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Guide and Walkthrough by glenster

Version: 1WWW | Updated: 11/17/2020

                                              June 5, 2005
                                                             Version 1WWW

     Glenster's Glimpse into

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   .8' `888.    `888P"Y88b  d88' `888  `888""8P d88' `88b `P  )88b  d88(  "8
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       The Glenmeister's Grand Andreas
       Playing the Steinway Grand
       The Glenman's Gotta Whole Lot o' Auto
       San Las Los the cosmos
       co-starring the li'l Dodo
       Rated just O (for "Oo-oo!")

      Don't adjust your sets--I'm the one with the draw distance problem.
      (Thanks already to Ernie Kovaks.)

     Oriented for the original PC version
     with the Mouse and Keyboard Configuration and Mouse Controlled Steering

     by Glen T. Winstein (glenster at Gamefaqs, IGN, Super Cheats, StuckGamer,
neoseeker, 1UP, My Cheats, GamersHell, GamerHelp, Game Revolution, and Game-

     glenster (who's at) rediffmail.com

     This walk-through, with active links for the web addresses I use, is at:

     Click "Back" to return from any of the links there--if you "X" it out,
you'll exit the web page.  To compare pictures of vehicles, you might bring a
page up twice and click a link from each.

     While you're there, you might want see if you find any useful information
in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:

     While waiting to put together a PC to play GTA "IV," I wrote a walk-
     through for "Heavy Metal F.A.K.K.2"...

     ...and a walk-through for "Mafia: The City of Lost Heaven"

     Game Revolution has this walk-through, with active links that open web
sites in separate windows (special thanks to Tim!), at:

      Sorry about all the inactive imageshack links in this walkthrough.  I have
storage drives with the screenshots the links used to show.  The links are cur-
rently just placeholders in case I ever come into money and can afford to keep
the images online.

     Icey, who appears in the "Rockstar support for modding" section, let me run
this walk-through through a parser, so it could have active links not only for
the Internet sites that open in separate windows but the chapter designations,
which makes navigating this daunting thing a lot easier (special thanks to
Icey!).  It's at the webs site.

     "Glenster's Go On, San Andras, v.1 Misson Select Save Games"
     http://gta-action.gamona.de/downloads/?download=4943  (inactive ink)
      (inactive links/link being archived)

     "Glenster's San Andreas Steam Starter Package"

     glen1ster's YouTube channel

      It's a G thang.


  When looking for something in this guide, click "Edit" at the top left of the
screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.
(Pressing "Ctrl+F" makes it appear, too.)  Type in the name, or even just the
start of the name, of the mission or section you're looking for, then keep
clicking "Find Next" till you're taken there.  At least that works if you have
Windows XP Home Edition--(update): or Vista Home Premium Edition.

  The solution for the problem I had playing SA on Windows 10:

  I removed Avast Free Antivirus to be able to install DirectPlay.  (AVG is
another good free antivirus.)  But then I got this message:

  The image file C:\Program Files (x86)\Rockstar Games\GTA San Andreas\
DINPUT8.dll is valid, but for a machine type other than the current machine.
Select OK to continue, or CANCEL to fail the DLL load. 

  I put the Windows 32bit version of DINPUT8.dll in my San Andreas folder and
the game started.



  I      Introduction

  I.1    Paying tributes and having things in common

  I.2    PC Health

  I.2.a  Clean your disk, disk player, and PC
  I.2.b  Get your hard drive clean and in order
  I.2.c  Use the latest updates
  I.2.d  Turn off unnecessary applications before running the game
           and use only one processor core
  I.2.e  Take-Two Games web site and support,
           the v 1.01 patch, and v.2 and the Special Edition
  I.2.f  Tweak guides
  I.2.g  Volume
  I.2.h  System requirements

  I.2.i  PC hardware and software on a budget

  I.3    How to save games
  I.3.a    The convenience of copies of your GTA San Andreas User File
  I.3.b    Glenster's Go On, San Andreas v.1 Mission Select Save Games
  I.3.bb   Glenster's San Andreas Steam Starter Package
  I.3.c    Some advice about saving the game
             How to use save games from v.1 for v.2 and vice versa
  I.3.d  An application that tells you your mission completion status, and shows
           you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps
           you need to tend to
  I.3.e  A mod that shows you the locations of items left to find on your radar
  I.3.f  100% completion guide

  I.4    Settings

  I.5    Stats
         How to check the Stats
         STATS .HTML file

  I.5.a  Criminal Rating
  I.5.aa  Increasing the Criminal Rating
            The fastest way to get "King of San Andreas"
            How to make the fastest way available from the start of the game
  I.5.b  Health in relationship to Stats
  I.5.c  Player--Muscle and Fat Stats
  I.5.d  Player--Stamina and Lung Capacity Stats
  I.5.e  Player--Total Respect and Sex Appeal Stats
  I.5.f  Player--vehicle Stats
  I.5.g  Player--Pilot Ranking
  I.5.h  Player--Gambling and Luck Stats
  I.5.i  Weapons
  I.5.j  Crimes--Total number of wanted stars attained and evaded
  I.5.k  Crimes--Criminals wasted
  I.5.l  Crimes--Gang members wasted
  I.5.m  Crimes--Cost of property damaged
  I.5.n  Gangs
  I.5.o  Achievements--Flight time
  I.5.p  Mission--Mission Attempts/Missions Passed
  I.5.q  Miscellaneous--Progress made

  I.6.a  Some distinctions between the PS2 and original PC versions
  I.6.b  Adapters for PlayStation and Xbox controllers
  I.6.c  Gamepad controls


  I.7    Controls

  A couple of instant replays that should have been (and other odd moments)
  WTF screenshots


  I.7.a  Foot Controls

  Note: I remap Spacebar and Left Shift Foot Controls so each does the job
of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City."

  I.7.aa   Climbing trees

  I.7.aaa  Taking Photographs

  I.7.b    Initial fight moves Controls

  I.7.bb   Having C.J. punch his neighbors to get to know them

  I.7.c    Swimming Controls
             Walking, driving, and flying underwater
             Swimming mania hits San Andreas


  I.7.d  Vehicle Controls

  Note: I remap Horn from Caps Lock to Left Shift--same reason.

  I.7.e  Four-Wheel vehicle Controls
         The things you can find in the back of trucks

  I.7.f  Motorcycle or Bicycle Controls

  I.7.ff  Stunt information
            The Wheelie method for a faster bicycle
            The San Andreas Superjump
            Monster Superjump
            Quad front flips
            The BMX Stoppie glitch
            The Two Wheeler gimmick
            Quadruple Insane Jumps

  I.7.g  Note for all the flying vehicles
           Where the three airline entrances are
  I.7.h  Plane or Jet Controls
  I.7.i  Hydra Controls
  I.7.j  Helicopter Controls

  I.7.k  Parachute Controls
  I.7.l  Jetpack Controls
  I.7.m  Crane Controls
  I.7.n  Boat Controls


  I.8.a  A rundown of some of the vehicles and some of their real names
           Flying vehicles
           Land vehicles

  I.8.b  A rundown of some of the people who drive them

  I.9   Wanted Ratings
          One wanted star and bribes
          Some basics for handling a wanted rating
          Things that remove any number of wanted stars
          The Stat for how long C.J. can make a five star wanted rating last
          Fun with wanted ratings
          The off-limits area of Area 69
          The off-limits area of Easter Basin Naval Base

  I.10  Ghost hell, ghost world, ghost heaven, and Liberty City

          Interior heaven
          Liberty City
          Entrance markers in the sky
          How to enter the Bone County "Stowaway" Andromada
            by MOrt(at)nius and me
          Fireman's, edisoncarter's, and pdescobar's coordinates
          Going through the Jefferson Motel skylight by me
          Hole in a ceiling of the Prickle Pine safehouse

          Ghost World and Blue hell entrances
          The Pro-Laps, Alexander's Toys and Vulgari,
            and Mulholland house entrances
          The Las Colinas and Santa Maria Beach entrances
          Ghost mountain
            The_Raven's Mount Chiliad entrance to Blue Hell
          Ghost garage entrance
          Mxyzptlk's entrance to Blue Hell
            W of the LV Turning Tricks Driving School
          Great Saiyaman's Blackfield entrance
          Ghost 69
            How to enter the interior of Area 69 from the start of the game
            Mxyzptlk's method
            hdsgf and zmoonchild's method
            jedisociety's method
          Ring_of_Fire's way to open the door to Ghost World

          Fireman's method to make extra interiors available
            at the start of the game

          Rough draft/Go through everything world 1
            by sum GTA Guy and gamefarter

          Driving a blown-up boat by Ring_of_Fire
          Ghost land vehicles for travelling into buildings
          Ghost Beagle and Mower
          "Ghost" Glendales, etc.
          Ghost upside-down chili vendor
          Ghost house
          Ghost 3D office building
          Ghost woman in a pawn shop wall
          A very minor ghost world find
          Ghost Garver Bridge
          Ghost walls
            Benjimino234's invisible wall behind the Willowfield Cluckin' Bell
            bagga rabbit's invisible wall on the porch of Cranberry Station
          Ghost fence
          The Vinewood cemetery

  I.11  Odds and Ends
          Rebirth: a suggestion for how to make music in a future GTA,
          where to get the 1st two GTA's and "Wild Metal Country" free,
          how to see the coordinates on the PC "GTA2,"
          how to get Darkel into "III," find Odie's Statue of Liberty mod, the
            Wichita-Airport Bridge, the Nakt patch, etc.
            let Claude leave Portland early,
            add working VC-style flying vehicles to "III,"
            use Robert De Niro as Travis Bickle for the lead player of "III,"
          how to pick the version of "Mafia: The City of Lost Heaven" you run,
          and some GTA clones you might try

  I.12  Glitches

  I.12.a  Problem glitches
            Cures for the gym and basketball glitches
            Pdescobar's cure for the Taxi mission glitch
            The extra gang territory glitch
            Hmvartak's Online Glitch Repair Tool
            System error's advice at GTA Forums regarding various other glitches
            The Fire Extinguisher glitch
            The Xoomer garage and Flips glitches

  I.12.b  Fun glitches, gimmicks, etc.

            Pdescobar's way to explore areas that create a wanted rating without
              creating a wanted rating
            Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92

            Invincible C.J. 1 by tommy vercetti guy
            Invincible C.J. 2 by ?
            Invincible C.J. 3 by most anyone who's observant,
              which, at times, includes me
            Invincible ped by GTAFAN4LIFE
            Invincible gang member by gtamike123 and digimetal
            Invisible gang member 1 by xspudx
            Invisible gang member 2 by gtamike123 and Drizz
            Invisible Vagos
            Girlfriend glitch 1
            Girlfriend glitch 2
            How to make the Flint trailer park photographers appear
            Lemmings gimmick 1
            Lemmings gimmick 2
            Lemmings gimmick 3
            Lemmings gimmick 4

            How to make the Jetpack appear at a save place beyond the airstrip
            Invincible Police Mavericks by spaceeinstein and GTA_Phreak
            How to enter the Verdant Meadows "Stowaway" Andromada by El Petone
            "Stowaway" earthquake glitch by Mike_Toreno
            How to fly a car on the wing of a Beagle by Zmoonchild
            How to climb a wall by exiting a Sweeper using the driver's door
            The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak
            How to jack a police helicopter by GTA Phreak
            How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak
            How to get a ped to try to drive from Valet Parking by Kendog37
            "Stowaway" earthquake glitch by Mike_Toreno
            Make any vehicle explosion and bullet-proof by gtamike123
            How to cause a Packer toss by Redtier999666 and Webdude06
            Rhino glitch by Jérémie Blanc
            Rhino "camera" front for cannon speed boost by Diego Mendez
            Rhino sub by GTA Phreak
            Boat flinging by Haro
            5th Quarry mission Double Insane stat by FlannelMenace
            Crane gimmicks

            Kill a crowd by killing one of the people in it by spaceeinstein
            Have peds fall from the sky to die on Caligula's by asimb0mb
            Auto-aim the Minigun by Mr Killer
            Destroying an Artificial Intelligence-guided helicopter with one
              shot from a Sniper Rifle, one Hand Granade, or several Molotovs
              by voodoochild19, TheTank, and GTA_Phreak
            Infinite ammo by 2Shores
            Fiery ballistic pool balls

            Burglary ski mask outside of the Burglary mission by The Demon
            Burglarizing Freddy's house by lord fido
            Basketballs aplenty by gamefarter

  I.13  Radio

  I.14  Codes

  I.15  Video walk-through/people who help with missions/entire games "Done

  I.16  How to get as much done as possible before starting the main missions
          Four star survival guides (and cycle jumps)
            by Orion_SR and rubregg
          Airborne bribes
          How to open the fast food places before doing the main missions
          Flying vehicles available early and how to keep them from blowing up


  II    The beginning

  II.1  "The Introduction"
  II.2  "The San Andreas Theme Song"  Lyrics by Young MayLay

  II.3  Los Santos 1st main missions

  II.4  "In The Beginning"                      The Johnson garage is free and
                                                immediately available
  II.5  "Big Smoke"        Carl Johnson
  II.6  "Sweet and Kendl"  Carl Johnson         The Johnson house is available
                                                A Camera is in C.J.'s room
                                                Sweet Johnson calls about local
                                                turf battles

  II.7  "Ryder"            Carl Johnson         The restaurants, barber shops,
                                                and tattoo parlors are open


  III   Preliminaries for Los Santos

  III.1   Maps, map markers, teleportation, all items (Tags, etc.) shown on your
            radar, and a trainer:
            how to control space and time

  III.2   Spraying Tags              100 Tags

    C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov
    Cocktails are available in the kitchen of the Johnson house.

  III.3   Weapons
          8 Ball's Bomb Shop

  III.4   Armor and Bribes

  III.4.a  When Armor, Health, Bribe, and weapon pickups, and fast food vendor
             booth markers, reappear

  III.5   Maximum Stats of all kinds in one sitting
          and the fastest way to raise weapon Stats on PS2

  III.6   Cycling Stat (bicycle)    Bicycles reverse faster, C.J. stays on a
                                    bike better, and he can Bunny Hop higher

  III.7   The Commerce 24/7 Courier Asset Mission,
            aka the Roboi's Food Mart Asset Mission
  III.8   BMX Challenge
  III.9   The Taxi Driver mission  (a Sub-mission)   50 fares  unlimited NOS
                                                     Boost for Taxis and Cabbies
  III.10  "Burglary"               (a Sub-mission)

  Burglary isn't needed for 100% completion of the game, but I'd consider it
more important than some such options since it offers the infinite sprint as a

  III.11  Kill Criminals
  III.12  Inside Track Betting
            The Horse Races gimmick
  III.13  Save houses
  III.13.a  Storing a Sea Sparrow on top of the N. Mulholland garage

  III.14  Weapon Stats and Gang Respect
  III.14.a  Initial weapon gathering
  III.14.b  What weapon upgrading does
  III.14.c  Upgrading weapon skills while earning Respect
  III.15  Recruiting gang members

  C.J. has more moves for all, and can dual wield some, weapons, and, with more
Respect, can recruit up to seven gang members

  III.16  Lung Capacity
  III.17  Oysters                           Good for Sex Appeal
  III.18  Sex Appeal                        Oo-oo!
            The wardrobe glitch by bamspeedy1298
  III.19  Flying Stat                       The airport opens, flying vehicles
                                                handle better, and C.J. gets a
                                                Parachute if he bails
  III.20  Bike Stat (motorcycle)            C.J. stays on a motorcycle better
  III.21  Driving Stat                      C.J.'s four-wheel vehicles handle

  III.22    Pimping Mission     (a Sub-mission)   level 10  Hookers pay C.J.
              GTA Phreak's Pimping and Vigilante vehicle health boost gimmick

  III.23    Firefighter Mission (a Sub-mission)   level 12  C.J. gets the fire-
                                                            proof feature, good
                                                            for using Molotovs

  III.24    Vigilante Mission   (a Sub-mission)   level 12  C.J. gets 150 Armor
              The N San Fierro Cluckin' Bell Vigilante gimmick

  III.25    Paramedic Mission   (a Sub-mission)   level 12  maximum Health
  III.25.a  Firetruck, Vigilante, and Paramedic mission pay

  III.26  8-Track           Los Santos Forum  A Hotring Racer and a Monster
                                                Truck are available
  III.27  Some non-mission vehicle locations
            and Orion_SR's explanation of how impound garages work

  III.28  Make a copy of your save game


  IV  The main story missions of Los Santos continued

    The Sweet missions

  IV.1  "Tagging Up Turf"    Sweet Johnson   The basketball game is available
  IV.2  "Cleaning the Hood"  Sweet Johnson
  IV.3  "Drive-Thru"         Sweet Johnson   Opens all three Gyms

  IV.4  Los Santos gym                       Build Stamina and Muscle fast and
                                             beat the trainer for boxing moves.

  IV.5  "Nines and AKs"      Sweet Johnson   Opens OG Loc and Big Smoke missions
                                             A Pistol is at Emmet's place
  IV.6  Clothes                              Binco, Pro-Laps, and Sub Urban
                                             clothes stores are open
  IV.7  "Drive-By"           Sweet Johnson   Opens Ryder missions
                                             The earliest opportunity to
                                             enter the off-limits areas
                                             without a wanted rating.
  IV.8  "Sweet's Girl"       Sweet Johnson
  IV.9  "Cesar Vialpando"    Sweet Johnson   Unlocks Loco Low Co. lowrider mod-
                                             ding garage, "Lowrider Challenge,"
                                             and Cesar's missions
                                             Transfender modding garage is open

  IV.10  Lowrider Challenge  Not required for 100%  Use a Lowrider for it
                                                    and the next mission

    Cesar mission

  IV.11  "High Stakes, Low-Rider"   Cesar Vialpando

    The Ryder missions

  IV.12  "Home Invasion"        Ryder
  IV.13  "Catalyst"             Ryder
  IV.14  "Robbing Uncle Sam"    Ryder

    The Big Smoke missions

  IV.15  "OG Loc"                      Big Smoke
  IV.16  "Running Dog"                 Big Smoke
  IV.17  "Wrong Side of the Tracks"    Big Smoke
  IV.18  "Just Business"               Big Smoke

    The  OG Loc missions

  IV.19  "Life's a Beach"      OG Loc
  IV.20  "Madd Dogg's Rhymes"  OG Loc           Opens C.R.A.S.H. missions
  IV.21  "Management Issues"   OG Loc           The "Management Issues" way to
                                                make a copy of C.J.

  IV.22  "House Party"         OG Loc

    The C.R.A.S.H. missions

  IV.23  "Burning Desire"   C.R.A.S.H.          Girlfriend Denise and more Sweet
                                                Johnson missions are available
  IV.24  "Gray Imports"     C.R.A.S.H.

    The Sweet missions continued

  IV.25  "Doberman"                 Sweet Johnson  C.J. can take territories
                                                   from gangs, but any taken are
                                                   lost after "The Green Sabre"

    Ammu-Nations are open        Body Armor $200, 9mm Pistol $200, Silenced 9mm
                                 Pistol $600, Tec9 $300, Micro SMG $500, SMG
                                 $2,000, Shotgun $600, Sawnoff Shotgun $800, and
                                 Grenades $300, are at Ammu-Nation.

                                 Two of four Ammu-Nation Challenges are avail-
                                 able, but you need four in a row to complete
                                 the mission and the 4th isn't available till
                                 Las Venturas opens up

  IV.26  "Los Sepulcros"            Sweet Johnson

    The last of the 1st batch of Los Santos missions

  IV.27  "Reuniting the Families"   Sweet Johnson  Two opportunities to enter
                                                   the off-limits areas
                                                   without a wanted rating
  IV.28  "The Green Sabre"          Sweet Johnson  Cesar tips C.J. to the sight
                                                   of Big Smoke and Ryder with a
                                                   couple of Ballas, officer
                                                   Tenpenny, and officer Pulas-
                                                   ki, who drives the green Sa-
                                                   bre used when C.J.'s Mom was
                                                   gunned down.

         The Badlands and San Fierro are officially open
         The Badlands and Red County save houses are now available


  V  The Badlands and San Fierro Preliminaries

  V.1.a  Snapshots   50
    Use the camera you're given in IV.28--it has an unlimited amount of film.
    The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the
    Xoomer garage in Doherty, San Fierro

  V.1.b  Weapon gathering

  V.2  Save houses

  V.3  Barber and Tattoo shops

  V.4  Weapons

  V.5  Armor and Bribes

  V.6  Oysters

  V.7   Mount Chiliad Challenge  7:00 to 18:00  (three races)

  V.7.a       Race 1  Scotch Bonnet Yellow route
  V.7.b       Race 2  Birdseye Winder Yellow route
  V.7.c       Race 3  Cobra Run

  V.8   Hippy Shopper Courier Asset Mission (four stages)

  V.9   NRG-500 Challenge

  V.10  Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys)
                                    A Bloodring Banger will be by Corvin Stadium

  V.11  San Fierro Gym    Get stamina and muscle past the buff stage,
                          and beat the trainer to get martial arts moves

  V.12  Beat the Cock     1st of two triathlons
                          Not needed for 100% completion

  V.13  Some non-mission vehicle locations

  V.14  Make a copy of your save game


  VI  The main story missions of the Badlands and San Fierro

    The Badlands missions

  VI.1  Badlands    C.R.A.S.H.
  VI.2  First Date             Catalina cut scene--she wants to rob four places
  VI.3  Tanker Commander       Catalina  Opens RS Haul Trucking Asset Mission
                                         The Truth calls

    The RS Haul Trucking Asset mission  (part one)

  VI.4.a  1. Timed: 2:15
  VI.4.b  2. Fragile cargo
  VI.4.c  3. Three star wanted level
  VI.4.d  4. Timed: 6:00
  VI.4.e  5. Fragile cargo
  VI.4.f  6. Three star wanted level


    The Truth calls and you can meet him for missions

  VI.5  "Body Harvest"   The Truth  The Rifle, $1,000, and Remote Explosives,
                                    $2,000, are at Ammu-Nation
                                    Cesar calls

  VI.6  "King in Exile"       Cesar Vialpando      Cesar Vialpando cut scene

  Save house:
  Fern Ridge        C4         free
  At the dot just NE of the "O" of "RED COUNTY"

  VI.7   "First Base"          Catalina   Catalonia cut scene
                                         C.J. can rob the three remaining places

  VI.8   "Against All Odds"    Catalina   Cesar calls about street racing
  VI.9   "Gone Courting"       Catalina   Catalina cut scene
  VI.10  "Local Liquor Store"  Catalina   Cesar calls about courier missions
  VI.11  "Made in Heaven"      Catalina   Catalina cut scene
  VI.12  "Small Town Bank"     Catalina


  VI.13  Big Smoke's Cash/Yay Courier (not needed for 100% completion of the


  Cesar calls about street racing in the country.  Get a Cheetah, Hotring Racer,
Buffalo, Elegy--something like that--and go to:

  VI.14  "Wu Zi Mu"           Cesar Vialpando
  VI.15  "Farewell, My Love"  Cesar Vialpando    The Truth calls
                                                 C.J. can get five wanted stars

  Free save place in Doherty
  The Xoomer garage   W edge of C2   garage    free

  VI.16  "Are You Going to San Fierro?"  The Truth

  A glitch lets you send C.J. to the blocked off areas without a wanted rating.

    The San Fierro missions


  VI.17  Save houses

  VI.18  Clothes      Zip clothes stores are open


    The Garage missions

  VI.19  "Wear Flowers In Your Hair"   Carl Johnson  Call from Zero
                                                     Buy his RC shop

    The Zero RC Store Asset missions

  VI.20    "Air Raid"        Zero
  VI.21    "Supply Lines"    Zero
  VI.22.a  "New Model Army"  Zero    Completes Zero RC Store asset--
                                     it makes $5,000 a day and max.

  VI.22.b  "Beefy Baron"         Not needed for 100% completion of the game


    The Garage missions continued

  VI.23  "555 WE TIP"      Carl Johnson     The Valet outfit is available
                                            Opens the Valet mission


  VI.24  Valet Parking Asset Mission  (5 Levels)  Vank Off Hotel in Financial
                                      The hotel makes $2,000 a day and max.


    The last Garage mission

  VI.25  "Deconstruction"  Carl Johnson     Jethro calls--Driving School opens


  VI.26  "Back To School" Turning Tricks Driving School
                                        Have C.J. start dating Michelle before
                                        finishing driving school to avoid the
                                        glitch of her not showing up very often.
  VI.26.a  "The 360"
  VI.26.b  "The 180"
  VI.26.c  "Whip and Terminate"
  VI.26.d  "Pop and Control"
  VI.26.e  "Burn and Lap"
  VI.26.f  "Cone Coil"
  VI.26.g  "The '90'"
  VI.26.h  "Wheelie Weave"
  VI.26.i  "Spin and Go"
  VI.26.j  "P.I.T. Maneuver"
  VI.26.k  "Alley Oop"
  VI.26.l  "City Slicking"       "Back to School" is completed


    The Syndicate missions

  VI.27  "Photo Opportunity"
  VI.28  "Jizzy"               Opens Wu Zi Mu missions, which need to be done
                               before "Yay Ka-Boom-Boom."
  VI.29  "T-Bone Mendez"
  VI.30  "Mike Toreno"
  VI.31  "Outrider"
  VI.32  "Snail Trail"         Flying trains
  VI.33  "Ice Cold Killa"
  VI.34  "Pier 69"                            Sniper Rifle $5,000 at Ammu-Nation
  VI.35  "Toreno's Last Fight"

    The Woozie missions

  VI.36  "Mountain Cloud Boys"    Wu Zi Mu
  VI.37  "Ran Fa Li"              Wu Zi Mu
  VI.38  "Lure"                   Wu Zi Mu    AK-47 $3,500 at Ammu-Nation
  VI.39  "Amphibious Assault"     Wu Zi Mu
  VI.40  "The Da Nang Thang"      Wu Zi Mu

    The last Syndicate mission

  VI.41  "Yay Ka-Boom-Boom"  Syndicate        M4 $4,500 at Ammu-Nation
                            Someone calls using an electronic voice disguiser.
                            Jethro calls and a CV icon appears at Wang's Autos.
                            The Desert and Las Venturas (and the Miniguns there)
                            are officially available.
                            Three save houses can be bought.

    The Steal Cars missions

  VI.42  "Zeroing In"           Cesar Vialpando   Wheel Arch Angels mod shop
  VI.43  "Test Drive"           Cesar Vialpando
  VI.44  "Customs Fast Track"   Cesar Vialpando   Export/Import boards open

  VI.45  Exports and Imports for the Cranberry Crane  (30 vehicles)

  VI.46  "Puncture Wounds"      Cesar Vialpando   Completes Wang Car asset
                                                  $8,000 a day and max.


  VII  The Desert and Las Venturas Preliminaries

  VII.1  Save houses

  VII.2  Barber and Tattoo shops  The Redsands East tattoo parlor is available

  VII.3  Ammu-Nation and weapons

  VII.4  Armor and Bribes

  VII.5  Oysters

  VII.6  Bayside Marina Boat School
  VII.6.a  "Basic Seamanship"
  VII.6.b  "Plot a Course"
  VII.6.c  "Fresh Slalom"
  VII.6.d  "Flying Fish"
  VII.6.e  "Land, Sea, and Air"

  VII.7    RS Haul Trucking Asset Mission (final two missions)
  VII.7.a    Mission 7
  VII.7.b    Mission 8

  VII.8    Horseshoes          $100 x 50 and $100,000
                               The Combat Shotgun, Remote Explosive, M4, and SMG
                               are in front of The Four Dragons Casino

  VII.9   Las Venturas Bike School
  VII.9.a   "360"
  VII.9.b   "180"
  VII.9.c   "Wheelie"
  VII.9.d   "Jump and Stop"
  VII.9.e   "Stoppie"
  VII.9.f   "Jump and Stoppie"

  VII.10   Burger Shot Courier Asset Mission  (4 runs)

  VII.11   Kick start and Dirt Track (Blackfield Stadium)

  VII.12   The Freight Train mission  $50,000 and free train rides

  VII.13   The Ammu-Nation "Shooting Range Challenge"
  VII.13.a   "Pistol Challenge"
  VII.13.b   "SMG Challenge"
  VII.13.c   "Shotgun Challenge"
  VII.13.d   "AK47 Challenge"

  VII.14  Las Venturas Gym   Stamina and Muscle should be past the buff stage,
                             so beat the trainer to get kick boxing moves.

  VII.15  Beat the Cock      2nd of two triathlons
                             Not needed for 100% completion

  VII.16  Some non-mission vehicle locations

  VII.17  Make a copy of your save game


  VIII  The Desert and Las Venturas

        The Desert

    The Toreno missions

  VIII.1  "Monster"           Mike Toreno
  VIII.2  "Highjack"          Mike Toreno
  VIII.3  "Interdiction"      Mike Toreno   C.J. can get six wanted stars
  VIII.4  "Verdant Meadows"   Mike Toreno   Jethro calls about street races--
                                            four checkered flag icons appear

  VIII.5  Buy Verdant Meadows Aircraft Graveyard $80,000   opens next mission
                                            Two Rhinos are available at Area 69

    The Airstrip missions

  VIII.6  "Learning to Fly"  (Pilot School)

  VIII.6.a   "Takeoff
  VIII.6.b   "Land Plane"
  VIII.6.c   "Circle Airstrip"
  VIII.6.d   "Circle Airstrip and Land"
  VIII.6.e   "Helicopter Takeoff"
  VIII.6.f   "Land Helicopter"
  VIII.6.g   "Destroy Targets"
  VIII.6.h   "Loop-the-Loop"
  VIII.6.i   "Barrel Roll"
  VIII.6.j   "Parachute onto Target"
                 All bronze awards--the Rustler at Verdant Meadows
                 All silver awards--the Stuntplane at Verdant Meadows
                 All gold awards--the Hunter at Verdant Meadows and Easter Basin
                 The Four Dragons Casino is a free save place
                 Wu Zi calls with work at the Four Dragons Casino

  VIII.6.k  How to jack a Rhino from Area 69


  VIII.7  Buy the remaining save houses

  VIII.8  Clothes  The Victim clothes store is open


  VIII.9  Los Santos Race Tournaments
  VIII.9.a       "Lowrider Race"
  VIII.9.b       "Little Loop"
  VIII.9.c       "Backroad Wanderer"
  VIII.9.d       "City Circuit"
  VIII.9.e       "Vinewood"
  VIII.9.f       "Freeway"
  VIII.9.g       "Into the Country"
  VIII.9.h       "Badlands A"
  VIII.9.i       "Badlands B"

  VIII.10  San Fierro Race Tournaments
  VIII.10.a         "Dirtbike Danger"
  VIII.10.b         "Bandito County"
  VIII.10.c         "Go-Go Carting"
  VIII.10.d         "San Fierro Fastlane"
  VIII.10.e         "San Fierro Hills"
  VIII.10.f         "Country Endurance"

  VIII.11  Las Venturas Race Tournaments (Cars)
  VIII.11.a         "San Fierro to Las Venturas"
  VIII.11.b         "Dam Rider"
  VIII.11.c         "Desert Tricks"
  VIII.11.d         "Las Venturas Ringroad"

  VIII.12  Las Venturas Race Tournaments (Aircraft)
  VIII.12.a         "World War Aces"
  VIII.12.b         "Barnstorming"
  VIII.12.c         "Military Service"
  VIII.12.d         "Chopper Checkpoint"
  VIII.12.e         "Whirly Bird Waypoint"
  VIII.12.f         "Heli Hell"


    The Airstrip missions continued

  VIII.13    "N.O.E."
  VIII.14    "Stowaway"
  VIII.15    "Black Project"
               The 1st part of the mission
               The layout of the interior of Area 69
               The 2nd part of the mission
               SAM sites: blowing them up, the blind spot between them,
               and fun with SAM sites

                                  the Desert Eagle is at Ammu-Nations  $1,200
                                  the Thermal Goggles are available

  VIII.16    "Green Goo"          the airstrip will make $10,000 a day and max.
                                  the Jetpack is available

    The Casino missions

  VIII.17  "Fender Ketchup"         The Four Dragons Casino
  VIII.18  "Explosive Situation"    The Four Dragons Casino

                            Opens The Heist missions and Hunter Quarry missions


    Hunter Quarry Asset missions

  VIII.19.a  Mission 1
  VIII.19.b  Mission 2
  VIII.19.c  Mission 3
  VIII.19.d  Mission 4
  VIII.19.e  Mission 5
  VIII.19.f  Mission 6
  VIII.19.g  Mission 7            Hunter Quarry makes $2,000 a day and max.


    The Casino missions continued

  VIII.20  "You've Had Your Chips"  The Four Dragons Casino
  VIII.21  "Don Peyote"             The Four Dragons Casino  Combat Shotgun
                                                          $1,000 at Ammu-Nations
  VIII.22  "Intensive Care"            Caligula's Palace
  VIII.23  "Misappropriation"                 C.R.A.S.H.
  VIII.24  "The Meat Business"         Caligula's Palace
  VIII.25  "Fish in a Barrel"       The Four Dragons Casino
  VIII.26  "Madd Dogg"                           Madd Dogg
  VIII.27  "Freefall"                  Caligula's Palace
  VIII.28  "High Noon"                        C.R.A.S.H.
  VIII.29  "Saint Mark's Bistro"       Caligula's Palace


  VIII.30  Clothes          Didier Sachs is open in Rodeo, Los Santos


    The Heist missions

  VIII.31  "Architectural Espionage"          The Heist
  VIII.32  "Key to Her Heart"                 The Heist  Girlfriend Millie
                                                         is available
  VIII.33  "Dam and Blast"                    The Heist
  VIII.34  "Cop Wheels"                       The Heist
  VIII.35  "Up, Up, and Away!"                The Heist  A Minigun ammo gimmick
  VIII.36  "Breaking the Bank at Caligula's"  The Heist  Night Vision Goggles
                                                         are available
  VIII.37  Make a copy of your save game


  IX  Return to Los Santos for the final Los Santos missions

      The Mansion missions

  IX.1  "A Home in the Hills"       The Four Dragons Casino

  Thermal Goggles are in the bar room, and a heart pickup--the only one in the
game that will always be available--is in the kitchen, of Madd Dogg's crib;
Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is

  Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report
that doing so corrupts their save game and causes the basketball to not appear
at courts.  If you want to save in the area, save at the mansion nearby.

  The basketball doesn't always appear at all courts, and the glitch may come
and go, anyway.  You can download a fix for the PC version of it (I.12).

  IX.2  "Vertical Bird"         Carl Johnson

  The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which
has two, and on the E end of the Easter Basin aircraft carrier.

  The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket
Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada)

  IX.3  "Home Coming"           Carl Johnson
  IX.4  "Cut Throat Business"   Carl Johnson

    The Grove Street missions

  IX.5    "Beat Down on B-Dup"    Sweet Johnson
  IX.6.a  "Grove 4 Life"          Sweet Johnson


  IX.6.b  Territory takeover

   You need 35% (about 19) or more of the gang territories to finish the game.
   Get all of them and C.J. won't be attacked by rival gang members again.


    The Riots missions

  IX.7  "Riot"                  Carl Johnson
  IX.8  "Los Desperados"        Carl Johnson

  IX.9  "End of the Line"          Sweet Johnson  imut_knight's way to create
                                                  one or two copies of C.J.

  100% completion

  IX.10   Make a copy of your save game


  X    Basic skins, modding (use at your own risk),
         music, and screen shot tutorial

       Modding section

       Special note about "San Andreas" v.2
       Rockstar support for modding

  X.1  Compressed File Utility

  X.2  Web sites for skins and mods

  X.3  Mods
  X.4  Un-check the green dot 1st
  X.5  Make backups (and where to find other SA backup files)

  X.6  Tools:
               The IMG Tool v.2
               The TXD Workshop
               CFG Studio 2
               The GTA: San Andreas GXT Editor
               The San Andreas Ultimate Editor

  X.7  Installing most car, bike, or pedestrian mods:
       changing .dff and .txd files

  X.8  Skin viewing and editing and editing textures other than skins

  X.9  Women

  X.9.a   The Hot Coffee mod

  X.9.b   Other hidden San Andreas pedestrians
          DeeZire's "Things To Do in San Andreas
          'Till You're Dead (Volume 1)" mod

  X.9.c   The Nude Girlfriends mod
  X.9.d   How to change the way they walk

  X.10  Cars and bikes (TGIOPC)

  X.10.a    How to change their wheels
  X.10.b    How to change their mass,
               ability to stay upright and hug the driving surface,
               ability to survive in water,
               cornering and braking, top speed, acceleration,
               suspension, durability, and miscellaneous jazz
  X.10.c    Game play advantages
  X.10.d       Making vehicles weaker or stronger
  X.10.e       How to create your own "Alloy Wheels of Steel" Freeway
  X.10.f    How to change their colors
  X.10.g    How to change their on-screen names
  X.10.h    How to change the traction of surfaces

  X.11  Weapons and Attackers
                How to lessen or beef up the severity of attacks

  X.12  Helicopters
                 How to make a helicopter easier to fly

  X.13    Miscellaneous mods, etc.

  X.13.a  The San Andreas Place Manager
  X.13.b  The Map Teleporter/Vehicle Spawn
  X.13.c  The GTA SA Control Center
  X.13.d  The Skateboard mod
  X.13.e  The No Rust and Dirt mods
  X.13.f  2x, 4x, and 10x Draw Distance mods
  X.13.g  John Lennon's glasses
  X.13.h  The Horseshoe Help mod
  X.13.i  The Driver mod
  X.13.j  The Roberto Clemente shirt
  X.13.k  The Tommy Vercetti shirt and Tommy's Shirt
  X.13.l  Pizzadox's Plus 27 Trainer
  X.13.m  Heli Magnet
  X.13.n  Darkpact SA
  X.13.o  Analogue Speedometer
  X.13.p  Gradius and Gyruss games mod
  X.13.q  Pawfect Skin Changer Mod v1.1
  X.13.r  MP5 ReSkin and more...
  X.13.s  rc vehicles (drivable)
  X.13.t  Spurtster
  X.13.u  Heavens on Earth
  X.13.v  The Homie Mod
  X.13.w  CJ Skin Tweak 512 and 1024/512 Hi Res Skin Tweak
  X.13.x  2 Player Mod
  X.13.y  Easter Bay Aircraft Carrier Beta 2
  X.13.z  Jarra Mono Arsenal v1.3
  X.13.aa  Detailed Radar mod
  X.13.bb  Holla Back Girl
  X.13.cc  1963 Chevrolet Corvette
  X.13.dd  Half-Life 2 Buggy
  X.13.ee  SCM Hook
  X.13.ff  PLPynton's mission mods
  X.13.gg  Pillager
  X.13.hh  Audio Toolkit
  X.13.ii  The All In One Mod
  X.13.jj  1957 Chevrolet Bel Air
  X.13.kk  Transfender Fix
  X.13.ll  Chain game save games
  X.13.mm  Unmodded weapons remake
  X.13.nn  Parkour mod
  X.13.oo  GInput
  X.13.pp  FPS Limit Adjuster
  X.13.qq  '01 Mobil 1 Honda NSX JGTC
  X.13.rr  Weapons Pack
  X.13.ss  Brembo Cheetah 2k9
  X.13.tt  Solid Liberty City
  X.13.uu  Flying Carpet
  X.13.vv  Alien City
  X.13.ww  SilentPatch
  X.13.xx  Liberty City Stories PC Edition
  X.13.yy  Vice City Stories PC Edition
  X.13.zz  GTA2:3D
  X.13.aaa Silent's ASI Loader

  X.14    CLEO mods

  X.14.a  Buy Back Your Weapons
  X.14.b  Player Changer
  X.14.c  Gravity
  X.14.d  Real Tram
  X.14.e  Speedometer
  X.14.f  GPS
  X.14.g  Teleport to marker
  X.14.h  Pimp My Car
  X.14.i  Bass Guitar And K-On Mod
  X.14.j  Ga-Rei Yomi And Ninja Action Mod
  X.14.k  Usama Bin Laden At Chiliad Cabin
  X.14.l  Rusty Brown's Ring Donuts
  X.14.m  Car Spawner
  X.14.n  N-Races
  X.14.o  SF Airport Ladder-Teleporter
  X.14.p  Digital Speedometer
  X.14.q  Weapons Menu Mod
  X.14.r  GTA San Andreas .LOD Mod
  X.14.s  Airbreak by IncaWarrior
  X.14.t  The "Design Your Own Mission" mod
  X.14.u  Infinite Mission Time

  X.14.aa    CLEO mod web sites

  X.15    Mod requests

  X.16    Music
             MP3s and wav files
             How to save hard disk space with shortcuts

  X.17    Screen shots and videos
             Fraps, the Easy Graphic Converter, and Virtual Dub
             How I make videos


  XI.     And there's always more
  XI.a  Unique Jumps
  XI.b  Girlfriends
          and jealous girlfriends
  XI.c  Basketball
  XI.d  Video games
  XI.e  Gambling


  I  Introduction

  A few things I've noticed about "San Andreas" are different than in "Vice
City."  Besides SA being bigger, C.J. needs to use the food system or his Health
will go down.  It's gone from being a funny option to being like the Gasometer
(gas station) mod for "Vice City": it keeps interrupting things to make the lead
character get into a shaft of light and make his money goes down.  Heart pickups
are only available during certain fighting missions--the only one with a fixed
location is at Madd Dogg's Crib after "A Home in the Hills."

  There are gas pumps and birds (white gulls and black buzzards; red hawks?) in
"San Andreas."  You can't make the birds explode by shooting them--they just
disappear, but you can blow up the gas pumps and blue Carcer Gas cans (or roll a
can onto the street to let the traffic blow it up).  The little Dodo that always
flew around in the sky has been replaced by a variety of planes that sometimes
run into the ground and blow up, but they're just as capable of being blown up
by a Rocket Launcher.  You might even have C.J. jack a Police Maverick (space-
einstein says the Sherman Dam is a good place to have him try).

  Some of the shadows move across the scenery, including at night, even when the
only light source, the moon in the S, doesn't move.

  The pedestrians sometimes ran into walls then bent over like they were throw-
ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you
feed C.J. eleven meals in a row, he throws up.  When some of the "San Andreas"
women get up from a beach towel or lounging in Glen Park, they may do a little
of the sashay some of the "Vice City" women did.

  There are a lot more clothes in SA, although I've usually had Tommy in his de-
fault blue jeans and shirt, and I've had C.J. do something like that in SA.  I
guess it replaces being able to use the "stilllikedressingup" code in VC.  It
offers some variety, if not as much novel variety (such as having an old lady,
or sexy young one, beat up a bunch of big thugs in VC).  C.J. can't use clothes
to morph to a motorcycle or wear a cop outfit to go onto a military base without
a wanted rating, but a hat, shades, or something for torso or legs can remove
not just two but any number of wanted stars.

  If C.J. takes over all the gang territories by the end of the game, you don't
have something like the attacks of Mafia or Haitian gangsters making it hard to
use an area to do stunts afterward.  C.J. can swim with the fish, fly through
the clouds, and shoot the ball through a hoop.

  C.J. can climb, including the trees that rest on square flat boxes, such as
along the sidewalks of the couple of blocks N of Avispa Country Club--to have
him  do it, have him jump from beyond a corner of the base to the highest of the
bottom limbs.  (To be fair to Tommy, palm trees don't have limbs.)  While both
Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to
catch them as often.  He can swim out if they fall in the ocean, though.

  The early '90's CA "Scarface" sources for themes and in-jokes includes Allen
and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen
"Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers
and undecided jury for a fourth, and the subsequent riots.  (In 1994, two offi-
cers were sentenced to 30 months in prison for violating King's civil rights,
and "Rodney" has since gotten into several troubles--drug and spousal abuse,
violence, and motoring offenses--on his own.)  (Al Pacino was funnier.)

  The "camera" doesn't look ahead of the lead player or their vehicle as strict-
ly in SA.  Where previously you swiveled the standing lead player around, "cam-
era" behind them, with one move of the mouse, you now swivel the "camera" around
the standing lead player, and, as you move him with the keyboard, the "camera"
gets behind him again.  This can be interesting in playing at making a movie,
but it isn't as good for aiming, something GTA's Mouse Steering was especially
good for.

  Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and
trying to aim a fast Banshee while admiring the view behind it during "Burn and
Lap," are a couple of examples of situations I've heard a lot of complaints

  The way just a tap of acceleration sent the "camera" looking ahead of the ve-
hicle in "Vice City" was better than pressing acceleration and crashing into
things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of
the vehicle, or having to press the RMB and turn the mouse, or have C.J. look
behind himself for a moment, to aim the "San Andreas" "camera" forward.  (Using
the Number Pad "camera" controls in SA won't always point the "camera" ahead of
the vehicle--it may just make it spin in a view that's looking down from above,
for some forsaken reason.)

  The ability of the VC vehicle "camera" to aim forward with a tap of accelera-
tion combined with the SA ability to press the RMB to look around the vehicle
would be better than the current SA vehicle "camera" controls.

  If either Tommy or C.J. would have a problem from running into something be-
fore they get to a vehicle door, I don't remember Tommy having such a problem
finding the door otherwise.  I've seen C.J. run in a circle then go all around
the vehicle before he gets in, which is fun when you're in a hurry....

  And if someone made a mod to make the instant replays have the slow motion of
the Unique Jumps and a variety of "camera" angles, show the fire trails from ve-
hicles on fire and the turning of motorcycle wheels, and keep the lead charact-
er's legs from looking so jittery in motorcycle replays, like the ones in "Vice
City," I'd grab that right up.

  The land vehicles are bouncier and feel flimsier.  You might see them run not
only over but under each other, like some strange way worms mate or something.
And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his
bike, you can even turn it around by running it into a wall.  I guess something
about making the flying vehicles able to go higher and have more to fly over
means the land vehicles become flimsier, like pizza dough that's been spread out
too much.  You're going to drive a lot in a GTA, and land vehicle traction was
better in "Vice city."

  Because it's supposed to be parts of California and Nevada, the Hermes and all
look like they've been preserved better, but the landscape is so big the shading
got screwed up.  Some things, like distant sections of the road, come into focus
as the lead character approaches them like in the PC version of the game "Ma-
fia."  Compared to before, vehicles with fixed locations may not show up till
the lead character has gone by the spot two or three times, and his latest ve-
hicle is more prone to disappear.

  The spinning propellers don't look as good, the escalators don't work (unless
C.J. is on one of the bikes or lighter motorcycles), the red radar screens don't
revolve, and none of the lighthouses have lights that revolve, as in "Vice
City."  The SA pedestrian's mouths move when they talk, but not like in "Ma-
fia"--it's sort of like a 1950's wax museum of the Presidents of the United
States made by an Asian company with a cheap translator.

  And the occurrence of enter-able and funny places is more spread out just to
give the flying things more to fly over.  An exception is that there are a lot
of bathrooms but they're bland-looking and C.J. can't even interact with the
sinks (but see X.9.b).  "North Point Mall" was a funny take on a suburban mall,
but I'd probably just drive past the SA interiors, and a slot machine isn't as
funny as a pinball machine could be.  (You could make the ball do insane jumps,
give things on the board rag doll physics, use funny voices and sound effects--
don't get me started.)

  More importantly, wherever you go, things are less shaded (some even bleached-
looking, like some of the U.S. flags) and have less of a mixture of hues, or are
so much lighter they seem that way, than in "Vice City."  A lot of the things in
"San Andreas" remind me of a colorized black and white movie--one whole wall is
one shade of orange, one whole roof is one shade of brown, etc.  Compare the
hues of otherwise identical VC and SA junkyard sheds in screenshots from my por-
tion of I.1: the SA versions look like sketches for what in VC are like impres-
sionist paintings of a variety of richer hues.

  Compare the contrast, therefore depth of dimension created by shine and shad-
ow, and the clarity of the darker things, on a "Vice City" and "San Andreas"
PCJ600 at the next two links.

  And that's with a good computer--the SA hues are supposed to look like that.
I like a little unique surreal impressionism with care taken for rich hues bet-
ter than a lot of sloppy bland realism just like I'd rather watch a good Looney
Tune than read Prince Valiant from a paper that's been out in the rain.  It's
like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be better if it
looked more like a real rabbit?"  More likely, it's due to wanting more to ap-
pear on a bigger map.  The rule should be to make the game as big as it can be
and still look good and no bigger.

  The graphics include more cloud effects, bleached light things, realistic mid-
range hues except for a lot of uncoordinated shading (things that glow in the
dark that shouldn't, mis-matched door and house colors), less shaded, and paler
(rainbows, etc.) things, and murky dark things (use daylight for You Tube vid-
eos).  Much of SA looks like the same artwork for outlines but a bad Xerox copy
of VC for hues.  How some people say the graphics look better, I have no idea.

  With "Vice City" you can use the Liberty City mod to give it "III" with the
PCJ600, but for "San Andreas" I'd settle for an ambitious modding team that
tried to give SA the hues of VC.

  In "San Andreas," you need a better computer--what's currently considered a
moderately good computer--to turn the graphics fancies up to get it to look its
best.  I think one reason for lagging PC sales of SA is that some people are
waiting to upgrade their PCs.  Another may be that new copies are probably Se-
cond Edition copies, which you can't mod as much.

  And it's made the li'l Dodo, always bright red and white, cheerful in the face
of adversity, look gray and sad in the middle of a field on a bright sunny day
(and the li'l mouse isn't thrilled, either).  And you can't do that.

  And I know why the "camera" and controls changed and the graphics were dimin-
ished--a lot of message board posts complained that the flying vehicles need to
be easier to fly and over a bigger landscape.  Compromises were made to make
planes and jets very easy to fly and even more to make the landscape bigger.
Nevertheless, I've read complaints by reviewers about the flying controls for
"San Andreas" and praise for the graphics.  These people aren't wired up right.
We need our motorcycle stunts with the slow motion replays and different cinema-
tic angles in scenery that's good to look at--it's one of the coolest things
GTA's ever did.  This may be a plot on the part of competing game makers to have
Rockstar ruin the scenery and the handling of vehicles on the ground.

  People who can't fly the Skimmer get on the message boards, and Sony and Wal-
Mart money looks at the boards for marketing trends, and Rockstar looks at Sony
and Wal-Mart money.  Since Skimmer weenies play an important part in why GTA has
gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's
important to try to understand what they are.

  I'll try to depict a Skimmer weenie--you try to figure out what it is:

  "I want it real big, like the last two in one.  You can have motorcycles and
stunts but you don't have to do them.  I want to buy some snacks--you have to
get the snacks.  And I want the cars to just rub each other a lot (pause for a
strange smile)...and make little scratchy sounds when they do.  And I want the
Minigun to show up late in the game and hum like the blender I make my pancakes
with.  And I want to go for a swim.  I don't want any sunken subs or boats down
there, they scare me--just little fish, and when you go by them, they swim away
real quick."

  "I want as little aiming as possible--it gives me a complex for the game to
make me shoot targets.  Let me just press a button for that.  The "camera"
doesn't have to stay behind the lead character or their vehicle real good--I
want to be able to turn them around to see if I bought them some nice shorts.  I
want him and his girlfriend to be like Barbie and Ken--people get worried enough
if I see that--in case I see that sex thing.  The lighting and draw distance
doesn't have to be good, just good enough to show the scenery I watch when I
ride low in the seat in the back of a car.  I want the planes to be easy to
fly--you have to force them at the ground to wreck so I can forget that and
watch the clouds.  Some old movies light up the lead character in a dark room so
you can see their acting--I want them in shadow in a bright place because I
don't think anyone has done that since Ed Wood....Could you just make The Sims
for Sony with different music?"

  Let me read the box again--do you have to be over 18 or under?  Who are these

  I'll try a suggestion.  Even if you didn't know the controls for a Skimmer,
you'd try the ones you know, and the Skimmer uses the same controls as a motor-
cycle.  Skimmer-weenies aren't 'cycle people.  You're gonna have Skimmer ween-
ies, and you should be nice to them, but you don't put them in charge of the
GTA's.  I think their favorite thing about "Vice City" was North Point Mall ex-
cept they wished they could shop there more.

  By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC
cycles onto roofs.   I don't mean all 17 year olds, although there's some common
ground with the controversy makers with what I'm saying: if the "Skimmer ween-
ies," at least, among those under 18 years old don't handle the issues the soft
sex cartoon brings up any better than they try to fly the Skimmer, they could
become social aberrants.

  I think I've isolated the weirdness of the Skimmer weenies.  They actually can
fly the Skimmer but are too quick to complain before giving it the effort to
learn.  So Rockstar makes the learning curve lower to accommodate the impression
of a common learning curve this laziness creates.  It's not the actual general
learning curve or the Microsoft flying series wouldn't be popular.  You can just
push a button to have C.J. ride a jet to another city--you don't have to fly it.
If shopkeepers keep letting Skimmer weenies get this game, get on message
boards, and influence Rockstar, pretty soon no more flying, no driving cars--you
just push a button.  And you can buy him some shorts, and some new socks, and
make him deep and sensitive, and it's going to be "The Sims."  And, for some
reason, we don't know why--zombies.

  A few things in "San Andreas" are the same as in "Vice City," such as the
things I learned before about using copies your User Files to play again with
certain things already done.  This isn't usually brought up in reasons to be
partial to the PC version, but I'd put it among things at the top of the list:
if anything is hard or repetitive, the things I learned before about changing
vehicles and weapons with the handling and weapons files, to make racing and
fighting things easier, work for either the original version or second edition
of San Andreas (TGIPC).  The programming is basically the same as for "Vice
City" with some added parameters.

  Some of the people comparing next generation PC hardware and consoles seem
totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weap-
on/health Stats in one sitting, give him a Tec9 like a Minigun, and use Dee-
Zire's mod to put a load of deleted missions and dialogue back into the game
(and let C.J. ride the trolley, etc.).

  As before, somebody might get back up after C.J. runs over them with a vehicle
if he doesn't do it too fast.

  One curious thing about a main plot point is that bad guy Officer Tenpenny
holds it over C.J.'s head that he could frame him for the death of a police
officer.  All he's have to do is follow C.J. around with a camcorder for a half
an hour, let alone what he'd have by the time you're nearly through with the
game, and why would he bother threatening to make anything up?  You play a guy
who thinks nothing of running down five old ladies to drive down the street to
beat the timer in a race, and the plot resolution is to kill a bad guy.  But the
lead character is a bad guy.  But a different bad guy.

  The guy gets rich and still runs around stealing cars.  That's a desperate
poor person thing to do.  Who would risk getting shot to get a car when they get
rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a
nicer guy)?   Oprah Winfrey and Paul McCartney don't run around stealing cars.

  Another curious thing: C.J. spends a lot of the game killing drug people to
clean up the area for Sweet, but in the end at least one, Ken, of his close
friends is still a drug addict.  After "End of the Line," his gang members still
buy things from the pushers outside and help finance organized crime.  If he
killed them, his Respect Stat would go down.  I guess it's who you know.

  On top of everything else about the craziness of considering C.J. a nicer GTA
protagonist add this: he obeys Sweet who's the most bloodthirsty crazy in the
game--including Tenpenny.  His idea to make a little neighborhood safer for C.J.
and himself is to have C.J. mass murder hundreds of young men around the whole
town (nevermind Sweet's gang have been hitting the recreational drugs themselves
but Sweet just talked to them).  Not only wouldn't that make it safer for the
two it would be liable to make a lot of the bereaved who don't go along with the
plan want to kill them.  Who's C.J. nicer than--other gang members who are
lesser things that deserve to die?  Is he just following orders?

  (Mind you, Sweet's main battle strategy is to get right into C.J.'s line of
fire to make it frustrating for him to win.  No wonder C.J. ran away from home.)

  It's those weenies again--"he's more sensitive and deeper now."  Less 'centric
and more sensitive than who--Hitler?  Does the phrase "dramatic sense" register
as a blip anywhere on their radar scope?

  But as a work of fiction with a sense of tongue-in-cheek humor about finding
a way to come up with an excuse to play with the videogame weapons and vehicles,
it makes a kind of sense.  You would be a bad guy, but it's a funny fiction--a
kind of early Mad magazine take on a world of the bad adults of all the groups.
A more serious, ethical approach usually means it's relatively boring, and even
seems kind of silly for the context.  You'll probably point and click your way
around to some boring incidental music and with a big sheaf of clerical work
papers to kill big muscle guys with lizard heads.  If the shopkeepers won't
keep the Skimmer weenies from the game, Rockstar has to keep that in mind when
they read the message boards--some kind of Hot Weenie mod censor.

  Complaints aside, the GTA series is still a blend of surreal gaming tradi-
tions, the real world, and humor in a blend I like.  The most important thing is
that the little Dodo is back--awwwr!

  Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev-
in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Andreea
Orosz of GamersHell, Spenser Hall of GamerHelp, Tim of Game Revolution, and
Emanuele of GameBorder.  I can use all the help I can get--and thanks to every-
one for giving so much.  (PS: I've since learned that the letters "IGN" aren't
initials for words anymore--"IGN" just represents the company like "DMA" once
did for another company.)
  http://www.stuckgamer.com/  (link inactive)
  http://www.gamerhelp.com/  (link inactive)

  Thanks to freewebs, now called webs, for giving this walk-through a web site
where you can click the links instead of copying and pasting the web addresses
to the URL bar and clicking "Go."  (It won't let me turn off Word Wrap, though,
which is why the vertical columns and lists are out of alignment a bit):

  Thanks to Tim at Game Revolution for giving this walk-through a site with ac-
tive links that open web sites in separate windows (which is good for comparing
the real and game cars, etc.) at:

  Thanks to Icey, of the MultiEdit listed at the start of the "Vice City"
data\carcols.dat file mentioned in "Rockstar support for modding" (see X), for
letting me run this walk-through through a parser, which lets it have active
links for both the Internet sites, which open in separate windows, and for the
chapter designations, so you can click around rather than have to explore
around the huge thing:

  Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and)
"San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again
leading the way (don't go blaming him for where I go running after that) with
his very sensible organization and strategies for the game.

  You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the
gamesradar web site.  it contains a lot of dialogue he extracted from the PS2
version of the american.gxt file--dialogue that Rockstar created but didn't use
in the final release of the game.

  Thanks to filefront for hosting my videos and "Glenster's Go On, San Andreas
v.1 Mission Select Save Games," and GTA Garage, The GTA Place, fileplanet,
planetgrandtheftauto, moddb, gta-action, and gta-downloads for hosting my mis-
sion select save games.
  http://gta-action.gamona.de/ now http://www.gamona.de/

  Thanks to the BradyGames strategy guide for Xbox and PC.  It has lots of use-
ful maps (except for the screw-ups; I took a pen to some of the dots on the
maps--why couldn't they pinpoint correct locations with darker dots that way?)
and screenshots, and statistics for the percentage of Fat, percentage changed in
Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of
us would never have known without it.  Either Rockstar told them or they figured
it out with the files of the game somehow.
  http://www.bradygames.com/index.aspx  now

  Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with
the modding section, car names, punctuation, etc.  ("Cerbera" is for "TVR Cer-
bera," which is a British sports car.)

  Thanks to Spaceeinstein for taking the time from his many, many contributions
to "Vice City" and "San Andreas" modding (his "San Andreas" "All In One Mod" is
at x.13.ii) to help make this walk-through a better place for the world with a
batch of helpful ideas he wrote to me about.  If anyone knows a good strategy
(including the the fastest ways to do "Explosive Situation" and "Black Pro-
ject"), from the information given in the mission to the coding it's based on,
it's him, and I've enjoyed hearing from him.

  Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air
hardtop has been converted for "San Andreas" twice in separate efforts by Bren-
dan62 and Escandero (see X.13.jj).

  Thanks to OrionSR for giving me a lot of possibilities to pick from and writ-
ing the Darkpactor script for the additions made to "Glenster's Go On, San An-
dreas v.1 Mission Select Save Games," I.3.b.  (Now there's an Andromada at Ver-
dant Meadows, you can save at Madd Dogg' Crib without getting the basketball
glitch, etc.)  I'm glad his help runs through this guide in telling us how im-
pound garages work, III.27, strategies for "Wrong Side of the Tracks," IV.17,
getting Snapshots, V.1.a, wanted rating tips, I.9, four star survival, I.16,
recommendation to stop the frame limiter for boat school, VII.6, etc.

  Thanks to Colin Attle for being my friendly correspondent for U.K. references,
I.1, which he's also helped with for "Vice City," and his explanation of emer-
gency vehicle mission pay, III.25.a.

  Thanks for the E-mails and message board responses from the good friends among
my readers who've included:
  A.M.S. Siva Ganesh Maharaja, a.k.a. HandsomeRockus (of helpful "Vice City"
walk-through acclaim),
  Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk-
  Ghostchild (for the mighty stunting help, I.7.ff),
  Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at the start
of the game, and the jealous girlfriends section, XI.b, etc.),
  Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona
Beach gym is open immediately, the Voodoo license plate can be shot to make the
Voodoo explode, etc.),
  Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports," IV.24, and
"Los Sepulcros," IV.26),
  Gman8 (real names for vehicles, I.8.a),
  sonofkorol (the real name of the Windsor, I.8.a),
  Peter Jong (the Cargobob fuselage real name help, I.8.a),
  Pete Zsolnay (real names of places, I.1),
  Shane Wong (people without assigned vehicles and who follow C.J. can swim,
  Steve Harvey ("A Home in the Hills" entertainment references, IX.1),
  Kristan McGuinness (who was a Maccer before there was a "San Andreas,"
  Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft, III.3),
  zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea, I.1),
  Tony B (the "Pier 69" exploration glitch, VI.34),
  Bryan Lowe (Control Center/Freight train mission advice, VII.12),
  Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1),
  Wolfie2k5 (real names of places, I.1),
  fonz808 (the madonna wall painting similarity, I.1),
  Garrett Daniels (tip to ensure the Tag spraying registers, III.2),
  anOILERSfan (the slot machine tip, XI.e),
  Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, III.24,
  Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection, I.8.a),
  Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," IV.28, etc.),
  scorpion_great (recommending pdescobar's cure for the Taxi mission glitch,
  Morgoth (N.O.E. videos, VIII.13),
  GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood Wanderer,"
VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking a police
helicopter, I.12.b, the Pimping and Vigilante vehicle health boost gimmick,
III.22, etc.),
  juicce (a map for Orion_SR's Snapshots shopping strategy, V.1.a),
  rubregg (a kind mention of my walk-through in his "Early Side-Missions In
Locked-Off Areas" guide, I.16),
  ryan92 (I.3.c, "How to use save games from v.1 for v.2...."),
  gui (reminded me to give a link to a copy of the paper map, III.1),
  pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3),
  Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip, I.1),
  Hitokri Battusai (Ghost Cops, I.7),
  Ring_of_Fire (how to go through doors into Ghost World, how to drive blown-up
boats, I.10),
  punknoodle (Las Colinas ghost world entrance, I.10),
  Great Saiyaman (Blackfield ghost world entrance, I.10),
  Tornado_2 (real names for the Manana and the Las Venturas Police cars, I.8.a),
  DazzaJay (Linerunner and Packer I.D. help, I.8.a),
  Logan King (range of years for the real life versions of the Rancher/Ranger,
F.B.I. Rancher, and Fortune, and help identifying the Yosemite, I.8.a),
  dj_chrismanno (the programming explanation for train derailments, VI.32),
  DarkJ5 (you can derail the train and drive it with the Control Center, VI.32),
  gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win-
ning horse every time you bet after the 1st time, III.12, though I still have to
figure out the circumstances that cause it to work),
  David Anderson (British slang, VIII.21), and
  Diego Mendez (Rhino cannon boost "camera" gimmick, I.12.b, and Maverick for
"Interdiction," VIII.3).

  Thanks as well to Ganesh S. and Onkar Pandhare just for sending friendly E-
mails.  Sometimes it feels like I'm trying to write a newspaper without a staff,
but it feels a lot more worthwhile when I get friendly help and encouragement.


  A special thanks to Young MayLay, the star of the show, for kindly dropping me
a note (and he must have a hundred people tugging on his coat sleeve all the
time) after I asked him to help when I messed up his lyrics a little bit.


  Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Bleh-
beb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The
Control Center (see X.13.c), for the help in finding the Tags, etc., faster.
(For the last address, you have to Copy and Paste the 2nd line to the 1st line
in the address bar.)

  Thanks to pdescobar for the way to explore areas that create a wanted rating
without getting a wanted rating, I.12.b, how to increase Gambling skill, I.5.h,
advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission glitch,
I.12.a, etc.

  Thanks to a post by Old School Hustla at GTA Forums for his considerably time-
saving file-changing tip which lets you maximize all vehicle, weapon, Stamina,
etc., Stats a lot faster.

  Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky:
"Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude
model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a).

   Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming
the vowel shortage where he comes from to further Shaft21's formidable list of
"San Andreas" secrets and references...

  ...and oversee the GTA Forum expansion of it, supplying very useful maps for
it as well.

  Thanks to thedude777 for both his contributions to the topic and for taking
the helm of the message board for it since mid-June, 2006:

  Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me
I could relay his sensibly organized method of doing the NRG-500 Challenge in
the least amount of time.  I'd been passing along a few tips I'd picked up from
his web site, which features videos he's made showing how to pass the missions,
but I thought this mission deserved a fuller rendition of his treatment.  You
can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded"
(which Rusk told me I might think was fun some time ago), and many others at:
  http://www.stuckgamer.com/  (link inactive)

  Thanks to the ASCII Generator web page for the "San Andreas" I used in the
title.  (For the freewebs version, which uses a different font, I used Microsoft
Paint, which is not the easiest thing for me to try to draw with.)

  Thanks to these web sites for a lot of the, as Forrest would call them, "big,
fat ol'" pictures of vehicles:
  http://www.motorcities.com/ now called http://www.carpictures.com/

  Thanks to imageshack for letting me make copies of a lot of the pictures so
you won't have pop-ups or have pictures of things for sale disappear after
they're sold.

  Thanks to the Internet Movie Data Base (IMDb) site for much of the information
about the voice actors we're going to spend so much time with.

  thanks to Merriam-Webster Online and Wikipedia for being my Internet diction-
ary and encyclopedia.

  Note: although some have called Wikipedia's accuracy into question recently,
this study by Nature magazine found that their accuracy was at least as good as
that of Britannica:

  Thanks to the Urban Dictionary site for translations of some of the slang.

  Thanks to the babelfish web site for the translations of some of the Spanish

  Personal info:

  I was born about two months before "Roll Over, Beethoven" came out.

  I live in an apartment in Pittsburgh, PA, and was raised in a lower middle-
class house in Bridgeville (which I liked better), PA, about eight miles SSW of
Pittsburgh, where I lived till I was about 35.

  Bill Winstein won the Golden Quill Award for newspaper excellence in 1971,
and his art and cartoons were in the Baseball, Football, and Basketball Halls
of Fame, and a number of local bars and barbershops, like Evangelista's.  It
was cool to watch him draw, and he knew a lot more of the cooler comedians and
movie stars than the other kids parents (you have to imagine an eight year old
going around thinking, "Well, they're just kids, they don't know....")  And my
Mom, who was a volunteer at the local library and hospital, had such and inven-
tive sense of gentle silliness and sing-song voice delivery I can't imagine any-
one imitating it.

  Something about them was passed over by the world it didn't mesh with, and
was passed on to me.

  My Dad was born in 1914, and my Mom was born in 1923.  Their childhoods lived
on in them, and live on in me.  And that's bigger than anything in these two PC-
choking walk-throughs of mine combined.

  "Glenster's Glimpse into San Andreas" copyright 2005, 2006, 2007, 2008, 2009,
2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, and 2019 Glen T. Winstein

  This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed pub-
licly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

  I hope I didn't scare anyone.  (What a dope you'd have to be to be scared by

  "Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar
Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto
logo and A Take-Two Company logo are trademarks and/or registered trademarks of
Take-Two Interactive Software, Inc.

  "San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005.

  And all the other Internet things I mention are by people who have their copy-
rights for that stuff (however you're supposed to say that).


  I.1  Paying tributes and having things in common

  Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden
Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005
(C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005.  200,000
voted, making it the biggest awards show ever in the U.K..  ("Half Life 2" was
PC Game of the Year.  The Girl's Choice award went to "The Sims 2.")  I guess
that's something like the People's Choice Awards in the U.S.A..

  Thanks to Shaft21 for a very healthy-sized list of secrets, references, and
in-jokes of "San Andreas."

  Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the
GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very
helpful maps for it.  Go to the web addresses I give here for the maps and more
secrets like these.

  Thanks to thedude777, given a number of times below as a worthwhile contribu-
tor to the topic, for carrying on in Mxyzptlk's stead after mid-June, 2006:

  Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web

  Some of the ideas that led to the current Grand Theft Auto:

  The locations of San Andreas are described in this article:

  In Los Santos there is a wall painting with a heart, Mary, an angel, and the
words "Jesus Saves."  (The closest examples initially are in the Ten Green
Bottles bar W of the Johnson house.)  In "GTA2," the church where you saved the
game said that in lights with the lights burned out except "U SAVE."  (Some of
you may want to go there and ask for forgiveness from the prince of peace for
what you've been doing in the rest of town occasionally.  On the other hand,
controlling an interactive movie is a little like playing God yourself, like in
the game "Black and White," so you might just use your prerogative to think of
it as a pun about the saving part.)

  (There's more about this near the end of this section, in my contributions to
physical likenesses fans have found with things in the game.)

  A guy with "Keep out" written on the box on his head, and "God is playing with
us" written on the sign hanging from his neck, can be found in San Fierro near
Turning Tricks Driving School.  (Thanks to samadriel.)  (It's at the N end of
the light gray block S of where "DOHERTY" is written on the paper map.  It's as
if he rebels against the idea of you playing with him in a game, or like some-
thing out of the movie "The Truman Show," 1998.  He and a guy with a sign that
says, "Weel work for pot," also found around there, may say some curious things.
I found another guy with a sign, "Will bet for money," in Redsands East.)

  A church with the Rockstar logo near the top of the designs in the stained
glass window is at the NE corner of the block above "SON" of "JEFFERSON."

  Pedestrians may walk up to the Drive Thru Confessions booth on the SE block
that's surrounded by road of downtown Palomino Creek.

  A roller with designs on the face of the roller, S of the Santa Maria save
house and across the parking lot, looks like the one created by Chen Chang in
1988 for Santa Monica Beach, CA.  He designed it to be hitched and towed to make
designs in the sand.

  The game controller, called a CJD 500, in the Johnson house, Wu Zi's place,
and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early
1990's, with a PS2-type keypad except with keys lettered C, J, M, and D.  The
"C" and "J" probably stand for "C.J."/"Carl Johnson."  (Some wonder if the "M"
and "D" stand for "Madd Dogg, whom Carl ends up producing.  Mxyzptlk thinks of
it as referring to "Mega Drive.")  (Thanks to thedude777.)

  Verdant Meadows is similar to part of Davis Monthan Air Force Base, which is
in Tucson, Arizona. (Thanks to Shadenfreude.)

  I'll just add that the part that's similar is the 309th Aerospace Maintenance
and Regeneration Group (AMARG), also called "The Boneyard."  It's the main site
for the storage and preservation of decommissioned aircraft in the U.S..

  Burgher Shots have Freedom Fries--what French Fries were called in the U.S.
Capitol in response to the lack of support from France during the Iraq war of

  (The International Corporation set up by Saddam Hussein to launder money from
his various enterprises was called "Montana Management."  Tony Montana is the
name of the title character of "Scarface," 1983, another major organized crime
leader, if not as grand in scope, damage, and fatalities.)

  The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosen-
berg were named after people involved in the trial of Julius and Ethel Rosen-
berg, executed, after a confused trial about spying, in 1953.  (Thanks to
thedude777.)  Some good articles about the Rosenberg trial are at:

  In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never f**ked
anyone over in my life who didn't have it coming to 'em."  Tony Montana, played
by Al Pacino, says that in "Scarface," 1983, to which "Vice City"  makes a vari-
ety of references.  (See "Glenster's Guide to Some of Vice city," section I.2.)

  Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy
Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of
"Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG-500's,
Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the
aircraft carrier at Easter Basin), and trains.

  The Gasso station, on the SW block of Dillimore, has Max Pane bullet-proof
glass and "Vice City" (gum or candy?) boxes on the counter.  Rockstar published
the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max Payne
2: The Fall of Max Payne."  The station is featured in "San Andreas" in "Tanker

  There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA ESCA-
LANTE" in Las Venturas.  There's a V-Rock building, where Lovefist records,
Downtown in "Vice City."  Lovefist is referred to, and seen in pictures in vari-
ous places, in "San Andreas," too.

  A construction site sign, at the S side of Blueberry, Red County, says, "Avery
Construction," referring to crooked realtor Avery Carrington in "Vice City."  An
area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady Acres" he
advertised in "Vice City").  Avery himself appears as the Vegas Vic sign of Las
Vegas on the Old Ventura Strip.

  "Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from "GTA III"
is in the dog food section of some of the 24-7 stores.  They all sell "Cherry
Poppers" ice cream, the brand made in the place of that name in "Vice City."
One big 24/7 is W of the W tip of the Mulholland Intersection, Los Santos, and
another is on the block N of the block with "O" of "THE STARFISH CASINO," Las

  A little similar to knocking off a store in "Vice City," C.J. can shoot a cash
register (in a clothes store, 24-7, etc.) apart and make paper money appear
briefly.  He can't run through it to make it disappear and add to his cash,

  Similar to the Goodfellas nature of the body hanging in the freezer near Sonny
Forelli at St. Mark's Bistro at the start of "Vice City," if C.J. shoots the re-
frigerator in the Abandoned A.C. Tower save place at Verdant Meadows, blood
comes out.  (Thanks to a post by Jediranger at GTA Forums.)

  The Video Poker machines in the Casinos of Las Venturas have cards with pic-
tures of people from "III" and "Vice City."

  The key in "Key to Her Heart" is the ID swipe card from "No Escape" in "Vice
City."  (Thanks to PresidentKiller.)  (It's also used in "Black Project.")

   "FleischBerg," on a billboard, is German for "Flesh" (or "Meat") "Mountain."
(Thanks to Cojanfee; "Winstein" is German, but I didn't know that.)  (The bill-
board advertises the factory that's W of lower downtown Blueberry.)

  The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMI-
CALS," look like a caricature of a woman facing E taking a stream of fluid be-
tween her lips at the "FLINT INTERSECTION."  (Thanks to DApeoplezCHAMP).

  A graveyard with several tiers in Hashbury has rows of gravestones that have
the Rockstar emblem and say, "RIP  OPPOSITION  1997-2004."  The stones are easi-
er to read at night when they're lit up by nearby lampposts.  Some think "oppo-
sition" refers to competing game developers, but I think it's more likely a ref-
erence to game makers or others who did what they did in opposition to Rockstar.

  The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen, who
became infamous, and was hanged, in England in 1910 for murdering his wife and
calculatingly disposing of her remains.  (Thanks to Mogyle.)

  There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del
Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant
Meadow Aircraft Graveyard.  (There's a mostly E-W road below "AIRCRAFT"; there's
a broken circle, representing a rock formation, SW of where the W segment curves
N; the pit with the bags is on the W side of the rock formation.)  (In "Vice
City," there are two guys underwater with their feet in cement.)

  By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED
COUNTY," there are three mounds of recently filled in graves.  (There's a shal-
low open grave in "Vice City" behind Funeraria Romero, which is a reference to
director George Romero, who filmed "Night of the Living Dead," 1968, and several

  There's a biowaste well in a lot in the middle of the block E of the Montgom-
ery hospital.  Since there's a Sprunk building on the block to the E, it could
be a reference to Coca-Cola having to recall 500,000 bottles of Dasani water in
the U.K. in 2004 after the water was found to contain illegal levels of bromate.
(A controversy making a company recall so many products--did you ever hear of
such a thing?)

  Shazard saw that Blueberry and Montgomery have shop windows with skeletons as
mannequins.  (In Blueberry, the shop is on the S side of the S of the two W
blocks.  In Montgomery, the shop is across the street E of the E block.)

  The W side of the Los Santos Graveyard in Vinewood contains a crypt with a
TV, a La-Z-Boy chair, and pizza boxes.  Spike, seen in the last five years of
the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar setup.  On
the E side of the graveyard, between 20:00 and 6:00, there are several ghost
tags/examples of graffiti on the walls.  The graveyard is on the block N of the
one with "WOOD" of "VINEWOOD."

  In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA
TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella Corp. of the
game series, 1996 onward, "Resident Evil," which seem influenced by Romero's
zombie movies, too.  You can enter the building through the roof or on any cor-
ner but the SW.  The statue in the center of it represents a genetic code
strand in the shape of a double helix.  (This, and the jet rides you take with
the push of a button, may be a premonition of what's to come if the little Skim-
mer weenies ruin the game--sensitive zombie sims that can't drive.  And a smat-
tering of the latest hit songs.  It's not right.)

  Mogyle saw that, if you look from far to the E of it, you can imagine you're
looking at one of the big statues of a head (moai) that are found on Easter Is-
land when you look at a shack that's on top of an Arco del Oeste rock formation.
Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998 onward, which
star the character Solid Snake, likes to hide images of those statues in his
games.  And a little to the S of Verdant Meadows is a snake farm.

  There's a blood stained empty wheelchair at the end of a dock, with a shack
nearby that has a light red glow inside at night, at Fisher's Lagoon.  Some
think the wheelchair may suggest the wheelchairs, usually empty, in the 1st few
"Silent Hill" games, 1999-2003, which, like the "Metal Gear Solid" series, are
also popular games sold by Konami.  Use "Edit" > "Find" with "wheelchair" at
this site:

  trikkstah, at GTA Forums, put a lot of speculation to rest by identifying that
wheelchair as the one seen by a dumpster in the 1st scene of Rockstar's game
"Manhunt," 2003, although the textures (.txd files) for it are different.  The
"Manhunt" version is gray and the two big wheels have spokes, but the shape oth-
erwise is the same.  He thinks the textures are from "Manhunt," too, because the
font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or "12:30 PM,"
along with some other numbers) is like font used in "Manhunt."

  The big wooden spools by the dock say "J ARTHUR CABLE COMPANY  CARCER," and
Carcer is the city "Manhunt" takes place in.  "J ARTHUR" reminds me of J. Arthur
Rank, who was a movie producer in the early days of movies.  It may be a the
reference to a scene in one of his movies, but, according to the Wikipedia arti-
cle at the link below, "J. Arthur Rank" is Cockney rhyming slang that means "to
masturbate (wa*k)," which, in a GTA, is probably all it refers to.

  I'll add that the handlebars have a couple copies of a picture wrapped around
them--one around each handlebar.  The picture looks to me like the kind of speed
limit sign seen around schools--if it is, it has the times the speed limit is in
effect at the bottom of the sign.

  (I still think it may be a kind of "Silent Hill" use of an abandoned wheel-
chair.  GTA's rib popular games, and context is important.  You put a guy with a
sore foot in that wheelchair in a post office, and it doesn't have the same mys-

  The wall of art in many bars shows a black and white depiction of the upper
body of a soldier wearing red goggles and holding a gun in his hand.  It looks
like the concept art you can unlock of one of the  Cerberus Foot Officers in

  (According to a Wikipedia article about "Manhunt," the design for the officers
is the same as for the French police in "Mall Shootout" in "Vice City" except
the coloring is different and the officers have a gas mask instead of a regular

  The same article adds:

  - a junkyard trailer used by one of the Skins gang is a lot like Phil Cassi-
dy's trailer in "Vice City."  It says Cash kills the gang member to get a nail
gun, and Wikipedia should have added that "San Andreas" Ammu-Nations sell nails.
  - the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
  - Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San An-
  - "San Andreas" stealth knife kills were developed during the making of "Man-
hunt"--the victim falls in the same position, too;
  - and the use of a cone that points down to a target's head and goes from
green to black to indicate health to death was developed for "Manhunt" before
"San Andreas.")

  K-Rose features an advertisement for Carcer City, where "Manhunt" takes place.
(Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty City
and where a police chief was cleared of corruption charges.  It's also mentioned
by a caller to KCHAT in "Vice City" as a place where B.J. Smith played foot-

  The police station in NE Las Venturas has a couple of bulletin boards with
pictures of James Earl Cash and a hood from "Manhunt."

  (Thanks to Wikipedia for this batch:
  the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
etc., is the one used by the gang called the Skins in "Manhunt";
  Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas";
  "San Andreas" stealth knife kills were developed during the making of "Man-
hunt"--the victim falls in the same position, too;
  and the use of a cone that points down to a target's head and goes from green
to black to indicate health to death was developed for "Manhunt" before "San An-

  Big Smoke's crack den is on the NE corner of the block that's W of the one
with "F" of "LOS FLORES."  The door mat outside the door on the top floor says,
"Not Welcome" and "Rockstar North."

  On the N side of the road N of the "D" of BAYSIDE MARINA," the white and or-
ange barricades that say "C-JS BARRICADES" are the ones used at the E end of the
Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of the N-most
block of Downtown, and an alley S of the pay phone used at the start of "Loose
Ends" in "Vice City."  Sway-4829 showed that the end credits for "San Andreas"
give C-J Dick as an Interior Environment Artist, probably the same person the
"Vice City" booklet calls Map Designer Campbell J. Dick.

  The windows of the buildings to the E of the five silos NE of Mt. Chiliad have
some blurry Steven Bliss cartoon cover art from "III" and "Vice City"--some are
shown as reverse images.  There are others that aren't reversed on the corner of
the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD."

  On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS
SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden
package.  (It's like something you'd see on the shore of Easter Island except
shaped like a royal Asian pelican that flew into a window.)  (Fragger, in a dif-
ferent post at the site, says it, without the statue, is in LA on Western at the
corner on Western and Santa Monica.)

  Racso562 saw the resemblance between the Angelyne billboards around Los An-
geles and a Candy Suxxx billboard in Los Santos:

  On a phone booth in Bayside (others?), the bottom sex ad sticker has the same
depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has projected onto
the side of a Downtown "Vice City" building at night from the end of the "G-
Spotlight" mission and onward.  The sticker uses the same depiction of that
which shows up on the posters of Candy that appear in Tommy's Ocean View apart-

  Across the street from the Angel Pine Cluckin' Bell are three trash cans.  You
can knock over the two with open tops to find maps of Vice City inside them.

  The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the one in Port-
land in "III."

  ArturP at GTA Forums noticed that the interior of a Transfender mod garage has
some of the same interior features as Joey Leone's garage in Portland in "III."
(The shafts of light are black in "San Andreas" for some weird reason.)

  The computer, the Kruton 9000, of Joey's Garage appears in the Sunshine Autos
vehicle list garage in "Vice City" and in Michelle's garage in "San Andreas,"
too.  (I think the board of wrenches and "Dude" company name appear in all
three, too.)  According to the Merriam-Webster web site, a crouton is "a small
cube of toasted or crisply fried bread," so "Kruton" might refer to the small
cube-like shape of the computer.

  A number of places or things in the game feature the names of people who have
been employed by Rockstar North.  Steven Mulholland, one of those who worked on
the Los Santos art for "San Andreas" and was one of the Map Designers for "Vice
City," has his name on a tombstone in the window of Funeraria Romero in "Vice
City" and has a neighborhood and an intersection named after him in Los Santos
in "San Andreas."
(Mulholland is also a wealthy Drive in LA.)

  Mattlac, on the same GTA Forums message board, noticed that Scott Wilson, who
worked on the countryside art for "San Andreas, is named on a tombstone in the
game (in the SW corner of the SW block of Palomino Creek in NE Red County).

  thedude777, at the same message board, suggests these possible sources for

  Steven Mulholland--Los Santos art--the city "Mulholland";
  Lee Montgomery--interior environment art--the city "Montgomery";
  Toks Solarin--character art--the PC "Solarin Industries" sign that replaces
the PS2 "Shady Industries" sign in San Fierro;
  Nicholas Montgomery--cut scene supervising sound editor--the city
  Noelle Sadler--voice-over production, the voice of Bettina (also seen as the
blonde lady with her tongue out in a loading screen), a radio commercial voice,
and a pedestrian voice--the "Sadler" truck; and
  Tony Romero--pedestrian voice--the "Romero" hearse.  (Tony's name might add to
the reason there was a reference to the director of "Night of the Living Dead,"
1968, George A. Romero.)

  Thanks to LuigiBrotha at GTA Forums for figuring out that one of the possible
loading screens at the start of the game, the screen that shows a blond lady
with a tattoo on her breast,...

  ...shows Bettina, voice acted by Noelle Sadler.  The .txd file of her is Cut-

  She's a prostitute abused by Jizzy after talking back to him in "Ice Cold
Killa."  Her scene appears after you have C.J. get about halfway across the 1st
floor of Jizzy's place toward Jizzy.  ReDeemer made the 1st screen shot below,
and I added another:

  The fuselage of the Hydra jet has "DMA56" printed on it.  (Many from DMA De-
sign Limited, founded in 1988 in Edinburgh, Scotland, and the creators of "Grand
Theft Auto," became part of Rockstar North, the main developers of the GTA se-
ries.  Originally, "DMA" didn't stand for anything, leading to a member of it to
joke it stood for "Doesn't Mean Anything."  In "GTA III," the big ROCKSTAR jets
that don't fly have "DMAir" on the tail fins.)

  In "Vice City," the Tourist Guide indicated that people couldn't survive the
deep water because of sharks.  The shark wasn't employed for "San Andreas," but
the people in it other than C.J. still drown in water that's too deep to stand
in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J. that
isn't required to use a specific type of vehicle; see I.7.c.).  I think I've
figured out an explanation for it--even for the photographer by the Flint Inter-
section trailer park--you can use with confidence if it comes up on the Inter-
net game message boards: they don't swim.  They lay forwards with their arms
down, and, of course, drown.

  The question then becomes: "Why do they do that?"  You look around for some-
thing in the game to explain it in the context of the world the game creates,
and I think it could be the chili dogs.  They eat that heavy food just before
going in for a swim, and they develop a cramp.  (The ones who walk off of the
roof of the Emerald Isle could be self-destructive, but they sound too surprised
to be doing it deliberately.  I think someone may have just given a large party
of nearsighted new tenants the wrong directions to some part of the hotel or
such.)  This segues pretty nicely into:

  Mogyle, who's French, caught that the gimp in "Key to Her Heart" is named Ben-
ny, which is French for "la crampe," and the gimp in the 1993 movie "Pulp Fic-
tion" is called The Cramp.  (Samuel L. Jackson plays Jules Winnfield in that.)

  (The pedestrians who jump into the path of C.J.'s vehicle could be disoriented
as a hypoglycemic reaction to the ice cream.  Besides, "San Andeas" 24-7's sell
the "Vice City" Cherry Popper brand, and God only know what they put into that.)

  On the S side of the 24-7 that's on the W side the block of "O" of "LITTLE
MEXICO," Los Santos, is one of 8 Ball's Bomb Shops.  It works like the one in
Staunton in "GTA III."   You can have C.J. drive a four-wheel (even an emergen-
cy) vehicle into it, which causes the vehicle to have a bomb with a timer in-
stalled in it.  Press F or Enter while C.J. is in the vehicle to prime the eight
second or so timer, and have C.J. leg it.

  The Welding and Weddings shop, mentioned twelve paragraphs above, is a bomb
shop that works the same way.

  BlOoDStReAm101 detected that the last six numbers of the phone number of 8
Ball's Los Santos bomb shop are the same numbers on his prison outfit he wears
in the picture of him on the "GTA III" paper map, and the last five numbers of
it are the zip code of the address of Rockstar Games in New York City, NY.

  ThouShaltBeToxic, at the GTA Forums section by Mxyzptlk and co., says the
problems of famous hacker (the actual illegal kind) Kevin Mitnick, arrested in
1995, are parodied on WCTR in "San Andreas," and is probably meant as the one
referred to in "GTA III" on Chatterbox when one of the callers calls out, "Free
Kevin!" before hanging up.  The book that comes with the PC "SA" gives "Kevin
Mitnick" as one of the Radio Station callers, and the radio segment seems to
play off the fact that it was rumored (confirmed to be a rumor), while he was
controversially held four years in prison without bail, trial, or charges listed
against him, that he could start a missile crisis by whistling into a telephone
and pressing a few numbers on the keypad.  (The four years he was held was
counted towards the five years he got.)

  pdescobar adds that Emmanuel Goldstein (actually named Eric Corley, editor-
in-chief of "2600: The Hacker Quarterly," and writer, director, and producer of
the documentary about the Free Kevin movement: "Freedom Downtime," 1999) is a
radio caller in "III," "Vice City," and "San Andreas."  In the Area 53 section
of WCTR, Emmanuel calls to say: "Hi, my name’s Emmanuel.  I’m really worried
about hackers sending a nuclear bomb after me—-you know, through the phones.  Do
you think they could pinpoint my location?"

  According to United States District Judge Lewis A. Kaplan:

     "2600: The Hacker Quarterly has included articles on such topics as how to
     steal an Internet domain name, how to write more secure ASP code, access
     other people's e-mail, secure your Linux box, intercept cellular phone
     calls, how to put Linux on an Xbox, how to remove spyware, and break into
     the computer systems at Costco stores and Federal Express...."

  Frank Bernson wrote to me that "Emmanuel Goldstein" "...was the head of the
supposed 'Resistance' or 'Brotherhood' in the book '1984' by George Orwell.  I
just thought you should know, because the Emmanuel Goldstein you mention was
only using that name as a pseudonym.  It would appear to me that he chose this
moniker because he essentially was doing the same thing."  Thank you to Frank
Bernson--I think that's interesting.  It's a good ethical point (and a good
book).  I read that book years ago, but I forgot about that.

  The Mothership van of The Truth has a license plate that says, "OUTTHERE" in
mirror image.  The 1993-2002 TV series about UFO's and such, "The X-Files,"
used the slogan: "The truth is out there."

  The license plate of a car in the "Badlands" mission says "ASSMAN," which is
what Kramer, played by Michael Richards, was upset to learn his new license
plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the TV sitcom

  The number on the NRG-500 is 46, the number of MotoGP race champion Valentino
Rossi.  You can find the bike by the largely bowl-shaped dry dock shown on the
paper map by the big square NW of the ship that's E of "DOHERTY."  (There are
also two in the multi-story parking garage at the S end of the "L"-shaped block
two blocks N of the E side of Los Santos Forum.  Valentino used a Honda NSR 500
in the 500cc class of motorcycle Grand Prix racing to come in 2nd in 2000 and
be the world champion in 2001.)

  It's also the number on the nose of the Hydra (probably because its also fast
for the category it's in).

  SilencedSMG noticed that a Rodeo sign that says "GROTTI" and has a drawing of
a rabbit is a take on the Ferrari logo.  (The Cheetah is based on a Ferrari.)

  All I have for the word "grotti" is that it was UK slang for "grotesque" in
the 1960's.  Screenplay writer Alun Owen had George Harrison say it in the movie
"A Hard Day's Night," 1964, but I vaguely remember George saying the Beatles
didn't use the word in real life.  He had a Ferrari, though.

  Police can be seen beating up someone in the impound lots, such as a pair of
policemen in the garage of the Los Santos police station.  The entrance is on
the W side of the building that's at the S end of the pretzel-like intersection
S of the Mulholland intersection.  (C.J. can enter without a wanted rating if he
uses a police vehicle.  The victim seems to be able to take interminable abuse.
If C.J. drives closer, they all stand still, but the errant policemen don't seem
happy about it.)

  (This, and the ways of Tenpenny and Pulaski, seems meant to reflect the "Rod-
ney" King beating by corrupt LA police men on 3/3/1991.  The 4/29/1992 1st
judgement on the officers acquitted three, with jurors undecided about a fourth,
which created a shocked reaction that led, hours later, to the LA riots, which
left 53 people dead, over 7,000 people arrested, and created more than $1 bil-
lion in property damage.)

  (The riots at the end of the game seems meant to reflect those LA riots, ex-
cept C.J. goes right to the source, although King's subsequent violence and
driving abuses make him about as likely a nominee for a good-guy hero, and scan-
dals involving some of the other LAPD officers seem to ring a bell with the GTA
officers, too.)

  (On 8/16/1993, officers Koon and Powell were convicted of violating King's
civil rights and sentenced to 30 months in prison.)

  There's a bribe pickup in an underground tunnel.  The N opening is lower on
the hill and W of where the winding road to the Big Ear leaves the main road,
and the S opening is about due S of the N opening and by a RR track.  I guess
it's for people who are timid about going on a very minor unofficial rampage.

  A pedestrian in Los Santos is dressed similar to the way Tre Styles, played by
Cuba Gooding Jr., did in the movie "Boys N' the Hood," 1991.  He wears an orange
shirt but it has a square instead of a round black shirt pocket.  His face, like
that of the manager C.J. targets in "Management Issues," looks more like Will
Smith's face.

  One the Grove Street gangsters looks like Kevin "O-Dog," played by Larenz
Tate, in the movie "Menace II Society," 1993, which also stars Samuel L. Jackson
as Tat Lawson.  Like O-Dog, the gangster has short dreadlocks, and he wears the
kind of green and black checkered shirt that O-Dog wore at times.

  There is an observatory on Verdant Bluffs in S Los Santos, NW of the airport,
like the one (Griffith) in LA where the ending of "Rebel Without a Cause," 1955,
was filmed.  One of the stars, Dennis Hopper, did the voice acting for Steve
Scott in "Vice City."

  Ryder looks like (I'd say vaguely--the baseball-type cap is more similar than
the face) Easy-E, Eric Wright, a rapper of NWA sometimes referred to as Easy.
Dennis Hopper was one of the stars and writers, and the director, of the movie
"Easy Rider," 1969.  Another star of it, and co-writer (along with Terry South-
ern), producer Peter Fonda, does the voice of "The Truth" in "San Andreas."

  Some think one blonde lady pedestrian in a short white dress looks like Sharon
Stone as Catherine Tramell in the movie "Basic Instinct," 1992.  (It must be the
blonde hair and white dress--her face isn't the same to me.)

  After you have C.J. shoot down some RC Barons with a Minigun in the "Air Raid"
mission for Zero, Zero says, "Nice shooting kid, but don't get cocky," which is
a line Han Solo, played by Harrison Ford, says to Luke Skywalker, played by Mark
Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981 title change
given to "Star Wars," 1977).  The pilot ratings Briggs and Wedge were taken from
the Star Wars series, too.

  Simon Rodia's Watts Towers (the Simon Rodia State Historical Park) of Los An-
geles are represented in Jefferson, Los Santos.  (Simon is the 2nd person from
the right of the top row of people on the cover of the album "Sgt. Pepper's
Lonely Hearts Club Band," 1967.)  According to the Taxi mission, the "San An-
dreas" version is called "Sculpture Park."

  The Verona Beach outdoor gym looks like ones on Muscle Beach of Venice, Cali-
fornia.  (Thanks to Macsandnines.)  (GTW note: I'll guess that the canal that
goes N from between Verona and Santa Maria beaches is supposed to be similar to
one of the canals in Venice, CA.)

  (Stefan noticed that "Verona Beach" comes from the Leonardo di Caprio movie
"Romeo + Juliet," 1996, in which the setting of Verona is set in Venice Beach,
renamed Verona Beach, Los Angeles.)

  In San Fierro, the wreckage of some buildings seems to reflect the Oct.17,
1989 magnitude 7.1 earthquake that shook San Francisco.  A destroyed section of
paved road along the N side of the onramp to the Garver Bridge reflects the dam-
age the quake did to the San Francisco-Oakland Bay Bridge.

  There's a crack on the ocean floor by San Fierro that's similar to the San
Andreas Fault.  (It runs E-W N of the two ships that are N of San Fierro.  From
the E end of it, it runs N-S to the runway of Easter Bay Airport, then runs
about parallel to the runway on the N side of it.  In some spots, C.J. can go to
the bottom of the fault and make the screen go pitch black.)

  The tallest building in Los Santos, which is on the NE side of the block
that's NW of the intersection that looks like a pretzel S of the Mulholland In-
tersection, has a Parachute at the top.  C.J. can enter the building on the NE
side to be transported to the top.  C.J. can go on foot or use a two wheel vehi-
cle to enter this building--if C.J. uses a motorcycle, he can take a passenger.
C.J. has the option to return to the spot where he appeared on top to return to
the bottom.

  The Big Pointy building, on the block E of the one with "AL" of "FINANCIAL,"
has a Parachute at the top and messages about it on signs at the bottom.  C.J.
can enter the building on foot on the S side to be transported to the top.  C.J.
has the option to return to the spot where he appeared on top to return to the

  The tower S of the Big Ear and the N tower of the Gant Bridge have Parachutes
on top, too.  C.J. can enter the N side of the base of the 1st tower on foot and
be transported to the top, but he has to fly or Parachute to get on top of the
2nd one.

  Those Parachutes, and others in high places, reflect the BASE jumping that's
illegal at most spots it could be done from in the U.S.A. because many have died
from trying it.  BASE (Building, Antenna, Span--bridges, etc., and Earth--
cliffs, etc.) jumping is like sky diving, except it involves jumping from some-
thing tall for the thrill of the rush toward the ground before opening the para-
chute.  BASE jumps are usually made from 1,000 ft. or less, and sky divers are
told to deploy their parachutes at no less than 2,000 ft..  At 1,000 ft.or less,
the parachute must be quickly deployed, with less ability to correct movement
once it's deployed, and there would be no time to deploy a 2nd chute if the 1st
one malfunctions.

  The Gant Bridge Visitor Center, S of the Gant Bridge, has a few interesting

  There aren't any Easter Eggs on the Gant Bridge, though there's a Parachute
atop the N tower and this sign on the S tower:

  In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a tall
building N of the onramp for the Garver Bridge.  The windows of it light up at
night to form letters: "C" on one side and "K" on another.  Some imagine an "R"
and "O" up there on a 3rd side, too (for "ROCK"star), but it requires some imag-
inative interpretation or wishful thinking to do so.  Mokiesmoky wonders if it
could be related to the CoK cigarette pack found on the floor by Cluckin' Bell
cashiers, and some wonder if it's related to "C"esar and "K"endl.

  (I dunno.  In earlier GTA's, we had the letters just before them: B and J.  I
know what they meant.)

  The number 69 figures prominently at the Easter Bay airport runway, in shop
windows, Area 69, etc.  (The Dodo in "III" and "Vice City" said YME-369.  It
might reaffirm my suspicion that the "369" part was a reference to a mutual
oral sex threesome to see that the number 69 figures prominently in the overall
punning and kidding around about sex in "San Andreas.")

  Area 69, in the No Fly Zone at the end of a road in Bone County, kids the ru-
mors about Area 51, a 6 x 10 mile secret aircraft testing Air Force base, off-
limits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las Vegas.  It's
been the victim of rumors about it harboring evidence of outer space folks from
a Roswell space craft crash, etc.  (It's also fictionalized as the Black Mesa
Research Facility in the game "Half Life."  The lead character of it, Gordon
Freeman, is popularly known to use a crowbar as one of his weapons, which Area
69 kids by displaying a red and white crowbar on a table in a lab room.)

  (I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von Daniken-
style, some dark marks of the side of a cliff to those in Nazca, as being an-
cient yet requiring modern technology to make them.  The Cliff is along the N
side of the E-W potion of the road E of "THE FARM" and NW of "BEACON HILL.")

  (Serious editorial interlude: Erich Von Daniken got famous with cooked-up,
allegedly compelling, possibilities about flying saucer people being required
to explain various acts of ancient ingenuity, typically picking on darker-
skinned African and South American people and not the makers of Stonehenge or
such.  I think he manages to con as many people as he does because the remedy to
his effort is information that's obscure to most, as in his book "Chariots of
the Gods"--one web source gives it 1967 for a 1st pub. date, another has 1968.
Look for a lot of "no other reasonable way to explain it"-type persuasive rheto-
ric in it.)

  (For a good remedy that's entertaining as well, see your local library, possi-
bly for an inter-library loan, of "Flim Flam," 1982, by James Randi, and "The
Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl Sagan.  It's
good to remember that in any area of sincere religious or non-religious belief
or speculation, there will be bilko artists who cook stuff up to sell the be-
lievers what they want to hear.  Both the sincere believers in the possible and
non-believers should be on the same page that fibbing is unethical and untrust-
worthy, serves neither of them any good, and that making money from that is a
form of stealing.)

  (In a similar line of concern, there's a representation of a set as imagined
for the "lunar landing hoax" hoax in the film studio in "Vice City," a reference
to the idea by a caller to the "Area 53" segment of WCTR in "San Andreas," and,
most clearly giving Rockstar's regard of the "hoax" hoax, given by The Truth as
one of a number of conspiracy ideas he's fallen for.)

  The Lil' Probe Inn is like The Little A'Le'Inn (as in "the little alien") in
Rachel, Nevada (near Area 51).  (The abbreviation for "little" is "li'l," but
the game uses "lil'."  I guess someone at Rockstar is fond of someone named Lil-

  The Lil' Probe Inn and Toreno's cabin each contain a map with markers.  The
map seems meant to reflect that UFO-watchers and secret agents like Mike Toreno
would regard certain locations with a significance unknown to the rest of us.
The Lil' Probe Inn also has a lot of pictures of alleged "UFO"s on the wall.

  (Some have wondered if the blinking light that leaves a trail across the sky,
as in "Vice City," is meant as a UFO.  I go along with the ones who think you're
supposed to imagine it as a jet flying across the stratosphere.  It goes kind of
fast, but some of our jets are fast, and the evidence of the combustion techno-
logy we're familiar with for getting across shorter distances and that leaves a
trail isn't an indication of an advanced kind needed for getting across the cos-
mos.  If the idea of an alien origin for it is arbitrarily imaginable, there's
no compelling reason to think so beyond that.)

  (If you manage to get close enough to see that it's just a corona of light and
try to imagine what that would be in real life, it could be some kind of testing
device being blown along in a high wind current.  Again, the idea of an alien
origin would be arbitrary, not compelling.  But I think you're supposed to ima-
gine it as a high flying jet seen from ground level.)

  (I don't want to spoil your fun if you want to imagine it's an alien ship.
But if so, they must be little eeny aliens.  It is, after all, just a little dot
of light.  They must be like bugs.)

  (There have been many fans who wondered if the rumors about a Sasquatch or Ye-
ti monster, Bigfoot, are kidded by Rockstar with an actual monster in the wil-
derness.  There is a Monster truck S of the Flint Intersection, and Bigfoot is
the name of the original Monster truck.)
  (Thanks to a post by MrSmiles888 at the Gamefaqs message boards.)

  (Here's the most famous film alleged to be of the nearly human, hairy-type
Bigfoot.  The shakiness has been stabilized and reveals the gait of a guy in a
monkey suit.)

  (Despite nobody bringing to light the live or dead body of a Bigfoot animal,
those determined to look for the creature in a game might like Steve Purcell's
PC game "Sam and Max Hit the Road," 1993.)

  (To solve the problems of trying to play it on any version of Windows more re-
cent than Windows 98, you could use the updated .exe file for it.)

  (DiRF, on the Gamefaqs message board for the game, recommended ScummVM, which
was created by fans to play many of the Lucasarts 2D adventure games on newer
computers.  It let me play the game in full screen mode with all the audio on
Windows Home XP.  It also lets Mac OS X and Linux users play the game.)

  Adding to the similarity of the Garver and Kincaid bridges to ones in Scot-
land, mentioned below, lucho writes that a lot of the license plates in the game
are Scottish or Scottish football-related.  "Amato, Gazza, McCoist all played
for" the "Rangers, which, going by previous games cheats ('9inarow' for exam-
ple), are the team of R*'s choice.  'BAW BAG'" (the license plate of an imported
Journey) "is also a Scottish derogatory term.  This also applies to some of the
horses in the betting shops, e.g. 'Henrik's Jaw,'" since "Scottish footballing
legend Henrik Larsson had his jaw smashed in a tackle by an opposition player."

  At the same forum, pes4rules11 adds these references to Scotland on license
plates that appear randomly (I added a few notes):
  R4N G3RS  The popular football (soccer) team: Rangers F.C. ("F.C." stands for
            "football club"; the Rangers have won more trophies than any other
            football team)
  GL4S G0W  a city (the largest in Scotland and home of the Rangers)
  AM0 RUS0  a Rangers F.C. player
  GA ZZA    an ex-English football player (the nickname of Paul John Gascoigne)
  MC C01ST  Rangers legend (the nickname of Alistair "Ally" Murdoch McCoist)
  MR J0BBY  "jobby" is slang for feces
  BAW BAG   slang for scrotum

  And thedude777, who's compiled a list of the plates, adds some likely refer-
  ARRAN    the Isle of Arran off the west coast of Scotland (noted golf courses)
  ZID ANE  French international footballer--pdescobar adds that it refers to
           Zinedine Zidane
  AMAT0    Gabriele Amato, forward for the Rangers from 1998-2000


  Here are some findings from the gamers at the GTA Forums regarding the real
life names and places of those in the game:

  Thanks to ogf_ak for the names of these casinos:

  Pink Swan               The Flamingo Hotel and Casino
                            (The lighting outside the Pink Swan resembles the
                            lights that look like the plumes of a flamingo over
                            the entrance of the Flamingo since 1972.)

  Caligula's              Caesar's Palace Casino and Resort
                            (I noticed it also features a copy of the Caesar's
                            Palace copy of the statue Winged Victory.)
  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)

  Four Dragons            The Four Queens Hotel and Casino (similar in name, not
                            appearance--likewise, Franco Dragone)

  Come-a-lot              The Excalibur Hotel and Casino

  The Visage              The Mirage Hotel and Casino

  Pirates in Men's Pants  Treasure Island Hotel and Casino (and the Gilbert and
                            Sullivan operetta "The Pirates of Penzance," 1879)

  It's advertised in "GTA III" and the Liberty City mod.

  The Clown's Pocket
  and nearby crane       Circus, Circus (with the crane nearby to prepare for
                         the large dome with an amusement park inside put up in
                         1993-1994) (thanks to milkymilky)

  ice cold killa adds that "clown's pocket" is a derogatory sexual euphemism
(referring to a homosexual male or a heterosexual female) based on the idea that
clowns wear baggy clothes with big baggy pockets.

  matt27689 recognized that the red and orange "SOUVENIRS GIFTS T-SHIRTS" sign,
seen across the street from the Vegas Vic-looking depiction of Avery Carring-
ton, looks identical to the sign that Vegas Vic currently stands on.  (There's
more about Vegas Vic in the last section of I.1.)


  Thanks to those whose findings were given at the GTA-SanAndreas web site for
some more real life names.

  Thanks to fonz808 for this batch:
  A one-floor house in Los Santos (I think fonz808 means the save house NE of
Madd Dogg's place) looks basically like Pierre Koenig's 1960 house called House
No. 22, aka the Stahl House.

  In one of the wall paintings in LA, the part that depicts the Madonna, with
flame-like shading around her, is like that part of the "Jesus Saves" wall
painting in Los Santos.  (There's more on that in my segment near the end of
this section.)

  The Big Pointy building looks like the Transamerican Pyramid.  (It's on the
block E of the one with "AL" of "FINANCIAL.")

  Tuff Nut Donuts (and other little shops with big replicas of donuts on the
roof) looks like Randy's Donuts in Inglewood, CA., a little one story shop with
a big replica of a doughnut on top.

  The Los Santos City Hall building looks like Los Angeles City Hall.

  (The Cathay building looks like) Grauman's Chinese Theatre in Hollywood.

  (I'll add that it was renamed "Mann's Chinese Theatre" in 1973 after it was
purchased by Ted Mann, the owner of the Mann's Theatre chain and husband of
actress Rhonda Fleming.  But in 2002 it was named "Grauman's Chinese Theater"
again.  "Cathay" is the Anglicized version of "Catai" and an alternative name
for China in English.  The Cathay building is on the S side of the block that's
W of the block with the bottom of "TE" of "TEMPLE.")

  The sidewalk by the Cathay building is like the Hollywood Walk of Fame.

  In Los Santos, Blastin' Fools Records, which makes rap records, looks like
The Capitol Records building.  (It's on the NE part of the block that's N of
"ARKET" of "MARKET" in Los Santos.)  (Thanks to nsupra27.)

  The Los Santos Conference Center looks like The Los Angeles Convention Center,
where The Electronic Entertainment Expo is held.  (Thanks to yensed.)

  The San Fierro building with window lights that spell "C" and "K," mentioned
earlier, looks like the Bank of America Center in San Francisco.  (Thanks to
krackhead80s.)  Some think it refers to "C"esar and "K"endle, and Mokiesmoky
thinks it may refer to the "CoK" cigarette pack found on the floor by Cluckin'
Bell cashiers.  Ice cold killa, in turn, thinks "CoK Filters" refers to condoms.

  The Sherman Dam is like the Hoover Dam.

  The Welcome to the Fabulous Las Venturas sign (NW of the Pilson Intersection)
looks like the one by a road at the edge of Las Vegas.

  The V-ROCK Hotel and Casino in Las Venturas looks like The Hard Rock Cafe
Hotel and Casino.  (The Hard Rock Hotel has a big replica
of a Fender Strato-
caster guitar on the roof, and the V-ROCK Hotel has a big replica of a Gibson
flying V guitar on the roof.)

  The name of the Hippy Shopper store is like the Happy Shopper line of foods,
also some shops, in the U.K..  (Thanks to martinson-line.)  (It's on the W side
of the block N of "HASH" of "HASHBURY.")

  Rodeo in Los Santos looks like Rodeo Drive.  (Thanks to vivatforx.)

  A recent "Jeopardy" TV show interpreted Glen Park as being like MacArthur Park
(similar bridge or strip of land over a pond, location, and ethnic group)...

  ... and the N-S highway to the E of Los Santos Forum as like Sunset Boulevard
and the Pacific Coast Highway.  (Thanks to Mokiesmoky.)

  The Avispa Country Club at the S edge of San Fierro is similar to the Olympic
Golf Club on the SE edge of San Francisco.  (The 1st photo is by Arnold Palmer.)

  Esplanade East in NE San Fierro is like the Embarcadero, which is a water
front.  (Thanks to thedudley.)

  C**k Rock, W of Verdant Meadows Aircraft Graveyard, looks like Big Stoney in
Kodachrome Basin State Park, Utah.  (Thanks to flying fox; I'm not sure which of
us thought of it 1st.)

  Thanks to -La-RaZa, who came up with a whole batch to thank for (although the
"Haight" part of "Haight-Ashbury" is disputed; I supplemented the information
where I could):

    Los Santos       Los Angeles

  Ganton             Compton

  Idlewood           Inglewood

  Willow Field       Willowbrook

  East Los Santos    East LA

  Vinewood           Hollywood

  Mulholland         Beverly Hills

  Santa Maria beach  Santa Monica

  Las Colinas        El Monte

  Glen Park          Morningside Park

  Palomino Creek     Palmdale

  (Downtown          Downtown Los Angeles)

    San Fierro               San Francisco

  Easter Basin Naval Docks   Hunter's Point Naval Shipyard

  Chinatown                  Chinatown

  Hashbury                   Haight-Ashbury

  Queens                     Castro

  Paradiso                   Presidio

  Juniper Hollow             Pacific Heights

  (Financial                 The Financial District)

  (Beach SW of Gant Bridge   Baker Beach)

    Las Venturas             Las Vegas

  Blackfield                 Spring Valley

  Rockshore                  Henderson

  Redsands                   Paradise

  Roca Escalante             Winchester

  Prickle Pine               Sunrise Manor

  KACC Military Fuels        Nellis Air Force base

  (The Strip                 The Strip)

  Thanks to D-D-R, who thinks E Los Santos is more like W LA, Glen Park is more
like MacArthur Park and similarly located, and Grove Street could be Martin
Luther King Boulevard (or "The Jungle" as some in CA call it), Crenshaw Boule-
vard, or La Brea Street.  I'll add that Jefferson is named after Jefferson Park.


  Reader Wolfie2k5 gets my thanks for telling me he recognized these similari-

  Interglobal Film Studios has two water towers like the one of Warner Brothers
studios.  (Interglobal Film Studios in "Vice City" has a tower like it, too.)

  The tallest building, the one with a Parachute on top, in Los Santos (it's at
the oval NW of the pretzel-looking intersection that's S of Mulholland Intersec-
tion)--the U.S. Bank Tower, aka the Library Tower (formerly the First Interstate
World Center)

  Santa Maria pier--Santa Monica pier  (The "...SPORT FISHING BOATING...." sign
over the start of the road leading down to it is about identical except it
doesn't have "Santa Monica" on the top; Santa Monica pier has more amusement

  The High Roller--Bally's Las Vegas  (It has similar columns lit blue at night,
moving sidewalks, and elevators.)

  The tallest building, the one with a Parachute on top, in Los Santos (it's at
the oval NW of the pretzel-looking intersection that's S of Mulholland Intersec-
tion)--the U.S. Bank Tower, aka the Library Tower (formerly the First Interstate
World Center)

  Santa Maria pier--Santa Monica pier  (The "...SPORT FISHING BOATING...." sign
over the start of the road leading down to it is about identical except it
doesn't have "Santa Monica" on the top; Santa Monica pier has more amusement


  Thanks to my reader Colin Attle, who contributed a number of references to my
"Vice City" walk-through, for finding the references in this section.

  N across a block and street from the "AR" of "MARKET" (also a couple of blocks
W of the Market Ammu-Nation) is a store called "SPACEY!"

  Colin wrote to me that it probably refers to arcade video games like "Space
Invaders."  When he was young, he and some of his friends called such games

  Colin also wrote to me that he remembers a scene like the one in the chase of
"End of the Line," in which Sweet holds onto the ladder extended behind a fire-
truck, performed before by 007 in the 1985 James Bond movie "A View to a Kill."

  You can find the same "San Andreas" ladder truck used in the mission behind
the San Fierro Fire Dept., which is S of the Doherty garage.  (I'll add that the
movie chase takes place in San Francisco, and San Fierro is where you can find
the "San Andreas" ladder truck.)

  The PIK N' GO MARKET, west of the Jefferson Hotel, may be a reference to the
British Pick 'n' Mix Sweets method of buying candy.  It's to take various can-
dies, each type offered in a separate bin, and put them in a single bag to have
the cost determined by weight.

  (It sounds like the way you buy candy at the downtown Pittsburgh Candy-Rama
store at 212 Fifth Avenue.)

  To the east of the park with the Watts Towers "there is a shop called 'IDEAL
HOMIES STORE'--this is a reference to a magazine...

  "...and a yearly show."

  One passenger in the Taxi mission says, "Let's go, Mr. Driver," which is a
quote from the game "Chase H.Q.."  It was released as an arcade game in 1988 and
later in other formats.

  The "Legal" cinema, in Market, with "Legal" put over "Regal" on the sign, is a
reference to the chain of Regal Cinemas in the U.K. (I'll add there's a chain by
the same name in the U.S.).

  The "Locals Only!" shop in Blueberry is a reference to the "Local Shop" of the
U.K. TV series "The League of Gentlemen."

  The GTA San Andreas/data/Decision folder has a folder named "Craig" and anoth-
er named "david"--they may be named after the U.K. singer.

  Colin Attle noticed that the sofa seen in the N room of the 1st floor of the
Diaz > Vercetti mansion in "Vice City" looks like the sofa seen in some of the
landings of the Jefferson Motel in "San Andreas."

  In the eastern LVA freight depot area is a business called "SHAFTED APPLI-
ANCES."  Someone who was shafted was swindled or stolen from, but in this case
it probably refers to the appliances as having been stolen.

  Nearby, over some loading bay doors, are signs that say "CARRIE & GOODES."
"This is a retail shop that sells most things like 24/7s in the United States."
The name may also have been chosen due to law enforcement use of the words "car-
rying goods" in phrases like "carrying goods across the border" or "carrying
stolen goods."

  Near that area is a security camera with "Chuff" written on it.  Colin caught
the reference of "Chuff" security vans to a British security firm called Chubb.

  In the western LVA freight depot area "is a business called 'Sumo'" which ap-
peared in "GTA III."  In "III," Sumo is advertised on a billboard and a "van had
the logo: 'sumo, the industry heavyweight,'" which is meant as a comparison with
the heavyweight wrestlers of Japan called sumo wrestlers.

  Colin also noticed that "kakagawa," written over some storage building doors,
is similar to the name of a city in Japan.  It's probably a pun based on combin-
ing "Kakegawa," the name of the city, and "caca" (changed to "kaka"), which
means "cr*p."

  He also noticed that the ped in a green jacket (with a voice by Danny Dyer,
who plays Kent Paul) refers to Richmond, which is a section of London (and a
lady mainly in black with a blonde ponytail is a Cockney), and an LV car show-
room is called "Auto-Bahn," which refers to the high speed German roads.

  He also thinks "Frogs Pawn," the name of a warehouse in LV, may refer to a
frog getting "pwned" (owned, defeated) in the 1981 game "Frogger."


  I better slip in a few of the ones I came up with myself (if not necessarily
as the 1st to do it):

  Union Station, N of Los Santos airport, looks like Los Angeles Union Passenger
Terminal, "The last of America's great rail stations."  It's at 800 N. Alameda
St., Los Angeles, CA.

  Las Venturas Stadium, the little baseball field in NW Las Venturas, "Home of
the Bandits," is like minor (Pacific Coast) league ball park Cashman Field,
which is N of the main casino area.

  The depiction of an airplane over the entrance to Easter Bay Airport looks a
bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the Avro Lan-
caster.  (Thanks to thedude777 for pointing out the three blade type of propel-

  Thanks to reader fonz808 for writing that there are similarities between the
Los Angeles and Los Santos wall paintings of a Madonna.

  I'll add that the "San Andreas" painting says, "Jesus Saves," which is what
the "GTA 2" save house says with an electric sign that has some of the letters
burned out to read "U SAVE."  I also found some real life examples that are
similar to the "San Andreas" wall painting.

  As mentioned near the start of this section, in Los Santos there is a wall
painting with a heart, Mary, an angel, and the words "Jesus Saves."  Flame-
colored symbolism of holiness emanates from Mary, who wears a robe, with the
hood over her head, that's blue with white stars.  It shows her from the up-
per torso and up.

  Several outdoor murals in LA show something similar, particularly a couple of

  A similar depiction of Mary, and relevant to overall context, is the tradi-
tional depiction of a Madonna and child with an angel nearby on an outer wall of
St. Lucy's Catholic Church in Los Angeles.  The depiction of Mary is part of a
mural called "El Tepeyac de Los Angeles" by George Yepes.  Mary is contrasted
with a similar image of a Latina mother cradling her slain gang member son.  "El
Tepeyac" is a holy site in Mexico where a 17th century campesino (Spanish for
"farmer") allegedly had a vision of a brown-skinned Virgin Mary.

  The middle of the church, and the cross symbol it uses, have shapes similar to
the church and cross symbol (placed differently) in Jefferson, Los Santos, that
has a Rockstar symbol near the top of the stained glass.

  A San Fierro church, below the "DO" of the "DOWNTOWN" of N San Fierro, looks
like Grace Cathedral in San Francisco.

  The dove in the wall art in San Fierro looks exactly like the peace symbol
used by the Benedictine Sisters of the Monastery of St. Gertrude in Cottonwood,
Idaho.  (No longer in use)

  Grand Theft Auto/Half Life references:

  In GTA III, 2001, Navid Khonsari (who plays Dwaine in VC and SA), as a caller
to Lazlow's Chatterbox FM talk radio station, says that a worse threat than
killer bees are killer ants--"they're like sheep."

  In the chapter "Sandtraps" of the game "Half-Life 2," 2004, a fellow on a low
rock tells another fellow, who's lying on the sand nearby, "Laszlo, don't
move!"  Laszlo moves a bit, some antlions kill him, and the guy on the rock
tells Gordon Freeman, "Dear God!  Poor Laszlo!  The finest mind of his genera-
tion come to such an end.  We were heading to the Vortigaunt camp, hoping to
pick up some bugbait so these damn things would leave us alone.  But without
Laszlo what's the point?"

  As a guy is about to get off a train near the start of HL2, he says, "Well,
end of the line."  The last mission in "San Andreas" is called "End of the

  The Black Mesa research facility in "Half-Life," 1998, is similar to Area 69
in SA--both seem to be references to Area 51 and the rumors about it.  A crow-
bar, the distinctive melee weapon used by Gordon Freeman, the star of the Half-
Life series, is on a table in one of the lab rooms of Area 69.

  Expose fans might like "Glenster's Guide to GTJ Brooklyn," which has refer-
ences to "Half-Life 2" and "San Andreas."

  Wikipedia gives a variety of possibilities for what might have influenced
Rockstar North to use the name "Epsilon," a letter of the Greek alphabet, for
the "Epsilon Program."  There's another possibility not listed there.  In "No
One Lives Forever 2," 2002, in chapter 12, "Undersea," "Submarine bay," Epsilon
is referred to in one of the intelligence papers Cate Archer can pick up for
skill points.

  "H.A.R.M.  The leading experts in World Domination

  To: Professor Hibbard  From: Commander Pim

  I understand you have filed a complaint with headquarters about the cancella-
tion of Project: Epsilon.  My dear Professor, you cannot possibly consider that
mess salvageable. The last thing we need this close to Condition Omega is an
overly ambitious, inadequately managed distraction like Epsilon draining our re-
sources and undermining morale.


  There are other references to Epsilon in later levels:

  I suppose this is kind of obvious, but I don't see it come up much: I think
the reason the name "San Andreas" was picked may be because it's cracked (so a
metaphor for "crazy").  I don't mean the illicit smoke, although that's not an
unlikely thought, either.

  "San Andreas" has a follow-up to the "Come to Dundee...." billboard of "Vice
City."  It's on the roof of the Vinyl Countdown at the intersection N of the N
corner of the block that's NE of the "EO" of "RODEO."  It says, "Let's go to
Dundee!!  The care in the community...." (I can't make out the last word.  The
phrase sounds like a Community Care program slogan to me.)

  The sashay some of the women did in "Vice City" lives on in the way some of
the women walk in "San Andreas" when they get up from lounging on a towel at the
beach or the grass in Glen Park.

  The Xymposium with a depiction of a "Vice City" hidden package in front, men-
tioned earlier, looks like the Tiki Theatre Xymposium--a porno theater at 5462
Santa Monica Blvd. in the Hollywood neighborhood of Los Angeles, CA, 90029, ex-
cept made wider in front for a wall on which to display the hidden package and
the real theater no longer advertises live dancers.

  Wu Zi, allegedly blind but able to show a high accuracy rate during a drive-by
and possibly drive a car, was preceded by the "Vice City" black fellow who pre-
tended to be blind but could get around without a guide dog or cane and could
fight and drive.

  This store front has been known about since "San Andreas" came out, but it
took a while before I found it.  Across the street to the N of the "RK" of "MAR-
KET" is a store that displays three clocks--for London (11:23 or so), Los San-
tos (2:30), and Liberty City (5:20).  All three have been used as settings in
GTA's: "London, 1969," "San Andreas," and "III."  (A bit to the W is spaceein-
stein's store.  I got a Park named after me, anyway--you see an old bum lounging
around in it now and then.)

  What I think of as a Nutcracker Suite nutcracker face, seen on the straw hut
gazebo with torches, etc., and a Polynesian theme on the N side of the block
that's a block S of El Swanko Casa in "Vice City," also appears on the buildings
of the Hotel Motel on the two blocks of "PILGRIM" in Las Venturas in "San An-

  I think the name of the RC Cam, which appears to be a flower pot till it's
used as a land vehicle (I.8.a), is meant as a reference to surveillance gadgets
hidden in ordinary objects.  This is also shown by the trophies of deer heads
with red glowing eyes that, as shazard pointed out, are above the exit door at
Palomino Creek and Blueberry Ammu-Nations.  They were preceded by the air condi-
tioner, in Phil's trailer and over the inside of the door of Ryton Aide in "Vice
City," that has a small sign on it that says "george's bug."

  The U.S.S. Numnutz is a solid version of the submarine that's underwater N of
North Point Mall in "Vice City."

  The name of the SA area "Back o' Beyond" comes from the lyric of "Scarface
(Push It to the Limit)" (Giorgio Moroder, Arthur W. Barrow) from "Scarface,"
1983, and Flashback FM in "III."

  In "III," catacorner to the SW corner of the multi-story parking garage of
Staunton, one of the messages of an electric sign with moving letters is that
shares of "MADD" are up 76%, which may refer to the success of Madd Dogg contin-
uing beyond the end of "San Andreas."

  You can find Pier 69 where your paper map shows a big gray projection at the
NE end of San Fierro.  If C.J. goes into a blackened doorway along the SE side
of it, he appears at a doorway on the roof.  If he goes into that doorway, he
appears at the 1st doorway.  SE of that, C.J. can swim through underwater holes
in the rock display used in "Amphibious Assault" (VI.39).

  At the bottom of the vertical stem of the 2nd "R" of "SAN FIERRO" is a gray
ramp down to a garage door that says, "NO ENTRY; UNSAFE BUILDING."  But if you
have C.J. go to the top of the ramp, every time he looks away and looks back
you'll see a vehicle appear and drive up the ramp.

  C.J. can break some of the bottles in a bar.

  The guy who gets to kiss a woman the most in "San Andreas" appears in a party
about five people are having by a fire on a little island by the Speeder C.J.
can use to chase Ryder's Speeder in "Pier 69."  This guy's just nuts about this

  USS Numnutz: I think the name of the submarine at the coast of Esplanade East,
San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz,
who helped design and served in submarines during much of his early naval ca-
reer, was the United States signatory to the surrender terms aboard the battle-
ship USS Missouri in Tokyo Bay at the end of WW II, and was active in San Fran-
cisco community affairs in the last years of his life.

  The Big Ear looks like one of the 27 antennas of the Very Large Array on the
Plains of San Augustin, between the towns of Magdalena and Datil, fifty miles W
of Socorro, New Mexico.  Thanks to Leatherface of the GTAGuides.com forum.

  I'll add that the name "The Big Ear" is taken from the Big Ear Radio Observa-
tory, which is aka Ohio State University Radio Observatory (OSURO).  The Observ-
atory was named after the Big Ear Radio Telescope--a Kraus-type radio telescope
named after Dr. John D. Kraus, the founder and director of the observatory and
the designer and builder of the telescope.  Big Ear covered more area than three
football fields.  The telescope was famous for discovering some of the most dis-
tant known objects in the universe, the loud "Wow!" signal, and made the long-
est-lasting search for extra-terrestrial intelligence entered into the Guinness
Book of Records.  After nearly 40 years, it was destroyed in 1998.

  As noted earlier, Scott Wilson, who worked on the countryside art for "San An-
dreas, is named on a tombstone in a graveyard in the SW corner of the SW block
of Palomino Creek in NE Red County.  I took the screen shot at the link below
during a flash of lightning to read the tombstone better.  I'm not sure if it
actually relates to Scott Wilson or not, but it says, "MEDAL OF HONOR," "CPL"
(Corporal), "US ARMY," and "KOREA."

  The blue building with zig zag neon lights at night, on the N side of the
block that's N of the block with "WOOD" of "VINEWOOD," is similar to Sunset Tow-

  ...with coloring more like the Eastern Columbia Building at 849 S. Broadway in
the Broadway Theater District of downtown Los Angeles.  The Eastern Columbia
Building was also the setting for the 1991 movie "The Last Hour," which featured
Danny Trejo as Spider.  Danny did the voice acting for Umberto Robina in "Vice

  The Mulholland Intersection looks like the Judge Harry Pregerson Interchange--
the intersection of the Harbor Freeway, I-110, and the Glenn Anderson Freeway
(the Century Freeway), I-105, near the Athens and Watts areas of Los Angeles.
Steven Mulholland is one of those who worked on the Los Santos art for "San An-

  The Xymposium with a depiction of a "Vice City" hidden package in front, men-
tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard
in Los Angeles.

  The Vinewood sign looks like the Hollywood sign.  (I know about everybody knew
that the second they saw it, but I forget who claimed it 1st on the message
boards so I put it here.)

  The Vinewood building with pictures of the cover of "Vice City" on the front,
mentioned earlier, looks like the Whiskey a Go Go nightclub on Sunset Strip in
West Hollywood.

  A little building on Santa Maria Beach looks like part of the Venice Beach
Recreation Center and police sub-station at 1800 Ocean Front Walk.

  The home on a hillside in Mulholland that looks like somebody liked the Lil'
Probe Inn idea of a flying saucer on a stick looks like the Malin residence--the
Chemosphere, which was built by American architect John Lautner in 1960.

  The restaurant in Vinewood that looks like it was converted from an old train
car looks like Carney's Restaurant on the Sunset Strip.

  Across the street to the east of that is a Temple hotel with an upside-down
sign that says "the Bogstandard," which refers to the Standard Hotel chain which
uses an upside-down sign and has a hotel in Los Angeles.  "Bog standard" is a
U.K. phrase that means "ordinary," sometimes with a derisive implication.

  The City Hall building in San Fierro looks like San Francisco City Hall with-
out the spire on top.

  The rainbow sign of 7th Heaven on the Old Venturas Strip looks like the one
that was used by Fitzgerald's Casino and Hotel, 255 No. Virginia St., Reno,
Nevada.  The rainbow is symbolic of the pot of gold at the end of a rainbow in
Irish folk stories.

  The light display on the corner of the casino that's a game save place, at the
corner S of the "V" of "OLD VENTURAS STRIP," looks like the bowl-shaped light
display on a corner of The Four Queens Casino, 202 East Fremont St., Las Vegas,

  - There's a Disgraceland territory in "GTA2."  Disgraceland refers to Grace-
land, which was Elvis Presley's home.  There's an Elvis gang in "GTA2"--if you
have Claude Speed run over a batch of them, the screen says, "ELVIS HAS LEFT THE
BUILDING" (shown in the 1st screen shot below which is from the Gouranga web
site).  The code to create them is "LASVEGAS."

  - One of the discarded newspapers seen blown around by the wind in "III" and
"Vice City" carries the headline "ZOMBIE ELVIS FOUND," which is a front page ad-
vertised as a sign pulled through the sky by the Dodo in "Vice City."  It kids
the rumors that Elvis faked his death and had been seen alive since then.

  - There's a jukebox with a couple of Elvis-looking performers pictured on it--
one looks like Elvis in a gold suit he wore once--in St. Mark's Bistro and
Robina's Cafe Cubano in "Vice City."

  Elvis is also the name of the pet alligator Sonny Crockett, played by Don
Johnson, keeps on his sailboat in the 1984-1989 TV series "Miami Vice," which
"Vice City" makes some references to.

  - Three of the pedestrians in "San Andreas" are Elvis impressionists.  They're
mainly found in Las Venturas, although imut_knight noticed that one comes past
in a Walton on a dirt path during the race in "Wu Zi Mu." 

  - There's an ad for Disgraceland Wedding Chapel on the ballpark scoreboard in
Las Venturas.

  - And the code "BLUESUEDESHOES"--named after a Carl Perkins tune Elvis cov-
ered--creates a lot of the Elvis impressionists among the pedestrians in "San


  As noted earlier, the windows of the buildings to the E of the five silos NE
of Mt. Chiliad have some blurry Steven Bliss cartoon cover art from "III" and
"Vice City" (the pictures are horizontally reversed on some windows).  It seems
to me that several also have a blurry depiction of the old RCA logo of Nipper
the dog listening to a Victrola.  If so, that would seem to connect with the
idea of Elvis Presley that appears in GTA's, from the Elvis gang in "GTA2" to
the Elvis impersonators in Las Venturas in "San Andreas.")

  The license plate of the Windsor in the "Home on the Hills" mission says "J
LOMAX" (which may refer to British singer-songwriter Jackie Lomax or a relative
of Vincent Lomax, a voice actor for one of the gangsters).

  (For no reason but the name similarity, I wonder if "Las Venturas" is a tie-in
with the 1960's, etc., instrumental rock group The Ventures; did they play Vegas
a lot?)  (If it weren't for them popularizing Mosrite guitars, there might never
have been the cherry red, hollow-body electric Mosrite Celebrity my Mom bought
me for a graduation present.)

  "Las Venturas" in Spanish is "the lucks."  It also looks like the French
phrase "les aventures" (the adventures).

  One license plate that can appear (I had it show up on the back of the Elegant
C.J. drives in "Management Issues") says "SUNRA 93," which I think refers to
jazz composer/musician/band leader Sun Ra, who passed away in 1993.  A number of
George Clinton's (bounce FM DJ, "Loopzilla") early tunes were influenced by Sun

  A theater in Angel Pine advertises "Chuffed to Bits" as a horror movie as a
pun.  In the U.K., "chuffed" commonly means "pleased" or "proud," so the title
suggests a phrase like "pleased to pieces," but "chuff" is also slang word for

  A few books are found on the bed in the Angel Pine and Whetstone save places
in SA: "The Space Gem" by G.M.Bertolli, a book by Philip R. Jones, and "A Few
Good Hens" by John Craig.

  - "Space gem" may be a reference to one of the gem effects in the 1995 Capcom
video game "Marvel Super Heroes."

  - "Philip R. Jones" might be the author referred to at the next link (or a
relative of Lazlow Jones?):

  Colin Attle pointed out to me that one of the author's books, "Sign and Symbol
Communication for Mentally Handicapped People," seems relevant to the fact that
people in GTA's express themselves with their hands a lot.

  - "A Few Good Hens" is a pun based on the phrase "A Few Good Men," which was
part of a slogan of the U.S. Marines Corps ("we're looking for a few good men"),
a play by Aaron Sorkin, then a movie in 1992.  "John Craig" may be a reference
to one of those listed at the second link below.

  Thanks again to Colin Attle for telling me that "hen" in Scotland is slang for
a woman you know affectionately.

  Since some fans imagine a barrage of them, I'll give what I think are safe to
call "Texas Chainsaw Massacre," 1974, or Ed Gein references.

  - A model of Piggsy of "Manhunt," 2003, is on sale at Berkley's RC Shop.
Piggsy used a chainsaw and animal skin, not human skin, for a disguise, which is
similar to Leatherface in "Texas...." using a chainsaw and human skin for a dis-
guise.  Leatherface has the use of the skin of corpses in common with Gein, but
Gein didn't use it for a disguise for murdering people or kill with a chainsaw--
he killed with a gun.  A direct GTA movie chainsaw reference is made to "Scar-
face" with Al Pacino" by Apt.3C in "Vice City," and an indirect reference to
"Texas...." is made by the "Manhunt"/Piggsy model in Berkley's RC Shop in "San

  - You might wonder if the house at The Farm/Helena's house in Flint Range/the
save place in Whetstone is loosely based on the house in TCM although there are
too many differences to call it a match.  (Thanks to mythmaster for the tip to
make the comparison.)

  - Dennis Hopper is Lefty in TCM2 and Steve Scott in "Vice City."

  - Hannibal Liquor is on the N block of Montgomery.  In "Silence of the Lambs,"
1991, Hannibal Lecter practices cannibalism and "Buffalo Bill" makes clothes
from human skin.  Ed Gein may have done the 1st and was known to have done the

  Texas Chain Saw Miscreant Edited For TV--a Li'l Dodo film by Glen T. Winstein

  In response to posts about Leatherface on GTA message boards--a heartwarming
fantasy for children of all ages.

  All the violence and lurid sex has been removed for TV and will be available
later as a DVD extra.  The Superjump fantasy is just like the part in "The Wiz-
ard of Oz" where Dorothy's house is caught up in a cyclone except instead of
two men in a row boat it's Gman in a row boat and instead of Margaret Hamilton
on a bike it's C.J..  It'll play a lot smoother once we get Alfred Hitchcock's
special effects man to do it with matte shots.

  You can download this file (TexasChainSawMiscreant_EdV.wmv 99.03 MB) from
filefront (now gamefrant) (file deleted due to right to use something denied):

  You can download some of my video files or "Glenster's Go On San Andreas v.1
Mission Select Save Games" (Glenster's MissionSelect SA v1) from gamefront at
these links:

  I haven't see this in "San Andreas" since the last time I installed it on my
PC, but an earlier installment had a glitch whereby if C.J. looked in a mirror,
the reflection of his face wasn't the same as his real face.  The reflection
constantly had an open-mouthed smile with some of the teeth missing--see the
screenshots at the next several links.

  It reminded me of the same sort of famous horror story idea as some of us in-
terpreted to be suggested by the mirror on the 2nd floor of the Malibu Club in
"Vice City."  As was true with Dracula as played by Bela Lugosi in the 1931
movie "Dracula," based loosely on the 1897 Bram Stoker novel and following a
European myth about vampires, you couldn't see the reflection of the lead char-
acter, Tommy Vercetti, in the mirror.  In C.J.'s case, the mirrors were more
like the portrait in the 1890 Oscar Wilde novel and, most famously, 1945 movie
starring Hurd Hatfield, "The Picture of Dorian Gray."  Like that painting, the
mirrors could be thought to reflect the evil things C.J. had been doing while
his own appearance never got older.

  The Big Spread Ranch, pointed to by the martini glass symbol E of the No Fly
Zone, and not far from Las Venturas, probably came from the idea of the Chicken
Ranch, the famous "Best Little whorehouse in the West," near Las Vegas, Nevada,
which is the recent version of the one closed in 1973 in La Grange, Texas, that
the movie "The Best Little Whorehouse in Texas," 1982, fictionalized, and is
what the song "La Grange" by ZZ Top refers to.

  Since the 1955-1959 TV show "The Phil Silvers Show," called "Sgt. Bilko" in
syndication. may be the source of the name Fort Baxter in Vice City, Doberman
may be named after Private Doberman, played by Maurice Gosfield.

  The Brown Streak railroad company seems to be a reference to the movie "Silver
Streak," 1976, which starred Richard Pryor, Jill Clayburgh, and Gene Wilder.
  "San Andreas" has a character named Mike Toreno and "III" has Uncle BJ's Deli.
In the movie "Heat," 1995, Richard Torena (Tone Loc) at BJ's tells Lt. Vincent
Hanna (Al Pacino) that a violent ex-con named Michael Toreno has some kind of
crime underway.  [Toreno is aka Waingro (Kevin Gage), the long-haired, bearded
guy who kills the hostages unnecessarily during a robbery of a security van and
whom Neil McCauley (Robert De Niro) kills near the end of the movie.  Richard
Torena says Toreno calls people "Slick," and a law enforcer tells Hanna that one
of the criminals of the group that killed hostages unnecessarily called someone

  There are some spherical gas tanks C.J. can climb to the top of in Green Palms
in the desert, and there are others on the E side of the block that's S of the
block with an Ammu-Nation icon that's S of "WILLOW FIELD."   But I don't think
the ending of "White Heat," 1949, with James Cagney fits into the context of
anything in the game.  C.J. is a gangster, but his love of his Mom seems normal,
not psychotic.  I guess you could have C.J. throw down some Molotovs at the top
of one and do a parody of it, though, during a high wanted level.

  The name of Royale Casino is a reversal of "Casino Royale" of Casino Royale
and Hotel.  "Casino Royale" is also the name of Ian Fleming's 1st James Bond
book, 1953, which was spoofed by "Casino Royale," 1967, which wasn't made by the
usual James Bond film makers and was largely panned.  However, the theme song
for it was a tuneful, bouncy 1967 Herb Albert & The Tijuana Brass hit recording
of a Burt Bacharach song.

  Ian Fleming also wrote "Chitty Chitty Bang Bang," a children's novel which was
filmed in 1968, and the origin of the flying cars code for the PC "GTA III":

  At the Los Santos airport, the unique-looking building with big arches, which
appeared basically the same way in "III," looks like the Theme Building at LA
International Airport.  According to the Wikipedia article at the 1st link be-
low, the Hanna Barbera TV cartoon show "The Jetsons" took design ideas from the
Theme Building, which in turn was then made to have a "Jetsons" look.

  The name of the store "The Pink Oboe" might be a reference to the euphemism of
a spy's name in a Jan.12, 1959 episode of the Goon Show called "The Spy or Who
is Pink Oboe."  The Goon Show was very popular in the U.K. in the '50s and in
reruns since then.

  A place in S Downtown, Vice City, between the Moist Palms Hotel and the fire
department, is called Fudds (like Elmer Fudd--Looney Tunes) Gifts, and there's a
Fud's next door to Zero's RC shop (just S of the "C" of "GARCIA") (Thanks to
Mxyzptlk for the San Fierro Fud fact).  ("Fud" can also be Edinburgh slang for
anus or vagina.)  If Tommy Vercetti morphs to a Caddy, he looks like Fred Flint-
stone (Hanna Barbera), and a place south of Big Smoke's (on the W side of the
block that's W of the block with "F" of "LOS FLORES") is called Jellystone (like
the park Yogi Bear lives in--Hanna Barbera) International.

  The name of a horse you can gamble on, Rocinante, is the name of Don Quixote's
horse in the 17th century Miguel de Cervantes y Saavedra novel "Don Quixote,"
which was adapted in 1965 for stage, and in 1972 for film, as "Man of La Man-
cha."  "Rocinante" means it was but no longer is a nag.

  Another horse you can gamble on is called Kinnear's Demise.  The name refers
to Roy Kinnear, who was in some movies directed by Richard Lester such as
"Help!" and who died in 1988 after being thrown from a horse.

  The steep winding road in San Fierro, Windy Windy Windy Windy Windy Street,
looks like Lombard St. in San Francisco (which I remember from "Driving in San
Francisco" on the early Bill Cosby record "Why Is There Air?"--it won the 1965
Grammy award for Best Comedy Performance).

  That may be why the nearby railroad bridge, on the E side of San Fierro, is
called the Kincaid Bridge.  On the TV show "The Bill Cosby Show," 1969-1971,
Bill Cosby played gym teacher Chet Kincaid.

  At the SE side of the block W of "MARKET" is a store called "Zu-Zu's Petals,"
which are what George Bailey (Jimmy Stewart) was glad to find were still in the
pocket of the nightgown of his youngest daughter, Zuzu Bailey (Karolyn Grimes),
near the end of the 1946 movie "It's a Wonderful Life."

  La Vie est Merveilleuse--a Li'l Dodo film by Glen T. Winstein

  A GTA Christmas stunt movie  When Denise feels sad, C.J. helps her see it's a
wonderful life by encouraging her to do some stunts.  The Mount Chiliad runs
were the most fun.  (Denise's Hustler was sped up a bit in order to make the
first San Fierro roof jump.)

  You can download a couple of my video files or "Glenster's Go On San Andreas
v.1 Mission Select Save Games" (Glenster's MissionSelect SA v1) from gamefront
at this link:

  "Chiliad" means "a group of 1,000," which I guess is meant metaphorically due
to the size of it.

  Mt. Chiliad looks like....?  I vote for El Capitan, aka Agathla Peak in Nava-
Jo, just S of beautiful Monument Valley, Arizona, which director John Ford
showed off in movies including "Stagecoach," 1939, "My Darling Clement,"
1946, "She Wore a Yellow Ribbon," 1949, and "The Searchers," 1956.  Some of
"Easy Rider," 1969, was filmed there, too.

  O.K., it's not an identical match--more of a similar big rock natural monument
with something like paths spiraling down the side.  It sure is purty, though.

  The Area W of Las Venturas is like Red Rock Canyon National Conservation Area.
It's about 12 miles W of Las Vegas, can be seen from The Strip, and features
Keystone Thrust--large sandstone peaks and walls.

  Regular Tom--some geyser at Yellowstone National Park that's less impressive
than Old Faithful, which sprays 106 - 184 feet high--maybe Box Spring, which
only sprays 10-15 feet high.

  Regular Tom may refer to one of the lesser geysers at Yellowstone which is NE
of Nevada.

  Another possibility is the Scaliest, CA, artificial geyser, Little Old Faith-
ful, which sprays 60 feet high through the casing of a well:

  There are ancient Native American ruins just E of the roads of Los Barracks
(Spanish for "The Ravines") on the side of a cliff across the street from the
cemetery that's behind the church with two bell towers.

  The bigger batch of ruins are called Aldea Malvada, the Lost Pueblo (with the
Spanish translated, it's called "Evil Village, The Lost Town").  It's at the end
of a dead end road in Tierra Robada (Spanish for "Robbed Earth").

  The proximity of them to the Sherman Dam, similar to the Hoover Dam, may indi-
cate they're representative of the ancient ruins of towns around the dam, in-
cluding many, like The Lost City, that were covered by Lake Mead when the Hoover
Dam was completed.

  The ruins on the side of a cliff probably indicate ancient Pueblo cliff dwell-
ings, even though their culture was centered in the common borders of Utah, Col-
orado, New Mexico and Arizona--the Four Corners area--to the E.

  As Mxyzptlk notes, "C**k Rock" (at the W side of where the dead end road goes
to a T intersection W of Verdant Meadows Aircraft Graveyard), looks like a huge
c**k, as do some rocks in Foster Valley, San Fierro.  (In "Glenster's Guide to
Some of Vice City," referring to the 11 pm to midnight light display of the WK
Chariot hotel, I wondered if there would be something like that in "San An-

  "C**k Rock" is similar to Big Stoney in Kodachrome Basin, Utah near Cannon-
ville, Utah (also found by flying fox in the group given above).  (For the full
WK Chariot Hotel effect, some modder has to figure out how to put Regular Tom on
top of it.)

  I think the only caption you need for the screen shot at the 1st link above
is: "Hey, when will I know when I get to Bone County?"

  (shazard found another "Big Stoney" in Commerce.  It's in a raised garden in
an entrance lot at the S end of the block of "TOS" of "LOS SANTOS.")

  (I don't know about a female version, unless it's the big rock arch SW of Ver-
dant Meadows or the fault under the N San Fierro ship.)

  In the Hot Coffee mod, Denise's bedroom has a big picture of the cover of
"Vice City" on the wall.

  Since the Hot Coffee controversy has died down, maybe attention can turn to
figuring out the secret of the San Fierro Rockstar baseball player statue (on
the block of "ANC" of "FINANCIAL").  He has an extra invisible bat.  (I added
extra screen shots since he's on such a tall pedestal he's hard to see from the
ground, and maybe someone will recognize his face.)

  With this, my place in the history of GTA's is assured.  Stand back so you
don't get hurt.  He's across the street and a bit to the E from the San Fierro
gym, and by the S Doherty save place, in "San Andreas," and in several places in
Little Haiti in "Vice City."

  You can treat me like a regular person.

  The San Fierro buildings W of the one with "C" and "K" on it seem to have an
upside-down "R," below it an "S," and the little one has what could be an "A."
Taken together, and dropping the upside-down "R," it spells "SACK."  Any old
person could have a sack, but this is a secret sack.  Well, now.

  E of Mt. Chiliad, near the corner where the road meets the river, is Angel
Pines Junkyard.  It's NE of the last "E" of "WHETSTONE."  There are four big
dirty orange-pink sheds on the N side of the lot, and all of them are copies
of sheds in "Vice City."

  The domed building in the middle of the N row of three is a replica of the one
in the Junkyard--Lance Vance is held captive in it in "Death Row."  In both cop-
ies of the shed, if you go into the back left of it, there's a window you can
see through, but if you look for the window on the outside of the building, it's
not there.  (There's no bloody chair in there, though.)

  The W shed of the N row of three is a replica of the one with a Hidden Package
at Phil's Place except the entrance is walled shut.

  The outer two sheds are both replicas of the one Phil uses to store his Patri-

  Thanks to thedude777 for pointing out that some other things in the Junkyard
look like ones from the "Vice City" Junkyard, too.  As mentioned earlier in this
section, the Angel Pine Junkyard is said to look like a setting in "Manhunt."
This junk gets around.

  The big ship in Ocean Docks is basically the same as the one used in "Spilling
the Beans" in "Vice City."  You could use it for a unit of measurement if you
want to compare the size of the maps of the two games.

  The ship by the Easter Basin crane and the ship by the Gant Bridge have cabin
areas that are similar to the cabin area of the "Vice City" ship, too, except
they're simplified and have two smaller smoke stacks instead of one bigger one.

  The name of a "San Andreas" set of missions, "Learning to Fly," is on a bill-
board in Staunton in "GTA III."  (In the screen shot, look to the right of the
tail of the Maverick.)  There are several candidates for the hit song or songs
(or ?) "Learning to Fly" might refer to at the second link below.

  As noted earlier, thedude777 showed that The Julius Thru Ways, Harry Gold
Parkway, Greenglass College, and Ken Rosenberg were named after people involved
in the trial of Julius and Ethel Rosenberg, who were executed after a controver-
sial trial about spying in 1953.  It's debated whether or not they were guilty.
(See I.17A  "In the beginning" in "Glenster's Guide to Some of Vice City" for
similar GTA references to controversial figures and criminals.)

  Looking at an online drug slang dictionary, I've noticed that various names
in the GTA games are also slang words for crack: Xoomer could be pronounced
"Zoomer" (someone who sells fake crack and runs away), smoke, wave, Johnson
(also c**k), Eightball (crack and heroin), candy, B.J.'s (also bl** job), even
rock star, possibly others.  Since the subject of cocaine comes up in this and
the last GTA (it's what Vice City hidden packages contained, etc.), and given
the game maker's inclination to punning, it may be more than a coincidence.

  Some babelfish translations of Spanish:

  Avispa Country Club     Wasp Country Club
  Las Barracks            the Ravines
  El Quebrados            the Fraction
  Aldea Malvada           Evil Village
  Valle Ocultado          Hidden Valley
  Arco Del Oeste          Arc of the West
  Las Brujas              the Witches
  El Castillo Del Diablo  the Castle of the Devil
  Tierra Robada           Robbed Earth
  Las Venturas            the Lucks (the Good Fortunes, I guess)
  Los Sepulcros Cemetery  the Tombs Cemetery

  According to the Merriam-Webster online dictionary, "Esplanade" comes from
Middle French and means "a level open stretch of paved or grassy ground, espe-
cially one designed for walking or driving along a shore."


  I mentioned in "Glenster's Guide for Vice City" that "Mafia," released as a
video game in 2002, has some people in common with "Vice City" and/or earlier
GTA's: Rennaud Sebbane, Chris Phillips, George Dicenzo, Laura Maxwell, Judy Hen-
derson, and John Zurhellen.

  "Mafia" also has these people in common with "San Andreas":

  - Jeff Gurner, the voice of Ralph/car mechanic Lucas Bertone/others, is one of
the pedestrian voices in "San Andreas,"

  - Bill Buell and Steve Knezevich, who did various voices for "Mafia," are
among the pedestrians voices in "San Andreas,"

  - Judy Henderson returns as the casting director, and Renaude Sebbane, produc-
er/director of voice overs and Barry Stark in "III" and "Vice City," returns as
a motion capture model.


  Rusk has at least several real-life similarities to add that I know of, too:

  "Body Harvest," the name of a mission for The Truth in "San Andreas," is also
the name of a Nintendo 64 game made by DMA Design (some of whom later helped
form Rockstar North) in 1998.

  "Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero.  How
do I know this?  That's because I used to work there at the Namco CyberStation
Arcade which was at the front of the pier (1991-1993).  Rockstar did a good job
in recreating the tourist attraction except that they did not put in an arcade
where you can play the arcade mini-games within San Andreas.  What's up with

  ("Embarcadero" means "wharf."  For screen shots, see the 2nd sub-section be-

  "When I first saw the town of Fort Carson on the enclosed map I had to smile.
You see, there is a real life Fort Carson.  It is located on the southern edge
of Colorado Springs, Colorado and is also one of the largest Army bases in the
US.  Fort Carson is also my birthplace (4/24/1967)."

  That's when he was just a li'l baby Rusk.  Awwr!

  And thanks to Rusk for explaining this glitch:

  If you have C.J. follow a hooker to her room at the same motel during "Reunit-
ing the Families," they begin to kiss and C.J. gets (a pre-Paramedic mission
degree of) full Health.  (Before the Paramedic mission, C.J.'s maximum Health is
2/3rds of what it becomes after the Paramedic mission.  If C.J. has done the
Paramedic mission, has full Health, and kisses her, his Health goes down to
2/3rds of the maximum.


  Reader zubier abdullah, aka darkevil, told me he sees a likeness between Offi-
cer Tenpenny, voice acted by Samuel L. Jackson, and Sgt. Dan 'Hondo' Harrelson
of the LAPD, the character Samuel plays in the movie "S.W.A.T," 2003.


  Thanks to the International Movie Data Base web site for the next batch:

  "Farewell, My Lovely" (1975)
  A mission in "San Andreas" has a similar name: "Farewell, My Love."

  "Red Dawn" (1984)
  In Ammu-Nation, the Ammu-Nation commercial announcer calls the film a docu-
mentary.  (GTW note: this clip is used as an Ammu-Nation commercial in "Vice
City," in which part of the story of "Red Dawn" is also referred to by Pastor
Richards on VCPR.)

  "To Live and Die in L.A." (1985)
  A chase in "San Andreas" is similar to one in "To Live and Die in L.A."  (GTW
note: the car chase in the movie goes past a bridge like the one by C.J.'s
house and part of the car chase is in a big drainage ditch like the one used in
the chase in "Just Business."  The movie also has a few things in common with
"Vice City," which I cover in my walk-through for VC.)

  "The Color of Money" (1986)
  C.J.'s pool opponent asks him to "show me the color of your money."

  "New Jack City" (1991)
  Big Smoke's crack palace looks like "The Carter," the apartment complex crack
dealer Nino Brown and his gang turn into a crack house, in "New Jack City."

  "South Central" (1992)
  Big Bear, the former Grove Street gang member who's become a base head who
cleans the toilet of his supplier, is like Bobby Johnson's (Glenn Plummer) base-
head friend in prison in "South Central" (1992).  Carl Johnson and Bobby Johnson
have slightly similar looks, the same last name, and both experience betrayals,
hopelessness, and gang activity.  The Grove Street and Deuce gangs have similar

  "GoldenEye" (1995)
  C.J. leaps from a dam in "Dam and Blast" similar to a scene in the beginning
of the movie "GoldenEye."

  "Con Air" (1997)
  "Reuniting the Families" has a similar shot of doughnuts hitting the ground.

  "One Eight Seven" (1997)
  Clifton Gonzalez Gonzalez is the voice actor for Cesar Vialpando in "San An-
dreas" and played César Sánchez in "One Eight Seven," in which he looked and
talked the same way.

  "Donnie Darko" (2001)
  The "Fearitdoit" program is like the program of motivational speaker Jim Cun-
ningham (Patrick Swayze).

  "Ocean's Eleven" (2001)
  The heist of Caligula's is similar to the casino heist of "Ocean's Eleven."

  "The Transporter" (2002)
  In "The Da Nang Thang" you have C.J. save refugees from a container on a ship,
which is similar to a situation in "The Transporter."  I'll add that one of the
refugees looks a bit like Gilbert Gottfried.

  "Lost" (2004-2010)
  Some of the pedestrians say they watch the TV series "Lost."

  "Terminator 2: Judgment Day" (1991)
  "Just Business" features a scene in which a Packer drops into a drainage ditch
to chase Big Smoke's motorcycle, which is like a scene in "Terminator 2: Judg-
ment Day."

  "Reservoir Dogs" (1992)
  A movie theater marquee advertises "Reservoir Dregs" which is a parody of
"Reservoir Dogs."  I'll add that stars of the movie include two voice actors of
GTAs: Michael Madsen supplied the voice of Toni Cipriani for "III" and Chris
Penn supplied the voice of Eddie Pulaski for "San Andreas."

  "The Last of the Mohicans" (1992)
  The movie poster for "The Last of the Mullets" looks like the movie poster for
"The Last of the Mochicans."

  "A Few Good Men" (1992)
  The movie poster "A Few Good Hens" is a parody of "A Few Good Men."

  The submarine in San Fierro has stabilizers on the sail like a Russian submar-
ine but has a "USS" name.

  The military base called KACC Military Fuels refers to the computer club
KACC--the "Kingsway Amateur Computer Club."  Some who went there later became
part of DMA Design, and some who were part of DMA Design became part of Rockstar

  The Comet looks like it did in the beta version of "Vice City."

  Ken Rosenberg is based on David Kleinfeld, Sean Penn's character in "Carlito's
Way" (1993).  Sean Penn's brother Chris Penn appears in "San Andreas" as a
C.R.A.S.H. officer.  Sean Penn played a C.R.A.S.H. officer in "Colors" (1988).

  Big Smoke's license plate is "A2TMFK" which indicates "a two-timing f**k."


  Thanks to Wikipedia for noting the following similarities between real life
places and places in the game.

  Verdant Bluffs is named after an historical mill, Verdant Works, in Dundee.

  Sunnyside, the Loonies gang area in "GTA2," and Sunnyside Taxis, a taxi com-
pany in "Vice City" and "San Andreas," are named after Sunnyside Royal Hospital,
a psychiatric hospital in Hillside, north of Montrose (which is near Dundee),

  The Grove is like the NWA-era Compton, Inglewood, and E LA.

  Mulholland is a wealthy neighborhood like Rodeo Drive.

  Richman, Los Santos, is like Bel-Air, LA.

  (The Los Santos Conference Center and) The Los Angeles Convention Center

  (The Cathay building and) Grauman's Chinese Theater

  The name "Bayside" combines the name "Tayside" with "bay."  From 1975 to 1996,
the city of Dundee was one of the districts of Tayside, a local government re-
gion of Scotland.  And San Francisco is by a bay.  (Dertyjerzian adds that the
name combines "Bay Area" with "West Side."  I'm going to go with a combo of
those and "Tayside.")

  The Esplanade East docks, Pier 69, and the Esplanade East building with a
clock tower--the Embarcadero, Pier 39, and the Ferry Building

  (GTW note: I think the interior of the long lower segment of the Ferry build-
ing looks a little like the interior of the train station that's E of the Xoomer
garage save place.  I haven't found a good match for the train station yet.)

  The Castro district's gay culture is ribbed by naming the comparable San Fier-
ro section Queens.

  The Gant Bridge looks like the Golden Gate Bridge.

  (The loud horn you can hear near it when it's foggy is based on the foghorn of
the Golden Gate Bridge.  Click the link called "Listen to Golden Gate Bridge
foghorn" at the bottom of the article called "Foghorn" at Wikipedia.)

  Fort Point is what the look of Jizzy's Pleasure Domes, below the S end of the
Gant Bridge, is based on.  (For Jizzy's, it's given a central roof and different
interior paint and furnishings.)

  Bayside is like Sausalito.

  The two bridges from Easter Basin to Bone County look like a couple of bridges
in Fife, Scotland.  They're W of Edinburgh, the capital city of Scotland and
where Rockstar North is based.  (The ones in the game are SE of Esplanade

  The Garver Bridge resembles the Forth Road Bridge (the Golden Gate-type sus-
pension bridge), which is a bit west of the Forth (Rail) Bridge mentioned below.

  (Some say it looks like the western span of the Oakland Bay Bridge between
Yerba Buena and San Francisco, too.  I think the resemblance caused Rockstar to
want to make a visual pun by using the Forth Road Bridge instead and putting the
Kincaid Bridge, which resembles the Forth Rail Bridge, near it.)

  The Kincaid Bridge looks like the Forth (Rail) Bridge (the one with beams ar-
ranged in horizontal diamond shapes), which is nine miles west of Edinburgh.

  Mount Sutro's Sutro antenna tower is like the one on Missionary Hill.

  The Four Dragons Hotel and Casino is like the Imperial Palace Hotel and Casi-
no--changed to the Linq.

  The Emerald Isle Casino and Hotel is like a bigger but similarly Irish version
of Fitzgerald's Casino and Hotel--changed to the D Las Vegas.

  The Camel's Toe--The Luxor Resort Hotel and Casino Sphinx and pyramid.

  One display on Old Venturas Strip is a big neon sign of Avery Carrington,
which is the "San Andreas" replacement for Vegas Vic.  Vegas Vic is the big neon
cowboy sign which has been been at 25 E. Fremont St, the southwest corner of
First St. and Fremont St., since 1951.  The business Vic first stood by was The
Pioneer Club, which closed in 1995.

  Another display across the street depicts Candy Suxxx, the "San Andreas" re-
placement for Sassy Sally, now called Vegas Vicky, a big neon sign of a cowgirl
on the other side of the same street as Vic.  Vicky originally raised and
lowered one leg as Candy does.  Vicky is over the Glitter Gulch Topless Club
strip joint (across from the Golden Nugget) at 20 E. Fremont St., Las Vegas.

  Today they can be found as part of the Fremont Street Experience, an outdoor
mall with a canopy and a light show.

  (As noted above, matt27689 recognized that the red and orange "SOUVENIRS GIFTS
T-SHIRTS" sign, seen across the street from the depiction of Avery Carrington,
looks identical to the sign that Vegas Vic currently stands on.)

  The casinos on Old Venturas Strip have light displays like those of Binion's
Horseshoe Hotel and Casino and The Fremont Hotel and Casino.  (See my notes be-

  (GTW note: on the corner near the sign that looks like Candy Suxxx is a
curved plate of lights that's similar to the one on Binion's Horseshoe Hotel and
Casino.  The vertical columns of blue lights are similar, too.)

  (GTW note: the lights at the intersection of The Strip and Old Venturas Strip,
on the corner S of the depiction of Avery Carrington, are similar to the lights
of The Fremont Hotel and Casino.)

  The Glory Hole Theme Park references on the radio refer to holes between
stalls in sex joints used for anonymous sex.

  "San Andreas" features playable games similar to the arcade games Gyruss (They
Crawled from Uranus), and Defender and Gradius (Go Go Space Monkey) (see XI.d).

  Thanks to Wikipedia again for the next two examples (from a web page now

  The six body bags in a hole mentioned earlier are probably the result of a
couple of Mafia men in the Introduction video who dump the dead bodies of their
victims in a hole in the desert.  (GTW note: the one with a cigarette looks
vaguely like a De Niro character.)  In the movie "Casino," 1995, Sam Rothstein
(Robert De Niro) and Nicky Santoro (Joe Pesci) say the gangsters get rid of
their "problems" by burying them in the desert.

  In the Andromada of "Stowaway," some "men in black" act out the myth of aliens
that dress like government agents to silence people who've found evidence of
aliens on Earth.  They call C.J. a "carbon-based buffoon" and tell him "You
evolved from shrews."  And there's a lighter green circle of grass, like one of
the crop circle hoaxes, SE of Montgomery.


  I.2    PC Health

  I.2.a  Clean your disk, disk player, and PC

  Clean your Play disk and use a CD laser lens cleaner disk in your player.

  Turn off your PC and use a can of compressed air and clean out your PC box,
CD/DVD player compartment, and keyboard.  If you spill something into your key-
board, disconnect it, flush it thoroughly with water, and let it dry for a few

  (I've seen disk cleaners, laser disk cleaners, and cans of compressed air on
sale at department and drug stores.)

  I.2.b  Get your hard drive clean and in order

  Use a minority of a hard drive so it will run faster and last longer, and keep
another drive for storage.  For an SSD check the reviews for a good brand with
TRIM and use a storage disk to keep from filling up the SSD.

  Regularly go to
  XP: Start > All Programs > Accessories > System Tools > Disk Cleanup
  Vista: Control Panel > System and Maintenance > Administrative Tools > Free up
disk space > Disk Cleanup Options
  and remove, at least, the Temporary Files, Temporary Internet Files, and empty
the Recycle Bin.  The Temporary Internet Files can help you surf the web faster,
but I search it fast enough without them and they can build up into a huge batch
of bytes in no time.  If my system is running fine, I also click the "More Op-
tions" tab to remove all but the most recent System Restore point or Shadow Copy

  Buy an anti-virus program, keep it updated, and run it regularly.  A good ver-
sion you pay for is BitDefender.  Norton is good but more expensive.

  An option is to use free software antivirus software such as Avast Free Anti-
virus or Avira AntiVir Personal Free AntiVirus.  You might want to go to the
Downloads section of the Microsoft web site and try Microsoft Security Essen-
tials.  Keep it updated and run it regularly.

  At least once a week--even a day--run Disk Defragmenter.  For Windows XP Home
Edition, go to Start, All Programs, Accessories, System Tools, and Disk Defrag-
menter.  Run it after crashes and after you make any big changes to your PC,
too, like after putting in new graphics card drivers or downloading or removing
a game or such.

  Even better is Diskeeper.  The Windows XP defragmenter is a scaled down ver-
sion of it.  I recommend the Professional version--it lets you do a boot time
defragmentation, which defragments the Pagefile and Master File Table.  Your
other files run in co-ordination with those, but you can't defragment those with
the Windows XP defragmenter.

  I.2.c  Use the latest updates

  On your browser, click Tools and run Windows Update about once a week.

  Make sure you have the latest updates for your sound (Creative Labs, etc.) and
graphics cards (ATI, NVIDEA, etc.), motherboard chipset driver (probably VIA
Hyperion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Mi-
crosoft web site Downloads section), mouse, keyboard, and whatever else you use
for the game you can get updates for.

  Go to Run, type in "msinfo32," and click OK if you're not sure what your com-
puter specifics are, and see how they compare with the requirements for comput-
ers given on the bottom flap of the box of the game.  You might want to upgrade

  You could try the same thing except type in "dxdiag," too.

  Better yet, try something like SiSoftware Sandra Lite, mentioned below in the
Tweak guides part of this section, and run the various modules it contains.  You
can not only learn what your various PC components are, but get helpful recom-
mendations about changing settings and making upgrades to improve the perfor-
mance of your PC.  (I talk the recommendations over with an expert 1st.)

  I.2.d  Turn off unnecessary applications before running the game
           and use only one processor core

  Run a free utility called End-It-All 2 and use the "Close all" button to shut
down other applications before running the game.

  If you have a multi core computer, the game may play too fast unless you use
only one processor core.  Run the game, press Alt and Tab to go to your Desktop,
and open the Task Manager by right clicking the Task Bar and selecting Task Man-
ager or by pressing Ctrl Shift and Esc.  (In Vista, you can get there from the
Desktop by pressing Ctrl Alt and Delete then selecting it from the menu.  If you
change your mind, press Esc to exit the menu.)  Click the Processes tab, right
click gta_sa.exe, and un-check one of the CPUs.  (Thanks to silentexistence
whose tip was given by DXNathan in his pinned topic at Gamefaqs)

  I.2.e  Take-Two Games web site and support

  For technical support, check the support section for the PC "San Andreas" at
the Take-Two Games web site.  Go to Take2 Games, Support, Grand Theft Auto: San
Andreas (PC).  They have a page that lets you use Twitter to contact some nice
people who offer personal support.  Help them isolate the source of your problem
by doing the other things recommended in this section 1st.

  Try to avoid things that make your game freeze so you have no ability to get
out of the game with the keyboard.  Turning your PC off at the main power button
is bad for your computer, so use the reset button (just below the main power
button on my PC) instead at such times.

  You may have to remove a mod because you made an installation mistake or it's
corrupted due to a faulty download, etc.  My PC has bad reactions to some other-
wise, too, for some reason.  Try getting advice from the creator of the mod,
from GTA Forums web site, etc.  If worse comes to worse, for whatever reason you
may never learn--some unfortunate combination of the mod with some component or
setting of your PC--you may need to just remove it.

  According to the "Read Me" for the game:

  For support please visit:

  If you prefer to contact tech support via e-mail or phone please use the fol-

  For US Support
  Phone: 1-866-405-5464 or 1-866-922-8694
  E-mail: usa@rockstarsupport.com

  For Canadian Support
  Phone: 1-800-269-5721 or 1-866-508-0432
  E-mail: canada@rockstarsupport.com

  They also have phone numbers and E-mail addresses for the U.K., Australia, New
Zealand, Spain, Germany, France, and Italy.  


  The v.1.01 patch

  Fileplanet has the v.1.01 patch.

  You might also want to follow the posts on the topic at GTA Forums.

  On the plus side, it helps with DVD streaming, lets vehicles get dirty and
clean, and makes the dance game easier (I'd be more concerned to have "Lowrider
Challenge" made easier).  You can use your old save games with the patch in-
stalled.  It shouldn't create a problem with .txd and .dff mods you've already

  On the negative side, the game often didn't start for me when I used the
patch, and a menu that says "the original disk could not be found or authenti-
cated" appeared instead.  A spokesperson at Take-Two said the cure for that is
to uninstall and reinstall the game without the patch, and that Rockstar doesn't
plan to put out another patch at this time.  The patch also can have compatibil-
ity problems with the DVD player/burner you use to play the game, and if your
model has been discontinued and you can't get an update for it, you're out of

  You'll need to check to see if a tool you'd use to make further mod changes
with, or a trainer, is compatible with v1.01 if you use the patch.  For in-
stance, the GTA SA Control Center is compatible with both the patched and un-
patched versions, but doesn't have the ability to stop timers that count down
(Sub-missions, "Kick Start") yet.  The Pizzadox Plus 27 trainer stops timers
that count down, but isn't compatible with the patch.  The unpatched version
would be compatible with the broadest range of modding tools and trainers.

  I've kept the patch awhile to see what else I'd see.  When C.J. said "Yes" to
Michelle's invitation to go inside to have some coffee, the game screen, black
with "Downtown" in the lower right corner, froze and I had to use the Device
Manager to get out of it.  Opius, at GTA Forums, explained that the patch makes
the game react to that by going into an infinite loop instead of loading the
animations and models.  If, instead, it censored the indoor coffee scenes with
a variable at the start of the file, it would let the game show the short scene
of the outside of the house jostling, but that wouldn't be as thorough and would
cause problems for modding the SCM file.

  So if you use the patch, press "N" for "No" when the girlfriend asks if C.J.
wants some coffee or you may need to press your computer's reset button.

  Another glitch I've had with it, which I haven't seen a report of anywhere
else, is that a date with Michelle ended with her giving C.J. a BJ (suggested;
you couldn't see the Johnson Johnson) on the sidewalk.  (Update: Katie did the
same thing.  I didn't have the HC mod removed, but the patch is supposed to pre-
vent that.)


  v.2 and the Special Edition

  You can use or make more kinds of mods with v.1 than v.2.  See the start of
the modding section (see X) to see what kinds of mods you can use or make for
v.1 and v.2, and how to convert v.2 to be able to mod it like v.1.

  You need to use the data\script folder of v.1 to use v.1 save games with v.2,
and visa versa (See I.3.c).

  The Special Edition on PS2 features "The Introduction" and a documentary di-
rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of Cali-
fornia's low rider car club, The Majestics.

  I.2.f  Tweak guides

  Go to the TweakGuides.com web site, as recommended in the helpful "Tweak
Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos.

  It makes a good point about the value of the various helpful, informative
guides by Koroush Ghazi at the Tweak Guides web site:

  If you're like me, and have had a glitch or freeze or stuttering frame rate
now and then and couldn't afford to pay dozens of dollars every time you had a
question, it's good to know you're at least using preventative medicine to give
your computer every chance to work as efficiently as it can.  You'll get the
best performance out of it for games and maximize the mileage you'll get out of
that expensive computer hardware.  And if you do need to hire someone, you'll be
more well-informed when you talk to them.

  A couple of such tips I picked up from "The TweakGuides Tweaking Companion"

  By using SiSoft Sandra Lite (free software, or freeware), you can not only
find out a lot of information about the components of your computer, but get
useful tips on what might work better with a different setting or upgrade.
Sometimes glitches and freezes are due, at least partly, to poor PC perform-
ance--overheating alone can cause such things.

  At the SiSoftware site, click on the icon for the latest version of SiSoftware
Sandra, then click to download the shareware (Lite) version, then, below the
column labeled "Lite," click "Download."

  If you want to learn more about your components and how they compare to others
at running games, you could go to the Futuremark web site and download a free
version of 3DMark.  It's a popular benchmarking tool that has been used at var-
ious web sites to get test results of new components.

  I especially recommend you make backups and carefully use the advice given in:

  TweakGuides Tweaking Companion
  ATI Catalyst
  Nvidia Forceware
  VIA Hyperion FAQ
  Gamer's Graphics & Display Settings

  The emphasis at Tweakguides is to teach you how to get a good performance out
of your PC, and get a good frames per second (fps) rate, etc., for games ("Vice
City" should be run with the frame limiter on and runs at 30 fps; "San Andreas,"
if you turn on the frame limiter, should be 25 fps).  It has special sections
for "Half Life 2," "Morrowind" and "Oblivion," "Bioshock," "Crysis," "Far Cry,"
and some others.  And there's a section on Game Music Extraction, which I notice
someone has a question about now and then on the Gamefaqs message boards.

  To read the "TweakGuides Tweaking Companion," a PDF file, a couple alterna-
tives to Adobe Reader which take less disk space and are faster (and don't use
ads like Foxit) are the Drumlin Reader/Publisher and Sumatra PDF.

  Use System Restore (Start, All Programs, Accessories, System Tools, System Re-
store, or Start, Control Panel, Performance and Maintenance, System, System Re-
store) if you screw up and aren't sure how you did it and need to revert to your
old configuration.

  I.2.g  Volume

  If your sound card software is similar to mine (for a Sound Blaster Audigy 2),
you can adjust the volume of the game with your general volume control or the
sound mixer's wav control.  (I once had a glitch that caused the game to get
quiet.  I thought I needed another sound card update download when I stumbled
onto the fact that the Wave slider of the Surround Sound mixer of the card had
gone to the bottom, for some reason.  I just turned it back up.)

  I like to keep a volume control icon in the taskbar in the lower right of my
screen as well.

   After installing an update for the driver, I have to make sure the "Digital
Output Only" box is unchecked for headphones in Speaker Settings, too.  The de-
fault settings make it checked but then I can't hear the sound with my head-

  To use the general Windows way to put a volume icon in your taskbar, go to
Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these
three choices--Adjust the system volume or Change the speaker settings or Sounds
and Audio Devices--to bring up the Sounds and Audio Devices menu.  Check the box
by "Place volume icon in the taskbar."  You can adjust your system volume from
there, too.

  I.2.h  System requirements

  Minimum System Requirements:

  1GHz Intel Pentium III or AMD Athlon Processor
  256MB of RAM
  8x DVD-ROM Drive
  3.6 GB of free Hard Disk space for a minimal install
  64MB Video Card with DirectX 9 compatible drivers ("GeForce3" or better)
  DirectX 9 compatible Stereo Sound Card
  Keyboard and Mouse

  Recommended System Requirements:

  Intel Pentium 4 or AMD Athlon XP processor (or better)
  384(+) MB of RAM
  16x DVD-ROM drive
  4.7 GB of free Hard Disk space for a full install
  128(+) MB Video Card with DirectX 9 compatible drivers ("GeForce4" or better)
  DirectX 9 compatible Surround Sound Card
  Game pad with twin axis analog controls (USB or Joystick Port)
  Keyboard and Mouse

  Supported operating systems:

  Windows 2000 Professional (Workstation) (plus Service Pack 1 or higher) plus
  DirectX 9

  Windows XP (Home and Professional) (plus Service Pack 1 or higher) plus
  DirectX 9

  I'll add that "San Andreas" runs fine for me on Windows Vista Home Premium.

  Thanks to billhitman for recommending a web site that makes an online check of
your computer to see if it can run any of dozens of games:

  I.2.i  PC hardware and software on a budget

  I've gotten some letters from some of the nicest people you'd ever want to
meet who live in India.  I get the idea that the latest good graphics cards and
DSL aren't very common there, so I thought I'd add a section about things that
might help you out if you're in the same boat.

  For new computer gear, comparison shop for the best quality at the lowest
price by reading reviews.  Check the dates on them because it's a fast-changing
field.  Putting the name of a graphics card or such and "review" in the Google
search engine makes a lot of reviews turn up.  Some of the review and informa-
tion sites include:
  http://www.prad.de/     https://translate.google.com/

  Check the percentage of purchasers who like the product at newegg.

  Then use price comparison sites such as Google Shopping, with prices sorted
from low to high, or Amazon.

  Some other U.S. sites to check for the lowest price include:

  If you don't find the PC bargains you want at newegg, provantage, zipzoomfly,
or tigerdirect...

  ...and you want something that's cheaper still, use eBay:

  I recommend eBay in my walk-throughs as a place I've gotten some of my games
for a real bargain.  Make sure to check the dealer's ads for what's included and
the dealer's reputation of reliability.  Be VERY careful about that if you go
for computer gear that way.

  If the feet of your mouse wear off, an alternative to buying a new mouse is to
buy new feet for them:

  To speed up slow dial-up speed, you might download and use a free web acceler-
ator.  (I haven't used one since I got DSL.  When I used Proxyconn, which you
have to pay for, I didn't use it for photos I wanted to see clearly--the fast
speed messed them up a bit.)  A number of web sites for web accelerators is at:

  I.3    How to save games

  I.3.a  The convenience of copies of your GTA San Andreas User File

  You can save your achievements--Stats--for a number of efforts at the game in
a number of save game slots at the same time.

  It's good to know your whole set of save game statistics for each of your save
game slots are saved in My Documents in "GTA San Andreas User Files."

  A very useful gimmick to know is that you can keep a copy of it in My Docu-
ments (I'd right-click one of the folders and rename it something that describes
what's done on it) and continue playing on the other one.

  You can open the User Files folder and copy the individual file for a save
game slot (GTASAsf1.b, GTASAsf2.b, etc.) that already has a section or 100% of
the game done on it.  I'd rename it something that tells me what's done on it,
and paste it in a folder I'd create for save game files in My Documents.

  Here are a couple of important uses for a copy:

  1. If, for whatever reason, you need to reinstall the game, you don't have to
lose your accomplishments.  When you uninstall, it doesn't uninstall My Docu-
ments\GTA San Andreas User Files (including User Tracks tunes), which it leaves
for you to uninstall manually.  The old User File should serve the new install
and not be replaced by a new one.

  (But considering the glitches that can happen, I add "Backup of" or such to
the name of my User file, let the new installation create a new User File by
playing the game a little, delete the new User File it creates in My Documents,
then rename the old "Backup of...." folder by taking "Backup of...." off the
name.  It may not be necessary to go through that, but it makes me feel a little
more confident that I'll save my work.)

  2.  You can save one or more backup copies with parts of the game already done
on them.

  For example, I keep a copy for each stage of the game where I've gotten cer-
tain preliminaries (Stat building, Tag collecting, etc.) over with, or I've done
certain missions up to a batch of missions I'd like to try again or try new
tricks for.  And I keep one copy with 100% completion.  This way, I can play
with the game more like one that lets you pick which mission you want to do,
which is a real convenience for a game that has so many missions but doesn't
offer that choice in the menu.

  If you want to get certain preliminaries done faster despite the lack of mis-
sion selection, you can speed the Stat building a LOT by changing data\
ar_stats.dat (see III.5), modifying the Ambulance, Firetruck, and a Vigilante
vehicle (see X.10.b), stopping the mission timer for Submissions with Pizzadox's
Plus 27 Trainer (see X.13.l), do the Sub-missions for them, get all 100 Tags, 50
Snapshots, etc., easily with one of the teleporters I recommend (see X.13.a and
the two sections after that), save the game, and copy the save file.  You'll al-
ways have the choice to play the game with all those missions over with, and
with all the abilities and weapons that come from them, to enjoy everything else
about the game with.

  I recommend making a copy of your save game at a few big turning points in the
game in my walk-through, but do it at as many places in the game as you want to.

  Make a separate folder in My Documents for such copies and use them as spares
you don't use except to make copies from.

  I.3.b  Glenster's Go On, San Andreas, v.1 Mission Select Save Games
           featuring OrionSR's save game modding
             and, for any version:
           Alpert Saracoglu's Control Center
           and my modded files for fast Stat building
           and making the Tec9 a strong as a Minigun

  - Two initial save games: all initial Los Santos things done, and all initial
San Andreas things done

  - Save files for all the main missions, EP vehicles in garages, etc.

  All Stats maximized, and no hospital visits, times drowned, busts, cheat
count, problem glitches, or creepy guys coming by the arcade offering to show
you puppies.

  There are 2 optional files for any version to make the Tec9 as strong as a
Minigun and build vehicle, weapon, Stamina, Muscle, and Lung Capacity Stats

  The updated version is available at GTA Garage, The GTA Place, moddb, gta-
action, gta-downloads, and fileplanet.
    changed to http://www.gamona.de/

  At gamefront, the updated version is "GlenstersGoOnSAMissionSelect.zip" and is
available with a couple of my video files.

  New and improved for Dec., 2010:

  I added Alpert Saracoglu's Control Center (see the "ControlCenter" folder) and
updated the screenshots for this package.  A special thanks to Alpert Saracoglu
for giving me the permission to distribute his Administrative Consoles and Con-
trol Centers.  They're on a short list of things many of us want to supplement
our GTAs.

  New and improved for June, 2008:

  I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added
in April, 2008 and practically nothing else done.  It has EP versions of the
better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria
garage, and an EP Seasparrow on the Mulholland garage roof.  C.J.'s weapons are
Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a
Desert Eagle, and a Bat.  C.J. has a lot of ammo, several save places, Hitman
for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in-
creased a little bit, and he has a little over $110,000.

  New and improved for May, 2008:

  You should only save, and get a message of a successful save, once per file
with OrionSR's code, and I'd done that more than once for files 45, 99, 100,
101, and 104, causing some glitches.  (C.J.'s Armor was too low, etc.)  I've
fixed those files.

  New and improved for April, 2008:

  I'd accidently let C.J. get too heavy, mainly for a lot of San Fierro mis-
sions, so I reduced his Fat for them.

  I added a lot to C.J.'s ammo for both initial save games, the last save game,
and files 14, 30, 45, 59, 73, and 100 (usually where I thought someone might
want to go on a run of shooting missions--after a school and before the terri-
tory takeover).  There's more ammo available otherwise, too (see below).

  OrionSR and I deliberated on some new features to add to this edition--a spe-
cial thanks to OrionSR for writing the Darkpactor code for it.

  Maximum Armor is increased by 100 (200 before the Vigilante mission and 250

  The save disk in Madd Dogg's Crib has been moved to the northeast room of the
upper floor so you can save your game there without triggering the basketball

  License plates:
  - Cheetah at Verdant Bluffs observatory: ORION SR
  - Cheetah at Glen Park:                  GLENSTER
  - Infernus at Spacey! in Market:         SPACEEIN
  - Turismo at the Fort Carson sign:       ROB RUSK

  The interior of the dance club in each of the three main areas, and the roof
of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher, M4,
Combat Shotgun, and Desert Eagle.

  The pickups for them, in those places and elsewhere, have more ammo:
  - Minigun                    2000 (fast respawn)
  - Heat-Seeking Rocket Launcher 50 (fast respawn)
  - M4                          250
  - Combat Shotgun              125
  - Desert Eagle                100 (fast respawn)

  There are also a couple of the more personal gifts for girlfriends behind the
bar inside each of the three dance clubs.

  The dance clubs are indicated on your paper map by purple martini glass icons.
  - Alhambra: the west side of the block of the "IDL" of "IDLEWOOD."
  - Gaydar Station: the west side of the block that's a couple blocks north of
the "SH" of "HASHBURY."
  - A club that isn't named, and the icon is misplaced on the paper map--the
biggest feature of the mural on the front is a woman's face: on the north side
of the block of "OE" of "THE CAMELS TOE."

  The Ten Green Bottles bar is a couple blocks west and across the street from
the Johnson house. 

  There are Armor, Health, and Adrenaline Pill pickups that respawn quickly at:
  - the Verona Beach Pay N Spray
  - Michelle's garage
  - the Fort Carson Pay N Spray
  - the Redsands East Pay N Spray

  (The five cane pickups in southwest San Fierro, and seven pickups that aren't
used in the game because they spawn in objects, etc., were deleted to make room
for the extra pickups.)

  The Truth's crops appear and can be burned from the start of the game.

  A Jetpack is available in each of the three main areas:
  - by a tree in the alley behind the Johnson house
  - on the south side of the Doherty garage
  - in front of The Four Dragons casino

  The Infrared Goggles will respawn.

  An Andromada is parked by the southwest end of the Verdant Meadows runway.

  The horizontal vent is open at Area 69.

  Open interiors:
  - Madd Dogg's Crib (north of the "AND" of "MULHOLLAND")
  - Vagos Gang House (the north side of the block that's east of the block of
                     the Jefferson Hotel)
  - Crack Den (northwest across two streets and a railroad track from the Los
              Santos gym)
  - Zero's RC Shop (by the "C" of "GARCIA")
  - The Pleasure Domes (under the south end of the Gant Bridge; don't have C.J.
                       exit through the roof or the graphics will be messed up
                       till he uses another interior)
  - City Planning Department (north of the "L" of "COME-A-LOT")
  - Sindacco Abattoir (the northeast corner of the block of the bottom of the
                      "EST" of "WHITEWOOD ESTATES")

  Import vehicles that normally may appear at certain spawn points during the
Import mission may be found at them throughout the game.  On patched early save
games, the vehicles disappear after the Import mission.  On save games patched
after the Import mission, the vehicles will appear in those spawn locations.

  I.3.bb  "Glenster's San Andreas Steam Starter Package"

  I've included a dozen save game files for the latest (as of Dec.9, 2014)
Steam version of "San Andreas."  They cover all the side missions needed for
100% completion of the game so you can concentrate on enjoying the main story

  San Andreas newsteam r2
  On Dec.9, 2014, Rockstar updated the Steam version again.  The only change in
this version is that 16:9 resolutions are unlocked.  This version doesn't have
any version number displayed in menus so has been dubbed newsteam r2 by the com-

  Since the Control Center by Alper Saracoglu doesn't work with that version
(unless you downgrade it?) I've included ways you can mod data > handling.cfg
and various gimmicks to make many missions easier.

  Thanks again to klarnetist for giving me permission to distribute his wonder-
ful 1957 Chevrolet Bel Air mods.  I've included a batch of them and ways you can
change the handling.cfg and carcols.dat files for them.

  I've included files to make the Tec9 like a Minigun and improve some of the
stats (like Hitman status for some of the weapons) more quickly.

  "Glensters San Andreas Starter Package Steam Version--some of the first
missions" by Glen Winstein 

  I.3.c  Some advice about saving the game
           How to use save games from v.1 for v.2 and vice versa

  When you save your game at one of those floppy disks, make sure C.J. has his
full Armor (saving and loading the game restores full Health), the weapons he'll
need (each run through a weapon pickup after the 1st adds to the ammo it has),
and the vehicles he'll need saved in his garages, so he's prepared for whatever
he'll need the next time you load the game.

  You can't save during a mission--the floppy disks disappear until you either
pass or fail it.

  Saving the game advances the game clock six hours.  You can use this to pre-
pare the time clock so it's a certain time at a convenient place when you load
the game.  This is handy for making multiple efforts from C.J.'s save place for
missions that are only available at certain places at certain times, like the
"Burglary" Sub-mission, "Kick Start," etc.

  Saving the game restores all weapon pickups, which can be handy in stocking up
on ammunition.  Since weapon pickups reappear in six game hours, you might in-
stead plan a loop for C.J. to make through several weapon pickups to stock up
on ammunition.

  You can get rid of a wanted level by saving a game (you don't have to reload
the game, etc., as was the case for "Vice City").  I get rid of wanted ratings
without saving them, though.

  Don't save your game at Madd Dogg's mansion after "A Home in the Hills."  A
glitch, which Orion_SR has identified as being due to saving near a basketball
court, may cause that to corrupt your Stats and make the basketballs disappear
from all the courts of San Andreas.

  Take-Two recommends that you have C.J. get something to eat at least every
other day, preferably every day, to avoid the glitch that causes C.J. to be un-
able to use the gym equipment.

  See "Glitches" (I.12) for downloads that fix the basketball and gym glitches.

  Some PS2 players have reported game Stats corruption by saving your game right
after "The End of the Line," so I'd play it safe for PC and do something else
before saving.

  Try to save just one hard to replace vehicle in any one garage.  Saving more
than one in a garage has been known to make mods and paint jobs, even whole ve-
hicles, disappear.

  How to use save games from v.1 for v.2 and vice versa

  Ryan92 explained how to use v.1 save game files for v.2 of SA at the next
link (and thanks to him for enduring all the questions I had about it):

  If you have v.2 of SA and want to use both v.1 and v.2 save game files:

  1. Rename your Data\Script folder v2Script.

  2. Download the Downgrader Patch (10.39 MB) applicaton and use it.

  3. Put the v.1 Script folder, found at the next link, in your Data folder.

  Rename the Script folder you use Script and Rename the one you don't use with
a v1 or V2 prefix accordingly.

  An option is to use rubregg's script switcher:

  If you have v.1 of SA and want to use v.2 save game files:

  You need to use a v.2 Data\Script folder.  JAJ supplies one as noted above.

  The save games created that way can be used by someone who has v.2 of SA if
the save file is dragged and dropped onto pdescobar's save game file converter
(96 kb) at the next link.  (Contains inactive links)

  You can find some SA backup files and folders at:

  I.3.d  An application that tells you your mission completion status, and shows
           you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps
           you need to tend to

  gtasa4ever, aka op9080 at the GTA Forums web site, is the author of an appli-
cation called SAMA--the San Andeas Mission Analyzer.  It's available at this web

  If you have .NET Framework 1.1, SAMA creates screens with your mission comple-
tion information and maps of the Tags, Jumps, etc., you need to take care of.
If you don't have .NET Framework 1.1, you can use a version of SAMA that gives
you a print out.  Since .NET Framework is a resource hog which detracts from the
ability of your PC to run games, you shouldn't install .NET Framework unless
you're a programmer of some kind who already has a need to have it installed.

  Thanks to plaka, at GTA Forums, for spreading the word about it:

  If you already have .NET Framework installed (if you have Vista, like me, you
do), or are considering installing it, you might want to read the passages about
cutting back resources for it on p.3 of the "ATI Catalyst Tweak Guide" at the
Tweakguides web site by Koroush Ghazi.

  I.3.e  A mod that shows you the locations of items left to find on your radar

  Demarest's Pillager (see X.13.gg) puts markers of all the Tags, Oysters, Snap-
shots, and Horseshoes left to find in the category you've chosen on your radar.
While you look for Snapshots, it also puts a green marker by the ones you
haven't taken pictures of yet to make them easier to find.

  I.3.f  100% completion guide

  You can find a checklist of missions you need to complete for 100% completion
of the game at:

  A "San Andreas" mission tree:


  I.4  Settings


  I use the Mouse and Keys setting.

  The Joypad choice is similar to the Classic Controls setting of "Vice City":
you don't get mouse steering but you can use auto-aim by pressing the RMB.  The
number of things you can use auto-aim with has been increased for "San Andreas."
In the little testing I did with it, it worked for the Brass Knuckles, Chainsaw,
a Cane, the M4, SMG, Sawnoff Shotgun, and the Silenced 9mm.  I mainly use it
with my new Logitech Rumblepad 2 gamepad as a novelty to fly a helicopter or
hear the pedestrians say things they only say when held up by auto-aim.  GTA's
are more like interactive movies than other games, and my favorite movies don't
star robots.

  In the Mouse and Keys Configuration, targeting doesn't feature auto-aim, and
you can use both mouse steering and a gamepad.  In the Joypad Configuration,
targeting features auto-aim but you can't use mouse steering along with your
gamepad.  The shooting generally isn't the hardest thing to do in a GTA, so un-
less you really need the auto-aim of the Joypad Configuration at the expense of
being able to use mouse steering, I recommend using a gamepad to supplement the
Mouse and Keys Configuration and turning on Steer with Mouse.

  For a few suggestions for adapters for PS2 and Xbox controllers, see I.6.b.
For gamepad settings, see I.6.c.

  Mouse Settings > Invert Mouse Vertically: I turn this off so when I push the
mouse forward, the view will go down, etc.  (If you do that, remember to draw
the mouse back to send the cue forward for Pool, too.)

  Mouse Settings > Steer With Mouse lets you steer C.J., and both two and four
wheel vehicles, with the mouse.  It doesn't disable the keys you can use to
steer, notably to set a tipping four wheel vehicle upright or when using a mo-
torcycle for stunts.  I usually don't use it for two wheel vehicles, especially
if I need C.J. to do a forward drive-by with one.  You can steer, control Up
and Down, and Fire with the keyboard for two wheel vehicles, but keep the mouse
out of the way while you do--the steering for a two wheel vehicle goes out of
control if you try to steer it with the keyboard and bump the mouse.

  Fly With Mouse lets you steer aircraft with the mouse, which I usually don't

  You can add recordings to the My Documents\GTA San Andreas User Files\User
Tracks folder, then hear them on a User Tracks radio station in the game.  The
game comes with support for Windows Wave files (WAV) and Ogg Vorbis (OGG) files.
You can also use MP3, WMA, M4A, etc. files if your PC has the right codecs for
them.  (You have them if you have Windows Media Player 9 or above, a recent Ap-
ple Quicktime Player, or a combined CODEC package installed.)

  Audio Setup > Radio EQ On causes the radio to have a different sound quality
depending on what vehicle C.J. drives.

  Audio > Radio Audio Tune causes a vehicle to play the same radio station that
C.J. was listening to in his last vehicle.

  Audio Setup > User Track Options > Play Mode

    Radio  Commercials appear between User Tracks
    Random  User Tracks play without commercials in random order
    Sequential  User Tracks play in alphabetical order

  If you add recordings to the User Tracks folder, have the game scan for them
in order to hear them in the game.  The options for that are:

  Audio Setup > User Track Options > Automatic Media Scan causes the game to
scan for User Tracks each time you load the game.

  Audio Setup > User Track Options > Scan User Tracks lets you choose when to
have the game scan for User Tracks (such as just after adding something to User

  (Note: C.J. looks like he's changing the station when you switch stations.)

  Display Setup > Store Gallery Photos lets you save pictures taken by the Cam-
era in the game to My Documents\GTA San Andreas User Files\Gallery.

  Display Setup > Advanced

  For a better frames per second (fps) rate, you'll have to know your graphics
card and PC capabilities.  The PC Health section may offer some information
that's useful in getting a good performance out of the game in conjunction with
these concerns.  Having a decent fps is so basic to the smooth performance of
the action, I'd start at a low setting and stop at higher ones if they cause
lags, etc., and just try anything higher for a screen shot.  A complete instal-
lation is less likely to have performance troubles, too.

  The options you can adjust accordingly are:

  Draw Distance determines how far away things are visible.  If you have a bet-
ter PC setup, there are mods you can download or make that let you increase this
two or four times beyond the original limit (X.13.f).

  Frame Limiter  The game plays at 25 frames per second when this is on.

  Thanks to Orion_SR for telling me about GTA_Phreak's find that timers count
slower with the frame limiter off.  Orion_SR adds that damage (important in some
school tests) happens faster.  He recommends leaving the frame limiter on for
"Wheelie Weave," "Fender Ketchup," recording, plane race records, and to prevent
NPCs from getting killed too soon in timed situations.  You can further increase
the fps, and slow down timers, by turning down visual detail (Visual FX Quality,
Mip Mapping, and Anti-Aliasing) and the Draw Distance.

  I also noticed C.J. dives slower, his Parachute falls can turn faster, wanted
stars blink a lot faster for probation periods, vehicles don't coast as far, the
Skimmer won't take off from the water, vehicle sirens couldn't be turned off,
and C.J. had a normal reflection in mirrors (not the kind with some teeth mis-
sing I mention in I.1) with the frame limiter off.  There weren't as many cases
of things not appearing fast enough to avoid hitting them as I saw with the
frame limiter off in "Vice City," but there were a couple of close calls with
trees that appeared suddenly before C.J. while flying, and some land vehicles
that suddenly appeared backwards or imbedded in the road, so I might like to
turn off the frame limiter to have faster fps occasionally for some of the timed

  The fps may be lower if you turn up the antialiasing  or anisotropic filtering
or such.

  Visual FX Quality (Low/Medium/High/Very High)  Changes the number and degree
of effects used, such as shadows and how detailed they are.  The shadows of Low
are more like "GTA III" shadows.

  MIP Mapping  This smoothes out differences in textures, such as the distant
parts of roads that don't fully appear till you near them.

  Anti-Aliasing (Modes 1--6).  I typically had my graphics card set to Applica-
tion Preference and use the Anti-Aliasing offered by an individual game.  With
my recently updated computer, I've set both Antialiasing and Anisotropic Filter-
ing to 2 on my graphics card.  If you do something like that, you then set each
one you changed with your graphics card to 0 or 1 in your games, if it isn't
grayed out, to avoid a conflict.

  Resolution  I've read that it's good to make this the same as you use for your
Desktop to avoid a performance conflict.


  I.5    Stats

  How to check the Stats

  Changes in Stats are shown in the upper left corner of the screen.  The Res-
pect, Stamina, Muscle, Fat, and Sex Appeal stats, the day of the week, and the
Weapon Skill for an upgradable weapon, if C.J. is equipped with one, can be seen
in the lower left of the screen by pressing Tab.  All the Stats can be seen in
the menu by pressing Esc and clicking Stats.

  STATS .HTML file

  If you pause the game, click on "STATS," and press S, you can save your stats
as an .HTML file.  The order of the "CRIMES" and "GANGS" categories are
switched, though.  (Thanks to T Money)

  I.5.a  Criminal Rating

    -10,000 to -6,000   Crackhead  Derogatory term like "moron," based on derog-
                                   atory things to call someone who helps fi-
                                   nance organized crime by smoking crack, which
                                   makes you wonder how it got on this side of
                                   the list; rock star not Rockstar; cluckin'
                                   but not at the Bell.
     -5,999 to -4,000   Bitch-made   Misogynist term for either a man who does
                                     what a woman wants him to do or is like a
                                     woman therefore less than a man.
     -3,999 to -2,000   Off-Brand    Not the genuine article; faulty; janky; has
                                     no friends or fashion sense.
     -1,999 to -500     Scandalous   So bad it's liable to cause gossip.
       -499 to -1       Player-hater  One who hates others for having more than
                                      they do, notably out of jealousy for a
                                      playa who has game; someone critical of
                                      the type of playa given for "playa part-
                                      ner"; a Ph'in' c**k blocker.
          0 to 19       Vic       Victimizes others or is a victim.
         20 to 49       Square    Considered boring for not being trendy; a punk
         50 to 74       Civilian  A stranger; it may be derogatory.
         75 to 99       Rat       More derogatory than snitch for someone who
                                  betrays a criminal.
        100 to 119      Snitch      Doesn't keep a criminal's secrets for them
                                    that allow them to get away with the crime;
                                    busta in the sense of crime-buster.
        120 to 149      Dry Snitch  Says something critical or incriminating
                                    about someone intending that someone else
                                    overhears it but pretends it's inadvertent;
                                    may be used about a sexually unresponsive
                                    woman (as if "a" were used instead of "i").
        150 to 199      Transformer     Someone who changes in a negative way:
                                        seems less attractive up close, changes
                                        fashion too often, etc.
        200 to 239      Punk-a** Bitch  Misogynist derogatory term for a man,
                                        like "pu**y" combined with "punk."
        240 to 269      Sucka           Generic derogatory term; a hoo rider
                                        mark; a hoe cake.
        270 to 299      Poot Butt  A stupid, lazy person, often said with "moth-
                                   erfu**er," probably because it sounds silly
                                   by itself.
        300 to 329      Buster  A youngster trying to be a gangster; generic de-
                                rogatory term like "fool"; busta; a phoney that
                                doesn't deserve respect; seems to have nothing
                                to do with the actual Keaton.
        330 to 369      Mark    Busta.
        370 to 399      Chump   Busta, possibly fooled by something.
        400 to 449      Trick                 A woman who's a tease, a whore;
                                              a man who's a client of a whore;
                                              something a whore does to her
        450 to 499      Red-headed Stepchild  Someone who doesn't fit in, possi-
                                              bly bullied.
        500 to 549      Peon        Like "peasant" is meant when used conde-
                                    scendingly as an insult; a person of low
        550 to 599      Pee-Wee     A young gangster; a small pe*is; $5 of
        600 to 609      Prankster   A buster gangster.
        610 to 649      Fool        Someone who lacks intelligent judgement.
        650 to 699      Street Cat  Urban (possibly poor)/underground/hip-hop/
                                    gangster culture-oriented person.
        700 to 849      Thug    Generally a brutal criminal (not simply someone
                                who's gone through struggles as when meant in
                                the Tupac Shakur sense).
        850 to 999      Hustler        In this context probably not just some-
                                       one who's energetically ambitious but one
                                       who will scam and cheat people to obtain
      1,000 to 1,049    Playa Partner  A sexual partner or friend of a guy who
                                       tries to con a lot of women to have sex
                                       with him; the more his range of influ-
                                       ence, the greater his "game," therefore
                                       respect among those so inclined to re-
                                       spect that.
      1,150 to 1,299    Mack         A playa in the sense of "playboy"; in this
                                     context, probably even a pimp.
      1,300 to 1,499    Pimp           Hustles patrons for whores aka ho's.
      1,500 to 1,699    Crime Partner  The friend or sex partner of someone who
                                       commits offenses against the law and/or
      1,700 to 1,999    Homeboy    Homie; folkie; friend
      2,000 to 2,099    Homie      Homeboy; homeslice; friend
      2,100 to 2,299    Road Dawg  A loyal friend whether in or out of prison; a
                                   woman who's become less attractive with age:
                                   a d-dub-a.
      2,300 to 2,499    Hoodsta   A term originated on the W coast for someone
                                  from the 'hood, probably in a gang.
      2,500 to 2,749    Hard-a**  A tough person; in this context, probably one
                                  who picks on others and starts fights to show
                                  off for whoever is stupid enough to admire
      2,750 to 2,999    Banger  In this context, probably a gang banger; mari-
                                juana; cocaine in Dublin, according to one
      3,000 to 3,499    Li'l G  A little gangsta/gangster/criminal, in this var-
                                iation often accompanied by crimes against lan-
                                guage, or at least spelling; a buster.
      3,500 to 3,999    Loc     Someone who shows a love of crips; a crip (com-
                                munity restoration in progress) was originally a
                                member of a gang in LA that wanted to eliminate
                                crime in their neighborhood; ironically, the
                                crips became gangsters themselves; a local per-
                                son or a crazy loco person or both.
      4,000 to 4,999    Jacker  Thief, especially a carjacker.  In a multi-play-
                                er video game, they shoot someone who was al-
                                ready shot and claim credit for the kill.
      5,000 to 7,499    Shooter      Gangsta term of brotherhood for another;
                                     the gambler who is rolling the dice at the
                                     craps table.
      7,500 to 9,999    Foot Soldier Standard initial rank of a gang member; in-
                                     fantry gangster.
     10,000 to 19,999   Hoo-Rider    An annoying person or Mrs. Pete Townsend.
     20,000 to 29,999   Soldier      A gangster (in this context, not just some-
                                     one who fights through rough times).
     30,000 to 39,999   Hawg         Acronym for Heterosexual Aging White Guy
                                     (how'd I get up this high on this list?
     40,000 to 49,999   Gangsta      Criminal.
     50,000 to 69,999   Ghetto Star  A popular gangsta.
     60,000 to 79,999   Monster      A very successful threatening force that's
                                     considered crazy; a truck with very big
                                     wheels; a socially misunderstood person who
                                     meant well but became ostracized and vio-
                                     lent in a sensitive performance by Boris
     80,000 to 99,999   Big Homie  A well-respected homeboy; A friend character-
                                   ized by the acronym for Business Instead of
                                   Games (Notorious Big--rapper).
    100,000 to 149,999  Boss Hawg    Someone that's extremely selfish with their
                                     money; a feisty, chubby, rich, and corrupt
                                     politician (thank you imdb) in a TV show I
                                     didn't see.
    150,000 to 199,999  Shot Caller  Someone who gives orders.
    200,000 to 299,999  OG           An original gangster--what a gangsta is
                                     considered if they shoot someone.  Then
                                     they're no longer a BG--a baby gangster.
    300,000 to 374,999  High Roller          Someone who wagers large sums of
                                             money at the casino.
    375,000 to 499,999  Four-Star General    The leader of a gang; Patton.
    500,000 to 999,999  Godfather            An organized crime leader; an ori-
                                             ginator of extreme motorcycle
                                             stunts; James Brown.
  1,000,000 and above   King of San Andreas  A GTA Master of all they survey

  Thanks to The Great Onion Kid and GTADomain, blaze888888, diego siles, and
others for the list given at: (link inactive)

  How the stats are created

  For definitions, thanks to

  I.5.aa  Increasing the Criminal Rating

  How the stats are created


  Some of the rules are:

  $5,000 increase = 1 Point
  Getting Busted/Wasted = -3 Points
  Completing a mission = 5 Points
  Using a cheat = -10 Points
  (Thanks to Chase "AggroSk8er" Ansok who credits GTADomain)

  Like "Vice City," blowing up a helicopter or plane creates 30 Criminal Rating

  Unlike VC, use of any code, not just certain ones, subtracts ten CR points.

  You can have C.J. kill pedestrians and destroy non-flying vehicles and rarely
get CR points.  I'm not sure if it matters which weapon or non-flying vehicle is
chosen since C.J. infrequently got CR points that way in the little testing I've
done for it.  Having C.J. change clothes or use bribes to get rid of a wanted
rating adds nothing to his Criminal Rating.
  If doing those things, you're more liable to get points for that, and get more
points, by having C.J. use a Pay 'n' Spray after getting a two stars or higher
wanted rating (three wanted stars or higher may create more CR points than two,
possibly after killing more pedestrians and destroying more vehicles--?).

  (You might get more points by having C.J. use a Pay 'n' Spray after using the
method given above with a Minigun, Heat-Seeking Rocket Launcher, SMG, Spas or
Sawn Off Shotgun, M4, a Chainsaw, Flowers, or--?)

  The fastest way to use that method to increase CR points is to have C.J. leave
a vehicle in a Pay 'n' Spray, then repeatedly create a three stars or higher
wanted rating nearby and get into or onto the vehicle.  This often creates six
to twelve CR points, sometimes more or less.

  The fastest way to get "King of San Andreas" on PC

  Use a trainer with a hotkey for the $250,000 and all vehicles explode codes.
The GTA SA Control Center (X.13.c) lets you use codes without creating a record
of using codes.  Either click the "Player Data" tab and click "Auto-Clear Status
after inserting cheats" beforehand or click the "Vehicle and Game Data" tab and
click "Clear Cheated 'Status' and 'Count'" to remove your cheat count before

  hesoyam  $250,000 and full Health and Armor

  allcarsgoboom  All vehicles explode  As in "Vice City," the vehicles blow up
repeatedly without needing to be repaired.

  Use the "hesoyam" code--one point per $5,000 x 50 = 50 points minus ten points
for using a code = 40 points per use of the code--till C.J. has the maximum
amount of money--$999,999,999.  (Once C.J.'s cash is maximized, using the code
just subtracts ten points.)  (Thanks to pdescobar.)  You'll have at least 40,120
CR points--"Gangsta."

  (Does C.J. need $10,000,000 as Spuds725 showed is the case for Tommy in "Vice
City?"  If so, that's 40 uses of the code.)

  The Dodo and Shamal are available at Los Santos Airport from the start of the
game, and, providing you'd rather do this without a wanted rating, you can use
one of pdescobar's wanted rating-free exploits to send C.J. to the aircraft at
Easter Bay Airport (though only the Maverick there is available to fly) or Las
Venturas Airport and blow them up.  Put any two aircraft near each other and
blow them up with the "allcarsgoboom" code to blow up all vehicles.  At 30
points per vehicle minus ten points for using a code, that's 50 points per use
of the code.

  Later, but faster at one sitting, you could have C.J. put a lot of flying ve-
hicles into the big hanger at Verdant Meadows and use the "allcarsgoboom" code
to blow up all vehicles (in an SA update to Zarathustra's VC method using the
Hyman Condo and helicopters and the BIGBANG code) at 30 points per vehicle minus
ten points for using a code.

  For example, destroying five flying vehicles = 150 points minus ten points =
140 CR points per use of the code.  (The vehicles don't need to heal between ex-
plosions but the hanger can keep them corralled in one area and saved that way
if you want to do this again later.)  If you use a trainer with a hotkey, that's
140 points added each time you press the hotkey, and they're added as fast as
you can press it.

  How to make the fastest way available from the start of the game

  Use the vehicle spawner on the bottom left side of the "Vehicle and Game Data"
tab  of the GTA SA Control Center (X.13.c) to create a lot of flying vehicles
away from the police.  Click the "Keyboard Shortcuts" tab, click "Misc," and
highlight the "Blow Up All Cars" code, which assigns "Ctrl" and "Y" as hotkeys.
Hold down "Ctrl" while repeatedly pressing "Y" to blow the flying vehicles up
over and over for 30 points per vehicle per explosion.

  Either click the "Player Data" tab and click "Auto-Clear Status after insert-
ing cheats" beforehand or click the "Vehicle and Game Data" tab and click "Clear
Cheated 'Status' and 'Count'" to remove your cheat count afterward.

  I.5.b  Health in relationship to Stats

  Health isn't given in the Stats, just as a red bar in the heads up display
(HUD), but if you use up C.J.'s Muscle and Fat, he can lose Health till he dies.

  C.J. looks thin with about 1/6th Fat and a tiny amount of Muscle after "Sweet
and Kendl," which is the 1st time you can save the game.  All that's available
to eat are snacks and soft drinks (such as in front of the bar a block to the W
of the Johnson house).  You can have C.J. use a snack vending machine about 80
to 100 times in a row to give him about 20% Fat.  The Fat burns off slowly, so
you can replenish it with snacks, keep his red Health bar full, and build up his
other Stats.

  But his Health can be diminished quickly and C.J. can die after some confron-
tations with traffic or the bullets of policemen and rival gangsters, and snack
and soft drink vending machines aren't shown on the radar or in-game map.  So
this walk-through reflects the fact that the first time I played "San Andreas,"
I waited till after "Ryder," after which the restaurants are open and shown on
the radar and in-game map, to have C.J. do the various preliminary things that
increase his weapon and vehicle skills.

  Once C.J. develops some Muscle, he can get stronger even faster using the out-
door gym at Verona Beach (the indoor ones open up after "Drive-Thru").  Reader
Timo Hakala told me C.J. can start using the Verona Beach gym at the start of
the game.

  (After doing the preliminaries, I'd make a copy of my save game in case I want
to play it again with all that work already done.  If you don't get it done till
after the 1st few missions, at least those missions don't require C.J. to have
any special skills, so you can always start a new game to see those without wor-
rying about it.)

  Keep C.J. healthy by feeding him every day or two and giving him Armor to pro-
tect him from injury.  There's an Armor pickup under the W side of the bridge
that's a bit N along the big drainage ditch E of the Johnson house.  The amount
of Health and Armor C.J. has is given in the HUD; the amount of Armor is given
in the Player Stats, too.

  The Paramedic mission gives you a fast way to increase C.J.'s maximum Health
Stat potential.

  The hooker gimmick works like it did in the previous couple of GTA's with a
few changes:  The hookers, like the drug dealers and convenience stores, are
open for business 24 hours a day.  (In "Vice City," the hookers just showed up
during what is usually sleep time, so I don't think they made as much money.)
If C.J. drives one of most of the four-wheel vehicles (a convertible will work
in "San Andreas") by a hooker, and she asks if C.J. wants a good time, press "Y"
for "Yes," and she'll get into the vehicle.  Have him park somewhere secluded
(the back tires don't have to kick anything up like before).  If you have the
subtitles on and pick a place where the gimmick works, a subtitle will say,
"This looks like a good spot."  The vehicle rocks for about 15 seconds (a little
over 15 minutes in game time) during which she charges $28 while C.J.'s Health
goes up a bit (almost as much as for a Sprunk machine--see below).  After the
Pimping mission, she pays him for it.


  One hooker asks, "Did somebody say 'milkshake'?"


  1. Slang - A woman's body and the way she carries it.

  Kelis featuring Pharrell, Pusha T "Milkshake (Mightyfools remix)"

  I'm with Rusk--I just thought it meant her t*ts.


  If C.J.'s health isn't maximized, it goes up a little bit the 1st time he en-
ters an Ambulance, and even more the 1st time he enters a Hotdog van, too.

  I used the Control Center, X.13.c, to check increases in C.J.'s Health:

  Entering an Ambulance for the 1st time: up 20
  Hooker: up 28
  Vending machine (Sprunk or snacks): up 35
  Human vendor (in Hotdog Van, and at chili, ice cream, or noodle stand): up 60
  Thanks to the Stats FAQ by bamspeedy1298 at Gamefaqs for noting that C.J. gets
40 Health points the first time he enters a Hotdog van, too.

  Small meal: up 20
  Medium meal: up 40
  Big meal (not salad): up 70
  Salad meal: up 40

  A Heart pickup increases it 100%.

  Full Health before completing the Paramedic mission: 100
  Full Health after completing the Paramedic mission:  150

  If you use the Control Center (see X.13.c), you can have C.J.'s Health set to
176 so he doesn't die if he falls a great distance onto the ground while wearing
a Parachute.

  I.5.c  Player--Muscle and Fat Stats

  Basically, you keep a little Fat there for C.J. to burn off instead of burning
off Muscle.  I only fill about 1/4th to 1/3rd of the Fat bar--if C.J. gets too
flabby, he won't run as athletically or jump as high.  (If you plump him up in-
stead of pump him up after completing the game, he won't be able to jump high
enough to grab the top of the wall behind Sweet's basketball hoop to get onto
Sweet's roof for the Hydra there.)  If both of those Stats are depleted, C.J.
will lose Health and die.  But Fat burns off slowly, so it's easy to keep enough
in the Fat Stat.

  Take-Two recommends having C.J. eat once a day to avoid the glitch that can
appear late in the game and doesn't let him use the gym equipment at all.

  Before the restaurants open, you can increase C.J.'s Fat by having him go to
the human vendors and vending machines for food.  You can have C.J. stuff his
face about 80 to 100 times in a row at a snack vending machine to give him about
20% Fat.  Once the restaurants open, after "Ryder," have him eat the big non-
salad meals for the fastest way to increase Fat.

  I used the Control Center (see X.13.c) to check for increases in C.J.'s Fat

  Vending machine: up 2
  Human vendor (at a stand or in a Hotdog van): up 5
  Big meal (not salad): up 27

  If he has about 1/4th to 1/3rd Fat, enough so he can get around and burn it
off instead of Muscle and not be flabby, you can give C.J. a meal every day or
two, and keep his Health bar full, with salad meals, snacks, and soft drinks,

  Have him go running, swimming, or cycling to convert Fat to Muscle (and in-
crease his Stamina).

  Once he gets to the Buff stage, the game says he's allowed to use gyms, but
the indoor gym equipment is unavailable because the indoor gyms don't have yel-
low entrance lights in front of the doors until "Drive-Thru."  Before that, the
fastest way is to have him lose Fat is to use the stationary bike of the outdoor
gym at Verona Beach.

  (You could give him 11 meals in a row to make him throw up and he'll lose a
lot of Fat, too, if not gain Muscle or Stamina.)

  To have him use the dumbbells and bench press weights at the Verona Beach gym,
quickly alternate presses of Left Shift (I remap Sprint to Left Shift) and the
LMB.  He'll develop even more Muscle, which mainly improves the strength of his
melee attacks and shows in his appearance--it's 20% of his Sex Appeal Stat.
When he's real lean and muscular, he's built like a contest-ready Arnold

  (Note: I remap Sprint to Left Shift and Jump to Spacebar to make the controls
like the ones I use for "Vice City.")

  The maximum Stat for Muscle is 1,000 points.

  The fastest way to raise C.J.'s Muscle Stat is at "Maximum Stats of all kinds
in one sitting" (see III.5).

  I.5.d  Player--Stamina and Lung Capacity Stats

  Stamina is, with Muscle and Lung Capacity, another health Stat you want to
increase to maximum strength.  C.J.'s ability at biking fast, swimming fast,
and running for a longer time is improved by having him do one or more of them.
It doesn't diminish, and it's good to build it up early in the game.  (For the
infinite sprint, complete the "Burglary" mission.)

  The bigger the Lung Capacity Stat, the longer C.J. can hold his breath under-
water.  It's increased by having him swim underwater till his air bar gets low
then surface.

  The maximum Stat for Stamina and Lung Capacity is 1,000 points.

  The fastest way to raise these Stats is at "Maximum Stats of all kinds in one
sitting" (see III.5).

  I.5.e  Player--Total Respect and Sex Appeal Stats


  Running Respect:          40%
  Mission advancement:      36%
  Territories owned:         6%
  Amount of money:           6%
  Muscle (physical fitness): 4%
  Progress with girlfriend:  4%
  Appearance:                4%

  Running Respect:

  Killing a drug dealer:             +.005%
  Killing a rival gang member:       +.5%
  Killing one of your gang members:  –.0005%
  One of your gang members dies:    –2%
  Territory won:                   +30% (a major part of the final Los Santos
                                         section of the game)
  Territory lost:                   –3%

  Thanks to the Brady guide for those figures.  How do they figure out numbers
like -.0005%?  There must be math in a file, like the one that determines how
fast stats increase (see III.5), they look at to figure that out.

  The main way C.J. can increase his Respect Stat is by killing lots of rival
gang members and corrupt law enforcers, recruiting Grove Street Family gang
members to help him, then by taking over rival gang territories.

  Taking over rival gang territories is possible after "Doberman" (see IV.23),
but C.J. loses any territories he gains in Los Santos when he leaves it after
"The Green Sabre" (see IV.28).  He keeps the Respect, though, so I'll leave the
choice open.

  Mission success is the other big factor that determines Respect, and an impor-
tant mission that's available early is to spray 100 Tags.  Respect can also be
increased by having C.J. be healthy and use the better vehicles, clothes, hair-
cuts, and tattoos.

  Sex Appeal can be increased by maximizing C.J.'s Muscle, keeping his Fat Stat
low (I'd aim for around 1/3rd), and having him use the vehicles, clothes, hair-
cuts, and tattoos with a big Sex Appeal value.  The vehicles with a big Sex Ap-
peal Stat (see III.18) seem to make the biggest contribution of those last four

  Once C.J. can start dating--after "Burning Desire" (see IV.23), unless you
want to have C.J. and Katie hazard the attacks in the off-limit areas--Sex Ap-
peal can be increased by having him succeed with dates, too, which is made easi-
er by the Sex Appeal increase in having C.J. find all the Oysters 1st (girl-
friends won't care how much C.J. weighs, etc.).

  I.5.f  Player--vehicle Stats

    The more C.J. uses a type of vehicle--car, bicycle, motorcycle, or air-
craft--the higher the skill Stat for that type will be till the Stat is maxed
out and the type of vehicle gets the easiest handling it will get in the game.

  When C.J. rides a bicycle enough to increase his Cycling skill, he can Bunny
Hop higher and reverse faster without falling off.

  When C.J.'s Stat for flying reaches 20%, he gets a Pilot's license and the
gates will open for him at all the airports.  (If you have C.J. get this, the
game recognizes that C.J. got a Pilot License a 2nd time after his 1st Flight
School success.)  When the Stat reaches 100%, C.J. gets a Parachute when he
bails from an aircraft.

  The maximum Stat for a vehicle skill is 1,000 points.

  The fastest way to raise the vehicle skill Stats is at "Maximum Stats of all
kinds in one sitting" (see III.5).

  I.5.g  Player--Pilot Ranking

  The rankings are the same as in "Vice City" with a lot more aircraft to climb
the list with.  The "Vice City" glitch that causes the Stats to consider you an
"Ace" too soon is back.  Most importantly, the little Dodo is back.  Awwwr!--
the little one....

   Pilot ranking

   0:00 to 0:04   No Ranking
   0:05 to 0:09   Flyboy
   0:10 to 0:19   Aircraftman
   0:20 to 0:29   Pilot Officer
   0:30 to 0:59   Corporal
   1:00 to 1:29   Lieutenant
   1:30 to 1:59   Sergeant
   2:00 to 2:29   Captain
   2:30 to 2:59   Biggs
   3:00 to 3:29   Wedge
   3:30 to 3:59   Red Baron
   4:00 to 4:29   Goose
   4:30 to 4:59   Viper
   5:00 to 5:59   Jester
   6:00 to 6:59   Chappy
   7:00 to 7:59   Iceman
   8:00 to 8:59   Maverick
   9:00 to 9:59   Noops
  10:00 to 10:59  Air Chief Marshal
  20:00 to 30:00  Ace

  From what I can tell from the little I've tested it, it looks like the "Vice
City" glitch of "Ace" showing up too fast is back.

  See "Glenster's Guide to Some of Vice City" for more about the rankings.

  Since the Dodo is of paramount importance, I'll repeat something I wrote in my
walk-through for "Vice City": special mention should be made of Poland's young
Andrew Noops n Gleh, who used to frequent the ign.com message boards.  From what
seems most reliable from looking at various web pages, he flew the GTA "III"
Dodo for 176,488 seconds and was awarded by Rockstar with a special flight rat-
ing in "Vice City."  You still have to be an Air Chief Marshal or Ace to do bet-
ter than that in "San Andreas."

  This isn't one of those people that can't fly the Skimmer--this is a two-
fisted, red-blooded, Dodo-flying man.  Rockstar, if you read this, this is what
we want.  Don't listen to those Skimmer weenies.  If you want to make things big
and easy, at least make two versions--one rated M and one rated SW.  For SW, you
can push a button, and you don't have to aim, drive, or fly anything, and you
can have the lead character buy some shorts and go for a swim.  And leave the
motorcycles and the Dodo the way "Vice City" intended them for the M.

  Flight time is given in Achievements.

  I.5.h  Player--Gambling and Luck Stats

  Having C.J. bet on the horses at Inside Track (which doesn't have a limit on
the amount wagered) over and over won't make C.J. win more often.

  C.J.'s Luck goes to 1,000 after he finds all 50 Horseshoes in Las Venturas and
his Gambling Stat can be increased by spending money on the several ways to gam-
ble in Las Venturas casinos (see XI.e), so you might not worry about those
things till you send C.J. there.

  Giving C.J. those things won't give you any advantage at getting 100% for the
game other than that C.J. needs to collect 50 Horseshoes for that.  If you want
C.J. to make a lot of money from gambling, the fastest and safest ways are to
either have him bet a lot of money on the long shot at Inside Track and only
save the game if he wins, or have him use GTA_Phreak's gimmick for winning at
Blackjack (XI.e).  Since C.J. doesn't need to build any Gambling Stat to use the
Inside Track gimmick, there really isn't any need for C.J. build his Gambling
Stat to have enough money to buy all the properties in the game.

  Giving C.J. 1,000 for Luck is supposed to give him better odds at winning at
casino gambling, but I'm not sure what it does.  For example, GTA_Phreak pointed
out that the $1,000,000 Blackjack table uses a loop of 312 cards as long as C.J.
remains at the table, and the dealer always hits when the total of his cards is
under 17 and holds at 17 or over, so Luck shouldn't influence C.J.'s chances of
winning in those circumtances, at least.
  When C.J. spends $1,000 at a casino table, he can bet and borrow $1,000; when
he spends $10,000 that way, he can bet or borrow $10,000, etc. up to $1,000,000.
The more he can bet and borrow, the higher his Gambling Stat.

  According to pdescobar at GTA Forums, you increase C.J.'s gambling skill .001
points for every dollar spent on casino games--slots, video poker, blackjack,
roulette, and wheel of fortune.  C.J. reaches the highest gambling skill, 1000
points, the Whale level, if he spends $1,000,000, regardless of whether he wins
or loses.

  I tell you the truth, if I wanted to play card games, I'd have used the ones
that come with Windows XP, and I didn't.  I can't see buying a 64 bit processor
and all for a card game or the video version of the lottery tickets at the con-
venience store.  Now a pinball game in the bars--that could get me going a lit-
tle bit.  A Future Pinball game might be a lot of megabytes for one aspect of a
bar in a GTA game, but maybe a decent one wouldn't have to be very big.  GTA
could do it up good with sound effects and voices--maybe having the ball get a
Unique Jump cinematic as it goes over a ramp.

  I.5.i  Weapons

  C.J. can improve the weapon Stats certain weapons have by shooting rival gang-
sters or law enforcers.  Shooting the gangsters creates less of a problem with
getting rid of wanted ratings.  Likewise, he can improve his various vehicle
Stats by using the vehicles.  These are covered more in the "Preliminaries for
Los Santos" section.

  The fastest way to raise the weapon stats is at "Maximum Stats of all kinds in
one sitting" (see III.5).

  Current Weapon Skill: the skill level of the weapon C.J. is equipped with if
it has a skill level.  The highest level is 1,000 points.

  I.5.j  Crimes--Total number of wanted stars attained and evaded

  The total number of wanted stars attained is increased by each wanted star
c.J. gets.  They're considered as evaded if he gets rid of them by using a Pay
'n' Spray, paint job at a mod shop or Millie's garage, haircut, bribe, or by
putting on a hat, shades, or clothes for torso or legs.  They aren't considered
as evaded if they just go away while C.J. stays away from law enforcement.
Wanted stars attained during missions and erased by completing those missions
aren't considered as evaded, either.  Unless you're going to reload the game
every time C.J. gets rid of a wanted star one of those two last ways, the best
you can do is keep Attained from getting too much bigger than Evaded.

  I.5.k  Crimes--Criminals wasted

  Criminals wasted refers to the number of times C.J. killed criminals, which
includes four drug dealers (see III.11).

  The criminals listed in data\peds.ide are BMYCG, BMYCR, HMYCM, HMYCR,

  BMYCG   black guy, hospital mask over mouth, dark brimless cap, dark gray jer-
sey with white short sleeves, gray pants, white shoes.

  BMYCR   black guy, a bit unshaven, silver chain, light and dark vertical
striped short sleeve shirt, green-gray calf-high pants, white sneakers.

  HMYCM   white guy, hospital mask over mouth, dark gray shorts with a red band
at the end of each leg, brown and black slippers.

  HMYCR   Hispanic guy, short hair, Fu Manchu mustache, cross chain, white jer-
sey, mostly gray plaid shirt only buttoned at top, light gray pants, black and
white shoes.

  SBMYCR  black guy, bit unshaven, dark shades, white baggy cap like nurses
wear, white jersey with blue unbuttoned shirt, light gray green pants, white

  SHMYCR  Hispanic guy, dark pompadour, pink long sleeve shirt, gold watch, gray
pants, brown and black shoes.

  SWMYCR  Asian guy, short dark hair, green short sleeve jersey over black long
sleeve jersey, blue jeans, light and dark gray shoes.

  VBMYCR  black guy, a bit unshaven, short hair w/dreads in back, mostly gray
plaid jacket, gray pants and shoes.

  VHMYCR  Asian guy, short hair, short mustache and beard, horizontal black and
white striped jersey, blue jeans, gray and black shoes.

  VWMYCR  white guy, tall spiky brown mullet, bit unshaven, gray jersey w/red on
chest and "ox" below, sleeveless jacket vest, torn blue jeans, high tied boots.

  WMYCR   white guy, short brown hair combed straight back, light beard, silver
chain, black jersey, black leather vest, light brown pants to above the ankle,
gray shoes.

  WFYCRK  white woman, hospital mask over mouth, white "X" taped on nipples,
white thong bikini bottom, black and see-through gray shoes.

  MAFFA   white chunky guy, black jersey/suit/shoes.

  MAFFB   white chunky guy, bald with brown mustache, gray jersey with dark gray
horizontal stripes, brown-gray jacket, pale gray pants, brown shoes.

  MAFFBOSS  white guy, short dark hair and goatee, pale pink-peach shirt with a
white collar, gray suit with a white handkerchief in the pocket, black shoes.

  BIKDRUG  white guy, light brown short mustache and beard, black headband and
bracelet, tattoos on arms, white muscle shirt with a black leather vest, calf-
high gray pants, gray shoes.

  BMYDRUG  black guy, short goatee, black muscle t-shirt, brimless black cap,
silver chain and bracelet, gray pants, black and white shoes, often has his
hands folded before him.

  HMYDRUG  Hispanic guy, dark shades, goatee, cross chain, gray muscle shirt,
dark gray pants, red-gray bandana, tattoos on arms.

  WMYDRUG  white guy with a smirk, gray Rockstar hoody pulled up over his head,
dark baseball cap, blue jeans, white sneakers, often has his hands folded
before him.

  See X.8 "Skin viewing and editing" for some methods you can use to view them.

  See I.8.b for the vehicles they drive.

  Strangely, the pimp, BMYPIMP (black guy, light gray hat, brown fur coat, light
blue or reflecting blue? shades, gray jacket, white shirt, red tie, black pants,
gray shoes), isn't given a criminal status like the pimp in bold red and black
in "Vice City."  And, as before, the prostitutes and gang members aren't given a
criminal status, either, I guess just because the lead character interacts dif-
ferently with them.

  I.5.l  Crimes--Gang members wasted

  The Gang members wasted by C.J. can belong to one of eight gangs.  According
to data\peds.ide and pedgrp.ide, they are: the Ballas, the Grove Street Family,
the Los Santos Vagos, the San Fierro Rifa, the De Nang Boys, the Italian Mafia,
the Triads, and the Varrio Los Aztecas.  See I.8.b for the vehicles they drive.

  I.5.m  Crimes--Cost of property damaged

  The costs of vehicles, shown in column ac of data\handling.cfg, go toward cal-
culating this.  (Thanks to Ben "Cerbera" Millard.)

  I.5.n  Gangs

  The size of the three biggest gangs is given in the order of the number of
territories held by each.

  I.5.o  Achievements--Flight time

  Flight time in "San Andreas" is created by how long you fly both planes and

  I.5.p  Mission

  Pdescobar says that you might as well ignore the fact that Missions Passed
won't grow to be as large a number as Mission Attempts: "Many things (such as
entering a gym) will increment that stat" (Mission Attempts) "even though they
aren't completable missions."

  I.5.q  Miscellaneous--Progress made

  The percentage of the game you've completed.


  I.6.a  Some distinctions between the PS2 and original PC versions

  The PS2 version comes out 1st because poor Sony doesn't have enough money.
I'm thinking of starting a telethon.  (What kind of PR blurb would that be?:
"The graphics aren't as good, you can't mod it or put in songs, and you get a
limited range of controllers.  Buy two!"  So they put it out without competi-

  The graphics aren't diminished for the PC version.

  A good article about it, and refinements made to GTA since "Vice City," is an
interview with a few of the developers--Obbe Vermeij, John Whyte, and Chris
Rothwell--which can be found at the Gamespot web site:

  A good article on the history of Playstation 2 is:


  A GTA Forums message board, hosted by Kiwisdofly , about the PS2/PC/Xbox dif-
ferences is at:

  The PC and Xbox versions have cardboard cut-outs of C.J. and a bear, meant for
target practice, at various Ammu-Nations.

  In the PC and Xbox versions, the San Fierro tattoo parlour has tattoos not
found in the other tattoo parlors, and there are more "objects"--for example,
Grove street for the PC (maybe Xbox) version has things like boxes, garbage
bags, and trees (trees?), etc.  (Thanks to tommy vercetti guy.)

  The loading times are much faster, and it's a lot easier to mod things, in the
PC and XBox versions.  (Thanks to the venerable spaceeinstein.)

  Draw Distance (the distance at which the graphics are loaded) is greater for
the PC and Xbox versions, and the graphics can be seen to be better in a lot of
ways--the surface of roads, the look of lightning storms, etc.


  In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the correct
CODECs installed, also MP3, WMA, M4A, etc., files) in My Documents/GTA San An-
dreas User Files/User Tracks for your own radio station.

  To save space, notably if you want to use the same songs for more than one
GTA, right click the song file, click "Create Shortcut," copy the shortcut, and
paste it in the User Tracks folder.  Then Delete the original shortcut.

  In the Play Mode section, you can choose "Radio" to have the game play them
with the commercials, etc., provided to make it seem like another of the sta-
tions of the game.  Otherwise, "Sequential" plays them in alphabetical order and
"Random" plays them in a random order.

  To have them play on the radio station, run "Scan User Tracks" 1st in "Audio

  Automatic Media Scan will make the radio start with the 1st track after the
game loads.


  You can use or make a variety of mods (modifications) with the PC version.
Normally, more kinds of mods are possible with v.1 than v.2, but see the start
of the modding section (see X) for jarjar's method to convert v.2 to be able to
mod it like v.1.

  The PS2 two player mini-games have been dropped for the PC version.  The PC
version has online multi-player mods.

  GTA Tournament:



  Jarjar, at GTA Forums mod showroom, has a mod that lets you play the PS2 two
player games on PC (see X.13.x).

  Not to be outdone, DeeZire has a mod, "Things To Do in San Andreas 'Till
You're Dead (Volume 1)" (see X.9.b), that introduces a bunch of edited out "San
Andreas" missions and things that aren't in any of the (unmodified) versions of
the game.


  The moon stays full and doesn't go through phases as pre-release information
said it would.  Thanks to Spaceeinstein for telling me it goes through phases in
the PS2 version.

  The PS2 method of raising C.J.'s weapon Stats quicker by having him shoot at a
tire doesn't work for PC.  Again, see III.5 for a way to  make any Stat climb as
fast as you like on PC.

  The basketballs appear at the start of the PS2 version but don't appear in the
PC version till after "Tagging Up Turf."

  The PS2 Chiliad Challenge Parachute morph gimmick doesn't work for PC.  (On
PS2, have C.J. equip a Parachute, start the Challenge, jump off the ramp by the
flag, bail a second later and open the Parachute, and soon have C.J. morph to
the bike with the Parachute attached and open above him.)  Demarest's Steed mod,
that lets you choose to have the lead GTA player never fall off their motorcy-
cle, has been adapted for the PC "San Andreas," though, including by Spaceein-
stein for the "San Andreas" version of his "All In One Mod" (see X.13.ii) col-

  The gimmick to have C.J. switch to a Camera and click a photo to unhitch a
trailer from a truck cab doesn't work for PC, either.  You could use the GTA SA
Control Center (see X.13.c) on PC and have a truck C.J. is in teleport from a
trailer to unhitch it, though.

  The gimmick of switching to another radio station and switching back before
the dialing noise is over to skip a song on the radio doesn't work on PC--at
least not the original version.

  The song "White Room" by Cream has been added to later PC and Xbox versions.

  Shady Industries has been renamed Solaris Industries for PC.  (I'm guessing an
actual Shady Industries didn't like the association with Avery Carrington's
Shady Acres, etc., in "Vice City."  Then again, I never figured out that PS2
"Vice Point Langer"/PC "W.K. Chariot" hotel name change.)  Some Benson trucks
still say "Shady Industries," though.  (Thanks to PresidentKiller at GTA Fo-

  On PS2, the cars get dirty and you can clean them by using a save garage, Pay
'n' Spray, or by driving in the rain.  In the original PC version, they just
stay however dirty they are.  The car washes weren't functional for anybody.
There is a mod for the PC version that keeps the dirt off, though: "The No Rust
mod" (see X.13.e).  The v 1.01 patch (see I.2.e) for v.1 lets you clean the
dirty cars on PC, too--thanks to Spaceeinstein for telling me you need to set
FX quality to medium or higher, too, to make it work.

  One thing that was different about the PC version of "Vice City"--that the
pedestrians taken hostage in jacked vehicles were rarely heard to make funny
screams as they did on PS2--has been fixed for the PC "San Andreas."  An easy
way to test it is to have C.J. jack a Hotdog van with a vendor in the back.


  Thanks to Rusk and his information about the differences between the original
and Second Edition of the PS2 version for helping me make these comparisons:

  "Supply Lines" is easier in any version other than the original PS2 version
because the RC Baron doesn't use fuel when it glides.

  The Market, Los Santos, Cluckin' Bell, not noted on the in-game map in the
original PS2 version, is noted on the in-game map in the PC version and the PS2
Second Edition.

  The Las Venturas Pay 'n' Spray (on the S end of the littlest square block be-
tween Royale Casino and Pilgrim), which wasn't noted on the in-game map but
worked in the original PS2 version, isn't noted on the in-game map and doesn't
work for the PC version, and Rusk writes that it was completely removed for the
PS2 Second Edition.

  Spaceeinstein told me: "Actually, it's not completely disabled in the PC/XBox
version.  It's just the door that doesn't work.  You can modify the mission
script or placement file to open that Pay n Spray door.  The Pay n Spray works."

  The original PS2 version glitch that caused pool to be unavailable after C.J.
aimed a gun in a room with a pool table has been fixed for the PS2 Second Edi-
tion.  I don't remember it being reported as a problem for PC.


  Be wary of reviews of the PC version that start out with the person taking
hours to get used to the controls.  Would you want to know if you should buy a
car on the advice of someone who'd never driven before?  (If, afterward, they
still find it hard to fly--accelerate, up, down, left, right--this should be a
little hint.  Time for: "I can't fly the Skimmer.  I'll give you a web site--fly
it for me...."  I would not entrust the li'l Dodo to such reckless hands.)

  Different games are better on different formats, and people can go with what
they're used to.  But when it comes to GTA and I read about people fussing about
which version is better--usually knowing the PS2 version and wondering about the
PC version, I think of this:

  Imagine there was a button on your PC monitor.  And if you pressed it, your
GTA graphics would be worse, you couldn't add your own music, you couldn't play
with the data files or add models to the game, you were limited in what control-
lers you could use, no more hand held "camera" freedom--who the he** would push
that button?

  The only thing I heard that gave me pause about that was when someone said
they liked PS2 better since they liked to watch the game on TV.  It was a brief
pause--I used to use an ATI All In Wonder 9800 Pro graphics card.


  I.6.b  Adapters for PlayStation and Xbox controllers

  If you want to use an adapter that lets you use your PlayStation or Xbox pad
for PC:

  "GInput" by Deji lets you use Playstation and XBox controllers for the PC "San

  Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can
plug them into:

  SmartJoy PLUS - PlayStation 2-USB adapter
  SmartJoy X - Xbox-USB adapter

  I'll add that Smartjoy Frag Xbox and Frag PS2 allow keyboard and mouse to be
used with console games.
  The company is inactive.  You might try eBay.

  You might also want to see this message board about the San Andreas Advanced

  I.6.c  Gamepad controls

  I just use keyboard and mouse but years ago I tried a Logitech Rumblepad 2
which is like a PS2 controller and is much easier to connect to your PC.  It
doesn't have a PS2 pressure-sensitive vehicle acceleration button--acceleration
is determined for each vehicle in data > handling.cfg, and you regulate how much
to use with presses or taps of a key of the keyboard or a button of a gamepad
in PC GTAs.

  Turning for sprinting, swimming, and land, water, and flying vehicles (includ-
ing the Jetpack) is done with the left analogue stick instead of with mouse
steering and the keyboard.  It makes turning while swimming, falling with the
Parachute deployed, and flying with the Jetpack look different--you see more of
a range of motion, like turning with them was designed more for gamepad use.
The ability of the left analogue stick to combine the keys that tilt a helicop-
ter up, down, left, or right makes it a bit easier to fly one.

  Why the game developers didn't utilize the "Vice City" method that ties both
forward movement and forward "camera" aim together, for which a little forward
movement sends the "camera" aim ahead, is beyond me.  If anything, I'd have
added that for the helicopters, too.

  The tendency of the "camera" to aim somewhere other than forward for a turning
helicopter, and the length of time it takes to aim the "camera" forward by send-
ing a helicopter forward, is the biggest problem of flying a helicopter whether
you use a keyboard or a gamepad.  Having the "camera" glimpse backward sends the
aim of it forward, but it's still a disadvantage to have to do that while a he-
licopter is turning and being moved into position to fire at a moving target.

  A gamepad isn't as smooth at moving the lead character, and aiming a weapon is
awkward with the left analogue stick.  I think the auto-aim feature that comes
with the Joypad Configuration, and the way the "camera" moves around while the
lead character uses auto-aim to fire at targets, is meant to compensate for
that, although auto-aim isn't available for weapons that bring up a scope.

  The "camera" movement created by using the right analogue stick is limited in
speed and range and feels clumsy compared to aiming the "camera" with the mouse.

  While the left analogue stick controls leaning forward or back on a motorcy-
cle, a gamepad may have more of the control of a keyboard for motorcycle stunts
if you program a couple of buttons for that.  But since the keyboard still func-
tions while you use a gamepad, I'd probably use the keyboard for motorcycle
stunts to have a couple more buttons available on the gamepad for more general

  If you leave the gamepad attached while you use the mouse and keyboard, you
may get the glitch of the "camera" circling C.J. uncontrollably.  If that hap-
pens, unplug the gamepad.

  The gamepad works in both the Mouse and Keys and Joypad Configurations, but
Steer with Mouse is only available in the Mouse and Keys Configuration, so I see
the advantage, claimed by some posters on the game message boards, in using the
Mouse and Keys Configuration and having the gamepad available to fly a helicop-
ter or just for enjoying the variety it adds.

  Thanks to Orion_SR for telling me the gamepad setup given below:

  Foot Controls

  Fire          Joy3
  Next Weapon   Joy8
  Prev Weapon   Joy7
  Zoom In       Joy1
  Zoom Out      Joy2
  Enter+Exit    Joy4
  Camera        Joy10 (or Joy9)
  Jump          Joy1
  Sprint        Joy2
  Aim           Joy6
  Crouch        Joy11 (or Joy12)
  Action        Joy5
  Look Behind   Joy12 (or Joy11)

  Vehicle Controls

  Fire            Joy3
  Secondary Fire  Joy5
  Accelerate      Joy1
  Brake           Joy2
  Enter+Exit      Joy4
  Horn            Joy11
  Sub-mission     Joy12
  Camera          Joy10 (or Joy9)
  Handbrake       Joy6
  Look Left       Joy7
  Look Right      Joy8
  Look Behind     Joy7+8


  I.7  Controls

  F or Enter (or my remapped Sprint: Left Shift) lets you skip a cutscene.

  Esc  Pause the game and go to the menu.  To have a longer look at onscreen in-
structions or dialogue, press Esc and go to Brief.  You can go back through ear-
lier instructions and dialogue by pressing Up and go forward through them with

  Prt Scr  See X.15 for how to use Prt Scr, etc., to make screenshots.

  If you leave the controls alone, the HUD will disappear and the "camera" will
act like a hand held camera operator is getting bored from inactivity and will
zoom in on and back from this and that activity.

  F1   Instant Replay  An instant replay lasts 20 sec. to one min.--the fewer
peds and vehicles, the longer the replay.
  F2   Save replay (press at the end of the replay)
  F3   Play back last saved replay.  Only one replay can be saved at a time un-
less you want to rename the My Documents\GTA San Andreas User Files\replay.rep
file so it isn't overwritten.  If you want to save videos of the game, you might
want to download FRAPS.

  I'd like it if someone made a mod to give "San Andreas" the "Vice City"-type
instant replay with slow motion for Unique Jumps and a variety of "camera" an-

  Some things are different in GTA instant replays.  In "San Andreas" instant
replays, the red smoke doesn't appear behind the Stuntplane, the thrusters point
down on the Hydra even in replays of scenes in which they were pointed back, a
black thing--a landing wheel?--appears below the back end of, at least, some of
the planes, the Jet Pack doesn't appear, train engines face backward, etc.

  One of the new differences that's the most unusual, and which I haven't read
any explanation for, is that instead of certain action scene co-stars such as
Big Smoke, Kent Paul, or Maccer appearing, another guy does.  It gets more unu-
sual when he replaces both Kent and Maccer at the same time or replaces Catali-
na as he does in the scene at the link below:

  Spaceeinstein sent me this "Explanation: Rockstar became lazy.  The replay
didn't load the special actor models.  That ped in the picture is the default
ped for the special actor model to replace.  Special actor models aren't con-
sidered as peds in the game so it has to replace an existing ped like the one in
the picture."


  A couple of instant replays that should have been (and other odd moments):

  - I had C.J. get a six star wanted level and land his Jetpack on the Ferris
wheel at Santa Maria Beach.  A Police Maverick landed beside him, and C.J.
jacked it!  Those things take off too slow for him to have gotten away, and
something about the getting busted cinematic screwed up the instant replay so it
didn't register.  (If it ever comes up for you, have him shoot the corrupt offi-
cers 1st.)

  - C.J. was driving a motorcycle through the oil fields toward Las Venturas,
hit something, the bike kept rolling while C.J. ran to get it, and he got back
on and kept riding like something out of a wild west show or a stunt movie air
grab.  I must have hit the wrong button, though, because the instant replay just
showed the last few seconds of him standing somewhere afterwards.

  - I'll add something to those two because this is the closest category to put
it in, other than the one for ghost world.  C.J., in an SUV, was drive-bying the
attackers on motorcycles in the 2nd half of "Lure," and he ran out of ammo.  So
I had him try to run into them, and he knocked a couple off their bike.  One got
back on the back of the seat of the bike, and C.J. ran the other one down.  But
the bike with the person on the back still followed him around.  It would run
into him now and then--plomp--but that's about it.  If C.J. stopped, it stopped.
It was more like a frisky dog than an attacker.

  Hitokri Battusai wrote to me he had a similar experience with what he called
Ghost Cops during a gang fight, too: the police car driver was killed but the
car kept following C.J.'s car.

  - Using Molotovs for "The End of the Line" gave me a couple of glitches.  One
gangster kept running into the corner of an alcove till he went through it, like
Claude in the "III" gimmick to get a Mafia Sentinel.  Another survived the
fire--I guess running into the wall protected him a bit--and said, "You can't do
that to me, man," and resumed firing till he got a moment of another Molotov!

  WTF screenshots


  Once C.J.'s vehicle bumped it, this truck rolled down the road as shown till
it was bumped again:

  Low flying Rustler:

  Flying train:

  Invisible motorcycle policeman:

  After downing the helicopter in "Toreno's Last Flight":

  Really bad gang car (the game wasn't modded--I haven't seen this since)


  I.7.a  Foot Controls


  Note: I remap Spacebar and Left Shift so each does the job of the other--Jump
is Spacebar and Run or Sprint is Left Shift--so it's more like "Vice City."


  W                     Forward
  S                     Backwards
  Mouse Steering or A   Left
  Mouse Steering or D   Right

  You can turn the "camera" with the mouse so to face C.J., then press S to keep
him going in the same direction in the scenery yet now towards you and the cam-
era; a similar thing can be done with A and D.

  W,S,A, and D can also be used for the dance game, and A and D can be used to
    go through the food selection at a restaurant.

  Get a rhythm going and tap W,S,,A, or D on the beat, sometimes in the same di-
rection for pairs of beats, to give C.J. a little dance move paradiddle you can
throw in now and then, like when C.J. sings, for some snazz.

  Mouse   Look anywhere, though you need to move C.J. to look directly up or
            down.  When standing still, C.J. doesn't swivel as you move the
            mouse as Tommy Vercetti or Claude Speed did.  You get a greater va-
            riety of views of him that way, but it makes aiming him busier.
            While he faces in one direction, you can look in another with the
            Mouse; if you want to face him in the new direction, press W,S,A, or
            D as needed.  I usually press W, which makes him go in the direction
            the Mouse is pointed, to turn him.

  F or Enter (Return)  Enter or get on a vehicle, have C.J. buy a soft drink or
                       snack, end a transaction at a restaurant or barber shop,
                       etc., end a phone call, spend $100 for, or quit watching,
                       a lap dance, open the freezer at the Abattoir, detach a
                       deployed Parachute, and let go of something he's hanging

  The camera swirl after C.J. leaves a vehicle can be disorienting for a moment.
When that happens, you may speed things up by pressing W to turn him in the di-
rection you want him to go, then W again to continue.

  If two choices are equally near when you press F, C.J. goes in the direction
of the vehicle or vending machine he's pointed toward.  Otherwise, he'll turn
and go to the closer one.


  Left Shift   Sprint (I remap it from Spacebar) when added to W.  The sprint
                 lasts longer as C.J. gets stronger, as does the faster sprint
                 created by pressing it quickly and repeatedly.  Complete the
                 Burglary mission for the infinite sprint.  Left Shift is also
                 used to buy food at a restaurant, preview/buy a haircut, etc.

  Spacebar     Jump, grab something to climb, or climb something (I remap it
                 from Left Shift).


  Left Alt    Walk  Add Left Alt to W,S,A, or D to make C.J. walk.  I mainly use
                this because I think it looks funny to have C.J. stop scrambling
                and act normal till he's just past a police officer.  If you add
                Left Alt while C.J. moves in a crouch, he moves slower, too.
                If you equip C.J. with a one of the rifles or automatic rifles,
                he can walk faster, so you might use that when C.J.'s in a big
                house during the Burglary mission.

  Tab or \    View player Respect, Stamina, Muscle, Fat, and Sex Appeal Stats,
                what day it is, and the Weapon Skill C.J. has for an upgradable
                weapon if he's equipped with one, in a menu in the lower left
                corner of the screen.  You can also use it to have C.J. answer a
                cell phone, give a gift to or kiss a girlfriend (awwwr!), buy
                property, and equip the weapon of the pickup C.J. is standing in
                to replace the weapon currently in that slot.

  C           Crouch  Use W,S,A, and D to have C.J. move while crouching, and
                tap one of them repeatedly, or add Left Alt, to have C.J. do it
                slowly.  It can help C.J. sneak up on enemies.  End a crouch
                with Spacebar, Left Shift, F, Enter, or the LMB.  C.J. can't
                crouch with a Camera, Fire Extinguisher, Chainsaw, thrown weap-
                on (Molotov, etc.,), or heavy weapon (Minigun, Flamethrower, or
                either rocket launcher).

  C and hold the RMB   C.J. crouches and can target someone (see "RMB or Caps
                         Lock" below).  Crouching can help C.J. fire a gun with
                         more accuracy and make him harder to hit.  If you press
                         A or D, he rolls left or right and takes aim again.

  LMB         Fire, punch, hit with a melee weapon, throw, spray paint, deploy a
                Parachute while C.J. is falling, change the "camera" view of a
                lap dance, and take a snap shot.  As in "Vice City," you can
                hold the LMB down to keep a Chainsaw revved up and pointed for-
                ward, then move with W,S,A, or D to create fast Chainsaw at-
                tacks.  Unlike Tommy, C.J. can't jump while he's equipped with
                it, though.

  RMB or Caps Lock  Target someone or bring up the scope of a Sniper Rifle,
                      Rocket Launcher, or Heat Seeking Rocket Launcher so it can
                      be aimed and fired.  In the case of a Heat-Seeking Rocket
                      Launcher, it also makes a green reticle appear over the
                      target, and the green turns to red as the system locks on-
                      to the target.

                        To target someone, aim C.J. or his weapon at them and
                      press RMB or Caps Lock.  It makes an arrow point down at
                      their head.  The color of the arrow indicates their
                      health.  It turns from green to red to black and disap-
                      pears as they weaken and die.  If C.J. is equipped with a
                      Knife and you target someone from behind with the RMB,
                      C.J. prepares for a stealth kill he'll execute if you
                      press the LMB.  It also creates the potential for C.J. to
                      see if they can be recruited into his gang (see below).

  RMB or Caps Lock,
    and G or H        Press the RMB to target one of his gang members (see
                        above) and press G, and if C.J. has enough Respect,
                        they'll follow him as a gang member (into a vehicle,
                        swimming, sometimes over walls, etc.) and attack oppos-
                        ing gang members and criminals--they may also attack law
                        enforcers who pursue or attack C.J..  With 80% Respect,
                        C.J. can recruit seven gang members.

                      Press G to draw them to C.J. if they run away, and press H
                        to have them wait in place (I remember the keys by
                        thinking of "G" for "Gang" and "H" for "Hang back").
                        They may ignore the last command if one of those they
                        attack comes by, and C.J. doesn't have to go far for
                        them to ignore a command to stay in place and run toward
                        him, though.  If you want a recruit to leave the group,
                        such as when their health gets low, make the arrow ap-
                        pear over them and press H.  To disband the whole group,
                        hold H or have C.J. go far away from them.

  RMB and LMB         To have C.J.'s recruits attack someone, target the victim
                        with the RMB then press the LMB.

  E or Mouse Wheel Down   Next weapon/Target
  Q or Mouse Wheel Up     Previous Weapon/Target

  X or Mouse Wheel Up     Zoom In
  Z or Mouse Wheel Down   Zoom Out

  Y  Conversation "Yes"
  N  Conversation "No"  Besides using these two to have C.J. respond to someone
                          in a mission or to a hooker or drug dealer, it can let
                          him respond to some of the things the pedestrians say.

  V              View: you can pick one of several distances for a 3rd person
                   view that mainly follows C.J. from behind.

  NP1 or MMB   Look Behind


  I.7.aa  Climbing trees

  C.J. can walk up sloped trees, too, like Tommy Vercetti could in "Vice City."
One tall one is at the N side of the swamp in Back O Beyond.

  He can jump from the ground into the kind of trees on square boxes on the
sidewalks in Ocean Flats, too, if you have him jump from beyond a corner of the
base at the highest of the bottom limbs.  If he jumps on a vehicle 1st, about a
vehicle hood distance from the next to the lowest limb with his head in or by
the leaves, sometimes he climbs up into the same trees.

  He can jump up and climb the sort of trees with white trunks that you can find
by one with a thick gray trunk--it's on a grass strip behind a white picket
fence S of the lot that's on the S side of the Fleischberg plant that's SW of
downtown Blueberry.

  He can climb the kind, with pale marbled beige bark and gray limbs, you find
an example of across the street and NE of the hospital in Fort Carson.

  He can climb onto the trees that look like little squat palm trees, and onto
the cactus (that has the basic shape of Saguaro cactus except with a smooth
skin), in the desert.

  On the W side of the park that has a statue of a baseball player, on the block
of "ANC" of "FINANCIAL" in San Fierro, C.J. can jump from a ledge and get into a
tall tree with white bark.


  I.7.aaa  Taking Photographs

  Raise the viewfinder of a Camera with the RMB, Zoom in and out with X and Z or
the Mouse Wheel, and snap the photo with the LMB.

  Press the RMB to aim the Camera viewfinder at a GSF gang member recruited to
follow C.J., or a girlfriend, and they'll pose for a picture.

  With the Camera equipped, press Tab around a GSF gang member recruited to fol-
low C.J. to have them take the Camera.  Pose C.J. with W,S,A,D,C, and/or Space-
bar, then either press Tab again for them to take C.J.'s picture, or F or Enter
to have them return the Camera.

  You can save the pictures taken with it in your GTA San Andreas User Files in
My Documents if you turn the option for Store Gallery Photos on in the menu.


  I.7.b  Initial fight moves Controls

  Hold the RMB and press the LMB          Advances with left and right jabs

  Hold the RMB and press F                Advances with Right jabs
                                            and right kicks

  Hold the RMB and W
    and press the LMB                     Advances at a trot with right jabs


  Note: I remap Left Shift and Spacebar for Foot Controls so each does the job
of the other.


  Hold the RMB, W, and Left Shift,
    and press the LMB                     Runs with right jabs

  Hold the RMB and press Spacebar         Blocks with both arms; this can also
                                            be done while C.J. trots or runs

  See the several gym sections for moves C.J. learns later.  He needs to beat
all three trainers and learn their fight moves for 100% completion of the game.

  Thanks to a Gamefaqs post by metalacid123 for pointing out that C.J. uses the
fight moves used by the last instructor he beat, so you could send him to an
earlier trainer if you like their style better, etc.

  The fight moves can be supplemented with a melee weapon.  Reader Chen Dong
shows this to good effect with C.J. armed with a Knife for "Gray Imports" and
"Los Sepulcros."  It's a good combination of C.J. being able to run fast for a
chase, knock the target down, and use a strong weapon on them.

  I.7.bb  Having C.J. punch his neighbors to get to know them

  A couple of pedestrians you might see in Fort Carson:

  The cowboy in black with an eyepatch: "Green-blooded abomination!" "Can't let
them take me again," "He's one of them!" "For Earth, man!" "You can't steal my
mind," "You're not probin' me again," and "I know things."

  A cowboy with sunglasses, a light beard, and a blue checkered shirt over a
blue jersey: "You won't abduct me--no, you won't."


  I.7.c  Swimming Controls

  No key          Tread water; if underwater, slowly rise to the surface
  W               Swim forward with a breast stroke
  Mouse Steering  Turn


  Note: I remap Left Shift and Spacebar for Foot Controls so each does the
job of the other.

  Left Shift      Swim forward fast with a crawl;
                    press it quickly and repeatedly to have C.J. swim faster

  Spacebar        Jump till the water is about knee high; climb out of water


  W then add LMB        Dive underwater

  W then add LMB (dive),
  then hold Left Shift  Swim underwater

  Once he's underwater, you just need Left Shift, with Mouse Steering, to have
him keep swimming there.  Press Left Shift quickly and repeatedly to have C.J.
swim faster.

  Mind the breath meter, and notice that most of the marine life swims away if
C.J. gets close to them--the way they react to people in real life.

  (You might try the Joypad option, which you can't use mouse steering for, to
see what swimming looks like with it.  When C.J. is underwater, hold down Left
Shift and alternate between W and S, and C.J. goes forward by waving up and down
like a fish.  Turning strokes, with A or D, look more active, too.)

  Walking, driving, and flying underwater

  Mxyzptlk, at GTA Forums, gave an exception for the swimming controls--a glitch
that lets C.J. walk, drive, etc., underwater.

  One of the places you can send C.J. to create the glitch is N of the curve in
the highway between Hanky Pank Point and the pretzel-shaped intersection to the
W of it.  Have him dive at the S side of the floor of San Andreas Sound and swim
at the place where the floor meets the cliff.  His breath bar will rise then
disappear, he'll stand on his feet, and C.J. will be able to explore the under-
water area like he can on dry land.

  You can use a code to spawn a vehicle or have C.J. push one into the water
ahead of time.  (If C.J. walks onto non-solid ground, like at the edge of the
map, he'll fall then appear on nearby dry land.)

  Thanks to Spaceeinstein for sending me a link to his video that shows how to
have C.J. drive underwater:

  If you have C.J. push the vehicle to the same spot that lets C.J. walk under-
water, it will show the properties it does on land, too, so C.J. can drive it.

  Thanks to Demarest for explaining it as matter of finding a way to put C.J.
underwater without the game considering him as having crossed through the sur-
face of the water--the game won't treat him as if he's underwater and he can
walk along the bottom.

  Thanks to GTA_Phreak for recommending that you look for the difference in the
lighting (lighter) waviness (none) and sound (no gurgling or whatever that is)
to find the spot, also indicated by the fact that it's the only underwater sur-
face that C.J. can create fires on, and if it's hard to put the vehicle in it,
you can sometimes get the same effect by having C.J. enter the vehicle.

  He adds several more places where you can use the glitch:

  - at the coast S of the 1st "O" of "PANOPTICON," a tiny bit W of due S of the
SW corner of the big brown square,

  - in the middle of a NW to SE section of coast that's S of the W edge of the
"O" of "FLINT COUNTY," and

  - at the SE coast of Flint County W of the "S" of the compass shown on the
ocean on the paper map.  Using the map and radar in the game, going S to N, you
can see the coast has a straight line then a curved one--the spot is most of the
way N along the curve.

  Orion_SR found another spot for the gimmick at the base of a gray corner of
the coast that's N of the T intersection that's N of the 1st "A" of "EASTER BAY

  KingBulleT 8747's method can be used for C.J., if not his vehicle, in loca-
tions where the shore is directly by water which is over C.J.'s head if he
stands in it, such as by the edge of a dock:

  Have C.J. park parallel to the water with enough space between the vehicle and
the water for C.J. to stand in with a few feet to spare.  Have him punch someone
to make them fight then have C.J. get in the vehicle and get jacked.  When C.J.
falls in the water, he can do things underwater as he can on land without a bar
for his air level.

  Swimming mania hits San Andreas

  The general understanding is that C.J. is the only one in the game who can
swim; an exception to that is that Ryder can swim in "Pier 69."

  Shane Wong, a reader, wrote to me that Catalina can swim, too, if C.J. drives
into the water with her while he has his choice of places to rob and she follows
him.  That's the kind of thing that's interesting to me--it shows the depth of
the world Rockstar has created for us to have fun with.  So I asked Shane to let
me know what any other testing about that turned up.  It turns out all kinds of
people can swim in "San Andreas."

  If C.J. leads any GSF gang members who follow him into water, they can swim.

  If C.J. drives the car Sweet must use (as in "Los Sepulcros") into the water,
Sweet will get out and drown.  But if C.J. drives a car that's optional for
Sweet (as in "Sweet's Girl") into the water, Sweet (and the girlfriend) will get
out and swim after C.J..

  Reader Anurag Sinha confirms Catalina's swimming ability and adds that Mike
Toreno and T-Bone can swim in the mission "Mike Toreno."

  Any law enforcer I've seen follow C.J. if he gets a wanted rating drowns if
they get into water, but since they are assigned vehicles, I guess they fit the
rest of the idea.

  It sounds to me like anyone that follows C.J., including people codes cause to
follow him, can swim if C.J. leads them into water, including ones who get out
of vehicles that are optional for missions.  They drown if they get out of a ve-
hicle they must use for a mission.

  Thanks to Shane Wong for a real good find!


  I.7.d  Vehicle Controls

  Note: I remap Horn from Caps Lock or H to Left Shift to be like my setup for
"Vice City."

  I.7.e  Four-Wheel vehicle Controls

  Note for all non-flying vehicles:
  turn on STEER WITH MOUSE in the OPTIONS menu.

  W           Accelerate
  S           Reverse; activates rear lights

  Mouse Steering or A         Left
  Mouse Steering or D         Right

  Don't press the keys for acceleration and turning at the same time if you want
your vehicle to have better grip during turns.

  A and D can also be used to correct the tipping of a vehicle, which can be
    easier if you do it while accelerating.

  Spacebar    Brake; four wheel steering for a Monster truck or Rhino

  In some cases, such as in front of the barber shop in "Ryder," II.7, having
C.J. drive into a red shaft of light during a mission will stop his vehicle,

  Q           Look or aim left
  E           Look or aim right
  Q and E
    or MMB    Look behind
  LMB         Fire
  RMB         Look all around using the mouse; auto-aim for Rhino cannon
  F or Enter  Exit a vehicle (if the vehicle is moving slowly, one press stops
                the vehicle and another press makes C.J. exit)


  Left Shift (I remap it from Caps Lock or H)  Horn; Mr. Whoopee jingle; Taxi or
               Cabbie Boost Jump after delivering 50 fares; siren and flashing
               lights for emergency and law enforcement vehicles.


    or 2    Sub-mission

  Y         Trip Skip: in some missions that start with a long driving section,
              if C.J. fails the mission and you have him go back to the shaft of
              light to start the mission again, you'll get a prompt asking if
              you want to use the Trip Skip to skip past the initial section to
              get to the rest of the mission--if you do, press Y.

              Some missions that let you skip initial driving section are, at
              least, "OG Loc," "Badlands," "Lure," and "Interdiction."  ("End of
              the Line" does something like that automatically for both the
              timed section of getting out of Big Smoke's place and the Fire-
              truck chase.)

  V         Change "Camera" View;
              while using Cinematic View--the variety of views--
              you can select from among the views it has with NP4
  Up        "Camera" positioned higher (good for seeing ahead near hilltops)
  Down      "Camera" positioned lower (good for reading C.J.'s license plate)
  NP4       The scene revolves clockwise
  NP6       The scene revolves counter-clockwise

  F5                User Track Skip--skip a song on the User Track radio station
  Mouse Wheel Up
    or 4            Next Radio Station
  Mouse Wheel Down
    or R            Previous Radio Station

  Left Ctrl
    or NP0  Nitro Boost--available for certain vehicles at mod shops
                         and for Taxis and Cabbies after delivering 50 fares

  Tow Truck hook, Fork Lift fork, Dozer scoop, Dumper bed, Tractor hitch, and
Packer ramp:

  NP2    Raise
  NP8    Lower

  The Tractor can pull a Plow behind it.  (I've also used it to tow a sedan.)

  Back a Linerunner, Tanker, or Roadtrain to one of several shapes of box trail-
er, or to an oil tank trailer, or a Baggage to a Baggage trailer or tall mobile
set of steps, to hitch it.  To unhitch it, jackknife the combo (which may throw
the hitched part a distance away, for some reason) or run the front of the back
part into something.  A Baggage trailer may be hitched to another Baggage trail-
er or to a tall set of mobile steps.

  The Tug has a hitch on the back as a Baggage vehicle does, but I've yet to
find anything that hitches to it.

  A Utility Van can also be hitched to a little "STREET CLEAN" trailer (see
"Utility Van" under "Land vehicles"--see I.8.a) the same way, but I'm not
sure if that trailer is in the unmodified game.  So far I've only seen it by
using the GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."

  The Forklift, Dozer, and Combine Harvester are steered by turning the rear
wheels, which makes the vehicle steer in the opposite direction than the one
you're used to.  It may be easier to get used to steering one if you use the
keyboard and not the mouse.  But if you want to make one steer with the front
wheels, see X.10.b under "...miscellaneous jazz" for how to change column ag in
the data\handling.cfg file with Ben "Cerbera" Millard's CFG Studio 2.


  Left Shift    Raise or lower the body;
                the body holds this mode after the key is pressed

  NP+           Raise or lower the body;
                the body holds this mode while the key is pressed

  NP4         Raises the left side while pressed when the body is lowered, and
                lowers the left side while pressed when the body is raised
  NP6         Raises the right side while pressed when the body is lowered, and
                lowers the right side while pressed when the body is raised
  NP2         Raises the back end while pressed when the body is lowered, and
                lowers the back end while pressed when the body is raised
  NP8         Raises the front end while pressed when the body is lowered, and
                lowers the front end while pressed when the body is raised

  You can combine one front or back number pad key with one right or left side
number pad key to raise or lower a corner of the vehicle.

  If Left Shift is pressed, and so the mode is changed from raised to lowered or
lowered to raised, while one or two number pad keys are pressed, the effect of
the number pad keys pressed changes accordingly: a lowered front in raised mode
changes to a raised front end in lowered mode, etc.

  If NP+ is pressed while one or two number pad keys are pressed, it
  raises the lowered part while pressed when the body is in lowered mode, and
    lowers the raised part while pressed when the body is in raised mode.

  The things you can find in the back of trucks

  - wooden crates stenciled "AMMUNITION" and "DO NOT EAT!"

  - Discount Furniture: two chairs
  - LSD--Los Santos Delivery Co.: a crate with an LSD label and a microwave
  - Uphill Gardner: a potted flower

  - boxes

  Berkley's Van
  - RC toy boxes

  - Shafted Appliances: refrigerators and a microwave
  - Semi: boxes with labels that say "SEMI"
  - Toy Corner: Toy Corner boxes

  - a sound system (not just in a Pony in "Life's a Beach"--every Pony has one)

  - a caged-off section containing a cabinet with security deposit drawers

  - Big Gas: a crate with a Big Gas label
  - RS Haul: a crate with an RS Haul label and a microwave

  The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,
has the effect of the Health code of the last two GTA's and repairs any vehicle
C.J. is in.


  I.7.f  Motorcycle or Bicycle Controls

  W  Accelerate; for a bicycle, press it repeatedly and quickly
       to have C.J. stand and pump the pedals to go faster

  S                Reverse the front wheel on a bicycle;
                   Reverse the rear wheel on a motorcycle
  Spacebar         Brake rear wheel
  Spacebar and S   Stronger braking by adding a bit of reverse

  In some cases, such as near the end of "Sweet and Kendl," II.6, having C.J.
drive into a red shaft of light during a mission will stop his vehicle, too.

  Mouse steering or A   Left
  Mouse Steering or D   Right

  It's easier for me to do stunts or a forward drive-by if I leave Mouse Steer-
ing alone and use my right hand for the Up, Down, and either Fire button.


  Left Shift     Motorcycle horn or bicycle bell
                   (I remap it from Caps Lock or H)

  F or Enter     Get off a motorcycle or bicycle (if the vehicle is moving
                   slowly, one press stops the vehicle and another press makes
                   C.J. get off)

  NP0 or
    Left Ctrl    C.J. prepares to Bunny Hop on bike; release NP0 for C.J. to
                   Bunny Hop.  The bicycle hops higher as his cycling skill im-
                   proves.  Press the LMB to fire a submachine gun just after
                   releasing NP0, and sometimes C.J. hops a great deal higher.

  2 or NP+       Sub-mission  Vigilante for HPV1000

  Y        Trip Skip: in some missions that start with a long driving section,
             if C.J. fails the mission and you have him go back to the shaft of
             light to start the mission again, you'll get a prompt asking if
             you want to use the Trip Skip to skip past the initial section to
             get to the rest of the mission--if you do, press Y.

             Some missions that let you skip initial driving section are, at
             least, "OG Loc," "Badlands," "Lure," and "Interdiction."  ("End of
             the Line" does something like that automatically for both the
             timed section of getting out of Big Smoke's place and the Fire-
             truck chase.)

  Up       Stand and lean Forward--part of a Stoppie.
             Pressing it quickly and repeatedly, without letting C.J. stand up,
             makes a motorcycle go faster.
  Down     Lean back--part of a Wheelie.  It can be used for sharper turns, too.

  Up and Down can level the wheels for safer landings.

  Q        Look, aim submachine gun or package left
  E        Look, aim submachine gun or package right
  Q and E  Look behind
  RMB      Look all around using the mouse

  LMB or Left Alt       Fire SMG (while looking forward, left, or right);
                          do this just after letting go of NP0 to Bunny Hop and
                          sometimes C.J. hops real high.

  Mouse Wheel Up
    or 4            Next Radio Station on a motorcycle
  Mouse Wheel Down
    or R            Previous Radio Station on a motorcycle
  F5                User Track Skip--skip a song on the User Track radio station
                      on a motorcycle

  All motorcycles seat two except the Pizza Boy.  All bicycles seat one.

  If C.J.'s motorcycle is reversing and you think he may fall off the 'cycle,
you can sometimes have him avoid a wreck by having his motorcycle turn instead.

  The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,
has the effect of the Health code of the last two GTA's and repairs any vehicle
C.J. is in.

  The OUIQDMW code, besides giving C.J. the ability to aim in any direction
while using a land vehicle, makes it easy for him to do airgrabs and less likely
to fall off of his motorcycle.

  I.7.ff  Stunt information

  Si J'ai des Sauts pour L'amour (Ending Edited By Act Of Congress)

  A Li'l Dodo film by Glen T. Winstein

  C.J. does stunts for Michelle.  I think this reflects the work I did with
Stroheim.  I also suggested the oat variety for his grain bread, athough I
didn't get credit for it.

  You can download this file (Si J'ai Des Sauts Pour L'amour 80.6 MB) from
filefront: (inactive link/site changed to gamefront)
info.html  (inactive/site changed to gamefront)

  You can download a couple of my video files or "Glenster's Go On San Andreas
v.1 Mission Select Save Games" (Glenster's MissionSelect SA v1) from gamefront
at this link:

  The 70 Unique Jumps, not needed for 100% completion of the game, are in sec-
tion  XI.a.

  Also see "Glenster's Guide to Some of Vice City" for some stunt info.

  "Complete Guide to Stunting San Andreas" by DeathCobra

  "Ultimate Stunting Video Tutorial" by Fugitive

  Another place to try is gta-stunt:

  You can find a lot of GTA Stunt videos at:

  "Flight Gear" (the one that starts at the drive-in on the E side of Fort Car-
son) is a snazzy stunt video by Pep and Kr3mlin.

  "As One Again," a collaboration by the Twisted Metal Stunters with the Xtreme
Stunting Alliance, has good motorcycle and car stunts.

  "Amped 2" is a real good community stunt video of motorcycle, bicycle, and car
stunts from gtastunting directed by daffy.

  "GTA San Andreas Bike Stunts" (Video 4) by AJSTYLESISPHENOMENAL

  "GTA SA stunts" by azoazotube

  "GTA San Andreas Stunts #1" by gelenkigeOma

  "Jacking a Police Maverick by the Marina" by GTA Phreak

  "GTA San Andreas Stunting Tutorials - Wheelie & Stoppie" by Fugitive292 

  The video at the next link shows how to do a backward stoppie with a bike and
a ramp.  To do it without a ramp, have C.J. do a bunny hop while turning 180 de-
gress then continue the same way.

  "The Backwards Stoppie San Andreas Stunt Tutorial" by DJDeji69

  "Tutorial for Backwards-Stoppie with a Motobike" by Curadell

  "History of ATS"

  You can have C.J. drive a motorcycle or bicycle into the inverted yellow cone
on the NE side of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS" to have
C.J. and his vehicle appear on the roof (where there's a Parachute).  It makes a
good jump spot, and C.J., and any GSF gang member he takes on the motorcycle,
won't get hurt if you can have him land while staying on the vehicle.

  All the motorcycles and bicycles, like the "Vice City" Sanchez, make it easy
to hold the wheelie position (hold down the Up key) except:

  - the Wayfarer (the back fender won't let it),

  - the Mountain Bike can do it but you need to pump the Up key and low acceler-
ation a while before you can get the bike to hold the wheelie, and

  - the Sanchez, ironically, is too lousy at it to bother.  If you pump the Up
key and low acceleration, you can get it to do it a bit.


  According to Fugitive at the GTA Place Forums, to do a wallride:

  - wheelie before the wall (unless there's already a slope up to it at the base
of it), and

  - hit the wall and press and hold right (if the wall is to the right) or left
(if the wall is on the left).

  (For SA, he also recommends you hold Lean Forward--NP9.)

  The drainage ditches, including one E of C.J.'s house, can be used for an easy
way to get used to doing wallrides.


  Fugitive has the motorcycle wheelie so the front wheel hits the top of the
ledge 1st.  For small ledges, wheelie just before the ledge; for higher ledges,
wheelie higher from farther back from the ledge and press Lean Forward (NP9)
upon impact.  For a curb bump. wheelie at about 80 degrees so the back of the
motorcycle hits the curb.

  For a double bump, wheelie at least 45 degrees to hit the sidewalk with the
back of the motorcycle at the time of the 1st bump.

  The Wheelie method for a faster bicycle

  According to Fugitive at the GTA Place Forums, if C.J. makes a bicycle wheelie
to about a 45 degree angle as he accelerates, it gives him a higher top speed.
A wheelie closer to 90 degrees can let C.J. go even faster, but if it's too high
it will slow him down.

  I'll add that you should release Up once C.J. has a wheelie.


  Fugitive has advice for a few different kinds of airgrabs.

  Ground Grab

  Have C.J.'s motorcycle get airborne (by going over the crest of a hill, doing
a jump, etc.), wheelie/lean back so the back of the motorcycle hits the ground,
at which time you have C.J. bail, and press F/Enter quickly and repeatedly.

  Fall Grab

  Have C.J. push a motorcycle off the edge of a high place like the roof of a
building.  Press F/Enter quickly and repeatedly as it starts to fall.

  Ground Grab to Fall Grab

  Combine the two methods given above.  Have C.J. drive a motorcycle toward the
edge of a roof, wheelie so the back of the motorcycle hits the roof and bail as
it hits, and press F/Enter to have C.J. do the grab as the bike goes off the

  The San Andreas Superjump

  Spuds725, at the message board below, gave a good explanation of how to do the
San Andreas Superjump that 1gamer26 discovered and shared on the Gamefaqs web
site message board.

  You have C.J. drive the motorcycle along the front of the right wing of the
Cropduster or Hydra toward the fuselage and try to drive under the engine or
where the wing meets the body.  He's teleported somewhere else, sometimes with a
lot of rotations.  So far, on PC, I've only managed to make the plane hover in
mid-air in a wheelie position.

  The "Vice City" morphing gimmick, which keeps Tommy on a motorcycle, isn't
used in "San Andreas," and certain PS2 codes that have the effect of keeping
C.J. on his motorcycle don't do that for the PC version.

  Spuds says to use the PS2 "full weapon aiming while driving" code--on PC,
that's "OUIQDMW"--to have C.J. stay on the bike and get big Stats.  I can reaf-
firm that one.

  In a GTA Forums post, gtamike123 says to have C.J. stand by the motorcycle,
put in the code that makes vehicles blow up when C.J.'s vehicle bumps them, have
him get on the motorcycle, and put the code in again to disable it.

  Bryceroni69  reports that Mxyzptlk's idea--to have C.J. get on a motorcycle
then enter the Jetpack code--which works for PS2 to keep C.J. on his motorcycle,
works for some collisions for PC.

  Monster Superjump

  Have C.J. drive a Monster to an intersection where vehicles are stopped and
drive it onto the engine hood of a vehicle that's stopped.  Have C.J. exit to
stop the truck in that position then try to enter the other vehicle.

  Various things can happen.  Before C.J. can enter the other vehicle, it may
become imbedded grill downward in the street--sometimes in a larger, flatter
condition.  It may disappear or spin off somewhere nearby.  When the driver
doesn't try to drive away and stays in the vehicle while C.J. takes it from
them, it may take C.J. spinning for a super jump.  (If so, the vehicle may ex-
plode before landing.)

  Lordjonash made a video of it called "Gta San Andreas - Insane Monster Truck

  Quad front flips by EVOLUTIONGSR8

  When C.J. is going fairly fast on a Quad, have him stand and lean forward, Up,
while holding down Brake, Spacebar, and Reverse, S--in other words, do what you
do to have him do a Stoppie on a motorcycle--and he'll do a front flip.  You can
have him do it down Mount Chiliad for a lot of flips (then fire an SMG like
Samus Aran).

  The BMX Stoppie glitch

  The BMX can be used for a long stoppie time, although it's more of a glitch
than a long stoppie.  To do it, have C.J. do a stoppie with the BMX and lean so
far forward that the BMX becomes stuck in one spot, which you maintain by hold-
ing Up/Lean Forward.

  The Two Wheeler gimmick

  A "Vice City" gimmick I learned from Chris of the GTA Place web site...

  works in "San Andreas," too.  It lets you use a helicopter to get a big Two
Wheeler score.  To do it, get C.J. into a Maverick or such and give W a tap to
get the helicopter off the ground.  Press S and either A or D to press one land-
ing rail to the ground.  When you've got as long a time for it as you want, have
C.J. exit the helicopter and enter a land vehicle.  The Two Wheeler score will
appear on the screen.  (The score has a glitch of giving you a longer time per-
iod than you used for the stunt.)

  Quadruple Insane Jumps

  PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one
to three of these four things:

  -more than 40 meters long
  -more than 4 meters high
  -2 flips or more
  -more than 360 degree of rotation z (around a vertical axis)

  He says you can get the game to recognize Quadruple Insane Jumps by changing
the data\main.scm file.  You find the heading:


  The 2nd line there is:

  0020: $1304 > 4.0 ;; floating-point values

  Change it to:

  0018: $1292 > 4 ;; integer values

  You can use one of Demarest's SA Code Tools (see X.13.n), "Darkpact," to
change the data\main.scm file so you won't have to create a new save game file
for it.


  I.7.g  Note for all the flying vehicles

  You can turn on FLY WITH MOUSE in the OPTIONS menu (I usually don't).

  You might want to remember where the airborne bribes are.

  When C.J. uses one of the planes, jets, helicopters, or the Parachute, an al-
timeter appears to the left of the radar.

  As in "Vice City," the horizontal traffic light posts aren't solid--the verti-
cal ones are.  Candy Suxxx' lifted leg and the big chicken head aren't solid,

  A flying vehicle can take some damage and keep flying, although the flying
ability may be impaired and it may smoke.  A Hydra can get hit by a missile,
show some flames for a bit, then continue that way.

  When C.J. is flying with a wanted rating, have him fly low to avoid attracting
Police Mavericks that fire bullets (three or more stars) and Hydras that fire
heat-seeking missiles (four or more stars).  It can let you practice for
"N.O.E.," too--keep flying low and the Hydras will lose C.J. (and thanks to
spaceeinstein for reminding me).

  Where the three airline entrances are

  - Los Santos International Airport: east of the terminal building that looks
like the Theme Building (similar to the one in "III") is a rectangle of pairs of
roads paired with one over another.  The airline entrance is north of "LOS" by
the north side of the upper street of the pair that are the northern east to
west pair.

  - Easter Bay Airport: it's another case of roads paired with one over another.
The entrance is by the northeast section of the inner part of the upper circular
road south of "ER."

  - Las Venturas Airport: the entrance is just south of the middle of the east
side of the basically "X"-shaped terminal building--just southwest of the west
tip of the "V" of the big "LAS VENTURAS" letters.

  C.J. can pay a Juank airline $500 to get a ride on an AT-400 from one airport
to another.  Each airline office is open from the start of the game but only
makes rides available to territories that are legally available, so rides are
available when C.J. makes at least two territories legally available.  An air-
line ride gets rid of any number of wanted stars, too.  Thanks to Orion_SR for
telling me that when the Badlands become legally available C.J. can get an air-
line ride from Las Venturas, which clears the wanted rating he got from going
there, to Los Santos.


  I.7.h  Plane or Jet Controls

  W     Accelerate
  S     Reverse

  Mouse Steering or A  Bank left (right flap down, left flap up)
  Mouse Steering or D  Bank right (right flap up, left flap down)

  Q                    Rudder--turn left while Q is pressed
  E                    Rudder--turn right while E is pressed
  While the craft turns, the "camera" view lags behind it in making the turn.
The "camera" aims ahead while the craft moves forward after the turn.

  Down                 Up
  Up                   Down
  F or Enter           Exit the vehicle  (if the vehicle is moving slowly on the
                         ground, one press stops the vehicle and another press
                         makes C.J. exit)
  2 or NP+             Raise or lower landing gear--planes and jets go faster
                         with it raised; start or stop the release of dust from
                         the Crop Duster and red smoke from the Stuntplane
  Left Ctrl
    or NP0             Fire the machine gun of the Rustler and RC Baron

  Mouse Wheel Up
    or 4            Next Radio Station
  Mouse Wheel Down
    or R            Previous Radio Station
  F5                User Track Skip--skip a song on the User Track radio station

  V         "Camera" view
  RMB       Look all around using the mouse
  NP8       Raise and close the hatch on the back of the Andromada
  NP2       Lower and open the hatch on the back of the Andromada
  NP4       The scene revolves clockwise
  NP6       The scene revolves counter-clockwise

  Controls for the Dodo:

  Controls for the Skimmer:

  Don't turn off the frame limiter when you have C.J. fly the Skimmer or it
won't be able to take off from the water.

  Thanks to the tip by at Gamefaqs by Riamu for the tip that Shamals and
AT-400's have auto-pilot.  (I'll add the Hydra and Andromada to the list--in
other words, all the jets have it.)  Once you give one of those jets enough al-
titude, you can let go of the controls and it will fly, a bit slower and at the
same altitude, in the same direction.

  Banking turns cause a drop in altitude which you can compensate for with ac-
celeration and by turning the vehicle up (the Down key).  Rudder turns don't
cause that problem but don't allow as sharp a turn.

  Thanks to Orion_SR for the tip that the AT-400 doesn't get attacked by Hydras
during a high wanted rating.

  People who aren't used to the PC controls for planes, and complain that the
controls make planes hard to fly, might want to see this stunt video, "Wichita,"
by Ghostchild:

  I have his word that he did it on PC with a keyboard and mouse setup and not a
gamepad or joystick.  (If you saw his motorcycle stunt videos for "Vice City,"
you shouldn't be too surprised.)


  According to Rockstar North lead level designer Craig Filshie, early 2005:

      "Planes, like the rest of San Andreas, are drawn around CJ as he moves
      through the state.  In Los Santos, you'll see high-flying commercial jets
      thousands of feet in the air.  On the beaches of Santa Marina, there might
      be the occasional flyby of a biplane.  Out in the country, smaller private
      aircraft are constantly buzzing around.  When we first implemented the
      feature, we found that every once in a while a plane would spawn with a
      trajectory that led it directly into the side of a mountain or right into
      the ground. And we loved it, so it stayed."

  I'll add that sometimes the planes come trailing smoke down to the ground.
The area near the SW side of the Big Ear is a good spot to see it more often.


  I.7.i  Hydra Controls

    Hover mode (like controls for a helicopter)

  W  Up
  S  Down

  Mouse steering, A, or Left   Bank left
  Mouse steering, D, or Right  Bank right

  Q                    Rudder--Pivot left
  E                    Rudder--Pivot right

  Up     Dip forward
  Down   Raise back

  NP8    Hold until it changes to jet mode--four thruster nozzles pointing back

    Jet mode

  W     Forward
  S     Reverse

  Mouse Steering, A, or Left   Bank left
  Mouse Steering, D, or Right  Bank right

  Q     Turn left
  E     Turn right

  Up    Down
  Down  Up

  NP2   Hold until it changes to hover mode--four thruster nozzles pointing down

    Either mode

  F or Enter        Exit the Hydra (if it's moving slowly on the ground, one
                      press stops the vehicle and another press makes C.J. exit)

  Mouse Wheel Up
    or 4            Next Radio Station
  Mouse Wheel Down
    or R            Previous Radio Station
  F5                User Track Skip--skip a song on the User Track radio station

  V                 "Camera" view
  RMB               Look all around using the mouse
  NP4               The scene revolves clockwise
  NP6               The scene revolves counter-clockwise

  2 or NP+          Raise or lower landing gear;
                    raising it lets the Hydra go faster

  Spacebar          Target; it causes a green reticle to appear over the target,
                      and the green turns to red when the system locks onto the

  NP0 or
    Left Ctrl                  Fire a rocket

    Left Alt, or Right Ctrl    Drop chaff (strips like aluminum foil, or clus-
                                 ters of fine wire, meant to throw off radar de-
                                 tection) and a flare (to throw off heat detec-
                                 tion).  You can use this, and change the path
                                 of the Hydra, to elude missiles, which are in-
                                 dicated on the radar and by a sound effect.

  You might like to try flying the Hydra upside-down for a change.

  You can point the thrusters at an angle for a slow forward speed.  The Hydra
jolts for an instant when you go from hover mode to jet mode or back (Thanks to

  The screen shot at the 2nd link below reflects that I remapped Fire from NP0
to hyphen--"-"--to make it easier to fire while taking a screen shot with F10
with FRAPS.


  I.7.j  Helicopter Controls

  W  Up
  S  Down

  Mouse steering, A, or Left   Bank left
  Mouse steering, D, or Right  Bank right

  Q                    Pivot left
  E                    Pivot right

  Up     Dip forward
  Down   Raise back

  F or Enter        Exit the helicopter

  Mouse Wheel Up
    or 4            Next Radio Station
  Mouse Wheel Down
    or R            Previous Radio Station
  F5                User Track Skip--skip a song on the User Track radio station

  V                 "Camera" view
  NP4               The scene revolves clockwise
  NP6               The scene revolves counter-clockwise


  Left Shift (remapped from Caps Lock or H)  Stop the horizontal movement; turns
                                               the Police Maverick search light
                                               on and off from 19:00 to 6:00

  2 or NP+                   Sub-mission: "Brown Thunder" for the Hunter

  Left Ctrl
    or NP0                   Fire the machine gun (Hunter or Sea Sparrow)

    Left Alt, or Right Ctrl  Fire a rocket of the Hunter; activate or deactivate
                               the magnet of the RC Goblin in "New Model Army"
                               and of the Leviathan in "Up, Up, and Away!"

  The lag of the turn of the "camera" behind the turn of a vehicle is the worst
for the helicopters.  Going to a backward view for a moment aims the "camera"
ahead again.

  The Hunter machine gun has auto-aim for the Vigilante mission.

  In "San Andreas," C.J. and others sometimes make superhuman jumps to get into
vehicles, which I noticed playing around with the BUBBLECARS code.  Law enforc-
ers can do this to bust C.J., too, so avoid flying low to the ground during a
wanted rating.

  For something a little different to look at more than it's generally useful, a
helicopter can be tilted to use the big spinning blades as a weapon that flings
targets a good distance.


  I.7.k  Parachute Controls

  Select Parachute in the weapon/gift slot

  Falling before opening the parachute:
  Down/S       slow descent, arms and legs spread
  Up/W         fast forward descent, arms to body and legs together
  A or D       Twirl

  LMB          Deploy a parachute while C.J. is falling

  Parachute deployed:

  S or Down    C.J. pulls his knees up, which slows his descent and moves him
  A or Right   Fly left
  D or Left    Fly right
  F or Enter   Detach the parachute (preferably as C.J. nears the ground)
  V            "Camera" view

  Sometimes, with full Armor and Health, C.J. can survive a long fall, but will
die if he falls the same distance but lands wearing an unopened Parachute.

  Sometimes it doesn't open if C.J. doesn't fall enough 1st.  To avoid that, try
not to cut it close--give him a high altitude where he can deploy it safely.

  When C.J.'s Parachute is deployed and it looks like he may overshoot his land-
ing spot, you can have him fly in a circle to delay his advance toward it.

  C.J. can jump from a flying vehicle into deep water without harm if the water
is deep enough.  If he has a Parachute, it's a way to let him make such a jump
yet keep his Parachute afterward, too.


  I.7.l  Jetpack Controls

  Left Shift      Up
  Spacebar        Down
  W or Up         Forward (overrides Up)
  S or Down       Backwards
  A or Left       Left
  D or Right      Right
  Mouse Steering  Aim C.J. in any horizontal direction you want him to go
  RMB             Press to have C.J. immediately go in the direction the mouse
                    is aimed
    or Left Ctrl  Fire weapon if C.J. has a Tec 9 or Micro SMG; if not, he can
                    fire a 9mm Pistol; any of them can be dual-wielded with the

  F or Enter      Remove the Jetpack--it may not remain where C.J. leaves it if
                       C.J. uses something else, like a Parachute, in that slot,
                       or uses a vehicle, and might disappear if C.J. goes into
                       a building that loads the graphics for the interior.  It
                       often appears in front instead of behind him at removal,
                       leading to moments more like Maxwell Smart than James
                       Bond when he's in a hurry.

  C.J. can't enter a building that loads an interior while wearing the Jetpack.

  C.J. has to remove the Jetpack to switch from one of the several weapons he
can fire while wearing it to another, even if the weapon he's equipped with
while wearing the Jetpack runs out of ammo.

  Within limits, the Jetpack will go higher if operated over a higher surface.

  An interesting feature for the Jetpack in the Joypad Configuration is to let
you have C.J. hover motionless by pressing the buttons or keys for strafe left
and strafe right at the same time.  Combined with the auto-target feature, it
can be handy for having C.J. keep some distance while he shoots human targets.


  I.7.m  Crane Controls

  F or Enter   In the red shaft of light near the crane, Enter the crane;
               Exit the crane
  W or Up      Move the magnet farther away
  S or Down    Move the magnet closer
  A or Left    Move the magnet left
  D or Right   Move the magnet right


  Left Shift
  (remapped)   Lower the magnet


  Spacebar     Raise the magnet

  Tab  Deactivate or activate the magnetism of the magnet
  V    Close or distant "camera" view of the magnet

  You use the same controls for the crane in Hunter Quarry except you use the
LMB to activate or deactivate the magnet for it, and V doesn't work to change
the view.

  The Dude crane magnet in Easter Basin, San Fierro, and the one in Hunter Quar-
ry, Bone County, work on vehicles.  (You can have C.J. get into an attached ve-
hicle and make a swing of it.  This can also help you get Insane Stunt and Two
Wheeler stats.)

  The Final Build magnet E of the Clown's Pocket, Las Venturas, only works on
the boxes in the area.  Once the boxes are lifted, they hover in space.

   All three have magnets that look a little like they're from "Plan 9 from Out-
er Space" by Ed Wood, 1959.

  The wrecking ball crane, in San Fierro at the N end of the big brown block N
of where it says "DOHERTY" on the paper map, can be used to attack pedestrians
and vehicles.  It doesn't reach beyond the lot, though, so C.J. has to bring one
into the range of the crane.  A wanted rating will bring the corrupt law en-
forcers and their vehicles around.  It can kill a pedestrian in one drop of the
wrecking ball, but it takes a number of drops or swings of it to do much damage
to a vehicle.  Since it's impractical, it's a sort of Rube Goldberg contraption.


  I.7.n  Boat Controls

  W    Accelerate
  S    Reverse
  A    Left
  D    Right

  F or Enter   Enter a boat and man the steering wheel;
               release the steering wheel

  Q        Look, aim submachine gun left
  E        Look, aim submachine gun right
  Q and E  Look behind

  LMB      Fire

  Mouse Wheel Up
    or 4            Next Radio Station
  Mouse Wheel Down
    or R            Previous Radio Station
  F5                User Track Skip--skip a song on the User Track radio station

  V         "Camera" view
  RMB       Look all around using the mouse
  NP4       The scene revolves clockwise
  NP6       The scene revolves counter-clockwise

  The Predator police boat, just as in "III" and "Vice City," has a built-in
machine gun that fires forward or to either side.

  C.J. can jack a boat.  Have him swim to the front of it and press Spacebar to
have him grab the side, and again to have him climb aboard.  As in "Vice City,"
the pilot jumps off and can't swim.  If it's a Predator, you may have a police-
man stand on the front and fire at C.J., though.

  See "Codes," I.14, to see how to use the FLYINGFISH code to fly one of the
speedboats like a flying Rhino.


  I.8.a  A rundown of some of the vehicles and some of their real names

  There are pictures of the vehicles at:


  I especially thank the gta-series web site for having the screen shots I re-
lied on the most till I came up with my own.

  I'm sorry if some of the screen shots have looked look a little murky.  For
about half a year, I had to use an old GeForce4 MX 440 graphics card to see the
game vehicle proportions to make real vehicle comparisons.  If I put all the
settings low, I could get rid of graphic distortions in C.J.'s immediate area by
switching between a couple of the lowest resolutions.  With a shot lined up, I'd
crank it to 1024x768 and medium detail for the shot.  Otherwise, it would look
like this:

  Going from a graphics card that barely manages to play the game to one that's
moderately good, with a moderately good PC, otherwise, really makes a differ-
ence.  It's like the difference between seeing a sketch of something compared to
seeing it with the color shading and little light effects added.  A good card,
etc., lets you use a draw distance mod, too, so screenshots look a lot better.
If I go on too much with certain vehicles, it's because the new card makes me
go, "Oo-oo, look at that!" at everything--I'll calm down.

  As noted at the start, this walk-through, with active links, is at:

  Click "Back" to return from any of the links there--if you "X" it out, you'll
exit the web page.  To compare screenshots to photographs of vehicles, you might
bring a page up twice and click a link from each.

  The vehicles that return unchanged from "Vice City" are covered in "Glenster's
Guide to Some of Vice City" in sections I.9.B to I.9.E.  A few of the new ones
are also covered in this guide at "Exports and Imports for the Cranberry Crane"

  Sometimes, the years I give for a model aren't the entire range of years the
model looked like that.  The Wikipedia article that accompanies a model may give
the years of the "generation" of a model.  Google Image Search may help me nar-
row the range of years beyond that.  It's not a perfect system, so if anyone has
any helpful ideas, please let me know.  At this writing, I could use the proper
names for, at least, some of the boats, the Sweeper, and the Dozer.

  If a web address I give doesn't work by the time you read this, try using the
beginning of the address and searching the site (or just scouring Google or such
like I did).


  Flying vehicles

  Abandoned AC tower--photos of a short fat plane  the Gee Bee Model R

  The Gee Bee Model R Super Sportster, the "Flying Silo," was made by Granville
Brothers Aircraft of Springfield, Mass.  The R-1 was flown by Jimmy Doolittle to
win the 1932 Thompson Trophy cross-country speed race, and he set a new world
landplane speed record of 476 km/h (296 mph) in the Shell Speed Dash.

  AT-400  Boeing 737--I'm guessing 737-400 to match the "400"; an Airbus A320 is
similar  The AT-400 is in a big hanger at the SE corner of Las Venturas Airport.
C.J. can also get a ride in one as a passenger at each of the three airports.

  If you have C.J. try to go around the surface of it with a Jet Pack, you find
it has some unusual collision files.  There are big invisible parts over the
wings, and a bumpy strip of it over the fuselage.  C.J. can go through the
wheels, the middle of the tail fin, and fly up into part of the belly of the
fuselage, which can leave it in a wheelie position.  I haven't tried the VC su-
perjump, except using an SA AT-400 for the VC Packer, with it, though.

  C.J. can enter an AT-400 on the right or left side, but I'm not sure if the
AT-400 seats one or two.  I haven't yet tried to get the right door near a plat-
form high enough for one of C.J.'s gang members to enter it, if they can.  They
won't go up the steps he can tow to a door.

  Thanks to Mxyzptlk for the Airbus A320 tip

  Andromada  The Lockheed C-5 Galaxy is a good match for the wings and engines
and may be the origin of the name--the name of a galaxy.  The fuselage has the
right bulge along the lower sides and proportion to the wings and engines, but
the nose is too pointed and the Galaxy is entirely too big and moosey to be the

  A newer cargo jet, the Boeing C-17 Globemaster, just manages to get into the
1992 time frame of the game, and the most similar models (without the upturned
tips on the main wings) have the right round nose.  The proportion between fuse-
lage and engines is wrong but it's a good indication of the overall size of the

  An older cargo jet, the Lockheed C-141B or C Starlifter, is similar but it's
too long and thin with too long a fuselage in front of the main wings.

  You might say it's mainly a Galaxy reduced to the size of a Globemaster and
given the nose of the Globemaster.  It's featured in "Stowaway" and "A Home in
the Hills."  On PC, you can also make it appear with the GTA SA Control Center
(X.13.c).  You can open and close the hatch in back (but can't get anything in
it) with NP8 and NP2.  The Andromada seats two.

  Beagle  Britten-Norman Islander  It's high wing, twin prop plane.  If they
made a more stubby-nosed version, it would be perfect.  The 1st Islander, the
G-ATCT c/n 1, shown in the 1st link below, looks the most that way of the ones I
found.  The name may come via a pun with the name of the C-2 Greyhound, which
has a few similar features, and the fact that the black bulb on the nose of new-
er Islanders, combined with the two big front windows, makes it look a little
like a beagle.  The Beagle seats two.

  Cargobob  Sikorsky CH-53 front and attachments, Boeing CH47D Chinook fuselage,
and Eurocopter EC135 tail prop.  This is sort of the Glendale of helicopters
(and about as much fun to drive).  It looks to me like someone took a CH-53 and
smoothed it off and shaped it like a Chinook on the way back to one of those
distinctive Eurocopter tail props.  And thanks to photographer Peter Jong, who I
think is right about the Cargobob looking like it has the fuselage of a Boeing
CH47D Chinook.  It also makes the name funnier:

  The name is, I think, a play on the idea of a shiskebab.  You take a Eurocop-
ter tail prop, including the stem or "stick," and stick a Chinook on it--a cargo
helicopter on it--and you get a Cargobob.  It seats two.

  (The 1st several links below show a CH-53, a Chinook, and two Eurocopters.)

  Cropduster  Grumman G-164 AgCat  Use 2 or NP+ to make the dust start or stop
appearing from the back end.  The Cropduster seats one.

  Dodo  Cessna 150--called a 152 since 1978  The Dodo seats two.

  See?  "San Andreas" graphics make it look gray and sad in the middle of a
sunshiny field.  Someone should make a mod to throw more light on C.J. and his
vehicles.  The Dodo should be lit up more like this (without the fire):

  Easter Bay Airport entrance: the depiction of an airplane over the entrance
looks a bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the
Avro Lancaster.  (Thanks to thedude777 for pointing out the three blade type of

  Flying Saucer  Could be a replica of a flying saucer.  Could be a flying sau-
cer.  Could be a promotion for yoyos sold in the lobby.  Could be to bring yoyos
into the lobby.  I do know this: the real one, at the Little A'Le'Inn (as in
"little alien") in Rachel, Nevada, is on a cable strung through a crane, and
this one is stuck on a stick.

  Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'92  The Hunter, the
HPV1000 motorcycle, and the Rhino tank are the most popular of the law enforce-
ment vehicles to use for the Vigilante mission (III.24).  The Hunter seats one.


  The wings, back of the cockpit, and shorter nose are like a Harrier II verti-
cal/short takeoff and landing (V/STOL) jet.

  The tailpiece, thinner body, the rest of the cockpit, and the intake on the
bottom (not one on each side as with a Harrier II) are like an F16.

  The word "Hydra" has had many uses.  It began to be associated with something
fierce as the name of a mythical monster with more than one head.  In recent
years, a Hydra-like problem, or Hydra, is one that increases in problems as you
as you try to solve it.

  The Hydra 70 family of WAFAR (Wrap-Around Fin Aerial Rocket) includes the Mk
40, "originally used during the Korean and Vietnam wars," "from about 20 differ-
ent firing platforms, both fixed-wing and armed helicopters, by all US armed
forces.  Today, the AH-64D Apache Longbow carries the Hydra rocket launcher
standard on its weapon pylons."  The relationship of this rocket to the type of
helicopter the Hunter is based on is probably the source of the name of the "San
Andreas" Hydra.

  The Hydra seats one.

  Jet Pack  Jet Pack or Rocket Pack  In text\american.gxt, it's called both a
"jet pack" and a "jetpack."  Sean Connery used one in the James Bond movie
"Thunderball," 1965.  In real life, it's mainly useful in outer space where the
small fuel supply isn't taxed as much.

  Leviathan  Sikorsky H-3 Sea King.  The Leviathan can land on water.  A "Levia-
than" in the Bible is a large sea creature, possibly a crocodile; the word has
come to have a broader meaning and refer to something big, like a big ship.  The
Leviathan seats one.

  Little dot that flies around in the sky  Some say "flying saucer."  Cooler
heads prevail and say "jet flying through the stratosphere."  But on closer in-
spection, it proves to be a little dot that flies around in the sky.  We don't
know about the little dot that flies around in the sky.  We like it, but we
don't know.  And that's how we like it.

  Maverick  Bell 206L-4  The Maverick seats four.

  Nevada  Douglas C-47 (modified DC-3) Skytrain "Dakota."  The Nevada seats one.

  News Chopper  Bell 206 B, B2, or B3 JetRanger except with a smaller body in
the back, and the front side window is bigger than the rear side window instead
of vice versa as with most of the models I found.  The News Chopper seats two.

  Parachute  A parafoil

  Ottae, at GTA Forums, wrote that the Parachutes have a tartan pattern.  (It
has what we in North America call a plaid pattern, and it signifies a Scottish
clan.  It's probably related that Rockstar North is based in Scotland.)

  Police Maverick  Bell 206L-4  Left Shift can activate the search light from
19:00 to 6:00.  The Police Maverick seats four.

  RC Baron  An RC toy biplane version of Manfred von Richthofen's (the Red Bar-
on's) Fokker Dr.I triplane.


  The Pizzadox Plus 27 trainer (X.13.l) lets you stop the timer if you want to
play Beefy Baron longer.

  Raindance  Sikorsky UH-60 Black Hawk.  It may be related that GTA stars Bill
Fichtner--Ken Rosenberg, and Tom Sizemore--Sonny Forelli, starred in the 2001
movie "Black Hawk Down."  The Raindance seats two.

  Rustler  Curtiss P-40D Warhawk "Kittyhawk"

  Thanks again to GTA Phreak--this time for specifying the D version of the P40.
Like the Rustler, it's stubbier than preceding models, the front end is differ-
ent, and the machine guns were moved from the center to the wings.

  P40B (3rd photo down gives a profile)


  The Rustler seats one.

  Sea Sparrow  Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4)
helicopter with pontoons  This looks like the kind the Coast Guard might use.
The Sea Sparrow seats two.

  Shamal  Bombardier Learjet 55  "Shamal" is the name of the NW wind in the low-
er valley of the Tigris and Euphrates and the Persian Gulf.  (Thanks to a post
at the GTA Forums message board by pdescobar.)  A "Shamal" is also a type of
Maserati coupe introduced in 1989 and a Pokemon.  The Shamal jet seats one.

  Skimmer  Cessna 150G or later on floats  The Skimmer seats two.  I had to get
it on ground before one of C.J.'s gang members would enter it, so you might try
that in shallow water along a coast to be able to take off afterward.

  Zmoonchild showed that if you have C.J. fly the Skimmer upside down into a
river or ocean it rights itself.  After having C.J. exit and re-enter the
Skimmer it can be flown again.

  Sparrow  Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) heli-
copter  A Bell 47D-1, an earlier model, is suspended for viewers as an example
of excellence in design at the Museum of Modern Art in New York City.  The Spar-
row seats two.

  Stuntplane  (Curtis Pitt's) Pitt's Special  Use 2 or NP+ to make red smoke
start or stop appearing from the back end.  The Stuntplane seats one.


  Thanks to the AggroSk8er walk-through at Gamefaqs for the names of the AT-400,
Cropduster, Leviathan, Nevada, Raindance, Rustler (with GTA Phreak), and Stunt-



  Coastguard  It's a Boston Whaler, which is the kind of low flats boat that's
good in shallow water.  It's about 20' long with a couple of outboard motors and
a rollover bar-looking thing with several antennae in the back.  It's the same
as the one used in "Vice City."  Whether it is or isn't based on an actual Miami
or San Francisco Coast Guard Response boat, it's a plausible example of how one
could look.  It could also pass for someone's lake and stream fishing boat.

  Dinghy  An inflatable fast rescue, landing, diving, or recreational boat.  It
looks like an inflatable life raft in the front and sides with a steering wheel
stuck in the front and two motors in the back.  It could be used as a dinghy--a
smaller boat used as a utility boat by a larger boat.

  Jetmax  A turbine jet boat.  A jet boat is propelled by sending water out
through nozzles in the back instead of using propellers.  It has a showy inboard
motor with an air scoop and two exhaust pipes.

  Launch  It looks like one of the Police Coast Guard patrol crafts (possibly of
either the New Generation Patrol Craft, PC Class, or Interceptor Craft, PK
Class?) that can have a general purpose machine gun fitted in the back.

  The 'E' class Tiger Marine Fast Response Craft, used by the Maritime and
Coastguard Agency (MCA), the Port of London Authority (PLA), and the Royal Na-
tional Lifeboat Institution (RNLI) on the River Thames, looks like a similar
boat.  It would need a metal hull, if it doesn't have one, to be more of a

  It's more recent than 1992, the time of "San Andreas," but a USN Mark V Spe-
cial Operations Craft (SOC) is a bigger version of a similar boat.  Even more
recent, a CMN Interceptor DV-15 fast patrol boat is a similar kind of boat but
would need to be stretched out to have a longer open deck to be a good match.

  A "launch" is a motorboat with an open or half open deck.  The Launch has a
machine gun fitted on the back but it doesn't work.  It's in the 2nd covered
dock S of the 2nd "S" of "Easter Basin."

  Marquis 69  It looks like the Endeavour 42 sailboat, a sloop, Crockett had in
the TV series "Miami Vice" except smaller--more the length of an Endeavor 32,
33, or 35.  A 35' model is shown at the next link.

  Predator  A police boat.  I found a couple of basically comparable fast patrol
boats, shown at the 1st two links below.  It's a little launch with a radar that
doesn't revolve on top.  Like the Predator of "III" and "Vice City," it has a
built-in machine gun that shoots forward or to either side.

  Reefer  A sport fisherman boat.  It's like a little Orca, the fishing boat
Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws,"
1975.  The radar on top revolves.

  Speeder  It's a propeller-driven, original-style "cigarette" speedboat (from
the 1960's when Donald Aronow designed that type of speedboat, probably).

  Squalo III   As in "Vice City," it looks like a "cigarette" speedboat Crockett
had in the TV series "Miami Vice" (except with a rounded windshield, etc.).  In
"San Andreas" it has the railing of the 39' Chris Craft Stinger used in the pi-
lot episode, 1984, and otherwise basically looks like the Wellcraft 38 Scarab KV
used for the 2nd season and on.
  The first link below is for a Chris Craft Stinger, and the next five are Well-
crafts, the last three of which show the one Wellcraft made for Don Johnson
(thanks to posts by DJdude at the Miami-Vice.org forum for those five pictures
of Wellcrafts).


  Tropic  A sedan bridge powerboat, like the 1980 Sea Ray 270 Sedan Bridge shown
by the 1st link below.

  USS Numnutz: the submarine at the coast of Esplanade East, San Fierro, is a
solid version of the non-solid one that's underwater N of North Point Mall in
"Vice city."

  As mentioned in section I.1, I think the name of the submarine at the coast of
Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester
William Nimitz, who helped design and served in submarines during much of his
early naval career, was the United States signatory to the surrender terms
aboard the battleship USS Missouri in Tokyo Bay at the end of WWII, and was ac-
tive in San Francisco community affairs in the last years of his life.

  Thanks to Ben "Cerbera" Millard for the tip that the Nimitz class of aircraft
carriers, named after the same Fleet Admiral, is the biggest--the aircraft car-
rier at Easter Basin is relatively puny.

  Vortex  A hovercraft souped up for racing  See I.12.b, "Fun glitches, gim-
micks, etc.," for the way to use "The Vortex submarine gimmick" in the PC ver-
sion of "San Andreas."  Thanks to GTA Phreak for telling me that if C.J. has 40%
Flying Skill, he gets a Parachute if he bails from a Vortex.  (I used VGGGDKP to
spawn a Vortex on the tallest LS skyscraper and had C.J. drive off--he wouldn't
exit the airborne Vortex when I pressed F, but he ended up with a Parachute.)



  One observation: some people need the Stallion to be a pure Ford Mustang,
which the middle of the Stallion may be a modified version of, but they overlook
the Mustangs of the Hotring Racer, which is a better car, and which they usually
call a Chevrolet Monte Carlo Aero Coupe, which is mostly what Hotring Racer B

  Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea, CKY-
bassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and canada
rules at Gamefaqs for the "Mustang" lead for the Buffalo.

  Bike  Lowrider--a combination of a 1964-1975 Schwinn Fair Lady and a 1963-1975
Schwinn Sting-Ray.

  Blade  Mid-1960's Chevrolets and a 1967 Oldsmobile Cutlass

  Most of the basic body shape: 1967 Chevrolet Camaro with the front end made
shorter by the changes given below

  Front wheel wells, which are repeated in style for the back ones, front of
the engine hood, grill, and similarly rounded, if not as tall, windshield: 1964
Chevrolet Bel Air

  Grill (similar to the Bel Air) and front bumper: 1966 Chevrolet Caprice

  Brake lights and the similarity of the shape of the body to the metal plate
the Blade has them on: 1963 Chevrolet Biscayne

  Front of the engine hood (similar to the Bel Air) and two pairs of headlights
with a space between each pair where a third is placed on the Blade: 1967 Olds-
mobile Cutlass

  Buffalo  1992 Dodge Daytona
           1985-1992 Chevrolet Camaro IROC-Z
           1987-1993 Ford Mustang GT

  The back is the Daytona with smaller rear side windows (similar to the Mustang
rounded off).

  The middle is the Camaro without the back dividing strip of a rear window.

  In the front, the engine hood has a point in the middle of the front like the
Camaro, and the grill area has the slant of the Mustang.  The headlights are
like none of them.

  Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea,
CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and can-
ada rules at Gamefaqs for the lead on the Mustang.

  Comet  Porsches and Jaguars

  It has the uncovered recessed headlights of a series 2 (1969-1971) Jaguar E-

  It has the uncovered convertible cab of a 1967-1973 (and later) Porsche 911
Targa (thanks to sonofkorol at Gamefaqs) featuring a rollover bar (a bit squared
off on the Comet) (the Targa has a removable top and back window)...

  ...except the back of the roll bar is vertical and covered except for a little
horizontal window, smaller than the ones on the back of Jaguar series 2 E-type
convertible roofs (with unfortunately little rear visibility for the driver).
It's different than the back of the cab of the "Vice City" Comet.  It's like a
squared-off version of the back window of the GTA Hustler.  I haven't found a
real good match for it.

  The top of the front of the body of one of those Porsche 911 Targas has been
smoothed flat from side to side and is horizontal over the engine but slants
down from across the back of the headlights to the front bumper.

  The bumpers are like those of those 1967-1973 Porsche 911 Targas except that
the bumpers are thicker and the back bumper goes completely across the back end.

  The back end of the body is like a 1978-1983 Porsche 911 featuring the "whale

  The bumpers are thicker like those on those 911's as well, except the two ver-
tical black segments of the rear bumper are slimmer and repeated on the front
bumper, resembling all-blackened versions of the ones found on some of the bump-
ers of the 1967-1973 models mentioned above.

  And the horizontal bumpers look more like those on a 1985-1990 Jaguar XJ-S.


  Esperanto  1978 Cadillac Eldorado Coupe
             1980 Lincoln Continental Town Car
             1972-1979 Lincoln Continental Town Coupe

  It's a stocky version of the "Vice City" Esperanto, which is also mainly a
1978 Cadillac Eldorado Coupe.  But for the "San Andreas" version, different
things are used to change the front and back ends.

   The long oval vertical brake light housings of the Eldorado have been turned
upside-down and the black pads and the housing for them have been removed.

  The horizontal brake lights look like those of a 1980 Lincoln Continental Town
Car with the middle horizontal brake light replaced--it looks like it was
painted with a color that nearly matches the one used for the body.

  The grill and headlights look like those on a 1972-1979 Lincoln Continental
Town Coupe but with a flattened grill.  (From 1973 to 1981, there was an option
to get a Lincoln Town Car, normally a sedan, as a Lincoln Town Coupe.)  A 1978
model is shown at the 1st link below.

  Glendale  1955 Buick Special/Century/Super/Roadmaster/Riviera
            1961 Dodge Dart Pioneer four-door
            1961 Dodge Polara

  It has the front end of a 1955 Buick Special/Century/Super/Roadmaster/Riviera
front except revised a bit--flattened to better match the 1961 Dodge and slanted
back from bottom to top.

  It has the middle and back end of a 1961 Dodge Dart Pioneer four-door except
for two things.

  One, once at the back of the trunk, the Glendale strange tail fins slope down
to the rear bumper and the 1961 Dodge Dart strange tail fins (similar to those
of a 1961 Dodge Polara) curl forward in a horizontal line to the middle of the
side of the body.

  And two, the housing of the brake lights is like that of a 1961 Dodge Polara
except smoothed off from front to back.

  The Oceanic uses the front end of the 1961 Dodge Dart Pioneer (see below).

  Hotring Racer    (Los Santos Forum after "8-Track")
                   1983-1986 Ford Mustang LX
                   1987-1988 Ford Mustang GT hatchback

  It has "SUMO" on the engine hood.  1983-1986 Ford Mustang LX (preferably 1986
because it got stronger through that period) with some 1987-1988 Ford Mustang GT
hatchback features.

  You give it the sort of headlights and grill of a 1983-1986 Ford Mustang ex-
cept each pair of headlights are merged into one rectangular headlight as found
on a 1987-1988 Ford Mustang.  You give it the sort of windows of a 1986 LX and
the airfoil found on the back edge of the trunk of some of the 1987-1988 GT
hatchback versions.  Then you improvise a few other NASCAR design changes for
the front and back ends.  The Wikipedia article at a link below has a section on
popular ways the Mustang has been customized.  A couple of 1986 LX models and a
1987 GT hatchback version are shown in the 1st three links below.  The 2nd 1986
model has been customized a bit in the Hotring way.

  Hotring Racer A  1984-1986 Chrysler Laser/Dodge Daytona
                   1973-1975 Vauxhall Firenza
                   1989-1992 Ford Thunderbird

  It has "Panoramic" and "hinterland" on the engine hood.  The front end looks
like a 1984-1986 Chrysler Laser/Dodge Daytona...

  ...or a 1973-1975 Vauxhall Firenza--a "Droopsnoot."

  It looks like the front end of one of those cars listed was grafted onto a
1987 Ford Thunderbird Aero Bird used for NASCAR racing, although with a thicker
divider between the side windows and less body behind the rear side window like
those on a 1989-1992 (more a "San Andreas" time frame though it appeared in
"Vice City" in 1986) Ford Thunderbird (shown at the 2nd link below).

  Hotring Racer B  1986 Chevrolet Monte Carlo Aero Coupe Notchback
                   1984 Hurst/Olds
                   1986 Buick Regal T-Type/Grand National

  It has "BOBO" on the engine hood.  It's a 1986 Chevrolet Monte Carlo Aero
Coupe Notchback.  The Aero Coupe model, introduced in 1986, has a shorter trunk,
which is good for the match, but has a rear window that slopes out more from the
back of the cab, which is bad for it.  A Notchback doesn't have that big rear
window.  Champion Dale Earnhardt is pictured with one below.

  The grill is longer vertically and is made up of vertical bars, which look
like the bars on the front end of a 1984 Hurst/Olds by Oldsmobile except put in
the middle like on the front end of a 1986 Buick Regal T-Type/Grand National.

  The same three Hotring Racers appeared in the Hotring races at Hyman Memorial
Stadium in "Vice City."  (Thanks to Ben "Cerbera" Millard for telling me the 3rd
one appeared there.)

  Oceanic  1961 Dodge Dart Pioneer
           1955 and 1956 Chevrolet Bel Air
           1955 Oldsmobile 88
           1957 Buick Special/Century/Super/Roadmaster/Riviera

  It has the grill and front end of a 1961 Dodge Dart Pioneer...

  It has the wheel wells of a 1955 Chevrolet Bel Air.

  It has a loop of color on the side similar to that on a 1955 Oldsmobile 88.

  It has the back end of a 1957 Buick Special/Century/Super/Roadmaster/Riviera
except revised a bit--flattened to better match the 1961 Dodge and the brake
light section shaped more like that on a 1956 Chevy Bel Air and completely cov-
ered by the red brake light.

  I haven't found a great match for the cab, which is like the cab of the Glen-
dale--sort of like that of a 1961 Dodge Dart.  It's also roughly like a cab for
a four door 1957 Chrysler Windsor with the little window dividers removed, and
with the back window of a 1956 Chevrolet Bel Air.

  The Glendale uses the middle and back of the 1961 Dodge Dart Pioneer (see

  Rancher and Ranger  1983-1988 Chevrolet K5 Blazer and S10 Blazer
                      1984-1992 Jeep Cherokee

  The Ranger is basically a Rancher that's been adapted for police use and is
usually found beyond the main cities.  They're both shaped like the "Vice City"

  A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five
Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any
other), the 1st time he enters any of the Police cars or a Ranger

  1983-1988 Chevrolet K5 Blazer (the GMC Jimmy is similar) for most of the body
with each pair of headlights simplified into one.
  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip.
  And thanks to reader Logan King for pointing out that the models of this range
of years make a better match for the grill and headlights.
  A 1988 model is at the next link.

  The parking lights on the front corners are like those on a Chevrolet S10
Blazer from the same period.  A 1988 model is at the next link.

  The back window and brake lights look like those on a 1984-1992 Jeep Cherokee
XJ but only the lower sections, about the size of those on a Blazer, of the
brake lights light up.  A 1992 model is at the next link.


  Romero  Custom Cadillac, Lincoln, and Mercury Marquis Colony Park hearse  It's
not the same as Romero's Hearse in "Vice City."

  Front bumper, raised section in the middle of the engine hood, and wheel
wells: 1980-89 Cadillac Fleetwood Brougham except the two vertical pieces on the
front of the bumper should be removed.  A 1985 model is shown at the link below.

  The front sides of the hood and parking lights are like those on a 1974-1979
Lincoln Continental.  A 1977 model is shown at the link below.

  Brake lights: 1989-1992 Lincoln Mark VII or 1975 Mercury Marquis Colony Park
wagon.  A 1989 Lincoln Mark VII and a 1975 Mercury Marquis Colony Park wagon are
shown at the two links below.

  Back bumper: 1975 Mercury Marquis Colony Park wagon.

  The headlights of any of these examples are replaced with two large square

  The engine hood should come down farther in the front in a straight horizontal
line.  The front end, above the bumper, should be customized to be a bit like
that of a 1971 Chevrolet Impala.

  The 1974 custom Cadillac station wagon shown at the next link has vertical
bars for a grill that's similar to the one on the Romero.


  Sabre  1971-1972 Buick GSX
         1970 Oldsmobile 442
         1970 Chevrolet Chevelle

  1971-1972 Buick GSX for the pairs of round headlights and the sides of the
front bumper.  Of the three cars listed, it also comes the closest to matching
the middle of the grill, although it should be flat and not project to a verti-
cal line in the middle.  The 1970 Buick Gran Sport GSX is remembered as the pow-
erful GSX since GM requirements of the next two years--to use low lead gasoline,
etc.--made the GSX less powerful.  If we choose the Buick, the "Vice City" Sabre
Turbo could be the 1970 GSX and the Sabre could represent the 1971-1972 models.

  Thanks to nekkidhillbilly at GTA Forums for the Buick GSX

  The 1970 Oldsmobile 442 gets the headlights and sides of the front bumper
right but the grill is less of a match.
  Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442

  Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may come
from the 442, prior to 1968, being an option to soup up an Oldsmobile Cutlass.

  1970 Chevrolet Chevelle for the body  It matches the arch at the back of the
side window better than the two listed above.  The "Vice City" Sabre Turbo could
be the SS 454 (see the Wikipedia article at the link below).
  Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums

  The back end looks like that of a 1970 Oldsmobile 442 convertible, with the
hard top cab of one of the Chevelle given a window squared off to be a bit
smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile


  Sandking  1984-1992 Jeep XJ Cherokee
            1993 Jeep Grand Cherokee, aka a Jeep ZJ

  The overall style is that of a 1984-1992 Jeep XJ two door with bigger suspen-
sion and wheels, a hood vent, an air foil on the back of the roof, and the head-
lights made the same vertical length as the grill.

  A 1986 and 1992 model, and three models of unknown years, are shown at the
links below.

  The body looks a little fatter in relation to the windows and upper cab area.
The body, except the front end, has been rounded like a 1993 Jeep ZJ to look
more aerodynamic.

  It's about the same as the "Vice City" Sandking.  It could be used off road,
such as for Baja racing.  (This isn't to be confused with one of the San Andreas
pedestrians calling someone a "baha."  "Baha" is pronounced the same but is a
derogatory term for a hippie that doesn't bath or such.)

  The bigger suspension makes it credible that it could raise so much when it
has hydraulics, which it has about one in ten-fifteen of the times it appears by
the Big Ear.

  Stallion  1978 Oldsmobile 442
            1971-1973 Ford Mustang Mach 1
            1987-1992 Ford Mustang LX
            Early 1970's/1978 Oldsmobile 442

  It has the head lights and grill of a 1978 Oldsmobile 442.

  It has a pair of hood scoops similar to those seen on some 1971-1973, at
least, models of the Ford Mustang Mach 1.  A 1973 model is shown below.

  Seen in profile, the body looks like a 1987-1992 Ford Mustang LX except with
the back rounded off and the wheel wells squared off.  A 1988 and 1989 Ford Mus-
tang LX, and the profiles of the "Vice City" and "San Andreas" Stallions, are
shown below.

  The Ford Mustang LX rear side windows have been covered with vinyl so the
front side edge is above the back of the doors.  The rear side window dividers
are slid forward to make little nearly triangular rectangular front side windows
except the dividers are vertical.  The back windows look like those on the Mus-
tang convertible.  A 1992 Ford Mustang LX is shown below.

  It has a back bumper and brake lights like a simplified version of those on an
early 1970's Oldsmobile 442/"Vice City" Stallion.  It's as though compressing
the "Vice City" Stallion to make the "San Andreas" Stallion made the brake
lights bigger, like those on the back of a later Oldsmobile.  Thanks to Prodi-
gital at GTA Forums for the 1970 Oldsmobile 442 brake lights tip.  A 1972 Olds-
mobile 442, a 1981 Oldsmobile Delta 88, and the backs of the "Vice City" and
"San Andreas" Stallions, are shown at the 1st four links below.

  If I had to simplify all that, I'd say it looks like a Mustang with a modified
cab, rounded back end, and squared off wheel wells, with some Oldsmobile stuff
on the ends.

  Stretch  Cadillac limousine and Lincoln Town Car (another Ladillac or Cadin-
coln) stretch limousine--possibly some Ford Mercury limos thrown in for good
measure  It's not the same as the "Vice City" Stretch.

  Most, not all, limousines are customizations of cars by Cadillac or Lincoln.
Some features are better indications of the customizer than of the original car.
Add the fact that Rockstar sometimes makes a vehicle out of a blend of two or
more, and identifying the original car could get tricky.  I mainly used photo-
graphs of Cadillac and Lincoln Town Car limousines to identify a few things
about the Stretch.

  Front bumper: the 1989 Lincoln Town Car limo front bumper goes straight across
like the one on the Stretch, but the bumpers should wrap around the sides like
the ones on the Ford Mercury limo given a few paragraphs below.  The two verti-
cal pieces that are on the bumper in front of the grill should be removed, too.

  Grill: Lincoln Town Car grill made as big as the grill of a 1993 Cadillac
Fleetwood limo.

  Back end, brake lights, bumper, and rear window: 1986 Cadillac DeVille without
the little horizontal reflector strip (?) just above the bumper.  It's the same
as on the "Vice City" Stretch.

  Wheel wells: 1992 Cadillac Deville (rectangular with rounded corners) and
other Cadillacs.  At the link below, a regular Deville is shown.  I'd like to
see how good a match the limo version is, but I didn't find one the last time I
checked the Internet.

  Another good match for the wheel wells is the Ford Mercury limo (year?) shown
at the link below.  The black line on the sides, and wrap around bumpers, are
similar, too.  Unfortunately, this is the only picture of it I found the last
time I checked the Internet.


  Walton  Chevrolet 1st Series 1955 model 3014 with the cab of a Chevrolet 2nd
Series 3100 "Task Force" pickup '55 and a wooden cargo bed.


  Land vehicles


  The car shown at the link above is a 1960 Austin Healey Sprite.  Isn't it
cute?  Imagine it with hydraulics bouncing along to some tunes.

  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names list by nekkidhillbilly for the ones marked with an asterisk.

  I thank FORDSUCK for the ones marked with two asterisks.  FORDSUCK's "Real
Life Car List" can be found at:

  I thank PRB051 for the ones marked with three asterisks.  PRB051's "Real Car
Names List/FAQ" can be found at:

  Admiral  1976-1985 Mercedes Benz E-Class (W123)

  Alpha  1991-1996 Dodge Stealth*

  Ambulance  1992 Ford E350 type 3 Ambulance (cube style), a newer model of the
kind found in "Vice City."  It's used for the Paramedic mission, III.25.  If
C.J.'s Health isn't at the maximum level, the 1st time C.J. gets into an Ambu-
lance, he gets a little Health.

  BF Injection   A Volkswagen Beetle-based, or similar, fiberglass, street reg-
istered beach buggy.  It's shaped like the VW dune buggy Elvis Presley drives in
the opening credits of the 1968 movie "Live a Little, Love a Little."

  Thanks to pdescobar at GTA Forums for seeing the reference in the name to the
phrase "hot beef injection," which is used as a reference to hot dogs in the TV
cartoon show "The Simpsons," 1989-present, and is also used as a euphemism.

  BF-400  Honda VFR 400  The BF-400 may or may not have a windshield but always
has two separate round headlights.  A "B" may have been added to the "F" of
"VFR" to refer to the same thing as the "BF" in the listing above.

  BMX  Schwinn (?) BMX (BMX stands for Bicycle Moto-cross(X))

  Baggage  1985 Equitech M40 baggage tractor is close.  (As with the same vehi-
cle of "Vice City," an Equitech for another year is possibly the match, but I
couldn't find it.  Some models by other companies are nearly matches, too.)

  Bandito  It's a VW pipe frame dune buggy, sometimes called a sand rail.  Gor-
don Freeman drives one in the game "Half Life 2," 2004, which is also referred
to with the crowbar in Area 69.

  Banshee  1992 Dodge Viper*** with variations mainly to the front and back ends

  I'll add that the brake lights look more like those on the 1995 model shown at
the next link.

  Barracks  M923 U.S. military transport truck.

  Benson  1984-1986 Ford F-series truck used as a 14' (?) U-Haul moving van.  U-
Haul attaches prefabricated truck boxes to Ford and GMC trucks.

  A 1986 Ford F250 (7th generation) and a 1987-1991 (?) Ford F250 (8th genera-
tion), which is a later model but which is shown in use as a U-Haul truck, are
at the next two links.

  Berkley's RC Van  1971-1974 Honda Life with some minor design changes  The
windows should be a bit smaller, but it's the best match for the body size and
shape I've seen.  The 1986 GMC Vandura and Dodge Ram van or B series van are too
fat, etc., to be matches, but the headlights look like those on one of the Dodge
vans.  Berkley's RC van is little--he only has nine model kit boxes in the back.

  The "San Andreas" Pony, and the "Vice City" Top Fun van and Pony, are the

  A 1972 and 1971-1974 (year?) Honda Life, and a 1985 Dodge 3500, are shown be-

  Bike  See the section above on Hybrids.

  Blade  See the section above on Hybrids.

  Blista  1983-1987 Honda CR-X with a front bumper guard.

  Bloodring Banger  It's a Glendale customized for demolition derby.  The de-
scription of a Glendale is in the Hybrids section above.

  Bobcat  1982-1988 Ford Ranger (the models of the last couple of those years
have a similar horizontal black band on the bumpers) with rounder wheel wells,
like those on a Chevrolet S-10 pickup truck
  A 1988 Ford Ranger is shown at the 1st link below.

  Boxville  1988 (range of years?) Chevrolet Step Van P-30 except the roof
slants down a bit from back to front over the cab (a little bigger than a Mr.
Whoopee van).

  Bravura  1985 Oldsmobile Calais* (with a different slant of the rear window)
  If C.J. stands on the roof, his feet go though it and into the cabin.

  Broadway  1947 Cadillac Series 62 convertible with a shorter top bar on the
grill, some of the features stripped off, and the rear wheels uncovered.

  The back of the back fenders are vertical like they are on a 1941 Cadillac
Series 62, and it has brake lights in a variation of the ones on the back of
some 1939 Cadillacs.  A 1941 Series 62 and a 1939 Cadillac are shown at the 1st
two links below.

  C.J. can use any Broadway for the Pimping mission, III.22.  One Broadway is
parked by a gas station in the NE area of the block of the Idlewood 24/7.
Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis-
sion gives the Broadway 200% Health--the extra endurance is gone after the car
is saved in a garage, but it's easy to start and stop the mission anytime.

  The Broadway is also the vehicle represented over Michelle's garage door.

  Brown Streak  Amtrak F40PH made by General Motors Electro-Motive Division
since 1976.  The Brown Streak and the Freight can be used for the Freight Train
mission, VII.12.

  Buccaneer  Chevrolet Monte Carlo** of the 1970-1972 1st generation with the
roof squared off a bit at the back of the top, the back window squared off and a
little smaller, and the rear side window dividers changed to slant forward from
bottom to top.
  The models for 1970, 1971, and 1972 are shown at the links below.

  Buffalo  See the section above on Hybrids.

  Bullet  2005-2007 Ford GT** supercar with a smaller hood vent.  It's based on
the GT40's of the mid and late 1960's.  Of those GT40's, I think it most resem-
bles an MkII with the angles smoothed out and a few design simplifications--a
1966 model is shown at the next link.

  Burrito  1981-1992 Dodge Ram Van except the fenders flare out a bit and the
flare of the front fenders continues around the bottom of the front a bit simi-
lar to Pimp Daddy Snapp's customization of a 1987 model  It looks like the "Vice
City" Burrito.  Three 1983 models, one from 1985, the front of Snapp's 1987 cus-
tomization, and a 1992 model are shown at the links below.

  As Mxyzptlk showed with some funny videos at GTA Forums, get a black version
of this van if you want to give C.J. a Mohawk and beard, etc., and have him pre-
tend to be Mr. T--Lawrence Tero--of the 1983-1987 TV series "The A-Team."  It
comes close to looking like the 1983 GMC G-15 of the show.

  I changed the subtitles for a couple of the screenshots because the walk-
through sites aren't M-rated.

  Bus  Similar to a mid-1980's-1992 Greyhound MC8 or MC9, or a 1992 MC-12, Stan-
dard Coach but with wheel wells that are more squared-off.

  A couple of 1978 MCI MC-8's, a 1981 MCI MC-9, and an early 1990's MCI MC-12
are shown below.

  Colin Attle wrote to me (and thanks again for all his help!) to remind me that
the word "canny" (displayed with a drawing of a Scottish thistle), besides pos-
sibly referring to "cannibis," as many of us thought, also means "shrewd, cau-
tious, or crafty."

  Cabbie  1956-1982 Checker Cab  The Cabbie and the Taxi can be used for the
Taxi Driver mission, III.9.  The 1st time C.J. enters a Taxi or Cabbie he gets
$12 (as Tommy did in "Vice City").

  Caddy: Golf cart/car/buggy.  A Western 400 is similar--a more squared-off ear-
lier version than the recent model at the next link might match.

  Cadrona  1988-1994 Chevrolet Cavalier** with the back side windows of the
Chevy Cavalier Coupe.

  Thanks to FORDSUCK, and KnockOut at GTA Forums, for the Chevy Cavalier scoop.
(I did the Coupe part.)

  Camper  1963-1966 Volkswagen Type 2 T1c 11 window Camper, aka a VW-Bus, Bully,
or Kombi (as in the 1982 Men At Work song "Down Under": "Travelling in a fried-
out Kombi ...").  The Truth's model is custom painted.

  Cement Truck  1986?-1991 Ford L8000 or 9000 Concrete Mixer  The wide rectangu-
lar arc-shaped grill of the Ford is similar but should be widest at the base
instead of the middle, and the Ford headlights should project from the front of
the fenders a bit instead of being recessed into them.  The L of the Ford L
series is more common than the LT or LTS, which look similar.

  The 1st link is for a 1986 (L?) 9000, the 2nd is a 1990 L8000, and the 3rd is
a 1988 LT8000.

  Cheetah 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa.
  ("Ferrari" means "red head.")

  Clover  1969-1972 Oldmobile Cutlass with the rounded wheel wells of the early
part of that period and the brake lights changed to horizontal ones.  (A 1968
Oldsmobile 442 had horizontal brake lights but they were thinner.) Thanks to
  Two 1969 models and one 1971 model are shown below.

   Club  Volkswagen Golf GTI Mk1 or Citi Golf.  (Thanks to FORDSUCK for the
Volkswagen Golf tip.)  The brake lights and rear window of the Club look more
like those on early 1990's Golfs.  The Volkswagen may have two pairs of head-
lights like the Club except the Club has the larger of the two pairs of head-
lights as the inside pair.  The body of the Club is more squared off.  A 1992
Golf GTI is at the next two links.

  Coach  Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto
the front of the roof to show destination (see the Motor Coach Industries arti-
cle below), MCI C3 European Style Coach (see the richfieldbus article below--I
think it refers to the 102C3), and some models of MCI 102A3, 102C3, 102D3, or

  Thanks to robin24k at GTA Forums for the tip about adding the 102DL3.

  A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3
are shown below.

  Combine Harvester  A combine with a straw chopper attached to the front.  Some
of the John Deere combines I saw are the most similar to the GTA one in shape.
Many of them have a cab with a yellow roof like the GTA one, too.

  A 1982 John Deere 7720, a 7720 I don't have a model year for, a 1983 John
Deere 8820, and a 1984 8820 are shown at the links below.

  Aside from the cab, the GTA combine is mainly gray-red.  The closest matches
in color I found so far are bright red Massey Ferguson and Case International
combines like the ones shown at the web addresses below.

  All the real ones I saw were different in having thicker front, and usually
thicker back, wheels.

  Comet  See the section above on Hybrids.

  DFT-30  A late 1980's to late 1990's (range of years?) Ford Cargo CF8000  Ford
Cargo is a Ford of Europe truck.  The "FT" may stand for "Ford Truck."  I don't
know how you designate the kind with the 3rd window on each side.  It's a good
match for cab shape, fenders, and side windows.  Thanks to Mxyzptlk at GTA For-
ums for showing that it's a better match if, like similar Mitsubishi cargo
trucks, it's given a horizontal black band below the windshield.  The bottom of
the band should be the height of the bottom of the front side window.

  The DFT30 is a six wheel truck that's missing the middle wheel on the left
side.  The 6x4 Ford Cargo trucks like this I found are 2622, 2626, and 2631.  If
the DFT30 is thought to look like a 4x4 on the left side, it matches a number of
1980's Ford Cargo 4x4s.

  The 1987, 1988, 1990, and 1997 models of the Ford Cargo CF8000 are at the next
four links.

  Dozer  ? Wheel loader
  It's called a Dozer, which has tracks like a tank.  But, like the Rhino, it
has wheels instead, so it's a near match for a number of (late 1980's?) Cater-
pillar, Case, Ford, Komatsu, etc., wheel loaders.  I haven't found a good match
for the fenced platform in front of the cab.  I wonder if that's from another
vehicle and this is another example for the Hybrids section.

  Dumper  (Iveco) Astra Rigid Dump Truck, an articulated dump truck.  An "artic-
ulated" vehicle is built in sections that are hinged or connected in some way to
allow flexibility of movement (thanks to my Webster's unabridged).

  Like the Monster trucks, the Dumper is good for running over other vehicles--
it sends one flying now and then, too.

  Dune  A 1991 Mercedes-Benz AK 4x4 with a flatter front end makes the closest
match of the models I saw.  It's one of the kinds of trucks that might be used
in the Paris-Dakar Rally.  The Mercedes-Benz SK is similar but I didn't find a
version of it as a 4x4.  There are similar trucks by MAN (LE2000, ME2000, TG-A,

  Thanks to k1ngr0b at GTA Forums for the tip that it looked like one of the
trucks used in the Dakar.

  The 1st link shows a 1991 Mercedes-Benz AK 4x4.

  Elegant  1992 Buick Roadmaster*** with the grill upside-down and a vertical
bar in the center of it as on a 1992 Buick Roadmaster wagon

  Elegy  1981--1985 Nissan Skyline DR30***
  A 1982 model is shown at the 1st link below.  Half-a**ed effort with Microsoft
Paint (not my favorite medium) by GTW removed the epithet about Japanese people
from the license plate.

  Emperor  1990-1992 Infiniti Q45
  Thanks to Gman8 at GTA Forums
  A 1991 model is shown at the 1st link below.

  Enforcer  It could be in the heavy rescue, armored car, or crowd control cate-
gory.  Except for the front fenders, it looks similar to the 1986 Freightliner
Heavy Rescue truck shown at the 1st link below.  It could be modified to be an
armored law enforcement vehicle like the ones in the 2nd link below.

  The front fenders look similar to those on a 1988 or so Mack Super-Liner.

  C.J. gets full Armor the 1st time he gets into an Enforcer.  If C.J.'s Armor
is knocked down by law enforcement, you might have him jack an Enforcer.

  Esperanto  See the section above on Hybrids.

  Euros  1989-1992 Nissan 300ZX*
  A 1990 model is shown at the 1st link below.

  F.B.I. Rancher  1983-1988 Chevrolet Suburban except each pair of headlights
has been simplified into one and the parking lights have been moved to the front
corners.  Thanks to reader Logan King for pointing out that it's like the Subur-
ban of the handful of years (1983-1988) around the "Vice City" era (1986).
  One picture of a 1985 model and two pictures of 1986 models are at the links

  F.B.I. Truck  1984-1992 Jeep Cherokee   It looks to me like somebody took the
Jeep to a while-you-wait auto-armor place and had it dipped it into blue glop,
then rubbed off a couple of patches on the front windshield with the elbow of
their shirt sleeve to look through.

  This truck is in the game files but not activated for the game.  In the PC
version, you can use a mod, or a vehicle spawner like the GTA SA Control Center
(X.13.c) has, to put it in the game if you like a gloppy Jeep.

  FCR-900  Honda CBR900RR Fireblade  It looks like a PCJ-600/Honda CBR 600 ex-
cept with a bigger engine (900cc).  "RR" stands for "race replica."  The FCR-
900, with a windshield, has two bulbs in the headlight; without the windshield,
it has a single headlight.  The "F" may come from "Fireblade" and the "CR" may
come from "CBR."

  Faggio  1984-1986 Piaggio Vespa PX 200

  Feltzer  1972-1988 Mercedes Benz SL-Class convertible***

  Fire Truck  (on the NE corner of the block due E of "COMMERCE," in the middle
of the S end of the block N of "HARRY GOLD PARKWAY," and used for the Firefight-
er Submission, III.23)

  1992 Crimson (a consolidation of Luverne and Quality Manufacturing) fire truck
by Spartan Motors

  Fire Truck (on the block S of the save place that's on the brown block E of
"GARCIA," and in the "End of the Line" mission)  I think it's one of the cuter
vehicles in San Andreas (and not bad for getting through traffic).  I think it's
a late 1980's Maxim Aerial Ladder fire truck.  A 1983 model is shown at the 1st
link below.

  Flash  1990-1992 Nissan Pulsar GTi-R
  Thanks to pinky at GTA Forums

  Flatbed  1983-1992 M-939 military truck.

  Forklift  The 1996 Hyster E100XL electric forklift shown at the 1st link below
is similar.  The Hyster E100XL (year?) shown at the 2nd link shows that the seat
is on a box that opens up (to access the battery or store tools in, I guess).

  Fortune 1989-1997 Ford Thunderbird***

  Freeway  1990 onward Harley-Davidson Fat Boy  Exhaust pipes are only on the
right side of the Freeway in "San Andreas."  It's a Harley-Davidson Fat Boy
Softail with dual exhaust pipes on the right side and apehanger handle bars.

  Freight  Jan. 1966-July 1972 EMD SD40 6-axle diesel locomotive, or a Jan. 1972
to Feb. 1986 Dash 2 upgrade, the EMD SD40-2, built by General Motors Electro-Mo-
tive Division.  The Freight and the Brown Streak can be used for the Freight
Train mission, VII.12.

  You can put the name of one of the locomotives, and other preferences, in the
search engine at the 1st site given below for photos.

  Glendale  See the section above on Hybrids.

  Greenwood  A 1983-1989 Chrysler Fifth Avenue with the side windows of a 1981-
1989 Dodge Diplomat.

  Thanks to the GTA Forums list by nekkidhillbilly, reaffirmed by CKYbassplayer-
69, for the Dodge Diplomat tip

  A 1985 Chrysler Fifth Avenue and a 1988 Dodge Diplomat are shown below.

  HPV1000  Kawasaki KZ1000P Police aka the KZP  Thanks to Mxyzptlk for explain-
ing that "HPV" could stand for "Highway Patrol/Police Vehicle," and can could
also be thought to refer to a form of genital warts.

  The HPV1000, the Hunter helicopter, and the Rhino tank are the most popular of
the law enforcement vehicles to use for the Vigilante mission, III.24.

  1987 and 1992 Kawasakis are at the next two links below.

  Hermes  1949 Mercury Eight two-door except without two divider bars in the
rear window or the 1950 model except without a parking light at either side of
the grill.  It has uncovered rear wheel wells and is customized to be low to the
ground and have the chopped top of a lead sled, and is further customized to
have the grill of a 1947-1953 GMC, or 1948-1950 Mercury, pickup truck and two
pairs of brake lights instead of one pair.

  A slightly modified 1949 Mercury was driven by James Dean in "Rebel Without a
Cause," 1955, which also starred Dennis Hopper, who does the voice of Steve
Scott for "Vice City," and the movie features Griffith Observatory, which is
what the one in Verdant Bluffs in "San Andreas" is modeled after.

  Hotdog  A Volkswagen Type 2, aka a VW-Bus, Bully, or Kombi, modified to be a
mobile concession stand.

  Hotknife  1933 Hudson Pacemaker 8 two-door, three window (the windshield isn't
counted) Coupe customized as a hotrod with a flatter roof, a blower, no fenders,
and front side exhausts.  The most popular cars from this era to customize as
hotrods are 1932-1934 Fords, and in some ways this looks like a 1932 Ford Three
window coupe customized that way.

  It looks like the original grill was removed and a smaller grid and a couple
of bars partly cover the hole.  But the hole indicates the grill isn't from a
Ford.  The closest comparison I know for it is with a 1933 Hudson Pacemaker 8
Coupe.  (If you use a 1933 Hudson-Essex Terraplane Coupe, which has the same
grill as the Hudson Pacemaker 8 Coupe, you need to eliminate the two little rear
side windows when the hood for the cab is created.)

  A 1933 Hudson Pacemaker 8 Coupe, a 1933 Hudson-Essex Terraplane Coupe, and a
regular and a hotrod 1932 Ford Three Window Coupe are shown at the 1st four
links below.  The 1st Hudson and 1st Ford look about identical except for the
grill--the Ford grill is shown better on the Ford hotrod.

  Hotring Racer  See the section above on Hybrids.

  Huntley  1987 (U.S. debut)-1992 Land Rover Range Rover, except the headlights
look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the
one on a 1989-1992 Ford Bronco.  The 1st two links below show a 1989 and 1990
Land Rover Range Rover, the next shows a 1991 GMC Sierra, and the next shows a
1989 Ford Bronco.  A link below that shows a LRRR used by a main character in
the movie "Sna*ch," which is mentioned in section on "San Andreas" radio station
Master Sounds 98.3 at I.13.


  Hustler  1933-1935 or so five window (the windshield isn't counted) coupe with
some hot rod customization: the roof is lower than on the typical coupe of the
time.  A lot of cars of this period have similar features as one another, and
the roof and windows of a lot of them, even pickup trucks, from this period have
gotten the same sort of hot rod treatment, the most popular choices for it being
1932-1934 Fords.  This isn't a Ford, though.

  The grill isn't very wide, doesn't flare forward at the bottom as some grills
from this period do, and the sides of it are parallel instead of getting closer
together from top to bottom.  The closest comparison for the grill I've found so
far is a 1935-1936 Willys (pronounced "willis").

  For comparison, it looks like a 1935 Chevrolet three window coupe that's had
the back of the doors and cab moved back a bit and has been made into a five
window coupe.

  Either due to body customization or the model it is, the back of the back
fenders curl down more than most of the cars of the time, and the trunk curls
down father back than the fenders.  The fenders of most cars of the period
flare back beside the flare of the trunk, all at the same 135 degree or so an-

  Infernus  1991-2001 Honda Acura NSX
  Thanks to the Real Car Name List by PRB051

  Intruder  1989-1994 Subaru Legacy (with the headlights and grill squared off)
  Thanks to Gman8, reaffirmed by kpeters, at GTA Forums

  Models from 1989, 1992, and 1994 are shown at the next three links.


  Jester  1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002 Mk 4.*

  Journey  Winnebago with a GMC grill and headlights.  It's a recreational vehi-
cle used as a motor home.

  The next link shows a comparable 25' 1978 Class C Winnebago with a GM engine.
It would be a better match if it had two pairs of headlights.

  Kart  Kart.  A go cart--in particular, the kind of kart that's a racing kart.
For more on the races with the kind of go carts called karts, see the next web

  I see some similarity between the Kart and some Tony Kart karts shown at the
1st two links below.

  Landstalker  1991-1994 Ford Explorer
  I'd say 1991-1994 Ford Explorer, but since it didn't come out till 1991 and
was used in "Vice City," which takes place in 1986, and if you need it to be
something from the right time period, I'd say 1986 Chevrolet Suburban but with
the windows, grill, and wheel wells of a Ford Explorer.  Personally, I'd just
say the model is based on a 1991 to 1994 Ford Explorer.  (See below; brawling
will be restricted to the rules according to Hoyle.)

  Linerunner 1986-1992 (later models look about the same) Peterbilt 379 has the
right level engine hood and narrow cab but the headlights aren't built into the
front fenders.

  DazzaJay (thanks!) has a good match with a 1994 Freightliner Classic XL for
the way the headlights are built into the fenders; it otherwise looks similar to
the Peterbilt but the engine hood is slanted.

  Majestic  1982-1987 Buick Regal***

  Manana  1987-1992 Dodge Shadow/Plymouth Sundance  (Prior to "San Andreas" it
was a 1981-1984 Dodge Aries coupe.)

  Thanks to Tornado_2 for the tip about the Manana being a slightly modified
1987-1992 Dodge Shadow/Plymouth Sundance.  1991 and 1987 models are shown below.

  Merit  1990-1998 Mazda 929 (Mark 4, aka the Efini MS-9)
  The 1992 and 1993 (a year after the time of the game, but the style is the
same) models are shown at the links below.

  The headlights, grill, and brake lights are more like the boxier ones on the
1986-1992 Mazda 929 (Mark 3).  (The years of the Mark 3 and 4 overlap).  The
Merit has a few variations of those--for example, the inner edges of the brake
lights are slanted parallel to the slant of the light divider in the middle of
them.  And the outside edges of the parking lights are slanted a little differ-
  A 1987 and 1990 model are shown at the links below.

  Thanks to Gman8 at GTA Forums for the Mazda 929 tip

  Mesa  1987-1996 Jeep Wrangler
  (It's the "Mesa Grande" of "Vice City.")

  The next three are monster truck modifications--pickup trucks given large
wheels and suspension.

  Jamolos Negrit?a> at GTA Forums gets my thanks for explaining a Monster truck
glitch: if you drive a front wheel of a Monster truck up to, or a bit over,
another vehicle, then use acceleration and brake at the same time, you can send
the other vehicle flying.  (Just run over other vehicles enough with the Dumper
and you'll see it happen, too.)

  Monster A (Los Santos Forum after "8-Track")
  1984-1986 Ford F-Series truck with sharply angled wheel wells and horizontally
narrower headlights and parking lights
  (A 1985 model and a 1986 monster truck version are shown at the 1st two links

  Monster B (Michelle's) 1980-1986 Datsun 720 (Later the Nissan hardbody) pickup
truck  A 1982 Datsun 720 is shown at the next link.


  Monster ("Monster" and "Exports and Imports" missions; Flint Intersection
trailer park)  1994 Chevrolet S-10 with an extended cab and the grill of a 1983-
1992 Ford Ranger  (Other vehicles made after the 1992 time period of the game
are the matches for the Slamvan and Bullet.  The vehicle match for the Trashmas-
ter and Yankee was made in 1992 though they appear in "Vice City," which takes
place in 1986.  See "Yankee.")

  Moonbeam  1985 to 1992 Chevrolet Astro Van*

  Mountain Bike  Schwinn Mesa Mountain Hardtail?

  Mower  John Deere 455 Garden Tractor, aka a diesel Compact Tractor  The model
of another year than whatever the one I show is might have the right headlights.

  Mr. Whoopee  1986-1992 (wide range of years) GMC Grumman Step van and Chevro-
let Step Van P-10 (a little smaller than a Boxville)   It's a multi-stop truck
modified to be a mobile concession stand.

  Mule  1983-1991 Ford E-350 cube/box truck except the windows have sharp cor-
ners  The box is similar to ones used by U Haul, which makes their moving trucks
by putting their various-sized, pre-fabricated boxes on GMC and Ford trucks.
The roof of this box slants down a bit from back to front over the cab.  ("Vice
City" Mule and Spand Ex trucks have the same basic shape except the roof of the
box is flatter.)
  A 1984 Ford E-350 and a couple of 1990 models are shown at the 1st two links

  NRG-500  2001 Honda NSR500  A 1992 model is similar enough and suits the time
frame of the game.  The Honda NSR500 was used in the 500cc class of motorcycle
Grand Prix racing by Valentino Rossi to come in 2nd in 2000 and be the world
champion in 2001.  The NRG-500 often has the only number he uses: 46, the racing
number of his father.  "NRG" sounds like "energy" and it's also the name of a
model of scooter by Piaggio.

  To make a copy of C.J. as shown in the next batch of links, see IV.21 "Manage-
ment Issues"--"The 'Management Issues' way to make a copy of C.J."

  Nebula  1982-1988 Oldsmobile Cutlass Ciera
  The back end of the coupe and sedan were changed, and the roof of the sedan
was changed, in 1989; the last year for it was 1996.
  Thanks to Captain Holland at GTA Forums
  A 1987 Oldsmobile Cutlass Ciera is shown at the 1st link below.

  Newsvan  1986-1991 Ford Econoline cargo van with the front end of a 1986-1992
Dodge Ram or B series van except the little section below the headlights and
main front corner backup lights of the Dodge should be removed.  It has an an-
tenna on the roof like the TV Van of "GTA 2" (the antenna doesn't point at your
save place, though).
  A 1989 Ford E350 cargo van and a 1990 Dodge Ram van are shown below.

  Oceanic  See the section above on Hybrids.

  PCJ-600  1992 Honda CBR600F2  The headlight has a smaller, less demented-look-
ing smile than it did in "Vice City," but it still has, along with the Wayfarer,
one of the biggest smiles of any motorcycle headlight in the game, and earns its
keep the most of the two.  The engine has an exhaust pipe on either side.  The
only guess I have for the initials is that "PC" may come from the favored format
for clear motorcycle stunt videos since the PCJ 600 was introduced to GTA's with
"Vice City."


  Packer  It's like the Linerunner--a 1967-1985 Peterbilt 359/1986 onward 379
but with pairs of round headlights built into the fenders like those on a 1994
Freightliner Classic XL or Western Star 4800 (thanks DazzaJay), or 1976-1981
(range of years?) Kenworth W900, except the Packer fenders are angled in the
back more like those of a Ford LT9000 or Mack Super-Liner.

  The 1st link shows a Peterbilt 379 with a car hauler ramp.  The picture at the
2nd link doesn't have a matching truck but shows a ramp similar to the one a
Packer has.  The 3rd link shows a 1990 Peterbilt (model?) car hauler.

  The 1976-1981 (range of years?) Kenworth W900 is basically similar to the
Packer, and has pairs of round headlights fitted into the fronts of the fenders,
but, like the Peterbilt, the fenders and wheel wells are too round, and the Ken-
worth windshield is about the right size but should be flatter:

  The next two links show a 1987 Ford LT9000 and a Mack Superliner to show the
fenders that are closer, not identical, to those on a Packer,

  Whichever it is, it's attached to a four or five vehicle transport trailer--a
car hauler--with a straight rigid upper ramp.  It's the same as the Packer in
"Vice City," but the back of the upper ramp can now be raised and lowered (NP8
and NP2) so it can haul vehicles as well as serve as a jump ramp.

  Redtier999666, of the Gamefaqs PS2 message board, wrote a post that explained
how to do something that was mentioned in an earlier post by Webdude06--how to
get an Insane Stunt bonus with a Packer.  Have C.J. raise the ramp of the Packer
and back it up to a pedestrian--if they walk under the ramp, the Packer may fly.

  Patriot  1985-? AM General M998 Military HMMWV aka a Humvee (not the civilian

  Perennial  1962-1965 Chevrolet Nova (or "Nova II") station wagon

  Phoenix  1979-1981 Pontiac Firebird Trans Am
  The separating strip was removed from between each pair of headlights, and the
optional engine hood vent was enlarged.  The dividing strip between the side
windows was narrowed and made vertical, and the side windows were made more nar-
row horizontally--seen in profile, the "San Andreas" version looks like the ends
of the "Vice City" version were pushed to make the car shorter and fatter.  It
has the two pairs of round brake lights of a 1961-1992, at least, Chevrolet Cor-

  (C.J. can get one by failing the "San Fierro Hills" Street Race or by taking
Big Poppa's in "A Home In The Hills."  You can also make one appear with the GTA
SA Control Center, X.13.c.)

  A 1979 and 1980 Pontiac Firebird Trans Am and a 1980 Chevrolet Corvette are
shown at the 1st three links below.

  Picador  1971 Chevrolet El Camino/GMC Sprint

  The El Camino/Sprint body would need to be shorter from front to back--more
like a 1964-1967 El Camino.  A 1965 Chevrolet El Camino is shown below.

  Like the 1973-1975 El Caminos, there shouldn't be lights on the front corners.
Thanks to nekkidhillbilly at GTA Forums for the 1973-1975 El Camino tip.  A 1974
model is shown below.

  The upper back of the cab should be squared off a bit, too.

  Pizza Boy  1984-1986 Piaggio Vespa PX 200 customized

  Police (Los Santos and San Fierro)  See Taxi.  (Though these three are based
on the same car, the data\handling.cfg file is a little different for each.)

  A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five
Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any
other), the 1st time he enters any of the Police cars or a Ranger (a police ve-
hicle seen more often in the country or desert).

  Police (Las Venturas)  Mid-1980's-1990 Chevrolet Caprice without the little
divider strip on the back side windows.  Thanks to Tornado_2 for the tip.  A
1990 model is shown below.

  Pony  See Berkley's RC Van

  Premier  1991-1994 Chevrolet Caprice* with the top of the cab squared off a
bit and a horizontal bar put in the middle of the grill

  Previon  1982-1990 Honda Prelude
  Thanks to Gman8 at GTA Forums

  Primo  1986-1991 Toyota Camry*

  Quadbike  1987-1992 Honda TRX250x is a similar ATV (All Terrain Vehicle)  The
GTA version has a running board on either side for C.J. to rest his feet on.
The data\american.gxt file refers to it as both "Quad" and "Quadbike," so take
your pick.  (I once gave a Quad hydraulics, but I forget how I did it.  It may
have just been a glitch.)  The Quadbike seats two.

  RC Cam  Light orange-brown terra cotta flower pot without a bottom.  It trav-
els silently like a futuristic hovercraft with the handling of an inflatable
punching toy that's weighted at the bottom and rights itself after it's hit.
It has the appearance of being mostly filled with dirt, but only if viewed from
above, and C.J. passes through it and parts of the pot to sit in it.  It's round
but leaves a square shadow.  C.J. opens an invisible door before he sits in it,
and steers with an invisible steering wheel.  It has headlights and brake lights
and passes through other vehicles.

  The name may come from the idea of surveillance gadgets hidden in concealment
devices like flowerpots (or the trophies of deer heads with red glowing eyes
that shazard pointed out are above the exit door at Palomino Creek and Blueberry
Ammu-Nations; there's another in Toreno's ranch but the eyes don't glow).

  The name may also be due to it letting C.J., in the 1st person view, pass
though other vehicles to see the people inside them.

  It also seats two and can be used with the speedfreak, wheelsonlyplease,
ripazha, and bubblecars codes.

  You can use something with a vehicle spawner, like the GTA SA Control Center,
X.13.c, to make the RC Cam appear.

  Rancher  See "Rancher and Ranger" in the Hybrids section above.

  Ranger  See "Rancher and Ranger" in the Hybrids section above.

  Regina   1985-1992 Volvo 740 wagon except for some changes including some to
the front and that the bottoms of the rear windows are a little higher.  A 1988,
1987, and 1988 model are shown at the links below.

  The front of the engine hood is higher and curves down to the grill in a look
some Cadillacs have.  It has a small version of the grill and front bumper of a
1983-1986 Pontiac Parisienne Safari with the middle of the grill pointed forward
to give it a Cadillac look.  The "Vice City" Regina is the same.
  Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip.
  A 1985 Pontiac Safari and a 1974 Cadillac Fleetwood are shown at the links be-

  The closest I found for a definition for "Regina" in Urban Dictionary are a
couple of phrases it's part of that use the word to mean a woman who thinks
they're better than they are--I cleaned that up a little.  This could be symbol-
ized in the Regina with the customized Cadillac front though the rest isn't a
custom Cadillac.  The name could also be due to the fact that "Volvo" sounds a
little like "vulva."

  Remington  Mid-1970's Lincoln Town Coupe with custom fenders
  One example I found, which doesn't feature the same curve on the back of the
fenders, is Rick Romero's (slamn78's) 1978 Lincoln Town Coupe lowrider:

  Unless a better match comes along, I'm going to figure the fenders may be
meant as a sight gag to rib the 1958-1962-era Cadillac fenders.  A good web site
to look around in to see what I mean is Hubcap Cafe at the 1st link below:

  Rhino  An M1 Abrams tank  The Rhino, the HPV1000 motorcycle, and the Hunter
helicopter are the most popular of the law enforcement vehicles to use for the
Vigilante mission, III.24.

  Roadtrain  1977-1993 Mack Super-Liner (still made as a light version of the
Australian Titan) except the fenders/headlights are different in the front (more
similar during a segment of that period?).  Thanks to DazzaJay for the tip on
the Mack and the photos at the 1st link below.

  The grill covering and fenders look more like the kind on caertain heavy duty
International trucks, like the (year?) S-F2500 or the 1980 1900 shown at the
next two links.  Several such trucks, such as some models of Ford LTL 9000, have
similar headlights.

  Romero  See the section above on Hybrids.

  Rumpo  1981-1986 Dodge Ram Van Conversion, aka Hi-Top.  A Dodge Camper Van, if
the same size, looks similar.  The owners gave these vans special religious
hats.  Don't curse them out in traffic--you'll die.  If God doesn't get you, the
owner--no, no, no...
  I added a later model to show one with the same Hi-Top shape.

  S.W.A.T. van  Cadillac Gage V-100 Commando  It's also like an OT-65 Otter
(FUG) Scout Car.
  You can activate a vigilante mission with it, but it's better at just having
good handling for a moderate speed vehicle, and for having a working water can-
non on top to squirt people with now and then, which is some fun.

  Sabre  See the section above on Hybrids.

  Sadler  1976-1977 Ford F-Series pickup truck.

  Sanchez  1989-1992 Yamaha DT200 dirt bike
  The 1989 and 1992 models are shown at the links below.

  Sandking  See the section above on Hybrids.

  San Fierro trolley  California Street line San Francisco cable car.  A cable
car is pulled by a cable in a conduit underneath a slot between the rails.  San
Francisco has the only permanently operational manually-operated cable car sys-

  I used the Camera on a two car San Fierro trolley that wasn't moving and read
the triangular sign that's inside it--it says "Powell & Mason Sts."

  Thanks to imut_knight at GTA Forums for telling me it's a reference to real
life and is referred to on this toy trolley:

  According to the next link, the Powell and Mason Streets line is one of the
oldest cable car lines still operating in San Francisco:

  Normally, nothing stops the San Fierro trolley, so some people at the "San An-
dreas" message boards have dubbed it "the trolley of doom."  At one link given
below, a screenshot shows a car stuck sideways in the back car of a two car
trolley.  A better example of that is near the end of the "San Andreas" stunt
video by Gotups and Buzzsaw called "Synergy": they somehow got a Packer stuck
sideways in there to wreak havoc down the street.

  Savannah  1964 Chevrolet Biscayne or Bel Air (an Impala would have two sets of
three brake lights).  As with the Blade, all I have for the shape of the plate
around the brake lights is that it's a bit like the shape on the back end of a
1963 Chevrolet Biscayne or Bel Air (a 1963 Biscayne is shown at the 5th link be-

  Securicar  The International Navistar 4900 Truck has a similar front end.
I'll guess it's a Navistar armored car (modified like the SWAT Truck "Bulldog"
II sold by Alpineco) or even a Navistar Mine Resistant Ambush Protected (MRAP)
armored fighting vehicle since Navistar is the biggest supplier of MRAP armored
vehicles for the US military.

  Sentinel  1984-1987 BMW E28 M5 four door sedan without the little rear side
window divider, with the grill and headlights made rectangular...

  ...and with the rounder cab, and parking and brake lights, of a 1983-1989 BMW
M635CSi, aka M6, coupe  The mix of the two is a little different than is used in
"Vice City."  Two 1988 models are shown at the 1st two links below.

  Slamvan  1994-present Dodge Ram body and cab modified to be a lowrider and a
bit squared off with rounded wheel wells.  I know the time frame is off for a
1992 GTA setting, but I think this is it.

  Solair  1986-1991 Ford Taurus station wagon***

  Stafford  1971-1981 Rolls Royce Corniche
  Thanks to the Real Car Name List by PRB051 for the "Rolls Royce" lead

  Stallion  See the section above on Hybrids.

  Stratum  1991-1992 Honda Accord station wagon***
  http://www.youtube.com/watch?v=ye71eH_Tr3A  (out of sync)

  Stretch  See the section above on Hybrids.

  Sultan  1990-1994 Subaru Legacy

  Sunrise  1989-1991 Nissan Maxima
  Thanks to DazzaJay who saw this as a better match than the 1990-1991 Honda Ac-

  Super GT  1991-1992 Mitsubishi 3000 GT/Dodge Stealth***

  Sweeper  I haven't found a real good match for it.  It's really more of an en-
closed compact ride on litter vacuum sweeper made to handle a small neighbor-
hood, beach, or park.  The sloped front reminds me a little of the front of an
Elgin Pelican, a big street sweeper I'm more familiar with.

  A Madvac 231D, Scarab Minor, Schmidt Classic, Johnston 5000 compact, and Elgin
Crosswind, just given as basic examples of a compact sweeper truck, are shown at
the 1st five links below.  An Elgin Pelican is shown at the sixth link.

  It looks like a little electric vehicle, an EV, possibly an electric truck,
converted into a street sweeper or floor scrubber or such.  A few examples of
electric trucks are shown at the next three links.

  Tahoma  1990 (range of years?) Chevrolet Caprice Brougham with a flattened
1981-1982 Chevrolet Monte Carlo back end.  The Monte Carlo is also better for
the front end in the pictures I found for not having parking lights on the front
corners  (Just a related note: Hotring Racer B is mostly a 1986 Monte Carlo Aero
Coupe Notchback.)

  The 1st six links below show two pictures of a 1981 Monte Carlo, two of a 1990
Chevrolet Caprice (to show a couple of angles I didn't find for the Brougham),
and five of a 1990 Chevrolet Caprice Brougham.


  Tampa  1965-1969 Chevrolet Corvair body styling that's been made longer and
flatter--the size of the body below the cab roof seems more like that of a 1965
Chevrolet Chevelle Malibu.

  It's also been given a flatter front end with a six-sided grill.  The grill
looks like the inside edges of the Corvair headlight plates have been reversed
for the outside edges of the Tampa grill, and it's a little smaller than the
grill of a 1965-1966 Ford Mustang.  It might be a clue to a longer, flatter car
the Corvair is a blend with, and it just be there to throw people off when they
try to guess the real car comparison for it--I haven't seen a match for it yet.

  Thanks to nekkidhillbilly, reaffirmed by Gman8, at GTA Forums for the Chevro-
let Corvair tip.
  A 1965 Chevrolet Corvair, a 1965 Chevrolet Chevelle Malibu, and a 1965 Ford
Mustang are shown at the links below.

  Tanker  1980-1989 (range of years?) Mack R or DM 10-wheeler truck

  Taxi  A 1990's Chevrolet Caprice.* with the cab of a 1984-1986 Holden VK Com-
modore.  (The "Vice City" Taxi was a Ford LTD--not Crown Victoria--1983 to, at
least, 1985.)  The Taxi and the Cabbie can be used for the Taxi Driver mission,

  The 1st time C.J. enters a Taxi or Cabbie he gets $12 (as Tommy did in "Vice
  Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the 1989
Holden VR Commodore tip.

  Tornado  1958 Chevrolet Bel Air  Thanks again to FORDSUCK for noticing the
grill, with a couple of projections, is like the one on a 1957 Chevy Bel Air
(shown at the 3rd link).  The front of the front bumper is shaped more like the
one on a 1957 Plymouth Savoy, Belvedere, or Fury (a Savoy is shown at the 4th

  Towtruck  1982-1986 Ford F550 (F450?) tow truck, aka a wrecker, without the
horizontal bars on the grill  The F550 has a thicker engine area than the hand-
ful with lower numbers in the F series, so the back of the engine hood and bot-
tom of the windshield is higher, so they're higher than the bottoms of the side
windows.  At the third link below, the Holmes unit on the back of the F350 looks
similar except for the back of the top of it.  (For the "holmes wrecker" that
wants to wreck it with a truck, I guess.)  It has bumpers that began appearing
in the later 1980's.

  I had a hard time finding an F550 for the time period, let alone one that's a
wrecker, on the Internet, so you'll have to imagine it pieced together from what
I could find.

 The 1st three links below show a 1985 (F550?) truck, then a 1999 F550 (too re-
cent, styled differently, but you can see it's moosier), then a 1988 Ford F450
wrecker (too recent, so the style is a bit wrong; it looks like it has a Holmes
wrecker), then a (year?) Ford F350 with a Holmes wrecker.

  Tractor  1965-1971 (?) Ford 2000, 3000, 4000, or 5000 (?) tractor  This Ford
tractor was part of a product line that extend by 1000's from 2000 to 9000 and
ran from 1965-1975 (see the history of it at the 3rd link below).  In the range
of it I 1st listed, some matched the headlights (built into the front instead of
on either side of it), the body over the front sides of the motor, and fenders,
but I didn't find all of that with as slim a body covering along the top of the
  A couple of Ford 2000's, the 1st from 1970 and the 2nd from an unidentified
year, are shown at the 1st two links below.

  Trashmaster  1992 Ford F800 ten-wheeler used as a rear loader garbage truck
It's the same truck as the Yankee, and both are the same as the same-name trucks
in "Vice City."  For more about this model, a 9th generation (1992-1996) F
series truck, appearing in the time period of that game, 1986, see "Yankee."

  A 1995 Ford F800 and a 1992 International DT360, just shown to show the big
trash box on the back, are shown at the 1st two links below.  A 1997 Ford F800--
10th generation, but it looks the same to me--with a similar trash box is shown
at the 3rd link.

  Tug  Baggage tractor.  As with the Baggage, there are a lot of similar-looking
models but I couldn't find an exact match.  A Harlan Baggage Tow Tractor Model
HTAG-30/40 basically looks like a Tug.  Although the Tug has a hitch on the back
as a Baggage vehicle does, I've yet to find anything that can be hitched to it.

  Turismo  1987-1988 Ferrari F40**

  Uranus  1990-1994 Mitsubishi Eclipse, Eagle Talon, and Plymouth Laser*

  Utility Van  mid--1970's to 1992 Chevrolet (C20?*) Utility truck with a grill
more like that on a model in the later part of that series (or on an Ford F-
  A (year?) Chevrolet Utility truck and a 1989 Ford F250 utility truck are shown
at the 1st two links below.

  A Utility Van can also be hitched to a little "STREET CLEAN" trailer, but I'm
not sure if it's in the unmodified game.  So far I've only seen it by using the
GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."

  Vincent  an early-mid 1980's (elongated) Audi 100/200/5000 (without a strip
to divide off the little rear side windows and a squared off cab) with BMW 5
Series (round) headlights
  Thanks to NSX of the GTA Forums site

  Virgo  1977-1979 Mercury Cougar XR7 with the vertical brake lights of a 1977-
1979 Lincoln Continental Mark V.  It's like the "Vice City" Virgo except it
doesn't have the horizontal brake lights of the Lincoln.

  Thanks to Grand Theft Grampa at GTA Forums for the Mercury Cougar XR7 tip.
  A 1978 Mercury Cougar XR7 and a 1977 Lincoln Continental Mark V are shown at
the links below.

  Voodoo  1960 Chevrolet Bel Air coupe low-rider  The 1960 Chevrolet Biscayne
Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im-
pala had three per side.  The Biscayne Fleetmaster was the least expensive, with
some parts painted instead of being chrome-plated.  The regular Biscayne had
less "brightwork," as the Wikipedia site describes it, than the Bel Air.

  Some of the small number of Biscaynes and Bel Airs I found with the Google
search engine have been fixed up and painted, and I can't be sure which, if any,
of the Biscaynes I saw are Biscayne Fleetmasters.

  The Voodoo has a chrome plate across the back that the brake lights are set
in.  The Bel Air had that chrome plate or a chrome ring around the same area.
Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne
didn't have the chrome plate or ring.

  The Voodoo doesn't have chrome-plating on the edges of the tail fins.  All the
Biscaynes I found had that chrome plating on them, so the lack of it could be a
detail of a Biscayne Fleetmaster or just a detail that was left off.

  The chrome stripe on each side of the Voodoo looks wider than the one on the
Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air or
a customization.

  The "Vice City" Voodoo is similar.

  Thanks to reader Timo Hakala for writing to me that Rockstar designed it so
you can blow it up by shooting the license plate in the back because the gas cap
is behind the license plate on an Impala.  (So I guess it's the same for a Bis-
cayne or Bel Air.)

  Walton  See the section above on Hybrids.

  Washington  1984(?)-1987 Lincoln Continental  The body looks like a model from
the latter part of the 1982-1987 generation--more rounded.  It doesn't have the
round raised section, where the spare tire goes, on the trunk.  The outside
edges of the parking lights have been made vertical and the top of the grill is
a bit lower.  In addition to the vertical brake lights, it has the horizontal
brake lights of a Lincoln Town Car except the middle section is replaced by a
license plate.  (The "Vice City" Washington and FBI Washington have a body and
grill more like a Lincoln Continental from the 1982-1983 part of the time
  A 1986 Lincoln Continental is shown at the 1st three links below, and a 1987
Lincoln Town Car is at the fourth link.

  Wayfarer  1988-1992 Honda Gold Wing GL1500 suits the time period, but the back
end, seen in profile, looks more like a 2001-2004 model.

  Willard  1988-1989 Dodge Dynasty* or Chrysler New Yorker.

  Windsor  1966 Alfa Duetto (later models, a bit different, are called Alfa
Romeo Spider)  It was made popular as the car Dustin Hoffman's character, Ben-
jamin Braddock, drove in the movie "The Graduate," 1967.  Thanks to a post at
the Gamefaqs message boards by sonofkorol who nailed this one.

  This is the glitch that happens if C.J. lets the lady in the screenshots for
the Launch, Reefer, Maverick, and S.W.A.T. van drive:

  Yankee  1992 Ford F800 used as a box truck
  It's the same truck as the one used as a Trashmaster.  The earliest matching
picture I found was from 1994, so it's probably from the F-Series 9th generation
(1992-1996) described in the Wikipedia article below.  If so, since it appeared
in "Vice City" in a 1986 setting, it's like the Slamvan in having a real life
counterpart that appeared after the time frame of the game.  (The Yankee 1st ap-
peared, and looked about like it does in "San Andreas," in "GTA III," which has
a 2001 or so time frame.)

  I try to pick vehicles that appeared within the time frame of the game when I
can, but to adhere to that too strictly is impossible.  Many of the vehicles,
like the Glendale, are mixtures that never appeared in that combination in any
period in real life at all.  I only have a hard and fast rule that if a vehicle
has a real life counterpart, it has to appear before the game was created--af-
terward is right out...unless someone mods a Mercury to look like the Cuban
Hermes after "Vice City" comes out or such.

  A couple of 1995 Ford F800s, one with a 16' box and one with an 18' box, are
shown at the 1st two links below.

  Yosemite  1980-1986 Datsun 720 (later the Nissan hardbody) pickup truck  It's
like the Monster B except the wheel wells are squared off.  Thanks again to
reader Logan King for tip about the 1988-1990 GMC GMT400 trucks, which have a
similar body and make a better match for the wheel wells, and about the Monster
B/Yosemite similarity.
  A 1982 Datsun 720 and a 1988 GMC GMT-400 are at the next two links.

  ZR 350  1989-1991 (1992?) Mazda RX-7*** Series 5 with an air foil on the trunk
The ZR 350 headlights open or close depending on how bright the surroundings


  Some performance notes so far:

  Fast motorcycles with good handling:
  NRG-500, FCR-900, and PCJ-600.

  Fast cars with good handling and/or Sex Appeal (SA) and/or resistance to dam-
  Hotring Racer and Cheetah (SA), followed by Bullet (SA), Super GT (SA), and
  Banshee (SA).

  Fast cars with Sex appeal but frail:
  Infernus, Turismo, and Comet.

  Fast bicycle:
  Mountain bike (I like the CJPHONEHOME code for it, too).

  Moderate speed with good handling:
  Uranus (SA), Bandito (good ability to flip upright for one of the bouncier ve-
  hicles), Tow Truck, Berkley's RC Van, Hotknife (if going fast, use Brake and
  Reverse before turns), S.W.A.T.(durable), Taxi, Hustler, and Dune.

  Sandking (fast and durable), FBI Rancher, and Rancher.

  Little, light, fast cars:
  Comet (SA but not real durable), Blista, and Flash (SA).

  Burly bruisers:
  Rhino, San Fierro trolley, Trains, Roadtrain, the little San Fierro Fire truck
  with a ladder, and Dumper.

  Fast boats with Sex Appeal:
  Squalo III (SA) and Speeder (SA).

  Roll over--
  things: Dumper, Monster truck, and various vehicles when given hydraulics;
  people: Combine Harvester.

  Roll around with a--
  hostage: Hotdog van or some jacked vehicles;
  gang member or prostitute: car, truck, motorcycle except the Pizzaboy, Andro-
  mada, Beagle, Dodo, possibly a Skimmer, and a helicopter except the Hunter or


  I'll see if I can find out more later; in the meantime:

  I.8.b  A rundown of some of the people who drive them

  The criminals, gangs, and hookers of "San Andreas" have their own automotive
preferences.  According to data\cargrp.dat:

  The criminals listed in "Crimes" (I.5.k) are among those who drive Perennials,
Blades, and Clovers.

  Drug dealers are among those who drive Ranchers.

  The hookers are among those who drive Perennials.

  These gangs are among those who drive the vehicles following their names:

  The Ballas               Majestics and Tahomas
  The Grove Street Family  Greenwoods, Savannahs, and Voodoos
  The Los Santos Vagos     Oceanics, Tornados, and Hermes
  The San Fierro Rifa      Sabres, Stallions, and Blades
  The De Nang Boys         Buccaneers, Mananas, and Tampas.
  The Italian Mafia        Sentinels, Admirals, and Feltzers
  The Triads               Sultans, Stratums, and Elegys
  The Varrio Los Aztecas   Hermes, Broadways, and Glendales


  I.9  Wanted Ratings

  - One star causes a policeman or two to chase on foot or in one or two Police
Cars, Rangers, or HPV1000s, and attack with 9mms or Nightsticks; if C.J. is in a
boat or in the water, or flying low enough over water, travelled by boats, po-
lice may attack with a Predator or two, firing 9mm guns and the machine gun of
the Predator,

  - two, the police chase and attack more aggressively,

  - three, the police chase and attack with 9mm pistols and sometimes Shotguns,
roadblocks of destructible sawhorses and Police cars with police men who attack
with 9mm pistols, and occasionally Shotguns, are put up, and a Police Maverick
firing a machine gun joins to chase and attack.

  The police on the ground are mostly replaced for the three higher wanted rat-
ings, and the replacement for each of the three is unique to that wanted rating.
Otherwise, Predators of police still fire 9mm pistols or the machine gun of the
Predator if C.J. is in a boat or in the water, or flying low enough over water,
travelled by boats, and a Police Maverick still fires a machine gun in each
case.  In addition, a Hydra that fires missiles may appear if C.J. is flying
high enough in each case.

  - four, roadblocks of destructible sawhorses and Enforcers with S.W.A.T.
agents who attack with Mini-SMGs are put up, and S.W.A.T. agents chase in En-
forcers, rappel from another helicopter, and attack with Mini-SMGs,

  - five,  roadblocks of destructible sawhorses and FBI Ranchers with FBI agents
who attack with SMGs are put up, four FBI agents per FBI Rancher chase and at-
tack with SMGs, and a News Chopper, and a second Police Maverick that attacks
with a machine gun, may appear near the Police Maverick that attacks with a ma-
chine gun, and

  - six, roadblocks of destructible sawhorses and Barracks with Army soldiers
who attack with M4s and Shotguns are put up, the Army soldiers chase in Barracks
and Rhinos and attack with M4s and Shotguns, and a News Chopper, and a second
Police Maverick that attacks with a machine gun, may appear near the Police Mav-
erick that attacks with a machine gun.

  C.J. can get five wanted stars after "Farewell, My Love" (VI.15).

  C.J. can get six wanted stars after shooting down the five Mavericks in "In-
terdiction" (VIII.3) (thanks to rubregg for the tip).

  In San Fierro, social worker policemen, who tell C.J. they offer counseling
and understanding as an alternative but attack just like the other policemen,
appear among the policemen.

  Thanks to Orion_SR for the extra information about what triggers the game to
create law enforcement, etc.  During a one star wanted level, only one police
man on foot will chase C.J. at a time--the one that's closest to C.J..  If a
second one joins in shooting at him, the one farther away stops when they're
through with their current round of shots.  They get confused someetimes,
though, as when Orion_SR had C.J. get behind a police man who didn't take up the
attack on C.J. and a second police man kept shooting the first one.

  And the map has hundreds of spawn points for the appearance of law enforce-
ment, so you can remember some of them and plan C.J.'s crime spree routes ac-


  One wanted star and bribes

  For one star, I think having C.J. get away from a pedestrian area, get on
foot, and crouch helps end it.  Otherwise, you can just have C.J. keep driving,
flying, or sailing, fast enough that the police can't bust him till the star
goes away.

  Unlike "Vice City," where only one star might go away in time, I've had higher
numbers of stars do that in "San Andreas."  Rusk says up to four might do that
depending on what C.J. did to get them.

  A bribe gets rid of one wanted star.

  Once a bribe is used, another appears in the same location in five hours of
game time (a little over five minutes) if C.J. is at least 20 feet (?) from the
spot it usually appears in at the time it can reappear.

  Some airborne bribes, or ones near the ground with enough clearance around
them, can help if C.J. is flying.  For the locations of the airborne bribes, see
"How to get as much done as possible before starting the main missions" (I.16).


  Some basics for handling a wanted rating

  Orion_SR gets my thanks for the tips he picked up in having C.J. make bold ex-
plorations into the off-limit areas with a four star wanted level--tips that
have good general application in having C.J. survive a high wanted level (I.16):

  For a higher wanted rating, the firing at C.J. increases, and knocks down his
Armor and Health if he's on foot, so try to keep him driving.  Have C.J. drive
fast enough to keep the Police from being able to bust him, but drive slow
enough to be able to brake to avoid Police cars that drive in front of him.
Have him try to drive off-road, even away from where pedestrians appear, and
cross the street in the middle of blocks instead of at intersections, as much
as possible to cause the Police to lose track of him.

 If he's flying, have him fly low to the ground to try to avoid some of the
shots fired from Police Maverick helicopters.  Flying low can also cause any Hy-
dras, which fire heat-seeking missiles at him, to lose track of him (as in

  C.J. gets full Armor the 1st time he gets into an Enforcer.  If C.J.'s Armor
is knocked down by law enforcement, you might have him jack an Enforcer.

  C.J. will probably be shot at if he's on foot or swimming when he's wanted.
Sometimes he's busted instead if he's in a vehicle that's on the ground, or a
flying vehicle hovering near the ground, when the corrupt law enforcers attack
him.  Law enforcers like to ram his vehicle with their land vehicles, so it's
frequently a good evasive maneuver to have C.J. brake instead of accelerate when
that's about to happen.


  Things that remove any number of wanted stars

  Having C.J. get a vehicle a new coat of paint at a Pay 'n' Spray, Michelle's
garage, or a mod shop, having him put on a hat, shades, or clothes for torso or
legs, get a haircut, get a ride on an airline from one of the three airports to
one of the other ones, and sometimes end a mission, can get rid of any number of
wanted stars.

  Having C.J. take off and put on the same torso, etc., clothes works, too, so
you can have him do that at the very start of the game when he only has one out-
fit, or later if you don't want to change his look.

  According to MisterKrawk at the Gamefaqs message board, you can cancel a
wanted level by having C.J. use the monitor at any school then just exit the
screen--it also creates good weather.

  Each of the three airport airline offices (I.7.g) is available for rides when
its territory is legally available--C.J. has to make at least two territories
legally available to use the airlines for rides.  Thanks to Orion_SR for telling
me that when the Badlands become legally available C.J. can get an airline ride
from Las Venturas, which clears the wanted rating he got from going there, to
Los Santos, too.

  (Having C.J. get wasted or busted clears a wanted rating, too, but I don't
save the game after that.  Saving the game can do it, but I don't save the game
while C.J. has wanted stars, either.)

  (At the other extreme, having C.J. drive a law enforcement vehicle makes a
wanted rating last at least as long as he drives it.)


  The Stat for how long C.J. can make a five star wanted rating last

  One place to try could be the Pay 'n' Spray across from the Cluckin' Bell in S
Idlewood, Los Santos.  Leave a vehicle in it so C.J. can get rid of the rating
before getting killed.  A save place with a wardrobe closet that has clothes in
it will work just as well, especially one with an awning, like the Clown's Pock-
et, that also lets C.J. run for cover from helicopter fire.

  Another good place is the mid-N side of Corvin Stadium in San Fierro.  The low
ground between the stadium and the road the law enforcers show up on makes a
kind of moat.  There's a chili dog vendor and a soft drink machine on the porch
if C.J.'s Health gets low.


  Fun with wanted ratings

  As with the last couple of GTAs, it can be fun to lead the law enforcer's ve-
hicles over Unique Jumps.

  Another gimmick is to cause their vehicles to fall down slopes, such as the
side of Mount Chiliad.

  Another spot like that is Fisher's Lagoon, mostly S on the beach under the
"L," in Red County.  When I tried it, the law enforcement vehicles kept coming
over the guard rail of the road to the W.  They couldn't handle the slope from
it very well, and they usually either tried to get back up the slope, ignoring
C.J., or slid right past the beach into the water.  At that stage, I didn't see
any helicopters, for some reason.  Before helicopters showed up, C.J. had little
to shoot--the biggest worry is he would die of starvation from how long he could
stand around and watch this.  Then I flew him to a vehicle left in a Pay 'n'

  A similar spot you might like for C.J. if he gets a wanted rating during a
rain is an area of Chinatown with steep streets on three sides.  The law en-
forcement vehicles slide back down those streets when they try to drive up to

  In one test I did, a police car would fly down from a roof onto the E part of
the E to W street of the N side of the "wine glass" shape of the Emerald Isle
area while C.J. drove E to W on it.  It's sort of a Lemmingsmobile.  Orion_SR
wrote to me that the proper place for the Police car to come from is through the
gate of the LVPD garage to the E, but there's no Z axis figure (vertical place-
ment) for the car, so it may come from the roof.  (He also said pictures by GTA
Phreak and zmoonchild of the falling car are what prompted Orion_SR and pdesco-
bar to try to figure out trigger zones.)

  He said a similar Police Lemmingsmobile may fly from the roof of the LV Court
House garage instead of through the gate for the same reason.  The gate is N of
the NE corner of the block with "CA ANTE" of "ROCA ESCALANTE."  If you have C.J.
drive E then S around that corner, you might see the Police car crash on the
road farther S (in the area of the garage with a Minigun).

  voodoochild19's post at Gamefaqs reaffirms that if C.J. is going to use a
weapon weaker than a Rocket Launcher or Minigun to shoot down a helicopter, it's
easier if he shoots at the front of the propeller motor box on the roof.

  A Hydra dogfight, dropping chaff to throw the attacking Hydras off and shoot-
ing them down with missiles, can be exciting.  One gimmick which might help you
target (Spacebar) and shoot attacking Hydras is to put the thrusters of C.J.'s
Hydra in a halfway position (NP2 and NP8) so it maneuvers like a jet but goes


  The off-limits area of Area 69

  From the start of the game till "Farewell my Love" (VI.15), having C.J. go
over the off-limits section of Area 69 causes a four star wanted level.  After
that mission, it causes a five star wanted level till C.J. leaves the area, when
it drops down to four.

  The fenced-in sections of Area 69 give the best reference for the off-limits
areas of it--it's a smaller area within the one surrounded by the dirt path
shown on the map and radar in the game.

  The boundaries of the off limits areas are:

  - W: about four feet outside the W fence, and extending straight south to a 90
degree angle with the S boundary.

  - N: in the NW, straight E from the middle of the SAM missile launcher and
along the inside of the W half or so of the N fence, and a couple feet outside
the E half or so of the N fence.

  - E: a couple of feet outside the E-most E fence, and extending straight S to
a 90 degree angle with the S boundary.

  - S: a couple of feet outside the S-most S fence, and extending E to a 90 de-
gree angle with the E boundary, and extending W to a 90 degree angle with the W

  For more about the blind spots of the SAM sites in Area 69, see the end of
"Black Project," VIII.15.

  The four SAM sites at Area 69 are active throughout the game.


  The off-limits area of Easter Basin Naval Base

  From the start of the game till "Farewell my Love" (VI.15), going over the
off-limits area of the Easter Basin Naval Base causes a four star wanted level.
After that mission, it causes a five star wanted level till C.J. leaves the ar-
ea, when it drops down to four.

  Below the SW corner is a set of steps, not indicated on the map, that lead up
E from a low pier, which is shown as a small square.  The N-S border line I drew
is N of the base of the steps.

  The off-limit area extends about two feet N of the entrance--from there, E to
the shore and W to about halfway along a little section of fence.

  The SAM sites on the ship are only active during "Vertical Bird" (IX.2.


  I.10  Ghost hell, ghost world, ghost heaven, and Liberty City

  To explore the interior world of "San Andreas," go to the GTA Forums web site,
GTA Series, GTA San Andreas, Cheats and Tricks, Hidden Interiors via the Ganton
Gym!  Go to page one, etc., and the various links offered:

  For PC teleportation devices, see:
  The San Andreas Place Manager (X.13.a)
  Map Teleporter/Vehicle Spawn (X.13.b)
  The GTA SA Control Center (X.13.c)

  Make sure it works with v1.01 if you use the patch for the game.  The GTA SA
Control Center works with the unpatched or patched version of the original game.


  Interior heaven

  Most of the hidden interiors are rendered separately from the exterior SA
world and are grouped in "heavens," high above the usual height limit of the
game, which include commonly available  places on the ground, like Cluckin'
Bell.  Entering a commonly available one gives you access to the others of the
group.  See "Hidden Interiors via the Ganton Gym!" at GTA Forums and the article
on Hidden Interiors at en.wikigta.org:

  If you want to teleport C.J. to a Hidden Interior, make sure you send him
somewhere he can get there from 1st--an interior of the same interior heaven
group.  For example, from the inside of the Prickle Pine save house, C.J. can
teleport to the Andromeda interior used in "Stowaway."  If you don't do that,
you may just watch C.J. fall a long way to invisible ground.

  The places in each heaven:

  You might otherwise want to use the Parachute code, AIYPWZQP, to give C.J. a
safe landing if he falls.  The Jetpack code is ROCKETMAN.  I've had C.J. fall
and it didn't give him a Jetpack till he hit the ground, which wasn't much use,
yet the Parachute appeared in time for the same fall.

  A GTA Forums message posted by Fireman gave Edison Carter's list of the coor-
dinates for the PC version of the hidden interiors:

  A number of the interiors are listed in the data\maps\Audiozon.ipl file.

  Have C.J. enter a place that loads the graphics for the interior, then tele-
port him to an interior of the same group.

  Spaceeinstein's SA version of his "All In One Mod" (X.13.ii) makes it easy to
have C.J. go to the hidden interiors, too.

  The Atrium, Doherty garage, Area 69, and Sindacco plastics factory interiors
appear inside their exteriors, but only the last two interiors appear at the
same time as the outside world.  The Verdant Meadows safehouse, Welcome Pump
truck stop, and Lil' Probe Inn interiors are all below ground in basically the
same area as their exteriors.

  The Atrium and the Doherty garage are distinctive hidden interiors in that
their interiors appear with some exterior elements added.  You can compare ex-
terior things seen from outside and inside to see the difference.  The Jetpack
works in the Atrium so you can use it to look through the upper windows.

  Opius says that the reason most interiors are created separately from their
exteriors is that many are larger than the exteriors and, since some use a lot
of polygons, it saves the game from having to render a batch of them unnecessar-


  Liberty City

  I'll give you a multiple choice of ways to see Marco's Bistro, from the easi-
est to the hardest.

  - Install the Liberty City mod for "Vice City," which uses the interior and
back lot and yard of Marco's Bistro from "San Andreas" except for the snow, and
send Claude there to look at it.  He can use a helicopter to look at the rest of
Liberty City, too.

  - Teleport.

  According to Fireman:

  Send C.J. into any interior that has a yellow entrance cone (C.J's house, a
fast food place, etc.), then use these coordinates to send C.J. to the inside of
a warehouse:

  x 1416.725
  y 2.203633
  z 1000.926

  Then have C.J. teleport from the warehouse to Liberty City:

  My coordinates for the street in front of Marco's Bistro:

  X -737.7181
  Y 492.2733
  Z 1371.977

  Fireman's coordinates for the back lot of Marco's Bistro:

  x -819.465
  y 504.4395
  z 1362.436

  From there, C.J. can use the back door to see the interior.

  You can have C.J. shoot a gun and see what causes a ricochet to see what's

  Downhill from the front of Marco's, the street and sidewalks are solid until
beyond the first intersection.  N from Marco's at the top of the hill, the
street and sidewalks are solid up until past the first gray door on the left.
In front of Marco's, the building N of Marco's isn't solid, and the darks walls
of the S part of Marco's aren't solid.

  The Jetpack won't help C.J. fly in Liberty City, but you can use the "kanga-
roo" code so he can jump over a wall from the highest patio in front to the back

  The back lot, yard, and walls that enclose them are solid.  You can have C.J.
do a "kangaroo" jump to the N over a couple of walls and walk on a couple of al-

  If you use the SCM Hook (X.13.ee), you can remove the height limit for the
Jetpack and let C.J. fly to get a better look at the scenery.  More of Portland
can be seen than you might have expected, although the graphics are mostly pret-
ty plain.

  According to edisoncarter, "You can teleport straight to LC if you go into
SubUrban or Caligula's Casino, although the sky color probably won't be right."

  If you have C.J. teleport to the warehouse, you can have him use the Jetpack
to fly to the Doherty garage since approaching it this way causes the N garage
door to be open.  The "camera" views used while C.J.'s inside the garage aren't
the best for exploring, but you can have C.J. use his Camera to get a close look
at everything.

  - Ben Fleming at GTA Forums explains how you can send C.J. to Liberty City on
PS2 and Xbox, also a long method that works for all versions of "San Andreas,"
at the next link.


  Entrance markers in the sky

  A yellow inverted cone of light, the kind used by C.J. to enter and exit
buildings, for the interior of the Cluckin' Bell hovers high above the ground
level exterior of the Cluckin' Bell in Fort Carson, Bone County.  It's on the E
side of the stem of the "Y" formed by two roads E of the main residential sec-
tion of blocks.  (To get to the cone of light, you might use the "SCM Hook" mod,
X.13.ee, to remove the height limit for the PC Jetpack, or you might try the
method rwesterh used for the next example.)

  rwesterh found a yellow entrance marker for a 24-7 high above the middle of
the E side of the brown oval of Blueberry Acres.  He used the GTA SA Control
Center, X.13.c, to teleport C.J. up to it.  The coordinates he used to get C.J.
up there in a flying Dinghy are:
  X: 1.277
  Y: -31.309
  Z: 990.962

  Fireman says there are a lot of them high above Catalina's place, too.


  How to enter the Bone County "Stowaway" Andromada
    by MOrt(at)nius and me

  MOrt(at)nius writes that the coordinates for the interior of the Andromada
used in "Stowaway" are X: 319.0025, Y: 1024.137, Z: 1949.88.

  I'll add that you could have C.J. enter the Prickle Pine save house in NW Las
Venturas or a Cluckin' Bell, then use the GTA SA Control Center (X.13.c) to
teleport C.J. to this Andromada interior.

  The exterior of the jet, with a red windshield, isn't solid, so you can't have
C.J. teleport up about 10 feet more and walk around on it.  You could use the
SCM Hook (X.13.ee) to allow the Jetpack to travel higher than the usual height
limit, use the "ROCKETMAN" code to give C.J. a Jetpack, then have C.J. fly out
the end (the end C.J. jumps from in "Stowaway") to let C.J. fly around to have
a look at it.


  Fireman's, edisoncarter's, and pdescobar's coordinates

  Thanks to Fireman for these coordinates (I found the return trip ones):

  Sweet's house, seen in "Reuniting the Families"--send C.J. into Sub Urban or
Caligula's, then teleport him to:
  X 2524.27, Y -1679.94, Z 1015.497
  (Send him back to Sub Urban: X 203.778, Y -48.4924, Z 1001.805.)

  Fireman says if C.J. isn't equipped with a weapon, the light in Sweet's living
room is off, but if he's equipped with a weapon, the light is on.

  Ryder's place--send C.J. into The Pig Pen, then teleport him to:
  X 2464.109863, Y -1698.659912, Z 1013.509949
  (Send him back to The Pig Pen: X 1205.476, Y -8.671263, Z 1000.922.)

  Thanks to edisoncarter for these coordinates (I found the return trip ones):

  Airport--send C.J. to the Johnson house clothes closet (Wardrobe), then tele-
port him to:
  X -1863.149902, Y -19.6598, Z 1061.149902
  (Send him back to the Johnson house clothes closet: X 255.137, Y -41.5322,
Z 1002.023, Angle 270.)

  Brothel (Fanny Batter's whore house)--send C.J. into Zero's RC Shop, San Fier-
ro gym, or the Las Venturas Sex Shop, then teleport him to:
  X 744.54, Y 1437.6, Z 1102.7.
  (Send him back to Zero's RC Shop: X -2238.686, Y 130.9023, Z 1035.414.)

  Brothel 2--send C.J. into the Johnson house, Pro-Laps, Inside Track Betting,
Big Spread Ranch, Las venturas Sex Shop, or Las Venturas Tattoo Parlor, then
teleport him to:
  X 964.106995, Y -53.205498, Z 1001.179993.
  (Send him back to the Johnson house: X 2495.9, Y -1707.45, Z 1014.742.)

  The lights of Brothel 2 turn on if C.J. is equipped with a gun and turn off if
he isn't, as Fireman noticed about Sweet's house.

  Rusty Brown's Donuts--send C.J. into the San Fierro Tattoo Parlor or Sherman
Dam, then teleport him to:
  X 377.098999, Y -192.439987, Z 1000.643982.
  (Send him back to the Tattoo Parlor: X -202.3096, Y -8.056161, Z 1002.273.)

  Thanks to pdescobar for these coordinates (I found the return trip ones):

  The RC Battleground--send C.J. into the Four Dragon's casino or any Burger-
shot, then teleport him to:
  X -1042, Y 1060, Z 1345.9.
  (Send him back to either the Four Dragon's casino: X 1994.244, Y 1018.036,
Z 994.8906, or Burgershot: X 369.9607, Y -72.40347, Z 1001.508.)

  Wuzi's Betting Shop--send C.J. into any interior, then teleport him to:
  X-2159, Y 643.1, Z 1052.4.
  (Send him back to any interior accessible from the exterior world except those
only accessible during missions.)


  Going through the Jefferson Motel skylight by me

  One of the rooms of the Jefferson Motel in Los Santos has a skylight, and a
floppy disk, like the ones you save games with, hovers in it.  (Between the Mul-
holland Intersection and the E coast, the radar and in-game map show a thick N-S
section for the railroad where it's between two streets.  The Jefferson Motel
faces it on the W side of the N end.  In a waiting room on the 3rd floor,
there's a pitch black rectangle where a skylight would be.  Stand C.J. on the N
end of the room and look S up into it to see a revolving floppy disk just past
the S edge.)

  About anything I read had C.J. do that Kangaroo jumping jazz.  Nuh-uh.  Send
C.J. to the lobby at the end of the hall on the 2nd floor of the Jefferson Mo-
tel.  There's a rectangular skylight in the ceiling, and above and beyond the S
edge of it is a save game cassette revolving in a black sky.  You could teleport
C.J. from within the motel onto the ledge by the marker with the GTA SA Control
Center (X.13.c).  One possible set of coordinates: X: 2244.554; Y: -1185.505;
Z: 1040.797; Angle: 75.9.

  Once he's up there, you can see there are five save game cassettes revolving,
each above and beyond one side or another of the surface C.J. can walk on.  If
C.J. drops off the side of of the motel, he falls through Black Hell, I guess
it's called, and ends up near the rest of the motel in scenery that has most of
the graphics missing.  You may want to use the SCM Hook (X.13.ee) with this gim-
mick if you plan to enter the Jetpack code, ROCKETMAN, to have C.J. fly around
the game save cassettes above an interior that's higher than the usual height
limit of the game.  You might otherwise want to use the Parachute code,
AIYPWZQP, to give C.J. a safe landing if he falls.


  Hole in a ceiling of the Prickle Pine safehouse

  On PC. you can enter the high jump code, KANGAROO, send C.J. into the house,
have him turn right, and have him jump through the ceiling onto the solid plate
above the ceiling of the next room.  (It's part of the same interior heaven as
the inside of the safehouse.)  (The PS2 glitch of having C.J. jump from outside
into a window to enter blue hell doesn't work on PC.)


  Ghost World and Blue hell entrances

  What I called "Ghost World" in my "Vice City" walk-through is more commonly
known as "Blue Hell."   (For example, one way there in VC is to fly a helicopter
up into the porch roof of the WK Chariot hotel.  You could see parts of it in
many places with the Rocket Launcher gimmick, which doesn't work in SA.)  (Never
mind it isn't always blue and doesn't seem to have anything Hellish about it).

  The easy thing about leaving the big underground type of Blue Hell is the same
as it's been since "GTA III."  You don't have to find a missing collision file
to leave.  Pick a spot of the regular game world you'd like C.J. to appear in,
then let C.J. sink so far down below that spot that the game puts him above the
ground there.

  If C.J. wears the Jet Pack, he can fly around the ghost world under San An-
dreas and get a view similar to the one you could get of Vice City with the gim-
mick of sending the Sea Sparrow up through the porch roof of the WK Chariot
hotel.  There's an additional concern in the San Andreas version: solid river
and sea beds, which you may need to do some maneuvering to get around.  When you
think C.J. has seen enough of it, send him low enough and he'll appear on the
land above.

  The main game use for Ghost World is to use it to get into Area 69.  Since
some things are there from the start of the game, and especially since some
things are only there from "Black Project" on or afterward, I think Rockstar ex-
pected us to find a way to get inside it using Ghost World.

  Several ways to do that are given below.  Mxyzptlk's spot I call "Ghost wall"
is conveniently close to Area 69, and Alexander's Toys and Vulgari gives C.J. a
way to get to the interior of Area 69 while meant to be restricted to Los San-

  The gimmick of spawning a vehicle halfway into the blast doors of Area 69 is
an easy, fast way to enter it, too, if requiring a cheat code and more dangerous
other than during a glitch that lets C.J. explore without a wanted level, as he
can use during "Drive-By."  Other than by using the GTA SA Control Center to
teleport C.J. to Area 69 and back, Ghost World/Blue Hell is the only way to have
C.J. go to the interior of Area 69 without using a cheat code.  Otherwise, it's
still something to play with if you think it's fun to explore and like the
change of scenery.


  The Pro-Laps, Alexander's Toys and Vulgari,
    and Mulholland house entrances

  Thanks to The Duff Man's "Secrets FAQ" at Gamefaqs for a couple of ways to get
to Ghost World from Los Santos.

  Mangymonki found a way to send C.J. to Ghost World at the Los Santos Pro-Laps.
Have C.J. Jetpack up into the ceiling of the little porch-like ledge that ex-
tends over the front door/yellow entrance marker, then have him go forward.  As
The Duff Man says, "The whole block is pretty messed up, as you can also get in-
to blue hell through Alexander's Toys and Vulgari."

  Alexander's Toys and Vulgari is next door to Pro-Laps to the S, has a bigger
front porch to fly up into, and it doesn't have some invisible solids inside to
get C.J. past as Pro-Laps does.

  ArturP found that C.J. can see a little of Ghost World at the site of a Sniper
Rifle in Mulholland.  It's the big light beige house with a dirty pink surround-
ing wall at the SW end of the block that's N of the Pay 'n' Spray.  Have C.J.
Jetpack against the middle of the lower, more enclosed balcony, and he can walk
inside the balcony.  (If you send him further back in and down through the
house, more of the house becomes invisible, but you may have a hard time finding
the way out through the invisible barriers.)


  The Las Colinas and Santa Maria Beach entrances

  Punknoodle found several other Los Santos entrances: the 2nd building on the
right side of the road that goes N from the Jefferson Motel has an enclosed
porch, with four open windows with round tops, on the top floor.  The porch
ceiling isn't solid.

  Punknoodle also found a couple entrances in Santa Maria Beach: one at the con-
crete northern part of the ceiling of the southern overpass of the two with the
big "SPORT FISHING BOATING" signs, and the other about a block east of that at
the northern part of the ceiling of the walk beneath the boardwalk west of the
base of the Unique Jump that goes up the steps through the boardwalk. 


  Ghost mountain
    The_Raven's Mount Chiliad entrance to Blue Hell

  On the in-game map, there are three small green splotches NW of the brown spot
that represents the peak of Mount Chiliad.  The blue hell entrance is a strip of
ground at the base of the cliff on the S side of the path S of the W end of the
E green splotch.  On the paper map, it's on  the S side of the 2nd crossing of
the path N of the "C" of "CHILIAD."

  In the screenshot at the next link, the entrance is indicated by the white
blob at the base of the cliff beyond C.J.'s head.

  If you have C.J. enter it with his Jetpack and have a hard time finding the
way out for him, just let him drop far enough and he'll appear above land but
without the Jetpack.


  Ghost garage entrance

  A Gamefaqs post by Foxracing500r, Nov.4, 2005, gave a way to ghost world.
Have C.J. go to the San Fierro Airport, go right instead of going through the
gate, go around to the parking garage, enter it on the right lane, and go ahead
to the "NO ENTRY KEEP CLEAR" sign that hangs from the ceiling.  C.J. can go
through the 3rd pillar ahead, fall through ghost world, and land on the ship
used for the Export/Import mission.


  Ghost cliff entrance

  A Secret posted at Gamefaqs by drewpot2001 gives a different entrance to that
kind of ghost world.  Have C.J. Jetpack against the cliffs, a little higher than
the water level, E of Sobell Rail Yard in Las Venturas.  The Duff Man, in his
Secrets FAQ at the Gamefaqs web site, recommends going N from the Jetmax to
where that section of cliff ends in a ledge, then turning left into the ledge to
send C.J. through the cliff.  C.J. can then make his way N through a little
channel of invisible stuff, and go on a surreal exploration.


  Mxyzptlk's entrance to Blue Hell
    W of the LV Turning Tricks Driving School

  This entrance to Blue Hell is conveniently close to Area 69.  Beside the Las
Venturas Turning Tricks Driving School (for motorcycles) to the W (and S of
Blackfield Stadium) is an opening to a big lot.  The opening is made of two
curved walls.  The Blue Hell entrance is the inside of the straight length of
wall beside the E curved part.  Have C.J., equipped with the Jetpack, go forward
into it then go down.


  Great Saiyaman's Blackfield entrance

  Great Saiyaman found a non-solid part of a wall just a bit N of the previous
one.  It's on the N side of the dark gray horizontal E-W bar S of the "C" of
"BLACKFIELD."  The non-solid part, NE of the 5th bench from the W, is on the W
side of the wall that extends N-S into the lower lot.


  Ghost 69
    How to enter the interior of Area 69 from the start of the game

  Mxyzptlk's method

  Mxyzptlk also showed a way to enter or leave the interior of Area 69 using
Blue Hell: the ceiling isn't solid above the grate against the wall by the en-
trance to the shallow W trench.  I made a map of the interior of Area 69 that
shows the W shallow trench and Minigun locations:

  I can't currently find Mxyzptlk's video.

  You could also let C.J. drift down from beneath Area 69 till he's teleported
into it.  Likewise, after C.J. leaves Area 69, you can get C.J.above land by
having him descend until he appears above the ground.

  Another way to have C.J. get out of Blue Hell at Hunter Quarry is to send him
up under the crane till you get the prompt to press F or Enter to have him use
the crane.  Press it twice to have him enter and exit the crane and be in the
regular world.

  You can send C.J. to the Ghost World entrance of the interior of Area 69 from
the start of the game with the Ghost World entrance in the porch ceiling of
Alexander's Toys and Vulgari, which is beside the Los Santos Pro-Laps and men-
tioned above, or via the Las Colinas and Santa Maria Beach entrances mentioned
above, with the ROCKETMAN code, and get a Minigun earlier than usual.  Before-
hand, you might use the Never Wanted button of the GTA SA Control Center,
X.13.c.  The Control Center lets you use either the "Auto-Clear Status after in-
serting cheats" button before you use any codes or the "Clear Cheated 'Status'
and 'Count'" button before you save the game.

  hdsgf and zmoonchild's method

  zmoonchild has a video showing another method of getting into and out of the
interior of Area 69.  It uses Ring_of_Fire's method of having Tommy transport
through things while getting onto a motorcycle in VC, except it only works in
this case in SA with a Freeway.

  hdsgf used it to enter Area 69.  Have C.J. park the Freeway along the N side
of the ventilator shaft and Exit to appear underground at the Minigun pickup.
zmoonchild added the way for C.J. to get out.  To have C.J. leave, have him go
up to the north edge of the same shaft and press Enter.  The video by zmoonchild
is at the next links.

  jedisociety's method

  In jedisociety's video, C.J. uses a Cleo 3 gravity gun to take the doors off.
His link is inactive so here's CompletelyIdiotic386's version of the same thing.


  This pair of examples lets C.J. enter and leave Area 69 from the exterior

  The inside of the air vent entrance: X 245.6275, Y 1862.581, Z 18.73007.

  Over the grate of the air vent entrance: X 245.367, Y 1862.359, Z 21.97531.

  You can use the GTA SA Control Center (X.13.c) to send C.J. there from any-
where in the exterior SA world.  Press the Locations tab, the "Read from GTASA"
button, and write down the coordinates.

  Then put in a set of coordinates for the inside of the air vent entrance and
press Teleport.  After getting the Minigun or such, put in the coordinates you
wrote down and press Teleport.

  C.J. gets a four star wanted level for entering the part of Area 69 shown on
the map of it I made (I.9) (VIII.15).  Once the Badlands and San Fierro are
freely available, C.J. gets five stars that goes down to four once C.J. leaves
that part of Area 69.


  Ring_of_Fire's way to open the door to Ghost World

  Ring_of_Fire, whose glitch finds include ways of using the PCJ600 and Skimmer
to send Tommy to Ghost World in "Vice City," found a way to use a BMX or motor-
cycle to send C.J. to Ghost World in "San Andreas."

  In certain circumstances, you can equip C.J. with a Jetpack and have him push
a bicycle or motorcycle to hold open the doors with entrance markers of safe-
houses and stores, not those for gyms, and go through the entrance box of some
into Ghost World.

  According to Ring_of_Fire, it works:

  - at the Johnson house (and some others) after the screen prompts you to "Go
get the SWAT Tank" in "End of the Line."

  - during "Customs Fast Track."

  - during a mission if it has a mission vehicle (like the Black Boxville of the
Burglary mission or the BMX of a Courier mission) which C.J. can put nearby.

  - during a mission with a lead character that has a blue cone pointing down at
them whom you can put nearby.


  Fireman's method to make extra interiors available
    at the start of the game

  Another way to see interiors of the game is described in this message board,
started by Fireman, at GTA Forums:

  To see the interiors, start a new game.  After the scene in which C.J.'s head
is bumped while he's being put into a Police car, the screen goes black for a
moment.  During the scene in which C.J. is being driven N, you enter the code to
spawn a Jetpack: "ROCKETMAN."  The "Cheat activated" message lingers till the
end of the scene.  C.J. gets "Wasted" and appears by the hospital but without
the text that usually appears when that happens.  Type "ROCKETMAN" again so C.J.
can fly somewhere else, the text appears, then the yellow entrance cones appear
for many of the interiors that you normally only see during missions.

  The interiors include:

  - the Vagos Gang house ("Burning Desire") is on the N side of the block that's
E of the thick N-S line on the map, indicating a RR track with a road on either
side of it, by "JEFFERSON,"
  - Jizzy's Pleasure Domes front and roof entrances ("Jizzy") are under the S
end of the Gant Bridge,
  - the Sindacco Abattoir ("The Meat Business") is at the NE corner of the block
of the bottom of the "EST" of "WHITEWOOD ESTATES," and
  - the City Planning Department ("Architectural Espionage") is N of the "L" of

  Zero's RC Shop (at the "C" of "GARCIA"), the fast food places, Ammu-Nations,
and clothes stores open, too.

  A special thanks to Fireman for contributing one of the reasons that I like
exploring in GTA's more than in other games.


  Note--places that load interior graphics and that are already open without the

  - Colonel Fuhrberger's house ("Home Invasion"), which is at the top of the 2nd
block N of the "B" of "EAST BEACH" and on the same road as the "B,"
  - the Atrium ("Just Business"), which has two doors and is on the block W of
the martini glass icon that's N of "LITTLE MEXICO,"
  - the Jefferson Motel ("Reuniting the Families"), which is on the 3rd block N
of "SON" of "JEFFERSON,"
  - "Generator Hall," which has an entrance on the N side of the E tower of the
Sherman Dam by the road that goes over the dam (it's a different entrance than
the one used in "Dam and Blast"),
  - Caligula's Palace, which has two roof doors and a Penthouse door below them
inside ("Breaking the Bank at Caligula's"), and
  - the Sex Shop ("Key to her Heart"), which is on the W side of The Strip E of
"Redsands East.

  On PC, you can't knock open Big Smoke's crack den before "End of the Line."

  C.J. can also enter these places for which the interior graphics are a part of
the outside world:

  - the liquor store that's across the street to the E of the N block of down-
town Blueberry,
  - an abandoned diner on the E side of the biggest block of Palomino Creek,
  - until you've done the mission that uses it--"Small Town Bank" with Catalina,
a bank at the S end of the W side of the block that the Palomino Creek Cluckin'
Bell is on (you can't break down the door later on PC),
  - a shack, with a red glow inside at night, on the NE shore of Fisher's La-
  - the "Truck Terminal" truck shop on the S block of Blueberry,
  - a shack in Shady Creeks where the path from Angel Pine bends N,
  - Wang Cars, NE across the street from the Xoomer garage save place, on the
border of Doherty and Downtown in San Fierro,
  - Otto's Autos, at the "E" of "EAST" of "ESPLANADE EAST," in Downtown San Fi-
  - and various barns in Red County and Flint County.


  Rough draft/Go through everything world
    by sum GTA Guy and gamefarter

  Have C.J. get on the ledge above the skylight of the Jefferson Motel (see the
entry above).  Use the in-game Map and put a marker at the Bayside Boat School.
Enter the Jetpack code, ROCKETMAN, and have C.J. Jetpack there.

  (There's a long drop through Black Hell 1st.  The radar shows what direction
the marker is in but nothing else.  Use the in-game map to check your progress.)

  Have C.J. get into the red marker for the school mission.  (You may need to
have him run against the school awhile to find the door on the E side of the
little building.  Look at it in the regular game to see that the door is partly
surrounded by a couple of little low walls that make an opening on the S end.)

  Start any mission and fail it with the "blow up all vehicles" code: ALLCARSGO-
BOOM or CPKTNWT.  C.J. is dropped into the water--have him swim to shore and
give him a Jetpack with which he can explore this world of non-solid partial
graphics.  The graphics are often the blurry kind used for things when seen from
a distance.

  To exit this world without exiting the game, have C.J. fly to the Atrium in
Los Santos--there's a solid section by a door on the side with escalators.  The
Atrium is E of the building that looks like four vertical blue glassy cylinders.
When he exits, he'll be in the regular world.


  Driving a blown-up boat by Ring_of_Fire

  Have C.J. get off a boat, and press F/Enter when he touches the water--C.J.
walks underwater to get back on the boat.  Type "allcarsgoboom" to teleport C.J.
onto the boat (not when C.J. is very close to the boat or C.J. won't teleport--
he'll just be hurt by the explosion).  Type "hesoyam" before the boat explodes
again and C.J. can drive a blown-up boat.  It can be destroyed again with weap-

  I'll add that it makes a Predator look like the Ghost Missing boat in "GTA


  Ghost land vehicles for travelling into buildings

  You can spawn a vehicle halfway into the Sindacco plastics (counterfeit chip)
factory, S of the "TES" of "WHITEWOOD ESTATES," or the blast doors of Area 69,
to enter it.  Their interiors are rendered with the outside world.

  The only skyscraper in Los Santos with a 3D interior (at the N end of the
block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS"),

  the Gasso station with Max pane glass with bullet holes (on the SW block of
Dillimore; the S wall worked for me; the floor is solid except for the hall be-
hind the counter),

  and Big Smoke's crack den (on the NE corner of the block that's W of the one
with "F" of "LOS FLORES"; I couldn't break the wall of Big Smoke's crack den be-
fore "End of the Line" on PC),

  are easy to enter that way, too.


  Ghost Beagle and Mower

  xox_vanzant_xox saw that an airplane called a Beagle may appear with the left
side embedded in, or laying on, a house in Fort Carson (on the N side of the SE
block).  (In the PS2 version of the game, the Mower appears in a tree trunk in
Dillimore.  Thanks to Cube623.)


  "Ghost" Glendales, etc.

  On PS2, a scratched-up, discarded Glendale appears and coasts downhill near
the NW side of the S of two horse shoe-shaped hills in Back O' Beyond.  (On PC,
the couple of Glendales I see there are just sitting there.)  It's been nick-
named the Ghost Car, and it's useful in providing a ride out of the wilderness.
(I have a ghost Vortex at the beach NE of downtown Bayside Marina, though, and
I've never seen anyone inside the trolley.)

  (The dented Glendale also appears elsewhere in the game, as does a scratched
and dented Sadler pickup truck.)


  Ghost upside-down chili vendor

  If C.J. uses a Rocket Launcher to shoot the chili dogs stand at the end of the
Santa Maria pier, it appears upside-down in the water under the pier.  If he
swims into the red shaft of light by it to buy a chili dog, he'll eat it if you
have him climb onto the stand.  The vendor stays nearby in the drowned position
as long as C.J. stays there.  (That was known when somebody posted it, but I
can't remember where I read it originally.)


  Ghost house

  A GTA Forums post by imut_knight showed an unorthodox way to enter a house
that's N and across the street from the 2nd "O" of "IDLEWOOD."  Have C.J. jump
at the garage door on the S side of the house, and he can hang on to the top
edge and climb in.  When he's inside, the ceiling is invisible.  He can climb
out where he climbed in.


  Ghost 3D office building

  The one skyscraper in Los Santos with a 3D interior is at the N end of the
block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS."  As Fireman ex-
plained at GTA Forums, you can point C.J. at the building (from the sidewalk
edge that's nearest to the lot of the building), type "VROCKPOKEY" to have Hot-
ring Racer A appear with one side imbedded in the building, and have C.J. enter
the car and go out the other side to enter the building.

  Once he's in there, you could type "ROCKETMAN" so C.J. gets a Jet Pack and can
look around--the things inside it aren't solid.  You might also use the GTA SA
Control Center, X.13.c, and use coordinates to transport him into and out of it.

  A possible pair of sets of coordinates I came up with are:

  X:  1819.59300
  Y: -1287.79900
  Z:    13.600860
  Angle: 92.935470

  X:    1839.620000
  Y:   -1280.601000
  Z:      13.545330
  Angle: 128.297200

  (It's not the only 3D building in Los Santos.  For one example, the shopping
center S of the E block of Glen Park has 3D windows, too.)


  Ghost woman in a pawn shop wall

  I found this one:

  If you have C.J. stand NW of the Cluckin' Bell that's S of the Johnson house
and look SW at the yellow pawn shop, you can see a woman, shown from about waist
up, with brown hair and a red dress.  She's in the rectangle-shaped indentation
on the near yellow wall of the shop.  C.J. can get closer to see her if you turn
the draw distance down.

  If you have C.J. go closer to her,she's covered over with a lighter or darker
color (depending on the time of day) than the wall.

  The Rocket Launcher gimmick that let you see through walls in the last two
GTA's doesn't work in "San Andreas," so I don't know how to get a closer look.

  The same yellow building except with a barber shop appears on the SW corner of
the block of "S" of "PLAYA DEL SEVILLE."  You can see the ghost woman on the W
side of the S wall if C.J. is far enough away.  I couldn't get the woman to ap-
pear on the wall of the yellow pawn shop behind the Johnson house.


  A very minor ghost world find

  I'm on a roll here for your ghost excitement--I found this, too.

  Go S from the little loop of road in Mulholland to the T intersection, go S
from the end of the double yellow line in the middle of the street and across
the intersection to the tan stucco house with a dirty white picket fence.  C.J.
can walk into the non-solid grass in the lawn at the SE side of the house till
the grass is over his head.  He gets the best view of Ghost World from the spot
by looking N.

  At the top of the driveway, you may find a couple of garbage pails that have
"Vice City" maps inside them (as found across from the Angel Pine Cluckin'


  Ghost Garver Bridge

  Zmoonchild showed a way to get into the underside of the Garver Bridge, which
was also found earlier by pdescobar and others.

  At the SW end of the Garver Bridge, just past the N end of the length of
earthquake damaged highway, have C.J. go up the gray embankment.  If you send
him out along the edge of the bridge while pushing to his right, he'll find the
entrance to the underside of it.  He can go to the other end of the bridge,
where there's a gray wall.


  Ghost walls

  Benjimino234's invisible wall behind the Willowfield Cluckin' Bell

  Benjimino234 found an invisible block--as punknoodle described, it's "beside
the orderbox...looks to be about a 1 foot wide by 3 foot long wall at a diagonal
to the back wall"--behind the Cluckin' Bell that's S of C.J.'s Mom's house.

  bagga rabbit's invisible wall on the porch of Cranberry Station

  bagga rabbit found an invisible wall on the front of the porch of the street
entrance to the Cranberry train station.

  More names on the mantle of explorers of ghost world--good finds!


  Ghost fence

  Masterkraft found a section of fence without a collision file.  It's the SW to
NE section of fence along the coast W of the S end of the Gant Bridge.

  punknoodle found that the W end of it isn't solid, either.


  The Vinewood cemetery

  C.J.'s Mom's grave is at the NE corner of the graves in the Vinewood cemetery,
which is on the N side of the block N of the block with "WOOD" of "VINEWOOD."
The top couple of feet of dirt is missing from the grave, which is covered with
a solid invisible plate with a few tufts of grass on it.  It's given rise to
rumors of her having left the grave to haunt C.J.'s house.  Besides it and a
similar grave (except covered with a dark plate that's easier to see through at
night) a few plots W creating a couple of places for the "camera" during "Sweet
and Kendl," it just looks like the top couple of feet of the hole of each were
filled in with polyurethane topped with a few tufts of artificial grass, so it
doesn't suggest anything to me if I had to think of a real life or movie refer-
ence explanation (ghost dirt?).

  Likewise, some rumors of the place being haunted have arisen from gang graffi-
ti appearing on the cemetery walls from 20:00 to 6:00.  Since Sweet tells C.J.
several gang members are buried there, you might imagine C.J. remembering the
late spirits of gang members killed in gang wars for that.


  I.11  Odds and Ends

  At the start of the game, before all the railroad tracks are free to travel,
you might see the Brown Streak diesel locomotive, which has two cars hitched to
it, or a Freight train with several flat cars.  When one stops at a train sta-
tion, C.J. can jack it and go back and forth over the length of the track in the
legally allowed Los Santos and Red County areas.  The view while driving a train
is the cinematic view, in which you can pick a view with NP4.  There are barri-
ers at either end of the allowed section, and, with the train travelling at a
moderate speed, the game makes the train come to a stop before either of them.

  But if the train goes fast enough, it can go through the barriers and travel
the whole circuit around San Andreas.  When I did this, I had the train go from
the NE Red County end at full acceleration, only releasing acceleration a bit in
SE Los Santos when I could see the train shake a bit (if you floor it long
enough, you can derail the train).  The train went through the barriers in Rich-
man.  C.J. got a four star wanted rating but the law enforcers can't stop the
train.  (You can do it without the wanted rating if you use the "Reuniting the
Families" glitch).  The game made the train stop on the Frederick Bridge before
going through the NE Red County barriers again, though--I don't know if the
train would have gone through them if I'd floored it again.

  (My Dad was a brakeman on the railroad in the 1930's before he became an art-
ist/cartoonist at the Pittsburgh Press for the rest of his life, so that goes
1st.  There aren't any 30's steam engines in "Mafia," so I'll take what I can

  You can drive into the full size trees that rest on square flat boxes, such as
along the sidewalks of the couple of blocks N of Avispa Country Club in SF, and
knock them over.  C.J. can climb them, and several other kinds of trees, too.
(For more examples, see I.7.aa.)

  C.J., like Tommy Vercetti, can walk up a tree that slopes from the ground--
there's one, a tall pine tree, leaning over the N end of the big pond of Back O'

  You might have already seen this in stunt videos--you can drive a motorcycle
up the cables of the Garver Bridge.  Going down the cable on the other side is
trickier, especially twice.

  The Alhambra is a dance club.  It has flaming torches in front, and is tan by
day but is lit up red and blue at night, along the middle of the W side of the
block with "IDL" of "IDLEWOOD" in Los Santos.  The locations of the other dance
clubs are given at "Life's a Beach" (IV.19).  If you have C.J. go inside one and
walk into the shaft of light, he dances with a lady while you press W,S,A, and
D for up, down, etc., in time with the music at the time each arrow rolls into
a stationary circle in the middle of the screen.  He dances better if you get
it right.  You get a Stat for your highest score.

  The Pig Pen strip club is on the W side of the block that's N of the one with
a martini glass symbol that's W of "LOS FLORES."  C.J. can throw money down by
the strippers for them to do one of those Jane Fonda aerobics moves they do.  He
can also pay $100 when in a shaft of light to go into a room to be seated while
one of several strippers does a private dance for him.  You can use the LMB to
pick from several views to watch it.

  The other strip clubs can be found between the W side of Las Venturas and the
E side of the No Fly Zone, at the NE corner of the block S of the one with "VEN-
TURAS" of "OLD VENTURAS STRIP," and at the SE corner of the block that's E of
the block with "OT" of "COME-A-LOT."


  Thanks to a post by Mxyzptlk at the GTA Forums web site--his overseeing of the
other posters in expansion of Shaft21's "San Andreas" secrets--for the next
couple of tips.

  In the original versions of "San Andreas":

  The Pay 'n' Spray behind Come-a-lot, S Las Venturas, isn't on the in-game map.
On PS2, you can see the inside of it as your vehicle is sprayed and the floor
has a non-solid spot.  On PC, it's non-functional.  To get there, go N from the
S end of the road that divides by the Emerald Isle, take the 3rd right, the 2nd
left, then turn right and look for it on your left.

  There's also an unmarked barber shop in El Quebrados (Spanish for "The Frac-
tion"), in the N area of Tierra Robada, that isn't on the map.


  Apropos of nothing more than that they're GTA-related concerns, and I wanted a
place for the Internet to have them:

  Rebirth: a suggestion for how to make music in a future GTA

  If anyone from Rockstar North reads this, I have a suggestion for an extra
feature for the next GTA.  The lead player could go into a music store and play
with something like ReBirth 2.0.1 by Propellerhead.  It was sold for about $160,
was discontinued and ecame freeware, and now it's used as an app.  The game
player doesn't need to know how to play an instrument to have fun with it, and
Rockstar North could give the lead player and the pedestrians some moves to do
to the rhythm.  It's easier to play with, and more fun, than the dance game, and
it was only a little over 4 MBs.

  A good article about it is here:

  The article shows a picture of the interface--you can click the picture to see
an enlargement of it.  The article mentions a CD you need to play the full free
version, but you don't need the CD to play the demo version I gave a "freefun-
files" link for above that.

  If you try it, there are two bass synthesizers and two drum machines.  Each of
them has four sets--A to D--of eight buttons each on the left side of the dis-
play.  Any one combination--C6, A4, etc.--represents a one measure pattern of
music.  You don't need good timing--the combo you pick will start playing at the
start of the next four beat measure; if you don't make a selection, the pattern
keeps repeating.  You can change the notes, bend them, adjust the tones, of the
bass lines with the keyboard, etc., displays.  You can pick the percussion in-
struments and adjust their tones on the two bottom displays.  You can choose
from two overall sets--Pattern or Song mode--at the top of the screen.


  Where to get the 1st two GTA's and "Wild Metal Country" free

  You can still download "GTA," "GTA2," and "Wild Metal Country" (a futuristic
shooter between futuristic Rhinos) for free at:
  Unavailable as of Feb, 2016

  How to see the coordinates on the PC "GTA2"

  "GTA2" doesn't have a radar or in-game map.  The walk-throughs for it give the
location of weapons, mission concerns, etc., with coordinates, and the PS2 "wug-
gles" code doesn't make the coordinates appear on PC.  To see the coordinates on
PC, go to the Gouranga web site, GTA2, Tips and Cheats, and get the "GTA2 Power
Manager" by Harry Denholm, aka Ishani.

  Click the "Debug" tab at the top and check the box for "Do Bebug Keys."  Dur-
ing the game, press C to see the coordinates.


  How to get Darkel into "III"

  Darkel is a tramp created for "III" then edited out of the game before it was
released.  His name and voice actor--Bill Fiore--are listed in the credits,
though, and his .dff and .txd files and some others are still in the game.

  It was widely rumored that he led a group of bums, now found among the other
pedestrians and around a Hidden Package in the tunnel behind 8-Ball's Portland
bomb shop, and he sent Claude Speed to do missions that later became the Ram-
pages and the "I Scream, You Scream" mission for El Burro.  Some think Claude
was to meet Darkel in the tunnel.

  Here's an excerpt from an article about the then-upcoming "GTA III" at the
Gouranga! web site (thanks to a Gamefaqs post by quest78 for reminding me about
the article):

      Another mission source is a street urchin named Darkel (according to Game
    Informer, he will be replacing the Kill Frenzies that were in GTA and GTA2).
    Darkel is a rather odd addition who asks you to commit various random acts
    of violence.  One such act mentioned in the IGN preview is to steal an ice
    cream truck, load it with dynamite, and then set off the bomb after attract-
    ing a large enough crowd.  Sounds pretty dark but I'd imagine that its just
    the tip of the iceberg.

  Some rumors have it that he was edited out of the game because he had Claude
create destruction that was somehow similar to the Sept.11, 2001 tragedy which
happened not long before the game was released.  (One rumor has it Darkel had
Claude fly a plane into the tallest skyscraper, the one Donald Love lives in,
and that the fast deletion of Darkel caused the disappearance of Donald Love to
be abrupt and unexplained.)

  This Wikipedia article has some more about it, such as that there weren't any
plane missions to remove:

  According to Rockstar, Jan., 2012, the post-9/11 game is "About 1% different.
We removed only one mission that referenced terrorists and changed a few other
cosmetic details-–car details, a couple of ped comments, lines of radio dialogue
etc--the game came out a very short time later.  The biggest change was the US
packaging which remixed the previous packaging into what became our signature
style--because the previous packaging [which was released as the cover of the
game in Europe] was, we felt, too raw after 9/11.  All of the more extreme ru-
mours are amusing but impossible to have been achieved in such a short period of

  "Because we were making a driving and shooting game--even that, as a combina-
tion of core gameplay elements, was very, very radical at the time.  The Dodo
was never meant to be flown very much at all, and it certainly wasn’t grounded
as a result of 9/11--it was just a fun thing that people then went crazy with
when they figured out various bugs that let them fly it!

  "Darkel was just a crazy bum who gave you some crazy missions.  They were re-
moved a few months before the game was done and long before 9/11 because they
just weren’t as good as the rest of the game, and tonally they were a little
odd.  He started with 5 missions and they were slowly all cut.  When only one or
2 were left, they were all removed as the character just didn’t work alongside
the other characters.

  "None of these missions involved blowing up buses of school children although
that is a funny rumor!"

  You can put Darkel into "III" with Notepad.  Un-check the green dot 1st (X.4).
Then click > Edit > Replace, and replace "scum_man" with "darkel" in data\de-
fault.ide and data\pedgrp.dat.

  (Don't try it by renaming their .txd and .dff files with each other's names or
you end up with a white Darkel ghost.  This just changes which .dff and .txd
files the game calls for.)

  You might try using him as your lead character a bit with the "ifeellikedress-
ingup" code.

  How to find Odie's Statue of Liberty mod, the Wichita-Airport Bridge, the Nakt
patch, etc.

  Mods for "III" are getting harder to find.  But I just saw a lot of mods for
"III," including Odie's "Miss Liberty" (the Statue of Liberty), at the GTA Place
and gta-downloads web sites:

  "SilentPatch" by Silent  Wet road reflections and headlight coronas shown
again, Purple Nines glitch fixed, etc.

  "III Aircraft" by Silent  Vehicles fly as in VC: Maverick, LCPD Maverick, LC
News Maverick, Hunter (with functional weapons), Armadillo, Dodo (full winged),
Skimmer, and Biplane.  

  "The Wichita-Airport Bridge" by MrMilti connects Wichita Gardens to Francis
International Airport, and makes Sub-missions around there a lot easier:

  The "Naktpatch" by Sveni didn't cause such a scandal back when GTA prostitute
mods just dared show half of each niblet:

  OnePiece's "High Quality/HD GTA Cars" for "GTA III":

  "High Poly/HD Cheetah" "Infernus" "Banshee" "Stinger" and "Yazuka Stinger" by

  "High Poly/HD Wheels" by onepiece

  "Weapon Stat Editor 1.0" by Spooky

  "GTAIII XBOX Version" by rmws

  Alper Saracoglu's GTA "III" "Administrative Console"

  "Glenster's 'GTA III" Starter Package"

  How to let Claude leave Portland early

  To let Claude Speed leave Portland the fastest, easiest way, un-check the
green dot (X.4), go into data\handling.cfg--where you might go, anyway, to soup
up the Submission vehicles or the Rumpo (to make "Big N' Veiny" easier)--and
give a vehicle a -1 in column I: percent submerged.  Then, when Claude drives it
off one end of the destroyed Callahan bridge and it falls into the water, it
will appear on the other end of the bridge.  This works to get across the lift
bridge before it's working, too, to get to Shoreside Vale.

  Another way is to have Claude park an Ambulance on the S sidewalk of the tun-
nel in N Portland with the back of the Ambulance against the blue wall that
blocks the tunnel.  Have him get on the roof of the Ambulance and he'll go half-
way through the gray ceiling because it doesn't have a collision property on the
underside.  Have him jump up onto the gray ceiling and go W on the tunnel roof.
(See the Banshee method below for more directions for that.)

  Claude may get stuck in the gray ceiling.  As mrnumnuts83 and jbernierjr dem-
onstrate in their videos, you might get him loose by jiggling him, which might
work better if you have him set off a Molotov nearby.

  Besides the popular choice--typing "chittychittybb" and having Claude fly a
Police car (esp. a souped up one) over the Callahan Bridge--a couple of methods
I learned from Rusk's PS2 testing work on PC, too:

  If you send Claude W along the N side of the destroyed Callahan Bridge, down
to about 5' (?) from the end of the 2nd straight length of a bent red girder
that projects beyond the end of Claude's side of the bridge, Claude can jump
over to the thick silver-gray pipe of the other side of the bridge.  He can en-
ter the subway at the S end of Staunton and use it to get to Shoreside Vale.

  Another way is to have Claude back the back wheels of the Easy Autos Banshee
out over the water from the concrete tunnel roof in NW Portland, backing out to
about where the middle of the road below is and until the Banshee teeters on the
verge of falling.  Have Claude exit and he lands on the tunnel roof.  Send him W
while aiming the view with the mouse to see the tunnel roof below the blue
stuff.  He has to jump over an obstruction then can go over the middle of the
tunnel roof to Staunton, where some invisible solid stuff won't let him continue
to Shoreside Vale unless he uses the ledge at the side of the roof.  When you
want Claude to appear in either town, have him jump from below the town into the
blue stuff and he'll appear on the land above.

  Thanks to variable veracity verifier Orion_SR for some creative gameplay that
leads him to add that you can send Claude from Staunton to Shoreside by having
him drive a Yankee into the subway in S Staunton, onto the far side of the same
upper platform, and having Claude jump from the Yankee roof through the subway
ceiling onto the roof over the tracks.  Unlike the case in "Liberty City Stor-
ies," the roof nearby is invisible, though, so it isn't easy to navigate even if
you have Claude shoot it to see where the ricochets appear.  Claude can also
make the trip by bailing from a Fire truck he tips into the water over the tun-
nel by NW Staunton (W of the stadium).  The radar doesn't show the tunnel there
in "III," so send him into the tunnel 1st to see where it is on the radar.


  How to add working VC-style flying vehicles to "III"

  SilentPL's "III Aircraft" is a CLEO mod that gives "III" a full winged Dodo
and working aircraft from "Vice City" and "Vice City Stories.  As of 2013 (and
not counting the "Liberty City Mod" for VC), SilentPL is the first to supply the
flying ability of later GTA's for "III."  It was partly done by improving on
some buggy flying code that was left in the .exe.  Here's a review by Craig Kos-
telecky: "Damn Silent, you NAILED it."

  How to use Robert De Niro as Travis Bickle for the lead player of "III"

  gtadude1 has come up with a mod that looks so much like Robert De Niro as
Travis Bickle in "Taxi Driver," 1976, it looks like he used a photo and worked
it out from there.  If you ever wondered what it would be like to have De Niro
as a lead player, you won't get a better chance than this.  gtadude1 wrote that
he'd work on it more if there was support for it, so I encourage you to show him

  (The 1st screen shot also shows the one electric sign I've found so far in
"III" that tells the correct time.)


  Where to get the "Liberty City" mod for "Vice City"

  Also apropos of nothing more than it's a GTA concern: the Liberty City mod,
used with a copy of "Vice City," and which I describe in "Glenster's Guide to
Some of Vice City," can be found at the GTA Forums web site:

  It has an automatic installer now that worked smoothly for me.  The "Vice
City" modding, trainer, etc., concerns apply because it's built on the VC engine
(and has the VC PCJ-600, helicopters, etc., too.)

  To use a trainer with it, un-check the green dot (X.4), go to the Liberty City
folder, open gta-lc.ini with Notepad, and change "ChangeTaskBar=1" to
"ChangeTaskBar=0" then Save and exit.


  How to pick the version of "Mafia: The City of Lost Heaven" you run

  The solution for the problem of being unable to use mods or trainers that are
only compatible with certain versions of "Mafia"

  Even more tenuously apropos than the sections above: you can get  "Mafia Swap
101" by zman0900 at

  The instructions have you change a file of the game, then you run the program
at the start of the game.  It asks you to enter a number to indicate which mod
you want to use--I enter the number that means I don't have a mod installed.
Then it lets you pick which version of Mafia you want to run.

  My copy of "Mafia" was v.1.2 when I bought it, but it can be run as v1, which
lets you use the +19 trainer, the detour gimmick for the race, and give some of
the mods a try.

  "Mafia Version Changer" I haven't tried it yet, but you might try it if "Ma-
fia Swap 101" hasn't reappeared at mafiascene yet.

  I put up a walk-through for "Mafia: the City of Lost Heaven" with information
on mods, etc., at the next link.
  http://sites.google.com/site/glenstersite/  (outdated/site can't be edited)

  You might also try Mafia II:


  Some GTA clones you might try

  Here's an article about GTA clones that might help you decide on a GTA-type
game to try:


  I.12  Glitches

  I.12.a  Problem glitches

  Cures for the gym and basketball glitches

  Artem Khassanov has a web site that offers fixes for the PC version of the
gym and basketball glitches.  (Thanks to silentexistence for the tip about Ar-
tem's new web site.)

  According to System error, at the GTA Forums web site, you shouldn't save
your game at Madd Dogg's mansion or the game may not produce any basketballs.

  Orion_SR has confirmed, by modding the location of the save cassette, that the
glitch is due to saving near a basketball court.

  And abhishekprabhu, at the Gamefaqs web site, adds (that you should remember,
before you decide that you have the glitch) that the basketball doesn't always
appear at all of the courts, and the glitch that causes it not to appear at all
may come and go, anyway.  The fix for it resets the counters in the save files.

  (GTW note: on PC, the basketballs don't appear till after "Tagging Up Turf.")

  According to SuGGaK at the GTA Forums web site, Take-Two suggests that you
have C.J. eat a couple of meals at least once every two days, preferably once a
day, to prevent the glitch of C.J. being unable to work out at the gyms.

  (If you get the gym glitch, it often appears late in the game and causes C.J.
to be unable to use the exercise equipment in the gyms.  Instead, he gets the
message telling him he's worked out enough for today--come back tomorrow.)

  Ring_of_Fire's cure for the gym glitch is to exit the game completely and
start it again, or save the game six times in a row.


   Pdescobar's cure for the Taxi mission glitch

  Rusk has reported to me that there's a glitch for this in the original ver-
sion on Xbox and was told it's true for the original PC version, too: it seemed
that if C.J. got his Pilot's License, 20%, for his Flying Skill Stat before com-
pleting the Taxi mission or "Mike Toreno," fares didn't appear for the Taxi and
C.J. couldn't find the location of Toreno in "Mike Toreno."

  Thanks to scorpion_great for recommending this cure:

  Pdescobar isolated the problem as commonly caused by corruption of zone infor-
mation.  One thing that causes that cause is to send C.J. to the edge of the
map, so try to avoid sending him to the border of the map (which could happen
while you have C.J. fly to get a Pilot's license).  The map zone information for
the save game becomes corrupted that way--when the Taxi mission needs a pedes-
trian to be the customer, the game doesn't know what to do.  If you save the
game, the glitch appears on new games you start, too.  He used a hex editor to
make the map zone information what it should be.

  Orion_SR adds that he's gotten the glitch after doing the Firefighter and
Paramedic missions without flying or going to the edge of the map, but not if he
did the Taxi mission 1st.

  I'd play it safe and avoid whatever all may cause the map zone information
corruption by having C.J. do the Taxi mission early.  But if you got the glitch
and want to cure it, drag and drop pdescobar's file, found at the link below,
over the gta_sa.exe file found in the main folder of the game:
  http://pdescobar.home.comcast.net/gta/taxi_fix.rar  (inactive link)

  "SilentPatch" by Silent cures this glitch and others


  The extra gang territory glitch

  Mxyzptlk explained the extra gang territory glitch at the GTA Forums web site:

  To cover all of San Andreas, including the country areas, with gang turf, have
C.J. fly or sail to a corner of the map in a constant direction for at least 30
minutes.  The longer you do, the more gang turf there is, with San Andreas com-
pletely covered with it in two to three hours.

  On PS2, you then hold X, pull out the controller, and reinsert it to get con-
trol back.  Have C.J. jump out of the plane, land in the sea, and drown.  Be-
sides creating a lot of gang territory, it causes drug dealers to appear in San
Fierro and Las Venturas, and each turf war is only one wave.  It's not really
worth it because the more turf C.J. wins over, the less percentage he attains
for it in the Stats.

  (Planet grand theft auto also discourages it by adding that winning that turf
causes Grove Street Family gang members to appear everywhere, and their cars
aren't fun to drive at all.)


  Hmvartak's Online Glitch Repair Tool

  hmvartak created an Online Glitch Repair Tool to fix the Pedestrians Riot code
(AJLOJYQY can't normally be removed once the game is saved), basketball (no
basketballs), Taxi (no fares), Pool (no pool player), and barriers (bridge bar-
riers not removed in save games modded from v.1 to v.2 or vice versa) glitches.
The tool, for unmodded v.1 and v.2 saves and ones with the barrier glitch, is at
the next link.  (Thanks to Orion_SR)
  http://hmvartak.110mb.com/fix.htm  (inactive link)

  According to the information at the next link you could also try using the
"GTA:SA Save Game Editor."

  "GTA:SA Save Game Editor"


  System error's advice at GTA Forums regarding various other glitches

  Don't store any other vehicles in a garage where you save a vehicle with a
special look, like the Mothership, or the special paint job may disappear.

  Give a modded car it's own garage so the garage door doesn't take a long time
to open.

  If a girlfriend isn't home for a week from the day of a missed date, save the
game repeatedly till a day in game time passes to get her to show up.

  Date Michelle before C.J. finishes Driving School or she'll show up a lot less

  Get a permanent haircut then get tattoos, or remove all tattoos before getting
a haircut, or a haircut makes the Sex Appeal points gotten from getting tattoos

  A two-player game makes the Brass Knuckles in C.J.'s weapon inventory disap-
pear.  (GTW note: two player games aren't used in the PC version.)

  Don't save your game right after "End of the Line"--complete another mission
1st or your save game may become corrupted.

  The Longest 2 Wheels Distance Stat may become very big while the Longest 2
Wheels Time Stat remains normal.  (GTW note: this happens in the PC version,

  There's a glitch that causes C.J. to retain his money and weapons after being
busted or wasted even though he hasn't successfully dated Katie or Barbara.
(GTW note: since I never save the game after C.J. gets busted or wasted--I press
Esc before the game can show the cut scene about it--I might never know the dif-


  The Fire Extinguisher glitch

  According to tommy vercetti guy at the GTA Forums web site:

  Starting a new game from the start menu after playing another game can make
all the fire extinguishers disappear.  (GTW Note: I haven't run into this prob-
lem with the PC version.)


  The Xoomer garage and Flips glitches

  The San Fierro Xoomer garage has a reputation for eating cars, so don't put
anything hard to replace in it.

  In the Stats, under Achievements, Maximum Insane Jump Flips are mistakenly
given in degrees.  In one save file I have one degree for that, and in another
save file I have five degrees for it.


  I.12.b  Fun glitches, gimmicks, etc.

  Thanks to GTA Forums, mainly:
  the Glitch Index compiled and contributed to by Fireman, and

  the Glitch list compiled and contributed to by Cubanjetmax,

  for the glitches in this section.

  I recommend the GTA SA Control Center (X.13.c), which lets you use hotkeys for
codes, to do some of these gimmicks for which time is of the essence.  You can
use the Control Center to erase the cheat count, too.

  I've divided it into sections for missions, people, vehicles, weapons, and
other things.

  Pdescobar's way to explore areas that create a wanted rating without creating
a wanted rating

  "No wanted level" mission exploits by pdescobar unless otherwise noted.  His
explanations are at the GTA Forums message board at this link:

  Loop removal mission  The wanted level occasionally flashes and disappears.
Police appear but ignore C.J..  Police vehicles appear, and Rangers, Enforcers,
and FBI Ranchers appear on the dirt road around Area 69.

  Ignored by police mission  C.J. can get a wanted level but police ignore him.
The two exceptions are that Hydras will shoot at him if he has four or more
wanted stars and he's flying, and that if C.J. enters an interior with a wanted
level, a few police will appear and attack.  But if C.J. evades or shoots the
police, there won't be more.

  Los Santos Missions

  "Drive By"  Send C.J. anywhere but into Sweet's Greenwood.

  "Just Business" by srg  Send C.J. away when he and Big Smoke leave the Atrium.
To best avoid the ways this can fail, srg recommends having C.J. kill the three
Russians closest to Big Smoke then having C.J. jump off the Atrium in the oppo-
site direction (toward the airport).

  "Los Sepulcros" by srg  Ignored by police mission  After C.J. jumps the wall
and talks to Sweet, don't have C.J. attack the Ballas.  Have him tell his gang
to stay put and he can go exploring.

  "Reuniting the Families" contributed to Rusk's walk-through by "The Chadness"
C.J. can safely explore either after he gets into the red marker at the motel,
or after he shoots down the helicopter on the roof if you don't have him follow

  Badlands Missions

  "Are You Going to San Fierro?" by Mxyzptlk/Aggrosk8er  Loop removal mission
C.J. can safely explore after shooting down the helicopter and getting into the

  San Fierro Missions

  "Mountain Cloud Boys" by srg  Ignored by police mission  The police will ig-
nore C.J. once he goes through the alley to the open gate and triggers the cut-
scene.  Have C.J. kill all but the last guy, and try but fail to enter the
locked Sentinel.  Wu Zi will be able to open it and will get in--have C.J. leave
him there and explore, getting rid of any wanted rating before returning to kill
the last guy and continue.

  "Lure" by srg  Loop removal mission  The wanted level is kept to zero once the
Rancher goes into the marker at Angel Pine, but C.J. must stay in the Rancher.
(Pdescobar says the Rancher is explosion/damage/fire-proof, and you might want
to dunk it to fail the mission and store the Rancher.)

  "Amphibious Assault"  The wanted level is frozen when C.J. enters the marker
at the pier.  Have him swim through the rocks then explore.  Have C.J. Use
stealth to reach the pier steps or have him blow up the boats, or snipe the men
on them, 1st.

  The Da Nang Thang" contributed by David Sears and Dr. Simon Chan to Rusk's
walk-through/srg  Loop removal mission  C.J. can safely explore once he's in the

  "Mike Toreno" by srg  Ignored by police mission  When it's time to destroy the
van, don't have C.J. do it.  Instead, he can drive away in the Premier he ar-
rived in.

  "Outrider"  Send C.J. to the gas station, watch the cutscene, have him drive
to the marker, and possibly get the weapons, but don't have him get on the bike.

  "Pier 69" by srg  Loop removal mission  As soon as you have control of C.J.,
he can explore.  Don't send him onto the roof.

  Desert Missions

  "Learning to Fly"  C.J. can fly over Area 69.

  "Parachute onto Target"  You can have C.J. land on water then go anywhere
without a wanted rating.  He'll return to the test once you have him try to
enter a vehicle or use a vending machine. (Thanks Zmoonchild)

  "N.O.E." by srg  Flying over military bases won't create a wanted level but
SAM sites still operate.

  "Black Project" by srg  After C.J. gets the Jetpack he can safely explore.

  Las Venturas Missions

  "You've Had Your Chips"  C.J. can safely explore after going near the factory
and being told the gates are guarded.  This is the 1st time C.J. can get a Rhino
without any trouble.

  "A Home in the Hills"  Have C.J. lead the 2nd set of Triads from the roof to
the door, but don't send him inside.  Have him hop the wall and explore.

  Finale Missions

  "Vertical Bird"  C.J. can roam the naval base (and get the two nearby Oysters
or the Patriot) without a wanted rating.

  "Los Desperados" by srg  Loop removal mission  Send C.J. somewhere other than
the train station.  It's easy for him to jack an FBI Rancher from the dirt road
near where the vehicles are parked at Area 69.

  "End of the Line"  Either don't have C.J. get in Sweet's Greenwood, or take
Sweet to Big Smoke's place 1st so the car becomes indestructible.

  Pdescobar adds that some of the missions that drop the setting for "sensitiv-
ity to crime" (opcode 03C7) from 1.0 to to 0.0 (making it harder to raise a
wanted level) for at least part of the mission are "Stowaway," "Burning Desire,"
"Catalyst," "Just Business," "Madd Dogg's Rhymes," and "Deconstruction."  "555
We Tip" uses a setting of -1.0 for part of the mission.

  Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92

  When Sweet leaves C.J. in Ballas turf to spray a few Tags, have C.J. do all
100.  (Until C.J. sprays those several Tags , you can find Sweet in his car by
C.J.'s house.  The car is locked, but you can have C.J. kill him, which causes
Sweet to fall out the door.  C.J. can use the damage-proof Greenwood.)


  Invincible C.J. 1 by tommy vercetti guy

  C.J. can make a standing jump from touching the N fence on top of the tallest
building in San Fierro and won't get hurt.

  Invincible C.J. 2 by ?

  C.J. can fall from any height onto the flat surface of a vehicle and won't get
hurt.  (An exception to the above is if C.J. jumps out of the Andromada of
"Stowaway" too early, which causes him to land on the top of an Admiral.)

  Invincible C.J. 3 by most anyone who's observant,
    which, at times, includes me

  C.J. can fall from any height in a vehicle and won't get hurt.  An exception
is if he's in one that blows up, so try to get him to bail to avoid the fast
crash of a flying vehicle.  Leveling the wheels of a two wheel vehicle usually
makes for a safe landing.

  C.J. can fall from any height into water, and, if it's deep enough, he won't
get hurt.  If he has full Health and Armor and isn't equipped with a Parachute
when he lands, he can fall from any height onto ground and survive with a lit-
tle Health, but if he falls even a fraction as far with an unopen Parachute, he
dies.  (I forget where I 1st read about those two examples.  If you use the Con-
trol Center and have C.J.'s Health set at 176, he won't die from the unopen
Parachute fall.)  He won't get hurt if he falls without opening the Parachute
provided near the end of "Breaking the Bank at Caligula's."

  Invincible ped by GTAFAN4LIFE

  Leave a vehicle in a Pay n' Spray, have C.J. punch a ped and run to the vehi-
cle so the ped is in the Pay 'n' Spray as the door closes, and the ped is invin-

  Invincible gang member by gtamike123 and digimetal

  Gtamike123's method is to skip the opening cutscene of "Saint Mark's Bistro"
(VIII.29) to see C.J. talking to Maccer by a car Ken is in.  Type in the "blow
up all vehicles" code, ALLCARSGOBOOM or CPKTNWT.  Use one of the "recruit any-
one" codes, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM (recruits get a rocket
launcher), and have C.J. recruit Maccer.

  Digimetal's plan is about the same except he has C.J. take the Jetpack to The
Truth near the end of "Black Project" (VIII.15), puts in the "peds hate you"
code, BAGOWPG, and after The Truth gets out of the Mothership, digimetal uses a
"recruit anyone" code and enters the "peds hate you" code again to disable it.
(Don't save the game with a "peds hate you" cheat enabled.)

  Basically, the more general idea to take from both plans above is to fail a
mission and have C.J. recruit Cesar, Sweet, etc., before they walk away.

  The next three examples could go in the Ghost World category, too.

  Invisible gang member 1 by xspudx

  Have C.J. recruit a gang member to follow him, and have him get them to take
his picture with the Camera (press Tab when prompted).  Have C.J. aim a gun at
the "camera" (at you) and fire.  This kills the gang member and there's blood on
the ground but no homie.  If an Ambulance comes, the paramedic brings the invis-
ible homie back to life.  You can put put Satchel Charges on the gang member to
see where he is.

  Invisible gang member 2 by gtamike123 and Drizz

  Enter a "recruit anyone" code, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM
(recruits get a rocket launcher) before the chase of the Firetruck Sweet hangs
from in "End of the Line."  When the Firetruck goes left over a bridge, have
C.J. get out of his car, get a safe distance from it, then enter the "blow up
all vehicles" code, ALLCARSGOBOOM or CPKTNWT.  Have C.J. rush to recruit him--
target the back of the ladder where Sweet was hanging.  You could use a code to
spawn a vehicle to rush C.J. to Sweet quicker.  (VROCKPOKEY spawns Hotring Racer

  Drizz adds that the same gimmick can be used at the end of "Home Invasion."
After the last cutscene, Ryder fades from view as he walks away.  Quickly get
C.J. to recruit Ryder before he's gone.

  I'll add that using the Control Center (X.13.c), which lets you use hotkeys
for codes, can make it easier to do this gimmick.

  Invisible Vagos

  If C.J. gets too far ahead of the train in "Wrong Side of the Tracks" (IV.17),
you fail the mission but Vago ghosts, with only their SMGs visible, will go by
on the train.  (I had C.J. jump on the train to get them, anyway.)

  Girlfriend glitch 1

  Girlfriends are immune to explosions (by Satchel charges, cars, etc.).

  Girlfriend glitch 2

  Here's a strategy recommended by Zmoonchild and TheJizzy that speeds up the
dating progress.  (I already consider it cumbersome, let alone how it can be
dragged out by attacking gangsters and the wanted rating system, so I welcome
anything that gets it over with more quickly.)  (Don't have C.J. shoot a gun at
gangsters around Denise because the game will consider it like shooting Denise.)
Have C.J. take the girlfriend who wants to eat to a bar--for example, have him
take Denise to the Ten Green Bottles bar.  Then have C.J. take her to the gym,
give her a present or kiss (press Tab) (if you don't have him give her a present
or kiss the progress will be reduced), then have him go into the gym.  As long
as it's within the dating time limit you can then send C.J. to her house for
another date, etc.  If she wants to go to a club to dance have C.J. take her
right to the gym, etc.

  How to make the Flint trailer park photographers appear

  By the W coast of Los Santos inlet, S of the S-most bridge across it, is a
trailer park.  One of various pedestrians may appear as a photographer at the
coast S of the entrance.  They thoughtfully survey the scenery for subjects for
photos, take one or a few photos, then they walk into the water and drown.  (Ap-
parently, they're more upset by a few aspects of the graphics than me.)

  If you send C.J. into the park enough to change the location name shown at the
bottom right corner of the screen, then send him toward the entrance enough to
change it back, a different pedestrian appears as the photographer.

  Lemmings gimmick 1

  On the W side of the Cluckin' Bell, N of the Johnson house in Los Santos, is
a telephone pole pedestrians appear from.  Have C.J. stand where it says "RE-
and look S at the pole.

  Another spot to watch from is by the little brick pile E of the Tag that's
above the porch roof of the shopping center S of the Cluckin' Bell parking lot.

  The pedestrians appear about 15' up, slide down part of the way, fall the
rest, and keep walking.  You can turn C.J. away and back to help them spawn.

  Lemmings gimmick 2

  Similar to the DMA (later Rockstar North) game "Lemmings," 1990, pedestrians,
seen from an alley in Las Venturas, will appear on the 3rd floor ledge of a
building and walk off.

  To see them, have C.J. go to the alley on the W side of Welding and Weddings,
which is on the SE section of the block that's W of "ISLE" of "THE EMERALD
ISLE," and go N in that alley to where it intersects an alley that goes W from
it.  Look NE at the near corner of the 3rd story gray ledge of the Emerald Isle
skyscraper (by day, the upper W part of the building looks gray-blue with dark
gray-blue horizontal stripes).

  If you have C.J. stand in the right several foot-wide spot, the pedestrians
appear on that corner of the ledge and walk off, falling out of view behind a
beige--light gray lit by daylight--wall.  I've also seen some pedestrians appear
a bit below the ledge and fly up to it 1st, then walk off, which is strange.  I
think it helps spawn them to have C.J. go a bit S to change the name of the lo-
cation, shown in the lower right corner of the screen, and change it back again.

  You might hear a scream as they fall, and maybe a crunching sound, possibly
followed by the sound of other pedestrians screaming and running away in a pan-

  You can have C.J. zoom in on them with a Sniper Rifle scope or Camera, but you
get the best idea of what's happening there by having C.J. go up a bit with the
Jet Pack.

  It just looks like someone may have made a typo in programming the ped path
for the sidewalk below along a corner of the building.

  It might even have been left in deliberately, like the flying vehicle wrecks.
Most of the ones that fall get up and walk away.  I've even seen some disappear
into the side of the building before they hit the ground.

  Lemmings gimmick 3

  Thanks to Freeform mixer for reporting to GTA Forums what I think is the most
dramatic variety of the Lemmings glitch, and thanks to Orion_SR for confirming
that it works on PS2 but not PC.  It may cause 2-80 peds a minute to rain from
the sky, so -/TNT\- named it "Pedrain" (a variation of the name of the title
character of the game "Bloodrayne," 2002).  At the start of "Breaking the Bank
at Caligula's," send C.J. to the front of Caligula's to trigger the warning
message to "Avoid attracting attention in the casino...." but don't send him in-
side.  Have him Jetpack ("ROCKETMAN") to the S roof of Caligula's--a T-shaped
section, remove the Jetpack, and stand still.  In a minute or two the peds start
falling from the sky and landing near C.J..

  Holy Grenade Frenzy recommends having C.J. stand on the apex, which runs E-W,
of the tall middle section, or a bit more S on the apex of the base of the T,
facing S.  It's okay to move the "camera" while C.J. is still, but moving him
stops the rain for a minute or so.  Once the rain starts, have C.J. get on the
apex of the roof if he isn't already and wait for the rain again for big num-
bers.  It adds to the STATS in CRIMES for PEOPLE WASTED BY OTHERS, too.

  Lemmings gimmick 4

  Zmoonchild has C.J. fly a Maverick over Area 69 to create a five star wanted
rating then fly over Las Venturas to show Police Cars spawn on roofs then drive
from them.  (Likewise a Police car drives from the roof of the Viceport Pay 'n'
Spray in "Vice City" when having Tommy drive south past the west side of it
during a two star or higher wanted level.)
  "Police Cars flying off the rooftops - GTA San Andreas" by ZMOONCHILD


  How to make the Jetpack appear at a save place beyond the airstrip

  Thanks to zmoonchild and others for noticing this, and pdescobar for the ex-

  "When you take the jetpack off, you might notice it doesn't immediately disap-
pear--instead it becomes a special one-time-only pickup that expires after a
certain amount of time kinda like dropped money and guns.  If you save while one
of these dropped jetpacks is still around, it stays in the save and doesn't go
away until very shortly after you reload.  By dropping the jetpack in the exact
position you reappear on save (or the exact position you appear when leaving a
savehouse), CJ is able to equip it before the part of the game that recycles old
pickups has a chance to remove it."

  Invincible Police Mavericks by spaceeinstein and GTA_Phreak

  If you have C.J. shoot Police Mavericks down into water and it's deep enough,
they accumulate on the ocean or river bed without looking blown up.  You might
try this about 500 meters S of Los Santos Airport.  If you can use Satchel
Charges or such to push one to the shore, it may fly away.  If so, it won't reg-
ister with targeting as a live target and you can't shoot it down.

  (I'll add that Police Mavericks do something similar in the pool by Pirates in
Men's Pants, probably any shallow water, except they keep exploding.)

  GTA Phreak adds that if you have C.J. push a "destroyed" AI helicopter to one
of the spots used for the gimmick of having C.J. walk underwater (I.7.c), "it
will take off and keep continously exploding while flying off trailing black
smoke.  No need to be gentle while undrowning it so just move it with the mini-

  How to enter the Verdant Meadows "Stowaway" Andromada by El Petone

  Send C.J. into the red marker to begin "Stowaway."  Toreno says, "I'm too hip,
I've got to go; I'm outta here, okay?" and, a few moments later, that scene
ends.  Then begin entering the "destroy all vehicles" code, "ALLCARSGOBOOM" or
"CPKTNWT" as men in black load crates into the back of an Andromada and the
screen turns black.  Finish typing it as C.J. is on his way to the motorcycle--
don't let him get close to it or he'll be hurt by the explosion.  Have him kill
the government agents or they'll kill C.J..

  Send C.J. below the door of the Andromada and press F or Enter.  C.J. can en-
ter it but can't exit, and it doesn't move.  The back hatch can be made to go up
and down with NP8 and NP2.  (link inactive)

  "Stowaway" earthquake glitch by Mike_Toreno

  Just when the cutscene starts and the Andromada is about to land on C.J.'s
airstrip, enter the "destroy all vehicles" code, "CPKTNWT" or "ALLCARSGOBOOM."
(Press the LMB to end the pause that creates.)  The screen goes black then C.J.
appears on the motorcycle.  Have him kill all the men in black, go away for a
bit, such as into the desert, then come back.  If the Andromada wasn't gone al-
ready, it will be gone.  Send C.J. to the W end of the runway, and you may get
the glitch in which the whole scene shakes the way it does when C.J. is in the
Andromada in the mission--it's like an earthquake.  (When I had C.J. stay there
for a minute, the effect lasted while C.J. went anywhere else in the game.)  You
can have C.J. fly a normal plane to get the impression of the turbulence that
can happen during plane flight.

  How to fly a car on the wing of a Beagle by Zmoonchild

  Zmoonchild shows that you can have C.J. park an LV airport Beagle so the wing
is in alignment with one of the Stunt Jump-looking ramps of the tarmac (3:48),
drive a car over the ramp to park it on the middle of the wing (5:30), and fly
the Beagle away to transport the car (5:40).
  "Using a plane to fly a car from Las Venturas to Los Santos - GTA San Andreas"

  How to climb a wall by exiting a Sweeper using the driver's door

  Having C.J. get out of a Sweeper with the driver's door by a wall will send
him to the top of the wall.  Have him park so as to leave a little room between
the driver's door and the wall so he doesn't get out using the passenger door.
As Zmoonchild shows it's one way to get the Mulholland Sniper Rifle.
  "Sweeper bug" by t3hj0ny
  "What happens when CJ uses a Sweeper to get to the top of a building? GTA San
Andreas" by ZMOONCHILD   

  The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak

  Orion_SR and GTA Phreak came up with some more good finds--ways to get the PS2
gimmick of having C.J. drive a Vortex like a submarine to work on PC.

  GTA Phreak wrote that the game regards the Vortex as a plane and a car, so you
can have C.J. do Unique Jumps with it, get the unique "camera" view for them
though not get the game to count the jumps as accomplished, and having C.J.
drive it adds to his driving experience yet Hydras fire missiles at C.J.'s Vor-
tex during a high wanted rating.

  "Vortex Submarine" by GTA Phreak:

  GTA Phreak showed that you can have C.J. use the Vortex as submarine on PC by
having him use the Vortex for some, not all, of the Unique Jumps that allow C.J.
to land in water, such as from the concrete ramp at the west edge of Easter Bay
Airport, at the jump over a garage and small house toward water or a narrow dock
at Valle Ocultado (the jump is at the E end of the bridge that's at the N end of
the water N of the dam), and the ledge of the coast west of the T intersection
in the southwest section of the Panopticon, and have him land in water.  (I'll
add that you might want to use the GTA SA Control Center, X.13.c, to spawn Vor-
texes since you might only get the jump to work a small percent of the time.)

  Being careful not to let the Vortex hit anything, using the radar to drive if
necessary, have C.J. drive it into the distance while maintaining acceleration
and leaning forward (holding down the Up key).  The Vortex will submerge, and
you regain the normal "camera" view for driving once it hits the ground underwa-

  While having C.J. drive it underwater, maintain speed or the Vortex will rise
to the surface.  Try not to have it hit anything, which sometimes causes C.J.
and the Vortex to return to normal operation.  Have C.J. slow down and keep the
Vortex level to rise to the surface.

  If C.J. exits the Vortex (such as to get an Oyster), C.J. and the Vortex re-
turn to normal.

  Orion_SR got the gimmick to work sending C.J. west to east over the broken
bridge northwest of Palomino Creek, too.

  How to jack a police helicopter by GTA Phreak

  GTA Phreak made a video to show one way that "Jacking a Police Helicopter" can
be done.  Have C.J. run up and down a steep hillside or such to draw the heli-
copter to the top of it, then have him run up and jack it.

  How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak

  "Recruit some homies and get them in your vehicle of choice--filling all seats
works best.

  Drive/fly it into a girlfriend marker to trigger a date (Barbara works well
with airplanes).  Triggering a date dissolves the gang but the homies don't get
out before the gf gets in (which she can't if all seats are taken).  Take off
leaving the gf behind (the date will fail).

  "When CJ next leaves the vehicle one of the homies will take over control."
Have them try to sly from a high spot with a lot of room around it, like the top
of Mount Chiliad, because "They can't really fly on their own (they'll try to
drive the aircraft away on the ground), so they need a little help to get in the
air."  "Helicopters can be parked near the edge of the roof on a tall building
and pushed off the building.  The Emerald Isle building works well--after send-
ing them off, parachute to the helipad below and give chase with the Maverick
found there."
  "GTA:SA Homie Flying Lesson" by GTAPhreak

  "What happens when a Homie flies a helicopter? GTA San Andreas" by ZMOONCHILD

  How to get a ped to try to drive from Valet Parking by Kendog37
  Kendog37 at GTA Forums showed that "if you start the Valet Parking mission
with something drivable or non drivable-but-towable/destructable parked within
certain area, an NPC spawns inside the 'vehicle' sometimes (which may or may not
be player drivable) and tries to drive away, ignoring all the red signals."
(Thanks to Zmoonchild's YouTube channel)

  Make any vehicle explosion and bullet-proof by gtamike123

  Enter the code that gives C.J.'s vehicle the ability to blow up vehicles it
bumps, JCNRUAD, enter a vehicle, and enter the code again to disable it, to make
the vehicle explosion and bullet-proof but not blow up other vehicles.  It re-
tains the durability if you save it in a garage.

  How to cause a Packer toss by Redtier999666 and Webdude06

  Redtier999666, on a PS2 message board, explained how to do the Packer gimmick
that was mentioned in an earlier post by Webdude06.  Have C.J. raise the ramp of
the Packer and back it up to a pedestrian.  If they walk under the ramp, the
Packer may be tossed in the air.  (I'll add that you might get the same result
by having C.J. recruit a gang member to follow him under the ramp of the Pack-

  Rhino glitch by Jérémie Blanc

  Enter the codes for: faster game play, "SPEEDITUP," twice, never wanted,
"AEZAKMI," better driving skills (I'm not sure if he means "NATURALTALENT,"
which gives C.J. maximum vehicle skill, or "STICKLIKEGLUE," which gives C.J.'s
four wheel vehicles non-slip traction), the code that gives C.J.'s vehicle the
ability to blow up vehicles it bumps, "JCNRUAD," and the code to spawn a Rhino,
"AIWPRTON."  Do this in a big open area like the W area of Verdant Meadows.
Have C.J. accelerate, look behind, or at least sideways, which causes the cannon
to aim that way, and keep shooting the cannon rapidly.  Turn hard--add Brake,
which for the Rhino (or Monster truck) lets it make sharper turns, and try to
flip it upside down--when it is, keep firing.  The Rhino spins, bounces off
things, and flies high into the air at tremendous speed, even warping to other

  Boat flinging by Haro

  Haro came up with a good find--a way to make a boat do something similar to
the Rhino glitch.  While C.J. drives a boat forward, use the code that spawns a
Rhino: AIWPRTON.  Don't have C.J. drive too fast because you want the Rhino to
fall on the bow of the boat, not the middle.  When it works, the boat spins
away, and might even fly across the map!

  Rhino "camera" front for cannon boost by Diego Mendez
  Rhino sub by GTA Phreak

  Shooting the Rhino cannon backward for a speed boost is harder to do in SA be-
cause the aim of the "camera" and turret are locked together unless you use Die-
go's gimmick.  Hold Q and E, and when the turret turns 180 degrees and stops,
press V to change to 1st person view, release Q and E, and the turret will be
locked pointing backward.  Press V to return to the normal "camera" to unlock
the turret.

  GTA Phreak says it works with cinematic view, too, and can boost the speed
from 94 to 160 kph.  He adds that the cannon works even when the motor is
drowned.  To restart the motor when it stops in water, boost the Rhino onto land
then have C.J. exit and enter.  And the boost allows the Rhino to be used as a
submarine, to which you can add the driving underwater gimmick (I.7.c).  (I'll
add that the code for infinite air is CVWKXAM.)  Driving below 100m causes a
warp which adds to the stunt stats.

  5th Quarry mission Double Insane stat by FlannelMenace

  The 5th Quarry mission, delivering explosives to Verdant Meadows, may count
the whole mission as one big Insane Stunt and give you a stat for it.

  Crane gimmicks

  In San Fierro at Easter Basin, at the N end of the dead end road on the pro-
jection of land N of Easter Bay Airport, you can attach the magnet of the big
yellow crane to a car, take the slack out of the cable, then drive the car to
make a swing out of it.  It can also help you get an Insane Stunt or Two Wheeler
score.  There's another crane like that in Hunter's Quarry.

  The crane in the lot by the Xoomer garage save place in Doherty has a wreck-
ing ball.  The ball doesn't reach beyond the lot, but having C.J. get a wanted
rating before he enters it will draw some of the corrupt law enforcers and their
vehicles to it.  The wrecking ball doesn't have much effect if you have C.J.
brush it against them.  But since the corrupt law enforcers tend to run against
the base of the crane with their vehicles parked nearby, you can have C.J. get
some results by sending the wrecking ball out as far as it will go then drawing
it back in, dropping it as it gets near them.

  The crane that's E of the Clown's Pocket, which is along the Strip in Las Ven-
turas, can't lift vehicles.  But if you use it to lift the nearby boxes and re-
lease them above the ground, they hover in place.


  Kill a crowd by killing one of the people in it by spaceeinstein

  Have C.J. throw Tear Gas into a crowd and kill one of the people in it from
behind with a Knife using auto-aim and the others will all die in synchroniza-

  Have peds fall from the sky to die on Caligula's by asimb0mb

  If you send C.J. into Caligula's, have him kill one or two of the employees,
go west to the yellow marker in front of an elevator door to go upstairs, go
south in the hall and upstairs to a yellow marker to go outside, and go south
over the roof, two to four peds fall onto the roof and die.  (Thanks to
asimb0mb, Zmoonchild, and gta.wikia.com)

  Auto-aim the Minigun by Mr Killer

  C.J. should have a Tec9 or Micro SMG (one of the machine pistols) for this
gimmick.  Have C.J. equip the Minigun.  Have C.J. equip the Jetpack (type the
Jetpack code, ROCKETMAN, if necessary) and C.J. will hold the machine pistol.
Have C.J. go to someone you want him to auto-aim at and press F/Enter.  C.J. can
auto-aim with the Minigun.

  Destroying an Artificial Intelligence-guided helicopter with one
    shot from a Sniper Rifle, one Hand Granade, or several Molotovs
    by voodoochild19, TheTank, and GTA_Phreak

  Thanks to voodoochild19 for the tip, reaffirmed by TheTank and GTA Phreak,
that C.J. can shoot down a helicopter with one shot from a Sniper Rifle.  Ac-
cording to GTA Phreak, "It only works with helicopters in flight like news and
police choppers.  And you need to shoot it from the front on the cowling just
below the rotor."

  GTA_Phreak adds that so far he hasn't had the method work on helicopters used
for missions (like during "Mike Toreno").

  But he has had a variation of the gimmick work with Grenades and Molotovs.
The Grenade "needs to drop right behind the windshield, then it will somehow get
stuck inside the helicopter until it blows."  "Molotov's work as well, but it
takes 2-3 hits to take one out."

  Infinite ammo by 2Shores

  Have C.J. walk into the red marker for the shooting contest at Ammu-Nation,
cancel the mission immediately, and the ammo doubles (or increases to some de-
gree) for the Silenced Pistol, Desert Eagle, Tec9, SMG, Sawnoff Shotgun, Combat
Shotgun, and M4.  You can repeat this and have unlimited ammo.  (I think it's
just a large number beyond the count shown on the screen.  It makes the regular
Shotgun disappear, though.)  A similar gimmick works for VC, too.

  Fiery ballistic pool balls

  If you start a game of pool then exit the game, the balls stay on the table
and you can have C.J. shoot them with the Sniper Rifle.  (The balls can go a lot
faster and create sparks.  Occasionally, one creates sparks from within the
table or ends up on the floor, where C.J. may be able to move it around by just
approaching it.)


  Burglary ski mask outside of the Burglary mission by The Demon

  Don't have C.J. wear any Special outfits (Valet, etc.) or anything worn on the
head (glasses, hats, etc.).  Have him wear whatever clothes otherwise you'd like
him to wear while he wears the Burglary mask, because changing clothes makes it
disappear.  (This also means you can't have him change clothes to get rid of a
wanted rating while you want him to wear the Burglary mask.)

  (It's the top of the Gimp outfit, I think.  It's probably Rockstar's sense of
humor again: "You look like you're ready to rob someone's house.")

  Start the Burglary mission outside of a safe house with a wardrobe closet
around 5:00 so you don't have to wait a long time.  Send C.J. inside to the
closet.  Select Remove Items and highlight Special (don't press Run/Left Shift
for it yet).  When the timer for Daylight runs down to 00:00, press Left Shift.
The screen freezes for a couple of seconds.  C.J. will come out looking normal.
Press F/Enter and he goes back into the closet and comes out wearing the Bur-
glary mask.  Press F/Enter to get him out of the clothes closet screens.

  It has a Respect and Sex Appeal value of 2.  C.J. hunches forward when he
walks.  He walks through doors sometimes--otherwise, you can see him do it by
adding Left Alt to W.

  Burglarizing Freddy's house by lord fido

  In "OG Loc," after the cutscene of OG Loc arguing with Freddy, C.J. and OG
Loc are put on a motorcycle.  If you have C.J. get off, OG will, too.  If you
have C.J. kill OG Loc, a yellow entrance marker appears at Freddy's front door.
If C.J. goes inside, he gets a scene like one from the Burglary mission, com-
plete with somebody--not Freddy--sleeping in Freddy's bed, except without a
noise meter or wanted rating for waking the person up.  C.J. can take some-
thing (when I tried it, there was a Desert Eagle in the living room), but once
he leaves, the yellow entrance marker doesn't reappear.

  The various glitches of zooming the Camera to look through mirrors of clothes
stores and tattoo parlors to see other interior heaven things, like the inside
of Ammu-Nation, don't work on PC.

  Basketballs aplenty by gamefarter

  Enter the Never Wanted code, AEZAKMI, and start "Nines and AKs."  When Big
Smoke gets in the car, have C.J. damage it so it's about to blow up.  Before it
blows up, send C.J. to Sweets's basketball lot.  When the car blows up, a bas-
ketball appears by the usual one.  If C.J. stays in the immediate area, starts
the mission again, and repeats this enough times, it's possible to make at least
24 basketballs appear.


  Also see:

  I.7.c   Walking, driving, and flying underwater
  I.7.ff  The BMX Stoppie glitch and The Two Wheeler gimmick
  I.16    How to open the fast food places before doing the main missions
  II.13.a Storing a Sea Sparrow on top of the N. Mulholland garage
  III.12  The Horse Races gimmick
  III.18  The wardrobe glitch
  III.22  GTA Phreak's Pimping and Vigilante vehicle health boost gimmick
  III.24  The N San Fierro Cluckin' Bell Vigilante gimmick
  IV.21   The "Management Issues" way to make a copy of C.J.
  IV.26   "Los Sepulcros" bullet-proof/fire-proof/explosion-proof/damage-proof
  VI.3    "Tanker Commander" BP/FP/EP/DP Sabre
  VI.13   "Big Smoke's Cash" BP/FP/EP Patriot
  VI.16   "Are You Going to San Fierro?" EP Camper--the Mothership
  VI.32   Flying trains
  VIII.15 "Black Project" BP/FP/EP/DP Mothership
  VIII.23 "Misappropriation" BP/FP/EP/DP Maverick
  IX.9    "End of the Line" BP/FP S.W.A.T. and a 2nd way to make a copy of C.J.

  Some of the listings for I.10, "Ghost hell, ghost world, ghost heaven, and
Liberty City" are similar.


  I.13  Radio

  There's a lot of information about the songs and DJs, and about the connec-
tions with earlier GTAs, at:

  Thanks to Joe Dawson for this tip about phone numbers given on the radio in
the game.  The following phone numbers have recorded messages.  At the end of
each, you're told to press your area code and FAX number, then the pound sign,
#, to have something sent to you.

  1-866-FUN-CULT   1-866-386-2858   The Epsilon Tract
  1-866-FACE-FEAR  1-866-3223-3327  Inversion Therapy

  Thanks to Spaceeinstein for the links to copies of what they send you:

  There's a blank slot you can use to turn the radio off.  But sometimes you'll
do a vehicle mission over and over ("Wheelie Weave," etc.), and each effort will
start with a song you don't want to hear.  To save time, you can turn the sound
for the radio off in the Audio options for the duration of the mission.

  Mod shops play your favorite radio station.  (Thanks to CubanJetMaX)

  This list is subjective--there's no right or wrong about that aspect of music.
Some that have grown on me include:

  bounce FM  Funk DJ: the mighty Funktipus--George Clinton.  "Loopzilla,"
George Clinton, "I Can Make You Dance," Zapp, "West Coast Poplock," Ronnie Hud-

   CSR 103:9  Soul (new R&B) DJ: Philip "PM" Michaels--Michael Bivins (of Bell
Biv Devoe).  Wrecks-n-effect do "New Jack Swing."

   K Jah Radio West  Dub/Reggae DJs: Marshall Peters--Lowell "Sly" Dunbar and
Johnny Lawton--Robert "Robbie" Shakespeare.  I'm giving some things I'm not
used to a chance to grow on me with some of the things on the soundtrack, but
so far nothings growing here.

   K-DST  Old Rock DJ: W. Axl Rose as Tommy "Nightmare" Smith.  "Some Kind of
Wonderful" by Grand Funk Railroad, "Green River," Creedence Clearwater Revival,
"Woman to Woman" by Joe Cocker is bouncy.  (I'd have preferred his cover of Ray
Charles' "Unchain my Heart.")  Later PC and Xbox versions have Cream's "White
Room."  (I'd have picked "Crossroads.")  Flying vehicles that don't use the po-
lice radio station have this station selected when C.J. enters them.

  Tommy "Nightmare" Smith says his 1970's rock band was "The Crystal Ship,"
which is the name of the third song on "The Doors," 1967. (Thanks to The Soft

   K Rose  Country DJ: Mary-Beth Maybell--Riette Burdick.  "Hey, Good Lookin'"
by Hank Williams (Sr.), "Amos Moses" by Jerry Reed.  (I remember my Mom doing
the title line of "Make the World Go Away" as a parody of melodrama.)

   Master Sounds 98.3  Old R&B DJ: Johnny "The Love Giant" Parkinson--Ricky Har-
ris.  "The Payback" and "Funky President" by James Brown, "Green Onions" by
Booker T. and the MGs, "Low Rider" by War.  Thanks to Mogyle, at the GTA Forums
web site, for noticing that two of the songs of this station are also heard in
both the Las Venturas casinos and on the soundtrack of the movie "Snat*h," 2000,
in which the lead character runs a casino.

   Play Back  Old Hip-Hop DJ: ForthRight MC--the rich and robust (sounds like a
coffee commercial) vocal timbre flavorings of Chuck D.

  My guess for why Chuck D. is good-humored about having Forthright MC go on
about meeting aliens of flying saucers is that Chuck D.'s group Public Enemy
praised Louis Farrakhan, such as on their 1988 album, "It Takes a Nation of Mil-
lions to Hold Us Back," which said Louis "Farrakhan is a prophet."  In an Oct.
24, 1989 press conference, Nation of Islam Supreme Minister Farrakahn claimed to
have had a vision of being taken aboard a flying saucer, which he alleged to
been described in the Book of Ezekiel 1:15-18, to get instructions from the late
Elijah Muhammad.

  I get the idea that Farrakhan, when talking like an old 'centric retro man
about Caucasians, Jewish people, and homosexuals, is about as insincere as Erich
Von Daniken or a Jehovah's Witnesses writer that branched out and hit a differ-
ent marketing group.  (P.S.: the NOI and the JWs leaders have also shared some
of the same false criticisms of the mainstream Christian belief in Jesus, which
I cover in my "GTJ Brooklyn" article.)

  "The Godfather" by Spoonie Gee has a bouncy rhythm track (from "Soul Power" by
James "Godfather of Soul" Brown).

   Radio Los Santos  New Hip-Hop DJ: Julio G as himself.  "Nuthin' But a 'G'
Thang,'" Dr. Dre (partly because my 1st initial is "G").  Frost (Arturo Molina,
Jr.--T-Bone Mendez in the game) does "La Raza."

   Radio: X  Alternative (New Rock) DJ: Sage--Jodie Shawback.  Sometimes you
hear this stuff in stunt videos.  It's a little (little?!) over the top.  "Pre-
tend We're Dead" by L7 is a nice, peppy song about pretending you're dead.  W.
Axl Rose/Tommy "Nightmare" Smith appears with Guns N' Roses for "Welcome to the

   SFUR  House DJ: DJ Hans Oberlander--Lloyd Floyd.  House music is the one
that's drum, etc., machine and sampled music with a repetitive rhythm, and some
words you don't understand, but it's not gangsta Hip-Hop.  The German host
sounds like he's using a bad babelfish.altavista web site translation to speak
English.  So it's, y'know...different.  Thanks to Silent Claude for noticing
that Hans is referred to on the radio in the Medieval Millennium Fair commercial
in GTA "III" as "a mysterious prancing German named Hans."

   WCTR Talk Radio  Lazlow Jones, a little naive, is back in the "Entertaining
America" segment, and Fernando Martinez: Frank Chavez, a little too experienced,
is back in the "Lonely Hearts Show" segment.  It's like a John Ford welcome cast
of regulars.  (Turn the mouse to get a lot of sky in the picture--John liked
that in shots.)  One caller reprises a reference to the lunar landing hoax hoax,
used as a sight gag in the movie studio in "Vice City."

  Also, I recognized Reed Tucker, the "dragon stance," etc., guy from Chatterbox
on "GTA III," as one of the callers (on WCTR?).  Renaud Sebbane, who was the
nudist guy, a motion capture actor, and produced the pedestrian chatter in the
last two GTA's, is in the models section of the credits, so you might look for a
secret naked guy to take over when the Hot Coffee controversy dies down.

   User Tracks (TGIPC)

  You can put your WAV or OGG (Ogg Vorbis) files (or, if your system has the
right codecs, MP3, WMA, M4A, etc.), or shortcuts for them, in My Documents\GTA
SA User Files\User Tracks, run one of the scan tracks functions (automatic when-
ever you load the game or manual), and have your own radio station.

  My changing list includes/has included: "La Grange," "Tush," and "Sharp
Dressed Man" by ZZ Top, "The Power of Love" by Huey Lewis and the News, "Cali-
fornia" by Joni Mitchell, "Dr. Wu" (for Wuzi) by Steely Dan, "Pack Fair and
Square" by the J. Geils Band ("Full House" live), "Good Times (Let the Good
Times Roll)" by Phoebe snow, "(What's So Funny, 'Bout) Peace, Love, and Under-
standing?" by Elvis Costello, "Escapade" by Janet Jackson, "International Feel"
and "Le Feel Internacionale" by Todd Rundgren, "And She Was" by Talking Heads,
"Montana" by Frank Zappa and the Mothers, "I Touch Myself" by Divinyls (a Fer-
nando favorite), "Cucumber Slumber" by Weather Report, "Ruby Ruby," "Runaround
Sue," and "The Wanderer" by Dion, "Montego Bay" by Bobby Bloom, and "King of the
Road" by Roger Miller.

  "Take the 'A' Train" (Billy Strayhorn) by Clark Terry and Red Mitchell and by
Duke Ellington with Ray Nance
  "Hang Up Your Hangups" (Herbie Hancock/Melvin Ragin/Paul Jackson)
Herbie Hancock

  "Black Market" (Joe Zawinul) and "Teen Town" (Jaco Pastorius) by
Weather Report

  ""Orinoco Flow (Sail Away)" (Enya/Roma Ryan)  Enya

  "Train Kept a Rollin'" (Tiny Bradshaw/Lois Mann a.k.a. Syd Nathan) by

  "Rollo Interior" (Frank Zappa)  Ruth Underwood and Dweezil Zappa

  "Rocky Mountain Way" (Joe Walsh/Joe Vitale/Rocke Grace/Kenny Passarelli) by
Joe Walsh

  "Viva Las Vegas" (Doc Pomus/Mort Shuman) ZZ Top

  "I Can't Turn You Loose" (Otis Redding)  Otis Redding

  "Ultrafox" (Django Reinhardt/Stéphane Grappelli) and "Runnin' Wild" 
(Arthur Harrington Gibbs/Joe Grey/Leo Wood) by
Django Reinhardt and Stéphane Grappelli

  "San Andreas Theme Song" (Michael_Hunter/rap by Young Maylay))
  Another option is Young MayLay's "The Original Mix Tape," 2005.  Sometimes you
get some funny co-incidences with what's going on in the game in a way I like
with that, too.

  It's not in my User Tracks, but
  Beethoven Sonata Parody--the "Colonel Bogey March" (Kenneth J. Alford) from
"The Bridge on the River Kwai" (1957)   Dudley Moore 

  For no particular musical reason: George Carl...

  ...and Monty Python's "Argument Sketch."


  I.14  Codes

  To enter as code, type it in during the game.  Thanks to Swordsman Kenshin for
correcting me with his Gamefaqs post saying that you can't can't enter a code
while the game is paused (Esc) as I was used to doing (usually with "aspirine"
and a PCJ-600) for "Vice City."

  Thanks to the list by edisoncarter and friends at GTA Forums, GTA Series, GTA
San Andreas, Cheats and Tricks, PC Cheats, Page 1.

  I experimented with some codes with a copy of a save file.  If you go to save
a game you used a code for, you get a warning saying one or more cheats have
been used, and a recommendation to not save the game.  If you save a game you
used a code for, you get a Stat showing the number of times you cheated.  Even
if you don't use another code, there's a glitch that makes the warning show up
when you go to save subsequent games, for some weird reason.

  Various posts at GTA Forums indicate that while a code can lower your Criminal
Rating title, it won't lower or hold back your percentage of completion of the
game.  Saving after a "pedestrians riot"-type cheat, though, can make some or
all of the effects of it linger in your game.  One of the missions said to be
ruined by that is "Madd Dogg," because Madd Dogg jumps to his death before C.J.
can get the truck beneath him.

  The GTA SA Control Center (X.13.c) has a "Clear Cheated 'Status' and 'Count'"
function on the right side of the "Vehicle and Game Data" page.  It will reset
your cheat count to zero.

  Lead player codes

  HESOYAM      C.J. has $250,000, full Health, and Armor; any vehicle C.J. is in
                 is repaired (as with the effect of the Health code on the lead
                 player's vehicle in the last two GTA's)
  BAGUVIX      C.J. has sturdier Health: fire and melee attacks don't hurt and
                 the effect of bullets is diminished; C.J. can still be hurt by
                 drowning or the strong physical impact from explosions, getting
                 run over, etc.; it must be subtle, because I haven't seen it
                 add anything to C.J's Health bar or heal a vehicle he's using
  CAINEMVHZC  C.J. has infinite Health but can still be hurt by explosions and

  KVGYZQK            C.J. is skinny with no Muscle or Fat
  BTCDBCB            C.J. has maximum Fat
  BUFFMEUP           C.J. has maximum Muscle
  VKYPQCF            C.J. has maximum Stamina
  AEDUWNV            C.J. never gets hungry
  WORSHIPME          C.J. has maximum Respect
  HELLOLADIES        C.J. has maximum Sex Appeal
  GOODBYECRUELWORLD  C.J. commits suicide; please send him for help 1st.

  CVWKXAM        C.J. has an infinite ability to stay underwater; to disable,
                   type it again
  KANGAROO       C.J. can jump real high but loses a little bit of Health when
                   he lands; C.J. can make some surprising grabs of things he
                   can climb onto like Tom Cruise as Ethan Hunt at the start of
                   "Mission: Impossible," 1996; to disable, type it again
  ANOSEONGLASS   Slow motion and sound and C.J. has a more powerful punch, simi-
                   lar to the effect of an Adrenaline pill in "Vice City" except
                   the punch doesn't send people flying so far; like it, it can
                   be cancelled by doing a Unique Jump; for a more powerful
                   punch than that "Vice City" one (but pedestrians have it,
                   too), use "IAVENJQ"

  AEZAKMI          C.J.'s wanted level won't increase but it also won't decrease
                     with bribes or cheats, and he can still be arrested; this
                     can be disabled by typing it a 2nd time
    or ASNAEB      C.J.'s wanted level is cleared
  TURNUPTHEHEAT    C.J.'s wanted level is increased by two stars
  BRINGITON        C.J. has a six star wanted level


  If you miss the "Vice City" stilllikedressingup code, you might try using the
Pawfect Skin Changer Mod v1.1 (X.13.q) or the similar function of spaceein-
stein's SA "All in One Mod" (X.13.ii).


  Lead player and pedestrian codes

  For the next five codes, pedestrian changes don't effect the emergency vehicle
drivers, fast food workers, gang members, bartenders, etc.  The effect on pedes-
trians and v ehicles is disabled by typing the code again, but C.J. retains the
new outfit or Katana.

  BEKKNQV      prostitution style: a lot of the pedestrians are pimps in brown
                 fur coats and prostitutes; C.J. attracts the prostitutes, who
                 have sex toys; if C.J. is attacked, a prostitute may beat the
                 attacker with her sex toy; C.J. is given the Gimp suit
  CRAZYTOWN    carnival style: a lot of pedestrians are fast food workers and
                 clowns, and many street vehicles are Mr. Whoopees, Pizza Boys,
                 BF Injections, Hotdog vans, Hotknifes, Tugs, Quads, etc.;  C.J.
                 gets red hair and his apparel changes to the (Groucho Marx car-
                 icature) joke mask, white boxer shorts with red hearts, and
                 some kind of gray boots
  LIFESABEACH  beach style: a lot of the pedestrians are ones found at the
                 beach; when I tried it, a lot of the vehicles were BF Injec-
                 tions, Mr. Whoopees, Mesas, and Glendales; the women in swim
                 suits that drive vehicles have the pulled up breasts glitch;
                 beach towels appear on the sidewalks and the beach people may
                 sunbathe on them;  C.J. wears no shirt and has shorts, sun-
                 glasses, and flip flops
  FVTMNBZ      country style: a lot of the pedestrians and vehicles are ones
                 found in the country and include Ranchers, big trucks like
                 Tankers, and bikers on Freeways; C.J. gets bib overalls, a
                 plaid shirt, and a "Born 2 Truck" baseball-type cap
  NINJATOWN    ninja style: a lot of pedestrians are Asian Ninja men--Wu Zi's
                 gang--with Katanas; vehicles are black and include more motor-
                 cycles; C.J. get a Katana

  or IAVENJQ   C.J. and pedestrians have a very powerful punch; to disable, type
                 it again (thanks to Spaceeinstein for the STINGLIKEABEE tip).
                 Before heavyweight boxer Muhammad Ali fought Sonny Liston, Mu-
                 hammad claimed he would "float like a butterfly and sting like
                 a bee."


  To disable either of the next two codes, type it again

  SJMAHPE       C.J. can recruit anyone except someone that's attacking him; if
                  the recruit doesn't have a weapon, they get a 9mm Pistol (so
                  FBI, Army, etc., recruits have stronger weapons) and may at-
                  tack those C.J. shoots at (especially if they fire back), law
                  enforcers, sometimes anyone outside the gang that fires a gun,
                  and others (criminals, I think).
  ROCKETMAYHEM  C.J. can recruit anyone except someone that's attacking him; if
                  the recruit doesn't have a weapon, they get a Rocket Launcher
                  and may attack those C.J. shoots at (especially if they fire
                  back), law enforcers, sometimes anyone outside the gang that
                  fires a gun, and others (criminals, I think).  This can very
                  easily get the recruit and C.J. wasted.

  If C.J. recruits a prostitute, his regular gang members may try to jack her
from a vehicle and kill her.  When I tried having C.J. recruit policemen, C.J.
would get a wanted star whenever he got them into a Police car, and the police-
men would get out--presumably to bust him, so I had him drive away.

  Pedestrian codes

  BLUESUEDESHOES     a lot of pedestrians, except, at least, policemen, gang
                       members, fast food workers, etc., are Elvis Presley wan-
                       nabes in black, white, or blue outfits like Elvis wore
                       onstage in Vegas in the 1970's
  ONLYHOMIESALLOWED  gangs appear in any area including ones which are normally
                       territories of other gangs; a combination of members of
                       different gangs can appear in a vehicle; the gang members
                       fight the members of other gangs; no other pedestrians
                       appear except the police, fast food workers, etc.
  BIFBUZZ            gangs fight; no other pedestrians appear except police,
                       fast food workers, etc.; the traffic only appears in gang

  Thanks to OrionSR for testing to determine "the only built in codes that ap-
pear to alter data that is saved":

  - PC  Peds Attack Each Other AJLOJYQY

  - PS2  Pedestrian Riot, Down, Left, Up, Left, X, R2, R1, L2, L1

  "I tested all the other codes that had anything to do with peds and did not
find any problems. A quick check can be performed for this glitch; load the
save, visit a Vending Booth (Chili Dogs, Cherry Poppers, Noodle Stand), and if
the vendor attacks C.J. or other peds then the glitch is active."

  For PC, "hmvartak has written on online glitch repair tool that can fix this
problem, and many other common and rare glitches found in San Andreas":

  To disable one of the next five codes, type it again.  Don't save the game
after using "AJLOJYQY."

  BAGOWPG   pedestrians attack C.J. with their usual weapons--Fists, if no oth-
  FOOOXFT   pedestrians have, at least,  Rocket Launchers, M4s, Shotguns, Pis-
              tols, and Bats, and will fire back if attacked
  AJLOJYQY  pedestrians armed with, at least, Rocket Launchers, M4s, Shotguns,
              Pistols, and Bats attack each other and may attack C.J. if he at-
              tacks one of them
  BGLUAWML  pedestrians have, at least, Pistols, Rocket Launchers, etc., and at-
              tack C.J.; the pedestrians include Army men, country guys in cow-
              boy hats, and construction workers; there are a lot of abandoned
              vehicles on the road

  STATEOFEMERGENCY   pedestrians riot, loot TVs (which disappear as soon as the
                       pedestrian does anything else, like fight or run in
                       fright), attack each other and C.J., and smoke appears
                       in many places (it's like the situation during "End of
                       the Line" except all over San Andreas)

  Time and weather codes

  YSOHNUL     the clock and weather are very fast, but motion and sound are nor-
                mal; to disable it, type it again
  SPEEDITUP   fast clock, weather, and motion; sound is normal; disable with
  SLOWITDOWN  slow clock, weather, motion, and sound; disable with SPEEDITUP

  TOODAMNHOT      very sunny
  CFVFGMJ         fog
  ALNSFMZO        overcast
  SCOTTISHSUMMER  thunderstorm (AUIFRVQS does this, too)
  OFVIAC          it's always 21:00; to disable it, type it again
  NIGHTPROWLER    it's always midnight--00:00; to disable it, type OFVIAC twice
  CWJXUOC         sandstorm

  Vehicle codes      All but NATURALTALENT and VKYPQCF disabled by typing again

  NATURALTALENT      C.J. has maximum vehicle skill Stats
  RIPAZHA            C.J.'s cars fly and can be controlled like planes; you can
                       also get some incredible Insane Stunt Stats with this
  JCNRUAD            C.J.'s vehicle makes other vehicles blow up when it bumps
                     Bad`Boys#17 passed along this gimmick: type in the code
                     while C.J. is in or on a vehicle, have C.J. shoot the vehi-
                     cle till it's on fire, then have C.J. get back in or on it
                     and type the code again to disable it, and C.J.'s vehicle
                     will stay on fire and be BP, even under water; lastikboy95
                     added that it's EP unless you start a Sub-mission like the
                     Vigilante mission, which makes it explode. 
  CJPHONEHOME        C.J. can do a VERY high bunny hop on a bike; use Q or E for
                       a side view, and try the multi-view with V; if the bike
                       nicks something and spins, C.J. can get some pretty good
                       Insane Stunt statistics--using A or D helps; he can also
                       do some skyscraper jumping; level the wheels for a safe
                       landing and C.J. won't lose any Health; to disable it,
                       type it again
  FLYINGFISH         C.J.'s boats can fly; I give one of the several fast speed
                       boats a side view with Q or E, then make the front end
                       tip a little above and below horizontal with Up and Down;
                       once the boat gets some altitude, you can fly it without
                       doing that and fly pretty high (like with the flying
                       Rhino gimmick of the last two GTA's); you could also use
                       this with the BUBBLECARS code, have C.J. bump one boat
                       with another, then jetpack to the flying boat.
  BUBBLECARS         C.J.'s vehicle makes other vehicles float in the air when
                       it hits them; then they continue to float, possibly
                       bouncing off things, till they float away; by shooting at
                       them, C.J. can change their direction and scare passen-
                       gers out of them; C.J. and pedestrians can make extra
                       high jumps to get into a floating vehicle; C.J. can bump
                       one vehicle with another that's by the garage door in one
                       of his garages, then get in the floating one for some-
                       thing like a balloon ride.
  STICKLIKEGLUE      C.J.'s four-wheel vehicles have strong road grip and the
                       taxi boost jump ("PGGOMOY" does this, too)

  Traffic codes     All but CPKTNWT disabled by typing again

  SPEEDFREAK        all four wheel land vehicles that C.J. drives, and some
                      driven by peds, have nitro.  The ped vehicles also have
                      nitro if C.J. touches them.  The RC Cam has nitro.  The
                      flames appear on the engine hood of the Baggage and you
                      can't see them on the Rhino.  The flame appears on the
                      Vortex, and Terminator-UK noticed that a nitro flame ap-
                      pears on the front left side of the Rustler, but it
                      doesn't make those two go faster.  
  ZEIIVG            traffic lights are always green
  YLTEICZ           aggressive drivers
  IOWDLAC           black vehicles except, at least, the Hunter, Shamal, Hydra,
                      Barracks, FBI Truck, SWAT van, Rhino, Baggage, Bandito,
                      Combine Harvester, Hotknife, Kart, Monster trucks, Patri-
                      ot, and RC Cam
  LLQPFBN           pink vehicles (same exceptions as above)
  GHOSTTOWN         few pedestrians and little traffic; parked vehicles appear;
                      instant replays are longer (thanks to Buzzsaw at GTA
                      Stunting for the replays tip)
  EVERYONEISPOOR    cheap cars (data\cargrp.dat calls them "s**t cars")
  EVERYONEISRICH    fast cars
  WHEELSONLYPLEASE  only the wheels of four-wheel vehicles are visible
  CPKTNWT           blow up all four wheel vehicles, motorcycles, flying vehi-
                      cles, boats, and RC vehicles

  Vehicle spawning codes

  You can spawn a vehicle, like a Hotring Racer, so it appears with one side im-
bedded in a door or wall, and have C.J. enter it on the near side and get out on
the far side.  This can be useful as a way to let him get past the big locked
door, locked beyond the "Black Project" mission, of the interior of Area 69, or
get into the only skyscraper of Los Santos with a 3D interior, etc.  Don't ask
me why he goes out the other door for the gimmick, all I know is it works.  The
Trashmaster and Hotring Racer are popular choices for that.

  ROCKETMAN    Jetpack
  AIYPWZQP     Parachute

  OLDSPEEDDEMON     Bloodring Banger
  RZHSUEW           Caddy
  ITSALLBULL        Dozer
  OHDUDE            Hunter
  JUMPJET           Hydra
  MONSTERMASH       Monster          the one available after beating "8 Track"
  FOURWHEELFUN      Quadbike
  VROCKPOKEY        Hotring Racer A  "Panoramic" and "hinterland" on the engine
  VPJTQWV           Hotring Racer B  "Bobo" on the engine hood
  JQNTDMH           Rancher
  AIWPRTON          Rhino
  FLYINGTOSTUNT     Stuntplane
  AMOMHRER          Tanker truck
  TRUEGRIME         Trashmaster
  KGGGDKP           Vortex hovercraft

  Weapon codes

  PROFESSIONALKILLER  C.J. has Hitman level in all weapon Stats
  OUIQDMW             C.J., using the positions his recruits use when they do a
                        drive-by, shoots forward with an SMG with the "camera"
                        aimed ahead of him whatever position his vehicle is in;
                        you can aim his fire otherwise if you press the RMB and
                        aim with the mouse, though it's hard to aim that way
                        when the vehicle is moving because the "camera" quickly
                        turns the view back to forward--it's easier do it if you
                        1st stop and aim C.J.'s weapon and the "camera" with
                        NP2, NP4, NP6, or NP8, but it's more of a novelty than
                        convenient.  The best thing about it is it makes it easy
                        for C.J. to do airgrabs on a motorcycle and makes it
                        less likely for him, or a passenger he takes, to fall
                        off of it--it's the "San Andreas" variation on "Vice
                        City" morphing; C.J. can also hold a Stoppie on a BMX
                        for a long time even after his BMX has stopped
  FULLCLIP            C.J.'s weapons have infinite ammo and no reload time; the
                        rifles and rocket launchers can be fired as fast as you
                        can fire them; to disable, type it again

  LXGIWYL            C.J. has Brass Knuckles, a Bat, 9mm, Shotgun, Micro SMG,
                       AK-47, Rifle, Rocket Launcher, Molotovs, and a Spray Can.
  PROFESSIONALSKIT   C.J. has a Knife, Desert Eagle, Sawnoff Shotgun, Tec9, M4,
                       Sniper Rifle, Flame Thrower, Grenades, and a Fire
  UZUMYMW            C.J. has a Chainsaw, Silenced 9mm, Combat Shotgun, SMG, M4,
                       Sniper Rifle, Heat Seeking Rocket Launcher, and Remote

  I.15  Video walk-through/people who help with missions/entire games "Done

  You might find it helpful to see videos of the missions.

  For some of the videos that show an entire game ("San Andreas" and dozens of
others like "Half Life 2," etc.) done quick, see the Speed Demos Archive at:


  "#GTAM2014 Grand Theft Auto: San Andreas (Any%) by Omega" by Yuuki DeName

  "Part 1: GTA: San Andreas - World Record in 6:12:14 by Joshimuz Live European
Speedster Assembly 2013" by European Speedrunner Assembly

  They can be admirable and sometimes funny.  (I never get tired of the joke of
the gamer having Gordon Freeman, etc., respond to questions by nodding the "cam-
era" up and down, I guess because I do that sometimes in games.  No matter how
serious a science fiction drama or shoot-'em-up it is, my lead player tends to
be a big goofy kid, for some reason.  I think that's part of the reason I gravi-
tate to GTA's.)

  You might try the "Save N Play" message board at GTA Forums to look for some-
one who can take your save game file and pass a mission you're stuck on:

  I.16  How to get as much done as possible before starting the main missions

  Four star survival guides (and cycle jumps)
    by Orion_SR and rubregg

  Orion_SR's "GTA San Andreas--4 Star Survival Guide" has advice and instructive
videos that can help you get everything done that's available at the start of
the game aside from the main missions.

  Rubregg's "Early Side-Missions In Locked-Off Areas" guide can help you like-
wise.  You can learn how to have C.J. survive a four star wanted rating and
create a save game with the earliest available side missions done.

  As a cycle stunt fan, I'll make a special note of rubregg's easy way to make a
cycle jump to Las Venturas: go NNE from due N of the "O" of "MONTGOMERY."

  Thanks to rubrick for telling me to check out his GTA Forums message board for
more findings on the subject.

  Zmoonchild's videos include ways to survive a six star wanted level.

  Orion_SR's cycle can get past the roadblocks and out of Los Santos by using
the lip at the N edge of the bridge to the S side of the Flint Intersection.
The coast on the far side is steep and it's easy to lose your cycle there, so it
would't hurt to use an NRG-500 and tap Up repeatedly to give it a lot of speed.
It can make it back the other way, too.

  "In Like Flint" by Orion_SR.

  Another cycle jump he may use is N to S from the Panopticon (S of the "CO") to
Fallen Tree, another one with a steep landing area.  The runway is hilly, so
"wait until you've got good traction before gunning it."  The video below shows
the jump and GTA Phreak's way to cross the Panopticon Bridge on the outside
ledge.  (Going N from Easter Bay chemicals, he crosses onto the bridge from the
E side and goes N, and, before he get to the barriers, he gets onto the ledge on
the outer W side and continues N.)

  "Panopticon Playground" by Orion_SR

  Orion_SR also jumps a cycle from the road that goes S from Blueberry to a
grassy hill near the train tracks.  And if you take Katie on a date on a cycle
then go stunting with it, she "will remain on the back of the bike for 6 minutes
before she bails and runs off."  "Katie's passenger comments can be fun in slow
motion" (during Unique Jumps).

  Airborne bribes

  These bribes have the added usefulness of being ones C.J. can use while air-
borne in a helicopter or while using the hover mode of the Hydra.

  - over the N arch of the bridge that's N of the "OC" of "OCEAN DOCKS,"

  - at the end of a narrow space in a lot NW of the previous bribe,

  - over the steep incline of the northmost E to W road in NE Las Colinas,

  - in the back yard of the house that's N of the W end of the bridge W of Madd
Dogg's mansion,

  - in a narrow space under the base of the S loop of the Montgomery Intersec-
tion (approach from the W),

  - over the bend in the dirt path of SE Blueberry Acres,

  - over the rock ledge at the N side of the bend in the river N of Dillimore
and E of Blueberry--just SW of the "C" in "COUNTY" on the paper map,

  - over the NW dirt crossing of the two of the inlet of Shady Creek,

  - by the W end of the skinny loop of road on Missionary Hill,

  - over the train track between two train tunnels by the coast in Easter Basin,

  - on the E side of the road that's E of the N end of Area 69,

  - on a ridge of the coast that's NE of the Abandoned AC tower,

  - beyond the ramp of the Unique Jump that's in a lot SE of the Emerald Isle,

  - a bit W of the Unique Jump ramp of the pirate ship in front of Pirates in
Men's Pants,

  - over the S end of the building that's N across the street from the NE corner
of the block of The Camel's Toe pyramid,

  - in a lot that's across the street SW from the SW corner of The Four Dragons
Casino, and

  - over the concrete highway divider where the "A" is of "JULIUS THRU WAY
SOUTH" (by the intersection of it and the S end of the Strip).

  GTA Phreak's video "Bribe Skimming" shows a useful way to collect four of
those bribes with the Skimmer:

  GTA Phreak adds that Hydra missiles "...do work underwater!  They just move
ridiculously slow, like walking pace."

  How to open the fast food places before doing the main missions

  zmoonchild showed us that the fast food places can be opened (though the icons
for them don't appear) before "Big Smoke" by having C.J. initiate a date (let
it fail due to the wanted rating) with one of the three girlfriends available
from the start of the game: Katie, Michelle, or Barbara.

  (I'll add that, unless you have C.J. collect all the Oysters first, those
three are fussier than Denise about C.J.'s muscle and/or fat.  Katie likes mus-
cle, Michelle likes fat, and Barbara likes C.J. fat but in good shape.  You can
have C.J. use the gym at Verona Beach to build muscle, have him go to the out-
door fast food stands to get fat, and have him stand by a car with greater sex
appeal--see section XI.b--when he meets one of them.)

  The tattoo parlors in Las Ventures and San Fierro (not Los Santos) are open
from the start of the game.

  Flying vehicles available early and how to keep them from blowing up

  Flying vehicles available from the start of the game (thanks again to

  - the Dodo and Shamal (at all three airports but only open at Los Santos In-
ternational and Las Venturas Airports),

  - the AT-400 (in the big hanger in the SW section of Las Venturas Airport),

  - the Skimmer (by the coast across the Sherman Reservoir N of the dam),

  - the Maverick (in the SE section of Easter Bay Airport),

  - the Seasparrow (at a dock SE of the dam and at the coast by the valley N of
Verdant Meadows), and

  - the CargoBob (Area 69).

  GTA Phreak adds that both Cropdusters are available from the start of the
game.  (One is on the hilltop at the end of the dirt road W of The Farm, and one
is NW of the bend in the road that's NW of Greenglass College.)

  Orion_SR says that a good tactic to use to have C.J.'s flying vehicle evade
the missiles from Hydras that attack during a high wanted rating, besides his
advice given in the section about wanted ratings, I.9--to have C.J. fly low, is
to fly close to cliffs and buildings when possible, and to constantly alternate
your view with the "look-behind" view then "cut hard to one side to avoid almost
all the missiles."  He found that it's usually a new Hydra that spawns behind
C.J. when you look there--the old one usually disappears unless C.J. doesn't

  (I'll add that for those who want to try one of these things, notably have
C.J. date the girlfriends, without the wanted rating, you could use the GTA SA
Control Center--X.13.c.  Click the tab for "Player Data" then click the buttons
for "Auto-Clear Status after inserting cheats" and "Never Wanted.")


  II    The beginning

  II.1  "The Introduction"

  A prelude to the sequel (to "Vice City") prequel (to "III"):

  A synopsis of the bonus DVD that you get with either the two CD's of music
from "Grand Theft Auto: San Andreas" or the Special Edition of the game.

  In Los Santos, Officers Frank Tenpenny and Eddie Pulaski discuss how they've
threatened someone to do things their way, and will need to do the same to the
officer assigned to work with them, Hernandez, if he doesn't play along.  Ten-
penny is more concerned about Pendlebury (probably the one Tenpenny talks to on
the phone a bit later).

  The Ballas gang is dealing drugs and wants to hold power over Grove Street.

  Big Smoke, in Ryder's house, seems to want Ryder to help him take Grove Street
back from the Ballas by competing in the drug trade.

  In a lot in San Fierro, Mike Toreno, aided by violent thug T-Bone Mendez,
gives the orders and makes the deals of a vicious big time drug dealer.

  At a game of craps in Los Santos, Jeffrey says he wants to be considered a
gangster named OG Loc; the others tell him to forget it, and Sweet tells him
to go to college.  Big Smoke seems to want Sweet Johnson to think of the big
money they could make by competing in the drug trade.  Sweet doesn't go for the
idea.  He says his brother Brian has been dead five years and his brother Carl,
who can rot in hell, is running around on the east coast.

  C.J. steals a car for someone in Liberty City.

  Johnny Sindacco meets with Godfather Salvatore Leone at Salvatore's mansion.
Though the Sindacco's and Leone's have been rival gangs, Johnny wants Salvatore
to invest five million dollars into a Sindacco gambling casino.  Salvatore will
go along with it if Johnny can get rid of the guy currently controlling the
books and replace him with someone Salvatore and Johnny can control.

  Lawyer Ken Rosenberg, by the Fort Carson Medical Center in Las Venturas, has
been disbarred and is struggling stay off of cocaine.

  Tenpenny, on a phone in Los Santos, threatens to kill someone (Pendlebury?)
he's paid to commit a murder if they don't carry out the hit.

  Ken can't get Tommy Vercetti on the phone.

  Kent Paul, in a recording studio in Salford, England, becomes the manager of
the Gurning Chimps, led by drug addict Maccer.

  C.J. gets a man to hand him his wallet by aiming a pistol at him, then C.J.
hits him on the head with it.

  A couple of men in the desert in San Andreas bury the body of the man who used
to control the books for the Sindacco casino.

  Johnny agrees with Salvatore's proposal that they get Ken to take their orders
about controlling the books for the casino.

  Tenpenny and Pulaski begin coercing young officer Hernandez, who's just joined
them and is new to C.R.A.S.H. (Community Resources Against Street Hoodlums, run
by Officer Tenpenny), to do things their way--a lot tougher a way than he ex-

  In the Caligula's Palace casino office in Las Venturas, Salvatore pulls a gun
on Ken Rosenberg and orders him to get his investment back.

  Pulaski beats another officer nearly to death, and Tenpenny orders Hernandez
to kill the downed officer.  Hernandez objects at 1st, but Tenpenny threatens to
kill Hernandez if he doesn't kill the officer with the gun Tenpenny hands him.
Hernandez shoots the officer.  (Early in the game, Tenpenny and Pulaski will
threaten C.J. that they'll blame him for the murder if he doesn't do as they or-
der him.)

  A couple of Ballas do a drive-by past Sweet's house and kill his mother.
Sweet runs into the house, sees what happened to his mother, then prevents his
sister Kendl from going inside.  Later, as she sits on the porch, Sweet calls
C.J..  He tells him the bad news and that he better come home.

  C.J. bows his head in grief.


  II.2  "San Andreas Theme Song"

  Lyrics by Young (and famous) MayLay

  from "San Andreas: 'The Original Mixtape.'

  This is kind of a big deal, for me, anyway; I never got a letter from a big
celebrity before.  I sent a letter to Young MayLay, through the Contact part of
his web site, explaining that I couldn't get some of the lyrics he wrote for the
"San Andreas Theme Song."  I got an e-mail from him today (Mon., July 25, 2005)
with the lyrics attached (I hope he doesn't mind--I broke it down into qua-



  Here are a copy of the lyrics for the San Andreas Theme Song..Be careful with
them..Hope this solved the problem..


                 Young MayLay..GLEN WINSTEIN



  Verse 1)

    Welcome to San Andreas I’m CJ from Grove St.
  Land of the heinous gang bangers and cold heat.
  In Los Santos neighbors get no sleep
  beefing with anybody competing even police.

  Four deep in a green rag wit gold feet
  blast with the flag on the strap that’s OG.
  Stay in shape hit the gym lift the weights
  get super cut or big and buff nice and straight.

  You got stats respect, weapon skill
  stamina muscle fat and sex appeal.
  You get clothes from Bincos and Prolaps
  Suburban Zip Victom and D Sach.

  Watch your back when you in rival hoods
  they’ll test just to guess if your survivals good.
  Ducking shells at the Cluck’n Bell
  jump out busting gunning till they tuck they tail.

  It seem like I’m on impossible missions
  twisted predicaments hostile positions.
  Tennpenny and Polaski harass me
  cop cars been on our ass the last past week.

  Because the Dreas for the gangsters homeboy
  hands is the language for the bangers homeboy.
  And its dangerous homeboy
  get your brains blew for how you do your fingers homeboy.

  Heat cocked we popping them
  hot one’s dump them out bend the block shaken before the cops come
  listen for sirens but they don’t got none
  back another lap catch a straggler with a shotgun.

  Hittin them up what that Grove St. like
  in a dirty sling shot and old Levi’s.


  Boy oh boy, huh?  That's something.  Now that's straight from C.J. himself.  I
think that was very nice of him to do that.  I'll have to save that.



  1. Someone who has been around, old school gangster 
  2. Original gangster.  Being, or being related to, the stereotypical 1970's
gangster's lifestyle.  OG Loc, Keepin it Gangsta!
  3. An Original Gangsta or Original Gangster.  Yo, What up OG?  What's good in
tha hood?

  More generally today in America, it's a word of ebonics (I think you need to
at least have a semester of Calculus to take that; don't you kids try it at
home--you call a professional) that refers to a friend with street smarts.


   II.3  Los Santos 1st main missions

   Written by Dan Houser, James Worrall, and DJ Pooh.

   DJ Pooh is a record producer, rapper, screenwriter, and film director.  Dan
Houser (Official U.S. PlayStation Magazine, November, 2004) said, "He’s amazing
for what we wanted.  We thought we were looking for someone to help us with
writing.  But you look at the films he’s made ("Friday," "Next Friday"), and you
see he’s so multi-skilled, plus he has ridiculous hip-hop credibility."

  "Whoop Whoop," 1997, by DJ Pooh

  II.4  "In The Beginning"    Carl Johnson

  Carl Johnson, aka C.J.: Young MayLay

  Young Maylay, aka Chris Bellard, born 1979, is a West Coast rapper who was
suggested for the part of C.J. by film and hip hop producer DJ Pooh, but Dan
Houser seems to have gone for Young Maylay as soon as he overheard a phone call
between him and DJ.  Young Maylay was featured on compilations and underground
mix tapes like Killa Tay's "Thug Thizzle," 2000, and Rodney O & Joe Cooley's
"Summer Heat," 2002.  He wrote most of the tracks on King T's album "Ruthless
Chronicles," 2004, and DJ Warrior's "Coast Control," 2004.  He played Mario in
the TV series "The Brodies," 2014.

  "San Andreas: The Original Mixtape," 2005
  "Knock the Box" by Young Maylay

  "What Will It Be," 2006, by Deeyah featuring Young Maylay

  "Ain't Nuttin' Changed (Queensbridge to California Remix)," 2009, by Blaq Poet
featuring MC Eiht (Lance "Ryder" Wilson in SA) and Young Maylay

  You can visit his web site, hear some of his music videos, and contact him at:

  He also kindly helped me out by sending me a copy of his lyrics to "San An-
dreas Theme Song" (see II.2) and has the job I particularly envy as the star of
the latest GTA.

  Sean "Sweet" Johnson: Faizon Love, who played Big Worm in "Friday," 1992,
(which was co-written by DJ Pooh, who played Red), the voice of the late comedi-
an Robin Harris in "Bebe's Kids," 1992,  one of the Jam Boys in "Fear of a Black
Hat," 1994 (sort of a rap "Spinal Tap"), Gimbel's manager in "Elf," 2003, Coach
in a 2007 episode of the TV series "It's Always Sunny in Philadelphia," Shane in
"Couples Retreat," 2009, etc.

  "Faizon Love Interview at The Breakfast Club [power 105.1]" by BreakfastClub 

  Frank Tenpenny: that famous Samuel L. Jackson, of too many movies to list in
their entirety, who starred as Stacks Edwards in "Goodfellas," 1990, Gator Puri-
fy in "Jungle Fever," 1992, Tat Lawson (with MC Eiht as A-Wax) in "Menace II So-
ciety," 1993, Big Don in "True Romance," 1993, Jules Winnfield in "Pulp Fic-
tion," 1993, Zeus Carver in "Die Hard With a Vengeance," 1995, Doyle Gipson in
"Changing Lanes," 2002, Rufus in "Kill Bill Vol.2," 2003, the voice of Lucius
Best/Frozone in "The Incredibles," 2004, Ken Carter in "Coach Carter," 2005, the
narrator of "Inglourious Basterds," 2009, etc., and probably has a handful being
prepared for release as we speak.  Now this guy has a resume.  And he's starring
in a Grand Theft Auto, even if it is as a bad guy.

  "Pulp Fiction Scene - 'Hamburgers'" by osall1291

  Eddie Pulaski: Chris Penn (son of Leo the TV Director), who starred as B.J.
Jackson in "Rumble Fish," 1983, Willard Hewitt in "Footloose," 1984, Nice Guy
Eddie Cabot in "Reservoir Dogs," 1992, and Nicky Dimes in "True Romance," 1993.
(Update: Chris Penn was found dead by his housekeeper on Jan.25, 2006.  He was
only 40 years old, which is way too young for that.  The coroner's report said
that he was 300 lbs. and had a history of drug abuse.  May his friends and fam-
ily find sympathy and heal in time.)

  "Reservoir Dogs Mexican Standoff" by BadWolf

  Officer Hernandez: Armando Riesco, who voice acted as the Supplier (Pierre La
Ponce/Vic Vance) in "Vice City," 2002, Hector in "Midnight Club II," 2003, and
played Phelan in Spike Lee's "25th Hour," 2002, Jesse in "Garden State," 2004,
supplied the voice of a Parking Attendant for the game GTA "IV," 2009, played
Julian Varone in "The Tested," 2009 (which also starred Frank Vincent--Salvatore
Leone in GTAs), etc.

  "Tia Lora- Matrimonio" by Armando Riesco

  "San Andreas" takes place in 1992, some time between "Vice City" (1986) and
"III" (2001?).  In "Wear Flowers in your Hair," The Truth refers to the mob
(Tommy Vercetti) having bought the Boatyard from Duane and Jethro.  Claude Speed
and Catalina have gotten together in "Farewell, My Love," and Maria begins being
Salvatore Leone's mistress in "Freefall," so it would be about another nine
years before Claude is shot by Catalina, Maria leaves Salvatore for Claude, and
Catalina and Salvatore are killed by Claude, in "III."  Claude's silence shrouds
unfathomable, if not infinite, patience.

  C.J., at Francis International Airport, Liberty City, remembers his brother
Sweet telling him that their Mom died.

  When C.J.'s Taxi gets about a block S of the Johnson house, C.J. is ordered
out of it by Officer Tenpenny, who's accompanied by Pulaski and Hernandez.  They
hit and harass C.J., then take him for a ride in their police car to make sure
C.J. knows they think the worst of him and need him to do things their way.

  Tenpenny frames C..J. for the murder of a dead policeman.  Why he bothers
holding this over C.J.'s head when he could just follow C.J. around for ten min-
utes with a camcorder is never explained.

  They throw C.J. in an alley (of the block overlapped by the E side of the save
place icon that's N of "JEFFERSON").  C.J. knows it's hostile Balla gang terri-
tory; Ballas are the guys in purple who'll attack C.J. if you don't keep him
away from them.  Reminiscent of the booklet that came with "III" calling Liberty
City "the worst place in America," C.J. says he's in the "worst place in the
world.  Rollin Heights Balla country."

  (Later, while having C.J. spray Tags, you'll see Tags that represent the Ball-
as' neighborhoods: Rollin Heights Ballas, Kilo Tray Ballas, Front Yard Ballas,
and Temple Drive Ballas.)

  (In the 1993 movie "Menace II Society" Caine/Tyrin Turner and Sharif/Vonte
Sweet are left in rival gang territory by the police similar to how Carl Johnson
is left in Ballas gang territory by policemen Frank Tenpenny, Eddie Pulaski, and
Jimmy Hernandez.)

   Have C.J. get on the BMX bike in front of him.  Be careful just up ahead--
there's always moving traffic just beyond the alley at 1st.  Have C.J. ride to
the Johnson house, "C.J." on the radar, a few blocks SE.  Now and then, press W
quickly and repeatedly to make C.J. stand up and pump the pedals hard, and have
him stay off to the side of the train tracks if you have him use the railroad
  C.J. starts out with $350.  He can't recruit gang members yet.  He can get a
four star wanted level.

  The Grove Street gang voices are: Solo, A da Business, Vincent Lomax, Gregory
Johnson, and Ricky Harris.

  The Ballas gang voices are: Donnie Anderson, Michael Ralph, Ricky Harris, Dar-
rock Burns, and Derrick Edmond.

  The Johnson garage, at the house icon in Ganton on the paper map that comes
with the game, is free and immediately available.

  C.J. can explore but can't get into the Johnson house for you to save the game
till he walks into the red shaft of light in front of the front porch and does
the next couple of missions:

  II.5  "Big Smoke"        Carl Johnson

  C.J.'s Mom Beverly: ?

  Kendl Johnson: Yo Yo (Yolanda) Whittaker has helped spread the word about fe-
male empowerment with hip hop in "Make Way for the Motherlode," 1991, and, more
recently, "Ebony," 1998.  She had a top 40 hit in 1991 with "You Can't Play with
My Yo-Yo."  She played Yo-Yo in "Boyz n the Hood," 1991, a Girl at Party (with
Samuel L. Jackson, Clifton Powell, MC Eiht, and Clifton Collins, Jr.) in "Menace
II Society," 1993, appeared as herself in two 2014/2015 episodes of the TV docu-
mentary series "Unsung," etc.

  "Black Pearl," 1992, by Yo-Yo

  Kendl has to try to be level-headed and bring her brothers and boyfriend to
work with one another.

  Melvin "Big Smoke" Harris: Clifton Powell, star of movies and TV, who played
Chauncy in "Menace II Society," 1993, Martin Luther King, Jr., in the TV movie
"Selma, Lord, Selma," 1999, Pinky in "Friday After Next," 2002 (co-written by DJ
Pooh), an FBI Agent (with Ray Liotta) in the short film "The Hire: Ticker,"
2002, Jeff Brown in "Ray," 2004, the voice of the first prisoner in the 2010
episode "A Date with the Booty Warrior" of the 2005-? animated TV series "The
Boondocks," Richard Jacobson in "The Lick Movie," 2013, Rex Fisher in five 2016
episodes of the TV series "Saints & Sinners," etc.

  "Clifton Powell interview with Deonna Young" by TheQ&A

  "Katt Williams Taking Pimp Lessons From Clifton Powell"

  While C.J. looks around the Johnson house in mourning, he remembers his Mom
and sister talking with him years ago, and takes a picture of his Mom to hold
and look at as he sits at the living room table.  Big Smoke, the chubby fellow
with glasses, a goatee, and a derby-like fedora, comes from the kitchen with a
baseball bat, thinking C.J. is a burglar.  He recognizes him and they hug.

  (Like C.J., I don't know what book Big Smoke is talking about, either--Eccle-
siastes, the OT book Pete Seeger used for lyrics in "Turn, Turn, Turn": "A time
of love, a time of hate..."?  I don't know--that one doesn't mean to have each
pair at the same time.)

  Big Smoke has C.J. drive them in Big Smoke's Perennial station wagon to the

  II.6  "Sweet and Kendl"  Carl Johnson

  Sean "Sweet" Johnson
  Lance "Ryder" Wilson: MC Eiht (Aaron Tyler) is a lead rapper of Compton's Most
Wanted, a solo rapper with a loyal following, and played A-Wax in the movie
"Menace II Society," 1993, which featured his recording "Streiht up Menace."  He
starred as T Bone (with Clifton Powell) in "Who Made the Potatoe Salad?," 2005.
"Hood Took Me Under" by Compton's Most Wanted, with MC Eiht, is on Radio Los
Santos.  He also contributes a bit of his voice acting to "Grand Theft Auto V,"

  "Straight Up Menace," 1993, by MC Eiht

  At the cemetery, C.J. meets his sister Kendl, their brother Sweet (he has a
cap and a beard), and his friend Ryder (he has a cap, mustache, and a blunt--a
cigar filled with marijuana).  Sweet, Ryder, and Big Smoke all wear green, the
Grove Street Families gang color.  Sweet is PO'ed: he doesn't like that C.J. ran
off for five years so he gives him a hard time.  Kendl walks off to see Cesar,
and Sweet gives her a hard time about that and berates Cesar as unprincipled.
He points to several nearby graves of people they knew, like their brother
Brian, and tells C.J. the local fighting put them there.

  As the four guys go to Big Smoke's station wagon, some Ballas do a drive-by on
it and blow it up.

  Have C.J. get on a bicycle and follow Sweet then Ryder.  The one to follow has
a blue cone pointed down at his head and is represented by a blue dot on the ra-

  C.J. will probably run into less trouble from the pursuing red Voodoo, from
which a Balla tries to shoot him, if he rides at a regular pace, ready to brake,
on the left side of the road, leading the Voodoo into telephone poles, etc., on
the left.  Once Sweet splits off from them, the Voodoo won't be following C.J.
till after he goes through the bicycle park and makes the jump down to the high-
way.  (If C.J. makes the jump before Ryder and Big Smoke, you can have him pause
and look backward, Q and E, to see they have a remarkable acrobatic ability to
do flips and rolls when they land and keep going.)

  You can have C.J. stop to kill the Ballas who chase him or have him use a car
instead of a bike.
  "GTA SA - All Possibilities #1" by whatever57010 

  Ryder wants C.J. to dress in green (which C.J. can do a few main missions lat-

  C.J. can enter the Johnson house to save the game at a floppy disk from now
on, and there's a Camera in the bedroom.

  Sweet Johnson calls to warn C.J. that their old gang has split up into warring

  II.7  "Ryder"           Carl Johnson

  A rider is someone who'll buddy with you and might join your gang or clique:
"I won't deny it, I'm a straight ridah" (2Pac "Ambitionz Az A Ridah").
  (The next link didn't work the last time I tried it.)

  Basically, a rider is a person who's committed to being your friend, no matter
what (which is ironic given how Ryder turns out).

  Ryder has C.J. agree to help him get even with the owner of a pizza place that
keeps covering up their "hit up" (a tag--graffiti that symbolizes a gang).  He
has C.J. drive to get a haircut at a barber shop, then chides him he looks
"jacked up" (not quite right).

  Reader Timo Hakala wrote to me that Ryder takes back his words about the bar-
ber being bad at his job if C.J. gets a "cool" haircut like a Cornrow (or Afro,
Afro & 'stash, Afro & Goatee, Afro & Beard, or Jheri Curl).

  Then Ryder has C.J. get food at the pizza place.  Ryder holds a handgun on the
owner/clerk of the pizza place, who recognizes Ryder, telling him no one else is
so small and he feels sorry for his Dad.  (This is similar to what the Korean
Grocery Store Man/Toshi Toda says to O-Dog/Larenz Tate--that he feels sorry for
his mother--near the start of the 1993 movie "Menace II Society.")

  When they get outside, the owner comes out to fire a Shotgun at them.  Ryder
runs for the car; have C.J. drive him home if you're not prepared to have C.J.
shoot down the owner.

  If C.J. doesn't have enough money for the cheapest haircut ($50) or pizza
store meal ($2)--such as by losing all his money at Inside Track--the game
"magically" gives it to him during "Ryder."  Zmoonchild shows that if you even
have C.J. go into debt in LV then persist in requesting a haircut from the
barber, leaving the barber shop then returning, in "Ryder" the game eventually
gives him the money for a cheap haircut then the cheapest pizza store meal.
  "What happens if CJ has no money (in debt) during the mission Ryder? In the
Beginning mission 3" by ZMOONCHILD

  Zmoonchild shows that you can have C.J. exit Ryder's Picador before entering
the red marker in Ryder's driveway and have C.J. look west on the nearby road to
see the pizza cashier come east still trying to shoot C.J. with his Shotgun.

  Ryder tells C.J. to see Sweet about Tags.

  The restaurants, barber shops, and tattoo parlors are open and shown on the
radar and in-game map.

  The barber shop used in this mission, Reece's, has an icon that's obscured on
the radar and in-game map by the icon for the tattoo shop it's beside.  Reece's
is on the E side of the block that's the 2nd block S of the one with "OD" of

  Some PS2 gamers have reported that getting C.J. a haircut makes his tattoo Sex
Appeal points go away.  You might play it safe and get him a haircut before get-
ting him a tattoo.  If you already had him get a tattoo before getting him a
haircut, the tattoo parlor can have it removed for $400.

  Having C.J. get a haircut can get rid of any wanted rating, so I wouldn't wor-
ry about the Sex Appeal points of tattoos.

  Send C.J. to Gay Gordo's for a Groove Cut: $500 (or a blonde cornrow, if you
like: $550), or to Old Reece's for a Cornrow: $500.  All are 30 points each for
both Sex Appeal and Respect Stats.  I got him a Groove Cut.

  Send C.J. to a tattoo parlor for one of the tattoos that are 3 points each for
both Sex Appeal and Respect, which are any of them for the back and lower back.
I got him an Angel for $450.


  III  Preliminaries for Los Santos

  I waited till this point to do these preliminaries when I started writing
this walk-through, but you can do these things as soon as you get control of

  You need to have C.J. eat or drink, or save the game, for his Health bar.  And
if he doesn't eat to keep something in his Fat bar, which starts at about 1/6th
and diminishes slowly, the Muscle then Health bars will diminish quickly.

  Though the fast food places open up and appear on the radar and in-game map
after "Ryder," snack and soda pop machines only charge $1 and are available from
the start of the game, including the ones inside convenience stores and the
Alambra club, which are open from the start of the game.  Have C.J. stuff his
face with about 80 to 100 snacks from a snack vending machine to raise his Fat
to about 20%.

  It won't make C.J. throw up as it does it feed him eleven fast food restaurant
meals in a row.  You can have him repeatedly use the vending machines faster
than repeatedly use the fast food booths with a live vendor (also $1 per
snack)--it takes 30 sec. for the red marker for those to reappear.  The Los San-
tos/Red County Hotdog vans don't appear on PC.

  Armor, vending machines, and vendors map:

  One easy to remember 24/7 convenience store location is on the big E to W road
that extends W from the Mulholland Intersection.  It's on that road just W of
the intersection.

  Thanks to Rusk's walk-through and the Stats Faq by bamspeedy1298 at Gamefaqs
for the following Los Santos snack machine locations:

  Willowfield--at the 6th Street Plaza, an outdoor shopping center, which is
along the N side of the block that's S of the block with "OW" of "WILLOW FIELD."

  Idlewood-- inside the Alahamabra Club, which is on the W side of the block of

  Idlewood--inside the 24/7, which is on the same side of the street one block S
of the Alambra club.

  Jefferson--at the outdoor shopping center that's on the E side of the block
that's E of the block of "EN" of "GLEN PARK" and W of the block with the Jeffer-
son Motel.

  Las Colinas--on the SW side of the T intersection at the top of a sloped
road--the bottom of that road is across the street to the N of the Jefferson

  Commerce--inside the 24/7 that's on the N side of the block that's W of the
block of "CITY" of "CITY HALL."

  Dillimore--at the Gasso station that's on the N side of the SW block of Dilli-

  Palomino Creek--at the library that's on the S side of the SW block of Palomi-
no Creek.

  There are three outdoor fast food booths in Los Santos.  You can't build up
C.J.'s Fat as fast using them, but they do provide more Fat per visit.  They're

  Downtown Los Santos--by the 1st "N" of "DOWNTOWN LOS SANTOS" and nearly under
the S branch of the Mulholland Intersection.

  Verona Beach--at the E end of the beach.

  Santa Maria Beach--on the S end of the pier the Ferris wheel is on.

  I usually keep C.J.'s Fat between 1/5th and 1/3rd.  It puts a good margin of
safety on the work it takes to get his Muscle maximized at the outdoor gym at
Verona Beach.

  Whether you do those things or wait till the restaurants open to start on the
preliminaries, feed C.J. every day or two.  Take-Two Games has said that feeding
him every day can prevent the glitch of C.J. being unable to use the gyms, a
glitch that may appear near the end of the game.

  Having C.J. use the weights at Verona Beach is the fastest way to have him
build Muscle.  Thanks to reader Timo Hakala for telling me C.J. can use the Ver-
ona Beach gym from the start of the game.  (I think the second fastest way may
be to have C.J. swim.)

  If you manage to make C.J. too Fat, having him use a gym treadmill or station-
ary bike is the fastest way to have him lose only the extra Fat.  Feeding him 11
times at once at a fast food restaurant to make him vomit makes him lose about
all of his Fat, but it's better if he has some.  The outdoor gym at Verona Beach
has a stationary bike.

  Keeping C.J. busy doing the things given below seems to be enough otherwise to
raise the Stats he needs to improve his strength, weapon, and vehicle abilities.
Then I'd make a copy of my save game of my GTA San Andreas User Files in My Doc-
uments.  Doing them all at once takes a looooooong time, but look at it this
way: once you copy the save file, you'll never have to do them again--at least
not all at once.

  See "Maximum Stats of all kinds in one sitting" (III.5) for a much faster way
to build Stats in the PC version of the game.

  As Rusk says, if you have C.J. swim, or fly and parachute, to the blocked-off
areas, he'll get a four star wanted rating that the law enforcers won't let go
of, even if you use a code, till C.J. can get back to the allowable areas to get
rid of it.  Later in the game, when C.J. can get five wanted stars, sending him
over the Easter Bay aircraft carrier or onto the grounds of Area 69 gives him a
five star wanted level while he's there, but right now it just gives him four

  You can get more done early on that way, but it takes a lot of time and effort
that doesn't always pay off if you're like me and don't save the game if C.J.
gets busted or wasted.

  (I don't save the game if C.J. gets wasted, but I think reader Carl Johnson is
right about girlfriend Katie showing up at Avispa golf course in San Fierro at
the start of the game as a help for people who want to have C.J. risk the high
wanted level attack of going to the areas that are off-limits.  A benefit of
having C.J. date her is that he keeps his money and weapons if he gets wasted.
I'll add that having C.J. initiate dating with Barbara, also available at the
start of the game, lets C.J. keep his money and weapons if he's busted.)

  If you want to save time on certain vehicle missions you're not crazy about
that are available in the unwelcome areas, it takes less time to do them when
those areas 1st open then make a copy of your save game.  So hazarding the un-
welcome areas isn't convenient or easier, but you might enjoy the different ex-
perience and the challenge.

  (You might like the two bribes and Pay 'n' Spray in Blueberry, the Santa Maria
Beach Pay 'n' Spray, or the wardrobe closet of a nearby save house, for C.J.
when he gets back.)

  Rusk also explains that you can send C.J. to them to complete the Oyster col-
lection and get some weapons, like a Minigun or Combat Shotgun (which then has
whatever Shotgun or Sawnoff Shotgun ammo added to it), with no harassment a lit-
tle into the 1st missions--see "Reuniting the Families" (and other missions that
feature the ability for C.J. to enter otherwise off-limit areas without a wanted

  The easiest way to get to those things in the PC version is to start the game
then click "Never Wanted" in the GTA SA Control Center (X.13.c).

  In the meantime, I'll just explain how to have C.J. primed to make the most of
it when he goes to them.

  III.1   Maps, map markers, teleportation, all items (Tags, etc.) shown on your
            radar, and a trainer:
            how to control space and time

  The in-game map

  Move the cursor over the in-game map to see the names of the neighborhoods in
the lower right corner.  Use the Mouse Scroller to make the in-game map zoom in
and out.  When zooming in on a part of the in-game map, you can orient your view
of it with the side scroller and by pressing the LMB to have the "camera" move
to where you click the cursor.

  Map markers

  If you right click a spot on the in-game map, it creates a marker (a black
circle with a red cross in it that has a black circle in the middle of it).  Un-
like icons for fast food places, etc., it will appear at the border of your ra-
dar to indicate relative direction even if C.J. is far from it.  Right click it
again to make it disappear.  Since it can help you stay on course during travel,
it's used with some methods to get to the hidden interiors, etc.

  My directions mainly refer to your paper map; once you see the spot I des-
cribe, I recommend clicking the spot on your in-game map with the RMB to make a
marker so the marker on the radar can guide you right there.

  Thanks to gui for reminding me that not everyone has a copy of the paper map.
A map just like it, except some of the words are in Italian, is at the next


  Other maps

  The BradyGames Official Strategy Guide for Xbox and PC has helpful maps, pic-
tures, information, and strategies which can be used while playing the game.
But for Tags, etc., use the combination of descriptions, maps, and screenshots
because the descriptions may be vague, the dots on the map may be off-target in
various directions (or even just wrong: the description correctly gives Oyster
10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the
Ferris wheel; I made corrections on the maps with ink) and numbered in a haphaz-
ard manner, and the screenshots are tiny--and the radar on them is even tinier.
  http://www.primagames.com/  (previously www.bradygames.com)

  Some amazingly good maps are by Ian Albert at:

  They range from less than a MB to over seven MBs, so you might want to save
them in My Pictures if you have a dial-up connection.

  There are some accurate maps at:

  Some other good maps can be found at the Gamefaqs and GTA Forums web sites.
At Gamefaqs, go to PC, G, Grand Theft Auto: San Andreas, FAQs, and find some by
GamerLady and dark52.  At GTA Forums, go to GTA Series--GTA San Andreas--Game
play, Maps of San Andreas, page 7, and find some by Smithers and others.

  You can click some of the interactive maps, such as for Tags, at wikigta.org
for screenshots of the locations.  The screenshots for Unique Jump and Oyster
locations come with directions.  

  I'd save some maps in "My Pictures" and print them if you can spare the ink.


  An interactive map called SAM (San Andreas Map) is at:

  To find all the locations for a vehicle, for example:

  Click the "Vehicle" box, and all the vehicle locations appear.

  Click the "Set Filter" button, then type the name of the vehicle in the "Enter
filter string" box, and click the "Done" button.  Just the vehicle locations
you're looking for are left on the map.

  Left click the icon used to show the location to have some information about
the vehicle appear.

  You can use the LMB cursor arrow to draw a yellow box around a location to
make that area fill the screen, then make it larger or smaller with the + and -
buttons, and move around the map with the side and bottom scrollers.

  Pdescobar has a number of corrections for it for the PC version.  I found one,
too--if you click the box for Vehicles, click the Set Filter button, put "Sea
Sparrow" in the "Enter filter string" box, and click the "Done" button, it mis-
takenly locates one on top of the Zombotch building--it's actually a Sparrow.


  All items (Tags, etc.) shown on your radar

  The fastest way to find the Tags, Oysters, Snapshots, and Horseshoes, and look
at Liberty City and the hidden interiors, etc., is by using The San Andreas
Place Manager (X.13.a), which you Alt Tab out of the game with, The Map Tele-
porter/Vehicle Spawn (X.13.b), which lets you use hot keys, or The GTA SA Con-
trol Center (X.13.c), which works for either the patched or unpatched version of
the original game and lets you use hot keys.

  You might combine that with Demarest's Pillager (X.13.gg), which puts markers
of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category
you've chosen on your radar.  While you look for Snapshots, it puts a green
marker by the ones you haven't taken pictures of yet to make them easier to
find.  It works with v.1 or 2 and previous saves.



  To freeze the mission timer that counts up, with either the patched or un-
patched version of the original game, get The GTA SA Control Center (X.13.c).
(If it's ever updated, it may stop mission timers that count down.)  A trainer
that stops mission timers that count down, that works with the unpatched version
of the original game, is Pizzadox's Plus 27 Trainer (X.13.l).

  Falkman has a trainer for v3, the version of SA you can download from Steam.
He's adding features as I write this (March, 2008), but it's already available
to use.

  I'd like to recommend a philosophy about using trainers or such and codes.
They let people get over mission difficulties, sometimes found with a mission of
one port of a game and not another.  Due to the fact that some people aren't as
able as others in certain ways, ways that are matters of strengths but not char-
acter determinants, these aids can broaden the range of people that can enjoy
the game.  (And some things, like the CJPHONEHOME code, you might just like to
screw around with.)  If we all agree on that, consider this choice:

  One, we get the regular game and people can use those aids if certain things
are difficult for them.

  Two, the programmers look at the message boards and make planes you push a
button to have fly for you, and great big maps bad for stunts but good for zom-

  The last time I looked, you could push a button for a ride at the airport,
there was a huge map where driving felt like guiding pieces of tissue paper and
the stretched-out graphics could make something look like it's in the shade when
it's in the sunshine, and there was a Zombotech building.  Keep in mind that
GTA's often give you a glimpse of things to come.

  The Little Dodo, bright red and white and cheerful in the face of adversity,
could look gray and sad on an otherwise bright, sunny day.  And that's a barome-
ter of the whole thing.

  So the next time someone asks for a trainer or such, please remember that
choice and tell them how to get one in the spirit of helpfulness--don't give
them a hard time.  Then we can have the regular game, and helpful people provid-
ing aids for those having trouble with missions, the way the good Lord intended.

  III.2  Spraying Tags

  The easiest way to find them all (and easier for me than describing all the
locations) is to use a teleportation device (see X.13.a and the two sections af-
ter it).

  You could also use Demarest's Pillager (X.13.gg), which marks all the Tags
left to find on your radar.

  A good map of all the Tag locations is at:

  After poppin' all 100 Tags, C.J. will earn some Respect and the Tec9. AK-47,
Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the
Johnson house.  This is one of the ways to increase Respect for C.J., and that
allows his gang members to get better weapons--an SMG appears for every several
9mms.  The six Tags C.J. needs to spray for "Tagging Up Turf" will appear un-
sprayed during that mission so C.J. can spray them again.

  Have C.J. go behind the Johnson house and jump on the E end of the wall (so he
doesn't keep trying to go to the other side of it), then on the roof, then onto
the roof of the Pawn Shop to get a can of spray about eight or ten times to
build up a good supply of paint, remembering to feed him every day or two.  (You
could make it a habit for C.J. to get more paint each time you start the game.)

  (If you're avoiding the Johnson house at first while making a starter save you
can get a spray can a few blocks north of the Pig Pen.  The can is behind a
little one story house that's around the area where an "eye" would be on the
block that looks like a duck flying east on the east side of the north side of
Los Santos.  See the Weapon Location Map by GamerLady.)

  A very grateful thanks to Garrett Daniels for offering the following advice
(I've condensed) on the Gamefaqs message boards when I was worried about which
Tag was the one I'd missed:

  A second after the message saying you sprayed the Tag appears, the new graph-
ics appear and the "blink" sound is made indicating the game counted it in your
Stats.  It's possible to run out of paint during that second with the graphics
partly completed.  Before you get confused about which Tags you did and worry
that you won't get 100% for the game because of a non-existent Tag glitch, get
more paint and spray it again.  You won't get the message, just the completed
graphics, "blink," and credit in your Stats.

  III.3   Weapons
          8 Ball's Bomb Shop

  A good map of the weapon and item locations is at:

  Note: if I give the name of a place in capital letters and quotes, I'm refer-
ring to the name as printed on the paper map that comes with the game.

  The attackers in SA seem a little more responsive to what part of their bodies
the lead character shoots, but he can still kill them by shooting any part of
them.  As before, a head shot does the job the fastest.

  If you use the Mouse and Keys Configuration and you've gotten C.J. within fir-
ing distance of a target, especially if there's just one or a few targets and
C.J. doesn't have to move around so much, you can pause the game (Esc), switch
to Joypad Configuration, and return to the game to use the auto-aim feature for
the duration of the fight.  I've played through this game a number of times
without doing this, but it might help someone or at least provide a little vari-
ety.  It's easier to use the mouse to aim weapons that bring up a scope, and
auto-aim doesn't always pick the target you want, though.


  Fist  You forgot to get Brass Knuckles.

  Brass Knuckles

  Better than a bare fist.  They're found:

  - under the S side of the bridge over the lot W of C.J.'s house,

  - and in alley by the Commerce 24/7 (on the N side of the block at the S end
of Commerce).

  Melee weapons:

  Baseball Bat

  - some pedestrians get out of a vehicle to fight with one.


  - in the security booth at the entrance to the movie studio at the E side of
the block with "WOOD" of "VINEWOOD," and a policeman may have one.


  C.J. can't jump with the Chainsaw as Tommy could for the "Vice City" fast
Chainsaw attack.  But you can have C.J. run with Fist/Brass Knuckles to a tar-
get, have him trot and add Fire to get the Chainsaw revved up and pointing for-
ward, then aim it in whatever direction with the mouse.  You can find a Chain-

  - beside the W log shelter (in the brown rectangle W of the big brown square
on the paper map) in the Panopticon,

  - in Ocean Docks on a pier at the W side of the island,

  - between a bin of junk and some piles of tires in a Willow Field scrap yard
that's at the W side of the place where the road that loops through the Ocean
Docks island curves N on the mainland,

  - and by a little house at the W side of the S end of the brown dirt road that
goes S from the paved road, where the paper map says "HAMPTON BARNS," to a T in-

  Golf Club

  - beside the big broadcasting tower by the VINEWOOD sign in Mulholland, and
some pedestrians get out of a vehicle to fight with one.


  - behind the corner of the wooden fence E of the 24/7 that's on the block
where the "O" of "LITTLE MEXICO" is printed on the paper map.


  - in front of the E "LOADING BAY" garage door behind the corner of little
stores on the SW corner of the block that has "MARKET" printed on it on the pa-
per map, a GSF gang member occasionally has one, and some pedestrians get out of
a vehicle to fight with one.

  You can also have C.J. teleport there with the GTA SA Control Center (X.13.c):
  X 1124.0, Y -1331.0, Z 13.2, Angle 184.0

  Pool Cue

  - in front of the restaurant at the S end of the W side of the SE block of

  - and from a game of pool at some of the bars in San Andreas, such as the Ten
Green Bottles bar W of the Johnson house.


  - available behind Ryder's house--the one with holes in the yard to the W of
the Johnson house (I don't know how you get shovelfuls of dirt to come out so
neatly, and bigger than the holes they're from, like that; I think Ryder is
bringing home buckets of sand from the beach for the chipmunks to play with),

  - under the S porch of an old shack a bit W of middle of the brown square of
the Panopticon,

  - over three unmarked fresh graves by an old house at the light gray dot
(a bright white dot on the radar) just NE of the "O" in "RED COUNTY," and some
pedestrians get out of a vehicle to fight with one.


  9mm ("Pistol" in data\weapon.dat)

  Some gang members and policemen carry them..  As Rusk notes, it and Machine
Pistols can be used with the Jetpack.  C.J. has to remove the Jetpack to switch
from a 9mm to a Machine Pistol and vica versa.  You can find one:

  - in a back yard NE of the Johnson house,

  - at the S end of the empty lot on the N side of the narrow block S of the 1st

  - at the S side of a life guard hut W of Santa Maria pier,

  - at any Ammu-Nation after "Doberman," and some policemen, gangsters, drug
dealers, and hookers carry one; Ammu-Nation clerks dual wield them.

  Silenced 9mm ("Pistol Silenced" in data\weapon.dat)

  - on the S porch of the E block of the Conference Center in Conference,

  - and at any Ammu-nation after "Doberman."

  Desert Eagle

  Desert Eagle: a semi-automatic, gas-operated pistol made by IMI (Israeli Mili-
tary Industries) for Magnum Research, Inc.  Their guns include the Desert Eagle,
Baby Eagle, and others.  The Desert Eagle is also called a "Deagle" or "50."
"Deagle" is a term to hide/shorten the name of the gun, and "50" is a reference
to a 50 cal. Desert Eagle.  It's available as a .357, .50, or .44 caliber gun,
but converting it from one caliber to another is easy.

  The strongest handgun in the game.  You can find one:

  - by a billboard S of the SE bend in the main road through Playa Del Seville.

  If you want to have C.J. collect ammo by teleporting into the areas that nor-
mally give him a wanted rating, you could do it during one of the missions, like
"Drive-By," with a glitch that lets C.J. explore without a wanted rating.  An-
other option is to use the GTA SA Control Center (X.13.c), go to the "Player
Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never
Wanted" buttons.  You could also finish the weapon gathering by teleporting
C.J. to the Johnson house, where he can change clothes to get rid of any wanted
  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

  Ocean Docks (on beach at N end of N-S border at S end of SE strip of beach)
  X 2770.0, Y -2184.0, Z 11.1, Angle 50.0

  Angel Pines scrapyard (in the dimly-lit corner of a big shed)
  X -1868.0, Y -1622.9, Z 22.0, Angle 138.0

  Hashbury (below the "A" of "GARCIA")
  X -2214.0, Y 109.0, Z 35.0, Angle 271.0

  Bayside (inside corner of low light brown brick wall W of N end of wooden
fence on the E shore)
  X -2354.0, Y 2456.0, Z 6.0, Angle 271.0

  Lil' Probe Inn trailer park (under the middle solar panel of three)
  X 33.0, Y 1372.0, Z 9.0, Angle 271.0


  All three types use the same ammo, so the ammo for one is added when C.J. gets
another.  (Thanks to Rusk for the info.)

  If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang-
er, he gets a Shotgun with five shells.  If he has any type of Shotgun, doing
that adds five shells to the ammo for it.


  Gangster at 20%.  You can find one:

  - on the top floor of the Los Santos and Dillimore Police Departments,

  - at an Ammu-Nation after "Doberman," it's occasionally used by the police
(who usually use 9mms) at four wanted stars or higher, and it's used by the Army
(with M4s) after C.J. buys Verdant Meadows (a Desert mission).

  Sawnoff Shotgun

  Can be dual wielded for one hit kills (use the Sniper Rifle for longer dis-
tance one hit kills).  Gangster at 20%.  You can find one:

  - in Ocean Docks in a train car in the blue building shown on the paper map as
a dark rectangle on the E side of the block that's at the NE corner of Los San-
tos International Airport (have C.J. run across a platform at the door to get
inside the box car; if you have him jump, he'll keep trying to grab the upper
ledge of the car and hang from it; there's Armor in the car with a wooden plank
used for a ramp to the door of it),

  - S of the A Stage building in the movie lot in Vinewood (on the block that
says "WOOD" on the paper map),

  - on the back porch of the 2nd house from the S end of the E block of the two
big rectangular blocks in Palomino Creek,

  - in East Los Santos on the roof of the Pig Pen, which is on the SE corner of
the nearly square block N of the martini glass symbol, shown on the paper map,
in N East Los Santos (look at the N side of the building for a section C.J. can
jump up to, then onto a higher roof),

  - and at Ammu-Nations after "Doberman."

  Combat Shotgun ("SPAS12" in data\weapon.dat)

  A S.P.A.S. 12 semi-automatic shotgun.  Gangster at 20%.  You can find one at
an Ammu-Nation after "Don Peyote" (a Las Venturas mission).

  C.J. can get one sooner in Las Venturas.  You can have him use it to upgrade
his skill for it to Hitman pretty quickly by changing the stat file for it (see

  You can use one of the glitches that lets C.J. explore San Andreas without a
wanted rating, such as the one near the start of "Drive-By" (IV.7).  You can
also click "Auto-Clear Status after inserting cheats" and "Never Wanted" buttons
on the GTA SA Control Center (X.13.c).  If you use it to teleport C.J. when it
give him a wanted rating,  you can then teleport him to a place where he can get
rid of his wanted rating.

  As Rusk notes, all three Shotguns use the same ammo, so you can stock up on
ammo with any of them and that ammo is added to the round that comes with which-
ever Shotgun you get next.

  For the Combat Shotgun, go to the SW corner of Las Venturas--to the block W of
where "LVA FREIGHT DEPOT" is printed on the paper map.  Go S into the N entrance
of the compound, past the garage with a lot of doors on your left, to the rect-
angular divider with plants and trees growing in it.  The Combat Shotgun is in
the shrub in the middle of it.

  You can also teleport C.J. to it:
  X 1409.989, Y 1096.943, Z 10.82031, Angle 70.913

  If he has a wanted rating, you can teleport him to the Johnson house to change
clothes to get rid of any wanted rating:
  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

  Submachine guns:

  Submachine guns are needed to do drive-bys.

  The 1st two are in the Machine Pistol category.  Those two and the 9mm Pistol
can be used with the Jetpack.  C.J has to remove the Jetpack to switch from a
Machine Pistol to a 9mm and vica versa.

  All three use the same ammo, so the ammo for one is added when C.J. gets
another.  (Thanks to Rusk for the info.)


  The weakest SMG.  Gangster at 10%.  It can be dual wielded, used for drive-
bys, used with the Jetpack, is used by Big Smoke in "Wrong Side of the Tracks,"
and law enforcers, Ballas, and Vagos don't use it, making it a good choice for a
weapon to strengthen as described at "Weapons and Attackers" (X.11).  You can
find one:

  - at the Johnson house after spraying 100 Tags,

  - under the E end of the S highway ramp of the two that end in loops W of the
terminal building that looks like the LA Airport Theme Building (also seen in

  - at the N side of a little warehouse at the SE corner of the intersection of
N Blueberry,

  - behind the big white house with lots of brown trim on the hill surrounded
by a loop of road in Mulholland,

  - by a chain link fence in a lot S of "NAS" in "LAS COLINAS,"

  - and at an Ammu-Nation after "Doberman."

  Micro SMG ("Micro Uzi" in data\weapon.dat)

  Gangster at 10%.  It can be dual-wielded and used with the Jetpack.  You can
find one:

  - on a lower ledge in the big drainage ditch E of the Johnson house,

  - on the top floor of the spiral multi-floor parking garage that's on the S
side of the "L"-shaped block two blocks N of the E side of Los Santos Forum,

  - at an Ammu-Nation after "Doberman," and it's used by Ballas (with 9mms),
Varrio Los Aztecas (with 9mms), and S.W.A.T. agents.

  SMG ("MP5" in data\weapon.dat)

  An MP--the strongest SMG available.  Gangster at 30%.  You can find one:

  - at Unity Train Station, which is N of the two prongs of track that extend
from the main RR track before the RR tunnel in El Corona,

  - in the walled-in area at the W side of the building (with a fire-blackened
SE corner) on the NE side of the N block of downtown Montgomery,

  - on the roof of the Jefferson Motel, which is on the block W of the N end of
the thick area shown on the radar and in-game map for where the train track has
a street on either side of it in Jefferson (the motel stairs are on the S side),

  - on an upstairs outdoor patio at the E side of an off-white stucco house with
a red-orange roof--it's along the N-most road in Las Colinas and W of the gray
N-S line indicating a RR tunnel on the paper map,

  - at Ammu-Nations after "Doberman," it's used by GSF gang members (less often
than a 9mm but more often than a Knife) after C.J. can recruit three or four,
and it's used by FBI agents after "Farewell, My Love" (a Badlands mission).

  You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to
these coordinates:

  El Corona (SW corner of walled small lot at SE side of Unity station)
  X 1766.0, Y -1930.0, Z 14.0, Angle 90.0

  Jefferson (roof of Jefferson Motel)
  X 2199.0, Y -1170.0, Z 33.5, Angle 90.0

  Las Colinas (patio at top of stairs where gray line of underground RR goes N
from the road W of "LAS COLINAS")
  X 2268.0, Y -1028.0, Z 59.0, Angle 90.0

  Montgomery (S end of walled lot at W side of burned bldg. at N side of N E-W
street of downtown Montgomery)
  X 1297.0, Y 395.0, Z 19.5, Angle 160.0

  The SMG pickup on the roof of the Jefferson Motel has the most ammo of any SMG
pickup in the game (the Four Dragons Casino pickup for it is second).  Thanks to
the Stats FAQ by bamspeedy1298 at Gamefaqs.

  Assault Rifles:

  Both use the same ammo, so the ammo for one is added when C.J. gets another.
(Thanks to Rusk for the info.)


  Note: data\american.gxt refers to this as both "AK47" and "AK-47," so take
your pick.

  Gangster at 30%.  A good general purpose weapon.  You can find one:

  - at the Johnson house after spraying 100 Tags,

  - in the SW area of a big warehouse with a band of red around the top of the
outside walls in the W section of the block in Ocean Docks that's at the NE cor-
ner of Los Santos International Airport,

  - in the NW corner of the movie studio on the block with "WOOD" of "VINEWOOD";
enter on the E side of the block,

  - and behind Roboi's Food Mart--24/7--about a block W of the W tip of the Mul-
holland Intersection.


  Gangster at 20%.  A better general purpose weapon.  There's one:

  - between two of a trio of ramps at the SW end of the airport tarmac (have
C.J. jump on a vehicle then jump up and climb over the fence by the front gate
if he hasn't gotten his pilot's license to have it opened for him),

  - they're at Ammu-Nations after "Yay Ka-Boom-Boom" (a San Fierro mission), and
it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert

  If you're having C.J. teleport, you could do it during one of the missions,
like "Drive-By," with a glitch that lets C.J. explore without a wanted rating.
Another option is to use the GTA SA Control Center (X.13.c), go to the "Player
Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never
Wanted" buttons.  You could also teleport him to the Johnson house, where he can
change clothes to get rid of any wanted rating:
  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

  Los Santos Airport (between two concrete ramps at the W end of the tarmac)
  X 1382.0, Y -2547.75, Z 14.0, Angle 83.0.

  Palisades (W of 3rd white line from the S in N-S series of lines in NW SF)
  -2905, Y 784.0, Z 35.0, Angle 261.0

  Area 69 (under the steps of the SW guard tower)
  X 109.9, Y 1808.0, Z 17.65.0, Angle 261.0

  Pilgrim (E of bldg. at "M" of "PILGRIM')
  2577.0, Y 1562.0, Z 16.0, Angle 96.0


  Hold the RMB to bring up the scope, zoom with X and Z or the mouse wheel, and
fire with the LMB.

  Rifle ("Country Rifle" in data\weapon.dat)

  Good for long distance two hit kills.  There's one:

  - by the pool in the back yard of a house in the NE area of the block that's
N of the block that says, "MULH" of "MULHOLLAND" on the paper map.

  Sniper Rifle

  Good for longer distance one hit kills.

  You can find a Sniper Rifle:

  - in Vinewood at the top of the ramps on the outside of Stage 25 at Interglob-
al Television (on the block N of the "M" in "Marina" on the paper map),

  - in Mulholland on a high balcony of the S branch of a big light beige house
with a dirty pink surrounding wall at the SW end of the block that's N of the
Pay 'n' Spray

  To get it, have full Health for C.J.; have him go NW from the house with the
Sniper Rifle to the house on stilts on a cliff; have him climb onto a four wheel
vehicle at the N side of that house, then climb onto the roof of the house.

  Have him make a fast run and jump from the SE corner of that roof to the NW
corner of the 2nd balcony below the roof of the house with the Sniper Rifle;
jump down to the balcony lower than that on the S side of the house, get the
Sniper Rifle, jump to the next lower balcony, then jump to the ground.

  He should still have most of his Health, but I'd get him something to eat.

  Zmoonchild shows how to make a NW to SE motorcycle jump to a balcony above the
balcony with a sniper rifle at 5:35 of "How to get all the Sniper Rifles at the
very beginning of the game."

  - and the roof of the Jefferson hospital (on a 25' by 25' or so area of the
tallest section of the beige hospital, just SW of the hospital tower of satel-
lite dishes, which is a couple bocks S of the E end of the pond in Glen Park;
you need to have C.J. bail, preferably with a parachute, or Jetpack to get

  You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to
these coordinates:

  Jefferson (on top of tallest part of County General Hospital)
  X 2044.0, Y -1402.5, Z 68.4, Angle 215.0

  Vinewood (on outside walkway of Studio 25 at Interglobal Television)
  X 736.0, -1356.0, Z 23.0, Angle 100.0)

  Mulholland (S balcony of beige house W of 24/7 W of "MULHOLLAND")
  X 936.0, Y -930.0, Z 58.0, Angle 3.0)

  Heavy weapons:

  Rocket Launcher

  While restrained to Los Santos, you can get one at the start of the game.
Have C.J. get a Parachute (see below).  Then have C.J. jump on a vehicle and
climb over the fence by the front gates of the airport, and fly the Dodo to the
roof of the building that's on the E side of the 2nd block W of the S tip of
Mulholland Intersection.  Release acceleration during your approach and use re-
verse as you land (crash it into the antenna there if you need to).  Then C.J.
can fly or Parachute from the roof.

  (If you don't have C.J. get the Parachute and wreck the plane, or have C.J.
use the Parachute to fly to the Rocket Launcher, he'll have to jump to the
ground afterward, and, if he had full Health, will have his Health reduced to a
tiny amount.)

  It's good for taking down helicopters.  Hold the RMB to bring up the scope and
fire with the LMB.

  If you use the GTA SA Control Center (X.13.c) to have C.J. teleport to gather
his weapons, you might as well have him go for the Heat-Seeking Rocket Launcher:

  Easter Bay Airport
  X -1129.0, Y -150.0, Z 14.0, Angle 230.0.

  Afterward, you could teleport C.J. to the Johnson house if he needs to go in-
side and change clothes to get rid of any wanted rating:
  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28


  As Demarest (X.13.m) (X.13.n) said, it's the "Vice City" version of the "GTA
III" M-16.  (It still is in "San Andreas.")

  It's good for quickly taking out anything except Rhinos, and you don't have to
upgrade the skill for it.  C.J. can get a wanted rating easier with it than with
most weapons if he's shooting rival gang members, but it makes it easy to do
certain missions that clear the wanted level when you complete them.  You can
generally use this slot for a Rocket Launcher otherwise, since a Rocket Launcher
is more commonly available early on.

  To make up for that, you can modify a file to make a Tec9 as powerful as a
Minigun (see X.11).

  Besides the Minigun not being as accessible as in "Vice City," my main com-
plaint about it is that the sound effect for it has been changed to a whir.  It
may be more realistic, I don't know, but now it sounds like a blender.  Thanks
to Andrew Snowie for the tip that Miniguns sound muffled as in "San Andreas"
when they're used from within an aircraft they're installed on.  But C.J.'s
Minigun sounds muffled that way though he's using it on foot.

  How to send C.J. to all three available Minigun locations while meant to be
restricted to Los Santos and Red County

  You can use one of the glitches that lets C.J. explore San Andreas without a
wanted rating, such as the one near the start of "Drive-By" (IV.7).  You could
also use the GTA SA Control Center (X.13.c) and click the "Auto-Clear Status af-
ter inserting cheats" and "Never Wanted" buttons.  The "Auto-Clear...." button
also helps if you use the "ROCKETMAN" code to use Ghost World/Blue Hell to get
him into and out of Area 69.

  If you teleport C.J. to get weapons when it gives him a wanted rating, you
could then teleport him to the Johnson house, where he can change clothes to get
rid of any wanted rating:
  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

  If you have C.J. use the Jetpack and Ghost World/Blue Hell to get into and out
of Area 69 when it gives him a wanted rating, you could have him go beneath the
front of the Johnson house (or any other place where he can change clothes or
get a haircut), descend into Ghost World till he appears above ground, then go
inside to get rid of his wanted rating.

  Roca Escalante parking garage Minigun

  To have C.J. get the Minigun in NE Las Venturas, you can have him enter the
alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the
garage, go to the N side, down the ramp, and go N to the Minigun by the elevator
doors.  You can also have him teleport there:
  X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0

  Rockshore East scaffolding Minigun

  Another Los Venturas Minigun is on the next-to-the-top level of the scaffold-
ing at the "OC" of "ROCKSHORE EAST."  Thanks to pez2k_ for the tip that C.J. can
climb it to the Minigun--have him do a jump across a bit of an inner 90 degree
corner to grab the next level up and repeat as needed.  You can also have C.J.
reach it with the Jetpack, a Parachute, landing the San Fierro Airport Maverick
across the rails by it and dropping down near it (C.J. can jump higher than
you'd think to get back up into the Maverick), or by teleporting there:
  X 2682.145, Y 835.74, Z 21.766, Angle 85.88

  How to get the Area 69 Minigun while meant to be restricted to Los Santos and
Red County

  Other than in the ways to avoid it described above, C.J. gets a four star
wanted level for entering the part of Area 69 shown on this map:

  If C.J. does that once the Badlands and San Fierro are freely available, he
gets five stars that go down to four once C.J. leaves that part of Area 69.

  As explained at "Ghost 69" in the section on Ghost World (I.10), you could
have C.J. use The Duff Man's gimmick of using a Jetpack to up through the porch
ceiling of Alexander's Toys and Vulgari, next door to the S of the Los Santos
Pro-Laps, then use Mxyzptlk's gimmick to get into the interior of Area 69
through the non-solid ceiling over the W shallow trench to get the Area 69 Mini-
gun.  (GTW note: you could also have C.J. drift down from Area 69 till he ap-
pears inside it.)

  TD092854 has a video that shows Mxyzptlk's way to enter Area 69 through the
non-solid ceiling: (link inactive)

  The non-solid spot is demonstrated at :48 in the next video:
  "2 Ways Of Getting Out From Area 69 Gta San Andreas" by Itachi Uchiha 

  I made a map of the interior of Area 69 that shows the W shallow trench and
Minigun locations:

  Then have C.J. leave through the same ceiling.

  Have C.J. go beneath the front of one of his save places with a clothes clos-
et, or beneath the front of a barber shop, and descend into Ghost World until he
appears above the ground.  He can go inside to change clothes or get a haircut
to get rid of his four star wanted rating.

  As also explained at "Ghost 69" in the section on Ghost World (I.10), you
could use hdsgf and zmoonchild's method: have C.J. park the Freeway along the N
side of the ventilator shaft and Exit to appear underground at the Minigun pick-
up.  To have C.J. leave, have him go up to the north edge of the same shaft and
press Enter.  The video by zmoonchild is at the next link.

  You could also teleport C.J. to the Area 69 Minigun:
  X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0

  If he has a wanted rating, you could teleport him to the Johnson house to
change his clothes.
  X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28

  "Mini mini mini mini, mini
  Some people got to have it
  Some people really need it
  Listen to me y'all, do things, do things, do bad things with it
  You wanna do things, do things, do things, good things with it...."
  (variation on lyrics of "Apprentice Theme Song -- For the Love of Money" by
The O'Jays)



  - behind a pizza stand on the Santa Maria pier,

  - in East Beach in the NE corner of the 3rd floor of the parking garage on the
S side of the big "L"-shaped block two blocks N of Los Santos Forum,

  - in Las Colinas behind the brown wooden fence and shed at the E side of a
house over the head of the cartoon duck swimming E-shaped block N of the thick
N-S line, indicating a section of the RR track with a street on either side of
it, on the paper map,

  - and at Ammu-Nations after "Doberman."

  Tear Gas

  Good for detaining police officers when C.J. gets a one or two star wanted
level while fighting rival gangsters.  It's good for getting out of various such
tight spots. Jheath recommends that you temper that understanding with the fact
that it can raise C.J.'s wanted level like a Molotov, so you might reserve Tear
Gas for a more difficult situation created by a four star or higher wanted lev-

  - in Ocean Docks in a train car in the blue building shown on the paper map as
a dark rectangle on the E side of the block that's at the NE corner of Los San-
tos International Airport (the same big blue warehouse that has a Sawnoff Shot-
gun in a railroad car),

  - and at the top of the steps of the Opera house (a big granite block building
with red-orange and yellow-orange vertical banners hanging in front of it) S of
the W branches of the Mulholland Intersection.

  Molotov Cocktails

  Good for taking out the attackers that emerge when you hit a vehicle--like a
Rhino, FBI Rancher, or rival gang car--with one.  The spread that helped them
attack around corners in "Vice City" is even greater now.  They can also get
through some walls and floors, as in "End of the Line."  You get a Stat for
fires started.  You can find Molotovs:

  - in the Johnson house after spraying 100 Tags,

  - in an alley on the N side of Rodriguez Iron Works, which is at the SE corner
of the block N of the T intersection N of the East Los Santos Cluckin' Bell N of
the Johnson house,

  - on the Library roof at the S end of the SW block of Palomino Creek,

  - and in Mulholland N of the main E-W road next to Hobo's old fashioned light
brown wood and gray diner with a RR crossing-type sign out front.

  Remote Explosives ("Satchel Charge" and "Detonator" in data\weapon.dat)

  Have C.J. throw one or a number of them, which stick to the surface they hit
(a vehicle, a Balla's butt, etc.), then switch to the detonator to explode them.
A batch of them are good for taking out Rhinos when no attackers are on foot
nearby.  C.J. can get a wanted rating just for throwing one.

  Anurag Sinha wrote to me that C.J. can only throw 32 Satchel Charges at a
time.  After that, he just goes through the throwing animation empty-handed and
the count for them doesn't go down.  Although he says it's been disputed by
some, it holds as true on my original PC version.  He also told me Satchel
Charges pass through mirrors.  Thank you, Anurag, for helping me again.

  You can find one:

  - in an alley on the N side of the Inside Track which is on the E side of the
biggest block in Montgomery.

  Handheld Items:

  Spray Can

  Used to spray the 100 Tags in Los Santos.  He can also immobilize or even kill
people with the spray.

  - on a Pawn Shop roof: have C.J. go to the back of the Johnson house, jump on
the E end of the wall (so he won't keep trying to get to the other side of it),
jump on the roof, then run onto the Pawn Shop roof for a Spray Can,

  - and in Las Colinas behind a little one story light gray house with a stone
enclosed porch about where the "C" in "COLINAS" is on your paper map that comes
with the game.


  See I.7.aaa  Taking Photographs.

  - in C.J.'s bedroom at the Johnson house.

  Fire Extinguisher

  It can put out fires, and immobilize or even kill people by not letting them

  - in most fast food places, which open up after "Ryder."

  Gifts for girlfriends:

  Gifts can also be used as melee weapons, so C.J. can knock someone to the
ground with some posies, which is different.


  We're not sure which one uses this--probably C.J. on Millie (the one that
likes the Gimp outfit).  But I haven't heard of anyone being able to give it to
a girlfriend in the game, so it's figured to be a melee weapon in the wrong
weapon slot.  There's a cane:

  - at the W side of a lot in the middle of the houses on the block E of the
block with the bottom of "PLE" of "TEMPLE,"

  - in front of Didier Sachs clothes store catacorner SE from the "O" of "RO-

  - and behind the "N" of the VINEWOOD sign.


  The gift that's also the unlikeliest melee weapon C.J. has.  Thanks to reader
Hameyadea (which means "the information bringer") for correcting me: flowers do
reappear at a site after they're taken from it and the game is saved.  Maybe
it's just a glitch that sometimes causes them not to--I don't know.  There are

  at the S side of the flower bed that's at the E side of the pond in Glen Park,
  at the E end of Verona Beach,
  in the garden S of the front door of Verdant Bluffs Observatory,
  in the cemetery in the block N of the block that has "WOOD" of "VINEWOOD"
printed on it on your paper map,
  in Mulholland at the NE side of the loop of road,
  in El Corona in the front yard of the 2nd house from the W on the S side of
the block N of the RR track E of where two short tracks veer from it,
  in Idlewood by the Sprunk machine at the gas station on the NE corner of the
same block,
  and in Las Colinas in front of the off-white stucco house on the N side of the
N-most E-W road W of where a gray line extends N from it to indicate a RR tun-
nel--it's the 2nd house W of the gray line.

  Double-Ended D**do

  C.J. can give it to a girlfriend as a gift or beat somebody over the head with
it.  (It must not be made of those new flexible polymers).  You can find one:

  - in the shower of the Los Santos and Dillimore police stations.  Go in the
front door, don't have C.J. draw a weapon, and he should be okay getting this.

  Apparel Items:


  - on top of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS."  Enter the
building on the NE side.


  This is available at the bottom of the launch bay during and after "Black
Project" and by the Verdant Meadows abandoned AC tower after "Green Goo,"
a couple of Desert missions.  For the way to enter the interior of Area 69
through Ghost World, see I.10.

  It's useful for getting around the regular scenery and Ghost Hell, Ghost
World, Ghost Heaven, and get to Liberty City (I.10), too.  The code for it is
"ROCKETMAN"--I wouldn't save the game after using it, but it could help you
scope out the confusing bunch of locations for weapons, items, etc., of the
game.  Better, you can also use the GTA SA Control enter (X.13.c) to get rid of
your cheat count status automatically or after using the code and save the game
without worries.

  C.J. can use 9mms and either of the two Machine Pistols while flying with it.
He has to remove it to change from one of those weapons to another of them.

  8 Ball's Bomb Shop

  On the S side of the 24/7 that's on the W side the block of "O" of "LITTLE
MEXICO," Los Santos, is 8 Ball's Bomb Shop.  It operates like the ones in Staun-
ton in "GTA III."  You can have C.J. drive a four-wheel (even an emergency) ve-
hicle into it for the vehicle to have a bomb with a timer installed in it.
Press F or Enter while C.J. is in the vehicle to activate the eight second or so
timer, and have C.J. leg it.


  III.4   Armor and Bribes

  Health pckups only appear during certain missions and territory battles except
for the one in Madd Dogg's kitchen after "A Home in the Hills."

  Land vehicles are a kind of armor, too, in that they take the punishment for
a crash, even a jump from the top of Mount Chiliad, without C.J.'s Armor or
Health going down at all--if you land right.

  The real body armor looks like this:

  Some maps for Body Armor and Police Bribes are at:


  Ammu-Nations after "Doberman."

  Ganton: in the big flood control ditch E of C.J's house, on the W side of the
ditch under a bridge a bit N of the Johnson house.

  NE Red County: N, across San Andreas Sound, from the W loop of the two of the
intersection E of Montgomery Intersection.  On the radar and in-game map,
there's a pier on the N bank with two gray segments that extend S.  The Armor is
between the stairs on the W segment.  C.J. won't get a wanted rating for climb-
ing onto the piers.

  Red County: in the N area of the brown area, on the paper map, at the NE side
of Hampton Barns, under the porch of the little blue one story house.

  Montgomery: at the NE corner of the fenced-in dirt lot of trailers E of the S
block of Montgomery.

  Red County: on top of the ramp by the doors at the N side of the big Fleisch-
Berg building, which is on the S side of the road that goes W from lower down-
town Blueberry.

  Palomino Creek: between the light pink one story house and the blue two door
garage of the 2nd house from the W of the houses N of the NE block of Palomino

  East Beach: from the point the "S" of "LOS FLORES" is printed on the paper
map, go N past the 1st right and, just before the bridge, turn right into an al-
ley, make the 90 degree turn of it, and the Armor is in front of you.

  Las Colinas: on the block S of "NAS" of "LAS COLINAS" on the paper map, at the
W end of the part shown as gray on the radar and in-game map.

  Mulholland: on the same high balcony as the Sniper Rifle you probably need to
fly to.

  Pershing Square: a Los Santos police cell.

  Verdant Bluffs: among picnic tables on the patio at the N side of the block
that's S of the one that says "HALL" of "CITY HALL" on the paper map.

  Conference Center: on the porch of the W side of the W block of the Conference
Center building.

  Commerce: on the N end of the block that's N of the "L" in "LITTLE MEXICO" is
the Atrium.  Have C.J. enter on the N or W side; the screen says "Attrium" if
he enters on the W side.  The Armor is inside on the S side.  (In the middle of
the 1st floor is a statue of part of a guy miming masturbation; around the out-
side of the room are statues of guys covering their eyes.)

  Los Santos International:  on the right end of the little horizontal rectangle
of roads is a square of roads: the Armor is by the N side of the lower of the
two N roads (one is over the other).

  Willow Field: behind the gray steps of the 2nd building N of the SE corner of
the block that says "WIL" of "WILLOW" on the paper map.

  Willow Field: on the block E of where it says "EL CORONA" on the paper map.
Going E on the S side of the RR tracks that veer S, it's on the E side of the
2nd big dirty orange container of scrap, and W of the big pile of black scrap.

  Ocean Docks: in the office on the 2nd floor in the W end of the warehouse
with a red band around the top of the out side walls in the W section of the
block in Ocean Docks that's at the NE corner of Los Santos International Air-

  Ocean Docks: in the train car with a plank as a ramp for the door (by the
train car with a Sawnoff Shotgun) in the blue building in the SE section of the
block in Ocean Docks that's at the NE corner of Los Santos International Air-


  (**** could be a useful airborne bribe for a helicopter)

  Ganton: from the Johnson house, go W, turn S, then go W into the alley and
past the foliage in it.

  East Los Santos: at the W edge of the big flood control ditch E of the Johnson
house, N of the bridge overpass to the N, and between a building and the edge of
a fence.

  Ocean Docks: over the N arch of the little bridge that's W of the S end of the
E block of the island.****

  Ocean Docks: next to crates SW across a lot from the end of the dead end road
of the island.

  Glen Park: N of the pond, in the tunnel that goes through the stone bridge
that goes over the pond.

  Market: in a clearing between the beige, green/blue, and purple apartments at
the SE corner of the block N of the block that says "ARKET" of "MARKET" on the
paper map.

  Las Colinas: over a downhill slope in the road E of "LAS COLINAS" on the paper

  Las Colinas: on the block that looks like a cartoon duck swimming E, the bribe
is in a narrow alley, over the RR tunnel, between two houses.

  Mulholland: at the SE corner of the block E of the little loop of road, by the
N side of a garage of a house.

  Rodeo: between two low rectangular planters of Yucca plants about 2/3rds N up
the W side of the street of the W street of the block that says "MARI" of "MARI-

  Verona Beach: in the NW corner of the gray alley shown on the radar and in-
game map, on the block N of the block that says "RENCE" of "CONFERENCE" on the
paper map.

  Montgomery Intersection: on a dirt road under the E end of the S loop.

  Blueberry: in an alley between a fence and a building; it's in the middle of
the rectangular block E of the upside-down "L"-shaped block.

  Blueberry Acres: on a dirt road in SW Blueberry Acres, which is the block W of
downtown Blueberry.

  Red County: on some rocks by the N bank of an E-W river, at a crook in the
river just SW of the "C" in "COUNTY" on the paper map.****

  III.4.a  When Armor, Health, Bribe, and weapon pickups, and fast food vending
             booth markers, reappear

  An Armor pickup will reappear in six hours of game time (a little over six
minutes).  It will also reappear if you save the game.

  The Health pickup in Madd Dogg's Crib after "A Home in the Hills" (IX.1)
doesn't reappear after it's been used, so I don't save the game after using it
(or after using Thermal Goggles, which also don't reappear after they're used).

  A Bribe will reappear in five hours of game time or if you save the game.

  A weapon pickup will reappear in six hours of game time or if you save the

  A pickup won't reappear if C.J. is too close to the spot--within about 20 (?)
feet from it--at the time it would otherwise reappear.

  A fast food vending booth marker will reappear in 30 game minutes (a little
over 30 seconds in real time).  If you don't see the red marker, have the "cam-
era" turn away and aim at a spot in front of the vendor's booth again.


  III.5   Maximum Stats of all kinds in one sitting

  Maybe you really liked "No One Lives Forever 2: A Spy in H.A.R.M.'s Way,"
2002, but waiting for Cate Archer to develop Weapon Proficiency and Stamina
wasn't your favorite thing about it.

  This is the fastest way to get the maximum for all vehicle, weapon, and what-
ever you call the rest of them--Stamina, etc.--Stats (TGIPC) for either the
original or second edition of the game.

  Uncheck the green "read only" dot for the "Grand Theft Auto San Andreas" fold-
er (X.5) and make a backup copy (X.6) of the file data\ar_stats.dat.

  Go to data\ar_stats.dat with Notepad.

  An example from lines 0 to 11 and 33 to 45: lines 5 and 38--flying skill.

  At line 5, the STAT_INC_FLYING_SKILL is 50.

  At line 38, the STAT_TIMELIMIT_FLYING_SKILL is 300.

  That means you increase the skill for using the vehicle by 50 points when you
fly it for 300 seconds.  Old School Hustla says he changed them to 500 incre-
ments of skill for every two seconds of flying and maxed out his flight skill in
one very short flight.  So you make the number for the line from 0 to 11 bigger
and the one from lines 33 to 45 smaller.

  I didn't increase the amount added to driving skill, 20 points, just lowered
the time taken to get a skill increase message to 1 second, and maximized driv-
ing skill in a drive around Los Santos with a new message appearing about as
fast as it took for the last one to fade from view.

  An example regarding weapon skill:

  At line 12, the STAT_INC_PISTOL_SKILL is 0.8.

  At line 46, the STAT_TIMELIMIT_PISTOL_SKILL is 50.

  That means you get a 0.8 increase in skill for using the weapon for every 50
accurate shots made with it.  As in the 1st example, make the 1st number bigger
and the 2nd one smaller.  I changed it to 500 points added per 1 accurate shot
and made Hitman for Pistol in a few shots.

  For a weapon you can upgrade the Skill for, you could also pick small numbers,
like 0, 1, and 2, for column Q for the weapon in data\weapon.dat.  Those numbers
represent the Stat number required for each Skill level: poor, standard (Gang-
ster), and pro (Hitman) (see X.11).

  The last time I did this, I changed lines 0 to 22 to have numbers in the hun-
dreds, and changed lines 33 to 41 and 46 to 56 to have numbers from 1 to 3.

  Do the same and save yourself one he** of a whole bunch of time.  Thanks to a
post by Old School Hustla at GTA Forums for this considerably time-saving tip.

  A Stat is maximized at 1,000 points; it continues to grow afterward, but your
Skill doesn't increase.  So if you're really in a hurry, you might try changing
the figures to create 1,000 points in one second (thanks to Ben "Cerbera"

  The one exception to getting them all done while restricted to Los Santos
would be the Combat (S.P.A.S. 12) Shotgun skill, unless you want to either have
C.J. brave the high wanted level he'll get for entering the off-limits areas, or
load up on Shotgun shells and use a glitch that lets C.J. go into the off-limits
areas without a wanted level--the earliest is "Drive-By" (IV.7), and go to SW
Las Venturas for the Combat Shotgun, then maximize the skill for it, too.  If
you do, see III.3 for the location of the Combat Shotgun.

  All shotguns, submachine guns, and assault rifles use the same ammo as any
other in the same category, so the new round for one is added to any previous
such ammo--thanks to Rusk for the tip.

  The Sniper Rifle and Boat skills given in data\ar_stats.dat have been dis-

  The fastest way to raise weapon Stats on PS2

  The PS2 gimmick of having C.J. shoot a tire to raise his weapon skill Stat
doesn't work for PC.  For PC, I'd change the data file as explained above, but
I'm grateful that the 2nd fastest way to do it on PC, and the fastest for PS2,
was sent to me by reader Anurag Sinha.

  Anurag tells me that if C.J. gets off his bike before the chase of "OG Loc,"
IV.15, is allowed to end, Freddie gets off his bike and taunts C.J..  Freddie
can't be killed yet but the shots count extra, like headshots, for raising
C.J.'s weapon Stat.  He tells me it increases the Stat faster than shooting a
tire over and over does on PS2.


  III.6  Cycling Stat (bicycle)

  The skill for this Stat grows quickly.  Have C.J. ride a bike, pumping W to
make him go fast, using the Bunny Hop, NP0, now and then, to build up his Cy-
cling Stat, Muscle, and Stamina.  When it gets strong, C.J. can reverse faster,
be less likely to fall off the bike, and use the Bunny Hop like the Jump Boost
for Cabbies and Taxis in "Vice City" to jump over vehicles and fences and play
with stunt jumps.

  The fastest way to increase the Stat is at "Maximum Stats of all kinds in one
sitting (III.5).


  The gimmick of having C.J. use a Freight train to raise his Cycling Stat works
for PC.  To do it, have C.J. Bunny Hop a bicycle onto one of those low flat cars
pulled by a Freight train, and have it face in the direction the train goes in.
When the train starts moving, press W just enough to get the wheels going, and
the bicycle will stay in place on the car while the wheels turn at the speed of
the train.

  The bike can slide back if the train goes uphill, such as in some places in
Red County; if it does, press W as you need to so the bicycle stays in about the
same place on the car till the train gets up the hill.  It's easy to handle, but
you might have him do this on the front car as a safeguard for that.

  When I tried this, I also had C.J. and his bicycle disappear for a bit after
going through a dark tunnel and reappear when I turned the "camera" for a side
view, which I've read has happened when others tried it.

  A downside to this is that C.J. will get a high wanted rating if he tries this
in the blocked-off areas early in the game.  Still, it's one of those interest-
ing side things I like about GTA's.  Sure, "Half Life 2" has some good graphics,
but can Gordon Freeman ride a bike on a freight car without pedaling?  Can he
fly through the ceiling of a gym and go to a lovely restaurant?  No.


  There's always a BMX bike (that doesn't trigger a mission) at the S end of the
long pier at Verona Beach, and another at the NE section of the block that's the
2nd block S of the W block of the two that the Glen Park pond is on.  A conveni-
ent place to let C.J. practice his biking and swimming is the big concrete
drainage ditch east of his house--the S end slopes into the water.  After C.J.
can ride a bike fast and jump high with it, have him do:

  III.7  The Commerce 24/7 Courier Asset Mission,
           aka the Roboi's Food Mart Asset Mission

  This is a bit like the "Vice City" pizza delivery mission.  It's a set of four
consecutive drive-by delivery missions using a BMX bike.

  Three loops, six packages,   three minutes
  Four loops,  six packages,   five minutes
  Five loops,  seven packages, five minutes
  Six loops,   eight packages, eight minutes

  Have C.J. pause beside each several foot-wide glowing red loop, press Q or E
then W or S to make sure it's beside C.J., then have him throw the package
(which looks like a "GTA III" hidden package) into the loop, which then disap-
pears, by pressing the LMB.  There are more packages than loops, but each wasted
package takes $100 off C.J.'s pay, so if he misses you can have him drive into
the package to get it back and try again.

  In "San Andreas," the vehicles you can use Mouse Steering for include bicy-
cles.  It can make drive-bies difficult, though, so I'd just use the Mouse to
throw the package with the LMB.  I reach from A and D to Left and Right to steer
when I need the bike to jump or level out afterward, which I need to use Up and
Down for.  And press W quickly and repeatedly to have C.J. stand and pump the
pedals to go very fast.  Check the in-game map a lot for the locations of deliv-

  The Stats record how many deliveries were made whether or not they were made
while doing the four sets of deliveries in a row, but you have to do all four
in a row for 100% completion of the game.  If you have to try it several times,
at least, if you keep him fed, you can soon level up Carl's biking ability and
let him progress to the buff stage.

  C.J. gets $10,000 and the pickup in front of the store generates $2,000 a day,
the maximum value it can have at any one time.

  III.8  BMX Challenge

  You need 20% of the Bike Stat to do this, but use a bike till C.J. has a 100%
Cycling Stat 1st to make this easier.  The BMX bike used for it is by one of the
half-pipes at the skate board park in Glen Park.  It's on the NE side of the
block which is the 2nd block S of the W block of the two that show the pond on
the radar and in-game map.

  There are 19 glowing red loops, and C.J. gets ten seconds added to his allow-
able time for each loop he touches and causes to disappear.

  Several of the glowing red loops you have C.J. cycle through were a little
tricky for me to get: a couple, each positioned high over the middle of the
sloped concrete chasm, and one positioned on a platform at the side of a half

  To get one of the two that are over the chasm, you have to get a good run at
the chasm and have C.J. Bunny Hop (NP0) at the brink of it to fly through the

  For the other loop over the chasm, concrete walls on either side of it prevent
handling it the same way.  I had C.J. park the bike on the shadow under the
loop, do a Bunny Hop, then fire a submachine gun, which sometimes makes him jump
extra high.  (Thanks to the walk-through by Tirdun at Gamefaqs for that tip--I
might never have guessed it!)

  For another way to get the same loop, thanks to the stuckgamer web site, where
I saw how to have C.J. pedal up onto the slope of the ditch and Bunny Hop back
at the loop.  (link inactive)

  Dr. Tornado gets my thanks for help by recommending that you put a car under
that loop beforehand.  You can have C.J. do a little Bunny Hop onto the car,
then do a full size one up to the loop.

  And while C.J. can use one of the half pipes the regular way to get the two
disks at either top side of the pipe (I used Left and Right for sharper turns at
the apex of C.J.'s efforts to let him make sharp turns back downward), that
won't work for the loop on the ledge beside the top of one side of the other
half pipe.  I had C.J. get that one by getting a fast run (tapping W quickly and
repeatedly) at the on-ramp and doing a Bunny Hop at the on-ramp toward the loop
on the ledge.

  Another way to get that one is to park a Packer nearby beforehand so the ramp
leads up to it.  (Thanks to a post by Reborn Darxtorm at Gamefaqs.)  You might
find a Packer N of the SW curve of the base of the "Y" of the "Y"-shaped block E

  The tips by zmoonchild are helpful regarding the difficulty in having C.J. get
the red marker that's over the east landing of the western curved ramp:

  I have gotten that marker, if not reliably, by having C.J. drive west up the
west slope then east down that slope and up the east slope to the marker, as
zmoonchild demonstrates in his video at the next link.
  "GTA San Andreas - How to do the BMX Challenge" by zmoonchild 

  You might use the gimmick he recommends in his video at the next link.  Before
the mission have C.J. drive an Ambulance east to west and park it at the middle
of the east side of the ramp.  During the mission have him bunny hop (NP0) onto
the roof of thw Ambulance then toward the red marker that's over the east land-
ing of the west ramp.
  "GTA San Andreas - How to do the BMX Challenge - Method #2 - The Ambulance" by

  A glitch lets you have C.J. go to the shadow of the second corona then bunny
hop just as the time runs out to make the timer disappear (see the video at
  "GTA San Andreas BMX Challenge Disappearing Clock Trick/Glitch - Video #1"; by


  III.9  The Taxi Driver mission (a Sub-mission)

  Do the Taxi mission by delivering 50 fares.  You might not wait till his Driv-
ing Stat is high because the 50 don't have to be done in a row.  You'll make
money, increase your driving Stat a bit so improve the handling ability of four-
wheel vehicles (which is awful initially), and get to know the area better.  The
Taxi is the best vehicle to do this with.

  When C.J. is in a Taxi or Cab and you press NP+ or 2 to start a Taxi mission,
it makes the little Taxi light on top light up.  Have C.J. drive to someone
that's hailing a taxi and let them in.  The game tells you their destination,
shows it on the radar and in-game map, and a timer counts down the time left to
deliver them.

  C.J. gets a lot of money, a minor version of the "Vice City" Boost Jump acti-
vated by the Horn key (I remap it from Caps Lock to Left Shift), and the NOS
Boost, NP0, for Taxis and Cabbies as his rewards.  When the NOS Boost runs out,
you can have C.J. exit and enter the vehicle to replenish it.

  Rusk told me some told him about a glitch for this in the original version on
Xbox that some said they had in the original PC version, too: if C.J. got his
Pilot's License, 20%, for his flying skill Stat before completing the Taxi mis-
sion or "Mike Toreno," fares might not appear for the Taxi and C.J. might not
find the location of Toreno in "Mike Toreno."

  See I.12 for Pdescobar's cure for the Taxi mission glitch.  Pdescobar found
that the glitch is brought on by corruption of zone information.  One way to
cause that is to send C.J. to the edge of the map, so try to avoid that.

  If you go along with the order I offer in this walk-through, you'll avoid the
Taxi glitch by having C.J. get the Taxi mission done before going to the edge of
the map for "Freefall" or "St. Mark's Bistro."

  III.10  "Burglary" (a Sub-mission)

  "I never stole anything in my life.  I've purloined a few things."--Jackie
Gleason (possibly paraphrased a bit), after being asked if he'd ever stolen
anything when he was poor, on "The Tomorrow Show" with Tom Snyder sometime in
the 1st few years of the 1980's.

  Burglary isn't needed for 100% completion of the game, but I'd consider it
more important than some such options since it offers the infinite sprint as a

  This can be activated with 2 or NP+ from eight p.m. to six a.m. when C.J. is
in a black Boxville truck.  C.J. has to steal the TV, VCR, game controller,
cash, etc., from houses and/or apartments, put the loot in the truck, and get
the truck to the lockup garage.

  There's a so-called "black" Boxville, with a corresponding lockup garage, in
each of the three main territories of the game.  (Actually, the upper part is
dark gray, and the shading of the bottom part is a bit different and moves up
and down as C.J. drives.)

  To find the Los Santos truck, go W from C.J's late Mom's house, go left at the
1st intersection (the one by the bar--don't be fooled by the bridge overpass on
the map) to a T intersection, then go right to find the truck by the last blue
two-story apartment building on the left side of the road.  The lockup garage
for it is W of the "S" of "PLAYA DEL SEVILLE."

  The San Fierro black Boxville is in a lot S of the "H" of "DOHERTY," and the
lockup garage for it is on the E side of the same block.

  I found some SF places C.J. could burglarize on the E side of the block E of
the block with "OC" of "OCEAN FLATS."

  The Las Venturas black Boxville is in a lot on the N side of the block that's
S of the block with "GRIM" of "PILGRIM," S of the "M," and the lockup garage for
it is a bit E in the same lot.

  I found some LV places C.J. could burglarize on the S side of the block that's
E of the Last Dime Motel, around "WEST" of "ROCKSHORE WEST," on several of the S
blocks of White Wood Estates, and S of the "T" of "REDSANDS WEST."

  (I found a place C.J. could burglarize in Bayside Marina, but that's a long
drive from the SF lockup.)

  Start at eight p.m.--20:00--to give yourself the most time.  Once you find an
area you like, have C.J. drive the truck there ahead of time to activate the

  Residences that can be burglarized each have a yellow inverted cone of light
at the entrance door.  The Gamefaqs message boards have recommended that you
find two such houses beside each other in Playa Del Seville among the apartment
buildings by the lockup.  That way, C.J. can park the black Boxville between
them and put all the loot from one in the truck, then from the other into the
truck, then the 1st one again, etc.

  When you send C.J. into a 2nd house, the items to loot reappear in the 1st
one.  So even if the 2nd house has a tenant awake in the living room, you can
have C.J. go into and right back out of it every time he's finished stealing the
loot from the 1st house to load up the 1st house again.

  The fastest way to do this mission early in the game is to use a pair of
houses in the section of little houses of the block of Playa Del Seville that
has a dead end road at both the E and W sides.  Orion_SR found some small houses
in El Corona, too.  I backed the truck toward two houses at a dead end and had
C.J. steal two things from one house, two from the other house, etc.

  (Beyond that, you might want have C.J. try this in different neighborhoods,
like the street the Johnson house is on, or N Mulholland, for the variety.)

  (A few of the less expensive Los Santos places had a dark alcove.  I don't
think they're the kind pedestrians spawn from like the ones in the Washington
Beach Police Station, the two in the biker gang compound in "Hogtied," or on the
1st deck of the ship used in "Spilling the Beans," in "Vice City."  They're
probably just there so C.J. can become unseen by others when he's in shadow,
which is a new feature for a GTA lead character, not that I found any need for
a dark alcove when testing this.)

  There's someone sitting on the front porch in front of some of the doors.
C.J. can walk right past them.

  The easiest residences to burglarize don't have any occupants standing or sit-
ting in them.  They have one or two occupants in bed.

  There's a bar on the screen that measures C.J.'s noise level indoors.

  - You can have him crouch, C, while he moves, which he can do slower and qui-
eter if you tap W at a certain rhythm.

  - You can also add Alt to W to make C.J. walk--in this mission, he does it a
little hunched over compared to the way he usually walks.  He can walk faster
when equipped with a rifle or automatic rifle.

  - Even faster, Orion_SR noticed that you can even have C.J. sprint at the
loot and hit F just as he gets to it without waking the tenant in small apart-
ments or houses.  It also makes C.J. less liable to dawdle before he picks up
the loot.

  If C.J. fills the noise bar, or the tenant sees him, you may hear the tenant
exclaim something to C.J. and see the message that he's been detected.  When
that happens, C.J. has to get out of the house in ten seconds to prevent a three
star wanted rating.  If he gets the wanted rating, the police will be waiting
outside to attack C.J., and they'll appear inside if C.J. doesn't go out.

  If C.J. doesn't see anyone who's out of bed, send C.J. right to the hi fi, TV,
etc.  Fancier houses might have something in the kitchen.  Hit F to get him to
pick up a valuable (twice if he's crouching to get him to stand up 1st), and
send him right back to the door.

  Thanks to Diego Mustard, previously Diego Mendez and contributor of the SA
Rhino "camera" front for cannon boost gimmick (I.12.b), for writing to me to
warn about a glitch he tested on the PC version: if C.J. holds a burglarized
item in his hands and uses his Camera scope on it the item disappears and his
noise bar gets 3/4ths full.

  If C.J. fills the noise bar but you get him outside in less than ten seconds,
the burglary can continue like the noise detection never happened, even if you
have C.J. return to the same house.  So you can rush him to the door when you
know he can do it quick enough, which is a good reason to pick small apartments
or houses.

  Have C.J. go back outside immediately if he sees anyone there that isn't in
bed.  If there are gangsters inside, they might shoot at C.J..  If he turns and
goes right back out, there won't be a wanted rating.

  Violent burglary

  Some recommend that you have C.J. use a Silenced 9mm on the homeowner's head
if they're turned away or in bed, then not worry about noise.

  The easiest way to do that without getting a wanted rating is to have C.J. use
a Silenced 9mm and move in a Crouch up to the occupant's bed with the occupant
alone in bed and facing away from him.  For some reason, even just targeting the
Silenced 9mm at their face, or targeting the occupant--even from behind--with
any other weapon, will cause them to detect C.J..  C.J. can't use a Knife for a
stealth kill because you can't get the RMB to target the occupant when they're
lying in bed.

  Have him shoot them once in the head, or several times in the body, with the
Silenced 9mm.  If there's nobody else there, the noise bar will disappear.  If
the noise bar remains and the only other occupant is in bed in another room,
C.J. can do the same thing there.  If there are two in the bed, have C.J. crouch
without facing either of them, or stand at the foot of the bed, and have him
shoot one in the head and immediately shoot the other one several times in the
head or body.  (Welcome to the Boris Karloff school of Burglary.)

  If he needs to use two or three bullets, the police may be alerted.  If two
are in bed, shooting one could wake up the other and cause a wanted rating, too.

  In some cases, there's a weapon inside.  I saw a Knife and a 9mm in a couple
of living rooms, and a Shotgun revolve into a living room from a bedroom.  Since
only the Silenced 9mm can be used without getting a wanted rating during some
burglaries, I  didn't have C.J. use them.  If you try a weapon other than a Si-
lenced 9mm, have C.J. get outside fast to keep the wanted rating down to one
star.  If C.J. re-enters the place, the occupant is back in bed or whatever like
nothing happened.  I have gotten lucky and had C.J. crouch and use the Silenced
9mm to do a head shot at the front of an occupant sitting in the living room
without causing a wanted rating, but I wouldn't count on it.

  Other than when testing ideas for this walk-through, I didn't have C.J. use a
weapon on the home owner.  This mission is more of a stealth test, it's easy
enough without having C.J. kill anyone, and I didn't want to risk having C.J.
create a three star wanted rating.  The fastest way is non-violent, anyway--
have C.J. pick a small house or apartment, sprint to the loot, hit F as he gets
to it, and have him rush to the door.

  Send C.J. to the back of the truck with each stolen item and press F to have
him make the stuff disappear there.

  It isn't hard to get the hang of Burglary (glitches like C.J. walking too long
into a piece of furniture without picking the loot up from it, or the stolen
item leaving C.J.'s hands to hover if C.J. hops down from something, notwith-
standing).  I just reload the game if C.J. creates a three star wanted rating,
but it's easy to do the mission without creating one.

  The value of the TV, clock radio, etc., isn't based on what type of item it
is, but increases as the number of things stolen increases.  The formula for
this is M=20 times N squared, with "M" being "Money" and "N" being the "Number"
of things stolen.  Thanks to Quincunx' Burglary Guide:

  Therefore, the 1st item stolen with each attempt at the mission is worth $20,
the 2nd $80, the 3rd $180, the 4th $320, the 5th $500, the 6th $720, the 7th
$980, the 8th $1,280, the 9th $1,620, the 10th $2,000, etc.

  If C.J.'s at work when 6 a.m. comes, the burglary has to end, but the game
lets him have five minutes to take the loot to the lockup.  You can also end the
mission, when C.J. is in the truck, by pressing 2 or NP+ again, but any loot he
hasn't delivered to the lockup won't be counted.

  C.J. has to steal at least $10,000 worth of loot, which can be accumulated
over a number of efforts on a number of nights, to complete the mission.

  If you want to get it all done in one night, you could use the code that makes
the clock stop at 21:00: "OFVIAC."  To disable it, type it again.  When you dis-
able it, the clock rushes to the time it would have if you hadn't used the code,
so disable it after C.J.'s last trip to the garage with the loot.  You can use
the GTA SA Control Center (X.13.c) to erase your cheat count before you save.

  C.J.'s reward is the value of the stolen stuff--$10,000 or more, $3,000, and
the infinite sprint.  C.J.'s sprint can last several blocks near the end of this
mission, but it doesn't become infinite till he completes it.

  Thanks to Mxyzptlk and Craig Kostelecky for the confirmation that the infi-
nite sprint reward is given the same way on PS2 as well.

  Thanks to Orion_SR for finding that if you have C.J. use a small house, you
can have him sprint to the loot and press F as he gets to it without waking the

  (Thanks to reader Timo Hakala for his friendly letters which caused me to test
this mission more and describe it more clearly.)

  III.11  Kill Criminals

  Have C.J. run down or shoot criminals and take their loot.  They're the San
Andreas version of the "Vice City" Downtown parking meters, and they may have a
lot of ill-gotten money on them.  There are sixteen of them listed at "Crimes"
(I.5.k).  Criminals are among those who drive Perennials,Blades, and Clovers

  One ped says they have to find some "chronic."  Chronic is a potent form of

  There are four drug dealers among the criminals, too.  They're among those who
drive Ranchers.  Two commonly seen in Los Santos each have their hands hanging
down and overlapped before them.

  One, possibly in Idlewood, is a young black guy in dark gray pants, a sleeve-
less black jersey, has black sneakers and brimless cap, a silver chain on his
neck and right wrist, and has a light goatee.

  And one, possibly in Jefferson, is a young white guy in blue jeans, a light
gray hooded long sleeve jersey that says "ROCKSTAR," has his hood pulled up over
a black cap with a brim in front, has white sneakers, and is unshaven.

  Another couple of drug dealers less often seen are
  - an Hispanic dealer with dark gray pants, a light grey sleeveless shirt, dark
gray tattoos on his arms, has black sneakers, a light brown headband, dark sun-
glasses, a silver cross around his neck, and has a short goatee.
  - a motorcycle gang-looking dealer with dark grey pants, a sleeveless black
leather vest over a white t-shirt, gray tattoos on his arms, black shoes, a
black band on his left wrist, a black ski cap and a brown ponytail, and has a
short brown beard. 
  "GTA San Andreas : All Crack Dealers Found!" by Super Gamer X

  If C.J. gets a verbal reaction (sometimes only written in the subtitles) from
a drug dealer, the only difference I've noticed between pressing Y or N is that
N has them fire a gun into the air when they run away if C.J. approaches them.

  They make one of the worst deliberate and on-going contributions to organized
crime.  Even after you complete the game, and if you have C.J. take over 100% of
the gang territories so Ballas and Vagos don't appear, the drug dealers still
show up, and the pedestrians--even C.J.'s own gang members, will still go to the
drug dealers to make transactions and help finance organized crime.  They're
part of the main problem C.J. wants to fix with his neighborhood in the game.
(I don't know why he doesn't at least fire the gang members--Frank Zappa would.
Even Paulie Cicero in "Goodfellas," 1990, would.)  Clean up the neighborhood and
have C.J. kill the drug dealers and relinquish their funds.  It goes into your
Crimes Stats as Criminals Wasted.

  Take the Commerce 24/7 money, generated regularly, and Taxi, Burglary, and bi-
cycle missions money, etc., and go to:


  III.12  Inside Track Betting

  Inside Track Betting is available on the E-W road that goes across the S tip
of the Mulholland Intersection, Los Santos, and at the S end of the E side of
the biggest block of Montgomery, Red County.

  Use the directional keys and Left Shift to get the most out of the amount you
can bet (for $34,500, click $10,000 three times, $1,000 four times, and $100
five times, etc.), then place the bet.  As Rusk notes, the message boards say
that the odds are about one in five for any of the horses, so bet it all on the
long shot at the bottom of the list to get the biggest multiple for your payoff.

  Save the game if you win, and press Esc to reload the game instead the second
you hear a trumpet with a wah wah mute go "Mwa mwa mwa mwaaaa," then try again.
To be on the safe side, do it till you have a few million dollars--that should
be more than enough.

  The Horse Races gimmick

  Bet a small amount and remember the name and color of the winning horse.  Have
C.J. stay there and keep initiating races and exiting them when the horse does-
n't appear (press F then W then F a lot) till it appears again--preferably on
the bottom of the list, which is the horse that pays off the most if you win.
Bet the farm on it because it will win.  (Thanks to gtahoodlum, aka Wajid.)

  Update: I tried this again with a new game and it didn't work.  But when I
tried it with a file for the last mission, "End of the Line," it worked.

  I'm not sure what related factor or glitch you need for this gimmick to work--
if you have to play so many missions first or have used the Control Center
(X.13.c) during previous gameplay or....?   When it worked recently, it was for
the last mission, I'd used the Control Center previously, and I went through a
lot more lists of horses till the horse I was looking for showed up than when it
didn't work.

  Take the money and buy the available:

  III.13  Save houses

  Buy all the save houses shown by green house icons on your in-game map and ra-
dar.  The coordinates given below are for the paper map that comes with the

  All save houses have closets.  Have C.J. enter the shaft of light at the clos-
et door and follow the directions onscreen to change his clothes.

  Until you've completed "Nines and AKs," you can just have him take off and put
on the Bincos white tank, blue jeans, and black low-tops he started out with,
but even doing that can get rid of any wanted rating.  (Take them off if you
want the novelty of hearing the pedestrians say different things in reaction to
him going around in his shorts.)

  Willow Field        E6           $10,000
  S of C.J.'s house

  Jefferson           E6           $10,000
  NE of the County Hospital in Jefferson

  El Corona           E5  garage   $10,000
  N of Los Santos International Airport

  Verona Beach        E4           $10,000
  N of Verona Beach

  Santa Maria Beach   E4  garage   $30,000
  W of the Santa Maria Beach Pier

  Mulholland          D5  garage  $120,000
  N Mulholland

  III.13.a  Storing a Sea Sparrow on top of the N. Mulholland garage

  zmoonchild found that you can store four vehicles at the garage of the N Mul-
holland save place (not Madd Dogg's--the place NE of that)--two inside and two
on top.  A Packer makes it easy to put land vehicles on top, which is an advan-
tage for those who collect special vehicles, and you can also store a Sea Spar-
row or Sparrow on it.  It doesn't work with the other flying vehicles, which are
larger.  The vehicles on top disappear while the garage door is closed (as do
the ones inside the garage).


  III.14  Weapon Stats and Gang Respect

  The fastest way to collect the best weapons is by teleporting (and possibly
using Ghost World) (see III.3).

  The fastest way to raise the Stats for these things is given in "Maximum Stats
of all kinds in one sitting" (III.5).

  If you're going to take the loooong way there, this is one plan you could use
to have C.J. collect the ammo for the weapons that are close to each of several
save places.

  III.14.a  Initial weapon gathering

  At the Johnson house

  I'd save the game at the Johnson house between each of about ten or twelve
sweeps through the weapons close by (9mm Pistol and Micro SMG), feeding C.J. ev-
ery one or two days, then have him use the weapons on the rival gang members E
of the flood control ditch.

  Have C.J. go to the big concrete drainage ditch E of C.J.'s place and get the
Armor under a bridge to the N.  There are Brass Knuckles in the front yard a
couple houses W of his.

  There's a Pistol (9mm) in the back yard of the house four houses counterclock-
wise from his.

  There's a Micro SMG in the ditch on the lower ramp just E of C.J.'s house.

  Again, if you have C.J. spray all 100 Tags, the Tec9, AK-47, Sawnoff Shotgun,
and Molotov Cocktails will be available in the kitchen of the Johnson house.
(And C.J.'s gang members will have SMGs added to their 9mms if they haven't al-

  See X.11 for how to change data\weapon.dat to make the Tec9 more like a Mini-

  There's a police bribe in the alley a block W of his, and another at the upper
W edge of the same drainage ditch about a block to the N of the Armor.  Having
him go to a wardrobe closet and take off and put on his white tank top or blue
jeans can get rid of any wanted rating.

  At the El Corona save house

  I'd save the game between each of about ten or twelve sweeps through the weap-
ons in the S (Desert Eagle or Silenced 9mm, Sawnoff Shotgun, AK-47 or M4, and
SMG), feeding C.J. every one or two days, then send him N to save at the Johnson
house to use the weapons on the gangsters E of the flood control ditch.

  At the S end of a block in Conference, on the porch at the S side of the Con-
ference Center, is a Silenced Pistol.

  There's a Desert Eagle under a billboard S of the SE bend in the main road
through Playa Del Seville.

  There's a Tec9 under the E end of the S highway ramp of the two that end in
loops W of the terminal building that looks like the LA Airport Theme Building
(also seen in "GTA III.").

  The SMG (an MP) is S of Unity (train) station N of the three prongs of track
at the end of the railroad track in El Corona.  There's another on top of the
Jefferson Hotel (have C.J. use the stairs on the S side of the hotel), which is
on the block W of the N end of the thick area shown on the radar and in-game map
for the section of train track with a street on either side of it in Jefferson.

  There's a Sawnoff Shotgun in a freight train car in a big building on the cor-
ner across the street to the N of the dead end road that goes over a bridge in
the Ocean Docks area.  Have C.J. run across a platform at the door to get inside
the box car; if you have him jump, he'll keep trying to grab the upper ledge of
the car and hang from it.  (There's Armor in the car with a wooden plank used
for a ramp to the door of it.)

  The AK-47 is in the SW area of a big warehouse with a band of red around the
top of the walls in the W section of the same block as the 1st Sawnoff Shotgun
given above.

  There's an M4 between two of the concrete ramps (the kind found in sets of
three) at the SW end of Los Santos Airport (have C.J. jump on a vehicle then
jump up and climb over the fence by the front gate).

  You might also have C.J. use the Dodo or Shamal of the airport (or the para-
chute of the top of the tallest building of Downtown Los Santos--the round one
shown as an oval on your radar and in-game map NW of the big intersection that's
S of the Mulholland Intersection; enter on the NE side) to get to the roof of a
tall Downtown building (it's on the W side of the block that's the 2nd block E
of the S tip of Mulholland Intersection) with an antenna on top to get a Rocket

  At the Mulholland save house

  The Remote Explosives in Montgomery are a change of pace.

  There are also Molotovs along the N side of the road that goes W from the Mul-
holland Intersection after the 4th left.  Until C.J. gets the Fireproof feature
by completing the Fire truck mission, it might be more convenient to fill that
weapon slot with Tear Gas, since C.J. isn't damaged by it and it can deter any
policeman that chases him when he hunts Ballas and Vagos.  There's Tear Gas on
the front porch of a building on the N side of the T intersection that's SW of
the middle of the SW side of the Mulholland Intersection.

  At the Verona Beach save house

  There's a Sniper Rifle at the top of the outdoor ramps used for stairs of In-
terglobal TV in Vinewood.  I'd have C.J. collect a lot of ammo for that.

  C.J. can use the handguns, shotguns, submachine guns, and M4 and AK-47 assault
rifles to upgrade his skills for them to the Gangster, then Hitman, level.
Shots that connect upgrade the skill.  The Tec9 and Micro SMG are both Machine
Pistols, so using either one upgrades the Machine Pistol skill for both.

  While in Los Santos, C.J. can upgrade the skills for any of the weapons he can
upgrade the skills for except for the Combat (S.P.A.S. 12) Shotgun, which is
available later in the game.  You can get around that exception if, like Rusk,
you load up on the ammo of either Shotgun available then send C.J. to get the
Combat Shotgun during a glitch that lets C.J. explore the off-limits areas with-
out a wanted level--the earliest opportunity is during "Drive-By" (IV.7), or
just have C.J. brave the high wanted level.

  The Pistol, Silenced Pistol, Shotgun, Sawnoff Shotgun, Tec9, Micro SMG, and
SMG are at any Ammu-Nation after "Doberman," so it's easier to stock up on ammo
for those after that, although that's nearly at the end of the missions for Los

  III.14.b  What weapon upgrading does

  Gangster (percentage of Skill Level required depends on the weapon; see be-

  Lock-on range, accuracy, and rate of fire increase for the 9mm Pistol.  For
all the others, those things increase plus C.J. can move in the aiming stance
and strafe speed increases.

  Gangster level reached:

  9mm: 10%; Silenced 9mm and Desert Eagle: 20%.

  Shotgun, Sawnoff Shotgun, and Combat Shotgun: 20%.

  Tec9 and Micro-SMG (Machine Pistols): 10%; SMG: 30%.

  AK-47: 30%; M4: 20%.

  Hitman (100%):

  C.J. can move while firing, and the lock-on range, accuracy, rate of fire, and
strafe speed improve for the Silenced Pistol, Desert Eagle, Shotgun, Combat
Shotgun, MP5, AK-47, and M4.

  The lock-on range increases and C.J. can dual wield the Pistol, Sawnoff Shot-
gun, Tec9, and Micro SMG.

  III.14.c  Upgrading weapon skills while earning Respect

  It upgrades C.J.'s weapon skills, and is one of the ways to increase Respect
for him from the Grove Street Families gang, to have him to shoot rival gang
members.  I usually start out by sending him to attack the gangster that show up
E of the big concrete drainage ditch just E of his house.  It's a short run from
the Johnson house to a ramp that goes down to the bottom of the ditch, and
there's another ramp across the ditch to the NE that goes up to the street.

  If you do this, send C.J. up to the street to run around shooting gangsters
that aren't in green (Grove Street Family gang members of Ganton and a bit of
East Los Santos).  Have him shoot the ones with yellow bandanas, Vagos, or, to
the W of that part of the ditch, wearing purple, Ballas (except for a young
black lady in black and purple jersey--don't have him shoot her), and try to
avoid having him shoot other pedestrians or do it near the police.


  "Ballas" probably comes from:

  2. (slang) One who lives an extravagant, money-driven lifestyle.  Did you see
that car?  He’s such a baller.

  A thug that has "made it" to the big time.  Originally refered ball players
that made it out of the streets to make millions as a pro ball player, but now
is used to describe any thug that is living large.

  1. A pimp.
  2. Someone skilled at sports (not necessarily basketball).

  "Vago" means "idler" or "loafer" in Spanish.  It's also the name of the bio-
tech corporation in "Puzzle Pieces," the third mission of "Oni," 2001.


  C.J. says, "I'll take those duckets."

  1. Legal tender. Dinero. Cash money.
  2. Derived from Shakesperean English. Slang for money.
  3. (N.) An early 90's synonym used by West Coast rappers, Southern rappers,
and filthy thugs to descibe loose money, usually ranging from one to twenty dol-
lar bills.


  The Vagos bring the word "puta" back from VC and call C.J. one:

  "Puta" is Spanish for female prostitute and "puto" is Spanish for male prosti-


  I think head shots make a weapon skill increase faster.  It can be easier to
do if you have C.J. move while crouching to sneak up on them 1st.  An easy way
to get head shots is to send C.J. in front of vehicles to stop them, run back
along the traffic looking for gangsters, and get a head shot of any gangster
that's a driver or passenger--they usually sit still while C.J. aims.  The Vagos
of N and East Los Santos are in some of the Hermes, Oceanics, and Tornados, and
the Ballas of Glen Park and Idlewood are in some of the Tahomas and Majestics.

  If C.J. gets a one star wanted level, he can run back into the ditch till it
disappears (I think crouching may speed that up), sometimes getting Armor or a
Micro SMG while he waits.  If he gets two stars, you can send him to the bribe
that's about a block N at the upper edge of the W side of the ditch between the
end of a fence and a building, or send him to the car that usually appears in
front of a house by his and have him get the bribe in the alley to the W of the
block his house is on.

  C.J. will probably be shot at if he's on foot when he's wanted.  Sometimes
he's busted instead if he's in a vehicle when the corrupt law enforcers attack

  Having him get a haircut, use a Pay 'n' Spray, or go to a wardrobe closet and
take off and put on his white tank top or blue jeans, can get rid of any wanted

  Get him some food every day or two at one of a couple of nearby Cluckin'
Bells, then have him drive back and run through the ditch to the street again
and shoot more gangsters, etc.


  The unofficial rampage--at a save place with a wardrobe or at a Pay 'n'
Spray--method to increase weapon skills

  A fast way to build weapon skill, if you're not fussy about who C.J. shoots
as long as it isn't members of his own gang, and if you're not going to mod the
data\ar_stats.dat file (III.5):

  Have C.J. shoot everyone who isn't in his gang, including the corrupt police-
men and their vehicles, just outside any save place with a wardrobe, such as the
Johnson house, till he gets a few wanted stars.  Have him go inside and change
out of his shirt and back into it to get rid of his wanted rating, replenish any
Health, Armor or ammo as needed, and repeat.  Save the game regularly to save
your work and replenish his Health.

  Another fast way is to have him load up on the ammo of the weapon you want him
to upgrade, get full Armor and Health, then park a vehicle (not a bicycle or
emergency vehicle) in a Pay 'n' Spray.  It's activated when C.J. gets into or
onto the vehicle, so you can have C.J. go on an unofficial rampage there.

  (I've read that the PS2 C.J. can exit the vehicle before the garage door
closes and rampage from within it undetected by the police, but you can't see
from behind the PC C.J. to aim till he gets out of the garage, and then the po-
lice can detect him.)

  There's a Pay 'n' Spray in S Idlewood by a pizza store.  In the SE to SW range
S of it is a Desert Eagle, a Sawnoff Shotgun, an AK-47, an M4, and an SMG, in
the locations given above.

  (Another PS2/PC difference?: I don't think the PS2 method Rusk describes to
maximize the Stat for each weapon--having C.J. use one to fire at the tire of a
vehicle in some remote place like the big drainage ditch E of his house--works
for the PC version.  One source said to use the backs of the tires--it still
didn't work for me.  The method at III.5 does, though.)


  Having C.J. kill rival gangsters is one way to build up his Respect, which
enables him to recruit Grove Street Family gang members.

  III.15  Recruiting gang members

  Since shooting opposing gang members or corrupt law enforcers, and spraying
Tags, is a fast way to earn Respect points, C.J. will soon have enough Respect
to recruit a couple of gang members.  Have him approach someone in green--a
Grove Street Family gang member--and press the RMB.  When an arrow points down
to their head (green if they're in good health), you can press G to have C.J.
try to recruit them.

  The recruits follow C.J. around, even into or onto a four- or two-wheel vehi-
cle, to help him shoot at opposing gang members, sometimes going off in their
own direction or yanking gang members from vehicles to do it.  They may also
fire at attacking policemen and keep them distracted from C.J..  They also have
a tendency to shoot at opposing gang members who are in cars, which gets the
traffic driving wildly, sometimes running over the recruits.  Press G to draw
them to C.J. or H to have them stop (if they live that long).

  To have C.J.'s gang members attack someone, target the victim with the RMB
then press the LMB.

  Holding down H, or going far away, will disband the group.  You might try to
save a gang member whose health has gone bad by targeting them and holding H.

  As things go on, C.J. can recruit bigger numbers of them into his gang.  At
80% Respect, C.J. can recruit the most gang members--seven.  You may want to use
a Coach or Bus to transport that many of them.

  A Coach may appear by the N end of the W side of the "Tosser--The Welcome
Pump" gas station--the little rectangle on the map--that's W of the Dillimore
Pay 'n' Spray.  You may have to send C.J. by the spot several times to have that
be the vehicle that appears there.

  As mentioned before (I.7.c), C.J.'s gang can swim.  They can also climb onto
and over things.


  III.16  Lung Capacity

  Build this up when you have C.J. swim  by having him dive until the bar indi-
cating his air is mostly gone and then surface.  The easiest way to build this
Stat is at "Maximum Stats of all kinds in one sitting" (III.5).

  A convenient place to let C.J. practice his swimming is the big concrete
drainage ditch east of his house.  It goes S to a section that slopes into the

  There's also a Reefer boat there, and he can jump up (Spacebar) and jack boats
going by.

  III.17  Oysters

  Have C.J. swim to find 39 of the 50 Oysters.  Collecting all 50 will increase
his Sex Appeal, make it easier for C.J. to be accepted for dates, and also in-
crease his Lung Capacity, Muscle, and Stamina, therefore Sex Appeal, if any of
them still need it.

  You might hold off on collecting any Oysters if you want to see what happens
when a jealous girlfriend shows up when C.J. is dating another woman.  I'm not
sure, but not having any Oysters collected might be among the things that makes
that more likely to happen.  For more about that, see "Girlfriends" (XI.b).

  A good map of all the Oyster locations is at:

  "How to collect all 50 Oysters at the very beginning of the game - GTA San An-
dreas Part 1 (of 2)" by zmoonchild mods

  One easy way to find them is to use a teleportation device (see X.13.a and the
next two sections).  If you use the Control Center (X.13.c), which already has
the coordinates of the Oysters, you might want to add the coordinates of the ar-
ea just outside a Los Santos save place with a wardrobe.  That would make it
easy for C.J. to get rid of his wanted rating after getting the ones in areas
that are off-limits--six in San Fierro and five in Las Venturas.

  You might combine that with Demarest's Pillager (X.13.gg), which puts markers
of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category
you've chosen on your radar.  While you look for Snapshots, it also puts a green
marker above each one you haven't taken a picture of yet to make them easier to
find.  It works for v.1 or 2 of the game.

  If you use the directions of the BradyGames Guide for Xbox and PC like I did
for the 1st 39, remember that the description correctly gives Oyster 10 as S of
the Los Santos lighthouse, but the map puts the dot for it S of the Ferris
wheel.  The BradyGames maps and directions are on pp.127, 132, 133, 136, 137,
and 139.

  The BradyGames guide gives 15 to find in and around Los Santos.  Rusk's PS2
idea to get 39 of the 50 works for PC, too--it includes all but the ones that
are inland in the blocked off and unwelcome areas, the one at the Easter Basin
aircraft carrier, BradyGames number 17, and the one SW of that, 24.  C.J.
doesn't get a four star wanted rating as long as he doesn't touch ground in a
blocked off and unwelcome area.  (C.J. gets a wanted rating if he goes near a
blocked off and unwelcome area in a boat, too, which the game considers as C.J.
being on land.)

  If you do it Rusk's way, have C.J. steer clear of the aircraft carrier going
for 23, and go near the wall of the landing strip going to and from 18.  And
stay on the west side of the Los Santos Inlet around the two bridges at the S
end of it to avoid the shallow section.  Going N from there in that stream, move
the view with the mouse often to check the area below C.J. to make sure he
doesn't touch anything in a shallow section.

  I went for the 39 Oysters obtainable without creating a wanted rating, which
just leaves 11 Oysters to get during a mission with a glitch that lets C.J. en-
ter the off-limits areas without a wanted rating, the earliest such mission be-
ing "Drive-By" (IV.7).

  For some variety, you might use the glitch that lets C.J. explore underwater
without a breath meter (I.7.c) and have C.J. use a Jetpack to collect some of
the Oysters.

  Zmoonchild method: have C.J. fly the Jetpack to the south end of the bridge
east of Easter Basin, the intersection southwest of that, then the coast just
west of that.  Have him stand waist deep in the water, exit the Jetpack facing
the coast so the Jetpack pickup appears underwater, swim underwater (LMB to
dive and Left Shift to swim forward aimed with the mouse) and swim into the
pickup--the Jetpack pickup disappears yet the Jetpack doesn't appear on C.J.
Have C.J. swim down toward the base of the coast.  He falls to the ground then
the Jetpack appears on him.
  "GTA San Andreas - How to fly a Jetpack underwater" by ZMOONCHILD

  To do that in the original PC version, patched or unpatched, I'd use the GTA
SA Control Center (X.13.c) to have C.J. get a Jetpack earlier than "Black Pro-
ject."  Click the "Keyboard Shortcuts" tab, the "+" beside "Misc," then "ALT+J
Have Jetpack."  You can then use Alt and J simultaneously as hotkeys during the
game to make a Jetpack appear.  I haven't tried it, but I'd imagine you might
have C.J. swim through the river of the Badlands instead since some parts of it
are shallow and C.J. will get a wanted rating if he touches the river bed.

  (I use a save game with no Oysters collected to see the jealous girlfriend ap-
pearances.  Having no Oysters collected might contribute to the likelihood of
them happening--sorry I'm not more certain.)

   III.18  Sex Appeal

  The best thing C.J. can do for Sex Appeal for now, besides building his body,
and before the clothes stores open and he gets all the Oysters, is choose what
he drives.  Some say it counts for more than clothes (which the BradyGames guide
gives as counting for 50% of Sex Appeal--I think it meant 5%), at least while
C.J. is in or near the vehicle.  You can press Tab to see a big drop in C.J.'s
Sex Appeal when he gets a certain distance away from one of his cars that have a
lot of Sex Appeal.

  According to the Auto Trader section of the BradyGames guide, the ones with
the most Sex Appeal are certain cars and boats:

  Cars (you might save some of these in your garages):

  Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah,
Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus,
Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan,
Super-GT, Tahoma, Uranus, Washington, Windsor, and ZR-350.

  For a fast car with good handling, durability, and Sex Appeal, I'm partial to
the Cheetah.  You can make one appear with the GTA SA Control Center (X.13.c).

  You can hold down Tab and see C.J.'s Sex Appeal Stat get abruptly bigger or
smaller depending on whether or not he's within a certain distance from his car
if it's sexy car.


  Launch, Reefer, Speeder, and Squalo III.

  (Note: if vehicles mainly help C.J.'s Sex Appeal when he's in or near them,
and he can't take girlfriends for rides in boats, who's this supposed to im-
press--the fish?  They swim livelier or what?)

  The wardrobe glitch by bamspeedy1298

  Thanks to bamspeedy1298's "GTA: San Andreas STATS" FAQ (and thanks to Orion_SR
for the tip about it) for the wardrobe glitch.  If C.J. takes off and puts on
clothes, the wardrobe doesn't subtract Sex Appeal points but keeps adding them.
C.J. can take off and put on the same shirt, etc., to increase his Sex Appeal.
As Orion_SR pointed out, C.J. can maximize his Sex Appeal by doing this with his
t-shirt about 35 times at the start of the game.  It works with tattoos, too,
by adding them without removing them, but they're expensive and it takes a lot


  III.19  Flying Stat

  This one, like the Bike and Driving Stats, takes a long time to maximize nor-
mally.  The fastest way is at "Maximum Stats of all kinds in one sitting"
(III.5).  Otherwise:

  Send C.J. in a four-wheel vehicle to the airport gates at the S end of the
map.  At the NE corner of the airport area is a square block, an almost square
block, and a thin bent rectangle of a block between them.  The airport tarmac
entrance is at the S end of the W side of the thin block.  Have him park along
the fence, climb on top of the vehicle, then climb over the fence (Spacebar).

  Send him to the W end of the tarmac to fly the Shamal, a small private jet,
around the skies over the available areas (so the authorities don't try to blast
him out of the sky with missiles).  (Rusk might also go S off the map then
around all of San Andreas.  I'd stay over Los Santos and Red County to avoid the
possibility of flying so far out to the edge of the map that I'd get the extra
gang territory glitch and ending up with some confusing Stats about what per-
centage of gang territory is taken over.)

  Raise the landing gear with 2 after takeoff so it flies, and maximizes the
Stat, faster.  Lower the landing gear, and press S, Reverse, to slow down the
vehicle for landing, too.


  The dual regard for increasing Flying Skill to 20% for a Pilot's License:

  The game has a dual regard for Flying Skill and getting a Pilot's license--
the regard of efforts for both prior to "Learning to Fly" (Pilot School)
(VIII.6) and the regard of efforts for both during "Learning to Fly."

  Flying Skill can be increased by flying a flying vehicle except the Jet Pack
from the start of the game.  You get 5% increases from flying other than in Fly-
ing School and 6% increases for each Flying School test passed.  Increasing Fly-
ing Skill to 18% gives C.J. a Pilot's License and causes any airport gates to
open for C.J..  Increasing Flying Skill to 40% causes C.J. to get a Parachute
when he bails from a flying vehicle or the Vortex.  Increasing Flying Skill
doesn't make it easier to handle flying vehicles.  (Thanks to rubregg for alert-
ing me to GTA Phreak's research about that.)  GTA Phreak also told me that since
the Parachutes are endlesssly supplied that way, you can get another should you
salvage a Skimmer, Sea Sparrow, or Leviathan from water or have the Vortex sur-
vive a fall to land.

  For some reason, if you've already had C.J. get a Pilot's License, even maxi-
mize his Flying Skill, before Pilot School, having C.J. succeed at the 1st test
of Pilot School causes the game to recognize C.J. as getting a Pilot's License

  You have to get the Pilot's license from doing the "Learning to Fly" mission
to cause all the locked flying vehicles at San Fierro Airport to become unlocked
(except the Maverick, which remains unlocked from the start of the game), and
cause a lot of flying vehicles to appear around the rest of San Andreas (see


  The Taxi and "Mike Toreno" mission glitches:

  Robert Rusk told me some people with the original Xbox or PC versions of the
game may get a Taxi mission glitch that causes fares not to show up, and they
may also get a glitch that causes the player to be unable to find the van with
Mike Toreno in "Mike Toreno."

  Pdescobar found, and Orion_SR reaffirmed, that the glitch is a matter of map
zone corruption, and one of the things that can bring that on is going to the
edge of the map, so try to avoid that.  Get the Taxi mission done before going
to the edge of the map with "Freefall" and "St. Mark's Bistro," and avoid the
edge of the map while having C.J. fly to build his flying skill.

  Fortunately, Pdescobar has a cure for the Taxi mission glitch (see I.12).

  III.20  Bike Stat (motorcycle)

  Note that you have C.J. ride a bike/bicycle to improve his Cycling Stat and
drive a bike/motorcycle to improve his Bike Stat.  Why this wasn't made more
clear and simple, I have no idea.  I think one of our friends at Rockstar North
has been hittin' the hidden packages.

  C.J. can reverse faster and do higher Bunny Hops as his Cycling Stat in-

  To help upgrade C.J.'s motorcycle ability, including the ability to stay on
the motorcycle, you could have him use the NRG-500--there are two in the parking
garage with spiral ramps (like the one for Washington Mall in "Vice City") in
the middle of the S end of the "L"-shaped block that's the 2nd block N of the E
side of Los Santos Forum.

  The fastest way to build up the Cycling and Bike Stats is at "Maximum Stats of
all kinds in one sitting" (III.5).  Otherwise:

  The Bike Stat takes longer to raise than the Cycling Stat.  One way to raise
it faster with a lot of open spaces and some jumps is to speed it around at Los
Santos International Airport after C.J. gets a pilot's license and the front
gates are opened for him.  One of the yellow triangle-shaped markers is a Unique
Jump, so you get a cinematic shot for doing it.  It normally takes about half a
day to get to the maximum for the Stat.

  C.J. gets real good at staying on a motorcycle as the Stat increases.

  III.21  Driving Stat

  Have C.J. drive a four-wheel vehicle to raise this.  The fastest way to build
this Stat is at "Maximum Stats of all kinds in one sitting" (III.5).  Otherwise:

  Like the Bike Stat, this one takes longer to raise.  You might drive around
and look at the stuff in the Odds and Ends section, etc.  You can speed up the
process by taking a sports car around the tarmac at the airport.  It normally
takes about half a day to maximize the Stat.

  Once it's raised enough for you to handle a four-wheel vehicle as good as you
like, it will be easier do the missions given below.


  III.22  Pimping mission (a Sub-mission)

  Do this to level 10 so prostitutes pay C.J. $28 for his services instead of
him paying them for their services.  Use a car called the Broadway to activate
the mission.  There's one parked by a gas station in the NE area of the block of
the Idlewood 24/7, but any Broadway can activate the mission.  It's one of the
gang cars of the Varrio Los Aztecas gang of Little Mexico, who wear blue (tur-
quoise?) headbands.

  It's partly like a Taxi mission for a couple of cheap f**ks (that's "folks,"
if any kids are reading this; "fornicators" is synonymous if any religious
people are).  C.J. has to transport one rentable lady to one of her customers,
then another, then the 1st one again, etc.

  When the screen message alerts you about an abusive customer, he's always the
man represented by a red blip on your radar--not the customer nearby.  Have C.J.
literally beat the f**k out of the abusive customer (that's "flak" if any kids
are reading this, "fornication" is synonymous if you're religious).  If the
abuser tries to run off without paying and you have C.J. chase him and beat him
up to get the money, get C.J. back to the Broadway in time to continue whether
he gets the money or not.

  C.J is paid for each customer served, which starts at $300 and increases as he
serves more customers.

  GTA Phreak's Pimping and Vigilante vehicle health boost gimmick

  Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis-
sion gives the Broadway 200% Health.  The extra endurance is gone after the car
is saved in a garage, but it's easy to start and stop the mission anytime.  A
variation of this gimmick works for a Vigilante vehicle, too.

  Thanks to Orion_SR for adding that initiating the Pimping mission (or Vigil-
ante or some other side missions) won't add to your Mission Attempt count if
you've already completed it.

  One possible way to mod the Broadway in data\handling.cfg (see X.10.b) is
H -0.1, J 1.00, K 0.90, n 260.0, O 30.0, and ab 0.00.

  III.23  Fire truck mission (a Sub-mission)

  Do this to level 12 so C.J. gets the fireproof feature, good for letting him
use Molotovs safely.

  Red County is an easier place to do it according to strategywiki.org.

  Some like the E coast road there for keeping the targets in one area.  I tried
it there once and got to level eight or so, despite the fast, rough traffic, and
only stopped because a couple of people on fire, in their panic, ran to an un-
reachable spot halfway down a coastal cliff.  So I had C.J. do this in the mid-
dle of W Los Santos.

  C.J. has to shoot water from the turret.  I position the truck near the target
and hold down the RMB while I use the mouse to aim the turret, which is easier
to aim, and has a greater range of motion, than the one on the Firetruck in
"Vice City."

  As in "Vice City," C.J. has to put out the fire of a burning vehicle on the
first level, then one vehicle and the passenger on fire who comes out of it on
the second level, then one vehicle with two burning people on the third level,
etc.  The maximum is reached on the last level with three vehicles which each
have three passengers for a total of nine people to save.  When you see white
smoke/steam rise from the target, you know you're spraying the right spot of the
front of the vehicle.  It's easier if you spray the people as they get out of
their vehicles--the water knocks them down so they don't run around like nuts.

  S of Mulholland Intersection is a pretzel-looking intersection.  There's a
Firetruck on the NE section of the block that the E side of the pretzel over-

  Water Turret

  LMB    Shoot water
  RMB    Hold it down and the turret points wherever you aim the "camera" view.

  Num 4  Left
  Num 6  Right
  Up     Up
  Down   Down

  Thanks to GTA_Phreak for the tip that you can increase the Health of the Fire
truck above the normal amount by completing a couple of levels of the mission
and quitting a few times before doing the mission to level twelve.  It works
better if C.J. completes each level inside the vehicle.  The endurance increase
isn't as much as this gimmick creates with a Vigilante vehicle, though.  The ex-
tra endurance is lost once C.J. saves the vehicle in a garage.

  One possible way to mod the Firetruck in data\handling.cfg (see X.10.b) is
H -0.5, J 1.00, K 0.9, N 240, O 30.0, and ab 0.00.

  III.24  Vigilante mission (a Sub-mission)

  Do this to level 12 so C.J.'s maximum Armor rises from 100 to 150, which is
especially handy for all the territory acquisitions he needs to fight for and
bike stunts I like to do.  The number for Armor is shown in the Stats in the
Player section.

  Spaceeinstein told me "About 246 peds can spawn as criminals and it includes
special peds like fast food restaurant workers, girlfriends, and gang members"
and "the criminals can do drive-bys at you, doing a lot more damage to you than
in previous GTAs."

  The easiest setting for this is a country setting like Red County.

  There's a police station on the block of "NG" of "PERSHING SQUARE," and anoth-
er in SW Dillimore, where C.J. can take an unoccupied police vehicle, and he
might find one on most any street due to the frequent traffic jams and fights
that break out.

  If you have C.J. jack one, have him drive it away from the officer a bit then
get out to get rid of the wanted rating or it will last interminably.  It's eas-
ier for me to do a forward drive-by with a motorcycle than do a sideways one
from a car.

  Save your choice in a garage, and have a lot of submachine gun ammo and full
Armor.  You can go back and forth between the El Corona save house and, a bit to
the N, the SMG by the railroad station to build up a lot of ammo.

  One of the easiest ways, if you don't mind changing a few numbers, is to make
the Tec9 like a Minigun as described in X.11.  You could also use the GTA SA
Control Center (X.13.c) and use the One Hit Kill button.  I'd combine the modi-
fied Tec9 with an HPV1000.

  One possible way to mod the HPV1000 police motorcycle in data\handling.cfg
(see X.10.b) is B 800.0, H -0.10, I -1, J 2.5, N 240.0, O 70.0, and ab 0.00.
But the mission is easy enough if you just mod the Tec9, and a modded Tec9 helps
with other missions, too.

  You might change a Police car in data\handling.cfg to have a lot of mass,
acceleration, high speed, and 0.00 durability, and just bat the criminal's cars
to he** and gone like the silver ball in a Pro Pinball game.  See the modding
section for the procedure if you want to do that, and change the vehicle back
when you're through so you don't have super police vehicles chasing C.J. down
now and then.

  Another gimmick that may help--not a huge help, but a help--is to have C.J.
take a gang member with him to do some of the shooting.

  The N San Fierro Cluckin' Bell Vigilante gimmick

  The gimmick of sending C.J.'s Police car or motorcycle to a building he can
enter, such as a Cluckin' Bell, sending him into the building for about ten or
twenty seconds to cause the criminal to be considered dead, then sending him
back to the police vehicle, etc., works.  In the last few levels, you may need
to send him inside two or three times for it to work.  But in Los Santos, too
many criminals appear in places like Red County that let them elude the police,
so it's best to use that gimmick in N San Fierro, such as by the Gant Bridge, if
you don't mind waiting that long for C.J. to get increased armor.  (Thanks to

  Rusk reports that it failed him in later levels of the mission, though.  I
won't hazard an estimate of what percentage of times it works to level twelve.

  If you're really stuck, the Plus 27 Trainer by Pizzadox (X.13.l) works for the
unpatched original version of the game to stop mission timers that count down
and prevent any wanted rating.

  A pizza store gimmick might fail, but Pizzadox won't.

  Without using "OHDUDE" and getting a "times cheated" Stat, you normally have
to wait a lot longer in "San Andreas" than in "Vice City" to get ahold of a
Hunter.  But you can use the GTA SA Control Center (X.13.c) and spawn one any-
time.  The GTA SA Control Center works with the patched and unpatched versions
of the original game.

  The Hunter flies like c**p through molasses, but it still provides an easy way
to do this mission due to the auto-aim the machine gun has for this mission.
Try to make turns with A and D more than with Q and E to keep the "camera" aimed
forward--if it still isn't aimed forward, have it glance back for a moment to
make it aim forward again.  You might try the Hunter with a gamepad in Joypad
Configuration, too, but the main problem is with the "camera" aim and it's the
same problem either way.

  Thanks to GTA_Phreak for the tip that you can increase the Health of the Vig-
ilante vehicle above the normal amount by completing a couple of levels of the
mission and quitting a few times before doing the mission to level twelve.  It
works better if C.J. completes each level inside the vehicle.  Once the mission
is started in the vehicle, the tires can't be popped, too.  The extra endurance
is lost once C.J. saves the vehicle in a garage.

  III.25  Paramedic mission (a Sub-mission)

  Do this to level 12 to give C.J. 150 for Health.  The Ambulance can hold three
patients.  The number of patients to deliver to the hospital is the same as the
number of the level, and the last level is twelve.  Stop the Ambulance with the
patient on the right so they don't cross in front of the Ambulance on their way
to get into it.

  In Los Santos, there are two hospitals which each have an Ambulance: one above
the "T" of "MARKET" and one on the S side of the block of the bottom of the "J"
of "JEFFERSON."  If you have C.J. do this mission in Los Santos, it might be
easiest to start the mission in the middle of W Los Santos, away from the big
intersections in the middle of it, the hilly roads in the N, and the piers to
the S.  A country setting like Red County might make it easier, too-- there's an
Ambulance at the hospital in Montgomery.

  The general agreement is that this is the easiest in Angel Pine, which also
has a hospital and an Ambulance, because the patients all appear right around
town.  (The downside to that is you'll have to wait till the Badlands are open
to get C.J. the maximum for Health.)  (Thanks to strategywiki.org)

  One possible way to mod the Ambulance (TGIPC) in data\handling.cfg (X.10.b) is
H -0.03, J 1.00, K 0.90, N 255.0, O 30.0, and ab 0.00.

  III.25.a  Firetruck, Vigilante, and Paramedic mission pay

  Thanks to Colin Attle for writing to me that the pay for the 12 levels of the
Paramedic mission and first twelve levels of the Vigilante mission is the same
as in "Vice City": $50 x (the number of the level) x (the number of the level),
which is $50 times the number of the level squared: $50, $200, $450. $800,
$1,250, etc.  Completing level twelve pays $7,200.

  But the pay for the Firetruck mission is different in "San Andreas" than in
"Vice City" in that the pay for the first level is $200--what the pay for the
second level was in "Vice City."  Otherwise, the pay for the "San Andreas" Fire-
truck mission increases similarly: $200, $450, $800, $1,250, etc.

  Colin adds that beyond level 12 of the Vigilante mission, the pay formula is
the amount for the previous level plus (the previous level number times 100)
plus 50.  So for level 13 of the Vigilante mission, the formula is: $7,200 +
(12 x 100) + 50 = $8,450.

  III.26  8-Track

  Send C.J. to Los Santos Forum for a 12 lap race, like Hotring in "Vice City,"
on a figure eight course.  You need 20% of the Driving Stat to enter, but I'd
let it maximize 1st.

  The course is slippery and the car isn't very durable.  Don't go so fast you
hit the walls, which slows you down (and I think they're electromagnetic from
the way they spark and grip the car).  But you can try to nudge the backs of the
competing cars to spin them out.  Once you get the lead, just go quickly but
safely, avoiding wrecks as best you can, like in a careful Taxi mission.

  Press the keys for acceleration and turning alternately because four wheel ve-
hicles have better grip during turns if you don't press acceleration while your
vehicle turns.

  As Rusk recommends, stay on the right as you approach the bridge that goes
overhead, and be careful not to hit a spot where the left wall juts out when you
turn left going onto the bridge.  These are a couple of good spots to use for
passing some of the other cars.

  Kevin Walter, aka saviour, at the stuckgamer web site recommended before,
agrees and advises that you shouldn't use what I call the Brake--Spacebar--and
instead use what I call Reverse--S--to slow down or you'll make the car spin out
too much.

  One possible way to change the Hotring Racer in data\handling.cfg: uncheck the
green dot, etc. (see X.10.b) and make H -0.6, J 1.20, K 0.90, and ab 0.50.  This
lets you have it bang into the other cars a bit more, too.  It's not hard to win
the race without modding the Hotring if you use the advice given above, though.

  After winning in 1st place, C.J. gets $10,000, and the Hotring Racer and the
Monster truck will be available by the NW side of Los Santos Forum.

  III.27  Some non-mission vehicle locations
            and Orion_SR's explanation of how impound garages work

  You may need to try an area several times to see some of these vehicles.
Thanks to pdescobar for his list of PS2-only spawn spots:

  Trains    Train stops (not the only spawn points): Market Station is at the NW
              corner of the block S of "WOOD" of "VINEWOOD," and Unity Station
              is N of the "EL" of "EL CORONA" (see the paper map).

  Dodo      SW of the entrance to the tarmac of LS airport.

  Shamal    where the "IN" of "LOS SANTOS INTERNATIONAL AIRPORT" is.

  Baggage trailer/
  mobile stairs    either one can be hitched to a Baggage vehicle, and an exam-
                     ple of each is found on your way from the Dodo to the Sha-
                     mal.  A Baggage cart looks like a child's open-topped wag-
                     on and has one of several amounts, including none, of lug-
                     gage on it.  (I'm not sure if the closed box-type Baggage
                     trailer appears in Los Santos.)  A Baggage trailer may be
                     hitched to another Baggage trailer or to a tall set of mo-
                     bile steps.  You can have C.J. use the stairs to get back
                     aboard the AT-400.  I couldn't get C.J.'s gang to follow
                     him up the stairs, though.

  NRG-500   two are in the garage with spiral ramps at the S end of the "L"-
              shaped block that's N of the E side of Los Santos Forum: there's
              one NRG-500 on the second floor and one on the top floor.

  Sanchez   where the SW corner of Palomino Creek meets the beach.

  Freeway   in the SW corner of the big brown square S of "TICON" of "THE PANOP-

  BMX Bike  at the end of the Verona Beach pier,  on the N side of the block
              that's two blocks E of "EN" of "GLEN PARK"; and at the SE side of
              the martini glass symbol W of "LOS FLORES."  I've seen one in a
              yard across from the Johnson house infrequently, too.  (PS2 only:
              in an open garage on the N side of the N road of the block that's
              W of the two E- most blocks of Palomino Creek.)

  Mountain Bike   N of the W side of the N road of the block W of the Blueberry
                    pizza place.  (PS2 only: in an open garage at the SE corner
                    of the block that's W of the two E-most blocks of Palomino

  Quadbike  by the "R" of "HILLTOP FARMS."  (PS2 only: E of the "S" of "BLUEBER-
              RY ACRES.")

  Flash     about in the middle of the SE quadrant of the Mulholland Intersec-

  Sentinel  in the film studio on the block of "WOOD" of "VINEWOOD."

  Admiral   at the SE corner of the block N of "CONF" of "CONFERENCE"--it han-
              dles okay, and Denise won't care about the lack of Sex Appeal.

  Rancher   at the S end of the oval by "BLUEBERRY ACRES."

  Towtruck  you have to have C.J. jack one.

  Hotdog    (PS2 only: at the N coast of the Panopticon, at a T intersection
              in Hampton Barns, and at an intersection NW of "DILLIMORE.")

  Sweeper   under the highway where it goes S of the block of "ALL" of "CITY
              HALL"; N of the Willow Field Save house on the N side of the same
              block; and on the beach SE of the block of Los Santos Forum.

  Mower     E of the curve in the road E of the 2nd save place N of "MULHOL-
              LAND," near the N curve of the block W of the same save house; and
              S of the two E blocks of Palomino Creek.  (PS2 only: in an open
              garage about where the 1st or 2nd little rectangular dot is N of
              the Palomino Creek Ammu-Nation symbol; and N of the E block of
              Dillimore--I think this is the one I've read about that appears
              imbedded in a tree.)

  Trailer   there are several closed box-shaped trailers in the game to hitch to
              a truck cab:

              - two are on the S side of the lower E-W road of the two at the
              top of the "Y"-shaped block E of "EL CORONA,"

              - another two are E of the middle of the dead end S segment of the
              road that, several blocks N, goes through the 2nd "L" of "WILLOW

              - another is E of where the main highway goes S of the block with
              "LL" of "CITY HALL," and

              - several are along the N side of the block N of the entrance to
              the LS airport tarmac.

              (The oil tank trailer shown at the 4th link below doesn't spawn in
              Los Santos, but I used it to show that any of the several big
              truck cabs can pull any of these kinds of trailer.)

  Plow      It's a tiller to hitch to the back of a Tractor.  The plow revolves
              as it's pulled and it has a headlight and brake light.

              (PS2 only: one is SE of the Montgomery Intersection on the E side
              of the section of the path that's divided into two paths, and
              another is a bit SE of the brown oval by "BLUEBERRY ACRES.")

              On PC, if you don't see a farmer using a tractor to pull one, you
              can make one appear anywhere with the GTA SA Control Center

  Rundown Sadler    (PS2 only: N of the "O" of "HAMPTON BARNS," and another ap-
                      pears, though I've only seen it once on PC, at the E side
                      of the TOSSER gas station that's N of the T intersection
                      that's NE of Montgomery.)

  Rundown Glendale  (PS2 only: in a big open-ended shed on the E end of the S
                      side of the big brown square of the Panopticon.)


  Hustler            have C.J. date Denise to 50% success.

  Ranger             have C.J. date Helena to 50% success.

  Hotring Racer/
  Monster            NW side of Los Santos Forum after success with "8 Track."

  Combine Harvester  after "Body Harvest" (San Fierro missions): several are E
                       of the brown oval by "BLUEBERRY ACRES."

  Raindance        with Pilot School success (meaning success at VIII.6 of the
                     Desert missions, not flying till you get 20% of your Flight
                     skill): on the beach by the 1st "A" of "SANTA MARIA BEACH."

  Maverick         with Pilot School (Desert missions) success: on top of the
                     oval building (with a Parachute on the roof) S of "LOS" of
                     "DOWNTOWN LOS SANTOS."  Enter the building on the NE side.

  Police Maverick  with Pilot School (Desert missions) success: on S end of roof
                     of Pershing Sq. police station.

  Sea Sparrow  after "A Home in the Hills" (final Los Santos missions): at the E
                 side of the gray patch the Mulholland save house is on.

  Kart       after "Cut Throat Business" (final Los Santos missions): at the E
               side of the gray patch the Mulholland save house is on, and where
               the road W of Los Santos Forum meets the drainage ditch.

  Vortex     after "Cut Throat Business" (final Los Santos missions): at the
               "MA" of "MARINA."

  S.W.A.T.   See IX.9  "End of the Line" for a way to get one during the last
               main story mission of the game.

  Rhino      under the overpass W of the Johnson house with 100% completion.

  Hydra      on Sweet's roof with 100% completion.

  Thanks to the SAM, San Andreas Map, for some of the locations and times of ap-
pearances of the vehicles given above:


  Impounded vehicles

  Have C.J. use a police vehicle to be allowed into a police impound garage
without creating a three star wanted level.  There's an impound garage in each
of the three main areas of the game--in Los Santos, there's one on the block of

  The Las Venturas and San Fierro impound lots are the ones in which a flying
vehicle has more often been found.  Rusk's "Hidden Text FAQ" for SA indicates an
impound lot was used for an idea for a mission that didn't make it into the fi-
nal game.  DeeZire has a mod that puts the mission back in (X.9.b).

  How impound garages work

  Orion_SR researched the way vehicle impounding happens in the unmodded game--
see his article "Care and Feeding of a San Andreas Impound Garage" at the next

  Basically, C.J.'s last two vehicles, if in certain locations when C.J. starts
certain missions (see below), will be saved in an area of the nearest impound

  Pimping - radius 30.0 around the Idlewood Broadway spawn

  Lowrider Game - radius 200.0 around Unity? (untested)

  Export Ship - radius 9.0 imp, 20.0 exp, not the exported vehicle

  Trucking - radius 30.0/50/100 (different subroutines) at the RS Haul Asset

  Driving School - radius 300.0

  Quarry - radius 1000.0 around quarry asset

  Boat School - radius 1000.0 around Boat School

  Bike School - radius 300.0 around school

  Flight School - radius 300/500 (untested)

  Triathlons - radius 1000001.0 around...doesn't matter

  Thanks to rubregg for this one: Beefy Baron - radius 1000.0 around Zero's shop

  Other impounders 

  Emerald Isle Car Park (change floors or leave the building)

  You can also have C.J. put a vehicle in the impound save area directly.

  The invisible "garage door" of each impound garage save area opens and closes
when C.J. is at the far end of the room from the save area.  Have C.J. keep
looking at the save area while the invisible "garage door" is open or your one
or two saved vehicles will probably disappear.  Vehicles not likely to disappear
are aircraft, the Vortex, the Ambulance, and the Firetruck used for the Fire-
fighter mission.

  Thanks to GTA Phreak for this information: the San Fierro save area has the
largest invisible "garage door" but is the hardest to keep in view while having
C.J. leave the area.  The Los Santos save area has a small invisible "garage
door" (don't try to save large aircraft there) but is easy to keep in view while
having C.J. leave the area--it also has more guards than the other two impound


  III.28  Make a copy of your save game

  This would be a good time to make a copy of your save game found in My
Documents\GTA San Andreas User Files: GTASAsf*.b, with * being the number of
the save slot, a number you can change to use it for a different save slot.
Keep a copy you use just to make copies from.  You can always start a new game
to see the 1st few missions, and you can replay the Sub-missions or vehicle
challenges any time.


  IV  The main story missions of Los Santos continued

    The Sweet missions

  IV.1  "Tagging Up Turf"    Sweet Johnson

  Poppin' tags: here it means to take someone else's tag--graffiti, meant in
this case to stake out a territory--away from them by covering it with a new
tag.  (C.J. can get a lot of new clothes later, though.)

  Sweet leaves a basketball game with Big Smoke to encourage C.J. to help him
spray over some Balla's tags.  (Spray with the LMB.  Sprayed ones become un-
sprayed again for the mission.)  C.J. sprays a couple of Ballas, too, while he's
at it.

  We also learn that C.J. can jump up and grab onto a ledge, then climb up onto
the roof, or climb over a fence, by pressing the climb/Jump key.  (Note: the de-
fault Jump button is Left Shift, but I remap my controls to use Spacebar for
Jump and Left Shift for Run, which is more like the controls I use for "Vice

  As Zmoonchild points out, if C.J. is too fat to jump the second fence to get
to the tag on the second floor of a building you can have him climb onto a car
then onto a roof to get to it.

  Sweet gives C.J. $200 and Respect.  Officer Hernandez calls and tells C.J. not
to leave town.  C.J. curses him for just doing what Tenpenny and Pulaski tell
him to do.  There's a Spray Can in C.J.'s bedroom, and the basketball game is
available (XI.c).

  If you haven't had C.J. do the preliminaries I went on about, he can now re-
cruit two gang members.

  IV.2  "Cleaning the Hood"  Sweet Johnson

  Big Smoke, Sweet, and Ryder, C.J.

  Mark "B-Dup" Wayne: Jayceon Terrell Taylor, aka Game aka The Game, is an
actor and rapper of the mixtape JT The Bigga Figga Presents "Nas and The Game:
Q.B. 2 Compton," 2002, "The Documentary," 2005,  "Doctor's Advocate," 2006, the
album "LAX," 2008, appeared as himself in a 2009 episode of the TV series "Check
It Out! Video," etc.

  "Hate It or Love It," 2005, by The Game and 50 Cent--"The Documentary"

  Barry "Big Bear" Thorne: Kurt "Big Boy" Alexander, who played Joe in "The
Player's Club," 1998, appeared, often as himself, on a number of TV shows, pro-
vided some voice acting to GTA "V," but he's probably the most famous for being
a popular host of the Los Angeles Rhythmic contemporary station KPWR--Power 106
FM.  Happily, he's not so big anymore: in response to a bet by Will Smith, he's
lost over 250 pounds since 2003.

  Big Smoke sounds like he's trying to talk Ryder into crack dealing.  C.J.
wants his gang the way they were before and to get old gang members B-Dup and
Big Bear back in the fold.  After C.J. uses the nearby Greenwood to drive Ryder
to B-Dup's place, they see Big Bear has become a subservient crack addict to
B-Dup, who tells C.J. to get lost.

  C.J. gets a Baseball Bat and learns a fight move: while pressing the RMB,
press F or Enter to have him attack or Spacebar to have him block.  Blocking
diminishes the number of attacks on C.J. that can lower his Armor or Health.

  C.J. and Ryder find the crack dealer.  Have C.J. clobber him with a baseball
bat.  C.J. sees he was a member of the Ballas and lived nearby, so he takes
Ryder to the house to kill another drug dealer and other Ballas who put up a
fight about it there (at the start of this segment, a prostitute seems to be
giving a Balla a BJ in a room at the far right).  Then have C.J. drive Ryder

  C.J. earns some more Respect.

  To help C.J. clean the crack dealers out of the neighborhood otherwise, see
I.5.k for their descriptions.  Drug dealers are also among those who drive

  IV.3  "Drive-Thru"          Sweet Johnson

  Make sure C.J. has a lot of SMG ammo.

  Big Smoke talks C.J. into taking him, Sweet, and Ryder to get some chicken.
On the way, Ryder says the ones that killed C.J. and Sweet's Mom were trying to
shoot Sweet, and that some people say they saw a green Sabre drive away from the
drive-by; Big Smoke sounds like he's trying to talk Ryder out of saying so.

  For a second or so at the start of the cutscene at the Cluckin' Bell for
"Drive-Thru" (2:40 etc. in the YouTube video at the next link) Big Smoke, Sweet,
and Ryder stand with arms outstretched "noclipped" into each other at the bottom
left area of the screen.
  "Grand Theft Auto San Andreas - Exploring Hidden Camera Secrets And Easter
Eggs Part 2 | Slippin Out" by Slippy Slides

  While at the Cluckin' Bell, Ryder sees a Voodoo of Ballas, C.J notices they're
driving toward Grove Street, and Sweet calls for a drive-by.

  Have C.J. do a drive-by on the Voodoo (drive beside the target, look to the
side with Q or E, and press the LMB), which the others, except Big Smoke, will
help with, till it starts to burn, then drive away from the explosion.  Once
he's taken care of any Ballas who manage to survive that, have C.J. drive the
others to Sweet's and Big Smoke's places.

  (Thanks to reader Timo Hakala for writing to me that Rockstar designed it so
you can blow up a Voodoo by shooting the license plate in the back because the
gas cap is behind the license plate in the car the Voodoo is based on.  I just
want to correct an easy mistake to make that many people have made: he thought
the Voodoo was based on a 1960 Chevrolet Impala.  It's really a Bel Air, which
has two pairs of brake lights--an Impala would have two sets of three.)

  (I guess we should figure Big Smoke is trying to sound like he's using the Bi-
ble as an authoritative source, but he hasn't read it in a long time and is im-
provising, to put it nicely, about what it says.  Big Smoke, as C.J. kids him,
talk a lot of B.S..)

  Right after the cutscene in which C.J.'s group gets food:

  One strategy is to have C.J. drive against the passenger side of the Ballas'
Voodoo.  After Ryder and Sweet kill the Ballas' passenger side shooter, the
Ballas' driver gets out, and you can have C.J. (or let the traffic) run him

  Improving the strength of the Tec9 as explained at X.11 makes missions go a
lot easier but if C.J.'s enemies have Tec9s you should use careful planning or
the default file.

  Zmoonchild has C.J. turn the Greenwood around and go west to the other side of
the block, get out of the car, and shoot the Ballas' Voodoo with an automatic
rifle so it blows up.
  "GTA San Andreas - Drive-Thru - Sweet mission 3 - Plus, Sweet tells CJ he's
"fat"" by ZMOONCHILD

  C.J. gets more Respect and $200.

  IV.4  Los Santos gym

  Sweet calls and doesn't want C.J. to let his remorse about their Mom cause him
to fall out of shape.  Have C.J. use the equipment at the Ganton Gym.  The
treadmill and stationary bike are quick ways to lose Fat, and the weights are a
good way to build Muscle (alternate between Left Shift and the LMB to have him
use the weights).  If he's past the Buff stage, have C.J. fight and defeat the
boxing trainer.

  I typically use the Mouse and Keyboard configuration.  With that, it's easier
for me to do this if I don't bother with targeting but just have C.J. advance
with W, punch with the LMB, and steer him with the mouse.  If you use a gamepad
in Joypad configuration, you'll see that this GTA allows you to use targeting
for punches, so I'd use targeting if you use a gamepad.

  When C.J. beats the trainer, he's taught some boxing moves:

  - Running attack: while running, lock onto the target with the RMB and press
Enter or F.

  - Ground attack: lock onto a downed opponent with the RMB and press Enter or

  - Combo attack: lock onto the target with the RMB and press Enter or F repeat-

   (To have a longer look at onscreen instructions or dialogue, press Esc and go
to Brief.  You can go back through earlier instructions and dialogue by pressing
Up and go forward through them with Down.)

  All three indoor gyms are open (but the other two are in areas that are off-
limits).  (A 4th indoor gym, the private one in Madd Dogg's mansion, is avail-
able after "A Home in the Hills," IX.1.)

  C.J. uses the last fight moves he was shown after beating a trainer, so you
can send him to an earlier one if you want to change his fighting style.

  IV.5  "Nines and AKs"       Sweet Johnson

  Emmet: Eugene Jeter Jr.  This is the only role I found for him on the Inter-
net, and he only appears once, but if it is his 1st role, a GTA is a pretty good
place to start.

  Ryder doesn't like losing to Big Smoke and ends the game of dominoes they were
having.  C.J. takes Big Smoke in Big Smoke's Glendale to see Emmet, of the Se-
ville Blvd. gang that's become estranged from theirs, to get some weapons, even
if they are old weapons.  Emmet is a little confused at 1st and thinks C.J. is
C.J.'s late brother Brian.  We also learn from Emmet that C.J,'s Mom was called
Beverly.  C.J. and Big Smoke take a couple of 9mm Pistols.

  Following Big Smoke's examples, C.J. learns (and we learn) some shooting

  - Press the RMB to target, then add the LMB to fire.

  - While locked on, you can cycle through targets by rolling the Mouse Scroller
up or down (note: I couldn't get that to do anything for my Keyboard and Mouse

  - Crouch (C) to increase accuracy.

  - Manually aim for, and shoot at, the cap of the gas tank of a car to blow the
car up.

  We also learn that while C.J. is crouching you can hold down the RMB and press
A or D to have him roll to the left or right.

  The OG Loc and Big Smoke missions are available.

  Emmet's gun store is open and a Pistol is available there; it's in the lot
along the N-S alley of the block S of the "OW" of "WILLOW FIELD."

  The Binco, Pro-Laps, and Sub Urban clothes stores are open.  The clothes C.J.
buys will be added to the Bincos clothes he started out with and be available in
the wardrobe closet of any of his save houses.  If he puts on a hat, shades, or
something for torso or legs, it removes any wanted rating.  He can take off and
put on the same ones to do that if you want him to keep the same look.

  Sweet wants C.J. to get some green clothes to show his solidarity with the
Grove Street Families.

  IV.6  Clothes

  Clothes are 4% of C.J.'s Respect level and 50% of his Sex Appeal level, so if
it comes to a choice between the two, favor the article with better Sex Appeal.

  Although the Bradygames guide gave the 50% figure, I didn't see clothes make
nearly as big a difference to Sex Appeal as cars.  Maybe it's a typo and they
meant 5%.

  I'd probably have C.J. get the Oysters then have him dress any way I wanted.
The 1st girlfriend, Denise, isn't very fussy about those things, anyway.

  Having C.J. put on a hat, shades, or something for the torso or legs, even
having him take off and put on the same ones, can get rid of any wanted rating.

  Send C.J. to Binco's to get him green jeans (R:15; SA:5) for $60; track pants
(R:5; SA:5) for $70 (the same R and SA as the various track pants at Pro-Laps
but cheaper); and a green rag back hat (R:3; SA:2) for $25;

  Sub Urban for a Base 5 hood (R:20; SA: 14) for $105 or Rockstar hood (R: 17;
SA: 15) for $120 and a Bobo ape T (R: 17; SA:13) for $115; a silver Cuban chain
(R:2; SA:2) for $200; and a face black watch (R:2; SA:2) for $120;

  and Pro-Laps for sunglasses (R: 2; SA: 1) for $150; mid-top sneakers (R:5;
SA:3) for $115; and red sneakers (R:2 SA:3) for $80 if you want to get him the
things with the highest points for Respect and, especially, Sex Appeal available
for now.

  Fortunately, the green jeans and green rag back let C.J. show the Grove Street
Families' color, too.

  IV.7  "Drive-By"           Sweet Johnson

  Have a lot of SMG ammo.

  Ryder complains to Sweet, then to C.J., that C.J. can't drive good enough for
a drive-by they want to do on the Ballas.


  Thanks to Rusk's walk-through for the tip from pdescobar, srg, and Mxyzptlk,
who found a batch of missions in which you can have C.J. go to the off-limit ar-
eas without a wanted rating.  This is the earliest mission in which you can have
C.J. do that.  Instead of having C.J. get into Sweet's car, you can have him
collect Oysters, etc., in the off-limits areas.

  For a complete list of the missions you can do this with, see Fun Glitches

  During this mission, you can have C.J. explore San Andreas with no police rat-
ing no matter what you have him do or where you have him go.  He can get the re-
maining Oysters, the Combat Shotgun, and the Minigun or Heat-Seeking Rocket

  As Rusk recommends, have C.J. prepare by getting a Camera from the Johnson
bedroom so he can get a Snapshot that's easier to get without the threat of a
wanted rating.  The remaining Oyster locations are shown below.  Since the
shells of any shotgun C.J. gets are added to any shotgun he already has, you
might have C.J. collect Shotgun and Sawnoff Shotgun ammo in Los Santos (III.3)
before this mission, or from anywhere in San Andreas (V.4) (VII.3) during the
exploration glitch of this mission, before having C.J. get the Combat Shotgun.

  If you want to maximize the Stat for the Combat Shotgun fast in a way that
works for either the original or second edition of the game, you can change the
data\ar_stats.dat file for it (see III.5).  It's called the SPAS12 in the file.
One way to change the stat data for all the shotguns is to change it from 0.6
points per 100 shots to 100 points per 10 shots, which will let C.J. reach Hit-
man in a few shots.  If you want to get the Hitman skill level for the Combat
Shotgun but don't change the file, it takes a lot longer, so make sure to get a
dozen or more rounds of ammo for either other shotgun 1st.

  Of the two heavy weapons considered, you can get the most ammo for the Mini-
gun if you use the teleporter of the GTA SA Control Center (see X.13.c).  It
comes with a list of teleport locations that includes the Oyster locations, but
you might rather go sightseeing so early in the game.

  Rusk likes to start by having C.J. fly from LS airport to use the Camera to
shoot the bridge of the aircraft carrier to get a Snapshot.  On PC, press the
RMB to see the Snapshot--violet and blue with a white camera in the middle--then
shoot the picture with the LMB.

  If you got 39 Oysters during the Los Santos preliminaries, you might at least
get the two Oysters by the Easter Bay aircraft carrier while it can be done
without a wanted rating.  But I'd get all 11 remaining ones because it boosts
C.J.'s Sex Appeal so that he doesn't have to wrangle with objections like who
doesn't like him buff and who doesn't like him fat when he starts dating women
that are fussier about that than Denise, which makes dating less complicated.

  There are two Oysters by the Easter Bay aircraft carrier, one is near Avispa
Country Club, three are in the Sherman Reservoir, and five are in pools in Las

  1. under the E end of the aircraft carrier that's N of the "N" of "EASTER

  2. in the middle of the E end of the big gray rectangle "BASIN" is on, in the
middle dock of three.

  While C.J. was in San Fierro, I took Rusk's advice to move the Patriot from
the E end of Easter Bay Naval Base (S of the E end of the ship) to the Xoomer
gas station garage for the Export/Import mission later.  The garage is on the
lower E side of the brown block N of "DOHERTY."

  If you want to fill C.J.'s heavy weapon slot with the Heat-Seeking Rocket
Launcher (instead of the Minigun), it's between two of three container tanks at
Easter Bay Airport NE of the "T" of "AIRPORT."

  A few more Oysters:

  3. in the little pond, S of the big arc of road and the country club building,

  4. between "AN" of "SHERMAN RESERVOIR" and the dam, under the W structure of
the two (shown on the radar and in-game map) that project N from the dam.

  5. under the bridge over the entrance to the gulf on the W side of the reser-

  6. near the coast S of the "OC" of "VALLE OCULTADO," a bit past the end of
the wooden pier.

  You might be sure you have the Hitman level for the Shotgun, then get the Com-
bat Shotgun next.

  The SW Las Venturas Combat Shotgun location: in SW Las Venturas, send C.J. S
into the N side of the compound on the block W of where "LVA FREIGHT DEPOT" is
printed on the paper map.  Send C.J. past the garage with a lot of doors on his
left to the rectangular divider with plants and trees growing in it.  The Combat
Shotgun is in the shrub in the middle of it.

  The remaining Oysters:

  7. in the NW area of the block of "COME" of "COME-A-LOT," in the pond N of the
entrance walk.

  8. in the NE area of the block of "ATES IN" of "PIRATES IN MEN'S PANTS," in
the pond, and by the big skull display.

  9. in the middle of the semi-circle of the "E" of "VISAGE," in a pond, and by
a waterfall in the middle.

  10. just S of the "R" of "PILGRIM," sticking halfway out of a swimming pool.

  11. E across the street and just past the RR track from the middle of the rec-
tangle that's at the NE corner of the block of "CA" of "ROCA ESCALANTE," in the
upper patio pool of the VROCK Hotel.

  You might get the Minigun next.

  As an alternative, or addition, to the Minigun, you could make your favorite
available weapon as strong as you want (X.11).  I recommend the Tec9 for that
since it can be dual-wielded, used for a drive-by or with a Jetpack, is more
commonly available than a Minigun in the early part of the game, and isn't used
by law enforcement.

  The NE Las Venturas Minigun location: send C.J. into the alley on the E side
of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N
side, down the ramp, and go N to the Minigun by the elevator doors.

  You can teleport C.J. to it with the GTA SA Control Center (X.13.c).

  Las Venturas parking garage Minigun:
  X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0

  The SE Las Venturas Minigun location: at the left side of the "O" of "ROCK-
SHORE EAST" on scaffolding.  It's on the next to the highest level on the E end
of the N side.  Here are a few ways to get it:

  - pez2k_ supplies some helpful advice with the tip that C.J. can climb each
level of the scaffolding that he needs to by jumping across a bit of the inside
90 degree corners of it to grab the next higher ledge.

  - You can use the Maverick from the SE area of SF airport.  If the gate is
locked, C.J. can climb on the booth nearby then drop into the airport.  He can
rest it across two beams of the scaffolding, drop down to get the Minigun, then
jump up higher than you might think if you press F or Enter to have him get back
into the Maverick.

  - You can use the ROCKETMAN code to give C.J. a Jetpack, then use the GTA SA
Control Center (X.13.c) after getting the Minigun to get rid of the cheat count.

  Las Venturas scaffolding Minigun:

  X 2682.145, Y 835.74, Z 21.766, Angle 85.88

  To have C.J. get the Area 69 Minigun, you could have him use the Jetpack and
one of the entrances to Ghost World/Blue Hell, including the non-solid spot
Mxyzptlk found in the ceiling over the W trench at Area 69 (I.10).

  Area 69 Minigun:

  X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0

  To have C.J. leave Area 69, you could have use the Ghost World route or use
the GTA SA Control Center to teleport him to one of the places listed on the Lo-
cations page under GTA SA Locations, or click the map on that page to leave a
blue dot on the destination you want, click Read from Map, then Teleport.

  You might use this or a later such exploration glitch to have C.J. collect the
Horseshoes or the rest of the Snapshots, or try GTA_Phreak's Blackjack strategy
found near the end of this walk-through.  You might be thoughtful enough to have
him enter a police station, too, and find Denise a lovely gift.

  Then have C.J. return to Sweet's car for our regularly scheduled program al-
ready in progress.


  Have C.J. drive Sweet, Ryder, and Big Smoke past some groups of Ballas to do
drive-bys on them.  Ryder is cynical about C.J's ability to do this and keep
them from getting killed and Sweet's Greenwood from being ruined, so I'd have
C.J. keep the car at least across the street from each group of Ballas and help
with the shooting.  If the car damage bar gets low after a few groups have been
shot, take the car to the Pay 'n' Spray in Idlewood, then get the rest of the

  After they get the last group of Ballas in Glen Park, C.J. has at least a two
star wanted level.  You can send the Greenwood through the bribe in the pedes-
trian tunnel on the N side of the park, the bribe N of the "ST" of "EAST LOS
SANTOS" (at the NW end of a drainage ditch), or the bribe in the E-W alley in
the block that's across the street S of the Ten Green Bottles bar.

  If you send the Greenwood to the Pay 'n' Spray to get rid of the two star
wanted level, as the game suggests, and you've never done it before, remember to
wait till the wanted stars stop flashing.  If another crime is committed during
the suspension period, the full wanted level is reinstated, and just scraping a
lingering police car could do that.

  Then take C.J.'s group back to Sweet's place.

  Ryder is still sarcastic, but Sweet tells C.J. he did a good job and to watch
out for the Ballas now that they know C.J. is back helping the Grove Families.

  Sweet gives C.J. more Respect and $500.

  The Ryder missions are available.

  IV.8  "Sweet's Girl"       Sweet Johnson

  C.J. can't find Sweet or Big Smoke in Sweet's house.  Sweet calls: he's
trapped at a girlfriends house by fire from the Seville Blvd. (Playa Del Se-
ville) families.  (These gang members look the same as the Grove Street gang
members--I guess Sweet sowed his wild oats a little too close to the house.)
Send C.J. to help in a four-door car, like Sweet's Greenwood.  The game suggests
that you get C.J. a Pistol at Emmet's place and have him crouch behind walls
across from the girlfriend's house for cover between shots, but you can do it
any way you want.  I once had him use a Rocket Launcher from about five houses
away to get most of the gangsters, then get into a closer position to snipe the
one left.

  The gangsters don't shoot at C.J. till he shoots at them.  You can have C.J.
put Satchel Charges (available between Inside Track and another building in
Montgomery, Red County) around them all then scroll to the detonator to blow
them all up at once to pass that part of the mission.
  3:55  https://www.youtube.com/watch?v=-bqowszXmV4

  When you have C.J. pick up Sweet and his girlfriend (the same woman who's be-
hind the counter in the lobby in "Architectural Espionage," VIII.31) to take
them to Sweet's house, Sweet says the Seville Blvd. families are trying to start
a war.  Seville gang cars try to ram C.J.s car on the way (in one mission ef-
fort, when they spun it around backwards into the opening to the back yards by
Sweet's house, I had C.J. drive backwards through the yards to get there).
Sweet says this set trippin' (violence in the name of a gang)...

  ...is killing the families.

  Sweet gives C.J. more Respect.

  IV.9  "Cesar Vialpando"    Sweet Johnson

  Cesar Vialpando: Clifton Craig Collins, Jr. played Vato #2 in "Menace II Soci-
ety" 1993, Tack in "The Stoned Age," 1994, Cutty in "Dead Presidents," 1995,
played another Cesar--César Sánchez--under the name Clifton González González,
with Samuel L. Jackson as Trevor Garfield, in "One Eight Seven," 1997, Martinez
in "The Wonderful Ice Cream Suit," 1998, Francisco Flores in "Traffic," 2000,
was in the comedy "Hip, Edgy, Sexy, Cool," 2002, played Perry Smith in "Capote,"
2005, Winston in "Sunshine Cleaning," 2008, played Thomas in 13 2010-2011
episodes of the TV series "The Event," appeared as himself in a 2015 episode of
the TV series "Midway USA's Gun Stories," etc.  He's building on a notable fami-
ly tradition since his grandfather, Pedro Gonzalez-Gonzalez, co-starred with
John Wayne in nearly a dozen movies.

  "Clifton Collins Jr.- Rockworks Riff"

  C.J. finds Sweet giving their sister Kendl a hard time because she's dating
Cesar, whom Sweet refers to as a "cholo" (an Hispanic gangster, here meant as a
derogatory word for U.S./Mexican half-breed).

  After she leaves, he tells C.J. to go to the lowrider meeting Cesar and Kendl
are going to.

  C.J. meets a mechanic, who tells him Sweet phoned ahead and he owes Sweet big,
so he gives C.J. a lowrider.  The mechanic says it's the kind used to compete
with by "eses" (or "esses"--male gangstas of Hispanic ethnicity).

  When you drive it into the garage to learn about car modding, you can get it
modded if you want to.

  You can choose to gamble up to $1,000 at the competition, which is like the
dance game for lowriders.  A hooker gets into the car.  Press NP2 for down, NP8
for up, NP4 for left, NP6 for right, and whichever two of those are the closest
for diagonal arrows, in rhythm to the music to make the corresponding direction-
al arrows light up as they pass in front of the circle in the middle of the
screen.  I had the best luck the last time I tried by lagging behind the rhythm
a bit sometimes to press the keys when the arrow was in the middle of the cir-

  Cesar's gang is hostile toward C.J. but Cesar has them back off.  He especial-
ly needs C.J. to know that Kendl is his woman for life, and he and C.J. seem to
accept each other.

  The Transfender garage of Temple, Los Santos, is open for modding cars.  The
garage is on the S side of the block that's W of the block of the top of the "T"
of "TEMPLE."

  It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix,
Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra-
vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto,
Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud-
er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic-
ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair,
Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash-
ington, and Willard.

  You can use the Transfender for an additional batch of vehicles with the
Transfender Fix by OffRoader23 (see X.13.kk).

  Loco Low Co, which specializes in customizing the Blade, Broadway, Remington,
Savanna, Slamvan, Tahoma, Tornado, and Voodoo, is open for car modding in Wil-
low Field, Los Santos.  The garage is on the S side of the W end of the dead end
road that's the eastern of the two dead end roads of the block that's S of the
block of the "ELD" of "WILLOW FIELD."

  Both places are indicated on the in-game map and radar by a red wrench.  (In
case you're wondering why I described where each is in detail above, it's for
anyone who tries to find the garages with the paper map, which misplaces the
wrench icons.)

  A good reference guide to which cars can be modded and how at each mod shop is
in the BradyGames guide.  Even more detail is provided by the "In-Depth Car Mod-
ification Guide" by Mastermind73 at the Gamefaqs web site.

  A paint job at a modding shop will take care of any wanted rating.

  The "Lowrider Challenge" mission is available, and Cesar calls to invite C.J.
to a race, which opens the Cesar missions (the CV icon).


  IV.10  "Lowrider Challenge"            Not required for 100%

  Have C.J. enter the red shaft of light by the guy standing just outside the E
wall by Unity Station.  It's the same as the musical game with a bouncing low-
rider of "Cesar Vialpando."  I like a happy lowrider--get that thing bouncing
along, singing a song.

  (I haven't noticed if anyone else has reported this, but I occasionally got a
glitch where one or two arrows appeared just before the center circle instead of
sliding in from the right side of the screen.  Also, it ought to be the same as
the dancing game, which I can do easily, but for some reason, it's not.  I think
it's because the process of pressing the key or keys in a compromise of the beat
of the music and graphics instead of pressing them to a beat that's in sync with
the graphics is not something you want someone to speed up.)

  I've read that a Voodoo is easier to do this with.  (You use one for the next
mission, too.)  The last time I did this, I had the lowrider raised so that it
lowered during key presses, which made it seem easier, too.

  Depending on how much you bet, C.J. can win up to $2,000.

  A lowrider has had the suspension lowered to ride as low as possible; some-
times the roof or body is lowered, too.  1961-1964 Chevrolet Impalas were often
used, and in cholo culture, originally.  If the vehicle has hydraulic suspen-
sion, you can raise the body for bumpy roads.  A "jumpcar" or "hopper" can be
used for bouncing and even jumping: "hitting switches."
  For a good article on the basics of low riders, see:

  There's also a documentary by Carol Strong, "Sunday Driver," about it in the
Special Edition of "San Andreas."


    Cesar mission

  IV.11  "High Stakes, Low-Rider"   Cesar Vialpando

  Get a Voodoo, which has the best handling of the lowriders, and take it to
Loco Low Co. for 10x Nitrous.  (The lowriders that aren't Voodoos handle like
cra*.  Try not to hit anything if you use one of those, because they spin around
easily.  Without Nitrous, the Slamvan has the best acceleration of the lowrid-
ers, but it has poor cornering ability.)

  I've often seen a Voodoo in the driveway of a house three houses E of the El
Corona save house.

  Lowriders handle better when they're low to the ground.  Use the pit maneu-
ver--nudge the back of the side of the car ahead of you to spin it out--whenever
you get the chance.

  Carrucha: old beat up car, junker

  Con safos: with respect

  Con chota, sin chota: with the cops, without the cops

  It can't be that hard.  I did it with a Blade--some lowrider that's slippery
for racing--got spun out a couple of times, was sure I'd lost at the finish
line, and was surprised to see the mission success message.

  C.J. gets $1,000.

  PS: special cars

  This is a mission that makes Cesar's BP/FP/EP Savannah available.

  To get the BP/FP/EP Savanna Zmoonchild has C.J. stop before the last red mark-
er and let the Savanna get to the finalist section, snipe the passenger of the
passenger seat of the Savanna so he falls out leaving his door open, has C.J.
use that door to jack the Savanna, and store it.
  "The Chain Game mod - How to get the BP/FP/EP Savanna from High Stakes, Low
Rider - Mission Failed" by Zmoonchild
  To have C.J. do that and win have him prepare by saving a Towtruck and a mo-
torcycle in the Santa Maria Beach save garage west of the Santa Monica Pier-
looking ramp.

  Have C.J. wait just north of the final red marker facing north, back through
it as the others approach, try to jack the locked Savanna causing the driver to
get out to fight and kill him, push the Savanna with a vehicle most of the way
up the ramp, pull it down the stairs at the northeast side of it with a Towtruck
taken from the save garage to the west, pull it to the nearby save garage to the
west, use a motorcycle saved in the garage to keep the garage door open, push
the Savanna into the garage, and let the door close which unlocks the Savanna.
  "The Chain Game mod - How to get the BP/FP/EP Savanna from High Stakes, Low
Rider - Mission Passed" by ZMOONCHILDmods

  Normally, to get a super car on PC, you can pick your favorite car, soup it up
with the data\handling.cfg changes explained at X.10  Cars and Bikes, notably
X.10.b, then get X.13.c  The GTA SA Control Center, and make it whatever-proof
(C.J. too, if you want).

    The Ryder missions

  IV.12  "Home Invasion"        Ryder

  This mission is available at Ryder's house (next door to the W of the Johnson
house) between noon and 20:00.  It's like the "Burglary" mission at III.10
(which the BradyGames guide says becomes available after this mission but which
is really available from the start of the game).

  ("Home Invasion" is also the name of the 1993 album by Ice T, who plays Madd

  Ryder is looking for water in the holes in his back yard.  Ryder, whose li-
cense plate says "SHERM," has holes in his backyard because that's where he
hides the PCP (he calls his "water") he sprays on his marijuana or dips his
joints of them in.  Marijuana treated that way is called Sherm.

  (I'd wondered if it was something to cook crack with, but Ryder at this time
agrees with C.J. in being against crack dealers.)

  Ryder wants to upgrade their weapons by stealing crates of weapons from Col.
Fuhrberger's house.

  C.J. takes Ryder in the "black" Boxville to the Col.'s house, where C.J. has
eight minutes to steal at least three crates and drop them at (load them into)
the back of the black Boxville.  C.J. has to be quiet in the Col.'s house--if
the Col. wakes  up, C.J. gets two stars, and if the Col. sees him, the Col. uses
a Shotgun.  Every time C.J. enters the Col.'s house, have him Crouch, C, and
press W to have him sneak; you can press W repeatedly at a rhythm that has C.J.
sneak slowly, if you want.  Use F or Enter to have him pick up a crate, then tap
W quickly and repeatedly so C.J. walks forward in wiggles without raising the
noise meter except when he opens a door.  C.J. got all five crates when I tried
it that way.

  One crate is in the far right corner, a 2nd is through the doors opposite the
stairs and on the far left, a 3rd is at the top of the stairs, a 4th is at the
end of the hall at the top of the stairs, and a 5th is in the Col.'s room at the
end of the same hall.

  Thanks again to a GTA Forums message by pdescobar who figured out that normal
police appear if C.J. wakes up the Colonel unless C.J. has stolen three to five
crates, in which case police in a car with the license plate "TH3 P1G5" appear.

  A fast way to do this is to have C.J. sneak with the Sniper Rifle to Fuhrberg-
er and snipe him in the head--Fuhrberger calls out a warning somehow but the
noise meter becomes inactive.  You can then have C.J. move quickly to put the
boxes by the door then take each to the truck.  (See Zmoonchild's video.)
  "The Chain Game Mod - GTA San Andreas - Home Invasion - Ryder mission 1" by

  Then drive Ryder in the truck to the lockup in Playa Del Seville.  I think
he's called "Ryder" partly because he's always testing C.J.'s patience by "rid-
ing" him--chiding and insulting him.

  Drizz, at GTA Forums, reports a glitch that lets C.J. recruit Ryder as a
ghost.  You type a "recruit anyone" code during the mission, and as Ryder starts
to fade after the last cut scene, you have C.J. quickly recruit him before he
fades from view.  It's reported on page 2 of this message board:

  Despite Ryder's attempts to belittle him, C.J. gets more Respect.

  IV.13  "Catalyst"             Ryder

  C.J. can get this mission at Ryder's house between 20:00 and 6:00.

  Ryder is cooking that water now (preparing the PCP to make it more potent?),
unconcerned that C.J. wants him to knock it off.  Tenpenny, Pulaski, and Hernan-
dez come in without asking and accept what Ryder is doing--Tenpenny wants some
of the water for his wife (I'm guessing it's to keep her addle-minded enough to
stay with him).  Tenpenny tells C.J. to check out something that's arriving by

  (In "Vice City," one of the things Lawyer Ken was heard to say, if Tommy got
busted, was: "Get Sgt. Pulaski down here--that fat chump owes me a favor.")

  Have C.J. drive Ryder in Ryder's Picador to the train, kill three Vegas (I
had C.J. use a Sniper Rifle), then kill four Ballas who emerge from a car (I
chose an M4).

  C.J., with the 1st person view, has to throw ten crates of weapons from a flat
car of the train to Ryder, who stands in the bed of the Picador which follows
the train, in a minute and a half.  The longer you hold down the LMB before re-
leasing it, the farther C.J. throws; aim with the Mouse.

  Then have C.J. drive S to the Pay 'n' Spray, to get rid of three wanted stars,
and drive Ryder home.

  Thanks to reader Anurag Sinha (who helped in the "Swimming mania...." section)
who wrote to me that C.J. can continue driving in the direction of the train
and, once the train is in the tunnel W of Unity Station, turn around and take
Ryder home without any police on the street.

  C.J. gets more Respect.

  IV.14  "Robbing Uncle Sam"    Ryder

  C.J. says Ryder has been a drug dealer since he was ten (and likely getting
high on his own supply like he is currently, too).  Ryder thinks a local Nation-
al Guard Depot would make a good place to steal weapons (see what I mean?).
Have C.J. drive Ryder down there in a truck, which is quickly supplied by some-
one Ryder only identifies as "LB."

  Once there, don't open the main gate as prompted.  As Rusk instructs, have
C.J. go clockwise around the big building to the left, shoot (I chose a Sniper
Rifle) the couple of guards by the warehouse and one by the gate, shoot the lock
box of the warehouse door to open it, and shoot the two guards inside.  As the
BradyGames guide instructs, you can use the Forklift (NP8 to raise the fork; NP2
to lower it) to put six boxes to the side of the inside of the warehouse door.
This will let C.J. load the boxes into the truck faster, and with fewer attack-
ing soldiers for him and Ryder to contend with, in the next section.

  Have C.J. shoot the lock off the main gate.  Ryder backs the truck to the
warehouse door, and C.J. can load the boxes onto the truck, stopping to shoot (I
chose an M4) any soldiers that shoot at Ryder (about one per crate).  The sol-
diers spawn from the top of the steps of two little buildings nearby; you might
put something at the base of each of the two sets of steps to block their paths.

  Reader Anurag Sinha gets my thanks again for telling me that the soldiers
eventually push the Mesa out of the way.  He recommends using crates at the base
of each set of steps--Rusk recommends a row of three crates for each--because
the soldiers can't get past them.  I've still had a soldier appear nearby and
shoot.  (Does he manage to get over the crates?  You might put a vehicle in
front of each row.)

  Rob also noticed that C.J. can break open the crates and find weapons and
Health inside.  I haven't seen the Health yet. but I've had C.J. find armor that
way, too.

  Spaceeinstein told me "there are 17 boxes in all. Breaking the boxes randomly
creates a pistol, armor, grenade, health, micro uzi, chrome shotgun, and noth-
ing.  You can break all but six boxes.  Break too much and you fail the mis-

  Zmoonchild has C.J. shoot the two entrance boxes with a Shotgun seven times
each before driving into the red marker, punching at the outside wall toward the
one in the front entrance to open it, snipe the other and guards from there, and
use the Forklift for two crates at a time (two pairs taken from the warehouse
then two taken from the lot to the northwest of the warehouse entrance--then put
one crate at a time into the truck shooting guards as needed).  After the prompt
"Get in the van" he has C.J. get in the Mule momentarily then get out to shoot
the two attackers in each of the two Patriots.
  "The Chain Game Mod - GTA San Andreas - Robbing Uncle Sam - Ryder mission 3"

  If Ryder's Health is shot away, you fail the mission.

  Once six crates are loaded into the back of the truck, have C.J. drive it to
Emmet's lot, which is along the N-S alley S of the "OW" of "WILLOW FIELD."  On
the way, Ryder will toss a crate from the back of the truck, to deter the pursu-
ing Patriots of Guardsmen, every time you honk the horn.

  C.J. gets more Respect.

    The Big Smoke missions

  IV.15  "OG Loc"                      Big Smoke

  Jeffrey "OG Loc" Cross: young Jonathan "Jas" Anderson, who played T Bone in
"Rock the Paint," 2005, Rollo in "They're Just My Friends," 2006, and K Rock in
"Brooklyn's Finest," 2009.  On TV, he was in several 2006 episodes of "Convic-
tion," played Mel Simeon in the "Revolution" episode of "Law & Order: Criminal
Intent," 2009, Blood Leader in a 2013 episode of the TV series "Person of Inter-
est," the DJ in a 2015 episode of the TV series "Mr. Robot," etc.

  "Shakyra Interviews Jas Anderson, Actor" by RevengeFashionTV 

  According to an earlier Wikipedia article: "As 50 Cent was originally intended
to provide the voice for Carl Johnson, OG Loc is thought to be modeled after
rival rapper Ja Rule (aka Jeffery Atkins) as a sign of mockery.  It should also
be added that both Ja Rule and OG Loc bear similar first names."

  The article said 50 Cent turned the part of C.J. down because he would only
perform in a game in which he played himself, which he eventually did with "50
Cent: Bulletproof."  (Personally, I'd have grabbed the chance to play C.J. in
a Grand Theft Auto in a minute.)

  Thanks to a post by original gangster at GTA Forums for the tip that 50 Cent's
real name initials are "C.J." (Curtis James Jackson III).

  "Loc" could refer to "love of CRIPs," a "local," or a "loco" person; look at
context to see what applies.

  Freddie: ?

  Big Smoke and Sweet want C.J. to pick up Jeffrey, just released from prison
and now calling himself OG Loc, from a police station.  He wants Freddie killed
for raping him in prison.  At Freddie's home, Big Smoke and Sweet leave C.J.
alone to help OG Loc.

  Freddie makes a getaway on a motorcycle.  C.J., with OG Loc on board, gives
chase on another; have C.J. do a forward drive-by while OG helps.  The game is
forgiving if you make some wrong turns, but you fail the mission if Freddie gets
too far away for too long.  Freddy doesn't go so fast if C.J. generally follows
from about half a block away.  If the chase lasts till the end of the run, Fred-
die stops by three Vagos who open fire.  Have C.J. help OG shoot all four of
them, then take him to Burger Shot.

  Reader Anurag Sinha has more helpful advice, which I thank him for.  This
helps with raising weapon Stats.  If C.J. gets off of his bike, Freddie taunts
him from the corner.  If C.J. shoots him before the game lets the chase end,
Freddie can't be hurt but the shots count extra, like headshots, toward raising
C.J.'s skill Stat for the weapon.  He says it's faster than the PS2 gimmick of
shooting tires, too.  (So if you use a PC, change the Stat data, and if you use
PS2, have C.J. unload a bunch of ammo on Freddie.)  (Rusk warns that C.J. can
get a wanted level doing this.)

  When I tried this, I had C.J. drive OG Loc to the S end of the 1st street
Freddie stopped on, then had C.J. get off the motorcycle.  Don't have C.J. get
closer than about half a block from Freddie or he drives away.

  Zmoonchild shows that you can get a BP/FP/EP/DP PCJ 600 from the mission "OG
Loc" although you have to fail the mission.