What do you need help on? Cancel X

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Genesis/PS2 Changes FAQ by Jack Power

Version: 1.0 | Updated: 04/15/2007

Sega Ages Phantasy Star generation 2 Changes FAQ

Version 1.0; last updated 4/15/07 
Written by Jack Power
Questions, additions, and comments can be directed to JackPower "at" aol 
"dot" com with "Phantasy Star" in the subject line.
Hate mail and spam can be directed to my ex girlfriend.

Version history
1.0; Initial release

This document contains Japanese characters in Shift JIS format.

Cosmetic changes
Battle system
Item creation
Hints and Tips

Phantasy Star generation 2 is the dream-come-true remake of the classic 
Genesis/Megadrive RPG. It is the 17th installment in the Sega Ages series 
of remakes on the Playstation2, which began with a remake of the original 
Phantasy Star. More than just a graphical upgrade, there’s a lot of new 
content and other changes. The purpose of this guide is to outline those 

Cosmetic Changes
The game has been given a major graphical overhaul, and easily stands 
among the best looking 2D RPGs of any generation. Everything is 
completely redrawn with more color and detail, most notably the character 
models. There are a great number of new cut-scenes that flesh out the 
major story events.

Unless I have missed something obvious, you cannot rename your party 
members in the remake. Frankly, I’m glad this was taken out.

Battles now have full-color backgrounds, though the option exists to 
change it back to the blue grid. There are unique backgrounds for each 
of the boss characters.

The level cap is now at 99 instead of 50. I list this as a cosmetic change 
because the overall stat increases and technique progression feels the 
same as in the original. I don’t have a level 99 party to compare to 
my maxed out party on my original game, but I doubt the extra levels 
give much of an advantage in the remake given the nastier enemies.

Unfortunately, some things were better left as they were. During some 
of the cut-scenes, something just looks horribly wrong about Nei. There 
should have been better QA over the artwork in those situations. However, 
this is forgivable compared to a problem with the battle engine. Weapons 
of similar type no longer have different animations or effects. Expecting 
blue streaks of light from your laser weapons? Sorry. The basic shotgun 
animates the same as the pulse cannon. Just as disappointing is that 
they never fixed the dual-wield animations. You still look like you’re 
swinging twice with your right hand even if you have a weapon in both.

As for other minor changes, a few buildings such as the data memory and 
teleport center changed places in Paseo. And as far as I know, you can 
no longer see character profiles at the main character’s house.

Battle system
One new feature is a challenge indicator. The relative strength of 
enemies (compared to the current party member’s level) is displayed under 
their name when targeting them. They are listed as very weak, weak, 
average, strong, and very strong. Usually the info is accurate, but of 
course there are some lower level enemies who are just plain nasty, and 
vice versa.

Speaking of “very strong,” the enemies have gotten a very noticeable 
attack power boost, especially towards the end of the game. Unique among 
remakes, the game has actually gotten MORE difficult overall because 
of this. You will be thankful that party inventory has been expanded 
so you can carry more healing items.

Other additions and changes to the battle engine:

-Off-hand (second weapon) damage is now slightly less than the initial 
attack. (This is especially odd since, again, you’re swinging twice with 
the same hand.) This doesn’t affect gun damage as far as I know.

-Critical hits occasionally pop up, doubling your attack power. Some 
weapons seem to have higher critical rates than others. I’ve never seen 
an enemy critical a party member and I hope I never do.

-You can now change weapons during battle. Don’t take it for granted.

-Rapid fire weapons that used to hit a group or row of enemies now attack 
all enemies randomly 5 times in succession. Nifty.

-There are now Light, Medium, and Heavy attacks that you can choose from 
when attacking by holding down the circle button and charging the attack 
gauge. Light attacks have higher initiative and accuracy but don’t do 
much damage. Medium attacks are average and about the same as basic 
attacks in the original version. Heavy attacks have an initiative and 
accuracy penalty but do more damage. This works with all weapons except 
non-lethal ones like the silent shot.

-There is now a “timed defense” mechanic (or more like a mini-game) 
allowing attentive and lucky players to take a bit less damage. When 
an enemy attacks, a circle appears above the target character’s head. 
If you press circle at just the right time, your character will get an 
evasion boost and take 10 to 20% less damage.

-Carried over from the PS1 remake is elemental damage (fire, ice, 
lightning, wind) assigned to techniques. Not only that, elemental 
properties can be added to weapons at a certain station in towns for 
a fee. And of course, enemies now have corresponding elemental weaknesses. 
However, hitting an enemy with the wrong element does less damage instead 
of more. Even though you can see the weaknesses when selecting targets, 
generally assigning elements to weapons just isn’t worth it, as it’s 
just too varied and arbitrary. If you had tons of cash, I suppose you 
could buy and add different elements to four copies of each weapon and 
then just switch in battle, but that would be extremely tedious.

-There are now unique “special skills” for each party member completely 
separate from techniques. They must be charged in any given battle “limit 
break” style by either attacking many times or defending a few times.

-Performance during battle now influences XP gained. Depending on 
certain factors, such as how quickly you defeated the enemies and what 
sort of tactics you used, you will be assigned a rating, with S rank 
being the best and… well, I’ve never gotten lower than a D so far, so 
that could be the worst. Better ranks give you XP bonuses for the party. 
Using all of one type of attack, not using techniques, only using 
techniques, winning in two rounds or less, and other conditions 
contribute to your rating.

-The party members you leave at home can now either train (gaining XP 
passively) or create random items for you (see below).

-There are now items which can restore TP. Fans of PSO will recognize 
these Monofluids, Difluids, and Trifluids. They are not purchasable, 
but they can be found in dungeons, dropped by enemies, and created at 

Item creation
No, you haven’t accidentally stumbled onto a Star Ocean FAQ. Item 
creation is new to Phantasy Star 2. It’s rather simple; you assign party 
members at your home to either Train, getting XP while not in the active 
party, or Build, which will instead put them to work on making items. 
After fighting a certain number of battles, you return home to receive 
the item (at random) that they’ve made. The item created depends on the 
number of battles fought, which party members you have at home, and a 
bit of luck. The best (or at least, the rarest) items are created by 
having everyone but Rolf and Nei stay home. I will not go into detail 
here unless I receive a lot of requests for it, since I dislike making 
huge charts for these sorts of things.

Although the overall feel of the characters has stayed intact like the 
battle engine, there are several differences that should be noted for 
those who have played the original. Technique progression is at the same 
overall rate, despite the different level scaling, so you still won’t 
get Megido until you’re near the end of the game unless you’re a huge 

Characters in this guide will be referred to by the English versions 
applied to them in the NA release of the original game. However, I’ll 
list their Japanese names here, along with the katakana script so you 
can recognize them while playing the Japanese version.

I’ve listed some stats for each character at every 10 levels or so. If 
you end up with stats significantly lower than the ones I’ve listed, 
you may be in trouble. Due to the random stat increases at level-up, 
it can help to save just before you gain a level so you can reset and 
try again if you get lousy increases.

Rolf / Eusis 
(Note about this name: While he’s referred to as “Eusis” in the Text 
Adventure games, I personally prefer “Yushis” as its Romanization. It’s 
more accurate phonologically. Moreover, the exact same name is 
transcribed as “Yushis” in the Ogre Battle series. Is Rolf really a 
seraphim? That would explain some things…)

Rolf is the same as ever, for the most part. He is still well-rounded, 
strong, and has a million attack techniques. There are several 
differences, however. Now that characters with two weapons deal less 
damage with their offhand, swords are a vastly better choice for Rolf. 
Even a ceramic sword is preferable over two laser knives this time around. 
Also, he now learns the low and mid level Zonde and Barta techs. His 
Megido technique now takes a smaller fraction of the party’s HP (but 
is still just as devastating), making it safer to use in the end-game 
boss fights.

Special Technique: Royal Guard (The party becomes invincible for 3 
Charge time: very slow (6 rounds of Defense)

New equipment: Flame sword, Plasma sword, Chain sawd

My level 10 stats
HP: 65
TP: 33
Attack: 44
Defense: 33
Vitality: 62
Spirit: 55
Speed: 35
Luck: 44
Dexterity: 51

My level 20 stats
HP: 118
TP: 57
Attack: 79
Defense: 59
Vitality: 118
Spirit: 80
Speed: 64
Luck: 71
Dexterity: 82

My level 30 stats
HP: 169
TP: 78
Attack: 115
Defense: 87
Vitality: 168
Spirit: 112
Speed: 91
Luck: 104
Dexterity: 113

My level 40 stats
HP: 219
TP: 100
Attack: 149
Defense: 113
Vitality: 208
Spirit: 136
Speed: 117
Luck: 135
Dexterity: 151

My level 50 stats
HP: 272
TP: 124
Attack: 183
Defense: 136
Vitality: 250
Spirit: 166
Speed: 145
Luck: 168
Dexterity: 183

(Nei is Nei. Pronounced almost like “nay,” as if to say no in an old-timey 
fashion. Ironically, this fits in with what Lutz says the word means.)

Nei has received the biggest overhaul out of any character. She is an 
absolute monster in the remake, no pun intended. Far faster than any 
other character even if they catch up in levels, she is a stronger 
attacker than ever, and has a high natural defense now to make up for 
her lack of good equipment. Moreover, she can equip several new weapons 
and armor. The biggest change, however, is that she now learns Shu, Sashu, 
Shifta, Deband, Nares, and Nasar at later levels. Yes, this makes Amy 
almost redundant. Unfortunately, her overall attack power and relative 
usefulness is eventually surpassed by other characters once everyone 
else approaches maximum level, and it requires a Herculean effort to 
get her to stick around past a certain point in the game. 

Special Technique: Last Force (Restores all TP to a character)
Charge time: slow (4 rounds of Defense)

New equipment: Saber claw, Silent claw, Animal claw, Plasma field, 
Thunder crown

My level 20 stats
HP: 75
TP: 45
Attack: 39
Defense: 38
Vitality: 52
Spirit: 51
Speed: 76
Luck: 39
Dexterity: 69

My level 40 stats
HP: 146
TP: 84
Attack: 75
Defense: 72
Vitality: 93
Spirit: 99
Speed: 119
Luck: 69
Dexterity: 125

My level 60 stats
HP: 215
TP: 123
Attack: 110
Defense: 103
Vitality: 132
Spirit: 138
Speed: 169
Luck: 96
Dexterity: 185

My level 70 stats
HP: 248
TP: 141
Attack: 128
Defense: 119
Vitality: 154
Spirit: 155
Speed: 179
Luck: 108
Dexterity: 219

My level 80 stats
HP: 283
TP: 157
Attack: 145
Defense: 137
Vitality: 172
Spirit: 178
Speed: 197
Luck: 121
Dexterity: 249

My level 90 stats
HP: 310
TP: 175
Attack: 164
Defense: 152
Vitality: 191
Spirit: 202
Speed: 221
Luck: 133
Dexterity: 277

My level 99 stats
HP: 342
TP: 193
Attack: 178
Defense: 168
Vitality: 209
Spirit: 220
Speed: 242
Luck: 143
Dexterity: 304

Rudo(lf) Steiner / Rudger Steiner
Rudo is the same as ever, a big walking tank. However, he seems to have 
gotten a speed boost in the remake, as he sometimes beats out Anna in 
initiative at equal levels. It is extremely critical to have a gun user 
in your party at all times once the machines start coming after you, 
and unless you can get a Napalm Shot for Kain, Rudo is your man.

The best thing about Rudo is how fast he charges his special gauge. Defend 
for two rounds and you can put a world of hurt on a single enemy. Even 
attacking normally builds it up fairly quickly.

Special Technique: Revenge (400+ damage to one enemy)
Charge time: very fast (2 rounds of Defense)

New equipment: Napalm shot, Laser vulcan, Plasma cannon

My level 10 stats
HP: 92
TP: 0
Attack: 33
Defense: 39
Vitality: 103
Spirit: 43
Speed: 38
Luck: 26
Dexterity: 31

My level 20 stats
HP: 151
TP: 0
Attack: 61
Defense: 64
Vitality: 141
Spirit: 62
Speed: 63
Luck: 54
Dexterity: 62

My level 30 stats
HP: 200
TP: 0
Attack: 85
Defense: 93
Vitality: 195
Spirit: 83
Speed: 84
Luck: 78
Dexterity: 81

My level 40 stats
HP: 251
TP: 0
Attack: 112
Defense: 126
Vitality: 234
Spirit: 104
Speed: 105
Luck: 104
Dexterity: 109

Amy Sage / Anne Saga
Amy still sucks at fighting. But what’s worse, some enemies seem more 
resistant to certain techs and elements, making her Fire Staffs less 
effective. Keeping an Acid Shot or two handy can give her at least a 
little damage output against tough machines later on. Despite her 
impressive technique selection, she’s a liability in combat because her 
low speed often means her healing spells and defensive buffs don’t 
activate in time.

Special Technique: Na-reverser (Revives one comrade at full health)
Charge time: slow (5 rounds of Defense)

New equipment: Ice staff, Wind blade staff

My level 10 stats
HP: 43
TP: 43
Attack: 18
Defense: 17
Vitality: 30
Spirit: 47
Speed: 16
Luck: 42
Dexterity: 34

My level 20 stats
HP: 74
TP: 72
Attack: 27
Defense: 30
Vitality: 51
Spirit: 71
Speed: 32
Luck: 71
Dexterity: 63

My level 30 stats
HP: 103
TP: 99
Attack: 39
Defense: 44
Vitality: 71
Spirit: 98
Speed: 47
Luck: 105
Dexterity: 94

My level 40 stats
HP: 133
TP: 120
Attack: 52
Defense: 57
Vitality: 91
Spirit: 127
Speed: 62
Luck: 140
Dexterity: 115

Hugh Thompson / Huey Reane
Hugh got somewhat of a nerf for this remake. Though he’s a little bit 
tougher than he was in the original, his anti-biomonster techniques still 
aren’t very useful. Sure, Savol is nice, but it and other techs are no 
longer effective against dark-type enemies later in the game. However, 
his special attack can even paralyze bosses, so it can definitely come 
in handy.

Special Technique: Sulfur (Over 100 damage to all foes; adds paralysis)
Charge time: very fast (2.1 rounds of Defense)

New equipment: Wave gun, White mantle, Zirconium chest

My level 10 stats
HP: 55
TP: 38
Attack: 19
Defense: 18
Vitality: 41
Spirit: 43
Speed: 20
Luck: 30
Dexterity: 34

My level 20 stats
HP: 96
TP: 58
Attack: 34
Defense: 32
Vitality: 65
Spirit: 61
Speed: 37
Luck: 53
Dexterity: 55

My level 30 stats
HP: 135
TP: 79
Attack: 50
Defense: 47
Vitality: 89
Spirit: 77
Speed: 58
Luck: 79
Dexterity: 84

My level 40 stats
HP: 172
TP: 97
Attack: 66
Defense: 64
Vitality: 116
Spirit: 101
Speed: 74
Luck: 108
Dexterity: 109

Anna Zirski / Amia Amirski
Maybe it’s my imagination, but Anna just doesn’t seem to be able to do 
enough damage to be worth adding to the party this time around. What’s 
worse is that she’s actually a bit SLOWER than Rudo at similar levels! 
She’s still reasonable fast and tough, but due to her relatively low 
attack power against individual enemies and her worthless technique set, 
her only use against the final bosses is using items as a backup healer.

Special Technique: Medical Treat (Cures all status ailments of party)
Charge time: fast (3 rounds of Defense)

New equipment: Titanium slicer, Ice slicer, Lightning Whip

My level 10 stats
HP: 60
TP: 22
Attack: 29
Defense: 26
Vitality: 46
Spirit: 43
Speed: 39
Luck: 33
Dexterity: 46

My level 20 stats
HP: 103
TP: 31
Attack: 43
Defense: 45
Vitality: 75
Spirit: 54
Speed: 66
Luck: 68
Dexterity: 74

My level 30 stats
HP: 150
TP: 41
Attack: 63
Defense: 65
Vitality: 113
Spirit: 71
Speed: 82
Luck: 94
Dexterity: 107

My level 40 stats
HP: 189
TP: 53
Attack: 77
Defense: 82
Vitality: 146
Spirit: 85
Speed: 100
Luck: 121
Dexterity: 139

Josh Kain / Kainz Ji An
(“Kainz” is pronounced more like “Heinz,” as in the ketchup. His surname 
seems to be one of those weird Palman names like Ra Shiek and Sa Riik 
that show up in other games of the series.) He’s slightly tougher than 
his opposite, Hugh, and is better as a fighter because of his selection 
of guns and armor. The new Napalm shot can put his damage output on par 
with Rudo mid to late game.

Special Technique: Burst Touch (Over 200 damage to all enemies)
Charge time: very fast (2.1 rounds of Defense)

New equipment: Wave gun, Napalm shot, Zirconium harness

My level 10 stats
HP: 55
TP: 24
Attack: 21
Defense: 20
Vitality: 40
Spirit: 31
Speed: 27
Luck: 40
Dexterity: 38

My level 20 stats
HP: 98
TP: 45
Attack: 38
Defense: 35
Vitality: 64
Spirit: 51
Speed: 41
Luck: 73
Dexterity: 64

My level 30 stats
HP: 139
TP: 65
Attack: 56
Defense: 53
Vitality: 95
Spirit: 71
Speed: 57
Luck: 113
Dexterity: 92

My level 40 stats
HP: 178
TP: 84
Attack: 72
Defense: 70
Vitality: 121
Spirit: 94
Speed: 72
Luck: 131
Dexterity: 118

Shir Gold / Shilka Levinia
Shir is more or less the same as ever, though her better techs take even 
longer for her to learn. She still has TP that’s far too low to make 
good use of her powerful combat techniques, but her Laconia daggers have 
gotten stronger, making her a better fighter than Hugh and Kain. Her 
surprisingly high defense and excellent speed make up for her unreliable 
special attack.

Special Technique: Tornado (100-160 damage to all; wind elemental)
Charge time: very fast (2.1 rounds of Defense)

New equipment: Ceramic dagger, Silver dagger, Wind dagger, Plasma field

My level 10 stats
HP: 44
TP: 15
Attack: 22
Defense: 24
Vitality: 39
Spirit: 21
Speed: 32
Luck: 23
Dexterity: 33

My level 20 stats
HP: 86
TP: 26
Attack: 40
Defense: 45
Vitality: 62
Spirit: 35
Speed: 55
Luck: 39
Dexterity: 54

My level 30 stats
HP: 121
TP: 35
Attack: 56
Defense: 63
Vitality: 85
Spirit: 47
Speed: 85
Luck: 65
Dexterity: 74

My level 40 stats
HP: 152
TP: 46
Attack: 74
Defense: 80
Vitality: 103
Spirit: 57
Speed: 108
Luck: 69
Dexterity: 94

PS:g2 features new attack techniques straight from PSO, the game that 
decided to go along with Final Fantasy’s idea that the three basic 
“elements” are fire, lightning, and ice. (Read: That’s stupid.) 
Technically, Barta techniques first appeared in PS4 under the name “Wat.” 
As cool as these techniques are, there are no “Na-“ level techs in either 
series. That means Hugh and Kain still have no high-damage anti-boss 

Zonde, Gizonde, Gisazonde
Roughly the same as Foi and Gifoi in power, these are lightning-based 
attacks. Gisazonde attacks all enemies with a Gizonde-level strike.

Barta, Gibarta, Gisabarta
Roughly the same as Foi and Gifoi in power, these are ice-based attacks. 
Gisabarta attacks all enemies with a Gibarta-level strike.

Megido now does less damage to your party, but is still just as effective, 
if not more. Megido is one of the few techniques in the game that actually 
becomes more powerful with you (rather than keeping a static damage 

The first few dungeons have slight changes to their layout. Nido tower, 
for example, has many more floors, but most are fairly straightforward.

The dams are almost identical; only some of the items are changed.

Skure Spaceport is vastly different from the original layout.

Everything beyond this, aside from minor changes here and there, are 
so similar that you’ll be able to get by with the original game’s hint 
book or maps taken from it. However, many items and their locations have 
changed, so don’t count on anything except critical plot items to be 
in the same places.

Incidentally, the sub-title of the game is 還らざる時の終わりに (Kaerazaru 
toki no owari ni), literally “to the end of the time of restoration,” 
or as I prefer to transliterate it, “the end of the restoration.”

We’ve always known that Rolf lost his parents at age 10, but in the remake 
there is some dialogue regarding Rolf’s past at an orphanage in Paseo. 
Apparently this is where he learned swordsmanship.

The characters interact a lot more with the townspeople, and this gives 
you more information on the story and world, such as the above about 
Rolf’s past. It’s not necessary to know unless you’re going for the clear 
game quest (see below, “Resurrection”), but it’s a nice touch by the 

The Motavian commander (or governor-general to use the literal 
translation) now has a name. O’Connor, specifically. No such luck for 
the librarian or that poor guy who panics when the lake starts to 

There is an entirely new (non-playable) character named Shelly. Like 
Rolf, she is an Agent for the Motavian Government. She goes missing before 
the game opens while on a mission to retrieve the recorder from the 
biosystems lab. Rolf makes it a point to find out what happened to her, 
following clues and tracing her steps. It’s nothing earth-shattering 
once this storyline is resolved, but it does add some more depth.

The dialogue in most major scenes is significantly longer and more 
detailed, filling in a few holes from the original. The original had 
great writing, but now it’s even better, in my opinion. 

. . . . . .

. . . . . .


. . . . . .

. . . . . .

During the confrontation at Amedasu (Climatrol), Neifirst calls Nei by 
a name many fans had always assumed: “Neisecond.”

It is now quite easy to defeat Neifirst with Nei by herself. By casting 
Sashu, Shifta, and using level 3 attacks and the occasional Nares, Nei 
can take her down reliably. Neifirst does have the ability to completely 
heal herself, however, and does so randomly when she is very low on HP. 
If Neifirst defeats her, Rolf swears revenge and challenges her alone. 
If you lose that fight, it’s game over.

Speaking of that particular scene, it is indeed possible to resurrect 
Nei after the battle at Climatrol. The method is extremely long, 
convoluted, tedious, and painstaking, but thanks to some Japanese 
message boards and random sites (primarily 
http://www14.plala.or.jp/freedomphantom/nei.html) and a lot of trial 
and error, I’ve put together a small guide for this. I recall seeing 
a similar guide posted by someone else (probably based on info from the 
same Japanese sites) long ago on the Gamefaqs message boards, but 
unfortunately it’s long gone. I’ll strive to make this walkthrough as 
complete and accurate as possible, however.

There are several key requirements before even attempting this feat:
I.) You must have a saved file of a completed Phantasy Star: generation 
1 game on the same on the same memory card. If you don’t have PS:g1, 
you’re out of luck.
II.) Start a new game with the PS:g1 clear data loaded, and complete 
the game once to get a new file with PS:g2 clear data.
III.) Start a (second) new game using the new clear data. I recommend 
making a bunch of copies of this before you do anything in case you screw 
up some place along the way (and you will).

Also, here are some important guidelines to follow throughout the entire 
second playthrough:
A.) Use the “Consult” command ALL THE TIME. Use it before and after any 
critical scene or conversation, or after you get or use a key item, or 
enter a new town or dungeon. And, use it *repeatedly.* Keep using it 
until the characters’ dialogue starts to repeat. You may need to change 
party members and Consult with them at some points too.
B.) Any time you’re about to get a new party member (after coming home 
from a new town), talk to the Governor. Then go to your house, recruit 
your new friend, but don’t add him/her to the active party. Go immediately 
talk to the Governor again. Consult a bunch of times too, before and 
after, just to be safe.
C.) Talk to everyone in every town ad nauseum until their message changes. 
After any major plot developments (i.e. with Darum and Tiem, Biosystems, 
and so on), go and talk to everyone all over again. Do this all the up 
until you reach Zema.

As you may infer, the basic idea is basically to read every single line 
of text in the game. However, there are also some very specific things 
you need to do, detailed below. Note that it’s best if you know some 
Japanese, at very least katakana script, so you can recognize the names 
of certain NPCs.

1.) Before you reach Zema, put Amy the doctor in your party. When you 
reach Zema, don’t talk to anyone; just save your game. Then go talking 
to everyone and find a man named Yuriel. Memorize what he looks like 
or where he is, and reset. (This is so you don’t accidentally move the 
plot forward by talking to someone else and thus ruin this whole attempt 
at resurrection.) Go buy a Trimate if you don’t have one. Go talk to 
Yuriel now, and give him the Trimate.

2.) Have Rudo in your party when you get to Oputa. Talk to Philip and 
get the Silver Bullet Necklace.

3.) Listen to all the information regarding your party members before 
you go to Climatrol. (The sooner the better.) Most of it is through 
dialogue, but be sure to Consult at every opportunity. In most cases 
you need to have the specified character in your active party.
Rolf: At Paseo, hear the dialogue about the orphanage.
Nei: At Paseo, talk to the kid who wants to become a thief. You can’t 
have Rudo in your party to hear this. Also, at Oputa, hear about Starmist 
and Moondew.
Rudo: At Paseo, hear the dialogue about 3 different people.
Amy: At Zema, give Trimate to Yuriel (see above).
Hugh: At Kueri, talk to Hiram after receiving the gum from him.
Anna: At Oputa, hear the dialogue about Motavian bandits.
Josh: At Piata, talk to Doctor Luveno (western outskirts of town).
Shir: At Kueri, hear the dialogue about a stolen Motavian painting.

Here are some other easily missed opportunities to Consult. It’s 
uncertain whether each of these is a trigger, but it’s better to do them 
just to be safe.
-When you first reach Arima, before Rudo joins, talk to everyone in town 
and then Consult; Rolf and Nei will discuss Tiem. Do it all again after 
Rudo joins. The conversation will be different.
-After the first time you encounter Darum at the North Bridge, Consult. 
Later, after the tragic event there, Consult twice in a row. (The party 
will discuss the past.)
-Before you go to the Biosystems lab, learn Musika at Oputa, and Consult. 
Rolf will wonder where to use it.
-After you blow up the door on Biosystems lab 3F, Consult. The party 
will remark about how creepy the place is.
-After giving the data recorder to the Governor, exit Central Tower and 
Consult before going to the Library. Consult again after the discussion 
with the librarian.
-At the West Bridge, Consult after you enter the bridge, but before you 
use the key to open the door.
-At Roron, before you give the Polymetryl to the Motavian to get the 
Jet Scooter, Consult.
-After you investigate the whirlpool that leads to Climatrol, but before 
using the gum and entering, Consult.
-When you confront Neifirst, whe will ask Nei if she intends to fight 
her. Say No, and then Consult. 

4.) After fulfilling all of the above requirements, go and face Neifirst. 
You can (and perhaps should) use Nei to defeat her. After this, you will 
be able to revive Nei at the clone lab. Once this happens, she cannot 
be removed from your party, just as before.

Nei’s ultimate weapon: On B3 of Skure spaceport, talk to all the musk 
cats. You can trade your Silver Bullet Necklace to one of them in exchange 
for the Animal Claw (which apparently belonged to Myau of PS1). It’s 
on par with the Nei weapons and makes Nei into a formidable fighter again 
for the last half of the game.

. . . . . .

. . . . . .


. . . . . .

. . . . . .

Hints and Tips

A popular battle strategy among many Japanese fans is to exploit the 
new special skills (particularly the high-damage abilities of Rudo, Hugh, 
Kain, and Shir). Equip two shields or emels, have everyone defend for 
2 to 3 rounds, and then unleash hundreds of damage on all enemies for 
free. Personally I don’t care for this method. It’s too slow and 
repetitive, and ruins the spirit of the game. It’s also rather useless 
against Dark Force, since after 2 or 3 rounds your characters probably 
will be possessed and won’t do as you command, and you’ll have done no 
damage to the boss.

Deband isn’t just for boss fights anymore. Use the Snow Crown first thing 
during any and all late-game battles. You simply can’t afford to take 
full damage from these enemies.

Nei + Animal Claw + Chikara Morimorin + Shifta + Critical hit = OMFG.

Using a combination of Nei’s Last Force skill and some Nares/Nasar 
techniques, your party can theoretically have infinite fighting 
endurance (even if you’re power-leveling with Megido).

[This is the end of the file. Thanks for reading!]

View in: