E A <------20dm------- C (RIGHT)

My description above simply shows that on my characters turn I am moving 
towards the enemy to use Angel Slash. "E" and "A" are VERY close to each 
other, but not TOO close to cause me to "accidentally" target my own 
character.

In this particular case, "C" was my bottlemail, and he tried to jump over "A" 
who was my witch; he attempted to jump over her, but slipped back onto the 
right side, and instead of attempting to jump again, he attacks my witch 
instead??

Why do I know this is a glitch and not a error on my part? Because had I 
actually targeted my witch, the bottlemail would never have attempted to jump 
over her in the first place.


You will come to realize that the movements in this game tend to be somewhat 
choppy/inaccurate at times. The prime example of this is when a character 
tries to move and he has a object/character on his head, that character will 
instead jump up and down until all his dm has been depleted.


======
NOTE 8
======

WEIRDNESS
---------

Everyone who has played this game has indicated that the MAIN FOES that show 
up when creating a dungeon is random, but I doubt any one of them has gotten a 
"Main Foes: Weird" to show up by using a level 1 dungeonmonk.

Using my level 1 DungeonMonk
----------------------------
After 1 hour and 15 minutes the ONLY Foes I was able to get to appear were the 
following:

-Male, Female, Feeble, Puny, Warrior, Mage, Horror, Owl, Chibi(Furry), Putty, 
Slime, Common, Shroom, Demiman, Artisan, Various/Varied.

->No Beast, Giant, Creepy, or Weird


Using my level 7 DungeonMonk
----------------------------
After 1-2 minutes, I was able to get each of the following to show up:

-Creepy, Beast

After 40 minutes I STILL wasn't able to get WEIRD to show up.


Using my level 11 DungeonMonk
-----------------------------
After about 1 minute, I was able to get the following to show up:

-Giant

2 Minutes later I got WEIRD to show up!!!!!!!!!!!!!!
Within the next 8 minutes I got WEIRD to show up, 4 more times.


Although it's random, I fully believe that each enemy type has a set % chance 
of appearing when creating a dungeon, and as your dungeonmonk increases in 
level, this % increases ever so slightly. So although it may be possible to 
get WEIRD with a level 1 dungeonmonk, it's probably like 0.1% or something. 
This would explain why I would find it rather easy to get WEIRD to show up 
when I am HIGH leveled (late/post game). Of course by them I don't need or 
even want the weird title, but the fact that it shows up considerably more 
often at that time, it's something you just don't forget.

I don't think that the probability increases with EACH level the dungeonmonk 
increases, but I think there is like a set amount of % increase for when the 
dungeonmonk REACHES a certain level. 

For example Let's say that the max probability of WEIRD showing up is 8%,
then I would assume it goes something like this (based on my above examples):

DM = DungeonMonk

-DM LV 1; Prob of WEIRD = 0.1% or 1/1000
-DM LV 7; Prob of WEIRD = 0.1% or 1/1000 -> WEIRD prob. didn't increase
-DM LV 11; Prob of WEIRD = 1% or 1/100
-DM LV 50; Prob of WEIRD = 2% or 2/100
-DM LV 150; Prob of WEIRD = 3.5% or 3.5/100 (7/200)
:
:
-DM LV 600+; Prob of WEIRD = 8% or 8/100

*NOTE this is just my assumption on how this works, and should not be taken as 
factual. 


======
NOTE 9
======

MOVEMENT AFTER FALLING OUT OF BOUNDS
------------------------------------

When you are on a map that has a slippery surface, you can use this to your 
advantage, but expending very little dm for movement and letting the slippery 
surface carry you farther. You can cancel any movement you make so long as you 
DON'T slide out of bounds; Once you fall out of bounds, the game automatically 
puts you in a location nearest to where you fell out. You movement is now your 
total dm minus the amount of dm you used prior to falling out.


=======
NOTE 10
=======

PERMANENT
---------

I recall reading something in the OSG once; it said that confining a character 
to an object that is GIVING off the PERMANENT effect will result in 
Significantly less EXP after battle.

Although I haven't been able to confirm this, I thought I'd mention it 
nonetheless.


=======
NOTE 11
=======

CAPS
----

Phantom Isle Items/Characters = 50 (Items/Characters)
Items Stored away with Marona = 120 (Items/Characters)
Titles = 128
Dungeons = 32
Skills on Weapon = 32
Skills on Character = 32
Level (Character/Items) = 9999
Max SP = 999/999 for each skill category
Mana on a character/item = 9,999,999



=======
NOTE 12
=======

Enemy WILL NOT MOVE / WILL REMAIN IDLE
--------------------------------------

Many times throughout the guide I mention that an enemy will not move or 
remain idle for a set number of turns. I am not 100% sure on what causes this. 
It may just be that the programmers made it this way to give the player the 
advantage in battles, or it may just be level related. By level related I 
mean, that if you have a party that is Significantly stronger than the enemy, 
the enemy will not do anything for a turn or 2.

My own personnel assumption is that it is indeed programmed so as to give the 
player the advantage in more challenging battles.


=======
NOTE 13
=======

Turn Order Window
-----------------

The Turn Order Window upon entering a stage MAY not represent what actually 
will occur. This is because the turn order is programmed PRIOR to the objects 
being placed on the field, so it will depend on whether or not an object falls 
onto an enemy, causing them to equip it.

Example:

You may enter a floor and see that an enemy is holding a Misc Weed, you check 
the turn order and see that marona has 2 turns before the enemy, but after 
ending marona's turn, all of a sudden the enemy moves and attacks marona?? 
This is because the fact that he is holding the Misc Weed (which increases his 
speed) is not shown in the turn order window until the 2nd battle turn (i.e. 
marona ends her turn), so be careful with this.

Example 2:

You may notice that when you cast a Speed Up spell on a character, that their 
turn in the turn order window doesn't come up any faster. Again, once you end 
the turn of the person who CAST that speed up spell, then the turn order 
window will "update" to show the new turn order with you speeded up characters 
turn coming faster.


=======
NOTE 14
=======

Protection Effects Pointing to NOTHING
--------------------------------------

This can happen in random dungeons. You notice an object that has "Experience 
+40%" on the top protection slot, in other words, it is giving off that 
protection effect. However, you notice that NO objects on the field are 
receiving this affect. This is exactly what I'm looking at on my screen as I 
write this. 

I'm also looking at a Flower that has no numbers on top of it, nor does it 
have any "indicator lines" coming out of it, but when I press the square 
button while hovering over it, it says that it is giving off "Money +70%" and 
"Experience -20%"; again, no objects are actually receiving these affects.

*In my own experience it seems MORE likely that in random dungeons, objects or 
enemies giving off protection effects will point to nothing rather than to 
another object or enemy.


=======
NOTE 15
=======

Increasing SP
-------------

The best way to increase your SP is through repetition; that is, constantly 
using skills. However, this can be annoying especially when you only get 3-5 
turns before the character is removed (depending on their class), so how do we 
remedy this? The Permanent Effect.

1) Create a random dungeon, preferably with size of normal or wide, and the 
number of enemies normal or many. You'll also want them to be Significantly 
lower in level and spd so that you don't have to wait around for the enemies 
to take their turns.

2) Enter the dungeon and check to see if objects are giving off the following 
effects; 
  -> Permanent, No Toss, No O.B., Grounded, Resistant, Rooted
Even if you don't see Permanent, just know that if you see the others then you 
have the correct dungeon.

3) Exit the dungeon and save.

4) Increase your proficiency as high as possible with titles:
    -> There are plenty of titles out there that increase your proficiency by 
5-7 points (7 being the max). However, note that the Status Skill (Skull) 
proficiency can only be increased by a maximum of 4 points. Why? I have no 
idea why they would have made it this way. For the status skill you'll want to 
get the HiScor title, as this is the easiest to obtain if you have a merchant 
at level 127, cause then she can sell them in the shop.

5) Enter the dungeon and check if there is an object RECEIVING the Permanent 
effect, if not just return and jump back in to randomize it again. It can get 
pretty annoying since as I mentioned in NOTE 14, the majority of the time you 
will have objects with effects but they are not pointing to anything.

6) Once you have the Permanent effect on an object, confine the character you 
want to increase SP on, then have them start killing all the enemies except 
for the last one. Now start destroying all the remaining objects except for 
the one giving off your permanent effect. Finally, start killing off all the 
remaining corpses lying around.

7) At the end you should have Marona, your SP increasing character, 1 enemy, 
and the object giving you the permanent effect. Once you are at this point, 
have marona use return, this way you keep the dungeon at the lowest enemy 
level (this prevents you from finishing your dungeon, or adding floors to 
avoid finishing your dungeon but instead increasing the enemy level).


=======
NOTE 16
=======

Why Can't I fuse an ALREADY present skill onto my weapon?
--------------------------------------------------------

The max number of skills an item/character can have is 32, thus, a total of 64 
(ie 32 on character and 32 on the characters weapon).

This problem occurs when you are trying to increase the EXP of your ALREADY 
PRESENT skills. Say for example you have 30 skills and amongst those, you have 
wind, mega wind, and giga wind. If you try to fuse those 3 skills from another 
weapon onto YOUR weapon in order to increase the EXP, the game won't allow you 
to do so. You will add the first 2 that you select, but will get a buzzer 
sound on the 3rd one. 

The only way around this is to delete another skill that is on your weapon, 
bringing it down to 29 skills, then you can fuse all 3 skills.

Why does this occur? Well I'm assuming that it is because when you fuse, the 
game FIRST, adds the skill to the weapon, and SECOND, combines any that are 
the same. Thus if adding that skill "technically" brings you above 32, you 
won't be allowed to do it.


=======
NOTE 17
=======

Skills that appear on Random Dungeon Titles
-------------------------------------------

Up until now I haven't been able to find information on the skills that can 
appear on a random dungeon title. I'm under the assumption that a random 
dungeon title can spawn ALMOST any skill in the game, and it is my belief that 
the exceptions are the following:
1) Very rare skills that come on unique items (Heliotrope, Shiva, Soul Saber, 
Snakish, Catnip Cane)
2) Enemy Only Skills (Nova, SuperNova, Pringer Beam, etc) 
3) Secret character skills (ie skills that appear when equipped with certain 
items/objects).
4) Character ONLY skills (ie Rising Dragon, Mana/EX/Profit Punch, etc)
5) ALL object skills; skills that do NOT come from a standard weapon (ie 
Cactus skills, Rock skills, Flower skills, etc)

I'm going to list any rare skill that I've obtained via random dungeon titles 
below; 

- Thor's Axe
- InvisiSlash
- Epiphany
- Galaxy Beam
- Flying Bomb 

=======
NOTE 18
=======

Getting that 1 Enemy Per Floor Dungeon
--------------------------------------

Obviously when we are trying to steal high ranked items from bosses, we prefer 
to have 1 enemy per floor, that way when we exit on the 2nd last floor to 
save, we have a quick 1 enemy kill, and then the final floor starts. This 
makes the whole "reset if you didn't get a boss floor" process faster.

This little note is just to inform newer players to the game that when testing 
those "FEW" enemy dungeons there are some things to take into consideration.

First of all, by testing I mean purchase the dungeon, enter it, and check to 
see if there is a SINGLE enemy on that floor, if not, return, and delete the 
dungeon.

However, be careful of the ENEMY FORMATIONS!! What I mean by this, is that you 
may enter a dungeon and see 3 or 4 enemies, but there formation are as 
follows:

   E            or           E    E          or       E     E
E     E                      E    E                      E
                                                      E     E

These patterns are indicative of an ABNORMAL floor. What I mean by that is 
this dungeon MAY actually be a 1 enemy per floor dungeon, but you just 
happened to come across a floor (in this case the FIRST floor) that has more 
than 1 enemy, and in these cases, they will be in a TYPE of formation like 
this.

So in the end, you should not let this fool you, instead exit the dungeon and 
go right back in to see the actually number of enemies per floor, it may be 2 
or it may be exactly what you are looking for :).


=======
NOTE 19
=======

Secret Skills
-------------

These skills are the skills that appear when equipping certain items. Through 
testing I've figured out exactly HOW these work.

-To get a secret skill to permanently appear on your characters status screen, 
you need to equip that character with the item and bring them into 1 battle. 
Simply equipping them with the item on Phantom isle will NOT get the skill to 
show up. 

-After a battle in which the skill appeared, it will always be present in 
their status window on phantom isle and in battle, BUT, in battle the skill 
cannot be used unless equipped with SOMETHING, not necessarily the weapon type 
that revealed the skill. You can also STILL access these skills even at skill 
level 0.

-Once you've learned the secret skill on your character, you can pass that 
skill along to any character you want through fusion


Using Other Character's Secret Skills
-------------------------------------

-Assume an enemy steals a weapon from a character, and by doing so, that 
revealed a secret skill for the ENEMY. If that enemy tosses the weapon to the 
ground or OB, then, on the characters turn, if he picks up the enemy that 
stole his weapon, he will have access to the secret skill that the enemy 
revealed.
   ->Ex) My lizardman is equipped with an Axe; a slime steals his Axe and 
tosses it to the ground on the same turn. The fact that the slime 
"technically" had the Axe equipped for a short time before tossing it to the 
ground, revealed the SLIMURAI skill on the slimes status screen. Now on my 
lizards next turn, he picks up the slime and he now has access to that skill. 

I tested this so that I leveled the slimurai skill up to level 1, but the 
lizard was NOT able to keep the skill despite having the ability to use the 
skill during these rare instances in battle. Despite leveling it to level 1 it 
would also always return back to level 0 the next time I attempted it.


=======
NOTE 20
=======

EXP Up, MANA Up, BOR Up
------------------------

In the OSG, the Additional Effects Chart lists these as a 10% Increase, 
however throughout the rest of the guide, they are listed as 20% increases. So 
to make sure which one was correct, I did a simple test with Marona's Thwap 
and Mana Punch:

My Test
=======

Island of Evil - Road of the Lost (Subsequent Visits):

Since there are only 3 enemies here and titles on the enemies never change, 
this was easy to test. I used ONLY marona, and threw the Tree giving the 
dragon the 15dm avoid Out of Bounds so I could use my 2 skills.

THWAP TEST
----------

  -Killing Dragon gave my weapon 223 Mana
  -Killing Summon gave my weapon 208 Mana
  -Killing Ghost gave my weapon 208 Mana
  -Post battle Mana given to character 639

MANA PUNCH TEST
---------------

  -Killing Dragon gave my weapon 267 Mana
  -Killing Summon gave my weapon 249 Mana
  -Killing Ghost gave my weapon 249 Mana
  -Post battle Mana given to character 765

So as you can see, the amount of mana increased by 20%, and since I killed the 
enemies on the first attack, this means that the KILL ATTACK does add 20% (for 
those who were curious).

In conclusion, Mana Punch, EX Punch, Profit Punch, and Mega Bonus are all 
cumulative (ie add 20% each time you strike the enemy)


I also began testing other skills and found the same results (ie that the 
skills add the % for each successive hit)

Ex Coconut Bomb

-I used my Valkyrie to kill marona with Angel Slash in 1 hit, and she received 
1478 Mana

-I used my Valkyrie to kill marona with Coconut Bomb in 1 hit, and she 
received 1699 Mana (15% more than angel slash)

-I used my Valkyrie to kill marona with Coconut Bomb in 2 hits, and she 
received 1922 Mana (30% more than angel slash)

=======
NOTE 21
=======

Regarding "Note" Part of Skill List
-----------------------------------

In the skill list I made, there are several skills which I mention specific 
things under "Note" heading. In the OSG, these are usually stat 
increases/decreases. In mine, I've included those as well, but also I mention 
things like "Bor & Mana +20%", this is from the tests I've done on those 
skills.

The OSG has an indicator under the "Effects" portion of their guide, but they 
simply say BOR Up, Mana Up, EXP Up, and I've already indicated in NOTE 20 
above, that their 'additional effects chart' says these all correspond to +10% 
increase. Through my testing, I've concluded that this is NOT the case, and 
so, instead of indicating it under the "Effects" portion, I put it under the 
"Note" portion with exact percentages.

All my tests in determining how much Bor and Mana are received by using 
certain skills have been done at Island of Evil - Road of the Lost (Subsequent 
Visits). 

  -All Tests were done with Marona
  -Base amount of Mana and Bor was determind by using THWAP
  -Base amount of Mana for the stage was 639 (223 Dragon, 208 other 2 foes)
  -Base amount of Bor for the stage was 15890

As for EXP, it is possible to determine whether or not a skill increased the 
amount of EXP you got by using it, however finding the exact EXP percentage 
increase when using certain skills was impossible since EXP values are only 
given by an experience BAR and not NUMBERS. Thus I omitted this information 
entirely. 


=======
NOTE 22
=======

I'm writing EXP Up for these skills because after testing both Bor and Mana, I 
concluded that either 1 or both did not apply (depending on the skill), and so 
the only other possibility for the Blue Blur in the Pdf OSG would be EXP Up.

Although exact percentages for EXP Up on these skill could not be determined, 
if the skill ALSO has either Bor or Mana +#%, then it is safe to assume that 
the EXP Up would also be the same value.

Ex Dodge Rock has Mana +10%, the other blue blur on the pdf OSG is NOT Bor 
since I was able to test that, so I'm assuming it is EXP Up and since Mana was 
a +10% increase, then it is safe to assume that EXP is also +10% increase.


=======
NOTE 23
=======

FUSING SKILLS TO INCREASE THEIR LEVELS AND POWER
------------------------------------------------

So how do we get more powerful skills aside from the ever so slow "using" of 
the skill, well through collecting objects on stages (preferably random 
dungeon stages) and fusing them together. Begin checking each items skills 
during battles to see if they have a leveled up version of the skill you want, 
then obtain that object with your bottlemails.

Note that any skill that is on an object because of the TITLE that object has 
will NEVER have that skill leveled. 

Example: Plasma SacredRck

This Rock will have Omega Thunder on it, but since the skill is coming from a 
TITLE, that skill will ALWAYS be at level 0, so don't waste time looking for 
these skills at high levels.

How the skills increase in level after fusing, follow a formula that I have 
yet to figure out. However, regardless of whether you fuse a high leveled 
skill to a low leveled skill or vice versa, the NEW level of the skill after 
fusion will be the same.

Ex If you fuse a level 20 Angel slash to a weapon that has level 5 Angel Slash 
and obtain a level 24 angel slash, you will obtain a level 24 angel slash even 
if you fused the level 5 into the level 20.





*===========================================================================*
|                            WALKTHROUGH OUTLINE                   <C07000> |
*===========================================================================*

This is the general layout of the stages throughout the game


----------------------------------------------------------------------------
STAGE: #-# Represents Episode # - Stage #. I also list the name of the stage.

ENEMIES: This is a list of the enemies fought within the stage. I mention 
things such as: 
     -> Enemy Levels 
     -> Enemy Titles - if random, then either left blank or I will indicate 
        a title rank number in brackets (Rank #)
     -> Number of each enemy
     -> Whether an enemy is a Recruitable Class (ie can be created after
        defeating them)
     -> Whether an enemy is 1 time only (Ex Bosses and some recruitable
        classes)
     -> Whether an enemy is fightable on Subsequent visits (ie shows up after 
        defeating the stage once) 
     -> (N) will indicate a Neutral enemy (Green Life Bar)

ITEMS/OBJECTS: This is a list of the items/object that are present on the 
field or equipped by the enemies. I mention things such as:
     -> Title of object ONLY if it is NOT random
     -> Whether an object is 1 time only (item shows up only on first visit
        to the stage)
     -> Whether an object is 2 times only (item shows up on first visit and
        reappears on the second visit as well, but on any further visits, it
        will not be there)

ITEM/OBJECT LEVELS: Averaged Level of the items/objects on the map. A -> B 
means that the levels of the objects are anywhere between level A and level B.

ITEM/OBJECT TITLE RANKS: Averaged Title Ranks of the items/objects on the map. 
A -> B means that the ranks of the titles are anywhere from rank A to rank B.
               
PROTECTION: Various Protection effects on the map. I list in brackets WHERE 
the source of the effects are coming from.
            
----------------------------------------------------------------------------

Strategy on how I went about clearing each stage

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++






*===========================================================================*
|                                 WALKTHROUGH                      <C08000> |
*===========================================================================*


<>==================///---------------------------------///================<>
                   ///             PROLOGUE            ///          
<>================///---------------------------------///==================<>


Year 913 Ivoire Calendar

*===========================================================================*
|                               ISLAND OF EVIL                   <C08000-1> |
*===========================================================================*

Our story begins with a Blue Haired boy (Ash) accompanied by Green Haired man 
(Haze) and a Blue haired woman (Jasmine). After some scenes we will have a 
tutorial.

TUTORIAL
========

See Battle Help Section

After listening to the tutorial, dispose of the 3 enemies to continue.

A large, scary enemy appears (whose name you will find out later in the story) 
and unleashes a deadly attack. We hear the name Marona, and Haze uses the last 
of his powers in an attempt to revive his party. Unfortunately he only had 
enough life left in him to bring back Ash, and only as a Phantom.

8 years later, our story begins...


<>===================///----------------------------------///==============<>
                    ///            CHAPTER 1             ///
                   ///      "A Jill-Of-All-Trades"      ///           
<>================///----------------------------------///=================<>


*===========================================================================*
|                                 PHANTOM ISLE                   <C08000-2> |
*===========================================================================*
 |  ITEMS   |  100 BORDEAUX        100 BORDEAUX        100 BORDEAUX        |
 |          |  100 BORDEAUX        100 BORDEAUX        CHANGEBOOK          |
 |          |                                                              |
 | PHANTOMS |  MERCHANT            HEALER              SOLDIER             |
 |          |  *BOTTLEMAIL                                                 |
 *=========================================================================*


After the scene you will have 3 characters join you, a merchant, healer, and 
soldier.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHANTOM ISLE SECRETS ~~~~~~~~~~~~~~~~~~~~~~~~~~~

For reference, directions on Phantom Isle will be denoted as such;

NORTH - Back of Marona's House
SOUTH - Front of Marona's House
WEST - Side where submarine is
EAST - Side where Mailbox is


HIDDEN MONEY
============

1) Jump on top of Marona's House to find [100 BORDEAUX] (It will say "NEW HIGH 
SCORE")
2) Behind her house on the hill there are 3 palm trees. Near 2 of them there 
is an elevated square of grass, jump on it to find [100 BORDEAUX]
3) Jump into the water on the north end of Phantom Isle. Approach the cliff 
edges and navigate your way to the dollar Sign ($):

P = Palm Tree
$ = Jump here to find [100 BORDEAUX]
         _
      P_|$|_
    __|     |_
  _|          |
P|

4) Go to the SOUTH WEST corner of the entire island and jump in that corner to 
find [100 BORDEAUX].
5) In front of Marona's house you will see a circle made with Stones, jump in 
the middle of it to find [100 BORDEAUX]


CHANGEBOOK
==========

Jump on top of the Tree beside Marona's house. To get there you need to get on 
top of her house and jump from there. It can be difficult, but once you get up 
there, go towards the highest point of the Tree (slightly east) and jump to 
obtain a NEW HIGH SCORE and be rewarded with a [CHANGEBOOK]


NEW ALLY
========

*It's best to do this now, since later on your characters will equip each 
other when you try to throw 1 character on top of another. Also once a 
character is equipped with an item on Phantom Isle, they will follow Ash 
around wherever he goes.

Ok to get out new friend we have to do a fairly challenging task. You need to 
throw all 4 of the characters (3 ally's + Unknown Phantom) on to the Tree next 
to marona's house, then jump on to the Tree with Ash and stack them up by 
throwing 1 on top of another. Once all 4 of them are stacked up, use Ash to 
jump to the top of the stack, and once on top of the stack, JUMP to get a NEW 
HIGH SCORE and be rewarded with a [BOTTLEMAIL] phantom.


IMPORTANT!!

Talk to Marona and select SUMMON to bring the bottlemail to Phantom Isle 
otherwise he won't be accessible in battle, and you definitely want him for a 
battle coming up soon. 

Once you are ready go to the mailbox and select World Map. Scroll over to 
Terra Firma


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 1: THE POSSESSED ~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


*===========================================================================*
|                                 TERRA FIRMA                      <C0800T> |
*===========================================================================*

There's a thief that has apparently stolen everything in the village including 
their food (funny how they say this with a Tree full of fruit in the 
background). They mention he's a member of the White Wolf Army which startles 
Ash, but our fearless Marona is up to the task. Afterwards our sweet Marona 
gets yelled at by a stupid owl lady.

Go back to Terra Firma and this time you'll be given the option to do some 
tutorial battles. 

*I strongly recommend doing these tutorials since there is a unique Sword that 
you can ONLY obtain during them.

----------------------------------------------------------------------------
STAGE: TUTORIAL 1                                                <C0800T-1>

ENEMIES: LV 1 Quack Scrabbit x1

ITEMS/OBJECTS: LV 1 Plain Rock
               LV 1 Plain Flower

PROTECTION: None
----------------------------------------------------------------------------

For the tutorial info see the Battle Help Section.

Start off by confining Ash to the Rock to raise his attack, and any other 
character you want to the Flower. Don't bother attacking with marona or the 
other character for now, just finish off the enemy with Ash.

After the fight, a stage clear screen appears:

STAGE CLEAR
===========
***************************************************************************
Defeat Bonus: How much Bordeaux you get for defeating the enemies (See NOTE 5)
Steal Bonus: How much Bordeaux you get for stealing one or more of the 
items/objects on the stage.

Dispatch Bonus 
--------------

Mana + ??: The amount of mana obtained during the battle (ie by killing the 
enemies and objects on the stage)

The amount of mana obtained here is determined by the formula:
 ______________________________________________________________________
|                                                                      |
|[MANA = Total Mana obtained on Stage / Number of Ally's use in battle]|
|______________________________________________________________________|

The mana obtained during the stage is given directly to your WEAPON. Then, 
after the stage, the total amount of mana that your characters weapons 
obtained is summed up and divided amongst you members, this time being given 
directly to the CHARACTERS.

Ex) using 1 character to clear a stage grants their 'weapon' 50 mana. Then, 
after the stage your 'character' also gets 50. It's like you got a 2-for-1 
sale. 

To see how Mana works, check out NOTE 5. 

Experience Bars: The amount of EXP gained as an after battle bonus, is 
determined by the Title AND Level of the item in which the Phantom was 
confined. Marona's Post Battle EXP is based on her OWN title and level.
****************************************************************************


++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

The next tutorial begins right away

----------------------------------------------------------------------------
STAGE: TUTORIAL 2                                                <C0800T-2>

ENEMIES: LV 1 Subtle Scrabbit x3

ITEMS/OBJECTS: LV 1 Plain Rock x2
               LV 1 Plain Weed x2
               LV 1 *Snakish

PROTECTION: None
----------------------------------------------------------------------------

The tutorial info is in the Battle Help section.

*NOTE - DONT do what the tutorial says with the Sword, instead read my 
instructions below.


~~Let's Get that SWORD!!~~

To start, place the cursor over the Sword and press X to bring up the menu. Go 
down to confine and press X to bring up a list of your characters. Below the 
list (in blue) is the OBTAIN RATE:

OBTAIN RATE
===========

Percent chance of obtaining the item that the character was confined to after 
all his turns are used up (ie the phantom is removed). Obviously the phantom 
cannot be killed before all his turns are up, so keep him away from the battle 
if he is weak, which bottlemails usually are.

Scrolling down to your bottlemail will show that he has a 100% chance of 
obtaining that item, so CONFINE him to that Sword. Now move him as far away as 
possible from the enemies and remember, DO NOT KILL ALL THE ENEMIES UNTIL YOUR 
BOTTLEMAIL HAS BEEN REMOVED, otherwise the stage will end and you won't get 
the item. If necessary, lift and throw the enemies away from your bottlemail.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

The next tutorial begins right away

----------------------------------------------------------------------------
STAGE: TUTORIAL 3                                                <C0800T-3>

ENEMIES: LV 1 Aloof Scrabbit

ITEMS/OBJECTS: LV 1 Plain Tree x2
               LV 1 Quack Dead Tree

PROTECTION: Heal 30% HP (Plain Tree)
            Defense X4 (Quack Dead Tree)
----------------------------------------------------------------------------

See Battle Help section for tutorial info.


Confine Ash to the Tree that is receiving the 30% healing effect and have him 
destroy the Quack Dead Tree. Then kill the scrabbit on your next turn.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Afterwards, our tutorials have been completed. Ash recommends going back to 
phantom isle to rest up, so take his advice.

Back at Phantom Isle, you may have triggered a "While You Were Out" event. See 
NOTE 1 for info on this.


~~SHOP is now available~~

You'll finally be able to purchase weapons from your merchant. The way this 
game works is that you only have 1 piece of equipment and you fuse 
object/items to it in order to increase its stats all around. You also fuse 
skills/spells to it. We'll be able to fuse at a later time.

Since speed is extremely important in this game, I recommend StoneKnife's or 
daggers to start, but feel free to mess around with various other weapons.

For Reference I bought the following:

Ash -> Level 2 Saintly StoneKnife = 210 Bor
Marona -> Level 2 Rash SteelStaff = 210 Bor
Sakura (Valkyrie) -> Level 2 Scared Mace = 210 Bor
Yuuna (Merchant) -> Snakish
Tomoyo (Healer) -> Changebook
Kero (Bottlemail) -> Level 3 Cool Knife = 150 Bor

If you are going to use your bottlemail, which I suggest you do, then equip 
him with anything that increases his speed, this way he can get out of there 
quickly when trying to steal items.

NEW ALLY
========

I recommend creating a new ally since Ash is really your only physical threat 
right now (Soldiers are terrible). I'd choose the Valkyrie because of their 
high base speed and the fact that they can jump higher than Fighters. I 
recommend buying 2 EXP for 90 Bor for now cause weapons are more important 
with the small amount of cash you currently have. We can make some money soon, 
but we'll need the weapons in order to do so. Also, refer to the title guide 
to make sure you DON'T create a character with a rank 0 title, this won't be 
an issue later, but for now it is. Titles will be randomized every time you 
talk to marona and choose create.


Ok, so once you are ready, let us officially begin.



*===========================================================================*
|                                 TERRA FIRMA                      <C08001> |
*===========================================================================*

----------------------------------------------------------------------------
STAGE: 1-1 Deserted Quarry                                        <C08001-1>

ENEMIES: LV 1 Plain Slime x4

RECRUITABLE CLASS: LV 2 Mystic (N)

ITEMS/OBJECTS: Plain Weed x2
               Plain Old Tree
               Plain Tree
               Plain Stone
               Plain Rock

ITEM/OBJECT LEVELS: 1

PROTECTION: Heal 30% HP (Plain Stone)
            Strengthen +30% (Plain Stone)
----------------------------------------------------------------------------

Confine your attackers to the Tree's and Stone. Feel free to confine your 
bottlemail to any of the items you wish to obtain after battle, this will go 
for all the battles throughout the game. Me I chose to confine him to the Weed 
because it gives him a stat boost to speed which will make his turns come up 
faster so you can quickly obtain the item. This is a good way to make some 
early money (confine bottlemail to obtain item, then sell the item).

To unlock the mystic class you need to kill him BEFORE finishing off all the 
slimes, since he is a NEUTRAL enemy (green life bar), so send Ash towards him. 
With Ash's new weapon the mystic should be dead in 2 turns. After he's dead 
finish off the slimes. Very easy first battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Return to phantom isle to recover with your healer if necessary. You will get 
a "While You Were Out" Event telling you that you can now create a Mystic.

When you are ready you can take advantage of NOTE 3 now if you wish, however, 
the money is low in stage 1-1, so feel free to put it off.


----------------------------------------------------------------------------
STAGE: 1-2 Barren Earth                                          <C08001-2>

ENEMIES: LV 1 Plain Slime x5
         LV 1 Ruined Slime
         LV 2 Snobby Blacksmith (Recruitable Class)

ITEMS/OBJECTS: Plain Flower x7
               Plain Cactus x4
               Plain Weed x3
               Plain Rock x3
               Plain Old Tree x2
               Plain Starfish x2
               Plain Tree
               Plain Seed

ITEM/OBJECT LEVELS: 1

PROTECTION: Experience x2 (ruined slime)
            Attack x2 (Plain Slime)
            Strength x2 (Plain Silme)
            Defense x2 (Plain Silme)

----------------------------------------------------------------------------

This is a BIG area, and the problem with big areas is time management. So 
don't confine all your characters near the beginning otherwise you may only 
have 1 or 2 turns left by the time you reach the blacksmith at the far end.

Start by moving marona as far toward the Cacti as she can, she should be able 
to confine a character to the closest Cactus. Confine Ash to that Cactus. Then 
have him kill the nearest slime which is giving the blacksmith defense x2. 
Confine your valkyrie and merchant to the Rocks and go after the other 2 
slimes that are giving protection to the blacksmith. Leave the ruined slime 
alone since the effect he is giving off will give us 2x more exp from killing 
the enemies.

On Marona's second turn, drop her into the water and confine your bottlemail 
to either the Starfish or the Seed to obtain it after he leaves :). [if you 
got the Starfish, equip it on your bottlemail after battle since it raises his 
speed]

If you notice slimes running away from you, they are probably trying to reach 
one of the Rocks, so don't let them pick it up or defeating them can get 
difficult. If they do pick up the Rock, then wait until Ash's final turn since 
his attack power doubles at that point.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the battle you will get an automatic tutorial about blacksmiths. Go back 
to phantom isle and create one, I only purchased 1 EXP.

BLACKSMITH
==========

Items have dormant abilities that need to be obtained through the blacksmith. 
These abilities cost mana, the mana in question is the mana that the WEAPON 
has accumulated NOT the character. The way to get some skills onto the weapon 
you are using is to purchase them from the blacksmith then fuse them with the 
fusionist.

Ex) Starfish has the "starcopter" skill which can paralyze the enemy as well 
as Potential disarm them. If you want this ability on say, your Sword, then 
purchase it so that the Starfish has it, then fuse the Starfish onto your 
Sword (making sure to select it in the fusion screen - more on this later).

*NOTE Weapons don't automatically level up the way characters do, they will 
stop at the end of the EXP Bar and wait for you to TELL the blacksmith to 
increase it to the next level. You can do this at ANY time, however the longer 
you wait the less Mana you'll spend on the level increase. So it's best to 
wait until the EXP is full, then it will only cost 1 Mana to increase it to 
the next level. 

Once you are done leveling up your items and giving them new abilities, rest 
up, Equip your blacksmith (I named mine Hobo Skunk :P), and head for the final 
stage of this episode. I recommend being at least level 2 for the final fight 
of the episode. So feel free to level up on stage 1-2.


----------------------------------------------------------------------------
STAGE: 1-3 Primative Altar                                       <C08001-3>

ENEMIES: BOSS LV 3 Werewolf (Only shows up once)
         LV 1 Aloof Slime x9

         LV 4 Elite Slime (Subsequent visits)
         LV 3 *Owl Knight (Subsequent Visit - Recruitable Class) (N)
         LV 3 *Owl Sentry (Subsequent Visit - Recruitable Class) (N)
*These enemies stop appearing after you kill them

ITEMS/OBJECTS: Plain Flower x8
               Plain Weed x6
               Plain Starfish x3
               Plain Rock x2
               Plain Seed x2
               Plain Old Tree
               Plain Weed
               
ITEM/OBJECT LEVELS: 1->2

PROTECTION: Speed +50% (Subsequent Visit - Both Owls)
            
----------------------------------------------------------------------------

Confine your bottlemail to that level 2 Plain Weed to obtain later.

Move Marona north and end turn, don't confine yet. On Marona's second turn 
confine Ash and another strong fighter (valkyrie) to the 2 Rocks on either 
side of marona. If you have a magic user like a witch (I didn't have one yet) 
confine her to a Flower. I recommend holding off on confining your healer for 
now, but when you need her, confine her to a Weed.

Start using multi-hitting attacks like berserker or fire slash if the enemies 
are weak to fire. Keep moving marona north until she is in range of confining 
a Starfish. Confine your next strongest attacker to it (mine was my 
merchant/blacksmith). Remember on Ash's final turn to attack the werewolf.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


*===========================================================================*
|                                 TERRA FIRMA                               |
*===========================================================================*
 | ITEMS |    200 BORDEAUX                                                 |
 *=========================================================================*

After the battle we get a little scene and are given our reward of [200 
BORDEAUX] by the cheap village elder. Poor sweet Marona gets yelled at by the 
stupid owl lady again :(, you're welcome stupid owl lady.

Head to phantom isle for a scene. You should now be able to create slimes (but 
don't, cause they're poo). Save your game and inspect the mailbox.



+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 2: WALNUT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


The mailbox should now have the following options:
- Read the Newspaper
- Read Letters

Feel free to read them or check out the section I dedicated to these.

Before heading out to begin the next episode make sure to check with the 
blacksmith again, you should really make this a habit to check after every 
stage.

Go to the world map and head for ...


*===========================================================================*
|                                 VAPOR ISLAND                              |
*===========================================================================*

You'll have a scene with the elder of Windmill Promontory. She'll inform you 
that phantoms have infested their homes. She's a sweet old owl ... for now. 
After the scene go to Windmill Promontory for more scenes (Marona's so cute). 


*===========================================================================*
|                             WINDMILL PROMONTORY                  <C08002> |
*===========================================================================*

----------------------------------------------------------------------------
STAGE: 2-1 Sylph's Melody                                       <C08002-1>

ENEMIES: LV 2 Quack Summon x4
         LV 2 Dark Fusionist (Recruitable Class)

ITEMS/OBJECTS: Weed x4 
               Dead Tree x3
               Driftwood
               Bomb
               Mushroom
               
ITEM/OBJECT TITLE RANKS: 1

ITEM/OBJECT LEVELS: 2

PROTECTION: Money +50% (Dark Fusionist)
            Experience +50% (Dark Fusionist)
            
----------------------------------------------------------------------------

Feel free to confine your bottlemail to any item you want (I chose the Bomb). 
Then confine your fighters to the objects nearby. Kill off the summons first 
to gain extra money and experience, then finish off the fusionist.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Easy battle, afterwards, you get a small tutorial telling you that you can 
create a fusionist. So let's go and do it!!

NEW ALLY
========

You'll be using a fusionist for the rest of the game, since her levels 
influence the cost of fusion, so make her a good one (ie use info from NOTE 3)

If you need some money, then confine your bottlemail to the BOMB in the last 
stage, they sell for 140 Bor.

For Reference:

-I created a Stupid Fusionist and purchased 6 EXP for 1152 Bor. 
-I made sure to save before creating her, so that if her elemental alignment 
was terrible (ie fire - 80%) then I'd reset. 
-I ended up with (Fire 0%, Wind 10%, Ice -10%) Pretty awesome!! 
-I also gave 5 EXP to INT and 1 to SPEED.
-I named her Ayu after Ayu Tsukimiya from KANON :).
-I bought her a Level 4 Foolish Book for 210 Bor


Once you are ready, I recommend leveling your party to at least level 2, but 3 
is even better, since the next battle I always found challenging in my 
playthroughs. Why? Because the damn enemies like to steal your weapons and 
throw them out of bounds >_<!

Head for windmill promontory for another scene.

----------------------------------------------------------------------------
STAGE: 2-2 Life's Cradle                                        <C08002-2>

ENEMIES: LV 4 Trusted Summon
         LV 3 Plain Summon x3
         LV 2 Quack Summon x3
         LV 5 Fake Funguy (One Time Only) (N)

         LV 5 *Fake Owl Sage (Subsequent Visit - Recruitable Class) (N)
*This enemy stops showing up after he is killed once.

ITEMS/OBJECTS: Weed x8
               Rock x4
               Flower x2
               Mushroom
               Great Long Sword (One Time Only)
               
ITEM/OBJECT TITLE RANKS: 1->2

ITEM/OBJECT LEVELS: 2->3

PROTECTION: None
            
----------------------------------------------------------------------------
Strategy 1: Avoiding the Funguy (easier)

Confine Bottlemail to the Sword, if he is equipped with a Weed, he will go 
BEFORE the funguy. On his turn move him towards where marona begins.

Confine 2 strong fighters to the 2 Rocks in front of the quack summons. Kill 
the quack summons then go north and east across the bridge. When near the 
bridge have marona confine some more characters to fight the last 4 enemies

Strategy 2: Killing the Funguy (harder)

If you want an easier time in this battle, then I suggest reloading until the 
Funguy is VERY weak to an element that you have access to. That way you can 
take off a big chunk of his HP with a magic spell and finish him off with a 
couple attacks. Although he is neutral, leaving him alone will cost you, 
because he will steal your weapons with probably a 100% success rate, then 
throw them out of bounds.

First things first, confine your bottlemail to that Sword before the stupid 
funguy picks it up and throws it out of bounds. Confine Ash to the Rock near 
the Funguy and a mage (hopefully with magic the funguy is weak to) to the 
Flower closest to the 3 plain summons. That's it for now.

Ash will go first so feel free to attack the funguy, then the bottlemail will 
go, so move him away from the funguy, then the funguy will go. Hope that he 
picks up the Mushroom, but if he steals ash's weapon don't worry, on the next 
turn have ash pick up the Mushroom since it's got pretty good atk power. On 
the mage's turn (witch or fusionist) attack the funguy with magic and hope he 
dies, if not, don't worry, since ash should be able to kill it on the next 
turn. During this time, as long as you didn't get too close to the plain 
summons they may not have moved at all.

Problem with strategy 2 is that the 3 quack summons will equip themselves with 
the 2 Rocks, making them difficult to beat after.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Head back to phantom isle to rest up and equip your new Sword. I also 
recommend doing some fusions with any objects you may have acquired through 
confining, personally I decided to strengthen Marona since she is the only 
character in the game not restricted to time in battle (ie she's never 
removed). 

The next battle is somewhat difficult, and confining too early can cause 
problems, so that's why I suggested to strengthen marona so she can take care 
of the enemies near her at the beginning:

Marona:

-She was equipped with a SteelStaff, thus giving her a chance to increase her 
healing SP which I got up to 11, now I want to buy her a Book with an 
elemental spell on it so she can do some nice damage.

-I bought her a LV 6 Unruly Dictionary and fused her SteelStaff to it. I 
didn't have enough mana to pass on binding light, but for now that's fine 
since I want to focus on raising her stats with the mana I accumulated 
anyways.

-I fought a bit on Life's Cradle with marona's new weapon to gain some Mana, 
also I would confine my bottlemail to any item on that field that had the most 
mana (I got a 33 and a 45), that way I can fuse it to marona's weapon without 
spending mana on anything so ONLY the mana gets passed to my weapon.

-Finally I confined/stole some Flowers from Life's cradle to increase Marona's 
INT. With her Book equipped she has 102 INT and 57 SPD and she is at level 6.


So let's go fight the last battle of episode 2.


Watch the scene here to be introduced to a Chroma Oxide who seems to know a 
lot about us.

----------------------------------------------------------------------------
STAGE: 2-3 S. Wind's Howl                                       <C08002-3>

ENEMIES: BOSS LV 6 ChromaOxide
         LV 2 Quack Summon x6 (N)
         LV 3 Plain Summon x3 (N)
         LV 4 Trustd Summon x2 (N)

         LV 7 Elite Fighter (Subsequent Visits)

ITEMS/OBJECTS: Weed x5
               Flower x3
               Mushroom x3
               Quack Weed x2
               Rock x1
               Cactus x1
               Great SpiriTree x1

ITEMS/OBJECTS TITLE RANKS: 1 -> 2

ITEMS/OBJECTS LEVELS: 0 -> 2
               
PROTECTION: Heal 10% HP (Quack Weed)
            Heal 10% HP (Quack Weed)
            Experience x3 (Quack Weed)
            Money x3 (Quack Weed)
            Heal 20% HP (Great SpiriTree)
            Strengthen +20% (Great SpiriTree)
            
----------------------------------------------------------------------------
*Notice that the boss has 2 Weeds that are giving him a total of 20%HP 
recovery each turn, if that worries you then destroy both Weeds before taking 
him on. If you can manage with him having just 10%HP then I suggest leaving 
the Weed that is giving off Experience x3, this way when you kill him you'll 
get 3x EXP.

*If you want that SpiriTree, you can come back after to get it with your 
bottlemail, it sells for a good price.

Strengthened Marona Strategy (Easier):

If marona is strong enough then don't confine any characters to start, just 
use her to kill the enemies around her at the beginning, their attempts to 
steal Marona's weapon should fail if she is higher leveled than them. [At 
level 6, the enemies around marona will only have a maximum chance of 20% to 
steal her weapon, which unfortunately for me, they did >_<]

The Boss should take care of the enemies around him. 

Once it's just you and the boss left, move marona closer to him and start 
confining your best fighters to take him on.

Weakened Marona Strategy (Harder): 

If you didn't level up marona's weapon then she may need help dispatching the 
enemies around her. Confine 1-2 phantoms to the Mushroom and Cactus, but don't 
confine Ash yet, save him for the boss. During this time the boss should have 
killed the other enemies.

Once all the neutral enemies have been killed, move marona closer to him and 
start confining Ash and your other characters.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the battle go to Vapor Island to collect your reward ... or lack there 
of. We also find out our Oxide friend's name is Walnut. Poor Marona, another 
stupid owl lady hurt her feelings. This is exactly why I don't use owls in my 
game ... they're mean to Marona.

Back on Phantom Isle, examine the mailbox for a scene with a slightly 
misunderstood gentleman


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 3: MEETING PUTTY ~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+



A new episode!! If you did get the SpiriTree, then you can sell it for 412 
Bor. Feel free to go back to the last stage (2-3) and fight the Fighter that 
showed up. He has a level 4 dirk you can try to steal (588 Bor to purchase in 
the shop).

NEW ALLIES
==========

I'm going to create myself a Witch AND DungeonMonk to start this episode. 
Witches are very strong magic casters and DungeonMonks can create random 
dungeons (See Random Dungeon Section).


==================
LET'S CHANGE IT UP
==================

Feel free to ignore this and move onto the first episodes map. I just love 
dungeon crawling so I'm going to create a short, easy to handle dungeon and 
jump into it to get so items to fuse/sell. I'd go with feeble enemies to make 
things easier. 


Alright, let's get back to the story shall we :D


*===========================================================================*
|                                  MONETOPIA                       <C08003> |
*===========================================================================*

Watch the scene with our country girl Marona, then head for our first stage.
Watch as Ash gets frustrated with our clueless friend, scaring him in the 
process, haha.

----------------------------------------------------------------------------
STAGE: 3-1 Gentle Brook                                         <C08003-1>

ENEMIES: LV 6 Endure Shade
         LV 4 Plain Scrabbit
         LV 3 Novice Scrabbit x5
         LV 2 Squire Scrabbit x2

         LV 7 *Fake Owl Ninja (Subsequent Visit Only - Recruitable Class) (N)
*These enemies stop appearing after you kill them

ITEMS/OBJECTS: Desired Crystal
               Weed x4
               Flower x4
               Pot x4
               Mushroom
               Brick

ITEMS/OBJECTS TITLE RANKS: 1 -> 2

ITEMS/OBJECTS LEVELS: 3 -> 4
               
PROTECTION: Mana +50% (Desired Crystal)
            Experience +50% (Desired Crystal)
            Weaken 20% (Desired Crystal)
            KeepOut: Red (Endure Shade)
            
----------------------------------------------------------------------------
Ignore the Shade for now, because if you kill him, then you destroy the 
barrier holding back the 4 scrabbits. The shade only has physical skills right 
now so he isn't a threat. The only threat is him stealing your weapon.

Confine Ash to the Pot on Marona's right, then move marona north so she can 
confine a mage to the Flower near the 4 scrabbits. Finally confine another 
character to any other object. That's all for now. It IS possible to have Ash 
attack the leader of the 4 scrabbits with angel slash, though it may take a 
few tries to position him correctly. Try making a straight line towards the 
front scrabbit and you should JUST be in range.

Once you kill the 4 scrabbits, kill the shade to break the barrier. Wait 1 
turn to let the scrabbits come near you, then confine the rest of your party 
and pummel them.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Onto the next stage. Watch a cute scene (this game has a lot of them :D)


----------------------------------------------------------------------------
STAGE: 3-2 Peaceful Hill                                        <C08003-2>

ENEMIES: LV 3 Spoiled Old Man (Recruitable Class) (N)
         LV 5 So-so Scrabbit
         LV 3 Novice Scrabbit x6
         LV 2 Squire Scrabbit 

ITEMS/OBJECTS: Desired Crystal
               Weed x5
               Flower x5
               Pot x4
               Sunflower x3
               Brick
               Bomb

ITEMS/OBJECTS TITLE RANKS: 1 -> 2

ITEMS/OBJECTS LEVELS: 3 -> 4
               
PROTECTION: Mana +50% (Desired Crystal)
            Experience +50% (Desired Crystal)
            Level Up +1 (Spoiled Old Man)
            
----------------------------------------------------------------------------
*Scrabbits have an annoying ability to spin you around and throw you, so stay 
clear of the edges of the map.

Ok, our first strategically challenging stage. The old man is going to level 
up the 2 scrabbits near him by 1 on every turn, so we need to get to that end 
quickly.
 
Before moving confine a fighter to a Pot and a mage (witch or fusionist) to 
the Flower right next to marona and have her attack the 4 scrabbits with a 
multi-targeting spell. I already had mega fire so I was able to target all of 
them. 

*Targeting multiple enemies with a spell decreases its damage (See NOTE 6).

Now, send marona east and make sure she is out of range of the 4 scrabbits 
(check their range of movement by placing the cursor over them, you may need 
to hit L2 a couple time to get an overhead view). Once she's out of range, end 
her turn. Fight/distract the 4 scrabbits with the 2 players you confined.

On her 2nd turn move her north and confine another mage (witch or fusionist) 
to one of the Flowers preferably not near the so-so scrabbit. It MAY be 
possible to reach the Pot depending on how steep on angle you took on your 
first move.

On marona's 3rd move, you should be in range of the Pots and Brick, choose 
whichever one the scrabbits DIDNT pick up on their turn, and confine Ash to 
it. Send Ash in to kill the old man (yes he really does have that much HP).

Once the old man is gone, just mop up the rest of the enemies, you should out 
number them now.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Return to phantom isle to rest up before the final stage of the episode. You 
should now be able to create the old man ... yay, and possibly the scrabbit if 
you killed 20 of them already.


Let's take on the final stage now shall we. Watch the scene to see our cute 
little putty being scared to death, aww, so cute!!

----------------------------------------------------------------------------
STAGE: 3-3 Shining Earth                                        <C08003-3>

ENEMIES: LV 7 Adamnt Titlist (Recruitable Class) (N)
         LV 8 Keen Manticore
         LV 6 Useless Shade x3
         LV 4 Plain Scrabbit x3
         LV 3 Novice Scrabbit x3
         LV 5 So-so Scrabbit

ITEMS/OBJECTS: Weed x7
               Flower x7
               Pot x2
               Seed x2
               Brick x2
               Sunflower x2
               Rock
               Giant Tree
               Vase
               Water Can

ITEMS/OBJECTS TITLE RANKS: 1 -> 2

ITEMS/OBJECTS LEVELS: 3 -> 4
               
PROTECTION: Defense -20% (Useless Shade)
            Attack -20% (Useless Shade)
            Speed -20% (Useless Shade)
            
----------------------------------------------------------------------------
The titlist at the far end may end up being killed before you reach him so 
don't worry. It 10X easier to create a random dungeon with Male, Feeble, or 
Artisan as the "Main Foes" and kill one there.

I recommend taking this stage very slowly, and kill the scrabbits on your way. 
Use whoever you want early on, but don't confine ash until you reach the 
manticore, that way you'll have time to fight him, and on ash's last turn, 
unleash his powered up attack to probably kill him.

ARGGHH Stupid level 3 scrabbit stole my level 9 marona's weapon!! Checking the 
calculator, the damn scrabbit only had an 18% chance. Geez marona hold on to 
your s***. 

Trust me these scrabbits are VERY ANNOYING, so like I said, the best advice I 
can give it to kill them off as you move towards the manticore.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Watch the scenes and say bye-bye to putty ... for now. Back at phantom isle, 
check the mailbox for a scene.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 4: A FRIEND ~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


DUNGEON CRAWLING
----------------

If you had difficulty with the last battle, I suggest making some random 
dungeons with EXP 5-10% so that you gain an EXP boost when leveling inside 
that dungeon.

This is the chapter where I start to abuse the random dungeons. I suggest 
making some new characters, Amazon and Archer (see Random Dungeon section for 
which dungeon these girls show up in). Remember you don't have to finish the 
dungeon, just kill 1 of each and use the dungeonmonk to return, then make a 
new dungeon to bring them into to gain EXP.

*If you enter a floor in the random dungeon, kill say, an archer, then exit 
using return, you WON'T get a "While you were out" event saying that you are 
now able to create that archer. However, you still can, you just need to talk 
to marona and select create and the archer will be there. The "While you were 
out event" only occurs after completing a stage.

**Whatever you do, don't overdue the whole dungeon crawling and fusing TOO 
early in the game, as it ruins the story battles, making them so easy that it 
gets tedious.

Ok so I got my 2 new characters to level 6, so I'm ready to start the next 
stage.



*===========================================================================*
|                          ISLE OF HEALING WATERS                  <C08004> |
*===========================================================================*

Watch the scene to see Walnut and his friend Persimmon having a drink. Ash and 
Marona get ambushed!


----------------------------------------------------------------------------
STAGE: 4-1a Spirits' Path                                       <C08004-1a>

ENEMIES: LV 6 So-so Summon
         LV 5 Plain Summon x4

ITEMS/OBJECTS: Aloof Old Tree x6
               Aloof Tree x5
               Aloof Flower x3
               Calm Tree

ITEMS/OBJECTS TITLE RANKS: 0 -> 2

ITEMS/OBJECTS LEVELS: 2 -> 4
               
PROTECTION: Mana +30% (Calm Tree)
            Experience +30% (Calm Tree) 
            Attack -30% (Calm Tree)
            Defense -30% (Calm Tree)
            
----------------------------------------------------------------------------

The So-so Summon will attack the calm Tree in order to destroy the protections 
effect it is giving off. It will take him at most 3 turns. Head north with 
marona and confine 2 mages to 2 of the trees. Try to confine a strong 
character to the Calm Tree on marona's 2nd turn to keep the effects in the 
battle. 

You can confine your bottlemail to the calm Tree to obtain it after he is 
removed. Once back on phantom isle, use your new titlist that you got from the 
last stage (or a random dungeon) to switch the calm title and give it to 
either a character or their weapon. This is what I did.

Once you've confined a strong character to the calm Tree, the battle will 
remain easy, just confine the rest of your party and kill the now outnumbered 
summons.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Another scene will occur; Ash seems to know these summon monsters, but he 
doesn't want to tell marona.

----------------------------------------------------------------------------
LOCATION: Castile's House
----------------------------------------------------------------------------

We reach our clients house, and all of a sudden we hear a crash and a scream!! 
The scene shifts to Walnut and then back to Marona; we now have to fight the 
exact same battle with one minor difference ...


----------------------------------------------------------------------------
STAGE: 4-1b Spirits' Path                                       <C08004-1b>

ENEMIES: LV 6 So-so Summon
         LV 5 Plain Summon x4

ITEMS/OBJECTS: Aloof Old Tree x6
               Aloof Tree x5
               Aloof Flower x3
               Calm Tree

ITEMS/OBJECTS TITLE RANKS: 0 -> 2

ITEMS/OBJECTS LEVELS: 2 -> 4
               
PROTECTION: Mana +30% (Calm Tree)
            Experience +30% (Calm Tree) 
            Attack -30% (Calm Tree)
            Defense -30% (Calm Tree)
            
----------------------------------------------------------------------------
That minor difference I mentioned, well, it's stealing. The summons will now 
attempt to steal your weapons, so to make things easier, try to confine your 
highest leveled characters. In other words, don't use this stage as a means to 
level up low level people cause it can get frustrating if they get their 
weapons stolen. Although, instead of using them, they just throw them away, so 
stay away from the edges of the map they don't go OB, then just pick them up 
again.

Same strategy applies:

The So-so Summon will attack the calm Tree in order to destroy the protections 
effect it is giving off. It will take him at most 3 turns. Head north with 
marona and confine 2 mages to 2 of the trees. Try to confine a strong 
character to the Calm Tree on marona's 2nd turn to keep the effects in the 
battle. 

You can confine your bottlemail to the calm Tree to obtain it after he is 
removed. Once back on phantom isle, use your new titlist that you got from the 
last stage (or a random dungeon) to switch the calm title and give it to 
either a character or their weapon. This is what I did.

Once you've confined a strong character to the calm Tree, the battle will 
remain easy, just confine the rest of your party and kill the now outnumbered 
summons.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


The next scene always makes me cry :'(

Head back to phantom isle and give the calm title to someone if you got it, 
then head for the next stage.

*Equip Marona with a Cactus prior to the next stage, if you don't have one, 
then either get one from one of the previous stages or you can use the 
snakish/great long Sword we obtained earlier in the game. You want her to have 
an item that has a high confine % for ATk.

Watch the scene (Marona's so cute)

----------------------------------------------------------------------------
STAGE: 4-2 Bloody Fortress                                       <C08004-2>

ENEMIES: LV 8 Serious Ghost
         LV 6 So-so Summon x2
         LV 5 Plain Summon x3

ITEMS/OBJECTS: Vase x6

ITEMS/OBJECTS TITLE RANKS: 2

ITEMS/OBJECTS LEVELS: 4
               
PROTECTION: Attack -40% (Serious Ghost)
            
----------------------------------------------------------------------------
Up until now, a lot of the title ranks on the objects have been 1->2, but 
getting a 2 wasn't very common. We now have all 2's so confine your bottlemail 
to a title of your choice.

An easy way to go about this battle is to get rid of the ghost on the first 
turn. 110+ HP is hard to whittle down, so that's why I told you to equip 
marona with a Cactus. Move her north on her first turn and throw the Cactus 
next to the ghost, then confine Ash to it for a 30% boost to ATK. Confine some 
other members to the Vases near where marona started, and end her turn.

Have Ash kill the ghost then you should be okay to fight off the remaining 
enemies.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Rest up and head for the next stage.

*Make sure your bottlemail is equipped with an item that raises his speed.



----------------------------------------------------------------------------
STAGE: 4-3 Devil's Cry                                          <C08004-3>

ENEMIES: LV 6 So-So Summon x7
         LV 7 Plain Whisp x5 (N)

ITEMS/OBJECTS: LV 6 *Ichiban BronzeSwd (One Time Only)
               LV 6 **Ichiban Spell Book (One Time Only)
               Pillar x4
               Flower x4
               PoisonRck x4
               Vase x3
               Weed x3
               Trustd SpiriTree x1
               SpiriTree x2
               Old Tree
               Sapling
*This Sword only appears the FIRST time you enter this stage
**This Spell Book only appears the SECOND time you enter this stage
            
ITEMS/OBJECTS TITLE RANKS: 2 -> 3

ITEMS/OBJECTS LEVELS: 4 -> 6
               
PROTECTION: KeepOut: Red (Trustd SpiriTree)
            
----------------------------------------------------------------------------
Ok so if you want that BronzeSwd, then confine your bottlemail to it at the 
start or the enemies will pick it up. You could always wait until the enemy 
picks it up and then kill him but you risk the "possibility" of destroying the 
weapon along with the enemy.

Feel free to just have marona sit there and wait until the enemies kill off 
each other. Personally I felt this took too long. So destroy the SpiriTree 
that is causing the red barrier, and start killing the enemies with the GREEN 
life bars. Technically, they are neutral but I don't believe that is the case 
for this stage, since if you hit triangle it will tell you that the winning 
conditions are to kill ALL enemies. The Whisps are stronger so take them out 
quickly.

Don't confine to Pillars ... EVER, cause you'll never get a turn.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Feel free to replay the last stage to get the Spell Book. The Book is out of 
reach of marona's confine, so quickly destroy the SpiriTree, move as far north 
as she can, then end turn. On her second turn move north again and confine 
your bottlemail to it.

Watch another scene with Walnut. Then marona and ash talk and Ash tells a joke 
that marona doesn't get

----------------------------------------------------------------------------
STAGE: 4-4 Cruel Verdict                                        <C08004-4>

ENEMIES: LV 8 Desired Ghost x2
         LV 6 So-So Summon x6

ITEMS/OBJECTS: Crystal x12
               PoisonRck x7
               Pillar x4
               Vase x2
               SacredRck
               Brick

ITEMS/OBJECTS TITLE RANKS: 1 -> 2

ITEMS/OBJECTS LEVELS: 2 -> 5
               
PROTECTION: Strengthen +10% (Crystal)
            Strengthen +10% (Crystal)
            Experience +20% (Crystal)
            Experience +20% (Crystal)
            Experience +20% (Crystal)
            Experience +20% (Crystal)
            Experience +20% (Crystal)
            Experience +20% (Crystal)
            Experience +50% (Pillar)
            Experience +50% (Pillar)
            Money +50% (Vase)
            Money +50% (Vase)
            
----------------------------------------------------------------------------
Wow, look at those protection effects!! Too bad the enemies will try to 
destroy them, oh well. 

Start out by picking your favourite item for your bottlemail to steal. Then 
Confine some allies to the Rocks around marona for a nice Strength boost. This 
stage is actually very easy, although to have an easier time, I suggest 
killing the ghosts quickly since their magic is pretty strong. Once you have 1 
enemy remaining you can go around destroying the other objects on the field 
for extra bonus point after the battle. I usually do this until my characters 
are removed, that way I have chances at obtaining the items that they were 
confined to.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

You can use the last stage to level up but if you want some better titles then 
use 4-3. Fuse some of the items that you get from the stages to your weapons, 
since we have a strong boss coming up.


Once you are prepared, watch the scene to see a familiar looking monster.


----------------------------------------------------------------------------
STAGE: 4-5 Tragedy's Stage                                        <C08004-5>

ENEMIES: BOSS LV 10 MiniBos Dark Avatar (One Time Only)
         LV 8 So-So Ghost x2
         LV 6 So-So Summon x8

         LV 10 MiniBos Ghost (Subsequent Visits)


ITEMS/OBJECTS: Crystal x4
               PoisonRck x3
               Pillar x5
               Old Tree 
               SacredRck x3
               Ichiban SpiriTree
               Weed x4
               Stone
               Sapling
               Flower
               
ITEMS/OBJECTS TITLE RANKS: 2 -> 3

ITEMS/OBJECTS LEVELS: 4 -> 5
               
PROTECTION: Attack +40% (Sapling)
            Heal 10% HP (Weed)
            Speed +20% (Flower)
            Defense +40% (Old Tree)
            
----------------------------------------------------------------------------
Confine a fighter to the PoisonRck directly in front of where marona starts. 
This fighter will take care of the 2 summons on either side. Send Marona 
north; we want to try an confine Ash to that Ichiban SpiriTree, but we'll be 
JUST out of reach on our first turn so confine a mage to one of the Crystals 
and another fighter to the Sapling(preferably with LOW obtain rate so we WONT 
take the Sapling out of battle, thus letting the +40 ATK boost remain for the 
fight).

Hopefully those character distracted the ghosts so they won't attack the 
SpiriTree. On marona's 2nd turn confine as to the SpiriTree and 2 others to 
the other objects that are boosting ash.

FYI, I sent ash towards the boss and I killed one of the so-so summons, the 
other summons didn't even move on their turns?? And the boss didn't move on 
his turn either??

Once Ash is able to attack the BOSS pick a strong skill to use; I used Flying 
Bomb, I had enough SP to cast it 3 times. I was able to kill the boss before 
he even took a turn.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the fight, watch the adorable scene. Examine the mailbox for another 
scene




+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 5: SCARLET THE BRAVE ~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Head for Vapor Island for a scene.

*===========================================================================*
|                                VAPOR ISLAND                               |
*===========================================================================*


Then head for Forestia for another scene. 

*===========================================================================*
|                                   FORESTIA                       <C08005> |
*===========================================================================*

Finally choose Forestia again to view a scene where marona starts fantasizing 
about a hunkly hero which seems to make Ash jealous, haha, aww.



----------------------------------------------------------------------------
STAGE: 5-1 Nature's Bounty                                       <C08005-1>

ENEMIES: LV 9 Trustd Saber Kitty
         LV 7 Plain Saber Kitty x6

ITEMS/OBJECTS: Old Tree x4
               Weed x4
               Flower
               Mushroom

ITEMS/OBJECTS TITLE RANKS: 2

ITEMS/OBJECTS LEVELS: 5 -> 6
               
PROTECTION: Mana +30% (Trustd Saber Kitty)
            Experience +30% (Trustd Saber Kitty)
            Money +30% (Trustd Saber Kitty)
            
----------------------------------------------------------------------------
Well, there is only 1 item on the stage that increases attack, so confine Ash 
to it on marona's second turn. Confine 2 mages to the Flower and Tree, then 
confine the other attackers to the Weeds. 

Saber Kitty's may look small, but they can hit hard. They also have the 
annoying roundhouse skill. Try not to kill the Trustd Saber Kitty until the 
end so you can gain the bonuses from the other enemies.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Next stage ...

----------------------------------------------------------------------------
STAGE: 5-2 Bed of Flowers                                       <C08005-2>

ENEMIES: LV 10 Leader Saber Kitty
         LV 9 Trustd Saber Kitty
         LV 7 Subtle Saber Kitty x13

ITEMS/OBJECTS: Natural Phonograph
               Weed x7
               Flower x4
               Sapling x3
               Mushroom
               Rock Weed
               Old Tree               

ITEMS/OBJECTS TITLE RANKS: 2

ITEMS/OBJECTS LEVELS: 5 -> 8
               
PROTECTION: Mana +50% (Natural Phonograph)
            Experience +50% (Natural Phonograph)
            
----------------------------------------------------------------------------
The enemies won't move on their first turn so you can do either of the 
following:

Patient Approach:

Start off by confining Ash to the Rock Weed since it's the ONLY item here that 
boosts attack. Confine 2 mages to the 2 nearby Flowers as well. On marona's 
second turn go north towards the Phonograph and confine characters to those 
Weeds. Once you kill the 2 high leveled saber kitties, confine your bottlemail 
to the Phonograph to obtain it.

As for the other 13 saber kitties, I suggest taking them on 1 at a time, by 
that I mean, don't send a character into the fray because they will tear him 
apart. So stay on the outer edge of their scoop formation, and let them come 
to you.

Rush In For the Kill:

Confine your strongest/fastest fighters and kill as fast as you can. Like I 
mentioned above, every enemy will skip their first turn, so kill quickly. With 
this method I only had 4 enemies left by the time they started to act.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Next Stage


----------------------------------------------------------------------------
STAGE: 5-3 Green Cradle                                         <C08005-3>

ENEMIES: LV 25 Deluxe Behemoth (N)
         LV 11 Lively Saber Kitty x4
         LV 9 Trustd Saber Kitty 
         LV 7 Spoiled Saber Kitty x6

ITEMS/OBJECTS: Great! SacredRck
               Weed x8
               Flower x4
               Sapling x3
               Mushroom x2
               Rock x2
               PoisonRck x2
               Giant Tree 
               Tree              

ITEMS/OBJECTS TITLE RANKS: 2 -> 4

ITEMS/OBJECTS LEVELS: 6 -> 7
               
PROTECTION: Mana x7 (Great! SacredRck)
            Experience x7 (Great! SacredRck)
            Defense x7 (Great! SacredRck)
            
----------------------------------------------------------------------------
Feel Free to ignore the Behemoth at the far end. To unlock him you need to 
kill 20 of them, and they are easier if done on a LOW level random dungeon 
(Giant, Beast, or Creepy)

First thing to do is obvious ... destroy the Great! ScaredRck because 
otherwise you won't be able to damage the saber kitties. This can be difficult 
since it has high defense so confine Ash to nearby PoisonRck and confine your 
archer to the Weed or Mushroom (if you can reach) that is closest to the 
SacredRck (just in case ash doesn't destroy it). Confine a few other fighters 
and end Marona's turn. Destroy the SacredRck and start killing the saber 
kitties. Make sure to stay away from the edge of the map for obvious reasons.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Ok so we are on the last stage of the episode, and the enemies are pretty 
tough so I suggest leveling up both your characters and weapons. It's a smart 
idea to get 1 weapon and build it up, but don't worry about that until later 
in the game, so feel free to purchase stronger weapons if it's easier/less 
time consuming.

I decided to swap my Mace for a Hammer, which to be honest, look awesome!! 
They do drop my SPD but I've got plenty of Weeds to counter that. Personally I 
don't recommend Hammers or axes in this game, but I'm just playing around.

I also suggest buying a FUSION STF, and either using it, or leave it on 
phantom isle to gain mana, because if has the REVIVE skill on it, which you 
will eventually need for sure.

When you are ready, let's finish this episode!!


Watch the scene as Ash FacePalms one of marona's questions, haha, Marona is so 
cute

----------------------------------------------------------------------------
STAGE: 5-4 Yggdrasil Sleep                                       <C08005-4>

ENEMIES: BOSS Milon LV 13 Zombie (One Time Only)
         LV 12 Ichiban Lady Zombie (One Time Only)
         LV 9 Adamnt Zombie x7

         LV 14 Great! Lady Zombie (Subsequent Visits)

ITEMS/OBJECTS: Tree x7
               Weed x6
               Flower x4
               SpiriTree
               Mushroom
               EvlRockWd

ITEMS/OBJECTS TITLE RANKS: 2

ITEMS/OBJECTS LEVELS: 6
               
PROTECTION: None            
----------------------------------------------------------------------------
The guys all have high Hp and all have attack of 100+. Careful when moving 
since the area is very slippery. You can confine your bottlemail to the 
EvlRockWd, since it's a new object, but it's 1 of 2 items on this stage that 
increases attack (Mushroom being the other). You can always return later to 
get it if you want.

Start by confining your 2 strongest fighters to the EvlRockWd and the 
Mushroom, then your mages to the Flowers. Start attacking the highest zombies 
and make your way down to the bottom slowly. Once Ash reaches his last turn, 
send him down to kill Milon with a Flying Bomb attack, simply moving an inch 
will cause him to slide all the way down to the bottom, so you don't have to 
worry about ash being too far away on his last turn.

If you leveled up characters and weapons, this battle shouldn't be too hard.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the fight, watch the scene.


*===========================================================================*
|                                VAPOR ISLAND                               |
*===========================================================================*
 | ITEMS |     2000 BORDEAUX                                               |
 |       |                                                                 |
 *=========================================================================*

We will receive our reward of [2000 BORDEAUX]. Return to Phantom Isle and 
check the mailbox for a scene.



+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 6: UNEXPECTED REWARD ~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+



Head to the flashing Monetopia for a scene. Then go to Verdant Guardiana for 
another scene and a battle.


*===========================================================================*
|                              VERDANT GUARDIANA                   <C08006> |
*===========================================================================*


----------------------------------------------------------------------------
STAGE: 6-1 Innocent Entry                                        <C08006-1>

ENEMIES: LV 13 Bully Manticore
         LV 10 Plain Manticore x4

ITEMS/OBJECTS: Desired Treasure
               Weed x3
               Flower x3
               PoisonRck x3
               Mushroom x2
               Stump x2
               Vase x2
               Rock x2
               SacredRck
               Trolly
               Crate
               Brick
               Seed                            

ITEMS/OBJECTS TITLE RANKS: 2

ITEMS/OBJECTS LEVELS: 5 -> 8
               
PROTECTION: Mana x2 (Desired Treasure)
            Experience x2 (Desired Treasure)
            Money x2 (Desired Treasure)
            Strengthen 20% (Desired Treasure)
            
----------------------------------------------------------------------------
There are only 5 enemies and you can make the battle a lot easier if you 
destroy the Treasure, but I suggest keeping it and gaining the bonuses from 
the enemies.

Confine your bottlemail to any item you want. As nice as that Trolly was 
looking, I chose one of the PoisonRck's because it had 114 mana on it.

Confine Ash to the Treasure chest so it doesn't get destroyed accidentally. 
The confine you next best attacker to the Trolly for a nice ATK and SPD boost. 
Confine a mage to the Seed and another fighter to the PoisonRck. Now start 
taking out the manticores 1 at a time. The Bully Manticore shouldn't move for 
his first 2 turns, so ignore him and focus on the other manticores. Once ash 
reaches his last turn, kill the bully manticore.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Next stage



----------------------------------------------------------------------------
STAGE: 6-2 Mischief Garden                                       <C08006-2>

ENEMIES: LV 12 Quack Werewolf x2
         LV 12 Useless Werewolf
         LV 11 Snobby Manticore x2
         LV 11 Quack Manticore
         LV 7 Snobby Granny (Recruitable Class) (N)

ITEMS/OBJECTS: Flower x4
               Weed x2
               Rock x2
               Stump x2
               Mushroom x2
               PoisonRck x2
               Anthill
               Seed
               SacredRck

ITEMS/OBJECTS TITLE RANKS: 2

ITEMS/OBJECTS LEVELS: 8 -> 9
               
PROTECTION: Avoided 15dm (Useless Werewolf)
            Defense x2 (Rock)
            Defense x2 (PoisonRck)
            Defense x2 (Flower)
            Defense x2 (Mushroom)
            
----------------------------------------------------------------------------
Granny is recruitable, so if you've killed you own characters either on 
purpose, or on accident and the Dark Points are annoying you in the status 
screen, then kill her here. You can also make a random dungeon and find her in 
the feeble section.

Start off by moving marona on top of the Flower that is receiving/giving the 
defense x2 effect. From this position she can confine 3 character to three of 
the nearby objects (PoisonRck, Flower, Mushroom). I confined Ash to the 
Mushroom, that way he was closest to the useless werewolf and could kill him 
in 1 turn. He then could go after the granny with any skill he wants now that 
the effect on her is gone.

As for the rest of the enemies, the manticores are the bigger threat because 
of their ability to hit multiple characters with burning refuse (Fire), so 
take them out first.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


You are now able to create a Granny...*sarcastic yaay*

SKILLS UPDATE
-------------

By now you should have learned a few new skills with all the objects you've 
taken home through the chapters. Physical attackers can abuse enemy elemental 
resistances with the following skills:

Crystal Sword -> Crystals -> Ice Elemental -> 4 SP (Energy Skill)
Sun Slash -> Sunflowers -> Fire Elemental -> 6 SP (Energy Skill)
Gale Slash -> Swords/Short Swords -> Wind Elemental -> 8 SP (Physical Skills)

Of the 3, only gale slash can hit multiple enemies. There are MANY MANY skills 
in this game, but for now, these are the easiest elemental ones to obtain and 
are very effective.
----------------


BOTTLEMAIL UPDATE
-----------------

Have you been using this little guy on every map? I hope so. Remember that the 
items he takes home can be used for different purposes:

-Fusing to weapons to make them stronger
-Fusing to Weapons/Characters to pass along the mana
-Taking them home to obtain their titles

Don't forget that to use these little guys efficiently, they need to be 
leveled up, so give them a strong weapon of your choice and include them in 
battles whenever possible. Use them to kill weakened enemies.

But FinalFLuver, their HP is so low that they are always getting killed, what 
should I do? 

Well I would fuse items to their weapon that will increase HP (trees for 
example). Then after marona confines them, have her heal him to full HP.
--------------------


Let's continue with the story.


----------------------------------------------------------------------------
STAGE: 6-3 Hidden Hall                                          <C08006-3>

ENEMIES: LV 14 Quack Manticore
         LV 13 Quack Werewolf
         LV 13 Quack Fenrir
         LV 13 Snobby Fenrir
         LV 12 Spoiled Werewolf
         LV 11 Aloof Fenrir x2
         LV 11 Quack Fenrir
         LV 11 Quack Manticore
         LV 11 Clumsy Fenrir

ITEMS/OBJECTS: Vase x4
               Weed x4
               Flower x2
               Mushroom x2
               PoisonRck x2
               Sunflower x2
               SacredRck
               Sign
               Stump
               Crate

ITEMS/OBJECTS TITLE RANKS: 2

ITEMS/OBJECTS LEVELS: 9 -> 10
               
PROTECTION: Speed +20% (Aloof Fenrir)
            Defense +20% (Spoiled Werewolf)
            Money x2 (Aloof Fenrir)
            Speed +20% (Quack Fenrir)
            Defense +20% (Clumsy Fenrir)
            Mana x2 (Quack Manticore)
            Attack +20% (Quack Werewolf)
            Defense +20% (Snobby Fenrir)
            Experience x2 (Quack Manticore)            
----------------------------------------------------------------------------
*We'll call the lake entrance the south part of the map

Some enemies won't move until you're within range, others will move despite 
your distance from them and pick up objects. One of them picked up a PoisonRck 
which made their DEF rise above 220. That's ok though, just use magic on their 
weak element and you'll be fine. Other enemies may not move even if you are 
right next to them (this happened with the clumsy fenrir).

Start by heading towards the bridge but stay close to the edge of the map. 
Confine Ash to the nearby PoisonRck, another fighter to the nearby Mushroom, 
and a mage to the Flower. Fight off the 2 fenrirs that approach.

As a group, move towards the clumsy fenrir and confine another character to 
the SacredRck (I chose my bottlemail despite the risk because that Rock had 
145 mana).

Can you tell what we are doing? We started by the bridge, then went northwest 
towards the clumsy fenrir. We are essentially going to go clockwise around the 
lake, killing off the enemies as we go.

When you reach the north end of the lake, confine another mage to the 
Sunflower and another fighter to the Stump. There was a werewolf near hear but 
he jumped off the edge and killed himself so the level of "SOME" of the 
enemies increased. I'm still not sure exactly how this works but it definitely 
does NOT affect EVERY enemy on the stage, as I've done several tests.

By the time you reach the north end of the map you should have a large party 
to take on the 2-3 highest level enemies. Make sure to keep healed with Marona 
and you should be fine. By now your bottlemail should have learned shield (LV 
6) so use that to help out. Now just finish up the rest of the enemies.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


We are on the last stage of the episode so prepare yourselves for a long 
battle by doing some fusions and if needed level up in the random dungeons or 
on 6-1. Make sure your fighters have a good variety of elemental attacks 
because you're going to need to kill the enemies quickly in the final stage. 
Not only do they have high HP and DEF, but the behemoths can recover some HP 
at the start of each of their turns.

Once ready, watch the scene to see that we have in fact, been fighting ... 
Putties this whole time.


----------------------------------------------------------------------------
STAGE: 6-4 Green Paradise                                        <C08006-4>

ENEMIES: BOSS LV 16 MiniBos Dragon
         LV 15 Clumsy Werewolf
         LV 12 Clumsy Fenrir
         LV 12 Clumsy Manticore
         LV 12 Aloof Manticore
         LV 12 Aloof Behemoth
         LV 12 Trustd Fenrir
         LV 12 Cute Behemoth

ITEMS/OBJECTS: Weed x6
               Flower x3
               Rock x2
               Vase x2
               Mushroom x2
               Skull x2
               Brick x2
               Sunflower x2
               Crate
               Stump
               Bone
               Driftwood
               SacredRck
               Seed
               *Glossy Pumpkin (One Time Only)              
*This item is replaced by a Glossy Crate on subsequent visits

ITEMS/OBJECTS TITLE RANKS: 0 -> 2

ITEMS/OBJECTS LEVELS: 10 -> 12
               
PROTECTION: Attack +50% (Bone)
            Defense +50% (Seed)
            Attack +10% (Weed)
            Defense +10%(Brick)
            Strengthen +50% (Rock)
            Strengthen +50% (Rock)            
----------------------------------------------------------------------------
*Notice the Seed giving off the DEF boost, then notice the "fence" in between 
the Seed and the Tree. If you are on the INNER side of this "fence" (near the 
edge of the map). The fenrir's shouldn't be able to reach you on their first 
move.

Ok so we start off surrounded, but don't worry, we have a Seed that is giving 
off Defense+50% so confine an attacker to the Brick, NOT ASH though cause 
we'll need him for the boss. Confine another attacker to the Crate and 1 mage 
to the Seed, then have marona head towards the manticores. Doing this should 
put you out of range of the FAST fenrir's attack. Once he moves towards you, 
gang up on him and kill him on your next turn.

The other fenrir should go before the manticores or behemoths, and he should 
also be out of range, so kill him. Now that the speed demons are gone, it 
makes things a bit easier. We can now move up to the manticores to fight them. 
Staying near the edge of the map, the behemoths should not be able to reach 
you.

After a couple turns the werewolf will start to make his way towards you, but 
by this time you should have both manticores dead and possibly 1 of the 
behemoths. If you need another character, I suggest confining a mage to the 
nearby Skull.

Once the behemoths and werewolf are gone, head towards the bridge and confine 
Ash to the Rock that has Strengthen +50%, and another fighter to the other 
one, hopefully those Rocks don't have bad fire elemental resistance, because 
the one I confined ash too had Fire -70%, and the dragon hit him for almost 
200 HP. Now head for the boss, if you can exploit his elemental weakness then 
do so, otherwise use any of your strongest non-elemental skills.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


After the fight we get another adorable scene ... I want a pet putty :(. Then 
Marona discusses her results with our client, haha, she's so cute.

Head back to phantom isle for a scene. Then check the mailbox to lead into the 
next episode.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 7: THE RAINBOW BIRD ~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


** This is the longest Episode thus far, and will require some leveling by the 
time we get to the final stage. The final stage is a back-to-back battle and 
requires a good strategy, high levels and strong weapons in order to 
accomplish everything that stage has to offer. The only down side, is that 
leveling for this chapter makes a few of the following chapters too easy.

** We'll definitely need to level up our bottlemail. I currently had 1800 mana 
on my bottlemail, so I decided to create another dungeonmonk and fuse the 
dungeonmonk to my bottlemail to pass along EXP. Riser, which cost 1500 mana. 
It starts at level 20 which means my bottlemail will now receive 20% more EXP.

Head for Clutter Haven when you are ready.


*===========================================================================*
|                               CLUTTER HAVEN                               |
*===========================================================================*

Watch the scene as marona tries to buy the island from Sienna only to suddenly 
be competing for it with Cauldron the Island Collector. Looks like we'll have 
to prove ourselves on the Island of Evil.


*===========================================================================*
|                                ISLAND OF EVIL                    <C08007> |
*===========================================================================*

Watch the scene upon arriving. We'll see Walnut working with the Fighting 
Beasts. Then we see Marona being bullied by some tough guys only for Ash to 
stand up for her. Yaay, Ash, My Hero!


----------------------------------------------------------------------------
STAGE: 7-1 Sick Unto Death                                      <C08007-1>

ENEMIES: LV 17 Omni Blacksmith *
         LV 16 GradeA Fighter **
         LV 14 Aloof Fighter ***

         LV 18 Rainbw Manticore (Subsequent Visits)
         LV 17 Fenrir (Subsequent Visits)
         LV 16 Fenrir (Subsequent Visits)

ITEMS/OBJECTS: Wither Tr x3
               Driftwood x2
               Anthill
               Starfish
               Crate
               PoisonRck
               Rock
               Bone
               Deadwood
               Fine Big Axe *
               Normal Long Sword **
               Desired Iron Ktna ***
               Barrel (Subsequent Visits)

ITEMS/OBJECTS TITLE RANKS: 3

ITEMS/OBJECTS LEVELS: 10 -> 12
               
PROTECTION: Experience x2 (Barrel) (Subsequent Visits)            
----------------------------------------------------------------------------
There are some new objects to confine to in this chapter, but that Iron Ktna 
that the enemy is holding is what I really want. The merchant won't start 
selling those until he is level 24 so this is a good opportunity to get an 
early one.

Move north and confine some characters to the various objects. I confined my 
merchant (level 13) and she had a 52% chance to steal the Ktna, which I 
succeeded on, on my first try. Once you steal it, go all out with your 
strongest characters and kill the GradeA Fighter and especially the Omni 
Blacksmith.

Once your merchant's turn comes up again, have him throw the Ktna onto the 
ground, but make sure marona's turn is coming up soon. If the enemy has a turn 
after your merchant but BEFORE marona, then you want to throw the Ktna where 
the last enemy can't reach it. Then on marona's turn, confine your bottlemail 
to it. 

Finally, make sure 3 turns pass for your bottlemail to obtain the Ktna, then 
kill the final enemy.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the battle you can go back to fight some new enemies that show up. I did 
and when I got back from that fight, I had defeated enough manticores to be 
able to create my own. 

*Remember that defeating 20 of a monster class will enable you to create that 
monster, so WHEN you can create a monster won't be listed in this walkthrough 
since it is entirely dependent on how many times you refight the stages or 
battle in the random dungeons.


Let's take on the next stage; watch the short scene.

----------------------------------------------------------------------------
STAGE: 7-2 Road of the Lost                                      <C08007-2>

ENEMIES: LV 20 Raven Captain (Amazon) * (One Time Only)
         LV 15 Plain Amazon x3 ** (One Time Only)
         LV 14 Subtle Amazon x3 (One Time Only)

         LV 23 Ichiban Funguy (Subsequent Visits)
         LV 22 Ichiban Funguy (Subsequent Visits)
         LV 20 Serious Scrabbit (Subsequent Visits)
         LV 19 Danger Funguy (Subsequent Visits)
         LV 18 Drunk Lizardman (Subsequent Visits)
         LV 18 Danger Lizardman (Subsequent Visits)
         LV 18 Nature Lizardman (Subsequent Visits)


ITEMS/OBJECTS: Rock x4
               Flower x2
               Anthill 
               Danger Anthill (One Time Only)
               Happy Skull
               Happy Rock
               Happy Bone
               Bomb
               Danger Cactus (One Time Only)
               Ichiban Sliver Axe* (One Time Only)
               Rank 0 Dagger x3** (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 3

ITEMS/OBJECTS LEVELS: 12 -> 14
               
PROTECTION: Avoid 10dm (Bone)
            Speed +10% (Happy Bone)
            Defense +10% (Happy Skull)
            Attack +10% (Happy Rock)
            Warp (Flower)
            Defense -30% (Danger Cactus) (One Time Only)
            Defense -10% (Danger Anthill) (One Time Only)
            Heal +10% HP (Serious Scrabbit)          
----------------------------------------------------------------------------
First thing you should do, is confine a character with swift attack (Ash or an 
Archer) to the Flower to marona's left (DONT move towards the Flower or you'll 
be out of reach of the Cactus). Now move towards the Cactus and confine Ash to 
that Cactus, that way, the amazons won't destroy it, this may take a few 
tries, so without expending all your DM, move south next to the Rock Pillar 
that is in your way, then move south again, you should slide a bit, which will 
put you in range.

Now start confining other characters to the objects, they all have Defense -
10%, but we'll be taking care of that right away. End Marona's turn, and use 
Ash to go after the Raven Captain, if he's strong enough, otherwise pull him 
back and attack an Amazon with a dagger. On your archer's turn, send her down 
to destroy the danger Anthill (use physical skills with elemental properties 
if necessary).

On marona's next turn, send her towards the 3 Happy objects and confine any 
remaining party members to them. Move them towards the dagger wielders as 
well. These amazons are strong, so you may lose a character or two, so make 
sure NOT to spread out your attacks and instead, gang up on 1 Amazon at a 
time.

Depending on the flow of the battle you can hold off your attack on the 
captain, or you may need to take her out asap.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Head to the next stage to watch a scene. Sienna seems to know something about 
marona? We then see that Walnut trick us into a battle.


----------------------------------------------------------------------------
STAGE: 7-3 Life and Death                                        <C08007-3>

ENEMIES: LV 21 Puppeteer (Titlist?)* (One Time Only)
         LV 15 Normal Zombie x2
         LV 14 Aloof Zombie x5 (One Time Only)

         LV 22 Leader Lady Zombie (Subsequent Visits)
         LV 15 Plain Lady Zombie(Subsequent Visits)
         LV 15 Normal Zombie x2 (Subsequent Visits)
         LV 14 Aloof Lady Zombie x2 (Subsequent Visits)
         LV 14 Aloof Zombie x2(Subsequent Visits)

ITEMS/OBJECTS: Rock x5
               Skull x3
               Weed x3
               Bone x2
               Shcked Rock (Title varies in subsequent visits)
               Driftwood
               Brick
               Vase
               Dead Tree
               Rotten Tr
               Fish
               Silver Stf *

ITEMS/OBJECTS TITLE RANKS: 3

ITEMS/OBJECTS LEVELS: 13 (Staff is level 11)
               
PROTECTION: Defense +10% (Puppeteer) (One Time Only)
            Defense -10% (Fish) (One Time Only)
            Attack -10% (Shcked Rock) (One Time Only)            
----------------------------------------------------------------------------
On marona's first move, send her towards the Fish, and confine your archer to 
the Driftwood near the zombie. Then confine 2 mages to the nearby Skulls, and 
another fighter to the Rock. End marona's turn and destroy the Fish with your 
archer (again use elements if needed). 

Now kill the 4 zombies before heading towards the Puppeteer. Once they are 
gone, head north and confine your remaining party and go after the Puppeteer 
with as many characters as needed in order to kill him. He has high INT and 
his Viridian Copper skill can hit multiple characters.

The enemies shouldn't move on their first turn, I'm not sure if they move on 
the second, since I killed them before they got a second turn :).

With the zombies being affected by the attack -10% effect, this battle 
shouldn't be too difficult. The only real threat is the puppeteer so take him 
out asap.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Head for the next stage to view a scene with the Zephyr Wings

----------------------------------------------------------------------------
STAGE: 7-4 Hall of Death                                         <C08007-4>

ENEMIES: LV 23 Raven Captain (Owl)* (One Time Only)
         LV 20 Ichiban Owl Ninja ** (One Time Only)
         LV 20 Ichiban Owl Sage *** (One Time Only)
         LV 20 Ichiban Owl Sentry **** (One Time Only)
         LV 14 Squire Owl Sentry x3 (One Time Only)

         LV 23 Fenrir x2 (Subsequent Visits)
         LV 22 Funguy (Subsequent Visits)
         LV 21 Saber Kitty (Subsequent Visits)
         LV 17 Scrabbit x2 (Subsequent Visits)
         LV 17 Saber Kitty (Subsequent Visits)
         LV 17 Funguy (Subsequent Visits)

ITEMS/OBJECTS: SacredRck x3
               Bone x2
               Stone x2
               Skull x2
               PoisonRck
               Treasure
               Flower
               Weed
               Seed
               Danger Skull Tree (One Time Only)
               Dagger
               BronzeSwd
               Ichiban Silver Spr * (Two Times Only)
               Smart Used Book ** (Two Times Only)
               Healing Cane *** (Two Times Only)
               Buffer Dirk **** (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 3

ITEMS/OBJECTS LEVELS: 13 -> 15
               
PROTECTION: No O.B. (BronzeSwd)
            No O.B. (Dagger)
            Strength x2 & Warp (SacredRck)
            Rooted (Treasure)
            Speed -30% (Danger Skull Tree) (One Time Only)          
----------------------------------------------------------------------------
Almost all the items are being affected by the speed -30% effect, even the 
owls, so you really have limited options here.

Start off by confining an attacker to the Seed. It has a warp effect but the 
strength x2 is too good to pass up; just hope you warp somewhat near the 
enemies. (Unfortunately for me, my first warp was near the Weed >_<). Then 
confine your characters to the Treasure and 2 swords nearby, otherwise the 
owls may pick up the swords. The owls like to use flying Bomb, which can toss 
you off the map, so confine your strongest character to the Treasure to avoid 
this.

The biggest threat is the owl ninja, so take him out ASAP. The Raven Captain 
has a Myosotis skill, but its damage is based on his speed so it won't be 
strong in this battle for obvious reasons. The main problem is that there 
aren't many objects near the owls, so you'll have to make do with some far 
away objects and move your characters towards them.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++



NEW ALLIES
==========

-----------
I decided to create 2 more characters for this episode's final 2 stages. The 
KNIGHT is a class that cannot be unlocked until the final episode of the game 
and so I thought it best to just unlock him via the random dungeons. So all 
you need to do is create a random dungeon with the "Main Foes" as Warrior or 
Male.

This is going to be my first time using this class, the reason I never chose 
him before was because he has slow speed but I think I'll give him a chance 
this time, plus, I like his shiny armor, Oooooo SHINYYYYYY :D.

Since by this point in the game I had 26,000 Bordeaux, I can make him with a 
lot more EXP and give it to his SPD stat. 

I officially Knight thee ... Xavier of Phantom Isle!!


Second, I'm going to create another bottlemail. This process may be quick or 
frustratingly long. What you need to do is create a random dungeon with the 
"Main Foes" as WEIRD. This is EXTREMELY RARE and may take a long time to show 
up. DONT go too fast with X and O (exiting and entering) cause you can totally 
miss it this way. If you are VERY unlucky, then not only will it take a long 
time, but when you finally get it, you will see the dreaded red words ... 
RESTRICTION

See NOTE 8 for more info on this WEIRDness.

Once you get Main Foes: WEIRD, then slap a failure title on it with the 
titlist and head on in. Once you kill 20 bottlemails, use your dungeonmonk to 
return to phantom isle.

You will get a "While You Were Out" event, telling you that you can now create 
bottlemails, and probably Prinny's as well if you killed 20 of them.

So why go through all this trouble to create a second bottlemail? Well because 
we need 1 bottlemail to STEAL the item that our episode 7 boss is holding, and 
another bottlemail to guarantee a successful OBTAIN of that item.
-----------


PREPARING TO STEAL THE HELIOTROPE
---------------------------------

**So using the steal calculator, you will need to have your bottlemail at 
level 22 in order to STEAL the Sword from Raphael with 100% success. You will 
also need another bottlemail at level 23 in order to OBTAIN the Sword upon 
confinement with 100% success. 

You'll also want to fuse Weeds or Short Swords to your bottlemails weapons 
until the BOTTLEMAILS have 500+ SPD, what I mean is, your weapon may have 400 
SPD, but when equipped to your bottlemail, the bottlemail will have a speed of 
550. Use a good title on both your bottlemail and his weapon to help out with 
the SPD. (Raphael will have approx 500 speed).

**I recommend being at least level 25 for the next 2 battles which are fought 
back-to-back. Weapon fusing may be the way to strengthen up in this game, but 
levels and reincarnation is the ONLY way to increase BASE HP.

**Create a couple level 1 decoys
-----------------------


If you are ready, then let's do this!!

Watch the scene to see the Rainbow bird already caught by Raphael. Fortunately 
for us, he says he'll hand it over ..... but we have to fight him first. 
Raphael is voiced by the amazing Crispin Freeman!!


----------------------------------------------------------------------------
STAGE: 7-5 No Man's Land                                        <C08007-5>

ENEMIES: LV 60 NineSword (Raphael) (One Time Only)

         LV 23 Ichiban Dragon (Subsequent Visits)
         LV 16 Desired Fenrir x3 (Subsequent Visits)

ITEMS/OBJECTS: SacredRck x7
               Rock x6
               Bomb x3
               Weed x2
               BlaspheTr x2
               Spell Book
               Dead Tree
               Rotten Tr
               Wither Tr
               CurseTree
               Wight Tree
               Flower
               Treasure
               Heliotrope (One Time Only)
               Happy Driftwood (Subsequent Visits)
              
ITEMS/OBJECTS TITLE RANKS: 3

ITEMS/OBJECTS LEVELS: 14 -> 17
               
PROTECTION: Defense +10% (SacredRck)
            Defense +10% (SacredRck)
            Attack +20% (Spell Book)
            Attack +10% (Bomb)
            Attack +10% (Bomb)
            Attack +40% (Treasure)
            Strengthen +30% (Happy Driftwood) (Subsequent Visits)
            Experience +60% (Happy Driftwood) (Subsequent Visits)
            Mana +60% (Happy Driftwood) (Subsequent Visits)
            Money +60% (Happy Driftwood) (Subsequent Visits)

----------------------------------------------------------------------------
*It is important to note, that you do NOT have to win this battle for the 
story to continue.

Depending on your level this can be VERY difficult. The first thing you should 
do is check Raphael's speed stat. This way you can determine whether or not 
you will go before him after confining to an object.

Start by confining your fastest bottlemail to the Bomb on Marona's left, then 
move marona slightly towards Raphael so she can confine a WEAK character to 
the Rock on Raphael's right side. End marona's turn.

On your bottlemails turn, move him SLIGHTLY north, you should still be on the 
south side of the small hill with 3 claws sticky out of it. End the 
bottlemails turn. Raphael should use Heliotrope on the weak character you 
confined (mine was a level 7 granny).

---> Turn Order = Bottlemail -> Marona -> Raphael:

It should now be your bottlemails turn again provided he has more than 2x 
marona's SPD, so throw his weapon away and steal the Heliotrope, then move as 
far away as you can and end turn.

Now have marona confine your Archer to ANY object near Raphael. End Marona's 
turn. It is now the archers turn; so have your archer throw their weapon 
TOWARDS MARONA (South) and PICK UP RAPHAEL. End your archers turn. Raphael MAY 
kill your archer here (he killed mine).

It should now be your bottlemails turn, so move him far away and throw the 
heliotrope onto the ground. Make sure Marona is in reach of confinement but 
also that Raphael is not within reach of picking it up or attacking the 
confined character. End bottlemails turn. Now marona's movement here is 
important, you want her to be able to confine to the heliotrope as well as 
your archers weapon because we don't want Raphael picking up our archers 
STRONG weapon (this can easily be remedied by unequipping our archer before 
battle though).

Our next challenge is the waiting game, which is why I recommended having your 
bottlemails be FAST so you don't spend too much time running around/confining 
decoy characters. Once your bottlemail is removed, the Heliotrope is yours, so 
confine your best characters and unleash hell.

*Note that Raphael should idle on his turns if there is nobody within 
attacking range.

---> Turn Order = Marona -> Bottlemail -> Raphael:

If marona got a turn before your bottlemail second turn, then it's a little 
more challenging. Marona will need to move out of Raphaels range baiting him 
to hit the bottlemail on his next turn. End marona's turn to give the 
bottlemail his turn then throw his weapon and steal the Heliotrope, then end 
turn. Raphael should kill the bottlemail, hopefully NOT destroying the 
heliotrope in the process.

On marona's turn confine the other bottlemail to the heliotrope and the archer 
to a nearby Rock. The archer will go first so have your archer throw their 
weapon TOWARDS MARONA (South) and PICK UP RAPHAEL. End your archers turn. 
Raphael MAY kill your archer here (he killed mine). 

Bottlemails turn is next so move your bottlemail out of the way and end his 
turn. Then it should be Marona's turn, so confine a WEAK character to the 
weapon that your archer threw near marona, then move marona away so that 
Raphael targets the weak character.

Now it's just a matter of the waiting game. Keep your bottlemail far away and 
confine weak characters as decoys. Once your bottlemail is removed, the 
Heliotrope is yours, so confine your best characters and unleash hell.

*Note that Raphael should idle on his turns if there is nobody within 
attacking range.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Without a chance to save, we fight another battle, but fortunately for us, any 
dead characters from the last battle will be brought back to life for this 
fight.



----------------------------------------------------------------------------
STAGE: 7-6 Mortality's End                                       <C08007-6>

ENEMIES: BOSS LV 26 ChromaOxide (Walnut)
         LV 26 Naked Mimic (N)

         LV 27 Leader Ghost (Subsequent Visits)
         LV 20 Plain Cerberus x4 (Subsequent Visits)

ITEMS/OBJECTS: Skull x3
               Danger Skull
               Danger PoisonRck x3
               PoisonRck
               Bone x2
               Danger Bone
               CurseTree x2
               Danger CurseTree
               Danger Wither Tr x2
               Danger Deadwood
               Danger Weed
               Danger Brick
               Bomb
               Danger Flower
               Danger Rotten Tr
               Danger Rock
               Egg (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 3

ITEMS/OBJECTS LEVELS: 16 -> 18 (Egg is level 26)
               
PROTECTION: Attack -30% (Danger Skull) (One Time Only)
            Attack -30% (Danger Wither Tr) (One Time Only)
            Attack -30% (Danger PoisonRck) (One Time Only)
            Attack -30% (Danger PoisonRck) (One Time Only)
            Attack -30% (Danger Rock) (One Time Only)
            Attack -30% (Danger Brick) (One Time Only)
            Attack -10% (Danger Bone) (One Time Only)
            Defense -30% (Danger Flower) (One Time Only)
            Defense -30% (Danger Rotten Tr) (One Time Only)
            Defense -30% (Danger Wither Tr) (One Time Only)
            Defense -30% (Danger Weed) (One Time Only)
            Defense -30% (Danger CurseTree) (One Time Only)
            Defense -10% (Danger Deadwood) (One Time Only)
            Damage 10% (Danger PoisonRck) (One Time Only)
----------------------------------------------------------------------------
*NOTE Stealing from the slime requires a level 13 bottlemail and obtaining the 
Egg requires a level 13 bottlemail.

Getting the Egg is really the only challenge of this battle, so let's get it. 
The Egg is Very Rare and is used in Reincarnations.

Marona starts in the south, with Walnut to the north and the Egg to the far 
East island. Start by moving marona as far as she can towards the Danger Skull 
on the edge of the map. Have marona throw her weapon to the ground right in 
front of her, then confine your archer to it, also confine a WEAK decoy 
character to the Rotten Tr directly in front of Walnut. End marona's turn.

With your archer, throw their weapon O.B., yes out of bounds, this way Walnut 
won't get it and slaughter you. Pick up marona and move towards the danger 
Skull; end turn.

Walnut should kill the decoy on his turn.

Followed by the stupid slime picking up our Egg.

Now on your archers turn, throw marona to the other side, don't worry if you 
can't reach, because marona can't be OB'd remember. After throwing marona, 
move your archer towards the danger Wither Tr just south of her, pick it up 
and throw it out of bounds, then end turn.

Marona's turn now, so move towards the slime. Problem with the slime is that 
is has a HIGH Guard %, which means that there's a good chance that when you 
attack him, damage with also be inflicted on the EGG causing it to disappear 
from battle. So what we need to do is steal it from him and then kill him.

Move north with marona and confine your bottlemail to the Bomb and a physical 
character to the PoisonRck, but make sure this physical character has more 
speed than the slime but less than the bottlemail. Then end Marona's turn.

Toss the bottlemails weapon to the ground and steal the Egg and end turn.

Walnut will move towards your archer.

Now kill the slime with your physical character and end turn. Back to your 
archer now, have her pick up the Weed that is nearby and move far away from 
Walnut.

Marona's turn now, so have her go back towards the west side and end her turn. 
The bottlemail should go next, so have him move towards marona (west) and toss 
the Egg to the ground, then end his turn.

Archers last turn, so end her turn, and there should be nobody on the island 
where Walnut is, so we've can relax for now.

Walnut will pick up a random item.

On Marona's turn, confine the other bottlemail to the EGG and end turn. Now 
just wait out 3 turns by the bottlemail before doing anything else. Once 
you've obtained the EGG, confine another character to a nearby object.

Have that character throw their weapon onto the ground and pick up marona. 
Then on their next turn, throw her back to the west island, but make sure to 
angle her AWAY from wherever Walnut is standing, this will hopefully prevent 
him from attacking her on his next turn as this could REALLY SCREW you, 
because if she dies, then we can't confine and the battle will end once our 
characters on the east island are removed. See Possible Solution below.

Possible solution:

Destroy the objects on the east island which are giving negative effects to 
the objects on the west island. Keep Marona on the east island and have her 
confine Ash to the Danger Skull that is on the west island (by the edge) which 
should only be receiving Def-30% now that the damage 10% is gone. Then end 
Marona's turn.

On ash's turn destroy the Flower next to him because it is causing def-30%, 
then move him far inland (west) away from the edge to lure walnut that way. As 
Ash is battling Walnut (AWAY from the edge) use this chance to toss marona 
over to the west island.

*Note that your archer will have left marona's Book behind too so feel free to 
pick it up and use it for the battle. You can NEVER obtain items that are 
already in your possession, so if you confine a character to one of your own 
items, they will ALWAYS leave it behind when they are removed.

You can now confine other characters if needed to finish off Walnut.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


After the battle watch the scene where we see just how sweet our adorable 
Marona is :D.

We need to go to Clutter Haven next, but I wanted to save first so I went to 
phantom isle first. 


*===========================================================================*
|                               CLUTTER HAVEN                               |
*===========================================================================*
 | ITEMS |  DEED TO PHANTOM ISLE                                           |
 |       |                                                                 |
 *=========================================================================*


Watch the scenes at clutter haven to see that Sienna knew all along that 
Marona was the "possessed" chroma that everyone was talking about. She then 
decides to give marona the [DEED TO PHANTOM ISLAND].

Later on we see a scene with Cauldron and Walnut. Cauldron tells Walnut not to 
expect any more jobs as a chroma and they also steal all the money he has. 
Poor Walnut :(. 

Walnut then drags his beaten body back to Persimmon and walnut curses "those 
two" meaning marona and ash.

Head back to phantom isle to conclude our first chapter.




<>===================///----------------------------------///==============<>
                    ///            CHAPTER 2             ///
                   ///       "Expanding Horizons"       ///           
<>================///----------------------------------///=================<>



+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~ EPISODE 8: COUNT MALT IS SHAKEN ~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Head to Vapor Island to meet our client. We need to check on the seal in 
Frigidia, so let's get a move on.


*===========================================================================*
|                                  FRIGIDIA                        <C08008> |
*===========================================================================*

Watch the scene as the isles inhabitants are in disbelief that little Marona 
is indeed a Chroma.



----------------------------------------------------------------------------
STAGE: 8-1 ForsakenGlacier                                      <C08008-1>

ENEMIES: LV 23 Desired Blob
         LV 21 Classy Mermaid
         LV 21 Serious Mermaid
         LV 21 Flawles Merman
         LV 21 Robber Funguy x2
         LV 20 Wind Funguy
         LV 20 Ice Funguy
         LV 26 Great! Soldier (N) (Only if you revive him)

ITEMS/OBJECTS: Neo Crystal x6
               Proper Crate x4
               BWA Crate x3
               Lively Crystal x2
               Ichiban Crate x2
               Neo Weed x2
               Proper Crystal x2
               Proper Vase
               Seren Crystal
               Sentry Crystal
               Chilly Cane

ITEMS/OBJECTS TITLE RANKS: 3 (Chilly Cane is Rank 4)

ITEMS/OBJECTS LEVELS: 15 -> 19
               
PROTECTION: Sticky (Lively Crystal)
            Sticky (Ichiban Crate)
            No O.B. (Ichiban Crate)
            No O.B. (Proper Crate)
            
----------------------------------------------------------------------------
If you need help, you can revive the soldier, but I don't think it's worth it.

Start by confining your characters to the objects that are being affected with 
protection, since they are positive effects. Take care of the funguys first, 
then make your way towards the blob and mermaids.

The mermaids are VERY dangerous with their magic skills. The blob is not an 
offensive threat so feel free to ignore him, but he will heal any injured 
enemy to FULL HP because of his massive RES stat. So if you are going to 
ignore him then make sure whoever you attack, you kill.

If you want the Chilly Title then try to steal the Cane and obtain it, it's 
actually pretty good with +15% across all stats, and it even increases you Ice 
resistance by 20% (lowers other by 10%).

Overall, not a hard fight.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

On to the next stage.


----------------------------------------------------------------------------
STAGE: 8-2 Subzero Field                                         <C08008-2>

ENEMIES: LV 25 Chilly Mermaid x2
         LV 25 Healy Mermaid
         LV 25 Gusty Mermaid
         LV 22 Great! Lizardman
         LV 21 Great! Fenrir x2
         LV 26 Great! Soldier (N) (Only if you revive him)

ITEMS/OBJECTS: Crystal x7
               Crate x4
               PoisonRck x2
               Sapling x2
               Pillar x2
               Rock
               Classy Treasure
               Great! Fish

ITEMS/OBJECTS TITLE RANKS: 3 (Treasure and Fish are rank 4)

ITEMS/OBJECTS LEVELS: 17 (1 level 18 and 1 level 23)
               
PROTECTION: Sticky (Crystal)
            KeepOut: Yellow (Great! Fish)
            No O.B. (Crystal)
            No O.B. (PoisonRck)
            
----------------------------------------------------------------------------
If you need help, you can revive the soldier, but I don't think it's worth it.

You can confine your bottlemail to the Fish or Treasure if you want an early 
rank 4 title. You won't be able to reach the Treasure so you're going to need 
to confine a character and have them pick it up and throw it closer. Or if you 
don't want the title on the Fish, then just destroy it to get rid of the 
yellow barrier.

Start by killing the fenrir since he's strong, when dealing with the mermaids, 
send marona near the closest one and try to confine characters on either sides 
of the walls, this way they can draw the attention of each mermaid 
INDIVIDUALLY. You don't want to stand too close together cause they have Mega 
Spells.

Again, not a difficult battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Onto the next stage.

----------------------------------------------------------------------------
STAGE: 8-3 Demon's Grudge                                        <C08008-3>

ENEMIES: LV 30 Super Granny
         LV 22 Ichiban Merman x2
         LV 22 Ichiban Mermaid
         LV 22 Funguy
         LV 21 Funguy x2
         LV 21 Great! Saber Kitty x3
         LV 21 Great! Fenrir x3
         LV 26 Witch (N) (Only if you revive her) (One Time Only)
         LV 26 Soldier (N) (Only if you revive him) (One Time Only)

ITEMS/OBJECTS: Fine Crystal x6
               Lively Crystal x3
               Major Rock x3
               Fine Rock x3
               Fine Misc Weed x2
               Neo Crystal x2
               Ichiban Crystal
               Strong Flower
               Fine Anthill
               Major Anthill
               Flower

ITEMS/OBJECTS TITLE RANKS: 3 

ITEMS/OBJECTS LEVELS: 18 (2 at level 20)
               
PROTECTION: Defense +10% (Great! Fenrir)
            Attack +10% (Great! Fenrir)
            Speed +10% (Great! Fenrir)
            Strength +20% (Funguy)
            Strength +20% (Funguy)
            Strength +20% (Funguy)
            Sticky & No O.B. (Neo Crystal)
            Sticky & No O.B. (Neo Crystal)
            Sticky & No O.B. (Ichiban Crystal)
            No O.B. (Fine Crystal)
            No O.B. (Major Rock)
            Defense +10% (Major Rock)
            Sticky (Fine Rock)
            No O.B. (Fine Rock)
            Attack +10% (Major Anthill)
            
----------------------------------------------------------------------------
If you need help, you can revive the Witch, and I do believe it is worth it 
since she is being strengthened by a total of 60%.

Move marona north and confine some character to the Crystals receiving the NO 
OB protection and one mage to a Misc Weed, then have those characters fight 
off the saber kitties. Confine Ash to the Anthill on the ledge and another 
fighter to the Rock next to the merman. Finally one more fighter to the 
Crystal in front of the other merman.

If you use mages a lot, you'll find yourself limited here as there is only 2 
Flowers, one of which is being held by and enemy, so revive the witch on the 
ground if you wish.

Now ignore the funguys since they aren't much of a threat, and fight off the 
mermaid/mermen and the saber kitties first.

The Fenrirs will likely pick up each other which will limit their threat as 
whole. The major Rock near them is boosting their defense so you may want to 
take that out with Ash. 

Once the mermaids are gone it becomes a lot easier.

A little more challenging than the previous battles, but still not overly 
difficult.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Upon returning, I was able to create a Merman and Fenrir.

Once you are ready, let's do the last stage of this episode. Watch the scene 
to find out that the seal has been BROKEN!! And we now must fight a Golem!! 
Haha, marona's sprite looks awesome.


----------------------------------------------------------------------------
STAGE: 8-4 Brave's Seal                                          <C08008-4>

ENEMIES: BOSS LV 36 Danger Golem (One Time Only)
         LV 27 Ichiban Witch x2 (N) (Only if you revive her) (One Time Only)
         LV 26 Great! Soldier x5 (N) (Only if you revive him) (One Time Only)

         LV 27 Mermaid x3 (Subsequent Visits)
         LV 27 Mermen x2 (Subsequent Visits)

ITEMS/OBJECTS: Danger Sacred Tr x4 (3 of them are One Time Only)
               Major Crystal x2
               Fine Crystal x2
               Crystal x2
               Ichiban Crystal x2
               Fine Sacred Tr
               Lively Sacred Tr
               Slick Crystal
               Deluxe Sacred Tr
               Ichiban Sacred Tr
               Lively Treasure
               Slick Old Tree
               Major Old Tree
               Deluxe Flower
               Buffer Crystal
               Chilly Flower x3 (Subsequent Visits)
               Gusty Misc Weed (Subsequent Visits)
               Chilly Gold Spear (Subsequent Visits)

ITEMS/OBJECTS TITLE RANKS: 3 (-> 4 Subsequent Visits)

ITEMS/OBJECTS LEVELS: 20 -> 24
               
PROTECTION: Defense +50% (Danger Sacred Tr) (One Time Only)
            Defense +50% (Danger Sacred Tr) (One Time Only)
            Strengthen +30% (Danger Sacred Tr) (One Time Only)
            Warp (Danger Sacred Tr) (One Time Only)
            Speed +10% (Major Crystal)
            Attack +10% (Fine Crystal)
            Defense +10% (Crystal)
            Speed +10% (Ichiban Crystal)
            Defense +10% (Deluxe Flower)
            Attack +10% (Major Crystal)
            Attack +10% (Chilly Flower) (Subsequent Visits)
            Defense +20% (Chilly Flower) (Subsequent Visits)
            Heal 10% HP & Sticky (Chilly Flower) (Subsequent Visits)
            Heal 10% HP & Sticky (Gusty Misc Weed) (Subsequent Visits)
            Strengthen +10% (Chilly Gold Spear) (Subsequent Visits)
----------------------------------------------------------------------------
If you need help, you can revive the Witch and Soldier, that are closest to 
the golem since they are close enough together for a single revive spell to 
revive both of them.

*Directions are given based on Marona FACING the golem.

On marona's right, confine your archer to the Ichiban Crystal; on marona's 
left, confine Ash to the fine Crystal. Now have marona's SLIDE her way to the 
far north end of the map. Do this by taking VERY short movements and letting 
the slippery surface and your momentum take you forward. I was able to get her 
near the Danger Sacred Tr in the far northwest corner (defense +50%). Attack 
the Tree or End marona's turn if she can't quite reach it.

On ash's turn send him down the west side towards the Danger Sacred Tr 
(Defense +50%) and destroy it either by attacking or getting it out of bounds 
with burst/flying Bomb.

On your archers turn do the same on the opposite side to the Danger Sacred Tr 
(strengthen +30%).

The Golem should move, but shouldn't reach your characters.

On marona's second turn, destroy the Tree if you didn't already, then start 
making your way towards the warp Tree directly across from where the Tree she 
just destroyed was. Destroy the warp Tree and start moving towards the golem 
now.

Start moving Ash and your Archer towards the golem now and confine more 
members with marona to kill him.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the battle, watch the scene and head back to Vapor Island. 


*===========================================================================*
|                                 VAPOR ISLAND                              |
*===========================================================================*
 | ITEMS |    10,000 BORDEAUX                                              |
 |       |                                                                 |
 *=========================================================================*

At Vapor Island, watch the scene to receive our reward of [10,000 BORDEAUX]. 
We also get some back story on Scarlet the Brave.

Return to phantom isle for more scenes. It appears that Putty has disappeared 
again and was found heading towards Phantom Isle, so Ringmaster Hamm needs to 
search Marona's house. He finds nothing and leaves; we then hear a crash 
inside Marona's house. We see Putty shaking .....SOOO CUTE!

Check the mailbox to start the next episode 



+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 9: DUEL DUELISTS ~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

This episode will introduce us to some new titles; rank 4 and rank 5!! The 
battles in this chapter are rather boring, since we will only be fighting 
enemies of the slime classes. But since they are easy we can collect title 
from objects with our bottlemail without worry.

Let's head for Desert Island


*===========================================================================*
|                               DESERT ISLAND                      <C08009> |
*===========================================================================*

----------------------------------------------------------------------------
STAGE: 9-1 Minus World                                         <C08009-1>

ENEMIES: LV 29 Great! Blob
         LV 28 Fine Mimic
         LV 27 Fine Shade x2
         LV 22 Ichiban Slime x4

ITEMS/OBJECTS: Cactus x7
               Weed x4
               Rock x2
               Anthill x2
               PoisonRck
               SacredRck
               Famous SacredRck

ITEMS/OBJECTS TITLE RANKS: 4

ITEMS/OBJECTS LEVELS: 20 -> 25
               
PROTECTION: Experience x2 & Heal 20% HP (Famous SacredRck)
 
----------------------------------------------------------------------------
Very easy battle to start the episode. Feel free to confine your bottlemail to 
obtain some new titles. Grab a Doki for fighters and Erotic for Mages.

Start by confining a mage to the nearby Weed, then move marona northeast 
towards another Weed and a Cactus; confine another mage and Ash respectively. 
Then confine some more fighters to the nearby Anthills. End Marona's turn and 
start slime hunting. The only real threat in this fight are the shades magic, 
but with their pitiful HP, they'll be killed in 1 hit.

As for the Blob, try to exploit his elemental weakness.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Next stage

----------------------------------------------------------------------------
STAGE: 9-2 A Test of Will                                       <C08009-2>

ENEMIES: LV 29 Great! Blob x2
         LV 27 Fine Mimic x2
         LV 27 Fine Shade x2
         LV 23 Fine Slime x3

ITEMS/OBJECTS: Cactus x7
               Weed x3
               Rock x2
               PoisonRck x2
               Anthill 
               Smarty Rock
               SacredRck

ITEMS/OBJECTS TITLE RANKS: 4-5

ITEMS/OBJECTS LEVELS: 20 -> 22 (1 at Level 25)
               
PROTECTION: Experience x2 & Strengthen +10% (Smarty Rock)
 
----------------------------------------------------------------------------
Same as last battle. Grab some rank 5 titles by confining your bottlemails to 
the objects.

*The shouldn't move on their first turn. This seems to be the case in a lot of 
story stages. 

Start by moving marona towards the 2 Weed. We want to take out the Shades asap 
since their magic, again, is the only threat. So confine Ash to the Cactus and 
2 mages to the Weeds. On ash's turn, have him take out the nearest shade on 
the bridge. Follow that up with your mages, and you most likely won't even 
have to confine any other characters. 

Very easy again.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Upon returning to phantom isle, I was able to create a Shade, but I fought 
slimes in a random dungeon so that's why I accumulated 20 kills. 


The next stage is the Boss battle and it's a back-to-back battle again. 

**We'll have another chance at the HELIOTROPE BLADE, but this time, we need 
our bottlemails to be higher in level.

100% to steal  -> LV 23 Bottlemail
100% to obtain -> LV 44 Bottlemail



Watch the scene to see the Raphael imposter we fought back in episode 1, only 
this time, he seems to be acting a little strange.


---------------------------------------------------------------------------
STAGE: 9-3a Wandering's End                                    <C08009-3a>

ENEMIES: BOSS LV 36 Cursed (Raphael?) (One Time Only)
         LV 30 Classy Slime x3
         LV 27 Fine Shade x4

         LV 36 Blob (Subsequent Visits)
         LV 32 Mimic x6 (Subsequent Visits)
         LV 31 Mimic (Subsequent Visits)

ITEMS/OBJECTS: Cactus x7
               Weed x3
               Flower x3               
               PoisonRck x2
               Vase x2 
               SacredRck
               Stone
               Iron Treasure
               GradeA Pillar
               The Top Pillar               

ITEMS/OBJECTS TITLE RANKS: 4-5

ITEMS/OBJECTS LEVELS: 24 -> 28
               
PROTECTION: Attack +10% (Classy Slime) (One Time Only)
            Defense +10% (Classy Slime) (One Time Only)
            Speed +10% (Classy Slime) (One Time Only)
            Resistant (GradeA Pillar)
            Permanent (The Top Pillar)
 
----------------------------------------------------------------------------
Move marona towards the Boss, and confine your archer to the Cactus and 
another fighter to the PoisonRck on her first turn. We'll save Ash for the 
boss. End Marona's turn and kill the 2 closest shades, since they will act on 
their first turn. The one by the bridge should NOT act on his first turn.

On Marona's 2nd turn, move towards the bridge and confine another fighter to 
the nearby Cactus. End her turn and have the fighter kill the shade by the 
bridge.

On marona's 3rd turn, cross the bridge and confine Ash to the SacredRck and 
another fighter to the Stone, if marona can attack the nearby slime, then do 
so. End her turn and have Ash go after the slimes to negate the effects on the 
Boss. Once they're dead go after the Boss. 

There should be 1 enemy left (Shade), it started on the opposite side of the 
small Stone bridge, across from where we started. Leave him alone and confine 
your bottlemail to the IRON Treasure, that IRON title has +50% ATK, so try and 
get it.

Once you've obtained the Treasure, kill the final enemy.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Watch the scene afterwards, and we'll be paired up with the REAL Raphael to 
fight the Boss again.



----------------------------------------------------------------------------
STAGE: 9-3b Wandering's End                                     <C08009-3b>

ENEMIES: BOSS LV 55 Cursed (Raphael?) (One Time Only)
         LV 65 Raphael (N) (One Time Only)

ITEMS/OBJECTS: Cactus x7
               RedHot Cactus x3
               Weed x3
               Flower x3               
               PoisonRck x2
               Vase x2 
               SacredRck
               Stone
               Iron Treasure
               GradeA Pillar
               The Top Pillar   
               Heliotrope (One Time Only)            

ITEMS/OBJECTS TITLE RANKS: 4-5

ITEMS/OBJECTS LEVELS: 24 -> 28
               
PROTECTION: Invincible (RedHot Cactus) (One Time Only)
            Invincible (RedHot Cactus) (One Time Only)
            Invincible (RedHot Cactus) (One Time Only)
            Resistant (GradeA Pillar)
            Permanent (The Top Pillar)
 
----------------------------------------------------------------------------
Let's steal that Heliotrope!!

* Note that you cannot damage the werewolf (Raphael?) until you destroy the 3 
RedHot Cacti.

Make sure to heal Marona if she took damage last battle. On marona's first 
turn, confine your level 23+ Bottlemail to the Weed. Then move marona towards 
the Stone bridge and confine a mage to the Flower on the other side, then end 
turn.

On your bottlemails turn, throw your weapon onto the ground and steal the 
heliotrope from Raphael, then move towards marona and end turn.

Raphael moved towards the werewolf, and the werewolf ignored him and moved 
passed him (He's was most likely heading straight for my bottlemails weapon 
that I threw onto the ground). So now it should be your bottlemails turn 
again, so toss the heliotrope onto the ground on the other side of the Stone 
bridge (away from both Raphaels), and if you can, go and pick up the weapon 
you threw down earlier. Now end turn.

Raphael may go now, and he will attack the werewolf.

On marona's next turn, confine your level 44+ Bottlemail to the Heliotrope, 
then move towards the 2 Raphaels, and confine Ash to the Cactus near the 
RedHot Cactus (if you can reach it), also confine your archer to the Flower 
nearby. End turn.

Send your archer across the bridge towards the RedHot Cactus, and use Ash to 
destroy the RedHot Cactus near where he was confined.

Use your mage or bottlemail to destroy the RedHot Cactus that is behind the 
BIG GREEN Cactus close to the Stone bridge.

Once those 3 Cacti are destroyed you can now damage the werewolf, however, 
make sure you've obtained the Heliotrope with your bottlemail before 
destroying the last RedHot Cactus, because we don't want Raphael killing the 
enemy too early.

FYI - the werewolf attacked my Marona and left her with 13 HP, so be careful, 
cause he is strong.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the battle watch the scene to see that white haired man come in and 
finish of the enemy. We find out his name is Sprout and that he is one of the 
Nine Swords of Ivoire. Raphael and Sprout almost rip each others heads off, 
but Sprout spares him since they were once allies.

Once again, we get screwed by a village elder, but this time ... hehehe

Head back to phantom isle and watch the scene.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~ EPISODE 10: PUTTY'S MISCHIEF ~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

*Try to get some Bricks, Dead Trees, and Bombs in this episode, they have some 
pretty good skills on them, especially some of the physical ones with 
elemental properties.

Check the mailbox to see that poor Castile is sad, so we're going to go visit 
her. Watch the scene to see Castile mention a brother, Faded, who left home 
when she was little. We drop off Putty and Ash makes fun of marona. Return to 
phantom isle and check the mailbox for another scene. Looks like we're off to 
Mt Kazan


*===========================================================================*
|                                 MT. KAZAN                        <C08010> |
*===========================================================================*

Watch the scene to see Cauldron acting especially nice to Marona, now that he 
realizes how powerful she is. He then compares Ash to a scrabbit, haha.

This episode really kicks it up a notch, especially compared to last episodes 
slimes. Here we'll be fighting against Beasts and Giant type enemies, so be 
prepared.


----------------------------------------------------------------------------
STAGE: 10-1 Forbidden Flame                                      <C08010-1>

ENEMIES: LV 35 Plain Dragon
         LV 34 Aloof Dragon
         LV 30 Plain Fenrir x3
         LV 28 Desired Fenrir x2

ITEMS/OBJECTS: SacredRck x2
               PoisonRck x2
               Rock x2
               Stone
               Barrel
               Brick
               Crate
               Trolly
               Bomb

ITEMS/OBJECTS TITLE RANKS: 4

ITEMS/OBJECTS LEVELS: 25 (1 at level 31)
               
PROTECTION: Mana +10% (SacredRck)
            Experience +10% (SacredRck)
            Money +10% (SacredRck) 
            
----------------------------------------------------------------------------
*If you confine your characters to object that have BAD fire resistance then 
keep them away from the dragons, since they have strong fire attacks. My 
merchant was hit for 800 damage because the object I confined her to had Fire 
-50% and since she originally has fire-10%, this made her have Fire -60% for 
this battle.

We only have 12 confineable items, and most of them are located smack in the 
middle of all the monsters. Also, these monsters are the toughest you've faced 
so far. Good thing is that they're stats are not being boosted by any 
protection effects.

Start off by confining 3 attackers to the Rocks and Barrel near marona, but 
hold off on confining Ash and your archer cause you'll want them to battle the 
enemies on the other side by getting the first strike due to their swift 
attack ability. Let the Fenrir's come towards you, then fight them off with 
your 3 characters.

On Marona's next turn, cross the beams and confine Ash to the Bomb for a +50% 
boost to ATK. Then confine your archer to one of the Rocks and have them fight 
off the first dragon. Then take you army towards the other dragon, killing the 
fenrirs on the way, note that some of those fenrirs will not act on their 
first turn.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Next stage.

----------------------------------------------------------------------------
STAGE: 10-2 Fierce Tyrant                                       <C08010-2>

ENEMIES: LV 34 Classy Golem
         LV 32 Desired Cerberus
         LV 32 Vet. Lizard
         LV 32 Deluxe Manticore
         LV 30 Normal Cerberus
         LV 30 Normal Lizard
         LV 30 Normal Manticore

ITEMS/OBJECTS: PoisonRck x3
               SacredRck x2
               Rock
               Bone
               Skull
               Brick
               Crate
               Trolly
               Bomb
               Rotten Tr
               Sign
               Deadwood
               Wither Tr

ITEMS/OBJECTS TITLE RANKS: 4

ITEMS/OBJECTS LEVELS: 26 (1 at level 27)
               
PROTECTION: Mana x2 (Normal Lizard)
            Experience x2 (Normal Manticore)
            Money x2 (Normal Cerberus)
            
----------------------------------------------------------------------------
This battle I found easier than the last, because the enemies are more spread 
out, so you don't have to worry about them ganging up on you. Remember to save 
your strongest fighter (probably Ash) for the Golem. Also note that some 
enemies won't act on their first turn, again.

Start by moving marona on top of the Trolly, this will put her in range of 
confining to the Bomb. Confine a strong character to it, I chose my archer. 
Then confine another character to the Brick, and send both of them towards the 
Cerberus and manticore. Afterwards have them continue around towards the 
golem.

On marona's second turn, confine 2 fighters to the Trolly and Sign and send 
them, along with marona over the beams towards the lizards. You can also 
confine a mage to the Skull or Bone behind the lizards, but check their speed 
in comparison to the lizards, otherwise the lizards may get to move before the 
mage and possibly kill her.

Once marona nears the deluxe manticore, confine ash to the Rock directly 
behind him. By this time you should be meeting up with the 2 characters you 
sent towards the golem from the opposite direction.

Gang up on the final enemies and finish this stage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Next stage.

----------------------------------------------------------------------------
STAGE: 10-3 Hill of Death                                       <C08010-3>

ENEMIES: LV 35 Serious Dragon
         LV 31 Desired Fenrir x2
         LV 30 Plain Ghost x2
         LV 29 Plain Cerberus x2

ITEMS/OBJECTS: Rock x3
               PoisonRck x2
               Skull x2
               Doki PoisonRck
               Wither Tr
               Wight Tree
               Bone
               Crate
               Misc Weed
               Stone
               Anthill

ITEMS/OBJECTS TITLE RANKS: 4

ITEMS/OBJECTS LEVELS: 27 (1 at level 26)
               
PROTECTION: Mana x2 (Desired Fenrir)
            Mana x2 (Plain Ghost)
            Mana x2 (Plain Cerberus)
            Strengthen +20% (Doki PoisonRck)
            Strengthen +20% (Crate)
            Experience x2 (Plain Ghost)
            Experience x2 (Desired Fenrir)
            Experience x2 (Plain Cerberus)
            
----------------------------------------------------------------------------
Start off by sending marona to the right, for the most part it just seems like 
a larger area, and you won't be as restricted by the bridges like the left 
side is.

Once on the other side of the small bridge, end her turn. The one ghost should 
not act, while the other should move towards marona, but still not attack. 
Both fenrir's and 1 cerberus should also move towards marona. The dragon won't 
move on his first turn either.

On marona's second turn, confine a fighter to the Rock, then send marona 
further east over the other bridge to confine another fighter to the Crate to 
get a strength boost. Then confine a mage to the Skull. From this bridge, she 
can also confine to the Bone near the group of enemies. Only confine a mage to 
it, if they are fast, otherwise sacrifice some attack power and confine a 
fighter.

As for whom to attack first, well, I don't like getting hit by multi-target 
attacks so I always go after mages first, but it wouldn't hurt to take out 1 
of the beasts as well.

Once you get close enough to the dragon, confine ash to the Rock behind him 
and another fighter (I chose my archer) to the Tree in front of him. With both 
of them getting the first attack, I was able to kill the dragon before he even 
moved.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++



Next stage is the final stage of this episode.

----------------------------------------------------------------------------
STAGE: 10-4 Land of Fire                                         <C08010-4>

ENEMIES: LV 36 Excel Dragon
         LV 36 Fine Hell Corgi
         LV 36 Best Fenrir
         LV 32 Spoiled Ghost x3
         LV 32 Irked Ghost x3

ITEMS/OBJECTS: SacredRck x2
               Vase x2
               Skull x2
               Dead Tree x2
               Deadwood x2
               Blossom
               Barrel
               Bread 
               Crystal 
               Wight Tree
               Bone
               Rock 
               PoisonRck
               Smiley PoisonRck

ITEMS/OBJECTS TITLE RANKS: 4

ITEMS/OBJECTS LEVELS: 28 -> 29 (1 at level 30 and 37)
               
PROTECTION: Heal 20% HP (Excel Dragon)
            Heal 20% HP (Fine Hell Corgi)
            Heal 20% HP (Best Fenrir)
            Defense +20% (Irked Ghost)
            Defense +20% (Irked Ghost)
            Attack +20% (Irked Ghost)
            Attack +20% (Spoiled Ghost)
            Attack +20% (Spoiled Ghost)
            Defense +20% (Spoiled Ghost)
            Defense +50% (Smiley PoisonRck)
           
----------------------------------------------------------------------------
Unless you've done the random dungeons this may be the first time you've seen 
the Bread object, so confine your bottlemail to it to take it home.

This is a BIG area, so you have a decision to make: send everyone one way, or 
split up and take both paths. 

-> By splitting up you will come across all the enemies that are boosting the 
Excel Dragon, thus eliminating his boosts. 
-> By taking either of the paths, you will remove a Heal +20% from the dragon 
and either the Attack+20% (west path) or Defense+20% (east path)

I chose to split up because my party had fairly strong weapons by this point.

Have marona stand on the Bread (or bottlemail if you already confined him), 
then have her confine and attacker to the Dead Tree on the west path, and 
another attacker to the PoisonRck on the east path. Both of these items are 
being boosted with a defense +50% increase. Confine a fighter to the smiley 
PoisonRck in the center and send this person WEST also confine 1 mage to the 
Vase and send her west also.

**Be careful with the ghosts, as they will have about a 30-50% chance of 
stealing your weapons if you're at or below their level. Definitely keep your 
mages away from them, because if they steal your powerful Books/canes/staves 
you'll be in a lot of trouble. (Marona's Book was stolen TWICE).

On Marona's second turn, send her down the EAST path and confine a character 
to the SacredRck (if it hasn't been picked up by the enemy, otherwise the 
Deadwood works just fine).

You should have 1 Confinable character remaining, so save this last 
confinement until you reach the dragon, and then confine Ash to the Dead Tree 
just before reaching the Dragon. Use Rising Dragon to kill the Dragon, hehe.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Watch the scene afterwards to see Marona get bitten, or not, I'm not really 
sure what happened there.


*===========================================================================*
|                                  MT. KAZAN                                |
*===========================================================================*
 | ITEMS |     20,000 BORDEAUX                                             |
 *=========================================================================*

Afterwards, we're back at the base of Mt. Kazan and Cauldron gives us our 
reward of [20,000 BORDEAUX], and declares the island a monster sanctuary, much 
to Marona's delight. Marona walks up to cauldron and gives him a hug calling 
him Papa Cauldron, soo cute :D.

We then see a scene with Castile trying to communicate with Putty. 

Head back to phantom isle to see another scene with Walnut and Persimmon. 
After what happened last time with Walnut he has been finding it very 
difficult to find work. He mentions that he has no money cause he spent ALL of 
it, hmm I wonder what he spent it on...

On phantom isle a putty from Verdant Guardiana shows up "asking" us for help.



+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 11: PARADISE SAVED? ~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


NEW SKILLS
----------

Ok I'll mention a few new skills I was able to obtain through the past couple 
episodes.

S = Single Target; M = Multi-Target

Frigid Edge (S) -> Steel Swd -> Ice Elemental -> 17 SP (Energy Skill)
Brain Sturgeon (S) -> Fish -> Ice Elemental -> 2 SP (Physical Skill)
Truth Lasher (M) -> Hammer/Spear -> Fire Elemental -> 15 SP (Energy Skill)
Shrapnel (M) -> Brick -> Wind Elemental -> 21 SP (Energy Skill)
Sandstorm (S) -> Brick -> Wind elemental -> 11 SP (Energy Skill)
Cactus Rain (M) -> Cactus -> 4 SP (Nature Skill)
Cactus Drill (M) -> Cactus -> 8 SP (Nature Skill)
Storm of Spikes (M) -> Cactus -> 12 SP (Nature Skill)

**For the Nature Skills, equip your Amazon and Archer each with a Fish, then 
give them a title that increases their Nature proficiency (I got them both to 
a B), then enter a random dungeon with low leveled enemies and continually use 
FISH SLAP for 0 SP. This will increase the amount of SP they have for the 
Nature Skill.

Mega Fire/Ice/Wind (M) -> Books, etc -> 8 SP (Magic Skills)
Steel Magnolia (S) -> Flower -> 1 SP (Nature Skills)
Forte (M) -> Phonograph -> 9 SP (Space-Time Skills)
Pyramid Power (M) Staff Rank 4,7,8 -> 8 SP (Space-Time Skills)
Lullaby (S) -> Phonograph -> 12 SP (Space-Time Skills)
Braveheart (M) -> Silver Stf, titles -> 3 SP (Status Skills)



Once you are ready, let's go help our Putty friends.

*===========================================================================*
|                               VERDANT GUARDIANA                  <C08011> |
*===========================================================================*


Watch the scene; it seems that President Hogg finally figured us out.



----------------------------------------------------------------------------
STAGE: 11-1 Innocent Entry                                       <C08011-1>

ENEMIES: LV 35 GradeA Fighter (One Time Only)
         LV 35 Omni Blacksmith (One Time Only)
         LV 30 Ichiban Fighter x4 (One Time Only)

         LV 34 Leader Fenrir (Subsequent Visits)
         LV 31 Ichiban Fenrir x2 (Subsequent Visits)
         LV 31 Buffer Manticore (Subsequent Visits)
         LV 31 Deluxe Manticore (Subsequent Visits)
         LV 31 Slick Manticore (Subsequent Visits)

ITEMS/OBJECTS: PoisonRck x3
               Flower x3
               Weed x2
               Stump x2
               Mushroom
               Brick
               Crate
               Seed
               Vase
               Rock
               Famous Treasure
               Ichiban Spear x4 (One Time Only)
               Ichiban Axe (One Time Only)
               Ichiban Dagger (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 4 (Weapons are rank 3)

ITEMS/OBJECTS LEVELS: 28 (Weapons and Treasure are level 20)
               
PROTECTION: Unarmed (Famous Treasure) (One Time Only)
            No O.B. (Ichiban Spear) (One Time Only)
            No O.B. (Ichiban Spear) (One Time Only)
            No O.B. (Ichiban Spear) (One Time Only)
            No O.B. (Ichiban Spear) (One Time Only)
            Experience x2 (Famous Treasure) (Subsequent Visits)
            Money x2 (Famous Treasure) (Subsequent Visits)
            Defense +30% (Famous Treasure) (Subsequent Visits)

----------------------------------------------------------------------------
Every object on this map is being affected by the Treasure in the middle, so 
confining any character will cause them to appear on the map WITHOUT their 
weapon. Easiest way around this is to destroy the Treasure with Marona. The 
Treasure has just over 300 HP, and RES between 150-200. What you should do is 
use a MEGA spell of the Treasures weak element. You may want to reset and re-
enter the stage until it has an element in the HIGH negatives.

Once that's done, confine your strongest characters to the object around you. 
The ichiban Axe has a nice atk boost as well as the Rocks and Crate. You still 
need to be careful though since the enemies ATK stat ranges from 450-650. 

If you don't destroy the Treasure with marona's attack then confine either Ash 
or your Archer and pick a weapon nearby and then finish off the Treasure. 
Destroying it should definitely be your top priority.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Onto the next stage; watch the scene as word is getting around of how strong 
we are , hehe ....... he


----------------------------------------------------------------------------
STAGE: 11-2 Mischief Garden                                      <C08011-2>

ENEMIES: LV 35 GradeA Fighter (One Time Only)
         LV 35 Omni Blacksmith (One Time Only)
         LV 31 Ichiban Fighter x8 (One Time Only)

         LV 33 Ichiban Giga Beast (Subsequent Visits)
         LV 32 Ichiban Fenrir (Subsequent Visits)
         LV 31 Ichiban Hell Corgi (Subsequent Visits)
         LV 31 Plain Funguy x3 (Subsequent Visits)
         LV 31 Plain Saber Kitty x4 (Subsequent Visits)

ITEMS/OBJECTS: Weed x3
               Stump x2
               Flower x2
               Mushroom x2
               Rock
               Crate
               Brick            
               Anthill
               PoisonRck
               SacredRck
               NewTyp Flower x2
               NewTyp Rock
               NewTyp PoisonRck
               Plain Seed
               Vendor Book
               Plain LongSpear x3 (One Time Only)
               Plain BronzeDag x3 (One Time Only)
               Plain Iron Ktna (One Time Only)
               Plain Silver Axe (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 4 (Enemy weapons, Book and Seed are rank 1)

ITEMS/OBJECTS LEVELS: 28 (1 at level 29; Enemy weapons, Book and Seed are
                          at level 16)
               
PROTECTION: Speed +50% (NewTyp Flower)
            Speed +50% (NewTyp Flower)
            Speed +50% (NewTyp Rock)
            Speed +50% (NewTyp PoisonRck)
            Experience +10% (Plain Saber Kitty) (Subsequent Visits)
            Experience +10% (Plain Saber Kitty) (Subsequent Visits)
            Experience +10% (Plain Saber Kitty) (Subsequent Visits)
            Experience +10% (Plain Saber Kitty) (Subsequent Visits)
            
----------------------------------------------------------------------------
Apparently the game didn't like how easily we took care of the last stage, so 
now every enemy has a weapon equipped.

Before moving, confine a fighter to the Anthill and your archer to the Bricks. 
Head towards the NewTyp Flower and stand on the right side of it so you can 
confine Ash to the PoisonRck that is receiving +50% speed boost.

Now DON'T end Marona's turn yet; those 3 characters you just confined will go 
after the 3 BronzeDag wielders.

Have Marona confine 2 mages to the 2 Flowers receiving the +50% speed boost 
and 2 more fighters to the nearby Rock and Mushroom; that should be all your 
confinable characters. Now end Marona's turn.

Ash and your archer will go first, so go after the above mentioned group.

Once your mages turn comes up, the closest mage to the Book should target both 
of those enemies with a mega spell which hopefully both are weak to. Then have 
the other mage finish them off.

The 2 fighters that you confined to the Rock and Mushroom should fight off the 
Spear wielders along with Marona.

Once all the 8 enemies are dead, then you can gang up on the 2 level 35 
enemies.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Next stage

----------------------------------------------------------------------------
STAGE: 11-3 Hidden Hall                                         <C08011-3>

ENEMIES: LV 35 GradeA Fighter (One Time Only)
         LV 35 Omni Blacksmith (One Time Only)
         LV 32 (Rank 0) Fighter x2 (One Time Only)
         LV 31 Plain Fighter x4 (One Time Only)
         LV 26 Plain Putty x2 (N) (One Time Only)

         LV 39 Desired Giga Beast (Subsequent Visits)
         LV 33 Ichiban Fenrir (Subsequent Visits)
         LV 32 Great! Manticore (Subsequent Visits)
         LV 32 Deluxe Manticore (Subsequent Visits)
         LV 31 (Rank 3) Manticore (Subsequent Visits)

ITEMS/OBJECTS: Flower x2
               Mushroom x2
               PoisonRck x2
               Brick x2
               Sunflower
               Weed
               Vase
               Crate
               Stump
               Plain Spear x4 (One Time Only)
               Plain Knife x2 (One Time Only)
               Desired Sword (One Time Only)
               Desired Iron Axe (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 4 (Weapons are rank 1)

ITEMS/OBJECTS LEVELS: 29 -> 30 (Weapons are level 25 -> 26)
               
PROTECTION: Experience x2 (Plain Putty) (One Time Only)
            Experience x2 (Plain Putty) (One Time Only)
 
----------------------------------------------------------------------------
This battle is easier than the last one. The putties can help out, but note 
that you don't have to keep them alive, try to though for the sake of the EXP 
boost they are giving.

The 2 strongest enemies are isolated, so leave them alone for now. Send marona 
down by the nearest putty and confine 4 characters to the 2 knives, Brick and 
Flower. Send those 4 characters towards the 4 enemies surrounding the putty. 
Confine 1 more characters to the nearby Mushroom and have them, along with 
marona kill off the 2 enemies surrounding the nearest putty. These 2 enemies 
have rank 0 titles so they will be VERY weak.

Once all 6 of them are dead send Marona towards the PoisonRck (near the strong 
enemies) and confine Ash to it. Then just finish them off.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Alright let's go and finish this episode. Watch the scene and we'll see the 
conceited Drab, leader of the farting beasts.


----------------------------------------------------------------------------
STAGE: 11-4 Green Paradise                                      <C08011-4>

ENEMIES: BOSS LV 40 Raven Captain (Drab) (One Time Only)
         LV 35 GradeA Fighter (One Time Only)
         LV 35 Omni Blacksmith (One Time Only)
         LV 32 Ichiban Fighter x2 (One Time Only)
         LV 32 Fire Fighter (eeeaazy now) (One Time Only)
         LV 32 Wind Fighter (One Time Only)
         LV 32 Squire Blacksmith x2 (One Time Only)
         LV 32 Subtle Fighter x2 (One Time Only)

         LV 45 (Rank 3) Giga Beast (Subsequent Visits)
         LV 36 (Rank 3) Hell Corgi (Subsequent Visits)
         LV 36 (Rank 3) Hell Corgi (Subsequent Visits)
         LV 36 (Rank 3) Manticore (Subsequent Visits)
         LV 36 (Rank 3) Behemoth (Subsequent Visits)
         LV 39 Plain Putty (N) (Subsequent Visits)
         LV 39 Plain Putty Mage (N) (Subsequent Visits)
         LV 39 Plain PuttyShaman (N) (Subsequent Visits)
         LV 39 Plain Putty Monk (N) (Subsequent Visits)
         LV 38 Plain Putty Smith (N) (Subsequent Visits)

ITEMS/OBJECTS: Weed x3
               Flower x3
               Sunflower x2
               Skull x2
               Brick x2
               Crate
               Seed
               Bone
               Stump
               Vase
               SacredRck
               Pumpkin (One Time Only -> Replaced by a Crate)
               Fine Katana x2 (One Time Only)
               Quick Spear x2 (One Time Only)
               Ichiban Axe x2 (One Time Only)
               Lively Steel Axe (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 4 (Weapons are Rank 3)

ITEMS/OBJECTS LEVELS: 30 -> 32 (Weapons are level 21 -> 30)
               
PROTECTION: Attack +50% (Bone)
            Defense +50% (Seed)
            Experience x2 & Mana x2 (Plain Putty) (Subsequent Visits)
            Experience x2 & Mana x2 (Plain Putty Mage) (Subsequent Visits)
            Experience x2 & Mana x2 (Plain PuttyShaman) (Subsequent Visits)
            Experience x2 & Mana x2 (Plain Putty Monk) (Subsequent Visits)
            Experience x2 & Mana x2 (Plain Putty Smith) (Subsequent Visits)

----------------------------------------------------------------------------
Take out the weaponless enemies first because if you ignore them thinking 
"they're weak" they'll show you by stealing your damn weapon and throwing it 
out of bounds >_<.

Timing will be important here, you don't want to confine too many characters 
too early. Start by confining 2 characters to the Crate and Brick receiving 
+50 Def boost, and send them towards the spearman.

Confine a mage to the nearby Skull and another to the Vase and send them 
towards the weaponless enemies along with marona, use area attack spells to 
hopefully kill them, since they have about half as much RES as DEF.

Once you are ready, head towards the boss and confine 2 characters to the Weed 
and Flower along the way, BOTH fighters because of the ATK boost they are 
getting. Then once in range of the SacredRck, confine Ash to it.

Take out the Axe wielders asap, and if you have braveheart cast it on one or 
more attackers. Then make your way to the Boss.

*The boss and his two Katana wielders won't move on their first turn, even if 
you are standing right in front of them.

Drab's mega crocus attack hits hard and it hits a wide area in front of him, 
so keep your characters spread out.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Head back to phantom isle to watch a scene, we need to rush to the Isle of 
Healing Waters.



+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 12: FOR CASTILE ~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Once here, a scene will begin where Castiles parents seem way too relaxed for 
people who just had their daughter kidnapped. We then have a scene where 
Walnut and Persimmon talk about a job at the Isle of Healing Water. Walnut 
refused a job there last time, and when Persimmon mentions Castile's name, 
Walnut jumps to his feet?? 


Have you been collecting Mana?
------------------------------
     *If you haven't started doing so already, you really should be confining 
your Bottlemails to object that have the most MANA, as mana will become 
extremely important later on. There is an easy way to get mana with failure 
dungeon, but for those who want to play the main story portion of the game 
without use the failure dungeon TOO much, should start looking for high mana 
items within the story maps.


*===========================================================================*
|                          ISLE OF HEALING WATERS                  <C08012> |
*===========================================================================*


----------------------------------------------------------------------------
STAGE: 12-1 Bloody Fortress                                    <C08012-1>

ENEMIES: LV 38 Ichiban Behemoth
         LV 38 Ichiban Cerberus
         LV 32 Fine Summon x6

ITEMS/OBJECTS: Pot x9
               Vase x4
               Brick x4

ITEMS/OBJECTS TITLE RANKS: 4

ITEMS/OBJECTS LEVELS: 30
               
PROTECTION: None
 
----------------------------------------------------------------------------
Easy fight to start off the episode, just watch out for the large beasts in 
the back and you'll be fine. The Cerberus is particularly dangerous with his 
high INT and Giga Wind Spell, he killed my witch hitting her 600+.

Spread out your confinement and take out the summons. Then when you get close 
to the beasts confine Ash and your archer and they will get successive turns, 
so you should be able to kill off one of the beasts before they get to attack 
you.

To make your trek through here even easier, confine a VERY low level ally to 
one of the Vases you start near, the summons may actually go towards them, 
passing your strong characters along the way, then just kill them from behind, 
hehe, skeaky sneaky.

If you didn't destroy the Brick that the summon was holding, then confine ash 
to it, and confine your archer to either the Vase near one of the beasts or 
the Pot on the side part of the map.

Take out the Cerberus first, then work on the behemoth.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Next Stage, no waiting we must save Castile!


----------------------------------------------------------------------------
STAGE: 12-2 Devil's Cry                                        <C08012-2>

ENEMIES: LV 41 Flawles Summon
         LV 38 Ichiban Behemoth
         LV 38 Ichiban Cerberus
         LV 32 Fine Summon x6

ITEMS/OBJECTS: Flower x5
               PoisonRck x4
               Weed x3
               Vase x3
               Pillar x2
               Tree
               Old Tree
               Brick
               Ichiban Pillar
               Desired Pillar

ITEMS/OBJECTS TITLE RANKS: 4 (1 Rank 2 and 1 Rank 3)

ITEMS/OBJECTS LEVELS: 30
               
PROTECTION: KeepOut: Green (Desired Pillar)
            KeepOut: Blue (Ichiban Pillar)
            Invincible (Fine Summon)
            Invincible (Fine Summon)
            Invincible (Fine Summon)
            Invincible (Fine Summon)
            Invincible (Fine Summon)
            Invincible (Fine Summon)
----------------------------------------------------------------------------
Focus on killing the enemies in the area where marona starts since the enemies 
on the opposite side of the barriers really aren't a threat.

Move marona north and confine Ash to the PoisonRck and have him go straight 
for the Cerberus to prevent his Giga Fire attack. Then team up on the behemoth

Although the Pillars in the far corners have the invincible protection, you 
can still knock them OB with a knock back attack (Burst for example worked for 
me). This is the easier/recommended approach, so do this on both sides once 
you feel comfortable with your surroundings (i.e. the inner enemies have been 
killed).

Another easy fight.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Next stage, we must hurry! Watch the scene to see our friend Walnut and we get 
ALL 3 Battle Cries, I guess we can call them battle cries?

----------------------------------------------------------------------------
STAGE: 12-3 Cruel Verdict                                        <C08012-3>

ENEMIES: LV 44 Genius Summon
         LV 41 Flawles Summon x2
         LV 33 Fine Summon x5
         LV 30 ChromaOxide (Walnut) (N) (One Time Only)

ITEMS/OBJECTS: Crystal x11
               PoisonRck x4
               Pillar x4
               SacredRck x2
               Vase x2
               Stone
               Brick
               Relaxd Silver Spr
               Slight Iron Axe

ITEMS/OBJECTS TITLE RANKS: 4 (2 with Rank 2)

ITEMS/OBJECTS LEVELS: 32 -> 34 (2 weapons are level 30)
               
PROTECTION: Experience +20% (Crystal)
            Experience +20% (Crystal)
            Experience +20% (Crystal)
            Experience +20% (Crystal)
            Experience +20% & Defense -20% (Slight Iron Axe)
            Experience +20% & Defense -20% (Relaxd Silver Spr)
            Experience +10% & Attack -10% (Pillar)
            Experience +10% & Defense -10% (Pillar)
----------------------------------------------------------------------------
*There are 4 Crystals here that are giving off Experience +20%, but there is 
no indicator line to show which ones are for which enemy.

We have plenty of attack based objects to confine to, and all the enemies are 
pretty much the same, so really you can go about this stage however you wish. 
You do have Walnut to help you so I wouldn't worry too much. 

Remember that Ash's TERRIBLE jump stat will make it difficult to get up to the 
enemy at the back, so you may want to use another character, or summon Ash to 
the upper levels.

The only real threat again, is that they will steal your weapons, but this 
time they won't throw them, they'll use them.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


After the battle choose to watch the scene to find out about our friend 
Walnut. It all makes sense now.

After the scene it's time to fight the boss of the episode and save Castile! 
Watch the scene to see the cuteness of putty again, he's so cute when he's 
scared :D.

----------------------------------------------------------------------------
STAGE: 12-4 Tragedy's Stage                                     <C08012-4>

ENEMIES: BOSS LV 45 Flexing Dark Avatar (Wraith) (One Time Only)
         LV 40 GREAT! Summon x2
         LV 38 Flawles Summon x4
         LV 36 Ichiban Cerberus
         LV 35 Fine Summon x4

         LV 45 Flexing Giga Beast (Subsequent Visits)

ITEMS/OBJECTS: Pillar x5
               Weed x5
               Crystal x4
               SacredRck x3
               PoisonRck x3
               Old Tree 
               Ichiban SpiriTree
               Bone
               Sapling
               Flower
               
ITEMS/OBJECTS TITLE RANKS: 4 (1 at Rank 3)

ITEMS/OBJECTS LEVELS: 34 (1 at Level 35 and 1 at Level 36)
               
PROTECTION: Attack +40% (Sapling)
            Heal 10% HP (Weed)
            Speed +20% (Flower)
            Defense +40% (Old Tree)
            No O.B. (Flawles Summon)
            No O.B. (Flawles Summon)
            No O.B. (Fine Summon)
            No O.B. (Fine Summon)
            No O.B. (GREAT! Summon)
            Sticky (Flawles Summon)
            Sticky (Flawles Summon)
            Sticky (Fine Summon)
            Sticky (Fine Summon)
            Sticky (GREAT! Summon)
----------------------------------------------------------------------------
Ok so we're going to approach this stage the same way we did last time. 
Confine 2 fighters to the nearby Rocks, and send them to opposite sides to 
take out the summons. Move marona north and confine a mage to one of the 
Crystals, hopefully distracting the enemies from destroying the SpiriTree that 
we want to confine ash to. End Marona's turn.

On marona's second turn, move north again and confine Ash to the SpiriTree and 
another strong fighter to the PoisonRck on the ledge. Have marona cast magic 
on the Cerberus before ending her turn. Now have Ash kill the Cerberus and 
move towards the boss. Move the other fighter towards the boss as well.

On Marona's 3rd turn confine another character to help out the mage that you 
confined earlier to the Crystal (only if you think your mage needs the help) 
THEN move north and confine another strong fighter to the PoisonRck that is 
closest to the Boss. This should be your last confinable character.

*Note that if your mage didn't need help, you can confine another character by 
the boss.

You should now have 3 fighters and marona to take on the boss, while you other 
characters are holding off the other enemies.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the fight we get a touching scene between friends. Raphael then meets up 
with Sienna, and our chapter comes to an end.

Return to the Isle of Healing Waters for a scene and to begin another chapter.



<>===================///----------------------------------///==============<>
                    ///            CHAPTER 3             ///
                   ///     "The Shadow of Sulphur"      ///           
<>================///----------------------------------///=================<>



Head for Monetopia for a scene where you'll return the photo and get a huge 
reward. Don't worry, there is a reason why it doesn't mention how much money 
is in the reward, just keep watching the scenes. Head over to the Isle of 
Healing Water to finish the scene and begin the next episode.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~ EPISODE 13: ONCE SACRED SWORD ~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Enemy levels have increased quite a bit at the start of this episode, so if 
you need to level up or make stronger weapons then I suggest using the random 
dungeons.


*===========================================================================*
|                             WINDMILL PROMONTORY                  <C08013> |
*===========================================================================*

Watch the scene to see the people in fear of the return of Sulphur


----------------------------------------------------------------------------
STAGE: 13-1 Broken Harmony                                      <C08013-1>

ENEMIES: LV 60 MiniBos Werewolf x2 (One Time Only)
         LV 60 MiniBos Lizardman (One Time Only)

         LV 48 Plain Werewolf x2 (Subsequent Visits)
         LV 48 Plain Lizardman (Subsequent Visits)

ITEMS/OBJECTS: Weed x6
               Driftwood x2
               Deadwood
               Rotten Tr
               Mushroom
               Crate
               Fish

ITEMS/OBJECTS TITLE RANKS: 4

ITEMS/OBJECTS LEVELS: 36
               
PROTECTION: Weaken 30% & Money x2 (MiniBos Werewolf) (One Time Only)
            Weaken 30% & Experience x2 (MiniBos Werewolf) (One Time Only)
            Weaken 30% & Mana x2 (MiniBos Lizardman) (One Time Only)
            Experience +10% (Plain Werewolf) (Subsequent Visits)
            Money +10% (Plain Werewolf) (Subsequent Visits)
            Mana +10% (Plain Lizardman) (Subsequent Visits)            
----------------------------------------------------------------------------
Although there are only 3 enemies, they are very high leveled.

I recommend taking out the werewolves first, even though the lizardman has 
slightly higher attack, Bound Strike is Significantly weaker than Instant 
Death.

Ash and your archer are obvious choices here (Driftwood and Mushroom). Confine 
another fighter to the Fish, even though it's far away, it's the best item on 
the map. Then confine a couple mages to the Weeds by marona (i.e. not too 
close to the enemy).

So how to confine to all these objects in 1 turn? Notice the 2 patches of 
brighter grass near marona, head towards the one that leads down to the river. 
From here you should be able to confine to the Fish, Mushroom, Driftwood and 
Weeds.

You outnumber them so it shouldn't be too difficult.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Next stage.



----------------------------------------------------------------------------
STAGE: 13-2 Cursed Cradle                                       <C08013-2>

ENEMIES: LV 60 Doki Blob
         LV 47 Great! Summon 
         LV 46 Quick Summon x2
         LV 45 Adamnt Summon x5
         LV 45 Serious Summon x4

ITEMS/OBJECTS: Weed x8
               Rock x4
               Flower x2
               CurseTree
               Mushroom
               
ITEMS/OBJECTS TITLE RANKS: 4

ITEMS/OBJECTS LEVELS: 38 (1 at level 39)
               
PROTECTION: Damage 40% (CurseTree)
            KeepOut: Red (Doki Blob)
            
----------------------------------------------------------------------------
At the start of the Blobs 3rd turn, the barrier will be gone and you will have 
to deal with 7 more enemies, so before that happens be sure to kill of most, 
if not all, of the enemies on your side. 

Confine 2 fighters and a mage to the Mushroom, Rock, and Flower respectively, 
then start squashing some summons. There is a Rock behind the Great! Summon, 
but I would hold off on confining Ash to that Rock until the barrier is gone. 
So in the meantime, use the Weeds.

If the blobs turns are taking too long, feel free to kill him before his 3rd 
turn comes up to get some extra EXP.

When approaching the other side, be careful as the summons will roundhouse you 
OB or even steal your weapons. If the summons pick up the 2 Rocks, try to 
disarm them with a skill (hurricane slash, etc) or use magic on them.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Watch the scene afterwards to see Sprout again.

Very short episode, head back to phantom island for a scene that will lead us 
into the next episode.



+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~ EPISODE 14: OPERATION DESERT RESCUE ~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+



Collecting Pre-Leveled Skills
-----------------------------
     Starting in this episode you should begin to focus on powering up your 
skills. To do this you use them and they level, and the higher level they are 
the more powerful they are. 

Ex Level 20 Angel Slash does more damage than a Level 1 Angel slash, the max 
level is 99

See NOTE 23 for more info on this.

So how do we get more powerful skills aside from the ever so slow "using" of 
the skill, well through collecting objects on the stages, as well as fusing 
them together. Begin checking each items skills during battles to see if they 
have a leveled up version of the skill you want, then obtain that object with 
your bottlemails.

Note that any skill that is on an object because of the TITLE that object has 
will NEVER have that skill leveled. 

Example: Plasma SacredRck

This Rock will have Omega Thunder on it, but since the skill is coming from a 
TITLE, that skill will ALWAYS be at level 0, so don't waste time looking for 
these skills at high levels.

How the skills increase in level after fusing, follow a formula that I have 
yet to figure out. However, regardless of whether you fuse a high leveled 
skill to a low leveled skill or vice versa, the NEW level of the skill after 
fusion will be the same.

Ex If you fuse a level 20 Angel slash to a weapon that has level 5 Angel Slash 
and obtain a level 24 angel slash, you will obtain a level 24 angel slash even 
if you fused the level 5 into the level 20.


*===========================================================================*
|                              HINTERLAND ISLE                     <C08014> |
*===========================================================================*

Watch the scene to see marona show those fighting beasts what TRUE friendship 
is.


----------------------------------------------------------------------------
STAGE: 14-1 Swelterland                                         <C08014-1>

ENEMIES: LV 50 Ichiban Summon
         LV 49 Seren Healer
         LV 49 Quick Healer
         LV 48 Ichiban Manticore
         LV 48 Plain Manticore
         LV 48 Subtle Manticore
         LV 48 Desired Fenrir
         LV 48 Subtle Fenrir

ITEMS/OBJECTS: Weed x3
               SacredRck x3
               Rock x2
               PoisonRck x2
               Cactus x2
               Bone x2
               Skull Tree
               Wight Tree
               Dead Tree
               Skull
               Driftwood
               Ichiban StoneCane x2

ITEMS/OBJECTS TITLE RANKS: 5

ITEMS/OBJECTS LEVELS: 40 -> 41 (1 at level 42)
               
PROTECTION: Heal 10% HP (Quick Healer)
            Heal 10% HP (Seren Healer)
            Strengthen +20% (Ichiban Summon)          
----------------------------------------------------------------------------
We've finally hit the Rank 5 titles, so confine your 2 bottlemails to 2 of the 
objects.

*To make this battle easy, confine a VERY weak character on your side of the 
map (i.e. the Rock or Weeds in the corners), the enemies may actually move 
towards them on their turns and ignore your other characters.

Start by moving marona north and confining your strongest characters to the 
Rocks and Cactus (NOT you archer yet). I would hold off on confining and mages 
for the time being. I confined Ash to the most northern Rock I could reach, 
the others were confined relatively far from the enemies starting position. 
Have Ash move straight for the healer in the west corner (not the corner with 
the Cactus), hopefully he can reach her with an attack.

On marona's second turn move her towards the Cactus in the corner and confine 
your archer to it. On you archers turn, if she can kill the healer, do so, 
otherwise use a knockback attack and get her OB. The increased level of 
causing OB isn't as bad as an extra 10% healing IMO.

Once the healers are gone, start helping out your other ally's with the 
manticores and fenrirs.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Equip those rank 5 titles and lets continue.


----------------------------------------------------------------------------
STAGE: 14-2 Unforgiving Sun                                      <C08014-2>

ENEMIES: LV 54 Great! Fenrir
         LV 54 Great! Manticore
         LV 48 Ichiban Summon x5

ITEMS/OBJECTS: PoisonRck x6
               SacredRck x4
               Weed x3
               Bone x3
               Skull x2
               Driftwood x2
               Rock
               Deadwood
               CurseTree
               Flower
               Rotten Tr
               Dead Tree
               Wight Tree
               Wither Tr

ITEMS/OBJECTS TITLE RANKS: 5

ITEMS/OBJECTS LEVELS: 41
               
PROTECTION: KeepOut: Green (Great! Fenrir)
            KeepOut: Green (Great! Manticore)           
----------------------------------------------------------------------------
How this battle is supposed to be difficult is beyond me, I mean seriously 
we're up against 2 enemies and the other enemies can't reach us until we kill 
those 2 enemies .... easy.

Confine ash to the nearby Driftwood, and any other physical characters you 
want to the trees. Slaughter the beasts then confine the rest of your party 
and kill off the summons on the outside. They start far away so you'll have 
plenty of time to fight them off.

Don't forget to collect some titles with your bottlemails.

Yes .... that's it :)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Equip any titles you got.


----------------------------------------------------------------------------
STAGE: 14-3 Famished Earth                                      <C08014-3>

ENEMIES: LV 57 Best Fenrir
         LV 54 Great! Fenrir x2
         LV 48 Ichiban Zombie x4         

ITEMS/OBJECTS: Weed x3
               SacredRck x2
               PoisonRck x2
               Bone x2
               Flower x2
               Rock x2
               Wither Tr
               Rotten Tr
               Skull Tree
               Phenom Cactus
               Smiley Cactus

ITEMS/OBJECTS TITLE RANKS: 1 -> 2

ITEMS/OBJECTS LEVELS: 42 (Both Cacti are at level 44)
               
PROTECTION: Defense +50% & Grounded (Smiley Cactus)
            Experience x2 (Phenom Cactus)
            Invincible (Ichiban Zombie)
            Invincible (Ichiban Zombie)
            Invincible (Ichiban Zombie)
            Invincible (Ichiban Zombie)
----------------------------------------------------------------------------
Ok so we finally have a map that requires a little strategy. We need to get 
rid of that Cactus ASAP. This is what I did.

Move Marona as far north as she can go, then end her turn. The Best Fenrir 
will pick up the Cactus (100% chance), and the other enemies will move towards 
Marona but cannot reach her. So now that the Best Fenrir has picked up the 
Cactus, we'll have to kill the fenrir right, wrong. 

On Marona's second turn, BEFORE moving north again, confine characters to the 
Rocks behind you, NOW move marona as far north as she can go, then throw her 
weapon as close to the Best Fenrir as possible. Then confine Ash to her 
weapon, and start confining other character all around Marona, don't worry 
about the Grounded effect since Ash will take care of it on his first turn.

Once you have a large group of allies confined, then you can end Marona's 
second turn.

Have Ash use flying Bomb, berserker, burst, whatever you want to knock the 
fenrir and the Cactus OB, hahaha easy as pie. The only thing you need to worry 
about now, is protecting marona, since she has no weapon and thus is 
Significantly weaker.

If the battle drags out, end Ash's turn while standing on marona, this way she 
will be equipped with her weapon upon Ash's removal.

This battle is still challenging even with the Grounded effect neutralized, as 
the enemies are very strong and have high HP. Use braveheart and shield to 
help your attack and defense respectively.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Prepare yourself for the final stage of the episode, dun dun duuuuuuunnnn

:D



----------------------------------------------------------------------------
STAGE: 14-4 Bone-dry Death                                       <C08014-4>

ENEMIES: LV 70 Galaxy Summon
         LV 55 GREAT! Summon x2
         LV 55 GradeA Summon
         LV 50 Flawles Summon x4
         LV 55 GREAT! Summon (DEAD) (One Time Only)
         LV 50 Flawles Summon (DEAD) (One Time Only)
         LV 45 Fine Summon (DEAD) (One Time Only)
         LV 50 Raven Captain (Drab) (N) (Only if you revive him) (One T.O.)
         LV 45 GradeA Fighter (N) (Only if you revive him) (One Time Only)
         LV 45 Omni Blacksmith (N) (Only if you revive him) (One Time Only)
         LV 40 Ichiban Fighter (N) (Only if you revive him) (One Time Only)

ITEMS/OBJECTS: Rock x4
               Deadwood x3
               Driftwood x3
               Bone x3
               PoisonRck x3
               Weed x2
               Wight Tree
               Wither Tr
               SacredRck 
               Skull
               Stone

ITEMS/OBJECTS TITLE RANKS: 5

ITEMS/OBJECTS LEVELS: 46
               
PROTECTION: None
----------------------------------------------------------------------------
Technically you can revive Drab and his companions if you want, but my 
characters were strong enough. If you do need them then revive them and let 
them go after the enemies that approach. They won't go after the enemies that 
are further back (i.e. stronger enemies), so you'll have to take care of them.

Move Marona on an angle towards the PoisonRck, the angle I'm referring too 
will require marona to jump over the dead Fine Summon and the PoisonRck is on 
a higher surface close to the archway. Confine Ash to it. Then confine a mage 
to the nearby Skull and another attacker to the Driftwood. End Marona's turn.

On marona's 2nd turn move her north under the archway (jump over the dead 
Flawles Summon), from here she should be able to reach a Rock to her east and 
one to her northwest; confine 2 fighters to them, and end her turn.

The Galaxy summon should have the first enemy turn and he'll pick up one of 
the trees.

If you stay healed with marona (and hopefully another mage you gave the heal 
spell to), then you shouldn't have much trouble.

If you do get in trouble feel free to revive drab to help out.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Watch the scene after the battle, have I told you how cute marona is yet? XD
We have another scene with Walnut and Persimmon; Persimmon questions Walnut 
about Castile and Walnut gets pissed.

Head back to phantom isle for a scene with Papa Cauldron, he's apparently 
going to act as our "muscle" and stop people from bad mouthing Marona. He then 
give marona a [SECRET BK], which sucks because we can't put any titles on it. 
We then see the Rainbow bird flying towards Clutter Haven, and so ends the 
episode.



+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 15: SIENNA'S REQUEST ~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Head to Clutter Haven to ask Sienna about the Rainbow bird they saw. Sienna 
will then ask you to help Count Malt, but want you not to disclose who told 
you to help him.

Head to Icicle Island in the far southwest corner of the map to watch a scene 
where a Blizzard suddenly hits.


*===========================================================================*
|                                ICICLE ISLAND                     <C08015> |
*===========================================================================*


Watch the next scene; I believe Count Malt was referring to the rainbow bird.

----------------------------------------------------------------------------
STAGE: 15-1 Desperation                                         <C08015-1>

ENEMIES: LV 65 Classy Summon (One Time Only)
         LV 60 (Rank 2) Manticore x2 (One Time Only)
         LV 60 Deluxe Merman x2
         LV 60 Lively Merman

         LV 60 Deluxe Merman x2 (Subsequent Visits)
         LV 65 Classy Mermaid (Subsequent Visits)

ITEMS/OBJECTS: Weed x3               
               Crystal x2
               Cactus x2
               Old Tree x2
               PoisonRck
               Bone
               Sapling
               Tree
               SacredRck
               Rotten Tr
               Wither Tr
               Rock
               Skull
               Bwa Crystal

ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 3)

ITEMS/OBJECTS LEVELS: 48
               
PROTECTION: No O.B.; Experience +10%; Mana +20% (Bwa Crystal)
 
----------------------------------------------------------------------------
Use the sliding to your advantage by getting more movement. By doing so, you 
should be able to get marona around to the various objects for confinement, 
specifically, the 2 Cacti, and the 2 Rocks.

*Remember you can cancel any movement you make so long as you DON'T fall OB, 
see NOTE 9 for info on this.

Start by confining fighters to the SacredRck and Crystal right next to Marona, 
then slide slightly east towards the Cactus on the high edge. Confine another 
fighter to that Cactus and another to the PoisonRck, then have marona slide 
towards the center of the area, she should now be in range of the other 
Cactus, Crystal and Rock, so confine 3 more fighters.

I recommend going after the Mermen first, since they have some high INT and 
Giga Leveled spells. Once they are gone, the battle becomes much easier.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

No time to waste, the Count needs us!


----------------------------------------------------------------------------
STAGE: 15-2 Lupine on Ice                                        <C08015-2>

ENEMIES: LV 68 Classy Summon
         LV 60 Seren Merman x3
         LV 60 Classy Mermaid
         LV 60 Master Fenrir

ITEMS/OBJECTS: Crystal x4               
               Weed x4
               Sapling x3
               Old Tree x3               
               Cactus
               Rock
               PoisonRck
               SacredRck
               Dead Tree
               Endure Spear x2
               Endure Cane
               Bwa Crystal

ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 3; weapons at Rank 1)

ITEMS/OBJECTS LEVELS: 49
               
PROTECTION: No O.B. (Bwa Crystal)
 
----------------------------------------------------------------------------
You will once again far out-number your enemies here, but you should make sure 
to focus on the magic users; the mermaid in particular.

The Fenrir and summon aren't much of a threat since they can only hit single 
characters, and the computer isn't that good with the slippery surface. 

Confine your best characters as usual; 2 to the nearby Crystal and Rock, then 
send marona sliding towards the enemies to confine 2 more to the Crystal and 
PoisonRck. Confine a couple mages to the trees and you're good to go.

The stupid summon will try to steal your weapons, he stole marona's Netherbk 
from her and now has 4500 INT!! Oh and what was his chance at stealing? Well 
my marona was at level 50, thus giving him a 9% chance ... dammit marona, how 
many times have I told you to hold onto your s***. I had a 51% chance of 
stealing it back, and of course I missed >_<.

Anyways, dispatch of the enemies and move on.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After this battle I was able to create Mermaids; Mermaids are awesome, I used 
one in my last playthrough.


----------------------------------------------------------------------------
STAGE: 15-3 Frozen Lance                                        <C08015-3>

ENEMIES: LV 65 Classy Mermaid
         LV 65 (Rank 5) Summon
         LV 62 Great! Summon
         LV 61 Hassle Manticore
         LV 60 Deluxe Merman x3
         LV 60 (Rank 4) Merman x3 (Spear users)
         

ITEMS/OBJECTS: Crystal x6
               BronzeSpr x3               
               Weed x3
               Sapling x2
               Old Tree x2               
               Rotten Tr x2
               Rock
               Deadwood
               PoisonRck
               Bwa Crystal
               Seren Crystal

ITEMS/OBJECTS TITLE RANKS: 5 (2 at Rank 3)

ITEMS/OBJECTS LEVELS: 49
               
PROTECTION: Attack -50% & Defense x2 (Seren Crystal)
            Sticky (Bwa Crystal)
            Sticky (Crystal)
            Sticky (Crystal)
            Sticky (Crystal)

----------------------------------------------------------------------------
Interesting protection effects here; we have every enemy being affected by 
attack -50% and defense x2. So it really comes down to personal preference and 
party strength.

I chose to leave the Seren Crystal alone, because I was strong enough to go 
against the defense x2. This is the safer method also.

Another thing to consider is the sticky effect that a lot of items have. I 
chose to confine to sticky items because those spearman will use skewer which 
will send you sliding off the map unless you have the sticky effect.

I suggest continually ending Marona's turn until the enemies come close to 
you. They won't be able to gang up on you because of the different paths the 
bridges force them to take. So once they are in range, confine 2 of your 
strongest fighters to the Rock and Crystal, and confine 2 mages to the nearby 
trees. Before ending Marona's turn, send her sliding towards the FIRM ground 
area and confine 2 fighters to the 2 Crystals there

Send a fighter and a mage in together in one direction over the bridge towards 
the FIRM ground area to meet up with the other 2 fighters we confined (more 
enemies will be coming from this path) and the other fighter and mage towards 
the enemies coming in the direction of the manticore.

Again, the enemies will try to steal your weapons, so go after any enemy that 
has you weapon first, else, take out the mermaids/mermen first.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Prepare yourself for the Boss fight on the next stage.

Looks like we made it just in time as Count Malt and his scrabbit friends were 
on the brink of death. We finally find out what those summons actually are; 
they are the Shadows of Sulphur, pieces of himself.

----------------------------------------------------------------------------
STAGE: 15-4 Iced Shadow                                         <C08015-4>

ENEMIES: BOSS LV 80 Boss Summon (One Time Only)
         LV 70 Excel Summon
         LV 68 Excel Summon
         LV 67 Unique Summon x7

         LV 80 Boss Manticore (Subsequent Visits)

ITEMS/OBJECTS: Crystal x5
               Weed x2
               Old Tree x2               
               SacredRck x2
               Bone x2
               Deadwood
               Sapling
               Skull
               Cactus
               Dead Tree
               CurseTree
               PoisonRck
               Treasure
               Bwa Crystal

ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 3)

ITEMS/OBJECTS LEVELS: 54
               
PROTECTION: Damage 10% (Boss Summon) (One Time Only)
            Defense +50% (Treasure)
            Defense +20% (Excel Summon)
            Defense +20% (Excel Summon)
            Sticky (SacredRck)
            Sticky (SacredRck)
            No O.B. (Cactus)
            No O.B. (Bwa Crystal)
            No O.B. (Bone)
            
----------------------------------------------------------------------------
Our goal here is to head for the Treasure chest, as those 5 objects (Treasure, 
2 Crystals, 2 Weeds) are not being affected by the Boss's damage 10% effect. 
Also we have a Dead Tree next to where marona starts that isn't being affected 
by it either.

Sliding marona towards the Treasure is actually very easy, so once you are 
there, confine a character that will be in battle for the long haul to the 
Treasure. This character can be a HIGH defense/HP character with lower speed 
(i.e. so they don't get removed too quickly) or if you prefer, just confine 
ash to it.

Next confine 2 fighters to the Crystals, 1 to the Weed, and a mage to the 
other Weed. Now confine you last 2 fighters to the nearby SacredRck and 
Crystal (both having damage 10%). The Boss should not act unless you are 
within his range of attack.

Fight off the 3 summons nearest you; the other summons should start coming 
towards you, but should not be in range of attacking on their first turn. So 
once the 3 closest summons are dead, start picking off the summons that come 
towards you with your large group; remember to keep those character taking 10% 
damage, healed.

Make sure that BOTH excel summons are dead before taking on the boss, that way 
his defense boost will be gone and it will be easier/quicker to kill him.

If the boss is weak to an element then abuse it like crazy. Mine was -50% weak 
to ice so I used Ash's Frigid Edge skill for some nice damage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Watch the scene afterwards to see marona almost spill the beans. Then head 
back to Phantom Isle to begin the next episode.



+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 16: SIBLING ENMITY ~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+



*===========================================================================*
|                                 BAMBOO CO.                       <C08016> |
*===========================================================================*


This is the longest episode thus far. Watch the scene to see that Ringmaster 
Hamm is very worried about his brother President Hogg, so we need to rush into 
the building a save him.


----------------------------------------------------------------------------
STAGE: 16-1 Bamboo Co. 1F                                       <C08016-1>

ENEMIES: LV 64 Flawles Scrabbit
         LV 62 Slick Scrabbit x2
         LV 60 Best Summon x4

ITEMS/OBJECTS: Crate x26
               Weed x2
               Flower x2
               Pot x2
               So-So Treasure (One Time Only)  
               Water Can

ITEMS/OBJECTS TITLE RANKS: 0 -> 5

ITEMS/OBJECTS LEVELS: 42 -> 54
               
PROTECTION: Mana x2 (Water Can)
 
----------------------------------------------------------------------------
Ok so we have a lot of Crates to our right, and they are the best confinable 
object for our physical attackers (aside from the lone Treasure). So start 
confining your characters and wait for the enemy to come to you.

If you confined Ash to the Treasure like I did, you'll notice that he can't 
move without doing the stupid "jump until your dm runs out" thing that the 
programmers of the game really should have fixed. So simply pick a multi-
targeting skill, and hold the square button to move him, then just use the 
skill on one or more of the Crates.

The enemies will come straight for you on their first turn, so spread out and 
wait for them at the bottom of the steps.

This is a very easy fight
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Let's keep moving


----------------------------------------------------------------------------
STAGE: 16-2 Bamboo Co. 8F                                       <C08016-2>

ENEMIES: LV 64 Flawles Scrabbit
         LV 62 Best Ghost x3
         LV 60 Slick Scrabbit x2
         LV 60 Best Summon x3

ITEMS/OBJECTS: Pillar x6
               Barrel x5
               Brick x3
               Crate x2
               Chilly Skull
               Treasure
               Best Mushroom
               Vase
               Phonograph
               Pot
               Flower

ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 4)

ITEMS/OBJECTS LEVELS: 52
               
PROTECTION: Money +70% (Treasure)
            Attack +30%; Defense -10%; Experience x2 (Phonograph)
 
----------------------------------------------------------------------------
First thing you'll want to do is get rid of that Phonograph because it 
providing a +30% attack boost to all the enemies. The ghost in front of it may 
actually pick it up on his turn.

Strategy 1:

Move marona towards the Phonograph and confine a low leveled character to it. 
Once the enemy's turn comes up, they'll kill that character and the bonus 
effect will be gone.

The only downside is that you will have 1 less confinable character for this 
battle.

Strategy 2:

If you don't choose that route, you can just move marona towards the 
Phonograph on her first turn and throw her weapon, then confine Ash to it and 
on his first turn, destroy the Phonograph. This is a little more dangerous as 
Marona will be weaponless and thus weak, so you need to protect her until, at 
the very least, she's able to confine the rest of your party.


Whichever strategy you choose, make sure marona is in position to confine to 
all 3 Bricks and the Treasure. To do this marona must be in the following 
position:
   -> there are 4 square holes in the ground; the one closest to the Bricks 
and Treasure is where you want to go, then move 2 spaces east to be against 
the railing, from here you should be able to confine to the Treasure, 3 
Bricks, and Phonograph (if you chose strategy 1).

Once you have confined your party, start taking out the ghosts ASAP, since 
their Giga Leveled spells and high INT will kill you easily. After that, take 
out the Best summon (ground) and ignore the other summon, cause he won't act 
unless you are close. Then either go after the scrabbits and the other summon 
(ground) or wait for them to come close. Once they are within attack range, 
kill the one with the Best Mushroom right away or use a disarming skill like 
Hurricane Slash.

Once they're all don't, go after the Best summon on the Crates. He will just 
stand up there and cast magic spells which will HURT, A LOT, because of his 
MASSIVE INT. You can either take out the Crates with long range spells 
(mege/giga) or move a character onto the railing next to the Crates and have 
the next character jump on top of that character to be able to attack the 
summon.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Watch the scene to see that we are at the halfway point.

----------------------------------------------------------------------------
STAGE: 16-3 Bamboo Co. 12F                                       <C08016-3>

ENEMIES: LV 65 TheTop Shade
         LV 64 Flawles Summon
         LV 63 Slick Summon
         LV 62 Trustd Summon
         LV 60 Plain Summon
         LV 60 Common Summon
         LV 60 Super Mimic x2

ITEMS/OBJECTS: Sign x3 
               Rowdy Skull x3 
               Crystal x2
               Flower x2
               Pot x2
               Stone
               SacredRck
               Vase
               My Treasure
               Crate
               Seed
               Rock Weed
               Weed

ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 6)

ITEMS/OBJECTS LEVELS: 53 (1 at Level 60)
               
PROTECTION: Defense -40% (Sign)
            Defense x2 (Sign)
            Attack x2 (Sign)
            KeepOut: Red (Rowdy Skull)
            KeepOut: Blue (Rowdy Skull)
            KeepOut: Green (Rowdy Skull)

----------------------------------------------------------------------------
This place will be a little difficult to traverse. The main thing we want from 
this battle is that "MY" title that the Treasure has. However, on the shade's 
first turn, he will pick it up.

Since the shade is a little biotch, we're going to get to it last.

Strategy 1 (Long):

On Marona's first turn send her towards the Sign and destroy it so we don't 
have to worry about that defense -40% effect, then confine some character to 
the nearby Crystals, and send them towards the 2 summons near the Sign 
providing attack x2. If your speed isn't good, they may actually pick up that 
Sign and make your life more difficult.

If you want, you can confine to the Sign and destroy the summon, but it's 
easier to just go after the Sign. Once those 2 are dead, your next task is to 
take out the 2 level 60 summons that will most likely come your way.

Once they are gone, you should CONFINE a mage to the rowdy Skull that is 
making the Red Barrier, we don't want to destroy it, instead send that mage 
towards the red barrier and attack the Rowdy Skull making the GREEN barrier, 
don't attack the summon with it though cause we want to leave him till last if 
possible (he may leave and travel the long way around).

Now that the green barrier is gone, send the fighters that you confined to the 
Crystals earlier towards the shade WITH marona following them (if those 
characters have already been removed then just confine 2 new characters to 
their weapons).

Once you kill the shade confine you bottlemail to the Treasure, and kill off 
the mimics. 

We should have the lone flawless summon behind the red barrier, although the 
barrier may be gone now if our mage has been removed, hopefully your mage is 
nowhere near that summon when she is removed otherwise the summon will pick up 
her weapon.

Strategy 2 (Quick):

It's possible that if you are standing near the green barrier, the shade will 
come towards you and attack, this makes the whole process easier, since you 
can now reach him with various attack, so just kill him and confine your 
bottlemail to the chest, and also, you'll want to confine a mage to the Rowdy 
Skull that is making the BLUE barrier, since our bottlemail is blocked by the 
green barrier, we will need some protection from the mimics.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


After the fight, equip your new title. Let's keep on climbin...

----------------------------------------------------------------------------
STAGE: 16-4 Bamboo Co. 19F                                      <C08016-4>

ENEMIES: LV 67 Super Hell Corgi
         LV 64 Master Mimic x3
         LV 64 Super Mimic x3

ITEMS/OBJECTS: Pot x3 
               Vase x2 
               Weed
               Flower
               Blossom
               Water Can
               PoisonRck
               Crystal
               Rock

ITEMS/OBJECTS TITLE RANKS: 5

ITEMS/OBJECTS LEVELS: 54
               
PROTECTION: Mana +30% (Super Mimic)
            Mana +30% (Super Mimic)
            Mana +30% (Super Mimic)
            Money +40% (Master Mimic)
            Money +40% (Master Mimic)
            Money +40% (Master Mimic)
            Attack -20% (Flower)
            Attack -20% (Blossom)
            Attack -20% (Weed)
            Defense -20% (Rock)
            Defense -20% (Crystal)
            Defense -20% (PoisonRck)

----------------------------------------------------------------------------
There aren't many items to confine to so make sure you pick the right ones.

Move Marona north onto the bridge on her first turn, then confine 2 teams: 
Physical attacker on the right, and Mages on the left. The mages will deal 
with a slightly slower group of enemies, but neither side is overly difficult.

Once the slimes are done, gang up on the Hell Corgi, for an easy win.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


After the battle I was able to create the Mimic.

Watch the next scene to see Marona finally realize that Sulphur was behind her 
parents death, we also understand Ash's reason for not telling her.


----------------------------------------------------------------------------
STAGE: 16-5 Bamboo Co. 24F (Head Office)                         <C08016-5>

ENEMIES: LV 72 Explod Summon
         LV 67 Screwy Summon x5

ITEMS/OBJECTS: Crate x18
               Seed 

ITEMS/OBJECTS TITLE RANKS: 5

ITEMS/OBJECTS LEVELS: 55
               
PROTECTION: None
            
----------------------------------------------------------------------------
We have Marona, partially surrounded with absolutely no confinable items in 
range. The 2 closest summons will actually idle on their first turn, the other 
3 will chase after marona.

Send her towards the Seed on her second turn and end her turn again (this way 
the summons will come closer, don't worry they'll still be out of reach).

Now have marona move towards the Crates and cast a spell on the Explod summon 
BEFORE confining your characters, then confine a mage to the Seed, and some 
fighters to the TOP Crates (simply press the select button to switch). Then 
fight off all the summons.

Another EASY stage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


**This is your last chance to play any of these stages since immediately after 
completing the final stage of Episode 16, Episode 3's stages will return.


Get ready for the Boss fight.

*This next fight may be the first time you'll need a STRONG MARONA (i.e. 
strengthen her weapon), so read below to see the challenge I'm referring to.

Watch the scene first; it's amazing how President Hogg's cigar doesn't fall 
out of his mouth :P


*Everything is this final stage is ONE TIME ONLY!!

----------------------------------------------------------------------------
STAGE: 16-6 Bamboo CEO Room (Head Office)                        <C08016-6>

ENEMIES: LV 82 Sun Behemoth
         LV 70 Super Hell Corgi x2
         LV 66 Speedy Summon x2
         LV 65 NewTyp Summon x6

ITEMS/OBJECTS: Vase x5
               Pot x3
               Water Can x2
               Flower
               Rock
               Brick
               Uber Treasure

ITEMS/OBJECTS TITLE RANKS: 0 -> 5 (1 at Rank 6; 0 at Rank 4)

ITEMS/OBJECTS LEVELS: 58 (All Vases are at Level 50)
               
PROTECTION: Experience x2 (Vase)
            KeepOut: Red (Rank 0 Vase)
            KeepOut: Yellow (Rank 1 Vase)
            KeepOut: Green (Rank 2 Vase)
            KeepOut: Blue (Rank 3 Vase)
            
----------------------------------------------------------------------------
*Word of warning, if you check the area where the Behemoth is, you should see 
what looks like an ice wall on the outer edge (near the steps leading down to 
the 4 Vases). This ice looking wall, actually prevents you from moving through 
it, so you can't just hop over it, you'll have to go around and through the 
front entrance.

**The hell corgi will pick up the Pot on the ledge on his second turn, so keep 
this in mind when deciding to confine your Archer to it by following the guide 
below (i.e. you may need to confine her sooner). As long as you don't enter 
the Beasts area, they won't move, but that Pot on the ledge WILL cause the 
nearest Hell corgi to come towards you.

First thing to notice here, is the lack of confinable objects, not to mention, 
how far away they are from ANY enemy. Another thing to notice is the titles on 
the summons, NewTyp and Speedy are +30% and +50% to SPD respectively, so these 
summons are going to be FAST.

On Marona's first turn, more her north and end her turn, cause that's all you 
can do. The summons by the Vases will roundhouse them POSSIBLY throwing them 
OB. Once all 4 of them are OB, the 6 summons will be let out of their cage, 
so-to-speak. Also one of the Summons within that "cage" will pick up the 
Treasure, so if you want to Uber title, you'll have to kill him or steal it.

Keep moving marona north until she reaches the 2 green plants (non-
confinable), you should see a purple Crystal ball just below, stand on it to 
be in range of confining to the 2 Pots on the far steps. (This is just to 
prevent marona wasting 2 turns climbing back up). Confine 2 fighters (NOT your 
Archer!!) and help those stupid summons by destroying them AND the Pots, make 
sure to kill them first or even knock them OB, cause otherwise they'll toss 
you OB.

Once the Pots are destroyed, wait for the summons to come out towards you. 
Your other 2 characters should be on their way back towards marona. Once you 
are together and the 6 summons are close, then confine your ARCHER to the Pot 
sitting on the ledge near the entrance to the Boss. Since your archer will 
have swift attack, she can move immediately, thus not causing the 3 beasts to 
begin moving, you don't want to deal with them yet.

Now with those 3 characters and marona, fight off the 6 summons; if you 
powered up marona before this, then a group of them with a giga spell to 
weaken them.

The 2 characters that you confined earlier to those Pots may be removed soon 
(I only had 1 turn for each of them), so if Marona's turn isn't right after 
theirs, then have them move away from the enemy before ending their turn, this 
way their weapons will be out of reach and you can confine 2 more characters 
to them.

Once all the summons are dead head inside the beast section and immediately 
confine Ash to one of the Water Cans. If you confined your bottlemail to the 
Uber Treasure, then you should have 1 confinable character left. Pick the 
Flower for a quick mage, or the Water Can for a fighter.

Finish off the behemoth ASAP, by using your best skills (Ash's Rising Dragon). 
I attacked the Behemoth on ash's final turn with rising dragon and it did 4700 
damage!!

**This is a very challenging map, if you are having a lot of trouble, then you 
need to work on your fusion to strengthen all your characters.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After we see a nice scene, then papa cauldron threatening some people, and 
finally Persimmon tells Walnut something that fires him up. *No pun intended*

Head back to phantom isle and check the mailbox to begin the next episode.



+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~ EPISODE 17: THE SHADOW RESURRECTED ~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Head for the Island of Evil and watch the short scene.


*===========================================================================*
|                              ISLAND OF EVIL                      <C08017> |
*===========================================================================*



----------------------------------------------------------------------------
STAGE: 17-1 Sick Unto Death                                    <C08017-1>

ENEMIES: LV 67 (Rank 7) Summon
         LV 66 Plain Summon
         LV 65 (Rank 5) Summon

ITEMS/OBJECTS: Wight Tree x2
               Stone
               Rock
               Dead Tree
               Starfish
               Driftwood
               BronzeSpr
               Used Book
               Dagger
               Axe

ITEMS/OBJECTS TITLE RANKS: 5 (Weapons are Rank 0)

ITEMS/OBJECTS LEVELS: 58 (Weapons are level 52 -> 54)
               
PROTECTION: Unarmed (Plain Summon)
            Unarmed (Rank 7 Summon)
            Unarmed (Rank 5 Summon)
            Experience +20%; Money +20%; Mana +20%; Defense +20% (Wight Tree)
            Experience +20%; Money +20%; Mana +20%; Defense +20% (Wight Tree)
                        
----------------------------------------------------------------------------
Ok so the only way around the unarmed effect is to have marona bring an item 
into battle and confine a phantom to it, but this will still leave you with 1 
phantom equipped with their initial weapons.

So you can do that or you can confine ash to the Deadwood, and your archer to 
the Stone/Rock. Then on ash's turn send him towards the Starfish and on his 
second turn he can equip it for approx +400 ATK. The archer should equip the 
nearby Driftwood for approx +475 ATK.

Doing it this way keep marona with her OWN weapon and thus will be quick to 
heal and damage the enemies at the same time, since her weapon clearly 
provides more speed than any object here.

You should be able to kill the summons with just those 3 characters.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Let's keep moving.

----------------------------------------------------------------------------
STAGE: 17-2 Road of the Lost                                   <C08017-2>

ENEMIES: LV 73 (Rank 5) Summon
         LV 69 (Rank 6) Behemoth
         LV 69 (Rank 4) Cerberus
         LV 69 (Rank 4) Summon
         LV 64 (Rank 7) Dragon
         LV 64 (Rank 4) Lizardman
         
ITEMS/OBJECTS: Rock x5
               Bone x2
               Stone
               Misc Weed
               Fish
               Barrel
               Skull
               Bomb
               Seed
               Crate
               Wither Tr
               Rotten Tr
               Deadwood
               Wight Tree               

ITEMS/OBJECTS TITLE RANKS: 5 (Wither Tr is Rank 4; Rotten Tr is Rank 6)

ITEMS/OBJECTS LEVELS: 59 (Wither Tr is Level 86)
               
PROTECTION: Mana +20% (Rank 7 Dragon)
            Mana +20% (Rank 6 Behemoth)
            Mana +20% (Rank 4 Cerberus)
            Mana +20% (Rank 4 Lizardman)
            Strengthen +20% (Rank 5 Summon)
            Strengthen +20% (Rank 4 Summon)
                        
----------------------------------------------------------------------------
*The Rotten Tr has a rank 6 title on it, so confine your bottlemail to obtain 
it.

We start off surrounded. Start by taking on the enemies at the bottom of the 
map. There are more objects to confine to down here and they are closer to the 
enemies than the ones on the top.

Confine to the Bomb (Ash), Crate, Stone, and Rock, and take out those enemies. 

The enemies at the top of the map will come towards you on their first turn, 
so make sure to at least have killed 2 of the enemies at the bottom so you are 
not overwhelmed.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Next.


----------------------------------------------------------------------------
STAGE: 17-3 Life and Death                                     <C08017-3>

ENEMIES: LV 74 (Rank 5) Summon
         LV 67 (Rank 5) Ghost
         LV 66 (Rank 5) Summon
         LV 64 (Rank 5) Summon x3
         LV 64 (Rank 4) Summon x2
         LV 64 (Rank 6) Summon
 
ITEMS/OBJECTS: Rock x6
               Bone x5
               Skull x3
               Fish x2
               Bomb
               Stump
               Starfish
               Rotten Tr
               Driftwood
               BlaspheTr
               Sign                            

ITEMS/OBJECTS TITLE RANKS: 5 (2 at Rank 6)

ITEMS/OBJECTS LEVELS: 60
               
PROTECTION: Invincible (Sign)
            Attack +30% (Skull)
            Defense +10% (Bone)
            Defense +10% (Bone)
                        
----------------------------------------------------------------------------
Send marona towards the BlaspheTr, and confine Ash to the Bomb. Then confine 
the following:
Mage -> Skull
Fighter -> Rock
Fighter -> Rock
End Marona's turn now.

Ash and the fighter closest to ash, should go DOWN the nearby stairs to fight 
off the 2 summons.

The mage and the other fighter should go after the Ghost and the summon near 
the ghost. 

On Marona's second turn, send her towards where your mage started, and if 
anyone needs help then help them (healing, attacking), specifically, you 
should heal your mage if the confinement left her with anything but full HP. 
Don't confine anymore characters yet. The summon holding the Skull will most 
likely come after the mage. These 3 summons are our next target, so send your 
whole army over to them and kill them.

Then go to the north end and kill the final 2 enemies, confining the rest of 
your party once you get close to them.

Not too difficult of a fight.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


GO!

----------------------------------------------------------------------------
STAGE: 17-4 Hall of Death                                       <C08017-4>

ENEMIES: LV 75 (Rank 6) Summon
         LV 70 (Rank 5) Fenrir
         LV 70 Robber Funguy x2
         LV 66 (Rank 5) Summon x3
         LV 66 (Rank 4) Cerberus

ITEMS/OBJECTS: ScaredRck x6
               PoisonRck x3
               Bone x2
               Skull x2
               Stone x2
               Rock x2
               Mushroom
               Wither Tr
               Deadwood
               CurseTree
               Blossom
               Nature Treasure
               Great! BronzeSwd
               Great! Dagger
               Great! StoneKnife                   

ITEMS/OBJECTS TITLE RANKS: 5 (1 Rank 3; Weapons Rank 4; 1 Rank 6)

ITEMS/OBJECTS LEVELS: 61 (Wither Tr at Level 89)
               
PROTECTION: Grounded (Nature Treasure)
            No O.B. (Great! BronzeSwd)
            No O.B. (Great! Dagger)
            No O.B. (Great! StoneKnife)
                        
----------------------------------------------------------------------------
First thing to do is get rid of those Funguy's, because of their UNIQUE title; 
the Robber has +120 to Steal, which gives them a total of +160 to steal, 
completely ridiculous!! So stealing your weapon is 100%. Since most of your 
characters have 10 steal, the only way he will miss on the steal is if your 
characters are at level 560.

Before moving marona, confine a fighter to the Stone on her right, then move 
marona towards the Funguy's so that she can confine to the Treasure(left) and 
the SacredRck(right). Confine Ash and your archer to get the first 2 turns. If 
you have a quick mage (which you should by now), confine her to the nearby 
Blossom as well.

Marona should be able to get close enough to the funguys to attack them with 
magic, so do so before ending her turn.

Now kill the funguys, or at the very least, use something like flying Bomb to 
knock them far away or even OB.

The first character you confined before moving marona, as well as the "quick" 
mage, should take care of the Cerberus and summon in the east corner.

On marona's second turn move her towards the Stone and PoisonRck that are 
right beside each other. Confine 2 more fighters to them. You should now have 
enough characters to finish the enemies on this side of the map.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Again we go!

----------------------------------------------------------------------------
STAGE: 17-5 No Man's Land                                       <C08017-5>

ENEMIES: LV 76 (Rank 6) Summon
         LV 67 (Rank 5) Summon x2
         LV 66 (Rank 4) Summon x5

ITEMS/OBJECTS: Rock x6
               ScaredRck x5
               BlaspheTr x3
               Crate x2
               Bomb x2
               PoisonRck
               Skull
               EvlRock Weed
               Wight Tree
               CurseTree
               Rotten Tr
               Dead Tree
               Spell Book

ITEMS/OBJECTS TITLE RANKS: 5 

ITEMS/OBJECTS LEVELS: 62 -> 75
               
PROTECTION: No O.B. & Slippery (Rank 6 Summon)
            No O.B. (Rank 5 Summon)
            Slippery (Rank 5 Summon)
            Attack +10% (SacredRck)
            Speed +10% (SacredRck)
            No O.B. (SacredRck)
            Defense +10% (PoisonRck)
                        
----------------------------------------------------------------------------
There are plenty of good items to confine to.

Send Marona towards the hill with the claws sticking out of it, and confine 
your 2 best attackers to the Bombs, 1 to the Crate, and another to the Rock on 
the other side of the little hill (near the enemies).

The level 66 summons will act on their first turn, but the level 67's and 76 
won't. Once Marona's turn comes up again, send her directly towards the 
enemies and confine the remaining characters to the Rocks.

VERY easy fight.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Alright, we've finally reached the final stage of the episode, so prepare 
yourself for the Boss.

*NOTE Stealing from the Mimic requires a level 35 bottlemail and obtaining the 
Changebook requires a level 34 bottlemail.


Watch the scene to see that Walnut was behind this the whole time.

----------------------------------------------------------------------------
STAGE: 17-6 Mortality's End                                    <C08017-6>

ENEMIES: LV 85 ChromaOxide (Walnut) (One Time Only)
         LV 85 Atomic Mimic (N) (One Time Only)

         LV 75 Ice Dragon (Subsequent Visits)
         LV 70 Ice Giga Beast x2 (Subsequent Visits)

ITEMS/OBJECTS: CurseTree x4
               Wither Tr x3
               PoisonRck x3
               Skull x3
               Bone x2
               Rock x2
               SacredRck x2
               Rotten Tr
               Wight Tree
               Dead Tree
               Misc Weed
               Driftwood
               Weed
               Bomb
               Changebook (One Time Only)
               Danger Skull (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 3 & 5

ITEMS/OBJECTS LEVELS: 66 & 69 (Changebook is at Level 85)
               
PROTECTION: Attack -30% (Skull)
            Damage 20% (Danger Skull) (One Time Only)
            Weaken 20% (Bone)

----------------------------------------------------------------------------
The process for this battle is exactly the same as the last time we were here, 
so I will just copy and paste that information:

*NOTE Stealing from the Mimic requires a level 35 bottlemail and obtaining the 
Changebook requires a level 34 bottlemail.

Getting the Changebook is really the only challenge of this battle, so let's 
get it. The Changebook is Very Rare and is used in Reincarnations.

Marona starts in the south, with Walnut to the north and the Changebook to the 
far East island. Start by moving marona as far as she can towards the Skull 
(attack -30%; weaken 20%) on the edge of the map. Have marona throw her weapon 
to the ground right in front of her, then confine your archer to it, also 
confine a WEAK decoy character to the Rotten Tr directly in front of Walnut. 
End marona's turn.

With your archer, throw their weapon O.B., yes out of bounds, this way Walnut 
won't get it and slaughter you. Pick up marona and move towards the Skull; end 
turn.

Walnut should kill the decoy on his turn.

Followed by the stupid Mimic picking up our Changebook (or if you're lucky 
like me, he'll pick up the PoisonRck).

Now on your archers turn, throw marona to the other side, don't worry if you 
can't reach, because marona can't be OB'd remember. After throwing marona, 
have your archer pick the nearby Rock to increase her defense, then end turn.

Marona's turn now, so move towards the Mimic. Problem with the mimic is that 
is has a HIGH Guard %, which means that there's a good chance that when you 
attack him, damage with also be inflicted on the CHANGEBOOK causing it to 
disappear from battle. So what we need to do is steal it from him and then 
kill him.

Move north with marona and confine your bottlemail to the Bomb and a physical 
character to the PoisonRck, but make sure this physical character has more 
speed than the Mimic but less than the bottlemail. Then end Marona's turn.

Toss the bottlemails weapon to the ground and steal the Egg and end turn.

Walnut will move towards your archer.

Now kill the Mimic with your physical character and end turn. Back to your 
archer now, hopefully Walnut didn't knock her OB.

Marona's turn now, so have her go back towards the west side and end her turn. 
The bottlemail should go next, so have him move towards marona (west) and toss 
the Changebook to the ground, then end his turn.

Archers last turn, so end her turn (preferably near the edge where she threw 
marona) and the Rock she was holding should drop nicely onto the ledge. Now 
there should be nobody on the island where Walnut is, so we've can relax for 
now.

Walnut will pick up a random item (hopefully not the Rock).

On Marona's turn, confine the other bottlemail to the CHANGEBOOK and end turn. 
Now just wait out 3 turns by the bottlemail before doing anything else. Once 
you've obtained the CHANGEBOOK, confine another character to a nearby object.

Have that character throw their weapon onto the ground and pick up marona. 
Then on their next turn, throw her back to the west island, but make sure to 
angle her AWAY from wherever Walnut is standing, this will hopefully prevent 
him from attacking her on his next turn as this could REALLY SCREW you, 
because if she dies, then we can't confine and the battle will end once our 
characters on the east island are removed. See Possible Solution below.

Possible solution:

Destroy the objects on the east island which are giving negative effects to 
the objects on the west island. Keep Marona on the east island and have her 
confine Ash to the Rock that our Archer left by the edge. Then end Marona's 
turn.

On ash's turn move him far inland (west) away from the edge to lure walnut 
that way. As Ash is battling Walnut (AWAY from the edge) use this chance to 
toss marona over to the west island.

*Note that your archer will have left marona's Book behind too so feel free to 
pick it up and use it for the battle. You can NEVER obtain items that are 
already in your possession, so if you confine a character to one of your own 
items, they will ALWAYS leave it behind when they are removed.

You can now confine other characters if needed to finish off Walnut.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Watch the scene afterwards to see that the power that sealed Sulphur 30 years 
ago is also the key to bringing him back! If you don't understand what I mean, 
it was indicated in a previous scene (a couple episodes back) that Walnut has 
the same power that Scarlet the Brave possessed.

I'm pretty sure that the more Walnut used his power, the weaker the seal 
holding Sulphur back, became. Sienna comes to rescue Marona and Ash in a new 
ship they built which was based off the model ship you gave them.

And with that, our 3rd chapter comes to an end.




<>===================///----------------------------------///==============<>
                    ///          FINAL CHAPTER           ///
                   ///       "Gathering of Braves"      ///           
<>================///----------------------------------///=================<>



Head for Clutter Haven and DEFINITELY watch the scene. Turns out Sulphur is 
indeed in a different dimension and certain energies may open the gate 
allowing Sulphur and his shadows into Ivoire. Marona mentions "closing" the 
gate. Then Ash asks Sienna how she knows so much, and we finally get our 
answer to a question I'm sure you've all been asking yourselves throughout the 
whole game.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 18: BATTLE PLAN ~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Head for Vapor Island to continue the scenes. *Sighhh* there is no shortage of 
stupid Owls in this game.

Sienna and Count Malt finally meet each other after such a long time .... I 
love this scene XD


*Before starting the next stage, check to see who in your party has the 
HIGHEST HP (Without an equipped weapon), this is the character that will be 
equipping a Bone in the next battle.

Ok so it looks like we're headed straight back to the Island of Evil, so head 
there and watch the scene, if only to see Putty shake in fear, SOOOO CUTE!!!


*===========================================================================*
|                               ISLAND OF EVIL                     <C08018> |
*===========================================================================*



----------------------------------------------------------------------------
STAGE: 18-1 Sick Unto Death                                     <C08018-1>

ENEMIES: LV 78 (Rank 6) Summon
         LV 71 Plain Summon
         LV 70 (Rank 6) Ghost
         LV 69 (Rank 2) Ghost
         LV 69 (Rank 2) Ghost


ITEMS/OBJECTS: PoisonRck x2
               Crystal x2
               Crate
               Deadwood
               Wither Tr
               Rotten Tr
               Dead Tree
               Starfish
               Skull
               Fish
               SacredRck
               Bone
               Desired Cane
               Desired LongSpear
               Desired BronzeAxe
               Desired StoneKnife


ITEMS/OBJECTS TITLE RANKS: 5 -> 6 (Weapons are Rank 2)

ITEMS/OBJECTS LEVELS: 66 (Weapons are level 50)
               
PROTECTION: No O.B. (Plain Summon)
            Invincible (Rank 2 Ghost)
            Invincible (Rank 6 Ghost)
            Resistant (Rank 2 Ghost)
            Unarmed (Fish)
            
----------------------------------------------------------------------------
Your best bet in this stage is to use the objects on the ground as your 
equipment.

Ok so seeing as my Ash had the highest HP, I confined him to the Axe and had 
him pick up the Bone as his weapon.

Now confine 2 more fighters to the SacredRck and Wither Tr; have them use the 
Starfish and Crate as their weapons.

These 3 characters + Marona will be our main party for now. Be careful with 
the Ghosts, as they have Omega level spells which can, well, kill your whole 
party.

Once again my Marona (LV 92) gets her damn Netherbk stolen by a ghost, the 
ghost now has 6000 INT and 1200 SPD. Good thing my fighters turn was next and 
the ghost was weak to fire so I used Mystery Box with the Crate he had 
equipped and killed him :).

If you were lucky enough to have one of your fighters pick up a object with 
the "TheTop" title on it, then you can use Flash Bang, which is a wide area 
attack that knocks the enemies a good distance away, try it out, you'll be 
mighty pleased, hehehe.

Overall it wasn't TOO difficult of a battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


The next stage is actually the final stage of the episode and thus, we will be 
faced with a Boss, so be prepared.

Watch the scene to see those stupid people who didn't want to join us; they 
apparently got their butts handed to them.

----------------------------------------------------------------------------
STAGE: 18-2 Road of the Lost                                     <C08018-2>

ENEMIES: BOSS LV 80 Boss Dark Avitar (Wraith) (One Time Only)
         LV 72 Best Ghost
         LV 72 Super Summon

         LV 80 GradeA Dragon (Subsequent Visits)

ITEMS/OBJECTS: Crystal x4
               PoisonRck x4
               Rock x3
               Wither Tr x2
               Bone x2
               Stone x2
               EvlRock Weed
               Skull
               Starfish
               Seed
               CurseTree
               BlaspheTr
               Rotten Tr
               Wight Tree
               Plain Crystal

ITEMS/OBJECTS TITLE RANKS: 5 -> 6 (1 at Rank 1)

ITEMS/OBJECTS LEVELS: 69 (1 at Level 100)
               
PROTECTION: Attack +10% (Rotten Tr)
            Strengthen +20% (CurseTree)
            Avoided 15dm (Wither Tr)
            Defense +20% (Stone)
            
----------------------------------------------------------------------------
The first thing we want to do is get rid of the protection effects on the 
Boss. The Avoided 15dm is too far, so don't worry about that one. The other 3 
are relatively close.

Move Marona as far north as she can go, then confine Ash to the Plain Crystal, 
your Archer, and another fighter to the 2 Rocks by marona.

-Send Ash to destroy the Stone providing the Def +20% (once he destroys it, 
move him towards marona)
-Send you archer to destroy the Rotten Tr (Before the ghost picks it up)
-Have your other fighter destroy the CurseTree

On Marona's second turn, confine 2 more fighters to the 2 Crystals that are 
within reach, and then have her attack the ghost (hopefully killing it).

Now with this party of 6 you can challenge the boss, you still can confine 
characters to the objects behind the boss to get him from both sides if you 
wish.

The Boss SHOULD not act on his first turn. I had 3 characters within his 
attack range and he didn't act on his first turn. Even after destroying the 
protection effects, the boss's SOUL BURN still did between 700-1000 damage to 
Ash (He has 2000 DEF & RES).
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Watch the funny scene and this episode is complete.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~ EPISODE 19: WARRIOR'S BONDS ~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Although this is another episode, we're pretty much just continuing where we 
left off, so head back to the Island of Evil.


*===========================================================================*
|                               ISLAND OF EVIL                     <C08019> |
*===========================================================================*



----------------------------------------------------------------------------
STAGE: 19-1 Life and Death                                     <C08019-1>

ENEMIES: LV 79 (Rank 3) Manticore x4
         LV 72 Aloof Manticore x8

ITEMS/OBJECTS: Crystal x6
               Rock x2
               SacredRck x2
               Bone x2
               PoisonRck
               Brick
               Misc Weed
               Starfish
               BlaspheTr
               Rotten Tr
               Weed
               Driftwood
               Barrel
               Skull

ITEMS/OBJECTS TITLE RANKS: 5

ITEMS/OBJECTS LEVELS: 69 (1 at Level 71; 2 at Level 100)
               
PROTECTION: Mana +50% (Aloof Manticore)
            Mana +50% (Aloof Manticore)
            Mana +50% (Rank 3 Manticore)
            Experience +50% (Aloof Manticore)
            Experience +50% (Aloof Manticore)
            Experience +50% (Aloof Manticore)
            Experience +50% (Aloof Manticore)
            Experience +50% (Rank 3 Manticore)
            Money +50% (Rank 3 Manticore)
            Money +50% (Rank 3 Manticore)
            Money +50% (Aloof Manticore)
            Money +50% (Aloof Manticore)
            
----------------------------------------------------------------------------
*The manticores will begin to pick up various objects on their first turns, 
needless to say this will improve their stats dramatically.

You start with 3 good confinable objects near you for fighters (NOT ASH or 
your ARCHER), and although they are somewhat far away from the enemy, it may 
be a good idea to confine to them now, since as I stated already, the 
manticores will pick up their nearby objects. 

Afterwards, move marona north and confine Ash to the SacredRck that is near 
the Bone; if the Rock (by the volcanic gas) hasn't been picked up by the 
manticores, then confine your archer to it, if it has been picked up then 
confine your archer to the Crystal that is partially hidden by the red spikes 
sticking out of the ground (near marona). End Marona's turn.

Move Ash and your archer back towards marona (you don't want to send them in 
alone unless you're overpowered). Once your 5 characters + Marona are 
together, send them north to take on the 7 manticores.

Hopefully you were able to get the majority of them killed, if not, then use 
marona to confine your remaining 2 characters to any nearby objects, but if 
would be better if you could hold off on these 2 until you fight the 5 other 
manticores on the right side of the map.

*Note: there is a Bone near the SacredRck in which you confined ash, if you 
have a mage that is fast enough then confine her to it.

Now it's just a matter of finishing off the enemies. If a character is on 
their last turn and about to be removed, then make sure they have space to 
move away from the enemy after attacking, because if they are removed near the 
enemy, the enemy will pick up their weapon.

If you are having trouble with this stage, then you need to strengthen up your 
weapons; it's only going to get harder from here.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


*If you haven't powered yourself up yet in this game, then it's about time you 
do it. You are going to be powering up like crazy for post game anyways, so 
might as well start now since there are only a few more story maps to go.

**Fuse Mega Heal to Marona (if you haven't already) before the next battle; 
make sure it's fused directly to her and NOT her weapon.

This next map is VERY HARD if you don't have at least 1 overpowered character, 
preferably Marona.

If you think you are prepared enough, then head for the next map


----------------------------------------------------------------------------
STAGE: 19-2 Hall of Death                                       <C08019-2>

ENEMIES: LV 72 (Rank 3) Manticore x9
         LV 71 (Rank 3) Manticore
         LV 67 (Rank 6) Manticore x2

ITEMS/OBJECTS: Shared Crystal x2
               Blossom
               
ITEMS/OBJECTS TITLE RANKS: 2 at Rank 5; 1 at Rank 6

ITEMS/OBJECTS LEVELS: 70
               
PROTECTION: Attack -30% & Defense +30% (Shared Crystal)
            Attack -30% & Defense +30% (Shared Crystal)
----------------------------------------------------------------------------
Powered up Marona (recommended):

First thing to do is check the Fire Resistance of the 2 Crystals, if they are 
highly negative, then reset. The manticores like to use Burning Refuse, so 
having a positive Fire resistance on the Crystals will help keep you alive 
longer.

Also 1 thing to note, is that the level 67 Manticores won't even move until 
you are in range. Although, even when I did get in range, they still didn't 
move?

This power up, in particular, means speed. All you need to do is increase her 
speed until she is able to get the first TWO TURNS, then move her north as far 
as you can on both turns, and you will be in range of the 2 Crystals. The 
enemies may actually pick each other up, but the first 2 enemies that move in 
my game, picked up the Crystals. This is why it's important to get down there 
and confine to them before they move.

Confine Ash and your Archer to those Crystals, and on their turns, move them 
back towards marona. You should now have 3 characters. On Marona's next turn, 
send her back towards the Blossom. Once she is in range of the Blossom, toss 
her weapon towards ash and your archer and confine a third fighter to it, pick 
up the Blossom and use that for the battle. During this time, the manticores 
should have come towards ash and your archer, so hold them off until marona 
gets her Blossom, thus increasing her INT (and RES so she can heal).

Continue fighting off the manticores until your characters are removed. Make 
sure they are out of reach of the manticores so the enemy won't pick up their 
weapon. On Marona's turn, confine more characters to those left over weapons.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Watch the scene afterwards to see our friends come to our aid, Yaaaayy Marona 
has friends :D

The final stage of the episode is actually the easiest.


----------------------------------------------------------------------------
STAGE: 19-3 No Man's Land                                       <C08019-3>

ENEMIES: LV 82 Elite Summon
         LV 75 (Rank 6) Summon
         LV 74 (Rank 6) Summon x2
         LV 73 (Rank 6) Summon x4
         LV 73 Upset Summon x2

ITEMS/OBJECTS: Crystal x7
               Cactus x4
               SacredRck x2
               Deadwood x2
               CurseTree
               Rotten Tr
               Wither Tr
               Skull
               Bone
               Flower
               PoisonRck
               Weed
               Seed

ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 6)

ITEMS/OBJECTS LEVELS: 71
               
PROTECTION: Strengthen +30% (Elite Summon)
            Resistant (Rotten Tr)
            Permanent (SacredRck)
            Strengthen +20% (Weed)
            Strengthen +20% (Flower)
            
----------------------------------------------------------------------------
First, notice the Cactus that one of the summons is holding, it has Strengthen 
+40%, which is Awesome to say the least. Also in the corner of the map near 
those 2 summons, is a SacredRck that is giving off the Permanent effect to a 
nearby Wither Tr.

Move marona towards that Wither Tr, and end turn. The 2 summons with the 
Cactus will just continually steal it from each other, while the other summons 
to the north will ALL begin moving towards you, this can be good if you were 
able to kill the other 2 summons and confine to the Cactus since you won't 
waste any turns moving towards the enemies.

On Marona's next turn confine a strong character to that Wither Tr. It is your 
choice whether or not you want to confine ash to it, but I prefer using ash's 
final POWERED UP turn to kill a group of enemies, which he cannot do if 
confined to that Tree.

Confine another character to the nearby Cactus, and have those 2 kill off the 
2 summons fighting over the Cactus. If you were able to prevent the Cactus 
form being destroyed, then confine Ash to it.

As already mentioned, the enemies should be heading your way, so you may 
actually end up fighting the entire battle in that portion of the map. If that 
is the case, then confine some more characters to the nearby Crystals and Seed 
before the enemies pick them up. Also send marona slightly back towards where 
she came from and confine another fighter to the PoisonRck on the high ledge.

Now just finish off the enemies.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Watch the scene and our NEW friends come to help out. Our sweet little marona 
has everyone on her side now. Ash starts to feel as those his time has come to 
an end *sniff*, poor Ash. 

And with that, we reach our final episode of the game.



+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~ THE FINAL EPISODE: GOODBYE ~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+



*===========================================================================*
|                               ISLAND OF EVIL                     <C08020> |
*===========================================================================*


Watch the scene to see that the White Wolf Army has been cursed

----------------------------------------------------------------------------
STAGE: 20-1 Mortality's End                                     <C08020-1>

ENEMIES: LV 75 (Rank 5) Summon
         LV 70 Seren Dark Knight (One Time Only)
         LV 69 Serious Dark Knight (One Time Only)
         LV 68 Buff Dark Knight x2 (One Time Only)
         LV 65 Sentry Dark Knight (One Time Only)
         LV 63 Plain Dark Knight x2 (One Time Only)

         LV 85 Ichiban Giga Beast (Subsequent Visits)
         LV 73 Ichiban Behemoth (Subsequent Visits)
         LV 72 Ichiban Cerberus (Subsequent Visits)
         LV 72 Desired Lizardman x2 (Subsequent Visits)
         LV 65 Plain Werewolf x2 (Subsequent Visits)

ITEMS/OBJECTS: Crystal x8
               PoisonRck x3
               Rotten Tr x3
               Cactus x2
               Misc Weed
               SacredRck
               Dead Tree
               Rock
               Skull
               Bone
               Driftwood
               Wight Tree               
               Seed
               Iron Ktna x3
               Knife x2
               Strong Knife x2

ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 6; Weapons are Rank 3)

ITEMS/OBJECTS LEVELS: 72 (1 at LV 105; 2 Weapons at LV 50; other weapons at
                          LV 20)
               
PROTECTION: Permanent (Rotten Tr)
            Permanent (Rotten Tr)
            Permanent (Wight Tree)
            
----------------------------------------------------------------------------
*Despite these enemies being "knights" they don't count towards unlocking the 
knight class.

Move marona as far up as she can go, then confine to the Cactus that has the 
Permanent effect and also the Rock near it. Send these 2 characters towards 
the BUFF dark knights.

There is a PoisonRck on Marona's right; confine another fighter to it and have 
that fighter and marona kill the 2 Plain dark knights.

So as you can see, we are taking 2 separate paths. 

Once marona's group kills the 2 plain dark knights, confine a mage to the 
Seed, and send that mage and the fighter towards the serious dark knight. 
Marona is going to separate here and instead join the other group, this way we 
can confine another fighter to the other Cactus receiving the Permanent 
effect.

The Mage's group has an easy path as they only have to fight the Serious Dark 
Knight. However they may reach the Seren and Sentry dark knights early, or 
they will be removed before reaching them.  Either way, we're going to focus 
on Marona's group.

Have Marona's group kill off the 2 Buff Dark Knights and then head for the 
Summon. Kill the summon and make your way towards the last 2 dark knights who 
have been buffing each other this whole time.

Overall, it was a pretty easy fight.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


In the next stage we will have yet another chance to obtain the Heliotrope. 
Required levels for our bottlemail are:

Steal from Raphael -> Level 27 Bottlemail
Obtain the Heliotrope -> Level 49 Bottlemail


Once you are ready, head for ...


----------------------------------------------------------------------------
STAGE: 20-2 Hell's Appeal                                       <C08020-2>

ENEMIES: LV 80 Cursed (Dark Raphael) (One Time Only)
         LV 70 Plain Dark Knight x3 (One Time Only)
         LV 70 Fine Dark Knight x2 (One Time Only)
         LV 70 (Rank 5) Knight x2 (N) (You can Revive them) (One Time Only)

         LV 85 (Rank 5) Giga Beast (Subsequent Visits)
         LV 70 (Rank 5) Lizardman (Subsequent Visits)
         LV 70 (Rank 5) Werewolf x4 (Subsequent Visits)

ITEMS/OBJECTS: Crystal x9
               Bone x2
               Skull x2
               PoisonRck x2
               Vase x2
               Rock
               Rock Weed
               Wither Tr
               Rotten Tr
               Ichiban Iron Spear x2 (One Time Only)
               Great! BronzeSwd x2 (One Time Only)
               Great! Steel Axe (One Time Only)
               Heliotrope (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 5 (1 at Rank 1; Weapons are Rank 3 -> 4)

ITEMS/OBJECTS LEVELS: 77 (1 at LV 110; weapons are LV 25 -> 40)
               
PROTECTION: Defense +30% (Wither Tr)
            Attack +30% (Rotten Tr)
            Experience +80% & Mana +80% (Rank 5 Giga Beast) (Subseq. Visits)
            
----------------------------------------------------------------------------
*If you want you can revive the knights and kill them again to be able to 
create them, however, as I mentioned earlier in the guide when I created my 
OWN knight, it's easier to do via random dungeons.

**If you want to revive the knights for extra help in the battle, I would 
suggest reviving 1 of them, as reviving BOTH will cost you 30 SP, and you will 
probably need the SP for healing.

***In case you haven't noticed yet, these dark knights have NO elemental 
weaknesses. So use your strongest attacks and forget about those low SP 
elementals for this battle.

If you want that Heliotrope then I suggest you hold off until you kill the 
majority of the enemies, since your bottlemail won't stand a chance otherwise.

Start off by confining a strong group of characters to the objects nearby that 
are receiving positive protection effects. (Don't confine Ash however, since 
his FINAL turn will be needed in order to kill Raphael). Since I feel that a 
strong offense is a strong defense, I confined 3 of my characters to the 
attack boosting objects, and none to the defense boosting. I also waited to 
confine my archer.

Move marona north and NOW confine your archer to the Rock Weed on the right, 
this differs from the Crystals in that it give 50% DEF, as opposed to the 
Crystals 50% RES. Now end Marona's turn.

Raphael won't move until you get closer to him, and the outside dark knights 
also won't move unless you are in range (or they may just idle for a turn or 
2). Send your group up the middle and take out the 2 spearmen, then split up 
and attack the Sword wielders on either side.

With the Axe Wielder and Raphael left, we can start thinking about stealing 
that Heliotrope, in fact, it's best to do so now so that Raphael cannot act 
with it.

I recommend moving marona close enough to the Axe wielder (not too close) in 
order to throw her weapon next to Raphael, and also for that weapon to be in 
range of confining our bottlemail to it. On your bottlemails turn, throw his 
weapon to Marona so she equips it, then steal the heliotrope and run like 
hell!! 

If you did that correct, then on Raphaels turn, he shouldn't move again, 
because we are out of range (either that, or it's because he always idles on 
his first 2 turns, I'm not sure). On your bottlemails next turn, have him toss 
the Heliotrope onto the ground.

On Marona's next turn, confine your other bottlemail to the heliotrope and 
wait out 3 turns.

Once your bottlemail has obtained the heliotrope, it's not time to confine Ash 
and any remaining party members to the weapons left over by our other 
characters that have been removed, this way we get a nice boost to all stats.

Now just go and kill Raphael, which shouldn't be difficult with 3 attackers.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Watch the scene afterwards to see that we saved Raphael. He says that he 
cannot help us, but instead, he gives us the Holy Sword, [HELIOTROPE]. This 
heliotrope is the highest level of the 4 we've obtained (LV 50).

The final 2 stages of the game occur back-to-back, so make sure you are 
prepared.

*In order to get the VERY RARE Shiva Sword, we need our bottlemails to be at 
the following levels.

Steal from Dark Sprout -> LV 30 Bottlemail
Obtain the Shiva -> LV 59 Bottlemail

**If you haven't strengthened Marona yet, then do so now. We need to keep the 
next boss and the final boss AWAY from marona (i.e. we need them to target the 
weaker characters, and we don't want them to consider marona weak)

***Unequip your archer prior to this battle



----------------------------------------------------------------------------
STAGE: 20-3a End of Eternity                                    <C08020-3a>

ENEMIES: BOSS LV 90 Cursed (Dark Sprout) (One Time Only)

ITEMS/OBJECTS: Crystal x17
               Weed 
               Flower 
               Blossom
               Misc Weed
               PoisonRck
               SacredRck
               Danger Crystal x3
               Shiva (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 6 (Danger Crystals are Rank 3)

ITEMS/OBJECTS LEVELS: 90 (Shiva is LV 50; Danger Crystals are LV 60)
               
PROTECTION: Attack +60% (Danger Crystal)
            Defense +60% (Danger Crystal)
            Speed +60% (Danger Crystal)
            
----------------------------------------------------------------------------
We need to get rid of the danger Crystals immediately, in particular, the 
speed +60% one.

Start of by having Marona destroy the danger Crystal that is boosting Dark 
Sprouts speed, then confine a weak decoy character to the Crystal on the left 
side of the Blossom. Then confine your bottlemail to the Flower on Marona's 
right side.

*NOTE after a couple resets I noticed that Sprout would go after my bottlemail 
on his first turn despite my bottlemail being level 91 and my decoy HEALER 
being level 23. So if this happens just reset until his first move is towards 
the decoy.

On your bottlemails turn, toss his weapon away from Sprout (don't throw it too 
far, because we want to confine our archer to it so that she can reach Sprout 
on her first turn), and steal his Shiva, then move as far away as possible.

On Marona's next turn, move her in the opposite direction that Sprout went. 
This should be towards the danger Crystal giving Attack +60%, so use marona to 
destroy that Crystal (she can reach it with a Giga Spell).

On your bottlemails next turn, throw the Shiva to the ground far away from 
Sprout. If your bottlemail was killed by sprout, then the Shiva should have 
fallen to the ground, but if the Shiva was destroyed by sprouts attack, then 
consider confining another decoy on marona's earlier turn.

On Marona's next turn, confine your other bottlemail to the Shiva, and confine 
your archer to the weapon that your first bottlemail threw to the ground. 
Hopefully your archer is close enough to Sprout to PICK HIM UP. Then before 
ending Marona's turn, move her towards sprout's side and use a giga spell on 
the last danger Crystal so negate the Defense +60%. Now end marona's turn.

Have the archer pick up sprout and throw him to the other side of the map, 
away from marona and our bottlemail, this will give us some needed time. Now 
we have the opportunity to move our bottlemail even farther away from Sprout.

Once the bottlemail obtains the Shiva, confine Ash to the one of the Crystals 
and confine your remaining party. We are now prepared to gang up on Sprout.

2nd Option:

You could also keep your archer equipped with a STRONG weapon, and instead of 
having her pick up and THROW Sprout, we'll have her toss her weapon near 
marona, and simply PICK UP sprout. Sprout will probably kill her on his turn, 
but that should leave marona wide open for confining a character to the 
archers STRONG weapon.

NOTE - my archer was level 85 with 1300 defense (equipped with Sprout), when 
sprouts turn came up and he jumped on my archer, it did approx 850 damage.

No just finish off Sprout.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


The next scene is pretty awesome.



----------------------------------------------------------------------------
STAGE: 20-3b End of Eternity                                    <C08020-3b>

ENEMIES: **FINAL BOSS** LV 100 Terror Demon (Sulphur) (One Time Only)

          LV 100 Dark Funguy x2 (Subsequent Visits)
          LV 100 TheTop Funguy x2 (Subsequent Visits)

ITEMS/OBJECTS: Crystal x16 (+3 on Subsequent Visits)
               Weed 
               Flower 
               Blossom
               Misc Weed
               PoisonRck
               SacredRck
               Danger Crystal x4 (One Time Only)
               Violent Crystal (Subsequent Visits)

ITEMS/OBJECTS TITLE RANKS: 6 (Danger Crystals are Rank 3)

ITEMS/OBJECTS LEVELS: 90 (Danger Crystals are LV 60)
               
PROTECTION: Invincible (Danger Crystal)
            Invincible (Danger Crystal)
            Invincible (Danger Crystal)
            Invincible (Danger Crystal)
            Attack x2 & Experience x2 (Violent Crystal) (Subsequent Visits)
            
----------------------------------------------------------------------------
**If I'm not mistaken, Sulphur will choose to go after MULTI-TARGETS if he 
can, so if you have 2 strong characters near each other and one weak character 
alone, he may go after the 2 strong ones in order to get more bang for his 
buck


4 invincibility objects, and 1 of them is behind the boss.

First thing to do is to confine Ash and our archer to the Crystals on either 
side of the map in order for them to destroy the danger Crystals on their 
first turn. Now before ending Marona's turn throw her weapon towards Sulphur, 
and confine a WEAK character to it, this way we can GUARANTEE that sulphur 
will go after the weak character (unlike the battle with Sprout). Now use 
marona to pick up the nearby Blossom and destroy the danger Crystal near where 
she started. With the last bit of movement marona has, have her move towards 
the Flower on the right. End Marona's turn

Unarmed Archer:

If you had your archer unarmed then consider the TITLES on the object you 
confine her to in this battle. For example, one of the Crystals near the 
Danger Crystal had the ATOMIC title, so I confined my archer to a Crystal NEXT 
to that atomic Crystal and on my archer's turn I picked up the atomic Crystal 
and used Megaton Bomb on the Danger Crystal to destroy it.


On Ash and your archers turn, destroy the danger Crystals giving off the 
invincible effect.

On Sulphurs turn, he will kill the decoy.

Keep moving Ash or your archer (whoever is faster) towards the last danger 
Crystal.

On Marona's next turn toss the Blossom she picked up towards Sulphur and 
confine another WEAK character to it, then move her towards the Flower to pick 
it up.

On Ash's or your archers next turn, destroy the last danger Crystal giving off 
the invincible effect.

Sulphur should kill the next decoy.

You now have 4 more characters you can confine. Keep them spread out and try 
to use long range attacks or attacks that have knockback effects. All that's 
remaining now is to kill Sulphur so gang up on him with your most powerful 
attacks.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Congratulations, you beat the game. The scene afterwards made me cry. The tear 
that Castile shed right before telling the putties to "Seal Them" .... 
amazing.

Then marona and castile crying together afterwards, and finally Persimmon, 
saluting his dear friend.  

After the credits, watch the touching scene between Marona and Ash.



                   ______ _            ___               
                  (_) |  | |          / (_)           |  
                      |  | |     _    \__   _  _    __|  
                    _ |  |/ \   |/    /    / |/ |  /  |  
                   (_/   |   |_/|__/  \___/  |  |_/\_/|_/
                                       
                                       






What the? Yup we're back on Phantom Isle, so let's get ready for POST GAME!!




<>===================///----------------------------------///==============<>
                    ///            POST GAME             ///       <C09000>
<>=================///----------------------------------///================<>



To start your post game I thought I would inform you of some sections that you 
should read up on in this guide. They are the Random Dungeons, and Fusion 
sections.



*===========================================================================*
|                                EXTRA MAP 1                   <C09000-EX1> |
|                             VERDANT GUARDIANA                             |
*===========================================================================*
 | UNLOCK |   Clearing the Game                                            |
 *=========================================================================*


Go to verdant guardian, watch the scene and select yes.

*Cut scene is Voiced

----------------------------------------------------------------------------
STAGE: EX-1 ???? (One Time Only Stage)

ENEMIES: LV 150 Weak Overlord (Laharl)

ITEMS/OBJECTS: Weed x4
               PoisonRck x3
               Rock x3
               Flower x3
               Mushroom x2
               Crate x2
               Vase x2
               Brick
               Trolly
               SacredRck
               Seed 
               Ichiban Blade

ITEMS/OBJECTS TITLE RANKS: 1 (Weapon is Rank 3)

ITEMS/OBJECTS LEVELS: 115
               
PROTECTION: None
            
----------------------------------------------------------------------------
*Laharl MAY not move on his first turn. Again, I don't know what causes 
enemies to idle on their turns, as it may be pre-programmed or it may be due 
to the fact that they have no one who is weak enough to attack (i.e. if I'm 
too high leveled, they may sit there, scared).

Despite being called a "weak" overlord, Laharl's stats are pretty high with 
approximately 5000 ATK and approx 2700 DEF. He does have very many skills, but 
he doesn't need many, since his overlords wrath packs a punch. Try not to 
bunch up or he will hit the entire group with this attack. It also has a long 
range. 

FYI - My marona has 8600 def and laharls has 4989 atk, and his Overlords wrath 
did 2600 damage to her.

Start by making a beeline for the Trolly, that way you have confinement range 
for the Rocks (physical) and Vases (mage). By this point in the game you 
should have your mages learn a variety of magic spells in the different skill 
categories. Even if they are not strong in the Healing Category and Status 
Skills category, you should do your best to have them learn Calcium Guard from 
BONES (ATK and DEF +30%), it only costs 8SP as opposed to Diamondize from 
Rocks which is the exact same thing, only it costs 15SP. Calcium guard has 
slightly better range and area of effect, but the difference is that even if 
you fuse Calcium guard to your character, if that character loses their weapon 
in battle, they CANNOT cast calcium guard; Diamondize does not suffer from 
this effect.

Start confining your best members and have them go straight for Laharl, 
hopefully laharl will avoid going after your mages. If you are worried, then 
just confine a low leveled decoy NEAR laharl to bait him.

If you keep your team spread apart you should be able to pick away at his HP.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Afterwards, Verdant Guardianas stages return to normal and you've unlocked the 
next stage!!

In the upper left corner of the map (next to Mt. Kazan), you will see a new 
area, so head to ....



*===========================================================================*
|                                EXTRA MAP 2                   <C09000-EX2> |
|                             OVERLORD'S CASTLE                             |
*===========================================================================*
 | UNLOCK |   Clearing EX-1                                                |
 *=========================================================================*


*Cut scene is NOT voiced

----------------------------------------------------------------------------
STAGE: EX-2 Throne Room (One Time Only)

ENEMIES: LV 180 Demon (Etna)
         LV 180 Fallen Angel (Flonne)
         LV 150 Plain Prinny x3

ITEMS/OBJECTS: Pillar x6
               Flower x6
               Pot x4
               Bomb x3
               Fine Must-read
               Fine Encyc.

ITEMS/OBJECTS TITLE RANKS: 3 (Bombs are Rank 3,4,5)

ITEMS/OBJECTS LEVELS: 116 (Bombs are LV 60, Books are LV 90)
               
PROTECTION: Heal 20% HP (Fine Encyc.)
            Damage 10% (Fine Must-read)
            
----------------------------------------------------------------------------
Significantly more challenging than the last battle. All the objects have the 
Damage 10% effect, so you'll just have to put up with it, but make sure to 
keep some healers in the back lines to heal on their turns. 

As for confining, you only really have 4 objects to confine your physical 
attackers to, the Pots. So confine your best and don't waste any time because 
both Etna and Flonne have powerful long range spells. Send your physical 
fighters straight to them, and have your mages and Marona take out the Prinnys 
with spells of your own.

Alternate choice 1:

Equip Marona with a strong confinable object, move her towards one of the 
Flowers on her first turn. Throw her weapon towards the enemies and confine 
Ash to it, then pick up the nearby Flower and use that for the battle, then 
confine some characters to other objects before ending her turn. Have Ash go 
straight for Etna and use his strongest attack, to hopefully either kill her 
or at the very least, destroy her weapon so you don't have to worry about the 
Damage 10%.

Alternate Choice 2:

Strengthen Marona and give her Wrath of Heaven from the Revive Title (random 
dungeons with more than 11 floors). Wrath of Heaven will be able to target 
every enemy at once on this stage, so it's possible to OHKO this battle.

If you are having trouble, the you may need to level up a bit or strengthen 
your weapons through fusion.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the battle we unlock the next map and we get Phantom Doubles of Etna and 
Flonne, Awesome!! We can now use them. Despite what flonne says ("...but with 
our stats..."), they actually start at level 1.



*===========================================================================*
|                                EXTRA MAP 3                   <C09000-EX3> |
|                             OVERLORD'S CASTLE                             |
*===========================================================================*
 | UNLOCK |   Clearing EX-2                                                |
 *=========================================================================*


*Cut scene is NOT voiced

----------------------------------------------------------------------------
STAGE: EX-3 Throne Room (One Time Only)

ENEMIES: LV 250 Blah Overlord (Laharl)
         LV 180 Demon (Etna)
         LV 180 Fallen Angel (Flonne)
         LV 150 Desired Prinny x3

ITEMS/OBJECTS: Pillar x6
               Pot x6
               PoisonRck x4
               Hassle Skull
               Great! Skull
               Muscle Skull
               Great! Blade
               Great! Must-read
               Great! Encyc.

ITEMS/OBJECTS TITLE RANKS: 3 (Skulls are Rank 1,2,4; Blade and Books Rk 4)

ITEMS/OBJECTS LEVELS: 120 (Blade, Books, and Skulls are LV 90; 1 Pillar is
                           LV 100)
               
PROTECTION: Heal 20% HP (Great! Encyc.)
            Damage 10% (Great! Must-read)
            
----------------------------------------------------------------------------
Do you see a trend here? Yup, even more difficult than the last battle. Laharl 
is VERY fast here.

*Laharl will idle on his first 2 turns
*Etna will attack Laharl on her first turn
*Flonne will idle on her first turn

This time I suggest getting rid of those annoying prinny's asap, because of 
the fact that the 3 main enemies won't attack you at the start. So move marona 
up towards them and confine 4 characters to the farthest Pots and Rocks (Also 
note that if marona has Wrath of Heaven, she can reach all 3 prinnys on her 
first turn). 

Have those 4 characters go after the prinnys.

On Marona's next turn, if the prinny's are dead, then confine some mages to 
the Skulls. 

Now if Laharl still hasn't had a 2nd turn then I suggest killing Flonne right 
away and DON'T go after Etna, this will cause Laharl to take +1200 Damage each 
turn which will help out immensely for the duration of this battle. Again, 
just be sure to spread out so Laharl can't hit multiple characters with his 
Overlords Wrath (which he can only cast 4 times).

If you are having difficulty you may want to consider getting all your 
characters the Quick Attack Passive Skill, and increasing your speed, this 
should make the battle a lot easier.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the battle we've unlocked the next stage!!

*I strongly recommend Mana farming in order to get "Quick Attack" onto your 
entire party (Mages included).




*===========================================================================*
|                                EXTRA MAP 4                   <C09000-EX4> |
|                             OVERLORD'S CASTLE                             |
*===========================================================================*
 | UNLOCK |   Clearing EX-3                                                |
 *=========================================================================*


*Cut scene is voiced

----------------------------------------------------------------------------
STAGE: EX-4 Throne Room

ENEMIES: LV 400 SlfMade Overlord (Laharl) (One Time Only)
         LV 270 Ichiban Prinny x3

         LV 290 Mecha Prinny (Subsequent Visits)
         LV 290 Built Prinny (Subsequent Visits)
         LV 290 Alchem Prinny (Subsequent Visits)

ITEMS/OBJECTS: Pillar x6
               Misc Weed x6
               Crystal x7
               Dark Wpn x3 (Subsequent Visits)
               Best Blade (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 3 (Blade is Rank 5)

ITEMS/OBJECTS LEVELS: 220 (2 Dark Wpns are at LV 200)

PROTECTION: None
            Experience +40% (Mecha Prinny) (Subsequent Visits)
            Experience +40% (Built Prinny) (Subsequent Visits)
            Experience +40% (Alchem Prinny) (Subsequent Visits)            
----------------------------------------------------------------------------
Just look at Laharls stats! Even if you are leveled up with strong equipment 
he can probably still kill you all in 1 hit. 

*Laharl will not move on his first 2 turns.

*All Misc Weeds and Crystals are close enough together to be damaged by Big 
Bang.

*Note - without "quick attack" you will need to get your speed up around 1500-
2000, in order to move before laharl (he has approx 5000 SPD but idles on his 
first 2 turns). If you don't, then your confined characters will be sitting 
ducks when his 3rd turn comes around.

*Important Note - At the start of the battle, by looking at the turn order, it 
may seem like the prinny's will get a turn prior to laharls 3rd turn, however, 
this is only because the game places the turn order prior to dropping the 
objects onto the field, and thus the turn order is not representing the fact 
that the Prinny's are holding objects that lower their speed (I reference this 
in NOTE 13).


The prinny's are holding high leveled Crystals which will reduce their speed. 
However, Prinny's have 80% guard, which means that you will most likely 
destroy the Crystals they are holding before you even make a dent in their HP. 
Laharl is the main threat, but these Prinnys are still VERY strong.

The 4 farthest objects from marona are the 2 Misc Weeds and the 2 Crystals 
(ignore the Pillars for obvious reasons), use these objects and confine your 
fastest group (hopefully with Quick Attack). Then confine your 2 best mages to 
the 2 Misc Weeds that are in between the Crystals. 

Now that the top 6 objects have been used up, take your party of 6 + marona 
and start pummeling those prinny's, and make sure to save some dm for each of 
your characters so they can move apart from one another, this way Laharl will 
not be able to target a group of characters with Overlords Wrath.

If you were able to kill off the prinny's before laharls 2nd turn (very doable 
with everyone having Quick Attack) then you may actually be able to take him 
down before he even attacks, or at the very least, get his HP down to kill him 
on the next set of turns.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

Watch the awesome scene after, hahaha!! Not only do we unlock the next stage, 
but we also get Laharls Phantom Double!!

*Once you complete the next stage, the current battles that can be REFOUGHT at 
Overlord's Castle will change.



*===========================================================================*
|                                EXTRA MAP 5                   <C09000-EX5> |
|                                 MONETOPIA                                 |
*===========================================================================*
 | UNLOCK |   Clearing EX-4                                                |
 *=========================================================================*

Go to monetopia and chose "Yes" to open the bottle

*Cut scene is NOT voiced

----------------------------------------------------------------------------
STAGE: EX-5 Throne Room (Teleported from Monetopia)

ENEMIES: LV 450 Baron (Mid-Boss) (One Time Only)
         LV 400 Gusty Prinny 
         LV 400 Chilly Prinny 
         LV 400 RedHot Prinny 

         LV 430 Healy Prinny (Subsequent Visits)
         LV 450 Master Prinny (Subsequent Visits)
         

ITEMS/OBJECTS: Pillar x8
               Blossom x6
               SacredRck x6
               Chilly Mushroom
               Gusty Mushroom
               RedHot Mushroom
               Proud Big Axe (One Time Only)

ITEMS/OBJECTS TITLE RANKS: 4 (Big Axe is Rank 6)

ITEMS/OBJECTS LEVELS: 333 (Big Axe and Mushrooms are LV 270)

PROTECTION: Speed +10% (Pillar)
            Speed +10% (Pillar)
            Defense +40% (Pillar)
            Defense +40% (Pillar)
            Attack +40% (Pillar)
            Attack +40% (Pillar)
----------------------------------------------------------------------------
*Mid-Boss will Idle on his first turn.

There are 2 ways you can go about this; either destroy to nearby Pillars 
giving Speed boosts to Mid-Boss or go straight for him. The Axe he has 
equipped will reduce his speed by approx 1000, but he may actually use Elegant 
Slash and disarm himself. This is actually worse for you since his attack is 
STILL very high and without the Axe, his speed increases.

For this reason I suggest confining 2 mages to the Blossoms directly across 
from the 2 Pillars that are boosting his speed. Use elemental magic and hit 
the Pillars weak element.

As for the Prinny's, they are dangerous. They each have Mega spells due to 
their unique titles, and have 5000+ INT, so I recommend going after them first 
since we just reduced Mid-Boss's speed, and thus, should have some breathing 
room until he uses Elegant Slash and his speed increases by 1000+.

So for confinements, the 2 mages are already confined, so now confine 5 more 
characters; 4 to the SacredRcks receiving Attack +40% and 1 to a Blossom 
receiving the same effect.

Again, having quick attack makes this battle Significantly easier. Once the 
Prinny's are gone, start withering away at Mid-Boss's massive HP. Use your 
best skills and hold nothing back.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the battle we get Phantom Adonis, Mid-Boss's Phantom Double!!

After this battle it's time to do some dungeon crawling in order to unlock the 
next stage. Make sure the dungeon has 30+ floors (safest to go with 31 just in 
case), and make sure to have an enemy level of 300+ on the final floor.

*I chose to make a 31 floor dungeon with the starting enemy level of 76. This 
will make the enemies on the final floor have a level of 304.

**There is a unique weapon to be stolen in the next stage. To steal AND obtain 
it you will need 2 bottlemails:

-> Steal - Level 89 bottlemail
-> Obtain - Level 486 Bottlemail (I'm not kidding)

This is assumed your bottlemails have a steal of 70, but if you increased a 
steal stat from a random dungeon title and equipped that title on your 
bottlemail, then the required level the bottlemail has to be at will decrease.

NOTE - Unequip your STEALING bottlemail if he has the "Quick Attack" passive 
skill. Your OBTAINING bottlemail should be equipped with a FAST weapon.

NOTE - Healing Steps will help out A LOT for this next battle; I definitely 
recommend having it on your bottlemails.

Once you are ready head for the Island of Evil



*===========================================================================*
|                                EXTRA MAP 6                   <C09000-EX6> |
|                              ISLAND OF EVIL                               |
*===========================================================================*
 | UNLOCK | -Clear a Random Dungeon with 30+ floors; the final floor MUST  |
 |        |  have a LISTED enemy level of 300+ (press triangle to view)    |
 |        | -May need to clear EX-5 First                                  |
 *=========================================================================*

Watch the scene all 3 times; on your 4th attempt to enter the Island, choose 
to enter the dimensional gate.

*4th Cut scene is voiced

----------------------------------------------------------------------------
STAGE: EX-6 ???? - (teleported from Island of Evil) (One Time Only Stage)

ENEMIES: LV 500 Brave (Scarlet) (One Time Only)

ITEMS/OBJECTS: Rock x7
               Crystal x3
               Stone x2
               Dead Tree x2
               Rotten Tr x2
               Deadwood x2
               SacredRck x2
               Bone x2
               CurseTree
               Wight Tree
               BlaspheTr
               Skull
               Crate
               Driftwood
               Wither Tr
               Soul Saber
               
ITEMS/OBJECTS TITLE RANKS: 5

ITEMS/OBJECTS LEVELS: 477

PROTECTION: Damage 30% (Scarlet)
            
----------------------------------------------------------------------------
*Scarlet will not move on her first turn.
*Be careful with your removed characters, as Scarlet WILL pick up their 
weapons to use.

Every object on the map is being affected by the damage 30% effect that 
scarlet is giving off. Confine your STEALING bottlemail to a nearby object.

Bottlemail with Quick Attack and No Weapon Equipped:

On your bottlemails turn, have him steal the Soul Saber and throw it to the 
ground away from scarlet. If Scarlet goes before Marona, hope that she attacks 
the bottlemail, but depending on levels she may actually go after Marona, so 
it may be a good idea to confine a sacrificial character prior to ending 
Marona's first turn. 

On her second turn, have marona confine your OBTAINING bottlemail to the Soul 
Saber, this bottlemail should be equipped with a FAST weapon. Keep him healed 
with Marona (unless he has Healing steps which would help tremendously in this 
battle).

Without her weapon, this battle becomes easier than the previous one with mid-
boss. Although you should still watch out for her Omega Thunder spell. To 
avoid this, just confine a fast character and have them pick her up, this way 
they will be the ONLY on damaged on her turn. Just confine like crazy and gang 
up on her, making sure not to kill her until you've obtained the Soul Saber.

Bottlemail without Quick Attack and Weapon Equipped:

This will be slightly more challenging, but still doable. Confine your 
bottlemail to the Bone behind scarlet for a speed boost, then confine a 
sacrificial character to a nearby object to lure scarlet. Provided the 
bottlemails weapon is fast (5000+ Speed), he should be able to steal the 
weapon before scarlets first turn, and then throw it to the ground before her 
second turn (which she acts on). Once that is done follow the same process as 
the above strategy.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++

After the battle you will obtain Scarlet's Soul Saber (yup another one, only 
MUCH weaker). The power of the Sword doesn't matter though, as I'm sure you 
are aware, you can't change titles on unique weapon, thus making them a PAIN 
to strengthen cause you can't use the failure trick. Anyways, we can still 
fuse them to weapons to obtain the unique Burgundy skill......sweet!

We've also unlocked the next stage!!




*===========================================================================*
|                                EXTRA MAP 7                   <C09000-EX7> |
|                              ISLAND OF EVIL                               |
*===========================================================================*
 | UNLOCK |  Clearing EX-1 -> EX-6                                         |
 *=========================================================================*

If you thought the EX Maps have been easy thus far, welcome to your first 
serious challenge.

*Cut scene is voiced

----------------------------------------------------------------------------
STAGE: EX-7 ???? - (teleported from Island of Evil) (One Time Only Stage)

ENEMIES: LV 2000 Terror Demon (Sulphur) (One Time Only)

MY SULPHURS STATS:

HP = 257,627
ATK = 65,480
DEF = 52,945
INT = 61,842
RES = 53,485
SPD = 48,276

ITEMS/OBJECTS: Crystal x5
               Blossom x5
               SacredRck x4              
               PoisonRck x3
               Flower
               Anthill
               Misc Weed
                              
ITEMS/OBJECTS TITLE RANKS: 6

ITEMS/OBJECTS LEVELS: 1844

PROTECTION: Strength x2 (Flower)
            Speed x2 (SacredRck) 
            Defense x2 (Crystal)
            Attack x2 (Crystal)
            Speed x2 (SacredRck) 
            Speed x2 (SacredRck) 
            Speed x2 (SacredRck) 
            
----------------------------------------------------------------------------
Tips/Info:
---------

*Strategy is given based on the assumption that your MAIN fighters (ie not 
sacrificial characters) ALL have Quick Attack.

**If Sulphur is getting 2 turns in between your characters, then you 
definitely need to increase your speed through fusions

***Attacking Sulphur and still having movement in order to make it to the 
outer rim is a VERY effective strategy, cause he may just wander aimlessly 
around the center of the area if all your characters are on the outer rim (By 
Outer Rim I mean BEHIND the objects towards the rim of the circular map).
    -> Long range skills such as Shrapnel, C Sharp/B Flat, Pole Blast
    -> Long range skills with KNOCKBACK such as Cactus Drill, Pyramid Power
There are a lot of skills to work with.

Ok, personally I don't like the fact that they made an EX Map in which Sulphur 
RETURNS!! They could have made ANY monster from ANY game, so why Sulphur? Why 
make it look like Walnut's sacrifice was for nothing? Well, at least we get to 
hear Ash's pre-battle cry one more time (which makes it 1, no 2 million for 
the game)

Anyways, enough of my rambling.

This battle is a "Move before he does, or die" battle. Just look at those 
ridiculous stats, not to mention his skill set ..... pure awesomeness!! 

Despite there being 7 Protection effects, only 4 of them are targeting 
Sulphur, the other 3 (all speed) are apparently INACTIVE!? Gee, you think they 
could have been pointing to a nearby object for US TO USE! Whatever, let's get 
on with it.

- Good thing is that the items affecting Sulphur are nearby
- Bad thing is that they ALSO have ridiculous stats, so we'll need strong 
attackers to destroy them, effectively wasting their turn and feeding them up 
to sulphur.

Strategy:
--------

Start by confining a level 1 (or your weakest) UNARMED character to the 
SacredRck that is providing the speed boost to sulphur. Then confine your MAIN 
mage to the Blossom on the right of that SacredRck (ie side farther away from 
marona).

Now confine another MAIN fighter to the SacredRck in between the Crystal and 
Flower.

Now have Marona destroy the Flower giving the strength boost and send her 
CLOCKWISE around the edge as far as she can go and end her turn.

Still your turn, so whichever character goes, have them destroy the nearby 
object giving a boost to sulphur. If it's your mage, she will destroy, the 
Crystal (def x2); your fighter will destroy the other Crystal (attack x2). 
Send your fighter CLOCKWISE around the edge so that he isn't near marona. Send 
your mage COUNTERCLOCKWISE so that she is away from our sacrificial character 
and try to get her on the OUTER rim of the area (behind the Anthill).

End their turns and Sulphur should ONLY be able to target 1 character with ANY 
of his skills, so he should choose the weakest one (Remember he will go after 
stronger characters if he can hit 2 of them at the same time).

NOTE - in my game, Sulphur moved slightly towards Ash (my fighter) and ended 
his turn?? Ya, he didn't act, but don't get me wrong, he DOES act on the first 
turn, this was just unfortunate for me since my sacrificial character is 
actually boosting Sulphurs Speed!!

Ok, so hopefully Sulphur killed your sacrificial character, although it is 
possible he killed your mage instead. With that, sulphurs speed was just cut 
in half. If he doesn't kill your sacrificial character try killing him 
yourself, to do this confine another character to the Crystal beside the 
sacrificial character and kill him, then move that character slightly back 
towards the outer rim of the circular area.

On Marona's subsequent turns, if you can spare a character then confine 
someone WITH Quick Attack close to a character whose turn is coming up next. 
Since the confined character has quick attack they will go before that 
character and you can boost them with a braveheart or calcium guard.

Spreading out is really the key to victory even if that means those characters 
get 1 attack and then get killed. The most important part of this battle is 
keeping marona safe.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Alright, for the next stage we'll need to level up our bottlemail A LOT!! Why? 
Because there is a unique weapon to obtain, and thus a unique skill to get.

-> Steal - Level 307 bottlemail
-> Obtain - Level 759 Bottlemail

Once you are ready head for Forestia



*===========================================================================*
|                                EXTRA MAP 8                   <C09000-EX8> |
|                                 FORESTIA                                  |
*===========================================================================*
 | UNLOCK |  Unlock EX-6 FIRST then clear a random dungeon with 50+ floors |
 |        |  and the final floor MUST have a listed enemy level of 500+    |
 *=========================================================================*

*Notice the Unlock conditions for this stage. If you tried to unlock this 
stage BEFORE EX-6, you would not have succeeded. 

Ex If you clear a dungeon with 50+ floors and the final floors enemy level was 
500+, you will unlock EX-6, NOT EX-8. You must unlock EX-6 and THEN do the 50+ 
floor dungeon with 500+ enemy level. In other words, they have to be done in 
order.

*Cut scene is NOT voiced, but watch it anyways cause it's funny ^__^

----------------------------------------------------------------------------
STAGE: EX-8 Forestia (One Time Only Stage)

ENEMIES: LV 1000 Spoiled Brat (Myao) (One Time Only)
         LV 900 Robber Funguy x2 (N) (One Time Only)

ITEMS/OBJECTS: Plain Weed x4
               Plain Old Tree x4
               Plain Flower
               Plain Mushroom
               Catnip Cane               
                              
ITEMS/OBJECTS TITLE RANKS: 1

ITEMS/OBJECTS LEVELS: 930 (Catnip Cane is 750)

PROTECTION: None

----------------------------------------------------------------------------
*Myao will not act on her first turn.
*The funguys should idle on their first turns as well.

Stay away from those funguys, cause they will steal your weapons with ease.

Myao is still very strong even after we steal her weapon. She has over 12000 
SPD.

Move marona towards the lone Weed on the opposite of the map that the funguys 
start on. Confine your STEALING bottlemail to it, then confine another 
character with lower speed than the bottlemail to an object nearby so that 
they are within range of picking up Myao.

NOTE - if all characters have Quick Attack than I believe the order of their 
turns is dependent on their speed.

End Marona's turn.

Steal her catnip weapon with the bottlemail and end his turn, then on your 
next characters turn, toss their weapon to the ground and pick up Myao. End 
their turn (hopefully they weren't killed); she can still do a lot of damage 
to that character (13000+ to my Ash). If the character is still alive heal 
them with Marona.

NOTE - the damage done by enemies that are being held by a character will 
increase each turn.

Once the bottlemails turn comes up, toss the catnip Cane onto the ground away 
from any enemy's. Then on Marona's turn confine your OBTAINING bottlemail to 
it. During this time try to keep your character that is holding Myao alive if 
you can, if not confine another character and have them pick her up. Try not 
to waste too many characters doing this though since you still need to take 
down her 62,000+ HP.

Not as hard as the Sulphur battle that's for sure :)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


Ok I'm going to be using Myao cause she is AWESOME!! Not only does she have 10 
more dm than Flonne but she is also a better jumper so she can reach places 
that Flonne can't. Oh and did I mention her stats and growth rate are better 
too? Ya, pure awesomeness!!



*To unlock the next dungeon there is another requirement aside from unlocking 
the stages that we've already completed, and that is to complete another 
random dungeon. To get the requirements and make the final floor as easy as 
possible, you will want to have the starting enemy level at LV 93 with 99 
floors, this will make the listed enemy level on the final floor equal to 
1004.


For the next stage you'll want to have the following:

Method 1: Quick Kill Requirements
---------------------------------

1) Strong Character
2) Powerful weapon created through fusion
3) Quick Attack on EVERY character you plan on using
4) Braveheart Fused to MARONA, not her weapon
5) Equip Marona with a weapon that has HIGH confine % all around (most 
importantly SPD and ATK)
6) A powerful single target skill at level 99 (see NOTE 23). The skills I 
recommend are any of the following:

-Hydra Fire -> This is the ONLY "S Power" skill that can EASILY be increased 
to level 99, because you can find PRE-leveled Hydra Fires on Dark Axes that 
are on the floors of random dungeons. Even though this has a FIRE element, the 
next 2 enemies have 0% FIRE so I'm ASSUMING that the fire element is just 
taken out of the damage formula, and I'm also assuming that taking out the 
fire element STILL makes this an S Powered skill.

-Mincemeat -> A Power
-Misery -> A Power
-Mincemeat -> A Power
-Cact Attack -> A Power
-Big Wheel -> A Power
-Lightning Spear -> A Power

*These suggestions are based on MY assumption that level 99 A Powered skills 
are more powerful than level 1 S Powered skills.

Method 2: Letting the enemy actually get a turn Requirements
------------------------------------------------------------

1) 1->6 from above (even if they were not enough for the quick kill, you'll 
still want them)
2) Healing Birth & Healing Steps at HIGH levels
3) Weapon that has been fused with several Trees to increase HP so step 2 
gives back significant HP.
4) Weapon that has been fused with several Weeds, Misc Weeds, and Trolly's to 
increase your speed so the enemy doesn't get several turns in a row.

The final step for both methods is to have an idea of the approximate stats 
that the enemy has, so look in the section below for this info.


**The next stage is found in the southeast part of the world map. You should 
see a group of clouds, so just scroll around with your pointer until you find 
it.


*===========================================================================*
|                                EXTRA MAP 9                   <C09000-EX9> |
|                               CASTLE OF BAAL                              |
*===========================================================================*
 | UNLOCK |  Unlock EX-6 & EX-8 and clear a random dungeon with and enemy  |
 |        |  level of 1000+ on the final floor; the dungeon MUST be 99     |
 |        |  floors deep                                                   |
 *=========================================================================*


*Cut scene is voiced

----------------------------------------------------------------------------
STAGE: EX-9 New Challenger!

ENEMIES: LV 4000 SuprOL (Baal) (One Time Only)

MY BAAL STATS:

HP  = 1,061,065
ATK = 384,096
DEF = 310,476
INT = 396,098
RES = 323,280
SPD = 120,090

ITEMS/OBJECTS: SpiriTree x16
               Stone x2
               Blossom x2
               Misc Weed x2
               Skull x2
                              
ITEMS/OBJECTS TITLE RANKS: 6

ITEMS/OBJECTS LEVELS: 3599

PROTECTION: None

----------------------------------------------------------------------------
*Baal will not act on his first turn

*Baal will attack the closest character to him regardless of level
*Baal will go after 2 characters standing close together even if there is a 
single character standing alone that is closer to him

*In other words, if you want a decoy character make sure either that character 
is closest to Baal OR you confined another character near that decoy to lure 
Baal into attacking BOTH of them

Little Info for damage comparison:

My marona has 217,642 HP and 256,023 RES, and Baal's Super Nova attack did 
273K damage and killed her.

MY ITEM
-------

The weapon my marona had equipped had the following confine percentages:

HP  - 20%   INT - 40%
ATK - 35%   RES - 35%
DEF - 35%   SPD - 45%


Strategy 1: Quick Kill
----------------------

This should be the only strategy you need. Move marona towards Baal on her 
first turn, throw her weapon close to Baal and confine your strongest 
character to it, then before ending her turn cast Braveheart on that 
character.

That character should have quick attack so use your strongest skill to either 
kill Baal or severly damage him. Now end your turn. 

Baal will not act.

If you do NOT get the next turn after Baals first turn, then you will need to 
either increase your strong characters speed, OR go to strategy 2.

On you characters second turn, use your strongest skill again (hopefully you 
have enough SP for the same one, or you have an equally strong skill in 
another skill category).

Strategy 2: Baal Gets a Turn
----------------------------

Before moving marona, confine 2 weak characters (decoys) to a Rock and a 
SpiriTree that are directly beside each other. Now, move marona towards Baal 
but have her slightly on the opposite side of where she confined the 2 decoys, 
throw her weapon close to Baal and confine your strongest character to it, 
then before ending her turn cast Braveheart on that character.

PICTURE:

B = Baal
S = Strong Character (after confinement)
M = Marona's position after moving
MS = Marona's position when the stage started
D = Decoy

         B
            S
     M




               D  D         

         MS

That character should have quick attack so use your strongest skill to either  
severly damage him. BEFORE ending his turn, note that his positioning is VITAL 
here.

PICTURE:

B = Baal
S = Strong Character (after confinement)
SA = Strong Character's position AFTER attacking Baal
M = Marona's position after moving
D = Decoy

         B
            S
     M
                        SA



               D  D         

After ending your strong character's turn, baal will have his first turn in 
which he won't act, but if he gets another turn in before your strong 
character, he should make a bee line for the 2 decoys since they are close 
enough together for Super Nova to hit both of them.

After Baal's second turn, it should be your strong characters turn again, so 
finish Baal off with a second attack.

If your strong character is not fast enough to get in a 2nd attack before 
Baal's third turn, then you may want to confine 4 decoys with marona at the 
beginning, 2 on each side of her. If this is the case, make sure to adjust 
your strong characters movments accordingly. However, Super Nova has long 
range, so Baal won't be moving too far from the center to hit that second 
group of decoys.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++


After the battle, you get the FINAL secret character, and he is absolutely 
ridiculously strong!!



If you thought that battle was hard, take a look at the next enemy.

PRE BATTLE SETUP
================

-Quick Attack is needed for all used characters in this battle
-You'll want significantly higher stats for your attacking character 
(2,000,000+ ATK and 500,000+ SPD)
-Have a single target "A Powered" Skill at level 99 for your strong character, 
(Big Wheel is recommended for its range).
-You'll want 2 FAST characters with speed up (I used both of my bottlemails). 
They both had 200,000+ SPD even after confined to the Stone and SpiriTree)
-Marona will need to have 100,000+ SPD (VITAL)
-You will also want a powerful Mage with all 3 Giga and Omega elemental 
spells, so you can target the Remote form long range. It's easier with a mage 
because you can exploit the Remotes elemental weakness. Feel free to restart 
if the elemental weakness is to your liking (ie only -5% or something low like 
that)



*NOTE ON REMOTE  

You CAN actually obtain the Remote with your bottlemail if you want, but 
seeing as how this is the LAST battle in the game/post game, I found no reason 
to obtain it, and thus, did not make a strategy revolving around obtaining it. 
Basically what it boils down to is this:

1) you will need a massive SPD stat on your bottlemail
2) Your strong character will need to be strong enough to kill Pringer X with 
two hits (preferably 1)
3) You will need to lure Pringer X away from your bottlemail, strong attacker, 
AND marona by constantly confining decoys
4) Marona will need a ridiculous SPD stat in order to accomplish step 3, and 
not allow Pringer X to get multiple turns in at a time.

So as you can see, you'll be spending A LOT of time fusing items from level 
9999 random dungeons to increase your stats (failure title glitch clearly 
needed of course).

*END NOTE ON REMOTE


***************************** IMPORTANT INFO ******************************

After killing Pringer X 4 times, I've noticed something. The first 2 times I 
killed Pringer X I used Level 99 Big Wheel which is an "A Powered" Skill; 
using this skill, it took my Ash 2 turns to kill him.

On the 3rd and 4th times I beat him, under the same conditions as above (ie 
same object confined to and braveheart added), I used Level 0 Calamity Drive 
which is an "S Powered" Skill, and it only took me 1 turn to kill him.

Note - the levels I gained from the first 2 kills are not significant, since I 
was already at level 2900+ and barely got any levels form them (60 or 70). So 
these levels were not the cause of the massive damage difference.

Therefore, instead of rewriting my strategy for the Pringer X fight, just know 
that using an "S Powered" skill is significantly more powerful, and thus my 
strategy still holds except for the final portion of it where ash has his 2nd 
turn.

*************************** END IMPORTANT INFO ****************************




*===========================================================================*
|                                EXTRA MAP 10                 <C09000-EX10> |
|                               CASTLE OF BAAL                              |
*===========================================================================*
 | UNLOCK |  Clear EX-9                                                    |
 *=========================================================================*


*There is no cut scene 

----------------------------------------------------------------------------
STAGE: EX-10 New Challenger!

ENEMIES: LV 6000 Pringer X (Pringer X) (Repeatable)
         LV 4000 Remote (not necessarily and enemy but you want it gone asap)
                        (Remote is repeatable also)

MY REMOTE STATS:

HP  = 315,256
ATK = 195,888
DEF = 146,916
INT = 181,324
RES = 133,152
SPD = 56,042

MY PRINGER X STATS:

HP  = 4,016,918
ATK = 1,800,300
DEF = 1,440,240
INT = 1,800,300 (exact same as attack?)
RES = 1,411,434
SPD = 749,174

ITEMS/OBJECTS: SpiriTree x16
               Stone x2
               Blossom x2
               Misc Weed x2
               Skull x2
               Remote
                              
ITEMS/OBJECTS TITLE RANKS: 6

ITEMS/OBJECTS LEVELS: 5555 (Remote is LV 4000)

PROTECTION: Invincible (Remote)

----------------------------------------------------------------------------
*Pringer X will not act on his first turn

*From my own personal experience, Pringer X seems to want to go STRAIGHT FOR 
MARONA. He had both my bottlemails, Ash, and my witch all within attacking 
range, but he passed by all of them and went for marona, but since he wasn't 
in range of marona, he just ended his turn. Oh and Ash and my witch were VERY 
close to each other, so close that Pringer Beam could have EASILY hit both of 
them.

DAMAGE INFO FOR COMPARISON
--------------------------


MY ITEM
-------

The weapon one of my Bottlemails had equipped had the following confine 
percentages:

HP  - 20%   INT - 30%
ATK - 45%   RES - 45%
DEF - 45%   SPD - 40%


Strategy
--------

Have Marona head straight towards the closest Misc Weed on her first turn. She 
should be just past the candle stand and still be within confining reach of 
the Misc Weed. To get to this spot without Marona going around the wall, you 
will want to KEEP the camera angle the way it is (don't rotate it). Now move 
the pointer directly BEHIND the candle stand, the red dotted lines will show 
Marona's movement, they should pass straight through the candle stand.

After moving, check to see if marona has any more movement left (use ALL of it 
to get in range of the Misc Weed).

Now confine your strongest mage to the Misc Weed, press R1 and you will now be 
looking at a Stone and a SpiriTree near Marona. Confine both of your 
bottlemails to them.


PICTURE PRIOR TO ENDING MARONA'S 1st TURN:

P = Pringer X
Rm = Remote
Mg = Mage
M = Marona's position after moving
MS = Marona's position when the stage started
B = Bottlemails

                        Rm



         P
            
                            Mg


                 M

               B  B         

        MS


PICTURE OF TURN ORDER WINDOW:

Prior to ending Marona's turn, the turn order window should look like this:

Marona
Bottlemail #1
Bottlemail #2
Mage
PRINGER X
Bottlemail #1 -> This position is Vital to this strategy
PRINGER X

If one of your bottlemails does NOT have a turn before Pringer X's 2nd turn, 
then this will not work. For reference, MY bottlemail #1 had just under 
250,000 SPD, so that should be your target value in order to get a turn in 
before Pringer X's 2nd turn. So even though Pringer X has 749K SPD, if your 
bottlemail has 250K SPD, he SHOULD get a turn in that slot.

Okay, now you can end Marona's turn.

On both bottlemail turns, have them cast SPEED UP on Marona to double her 
speed, then set them up in the following position:

PICTURE PRIOR TO ENDING MARONA'S 1st TURN:

P = Pringer X
M = Marona
B = Bottlemails


         P
                B
    B




                    M

Now have your Mage destroy the Remote. Upon ending her turn, Pringer X will 
have his FIRST turn in which he won't move.

Now if you turn order window looked like mine (above), your bottlemail's turn 
should have come up. On his turn, check out the Turn Order window again, it 
should look like this:

PICTURE OF TURN ORDER WINDOW:

Bottlemail
PRINGER X
Marona -> This position is VITAL again
PRINGER X
Etc

Marona's position should be inbetween PRINGER X provided she came into battle 
with 100,000+ SPD and was boosted by BOTH SPEED UP's, doubling her SPD to over 
200,000+.

Now, Toss your bottlemails weapon to the ground so that it lands in between 
Pringer X and Marona, then have your bottlemail PICK UP Pringer X and end his 
turn.

Pringer X will jump on the bottlemail and kill him. It is now Marona's turn.

Confine Ash (your strongest character) to the bottlemails weapon for a 
(hopefully) nice boost to his attack and speed. Then cast Braveheart on Ash. 
There should be 1 more SpiriTree just south of Marona, confine another 
character of your choosing, either someone who can do a little bit a damage to 
help out Ash, or a Mage with the Speed Up skill (if you have one, although its 
not entirely necessary). Then move marona to the southeast corner of the map 
but KEEP HER ON THE UPPER AREA cause she can't jump back up from below. Now 
end her turn.

Ok now we have Ash who is about to attack Pringer X. If you followed my PRE 
BATTLE suggestions then he should probably be over 3 million attack right now.

For Reference;

My Ash Stats:

      Before Confine->Confine%->After Confine->After Braveheart

HP  =   683,005 -> 20% ->   709,346  
ATK = 2,140,715 -> 45% -> 2,336,099 -> 3,153,733
DEF =   519,186 -> 45% ->   550,480
INT =   359,422 -> 30% ->   369,924
RES =   259,067 -> 45% ->   287,720
SPD =   475,340 -> 40% ->   509,273


So, like I said in the PRE BATTLE instructions, use your level 99 skill to 
attack Pringer X. My Ash did 2,552,881 damage. With Ash's remaining movement, 
move him towards marona.

Pringer X should attack the other bottlemail here, and with Ash's 500K SPD, he 
will get the next turn to finish him off.

NOTE - if Ash gets killed instead of the bottlemail, then try sending marona 
TOWARDS Pringer X on her last turn instead of sending her to the southeast 
corner. This will give Pringer X another option instead of going after Ash. 
Since as I mentioned above, he likes to go after Marona for some reason.

++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++



Congratulations, you have conquered the Post-Game and have thus officially 
saved Ivoire!!




                   ______ _            ___               
                  (_) |  | |          / (_)           |  
                      |  | |     _    \__   _  _    __|  
                    _ |  |/ \   |/    /    / |/ |  /  |  
                   (_/   |   |_/|__/  \___/  |  |_/\_/|_/
                                       
                                 Again :)              




*===========================================================================*
|                      CHARACTER/MONSTER LIST OUTLINE              <C10000> |
*===========================================================================*



This is the outline for the info provided in the next section.


-> Name: Name of character or monster

-> Level 1 Stats: Characters stats upon creation with Plain title equipped.
                  The Cost for creating the characters is given with a Rank 0
                  Title.

                  Jump Scale - S>A>B>C>D>E>F; S jumps highest, F jumps lowest
                  BP - Bor Points - Parameter that determines BOR earned when
                                    this job is defeated
                  EP - EXP Points - Parameter that determines EXP earned when
                                    this job is defeated.

-> Growth Rate: Amount the characters stats will increase per level. These 
                are the values that are affected when using Transmigration.

-> Equip Rate%: % of the characters stats that are applied to anyone who
                equips this character as a weapon (Rounded Down).


-> Skill Proficiency: Letter given to represent how proficient a character is 
                      in that particular skill.

      PHY - Physical; EN - Energy; EL.MA - Elemental Magic; NAT - Nature; 
      S-T - Space-Time; S - Status; HEAL - Healing

        Numerical Values
        ----------------
        S: >20 
        A: 18-20 
        B: 15-17 
        C: 11-14 
        D: 7-10 
        E: 4-6 
        F: <4

*Thanks to JungleJim for posting this in the Phantom Brave Errata and 
Additions Forum

-> Skills: This portion includes the following information; the part in 
           brackets will indicate the HEADING TITLE used in the tables for 
           each characters section:

   -Skill Name (SKILL NAME)
   -Amount of SP it costs to use the skill (SP)
   -Level the skill is learned at (LV)
   -Stat the skill depends on (i.e. RES for Healing spells) (STAT)
   -Whether it hits single (S) or multiple (M) characters (TARGET)

------------------------------- END OF SECTION -----------------------------





*===========================================================================*
|                            CHARACTER/MONSTER LIST                <C11000> |
*===========================================================================*

This section will be split into 3 parts, Human, Monster (or Non-Human), and 
Secret, and all are listed in Alphabetical Order. Only PLAYABLE/CREATABLE 
characters will be listed (Sorry Walnut).

-> The stats I've obtained are from my own playthrough and the characters have 
been equipped with the PLAIN title and given ZERO EXP points upon creation.

-> The only value that indicates something other than the PLAIN title is the 
COST. The cost for all characters is based on the character having a RANK 0 
TITLE equipped and 1 EXP being selected.

-> Formula for determining the cost of a character created with a specific 
title rank is provided in the Creating Characters section <C05002>.


The only stats/info that I did not come up with on my own were taken from the 
OSG, these include:

  -Equip Rate% 
  -Jump Scale
  -BP 
  -EP 

*NOTE - BP and EP are just PARAMETERS that are plugged into a formula to 
determine how much Bor and EXP you get for killing that class. The formula for 
EXP is only known up to level 99, since the Basic Level Amount is too 
difficult to determine for levels above 100 (see NOTE 5). However, knowing 
these values will inform you of which monsters give the most EXP; the higher 
the EP number, the more EXP you get.



================
HUMAN CHARACTERS -------------------------------------------------- <C11001>
================

|========|
|= NAME =| - AMAZON                                           <C11001-1>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 33| ATK: 28| DEF: 20| INT: 09| RES: 10| SPD: 21|   | COST: 36  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 20%| MV: 60| REMOVE: 5 | JUMP: B | BP: 09| EP: 11|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 17| ATK: 15| DEF: 10| INT: 05| RES: 05| SPD: 10|
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 10| DEF: 05| INT: 00| RES: 00| SPD:-05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/B  |  EN/B  |  EL.MA/F  |  NAT/C  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 |  ATK |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|EXP. Riser (LV 10)  |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Tossup              |  6 |  9 |  -   |   S    |
|--------------------|----|----|------|--------|
|Drill Kick          | 11 | 12 |  -   |   S    |
|--------------------|----|----|------|--------|
|Doppleganger        | 14 | 25 |  -   |   S    |
|--------------------|----|----|------|--------|

*Amazon's Jump stat, BP, EP, and Equip% is provided by JungleJim in the Errata 
and additions forum.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - ARCHER                                           <C11001-2>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 24| ATK: 29| DEF: 14| INT: 15| RES: 20| SPD: 21|   | COST: 44  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 20%| MV: 60| REMOVE: 4 | JUMP: A | BP: 12| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 12| ATK: 14| DEF: 07| INT: 08| RES: 10| SPD: 11|
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK: 20| DEF:-10| INT: 00| RES: 10| SPD: 00|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/A  |  EL.MA/F  |  NAT/C  |  S-T/E  |  S/E  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Beam Arrow          |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Quick Attack        |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Doubles             | 16 | 40 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - BLACKSMITH                                       <C11001-3>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 33| ATK: 20| DEF: 21| INT: 12| RES: 12| SPD: 16|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 15| GUARD: 20%| MV: 55| REMOVE: 4 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 17| ATK: 10| DEF: 11| INT: 06| RES: 06| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 15| ATK: 10| DEF: 10| INT: 00| RES: 00| SPD:-15|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/C  |  EN/D  |  EL.MA/F  |  NAT/F  |  S-T/D  |  S/E  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|EX Punch            |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Mana Monger(LV 20)  |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Hammer Throw        |  6 |  4 |  -   |   M    |
|--------------------|----|----|------|--------|
|Tossup              |  6 | 10 |  -   |   S    |
|--------------------|----|----|------|--------|
|1-Way Ticket        | 24 | 20 |  -   |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - DUNGEON MONK                                    <C11001-4>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 30| ATK: 14| DEF: 18| INT: 17| RES: 10| SPD: 14|   | COST: 404 |
|--------------------------------------------------------------------|
| STEAL: 15| GUARD: 20%| MV: 45| REMOVE: 4 | JUMP: D | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 15| ATK: 07| DEF: 09| INT: 09| RES: 05| SPD: 07|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 15| ATK: 00| DEF: 10| INT: 10| RES: 00| SPD:-15|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/E  |  EN/D  |  EL.MA/F  |  NAT/F  |  S-T/C  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Return              |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|EXP. Riser(LV 20)   |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Chi for You         | 14 |  5 | SPD  |   M    |
|--------------------|----|----|------|--------|
|Enfeeble            |  3 |  8 |  -   |   M    |
|--------------------|----|----|------|--------|
|1-Way Ticket        | 24 | 20 |  -   |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - FIGHTER                                         <C11001-5>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 35| ATK: 28| DEF: 21| INT: 12| RES: 11| SPD: 16|   | COST: 20  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 20%| MV: 60| REMOVE: 5 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 17| ATK: 14| DEF: 11| INT: 06| RES: 06| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 10| DEF: 10| INT: 00| RES: 00| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/A  |  EN/B  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Tossup              |  6 |  9 |  -   |   S    |
|--------------------|----|----|------|--------|
|Double Trouble      |  8 | 18 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - FUSIONIST                                       <C11001-6>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 22| ATK: 11| DEF: 14| INT: 24| RES: 14| SPD: 18|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 15| GUARD: 15%| MV: 45| REMOVE: 4 | JUMP: D | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 11| ATK: 06| DEF: 07| INT: 12| RES: 07| SPD: 09|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 05| ATK: 00| DEF: 00| INT: 15| RES: 10| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/F  |  EN/E  |  EL.MA/D  |  NAT/A  |  S-T/C  |  S/D  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shock               |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Mana Punch          |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Mana Monger(LV 20)  |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|1-Way Ticket        | 24 | 20 |  -   |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - GRANNY                                          <C11001-7>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 15| ATK: 10| DEF: 05| INT: 14| RES: 12| SPD: 10|   | COST: 44  |
|--------------------------------------------------------------------|
| STEAL: 05| GUARD: 05%| MV: 35| REMOVE: 2 | JUMP: D | BP: 06| EP: 04|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 08| ATK: 05| DEF: 02| INT: 07| RES: 06| SPD: 05|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP:-10| ATK:-10| DEF:-10| INT: 60| RES: 00| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/F  |  EN/F  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/F  |  HEAL/E  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shock               |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Braveheart          |  3 |  1 |  -   |   M    |
|--------------------|----|----|------|--------|
|Shield              |  3 |  5 |  -   |   M    |
|--------------------|----|----|------|--------|
|Armor Break         |  3 | 15 |  -   |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - HEALER                                         <C11001-8>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 23| ATK: 14| DEF: 14| INT: 18| RES: 27| SPD: 18|   | COST: 20  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 15%| MV: 50| REMOVE: 5 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 12| ATK: 07| DEF: 07| INT: 09| RES: 14| SPD: 09|
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 05| ATK:-05| DEF:-05| INT: 15| RES: 20| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/F  |  EN/F  |  EL.MA/E  |  NAT/D  |  S-T/E  |  S/B  |  HEAL/A  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shock               |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Heal                |  2 |  1 | RES  |   M    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Espoir              |  5 |  5 |  -   |   M    |
|--------------------|----|----|------|--------|
|Mega Heal           |  8 |  9 | RES  |   M    |
|--------------------|----|----|------|--------|
|Revive              | 15 | 15 | RES  |   M    |
|--------------------|----|----|------|--------|
|Giga Heal           | 15 | 25 | RES  |   M    |
|--------------------|----|----|------|--------|
|Omega Heal          | 35 | 50 | RES  |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - KNIGHT                                         <C11001-9>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 31| ATK: 29| DEF: 27| INT: 11| RES: 12| SPD: 11|   | COST: 44  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 25%| MV: 50| REMOVE: 4 | JUMP: D | BP: 10| EP: 12|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 16| ATK: 14| DEF: 14| INT: 06| RES: 06| SPD: 06|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 20| DEF: 20| INT: 00| RES: 00| SPD:-30|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/S  |  EN/D  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/F  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Healing Steps(LV 10)|  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - MERCHANT                                       <C11001-10>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 22| ATK: 18| DEF: 14| INT: 14| RES: 12| SPD: 22|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 20| GUARD: 15%| MV: 45| REMOVE: 4 | JUMP: A | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 12| ATK: 09| DEF: 07| INT: 07| RES: 06| SPD: 12|
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 05| ATK: 05| DEF: 00| INT: 00| RES: 00| SPD: 10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/E  |  EL.MA/F  |  NAT/E  |  S-T/D  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |    S   |
|--------------------|----|----|------|--------|
|Profit Punch        |  0 |  1 | ATK  |    S   |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |    S   |
|--------------------|----|----|------|--------|
|Made of Money       |  0 |  1 |  -   |    -   |
|--------------------|----|----|------|--------|
|Mega Bonus          | 10 | 10 | ATK  |    M   |
|--------------------|----|----|------|--------|
|1-Way Ticket        | 24 | 20 |  -   |    M   |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - MYSTIC                                        <C11001-11>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 29| ATK: 23| DEF: 15| INT: 15| RES: 20| SPD: 21|   | COST: 28  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 15%| MV: 60| REMOVE: 5 | JUMP: B | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 14| ATK: 12| DEF: 08| INT: 08| RES: 10| SPD: 10|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 05| ATK: 10| DEF:-05| INT: 05| RES: 10| SPD:-05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/C  |  EN/D  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/C  |  HEAL/B  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Chakra              |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Karma               |  0 |  1 | RES  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Healing Birth(LV 20)|  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Shield              |  3 |  4 |  -   |   M    |
|--------------------|----|----|------|--------|
|Hammer Throw        |  6 |  4 |  -   |   M    |
|--------------------|----|----|------|--------|
|Heal                |  2 |  5 | RES  |   M    |
|--------------------|----|----|------|--------|
|Braveheart          |  3 |  7 |  -   |   M    |
|--------------------|----|----|------|--------|
|Mega Heal           |  8 | 15 | RES  |   M    |
|--------------------|----|----|------|--------|
|Beating for Two     | 12 | 19 |  -   |   M    |
|--------------------|----|----|------|--------|


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - OLD MAN                                      <C11001-12>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 14| ATK: 10| DEF: 06| INT: 13| RES: 10| SPD: 11|   | COST: 44  |
|--------------------------------------------------------------------|
| STEAL: 05| GUARD: 05%| MV: 35| REMOVE: 2 | JUMP: D | BP: 06| EP: 04|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 07| ATK: 05| DEF: 03| INT: 07| RES: 05| SPD: 06|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP:-10| ATK:-10| DEF:-10| INT: 70| RES:-10| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/F  |  EN/F  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/E  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shock               |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Magic Boost         |  3 |  1 |  -   |   M    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Magic Wall          |  3 |  5 |  -   |   M    |
|--------------------|----|----|------|--------|
|Nullification       |  3 | 15 |  -   |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - SOLDIER                                        <C11001-13>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 21| ATK: 15| DEF: 11| INT: 07| RES: 10| SPD: 15|   | COST:  8  |
|--------------------------------------------------------------------|
| STEAL: 20| GUARD: 15%| MV: 45| REMOVE: 8 | JUMP: C | BP: 07| EP: 07|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 11| ATK: 08| DEF: 06| INT: 04| RES: 05| SPD: 08|
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK: 05| DEF: 05| INT: 05| RES: 05| SPD: 00|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/C  |  EN/D  |  EL.MA/D  |  NAT/D  |  S-T/D  |  S/D  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Toss                |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Energy Saver        |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Pass                |  0 |  5 |  -   |   S    |
|--------------------|----|----|------|--------|
|Hammer Throw        |  6 |  5 |  -   |   M    |
|--------------------|----|----|------|--------|
|Spintastic          | 18 | 40 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - TITLIST                                       <C11001-14>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 23| ATK: 09| DEF: 12| INT: 24| RES: 17| SPD: 19|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 15%| MV: 45| REMOVE: 4 | JUMP: D | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 11| ATK: 05| DEF: 06| INT: 12| RES: 09| SPD: 09|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP:-05| ATK: 00| DEF: 00| INT: 20| RES: 15| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/E  |  EN/E  |  EL.MA/C  |  NAT/E  |  S-T/B  |  S/E  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shock               |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Big Bang(LV 30)     |  0 |  1 |  -   |   M    |
|--------------------|----|----|------|--------|
|*Fire/Wind/Ice      |  2 |  5 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Mega Fire/Wind/Ice |  8 | 15 | INT  |   M    |
|--------------------|----|----|------|--------|
|Beating for Two     | 12 | 19 |  -   |   M    |
|--------------------|----|----|------|--------|

*Randomly learns ONE of these. If he learns Fire at level 5, then he will 
learn mega fire at level 15.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - VALKYRIE                                      <C11001-15>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 32| ATK: 25| DEF: 17| INT: 11| RES: 15| SPD: 22|   | COST: 20  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 20%| MV: 60| REMOVE: 5 | JUMP: B | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 16| ATK: 13| DEF: 09| INT: 06| RES: 07| SPD: 11|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 05| ATK: 10| DEF: 05| INT: 00| RES: 00| SPD: 00|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/B  |  EN/A  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Body Movin'         |  4 |  9 |  -   |   S    |
|--------------------|----|----|------|--------|
|Double Trouble      |  8 | 18 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - WITCH                                        <C11001-16>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 19| ATK: 07| DEF: 08| INT: 29| RES: 21| SPD: 20|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 10%| MV: 40| REMOVE: 3 | JUMP: D | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 10| ATK: 04| DEF: 04| INT: 14| RES: 11| SPD: 10|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP:-05| ATK: 00| DEF:-05| INT: 20| RES: 15| SPD:-05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/F  |  EN/F  |  EL.MA/A  |  NAT/B  |  S-T/E  |  S/D  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|===============================================|
| SKILL NAME          | SP | LV | STAT | TARGET |
|=====================|====|====|======|========|
|Shock                |  0 |  1 | INT  |   S    |
|---------------------|----|----|------|--------|
|*Fire/Wind/Ice       |  2 |  1 | INT  |   M    |
|---------------------|----|----|------|--------|
|Body Swing           |  0 |  1 |  -   |   S    |
|---------------------|----|----|------|--------|
|*Mega Fire/Wind/Ice  |  8 |  9 | INT  |   M    |
|---------------------|----|----|------|--------|
|Beating for Two      | 12 | 19 |  -   |   M    |
|---------------------|----|----|------|--------|
|*Giga Fire/Wind/Ice  | 15 | 25 | INT  |   M    |
|---------------------|----|----|------|--------|
|*Omega Fire/Wind/Ice | 35 | 50 | INT  |   M    |
|---------------------|----|----|------|--------|

*Randomly learns ONE of these upon creation. If she learns Fire upon creation, 
then she will learn mega/giga/omega fire at level 9/25/50.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



==============================
MONSTER (NON HUMAN) CHARACTERS ---------------------------------- <C11002>
==============================



|========|
|= NAME =| - BEHEMOTH                                          <C11002-1>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 48| ATK: 20| DEF: 24| INT: 13| RES: 24| SPD: 13|   | COST: 84  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 15%| MV: 45| REMOVE: 3 | JUMP: D | BP: 20| EP: 15|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 24| ATK: 10| DEF: 12| INT: 07| RES: 12| SPD: 07|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 10| DEF: 15| INT:-10| RES: 05| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/B  |  EN/E  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/F  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Wild Fang           |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Healing Steps(LV 10)|  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|King of Beasts      |  6 | 10 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Far Cry             |  8 | 12 |  -   |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - BLOB                                          <C11002-2>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 17| ATK: 08| DEF: 48| INT: 24| RES: 52| SPD: 18|   | COST: 804 |
|--------------------------------------------------------------------|
| STEAL: 05| GUARD: 30%| MV: 20| REMOVE: 1 | JUMP: D | BP: 30| EP: 01|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 09| ATK: 04| DEF: 25| INT: 12| RES: 25| SPD: 09|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP:-30| ATK:-30| DEF: 30| INT:-30| RES: 30| SPD:-30|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/E  |  EN/E  |  EL.MA/A  |  NAT/D  |  S-T/B  |  S/D  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Squash              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Heal                |  2 |  1 | RES  |   M    |
|--------------------|----|----|------|--------|
|Punch               |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Made of Money(LV 20)|  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Mega Heal           |  8 | 10 | RES  |   M    |
|--------------------|----|----|------|--------|
|Giga Heal           | 15 | 25 | RES  |   M    |
|--------------------|----|----|------|--------|
|Omega Heal          | 35 | 50 | RES  |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - BOAR                                          <C11002-3>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 36| ATK: 30| DEF: 27| INT: 08| RES: 08| SPD: 16|   | COST: 36  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 20%| MV: 50| REMOVE: 5 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 18| ATK: 15| DEF: 13| INT: 04| RES: 04| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 20| ATK: 10| DEF: 05| INT:-05| RES: 00| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/A  |  EN/E  |  EL.MA/F  |  NAT/C  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Hammer Throw        |  6 |  5 |  -   |   M    |
|--------------------|----|----|------|--------|
|Trample             |  4 | 13 | ATK  |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - BOTTLEMAIL                                       <C11002-4>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 10| ATK: 11| DEF: 24| INT: 11| RES: 27| SPD: 26|   | COST: 804 |
|--------------------------------------------------------------------|
| STEAL: 70| GUARD: 80%| MV: 75| REMOVE: 3 | JUMP: S | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 05| ATK: 06| DEF: 12| INT: 06| RES: 14| SPD: 14|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK:-10| DEF: 10| INT:-10| RES: 15| SPD: 15|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/F  |  EN/F  |  EL.MA/F  |  NAT/F  |  S-T/A  |  S/A  |  HEAL/E  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Shield              |  3 |  6 |  -   |   M    |
|--------------------|----|----|------|--------|
|Magic Wall          |  3 | 12 |  -   |   M    |
|--------------------|----|----|------|--------|


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - CERBERUS                                        <C11002-5>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 32| ATK: 29| DEF: 18| INT: 29| RES: 17| SPD: 19|   | COST: 84  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 15%| MV: 45| REMOVE: 3 | JUMP: C | BP: 12| EP: 18|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 16| ATK: 14| DEF: 09| INT: 14| RES: 09| SPD: 10|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 10| DEF: 00| INT: 10| RES:-10| SPD: 00|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/F  |  EL.MA/B  |  NAT/F  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Wild Fang           |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|*Fire/Wind/Ice      |  2 |  5 | INT  |   M    |
|--------------------|----|----|------|--------|
|King of Beasts      |  6 | 10 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Far Cry             |  8 | 12 |  -   |   M    |
|--------------------|----|----|------|--------|
|*Mega Fire/Wind/Ice |  8 | 15 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Giga Fire/Wind/Ice | 15 | 35 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Omega Fire/Wind/Ice| 35 | 80 | INT  |   M    |
|--------------------|----|----|------|--------|

*Randomly learns ONE of these. If he learns Fire at level 5, then he will 
learn mega/giga/omega fire at level 15/35/80.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - DRAGON                                          <C11002-6>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 40| ATK: 33| DEF: 24| INT: 24| RES: 23| SPD: 15|   | COST: 124 |
|--------------------------------------------------------------------|
| STEAL: 05| GUARD: 20%| MV: 50| REMOVE: 2 | JUMP: C | BP: 20| EP: 20|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 20| ATK: 16| DEF: 12| INT: 12| RES: 12| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 15| DEF: 10| INT: 05| RES: 00| SPD:-20|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/B  |  EN/S  |  EL.MA/C  |  NAT/F  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Dragon Punch        |  0 |  1 | ATK  |   M    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Flamethrower        | 18 | 15 |  -   |   M    |
|--------------------|----|----|------|--------|
|Dragon Breath       | 32 | 19 |  HP  |   M    |
|--------------------|----|----|------|--------|
|Dragon Drop         |  7 | 38 | ATK  |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - FENRIR                                         <C11002-7>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 28| ATK: 29| DEF: 24| INT: 18| RES: 14| SPD: 27|   | COST: 84  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 15%| MV: 70| REMOVE: 3 | JUMP: S | BP: 17| EP: 18|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 15| ATK: 15| DEF: 12| INT: 09| RES: 07| SPD: 14|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 10| DEF: 00| INT: 00| RES:-10| SPD: 10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/E  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/C  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Wild Fang           |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Quick Attack        |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|King of Beasts      |  6 | 10 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Far Cry             |  8 | 12 |  -   |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - FUNGUY                                          <C11002-8>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 31| ATK: 11| DEF: 24| INT: 20| RES: 19| SPD: 16|   | COST: 36  |
|--------------------------------------------------------------------|
| STEAL: 40| GUARD: 20%| MV: 50| REMOVE: 5 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 16| ATK: 06| DEF: 12| INT: 10| RES: 10| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 00| DEF: 10| INT: 00| RES: 10| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/F  |  EL.MA/F  |  NAT/B  |  S-T/F  |  S/D  |  HEAL/B  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shroom Stomp        |  0 |  1 |  HP  |   S    |
|--------------------|----|----|------|--------|
|Spore               |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Cap Attack          | 10 | 15 |  -   |   M    |
|--------------------|----|----|------|--------|
|Veggie Lunch        | 14 | 25 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - GHOST                                          <C11002-9>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 24| ATK: 18| DEF: 12| INT: 24| RES: 22| SPD: 19|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 15| GUARD: 10%| MV: 50| REMOVE: 4 | JUMP: S | BP: 12| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 12| ATK: 09| DEF: 06| INT: 12| RES: 11| SPD: 10|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK: 00| DEF:-05| INT: 10| RES: 15| SPD: 00|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/E  |  EL.MA/A  |  NAT/F  |  S-T/F  |  S/C  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Grudge Bomb         |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|*Fire/Wind/Ice      |  2 |  3 | INT  |   M    |
|--------------------|----|----|------|--------|
|Ectoplasm           |  8 |  5 |  -   |   S    |
|--------------------|----|----|------|--------|
|Magic Boost         |  3 |  8 |  -   |   M    |
|--------------------|----|----|------|--------|
|*Mega Fire/Wind/Ice |  8 | 16 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Giga Fire/Wind/Ice | 15 | 38 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Omega Fire/Wind/Ice| 35 | 65 | INT  |   M    |
|--------------------|----|----|------|--------|

*Randomly learns ONE of these. If he learns Fire at level 3, then he will 
learn mega/giga/omega fire at level 16/38/65.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - GIGA BEAST                                      <C11002-10>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 44| ATK: 30| DEF: 25| INT: 12| RES: 14| SPD: 17|   | COST: 84  |
|--------------------------------------------------------------------|
| STEAL: 12| GUARD: 20%| MV: 50| REMOVE: 3 | JUMP: D | BP: 15| EP: 20|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 22| ATK: 15| DEF: 13| INT: 06| RES: 07| SPD: 09|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 15| DEF: 15| INT:-05| RES:-10| SPD:-05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/A  |  EN/E  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Wild Fang           |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Far Cry             |  8 | 12 |  -   |   M    |
|--------------------|----|----|------|--------|
|Crazed Attack       | 11 | 15 |  HP  |   M    |
|--------------------|----|----|------|--------|
|Fire Storm          | 23 | 34 | ATK  |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - GOLEM                                          <C11002-11>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 53| ATK: 26| DEF: 28| INT: 12| RES: 29| SPD: 11|   | COST: 124 |
|--------------------------------------------------------------------|
| STEAL: 05| GUARD: 25%| MV: 45| REMOVE: 3 | JUMP: D | BP: 18| EP: 18|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 26| ATK: 14| DEF: 14| INT: 06| RES: 14| SPD: 06|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 15| ATK: 05| DEF: 15| INT: 00| RES: 15| SPD:-30|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/S  |  EN/B  |  EL.MA/F  |  NAT/D  |  S-T/F  |  S/E  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Golem Punch         |  0 |  1 |  HP  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Blarney Drop        | 20 | 18 |  ATK |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - HELL CORGI                                      <C11002-12>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 37| ATK: 19| DEF: 26| INT: 16| RES: 28| SPD: 16|   | COST: 84  |
|--------------------------------------------------------------------|
| STEAL: 08| GUARD: 20%| MV: 45| REMOVE: 3 | JUMP: C | BP: 15| EP: 20|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 18| ATK: 10| DEF: 14| INT: 08| RES: 14| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 10| DEF: 00| INT:-10| RES: 10| SPD: 00|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/A  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Wild Fang           |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Parting Gift(LV 30) |  0 |  1 |  -   |   M    |
|--------------------|----|----|------|--------|
|Far Cry             |  8 | 12 |  -   |   M    |
|--------------------|----|----|------|--------|
|Fire Storm          | 23 | 34 | ATK  |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - LADY ZOMBIE                                    <C11002-13>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 42| ATK: 22| DEF: 14| INT: 17| RES: 11| SPD: 16|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 05| GUARD: 10%| MV: 40| REMOVE: 5 | JUMP: D | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 22| ATK: 11| DEF: 07| INT: 09| RES: 06| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 25| ATK: 10| DEF: 00| INT: 00| RES: 00| SPD:-15|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/C  |  EN/A  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/F  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Chop                |  3 |  3 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Hammer Throw        |  6 |  5 |  -   |   M    |
|--------------------|----|----|------|--------|
|Tasty               |  4 |  8 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - LIZARDMAN                                      <C11002-14>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 32| ATK: 29| DEF: 24| INT: 11| RES: 14| SPD: 17|   | COST: 44  |
|--------------------------------------------------------------------|
| STEAL: 05| GUARD: 20%| MV: 50| REMOVE: 4 | JUMP: C | BP: 15| EP: 15|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 16| ATK: 15| DEF: 13| INT: 06| RES: 07| SPD: 09|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 05| DEF: 10| INT:-05| RES: 05| SPD:-05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/B  |  EN/D  |  EL.MA/F  |  NAT/F  |  S-T/D  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Healing Birth(LV 10)|  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Morphin'            |  9 |  5 |  -   |   S    |
|--------------------|----|----|------|--------|
|Bound Strike        | 11 | 13 | ATK  |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - MANTICORE                                       <C11002-15>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 33| ATK: 26| DEF: 27| INT: 24| RES: 16| SPD: 20|   | COST: 84  |
|--------------------------------------------------------------------|
| STEAL: 20| GUARD: 20%| MV: 60| REMOVE: 3 | JUMP: B | BP: 18| EP: 17|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 16| ATK: 13| DEF: 13| INT: 12| RES: 08| SPD: 10|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 05| DEF: 05| INT: 00| RES: 00| SPD: 00|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/E  |  EN/E  |  EL.MA/F  |  NAT/B  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Wild Fang           |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Burning Refuse      |  6 |  8 | INT  |   M    |
|--------------------|----|----|------|--------|
|King of Beasts      |  6 | 10 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Far Cry             |  8 | 12 |  -   |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - MERMAID                                        <C11002-16>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 19| ATK: 09| DEF: 10| INT: 25| RES: 26| SPD: 15|   | COST: 44  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 15%| MV: 50| REMOVE: 4 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 10| ATK: 05| DEF: 05| INT: 13| RES: 13| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK:-10| DEF: 00| INT: 15| RES: 15| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/F  |  EN/F  |  EL.MA/A  |  NAT/E  |  S-T/F  |  S/E  |  HEAL/B  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shock               |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Heal                |  2 |  5 | RES  |   M    |
|--------------------|----|----|------|--------|
|*Fire/Wind/Ice      |  2 |  5 | INT  |   M    |
|--------------------|----|----|------|--------|
|Psycho Counter      |  3 |  8 | INT  |   S    |
|--------------------|----|----|------|--------|
|Mega Heal           |  8 | 15 | RES  |   M    |
|--------------------|----|----|------|--------|
|*Mega Fire/Wind/Ice |  8 | 15 | INT  |   M    |
|--------------------|----|----|------|--------|
|Siren Song          | 11 | 15 |  -   |   S    |
|--------------------|----|----|------|--------|
|*Giga Fire/Wind/Ice | 15 | 35 | INT  |   M    |
|--------------------|----|----|------|--------|
|Giga Heal           | 15 | 40 | RES  |   M    |
|--------------------|----|----|------|--------|

*Randomly learns ONE of these. If she learns Fire at level 5, then she will 
learn mega/giga fire at level 15/35.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - MERMAN                                        <C11002-17>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 27| ATK: 16| DEF: 24| INT: 24| RES: 14| SPD: 16|   | COST: 44  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 15%| MV: 50| REMOVE: 4 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 14| ATK: 13| DEF: 08| INT: 12| RES: 07| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 05| ATK: 15| DEF:-05| INT: 10| RES:-05| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/A  |  EN/D  |  EL.MA/B  |  NAT/F  |  S-T/E  |  S/E  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|*Fire/Wind/Ice      |  2 |  5 | INT  |   M    |
|--------------------|----|----|------|--------|
|Psycho Counter      |  3 |  8 | INT  |   S    |
|--------------------|----|----|------|--------|
|*Mega Fire/Wind/Ice |  8 | 15 | INT  |   M    |
|--------------------|----|----|------|--------|
|Siren Song          | 11 | 15 |  -   |   S    |
|--------------------|----|----|------|--------|
|*Giga Fire/Wind/Ice | 15 | 35 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Omega Fire/Wind/Ice| 35 | 80 | INT  |   M    |
|--------------------|----|----|------|--------|

*Randomly learns ONE of these. If he learns Fire at level 5, then he will 
learn mega/giga/omega fire at level 15/35/80.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - MIMIC                                        <C11002-18>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 27| ATK: 11| DEF: 29| INT: 08| RES: 12| SPD: 16|   | COST: 12  |
|--------------------------------------------------------------------|
| STEAL: 20| GUARD: 40%| MV: 45| REMOVE: 6 | JUMP: D | BP: 08| EP: 13|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 14| ATK: 06| DEF: 14| INT: 04| RES: 06| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 05| DEF: 15| INT:-05| RES: 05| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/C  |  EL.MA/D  |  NAT/D  |  S-T/D  |  S/D  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Squash              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Punch               |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Slime Drill         | 16 | 15 | DEF  |   S    |
|--------------------|----|----|------|--------|
|Blarney Drop        | 20 | 28 | ATK  |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - OWL KNIGHT                                     <C11002-19>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 27| ATK: 26| DEF: 22| INT: 11| RES: 11| SPD: 23|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 20%| MV: 70| REMOVE: 5 | JUMP: S | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 14| ATK: 13| DEF: 11| INT: 06| RES: 06| SPD: 12|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK: 10| DEF: 05| INT: 00| RES: 00| SPD: 05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/A  |  EN/C  |  EL.MA/F  |  NAT/F  |  S-T/D  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Hammer Throw        |  6 |  4 |  -   |   M    |
|--------------------|----|----|------|--------|
|Flying Bomb         |  5 | 12 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Tossup              |  6 | 12 |  -   |   S    |
|--------------------|----|----|------|--------|
|Double Trouble      |  8 | 18 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - OWL MAGE                                        <C11002-20>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 19| ATK: 08| DEF: 08| INT: 26| RES: 19| SPD: 25|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 10%| MV: 50| REMOVE: 3 | JUMP: S | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 10| ATK: 04| DEF: 04| INT: 13| RES: 10| SPD: 12|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK:-10| DEF:-05| INT: 20| RES: 10| SPD: 05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/F  |  EN/F  |  EL.MA/A  |  NAT/E  |  S-T/E  |  S/B  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shock               |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|*Fire/Wind/Ice      |  2 |  1 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Mega Fire/Wind/Ice |  8 |  9 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Giga Fire/Wind/Ice | 15 | 25 | INT  |   M    |
|--------------------|----|----|------|--------|
|Magic 8Ball         | 16 | 25 |  -   |   M    |
|--------------------|----|----|------|--------|
|*Omega Fire/Wind/Ice| 35 | 50 | INT  |   M    |
|--------------------|----|----|------|--------|

*Randomly learns ONE of these upon creation. If he learns Fire upon creation, 
then he will learn mega/giga/omega fire at level 9/25/50.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - OWL NINJA                                      <C11002-21>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 21| ATK: 25| DEF: 09| INT: 24| RES: 09| SPD: 23|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 10%| MV: 70| REMOVE: 3 | JUMP: S | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 10| ATK: 12| DEF: 05| INT: 12| RES: 05| SPD: 12|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP:-05| ATK: 15| DEF:-05| INT: 15| RES:-05| SPD: 05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/C  |  EN/B  |  EL.MA/B  |  NAT/F  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shock               |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|*Fire/Wind/Ice      |  2 |  1 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Mega Fire/Wind/Ice |  8 |  9 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Giga Fire/Wind/Ice | 15 | 25 | INT  |   M    |
|--------------------|----|----|------|--------|
|Magic 8Ball         | 16 | 25 |  -   |   M    |
|--------------------|----|----|------|--------|
|*Omega Fire/Wind/Ice| 35 | 50 | INT  |   M    |
|--------------------|----|----|------|--------|

*Randomly learns ONE of these upon creation. If he learns Fire upon creation, 
then he will learn mega/giga/omega fire at level 9/25/50.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - OWL SAGE                                       <C11002-22>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 24| ATK: 12| DEF: 10| INT: 17| RES: 22| SPD: 24|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 15%| MV: 60| REMOVE: 5 | JUMP: S | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 12| ATK: 06| DEF: 05| INT: 09| RES: 12| SPD: 12|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK:-05| DEF:-05| INT: 10| RES: 15| SPD: 05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/F  |  EN/F  |  EL.MA/F  |  NAT/F  |  S-T/B  |  S/D  |  HEAL/A  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shock               |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Heal                |  2 |  1 | RES  |   M    |
|--------------------|----|----|------|--------|
|Espoir              |  3 |  5 |  -   |   M    |
|--------------------|----|----|------|--------|
|Mega Heal           |  8 |  9 | RES  |   M    |
|--------------------|----|----|------|--------|
|Revive              | 15 | 15 | RES  |   M    |
|--------------------|----|----|------|--------|
|Giga Heal           | 15 | 20 | RES  |   M    |
|--------------------|----|----|------|--------|
|Magic 8Ball         | 16 | 25 |  -   |   M    |
|--------------------|----|----|------|--------|
|Omega Heal          | 35 | 50 | RES  |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - OWL SENTRY                                    <C11002-23>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 29| ATK: 19| DEF: 25| INT: 09| RES: 18| SPD: 23|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 20%| MV: 70| REMOVE: 5 | JUMP: S | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 14| ATK: 10| DEF: 12| INT: 05| RES: 09| SPD: 12|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK: 05| DEF: 10| INT: 00| RES: 00| SPD: 05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/B  |  EN/B  |  EL.MA/F  |  NAT/F  |  S-T/F  |  S/D  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Hammer Throw        |  6 |  4 |  -   |   M    |
|--------------------|----|----|------|--------|
|Flying Bomb         |  5 | 12 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Movin'         |  4 | 12 |  -   |   S    |
|--------------------|----|----|------|--------|
|Double Trouble      |  8 | 18 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - PRINNY                                        <C11002-24>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 31| ATK: 25| DEF: 22| INT: 19| RES: 22| SPD: 23|   | COST: 08  |
|--------------------------------------------------------------------|
| STEAL: 20| GUARD: 80%| MV: 50| REMOVE: 6 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 15| ATK: 13| DEF: 11| INT: 10| RES: 11| SPD: 11|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 05| ATK: 10| DEF: 05| INT:-20| RES: 05| SPD: 05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/C  |  EN/C  |  EL.MA/E  |  NAT/D  |  S-T/S  |  S/E  |  HEAL/E  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Prinny Barrage      |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Big Bang(LV 20)     |  0 |  1 |  -   |   M    |
|--------------------|----|----|------|--------|
|Parting Gift(LV 20) |  0 |  1 |  -   |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - PUTTY                                        <C11002-25>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 23| ATK: 20| DEF: 13| INT: 24| RES: 21| SPD: 15|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 25| GUARD: 10%| MV: 50| REMOVE: 4 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 12| ATK: 10| DEF: 07| INT: 12| RES: 11| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 05| ATK: 05| DEF: 00| INT: 10| RES: 10| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/F  |  EL.MA/F  |  NAT/B  |  S-T/A  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Continuum           |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|EXP. Riser(LV 10)   |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - PUTTY MAGE                                      <C11002-26>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 20| ATK: 10| DEF: 08| INT: 29| RES: 24| SPD: 15|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 25| GUARD: 10%| MV: 50| REMOVE: 3 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 10| ATK: 05| DEF: 04| INT: 14| RES: 12| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP:-05| ATK: 00| DEF: 00| INT: 20| RES: 15| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/F  |  EN/F  |  EL.MA/A  |  NAT/C  |  S-T/C  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Continuum           |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|*Fire/Wind/Ice      |  2 |  1 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Mega Fire/Wind/Ice |  8 | 10 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Giga Fire/Wind/Ice | 15 | 25 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Omega Fire/Wind/Ice| 35 | 60 | INT  |   M    |
|--------------------|----|----|------|--------|

*Randomly learns ONE of these upon creation. If he learns Fire upon creation, 
then he will learn mega/giga/omega fire at level 10/25/60.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - PUTTY MONK                                      <C11002-27>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 24| ATK: 23| DEF: 16| INT: 18| RES: 20| SPD: 16|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 25| GUARD: 10%| MV: 50| REMOVE: 5 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 13| ATK: 12| DEF: 08| INT: 09| RES: 10| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 10| DEF: 05| INT: 00| RES: 05| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/B  |  EN/C  |  EL.MA/F  |  NAT/D  |  S-T/D  |  S/F  |  HEAL/E  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Matter Transfer     |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Roundhouse          |  3 |  4 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Flying Bomb         |  5 | 12 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Suplex              | 18 | 24 |  HP  |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - PUTTY SHAMAN                                    <C11002-28>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 21| ATK: 12| DEF: 10| INT: 23| RES: 28| SPD: 15|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 25| GUARD: 10%| MV: 50| REMOVE: 5 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 11| ATK: 06| DEF: 05| INT: 12| RES: 14| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK: 00| DEF:-05| INT: 15| RES: 20| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/F  |  EN/F  |  EL.MA/F  |  NAT/C  |  S-T/B  |  S/E  |  HEAL/A  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Continuum           |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Heal                |  2 |  1 | RES  |   M    |
|--------------------|----|----|------|--------|
|Mana Monger(LV 10)  |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Espoir              |  5 |  8 |  -   |   M    |
|--------------------|----|----|------|--------|
|Mega Heal           |  8 | 10 | RES  |   M    |
|--------------------|----|----|------|--------|
|Revive              | 15 | 18 | RES  |   M    |
|--------------------|----|----|------|--------|
|Giga Heal           | 15 | 25 | RES  |   M    |
|--------------------|----|----|------|--------|
|Omega Heal          | 35 | 60 | RES  |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - PUTTY SMITH                                     <C11002-29>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 26| ATK: 20| DEF: 18| INT: 20| RES: 19| SPD: 15|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 25| GUARD: 10%| MV: 50| REMOVE: 4 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 13| ATK: 10| DEF: 09| INT: 10| RES: 10| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 15| ATK: 00| DEF: 10| INT: 00| RES: 05| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/C  |  EN/E  |  EL.MA/F  |  NAT/D  |  S-T/C  |  S/C  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Matter Transfer     |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Mana Monger(LV 10)  |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Roundhouse          |  3 |  4 | ATK  |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - SABER KITTY                                    <C11002-30>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 24| ATK: 28| DEF: 14| INT: 15| RES: 16| SPD: 25|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 15%| MV: 50| REMOVE: 5 | JUMP: A | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 12| ATK: 14| DEF: 07| INT: 08| RES: 08| SPD: 13|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK: 10| DEF:-05| INT: 00| RES: 00| SPD: 15|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/C  |  EL.MA/F  |  NAT/A  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Roundhouse          |  3 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Cooperation         |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|King of Beasts      |  6 | 12 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Instant Death       | 24 | 42 | ATK  |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - SCRABBIT                                      <C11002-31>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 28| ATK: 24| DEF: 16| INT: 15| RES: 13| SPD: 27|   | COST: 20  |
|--------------------------------------------------------------------|
| STEAL: 20| GUARD: 15%| MV: 50| REMOVE: 5 | JUMP: S | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 14| ATK: 12| DEF: 08| INT: 08| RES: 07| SPD: 13|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 05| ATK: 05| DEF: 00| INT: 00| RES:-05| SPD: 15|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/C  |  EN/D  |  EL.MA/F  |  NAT/A  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Cooperation         |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Roundhouse          |  3 |  4 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Suplex              | 18 | 24 |  HP  |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - SHADE                                          <C11002-32>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 11| ATK: 09| DEF: 10| INT: 24| RES: 16| SPD: 26|   | COST: 12  |
|--------------------------------------------------------------------|
| STEAL: 20| GUARD: 10%| MV: 45| REMOVE: 6 | JUMP: D | BP: 12| EP: 09|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 06| ATK: 05| DEF: 05| INT: 13| RES: 08| SPD: 13|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 05| ATK: 00| DEF: 00| INT: 15| RES: 10| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/D  |  EL.MA/C  |  NAT/D  |  S-T/D  |  S/D  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Squash              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Punch               |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|*Fire/Wind/Ice      |  2 |  8 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Mega Fire/Wind/Ice |  8 | 18 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Giga Fire/Wind/Ice | 15 | 40 | INT  |   M    |
|--------------------|----|----|------|--------|
|*Omega Fire/Wind/Ice| 35 | 70 | INT  |   M    |
|--------------------|----|----|------|--------|

*Randomly learns ONE of these. If he learns Fire at level 8, then he will 
learn mega/giga/omega fire at level 18/40/70.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - SLIME                                         <C11002-33>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 29| ATK: 18| DEF: 16| INT: 09| RES: 09| SPD: 15|   | COST: 12  |
|--------------------------------------------------------------------|
| STEAL: 20| GUARD: 10%| MV: 45| REMOVE: 6 | JUMP: D | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 15| ATK: 09| DEF: 08| INT: 05| RES: 05| SPD: 08|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 10| DEF: 10| INT: 00| RES: 00| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/D  |  EN/D  |  EL.MA/D  |  NAT/C  |  S-T/D  |  S/D  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Squash              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Punch               |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Roundhouse          |  3 |  5 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Suplex              | 18 | 36 |  HP  |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - WEREWOLF                                      <C11002-34>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 32| ATK: 27| DEF: 19| INT: 14| RES: 14| SPD: 21|   | COST: 44  |
|--------------------------------------------------------------------|
| STEAL: 05| GUARD: 20%| MV: 55| REMOVE: 4 | JUMP: B | BP: 15| EP: 15|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 17| ATK: 14| DEF: 10| INT: 07| RES: 07| SPD: 11|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 10| DEF: 05| INT:-05| RES:-05| SPD: 05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/B  |  EN/D  |  EL.MA/F  |  NAT/D  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Double Slash        |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Quick Attack        |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|
|Instant Death       | 24 | 32 | ATK  |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - WHISP                                       <C11002-35>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 24| ATK: 13| DEF: 16| INT: 19| RES: 25| SPD: 19|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 15| GUARD: 10%| MV: 50| REMOVE: 4 | JUMP: S | BP: 20| EP: 04|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 12| ATK: 07| DEF: 08| INT: 10| RES: 13| SPD: 10|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK:-05| DEF: 00| INT: 10| RES: 15| SPD: 00|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/E  |  EN/F  |  EL.MA/F  |  NAT/B  |  S-T/F  |  S/F  |  HEAL/A  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Grudge Bomb         |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Heal                |  2 |  3 | RES  |   M    |
|--------------------|----|----|------|--------|
|Ectoplasm           |  8 |  5 |  -   |   S    |
|--------------------|----|----|------|--------|
|Mega Heal           |  8 | 16 | RES  |   M    |
|--------------------|----|----|------|--------|
|Giga Heal           | 15 | 32 | RES  |   M    |
|--------------------|----|----|------|--------|
|Omega Heal          | 35 | 70 | RES  |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - ZOMBIE                                        <C11002-36>
|========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 45| ATK: 24| DEF: 18| INT: 13| RES: 09| SPD: 14|   | COST: 24  |
|--------------------------------------------------------------------|
| STEAL: 05| GUARD: 10%| MV: 40| REMOVE: 5 | JUMP: D | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 23| ATK: 12| DEF: 09| INT: 07| RES: 05| SPD: 07|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 25| ATK: 10| DEF: 05| INT: 00| RES:-05| SPD:-15|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/A  |  EN/C  |  EL.MA/F  |  NAT/D  |  S-T/F  |  S/F  |  HEAL/F  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Chomp               |  3 |  3 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Hammer Throw        |  6 |  5 |  -   |   M    |
|--------------------|----|----|------|--------|
|Tasty               |  4 |  8 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


=================
SECRET CHARACTERS -------------------------------------------- <C11003>
=================



|========|
|= NAME =| - BAAL                                           <C11003-1>
|========|

|==========|
|= UNLOCK =| - Clear EX-9
|==========|

|=================|
|= LEVEL 1 STATS =|
|=================--------------------------------------||-----------|
| HP: 204| ATK: 101| DEF: 84| INT: 104| RES: 81| SPD: 61|| COST:  -  |
|--------------------------------------------------------------------|
| STEAL: 10| GUARD: 05%| MV: 60| REMOVE: 4 | JUMP: C | BP: 50| EP: 50|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============--------------------------------------|
| HP: 100| ATK: 50| DEF: 40| INT: 50| RES: 40| SPD: 30|      
|-----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK: 00| DEF: 00| INT: 00| RES: 00| SPD: 00|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/A  |  EN/A  |  EL.MA/A  |  NAT/C  |  S-T/C  |  S/C  |  HEAL/C  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Super Nova          | 48 |  1 | INT  |   M    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - ETNA                                           <C11003-2>
|========|

|==========|
|= UNLOCK =| - Clear EX-2
|==========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 40| ATK: 35| DEF: 26| INT: 27| RES: 26| SPD: 26|   | COST:  -  |
|--------------------------------------------------------------------|
| STEAL: 30| GUARD: 15%| MV: 70| REMOVE: 4 | JUMP: A | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 20| ATK: 17| DEF: 13| INT: 14| RES: 13| SPD: 13|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 05| ATK: 15| DEF: 05| INT:-05| RES: 05| SPD:-05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/A  |  EN/A  |  EL.MA/A  |  NAT/A  |  S-T/B  |  S/C  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Made of Money(LV 20)|  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - FLONNE                                          <C11003-3>
|========|

|==========|
|= UNLOCK =| - Clear EX-2
|==========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 32| ATK: 24| DEF: 19| INT: 32| RES: 30| SPD: 24|   | COST:  -  |
|--------------------------------------------------------------------|
| STEAL: 20| GUARD: 10%| MV: 50| REMOVE: 3 | JUMP: D | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 16| ATK: 12| DEF: 10| INT: 17| RES: 16| SPD: 12|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK: 10| DEF: 00| INT: 15| RES: 05| SPD:-10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/B  |  EN/B  |  EL.MA/S  |  NAT/S  |  S-T/B  |  S/B  |  HEAL/S  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shock               |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Holy Arrows         | 25 |  1 | RES  |   M    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|
|Mana Monger(LV 10)  |  0 |  1 |  -   |   -    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - LAHARL                                         <C11003-4>
|========|

|==========|
|= UNLOCK =| - Clear EX-4
|==========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 49| ATK: 38| DEF: 27| INT: 24| RES: 23| SPD: 28|   | COST:  -  |
|--------------------------------------------------------------------|
| STEAL: 15| GUARD: 20%| MV: 60| REMOVE: 4 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 25| ATK: 19| DEF: 14| INT: 12| RES: 12| SPD: 14|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK: 20| DEF: 05| INT:-10| RES: 10| SPD:-05|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/S  |  EN/S  |  EL.MA/B  |  NAT/B  |  S-T/B  |  S/D  |  HEAL/E  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Overlord's Wrath    | 40 |  1 | ATK  |   M    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - MID-BOSS                                        <C11003-5>
|========|

|==========|
|= UNLOCK =| - Clear EX-5
|==========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 60| ATK: 36| DEF: 28| INT: 26| RES: 25| SPD: 24|   | COST:  -  |
|--------------------------------------------------------------------|
| STEAL: 15| GUARD: 20%| MV: 60| REMOVE: 4 | JUMP: B | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 30| ATK: 19| DEF: 15| INT: 13| RES: 13| SPD: 13|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 00| ATK: 20| DEF: 20| INT:-20| RES: 20| SPD:-20|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/S  |  EN/S  |  EL.MA/A  |  NAT/A  |  S-T/A  |  S/D  |  HEAL/D  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Strike              |  0 |  1 | ATK  |   S    |
|--------------------|----|----|------|--------|
|Adonic Shot         | 42 |  1 |  HP  |   M    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


|========|
|= NAME =| - MYAO                                           <C11003-6>
|========|

|==========|
|= UNLOCK =| - Clear EX-8
|==========|

|=================|
|= LEVEL 1 STATS =|
|=================-----------------------------------|   |-----------|
| HP: 52| ATK: 34| DEF: 25| INT: 41| RES: 33| SPD: 27|   | COST:  -  |
|--------------------------------------------------------------------|
| STEAL: 20| GUARD: 15%| MV: 60| REMOVE: 3 | JUMP: C | BP: 10| EP: 10|
|--------------------------------------------------------------------|

|===============|
|= GROWTH RATE =|
|===============-------------------------------------|
| HP: 25| ATK: 18| DEF: 13| INT: 20| RES: 17| SPD: 13|      
|----------------------------------------------------|

|================|
|= EQUIP RATE % =|
|================------------------------------------|
| HP: 10| ATK: 20| DEF: 10| INT: 30| RES: 20| SPD: 10|
|----------------------------------------------------|

|=====================|
|= SKILL PROFICIENCY =|
|=====================------------------------------------------------|
|  PHY/A  |  EN/A  |  EL.MA/S  |  NAT/S  |  S-T/B  |  S/B  |  HEAL/B  |
|---------------------------------------------------------------------|

|==========|
|= SKILLS =|
|==============================================|
| SKILL NAME         | SP | LV | STAT | TARGET |
|====================|====|====|======|========|
|Shock               |  0 |  1 | INT  |   S    |
|--------------------|----|----|------|--------|
|Omega Fire          | 35 |  1 | INT  |   M    |
|--------------------|----|----|------|--------|
|Omega Wind          | 35 |  1 | INT  |   M    |
|--------------------|----|----|------|--------|
|Omega Ice           | 35 |  1 | INT  |   M    |
|--------------------|----|----|------|--------|
|Body Swing          |  0 |  1 |  -   |   S    |
|--------------------|----|----|------|--------|

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


------------------------------- END OF SECTION -----------------------------





*===========================================================================*
|                              RANDOM DUNGEONS                     <C12000> |
*===========================================================================*


==========
THE BASICS ----------------------------------------------------- <C12000-1>
==========

If you have the Bordeaux (505 Bor), then you can create a Dungeon Monk from 
the very beginning of the game. Upon choosing to create a new dungeon, the 
following will appear.


  _______________________       ___________________
 |Randomly Generated Name|     |BOR            $$$ |
 |=======================|     |===================|
 |Enemy LV       3->9000 |     |Title: "Prefix"    |
 |No. of Floors      0/# |     |===================|
 |Area:        See Below |     |HP:     #% FIRE  #%|
 |Enemies:     See Below |     |ATK:    #% WIND  #%|
 |Ground:      See Below |     |DEF:    #% ICE   #%|
 |Main Foes:   See Below |     |INT:    #% GUARD # |
 |=======================|     |RES:    #% STEAL # |
 |RESTRICTION            |     |SPD:    #% Mv    # |
 |_______________________|     |EXP:    #% BONUS #%|
                               |SKILL #1           |
                               |SKILL #2           |
                               |SKILL #3           |
                               |SKILL #4           |
                               |___________________|



Enemy LV
--------
 -> Indicates the level of the enemies on the current floor (i.e. the STARTING 
ENEMY LEVEL). When a dungeon monk creates a random dungeon, the Minimum level 
he can create is 3 and Maximum is 9000. However, the maximum level that the 
enemies can REACH in a random dungeon is 9999.

Note: The listed enemy level is actually just an approximation for the level 
of the enemies and objects on the floor. However, OBJECTS tend to be the same 
level as the Listed Enemy Level FAR more often than the enemies.

There is a formula to determine the level of the enemies on any given floor, I 
obtained this formula from the OSG.

 ----------------------------------
[Random Dungeon Enemy Level Formula]
 ----------------------------------
       _______________________________________________________________
      |                                                               |
      |Enemy Level = [(1 + (Floor # - 1) * 0.1) * Starting Enemy Level|
      |_______________________________________________________________|

Where the Floor # is the particular floor in which you are trying to determine 
the enemy level.

*NOTE - remember that this formula will give you the LISTED enemy levels on 
the final floor, however, since you will most likely be interested with the 
level of the BOSS you will have to multiply this value by 2 (for Beat the Boss 
and Join Forces) and 2.5 (for Self-Styled God).

No. Of Floors
-------------
 -> This represents the number of maps within the given dungeon. Minimum is 3 
and maximum is 99.

Area
----
 -> This represents the size of the maps within the dungeon.
   
   Small: This amount of space is generally viewable on your TV/Computer
          screen, without having to scroll at all/very much.
   Medium: I would estimate these to be approximately the size of story maps.
   Large: You'd be surprised how big these maps can get.
   Various: Each floor you come to will vary in size.

Enemies
-------
 -> This indicates the average number of enemies that appear on each floor 
throughout the dungeon.

   Few: Usually anywhere between 0 -> 4 enemies, however it is possible that
        on some floors you'll have 6 -> 8. I'm not entirely sure what causes 
        this though, since these are NOT special floor I'm talking about,
        just regular ones.
   Normal: Usually anywhere between 5 -> 10 enemies, however, again, it's 
           possible to have floors with far less. I had back to back floors 
           with only a single enemy on it despite this "Normal" title in the
           enemies section. There can even be floors with more than 10; I 
           came across one with 15 enemies.
   Many: Usually anywhere between 10 -> 20 enemies, and again, there can be 
         floors that have less than 10 and more than 20. I've come across 
         floors that had only 1 enemy.
   Various: The amount of enemies per floor will vary from 0 -> 20+

Ground
------
 -> This refers to the type of terrain you can expect throughout the dungeon. 
Every dungeon floor has 2 types of descriptions for its terrain, the amount of 
BOUNCE and the amount of SLIDE.

BOUNCE: Very Bouncy -> Fairly Bouncy -> A Little Bouncy -> Firm
SLIDE: Very Slippery -> Fairly Slippery -> A Little Slippery -> Great
                                                                Traction

   Normal: With this type of terrain you can get ANY combination of the above
           EXCEPT for "VERY".
   Bouncy: With this type of terrain;
           BOUNCE: Very Bouncy -> Fairly Bouncy
           SLIDE: Fairly Slippery -> ... -> Great Traction
   Slippery: With this type of terrain;
             BOUNCE: Fairly Bouncy -> ... -> Firm
             SLIDE: Very Slippery -> Fairly Slippery
   Various: With this type of terrain you can get ANY combination of the
            above. You can even get different ground types on the same floor.
            What I mean is, for SLIDE, one section of the floor may be very
            slippery, while a different section of that SAME floor will have
            great traction. Similarly for BOUNCE.

Main Foes
---------
 -> This indicates what type of monsters you will be facing.


 [ENEMY GROUP LIST]
  ----------------

  ________________________________________________________________________
 |  GROUP  |   GROUP   |               ENEMIES/MONSTERS                   |
 |  NUMBER |           |                                                  |
 |=========|===========|==================================================|
 |    1    |  Female   | Valkyrie, Fusionist, Healer, Merchant, Witch,    |
 |         |           | Archer, Amazon                                   |
 |---------|-----------|--------------------------------------------------|
 |    2    |   Male    |Fighter, Knight, Dungeon Monk, Blacksmith, Mystic,|
 |         |           | Titlist                                          |
 |---------|-----------|--------------------------------------------------|
 |    3    |  Warrior  | Valkyrie, Fighter, Knight, Soldier, Mystic, Boar,|
 |         |           |Owl Knight/Sentry/Ninja, Amazon, Merman, PuttyMonk|
 |---------|-----------|--------------------------------------------------|
 |    4    |   Mage    | Healer, Witch, Mermaid, Putty Mage, Owl Mage,    |
 |         |           | Owl Sage                                         |
 |---------|-----------|--------------------------------------------------|
 |    5    |  Feeble   | Old Man, Granny, Titlist                         |
 |---------|-----------|--------------------------------------------------|
 |    6    |  Artisan  | Dungeon Monk, Fusionist, Blacksmith, Merchant,   |
 |         |           | Titlist, PuttyShaman, Putty Smith                |
 |---------|-----------|--------------------------------------------------|
 |    7    |   Puny    | Soldier, Slime, Putty, Whisp                     |
 |---------|-----------|--------------------------------------------------|
 |    8    |    Owl    | Owl Knight/Sentry/Ninja/Mage/Sage                |
 |---------|-----------|--------------------------------------------------|
 |    9    |   Chibi   | Saber Kitty, Scrabbit, Funguy                    |
 |---------|-----------|--------------------------------------------------|
 |    10   |   Slime   | Slime, Mimic, Blob, Shade                        |
 |---------|-----------|--------------------------------------------------|
 |    11   |   Putty   | Putty, Putty Monk, Putty Mage, PuttyShaman,      |
 |         |           | Putty Smith                                      |
 |---------|-----------|--------------------------------------------------|
 |    12   |  Common   | Zombie, Lady Zombie, Mermaid, Merman, Boar, Blob,|
 |         |           | Slime, Shade, Mimic, Ghost, Whisp, Scrabbit,     |
 |         |           | Saber Kitty                                      |
 |---------|-----------|--------------------------------------------------|
 |    13   |  DemiMan  | Mermaid, Merman, Werewolf, Boar, Saber Kitty,    |
 |         |           | Scrabbit                                         |
 |---------|-----------|--------------------------------------------------|
 |    14   |  Horror   | Zombie, Lady Zombie, Ghost, Whisp, Cerberus      |
 |---------|-----------|--------------------------------------------------|
 |    15   |  Creepy   | Zombie, Lady Zombie, Lizardman, Mimic, Behemoth, |
 |         |           | Golem, Cerberus                                  |
 |---------|-----------|--------------------------------------------------|
 |    16   |  Shroom   | Funguy                                           |
 |---------|-----------|--------------------------------------------------|
 |    17   |   Beast   | Behemoth, Hell Corgi, Manticore, Giga Beast,     |
 |         |           | Cerberus, Fenrir                                 |
 |---------|-----------|--------------------------------------------------|
 |    18   |   Giant   | Behemoth, Cerberus, Dragon, Giga Beast, Werewolf,|
 |         |           | Lizardman, Manticore, Golem, Hell Corgi, Fenrir  |
 |---------|-----------|--------------------------------------------------|
 |    19   |   Weird   | Bottlemail, Prinny, Funguy                       |
 |---------|-----------|--------------------------------------------------|
 |    20   |  Various  | Any Group from # 1 -> 19 will appear             |
 |---------|-----------|--------------------------------------------------|
 |    21   |  Varied   | There will be a MIXTURE of enemies from the      |
 |         |           | groups listed above.                             |
 |---------|-----------|--------------------------------------------------|

*Group #20 - Various: Each floor will be randomized; that is, the enemies that 
appear will come from one of the groups above, (item sets are randomized as 
well). If you reach a floor and use Return to exit, the map may change upon 
returning, however, whichever item set and enemy group you came across on that 
floor will remain the same. 

Ex if the floor had Weeds and PUNY type enemies, that floor will ALWAYS have 
that combo no matter how many times you exit and return.

*Group #20 - Various: I mention that all groups are possible in these 
dungeons, the OSG says differently. I have tested these and have come across 
all the groups; a few of them are listing in the thread below.

http://www.gamefaqs.com/boards/919034-phantom-brave/66390095

*Group 21 - Varied: The item set on each floor is the same.

Ex if you see cutlery on floor 1, then all the floors will have cutlery (not 
including the Random Stages).

Restrictions
------------
 -> The red words of doom and frustration. I despise this because of how 
frequent it shows up when creating a random dungeon. There's nothing like 
spending 30-45 minutes trying to get "Main Foes: Giant" with +55% EXP only for 
the stupid RESTRICTION words to show up. There are 3 possibilities for this:
     -Nothing Appears = No restrictions, therefore, you will be equipped with
                        your original equipment.
     -Restrictions: Various = Whether or not you are unarmed will be randomly 
                              determined on each floor.
     -Restrictions = On every floor throughout that dungeon, you will be 
                     unarmed.


Bor
---
 -> Indicates the amount of Bordeaux it will cost to create the dungeon.


Title: "Prefix"
---------------
 -> The Prefix is First Name of the randomly generated dungeon, this will also 
be the title you obtain after clearing all the floors in that particular 
dungeon. The names are meaningless. 


HP, ATK, DEF, INT, RES, SPD
----------------------------
 -> These will determine how the stats of the enemies fought within the 
dungeon have been altered. 
-Red indicates that those particular stats have been decreased by that 
percentage.
-Blue indicates that those particular stats have been increased by that 
percentage.
-The maximum for these stats is +100%

The more floors you clear, the more POSITIVE the stats become, however, there 
is a catch (see below).

  [TITLE GROWTH CAPS]
   -----------------

Let's say for example, the current level of the random dungeon you created is 
level 50 with 50 floors. You finish that dungeon and obtain the title with 50 
floors worth of stats boosts. Now you create another dungeon and slap that 
title back onto it to further increase the titles stats. However, the current 
level of the new dungeon is 20 (with 50 floors). Upon completing the first 
floor you may notice that some of the stats DECREASED!! At times this decrease 
can be very Significant.

This decrease is because of an invincible CAP that the stats of all titles 
have depending on the current levels in the dungeons. Even if the second 
dungeon was level 50 (like the first), you may still notice a decrease or for 
several floors, no increase or decrease will occur.

Personally I believe that in order to avoid this cap as much as possible, the 
level of the SECOND dungeon you create should start at approximately the level 
that the FIRST dungeon finished off at.

As a result, the best way to start leveling a title, is to start on a level 3 
dungeon, that has 99 floors, or as close to that as you can get.


EXP & BONUS
-----------
 -> These are fixed values on your titles and will not increase/decrease when 
you advance through the dungeon. Minimum is 0%; Maximum is +55%

[EXP] -> This affects the amount of experience you receive from killing an 
enemy that has this EXP value on their title.

   Ex 1)
   Enemy has title with +30% EXP
   You have title with +0% EXP
   You kill the enemy and you receive 30% more EXP than you would have if the
   enemy wasn't equipped with that title.

   Ex 2)
   Enemy has title with +0% EXP
   You have title with +30% EXP
   You kill the enemy and you receive the NORMAL amount of EXP because the
   enemies title has +0% EXP, thus, you are not receiving any EXTRA
   experience.

   Ex 3)
   Enemy has title with +10% EXP
   You have title with +50% EXP
   You kill the enemy and you receive 10% more EXP than you would have if the
   enemy wasn't equipped with that title.

So as you can see, the title that your own characters have equipped do NOTHING 
for increasing the amount of EXP you gain. When you create a random dungeon 
with +55% EXP (most possible), this means that for every enemy you kill in 
that dungeon, you will receive 55% more EXP than normal.

[BONUS] -> This affects the amount of BOR and MANA you receive from killing an 
enemy that has this BONUS value on their title. This works the same way that 
the EXP works. (See above examples).


Fire, Wind, Ice
---------------
 -> These determine how the elemental resistances of the enemies within the 
given dungeon will be affected. If you obtain the title and apply it to a 
character it will alter their original elemental resistance that they were 
created with.

If using a title on a character that has altered elemental protection, their 
overall elemental protection in battle will then be:

Original + Title + Object they are confined to = Total for that battle

These values do not change when completing floors within a dungeon. 


Guard, Steal, Move
------------------
 -> These are the slowest and most difficult to increase (steal in 
particular).

[Guard] -> This is the % damage taken by your equipped item. The maximum that 
this stat can reach is +100.

     Ex)
     If an attack was supposed to do 5000 damage, and you are equipped with
     an item that has Guard 20%, then your character would have taken 4000 
     damage and your weapon would have taken 1000 damage.

A CHARACTERS guard stat is completely irrelevant UNLESS you pick up that 
character and are attacked while holding them.

     Ex)
     Your Knight has Guard 25%, so if you were to pick him up and receive and 
     attack that was to do 4000 damage, then you would be hit 3000 and the
     Knight would be hit for 1000.

[Steal] -> The RAREST stat to increase, consider yourself lucky if you manage 
to get steal to go up by 1 for every 10 floors you clear. This affects the 
probability of stealing an enemy's item, as well as the probability of 
preventing your own item from being stolen. It also effects whether or not you 
obtain an item that you were confined to. (See Steal & Obtain Formula).

When creating a random dungeon there is a restriction upon the values in which 
this start can start at. Steal can start anywhere from -2 -> +2.

The maximum that this stat can reach is +120.

[MV] -> This determines how much more "dm" the enemies within the dungeon will 
have. The maximum that this stat can reach is +50.


Skills
------
-> These are the skills that will randomly appear after clearing the floors in 
a dungeon. Each floor you clear has the Potential to produce 1 skill.
A maximum of 4 skills can appear on a dungeon title.

There is 1 skill in the entire game that can ONLY come from the random dungeon 
skills; this skill is THOR'S AXE, and it is VERY POWERFUL!!
------------------------------- END OF SECTION -----------------------------




====================================
EFFECTS OF ADDING TITLES TO DUNGEONS --------------------------- <C12000-2>
====================================

>>Title Rank = rank of titles from 0-7
>>Base Enemy LV = Level of the enemies on the next floor will increase by 
                  this amount.
>>Number of Floors = The total number of floors the dungeon has will increase 
                     by this amount.

      _______________________________________________
     |            |               |                  |
     | TITLE RANK | BASE ENEMY LV | NUMBER OF FLOORS |
     |============|===============|==================|
     |     0      |      +0       |       +0         |
     |------------|---------------|------------------|
     |     1      |      +1       |       +3         |
     |------------|---------------|------------------|
     |     2      |      +3       |       +6         |
     |------------|---------------|------------------|
     |     3      |      +6       |       +9         |
     |------------|---------------|------------------|
     |     4      |      +10      |       +12        |
     |------------|---------------|------------------|
     |     5      |      +15      |       +15        |
     |------------|---------------|------------------|
     |     6      |      +21      |       +18        |
     |------------|---------------|------------------|
     |     7      |      +28      |       +21        |
     |------------|---------------|------------------|


*Adding titles to dungeons will ALWAYS affect the dungeons in the the ways 
listed in the above table ONLY IF that dungeon is at floor 0/#. As you clear 
floors, the above values begin to change, and not only does clearing floors 
cause the change, but either the LISTED enemy level OR the MAX number of 
floors the dungeon already has, also adds to the change, unfortunately I 
haven't figured out a pattern yet, but here are some examples of what I mean.

Ex) Adding the Rank 1 Title - Weepy
(Note - Adding a Rank 1 Title should increase the enemy level by 1)

RD 1
Enemy level 202      -> Enemy level 203 (normal)
No. Of Floors 0/19   -> No. Of Floors 0/22

RD 2
Enemy level 1018     -> Enemy level 1020 (+2?)
No. Of Floors 2/71   -> No. Of Floors 2/74

RD 3
Enemy level 2496     -> Enemy level 2497 (normal)
No. Of Floors 0/83   -> No. Of Floors 0/86

RD 4
Enemy level 4222     -> Enemy level 4225 (+3?)
No. Of Floors 18/26  -> No. Of Floors 18/29

RD 5
Enemy level 5397     -> Enemy level 5404 (+7?)
No. Of Floors 60/99  -> No. Of Floors 60/99

The above (5) examples show how the number of floors already cleared affect 
how the added title will alter the dungeon

RD 6
Enemy level 787      -> Enemy level 788 (normal)
No. Of Floors 6/28   -> No. Of Floors 6/31

RD 7
Enemy level 943      -> Enemy level 945 (+2?)
No. Of Floors 4/72   -> No. Of Floors 4/75

The above (2) Examples show how the Listed enemy level OR the Max number of 
floors already present on the dungeon affect how the added title will alter 
the dungeon.

------------------------------- END OF SECTION -----------------------------




================================
RANDOM STAGES IN RANDOM DUNGEONS ------------------------------- <C12000-3>
================================

Within the random dungeon you can come across a variety of random stages, some 
more dangerous than others.

-> For the types of enemy groups, see [Enemy Group List].

Stage Name: Name of the stage, listed alphabetically
Level Difference: Indicates whether the level of the enemies has been altered 
                  for this stage.
Strength Difference: Indicates whether the strength of the enemies has been
                     altered for this stage.
Description: What you will find in the random stage, such as # of enemies, 
             # of items, and possible status effects.


   >>> The following stages can appear anywhere between the first and second
       last floor.

Stage Name: Bite The Dust!
Level Difference: NA
Strength Difference: NA
Description: 10 enemies with POISON status inflicted upon them. !0 confineable 
objects

Stage Name: Brigands
Level Difference: NA
Strength Difference: NA
Description: 10 enemies + 10 confinable objects

Stage Name: Chance! Lazy <Enemy Group>
Level Difference: NA
Strength Difference: NA
Description: 10 enemies with PARALYZE status inflicted upon them. 10 
Confinable objects.

Stage Name: Cursed Strike
Level Difference: NA
Strength Difference: NA 
Description: 10 enemies with AMNESIA status inflicted upon them. 10 
Confineable objects.

Stage Name: Desperate! <Enemy Group> appear!
Level Difference: Listed Level x1.5
Strength Difference: +30%
Description: 15 enemies + 10 confineable objects.

Stage Name: Good Night Mr/Mrs <Enemy Group>
Level Difference: NA
Strength Difference: NA
Description: 10 enemies with SLEEP status inflicted upon them. 10 confineable 
objects.

Stage Name: In the Bag <Specific Item Set> Carnival
Level Difference: NA
Strength Difference: NA 
Description: 3 enemies + 15 confinable objects.

Stage Name: Lone <Enemy Group>
Level Difference: Listed Level x2
Strength Difference: +40%
Description: 1 enemy + 10 confinable objects.
*NOTE: Through my testing I've concluded that even in a Failure Dungeon, you 
will gain EXP for killing the Lone enemy on this Random Stage.

Stage Name: Lucky! Full of <Specific Item Set>
Level Difference: NA
Strength Difference: NA 
Description: 3 enemies + 15 confinable objects.

Stage Name: Minor <Enemy Group> Team!
Level Difference: Listed Level x0.1
Strength Difference: NA
Description: 15 enemies + 10 confinable objects.

Stage Name: Powerful <Enemy Group>
Level Difference: Listed Level x1.5
Strength Difference: +30%
Description: 5 enemies + 10 confinable objects. 

Stage Name: What the ...!? Nobody's Home.
Level Difference: NA
Strength Difference: NA 
Description: No enemies; the stage ends.

Stage Name: You! Stop Drinking
Level Difference: NA
Strength Difference: NA 
Description: 10 enemies with DAZE status inflicted upon them. 10 Confinable 
objects.

Stage Name: <Enemy Group> Close Call!
Level Difference: NA
Strength Difference: NA 
Description: 10 enemies with GAMBLE status inflicted upon them. 10 Confinable 
objects.

Stage Name: <Enemy Group> and <Specific Item Set>
Level Difference: NA
Strength Difference: NA 
Description: 10 enemies + 10 confinable objects.


   >>> The following stages appear as the FINAL floor in a random dungeon.


Stage Name: *Beat the Boss!
Level Difference: Listed Level x2 (Boss Only)
Strength Difference: +40% (Boss Only)
Description: A Great King will appear along with other enemies. The number of 
other enemies present depends on the dungeon (Few, Normal, Many).

Stage Name: *Join Forces
Level Difference: Listed Level x2 (Boss Only)
Strength Difference: +40% (Boss Only)
Description: A Great King appears and 10 Neutral enemies appear also. Although 
these neutral enemies are technically on YOUR side, they can get annoying by 
stealing your weapons.

Stage Name: Last Battle! Elite <Enemy Group>
Level Difference: Listed Level x1.2
Strength Difference: +10%
Description: 7 enemies

Stage Name: Melee! <Enemy Group> VS <Enemy Group>
Level Difference: Listed Level x1.2
Strength Difference: NA
Description: 10 Red, Versus 10 Yellow; neither are on your team

Stage Name: *Self-Styled God
Level Difference: Listed Level x2.5 (Boss Only)
Strength Difference: +50% (Boss Only)
Description: A Deity appears along with other enemies. The number of other 
enemies present depends on the dungeon (Few, Normal, Many).

Stage Name: Showdown! Full of <Enemy Group>
Level Difference: Listed Level x1.1
Strength Difference: NA
Description: 10 enemies

Stage Name: Summon <Enemy Group> Team
Level Difference: Listed Level x1.5
Strength Difference: +20%
Description: Number of enemies seems random. I was in a dungeon with FEW 
enemies and every floor leading to the final floor had between 4-7 enemies. 
Then I reached the final floor and it was a 'Summon Artisan Team', and there 
were only 2 enemies on that floor??

*These 3 floors contain a BOSS and if the Boss's level and # of floors are 
Satisfied, then the boss will be equipped with a rare item. 

The boss can be ANY enemy, yes even a BOTTLEMAIL. Although rare, having a 
bottlemail show up as the boss could prove problematic, especially if you 
managed to get the Divine Swd to appear, this will make it VERY difficult to 
obtain the Sword if you didn't plan for the bottlemail being the boss because 
of the HIGH steal AND guard. 

In this scenario you'll have to rely on disarming the boss with skills. I'm 
still not sure what determines the probability of disarming an enemy, but I 
believe its level based, and thus, this can prove even more troublesome unless 
you're following the Divine Sword Hunter faq by CrimsonKnight and chose a low 
leveled dungeon thus having the level of your characters at a MINIMUM level of 
400 (lowest level possible for a boss holding a Divine Swd).

------------------------------- END OF SECTION -----------------------------


====================
RARE ITEM COLLECTING ------------------------------------------ <C12000-4>
====================

On the final floor of a random dungeon there are 3 possible stages that 
contain bosses (Listed Above). 

*NOTE - when trying to obtain these rare items, it is smart to do the 
following:

STEP 1) Exit on the 3rd last floor

STEP 2) Save and re-enter
STEP 3) Complete 3rd last floor and continue to 2nd last floor
STEP 4a) If 2nd last floor is a Random Stage (i.e. Brigands, etc), then go 
back
         to step 2
STEP 4b) If 2nd last floor is NOT a random stage then exit and go to step 5.

STEP 5) Save your game and re-enter
STEP 6) Complete 2nd last floor and continue to Final Floor

STEP 7a) If Final Floor is NOT a Boss Floor, then go back to step 5
STEP 7b) If Final Floor IS a Boss Floor, but the Boss is not holding the item
         you want, then go back to step 5
STEP 7c) If Final Floor IS a Boss Floor AND the Boss has the item you want,
         then proceed to obtain the item and complete the floor.

It's been mentioned in the past by the OSG and other members on forums that to 
make sure that the Boss on the final floor is equipped with one of these rare 
items, the following REQUIREMENTS must hold true.

|----------------------------------------|
|Rank 10 -> 14 (Excluding the Sacred Stf)|
|----------------------------------------|

# of Floors in the dungeon = 11+ (i.e. 11 or more)
Listed enemy level on Final Floor = 50+ (See **TEST** Below)

|----------------------------------------|
|Rank 10 -> 15 (Including the Sacred Stf)|
|----------------------------------------|

# of Floors in the dungeon = 91+ (i.e. 91 or more)
Listed enemy level on Final Floor = 200+ (See **TEST** Below)

|-------------|
|Rank 10 -> 16| 
|-------------|

# of Floors in the dungeon = 99
Listed enemy level on Final Floor = 200+
*The only way to have a chance at obtaining the Rank 16 item (Divine Swd) is 
to go through all 99 floors WITHOUT EXITING!! So you do not have the 
opportunity to exit on the 2nd last floor and save.


**TEST**
Through my testing I've concluded that it is NOT the "LISTED" enemy level that 
needs to be 50+ and 200+, rather the BOSS has to have a level of 50+ or 200+ 
in order to be equipped with an item.

---------------------
My Example:

Dungeon I created has:
Enemy LV 9
# of Floors 15

-> The final floor will a LISTED enemy level of 21
-> "Self-Styled God" Boss will be level 52
-> "Join Forces" & "Beat the Boss" Bosses will be level 42

I tested these Bosses 3 times each;
-> "Self-Styled God" Boss was equipped with an Egg, Candle, Candle.
-> "Join Forces" Boss was equipped with NOTHING all 3 times
-> "Beat the Boss" Boss was equipped with NOTHING all 3 times

I have 2 more examples of this occurring in the following thread:
http://www.gamefaqs.com/boards/919034-phantom-brave/66390095
---------------------


The following is a list of the possible items the Boss can equip.

|-------------|
|Rank 10 -> 14|
|-------------|

Gold Ktna   ---> Rank 10
Gilded Swd  ---> Rank 10
Snow Axe    ---> Rank 10
Devil Axe   ---> Rank 10
DragonSpr   ---> Rank 10
SpiritStaff ---> Rank 10
BlaspheTr   ---> Rank 10

Cert        ---> Rank 11
BlackStaff  ---> Rank 11

SnowSwd     ---> Rank 12
DevilSpear  ---> Rank 12
Wisdom Stf  ---> Rank 12
Devil Tree  ---> Rank 12
Cactus      ---> Rank 12 (Boss has never equipped this in my 5 playthroughs)
Devil Rock  ---> Rank 12
Skull Tree  ---> Rank 12

Snow Ktna   ---> Rank 13
Devil Staff ---> Rank 13
Netherbk    ---> Rank 13

Prize Swd   ---> Rank 14
Dark Axe    ---> Rank 14
SacredSpr   ---> Rank 14
DivineTree  ---> Rank 14
Angel Tree  ---> Rank 14
Candle      ---> Rank 14

Sacred Stf  ---> Rank 14

Prize Ktna  ---> Rank 15
Spirit Swd  ---> Rank 15
Star Axe    ---> Rank 15
Demon Axe   ---> Rank 15
Divine Spr  ---> Rank 15
Divine Stf  ---> Rank 15
DivineBook  ---> Rank 15

Divine Swd  ---> Rank 16

*Hourglass  ---> Rank 15
*Egg        ---> Rank 15
*Changebook ---> NO RANK

*These 3 items can be obtained in place of ANY rare item from ANY dungeon so 
long as the final floor boss satisfies any of the above requirements.

**The following items can appear on the ground of regular random dungeon 
floors provided the dungeon is of high enough level.
-All Rank 10 Items
-Cert, Dark Axe, Devil Rock




*===========================================================================*
|                              FAILURE DUNGEONS                    <C13000> |
*===========================================================================*

There are many things to do with a failure dungeon, some are failure dungeon 
specific, while others are just easier to do in a failure dungeon:

-Leveling up
-Transmigration 
-Mana Farming
-Skill Hunt
-Title Hunt
-Item Collecting for Fusion


===========
LEVELING UP --------------------------------------------------- <C13000-1>
===========

The easiest way to level up your phantoms is through failure dungeons. 
Eventually however the leveling will slow down, and when that happens you will 
want to use the Giant Dungeons with +55% EXP.

STEP 1 Obtaining the Failure Title:

Start by obtaining a failure title. The easiest way to do this is:

-Go into Marona's character creation and search through all the classes for a 
failure title
-Create the character
-Pick him up with Ash
-Talk to marona and choose to banish the character
-Voila, you have your failure title

STEP 2 Creating the Dungeon: 

Talk to your Dungeon Monk and create a HIGH level dungeon, as high as you can 
get. Make sure that the conditions are favourable as well (i.e. FEW enemies 
and NO restrictions in particular).

STEP 3 Applying the Failure title to the Dungeon:

-Talk to your Titlist 
-Press R2 to go see a list of your available dungeons
-Select the dungeon you just created
-Scroll down to the failure title and apply it.

STEP 4 Putting the Failure Dungeon into Action:

-Enter the dungeon
-Confine your characters to the High Leveled objects (NOTE - the title of the 
object you confine your character to will determine how much EXTRA EXP they 
get, so try to pick out the high rank titles)
-Kill the enemies (hopefully there aren't many so the process is quick)
-Watch the levels soar.

You will NOT obtain EXP from killing the enemies in a failure dungeon, 
however, there have been cases where I reached a Random Stage (Lone Mage, for 
example) and when I killed the mage, I received 44 levels for killing him, 
despite the fact that he had the failure title. See my full example in the 
following thread.

http://www.gamefaqs.com/boards/919034-phantom-brave/66390095

------------------------------- END OF SECTION -----------------------------



==============
TRANSMIGRATION ------------------------------------------------ <C13000-2>
==============

This section goes hand in hand with the Leveling Up section, but I thought I'd 
make a small section for it so it will be easier to find for the readers.

If you have played Disgaea before, then you are aware of what transmigration 
is, if not, it is simple:

-Kill your character (i.e. make them go unconscious)
-Destroy their soul by attacking them while they are unconscious until their 
body disappears from the map or from phantom isle, depends where you are doing 
this.
-Go to the healer, scroll down to the character and try to revive them.
-When asked for a sacrificial item, choose an EGG or a CHANGEBOOK.
-Confirm your selection
-Distribute the EXP Points to your character
-Voila, your character has transmigrated and starts back at level 1.

    
      The formula for the number of EXP you get after transmigrating is:
       _____________________________________________
      |                                             |
      |Experience Points = [sqrt(3*Total Level)] + 3|
      |_____________________________________________|

     
      Where the Total Level is:
       __________________________________________________
      |                                                  |
      |Total Level = Item Level + Character Level + TLPT |
      |__________________________________________________|

      Where TLPT = Total Level of Previous Transmigration. This is equal to
      Zero if it's the FIRST transmigration.


To quickly gain some levels, go into your high leveled failure dungeon. 
Confine them to an object, finish the stage and watch his level soar again.

*If you want to avoid getting Dark Points just use your Changebook on the 
Tutorial Whisp and have him kill your characters :).
------------------------------- END OF SECTION -----------------------------




============
MANA FARMING -------------------------------------------------- <C13000-3>
============

Things to keep in mind when creating a dungeon for Mana Farming:

   1) Failure Dungeons are optional, but recommended.

   2) The level of the dungeon shouldn't be TOO high, otherwise your 
      bottlemail won't be able to obtain the items inside as you trek further
      and further down the floors.

   3) The dungeon should be an object dungeon and not a weapon dungeon. This
      will prevent the STEAL of the items from increasing as the RANK of the 
      items increase through your dungeon trek. What I mean is, if you go 
      into a dungeon with spears lying around, they may start out as Spear's 
      and BronzeSpr's (8 and 9 steal respectively), but after 5, 10, 15, etc 
      floors you will find Silver Spr's, Gold Spears, etc (13, 14 steal 
      respectively), thus quickly making it more difficult for your 
      bottlemail to obtain them since OBTAINING an item depends on the items 
      level AND steal stat, it's just better to have items that don't 
      increase their steal value through the ranks.

   Ex Level 69 bottlemail, steal = 70
      Level 300 SacredRck (rank 8), Steal = 8
      Obtain = 100%

      Level 69 bottlemail, steal = 70
      Level 300 Dream Spr (rank 8), Steal = 17
      Obtain = 19%

      So you can see the difference!! You won't be able to guarantee 
      obtaining the Spear as a level 69 bottlemail, so you would have to 
      leave the dungeon and start leveling up your bottlemail. This can be 
      prevented by choosing a dungeon that does not contain weapons.

Once you are ready, head on in and start collecting the objects that have the 
highest mana. Fastest way to check is:

-Hit Triangle to bring up the menu and go down to "A list of characters" 
-Scroll down to the first item and hit X
-Press Square until you see the mana total
-Press Circle
-Move to the next item
-Press X (it will be on the screen with total mana still)
-Press Circle
-ETC

Doing it this way, you can fly through all the items, checking the total mana 
on them in mere seconds.

What should you spend your mana on first?
----------------------------------------
 -> This is just what I recommend, but you should feel free to spend it 
however you wish. I give my mana directly to my characters first.

1) Give Marona "Return" (Dungeon Monk Skill)
2) Give all your party members EXP. Riser Level 99 (Dungeon Monk Skill)
3) Give all your party members Quick Step
4) Give all your party members Healing Birth (Level is up to you)
5) Give all your party members Healing Steps (Level is up to you)
6) Give any member you want, the Energy Saver skill. I gave it to my Fenrir 
because I didn't like his 3 Remove.
7) Pass along certain skills. I chose to give all my mages the Mana Punch 
skill so they can increase their space-time SP.

 -> After you are done with your characters, start giving your mana to your 
weapons of choice.
------------------------------- END OF SECTION ----------------------------


==========
SKILL HUNT ----------------------------------------------------- <C13000-4>
==========

As I'm sure you've noticed, every time you use a skill, that skill gains EXP, 
and thus the skill can level up. The highest level a skill can reach is 99. 
But to get it there, even with an S Proficiency, it could take a VERY long 
time. 

So the quicker way to do this, is to enter random dungeons and take home the 
objects/items that are on the ground. These items will sometimes have PRE-
leveled skills on them, you just have to look for them. The quick way to do 
this is the same as with the mana:

-Hit Triangle to bring up the menu and go down to "A list of characters" 
-Scroll down to the first item and hit X
-Press Square until you see the items list of skills
-Press Circle
-Move to the next item
-Press X (it will be on the same screen as the last item)
-Press Circle
-ETC

After obtaining the high PRE-leveled skills, you can fuse them onto the 
weapons you have (which may or may not already include the same skill). 

Fusing a PRE-leveled skill to your weapon can cause 1 of 2 things:

1) YOUR weapon already has the skill at some random level
-> There is a calculation that will determine the NEW level of the skill after 
you fuse it. However, I have yet to come across anyone who fully understands 
what how this is actually calculated. I believe that the following are taken 
into consideration:
   -Level of BOTH skills
   -Amount of 'EXP to Next Level' the skill has accumulated
   -Fusion Compatibility

2) YOUR weapon does NOT already contain that particular skill
-> The skill will be passed along at the level it was found at.


By obtaining skills this way, you can quickly max out the skills level and 
thus increase the power that skill does.
------------------------------- END OF SECTION ----------------------------


==========
TITLE HUNT ---------------------------------------------------- <C13000-5>
==========

The process of obtaining high rank titles is the same as with mana farming and 
skill hunting, just enter high leveled dungeons and look for them. However, 
there are some titles that don't show up until you pass a certain floor.

I suggest following RenamonFOX's Title guide as it will indicate which titles 
can be obtained past certain floors of random dungeons.

http://www.gamefaqs.com/ps2/919034-phantom-brave/faqs/32358
------------------------------- END OF SECTION ----------------------------


==========================
ITEM COLLECTING FOR FUSION ------------------------------------ <C13000-6>
==========================

This is our primary means for strengthening our characters. Obtaining items 
from random dungeons and fusing them to our weapons will increase our overall 
strength.

Some Suggestions:

1) Speed is the most important stat in the game, so focus on this first to 
assure that you attack before the enemies do. (Ex. Weeds and Trollys).

2) Utilizing Healing Birth and Healing Steps is very important for those long 
fought battles. In order to make you MAX HP increase, create a random dungeon 
with TREES and start taking the home to fuse.

3) Clearing floors within a dungeon will sometimes award you with a COMBO item 
at the EXP screen. The type of item is dependent upon the items within the 
dungeon. Even weak combo items can prove invaluable; they have the ability to 
increase you EQUIP RATE by 10% upon fusing.

4) DEF and RES as vitally important for your survival; try to raise BOTH at 
all times since the enemies are intelligent and if your DEF is high but RES is 
low, they will hit you with magic and vice versa. Ex. "DEF" - Hammers, and 
various Rocks; "RES" - Staff's)

5) Finally, ATK and INT; Don't bother raising both unless you are using 
characters that are efficient in both physical and magical attacks. (Ex "ATK" 
- Axes, Swords, Cacti; "INT" - Skulls, Bombs, Books, Flowers, etc)


There is no way to determine which items will fall within a random dungeon, so 
just purchase any dungeon and check on the first floor to see if they have the 
item you are looking for. Remember that "Various" dungeons will change their 
items from floor to floor.
------------------------------- END OF SECTION ----------------------------




*===========================================================================*
|                                  FUSION                          <C14000> |
*===========================================================================*


I will be separating this section in subsections just like the Random Dungeon 
portion of the guide.

-Fusion Basics
-Increasing the Level Cap
-Transferring Mana
-Increasing SP Through Fusion
-Fusing Skills
-Fusing Passive Skill
-Increasing Equip %
-Increasing Confine %
-Unsolved Mana Cost for Equip% and Confine%

=============
FUSION BASICS -------------------------------------------------- <C14000-1>
=============

Fusion is the process of strengthening up your characters weapons and thus, 
your characters as a whole. Fusion occurs between:

-Item & Item
-Item & Character
-Character & Character

  -> Beneficiary - The FIRST item/character chosen. This is what you are
                   fusing INTO and thus will REMAIN after the fusion

  -> Material - The SECOND item/character chosen. This is the thing that you
                are fusing and thus, will disappear after the fusion.

For an easier understanding, think of it this way:

First selected you KEEP
Second selected you LOSE

To be able to use fusion you need a Fusionist. These ladies can be created 
after defeating one in the story map 2-1 or from random dungeons with enemy 
type either being Female, or Artisan.
------------------------------- END OF SECTION ----------------------------



========================
INCREASING THE LEVEL CAP -------------------------------------- <C14000-2>
========================

At the start, your characters can only reach level 100, but with fusion we can 
increase that to as high as 9999!!

So how do we do this? Simple:

-talk to your fusionist
-select the character whose max level you wish to increase
-select a high leveled item (can be purchased or obtained through random 
dungeons)
-fuse!

Your characters Max level will increase by the level of the item that you 
chose to fuse INTO your character.

Ex Marona's MAX LV is 100 + LV 173 Gold Ktna = Marona's MAX LV is now 273.

So now marona can reach level 273, and the best part is, this process costs 
ZERO mana!

You can "kill 2 birds with one Stone" by simply using objects obtained from 
random dungeons, because those objects have mana attached to them. This leads 
me to my next section.
------------------------------- END OF SECTION ----------------------------



=================
TRANSFERRING MANA -------------------------------------------- <C14000-3>
=================

As mentioned in the Mana Farming section of the random dungeons, this process 
will provide your characters and weapons with mana to spend on whatever you 
wish.

The best way to go about this is with failure dungeons, which I already 
mentioned previously. So here's how you go about it:

-Obtain items with mana from failure dungeons
-talk to fusionist
-select your character/item you wish to give the mana to
-select the item you obtained that has the mana
-fuse!

Not only will the MAX level of your beneficiary increase but all the mana that 
the material had, will be passed to the beneficiary as well. Once again, this 
process costs ZERO mana, however this is only the case if you don't spend any 
of the mana on skills (when fusing to a character), or equip %, confine %, and 
skills (when fusing to another item).
------------------------------- END OF SECTION ----------------------------



============================
INCREASING SP THROUGH FUSION --------------------------------- <C14000-4>
============================

This is the process of increasing a characters (Beneficiary) MAX SP in a 
certain skill category by fusing another character (Material) to them. It was 
first believed that ALL the Materials SP would be passed over, but this is not 
the case.

It seems that a percentage of the Materials SP will be passed over, and what 
determines this percentage is still unknown, however, it is assumed to be 
related to Compatibility.

Regardless, this is still an effective way to increase a characters SP in 
skill categories in which they have bad proficiency.

For example: 

Take a Knight who has S Proficiency in Physical Skills (Sword) and starts out 
with 4 SP. Use angel slash a couple times until he reaches 10+ SP, then Fuse 
him INTO Marona who has 0 SP in the Physical Skills category. After the 
Fusion, Marona's SP in Physical Skills will increase.

MY TESTS
========

For my test I used Knight and compared the amount of Physical Attack SP he 
passed on to other characters of the SSS, S, AA, A, B, C, and D 
Compatibilities. He had 42 SP to pass along.

I used a Fusionist and compared the amount of Space-Time SP she passed on to 
another character of the SS Compatibility. She had 36 SP to pass along.

I used a Witch and compared the amount of Elemental Magic SP she passed on to 
another character of the E Compatibility. She had 45 SP to pass along.

*NOTE - the amount of SP that the Beneficiary starts with is irrelevant (See 
my Valkyrie Example)

**NOTE - the character PROFICIENCIES seemed to have no affect on the amount of 
SP passed along.

***NOTE - All SP that is passed on is rounded DOWN!!

I use and arrow (->) to indicate the process of being fused INTO the 
character. Ex A -> B means A fused INTO B.


F Compatibility
---------------

There are no possible combinations;

E Compatibility
---------------
Witch (Material); Manticore (Beneficiary)
Witch (45SP) -> Manticore (0SP) = Manticore (36SP)
Passed along 80%-82% of her MAX SP.

D Compatibility
---------------
Knight (Material); Witch (Beneficiary)
Knight (42SP) -> Witch (0SP) = Witch (34SP)
Passed along 81%-83% of his MAX SP.

C Compatibility
---------------
Knight (Material); Fusionist (Beneficiary)
Knight (42SP) -> Fusionist (0SP) = Fusionist (36SP)
Passed along 86%-88% of his MAX SP.

B Compatibility
---------------
Knight (Material); Bottlemail (Beneficiary)
Knight (42SP) -> Bottlemail (0SP) = Bottlemail (37SP)
Passed along 89%-90% of his MAX SP.

A Compatibility
---------------
Knight (Material); Marona (Beneficiary)
Knight (42SP) -> Marona (0SP) = Marona (37SP)
Passed along 89%-90% of his MAX SP.

AA Compatibility
----------------
Knight (Material); Valkyrie (Beneficiary)
Knight (42SP) -> Valkyrie (32SP) = Valkyrie (38SP)
Passed along 91%-92% of his MAX SP.

   AA Compatibility
   ----------------
   Knight (Material); Valkyrie (Beneficiary)
   Knight (42SP) -> Valkyrie (3SP) = Valkyrie (38SP)
   Passed along 91%-92% of his MAX SP.

S Compatibility
---------------
Knight (Material); Werewolf (Beneficiary)
Knight (42SP) -> Werewolf (3SP) = Werewolf (39SP)
Passed along 93%-95% of his MAX SP.

SS Compatibility
----------------
Fusionist (Material); Healer (Beneficiary)
Fusionist (36SP) -> Healer (0SP) = Healer (35SP)
Passed along 98%-99% of her MAX SP.

SSS Compatibility
-----------------
Knight (Material); Slime (Beneficiary)
Knight (42SP) -> Slime (1SP) = Slime (41SP)
Passed along 98%-99% of his MAX SP.


****NOTE - The higher the SP of the Material, the more accurate the % becomes. 
For example:

A Compatibility
---------------
Healer (Material); Ash (Beneficiary)
Healer (4SP) -> Ash (0SP) = Ash (3SP)
*Passed along 75% of her MAX SP.

A Compatibility of A is supposed to pass along 89-90% of its SP, but seeing as 
how 3 is the highest WHOLE number that can be passed, that is all Ash will 
get. The exact amount was most likely a decimal, and the result was rounded 
down.


Read the following thread to see a discussion on this:

http://www.gamefaqs.com/boards/919034-phantom-brave/40715928

------------------------------- END OF SECTION ----------------------------



=============
FUSING SKILLS ------------------------------------------------ <C14000-5>
=============


[Mana Cost for Fusing Skills Formula]
 -----------------------------------

       _______________________________________________
      |                                               |
      |Cost = Base Mana Cost * Penalty * Compatibility|
      |_______________________________________________|


Where Base Mana Cost is the base mana cost of the skill you are trying to 
fuse, each skill has their own base mana cost (See Skills List Section).

The Penalty is given by the formula;

       _______________________________________________________________
      |                                                               |
      |Penalty = (Beneficiary LV + Material LV)/(2*(Fusionist LV + 1))|
      |_______________________________________________________________|

Beneficiary is FIRST item selected
Material is SECOND item selected (This item disappears)


[Compatibility for Skill Fusion]
 ------------------------------

Check your fusions compatibility and input the value into the formula.

SSS = 1.0
SS  = 1.5
S   = 2.0
AA  = 2.5
A   = 3.0
B   = 3.5
C   = 4.0
D   = 4.5
E   = 5.0
F   = 5.5

Each skill in the game has a SET base mana cost. I won't be listing them all, 
but if you really want to know the base mana cost for a skill, then all you 
have to do is rearrange the formula to solve for the base mana cost.

The max level a skill can reach is 99. The skills gain strength as they 
increase in level, unfortunately, the formula for determining the strength of 
a skill at a particular level hasn't been established.

Another thing that hasn't been confirmed is how to determine the amount in 
which a skill levels up through fusion. However, whether fusing a high leveled 
skill into a low leveled skill or vice versa, the total amount of EXP the 
skill gains after the fusion is the same.

------------------------------- END OF SECTION ----------------------------



=====================
FUSING PASSIVE SKILLS ----------------------------------------- <C14000-6>
=====================

All these skills must be on the character NOT on the weapons; they will only 
work if the characters themselves possess the skill.

Skill: The name of the skill
Mana: The base mana cost; used for calculating how much mana it requires to 
      fuse this particular skill onto a character (subject to compatibility).
Character: Which character or monster has the skill upon creation and the 
           level at which the skill starts at, if there is not level 
           indication, that is because it starts at level 1 and these skill 
           don't benefit by increasing the level.
Description: How the skill works, formulas, etc.


Skill: Big Bang
Mana: 1000
Character: Titlist (LV 30), Prinny (LV 20)
Description: Damages surrounding area upon confinement.


Confining to an object with 0% HP or (+ #)% HP
---------------------------------------------- 
      ________________________________________________________
     |                                                        | 
     |[Current HP x (LV of BB x 0.01)] [(LV of HB x 0.01) + 1]| 
     |________________________________________________________|

 
Confining to an object with (- #)% HP
------------------------------------- 
    ____________________________________________________________________
   |                                                                    | 
   |[Current HP x (LV BB x 0.01)] x { 1 + [ (HP CV + LV of HB) x 0.01] }| 
   |____________________________________________________________________|
 
NOTE 
- HP CV (HP Confine Value) is the number along with the negative Sign. So if 
you are confining to a Stump for example, you would put (-30) for the HP 
confine Value
- LV of BB is Level of Big Bang
- LV of HB is Level of Healing Birth


Skill: Energy Saver
Mana: 100000
Character: Soldier
Description: Remove Value is increase by 1

Skill: EXP. Riser
Mana: 1000
Character: Amazon (LV 10), Dungeon Monk (LV 20), Putty (LV 10)
Description: +1% EXP per skill level; Max is 99% at level 99.

Skill: Healing Birth
Mana: 1000
Character: Mystic (LV 20), Lizardman (LV 10)
Description: Heal HP upon confinement; Amount healed is determined by the 
characters current HP PRIOR to confinement (i.e. objects that decrease or 
increase HP don't affect it)

The amount healed upon confinement is:
      ________________________________
     |                                |
     |Current HP x LV of Healing Birth|
     |________________________________|


Skill: Healing Steps
Mana: 2000
Character: Knight (LV 10), Behemoth (LV 10)
Description: Regain HP each turn; Amount healed is determined by the 
characters Max HP. The object the character is confined to WILL affect how 
much HP he regains per turn, since the object alters the characters Max HP for 
the battle.

The amount regained per turn is:

      ____________________________
     |                            |
     |Max HP x LV of Healing Steps|
     |____________________________|


Skill: Made of Money
Mana: 1000
Character: Merchant (LV 20), Blob (LV 20)
Description: +1% Bor per skill level; Max is 99% at level 99.

Skill: Mana Monger
Mana: 1000
Character: Fusionist (LV 20), Blacksmith (LV 20), PuttyShaman (LV 10), Putty 
Smith (LV 10)
Description: +1% Mana per skill level; Max is 99% at level 99.

Skill: Parting Gift
Mana: 1000
Character: Hell Corgi (LV 30), Prinny (LV 20) 
Description: Damage to surrounding area upon removal.

The amount of damage done is:

      _______________________________
     |                               |
     |Current HP x LV of Parting Gift|
     |_______________________________|



Skill: Return
Mana: 10000
Character: Dungeon Monk
Description: Allows escape from dungeons by paying Bordeaux.

       ____________________________________
      |                                    |
      |Return Cost = Current Enemy Level*30|
      |____________________________________|

If you teach another character the return skill, it will cost 10X more

       _____________________________________
      |                                     |
      |Return Cost = Current Enemy Level*300|
      |_____________________________________|



Skill: Solemn Vow
Mana: NA
Character: Ash Only 
Description: 2x ATK and INT on final turn

Skill: Quick Attack
Mana: 100000
Character: Ash, Archer, Cerberus, Werewolf
Description: Able to act right after being confined
------------------------------- END OF SECTION ----------------------------



==================
INCREASING EQUIP % ------------------------------------------- <C14000-7>
==================

Increasing your items Equip % comes into play in the "Equipment Ability Up" 
portion of the fusion screen. This is the only efficient way to increase a 
weapons strength. The other way is leveling up the weapon with the Blacksmith 
which becomes negligible as the game goes on.

First, how to check your weapons CURRENT Equip %:

-Talk to the Fusionist
-Select the item you wish to check
-Select another item (the one right next to it is quickest)
-Move down to Equipment Ability Up, and you will see something that looks like 
this:

[My Perfct SnowSwd Example]          [Ash Bare]  [Ash Equipped]
 -------------------------            --------    ------------ 

[Col 1]   [Col 2]  [Col 3] [Col 4]     [Col 5]      [Col 6]

  HP      11212X     50% = +5606    |   (5341)      (10947)
  ATK     16622X     85% = +14128   |  (12765)      (26893)
  DEF      8772X     50% = +4386    |   (3476)      (7862)
  INT      8758X     50% = +4379    |   (3185)      (7564)
  RES      7810X     65% = +5076    |   (2942)      (8018)
  SPD      6191X     65% = +4024    |   (4876)      (8900)

-1st Column represents the stat abbreviations
-2nd Column represents the actual statistics of the weapon (Weapons Strength)
-3rd Column represents your weapons current Equip %
-4th Column represents the stats from the weapon that actually get added to
    your characters BARE HAND stats when equipped.
-5th Column represents MY ASH's stats without his weapon equipped
-6th Column represents MY ASH's total strength AFTER he equips his weapon, in
    other words, Column 4 + Column 5.

The only ways to increase Column 4 is to: 
-Increase the stats in column 2 by fusing STRONGER items to the weapon 
-Increase the percentages in column 3; The way to do that is to fuse an item 
 with an Equip % EQUAL TO OR GREATER THAN your item.


Some Things to Remember:
-----------------------

-Regular items will increase these percentages by 5%, while COMBO items will 
increase them by 10%.
-Use the lower equip% items first, followed by the higher equip% items. 

   Refer to my DEF Equip% above:
   -> My DEF Equip% is 50%
   -> I have a Mace and an Anthill as usable fusing items
   -> Mace has DEF Equip% of 50%; the Anthill has DEF Equip% of 60%

   -> If I use the Anthill first, my weapons DEF Equip% will increase to 55% 
      and as a result, I can't use the Mace to increase it further, but if I 
      use the Mace first to increase it to 55%, then I can use the Anthill to
      increase it to 60%

-You can fuse 2 identical (in terms of Equip%) items together to be left with 
a single item that has an equip% of 5% more than the previous 2 had.

   Refer to my DEF Equip% above:
   -> My DEF Equip% is 50%
   -> I have 3 Maces and an Anthill as usable fusing items
   -> The Maces have DEF Equip% of 50%; the Anthill has DEF Equip% of 60%

   -> If I use the Anthill first, my weapons DEF Equip% will increase to 55% 
      and as a result, I can't use the Maces to increase it further, but if I 
      use the Mace first to increase it to 55%, then fuse the other 2 Maces
      to EACH OTHER, I will be left with a Mace that has DEF Equip% of 55%. 
      Now I use that Mace to increase my weapons DEF Equip% to 60%, and 
      finally use my Anthill to increase it to 65%.

To determine the Equip% on items, refer to the section on "Item Equip% 
Charts". I had to make my own since the one on the gamefaqs site is all messed 
up; several of the values are incorrect. 
------------------------------- END OF SECTION ----------------------------




====================
INCREASING CONFINE % ----------------------------------------- <C14000-8>
====================

Increasing your items Confine % comes into play in the "Confine Efficiency Up" 
portion of the fusion screen. Although not as important as Equip%, this CAN 
become VERY important depending on the stage you are on, and your strategic 
approach to the battle.

Regardless, I strongly recommend increasing your confine % whenever you can 
since the objects lying around stages and random dungeon floors usually have 
SEVERAL negative percentages thus DECREASING your characters stats upon 
confinement.

Second Wave More Powerful?
-------------------------

Although you tend to confine your most powerful characters to start your 
battles, as already mentioned, the objects they are confined to may hinder 
your performance. Once those characters are removed, they leave their weapons 
behind, and if you have boosted the confine % of those weapons, then the 
second group of characters you confine in that battle will have a MASSIVE 
boost to their stats.

Overall, increasing your confine % is actually MORE difficult that increasing 
your Equip%. This is because, confine % of items are never very high (ranging 
from -70 to +50), whereas high Equip% can easily be found. Getting item to 
have a Confine% in ATK for example of 100% would require a lot more item 
fusions than it would to increase a weapons ATK equip% to 100%.
------------------------------- END OF SECTION ----------------------------
   

========================================
UNSOLVED MANA COST FOR EQUIP% & CONFINE% ---------------------- <C14000-9>
========================================

This is one thing that I cannot figure out. In the OSG the Equipment Ability 
Up and Confine Efficiency Up are both said to follow the same formula that the 
mana cost for fusing skills does. However, this is not the case as in regards 
to that formula, the BASE MANA COST only comes into play when referring to 
skills, since skill are the only thing the OSG lists as having a base mana 
cost.

Also through my own testing, the amount of mana it costs for Equipment Ability 
Up and Confine Efficiency Up does NOT differ with the level of the fusionist, 
hence, making the PENALTY portion of the formula useless.


MY TESTS
========

*The mana costs for my tests were the same when I used a LV 152 Fusionist and 
a LV 160 Fusionist.

Example 1:

1) LV 147 Plain Crate (MAX LV 156)
2) LV 147 Plain Crate (MAX LV 156)

These 2 items have the SAME levels and titles, they have the exact amount of 
EXP (i.e. they are on level 147 EXACTLY, they were just leveled up with the 
blacksmith). They also have an SSS compatibility.

When I try to fuse 1) INTO 2), the mana cost are as follows:

-Equipment Ability Up = -63
-Confine Efficiency Up = -30

When I try to fuse 2) INTO 1), the mana cost are as follows:

-Equipment Ability Up = -72
-Confine Efficiency Up = -30

So WHY are they not the same? This conclusion lead me to believe that the 
power of the item (in terms of stats) actually affects the mana cost. 
Specifically, the stats in which the Crate actually increases, (ATK, DEF, 
SPD).

Object 1) had a higher ATK, but
Object 2) had a higher DEF & SPD

Therefore, Object 1) was the WEAKER object and object 2) was the STRONGER 
object, thus when I attempted to fuse object 1) INTO object 2), the mana cost 
was lower.

Example 2:

1) LV 67 Plain Dictionary (MAX LV 76)
2) LV 67 Plain Dictionary (MAX LV 76)

2 stats to consider here, INT and RES; Compatibility is C:

Object 1 had 990 INT and 516 RES
Object 2 had 980 INT and 516 RES

When I try to fuse 1) INTO 2), the mana cost are as follows:

-Equipment Ability Up = -120
-Confine Efficiency Up = -66

When I try to fuse 2) INTO 1), the mana cost are as follows:

-Equipment Ability Up = -105
-Confine Efficiency Up = -66

As you can see, object 1 had higher INT and thus was the STRONGER object, so 
when I attempted to fuse it INTO object 2 it cost MORE mana.

This is as far as I was able to go with this, unfortunately, I could not 
figure out a formula for the mana cost.
------------------------------- END OF SECTION ----------------------------


     

*===========================================================================*
|                             ITEM EQUIP% CHARTS                   <C15000> |
*===========================================================================*

     
As mentioned previously, I am making this section myself since the one on 
gamefaqs has incorrect values for several items. I obtained all info form my 
game except the Divine Swd equip% since it's the only weapon that I never 
obtained (tried 3 times and gave up).

I will be listing the items in order from highest % to lowest % in their 
individual stat categories. I will also be omitting the negative percentages, 
as well as the 0 stats.

*Thanks to Microsoft Excel for making the whole Sorting process a breeze :)

=======
HP SORT ----------------------------------------------------- <C15000-1>
=======

NAME	        HP
Bread	        100
Giant Tree	85
Sapling	        80
Divine Swd	70
SpiriTree	70
Tree	        60
Cursed Tr	60
DivineTree	60
Stump	        60
Barrel	        60
Egg	        55
Old Tree	50
Sacred Tr	50
Devil Tree	50
Pumpkin	        50
Seed	        50
Pillar	        50
Spirit Swd	40
Fish	        40
Treasure	40
Prize Swd	30
Mushroom	30
Sunflower	30
Brick	        30
Driftwood	30
Demon Axe	25
SnowSwd	        20
Rock Weed	20
Remote	        20
Gilded Swd	15
Iron Sword	10
Blade	        10
Steel Swd	10
SacredSwd	10
Prize Ktna	10
Giant Axe	10
Devil Axe	10
Anthill	        10
WideSword	5
Long Swd        5
BronzeSwd	5
Snow Ktna	5
Battle Axe	5
Big Axe	        5


========
ATK SORT ---------------------------------------------------- <C15000-2>
========

NAME	        ATK
Divine Swd	130
Demon Axe	125
Star Axe        120
Divine Spr	105
Spirit Swd	100
Dark Axe        100
Dark Wpn 	100
Prize Ktna 	95
Snow Axe 	95
Prize Swd	90
Devil Axe	90
SacredSpr	90
Giant Axe	85
Gold Axe 	85
Cactus (tall)	85
Silver Axe	82
DevilSpear	82
Snow Ktna	80
Big Axe  	80
Steel Axe	80
Cactus (round)	80
Bomb    	80
SnowSwd 	77
Iron Axe 	77
Battle Axe	75
BronzeAxe	75
DragonSpr	75
Cactus (small)	75
Bone    	75
Axe     	72
Spirit Spr	72
Fish    	70
Gilded Swd	70
Stone Axe	70
Dream Spr	70
DarkSpear	67
SacredSwd	65
Gold Ktna	65
SnowSpear	65
Gold Spear	64
Steel Swd	63
Silver Spr	62
Stump   	60
Barrel  	60
Pumpkin 	60
Blade   	60
Silvr Ktna	60
Steel Spr	60
Hammer  	60
Steel Ktna	57
Iron Spear	57
Iron Sword	55
Iron Ktna	55
LongSpear	55
Angel Tree	55
Katana  	53
BronzeSpr	53
BronzeSwd	52
Pillar  	50
Brick   	50
Driftwood	50
Long Swd 	50
BronzeDag	50
Spear   	50
Mace    	50
Crate   	50
PoisonRck	50
Starfish	50
Water Can	50
Rotten Tr	50
WideSword	48
dirk    	47
Giant Tree	45
Mushroom	45
Sword   	45
StoneKnife	45
CurseTree	45
Deadwood	45
dagger  	42
Tree    	40
Anthill 	40
Knife   	40
Pot     	40
Cursed Tr	35
Skull Tree	33
Sapling 	30
Old Tree	30
Sunflower	30
Rock Weed	30
Rock    	30
Stone   	30
Dead Tree	30
Wither Tr	25
Remote  	20
Weed    	20
Sign    	20
Misc Weed	20
Devil Rock	20
Crystal 	20
Trolly  	20
Vase    	20
Wight Tree	15
EvlRockWd	10
SacredRck	10
Phonograph	10


========
DEF SORT ---------------------------------------------------- <C15000-3>
========

NAME    	DEF
Rock    	85
Divine Swd	80
Hammer  	80
Divine Stf	75
Stone   	70
Devil Rock	70
SacredRck	70
PoisonRck	65
EvlRockWd	65
Anthill 	60
Sacred Stf	60
Pot     	55
Rock Weed	55
Devil Staff	55
Pillar   	50
Mace    	50
Crate    	50
Sign    	50
Phonograph	50
Wisdom Stf	45
BlackStaff	45
DivineTree	45
Demon Axe	40
Bone    	40
Crystal 	40
Trolly  	40
Dead Staff	40
Star Staff	40
SpiritStaff	40
Star Axe 	35
Spirit Swd	35
Dark Cane	35
Fusion Stf	35
Dream Stf	35
Gold Staff	30
SteelStaff	30
Silver Stf	30
Snow Staff	30
BlaspheTr	30
Devil Axe	29
Giant Axe	26
Dark Axe 	25
Prize Swd	25
Bonze Stf	25
Iron Staff	25
StoneCane	25
Big Axe  	23
Snow Axe 	20
SnowSwd 	20
Battle Axe	20
Starfish	20
Giant Tree	20
Remote  	20
Wood Cane	20
Cane     	20
Sacred Tr	20
Gold Axe 	15
Silver Axe	15
Divine Spr	10
Prize Ktna	10
Steel Axe	10
Iron Axe  	10
BronzeAxe	10
Gilded Swd	10
SacredSwd	10
Steel Swd	10
Stump   	10
Blade    	10
Sapling  	10
Snow Ktna	5
Axe     	5
Stone Axe	5
Iron Sword	5
BronzeSwd	5
Long Swd 	5
Skull Tree	3


========
INT SORT ---------------------------------------------------- <C15000-4>
========

NAME    	INT
DivineBook	100
Divine Stf	95
Netherbk	88
Sacred Stf	80
Cert.   	80
Skull   	80
Bomb    	80
Devil Staff	75
Candle  	75
Lthograph	72
Must-read	70
Encyc.   	67
Wisdom Stf	65
BlackStaff	65
HintGuide	65
Secret Bk	62
Divine Swd	60
Sign    	60
Dead Staff	60
Star Staff	60
SpiritStaff	60
Blossom 	60
Treasure	60
Water Can	60
Sunflower	60
Flower  	60
Barrel  	60
Spell Book	59
Dark Cane	55
Fusion Stf	55
Dream Stf	55
Dictionary	55
Angel Tree	55
Devil Tree	55
Skull Tree	53
Used Book	53
Devil Rock	50
Phonograph	50
DivineTree	50
Gold Staff	50
SteelStaff	50
Silver Stf	50
Snow Staff	50
Iron Staff	50
Divine Spr	50
Book    	50
Seed    	50
Bonze Stf	45
StoneCane	45
Wither Tr	45
Pot     	40
Wood Cane	40
Cane    	40
Hourglass	40
Old Tree	40
SpiriTree	40
Brick   	40
CurseTree	40
Egg     	40
SacredSpr	35
Dead Tree	35
Wight Tree	35
Cactus (small)	35
Cactus (round)	35
Cactus (tall)	35
Cursed Tr	35
SacredRck	30
Crystal 	30
BlaspheTr	30
Sacred Tr	30
DevilSpear	30
Mushroom	30
Vase    	30
Pumpkin 	25
Remote  	20
Sapling 	20
DragonSpr	20
Spirit Spr	20
Dream Spr	20
Weed    	20
Rotten Tr	20
Deadwood	20
DarkSpear	15
SnowSpear	15
Gold Spear	15
PoisonRck	10
Spirit Swd	10
Giant Tree	10
Prize Ktna	10
Silver Spr	10
Steel Spr	10
Iron Spear	10
Tree    	10
Bread   	10
Prize Swd	5
Snow Ktna	5
LongSpear	5
BronzeSpr	5
Spear   	5
SnowSwd 	3


========
RES SORT ---------------------------------------------------- <C15000-5>
========

NAME    	RES
Divine Stf	95
DivineBook	90
Egg     	85
Sacred Stf	80
Netherbk	75
Devil Staff	75
Divine Spr	75
Cert.   	70
Wisdom Stf	65
BlackStaff	65
Lthograph	60
Must-read	60
Divine Swd	60
Dead Staff	60
Star Staff	60
SpiritStaff	60
SacredSpr	60
Driftwood	60
Encyc.  	55
HintGuide	55
Dark Cane	55
Fusion Stf	55
Dream Stf	55
Angel Tree	55
DevilSpear	55
Skull   	50
Secret Bk	50
Spell Book	50
Gold Staff	50
SteelStaff	50
Silver Stf	50
Snow Staff	50
Iron Staff	50
Wight Tree	50
SacredRck	50
BlaspheTr	50
Sacred Tr	50
Vase    	50
DragonSpr	50
Blossom 	45
Dictionary	45
Used Book	45
DivineTree	45
Bonze Stf	45
StoneCane	45
CurseTree	45
Dead Tree	45
Spirit Spr	45
Dream Spr	45
Rotten Tr	45
DarkSpear	45
Water Can	40
Phonograph	40
Book    	40
Wither Tr	40
Wood Cane	40
Cane    	40
Crystal 	40
Deadwood	40
SnowSpear	40
Gold Spear	40
Silver Spr	40
EvlRockWd	40
Misc Weed	40
Steel Spr	35
Iron Spear	35
LongSpear	35
Seed    	30
Hourglass	30
SpiriTree	30
Bread   	30
BronzeSpr	30
Flower  	25
Devil Tree	25
Spear   	25
Devil Rock	20
Remote  	20
Stone   	20
Starfish	20
Anthill 	15
Rock Weed	15
Skull Tree	13
Cursed Tr	10
PoisonRck	10
Spirit Swd	10
Prize Ktna	10
Prize Swd	5
Snow Ktna	5
SnowSwd 	2


========
SPD SORT ---------------------------------------------------- <C15000-6>
========

NAME    	SPD
Hourglass	115
Trolly  	90
Candle  	85
Divine Swd	70
Weed    	70
Dark Wpn 	70
Prize Ktna	65
Skull   	60
Misc Weed	60
Starfish	60
Snow Ktna	57
Treasure	50
Bomb    	50
Gold Ktna	48
Silvr Ktna	46
Steel Ktna	44
Iron Ktna	42
Katana  	40
BronzeDag	38
dirk    	36
Bone    	35
StoneKnife	34
dagger  	32
Knife   	30
Sign    	30
Crate   	30
Vase    	20
Bread   	20
Flower  	20
Remote  	20
Spirit Swd	20
DivineBook	15
Divine Stf	10
Netherbk	10
Divine Spr	10
Prize Swd	10
Fish    	10
Sacred Stf	5
Cert.   	5
SnowSwd 	5

------------------------------- END OF SECTION ----------------------------




*===========================================================================*
|                      BEST ITEMS FOR INCREASING CONFINE%          <C16000> |
*===========================================================================*

This section is only important for making a strong confinable object for 
Strong Boss enemies.

-No Rare items will be listed in this section since its not a good use of your 
time to be using these items for confine% purposes.

-I will only be listing the top 2 or 3 objects/items for each stat, unless the 
2nd or 3rd best object is significantly lower than the first.

Ex If the first is a 50%, and the second is a 40%, I will list both. However 
if the first is a 50% and the second is a 20%, then I will only list the 50%.


HP
--

Pillar          50
Pumpkin         50
Barrel          40
Bread           40

ATK
---

Bomb            50
Pillar          50
Dark Axe        40
Cactus          30

DEF
---

Pillar          50
Rock            50
Brick           40
Treasure        30

INT
---

Sunflower       30
Flower          25
Blossom         25

RES
---

Crystal         50

SPD
---

Trolly          30
Short Swords    20

------------------------------- END OF SECTION ----------------------------




*===========================================================================*
|                             SKILLS LIST OUTLINE                  <C17000> |
*===========================================================================*


This is the outline for the skills list in the next section.


NAME: The name of the skill
POWER: Strength of the skill S>A>B>C>D>E>F
SP: Amount of SP it costs to use the skill
DEPENDENT ON: The stat the skills damage depends on
ATTRIBUTE: The element the skill uses
EFFECT: Any special effects that occur when using the skill (ie knock back).
        NOTE - Unequip means the skill causes you to unequip your weapon
             - Disarm means the skill MAY disarm the enemy.
MANA: Base mana cost for the skill; used in formula to determine the amount
      of mana it will cost to fuse a skill onto another character or item. 
      This is also the mana cost that the blacksmith requires in order to 
      have the item learn the skill.
TARGET: Whether it targets a single(S), or multiple(M) enemies
UN/EQ: UN = Can use while unequipped; EQ = Can use while equipped; BOTH = Can
       use while equipped and unequipped
LIMITED TO = Limited to certain conditions: 
   -> S (Self) - Skill must be on character, in other words, the character 
                 can't equip an item/character with the skill and expect to
                 use it. In fusion terms, you must fuse the skill directly to 
                 the character not their weapon.
   -> E (Equip) - Opposite of SELF; characters equipped item must know the 
                  skill. In fusion terms; fusing the skill to the character 
                  will NOT allow you to use it, you must fuse it to their 
                  weapon.
   -> B (Basic) - Indicates that this is the basic skill of an job or item. 
                  Examples are angel slash, thwap, etc, these skills have a 
                  wrench picture next to them and can NOT be fused to other 
                  items/characters.
   -> C (Combo) - These skills can only be used by equipping a character who
                  knows the skill. Ex 1) a werewolf knows Double Slash but 
                  can never use it unless he equips another character who 
                  knows the skill; Ex 2) A lizardman does NOT know Double 
                  Slash but if they equip a character who knows it (like a 
                  werewolf) then they can use the skill.

LEARNABLE WITH: What is required to learn the skill; character + weapon 
combinations (See NOTE 19 for more info), titles, etc.
NOTES: What the skill does (ie raises ATk 25%; decreases DEF 5%, etc)




*===========================================================================*
|                                 SKILLS LIST                      <C18000> |
*===========================================================================*


I have access to the OSG PDF and I referred to it to make sure that I compiled 
a full list of skills. The parts I took directly from this guide are:
   - Skill Power Scale - S>A>B>C>D>E>F
   - Mana Values of each skill
   - UN/EQ
   - Info on LTD
   - Notes

Parts that I omitted that the OSG included are:
   - Shape of the Area of Attack
   - Distance of Skill
   - Range of the skill
   - Height of the Skill

As anyone who has obtained the pdf knows, the resolution for some parts of the 
pdf are practically illegible. 

   A) The "Learnable With" portion of the skills list provided in the pdf is
      1 example. So as a result, I had to test all these skills to determine 
      what those pictures are actually showing.

   B) The "Additional Effects Chart" has 5 pictures that are sooo blurred
      that they all look the same, and unfortunately these are NOT pictures 
      that appear in the game. These pictures appear light blue and are in 
      reference to the following:
      -Cure Status
      -EXP Up
      -Mana Up
      -Bor Up
      -Revive
      I am unable to determine which skills in the OSG skill list correspond 
      to which of those 5, because as I said, they all look like light blue 
      blurs, so during my tests of the skills I will be checking all of them 
      EXCEPT for EXP Up, since I don't see a way to determine the exact 
      percentages.

I have included all of the corrections that were posted in the Errata and 
Additions Forum and gave credit to the people who found the errors. 

Finally I have also corrected some info that I found myself while I was 
composing this list. Some examples are:

-Solar Bomb skill is listed as ICE based in the skills section and FIRE based 
in the Sunflower Data section, they should both be listed as FIRE based; 
-Lunge listed under the LTD column as C (Combo) when it should be B (Basic); 
-Wild Swing gives a knock back effect NOT a disarming effect; etc.
-Storm Warning Mana cost is 8 and not D (^__^)
-Tanline does NOT have a FIRE attribute
-EXP Up, MANA Up, BOR Up in "Additional Effects Chart" in OSG -> See NOTE 20

*Note - Any skill that has "Mana +x%" AND the Daze status effect, will result 
in 0 mana obtained IF the skill ends up inflicting the Daze status effect. So 
although I list the fact that mana increases, this is ONLY IF the skill FAILS 
to inflict the Daze status effect.

*Note - All Combo skills in the "Physical Skill" Section of the OSG list them 
as having the EQUIPPED requirement in the EQ Column, but every other combo 
skill for all the other skill categories have (-) listed under that column. 
Since doing a combo requires that the character picks up another character, 
and both would obviously need to be un-equipped, I changed all the combos in 
the physical skills section to (-) under the UN/EQ portion of my guide.



===============
PHYSICAL SKILLS ---------------------------------------------- <C18000-1>
===============

NAME: Angel Slash
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: Equipped 
LIMITED TO: B
LEARNABLE WITH: All swords, short swords, Dark Wpn
NOTES: -

NAME: Annihilate 
POWER: B
SP: 24
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Sulphur
NOTES: Cannot actually be learned due to the restrictions (limited to: S)

NAME: Ascension 
POWER: B
SP: 16
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 750
TARGET: S
UN/EQ: UN
LIMITED TO: E
LEARNABLE WITH: Silver Spr, DarkSpear, DevilSpear, Dark Wpn
NOTES: -

NAME: Barrel Drop
POWER: D
SP: 2
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 60
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Barrel
NOTES: -

NAME: Barrel Shuffle
POWER: C
SP: 14
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back; Gamble 
MANA: 250 
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Barrel
NOTES: -

NAME: Barrel Toss
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: Basic
LEARNABLE WITH: Barrel
NOTES: -

NAME: Berserker
POWER: F
SP: 4
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 120
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Snakish, Sword, WideSword, Long Swd, SnowSwd, Knife, Dagger, 
StoneKnife, Dark Sprout, Title: Elite
NOTES: -

NAME: Blarney Drop
POWER: C
SP: 20
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Golem, Mimic
NOTES: -

NAME: Blunt Weapon
POWER: C
SP: 21
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 500
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pot
NOTES: -

NAME: Body Movin'
POWER: E
SP: 4
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Unequip User, Knock Back, Amnesia
MANA: 200
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Owl Sentry, Valkyrie
NOTES: 

NAME: Body Swing
POWER: F
SP: 0
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Knock Back
MANA: -
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Humans, Owls, Giga Beast, Boar, Cerberus, Ghost, Golem, Whisp, 
Zombie, Summon, Hell Corgi, Dragon, Putty, Putty Smith, PuttyShaman, Putty 
Mage, Putty Monk, Mermaid, Fenrir, Prinny, Behemoth, Bottlemail, Merman, 
Manticore, Lizardman, Lady Zombie
NOTES: -

NAME: Bolt Cannon
POWER: B
SP: 21
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 1000
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Dragon + Spear]
NOTES: -

NAME: Bonerang
POWER: C
SP: 20
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Absorb
MANA: 700
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Bone
NOTES: -

NAME: Bound Strike
POWER: D
SP: 11
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Paralyze
MANA: 100
TARGET: S
UN/EQ: BOTH
LIMITED TO: S 
LEARNABLE WITH: Lizardman
NOTES: -

NAME: Brain Sturgeon
POWER: E
SP: 2
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: Knock Back
MANA: 60
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Fish
NOTES: -

NAME: Brick Mania
POWER: D
SP: 7
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 100
TARGET: S
UN/EQ: BOTH
LIMITED TO: - 
LEARNABLE WITH: Brick
NOTES: Def -3%

NAME: Calamity Drive
POWER: S
SP: 40
DEPENDENT: ATk
ATTRIBUTE: -
EFFECT: -
MANA: 7500
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Demon Axe, Title: Lord 
NOTES: Def -20%

NAME: Casualty
POWER: C
SP: 15
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 450
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Iron Axe, Silver Axe, Snow Axe, Mace
NOTES: Def -10%

NAME: Centrifugal 
POWER: E
SP: 10
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 180
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Spear, Iron Spear, Silver Spr, Gold Spear, Dream Spr, Mace
NOTES: -

NAME: Chain Attack
POWER: B
SP: 20
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 750
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Steel Axe, Dark Axe, Hammer
NOTES: Def -12%

NAME: Charge Attack
POWER: D
SP: 7
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Amnesia
MANA: 100
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pumpkin
NOTES: -

NAME: Chomp
POWER: F
SP: 3
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Absorb, Poison
MANA: 100
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Zombie, Lady Zombie, Milon
NOTES: -

NAME: Clay Barrage
POWER: E
SP: 4
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 140
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pot
NOTES: -

NAME: Cleave
POWER: D
SP: 13
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 300
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: BronzeAxe, Silver Axe, Big Axe
NOTES: Def -9%

NAME: Close Call
POWER: D
SP: 11
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Gamble
MANA: 150
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Barrel, Title: Doki
NOTES: -

NAME: Coconut Bomb
POWER: D
SP: 16
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Mana Up
MANA: 400
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Seed
NOTES: Mana +15% (See NOTE 20)

NAME: Cooperation
POWER: E
SP: 0
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S 
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Scrabbit, Saber Kitty
NOTES: -

NAME: Crazed Attack
POWER: D
SP: 11
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Giga Beast
NOTES: -

NAME: Cyclone Cutter
POWER: D
SP: 7
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 300
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Lizardman + Axe]
NOTES: Def -5%

NAME: Danger Trolly
POWER: C
SP: 17
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Gamble
MANA: 500
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Trolly
NOTES: -

NAME: Dark Spectre
POWER: D
SP: 5
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 600
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Gold Axe, Big Axe, Devil Axe
NOTES: Def -11%

NAME: Deadwood
POWER: D
SP: 5
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 100
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: All Dead Trees
NOTES: -

NAME: Debris
POWER: D
SP: 2
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 50
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Brick
NOTES: Def -2%

NAME: Delayed Strike
POWER: B
SP: 15
DEPENDENT: SPD
ATTRIBUTE: Wind
EFFECT: Transport, Knock back
MANA: 1050
TARGET: S
UN/EQ: BOTH
LIMITED TO: - 
LEARNABLE WITH: Silvr Ktna, BronzeSwd, Gilded Swd, SnowSwd, Dark Wpn
NOTES: 

NAME: Dodge Rock
POWER: D
SP: 2
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: Unequip, Knock back, Mana Up, EXP Up (See NOTE 22)
MANA: 40
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: All Rocks, Title: Major
NOTES: Mana +10% (See NOTE 20)

NAME: Doppleganger
POWER: C
SP: 14
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 1000
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Ash (can't be fused obviously), Amazon
NOTES: -

NAME: Double Slash
POWER: E
SP: 0
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Werewolf
NOTES: -

NAME: Double Trouble
POWER: C
SP: 8
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Knock Back, Amnesia
MANA: 600
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Owl Sentry, Owl Knight, Fighter, Valkyrie, Title: Empath
NOTES: -

NAME: Doubles
POWER: B
SP: 16
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 1500
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Archer, Flonne, Laharl, Etna
NOTES: The Archer begins with this skill already visible on the status screen 
(in battles). However to reveal it on Etna, Laharl, and Flonne, they need to 
pick each other up. The weird part is that if they pick up the archer, they 
won't permanently unlock/reveal the doubles skill. 

For Example, Have Etna pick up the archer and then check Etna's status, 
doubles WILL show, but if you press circle to undo that action Etna won't have 
doubles in her status screen. However, if Etna picked up Flonne or Laharl 
first, and checked her status, Doubles will show up here to, the difference 
is, if you press circle and undo this action, THEN check Etna's status, 
Doubles IS revealed....kinda weird

What does this mean, simply that if you brought ONLY etna and the archer into 
battle, picked up the archer and finished the battle, then returned with say 
Etna and Flonne..........having flonne pick up etna is not enough to use 
doubles, etna would have to pick up flonne first to unlock it. Basically what 
it boils down to is 1 extra pick up, that's it, but I just found it 
interesting because those 3 can't officially unlock it unless they pick up 
each other.

Short Version:

If Etna NEVER picks up either flonne or laharl, then you can NEVER use Doubles 
with Etna as THE WEAPON, even if she previously picked up the archer.

So in order for Doubles to be used by these 3, whoever is the weapon MUST have 
already picked up 1 of the other 2.

NAME: Dragon Drop
POWER: D
SP: 7
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 400
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Dragon
NOTES: -

NAME: Dragon Hammer
POWER: D
SP: 8
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: Knock back
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Dragon + Pillar]
NOTES: -

NAME: Dragon Punch
POWER: E
SP: 0
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: Knock Back
MANA: -
TARGET: M
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Dragon, Dark Sprout
NOTES: -

NAME: Dragon Shot
POWER: F
SP: 6
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Knock back, Absorb
MANA: 300
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Dragon + Bone]
NOTES: -

NAME: Dream Chant
POWER: C
SP: 12
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Dazed
MANA: 500
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Granny + Weed], Title: Dream
NOTES: -

NAME: Drill Kick
POWER: C
SP: 11
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock back
MANA: 300
TARGET: S
UN/EQ: BOTH
LIMITED TO: S 
LEARNABLE WITH: Amazon
NOTES: -


NAME: Drillar
POWER: C
SP: 13
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 160
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Pillar
NOTES: -

NAME: Dud
POWER: C
SP: 10
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Gamble
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bomb
NOTES: Res -5%

NAME: Emerald Pain
POWER: D
SP: 21
DEPENDENT: SPD
ATTRIBUTE: WIND
EFFECT: Absorb
MANA: 600
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Lizardman + Skull]
NOTES: -

NAME: Epiphany
POWER: B
SP: 37
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 4500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: SacredSpr
NOTES: -

NAME: Falling Blocks
POWER: D
SP: 4
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 60
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Stump
NOTES: -

NAME: Fang Slash
POWER: E
SP: 3
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 50
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Werewolf + ShortSwd, Sword]
NOTES: -

NAME: Flying Bomb
POWER: E
SP: 5
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 200
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Ash, Owl Sentry, Owl Knight, Putty Monk, Lierre (Owl)
NOTES: -

NAME: Flying Wonder
POWER: C
SP: 14
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: -
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Crate
NOTES: -

NAME: Fresh Squish
POWER: D
SP: 4
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Poison, EXP Up  (See NOTE 22)
MANA: 120
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Fish
NOTES: -

NAME: Gaea Sword
POWER: D
SP: 26
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 1350
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Katana, Steel Ktna, Gold Ktna, Blade, SacredSwd
NOTES: -

NAME: Gaean Punch
POWER: E
SP: 5
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: -
MANA: 50
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Golem + Rocks]
NOTES: -

NAME: Gale Slash
POWER: E
SP: 8
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: -
MANA: 300
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dagger, StoneKnife, Dirk, Long Swd, BronzeSwd, Snakish, Title: 
Sky
NOTES: -

NAME: Gambit
POWER: D
SP: 11
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: Knock back, Transport
MANA: 240
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Axe, BronzeAxe, Steel Axe, Gold Axe, Star Axe
NOTES: Def -7%

NAME: Ghostly Pal
POWER: D
SP: 6
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: -
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Ghost, Whisp, Summon + Rocks]
NOTES: -

NAME: Golem Lance
POWER: B
SP: 22
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 600
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Golem + Spear]
NOTES: -

NAME: Golem Punch
POWER: E
SP: 0
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Golem
NOTES: -

NAME: Good Shot!
POWER: E
SP: 4
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 40
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Pillar, Title: Beaten
NOTES: -

NAME: Grand Swing
POWER: B
SP: 22
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 900
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Silver Axe, Star Axe, Giant Axe, Title: Triumph
NOTES: Def -13%

NAME: Ground Breaker
POWER: F
SP: 9
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 240
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: BronzeDag, Sword, WideSword, Iron Sword
NOTES: -

NAME: Halo Slash
POWER: D
SP: 30
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 1200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: SnowSpear, Dream Spr, Divine Spr
NOTES: -

NAME: Hammer Throw
POWER: D
SP: 30
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 100
TARGET: M
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Owl Sentry, Owl Knight, Blacksmith, Soldier, Mystic, Boar, 
Zombie, Lady Zombie 
NOTES: -

NAME: Heavenly Pillar
POWER: D
SP: 10
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Transport
MANA: 120
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Pillar
NOTES: -

NAME: Heavy Lifting (1)
POWER: E
SP: 6
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Knock Back, EXP Up (See NOTE 22)
MANA: 80
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Pillar, Title: Smiley
NOTES: -

NAME: Heavy Lifting (2)
POWER: D
SP: 3
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22)
MANA: 80
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Crate
NOTES: -

NAME: Heliotrope
POWER: B
SP: 27
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 10000
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Heliotrope
NOTES: -

NAME: Hurricane Slash
POWER: C
SP: 11
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Disarm
MANA: 540
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dark Raphael, Dirk, Katana, Steel Ktna, Silvr Ktna, Long Swd, 
BronzeSwd, Blade, SacredSwd, Gilded Swd, Prize Swd, Hammer, Snakish, Shiva
NOTES: -

NAME: Instant Death
POWER: C
SP: 11
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 600
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Werewolf, Saber Kitty
NOTES: -

NAME: InvisiSlash
POWER: S
SP: 45
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 7500
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Spirit Swd, Title: Gen.
NOTES: -

NAME: Killer Spin
POWER: D
SP: 9
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock back, Transport
MANA: 420
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dirk, Silvr Ktna, Sword, WideSword, BronzeSwd, Gilded Swd, 
SnowSwd
NOTES: -

NAME: King Javelin
POWER: E
SP: 3
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 100
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Giga Beast, Cerberus, Hell Corgi, Fenrir, Behemoth, Manticore 
+ Javelin]
NOTES: -

NAME: King of Beasts
POWER: D
SP: 6
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 150
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Cerberus, Saber Kitty, Fenrir, Behemoth, Manticore
NOTES: -

NAME: King Smash
POWER: D
SP: 6
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Knock Back, Transport
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Fenrir, Cerberus + Tree]
NOTES: -

NAME: King Sword
POWER: C
SP: 12
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, Transport
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Manticore, Fenrir, Hell Corgi, Giga Beast, Cerberus, Behemoth 
+ Short Swords, Swords]
NOTES: -

NAME: Lock and Stock
POWER: D
SP: 7
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Knock Back, Paralyze
MANA: 90
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Barrel
NOTES: -

NAME: Lookout Below
POWER: C
SP: 14
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Crate
NOTES: -

NAME: Lunge
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Spears
NOTES: -

NAME: Mach Throw
POWER: D
SP: 12
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Knock Back
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Giga Beast, Hell Corgi, Behemoth, Manticore + Axes]
NOTES: Def -5%

NAME: Manual Break
POWER: D
SP: 6
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 140
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Trolly
NOTES: -

NAME: Mega Crocus
POWER: D
SP: 23
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Drab
NOTES: Def -10%

NAME: Mincemeat
POWER: A
SP: 25
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 3000
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Gilded Swd, SnowSwd, Spirit Swd, Dark Wpn
NOTES: -

NAME: Misery
POWER: A
SP: 27
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 1500
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Snow Axe, Giant Axe
NOTES: Def -14%

NAME: Mole Whack
POWER: E
SP: 3
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 60
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Stone Axe, Axe, Silver Axe
NOTES: Def -5%

NAME: Mortar
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Brick
NOTES: Def -1%

NAME: Mush Dance
POWER: B
SP: 26
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Poison
MANA: 800
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Funguy + Bomb]
NOTES: -

NAME: Mushroom Drill
POWER: C
SP: 12
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 250
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Funguy + Spear]
NOTES: -

NAME: Pass
POWER: -
SP: 0
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 100
TARGET: S
UN/EQ: EQ
LIMITED TO: S
LEARNABLE WITH: Soldier
NOTES: -

NAME: Pincushion
POWER: D
SP: 10
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: Knock Back
MANA: 300
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dark Wpn, LongSpear, DarkSpear
NOTES: -

NAME: Pot Smack
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Amnesia
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Pot
NOTES: -

NAME: Power Combo
POWER: E
SP: 6
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 120
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Stone Axe, BronzeAxe, Steel Axe, Battle Axe, Mace, Title: 
Buffer
NOTES: Def -6%

NAME: Power Launcher
POWER: E
SP: 5
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: Knock Back, Mana Up
MANA: 80
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Rock
NOTES: Mana +5% (See NOTE 20)

NAME: Pratfall
POWER: A
SP: 28
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: Unequip, Amnesia, EXP Up (See NOTE 22)
MANA: 1000
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pot
NOTES: -

NAME: Prinny Barrage (1)
POWER: E
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: M
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Pringer X
NOTES: -

NAME: Prinny Barrage (2)
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Prinny
NOTES: -

NAME: Pumpkin Dunk
POWER: E
SP: 3
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 50
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pumpkin
NOTES: -

NAME: Pumpkin Hammer
POWER: D
SP: 12
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Amnesia
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pumpkin
NOTES: -

NAME: Pumpkin Pass
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Amnesia
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Pumpkin
NOTES: -

NAME: Punch 
POWER: E
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S 
UN/EQ: EQ
LIMITED TO: 
LEARNABLE WITH: Shade, Slime, Blob, Mimic
NOTES: -

NAME: Raging Stump
POWER: E
SP: 1
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 30
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Stump
NOTES: -

NAME: Rainbow Slash
POWER: E
SP: 4
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 50
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Lizardman + Short Swords, Swords], Title: Rainbw
NOTES: -

NAME: Rampage
POWER: D
SP: 8
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Werewolf + Spear]
NOTES: -

NAME: Reckless
POWER: D
SP: 9
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: -
MANA: 280
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Trolly
NOTES: -

NAME: Rock Crusher
POWER: E
SP: 5
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 100
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Werewolf + Axe]
NOTES: Def -7%

NAME: Rock Punch
POWER: F
SP: 0
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: Mana Up
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Rock
NOTES: Mana +5% (See NOTE 20)

NAME: Rollingwood
POWER: E
SP: 10
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 120
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Driftwood
NOTES: -

NAME: Roundhouse
POWER: E
SP: 3
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 100
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Scrabbit, Slime, Summon, Saber Kitty, Putty Smith, Putty Monk, 
Flame, Title: Bl. Belt 
NOTES: -

NAME: Serial Stinging
POWER: F
SP: 6
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 120
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Spear, BronzeSpr, LongSpear, DarkSpear
NOTES: -

NAME: Shatter
POWER: E
SP: 1
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22)
MANA: 50
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Vase
NOTES: Def -5%

NAME: Shroom Stomp
POWER: F
SP: 0
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Poison
MANA: -
TARGET: S
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Funguy
NOTES: -

NAME: Shroom Vendor
POWER: E
SP: 3
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: Knock Back, Paralyze
MANA: 100
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Funguy + Crate]
NOTES: -

NAME: Sign Thwack
POWER: F
SP: 0
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S 
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Sign
NOTES: -

NAME: Skewer (1)
POWER: E
SP: 3
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 60
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Spear, LongSpear, Silver Spr, DarkSpear
NOTES: -

NAME: Slime Darts
POWER: E
SP: 3
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Transport
MANA: 100
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Mimic, Slime + Spear]
NOTES: -

NAME: Slime Drill
POWER: C
SP: 16
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: -
MANA: 400
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Mimic
NOTES: -

NAME: Slime Mole
POWER: C
SP: 16
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Transport
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Mimic, Slime + Spear]
NOTES: -

NAME: Slime Press
POWER: C
SP: 24
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: -
MANA: 600
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Mimic + Crate]
NOTES: -

NAME: Slime Slash
POWER: D
SP: 18
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: -
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Slime, Blob, Mimic + Short Swords, Swords]
NOTES: -

NAME: Slimurai
POWER: D
SP: 6
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock back
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Slime, Mimic + Axe]
NOTES: Def -5%

NAME: Smash
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Axes, Mace, Hammer
NOTES: Def -1%

NAME: Soul Crush
POWER: E
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: -
TARGET: S
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Sulphur
NOTES: -

NAME: Spintastic
POWER: A
SP: 18
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 2000
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Soldier
NOTES: -

NAME: Spiral Pillar
POWER: C
SP: 28
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 600
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Pillar
NOTES: -

NAME: Spring Cap
POWER: D
SP: 10
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Poison
MANA: 160
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Mushroom
NOTES: -

NAME: Squash
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Slime, Shade, Mimic, Blob
NOTES: -

NAME: Stone Pillar
POWER: F
SP: 0
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Pillar
NOTES: -

NAME: Streetcar
POWER: F
SP: 0
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Trolly
NOTES: -

NAME: Strike
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: -
TARGET: S
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Marona, Ash, Amazon, Blacksmith, Soldier, Merchant, Dungeon 
Monk, Knight, Fighter, Mystic, Valkyrie, Owl Knight, Owl Sentry, Scrabbit, 
Boar, Zombie, Saber Kitty, Bottlemail, Merman, Lizardman, Lady Zombie, 
Werewolf, Walnut, Milon, Sienna, Dark Knight, Drab, Flame, Dark Sprout, 
Wraith, Dark Raphael, Raphael, Lierre
NOTES: -

NAME: Stump Stack
POWER: B
SP: 24
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: -
MANA: 700
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Stump, Title: Robot
NOTES: -

NAME: Stumped
POWER: F
SP: 0
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Stump
NOTES: -

NAME: Suplex
POWER: D
SP: 18
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: -
MANA: 500
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Scrabbit, Slime, Putty Monk
NOTES: -

NAME: Surfing
POWER: B
SP: 21
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 400
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Pillar
NOTES: -

NAME: Sword Dance
POWER: D
SP: 5
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 360
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dirk, BronzeSwd
NOTES: -

NAME: Tasty
POWER: E
SP: 4
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 150
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Zombie, Lady Zombie
NOTES: -

NAME: Timber!
POWER: C
SP: 25
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Stump
NOTES: -

NAME: Toss
POWER: -
SP: 0
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 50
TARGET: S
UN/EQ: EQ
LIMITED TO: S
LEARNABLE WITH: Marona, Ash, Soldier 
NOTES: -

NAME: Train Wreck
POWER: A
SP: 19
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Unequip, Gamble, EXP Up (See NOTE 22)
MANA: 700
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Trolly
NOTES: -

NAME: Trample
POWER: D
SP: 4
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Paralyze
MANA: 200
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Boar, Title: Xtreme
NOTES: -

NAME: Twin Tower
POWER: B
SP: 19
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 600
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Crate, Title: Rock
NOTES: -

NAME: Unload
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Crate
NOTES: -

NAME: Vase Cannon
POWER: C
SP: 12
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Putty Smith, Putty Shaman, Putty Mage + Vase]
NOTES: -

NAME: Volcano
POWER: C
SP: 14
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: Knock Back
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Boar + Axe]
NOTES: Def -10%

NAME: Warning News
POWER: E
SP: 8
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 90
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Stump
NOTES: -

NAME: Wild Fang
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Giga Beast, Cerberus, Hell Corgi, Fenrir, Behemoth, Manticore
NOTES: -

NAME: Wild Hit
POWER: E
SP: 3
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: -
MANA: 50
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Giga Beast, Cerberus, Hell Corgi, Fenrir, Behemoth, Manticore 
+ Rocks]
NOTES: -

NAME: Wild Swing
POWER: E
SP: 9
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 180
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Axe, Iron Axe, Steel Axe, Battle Axe, Hammer
NOTES: Def -8%

NAME: Winged Slayer
POWER: B
SP: 55
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 6000
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Prize Swd, Title: Oni
NOTES: -

NAME: Wolfang
POWER: C
SP: 12
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: Knock Back
MANA: 300
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Werewolf + Short Swords, Swords]
NOTES: -

NAME: X Rush
POWER: D
SP: 20
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 900
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Gold Spear, Dream Spr, SacredSpr
NOTES: -

------------------------------- END OF SECTION ----------------------------



=============
ENERGY SKILLS  ---------------------------------------------- <C18000-2>
=============
	

NAME: 1-way Ticket
POWER: D
SP: 24
DEPENDENT: -
ATTRIBUTE: FIRE
EFFECT: Unequip
MANA: 1200
TARGET: M
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Blacksmith, Merchant, Dungeon Monk, Fusionist
NOTES: -

NAME: Aura Blade
POWER: E
SP: 21
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 750
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Katana, Steel Ktna, Gold Ktna, Iron Sword, Blade, SacredSwd, 
Divine Swd, Shiva
NOTES: -

NAME: Aura Blaster
POWER: D
SP: 18
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Lizardman + Short Sword, Sword]
NOTES: -

NAME: Bark Cyclone
POWER: D
SP: 15
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: Mana Up
MANA: 300
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Trees
NOTES: Mana +10% (See NOTE 20)

NAME: Beam Arrow
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: -
TARGET: S
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Archer
NOTES: -

NAME: Beast Strike
POWER: C
SP: 12
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: Knock back
MANA: 150
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Werewolf + Bomb]
NOTES: -

NAME: Big Wheel
POWER: A
SP: 30
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 2400
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Devil Axe
NOTES: Def -13%

NAME: Bomb Attack
POWER: D
SP: 12
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 240
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bomb
NOTES: ATK -5%

NAME: Bomb!
POWER: D
SP: 7
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Boar + Bomb]
NOTES: -

NAME: Bomberry
POWER: E
SP: 1
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Amnesia, EXP Up (See NOTE 22)
MANA: 70
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pot
NOTES: -

NAME: Bone Head
POWER: C
SP: 24
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Absorb
MANA: 900
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Skull
NOTES: -

NAME: Breath Slash
POWER: D
SP: 16
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 800
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Dragon + Short Swords, Swords]
NOTES: -

NAME: Bubble Trouble
POWER: B
SP: 22
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: Knock Back
MANA: 1000
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Water Can
NOTES: -

NAME: Burgundy
POWER: D
SP: 10
DEPENDENT: HP
ATTRIBUTE: FIRE
EFFECT: -
MANA: 10000
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Walnut, Soul Saber
NOTES: -

NAME: Burst
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 0
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: All Short Swords, All Axes, All Swords, Mace, Hammer, Dark 
Wpn, All Spears, Snakish, Heliotrope, Shiva, Soul Saber
NOTES: 

NAME: Cact Attack
POWER: A
SP: 25
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Disarm, Paralyze
MANA: 1000
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Cactus
NOTES: -

NAME: Calamity
POWER: C
SP: 45
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 3000
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: DevilSpear
NOTES: -

NAME: Celestial Slash
POWER: D
SP: 32
DEPENDENT: HP
ATTRIBUTE: FIRE
EFFECT: -
MANA: 1200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Iron Ktna, Steel Ktna, Prize Ktna, Steel Swd, SacredSwd
NOTES: -

NAME: Chi Chopper
POWER: C
SP: 32
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 2100
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: SacredSwd
NOTES: -

NAME: Chi for You
POWER: E
SP: 14
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Paralyze
MANA: 300
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Dungeon Monk, Title: Shining 
NOTES: -

NAME: Cluster Bomb
POWER: C
SP: 22
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 800
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bomb
NOTES: ATK -10%

NAME: Cobalt Blues
POWER: C
SP: 14
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: -
MANA: -
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Flame
NOTES: INT -10%

NAME: Crescent Slash
POWER: E
SP: 20
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 600
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: BronzeDag, Iron Ktna, Iron Sword, Steel Swd
NOTES: -

NAME: Cross Trainer
POWER: D
SP: 12
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 210
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Trolly
NOTES: -

NAME: Crystal Sword
POWER: E
SP: 4
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: -
MANA: 100
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Crystal
NOTES: -

NAME: Dark Eboreus
POWER: C
SP: 35
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Absorb
MANA: 10000
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Shiva, Title: Blsphm
NOTES: -

NAME: Deadly Fan
POWER: E
SP: 24
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: -
MANA: 600
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Steel Spr, Gold Spear, Dream Spr, DragonSpr
NOTES: -

NAME: Death Balloon
POWER: C
SP: 45
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 4500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Prize Ktna
NOTES: -

NAME: Death Shadow
POWER: D
SP: 8
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Absorb
MANA: 300
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Skull
NOTES: -

NAME: Demon Curse
POWER: C
SP: 35
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: Unequip, Knock back
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Ghost, Whisp, Summon + Bomb]
NOTES: -

NAME: Dimension Slash
POWER: S
SP: 65
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 9000
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Divine Swd, Title: Legend
NOTES: -

NAME: Dragon Breath
POWER: B
SP: 32
DEPENDENT: HP
ATTRIBUTE: FIRE
EFFECT: -
MANA: 1200
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Dragon, Title: Bestial
NOTES: -

NAME: Dragon Cannon
POWER: D
SP: 5
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 300
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Dragon + Vase]
NOTES: -

NAME: Dying Breath
POWER: E
SP: 22
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Knock Back, Absorb
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Skull
NOTES: -

NAME: Echinoderm
POWER: C
SP: 17
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Unequip, Heal
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Starfish
NOTES: -

NAME: Electrostar
POWER: B
SP: 36
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Paralyze
MANA: 1200
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Starfish, Title: Electro
NOTES: DEF -10%

NAME: Elegant Slash
POWER: B
SP: 19
DEPENDENT: ATK
ATTRIBUTE: 
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 600
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Driftwood, Title: Proud
NOTES: -

NAME: Falling Starfish
POWER: C
SP: 10
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Unequip, Paralyze, EXP Up (See NOTE 22)
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Starfish
NOTES: -

NAME: Far Cry
POWER: D
SP: 8
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Knock Back, Paralyze
MANA: 200
TARGET: M
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Manticore, Hell Corgi, Fenrir, Behemoth, Cerberus, Giga Beast
NOTES: -

NAME: Fire Slash
POWER: F
SP: 3
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 60
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Snakish, Knife, Dagger, StoneKnife, BronzeDag, Long Swd, Iron 
Sword
NOTES: -

NAME: Fire Storm
POWER: B
SP: 23
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 800
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Giga Beast, Hell Corgi
NOTES: -

NAME: FireBomb
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: -
TARGET: S 
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Bomb
NOTES: -

NAME: Flamethrower
POWER: D
SP: 18
DEPENDENT: -
ATTRIBUTE: FIRE
EFFECT: -
MANA: 500
TARGET: M
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Dragon
NOTES: -

NAME: Flash Bang
POWER: C
SP: 16
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, Paralyze, EXP Up (See NOTE 22)
MANA: 600
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bomb, Title: TheTop
NOTES: SPD -5%

NAME: Frigid Edge
POWER: B
SP: 17
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: Knock Back
MANA: 1500
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Snow Ktna, Steel Swd
NOTES: -

NAME: Gaea Dragon
POWER: B
SP: 24
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 1200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Gold Axe, Giant Axe, Demon Axe
NOTES: DEF -12%

NAME: Gale-otine
POWER: C
SP: 13
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: Knock Back
MANA: 300
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dead Trees
NOTES: -

NAME: Geo Slash
POWER: E
SP: 16
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 480
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: StoneKnife, BronzeDag, Gold Ktna, Snow Ktna, WideSword, Long 
Swd, Iron Sword, SnowSwd, Hammer, Snakish
NOTES: -

NAME: Gigaton Bomb
POWER: A
SP: 40
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 1500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bomb, Title: S.Alloy, Ultimat
NOTES: SPD -15%

NAME: Hurricane Cut
POWER: D
SP: 28
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: -
MANA: 1800
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Gold Ktna, Blade, Prize Swd, Dark Wpn
NOTES: -

NAME: Hurricane Stab
POWER: C
SP: 40
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: -
MANA: 1500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Spirit Spr
NOTES: -

NAME: Hydra Fire
POWER: S
SP: 33
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 3000
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dark Axe, Star Axe
NOTES: DEF -15%

NAME: Lifeless Eyes
POWER: E
SP: 13
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Absorb
MANA: 100
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Golem + Skull]
NOTES: -

NAME: Lightning Spear
POWER: A
SP: 28
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 2400
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: DragonSpr
NOTES: -

NAME: Lovely Eye
POWER: C
SP: 31
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Absorb
MANA: 1200
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Skull
NOTES: -

NAME: Magic Trick
POWER: B
SP: 11
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: Unequip, Knock back, EXP Up (See NOTE 22)
MANA: 300
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Crate
NOTES: -

NAME: Marble Slam
POWER: C
SP: 16
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: -
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Pillar
NOTES: -

NAME: Megaton Bomb
POWER: B
SP: 26
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22)
MANA: 1000
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bomb, Title: Atomic
NOTES: SPD -10%

NAME: Myosotis
POWER: C
SP: 14
DEPENDENT: SPD
ATTRIBUTE: WIND
EFFECT: Knock back
MANA: -
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Lierre
NOTES: SPD -10%

NAME: Mystery Box
POWER: E
SP: 4
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 40
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Crate
NOTES: -

NAME: Needle Wood
POWER: E
SP: 11
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 210
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pot
NOTES: -

NAME: Ogre Stomp
POWER: C
SP: 13
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: Mana Up
MANA: 300
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Rock, Title: Giant
NOTES: Mana +10% (See NOTE 20)

NAME: Passing On
POWER: D
SP: 12
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Knock Back, Absorb
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Skull
NOTES: -

NAME: Phantom Release 
POWER: C
SP: 17
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 600
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Ghost, Whisp, Summon + Short Swords, Swords]
NOTES: -

NAME: Power Strike
POWER: C
SP: 12
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock back
MANA: 450
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Iron Spear, Silver Spr, DarkSpear, Spirit Spr
NOTES: -

NAME: Prinny Bomb
POWER: D
SP: 16
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Prinny + Bomb]
NOTES: -

NAME: Refreshments
POWER: C
SP: 18
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22)
MANA: 400
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Trolly
NOTES: -

NAME: Rising Dragon
POWER: B
SP: 24
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S 
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Ash
NOTES: -

NAME: Rock Bomb
POWER: C
SP: 16
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: Unequip, Knock Back, Mana Up, EXP Up (See NOTE 22)
MANA: 400
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Rocks
NOTES: Mana +30% (See NOTE 20)

NAME: Sandstorm
POWER: C
SP: 11
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: Knock Back
MANA: 200
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Brick
NOTES: DEF -5%

NAME: Scrub and Wash
POWER: D
SP: 8
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: Knock Back
MANA: 160
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Water Can
NOTES: -

NAME: Shooting Star
POWER: B
SP: 14
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, Paralyze, EXP Up (See NOTE 22)
MANA: 700
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Starfish
NOTES: -

NAME: Shoulder Devil
POWER: D
SP: 12
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Ghost, Whisp, Summon + Axe]
NOTES: DEF -6%

NAME: Shrapnel
POWER: C 
SP: 21
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Brick
NOTES: DEF -7%

NAME: Skull Blaster
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Absorb
MANA: -
TARGET:S 
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Skull
NOTES: -

NAME: Skull Circle
POWER: C
SP: 15
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Absorb
MANA: 700
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Skull
NOTES: -

NAME: Sky Rocket
POWER: E
SP: 1
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 30
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Barrel
NOTES: -

NAME: Snake Beater
POWER: F
SP: 3
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: -
MANA: -
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Snakish
NOTES: -

NAME: Solar Bomb
POWER: C
SP: 15
DEPENDENT: HP
ATTRIBUTE: FIRE
EFFECT: Knock back
MANA: 600
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Sunflower, Title: Sun
NOTES: -

NAME: Soul Burn
POWER: E
SP: 20
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Sulphur
NOTES: -

NAME: Spear Storm
POWER: A
SP: 55
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 7500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Divine Spr, Title: Mighty
NOTES: -

NAME: Spiral Slash
POWER: B
SP: 40
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 3750
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Snow Ktna
NOTES: -

NAME: Squeaky Slammer
POWER: C
SP: 32
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Paralyze
MANA: 700
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Barrel
NOTES: -

NAME: Starcopter
POWER: A
SP: 24
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Disarm, Paralyze
MANA: 900
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Starfish
NOTES: DEF -10%

NAME: Starfish Cutter
POWER: D
SP: 1
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Unequip, Knock back, Paralyze, EXP Up (See NOTE 22)
MANA: 70
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Starfish
NOTES: -

NAME: Star Flash
POWER: F
SP: 0
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Paralyze
MANA: -
TARGET: M 
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Starfish
NOTES: -

NAME: Stuck on You
POWER: D
SP: 3
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Paralyze, EXP Up (See NOTE 22)
MANA: 140
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Starfish
NOTES: INT -10%

NAME: Suislime
POWER: B
SP: 25
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Suicide
MANA: 1000
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Slime, Blob, Shade + Bomb]
NOTES: -

NAME: Sun Slash
POWER: D
SP: 6
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 100
TARGET: S
UN/EQ: BOTH
LIMITED TO: - 
LEARNABLE WITH: Sunflower
NOTES: -

NAME: Surprise
POWER: C
SP: 7
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, Transport
MANA: 120
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Crate, Title: Shcked
NOTES: -

NAME: Terminate
POWER: S
SP: 36
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Sulphur
NOTES: -

NAME: Thor's Axe
POWER: S
SP: 36
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 4500
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Title: Rare Random Dungeon Title
NOTES: DEF -18%

NAME: Thunder Bomb
POWER: E
SP: 8
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22)
MANA: 160
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bomb
NOTES: INT -5%

NAME: Top Spin
POWER: E
SP: 6
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: -
MANA: 180
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Knife, Dagger
NOTES: -

NAME: Tossup
POWER: D
SP: 6
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 300
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Marona, Amazon, Blacksmith, Fighter, Owl Knight, Title: Oath
NOTES: -

NAME: Trolly Inferno
POWER: E
SP: 3
DEPENDENT: SPD
ATTRIBUTE: FIRE
EFFECT: Unequip
MANA: 70
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Trolly
NOTES: -

NAME: Truth Lasher
POWER: D
SP: 15
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: -
MANA: 240
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Mace, BronzeSpr, Iron Spear, Steel Spr, SnowSpear, Dream Spr
NOTES: -

NAME: Turbulence
POWER: C
SP: 14
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: Knock back
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Lizardman + Spear]
NOTES: -

NAME: Twin Beam
POWER: D
SP: 23
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 900
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Iron Ktna, Snow Ktna, Steel Swd
NOTES: -

NAME: Twinkle Bomb
POWER: C
SP: 9
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Paralyze
MANA: 210
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Starfish
NOTES: -

NAME: Vacuum Slash
POWER: C
SP: 30
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: -
MANA: 2400
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Silvr Ktna, Gilded Swd
NOTES: -

NAME: Water Grenade
POWER: E
SP: 4
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22)
MANA: 80
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bomb
NOTES: DEF -5%

NAME: Wispy's Will
POWER: E
SP: 4
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: Unequip, Absorb, EXP Up (See NOTE 22)
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Skull
NOTES: -

NAME: Wolf Cannon
POWER: D
SP: 24
DEPENDENT: ATK
ATTRIBUTE: FIRE
EFFECT: Unequip
MANA: 400
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Werewolf + Vase]
NOTES: -

NAME: Zombie lite
POWER: B
SP: 14
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Knock back, Poison, Paralyze
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Zombie, Lady Zombie + Vase], Milon
NOTES: -

------------------------------- END OF SECTION ----------------------------




======================
ELEMENTAL MAGIC SKILLS  --------------------------------------- <C18000-3>
======================


NAME: Acid Rain
POWER: F
SP: 4
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: Poison
MANA: 180
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Wood Cane, Iron Staff
NOTES: -

NAME: Barrel Beam
POWER: D
SP: 22
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Barrel
NOTES: -

NAME: Beast Bomb
POWER: D
SP: 22
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: Unequip
MANA: 600
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Cerberus + Bomb]
NOTES: -

NAME: Beating For Two
POWER: E
SP: 12
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Witch, Titlist, Mystic
NOTES: -

NAME: Bone Spray
POWER: C
SP: 19
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Absorb
MANA: 900
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Bone
NOTES: -

NAME: Bone Train
POWER: E
SP: 5
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Knock Back, Absorb
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Bone
NOTES: -

NAME: Calcium Rain
POWER: D
SP: 12
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22)
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Bone
NOTES: -

NAME: Carat Storm
POWER: C
SP: 26
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 800
TARGET: M
UN/EQ: BOTH
LIMITED TO: - 
LEARNABLE WITH: Crystal
NOTES: -

NAME: Cruel Drop
POWER: C
SP: 26
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 800
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Water Can, Title: Rowdy
NOTES: -

NAME: Ectoplasm
POWER: D
SP: 8
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Absorb
MANA: 200
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Ghost, Whisp, Summon
NOTES: -

NAME: Falling Objects
POWER: C
SP: 14
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Sign, Title: Astro
NOTES: -

NAME: Femur Club
POWER: F
SP: 0
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Absorb
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Bone
NOTES: -

NAME: Fire
POWER: F
SP: 2
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, 
Putty Mage, Mermaid, Merman, Book, HintGuide, Title: Fire
NOTES: -

NAME: Fire Dance
POWER: B
SP: 31
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 1000
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Driftwood
NOTES: -

NAME: Flametoss
POWER: E
SP: 8
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 100
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Candle
NOTES: -

NAME: Flare Sphere
POWER: E
SP: 10
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 450
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Wood Cane, Iron Staff
NOTES: -

NAME: Force
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Wood Cane, Iron Staff, Catnip Cane
NOTES: -

NAME: Frozen Drops
POWER: B
SP: 34
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 1200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Water Can
NOTES: -

NAME: Galaxy Shot
POWER: C
SP: 17
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: Knock Back
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Putty, Putty Monk + Bomb]
NOTES: -

NAME: Giga Dark
POWER: B
SP: 29
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, Absorb, EXP Up (See NOTE 22)
MANA: 1500
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Bone
NOTES: -

NAME: Giga Fire
POWER: D
SP: 15
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 1200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty 
Mage, Mermaid, Merman, HintGuide, Netherbk, DivineBook, Changebook, Title: 
Explod
NOTES: -

NAME: Giga Ice
POWER: D
SP: 15
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 1200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty 
Mage, Mermaid, Merman, Must-read, Netherbk, DivineBook, Title: Frigid
NOTES: -

NAME: Giga Thunder
POWER: C
SP: 18
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 1200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Lthograph
NOTES: -

NAME: Giga Wind
POWER: D
SP: 15
DEPENDENT: INT
ATTRIBUTE: WIND
EFFECT: -
MANA: 1200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty 
Mage, Mermaid, Merman, Encyc., Netherbk, DivineBook, Title: Twister
NOTES: -

NAME: Gothic Chant
POWER: E
SP: 8
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, Absorb, EXP Up (See NOTE 22)
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Bone, Title: Dark, Ebony
NOTES: -

NAME: Grudge Bomb
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Whisp, Ghost, Summon
NOTES: -

NAME: H2 Oh Yeah
POWER: D
SP: 14
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: Unequip, Knock Back
MANA: 400
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Mermaid, Merman + Bomb]
NOTES: -

NAME: Hex Box
POWER: B
SP: 22
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 800
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Crate
NOTES: -

NAME: Hot Wax
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT:- 
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Candle
NOTES: -

NAME: Ice (1)
POWER: F
SP: 2
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: -
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Snakish
NOTES: Slightly bigger ring than the regular ice spell

NAME: Ice (2)
POWER: F
SP: 2
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, 
Putty Mage, Mermaid, Merman, Dictionary, Must-read, Title: Ice, Neo
NOTES: -

NAME: Lightning Bomb
POWER: D
SP: 14
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Knock Back, Paralyze
MANA: 750
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Iron Staff
NOTES: -

NAME: Magic 8Ball
POWER: E
SP: 16
DEPENDENT: -
ATTRIBUTE: FIRE
EFFECT: -
MANA: 800
TARGET: M
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Owl Ninja, Owl Sage, Owl Mage
NOTES: -

NAME: Mega Fire
POWER: E
SP: 8
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, 
Putty Mage, Mermaid, Merman, Book, HintGuide, Netherbk, Changebook, Title: 
RedHot
NOTES: - 

NAME: Mega Ice
POWER: E
SP: 8
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, 
Putty Mage, Mermaid, Merman, Dictionary, Must-read, Netherbk, Title: Chilly
NOTES: - 

NAME: Mega Thunder
POWER: D
SP: 10
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Spell Book, Lthograph
NOTES: - 

NAME: Mega Wind
POWER: E
SP: 8
DEPENDENT: INT
ATTRIBUTE: WIND
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, 
Putty Mage, Mermaid, Merman, Used Book, Encyc., Netherbk, Title: Gusty
NOTES: - 

NAME: Omega Fire (1)
POWER: C
SP: 35
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 3500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty 
Mage, Merman, DivineBook
NOTES: - 

NAME: Omega Fire (2)
POWER: B
SP: 15
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: -
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Sulphur
NOTES: - 

NAME: Omega Ice (1)
POWER: C
SP: 35
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 3500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty 
Mage, Merman, Myao, DivineBook
NOTES: - 

NAME: Omega Ice (2)
POWER: B
SP: 15
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: -
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Sulphur
NOTES: - 

NAME: Omega Thunder
POWER: B
SP: 40
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 3500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Sienna, Title: Plasma
NOTES: - 

NAME: Omega Wind (1)
POWER: C
SP: 35
DEPENDENT: INT
ATTRIBUTE: WIND
EFFECT: -
MANA: 3500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Cerberus, Ghost, Shade, Putty 
Mage, Merman, Myao, DivineBook
NOTES: - 

NAME: Omega Wind (2)
POWER: B
SP: 15
DEPENDENT: INT
ATTRIBUTE: WIND
EFFECT: -
MANA: -
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Sulphur
NOTES: - 

NAME: Psycho Counter
POWER: E
SP: 3
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 100
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Mermaid, Merman
NOTES: INT -10%

NAME: Pyromaniac
POWER: C
SP: 26
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Barrel
NOTES: -

NAME: Shock
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Knock Back
MANA: -
TARGET: S 
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Witch, Owl Ninja, Owl Sage, Owl Mage, Old Man, Titlist, 
Granny, Healer, Fusionist, Mermaid, Fox, Flonne, Myao
NOTES: -

NAME: Siren Song
POWER: D
SP: 11
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Sleep, Amnesia
MANA: 150
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Mermaid, Merman
NOTES: -

NAME: Soul Eater
POWER: E
SP: 4
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Absorb
MANA: 100
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Whisp, Ghost, Summon + Vase]
NOTES: -

NAME: Spitfire
POWER: C
SP: 18
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Mermaid, Merman + Short Sword, Sword]
NOTES: -

NAME: Sprinkler
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Water Can
NOTES: -

NAME: Storm Warning
POWER: D
SP: 8
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: Unequip
MANA: 150
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Sign
NOTES: -

NAME: Them Bones
POWER: C
SP: 31
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Absorb
MANA: 1200
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Bone
NOTES: -

NAME: Thunder
POWER: E
SP: 3
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Spell Book, Lthograph
NOTES: -

NAME: Thwap
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Knock Back
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: All Books, Changebook
NOTES: -

NAME: Wind
POWER: F
SP: 2
DEPENDENT: INT
ATTRIBUTE: WIND
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Witch, Owl Ninja, Owl Mage, Titlist, Cerberus, Ghost, Shade, 
Putty Mage, Mermaid, Merman, Used Book, Encyc., Title: Wind
NOTES: -

NAME: Wind Advisory
POWER: C
SP: 18
DEPENDENT: INT
ATTRIBUTE: WIND
EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22)
MANA: 550
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Sign
NOTES: -

------------------------------- END OF SECTION ----------------------------




==============================
PHYSICAL MAGIC / NATURE SKILLS -------------------------------- <C18000-4>
==============================


NAME: 6 Feet Under
POWER: C
SP: 25
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Knock Back, Mana Up
MANA: 800
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Trees
NOTES: Mana +15% (See NOTE 20)

NAME: Absorb
POWER: C
SP: 12
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Paralyze, EXP Up (See NOTE 22)
MANA: 450
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Cactus
NOTES: -

NAME: Allergy Attack
POWER: D
SP: 24
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Poison
MANA: 500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Mushroom, Title: Built
NOTES: -

NAME: Arbor Day
POWER: F
SP: 0
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Mana Up
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Tree
NOTES: Mana +5% (See NOTE 20)

NAME: Balza Bazooka
POWER: E
SP: 5
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock back
MANA: 60
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Driftwood, Title: Erotic
NOTES: -

NAME: Big Harvest
POWER: D
SP: 13
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Mana Up
MANA: 240
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Seed
NOTES: Mana +15% (See NOTE 20)

NAME: Blazing Field
POWER: B
SP: 15
DEPENDENT: SPD
ATTRIBUTE: FIRE
EFFECT: -
MANA: 600
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Weed, Misc Weed
NOTES: -

NAME: Briar Patch
POWER: B
SP: 27
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Mana Up
MANA: 800
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Seed
NOTES: Mana +20%

NAME: Bud Ballet
POWER: D
SP: 22
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: -
MANA: 500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Flower, Blossom, Title: Stormy
NOTES: -

NAME: Burning Refuse
POWER: D
SP: 6
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 100
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Manticore, Weed, Misc Weed
NOTES: -

NAME: Cactus Drill
POWER: E
SP: 8
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Paralyze
MANA: 100
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Cactus
NOTES: -

NAME: Cactus Kabobs
POWER: D
SP: 16
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Paralyze
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Cactus
NOTES: -

NAME: Cactus Rain
POWER: F
SP: 4
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Paralyze
MANA: 60
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Cactus
NOTES: -

NAME: Camo Cutter
POWER: D
SP: 4
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Weed, Misc Weed
NOTES: -

NAME: Camp Fire
POWER: C
SP: 12
DEPENDENT: RES
ATTRIBUTE: FIRE
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 240
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Driftwood
NOTES: -

NAME: Cap Attack
POWER: D
SP: 10
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Poison, Sleep
MANA: 200
TARGET: M
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Funguy
NOTES: -

NAME: Carnivation
POWER: D
SP: 12
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Knock Back, Transport
MANA: 400
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Flower, Blossom
NOTES: DEF -10%

NAME: Chloro-fill
POWER: E
SP: 3
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Knock back, Absorb
MANA: 80
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Flower, Blossom
NOTES: -

NAME: Clone Fruit
POWER: D
SP: 6
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, Poison, Paralyze
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Zombie, Lady Zombie + Seed], Milon
NOTES: -

NAME: Crazy Darts
POWER: C
SP: 10
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 120
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Stump
NOTES: -

NAME: Crimson Hell
POWER: B
SP: 25
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 700
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Dead Trees
NOTES: -

NAME: Dance Party
POWER: C
SP: 27
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 800
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pumpkin
NOTES: -

NAME: Dance-off
POWER: C
SP: 14
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, Amnesia, EXP Up (See NOTE 22)
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pumpkin
NOTES: -

NAME: Decompose
POWER: E
SP: 6
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, Absorb, Poison
MANA: 120
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Mushroom
NOTES: -

NAME: Devil Storm
POWER: D
SP: 17
DEPENDENT: SPD
ATTRIBUTE: WIND
EFFECT: -
MANA: 1400
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Weed, Misc Weed
NOTES: -

NAME: Dragon Prayer
POWER: D
SP: 17
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 600
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Dragon + Tree]
NOTES: -

NAME: Dragon Specter
POWER: D
SP: 12
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Absorb
MANA: 500
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Dragon + Skull]
NOTES: -

NAME: Driftwood Drop
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Driftwood
NOTES: -

NAME: Dryad Lash
POWER: E
SP: 1
DEPENDENT: SPD
ATTRIBUTE: WIND
EFFECT: -
MANA: 20
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Weed, Misc Weed, Title: Smiley
NOTES: -

NAME: Eco Batter
POWER: D
SP: 18
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Mana Up
MANA: 400
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Tree
NOTES: Mana +15% (See NOTE 20)

NAME: Eco Gunner
POWER: E
SP: 1
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 50
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Funguy + Tree]
NOTES: -

NAME: Eco Swing
POWER: E
SP: 9
DEPENDENT: HP
ATTRIBUTE: WIND
EFFECT: Knock Back, Mana Up
MANA: 160
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Tree
NOTES: Mana +10% (See NOTE 20)

NAME: Fish Slap
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Fish
NOTES: -

NAME: Fishy Friends
POWER: B
SP: 23
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 700
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Fish
NOTES: -

NAME: Flying Trout
POWER: D
SP: 22
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: -
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Fish, Title: Misc.
NOTES: -

NAME: Foliage Storm
POWER: E
SP: 12
DEPENDENT: INT
ATTRIBUTE: WIND
EFFECT: Mana Up
MANA: 200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Tree
NOTES: Mana +10% (See NOTE 20)

NAME: Forget Pollen
POWER: D
SP: 4
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, Amnesia, EXP Up (See NOTE 22)
MANA: 120
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Flower, Blossom
NOTES: RES -20%

NAME: Fresh Wind
POWER: E
SP: 3
DEPENDENT: INT
ATTRIBUTE: WIND
EFFECT: Knock Back
MANA: 50
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Whisp, Summon, Ghost + Tree]
NOTES: -

NAME: Frigid Breeze
POWER: F
SP: 0
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: M
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Dead Tree
NOTES: -

NAME: Fungtoss
POWER: C
SP: 15
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Poison
MANA: 300
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Mushroom
NOTES: -

NAME: Fungus Fire
POWER: E
SP: 9
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Poison
MANA: 80
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Mushroom
NOTES: -

NAME: Gallant Skull
POWER: B
SP: 29
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Absorb, EXP Up (See NOTE 22)
MANA: 2000
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Skull
NOTES: -

NAME: Ghost Bloom
POWER: B
SP: 24
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 700
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pot
NOTES: -

NAME: Giganto Pumpkin
POWER: A
SP: 28
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Amnesia, EXP Up (See NOTE 22)
MANA: 1000
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pumpkin
NOTES: -

NAME: Gigaton Press
POWER: A
SP: 26
DEPENDENT: DEF
ATTRIBUTE: -
EFFECT: Unequip, Mana Up, EXP Up (See NOTE 22)
MANA: 900
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: All Rocks
NOTES: Mana +30% (See NOTE 20)

NAME: Grass Shot
POWER: F
SP: 0
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Weed, Misc Weed
NOTES: -

NAME: Green Thumb
POWER: D
SP: 5
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Unequip, Mana Up, EXP Up (See NOTE 22)
MANA: 180
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Seed
NOTES: Mana +10% (See NOTE 20)

NAME: Helio Shot
POWER: E
SP: 3
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 50
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Sunflower
NOTES: -

NAME: Humid Slash
POWER: B
SP: 21
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: Unequip, Knock back, EXP Up (See NOTE 22)
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Dead Tree
NOTES: -

NAME: Icy Breath
POWER: C
SP: 12
DEPENDENT: RES
ATTRIBUTE: ICE
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 150 
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Dead Tree, Title: Cleany
NOTES: DEF -10%

NAME: Jack-o-Lantern
POWER: D
SP: 24
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 600
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pumpkin
NOTES: -

NAME: Jar of Clone
POWER: D
SP: 17
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Absorb, Amnesia
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pot
NOTES: -

NAME: Kicking Grass
POWER: D
SP: 9
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 150
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Weed, Misc Weed
NOTES: -

NAME: Kindling
POWER: D
SP: 8
DEPENDENT: RES
ATTRIBUTE: FIRE
EFFECT: -
MANA: 180
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Driftwood, Title: Mecha
NOTES: -

NAME: Leaf Cutter
POWER: E
SP: 4
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: Mana Up
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Tree
NOTES: Mana +5% (See NOTE 20)

NAME: Leaf Toss
POWER: E
SP: 2
DEPENDENT: SPD
ATTRIBUTE: WIND
EFFECT: Knock Back
MANA: 40
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Weed, Misc Weed
NOTES: -

NAME: Lightning Rod
POWER: D
SP: 11
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dead Tree
NOTES: -

NAME: Magic Mushroom
POWER: C
SP: 15
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Funguy + Vase]
NOTES: -

NAME: Maitake Bomb
POWER: C
SP: 20
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Funguy + Stump]
NOTES: -

NAME: Mush Boom
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Poison 
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Mushroom
NOTES: -

NAME: Mushflare
POWER: C
SP: 12
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Unequip, Poison, EXP Up (See NOTE 22)
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Mushroom
NOTES: -

NAME: Mushroom Trade
POWER: B
SP: 20
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Poison
MANA: 800
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Mushroom
NOTES: -

NAME: Mystery Seed
POWER: D
SP: 7
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 120
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Seed
NOTES: -

NAME: Odiferous
POWER: E
SP: 16
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Sleep
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Shade, Blob + Vase]
NOTES: -

NAME: Petal Wind
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: WIND
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Flower, Blossom
NOTES: -

NAME: Pumpkin Parade
POWER: D
SP: 22
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 400
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pumpkin
NOTES: -

NAME: Pumpsicle
POWER: E
SP: 4
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: Unequip, Knock Back
MANA: 50
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Putty Smith, Putty Shaman, Putty Mage + Pumpkin]
NOTES: -

NAME: Rafting Fun
POWER: D
SP: 23
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Driftwood
NOTES: -

NAME: Rapid Growth
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Knock Back, Mana Up
MANA: -
TARGET: M
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Seed
NOTES: Mana +5% (See NOTE 20)

NAME: Ritual
POWER: F
SP: 17
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Poison, Sleep, Paralyze, Amnesia
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Dead Tree
NOTES: -

NAME: Salmon Fry
POWER: C
SP: 11
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 350
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Fish
NOTES: -

NAME: Secret Garden
POWER: C
SP: 25
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Daze
MANA: 900
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Flower, Blossom, Title: Atlants
NOTES: -

NAME: Seeding
POWER: E
SP: 1
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Knock Back, Mana Up
MANA: 60
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Seed, Title: Sated
NOTES: Mana +10% (See NOTE 20)

NAME: Shark Bite
POWER: A
SP: 27
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 900
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Fish
NOTES: -

NAME: Skewer (2)
POWER: D
SP: 24
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Paralyze
MANA: 650
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Cactus
NOTES: -

NAME: Slime Shower
POWER: D
SP: 17
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Poison, Amnesia
MANA: 800
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Shade, Blob + Water Can]
NOTES: -

NAME: Smells Fishy
POWER: D
SP: 13
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Poison
MANA: 250
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Fish
NOTES: -

NAME: Soil's Blessing
POWER: C
SP: 19
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 600
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Seed
NOTES: -

NAME: Solar Flare
POWER: C
SP: 11
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Sunflower
NOTES: -

NAME: Solar Laser
POWER: B
SP: 26
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 900
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Sunflower
NOTES: -

NAME: Splash
POWER: A
SP: 25
DEPENDENT: RES
ATTRIBUTE: ICE
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 800
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Driftwood
NOTES: -

NAME: Spore
POWER: F
SP: 0
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Poison
MANA: -
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Funguy
NOTES: -

NAME: Sporedom
POWER: E
SP: 2
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Knock Back, Sleep
MANA: 100
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [All Putties + Mushroom]
NOTES: -

NAME: Spores
POWER: E
SP: 3
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Poison
MANA: 30
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Mushroom
NOTES: -

NAME: Stealth Slash
POWER: D
SP: 11
DEPENDENT: SPD
ATTRIBUTE: WIND
EFFECT: -
MANA: 300
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Weed, Misc Weed
NOTES: -

NAME: Steel Magnolia
POWER: E
SP: 1
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 30
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Flower, Blossom
NOTES: -

NAME: Sticker
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Paralyze
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Cactus
NOTES: -

NAME: Storm of Spikes
POWER: E
SP: 12
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Paralyze
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Cactus
NOTES: -

NAME: Stump Slice 
POWER: C
SP: 13
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22)
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Stump
NOTES: -

NAME: Sumo Stump
POWER: C
SP: 18
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 350
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Stump, Title: Bwa
NOTES: -

NAME: Sun Crisis
POWER: B
SP: 18
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 400
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Sunflower
NOTES: -

NAME: Sun Shower
POWER: E
SP: 10
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 150
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Sunflower
NOTES: -

NAME: Sunflower Power
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Sunflower 
NOTES: -

NAME: Swim, Fishy!
POWER: D
SP: 9
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 180
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Fish, Title: Hyper
NOTES: -

NAME: Tangled Ivy
POWER: C
SP: 11
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Unequip, Mana Up, EXP Up (See NOTE 22)
MANA: 320
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Seed
NOTES: SPD -25%, Mana +15% (See NOTE 20)

NAME: Tears of Sap
POWER: D
SP: 6
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 120
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Tree
NOTES: -

NAME: The Hunt
POWER: C
SP: 18
DEPENDENT: ATK
ATTRIBUTE: ICE
EFFECT: -
MANA: 300
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Manticore + Fish]
NOTES: -

NAME: Thor's Finger
POWER: E
SP: 2
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 50
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dead Tree
NOTES: -

NAME: Thorn Cannon
POWER: D
SP: 18
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 280
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Pot
NOTES: -

NAME: Thorn Cyclone
POWER: C
SP: 15
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, Paralyze, EXP Up (See NOTE 22)
MANA: 800
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Cactus
NOTES: -

NAME: Thorns
POWER: E
SP: 2
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Mana Up
MANA: 40
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Tree, Title: Brash
NOTES: Mana +5% (See NOTE 20)

NAME: Treant's Wrath
POWER: D
SP: 21
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Mana Up
MANA: 600
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Tree
NOTES: Mana +15% (See NOTE 20)

NAME: Viridian Copper
POWER: D
SP: 10
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Poison, Paralyze
MANA: -
TARGET: M 
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Fox
NOTES: -

NAME: Wonder Pollen
POWER: D
SP: 8
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Sleep
MANA: 300
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Flower, Blossom
NOTES: -

NAME: Wrath of Earth
POWER: D
SP: 8
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Unequip, Mana Up, EXP Up (See NOTE 22)
MANA: 120
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Rocks, Title: Angry
NOTES: Mana +15% (See NOTE 20)

NAME: Wrathquake
POWER: D
SP: 20
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Mana Up
MANA: 600
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Rocks, Title: Violent, Angry
NOTES: Mana +15% (See NOTE 20)

NAME: Wreath Toss
POWER: B
SP: 13
DEPENDENT: ATK
ATTRIBUTE: WIND
EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22)
MANA: 600
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Flower, Blossom
NOTES: -

------------------------------- END OF SECTION ----------------------------



=================
SPACE-TIME SKILLS --------------------------------------------- <C18000-5>
=================


NAME: Astral Sand
POWER: E
SP: 11
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: -
MANA: 150
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Hourglass
NOTES: SPD -15%

NAME: C Sharp/B Flat
POWER: B
SP: 28
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: Amnesia
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Phonograph
NOTES: -

NAME: Comet Shower
POWER: A
SP: 38
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 10000
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Catnip Cane
NOTES: -

NAME: Continuum
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Putty, Putty Shaman, Putty Mage
NOTES: -

NAME: EMP Wave
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Remote
NOTES: -

NAME: EX Punch
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, EXP Up
MANA: 250
TARGET: S
UN/EQ: EQ
LIMITED TO: S
LEARNABLE WITH: Blacksmith
NOTES: EXP +20% (See NOTE 20)

NAME: El Dorado
POWER: B
SP: 27
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, Daze, EXP Up (See NOTE 22)
MANA: 1200
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Treasure, Title: Atlants
NOTES: Bor & Mana +30%

NAME: End Continuity
POWER: C
SP: 32
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: -
MANA: 700
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Hourglass
NOTES: SPD -50%

NAME: Excavation
POWER: E
SP: 8
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Daze
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Treasure, Title: Treasr
NOTES: Bor & Mana +15%

NAME: Forte
POWER: E
SP: 9
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Amnesia
MANA: 100
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Phonograph
NOTES: -

NAME: Gaea Freeze
POWER: C
SP: 37
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 3000
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Wisdom Stf
NOTES: SPD -40%

NAME: Galaxy Beam
POWER: B
SP: 45
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 4500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Sacred Stf, Title: Galaxy
NOTES: -

NAME: Ghost Train
POWER: B
SP: 26
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Unequip, Absorb
MANA: 1000
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Trolly
NOTES: -

NAME: Gold Rush
POWER: F
SP: 4
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Daze
MANA: 100
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Treasure, Title: HiScor
NOTES: Bor & Mana +15%

NAME: Graviton Bomb
POWER: D
SP: 22
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 1200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dead Staff, Sacred Stf, Title: Zero G
NOTES: SPD -30%

NAME: Gravity
POWER: F
SP: 1
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 30
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Bonze Stf, Gold Staff, Dark Cane, Dead Staff, Wisdom Stf, 
Sacred Stf
NOTES: SPD -20%

NAME: Haste
POWER: -
SP: 0
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Bonze Stf, Gold Staff, Dark Cane, Dead Staff, Wisdom Stf, 
Sacred Stf
NOTES: SPD +20%

NAME: Lost Ark
POWER: C
SP: 12
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Unequip, Daze, EXP Up (See NOTE 22)
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Treasure
NOTES: Bor & Mana +10%

NAME: Lullaby
POWER: C
SP: 12
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Sleep
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Phonograph
NOTES: -

NAME: Maim Cube
POWER: A
SP: 19
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Unequip, Knock Back, EXP Up (See NOTE 22)
MANA: 800
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Brick
NOTES: DEF -9%

NAME: Mana Punch
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 250
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Fusionist
NOTES: Mana +20% (See NOTE 20)

NAME: Matter Transfer
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: UN
LIMITED TO: B
LEARNABLE WITH: Putty Smith, Putty Monk
NOTES: -

NAME: Mega Bonus
POWER: F
SP: 10
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: -
MANA: 500
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Merchant
NOTES: Mana & EXP +20% (See NOTE 20)

NAME: Mimic Army
POWER: D
SP: 10
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Daze
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Treasure
NOTES: Bor & Mana +10%

NAME: Morphin'
POWER: D
SP: 9
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Gamble
MANA: 150
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Lizardman
NOTES: -

NAME: Noise Pollution
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Phonograph
NOTES: Phonograph

NAME: Nova
POWER: B
SP: 28
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Wraith, Sulphur
NOTES: -

NAME: Oven Baked
POWER: C
SP: 15
DEPENDENT: INT
ATTRIBUTE: FIRE
EFFECT: -
MANA: 300
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Brick
NOTES: DEF -6%

NAME: P-Beam
POWER: D
SP: 32
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Absorb
MANA: -
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Prinny + Skull]
NOTES: -

NAME: PK Rush
POWER: E
SP: 1
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 60
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Bonze Stf, Gold Staff
NOTES: -

NAME: Pandora
POWER: B
SP: 16
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Unequip, Daze, EXP Up (See NOTE 22)
MANA: 800
TARGET: S
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Treasure
NOTES: Bor & Mana +10%

NAME: Parthenon
POWER: B
SP: 31
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 900
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Pillar
NOTES: -

NAME: Pile it Up
POWER: D
SP: 13
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 150
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Brick
NOTES: DEF -4%

NAME: Pole Blast
POWER: E
SP: 12
DEPENDENT: INT
ATTRIBUTE: WIND
EFFECT: -
MANA: 600
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dark Cane, Dead Staff, Wisdom Stf, Sacred Stf
NOTES: SPD -25%

NAME: Present Box
POWER: B
SP: 23
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, Daze, EXP Up (See NOTE 22)
MANA: 1000
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Treasure, Title: ????
NOTES: Bor & Mana +10%

NAME: Pringer Beam
POWER: S
SP: 64
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: M
UN/EQ: EQ
LIMITED TO: S
LEARNABLE WITH: Pringer X
NOTES: -

NAME: Profit Punch
POWER: F
SP: 0
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Knock Back, Bor Up
MANA: 250
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Merchant
NOTES: Bor +20% (See NOTE 20)

NAME: Psy Clone
POWER: D
SP: 7
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 150
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Putty, Putty Monk + Trolly]
NOTES: -

NAME: Pyramid Power
POWER: E
SP: 8
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 300
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Gold Staff, Dark Cane, Dead Staff, Title: Altrnat
NOTES: SPD -20%

NAME: Slow Down
POWER: F
SP: 7
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: -
MANA: 250
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Hourglass
NOTES: SPD -50%

NAME: Speed Up
POWER: -
SP: 6
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 250
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Hourglass, Title: Speedy, Astral
NOTES: SPD +50%

NAME: Suicide Bomb
POWER: S
SP: 30
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Suicide
MANA: 2000
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Remote
NOTES: -

NAME: Time Attack
POWER: F
SP: 0
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: -
MANA: 
TARGET: M
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Hourglass
NOTES: SPD -20%

NAME: Treasure Beam
POWER: C
SP: 19
DEPENDENT: SPD
ATTRIBUTE: -
EFFECT: Unequip, Daze, EXP Up (See NOTE 22)
MANA: 600
TARGET: M
UN/EQ: EQ
LIMITED TO: E
LEARNABLE WITH: Treasure
NOTES: Bor & Mana +20%

NAME: Treasure Strike
POWER: F
SP: 0
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Daze
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Treasure
NOTES: Bor & Mana +5%

NAME: Twister
POWER: B
SP: 24
DEPENDENT: INT
ATTRIBUTE: WIND
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 600
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Brick
NOTES: DEF -8%

NAME: Vortex
POWER: C
SP: 21
DEPENDENT: ATK
ATTRIBUTE: -
EFFECT: Poison, Paralyze
MANA: -
TARGET: M
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Wraith, Sulphur
NOTES: -

NAME: Warp Attack
POWER: D
SP: 5
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: -
MANA: 240
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Gold Staff, Dark Cane
NOTES: SPD -20%

------------------------------- END OF SECTION ----------------------------




====================
STAT ALTERING SKILLS ------------------------------------------ <C18000-6>
====================


NAME: Ancient Mist
POWER: B
SP: 27
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 1100
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Vase
NOTES: -

NAME: Armor Break
POWER: -
SP: 3
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Granny, Star Staff, Title: Iron
NOTES: DEF -30%

NAME: Braveheart
POWER: -
SP: 3
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Granny, Mystic, Silver Stf, Title: Courag, Heroic, Slick, 
Strong
NOTES: ATK +35%

NAME: Breath
POWER: 0
SP: 3
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: StoneCane, Silver Stf, Fusion Stf, Star Staff, SpiritStaff
NOTES: DEF & RES +15%

NAME: Calcium Guard
POWER: -
SP: 8
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bone
NOTES: ATK & DEF +30%

NAME: Chakra
POWER: -
SP: 0
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Knock back
MANA: 250
TARGET: S
UN/EQ: EQ
LIMITED TO: S
LEARNABLE WITH: Mystic
NOTES: DEF, RES, & SPD +10%

NAME: Cold Rain
POWER: D
SP: 14
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 240
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Water Can
NOTES: DEF -10%

NAME: Crystal Beam
POWER: D
SP: 14
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 300
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Crystal
NOTES: -

NAME: Crystal Guard
POWER: -
SP: 15
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Crystal
NOTES: DEF & RES +30%

NAME: Crystal Rain
POWER: E
SP: 2
DEPENDENT: RES
ATTRIBUTE: ICE
EFFECT: -
MANA: 50
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Crystal
NOTES: RES -5%

NAME: DHA
POWER: -
SP: 4
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Unequip
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Merman, Mermaid + Fish]
NOTES: INT +30%

NAME: Dark Rain
POWER: D
SP: 21
DEPENDENT: INT
ATTRIBUTE: ICE
EFFECT: -
MANA: 400
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Water Can
NOTES: INT -10%

NAME: Dark Sleep
POWER: D
SP: 11
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Poison, Sleep, Paralyze, Amnesia
MANA: 300
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Candle, Title: Phenom
NOTES: -

NAME: Diamondize
POWER: -
SP: 15
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Rock
NOTES: ATK & DEF +30%

NAME: Enfeeble
POWER: -
SP: 3
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dungeon Monk, Star Staff
NOTES: ATK -35%

NAME: Espoir
POWER: -
SP: 5
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Cure Status
MANA: 100
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Marona, Owl Sage, Healer, Putty Shaman, Silver Stf, 
SpiritStaff, Cert., Secret Bk
NOTES: -

NAME: Fire Prison
POWER: D
SP: 9
DEPENDENT: RES
ATTRIBUTE: FIRE
EFFECT: Amnesia
MANA: 200
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Vase
NOTES: -

NAME: Fireworks
POWER: B
SP: 19
DEPENDENT: RES
ATTRIBUTE: FIRE
EFFECT: Uequip, Knock Back, Paralyze, EXP Up (See NOTE 22)
MANA: 800
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Vase
NOTES: -

NAME: Fragrance
POWER: D
SP: 16
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Sleep
MANA: 300
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Vase
NOTES: -

NAME: Fired Eggs
POWER: C
SP: 16
DEPENDENT: RES
ATTRIBUTE: FIRE
EFFECT: -
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Egg
NOTES: RES -30%

NAME: Hatch Power
POWER: D
SP: 8
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Knock Back
MANA: 200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Egg
NOTES: ATK -10%

NAME: Heaven Drop
POWER: D
SP: 5
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal, Cure Status
MANA: 80
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Water Can, Title: Serene
NOTES: -

NAME: Immortal Light
POWER: A
SP: 36
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Unequip, EXP Up (See NOTE 22)
MANA: 1800
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Crystal
NOTES: RES -20%

NAME: Magic Boost
POWER: -
SP: 3
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Old Man, Ghost, Fusion Stf, Title: Genius, Wisdom, Smart, 
Excel
NOTES: INT +35%

NAME: Magic Circle
POWER: C
SP: 23
DEPENDENT: INT
ATTRIBUTE: -
EFFECT: Gamble
MANA: 500
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Candle
NOTES: -

NAME: Magic Wall
POWER: -
SP: 3
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Old Man, Bottlemail, Fusion Stf, Title: Antevil, Alchem, Seren
NOTES: RES +35%

NAME: Meditation
POWER: -
SP: 0
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: M
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Crystal
NOTES: INT +15%

NAME: Nullification
POWER: -
SP: 3
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Old Man, Star Staff, Title: UFO
NOTES: RES -35%

NAME: Pigeon Egg
POWER: C
SP: 12
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Egg
NOTES: INT -20%

NAME: Prism Bloom
POWER: D
SP: 22
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 600
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Crystal
NOTES: RES -10%

NAME: Prism Ray
POWER: B
SP: 33
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 1200
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Crystal
NOTES: RES -15%

NAME: Punish
POWER: F
SP: 1
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 30
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: StoneCane, Silver Stf, Fusion Stf, Star Staff, SpiritStaff 
NOTES: ATK -10%

NAME: Red Moon
POWER: C
SP: 28
DEPENDENT: RES
ATTRIBUTE: FIRE
EFFECT: Sleep
MANA: 1500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: SpiritStaff
NOTES: -

NAME: Refraction
POWER: E
SP: 10
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Crystal
NOTES: RES -10%

NAME: Sacred Water
POWER: C
SP: 18
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 600
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Water Can
NOTES: RES +30%

NAME: Shield
POWER: -
SP: 3
DEPENDENT: -
ATTRIBUTE: -
EFFECT: -
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Granny, Mystic, Bottlemail, Silver Stf, Title: Naked, Lively, 
Sentry
NOTES: DEF +35%

NAME: Stun Rod
POWER: E
SP: 2
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Paralyze
MANA: 120
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: StoneCane, Fusion Stf
NOTES: -

NAME: Summon Attack
POWER: C
SP: 13
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Knock Back, Daze
MANA: 400
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Vase
NOTES: -

NAME: Yolk Attack
POWER: F
SP: 0
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Egg
NOTES: DEF -3%

------------------------------- END OF SECTION ----------------------------



==============
HEALING SKILLS ---------------------------------------------- <C18000-7>
==============


NAME: Antique 
POWER: F
SP: 0
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Paralyze
MANA: -
TARGET: M
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Vase
NOTES: -

NAME: Blinding Light
POWER: F
SP: 1
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 30
TARGET: S
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Cane, SteelStaff, Snow Staff, Dream Stf, BlackStaff, Devil 
Staff, Divine Stf
NOTES: INT -10%

NAME: Energy Orb
POWER: C
SP: 34
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 2400
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: BlackStaff, Devil Staff
NOTES: -

NAME: Flower Fairies 
POWER: D
SP: 10
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal and Cure Status
MANA: 200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Flower, Blossom
NOTES: -

NAME: Giga Heal
POWER: B
SP: 15
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 1200
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Healer, Whisp, Putty Shaman, Mermaid, Blob, Owl Sage, 
BlackStaff, Secret Bk, Cert., Snow Staff, Title: Fixed
NOTES: -

NAME: Gross Water
POWER: E
SP: 6
DEPENDENT: RES
ATTRIBUTE: ICE
EFFECT: Poison
MANA: 100
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Vase
NOTES: -

NAME: Heal
POWER: D
SP: 2
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 80
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Marona, Owl Sage, Healer, Mystic, Whisp, Putty Shaman, 
Mermaid, Blob, Cane, SteelStaff, Secret Bk, Cert., Title: Healing
NOTES: -

NAME: Healite
POWER: F
SP: 0
DEPENDENT: RES
ATTRIBUTE: 
EFFECT: Heal
MANA: -
TARGET: S
UN/EQ: EQ
LIMITED TO: B
LEARNABLE WITH: Cane, SteelStaff, Snow Staff, Dream Stf, BlackStaff, Devil 
Staff, Divine Stf
NOTES: -

NAME: Karma
POWER: F
SP: 0
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Knock Back, Heal
MANA: 250
TARGET: S
UN/EQ: BOTH
LIMITED TO: S
LEARNABLE WITH: Mystic
NOTES: -

NAME: Love Chant
POWER: D
SP: 6
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Granny + Weed], Title: Love
NOTES: -

NAME: Mega Heal
POWER: C
SP: 8
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 400
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Owl Sage, Healer, Mystic, Whisp, Putty Shaman, Mermaid, Blob, 
SteelStaff, Snow Staff, Dream Stf, Secret Bk, Cert., Title: Healy
NOTES: -

NAME: Moldy Bread
POWER: D
SP: 10
DEPENDENT: HP
ATTRIBUTE: -
EFFECT: Unequip, Poison, EXP Up (See NOTE 22)
MANA: 100
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bread
NOTES: -

NAME: Nourishment
POWER: A
SP: 24
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 700
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bread
NOTES: ATK & SPD +25%

NAME: Nummy Bread
POWER: F
SP: 0
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: -
TARGET: S
UN/EQ: BOTH
LIMITED TO: B
LEARNABLE WITH: Bread
NOTES: -

NAME: Omega Heal
POWER: A
SP: 35
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 3500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Owl Sage, Whisp, Putty Shaman, Blob, Sienna, Title: Immortl
NOTES: -

NAME: Revive
POWER: -
SP: 15
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Revive, Heal, Cure Status
MANA: 500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Marona, Owl Sage, Healer, Putty Shaman, Fusion Stf, 
SpiritStaff, Title: Immortl, Revive
NOTES: -

NAME: Saint Ray
POWER: D
SP: 16
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 900
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Dream Stf, Devil Staff
NOTES: -

NAME: Shiitake Soup
POWER: D
SP: 8
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal, Cure Status
MANA: 150
TARGET: S
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: [Funguy + Mushroom]
NOTES: -

NAME: Sugar Water
POWER: A
SP: 18
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 600
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Vase
NOTES: -

NAME: Tanline
POWER: C
SP: 15
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 300
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Sunflower
NOTES: ATK +10%

NAME: Veggie Lunch
POWER: C
SP: 14
DEPENDENT: -
ATTRIBUTE: -
EFFECT: Heal
MANA: 500
TARGET: S
UN/EQ: -
LIMITED TO: C
LEARNABLE WITH: Funguy, Title: Pulsing
NOTES: -

NAME: Wrath of Heaven
POWER: A
SP: 50
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: -
MANA: 7500
TARGET: M
UN/EQ: BOTH
LIMITED TO: -
LEARNABLE WITH: Divine Stf, Title: Revive
NOTES: -

NAME: Yeasty Bread
POWER: C
SP: 16
DEPENDENT: RES
ATTRIBUTE: -
EFFECT: Heal
MANA: 300
TARGET: M
UN/EQ: EQ
LIMITED TO: -
LEARNABLE WITH: Bread
NOTES: -

------------------------------- END OF SECTION ----------------------------






*===========================================================================*
|                             READ THE NEWSPAPER                   <C19000> |
*===========================================================================*

This section is a write up on the articles in the IVOIRE TIMES that you can 
read throughout the game. They are first readable at the start of episode 2 in 
chapter 1.

**Chapter 1 Episode 2**

========
Vol.1245
========

Reward for Finding Scarlet
--------------------------
     Count Malt of the Celeste Clan, a nobleman of the aquamarine region, is 
offering a reward to anyone who knows the whereabouts of Scarlet the Brave. 
It's widely known the two were once friends. Since Scarlet disappeared 30 
years ago, the Count has invested his personal fortune in searching for the 
long lost Brave. Have any information? Contact the Times.
          -Indigo, Staff Writer-

Bamboo Co. Project on Deserted Island
-------------------------------------
     Bamboo Co. Pharmaceuticals announced plans to build a laboratory on 
deserted island. President Hogg had this to say: "We are firmly committed to 
the research and development of the medicine you need." Hogg also claims the 
lab won't disrupt the environment, despite recent protests.
          -Claret, Junior Reporter-

The Terror of Terra Firma
-------------------------
     Looks like I was pulling your legs last week with the Raphael Gone Bad 
story. Turns out some hair-brained idiot thought he could make a name for 
himself by taking Raphael's. Fat chance, you thieving clod. But who's the 
bigger fool? The faux-Raph, or the Terra Firmans who believed him?
          -Filbert, Columnist-


**Chapter 1 Episode 3**

========
Vol.1246
========

Come one, come all! The Circus is in town!
------------------------------------------
     Ringmaster Hamm and his circus have returned to Monetopia, the capital of 
Wistaria. As always, the usual crazy cast of clowns is on hand to delight 
young and old with a variety of feats and amazement. New this year is Putty, a 
delightful little creature who's sure to dazzle the kiddies. Yes, Putty's a 
cute little devil, but Putties are commonly called the "thieves of the forest" 
and considered back luck. We'll see whether Hamm's luck holds out, as he 
predicts double last year's revenue.
          -Indigo, Staff Writer-

The Island of Evil Strikes Again
---------------------------------
     Yet another ambitious Chroma has disappeared during a job at the Island 
of Evil. This puts the casualty rate associated with that island well into the 
triple digits. Far too often, a Chroma will overestimate his own abilities and 
make the mistake of foolishly challenging that cursed place. Get it through 
your heads, guys: even the Ravens won't go there. It's dangerous!
          -Claret, Junior Reporter-

Walnut Stops the Phantoms
-------------------------
     We all know the people of Windmill Promontory are afraid of ghosts. So 
they were probably having 30-year-old nightmares when talk of phantoms in the 
area cropped up. I suppose they aren't crazy after all, as evil phantoms did 
appear, and did kill more than their share of livestock. But, they have 
Walnut, an up-and-coming Chroma, to thank for assessing the threat and 
eliminating the phantoms. The question is, are these evil phantoms connected 
to Sulphur in any way?
          -Filbert, Columnist-


**Chapter 1 Episode 4**

========
Vol.1247
========

Resort Spiriting Patrons Away?
------------------------------
     Strange happenings have been reported on the Isle of Healing Waters, a 
resort in Wistaria. At first, authorities wrote off the disappearances as 
runaways of people forgetting to check out of their hotels. It became obvious 
something more serious was afoot when the number of missing persons rose above 
10 and continued to grow. Island security is now seriously investigating the 
disappearances, searching for any logical pattern of motive. The elder of the 
Isle of Healing Waters could not be reached for comment.
          -Claret, Junior Reporter-

You Hear Me: Possessed Chroma
-----------------------------
     So you might have heard about this Chroma from Wistaria who is supposedly 
possessed. It's great that she's helping, and I'm sure she's a great Chroma, 
but, um ... she IS possessed. Come one, people! Am I the only person who seems 
to think a possessed little girl might have some connection to Sulphur? I 
don't know about you, but isn't a Chroma walking around with dark powers a BAD 
thing? Let's review the facts:
30 years ago, Sulphur show up, summons a horde of demon monsters, and all hell 
breaks loose. Now we've got a Chroma on the loose who can summon and control 
phantoms. Who knows what other powers she has? Whatever this means, it can't 
be good. My advice is not to hire this chick under ANY circumstances, they 
will only get worse. I'll keep an eye on her, so you keep an eye on this 
column for further details.
          -Filbert, Columnist-


**Chapter 1 Episode 5**

========
Vol.1248
========

Death Tidings from the Island of Evil
-------------------------------------
     There are more casualties to add to the previously reported Island of 
Evil fatalities. A large group of Chromas recently went to the Island of Evil 
to rescue a large party of Chromas stranded there. Unfortunately, the rescue 
party fell victim to denizens of the cursed island as well. One Chroma 
survived to tell the tale, only to suffer a slow and agonizing death from 
sustained injuries. Sulphur appeared 30 years ago from the Island of Evil, and 
it's widely believed that his curse still haunts the island. Under no 
circumstances should anybody travel to the Island of Evil.
          -Indigo, Staff Writer-

Bamboo Factory Evicted
----------------------
     Construction of the new medical research laboratory has been put on hold 
temporarily. Reports claim that workers have been attacked by monsters native 
to Verdant Guardiana, the supposedly deserted island. A representative from 
Bamboo Co. who wishes to remain nameless stated that construction may be 
abandoned if the attacks continue. Another source claims the company will be 
hiring professionals to remove the monsters.
          -Claret, Junior Reporter-

Missing People Back, Memories Gone
----------------------------------
     Anybody wonder what happened to the missing people from the Isle of 
Healing Waters? Well, something like 28 people total had mysteriously 
vanished, without warning and without explanation. Then, over the last few 
days, they've just as mysteriously started appearing and returning home. Not 
even one of them can remember anything about what happened, conveniently 
leaving their disappearance a mystery. The only clue that I could get out of 
these zombies was that they felt like they were under someone else's control. 
We also have word that the possessed Chroma was seen at the Isle of Healing 
Waters during the time of the disappearances. Coincidence? Of course not. 
She's up to no good, and she won't get away with it.
          -Filbert, Columnist-


**Chapter 1 Episode 6**

========
Vol.1249
========

Fighting Beasts Make it Big
---------------------------
     Everyone's favourite group of rowdy Ravens, the Fighting Beasts, have 
done it again. They recently defeated a ferocious cyclopian dragon which had 
been terrorizing the sand region for some time. The 2 million Bordeaux reward 
they earned places them clearly in the lead as the most profitable Raven clan 
in Ivoire. Will the White Wolf Army take this challenge sitting down? This 
reporter says no. Expect no end to the rivalry between these fiery Raven 
clans.
          -Indigo, Staff Writer-

Island Collector's Dark Secret
------------------------------
     Mr. Cauldron, often called "The Island Collector", is no stranger to dark 
rumors. Those who've met Cauldron attest to the fact that he'll use any means 
necessary to add an island to his collection. The most recent claims place 
Cauldron at the heart of an underground Raven syndicate.
          -Claret, Junior Reporter-



**Chapter 1 Episode 7**

========
Vol.1250
========

White Wolves: 1; Competition: 0
-------------------------------
     The White Wolf Army's proven, once again, that they're king of the Raven 
hill. They most recently defeated a group of man-eating beasts which had 
infested the Vermillion region. The elder and citizens provided the army with 
a reward exceeding 130,000 Bordeaux. Needless to say, the WWA is back on top. 
Has the title of ultimate Raven finally been decided once and for all?
          -Indigo, Staff Writer-

Bamboo Co. Ceases Construction
------------------------------
     Construction on Bamboo Co's new laboratory has been officially halted. As 
previously reported, monsters had been attacking workers. However, it now 
appears that said monsters were in fact dragons. This new information comes 
from a report filed after a Chroma was hired to investigate the island. 
Verdant Guardiana will be classified as a "danger zone" by island authorities.
          -Claret, Junior Reporter-



**Chapter 2 Episode 8**

========
Vol.1251
========

Melee at the Island of Evil
---------------------------
     It seems a large-scale battle has occurred on the Island of Evil. At 
first, experts speculated Sulphur had returned to Ivoire, but further 
investigation revealed no such calamity had occurred. Among scattered monster 
carcasses were weapons and the bodies of fallen Ravens, many identified as 
Amazons and Zephyr Wings. Representatives from each Raven clan were approached 
for interviews, but our reporters were denied comment. This event will go down 
in history as an unsolved mystery.
          -Indigo, Staff Writer-

Examining the Evidence
----------------------
     Staff Writer Indigo states the facts that we know thus far in his 
previous article. At this point, the only way to gain a better picture of 
exactly what went on is to examine the evidence left at the scene. Ravens 
compete for rewards, but usually don't stray outside of a general code of 
honor. These agreed-upon rules state that Raven clans can't directly fight 
against one-another. However, weapons from various Raven clans were scattered 
together on the island as if a large battle took place. Something big must 
have happened, to force no fewer than four Raven clans to turn against the 
code and fight each other. Was this event a plot by some outside agent? Of 
course, one can only speculate. Until the Ravens come forth with information, 
the exact details will remain a mystery.
          -Claret, Junior Reporter-

Melee: Another Opinion
----------------------
     Well, faithful readers, I have quite the juicy gossip sandwich for you 
today. For the past few weeks, I've been looking into this mysterious 
possessed Chroma. What I discovered may surprise you. Her name is Marona and 
she is supposedly only 13 years old. Shocking, yes, but please read on. Her 
path leads across the Isle of Healing Waters, Forestia, and even Verdant 
Guardiana. This naturally piqued my interest, as all three islands have met 
with strange occurrences lately. Luckily, the 'coincidences' don't stop there. 
That's right, Marona was also seen on the Island of Evil. I rushed to the 
scene when I found out, but she was naturally nowhere to be found. All that 
remained were scattered bodies, unclaimed weapons, and a whole lot of 
destruction. We know that Marona can manipulate people after the incident at 
the Isle of Healing Waters, the truth seems obvious. The question, of course, 
is how could she control so many Ravens at once, why she'd do so, and what 
does it mean for us all? I think this is merely a warning Sign, Marona flexing 
her power before her true plan is unleashed on Ivoire. The pattern is clear: 
where Marona goes, disaster is sure to follow.
          -Filbert, Columnist-


**Chapter 2 Episode 9**

========
Vol.1252
========

Missing Attraction
------------------
     Putty, the most popular attraction to ever grace Ringmaster Hamm's 
circus, is missing. Putty was beloved by children everywhere but equally 
despised by adults, who consider putties "thieves of the forest." The cute 
little creatures are hated because of their tendency to hide valuable things 
which are never seen again. The most famous example of this ability occurred 
years ago when Putties stole food from a group of hunters in the forest. Has 
Putty hidden itself away this time? Hamm's Circus certainly hopes not.
          -Indigo, Staff Writer-

Seal of the Brave Shattered
---------------------------
     A chilling incident took place on the island of Frigidia, in the 
Aquamarine region. It seems a large monster that Scarlet the Brave sealed away 
managed to break its bonds and threaten the land once more. However, a Chroma 
hired by Count Malt successfully located and defeated the foul beast. It's 
unknown how an average Chroma could defeat a monster which Scarlet the Brave 
himself had to seal away. The monster was most-likely hungry and weak from its 
long slumber.
          -Claret, Junior Reporter-


**Chapter 2 Episode 10**

========
Vol.1253
========

Sacred Sword: Spoiled?
----------------------
     Older readers may remember the name of the Great Warrior, Sprout. His 
Sacred Sword was the envy of all swordsman, but hasn't been seen in nearly 30 
years. Recent reports indicate not only the return of the Sacred Sword, but 
its master as well. Witnesses report:
"It was Sprout, all right, but with a Sword of pure darkness." 
Another person claims,
"He looked like a god among men."
If this warrior is indeed Sprout, then what happened to his shining Blade?
          -Indigo, Staff Writer-

Desert Island Duped
-------------------
     Sometimes I wonder just how stupid the people of Ivoire actually are. 
Remember our friend, the faux-Raphael? He's had Desert Island on its toes for 
days using the exact same bogus story. But, the most important fact here isn't 
Desert Island's idiocy, it's that Marona was the one who stopped the imposter. 
It looks like Wistaria isn't big enough for her, and she's expanding out to 
other regions. What's she got up her sleeve?
          -Filbert, Columnist- 


**Chapter 2 Episode 11**

========
Vol.1254
========

Lab Construction Resumes
------------------------
     Bamboo Co. has confirmed that it's moving forward on Verdant Guardiana. 
Plans for construction were originally abandoned, but have been re-evaluated 
under President Hogg's order. Mr. Hogg's dedication to medical research is the 
face of danger should be commended.
          -Claret, Junior Reporter-

Has Cauldron Cracked
--------------------
     Cauldron, the imposing and oft-feared "Island Collector" has finally lost 
it. It seems he's devoted a great deal of time and effort to starting a fan 
club for Marona, the possessed Chroma girl. It's unknown if the two have ever 
met, and if so, why Cauldron would create such a silly organization. Or 
perhaps this is just a cover for far more sinister dealings between them.
          -Filbert, Columnist-


**Chapter 2 Episode 12**

========
Vol.1255
========

Deconstructing Bamboo Co.
-------------------------
     Bamboo Co. announced today that laboratory construction has been 
officially canceled. This comes as a surprise, considering how enthusiastic 
President Hogg had been about restarting the project. No official reason for 
this decision was given, though speculation is spreading.
          -Claret, Junior Reporter-

Fighting Beasts or Failing Brigands?
-----------------------------------
     The Fighting Beasts' reputation has rapidly declined after they failed a 
mission. The exact details of the job haven't been revealed, but it must have 
been important to tarnish their name so much. Had the Beasts succeeded, it 
might have put them back on the map as top Ravens. Too bad they were unable to 
deliver. Only time can tell if the Fighting Beasts can regain their pride.
          -Indigo, Staff Writer-


**Chapter 3 Episode 13**

========
Vol.1256
========

Calamity Rising
---------------
     The Vermillion region has recently been Rocked by frequent earthquakes. 
Experts speculate that the geological structure of the region may be 
permanently altered by the tectonic activity. According to residents, monster 
activity has increased as well, causing much anxiety. Are the events connected 
somehow? The Times urges all readers to purchase emergency survival kits, just 
to be safe.
          -Indigo, Staff Writer-

Calamity Rising - The Full Story
--------------------------------
     The Aquamarine and Sand regions are experiencing strange weather, as 
well. Heavy winds and record snowfall have resulted in constant blizzards 
throughout Aquamarine. It'll get worse before it gets better. Casualties are 
also climbing in the Sand islands, as a severe heat wave persists across the 
region. Experts are baffled as to what could cause such a worldwide crisis.
          -Claret, Junior Reporter-


**Chapter 3 Episode 14**

========
Vol.1257
========

Fighting Beasts Make a Comeback?
--------------------------------
     Fans of the Fighting Beasts should expect big things from those rowdy 
Ravens. After a recent decline, it seems the Beasts are working hard and 
taking any job they can get their hands on. Will this renewed effort bridge 
the gap between the Beasts and the White Wolf Army? Perhaps miracles really 
are possible. Keep up the good work, guys.
          -Indigo, Staff Writer-

Windmills of Fear and Terror
----------------------------
     It looks like the Windmill turns again, as phantoms appeared at the 
Promontory. Naturally, the islanders trembled in their boots and started crazy 
rumors about the return of Sulphur. And, of course, Marona appeared out of 
nowhere to banish the vile spirits to whence they came. I find it a little 
ironic that we depend on a possessed girl to banish evil spirits.
          -Filbert, Columnist-


**Chapter 3 Episode 15**

========
Vol.1258
========

The Beasts, Beaten?
-------------------
     Shocking news about the Fighting Beasts has just broken: During a mission 
on Hinterland Isle, it seems the Fighting Beasts were nearly destroyed 
entirely. Though they finished the job, many members returned home with severe 
injuries and extreme heat stroke. After the mission, Captain Drab declined any 
payment for the job, despite his stake in the competition for ultimate Raven. 
If anyone has information on the location of Drab's sanity, please notify the 
Times.
     -Indigo, Staff Writer-

Count Malt's Expedition
-----------------------
     The blizzard in Frigidia has shown no Sign of letting up. The elder, 
Count Malt Carmine, is leading an expedition to uncover the cause of the 
strangely harsh weather. The Count believes he may know the cause of the 
disasters currently plaguing Ivoire. Let's all hope that Malt can find some 
solution to this crisis.
          -Claret, Junior Reporter-


**Chapter 3 Episode 16**

========
Vol.1259
========

Infamous Chroma
---------------
     A young Chroma has been making quite a name for herself lately. She's the 
very same possessed Chroma who Mr. Filbert has written several articles about 
already. Her reputation was well established even before averting the crises 
at Windmill Promontory and Hinterland Isle. However, a Chroma is still a 
Chroma. How can someone live off the tragedy of others for a living? There are 
even rumors that this particular Chroma may have something to do with the 
cause of Ivoire's recent disasters. Despite the good she's done, this young 
Chroma girl still seems suspicious.
          -Claret, Junior Reporter-

A Surprise from Malt
--------------------
     Count Malt's back after his investigation of the blizzard in Frigidia. 
For some reason, the regal Count actually agreed to talk with me about his 
finding and the incident. On the cause of the weather problem, he replied 
that, "I'm sorry to say that the great darkness may be upon us." That's either 
insane paranoid rambling, or Count Malt knows something about Sulphur, and he 
isn't talking. I tried to delve deeper into this theory, but the Count isn't 
stupid, and he wouldn't admit anything about Sulphur's return. He did, 
however, talk quite a lot about Marona, the possessed Chroma I know you've 
heard about. Apparently they're friends, and she's the one who saved Count 
Malt from certain doom at the end of his expedition. Believe it or not, he 
actually said, "Marona might be the next Scarlet the Brave." I couldn't 
believe it either. Have we been wrong about Marona this entire time? One 
thing's for sure: there's more to Malt and Marona than meets the eye.
          -Filbert, Columnist-


**Chapter 3 Episode 17**

========
Vol.1260
========

Bamboo Besieged
---------------
     Bamboo Co. headquarters in Monetopia was recently enveloped in a black 
fog. Dark, billowing clouds appeared in the sky and quickly spread downward, 
wrapping around the whole building. People worried about President Hogg's 
safety, as he was trapped alone in his office as monsters emerged from the 
smoke. Luckily, the young female Chroma appeared to save the day once more. 
Not only that, but she did it without accepting a reward. Perhaps I was wrong 
in my judgement of this girl. Could she really be doing Chroma work for free? 
Why would a person take such a risk without any reward? Does this young girl 
have an ulterior motive to her kindness? In a world threatened by disaster, 
it's nice to think goodness may still exist.
          -Claret, Staff Reporter-

The End is Near!
----------------
     We all know that Count Malt revealed that a great darkness was upon us. I 
can't believe I didn't see it before; the strange weather, mysterious 
disasters, clouds of darkness, just like 30 years ago! Sulphur, the lord of 
terror who nearly destroyed Ivoire, will soon return to our world. No one is 
safe! You can bet it won't be puppies and roses then, unless you're expecting 
hell hounds and foot-long-thorns. However, I also believe that a savior will 
rise up, just as Scarlet did years ago. I agree with Malt, Marona is this 
savior. It isn't coincidence she appeared in our time of need...she's our only 
hope!
          -Filbert, Columnist-


**Final Chapter Episode 18**

========
Vol.1261
========

Apology from the Editor
-----------------------
     "Public Apology"
As the newly appointed Chief Editor, I would like to apologize for a recent 
article. "The End is Near!", written by Filbert, caused our reader unnecessary 
worry and confusion. The author has been suspended. The article was published 
without permission, is not factual, and does not reflect the attitudes of 
opinions of the Ivoire Times. I am very sorry for any trouble the article 
caused.
          -Indigo, Editor in Chief-


**Final Chapter Episode 19**

========
Vol.1262
========

Sulphur: Dark Times Ahead
-------------------------
     I would first like to apologize to Mr. Filbert and our readers. As the 
recently unsuspended reporter originally speculated, Sulphur has returned to 
Ivoire. I am not, however, apologizing because Filbert was correct about 
Sulphur's eventual return. Instead, it's become clear that Marona, a girl who 
Filbert wrote a great deal about, will play a key role during this crisis. I 
often overlooked Marona's part in various events and, as editor, demanded that 
Filbert cease to write so many pieces about her. It's clear that I was wrong, 
and if anything, the Times should have covered Marona's exploits more 
carefully. The Times promises to research this brave little girl and her 
quest, in hope of better understanding Ivoire's current plight. Please also do 
your part as readers, and support Marona as she fights for us all.
          -Indigo, Editor in Chief-

Hope with a Green Ponytail
--------------------------
     A light of hope shines for those of us living in fear of Sulphur's 
return. Two girls, Marona and Castile, are fighting on so that we may have a 
future free of fear and suffering. Marona, as you know, is a young, skilled 
Chroma who works for free. Castile is her friend, who can communicate with 
Putties. The Putties will apparently also play a major role in the fight 
against Sulphur. Both girls were unknown until recently, as Marona was thought 
to be possessed, and Castile was bedridden with illness. They should be well 
known now, however, as both girls have vowed to fight Sulphur, no matter what 
dangers that entails. Persevere, Castile and Marona, we are all depending on 
you.
     -Claret and Filbert-


**Final Chapter Episode 20**

========
Vol.1263
========

Ivoire, Acting as One
---------------------
     Ravens and Chromas from across the globe are gathering at the Island of 
Evil. Beginning with Wistaria, warriors are arriving from all corners of  
Aquamarine, Sand, and Vermillion. Many of Marona's friends have appeared to 
fight alongside her as she struggles on, for Ivoire's sake. Avid supporters of 
Marona include fan club chairman Cauldron, Bamboo Co. President Hogg, and 
newly appointed VP Hamm. Even Count Malt has pledged his support. It seems 
Marona's greatest strengths are the relationships she built on kindness. On 
behalf of Ivoire Times, we'd like to say good luck to Marona, our friend.
          -Ivoire Times Editorial Staff-

Letter to Marona
----------------
     Our readers answered the call, and sent over 500 letters in support of 
brave little Marona. Below are just a few examples of the sincere thanks and 
support we have received on Marona's behalf.

"Thank you for repairing the I'll-will between brothers Hogg and Hamm"
     -All of us at Hamm's Circus
"Fiiiiiiight... Wiiiiiiin... Braaaaaaaaaiins..."
     -Milon, Forestia
"I would like to apologize for treating Marona badly. We're behind you 100%!"
     -Mother of one, Terra Firma

...This is but a tiny sample of letters we received. We're all praying for 
you, Marona.
          -Ivoire Times Editorial Staff-


**Post Game**

========
Vol.1264
========

A Sincere Thanks
----------------
     Sulphur, the lord of terror, has been driven away; Ivoire is saved. On 
behalf of all the people of Ivoire, I would like to thank Marona and Castile 
for their bravery and kindness. I would also like to thank Ash the Phantom, 
who has apparently been watching over Marona since the beginning. Lastly, we 
all owe a debt of gratitude to Walnut the Hero, who gave his own life so we 
could go on living ours. There aren't enough words to say, so I'll limit to: 
"Thank You."
          -Filbert, Columnist-



*===========================================================================*
|                               READ LETTERS                       <C20000> |
*===========================================================================*

This section is a write up on the letters that Marona receives throughout the 
game. They start in Chapter 1 episode 2

**Chapter 1 Episode 2**

==============
ANGRY LETTER 1
==============

An insulting letter addressed to Marona
---------------------------------------
     Ivoire's better off without you. If you like phantoms so much, why don't 
you join them in their world?


**Chapter 1 Episode 3**

===================
CHROMA NEWSLETTER 1
===================
     I've written down some helpful tips if you're still getting used to the 
battle system. Try to keep things simple, without worrying about complications 
until you are comfortable with the different aspects of battle. Your basic 
goal should be to defeat enemies and increase your experience level, higher 
level characters are stronger characters. Don't forget that you also 
strengthen characters by "Equip"ing them with items. Equip appropriate items 
for each character. Hand-to-hand classes like the Fighter and Valkyrie should 
use knives, swords, spears, and axes. Magically inclined characters like the 
Witch and healer are more comfortable with a Book of a staff. Master the 
basics now so you can worry about advanced techniques later on.


**Chapter 1 Episode 4**

==============
ANGRY LETTER 2
==============

An insulting letter addressed to Marona
---------------------------------------
     Our child died of a mysterious illness. He started showing symptoms after 
we sailed near your forsaken island. Give my baby back, you murderer! I hope 
the demons who possess you curse your eternal soul!

===================
CHROMA NEWSLETTER 2
===================
     Dear Novice Chroma, Are you recruiting new members? You don't necessarily 
need a huge army to triumph, but having at least 7 solid characters should 
work well to your advantage. Keep in mind that fighters and valkyries are 
ideal for close attack, and witches are meant for long-distance fighting. 
Having a healer (or two, for novice chromas) is also a necessity. Plan your 
fighting team ahead of time. If enemies seem to beat you every time, why not 
try adding more offensive characters? Good luck out there!



**Chapter 1 Episode 5**

=====================
LETTER FROM CASTILE 1
=====================
     I was a little sad when I found out you went home so suddenly the other 
day. I was hoping that we could spend more time together as friends, without 
you having to worry about fighting monsters. But, my dad explained everything 
that happened... Don't blame him, Marona, he was only thinking of me. It's my 
fault that my family doesn't have any money, and it's my fault they hired you. 
I'm so sorry. I've enclosed my favourite necklace. It's made from a sea shell. 
If you can ever forgive me, please accept it as a token of our friendship. I 
do hope we can still be friends. 
With love,
          -Castile

===================
CHROMA NEWSLETTER 3
===================
     Dear Novice Chroma, "Speed" is more important than you might expect. 
Characters act in battle according to their speed rating. Fast characters can 
attack before enemies have a chance to move. Of course, slow characters might 
end up dead before they even get a turn. One way to increase a characters 
speed is with his or her equipment. Check the items to see if they increase 
speed. Item like "short Sword" and "grass" usually increase a characters 
speed. Equipping a character with these items will increase his or her speed 
rating. Does an item not increase speed as much as you'd prefer it did? Don't 
worry! You can solve this problem by combing it with another item. If you want 
an item to increase speed, just combine it with an item that does, like 
(that's right) "short Sword" or "grass". Speed is an important element of 
battle, and you can fight more effectively if you strengthen your fast 
characters.


**Chapter 1 Episode 6**

=====================
LETTER FROM CASTILE 2
=====================
     Thank you for your letter. I'm so happy that you could forgive me, I'm 
sure we'll be friends forever. Thank you so much, Marona; this is the most 
wonderful day of my life. I wish you were here, so you could see how excited I 
am. Do you think that's weird? Even so, it shows how happy I am. For a little 
while, I even forgot about my illness. Dad says that your friendship might be 
the best medicine for me right now.
          -Castile

==============
ANGRY LETTER 3
==============

An insulting letter addressed to Marona:
----------------------------------------
     I heard that you killed your parents with evil spirits. How could you do 
such a horrible thing? You're a monster! Ivoire ill needs someone such as you. 
Why don't you do us all a favour and just disappear?



**Chapter 1 Episode 7**

=====================
LETTER FROM CASTILE 3
=====================
     Dear Marona & Ash, How is work going for you? The newspaper this morning 
mentioned a Chroma fighting ferocious dragons for Bamboo Co. I know you 
wouldn't fight dragons, but you take other dangerous jobs don't you? Aren't 
you scared of being hurt? I'm shaking, just thinking about it. Please be 
careful out there. Ash, please protect Marona from harm. I feel horrible, 
sleeping here safely in my bed while you two are out there risking your lives. 
I'm praying every day for your safety; please don't work too hard.
          -Castile

===================
CHROMA NEWSLETTER 4
===================
     Hello Chromas,
When you equip a character with an item, do you consider their compatibility? 
For example, swords usually contain skills of the "Sword" and "flaming Sword" 
types. Likewise, most "Sword" and "flaming Sword" skills depend upon the 
rating of a character's ATK. ATK of course means that the skill's 
effectiveness depends on a high ATK statistic. So ... Which characters have 
high ATK and are (thusly) proficient with "Sword" and "flaming Sword" skills? 
That's right! Melee characters like fighter and valkyrie. Compatibility is 
very important when equipping. You never see a witch or a healer with a Sword 
because that wouldn't be very effective. Compare a characters stats with the 
skills attached to an item before you decide on a good equipping combination.



**Chapter 2 Episode 8**

=====================
LETTER FROM CASTILE 4
=====================
     I had a nice dream a few nights ago. It was really wonderful. I dreamt 
that you, Ash and I were walking through the mountains in spring. We were 
holding hand, I could walk on my own two feet, and I felt the grass between my 
toes and the life all around us. I cried when I woke up, because such a dream 
may never come true. I'm sorry, I've been a little sad since having the dream. 
I'll write again, soon.
          -Castile

===================
CHROMA NEWSLETTER 5
===================
     Hello Chromas,
Have you been visiting the dungeon? When a dungeon ledge seems too high, do 
you simply give up and leave? Try piling characters and items on top of each 
other and climbing the stack like a ladder. If you need to move characters or 
items to another location, try knocking back with skills or throwing them. If 
you are really stuck, you can always use the dungeon monk's "Return" ability 
to escape. Random dungeons are perfect for training, but don't push yourself 
too hard, you'll lose everything you've gained if you die. It's best to start 
from a lower level dungeon and clear several stages you're confident with.


**Chapter 2 Episode 9**

=====================
LETTER FROM CASTILE 5
=====================
     Dear Marona, 
Did you read yesterday's newspaper? The article about you at the Island of 
Evil was false, wasn't it? You'd never go there, would you? It's too much of a 
risk, even with Ash to protect you. All of my Books say the Island of Evil is 
a terrible place. Please stay away from the island, okay Marona? Ash, please 
watch out for Marona in dangerous situations. I'll write again later.
          -Castile


**Chapter 2 Episode 10**

=====================
LETTER FROM CASTILE 6
=====================
     Dear Marona,
How are you? I've been depressed lately. The doctors raised the price of my 
medicine for some reason. Now my parents both have to work all day, from early 
in the morning to late at night. I hate how much trouble I'm causing for my 
family. Why can't I be healthy? They work so hard for me, and I can't do 
anything to thank them. If I didn't exist... I'm sorry, Marona. I didn't mean 
for this letter to be so sad. Thank you for listening, though. Good luck with 
your jobs.
          -Castile


**Chapter 2 Episode 11**

=====================
LETTER FROM CASTILE 7
=====================
     Hi Marona,
That cute little creature is doing fine. I named it "Mocha", what do you 
think? Isn't that an adorable name? I'm starting to teach Mocha something, and 
it might be enough to get the necklace back. Mocha and I will keep our plan a 
secret for now, just to keep you guessing. KIT (which means Keep In Touch)
          -Castile


**Chapter 2 Episode 12**

=====================
LETTER FROM CASTILE 8
=====================
     Hi Marona & Ash,
My parents and I are going for a walk today! It's been so long since I've gone 
outside. I can't wait to feel the wind, smell the Flowers, and hear the birds 
all around me. I like being outside, because then I feel like I'm part of the 
same world as you two. That might sound weird, but I hope you can sort of 
understand how I feel. It's too bad Mocha has to stay inside the house, but I 
think he's happy for me, all the same. Oops! It's time to go! I hope you have 
a wonderful day, too.
          -Castile


**Chapter 3 Episode 13**

===================
CHROMA NEWSLETTER 6
===================
     Attention all Chromas,
Have you been honing your skills? Some characters develop their own skills, 
according to the item they have equipped. Equipping different items from time 
to time may uncover hidden skills. Don't be a slave to routine. It's the same 
way with characters; it's nice to know everyone in your fighting party, but 
try a new face every once in a while. Defeating more than 20 of the same enemy 
will allow you to add them as a character in your party. Try it out. For 
example, Owls can jump higher and move faster than humans, so they can reach 
high places quickly. Also, four-legged monsters are more powerful than other 
creatures, and can even equip swords and weapons like humans can. Funguy have 
their own unique set of original skills to learn. You won't discover all the 
hidden elements of a character or item unless you do a little experimentation. 
First-class Chroma aren't afraid to go out of their way to try something new. 
This is the last mass-mailing you'll receive with advice. Good luck.
          -Chroma Guild


**Chapter 3 Episode 14**

=====================
LETTER FROM CASTILE 9
=====================
     Marona,
I've changed a lot since we've met. I used to deny my illness, even to myself, 
and pretend it didn't exist. I couldn't bear to think about it, really. But, I 
can face my fears now, and I've even started researching the details of my 
illness. I can't ever express how much this new courage means to me. Thank 
you, Marona. I'm thankful that God gave me the chance to meet you.
          -Castile


**Chapter 3 Episode 15**

======================
LETTER FROM CASTILE 10
======================
     Dear Marona,
I read about you in the newspaper; I'm sure you're doing a good job. However, 
that Mr. Filbert always writes bad things about you. I couldn't believe what I 
was reading! How dare he do that, when he doesn't know a single thing about 
you. It's not fair! I'm going to write them an angry letter in your defense.
          -Castile


**Chapter 3 Episode 16**

====================
MARONA FAN CLUB'ZINE
====================

The Official Maronakins Fan Club'zine v.1
-----------------------------------------
     How's it going, everyone? This is Cauldron, Supreme President of the 
Maronakins Club. The first rule of the Fan Club:
Don't let people talk smack on Marona.
... I'll think up some more rules later. Just remember, if you hear anyone 
badmouthing our little Maronakins, you teach him a lesson he won't soon 
forget. Understand?

Ash -> "What the heck!? How is this supposed to help you reputation?
Marona -> "Oh, Papa Cauldron......."


**Chapter 3 Episode 17**

======================
LETTER FROM CASTILE 11
======================
     Dear Marona & Ash,
Have you heard the rumor? Everyone's worried lately because Sulphur may be 
returning to Ivoire! I hear you're stopping disasters across the world, but 
please don't push yourselves too hard. It's important for you to do your best 
and help others, but remember that people worry about you, too. I'm thinking 
of you. Your friend forever,
          -Castile


**Post Game**

===================
LETTER FROM RAPHAEL
===================
     Ash, Marona, 
How are you doing? I'm training hard. After the Island of Evil, I discovered 
that I wasn't truly as strong as I thought. One cannot be satisfied with 
complacent skill. When we meet again, how about a friendly duel? Best of luck.
     -Raphael

======================
LETTER FROM CASTILE 12
======================
     Hello Marona & Ash,
President Hogg of Bamboo Co. came to visit a few days ago. They're going to 
research medication that can cure my illness! Hogg is going to personally hire 
the best doctors from all over the world. Bamboo Co. is going to pay for 
everything too. My parents were so surprised! Thank you both so much. If we 
hadn't become friends, then I'd still be in the bed feeling sorry for myself. 
I've decided to thank you by working hard as soon as I'm better, to help other 
people. So, I'm going to become a doctor someday. Wish me luck, it's a lot of 
hard work.
          -Castile

====================
LETTER FROM CAULDRON
====================
     Congratulations, Maronakins!!
Thank you for all you've done, sweet, darling Maronakins. You're an awesome 
girl, and Papa Cauldron is very proud of you. Fan Club membership increased 
rapidly after the newspaper printed an article about you. We have almost 
10,000 members! Can you sing, Maronakins? I'm thinking we could Book an "Idol 
the Brave" conCert.
          -Cauldron

==================
LETTER FROM CANARY
==================
     Thank you Marona,
People have finally realized they were wrong to hate and fear the Putties. 
Count Malt and President Hogg are working together to declare Verdant 
Guardiana an official wildlife sanctuary. The efforts of our organization have 
finally been noticed. Thanks for everything.
          -Canary

================
LETTER FROM HAMM
================
     Greetings young lady,
My brother and I have made peace, and we're now Co-Presidents at Bamboo Co. 
I've reluctantly agreed to let Canary take charge of the Circus as head 
Ringmaster. (He wouldn't stop bugging me). I do hope the animals are treated 
well under his care, but I'm not sure he's changed that much. If you're ever 
sick, I'll make sure you get your medicine, free of charge. I've already 
arranged this with Castile.
          -Hamm




*===========================================================================*
|                              ACKNOWLEDGEMENTS                    <C21000> |
*===========================================================================*


First I would like to mention that all strategies for each and every battle 
throughout this guide is my own, and based on how I went about successfully 
completing each stage.


OFFICIAL STRATEGY GUIDE

   - Random Dungeon Enemy Level Formula

   - Equip Rate % - % of the characters stats that are applied to anyone who
                    equips this character as a weapon (Rounded Down).
   - Jump Scale - S>A>B>C>D>E>F; S jumps highest, F jumps lowest
   - BP - Bor Points - Parameter that determines BOR earned when this job is
                       defeated
   - EP - EXP Points - Parameter that determines EXP earned when this job is
                       defeated.
   - Skill Power Scale - S>A>B>C>D>E>F
   - Base Mana Values of each skill
   - UN/EQ - Whether a skill requires the character to be unarmed or not
   - Info on LTD - Self, Equip, Basic, Combo
   - Stat alterations in the Notes section of the skills list


POKEEIYUU

  - Explanation on the online calculator

RENAMONFOX

  - For his/her guide on all the titles in the game

RANDOMNUMBERS

  - For his/her guide on all the titles in the game

ASTRODOOPS
  - (Posted within the sticky) - Formula for Bor obtained by killing an enemy

HITOSHURA
  - Exp formula

     JAPANESE LA PUCELLE WEBSITE 
       - used to compare the EXP values with Hitoshura's post

JUNGLEJIM
  - Numerical Values for skill proficiency
  - Amazons Jump stat, BP, EP, and Equip% (Errata and additions forum)

SACRED CRIMSON
  - How to learn Emerald Pain

ITDRESORCS
  - How to learn Healite
  - How to learn Sun Slash

JUNGLEJIM
  - Dimension Slash is also learnable with Legend Title

MRBLARNEY
  - Prinny Barrage NOT listed in the skills section for creatable prinnies. 
(The OSG DOES have it listed for prinnies in the character section however).
  - Heavy Lifting pictures are opposite of what they should be:
   -> Pillar is HP based Heavy Lifting
   -> Crate is ATK based Heavy Lifting

DR. IAN PULIZZOTTO
  - Providing me with Mana Formula 3, and as a result making it easy for me to 
figure out mana formula 4.


I would also like to thank Pokeeiyuu and Tiomasta for answering various 
questions I had in my first couple playthroughs, they were always very 
helpful, patient, and kind :).

Thanks also to Nippon Ichi Software, Inc. For developing and publishing this 
amazing game, and also thanks to NIS America for making Phantom Brave 
available in North America.

Finally I want to thank you, the readers for reading my guide. I hope you 
enjoyed it and I hope to write more for you in the future :).


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