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Form Guide by Pazuzu
Version: 1.1 | Updated: 04/26/06
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Kingdom Hearts II: Form Guide +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ by: Pazuzu Platform: Playstation 2 Genre: RPG Release Date: 22/12/2005 ========= Contents ========= 1) Introduction 2) Version History 3) Drive Basics 4) Brave Form 5) Wisdom Form 6) Master Form 7) Final Form 8) Anti Form 9) Extras 9.1) Getting Anti Form 9.2) Getting Final Form 9.3) Drive-Related Abilities 9.4) Refill Glitch 9.5) Form Levelling 10) Frequently Asked Questions 11) Credits 12) Closing ================ 1) Introduction ================ So. Kingdom Hearts 2. It's been a while, but Square-Enix have finally released the game. And what a game it is. Having bought the game, I sat down, started playing it, and didn't stop. Everything else suddenly became less important. This will happen to you, too. Probably. Be warned: This FAQ DOES contain spoilers. Just keep that in mind before you start screaming at me for ruining that Vital Plot Point and destroying the whole game. Although I really don't think the spoilers'll be THAT drastic. By the way, this guide was mainly created for the Japanese version, through I will be including English names. Except for Valor Form, which I will never refer to Brave Form as for as long as I live. Note: To see the Japanese names of the Forms and Abilities, you need to turn on S-JIS encoding. This should be in the View menu of your browser. So. Onwards! =================== 2) Version History =================== v1.1 - 26/4/2006 - Updated the FAQ about Final Form. - Form levelling section updated. - Planned update section updated. - Added another glitch. v1 - 7/4/2006 - All Forms complete. - Anti Form more complete than before. - Added how to get Anti and Final Forms. - Added levelling suggestions. v0.5 - 6/1/2006 - Drive Basics complete. - Anti Form complete. - Brave Form, Master Form up to level 5 added. - Wisdom Form, Final Form up to level 1 added. Planned Updates --------------- - Dual-Wielding Roxas - King Mickey - Riku - Lion Form - Dice Form - Card Form - Ship Form ================ 3) Drive Basics =============== By using the Drive command, Sora can fuse with another party member and unlock extra power. Using Drive ----------- The Drive command is loated in your main Field menu, in the bottom slot. Select it, then choose your Form. In order, the Forms selectable (once unlocked) are: Brave Form Wisdom Form Master Form Final Form If Goofy is not in your party, Brave Form will not be in the menu. If Donald is not in your party, Wisdom Form will not be in the menu. If you have less than three party members, Master Form and Final Form will not be in the menu. Alternatively, you can use the Auto abilities that Sora gains when the Forms reach level 2. With these, the Form transformation appears as a Reaction Command when Sora is in trouble. Note that while in a Form, you cannot use Summons or Renkei (cooperation abilities). Forms carry over the Support Abilities that you have equipped. Charging Drive Gauge -------------------- To use each Drive Form, a minimum amount of full Drive Gauges is needed. To build up this gauge, you must: - Attack enemies - Be attacked (if you have the ability Damage Drive) - Collect Drive balls (yellow, released when enemies are defeated) If your MP gauge is recharging (pink colour), your Drive bar glows a little and the amount of it that is filled by the above is boosted. Levelling Forms --------------- The Drive Forms gain levels along with the character, although they have different requirements. The maximum level for all Forms is 7, though these are not all available from the beginning. At the very beginning, you can only level Forms to level 3. This restriction lifts to level 4 when you get Wisdom Form, level 5 when you get Master Form, and then level 7 when you get Final Form. All Forms have all Action Abilities at the beginning. As you level up, you gain new levels in the Form Abilities, and gain new Support Abilities. When each Form reaches level 3, its Form Ability is added to Sora's Abilities, and continues to level up in both, though it remains at a higher level while in the Form. Equipping Keyblades ------------------- For all Forms except Wisdom, Sora wields dual Keyblades. To customize which Keyblade is added for each Form, go to the Items menu and choose Sora. The top choices are: Keyblade (red) Brave (blue) Master (blue) Final (blue) Keyblade determines your default Keyblade. Brave detrmines the extra Keyblade in Brave Form. Master determines the extra Keyblade in Master Form. Final determines the extra Keyblade in Final Form. Note that you cannot equip the same Keyblade to two different Forms, i.e. each Form must have its own extra. As returners from the original Kingdom Hearts, both the Oathkeeper and Oblivion Keyblades have attached abilities that can help your forms. See the Extras section for more details. Form Layout ----------- The layout of the Form sections goes like this: Japanese Name: The Form name in Japanese text. English Name: The Form name written in English. Fusion: The character you Drive with to use the Form. Colour: The colour of Sora's clothes when in the Form. Gauge: The minimum amount of full gauges needed to activate the Form. Keyblades: Amount of Keyblades held by the Form. EXP: Requirement to gain EXP. Menu Changes: Changes to the character's menu while in the Form. Form Ability: The Form's characteristic Ability, which is passed on to the character as the Form levels up. Location: Where you get the Form. Notes: Notes about the effects of the Form. Abilities: Form abilities. ============== 4) Brave Form ============= Japanese Name: ブレイヴフォーム English Name: Brave Form US Name: Valor Form Fusion: Goofy Colour: Red Gauge: 3 Keyblades: 2 EXP: 1 EXP for every hit you score while in Brave Form. Menu Changes: None Form Ability: High Jump Location: Mysterious Tower, when you get your new clothes. Notes: This Form is based mainly on attack. It provides a significant increase to your attack power, along with a very minor increase to Magic (which is sort of useless, since you can't use magic). The dual Keyblades allow for some very speedy combos, and it has a very powerful combo finisher. It is also the easiest Form to level up, and you should have no problem reaching its maximum level. Abilities --------- - Action ブレイヴシュート/Brave Shoot Description: A strong combo finisher that knocks an opponent into the air. ブレイヴビート/Brave Beat Description: A strong combo finisher that damages many opponents with multiple hits. ソニックストライク/Sonic Strike Description: A strong combo finisher that penetrates an opponent in mid-air. ソニックエンド/Sonic End Description: A strong combo finisher that speedily attacks many opponents in mid-air. オーバーホライズン/Over Horizon Description: Pressing Square causes you to attack the target with a speedy jump. フリーフィニッシュ/Free Finish Description: Pressing Square while in a combo uses a combo finisher even in the middle of the combo. リベンジスラッシュ/Revenge Slash Description: When thrown into the air, press Square to recover and counter-attack. - Form ハイジャンプ/High Jump KH Equivalent: High Jump Description: By holding X, you can jump higher than normal. - Support シンクロブレード/Synchro Blade Description: Sora can wield two blades at once to fight in a dual-wielding style. -Any Support Abilities that Sora has equipped. ---------- Levelling ---------- - Level 1 - EXP Cost: 0 Form Gauge: 3 - High Jump Level 1 You can jump 1.3 times your original height and 1.7 times your original distance. - Level 2 - EXP Cost: 100 Form Gauge: 4 - Sora: Auto Brave This ability brings up Brave as a Reaction Command when Sora is in trouble. - Level 3 - EXP Cost: 400 Form Gauge: 5 - High Jump Level 2 You can jump 1.7 times your original height and 1.9 times your original distance. - Sora: High Jump Level 1 You can jump 1.3 times your original height and 1.7 times your original distance. - Level 4 - EXP Cost: 760 Form Gauge: 6 - Sora: Combo Plus The number of hits in a ground combo is increased by 1. - Level 5 - EXP Cost: 1210 Form Gauge: 7 - High Jump Level 3 You can jump 2.1 times your original height and 2.1 times your original distance. - Sora: High Jump Level 2 You can jump 1.7 times your original height and 1.9 times your original distance. - Level 6 - EXP Cost: 1750 Form Gauge: 8 - Sora: Combo Plus The number of hits in a ground combo is increased by 1. - Level 7 - EXP Cost: 2500 Form Gauge: 9 - High Jump Level MAX You can jump 3.2 times your original height and 2.4 times your original distance. - Sora: High Jump Level 3 You can jump 2.1 times your original height and 2.1 times your original distance. =============== 5) Wisdom Form =============== Japanese Name: ウィズダムフォーム English Name: Wisdom Form Fusion: Donald Colour: Blue Gauge: 3 Keyblades: 1 EXP: 1 EXP for every Heartless you defeat while in Wisdom Form. Menu Changes: Attack changes to Shot. Form Ability: Air Slide Location: You get it after beating Timeless River. Notes: This is a magic Form. MP Hastega is hugely useful for recharging your MP quickly, and your Magic stat gains a significant increase at higher levels. However, if you are a fighter and never use magic, this is absolutely not the Form for you. The shots are extremely weak, and although you move around quickly there is no real defensive capability. Due to the requirement for levelling up this Form and its non-attacking nature, it is extremely difficult to level up, but you should level it up as Air Slide is KH2's extremely useful answer to Dodge Roll. Abilities --------- - Action ウィズダムショット/Wisdom Shot Description: The connamd "Attack" becomes "Shot". アクティブホバー/Active Hover Description: You can perform actions while moving. マジックヘイスト/Magic Haste Description: Spells take less time to cast. You can quickly do combo magic. マジックスパイス/Magic Spice Description: Magic combo finishers are powered up. リベンジスラッシュ/Revenge Slash Description: When thrown into the air, press Square to recover and counter-attack. - Form エアスライド/Air Slide KH Equivalent: Dodge Roll Description: While holding the left stick, press Square to make a quick movement. Pressing Square in mid-slide cancels the movement. During the slide, you cannot be hit. - Support コンボプラス/Combo Plus Description: The number of hits in a ground combo is increased by 1. ＭＰヘイスガ/MP Hastega Description: Your MP charges at double its original speed. -Any Support Abilities that Sora has equipped. ---------- Levelling ---------- - Level 1 - EXP Cost: 0 Form Gauge: 3 - Air Slide Level 1 You slide away to 1.5 times a normal jump length. - Level 2 - EXP Cost: 20 Form Gauge: 4 - Sora: Auto Wisdom This ability brings up Wisdom as a Reaction Command when Sora is in trouble. - Level 3 - EXP Cost: 80 Form Gauge: 5 - Air Slide Level 2 You slide away to 1.9 times a normal jump length. - Sora: Air Slide Level 1 You slide away to 1.5 times a normal jump length. - Level 4 - EXP Cost: 152 Form Gauge: 6 - Sora: Damage Aspil/MP Rage Your MP restores as you take damage. - Level 5 - EXP Cost: 242 Form Gauge: 7 - Air Slide Level 3 You slide away to 2.2 times a normal jump length. - Sora: Air Slide Level 2 You slide away to 1.9 times a normal jump length. - Level 6 - EXP Cost: 350 Form Gauge: 8 - Sora: MP Haste Your MP charges at 1.25 times its original speed. - Level 7 - EXP Cost: 500 Form Gauge: 9 - Air Slide Level MAX You slide away to 3.7 times a normal jump length. - Sora: Air Slide Level 3 You slide away to 2.2 times a normal jump length. =============== 6) Master Form =============== Japanese Name: マスターフォーム English Name: Master Form Fusion: Any 2 party members Colour: Yellow Gauge: 4 Keyblades: 2 EXP: 1 EXP for every small Drive ball you pick up while in Master Form. Large ones give 3 EXP. Menu Changes: None, but all ground combos become air combos. Form Ability: Air Dodge Location: You get it from Mickey during your first visit to Space Paranoids. Notes: This is a dual attack-magic Form. It has slightly less attack power than Brave Form and slightly less magic power than Wisdom Form, but both are a significant increase on your normal stats. The combos are a lot longer than Brave Form's, and the finishers are much more devastating. The Disaster finisher inflicts huge damage and is also a good way to get large groups of enemies off your back. While not required for the field map, Air Dodge (KH2's answer to Double Jump) is great for battle. It reflects bullets and energy shots, and provides a lot of needed range in your jumps. Abilities --------- - Action マスターストライク/Master Strike Description: A strong combo finisher that attacks one target many times. ディザスター/Disaster Description: A strong combo finisher that entraps many opponents and damages them with multiple attacks. マスターマジック/Master Magic Description: Magic is powered up. - Form エアドッジ/Air Dodge KH Equivalent: Double Jump Description: If you press X in the air, you can jump once more. At the same time you are guarded against enemies. - Support シンクロブレード/Synchro Blade Description: Sora can wield two blades at once to fight in a dual-wielding style. エンドレスマジック/Endless Magic Description: Magic combos can continue indefinitely. エアコンボプラス/Air Combo Plus Description: The number of hits in an air combo is increased by 1. エアコンボプラス/Air Combo Plus Description: The number of hits in an air combo is increased by 1. ドロー/Draw Description: The area in which orbs are attracted to you is widened. ＭＰヘイスラ/MP Hastera Description: Your MP charges at 1.25 times its original speed. -Any Support Abilities that Sora has equipped. ---------- Levelling ---------- - Level 1 - EXP Cost: 0 Form Gauge: 3 - Air Dodge Level 1 Your Dodge reaches 0.8 times the height of a normal jump, and 1.7 times the length. - Level 2 - EXP Cost: 60 Form Gauge: 4 - Sora: Auto Master This ability brings up Master as a Reaction Command when Sora is in trouble. - Level 3 - EXP Cost: 240 Form Gauge: 5 - Air Dodge Level 2 Your Dodge reaches the height of a normal jump, and 1.9 times the length. - Sora: Air Dodge Level 1 Your Dodge reaches 0.8 times the height of a normal jump, and 1.7 times the length. - Level 4 - EXP Cost: 456 Form Gauge: 6 - Sora: Air Combo Plus The number of hits in an air combo is increased by 1. - Level 5 - EXP Cost: 726 Form Gauge: 7 - Air Dodge Level 3 Your Dodge reaches 1.1 times the height of a normal jump, and 2.2 times the length. - Sora: Air Dodge Level 2 Your Dodge reaches the height of a normal jump, and 1.9 times the length. - Level 6 - EXP Cost: 1050 Form Gauge: 8 - Sora: Air Combo Plus The number of hits in an air combo is increased by 1. - Level 7 - EXP Cost: 1500 Form Gauge: 9 - Air Dodge Level MAX Your Dodge reaches 1.6 times the height of a normal jump, and 2.5 times the length. - Sora: Air Dodge Level 3 Your Dodge reaches 1.1 times the height of a normal jump, and 2.2 times the length. ============== 7) Final Form ============== Japanese Name: ファイナルフォーム English Name: Final Form Fusion: Any 2 party members Colour: Silver Gauge: 5 Keyblades: 2 EXP: 1 EXP for every Nobody you defeat while in Final Form. Menu Changes: None Form Ability: Glide Location: See section 9.2. Notes: Wow. Both Attack and Magic are significant increases over all of the other forms. This Form, like Wisdom Form, glides over the ground and can glide in the air. This provides great evasive capabilities and can also work to get you to enemies faster. The Keyblades, instead of being in your hands, are floating beside you. When you attack, they move through the air. This adds range to your attacks. As you jump and land, you automatically attack. The main combo is extremely devastating and affects both air and ground. However, the combo cannot be cancelled when it reaches the finishers, and this can result in lack of control. Otherwise, the form is extremely smooth and manoeuvrable, and deals a lot of damage in both attack and magic. Abilities --------- - Action ファイナルアルカナム/Final Arcanum Description: A strong combo finisher that damages one opponent through skillful use of the Keyblades. ファイナルオーバー/Final Over Description: A strong combo finisher that damages one opponent through spinning in mid-air. ファイナルアーツ/Final Arts Description: A strong combo finisher that takes out many enemies in one swing. オートアサルト/Auto Assault Description: The Keyblades attack freely in various ways. クライムペナルティ/Crime Penalty Description: Releases strong magic using the power of both Keyblades. アクティブホバー/Active Hover Description: You can perform actions while moving. - Form グライド/Glide KH Equivalent: Glide/Superglide Description: By pressing Square in mid-air, you can glide through the air. You continue to glide while holding the button. - Support シンクロブレード/Synchro Blade Description: Sora can wield two blades at once to fight in a dual-wielding style. ＭＰヘイスト/MP Haste Description: Your MP charges at 1.25 times its original speed. -Any Support Abilities that Sora has equipped. ---------- Levelling ---------- - Level 1 - EXP Cost: 0 Form Gauge: 3 - Glide Level 1 You can glide for a short period. - Level 2 - EXP Cost: 20 Form Gauge: 4 - Sora: Auto Final This ability brings up Final as a Reaction Command when Sora is in trouble. - Level 3 - EXP Cost: 80 Form Gauge: 5 - Glide Level 2 You can glide for a slightly longer period and stay in the air indefinitely. - Sora: Glide Level 1 You can glide for a short period. - Level 4 - EXP Cost: 152 Form Gauge: 6 - Sora: Form Boost The amount of time transformed is lengthened. - Level 5 - EXP Cost: 242 Form Gauge: 7 - Glide Level 3 You can glide for a medium period and stay in the air indefinitely. - Sora: Glide Level 2 You can glide for a slightly longer period and stay in the air indefinitely. - Level 6 - EXP Cost: 350 Form Gauge: 8 - Sora: Form Boost The amount of time transformed is lengthened. - Level 7 - EXP Cost: 500 Form Gauge: 9 - Glide Level MAX You can glide for a long period and stay in the air indefinitely. - Sora: Glide Level 3 You can glide for a medium period and stay in the air indefinitely. ============= 8) Anti Form ============= Japanese Name: アンチフォーム English Name: Anti Form Fusion: All party members Colour: Black Gauge: 3 Keyblades: 0 EXP: Anti Form doesn't level up. Menu Changes: Only Attack is selectable. Reaction Commands are also disabled. Form Ability: None Location: See section 9.1. Notes: The infamous Anti Form. Due to it not being in the Menu, there are no stats listed. In this Form, getting Drive balls decreases the Drive bar instead of increasing it. When in this form, Sora moves like a Shadow Heartless, and can move extremely fast. His jumps have long range, and he can reach enemies very quickly. His attack power has a massive drop, but this is made up for by the fact that he can pull off extremely long, quick combos, with a decent combo finisher. As Reaction Commands are disabled, pray you never accidentally Drive into this in a boss battle that requires them. As an added note, the Battle Report you get after the credits lists the amount of times you Drove into Anti Form. Abilities --------- - Action アンチ地上引っかき/Anti Snare Description: Used on the ground. Attacks straight ahead with both hands after grabbing. アンチ地上蹴り上げ/Anti Kick Up Description: Used when an enemy is at medium range. Grabs the enemy, turns and kicks them up. アンチ地上ダンス蹴り/Anti Dance Kick Description: Used with multiple close enemies. Kicks many times using movements similar to break dancing. アンチ地上横回転/Anti Side Spin Description: Used by hitting Square during a ground combo. After turning and kicking up the enemy, spins many times, hitting the enemy with both hands, then knocks them into the air. (Pressing the attack button at the point of turning away unleashes a Dark spin.) アンチ地上乱舞/Anti Wild Dance Description: Ground combo finisher. Moves all around the enemy for an instant, then swoops down on them. (Pressing the attack button at the point of moving around the enemy unleashes a Dark swooping attack.) アンチ地上一閃/Anti Flash Description: A combo finisher when many enemies are close. Stands for a second, then moves in all directions indtantly, hitting 3-4 enemies and knocking them into the air. アンチ空中ダンス蹴り/Anto Air Dance Kick Description: Used in the air. Kicks with both legs after an upper, knocking them ahead. アンチ空中大車輪/Anti Air Great Wheel Description: Used in the middle of an air combo. Gets close with a knee strike, spins at the enemy to kick 8 times, deals a heel strike from above, then hits at the left. アンチ空中乱舞/Anti Air Wild Dance Description: Air combo finisher. Punches and kicks many times rapidly while moving forward, then swoops down to attack. (Pressing the attack button during the multiple hits unleashes a Dark swooping attack.) アンチ空中ドーム/Anti Air Dome Description: An air combo finisher when many enemies are close. Spins above the enemies like drawing a big sphere, and attacks many times with dark blades. アンチグライド/Anti Glide Description: Used by pressing Square on the ground. Jumps backwards, does a U-turn, then moves a little forward from the original position. - Form None - Support -Any Support Abilities that Sora has equipped. ========== 9) Extras ========== ----------------------- 9.1) Getting Anti Form ----------------------- Sora has an Anti Count, which is not displayed on-screen. As that Anti Count grows higher, there is more of a chance of Sora Driving into Anti Form. Anti Form is not activated when: a) You are outside battle. b) An ally is fainted. c) You Drive into Final Form. Things that affect Anti Count - Driving into Brave, Wisdom or Master Forms adds 1 to your Anti Count. - Driving into Final Form subtracts 10 from your Anti Count. - Driving into Anti Form subtracts 4 from your Anti Count. - Getting a new Form resets your Anti Count to zero. Percentage Chance of Driving into Anti Form Count -> Chance 0-4 -> 0% 5-9 -> 10% 10+ -> 25% Battles that affect Anti Form activation - Mandatory battles double your chances of getting it. - XIII Order battles quadruple your chances of getting it. - The battle with Xemnas (Armoured) multiplies the change of getting it by 10. - Battles which introduce new allies or special battles (VS Beast, Hades, Pete, Past Pete, Barbossa, etc.) bring the count to zero. ------------------------ 9.2) Getting Final Form ------------------------ After fighting Roxas in The World That Never Was, the circumstances would have originally would turn you into Anti Form now has a 25-100% chance of producing Final Form. When you Drive into Final Form, it becomes activated in your Drive menu. You originally have a 25% chance of becoming Final Form instead of Anti Form. When this does not happen, the chance rises to 50%. If this again does not happen, the chance rises to 100%. Note that your Drive Gauge must be 5 or above to get Final Form. ----------------------------- 9.3) Drive-Related Abilities ----------------------------- Form Boost, which comes with the Oathkeeper Keyblade and Final Form levelling, is a good ability to equip to a Form that you might be levelling up, or use frequently, as it extends the amount of time you can stay in a particular Form. フォームブースト/Form Boost Description: The amount of time transformed is lengthened. Drive Boost is an ability that comes on the Oblivion Keyblade and Sora also learns naturally, which boosts the natural extra Drive filling during the time that your MP gauge is pink. ドライヴブースト/Drive Boost Description: While MP is recharging, the Drive gauge refills more quickly. ------------------- 9.4) Refill Glitch ------------------- Glitch #1 --------- 1) Go to an area where your party members walk free, instead of following you. 2) Leave the area and use a Drive. 3) When you return to the area while still in Drive, you will be back to normal form, and your Drive gauge will be back at its maximum! Another good place to use Glitch #1 is in The Land of Dragons, at the save area in the ruined camp by the cave. The firework boxes at the first level of the snow mountain respawn every time you leave and provide large amounts of Drive balls, so this is brilliant for levelling Master Form. Glitch #2 --------- 1) Go to an area near a Save Point. 2) Use a Drive. 3) Before the Drive runs out, use the Save Point to return to the World Map. 4) Re-enter the world, and your Drive Gauge will have returned to its maximum! Glitch #3 --------- 1) Go to Olympus Coliseum. 2) Enter one of the Cups. 3) Exit. 4) When you come out, your Drive bar will be fully refilled! -------------------- 9.5) Form Levelling -------------------- - Brave Form - It's difficult to recommend a good spot to level Brave Form, because it's so damn easy to level it up. At the start, when you get Brave Form for the first time, the first good place to level it would be in The Land of Dragons. When you get to the point where the Village is destroyed and your party's wandering around, head up to the summit, beat up some Heartless, then go back and your Drive will be refilled by the glitch. Then go down to the mountain and do the same, going back and forth. Later, when you get to Halloween Town, Christmas Town becomes the best levelling area. Just go in, beat up Heartless, then leave and it'll be refilled. Later, yet AGAIN, the area at Christmas Town where your party members wander around stops being such an area. Now your best bet is The World That Never Was. If you go down from the Proof of Existence room, a bunch of Assassins and Snipers'll spawn. Go in, beat them around the place, then go back into Proof of Existence and warp out. Lather, rinse, repeat. - Wisdom Form - Two great places to level this one. For most of the game, Timeless River will be your best bet. When you leave through the door to Disney Castle, your Drive bar refills. In this way, just go into one of the four picture worlds and magic things into oblivion, then quickly get out and back into Disney Castle before the gauge runs out. (This one also applies to Brave Form.) When you reach The World That Never Was, the very first area will be heaven for Wisdom Form levelling. The (weak) Shadow Heartless will keep spawning over and over in the area, and all you have to do is poof them with your magic and your Shot attack. Then run back into the previous area and use the save point glitch. - Master Form - The best place ever for this is The Land of Dragons. Go to the Village, and up to the mountain. Clear away the enemies in Sora's normal form, then head back into the village. Now Drive into Master Form and go back up to the mountain. The enemies won't have respawned, so you can blow up the carts and collect your Drive balls. Now leave the area and immediately go back in. The carts are respawned again! Keep going at this until your gauge hits the 0 bar, then use the save point glitch at the Village. Another place for this is as stated above for Wisdom Form, since the cars, aeroplanes and Large Bodies spew out tons of Drive balls. Keep in mind that the Drive balls still restore your Drive bar, which means you'll be able to do this for much longer than you would otherwise. - Final Form - You'll want to go back to Twilight Town for this. Go to the computer room, where the save point is. Now Drive into Final Form, and exit upstairs. Destroy the Nobodies in this room (there's 10), then head back downstairs and use the Save Point glitch. When you've levelled up Final Form enough through this, your Drive gauge should last long enough to let you travel upstairs, out into the lobby, across to the other side and into the save point in the White Room to zap yourself out of the world. Note: I've got various suggestions that Magnega works well for quickly taking out Nobodies here. I personally don't use it because it drains the Drive bar like a leech, but if it works for you then go right ahead. =============================== 10) Frequently Asked Questions =============================== Q. What do I do when I get to [point in game]/How do I beat [boss]? Dude, this is a Form Guide. There's walkthroughs for the game, use them. Or ask at the GameFAQs Kingdom Hearts II board, you're sure to get help there. Q. Why won't X Form work? Make sure you have the party member(s) you need to activate the Form in your party, that you have the gauge up to the level the Form requires, and that you've already unlocked the Form. Q. You said the maximum is level 7, but I can't go past Level X? Wait till you get more Forms, the maximum level goes up. Q. You're wrong about Anti Form. It happens when you get hit during Drive! No, it doesn't. The information about Anti Form comes from the KHII Ultimania, which is 100% official. Q. Are there any extra requirements for Final Form? Nope. Everything is as I said above, which comes straight from the Ultimania. It's amazing, I got about 60 emails in two days about this when the English version came out, because I'd been too busy/lazy to update the guide. Q. It's called Valor Form, not Brave Form! That's not a question! But yeah, I can't stand the name Valor Form, so I kept it as Brave Form throughout the guide. I did mention in the Brave Form section that it's called Valor Form in the US, though I will never ever call it Valor Form. Q. Can I use this guide on my site? No. Yes. Maybe. Email me and ask me. Don't do it without my permission, though. --- ***I still can't get Final Form! HELP ME!*** My god, I thought adding in that section'd STOP the countless emails. To address the various problems: - I didn't fight Roxas! Yes you did. It was just a cutscene, not a proper battle. It was when you reached the skyscraper in The World That Never Was. - I didn't get Final Form when I was fighting Roxas! Of course not, it was a cutscene battle. What I mean is that you can get it at any point AFTER you fight Roxas. - My Drive bar's only 5, I can't get it any higher! That's my fault, I worded it badly. What I meant was that Final Form requires 5 full Drive bars, so if you have only 3 bars you can Drive till the cows come home, but you still won't get Final Form. - I understand that you can only get it in The World That Never Was, but... No, you can get it in any world as long as you've beaten Roxas and have 5 full bars. - I keep Driving and all I'm getting is Anti Form! Help! As above. You need 5 Drive bars. - I'm not even getting Anti Form! How the hell do I get Final Form? You forget, one of the requirements for Anti Form is that you're in battle when you Drive. As I said above, you can Drive in an empty area till the cows come home, and you'll get nada. - What do all those numbers mean? To put it very simply, just keep Driving. Yes, that's all. Keep Driving with 5 full bars, in areas populated by enemies. You'll get it sooner or later. --- ============ 11) Credits ============ Square Enix: I love you. You gave me this game. I love you. Tetsuya Nomura: I love you. You came up with this game. I love you. Play Asia: I love you. You sold me this game. I love you. UPS: You shipped me this game. But you charged me lots extra that I had to pay at the door. I tolerate you. Studio BentStuff: You gave me the Ultimania, which is every gamer's wet dream. I adore you. =========== 16) Closing =========== If you want to contact me, my email is pazkh2 [at] gmail [dot] com. But please, read the whole guide first, and only email me Form questions. Anything else, go check a board. I love you all. Deeply. (c) 2004 Colin Farrell. I'm not the actor, go away.