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FAQ/Walkthrough by Connor01
Version: 1.3 | Updated: 10/18/04
########## ######## ######## ## ####### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ### ####### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ########## ######## ######## ####### #### ######## ######## ######## ## ## ## ## ## ## ## ## ## ## ## ##### ####### ## ## ## ## ## ## ## ## ## ########## ######## #### ######## < game > Dog's Life < system > Playstation 2 < version > 1.3 < date > December 15, 2003 < contact > firstname.lastname@example.org < location > Antwerp, Belgium --------------------------[ 1 Copyright ]-------------------------- The following websites are allowed to link to this guide: ° http://www.gamefaqs.com ° http://www.gamespot.com ° http://www.neoseeker.com ° http://www.timsvault.com ° http://faqs.ign.com ° http://www.cheatcc.com If you want to host this guide on your website too, please ask first by mailing me and providing a link to your site, instead of blatan- tly stealing it without permission. People put work in this sort of stuff, and it's totally not cool seeing your work getting stolen and somebody else takes credit for it. Remember, actions involving the government can always be undertaken! And even if you do ask, it might not be certain you'll get permis- sion. You can never be too careful. Also, this guide is not spoiler-free. If you keep on reading and you spoil the game for yourself, it's your own fault, not mine. Please keep that in mind. Copyright 2003-2004, Tim "Connor" Bryon ----------------------[ 2 Table of Contents ]---------------------- Copyright.........................................................1 Table of Contents.................................................2 Version History...................................................3 About this guide..................................................4 Walkthrough.......................................................5 Clarksville - Farmhouse........................................5.1 Clarksville - Watermill........................................5.2 Clarksville - Big Field........................................5.3 Clarksville - Chicken Farm.....................................5.4 Clarksville - Village Houses...................................5.5 Clarksville - Centre...........................................5.6 Lake Minniwahwah - Cafe........................................5.7 Lake Minniwahwah - Ski Slope...................................5.8 Lake Minniwahwah - High Road...................................5.9 Lake Minniwahwah - Hotel......................................5.10 Lake Minniwahwah - Mountain Top...............................5.11 Lake Minniwahwah - Mountain Side..............................5.12 Boom City - Station...........................................5.13 Boom City - Park..............................................5.14 Boom City - Centre............................................5.15 Boom City - Dog Pound.........................................5.16 Boom City - Finale............................................5.17 FAQ...............................................................6 Sumbitted Information.............................................7 Credits...........................................................8 ------------------------[ 3 Version History]----------------------- =========================== Date: December 15, 2003 =========================== Started the guide, but didn't work on it much, since I only rented it for a few days, and had to return it to prevent getting a fine. But I got the game for New Year's Eve, and continued and finished after a few days of celebrating :). Polished it up here and there, and submitted it to GameFaqs. =========================== Date: March 6, 2004 =========================== Whew, long time ago. A few people already asked me questions (and I hoped my answers were useful), and also helped me to improve the guide. Breed names and the name of the little structure in the Park have been added, and a few more websites are allowed to use this guide. Also corrected a few grammar mistakes. =========================== Date: October 10, 2004 =========================== Little update: timsvault.com and faqs.ign.com added to allowed use of the guide. Also added a small FAQ section. =========================== Date: October 18, 2004 =========================== Corrected a huge mistake (sorry), added some of the submitted info, hints and tips by various people in a new section. Cheatcc.com added to website list. Added my location ;-) -----------------------[ 4 About this guide ]---------------------- * Enlglish isn't my mother tongue, so if you see any grammar flaws that's bothering you, or you can't figure out my directions and explanations, contact me. Better explanations and strategies for completing objectives or locating scents are always welcome. * Feel free to mail me if you have any questions. HOWEVER, there is one kind of question I will not and cannot answer. If you send me a mail, asking me where to find a certain location of a scent (usually the purple ones, since the others are relativly close to each other), I will delete it right away. Why? Because it's im- possible for me to know which scents you already found. I hope you can see my point of view on this. -------------------------[ 5 Walkthrough ]------------------------- Well now, that all being said, let's start the game, shall we? +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.1 Clarksville - Farmhouse +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ In the beginning sequence, you are being introduced to the character you'll be playing most of the game with: Jake. His friend Daisy is also being introduced, but gets kid... I mean, dognapped a few moments later. Jake tries to rescue her, but gets caught as well. He, however, is released because the catchers didn't close the door quite well, and Jake's cage falls out. After that, a kid comes up to Jake (I'm gonna refer to you now when someone is talking to Jake) and challenges you to a race. You need to get back in shape to be able to rescue Daisy, so follow him. But first, the Smell-O-Vision (SOV) will be ex- plained. This allows Jake to see the world in scents. You'll be looking through this view a whole lot, since you need to collect scents to get bones, which you need to improve Jake's status. But more about that later. Just try to follow the kid for now. Yet another message pops up, this one explains how to control Jake. Easy enough: steer him with the left analog stick. Alright, now you can follow the kid properly. When you catch up with him, another sequence will begin. After that, just follow the kid again. He'll stop and cheer on you 3 times, and yet another sequence starts. The kid gives you a bone. Woohoow, your very first bone!! Now you can go whereever you like, but I'd suggest you do every- thing there is to do in this area, because you'll need it. Here's a list of things to do: - Power up that amp! : A hippie dude's batteries for his guitar amplifier are dead. He asks you to find 4 new ones. Note that in SOV, important items will appear on fire, such as these batteries. The locations are: ° Behind the small shack with the red scents, next to the house. ° In the trash can in front of the house. Make it fall over by running into it. ° In the cave behind the waterfall. ° At the tree the close to the hippie dude. If you got troubles finding the batteries, just sniff the hippie dude and you can see his footprints. Follow them to find the batteries. How hard can it be? - Wake up grandpa: Go further ahead and you'll see a house to your left. The kid is here again. He'll ask you to bark his grandpa awake. Do so by hitting the square button. After alot of talking, Grandpa will ask you to do some tricks. They are: ° Sit: press directional button down once. ° Stand: press directional button up twice. ° Lie down: press directional button down again. - Play ball: To the right to the white house is a shed. There is a basketball net and a ball lying around. Need I say more? Grab the ball and throw it in three times, to make a bone come loose. And then there are the scents. Giving the location of all 50 purple scents is nigh impossible, so just run around the entire area in SOV. It's not that big, and that goes for pretty much every area in the game. A few of these scents however, can be found on the roof of the white house. Jump on the car if it's there, then jump on the roof. Here are the locations of: * The 8 yellow scents: Around the wooden fence with the horse in it. Collecting them will start a peeing game, and you'll be facing Lopez, the chihuahua. * The 4 red scents: Around and on top of the small shack next to the white house. Use the crates on the left of the shack to jump up. Collecting them will start a Doggy-Do game, in which you have to copy Lopez' moves in order to learn a new beg move. The moves are: down; up; down; up down; up; left, right, down left, right, left; down; left, right, up * The 8 green scents: Around the white house. Collecting them will start a race against Lopez, a chihuahua. Collect as much treats as possible to win. - Bones: Now the only thing left to do, if I'm not mistaking, is finding the remaining bones. Hit the Start-button to check howmuch more bones there are in the area. These are the locations of the bones: ° Inside the shed. Pull and/or push the wheat stacks until you are able to jump on the tallest one. The bone is within your grasp *evil smile* :) ° Buried under the ground. Near the place where you had to race the kid. With SOV, you'll find the spot in no time. Hit O-button repeatedly to dig. ° Inside the white house; use Lopez to get. You can take control of Lopez when you beat her in the peeing game. Take the road to the right after crossing the bridge to enter... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.2 Clarksville - Watermill +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Axe-travagant: The first guy you encounter, I suppose the lumberjack, lost his axe. Since he got a bone, and you want that bone, sniff him to find his footprints and follow them. You'll be doing alot of jumping, but as long as you take it easy (no time limit) you should be fine. Return the axe to the lumberjack, and now wish he'd just shut up :) - Off, goose!: Once you get close to the bone on the small island in the lake, a goose (or swan?) comes running and grabs it. Jake is a slow swimmer, so you'll need the dalmatian to catch it for you. To take control of the dalmatian, look for the 8 pink scents, all on the small island. - Rocket Scientist: Across the lake, take the path up. There is a scientist with a funny accent here (German I guess), and he's about to launch a self-made rocket to Pluto. But something goes wrong, it explodes while on it's way. He wants you to collect the pieces of the rocket, so he can repair and relaunch it. The locations of the pieces are: ° on the road below, you can't miss it ° on the small island in the lake ° inside the house, pull/push the wheat stack to gain acces ° near the flowers, close to the waterfall He gives you a bone. No wait, two :) The scents: * 8 pinks: on the small island in the lake. This starts a tag race. Try to tag the dalmatian before he hits the water, he's a fast swimmer. (When you tag him, you take control of him. Catch the goose that took the bone to get it.) * 8 oranges: also on the small island. This starts a tug-of-war. If you got more bones than him (should be), this'll be a breeze. Tap the O-button like mad to win. * 4 reds: 1 in front of the house, 2 in the fenced-in area, and 1 behind the house. Copy his moves to learn a new beg move. His moves are: down; up; left, right, down; left, right, down down; left, right, up; up down; left, right, up; up; right, down, up Now only the bones remain, but I forgot some. The ones I know of are: ° Top of the cave behind the waterfall ° buried, on the small island If I'm missing any, let me know. Return to the Farmhouse, then take the next intersection to go to... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.3 Clarkville - Big Field +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Scary Scarecrow: The Drill sergeant - slash - farmer wants to repair his scarecrow, but everytime he tries to do so, he gets 'attacked' by the birds. All you have to do, is to keep barking near the farmer while he's on his way to the scarecrow. He'll fix it and you get your bone. - Sheep Count: You need the sheepdog in this area for this task. Bottom line is, you need to lead all the sheep in the den, and the farmer will give you a bone for your work. Don't worry about the sheep running out, you don't have to do it again. The scents: * 12 blue scents: you need to collect these in a limited amount of time. Every time you collect one, another one becomes visible. You'll get a bit more time for each scent collected. The first one is at the beginning to the area, and you'll be jumping alot over the fence back and forth to get all the scents in time. * 8 cyan scents: all located in the field. This will start a digging race. What you need to do, is dig on the white scent until it turns red. First one to reach the end, wins (duh). Tap the O-button fast all the time. * 8 yellow scents: also in the field. Try to get a square in your colour ASAP, because that's the only way to score points. 25 is the target. The bones: ° 2 near the rocks behind the field ° 1 buried in the field Follow the road to end up in... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.4 Clarksville - Chicken Farm +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Catch the fox: The farmer here is trying to get rid of an annoying fox that's grabbing his chickens. Let's get rid of it for him. All you need to do is tag him. Simple, no? Not quite. The fox is pretty fast. Just chase him, and when you think you can cut him off, take your shot. This can be hard, but you'll get him eventually. - Find the article: You need the other dog for this, a bulldog. The farmer mentiones an article in the newspaper about Clarks- ville dogs disappearing, but he used it as bedding for his chickens. Use the bulldog to enter each chicken coop, and grab a piece. Don't rush trying to get in, because the entrance ramp is pretty small, and this dog ain't too nimble. The scents: * 8 oranges to start a game of tug-of-war. Tap the O-button like crazy (I'm going to be saying this alot :)) to win. * 8 pinks to start a tag race. Just chase him and cut him off around trees. No sweat. * 12 blues: This one's quite annoying, because the first four appear on top of the four chicken coops, which means you're gonna have to jump alot, and if you're not in a good position, Jake will miss his jump or not even jump at all. As said, the first 4 are on top of the chicken coops, the fifth one at the hole in the fence, and it's easy from there on. The bones: ° in the back of the pickup truck ° in the trash can near the pickup truck ° buried near the orange scents Backtrack to the Farmhouse and take the other road to find yourself in... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.5 Clarksville - Village Houses +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Child's Play: Near the playground is a woman with a cradle. She asks you to find her baby's lost doll. It's not that far off, it's inside the tube on the playground. Grab it, and throw it in the cradle. - Letter for the grounded: You need the tibetian terrier for this. Talk to the boy on the playground. He's got a little job for you. His girlfriend Mary-Jane has been grounded by her mom, and he wants you to deliver a letter for him. It's the house where a woman is standing in the doorway. Grab the letter with the terrier, and walk up to her. She'll let you in, Mary-Jane gets her note and you get your bone. - Mailman Malice: The mailman has a problem: a Jack Russel is preventing him from delivering his mail. How cliché is that? :) It's easy to get rid of the dog. Walk up to him, and press the square button to tell him to follow you. Go to the garage of this house, and press the button to open the garage (press the O-button). Walk in, and tell the terrier to stay by pressing the garage button on the inside to close the door. Walk out on time and the terrier should be locked inside. That's done! (Note: this will only work if you have more bones than the Jack Russel. You should have more, but if you don't, complete other assignments first.) The scents: * 12 voilet scents: This is like the blue scents, only ALL of them become visible at once. You should see them while collecting. They are around the back of the playground, and in and near the backyards of the 2 closest houses. Don't forget the one in front of the garage close to the playground, I missed this one alot. * 8 cyan scents: to start a digging race. Hammer the O-button on a white scent until it turns red, then move on to the next. * 8 green scents: in the back of the area, to the left. Same race strategy as usual. The bones: ° In the trash can, behind the house next to the kennel ° Buried in the yard of one of the last houses ° In the greenhouse in the backyard of one of the last houses to the right, use the other dog to get inside Follow the road, and welcome to... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.6 Clarksville - Centre +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Egg-citement: The two kids on the pavement want you to find some eggs, so they can have a little fun with the grumpy butcher across the street. And where do you get eggs? Exactly, from a chicken. Go in the alley to the right of the butcher shop, and run into the planks that look slightly different from the others. They'll break, and you can go in. There is a chicken here. Bark to scare it, and it should drop an egg. Grab it and deliver it. The boy will throw the egg to the butcher, and he'll start walking towards them. when he's far enough, sneak in his store and grab the bone that's behind his counter. Rob his store while you're at it, gna gna :) - Dog Catcher 1: Oops, the butcher didn't like that and called the dog catcher! He sends his dobermann after you. All you gotta do, is run away from him until he becomes tired. - Shop Lady, Bone to be Grumpy: You need the dobermann for this. The lady in the supermarket has a bone, but won't hand it over to you. Control the dobermann and walk in the store. She'll give it out of fear. The scents: * 12 voilet scents: start behind butchery. There are a few in this place, while the others are near the small roundabout, where the kids are. Remember to go through the alley with the wooden fence, you know. * 8 orange scents: Tug-of-war against the dobermann. Hammer the O-button to win, same as always. * 8 green scents: to race the dobermann. Beware of sharp turns. The bones: ° Buried in alley with wooden (breakable) fence ° In trash can behind breakable wooden fence That's it for Clarksville! You should have 49 bones by now. If you don't, hit the Start-button and skim through the pages to check in which area there are some bones left. Or if I missed one, contact me. Hop on the train to travel to... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.7 Lake Minniwahwah - Cafe +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Coat for the Snowman: This task requires you to go to the next area. Talk to the girl on the parking lot, and you'll learn that some boys took her coat to dress their snowman. Get her scent by sniffing her, and follow her footprint. When you got the coat, return it to her. But you're not done yet! She'll tell you about her missing dog and wants you to follow her to the spot where she found a collar. But oops... - Dog catcher 2: Yup, here's the dog catcher again! Just run away from the dobermann until he gets tired. Now go to the girl, who is now standing near the frozen lake. Talk to her and she'll give you a bone eventually, finally :) - Waiter's woes: You need the other dog for this. It's a boxer. The waiter of the cafe has a problem for you to solve. A bunch of pidgeons are annoying his customers. Bark to scare the pidgeons, and follow them. When they land, bark again, and keep following, even on the ice. Repeat until they're gone for good. The scents: * 8 cyan scents: for the digging race. You know how it goes: tap the O-button like there's no tomorrow on a white scent until it turns red, and move on to the next one. * 12 voilet scents: this is annoying, really. The first one is on the other side of the lake. 10 others are on the ice, and one on the small island in the middle. My best advice to you is not to rush things, because if you run on the ice at full speed, it takes way too much time before you can change your direction. * 8 green scents: as you can guess, part of this race takes place on the ice. Don't worry if you fall behind, there are plenty more dog treats on solid ground. In my case, he got 39, and I got over 80. The bones: ° In the trash can near the lake, behind the cafe ° Top of the hill, where the snowscooter is going ° Buried behind, near hill +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.8 Lake Minniwahwah - Ski Slope (area where you had to find the girl's coat) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Snowball Fight: Close to the parking are two boys throwing snowballs at each other. One of them will talk to you. Take some distance, then return. He should say something to you about hitting him with 3 snowballs. Keep an eye on the snow- ball they throw at each other, and pick one up if it 'sur- vives'. Wait until the boy holds still, aim, and throw the ball. If you hit him, you should hear a sound. Hit him 2 more times to get a bone from him. - Snowman Building Contest: on top of this 'mountain', are a girl and 2 boys holding a snowman building contest. The girl asks your help in beating them. First she'll ask you to make a big snowball. Roll the one she makes with the O-button to make it big enough. When it's big enough, she'll put it on top of the heap of snow. Then, she'll ask you to find pieces of coal for the eyes and button. There's coal in the hut nearby, so that's easy. Bring 5 pieces. Let's get the arms next. She'll ask for something else, but it doesn't really matter in what order you bring the items. See the trees to the right of the hut? The arms (branches) are there. Bring them over, and fetch the hat that's on the terrace of the restaurant near the building where the skiers were exiting. The last item she needs is a carrot for the nose. It's at the building where the skiers are exiting. Finally, no more fetching... for this girl :-p - Hat on the Top: You need the other dog for this, a weimeramer. Talk to the guy at the bottom of the ski lift. His hat gets caught by one of the lift chairs, and the wind blows it on top of the peak. Jump up, and jump/run towards the peak. Don't rush things though, the camera changes angle often and if you're not careful, you might accidently jump off, and we don't want that to happen. Grab the hat to complete this task. The scents: * 8 greens: They might be tricky to get. At the girl with the snowman, look for a small wooden barrier, and go down there. The scents are mostly on an icy path, but I had no trouble in getting them actually. If you do, go back up and try again. Beware of the skiers while racing, they might block your path. * 8 orange: Tug-of-war again. Do I have to repeat it? Of course I will: hammer the O-button to win :) * 4 reds: near the hut with the girl with her snowman. Copy the moves to learn a new beg move. The moves are: down; down; up; up down; ; down; up; ; down down; down; ; up; up; left, up, down (Note:  represents the square button.) The bones: ° Buried next to the parking lot ° In the hut on top of the ski slope Return to the cafe, then follow the other road to... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.9 Lake Minniwahwah - High Road +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Antenna Panic: Go around the building on your left and go upstairs. The guy in the radio room has trouble sending his message. He says the antenna is probably the problem. It is actually: there are alot of pidgeons sitting on it. Here's what you do: go back to the front of the building and up the ramp, next to the stairs. Grab the pidgeon... feed... thing... and take the cable car up. Follow the sign with the antenna on it. (Note: the cable car operator is stuck in his cabin because of the crate if front of the door. You can move it out the way if you want to, but it's not necesarry yet.) After a walk on the mountain, you'll see the antenna in front of you. And yup, it's infested with pidgeons. Drop the feed box near the antenna and that should take care of those lousy ledgepeckers. Backtrack to the guy in the radio room, and receive your bone. - Heli Hell: You need the other dog, a husky, for this. In front of the building is a boy with a remote control. But what is he remoting? Talk to him to learn his helicopter might be busted. Control the husky (my second favourite dog :)), and go the same way you went to find the pidgeon feed box. Only keep going up, and on the roof. Jump down the balcony below and grab the helicopter. Reward: one bone. The scents: * 8 cyans: Behind the building. Another digging race. You should know what to do by now. * 8 yellows: Also behind the building. I hated this, because I lost often, even with alot more bones than the husky. My advice: try to stay on your side, and go for the big squares first to have a head start. Don't forget the smaller sqaures too, the more points the better. * 12 voilets: across the street from the big building. All the scents are on this side of the road, and in front of the smaller building where the kennel is. The bones: ° In the trash can near where you found the pidgeon feed box ° Inside cabin next to cable car ° Buried next to the cabin of the cable car Follow the road to reach... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.10 Lake Minniwahwah - Hotel +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Wigs-R-Us: His performance will be terrible if the pianist inside the hotel doesn't has his wigs! As always, you have to take care of business. The wigs are located: ° at the hotel lobby, you can't miss it ° on the road to the church (or I assume it's a church) ° on the left parking lot ° in the corner of the right parking lot Follow his footprints if you need to. Not quite successful, this guy :) - Rat Catcher: You need the other dog for this, a miniture pincher. Go to the entrance at the right parking lot. The manager, I assume, will give you a task: to get rid of all the 10 rats in this place. Grab a rat by walking over it and pres- sing the O-button, and try to throw them in the trash cans against the wall. If you miss, quickly grab it again, because the rat will stay immobilised for an instant. When all the rats are disposed of, you get your bone. The scents: * 12 blues: it starts at the back of the hotel, goes via the way up, then on the road and finally leads to the other side of the hotel. * 8 pinks: on the way up, together with the 8 yellows and a bunch of purples. This tag race is incredibly easy. I got him within 10 seconds. * 8 yellows: another peeing game, another easy victory. Just be fast enough, it's a big grid. The bones: ° buried near the tree on the way up, on your left when you enter the level ° one next to the hotel ° in the trash can behind the church Backtrack to the High Road, then take the cable car up to find yourself in... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.11 Lake Minniwahwah - Mountain Top +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Door Jam: If you haven't done it already, release the cable car operator from his cabin by pulling the crate away from the door. He'll reward you with a bone. He also mentiones his brother being stuck on the mountain after a climb. Great, more humans to help out ;) The scents: * 8 yellows: near the radion antenna. Another peeing game. Easiest way to win: mark the row of squares on the outside of the grid. The big middle one looks tempting, but it takes too much time to mark it completely and the Mastiff will score points while you focus on one particular place of the grid. * 8 pinks: Yup, another tag race. But this dog is soooooo slow, you'd have to be a very bad player if you can't catch him. * 12 blues: start from the radio antenna, and go down from there. You really can't miss any. The bones: ° behind radio antenna ° buried, across the bridge ° go down the fallen tree up ahead to find another one - Now what to do with that Mastiff dog? After crossing the bridge, go upwards, and you should see another fallen tree. Grab hold of it, and start pulling until you can reach the other side of the 'gorge'. Go across this tree to reach... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.12 Lake Minniwahwah - Mountain Side +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ You probably noticed the fallen boulders. If you get hit by one, you will be returned to the beginning of this level, and Jake will move slower. This is pretty annoying, so move carefully and see where you can walk, avoiding getting hit. There are also many scents on the boulder's track, so sniff them then move. - Rescue Canine: You need the Saint Bernard for this. Just walk up to him. Now you need to return his helmet to the cable car operator, using Jake. Do so and this guy is saved. The scents: * 8 cyan: digging race. Same as always, tap the O-button like crazy. * 8 oranges scents: Tug-of-war. See above :) All cyan and orange scents are near the kennel. * 4 reds: another game of Doggy-Do. This time against the grownup Saint Bernard. His moves are: left, up, down; down; up ; ; ; down; ; up;  left, up, down; down; down; up; up; left, left, right The bones: ° next to the stranded mountain climber ° buried, on the slope near the logs which form a bridge ° on the right after crossing these logs ° buried near where the Saint Bernard is Backtrack to the cafe, because this is the end of the Lake Minniwahwah chapter! You should have 95 bones now. If not, check the book (Pause Menu) to find out in which area(s) you're missing some. If I forgot one, contact me. Hop on the train, behind the one which you use to get in Lake Minniwahwah, to end up in... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.13 Boom City - Station +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Get the Sleeping Bandit: Talk to the police officer to find out about this crook. Sniff his bag to find his footprint. Follow them and you should end up at a warehouse, but the gate is closed. Press the button on your left to lower a loading dock (jump on the crate). Now walk up the planks/jump on the crates on your left to reach the roof. Jump on the moving platforms, and go indide. Enter SOV and have a look around. See the 3 gaps in the wall? The first one leads to nothing, the third one to a bone, and the middle to the crook. Pull/push the big crates until you can enter the third gap. Grab the bone, then pull the crates again until you can enter the middle gap. Return to the police officer, and take control of the Alsation if you can. Go the same way you did with Jake, and continue on. You should see the Sleeping Bandit behind a window. He's asleep, so don't wake him up. That means no barking and walking slowly. Go down- stairs, grab the lock of the gate and pull it. The gate is now open. Now go in with Jake again, slowly walk to the SB, and grab his mask. Return this to the police officer. He'll now go in and arrest the Sleeping Bandit after a shootout. Task complete! Although, not really. The Sleeping Bandit has got a partner, who also needs to be put behind bars. He's not here though, so carry on. The scents: * 8 pinks: on the pavement leading to the fire escape. This tag race should be a breeze, because the Alsation needs to turn around first before he can run away. * 8 yellows: inside the fenced-in area, for a peeing game. Mark all the scents on this side quickly, then get the closest 2 on the other side. * 12 blues: go up the fire escape and enter the building. The first one is in a room. Next, they appear in the hallway, on the fire escape, alley leading to the park and around the tree. The bones: ° in a gap in the wall in the warehouse (see the Sleeping Bandit task on how to get) ° buried in the park ° in a hotel room, use fire escape Follow the road to end up in... +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.14 Boom City - Park +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Air Waves: The guitar player in the park lost his music because the wind blew them away. The locations of the music sheets are: ° 2 near the small statue in the park ° behind the tree behind the ice cream stall ° in the small frontyard of one of the houses ° on top of the bush surrounding the park, behind the guitar player Follow his footprints if you need to (which doesn't makes much sence, seeing as the wind blew away his music... Oh well.) - Dog Catcher 3: Yup, the dog catcher is also present here. He's sitting in front of a big wooden gate (which leads to the dog pound). He'll send his dobermann after you when you get near him. This time, he will come dangerously close to you, but as long as you keep running, you should be fine. - Kitty Catcher: You need the Sloughi/greyhound for this. Some- where in the streets in a lady. She'll tell you her kittens ran off. Control the dog, find the kittens and put them inside. The kittens aren't far off, there are 3 on the other side of this street, and 2 on this side. Grab them by pressing the O-button, and put them inside the house. Sounds easy, but these kittens just walk out again! They're not so fast, so just put them back in when they get close to the front door. The scents: * 8 pinks: around the rotunda. Tag this dog to be able to control him. You can tag him behind the ice cream stall, because he makes a big turn there. * 8 cyans: Located all over half of the park, I think. You know the drill, hammer the O-button on a white scent until it turns red. * 4 reds: near the rotunda. Copy the dog's moves, which are: down; up; ; left, right, down down; ; down; ; up; ; up left, right, down; down; down; up; up; left, right, up The bones: ° in a trash can, close to the dog pound entrance ° in the park, behind the ice cream stall ° in a corner of the park, near the guitar player Now onto the second last area in the game: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.15 Boom City - Centre +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Dog Catcher 4: in the back of this area is a cafe. Enter it and the dog catcher will be on your tail again. Avoid his dobermann, as usual. - Busted Cheater: Talk to the guy in front of the cafe, sitting on a trash can. Listen to what he has got to say, then enter the cafe and go in the backroom. Pick up the deck of cards on the floor and this job is done already. - Get the Sleeping Bandit 2: You need the greyhound for this. No doubt you noticed someone saying his partner is late. That's the Sleeping Bandit's partner. He's on the balcony above. Stand on the pavement below him, facing the building. Start and don't stop barking. Slowly move to the left of the building, and around the corner. Keep going until you reached the second corner. You can't see it, but the Bandit is following you, as long as you keep barking and don't move too fast. If you hear him telling you to pipe down, you know he's following you. Now, quickly run to the other side of the building (you can stop barking now), go up the stairs and grab his bag before he returns. Task complete! The scents: * 8 oranges: in the small backalley. Same old same old: hammer the O-button to win. * 8 greens: in the street between the small backalley and the cafe. This race should be easy, just beware of the zig-zagging and the little elevators. * 12 violets: the first one is in a room. Enter it by stepping on the first little elevator you encounter when you enter the area. The next 3 are on the road, and number 5 is behind the breakable wooden fence up ahead. Take 2 more on the road, and in the small street leading to the cafe, take the elevator up. Collect the scent inside. Go back down, and go back in 'town'. Follow the pavement on your left until you reach another elevator with a scent in front of it. Go up and take the scent inside this room. Go back down and further down the street. Take this last elevator up, and in this room should be your last scent. The bones: ° in the trash can in the small backalley ° parking lot of the cafe Now, let's go to the last area of the game: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.16 Boom City - Dog Pound (entrance via Boom City - Park) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - Dog Releaser: You'll see 3 dogs trapped in cages, and also 3 keys lieing (lying?) around. You don't have all the time in the world to release them, because this time, the dog catcher's dobermann will be constantly following you, so don't stop running! Grab the keys one by one and run past the cages to see if it fits. There are 2 keys around the fence of the cages, and one in front of Miss Peaches' house. Once all dogs have been set free, the dog catcher will quit his job, but tells his dobermann to guard the house before he leaves. No problemo, if you collect all the bones in this last level, you should have 125 bones! The bones here are located: ° 5 on top of the cages ° in the trash can behind the house ° buried near the entrance to the cages ° buried near the entrance to the house ° near the tree, close to the entrance of the house Go to the dobermann in front of the house's front door, and he will run away, the coward. Save your game and get ready to resque Daisy! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 5.17 Boom City - Finale +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Examine the blackboard on the wall. Jump on the crate and press the button. Oh no, Daisy is the test subject for the big machine! Go down the small ramp and press the button. That takes care of this part of the machine. Go back up, continue your way until you reach another small ramp. Go down and press the two buttons here. Continue on, grab the lever and pull it, that disables this part. Move on and pull this lever too. You should have plenty of time now before Daisy faces death again. Jump over the crates and push the button near the fire extinguisher. Move on and press the button behind the crate with catfood. Continue. To take out the last part of the big machine, you need to throw in 3 screwdrivers to jam it. Grab on, face the machine and press the O-button to throw. Enjoy the ending sequence. Congratulations, you have just successfully completed Dog's Life ! ----------------------------[ 6 FAQ ]---------------------------- People have already asked me a bunch of questions, and I hope my answers were useful. In case people still are having trouble, check here first, then contact me with any questions you may have. Q: Do you have any tips on winning the peeing game against <name of dog here>? A: Just try to get a square in your color as soon as possible. Bigger squares give more points, but also takes some time and it might happen the other dog takes over a spot that you need. Q: What do you have to do with the dog at the Cafe? A: Bark at and pursue the birds bugging the clients. Q: What is the basket with eggs at the chicken farm for? A: As far as I know, it has no use, unless making Jake look silly. Q: What is the black coat for that's near the Cafe? A: Read above. Q: I got inside the chicken coop using Jake, but can't get out anymore. A: Normally, it's impossible to enter a coop with Jake, since the entrance is way too small for him. If this happens though, your only option is to reset the console or load a game. Q: While dismanteling the big machine, you say at one point I need to press 2 buttons. But I can only find one! Where's the other one? A: Move a bit to the left and you should see it. You can tell you're near a button when there are black and yellow stripes on the floor. Q: I can't find # scent(s) in <this or that level>. Where is it? A: I don't know. How am I to know which scents you've already collected? Just run around the entire level, none of them are really that big. Check around breakable fences when applyable, and hope for the best. Q: Whatever happened to the dog of the girl near the Cafe? A: I think you release it when you have to release the dogs in the Dog Pound. -------------------[ 7 Submitted Information ]------------------- Here is where I'll put the information that have been submitted by the people who've played the game from all over the globe, and credit them for it! You'll find also information which doesn't have a more appropriate section. # 1: Submitted by Saskia All the names of the different breeds of dogs throughout the game, although I am still convinced the dog in the Boom City - Station level is still a German Shepard. But I'll trust you enough for it ;-) # 2: Submitted by Marlene Said what the hell the wooden structure in the park is called. Thanks! # 3: Submitted by Ted Whitten On the Lake Minniwahwah - High Street level, take control of the husky. Stand in front of a female person (it doesn't work with men for some reason), and you'll hover over the woman. This is probably a bug in the game. Also, the parrots in the game spit out oneliners. Try walking, barking, pooping and farting around them, and listen to their reaction. Ted, if you're reading this: I've tried out the other things you mentioned, but it didn't work for me, therefor it's not mentioned here. Sorry. # 4: Submitted by funkymushroom In the first level, get the purple scents on the farmhouse roof as soon as possible, because the car drives off at one point and never returns. (PERSONAL NOTE: I've started a new game, and the car did indeed drove off, but returned as fast as it went. There must've been something wrong with your game - sorry.) Press the R1 button in SOV. Jake's snout will turn to the direction of a location of a scent - ANY scent. This will make it a whole lot easier for you to find certain scents you missed. # 5: Submitted by Ruth About the eggs in Clarksville Centre: the basket can be used to collect more eggs. If you take the basket to the chicken you can drop up to six eggs in the basket. Bring the whole basket to the kids. The more eggs they have to throw, the longer you can stay in the butcher shop. # 6: Personal entry - Jake will be sparkling clean every time you load a saved game. - The Dog Groomers clean Jake up, and supply him with a new collar with matching 'J'. This will make begging a whole lot easier, since people don't give out treats to dirty dogs. The collar will change back to the default one when you load a saved game though. The Dog Groomers can be found at Clarks- ville - Centre, Lake Minniwahwah - High Street and Boom City - Station. They look like a big yellow curtain with the word 'Pedigree' on it, hence the dogfood. - There are some vending machine to be found throughout the game. Press the button on one of these to get a can of dogfood. Jake will eat it in whole. How do you digest one of those? - The feeding bucket next to the kennel will be filled with food each time you load a saved game, or visit the area. That's all I can really think of myself, more might be added in the future. --------------------------[ 8 Credits ]-------------------------- Thanks to: - Frontier, for making the game; - Myself, for making the guide :-) ; - To all the people that have asked me questions, commented on how good the guide was and for their (sometimes) valuable information ;-) This is Connor01... Signing off.