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Guide and Walkthrough by bloopo
Version: 1.00 | Updated: 05/09/2004
GHOST RECON:JUNGLE STORM FAQ/WALKTHROUGH BY BLOOPO -------------------------------001 CONTENTS ------------------------------- 1.............CONTENTS.............001 2....INTRODUCTION/CONTROLS.........002 3.............WEAPONS..............003 4...........WALKTHROUGH:TRAINING...004 5.........WALKTHROUGH:EXCERCISES...005 6.....WALKTHROUGH:ISLAND THUNDER...006 7......WALKTHROUGH:JUNGLE STORM....007 8............UNLOCKABLES...........008 9........MULTIPLAYER..............009 10..............CREDITS............010 11...........COPYRIGHT.............011 -------------------------------002 INTRODUCTION ------------------------------- Island Thunder The year is 2010, and great changes are afoot in Cuba. Fidel Castro's heirs have been unable to keep the fire of his revolution burning, and a popular uprising has toppled the Communist regime. In its wake, a fragile hope for democracy emerges. The interim president promises free elections and requests international assistance to safeguard those elections. For there are those in Cuba who do not want to see a democractic regime, and they will do anything it takes - subversion, violence, or open revolution - to make certain that Cuba's future is the one they create it for. Jungle Storm In the wake of the events of Island Thunder, Cuba settles into a fragile new state of normalcy. The victorious persidential candidate declares an amnesty, and most former FDG (La Frente Democractica de la Gente or the People's Democractic Front) members accept, laying down their weapons. However, all is not entirely well. Even as UN peacekeepers leave the island, former FDG operatives reveal in debriefings that their organization's links to Colombian narco-terrorist operations run deeper than anyone suspected. Ariel Priego's backers are unhappy with the turn of events in Cuba and are regrouping in anticipation of making another try at seizing power in Havana. Meanwhile, the always-precarious situation in Colombia explodes. A fragile ceasefire between guerrilla groups and the right-wing paramilitaries collapses in a flurry of gunfire and car bombings. Explosions rock major Colombian cities, and government troops seem unable to stop the violence. The United Nations declares a humanitarian disaster as the entire country is caught in the crossfire, and at the request of the Colombian government, peacekeeping forces are sent in. Most of them are assigned to safeguard major cities and transportation centers and to ensure stability in populated areas. The Ghosts, on the other hand, get something a little more interesting to do. Colombian intelligence, working with its Cuban counterparts, has discovered that the driving force behind the new wave of violence crisis in Colombia now has international implications. The Ghosts, with the blessing of the Colombian and Cuban governments, are tasked with a deadly assignment: Go into the Colombian interior, find the source of the uprising, and eliminate it. -------------------------------- CONTROLS -------------------------------- Directional Pad (Commands) -D-Pad Up: Stance up -D-Pad Left: Peek left -D-Pad Right: Peek right -D-Pad Down: Stance down Left Thumbstick Move forwards/backwards.Strafe. Right Thumbstick Look/aim up/down and left/right  (Square) Button Change Weapon X Button Reload weapon. /\ (Triangle) Button Toggle night vision mode. O (Circle) Button Action (opens doors etc.) R1 Button Emits a lead projectile from your projectile emitter R2 Button Quick order to bravo/alpha R3 Button Zoom in/out. L1 Button Tap-Command map Hold-Quick map L2 Button Issue voice command (needs USB headset). START Button Pause menu. SELECT Button Quick select. -------------------------------003 WEAPONS ------------------------------- AK47= Solviet made assault rifle, seems to be the weapon of choice for most baddies in most action games, this isn't most games. Claymore= Goes boom when you push the twigger Demo Charges= These go boom too, except you cant push the twigger, (awwwwww). Extra Ammo= Unlocks a secret mini-game in which your men cross dress, and pose as crazy old ladies until you poke them with a pointy stick, (duh, what did you think EXTRA AMMO was for?) Frag Grenade= You lob 'em (preferably not close to anyone you might mind dying), and they explode. Oh yeah and in multiplayer don't lob them right by your teamates feet and not tell them and just sit there laughing for 3 and a half seconds until it explodes! GP25= Lobs grenades which explode on impact L96A1= Standard sniper rifle for the British army M16A2= US army standard assault (they've used these since Vietnam) M4 Socom= A shortened version of the M16A2 M60= US army standard HMG (heavy machine gun) MG3= Another HMG OICW/GL= (Objective Individual Combat Weapon) Packs a punch. PKM= Packs a punch, but sure is loud. VZ58= Akmost identical to the AK. MP5/SD= Heckler and Koch MP5, used by counter-terror and special forces worldwide. SVD= Russian made sniper rifle M9/SD= One of the most popular side-arms, also used by special forces worldwide. These are just some of a selection of weapons in this superb game, i'll leave you to discover the rest! -----------------------------------004 WALKTHROUGH:TRAINING ----------------------------------- I know, the training explains itself many times over itself, without me repeating it...but for those people who are incredibly stupid (trust me, I know some, like Mr throw a grenade at me and 'forget' to tell me), or have just really screwed up somewhere. 1: OBSTACLE COURSE Lie prone (tap down twice) and crawl through the barbed wire (notice how you cant turn aroun 360 degrees, realistic eh?),peek around the obtacle in front of you and go through the door (press circle). Go down the hall and open the door to complete the mission. 2:SMALL ARMS(I've got quite long arms actually....) Step up to the range and use the assault rifle to gun down all of the targets and progress to the next range. Press R3 to zoom in on the targets with your sniper rifle and it should be a breeze. Do the same with the pistol and go through the door. 3:GRENADES The higher you look the further your grenade goes, it can be quite a knack, so you might have to try a few times. Next is the grenade launcher (which explodes on impact, and is much easier to aim). Through the door to complete. 4:HEAVY WEAPONS Fire the rocket launcher at the tank and carrier targets to complete the mission, beware that there is some blowback from the end of the rocket launcher, so dont shoot with men standing behind you! 5:MACHINE GUNS There aren't a lot of these in the game,but its good to get some practice anyway, there are no crosshairs, so adjust your aim accordingly. 6:DEMOLITIONS Place either the mine or the claymore in the blast pit (press and hold R1), and let her rip by pushing R1, go through the door to get to the next area. 7:COMMAND Hold down R2 to place a quick order to bravo teeam, and press L1 to bring up the cmmmand map. When you place a waypoint on the map (by pressing X) , you can hold X to adjust their field of view. -----------------------------------005 TACTICAL EXERCISES ----------------------------------- EXERCISE 1: SHOOTING Time: 10:00 - June 10, 2008 (Sunny) Briefing: Welcome to your first tactical exercise. During this mission your objective is to eliminate the opposing force. There are enemy patrols in the area. If you check the command map, you will see that intel has marked some good fire positions for you and your team to engage them from. Also we strongly recommend you use the team and weapon loadout that have been pre-selected by HQ. It is the best setup to do the job. Try out each of the different firearms available in your teams to get a feel for how each one operates. There are stationary heavy machine guns available to you as well. Objectives: -Eliminate Enemy Patrol Crouch round the rock and there should be bout 3 enemies waiting for you, gun them down and go up the hill to your right, there are a few more guys here. Backtrack the way you cam e and head roun the waterfall there should be a few more guys on the hill there should be a couple more guys hiding round near the house, one you take these out it should be, mission complete. EXERCISE 2: RESCUE Time: 15:00 - May 2, 2008 (Rain) Briefing: Here's the situation, Intel has discovered one of our downed airmen was being transported in a train to a location for interrogation. Thanks to some well-placed explosives, the train has been derailed. Your job is to get in there and rescue our pilot. Get to the flyboy quickly with one team and set up a good cover position with the other.. We understand there are only a few enemy soldiers with the prisoner, but reinforcements will arrive soon. Once you have the pilot with you, get to the extraction zone as quickly as possible. Objectives: -Rescue Pilot -Reach Extraction Zone Run up the hill and you should see a house, there are 3 guys around the other side, along with your cargo, the downed airman. one of the guys may pekarouund the corner, shoot him, it will alert the others, but dont worry, they wont execute the airman. Go round the back of the house, kill the enemies here and just touch the airman to get him to follow you. The extracion point is just along this fence, be quick because reinforcements are coming. Gun down the rest of the enemies and its mission complete one you get to the extraction zone. EXERCISE 3: DEMOLITIONS Time: 09:00 - Sept 22, 2008 Briefing: This is your chance to really do some damage. Intel reports that a shipment of new torpedoes has just arrived at an enemy base. Your mission is to infiltrate a warehouse and plant demo charges there. Once you have placed the charges, return to the extraction zone as quickly as possible. The demolition charges will explode after you have left the area, but alerted enemies will close on your position rapidly. Objectives: -Plant Demo Charge in Warehouse -Reach Extraction Zone This is one of my favourite maps. Move by the crates infront of you and kill the guys you see in the distance, (you may need to use the sniper). Head along the wall, killing any guys who pop up, and enter the warehouse. Plant the demo charges in the middle of the rom, between the warheads. Watch out when you leave because reinforcements have been called. Gunn down the mass of enemies here and when there is a lax in bullets flying your way, make a break to the extraction zone. Mission complete. EXERCISE 4: ANTI-VEHICLE Time: 02:15 - June 24, 2008 Briefing: Some enemy armored vehicles escorting two trucks have become lost. You have been tapped to take all of them out. Intel has again marked some good ambush points on your command map. Get to these points quickly and take the armor by surprise. Anti-tank rockets are needed to take out tanks and armored personnel carriers. You can destroy trucks with grenades or rockets. Keep your demolition men alive to take out the tanks and APCs, otherwise you will fail the exercise. HQ has picked out the best team and weapon selection for this exercise. Objectives: -Eliminate Enemy Vehicles This can get messy. Head to the northern most ambush point, you may be a little tight for time, watch out for enemy troops, when you get there just let rip with your rocket launcher. If you run out of ammo you can use your grenade launcher on your gun or frag grenades. EXERCISE 5: DEFEND Time: 18:00 - April 16, 2008 Briefing: The radio equipment in the camp must be defended at all costs. Enemy forces will soon try to overrun it. You can see the location of the radio tent marked on your command map. Intelligence has marked the best positions for your teams to cover all of the approaches into the base on the command map. Get your team into position as quickly as possible and good luck. Objectives: -Hold Base and Eliminate All Enemies Don't leave the base or you will automatically fail the mission. Most of the enemies come from the north and some from the west. Just continually gun down anyone you see before they get too close and you should be alright. ---------------------------------------------------------006 WALKTHROUGH: ISLAND THUNDER --------------------------------------------------------- MISSION 1: WATCHFUL YEOMAN Time: 06:30 - March 20, 2010 Briefing: As you know, gentlemen, we are here to help safeguard the first democractic elections Cuba's seen since before Batista took control. Since Castro's death in 2006, the Cuban people have had a succession of increasingly incompetent thugs in charge, and thankfully, that's going to change. The elections are going to occur in early May, and our job is to make sure that they go off without a hitch. What that means is that we've been volunteered to make sure the elements who want to bring back the bad old days don't get a chance to win the elections at gunpoint. Your first assignment is a basic contraband seizure. One of our patrol helicopters spotted a light cargo plane dropping a few suspicious- looking crates over an abandoned tobacco plantation. The chopper crew was able to drive off the men who were moving the crates once they landed, but they need ground support to do the job properly. Seeing as the troops trying to hail those crates off look a lot like the guerillas who've been reported bullying voters in a few of the western cities, we're not taking any chances. Your orders are simple. You'll be inserted by helicopter on the plantation grounds. Once you're on route, the patrol chopper will peel off and leave the ground troops to you. Take control of the old plantation buildings first, as that's what the guerillas are using for cover. Then, secure those packages by clearing out the troops around them. They'll probably make an effort to retrieve them once the helicopter leaves, so things will be happening in a hurry. Objectives: -Seize Plantation Grounds -Secure First Package -Secure Second Package -X - No Team Casaulties (Bonus) Head east across the field and there should be some enemies on a sloping road, if you've been crouching they wouldn't have noticed you. This bit is fairly dangerous, crawl across the dirt on top of the hill. Have bravo follow you all the way. Down the slope there are a few buildings, this is your first objective, the plantation grounds. There are about 5 or 6 enemies on the south side and 2 in one of the houses, whenever you see an enemy, stop and crouch, then fire. It makes you more accurate and it stops you from getting killed. Anyway, kill of all of the people in this area, you'll know when you have because it'll say objective complete. If not, you've not killed everyone. Head to the big white building, this is where the first 'package' is held. Kill the guys guarding it and just touch it to complete te objective. Exit the building out of the door on the other side. Infront of you, you should see another dirt track thing, crawl over this one and shoot the people on the other side. Watch out for the guard house. The last field has the package square in the middle of it, touch it to complete the mission. Hopefully you had no team casualties either, which will earn you a specialist. MISSION 2: ANGEL RAGE Time: 19:30 - April 3, 2010 Briefing: Excellent work on the plantation, gentlemen. We were able to analyze the contents of those packages. As you might have suspected, they were chock full of guns. We don't know who dropped them off, but we do know whom they were intended for. The troops you ran across are part of the paramilitary forces that we think are linked to the FDG - one of the parties standing a candidate for election. Publicly, they're all about "vote against the puppets of the American imperialists" but disavowing violence. Privately, they seem to be a little more aggressive than that. We've gotten reports that bands of these thugs have been going up and down the countryside, intimidating people into not voting and making things unpleasant for supporters of the opposition parties. The good news is, we've also managed to locate what we think is one of their training bases. It's up in the hills of Pinar del Rio, which means that getting a lot of troops there isn't easy. That's why you're going in. Your mission is to locate and neutralize the training camp. Take out the guard towers that cover the approaches, then seize the camp itself. Be careful. The troops inside may not be fully trained yet, but recon images indicate that there are a lot of them. Objectives: -Neutralize First Guard Tower -Neutralize Second Guard Tower -Seize Control of Camp -X - No Team Casaulties (Bonus) Go north up the hill and turn west, position yourself so that you have a good spot for picking off the enemies on the front side of the hill. If you dont get the objective complete message you've probably missed the man in the guard tower. Its quite a long trek to the second guard tower, as you have to wallk around the camp, DON NOT walk through it, you will have problems. Once you get there, there are three men on this objective. One in the tower, on in the little building, and one manning the machine gun on the west side. The best thing to do is pick off the man on the gun and in the tower with the sniper and just rush in and kill the man in the building with a rifleman. Turn around and face the camp. You may be able to pick off a few people from the elevation here. Head to the nearest entrance to the camp, which should be along the nearest wall. When you get there get you sniper and pick off any remaining soldiers left standing. Then use your rifleman to clear the buildings, once you have killed everyone, its mission complete. MISSION 3: JAGUAR MAZE Time: 11:20 - Apr 12, 2010 Briefing: As you probably know, the camp in Pinar del Rio you hit wasn't the only one the FDG was using. We've been hitting other ones as we find them. Unfortunately, they've started to hit back. An MV-22 with a full complement of Marines on board was en route to neutralize a camp up in the Sierra de los Organos when it was shot down. Apparently the FDG's been able to get their hands on a good part of what used to be the Cuban Army's arsenal, since it looks like it was a good old fashioned Russian SAM that took the MV-22 out. The Terrain you're going into is steep, rocky and difficult. It'salso in the middle of nowhere, so anyone you run into is liable to Be an FDG soldier. Your first priority once you hit ground will be the survivors. Find any you can and get them to safety. You're also going to need to find the source of the SAM that took out the Osprey and eliminate it. Once you do that, we'll be able to send in a chopper to pick you up at the evac zone. However, untilthe SAM launcher is taken out, we're not going to risk another bird. If you can, pick up the USMC code books from the downed aircraft. We don't want those falling into enemy hands. Good luck, people. Objectives: -Rescue Downed Air Crew -Neutralize Enemy SAM -Reach Extraction Zone -Retrieve MV-22 Code Book First head south to the south-western most corner of the map. There are no enemies, so you can run until you leave the caved area. There are already about 4 or 5 troops here guarding the wreck. Kill them and nab the codebook. Bonus objective complete. Head noth-east to where the downed air crew are, you mave have to pick off a few enemies before you get there. The air crew are behind a big rock, they are the only ones there, so don't mistake them for an enemy soldier. Head towards the the number 2 on your map (SAM site), picking off people as you go when you get close kill all of the people guarding it and switch to your demo expert. Get out your M139 (rocket launcher) and blow it to next Sunday and back. There are only a few enemies on your way to the extraction zone. Then it's mission complete. MISSION 4: HIDDEN SPECTRE Time: 10:40 - Apr 21, 2010 Briefing: Buckle up, people. You're going to Isla de la Juventud, a hundred miles south of the main island. Batista used it for political prisoners, but Castro turned it into a tourist trap. The beaches are nice, but half the island's still swamp, and guess which part you're going to be seeing. The FDG's got an airfield right in the middle of one of those swamps, on the western side of the island. They've been using it for weapons transfers - the plane that dropped off those packages you recovered on the tobacco plantation flew out of there - and to dabble in the drug trade. By shutting it down, we shut down one oftheir primary supply pipelines. You'll be inserting by boat on this one, so be prepared. Your two main objectives are the airfield itself and the ammunition storage dump nearby. Seize one and then plant demolition charges to destroy the other. After that, get out as quickly as you can. With the way things are going on the main island, we don't expect that the airfield is heavily defended, but that's no guarantee. Objectives: -Seize Airfield -Plant Demo Charge in Ammo Dump -Reach Extraction Zone -Neutralize All Opposition Go north to where a few houses are situated, there is a small group of enemies here, you should be able to take them out without them seeing you. Heat northeast of here, so that you are east of the airfield. Switch to the sniper and pick off all of the enemies you can see (but cant see you) then switch to your rifleman and clear out all of the buildings. Head north-west and enter the ammo dump, there are a few guys her for you to take care of, but nothing major. Switch to your demo guy and place a charge anywhere in this little building. Mission complete. MISSION 5: RAPID PYTHON Time: 01:00 - April 27, 2010 Briefing: It looks like morale's starting to drop on the other side. We're still getting reports of FDG squads hitting villages on the western side of the island, but we're seeing more defectors every day. With the elections coming up in less than a month, this is a good sign. The biggest turncoat is a man named Esteban Ordonez, who until three days ago was a high-ranking official in the Priego presidental campaign. Priego's the FDG's candidate, and he's also the one calling the shots on the military side of things. Obviously, getting someone this close to Priego to switch sides is a tremendous break for us. The mad news is that we got a call from Ordonez about twenty minutes ago. It seems that his assistant figure dout that he was going to turn, and ratted him out. He ran for it with an armload of FDG documents, which he hid as soon as he was out of sight. Unfortunately, they caught up to him a few minutes later. We know this because he was literally on the phone with our people when they found him. We don't think he's dead, but that could changeat any minute. Your mission is to rescue Ordonez and get those papers. Find where he hid the parcel, then find him and bring him back alive. Our first flyover of the region showed that they'd moved a BMP in, so you may want to take that out as well. Remember, they're not going to keep Ordonez alive much longer, so there's real time pressure on this one. Best of luck to you, gentlemen. Now get to work. Objectives: -Find Intelligence Items -Rescue Ordonez -Escort Ordonez to Extraction Zone -Neutralize BMP Turn you night vision on. Head north through the mountain trail and order bravo to head east across the land, before the bridge in the south-east corner. Back bravo team up and watch for enemies. Cross the bridge and grab the intel items. Be quick, as two vehicles will be hot on your trail, try to take them out before they get too close. Go north and pick off a lot of enemies that you come across. Keep heading to the destination, and you should see a bunch of enemies escorting Ordonez, if you were too slow and missed them, run up the trail next to the nice little camp he made himself and you should still be able to catch him. Head west to destroy the BMP. There are loads of enemies on the way, so you may need bravo's help. Blow up the BMP and escort Ordonez to the extraction zone. Mission complete. MISSION 6: LIBERTY STORM Time: 06:45 - May 12, 2010 Briefing: Happy election day, people. We've got trouble. The poll don't open for another hour, but FDG sympathizers all over the country are already making a mess of things wherever they can. We need every available soldier out there safeguarding voting centers, and that means you get to go along on this one, too. You'll be going to one of the worst trouble zones, a coastal city called Cienfuegos. The FDG's got a lot of support there, and according to reports they've gunned down people heading for one of the main polling centers. Your job is to go in and safeguard that voting center and make sure that people can actually get to it to vote. If they want to vote FDG once they get inside, fine. That's their choice. The point is to make sure they all get that choice. Safeguarding the polling center is your highest priority. There are FDG forces in the streets all around it, so you'll have to keep an eye out in all directions. There are also reports that civilians have been taken hostage by the FDG. If that's the case, find those hostages and get them out of harm's way. Finally, you'll want to locate and knock out the local FDG command post. Remember, this - safeguarding these elections - is why we're here. Everything else is secondary. Let's do this right. Objectives: -Rescue & Escort Civilians -Defend Voting Center -Take Command Post -X - No Friendly Casaulties (Bonus) Head east from the start, watch out for snipers on the balconies. There is an enemy with a civillian behind a vehicle. Escort the civillian to the voting centre. There is another one up ahead from when you got the last guy, except this one is on a balcony. Go up the stairs in the building, and onto the balcony, if the enemy guarding the hostage has noticed you, it may take some quick reactions not to get shot. After you rescue this hostage escort him safely to the voting centre. Get bravo to defend the outside of the polling centre. Head towards the last hostage, he shold be in a building with a lone enemy in it , shoot the enemy and escort the hostage to the voting centre. Some enemies should be coming towards the building now, if you are quick you can just snipe then with a sniper, otherwise wait till they get near and open fire. Head to the command post (which is really just a walled area) and lob a grenade in or just shoot them all to complete the mission. MISSION 7: OCEAN FORGE Time: 11:45 - May 19, 2010 Briefing: Saddle up. This is a hot one. It turns out that the FDG's drug connection was stroner than we thought. Priego is essentially Owned by Colombian interestes, and by Colombian interests I mean FARC. They were hoping that he'd assume power and turn Cuba into a depot for cocaine heading north into Florida. In the wake of the election results that's obviously not going to happen, so Priego asked his bosses for help. They sent a few boatloads of their troops to reinforce the FDG soldiers, and that's what we have to deal with right now. The FRC troops are hitting the beach near Dimas, and they've hitting it hard. We'll be able to get more troops there later, but right now you're all we've got. Disable the vehicle column the Colombian troops will be using to get off the beach, then hold the beach itself. The FRC soldiers will have FDG reinforcements coming in, so be prepared to be hit by a second wave. Finally, seize the jetties and any supplies the enemy's placed on them. They've set up a makeshift command outpost, complete with an automatic grenade launcher, on one of the jetties. Make sure you take that out as well. Objectives: -Disable Vehicle Column -Clear Beach -Seize Control of AGS -Seize Material on Jetties Head north towards the first objective, pick off any enemies with your sniper. When you get close to the compound thingamy, switch to you rifleman. Gun down any opposition you can see. You may nee bravo to help you. I you haven't got a demo guy, just shoot the carriers and eople should come pouring out, shoot them to complete the objective. Alternatively, if you have a demo guy just fire some rockets at the vehicles. Travel through the building on your right (there should be some guys in there). Be prepared for a big firefight as you hit the beach. Take bravo team with you. on you have killed all the people directly infront of you, snipe the pople walking along the beach. Touch the package on the first jetty and walk down the beach, seize the AGS (shouldn't be a problem) and touch the material on the second jetty to complete the mission MISSION 8: RIGHTEOUS ARCHER Time: 08:20 - June 6, 2010 Briefing: Priego's run out of allies and he's run out of room. We've rounded up most of the armed FDG supporters in the countryside and routed the FRC reinforcements. The big boys in Colombia have decided to cut their losses, which means that Priego's got nothing left. He's retreated to an old hilltop fortress in the Sierra de los Organos with the last of his supporters. You get the honor and theprivilege of digging him out. The fortress is 1920s vintage, but it's situated on top of a steep hill and it's got well-placed external guard posts. Neutralize those guard posts and then take the fortress. Priego's inside, with the best of his elite guards. They won't be easy to dig out, but we want Priego alive. Dead, he becomes a martyr, and that's last thing the new Cuban government needs. Make sure he doesn't escape. There's a helicopter pad behind the fortress complex, so you'll need to make sure he doesn't make a run for that. If he got away, this whole mess has the potential to start all over again. You know what you have to do, people. Now let's go do it. Objectives: -Capture and Secure Priego In my opinion the best way to do this is have bravo go guard the helipad and you lead alpha into the main compound. Follow the road infront of you round until you reach a roadblock. Kill all of the guys there and head towards the camp. Pick off anyone you can see with the sniper, and watch out for the man manning the machine gun. Pick off anyone inside the camp and switch to your rifleman. Priego should be in the last building on your left, but it can change. Watch out for his personal bodyguard, in there, and just touch him to complete the mission. If Priego has escaped to the helipad, and you put bravo there, all you need to do is eliminate the soldiers escorting him and just touch him. ---------------------------------------------------------007 WALKTHROUGH: JUNGLE STORM --------------------------------------------------------- MISSION 1: TOTEM GROUND Time: 15:20 - Aug 01, 2010 Briefing: Gentlemen, welcome to Colombia. The locals call this place Locombia - the crazy country - and craziness is exactly what we're up against. You may recall that our Cuban playmate had backing from one of the Colombian cartels. Well, it seems that the cartel isn't happy with the way things turned out in Havana, and they're flexing their muscles on the mainland. They've annexed a few cartels and joined forces with one of the large rebel groups in the southern part of the country, and as a result all hell has broken loose. There's a three-cornered fight going on between rebels, paramilitaries and the government, and it's spilling over the borders into Ecuador and Peru. As a result, there's been a joint request from the regional governments for UN peacekeeping forces to come in and stabilize things, at least in the major civilian population areas. That's what everyone else on this mission gets to do. We, however, get a better assignment. Our target is the MFLC - the Movimiento de las Fuerzas Libres Colombianas - which is what the group bankrolling ghd Cuban operation is calling itself these days. They're the head of the snake, and we get to chop it off. Once the leadership structure of the MFLC is destroyed, HQ is betting that things will settle back down in a hurry. That's the long-term goal. The short-term is a bit less complicated. We've got a team of archaeologists in the Alto Magdalena region who refused to evacuate when the fighting spilled up that way.. A team of Belgian peacekeepers went in to pull them out and promptly got ambushed. The survivors were taken prisoner, and we want them back. The good news is that we've located the MFLC encampment where the survivors were taken. Your goal is to neutralize that rebel camp, then find and liberate the prisoners. Be careful, though the encampment backs up on a massive cave system, and we don't know how many fighters they've got holed up in there. Objectives: -Secure Enemy Camp -Find All Three Hostages -Reach Extraction Zone -X - No Team Casaulties (Bonus) Head towards the enemy camp, and just snipe them all. It isn't too hard. Head towards the mountain and get as close as you can to the cliff edge on the sea side. You should be able to see a guy on a platform in the cliff, snipe him. You should see a group of guys near the sea, snipe them too, and some guys furthur on, down on the ground. Head down the slope towards the ground and then head towards the entrance to the cave system. There are a few hostages with guards scattered about, as long as you ramain fairly stealthy you shouldn't have too much of a problem. To avoid problems exit the way you came in. Head towards the boat (extraction zone). If you took care of the people wandering the beach, there wont be anyone waiting for you. If you didn't there will be som guys waiting for you, just snipe them from a reasonable distance away, walk towards the boat to complete the mission. MISSION 2: VAPOUR KNIFE Time: 08:15 - August 13, 2010 Briefing: Nice work in Alto Magadalena, people. Now we need you to take on another tough job. The rebels have gotten their hands on a rail Line leading down to the Cieraga Grande. The MFLC's mounting a major offensive in that region, and this is their major supply condult. They've running fuel, guns and ammunition along that rail line, and that means we're going to have to take it out. The Colombian government isn't happy about this - they'd prefer to have an infrastructure left when all of the shooting is over - but if we don't shut off the flow of guns to the rebels there, the government may not have a country left to worry about You're going to be inserted in the lowwlands, near a rebel base tha sits right on the tracks. The terrain is swampy, with heavy plant cover and lots of opportunities for the rebels to set ambushes. The first order of business is taking out the guard post the rebels have set up on a road nearby. If you don't, the alarm will get raised and all hell will break loose. Once you've taken care of the sentries, plant charges and demolish those tracks. There's no way the MFLC will be able to repair the damage any time soon. Once you've done that, you can head for the extraction zone, but my understanding is that HQ wouldn't be too upset if you managed to take out the rebel camp itself. Happy hunting, gentlemen. I'll see you when you get back. Objectives: -Seize Guard Post -Plant Demo Charge on Railroad Switch -Reach Extraction Zone -X - Seize Rebel Camp (Bonus) Head towards the base right infront of you. Snipe the ones you can see, then go in with your rifleman. Head down the little grassy trail, to another rebel camp, on the way there is a small hut with two enemies. Go along the small path to reach the camp, clear out the camp (there should be about 3 or 4). Go north from here and you will find a little hut next to the railway, this contains the switch, place a demo charge here. Head across the swap to the north-east to reach the extraction zone, there are a few people loitering about here. MISSION 3: OCELOT DESERT Time: 22:00 - Aug 17, 2010 Briefing: That was a nice piece of work you did. You've turned off the pipeline feeding weapons into the north of the country. Now it's time to squeeze out the last few drops. Unmanned reconnaissance aircraft have pinpointed a railroad station on the fringes of the Tatacoa desert region as something we need to be taking a look at. That's a part of the country where the rebels have been making significant inroads lately, and command thinks it's a good idea to start rolling them back. Our offensive starts with that railway station, and it starts with you. We've got good intelligence suggesting that a train full of weapons for MFLC fighters in the Magdalena Valley will be putting in at that station for offloading. Normally we'd just send in a few choppers to take care of it, but the Colombian government is being very insistent that we not blow up any more of their valuable railroad equipment. That means you get to go in and take care of it, personally. You'll insert near the railroad depot. Once you're there, seize control of the area to make sure the rebels don't bring up reinforcements along the rail line. With their backup cut off, the rebels will probably fall back to the warehouses where they've been storing the weapons. That's your second target. Get inside those buildings and blow those weapons caches. In addition, Intel says we've got an added prize. Francisco Lever, the MFLC regional commander for the whole of northwest Colombia is on site. We don't want you to take him out, however. Instead, slap a signal beacon on his chopper and let him run. With luck, he'll lead us right to all of his friends. Objectives: -Destroy Radio at Communication Outpost -Plant Demo Charge in Both Weapon Warehouses -Plant Demo Charge in Missiles Warehouse -Plant Signal Beacon on Helicopter Turn your night-vision on. On your right there is a small path that leads up the cliff, take it. When you come out the other side, turn left so you face another hill, head towards it, and you should see two guys, kill them, then switch to sniper. Snipe the people over on the other side of the valley. Turn left again and you should see a building. Kill all of the people surrounding that building with a sniper and kill all of the people on the other side of a hil to your left. Once everyone is dead, head towards the radio outpost. Its just a group of tents. There should be a vehicle coming towards you, kill it. Kill everyone in the tents and shoot the radio equipment. Head towards the warehouses, kill everyone on the way. Place the demo charges anywhere in the warehouses. Backtrack towards the missile warehouse, killing people on the way. When you hit some lower ground, get your sniper out and sniper. Plant the charge in the missile warehouse and head towards the helicopter. Clear out the guard house and touch the helicopter to complete the mission. MISSION 4: OCEAN HAMMER Time: 09:00 - Aug, 28 2010 Briefing: There's no such thing as a simple operation anymore. This next assignment comes to us through the US DEA. They've had a massive uptick in Colombian cocaine coming in through the West Coast, and they have a sneaky suspicion it has something to do with our friends in the MFLC. Before you get your knickers in twist over doing the DEA's work for them, remember, this is how the MFLC is bankrolling itself. If we cut off their drug money, they're going to run out of bullets. Now, you may be asking yourself where we come in. The answer is simple. We've got good working data back from that beacon you slapped on the chopper in Tatacoa. HQ believes that our man Lever is sitting right on top of that cocaine pipeline, and now he's conveniently showed us where it is. So you get to go in and shut off the flow of narcotics. Find out how they're shipping those drugs out and render it inoperable. While you're at it, make sure you ensure the safety of the civilians in the village Lever's using. We're the good guys here, and that means making sure that the locals don't get caught in the crossfire. Remember, our job is to save these people. Objectives: -Secure Village & Fields -Capture Francisco Lever Alive -X - Avoid Civilian Casualties (Bonus) -Escort Francisco & Plant Demo Charge on Submarine Head towards the fields where there are lots of enemies mixed in with civillians. If the crosshairs turn blue and say civillian don't shoot! Only shoot the enemies. You can also pick of the enemies across the river with a sniper. Head towards the guard tower, shoot the guy in it and head behind it into a little cave area. There is a door sunk into the wall here, you will find out later what its for. Carry on through the cave into a village area. Shoot all of the enemies here, be careful not to shoot civillians. Some civillians run unto the church. Some enemies are in the houses. Beware of the sniper in the church tower. Head to the other side of the village and through another cave passage and get bravo to meet you there. Head up to the palace which Francisco is hiding. There are some guards outside, so take care of them. Go inside and you will find him with his bodyguard in there, shoot the bodyguard and touch him. When you touch him, he tells you about a drugs cache on a submarine. Now you have to go back to where you found that door in the cave, (yeah that's what it's for!). Once you get there, brutally murder everyone in there and place the charge on the submarine to complete the mission. MISSION 5: TITAN BOLT (titan bolt = tighten bolt, geddit?) Time: 14:00 - Sept 03, 2010 Briefing: Here's the situation: An unmanned recon flight has brought back some interesting images of a deserted harbor about fifty clicks south of El Valle. It looks like the MFLC's been using it as an entry point for weapons shipments. Drugs go out, guns come back in, and the fight continues. We've shut off the outflow of drugs, now it's time to cut off the weapons coming in. You'll be inserting by raft just down the coast from the harbour, and making your way there on foot. The site is choked with sunken wrecks and abandoned buildings, which makes it a heaven for snipers. You'll also need to clear off the decks of the boats in the harbor. That's where the bulk of the enemy strength seems to be located. Just make sure your approach is slow and careful, or you're liable to get cut up quickly. Once you've gotten inside the compound, find the transport containers and rig them to blow. We don't want there to be anything useful left on the ground once you're done. Your last objective is probably going to be the hardest. One of the boats the recon plane spotted near the harbor was IDed as belonging to Marco Abreu, one of the MFLC's top men. If he's still there - and we haven't seen any evidence to indicate he's left - then nab him.If we can get him to answer some questions, this whole thing may get wrapped up a lot sooner than anyone dreamed of. Objectives: -Eliminate Enemy Patrols on All Boats -Plant Demo Charges on Both Drug Containers -Take Out Rebel Snipers -Capture Marco Abreu This is a pretty hard mission. Just wander around the boats until you have killed everyone. Then pick off the snipers in the towers with your snipers. Head towards the land and take out all of the guards there with your sniper. Then go towards the warehouse with the drugs containers in, (they've even opened then up for you, how nice......) place the charges on/by the containers. Move on to the building in the south-eastern corner, this has Marco Abreu in it, kill the guy guarding him and touch him to complete the mission. MISSION 6: SILVER SPIDER Time: 20:30 - Sept 11, 2010 Briefing: Army intelligence has some good news for us. They've gotten Abreu to talk, and he's told them plenty. The most important detail he shared was the location of one of the MFLC's main encampments. Ultimately, we'll be taking the site out with airstrikes, but at the moment, it's too risky to do so. They've got an SA-13 SAM launcher parked smack dab in the center of things, and any choppers we send in are at risk. That means we need to tackle this one from the ground, and that means you. You'll be working in conjunction with a Marine unit as well. Coordinate with them and take out that SAM launcher first thing. Then, sweep through the camp and eliminate any resistance. Objectives: -Meet with Marines -Destroy SA-13 -Reach Extraction Zone -X - No Team Casualties (Bonus) Absolutely useless.........You new objective is to rescue their worthless carcasses and finish what they started. Head west and gun down some guys, and go across the bridge. Watch out there are enemies in the little ditch, lob a grenade. Carry on across the other little bridge. Snipe the guy in the guard tower and carry on. Blow up the SAM with your rocket launcher and rescue the marines (inside the tent). Then head to the extraction zone and its mission complete. MISSION 7: WHISPER STATION Time: 07:45 - Sept 28, 2010 Briefing: I have good news and bad news to report. The good news is that the MFLC's falling back pretty much anywhere we push them. The bad news is that we know they still have prisoners, and there's a real worry at HQ that they'll kill the captives rather than let them be liberated. We're going to take that choice out of their hands. Abreu's given us the location of the prison where most of the captives are being held, and you get to go in and get them out. We're going to drop you in a chopper right in their laps, and when that bird hits ground, you'll be under fire. Secure your insertion zone as quickly as you can. We'll have troops following up behind you, and we'll need a place for them to come in. But don't wait for backup. Once the attack starts, those prisoners aren't safe, so you'll need to find them as quickly as possible. Along the way, find the prison's armory and destroy its contents. Remember, this is a surgical strike. Let the men coming in behind you worry about the heavy lifting. Just take out that armory, find the prisoners, and get out. Someone else will do the cleanup. Objectives: -Rescue Both Hostages -Plant Demo Charge in Ammo Dump -Reach Extraction Zone -X - No Team Casualties (Bonus) At the gate a tank will be leaving, I don't need to tell you what to do, give him the (metaphorical) present. Pick off the enemies near the tanks. There are two more over at the houses on the south side of the base. The alarm will be turned off when you get to the interior gate. Turn south when you get to the next gate. There are one manning the machine gun and you can take him out easily if you take the stairs up to the left of the gate and snipe him from there. There are two more, one at each side at the south gate. You can find the two hostages in one of the houses here, near point 1. Head to the north gate and gun down the only two enemies up there. Plant a demo charge in the ammo dump here then just leave the camp. Be prepared though because there are at least 5 enemies waiting for you at the guardhouse just outside the camp. Take cover behind the tank, and when you have killed them all, head to the extraction zone. Mission complete. MISSION 8: EAGLE CLARION Time: 10:00 - Oct 13, 2010 Briefing: This is it, people, the grand finale. We've pinpointed the MFLC's main encampment, and once we take it out, this fight is over. Unfortunately, we can't just bomb it into powder. There's a twist, and it's a nasty one. A former rebel fighter in Cuba just came in out of the cold and told the government there that there are still sleeper cells in place all over the country. They're under orders to mount simultaneous, widespread terror attacks unlessthey get a radio call telling them to hold. The only place we know the hold code is kept? You guessed it - the MFLC's main base. We've already got some UN peacekeeper units dug in near there, and your first objective will be to help them out. Once you've finished supporting their position, infiltrate the camp itself. You'll be looking for two things at first: intel documents with the stop code for the sleeper cells, and the code that will let you read them. Your last set of objectives is the most important one: the base's radio tower. Find it, secure it, and get to the communications center so you can send out that hold code. There's always a rebel officer on duty at the comm. center, and you'll need to keep him alive to send the signal for you. Once the signal's sent you can blow the place to flinders, but make sure you send the stop code first. Otherwise, a lot of people are going to die, and all the good work we did in Cuba will be undone. Good luck. Objectives: -Defend UN Encampment -Recover Intel and Decryption Key -Force Officer to Transmit Code -Destroy Radio Tower
Defend the starting area with the UN peacekeepers for a little bit. You willknow you completed objective 1 once the hillside is cleared. If you don't see the destination to objective 2 on your radar yet, there is an enemy left or more on that hillside. When done, move to the west and gun down all of the enemies at the small camp. Invading the first encampment isn't difficult at all. After you cleared out the first encampment, look in one of the tents for the intel document. Head to the 2nd encampment going all the way to the east side and around the rock to get there. Kill everyone there, and look in one of the tents for the decryption key. Head towards objective 3. Take out the gunner at the top of the hill where the building is before you head inside. Once he is killed, go inside and find the officer inside, fire near him, not at him, and he will surrender. Touch him to complete objective 3. Plant a demo charge on the radio tower on the roof. Mission (and if you did it the right way round), game complete. ---------------------------------------------008 UNLOCKABLES --------------------------------------------- Specialists in quick game= Get all specialists in elite and bonus objectives More weapons= Get all specialists Quick mission/multiplayer maps= Complete recruit/veteran + bonus objectives ----------------------------------------------009 MULTIPLAYER ---------------------------------------------- ONLINE The good thing about jungle storm is you can play online with your friends, all you need is a broadband internet connection and a PS2 network adpter. GAME TYPES All of the game types online are the same in multiplayer including: Search and Rescue - First team to rescue all hostages wins Hamburger Hill - Stay in the zone on the map as long as you can. The team with the most points wins. Domination - Three zones on the map, if someone from a team get into the zone, the color will change to theirs. For every second that team stays in the zone will get a point. The team at the end with the most points wins. Siege - Infiltration. You are either defending or attacking the base. If the attacker can get into the base and stay long enough, the attackers wins. If the defenders can hold them off until time runs out or kill all attackers, the defenders wins. Mouse Hunt - All players start as "cats." The first player to get a kill becomes the "mouse." Any cat who kills the mouse becomes the mouse, while the former mouse respawns as a cat. The player who stays as the cat for the maximum time is the winner. TIPS There is a ranking system within the game, but you'd have to play under ELITE difficulty level for it record your stats. Your stats are based on frag points (enemy kills) and objective points (accomplish objectives). If you get better online, your military rank will be upped (from private to colonel or general). Impatient=AK47 or similar Patient=M4 or M16 or similar Camper= Sniper rifle (I prefer silenced ones) TO USE VOICE CHAT: Enter this code when it says 'push start button' R1 R1 L1 L1 R1 L1 (all players need this on) TO HAVE 12 PLAYERS: Enter this code when it says :push start button' (6 on 6) L1 L1 L1 R1 R1 R1 R1 (needs a good connection, all players need it on) SPLIT SCREEN GAME TYPE Type of game you and your buddy want to participate in, whether its against each other, teamwork or cooperatively. -Last Man Standing (Team) The last team with people alive is the winner. If time runs out with multiple teams still on the map, the game ends in a draw. -Mission (Co-op) Playing a cooperative mission game allows you and up to five friends to take on the mission just as it appears in the single player campaign. -Firefight (Co-op) You and up to five friends take on enemies scattered throughout the level. The number of enemies depends on the difficulty you have set. -Recon (Co-op) You and up to five friends must make it through enemy territory to reach extraction zone. The mission will end when all surviving team members make it into the extraction zone. -Defend (Co-op) You and up to five friends must defend a base against incoming waves of enemies. -Sharp Shooter (Solo) The person with the most kills (whether alive or dead) at the end of the mission wins. MAP -Plantation (mostly flat, planting fields, few houses) -Military Camp (semi-hilly landscape, large base and plenty of trees) -High Sierra (steep and many rocky surfaces, few caves and a small camp) -Swamp Airfield (swamp landscape, few buildings and plenty of trees) -Bridges (night time, lots of bridges and trees) -Polling Center (buildings and streets everywhere, a sniper's favorite) -Beach Resort (few buildings, many palm trees, couple docks) -Stronghold (night time, few guard towers, hilly landscape, large base) -River (small map covered with trees, a house and a cave behind waterfall) -Stronghold (open landscape with a large base in middle) -Hunting Lodge (heavily forested landscape) -Dig Site (An island covered with trees and a large cave system) -Railroad Junction (Train cars everywhere on track, lots of obstacles) -Railroad Depot (night time, big buildings, sandy landscape, heli- pad) -Village Outskirts (planting fields, plenty of houses for snipers) -Abandoned Harbor (a sniper's favorite) -Winding River (canyon landscape, few camping spots and many bridges) -Prison Camp (many buildings and obstacles, a sniper's favorite) -Radio Tower (hilly landscape, few camps and a radio tower) DIFFICULTY -Recruit - Rookie or easy mode. -Veteran - Enemies have average targetting skill, more advanced. -Elite - Enemies never miss and are skilled fighters. TIME LIMIT Depends on what type of game you choose. Co-op type has no time limit. You can choose from no limit, 15, 30, 60, and 90 minutes. RESPAWN Number of respawns. Ranging from no respawn to 4 to unlimited. ------------------------------------------------010 CREDITS ------------------------------------------------ ME-I wrote this guide (otherwise I wouln't have put 'me') YOU-You read this guide (otherwise I wouldn't have put 'you') Gamefaqs.com-For hosting this guide (hopefully) ghostrecon.net-For providing information Straziante-For information about unlocking things Nets9377-For the 12 people in a room (6 on 6 ) code -------------------------------------------- COPYRIGHT -------------------------------------------- This document is Copyright (c)2004 Bloopo. This guide is for personal use. If you use any information from this Tom Clancy's Ghost Recon, Jungle Storm for the Sony Playstation 2 document, please give me full credit, do not alter my information in any way, shape, or form.