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    FAQ/Walkthrough by glenster

    Version: 1WWW | Updated: 04/20/18 | Search Guide | Bookmark Guide

                                                                 June 5, 2005
                                                                 Version 1WWW
         Glenster's Glimpse into
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           The Glenmeister's Grand Andreas
           Playing the Steinway Grand
           The Glenman's Gotta Whole Lot o' Auto
           San Las Los the cosmos
           co-starring the li'l Dodo
           Rated just O (for "Oo-oo!")
          Don't adjust your sets--I'm the one with the draw distance problem.
          (Thanks already to Ernie Kovaks.)
         Oriented for the original PC version
         with the Mouse and Keyboard Configuration and Mouse Controlled Steering
         by Glen T. Winstein (glenster at Gamefaqs, IGN, Super Cheats, StuckGamer,
    neoseeker, 1UP, My Cheats, GamersHell, GamerHelp, Game Revolution, and Game-
         glenster (who's at) rediffmail.com
         This walk-through, with active links for the web addresses I use, is at:
         Click "Back" to return from any of the links there--if you "X" it out,
    you'll exit the web page.  To compare pictures of vehicles, you might bring a
    page up twice and click a link from each.
         While you're there, you might want see if you find any useful information
    in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:
         While waiting to put together a PC to play GTA "IV," I wrote a walk-
         through for "Heavy Metal F.A.K.K.2"...
         ...and a walk-through for "Mafia: The City of Lost Heaven"
         Game Revolution has this walk-through, with active links that open web
    sites in separate windows (special thanks to Tim!), at:
          Sorry about all the inactive imageshack links in this walkthrough.  I have
    storage drives with the screenshots the links used to show.  The links are cur-
    rently just placeholders in case I ever come into money and can afford to keep
    the images online.
         Icey, who appears in the "Rockstar support for modding" section, let me run
    this walk-through through a parser, so it could have active links not only for
    the Internet sites that open in separate windows but the chapter designations,
    which makes navigating this daunting thing a lot easier (special thanks to
    Icey!).  It's at the webs site.
         "Glenster's Go On, San Andras, v.1 Misson Select Save Games"
         http://gta-action.gamona.de/downloads/?download=4943  (inactive ink)
          (inactive links/link being archived)
         "Glenster's San Andreas Steam Starter Package"
         glen1ster's YouTube channel
          It's a G thang.
      When looking for something in this guide, click "Edit" at the top left of the
    screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.
    (Pressing "Ctrl+F" makes it appear, too.)  Type in the name, or even just the
    start of the name, of the mission or section you're looking for, then keep
    clicking "Find Next" till you're taken there.  At least that works if you have
    Windows XP Home Edition--(update): or Vista Home Premium Edition.
      The solution for the problem I had playing SA on Windows 10:
      I removed Avast Free Antivirus to be able to install DirectPlay.  (AVG is
    another good free antivirus.)  But then I got this message:
      The image file C:\Program Files (x86)\Rockstar Games\GTA San Andreas\
    DINPUT8.dll is valid, but for a machine type other than the current machine.
    Select OK to continue, or CANCEL to fail the DLL load. 
      I put the Windows 32bit version of DINPUT8.dll in my San Andreas folder and
    the game started.
      I      Introduction
      I.1    Paying tributes and having things in common
      I.2    PC Health
      I.2.a  Clean your disk, disk player, and PC
      I.2.b  Get your hard drive clean and in order
      I.2.c  Use the latest updates
      I.2.d  Turn off unnecessary applications before running the game
               and use only one processor core
      I.2.e  Take-Two Games web site and support,
               the v 1.01 patch, and v.2 and the Special Edition
      I.2.f  Tweak guides
      I.2.g  Volume
      I.2.h  System requirements
      I.2.i  PC hardware and software on a budget
      I.3    How to save games
      I.3.a    The convenience of copies of your GTA San Andreas User File
      I.3.b    Glenster's Go On, San Andreas v.1 Mission Select Save Games
      I.3.bb   Glenster's San Andreas Steam Starter Package
      I.3.c    Some advice about saving the game
                 How to use save games from v.1 for v.2 and vice versa
      I.3.d  An application that tells you your mission completion status, and shows
               you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps
               you need to tend to
      I.3.e  A mod that shows you the locations of items left to find on your radar
      I.3.f  100% completion guide
      I.4    Settings
      I.5    Stats
             How to check the Stats
             STATS .HTML file
      I.5.a  Criminal Rating
      I.5.aa  Increasing the Criminal Rating
                The fastest way to get "King of San Andreas"
                How to make the fastest way available from the start of the game
      I.5.b  Health in relationship to Stats
      I.5.c  Player--Muscle and Fat Stats
      I.5.d  Player--Stamina and Lung Capacity Stats
      I.5.e  Player--Total Respect and Sex Appeal Stats
      I.5.f  Player--vehicle Stats
      I.5.g  Player--Pilot Ranking
      I.5.h  Player--Gambling and Luck Stats
      I.5.i  Weapons
      I.5.j  Crimes--Total number of wanted stars attained and evaded
      I.5.k  Crimes--Criminals wasted
      I.5.l  Crimes--Gang members wasted
      I.5.m  Crimes--Cost of property damaged
      I.5.n  Gangs
      I.5.o  Achievements--Flight time
      I.5.p  Mission--Mission Attempts/Missions Passed
      I.5.q  Miscellaneous--Progress made
      I.6.a  Some distinctions between the PS2 and original PC versions
      I.6.b  Adapters for PlayStation and Xbox controllers
      I.6.c  Gamepad controls
      I.7    Controls
      A couple of instant replays that should have been (and other odd moments)
      WTF screenshots
      I.7.a  Foot Controls
      Note: I remap Spacebar and Left Shift Foot Controls so each does the job
    of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City."
      I.7.aa   Climbing trees
      I.7.aaa  Taking Photographs
      I.7.b    Initial fight moves Controls
      I.7.bb   Having C.J. punch his neighbors to get to know them
      I.7.c    Swimming Controls
                 Walking, driving, and flying underwater
                 Swimming mania hits San Andreas
      I.7.d  Vehicle Controls
      Note: I remap Horn from Caps Lock to Left Shift--same reason.
      I.7.e  Four-Wheel vehicle Controls
             The things you can find in the back of trucks
      I.7.f  Motorcycle or Bicycle Controls
      I.7.ff  Stunt information
                The Wheelie method for a faster bicycle
                The San Andreas Superjump
                Monster Superjump
                Quad front flips
                The BMX Stoppie glitch
                The Two Wheeler gimmick
                Quadruple Insane Jumps
      I.7.g  Note for all the flying vehicles
               Where the three airline entrances are
      I.7.h  Plane or Jet Controls
      I.7.i  Hydra Controls
      I.7.j  Helicopter Controls
      I.7.k  Parachute Controls
      I.7.l  Jetpack Controls
      I.7.m  Crane Controls
      I.7.n  Boat Controls
      I.8.a  A rundown of some of the vehicles and some of their real names
               Flying vehicles
               Land vehicles
      I.8.b  A rundown of some of the people who drive them
      I.9   Wanted Ratings
              One wanted star and bribes
              Some basics for handling a wanted rating
              Things that remove any number of wanted stars
              The Stat for how long C.J. can make a five star wanted rating last
              Fun with wanted ratings
              The off-limits area of Area 69
              The off-limits area of Easter Basin Naval Base
      I.10  Ghost hell, ghost world, ghost heaven, and Liberty City
              Interior heaven
              Liberty City
              Entrance markers in the sky
              How to enter the Bone County "Stowaway" Andromada
                by MOrt(at)nius and me
              Fireman's, edisoncarter's, and pdescobar's coordinates
              Going through the Jefferson Motel skylight by me
              Hole in a ceiling of the Prickle Pine safehouse
              Ghost World and Blue hell entrances
              The Pro-Laps, Alexander's Toys and Vulgari,
                and Mulholland house entrances
              The Las Colinas and Santa Maria Beach entrances
              Ghost mountain
                The_Raven's Mount Chiliad entrance to Blue Hell
              Ghost garage entrance
              Mxyzptlk's entrance to Blue Hell
                W of the LV Turning Tricks Driving School
              Great Saiyaman's Blackfield entrance
              Ghost 69
                How to enter the interior of Area 69 from the start of the game
                Mxyzptlk's method
                hdsgf and zmoonchild's method
                jedisociety's method
              Ring_of_Fire's way to open the door to Ghost World
              Fireman's method to make extra interiors available
                at the start of the game
              Rough draft/Go through everything world 1
                by sum GTA Guy and gamefarter
              Driving a blown-up boat by Ring_of_Fire
              Ghost land vehicles for travelling into buildings
              Ghost Beagle and Mower
              "Ghost" Glendales, etc.
              Ghost upside-down chili vendor
              Ghost house
              Ghost 3D office building
              Ghost woman in a pawn shop wall
              A very minor ghost world find
              Ghost Garver Bridge
              Ghost walls
                Benjimino234's invisible wall behind the Willowfield Cluckin' Bell
                bagga rabbit's invisible wall on the porch of Cranberry Station
              Ghost fence
              The Vinewood cemetery
      I.11  Odds and Ends
              Rebirth: a suggestion for how to make music in a future GTA,
              where to get the 1st two GTA's and "Wild Metal Country" free,
              how to see the coordinates on the PC "GTA2,"
              how to get Darkel into "III," find Odie's Statue of Liberty mod, the
                Wichita-Airport Bridge, the Nakt patch, etc.
                let Claude leave Portland early,
                add working VC-style flying vehicles to "III,"
                use Robert De Niro as Travis Bickle for the lead player of "III,"
              how to pick the version of "Mafia: The City of Lost Heaven" you run,
              and some GTA clones you might try
      I.12  Glitches
      I.12.a  Problem glitches
                Cures for the gym and basketball glitches
                Pdescobar's cure for the Taxi mission glitch
                The extra gang territory glitch
                Hmvartak's Online Glitch Repair Tool
                System error's advice at GTA Forums regarding various other glitches
                The Fire Extinguisher glitch
                The Xoomer garage and Flips glitches
      I.12.b  Fun glitches, gimmicks, etc.
                Pdescobar's way to explore areas that create a wanted rating without
                  creating a wanted rating
                Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92
                Invincible C.J. 1 by tommy vercetti guy
                Invincible C.J. 2 by ?
                Invincible C.J. 3 by most anyone who's observant,
                  which, at times, includes me
                Invincible ped by GTAFAN4LIFE
                Invincible gang member by gtamike123 and digimetal
                Invisible gang member 1 by xspudx
                Invisible gang member 2 by gtamike123 and Drizz
                Invisible Vagos
                Girlfriend glitch 1
                Girlfriend glitch 2
                How to make the Flint trailer park photographers appear
                Lemmings gimmick 1
                Lemmings gimmick 2
                Lemmings gimmick 3
                Lemmings gimmick 4
                How to make the Jetpack appear at a save place beyond the airstrip
                Invincible Police Mavericks by spaceeinstein and GTA_Phreak
                How to enter the Verdant Meadows "Stowaway" Andromada by El Petone
                "Stowaway" earthquake glitch by Mike_Toreno
                How to fly a car on the wing of a Beagle by Zmoonchild
                How to climb a wall by exiting a Sweeper using the driver's door
                The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak
                How to jack a police helicopter by GTA Phreak
                How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak
                "Stowaway" earthquake glitch by Mike_Toreno
                Make any vehicle explosion and bullet-proof by gtamike123
                How to cause a Packer toss by Redtier999666 and Webdude06
                Rhino glitch by Jérémie Blanc
                Rhino "camera" front for cannon speed boost by Diego Mendez
                Rhino sub by GTA Phreak
                Boat flinging by Haro
                5th Quarry mission Double Insane stat by FlannelMenace
                Crane gimmicks
                Kill a crowd by killing one of the people in it by spaceeinstein
                Auto-aim the Minigun by Mr Killer
                Destroying an Artificial Intelligence-guided helicopter with one
                  shot from a Sniper Rifle, one Hand Granade, or several Molotovs
                  by voodoochild19, TheTank, and GTA_Phreak
                Infinite ammo by 2Shores
                Fiery ballistic pool balls
                Burglary ski mask outside of the Burglary mission by The Demon
                Burglarizing Freddy's house by lord fido
                Basketballs aplenty by gamefarter
      I.13  Radio
      I.14  Codes
      I.15  Video walk-through/people who help with missions/entire games "Done
      I.16  How to get as much done as possible before starting the main missions
              Four star survival guides (and cycle jumps)
                by Orion_SR and rubregg
              Airborne bribes
              How to open the fast food places before doing the main missions
              Flying vehicles available early and how to keep them from blowing up
      II    The beginning
      II.1  "The Introduction"
      II.2  "The San Andreas Theme Song"  Lyrics by Young MayLay
      II.3  Los Santos 1st main missions
      II.4  "In The Beginning"                      The Johnson garage is free and
                                                    immediately available
      II.5  "Big Smoke"        Carl Johnson
      II.6  "Sweet and Kendl"  Carl Johnson         The Johnson house is available
                                                    A Camera is in C.J.'s room
                                                    Sweet Johnson calls about local
                                                    turf battles
      II.7  "Ryder"            Carl Johnson         The restaurants, barber shops,
                                                    and tattoo parlors are open
      III   Preliminaries for Los Santos
      III.1   Maps, map markers, teleportation, all items (Tags, etc.) shown on your
                radar, and a trainer:
                how to control space and time
      III.2   Spraying Tags              100 Tags
        C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov
        Cocktails are available in the kitchen of the Johnson house.
      III.3   Weapons
              8 Ball's Bomb Shop
      III.4   Armor and Bribes
      III.4.a  When Armor, Health, Bribe, and weapon pickups, and fast food vendor
                 booth markers, reappear
      III.5   Maximum Stats of all kinds in one sitting
              and the fastest way to raise weapon Stats on PS2
      III.6   Cycling Stat (bicycle)    Bicycles reverse faster, C.J. stays on a
                                        bike better, and he can Bunny Hop higher
      III.7   The Commerce 24/7 Courier Asset Mission,
                aka the Roboi's Food Mart Asset Mission
      III.8   BMX Challenge
      III.9   The Taxi Driver mission  (a Sub-mission)   50 fares  unlimited NOS
                                                         Boost for Taxis and Cabbies
      III.10  "Burglary"               (a Sub-mission)
      Burglary isn't needed for 100% completion of the game, but I'd consider it
    more important than some such options since it offers the infinite sprint as a
      III.11  Kill Criminals
      III.12  Inside Track Betting
                The Horse Races gimmick
      III.13  Save houses
      III.13.a  Storing a Sea Sparrow on top of the N. Mulholland garage
      III.14  Weapon Stats and Gang Respect
      III.14.a  Initial weapon gathering
      III.14.b  What weapon upgrading does
      III.14.c  Upgrading weapon skills while earning Respect
      III.15  Recruiting gang members
      C.J. has more moves for all, and can dual wield some, weapons, and, with more
    Respect, can recruit up to seven gang members
      III.16  Lung Capacity
      III.17  Oysters                           Good for Sex Appeal
      III.18  Sex Appeal                        Oo-oo!
                The wardrobe glitch by bamspeedy1298
      III.19  Flying Stat                       The airport opens, flying vehicles
                                                    handle better, and C.J. gets a
                                                    Parachute if he bails
      III.20  Bike Stat (motorcycle)            C.J. stays on a motorcycle better
      III.21  Driving Stat                      C.J.'s four-wheel vehicles handle
      III.22    Pimping Mission     (a Sub-mission)   level 10  Hookers pay C.J.
                  GTA Phreak's Pimping and Vigilante vehicle health boost gimmick
      III.23    Firefighter Mission (a Sub-mission)   level 12  C.J. gets the fire-
                                                                proof feature, good
                                                                for using Molotovs
      III.24    Vigilante Mission   (a Sub-mission)   level 12  C.J. gets 150 Armor
                  The N San Fierro Cluckin' Bell Vigilante gimmick
      III.25    Paramedic Mission   (a Sub-mission)   level 12  maximum Health
      III.25.a  Firetruck, Vigilante, and Paramedic mission pay
      III.26  8-Track           Los Santos Forum  A Hotring Racer and a Monster
                                                    Truck are available
      III.27  Some non-mission vehicle locations
                and Orion_SR's explanation of how impound garages work
      III.28  Make a copy of your save game
      IV  The main story missions of Los Santos continued
        The Sweet missions
      IV.1  "Tagging Up Turf"    Sweet Johnson   The basketball game is available
      IV.2  "Cleaning the Hood"  Sweet Johnson
      IV.3  "Drive-Thru"         Sweet Johnson   Opens all three Gyms
      IV.4  Los Santos gym                       Build Stamina and Muscle fast and
                                                 beat the trainer for boxing moves.
      IV.5  "Nines and AKs"      Sweet Johnson   Opens OG Loc and Big Smoke missions
                                                 A Pistol is at Emmet's place
      IV.6  Clothes                              Binco, Pro-Laps, and Sub Urban
                                                 clothes stores are open
      IV.7  "Drive-By"           Sweet Johnson   Opens Ryder missions
                                                 The earliest opportunity to
                                                 enter the off-limits areas
                                                 without a wanted rating.
      IV.8  "Sweet's Girl"       Sweet Johnson
      IV.9  "Cesar Vialpando"    Sweet Johnson   Unlocks Loco Low Co. lowrider mod-
                                                 ding garage, "Lowrider Challenge,"
                                                 and Cesar's missions
                                                 Transfender modding garage is open
      IV.10  Lowrider Challenge  Not required for 100%  Use a Lowrider for it
                                                        and the next mission
        Cesar mission
      IV.11  "High Stakes, Low-Rider"   Cesar Vialpando
        The Ryder missions
      IV.12  "Home Invasion"        Ryder
      IV.13  "Catalyst"             Ryder
      IV.14  "Robbing Uncle Sam"    Ryder
        The Big Smoke missions
      IV.15  "OG Loc"                      Big Smoke
      IV.16  "Running Dog"                 Big Smoke
      IV.17  "Wrong Side of the Tracks"    Big Smoke
      IV.18  "Just Business"               Big Smoke
        The  OG Loc missions
      IV.19  "Life's a Beach"      OG Loc
      IV.20  "Madd Dogg's Rhymes"  OG Loc           Opens C.R.A.S.H. missions
      IV.21  "Management Issues"   OG Loc           The "Management Issues" way to
                                                    make a copy of C.J.
      IV.22  "House Party"         OG Loc
        The C.R.A.S.H. missions
      IV.23  "Burning Desire"   C.R.A.S.H.          Girlfriend Denise and more Sweet
                                                    Johnson missions are available
      IV.24  "Gray Imports"     C.R.A.S.H.
        The Sweet missions continued
      IV.25  "Doberman"                 Sweet Johnson  C.J. can take territories
                                                       from gangs, but any taken are
                                                       lost after "The Green Sabre"
        Ammu-Nations are open        Body Armor $200, 9mm Pistol $200, Silenced 9mm
                                     Pistol $600, Tec9 $300, Micro SMG $500, SMG
                                     $2,000, Shotgun $600, Sawnoff Shotgun $800, and
                                     Grenades $300, are at Ammu-Nation.
                                     Two of four Ammu-Nation Challenges are avail-
                                     able, but you need four in a row to complete
                                     the mission and the 4th isn't available till
                                     Las Venturas opens up
      IV.26  "Los Sepulcros"            Sweet Johnson
        The last of the 1st batch of Los Santos missions
      IV.27  "Reuniting the Families"   Sweet Johnson  Two opportunities to enter
                                                       the off-limits areas
                                                       without a wanted rating
      IV.28  "The Green Sabre"          Sweet Johnson  Cesar tips C.J. to the sight
                                                       of Big Smoke and Ryder with a
                                                       couple of Ballas, officer
                                                       Tenpenny, and officer Pulas-
                                                       ki, who drives the green Sa-
                                                       bre used when C.J.'s Mom was
                                                       gunned down.
             The Badlands and San Fierro are officially open
             The Badlands and Red County save houses are now available
      V  The Badlands and San Fierro Preliminaries
      V.1.a  Snapshots   50
        Use the camera you're given in IV.28--it has an unlimited amount of film.
        The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the
        Xoomer garage in Doherty, San Fierro
      V.1.b  Weapon gathering
      V.2  Save houses
      V.3  Barber and Tattoo shops
      V.4  Weapons
      V.5  Armor and Bribes
      V.6  Oysters
      V.7   Mount Chiliad Challenge  7:00 to 18:00  (three races)
      V.7.a       Race 1  Scotch Bonnet Yellow route
      V.7.b       Race 2  Birdseye Winder Yellow route
      V.7.c       Race 3  Cobra Run
      V.8   Hippy Shopper Courier Asset Mission (four stages)
      V.9   NRG-500 Challenge
      V.10  Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys)
                                        A Bloodring Banger will be by Corvin Stadium
      V.11  San Fierro Gym    Get stamina and muscle past the buff stage,
                              and beat the trainer to get martial arts moves
      V.12  Beat the Cock     1st of two triathlons
                              Not needed for 100% completion
      V.13  Some non-mission vehicle locations
      V.14  Make a copy of your save game
      VI  The main story missions of the Badlands and San Fierro
        The Badlands missions
      VI.1  Badlands    C.R.A.S.H.
      VI.2  First Date             Catalina cut scene--she wants to rob four places
      VI.3  Tanker Commander       Catalina  Opens RS Haul Trucking Asset Mission
                                             The Truth calls
        The RS Haul Trucking Asset mission  (part one)
      VI.4.a  1. Timed: 2:15
      VI.4.b  2. Fragile cargo
      VI.4.c  3. Three star wanted level
      VI.4.d  4. Timed: 6:00
      VI.4.e  5. Fragile cargo
      VI.4.f  6. Three star wanted level
        The Truth calls and you can meet him for missions
      VI.5  "Body Harvest"   The Truth  The Rifle, $1,000, and Remote Explosives,
                                        $2,000, are at Ammu-Nation
                                        Cesar calls
      VI.6  "King in Exile"       Cesar Vialpando      Cesar Vialpando cut scene
      Save house:
      Fern Ridge        C4         free
      At the dot just NE of the "O" of "RED COUNTY"
      VI.7   "First Base"          Catalina   Catalonia cut scene
                                             C.J. can rob the three remaining places
      VI.8   "Against All Odds"    Catalina   Cesar calls about street racing
      VI.9   "Gone Courting"       Catalina   Catalina cut scene
      VI.10  "Local Liquor Store"  Catalina   Cesar calls about courier missions
      VI.11  "Made in Heaven"      Catalina   Catalina cut scene
      VI.12  "Small Town Bank"     Catalina
      VI.13  Big Smoke's Cash/Yay Courier (not needed for 100% completion of the
      Cesar calls about street racing in the country.  Get a Cheetah, Hotring Racer,
    Buffalo, Elegy--something like that--and go to:
      VI.14  "Wu Zi Mu"           Cesar Vialpando
      VI.15  "Farewell, My Love"  Cesar Vialpando    The Truth calls
                                                     C.J. can get five wanted stars
      Free save place in Doherty
      The Xoomer garage   W edge of C2   garage    free
      VI.16  "Are You Going to San Fierro?"  The Truth
      A glitch lets you send C.J. to the blocked off areas without a wanted rating.
        The San Fierro missions
      VI.17  Save houses
      VI.18  Clothes      Zip clothes stores are open
        The Garage missions
      VI.19  "Wear Flowers In Your Hair"   Carl Johnson  Call from Zero
                                                         Buy his RC shop
        The Zero RC Store Asset missions
      VI.20    "Air Raid"        Zero
      VI.21    "Supply Lines"    Zero
      VI.22.a  "New Model Army"  Zero    Completes Zero RC Store asset--
                                         it makes $5,000 a day and max.
      VI.22.b  "Beefy Baron"         Not needed for 100% completion of the game
        The Garage missions continued
      VI.23  "555 WE TIP"      Carl Johnson     The Valet outfit is available
                                                Opens the Valet mission
      VI.24  Valet Parking Asset Mission  (5 Levels)  Vank Off Hotel in Financial
                                          The hotel makes $2,000 a day and max.
        The last Garage mission
      VI.25  "Deconstruction"  Carl Johnson     Jethro calls--Driving School opens
      VI.26  "Back To School" Turning Tricks Driving School
                                            Have C.J. start dating Michelle before
                                            finishing driving school to avoid the
                                            glitch of her not showing up very often.
      VI.26.a  "The 360"
      VI.26.b  "The 180"
      VI.26.c  "Whip and Terminate"
      VI.26.d  "Pop and Control"
      VI.26.e  "Burn and Lap"
      VI.26.f  "Cone Coil"
      VI.26.g  "The '90'"
      VI.26.h  "Wheelie Weave"
      VI.26.i  "Spin and Go"
      VI.26.j  "P.I.T. Maneuver"
      VI.26.k  "Alley Oop"
      VI.26.l  "City Slicking"       "Back to School" is completed
        The Syndicate missions
      VI.27  "Photo Opportunity"
      VI.28  "Jizzy"               Opens Wu Zi Mu missions, which need to be done
                                   before "Yay Ka-Boom-Boom."
      VI.29  "T-Bone Mendez"
      VI.30  "Mike Toreno"
      VI.31  "Outrider"
      VI.32  "Snail Trail"         Flying trains
      VI.33  "Ice Cold Killa"
      VI.34  "Pier 69"                            Sniper Rifle $5,000 at Ammu-Nation
      VI.35  "Toreno's Last Fight"
        The Woozie missions
      VI.36  "Mountain Cloud Boys"    Wu Zi Mu
      VI.37  "Ran Fa Li"              Wu Zi Mu
      VI.38  "Lure"                   Wu Zi Mu    AK-47 $3,500 at Ammu-Nation
      VI.39  "Amphibious Assault"     Wu Zi Mu
      VI.40  "The Da Nang Thang"      Wu Zi Mu
        The last Syndicate mission
      VI.41  "Yay Ka-Boom-Boom"  Syndicate        M4 $4,500 at Ammu-Nation
                                Someone calls using an electronic voice disguiser.
                                Jethro calls and a CV icon appears at Wang's Autos.
                                The Desert and Las Venturas (and the Miniguns there)
                                are officially available.
                                Three save houses can be bought.
        The Steal Cars missions
      VI.42  "Zeroing In"           Cesar Vialpando   Wheel Arch Angels mod shop
      VI.43  "Test Drive"           Cesar Vialpando
      VI.44  "Customs Fast Track"   Cesar Vialpando   Export/Import boards open
      VI.45  Exports and Imports for the Cranberry Crane  (30 vehicles)
      VI.46  "Puncture Wounds"      Cesar Vialpando   Completes Wang Car asset
                                                      $8,000 a day and max.
      VII  The Desert and Las Venturas Preliminaries
      VII.1  Save houses
      VII.2  Barber and Tattoo shops  The Redsands East tattoo parlor is available
      VII.3  Ammu-Nation and weapons
      VII.4  Armor and Bribes
      VII.5  Oysters
      VII.6  Bayside Marina Boat School
      VII.6.a  "Basic Seamanship"
      VII.6.b  "Plot a Course"
      VII.6.c  "Fresh Slalom"
      VII.6.d  "Flying Fish"
      VII.6.e  "Land, Sea, and Air"
      VII.7    RS Haul Trucking Asset Mission (final two missions)
      VII.7.a    Mission 7
      VII.7.b    Mission 8
      VII.8    Horseshoes          $100 x 50 and $100,000
                                   The Combat Shotgun, Remote Explosive, M4, and SMG
                                   are in front of The Four Dragons Casino
      VII.9   Las Venturas Bike School
      VII.9.a   "360"
      VII.9.b   "180"
      VII.9.c   "Wheelie"
      VII.9.d   "Jump and Stop"
      VII.9.e   "Stoppie"
      VII.9.f   "Jump and Stoppie"
      VII.10   Burger Shot Courier Asset Mission  (4 runs)
      VII.11   Kick start and Dirt Track (Blackfield Stadium)
      VII.12   The Freight Train mission  $50,000 and free train rides
      VII.13   The Ammu-Nation "Shooting Range Challenge"
      VII.13.a   "Pistol Challenge"
      VII.13.b   "SMG Challenge"
      VII.13.c   "Shotgun Challenge"
      VII.13.d   "AK47 Challenge"
      VII.14  Las Venturas Gym   Stamina and Muscle should be past the buff stage,
                                 so beat the trainer to get kick boxing moves.
      VII.15  Beat the Cock      2nd of two triathlons
                                 Not needed for 100% completion
      VII.16  Some non-mission vehicle locations
      VII.17  Make a copy of your save game
      VIII  The Desert and Las Venturas
            The Desert
        The Toreno missions
      VIII.1  "Monster"           Mike Toreno
      VIII.2  "Highjack"          Mike Toreno
      VIII.3  "Interdiction"      Mike Toreno   C.J. can get six wanted stars
      VIII.4  "Verdant Meadows"   Mike Toreno   Jethro calls about street races--
                                                four checkered flag icons appear
      VIII.5  Buy Verdant Meadows Aircraft Graveyard $80,000   opens next mission
                                                Two Rhinos are available at Area 69
        The Airstrip missions
      VIII.6  "Learning to Fly"  (Pilot School)
      VIII.6.a   "Takeoff
      VIII.6.b   "Land Plane"
      VIII.6.c   "Circle Airstrip"
      VIII.6.d   "Circle Airstrip and Land"
      VIII.6.e   "Helicopter Takeoff"
      VIII.6.f   "Land Helicopter"
      VIII.6.g   "Destroy Targets"
      VIII.6.h   "Loop-the-Loop"
      VIII.6.i   "Barrel Roll"
      VIII.6.j   "Parachute onto Target"
                     All bronze awards--the Rustler at Verdant Meadows
                     All silver awards--the Stuntplane at Verdant Meadows
                     All gold awards--the Hunter at Verdant Meadows and Easter Basin
                     The Four Dragons Casino is a free save place
                     Wu Zi calls with work at the Four Dragons Casino
      VIII.6.k  How to jack a Rhino from Area 69
      VIII.7  Buy the remaining save houses
      VIII.8  Clothes  The Victim clothes store is open
      VIII.9  Los Santos Race Tournaments
      VIII.9.a       "Lowrider Race"
      VIII.9.b       "Little Loop"
      VIII.9.c       "Backroad Wanderer"
      VIII.9.d       "City Circuit"
      VIII.9.e       "Vinewood"
      VIII.9.f       "Freeway"
      VIII.9.g       "Into the Country"
      VIII.9.h       "Badlands A"
      VIII.9.i       "Badlands B"
      VIII.10  San Fierro Race Tournaments
      VIII.10.a         "Dirtbike Danger"
      VIII.10.b         "Bandito County"
      VIII.10.c         "Go-Go Carting"
      VIII.10.d         "San Fierro Fastlane"
      VIII.10.e         "San Fierro Hills"
      VIII.10.f         "Country Endurance"
      VIII.11  Las Venturas Race Tournaments (Cars)
      VIII.11.a         "San Fierro to Las Venturas"
      VIII.11.b         "Dam Rider"
      VIII.11.c         "Desert Tricks"
      VIII.11.d         "Las Venturas Ringroad"
      VIII.12  Las Venturas Race Tournaments (Aircraft)
      VIII.12.a         "World War Aces"
      VIII.12.b         "Barnstorming"
      VIII.12.c         "Military Service"
      VIII.12.d         "Chopper Checkpoint"
      VIII.12.e         "Whirly Bird Waypoint"
      VIII.12.f         "Heli Hell"
        The Airstrip missions continued
      VIII.13    "N.O.E."
      VIII.14    "Stowaway"
      VIII.15    "Black Project"
                   The 1st part of the mission
                   The layout of the interior of Area 69
                   The 2nd part of the mission
                   SAM sites: blowing them up, the blind spot between them,
                   and fun with SAM sites
                                      the Desert Eagle is at Ammu-Nations  $1,200
                                      the Thermal Goggles are available
      VIII.16    "Green Goo"          the airstrip will make $10,000 a day and max.
                                      the Jetpack is available
        The Casino missions
      VIII.17  "Fender Ketchup"         The Four Dragons Casino
      VIII.18  "Explosive Situation"    The Four Dragons Casino
                                Opens The Heist missions and Hunter Quarry missions
        Hunter Quarry Asset missions
      VIII.19.a  Mission 1
      VIII.19.b  Mission 2
      VIII.19.c  Mission 3
      VIII.19.d  Mission 4
      VIII.19.e  Mission 5
      VIII.19.f  Mission 6
      VIII.19.g  Mission 7            Hunter Quarry makes $2,000 a day and max.
        The Casino missions continued
      VIII.20  "You've Had Your Chips"  The Four Dragons Casino
      VIII.21  "Don Peyote"             The Four Dragons Casino  Combat Shotgun
                                                              $1,000 at Ammu-Nations
      VIII.22  "Intensive Care"            Caligula's Palace
      VIII.23  "Misappropriation"                 C.R.A.S.H.
      VIII.24  "The Meat Business"         Caligula's Palace
      VIII.25  "Fish in a Barrel"       The Four Dragons Casino
      VIII.26  "Madd Dogg"                           Madd Dogg
      VIII.27  "Freefall"                  Caligula's Palace
      VIII.28  "High Noon"                        C.R.A.S.H.
      VIII.29  "Saint Mark's Bistro"       Caligula's Palace
      VIII.30  Clothes          Didier Sachs is open in Rodeo, Los Santos
        The Heist missions
      VIII.31  "Architectural Espionage"          The Heist
      VIII.32  "Key to Her Heart"                 The Heist  Girlfriend Millie
                                                             is available
      VIII.33  "Dam and Blast"                    The Heist
      VIII.34  "Cop Wheels"                       The Heist
      VIII.35  "Up, Up, and Away!"                The Heist  A Minigun ammo gimmick
      VIII.36  "Breaking the Bank at Caligula's"  The Heist  Night Vision Goggles
                                                             are available
      VIII.37  Make a copy of your save game
      IX  Return to Los Santos for the final Los Santos missions
          The Mansion missions
      IX.1  "A Home in the Hills"       The Four Dragons Casino
      Thermal Goggles are in the bar room, and a heart pickup--the only one in the
    game that will always be available--is in the kitchen, of Madd Dogg's crib;
    Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is
      Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report
    that doing so corrupts their save game and causes the basketball to not appear
    at courts.  If you want to save in the area, save at the mansion nearby.
      The basketball doesn't always appear at all courts, and the glitch may come
    and go, anyway.  You can download a fix for the PC version of it (I.12).
      IX.2  "Vertical Bird"         Carl Johnson
      The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which
    has two, and on the E end of the Easter Basin aircraft carrier.
      The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket
    Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada)
      IX.3  "Home Coming"           Carl Johnson
      IX.4  "Cut Throat Business"   Carl Johnson
        The Grove Street missions
      IX.5    "Beat Down on B-Dup"    Sweet Johnson
      IX.6.a  "Grove 4 Life"          Sweet Johnson
      IX.6.b  Territory takeover
       You need 35% (about 19) or more of the gang territories to finish the game.
       Get all of them and C.J. won't be attacked by rival gang members again.
        The Riots missions
      IX.7  "Riot"                  Carl Johnson
      IX.8  "Los Desperados"        Carl Johnson
      IX.9  "End of the Line"          Sweet Johnson  imut_knight's way to create
                                                      one or two copies of C.J.
      100% completion
      IX.10   Make a copy of your save game
      X    Basic skins, modding (use at your own risk),
             music, and screen shot tutorial
           Modding section
           Special note about "San Andreas" v.2
           Rockstar support for modding
      X.1  Compressed File Utility
      X.2  Web sites for skins and mods
      X.3  Mods
      X.4  Un-check the green dot 1st
      X.5  Make backups (and where to find other SA backup files)
      X.6  Tools:
                   The IMG Tool v.2
                   The TXD Workshop
                   CFG Studio 2
                   The GTA: San Andreas GXT Editor
                   The San Andreas Ultimate Editor
      X.7  Installing most car, bike, or pedestrian mods:
           changing .dff and .txd files
      X.8  Skin viewing and editing and editing textures other than skins
      X.9  Women
      X.9.a   The Hot Coffee mod
      X.9.b   Other hidden San Andreas pedestrians
              DeeZire's "Things To Do in San Andreas
              'Till You're Dead (Volume 1)" mod
      X.9.c   The Nude Girlfriends mod
      X.9.d   How to change the way they walk
      X.10  Cars and bikes (TGIOPC)
      X.10.a    How to change their wheels
      X.10.b    How to change their mass,
                   ability to stay upright and hug the driving surface,
                   ability to survive in water,
                   cornering and braking, top speed, acceleration,
                   suspension, durability, and miscellaneous jazz
      X.10.c    Game play advantages
      X.10.d       Making vehicles weaker or stronger
      X.10.e       How to create your own "Alloy Wheels of Steel" Freeway
      X.10.f    How to change their colors
      X.10.g    How to change their on-screen names
      X.10.h    How to change the traction of surfaces
      X.11  Weapons and Attackers
                    How to lessen or beef up the severity of attacks
      X.12  Helicopters
                     How to make a helicopter easier to fly
      X.13    Miscellaneous mods, etc.
      X.13.a  The San Andreas Place Manager
      X.13.b  The Map Teleporter/Vehicle Spawn
      X.13.c  The GTA SA Control Center
      X.13.d  The Skateboard mod
      X.13.e  The No Rust and Dirt mods
      X.13.f  2x, 4x, and 10x Draw Distance mods
      X.13.g  John Lennon's glasses
      X.13.h  The Horseshoe Help mod
      X.13.i  The Driver mod
      X.13.j  The Roberto Clemente shirt
      X.13.k  The Tommy Vercetti shirt and Tommy's Shirt
      X.13.l  Pizzadox's Plus 27 Trainer
      X.13.m  Heli Magnet
      X.13.n  Darkpact SA
      X.13.o  Analogue Speedometer
      X.13.p  Gradius and Gyruss games mod
      X.13.q  Pawfect Skin Changer Mod v1.1
      X.13.r  MP5 ReSkin and more...
      X.13.s  rc vehicles (drivable)
      X.13.t  Spurtster
      X.13.u  Heavens on Earth
      X.13.v  The Homie Mod
      X.13.w  CJ Skin Tweak 512 and 1024/512 Hi Res Skin Tweak
      X.13.x  2 Player Mod
      X.13.y  Easter Bay Aircraft Carrier Beta 2
      X.13.z  Jarra Mono Arsenal v1.3
      X.13.aa  Detailed Radar mod
      X.13.bb  Holla Back Girl
      X.13.cc  1963 Chevrolet Corvette
      X.13.dd  Half-Life 2 Buggy
      X.13.ee  SCM Hook
      X.13.ff  PLPynton's mission mods
      X.13.gg  Pillager
      X.13.hh  Audio Toolkit
      X.13.ii  The All In One Mod
      X.13.jj  1957 Chevrolet Bel Air
      X.13.kk  Transfender Fix
      X.13.ll  Chain game save games
      X.13.mm  Unmodded weapons remake
      X.13.nn  Parkour mod
      X.13.oo  GInput
      X.13.pp  FPS Limit Adjuster
      X.13.qq  '01 Mobil 1 Honda NSX JGTC
      X.13.rr  Weapons Pack
      X.13.ss  Brembo Cheetah 2k9
      X.13.tt  Solid Liberty City
      X.13.uu  Flying Carpet
      X.13.vv  Alien City
      X.13.ww  SilentPatch
      X.13.xx  Liberty City Stories PC Edition
      X.13.yy  Vice City Stories PC Edition
      X.13.zz  GTA2:3D
      X.13.aaa Silent's ASI Loader
      X.14    CLEO mods
      X.14.a  Buy Back Your Weapons
      X.14.b  Player Changer
      X.14.c  Gravity
      X.14.d  Real Tram
      X.14.e  Speedometer
      X.14.f  GPS
      X.14.g  Teleport to marker
      X.14.h  Pimp My Car
      X.14.i  Bass Guitar And K-On Mod
      X.14.j  Ga-Rei Yomi And Ninja Action Mod
      X.14.k  Usama Bin Laden At Chiliad Cabin
      X.14.l  Rusty Brown's Ring Donuts
      X.14.m  Car Spawner
      X.14.n  N-Races
      X.14.o  SF Airport Ladder-Teleporter
      X.14.p  Digital Speedometer
      X.14.q  Weapons Menu Mod
      X.14.r  GTA San Andreas .LOD Mod
      X.14.s  Airbreak by IncaWarrior
      X.14.t  The "Design Your Own Mission" mod
      X.14.u  Infinite Mission Time
      X.14.aa    CLEO mod web sites
      X.15    Mod requests
      X.16    Music
                 MP3s and wav files
                 How to save hard disk space with shortcuts
      X.17    Screen shots and videos
                 Fraps, the Easy Graphic Converter, and Virtual Dub
                 How I make videos
      XI.     And there's always more
      XI.a  Unique Jumps
      XI.b  Girlfriends
              and jealous girlfriends
      XI.c  Basketball
      XI.d  Video games
      XI.e  Gambling
      I  Introduction
      A few things I've noticed about "San Andreas" are different than in "Vice
    City."  Besides SA being bigger, C.J. needs to use the food system or his Health
    will go down.  It's gone from being a funny option to being like the Gasometer
    (gas station) mod for "Vice City": it keeps interrupting things to make the lead
    character get into a shaft of light and make his money goes down.  Heart pickups
    are only available during certain fighting missions--the only one with a fixed
    location is at Madd Dogg's Crib after "A Home in the Hills."
      There are gas pumps and birds (white gulls and black buzzards; red hawks?) in
    "San Andreas."  You can't make the birds explode by shooting them--they just
    disappear, but you can blow up the gas pumps and blue Carcer Gas cans (or roll a
    can onto the street to let the traffic blow it up).  The little Dodo that always
    flew around in the sky has been replaced by a variety of planes that sometimes
    run into the ground and blow up, but they're just as capable of being blown up
    by a Rocket Launcher.  You might even have C.J. jack a Police Maverick (space-
    einstein says the Sherman Dam is a good place to have him try).
      Some of the shadows move across the scenery, including at night, even when the
    only light source, the moon in the S, doesn't move.
      The pedestrians sometimes ran into walls then bent over like they were throw-
    ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you
    feed C.J. eleven meals in a row, he throws up.  When some of the "San Andreas"
    women get up from a beach towel or lounging in Glen Park, they may do a little
    of the sashay some of the "Vice City" women did.
      There are a lot more clothes in SA, although I've usually had Tommy in his de-
    fault blue jeans and shirt, and I've had C.J. do something like that in SA.  I
    guess it replaces being able to use the "stilllikedressingup" code in VC.  It
    offers some variety, if not as much novel variety (such as having an old lady,
    or sexy young one, beat up a bunch of big thugs in VC).  C.J. can't use clothes
    to morph to a motorcycle or wear a cop outfit to go onto a military base without
    a wanted rating, but a hat, shades, or something for torso or legs can remove
    not just two but any number of wanted stars.
      If C.J. takes over all the gang territories by the end of the game, you don't
    have something like the attacks of Mafia or Haitian gangsters making it hard to
    use an area to do stunts afterward.  C.J. can swim with the fish, fly through
    the clouds, and shoot the ball through a hoop.
      C.J. can climb, including the trees that rest on square flat boxes, such as
    along the sidewalks of the couple of blocks N of Avispa Country Club--to have
    him  do it, have him jump from beyond a corner of the base to the highest of the
    bottom limbs.  (To be fair to Tommy, palm trees don't have limbs.)  While both
    Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to
    catch them as often.  He can swim out if they fall in the ocean, though.
      The early '90's CA "Scarface" sources for themes and in-jokes includes Allen
    and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen
    "Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers
    and undecided jury for a fourth, and the subsequent riots.  (In 1994, two offi-
    cers were sentenced to 30 months in prison for violating King's civil rights,
    and "Rodney" has since gotten into several troubles--drug and spousal abuse,
    violence, and motoring offenses--on his own.)  (Al Pacino was funnier.)
      The "camera" doesn't look ahead of the lead player or their vehicle as strict-
    ly in SA.  Where previously you swiveled the standing lead player around, "cam-
    era" behind them, with one move of the mouse, you now swivel the "camera" around
    the standing lead player, and, as you move him with the keyboard, the "camera"
    gets behind him again.  This can be interesting in playing at making a movie,
    but it isn't as good for aiming, something GTA's Mouse Steering was especially
    good for.
      Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and
    trying to aim a fast Banshee while admiring the view behind it during "Burn and
    Lap," are a couple of examples of situations I've heard a lot of complaints
      The way just a tap of acceleration sent the "camera" looking ahead of the ve-
    hicle in "Vice City" was better than pressing acceleration and crashing into
    things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of
    the vehicle, or having to press the RMB and turn the mouse, or have C.J. look
    behind himself for a moment, to aim the "San Andreas" "camera" forward.  (Using
    the Number Pad "camera" controls in SA won't always point the "camera" ahead of
    the vehicle--it may just make it spin in a view that's looking down from above,
    for some forsaken reason.)
      The ability of the VC vehicle "camera" to aim forward with a tap of accelera-
    tion combined with the SA ability to press the RMB to look around the vehicle
    would be better than the current SA vehicle "camera" controls.
      If either Tommy or C.J. would have a problem from running into something be-
    fore they get to a vehicle door, I don't remember Tommy having such a problem
    finding the door otherwise.  I've seen C.J. run in a circle then go all around
    the vehicle before he gets in, which is fun when you're in a hurry....
      And if someone made a mod to make the instant replays have the slow motion of
    the Unique Jumps and a variety of "camera" angles, show the fire trails from ve-
    hicles on fire and the turning of motorcycle wheels, and keep the lead charact-
    er's legs from looking so jittery in motorcycle replays, like the ones in "Vice
    City," I'd grab that right up.
      The land vehicles are bouncier and feel flimsier.  You might see them run not
    only over but under each other, like some strange way worms mate or something.
    And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his
    bike, you can even turn it around by running it into a wall.  I guess something
    about making the flying vehicles able to go higher and have more to fly over
    means the land vehicles become flimsier, like pizza dough that's been spread out
    too much.  You're going to drive a lot in a GTA, and land vehicle traction was
    better in "Vice city."
      Because it's supposed to be parts of California and Nevada, the Hermes and all
    look like they've been preserved better, but the landscape is so big the shading
    got screwed up.  Some things, like distant sections of the road, come into focus
    as the lead character approaches them like in the PC version of the game "Ma-
    fia."  Compared to before, vehicles with fixed locations may not show up till
    the lead character has gone by the spot two or three times, and his latest ve-
    hicle is more prone to disappear.
      The spinning propellers don't look as good, the escalators don't work (unless
    C.J. is on one of the bikes or lighter motorcycles), the red radar screens don't
    revolve, and none of the lighthouses have lights that revolve, as in "Vice
    City."  The SA pedestrian's mouths move when they talk, but not like in "Ma-
    fia"--it's sort of like a 1950's wax museum of the Presidents of the United
    States made by an Asian company with a cheap translator.
      And the occurrence of enter-able and funny places is more spread out just to
    give the flying things more to fly over.  An exception is that there are a lot
    of bathrooms but they're bland-looking and C.J. can't even interact with the
    sinks (but see X.9.b).  "North Point Mall" was a funny take on a suburban mall,
    but I'd probably just drive past the SA interiors, and a slot machine isn't as
    funny as a pinball machine could be.  (You could make the ball do insane jumps,
    give things on the board rag doll physics, use funny voices and sound effects--
    don't get me started.)
      More importantly, wherever you go, things are less shaded (some even bleached-
    looking, like some of the U.S. flags) and have less of a mixture of hues, or are
    so much lighter they seem that way, than in "Vice City."  A lot of the things in
    "San Andreas" remind me of a colorized black and white movie--one whole wall is
    one shade of orange, one whole roof is one shade of brown, etc.  Compare the
    hues of otherwise identical VC and SA junkyard sheds in screenshots from my por-
    tion of I.1: the SA versions look like sketches for what in VC are like impres-
    sionist paintings of a variety of richer hues.
      Compare the contrast, therefore depth of dimension created by shine and shad-
    ow, and the clarity of the darker things, on a "Vice City" and "San Andreas"
    PCJ600 at the next two links.
      And that's with a good computer--the SA hues are supposed to look like that.
    I like a little unique surreal impressionism with care taken for rich hues bet-
    ter than a lot of sloppy bland realism just like I'd rather watch a good Looney
    Tune than read Prince Valiant from a paper that's been out in the rain.  It's
    like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be better if it
    looked more like a real rabbit?"  More likely, it's due to wanting more to ap-
    pear on a bigger map.  The rule should be to make the game as big as it can be
    and still look good and no bigger.
      The graphics include more cloud effects, bleached light things, realistic mid-
    range hues except for a lot of uncoordinated shading (things that glow in the
    dark that shouldn't, mis-matched door and house colors), less shaded, and paler
    (rainbows, etc.) things, and murky dark things (use daylight for You Tube vid-
    eos).  Much of SA looks like the same artwork for outlines but a bad Xerox copy
    of VC for hues.  How some people say the graphics look better, I have no idea.
      With "Vice City" you can use the Liberty City mod to give it "III" with the
    PCJ600, but for "San Andreas" I'd settle for an ambitious modding team that
    tried to give SA the hues of VC.
      In "San Andreas," you need a better computer--what's currently considered a
    moderately good computer--to turn the graphics fancies up to get it to look its
    best.  I think one reason for lagging PC sales of SA is that some people are
    waiting to upgrade their PCs.  Another may be that new copies are probably Se-
    cond Edition copies, which you can't mod as much.
      And it's made the li'l Dodo, always bright red and white, cheerful in the face
    of adversity, look gray and sad in the middle of a field on a bright sunny day
    (and the li'l mouse isn't thrilled, either).  And you can't do that.
      And I know why the "camera" and controls changed and the graphics were dimin-
    ished--a lot of message board posts complained that the flying vehicles need to
    be easier to fly and over a bigger landscape.  Compromises were made to make
    planes and jets very easy to fly and even more to make the landscape bigger.
    Nevertheless, I've read complaints by reviewers about the flying controls for
    "San Andreas" and praise for the graphics.  These people aren't wired up right.
    We need our motorcycle stunts with the slow motion replays and different cinema-
    tic angles in scenery that's good to look at--it's one of the coolest things
    GTA's ever did.  This may be a plot on the part of competing game makers to have
    Rockstar ruin the scenery and the handling of vehicles on the ground.
      People who can't fly the Skimmer get on the message boards, and Sony and Wal-
    Mart money looks at the boards for marketing trends, and Rockstar looks at Sony
    and Wal-Mart money.  Since Skimmer weenies play an important part in why GTA has
    gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's
    important to try to understand what they are.
      I'll try to depict a Skimmer weenie--you try to figure out what it is:
      "I want it real big, like the last two in one.  You can have motorcycles and
    stunts but you don't have to do them.  I want to buy some snacks--you have to
    get the snacks.  And I want the cars to just rub each other a lot (pause for a
    strange smile)...and make little scratchy sounds when they do.  And I want the
    Minigun to show up late in the game and hum like the blender I make my pancakes
    with.  And I want to go for a swim.  I don't want any sunken subs or boats down
    there, they scare me--just little fish, and when you go by them, they swim away
    real quick."
      "I want as little aiming as possible--it gives me a complex for the game to
    make me shoot targets.  Let me just press a button for that.  The "camera"
    doesn't have to stay behind the lead character or their vehicle real good--I
    want to be able to turn them around to see if I bought them some nice shorts.  I
    want him and his girlfriend to be like Barbie and Ken--people get worried enough
    if I see that--in case I see that sex thing.  The lighting and draw distance
    doesn't have to be good, just good enough to show the scenery I watch when I
    ride low in the seat in the back of a car.  I want the planes to be easy to
    fly--you have to force them at the ground to wreck so I can forget that and
    watch the clouds.  Some old movies light up the lead character in a dark room so
    you can see their acting--I want them in shadow in a bright place because I
    don't think anyone has done that since Ed Wood....Could you just make The Sims
    for Sony with different music?"
      Let me read the box again--do you have to be over 18 or under?  Who are these
      I'll try a suggestion.  Even if you didn't know the controls for a Skimmer,
    you'd try the ones you know, and the Skimmer uses the same controls as a motor-
    cycle.  Skimmer-weenies aren't 'cycle people.  You're gonna have Skimmer ween-
    ies, and you should be nice to them, but you don't put them in charge of the
    GTA's.  I think their favorite thing about "Vice City" was North Point Mall ex-
    cept they wished they could shop there more.
      By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC
    cycles onto roofs.   I don't mean all 17 year olds, although there's some common
    ground with the controversy makers with what I'm saying: if the "Skimmer ween-
    ies," at least, among those under 18 years old don't handle the issues the soft
    sex cartoon brings up any better than they try to fly the Skimmer, they could
    become social aberrants.
      I think I've isolated the weirdness of the Skimmer weenies.  They actually can
    fly the Skimmer but are too quick to complain before giving it the effort to
    learn.  So Rockstar makes the learning curve lower to accommodate the impression
    of a common learning curve this laziness creates.  It's not the actual general
    learning curve or the Microsoft flying series wouldn't be popular.  You can just
    push a button to have C.J. ride a jet to another city--you don't have to fly it.
    If shopkeepers keep letting Skimmer weenies get this game, get on message
    boards, and influence Rockstar, pretty soon no more flying, no driving cars--you
    just push a button.  And you can buy him some shorts, and some new socks, and
    make him deep and sensitive, and it's going to be "The Sims."  And, for some
    reason, we don't know why--zombies.
      A few things in "San Andreas" are the same as in "Vice City," such as the
    things I learned before about using copies your User Files to play again with
    certain things already done.  This isn't usually brought up in reasons to be
    partial to the PC version, but I'd put it among things at the top of the list:
    if anything is hard or repetitive, the things I learned before about changing
    vehicles and weapons with the handling and weapons files, to make racing and
    fighting things easier, work for either the original version or second edition
    of San Andreas (TGIPC).  The programming is basically the same as for "Vice
    City" with some added parameters.
      Some of the people comparing next generation PC hardware and consoles seem
    totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weap-
    on/health Stats in one sitting, give him a Tec9 like a Minigun, and use Dee-
    Zire's mod to put a load of deleted missions and dialogue back into the game
    (and let C.J. ride the trolley, etc.).
      As before, somebody might get back up after C.J. runs over them with a vehicle
    if he doesn't do it too fast.
      One curious thing about a main plot point is that bad guy Officer Tenpenny
    holds it over C.J.'s head that he could frame him for the death of a police
    officer.  All he's have to do is follow C.J. around with a camcorder for a half
    an hour, let alone what he'd have by the time you're nearly through with the
    game, and why would he bother threatening to make anything up?  You play a guy
    who thinks nothing of running down five old ladies to drive down the street to
    beat the timer in a race, and the plot resolution is to kill a bad guy.  But the
    lead character is a bad guy.  But a different bad guy.
      The guy gets rich and still runs around stealing cars.  That's a desperate
    poor person thing to do.  Who would risk getting shot to get a car when they get
    rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a
    nicer guy)?   Oprah Winfrey and Paul McCartney don't run around stealing cars.
      Another curious thing: C.J. spends a lot of the game killing drug people to
    clean up the area for Sweet, but in the end at least one, Ken, of his close
    friends is still a drug addict.  After "End of the Line," his gang members still
    buy things from the pushers outside and help finance organized crime.  If he
    killed them, his Respect Stat would go down.  I guess it's who you know.
      It's those weenies again--"he's more sensitive and deeper now."  Less 'centric
    and more sensitive than who--Hitler?  Does the phrase "dramatic sense" register
    as a blip anywhere on their radar scope?
      But as a work of fiction with a sense of tongue-in-cheek humor about finding
    a way to come up with an excuse to play with the videogame weapons and vehicles,
    it makes a kind of sense.  You would be a bad guy, but it's a funny fiction--a
    kind of early Mad magazine take on a world of the bad adults of all the groups.
    A more serious, ethical approach usually means it's relatively boring, and even
    seems kind of silly for the context.  You'll probably point and click your way
    around to some boring incidental music and with a big sheaf of clerical work
    papers to kill big muscle guys with lizard heads.  If the shopkeepers won't
    keep the Skimmer weenies from the game, Rockstar has to keep that in mind when
    they read the message boards--some kind of Hot Weenie mod censor.
      Complaints aside, the GTA series is still a blend of surreal gaming tradi-
    tions, the real world, and humor in a blend I like.  The most important thing is
    that the little Dodo is back--awwwr!
      Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev-
    in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Andreea
    Orosz of GamersHell, Spenser Hall of GamerHelp, Tim of Game Revolution, and
    Emanuele of GameBorder.  I can use all the help I can get--and thanks to every-
    one for giving so much.  (PS: I've since learned that the letters "IGN" aren't
    initials for words anymore--"IGN" just represents the company like "DMA" once
    did for another company.)
      http://www.stuckgamer.com/  (link inactive)
      http://www.gamerhelp.com/  (link inactive)
      Thanks to freewebs, now called webs, for giving this walk-through a web site
    where you can click the links instead of copying and pasting the web addresses
    to the URL bar and clicking "Go."  (It won't let me turn off Word Wrap, though,
    which is why the vertical columns and lists are out of alignment a bit):
      Thanks to Tim at Game Revolution for giving this walk-through a site with ac-
    tive links that open web sites in separate windows (which is good for comparing
    the real and game cars, etc.) at:
      Thanks to Icey, of the MultiEdit listed at the start of the "Vice City"
    data\carcols.dat file mentioned in "Rockstar support for modding" (see X), for
    letting me run this walk-through through a parser, which lets it have active
    links for both the Internet sites, which open in separate windows, and for the
    chapter designations, so you can click around rather than have to explore
    around the huge thing:
      Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and)
    "San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again
    leading the way (don't go blaming him for where I go running after that) with
    his very sensible organization and strategies for the game.
      You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the
    gamesradar web site.  it contains a lot of dialogue he extracted from the PS2
    version of the american.gxt file--dialogue that Rockstar created but didn't use
    in the final release of the game.
      Thanks to filefront for hosting my videos and "Glenster's Go On, San Andreas
    v.1 Mission Select Save Games," and GTA Garage, The GTA Place, fileplanet,
    planetgrandtheftauto, moddb, gta-action, and gta-downloads for hosting my mis-
    sion select save games.
      http://gta-action.gamona.de/ now http://www.gamona.de/
      Thanks to the BradyGames strategy guide for Xbox and PC.  It has lots of use-
    ful maps (except for the screw-ups; I took a pen to some of the dots on the
    maps--why couldn't they pinpoint correct locations with darker dots that way?)
    and screenshots, and statistics for the percentage of Fat, percentage changed in
    Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of
    us would never have known without it.  Either Rockstar told them or they figured
    it out with the files of the game somehow.
      http://www.bradygames.com/index.aspx  now
      Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with
    the modding section, car names, punctuation, etc.  ("Cerbera" is for "TVR Cer-
    bera," which is a British sports car.)
      Thanks to Spaceeinstein for taking the time from his many, many contributions
    to "Vice City" and "San Andreas" modding (his "San Andreas" "All In One Mod" is
    at x.13.ii) to help make this walk-through a better place for the world with a
    batch of helpful ideas he wrote to me about.  If anyone knows a good strategy
    (including the the fastest ways to do "Explosive Situation" and "Black Pro-
    ject"), from the information given in the mission to the coding it's based on,
    it's him, and I've enjoyed hearing from him.
      Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air
    hardtop has been converted for "San Andreas" twice in separate efforts by Bren-
    dan62 and Escandero (see X.13.jj).
      Thanks to OrionSR for giving me a lot of possibilities to pick from and writ-
    ing the Darkpactor script for the additions made to "Glenster's Go On, San An-
    dreas v.1 Mission Select Save Games," I.3.b.  (Now there's an Andromada at Ver-
    dant Meadows, you can save at Madd Dogg' Crib without getting the basketball
    glitch, etc.)  I'm glad his help runs through this guide in telling us how im-
    pound garages work, III.27, strategies for "Wrong Side of the Tracks," IV.17,
    getting Snapshots, V.1.a, wanted rating tips, I.9, four star survival, I.16,
    recommendation to stop the frame limiter for boat school, VII.6, etc.
      Thanks to Colin Attle for being my friendly correspondent for U.K. references,
    I.1, which he's also helped with for "Vice City," and his explanation of emer-
    gency vehicle mission pay, III.25.a.
      Thanks for the E-mails and message board responses from the good friends among
    my readers who've included:
      A.M.S. Siva Ganesh Maharaja, a.k.a. HandsomeRockus (of helpful "Vice City"
    walk-through acclaim),
      Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk-
      Ghostchild (for the mighty stunting help, I.7.ff),
      Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at the start
    of the game, and the jealous girlfriends section, XI.b, etc.),
      Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona
    Beach gym is open immediately, the Voodoo license plate can be shot to make the
    Voodoo explode, etc.),
      Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports," IV.24, and
    "Los Sepulcros," IV.26),
      Gman8 (real names for vehicles, I.8.a),
      sonofkorol (the real name of the Windsor, I.8.a),
      Peter Jong (the Cargobob fuselage real name help, I.8.a),
      Pete Zsolnay (real names of places, I.1),
      Shane Wong (people without assigned vehicles and who follow C.J. can swim,
      Steve Harvey ("A Home in the Hills" entertainment references, IX.1),
      Kristan McGuinness (who was a Maccer before there was a "San Andreas,"
      Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft, III.3),
      zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea, I.1),
      Tony B (the "Pier 69" exploration glitch, VI.34),
      Bryan Lowe (Control Center/Freight train mission advice, VII.12),
      Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1),
      Wolfie2k5 (real names of places, I.1),
      fonz808 (the madonna wall painting similarity, I.1),
      Garrett Daniels (tip to ensure the Tag spraying registers, III.2),
      anOILERSfan (the slot machine tip, XI.e),
      Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, III.24,
      Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection, I.8.a),
      Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," IV.28, etc.),
      scorpion_great (recommending pdescobar's cure for the Taxi mission glitch,
      Morgoth (N.O.E. videos, VIII.13),
      GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood Wanderer,"
    VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking a police
    helicopter, I.12.b, the Pimping and Vigilante vehicle health boost gimmick,
    III.22, etc.),
      juicce (a map for Orion_SR's Snapshots shopping strategy, V.1.a),
      rubregg (a kind mention of my walk-through in his "Early Side-Missions In
    Locked-Off Areas" guide, I.16),
      ryan92 (I.3.c, "How to use save games from v.1 for v.2...."),
      gui (reminded me to give a link to a copy of the paper map, III.1),
      pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3),
      Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip, I.1),
      Hitokri Battusai (Ghost Cops, I.7),
      Ring_of_Fire (how to go through doors into Ghost World, how to drive blown-up
    boats, I.10),
      punknoodle (Las Colinas ghost world entrance, I.10),
      Great Saiyaman (Blackfield ghost world entrance, I.10),
      Tornado_2 (real names for the Manana and the Las Venturas Police cars, I.8.a),
      DazzaJay (Linerunner and Packer I.D. help, I.8.a),
      Logan King (range of years for the real life versions of the Rancher/Ranger,
    F.B.I. Rancher, and Fortune, and help identifying the Yosemite, I.8.a),
      dj_chrismanno (the programming explanation for train derailments, VI.32),
      DarkJ5 (you can derail the train and drive it with the Control Center, VI.32),
      gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win-
    ning horse every time you bet after the 1st time, III.12, though I still have to
    figure out the circumstances that cause it to work),
      David Anderson (British slang, VIII.21), and
      Diego Mendez (Rhino cannon boost "camera" gimmick, I.12.b, and Maverick for
    "Interdiction," VIII.3).
      Thanks as well to Ganesh S. and Onkar Pandhare just for sending friendly E-
    mails.  Sometimes it feels like I'm trying to write a newspaper without a staff,
    but it feels a lot more worthwhile when I get friendly help and encouragement.
      A special thanks to Young MayLay, the trampoline high, ultra Visine (see tram-
    poline high), call out the Marines young man about the town, and the star of the
    show, for kindly dropping me a note (and he must have a hundred people tugging
    on his coat sleeve all the time) after I asked him to help when I messed up his
    lyrics a little bit.
      Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Bleh-
    beb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The
    Control Center (see X.13.c), for the help in finding the Tags, etc., faster.
    (For the last address, you have to Copy and Paste the 2nd line to the 1st line
    in the address bar.)
      Thanks to pdescobar for the way to explore areas that create a wanted rating
    without getting a wanted rating, I.12.b, how to increase Gambling skill, I.5.h,
    advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission glitch,
    I.12.a, etc.
      Thanks to a post by Old School Hustla at GTA Forums for his considerably time-
    saving file-changing tip which lets you maximize all vehicle, weapon, Stamina,
    etc., Stats a lot faster.
      Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky:
    "Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude
    model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a).
       Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming
    the vowel shortage where he comes from to further Shaft21's formidable list of
    "San Andreas" secrets and references...
      ...and oversee the GTA Forum expansion of it, supplying very useful maps for
    it as well.
      Thanks to thedude777 for both his contributions to the topic and for taking
    the helm of the message board for it since mid-June, 2006:
      Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me
    I could relay his sensibly organized method of doing the NRG-500 Challenge in
    the least amount of time.  I'd been passing along a few tips I'd picked up from
    his web site, which features videos he's made showing how to pass the missions,
    but I thought this mission deserved a fuller rendition of his treatment.  You
    can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded"
    (which Rusk told me I might think was fun some time ago), and many others at:
      http://www.stuckgamer.com/  (link inactive)
      Thanks to the ASCII Generator web page for the "San Andreas" I used in the
    title.  (For the freewebs version, which uses a different font, I used Microsoft
    Paint, which is not the easiest thing for me to try to draw with.)
      Thanks to these web sites for a lot of the, as Forrest would call them, "big,
    fat ol'" pictures of vehicles:
      http://www.motorcities.com/ now called http://www.carpictures.com/
      Thanks to imageshack for letting me make copies of a lot of the pictures so
    you won't have pop-ups or have pictures of things for sale disappear after
    they're sold.
      Thanks to the Internet Movie Data Base (IMDb) site for much of the information
    about the voice actors we're going to spend so much time with.
      thanks to Merriam-Webster Online and Wikipedia for being my Internet diction-
    ary and encyclopedia.
      Note: although some have called Wikipedia's accuracy into question recently,
    this study by Nature magazine found that their accuracy was at least as good as
    that of Britannica:
      Thanks to the Urban Dictionary site for translations of some of the slang.
      Thanks to the babelfish web site for the translations of some of the Spanish
      Personal info:
      I was born about two months before "Roll Over, Beethoven" came out.
      I live in an apartment in Pittsburgh, PA, and was raised in a lower middle-
    class house in Bridgeville (which I liked better), PA, about eight miles SSW of
    Pittsburgh, where I lived till I was about 35.
      Bill Winstein won the Golden Quill Award for newspaper excellence in 1971,
    and his art and cartoons were in the Baseball, Football, and Basketball Halls
    of Fame, and a number of local bars and barbershops, like Evangelista's.  It
    was cool to watch him draw, and he knew a lot more of the cooler comedians and
    movie stars than the other kids parents (you have to imagine an eight year old
    going around thinking, "Well, they're just kids, they don't know....")  And my
    Mom, who was a volunteer at the local library and hospital, had such and inven-
    tive sense of gentle silliness and sing-song voice delivery I can't imagine any-
    one imitating it.
      Something about them was passed over by the world it didn't mesh with, and
    was passed on to me.
      My Dad was born in 1914, and my Mom was born in 1923.  Their childhoods lived
    on in them, and live on in me.  And that's bigger than anything in these two PC-
    choking walk-throughs of mine combined.
      Glenster's Glimpse into San Andreas" copyright 2005, 2006, 2007, 2008, 2009,
    2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, and 2018 Glen T. Winstein
      This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed pub-
    licly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
      I hope I didn't scare anyone.  (What a dope you'd have to be to be scared by
      "Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar
    Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto
    logo and A Take-Two Company logo are trademarks and/or registered trademarks of
    Take-Two Interactive Software, Inc.
      "San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005.
      And all the other Internet things I mention are by people who have their copy-
    rights for that stuff (however you're supposed to say that).
      I.1  Paying tributes and having things in common
      Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden
    Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005
    (C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005.  200,000
    voted, making it the biggest awards show ever in the U.K..  ("Half Life 2" was
    PC Game of the Year.  The Girl's Choice award went to "The Sims 2.")  I guess
    that's something like the People's Choice Awards in the U.S.A..
      Thanks to Shaft21 for a very healthy-sized list of secrets, references, and
    in-jokes of "San Andreas."
      Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the
    GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very
    helpful maps for it.  Go to the web addresses I give here for the maps and more
    secrets like these.
      Thanks to thedude777, given a number of times below as a worthwhile contribu-
    tor to the topic, for carrying on in Mxyzptlk's stead after mid-June, 2006:
      Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web
      Some of the ideas that led to the current Grand Theft Auto:
      The locations of San Andreas are described in this article:
      In Los Santos there is a wall painting with a heart, Mary, an angel, and the
    words "Jesus Saves."  (The closest examples initially are in the Ten Green
    Bottles bar W of the Johnson house.)  In "GTA2," the church where you saved the
    game said that in lights with the lights burned out except "U SAVE."  (Some of
    you may want to go there and ask for forgiveness from the prince of peace for
    what you've been doing in the rest of town occasionally.  On the other hand,
    controlling an interactive movie is a little like playing God yourself, like in
    the game "Black and White," so you might just use your prerogative to think of
    it as a pun about the saving part.)
      (There's more about this near the end of this section, in my contributions to
    physical likenesses fans have found with things in the game.)
      A guy with "Keep out" written on the box on his head, and "God is playing with
    us" written on the sign hanging from his neck, can be found in San Fierro near
    Turning Tricks Driving School.  (Thanks to samadriel.)  (It's at the N end of
    the light gray block S of where "DOHERTY" is written on the paper map.  It's as
    if he rebels against the idea of you playing with him in a game, or like some-
    thing out of the movie "The Truman Show," 1998.  He and a guy with a sign that
    says, "Weel work for pot," also found around there, may say some curious things.
    I found another guy with a sign, "Will bet for money," in Redsands East.)
      A church with the Rockstar logo near the top of the designs in the stained
    glass window is at the NE corner of the block above "SON" of "JEFFERSON."
      Pedestrians may walk up to the Drive Thru Confessions booth on the SE block
    that's surrounded by road of downtown Palomino Creek.
      A roller with designs on the face of the roller, S of the Santa Maria save
    house and across the parking lot, looks like the one created by Chen Chang in
    1988 for Santa Monica Beach, CA.  He designed it to be hitched and towed to make
    designs in the sand.
      The game controller, called a CJD 500, in the Johnson house, Wu Zi's place,
    and Big Smoke's crack den, looks like a Sega Megadrive, popular in the early
    1990's, with a PS2-type keypad except with keys lettered C, J, M, and D.  The
    "C" and "J" probably stand for "C.J."/"Carl Johnson."  (Some wonder if the "M"
    and "D" stand for "Madd Dogg, whom Carl ends up producing.  Mxyzptlk thinks of
    it as referring to "Mega Drive.")  (Thanks to thedude777.)
      Verdant Meadows is similar to part of Davis Monthan Air Force Base, which is
    in Tucson, Arizona. (Thanks to Shadenfreude.)
      I'll just add that the part that's similar is the 309th Aerospace Maintenance
    and Regeneration Group (AMARG), also called "The Boneyard."  It's the main site
    for the storage and preservation of decommissioned aircraft in the U.S..
      Burgher Shots have Freedom Fries--what French Fries were called in the U.S.
    Capitol in response to the lack of support from France during the Iraq war of
      (The International Corporation set up by Saddam Hussein to launder money from
    his various enterprises was called "Montana Management."  Tony Montana is the
    name of the title character of "Scarface," 1983, another major organized crime
    leader, if not as grand in scope, damage, and fatalities.)
      The Julius Thru Ways, Harry Gold Parkway, Greenglass College, and Ken Rosen-
    berg were named after people involved in the trial of Julius and Ethel Rosen-
    berg, executed, after a confused trial about spying, in 1953.  (Thanks to
    thedude777.)  Some good articles about the Rosenberg trial are at:
      In "Intensive Care," Lawyer Ken Rosenberg's parrot Tony says, "I never f**ked
    anyone over in my life who didn't have it coming to 'em."  Tony Montana, played
    by Al Pacino, says that in "Scarface," 1983, to which "Vice City"  makes a vari-
    ety of references.  (See "Glenster's Guide to Some of Vice city," section I.2.)
      Zero's RC Shop, about where the "CIA" of "GARCIA" is San Fierro, has Tommy
    Vercetti and Lance Vance, of "Vice City," and James Earl Cash and Piggsy, of
    "Manhunt," action figure dolls, and model kits for Hydras, Swat vans, NRG-500's,
    Turismos (spelled "Tourismo"), Jesters, ZR-350's, U.S.S. Liberty's (like the
    aircraft carrier at Easter Basin), and trains.
      The Gasso station, on the SW block of Dillimore, has Max Pane bullet-proof
    glass and "Vice City" (gum or candy?) boxes on the counter.  Rockstar published
    the game "Max Payne" for PS2 and Xbox, and is the sole publisher for "Max Payne
    2: The Fall of Max Payne."  The station is featured in "San Andreas" in "Tanker
      There's a V-Rock Hotel W and across the RR tracks from the "CA" of "ROCA ESCA-
    LANTE" in Las Venturas.  There's a V-Rock building, where Lovefist records,
    Downtown in "Vice City."  Lovefist is referred to, and seen in pictures in vari-
    ous places, in "San Andreas," too.
      A construction site sign, at the S side of Blueberry, Red County, says, "Avery
    Construction," referring to crooked realtor Avery Carrington in "Vice City."  An
    area SE of Mt. Chiliad is called "Shady Creeks" (similar to the "Shady Acres" he
    advertised in "Vice City").  Avery himself appears as the Vegas Vic sign of Las
    Vegas on the Old Ventura Strip.
      "Bi**hin' Dog food" (featuring "pu**y flavored horse eyelids") from "GTA III"
    is in the dog food section of some of the 24-7 stores.  They all sell "Cherry
    Poppers" ice cream, the brand made in the place of that name in "Vice City."
    One big 24/7 is W of the W tip of the Mulholland Intersection, Los Santos, and
    another is on the block N of the block with "O" of "THE STARFISH CASINO," Las
      A little similar to knocking off a store in "Vice City," C.J. can shoot a cash
    register (in a clothes store, 24-7, etc.) apart and make paper money appear
    briefly.  He can't run through it to make it disappear and add to his cash,
      Similar to the Goodfellas nature of the body hanging in the freezer near Sonny
    Forelli at St. Mark's Bistro at the start of "Vice City," if C.J. shoots the re-
    frigerator in the Abandoned A.C. Tower save place at Verdant Meadows, blood
    comes out.  (Thanks to a post by Jediranger at GTA Forums.)
      The Video Poker machines in the Casinos of Las Venturas have cards with pic-
    tures of people from "III" and "Vice City."
      The key in "Key to Her Heart" is the ID swipe card from "No Escape" in "Vice
    City."  (Thanks to PresidentKiller.)  (It's also used in "Black Project.")
       "FleischBerg," on a billboard, is German for "Flesh" (or "Meat") "Mountain."
    (Thanks to Cojanfee; "Winstein" is German, but I didn't know that.)  (The bill-
    board advertises the factory that's W of lower downtown Blueberry.)
      The roads of the Badlands, from around "FLINT COUNTY" to "EASTER BAY CHEMI-
    CALS," look like a caricature of a woman facing E taking a stream of fluid be-
    tween her lips at the "FLINT INTERSECTION."  (Thanks to DApeoplezCHAMP).
      A graveyard with several tiers in Hashbury has rows of gravestones that have
    the Rockstar emblem and say, "RIP  OPPOSITION  1997-2004."  The stones are easi-
    er to read at night when they're lit up by nearby lampposts.  Some think "oppo-
    sition" refers to competing game developers, but I think it's more likely a ref-
    erence to game makers or others who did what they did in opposition to Rockstar.
      The Montgomery hospital, Crippen Memorial, probably refers to Dr. Crippen, who
    became infamous, and was hanged, in England in 1910 for murdering his wife and
    calculatingly disposing of her remains.  (Thanks to Mogyle.)
      There are a bunch of dead bodies in bags by a Bobcat in El Castillo Del
    Diablo (Spanish for "The Castle of the Devil") in the desert SW of the Verdant
    Meadow Aircraft Graveyard.  (There's a mostly E-W road below "AIRCRAFT"; there's
    a broken circle, representing a rock formation, SW of where the W segment curves
    N; the pit with the bags is on the W side of the rock formation.)  (In "Vice
    City," there are two guys underwater with their feet in cement.)
      By a spade near Catalina's shack, which is at the dot NE of the "O" of "RED
    COUNTY," there are three mounds of recently filled in graves.  (There's a shal-
    low open grave in "Vice City" behind Funeraria Romero, which is a reference to
    director George Romero, who filmed "Night of the Living Dead," 1968, and several
      There's a biowaste well in a lot in the middle of the block E of the Montgom-
    ery hospital.  Since there's a Sprunk building on the block to the E, it could
    be a reference to Coca-Cola having to recall 500,000 bottles of Dasani water in
    the U.K. in 2004 after the water was found to contain illegal levels of bromate.
    (A controversy making a company recall so many products--did you ever hear of
    such a thing?)
      Shazard saw that Blueberry and Montgomery have shop windows with skeletons as
    mannequins.  (In Blueberry, the shop is on the S side of the S of the two W
    blocks.  In Montgomery, the shop is across the street E of the E block.)
      The W side of the Los Santos Graveyard in Vinewood contains a crypt with a
    TV, a La-Z-Boy chair, and pizza boxes.  Spike, seen in the last five years of
    the 1997-2003 TV series "Buffy The Vampire Slayer," has a similar setup.  On
    the E side of the graveyard, between 20:00 and 6:00, there are several ghost
    tags/examples of graffiti on the walls.  The graveyard is on the block N of the
    one with "WOOD" of "VINEWOOD."
      In San Fierro, on the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA
    TOWN," is the Zombotech Sky Tower, which is similar to the Umbrella Corp. of the
    game series, 1996 onward, "Resident Evil," which seem influenced by Romero's
    zombie movies, too.  You can enter the building through the roof or on any cor-
    ner but the SW.  The statue in the center of it represents a genetic code
    strand in the shape of a double helix.  (This, and the jet rides you take with
    the push of a button, may be a premonition of what's to come if the little Skim-
    mer weenies ruin the game--sensitive zombie sims that can't drive.  And a smat-
    tering of the latest hit songs.  It's not right.)
      Mogyle saw that, if you look from far to the E of it, you can imagine you're
    looking at one of the big statues of a head (moai) that are found on Easter Is-
    land when you look at a shack that's on top of an Arco del Oeste rock formation.
    Hideo Kojima, creator of the "Metal Gear Solid" videogames, 1998 onward, which
    star the character Solid Snake, likes to hide images of those statues in his
    games.  And a little to the S of Verdant Meadows is a snake farm.
      There's a blood stained empty wheelchair at the end of a dock, with a shack
    nearby that has a light red glow inside at night, at Fisher's Lagoon.  Some
    think the wheelchair may suggest the wheelchairs, usually empty, in the 1st few
    "Silent Hill" games, 1999-2003, which, like the "Metal Gear Solid" series, are
    also popular games sold by Konami.  Use "Edit" > "Find" with "wheelchair" at
    this site:
      trikkstah, at GTA Forums, put a lot of speculation to rest by identifying that
    wheelchair as the one seen by a dumpster in the 1st scene of Rockstar's game
    "Manhunt," 2003, although the textures (.txd files) for it are different.  The
    "Manhunt" version is gray and the two big wheels have spokes, but the shape oth-
    erwise is the same.  He thinks the textures are from "Manhunt," too, because the
    font for the writing on them ("SKIP HIRE," "3:30," and "2:30 PM" or "12:30 PM,"
    along with some other numbers) is like font used in "Manhunt."
      The big wooden spools by the dock say "J ARTHUR CABLE COMPANY  CARCER," and
    Carcer is the city "Manhunt" takes place in.  "J ARTHUR" reminds me of J. Arthur
    Rank, who was a movie producer in the early days of movies.  It may be a the
    reference to a scene in one of his movies, but, according to the Wikipedia arti-
    cle at the link below, "J. Arthur Rank" is Cockney rhyming slang that means "to
    masturbate (wa*k)," which, in a GTA, is probably all it refers to.
      I'll add that the handlebars have a couple copies of a picture wrapped around
    them--one around each handlebar.  The picture looks to me like the kind of speed
    limit sign seen around schools--if it is, it has the times the speed limit is in
    effect at the bottom of the sign.
      (I still think it may be a kind of "Silent Hill" use of an abandoned wheel-
    chair.  GTA's rib popular games, and context is important.  You put a guy with a
    sore foot in that wheelchair in a post office, and it doesn't have the same mys-
      The wall of art in many bars shows a black and white depiction of the upper
    body of a soldier wearing red goggles and holding a gun in his hand.  It looks
    like the concept art you can unlock of one of the  Cerberus Foot Officers in
      (According to a Wikipedia article about "Manhunt," the design for the officers
    is the same as for the French police in "Mall Shootout" in "Vice City" except
    the coloring is different and the officers have a gas mask instead of a regular
      The same article adds:
      - a junkyard trailer used by one of the Skins gang is a lot like Phil Cassi-
    dy's trailer in "Vice City."  It says Cash kills the gang member to get a nail
    gun, and Wikipedia should have added that "San Andreas" Ammu-Nations sell nails.
      - the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
    etc., is the one used by the gang called the Skins in "Manhunt";
      - Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San An-
      - "San Andreas" stealth knife kills were developed during the making of "Man-
    hunt"--the victim falls in the same position, too;
      - and the use of a cone that points down to a target's head and goes from
    green to black to indicate health to death was developed for "Manhunt" before
    "San Andreas.")
      K-Rose features an advertisement for Carcer City, where "Manhunt" takes place.
    (Carcer City was also mentioned on LIPS 106 in "III" as being near Liberty City
    and where a police chief was cleared of corruption charges.  It's also mentioned
    by a caller to KCHAT in "Vice City" as a place where B.J. Smith played foot-
      The police station in NE Las Venturas has a couple of bulletin boards with
    pictures of James Earl Cash and a hood from "Manhunt."
      (Thanks to Wikipedia for this batch:
      the Angel Pine Junkyard (NE of the "E" of "WHETSTONE") with car crushers,
    etc., is the one used by the gang called the Skins in "Manhunt";
      Sprunk soft drink appeared in "Vice City" and "Manhunt" before "San Andreas";
      "San Andreas" stealth knife kills were developed during the making of "Man-
    hunt"--the victim falls in the same position, too;
      and the use of a cone that points down to a target's head and goes from green
    to black to indicate health to death was developed for "Manhunt" before "San An-
      Big Smoke's crack den is on the NE corner of the block that's W of the one
    with "F" of "LOS FLORES."  The door mat outside the door on the top floor says,
    "Not Welcome" and "Rockstar North."
      On the N side of the road N of the "D" of BAYSIDE MARINA," the white and or-
    ange barricades that say "C-JS BARRICADES" are the ones used at the E end of the
    Hyman Condo alley, the alley by the V-ROCK building, the N-S alley of the N-most
    block of Downtown, and an alley S of the pay phone used at the start of "Loose
    Ends" in "Vice City."  Sway-4829 showed that the end credits for "San Andreas"
    give C-J Dick as an Interior Environment Artist, probably the same person the
    "Vice City" booklet calls Map Designer Campbell J. Dick.
      The windows of the buildings to the E of the five silos NE of Mt. Chiliad have
    some blurry Steven Bliss cartoon cover art from "III" and "Vice City"--some are
    shown as reverse images.  There are others that aren't reversed on the corner of
    the pink-orange building at the 2nd intersection N of the "W" of "VINEWOOD."
      On the W side of the "L"-shaped block that's NW of the "EAST" of "EAST LOS
    SANTOS" is a Tiki Theater Xymposium with a big display of a "Vice City" hidden
    package.  (It's like something you'd see on the shore of Easter Island except
    shaped like a royal Asian pelican that flew into a window.)  (Fragger, in a dif-
    ferent post at the site, says it, without the statue, is in LA on Western at the
    corner on Western and Santa Monica.)
      Racso562 saw the resemblance between the Angelyne billboards around Los An-
    geles and a Candy Suxxx billboard in Los Santos:
      On a phone booth in Bayside (others?), the bottom sex ad sticker has the same
    depiction of Candy Suxxx' panoramic fraps that Tommy Vercetti has projected onto
    the side of a Downtown "Vice City" building at night from the end of the "G-
    Spotlight" mission and onward.  The sticker uses the same depiction of that
    which shows up on the posters of Candy that appear in Tommy's Ocean View apart-
      Across the street from the Angel Pine Cluckin' Bell are three trash cans.  You
    can knock over the two with open tops to find maps of Vice City inside them.
      The Angel Pine Sawmill, Mogyle noticed, is shaped the same as the one in Port-
    land in "III."
      ArturP at GTA Forums noticed that the interior of a Transfender mod garage has
    some of the same interior features as Joey Leone's garage in Portland in "III."
    (The shafts of light are black in "San Andreas" for some weird reason.)
      The computer, the Kruton 9000, of Joey's Garage appears in the Sunshine Autos
    vehicle list garage in "Vice City" and in Michelle's garage in "San Andreas,"
    too.  (I think the board of wrenches and "Dude" company name appear in all
    three, too.)  According to the Merriam-Webster web site, a crouton is "a small
    cube of toasted or crisply fried bread," so "Kruton" might refer to the small
    cube-like shape of the computer.
      A number of places or things in the game feature the names of people who have
    been employed by Rockstar North.  Steven Mulholland, one of those who worked on
    the Los Santos art for "San Andreas" and was one of the Map Designers for "Vice
    City," has his name on a tombstone in the window of Funeraria Romero in "Vice
    City" and has a neighborhood and an intersection named after him in Los Santos
    in "San Andreas."
    (Mulholland is also a wealthy Drive in LA.)
      Mattlac, on the same GTA Forums message board, noticed that Scott Wilson, who
    worked on the countryside art for "San Andreas, is named on a tombstone in the
    game (in the SW corner of the SW block of Palomino Creek in NE Red County).
      thedude777, at the same message board, suggests these possible sources for
      Steven Mulholland--Los Santos art--the city "Mulholland";
      Lee Montgomery--interior environment art--the city "Montgomery";
      Toks Solarin--character art--the PC "Solarin Industries" sign that replaces
    the PS2 "Shady Industries" sign in San Fierro;
      Nicholas Montgomery--cut scene supervising sound editor--the city
      Noelle Sadler--voice-over production, the voice of Bettina (also seen as the
    blonde lady with her tongue out in a loading screen), a radio commercial voice,
    and a pedestrian voice--the "Sadler" truck; and
      Tony Romero--pedestrian voice--the "Romero" hearse.  (Tony's name might add to
    the reason there was a reference to the director of "Night of the Living Dead,"
    1968, George A. Romero.)
      Thanks to LuigiBrotha at GTA Forums for figuring out that one of the possible
    loading screens at the start of the game, the screen that shows a blond lady
    with a tattoo on her breast,...
      ...shows Bettina, voice acted by Noelle Sadler.  The .txd file of her is Cut-
      She's a prostitute abused by Jizzy after talking back to him in "Ice Cold
    Killa."  Her scene appears after you have C.J. get about halfway across the 1st
    floor of Jizzy's place toward Jizzy.  ReDeemer made the 1st screen shot below,
    and I added another:
      The fuselage of the Hydra jet has "DMA56" printed on it.  (Many from DMA De-
    sign Limited, founded in 1988 in Edinburgh, Scotland, and the creators of "Grand
    Theft Auto," became part of Rockstar North, the main developers of the GTA se-
    ries.  Originally, "DMA" didn't stand for anything, leading to a member of it to
    joke it stood for "Doesn't Mean Anything."  In "GTA III," the big ROCKSTAR jets
    that don't fly have "DMAir" on the tail fins.)
      In "Vice City," the Tourist Guide indicated that people couldn't survive the
    deep water because of sharks.  The shark wasn't employed for "San Andreas," but
    the people in it other than C.J. still drown in water that's too deep to stand
    in (except for, at least, Ryder in "Pier 69," and anyone that follows C.J. that
    isn't required to use a specific type of vehicle; see I.7.c.).  I think I've
    figured out an explanation for it--even for the photographer by the Flint Inter-
    section trailer park--you can use with confidence if it comes up on the Inter-
    net game message boards: they don't swim.  They lay forwards with their arms
    down, and, of course, drown.
      The question then becomes: "Why do they do that?"  You look around for some-
    thing in the game to explain it in the context of the world the game creates,
    and I think it could be the chili dogs.  They eat that heavy food just before
    going in for a swim, and they develop a cramp.  (The ones who walk off of the
    roof of the Emerald Isle could be self-destructive, but they sound too surprised
    to be doing it deliberately.  I think someone may have just given a large party
    of nearsighted new tenants the wrong directions to some part of the hotel or
    such.)  This segues pretty nicely into:
      Mogyle, who's French, caught that the gimp in "Key to Her Heart" is named Ben-
    ny, which is French for "la crampe," and the gimp in the 1993 movie "Pulp Fic-
    tion" is called The Cramp.  (Samuel L. Jackson plays Jules Winnfield in that.)
      (The pedestrians who jump into the path of C.J.'s vehicle could be disoriented
    as a hypoglycemic reaction to the ice cream.  Besides, "San Andeas" 24-7's sell
    the "Vice City" Cherry Popper brand, and God only know what they put into that.)
      On the S side of the 24-7 that's on the W side the block of "O" of "LITTLE
    MEXICO," Los Santos, is one of 8 Ball's Bomb Shops.  It works like the one in
    Staunton in "GTA III."   You can have C.J. drive a four-wheel (even an emergen-
    cy) vehicle into it, which causes the vehicle to have a bomb with a timer in-
    stalled in it.  Press F or Enter while C.J. is in the vehicle to prime the eight
    second or so timer, and have C.J. leg it.
      The Welding and Weddings shop, mentioned twelve paragraphs above, is a bomb
    shop that works the same way.
      BlOoDStReAm101 detected that the last six numbers of the phone number of 8
    Ball's Los Santos bomb shop are the same numbers on his prison outfit he wears
    in the picture of him on the "GTA III" paper map, and the last five numbers of
    it are the zip code of the address of Rockstar Games in New York City, NY.
      ThouShaltBeToxic, at the GTA Forums section by Mxyzptlk and co., says the
    problems of famous hacker (the actual illegal kind) Kevin Mitnick, arrested in
    1995, are parodied on WCTR in "San Andreas," and is probably meant as the one
    referred to in "GTA III" on Chatterbox when one of the callers calls out, "Free
    Kevin!" before hanging up.  The book that comes with the PC "SA" gives "Kevin
    Mitnick" as one of the Radio Station callers, and the radio segment seems to
    play off the fact that it was rumored (confirmed to be a rumor), while he was
    controversially held four years in prison without bail, trial, or charges listed
    against him, that he could start a missile crisis by whistling into a telephone
    and pressing a few numbers on the keypad.  (The four years he was held was
    counted towards the five years he got.)
      pdescobar adds that Emmanuel Goldstein (actually named Eric Corley, editor-
    in-chief of "2600: The Hacker Quarterly," and writer, director, and producer of
    the documentary about the Free Kevin movement: "Freedom Downtime," 1999) is a
    radio caller in "III," "Vice City," and "San Andreas."  In the Area 53 section
    of WCTR, Emmanuel calls to say: "Hi, my name’s Emmanuel.  I’m really worried
    about hackers sending a nuclear bomb after me—-you know, through the phones.  Do
    you think they could pinpoint my location?"
      According to United States District Judge Lewis A. Kaplan:
         "2600: The Hacker Quarterly has included articles on such topics as how to
         steal an Internet domain name, how to write more secure ASP code, access
         other people's e-mail, secure your Linux box, intercept cellular phone
         calls, how to put Linux on an Xbox, how to remove spyware, and break into
         the computer systems at Costco stores and Federal Express...."
      Frank Bernson wrote to me that "Emmanuel Goldstein" "...was the head of the
    supposed 'Resistance' or 'Brotherhood' in the book '1984' by George Orwell.  I
    just thought you should know, because the Emmanuel Goldstein you mention was
    only using that name as a pseudonym.  It would appear to me that he chose this
    moniker because he essentially was doing the same thing."  Thank you to Frank
    Bernson--I think that's interesting.  It's a good ethical point (and a good
    book).  I read that book years ago, but I forgot about that.
      The Mothership van of The Truth has a license plate that says, "OUTTHERE" in
    mirror image.  The 1993-2002 TV series about UFO's and such, "The X-Files,"
    used the slogan: "The truth is out there."
      The license plate of a car in the "Badlands" mission says "ASSMAN," which is
    what Kramer, played by Michael Richards, was upset to learn his new license
    plate said in the "The Fusilli Jerry" episode, April 27, 1995, of the TV sitcom
      The number on the NRG-500 is 46, the number of MotoGP race champion Valentino
    Rossi.  You can find the bike by the largely bowl-shaped dry dock shown on the
    paper map by the big square NW of the ship that's E of "DOHERTY."  (There are
    also two in the multi-story parking garage at the S end of the "L"-shaped block
    two blocks N of the E side of Los Santos Forum.  Valentino used a Honda NSR 500
    in the 500cc class of motorcycle Grand Prix racing to come in 2nd in 2000 and
    be the world champion in 2001.)
      It's also the number on the nose of the Hydra (probably because its also fast
    for the category it's in).
      SilencedSMG noticed that a Rodeo sign that says "GROTTI" and has a drawing of
    a rabbit is a take on the Ferrari logo.  (The Cheetah is based on a Ferrari.)
      All I have for the word "grotti" is that it was UK slang for "grotesque" in
    the 1960's.  Screenplay writer Alun Owen had George Harrison say it in the movie
    "A Hard Day's Night," 1964, but I vaguely remember George saying the Beatles
    didn't use the word in real life.  He had a Ferrari, though.
      Police can be seen beating up someone in the impound lots, such as a pair of
    policemen in the garage of the Los Santos police station.  The entrance is on
    the W side of the building that's at the S end of the pretzel-like intersection
    S of the Mulholland intersection.  (C.J. can enter without a wanted rating if he
    uses a police vehicle.  The victim seems to be able to take interminable abuse.
    If C.J. drives closer, they all stand still, but the errant policemen don't seem
    happy about it.)
      (This, and the ways of Tenpenny and Pulaski, seems meant to reflect the "Rod-
    ney" King beating by corrupt LA police men on 3/3/1991.  The 4/29/1992 1st
    judgement on the officers acquitted three, with jurors undecided about a fourth,
    which created a shocked reaction that led, hours later, to the LA riots, which
    left 53 people dead, over 7,000 people arrested, and created more than $1 bil-
    lion in property damage.)
      (The riots at the end of the game seems meant to reflect those LA riots, ex-
    cept C.J. goes right to the source, although King's subsequent violence and
    driving abuses make him about as likely a nominee for a good-guy hero, and scan-
    dals involving some of the other LAPD officers seem to ring a bell with the GTA
    officers, too.)
      (On 8/16/1993, officers Koon and Powell were convicted of violating King's
    civil rights and sentenced to 30 months in prison.)
      There's a bribe pickup in an underground tunnel.  The N opening is lower on
    the hill and W of where the winding road to the Big Ear leaves the main road,
    and the S opening is about due S of the N opening and by a RR track.  I guess
    it's for people who are timid about going on a very minor unofficial rampage.
      A pedestrian in Los Santos is dressed similar to the way Tre Styles, played by
    Cuba Gooding Jr., did in the movie "Boys N' the Hood," 1991.  He wears an orange
    shirt but it has a square instead of a round black shirt pocket.  His face, like
    that of the manager C.J. targets in "Management Issues," looks more like Will
    Smith's face.
      One the Grove Street gangsters looks like Kevin "O-Dog," played by Larenz
    Tate, in the movie "Menace II Society," 1993, which also stars Samuel L. Jackson
    as Tat Lawson.  Like O-Dog, the gangster has short dreadlocks, and he wears the
    kind of green and black checkered shirt that O-Dog wore at times.
      There is an observatory on Verdant Bluffs in S Los Santos, NW of the airport,
    like the one (Griffith) in LA where the ending of "Rebel Without a Cause," 1955,
    was filmed.  One of the stars, Dennis Hopper, did the voice acting for Steve
    Scott in "Vice City."
      Ryder looks like (I'd say vaguely--the baseball-type cap is more similar than
    the face) Easy-E, Eric Wright, a rapper of NWA sometimes referred to as Easy.
    Dennis Hopper was one of the stars and writers, and the director, of the movie
    "Easy Rider," 1969.  Another star of it, and co-writer (along with Terry South-
    ern), producer Peter Fonda, does the voice of "The Truth" in "San Andreas."
      Some think one blonde lady pedestrian in a short white dress looks like Sharon
    Stone as Catherine Tramell in the movie "Basic Instinct," 1992.  (It must be the
    blonde hair and white dress--her face isn't the same to me.)
      After you have C.J. shoot down some RC Barons with a Minigun in the "Air Raid"
    mission for Zero, Zero says, "Nice shooting kid, but don't get cocky," which is
    a line Han Solo, played by Harrison Ford, says to Luke Skywalker, played by Mark
    Hamill, in the movie "Star Wars Episode IV: A New Hope" (the 1981 title change
    given to "Star Wars," 1977).  The pilot ratings Briggs and Wedge were taken from
    the Star Wars series, too.
      Simon Rodia's Watts Towers (the Simon Rodia State Historical Park) of Los An-
    geles are represented in Jefferson, Los Santos.  (Simon is the 2nd person from
    the right of the top row of people on the cover of the album "Sgt. Pepper's
    Lonely Hearts Club Band," 1967.)  According to the Taxi mission, the "San An-
    dreas" version is called "Sculpture Park."
      The Verona Beach outdoor gym looks like ones on Muscle Beach of Venice, Cali-
    fornia.  (Thanks to Macsandnines.)  (GTW note: I'll guess that the canal that
    goes N from between Verona and Santa Maria beaches is supposed to be similar to
    one of the canals in Venice, CA.)
      (Stefan noticed that "Verona Beach" comes from the Leonardo di Caprio movie
    "Romeo + Juliet," 1996, in which the setting of Verona is set in Venice Beach,
    renamed Verona Beach, Los Angeles.)
      In San Fierro, the wreckage of some buildings seems to reflect the Oct.17,
    1989 magnitude 7.1 earthquake that shook San Francisco.  A destroyed section of
    paved road along the N side of the onramp to the Garver Bridge reflects the dam-
    age the quake did to the San Francisco-Oakland Bay Bridge.
      There's a crack on the ocean floor by San Fierro that's similar to the San
    Andreas Fault.  (It runs E-W N of the two ships that are N of San Fierro.  From
    the E end of it, it runs N-S to the runway of Easter Bay Airport, then runs
    about parallel to the runway on the N side of it.  In some spots, C.J. can go to
    the bottom of the fault and make the screen go pitch black.)
      The tallest building in Los Santos, which is on the NE side of the block
    that's NW of the intersection that looks like a pretzel S of the Mulholland In-
    tersection, has a Parachute at the top.  C.J. can enter the building on the NE
    side to be transported to the top.  C.J. can go on foot or use a two wheel vehi-
    cle to enter this building--if C.J. uses a motorcycle, he can take a passenger.
    C.J. has the option to return to the spot where he appeared on top to return to
    the bottom.
      The Big Pointy building, on the block E of the one with "AL" of "FINANCIAL,"
    has a Parachute at the top and messages about it on signs at the bottom.  C.J.
    can enter the building on foot on the S side to be transported to the top.  C.J.
    has the option to return to the spot where he appeared on top to return to the
      The tower S of the Big Ear and the N tower of the Gant Bridge have Parachutes
    on top, too.  C.J. can enter the N side of the base of the 1st tower on foot and
    be transported to the top, but he has to fly or Parachute to get on top of the
    2nd one.
      Those Parachutes, and others in high places, reflect the BASE jumping that's
    illegal at most spots it could be done from in the U.S.A. because many have died
    from trying it.  BASE (Building, Antenna, Span--bridges, etc., and Earth--
    cliffs, etc.) jumping is like sky diving, except it involves jumping from some-
    thing tall for the thrill of the rush toward the ground before opening the para-
    chute.  BASE jumps are usually made from 1,000 ft. or less, and sky divers are
    told to deploy their parachutes at no less than 2,000 ft..  At 1,000 ft.or less,
    the parachute must be quickly deployed, with less ability to correct movement
    once it's deployed, and there would be no time to deploy a 2nd chute if the 1st
    one malfunctions.
      The Gant Bridge Visitor Center, S of the Gant Bridge, has a few interesting
      There aren't any Easter Eggs on the Gant Bridge, though there's a Parachute
    atop the N tower and this sign on the S tower:
      In San Fierro, in the "Downtown" that's E of "CHINA TOWN," there's a tall
    building N of the onramp for the Garver Bridge.  The windows of it light up at
    night to form letters: "C" on one side and "K" on another.  Some imagine an "R"
    and "O" up there on a 3rd side, too (for "ROCK"star), but it requires some imag-
    inative interpretation or wishful thinking to do so.  Mokiesmoky wonders if it
    could be related to the CoK cigarette pack found on the floor by Cluckin' Bell
    cashiers, and some wonder if it's related to "C"esar and "K"endl.
      (I dunno.  In earlier GTA's, we had the letters just before them: B and J.  I
    know what they meant.)
      The number 69 figures prominently at the Easter Bay airport runway, in shop
    windows, Area 69, etc.  (The Dodo in "III" and "Vice City" said YME-369.  It
    might reaffirm my suspicion that the "369" part was a reference to a mutual
    oral sex threesome to see that the number 69 figures prominently in the overall
    punning and kidding around about sex in "San Andreas.")
      Area 69, in the No Fly Zone at the end of a road in Bone County, kids the ru-
    mors about Area 51, a 6 x 10 mile secret aircraft testing Air Force base, off-
    limits to outsiders, in Groom Lake, Nevada, about 90 miles N of Las Vegas.  It's
    been the victim of rumors about it harboring evidence of outer space folks from
    a Roswell space craft crash, etc.  (It's also fictionalized as the Black Mesa
    Research Facility in the game "Half Life."  The lead character of it, Gordon
    Freeman, is popularly known to use a crowbar as one of his weapons, which Area
    69 kids by displaying a red and white crowbar on a table in a lab room.)
      (I guess in the same spirit of kidding, Mxyzptlk compares, Erich Von Daniken-
    style, some dark marks of the side of a cliff to those in Nazca, as being an-
    cient yet requiring modern technology to make them.  The Cliff is along the N
    side of the E-W potion of the road E of "THE FARM" and NW of "BEACON HILL.")
      (Serious editorial interlude: Erich Von Daniken got famous with cooked-up,
    allegedly compelling, possibilities about flying saucer people being required
    to explain various acts of ancient ingenuity, typically picking on darker-
    skinned African and South American people and not the makers of Stonehenge or
    such.  I think he manages to con as many people as he does because the remedy to
    his effort is information that's obscure to most, as in his book "Chariots of
    the Gods"--one web source gives it 1967 for a 1st pub. date, another has 1968.
    Look for a lot of "no other reasonable way to explain it"-type persuasive rheto-
    ric in it.)
      (For a good remedy that's entertaining as well, see your local library, possi-
    bly for an inter-library loan, of "Flim Flam," 1982, by James Randi, and "The
    Space Gods Revealed," 1976, by Ronald Story with a Foreword by Carl Sagan.  It's
    good to remember that in any area of sincere religious or non-religious belief
    or speculation, there will be bilko artists who cook stuff up to sell the be-
    lievers what they want to hear.  Both the sincere believers in the possible and
    non-believers should be on the same page that fibbing is unethical and untrust-
    worthy, serves neither of them any good, and that making money from that is a
    form of stealing.)
      (In a similar line of concern, there's a representation of a set as imagined
    for the "lunar landing hoax" hoax in the film studio in "Vice City," a reference
    to the idea by a caller to the "Area 53" segment of WCTR in "San Andreas," and,
    most clearly giving Rockstar's regard of the "hoax" hoax, given by The Truth as
    one of a number of conspiracy ideas he's fallen for.)
      The Lil' Probe Inn is like The Little A'Le'Inn (as in "the little alien") in
    Rachel, Nevada (near Area 51).  (The abbreviation for "little" is "li'l," but
    the game uses "lil'."  I guess someone at Rockstar is fond of someone named Lil-
      The Lil' Probe Inn and Toreno's cabin each contain a map with markers.  The
    map seems meant to reflect that UFO-watchers and secret agents like Mike Toreno
    would regard certain locations with a significance unknown to the rest of us.
    The Lil' Probe Inn also has a lot of pictures of alleged "UFO"s on the wall.
      (Some have wondered if the blinking light that leaves a trail across the sky,
    as in "Vice City," is meant as a UFO.  I go along with the ones who think you're
    supposed to imagine it as a jet flying across the stratosphere.  It goes kind of
    fast, but some of our jets are fast, and the evidence of the combustion techno-
    logy we're familiar with for getting across shorter distances and that leaves a
    trail isn't an indication of an advanced kind needed for getting across the cos-
    mos.  If the idea of an alien origin for it is arbitrarily imaginable, there's
    no compelling reason to think so beyond that.)
      (If you manage to get close enough to see that it's just a corona of light and
    try to imagine what that would be in real life, it could be some kind of testing
    device being blown along in a high wind current.  Again, the idea of an alien
    origin would be arbitrary, not compelling.  But I think you're supposed to ima-
    gine it as a high flying jet seen from ground level.)
      (I don't want to spoil your fun if you want to imagine it's an alien ship.
    But if so, they must be little eeny aliens.  It is, after all, just a little dot
    of light.  They must be like bugs.)
      (There have been many fans who wondered if the rumors about a Sasquatch or Ye-
    ti monster, Bigfoot, are kidded by Rockstar with an actual monster in the wil-
    derness.  There is a Monster truck S of the Flint Intersection, and Bigfoot is
    the name of the original Monster truck.)
      (Thanks to a post by MrSmiles888 at the Gamefaqs message boards.)
      (Here's the most famous film alleged to be of the nearly human, hairy-type
    Bigfoot.  The shakiness has been stabilized and reveals the gait of a guy in a
    monkey suit.)
      (Despite nobody bringing to light the live or dead body of a Bigfoot animal,
    those determined to look for the creature in a game might like Steve Purcell's
    PC game "Sam and Max Hit the Road," 1993.)
      (To solve the problems of trying to play it on any version of Windows more re-
    cent than Windows 98, you could use the updated .exe file for it.)
      (DiRF, on the Gamefaqs message board for the game, recommended ScummVM, which
    was created by fans to play many of the Lucasarts 2D adventure games on newer
    computers.  It let me play the game in full screen mode with all the audio on
    Windows Home XP.  It also lets Mac OS X and Linux users play the game.)
      Adding to the similarity of the Garver and Kincaid bridges to ones in Scot-
    land, mentioned below, lucho writes that a lot of the license plates in the game
    are Scottish or Scottish football-related.  "Amato, Gazza, McCoist all played
    for" the "Rangers, which, going by previous games cheats ('9inarow' for exam-
    ple), are the team of R*'s choice.  'BAW BAG'" (the license plate of an imported
    Journey) "is also a Scottish derogatory term.  This also applies to some of the
    horses in the betting shops, e.g. 'Henrik's Jaw,'" since "Scottish footballing
    legend Henrik Larsson had his jaw smashed in a tackle by an opposition player."
      At the same forum, pes4rules11 adds these references to Scotland on license
    plates that appear randomly (I added a few notes):
      R4N G3RS  The popular football (soccer) team: Rangers F.C. ("F.C." stands for
                "football club"; the Rangers have won more trophies than any other
                football team)
      GL4S G0W  a city (the largest in Scotland and home of the Rangers)
      AM0 RUS0  a Rangers F.C. player
      GA ZZA    an ex-English football player (the nickname of Paul John Gascoigne)
      MC C01ST  Rangers legend (the nickname of Alistair "Ally" Murdoch McCoist)
      MR J0BBY  "jobby" is slang for feces
      BAW BAG   slang for scrotum
      And thedude777, who's compiled a list of the plates, adds some likely refer-
      ARRAN    the Isle of Arran off the west coast of Scotland (noted golf courses)
      ZID ANE  French international footballer--pdescobar adds that it refers to
               Zinedine Zidane
      AMAT0    Gabriele Amato, forward for the Rangers from 1998-2000
      Here are some findings from the gamers at the GTA Forums regarding the real
    life names and places of those in the game:
      Thanks to ogf_ak for the names of these casinos:
      Pink Swan               The Flamingo Hotel and Casino
                                (The lighting outside the Pink Swan resembles the
                                lights that look like the plumes of a flamingo over
                                the entrance of the Flamingo since 1972.)
      Caligula's              Caesar's Palace Casino and Resort
                                (I noticed it also features a copy of the Caesar's
                                Palace copy of the statue Winged Victory.)
      (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in the
    address bar.)
      Four Dragons            The Four Queens Hotel and Casino (similar in name, not
                                appearance--likewise, Franco Dragone)
      Come-a-lot              The Excalibur Hotel and Casino
      The Visage              The Mirage Hotel and Casino
      Pirates in Men's Pants  Treasure Island Hotel and Casino (and the Gilbert and
                                Sullivan operetta "The Pirates of Penzance," 1879)
      It's advertised in "GTA III" and the Liberty City mod.
      The Clown's Pocket
      and nearby crane       Circus, Circus (with the crane nearby to prepare for
                             the large dome with an amusement park inside put up in
                             1993-1994) (thanks to milkymilky)
      ice cold killa adds that "clown's pocket" is a derogatory sexual euphemism
    (referring to a homosexual male or a heterosexual female) based on the idea that
    clowns wear baggy clothes with big baggy pockets.
      matt27689 recognized that the red and orange "SOUVENIRS GIFTS T-SHIRTS" sign,
    seen across the street from the Vegas Vic-looking depiction of Avery Carring-
    ton, looks identical to the sign that Vegas Vic currently stands on.  (There's
    more about Vegas Vic in the last section of I.1.)
      Thanks to those whose findings were given at the GTA-SanAndreas web site for
    some more real life names.
      Thanks to fonz808 for this batch:
      A one-floor house in Los Santos (I think fonz808 means the save house NE of
    Madd Dogg's place) looks basically like Pierre Koenig's 1960 house called House
    No. 22, aka the Stahl House.
      In one of the wall paintings in LA, the part that depicts the Madonna, with
    flame-like shading around her, is like that part of the "Jesus Saves" wall
    painting in Los Santos.  (There's more on that in my segment near the end of
    this section.)
      The Big Pointy building looks like the Transamerican Pyramid.  (It's on the
    block E of the one with "AL" of "FINANCIAL.")
      Tuff Nut Donuts (and other little shops with big replicas of donuts on the
    roof) looks like Randy's Donuts in Inglewood, CA., a little one story shop with
    a big replica of a doughnut on top.
      The Los Santos City Hall building looks like Los Angeles City Hall.
      (The Cathay building looks like) Grauman's Chinese Theatre in Hollywood.
      (I'll add that it was renamed "Mann's Chinese Theatre" in 1973 after it was
    purchased by Ted Mann, the owner of the Mann's Theatre chain and husband of
    actress Rhonda Fleming.  But in 2002 it was named "Grauman's Chinese Theater"
    again.  "Cathay" is the Anglicized version of "Catai" and an alternative name
    for China in English.  The Cathay building is on the S side of the block that's
    W of the block with the bottom of "TE" of "TEMPLE.")
      The sidewalk by the Cathay building is like the Hollywood Walk of Fame.
      In Los Santos, Blastin' Fools Records, which makes rap records, looks like
    The Capitol Records building.  (It's on the NE part of the block that's N of
    "ARKET" of "MARKET" in Los Santos.)  (Thanks to nsupra27.)
      The Los Santos Conference Center looks like The Los Angeles Convention Center,
    where The Electronic Entertainment Expo is held.  (Thanks to yensed.)
      The San Fierro building with window lights that spell "C" and "K," mentioned
    earlier, looks like the Bank of America Center in San Francisco.  (Thanks to
    krackhead80s.)  Some think it refers to "C"esar and "K"endle, and Mokiesmoky
    thinks it may refer to the "CoK" cigarette pack found on the floor by Cluckin'
    Bell cashiers.  Ice cold killa, in turn, thinks "CoK Filters" refers to condoms.
      The Sherman Dam is like the Hoover Dam.
      The Welcome to the Fabulous Las Venturas sign (NW of the Pilson Intersection)
    looks like the one by a road at the edge of Las Vegas.
      The V-ROCK Hotel and Casino in Las Venturas looks like The Hard Rock Cafe
    Hotel and Casino.  (The Hard Rock Hotel has a big replica
    of a Fender Strato-
    caster guitar on the roof, and the V-ROCK Hotel has a big replica of a Gibson
    flying V guitar on the roof.)
      The name of the Hippy Shopper store is like the Happy Shopper line of foods,
    also some shops, in the U.K..  (Thanks to martinson-line.)  (It's on the W side
    of the block N of "HASH" of "HASHBURY.")
      Rodeo in Los Santos looks like Rodeo Drive.  (Thanks to vivatforx.)
      A recent "Jeopardy" TV show interpreted Glen Park as being like MacArthur Park
    (similar bridge or strip of land over a pond, location, and ethnic group)...
      ... and the N-S highway to the E of Los Santos Forum as like Sunset Boulevard
    and the Pacific Coast Highway.  (Thanks to Mokiesmoky.)
      The Avispa Country Club at the S edge of San Fierro is similar to the Olympic
    Golf Club on the SE edge of San Francisco.  (The 1st photo is by Arnold Palmer.)
      Esplanade East in NE San Fierro is like the Embarcadero, which is a water
    front.  (Thanks to thedudley.)
      C**k Rock, W of Verdant Meadows Aircraft Graveyard, looks like Big Stoney in
    Kodachrome Basin State Park, Utah.  (Thanks to flying fox; I'm not sure which of
    us thought of it 1st.)
      Thanks to -La-RaZa, who came up with a whole batch to thank for (although the
    "Haight" part of "Haight-Ashbury" is disputed; I supplemented the information
    where I could):
        Los Santos       Los Angeles
      Ganton             Compton
      Idlewood           Inglewood
      Willow Field       Willowbrook
      East Los Santos    East LA
      Vinewood           Hollywood
      Mulholland         Beverly Hills
      Santa Maria beach  Santa Monica
      Las Colinas        El Monte
      Glen Park          Morningside Park
      Palomino Creek     Palmdale
      (Downtown          Downtown Los Angeles)
        San Fierro               San Francisco
      Easter Basin Naval Docks   Hunter's Point Naval Shipyard
      Chinatown                  Chinatown
      Hashbury                   Haight-Ashbury
      Queens                     Castro
      Paradiso                   Presidio
      Juniper Hollow             Pacific Heights
      (Financial                 The Financial District)
      (Beach SW of Gant Bridge   Baker Beach)
        Las Venturas             Las Vegas
      Blackfield                 Spring Valley
      Rockshore                  Henderson
      Redsands                   Paradise
      Roca Escalante             Winchester
      Prickle Pine               Sunrise Manor
      KACC Military Fuels        Nellis Air Force base
      (The Strip                 The Strip)
      Thanks to D-D-R, who thinks E Los Santos is more like W LA, Glen Park is more
    like MacArthur Park and similarly located, and Grove Street could be Martin
    Luther King Boulevard (or "The Jungle" as some in CA call it), Crenshaw Boule-
    vard, or La Brea Street.  I'll add that Jefferson is named after Jefferson Park.
      Reader Wolfie2k5 gets my thanks for telling me he recognized these similari-
      Interglobal Film Studios has two water towers like the one of Warner Brothers
    studios.  (Interglobal Film Studios in "Vice City" has a tower like it, too.)
      The tallest building, the one with a Parachute on top, in Los Santos (it's at
    the oval NW of the pretzel-looking intersection that's S of Mulholland Intersec-
    tion)--the U.S. Bank Tower, aka the Library Tower (formerly the First Interstate
    World Center)
      Santa Maria pier--Santa Monica pier  (The "...SPORT FISHING BOATING...." sign
    over the start of the road leading down to it is about identical except it
    doesn't have "Santa Monica" on the top; Santa Monica pier has more amusement
      The High Roller--Bally's Las Vegas  (It has similar columns lit blue at night,
    moving sidewalks, and elevators.)
      The tallest building, the one with a Parachute on top, in Los Santos (it's at
    the oval NW of the pretzel-looking intersection that's S of Mulholland Intersec-
    tion)--the U.S. Bank Tower, aka the Library Tower (formerly the First Interstate
    World Center)
      Santa Maria pier--Santa Monica pier  (The "...SPORT FISHING BOATING...." sign
    over the start of the road leading down to it is about identical except it
    doesn't have "Santa Monica" on the top; Santa Monica pier has more amusement
      Thanks to my reader Colin Attle, who contributed a number of references to my
    "Vice City" walk-through, for finding the references in this section.
      N across a block and street from the "AR" of "MARKET" (also a couple of blocks
    W of the Market Ammu-Nation) is a store called "SPACEY!"
      Colin wrote to me that it probably refers to arcade video games like "Space
    Invaders."  When he was young, he and some of his friends called such games
      Colin also wrote to me that he remembers a scene like the one in the chase of
    "End of the Line," in which Sweet holds onto the ladder extended behind a fire-
    truck, performed before by 007 in the 1985 James Bond movie "A View to a Kill."
      You can find the same "San Andreas" ladder truck used in the mission behind
    the San Fierro Fire Dept., which is S of the Doherty garage.  (I'll add that the
    movie chase takes place in San Francisco, and San Fierro is where you can find
    the "San Andreas" ladder truck.)
      The PIK N' GO MARKET, west of the Jefferson Hotel, may be a reference to the
    British Pick 'n' Mix Sweets method of buying candy.  It's to take various can-
    dies, each type offered in a separate bin, and put them in a single bag to have
    the cost determined by weight.
      (It sounds like the way you buy candy at the downtown Pittsburgh Candy-Rama
    store at 212 Fifth Avenue.)
      To the east of the park with the Watts Towers "there is a shop called 'IDEAL
    HOMIES STORE'--this is a reference to a magazine...
      "...and a yearly show."
      One passenger in the Taxi mission says, "Let's go, Mr. Driver," which is a
    quote from the game "Chase H.Q.."  It was released as an arcade game in 1988 and
    later in other formats.
      The "Legal" cinema, in Market, with "Legal" put over "Regal" on the sign, is a
    reference to the chain of Regal Cinemas in the U.K. (I'll add there's a chain by
    the same name in the U.S.).
      The "Locals Only!" shop in Blueberry is a reference to the "Local Shop" of the
    U.K. TV series "The League of Gentlemen."
      The GTA San Andreas/data/Decision folder has a folder named "Craig" and anoth-
    er named "david"--they may be named after the U.K. singer.
      Colin Attle noticed that the sofa seen in the N room of the 1st floor of the
    Diaz > Vercetti mansion in "Vice City" looks like the sofa seen in some of the
    landings of the Jefferson Motel in "San Andreas."
      In the eastern LVA freight depot area is a business called "SHAFTED APPLI-
    ANCES."  Someone who was shafted was swindled or stolen from, but in this case
    it probably refers to the appliances as having been stolen.
      Nearby, over some loading bay doors, are signs that say "CARRIE & GOODES."
    "This is a retail shop that sells most things like 24/7s in the United States."
    The name may also have been chosen due to law enforcement use of the words "car-
    rying goods" in phrases like "carrying goods across the border" or "carrying
    stolen goods."
      Near that area is a security camera with "Chuff" written on it.  Colin caught
    the reference of "Chuff" security vans to a British security firm called Chubb.
      In the western LVA freight depot area "is a business called 'Sumo'" which ap-
    peared in "GTA III."  In "III," Sumo is advertised on a billboard and a "van had
    the logo: 'sumo, the industry heavyweight,'" which is meant as a comparison with
    the heavyweight wrestlers of Japan called sumo wrestlers.
      Colin also noticed that "kakagawa," written over some storage building doors,
    is similar to the name of a city in Japan.  It's probably a pun based on combin-
    ing "Kakegawa," the name of the city, and "caca" (changed to "kaka"), which
    means "cr*p."
      He also noticed that the ped in a green jacket (with a voice by Danny Dyer,
    who plays Kent Paul) refers to Richmond, which is a section of London (and a
    lady mainly in black with a blonde ponytail is a Cockney), and an LV car show-
    room is called "Auto-Bahn," which refers to the high speed German roads.
      He also thinks "Frogs Pawn," the name of a warehouse in LV, may refer to a
    frog getting "pwned" (owned, defeated) in the 1981 game "Frogger."
      I better slip in a few of the ones I came up with myself (if not necessarily
    as the 1st to do it):
      Union Station, N of Los Santos airport, looks like Los Angeles Union Passenger
    Terminal, "The last of America's great rail stations."  It's at 800 N. Alameda
    St., Los Angeles, CA.
      Las Venturas Stadium, the little baseball field in NW Las Venturas, "Home of
    the Bandits," is like minor (Pacific Coast) league ball park Cashman Field,
    which is N of the main casino area.
      The depiction of an airplane over the entrance to Easter Bay Airport looks a
    bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the Avro Lan-
    caster.  (Thanks to thedude777 for pointing out the three blade type of propel-
      Thanks to reader fonz808 for writing that there are similarities between the
    Los Angeles and Los Santos wall paintings of a Madonna.
      I'll add that the "San Andreas" painting says, "Jesus Saves," which is what
    the "GTA 2" save house says with an electric sign that has some of the letters
    burned out to read "U SAVE."  I also found some real life examples that are
    similar to the "San Andreas" wall painting.
      As mentioned near the start of this section, in Los Santos there is a wall
    painting with a heart, Mary, an angel, and the words "Jesus Saves."  Flame-
    colored symbolism of holiness emanates from Mary, who wears a robe, with the
    hood over her head, that's blue with white stars.  It shows her from the up-
    per torso and up.
      Several outdoor murals in LA show something similar, particularly a couple of
      A similar depiction of Mary, and relevant to overall context, is the tradi-
    tional depiction of a Madonna and child with an angel nearby on an outer wall of
    St. Lucy's Catholic Church in Los Angeles.  The depiction of Mary is part of a
    mural called "El Tepeyac de Los Angeles" by George Yepes.  Mary is contrasted
    with a similar image of a Latina mother cradling her slain gang member son.  "El
    Tepeyac" is a holy site in Mexico where a 17th century campesino (Spanish for
    "farmer") allegedly had a vision of a brown-skinned Virgin Mary.
      The middle of the church, and the cross symbol it uses, have shapes similar to
    the church and cross symbol (placed differently) in Jefferson, Los Santos, that
    has a Rockstar symbol near the top of the stained glass.
      A San Fierro church, below the "DO" of the "DOWNTOWN" of N San Fierro, looks
    like Grace Cathedral in San Francisco.
      The dove in the wall art in San Fierro looks exactly like the peace symbol
    used by the Benedictine Sisters of the Monastery of St. Gertrude in Cottonwood,
    Idaho.  (No longer in use)
      Grand Theft Auto/Half Life references:
      In GTA III, 2001, Navid Khonsari (who plays Dwaine in VC and SA), as a caller
    to Lazlow's Chatterbox FM talk radio station, says that a worse threat than
    killer bees are killer ants--"they're like sheep."
      In the chapter "Sandtraps" of the game "Half-Life 2," 2004, a fellow on a low
    rock tells another fellow, who's lying on the sand nearby, "Laszlo, don't
    move!"  Laszlo moves a bit, some antlions kill him, and the guy on the rock
    tells Gordon Freeman, "Dear God!  Poor Laszlo!  The finest mind of his genera-
    tion come to such an end.  We were heading to the Vortigaunt camp, hoping to
    pick up some bugbait so these damn things would leave us alone.  But without
    Laszlo what's the point?"
      As a guy is about to get off a train near the start of HL2, he says, "Well,
    end of the line."  The last mission in "San Andreas" is called "End of the
      The Black Mesa research facility in "Half-Life," 1998, is similar to Area 69
    in SA--both seem to be references to Area 51 and the rumors about it.  A crow-
    bar, the distinctive melee weapon used by Gordon Freeman, the star of the Half-
    Life series, is on a table in one of the lab rooms of Area 69.
      Expose fans might like "Glenster's Guide to GTJ Brooklyn," which has refer-
    ences to "Half-Life 2" and "San Andreas."
      Wikipedia gives a variety of possibilities for what might have influenced
    Rockstar North to use the name "Epsilon," a letter of the Greek alphabet, for
    the "Epsilon Program."  There's another possibility not listed there.  In "No
    One Lives Forever 2," 2002, in chapter 12, "Undersea," "Submarine bay," Epsilon
    is referred to in one of the intelligence papers Cate Archer can pick up for
    skill points.
      "H.A.R.M.  The leading experts in World Domination
      To: Professor Hibbard  From: Commander Pim
      I understand you have filed a complaint with headquarters about the cancella-
    tion of Project: Epsilon.  My dear Professor, you cannot possibly consider that
    mess salvageable. The last thing we need this close to Condition Omega is an
    overly ambitious, inadequately managed distraction like Epsilon draining our re-
    sources and undermining morale.
      There are other references to Epsilon in later levels:
      I suppose this is kind of obvious, but I don't see it come up much: I think
    the reason the name "San Andreas" was picked may be because it's cracked (so a
    metaphor for "crazy").  I don't mean the illicit smoke, although that's not an
    unlikely thought, either.
      "San Andreas" has a follow-up to the "Come to Dundee...." billboard of "Vice
    City."  It's on the roof of the Vinyl Countdown at the intersection N of the N
    corner of the block that's NE of the "EO" of "RODEO."  It says, "Let's go to
    Dundee!!  The care in the community...." (I can't make out the last word.  The
    phrase sounds like a Community Care program slogan to me.)
      The sashay some of the women did in "Vice City" lives on in the way some of
    the women walk in "San Andreas" when they get up from lounging on a towel at the
    beach or the grass in Glen Park.
      The Xymposium with a depiction of a "Vice City" hidden package in front, men-
    tioned earlier, looks like the Tiki Theatre Xymposium--a porno theater at 5462
    Santa Monica Blvd. in the Hollywood neighborhood of Los Angeles, CA, 90029, ex-
    cept made wider in front for a wall on which to display the hidden package and
    the real theater no longer advertises live dancers.
      Wu Zi, allegedly blind but able to show a high accuracy rate during a drive-by
    and possibly drive a car, was preceded by the "Vice City" black fellow who pre-
    tended to be blind but could get around without a guide dog or cane and could
    fight and drive.
      This store front has been known about since "San Andreas" came out, but it
    took a while before I found it.  Across the street to the N of the "RK" of "MAR-
    KET" is a store that displays three clocks--for London (11:23 or so), Los San-
    tos (2:30), and Liberty City (5:20).  All three have been used as settings in
    GTA's: "London, 1969," "San Andreas," and "III."  (A bit to the W is spaceein-
    stein's store.  I got a Park named after me, anyway--you see an old bum lounging
    around in it now and then.)
      What I think of as a Nutcracker Suite nutcracker face, seen on the straw hut
    gazebo with torches, etc., and a Polynesian theme on the N side of the block
    that's a block S of El Swanko Casa in "Vice City," also appears on the buildings
    of the Hotel Motel on the two blocks of "PILGRIM" in Las Venturas in "San An-
      I think the name of the RC Cam, which appears to be a flower pot till it's
    used as a land vehicle (I.8.a), is meant as a reference to surveillance gadgets
    hidden in ordinary objects.  This is also shown by the trophies of deer heads
    with red glowing eyes that, as shazard pointed out, are above the exit door at
    Palomino Creek and Blueberry Ammu-Nations.  They were preceded by the air condi-
    tioner, in Phil's trailer and over the inside of the door of Ryton Aide in "Vice
    City," that has a small sign on it that says "george's bug."
      The U.S.S. Numnutz is a solid version of the submarine that's underwater N of
    North Point Mall in "Vice City."
      The name of the SA area "Back o' Beyond" comes from the lyric of "Scarface
    (Push It to the Limit)" (Giorgio Moroder, Arthur W. Barrow) from "Scarface,"
    1983, and Flashback FM in "III."
      In "III," catacorner to the SW corner of the multi-story parking garage of
    Staunton, one of the messages of an electric sign with moving letters is that
    shares of "MADD" are up 76%, which may refer to the success of Madd Dogg contin-
    uing beyond the end of "San Andreas."
      You can find Pier 69 where your paper map shows a big gray projection at the
    NE end of San Fierro.  If C.J. goes into a blackened doorway along the SE side
    of it, he appears at a doorway on the roof.  If he goes into that doorway, he
    appears at the 1st doorway.  SE of that, C.J. can swim through underwater holes
    in the rock display used in "Amphibious Assault" (VI.39).
      At the bottom of the vertical stem of the 2nd "R" of "SAN FIERRO" is a gray
    ramp down to a garage door that says, "NO ENTRY; UNSAFE BUILDING."  But if you
    have C.J. go to the top of the ramp, every time he looks away and looks back
    you'll see a vehicle appear and drive up the ramp.
      C.J. can break some of the bottles in a bar.
      The guy who gets to kiss a woman the most in "San Andreas" appears in a party
    about five people are having by a fire on a little island by the Speeder C.J.
    can use to chase Ryder's Speeder in "Pier 69."  This guy's just nuts about this
      USS Numnutz: I think the name of the submarine at the coast of Esplanade East,
    San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz,
    who helped design and served in submarines during much of his early naval ca-
    reer, was the United States signatory to the surrender terms aboard the battle-
    ship USS Missouri in Tokyo Bay at the end of WW II, and was active in San Fran-
    cisco community affairs in the last years of his life.
      The Big Ear looks like one of the 27 antennas of the Very Large Array on the
    Plains of San Augustin, between the towns of Magdalena and Datil, fifty miles W
    of Socorro, New Mexico.  Thanks to Leatherface of the GTAGuides.com forum.
      I'll add that the name "The Big Ear" is taken from the Big Ear Radio Observa-
    tory, which is aka Ohio State University Radio Observatory (OSURO).  The Observ-
    atory was named after the Big Ear Radio Telescope--a Kraus-type radio telescope
    named after Dr. John D. Kraus, the founder and director of the observatory and
    the designer and builder of the telescope.  Big Ear covered more area than three
    football fields.  The telescope was famous for discovering some of the most dis-
    tant known objects in the universe, the loud "Wow!" signal, and made the long-
    est-lasting search for extra-terrestrial intelligence entered into the Guinness
    Book of Records.  After nearly 40 years, it was destroyed in 1998.
      As noted earlier, Scott Wilson, who worked on the countryside art for "San An-
    dreas, is named on a tombstone in a graveyard in the SW corner of the SW block
    of Palomino Creek in NE Red County.  I took the screen shot at the link below
    during a flash of lightning to read the tombstone better.  I'm not sure if it
    actually relates to Scott Wilson or not, but it says, "MEDAL OF HONOR," "CPL"
    (Corporal), "US ARMY," and "KOREA."
      The blue building with zig zag neon lights at night, on the N side of the
    block that's N of the block with "WOOD" of "VINEWOOD," is similar to Sunset Tow-
      ...with coloring more like the Eastern Columbia Building at 849 S. Broadway in
    the Broadway Theater District of downtown Los Angeles.  The Eastern Columbia
    Building was also the setting for the 1991 movie "The Last Hour," which featured
    Danny Trejo as Spider.  Danny did the voice acting for Umberto Robina in "Vice
      The Mulholland Intersection looks like the Judge Harry Pregerson Interchange--
    the intersection of the Harbor Freeway, I-110, and the Glenn Anderson Freeway
    (the Century Freeway), I-105, near the Athens and Watts areas of Los Angeles.
    Steven Mulholland is one of those who worked on the Los Santos art for "San An-
      The Xymposium with a depiction of a "Vice City" hidden package in front, men-
    tioned earlier, may be a reference to the Tiki Ti tiki bar on Sunset Boulevard
    in Los Angeles.
      The Vinewood sign looks like the Hollywood sign.  (I know about everybody knew
    that the second they saw it, but I forget who claimed it 1st on the message
    boards so I put it here.)
      The Vinewood building with pictures of the cover of "Vice City" on the front,
    mentioned earlier, looks like the Whiskey a Go Go nightclub on Sunset Strip in
    West Hollywood.
      A little building on Santa Maria Beach looks like part of the Venice Beach
    Recreation Center and police sub-station at 1800 Ocean Front Walk.
      The home on a hillside in Mulholland that looks like somebody liked the Lil'
    Probe Inn idea of a flying saucer on a stick looks like the Malin residence--the
    Chemosphere, which was built by American architect John Lautner in 1960.
      The restaurant in Vinewood that looks like it was converted from an old train
    car looks like Carney's Restaurant on the Sunset Strip.
      Across the street to the east of that is a Temple hotel with an upside-down
    sign that says "the Bogstandard," which refers to the Standard Hotel chain which
    uses an upside-down sign and has a hotel in Los Angeles.  "Bog standard" is a
    U.K. phrase that means "ordinary," sometimes with a derisive implication.
      The City Hall building in San Fierro looks like San Francisco City Hall with-
    out the spire on top.
      The rainbow sign of 7th Heaven on the Old Venturas Strip looks like the one
    that was used by Fitzgerald's Casino and Hotel, 255 No. Virginia St., Reno,
    Nevada.  The rainbow is symbolic of the pot of gold at the end of a rainbow in
    Irish folk stories.
      The light display on the corner of the casino that's a game save place, at the
    corner S of the "V" of "OLD VENTURAS STRIP," looks like the bowl-shaped light
    display on a corner of The Four Queens Casino, 202 East Fremont St., Las Vegas,
      - There's a Disgraceland territory in "GTA2."  Disgraceland refers to Grace-
    land, which was Elvis Presley's home.  There's an Elvis gang in "GTA2"--if you
    have Claude Speed run over a batch of them, the screen says, "ELVIS HAS LEFT THE
    BUILDING" (shown in the 1st screen shot below which is from the Gouranga web
    site).  The code to create them is "LASVEGAS."
      - One of the discarded newspapers seen blown around by the wind in "III" and
    "Vice City" carries the headline "ZOMBIE ELVIS FOUND," which is a front page ad-
    vertised as a sign pulled through the sky by the Dodo in "Vice City."  It kids
    the rumors that Elvis faked his death and had been seen alive since then.
      - There's a jukebox with a couple of Elvis-looking performers pictured on it--
    one looks like Elvis in a gold suit he wore once--in St. Mark's Bistro and
    Robina's Cafe Cubano in "Vice City."
      Elvis is also the name of the pet alligator Sonny Crockett, played by Don
    Johnson, keeps on his sailboat in the 1984-1989 TV series "Miami Vice," which
    "Vice City" makes some references to.
      - Three of the pedestrians in "San Andreas" are Elvis impressionists.  They're
    mainly found in Las Venturas, although imut_knight noticed that one comes past
    in a Walton on a dirt path during the race in "Wu Zi Mu." 
      - There's an ad for Disgraceland Wedding Chapel on the ballpark scoreboard in
    Las Venturas.
      - And the code "BLUESUEDESHOES"--named after a Carl Perkins tune Elvis cov-
    ered--creates a lot of the Elvis impressionists among the pedestrians in "San
      As noted earlier, the windows of the buildings to the E of the five silos NE
    of Mt. Chiliad have some blurry Steven Bliss cartoon cover art from "III" and
    "Vice City" (the pictures are horizontally reversed on some windows).  It seems
    to me that several also have a blurry depiction of the old RCA logo of Nipper
    the dog listening to a Victrola.  If so, that would seem to connect with the
    idea of Elvis Presley that appears in GTA's, from the Elvis gang in "GTA2" to
    the Elvis impersonators in Las Venturas in "San Andreas.")
      The license plate of the Windsor in the "Home on the Hills" mission says "J
    LOMAX" (which may refer to British singer-songwriter Jackie Lomax or a relative
    of Vincent Lomax, a voice actor for one of the gangsters).
      (For no reason but the name similarity, I wonder if "Las Venturas" is a tie-in
    with the 1960's, etc., instrumental rock group The Ventures; did they play Vegas
    a lot?)  (If it weren't for them popularizing Mosrite guitars, there might never
    have been the cherry red, hollow-body electric Mosrite Celebrity my Mom bought
    me for a graduation present.)
      "Las Venturas" in Spanish is "the lucks."  It also looks like the French
    phrase "les aventures" (the adventures).
      One license plate that can appear (I had it show up on the back of the Elegant
    C.J. drives in "Management Issues") says "SUNRA 93," which I think refers to
    jazz composer/musician/band leader Sun Ra, who passed away in 1993.  A number of
    George Clinton's (bounce FM DJ, "Loopzilla") early tunes were influenced by Sun
      A theater in Angel Pine advertises "Chuffed to Bits" as a horror movie as a
    pun.  In the U.K., "chuffed" commonly means "pleased" or "proud," so the title
    suggests a phrase like "pleased to pieces," but "chuff" is also slang word for
      A few books are found on the bed in the Angel Pine and Whetstone save places
    in SA: "The Space Gem" by G.M.Bertolli, a book by Philip R. Jones, and "A Few
    Good Hens" by John Craig.
      - "Space gem" may be a reference to one of the gem effects in the 1995 Capcom
    video game "Marvel Super Heroes."
      - "Philip R. Jones" might be the author referred to at the next link (or a
    relative of Lazlow Jones?):
      Colin Attle pointed out to me that one of the author's books, "Sign and Symbol
    Communication for Mentally Handicapped People," seems relevant to the fact that
    people in GTA's express themselves with their hands a lot.
      - "A Few Good Hens" is a pun based on the phrase "A Few Good Men," which was
    part of a slogan of the U.S. Marines Corps ("we're looking for a few good men"),
    a play by Aaron Sorkin, then a movie in 1992.  "John Craig" may be a reference
    to one of those listed at the second link below.
      Thanks again to Colin Attle for telling me that "hen" in Scotland is slang for
    a woman you know affectionately.
      Since some fans imagine a barrage of them, I'll give what I think are safe to
    call "Texas Chainsaw Massacre," 1974, or Ed Gein references.
      - A model of Piggsy of "Manhunt," 2003, is on sale at Berkley's RC Shop.
    Piggsy used a chainsaw and animal skin, not human skin, for a disguise, which is
    similar to Leatherface in "Texas...." using a chainsaw and human skin for a dis-
    guise.  Leatherface has the use of the skin of corpses in common with Gein, but
    Gein didn't use it for a disguise for murdering people or kill with a chainsaw--
    he killed with a gun.  A direct GTA movie chainsaw reference is made to "Scar-
    face" with Al Pacino" by Apt.3C in "Vice City," and an indirect reference to
    "Texas...." is made by the "Manhunt"/Piggsy model in Berkley's RC Shop in "San
      - You might wonder if the house at The Farm/Helena's house in Flint Range/the
    save place in Whetstone is loosely based on the house in TCM although there are
    too many differences to call it a match.  (Thanks to mythmaster for the tip to
    make the comparison.)
      - Dennis Hopper is Lefty in TCM2 and Steve Scott in "Vice City."
      - Hannibal Liquor is on the N block of Montgomery.  In "Silence of the Lambs,"
    1991, Hannibal Lecter practices cannibalism and "Buffalo Bill" makes clothes
    from human skin.  Ed Gein may have done the 1st and was known to have done the
      Texas Chain Saw Miscreant Edited For TV--a Li'l Dodo film by Glen T. Winstein
      In response to posts about Leatherface on GTA message boards--a heartwarming
    fantasy for children of all ages.
      All the violence and lurid sex has been removed for TV and will be available
    later as a DVD extra.  The Superjump fantasy is just like the part in "The Wiz-
    ard of Oz" where Dorothy's house is caught up in a cyclone except instead of
    two men in a row boat it's Gman in a row boat and instead of Margaret Hamilton
    on a bike it's C.J..  It'll play a lot smoother once we get Alfred Hitchcock's
    special effects man to do it with matte shots.
      You can download this file (TexasChainSawMiscreant_EdV.wmv 99.03 MB) from
    filefront (now gamefrant) (file deleted due to right to use something denied):
      You can download some of my video files or "Glenster's Go On San Andreas v.1
    Mission Select Save Games" (Glenster's MissionSelect SA v1) from gamefront at
    these links:
      I haven't see this in "San Andreas" since the last time I installed it on my
    PC, but an earlier installment had a glitch whereby if C.J. looked in a mirror,
    the reflection of his face wasn't the same as his real face.  The reflection
    constantly had an open-mouthed smile with some of the teeth missing--see the
    screenshots at the next several links.
      It reminded me of the same sort of famous horror story idea as some of us in-
    terpreted to be suggested by the mirror on the 2nd floor of the Malibu Club in
    "Vice City."  As was true with Dracula as played by Bela Lugosi in the 1931
    movie "Dracula," based loosely on the 1897 Bram Stoker novel and following a
    European myth about vampires, you couldn't see the reflection of the lead char-
    acter, Tommy Vercetti, in the mirror.  In C.J.'s case, the mirrors were more
    like the portrait in the 1890 Oscar Wilde novel and, most famously, 1945 movie
    starring Hurd Hatfield, "The Picture of Dorian Gray."  Like that painting, the
    mirrors could be thought to reflect the evil things C.J. had been doing while
    his own appearance never got older.
      The Big Spread Ranch, pointed to by the martini glass symbol E of the No Fly
    Zone, and not far from Las Venturas, probably came from the idea of the Chicken
    Ranch, the famous "Best Little whorehouse in the West," near Las Vegas, Nevada,
    which is the recent version of the one closed in 1973 in La Grange, Texas, that
    the movie "The Best Little Whorehouse in Texas," 1982, fictionalized, and is
    what the song "La Grange" by ZZ Top refers to.
      Since the 1955-1959 TV show "The Phil Silvers Show," called "Sgt. Bilko" in
    syndication. may be the source of the name Fort Baxter in Vice City, Doberman
    may be named after Private Doberman, played by Maurice Gosfield.
      The Brown Streak railroad company seems to be a reference to the movie "Silver
    Streak," 1976, which starred Richard Pryor, Jill Clayburgh, and Gene Wilder.
      "San Andreas" has a character named Mike Toreno and "III" has Uncle BJ's Deli.
    In the movie "Heat," 1995, Richard Torena (Tone Loc) at BJ's tells Lt. Vincent
    Hanna (Al Pacino) that a violent ex-con named Michael Toreno has some kind of
    crime underway.  [Toreno is aka Waingro (Kevin Gage), the long-haired, bearded
    guy who kills the hostages unnecessarily during a robbery of a security van and
    whom Neil McCauley (Robert De Niro) kills near the end of the movie.  Richard
    Torena says Toreno calls people "Slick," and a law enforcer tells Hanna that one
    of the criminals of the group that killed hostages unnecessarily called someone
      There are some spherical gas tanks C.J. can climb to the top of in Green Palms
    in the desert, and there are others on the E side of the block that's S of the
    block with an Ammu-Nation icon that's S of "WILLOW FIELD."   But I don't think
    the ending of "White Heat," 1949, with James Cagney fits into the context of
    anything in the game.  C.J. is a gangster, but his love of his Mom seems normal,
    not psychotic.  I guess you could have C.J. throw down some Molotovs at the top
    of one and do a parody of it, though, during a high wanted level.
      The name of Royale Casino is a reversal of "Casino Royale" of Casino Royale
    and Hotel.  "Casino Royale" is also the name of Ian Fleming's 1st James Bond
    book, 1953, which was spoofed by "Casino Royale," 1967, which wasn't made by the
    usual James Bond film makers and was largely panned.  However, the theme song
    for it was a tuneful, bouncy 1967 Herb Albert & The Tijuana Brass hit recording
    of a Burt Bacharach song.
      Ian Fleming also wrote "Chitty Chitty Bang Bang," a children's novel which was
    filmed in 1968, and the origin of the flying cars code for the PC "GTA III":
      At the Los Santos airport, the unique-looking building with big arches, which
    appeared basically the same way in "III," looks like the Theme Building at LA
    International Airport.  According to the Wikipedia article at the 1st link be-
    low, the Hanna Barbera TV cartoon show "The Jetsons" took design ideas from the
    Theme Building, which in turn was then made to have a "Jetsons" look.
      The name of the store "The Pink Oboe" might be a reference to the euphemism of
    a spy's name in a Jan.12, 1959 episode of the Goon Show called "The Spy or Who
    is Pink Oboe."  The Goon Show was very popular in the U.K. in the '50s and in
    reruns since then.
      A place in S Downtown, Vice City, between the Moist Palms Hotel and the fire
    department, is called Fudds (like Elmer Fudd--Looney Tunes) Gifts, and there's a
    Fud's next door to Zero's RC shop (just S of the "C" of "GARCIA") (Thanks to
    Mxyzptlk for the San Fierro Fud fact).  ("Fud" can also be Edinburgh slang for
    anus or vagina.)  If Tommy Vercetti morphs to a Caddy, he looks like Fred Flint-
    stone (Hanna Barbera), and a place south of Big Smoke's (on the W side of the
    block that's W of the block with "F" of "LOS FLORES") is called Jellystone (like
    the park Yogi Bear lives in--Hanna Barbera) International.
      The name of a horse you can gamble on, Rocinante, is the name of Don Quixote's
    horse in the 17th century Miguel de Cervantes y Saavedra novel "Don Quixote,"
    which was adapted in 1965 for stage, and in 1972 for film, as "Man of La Man-
    cha."  "Rocinante" means it was but no longer is a nag.
      Another horse you can gamble on is called Kinnear's Demise.  The name refers
    to Roy Kinnear, who was in some movies directed by Richard Lester such as
    "Help!" and who died in 1988 after being thrown from a horse.
      The steep winding road in San Fierro, Windy Windy Windy Windy Windy Street,
    looks like Lombard St. in San Francisco (which I remember from "Driving in San
    Francisco" on the early Bill Cosby record "Why Is There Air?"--it won the 1965
    Grammy award for Best Comedy Performance).
      That may be why the nearby railroad bridge, on the E side of San Fierro, is
    called the Kincaid Bridge.  On the TV show "The Bill Cosby Show," 1969-1971,
    Bill Cosby played gym teacher Chet Kincaid.
      At the SE side of the block W of "MARKET" is a store called "Zu-Zu's Petals,"
    which are what George Bailey (Jimmy Stewart) was glad to find were still in the
    pocket of the nightgown of his youngest daughter, Zuzu Bailey (Karolyn Grimes),
    near the end of the 1946 movie "It's a Wonderful Life."
      La Vie est Merveilleuse--a Li'l Dodo film by Glen T. Winstein
      A GTA Christmas stunt movie  When Denise feels sad, C.J. helps her see it's a
    wonderful life by encouraging her to do some stunts.  The Mount Chiliad runs
    were the most fun.  (Denise's Hustler was sped up a bit in order to make the
    first San Fierro roof jump.)
      You can download a couple of my video files or "Glenster's Go On San Andreas
    v.1 Mission Select Save Games" (Glenster's MissionSelect SA v1) from gamefront
    at this link:
      "Chiliad" means "a group of 1,000," which I guess is meant metaphorically due
    to the size of it.
      Mt. Chiliad looks like....?  I vote for El Capitan, aka Agathla Peak in Nava-
    Jo, just S of beautiful Monument Valley, Arizona, which director John Ford
    showed off in movies including "Stagecoach," 1939, "My Darling Clement,"
    1946, "She Wore a Yellow Ribbon," 1949, and "The Searchers," 1956.  Some of
    "Easy Rider," 1969, was filmed there, too.
      O.K., it's not an identical match--more of a similar big rock natural monument
    with something like paths spiraling down the side.  It sure is purty, though.
      The Area W of Las Venturas is like Red Rock Canyon National Conservation Area.
    It's about 12 miles W of Las Vegas, can be seen from The Strip, and features
    Keystone Thrust--large sandstone peaks and walls.
      Regular Tom--some geyser at Yellowstone National Park that's less impressive
    than Old Faithful, which sprays 106 - 184 feet high--maybe Box Spring, which
    only sprays 10-15 feet high.
      Regular Tom may refer to one of the lesser geysers at Yellowstone which is NE
    of Nevada.
      Another possibility is the Scaliest, CA, artificial geyser, Little Old Faith-
    ful, which sprays 60 feet high through the casing of a well:
      There are ancient Native American ruins just E of the roads of Los Barracks
    (Spanish for "The Ravines") on the side of a cliff across the street from the
    cemetery that's behind the church with two bell towers.
      The bigger batch of ruins are called Aldea Malvada, the Lost Pueblo (with the
    Spanish translated, it's called "Evil Village, The Lost Town").  It's at the end
    of a dead end road in Tierra Robada (Spanish for "Robbed Earth").
      The proximity of them to the Sherman Dam, similar to the Hoover Dam, may indi-
    cate they're representative of the ancient ruins of towns around the dam, in-
    cluding many, like The Lost City, that were covered by Lake Mead when the Hoover
    Dam was completed.
      The ruins on the side of a cliff probably indicate ancient Pueblo cliff dwell-
    ings, even though their culture was centered in the common borders of Utah, Col-
    orado, New Mexico and Arizona--the Four Corners area--to the E.
      As Mxyzptlk notes, "C**k Rock" (at the W side of where the dead end road goes
    to a T intersection W of Verdant Meadows Aircraft Graveyard), looks like a huge
    c**k, as do some rocks in Foster Valley, San Fierro.  (In "Glenster's Guide to
    Some of Vice City," referring to the 11 pm to midnight light display of the WK
    Chariot hotel, I wondered if there would be something like that in "San An-
      "C**k Rock" is similar to Big Stoney in Kodachrome Basin, Utah near Cannon-
    ville, Utah (also found by flying fox in the group given above).  (For the full
    WK Chariot Hotel effect, some modder has to figure out how to put Regular Tom on
    top of it.)
      I think the only caption you need for the screen shot at the 1st link above
    is: "Hey, when will I know when I get to Bone County?"
      (shazard found another "Big Stoney" in Commerce.  It's in a raised garden in
    an entrance lot at the S end of the block of "TOS" of "LOS SANTOS.")
      (I don't know about a female version, unless it's the big rock arch SW of Ver-
    dant Meadows or the fault under the N San Fierro ship.)
      In the Hot Coffee mod, Denise's bedroom has a big picture of the cover of
    "Vice City" on the wall.
      Since the Hot Coffee controversy has died down, maybe attention can turn to
    figuring out the secret of the San Fierro Rockstar baseball player statue (on
    the block of "ANC" of "FINANCIAL").  He has an extra invisible bat.  (I added
    extra screen shots since he's on such a tall pedestal he's hard to see from the
    ground, and maybe someone will recognize his face.)
      With this, my place in the history of GTA's is assured.  Stand back so you
    don't get hurt.  He's across the street and a bit to the E from the San Fierro
    gym, and by the S Doherty save place, in "San Andreas," and in several places in
    Little Haiti in "Vice City."
      You can treat me like a regular person.
      The San Fierro buildings W of the one with "C" and "K" on it seem to have an
    upside-down "R," below it an "S," and the little one has what could be an "A."
    Taken together, and dropping the upside-down "R," it spells "SACK."  Any old
    person could have a sack, but this is a secret sack.  Well, now.
      E of Mt. Chiliad, near the corner where the road meets the river, is Angel
    Pines Junkyard.  It's NE of the last "E" of "WHETSTONE."  There are four big
    dirty orange-pink sheds on the N side of the lot, and all of them are copies
    of sheds in "Vice City."
      The domed building in the middle of the N row of three is a replica of the one
    in the Junkyard--Lance Vance is held captive in it in "Death Row."  In both cop-
    ies of the shed, if you go into the back left of it, there's a window you can
    see through, but if you look for the window on the outside of the building, it's
    not there.  (There's no bloody chair in there, though.)
      The W shed of the N row of three is a replica of the one with a Hidden Package
    at Phil's Place except the entrance is walled shut.
      The outer two sheds are both replicas of the one Phil uses to store his Patri-
      Thanks to thedude777 for pointing out that some other things in the Junkyard
    look like ones from the "Vice City" Junkyard, too.  As mentioned earlier in this
    section, the Angel Pine Junkyard is said to look like a setting in "Manhunt."
    This junk gets around.
      The big ship in Ocean Docks is basically the same as the one used in "Spilling
    the Beans" in "Vice City."  You could use it for a unit of measurement if you
    want to compare the size of the maps of the two games.
      The ship by the Easter Basin crane and the ship by the Gant Bridge have cabin
    areas that are similar to the cabin area of the "Vice City" ship, too, except
    they're simplified and have two smaller smoke stacks instead of one bigger one.
      The name of a "San Andreas" set of missions, "Learning to Fly," is on a bill-
    board in Staunton in "GTA III."  (In the screen shot, look to the right of the
    tail of the Maverick.)  There are several candidates for the hit song or songs
    (or ?) "Learning to Fly" might refer to at the second link below.
      As noted earlier, thedude777 showed that The Julius Thru Ways, Harry Gold
    Parkway, Greenglass College, and Ken Rosenberg were named after people involved
    in the trial of Julius and Ethel Rosenberg, who were executed after a controver-
    sial trial about spying in 1953.  It's debated whether or not they were guilty.
    (See I.17A  "In the beginning" in "Glenster's Guide to Some of Vice City" for
    similar GTA references to controversial figures and criminals.)
      Looking at an online drug slang dictionary, I've noticed that various names
    in the GTA games are also slang words for crack: Xoomer could be pronounced
    "Zoomer" (someone who sells fake crack and runs away), smoke, wave, Johnson
    (also c**k), Eightball (crack and heroin), candy, B.J.'s (also bl** job), even
    rock star, possibly others.  Since the subject of cocaine comes up in this and
    the last GTA (it's what Vice City hidden packages contained, etc.), and given
    the game maker's inclination to punning, it may be more than a coincidence.
      Some babelfish translations of Spanish:
      Avispa Country Club     Wasp Country Club
      Las Barracks            the Ravines
      El Quebrados            the Fraction
      Aldea Malvada           Evil Village
      Valle Ocultado          Hidden Valley
      Arco Del Oeste          Arc of the West
      Las Brujas              the Witches
      El Castillo Del Diablo  the Castle of the Devil
      Tierra Robada           Robbed Earth
      Las Venturas            the Lucks (the Good Fortunes, I guess)
      Los Sepulcros Cemetery  the Tombs Cemetery
      According to the Merriam-Webster online dictionary, "Esplanade" comes from
    Middle French and means "a level open stretch of paved or grassy ground, espe-
    cially one designed for walking or driving along a shore."
      I mentioned in "Glenster's Guide for Vice City" that "Mafia," released as a
    video game in 2002, has some people in common with "Vice City" and/or earlier
    GTA's: Rennaud Sebbane, Chris Phillips, George Dicenzo, Laura Maxwell, Judy Hen-
    derson, and John Zurhellen.
      "Mafia" also has these people in common with "San Andreas":
      - Jeff Gurner, the voice of Ralph/car mechanic Lucas Bertone/others, is one of
    the pedestrian voices in "San Andreas,"
      - Bill Buell and Steve Knezevich, who did various voices for "Mafia," are
    among the pedestrians voices in "San Andreas,"
      - Judy Henderson returns as the casting director, and Renaude Sebbane, produc-
    er/director of voice overs and Barry Stark in "III" and "Vice City," returns as
    a motion capture model.
      Rusk has at least several real-life similarities to add that I know of, too:
      "Body Harvest," the name of a mission for The Truth in "San Andreas," is also
    the name of a Nintendo 64 game made by DMA Design (some of whom later helped
    form Rockstar North) in 1998.
      "Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero.  How
    do I know this?  That's because I used to work there at the Namco CyberStation
    Arcade which was at the front of the pier (1991-1993).  Rockstar did a good job
    in recreating the tourist attraction except that they did not put in an arcade
    where you can play the arcade mini-games within San Andreas.  What's up with
      ("Embarcadero" means "wharf."  For screen shots, see the 2nd sub-section be-
      "When I first saw the town of Fort Carson on the enclosed map I had to smile.
    You see, there is a real life Fort Carson.  It is located on the southern edge
    of Colorado Springs, Colorado and is also one of the largest Army bases in the
    US.  Fort Carson is also my birthplace (4/24/1967)."
      That's when he was just a li'l baby Rusk.  Awwr!
      And thanks to Rusk for explaining this glitch:
      If you have C.J. follow a hooker to her room at the same motel during "Reunit-
    ing the Families," they begin to kiss and C.J. gets (a pre-Paramedic mission
    degree of) full Health.  (Before the Paramedic mission, C.J.'s maximum Health is
    2/3rds of what it becomes after the Paramedic mission.  If C.J. has done the
    Paramedic mission, has full Health, and kisses her, his Health goes down to
    2/3rds of the maximum.
      Reader zubier abdullah, aka darkevil, told me he sees a likeness between Offi-
    cer Tenpenny, voice acted by Samuel L. Jackson, and Sgt. Dan 'Hondo' Harrelson
    of the LAPD, the character Samuel plays in the movie "S.W.A.T," 2003.
      Thanks to the International Movie Data Base web site for the next batch:
      "Farewell, My Lovely" (1975)
      A mission in "San Andreas" has a similar name: "Farewell, My Love."
      "Red Dawn" (1984)
      In Ammu-Nation, the Ammu-Nation commercial announcer calls the film a docu-
    mentary.  (GTW note: this clip is used as an Ammu-Nation commercial in "Vice
    City," in which part of the story of "Red Dawn" is also referred to by Pastor
    Richards on VCPR.)
      "To Live and Die in L.A." (1985)
      A chase in "San Andreas" is similar to one in "To Live and Die in L.A."  (GTW
    note: the car chase in the movie goes past a bridge like the one by C.J.'s
    house and part of the car chase is in a big drainage ditch like the one used in
    the chase in "Just Business."  The movie also has a few things in common with
    "Vice City," which I cover in my walk-through for VC.)
      "The Color of Money" (1986)
      C.J.'s pool opponent asks him to "show me the color of your money."
      "New Jack City" (1991)
      Big Smoke's crack palace looks like "The Carter," the apartment complex crack
    dealer Nino Brown and his gang turn into a crack house, in "New Jack City."
      "South Central" (1992)
      Big Bear, the former Grove Street gang member who's become a base head who
    cleans the toilet of his supplier, is like Bobby Johnson's (Glenn Plummer) base-
    head friend in prison in "South Central" (1992).  Carl Johnson and Bobby Johnson
    have slightly similar looks, the same last name, and both experience betrayals,
    hopelessness, and gang activity.  The Grove Street and Deuce gangs have similar
      "GoldenEye" (1995)
      C.J. leaps from a dam in "Dam and Blast" similar to a scene in the beginning
    of the movie "GoldenEye."
      "Con Air" (1997)
      "Reuniting the Families" has a similar shot of doughnuts hitting the ground.
      "One Eight Seven" (1997)
      Clifton Gonzalez Gonzalez is the voice actor for Cesar Vialpando in "San An-
    dreas" and played César Sánchez in "One Eight Seven," in which he looked and
    talked the same way.
      "Donnie Darko" (2001)
      The "Fearitdoit" program is like the program of motivational speaker Jim Cun-
    ningham (Patrick Swayze).
      "Ocean's Eleven" (2001)
      The heist of Caligula's is similar to the casino heist of "Ocean's Eleven."
      "The Transporter" (2002)
      In "The Da Nang Thang" you have C.J. save refugees from a container on a ship,
    which is similar to a situation in "The Transporter."
      "Lost" (2004-2010)
      Some of the pedestrians say they watch the TV series "Lost."
      "Terminator 2: Judgment Day" (1991)
      "Just Business" features a scene in which a Packer drops into a drainage ditch
    to chase Big Smoke's motorcycle, which is like a scene in "Terminator 2: Judg-
    ment Day."
      "Reservoir Dogs" (1992)
      A movie theater marquee advertises "Reservoir Dregs" which is a parody of
    "Reservoir Dogs."
      "The Last of the Mohicans" (1992)
      The movie poster for "The Last of the Mullets" looks like the movie poster for
    "The Last of the Mochicans."
      "A Few Good Men" (1992)
      The movie poster "A Few Good Hens" is a parody of "A Few Good Men."
      The submarine in San Fierro has stabilizers on the sail like a Russian submar-
    ine but has a "USS" name.
      The military base called KACC Military Fuels refers to the computer club
    KACC--the "Kingsway Amateur Computer Club."  Some who went there later became
    part of DMA Design, and some who were part of DMA Design became part of Rockstar
      The Comet looks like it did in the beta version of "Vice City."
      Ken Rosenberg is based on David Kleinfeld, Sean Penn's character in "Carlito's
    Way" (1993).  Sean Penn's brother Chris Penn appears in "San Andreas" as a
    C.R.A.S.H. officer.  Sean Penn played a C.R.A.S.H. officer in "Colors" (1988).
      Big Smoke's license plate is "A2TMFK" which indicates "a two-timing f**k."
      Thanks to Wikipedia for noting the following similarities between real life
    places and places in the game.
      Verdant Bluffs is named after an historical mill, Verdant Works, in Dundee.
      Sunnyside, the Loonies gang area in "GTA2," and Sunnyside Taxis, a taxi com-
    pany in "Vice City" and "San Andreas," are named after Sunnyside Royal Hospital,
    a psychiatric hospital in Hillside, north of Montrose (which is near Dundee),
      The Grove is like the NWA-era Compton, Inglewood, and E LA.
      Mulholland is a wealthy neighborhood like Rodeo Drive.
      Richman, Los Santos, is like Bel-Air, LA.
      (The Los Santos Conference Center and) The Los Angeles Convention Center
      (The Cathay building and) Grauman's Chinese Theater
      The name "Bayside" combines the name "Tayside" with "bay."  From 1975 to 1996,
    the city of Dundee was one of the districts of Tayside, a local government re-
    gion of Scotland.  And San Francisco is by a bay.  (Dertyjerzian adds that the
    name combines "Bay Area" with "West Side."  I'm going to go with a combo of
    those and "Tayside.")
      The Esplanade East docks, Pier 69, and the Esplanade East building with a
    clock tower--the Embarcadero, Pier 39, and the Ferry Building
      (GTW note: I think the interior of the long lower segment of the Ferry build-
    ing looks a little like the interior of the train station that's E of the Xoomer
    garage save place.  I haven't found a good match for the train station yet.)
      The Castro district's gay culture is ribbed by naming the comparable San Fier-
    ro section Queens.
      The Gant Bridge looks like the Golden Gate Bridge.
      (The loud horn you can hear near it when it's foggy is based on the foghorn of
    the Golden Gate Bridge.  Click the link called "Listen to Golden Gate Bridge
    foghorn" at the bottom of the article called "Foghorn" at Wikipedia.)
      Fort Point is what the look of Jizzy's Pleasure Domes, below the S end of the
    Gant Bridge, is based on.  (For Jizzy's, it's given a central roof and different
    interior paint and furnishings.)
      Bayside is like Sausalito.
      The two bridges from Easter Basin to Bone County look like a couple of bridges
    in Fife, Scotland.  They're W of Edinburgh, the capital city of Scotland and
    where Rockstar North is based.  (The ones in the game are SE of Esplanade
      The Garver Bridge resembles the Forth Road Bridge (the Golden Gate-type sus-
    pension bridge), which is a bit west of the Forth (Rail) Bridge mentioned below.
      (Some say it looks like the western span of the Oakland Bay Bridge between
    Yerba Buena and San Francisco, too.  I think the resemblance caused Rockstar to
    want to make a visual pun by using the Forth Road Bridge instead and putting the
    Kincaid Bridge, which resembles the Forth Rail Bridge, near it.)
      The Kincaid Bridge looks like the Forth (Rail) Bridge (the one with beams ar-
    ranged in horizontal diamond shapes), which is nine miles west of Edinburgh.
      Mount Sutro's Sutro antenna tower is like the one on Missionary Hill.
      The Four Dragons Hotel and Casino is like the Imperial Palace Hotel and Casi-
    no--changed to the Linq.
      The Emerald Isle Casino and Hotel is like a bigger but similarly Irish version
    of Fitzgerald's Casino and Hotel--changed to the D Las Vegas.
      The Camel's Toe--The Luxor Resort Hotel and Casino Sphinx and pyramid.
      One display on Old Venturas Strip is a big neon sign of Avery Carrington,
    which is the "San Andreas" replacement for Vegas Vic.  Vegas Vic is the big neon
    cowboy sign which has been been at 25 E. Fremont St, the southwest corner of
    First St. and Fremont St., since 1951.  The business Vic first stood by was The
    Pioneer Club, which closed in 1995.
      Another display across the street depicts Candy Suxxx, the "San Andreas" re-
    placement for Sassy Sally, now called Vegas Vicky, a big neon sign of a cowgirl
    on the other side of the same street as Vic.  Vicky originally raised and
    lowered one leg as Candy does.  Vicky is over the Glitter Gulch Topless Club
    strip joint (across from the Golden Nugget) at 20 E. Fremont St., Las Vegas.
      Today they can be found as part of the Fremont Street Experience, an outdoor
    mall with a canopy and a light show.
      (As noted above, matt27689 recognized that the red and orange "SOUVENIRS GIFTS
    T-SHIRTS" sign, seen across the street from the depiction of Avery Carrington,
    looks identical to the sign that Vegas Vic currently stands on.)
      The casinos on Old Venturas Strip have light displays like those of Binion's
    Horseshoe Hotel and Casino and The Fremont Hotel and Casino.  (See my notes be-
      (GTW note: on the corner near the sign that looks like Candy Suxxx is a
    curved plate of lights that's similar to the one on Binion's Horseshoe Hotel and
    Casino.  The vertical columns of blue lights are similar, too.)
      (GTW note: the lights at the intersection of The Strip and Old Venturas Strip,
    on the corner S of the depiction of Avery Carrington, are similar to the lights
    of The Fremont Hotel and Casino.)
      The Glory Hole Theme Park references on the radio refer to holes between
    stalls in sex joints used for anonymous sex.
      "San Andreas" features playable games similar to the arcade games Gyruss (They
    Crawled from Uranus), and Defender and Gradius (Go Go Space Monkey) (see XI.d).
      Thanks to Wikipedia again for the next two examples (from a web page now
      The six body bags in a hole mentioned earlier are probably the result of a
    couple of Mafia men in the Introduction video who dump the dead bodies of their
    victims in a hole in the desert.  (GTW note: the one with a cigarette looks
    vaguely like a De Niro character.)  In the movie "Casino," 1995, Sam Rothstein
    (Robert De Niro) and Nicky Santoro (Joe Pesci) say the gangsters get rid of
    their "problems" by burying them in the desert.
      In the Andromada of "Stowaway," some "men in black" act out the myth of aliens
    that dress like government agents to silence people who've found evidence of
    aliens on Earth.  They call C.J. a "carbon-based buffoon" and tell him "You
    evolved from shrews."  And there's a lighter green circle of grass, like one of
    the crop circle hoaxes, SE of Montgomery.
      I.2    PC Health
      I.2.a  Clean your disk, disk player, and PC
      Clean your Play disk and use a CD laser lens cleaner disk in your player.
      Turn off your PC and use a can of compressed air and clean out your PC box,
    CD/DVD player compartment, and keyboard.  If you spill something into your key-
    board, disconnect it, flush it thoroughly with water, and let it dry for a few
      (I've seen disk cleaners, laser disk cleaners, and cans of compressed air on
    sale at department and drug stores.)
      I.2.b  Get your hard drive clean and in order
      Use a minority of a hard drive so it will run faster and last longer, and keep
    another drive for storage.  For an SSD check the reviews for a good brand with
    TRIM and use a storage disk to keep from filling up the SSD.
      Regularly go to
      XP: Start > All Programs > Accessories > System Tools > Disk Cleanup
      Vista: Control Panel > System and Maintenance > Administrative Tools > Free up
    disk space > Disk Cleanup Options
      and remove, at least, the Temporary Files, Temporary Internet Files, and empty
    the Recycle Bin.  The Temporary Internet Files can help you surf the web faster,
    but I search it fast enough without them and they can build up into a huge batch
    of bytes in no time.  If my system is running fine, I also click the "More Op-
    tions" tab to remove all but the most recent System Restore point or Shadow Copy
      Buy an anti-virus program, keep it updated, and run it regularly.  A good ver-
    sion you pay for is BitDefender.  Norton is good but more expensive.
      An option is to use free software antivirus software such as Avast Free Anti-
    virus or Avira AntiVir Personal Free AntiVirus.  You might want to go to the
    Downloads section of the Microsoft web site and try Microsoft Security Essen-
    tials.  Keep it updated and run it regularly.
      At least once a week--even a day--run Disk Defragmenter.  For Windows XP Home
    Edition, go to Start, All Programs, Accessories, System Tools, and Disk Defrag-
    menter.  Run it after crashes and after you make any big changes to your PC,
    too, like after putting in new graphics card drivers or downloading or removing
    a game or such.
      Even better is Diskeeper.  The Windows XP defragmenter is a scaled down ver-
    sion of it.  I recommend the Professional version--it lets you do a boot time
    defragmentation, which defragments the Pagefile and Master File Table.  Your
    other files run in co-ordination with those, but you can't defragment those with
    the Windows XP defragmenter.
      I.2.c  Use the latest updates
      On your browser, click Tools and run Windows Update about once a week.
      Make sure you have the latest updates for your sound (Creative Labs, etc.) and
    graphics cards (ATI, NVIDEA, etc.), motherboard chipset driver (probably VIA
    Hyperion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Mi-
    crosoft web site Downloads section), mouse, keyboard, and whatever else you use
    for the game you can get updates for.
      Go to Run, type in "msinfo32," and click OK if you're not sure what your com-
    puter specifics are, and see how they compare with the requirements for comput-
    ers given on the bottom flap of the box of the game.  You might want to upgrade
      You could try the same thing except type in "dxdiag," too.
      Better yet, try something like SiSoftware Sandra Lite, mentioned below in the
    Tweak guides part of this section, and run the various modules it contains.  You
    can not only learn what your various PC components are, but get helpful recom-
    mendations about changing settings and making upgrades to improve the perfor-
    mance of your PC.  (I talk the recommendations over with an expert 1st.)
      I.2.d  Turn off unnecessary applications before running the game
               and use only one processor core
      Run a free utility called End-It-All 2 and use the "Close all" button to shut
    down other applications before running the game.
      If you have a multi core computer, the game may play too fast unless you use
    only one processor core.  Run the game, press Alt and Tab to go to your Desktop,
    and open the Task Manager by right clicking the Task Bar and selecting Task Man-
    ager or by pressing Ctrl Shift and Esc.  (In Vista, you can get there from the
    Desktop by pressing Ctrl Alt and Delete then selecting it from the menu.  If you
    change your mind, press Esc to exit the menu.)  Click the Processes tab, right
    click gta_sa.exe, and un-check one of the CPUs.  (Thanks to silentexistence
    whose tip was given by DXNathan in his pinned topic at Gamefaqs)
      I.2.e  Take-Two Games web site and support
      For technical support, check the support section for the PC "San Andreas" at
    the Take-Two Games web site.  Go to Take2 Games, Support, Grand Theft Auto: San
    Andreas (PC).  They have a page that lets you use Twitter to contact some nice
    people who offer personal support.  Help them isolate the source of your problem
    by doing the other things recommended in this section 1st.
      Try to avoid things that make your game freeze so you have no ability to get
    out of the game with the keyboard.  Turning your PC off at the main power button
    is bad for your computer, so use the reset button (just below the main power
    button on my PC) instead at such times.
      You may have to remove a mod because you made an installation mistake or it's
    corrupted due to a faulty download, etc.  My PC has bad reactions to some other-
    wise, too, for some reason.  Try getting advice from the creator of the mod,
    from GTA Forums web site, etc.  If worse comes to worse, for whatever reason you
    may never learn--some unfortunate combination of the mod with some component or
    setting of your PC--you may need to just remove it.
      According to the "Read Me" for the game:
      For support please visit:
      If you prefer to contact tech support via e-mail or phone please use the fol-
      For US Support
      Phone: 1-866-405-5464 or 1-866-922-8694
      E-mail: usa@rockstarsupport.com
      For Canadian Support
      Phone: 1-800-269-5721 or 1-866-508-0432
      E-mail: canada@rockstarsupport.com
      They also have phone numbers and E-mail addresses for the U.K., Australia, New
    Zealand, Spain, Germany, France, and Italy.  
      The v.1.01 patch
      Fileplanet has the v.1.01 patch.
      You might also want to follow the posts on the topic at GTA Forums.
      On the plus side, it helps with DVD streaming, lets vehicles get dirty and
    clean, and makes the dance game easier (I'd be more concerned to have "Lowrider
    Challenge" made easier).  You can use your old save games with the patch in-
    stalled.  It shouldn't create a problem with .txd and .dff mods you've already
      On the negative side, the game often didn't start for me when I used the
    patch, and a menu that says "the original disk could not be found or authenti-
    cated" appeared instead.  A spokesperson at Take-Two said the cure for that is
    to uninstall and reinstall the game without the patch, and that Rockstar doesn't
    plan to put out another patch at this time.  The patch also can have compatibil-
    ity problems with the DVD player/burner you use to play the game, and if your
    model has been discontinued and you can't get an update for it, you're out of
      You'll need to check to see if a tool you'd use to make further mod changes
    with, or a trainer, is compatible with v1.01 if you use the patch.  For in-
    stance, the GTA SA Control Center is compatible with both the patched and un-
    patched versions, but doesn't have the ability to stop timers that count down
    (Sub-missions, "Kick Start") yet.  The Pizzadox Plus 27 trainer stops timers
    that count down, but isn't compatible with the patch.  The unpatched version
    would be compatible with the broadest range of modding tools and trainers.
      I've kept the patch awhile to see what else I'd see.  When C.J. said "Yes" to
    Michelle's invitation to go inside to have some coffee, the game screen, black
    with "Downtown" in the lower right corner, froze and I had to use the Device
    Manager to get out of it.  Opius, at GTA Forums, explained that the patch makes
    the game react to that by going into an infinite loop instead of loading the
    animations and models.  If, instead, it censored the indoor coffee scenes with
    a variable at the start of the file, it would let the game show the short scene
    of the outside of the house jostling, but that wouldn't be as thorough and would
    cause problems for modding the SCM file.
      So if you use the patch, press "N" for "No" when the girlfriend asks if C.J.
    wants some coffee or you may need to press your computer's reset button.
      Another glitch I've had with it, which I haven't seen a report of anywhere
    else, is that a date with Michelle ended with her giving C.J. a BJ (suggested;
    you couldn't see the Johnson Johnson) on the sidewalk.  (Update: Katie did the
    same thing.  I didn't have the HC mod removed, but the patch is supposed to pre-
    vent that.)
      v.2 and the Special Edition
      You can use or make more kinds of mods with v.1 than v.2.  See the start of
    the modding section (see X) to see what kinds of mods you can use or make for
    v.1 and v.2, and how to convert v.2 to be able to mod it like v.1.
      You need to use the data\script folder of v.1 to use v.1 save games with v.2,
    and visa versa (See I.3.c).
      The Special Edition on PS2 features "The Introduction" and a documentary di-
    rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of Cali-
    fornia's low rider car club, The Majestics.
      I.2.f  Tweak guides
      Go to the TweakGuides.com web site, as recommended in the helpful "Tweak
    Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos.
      It makes a good point about the value of the various helpful, informative
    guides by Koroush Ghazi at the Tweak Guides web site:
      If you're like me, and have had a glitch or freeze or stuttering frame rate
    now and then and couldn't afford to pay dozens of dollars every time you had a
    question, it's good to know you're at least using preventative medicine to give
    your computer every chance to work as efficiently as it can.  You'll get the
    best performance out of it for games and maximize the mileage you'll get out of
    that expensive computer hardware.  And if you do need to hire someone, you'll be
    more well-informed when you talk to them.
      A couple of such tips I picked up from "The TweakGuides Tweaking Companion"
      By using SiSoft Sandra Lite (free software, or freeware), you can not only
    find out a lot of information about the components of your computer, but get
    useful tips on what might work better with a different setting or upgrade.
    Sometimes glitches and freezes are due, at least partly, to poor PC perform-
    ance--overheating alone can cause such things.
      At the SiSoftware site, click on the icon for the latest version of SiSoftware
    Sandra, then click to download the shareware (Lite) version, then, below the
    column labeled "Lite," click "Download."
      If you want to learn more about your components and how they compare to others
    at running games, you could go to the Futuremark web site and download a free
    version of 3DMark.  It's a popular benchmarking tool that has been used at var-
    ious web sites to get test results of new components.
      I especially recommend you make backups and carefully use the advice given in:
      TweakGuides Tweaking Companion
      ATI Catalyst
      Nvidia Forceware
      VIA Hyperion FAQ
      Gamer's Graphics & Display Settings
      The emphasis at Tweakguides is to teach you how to get a good performance out
    of your PC, and get a good frames per second (fps) rate, etc., for games ("Vice
    City" should be run with the frame limiter on and runs at 30 fps; "San Andreas,"
    if you turn on the frame limiter, should be 25 fps).  It has special sections
    for "Half Life 2," "Morrowind" and "Oblivion," "Bioshock," "Crysis," "Far Cry,"
    and some others.  And there's a section on Game Music Extraction, which I notice
    someone has a question about now and then on the Gamefaqs message boards.
      To read the "TweakGuides Tweaking Companion," a PDF file, a couple alterna-
    tives to Adobe Reader which take less disk space and are faster (and don't use
    ads like Foxit) are the Drumlin Reader/Publisher and Sumatra PDF.
      Use System Restore (Start, All Programs, Accessories, System Tools, System Re-
    store, or Start, Control Panel, Performance and Maintenance, System, System Re-
    store) if you screw up and aren't sure how you did it and need to revert to your
    old configuration.
      I.2.g  Volume
      If your sound card software is similar to mine (for a Sound Blaster Audigy 2),
    you can adjust the volume of the game with your general volume control or the
    sound mixer's wav control.  (I once had a glitch that caused the game to get
    quiet.  I thought I needed another sound card update download when I stumbled
    onto the fact that the Wave slider of the Surround Sound mixer of the card had
    gone to the bottom, for some reason.  I just turned it back up.)
      I like to keep a volume control icon in the taskbar in the lower right of my
    screen as well.
       After installing an update for the driver, I have to make sure the "Digital
    Output Only" box is unchecked for headphones in Speaker Settings, too.  The de-
    fault settings make it checked but then I can't hear the sound with my head-
      To use the general Windows way to put a volume icon in your taskbar, go to
    Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these
    three choices--Adjust the system volume or Change the speaker settings or Sounds
    and Audio Devices--to bring up the Sounds and Audio Devices menu.  Check the box
    by "Place volume icon in the taskbar."  You can adjust your system volume from
    there, too.
      I.2.h  System requirements
      Minimum System Requirements:
      1GHz Intel Pentium III or AMD Athlon Processor
      256MB of RAM
      8x DVD-ROM Drive
      3.6 GB of free Hard Disk space for a minimal install
      64MB Video Card with DirectX 9 compatible drivers ("GeForce3" or better)
      DirectX 9 compatible Stereo Sound Card
      Keyboard and Mouse
      Recommended System Requirements:
      Intel Pentium 4 or AMD Athlon XP processor (or better)
      384(+) MB of RAM
      16x DVD-ROM drive
      4.7 GB of free Hard Disk space for a full install
      128(+) MB Video Card with DirectX 9 compatible drivers ("GeForce4" or better)
      DirectX 9 compatible Surround Sound Card
      Game pad with twin axis analog controls (USB or Joystick Port)
      Keyboard and Mouse
      Supported operating systems:
      Windows 2000 Professional (Workstation) (plus Service Pack 1 or higher) plus
      DirectX 9
      Windows XP (Home and Professional) (plus Service Pack 1 or higher) plus
      DirectX 9
      I'll add that "San Andreas" runs fine for me on Windows Vista Home Premium.
      Thanks to billhitman for recommending a web site that makes an online check of
    your computer to see if it can run any of dozens of games:
      I.2.i  PC hardware and software on a budget
      I've gotten some letters from some of the nicest people you'd ever want to
    meet who live in India.  I get the idea that the latest good graphics cards and
    DSL aren't very common there, so I thought I'd add a section about things that
    might help you out if you're in the same boat.
      For new computer gear, comparison shop for the best quality at the lowest
    price by reading reviews.  Check the dates on them because it's a fast-changing
    field.  Putting the name of a graphics card or such and "review" in the Google
    search engine makes a lot of reviews turn up.  Some of the review and informa-
    tion sites include:
      http://www.prad.de/     http://www.bing.com/translator
      Check the percentage of purchasers who like the product at newegg.
      Then use price comparison sites such as Google Shopping, with prices sorted
    from low to high, or Amazon.
      Some other U.S. sites to check for the lowest price include:
      If you don't find the PC bargains you want at newegg, provantage, zipzoomfly,
    or tigerdirect...
      ...and you want something that's cheaper still, use eBay:
      I recommend eBay in my walk-throughs as a place I've gotten some of my games
    for a real bargain.  Make sure to check the dealer's ads for what's included and
    the dealer's reputation of reliability.  Be VERY careful about that if you go
    for computer gear that way.
      If the feet of your mouse wear off, an alternative to buying a new mouse is to
    buy new Teflon feet for them:
      To speed up slow dial-up speed, you might download and use a free web acceler-
    ator.  (I haven't used one since I got DSL.  When I used Proxyconn, which you
    have to pay for, I didn't use it for photos I wanted to see clearly--the fast
    speed messed them up a bit.)  A number of web sites for web accelerators is at:
      I.3    How to save games
      I.3.a  The convenience of copies of your GTA San Andreas User File
      You can save your achievements--Stats--for a number of efforts at the game in
    a number of save game slots at the same time.
      It's good to know your whole set of save game statistics for each of your save
    game slots are saved in My Documents in "GTA San Andreas User Files."
      A very useful gimmick to know is that you can keep a copy of it in My Docu-
    ments (I'd right-click one of the folders and rename it something that describes
    what's done on it) and continue playing on the other one.
      You can open the User Files folder and copy the individual file for a save
    game slot (GTASAsf1.b, GTASAsf2.b, etc.) that already has a section or 100% of
    the game done on it.  I'd rename it something that tells me what's done on it,
    and paste it in a folder I'd create for save game files in My Documents.
      Here are a couple of important uses for a copy:
      1. If, for whatever reason, you need to reinstall the game, you don't have to
    lose your accomplishments.  When you uninstall, it doesn't uninstall My Docu-
    ments\GTA San Andreas User Files (including User Tracks tunes), which it leaves
    for you to uninstall manually.  The old User File should serve the new install
    and not be replaced by a new one.
      (But considering the glitches that can happen, I add "Backup of" or such to
    the name of my User file, let the new installation create a new User File by
    playing the game a little, delete the new User File it creates in My Documents,
    then rename the old "Backup of...." folder by taking "Backup of...." off the
    name.  It may not be necessary to go through that, but it makes me feel a little
    more confident that I'll save my work.)
      2.  You can save one or more backup copies with parts of the game already done
    on them.
      For example, I keep a copy for each stage of the game where I've gotten cer-
    tain preliminaries (Stat building, Tag collecting, etc.) over with, or I've done
    certain missions up to a batch of missions I'd like to try again or try new
    tricks for.  And I keep one copy with 100% completion.  This way, I can play
    with the game more like one that lets you pick which mission you want to do,
    which is a real convenience for a game that has so many missions but doesn't
    offer that choice in the menu.
      If you want to get certain preliminaries done faster despite the lack of mis-
    sion selection, you can speed the Stat building a LOT by changing data\
    ar_stats.dat (see III.5), modifying the Ambulance, Firetruck, and a Vigilante
    vehicle (see X.10.b), stopping the mission timer for Submissions with Pizzadox's
    Plus 27 Trainer (see X.13.l), do the Sub-missions for them, get all 100 Tags, 50
    Snapshots, etc., easily with one of the teleporters I recommend (see X.13.a and
    the two sections after that), save the game, and copy the save file.  You'll al-
    ways have the choice to play the game with all those missions over with, and
    with all the abilities and weapons that come from them, to enjoy everything else
    about the game with.
      I recommend making a copy of your save game at a few big turning points in the
    game in my walk-through, but do it at as many places in the game as you want to.
      Make a separate folder in My Documents for such copies and use them as spares
    you don't use except to make copies from.
      I.3.b  Glenster's Go On, San Andreas, v.1 Mission Select Save Games
               featuring OrionSR's save game modding
                 and, for any version:
               Alpert Saracoglu's Control Center
               and my modded files for fast Stat building
               and making the Tec9 a strong as a Minigun
      - Two initial save games: all initial Los Santos things done, and all initial
    San Andreas things done
      - Save files for all the main missions, EP vehicles in garages, etc.
      All Stats maximized, and no hospital visits, times drowned, busts, cheat
    count, problem glitches, or creepy guys coming by the arcade offering to show
    you puppies.
      There are 2 optional files for any version to make the Tec9 as strong as a
    Minigun and build vehicle, weapon, Stamina, Muscle, and Lung Capacity Stats
      The updated version is available at GTA Garage, The GTA Place, moddb, gta-
    action, gta-downloads, and fileplanet.
        changed to http://www.gamona.de/
      At gamefront, the updated version is "GlenstersGoOnSAMissionSelect.zip" and is
    available with a couple of my video files.
      New and improved for Dec., 2010:
      I added Alpert Saracoglu's Control Center (see the "ControlCenter" folder) and
    updated the screenshots for this package.  A special thanks to Alpert Saracoglu
    for giving me the permission to distribute his Administrative Consoles and Con-
    trol Centers.  They're on a short list of things many of us want to supplement
    our GTAs.
      New and improved for June, 2008:
      I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added
    in April, 2008 and practically nothing else done.  It has EP versions of the
    better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria
    garage, and an EP Seasparrow on the Mulholland garage roof.  C.J.'s weapons are
    Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a
    Desert Eagle, and a Bat.  C.J. has a lot of ammo, several save places, Hitman
    for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in-
    creased a little bit, and he has a little over $110,000.
      New and improved for May, 2008:
      You should only save, and get a message of a successful save, once per file
    with OrionSR's code, and I'd done that more than once for files 45, 99, 100,
    101, and 104, causing some glitches.  (C.J.'s Armor was too low, etc.)  I've
    fixed those files.
      New and improved for April, 2008:
      I'd accidently let C.J. get too heavy, mainly for a lot of San Fierro mis-
    sions, so I reduced his Fat for them.
      I added a lot to C.J.'s ammo for both initial save games, the last save game,
    and files 14, 30, 45, 59, 73, and 100 (usually where I thought someone might
    want to go on a run of shooting missions--after a school and before the terri-
    tory takeover).  There's more ammo available otherwise, too (see below).
      OrionSR and I deliberated on some new features to add to this edition--a spe-
    cial thanks to OrionSR for writing the Darkpactor code for it.
      Maximum Armor is increased by 100 (200 before the Vigilante mission and 250
      The save disk in Madd Dogg's Crib has been moved to the northeast room of the
    upper floor so you can save your game there without triggering the basketball
      License plates:
      - Cheetah at Verdant Bluffs observatory: ORION SR
      - Cheetah at Glen Park:                  GLENSTER
      - Infernus at Spacey! in Market:         SPACEEIN
      - Turismo at the Fort Carson sign:       ROB RUSK
      The interior of the dance club in each of the three main areas, and the roof
    of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher, M4,
    Combat Shotgun, and Desert Eagle.
      The pickups for them, in those places and elsewhere, have more ammo:
      - Minigun                    2000 (fast respawn)
      - Heat-Seeking Rocket Launcher 50 (fast respawn)
      - M4                          250
      - Combat Shotgun              125
      - Desert Eagle                100 (fast respawn)
      There are also a couple of the more personal gifts for girlfriends behind the
    bar inside each of the three dance clubs.
      The dance clubs are indicated on your paper map by purple martini glass icons.
      - Alhambra: the west side of the block of the "IDL" of "IDLEWOOD."
      - Gaydar Station: the west side of the block that's a couple blocks north of
    the "SH" of "HASHBURY."
      - A club that isn't named, and the icon is misplaced on the paper map--the
    biggest feature of the mural on the front is a woman's face: on the north side
    of the block of "OE" of "THE CAMELS TOE."
      The Ten Green Bottles bar is a couple blocks west and across the street from
    the Johnson house. 
      There are Armor, Health, and Adrenaline Pill pickups that respawn quickly at:
      - the Verona Beach Pay N Spray
      - Michelle's garage
      - the Fort Carson Pay N Spray
      - the Redsands East Pay N Spray
      (The five cane pickups in southwest San Fierro, and seven pickups that aren't
    used in the game because they spawn in objects, etc., were deleted to make room
    for the extra pickups.)
      The Truth's crops appear and can be burned from the start of the game.
      A Jetpack is available in each of the three main areas:
      - by a tree in the alley behind the Johnson house
      - on the south side of the Doherty garage
      - in front of The Four Dragons casino
      The Infrared Goggles will respawn.
      An Andromada is parked by the southwest end of the Verdant Meadows runway.
      The horizontal vent is open at Area 69.
      Open interiors:
      - Madd Dogg's Crib (north of the "AND" of "MULHOLLAND")
      - Vagos Gang House (the north side of the block that's east of the block of
                         the Jefferson Hotel)
      - Crack Den (northwest across two streets and a railroad track from the Los
                  Santos gym)
      - Zero's RC Shop (by the "C" of "GARCIA")
      - The Pleasure Domes (under the south end of the Gant Bridge; don't have C.J.
                           exit through the roof or the graphics will be messed up
                           till he uses another interior)
      - City Planning Department (north of the "L" of "COME-A-LOT")
      - Sindacco Abattoir (the northeast corner of the block of the bottom of the
                          "EST" of "WHITEWOOD ESTATES")
      Import vehicles that normally may appear at certain spawn points during the
    Import mission may be found at them throughout the game.  On patched early save
    games, the vehicles disappear after the Import mission.  On save games patched
    after the Import mission, the vehicles will appear in those spawn locations.
      I.3.bb  "Glenster's San Andreas Steam Starter Package"
      I've included a dozen save game files for the latest (as of Dec.9, 2014)
    Steam version of "San Andreas."  They cover all the side missions needed for
    100% completion of the game so you can concentrate on enjoying the main story
      San Andreas newsteam r2
      On Dec.9, 2014, Rockstar updated the Steam version again.  The only change in
    this version is that 16:9 resolutions are unlocked.  This version doesn't have
    any version number displayed in menus so has been dubbed newsteam r2 by the com-
      Since the Control Center by Alper Saracoglu doesn't work with that version
    (unless you downgrade it?) I've included ways you can mod data > handling.cfg
    and various gimmicks to make many missions easier.
      Thanks again to klarnetist for giving me permission to distribute his wonder-
    ful 1957 Chevrolet Bel Air mods.  I've included a batch of them and ways you can
    change the handling.cfg and carcols.dat files for them.
      I've included files to make the Tec9 like a Minigun and improve some of the
    stats (like Hitman status for some of the weapons) more quickly.
      "Glensters San Andreas Starter Package Steam Version--some of the first
    missions" by Glen Winstein 
      I.3.c  Some advice about saving the game
               How to use save games from v.1 for v.2 and vice versa
      When you save your game at one of those floppy disks, make sure C.J. has his
    full Armor (saving and loading the game restores full Health), the weapons he'll
    need (each run through a weapon pickup after the 1st adds to the ammo it has),
    and the vehicles he'll need saved in his garages, so he's prepared for whatever
    he'll need the next time you load the game.
      You can't save during a mission--the floppy disks disappear until you either
    pass or fail it.
      Saving the game advances the game clock six hours.  You can use this to pre-
    pare the time clock so it's a certain time at a convenient place when you load
    the game.  This is handy for making multiple efforts from C.J.'s save place for
    missions that are only available at certain places at certain times, like the
    "Burglary" Sub-mission, "Kick Start," etc.
      Saving the game restores all weapon pickups, which can be handy in stocking up
    on ammunition.  Since weapon pickups reappear in six game hours, you might in-
    stead plan a loop for C.J. to make through several weapon pickups to stock up
    on ammunition.
      You can get rid of a wanted level by saving a game (you don't have to reload
    the game, etc., as was the case for "Vice City").  I get rid of wanted ratings
    without saving them, though.
      Don't save your game at Madd Dogg's mansion after "A Home in the Hills."  A
    glitch, which Orion_SR has identified as being due to saving near a basketball
    court, may cause that to corrupt your Stats and make the basketballs disappear
    from all the courts of San Andreas.
      Take-Two recommends that you have C.J. get something to eat at least every
    other day, preferably every day, to avoid the glitch that causes C.J. to be un-
    able to use the gym equipment.
      See "Glitches" (I.12) for downloads that fix the basketball and gym glitches.
      Some PS2 players have reported game Stats corruption by saving your game right
    after "The End of the Line," so I'd play it safe for PC and do something else
    before saving.
      Try to save just one hard to replace vehicle in any one garage.  Saving more
    than one in a garage has been known to make mods and paint jobs, even whole ve-
    hicles, disappear.
      How to use save games from v.1 for v.2 and vice versa
      Ryan92 explained how to use v.1 save game files for v.2 of SA at the next
    link (and thanks to him for enduring all the questions I had about it):
      If you have v.2 of SA and want to use both v.1 and v.2 save game files:
      1. Rename your Data\Script folder v2Script.
      2. Download the Downgrader Patch (10.39 MB) applicaton and use it.
      3. Put the v.1 Script folder, found at the next link, in your Data folder.
      Rename the Script folder you use Script and Rename the one you don't use with
    a v1 or V2 prefix accordingly.
      An option is to use rubregg's script switcher:
      If you have v.1 of SA and want to use v.2 save game files:
      You need to use a v.2 Data\Script folder.  JAJ supplies one as noted above.
      The save games created that way can be used by someone who has v.2 of SA if
    the save file is dragged and dropped onto pdescobar's save game file converter
    (96 kb) at the next link.  (Contains inactive links)
      You can find some SA backup files and folders at:
      I.3.d  An application that tells you your mission completion status, and shows
               you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps
               you need to tend to
      gtasa4ever, aka op9080 at the GTA Forums web site, is the author of an appli-
    cation called SAMA--the San Andeas Mission Analyzer.  It's available at this web
      If you have .NET Framework 1.1, SAMA creates screens with your mission comple-
    tion information and maps of the Tags, Jumps, etc., you need to take care of.
    If you don't have .NET Framework 1.1, you can use a version of SAMA that gives
    you a print out.  Since .NET Framework is a resource hog which detracts from the
    ability of your PC to run games, you shouldn't install .NET Framework unless
    you're a programmer of some kind who already has a need to have it installed.
      Thanks to plaka, at GTA Forums, for spreading the word about it:
      If you already have .NET Framework installed (if you have Vista, like me, you
    do), or are considering installing it, you might want to read the passages about
    cutting back resources for it on p.3 of the "ATI Catalyst Tweak Guide" at the
    Tweakguides web site by Koroush Ghazi.
      I.3.e  A mod that shows you the locations of items left to find on your radar
      Demarest's Pillager (see X.13.gg) puts markers of all the Tags, Oysters, Snap-
    shots, and Horseshoes left to find in the category you've chosen on your radar.
    While you look for Snapshots, it also puts a green marker by the ones you
    haven't taken pictures of yet to make them easier to find.
      I.3.f  100% completion guide
      You can find a checklist of missions you need to complete for 100% completion
    of the game at:
      A "San Andreas" mission tree:
      I.4  Settings
      I use the Mouse and Keys setting.
      The Joypad choice is similar to the Classic Controls setting of "Vice City":
    you don't get mouse steering but you can use auto-aim by pressing the RMB.  The
    number of things you can use auto-aim with has been increased for "San Andreas."
    In the little testing I did with it, it worked for the Brass Knuckles, Chainsaw,
    a Cane, the M4, SMG, Sawnoff Shotgun, and the Silenced 9mm.  I mainly use it
    with my new Logitech Rumblepad 2 gamepad as a novelty to fly a helicopter or
    hear the pedestrians say things they only say when held up by auto-aim.  GTA's
    are more like interactive movies than other games, and my favorite movies don't
    star robots.
      In the Mouse and Keys Configuration, targeting doesn't feature auto-aim, and
    you can use both mouse steering and a gamepad.  In the Joypad Configuration,
    targeting features auto-aim but you can't use mouse steering along with your
    gamepad.  The shooting generally isn't the hardest thing to do in a GTA, so un-
    less you really need the auto-aim of the Joypad Configuration at the expense of
    being able to use mouse steering, I recommend using a gamepad to supplement the
    Mouse and Keys Configuration and turning on Steer with Mouse.
      For a few suggestions for adapters for PS2 and Xbox controllers, see I.6.b.
    For gamepad settings, see I.6.c.
      Mouse Settings > Invert Mouse Vertically: I turn this off so when I push the
    mouse forward, the view will go down, etc.  (If you do that, remember to draw
    the mouse back to send the cue forward for Pool, too.)
      Mouse Settings > Steer With Mouse lets you steer C.J., and both two and four
    wheel vehicles, with the mouse.  It doesn't disable the keys you can use to
    steer, notably to set a tipping four wheel vehicle upright or when using a mo-
    torcycle for stunts.  I usually don't use it for two wheel vehicles, especially
    if I need C.J. to do a forward drive-by with one.  You can steer, control Up
    and Down, and Fire with the keyboard for two wheel vehicles, but keep the mouse
    out of the way while you do--the steering for a two wheel vehicle goes out of
    control if you try to steer it with the keyboard and bump the mouse.
      Fly With Mouse lets you steer aircraft with the mouse, which I usually don't
      You can add recordings to the My Documents\GTA San Andreas User Files\User
    Tracks folder, then hear them on a User Tracks radio station in the game.  The
    game comes with support for Windows Wave files (WAV) and Ogg Vorbis (OGG) files.
    You can also use MP3, WMA, M4A, etc. files if your PC has the right codecs for
    them.  (You have them if you have Windows Media Player 9 or above, a recent Ap-
    ple Quicktime Player, or a combined CODEC package installed.)
      Audio Setup > Radio EQ On causes the radio to have a different sound quality
    depending on what vehicle C.J. drives.
      Audio > Radio Audio Tune causes a vehicle to play the same radio station that
    C.J. was listening to in his last vehicle.
      Audio Setup > User Track Options > Play Mode
        Radio  Commercials appear between User Tracks
        Random  User Tracks play without commercials in random order
        Sequential  User Tracks play in alphabetical order
      If you add recordings to the User Tracks folder, have the game scan for them
    in order to hear them in the game.  The options for that are:
      Audio Setup > User Track Options > Automatic Media Scan causes the game to
    scan for User Tracks each time you load the game.
      Audio Setup > User Track Options > Scan User Tracks lets you choose when to
    have the game scan for User Tracks (such as just after adding something to User
      (Note: C.J. looks like he's changing the station when you switch stations.)
      Display Setup > Store Gallery Photos lets you save pictures taken by the Cam-
    era in the game to My Documents\GTA San Andreas User Files\Gallery.
      Display Setup > Advanced
      For a better frames per second (fps) rate, you'll have to know your graphics
    card and PC capabilities.  The PC Health section may offer some information
    that's useful in getting a good performance out of the game in conjunction with
    these concerns.  Having a decent fps is so basic to the smooth performance of
    the action, I'd start at a low setting and stop at higher ones if they cause
    lags, etc., and just try anything higher for a screen shot.  A complete instal-
    lation is less likely to have performance troubles, too.
      The options you can adjust accordingly are:
      Draw Distance determines how far away things are visible.  If you have a bet-
    ter PC setup, there are mods you can download or make that let you increase this
    two or four times beyond the original limit (X.13.f).
      Frame Limiter  The game plays at 25 frames per second when this is on.
      Thanks to Orion_SR for telling me about GTA_Phreak's find that timers count
    slower with the frame limiter off.  Orion_SR adds that damage (important in some
    school tests) happens faster.  He recommends leaving the frame limiter on for
    "Wheelie Weave," "Fender Ketchup," recording, plane race records, and to prevent
    NPCs from getting killed too soon in timed situations.  You can further increase
    the fps, and slow down timers, by turning down visual detail (Visual FX Quality,
    Mip Mapping, and Anti-Aliasing) and the Draw Distance.
      I also noticed C.J. dives slower, his Parachute falls can turn faster, wanted
    stars blink a lot faster for probation periods, vehicles don't coast as far, the
    Skimmer won't take off from the water, vehicle sirens couldn't be turned off,
    and C.J. had a normal reflection in mirrors (not the kind with some teeth mis-
    sing I mention in I.1) with the frame limiter off.  There weren't as many cases
    of things not appearing fast enough to avoid hitting them as I saw with the
    frame limiter off in "Vice City," but there were a couple of close calls with
    trees that appeared suddenly before C.J. while flying, and some land vehicles
    that suddenly appeared backwards or imbedded in the road, so I might like to
    turn off the frame limiter to have faster fps occasionally for some of the timed
      The fps may be lower if you turn up the antialiasing  or anisotropic filtering
    or such.
      Visual FX Quality (Low/Medium/High/Very High)  Changes the number and degree
    of effects used, such as shadows and how detailed they are.  The shadows of Low
    are more like "GTA III" shadows.
      MIP Mapping  This smoothes out differences in textures, such as the distant
    parts of roads that don't fully appear till you near them.
      Anti-Aliasing (Modes 1--6).  I typically had my graphics card set to Applica-
    tion Preference and use the Anti-Aliasing offered by an individual game.  With
    my recently updated computer, I've set both Antialiasing and Anisotropic Filter-
    ing to 2 on my graphics card.  If you do something like that, you then set each
    one you changed with your graphics card to 0 or 1 in your games, if it isn't
    grayed out, to avoid a conflict.
      Resolution  I've read that it's good to make this the same as you use for your
    Desktop to avoid a performance conflict.
      I.5    Stats
      How to check the Stats
      Changes in Stats are shown in the upper left corner of the screen.  The Res-
    pect, Stamina, Muscle, Fat, and Sex Appeal stats, the day of the week, and the
    Weapon Skill for an upgradable weapon, if C.J. is equipped with one, can be seen
    in the lower left of the screen by pressing Tab.  All the Stats can be seen in
    the menu by pressing Esc and clicking Stats.
      STATS .HTML file
      If you pause the game, click on "STATS," and press S, you can save your stats
    as an .HTML file.  The order of the "CRIMES" and "GANGS" categories are
    switched, though.  (Thanks to T Money)
      I.5.a  Criminal Rating
        -10,000 to -6,000   Crackhead  Derogatory term like "moron," based on derog-
                                       atory things to call someone who helps fi-
                                       nance organized crime by smoking crack, which
                                       makes you wonder how it got on this side of
                                       the list; rock star not Rockstar; cluckin'
                                       but not at the Bell.
         -5,999 to -4,000   Bitch-made   Misogynist term for either a man who does
                                         what a woman wants him to do or is like a
                                         woman therefore less than a man.
         -3,999 to -2,000   Off-Brand    Not the genuine article; faulty; janky; has
                                         no friends or fashion sense.
         -1,999 to -500     Scandalous   So bad it's liable to cause gossip.
           -499 to -1       Player-hater  One who hates others for having more than
                                          they do, notably out of jealousy for a
                                          playa who has game; someone critical of
                                          the type of playa given for "playa part-
                                          ner"; a Ph'in' c**k blocker.
              0 to 19       Vic       Victimizes others or is a victim.
             20 to 49       Square    Considered boring for not being trendy; a punk
             50 to 74       Civilian  A stranger; it may be derogatory.
             75 to 99       Rat       More derogatory than snitch for someone who
                                      betrays a criminal.
            100 to 119      Snitch      Doesn't keep a criminal's secrets for them
                                        that allow them to get away with the crime;
                                        busta in the sense of crime-buster.
            120 to 149      Dry Snitch  Says something critical or incriminating
                                        about someone intending that someone else
                                        overhears it but pretends it's inadvertent;
                                        may be used about a sexually unresponsive
                                        woman (as if "a" were used instead of "i").
            150 to 199      Transformer     Someone who changes in a negative way:
                                            seems less attractive up close, changes
                                            fashion too often, etc.
            200 to 239      Punk-a** Bitch  Misogynist derogatory term for a man,
                                            like "pu**y" combined with "punk."
            240 to 269      Sucka           Generic derogatory term; a hoo rider
                                            mark; a hoe cake.
            270 to 299      Poot Butt  A stupid, lazy person, often said with "moth-
                                       erfu**er," probably because it sounds silly
                                       by itself.
            300 to 329      Buster  A youngster trying to be a gangster; generic de-
                                    rogatory term like "fool"; busta; a phoney that
                                    doesn't deserve respect; seems to have nothing
                                    to do with the actual Keaton.
            330 to 369      Mark    Busta.
            370 to 399      Chump   Busta, possibly fooled by something.
            400 to 449      Trick                 A woman who's a tease, a whore;
                                                  a man who's a client of a whore;
                                                  something a whore does to her
            450 to 499      Red-headed Stepchild  Someone who doesn't fit in, possi-
                                                  bly bullied.
            500 to 549      Peon        Like "peasant" is meant when used conde-
                                        scendingly as an insult; a person of low
            550 to 599      Pee-Wee     A young gangster; a small pe*is; $5 of
            600 to 609      Prankster   A buster gangster.
            610 to 649      Fool        Someone who lacks intelligent judgement.
            650 to 699      Street Cat  Urban (possibly poor)/underground/hip-hop/
                                        gangster culture-oriented person.
            700 to 849      Thug    Generally a brutal criminal (not simply someone
                                    who's gone through struggles as when meant in
                                    the Tupac Shakur sense).
            850 to 999      Hustler        In this context probably not just some-
                                           one who's energetically ambitious but one
                                           who will scam and cheat people to obtain
          1,000 to 1,049    Playa Partner  A sexual partner or friend of a guy who
                                           tries to con a lot of women to have sex
                                           with him; the more his range of influ-
                                           ence, the greater his "game," therefore
                                           respect among those so inclined to re-
                                           spect that.
          1,150 to 1,299    Mack         A playa in the sense of "playboy"; in this
                                         context, probably even a pimp.
          1,300 to 1,499    Pimp           Hustles patrons for whores aka ho's.
          1,500 to 1,699    Crime Partner  The friend or sex partner of someone who
                                           commits offenses against the law and/or
          1,700 to 1,999    Homeboy    Homie; folkie; friend
          2,000 to 2,099    Homie      Homeboy; homeslice; friend
          2,100 to 2,299    Road Dawg  A loyal friend whether in or out of prison; a
                                       woman who's become less attractive with age:
                                       a d-dub-a.
          2,300 to 2,499    Hoodsta   A term originated on the W coast for someone
                                      from the 'hood, probably in a gang.
          2,500 to 2,749    Hard-a**  A tough person; in this context, probably one
                                      who picks on others and starts fights to show
                                      off for whoever is stupid enough to admire
          2,750 to 2,999    Banger  In this context, probably a gang banger; mari-
                                    juana; cocaine in Dublin, according to one
          3,000 to 3,499    Li'l G  A little gangsta/gangster/criminal, in this var-
                                    iation often accompanied by crimes against lan-
                                    guage, or at least spelling; a buster.
          3,500 to 3,999    Loc     Someone who shows a love of crips; a crip (com-
                                    munity restoration in progress) was originally a
                                    member of a gang in LA that wanted to eliminate
                                    crime in their neighborhood; ironically, the
                                    crips became gangsters themselves; a local per-
                                    son or a crazy loco person or both.
          4,000 to 4,999    Jacker  Thief, especially a carjacker.  In a multi-play-
                                    er video game, they shoot someone who was al-
                                    ready shot and claim credit for the kill.
          5,000 to 7,499    Shooter      Gangsta term of brotherhood for another;
                                         the gambler who is rolling the dice at the
                                         craps table.
          7,500 to 9,999    Foot Soldier Standard initial rank of a gang member; in-
                                         fantry gangster.
         10,000 to 19,999   Hoo-Rider    An annoying person or Mrs. Pete Townsend.
         20,000 to 29,999   Soldier      A gangster (in this context, not just some-
                                         one who fights through rough times).
         30,000 to 39,999   Hawg         Acronym for Heterosexual Aging White Guy
                                         (how'd I get up this high on this list?
         40,000 to 49,999   Gangsta      Criminal.
         50,000 to 69,999   Ghetto Star  A popular gangsta.
         60,000 to 79,999   Monster      A very successful threatening force that's
                                         considered crazy; a truck with very big
                                         wheels; a socially misunderstood person who
                                         meant well but became ostracized and vio-
                                         lent in a sensitive performance by Boris
         80,000 to 99,999   Big Homie  A well-respected homeboy; A friend character-
                                       ized by the acronym for Business Instead of
                                       Games (Notorious Big--rapper).
        100,000 to 149,999  Boss Hawg    Someone that's extremely selfish with their
                                         money; a feisty, chubby, rich, and corrupt
                                         politician (thank you imdb) in a TV show I
                                         didn't see.
        150,000 to 199,999  Shot Caller  Someone who gives orders.
        200,000 to 299,999  OG           An original gangster--what a gangsta is
                                         considered if they shoot someone.  Then
                                         they're no longer a BG--a baby gangster.
        300,000 to 374,999  High Roller          Someone who wagers large sums of
                                                 money at the casino.
        375,000 to 499,999  Four-Star General    The leader of a gang; Patton.
        500,000 to 999,999  Godfather            An organized crime leader; an ori-
                                                 ginator of extreme motorcycle
                                                 stunts; James Brown.
      1,000,000 and above   King of San Andreas  A GTA Master of all they survey
      Thanks to The Great Onion Kid and GTADomain, blaze888888, diego siles, and
    others for the list given at: (link inactive)
      How the stats are created
      For definitions, thanks to
      I.5.aa  Increasing the Criminal Rating
      How the stats are created
      Some of the rules are:
      $5,000 increase = 1 Point
      Getting Busted/Wasted = -3 Points
      Completing a mission = 5 Points
      Using a cheat = -10 Points
      (Thanks to Chase "AggroSk8er" Ansok who credits GTADomain)
      Like "Vice City," blowing up a helicopter or plane creates 30 Criminal Rating
      Unlike VC, use of any code, not just certain ones, subtracts ten CR points.
      You can have C.J. kill pedestrians and destroy non-flying vehicles and rarely
    get CR points.  I'm not sure if it matters which weapon or non-flying vehicle is
    chosen since C.J. infrequently got CR points that way in the little testing I've
    done for it.  Having C.J. change clothes or use bribes to get rid of a wanted
    rating adds nothing to his Criminal Rating.
      If doing those things, you're more liable to get points for that, and get more
    points, by having C.J. use a Pay 'n' Spray after getting a two stars or higher
    wanted rating (three wanted stars or higher may create more CR points than two,
    possibly after killing more pedestrians and destroying more vehicles--?).
      (You might get more points by having C.J. use a Pay 'n' Spray after using the
    method given above with a Minigun, Heat-Seeking Rocket Launcher, SMG, Spas or
    Sawn Off Shotgun, M4, a Chainsaw, Flowers, or--?)
      The fastest way to use that method to increase CR points is to have C.J. leave
    a vehicle in a Pay 'n' Spray, then repeatedly create a three stars or higher
    wanted rating nearby and get into or onto the vehicle.  This often creates six
    to twelve CR points, sometimes more or less.
      The fastest way to get "King of San Andreas" on PC
      Use a trainer with a hotkey for the $250,000 and all vehicles explode codes.
    The GTA SA Control Center (X.13.c) lets you use codes without creating a record
    of using codes.  Either click the "Player Data" tab and click "Auto-Clear Status
    after inserting cheats" beforehand or click the "Vehicle and Game Data" tab and
    click "Clear Cheated 'Status' and 'Count'" to remove your cheat count before
      hesoyam  $250,000 and full Health and Armor
      allcarsgoboom  All vehicles explode  As in "Vice City," the vehicles blow up
    repeatedly without needing to be repaired.
      Use the "hesoyam" code--one point per $5,000 x 50 = 50 points minus ten points
    for using a code = 40 points per use of the code--till C.J. has the maximum
    amount of money--$999,999,999.  (Once C.J.'s cash is maximized, using the code
    just subtracts ten points.)  (Thanks to pdescobar.)  You'll have at least 40,120
    CR points--"Gangsta."
      (Does C.J. need $10,000,000 as Spuds725 showed is the case for Tommy in "Vice
    City?"  If so, that's 40 uses of the code.)
      The Dodo and Shamal are available at Los Santos Airport from the start of the
    game, and, providing you'd rather do this without a wanted rating, you can use
    one of pdescobar's wanted rating-free exploits to send C.J. to the aircraft at
    Easter Bay Airport (though only the Maverick there is available to fly) or Las
    Venturas Airport and blow them up.  Put any two aircraft near each other and
    blow them up with the "allcarsgoboom" code to blow up all vehicles.  At 30
    points per vehicle minus ten points for using a code, that's 50 points per use
    of the code.
      Later, but faster at one sitting, you could have C.J. put a lot of flying ve-
    hicles into the big hanger at Verdant Meadows and use the "allcarsgoboom" code
    to blow up all vehicles (in an SA update to Zarathustra's VC method using the
    Hyman Condo and helicopters and the BIGBANG code) at 30 points per vehicle minus
    ten points for using a code.
      For example, destroying five flying vehicles = 150 points minus ten points =
    140 CR points per use of the code.  (The vehicles don't need to heal between ex-
    plosions but the hanger can keep them corralled in one area and saved that way
    if you want to do this again later.)  If you use a trainer with a hotkey, that's
    140 points added each time you press the hotkey, and they're added as fast as
    you can press it.
      How to make the fastest way available from the start of the game
      Use the vehicle spawner on the bottom left side of the "Vehicle and Game Data"
    tab  of the GTA SA Control Center (X.13.c) to create a lot of flying vehicles
    away from the police.  Click the "Keyboard Shortcuts" tab, click "Misc," and
    highlight the "Blow Up All Cars" code, which assigns "Ctrl" and "Y" as hotkeys.
    Hold down "Ctrl" while repeatedly pressing "Y" to blow the flying vehicles up
    over and over for 30 points per vehicle per explosion.
      Either click the "Player Data" tab and click "Auto-Clear Status after insert-
    ing cheats" beforehand or click the "Vehicle and Game Data" tab and click "Clear
    Cheated 'Status' and 'Count'" to remove your cheat count afterward.
      I.5.b  Health in relationship to Stats
      Health isn't given in the Stats, just as a red bar in the heads up display
    (HUD), but if you use up C.J.'s Muscle and Fat, he can lose Health till he dies.
      C.J. looks thin with about 1/6th Fat and a tiny amount of Muscle after "Sweet
    and Kendl," which is the 1st time you can save the game.  All that's available
    to eat are snacks and soft drinks (such as in front of the bar a block to the W
    of the Johnson house).  You can have C.J. use a snack vending machine about 80
    to 100 times in a row to give him about 20% Fat.  The Fat burns off slowly, so
    you can replenish it with snacks, keep his red Health bar full, and build up his
    other Stats.
      But his Health can be diminished quickly and C.J. can die after some confron-
    tations with traffic or the bullets of policemen and rival gangsters, and snack
    and soft drink vending machines aren't shown on the radar or in-game map.  So
    this walk-through reflects the fact that the first time I played "San Andreas,"
    I waited till after "Ryder," after which the restaurants are open and shown on
    the radar and in-game map, to have C.J. do the various preliminary things that
    increase his weapon and vehicle skills.
      Once C.J. develops some Muscle, he can get stronger even faster using the out-
    door gym at Verona Beach (the indoor ones open up after "Drive-Thru").  Reader
    Timo Hakala told me C.J. can start using the Verona Beach gym at the start of
    the game.
      (After doing the preliminaries, I'd make a copy of my save game in case I want
    to play it again with all that work already done.  If you don't get it done till
    after the 1st few missions, at least those missions don't require C.J. to have
    any special skills, so you can always start a new game to see those without wor-
    rying about it.)
      Keep C.J. healthy by feeding him every day or two and giving him Armor to pro-
    tect him from injury.  There's an Armor pickup under the W side of the bridge
    that's a bit N along the big drainage ditch E of the Johnson house.  The amount
    of Health and Armor C.J. has is given in the HUD; the amount of Armor is given
    in the Player Stats, too.
      The Paramedic mission gives you a fast way to increase C.J.'s maximum Health
    Stat potential.
      The hooker gimmick works like it did in the previous couple of GTA's with a
    few changes:  The hookers, like the drug dealers and convenience stores, are
    open for business 24 hours a day.  (In "Vice City," the hookers just showed up
    during what is usually sleep time, so I don't think they made as much money.)
    If C.J. drives one of most of the four-wheel vehicles (a convertible will work
    in "San Andreas") by a hooker, and she asks if C.J. wants a good time, press "Y"
    for "Yes," and she'll get into the vehicle.  Have him park somewhere secluded
    (the back tires don't have to kick anything up like before).  If you have the
    subtitles on and pick a place where the gimmick works, a subtitle will say,
    "This looks like a good spot."  The vehicle rocks for about 15 seconds (a little
    over 15 minutes in game time) during which she charges $28 while C.J.'s Health
    goes up a bit (almost as much as for a Sprunk machine--see below).  After the
    Pimping mission, she pays him for it.
      One hooker asks, "Did somebody say 'milkshake'?"
      1. Slang - A woman's body and the way she carries it.
      Kelis featuring Pharrell, Pusha T "Milkshake (Mightyfools remix)"
      I'm with Rusk--I just thought it meant her t*ts.
      If C.J.'s health isn't maximized, it goes up a little bit the 1st time he en-
    ters an Ambulance, and even more the 1st time he enters a Hotdog van, too.
      I used the Control Center, X.13.c, to check increases in C.J.'s Health:
      Entering an Ambulance for the 1st time: up 20
      Hooker: up 28
      Vending machine (Sprunk or snacks): up 35
      Human vendor (in Hotdog Van, and at chili, ice cream, or noodle stand): up 60
      Thanks to the Stats FAQ by bamspeedy1298 at Gamefaqs for noting that C.J. gets
    40 Health points the first time he enters a Hotdog van, too.
      Small meal: up 20
      Medium meal: up 40
      Big meal (not salad): up 70
      Salad meal: up 40
      A Heart pickup increases it 100%.
      Full Health before completing the Paramedic mission: 100
      Full Health after completing the Paramedic mission:  150
      If you use the Control Center (see X.13.c), you can have C.J.'s Health set to
    176 so he doesn't die if he falls a great distance onto the ground while wearing
    a Parachute.
      I.5.c  Player--Muscle and Fat Stats
      Basically, you keep a little Fat there for C.J. to burn off instead of burning
    off Muscle.  I only fill about 1/4th to 1/3rd of the Fat bar--if C.J. gets too
    flabby, he won't run as athletically or jump as high.  (If you plump him up in-
    stead of pump him up after completing the game, he won't be able to jump high
    enough to grab the top of the wall behind Sweet's basketball hoop to get onto
    Sweet's roof for the Hydra there.)  If both of those Stats are depleted, C.J.
    will lose Health and die.  But Fat burns off slowly, so it's easy to keep enough
    in the Fat Stat.
      Take-Two recommends having C.J. eat once a day to avoid the glitch that can
    appear late in the game and doesn't let him use the gym equipment at all.
      Before the restaurants open, you can increase C.J.'s Fat by having him go to
    the human vendors and vending machines for food.  You can have C.J. stuff his
    face about 80 to 100 times in a row at a snack vending machine to give him about
    20% Fat.  Once the restaurants open, after "Ryder," have him eat the big non-
    salad meals for the fastest way to increase Fat.
      I used the Control Center (see X.13.c) to check for increases in C.J.'s Fat
      Vending machine: up 2
      Human vendor (at a stand or in a Hotdog van): up 5
      Big meal (not salad): up 27
      If he has about 1/4th to 1/3rd Fat, enough so he can get around and burn it
    off instead of Muscle and not be flabby, you can give C.J. a meal every day or
    two, and keep his Health bar full, with salad meals, snacks, and soft drinks,
      Have him go running, swimming, or cycling to convert Fat to Muscle (and in-
    crease his Stamina).
      Once he gets to the Buff stage, the game says he's allowed to use gyms, but
    the indoor gym equipment is unavailable because the indoor gyms don't have yel-
    low entrance lights in front of the doors until "Drive-Thru."  Before that, the
    fastest way is to have him lose Fat is to use the stationary bike of the outdoor
    gym at Verona Beach.
      (You could give him 11 meals in a row to make him throw up and he'll lose a
    lot of Fat, too, if not gain Muscle or Stamina.)
      To have him use the dumbbells and bench press weights at the Verona Beach gym,
    quickly alternate presses of Left Shift (I remap Sprint to Left Shift) and the
    LMB.  He'll develop even more Muscle, which mainly improves the strength of his
    melee attacks and shows in his appearance--it's 20% of his Sex Appeal Stat.
    When he's real lean and muscular, he's built like a contest-ready Arnold
      (Note: I remap Sprint to Left Shift and Jump to Spacebar to make the controls
    like the ones I use for "Vice City.")
      The maximum Stat for Muscle is 1,000 points.
      The fastest way to raise C.J.'s Muscle Stat is at "Maximum Stats of all kinds
    in one sitting" (see III.5).
      I.5.d  Player--Stamina and Lung Capacity Stats
      Stamina is, with Muscle and Lung Capacity, another health Stat you want to
    increase to maximum strength.  C.J.'s ability at biking fast, swimming fast,
    and running for a longer time is improved by having him do one or more of them.
    It doesn't diminish, and it's good to build it up early in the game.  (For the
    infinite sprint, complete the "Burglary" mission.)
      The bigger the Lung Capacity Stat, the longer C.J. can hold his breath under-
    water.  It's increased by having him swim underwater till his air bar gets low
    then surface.
      The maximum Stat for Stamina and Lung Capacity is 1,000 points.
      The fastest way to raise these Stats is at "Maximum Stats of all kinds in one
    sitting" (see III.5).
      I.5.e  Player--Total Respect and Sex Appeal Stats
      Running Respect:          40%
      Mission advancement:      36%
      Territories owned:         6%
      Amount of money:           6%
      Muscle (physical fitness): 4%
      Progress with girlfriend:  4%
      Appearance:                4%
      Running Respect:
      Killing a drug dealer:             +.005%
      Killing a rival gang member:       +.5%
      Killing one of your gang members:  –.0005%
      One of your gang members dies:    –2%
      Territory won:                   +30% (a major part of the final Los Santos
                                             section of the game)
      Territory lost:                   –3%
      Thanks to the Brady guide for those figures.  How do they figure out numbers
    like -.0005%?  There must be math in a file, like the one that determines how
    fast stats increase (see III.5), they look at to figure that out.
      The main way C.J. can increase his Respect Stat is by killing lots of rival
    gang members and corrupt law enforcers, recruiting Grove Street Family gang
    members to help him, then by taking over rival gang territories.
      Taking over rival gang territories is possible after "Doberman" (see IV.23),
    but C.J. loses any territories he gains in Los Santos when he leaves it after
    "The Green Sabre" (see IV.28).  He keeps the Respect, though, so I'll leave the
    choice open.
      Mission success is the other big factor that determines Respect, and an impor-
    tant mission that's available early is to spray 100 Tags.  Respect can also be
    increased by having C.J. be healthy and use the better vehicles, clothes, hair-
    cuts, and tattoos.
      Sex Appeal can be increased by maximizing C.J.'s Muscle, keeping his Fat Stat
    low (I'd aim for around 1/3rd), and having him use the vehicles, clothes, hair-
    cuts, and tattoos with a big Sex Appeal value.  The vehicles with a big Sex Ap-
    peal Stat (see III.18) seem to make the biggest contribution of those last four
      Once C.J. can start dating--after "Burning Desire" (see IV.23), unless you
    want to have C.J. and Katie hazard the attacks in the off-limit areas--Sex Ap-
    peal can be increased by having him succeed with dates, too, which is made easi-
    er by the Sex Appeal increase in having C.J. find all the Oysters 1st (girl-
    friends won't care how much C.J. weighs, etc.).
      I.5.f  Player--vehicle Stats
        The more C.J. uses a type of vehicle--car, bicycle, motorcycle, or air-
    craft--the higher the skill Stat for that type will be till the Stat is maxed
    out and the type of vehicle gets the easiest handling it will get in the game.
      When C.J. rides a bicycle enough to increase his Cycling skill, he can Bunny
    Hop higher and reverse faster without falling off.
      When C.J.'s Stat for flying reaches 20%, he gets a Pilot's license and the
    gates will open for him at all the airports.  (If you have C.J. get this, the
    game recognizes that C.J. got a Pilot License a 2nd time after his 1st Flight
    School success.)  When the Stat reaches 100%, C.J. gets a Parachute when he
    bails from an aircraft.
      The maximum Stat for a vehicle skill is 1,000 points.
      The fastest way to raise the vehicle skill Stats is at "Maximum Stats of all
    kinds in one sitting" (see III.5).
      I.5.g  Player--Pilot Ranking
      The rankings are the same as in "Vice City" with a lot more aircraft to climb
    the list with.  The "Vice City" glitch that causes the Stats to consider you an
    "Ace" too soon is back.  Most importantly, the little Dodo is back.  Awwwr!--
    the little one....
       Pilot ranking
       0:00 to 0:04   No Ranking
       0:05 to 0:09   Flyboy
       0:10 to 0:19   Aircraftman
       0:20 to 0:29   Pilot Officer
       0:30 to 0:59   Corporal
       1:00 to 1:29   Lieutenant
       1:30 to 1:59   Sergeant
       2:00 to 2:29   Captain
       2:30 to 2:59   Biggs
       3:00 to 3:29   Wedge
       3:30 to 3:59   Red Baron
       4:00 to 4:29   Goose
       4:30 to 4:59   Viper
       5:00 to 5:59   Jester
       6:00 to 6:59   Chappy
       7:00 to 7:59   Iceman
       8:00 to 8:59   Maverick
       9:00 to 9:59   Noops
      10:00 to 10:59  Air Chief Marshal
      20:00 to 30:00  Ace
      From what I can tell from the little I've tested it, it looks like the "Vice
    City" glitch of "Ace" showing up too fast is back.
      See "Glenster's Guide to Some of Vice City" for more about the rankings.
      Since the Dodo is of paramount importance, I'll repeat something I wrote in my
    walk-through for "Vice City": special mention should be made of Poland's young
    Andrew Noops n Gleh, who used to frequent the ign.com message boards.  From what
    seems most reliable from looking at various web pages, he flew the GTA "III"
    Dodo for 176,488 seconds and was awarded by Rockstar with a special flight rat-
    ing in "Vice City."  You still have to be an Air Chief Marshal or Ace to do bet-
    ter than that in "San Andreas."
      This isn't one of those people that can't fly the Skimmer--this is a two-
    fisted, red-blooded, Dodo-flying man.  Rockstar, if you read this, this is what
    we want.  Don't listen to those Skimmer weenies.  If you want to make things big
    and easy, at least make two versions--one rated M and one rated SW.  For SW, you
    can push a button, and you don't have to aim, drive, or fly anything, and you
    can have the lead character buy some shorts and go for a swim.  And leave the
    motorcycles and the Dodo the way "Vice City" intended them for the M.
      Flight time is given in Achievements.
      I.5.h  Player--Gambling and Luck Stats
      Having C.J. bet on the horses at Inside Track (which doesn't have a limit on
    the amount wagered) over and over won't make C.J. win more often.
      C.J.'s Luck goes to 1,000 after he finds all 50 Horseshoes in Las Venturas and
    his Gambling Stat can be increased by spending money on the several ways to gam-
    ble in Las Venturas casinos (see XI.e), so you might not worry about those
    things till you send C.J. there.
      Giving C.J. those things won't give you any advantage at getting 100% for the
    game other than that C.J. needs to collect 50 Horseshoes for that.  If you want
    C.J. to make a lot of money from gambling, the fastest and safest ways are to
    either have him bet a lot of money on the long shot at Inside Track and only
    save the game if he wins, or have him use GTA_Phreak's gimmick for winning at
    Blackjack (XI.e).  Since C.J. doesn't need to build any Gambling Stat to use the
    Inside Track gimmick, there really isn't any need for C.J. build his Gambling
    Stat to have enough money to buy all the properties in the game.
      Giving C.J. 1,000 for Luck is supposed to give him better odds at winning at
    casino gambling, but I'm not sure what it does.  For example, GTA_Phreak pointed
    out that the $1,000,000 Blackjack table uses a loop of 312 cards as long as C.J.
    remains at the table, and the dealer always hits when the total of his cards is
    under 17 and holds at 17 or over, so Luck shouldn't influence C.J.'s chances of
    winning in those circumtances, at least.
      When C.J. spends $1,000 at a casino table, he can bet and borrow $1,000; when
    he spends $10,000 that way, he can bet or borrow $10,000, etc. up to $1,000,000.
    The more he can bet and borrow, the higher his Gambling Stat.
      According to pdescobar at GTA Forums, you increase C.J.'s gambling skill .001
    points for every dollar spent on casino games--slots, video poker, blackjack,
    roulette, and wheel of fortune.  C.J. reaches the highest gambling skill, 1000
    points, the Whale level, if he spends $1,000,000, regardless of whether he wins
    or loses.
      I tell you the truth, if I wanted to play card games, I'd have used the ones
    that come with Windows XP, and I didn't.  I can't see buying a 64 bit processor
    and all for a card game or the video version of the lottery tickets at the con-
    venience store.  Now a pinball game in the bars--that could get me going a lit-
    tle bit.  A Future Pinball game might be a lot of megabytes for one aspect of a
    bar in a GTA game, but maybe a decent one wouldn't have to be very big.  GTA
    could do it up good with sound effects and voices--maybe having the ball get a
    Unique Jump cinematic as it goes over a ramp.
      I.5.i  Weapons
      C.J. can improve the weapon Stats certain weapons have by shooting rival gang-
    sters or law enforcers.  Shooting the gangsters creates less of a problem with
    getting rid of wanted ratings.  Likewise, he can improve his various vehicle
    Stats by using the vehicles.  These are covered more in the "Preliminaries for
    Los Santos" section.
      The fastest way to raise the weapon stats is at "Maximum Stats of all kinds in
    one sitting" (see III.5).
      Current Weapon Skill: the skill level of the weapon C.J. is equipped with if
    it has a skill level.  The highest level is 1,000 points.
      I.5.j  Crimes--Total number of wanted stars attained and evaded
      The total number of wanted stars attained is increased by each wanted star
    c.J. gets.  They're considered as evaded if he gets rid of them by using a Pay
    'n' Spray, paint job at a mod shop or Millie's garage, haircut, bribe, or by
    putting on a hat, shades, or clothes for torso or legs.  They aren't considered
    as evaded if they just go away while C.J. stays away from law enforcement.
    Wanted stars attained during missions and erased by completing those missions
    aren't considered as evaded, either.  Unless you're going to reload the game
    every time C.J. gets rid of a wanted star one of those two last ways, the best
    you can do is keep Attained from getting too much bigger than Evaded.
      I.5.k  Crimes--Criminals wasted
      Criminals wasted refers to the number of times C.J. killed criminals, which
    includes four drug dealers (see III.11).
      The criminals listed in data\peds.ide are BMYCG, BMYCR, HMYCM, HMYCR,
      BMYCG   black guy, hospital mask over mouth, dark brimless cap, dark gray jer-
    sey with white short sleeves, gray pants, white shoes.
      BMYCR   black guy, a bit unshaven, silver chain, light and dark vertical
    striped short sleeve shirt, green-gray calf-high pants, white sneakers.
      HMYCM   white guy, hospital mask over mouth, dark gray shorts with a red band
    at the end of each leg, brown and black slippers.
      HMYCR   Hispanic guy, short hair, Fu Manchu mustache, cross chain, white jer-
    sey, mostly gray plaid shirt only buttoned at top, light gray pants, black and
    white shoes.
      SBMYCR  black guy, bit unshaven, dark shades, white baggy cap like nurses
    wear, white jersey with blue unbuttoned shirt, light gray green pants, white
      SHMYCR  Hispanic guy, dark pompadour, pink long sleeve shirt, gold watch, gray
    pants, brown and black shoes.
      SWMYCR  Asian guy, short dark hair, green short sleeve jersey over black long
    sleeve jersey, blue jeans, light and dark gray shoes.
      VBMYCR  black guy, a bit unshaven, short hair w/dreads in back, mostly gray
    plaid jacket, gray pants and shoes.
      VHMYCR  Asian guy, short hair, short mustache and beard, horizontal black and
    white striped jersey, blue jeans, gray and black shoes.
      VWMYCR  white guy, tall spiky brown mullet, bit unshaven, gray jersey w/red on
    chest and "ox" below, sleeveless jacket vest, torn blue jeans, high tied boots.
      WMYCR   white guy, short brown hair combed straight back, light beard, silver
    chain, black jersey, black leather vest, light brown pants to above the ankle,
    gray shoes.
      WFYCRK  white woman, hospital mask over mouth, white "X" taped on nipples,
    white thong bikini bottom, black and see-through gray shoes.
      MAFFA   white chunky guy, black jersey/suit/shoes.
      MAFFB   white chunky guy, bald with brown mustache, gray jersey with dark gray
    horizontal stripes, brown-gray jacket, pale gray pants, brown shoes.
      MAFFBOSS  white guy, short dark hair and goatee, pale pink-peach shirt with a
    white collar, gray suit with a white handkerchief in the pocket, black shoes.
      BIKDRUG  white guy, light brown short mustache and beard, black headband and
    bracelet, tattoos on arms, white muscle shirt with a black leather vest, calf-
    high gray pants, gray shoes.
      BMYDRUG  black guy, short goatee, black muscle t-shirt, brimless black cap,
    silver chain and bracelet, gray pants, black and white shoes, often has his
    hands folded before him.
      HMYDRUG  Hispanic guy, dark shades, goatee, cross chain, gray muscle shirt,
    dark gray pants, red-gray bandana, tattoos on arms.
      WMYDRUG  white guy with a smirk, gray Rockstar hoody pulled up over his head,
    dark baseball cap, blue jeans, white sneakers, often has his hands folded
    before him.
      See X.8 "Skin viewing and editing" for some methods you can use to view them.
      See I.8.b for the vehicles they drive.
      Strangely, the pimp, BMYPIMP (black guy, light gray hat, brown fur coat, light
    blue or reflecting blue? shades, gray jacket, white shirt, red tie, black pants,
    gray shoes), isn't given a criminal status like the pimp in bold red and black
    in "Vice City."  And, as before, the prostitutes and gang members aren't given a
    criminal status, either, I guess just because the lead character interacts dif-
    ferently with them.
      I.5.l  Crimes--Gang members wasted
      The Gang members wasted by C.J. can belong to one of eight gangs.  According
    to data\peds.ide and pedgrp.ide, they are: the Ballas, the Grove Street Family,
    the Los Santos Vagos, the San Fierro Rifa, the De Nang Boys, the Italian Mafia,
    the Triads, and the Varrio Los Aztecas.  See I.8.b for the vehicles they drive.
      I.5.m  Crimes--Cost of property damaged
      The costs of vehicles, shown in column ac of data\handling.cfg, go toward cal-
    culating this.  (Thanks to Ben "Cerbera" Millard.)
      I.5.n  Gangs
      The size of the three biggest gangs is given in the order of the number of
    territories held by each.
      I.5.o  Achievements--Flight time
      Flight time in "San Andreas" is created by how long you fly both planes and
      I.5.p  Mission
      Pdescobar says that you might as well ignore the fact that Missions Passed
    won't grow to be as large a number as Mission Attempts: "Many things (such as
    entering a gym) will increment that stat" (Mission Attempts) "even though they
    aren't completable missions."
      I.5.q  Miscellaneous--Progress made
      The percentage of the game you've completed.
      I.6.a  Some distinctions between the PS2 and original PC versions
      The PS2 version comes out 1st because poor Sony doesn't have enough money.
    I'm thinking of starting a telethon.  (What kind of PR blurb would that be?:
    "The graphics aren't as good, you can't mod it or put in songs, and you get a
    limited range of controllers.  Buy two!"  So they put it out without competi-
      The graphics aren't diminished for the PC version.
      A good article about it, and refinements made to GTA since "Vice City," is an
    interview with a few of the developers--Obbe Vermeij, John Whyte, and Chris
    Rothwell--which can be found at the Gamespot web site:
      A good article on the history of Playstation 2 is:
      A GTA Forums message board, hosted by Kiwisdofly , about the PS2/PC/Xbox dif-
    ferences is at:
      The PC and Xbox versions have cardboard cut-outs of C.J. and a bear, meant for
    target practice, at various Ammu-Nations.
      In the PC and Xbox versions, the San Fierro tattoo parlour has tattoos not
    found in the other tattoo parlors, and there are more "objects"--for example,
    Grove street for the PC (maybe Xbox) version has things like boxes, garbage
    bags, and trees (trees?), etc.  (Thanks to tommy vercetti guy.)
      The loading times are much faster, and it's a lot easier to mod things, in the
    PC and XBox versions.  (Thanks to the venerable spaceeinstein.)
      Draw Distance (the distance at which the graphics are loaded) is greater for
    the PC and Xbox versions, and the graphics can be seen to be better in a lot of
    ways--the surface of roads, the look of lightning storms, etc.
      In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the correct
    CODECs installed, also MP3, WMA, M4A, etc., files) in My Documents/GTA San An-
    dreas User Files/User Tracks for your own radio station.
      To save space, notably if you want to use the same songs for more than one
    GTA, right click the song file, click "Create Shortcut," copy the shortcut, and
    paste it in the User Tracks folder.  Then Delete the original shortcut.
      In the Play Mode section, you can choose "Radio" to have the game play them
    with the commercials, etc., provided to make it seem like another of the sta-
    tions of the game.  Otherwise, "Sequential" plays them in alphabetical order and
    "Random" plays them in a random order.
      To have them play on the radio station, run "Scan User Tracks" 1st in "Audio
      Automatic Media Scan will make the radio start with the 1st track after the
    game loads.
      You can use or make a variety of mods (modifications) with the PC version.
    Normally, more kinds of mods are possible with v.1 than v.2, but see the start
    of the modding section (see X) for jarjar's method to convert v.2 to be able to
    mod it like v.1.
      The PS2 two player mini-games have been dropped for the PC version.  The PC
    version has online multi-player mods.
      GTA Tournament:
      Jarjar, at GTA Forums mod showroom, has a mod that lets you play the PS2 two
    player games on PC (see X.13.x).
      Not to be outdone, DeeZire has a mod, "Things To Do in San Andreas 'Till
    You're Dead (Volume 1)" (see X.9.b), that introduces a bunch of edited out "San
    Andreas" missions and things that aren't in any of the (unmodified) versions of
    the game.
      The moon stays full and doesn't go through phases as pre-release information
    said it would.  Thanks to Spaceeinstein for telling me it goes through phases in
    the PS2 version.
      The PS2 method of raising C.J.'s weapon Stats quicker by having him shoot at a
    tire doesn't work for PC.  Again, see III.5 for a way to  make any Stat climb as
    fast as you like on PC.
      The basketballs appear at the start of the PS2 version but don't appear in the
    PC version till after "Tagging Up Turf."
      The PS2 Chiliad Challenge Parachute morph gimmick doesn't work for PC.  (On
    PS2, have C.J. equip a Parachute, start the Challenge, jump off the ramp by the
    flag, bail a second later and open the Parachute, and soon have C.J. morph to
    the bike with the Parachute attached and open above him.)  Demarest's Steed mod,
    that lets you choose to have the lead GTA player never fall off their motorcy-
    cle, has been adapted for the PC "San Andreas," though, including by Spaceein-
    stein for the "San Andreas" version of his "All In One Mod" (see X.13.ii) col-
      The gimmick to have C.J. switch to a Camera and click a photo to unhitch a
    trailer from a truck cab doesn't work for PC, either.  You could use the GTA SA
    Control Center (see X.13.c) on PC and have a truck C.J. is in teleport from a
    trailer to unhitch it, though.
      The gimmick of switching to another radio station and switching back before
    the dialing noise is over to skip a song on the radio doesn't work on PC--at
    least not the original version.
      The song "White Room" by Cream has been added to later PC and Xbox versions.
      Shady Industries has been renamed Solaris Industries for PC.  (I'm guessing an
    actual Shady Industries didn't like the association with Avery Carrington's
    Shady Acres, etc., in "Vice City."  Then again, I never figured out that PS2
    "Vice Point Langer"/PC "W.K. Chariot" hotel name change.)  Some Benson trucks
    still say "Shady Industries," though.  (Thanks to PresidentKiller at GTA Fo-
      On PS2, the cars get dirty and you can clean them by using a save garage, Pay
    'n' Spray, or by driving in the rain.  In the original PC version, they just
    stay however dirty they are.  The car washes weren't functional for anybody.
    There is a mod for the PC version that keeps the dirt off, though: "The No Rust
    mod" (see X.13.e).  The v 1.01 patch (see I.2.e) for v.1 lets you clean the
    dirty cars on PC, too--thanks to Spaceeinstein for telling me you need to set
    FX quality to medium or higher, too, to make it work.
      One thing that was different about the PC version of "Vice City"--that the
    pedestrians taken hostage in jacked vehicles were rarely heard to make funny
    screams as they did on PS2--has been fixed for the PC "San Andreas."  An easy
    way to test it is to have C.J. jack a Hotdog van with a vendor in the back.
      Thanks to Rusk and his information about the differences between the original
    and Second Edition of the PS2 version for helping me make these comparisons:
      "Supply Lines" is easier in any version other than the original PS2 version
    because the RC Baron doesn't use fuel when it glides.
      The Market, Los Santos, Cluckin' Bell, not noted on the in-game map in the
    original PS2 version, is noted on the in-game map in the PC version and the PS2
    Second Edition.
      The Las Venturas Pay 'n' Spray (on the S end of the littlest square block be-
    tween Royale Casino and Pilgrim), which wasn't noted on the in-game map but
    worked in the original PS2 version, isn't noted on the in-game map and doesn't
    work for the PC version, and Rusk writes that it was completely removed for the
    PS2 Second Edition.
      Spaceeinstein told me: "Actually, it's not completely disabled in the PC/XBox
    version.  It's just the door that doesn't work.  You can modify the mission
    script or placement file to open that Pay n Spray door.  The Pay n Spray works."
      The original PS2 version glitch that caused pool to be unavailable after C.J.
    aimed a gun in a room with a pool table has been fixed for the PS2 Second Edi-
    tion.  I don't remember it being reported as a problem for PC.
      Be wary of reviews of the PC version that start out with the person taking
    hours to get used to the controls.  Would you want to know if you should buy a
    car on the advice of someone who'd never driven before?  (If, afterward, they
    still find it hard to fly--accelerate, up, down, left, right--this should be a
    little hint.  Time for: "I can't fly the Skimmer.  I'll give you a web site--fly
    it for me...."  I would not entrust the li'l Dodo to such reckless hands.)
      Different games are better on different formats, and people can go with what
    they're used to.  But when it comes to GTA and I read about people fussing about
    which version is better--usually knowing the PS2 version and wondering about the
    PC version, I think of this:
      Imagine there was a button on your PC monitor.  And if you pressed it, your
    GTA graphics would be worse, you couldn't add your own music, you couldn't play
    with the data files or add models to the game, you were limited in what control-
    lers you could use, no more hand held "camera" freedom--who the he** would push
    that button?
      The only thing I heard that gave me pause about that was when someone said
    they liked PS2 better since they liked to watch the game on TV.  It was a brief
    pause--I used to use an ATI All In Wonder 9800 Pro graphics card.
      I.6.b  Adapters for PlayStation and Xbox controllers
      If you want to use an adapter that lets you use your PlayStation or Xbox pad
    for PC:
      "GInput" by Deji lets you use Playstation and XBox controllers for the PC "San
      Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can
    plug them into:
      SmartJoy PLUS - PlayStation 2-USB adapter
      SmartJoy X - Xbox-USB adapter
      I'll add that Smartjoy Frag Xbox and Frag PS2 allow keyboard and mouse to be
    used with console games.
      The company is inactive.  You might try eBay.
      You might also want to see this message board about the San Andreas Advanced
      I.6.c  Gamepad controls
      I just use keyboard and mouse but years ago I tried a Logitech Rumblepad 2
    which is like a PS2 controller and is much easier to connect to your PC.  It
    doesn't have a PS2 pressure-sensitive vehicle acceleration button--acceleration
    is determined for each vehicle in data > handling.cfg, and you regulate how much
    to use with presses or taps of a key of the keyboard or a button of a gamepad
    in PC GTAs.
      Turning for sprinting, swimming, and land, water, and flying vehicles (includ-
    ing the Jetpack) is done with the left analogue stick instead of with mouse
    steering and the keyboard.  It makes turning while swimming, falling with the
    Parachute deployed, and flying with the Jetpack look different--you see more of
    a range of motion, like turning with them was designed more for gamepad use.
    The ability of the left analogue stick to combine the keys that tilt a helicop-
    ter up, down, left, or right makes it a bit easier to fly one.
      Why the game developers didn't utilize the "Vice City" method that ties both
    forward movement and forward "camera" aim together, for which a little forward
    movement sends the "camera" aim ahead, is beyond me.  If anything, I'd have
    added that for the helicopters, too.
      The tendency of the "camera" to aim somewhere other than forward for a turning
    helicopter, and the length of time it takes to aim the "camera" forward by send-
    ing a helicopter forward, is the biggest problem of flying a helicopter whether
    you use a keyboard or a gamepad.  Having the "camera" glimpse backward sends the
    aim of it forward, but it's still a disadvantage to have to do that while a he-
    licopter is turning and being moved into position to fire at a moving target.
      A gamepad isn't as smooth at moving the lead character, and aiming a weapon is
    awkward with the left analogue stick.  I think the auto-aim feature that comes
    with the Joypad Configuration, and the way the "camera" moves around while the
    lead character uses auto-aim to fire at targets, is meant to compensate for
    that, although auto-aim isn't available for weapons that bring up a scope.
      The "camera" movement created by using the right analogue stick is limited in
    speed and range and feels clumsy compared to aiming the "camera" with the mouse.
      While the left analogue stick controls leaning forward or back on a motorcy-
    cle, a gamepad may have more of the control of a keyboard for motorcycle stunts
    if you program a couple of buttons for that.  But since the keyboard still func-
    tions while you use a gamepad, I'd probably use the keyboard for motorcycle
    stunts to have a couple more buttons available on the gamepad for more general
      If you leave the gamepad attached while you use the mouse and keyboard, you
    may get the glitch of the "camera" circling C.J. uncontrollably.  If that hap-
    pens, unplug the gamepad.
      The gamepad works in both the Mouse and Keys and Joypad Configurations, but
    Steer with Mouse is only available in the Mouse and Keys Configuration, so I see
    the advantage, claimed by some posters on the game message boards, in using the
    Mouse and Keys Configuration and having the gamepad available to fly a helicop-
    ter or just for enjoying the variety it adds.
      Thanks to Orion_SR for telling me the gamepad setup given below:
      Foot Controls
      Fire          Joy3
      Next Weapon   Joy8
      Prev Weapon   Joy7
      Zoom In       Joy1
      Zoom Out      Joy2
      Enter+Exit    Joy4
      Camera        Joy10 (or Joy9)
      Jump          Joy1
      Sprint        Joy2
      Aim           Joy6
      Crouch        Joy11 (or Joy12)
      Action        Joy5
      Look Behind   Joy12 (or Joy11)
      Vehicle Controls
      Fire            Joy3
      Secondary Fire  Joy5
      Accelerate      Joy1
      Brake           Joy2
      Enter+Exit      Joy4
      Horn            Joy11
      Sub-mission     Joy12
      Camera          Joy10 (or Joy9)
      Handbrake       Joy6
      Look Left       Joy7
      Look Right      Joy8
      Look Behind     Joy7+8
      I.7  Controls
      F or Enter (or my remapped Sprint: Left Shift) lets you skip a cutscene.
      Esc  Pause the game and go to the menu.  To have a longer look at onscreen in-
    structions or dialogue, press Esc and go to Brief.  You can go back through ear-
    lier instructions and dialogue by pressing Up and go forward through them with
      Prt Scr  See X.15 for how to use Prt Scr, etc., to make screenshots.
      If you leave the controls alone, the HUD will disappear and the "camera" will
    act like a hand held camera operator is getting bored from inactivity and will
    zoom in on and back from this and that activity.
      F1   Instant Replay  An instant replay lasts 20 sec. to one min.--the fewer
    peds and vehicles, the longer the replay.
      F2   Save replay (press at the end of the replay)
      F3   Play back last saved replay.  Only one replay can be saved at a time un-
    less you want to rename the My Documents\GTA San Andreas User Files\replay.rep
    file so it isn't overwritten.  If you want to save videos of the game, you might
    want to download FRAPS.
      I'd like it if someone made a mod to give "San Andreas" the "Vice City"-type
    instant replay with slow motion for Unique Jumps and a variety of "camera" an-
      Some things are different in GTA instant replays.  In "San Andreas" instant
    replays, the red smoke doesn't appear behind the Stuntplane, the thrusters point
    down on the Hydra even in replays of scenes in which they were pointed back, a
    black thing--a landing wheel?--appears below the back end of, at least, some of
    the planes, the Jet Pack doesn't appear, train engines face backward, etc.
      One of the new differences that's the most unusual, and which I haven't read
    any explanation for, is that instead of certain action scene co-stars such as
    Big Smoke, Kent Paul, or Maccer appearing, another guy does.  It gets more unu-
    sual when he replaces both Kent and Maccer at the same time or replaces Catali-
    na as he does in the scene at the link below:
      Spaceeinstein sent me this "Explanation: Rockstar became lazy.  The replay
    didn't load the special actor models.  That ped in the picture is the default
    ped for the special actor model to replace.  Special actor models aren't con-
    sidered as peds in the game so it has to replace an existing ped like the one in
    the picture."
      A couple of instant replays that should have been (and other odd moments):
      - I had C.J. get a six star wanted level and land his Jetpack on the Ferris
    wheel at Santa Maria Beach.  A Police Maverick landed beside him, and C.J.
    jacked it!  Those things take off too slow for him to have gotten away, and
    something about the getting busted cinematic screwed up the instant replay so it
    didn't register.  (If it ever comes up for you, have him shoot the corrupt offi-
    cers 1st.)
      - C.J. was driving a motorcycle through the oil fields toward Las Venturas,
    hit something, the bike kept rolling while C.J. ran to get it, and he got back
    on and kept riding like something out of a wild west show or a stunt movie air
    grab.  I must have hit the wrong button, though, because the instant replay just
    showed the last few seconds of him standing somewhere afterwards.
      - I'll add something to those two because this is the closest category to put
    it in, other than the one for ghost world.  C.J., in an SUV, was drive-bying the
    attackers on motorcycles in the 2nd half of "Lure," and he ran out of ammo.  So
    I had him try to run into them, and he knocked a couple off their bike.  One got
    back on the back of the seat of the bike, and C.J. ran the other one down.  But
    the bike with the person on the back still followed him around.  It would run
    into him now and then--plomp--but that's about it.  If C.J. stopped, it stopped.
    It was more like a frisky dog than an attacker.
      Hitokri Battusai wrote to me he had a similar experience with what he called
    Ghost Cops during a gang fight, too: the police car driver was killed but the
    car kept following C.J.'s car.
      - Using Molotovs for "The End of the Line" gave me a couple of glitches.  One
    gangster kept running into the corner of an alcove till he went through it, like
    Claude in the "III" gimmick to get a Mafia Sentinel.  Another survived the
    fire--I guess running into the wall protected him a bit--and said, "You can't do
    that to me, man," and resumed firing till he got a moment of another Molotov!
      WTF screenshots
      Once C.J.'s vehicle bumped it, this truck rolled down the road as shown till
    it was bumped again:
      Low flying Rustler:
      Flying train:
      Invisible motorcycle policeman:
      After downing the helicopter in "Toreno's Last Flight":
      Really bad gang car (the game wasn't modded--I haven't seen this since)
      I.7.a  Foot Controls
      Note: I remap Spacebar and Left Shift so each does the job of the other--Jump
    is Spacebar and Run or Sprint is Left Shift--so it's more like "Vice City."
      W                     Forward
      S                     Backwards
      Mouse Steering or A   Left
      Mouse Steering or D   Right
      You can turn the "camera" with the mouse so to face C.J., then press S to keep
    him going in the same direction in the scenery yet now towards you and the cam-
    era; a similar thing can be done with A and D.
      W,S,A, and D can also be used for the dance game, and A and D can be used to
        go through the food selection at a restaurant.
      Get a rhythm going and tap W,S,,A, or D on the beat, sometimes in the same di-
    rection for pairs of beats, to give C.J. a little dance move paradiddle you can
    throw in now and then, like when C.J. sings, for some snazz.
      Mouse   Look anywhere, though you need to move C.J. to look directly up or
                down.  When standing still, C.J. doesn't swivel as you move the
                mouse as Tommy Vercetti or Claude Speed did.  You get a greater va-
                riety of views of him that way, but it makes aiming him busier.
                While he faces in one direction, you can look in another with the
                Mouse; if you want to face him in the new direction, press W,S,A, or
                D as needed.  I usually press W, which makes him go in the direction
                the Mouse is pointed, to turn him.
      F or Enter (Return)  Enter or get on a vehicle, have C.J. buy a soft drink or
                           snack, end a transaction at a restaurant or barber shop,
                           etc., end a phone call, spend $100 for, or quit watching,
                           a lap dance, open the freezer at the Abattoir, detach a
                           deployed Parachute, and let go of something he's hanging
      The camera swirl after C.J. leaves a vehicle can be disorienting for a moment.
    When that happens, you may speed things up by pressing W to turn him in the di-
    rection you want him to go, then W again to continue.
      If two choices are equally near when you press F, C.J. goes in the direction
    of the vehicle or vending machine he's pointed toward.  Otherwise, he'll turn
    and go to the closer one.
      Left Shift   Sprint (I remap it from Spacebar) when added to W.  The sprint
                     lasts longer as C.J. gets stronger, as does the faster sprint
                     created by pressing it quickly and repeatedly.  Complete the
                     Burglary mission for the infinite sprint.  Left Shift is also
                     used to buy food at a restaurant, preview/buy a haircut, etc.
      Spacebar     Jump, grab something to climb, or climb something (I remap it
                     from Left Shift).
      Left Alt    Walk  Add Left Alt to W,S,A, or D to make C.J. walk.  I mainly use
                    this because I think it looks funny to have C.J. stop scrambling
                    and act normal till he's just past a police officer.  If you add
                    Left Alt while C.J. moves in a crouch, he moves slower, too.
                    If you equip C.J. with a one of the rifles or automatic rifles,
                    he can walk faster, so you might use that when C.J.'s in a big
                    house during the Burglary mission.
      Tab or \    View player Respect, Stamina, Muscle, Fat, and Sex Appeal Stats,
                    what day it is, and the Weapon Skill C.J. has for an upgradable
                    weapon if he's equipped with one, in a menu in the lower left
                    corner of the screen.  You can also use it to have C.J. answer a
                    cell phone, give a gift to or kiss a girlfriend (awwwr!), buy
                    property, and equip the weapon of the pickup C.J. is standing in
                    to replace the weapon currently in that slot.
      C           Crouch  Use W,S,A, and D to have C.J. move while crouching, and
                    tap one of them repeatedly, or add Left Alt, to have C.J. do it
                    slowly.  It can help C.J. sneak up on enemies.  End a crouch
                    with Spacebar, Left Shift, F, Enter, or the LMB.  C.J. can't
                    crouch with a Camera, Fire Extinguisher, Chainsaw, thrown weap-
                    on (Molotov, etc.,), or heavy weapon (Minigun, Flamethrower, or
                    either rocket launcher).
      C and hold the RMB   C.J. crouches and can target someone (see "RMB or Caps
                             Lock" below).  Crouching can help C.J. fire a gun with
                             more accuracy and make him harder to hit.  If you press
                             A or D, he rolls left or right and takes aim again.
      LMB         Fire, punch, hit with a melee weapon, throw, spray paint, deploy a
                    Parachute while C.J. is falling, change the "camera" view of a
                    lap dance, and take a snap shot.  As in "Vice City," you can
                    hold the LMB down to keep a Chainsaw revved up and pointed for-
                    ward, then move with W,S,A, or D to create fast Chainsaw at-
                    tacks.  Unlike Tommy, C.J. can't jump while he's equipped with
                    it, though.
      RMB or Caps Lock  Target someone or bring up the scope of a Sniper Rifle,
                          Rocket Launcher, or Heat Seeking Rocket Launcher so it can
                          be aimed and fired.  In the case of a Heat-Seeking Rocket
                          Launcher, it also makes a green reticle appear over the
                          target, and the green turns to red as the system locks on-
                          to the target.
                            To target someone, aim C.J. or his weapon at them and
                          press RMB or Caps Lock.  It makes an arrow point down at
                          their head.  The color of the arrow indicates their
                          health.  It turns from green to red to black and disap-
                          pears as they weaken and die.  If C.J. is equipped with a
                          Knife and you target someone from behind with the RMB,
                          C.J. prepares for a stealth kill he'll execute if you
                          press the LMB.  It also creates the potential for C.J. to
                          see if they can be recruited into his gang (see below).
      RMB or Caps Lock,
        and G or H        Press the RMB to target one of his gang members (see
                            above) and press G, and if C.J. has enough Respect,
                            they'll follow him as a gang member (into a vehicle,
                            swimming, sometimes over walls, etc.) and attack oppos-
                            ing gang members and criminals--they may also attack law
                            enforcers who pursue or attack C.J..  With 80% Respect,
                            C.J. can recruit seven gang members.
                          Press G to draw them to C.J. if they run away, and press H
                            to have them wait in place (I remember the keys by
                            thinking of "G" for "Gang" and "H" for "Hang back").
                            They may ignore the last command if one of those they
                            attack comes by, and C.J. doesn't have to go far for
                            them to ignore a command to stay in place and run toward
                            him, though.  If you want a recruit to leave the group,
                            such as when their health gets low, make the arrow ap-
                            pear over them and press H.  To disband the whole group,
                            hold H or have C.J. go far away from them.
      RMB and LMB         To have C.J.'s recruits attack someone, target the victim
                            with the RMB then press the LMB.
      E or Mouse Wheel Down   Next weapon/Target
      Q or Mouse Wheel Up     Previous Weapon/Target
      X or Mouse Wheel Up     Zoom In
      Z or Mouse Wheel Down   Zoom Out
      Y  Conversation "Yes"
      N  Conversation "No"  Besides using these two to have C.J. respond to someone
                              in a mission or to a hooker or drug dealer, it can let
                              him respond to some of the things the pedestrians say.
      V              View: you can pick one of several distances for a 3rd person
                       view that mainly follows C.J. from behind.
      NP1 or MMB   Look Behind
      I.7.aa  Climbing trees
      C.J. can walk up sloped trees, too, like Tommy Vercetti could in "Vice City."
    One tall one is at the N side of the swamp in Back O Beyond.
      He can jump from the ground into the kind of trees on square boxes on the
    sidewalks in Ocean Flats, too, if you have him jump from beyond a corner of the
    base at the highest of the bottom limbs.  If he jumps on a vehicle 1st, about a
    vehicle hood distance from the next to the lowest limb with his head in or by
    the leaves, sometimes he climbs up into the same trees.
      He can jump up and climb the sort of trees with white trunks that you can find
    by one with a thick gray trunk--it's on a grass strip behind a white picket
    fence S of the lot that's on the S side of the Fleischberg plant that's SW of
    downtown Blueberry.
      He can climb the kind, with pale marbled beige bark and gray limbs, you find
    an example of across the street and NE of the hospital in Fort Carson.
      He can climb onto the trees that look like little squat palm trees, and onto
    the cactus (that has the basic shape of Saguaro cactus except with a smooth
    skin), in the desert.
      On the W side of the park that has a statue of a baseball player, on the block
    of "ANC" of "FINANCIAL" in San Fierro, C.J. can jump from a ledge and get into a
    tall tree with white bark.
      I.7.aaa  Taking Photographs
      Raise the viewfinder of a Camera with the RMB, Zoom in and out with X and Z or
    the Mouse Wheel, and snap the photo with the LMB.
      Press the RMB to aim the Camera viewfinder at a GSF gang member recruited to
    follow C.J., or a girlfriend, and they'll pose for a picture.
      With the Camera equipped, press Tab around a GSF gang member recruited to fol-
    low C.J. to have them take the Camera.  Pose C.J. with W,S,A,D,C, and/or Space-
    bar, then either press Tab again for them to take C.J.'s picture, or F or Enter
    to have them return the Camera.
      You can save the pictures taken with it in your GTA San Andreas User Files in
    My Documents if you turn the option for Store Gallery Photos on in the menu.
      I.7.b  Initial fight moves Controls
      Hold the RMB and press the LMB          Advances with left and right jabs
      Hold the RMB and press F                Advances with Right jabs
                                                and right kicks
      Hold the RMB and W
        and press the LMB                     Advances at a trot with right jabs
      Note: I remap Left Shift and Spacebar for Foot Controls so each does the job
    of the other.
      Hold the RMB, W, and Left Shift,
        and press the LMB                     Runs with right jabs
      Hold the RMB and press Spacebar         Blocks with both arms; this can also
                                                be done while C.J. trots or runs
      See the several gym sections for moves C.J. learns later.  He needs to beat
    all three trainers and learn their fight moves for 100% completion of the game.
      Thanks to a Gamefaqs post by metalacid123 for pointing out that C.J. uses the
    fight moves used by the last instructor he beat, so you could send him to an
    earlier trainer if you like their style better, etc.
      The fight moves can be supplemented with a melee weapon.  Reader Chen Dong
    shows this to good effect with C.J. armed with a Knife for "Gray Imports" and
    "Los Sepulcros."  It's a good combination of C.J. being able to run fast for a
    chase, knock the target down, and use a strong weapon on them.
      I.7.bb  Having C.J. punch his neighbors to get to know them
      A couple of pedestrians you might see in Fort Carson:
      The cowboy in black with an eyepatch: "Green-blooded abomination!" "Can't let
    them take me again," "He's one of them!" "For Earth, man!" "You can't steal my
    mind," "You're not probin' me again," and "I know things."
      A cowboy with sunglasses, a light beard, and a blue checkered shirt over a
    blue jersey: "You won't abduct me--no, you won't."
      I.7.c  Swimming Controls
      No key          Tread water; if underwater, slowly rise to the surface
      W               Swim forward with a breast stroke
      Mouse Steering  Turn
      Note: I remap Left Shift and Spacebar for Foot Controls so each does the
    job of the other.
      Left Shift      Swim forward fast with a crawl;
                        press it quickly and repeatedly to have C.J. swim faster
      Spacebar        Jump till the water is about knee high; climb out of water
      W then add LMB        Dive underwater
      W then add LMB (dive),
      then hold Left Shift  Swim underwater
      Once he's underwater, you just need Left Shift, with Mouse Steering, to have
    him keep swimming there.  Press Left Shift quickly and repeatedly to have C.J.
    swim faster.
      Mind the breath meter, and notice that most of the marine life swims away if
    C.J. gets close to them--the way they react to people in real life.
      (You might try the Joypad option, which you can't use mouse steering for, to
    see what swimming looks like with it.  When C.J. is underwater, hold down Left
    Shift and alternate between W and S, and C.J. goes forward by waving up and down
    like a fish.  Turning strokes, with A or D, look more active, too.)
      Walking, driving, and flying underwater
      Mxyzptlk, at GTA Forums, gave an exception for the swimming controls--a glitch
    that lets C.J. walk, drive, etc., underwater.
      One of the places you can send C.J. to create the glitch is N of the curve in
    the highway between Hanky Pank Point and the pretzel-shaped intersection to the
    W of it.  Have him dive at the S side of the floor of San Andreas Sound and swim
    at the place where the floor meets the cliff.  His breath bar will rise then
    disappear, he'll stand on his feet, and C.J. will be able to explore the under-
    water area like he can on dry land.
      You can use a code to spawn a vehicle or have C.J. push one into the water
    ahead of time.  (If C.J. walks onto non-solid ground, like at the edge of the
    map, he'll fall then appear on nearby dry land.)
      Thanks to Spaceeinstein for sending me a link to his video that shows how to
    have C.J. drive underwater:
      If you have C.J. push the vehicle to the same spot that lets C.J. walk under-
    water, it will show the properties it does on land, too, so C.J. can drive it.
      Thanks to Demarest for explaining it as matter of finding a way to put C.J.
    underwater without the game considering him as having crossed through the sur-
    face of the water--the game won't treat him as if he's underwater and he can
    walk along the bottom.
      Thanks to GTA_Phreak for recommending that you look for the difference in the
    lighting (lighter) waviness (none) and sound (no gurgling or whatever that is)
    to find the spot, also indicated by the fact that it's the only underwater sur-
    face that C.J. can create fires on, and if it's hard to put the vehicle in it,
    you can sometimes get the same effect by having C.J. enter the vehicle.
      He adds several more places where you can use the glitch:
      - at the coast S of the 1st "O" of "PANOPTICON," a tiny bit W of due S of the
    SW corner of the big brown square,
      - in the middle of a NW to SE section of coast that's S of the W edge of the
    "O" of "FLINT COUNTY," and
      - at the SE coast of Flint County W of the "S" of the compass shown on the
    ocean on the paper map.  Using the map and radar in the game, going S to N, you
    can see the coast has a straight line then a curved one--the spot is most of the
    way N along the curve.
      Orion_SR found another spot for the gimmick at the base of a gray corner of
    the coast that's N of the T intersection that's N of the 1st "A" of "EASTER BAY
      KingBulleT 8747's method can be used for C.J., if not his vehicle, in loca-
    tions where the shore is directly by water which is over C.J.'s head if he
    stands in it, such as by the edge of a dock:
      Have C.J. park parallel to the water with enough space between the vehicle and
    the water for C.J. to stand in with a few feet to spare.  Have him punch someone
    to make them fight then have C.J. get in the vehicle and get jacked.  When C.J.
    falls in the water, he can do things underwater as he can on land without a bar
    for his air level.
      Swimming mania hits San Andreas
      The general understanding is that C.J. is the only one in the game who can
    swim; an exception to that is that Ryder can swim in "Pier 69."
      Shane Wong, a reader, wrote to me that Catalina can swim, too, if C.J. drives
    into the water with her while he has his choice of places to rob and she follows
    him.  That's the kind of thing that's interesting to me--it shows the depth of
    the world Rockstar has created for us to have fun with.  So I asked Shane to let
    me know what any other testing about that turned up.  It turns out all kinds of
    people can swim in "San Andreas."
      If C.J. leads any GSF gang members who follow him into water, they can swim.
      If C.J. drives the car Sweet must use (as in "Los Sepulcros") into the water,
    Sweet will get out and drown.  But if C.J. drives a car that's optional for
    Sweet (as in "Sweet's Girl") into the water, Sweet (and the girlfriend) will get
    out and swim after C.J..
      Reader Anurag Sinha confirms Catalina's swimming ability and adds that Mike
    Toreno and T-Bone can swim in the mission "Mike Toreno."
      Any law enforcer I've seen follow C.J. if he gets a wanted rating drowns if
    they get into water, but since they are assigned vehicles, I guess they fit the
    rest of the idea.
      It sounds to me like anyone that follows C.J., including people codes cause to
    follow him, can swim if C.J. leads them into water, including ones who get out
    of vehicles that are optional for missions.  They drown if they get out of a ve-
    hicle they must use for a mission.
      Thanks to Shane Wong for a real good find!
      I.7.d  Vehicle Controls
      Note: I remap Horn from Caps Lock or H to Left Shift to be like my setup for
    "Vice City."
      I.7.e  Four-Wheel vehicle Controls
      Note for all non-flying vehicles:
      turn on STEER WITH MOUSE in the OPTIONS menu.
      W           Accelerate
      S           Reverse; activates rear lights
      Mouse Steering or A         Left
      Mouse Steering or D         Right
      Don't press the keys for acceleration and turning at the same time if you want
    your vehicle to have better grip during turns.
      A and D can also be used to correct the tipping of a vehicle, which can be
        easier if you do it while accelerating.
      Spacebar    Brake; four wheel steering for a Monster truck or Rhino
      In some cases, such as in front of the barber shop in "Ryder," II.7, having
    C.J. drive into a red shaft of light during a mission will stop his vehicle,
      Q           Look or aim left
      E           Look or aim right
      Q and E
        or MMB    Look behind
      LMB         Fire
      RMB         Look all around using the mouse; auto-aim for Rhino cannon
      F or Enter  Exit a vehicle (if the vehicle is moving slowly, one press stops
                    the vehicle and another press makes C.J. exit)
      Left Shift (I remap it from Caps Lock or H)  Horn; Mr. Whoopee jingle; Taxi or
                   Cabbie Boost Jump after delivering 50 fares; siren and flashing
                   lights for emergency and law enforcement vehicles.
        or 2    Sub-mission
      Y         Trip Skip: in some missions that start with a long driving section,
                  if C.J. fails the mission and you have him go back to the shaft of
                  light to start the mission again, you'll get a prompt asking if
                  you want to use the Trip Skip to skip past the initial section to
                  get to the rest of the mission--if you do, press Y.
                  Some missions that let you skip initial driving section are, at
                  least, "OG Loc," "Badlands," "Lure," and "Interdiction."  ("End of
                  the Line" does something like that automatically for both the
                  timed section of getting out of Big Smoke's place and the Fire-
                  truck chase.)
      V         Change "Camera" View;
                  while using Cinematic View--the variety of views--
                  you can select from among the views it has with NP4
      Up        "Camera" positioned higher (good for seeing ahead near hilltops)
      Down      "Camera" positioned lower (good for reading C.J.'s license plate)
      NP4       The scene revolves clockwise
      NP6       The scene revolves counter-clockwise
      F5                User Track Skip--skip a song on the User Track radio station
      Mouse Wheel Up
        or 4            Next Radio Station
      Mouse Wheel Down
        or R            Previous Radio Station
      Left Ctrl
        or NP0  Nitro Boost--available for certain vehicles at mod shops
                             and for Taxis and Cabbies after delivering 50 fares
      Tow Truck hook, Fork Lift fork, Dozer scoop, Dumper bed, Tractor hitch, and
    Packer ramp:
      NP2    Raise
      NP8    Lower
      The Tractor can pull a Plow behind it.  (I've also used it to tow a sedan.)
      Back a Linerunner, Tanker, or Roadtrain to one of several shapes of box trail-
    er, or to an oil tank trailer, or a Baggage to a Baggage trailer or tall mobile
    set of steps, to hitch it.  To unhitch it, jackknife the combo (which may throw
    the hitched part a distance away, for some reason) or run the front of the back
    part into something.  A Baggage trailer may be hitched to another Baggage trail-
    er or to a tall set of mobile steps.
      The Tug has a hitch on the back as a Baggage vehicle does, but I've yet to
    find anything that hitches to it.
      A Utility Van can also be hitched to a little "STREET CLEAN" trailer (see
    "Utility Van" under "Land vehicles"--see I.8.a) the same way, but I'm not
    sure if that trailer is in the unmodified game.  So far I've only seen it by
    using the GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."
      The Forklift, Dozer, and Combine Harvester are steered by turning the rear
    wheels, which makes the vehicle steer in the opposite direction than the one
    you're used to.  It may be easier to get used to steering one if you use the
    keyboard and not the mouse.  But if you want to make one steer with the front
    wheels, see X.10.b under "...miscellaneous jazz" for how to change column ag in
    the data\handling.cfg file with Ben "Cerbera" Millard's CFG Studio 2.
      Left Shift    Raise or lower the body;
                    the body holds this mode after the key is pressed
      NP+           Raise or lower the body;
                    the body holds this mode while the key is pressed
      NP4         Raises the left side while pressed when the body is lowered, and
                    lowers the left side while pressed when the body is raised
      NP6         Raises the right side while pressed when the body is lowered, and
                    lowers the right side while pressed when the body is raised
      NP2         Raises the back end while pressed when the body is lowered, and
                    lowers the back end while pressed when the body is raised
      NP8         Raises the front end while pressed when the body is lowered, and
                    lowers the front end while pressed when the body is raised
      You can combine one front or back number pad key with one right or left side
    number pad key to raise or lower a corner of the vehicle.
      If Left Shift is pressed, and so the mode is changed from raised to lowered or
    lowered to raised, while one or two number pad keys are pressed, the effect of
    the number pad keys pressed changes accordingly: a lowered front in raised mode
    changes to a raised front end in lowered mode, etc.
      If NP+ is pressed while one or two number pad keys are pressed, it
      raises the lowered part while pressed when the body is in lowered mode, and
        lowers the raised part while pressed when the body is in raised mode.
      The things you can find in the back of trucks
      - wooden crates stenciled "AMMUNITION" and "DO NOT EAT!"
      - Discount Furniture: two chairs
      - LSD--Los Santos Delivery Co.: a crate with an LSD label and a microwave
      - Uphill Gardner: a potted flower
      - boxes
      Berkley's Van
      - RC toy boxes
      - Shafted Appliances: refrigerators and a microwave
      - Semi: boxes with labels that say "SEMI"
      - Toy Corner: Toy Corner boxes
      - a sound system (not just in a Pony in "Life's a Beach"--every Pony has one)
      - a caged-off section containing a cabinet with security deposit drawers
      - Big Gas: a crate with a Big Gas label
      - RS Haul: a crate with an RS Haul label and a microwave
      The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,
    has the effect of the Health code of the last two GTA's and repairs any vehicle
    C.J. is in.
      I.7.f  Motorcycle or Bicycle Controls
      W  Accelerate; for a bicycle, press it repeatedly and quickly
           to have C.J. stand and pump the pedals to go faster
      S                Reverse the front wheel on a bicycle;
                       Reverse the rear wheel on a motorcycle
      Spacebar         Brake rear wheel
      Spacebar and S   Stronger braking by adding a bit of reverse
      In some cases, such as near the end of "Sweet and Kendl," II.6, having C.J.
    drive into a red shaft of light during a mission will stop his vehicle, too.
      Mouse steering or A   Left
      Mouse Steering or D   Right
      It's easier for me to do stunts or a forward drive-by if I leave Mouse Steer-
    ing alone and use my right hand for the Up, Down, and either Fire button.
      Left Shift     Motorcycle horn or bicycle bell
                       (I remap it from Caps Lock or H)
      F or Enter     Get off a motorcycle or bicycle (if the vehicle is moving
                       slowly, one press stops the vehicle and another press makes
                       C.J. get off)
      NP0 or
        Left Ctrl    C.J. prepares to Bunny Hop on bike; release NP0 for C.J. to
                       Bunny Hop.  The bicycle hops higher as his cycling skill im-
                       proves.  Press the LMB to fire a submachine gun just after
                       releasing NP0, and sometimes C.J. hops a great deal higher.
      2 or NP+       Sub-mission  Vigilante for HPV1000
      Y        Trip Skip: in some missions that start with a long driving section,
                 if C.J. fails the mission and you have him go back to the shaft of
                 light to start the mission again, you'll get a prompt asking if
                 you want to use the Trip Skip to skip past the initial section to
                 get to the rest of the mission--if you do, press Y.
                 Some missions that let you skip initial driving section are, at
                 least, "OG Loc," "Badlands," "Lure," and "Interdiction."  ("End of
                 the Line" does something like that automatically for both the
                 timed section of getting out of Big Smoke's place and the Fire-
                 truck chase.)
      Up       Stand and lean Forward--part of a Stoppie.
                 Pressing it quickly and repeatedly, without letting C.J. stand up,
                 makes a motorcycle go faster.
      Down     Lean back--part of a Wheelie.  It can be used for sharper turns, too.
      Up and Down can level the wheels for safer landings.
      Q        Look, aim submachine gun or package left
      E        Look, aim submachine gun or package right
      Q and E  Look behind
      RMB      Look all around using the mouse
      LMB or Left Alt       Fire SMG (while looking forward, left, or right);
                              do this just after letting go of NP0 to Bunny Hop and
                              sometimes C.J. hops real high.
      Mouse Wheel Up
        or 4            Next Radio Station on a motorcycle
      Mouse Wheel Down
        or R            Previous Radio Station on a motorcycle
      F5                User Track Skip--skip a song on the User Track radio station
                          on a motorcycle
      All motorcycles seat two except the Pizza Boy.  All bicycles seat one.
      If C.J.'s motorcycle is reversing and you think he may fall off the 'cycle,
    you can sometimes have him avoid a wreck by having his motorcycle turn instead.
      The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health,
    has the effect of the Health code of the last two GTA's and repairs any vehicle
    C.J. is in.
      The OUIQDMW code, besides giving C.J. the ability to aim in any direction
    while using a land vehicle, makes it easy for him to do airgrabs and less likely
    to fall off of his motorcycle.
      I.7.ff  Stunt information
      Si J'ai des Sauts pour L'amour (Ending Edited By Act Of Congress)
      A Li'l Dodo film by Glen T. Winstein
      C.J. does stunts for Michelle.  I think this reflects the work I did with
    Stroheim.  I also suggested the oat variety for his grain bread, athough I
    didn't get credit for it.
      You can download this file (Si J'ai Des Sauts Pour L'amour 80.6 MB) from
    filefront: (inactive link/site changed to gamefront)
    info.html  (inactive/site changed to gamefront)
      You can download a couple of my video files or "Glenster's Go On San Andreas
    v.1 Mission Select Save Games" (Glenster's MissionSelect SA v1) from gamefront
    at this link:
      The 70 Unique Jumps, not needed for 100% completion of the game, are in sec-
    tion  XI.a.
      Also see "Glenster's Guide to Some of Vice City" for some stunt info.
      "Complete Guide to Stunting San Andreas" by DeathCobra
      "Ultimate Stunting Video Tutorial" by Fugitive
      Another place to try is gta-stunt:
      You can find a lot of GTA Stunt videos at:
      "Flight Gear" (the one that starts at the drive-in on the E side of Fort Car-
    son) is a snazzy stunt video by Pep and Kr3mlin.
      "As One Again," a collaboration by the Twisted Metal Stunters with the Xtreme
    Stunting Alliance, has good motorcycle and car stunts.
      "Amped 2" is a real good community stunt video of motorcycle, bicycle, and car
    stunts from gtastunting directed by daffy.
      "GTA San Andreas Bike Stunts" (Video 4) by AJSTYLESISPHENOMENAL
      "GTA SA stunts" by azoazotube
      "GTA San Andreas Stunts #1" by gelenkigeOma
      "Jacking a Police Maverick by the Marina" by GTA Phreak
      "GTA San Andreas Stunting Tutorials - Wheelie & Stoppie" by Fugitive292 
      The video at the next link shows how to do a backward stoppie with a bike and
    a ramp.  To do it without a ramp, have C.J. do a bunny hop while turning 180 de-
    gress then continue the same way.
      "The Backwards Stoppie San Andreas Stunt Tutorial" by DJDeji69
      "Tutorial for Backwards-Stoppie with a Motobike" by Curadell
      "History of ATS"
      You can have C.J. drive a motorcycle or bicycle into the inverted yellow cone
    on the NE side of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS" to have
    C.J. and his vehicle appear on the roof (where there's a Parachute).  It makes a
    good jump spot, and C.J., and any GSF gang member he takes on the motorcycle,
    won't get hurt if you can have him land while staying on the vehicle.
      All the motorcycles and bicycles, like the "Vice City" Sanchez, make it easy
    to hold the wheelie position (hold down the Up key) except:
      - the Wayfarer (the back fender won't let it),
      - the Mountain Bike can do it but you need to pump the Up key and low acceler-
    ation a while before you can get the bike to hold the wheelie, and
      - the Sanchez, ironically, is too lousy at it to bother.  If you pump the Up
    key and low acceleration, you can get it to do it a bit.
      According to Fugitive at the GTA Place Forums, to do a wallride:
      - wheelie before the wall (unless there's already a slope up to it at the base
    of it), and
      - hit the wall and press and hold right (if the wall is to the right) or left
    (if the wall is on the left).
      (For SA, he also recommends you hold Lean Forward--NP9.)
      The drainage ditches, including one E of C.J.'s house, can be used for an easy
    way to get used to doing wallrides.
      Fugitive has the motorcycle wheelie so the front wheel hits the top of the
    ledge 1st.  For small ledges, wheelie just before the ledge; for higher ledges,
    wheelie higher from farther back from the ledge and press Lean Forward (NP9)
    upon impact.  For a curb bump. wheelie at about 80 degrees so the back of the
    motorcycle hits the curb.
      For a double bump, wheelie at least 45 degrees to hit the sidewalk with the
    back of the motorcycle at the time of the 1st bump.
      The Wheelie method for a faster bicycle
      According to Fugitive at the GTA Place Forums, if C.J. makes a bicycle wheelie
    to about a 45 degree angle as he accelerates, it gives him a higher top speed.
    A wheelie closer to 90 degrees can let C.J. go even faster, but if it's too high
    it will slow him down.
      I'll add that you should release Up once C.J. has a wheelie.
      Fugitive has advice for a few different kinds of airgrabs.
      Ground Grab
      Have C.J.'s motorcycle get airborne (by going over the crest of a hill, doing
    a jump, etc.), wheelie/lean back so the back of the motorcycle hits the ground,
    at which time you have C.J. bail, and press F/Enter quickly and repeatedly.
      Fall Grab
      Have C.J. push a motorcycle off the edge of a high place like the roof of a
    building.  Press F/Enter quickly and repeatedly as it starts to fall.
      Ground Grab to Fall Grab
      Combine the two methods given above.  Have C.J. drive a motorcycle toward the
    edge of a roof, wheelie so the back of the motorcycle hits the roof and bail as
    it hits, and press F/Enter to have C.J. do the grab as the bike goes off the
      The San Andreas Superjump
      Spuds725, at the message board below, gave a good explanation of how to do the
    San Andreas Superjump that 1gamer26 discovered and shared on the Gamefaqs web
    site message board.
      You have C.J. drive the motorcycle along the front of the right wing of the
    Cropduster or Hydra toward the fuselage and try to drive under the engine or
    where the wing meets the body.  He's teleported somewhere else, sometimes with a
    lot of rotations.  So far, on PC, I've only managed to make the plane hover in
    mid-air in a wheelie position.
      The "Vice City" morphing gimmick, which keeps Tommy on a motorcycle, isn't
    used in "San Andreas," and certain PS2 codes that have the effect of keeping
    C.J. on his motorcycle don't do that for the PC version.
      Spuds says to use the PS2 "full weapon aiming while driving" code--on PC,
    that's "OUIQDMW"--to have C.J. stay on the bike and get big Stats.  I can reaf-
    firm that one.
      In a GTA Forums post, gtamike123 says to have C.J. stand by the motorcycle,
    put in the code that makes vehicles blow up when C.J.'s vehicle bumps them, have
    him get on the motorcycle, and put the code in again to disable it.
      Bryceroni69  reports that Mxyzptlk's idea--to have C.J. get on a motorcycle
    then enter the Jetpack code--which works for PS2 to keep C.J. on his motorcycle,
    works for some collisions for PC.
      Monster Superjump
      Have C.J. drive a Monster to an intersection where vehicles are stopped and
    drive it onto the engine hood of a vehicle that's stopped.  Have C.J. exit to
    stop the truck in that position then try to enter the other vehicle.
      Various things can happen.  Before C.J. can enter the other vehicle, it may
    become imbedded grill downward in the street--sometimes in a larger, flatter
    condition.  It may disappear or spin off somewhere nearby.  When the driver
    doesn't try to drive away and stays in the vehicle while C.J. takes it from
    them, it may take C.J. spinning for a super jump.  (If so, the vehicle may ex-
    plode before landing.)
      Lordjonash made a video of it called "Gta San Andreas - Insane Monster Truck
      Quad front flips by EVOLUTIONGSR8
      When C.J. is going fairly fast on a Quad, have him stand and lean forward, Up,
    while holding down Brake, Spacebar, and Reverse, S--in other words, do what you
    do to have him do a Stoppie on a motorcycle--and he'll do a front flip.  You can
    have him do it down Mount Chiliad for a lot of flips (then fire an SMG like
    Samus Aran).
      The BMX Stoppie glitch
      The BMX can be used for a long stoppie time, although it's more of a glitch
    than a long stoppie.  To do it, have C.J. do a stoppie with the BMX and lean so
    far forward that the BMX becomes stuck in one spot, which you maintain by hold-
    ing Up/Lean Forward.
      The Two Wheeler gimmick
      A "Vice City" gimmick I learned from Chris of the GTA Place web site...
      works in "San Andreas," too.  It lets you use a helicopter to get a big Two
    Wheeler score.  To do it, get C.J. into a Maverick or such and give W a tap to
    get the helicopter off the ground.  Press S and either A or D to press one land-
    ing rail to the ground.  When you've got as long a time for it as you want, have
    C.J. exit the helicopter and enter a land vehicle.  The Two Wheeler score will
    appear on the screen.  (The score has a glitch of giving you a longer time per-
    iod than you used for the stunt.)
      Quadruple Insane Jumps
      PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one
    to three of these four things:
      -more than 40 meters long
      -more than 4 meters high
      -2 flips or more
      -more than 360 degree of rotation z (around a vertical axis)
      He says you can get the game to recognize Quadruple Insane Jumps by changing
    the data\main.scm file.  You find the heading:
      The 2nd line there is:
      0020: $1304 > 4.0 ;; floating-point values
      Change it to:
      0018: $1292 > 4 ;; integer values
      You can use one of Demarest's SA Code Tools (see X.13.n), "Darkpact," to
    change the data\main.scm file so you won't have to create a new save game file
    for it.
      I.7.g  Note for all the flying vehicles
      You can turn on FLY WITH MOUSE in the OPTIONS menu (I usually don't).
      You might want to remember where the airborne bribes are.
      When C.J. uses one of the planes, jets, helicopters, or the Parachute, an al-
    timeter appears to the left of the radar.
      As in "Vice City," the horizontal traffic light posts aren't solid--the verti-
    cal ones are.  Candy Suxxx' lifted leg and the big chicken head aren't solid,
      A flying vehicle can take some damage and keep flying, although the flying
    ability may be impaired and it may smoke.  A Hydra can get hit by a missile,
    show some flames for a bit, then continue that way.
      When C.J. is flying with a wanted rating, have him fly low to avoid attracting
    Police Mavericks that fire bullets (three or more stars) and Hydras that fire
    heat-seeking missiles (four or more stars).  It can let you practice for
    "N.O.E.," too--keep flying low and the Hydras will lose C.J. (and thanks to
    spaceeinstein for reminding me).
      Where the three airline entrances are
      - Los Santos International Airport: east of the terminal building that looks
    like the Theme Building (similar to the one in "III") is a rectangle of pairs of
    roads paired with one over another.  The airline entrance is north of "LOS" by
    the north side of the upper street of the pair that are the northern east to
    west pair.
      - Easter Bay Airport: it's another case of roads paired with one over another.
    The entrance is by the northeast section of the inner part of the upper circular
    road south of "ER."
      - Las Venturas Airport: the entrance is just south of the middle of the east
    side of the basically "X"-shaped terminal building--just southwest of the west
    tip of the "V" of the big "LAS VENTURAS" letters.
      C.J. can pay a Juank airline $500 to get a ride on an AT-400 from one airport
    to another.  Each airline office is open from the start of the game but only
    makes rides available to territories that are legally available, so rides are
    available when C.J. makes at least two territories legally available.  An air-
    line ride gets rid of any number of wanted stars, too.  Thanks to Orion_SR for
    telling me that when the Badlands become legally available C.J. can get an air-
    line ride from Las Venturas, which clears the wanted rating he got from going
    there, to Los Santos.
      I.7.h  Plane or Jet Controls
      W     Accelerate
      S     Reverse
      Mouse Steering or A  Bank left (right flap down, left flap up)
      Mouse Steering or D  Bank right (right flap up, left flap down)
      Q                    Rudder--turn left while Q is pressed
      E                    Rudder--turn right while E is pressed
      While the craft turns, the "camera" view lags behind it in making the turn.
    The "camera" aims ahead while the craft moves forward after the turn.
      Down                 Up
      Up                   Down
      F or Enter           Exit the vehicle  (if the vehicle is moving slowly on the
                             ground, one press stops the vehicle and another press
                             makes C.J. exit)
      2 or NP+             Raise or lower landing gear--planes and jets go faster
                             with it raised; start or stop the release of dust from
                             the Crop Duster and red smoke from the Stuntplane
      Left Ctrl
        or NP0             Fire the machine gun of the Rustler and RC Baron
      Mouse Wheel Up
        or 4            Next Radio Station
      Mouse Wheel Down
        or R            Previous Radio Station
      F5                User Track Skip--skip a song on the User Track radio station
      V         "Camera" view
      RMB       Look all around using the mouse
      NP8       Raise and close the hatch on the back of the Andromada
      NP2       Lower and open the hatch on the back of the Andromada
      NP4       The scene revolves clockwise
      NP6       The scene revolves counter-clockwise
      Controls for the Dodo:
      Controls for the Skimmer:
      Don't turn off the frame limiter when you have C.J. fly the Skimmer or it
    won't be able to take off from the water.
      Thanks to the tip by at Gamefaqs by Riamu for the tip that Shamals and
    AT-400's have auto-pilot.  (I'll add the Hydra and Andromada to the list--in
    other words, all the jets have it.)  Once you give one of those jets enough al-
    titude, you can let go of the controls and it will fly, a bit slower and at the
    same altitude, in the same direction.
      Banking turns cause a drop in altitude which you can compensate for with ac-
    celeration and by turning the vehicle up (the Down key).  Rudder turns don't
    cause that problem but don't allow as sharp a turn.
      Thanks to Orion_SR for the tip that the AT-400 doesn't get attacked by Hydras
    during a high wanted rating.
      People who aren't used to the PC controls for planes, and complain that the
    controls make planes hard to fly, might want to see this stunt video, "Wichita,"
    by Ghostchild:
      I have his word that he did it on PC with a keyboard and mouse setup and not a
    gamepad or joystick.  (If you saw his motorcycle stunt videos for "Vice City,"
    you shouldn't be too surprised.)
      According to Rockstar North lead level designer Craig Filshie, early 2005:
          "Planes, like the rest of San Andreas, are drawn around CJ as he moves
          through the state.  In Los Santos, you'll see high-flying commercial jets
          thousands of feet in the air.  On the beaches of Santa Marina, there might
          be the occasional flyby of a biplane.  Out in the country, smaller private
          aircraft are constantly buzzing around.  When we first implemented the
          feature, we found that every once in a while a plane would spawn with a
          trajectory that led it directly into the side of a mountain or right into
          the ground. And we loved it, so it stayed."
      I'll add that sometimes the planes come trailing smoke down to the ground.
    The area near the SW side of the Big Ear is a good spot to see it more often.
      I.7.i  Hydra Controls
        Hover mode (like controls for a helicopter)
      W  Up
      S  Down
      Mouse steering, A, or Left   Bank left
      Mouse steering, D, or Right  Bank right
      Q                    Rudder--Pivot left
      E                    Rudder--Pivot right
      Up     Dip forward
      Down   Raise back
      NP8    Hold until it changes to jet mode--four thruster nozzles pointing back
        Jet mode
      W     Forward
      S     Reverse
      Mouse Steering, A, or Left   Bank left
      Mouse Steering, D, or Right  Bank right
      Q     Turn left
      E     Turn right
      Up    Down
      Down  Up
      NP2   Hold until it changes to hover mode--four thruster nozzles pointing down
        Either mode
      F or Enter        Exit the Hydra (if it's moving slowly on the ground, one
                          press stops the vehicle and another press makes C.J. exit)
      Mouse Wheel Up
        or 4            Next Radio Station
      Mouse Wheel Down
        or R            Previous Radio Station
      F5                User Track Skip--skip a song on the User Track radio station
      V                 "Camera" view
      RMB               Look all around using the mouse
      NP4               The scene revolves clockwise
      NP6               The scene revolves counter-clockwise
      2 or NP+          Raise or lower landing gear;
                        raising it lets the Hydra go faster
      Spacebar          Target; it causes a green reticle to appear over the target,
                          and the green turns to red when the system locks onto the
      NP0 or
        Left Ctrl                  Fire a rocket
        Left Alt, or Right Ctrl    Drop chaff (strips like aluminum foil, or clus-
                                     ters of fine wire, meant to throw off radar de-
                                     tection) and a flare (to throw off heat detec-
                                     tion).  You can use this, and change the path
                                     of the Hydra, to elude missiles, which are in-
                                     dicated on the radar and by a sound effect.
      You might like to try flying the Hydra upside-down for a change.
      You can point the thrusters at an angle for a slow forward speed.  The Hydra
    jolts for an instant when you go from hover mode to jet mode or back (Thanks to
      The screen shot at the 2nd link below reflects that I remapped Fire from NP0
    to hyphen--"-"--to make it easier to fire while taking a screen shot with F10
    with FRAPS.
      I.7.j  Helicopter Controls
      W  Up
      S  Down
      Mouse steering, A, or Left   Bank left
      Mouse steering, D, or Right  Bank right
      Q                    Pivot left
      E                    Pivot right
      Up     Dip forward
      Down   Raise back
      F or Enter        Exit the helicopter
      Mouse Wheel Up
        or 4            Next Radio Station
      Mouse Wheel Down
        or R            Previous Radio Station
      F5                User Track Skip--skip a song on the User Track radio station
      V                 "Camera" view
      NP4               The scene revolves clockwise
      NP6               The scene revolves counter-clockwise
      Left Shift (remapped from Caps Lock or H)  Stop the horizontal movement; turns
                                                   the Police Maverick search light
                                                   on and off from 19:00 to 6:00
      2 or NP+                   Sub-mission: "Brown Thunder" for the Hunter
      Left Ctrl
        or NP0                   Fire the machine gun (Hunter or Sea Sparrow)
        Left Alt, or Right Ctrl  Fire a rocket of the Hunter; activate or deactivate
                                   the magnet of the RC Goblin in "New Model Army"
                                   and of the Leviathan in "Up, Up, and Away!"
      The lag of the turn of the "camera" behind the turn of a vehicle is the worst
    for the helicopters.  Going to a backward view for a moment aims the "camera"
    ahead again.
      The Hunter machine gun has auto-aim for the Vigilante mission.
      In "San Andreas," C.J. and others sometimes make superhuman jumps to get into
    vehicles, which I noticed playing around with the BUBBLECARS code.  Law enforc-
    ers can do this to bust C.J., too, so avoid flying low to the ground during a
    wanted rating.
      For something a little different to look at more than it's generally useful, a
    helicopter can be tilted to use the big spinning blades as a weapon that flings
    targets a good distance.
      I.7.k  Parachute Controls
      Select Parachute in the weapon/gift slot
      Falling before opening the parachute:
      Down/S       slow descent, arms and legs spread
      Up/W         fast forward descent, arms to body and legs together
      A or D       Twirl
      LMB          Deploy a parachute while C.J. is falling
      Parachute deployed:
      S or Down    C.J. pulls his knees up, which slows his descent and moves him
      A or Right   Fly left
      D or Left    Fly right
      F or Enter   Detach the parachute (preferably as C.J. nears the ground)
      V            "Camera" view
      Sometimes, with full Armor and Health, C.J. can survive a long fall, but will
    die if he falls the same distance but lands wearing an unopened Parachute.
      Sometimes it doesn't open if C.J. doesn't fall enough 1st.  To avoid that, try
    not to cut it close--give him a high altitude where he can deploy it safely.
      When C.J.'s Parachute is deployed and it looks like he may overshoot his land-
    ing spot, you can have him fly in a circle to delay his advance toward it.
      C.J. can jump from a flying vehicle into deep water without harm if the water
    is deep enough.  If he has a Parachute, it's a way to let him make such a jump
    yet keep his Parachute afterward, too.
      I.7.l  Jetpack Controls
      Left Shift      Up
      Spacebar        Down
      W or Up         Forward (overrides Up)
      S or Down       Backwards
      A or Left       Left
      D or Right      Right
      Mouse Steering  Aim C.J. in any horizontal direction you want him to go
      RMB             Press to have C.J. immediately go in the direction the mouse
                        is aimed
        or Left Ctrl  Fire weapon if C.J. has a Tec 9 or Micro SMG; if not, he can
                        fire a 9mm Pistol; any of them can be dual-wielded with the
      F or Enter      Remove the Jetpack--it may not remain where C.J. leaves it if
                           C.J. uses something else, like a Parachute, in that slot,
                           or uses a vehicle, and might disappear if C.J. goes into
                           a building that loads the graphics for the interior.  It
                           often appears in front instead of behind him at removal,
                           leading to moments more like Maxwell Smart than James
                           Bond when he's in a hurry.
      C.J. can't enter a building that loads an interior while wearing the Jetpack.
      C.J. has to remove the Jetpack to switch from one of the several weapons he
    can fire while wearing it to another, even if the weapon he's equipped with
    while wearing the Jetpack runs out of ammo.
      Within limits, the Jetpack will go higher if operated over a higher surface.
      An interesting feature for the Jetpack in the Joypad Configuration is to let
    you have C.J. hover motionless by pressing the buttons or keys for strafe left
    and strafe right at the same time.  Combined with the auto-target feature, it
    can be handy for having C.J. keep some distance while he shoots human targets.
      I.7.m  Crane Controls
      F or Enter   In the red shaft of light near the crane, Enter the crane;
                   Exit the crane
      W or Up      Move the magnet farther away
      S or Down    Move the magnet closer
      A or Left    Move the magnet left
      D or Right   Move the magnet right
      Left Shift
      (remapped)   Lower the magnet
      Spacebar     Raise the magnet
      Tab  Deactivate or activate the magnetism of the magnet
      V    Close or distant "camera" view of the magnet
      You use the same controls for the crane in Hunter Quarry except you use the
    LMB to activate or deactivate the magnet for it, and V doesn't work to change
    the view.
      The Dude crane magnet in Easter Basin, San Fierro, and the one in Hunter Quar-
    ry, Bone County, work on vehicles.  (You can have C.J. get into an attached ve-
    hicle and make a swing of it.  This can also help you get Insane Stunt and Two
    Wheeler stats.)
      The Final Build magnet E of the Clown's Pocket, Las Venturas, only works on
    the boxes in the area.  Once the boxes are lifted, they hover in space.
       All three have magnets that look a little like they're from "Plan 9 from Out-
    er Space" by Ed Wood, 1959.
      The wrecking ball crane, in San Fierro at the N end of the big brown block N
    of where it says "DOHERTY" on the paper map, can be used to attack pedestrians
    and vehicles.  It doesn't reach beyond the lot, though, so C.J. has to bring one
    into the range of the crane.  A wanted rating will bring the corrupt law en-
    forcers and their vehicles around.  It can kill a pedestrian in one drop of the
    wrecking ball, but it takes a number of drops or swings of it to do much damage
    to a vehicle.  Since it's impractical, it's a sort of Rube Goldberg contraption.
      I.7.n  Boat Controls
      W    Accelerate
      S    Reverse
      A    Left
      D    Right
      F or Enter   Enter a boat and man the steering wheel;
                   release the steering wheel
      Q        Look, aim submachine gun left
      E        Look, aim submachine gun right
      Q and E  Look behind
      LMB      Fire
      Mouse Wheel Up
        or 4            Next Radio Station
      Mouse Wheel Down
        or R            Previous Radio Station
      F5                User Track Skip--skip a song on the User Track radio station
      V         "Camera" view
      RMB       Look all around using the mouse
      NP4       The scene revolves clockwise
      NP6       The scene revolves counter-clockwise
      The Predator police boat, just as in "III" and "Vice City," has a built-in
    machine gun that fires forward or to either side.
      C.J. can jack a boat.  Have him swim to the front of it and press Spacebar to
    have him grab the side, and again to have him climb aboard.  As in "Vice City,"
    the pilot jumps off and can't swim.  If it's a Predator, you may have a police-
    man stand on the front and fire at C.J., though.
      See "Codes," I.14, to see how to use the FLYINGFISH code to fly one of the
    speedboats like a flying Rhino.
      I.8.a  A rundown of some of the vehicles and some of their real names
      There are pictures of the vehicles at:
      I especially thank the gta-series web site for having the screen shots I re-
    lied on the most till I came up with my own.
      I'm sorry if some of the screen shots have looked look a little murky.  For
    about half a year, I had to use an old GeForce4 MX 440 graphics card to see the
    game vehicle proportions to make real vehicle comparisons.  If I put all the
    settings low, I could get rid of graphic distortions in C.J.'s immediate area by
    switching between a couple of the lowest resolutions.  With a shot lined up, I'd
    crank it to 1024x768 and medium detail for the shot.  Otherwise, it would look
    like this:
      Going from a graphics card that barely manages to play the game to one that's
    moderately good, with a moderately good PC, otherwise, really makes a differ-
    ence.  It's like the difference between seeing a sketch of something compared to
    seeing it with the color shading and little light effects added.  A good card,
    etc., lets you use a draw distance mod, too, so screenshots look a lot better.
    If I go on too much with certain vehicles, it's because the new card makes me
    go, "Oo-oo, look at that!" at everything--I'll calm down.
      As noted at the start, this walk-through, with active links, is at:
      Click "Back" to return from any of the links there--if you "X" it out, you'll
    exit the web page.  To compare screenshots to photographs of vehicles, you might
    bring a page up twice and click a link from each.
      The vehicles that return unchanged from "Vice City" are covered in "Glenster's
    Guide to Some of Vice City" in sections I.9.B to I.9.E.  A few of the new ones
    are also covered in this guide at "Exports and Imports for the Cranberry Crane"
      Sometimes, the years I give for a model aren't the entire range of years the
    model looked like that.  The Wikipedia article that accompanies a model may give
    the years of the "generation" of a model.  Google Image Search may help me nar-
    row the range of years beyond that.  It's not a perfect system, so if anyone has
    any helpful ideas, please let me know.  At this writing, I could use the proper
    names for, at least, some of the boats, the Sweeper, and the Dozer.
      If a web address I give doesn't work by the time you read this, try using the
    beginning of the address and searching the site (or just scouring Google or such
    like I did).
      Flying vehicles
      Abandoned AC tower--photos of a short fat plane  the Gee Bee Model R
      The Gee Bee Model R Super Sportster, the "Flying Silo," was made by Granville
    Brothers Aircraft of Springfield, Mass.  The R-1 was flown by Jimmy Doolittle to
    win the 1932 Thompson Trophy cross-country speed race, and he set a new world
    landplane speed record of 476 km/h (296 mph) in the Shell Speed Dash.
      AT-400  Boeing 737--I'm guessing 737-400 to match the "400"; an Airbus A320 is
    similar  The AT-400 is in a big hanger at the SE corner of Las Venturas Airport.
    C.J. can also get a ride in one as a passenger at each of the three airports.
      If you have C.J. try to go around the surface of it with a Jet Pack, you find
    it has some unusual collision files.  There are big invisible parts over the
    wings, and a bumpy strip of it over the fuselage.  C.J. can go through the
    wheels, the middle of the tail fin, and fly up into part of the belly of the
    fuselage, which can leave it in a wheelie position.  I haven't tried the VC su-
    perjump, except using an SA AT-400 for the VC Packer, with it, though.
      C.J. can enter an AT-400 on the right or left side, but I'm not sure if the
    AT-400 seats one or two.  I haven't yet tried to get the right door near a plat-
    form high enough for one of C.J.'s gang members to enter it, if they can.  They
    won't go up the steps he can tow to a door.
      Thanks to Mxyzptlk for the Airbus A320 tip
      Andromada  The Lockheed C-5 Galaxy is a good match for the wings and engines
    and may be the origin of the name--the name of a galaxy.  The fuselage has the
    right bulge along the lower sides and proportion to the wings and engines, but
    the nose is too pointed and the Galaxy is entirely too big and moosey to be the
      A newer cargo jet, the Boeing C-17 Globemaster, just manages to get into the
    1992 time frame of the game, and the most similar models (without the upturned
    tips on the main wings) have the right round nose.  The proportion between fuse-
    lage and engines is wrong but it's a good indication of the overall size of the
      An older cargo jet, the Lockheed C-141B or C Starlifter, is similar but it's
    too long and thin with too long a fuselage in front of the main wings.
      You might say it's mainly a Galaxy reduced to the size of a Globemaster and
    given the nose of the Globemaster.  It's featured in "Stowaway" and "A Home in
    the Hills."  On PC, you can also make it appear with the GTA SA Control Center
    (X.13.c).  You can open and close the hatch in back (but can't get anything in
    it) with NP8 and NP2.  The Andromada seats two.
      Beagle  Britten-Norman Islander  It's high wing, twin prop plane.  If they
    made a more stubby-nosed version, it would be perfect.  The 1st Islander, the
    G-ATCT c/n 1, shown in the 1st link below, looks the most that way of the ones I
    found.  The name may come via a pun with the name of the C-2 Greyhound, which
    has a few similar features, and the fact that the black bulb on the nose of new-
    er Islanders, combined with the two big front windows, makes it look a little
    like a beagle.  The Beagle seats two.
      Cargobob  Sikorsky CH-53 front and attachments, Boeing CH47D Chinook fuselage,
    and Eurocopter EC135 tail prop.  This is sort of the Glendale of helicopters
    (and about as much fun to drive).  It looks to me like someone took a CH-53 and
    smoothed it off and shaped it like a Chinook on the way back to one of those
    distinctive Eurocopter tail props.  And thanks to photographer Peter Jong, who I
    think is right about the Cargobob looking like it has the fuselage of a Boeing
    CH47D Chinook.  It also makes the name funnier:
      The name is, I think, a play on the idea of a shiskebab.  You take a Eurocop-
    ter tail prop, including the stem or "stick," and stick a Chinook on it--a cargo
    helicopter on it--and you get a Cargobob.  It seats two.
      (The 1st several links below show a CH-53, a Chinook, and two Eurocopters.)
      Cropduster  Grumman G-164 AgCat  Use 2 or NP+ to make the dust start or stop
    appearing from the back end.  The Cropduster seats one.
      Dodo  Cessna 150--called a 152 since 1978  The Dodo seats two.
      See?  "San Andreas" graphics make it look gray and sad in the middle of a
    sunshiny field.  Someone should make a mod to throw more light on C.J. and his
    vehicles.  The Dodo should be lit up more like this (without the fire):
      Easter Bay Airport entrance: the depiction of an airplane over the entrance
    looks a bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the
    Avro Lancaster.  (Thanks to thedude777 for pointing out the three blade type of
      Flying Saucer  Could be a replica of a flying saucer.  Could be a flying sau-
    cer.  Could be a promotion for yoyos sold in the lobby.  Could be to bring yoyos
    into the lobby.  I do know this: the real one, at the Little A'Le'Inn (as in
    "little alien") in Rachel, Nevada, is on a cable strung through a crane, and
    this one is stuck on a stick.
      Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'92  The Hunter, the
    HPV1000 motorcycle, and the Rhino tank are the most popular of the law enforce-
    ment vehicles to use for the Vigilante mission (III.24).  The Hunter seats one.
      The wings, back of the cockpit, and shorter nose are like a Harrier II verti-
    cal/short takeoff and landing (V/STOL) jet.
      The tailpiece, thinner body, the rest of the cockpit, and the intake on the
    bottom (not one on each side as with a Harrier II) are like an F16.
      The word "Hydra" has had many uses.  It began to be associated with something
    fierce as the name of a mythical monster with more than one head.  In recent
    years, a Hydra-like problem, or Hydra, is one that increases in problems as you
    as you try to solve it.
      The Hydra 70 family of WAFAR (Wrap-Around Fin Aerial Rocket) includes the Mk
    40, "originally used during the Korean and Vietnam wars," "from about 20 differ-
    ent firing platforms, both fixed-wing and armed helicopters, by all US armed
    forces.  Today, the AH-64D Apache Longbow carries the Hydra rocket launcher
    standard on its weapon pylons."  The relationship of this rocket to the type of
    helicopter the Hunter is based on is probably the source of the name of the "San
    Andreas" Hydra.
      The Hydra seats one.
      Jet Pack  Jet Pack or Rocket Pack  In text\american.gxt, it's called both a
    "jet pack" and a "jetpack."  Sean Connery used one in the James Bond movie
    "Thunderball," 1965.  In real life, it's mainly useful in outer space where the
    small fuel supply isn't taxed as much.
      Leviathan  Sikorsky H-3 Sea King.  The Leviathan can land on water.  A "Levia-
    than" in the Bible is a large sea creature, possibly a crocodile; the word has
    come to have a broader meaning and refer to something big, like a big ship.  The
    Leviathan seats one.
      Little dot that flies around in the sky  Some say "flying saucer."  Cooler
    heads prevail and say "jet flying through the stratosphere."  But on closer in-
    spection, it proves to be a little dot that flies around in the sky.  We don't
    know about the little dot that flies around in the sky.  We like it, but we
    don't know.  And that's how we like it.
      Maverick  Bell 206L-4  The Maverick seats four.
      Nevada  Douglas C-47 (modified DC-3) Skytrain "Dakota."  The Nevada seats one.
      News Chopper  Bell 206 B, B2, or B3 JetRanger except with a smaller body in
    the back, and the front side window is bigger than the rear side window instead
    of vice versa as with most of the models I found.  The News Chopper seats two.
      Parachute  A parafoil
      Ottae, at GTA Forums, wrote that the Parachutes have a tartan pattern.  (It
    has what we in North America call a plaid pattern, and it signifies a Scottish
    clan.  It's probably related that Rockstar North is based in Scotland.)
      Police Maverick  Bell 206L-4  Left Shift can activate the search light from
    19:00 to 6:00.  The Police Maverick seats four.
      RC Baron  An RC toy biplane version of Manfred von Richthofen's (the Red Bar-
    on's) Fokker Dr.I triplane.
      The Pizzadox Plus 27 trainer (X.13.l) lets you stop the timer if you want to
    play Beefy Baron longer.
      Raindance  Sikorsky UH-60 Black Hawk.  It may be related that GTA stars Bill
    Fichtner--Ken Rosenberg, and Tom Sizemore--Sonny Forelli, starred in the 2001
    movie "Black Hawk Down."  The Raindance seats two.
      Rustler  Curtiss P-40D Warhawk "Kittyhawk"
      Thanks again to GTA Phreak--this time for specifying the D version of the P40.
    Like the Rustler, it's stubbier than preceding models, the front end is differ-
    ent, and the machine guns were moved from the center to the wings.
      P40B (3rd photo down gives a profile)
      The Rustler seats one.
      Sea Sparrow  Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4)
    helicopter with pontoons  This looks like the kind the Coast Guard might use.
    The Sea Sparrow seats two.
      Shamal  Bombardier Learjet 55  "Shamal" is the name of the NW wind in the low-
    er valley of the Tigris and Euphrates and the Persian Gulf.  (Thanks to a post
    at the GTA Forums message board by pdescobar.)  A "Shamal" is also a type of
    Maserati coupe introduced in 1989 and a Pokemon.  The Shamal jet seats one.
      Skimmer  Cessna 150G or later on floats  The Skimmer seats two.  I had to get
    it on ground before one of C.J.'s gang members would enter it, so you might try
    that in shallow water along a coast to be able to take off afterward.
      Sparrow  Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) heli-
    copter  A Bell 47D-1, an earlier model, is suspended for viewers as an example
    of excellence in design at the Museum of Modern Art in New York City.  The Spar-
    row seats two.
      Stuntplane  (Curtis Pitt's) Pitt's Special  Use 2 or NP+ to make red smoke
    start or stop appearing from the back end.  The Stuntplane seats one.
      Thanks to the AggroSk8er walk-through at Gamefaqs for the names of the AT-400,
    Cropduster, Leviathan, Nevada, Raindance, Rustler (with GTA Phreak), and Stunt-
      Coastguard  It's a Boston Whaler, which is the kind of low flats boat that's
    good in shallow water.  It's about 20' long with a couple of outboard motors and
    a rollover bar-looking thing with several antennae in the back.  It's the same
    as the one used in "Vice City."  Whether it is or isn't based on an actual Miami
    or San Francisco Coast Guard Response boat, it's a plausible example of how one
    could look.  It could also pass for someone's lake and stream fishing boat.
      Dinghy  An inflatable fast rescue, landing, diving, or recreational boat.  It
    looks like an inflatable life raft in the front and sides with a steering wheel
    stuck in the front and two motors in the back.  It could be used as a dinghy--a
    smaller boat used as a utility boat by a larger boat.
      Jetmax  A turbine jet boat.  A jet boat is propelled by sending water out
    through nozzles in the back instead of using propellers.  It has a showy inboard
    motor with an air scoop and two exhaust pipes.
      Launch  It looks like one of the Police Coast Guard patrol crafts (possibly of
    either the New Generation Patrol Craft, PC Class, or Interceptor Craft, PK
    Class?) that can have a general purpose machine gun fitted in the back.
      The 'E' class Tiger Marine Fast Response Craft, used by the Maritime and
    Coastguard Agency (MCA), the Port of London Authority (PLA), and the Royal Na-
    tional Lifeboat Institution (RNLI) on the River Thames, looks like a similar
    boat.  It would need a metal hull, if it doesn't have one, to be more of a
      It's more recent than 1992, the time of "San Andreas," but a USN Mark V Spe-
    cial Operations Craft (SOC) is a bigger version of a similar boat.  Even more
    recent, a CMN Interceptor DV-15 fast patrol boat is a similar kind of boat but
    would need to be stretched out to have a longer open deck to be a good match.
      A "launch" is a motorboat with an open or half open deck.  The Launch has a
    machine gun fitted on the back but it doesn't work.  It's in the 2nd covered
    dock S of the 2nd "S" of "Easter Basin."
      Marquis 69  It looks like the Endeavour 42 sailboat, a sloop, Crockett had in
    the TV series "Miami Vice" except smaller--more the length of an Endeavor 32,
    33, or 35.  A 35' model is shown at the next link.
      Predator  A police boat.  I found a couple of basically comparable fast patrol
    boats, shown at the 1st two links below.  It's a little launch with a radar that
    doesn't revolve on top.  Like the Predator of "III" and "Vice City," it has a
    built-in machine gun that shoots forward or to either side.
      Reefer  A sport fisherman boat.  It's like a little Orca, the fishing boat
    Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws,"
    1975.  The radar on top revolves.
      Speeder  It's a propeller-driven, original-style "cigarette" speedboat (from
    the 1960's when Donald Aronow designed that type of speedboat, probably).
      Squalo III   As in "Vice City," it looks like a "cigarette" speedboat Crockett
    had in the TV series "Miami Vice" (except with a rounded windshield, etc.).  In
    "San Andreas" it has the railing of the 39' Chris Craft Stinger used in the pi-
    lot episode, 1984, and otherwise basically looks like the Wellcraft 38 Scarab KV
    used for the 2nd season and on.
      The first link below is for a Chris Craft Stinger, and the next five are Well-
    crafts, the last three of which show the one Wellcraft made for Don Johnson
    (thanks to posts by DJdude at the Miami-Vice.org forum for those five pictures
    of Wellcrafts).
      Tropic  A sedan bridge powerboat, like the 1980 Sea Ray 270 Sedan Bridge shown
    by the 1st link below.
      USS Numnutz: the submarine at the coast of Esplanade East, San Fierro, is a
    solid version of the non-solid one that's underwater N of North Point Mall in
    "Vice city."
      As mentioned in section I.1, I think the name of the submarine at the coast of
    Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester
    William Nimitz, who helped design and served in submarines during much of his
    early naval career, was the United States signatory to the surrender terms
    aboard the battleship USS Missouri in Tokyo Bay at the end of WWII, and was ac-
    tive in San Francisco community affairs in the last years of his life.
      Thanks to Ben "Cerbera" Millard for the tip that the Nimitz class of aircraft
    carriers, named after the same Fleet Admiral, is the biggest--the aircraft car-
    rier at Easter Basin is relatively puny.
      Vortex  A hovercraft souped up for racing  See I.12.b, "Fun glitches, gim-
    micks, etc.," for the way to use "The Vortex submarine gimmick" in the PC ver-
    sion of "San Andreas."  Thanks to GTA Phreak for telling me that if C.J. has 40%
    Flying Skill, he gets a Parachute if he bails from a Vortex.  (I used VGGGDKP to
    spawn a Vortex on the tallest LS skyscraper and had C.J. drive off--he wouldn't
    exit the airborne Vortex when I pressed F, but he ended up with a Parachute.)
      One observation: some people need the Stallion to be a pure Ford Mustang,
    which the middle of the Stallion may be a modified version of, but they overlook
    the Mustangs of the Hotring Racer, which is a better car, and which they usually
    call a Chevrolet Monte Carlo Aero Coupe, which is mostly what Hotring Racer B
      Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea, CKY-
    bassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and canada
    rules at Gamefaqs for the "Mustang" lead for the Buffalo.
      Bike  Lowrider--a combination of a 1964-1975 Schwinn Fair Lady and a 1963-1975
    Schwinn Sting-Ray.
      Blade  Mid-1960's Chevrolets and a 1967 Oldsmobile Cutlass
      Most of the basic body shape: 1967 Chevrolet Camaro with the front end made
    shorter by the changes given below
      Front wheel wells, which are repeated in style for the back ones, front of
    the engine hood, grill, and similarly rounded, if not as tall, windshield: 1964
    Chevrolet Bel Air
      Grill (similar to the Bel Air) and front bumper: 1966 Chevrolet Caprice
      Brake lights and the similarity of the shape of the body to the metal plate
    the Blade has them on: 1963 Chevrolet Biscayne
      Front of the engine hood (similar to the Bel Air) and two pairs of headlights
    with a space between each pair where a third is placed on the Blade: 1967 Olds-
    mobile Cutlass
      Buffalo  1992 Dodge Daytona
               1985-1992 Chevrolet Camaro IROC-Z
               1987-1993 Ford Mustang GT
      The back is the Daytona with smaller rear side windows (similar to the Mustang
    rounded off).
      The middle is the Camaro without the back dividing strip of a rear window.
      In the front, the engine hood has a point in the middle of the front like the
    Camaro, and the grill area has the slant of the Mustang.  The headlights are
    like none of them.
      Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea,
    CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and can-
    ada rules at Gamefaqs for the lead on the Mustang.
      Comet  Porsches and Jaguars
      It has the uncovered recessed headlights of a series 2 (1969-1971) Jaguar E-
      It has the uncovered convertible cab of a 1967-1973 (and later) Porsche 911
    Targa (thanks to sonofkorol at Gamefaqs) featuring a rollover bar (a bit squared
    off on the Comet) (the Targa has a removable top and back window)...
      ...except the back of the roll bar is vertical and covered except for a little
    horizontal window, smaller than the ones on the back of Jaguar series 2 E-type
    convertible roofs (with unfortunately little rear visibility for the driver).
    It's different than the back of the cab of the "Vice City" Comet.  It's like a
    squared-off version of the back window of the GTA Hustler.  I haven't found a
    real good match for it.
      The top of the front of the body of one of those Porsche 911 Targas has been
    smoothed flat from side to side and is horizontal over the engine but slants
    down from across the back of the headlights to the front bumper.
      The bumpers are like those of those 1967-1973 Porsche 911 Targas except that
    the bumpers are thicker and the back bumper goes completely across the back end.
      The back end of the body is like a 1978-1983 Porsche 911 featuring the "whale
      The bumpers are thicker like those on those 911's as well, except the two ver-
    tical black segments of the rear bumper are slimmer and repeated on the front
    bumper, resembling all-blackened versions of the ones found on some of the bump-
    ers of the 1967-1973 models mentioned above.
      And the horizontal bumpers look more like those on a 1985-1990 Jaguar XJ-S.
      Esperanto  1978 Cadillac Eldorado Coupe
                 1980 Lincoln Continental Town Car
                 1972-1979 Lincoln Continental Town Coupe
      It's a stocky version of the "Vice City" Esperanto, which is also mainly a
    1978 Cadillac Eldorado Coupe.  But for the "San Andreas" version, different
    things are used to change the front and back ends.
       The long oval vertical brake light housings of the Eldorado have been turned
    upside-down and the black pads and the housing for them have been removed.
      The horizontal brake lights look like those of a 1980 Lincoln Continental Town
    Car with the middle horizontal brake light replaced--it looks like it was
    painted with a color that nearly matches the one used for the body.
      The grill and headlights look like those on a 1972-1979 Lincoln Continental
    Town Coupe but with a flattened grill.  (From 1973 to 1981, there was an option
    to get a Lincoln Town Car, normally a sedan, as a Lincoln Town Coupe.)  A 1978
    model is shown at the 1st link below.
      Glendale  1955 Buick Special/Century/Super/Roadmaster/Riviera
                1961 Dodge Dart Pioneer four-door
                1961 Dodge Polara
      It has the front end of a 1955 Buick Special/Century/Super/Roadmaster/Riviera
    front except revised a bit--flattened to better match the 1961 Dodge and slanted
    back from bottom to top.
      It has the middle and back end of a 1961 Dodge Dart Pioneer four-door except
    for two things.
      One, once at the back of the trunk, the Glendale strange tail fins slope down
    to the rear bumper and the 1961 Dodge Dart strange tail fins (similar to those
    of a 1961 Dodge Polara) curl forward in a horizontal line to the middle of the
    side of the body.
      And two, the housing of the brake lights is like that of a 1961 Dodge Polara
    except smoothed off from front to back.
      The Oceanic uses the front end of the 1961 Dodge Dart Pioneer (see below).
      Hotring Racer    (Los Santos Forum after "8-Track")
                       1983-1986 Ford Mustang LX
                       1987-1988 Ford Mustang GT hatchback
      It has "SUMO" on the engine hood.  1983-1986 Ford Mustang LX (preferably 1986
    because it got stronger through that period) with some 1987-1988 Ford Mustang GT
    hatchback features.
      You give it the sort of headlights and grill of a 1983-1986 Ford Mustang ex-
    cept each pair of headlights are merged into one rectangular headlight as found
    on a 1987-1988 Ford Mustang.  You give it the sort of windows of a 1986 LX and
    the airfoil found on the back edge of the trunk of some of the 1987-1988 GT
    hatchback versions.  Then you improvise a few other NASCAR design changes for
    the front and back ends.  The Wikipedia article at a link below has a section on
    popular ways the Mustang has been customized.  A couple of 1986 LX models and a
    1987 GT hatchback version are shown in the 1st three links below.  The 2nd 1986
    model has been customized a bit in the Hotring way.
      Hotring Racer A  1984-1986 Chrysler Laser/Dodge Daytona
                       1973-1975 Vauxhall Firenza
                       1989-1992 Ford Thunderbird
      It has "Panoramic" and "hinterland" on the engine hood.  The front end looks
    like a 1984-1986 Chrysler Laser/Dodge Daytona...
      ...or a 1973-1975 Vauxhall Firenza--a "Droopsnoot."
      It looks like the front end of one of those cars listed was grafted onto a
    1987 Ford Thunderbird Aero Bird used for NASCAR racing, although with a thicker
    divider between the side windows and less body behind the rear side window like
    those on a 1989-1992 (more a "San Andreas" time frame though it appeared in
    "Vice City" in 1986) Ford Thunderbird (shown at the 2nd link below).
      Hotring Racer B  1986 Chevrolet Monte Carlo Aero Coupe Notchback
                       1984 Hurst/Olds
                       1986 Buick Regal T-Type/Grand National
      It has "BOBO" on the engine hood.  It's a 1986 Chevrolet Monte Carlo Aero
    Coupe Notchback.  The Aero Coupe model, introduced in 1986, has a shorter trunk,
    which is good for the match, but has a rear window that slopes out more from the
    back of the cab, which is bad for it.  A Notchback doesn't have that big rear
    window.  Champion Dale Earnhardt is pictured with one below.
      The grill is longer vertically and is made up of vertical bars, which look
    like the bars on the front end of a 1984 Hurst/Olds by Oldsmobile except put in
    the middle like on the front end of a 1986 Buick Regal T-Type/Grand National.
      The same three Hotring Racers appeared in the Hotring races at Hyman Memorial
    Stadium in "Vice City."  (Thanks to Ben "Cerbera" Millard for telling me the 3rd
    one appeared there.)
      Oceanic  1961 Dodge Dart Pioneer
               1955 and 1956 Chevrolet Bel Air
               1955 Oldsmobile 88
               1957 Buick Special/Century/Super/Roadmaster/Riviera
      It has the grill and front end of a 1961 Dodge Dart Pioneer...
      It has the wheel wells of a 1955 Chevrolet Bel Air.
      It has a loop of color on the side similar to that on a 1955 Oldsmobile 88.
      It has the back end of a 1957 Buick Special/Century/Super/Roadmaster/Riviera
    except revised a bit--flattened to better match the 1961 Dodge and the brake
    light section shaped more like that on a 1956 Chevy Bel Air and completely cov-
    ered by the red brake light.
      I haven't found a great match for the cab, which is like the cab of the Glen-
    dale--sort of like that of a 1961 Dodge Dart.  It's also roughly like a cab for
    a four door 1957 Chrysler Windsor with the little window dividers removed, and
    with the back window of a 1956 Chevrolet Bel Air.
      The Glendale uses the middle and back of the 1961 Dodge Dart Pioneer (see
      Rancher and Ranger  1983-1988 Chevrolet K5 Blazer and S10 Blazer
                          1984-1992 Jeep Cherokee
      The Ranger is basically a Rancher that's been adapted for police use and is
    usually found beyond the main cities.  They're both shaped like the "Vice City"
      A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five
    Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any
    other), the 1st time he enters any of the Police cars or a Ranger
      1983-1988 Chevrolet K5 Blazer (the GMC Jimmy is similar) for most of the body
    with each pair of headlights simplified into one.
      Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
    Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip.
      And thanks to reader Logan King for pointing out that the models of this range
    of years make a better match for the grill and headlights.
      A 1988 model is at the next link.
      The parking lights on the front corners are like those on a Chevrolet S10
    Blazer from the same period.  A 1988 model is at the next link.
      The back window and brake lights look like those on a 1984-1992 Jeep Cherokee
    XJ but only the lower sections, about the size of those on a Blazer, of the
    brake lights light up.  A 1992 model is at the next link.
      Romero  Custom Cadillac, Lincoln, and Mercury Marquis Colony Park hearse  It's
    not the same as Romero's Hearse in "Vice City."
      Front bumper, raised section in the middle of the engine hood, and wheel
    wells: 1980-89 Cadillac Fleetwood Brougham except the two vertical pieces on the
    front of the bumper should be removed.  A 1985 model is shown at the link below.
      The front sides of the hood and parking lights are like those on a 1974-1979
    Lincoln Continental.  A 1977 model is shown at the link below.
      Brake lights: 1989-1992 Lincoln Mark VII or 1975 Mercury Marquis Colony Park
    wagon.  A 1989 Lincoln Mark VII and a 1975 Mercury Marquis Colony Park wagon are
    shown at the two links below.
      Back bumper: 1975 Mercury Marquis Colony Park wagon.
      The headlights of any of these examples are replaced with two large square
      The engine hood should come down farther in the front in a straight horizontal
    line.  The front end, above the bumper, should be customized to be a bit like
    that of a 1971 Chevrolet Impala.
      The 1974 custom Cadillac station wagon shown at the next link has vertical
    bars for a grill that's similar to the one on the Romero.
      Sabre  1971-1972 Buick GSX
             1970 Oldsmobile 442
             1970 Chevrolet Chevelle
      1971-1972 Buick GSX for the pairs of round headlights and the sides of the
    front bumper.  Of the three cars listed, it also comes the closest to matching
    the middle of the grill, although it should be flat and not project to a verti-
    cal line in the middle.  The 1970 Buick Gran Sport GSX is remembered as the pow-
    erful GSX since GM requirements of the next two years--to use low lead gasoline,
    etc.--made the GSX less powerful.  If we choose the Buick, the "Vice City" Sabre
    Turbo could be the 1970 GSX and the Sabre could represent the 1971-1972 models.
      Thanks to nekkidhillbilly at GTA Forums for the Buick GSX
      The 1970 Oldsmobile 442 gets the headlights and sides of the front bumper
    right but the grill is less of a match.
      Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442
      Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may come
    from the 442, prior to 1968, being an option to soup up an Oldsmobile Cutlass.
      1970 Chevrolet Chevelle for the body  It matches the arch at the back of the
    side window better than the two listed above.  The "Vice City" Sabre Turbo could
    be the SS 454 (see the Wikipedia article at the link below).
      Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums
      The back end looks like that of a 1970 Oldsmobile 442 convertible, with the
    hard top cab of one of the Chevelle given a window squared off to be a bit
    smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile
      Sandking  1984-1992 Jeep XJ Cherokee
                1993 Jeep Grand Cherokee, aka a Jeep ZJ
      The overall style is that of a 1984-1992 Jeep XJ two door with bigger suspen-
    sion and wheels, a hood vent, an air foil on the back of the roof, and the head-
    lights made the same vertical length as the grill.
      A 1986 and 1992 model, and three models of unknown years, are shown at the
    links below.
      The body looks a little fatter in relation to the windows and upper cab area.
    The body, except the front end, has been rounded like a 1993 Jeep ZJ to look
    more aerodynamic.
      It's about the same as the "Vice City" Sandking.  It could be used off road,
    such as for Baja racing.  (This isn't to be confused with one of the San Andreas
    pedestrians calling someone a "baha."  "Baha" is pronounced the same but is a
    derogatory term for a hippie that doesn't bath or such.)
      The bigger suspension makes it credible that it could raise so much when it
    has hydraulics, which it has about one in ten-fifteen of the times it appears by
    the Big Ear.
      Stallion  1978 Oldsmobile 442
                1971-1973 Ford Mustang Mach 1
                1987-1992 Ford Mustang LX
                Early 1970's/1978 Oldsmobile 442
      It has the head lights and grill of a 1978 Oldsmobile 442.
      It has a pair of hood scoops similar to those seen on some 1971-1973, at
    least, models of the Ford Mustang Mach 1.  A 1973 model is shown below.
      Seen in profile, the body looks like a 1987-1992 Ford Mustang LX except with
    the back rounded off and the wheel wells squared off.  A 1988 and 1989 Ford Mus-
    tang LX, and the profiles of the "Vice City" and "San Andreas" Stallions, are
    shown below.
      The Ford Mustang LX rear side windows have been covered with vinyl so the
    front side edge is above the back of the doors.  The rear side window dividers
    are slid forward to make little nearly triangular rectangular front side windows
    except the dividers are vertical.  The back windows look like those on the Mus-
    tang convertible.  A 1992 Ford Mustang LX is shown below.
      It has a back bumper and brake lights like a simplified version of those on an
    early 1970's Oldsmobile 442/"Vice City" Stallion.  It's as though compressing
    the "Vice City" Stallion to make the "San Andreas" Stallion made the brake
    lights bigger, like those on the back of a later Oldsmobile.  Thanks to Prodi-
    gital at GTA Forums for the 1970 Oldsmobile 442 brake lights tip.  A 1972 Olds-
    mobile 442, a 1981 Oldsmobile Delta 88, and the backs of the "Vice City" and
    "San Andreas" Stallions, are shown at the 1st four links below.
      If I had to simplify all that, I'd say it looks like a Mustang with a modified
    cab, rounded back end, and squared off wheel wells, with some Oldsmobile stuff
    on the ends.
      Stretch  Cadillac limousine and Lincoln Town Car (another Ladillac or Cadin-
    coln) stretch limousine--possibly some Ford Mercury limos thrown in for good
    measure  It's not the same as the "Vice City" Stretch.
      Most, not all, limousines are customizations of cars by Cadillac or Lincoln.
    Some features are better indications of the customizer than of the original car.
    Add the fact that Rockstar sometimes makes a vehicle out of a blend of two or
    more, and identifying the original car could get tricky.  I mainly used photo-
    graphs of Cadillac and Lincoln Town Car limousines to identify a few things
    about the Stretch.
      Front bumper: the 1989 Lincoln Town Car limo front bumper goes straight across
    like the one on the Stretch, but the bumpers should wrap around the sides like
    the ones on the Ford Mercury limo given a few paragraphs below.  The two verti-
    cal pieces that are on the bumper in front of the grill should be removed, too.
      Grill: Lincoln Town Car grill made as big as the grill of a 1993 Cadillac
    Fleetwood limo.
      Back end, brake lights, bumper, and rear window: 1986 Cadillac DeVille without
    the little horizontal reflector strip (?) just above the bumper.  It's the same
    as on the "Vice City" Stretch.
      Wheel wells: 1992 Cadillac Deville (rectangular with rounded corners) and
    other Cadillacs.  At the link below, a regular Deville is shown.  I'd like to
    see how good a match the limo version is, but I didn't find one the last time I
    checked the Internet.
      Another good match for the wheel wells is the Ford Mercury limo (year?) shown
    at the link below.  The black line on the sides, and wrap around bumpers, are
    similar, too.  Unfortunately, this is the only picture of it I found the last
    time I checked the Internet.
      Walton  Chevrolet 1st Series 1955 model 3014 with the cab of a Chevrolet 2nd
    Series 3100 "Task Force" pickup '55 and a wooden cargo bed.
      Land vehicles
      The car shown at the link above is a 1960 Austin Healey Sprite.  Isn't it
    cute?  Imagine it with hydraulics bouncing along to some tunes.
      Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
    Names list by nekkidhillbilly for the ones marked with an asterisk.
      I thank FORDSUCK for the ones marked with two asterisks.  FORDSUCK's "Real
    Life Car List" can be found at:
      I thank PRB051 for the ones marked with three asterisks.  PRB051's "Real Car
    Names List/FAQ" can be found at:
      Admiral  1976-1985 Mercedes Benz E-Class (W123)
      Alpha  1991-1996 Dodge Stealth*
      Ambulance  1992 Ford E350 type 3 Ambulance (cube style), a newer model of the
    kind found in "Vice City."  It's used for the Paramedic mission, III.25.  If
    C.J.'s Health isn't at the maximum level, the 1st time C.J. gets into an Ambu-
    lance, he gets a little Health.
      BF Injection   A Volkswagen Beetle-based, or similar, fiberglass, street reg-
    istered beach buggy.  It's shaped like the VW dune buggy Elvis Presley drives in
    the opening credits of the 1968 movie "Live a Little, Love a Little."
      Thanks to pdescobar at GTA Forums for seeing the reference in the name to the
    phrase "hot beef injection," which is used as a reference to hot dogs in the TV
    cartoon show "The Simpsons," 1989-present, and is also used as a euphemism.
      BF-400  Honda VFR 400  The BF-400 may or may not have a windshield but always
    has two separate round headlights.  A "B" may have been added to the "F" of
    "VFR" to refer to the same thing as the "BF" in the listing above.
      BMX  Schwinn (?) BMX (BMX stands for Bicycle Moto-cross(X))
      Baggage  1985 Equitech M40 baggage tractor is close.  (As with the same vehi-
    cle of "Vice City," an Equitech for another year is possibly the match, but I
    couldn't find it.  Some models by other companies are nearly matches, too.)
      Bandito  It's a VW pipe frame dune buggy, sometimes called a sand rail.  Gor-
    don Freeman drives one in the game "Half Life 2," 2004, which is also referred
    to with the crowbar in Area 69.
      Banshee  1992 Dodge Viper*** with variations mainly to the front and back ends
      I'll add that the brake lights look more like those on the 1995 model shown at
    the next link.
      Barracks  M923 U.S. military transport truck.
      Benson  1984-1986 Ford F-series truck used as a 14' (?) U-Haul moving van.  U-
    Haul attaches prefabricated truck boxes to Ford and GMC trucks.
      A 1986 Ford F250 (7th generation) and a 1987-1991 (?) Ford F250 (8th genera-
    tion), which is a later model but which is shown in use as a U-Haul truck, are
    at the next two links.
      Berkley's RC Van  1971-1974 Honda Life with some minor design changes  The
    windows should be a bit smaller, but it's the best match for the body size and
    shape I've seen.  The 1986 GMC Vandura and Dodge Ram van or B series van are too
    fat, etc., to be matches, but the headlights look like those on one of the Dodge
    vans.  Berkley's RC van is little--he only has nine model kit boxes in the back.
      The "San Andreas" Pony, and the "Vice City" Top Fun van and Pony, are the
      A 1972 and 1971-1974 (year?) Honda Life, and a 1985 Dodge 3500, are shown be-
      Bike  See the section above on Hybrids.
      Blade  See the section above on Hybrids.
      Blista  1983-1987 Honda CR-X with a front bumper guard.
      Bloodring Banger  It's a Glendale customized for demolition derby.  The de-
    scription of a Glendale is in the Hybrids section above.
      Bobcat  1982-1988 Ford Ranger (the models of the last couple of those years
    have a similar horizontal black band on the bumpers) with rounder wheel wells,
    like those on a Chevrolet S-10 pickup truck
      A 1988 Ford Ranger is shown at the 1st link below.
      Boxville  1988 (range of years?) Chevrolet Step Van P-30 except the roof
    slants down a bit from back to front over the cab (a little bigger than a Mr.
    Whoopee van).
      Bravura  1985 Oldsmobile Calais* (with a different slant of the rear window)
      If C.J. stands on the roof, his feet go though it and into the cabin.
      Broadway  1947 Cadillac Series 62 convertible with a shorter top bar on the
    grill, some of the features stripped off, and the rear wheels uncovered.
      The back of the back fenders are vertical like they are on a 1941 Cadillac
    Series 62, and it has brake lights in a variation of the ones on the back of
    some 1939 Cadillacs.  A 1941 Series 62 and a 1939 Cadillac are shown at the 1st
    two links below.
      C.J. can use any Broadway for the Pimping mission, III.22.  One Broadway is
    parked by a gas station in the NE area of the block of the Idlewood 24/7.
    Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis-
    sion gives the Broadway 200% Health--the extra endurance is gone after the car
    is saved in a garage, but it's easy to start and stop the mission anytime.
      The Broadway is also the vehicle represented over Michelle's garage door.
      Brown Streak  Amtrak F40PH made by General Motors Electro-Motive Division
    since 1976.  The Brown Streak and the Freight can be used for the Freight Train
    mission, VII.12.
      Buccaneer  Chevrolet Monte Carlo** of the 1970-1972 1st generation with the
    roof squared off a bit at the back of the top, the back window squared off and a
    little smaller, and the rear side window dividers changed to slant forward from
    bottom to top.
      The models for 1970, 1971, and 1972 are shown at the links below.
      Buffalo  See the section above on Hybrids.
      Bullet  2005-2007 Ford GT** supercar with a smaller hood vent.  It's based on
    the GT40's of the mid and late 1960's.  Of those GT40's, I think it most resem-
    bles an MkII with the angles smoothed out and a few design simplifications--a
    1966 model is shown at the next link.
      Burrito  1981-1992 Dodge Ram Van except the fenders flare out a bit and the
    flare of the front fenders continues around the bottom of the front a bit simi-
    lar to Pimp Daddy Snapp's customization of a 1987 model  It looks like the "Vice
    City" Burrito.  Three 1983 models, one from 1985, the front of Snapp's 1987 cus-
    tomization, and a 1992 model are shown at the links below.
      As Mxyzptlk showed with some funny videos at GTA Forums, get a black version
    of this van if you want to give C.J. a Mohawk and beard, etc., and have him pre-
    tend to be Mr. T--Lawrence Tero--of the 1983-1987 TV series "The A-Team."  It
    comes close to looking like the 1983 GMC G-15 of the show.
      I changed the subtitles for a couple of the screenshots because the walk-
    through sites aren't M-rated.
      Bus  Similar to a mid-1980's-1992 Greyhound MC8 or MC9, or a 1992 MC-12, Stan-
    dard Coach but with wheel wells that are more squared-off.
      A couple of 1978 MCI MC-8's, a 1981 MCI MC-9, and an early 1990's MCI MC-12
    are shown below.
      Colin Attle wrote to me (and thanks again for all his help!) to remind me that
    the word "canny" (displayed with a drawing of a Scottish thistle), besides pos-
    sibly referring to "cannibis," as many of us thought, also means "shrewd, cau-
    tious, or crafty."
      Cabbie  1956-1982 Checker Cab  The Cabbie and the Taxi can be used for the
    Taxi Driver mission, III.9.  The 1st time C.J. enters a Taxi or Cabbie he gets
    $12 (as Tommy did in "Vice City").
      Caddy: Golf cart/car/buggy.  A Western 400 is similar--a more squared-off ear-
    lier version than the recent model at the next link might match.
      Cadrona  1988-1994 Chevrolet Cavalier** with the back side windows of the
    Chevy Cavalier Coupe.
      Thanks to FORDSUCK, and KnockOut at GTA Forums, for the Chevy Cavalier scoop.
    (I did the Coupe part.)
      Camper  1963-1966 Volkswagen Type 2 T1c 11 window Camper, aka a VW-Bus, Bully,
    or Kombi (as in the 1982 Men At Work song "Down Under": "Travelling in a fried-
    out Kombi ...").  The Truth's model is custom painted.
      Cement Truck  1986?-1991 Ford L8000 or 9000 Concrete Mixer  The wide rectangu-
    lar arc-shaped grill of the Ford is similar but should be widest at the base
    instead of the middle, and the Ford headlights should project from the front of
    the fenders a bit instead of being recessed into them.  The L of the Ford L
    series is more common than the LT or LTS, which look similar.
      The 1st link is for a 1986 (L?) 9000, the 2nd is a 1990 L8000, and the 3rd is
    a 1988 LT8000.
      Cheetah 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa.
      ("Ferrari" means "red head.")
      Clover  1969-1972 Oldmobile Cutlass with the rounded wheel wells of the early
    part of that period and the brake lights changed to horizontal ones.  (A 1968
    Oldsmobile 442 had horizontal brake lights but they were thinner.) Thanks to
      Two 1969 models and one 1971 model are shown below.
       Club  Volkswagen Golf GTI Mk1 or Citi Golf.  (Thanks to FORDSUCK for the
    Volkswagen Golf tip.)  The brake lights and rear window of the Club look more
    like those on early 1990's Golfs.  The Volkswagen may have two pairs of head-
    lights like the Club except the Club has the larger of the two pairs of head-
    lights as the inside pair.  The body of the Club is more squared off.  A 1992
    Golf GTI is at the next two links.
      Coach  Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto
    the front of the roof to show destination (see the Motor Coach Industries arti-
    cle below), MCI C3 European Style Coach (see the richfieldbus article below--I
    think it refers to the 102C3), and some models of MCI 102A3, 102C3, 102D3, or
      Thanks to robin24k at GTA Forums for the tip about adding the 102DL3.
      A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3
    are shown below.
      Combine Harvester  A combine with a straw chopper attached to the front.  Some
    of the John Deere combines I saw are the most similar to the GTA one in shape.
    Many of them have a cab with a yellow roof like the GTA one, too.
      A 1982 John Deere 7720, a 7720 I don't have a model year for, a 1983 John
    Deere 8820, and a 1984 8820 are shown at the links below.
      Aside from the cab, the GTA combine is mainly gray-red.  The closest matches
    in color I found so far are bright red Massey Ferguson and Case International
    combines like the ones shown at the web addresses below.
      All the real ones I saw were different in having thicker front, and usually
    thicker back, wheels.
      Comet  See the section above on Hybrids.
      DFT-30  A late 1980's to late 1990's (range of years?) Ford Cargo CF8000  Ford
    Cargo is a Ford of Europe truck.  The "FT" may stand for "Ford Truck."  I don't
    know how you designate the kind with the 3rd window on each side.  It's a good
    match for cab shape, fenders, and side windows.  Thanks to Mxyzptlk at GTA For-
    ums for showing that it's a better match if, like similar Mitsubishi cargo
    trucks, it's given a horizontal black band below the windshield.  The bottom of
    the band should be the height of the bottom of the front side window.
      The DFT30 is a six wheel truck that's missing the middle wheel on the left
    side.  The 6x4 Ford Cargo trucks like this I found are 2622, 2626, and 2631.  If
    the DFT30 is thought to look like a 4x4 on the left side, it matches a number of
    1980's Ford Cargo 4x4s.
      The 1987, 1988, 1990, and 1997 models of the Ford Cargo CF8000 are at the next
    four links.
      Dozer  ? Wheel loader
      It's called a Dozer, which has tracks like a tank.  But, like the Rhino, it
    has wheels instead, so it's a near match for a number of (late 1980's?) Cater-
    pillar, Case, Ford, Komatsu, etc., wheel loaders.  I haven't found a good match
    for the fenced platform in front of the cab.  I wonder if that's from another
    vehicle and this is another example for the Hybrids section.
      Dumper  (Iveco) Astra Rigid Dump Truck, an articulated dump truck.  An "artic-
    ulated" vehicle is built in sections that are hinged or connected in some way to
    allow flexibility of movement (thanks to my Webster's unabridged).
      Like the Monster trucks, the Dumper is good for running over other vehicles--
    it sends one flying now and then, too.
      Dune  A 1991 Mercedes-Benz AK 4x4 with a flatter front end makes the closest
    match of the models I saw.  It's one of the kinds of trucks that might be used
    in the Paris-Dakar Rally.  The Mercedes-Benz SK is similar but I didn't find a
    version of it as a 4x4.  There are similar trucks by MAN (LE2000, ME2000, TG-A,
      Thanks to k1ngr0b at GTA Forums for the tip that it looked like one of the
    trucks used in the Dakar.
      The 1st link shows a 1991 Mercedes-Benz AK 4x4.
      Elegant  1992 Buick Roadmaster*** with the grill upside-down and a vertical
    bar in the center of it as on a 1992 Buick Roadmaster wagon
      Elegy  1981--1985 Nissan Skyline DR30***
      A 1982 model is shown at the 1st link below.  Half-a**ed effort with Microsoft
    Paint (not my favorite medium) by GTW removed the epithet about Japanese people
    from the license plate.
      Emperor  1990-1992 Infiniti Q45
      Thanks to Gman8 at GTA Forums
      A 1991 model is shown at the 1st link below.
      Enforcer  It could be in the heavy rescue, armored car, or crowd control cate-
    gory.  Except for the front fenders, it looks similar to the 1986 Freightliner
    Heavy Rescue truck shown at the 1st link below.  It could be modified to be an
    armored law enforcement vehicle like the ones in the 2nd link below.
      The front fenders look similar to those on a 1988 or so Mack Super-Liner.
      C.J. gets full Armor the 1st time he gets into an Enforcer.  If C.J.'s Armor
    is knocked down by law enforcement, you might have him jack an Enforcer.
      Esperanto  See the section above on Hybrids.
      Euros  1989-1992 Nissan 300ZX*
      A 1990 model is shown at the 1st link below.
      F.B.I. Rancher  1983-1988 Chevrolet Suburban except each pair of headlights
    has been simplified into one and the parking lights have been moved to the front
    corners.  Thanks to reader Logan King for pointing out that it's like the Subur-
    ban of the handful of years (1983-1988) around the "Vice City" era (1986).
      One picture of a 1985 model and two pictures of 1986 models are at the links
      F.B.I. Truck  1984-1992 Jeep Cherokee   It looks to me like somebody took the
    Jeep to a while-you-wait auto-armor place and had it dipped it into blue glop,
    then rubbed off a couple of patches on the front windshield with the elbow of
    their shirt sleeve to look through.
      This truck is in the game files but not activated for the game.  In the PC
    version, you can use a mod, or a vehicle spawner like the GTA SA Control Center
    (X.13.c) has, to put it in the game if you like a gloppy Jeep.
      FCR-900  Honda CBR900RR Fireblade  It looks like a PCJ-600/Honda CBR 600 ex-
    cept with a bigger engine (900cc).  "RR" stands for "race replica."  The FCR-
    900, with a windshield, has two bulbs in the headlight; without the windshield,
    it has a single headlight.  The "F" may come from "Fireblade" and the "CR" may
    come from "CBR."
      Faggio  1984-1986 Piaggio Vespa PX 200
      Feltzer  1972-1988 Mercedes Benz SL-Class convertible***
      Fire Truck  (on the NE corner of the block due E of "COMMERCE," in the middle
    of the S end of the block N of "HARRY GOLD PARKWAY," and used for the Firefight-
    er Submission, III.23)
      1992 Crimson (a consolidation of Luverne and Quality Manufacturing) fire truck
    by Spartan Motors
      Fire Truck (on the block S of the save place that's on the brown block E of
    "GARCIA," and in the "End of the Line" mission)  I think it's one of the cuter
    vehicles in San Andreas (and not bad for getting through traffic).  I think it's
    a late 1980's Maxim Aerial Ladder fire truck.  A 1983 model is shown at the 1st
    link below.
      Flash  1990-1992 Nissan Pulsar GTi-R
      Thanks to pinky at GTA Forums
      Flatbed  1983-1992 M-939 military truck.
      Forklift  The 1996 Hyster E100XL electric forklift shown at the 1st link below
    is similar.  The Hyster E100XL (year?) shown at the 2nd link shows that the seat
    is on a box that opens up (to access the battery or store tools in, I guess).
      Fortune 1989-1997 Ford Thunderbird***
      Freeway  1990 onward Harley-Davidson Fat Boy  Exhaust pipes are only on the
    right side of the Freeway in "San Andreas."  It's a Harley-Davidson Fat Boy
    Softail with dual exhaust pipes on the right side and apehanger handle bars.
      Freight  Jan. 1966-July 1972 EMD SD40 6-axle diesel locomotive, or a Jan. 1972
    to Feb. 1986 Dash 2 upgrade, the EMD SD40-2, built by General Motors Electro-Mo-
    tive Division.  The Freight and the Brown Streak can be used for the Freight
    Train mission, VII.12.
      You can put the name of one of the locomotives, and other preferences, in the
    search engine at the 1st site given below for photos.
      Glendale  See the section above on Hybrids.
      Greenwood  A 1983-1989 Chrysler Fifth Avenue with the side windows of a 1981-
    1989 Dodge Diplomat.
      Thanks to the GTA Forums list by nekkidhillbilly, reaffirmed by CKYbassplayer-
    69, for the Dodge Diplomat tip
      A 1985 Chrysler Fifth Avenue and a 1988 Dodge Diplomat are shown below.
      HPV1000  Kawasaki KZ1000P Police aka the KZP  Thanks to Mxyzptlk for explain-
    ing that "HPV" could stand for "Highway Patrol/Police Vehicle," and can could
    also be thought to refer to a form of genital warts.
      The HPV1000, the Hunter helicopter, and the Rhino tank are the most popular of
    the law enforcement vehicles to use for the Vigilante mission, III.24.
      1987 and 1992 Kawasakis are at the next two links below.
      Hermes  1949 Mercury Eight two-door except without two divider bars in the
    rear window or the 1950 model except without a parking light at either side of
    the grill.  It has uncovered rear wheel wells and is customized to be low to the
    ground and have the chopped top of a lead sled, and is further customized to
    have the grill of a 1947-1953 GMC, or 1948-1950 Mercury, pickup truck and two
    pairs of brake lights instead of one pair.
      A slightly modified 1949 Mercury was driven by James Dean in "Rebel Without a
    Cause," 1955, which also starred Dennis Hopper, who does the voice of Steve
    Scott for "Vice City," and the movie features Griffith Observatory, which is
    what the one in Verdant Bluffs in "San Andreas" is modeled after.
      Hotdog  A Volkswagen Type 2, aka a VW-Bus, Bully, or Kombi, modified to be a
    mobile concession stand.
      Hotknife  1933 Hudson Pacemaker 8 two-door, three window (the windshield isn't
    counted) Coupe customized as a hotrod with a flatter roof, a blower, no fenders,
    and front side exhausts.  The most popular cars from this era to customize as
    hotrods are 1932-1934 Fords, and in some ways this looks like a 1932 Ford Three
    window coupe customized that way.
      It looks like the original grill was removed and a smaller grid and a couple
    of bars partly cover the hole.  But the hole indicates the grill isn't from a
    Ford.  The closest comparison I know for it is with a 1933 Hudson Pacemaker 8
    Coupe.  (If you use a 1933 Hudson-Essex Terraplane Coupe, which has the same
    grill as the Hudson Pacemaker 8 Coupe, you need to eliminate the two little rear
    side windows when the hood for the cab is created.)
      A 1933 Hudson Pacemaker 8 Coupe, a 1933 Hudson-Essex Terraplane Coupe, and a
    regular and a hotrod 1932 Ford Three Window Coupe are shown at the 1st four
    links below.  The 1st Hudson and 1st Ford look about identical except for the
    grill--the Ford grill is shown better on the Ford hotrod.
      Hotring Racer  See the section above on Hybrids.
      Huntley  1987 (U.S. debut)-1992 Land Rover Range Rover, except the headlights
    look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the
    one on a 1989-1992 Ford Bronco.  The 1st two links below show a 1989 and 1990
    Land Rover Range Rover, the next shows a 1991 GMC Sierra, and the next shows a
    1989 Ford Bronco.  A link below that shows a LRRR used by a main character in
    the movie "Sna*ch," which is mentioned in section on "San Andreas" radio station
    Master Sounds 98.3 at I.13.
      Hustler  1933-1935 or so five window (the windshield isn't counted) coupe with
    some hot rod customization: the roof is lower than on the typical coupe of the
    time.  A lot of cars of this period have similar features as one another, and
    the roof and windows of a lot of them, even pickup trucks, from this period have
    gotten the same sort of hot rod treatment, the most popular choices for it being
    1932-1934 Fords.  This isn't a Ford, though.
      The grill isn't very wide, doesn't flare forward at the bottom as some grills
    from this period do, and the sides of it are parallel instead of getting closer
    together from top to bottom.  The closest comparison for the grill I've found so
    far is a 1935-1936 Willys (pronounced "willis").
      For comparison, it looks like a 1935 Chevrolet three window coupe that's had
    the back of the doors and cab moved back a bit and has been made into a five
    window coupe.
      Either due to body customization or the model it is, the back of the back
    fenders curl down more than most of the cars of the time, and the trunk curls
    down father back than the fenders.  The fenders of most cars of the period
    flare back beside the flare of the trunk, all at the same 135 degree or so an-
      Infernus  1991-2001 Honda Acura NSX
      Thanks to the Real Car Name List by PRB051
      Intruder  1989-1994 Subaru Legacy (with the headlights and grill squared off)
      Thanks to Gman8, reaffirmed by kpeters, at GTA Forums
      Models from 1989, 1992, and 1994 are shown at the next three links.
      Jester  1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002 Mk 4.*
      Journey  Winnebago with a GMC grill and headlights.  It's a recreational vehi-
    cle used as a motor home.
      The next link shows a comparable 25' 1978 Class C Winnebago with a GM engine.
    It would be a better match if it had two pairs of headlights.
      Kart  Kart.  A go cart--in particular, the kind of kart that's a racing kart.
    For more on the races with the kind of go carts called karts, see the next web
      I see some similarity between the Kart and some Tony Kart karts shown at the
    1st two links below.
      Landstalker  1991-1994 Ford Explorer
      I'd say 1991-1994 Ford Explorer, but since it didn't come out till 1991 and
    was used in "Vice City," which takes place in 1986, and if you need it to be
    something from the right time period, I'd say 1986 Chevrolet Suburban but with
    the windows, grill, and wheel wells of a Ford Explorer.  Personally, I'd just
    say the model is based on a 1991 to 1994 Ford Explorer.  (See below; brawling
    will be restricted to the rules according to Hoyle.)
      Linerunner 1986-1992 (later models look about the same) Peterbilt 379 has the
    right level engine hood and narrow cab but the headlights aren't built into the
    front fenders.
      DazzaJay (thanks!) has a good match with a 1994 Freightliner Classic XL for
    the way the headlights are built into the fenders; it otherwise looks similar to
    the Peterbilt but the engine hood is slanted.
      Majestic  1982-1987 Buick Regal***
      Manana  1987-1992 Dodge Shadow/Plymouth Sundance  (Prior to "San Andreas" it
    was a 1981-1984 Dodge Aries coupe.)
      Thanks to Tornado_2 for the tip about the Manana being a slightly modified
    1987-1992 Dodge Shadow/Plymouth Sundance.  1991 and 1987 models are shown below.
      Merit  1990-1998 Mazda 929 (Mark 4, aka the Efini MS-9)
      The 1992 and 1993 (a year after the time of the game, but the style is the
    same) models are shown at the links below.
      The headlights, grill, and brake lights are more like the boxier ones on the
    1986-1992 Mazda 929 (Mark 3).  (The years of the Mark 3 and 4 overlap).  The
    Merit has a few variations of those--for example, the inner edges of the brake
    lights are slanted parallel to the slant of the light divider in the middle of
    them.  And the outside edges of the parking lights are slanted a little differ-
      A 1987 and 1990 model are shown at the links below.
      Thanks to Gman8 at GTA Forums for the Mazda 929 tip
      Mesa  1987-1996 Jeep Wrangler
      (It's the "Mesa Grande" of "Vice City.")
      The next three are monster truck modifications--pickup trucks given large
    wheels and suspension.
      Jamolos Negrit?a> at GTA Forums gets my thanks for explaining a Monster truck
    glitch: if you drive a front wheel of a Monster truck up to, or a bit over,
    another vehicle, then use acceleration and brake at the same time, you can send
    the other vehicle flying.  (Just run over other vehicles enough with the Dumper
    and you'll see it happen, too.)
      Monster A (Los Santos Forum after "8-Track")
      1984-1986 Ford F-Series truck with sharply angled wheel wells and horizontally
    narrower headlights and parking lights
      (A 1985 model and a 1986 monster truck version are shown at the 1st two links
      Monster B (Michelle's) 1980-1986 Datsun 720 (Later the Nissan hardbody) pickup
    truck  A 1982 Datsun 720 is shown at the next link.
      Monster ("Monster" and "Exports and Imports" missions; Flint Intersection
    trailer park)  1994 Chevrolet S-10 with an extended cab and the grill of a 1983-
    1992 Ford Ranger  (Other vehicles made after the 1992 time period of the game
    are the matches for the Slamvan and Bullet.  The vehicle match for the Trashmas-
    ter and Yankee was made in 1992 though they appear in "Vice City," which takes
    place in 1986.  See "Yankee.")
      Moonbeam  1985 to 1992 Chevrolet Astro Van*
      Mountain Bike  Schwinn Mesa Mountain Hardtail?
      Mower  John Deere 455 Garden Tractor, aka a diesel Compact Tractor  The model
    of another year than whatever the one I show is might have the right headlights.
      Mr. Whoopee  1986-1992 (wide range of years) GMC Grumman Step van and Chevro-
    let Step Van P-10 (a little smaller than a Boxville)   It's a multi-stop truck
    modified to be a mobile concession stand.
      Mule  1983-1991 Ford E-350 cube/box truck except the windows have sharp cor-
    ners  The box is similar to ones used by U Haul, which makes their moving trucks
    by putting their various-sized, pre-fabricated boxes on GMC and Ford trucks.
    The roof of this box slants down a bit from back to front over the cab.  ("Vice
    City" Mule and Spand Ex trucks have the same basic shape except the roof of the
    box is flatter.)
      A 1984 Ford E-350 and a couple of 1990 models are shown at the 1st two links
      NRG-500  2001 Honda NSR500  A 1992 model is similar enough and suits the time
    frame of the game.  The Honda NSR500 was used in the 500cc class of motorcycle
    Grand Prix racing by Valentino Rossi to come in 2nd in 2000 and be the world
    champion in 2001.  The NRG-500 often has the only number he uses: 46, the racing
    number of his father.  "NRG" sounds like "energy" and it's also the name of a
    model of scooter by Piaggio.
      To make a copy of C.J. as shown in the next batch of links, see IV.21 "Manage-
    ment Issues"--"The 'Management Issues' way to make a copy of C.J."
      Nebula  1982-1988 Oldsmobile Cutlass Ciera
      The back end of the coupe and sedan were changed, and the roof of the sedan
    was changed, in 1989; the last year for it was 1996.
      Thanks to Captain Holland at GTA Forums
      A 1987 Oldsmobile Cutlass Ciera is shown at the 1st link below.
      Newsvan  1986-1991 Ford Econoline cargo van with the front end of a 1986-1992
    Dodge Ram or B series van except the little section below the headlights and
    main front corner backup lights of the Dodge should be removed.  It has an an-
    tenna on the roof like the TV Van of "GTA 2" (the antenna doesn't point at your
    save place, though).
      A 1989 Ford E350 cargo van and a 1990 Dodge Ram van are shown below.
      Oceanic  See the section above on Hybrids.
      PCJ-600  1992 Honda CBR600F2  The headlight has a smaller, less demented-look-
    ing smile than it did in "Vice City," but it still has, along with the Wayfarer,
    one of the biggest smiles of any motorcycle headlight in the game, and earns its
    keep the most of the two.  The engine has an exhaust pipe on either side.  The
    only guess I have for the initials is that "PC" may come from the favored format
    for clear motorcycle stunt videos since the PCJ 600 was introduced to GTA's with
    "Vice City."
      Packer  It's like the Linerunner--a 1967-1985 Peterbilt 359/1986 onward 379
    but with pairs of round headlights built into the fenders like those on a 1994
    Freightliner Classic XL or Western Star 4800 (thanks DazzaJay), or 1976-1981
    (range of years?) Kenworth W900, except the Packer fenders are angled in the
    back more like those of a Ford LT9000 or Mack Super-Liner.
      The 1st link shows a Peterbilt 379 with a car hauler ramp.  The picture at the
    2nd link doesn't have a matching truck but shows a ramp similar to the one a
    Packer has.  The 3rd link shows a 1990 Peterbilt (model?) car hauler.
      The 1976-1981 (range of years?) Kenworth W900 is basically similar to the
    Packer, and has pairs of round headlights fitted into the fronts of the fenders,
    but, like the Peterbilt, the fenders and wheel wells are too round, and the Ken-
    worth windshield is about the right size but should be flatter:
      The next two links show a 1987 Ford LT9000 and a Mack Superliner to show the
    fenders that are closer, not identical, to those on a Packer,
      Whichever it is, it's attached to a four or five vehicle transport trailer--a
    car hauler--with a straight rigid upper ramp.  It's the same as the Packer in
    "Vice City," but the back of the upper ramp can now be raised and lowered (NP8
    and NP2) so it can haul vehicles as well as serve as a jump ramp.
      Redtier999666, of the Gamefaqs PS2 message board, wrote a post that explained
    how to do something that was mentioned in an earlier post by Webdude06--how to
    get an Insane Stunt bonus with a Packer.  Have C.J. raise the ramp of the Packer
    and back it up to a pedestrian--if they walk under the ramp, the Packer may fly.
      Patriot  1985-? AM General M998 Military HMMWV aka a Humvee (not the civilian
      Perennial  1962-1965 Chevrolet Nova (or "Nova II") station wagon
      Phoenix  1979-1981 Pontiac Firebird Trans Am
      The separating strip was removed from between each pair of headlights, and the
    optional engine hood vent was enlarged.  The dividing strip between the side
    windows was narrowed and made vertical, and the side windows were made more nar-
    row horizontally--seen in profile, the "San Andreas" version looks like the ends
    of the "Vice City" version were pushed to make the car shorter and fatter.  It
    has the two pairs of round brake lights of a 1961-1992, at least, Chevrolet Cor-
      (C.J. can get one by failing the "San Fierro Hills" Street Race or by taking
    Big Poppa's in "A Home In The Hills."  You can also make one appear with the GTA
    SA Control Center, X.13.c.)
      A 1979 and 1980 Pontiac Firebird Trans Am and a 1980 Chevrolet Corvette are
    shown at the 1st three links below.
      Picador  1971 Chevrolet El Camino/GMC Sprint
      The El Camino/Sprint body would need to be shorter from front to back--more
    like a 1964-1967 El Camino.  A 1965 Chevrolet El Camino is shown below.
      Like the 1973-1975 El Caminos, there shouldn't be lights on the front corners.
    Thanks to nekkidhillbilly at GTA Forums for the 1973-1975 El Camino tip.  A 1974
    model is shown below.
      The upper back of the cab should be squared off a bit, too.
      Pizza Boy  1984-1986 Piaggio Vespa PX 200 customized
      Police (Los Santos and San Fierro)  See Taxi.  (Though these three are based
    on the same car, the data\handling.cfg file is a little different for each.)
      A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five
    Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any
    other), the 1st time he enters any of the Police cars or a Ranger (a police ve-
    hicle seen more often in the country or desert).
      Police (Las Venturas)  Mid-1980's-1990 Chevrolet Caprice without the little
    divider strip on the back side windows.  Thanks to Tornado_2 for the tip.  A
    1990 model is shown below.
      Pony  See Berkley's RC Van
      Premier  1991-1994 Chevrolet Caprice* with the top of the cab squared off a
    bit and a horizontal bar put in the middle of the grill
      Previon  1982-1990 Honda Prelude
      Thanks to Gman8 at GTA Forums
      Primo  1986-1991 Toyota Camry*
      Quadbike  1987-1992 Honda TRX250x is a similar ATV (All Terrain Vehicle)  The
    GTA version has a running board on either side for C.J. to rest his feet on.
    The data\american.gxt file refers to it as both "Quad" and "Quadbike," so take
    your pick.  (I once gave a Quad hydraulics, but I forget how I did it.  It may
    have just been a glitch.)  The Quadbike seats two.
      RC Cam  Light orange-brown terra cotta flower pot without a bottom.  It trav-
    els silently like a futuristic hovercraft with the handling of an inflatable
    punching toy that's weighted at the bottom and rights itself after it's hit.
    It has the appearance of being mostly filled with dirt, but only if viewed from
    above, and C.J. passes through it and parts of the pot to sit in it.  It's round
    but leaves a square shadow.  C.J. opens an invisible door before he sits in it,
    and steers with an invisible steering wheel.  It has headlights and brake lights
    and passes through other vehicles.
      The name may come from the idea of surveillance gadgets hidden in concealment
    devices like flowerpots (or the trophies of deer heads with red glowing eyes
    that shazard pointed out are above the exit door at Palomino Creek and Blueberry
    Ammu-Nations; there's another in Toreno's ranch but the eyes don't glow).
      The name may also be due to it letting C.J., in the 1st person view, pass
    though other vehicles to see the people inside them.
      It also seats two and can be used with the speedfreak, wheelsonlyplease,
    ripazha, and bubblecars codes.
      You can use something with a vehicle spawner, like the GTA SA Control Center,
    X.13.c, to make the RC Cam appear.
      Rancher  See "Rancher and Ranger" in the Hybrids section above.
      Ranger  See "Rancher and Ranger" in the Hybrids section above.
      Regina   1985-1992 Volvo 740 wagon except for some changes including some to
    the front and that the bottoms of the rear windows are a little higher.  A 1988,
    1987, and 1988 model are shown at the links below.
      The front of the engine hood is higher and curves down to the grill in a look
    some Cadillacs have.  It has a small version of the grill and front bumper of a
    1983-1986 Pontiac Parisienne Safari with the middle of the grill pointed forward
    to give it a Cadillac look.  The "Vice City" Regina is the same.
      Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip.
      A 1985 Pontiac Safari and a 1974 Cadillac Fleetwood are shown at the links be-
      The closest I found for a definition for "Regina" in Urban Dictionary are a
    couple of phrases it's part of that use the word to mean a woman who thinks
    they're better than they are--I cleaned that up a little.  This could be symbol-
    ized in the Regina with the customized Cadillac front though the rest isn't a
    custom Cadillac.  The name could also be due to the fact that "Volvo" sounds a
    little like "vulva."
      Remington  Mid-1970's Lincoln Town Coupe with custom fenders
      One example I found, which doesn't feature the same curve on the back of the
    fenders, is Rick Romero's (slamn78's) 1978 Lincoln Town Coupe lowrider:
      Unless a better match comes along, I'm going to figure the fenders may be
    meant as a sight gag to rib the 1958-1962-era Cadillac fenders.  A good web site
    to look around in to see what I mean is Hubcap Cafe at the 1st link below:
      Rhino  An M1 Abrams tank  The Rhino, the HPV1000 motorcycle, and the Hunter
    helicopter are the most popular of the law enforcement vehicles to use for the
    Vigilante mission, III.24.
      Roadtrain  1977-1993 Mack Super-Liner (still made as a light version of the
    Australian Titan) except the fenders/headlights are different in the front (more
    similar during a segment of that period?).  Thanks to DazzaJay for the tip on
    the Mack and the photos at the 1st link below.
      The grill covering and fenders look more like the kind on caertain heavy duty
    International trucks, like the (year?) S-F2500 or the 1980 1900 shown at the
    next two links.  Several such trucks, such as some models of Ford LTL 9000, have
    similar headlights.
      Romero  See the section above on Hybrids.
      Rumpo  1981-1986 Dodge Ram Van Conversion, aka Hi-Top.  A Dodge Camper Van, if
    the same size, looks similar.  The owners gave these vans special religious
    hats.  Don't curse them out in traffic--you'll die.  If God doesn't get you, the
    owner--no, no, no...
      I added a later model to show one with the same Hi-Top shape.
      S.W.A.T. van  Cadillac Gage V-100 Commando  It's also like an OT-65 Otter
    (FUG) Scout Car.
      You can activate a vigilante mission with it, but it's better at just having
    good handling for a moderate speed vehicle, and for having a working water can-
    non on top to squirt people with now and then, which is some fun.
      Sabre  See the section above on Hybrids.
      Sadler  1976-1977 Ford F-Series pickup truck.
      Sanchez  1989-1992 Yamaha DT200 dirt bike
      The 1989 and 1992 models are shown at the links below.
      Sandking  See the section above on Hybrids.
      San Fierro trolley  California Street line San Francisco cable car.  A cable
    car is pulled by a cable in a conduit underneath a slot between the rails.  San
    Francisco has the only permanently operational manually-operated cable car sys-
      I used the Camera on a two car San Fierro trolley that wasn't moving and read
    the triangular sign that's inside it--it says "Powell & Mason Sts."
      Thanks to imut_knight at GTA Forums for telling me it's a reference to real
    life and is referred to on this toy trolley:
      According to the next link, the Powell and Mason Streets line is one of the
    oldest cable car lines still operating in San Francisco:
      Normally, nothing stops the San Fierro trolley, so some people at the "San An-
    dreas" message boards have dubbed it "the trolley of doom."  At one link given
    below, a screenshot shows a car stuck sideways in the back car of a two car
    trolley.  A better example of that is near the end of the "San Andreas" stunt
    video by Gotups and Buzzsaw called "Synergy": they somehow got a Packer stuck
    sideways in there to wreak havoc down the street.
      Savannah  1964 Chevrolet Biscayne or Bel Air (an Impala would have two sets of
    three brake lights).  As with the Blade, all I have for the shape of the plate
    around the brake lights is that it's a bit like the shape on the back end of a
    1963 Chevrolet Biscayne or Bel Air (a 1963 Biscayne is shown at the 5th link be-
      Securicar  The International Navistar 4900 Truck has a similar front end.
    I'll guess it's a Navistar armored car (modified like the SWAT Truck "Bulldog"
    II sold by Alpineco) or even a Navistar Mine Resistant Ambush Protected (MRAP)
    armored fighting vehicle since Navistar is the biggest supplier of MRAP armored
    vehicles for the US military.
      Sentinel  1984-1987 BMW E28 M5 four door sedan without the little rear side
    window divider, with the grill and headlights made rectangular...
      ...and with the rounder cab, and parking and brake lights, of a 1983-1989 BMW
    M635CSi, aka M6, coupe  The mix of the two is a little different than is used in
    "Vice City."  Two 1988 models are shown at the 1st two links below.
      Slamvan  1994-present Dodge Ram body and cab modified to be a lowrider and a
    bit squared off with rounded wheel wells.  I know the time frame is off for a
    1992 GTA setting, but I think this is it.
      Solair  1986-1991 Ford Taurus station wagon***
      Stafford  1971-1981 Rolls Royce Corniche
      Thanks to the Real Car Name List by PRB051 for the "Rolls Royce" lead
      Stallion  See the section above on Hybrids.
      Stratum  1991-1992 Honda Accord station wagon***
      http://www.youtube.com/watch?v=ye71eH_Tr3A  (out of sync)
      Stretch  See the section above on Hybrids.
      Sultan  1990-1994 Subaru Legacy
      Sunrise  1989-1991 Nissan Maxima
      Thanks to DazzaJay who saw this as a better match than the 1990-1991 Honda Ac-
      Super GT  1991-1992 Mitsubishi 3000 GT/Dodge Stealth***
      Sweeper  I haven't found a real good match for it.  It's really more of an en-
    closed compact ride on litter vacuum sweeper made to handle a small neighbor-
    hood, beach, or park.  The sloped front reminds me a little of the front of an
    Elgin Pelican, a big street sweeper I'm more familiar with.
      A Madvac 231D, Scarab Minor, Schmidt Classic, Johnston 5000 compact, and Elgin
    Crosswind, just given as basic examples of a compact sweeper truck, are shown at
    the 1st five links below.  An Elgin Pelican is shown at the sixth link.
      It looks like a little electric vehicle, an EV, possibly an electric truck,
    converted into a street sweeper or floor scrubber or such.  A few examples of
    electric trucks are shown at the next three links.
      Tahoma  1990 (range of years?) Chevrolet Caprice Brougham with a flattened
    1981-1982 Chevrolet Monte Carlo back end.  The Monte Carlo is also better for
    the front end in the pictures I found for not having parking lights on the front
    corners  (Just a related note: Hotring Racer B is mostly a 1986 Monte Carlo Aero
    Coupe Notchback.)
      The 1st six links below show two pictures of a 1981 Monte Carlo, two of a 1990
    Chevrolet Caprice (to show a couple of angles I didn't find for the Brougham),
    and five of a 1990 Chevrolet Caprice Brougham.
      Tampa  1965-1969 Chevrolet Corvair body styling that's been made longer and
    flatter--the size of the body below the cab roof seems more like that of a 1965
    Chevrolet Chevelle Malibu.
      It's also been given a flatter front end with a six-sided grill.  The grill
    looks like the inside edges of the Corvair headlight plates have been reversed
    for the outside edges of the Tampa grill, and it's a little smaller than the
    grill of a 1965-1966 Ford Mustang.  It might be a clue to a longer, flatter car
    the Corvair is a blend with, and it just be there to throw people off when they
    try to guess the real car comparison for it--I haven't seen a match for it yet.
      Thanks to nekkidhillbilly, reaffirmed by Gman8, at GTA Forums for the Chevro-
    let Corvair tip.
      A 1965 Chevrolet Corvair, a 1965 Chevrolet Chevelle Malibu, and a 1965 Ford
    Mustang are shown at the links below.
      Tanker  1980-1989 (range of years?) Mack R or DM 10-wheeler truck
      Taxi  A 1990's Chevrolet Caprice.* with the cab of a 1984-1986 Holden VK Com-
    modore.  (The "Vice City" Taxi was a Ford LTD--not Crown Victoria--1983 to, at
    least, 1985.)  The Taxi and the Cabbie can be used for the Taxi Driver mission,
      The 1st time C.J. enters a Taxi or Cabbie he gets $12 (as Tommy did in "Vice
      Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the 1989
    Holden VR Commodore tip.
      Tornado  1958 Chevrolet Bel Air  Thanks again to FORDSUCK for noticing the
    grill, with a couple of projections, is like the one on a 1957 Chevy Bel Air
    (shown at the 3rd link).  The front of the front bumper is shaped more like the
    one on a 1957 Plymouth Savoy, Belvedere, or Fury (a Savoy is shown at the 4th
      Towtruck  1982-1986 Ford F550 (F450?) tow truck, aka a wrecker, without the
    horizontal bars on the grill  The F550 has a thicker engine area than the hand-
    ful with lower numbers in the F series, so the back of the engine hood and bot-
    tom of the windshield is higher, so they're higher than the bottoms of the side
    windows.  At the third link below, the Holmes unit on the back of the F350 looks
    similar except for the back of the top of it.  (For the "holmes wrecker" that
    wants to wreck it with a truck, I guess.)  It has bumpers that began appearing
    in the later 1980's.
      I had a hard time finding an F550 for the time period, let alone one that's a
    wrecker, on the Internet, so you'll have to imagine it pieced together from what
    I could find.
     The 1st three links below show a 1985 (F550?) truck, then a 1999 F550 (too re-
    cent, styled differently, but you can see it's moosier), then a 1988 Ford F450
    wrecker (too recent, so the style is a bit wrong; it looks like it has a Holmes
    wrecker), then a (year?) Ford F350 with a Holmes wrecker.
      Tractor  1965-1971 (?) Ford 2000, 3000, 4000, or 5000 (?) tractor  This Ford
    tractor was part of a product line that extend by 1000's from 2000 to 9000 and
    ran from 1965-1975 (see the history of it at the 3rd link below).  In the range
    of it I 1st listed, some matched the headlights (built into the front instead of
    on either side of it), the body over the front sides of the motor, and fenders,
    but I didn't find all of that with as slim a body covering along the top of the
      A couple of Ford 2000's, the 1st from 1970 and the 2nd from an unidentified
    year, are shown at the 1st two links below.
      Trashmaster  1992 Ford F800 ten-wheeler used as a rear loader garbage truck
    It's the same truck as the Yankee, and both are the same as the same-name trucks
    in "Vice City."  For more about this model, a 9th generation (1992-1996) F
    series truck, appearing in the time period of that game, 1986, see "Yankee."
      A 1995 Ford F800 and a 1992 International DT360, just shown to show the big
    trash box on the back, are shown at the 1st two links below.  A 1997 Ford F800--
    10th generation, but it looks the same to me--with a similar trash box is shown
    at the 3rd link.
      Tug  Baggage tractor.  As with the Baggage, there are a lot of similar-looking
    models but I couldn't find an exact match.  A Harlan Baggage Tow Tractor Model
    HTAG-30/40 basically looks like a Tug.  Although the Tug has a hitch on the back
    as a Baggage vehicle does, I've yet to find anything that can be hitched to it.
      Turismo  1987-1988 Ferrari F40**
      Uranus  1990-1994 Mitsubishi Eclipse, Eagle Talon, and Plymouth Laser*
      Utility Van  mid--1970's to 1992 Chevrolet (C20?*) Utility truck with a grill
    more like that on a model in the later part of that series (or on an Ford F-
      A (year?) Chevrolet Utility truck and a 1989 Ford F250 utility truck are shown
    at the 1st two links below.
      A Utility Van can also be hitched to a little "STREET CLEAN" trailer, but I'm
    not sure if it's in the unmodified game.  So far I've only seen it by using the
    GTA SA Control Center (X.13.c) which calls it a "Utility Trailer."
      Vincent  an early-mid 1980's (elongated) Audi 100/200/5000 (without a strip
    to divide off the little rear side windows and a squared off cab) with BMW 5
    Series (round) headlights
      Thanks to NSX of the GTA Forums site
      Virgo  1977-1979 Mercury Cougar XR7 with the vertical brake lights of a 1977-
    1979 Lincoln Continental Mark V.  It's like the "Vice City" Virgo except it
    doesn't have the horizontal brake lights of the Lincoln.
      Thanks to Grand Theft Grampa at GTA Forums for the Mercury Cougar XR7 tip.
      A 1978 Mercury Cougar XR7 and a 1977 Lincoln Continental Mark V are shown at
    the links below.
      Voodoo  1960 Chevrolet Bel Air coupe low-rider  The 1960 Chevrolet Biscayne
    Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im-
    pala had three per side.  The Biscayne Fleetmaster was the least expensive, with
    some parts painted instead of being chrome-plated.  The regular Biscayne had
    less "brightwork," as the Wikipedia site describes it, than the Bel Air.
      Some of the small number of Biscaynes and Bel Airs I found with the Google
    search engine have been fixed up and painted, and I can't be sure which, if any,
    of the Biscaynes I saw are Biscayne Fleetmasters.
      The Voodoo has a chrome plate across the back that the brake lights are set
    in.  The Bel Air had that chrome plate or a chrome ring around the same area.
    Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne
    didn't have the chrome plate or ring.
      The Voodoo doesn't have chrome-plating on the edges of the tail fins.  All the
    Biscaynes I found had that chrome plating on them, so the lack of it could be a
    detail of a Biscayne Fleetmaster or just a detail that was left off.
      The chrome stripe on each side of the Voodoo looks wider than the one on the
    Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air or
    a customization.
      The "Vice City" Voodoo is similar.
      Thanks to reader Timo Hakala for writing to me that Rockstar designed it so
    you can blow it up by shooting the license plate in the back because the gas cap
    is behind the license plate on an Impala.  (So I guess it's the same for a Bis-
    cayne or Bel Air.)
      Walton  See the section above on Hybrids.
      Washington  1984(?)-1987 Lincoln Continental  The body looks like a model from
    the latter part of the 1982-1987 generation--more rounded.  It doesn't have the
    round raised section, where the spare tire goes, on the trunk.  The outside
    edges of the parking lights have been made vertical and the top of the grill is
    a bit lower.  In addition to the vertical brake lights, it has the horizontal
    brake lights of a Lincoln Town Car except the middle section is replaced by a
    license plate.  (The "Vice City" Washington and FBI Washington have a body and
    grill more like a Lincoln Continental from the 1982-1983 part of the time
      A 1986 Lincoln Continental is shown at the 1st three links below, and a 1987
    Lincoln Town Car is at the fourth link.
      Wayfarer  1988-1992 Honda Gold Wing GL1500 suits the time period, but the back
    end, seen in profile, looks more like a 2001-2004 model.
      Willard  1988-1989 Dodge Dynasty* or Chrysler New Yorker.
      Windsor  1966 Alfa Duetto (later models, a bit different, are called Alfa
    Romeo Spider)  It was made popular as the car Dustin Hoffman's character, Ben-
    jamin Braddock, drove in the movie "The Graduate," 1967.  Thanks to a post at
    the Gamefaqs message boards by sonofkorol who nailed this one.
      This is the glitch that happens if C.J. lets the lady in the screenshots for
    the Launch, Reefer, Maverick, and S.W.A.T. van drive:
      Yankee  1992 Ford F800 used as a box truck
      It's the same truck as the one used as a Trashmaster.  The earliest matching
    picture I found was from 1994, so it's probably from the F-Series 9th generation
    (1992-1996) described in the Wikipedia article below.  If so, since it appeared
    in "Vice City" in a 1986 setting, it's like the Slamvan in having a real life
    counterpart that appeared after the time frame of the game.  (The Yankee 1st ap-
    peared, and looked about like it does in "San Andreas," in "GTA III," which has
    a 2001 or so time frame.)
      I try to pick vehicles that appeared within the time frame of the game when I
    can, but to adhere to that too strictly is impossible.  Many of the vehicles,
    like the Glendale, are mixtures that never appeared in that combination in any
    period in real life at all.  I only have a hard and fast rule that if a vehicle
    has a real life counterpart, it has to appear before the game was created--af-
    terward is right out...unless someone mods a Mercury to look like the Cuban
    Hermes after "Vice City" comes out or such.
      A couple of 1995 Ford F800s, one with a 16' box and one with an 18' box, are
    shown at the 1st two links below.
      Yosemite  1980-1986 Datsun 720 (later the Nissan hardbody) pickup truck  It's
    like the Monster B except the wheel wells are squared off.  Thanks again to
    reader Logan King for tip about the 1988-1990 GMC GMT400 trucks, which have a
    similar body and make a better match for the wheel wells, and about the Monster
    B/Yosemite similarity.
      A 1982 Datsun 720 and a 1988 GMC GMT-400 are at the next two links.
      ZR 350  1989-1991 (1992?) Mazda RX-7*** Series 5 with an air foil on the trunk
    The ZR 350 headlights open or close depending on how bright the surroundings
      Some performance notes so far:
      Fast motorcycles with good handling:
      NRG-500, FCR-900, and PCJ-600.
      Fast cars with good handling and/or Sex Appeal (SA) and/or resistance to dam-
      Hotring Racer and Cheetah (SA), followed by Bullet (SA), Super GT (SA), and
      Banshee (SA).
      Fast cars with Sex appeal but frail:
      Infernus, Turismo, and Comet.
      Fast bicycle:
      Mountain bike (I like the CJPHONEHOME code for it, too).
      Moderate speed with good handling:
      Uranus (SA), Bandito (good ability to flip upright for one of the bouncier ve-
      hicles), Tow Truck, Berkley's RC Van, Hotknife (if going fast, use Brake and
      Reverse before turns), S.W.A.T.(durable), Taxi, Hustler, and Dune.
      Sandking (fast and durable), FBI Rancher, and Rancher.
      Little, light, fast cars:
      Comet (SA but not real durable), Blista, and Flash (SA).
      Burly bruisers:
      Rhino, San Fierro trolley, Trains, Roadtrain, the little San Fierro Fire truck
      with a ladder, and Dumper.
      Fast boats with Sex Appeal:
      Squalo III (SA) and Speeder (SA).
      Roll over--
      things: Dumper, Monster truck, and various vehicles when given hydraulics;
      people: Combine Harvester.
      Roll around with a--
      hostage: Hotdog van or some jacked vehicles;
      gang member or prostitute: car, truck, motorcycle except the Pizzaboy, Andro-
      mada, Beagle, Dodo, possibly a Skimmer, and a helicopter except the Hunter or
      I'll see if I can find out more later; in the meantime:
      I.8.b  A rundown of some of the people who drive them
      The criminals, gangs, and hookers of "San Andreas" have their own automotive
    preferences.  According to data\cargrp.dat:
      The criminals listed in "Crimes" (I.5.k) are among those who drive Perennials,
    Blades, and Clovers.
      Drug dealers are among those who drive Ranchers.
      The hookers are among those who drive Perennials.
      These gangs are among those who drive the vehicles following their names:
      The Ballas               Majestics and Tahomas
      The Grove Street Family  Greenwoods, Savannahs, and Voodoos
      The Los Santos Vagos     Oceanics, Tornados, and Hermes
      The San Fierro Rifa      Sabres, Stallions, and Blades
      The De Nang Boys         Buccaneers, Mananas, and Tampas.
      The Italian Mafia        Sentinels, Admirals, and Feltzers
      The Triads               Sultans, Stratums, and Elegys
      The Varrio Los Aztecas   Hermes, Broadways, and Glendales
      I.9  Wanted Ratings
      - One star causes a policeman or two to chase on foot or in one or two Police
    Cars, Rangers, or HPV1000s, and attack with 9mms or Nightsticks; if C.J. is in a
    boat or in the water, or flying low enough over water, travelled by boats, po-
    lice may attack with a Predator or two, firing 9mm guns and the machine gun of
    the Predator,
      - two, the police chase and attack more aggressively,
      - three, the police chase and attack with 9mm pistols and sometimes Shotguns,
    roadblocks of destructible sawhorses and Police cars with police men who attack
    with 9mm pistols, and occasionally Shotguns, are put up, and a Police Maverick
    firing a machine gun joins to chase and attack.
      The police on the ground are mostly replaced for the three higher wanted rat-
    ings, and the replacement for each of the three is unique to that wanted rating.
    Otherwise, Predators of police still fire 9mm pistols or the machine gun of the
    Predator if C.J. is in a boat or in the water, or flying low enough over water,
    travelled by boats, and a Police Maverick still fires a machine gun in each
    case.  In addition, a Hydra that fires missiles may appear if C.J. is flying
    high enough in each case.
      - four, roadblocks of destructible sawhorses and Enforcers with S.W.A.T.
    agents who attack with Mini-SMGs are put up, and S.W.A.T. agents chase in En-
    forcers, rappel from another helicopter, and attack with Mini-SMGs,
      - five,  roadblocks of destructible sawhorses and FBI Ranchers with FBI agents
    who attack with SMGs are put up, four FBI agents per FBI Rancher chase and at-
    tack with SMGs, and a News Chopper, and a second Police Maverick that attacks
    with a machine gun, may appear near the Police Maverick that attacks with a ma-
    chine gun, and
      - six, roadblocks of destructible sawhorses and Barracks with Army soldiers
    who attack with M4s and Shotguns are put up, the Army soldiers chase in Barracks
    and Rhinos and attack with M4s and Shotguns, and a News Chopper, and a second
    Police Maverick that attacks with a machine gun, may appear near the Police Mav-
    erick that attacks with a machine gun.
      C.J. can get five wanted stars after "Farewell, My Love" (VI.15).
      C.J. can get six wanted stars after shooting down the five Mavericks in "In-
    terdiction" (VIII.3) (thanks to rubregg for the tip).
      In San Fierro, social worker policemen, who tell C.J. they offer counseling
    and understanding as an alternative but attack just like the other policemen,
    appear among the policemen.
      Thanks to Orion_SR for the extra information about what triggers the game to
    create law enforcement, etc.  During a one star wanted level, only one police
    man on foot will chase C.J. at a time--the one that's closest to C.J..  If a
    second one joins in shooting at him, the one farther away stops when they're
    through with their current round of shots.  They get confused someetimes,
    though, as when Orion_SR had C.J. get behind a police man who didn't take up the
    attack on C.J. and a second police man kept shooting the first one.
      And the map has hundreds of spawn points for the appearance of law enforce-
    ment, so you can remember some of them and plan C.J.'s crime spree routes ac-
      One wanted star and bribes
      For one star, I think having C.J. get away from a pedestrian area, get on
    foot, and crouch helps end it.  Otherwise, you can just have C.J. keep driving,
    flying, or sailing, fast enough that the police can't bust him till the star
    goes away.
      Unlike "Vice City," where only one star might go away in time, I've had higher
    numbers of stars do that in "San Andreas."  Rusk says up to four might do that
    depending on what C.J. did to get them.
      A bribe gets rid of one wanted star.
      Once a bribe is used, another appears in the same location in five hours of
    game time (a little over five minutes) if C.J. is at least 20 feet (?) from the
    spot it usually appears in at the time it can reappear.
      Some airborne bribes, or ones near the ground with enough clearance around
    them, can help if C.J. is flying.  For the locations of the airborne bribes, see
    "How to get as much done as possible before starting the main missions" (I.16).
      Some basics for handling a wanted rating
      Orion_SR gets my thanks for the tips he picked up in having C.J. make bold ex-
    plorations into the off-limit areas with a four star wanted level--tips that
    have good general application in having C.J. survive a high wanted level (I.16):
      For a higher wanted rating, the firing at C.J. increases, and knocks down his
    Armor and Health if he's on foot, so try to keep him driving.  Have C.J. drive
    fast enough to keep the Police from being able to bust him, but drive slow
    enough to be able to brake to avoid Police cars that drive in front of him.
    Have him try to drive off-road, even away from where pedestrians appear, and
    cross the street in the middle of blocks instead of at intersections, as much
    as possible to cause the Police to lose track of him.
     If he's flying, have him fly low to the ground to try to avoid some of the
    shots fired from Police Maverick helicopters.  Flying low can also cause any Hy-
    dras, which fire heat-seeking missiles at him, to lose track of him (as in
      C.J. gets full Armor the 1st time he gets into an Enforcer.  If C.J.'s Armor
    is knocked down by law enforcement, you might have him jack an Enforcer.
      C.J. will probably be shot at if he's on foot or swimming when he's wanted.
    Sometimes he's busted instead if he's in a vehicle that's on the ground, or a
    flying vehicle hovering near the ground, when the corrupt law enforcers attack
    him.  Law enforcers like to ram his vehicle with their land vehicles, so it's
    frequently a good evasive maneuver to have C.J. brake instead of accelerate when
    that's about to happen.
      Things that remove any number of wanted stars
      Having C.J. get a vehicle a new coat of paint at a Pay 'n' Spray, Michelle's
    garage, or a mod shop, having him put on a hat, shades, or clothes for torso or
    legs, get a haircut, get a ride on an airline from one of the three airports to
    one of the other ones, and sometimes end a mission, can get rid of any number of
    wanted stars.
      Having C.J. take off and put on the same torso, etc., clothes works, too, so
    you can have him do that at the very start of the game when he only has one out-
    fit, or later if you don't want to change his look.
      According to MisterKrawk at the Gamefaqs message board, you can cancel a
    wanted level by having C.J. use the monitor at any school then just exit the
    screen--it also creates good weather.
      Each of the three airport airline offices (I.7.g) is available for rides when
    its territory is legally available--C.J. has to make at least two territories
    legally available to use the airlines for rides.  Thanks to Orion_SR for telling
    me that when the Badlands become legally available C.J. can get an airline ride
    from Las Venturas, which clears the wanted rating he got from going there, to
    Los Santos, too.
      (Having C.J. get wasted or busted clears a wanted rating, too, but I don't
    save the game after that.  Saving the game can do it, but I don't save the game
    while C.J. has wanted stars, either.)
      (At the other extreme, having C.J. drive a law enforcement vehicle makes a
    wanted rating last at least as long as he drives it.)
      The Stat for how long C.J. can make a five star wanted rating last
      One place to try could be the Pay 'n' Spray across from the Cluckin' Bell in S
    Idlewood, Los Santos.  Leave a vehicle in it so C.J. can get rid of the rating
    before getting killed.  A save place with a wardrobe closet that has clothes in
    it will work just as well, especially one with an awning, like the Clown's Pock-
    et, that also lets C.J. run for cover from helicopter fire.
      Another good place is the mid-N side of Corvin Stadium in San Fierro.  The low
    ground between the stadium and the road the law enforcers show up on makes a
    kind of moat.  There's a chili dog vendor and a soft drink machine on the porch
    if C.J.'s Health gets low.
      Fun with wanted ratings
      As with the last couple of GTAs, it can be fun to lead the law enforcer's ve-
    hicles over Unique Jumps.
      Another gimmick is to cause their vehicles to fall down slopes, such as the
    side of Mount Chiliad.
      Another spot like that is Fisher's Lagoon, mostly S on the beach under the
    "L," in Red County.  When I tried it, the law enforcement vehicles kept coming
    over the guard rail of the road to the W.  They couldn't handle the slope from
    it very well, and they usually either tried to get back up the slope, ignoring
    C.J., or slid right past the beach into the water.  At that stage, I didn't see
    any helicopters, for some reason.  Before helicopters showed up, C.J. had little
    to shoot--the biggest worry is he would die of starvation from how long he could
    stand around and watch this.  Then I flew him to a vehicle left in a Pay 'n'
      A similar spot you might like for C.J. if he gets a wanted rating during a
    rain is an area of Chinatown with steep streets on three sides.  The law en-
    forcement vehicles slide back down those streets when they try to drive up to
      In one test I did, a police car would fly down from a roof onto the E part of
    the E to W street of the N side of the "wine glass" shape of the Emerald Isle
    area while C.J. drove E to W on it.  It's sort of a Lemmingsmobile.  Orion_SR
    wrote to me that the proper place for the Police car to come from is through the
    gate of the LVPD garage to the E, but there's no Z axis figure (vertical place-
    ment) for the car, so it may come from the roof.  (He also said pictures by GTA
    Phreak and zmoonchild of the falling car are what prompted Orion_SR and pdesco-
    bar to try to figure out trigger zones.)
      He said a similar Police Lemmingsmobile may fly from the roof of the LV Court
    House garage instead of through the gate for the same reason.  The gate is N of
    the NE corner of the block with "CA ANTE" of "ROCA ESCALANTE."  If you have C.J.
    drive E then S around that corner, you might see the Police car crash on the
    road farther S (in the area of the garage with a Minigun).
      voodoochild19's post at Gamefaqs reaffirms that if C.J. is going to use a
    weapon weaker than a Rocket Launcher or Minigun to shoot down a helicopter, it's
    easier if he shoots at the front of the propeller motor box on the roof.
      A Hydra dogfight, dropping chaff to throw the attacking Hydras off and shoot-
    ing them down with missiles, can be exciting.  One gimmick which might help you
    target (Spacebar) and shoot attacking Hydras is to put the thrusters of C.J.'s
    Hydra in a halfway position (NP2 and NP8) so it maneuvers like a jet but goes
      The off-limits area of Area 69
      From the start of the game till "Farewell my Love" (VI.15), having C.J. go
    over the off-limits section of Area 69 causes a four star wanted level.  After
    that mission, it causes a five star wanted level till C.J. leaves the area, when
    it drops down to four.
      The fenced-in sections of Area 69 give the best reference for the off-limits
    areas of it--it's a smaller area within the one surrounded by the dirt path
    shown on the map and radar in the game.
      The boundaries of the off limits areas are:
      - W: about four feet outside the W fence, and extending straight south to a 90
    degree angle with the S boundary.
      - N: in the NW, straight E from the middle of the SAM missile launcher and
    along the inside of the W half or so of the N fence, and a couple feet outside
    the E half or so of the N fence.
      - E: a couple of feet outside the E-most E fence, and extending straight S to
    a 90 degree angle with the S boundary.
      - S: a couple of feet outside the S-most S fence, and extending E to a 90 de-
    gree angle with the E boundary, and extending W to a 90 degree angle with the W
      For more about the blind spots of the SAM sites in Area 69, see the end of
    "Black Project," VIII.15.
      The four SAM sites at Area 69 are active throughout the game.
      The off-limits area of Easter Basin Naval Base
      From the start of the game till "Farewell my Love" (VI.15), going over the
    off-limits area of the Easter Basin Naval Base causes a four star wanted level.
    After that mission, it causes a five star wanted level till C.J. leaves the ar-
    ea, when it drops down to four.
      Below the SW corner is a set of steps, not indicated on the map, that lead up
    E from a low pier, which is shown as a small square.  The N-S border line I drew
    is N of the base of the steps.
      The off-limit area extends about two feet N of the entrance--from there, E to
    the shore and W to about halfway along a little section of fence.
      The SAM sites on the ship are only active during "Vertical Bird" (IX.2.
      I.10  Ghost hell, ghost world, ghost heaven, and Liberty City
      To explore the interior world of "San Andreas," go to the GTA Forums web site,
    GTA Series, GTA San Andreas, Cheats and Tricks, Hidden Interiors via the Ganton
    Gym!  Go to page one, etc., and the various links offered:
      For PC teleportation devices, see:
      The San Andreas Place Manager (X.13.a)
      Map Teleporter/Vehicle Spawn (X.13.b)
      The GTA SA Control Center (X.13.c)
      Make sure it works with v1.01 if you use the patch for the game.  The GTA SA
    Control Center works with the unpatched or patched version of the original game.
      Interior heaven
      Most of the hidden interiors are rendered separately from the exterior SA
    world and are grouped in "heavens," high above the usual height limit of the
    game, which include commonly available  places on the ground, like Cluckin'
    Bell.  Entering a commonly available one gives you access to the others of the
    group.  See "Hidden Interiors via the Ganton Gym!" at GTA Forums and the article
    on Hidden Interiors at en.wikigta.org:
      If you want to teleport C.J. to a Hidden Interior, make sure you send him
    somewhere he can get there from 1st--an interior of the same interior heaven
    group.  For example, from the inside of the Prickle Pine save house, C.J. can
    teleport to the Andromeda interior used in "Stowaway."  If you don't do that,
    you may just watch C.J. fall a long way to invisible ground.
      The places in each heaven:
      You might otherwise want to use the Parachute code, AIYPWZQP, to give C.J. a
    safe landing if he falls.  The Jetpack code is ROCKETMAN.  I've had C.J. fall
    and it didn't give him a Jetpack till he hit the ground, which wasn't much use,
    yet the Parachute appeared in time for the same fall.
      A GTA Forums message posted by Fireman gave Edison Carter's list of the coor-
    dinates for the PC version of the hidden interiors:
      A number of the interiors are listed in the data\maps\Audiozon.ipl file.
      Have C.J. enter a place that loads the graphics for the interior, then tele-
    port him to an interior of the same group.
      Spaceeinstein's SA version of his "All In One Mod" (X.13.ii) makes it easy to
    have C.J. go to the hidden interiors, too.
      The Atrium, Doherty garage, Area 69, and Sindacco plastics factory interiors
    appear inside their exteriors, but only the last two interiors appear at the
    same time as the outside world.  The Verdant Meadows safehouse, Welcome Pump
    truck stop, and Lil' Probe Inn interiors are all below ground in basically the
    same area as their exteriors.
      The Atrium and the Doherty garage are distinctive hidden interiors in that
    their interiors appear with some exterior elements added.  You can compare ex-
    terior things seen from outside and inside to see the difference.  The Jetpack
    works in the Atrium so you can use it to look through the upper windows.
      Opius says that the reason most interiors are created separately from their
    exteriors is that many are larger than the exteriors and, since some use a lot
    of polygons, it saves the game from having to render a batch of them unnecessar-
      Liberty City
      I'll give you a multiple choice of ways to see Marco's Bistro, from the easi-
    est to the hardest.
      - Install the Liberty City mod for "Vice City," which uses the interior and
    back lot and yard of Marco's Bistro from "San Andreas" except for the snow, and
    send Claude there to look at it.  He can use a helicopter to look at the rest of
    Liberty City, too.
      - Teleport.
      According to Fireman:
      Send C.J. into any interior that has a yellow entrance cone (C.J's house, a
    fast food place, etc.), then use these coordinates to send C.J. to the inside of
    a warehouse:
      x 1416.725
      y 2.203633
      z 1000.926
      Then have C.J. teleport from the warehouse to Liberty City:
      My coordinates for the street in front of Marco's Bistro:
      X -737.7181
      Y 492.2733
      Z 1371.977
      Fireman's coordinates for the back lot of Marco's Bistro:
      x -819.465
      y 504.4395
      z 1362.436
      From there, C.J. can use the back door to see the interior.
      You can have C.J. shoot a gun and see what causes a ricochet to see what's
      Downhill from the front of Marco's, the street and sidewalks are solid until
    beyond the first intersection.  N from Marco's at the top of the hill, the
    street and sidewalks are solid up until past the first gray door on the left.
    In front of Marco's, the building N of Marco's isn't solid, and the darks walls
    of the S part of Marco's aren't solid.
      The Jetpack won't help C.J. fly in Liberty City, but you can use the "kanga-
    roo" code so he can jump over a wall from the highest patio in front to the back
      The back lot, yard, and walls that enclose them are solid.  You can have C.J.
    do a "kangaroo" jump to the N over a couple of walls and walk on a couple of al-
      If you use the SCM Hook (X.13.ee), you can remove the height limit for the
    Jetpack and let C.J. fly to get a better look at the scenery.  More of Portland
    can be seen than you might have expected, although the graphics are mostly pret-
    ty plain.
      According to edisoncarter, "You can teleport straight to LC if you go into
    SubUrban or Caligula's Casino, although the sky color probably won't be right."
      If you have C.J. teleport to the warehouse, you can have him use the Jetpack
    to fly to the Doherty garage since approaching it this way causes the N garage
    door to be open.  The "camera" views used while C.J.'s inside the garage aren't
    the best for exploring, but you can have C.J. use his Camera to get a close look
    at everything.
      - Ben Fleming at GTA Forums explains how you can send C.J. to Liberty City on
    PS2 and Xbox, also a long method that works for all versions of "San Andreas,"
    at the next link.
      Entrance markers in the sky
      A yellow inverted cone of light, the kind used by C.J. to enter and exit
    buildings, for the interior of the Cluckin' Bell hovers high above the ground
    level exterior of the Cluckin' Bell in Fort Carson, Bone County.  It's on the E
    side of the stem of the "Y" formed by two roads E of the main residential sec-
    tion of blocks.  (To get to the cone of light, you might use the "SCM Hook" mod,
    X.13.ee, to remove the height limit for the PC Jetpack, or you might try the
    method rwesterh used for the next example.)
      rwesterh found a yellow entrance marker for a 24-7 high above the middle of
    the E side of the brown oval of Blueberry Acres.  He used the GTA SA Control
    Center, X.13.c, to teleport C.J. up to it.  The coordinates he used to get C.J.
    up there in a flying Dinghy are:
      X: 1.277
      Y: -31.309
      Z: 990.962
      Fireman says there are a lot of them high above Catalina's place, too.
      How to enter the Bone County "Stowaway" Andromada
        by MOrt(at)nius and me
      MOrt(at)nius writes that the coordinates for the interior of the Andromada
    used in "Stowaway" are X: 319.0025, Y: 1024.137, Z: 1949.88.
      I'll add that you could have C.J. enter the Prickle Pine save house in NW Las
    Venturas or a Cluckin' Bell, then use the GTA SA Control Center (X.13.c) to
    teleport C.J. to this Andromada interior.
      The exterior of the jet, with a red windshield, isn't solid, so you can't have
    C.J. teleport up about 10 feet more and walk around on it.  You could use the
    SCM Hook (X.13.ee) to allow the Jetpack to travel higher than the usual height
    limit, use the "ROCKETMAN" code to give C.J. a Jetpack, then have C.J. fly out
    the end (the end C.J. jumps from in "Stowaway") to let C.J. fly around to have
    a look at it.
      Fireman's, edisoncarter's, and pdescobar's coordinates
      Thanks to Fireman for these coordinates (I found the return trip ones):
      Sweet's house, seen in "Reuniting the Families"--send C.J. into Sub Urban or
    Caligula's, then teleport him to:
      X 2524.27, Y -1679.94, Z 1015.497
      (Send him back to Sub Urban: X 203.778, Y -48.4924, Z 1001.805.)
      Fireman says if C.J. isn't equipped with a weapon, the light in Sweet's living
    room is off, but if he's equipped with a weapon, the light is on.
      Ryder's place--send C.J. into The Pig Pen, then teleport him to:
      X 2464.109863, Y -1698.659912, Z 1013.509949
      (Send him back to The Pig Pen: X 1205.476, Y -8.671263, Z 1000.922.)
      Thanks to edisoncarter for these coordinates (I found the return trip ones):
      Airport--send C.J. to the Johnson house clothes closet (Wardrobe), then tele-
    port him to:
      X -1863.149902, Y -19.6598, Z 1061.149902
      (Send him back to the Johnson house clothes closet: X 255.137, Y -41.5322,
    Z 1002.023, Angle 270.)
      Brothel (Fanny Batter's whore house)--send C.J. into Zero's RC Shop, San Fier-
    ro gym, or the Las Venturas Sex Shop, then teleport him to:
      X 744.54, Y 1437.6, Z 1102.7.
      (Send him back to Zero's RC Shop: X -2238.686, Y 130.9023, Z 1035.414.)
      Brothel 2--send C.J. into the Johnson house, Pro-Laps, Inside Track Betting,
    Big Spread Ranch, Las venturas Sex Shop, or Las Venturas Tattoo Parlor, then
    teleport him to:
      X 964.106995, Y -53.205498, Z 1001.179993.
      (Send him back to the Johnson house: X 2495.9, Y -1707.45, Z 1014.742.)
      The lights of Brothel 2 turn on if C.J. is equipped with a gun and turn off if
    he isn't, as Fireman noticed about Sweet's house.
      Rusty Brown's Donuts--send C.J. into the San Fierro Tattoo Parlor or Sherman
    Dam, then teleport him to:
      X 377.098999, Y -192.439987, Z 1000.643982.
      (Send him back to the Tattoo Parlor: X -202.3096, Y -8.056161, Z 1002.273.)
      Thanks to pdescobar for these coordinates (I found the return trip ones):
      The RC Battleground--send C.J. into the Four Dragon's casino or any Burger-
    shot, then teleport him to:
      X -1042, Y 1060, Z 1345.9.
      (Send him back to either the Four Dragon's casino: X 1994.244, Y 1018.036,
    Z 994.8906, or Burgershot: X 369.9607, Y -72.40347, Z 1001.508.)
      Wuzi's Betting Shop--send C.J. into any interior, then teleport him to:
      X-2159, Y 643.1, Z 1052.4.
      (Send him back to any interior accessible from the exterior world except those
    only accessible during missions.)
      Going through the Jefferson Motel skylight by me
      One of the rooms of the Jefferson Motel in Los Santos has a skylight, and a
    floppy disk, like the ones you save games with, hovers in it.  (Between the Mul-
    holland Intersection and the E coast, the radar and in-game map show a thick N-S
    section for the railroad where it's between two streets.  The Jefferson Motel
    faces it on the W side of the N end.  In a waiting room on the 3rd floor,
    there's a pitch black rectangle where a skylight would be.  Stand C.J. on the N
    end of the room and look S up into it to see a revolving floppy disk just past
    the S edge.)
      About anything I read had C.J. do that Kangaroo jumping jazz.  Nuh-uh.  Send
    C.J. to the lobby at the end of the hall on the 2nd floor of the Jefferson Mo-
    tel.  There's a rectangular skylight in the ceiling, and above and beyond the S
    edge of it is a save game cassette revolving in a black sky.  You could teleport
    C.J. from within the motel onto the ledge by the marker with the GTA SA Control
    Center (X.13.c).  One possible set of coordinates: X: 2244.554; Y: -1185.505;
    Z: 1040.797; Angle: 75.9.
      Once he's up there, you can see there are five save game cassettes revolving,
    each above and beyond one side or another of the surface C.J. can walk on.  If
    C.J. drops off the side of of the motel, he falls through Black Hell, I guess
    it's called, and ends up near the rest of the motel in scenery that has most of
    the graphics missing.  You may want to use the SCM Hook (X.13.ee) with this gim-
    mick if you plan to enter the Jetpack code, ROCKETMAN, to have C.J. fly around
    the game save cassettes above an interior that's higher than the usual height
    limit of the game.  You might otherwise want to use the Parachute code,
    AIYPWZQP, to give C.J. a safe landing if he falls.
      Hole in a ceiling of the Prickle Pine safehouse
      On PC. you can enter the high jump code, KANGAROO, send C.J. into the house,
    have him turn right, and have him jump through the ceiling onto the solid plate
    above the ceiling of the next room.  (It's part of the same interior heaven as
    the inside of the safehouse.)  (The PS2 glitch of having C.J. jump from outside
    into a window to enter blue hell doesn't work on PC.)
      Ghost World and Blue hell entrances
      What I called "Ghost World" in my "Vice City" walk-through is more commonly
    known as "Blue Hell."   (For example, one way there in VC is to fly a helicopter
    up into the porch roof of the WK Chariot hotel.  You could see parts of it in
    many places with the Rocket Launcher gimmick, which doesn't work in SA.)  (Never
    mind it isn't always blue and doesn't seem to have anything Hellish about it).
      The easy thing about leaving the big underground type of Blue Hell is the same
    as it's been since "GTA III."  You don't have to find a missing collision file
    to leave.  Pick a spot of the regular game world you'd like C.J. to appear in,
    then let C.J. sink so far down below that spot that the game puts him above the
    ground there.
      If C.J. wears the Jet Pack, he can fly around the ghost world under San An-
    dreas and get a view similar to the one you could get of Vice City with the gim-
    mick of sending the Sea Sparrow up through the porch roof of the WK Chariot
    hotel.  There's an additional concern in the San Andreas version: solid river
    and sea beds, which you may need to do some maneuvering to get around.  When you
    think C.J. has seen enough of it, send him low enough and he'll appear on the
    land above.
      The main game use for Ghost World is to use it to get into Area 69.  Since
    some things are there from the start of the game, and especially since some
    things are only there from "Black Project" on or afterward, I think Rockstar ex-
    pected us to find a way to get inside it using Ghost World.
      Several ways to do that are given below.  Mxyzptlk's spot I call "Ghost wall"
    is conveniently close to Area 69, and Alexander's Toys and Vulgari gives C.J. a
    way to get to the interior of Area 69 while meant to be restricted to Los San-
      The gimmick of spawning a vehicle halfway into the blast doors of Area 69 is
    an easy, fast way to enter it, too, if requiring a cheat code and more dangerous
    other than during a glitch that lets C.J. explore without a wanted level, as he
    can use during "Drive-By."  Other than by using the GTA SA Control Center to
    teleport C.J. to Area 69 and back, Ghost World/Blue Hell is the only way to have
    C.J. go to the interior of Area 69 without using a cheat code.  Otherwise, it's
    still something to play with if you think it's fun to explore and like the
    change of scenery.
      The Pro-Laps, Alexander's Toys and Vulgari,
        and Mulholland house entrances
      Thanks to The Duff Man's "Secrets FAQ" at Gamefaqs for a couple of ways to get
    to Ghost World from Los Santos.
      Mangymonki found a way to send C.J. to Ghost World at the Los Santos Pro-Laps.
    Have C.J. Jetpack up into the ceiling of the little porch-like ledge that ex-
    tends over the front door/yellow entrance marker, then have him go forward.  As
    The Duff Man says, "The whole block is pretty messed up, as you can also get in-
    to blue hell through Alexander's Toys and Vulgari."
      Alexander's Toys and Vulgari is next door to Pro-Laps to the S, has a bigger
    front porch to fly up into, and it doesn't have some invisible solids inside to
    get C.J. past as Pro-Laps does.
      ArturP found that C.J. can see a little of Ghost World at the site of a Sniper
    Rifle in Mulholland.  It's the big light beige house with a dirty pink surround-
    ing wall at the SW end of the block that's N of the Pay 'n' Spray.  Have C.J.
    Jetpack against the middle of the lower, more enclosed balcony, and he can walk
    inside the balcony.  (If you send him further back in and down through the
    house, more of the house becomes invisible, but you may have a hard time finding
    the way out through the invisible barriers.)
      The Las Colinas and Santa Maria Beach entrances
      Punknoodle found several other Los Santos entrances: the 2nd building on the
    right side of the road that goes N from the Jefferson Motel has an enclosed
    porch, with four open windows with round tops, on the top floor.  The porch
    ceiling isn't solid.
      Punknoodle also found a couple entrances in Santa Maria Beach: one at the con-
    crete northern part of the ceiling of the southern overpass of the two with the
    big "SPORT FISHING BOATING" signs, and the other about a block east of that at
    the northern part of the ceiling of the walk beneath the boardwalk west of the
    base of the Unique Jump that goes up the steps through the boardwalk. 
      Ghost mountain
        The_Raven's Mount Chiliad entrance to Blue Hell
      On the in-game map, there are three small green splotches NW of the brown spot
    that represents the peak of Mount Chiliad.  The blue hell entrance is a strip of
    ground at the base of the cliff on the S side of the path S of the W end of the
    E green splotch.  On the paper map, it's on  the S side of the 2nd crossing of
    the path N of the "C" of "CHILIAD."
      In the screenshot at the next link, the entrance is indicated by the white
    blob at the base of the cliff beyond C.J.'s head.
      If you have C.J. enter it with his Jetpack and have a hard time finding the
    way out for him, just let him drop far enough and he'll appear above land but
    without the Jetpack.
      Ghost garage entrance
      A Gamefaqs post by Foxracing500r, Nov.4, 2005, gave a way to ghost world.
    Have C.J. go to the San Fierro Airport, go right instead of going through the
    gate, go around to the parking garage, enter it on the right lane, and go ahead
    to the "NO ENTRY KEEP CLEAR" sign that hangs from the ceiling.  C.J. can go
    through the 3rd pillar ahead, fall through ghost world, and land on the ship
    used for the Export/Import mission.
      Ghost cliff entrance
      A Secret posted at Gamefaqs by drewpot2001 gives a different entrance to that
    kind of ghost world.  Have C.J. Jetpack against the cliffs, a little higher than
    the water level, E of Sobell Rail Yard in Las Venturas.  The Duff Man, in his
    Secrets FAQ at the Gamefaqs web site, recommends going N from the Jetmax to
    where that section of cliff ends in a ledge, then turning left into the ledge to
    send C.J. through the cliff.  C.J. can then make his way N through a little
    channel of invisible stuff, and go on a surreal exploration.
      Mxyzptlk's entrance to Blue Hell
        W of the LV Turning Tricks Driving School
      This entrance to Blue Hell is conveniently close to Area 69.  Beside the Las
    Venturas Turning Tricks Driving School (for motorcycles) to the W (and S of
    Blackfield Stadium) is an opening to a big lot.  The opening is made of two
    curved walls.  The Blue Hell entrance is the inside of the straight length of
    wall beside the E curved part.  Have C.J., equipped with the Jetpack, go forward
    into it then go down.
      Great Saiyaman's Blackfield entrance
      Great Saiyaman found a non-solid part of a wall just a bit N of the previous
    one.  It's on the N side of the dark gray horizontal E-W bar S of the "C" of
    "BLACKFIELD."  The non-solid part, NE of the 5th bench from the W, is on the W
    side of the wall that extends N-S into the lower lot.
      Ghost 69
        How to enter the interior of Area 69 from the start of the game
      Mxyzptlk's method
      Mxyzptlk also showed a way to enter or leave the interior of Area 69 using
    Blue Hell: the ceiling isn't solid above the grate against the wall by the en-
    trance to the shallow W trench.  I made a map of the interior of Area 69 that
    shows the W shallow trench and Minigun locations:
      I can't currently find Mxyzptlk's video.
      You could also let C.J. drift down from beneath Area 69 till he's teleported
    into it.  Likewise, after C.J. leaves Area 69, you can get C.J.above land by
    having him descend until he appears above the ground.
      Another way to have C.J. get out of Blue Hell at Hunter Quarry is to send him
    up under the crane till you get the prompt to press F or Enter to have him use
    the crane.  Press it twice to have him enter and exit the crane and be in the
    regular world.
      You can send C.J. to the Ghost World entrance of the interior of Area 69 from
    the start of the game with the Ghost World entrance in the porch ceiling of
    Alexander's Toys and Vulgari, which is beside the Los Santos Pro-Laps and men-
    tioned above, or via the Las Colinas and Santa Maria Beach entrances mentioned
    above, with the ROCKETMAN code, and get a Minigun earlier than usual.  Before-
    hand, you might use the Never Wanted button of the GTA SA Control Center,
    X.13.c.  The Control Center lets you use either the "Auto-Clear Status after in-
    serting cheats" button before you use any codes or the "Clear Cheated 'Status'
    and 'Count'" button before you save the game.
      hdsgf and zmoonchild's method
      zmoonchild has a video showing another method of getting into and out of the
    interior of Area 69.  It uses Ring_of_Fire's method of having Tommy transport
    through things while getting onto a motorcycle in VC, except it only works in
    this case in SA with a Freeway.
      hdsgf used it to enter Area 69.  Have C.J. park the Freeway along the N side
    of the ventilator shaft and Exit to appear underground at the Minigun pickup.
    zmoonchild added the way for C.J. to get out.  To have C.J. leave, have him go
    up to the north edge of the same shaft and press Enter.  The video by zmoonchild
    is at the next links.
      jedisociety's method
      In jedisociety's video, C.J. uses a Cleo 3 gravity gun to take the doors off.
    His link is inactive so here's CompletelyIdiotic386's version of the same thing.
      This pair of examples lets C.J. enter and leave Area 69 from the exterior
      The inside of the air vent entrance: X 245.6275, Y 1862.581, Z 18.73007.
      Over the grate of the air vent entrance: X 245.367, Y 1862.359, Z 21.97531.
      You can use the GTA SA Control Center (X.13.c) to send C.J. there from any-
    where in the exterior SA world.  Press the Locations tab, the "Read from GTASA"
    button, and write down the coordinates.
      Then put in a set of coordinates for the inside of the air vent entrance and
    press Teleport.  After getting the Minigun or such, put in the coordinates you
    wrote down and press Teleport.
      C.J. gets a four star wanted level for entering the part of Area 69 shown on
    the map of it I made (I.9) (VIII.15).  Once the Badlands and San Fierro are
    freely available, C.J. gets five stars that goes down to four once C.J. leaves
    that part of Area 69.
      Ring_of_Fire's way to open the door to Ghost World
      Ring_of_Fire, whose glitch finds include ways of using the PCJ600 and Skimmer
    to send Tommy to Ghost World in "Vice City," found a way to use a BMX or motor-
    cycle to send C.J. to Ghost World in "San Andreas."
      In certain circumstances, you can equip C.J. with a Jetpack and have him push
    a bicycle or motorcycle to hold open the doors with entrance markers of safe-
    houses and stores, not those for gyms, and go through the entrance box of some
    into Ghost World.
      According to Ring_of_Fire, it works:
      - at the Johnson house (and some others) after the screen prompts you to "Go
    get the SWAT Tank" in "End of the Line."
      - during "Customs Fast Track."
      - during a mission if it has a mission vehicle (like the Black Boxville of the
    Burglary mission or the BMX of a Courier mission) which C.J. can put nearby.
      - during a mission with a lead character that has a blue cone pointing down at
    them whom you can put nearby.
      Fireman's method to make extra interiors available
        at the start of the game
      Another way to see interiors of the game is described in this message board,
    started by Fireman, at GTA Forums:
      To see the interiors, start a new game.  After the scene in which C.J.'s head
    is bumped while he's being put into a Police car, the screen goes black for a
    moment.  During the scene in which C.J. is being driven N, you enter the code to
    spawn a Jetpack: "ROCKETMAN."  The "Cheat activated" message lingers till the
    end of the scene.  C.J. gets "Wasted" and appears by the hospital but without
    the text that usually appears when that happens.  Type "ROCKETMAN" again so C.J.
    can fly somewhere else, the text appears, then the yellow entrance cones appear
    for many of the interiors that you normally only see during missions.
      The interiors include:
      - the Vagos Gang house ("Burning Desire") is on the N side of the block that's
    E of the thick N-S line on the map, indicating a RR track with a road on either
    side of it, by "JEFFERSON,"
      - Jizzy's Pleasure Domes front and roof entrances ("Jizzy") are under the S
    end of the Gant Bridge,
      - the Sindacco Abattoir ("The Meat Business") is at the NE corner of the block
    of the bottom of the "EST" of "WHITEWOOD ESTATES," and
      - the City Planning Department ("Architectural Espionage") is N of the "L" of
      Zero's RC Shop (at the "C" of "GARCIA"), the fast food places, Ammu-Nations,
    and clothes stores open, too.
      A special thanks to Fireman for contributing one of the reasons that I like
    exploring in GTA's more than in other games.
      Note--places that load interior graphics and that are already open without the
      - Colonel Fuhrberger's house ("Home Invasion"), which is at the top of the 2nd
    block N of the "B" of "EAST BEACH" and on the same road as the "B,"
      - the Atrium ("Just Business"), which has two doors and is on the block W of
    the martini glass icon that's N of "LITTLE MEXICO,"
      - the Jefferson Motel ("Reuniting the Families"), which is on the 3rd block N
    of "SON" of "JEFFERSON,"
      - "Generator Hall," which has an entrance on the N side of the E tower of the
    Sherman Dam by the road that goes over the dam (it's a different entrance than
    the one used in "Dam and Blast"),
      - Caligula's Palace, which has two roof doors and a Penthouse door below them
    inside ("Breaking the Bank at Caligula's"), and
      - the Sex Shop ("Key to her Heart"), which is on the W side of The Strip E of
    "Redsands East.
      On PC, you can't knock open Big Smoke's crack den before "End of the Line."
      C.J. can also enter these places for which the interior graphics are a part of
    the outside world:
      - the liquor store that's across the street to the E of the N block of down-
    town Blueberry,
      - an abandoned diner on the E side of the biggest block of Palomino Creek,
      - until you've done the mission that uses it--"Small Town Bank" with Catalina,
    a bank at the S end of the W side of the block that the Palomino Creek Cluckin'
    Bell is on (you can't break down the door later on PC),
      - a shack, with a red glow inside at night, on the NE shore of Fisher's La-
      - the "Truck Terminal" truck shop on the S block of Blueberry,
      - a shack in Shady Creeks where the path from Angel Pine bends N,
      - Wang Cars, NE across the street from the Xoomer garage save place, on the
    border of Doherty and Downtown in San Fierro,
      - Otto's Autos, at the "E" of "EAST" of "ESPLANADE EAST," in Downtown San Fi-
      - and various barns in Red County and Flint County.
      Rough draft/Go through everything world
        by sum GTA Guy and gamefarter
      Have C.J. get on the ledge above the skylight of the Jefferson Motel (see the
    entry above).  Use the in-game Map and put a marker at the Bayside Boat School.
    Enter the Jetpack code, ROCKETMAN, and have C.J. Jetpack there.
      (There's a long drop through Black Hell 1st.  The radar shows what direction
    the marker is in but nothing else.  Use the in-game map to check your progress.)
      Have C.J. get into the red marker for the school mission.  (You may need to
    have him run against the school awhile to find the door on the E side of the
    little building.  Look at it in the regular game to see that the door is partly
    surrounded by a couple of little low walls that make an opening on the S end.)
      Start any mission and fail it with the "blow up all vehicles" code: ALLCARSGO-
    BOOM or CPKTNWT.  C.J. is dropped into the water--have him swim to shore and
    give him a Jetpack with which he can explore this world of non-solid partial
    graphics.  The graphics are often the blurry kind used for things when seen from
    a distance.
      To exit this world without exiting the game, have C.J. fly to the Atrium in
    Los Santos--there's a solid section by a door on the side with escalators.  The
    Atrium is E of the building that looks like four vertical blue glassy cylinders.
    When he exits, he'll be in the regular world.
      Driving a blown-up boat by Ring_of_Fire
      Have C.J. get off a boat, and press F/Enter when he touches the water--C.J.
    walks underwater to get back on the boat.  Type "allcarsgoboom" to teleport C.J.
    onto the boat (not when C.J. is very close to the boat or C.J. won't teleport--
    he'll just be hurt by the explosion).  Type "hesoyam" before the boat explodes
    again and C.J. can drive a blown-up boat.  It can be destroyed again with weap-
      I'll add that it makes a Predator look like the Ghost Missing boat in "GTA
      Ghost land vehicles for travelling into buildings
      You can spawn a vehicle halfway into the Sindacco plastics (counterfeit chip)
    factory, S of the "TES" of "WHITEWOOD ESTATES," or the blast doors of Area 69,
    to enter it.  Their interiors are rendered with the outside world.
      The only skyscraper in Los Santos with a 3D interior (at the N end of the
    block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS"),
      the Gasso station with Max pane glass with bullet holes (on the SW block of
    Dillimore; the S wall worked for me; the floor is solid except for the hall be-
    hind the counter),
      and Big Smoke's crack den (on the NE corner of the block that's W of the one
    with "F" of "LOS FLORES"; I couldn't break the wall of Big Smoke's crack den be-
    fore "End of the Line" on PC),
      are easy to enter that way, too.
      Ghost Beagle and Mower
      xox_vanzant_xox saw that an airplane called a Beagle may appear with the left
    side embedded in, or laying on, a house in Fort Carson (on the N side of the SE
    block).  (In the PS2 version of the game, the Mower appears in a tree trunk in
    Dillimore.  Thanks to Cube623.)
      "Ghost" Glendales, etc.
      On PS2, a scratched-up, discarded Glendale appears and coasts downhill near
    the NW side of the S of two horse shoe-shaped hills in Back O' Beyond.  (On PC,
    the couple of Glendales I see there are just sitting there.)  It's been nick-
    named the Ghost Car, and it's useful in providing a ride out of the wilderness.
    (I have a ghost Vortex at the beach NE of downtown Bayside Marina, though, and
    I've never seen anyone inside the trolley.)
      (The dented Glendale also appears elsewhere in the game, as does a scratched
    and dented Sadler pickup truck.)
      Ghost upside-down chili vendor
      If C.J. uses a Rocket Launcher to shoot the chili dogs stand at the end of the
    Santa Maria pier, it appears upside-down in the water under the pier.  If he
    swims into the red shaft of light by it to buy a chili dog, he'll eat it if you
    have him climb onto the stand.  The vendor stays nearby in the drowned position
    as long as C.J. stays there.  (That was known when somebody posted it, but I
    can't remember where I read it originally.)
      Ghost house
      A GTA Forums post by imut_knight showed an unorthodox way to enter a house
    that's N and across the street from the 2nd "O" of "IDLEWOOD."  Have C.J. jump
    at the garage door on the S side of the house, and he can hang on to the top
    edge and climb in.  When he's inside, the ceiling is invisible.  He can climb
    out where he climbed in.
      Ghost 3D office building
      The one skyscraper in Los Santos with a 3D interior is at the N end of the
    block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS."  As Fireman ex-
    plained at GTA Forums, you can point C.J. at the building (from the sidewalk
    edge that's nearest to the lot of the building), type "VROCKPOKEY" to have Hot-
    ring Racer A appear with one side imbedded in the building, and have C.J. enter
    the car and go out the other side to enter the building.
      Once he's in there, you could type "ROCKETMAN" so C.J. gets a Jet Pack and can
    look around--the things inside it aren't solid.  You might also use the GTA SA
    Control Center, X.13.c, and use coordinates to transport him into and out of it.
      A possible pair of sets of coordinates I came up with are:
      X:  1819.59300
      Y: -1287.79900
      Z:    13.600860
      Angle: 92.935470
      X:    1839.620000
      Y:   -1280.601000
      Z:      13.545330
      Angle: 128.297200
      (It's not the only 3D building in Los Santos.  For one example, the shopping
    center S of the E block of Glen Park has 3D windows, too.)
      Ghost woman in a pawn shop wall
      I found this one:
      If you have C.J. stand NW of the Cluckin' Bell that's S of the Johnson house
    and look SW at the yellow pawn shop, you can see a woman, shown from about waist
    up, with brown hair and a red dress.  She's in the rectangle-shaped indentation
    on the near yellow wall of the shop.  C.J. can get closer to see her if you turn
    the draw distance down.
      If you have C.J. go closer to her,she's covered over with a lighter or darker
    color (depending on the time of day) than the wall.
      The Rocket Launcher gimmick that let you see through walls in the last two
    GTA's doesn't work in "San Andreas," so I don't know how to get a closer look.
      The same yellow building except with a barber shop appears on the SW corner of
    the block of "S" of "PLAYA DEL SEVILLE."  You can see the ghost woman on the W
    side of the S wall if C.J. is far enough away.  I couldn't get the woman to ap-
    pear on the wall of the yellow pawn shop behind the Johnson house.
      A very minor ghost world find
      I'm on a roll here for your ghost excitement--I found this, too.
      Go S from the little loop of road in Mulholland to the T intersection, go S
    from the end of the double yellow line in the middle of the street and across
    the intersection to the tan stucco house with a dirty white picket fence.  C.J.
    can walk into the non-solid grass in the lawn at the SE side of the house till
    the grass is over his head.  He gets the best view of Ghost World from the spot
    by looking N.
      At the top of the driveway, you may find a couple of garbage pails that have
    "Vice City" maps inside them (as found across from the Angel Pine Cluckin'
      Ghost Garver Bridge
      Zmoonchild showed a way to get into the underside of the Garver Bridge, which
    was also found earlier by pdescobar and others.
      At the SW end of the Garver Bridge, just past the N end of the length of
    earthquake damaged highway, have C.J. go up the gray embankment.  If you send
    him out along the edge of the bridge while pushing to his right, he'll find the
    entrance to the underside of it.  He can go to the other end of the bridge,
    where there's a gray wall.
      Ghost walls
      Benjimino234's invisible wall behind the Willowfield Cluckin' Bell
      Benjimino234 found an invisible block--as punknoodle described, it's "beside
    the orderbox...looks to be about a 1 foot wide by 3 foot long wall at a diagonal
    to the back wall"--behind the Cluckin' Bell that's S of C.J.'s Mom's house.
      bagga rabbit's invisible wall on the porch of Cranberry Station
      bagga rabbit found an invisible wall on the front of the porch of the street
    entrance to the Cranberry train station.
      More names on the mantle of explorers of ghost world--good finds!
      Ghost fence
      Masterkraft found a section of fence without a collision file.  It's the SW to
    NE section of fence along the coast W of the S end of the Gant Bridge.
      punknoodle found that the W end of it isn't solid, either.
      The Vinewood cemetery
      C.J.'s Mom's grave is at the NE corner of the graves in the Vinewood cemetery,
    which is on the N side of the block N of the block with "WOOD" of "VINEWOOD."
    The top couple of feet of dirt is missing from the grave, which is covered with
    a solid invisible plate with a few tufts of grass on it.  It's given rise to
    rumors of her having left the grave to haunt C.J.'s house.  Besides it and a
    similar grave (except covered with a dark plate that's easier to see through at
    night) a few plots W creating a couple of places for the "camera" during "Sweet
    and Kendl," it just looks like the top couple of feet of the hole of each were
    filled in with polyurethane topped with a few tufts of artificial grass, so it
    doesn't suggest anything to me if I had to think of a real life or movie refer-
    ence explanation (ghost dirt?).
      Likewise, some rumors of the place being haunted have arisen from gang graffi-
    ti appearing on the cemetery walls from 20:00 to 6:00.  Since Sweet tells C.J.
    several gang members are buried there, you might imagine C.J. remembering the
    late spirits of gang members killed in gang wars for that.
      I.11  Odds and Ends
      At the start of the game, before all the railroad tracks are free to travel,
    you might see the Brown Streak diesel locomotive, which has two cars hitched to
    it, or a Freight train with several flat cars.  When one stops at a train sta-
    tion, C.J. can jack it and go back and forth over the length of the track in the
    legally allowed Los Santos and Red County areas.  The view while driving a train
    is the cinematic view, in which you can pick a view with NP4.  There are barri-
    ers at either end of the allowed section, and, with the train travelling at a
    moderate speed, the game makes the train come to a stop before either of them.
      But if the train goes fast enough, it can go through the barriers and travel
    the whole circuit around San Andreas.  When I did this, I had the train go from
    the NE Red County end at full acceleration, only releasing acceleration a bit in
    SE Los Santos when I could see the train shake a bit (if you floor it long
    enough, you can derail the train).  The train went through the barriers in Rich-
    man.  C.J. got a four star wanted rating but the law enforcers can't stop the
    train.  (You can do it without the wanted rating if you use the "Reuniting the
    Families" glitch).  The game made the train stop on the Frederick Bridge before
    going through the NE Red County barriers again, though--I don't know if the
    train would have gone through them if I'd floored it again.
      (My Dad was a brakeman on the railroad in the 1930's before he became an art-
    ist/cartoonist at the Pittsburgh Press for the rest of his life, so that goes
    1st.  There aren't any 30's steam engines in "Mafia," so I'll take what I can
      You can drive into the full size trees that rest on square flat boxes, such as
    along the sidewalks of the couple of blocks N of Avispa Country Club in SF, and
    knock them over.  C.J. can climb them, and several other kinds of trees, too.
    (For more examples, see I.7.aa.)
      C.J., like Tommy Vercetti, can walk up a tree that slopes from the ground--
    there's one, a tall pine tree, leaning over the N end of the big pond of Back O'
      You might have already seen this in stunt videos--you can drive a motorcycle
    up the cables of the Garver Bridge.  Going down the cable on the other side is
    trickier, especially twice.
      The Alhambra is a dance club.  It has flaming torches in front, and is tan by
    day but is lit up red and blue at night, along the middle of the W side of the
    block with "IDL" of "IDLEWOOD" in Los Santos.  The locations of the other dance
    clubs are given at "Life's a Beach" (IV.19).  If you have C.J. go inside one and
    walk into the shaft of light, he dances with a lady while you press W,S,A, and
    D for up, down, etc., in time with the music at the time each arrow rolls into
    a stationary circle in the middle of the screen.  He dances better if you get
    it right.  You get a Stat for your highest score.
      The Pig Pen strip club is on the W side of the block that's N of the one with
    a martini glass symbol that's W of "LOS FLORES."  C.J. can throw money down by
    the strippers for them to do one of those Jane Fonda aerobics moves they do.  He
    can also pay $100 when in a shaft of light to go into a room to be seated while
    one of several strippers does a private dance for him.  You can use the LMB to
    pick from several views to watch it.
      The other strip clubs can be found between the W side of Las Venturas and the
    E side of the No Fly Zone, at the NE corner of the block S of the one with "VEN-
    TURAS" of "OLD VENTURAS STRIP," and at the SE corner of the block that's E of
    the block with "OT" of "COME-A-LOT."
      Thanks to a post by Mxyzptlk at the GTA Forums web site--his overseeing of the
    other posters in expansion of Shaft21's "San Andreas" secrets--for the next
    couple of tips.
      In the original versions of "San Andreas":
      The Pay 'n' Spray behind Come-a-lot, S Las Venturas, isn't on the in-game map.
    On PS2, you can see the inside of it as your vehicle is sprayed and the floor
    has a non-solid spot.  On PC, it's non-functional.  To get there, go N from the
    S end of the road that divides by the Emerald Isle, take the 3rd right, the 2nd
    left, then turn right and look for it on your left.
      There's also an unmarked barber shop in El Quebrados (Spanish for "The Frac-
    tion"), in the N area of Tierra Robada, that isn't on the map.
      Apropos of nothing more than that they're GTA-related concerns, and I wanted a
    place for the Internet to have them:
      Rebirth: a suggestion for how to make music in a future GTA
      If anyone from Rockstar North reads this, I have a suggestion for an extra
    feature for the next GTA.  The lead player could go into a music store and play
    with something like ReBirth 2.0.1 by Propellerhead.  It was sold for about $160,
    was discontinued and ecame freeware, and now it's used as an app.  The game
    player doesn't need to know how to play an instrument to have fun with it, and
    Rockstar North could give the lead player and the pedestrians some moves to do
    to the rhythm.  It's easier to play with, and more fun, than the dance game, and
    it was only a little over 4 MBs.
      A good article about it is here:
      The article shows a picture of the interface--you can click the picture to see
    an enlargement of it.  The article mentions a CD you need to play the full free
    version, but you don't need the CD to play the demo version I gave a "freefun-
    files" link for above that.
      If you try it, there are two bass synthesizers and two drum machines.  Each of
    them has four sets--A to D--of eight buttons each on the left side of the dis-
    play.  Any one combination--C6, A4, etc.--represents a one measure pattern of
    music.  You don't need good timing--the combo you pick will start playing at the
    start of the next four beat measure; if you don't make a selection, the pattern
    keeps repeating.  You can change the notes, bend them, adjust the tones, of the
    bass lines with the keyboard, etc., displays.  You can pick the percussion in-
    struments and adjust their tones on the two bottom displays.  You can choose
    from two overall sets--Pattern or Song mode--at the top of the screen.
      Where to get the 1st two GTA's and "Wild Metal Country" free
      You can still download "GTA," "GTA2," and "Wild Metal Country" (a futuristic
    shooter between futuristic Rhinos) for free at:
      Unavailable as of Feb, 2016
      How to see the coordinates on the PC "GTA2"
      "GTA2" doesn't have a radar or in-game map.  The walk-throughs for it give the
    location of weapons, mission concerns, etc., with coordinates, and the PS2 "wug-
    gles" code doesn't make the coordinates appear on PC.  To see the coordinates on
    PC, go to the Gouranga web site, GTA2, Tips and Cheats, and get the "GTA2 Power
    Manager" by Harry Denholm, aka Ishani.
      Click the "Debug" tab at the top and check the box for "Do Bebug Keys."  Dur-
    ing the game, press C to see the coordinates.
      How to get Darkel into "III"
      Darkel is a tramp created for "III" then edited out of the game before it was
    released.  His name and voice actor--Bill Fiore--are listed in the credits,
    though, and his .dff and .txd files and some others are still in the game.
      It was widely rumored that he led a group of bums, now found among the other
    pedestrians and around a Hidden Package in the tunnel behind 8-Ball's Portland
    bomb shop, and he sent Claude Speed to do missions that later became the Ram-
    pages and the "I Scream, You Scream" mission for El Burro.  Some think Claude
    was to meet Darkel in the tunnel.
      Here's an excerpt from an article about the then-upcoming "GTA III" at the
    Gouranga! web site (thanks to a Gamefaqs post by quest78 for reminding me about
    the article):
          Another mission source is a street urchin named Darkel (according to Game
        Informer, he will be replacing the Kill Frenzies that were in GTA and GTA2).
        Darkel is a rather odd addition who asks you to commit various random acts
        of violence.  One such act mentioned in the IGN preview is to steal an ice
        cream truck, load it with dynamite, and then set off the bomb after attract-
        ing a large enough crowd.  Sounds pretty dark but I'd imagine that its just
        the tip of the iceberg.
      Some rumors have it that he was edited out of the game because he had Claude
    create destruction that was somehow similar to the Sept.11, 2001 tragedy which
    happened not long before the game was released.  (One rumor has it Darkel had
    Claude fly a plane into the tallest skyscraper, the one Donald Love lives in,
    and that the fast deletion of Darkel caused the disappearance of Donald Love to
    be abrupt and unexplained.)
      This Wikipedia article has some more about it, such as that there weren't any
    plane missions to remove:
      According to Rockstar, Jan., 2012, the post-9/11 game is "About 1% different.
    We removed only one mission that referenced terrorists and changed a few other
    cosmetic details-–car details, a couple of ped comments, lines of radio dialogue
    etc--the game came out a very short time later.  The biggest change was the US
    packaging which remixed the previous packaging into what became our signature
    style--because the previous packaging [which was released as the cover of the
    game in Europe] was, we felt, too raw after 9/11.  All of the more extreme ru-
    mours are amusing but impossible to have been achieved in such a short period of
      "Because we were making a driving and shooting game--even that, as a combina-
    tion of core gameplay elements, was very, very radical at the time.  The Dodo
    was never meant to be flown very much at all, and it certainly wasn’t grounded
    as a result of 9/11--it was just a fun thing that people then went crazy with
    when they figured out various bugs that let them fly it!
      "Darkel was just a crazy bum who gave you some crazy missions.  They were re-
    moved a few months before the game was done and long before 9/11 because they
    just weren’t as good as the rest of the game, and tonally they were a little
    odd.  He started with 5 missions and they were slowly all cut.  When only one or
    2 were left, they were all removed as the character just didn’t work alongside
    the other characters.
      "None of these missions involved blowing up buses of school children although
    that is a funny rumor!"
      You can put Darkel into "III" with Notepad.  Un-check the green dot 1st (X.4).
    Then click > Edit > Replace, and replace "scum_man" with "darkel" in data\de-
    fault.ide and data\pedgrp.dat.
      (Don't try it by renaming their .txd and .dff files with each other's names or
    you end up with a white Darkel ghost.  This just changes which .dff and .txd
    files the game calls for.)
      You might try using him as your lead character a bit with the "ifeellikedress-
    ingup" code.
      How to find Odie's Statue of Liberty mod, the Wichita-Airport Bridge, the Nakt
    patch, etc.
      Mods for "III" are getting harder to find.  But I just saw a lot of mods for
    "III," including Odie's "Miss Liberty" (the Statue of Liberty), at the GTA Place
    and gta-downloads web sites:
      "SilentPatch" by Silent  Wet road reflections and headlight coronas shown
    again, Purple Nines glitch fixed, etc.
      "III Aircraft" by Silent  Vehicles fly as in VC: Maverick, LCPD Maverick, LC
    News Maverick, Hunter (with functional weapons), Armadillo, Dodo (full winged),
    Skimmer, and Biplane.  
      "The Wichita-Airport Bridge" by MrMilti connects Wichita Gardens to Francis
    International Airport, and makes Sub-missions around there a lot easier:
      The "Naktpatch" by Sveni didn't cause such a scandal back when GTA prostitute
    mods just dared show half of each niblet:
      OnePiece's "High Quality/HD GTA Cars" for "GTA III":
      "High Poly/HD Cheetah" "Infernus" "Banshee" "Stinger" and "Yazuka Stinger" by
      "High Poly/HD Wheels" by onepiece
      "Weapon Stat Editor 1.0" by Spooky
      "GTAIII XBOX Version" by rmws
      Alper Saracoglu's GTA "III" "Administrative Console"
      "Glenster's 'GTA III" Starter Package"
      How to let Claude leave Portland early
      To let Claude Speed leave Portland the fastest, easiest way, un-check the
    green dot (X.4), go into data\handling.cfg--where you might go, anyway, to soup
    up the Submission vehicles or the Rumpo (to make "Big N' Veiny" easier)--and
    give a vehicle a -1 in column I: percent submerged.  Then, when Claude drives it
    off one end of the destroyed Callahan bridge and it falls into the water, it
    will appear on the other end of the bridge.  This works to get across the lift
    bridge before it's working, too, to get to Shoreside Vale.
      Another way is to have Claude park an Ambulance on the S sidewalk of the tun-
    nel in N Portland with the back of the Ambulance against the blue wall that
    blocks the tunnel.  Have him get on the roof of the Ambulance and he'll go half-
    way through the gray ceiling because it doesn't have a collision property on the
    underside.  Have him jump up onto the gray ceiling and go W on the tunnel roof.
    (See the Banshee method below for more directions for that.)
      Claude may get stuck in the gray ceiling.  As mrnumnuts83 and jbernierjr dem-
    onstrate in their videos, you might get him loose by jiggling him, which might
    work better if you have him set off a Molotov nearby.
      Besides the popular choice--typing "chittychittybb" and having Claude fly a
    Police car (esp. a souped up one) over the Callahan Bridge--a couple of methods
    I learned from Rusk's PS2 testing work on PC, too:
      If you send Claude W along the N side of the destroyed Callahan Bridge, down
    to about 5' (?) from the end of the 2nd straight length of a bent red girder
    that projects beyond the end of Claude's side of the bridge, Claude can jump
    over to the thick silver-gray pipe of the other side of the bridge.  He can en-
    ter the subway at the S end of Staunton and use it to get to Shoreside Vale.
      Another way is to have Claude back the back wheels of the Easy Autos Banshee
    out over the water from the concrete tunnel roof in NW Portland, backing out to
    about where the middle of the road below is and until the Banshee teeters on the
    verge of falling.  Have Claude exit and he lands on the tunnel roof.  Send him W
    while aiming the view with the mouse to see the tunnel roof below the blue
    stuff.  He has to jump over an obstruction then can go over the middle of the
    tunnel roof to Staunton, where some invisible solid stuff won't let him continue
    to Shoreside Vale unless he uses the ledge at the side of the roof.  When you
    want Claude to appear in either town, have him jump from below the town into the
    blue stuff and he'll appear on the land above.
      Thanks to variable veracity verifier Orion_SR for some creative gameplay that
    leads him to add that you can send Claude from Staunton to Shoreside by having
    him drive a Yankee into the subway in S Staunton, onto the far side of the same
    upper platform, and having Claude jump from the Yankee roof through the subway
    ceiling onto the roof over the tracks.  Unlike the case in "Liberty City Stor-
    ies," the roof nearby is invisible, though, so it isn't easy to navigate even if
    you have Claude shoot it to see where the ricochets appear.  Claude can also
    make the trip by bailing from a Fire truck he tips into the water over the tun-
    nel by NW Staunton (W of the stadium).  The radar doesn't show the tunnel there
    in "III," so send him into the tunnel 1st to see where it is on the radar.
      How to add working VC-style flying vehicles to "III"
      SilentPL's "III Aircraft" is a CLEO mod that gives "III" a full winged Dodo
    and working aircraft from "Vice City" and "Vice City Stories.  As of 2013 (and
    not counting the "Liberty City Mod" for VC), SilentPL is the first to supply the
    flying ability of later GTA's for "III."  It was partly done by improving on
    some buggy flying code that was left in the .exe.  Here's a review by Craig Kos-
    telecky: "Damn Silent, you NAILED it."
      How to use Robert De Niro as Travis Bickle for the lead player of "III"
      gtadude1 has come up with a mod that looks so much like Robert De Niro as
    Travis Bickle in "Taxi Driver," 1976, it looks like he used a photo and worked
    it out from there.  If you ever wondered what it would be like to have De Niro
    as a lead player, you won't get a better chance than this.  gtadude1 wrote that
    he'd work on it more if there was support for it, so I encourage you to show him
      (The 1st screen shot also shows the one electric sign I've found so far in
    "III" that tells the correct time.)
      Where to get the "Liberty City" mod for "Vice City"
      Also apropos of nothing more than it's a GTA concern: the Liberty City mod,
    used with a copy of "Vice City," and which I describe in "Glenster's Guide to
    Some of Vice City," can be found at the GTA Forums web site:
      It has an automatic installer now that worked smoothly for me.  The "Vice
    City" modding, trainer, etc., concerns apply because it's built on the VC engine
    (and has the VC PCJ-600, helicopters, etc., too.)
      To use a trainer with it, un-check the green dot (X.4), go to the Liberty City
    folder, open gta-lc.ini with Notepad, and change "ChangeTaskBar=1" to
    "ChangeTaskBar=0" then Save and exit.
      How to pick the version of "Mafia: The City of Lost Heaven" you run
      The solution for the problem of being unable to use mods or trainers that are
    only compatible with certain versions of "Mafia"
      Even more tenuously apropos than the sections above: you can get  "Mafia Swap
    101" by zman0900 at
      The instructions have you change a file of the game, then you run the program
    at the start of the game.  It asks you to enter a number to indicate which mod
    you want to use--I enter the number that means I don't have a mod installed.
    Then it lets you pick which version of Mafia you want to run.
      My copy of "Mafia" was v.1.2 when I bought it, but it can be run as v1, which
    lets you use the +19 trainer, the detour gimmick for the race, and give some of
    the mods a try.
      "Mafia Version Changer" I haven't tried it yet, but you might try it if "Ma-
    fia Swap 101" hasn't reappeared at mafiascene yet.
      I put up a walk-through for "Mafia: the City of Lost Heaven" with information
    on mods, etc., at the next link.
      http://sites.google.com/site/glenstersite/  (outdated/site can't be edited)
      You might also try Mafia II:
      Some GTA clones you might try
      Here's an article about GTA clones that might help you decide on a GTA-type
    game to try:
      I.12  Glitches
      I.12.a  Problem glitches
      Cures for the gym and basketball glitches
      Artem Khassanov has a web site that offers fixes for the PC version of the
    gym and basketball glitches.  (Thanks to silentexistence for the tip about Ar-
    tem's new web site.)
      According to System error, at the GTA Forums web site, you shouldn't save
    your game at Madd Dogg's mansion or the game may not produce any basketballs.
      Orion_SR has confirmed, by modding the location of the save cassette, that the
    glitch is due to saving near a basketball court.
      And abhishekprabhu, at the Gamefaqs web site, adds (that you should remember,
    before you decide that you have the glitch) that the basketball doesn't always
    appear at all of the courts, and the glitch that causes it not to appear at all
    may come and go, anyway.  The fix for it resets the counters in the save files.
      (GTW note: on PC, the basketballs don't appear till after "Tagging Up Turf.")
      According to SuGGaK at the GTA Forums web site, Take-Two suggests that you
    have C.J. eat a couple of meals at least once every two days, preferably once a
    day, to prevent the glitch of C.J. being unable to work out at the gyms.
      (If you get the gym glitch, it often appears late in the game and causes C.J.
    to be unable to use the exercise equipment in the gyms.  Instead, he gets the
    message telling him he's worked out enough for today--come back tomorrow.)
      Ring_of_Fire's cure for the gym glitch is to exit the game completely and
    start it again, or save the game six times in a row.
       Pdescobar's cure for the Taxi mission glitch
      Rusk has reported to me that there's a glitch for this in the original ver-
    sion on Xbox and was told it's true for the original PC version, too: it seemed
    that if C.J. got his Pilot's License, 20%, for his Flying Skill Stat before com-
    pleting the Taxi mission or "Mike Toreno," fares didn't appear for the Taxi and
    C.J. couldn't find the location of Toreno in "Mike Toreno."
      Thanks to scorpion_great for recommending this cure:
      Pdescobar isolated the problem as commonly caused by corruption of zone infor-
    mation.  One thing that causes that cause is to send C.J. to the edge of the
    map, so try to avoid sending him to the border of the map (which could happen
    while you have C.J. fly to get a Pilot's license).  The map zone information for
    the save game becomes corrupted that way--when the Taxi mission needs a pedes-
    trian to be the customer, the game doesn't know what to do.  If you save the
    game, the glitch appears on new games you start, too.  He used a hex editor to
    make the map zone information what it should be.
      Orion_SR adds that he's gotten the glitch after doing the Firefighter and
    Paramedic missions without flying or going to the edge of the map, but not if he
    did the Taxi mission 1st.
      I'd play it safe and avoid whatever all may cause the map zone information
    corruption by having C.J. do the Taxi mission early.  But if you got the glitch
    and want to cure it, drag and drop pdescobar's file, found at the link below,
    over the gta_sa.exe file found in the main folder of the game:
      http://pdescobar.home.comcast.net/gta/taxi_fix.rar  (inactive link)
      "SilentPatch" by Silent cures this glitch and others
      The extra gang territory glitch
      Mxyzptlk explained the extra gang territory glitch at the GTA Forums web site:
      To cover all of San Andreas, including the country areas, with gang turf, have
    C.J. fly or sail to a corner of the map in a constant direction for at least 30
    minutes.  The longer you do, the more gang turf there is, with San Andreas com-
    pletely covered with it in two to three hours.
      On PS2, you then hold X, pull out the controller, and reinsert it to get con-
    trol back.  Have C.J. jump out of the plane, land in the sea, and drown.  Be-
    sides creating a lot of gang territory, it causes drug dealers to appear in San
    Fierro and Las Venturas, and each turf war is only one wave.  It's not really
    worth it because the more turf C.J. wins over, the less percentage he attains
    for it in the Stats.
      (Planet grand theft auto also discourages it by adding that winning that turf
    causes Grove Street Family gang members to appear everywhere, and their cars
    aren't fun to drive at all.)
      Hmvartak's Online Glitch Repair Tool
      hmvartak created an Online Glitch Repair Tool to fix the Pedestrians Riot code
    (AJLOJYQY can't normally be removed once the game is saved), basketball (no
    basketballs), Taxi (no fares), Pool (no pool player), and barriers (bridge bar-
    riers not removed in save games modded from v.1 to v.2 or vice versa) glitches.
    The tool, for unmodded v.1 and v.2 saves and ones with the barrier glitch, is at
    the next link.  (Thanks to Orion_SR)
      http://hmvartak.110mb.com/fix.htm  (inactive link)
      According to the information at the next link you could also try using the
    "GTA:SA Save Game Editor."
      "GTA:SA Save Game Editor"
      System error's advice at GTA Forums regarding various other glitches
      Don't store any other vehicles in a garage where you save a vehicle with a
    special look, like the Mothership, or the special paint job may disappear.
      Give a modded car it's own garage so the garage door doesn't take a long time
    to open.
      If a girlfriend isn't home for a week from the day of a missed date, save the
    game repeatedly till a day in game time passes to get her to show up.
      Date Michelle before C.J. finishes Driving School or she'll show up a lot less
      Get a permanent haircut then get tattoos, or remove all tattoos before getting
    a haircut, or a haircut makes the Sex Appeal points gotten from getting tattoos
      A two-player game makes the Brass Knuckles in C.J.'s weapon inventory disap-
    pear.  (GTW note: two player games aren't used in the PC version.)
      Don't save your game right after "End of the Line"--complete another mission
    1st or your save game may become corrupted.
      The Longest 2 Wheels Distance Stat may become very big while the Longest 2
    Wheels Time Stat remains normal.  (GTW note: this happens in the PC version,
      There's a glitch that causes C.J. to retain his money and weapons after being
    busted or wasted even though he hasn't successfully dated Katie or Barbara.
    (GTW note: since I never save the game after C.J. gets busted or wasted--I press
    Esc before the game can show the cut scene about it--I might never know the dif-
      The Fire Extinguisher glitch
      According to tommy vercetti guy at the GTA Forums web site:
      Starting a new game from the start menu after playing another game can make
    all the fire extinguishers disappear.  (GTW Note: I haven't run into this prob-
    lem with the PC version.)
      The Xoomer garage and Flips glitches
      The San Fierro Xoomer garage has a reputation for eating cars, so don't put
    anything hard to replace in it.
      In the Stats, under Achievements, Maximum Insane Jump Flips are mistakenly
    given in degrees.  In one save file I have one degree for that, and in another
    save file I have five degrees for it.
      I.12.b  Fun glitches, gimmicks, etc.
      Thanks to GTA Forums, mainly:
      the Glitch Index compiled and contributed to by Fireman, and
      the Glitch list compiled and contributed to by Cubanjetmax,
      for the glitches in this section.
      I recommend the GTA SA Control Center (X.13.c), which lets you use hotkeys for
    codes, to do some of these gimmicks for which time is of the essence.  You can
    use the Control Center to erase the cheat count, too.
      I've divided it into sections for missions, people, vehicles, weapons, and
    other things.
      Pdescobar's way to explore areas that create a wanted rating without creating
    a wanted rating
      "No wanted level" mission exploits by pdescobar unless otherwise noted.  His
    explanations are at the GTA Forums message board at this link:
      Loop removal mission  The wanted level occasionally flashes and disappears.
    Police appear but ignore C.J..  Police vehicles appear, and Rangers, Enforcers,
    and FBI Ranchers appear on the dirt road around Area 69.
      Ignored by police mission  C.J. can get a wanted level but police ignore him.
    The two exceptions are that Hydras will shoot at him if he has four or more
    wanted stars and he's flying, and that if C.J. enters an interior with a wanted
    level, a few police will appear and attack.  But if C.J. evades or shoots the
    police, there won't be more.
      Los Santos Missions
      "Drive By"  Send C.J. anywhere but into Sweet's Greenwood.
      "Just Business" by srg  Send C.J. away when he and Big Smoke leave the Atrium.
    To best avoid the ways this can fail, srg recommends having C.J. kill the three
    Russians closest to Big Smoke then having C.J. jump off the Atrium in the oppo-
    site direction (toward the airport).
      "Los Sepulcros" by srg  Ignored by police mission  After C.J. jumps the wall
    and talks to Sweet, don't have C.J. attack the Ballas.  Have him tell his gang
    to stay put and he can go exploring.
      "Reuniting the Families" contributed to Rusk's walk-through by "The Chadness"
    C.J. can safely explore either after he gets into the red marker at the motel,
    or after he shoots down the helicopter on the roof if you don't have him follow
      Badlands Missions
      "Are You Going to San Fierro?" by Mxyzptlk/Aggrosk8er  Loop removal mission
    C.J. can safely explore after shooting down the helicopter and getting into the
      San Fierro Missions
      "Mountain Cloud Boys" by srg  Ignored by police mission  The police will ig-
    nore C.J. once he goes through the alley to the open gate and triggers the cut-
    scene.  Have C.J. kill all but the last guy, and try but fail to enter the
    locked Sentinel.  Wu Zi will be able to open it and will get in--have C.J. leave
    him there and explore, getting rid of any wanted rating before returning to kill
    the last guy and continue.
      "Lure" by srg  Loop removal mission  The wanted level is kept to zero once the
    Rancher goes into the marker at Angel Pine, but C.J. must stay in the Rancher.
    (Pdescobar says the Rancher is explosion/damage/fire-proof, and you might want
    to dunk it to fail the mission and store the Rancher.)
      "Amphibious Assault"  The wanted level is frozen when C.J. enters the marker
    at the pier.  Have him swim through the rocks then explore.  Have C.J. Use
    stealth to reach the pier steps or have him blow up the boats, or snipe the men
    on them, 1st.
      The Da Nang Thang" contributed by David Sears and Dr. Simon Chan to Rusk's
    walk-through/srg  Loop removal mission  C.J. can safely explore once he's in the
      "Mike Toreno" by srg  Ignored by police mission  When it's time to destroy the
    van, don't have C.J. do it.  Instead, he can drive away in the Premier he ar-
    rived in.
      "Outrider"  Send C.J. to the gas station, watch the cutscene, have him drive
    to the marker, and possibly get the weapons, but don't have him get on the bike.
      "Pier 69" by srg  Loop removal mission  As soon as you have control of C.J.,
    he can explore.  Don't send him onto the roof.
      Desert Missions
      "Learning to Fly"  C.J. can fly over Area 69.
      "N.O.E." by srg  Flying overe military bases won't create a wanted level but
    SAM sites still operate.
      "Black Project" by srg  After C.J. gets the Jetpack he can safely explore.
      Las Venturas Missions
      "You've Had Your Chips"  C.J. can safely explore after going near the factory
    and being told the gates are guarded.  This is the 1st time C.J. can get a Rhino
    without any trouble.
      "A Home in the Hills"  Have C.J. lead the 2nd set of Triads from the roof to
    the door, but don't send him inside.  Have him hop the wall and explore.
      Finale Missions
      "Vertical Bird"  C.J. can roam the naval base (and get the two nearby Oysters
    or the Patriot) without a wanted rating.
      "Los Desperados" by srg  Loop removal mission  Send C.J. somewhere other than
    the train station.  It's easy for him to jack an FBI Rancher from the dirt road
    near where the vehicles are parked at Area 69.
      "End of the Line"  Either don't have C.J. get in Sweet's Greenwood, or take
    Sweet to Big Smoke's place 1st so the car becomes indestructible.
      Pdescobar adds that some of the missions that drop the setting for "sensitiv-
    ity to crime" (opcode 03C7) from 1.0 to to 0.0 (making it harder to raise a
    wanted level) for at least part of the mission are "Stowaway," "Burning Desire,"
    "Catalyst," "Just Business," "Madd Dogg's Rhymes," and "Deconstruction."  "555
    We Tip" uses a setting of -1.0 for part of the mission.
      Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92
      When Sweet leaves C.J. in Ballas turf to spray a few Tags, have C.J. do all
    100.  (Until C.J. sprays those several Tags , you can find Sweet in his car by
    C.J.'s house.  The car is locked, but you can have C.J. kill him, which causes
    Sweet to fall out the door.  C.J. can use the damage-proof Greenwood.)
      Invincible C.J. 1 by tommy vercetti guy
      C.J. can make a standing jump from touching the N fence on top of the tallest
    building in San Fierro and won't get hurt.
      Invincible C.J. 2 by ?
      C.J. can fall from any height onto the flat surface of a vehicle and won't get
    hurt.  (An exception to the above is if C.J. jumps out of the Andromada of
    "Stowaway" too early, which causes him to land on the top of an Admiral.)
      Invincible C.J. 3 by most anyone who's observant,
        which, at times, includes me
      C.J. can fall from any height in a vehicle and won't get hurt.  An exception
    is if he's in one that blows up, so try to get him to bail to avoid the fast
    crash of a flying vehicle.  Leveling the wheels of a two wheel vehicle usually
    makes for a safe landing.
      C.J. can fall from any height into water, and, if it's deep enough, he won't
    get hurt.  If he has full Health and Armor and isn't equipped with a Parachute
    when he lands, he can fall from any height onto ground and survive with a lit-
    tle Health, but if he falls even a fraction as far with an unopen Parachute, he
    dies.  (I forget where I 1st read about those two examples.  If you use the Con-
    trol Center and have C.J.'s Health set at 176, he won't die from the unopen
    Parachute fall.)  He won't get hurt if he falls without opening the Parachute
    provided near the end of "Breaking the Bank at Caligula's."
      Invincible ped by GTAFAN4LIFE
      Leave a vehicle in a Pay n' Spray, have C.J. punch a ped and run to the vehi-
    cle so the ped is in the Pay 'n' Spray as the door closes, and the ped is invin-
      Invincible gang member by gtamike123 and digimetal
      Gtamike123's method is to skip the opening cutscene of "Saint Mark's Bistro"
    (VIII.29) to see C.J. talking to Maccer by a car Ken is in.  Type in the "blow
    up all vehicles" code, ALLCARSGOBOOM or CPKTNWT.  Use one of the "recruit any-
    one" codes, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM (recruits get a rocket
    launcher), and have C.J. recruit Maccer.
      Digimetal's plan is about the same except he has C.J. take the Jetpack to The
    Truth near the end of "Black Project" (VIII.15), puts in the "peds hate you"
    code, BAGOWPG, and after The Truth gets out of the Mothership, digimetal uses a
    "recruit anyone" code and enters the "peds hate you" code again to disable it.
    (Don't save the game with a "peds hate you" cheat enabled.)
      Basically, the more general idea to take from both plans above is to fail a
    mission and have C.J. recruit Cesar, Sweet, etc., before they walk away.
      The next three examples could go in the Ghost World category, too.
      Invisible gang member 1 by xspudx
      Have C.J. recruit a gang member to follow him, and have him get them to take
    his picture with the Camera (press Tab when prompted).  Have C.J. aim a gun at
    the "camera" (at you) and fire.  This kills the gang member and there's blood on
    the ground but no homie.  If an Ambulance comes, the paramedic brings the invis-
    ible homie back to life.  You can put put Satchel Charges on the gang member to
    see where he is.
      Invisible gang member 2 by gtamike123 and Drizz
      Enter a "recruit anyone" code, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM
    (recruits get a rocket launcher) before the chase of the Firetruck Sweet hangs
    from in "End of the Line."  When the Firetruck goes left over a bridge, have
    C.J. get out of his car, get a safe distance from it, then enter the "blow up
    all vehicles" code, ALLCARSGOBOOM or CPKTNWT.  Have C.J. rush to recruit him--
    target the back of the ladder where Sweet was hanging.  You could use a code to
    spawn a vehicle to rush C.J. to Sweet quicker.  (VROCKPOKEY spawns Hotring Racer
      Drizz adds that the same gimmick can be used at the end of "Home Invasion."
    After the last cutscene, Ryder fades from view as he walks away.  Quickly get
    C.J. to recruit Ryder before he's gone.
      I'll add that using the Control Center (X.13.c), which lets you use hotkeys
    for codes, can make it easier to do this gimmick.
      Invisible Vagos
      If C.J. gets too far ahead of the train in "Wrong Side of the Tracks" (IV.17),
    you fail the mission but Vago ghosts, with only their SMGs visible, will go by
    on the train.  (I had C.J. jump on the train to get them, anyway.)
      Girlfriend glitch 1
      Girlfriends are immune to explosions (by Satchel charges, cars, etc.).
      Girlfriend glitch 2
      Here's a strategy recommended by Zmoonchild and TheJizzy that speeds up the
    dating progress.  (I already consider it cumbersome, let alone how it can be
    dragged out by attacking gangsters and the wanted rating system, so I welcome
    anything that gets it over with more quickly.)  (Don't have C.J. shoot a gun at
    gangsters around Denise because the game will consider it like shooting Denise.)
    Have C.J. take the girlfriend who wants to eat to a bar--for example, have him
    take Denise to the Ten Green Bottles bar.  Then have C.J. take her to the gym,
    give her a present or kiss (press Tab) (if you don't have him give her a present
    or kiss the progress will be reduced), then have him go into the gym.  As long
    as it's within the dating time limit you can then send C.J. to her house for
    another date, etc.  If she wants to go to a club to dance have C.J. take her
    right to the gym, etc.
      How to make the Flint trailer park photographers appear
      By the W coast of Los Santos inlet, S of the S-most bridge across it, is a
    trailer park.  One of various pedestrians may appear as a photographer at the
    coast S of the entrance.  They thoughtfully survey the scenery for subjects for
    photos, take one or a few photos, then they walk into the water and drown.  (Ap-
    parently, they're more upset by a few aspects of the graphics than me.)
      If you send C.J. into the park enough to change the location name shown at the
    bottom right corner of the screen, then send him toward the entrance enough to
    change it back, a different pedestrian appears as the photographer.
      Lemmings gimmick 1
      On the W side of the Cluckin' Bell, N of the Johnson house in Los Santos, is
    a telephone pole pedestrians appear from.  Have C.J. stand where it says "RE-
    SERVED" (part of "THESE SPACES ARE RESERVED FOR CUSTOMERS") in the parking lot
    and look S at the pole.
      Another spot to watch from is by the little brick pile E of the Tag that's
    above the porch roof of the shopping center S of the Cluckin' Bell parking lot.
      The pedestrians appear about 15' up, slide down part of the way, fall the
    rest, and keep walking.  You can turn C.J. away and back to help them spawn.
      Lemmings gimmick 2
      Similar to the DMA (later Rockstar North) game "Lemmings," 1990, pedestrians,
    seen from an alley in Las Venturas, will appear on the 3rd floor ledge of a
    building and walk off.
      To see them, have C.J. go to the alley on the W side of Welding and Weddings,
    which is on the SE section of the block that's W of "ISLE" of "THE EMERALD
    ISLE," and go N in that alley to where it intersects an alley that goes W from
    it.  Look NE at the near corner of the 3rd story gray ledge of the Emerald Isle
    skyscraper (by day, the upper W part of the building looks gray-blue with dark
    gray-blue horizontal stripes).
      If you have C.J. stand in the right several foot-wide spot, the pedestrians
    appear on that corner of the ledge and walk off, falling out of view behind a
    beige--light gray lit by daylight--wall.  I've also seen some pedestrians appear
    a bit below the ledge and fly up to it 1st, then walk off, which is strange.  I
    think it helps spawn them to have C.J. go a bit S to change the name of the lo-
    cation, shown in the lower right corner of the screen, and change it back again.
      You might hear a scream as they fall, and maybe a crunching sound, possibly
    followed by the sound of other pedestrians screaming and running away in a pan-
      You can have C.J. zoom in on them with a Sniper Rifle scope or Camera, but you
    get the best idea of what's happening there by having C.J. go up a bit with the
    Jet Pack.
      It just looks like someone may have made a typo in programming the ped path
    for the sidewalk below along a corner of the building.
      It might even have been left in deliberately, like the flying vehicle wrecks.
    Most of the ones that fall get up and walk away.  I've even seen some disappear
    into the side of the building before they hit the ground.
      Lemmings gimmick 3
      Thanks to Freeform mixer for reporting to GTA Forums what I think is the most
    dramatic variety of the Lemmings glitch, and thanks to Orion_SR for confirming
    that it works on PS2 but not PC.  It may cause 2-80 peds a minute to rain from
    the sky, so -/TNT\- named it "Pedrain" (a variation of the name of the title
    character of the game "Bloodrayne," 2002).  At the start of "Breaking the Bank
    at Caligula's," send C.J. to the front of Caligula's to trigger the warning
    message to "Avoid attracting attention in the casino...." but don't send him in-
    side.  Have him Jetpack ("ROCKETMAN") to the S roof of Caligula's--a T-shaped
    section, remove the Jetpack, and stand still.  In a minute or two the peds start
    falling from the sky and landing near C.J..
      Holy Grenade Frenzy recommends having C.J. stand on the apex, which runs E-W,
    of the tall middle section, or a bit more S on the apex of the base of the T,
    facing S.  It's okay to move the "camera" while C.J. is still, but moving him
    stops the rain for a minute or so.  Once the rain starts, have C.J. get on the
    apex of the roof if he isn't already and wait for the rain again for big num-
    bers.  It adds to the STATS in CRIMES for PEOPLE WASTED BY OTHERS, too.
      Lemmings gimmick 4
      Zmoonchild has C.J. fly a Maverick over Area 69 to create a five star wanted
    rating then fly over Las Venturas to show Police Cars spawn on roofs then drive
    from them.  (Likewise a Police car drives from the roof of the Viceport Pay 'n'
    Spray in "Vice City" when having Tommy drive south past the west side of it
    during a two star or higher wanted level.)
      "Police Cars flying off the rooftops - GTA San Andreas" by ZMOONCHILD
      How to make the Jetpack appear at a save place beyond the airstrip
      Thanks to zmoonchild and others for noticing this, and pdescobar for the ex-
      "When you take the jetpack off, you might notice it doesn't immediately disap-
    pear--instead it becomes a special one-time-only pickup that expires after a
    certain amount of time kinda like dropped money and guns.  If you save while one
    of these dropped jetpacks is still around, it stays in the save and doesn't go
    away until very shortly after you reload.  By dropping the jetpack in the exact
    position you reappear on save (or the exact position you appear when leaving a
    savehouse), CJ is able to equip it before the part of the game that recycles old
    pickups has a chance to remove it."
      Invincible Police Mavericks by spaceeinstein and GTA_Phreak
      If you have C.J. shoot Police Mavericks down into water and it's deep enough,
    they accumulate on the ocean or river bed without looking blown up.  You might
    try this about 500 meters S of Los Santos Airport.  If you can use Satchel
    Charges or such to push one to the shore, it may fly away.  If so, it won't reg-
    ister with targeting as a live target and you can't shoot it down.
      (I'll add that Police Mavericks do something similar in the pool by Pirates in
    Men's Pants, probably any shallow water, except they keep exploding.)
      GTA Phreak adds that if you have C.J. push a "destroyed" AI helicopter to one
    of the spots used for the gimmick of having C.J. walk underwater (I.7.c), "it
    will take off and keep continously exploding while flying off trailing black
    smoke.  No need to be gentle while undrowning it so just move it with the mini-
      How to enter the Verdant Meadows "Stowaway" Andromada by El Petone
      Send C.J. into the red marker to begin "Stowaway."  Toreno says, "I'm too hip,
    I've got to go; I'm outta here, okay?" and, a few moments later, that scene
    ends.  Then begin entering the "destroy all vehicles" code, "ALLCARSGOBOOM" or
    "CPKTNWT" as men in black load crates into the back of an Andromada and the
    screen turns black.  Finish typing it as C.J. is on his way to the motorcycle--
    don't let him get close to it or he'll be hurt by the explosion.  Have him kill
    the government agents or they'll kill C.J..
      Send C.J. below the door of the Andromada and press F or Enter.  C.J. can en-
    ter it but can't exit, and it doesn't move.  The back hatch can be made to go up
    and down with NP8 and NP2.  (link inactive)
      "Stowaway" earthquake glitch by Mike_Toreno
      Just when the cutscene starts and the Andromada is about to land on C.J.'s
    airstrip, enter the "destroy all vehicles" code, "CPKTNWT" or "ALLCARSGOBOOM."
    (Press the LMB to end the pause that creates.)  The screen goes black then C.J.
    appears on the motorcycle.  Have him kill all the men in black, go away for a
    bit, such as into the desert, then come back.  If the Andromada wasn't gone al-
    ready, it will be gone.  Send C.J. to the W end of the runway, and you may get
    the glitch in which the whole scene shakes the way it does when C.J. is in the
    Andromada in the mission--it's like an earthquake.  (When I had C.J. stay there
    for a minute, the effect lasted while C.J. went anywhere else in the game.)  You
    can have C.J. fly a normal plane to get the impression of the turbulence that
    can happen during plane flight.
      How to fly a car on the wing of a Beagle by Zmoonchild
      Zmoonchild shows that you can have C.J. park an LV airport Beagle so the wing
    is in alignment with one of the Stunt Jump-looking ramps of the tarmac (3:48),
    drive a car over the ramp to park it on the middle of the wing (5:30), and fly
    the Beagle away to transport the car (5:40).
      "Using a plane to fly a car from Las Venturas to Los Santos - GTA San Andreas"
      How to climb a wall by exiting a Sweeper using the driver's door
      Having C.J. get out of a Sweeper with the driver's door by a wall will send
    him to the top of the wall.  Have him park so as to leave a little room between
    the driver's door and the wall so he doesn't get out using the passenger door.
    As Zmoonchild shows it's one way to get the Mulholland Sniper Rifle.
      "Sweeper bug" by t3hj0ny
      "What happens when CJ uses a Sweeper to get to the top of a building? GTA San
    Andreas" by ZMOONCHILD   
      The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak
      Orion_SR and GTA Phreak came up with some more good finds--ways to get the PS2
    gimmick of having C.J. drive a Vortex like a submarine to work on PC.
      GTA Phreak wrote that the game regards the Vortex as a plane and a car, so you
    can have C.J. do Unique Jumps with it, get the unique "camera" view for them
    though not get the game to count the jumps as accomplished, and having C.J.
    drive it adds to his driving experience yet Hydras fire missiles at C.J.'s Vor-
    tex during a high wanted rating.
      "Vortex Submarine" by GTA Phreak:
      GTA Phreak showed that you can have C.J. use the Vortex as submarine on PC by
    having him use the Vortex for some, not all, of the Unique Jumps that allow C.J.
    to land in water, such as from the concrete ramp at the west edge of Easter Bay
    Airport, at the jump over a garage and small house toward water or a narrow dock
    at Valle Ocultado (the jump is at the E end of the bridge that's at the N end of
    the water N of the dam), and the ledge of the coast west of the T intersection
    in the southwest section of the Panopticon, and have him land in water.  (I'll
    add that you might want to use the GTA SA Control Center, X.13.c, to spawn Vor-
    texes since you might only get the jump to work a small percent of the time.)
      Being careful not to let the Vortex hit anything, using the radar to drive if
    necessary, have C.J. drive it into the distance while maintaining acceleration
    and leaning forward (holding down the Up key).  The Vortex will submerge, and
    you regain the normal "camera" view for driving once it hits the ground underwa-
      While having C.J. drive it underwater, maintain speed or the Vortex will rise
    to the surface.  Try not to have it hit anything, which sometimes causes C.J.
    and the Vortex to return to normal operation.  Have C.J. slow down and keep the
    Vortex level to rise to the surface.
      If C.J. exits the Vortex (such as to get an Oyster), C.J. and the Vortex re-
    turn to normal.
      Orion_SR got the gimmick to work sending C.J. west to east over the broken
    bridge northwest of Palomino Creek, too.
      How to jack a police helicopter by GTA Phreak
      GTA Phreak made a video to show one way that "Jacking a Police Helicopter" can
    be done.  Have C.J. run up and down a steep hillside or such to draw the heli-
    copter to the top of it, then have him run up and jack it.
      How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak
      "Recruit some homies and get them in your vehicle of choice--filling all seats
    works best.
      Drive/fly it into a girlfriend marker to trigger a date (Barbara works well
    with airplanes).  Triggering a date dissolves the gang but the homies don't get
    out before the gf gets in (which she can't if all seats are taken).  Take off
    leaving the gf behind (the date will fail).
      "When CJ next leaves the vehicle one of the homies will take over control."
    Have them try to sly from a high spot with a lot of room around it, like the top
    of Mount Chiliad, because "They can't really fly on their own (they'll try to
    drive the aircraft away on the ground), so they need a little help to get in the
    air."  "Helicopters can be parked near the edge of the roof on a tall building
    and pushed off the building.  The Emerald Isle building works well--after send-
    ing them off, parachute to the helipad below and give chase with the Maverick
    found there."
      "GTA:SA Homie Flying Lesson" by GTAPhreak
      "What happens when a Homie flies a helicopter? GTA San Andreas" by ZMOONCHILD
      Make any vehicle explosion and bullet-proof by gtamike123
      Enter the code that gives C.J.'s vehicle the ability to blow up vehicles it
    bumps, JCNRUAD, enter a vehicle, and enter the code again to disable it, to make
    the vehicle explosion and bullet-proof but not blow up other vehicles.  It re-
    tains the durability if you save it in a garage.
      How to cause a Packer toss by Redtier999666 and Webdude06
      Redtier999666, on a PS2 message board, explained how to do the Packer gimmick
    that was mentioned in an earlier post by Webdude06.  Have C.J. raise the ramp of
    the Packer and back it up to a pedestrian.  If they walk under the ramp, the
    Packer may be tossed in the air.  (I'll add that you might get the same result
    by having C.J. recruit a gang member to follow him under the ramp of the Pack-
      Rhino glitch by Jérémie Blanc
      Enter the codes for: faster game play, "SPEEDITUP," twice, never wanted,
    "AEZAKMI," better driving skills (I'm not sure if he means "NATURALTALENT,"
    which gives C.J. maximum vehicle skill, or "STICKLIKEGLUE," which gives C.J.'s
    four wheel vehicles non-slip traction), the code that gives C.J.'s vehicle the
    ability to blow up vehicles it bumps, "JCNRUAD," and the code to spawn a Rhino,
    "AIWPRTON."  Do this in a big open area like the W area of Verdant Meadows.
    Have C.J. accelerate, look behind, or at least sideways, which causes the cannon
    to aim that way, and keep shooting the cannon rapidly.  Turn hard--add Brake,
    which for the Rhino (or Monster truck) lets it make sharper turns, and try to
    flip it upside down--when it is, keep firing.  The Rhino spins, bounces off
    things, and flies high into the air at tremendous speed, even warping to other
      Boat flinging by Haro
      Haro came up with a good find--a way to make a boat do something similar to
    the Rhino glitch.  While C.J. drives a boat forward, use the code that spawns a
    Rhino: AIWPRTON.  Don't have C.J. drive too fast because you want the Rhino to
    fall on the bow of the boat, not the middle.  When it works, the boat spins
    away, and might even fly across the map!
      Rhino "camera" front for cannon boost by Diego Mendez
      Rhino sub by GTA Phreak
      Shooting the Rhino cannon backward for a speed boost is harder to do in SA be-
    cause the aim of the "camera" and turret are locked together unless you use Die-
    go's gimmick.  Hold Q and E, and when the turret turns 180 degrees and stops,
    press V to change to 1st person view, release Q and E, and the turret will be
    locked pointing backward.  Press V to return to the normal "camera" to unlock
    the turret.
      GTA Phreak says it works with cinematic view, too, and can boost the speed
    from 94 to 160 kph.  He adds that the cannon works even when the motor is
    drowned.  To restart the motor when it stops in water, boost the Rhino onto land
    then have C.J. exit and enter.  And the boost allows the Rhino to be used as a
    submarine, to which you can add the driving underwater gimmick (I.7.c).  (I'll
    add that the code for infinite air is CVWKXAM.)  Driving below 100m causes a
    warp which adds to the stunt stats.
      5th Quarry mission Double Insane stat by FlannelMenace
      The 5th Quarry mission, delivering explosives to Verdant Meadows, may count
    the whole mission as one big Insane Stunt and give you a stat for it.
      Crane gimmicks
      In San Fierro at Easter Basin, at the N end of the dead end road on the pro-
    jection of land N of Easter Bay Airport, you can attach the magnet of the big
    yellow crane to a car, take the slack out of the cable, then drive the car to
    make a swing out of it.  It can also help you get an Insane Stunt or Two Wheeler
    score.  There's another crane like that in Hunter's Quarry.
      The crane in the lot by the Xoomer garage save place in Doherty has a wreck-
    ing ball.  The ball doesn't reach beyond the lot, but having C.J. get a wanted
    rating before he enters it will draw some of the corrupt law enforcers and their
    vehicles to it.  The wrecking ball doesn't have much effect if you have C.J.
    brush it against them.  But since the corrupt law enforcers tend to run against
    the base of the crane with their vehicles parked nearby, you can have C.J. get
    some results by sending the wrecking ball out as far as it will go then drawing
    it back in, dropping it as it gets near them.
      The crane that's E of the Clown's Pocket, which is along the Strip in Las Ven-
    turas, can't lift vehicles.  But if you use it to lift the nearby boxes and re-
    lease them above the ground, they hover in place.
      Kill a crowd by killing one of the people in it by spaceeinstein
      Have C.J. throw Tear Gas into a crowd inside a dance club and kill one of the
    people in it from behind with a Knife using auto-aim and the others will all die
    in synchronization.
      Auto-aim the Minigun by Mr Killer
      C.J. should have a Tec9 or Micro SMG (one of the machine pistols) for this
    gimmick.  Have C.J. equip the Minigun.  Have C.J. equip the Jetpack (type the
    Jetpack code, ROCKETMAN, if necessary) and C.J. will hold the machine pistol.
    Have C.J. go to someone you want him to auto-aim at and press F/Enter.  C.J. can
    auto-aim with the Minigun.
      Destroying an Artificial Intelligence-guided helicopter with one
        shot from a Sniper Rifle, one Hand Granade, or several Molotovs
        by voodoochild19, TheTank, and GTA_Phreak
      Thanks to voodoochild19 for the tip, reaffirmed by TheTank and GTA Phreak,
    that C.J. can shoot down a helicopter with one shot from a Sniper Rifle.  Ac-
    cording to GTA Phreak, "It only works with helicopters in flight like news and
    police choppers.  And you need to shoot it from the front on the cowling just
    below the rotor."
      GTA_Phreak adds that so far he hasn't had the method work on helicopters used
    for missions (like during "Mike Toreno").
      But he has had a variation of the gimmick work with Grenades and Molotovs.
    The Grenade "needs to drop right behind the windshield, then it will somehow get
    stuck inside the helicopter until it blows."  "Molotov's work as well, but it
    takes 2-3 hits to take one out."
      Infinite ammo by 2Shores
      Have C.J. walk into the red marker for the shooting contest at Ammu-Nation,
    cancel the mission immediately, and the ammo doubles (or increases to some de-
    gree) for the Silenced Pistol, Desert Eagle, Tec9, SMG, Sawnoff Shotgun, Combat
    Shotgun, and M4.  You can repeat this and have unlimited ammo.  (I think it's
    just a large number beyond the count shown on the screen.  It makes the regular
    Shotgun disappear, though.)  A similar gimmick works for VC, too.
      Fiery ballistic pool balls
      If you start a game of pool then exit the game, the balls stay on the table
    and you can have C.J. shoot them with the Sniper Rifle.  (The balls can go a lot
    faster and create sparks.  Occasionally, one creates sparks from within the
    table or ends up on the floor, where C.J. may be able to move it around by just
    approaching it.)
      Burglary ski mask outside of the Burglary mission by The Demon
      Don't have C.J. wear any Special outfits (Valet, etc.) or anything worn on the
    head (glasses, hats, etc.).  Have him wear whatever clothes otherwise you'd like
    him to wear while he wears the Burglary mask, because changing clothes makes it
    disappear.  (This also means you can't have him change clothes to get rid of a
    wanted rating while you want him to wear the Burglary mask.)
      (It's the top of the Gimp outfit, I think.  It's probably Rockstar's sense of
    humor again: "You look like you're ready to rob someone's house.")
      Start the Burglary mission outside of a safe house with a wardrobe closet
    around 5:00 so you don't have to wait a long time.  Send C.J. inside to the
    closet.  Select Remove Items and highlight Special (don't press Run/Left Shift
    for it yet).  When the timer for Daylight runs down to 00:00, press Left Shift.
    The screen freezes for a couple of seconds.  C.J. will come out looking normal.
    Press F/Enter and he goes back into the closet and comes out wearing the Bur-
    glary mask.  Press F/Enter to get him out of the clothes closet screens.
      It has a Respect and Sex Appeal value of 2.  C.J. hunches forward when he
    walks.  He walks through doors sometimes--otherwise, you can see him do it by
    adding Left Alt to W.
      Burglarizing Freddy's house by lord fido
      In "OG Loc," after the cutscene of OG Loc arguing with Freddy, C.J. and OG
    Loc are put on a motorcycle.  If you have C.J. get off, OG will, too.  If you
    have C.J. kill OG Loc, a yellow entrance marker appears at Freddy's front door.
    If C.J. goes inside, he gets a scene like one from the Burglary mission, com-
    plete with somebody--not Freddy--sleeping in Freddy's bed, except without a
    noise meter or wanted rating for waking the person up.  C.J. can take some-
    thing (when I tried it, there was a Desert Eagle in the living room), but once
    he leaves, the yellow entrance marker doesn't reappear.
      The various glitches of zooming the Camera to look through mirrors of clothes
    stores and tattoo parlors to see other interior heaven things, like the inside
    of Ammu-Nation, don't work on PC.
      Basketballs aplenty by gamefarter
      Enter the Never Wanted code, AEZAKMI, and start "Nines and AKs."  When Big
    Smoke gets in the car, have C.J. damage it so it's about to blow up.  Before it
    blows up, send C.J. to Sweets's basketball lot.  When the car blows up, a bas-
    ketball appears by the usual one.  If C.J. stays in the immediate area, starts
    the mission again, and repeats this enough times, it's possible to make at least
    24 basketballs appear.
      Also see:
      I.7.c   Walking, driving, and flying underwater
      I.7.ff  The BMX Stoppie glitch and The Two Wheeler gimmick
      I.16    How to open the fast food places before doing the main missions
      II.13.a Storing a Sea Sparrow on top of the N. Mulholland garage
      III.12  The Horse Races gimmick
      III.18  The wardrobe glitch
      III.22  GTA Phreak's Pimping and Vigilante vehicle health boost gimmick
      III.24  The N San Fierro Cluckin' Bell Vigilante gimmick
      IV.21   The "Management Issues" way to make a copy of C.J.
      IV.26   "Los Sepulcros" bullet-proof/fire-proof/explosion-proof/damage-proof
      VI.3    "Tanker Commander" BP/FP/EP/DP Sabre
      VI.13   "Big Smoke's Cash" BP/FP/EP Patriot
      VI.16   "Are You Going to San Fierro?" EP Camper--the Mothership
      VI.32   Flying trains
      VIII.15 "Black Project" BP/FP/EP/DP Mothership
      VIII.23 "Misappropriation" BP/FP/EP/DP Maverick
      IX.9    "End of the Line" BP/FP S.W.A.T. and a 2nd way to make a copy of C.J.
      Some of the listings for I.10, "Ghost hell, ghost world, ghost heaven, and
    Liberty City" are similar.
      I.13  Radio
      There's a lot of information about the songs and DJs, and about the connec-
    tions with earlier GTAs, at:
      Thanks to Joe Dawson for this tip about phone numbers given on the radio in
    the game.  The following phone numbers have recorded messages.  At the end of
    each, you're told to press your area code and FAX number, then the pound sign,
    #, to have something sent to you.
      1-866-FUN-CULT   1-866-386-2858   The Epsilon Tract
      1-866-FACE-FEAR  1-866-3223-3327  Inversion Therapy
      Thanks to Spaceeinstein for the links to copies of what they send you:
      There's a blank slot you can use to turn the radio off.  But sometimes you'll
    do a vehicle mission over and over ("Wheelie Weave," etc.), and each effort will
    start with a song you don't want to hear.  To save time, you can turn the sound
    for the radio off in the Audio options for the duration of the mission.
      Mod shops play your favorite radio station.  (Thanks to CubanJetMaX)
      This list is subjective--there's no right or wrong about that aspect of music.
    Some that have grown on me include:
      bounce FM  Funk DJ: the mighty Funktipus--George Clinton.  "Loopzilla,"
    George Clinton, "I Can Make You Dance," Zapp, "West Coast Poplock," Ronnie Hud-
       CSR 103:9  Soul (new R&B) DJ: Philip "PM" Michaels--Michael Bivins (of Bell
    Biv Devoe).  Wrecks-n-effect do "New Jack Swing."
       K Jah Radio West  Dub/Reggae DJs: Marshall Peters--Lowell "Sly" Dunbar and
    Johnny Lawton--Robert "Robbie" Shakespeare.  I'm giving some things I'm not
    used to a chance to grow on me with some of the things on the soundtrack, but
    so far nothings growing here.
       K-DST  Old Rock DJ: W. Axl Rose as Tommy "Nightmare" Smith.  "Some Kind of
    Wonderful" by Grand Funk Railroad, "Green River," Creedence Clearwater Revival,
    "Woman to Woman" by Joe Cocker is bouncy.  (I'd have preferred his cover of Ray
    Charles' "Unchain my Heart.")  Later PC and Xbox versions have Cream's "White
    Room."  (I'd have picked "Crossroads.")  Flying vehicles that don't use the po-
    lice radio station have this station selected when C.J. enters them.
      Tommy "Nightmare" Smith says his 1970's rock band was "The Crystal Ship,"
    which is the name of the third song on "The Doors," 1967. (Thanks to The Soft
       K Rose  Country DJ: Mary-Beth Maybell--Riette Burdick.  "Hey, Good Lookin'"
    by Hank Williams (Sr.), "Amos Moses" by Jerry Reed.  (I remember my Mom doing
    the title line of "Make the World Go Away" as a parody of melodrama.)
       Master Sounds 98.3  Old R&B DJ: Johnny "The Love Giant" Parkinson--Ricky Har-
    ris.  "The Payback" and "Funky President" by James Brown, "Green Onions" by
    Booker T. and the MGs, "Low Rider" by War.  Thanks to Mogyle, at the GTA Forums
    web site, for noticing that two of the songs of this station are also heard in
    both the Las Venturas casinos and on the soundtrack of the movie "Snat*h," 2000,
    in which the lead character runs a casino.
       Play Back  Old Hip-Hop DJ: ForthRight MC--the rich and robust (sounds like a
    coffee commercial) vocal timbre flavorings of Chuck D.
      My guess for why Chuck D. is good-humored about having Forthright MC go on
    about meeting aliens of flying saucers is that Chuck D.'s group Public Enemy
    praised Louis Farrakhan, such as on their 1988 album, "It Takes a Nation of Mil-
    lions to Hold Us Back," which said Louis "Farrakhan is a prophet."  In an Oct.
    24, 1989 press conference, Nation of Islam Supreme Minister Farrakahn claimed to
    have had a vision of being taken aboard a flying saucer, which he alleged to
    been described in the Book of Ezekiel 1:15-18, to get instructions from the late
    Elijah Muhammad.
      I get the idea that Farrakhan, when talking like an old 'centric retro man
    about Caucasians, Jewish people, and homosexuals, is about as insincere as Erich
    Von Daniken or a Jehovah's Witnesses writer that branched out and hit a differ-
    ent marketing group.  (P.S.: the NOI and the JWs leaders have also shared some
    of the same false criticisms of the mainstream Christian belief in Jesus, which
    I cover in my "GTJ Brooklyn" article.)
      "The Godfather" by Spoonie Gee has a bouncy rhythm track (from "Soul Power" by
    James "Godfather of Soul" Brown).
       Radio Los Santos  New Hip-Hop DJ: Julio G as himself.  "Nuthin' But a 'G'
    Thang,'" Dr. Dre (partly because my 1st initial is "G").  Frost (Arturo Molina,
    Jr.--T-Bone Mendez in the game) does "La Raza."
       Radio: X  Alternative (New Rock) DJ: Sage--Jodie Shawback.  Sometimes you
    hear this stuff in stunt videos.  It's a little (little?!) over the top.  "Pre-
    tend We're Dead" by L7 is a nice, peppy song about pretending you're dead.  W.
    Axl Rose/Tommy "Nightmare" Smith appears with Guns N' Roses for "Welcome to the
       SFUR  House DJ: DJ Hans Oberlander--Lloyd Floyd.  House music is the one
    that's drum, etc., machine and sampled music with a repetitive rhythm, and some
    words you don't understand, but it's not gangsta Hip-Hop.  The German host
    sounds like he's using a bad babelfish.altavista web site translation to speak
    English.  So it's, y'know...different.  Thanks to Silent Claude for noticing
    that Hans is referred to on the radio in the Medieval Millennium Fair commercial
    in GTA "III" as "a mysterious prancing German named Hans."
       WCTR Talk Radio  Lazlow Jones, a little naive, is back in the "Entertaining
    America" segment, and Fernando Martinez: Frank Chavez, a little too experienced,
    is back in the "Lonely Hearts Show" segment.  It's like a John Ford welcome cast
    of regulars.  (Turn the mouse to get a lot of sky in the picture--John liked
    that in shots.)  One caller reprises a reference to the lunar landing hoax hoax,
    used as a sight gag in the movie studio in "Vice City."
      Also, I recognized Reed Tucker, the "dragon stance," etc., guy from Chatterbox
    on "GTA III," as one of the callers (on WCTR?).  Renaud Sebbane, who was the
    nudist guy, a motion capture actor, and produced the pedestrian chatter in the
    last two GTA's, is in the models section of the credits, so you might look for a
    secret naked guy to take over when the Hot Coffee controversy dies down.
       User Tracks (TGIPC)
      You can put your WAV or OGG (Ogg Vorbis) files (or, if your system has the
    right codecs, MP3, WMA, M4A, etc.), or shortcuts for them, in My Documents\GTA
    SA User Files\User Tracks, run one of the scan tracks functions (automatic when-
    ever you load the game or manual), and have your own radio station.
      My changing list includes/has included: "La Grange," "Tush," and "Sharp
    Dressed Man" by ZZ Top, "The Power of Love" by Huey Lewis and the News, "Cali-
    fornia" by Joni Mitchell, "Dr. Wu" (for Wuzi) by Steely Dan, "Pack Fair and
    Square" by the J. Geils Band ("Full House" live), "Good Times (Let the Good
    Times Roll)" by Phoebe snow, "(What's So Funny, 'Bout) Peace, Love, and Under-
    standing?" by Elvis Costello, "Escapade" by Janet Jackson, "International Feel"
    and "Le Feel Internacionale" by Todd Rundgren, "And She Was" by Talking Heads,
    "Montana" by Frank Zappa and the Mothers, "I Touch Myself" by Divinyls (a Fer-
    nando favorite), "Cucumber Slumber" by Weather Report, "Ruby Ruby," "Runaround
    Sue," and "The Wanderer" by Dion, "Montego Bay" by Bobby Bloom, and "King of the
    Road" by Roger Miller.
      "Take the 'A' Train" (Billy Strayhorn) by Clark Terry and Red Mitchell and by
    Duke Ellington with Ray Nance
      "Hang Up Your Hangups" Herbie Hancock
      "Black Market" and "Teen Town" by Weather Report
      "Train Kept a Rollin'"  Aerosmith
      "Rollo Interior" (Zappa)  Ruth Underwood and Dweezil Zappa
      "Rocky Mountain Way"  Joe Walsh
      "Viva Las Vegas"  ZZ Top
      "I Can't Turn You Loose"  Otis Redding
      "Ultrafox" and "Runnin' Wild"  Django Reinhardt and Stéphane Grappelli
      Another option is Young MayLay's "The Original Mix Tape," 2005.  Sometimes you
    get some funny co-incidences with what's going on in the game in a way I like
    with that, too.
      It's not in my User Tracks, but
      Beethoven Sonata Parody (the "Colonel Bogey March" from "The Bridge on the
    River Kwai," 1957)   Dudley Moore 
      For no particular musical reason: George Carl...
      ...and Monty Python's "Argument Sketch."
      I.14  Codes
      To enter as code, type it in during the game.  Thanks to Swordsman Kenshin for
    correcting me with his Gamefaqs post saying that you can't can't enter a code
    while the game is paused (Esc) as I was used to doing (usually with "aspirine"
    and a PCJ-600) for "Vice City."
      Thanks to the list by edisoncarter and friends at GTA Forums, GTA Series, GTA
    San Andreas, Cheats and Tricks, PC Cheats, Page 1.
      I experimented with some codes with a copy of a save file.  If you go to save
    a game you used a code for, you get a warning saying one or more cheats have
    been used, and a recommendation to not save the game.  If you save a game you
    used a code for, you get a Stat showing the number of times you cheated.  Even
    if you don't use another code, there's a glitch that makes the warning show up
    when you go to save subsequent games, for some weird reason.
      Various posts at GTA Forums indicate that while a code can lower your Criminal
    Rating title, it won't lower or hold back your percentage of completion of the
    game.  Saving after a "pedestrians riot"-type cheat, though, can make some or
    all of the effects of it linger in your game.  One of the missions said to be
    ruined by that is "Madd Dogg," because Madd Dogg jumps to his death before C.J.
    can get the truck beneath him.
      The GTA SA Control Center (X.13.c) has a "Clear Cheated 'Status' and 'Count'"
    function on the right side of the "Vehicle and Game Data" page.  It will reset
    your cheat count to zero.
      Lead player codes
      HESOYAM      C.J. has $250,000, full Health, and Armor; any vehicle C.J. is in
                     is repaired (as with the effect of the Health code on the lead
                     player's vehicle in the last two GTA's)
      BAGUVIX      C.J. has sturdier Health: fire and melee attacks don't hurt and
                     the effect of bullets is diminished; C.J. can still be hurt by
                     drowning or the strong physical impact from explosions, getting
                     run over, etc.; it must be subtle, because I haven't seen it
                     add anything to C.J's Health bar or heal a vehicle he's using
      CAINEMVHZC  C.J. has infinite Health but can still be hurt by explosions and
      KVGYZQK            C.J. is skinny with no Muscle or Fat
      BTCDBCB            C.J. has maximum Fat
      BUFFMEUP           C.J. has maximum Muscle
      VKYPQCF            C.J. has maximum Stamina
      AEDUWNV            C.J. never gets hungry
      WORSHIPME          C.J. has maximum Respect
      HELLOLADIES        C.J. has maximum Sex Appeal
      GOODBYECRUELWORLD  C.J. commits suicide; please send him for help 1st.
      CVWKXAM        C.J. has an infinite ability to stay underwater; to disable,
                       type it again
      KANGAROO       C.J. can jump real high but loses a little bit of Health when
                       he lands; C.J. can make some surprising grabs of things he
                       can climb onto like Tom Cruise as Ethan Hunt at the start of
                       "Mission: Impossible," 1996; to disable, type it again
      ANOSEONGLASS   Slow motion and sound and C.J. has a more powerful punch, simi-
                       lar to the effect of an Adrenaline pill in "Vice City" except
                       the punch doesn't send people flying so far; like it, it can
                       be cancelled by doing a Unique Jump; for a more powerful
                       punch than that "Vice City" one (but pedestrians have it,
                       too), use "IAVENJQ"
      AEZAKMI          C.J.'s wanted level won't increase but it also won't decrease
                         with bribes or cheats, and he can still be arrested; this
                         can be disabled by typing it a 2nd time
        or ASNAEB      C.J.'s wanted level is cleared
      TURNUPTHEHEAT    C.J.'s wanted level is increased by two stars
      BRINGITON        C.J. has a six star wanted level
      If you miss the "Vice City" stilllikedressingup code, you might try using the
    Pawfect Skin Changer Mod v1.1 (X.13.q) or the similar function of spaceein-
    stein's SA "All in One Mod" (X.13.ii).
      Lead player and pedestrian codes
      For the next five codes, pedestrian changes don't effect the emergency vehicle
    drivers, fast food workers, gang members, bartenders, etc.  The effect on pedes-
    trians and v ehicles is disabled by typing the code again, but C.J. retains the
    new outfit or Katana.
      BEKKNQV      prostitution style: a lot of the pedestrians are pimps in brown
                     fur coats and prostitutes; C.J. attracts the prostitutes, who
                     have sex toys; if C.J. is attacked, a prostitute may beat the
                     attacker with her sex toy; C.J. is given the Gimp suit
      CRAZYTOWN    carnival style: a lot of pedestrians are fast food workers and
                     clowns, and many street vehicles are Mr. Whoopees, Pizza Boys,
                     BF Injections, Hotdog vans, Hotknifes, Tugs, Quads, etc.;  C.J.
                     gets red hair and his apparel changes to the (Groucho Marx car-
                     icature) joke mask, white boxer shorts with red hearts, and
                     some kind of gray boots
      LIFESABEACH  beach style: a lot of the pedestrians are ones found at the
                     beach; when I tried it, a lot of the vehicles were BF Injec-
                     tions, Mr. Whoopees, Mesas, and Glendales; the women in swim
                     suits that drive vehicles have the pulled up breasts glitch;
                     beach towels appear on the sidewalks and the beach people may
                     sunbathe on them;  C.J. wears no shirt and has shorts, sun-
                     glasses, and flip flops
      FVTMNBZ      country style: a lot of the pedestrians and vehicles are ones
                     found in the country and include Ranchers, big trucks like
                     Tankers, and bikers on Freeways; C.J. gets bib overalls, a
                     plaid shirt, and a "Born 2 Truck" baseball-type cap
      NINJATOWN    ninja style: a lot of pedestrians are Asian Ninja men--Wu Zi's
                     gang--with Katanas; vehicles are black and include more motor-
                     cycles; C.J. get a Katana
      or IAVENJQ   C.J. and pedestrians have a very powerful punch; to disable, type
                     it again (thanks to Spaceeinstein for the STINGLIKEABEE tip).
                     Before heavyweight boxer Muhammad Ali fought Sonny Liston, Mu-
                     hammad claimed he would "float like a butterfly and sting like
                     a bee."
      To disable either of the next two codes, type it again
      SJMAHPE       C.J. can recruit anyone except someone that's attacking him; if
                      the recruit doesn't have a weapon, they get a 9mm Pistol (so
                      FBI, Army, etc., recruits have stronger weapons) and may at-
                      tack those C.J. shoots at (especially if they fire back), law
                      enforcers, sometimes anyone outside the gang that fires a gun,
                      and others (criminals, I think).
      ROCKETMAYHEM  C.J. can recruit anyone except someone that's attacking him; if
                      the recruit doesn't have a weapon, they get a Rocket Launcher
                      and may attack those C.J. shoots at (especially if they fire
                      back), law enforcers, sometimes anyone outside the gang that
                      fires a gun, and others (criminals, I think).  This can very
                      easily get the recruit and C.J. wasted.
      If C.J. recruits a prostitute, his regular gang members may try to jack her
    from a vehicle and kill her.  When I tried having C.J. recruit policemen, C.J.
    would get a wanted star whenever he got them into a Police car, and the police-
    men would get out--presumably to bust him, so I had him drive away.
      Pedestrian codes
      BLUESUEDESHOES     a lot of pedestrians, except, at least, policemen, gang
                           members, fast food workers, etc., are Elvis Presley wan-
                           nabes in black, white, or blue outfits like Elvis wore
                           onstage in Vegas in the 1970's
      ONLYHOMIESALLOWED  gangs appear in any area including ones which are normally
                           territories of other gangs; a combination of members of
                           different gangs can appear in a vehicle; the gang members
                           fight the members of other gangs; no other pedestrians
                           appear except the police, fast food workers, etc.
      BIFBUZZ            gangs fight; no other pedestrians appear except police,
                           fast food workers, etc.; the traffic only appears in gang
      Thanks to OrionSR for testing to determine "the only built in codes that ap-
    pear to alter data that is saved":
      - PC  Peds Attack Each Other AJLOJYQY
      - PS2  Pedestrian Riot, Down, Left, Up, Left, X, R2, R1, L2, L1
      "I tested all the other codes that had anything to do with peds and did not
    find any problems. A quick check can be performed for this glitch; load the
    save, visit a Vending Booth (Chili Dogs, Cherry Poppers, Noodle Stand), and if
    the vendor attacks C.J. or other peds then the glitch is active."
      For PC, "hmvartak has written on online glitch repair tool that can fix this
    problem, and many other common and rare glitches found in San Andreas":
      To disable one of the next five codes, type it again.  Don't save the game
    after using "AJLOJYQY."
      BAGOWPG   pedestrians attack C.J. with their usual weapons--Fists, if no oth-
      FOOOXFT   pedestrians have, at least,  Rocket Launchers, M4s, Shotguns, Pis-
                  tols, and Bats, and will fire back if attacked
      AJLOJYQY  pedestrians armed with, at least, Rocket Launchers, M4s, Shotguns,
                  Pistols, and Bats attack each other and may attack C.J. if he at-
                  tacks one of them
      BGLUAWML  pedestrians have, at least, Pistols, Rocket Launchers, etc., and at-
                  tack C.J.; the pedestrians include Army men, country guys in cow-
                  boy hats, and construction workers; there are a lot of abandoned
                  vehicles on the road
      STATEOFEMERGENCY   pedestrians riot, loot TVs (which disappear as soon as the
                           pedestrian does anything else, like fight or run in
                           fright), attack each other and C.J., and smoke appears
                           in many places (it's like the situation during "End of
                           the Line" except all over San Andreas)
      Time and weather codes
      YSOHNUL     the clock and weather are very fast, but motion and sound are nor-
                    mal; to disable it, type it again
      SPEEDITUP   fast clock, weather, and motion; sound is normal; disable with
      SLOWITDOWN  slow clock, weather, motion, and sound; disable with SPEEDITUP
      TOODAMNHOT      very sunny
      CFVFGMJ         fog
      ALNSFMZO        overcast
      SCOTTISHSUMMER  thunderstorm (AUIFRVQS does this, too)
      OFVIAC          it's always 21:00; to disable it, type it again
      NIGHTPROWLER    it's always midnight--00:00; to disable it, type OFVIAC twice
      CWJXUOC         sandstorm
      Vehicle codes      All but NATURALTALENT and VKYPQCF disabled by typing again
      NATURALTALENT      C.J. has maximum vehicle skill Stats
      RIPAZHA            C.J.'s cars fly and can be controlled like planes; you can
                           also get some incredible Insane Stunt Stats with this
      JCNRUAD            C.J.'s vehicle makes other vehicles blow up when it bumps
                         Bad`Boys#17 passed along this gimmick: type in the code
                         while C.J. is in or on a vehicle, have C.J. shoot the vehi-
                         cle till it's on fire, then have C.J. get back in or on it
                         and type the code again to disable it, and C.J.'s vehicle
                         will stay on fire and be BP, even under water; lastikboy95
                         added that it's EP unless you start a Sub-mission like the
                         Vigilante mission, which makes it explode. 
      CJPHONEHOME        C.J. can do a VERY high bunny hop on a bike; use Q or E for
                           a side view, and try the multi-view with V; if the bike
                           nicks something and spins, C.J. can get some pretty good
                           Insane Stunt statistics--using A or D helps; he can also
                           do some skyscraper jumping; level the wheels for a safe
                           landing and C.J. won't lose any Health; to disable it,
                           type it again
      FLYINGFISH         C.J.'s boats can fly; I give one of the several fast speed
                           boats a side view with Q or E, then make the front end
                           tip a little above and below horizontal with Up and Down;
                           once the boat gets some altitude, you can fly it without
                           doing that and fly pretty high (like with the flying
                           Rhino gimmick of the last two GTA's); you could also use
                           this with the BUBBLECARS code, have C.J. bump one boat
                           with another, then jetpack to the flying boat.
      BUBBLECARS         C.J.'s vehicle makes other vehicles float in the air when
                           it hits them; then they continue to float, possibly
                           bouncing off things, till they float away; by shooting at
                           them, C.J. can change their direction and scare passen-
                           gers out of them; C.J. and pedestrians can make extra
                           high jumps to get into a floating vehicle; C.J. can bump
                           one vehicle with another that's by the garage door in one
                           of his garages, then get in the floating one for some-
                           thing like a balloon ride.
      STICKLIKEGLUE      C.J.'s four-wheel vehicles have strong road grip and the
                           taxi boost jump ("PGGOMOY" does this, too)
      Traffic codes     All but CPKTNWT disabled by typing again
      SPEEDFREAK        all four wheel land vehicles that C.J. drives, and some
                          driven by peds, have nitro.  The ped vehicles also have
                          nitro if C.J. touches them.  The RC Cam has nitro.  The
                          flames appear on the engine hood of the Baggage and you
                          can't see them on the Rhino.  The flame appears on the
                          Vortex, and Terminator-UK noticed that a nitro flame ap-
                          pears on the front left side of the Rustler, but it
                          doesn't make those two go faster.  
      ZEIIVG            traffic lights are always green
      YLTEICZ           aggressive drivers
      IOWDLAC           black vehicles except, at least, the Hunter, Shamal, Hydra,
                          Barracks, FBI Truck, SWAT van, Rhino, Baggage, Bandito,
                          Combine Harvester, Hotknife, Kart, Monster trucks, Patri-
                          ot, and RC Cam
      LLQPFBN           pink vehicles (same exceptions as above)
      GHOSTTOWN         few pedestrians and little traffic; parked vehicles appear;
                          instant replays are longer (thanks to Buzzsaw at GTA
                          Stunting for the replays tip)
      EVERYONEISPOOR    cheap cars (data\cargrp.dat calls them "s**t cars")
      EVERYONEISRICH    fast cars
      WHEELSONLYPLEASE  only the wheels of four-wheel vehicles are visible
      CPKTNWT           blow up all four wheel vehicles, motorcycles, flying vehi-
                          cles, boats, and RC vehicles
      Vehicle spawning codes
      You can spawn a vehicle, like a Hotring Racer, so it appears with one side im-
    bedded in a door or wall, and have C.J. enter it on the near side and get out on
    the far side.  This can be useful as a way to let him get past the big locked
    door, locked beyond the "Black Project" mission, of the interior of Area 69, or
    get into the only skyscraper of Los Santos with a 3D interior, etc.  Don't ask
    me why he goes out the other door for the gimmick, all I know is it works.  The
    Trashmaster and Hotring Racer are popular choices for that.
      ROCKETMAN    Jetpack
      AIYPWZQP     Parachute
      OLDSPEEDDEMON     Bloodring Banger
      RZHSUEW           Caddy
      ITSALLBULL        Dozer
      OHDUDE            Hunter
      JUMPJET           Hydra
      MONSTERMASH       Monster          the one available after beating "8 Track"
      FOURWHEELFUN      Quadbike
      VROCKPOKEY        Hotring Racer A  "Panoramic" and "hinterland" on the engine
      VPJTQWV           Hotring Racer B  "Bobo" on the engine hood
      JQNTDMH           Rancher
      AIWPRTON          Rhino
      FLYINGTOSTUNT     Stuntplane
      AMOMHRER          Tanker truck
      TRUEGRIME         Trashmaster
      KGGGDKP           Vortex hovercraft
      Weapon codes
      PROFESSIONALKILLER  C.J. has Hitman level in all weapon Stats
      OUIQDMW             C.J., using the positions his recruits use when they do a
                            drive-by, shoots forward with an SMG with the "camera"
                            aimed ahead of him whatever position his vehicle is in;
                            you can aim his fire otherwise if you press the RMB and
                            aim with the mouse, though it's hard to aim that way
                            when the vehicle is moving because the "camera" quickly
                            turns the view back to forward--it's easier do it if you
                            1st stop and aim C.J.'s weapon and the "camera" with
                            NP2, NP4, NP6, or NP8, but it's more of a novelty than
                            convenient.  The best thing about it is it makes it easy
                            for C.J. to do airgrabs on a motorcycle and makes it
                            less likely for him, or a passenger he takes, to fall
                            off of it--it's the "San Andreas" variation on "Vice
                            City" morphing; C.J. can also hold a Stoppie on a BMX
                            for a long time even after his BMX has stopped
      FULLCLIP            C.J.'s weapons have infinite ammo and no reload time; the
                            rifles and rocket launchers can be fired as fast as you
                            can fire them; to disable, type it again
      LXGIWYL            C.J. has Brass Knuckles, a Bat, 9mm, Shotgun, Micro SMG,
                           AK-47, Rifle, Rocket Launcher, Molotovs, and a Spray Can.
      PROFESSIONALSKIT   C.J. has a Knife, Desert Eagle, Sawnoff Shotgun, Tec9, M4,
                           Sniper Rifle, Flame Thrower, Grenades, and a Fire
      UZUMYMW            C.J. has a Chainsaw, Silenced 9mm, Combat Shotgun, SMG, M4,
                           Sniper Rifle, Heat Seeking Rocket Launcher, and Remote
      I.15  Video walk-through/people who help with missions/entire games "Done
      You might find it helpful to see videos of the missions.
      For some of the videos that show an entire game ("San Andreas" and dozens of
    others like "Half Life 2," etc.) done quick, see the Speed Demos Archive at:
      "#GTAM2014 Grand Theft Auto: San Andreas (Any%) by Omega" by Yuuki DeName
      "Part 1: GTA: San Andreas - World Record in 6:12:14 by Joshimuz Live European
    Speedster Assembly 2013" by European Speedrunner Assembly
      They can be admirable and sometimes funny.  (I never get tired of the joke of
    the gamer having Gordon Freeman, etc., respond to questions by nodding the "cam-
    era" up and down, I guess because I do that sometimes in games.  No matter how
    serious a science fiction drama or shoot-'em-up it is, my lead player tends to
    be a big goofy kid, for some reason.  I think that's part of the reason I gravi-
    tate to GTA's.)
      You might try the "Save N Play" message board at GTA Forums to look for some-
    one who can take your save game file and pass a mission you're stuck on:
      I.16  How to get as much done as possible before starting the main missions
      Four star survival guides (and cycle jumps)
        by Orion_SR and rubregg
      Orion_SR's "GTA San Andreas--4 Star Survival Guide" has advice and instructive
    videos that can help you get everything done that's available at the start of
    the game aside from the main missions.
      Rubregg's "Early Side-Missions In Locked-Off Areas" guide can help you like-
    wise.  You can learn how to have C.J. survive a four star wanted rating and
    create a save game with the earliest available side missions done.
      As a cycle stunt fan, I'll make a special note of rubregg's easy way to make a
    cycle jump to Las Venturas: go NNE from due N of the "O" of "MONTGOMERY."
      Thanks to rubrick for telling me to check out his GTA Forums message board for
    more findings on the subject.
      Zmoonchild's videos include ways to survive a six star wanted level.
      Orion_SR's cycle can get past the roadblocks and out of Los Santos by using
    the lip at the N edge of the bridge to the S side of the Flint Intersection.
    The coast on the far side is steep and it's easy to lose your cycle there, so it
    would't hurt to use an NRG-500 and tap Up repeatedly to give it a lot of speed.
    It can make it back the other way, too.
      "In Like Flint" by Orion_SR.
      Another cycle jump he may use is N to S from the Panopticon (S of the "CO") to
    Fallen Tree, another one with a steep landing area.  The runway is hilly, so
    "wait until you've got good traction before gunning it."  The video below shows
    the jump and GTA Phreak's way to cross the Panopticon Bridge on the outside
    ledge.  (Going N from Easter Bay chemicals, he crosses onto the bridge from the
    E side and goes N, and, before he get to the barriers, he gets onto the ledge on
    the outer W side and continues N.)
      "Panopticon Playground" by Orion_SR
      Orion_SR also jumps a cycle from the road that goes S from Blueberry to a
    grassy hill near the train tracks.  And if you take Katie on a date on a cycle
    then go stunting with it, she "will remain on the back of the bike for 6 minutes
    before she bails and runs off."  "Katie's passenger comments can be fun in slow
    motion" (during Unique Jumps).
      Airborne bribes
      These bribes have the added usefulness of being ones C.J. can use while air-
    borne in a helicopter or while using the hover mode of the Hydra.
      - over the N arch of the bridge that's N of the "OC" of "OCEAN DOCKS,"
      - at the end of a narrow space in a lot NW of the previous bribe,
      - over the steep incline of the northmost E to W road in NE Las Colinas,
      - in the back yard of the house that's N of the W end of the bridge W of Madd
    Dogg's mansion,
      - in a narrow space under the base of the S loop of the Montgomery Intersec-
    tion (approach from the W),
      - over the bend in the dirt path of SE Blueberry Acres,
      - over the rock ledge at the N side of the bend in the river N of Dillimore
    and E of Blueberry--just SW of the "C" in "COUNTY" on the paper map,
      - over the NW dirt crossing of the two of the inlet of Shady Creek,
      - by the W end of the skinny loop of road on Missionary Hill,
      - over the train track between two train tunnels by the coast in Easter Basin,
      - on the E side of the road that's E of the N end of Area 69,
      - on a ridge of the coast that's NE of the Abandoned AC tower,
      - beyond the ramp of the Unique Jump that's in a lot SE of the Emerald Isle,
      - a bit W of the Unique Jump ramp of the pirate ship in front of Pirates in
    Men's Pants,
      - over the S end of the building that's N across the street from the NE corner
    of the block of The Camel's Toe pyramid,
      - in a lot that's across the street SW from the SW corner of The Four Dragons
    Casino, and
      - over the concrete highway divider where the "A" is of "JULIUS THRU WAY
    SOUTH" (by the intersection of it and the S end of the Strip).
      GTA Phreak's video "Bribe Skimming" shows a useful way to collect four of
    those bribes with the Skimmer:
      GTA Phreak adds that Hydra missiles "...do work underwater!  They just move
    ridiculously slow, like walking pace."
      How to open the fast food places before doing the main missions
      zmoonchild showed us that the fast food places can be opened (though the icons
    for them don't appear) before "Big Smoke" by having C.J. initiate a date (let
    it fail due to the wanted rating) with one of the three girlfriends available
    from the start of the game: Katie, Michelle, or Barbara.
      (I'll add that, unless you have C.J. collect all the Oysters first, those
    three are fussier than Denise about C.J.'s muscle and/or fat.  Katie likes mus-
    cle, Michelle likes fat, and Barbara likes C.J. fat but in good shape.  You can
    have C.J. use the gym at Verona Beach to build muscle, have him go to the out-
    door fast food stands to get fat, and have him stand by a car with greater sex
    appeal--see section XI.b--when he meets one of them.)
      The tattoo parlors in Las Ventures and San Fierro (not Los Santos) are open
    from the start of the game.
      Flying vehicles available early and how to keep them from blowing up
      Flying vehicles available from the start of the game (thanks again to
      - the Dodo and Shamal (at all three airports but only open at Los Santos In-
    ternational and Las Venturas Airports),
      - the AT-400 (in the big hanger in the SW section of Las Venturas Airport),
      - the Skimmer (by the coast across the Sherman Reservoir N of the dam),
      - the Maverick (in the SE section of Easter Bay Airport),
      - the Seasparrow (at a dock SE of the dam and at the coast by the valley N of
    Verdant Meadows), and
      - the CargoBob (Area 69).
      GTA Phreak adds that both Cropdusters are available from the start of the
    game.  (One is on the hilltop at the end of the dirt road W of The Farm, and one
    is NW of the bend in the road that's NW of Greenglass College.)
      Orion_SR says that a good tactic to use to have C.J.'s flying vehicle evade
    the missiles from Hydras that attack during a high wanted rating, besides his
    advice given in the section about wanted ratings, I.9--to have C.J. fly low, is
    to fly close to cliffs and buildings when possible, and to constantly alternate
    your view with the "look-behind" view then "cut hard to one side to avoid almost
    all the missiles."  He found that it's usually a new Hydra that spawns behind
    C.J. when you look there--the old one usually disappears unless C.J. doesn't
      (I'll add that for those who want to try one of these things, notably have
    C.J. date the girlfriends, without the wanted rating, you could use the GTA SA
    Control Center--X.13.c.  Click the tab for "Player Data" then click the buttons
    for "Auto-Clear Status after inserting cheats" and "Never Wanted.")
      II    The beginning
      II.1  "The Introduction"
      A prelude to the sequel (to "Vice City") prequel (to "III"):
      A synopsis of the bonus DVD that you get with either the two CD's of music
    from "Grand Theft Auto: San Andreas" or the Special Edition of the game.
      In Los Santos, Officers Frank Tenpenny and Eddie Pulaski discuss how they've
    threatened someone to do things their way, and will need to do the same to the
    officer assigned to work with them, Hernandez, if he doesn't play along.  Ten-
    penny is more concerned about Pendlebury (probably the one Tenpenny talks to on
    the phone a bit later).
      The Ballas gang is dealing drugs and wants to hold power over Grove Street.
      Big Smoke, in Ryder's house, seems to want Ryder to help him take Grove Street
    back from the Ballas by competing in the drug trade.
      In a lot in San Fierro, Mike Toreno, aided by violent thug T-Bone Mendez,
    gives the orders and makes the deals of a vicious big time drug dealer.
      At a game of craps in Los Santos, Jeffrey says he wants to be considered a
    gangster named OG Loc; the others tell him to forget it, and Sweet tells him
    to go to college.  Big Smoke seems to want Sweet Johnson to think of the big
    money they could make by competing in the drug trade.  Sweet doesn't go for the
    idea.  He says his brother Brian has been dead five years and his brother Carl,
    who can rot in hell, is running around on the east coast.
      C.J. steals a car for someone in Liberty City.
      Johnny Sindacco meets with Godfather Salvatore Leone at Salvatore's mansion.
    Though the Sindacco's and Leone's have been rival gangs, Johnny wants Salvatore
    to invest five million dollars into a Sindacco gambling casino.  Salvatore will
    go along with it if Johnny can get rid of the guy currently controlling the
    books and replace him with someone Salvatore and Johnny can control.
      Lawyer Ken Rosenberg, by the Fort Carson Medical Center in Las Venturas, has
    been disbarred and is struggling stay off of cocaine.
      Tenpenny, on a phone in Los Santos, threatens to kill someone (Pendlebury?)
    he's paid to commit a murder if they don't carry out the hit.
      Ken can't get Tommy Vercetti on the phone.
      Kent Paul, in a recording studio in Salford, England, becomes the manager of
    the Gurning Chimps, led by drug addict Maccer.
      C.J. gets a man to hand him his wallet by aiming a pistol at him, then C.J.
    hits him on the head with it.
      A couple of men in the desert in San Andreas bury the body of the man who used
    to control the books for the Sindacco casino.
      Johnny agrees with Salvatore's proposal that they get Ken to take their orders
    about controlling the books for the casino.
      Tenpenny and Pulaski begin coercing young officer Hernandez, who's just joined
    them and is new to C.R.A.S.H. (Community Resources Against Street Hoodlums, run
    by Officer Tenpenny), to do things their way--a lot tougher a way than he ex-
      In the Caligula's Palace casino office in Las Venturas, Salvatore pulls a gun
    on Ken Rosenberg and orders him to get his investment back.
      Pulaski beats another officer nearly to death, and Tenpenny orders Hernandez
    to kill the downed officer.  Hernandez objects at 1st, but Tenpenny threatens to
    kill Hernandez if he doesn't kill the officer with the gun Tenpenny hands him.
    Hernandez shoots the officer.  (Early in the game, Tenpenny and Pulaski will
    threaten C.J. that they'll blame him for the murder if he doesn't do as they or-
    der him.)
      A couple of Ballas do a drive-by past Sweet's house and kill his mother.
    Sweet runs into the house, sees what happened to his mother, then prevents his
    sister Kendl from going inside.  Later, as she sits on the porch, Sweet calls
    C.J..  He tells him the bad news and that he better come home.
      C.J. bows his head in grief.
      II.2  "San Andreas Theme Song"
      Lyrics by Young (and famous) MayLay
      from "San Andreas: 'The Original Mixtape.'
      This is kind of a big deal, for me, anyway; I never got a letter from a big
    celebrity before.  I sent a letter to Young MayLay, through the Contact part of
    his web site, explaining that I couldn't get some of the lyrics he wrote for the
    "San Andreas Theme Song."  I got an e-mail from him today (Mon., July 25, 2005)
    with the lyrics attached (I hope he doesn't mind--I broke it down into qua-
      Here are a copy of the lyrics for the San Andreas Theme Song..Be careful with
    them..Hope this solved the problem..
                     Young MayLay..GLEN WINSTEIN
      Verse 1)
        Welcome to San Andreas I’m CJ from Grove St.
      Land of the heinous gang bangers and cold heat.
      In Los Santos neighbors get no sleep
      beefing with anybody competing even police.
      Four deep in a green rag wit gold feet
      blast with the flag on the strap that’s OG.
      Stay in shape hit the gym lift the weights
      get super cut or big and buff nice and straight.
      You got stats respect, weapon skill
      stamina muscle fat and sex appeal.
      You get clothes from Bincos and Prolaps
      Suburban Zip Victom and D Sach.
      Watch your back when you in rival hoods
      they’ll test just to guess if your survivals good.
      Ducking shells at the Cluck’n Bell
      jump out busting gunning till they tuck they tail.
      It seem like I’m on impossible missions
      twisted predicaments hostile positions.
      Tennpenny and Polaski harass me
      cop cars been on our ass the last past week.
      Because the Dreas for the gangsters homeboy
      hands is the language for the bangers homeboy.
      And its dangerous homeboy
      get your brains blew for how you do your fingers homeboy.
      Heat cocked we popping them
      hot one’s dump them out bend the block shaken before the cops come
      listen for sirens but they don’t got none
      back another lap catch a straggler with a shotgun.
      Hittin them up what that Grove St. like
      in a dirty sling shot and old Levi’s.
      Boy oh boy, huh?  That's something.  Now that's straight from C.J. himself.  I
    think that was very nice of him to do that.  I'll have to save that.
      1. Someone who has been around, old school gangster 
      2. Original gangster.  Being, or being related to, the stereotypical 1970's
    gangster's lifestyle.  OG Loc, Keepin it Gangsta!
      3. An Original Gangsta or Original Gangster.  Yo, What up OG?  What's good in
    tha hood?
      More generally today in America, it's a word of ebonics (I think you need to
    at least have a semester of Calculus to take that; don't you kids try it at
    home--you call a professional) that refers to a friend with street smarts.
       II.3  Los Santos 1st main missions
       Written by Dan Houser, James Worrall, and DJ Pooh.
       DJ Pooh is a record producer, rapper, screenwriter, and film director.  Dan
    Houser (Official U.S. PlayStation Magazine, November, 2004) said, "He’s amazing
    for what we wanted.  We thought we were looking for someone to help us with
    writing.  But you look at the films he’s made ("Friday," "Next Friday"), and you
    see he’s so multi-skilled, plus he has ridiculous hip-hop credibility."
      "Whoop Whoop," 1997, by DJ Pooh
      II.4  "In The Beginning"    Carl Johnson
      Carl Johnson, aka C.J.: Young MayLay
      Young Maylay, aka Chris Bellard, born 1979, is a West Coast rapper who was
    suggested for the part of C.J. by film and hip hop producer DJ Pooh, but Dan
    Houser seems to have gone for Young Maylay as soon as he overheard a phone call
    between him and DJ.  Young Maylay was featured on compilations and underground
    mix tapes like Killa Tay's "Thug Thizzle," 2000, and Rodney O & Joe Cooley's
    "Summer Heat," 2002.  He wrote most of the tracks on King T's album "Ruthless
    Chronicles," 2004, and DJ Warrior's "Coast Control," 2004.  He played Mario in
    the TV series "The Brodies," 2014.
      "San Andreas: The Original Mixtape," 2005
      "Knock the Box" by Young Maylay
      "What Will It Be," 2006, by Deeyah featuring Young Maylay
      "Ain't Nuttin' Changed (Queensbridge to California Remix)," 2009, by Blaq Poet
    featuring MC Eiht (Lance "Ryder" Wilson in SA) and Young Maylay
      You can visit his web site, hear some of his music videos, and contact him at:
      He also kindly helped me out by sending me a copy of his lyrics to "San An-
    dreas Theme Song" (see II.2) and has the job I particularly envy as the star of
    the latest GTA.
      Sean "Sweet" Johnson: Faizon Love, who played Big Worm in "Friday," 1992,
    (which was co-written by DJ Pooh, who played Red), the voice of the late comedi-
    an Robin Harris in "Bebe's Kids," 1992,  one of the Jam Boys in "Fear of a Black
    Hat," 1994 (sort of a rap "Spinal Tap"), Gimbel's manager in "Elf," 2003, Coach
    in a 2007 episode of the TV series "It's Always Sunny in Philadelphia," Shane in
    "Couples Retreat," 2009, etc.
      "Faizon Love Interview at The Breakfast Club [power 105.1]" by BreakfastClub 
      Frank Tenpenny: that famous Samuel L. Jackson, of too many movies to list in
    their entirety, who starred as Stacks Edwards in "Goodfellas," 1990, Gator Puri-
    fy in "Jungle Fever," 1992, Tat Lawson (with MC Eiht as A-Wax) in "Menace II So-
    ciety," 1993, Big Don in "True Romance," 1993, Jules Winnfield in "Pulp Fic-
    tion," 1993, Zeus Carver in "Die Hard With a Vengeance," 1995, Doyle Gipson in
    "Changing Lanes," 2002, Rufus in "Kill Bill Vol.2," 2003, the voice of Lucius
    Best/Frozone in "The Incredibles," 2004, Ken Carter in "Coach Carter," 2005, the
    narrator of "Inglourious Basterds," 2009, etc., and probably has a handful being
    prepared for release as we speak.  Now this guy has a resume.  And he's starring
    in a Grand Theft Auto, even if it is as a bad guy.
      "Pulp Fiction Scene - 'Hamburgers'" by osall1291
      Eddie Pulaski: Chris Penn (son of Leo the TV Director), who starred as B.J.
    Jackson in "Rumble Fish," 1983, Willard Hewitt in "Footloose," 1984, Nice Guy
    Eddie Cabot in "Reservoir Dogs," 1992, and Nicky Dimes in "True Romance," 1993.
    (Update: Chris Penn was found dead by his housekeeper on Jan.25, 2006.  He was
    only 40 years old, which is way too young for that.  The coroner's report said
    that he was 300 lbs. and had a history of drug abuse.  May his friends and fam-
    ily find sympathy and heal in time.)
      "Reservoir Dogs Mexican Standoff" by BadWolf
      Officer Hernandez: Armando Riesco, who voice acted as the Supplier (Pierre La
    Ponce/Vic Vance) in "Vice City," 2002, Hector in "Midnight Club II," 2003, and
    played Phelan in Spike Lee's "25th Hour," 2002, Jesse in "Garden State," 2004,
    supplied the voice of a Parking Attendant for the game GTA "IV," 2009, played
    Julian Varone in "The Tested," 2009 (which also starred Frank Vincent--Salvatore
    Leone in GTAs), etc.
      "Tia Lora- Matrimonio" by Armando Riesco
      "San Andreas" takes place in 1992, some time between "Vice City" (1986) and
    "III" (2001?).  In "Wear Flowers in your Hair," The Truth refers to the mob
    (Tommy Vercetti) having bought the Boatyard from Duane and Jethro.  Claude Speed
    and Catalina have gotten together in "Farewell, My Love," and Maria begins being
    Salvatore Leone's mistress in "Freefall," so it would be about another nine
    years before Claude is shot by Catalina, Maria leaves Salvatore for Claude, and
    Catalina and Salvatore are killed by Claude, in "III."  Claude's silence shrouds
    unfathomable, if not infinite, patience.
      C.J., at Francis International Airport, Liberty City, remembers his brother
    Sweet telling him that their Mom died.
      When C.J.'s Taxi gets about a block S of the Johnson house, C.J. is ordered
    out of it by Officer Tenpenny, who's accompanied by Pulaski and Hernandez.  They
    hit and harass C.J., then take him for a ride in their police car to make sure
    C.J. knows they think the worst of him and need him to do things their way.
      Tenpenny frames C..J. for the murder of a dead policeman.  Why he bothers
    holding this over C.J.'s head when he could just follow C.J. around for ten min-
    utes with a camcorder is never explained.
      They throw C.J. in an alley (of the block overlapped by the E side of the save
    place icon that's N of "JEFFERSON").  C.J. knows it's hostile Balla gang terri-
    tory; Ballas are the guys in purple who'll attack C.J. if you don't keep him
    away from them.  Reminiscent of the booklet that came with "III" calling Liberty
    City "the worst place in America," C.J. says he's in the "worst place in the
    world.  Rollin Heights Balla country."
      (Later, while having C.J. spray Tags, you'll see Tags that represent the Ball-
    as' neighborhoods: Rollin Heights Ballas, Kilo Tray Ballas, Front Yard Ballas,
    and Temple Drive Ballas.)
       Have C.J. get on the BMX bike in front of him.  Be careful just up ahead--
    there's always moving traffic just beyond the alley at 1st.  Have C.J. ride to
    the Johnson house, "C.J." on the radar, a few blocks SE.  Now and then, press W
    quickly and repeatedly to make C.J. stand up and pump the pedals hard, and have
    him stay off to the side of the train tracks if you have him use the railroad
      C.J. starts out with $350.  He can't recruit gang members yet.  He can get a
    four star wanted level.
      The Grove Street gang voices are: Solo, A da Business, Vincent Lomax, Gregory
    Johnson, and Ricky Harris.
      The Ballas gang voices are: Donnie Anderson, Michael Ralph, Ricky Harris, Dar-
    rock Burns, and Derrick Edmond.
      The Johnson garage, at the house icon in Ganton on the paper map that comes
    with the game, is free and immediately available.
      C.J. can explore but can't get into the Johnson house for you to save the game
    till he walks into the red shaft of light in front of the front porch and does
    the next couple of missions:
      II.5  "Big Smoke"        Carl Johnson
      C.J.'s Mom Beverly: ?
      Kendl Johnson: Yo Yo (Yolanda) Whittaker has helped spread the word about fe-
    male empowerment with hip hop in "Make Way for the Motherlode," 1991, and, more
    recently, "Ebony," 1998.  She had a top 40 hit in 1991 with "You Can't Play with
    My Yo-Yo."  She played Yo-Yo in "Boyz n the Hood," 1991, a Girl at Party (with
    Samuel L. Jackson, Clifton Powell, MC Eiht, and Clifton Collins, Jr.) in "Menace
    II Society," 1993, appeared as herself in two 2014/2015 episodes of the TV docu-
    mentary series "Unsung," etc.
      "Black Pearl," 1992, by Yo-Yo
      Kendl has to try to be level-headed and bring her brothers and boyfriend to
    work with one another.
      Melvin "Big Smoke" Harris: Clifton Powell, star of movies and TV, who played
    Chauncy in "Menace II Society," 1993, Martin Luther King, Jr., in the TV movie
    "Selma, Lord, Selma," 1999, Pinky in "Friday After Next," 2002 (co-written by DJ
    Pooh), an FBI Agent (with Ray Liotta) in the short film "The Hire: Ticker,"
    2002, Jeff Brown in "Ray," 2004, the voice of the first prisoner in the 2010
    episode "A Date with the Booty Warrior" of the 2005-? animated TV series "The
    Boondocks," Richard Jacobson in "The Lick Movie," 2013, Rex Fisher in five 2016
    episodes of the TV series "Saints & Sinners," etc.
      "Clifton Powell interview with Deonna Young" by TheQ&A
      "Katt Williams Taking Pimp Lessons From Clifton Powell"
      While C.J. looks around the Johnson house in mourning, he remembers his Mom
    and sister talking with him years ago, and takes a picture of his Mom to hold
    and look at as he sits at the living room table.  Big Smoke, the chubby fellow
    with glasses, a goatee, and a derby-like fedora, comes from the kitchen with a
    baseball bat, thinking C.J. is a burglar.  He recognizes him and they hug.
      (Like C.J., I don't know what book Big Smoke is talking about, either--Eccle-
    siastes, the OT book Pete Seeger used for lyrics in "Turn, Turn, Turn": "A time
    of love, a time of hate..."?  I don't know--that one doesn't mean to have each
    pair at the same time.)
      Big Smoke has C.J. drive them in Big Smoke's Perennial station wagon to the
      II.6  "Sweet and Kendl"  Carl Johnson
      Sean "Sweet" Johnson
      Lance "Ryder" Wilson: MC Eiht (Aaron Tyler) is a lead rapper of Compton's Most
    Wanted, a solo rapper with a loyal following, and played A-Wax in the movie
    "Menace II Society," 1993, which featured his recording "Streiht up Menace."  He
    starred as T Bone (with Clifton Powell) in "Who Made the Potatoe Salad?," 2005.
    "Hood Took Me Under" by Compton's Most Wanted, with MC Eiht, is on Radio Los
    Santos.  He also contributes a bit of his voice acting to "Grand Theft Auto V,"
      "Straight Up Menace," 1993, by MC Eiht
      At the cemetery, C.J. meets his sister Kendl, their brother Sweet (he has a
    cap and a beard), and his friend Ryder (he has a cap, mustache, and a blunt--a
    cigar filled with marijuana).  Sweet, Ryder, and Big Smoke all wear green, the
    Grove Street Families gang color.  Sweet is PO'ed: he doesn't like that C.J. ran
    off for five years so he gives him a hard time.  Kendl walks off to see Cesar,
    and Sweet gives her a hard time about that and berates Cesar as unprincipled.
    He points to several nearby graves of people they knew, like their brother
    Brian, and tells C.J. the local fighting put them there.
      As the four guys go to Big Smoke's station wagon, some Ballas do a drive-by on
    it and blow it up.
      Have C.J. get on a bicycle and follow Sweet then Ryder.  The one to follow has
    a blue cone pointed down at his head and is represented by a blue dot on the ra-
      C.J. will probably run into less trouble from the pursuing red Voodoo, from
    which a Balla tries to shoot him, if he rides at a regular pace, ready to brake,
    on the left side of the road, leading the Voodoo into telephone poles, etc., on
    the left.  Once Sweet splits off from them, the Voodoo won't be following C.J.
    till after he goes through the bicycle park and makes the jump down to the high-
    way.  (If C.J. makes the jump before Ryder and Big Smoke, you can have him pause
    and look backward, Q and E, to see they have a remarkable acrobatic ability to
    do flips and rolls when they land and keep going.)
      You can have C.J. stop to kill the Ballas who chase him or have him use a car
    instead of a bike.
      "GTA SA - All Possibilities #1" by whatever57010 
      Ryder wants C.J. to dress in green (which C.J. can do a few main missions lat-
      C.J. can enter the Johnson house to save the game at a floppy disk from now
    on, and there's a Camera in the bedroom.
      Sweet Johnson calls to warn C.J. that their old gang has split up into warring
      II.7  "Ryder"           Carl Johnson
      A rider is someone who'll buddy with you and might join your gang or clique:
    "I won't deny it, I'm a straight ridah" (2Pac "Ambitionz Az A Ridah").
      (The next link didn't work the last time I tried it.)
      Basically, a rider is a person who's committed to being your friend, no matter
    what (which is ironic given how Ryder turns out).
      Ryder has C.J. agree to help him get even with the owner of a pizza place that
    keeps covering up their "hit up" (a tag--graffiti that symbolizes a gang).  He
    has C.J. drive to get a haircut at a barber shop, then chides him he looks
    "jacked up" (not quite right).
      Reader Timo Hakala wrote to me that Ryder takes back his words about the bar-
    ber being bad at his job if C.J. gets a "cool" haircut like a Cornrow (or Afro,
    Afro & 'stash, Afro & Goatee, Afro & Beard, or Jheri Curl).
      Then Ryder has C.J. get food at the pizza place.  Ryder holds a handgun on the
    owner/clerk of the pizza place, who recognizes Ryder, telling him no one else is
    so small and he feels sorry for his Dad.  When they get outside, the owner comes
    out to fire a Shotgun at them.  Ryder runs for the car; have C.J. drive him home
    if you're not prepared to have C.J. shoot down the owner.
      If C.J. doesn't have enough money for the cheapest haircut ($50) or pizza
    store meal ($2)--such as by losing all his money at Inside Track--the game
    "magically" gives it to him during "Ryder."  Zmoonchild shows that if you even
    have C.J. go into debt in LV then persist in requesting a haircut from the
    barber, leaving the barber shop then returning, in "Ryder" the game eventually
    gives him the money for a cheap haircut then the cheapest pizza store meal.
      "What happens if CJ has no money (in debt) during the mission Ryder? In the
    Beginning mission 3" by ZMOONCHILD
      Zmoonchild shows that you can have C.J. exit Ryder's Picador before entering
    the red marker in Ryder's driveway and have C.J. look west on the nearby road to
    see the pizza cashier come east still trying to shoot C.J. with his Shotgun.
      Ryder tells C.J. to see Sweet about Tags.
      The restaurants, barber shops, and tattoo parlors are open and shown on the
    radar and in-game map.
      The barber shop used in this mission, Reece's, has an icon that's obscured on
    the radar and in-game map by the icon for the tattoo shop it's beside.  Reece's
    is on the E side of the block that's the 2nd block S of the one with "OD" of
      Some PS2 gamers have reported that getting C.J. a haircut makes his tattoo Sex
    Appeal points go away.  You might play it safe and get him a haircut before get-
    ting him a tattoo.  If you already had him get a tattoo before getting him a
    haircut, the tattoo parlor can have it removed for $400.
      Having C.J. get a haircut can get rid of any wanted rating, so I wouldn't wor-
    ry about the Sex Appeal points of tattoos.
      Send C.J. to Gay Gordo's for a Groove Cut: $500 (or a blonde cornrow, if you
    like: $550), or to Old Reece's for a Cornrow: $500.  All are 30 points each for
    both Sex Appeal and Respect Stats.  I got him a Groove Cut.
      Send C.J. to a tattoo parlor for one of the tattoos that are 3 points each for
    both Sex Appeal and Respect, which are any of them for the back and lower back.
    I got him an Angel for $450.
      III  Preliminaries for Los Santos
      I waited till this point to do these preliminaries when I started writing
    this walk-through, but you can do these things as soon as you get control of
      You need to have C.J. eat or drink, or save the game, for his Health bar.  And
    if he doesn't eat to keep something in his Fat bar, which starts at about 1/6th
    and diminishes slowly, the Muscle then Health bars will diminish quickly.
      Though the fast food places open up and appear on the radar and in-game map
    after "Ryder," snack and soda pop machines only charge $1 and are available from
    the start of the game, including the ones inside convenience stores and the
    Alambra club, which are open from the start of the game.  Have C.J. stuff his
    face with about 80 to 100 snacks from a snack vending machine to raise his Fat
    to about 20%.
      It won't make C.J. throw up as it does it feed him eleven fast food restaurant
    meals in a row.  You can have him repeatedly use the vending machines faster
    than repeatedly use the fast food booths with a live vendor (also $1 per
    snack)--it takes 30 sec. for the red marker for those to reappear.  The Los San-
    tos/Red County Hotdog vans don't appear on PC.
      Armor, vending machines, and vendors map:
      One easy to remember 24/7 convenience store location is on the big E to W road
    that extends W from the Mulholland Intersection.  It's on that road just W of
    the intersection.
      Thanks to Rusk's walk-through and the Stats Faq by bamspeedy1298 at Gamefaqs
    for the following Los Santos snack machine locations:
      Willowfield--at the 6th Street Plaza, an outdoor shopping center, which is
    along the N side of the block that's S of the block with "OW" of "WILLOW FIELD."
      Idlewood-- inside the Alahamabra Club, which is on the W side of the block of
    "IDL" of "IDLEWOOD."
      Idlewood--inside the 24/7, which is on the same side of the street one block S
    of the Alambra club.
      Jefferson--at the outdoor shopping center that's on the E side of the block
    that's E of the block of "EN" of "GLEN PARK" and W of the block with the Jeffer-
    son Motel.
      Las Colinas--on the SW side of the T intersection at the top of a sloped
    road--the bottom of that road is across the street to the N of the Jefferson
      Commerce--inside the 24/7 that's on the N side of the block that's W of the
    block of "CITY" of "CITY HALL."
      Dillimore--at the Gasso station that's on the N side of the SW block of Dilli-
      Palomino Creek--at the library that's on the S side of the SW block of Palomi-
    no Creek.
      There are three outdoor fast food booths in Los Santos.  You can't build up
    C.J.'s Fat as fast using them, but they do provide more Fat per visit.  They're
      Downtown Los Santos--by the 1st "N" of "DOWNTOWN LOS SANTOS" and nearly under
    the S branch of the Mulholland Intersection.
      Verona Beach--at the E end of the beach.
      Santa Maria Beach--on the S end of the pier the Ferris wheel is on.
      I usually keep C.J.'s Fat between 1/5th and 1/3rd.  It puts a good margin of
    safety on the work it takes to get his Muscle maximized at the outdoor gym at
    Verona Beach.
      Whether you do those things or wait till the restaurants open to start on the
    preliminaries, feed C.J. every day or two.  Take-Two Games has said that feeding
    him every day can prevent the glitch of C.J. being unable to use the gyms, a
    glitch that may appear near the end of the game.
      Having C.J. use the weights at Verona Beach is the fastest way to have him
    build Muscle.  Thanks to reader Timo Hakala for telling me C.J. can use the Ver-
    ona Beach gym from the start of the game.  (I think the second fastest way may
    be to have C.J. swim.)
      If you manage to make C.J. too Fat, having him use a gym treadmill or station-
    ary bike is the fastest way to have him lose only the extra Fat.  Feeding him 11
    times at once at a fast food restaurant to make him vomit makes him lose about
    all of his Fat, but it's better if he has some.  The outdoor gym at Verona Beach
    has a stationary bike.
      Keeping C.J. busy doing the things given below seems to be enough otherwise to
    raise the Stats he needs to improve his strength, weapon, and vehicle abilities.
    Then I'd make a copy of my save game of my GTA San Andreas User Files in My Doc-
    uments.  Doing them all at once takes a looooooong time, but look at it this
    way: once you copy the save file, you'll never have to do them again--at least
    not all at once.
      See "Maximum Stats of all kinds in one sitting" (III.5) for a much faster way
    to build Stats in the PC version of the game.
      As Rusk says, if you have C.J. swim, or fly and parachute, to the blocked-off
    areas, he'll get a four star wanted rating that the law enforcers won't let go
    of, even if you use a code, till C.J. can get back to the allowable areas to get
    rid of it.  Later in the game, when C.J. can get five wanted stars, sending him
    over the Easter Bay aircraft carrier or onto the grounds of Area 69 gives him a
    five star wanted level while he's there, but right now it just gives him four
      You can get more done early on that way, but it takes a lot of time and effort
    that doesn't always pay off if you're like me and don't save the game if C.J.
    gets busted or wasted.
      (I don't save the game if C.J. gets wasted, but I think reader Carl Johnson is
    right about girlfriend Katie showing up at Avispa golf course in San Fierro at
    the start of the game as a help for people who want to have C.J. risk the high
    wanted level attack of going to the areas that are off-limits.  A benefit of
    having C.J. date her is that he keeps his money and weapons if he gets wasted.
    I'll add that having C.J. initiate dating with Barbara, also available at the
    start of the game, lets C.J. keep his money and weapons if he's busted.)
      If you want to save time on certain vehicle missions you're not crazy about
    that are available in the unwelcome areas, it takes less time to do them when
    those areas 1st open then make a copy of your save game.  So hazarding the un-
    welcome areas isn't convenient or easier, but you might enjoy the different ex-
    perience and the challenge.
      (You might like the two bribes and Pay 'n' Spray in Blueberry, the Santa Maria
    Beach Pay 'n' Spray, or the wardrobe closet of a nearby save house, for C.J.
    when he gets back.)
      Rusk also explains that you can send C.J. to them to complete the Oyster col-
    lection and get some weapons, like a Minigun or Combat Shotgun (which then has
    whatever Shotgun or Sawnoff Shotgun ammo added to it), with no harassment a lit-
    tle into the 1st missions--see "Reuniting the Families" (and other missions that
    feature the ability for C.J. to enter otherwise off-limit areas without a wanted
      The easiest way to get to those things in the PC version is to start the game
    then click "Never Wanted" in the GTA SA Control Center (X.13.c).
      In the meantime, I'll just explain how to have C.J. primed to make the most of
    it when he goes to them.
      III.1   Maps, map markers, teleportation, all items (Tags, etc.) shown on your
                radar, and a trainer:
                how to control space and time
      The in-game map
      Move the cursor over the in-game map to see the names of the neighborhoods in
    the lower right corner.  Use the Mouse Scroller to make the in-game map zoom in
    and out.  When zooming in on a part of the in-game map, you can orient your view
    of it with the side scroller and by pressing the LMB to have the "camera" move
    to where you click the cursor.
      Map markers
      If you right click a spot on the in-game map, it creates a marker (a black
    circle with a red cross in it that has a black circle in the middle of it).  Un-
    like icons for fast food places, etc., it will appear at the border of your ra-
    dar to indicate relative direction even if C.J. is far from it.  Right click it
    again to make it disappear.  Since it can help you stay on course during travel,
    it's used with some methods to get to the hidden interiors, etc.
      My directions mainly refer to your paper map; once you see the spot I des-
    cribe, I recommend clicking the spot on your in-game map with the RMB to make a
    marker so the marker on the radar can guide you right there.
      Thanks to gui for reminding me that not everyone has a copy of the paper map.
    A map just like it, except some of the words are in Italian, is at the next
      Other maps
      The BradyGames Official Strategy Guide for Xbox and PC has helpful maps, pic-
    tures, information, and strategies which can be used while playing the game.
    But for Tags, etc., use the combination of descriptions, maps, and screenshots
    because the descriptions may be vague, the dots on the map may be off-target in
    various directions (or even just wrong: the description correctly gives Oyster
    10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the
    Ferris wheel; I made corrections on the maps with ink) and numbered in a haphaz-
    ard manner, and the screenshots are tiny--and the radar on them is even tinier.
      http://www.primagames.com/  (previously www.bradygames.com)
      Some amazingly good maps are by Ian Albert at:
      They range from less than a MB to over seven MBs, so you might want to save
    them in My Pictures if you have a dial-up connection.
      There are some accurate maps at:
      Some other good maps can be found at the Gamefaqs and GTA Forums web sites.
    At Gamefaqs, go to PC, G, Grand Theft Auto: San Andreas, FAQs, and find some by
    GamerLady and dark52.  At GTA Forums, go to GTA Series--GTA San Andreas--Game
    play, Maps of San Andreas, page 7, and find some by Smithers and others.
      You can click some of the interactive maps, such as for Tags, at wikigta.org
    for screenshots of the locations.  The screenshots for Unique Jump and Oyster
    locations come with directions.  
      I'd save some maps in "My Pictures" and print them if you can spare the ink.
      An interactive map called SAM (San Andreas Map) is at:
      To find all the locations for a vehicle, for example:
      Click the "Vehicle" box, and all the vehicle locations appear.
      Click the "Set Filter" button, then type the name of the vehicle in the "Enter
    filter string" box, and click the "Done" button.  Just the vehicle locations
    you're looking for are left on the map.
      Left click the icon used to show the location to have some information about
    the vehicle appear.
      You can use the LMB cursor arrow to draw a yellow box around a location to
    make that area fill the screen, then make it larger or smaller with the + and -
    buttons, and move around the map with the side and bottom scrollers.
      Pdescobar has a number of corrections for it for the PC version.  I found one,
    too--if you click the box for Vehicles, click the Set Filter button, put "Sea
    Sparrow" in the "Enter filter string" box, and click the "Done" button, it mis-
    takenly locates one on top of the Zombotch building--it's actually a Sparrow.
      All items (Tags, etc.) shown on your radar
      The fastest way to find the Tags, Oysters, Snapshots, and Horseshoes, and look
    at Liberty City and the hidden interiors, etc., is by using The San Andreas
    Place Manager (X.13.a), which you Alt Tab out of the game with, The Map Tele-
    porter/Vehicle Spawn (X.13.b), which lets you use hot keys, or The GTA SA Con-
    trol Center (X.13.c), which works for either the patched or unpatched version of
    the original game and lets you use hot keys.
      You might combine that with Demarest's Pillager (X.13.gg), which puts markers
    of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category
    you've chosen on your radar.  While you look for Snapshots, it puts a green
    marker by the ones you haven't taken pictures of yet to make them easier to
    find.  It works with v.1 or 2 and previous saves.
      To freeze the mission timer that counts up, with either the patched or un-
    patched version of the original game, get The GTA SA Control Center (X.13.c).
    (If it's ever updated, it may stop mission timers that count down.)  A trainer
    that stops mission timers that count down, that works with the unpatched version
    of the original game, is Pizzadox's Plus 27 Trainer (X.13.l).
      Falkman has a trainer for v3, the version of SA you can download from Steam.
    He's adding features as I write this (March, 2008), but it's already available
    to use.
      I'd like to recommend a philosophy about using trainers or such and codes.
    They let people get over mission difficulties, sometimes found with a mission of
    one port of a game and not another.  Due to the fact that some people aren't as
    able as others in certain ways, ways that are matters of strengths but not char-
    acter determinants, these aids can broaden the range of people that can enjoy
    the game.  (And some things, like the CJPHONEHOME code, you might just like to
    screw around with.)  If we all agree on that, consider this choice:
      One, we get the regular game and people can use those aids if certain things
    are difficult for them.
      Two, the programmers look at the message boards and make planes you push a
    button to have fly for you, and great big maps bad for stunts but good for zom-
      The last time I looked, you could push a button for a ride at the airport,
    there was a huge map where driving felt like guiding pieces of tissue paper and
    the stretched-out graphics could make something look like it's in the shade when
    it's in the sunshine, and there was a Zombotech building.  Keep in mind that
    GTA's often give you a glimpse of things to come.
      The Little Dodo, bright red and white and cheerful in the face of adversity,
    could look gray and sad on an otherwise bright, sunny day.  And that's a barome-
    ter of the whole thing.
      So the next time someone asks for a trainer or such, please remember that
    choice and tell them how to get one in the spirit of helpfulness--don't give
    them a hard time.  Then we can have the regular game, and helpful people provid-
    ing aids for those having trouble with missions, the way the good Lord intended.
      III.2  Spraying Tags
      The easiest way to find them all (and easier for me than describing all the
    locations) is to use a teleportation device (see X.13.a and the two sections af-
    ter it).
      You could also use Demarest's Pillager (X.13.gg), which marks all the Tags
    left to find on your radar.
      A good map of all the Tag locations is at:
      After poppin' all 100 Tags, C.J. will earn some Respect and the Tec9. AK-47,
    Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the
    Johnson house.  This is one of the ways to increase Respect for C.J., and that
    allows his gang members to get better weapons--an SMG appears for every several
    9mms.  The six Tags C.J. needs to spray for "Tagging Up Turf" will appear un-
    sprayed during that mission so C.J. can spray them again.
      Have C.J. go behind the Johnson house and jump on the E end of the wall (so he
    doesn't keep trying to go to the other side of it), then on the roof, then onto
    the roof of the Pawn Shop to get a can of spray about eight or ten times to
    build up a good supply of paint, remembering to feed him every day or two.  (You
    could make it a habit for C.J. to get more paint each time you start the game.)
      (If you're avoiding the Johnson house at first while making a starter save you
    can get a spray can a few blocks north of the Pig Pen.  The can is behind a
    little one story house that's around the area where an "eye" would be on the
    block that looks like a duck flying east on the east side of the north side of
    Los Santos.  See the Weapon Location Map by GamerLady.)
      A very grateful thanks to Garrett Daniels for offering the following advice
    (I've condensed) on the Gamefaqs message boards when I was worried about which
    Tag was the one I'd missed:
      A second after the message saying you sprayed the Tag appears, the new graph-
    ics appear and the "blink" sound is made indicating the game counted it in your
    Stats.  It's possible to run out of paint during that second with the graphics
    partly completed.  Before you get confused about which Tags you did and worry
    that you won't get 100% for the game because of a non-existent Tag glitch, get
    more paint and spray it again.  You won't get the message, just the completed
    graphics, "blink," and credit in your Stats.
      III.3   Weapons
              8 Ball's Bomb Shop
      A good map of the weapon and item locations is at:
      Note: if I give the name of a place in capital letters and quotes, I'm refer-
    ring to the name as printed on the paper map that comes with the game.
      The attackers in SA seem a little more responsive to what part of their bodies
    the lead character shoots, but he can still kill them by shooting any part of
    them.  As before, a head shot does the job the fastest.
      If you use the Mouse and Keys Configuration and you've gotten C.J. within fir-
    ing distance of a target, especially if there's just one or a few targets and
    C.J. doesn't have to move around so much, you can pause the game (Esc), switch
    to Joypad Configuration, and return to the game to use the auto-aim feature for
    the duration of the fight.  I've played through this game a number of times
    without doing this, but it might help someone or at least provide a little vari-
    ety.  It's easier to use the mouse to aim weapons that bring up a scope, and
    auto-aim doesn't always pick the target you want, though.
      Fist  You forgot to get Brass Knuckles.
      Brass Knuckles
      Better than a bare fist.  They're found:
      - under the S side of the bridge over the lot W of C.J.'s house,
      - and in alley by the Commerce 24/7 (on the N side of the block at the S end
    of Commerce).
      Melee weapons:
      Baseball Bat
      - some pedestrians get out of a vehicle to fight with one.
      - in the security booth at the entrance to the movie studio at the E side of
    the block with "WOOD" of "VINEWOOD," and a policeman may have one.
      C.J. can't jump with the Chainsaw as Tommy could for the "Vice City" fast
    Chainsaw attack.  But you can have C.J. run with Fist/Brass Knuckles to a tar-
    get, have him trot and add Fire to get the Chainsaw revved up and pointing for-
    ward, then aim it in whatever direction with the mouse.  You can find a Chain-
      - beside the W log shelter (in the brown rectangle W of the big brown square
    on the paper map) in the Panopticon,
      - in Ocean Docks on a pier at the W side of the island,
      - between a bin of junk and some piles of tires in a Willow Field scrap yard
    that's at the W side of the place where the road that loops through the Ocean
    Docks island curves N on the mainland,
      - and by a little house at the W side of the S end of the brown dirt road that
    goes S from the paved road, where the paper map says "HAMPTON BARNS," to a T in-
      Golf Club
      - beside the big broadcasting tower by the VINEWOOD sign in Mulholland, and
    some pedestrians get out of a vehicle to fight with one.
      - behind the corner of the wooden fence E of the 24/7 that's on the block
    where the "O" of "LITTLE MEXICO" is printed on the paper map.
      - in front of the E "LOADING BAY" garage door behind the corner of little
    stores on the SW corner of the block that has "MARKET" printed on it on the pa-
    per map, a GSF gang member occasionally has one, and some pedestrians get out of
    a vehicle to fight with one.
      You can also have C.J. teleport there with the GTA SA Control Center (X.13.c):
      X 1124.0, Y -1331.0, Z 13.2, Angle 184.0
      Pool Cue
      - in front of the restaurant at the S end of the W side of the SE block of
      - and from a game of pool at some of the bars in San Andreas, such as the Ten
    Green Bottles bar W of the Johnson house.
      - available behind Ryder's house--the one with holes in the yard to the W of
    the Johnson house (I don't know how you get shovelfuls of dirt to come out so
    neatly, and bigger than the holes they're from, like that; I think Ryder is
    bringing home buckets of sand from the beach for the chipmunks to play with),
      - under the S porch of an old shack a bit W of middle of the brown square of
    the Panopticon,
      - over three unmarked fresh graves by an old house at the light gray dot
    (a bright white dot on the radar) just NE of the "O" in "RED COUNTY," and some
    pedestrians get out of a vehicle to fight with one.
      9mm ("Pistol" in data\weapon.dat)
      Some gang members and policemen carry them..  As Rusk notes, it and Machine
    Pistols can be used with the Jetpack.  C.J. has to remove the Jetpack to switch
    from a 9mm to a Machine Pistol and vica versa.  You can find one:
      - in a back yard NE of the Johnson house,
      - at the S end of the empty lot on the N side of the narrow block S of the 1st
    "S" of "LAS COLINAS,"
      - at the S side of a life guard hut W of Santa Maria pier,
      - at any Ammu-Nation after "Doberman," and some policemen, gangsters, drug
    dealers, and hookers carry one; Ammu-Nation clerks dual wield them.
      Silenced 9mm ("Pistol Silenced" in data\weapon.dat)
      - on the S porch of the E block of the Conference Center in Conference,
      - and at any Ammu-nation after "Doberman."
      Desert Eagle
      Desert Eagle: a semi-automatic, gas-operated pistol made by IMI (Israeli Mili-
    tary Industries) for Magnum Research, Inc.  Their guns include the Desert Eagle,
    Baby Eagle, and others.  The Desert Eagle is also called a "Deagle" or "50."
    "Deagle" is a term to hide/shorten the name of the gun, and "50" is a reference
    to a 50 cal. Desert Eagle.  It's available as a .357, .50, or .44 caliber gun,
    but converting it from one caliber to another is easy.
      The strongest handgun in the game.  You can find one:
      - by a billboard S of the SE bend in the main road through Playa Del Seville.
      If you want to have C.J. collect ammo by teleporting into the areas that nor-
    mally give him a wanted rating, you could do it during one of the missions, like
    "Drive-By," with a glitch that lets C.J. explore without a wanted rating.  An-
    other option is to use the GTA SA Control Center (X.13.c), go to the "Player
    Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never
    Wanted" buttons.  You could also finish the weapon gathering by teleporting
    C.J. to the Johnson house, where he can change clothes to get rid of any wanted
      X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28
      Ocean Docks (on beach at N end of N-S border at S end of SE strip of beach)
      X 2770.0, Y -2184.0, Z 11.1, Angle 50.0
      Angel Pines scrapyard (in the dimly-lit corner of a big shed)
      X -1868.0, Y -1622.9, Z 22.0, Angle 138.0
      Hashbury (below the "A" of "GARCIA")
      X -2214.0, Y 109.0, Z 35.0, Angle 271.0
      Bayside (inside corner of low light brown brick wall W of N end of wooden
    fence on the E shore)
      X -2354.0, Y 2456.0, Z 6.0, Angle 271.0
      Lil' Probe Inn trailer park (under the middle solar panel of three)
      X 33.0, Y 1372.0, Z 9.0, Angle 271.0
      All three types use the same ammo, so the ammo for one is added when C.J. gets
    another.  (Thanks to Rusk for the info.)
      If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang-
    er, he gets a Shotgun with five shells.  If he has any type of Shotgun, doing
    that adds five shells to the ammo for it.
      Gangster at 20%.  You can find one:
      - on the top floor of the Los Santos and Dillimore Police Departments,
      - at an Ammu-Nation after "Doberman," it's occasionally used by the police
    (who usually use 9mms) at four wanted stars or higher, and it's used by the Army
    (with M4s) after C.J. buys Verdant Meadows (a Desert mission).
      Sawnoff Shotgun
      Can be dual wielded for one hit kills (use the Sniper Rifle for longer dis-
    tance one hit kills).  Gangster at 20%.  You can find one:
      - in Ocean Docks in a train car in the blue building shown on the paper map as
    a dark rectangle on the E side of the block that's at the NE corner of Los San-
    tos International Airport (have C.J. run across a platform at the door to get
    inside the box car; if you have him jump, he'll keep trying to grab the upper
    ledge of the car and hang from it; there's Armor in the car with a wooden plank
    used for a ramp to the door of it),
      - S of the A Stage building in the movie lot in Vinewood (on the block that
    says "WOOD" on the paper map),
      - on the back porch of the 2nd house from the S end of the E block of the two
    big rectangular blocks in Palomino Creek,
      - in East Los Santos on the roof of the Pig Pen, which is on the SE corner of
    the nearly square block N of the martini glass symbol, shown on the paper map,
    in N East Los Santos (look at the N side of the building for a section C.J. can
    jump up to, then onto a higher roof),
      - and at Ammu-Nations after "Doberman."
      Combat Shotgun ("SPAS12" in data\weapon.dat)
      A S.P.A.S. 12 semi-automatic shotgun.  Gangster at 20%.  You can find one at
    an Ammu-Nation after "Don Peyote" (a Las Venturas mission).
      C.J. can get one sooner in Las Venturas.  You can have him use it to upgrade
    his skill for it to Hitman pretty quickly by changing the stat file for it (see
      You can use one of the glitches that lets C.J. explore San Andreas without a
    wanted rating, such as the one near the start of "Drive-By" (IV.7).  You can
    also click "Auto-Clear Status after inserting cheats" and "Never Wanted" buttons
    on the GTA SA Control Center (X.13.c).  If you use it to teleport C.J. when it
    give him a wanted rating,  you can then teleport him to a place where he can get
    rid of his wanted rating.
      As Rusk notes, all three Shotguns use the same ammo, so you can stock up on
    ammo with any of them and that ammo is added to the round that comes with which-
    ever Shotgun you get next.
      For the Combat Shotgun, go to the SW corner of Las Venturas--to the block W of
    where "LVA FREIGHT DEPOT" is printed on the paper map.  Go S into the N entrance
    of the compound, past the garage with a lot of doors on your left, to the rect-
    angular divider with plants and trees growing in it.  The Combat Shotgun is in
    the shrub in the middle of it.
      You can also teleport C.J. to it:
      X 1409.989, Y 1096.943, Z 10.82031, Angle 70.913
      If he has a wanted rating, you can teleport him to the Johnson house to change
    clothes to get rid of any wanted rating:
      X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28
      Submachine guns:
      Submachine guns are needed to do drive-bys.
      The 1st two are in the Machine Pistol category.  Those two and the 9mm Pistol
    can be used with the Jetpack.  C.J has to remove the Jetpack to switch from a
    Machine Pistol to a 9mm and vica versa.
      All three use the same ammo, so the ammo for one is added when C.J. gets
    another.  (Thanks to Rusk for the info.)
      The weakest SMG.  Gangster at 10%.  It can be dual wielded, used for drive-
    bys, used with the Jetpack, is used by Big Smoke in "Wrong Side of the Tracks,"
    and law enforcers, Ballas, and Vagos don't use it, making it a good choice for a
    weapon to strengthen as described at "Weapons and Attackers" (X.11).  You can
    find one:
      - at the Johnson house after spraying 100 Tags,
      - under the E end of the S highway ramp of the two that end in loops W of the
    terminal building that looks like the LA Airport Theme Building (also seen in
    "GTA III"),
      - at the N side of a little warehouse at the SE corner of the intersection of
    N Blueberry,
      - behind the big white house with lots of brown trim on the hill surrounded
    by a loop of road in Mulholland,
      - by a chain link fence in a lot S of "NAS" in "LAS COLINAS,"
      - and at an Ammu-Nation after "Doberman."
      Micro SMG ("Micro Uzi" in data\weapon.dat)
      Gangster at 10%.  It can be dual-wielded and used with the Jetpack.  You can
    find one:
      - on a lower ledge in the big drainage ditch E of the Johnson house,
      - on the top floor of the spiral multi-floor parking garage that's on the S
    side of the "L"-shaped block two blocks N of the E side of Los Santos Forum,
      - at an Ammu-Nation after "Doberman," and it's used by Ballas (with 9mms),
    Varrio Los Aztecas (with 9mms), and S.W.A.T. agents.
      SMG ("MP5" in data\weapon.dat)
      An MP--the strongest SMG available.  Gangster at 30%.  You can find one:
      - at Unity Train Station, which is N of the two prongs of track that extend
    from the main RR track before the RR tunnel in El Corona,
      - in the walled-in area at the W side of the building (with a fire-blackened
    SE corner) on the NE side of the N block of downtown Montgomery,
      - on the roof of the Jefferson Motel, which is on the block W of the N end of
    the thick area shown on the radar and in-game map for where the train track has
    a street on either side of it in Jefferson (the motel stairs are on the S side),
      - on an upstairs outdoor patio at the E side of an off-white stucco house with
    a red-orange roof--it's along the N-most road in Las Colinas and W of the gray
    N-S line indicating a RR tunnel on the paper map,
      - at Ammu-Nations after "Doberman," it's used by GSF gang members (less often
    than a 9mm but more often than a Knife) after C.J. can recruit three or four,
    and it's used by FBI agents after "Farewell, My Love" (a Badlands mission).
      You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to
    these coordinates:
      El Corona (SW corner of walled small lot at SE side of Unity station)
      X 1766.0, Y -1930.0, Z 14.0, Angle 90.0
      Jefferson (roof of Jefferson Motel)
      X 2199.0, Y -1170.0, Z 33.5, Angle 90.0
      Las Colinas (patio at top of stairs where gray line of underground RR goes N
    from the road W of "LAS COLINAS")
      X 2268.0, Y -1028.0, Z 59.0, Angle 90.0
      Montgomery (S end of walled lot at W side of burned bldg. at N side of N E-W
    street of downtown Montgomery)
      X 1297.0, Y 395.0, Z 19.5, Angle 160.0
      The SMG pickup on the roof of the Jefferson Motel has the most ammo of any SMG
    pickup in the game (the Four Dragons Casino pickup for it is second).  Thanks to
    the Stats FAQ by bamspeedy1298 at Gamefaqs.
      Assault Rifles:
      Both use the same ammo, so the ammo for one is added when C.J. gets another.
    (Thanks to Rusk for the info.)
      Note: data\american.gxt refers to this as both "AK47" and "AK-47," so take
    your pick.
      Gangster at 30%.  A good general purpose weapon.  You can find one:
      - at the Johnson house after spraying 100 Tags,
      - in the SW area of a big warehouse with a band of red around the top of the
    outside walls in the W section of the block in Ocean Docks that's at the NE cor-
    ner of Los Santos International Airport,
      - in the NW corner of the movie studio on the block with "WOOD" of "VINEWOOD";
    enter on the E side of the block,
      - and behind Roboi's Food Mart--24/7--about a block W of the W tip of the Mul-
    holland Intersection.
      Gangster at 20%.  A better general purpose weapon.  There's one:
      - between two of a trio of ramps at the SW end of the airport tarmac (have
    C.J. jump on a vehicle then jump up and climb over the fence by the front gate
    if he hasn't gotten his pilot's license to have it opened for him),
      - they're at Ammu-Nations after "Yay Ka-Boom-Boom" (a San Fierro mission), and
    it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert
      If you're having C.J. teleport, you could do it during one of the missions,
    like "Drive-By," with a glitch that lets C.J. explore without a wanted rating.
    Another option is to use the GTA SA Control Center (X.13.c), go to the "Player
    Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never
    Wanted" buttons.  You could also teleport him to the Johnson house, where he can
    change clothes to get rid of any wanted rating:
      X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28
      Los Santos Airport (between two concrete ramps at the W end of the tarmac)
      X 1382.0, Y -2547.75, Z 14.0, Angle 83.0.
      Palisades (W of 3rd white line from the S in N-S series of lines in NW SF)
      -2905, Y 784.0, Z 35.0, Angle 261.0
      Area 69 (under the steps of the SW guard tower)
      X 109.9, Y 1808.0, Z 17.65.0, Angle 261.0
      Pilgrim (E of bldg. at "M" of "PILGRIM')
      2577.0, Y 1562.0, Z 16.0, Angle 96.0
      Hold the RMB to bring up the scope, zoom with X and Z or the mouse wheel, and
    fire with the LMB.
      Rifle ("Country Rifle" in data\weapon.dat)
      Good for long distance two hit kills.  There's one:
      - by the pool in the back yard of a house in the NE area of the block that's
    N of the block that says, "MULH" of "MULHOLLAND" on the paper map.
      Sniper Rifle
      Good for longer distance one hit kills.
      You can find a Sniper Rifle:
      - in Vinewood at the top of the ramps on the outside of Stage 25 at Interglob-
    al Television (on the block N of the "M" in "Marina" on the paper map),
      - in Mulholland on a high balcony of the S branch of a big light beige house
    with a dirty pink surrounding wall at the SW end of the block that's N of the
    Pay 'n' Spray
      To get it, have full Health for C.J.; have him go NW from the house with the
    Sniper Rifle to the house on stilts on a cliff; have him climb onto a four wheel
    vehicle at the N side of that house, then climb onto the roof of the house.
      Have him make a fast run and jump from the SE corner of that roof to the NW
    corner of the 2nd balcony below the roof of the house with the Sniper Rifle;
    jump down to the balcony lower than that on the S side of the house, get the
    Sniper Rifle, jump to the next lower balcony, then jump to the ground.
      He should still have most of his Health, but I'd get him something to eat.
      Zmoonchild shows how to make a NW to SE motorcycle jump to a balcony above the
    balcony with a sniper rifle at 5:35 of "How to get all the Sniper Rifles at the
    very beginning of the game."
      - and the roof of the Jefferson hospital (on a 25' by 25' or so area of the
    tallest section of the beige hospital, just SW of the hospital tower of satel-
    lite dishes, which is a couple bocks S of the E end of the pond in Glen Park;
    you need to have C.J. bail, preferably with a parachute, or Jetpack to get
      You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to
    these coordinates:
      Jefferson (on top of tallest part of County General Hospital)
      X 2044.0, Y -1402.5, Z 68.4, Angle 215.0
      Vinewood (on outside walkway of Studio 25 at Interglobal Television)
      X 736.0, -1356.0, Z 23.0, Angle 100.0)
      Mulholland (S balcony of beige house W of 24/7 W of "MULHOLLAND")
      X 936.0, Y -930.0, Z 58.0, Angle 3.0)
      Heavy weapons:
      Rocket Launcher
      While restrained to Los Santos, you can get one at the start of the game.
    Have C.J. get a Parachute (see below).  Then have C.J. jump on a vehicle and
    climb over the fence by the front gates of the airport, and fly the Dodo to the
    roof of the building that's on the E side of the 2nd block W of the S tip of
    Mulholland Intersection.  Release acceleration during your approach and use re-
    verse as you land (crash it into the antenna there if you need to).  Then C.J.
    can fly or Parachute from the roof.
      (If you don't have C.J. get the Parachute and wreck the plane, or have C.J.
    use the Parachute to fly to the Rocket Launcher, he'll have to jump to the
    ground afterward, and, if he had full Health, will have his Health reduced to a
    tiny amount.)
      It's good for taking down helicopters.  Hold the RMB to bring up the scope and
    fire with the LMB.
      If you use the GTA SA Control Center (X.13.c) to have C.J. teleport to gather
    his weapons, you might as well have him go for the Heat-Seeking Rocket Launcher:
      Easter Bay Airport
      X -1129.0, Y -150.0, Z 14.0, Angle 230.0.
      Afterward, you could teleport C.J. to the Johnson house if he needs to go in-
    side and change clothes to get rid of any wanted rating:
      X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28
      As Demarest (X.13.m) (X.13.n) said, it's the "Vice City" version of the "GTA
    III" M-16.  (It still is in "San Andreas.")
      It's good for quickly taking out anything except Rhinos, and you don't have to
    upgrade the skill for it.  C.J. can get a wanted rating easier with it than with
    most weapons if he's shooting rival gang members, but it makes it easy to do
    certain missions that clear the wanted level when you complete them.  You can
    generally use this slot for a Rocket Launcher otherwise, since a Rocket Launcher
    is more commonly available early on.
      To make up for that, you can modify a file to make a Tec9 as powerful as a
    Minigun (see X.11).
      Besides the Minigun not being as accessible as in "Vice City," my main com-
    plaint about it is that the sound effect for it has been changed to a whir.  It
    may be more realistic, I don't know, but now it sounds like a blender.  Thanks
    to Andrew Snowie for the tip that Miniguns sound muffled as in "San Andreas"
    when they're used from within an aircraft they're installed on.  But C.J.'s
    Minigun sounds muffled that way though he's using it on foot.
      How to send C.J. to all three available Minigun locations while meant to be
    restricted to Los Santos and Red County
      You can use one of the glitches that lets C.J. explore San Andreas without a
    wanted rating, such as the one near the start of "Drive-By" (IV.7).  You could
    also use the GTA SA Control Center (X.13.c) and click the "Auto-Clear Status af-
    ter inserting cheats" and "Never Wanted" buttons.  The "Auto-Clear...." button
    also helps if you use the "ROCKETMAN" code to use Ghost World/Blue Hell to get
    him into and out of Area 69.
      If you teleport C.J. to get weapons when it gives him a wanted rating, you
    could then teleport him to the Johnson house, where he can change clothes to get
    rid of any wanted rating:
      X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28
      If you have C.J. use the Jetpack and Ghost World/Blue Hell to get into and out
    of Area 69 when it gives him a wanted rating, you could have him go beneath the
    front of the Johnson house (or any other place where he can change clothes or
    get a haircut), descend into Ghost World till he appears above ground, then go
    inside to get rid of his wanted rating.
      Roca Escalante parking garage Minigun
      To have C.J. get the Minigun in NE Las Venturas, you can have him enter the
    alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the
    garage, go to the N side, down the ramp, and go N to the Minigun by the elevator
    doors.  You can also have him teleport there:
      X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0
      Rockshore East scaffolding Minigun
      Another Los Venturas Minigun is on the next-to-the-top level of the scaffold-
    ing at the "OC" of "ROCKSHORE EAST."  Thanks to pez2k_ for the tip that C.J. can
    climb it to the Minigun--have him do a jump across a bit of an inner 90 degree
    corner to grab the next level up and repeat as needed.  You can also have C.J.
    reach it with the Jetpack, a Parachute, landing the San Fierro Airport Maverick
    across the rails by it and dropping down near it (C.J. can jump higher than
    you'd think to get back up into the Maverick), or by teleporting there:
      X 2682.145, Y 835.74, Z 21.766, Angle 85.88
      How to get the Area 69 Minigun while meant to be restricted to Los Santos and
    Red County
      Other than in the ways to avoid it described above, C.J. gets a four star
    wanted level for entering the part of Area 69 shown on this map:
      If C.J. does that once the Badlands and San Fierro are freely available, he
    gets five stars that go down to four once C.J. leaves that part of Area 69.
      As explained at "Ghost 69" in the section on Ghost World (I.10), you could
    have C.J. use The Duff Man's gimmick of using a Jetpack to up through the porch
    ceiling of Alexander's Toys and Vulgari, next door to the S of the Los Santos
    Pro-Laps, then use Mxyzptlk's gimmick to get into the interior of Area 69
    through the non-solid ceiling over the W shallow trench to get the Area 69 Mini-
    gun.  (GTW note: you could also have C.J. drift down from Area 69 till he ap-
    pears inside it.)
      TD092854 has a video that shows Mxyzptlk's way to enter Area 69 through the
    non-solid ceiling: (link inactive)
      The non-solid spot is demonstrated at :48 in the next video:
      "2 Ways Of Getting Out From Area 69 Gta San Andreas" by Itachi Uchiha 
      I made a map of the interior of Area 69 that shows the W shallow trench and
    Minigun locations:
      Then have C.J. leave through the same ceiling.
      Have C.J. go beneath the front of one of his save places with a clothes clos-
    et, or beneath the front of a barber shop, and descend into Ghost World until he
    appears above the ground.  He can go inside to change clothes or get a haircut
    to get rid of his four star wanted rating.
      As also explained at "Ghost 69" in the section on Ghost World (I.10), you
    could use hdsgf and zmoonchild's method: have C.J. park the Freeway along the N
    side of the ventilator shaft and Exit to appear underground at the Minigun pick-
    up.  To have C.J. leave, have him go up to the north edge of the same shaft and
    press Enter.  The video by zmoonchild is at the next link.
      You could also teleport C.J. to the Area 69 Minigun:
      X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0
      If he has a wanted rating, you could teleport him to the Johnson house to
    change his clothes.
      X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28
      "Mini mini mini mini, mini
      Some people got to have it
      Some people really need it
      Listen to me y'all, do things, do things, do bad things with it
      You wanna do things, do things, do things, good things with it...."
      (variation on lyrics of "Apprentice Theme Song -- For the Love of Money" by
    The O'Jays)
      - behind a pizza stand on the Santa Maria pier,
      - in East Beach in the NE corner of the 3rd floor of the parking garage on the
    S side of the big "L"-shaped block two blocks N of Los Santos Forum,
      - in Las Colinas behind the brown wooden fence and shed at the E side of a
    house over the head of the cartoon duck swimming E-shaped block N of the thick
    N-S line, indicating a section of the RR track with a street on either side of
    it, on the paper map,
      - and at Ammu-Nations after "Doberman."
      Tear Gas
      Good for detaining police officers when C.J. gets a one or two star wanted
    level while fighting rival gangsters.  It's good for getting out of various such
    tight spots. Jheath recommends that you temper that understanding with the fact
    that it can raise C.J.'s wanted level like a Molotov, so you might reserve Tear
    Gas for a more difficult situation created by a four star or higher wanted lev-
      - in Ocean Docks in a train car in the blue building shown on the paper map as
    a dark rectangle on the E side of the block that's at the NE corner of Los San-
    tos International Airport (the same big blue warehouse that has a Sawnoff Shot-
    gun in a railroad car),
      - and at the top of the steps of the Opera house (a big granite block building
    with red-orange and yellow-orange vertical banners hanging in front of it) S of
    the W branches of the Mulholland Intersection.
      Molotov Cocktails
      Good for taking out the attackers that emerge when you hit a vehicle--like a
    Rhino, FBI Rancher, or rival gang car--with one.  The spread that helped them
    attack around corners in "Vice City" is even greater now.  They can also get
    through some walls and floors, as in "End of the Line."  You get a Stat for
    fires started.  You can find Molotovs:
      - in the Johnson house after spraying 100 Tags,
      - in an alley on the N side of Rodriguez Iron Works, which is at the SE corner
    of the block N of the T intersection N of the East Los Santos Cluckin' Bell N of
    the Johnson house,
      - on the Library roof at the S end of the SW block of Palomino Creek,
      - and in Mulholland N of the main E-W road next to Hobo's old fashioned light
    brown wood and gray diner with a RR crossing-type sign out front.
      Remote Explosives ("Satchel Charge" and "Detonator" in data\weapon.dat)
      Have C.J. throw one or a number of them, which stick to the surface they hit
    (a vehicle, a Balla's butt, etc.), then switch to the detonator to explode them.
    A batch of them are good for taking out Rhinos when no attackers are on foot
    nearby.  C.J. can get a wanted rating just for throwing one.
      Anurag Sinha wrote to me that C.J. can only throw 32 Satchel Charges at a
    time.  After that, he just goes through the throwing animation empty-handed and
    the count for them doesn't go down.  Although he says it's been disputed by
    some, it holds as true on my original PC version.  He also told me Satchel
    Charges pass through mirrors.  Thank you, Anurag, for helping me again.
      You can find one:
      - in an alley on the N side of the Inside Track which is on the E side of the
    biggest block in Montgomery.
      Handheld Items:
      Spray Can
      Used to spray the 100 Tags in Los Santos.  He can also immobilize or even kill
    people with the spray.
      - on a Pawn Shop roof: have C.J. go to the back of the Johnson house, jump on
    the E end of the wall (so he won't keep trying to get to the other side of it),
    jump on the roof, then run onto the Pawn Shop roof for a Spray Can,
      - and in Las Colinas behind a little one story light gray house with a stone
    enclosed porch about where the "C" in "COLINAS" is on your paper map that comes
    with the game.
      See I.7.aaa  Taking Photographs.
      - in C.J.'s bedroom at the Johnson house.
      Fire Extinguisher
      It can put out fires, and immobilize or even kill people by not letting them
      - in most fast food places, which open up after "Ryder."
      Gifts for girlfriends:
      Gifts can also be used as melee weapons, so C.J. can knock someone to the
    ground with some posies, which is different.
      We're not sure which one uses this--probably C.J. on Millie (the one that
    likes the Gimp outfit).  But I haven't heard of anyone being able to give it to
    a girlfriend in the game, so it's figured to be a melee weapon in the wrong
    weapon slot.  There's a cane:
      - at the W side of a lot in the middle of the houses on the block E of the
    block with the bottom of "PLE" of "TEMPLE,"
      - in front of Didier Sachs clothes store catacorner SE from the "O" of "RO-
      - and behind the "N" of the VINEWOOD sign.
      The gift that's also the unlikeliest melee weapon C.J. has.  Thanks to reader
    Hameyadea (which means "the information bringer") for correcting me: flowers do
    reappear at a site after they're taken from it and the game is saved.  Maybe
    it's just a glitch that sometimes causes them not to--I don't know.  There are
      at the S side of the flower bed that's at the E side of the pond in Glen Park,
      at the E end of Verona Beach,
      in the garden S of the front door of Verdant Bluffs Observatory,
      in the cemetery in the block N of the block that has "WOOD" of "VINEWOOD"
    printed on it on your paper map,
      in Mulholland at the NE side of the loop of road,
      in El Corona in the front yard of the 2nd house from the W on the S side of
    the block N of the RR track E of where two short tracks veer from it,
      in Idlewood by the Sprunk machine at the gas station on the NE corner of the
    same block,
      and in Las Colinas in front of the off-white stucco house on the N side of the
    N-most E-W road W of where a gray line extends N from it to indicate a RR tun-
    nel--it's the 2nd house W of the gray line.
      Double-Ended D**do
      C.J. can give it to a girlfriend as a gift or beat somebody over the head with
    it.  (It must not be made of those new flexible polymers).  You can find one:
      - in the shower of the Los Santos and Dillimore police stations.  Go in the
    front door, don't have C.J. draw a weapon, and he should be okay getting this.
      Apparel Items:
      - on top of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS."  Enter the
    building on the NE side.
      This is available at the bottom of the launch bay during and after "Black
    Project" and by the Verdant Meadows abandoned AC tower after "Green Goo,"
    a couple of Desert missions.  For the way to enter the interior of Area 69
    through Ghost World, see I.10.
      It's useful for getting around the regular scenery and Ghost Hell, Ghost
    World, Ghost Heaven, and get to Liberty City (I.10), too.  The code for it is
    "ROCKETMAN"--I wouldn't save the game after using it, but it could help you
    scope out the confusing bunch of locations for weapons, items, etc., of the
    game.  Better, you can also use the GTA SA Control enter (X.13.c) to get rid of
    your cheat count status automatically or after using the code and save the game
    without worries.
      C.J. can use 9mms and either of the two Machine Pistols while flying with it.
    He has to remove it to change from one of those weapons to another of them.
      8 Ball's Bomb Shop
      On the S side of the 24/7 that's on the W side the block of "O" of "LITTLE
    MEXICO," Los Santos, is 8 Ball's Bomb Shop.  It operates like the ones in Staun-
    ton in "GTA III."  You can have C.J. drive a four-wheel (even an emergency) ve-
    hicle into it for the vehicle to have a bomb with a timer installed in it.
    Press F or Enter while C.J. is in the vehicle to activate the eight second or so
    timer, and have C.J. leg it.
      III.4   Armor and Bribes
      Health pckups only appear during certain missions and territory battles except
    for the one in Madd Dogg's kitchen after "A Home in the Hills."
      Land vehicles are a kind of armor, too, in that they take the punishment for
    a crash, even a jump from the top of Mount Chiliad, without C.J.'s Armor or
    Health going down at all--if you land right.
      The real body armor looks like this:
      Some maps for Body Armor and Police Bribes are at:
      Ammu-Nations after "Doberman."
      Ganton: in the big flood control ditch E of C.J's house, on the W side of the
    ditch under a bridge a bit N of the Johnson house.
      NE Red County: N, across San Andreas Sound, from the W loop of the two of the
    intersection E of Montgomery Intersection.  On the radar and in-game map,
    there's a pier on the N bank with two gray segments that extend S.  The Armor is
    between the stairs on the W segment.  C.J. won't get a wanted rating for climb-
    ing onto the piers.
      Red County: in the N area of the brown area, on the paper map, at the NE side
    of Hampton Barns, under the porch of the little blue one story house.
      Montgomery: at the NE corner of the fenced-in dirt lot of trailers E of the S
    block of Montgomery.
      Red County: on top of the ramp by the doors at the N side of the big Fleisch-
    Berg building, which is on the S side of the road that goes W from lower down-
    town Blueberry.
      Palomino Creek: between the light pink one story house and the blue two door
    garage of the 2nd house from the W of the houses N of the NE block of Palomino
      East Beach: from the point the "S" of "LOS FLORES" is printed on the paper
    map, go N past the 1st right and, just before the bridge, turn right into an al-
    ley, make the 90 degree turn of it, and the Armor is in front of you.
      Las Colinas: on the block S of "NAS" of "LAS COLINAS" on the paper map, at the
    W end of the part shown as gray on the radar and in-game map.
      Mulholland: on the same high balcony as the Sniper Rifle you probably need to
    fly to.
      Pershing Square: a Los Santos police cell.
      Verdant Bluffs: among picnic tables on the patio at the N side of the block
    that's S of the one that says "HALL" of "CITY HALL" on the paper map.
      Conference Center: on the porch of the W side of the W block of the Conference
    Center building.
      Commerce: on the N end of the block that's N of the "L" in "LITTLE MEXICO" is
    the Atrium.  Have C.J. enter on the N or W side; the screen says "Attrium" if
    he enters on the W side.  The Armor is inside on the S side.  (In the middle of
    the 1st floor is a statue of part of a guy miming masturbation; around the out-
    side of the room are statues of guys covering their eyes.)
      Los Santos International:  on the right end of the little horizontal rectangle
    of roads is a square of roads: the Armor is by the N side of the lower of the
    two N roads (one is over the other).
      Willow Field: behind the gray steps of the 2nd building N of the SE corner of
    the block that says "WIL" of "WILLOW" on the paper map.
      Willow Field: on the block E of where it says "EL CORONA" on the paper map.
    Going E on the S side of the RR tracks that veer S, it's on the E side of the
    2nd big dirty orange container of scrap, and W of the big pile of black scrap.
      Ocean Docks: in the office on the 2nd floor in the W end of the warehouse
    with a red band around the top of the out side walls in the W section of the
    block in Ocean Docks that's at the NE corner of Los Santos International Air-
      Ocean Docks: in the train car with a plank as a ramp for the door (by the
    train car with a Sawnoff Shotgun) in the blue building in the SE section of the
    block in Ocean Docks that's at the NE corner of Los Santos International Air-
      (**** could be a useful airborne bribe for a helicopter)
      Ganton: from the Johnson house, go W, turn S, then go W into the alley and
    past the foliage in it.
      East Los Santos: at the W edge of the big flood control ditch E of the Johnson
    house, N of the bridge overpass to the N, and between a building and the edge of
    a fence.
      Ocean Docks: over the N arch of the little bridge that's W of the S end of the
    E block of the island.****
      Ocean Docks: next to crates SW across a lot from the end of the dead end road
    of the island.
      Glen Park: N of the pond, in the tunnel that goes through the stone bridge
    that goes over the pond.
      Market: in a clearing between the beige, green/blue, and purple apartments at
    the SE corner of the block N of the block that says "ARKET" of "MARKET" on the
    paper map.
      Las Colinas: over a downhill slope in the road E of "LAS COLINAS" on the paper
      Las Colinas: on the block that looks like a cartoon duck swimming E, the bribe
    is in a narrow alley, over the RR tunnel, between two houses.
      Mulholland: at the SE corner of the block E of the little loop of road, by the
    N side of a garage of a house.
      Rodeo: between two low rectangular planters of Yucca plants about 2/3rds N up
    the W side of the street of the W street of the block that says "MARI" of "MARI-
      Verona Beach: in the NW corner of the gray alley shown on the radar and in-
    game map, on the block N of the block that says "RENCE" of "CONFERENCE" on the
    paper map.
      Montgomery Intersection: on a dirt road under the E end of the S loop.
      Blueberry: in an alley between a fence and a building; it's in the middle of
    the rectangular block E of the upside-down "L"-shaped block.
      Blueberry Acres: on a dirt road in SW Blueberry Acres, which is the block W of
    downtown Blueberry.
      Red County: on some rocks by the N bank of an E-W river, at a crook in the
    river just SW of the "C" in "COUNTY" on the paper map.****
      III.4.a  When Armor, Health, Bribe, and weapon pickups, and fast food vending
                 booth markers, reappear
      An Armor pickup will reappear in six hours of game time (a little over six
    minutes).  It will also reappear if you save the game.
      The Health pickup in Madd Dogg's Crib after "A Home in the Hills" (IX.1)
    doesn't reappear after it's been used, so I don't save the game after using it
    (or after using Thermal Goggles, which also don't reappear after they're used).
      A Bribe will reappear in five hours of game time or if you save the game.
      A weapon pickup will reappear in six hours of game time or if you save the
      A pickup won't reappear if C.J. is too close to the spot--within about 20 (?)
    feet from it--at the time it would otherwise reappear.
      A fast food vending booth marker will reappear in 30 game minutes (a little
    over 30 seconds in real time).  If you don't see the red marker, have the "cam-
    era" turn away and aim at a spot in front of the vendor's booth again.
      III.5   Maximum Stats of all kinds in one sitting
      Maybe you really liked "No One Lives Forever 2: A Spy in H.A.R.M.'s Way,"
    2002, but waiting for Cate Archer to develop Weapon Proficiency and Stamina
    wasn't your favorite thing about it.
      This is the fastest way to get the maximum for all vehicle, weapon, and what-
    ever you call the rest of them--Stamina, etc.--Stats (TGIPC) for either the
    original or second edition of the game.
      Uncheck the green "read only" dot for the "Grand Theft Auto San Andreas" fold-
    er (X.5) and make a backup copy (X.6) of the file data\ar_stats.dat.
      Go to data\ar_stats.dat with Notepad.
      An example from lines 0 to 11 and 33 to 45: lines 5 and 38--flying skill.
      At line 5, the STAT_INC_FLYING_SKILL is 50.
      At line 38, the STAT_TIMELIMIT_FLYING_SKILL is 300.
      That means you increase the skill for using the vehicle by 50 points when you
    fly it for 300 seconds.  Old School Hustla says he changed them to 500 incre-
    ments of skill for every two seconds of flying and maxed out his flight skill in
    one very short flight.  So you make the number for the line from 0 to 11 bigger
    and the one from lines 33 to 45 smaller.
      I didn't increase the amount added to driving skill, 20 points, just lowered
    the time taken to get a skill increase message to 1 second, and maximized driv-
    ing skill in a drive around Los Santos with a new message appearing about as
    fast as it took for the last one to fade from view.
      An example regarding weapon skill:
      At line 12, the STAT_INC_PISTOL_SKILL is 0.8.
      At line 46, the STAT_TIMELIMIT_PISTOL_SKILL is 50.
      That means you get a 0.8 increase in skill for using the weapon for every 50
    accurate shots made with it.  As in the 1st example, make the 1st number bigger
    and the 2nd one smaller.  I changed it to 500 points added per 1 accurate shot
    and made Hitman for Pistol in a few shots.
      For a weapon you can upgrade the Skill for, you could also pick small numbers,
    like 0, 1, and 2, for column Q for the weapon in data\weapon.dat.  Those numbers
    represent the Stat number required for each Skill level: poor, standard (Gang-
    ster), and pro (Hitman) (see X.11).
      The last time I did this, I changed lines 0 to 22 to have numbers in the hun-
    dreds, and changed lines 33 to 41 and 46 to 56 to have numbers from 1 to 3.
      Do the same and save yourself one he** of a whole bunch of time.  Thanks to a
    post by Old School Hustla at GTA Forums for this considerably time-saving tip.
      A Stat is maximized at 1,000 points; it continues to grow afterward, but your
    Skill doesn't increase.  So if you're really in a hurry, you might try changing
    the figures to create 1,000 points in one second (thanks to Ben "Cerbera"
      The one exception to getting them all done while restricted to Los Santos
    would be the Combat (S.P.A.S. 12) Shotgun skill, unless you want to either have
    C.J. brave the high wanted level he'll get for entering the off-limits areas, or
    load up on Shotgun shells and use a glitch that lets C.J. go into the off-limits
    areas without a wanted level--the earliest is "Drive-By" (IV.7), and go to SW
    Las Venturas for the Combat Shotgun, then maximize the skill for it, too.  If
    you do, see III.3 for the location of the Combat Shotgun.
      All shotguns, submachine guns, and assault rifles use the same ammo as any
    other in the same category, so the new round for one is added to any previous
    such ammo--thanks to Rusk for the tip.
      The Sniper Rifle and Boat skills given in data\ar_stats.dat have been dis-
      The fastest way to raise weapon Stats on PS2
      The PS2 gimmick of having C.J. shoot a tire to raise his weapon skill Stat
    doesn't work for PC.  For PC, I'd change the data file as explained above, but
    I'm grateful that the 2nd fastest way to do it on PC, and the fastest for PS2,
    was sent to me by reader Anurag Sinha.
      Anurag tells me that if C.J. gets off his bike before the chase of "OG Loc,"
    IV.15, is allowed to end, Freddie gets off his bike and taunts C.J..  Freddie
    can't be killed yet but the shots count extra, like headshots, for raising
    C.J.'s weapon Stat.  He tells me it increases the Stat faster than shooting a
    tire over and over does on PS2.
      III.6  Cycling Stat (bicycle)
      The skill for this Stat grows quickly.  Have C.J. ride a bike, pumping W to
    make him go fast, using the Bunny Hop, NP0, now and then, to build up his Cy-
    cling Stat, Muscle, and Stamina.  When it gets strong, C.J. can reverse faster,
    be less likely to fall off the bike, and use the Bunny Hop like the Jump Boost
    for Cabbies and Taxis in "Vice City" to jump over vehicles and fences and play
    with stunt jumps.
      The fastest way to increase the Stat is at "Maximum Stats of all kinds in one
    sitting (III.5).
      The gimmick of having C.J. use a Freight train to raise his Cycling Stat works
    for PC.  To do it, have C.J. Bunny Hop a bicycle onto one of those low flat cars
    pulled by a Freight train, and have it face in the direction the train goes in.
    When the train starts moving, press W just enough to get the wheels going, and
    the bicycle will stay in place on the car while the wheels turn at the speed of
    the train.
      The bike can slide back if the train goes uphill, such as in some places in
    Red County; if it does, press W as you need to so the bicycle stays in about the
    same place on the car till the train gets up the hill.  It's easy to handle, but
    you might have him do this on the front car as a safeguard for that.
      When I tried this, I also had C.J. and his bicycle disappear for a bit after
    going through a dark tunnel and reappear when I turned the "camera" for a side
    view, which I've read has happened when others tried it.
      A downside to this is that C.J. will get a high wanted rating if he tries this
    in the blocked-off areas early in the game.  Still, it's one of those interest-
    ing side things I like about GTA's.  Sure, "Half Life 2" has some good graphics,
    but can Gordon Freeman ride a bike on a freight car without pedaling?  Can he
    fly through the ceiling of a gym and go to a lovely restaurant?  No.
      There's always a BMX bike (that doesn't trigger a mission) at the S end of the
    long pier at Verona Beach, and another at the NE section of the block that's the
    2nd block S of the W block of the two that the Glen Park pond is on.  A conveni-
    ent place to let C.J. practice his biking and swimming is the big concrete
    drainage ditch east of his house--the S end slopes into the water.  After C.J.
    can ride a bike fast and jump high with it, have him do:
      III.7  The Commerce 24/7 Courier Asset Mission,
               aka the Roboi's Food Mart Asset Mission
      This is a bit like the "Vice City" pizza delivery mission.  It's a set of four
    consecutive drive-by delivery missions using a BMX bike.
      Three loops, six packages,   three minutes
      Four loops,  six packages,   five minutes
      Five loops,  seven packages, five minutes
      Six loops,   eight packages, eight minutes
      Have C.J. pause beside each several foot-wide glowing red loop, press Q or E
    then W or S to make sure it's beside C.J., then have him throw the package
    (which looks like a "GTA III" hidden package) into the loop, which then disap-
    pears, by pressing the LMB.  There are more packages than loops, but each wasted
    package takes $100 off C.J.'s pay, so if he misses you can have him drive into
    the package to get it back and try again.
      In "San Andreas," the vehicles you can use Mouse Steering for include bicy-
    cles.  It can make drive-bies difficult, though, so I'd just use the Mouse to
    throw the package with the LMB.  I reach from A and D to Left and Right to steer
    when I need the bike to jump or level out afterward, which I need to use Up and
    Down for.  And press W quickly and repeatedly to have C.J. stand and pump the
    pedals to go very fast.  Check the in-game map a lot for the locations of deliv-
      The Stats record how many deliveries were made whether or not they were made
    while doing the four sets of deliveries in a row, but you have to do all four
    in a row for 100% completion of the game.  If you have to try it several times,
    at least, if you keep him fed, you can soon level up Carl's biking ability and
    let him progress to the buff stage.
      C.J. gets $10,000 and the pickup in front of the store generates $2,000 a day,
    the maximum value it can have at any one time.
      III.8  BMX Challenge
      You need 20% of the Bike Stat to do this, but use a bike till C.J. has a 100%
    Cycling Stat 1st to make this easier.  The BMX bike used for it is by one of the
    half-pipes at the skate board park in Glen Park.  It's on the NE side of the
    block which is the 2nd block S of the W block of the two that show the pond on
    the radar and in-game map.
      There are 19 glowing red loops, and C.J. gets ten seconds added to his allow-
    able time for each loop he touches and causes to disappear.
      Several of the glowing red loops you have C.J. cycle through were a little
    tricky for me to get: a couple, each positioned high over the middle of the
    sloped concrete chasm, and one positioned on a platform at the side of a half
      To get one of the two that are over the chasm, you have to get a good run at
    the chasm and have C.J. Bunny Hop (NP0) at the brink of it to fly through the
      For the other loop over the chasm, concrete walls on either side of it prevent
    handling it the same way.  I had C.J. park the bike on the shadow under the
    loop, do a Bunny Hop, then fire a submachine gun, which sometimes makes him jump
    extra high.  (Thanks to the walk-through by Tirdun at Gamefaqs for that tip--I
    might never have guessed it!)
      For another way to get the same loop, thanks to the stuckgamer web site, where
    I saw how to have C.J. pedal up onto the slope of the ditch and Bunny Hop back
    at the loop.  (link inactive)
      Dr. Tornado gets my thanks for help by recommending that you put a car under
    that loop beforehand.  You can have C.J. do a little Bunny Hop onto the car,
    then do a full size one up to the loop.
      And while C.J. can use one of the half pipes the regular way to get the two
    disks at either top side of the pipe (I used Left and Right for sharper turns at
    the apex of C.J.'s efforts to let him make sharp turns back downward), that
    won't work for the loop on the ledge beside the top of one side of the other
    half pipe.  I had C.J. get that one by getting a fast run (tapping W quickly and
    repeatedly) at the on-ramp and doing a Bunny Hop at the on-ramp toward the loop
    on the ledge.
      Another way to get that one is to park a Packer nearby beforehand so the ramp
    leads up to it.  (Thanks to a post by Reborn Darxtorm at Gamefaqs.)  You might
    find a Packer N of the SW curve of the base of the "Y" of the "Y"-shaped block E
    of "EL CORONA."
      The tips by zmoonchild are helpful regarding the difficulty in having C.J. get
    the red marker that's over the east landing of the western curved ramp:
      I have gotten that marker, if not reliably, by having C.J. drive west up the
    west slope then east down that slope and up the east slope to the marker, as
    zmoonchild demonstrates in his video at the next link.
      "GTA San Andreas - How to do the BMX Challenge" by zmoonchild 
      You might use the gimmick he recommends in his video at the next link.  Before
    the mission have C.J. drive an Ambulance east to west and park it at the middle
    of the east side of the ramp.  During the mission have him bunny hop (NP0) onto
    the roof of thw Ambulance then toward the red marker that's over the east land-
    ing of the west ramp.
      "GTA San Andreas - How to do the BMX Challenge - Method #2 - The Ambulance" by
      III.9  The Taxi Driver mission (a Sub-mission)
      Do the Taxi mission by delivering 50 fares.  You might not wait till his Driv-
    ing Stat is high because the 50 don't have to be done in a row.  You'll make
    money, increase your driving Stat a bit so improve the handling ability of four-
    wheel vehicles (which is awful initially), and get to know the area better.  The
    Taxi is the best vehicle to do this with.
      When C.J. is in a Taxi or Cab and you press NP+ or 2 to start a Taxi mission,
    it makes the little Taxi light on top light up.  Have C.J. drive to someone
    that's hailing a taxi and let them in.  The game tells you their destination,
    shows it on the radar and in-game map, and a timer counts down the time left to
    deliver them.
      C.J. gets a lot of money, a minor version of the "Vice City" Boost Jump acti-
    vated by the Horn key (I remap it from Caps Lock to Left Shift), and the NOS
    Boost, NP0, for Taxis and Cabbies as his rewards.  When the NOS Boost runs out,
    you can have C.J. exit and enter the vehicle to replenish it.
      Rusk told me some told him about a glitch for this in the original version on
    Xbox that some said they had in the original PC version, too: if C.J. got his
    Pilot's License, 20%, for his flying skill Stat before completing the Taxi mis-
    sion or "Mike Toreno," fares might not appear for the Taxi and C.J. might not
    find the location of Toreno in "Mike Toreno."
      See I.12 for Pdescobar's cure for the Taxi mission glitch.  Pdescobar found
    that the glitch is brought on by corruption of zone information.  One way to
    cause that is to send C.J. to the edge of the map, so try to avoid that.
      If you go along with the order I offer in this walk-through, you'll avoid the
    Taxi glitch by having C.J. get the Taxi mission done before going to the edge of
    the map for "Freefall" or "St. Mark's Bistro."
      III.10  "Burglary" (a Sub-mission)
      "I never stole anything in my life.  I've purloined a few things."--Jackie
    Gleason (possibly paraphrased a bit), after being asked if he'd ever stolen
    anything when he was poor, on "The Tomorrow Show" with Tom Snyder sometime in
    the 1st few years of the 1980's.
      Burglary isn't needed for 100% completion of the game, but I'd consider it
    more important than some such options since it offers the infinite sprint as a
      This can be activated with 2 or NP+ from eight p.m. to six a.m. when C.J. is
    in a black Boxville truck.  C.J. has to steal the TV, VCR, game controller,
    cash, etc., from houses and/or apartments, put the loot in the truck, and get
    the truck to the lockup garage.
      There's a so-called "black" Boxville, with a corresponding lockup garage, in
    each of the three main territories of the game.  (Actually, the upper part is
    dark gray, and the shading of the bottom part is a bit different and moves up
    and down as C.J. drives.)
      To find the Los Santos truck, go W from C.J's late Mom's house, go left at the
    1st intersection (the one by the bar--don't be fooled by the bridge overpass on
    the map) to a T intersection, then go right to find the truck by the last blue
    two-story apartment building on the left side of the road.  The lockup garage
    for it is W of the "S" of "PLAYA DEL SEVILLE."
      The San Fierro black Boxville is in a lot S of the "H" of "DOHERTY," and the
    lockup garage for it is on the E side of the same block.
      I found some SF places C.J. could burglarize on the E side of the block E of
    the block with "OC" of "OCEAN FLATS."
      The Las Venturas black Boxville is in a lot on the N side of the block that's
    S of the block with "GRIM" of "PILGRIM," S of the "M," and the lockup garage for
    it is a bit E in the same lot.
      I found some LV places C.J. could burglarize on the S side of the block that's
    E of the Last Dime Motel, around "WEST" of "ROCKSHORE WEST," on several of the S
    blocks of White Wood Estates, and S of the "T" of "REDSANDS WEST."
      (I found a place C.J. could burglarize in Bayside Marina, but that's a long
    drive from the SF lockup.)
      Start at eight p.m.--20:00--to give yourself the most time.  Once you find an
    area you like, have C.J. drive the truck there ahead of time to activate the
      Residences that can be burglarized each have a yellow inverted cone of light
    at the entrance door.  The Gamefaqs message boards have recommended that you
    find two such houses beside each other in Playa Del Seville among the apartment
    buildings by the lockup.  That way, C.J. can park the black Boxville between
    them and put all the loot from one in the truck, then from the other into the
    truck, then the 1st one again, etc.
      When you send C.J. into a 2nd house, the items to loot reappear in the 1st
    one.  So even if the 2nd house has a tenant awake in the living room, you can
    have C.J. go into and right back out of it every time he's finished stealing the
    loot from the 1st house to load up the 1st house again.
      The fastest way to do this mission early in the game is to use a pair of
    houses in the section of little houses of the block of Playa Del Seville that
    has a dead end road at both the E and W sides.  Orion_SR found some small houses
    in El Corona, too.  I backed the truck toward two houses at a dead end and had
    C.J. steal two things from one house, two from the other house, etc.
      (Beyond that, you might want have C.J. try this in different neighborhoods,
    like the street the Johnson house is on, or N Mulholland, for the variety.)
      (A few of the less expensive Los Santos places had a dark alcove.  I don't
    think they're the kind pedestrians spawn from like the ones in the Washington
    Beach Police Station, the two in the biker gang compound in "Hogtied," or on the
    1st deck of the ship used in "Spilling the Beans," in "Vice City."  They're
    probably just there so C.J. can become unseen by others when he's in shadow,
    which is a new feature for a GTA lead character, not that I found any need for
    a dark alcove when testing this.)
      There's someone sitting on the front porch in front of some of the doors.
    C.J. can walk right past them.
      The easiest residences to burglarize don't have any occupants standing or sit-
    ting in them.  They have one or two occupants in bed.
      There's a bar on the screen that measures C.J.'s noise level indoors.
      - You can have him crouch, C, while he moves, which he can do slower and qui-
    eter if you tap W at a certain rhythm.
      - You can also add Alt to W to make C.J. walk--in this mission, he does it a
    little hunched over compared to the way he usually walks.  He can walk faster
    when equipped with a rifle or automatic rifle.
      - Even faster, Orion_SR noticed that you can even have C.J. sprint at the
    loot and hit F just as he gets to it without waking the tenant in small apart-
    ments or houses.  It also makes C.J. less liable to dawdle before he picks up
    the loot.
      If C.J. fills the noise bar, or the tenant sees him, you may hear the tenant
    exclaim something to C.J. and see the message that he's been detected.  When
    that happens, C.J. has to get out of the house in ten seconds to prevent a three
    star wanted rating.  If he gets the wanted rating, the police will be waiting
    outside to attack C.J., and they'll appear inside if C.J. doesn't go out.
      If C.J. doesn't see anyone who's out of bed, send C.J. right to the hi fi, TV,
    etc.  Fancier houses might have something in the kitchen.  Hit F to get him to
    pick up a valuable (twice if he's crouching to get him to stand up 1st), and
    send him right back to the door.
      Thanks to Diego Mustard, previously Diego Mendez and contributor of the SA
    Rhino "camera" front for cannon boost gimmick (I.12.b), for writing to me to
    warn about a glitch he tested on the PC version: if C.J. holds a burglarized
    item in his hands and uses his Camera scope on it the item disappears and his
    noise bar gets 3/4ths full.
      If C.J. fills the noise bar but you get him outside in less than ten seconds,
    the burglary can continue like the noise detection never happened, even if you
    have C.J. return to the same house.  So you can rush him to the door when you
    know he can do it quick enough, which is a good reason to pick small apartments
    or houses.
      Have C.J. go back outside immediately if he sees anyone there that isn't in
    bed.  If there are gangsters inside, they might shoot at C.J..  If he turns and
    goes right back out, there won't be a wanted rating.
      Violent burglary
      Some recommend that you have C.J. use a Silenced 9mm on the homeowner's head
    if they're turned away or in bed, then not worry about noise.
      The easiest way to do that without getting a wanted rating is to have C.J. use
    a Silenced 9mm and move in a Crouch up to the occupant's bed with the occupant
    alone in bed and facing away from him.  For some reason, even just targeting the
    Silenced 9mm at their face, or targeting the occupant--even from behind--with
    any other weapon, will cause them to detect C.J..  C.J. can't use a Knife for a
    stealth kill because you can't get the RMB to target the occupant when they're
    lying in bed.
      Have him shoot them once in the head, or several times in the body, with the
    Silenced 9mm.  If there's nobody else there, the noise bar will disappear.  If
    the noise bar remains and the only other occupant is in bed in another room,
    C.J. can do the same thing there.  If there are two in the bed, have C.J. crouch
    without facing either of them, or stand at the foot of the bed, and have him
    shoot one in the head and immediately shoot the other one several times in the
    head or body.  (Welcome to the Boris Karloff school of Burglary.)
      If he needs to use two or three bullets, the police may be alerted.  If two
    are in bed, shooting one could wake up the other and cause a wanted rating, too.
      In some cases, there's a weapon inside.  I saw a Knife and a 9mm in a couple
    of living rooms, and a Shotgun revolve into a living room from a bedroom.  Since
    only the Silenced 9mm can be used without getting a wanted rating during some
    burglaries, I  didn't have C.J. use them.  If you try a weapon other than a Si-
    lenced 9mm, have C.J. get outside fast to keep the wanted rating down to one
    star.  If C.J. re-enters the place, the occupant is back in bed or whatever like
    nothing happened.  I have gotten lucky and had C.J. crouch and use the Silenced
    9mm to do a head shot at the front of an occupant sitting in the living room
    without causing a wanted rating, but I wouldn't count on it.
      Other than when testing ideas for this walk-through, I didn't have C.J. use a
    weapon on the home owner.  This mission is more of a stealth test, it's easy
    enough without having C.J. kill anyone, and I didn't want to risk having C.J.
    create a three star wanted rating.  The fastest way is non-violent, anyway--
    have C.J. pick a small house or apartment, sprint to the loot, hit F as he gets
    to it, and have him rush to the door.
      Send C.J. to the back of the truck with each stolen item and press F to have
    him make the stuff disappear there.
      It isn't hard to get the hang of Burglary (glitches like C.J. walking too long
    into a piece of furniture without picking the loot up from it, or the stolen
    item leaving C.J.'s hands to hover if C.J. hops down from something, notwith-
    standing).  I just reload the game if C.J. creates a three star wanted rating,
    but it's easy to do the mission without creating one.
      The value of the TV, clock radio, etc., isn't based on what type of item it
    is, but increases as the number of things stolen increases.  The formula for
    this is M=20 times N squared, with "M" being "Money" and "N" being the "Number"
    of things stolen.  Thanks to Quincunx' Burglary Guide:
      Therefore, the 1st item stolen with each attempt at the mission is worth $20,
    the 2nd $80, the 3rd $180, the 4th $320, the 5th $500, the 6th $720, the 7th
    $980, the 8th $1,280, the 9th $1,620, the 10th $2,000, etc.
      If C.J.'s at work when 6 a.m. comes, the burglary has to end, but the game
    lets him have five minutes to take the loot to the lockup.  You can also end the
    mission, when C.J. is in the truck, by pressing 2 or NP+ again, but any loot he
    hasn't delivered to the lockup won't be counted.
      C.J. has to steal at least $10,000 worth of loot, which can be accumulated
    over a number of efforts on a number of nights, to complete the mission.
      If you want to get it all done in one night, you could use the code that makes
    the clock stop at 21:00: "OFVIAC."  To disable it, type it again.  When you dis-
    able it, the clock rushes to the time it would have if you hadn't used the code,
    so disable it after C.J.'s last trip to the garage with the loot.  You can use
    the GTA SA Control Center (X.13.c) to erase your cheat count before you save.
      C.J.'s reward is the value of the stolen stuff--$10,000 or more, $3,000, and
    the infinite sprint.  C.J.'s sprint can last several blocks near the end of this
    mission, but it doesn't become infinite till he completes it.
      Thanks to Mxyzptlk and Craig Kostelecky for the confirmation that the infi-
    nite sprint reward is given the same way on PS2 as well.
      Thanks to Orion_SR for finding that if you have C.J. use a small house, you
    can have him sprint to the loot and press F as he gets to it without waking the
      (Thanks to reader Timo Hakala for his friendly letters which caused me to test
    this mission more and describe it more clearly.)
      III.11  Kill Criminals
      Have C.J. run down or shoot criminals and take their loot.  They're the San
    Andreas version of the "Vice City" Downtown parking meters, and they may have a
    lot of ill-gotten money on them.  There are sixteen of them listed at "Crimes"
    (I.5.k).  Criminals are among those who drive Perennials,Blades, and Clovers
      One ped says they have to find some "chronic."  Chronic is a potent form of
      There are four drug dealers among the criminals, too.  They're among those who
    drive Ranchers.  Two commonly seen in Los Santos each have their hands hanging
    down and overlapped before them.  One is a young black guy in dark gray pants, a
    sleeveless black jersey, black sneakers and brimless cap, a silver chain on his
    wrist and neck, and a goatee...
      ...and one is a young white guy in blue jeans, a light gray hooded jersey that
    says "Rockstar," has his hood pulled up over a black cap, and has light gray
      If C.J. gets a verbal reaction (sometimes only written in the subtitles) from
    a drug dealer, the only difference I've noticed between pressing Y or N is that
    N has them fire a gun into the air when they run away if C.J. approaches them.
      They make one of the worst deliberate and on-going contributions to organized
    crime.  Even after you complete the game, and if you have C.J. take over 100% of
    the gang territories so Ballas and Vagos don't appear, the drug dealers still
    show up, and the pedestrians--even C.J.'s own gang members, will still go to the
    drug dealers to make transactions and help finance organized crime.  They're
    part of the main problem C.J. wants to fix with his neighborhood in the game.
    (I don't know why he doesn't at least fire the gang members--Frank Zappa would.
    Even Paulie Cicero in "Goodfellas," 1990, would.)  Clean up the neighborhood and
    have C.J. kill the drug dealers and relinquish their funds.  It goes into your
    Crimes Stats as Criminals Wasted.
      Take the Commerce 24/7 money, generated regularly, and Taxi, Burglary, and bi-
    cycle missions money, etc., and go to:
      III.12  Inside Track Betting
      Inside Track Betting is available on the E-W road that goes across the S tip
    of the Mulholland Intersection, Los Santos, and at the S end of the E side of
    the biggest block of Montgomery, Red County.
      Use the directional keys and Left Shift to get the most out of the amount you
    can bet (for $34,500, click $10,000 three times, $1,000 four times, and $100
    five times, etc.), then place the bet.  As Rusk notes, the message boards say
    that the odds are about one in five for any of the horses, so bet it all on the
    long shot at the bottom of the list to get the biggest multiple for your payoff.
      Save the game if you win, and press Esc to reload the game instead the second
    you hear a trumpet with a wah wah mute go "Mwa mwa mwa mwaaaa," then try again.
    To be on the safe side, do it till you have a few million dollars--that should
    be more than enough.
      The Horse Races gimmick
      Bet a small amount and remember the name and color of the winning horse.  Have
    C.J. stay there and keep initiating races and exiting them when the horse does-
    n't appear (press F then W then F a lot) till it appears again--preferably on
    the bottom of the list, which is the horse that pays off the most if you win.
    Bet the farm on it because it will win.  (Thanks to gtahoodlum, aka Wajid.)
      Update: I tried this again with a new game and it didn't work.  But when I
    tried it with a file for the last mission, "End of the Line," it worked.
      I'm not sure what related factor or glitch you need for this gimmick to work--
    if you have to play so many missions first or have used the Control Center
    (X.13.c) during previous gameplay or....?   When it worked recently, it was for
    the last mission, I'd used the Control Center previously, and I went through a
    lot more lists of horses till the horse I was looking for showed up than when it
    didn't work.
      Take the money and buy the available:
      III.13  Save houses
      Buy all the save houses shown by green house icons on your in-game map and ra-
    dar.  The coordinates given below are for the paper map that comes with the
      All save houses have closets.  Have C.J. enter the shaft of light at the clos-
    et door and follow the directions onscreen to change his clothes.
      Until you've completed "Nines and AKs," you can just have him take off and put
    on the Bincos white tank, blue jeans, and black low-tops he started out with,
    but even doing that can get rid of any wanted rating.  (Take them off if you
    want the novelty of hearing the pedestrians say different things in reaction to
    him going around in his shorts.)
      Willow Field        E6           $10,000
      S of C.J.'s house
      Jefferson           E6           $10,000
      NE of the County Hospital in Jefferson
      El Corona           E5  garage   $10,000
      N of Los Santos International Airport
      Verona Beach        E4           $10,000
      N of Verona Beach
      Santa Maria Beach   E4  garage   $30,000
      W of the Santa Maria Beach Pier
      Mulholland          D5  garage  $120,000
      N Mulholland
      III.13.a  Storing a Sea Sparrow on top of the N. Mulholland garage
      zmoonchild found that you can store four vehicles at the garage of the N Mul-
    holland save place (not Madd Dogg's--the place NE of that)--two inside and two
    on top.  A Packer makes it easy to put land vehicles on top, which is an advan-
    tage for those who collect special vehicles, and you can also store a Sea Spar-
    row or Sparrow on it.  It doesn't work with the other flying vehicles, which are
    larger.  The vehicles on top disappear while the garage door is closed (as do
    the ones inside the garage).
      III.14  Weapon Stats and Gang Respect
      The fastest way to collect the best weapons is by teleporting (and possibly
    using Ghost World) (see III.3).
      The fastest way to raise the Stats for these things is given in "Maximum Stats
    of all kinds in one sitting" (III.5).
      If you're going to take the loooong way there, this is one plan you could use
    to have C.J. collect the ammo for the weapons that are close to each of several
    save places.
      III.14.a  Initial weapon gathering
      At the Johnson house
      I'd save the game at the Johnson house between each of about ten or twelve
    sweeps through the weapons close by (9mm Pistol and Micro SMG), feeding C.J. ev-
    ery one or two days, then have him use the weapons on the rival gang members E
    of the flood control ditch.
      Have C.J. go to the big concrete drainage ditch E of C.J.'s place and get the
    Armor under a bridge to the N.  There are Brass Knuckles in the front yard a
    couple houses W of his.
      There's a Pistol (9mm) in the back yard of the house four houses counterclock-
    wise from his.
      There's a Micro SMG in the ditch on the lower ramp just E of C.J.'s house.
      Again, if you have C.J. spray all 100 Tags, the Tec9, AK-47, Sawnoff Shotgun,
    and Molotov Cocktails will be available in the kitchen of the Johnson house.
    (And C.J.'s gang members will have SMGs added to their 9mms if they haven't al-
      See X.11 for how to change data\weapon.dat to make the Tec9 more like a Mini-
      There's a police bribe in the alley a block W of his, and another at the upper
    W edge of the same drainage ditch about a block to the N of the Armor.  Having
    him go to a wardrobe closet and take off and put on his white tank top or blue
    jeans can get rid of any wanted rating.
      At the El Corona save house
      I'd save the game between each of about ten or twelve sweeps through the weap-
    ons in the S (Desert Eagle or Silenced 9mm, Sawnoff Shotgun, AK-47 or M4, and
    SMG), feeding C.J. every one or two days, then send him N to save at the Johnson
    house to use the weapons on the gangsters E of the flood control ditch.
      At the S end of a block in Conference, on the porch at the S side of the Con-
    ference Center, is a Silenced Pistol.
      There's a Desert Eagle under a billboard S of the SE bend in the main road
    through Playa Del Seville.
      There's a Tec9 under the E end of the S highway ramp of the two that end in
    loops W of the terminal building that looks like the LA Airport Theme Building
    (also seen in "GTA III.").
      The SMG (an MP) is S of Unity (train) station N of the three prongs of track
    at the end of the railroad track in El Corona.  There's another on top of the
    Jefferson Hotel (have C.J. use the stairs on the S side of the hotel), which is
    on the block W of the N end of the thick area shown on the radar and in-game map
    for the section of train track with a street on either side of it in Jefferson.
      There's a Sawnoff Shotgun in a freight train car in a big building on the cor-
    ner across the street to the N of the dead end road that goes over a bridge in
    the Ocean Docks area.  Have C.J. run across a platform at the door to get inside
    the box car; if you have him jump, he'll keep trying to grab the upper ledge of
    the car and hang from it.  (There's Armor in the car with a wooden plank used
    for a ramp to the door of it.)
      The AK-47 is in the SW area of a big warehouse with a band of red around the
    top of the walls in the W section of the same block as the 1st Sawnoff Shotgun
    given above.
      There's an M4 between two of the concrete ramps (the kind found in sets of
    three) at the SW end of Los Santos Airport (have C.J. jump on a vehicle then
    jump up and climb over the fence by the front gate).
      You might also have C.J. use the Dodo or Shamal of the airport (or the para-
    chute of the top of the tallest building of Downtown Los Santos--the round one
    shown as an oval on your radar and in-game map NW of the big intersection that's
    S of the Mulholland Intersection; enter on the NE side) to get to the roof of a
    tall Downtown building (it's on the W side of the block that's the 2nd block E
    of the S tip of Mulholland Intersection) with an antenna on top to get a Rocket
      At the Mulholland save house
      The Remote Explosives in Montgomery are a change of pace.
      There are also Molotovs along the N side of the road that goes W from the Mul-
    holland Intersection after the 4th left.  Until C.J. gets the Fireproof feature
    by completing the Fire truck mission, it might be more convenient to fill that
    weapon slot with Tear Gas, since C.J. isn't damaged by it and it can deter any
    policeman that chases him when he hunts Ballas and Vagos.  There's Tear Gas on
    the front porch of a building on the N side of the T intersection that's SW of
    the middle of the SW side of the Mulholland Intersection.
      At the Verona Beach save house
      There's a Sniper Rifle at the top of the outdoor ramps used for stairs of In-
    terglobal TV in Vinewood.  I'd have C.J. collect a lot of ammo for that.
      C.J. can use the handguns, shotguns, submachine guns, and M4 and AK-47 assault
    rifles to upgrade his skills for them to the Gangster, then Hitman, level.
    Shots that connect upgrade the skill.  The Tec9 and Micro SMG are both Machine
    Pistols, so using either one upgrades the Machine Pistol skill for both.
      While in Los Santos, C.J. can upgrade the skills for any of the weapons he can
    upgrade the skills for except for the Combat (S.P.A.S. 12) Shotgun, which is
    available later in the game.  You can get around that exception if, like Rusk,
    you load up on the ammo of either Shotgun available then send C.J. to get the
    Combat Shotgun during a glitch that lets C.J. explore the off-limits areas with-
    out a wanted level--the earliest opportunity is during "Drive-By" (IV.7), or
    just have C.J. brave the high wanted level.
      The Pistol, Silenced Pistol, Shotgun, Sawnoff Shotgun, Tec9, Micro SMG, and
    SMG are at any Ammu-Nation after "Doberman," so it's easier to stock up on ammo
    for those after that, although that's nearly at the end of the missions for Los
      III.14.b  What weapon upgrading does
      Gangster (percentage of Skill Level required depends on the weapon; see be-
      Lock-on range, accuracy, and rate of fire increase for the 9mm Pistol.  For
    all the others, those things increase plus C.J. can move in the aiming stance
    and strafe speed increases.
      Gangster level reached:
      9mm: 10%; Silenced 9mm and Desert Eagle: 20%.
      Shotgun, Sawnoff Shotgun, and Combat Shotgun: 20%.
      Tec9 and Micro-SMG (Machine Pistols): 10%; SMG: 30%.
      AK-47: 30%; M4: 20%.
      Hitman (100%):
      C.J. can move while firing, and the lock-on range, accuracy, rate of fire, and
    strafe speed improve for the Silenced Pistol, Desert Eagle, Shotgun, Combat
    Shotgun, MP5, AK-47, and M4.
      The lock-on range increases and C.J. can dual wield the Pistol, Sawnoff Shot-
    gun, Tec9, and Micro SMG.
      III.14.c  Upgrading weapon skills while earning Respect
      It upgrades C.J.'s weapon skills, and is one of the ways to increase Respect
    for him from the Grove Street Families gang, to have him to shoot rival gang
    members.  I usually start out by sending him to attack the gangster that show up
    E of the big concrete drainage ditch just E of his house.  It's a short run from
    the Johnson house to a ramp that goes down to the bottom of the ditch, and
    there's another ramp across the ditch to the NE that goes up to the street.
      If you do this, send C.J. up to the street to run around shooting gangsters
    that aren't in green (Grove Street Family gang members of Ganton and a bit of
    East Los Santos).  Have him shoot the ones with yellow bandanas, Vagos, or, to
    the W of that part of the ditch, wearing purple, Ballas (except for a young
    black lady in black and purple jersey--don't have him shoot her), and try to
    avoid having him shoot other pedestrians or do it near the police.
      "Ballas" probably comes from:
      2. (slang) One who lives an extravagant, money-driven lifestyle.  Did you see
    that car?  He’s such a baller.
      A thug that has "made it" to the big time.  Originally refered ball players
    that made it out of the streets to make millions as a pro ball player, but now
    is used to describe any thug that is living large.
      1. A pimp.
      2. Someone skilled at sports (not necessarily basketball).
      "Vago" means "idler" or "loafer" in Spanish.  It's also the name of the bio-
    tech corporation in "Puzzle Pieces," the third mission of "Oni," 2001.
      C.J. says, "I'll take those duckets."
      1. Legal tender. Dinero. Cash money.
      2. Derived from Shakesperean English. Slang for money.
      3. (N.) An early 90's synonym used by West Coast rappers, Southern rappers,
    and filthy thugs to descibe loose money, usually ranging from one to twenty dol-
    lar bills.
      The Vagos bring the word "puta" back from VC and call C.J. one:
      "Puta" is Spanish for female prostitute and "puto" is Spanish for male prosti-
      I think head shots make a weapon skill increase faster.  It can be easier to
    do if you have C.J. move while crouching to sneak up on them 1st.  An easy way
    to get head shots is to send C.J. in front of vehicles to stop them, run back
    along the traffic looking for gangsters, and get a head shot of any gangster
    that's a driver or passenger--they usually sit still while C.J. aims.  The Vagos
    of N and East Los Santos are in some of the Hermes, Oceanics, and Tornados, and
    the Ballas of Glen Park and Idlewood are in some of the Tahomas and Majestics.
      If C.J. gets a one star wanted level, he can run back into the ditch till it
    disappears (I think crouching may speed that up), sometimes getting Armor or a
    Micro SMG while he waits.  If he gets two stars, you can send him to the bribe
    that's about a block N at the upper edge of the W side of the ditch between the
    end of a fence and a building, or send him to the car that usually appears in
    front of a house by his and have him get the bribe in the alley to the W of the
    block his house is on.
      C.J. will probably be shot at if he's on foot when he's wanted.  Sometimes
    he's busted instead if he's in a vehicle when the corrupt law enforcers attack
      Having him get a haircut, use a Pay 'n' Spray, or go to a wardrobe closet and
    take off and put on his white tank top or blue jeans, can get rid of any wanted
      Get him some food every day or two at one of a couple of nearby Cluckin'
    Bells, then have him drive back and run through the ditch to the street again
    and shoot more gangsters, etc.
      The unofficial rampage--at a save place with a wardrobe or at a Pay 'n'
    Spray--method to increase weapon skills
      A fast way to build weapon skill, if you're not fussy about who C.J. shoots
    as long as it isn't members of his own gang, and if you're not going to mod the
    data\ar_stats.dat file (III.5):
      Have C.J. shoot everyone who isn't in his gang, including the corrupt police-
    men and their vehicles, just outside any save place with a wardrobe, such as the
    Johnson house, till he gets a few wanted stars.  Have him go inside and change
    out of his shirt and back into it to get rid of his wanted rating, replenish any
    Health, Armor or ammo as needed, and repeat.  Save the game regularly to save
    your work and replenish his Health.
      Another fast way is to have him load up on the ammo of the weapon you want him
    to upgrade, get full Armor and Health, then park a vehicle (not a bicycle or
    emergency vehicle) in a Pay 'n' Spray.  It's activated when C.J. gets into or
    onto the vehicle, so you can have C.J. go on an unofficial rampage there.
      (I've read that the PS2 C.J. can exit the vehicle before the garage door
    closes and rampage from within it undetected by the police, but you can't see
    from behind the PC C.J. to aim till he gets out of the garage, and then the po-
    lice can detect him.)
      There's a Pay 'n' Spray in S Idlewood by a pizza store.  In the SE to SW range
    S of it is a Desert Eagle, a Sawnoff Shotgun, an AK-47, an M4, and an SMG, in
    the locations given above.
      (Another PS2/PC difference?: I don't think the PS2 method Rusk describes to
    maximize the Stat for each weapon--having C.J. use one to fire at the tire of a
    vehicle in some remote place like the big drainage ditch E of his house--works
    for the PC version.  One source said to use the backs of the tires--it still
    didn't work for me.  The method at III.5 does, though.)
      Having C.J. kill rival gangsters is one way to build up his Respect, which
    enables him to recruit Grove Street Family gang members.
      III.15  Recruiting gang members
      Since shooting opposing gang members or corrupt law enforcers, and spraying
    Tags, is a fast way to earn Respect points, C.J. will soon have enough Respect
    to recruit a couple of gang members.  Have him approach someone in green--a
    Grove Street Family gang member--and press the RMB.  When an arrow points down
    to their head (green if they're in good health), you can press G to have C.J.
    try to recruit them.
      The recruits follow C.J. around, even into or onto a four- or two-wheel vehi-
    cle, to help him shoot at opposing gang members, sometimes going off in their
    own direction or yanking gang members from vehicles to do it.  They may also
    fire at attacking policemen and keep them distracted from C.J..  They also have
    a tendency to shoot at opposing gang members who are in cars, which gets the
    traffic driving wildly, sometimes running over the recruits.  Press G to draw
    them to C.J. or H to have them stop (if they live that long).
      To have C.J.'s gang members attack someone, target the victim with the RMB
    then press the LMB.
      Holding down H, or going far away, will disband the group.  You might try to
    save a gang member whose health has gone bad by targeting them and holding H.
      As things go on, C.J. can recruit bigger numbers of them into his gang.  At
    80% Respect, C.J. can recruit the most gang members--seven.  You may want to use
    a Coach or Bus to transport that many of them.
      A Coach may appear by the N end of the W side of the "Tosser--The Welcome
    Pump" gas station--the little rectangle on the map--that's W of the Dillimore
    Pay 'n' Spray.  You may have to send C.J. by the spot several times to have that
    be the vehicle that appears there.
      As mentioned before (I.7.c), C.J.'s gang can swim.  They can also climb onto
    and over things.
      III.16  Lung Capacity
      Build this up when you have C.J. swim  by having him dive until the bar indi-
    cating his air is mostly gone and then surface.  The easiest way to build this
    Stat is at "Maximum Stats of all kinds in one sitting" (III.5).
      A convenient place to let C.J. practice his swimming is the big concrete
    drainage ditch east of his house.  It goes S to a section that slopes into the
      There's also a Reefer boat there, and he can jump up (Spacebar) and jack boats
    going by.
      III.17  Oysters
      Have C.J. swim to find 39 of the 50 Oysters.  Collecting all 50 will increase
    his Sex Appeal, make it easier for C.J. to be accepted for dates, and also in-
    crease his Lung Capacity, Muscle, and Stamina, therefore Sex Appeal, if any of
    them still need it.
      You might hold off on collecting any Oysters if you want to see what happens
    when a jealous girlfriend shows up when C.J. is dating another woman.  I'm not
    sure, but not having any Oysters collected might be among the things that makes
    that more likely to happen.  For more about that, see "Girlfriends" (XI.b).
      A good map of all the Oyster locations is at:
      "How to collect all 50 Oysters at the very beginning of the game - GTA San An-
    dreas Part 1 (of 2)" by zmoonchild mods
      One easy way to find them is to use a teleportation device (see X.13.a and the
    next two sections).  If you use the Control Center (X.13.c), which already has
    the coordinates of the Oysters, you might want to add the coordinates of the ar-
    ea just outside a Los Santos save place with a wardrobe.  That would make it
    easy for C.J. to get rid of his wanted rating after getting the ones in areas
    that are off-limits--six in San Fierro and five in Las Venturas.
      You might combine that with Demarest's Pillager (X.13.gg), which puts markers
    of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category
    you've chosen on your radar.  While you look for Snapshots, it also puts a green
    marker above each one you haven't taken a picture of yet to make them easier to
    find.  It works for v.1 or 2 of the game.
      If you use the directions of the BradyGames Guide for Xbox and PC like I did
    for the 1st 39, remember that the description correctly gives Oyster 10 as S of
    the Los Santos lighthouse, but the map puts the dot for it S of the Ferris
    wheel.  The BradyGames maps and directions are on pp.127, 132, 133, 136, 137,
    and 139.
      The BradyGames guide gives 15 to find in and around Los Santos.  Rusk's PS2
    idea to get 39 of the 50 works for PC, too--it includes all but the ones that
    are inland in the blocked off and unwelcome areas, the one at the Easter Basin
    aircraft carrier, BradyGames number 17, and the one SW of that, 24.  C.J.
    doesn't get a four star wanted rating as long as he doesn't touch ground in a
    blocked off and unwelcome area.  (C.J. gets a wanted rating if he goes near a
    blocked off and unwelcome area in a boat, too, which the game considers as C.J.
    being on land.)
      If you do it Rusk's way, have C.J. steer clear of the aircraft carrier going
    for 23, and go near the wall of the landing strip going to and from 18.  And
    stay on the west side of the Los Santos Inlet around the two bridges at the S
    end of it to avoid the shallow section.  Going N from there in that stream, move
    the view with the mouse often to check the area below C.J. to make sure he
    doesn't touch anything in a shallow section.
      I went for the 39 Oysters obtainable without creating a wanted rating, which
    just leaves 11 Oysters to get during a mission with a glitch that lets C.J. en-
    ter the off-limits areas without a wanted rating, the earliest such mission be-
    ing "Drive-By" (IV.7).
      For some variety, you might use the glitch that lets C.J. explore underwater
    without a breath meter (I.7.c) and have C.J. use a Jetpack to collect some of
    the Oysters.  You can find this suggestion, and a formidable list of glitches
    and ghost world entrances, etc., in the "Secrets FAQ" by The Duff Man at the
    Gamefaqs and IGN web sites.
      To do that in the original PC version, patched or unpatched, I'd use the GTA
    SA Control Center (X.13.c) to have C.J. get a Jetpack earlier than "Black Pro-
    ject."  Click the "Keyboard Shortcuts" tab, the "+" beside "Misc," then "ALT+J
    Have Jetpack."  You can then use Alt and J simultaneously as hotkeys during the
    game to make a Jetpack appear.  I haven't tried it, but I'd imagine you might
    have C.J. swim through the river of the Badlands instead since some parts of it
    are shallow and C.J. will get a wanted rating if he touches the river bed.
      (I use a save game with no Oysters collected to see the jealous girlfriend ap-
    pearances.  Having no Oysters collected might contribute to the likelihood of
    them happening--sorry I'm not more certain.)
       III.18  Sex Appeal
      The best thing C.J. can do for Sex Appeal for now, besides building his body,
    and before the clothes stores open and he gets all the Oysters, is choose what
    he drives.  Some say it counts for more than clothes (which the BradyGames guide
    gives as counting for 50% of Sex Appeal--I think it meant 5%), at least while
    C.J. is in or near the vehicle.  You can press Tab to see a big drop in C.J.'s
    Sex Appeal when he gets a certain distance away from one of his cars that have a
    lot of Sex Appeal.
      According to the Auto Trader section of the BradyGames guide, the ones with
    the most Sex Appeal are certain cars and boats:
      Cars (you might save some of these in your garages):
      Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah,
    Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus,
    Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan,
    Super-GT, Tahoma, Uranus, Washington, Windsor, and ZR-350.
      For a fast car with good handling, durability, and Sex Appeal, I'm partial to
    the Cheetah.  You can make one appear with the GTA SA Control Center (X.13.c).
      You can hold down Tab and see C.J.'s Sex Appeal Stat get abruptly bigger or
    smaller depending on whether or not he's within a certain distance from his car
    if it's sexy car.
      Launch, Reefer, Speeder, and Squalo III.
      (Note: if vehicles mainly help C.J.'s Sex Appeal when he's in or near them,
    and he can't take girlfriends for rides in boats, who's this supposed to im-
    press--the fish?  They swim livelier or what?)
      The wardrobe glitch by bamspeedy1298
      Thanks to bamspeedy1298's "GTA: San Andreas STATS" FAQ (and thanks to Orion_SR
    for the tip about it) for the wardrobe glitch.  If C.J. takes off and puts on
    clothes, the wardrobe doesn't subtract Sex Appeal points but keeps adding them.
    C.J. can take off and put on the same shirt, etc., to increase his Sex Appeal.
    As Orion_SR pointed out, C.J. can maximize his Sex Appeal by doing this with his
    t-shirt about 35 times at the start of the game.  It works with tattoos, too,
    by adding them without removing them, but they're expensive and it takes a lot
      III.19  Flying Stat
      This one, like the Bike and Driving Stats, takes a long time to maximize nor-
    mally.  The fastest way is at "Maximum Stats of all kinds in one sitting"
    (III.5).  Otherwise:
      Send C.J. in a four-wheel vehicle to the airport gates at the S end of the
    map.  At the NE corner of the airport area is a square block, an almost square
    block, and a thin bent rectangle of a block between them.  The airport tarmac
    entrance is at the S end of the W side of the thin block.  Have him park along
    the fence, climb on top of the vehicle, then climb over the fence (Spacebar).
      Send him to the W end of the tarmac to fly the Shamal, a small private jet,
    around the skies over the available areas (so the authorities don't try to blast
    him out of the sky with missiles).  (Rusk might also go S off the map then
    around all of San Andreas.  I'd stay over Los Santos and Red County to avoid the
    possibility of flying so far out to the edge of the map that I'd get the extra
    gang territory glitch and ending up with some confusing Stats about what per-
    centage of gang territory is taken over.)
      Raise the landing gear with 2 after takeoff so it flies, and maximizes the
    Stat, faster.  Lower the landing gear, and press S, Reverse, to slow down the
    vehicle for landing, too.
      The dual regard for increasing Flying Skill to 20% for a Pilot's License:
      The game has a dual regard for Flying Skill and getting a Pilot's license--
    the regard of efforts for both prior to "Learning to Fly" (Pilot School)
    (VIII.6) and the regard of efforts for both during "Learning to Fly."
      Flying Skill can be increased by flying a flying vehicle except the Jet Pack
    from the start of the game.  You get 5% increases from flying other than in Fly-
    ing School and 6% increases for each Flying School test passed.  Increasing Fly-
    ing Skill to 18% gives C.J. a Pilot's License and causes any airport gates to
    open for C.J..  Increasing Flying Skill to 40% causes C.J. to get a Parachute
    when he bails from a flying vehicle or the Vortex.  Increasing Flying Skill
    doesn't make it easier to handle flying vehicles.  (Thanks to rubregg for alert-
    ing me to GTA Phreak's research about that.)  GTA Phreak also told me that since
    the Parachutes are endlesssly supplied that way, you can get another should you
    salvage a Skimmer, Sea Sparrow, or Leviathan from water or have the Vortex sur-
    vive a fall to land.
      For some reason, if you've already had C.J. get a Pilot's License, even maxi-
    mize his Flying Skill, before Pilot School, having C.J. succeed at the 1st test
    of Pilot School causes the game to recognize C.J. as getting a Pilot's License
      You have to get the Pilot's license from doing the "Learning to Fly" mission
    to cause all the locked flying vehicles at San Fierro Airport to become unlocked
    (except the Maverick, which remains unlocked from the start of the game), and
    cause a lot of flying vehicles to appear around the rest of San Andreas (see
      The Taxi and "Mike Toreno" mission glitches:
      Robert Rusk told me some people with the original Xbox or PC versions of the
    game may get a Taxi mission glitch that causes fares not to show up, and they
    may also get a glitch that causes the player to be unable to find the van with
    Mike Toreno in "Mike Toreno."
      Pdescobar found, and Orion_SR reaffirmed, that the glitch is a matter of map
    zone corruption, and one of the things that can bring that on is going to the
    edge of the map, so try to avoid that.  Get the Taxi mission done before going
    to the edge of the map with "Freefall" and "St. Mark's Bistro," and avoid the
    edge of the map while having C.J. fly to build his flying skill.
      Fortunately, Pdescobar has a cure for the Taxi mission glitch (see I.12).
      III.20  Bike Stat (motorcycle)
      Note that you have C.J. ride a bike/bicycle to improve his Cycling Stat and
    drive a bike/motorcycle to improve his Bike Stat.  Why this wasn't made more
    clear and simple, I have no idea.  I think one of our friends at Rockstar North
    has been hittin' the hidden packages.
      C.J. can reverse faster and do higher Bunny Hops as his Cycling Stat in-
      To help upgrade C.J.'s motorcycle ability, including the ability to stay on
    the motorcycle, you could have him use the NRG-500--there are two in the parking
    garage with spiral ramps (like the one for Washington Mall in "Vice City") in
    the middle of the S end of the "L"-shaped block that's the 2nd block N of the E
    side of Los Santos Forum.
      The fastest way to build up the Cycling and Bike Stats is at "Maximum Stats of
    all kinds in one sitting" (III.5).  Otherwise:
      The Bike Stat takes longer to raise than the Cycling Stat.  One way to raise
    it faster with a lot of open spaces and some jumps is to speed it around at Los
    Santos International Airport after C.J. gets a pilot's license and the front
    gates are opened for him.  One of the yellow triangle-shaped markers is a Unique
    Jump, so you get a cinematic shot for doing it.  It normally takes about half a
    day to get to the maximum for the Stat.
      C.J. gets real good at staying on a motorcycle as the Stat increases.
      III.21  Driving Stat
      Have C.J. drive a four-wheel vehicle to raise this.  The fastest way to build
    this Stat is at "Maximum Stats of all kinds in one sitting" (III.5).  Otherwise:
      Like the Bike Stat, this one takes longer to raise.  You might drive around
    and look at the stuff in the Odds and Ends section, etc.  You can speed up the
    process by taking a sports car around the tarmac at the airport.  It normally
    takes about half a day to maximize the Stat.
      Once it's raised enough for you to handle a four-wheel vehicle as good as you
    like, it will be easier do the missions given below.
      III.22  Pimping mission (a Sub-mission)
      Do this to level 10 so prostitutes pay C.J. $28 for his services instead of
    him paying them for their services.  Use a car called the Broadway to activate
    the mission.  There's one parked by a gas station in the NE area of the block of
    the Idlewood 24/7, but any Broadway can activate the mission.  It's one of the
    gang cars of the Varrio Los Aztecas gang of Little Mexico, who wear blue (tur-
    quoise?) headbands.
      It's partly like a Taxi mission for a couple of cheap f**ks (that's "folks,"
    if any kids are reading this; "fornicators" is synonymous if any religious
    people are).  C.J. has to transport one rentable lady to one of her customers,
    then another, then the 1st one again, etc.
      When the screen message alerts you about an abusive customer, he's always the
    man represented by a red blip on your radar--not the customer nearby.  Have C.J.
    literally beat the f**k out of the abusive customer (that's "flak" if any kids
    are reading this, "fornication" is synonymous if you're religious).  If the
    abuser tries to run off without paying and you have C.J. chase him and beat him
    up to get the money, get C.J. back to the Broadway in time to continue whether
    he gets the money or not.
      C.J is paid for each customer served, which starts at $300 and increases as he
    serves more customers.
      GTA Phreak's Pimping and Vigilante vehicle health boost gimmick
      Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis-
    sion gives the Broadway 200% Health.  The extra endurance is gone after the car
    is saved in a garage, but it's easy to start and stop the mission anytime.  A
    variation of this gimmick works for a Vigilante vehicle, too.
      Thanks to Orion_SR for adding that initiating the Pimping mission (or Vigil-
    ante or some other side missions) won't add to your Mission Attempt count if
    you've already completed it.
      One possible way to mod the Broadway in data\handling.cfg (see X.10.b) is
    H -0.1, J 1.00, K 0.90, n 260.0, O 30.0, and ab 0.00.
      III.23  Fire truck mission (a Sub-mission)
      Do this to level 12 so C.J. gets the fireproof feature, good for letting him
    use Molotovs safely.
      Red County is an easier place to do it according to strategywiki.org.
      Some like the E coast road there for keeping the targets in one area.  I tried
    it there once and got to level eight or so, despite the fast, rough traffic, and
    only stopped because a couple of people on fire, in their panic, ran to an un-
    reachable spot halfway down a coastal cliff.  So I had C.J. do this in the mid-
    dle of W Los Santos.
      C.J. has to shoot water from the turret.  I position the truck near the target
    and hold down the RMB while I use the mouse to aim the turret, which is easier
    to aim, and has a greater range of motion, than the one on the Firetruck in
    "Vice City."
      As in "Vice City," C.J. has to put out the fire of a burning vehicle on the
    first level, then one vehicle and the passenger on fire who comes out of it on
    the second level, then one vehicle with two burning people on the third level,
    etc.  The maximum is reached on the last level with three vehicles which each
    have three passengers for a total of nine people to save.  When you see white
    smoke/steam rise from the target, you know you're spraying the right spot of the
    front of the vehicle.  It's easier if you spray the people as they get out of
    their vehicles--the water knocks them down so they don't run around like nuts.
      S of Mulholland Intersection is a pretzel-looking intersection.  There's a
    Firetruck on the NE section of the block that the E side of the pretzel over-
      Water Turret
      LMB    Shoot water
      RMB    Hold it down and the turret points wherever you aim the "camera" view.
      Num 4  Left
      Num 6  Right
      Up     Up
      Down   Down
      Thanks to GTA_Phreak for the tip that you can increase the Health of the Fire
    truck above the normal amount by completing a couple of levels of the mission
    and quitting a few times before doing the mission to level twelve.  It works
    better if C.J. completes each level inside the vehicle.  The endurance increase
    isn't as much as this gimmick creates with a Vigilante vehicle, though.  The ex-
    tra endurance is lost once C.J. saves the vehicle in a garage.
      One possible way to mod the Firetruck in data\handling.cfg (see X.10.b) is
    H -0.5, J 1.00, K 0.9, N 240, O 30.0, and ab 0.00.
      III.24  Vigilante mission (a Sub-mission)
      Do this to level 12 so C.J.'s maximum Armor rises from 100 to 150, which is
    especially handy for all the territory acquisitions he needs to fight for and
    bike stunts I like to do.  The number for Armor is shown in the Stats in the
    Player section.
      Spaceeinstein told me "About 246 peds can spawn as criminals and it includes
    special peds like fast food restaurant workers, girlfriends, and gang members"
    and "the criminals can do drive-bys at you, doing a lot more damage to you than
    in previous GTAs."
      The easiest setting for this is a country setting like Red County.
      There's a police station on the block of "NG" of "PERSHING SQUARE," and anoth-
    er in SW Dillimore, where C.J. can take an unoccupied police vehicle, and he
    might find one on most any street due to the frequent traffic jams and fights
    that break out.
      If you have C.J. jack one, have him drive it away from the officer a bit then
    get out to get rid of the wanted rating or it will last interminably.  It's eas-
    ier for me to do a forward drive-by with a motorcycle than do a sideways one
    from a car.
      Save your choice in a garage, and have a lot of submachine gun ammo and full
    Armor.  You can go back and forth between the El Corona save house and, a bit to
    the N, the SMG by the railroad station to build up a lot of ammo.
      One of the easiest ways, if you don't mind changing a few numbers, is to make
    the Tec9 like a Minigun as described in X.11.  You could also use the GTA SA
    Control Center (X.13.c) and use the One Hit Kill button.  I'd combine the modi-
    fied Tec9 with an HPV1000.
      One possible way to mod the HPV1000 police motorcycle in data\handling.cfg
    (see X.10.b) is B 800.0, H -0.10, I -1, J 2.5, N 240.0, O 70.0, and ab 0.00.
    But the mission is easy enough if you just mod the Tec9, and a modded Tec9 helps
    with other missions, too.
      You might change a Police car in data\handling.cfg to have a lot of mass,
    acceleration, high speed, and 0.00 durability, and just bat the criminal's cars
    to he** and gone like the silver ball in a Pro Pinball game.  See the modding
    section for the procedure if you want to do that, and change the vehicle back
    when you're through so you don't have super police vehicles chasing C.J. down
    now and then.
      Another gimmick that may help--not a huge help, but a help--is to have C.J.
    take a gang member with him to do some of the shooting.
      The N San Fierro Cluckin' Bell Vigilante gimmick
      The gimmick of sending C.J.'s Police car or motorcycle to a building he can
    enter, such as a Cluckin' Bell, sending him into the building for about ten or
    twenty seconds to cause the criminal to be considered dead, then sending him
    back to the police vehicle, etc., works.  In the last few levels, you may need
    to send him inside two or three times for it to work.  But in Los Santos, too
    many criminals appear in places like Red County that let them elude the police,
    so it's best to use that gimmick in N San Fierro, such as by the Gant Bridge, if
    you don't mind waiting that long for C.J. to get increased armor.  (Thanks to
      Rusk reports that it failed him in later levels of the mission, though.  I
    won't hazard an estimate of what percentage of times it works to level twelve.
      If you're really stuck, the Plus 27 Trainer by Pizzadox (X.13.l) works for the
    unpatched original version of the game to stop mission timers that count down
    and prevent any wanted rating.
      A pizza store gimmick might fail, but Pizzadox won't.
      Without using "OHDUDE" and getting a "times cheated" Stat, you normally have
    to wait a lot longer in "San Andreas" than in "Vice City" to get ahold of a
    Hunter.  But you can use the GTA SA Control Center (X.13.c) and spawn one any-
    time.  The GTA SA Control Center works with the patched and unpatched versions
    of the original game.
      The Hunter flies like c**p through molasses, but it still provides an easy way
    to do this mission due to the auto-aim the machine gun has for this mission.
    Try to make turns with A and D more than with Q and E to keep the "camera" aimed
    forward--if it still isn't aimed forward, have it glance back for a moment to
    make it aim forward again.  You might try the Hunter with a gamepad in Joypad
    Configuration, too, but the main problem is with the "camera" aim and it's the
    same problem either way.
      Thanks to GTA_Phreak for the tip that you can increase the Health of the Vig-
    ilante vehicle above the normal amount by completing a couple of levels of the
    mission and quitting a few times before doing the mission to level twelve.  It
    works better if C.J. completes each level inside the vehicle.  Once the mission
    is started in the vehicle, the tires can't be popped, too.  The extra endurance
    is lost once C.J. saves the vehicle in a garage.
      III.25  Paramedic mission (a Sub-mission)
      Do this to level 12 to give C.J. 150 for Health.  The Ambulance can hold three
    patients.  The number of patients to deliver to the hospital is the same as the
    number of the level, and the last level is twelve.  Stop the Ambulance with the
    patient on the right so they don't cross in front of the Ambulance on their way
    to get into it.
      In Los Santos, there are two hospitals which each have an Ambulance: one above
    the "T" of "MARKET" and one on the S side of the block of the bottom of the "J"
    of "JEFFERSON."  If you have C.J. do this mission in Los Santos, it might be
    easiest to start the mission in the middle of W Los Santos, away from the big
    intersections in the middle of it, the hilly roads in the N, and the piers to
    the S.  A country setting like Red County might make it easier, too-- there's an
    Ambulance at the hospital in Montgomery.
      The general agreement is that this is the easiest in Angel Pine, which also
    has a hospital and an Ambulance, because the patients all appear right around
    town.  (The downside to that is you'll have to wait till the Badlands are open
    to get C.J. the maximum for Health.)  (Thanks to strategywiki.org)
      One possible way to mod the Ambulance (TGIPC) in data\handling.cfg (X.10.b) is
    H -0.03, J 1.00, K 0.90, N 255.0, O 30.0, and ab 0.00.
      III.25.a  Firetruck, Vigilante, and Paramedic mission pay
      Thanks to Colin Attle for writing to me that the pay for the 12 levels of the
    Paramedic mission and first twelve levels of the Vigilante mission is the same
    as in "Vice City": $50 x (the number of the level) x (the number of the level),
    which is $50 times the number of the level squared: $50, $200, $450. $800,
    $1,250, etc.  Completing level twelve pays $7,200.
      But the pay for the Firetruck mission is different in "San Andreas" than in
    "Vice City" in that the pay for the first level is $200--what the pay for the
    second level was in "Vice City."  Otherwise, the pay for the "San Andreas" Fire-
    truck mission increases similarly: $200, $450, $800, $1,250, etc.
      Colin adds that beyond level 12 of the Vigilante mission, the pay formula is
    the amount for the previous level plus (the previous level number times 100)
    plus 50.  So for level 13 of the Vigilante mission, the formula is: $7,200 +
    (12 x 100) + 50 = $8,450.
      III.26  8-Track
      Send C.J. to Los Santos Forum for a 12 lap race, like Hotring in "Vice City,"
    on a figure eight course.  You need 20% of the Driving Stat to enter, but I'd
    let it maximize 1st.
      The course is slippery and the car isn't very durable.  Don't go so fast you
    hit the walls, which slows you down (and I think they're electromagnetic from
    the way they spark and grip the car).  But you can try to nudge the backs of the
    competing cars to spin them out.  Once you get the lead, just go quickly but
    safely, avoiding wrecks as best you can, like in a careful Taxi mission.
      Press the keys for acceleration and turning alternately because four wheel ve-
    hicles have better grip during turns if you don't press acceleration while your
    vehicle turns.
      As Rusk recommends, stay on the right as you approach the bridge that goes
    overhead, and be careful not to hit a spot where the left wall juts out when you
    turn left going onto the bridge.  These are a couple of good spots to use for
    passing some of the other cars.
      Kevin Walter, aka saviour, at the stuckgamer web site recommended before,
    agrees and advises that you shouldn't use what I call the Brake--Spacebar--and
    instead use what I call Reverse--S--to slow down or you'll make the car spin out
    too much.
      One possible way to change the Hotring Racer in data\handling.cfg: uncheck the
    green dot, etc. (see X.10.b) and make H -0.6, J 1.20, K 0.90, and ab 0.50.  This
    lets you have it bang into the other cars a bit more, too.  It's not hard to win
    the race without modding the Hotring if you use the advice given above, though.
      After winning in 1st place, C.J. gets $10,000, and the Hotring Racer and the
    Monster truck will be available by the NW side of Los Santos Forum.
      III.27  Some non-mission vehicle locations
                and Orion_SR's explanation of how impound garages work
      You may need to try an area several times to see some of these vehicles.
    Thanks to pdescobar for his list of PS2-only spawn spots:
      Trains    Train stops (not the only spawn points): Market Station is at the NW
                  corner of the block S of "WOOD" of "VINEWOOD," and Unity Station
                  is N of the "EL" of "EL CORONA" (see the paper map).
      Dodo      SW of the entrance to the tarmac of LS airport.
      Shamal    where the "IN" of "LOS SANTOS INTERNATIONAL AIRPORT" is.
      Baggage trailer/
      mobile stairs    either one can be hitched to a Baggage vehicle, and an exam-
                         ple of each is found on your way from the Dodo to the Sha-
                         mal.  A Baggage cart looks like a child's open-topped wag-
                         on and has one of several amounts, including none, of lug-
                         gage on it.  (I'm not sure if the closed box-type Baggage
                         trailer appears in Los Santos.)  A Baggage trailer may be
                         hitched to another Baggage trailer or to a tall set of mo-
                         bile steps.  You can have C.J. use the stairs to get back
                         aboard the AT-400.  I couldn't get C.J.'s gang to follow
                         him up the stairs, though.
      NRG-500   two are in the garage with spiral ramps at the S end of the "L"-
                  shaped block that's N of the E side of Los Santos Forum: there's
                  one NRG-500 on the second floor and one on the top floor.
      Sanchez   where the SW corner of Palomino Creek meets the beach.
      Freeway   in the SW corner of the big brown square S of "TICON" of "THE PANOP-
      BMX Bike  at the end of the Verona Beach pier,  on the N side of the block
                  that's two blocks E of "EN" of "GLEN PARK"; and at the SE side of
                  the martini glass symbol W of "LOS FLORES."  I've seen one in a
                  yard across from the Johnson house infrequently, too.  (PS2 only:
                  in an open garage on the N side of the N road of the block that's
                  W of the two E- most blocks of Palomino Creek.)
      Mountain Bike   N of the W side of the N road of the block W of the Blueberry
                        pizza place.  (PS2 only: in an open garage at the SE corner
                        of the block that's W of the two E-most blocks of Palomino
      Quadbike  by the "R" of "HILLTOP FARMS."  (PS2 only: E of the "S" of "BLUEBER-
                  RY ACRES.")
      Flash     about in the middle of the SE quadrant of the Mulholland Intersec-
      Sentinel  in the film studio on the block of "WOOD" of "VINEWOOD."
      Admiral   at the SE corner of the block N of "CONF" of "CONFERENCE"--it han-
                  dles okay, and Denise won't care about the lack of Sex Appeal.
      Rancher   at the S end of the oval by "BLUEBERRY ACRES."
      Towtruck  you have to have C.J. jack one.
      Hotdog    (PS2 only: at the N coast of the Panopticon, at a T intersection
                  in Hampton Barns, and at an intersection NW of "DILLIMORE.")
      Sweeper   under the highway where it goes S of the block of "ALL" of "CITY
                  HALL"; N of the Willow Field Save house on the N side of the same
                  block; and on the beach SE of the block of Los Santos Forum.
      Mower     E of the curve in the road E of the 2nd save place N of "MULHOL-
                  LAND," near the N curve of the block W of the same save house; and
                  S of the two E blocks of Palomino Creek.  (PS2 only: in an open
                  garage about where the 1st or 2nd little rectangular dot is N of
                  the Palomino Creek Ammu-Nation symbol; and N of the E block of
                  Dillimore--I think this is the one I've read about that appears
                  imbedded in a tree.)
      Trailer   there are several closed box-shaped trailers in the game to hitch to
                  a truck cab:
                  - two are on the S side of the lower E-W road of the two at the
                  top of the "Y"-shaped block E of "EL CORONA,"
                  - another two are E of the middle of the dead end S segment of the
                  road that, several blocks N, goes through the 2nd "L" of "WILLOW
                  - another is E of where the main highway goes S of the block with
                  "LL" of "CITY HALL," and
                  - several are along the N side of the block N of the entrance to
                  the LS airport tarmac.
                  (The oil tank trailer shown at the 4th link below doesn't spawn in
                  Los Santos, but I used it to show that any of the several big
                  truck cabs can pull any of these kinds of trailer.)
      Plow      It's a tiller to hitch to the back of a Tractor.  The plow revolves
                  as it's pulled and it has a headlight and brake light.
                  (PS2 only: one is SE of the Montgomery Intersection on the E side
                  of the section of the path that's divided into two paths, and
                  another is a bit SE of the brown oval by "BLUEBERRY ACRES.")
                  On PC, if you don't see a farmer using a tractor to pull one, you
                  can make one appear anywhere with the GTA SA Control Center
      Rundown Sadler    (PS2 only: N of the "O" of "HAMPTON BARNS," and another ap-
                          pears, though I've only seen it once on PC, at the E side
                          of the TOSSER gas station that's N of the T intersection
                          that's NE of Montgomery.)
      Rundown Glendale  (PS2 only: in a big open-ended shed on the E end of the S
                          side of the big brown square of the Panopticon.)
      Hustler            have C.J. date Denise to 50% success.
      Ranger             have C.J. date Helena to 50% success.
      Hotring Racer/
      Monster            NW side of Los Santos Forum after success with "8 Track."
      Combine Harvester  after "Body Harvest" (San Fierro missions): several are E
                           of the brown oval by "BLUEBERRY ACRES."
      Raindance        with Pilot School success (meaning success at VIII.6 of the
                         Desert missions, not flying till you get 20% of your Flight
                         skill): on the beach by the 1st "A" of "SANTA MARIA BEACH."
      Maverick         with Pilot School (Desert missions) success: on top of the
                         oval building (with a Parachute on the roof) S of "LOS" of
                         "DOWNTOWN LOS SANTOS."  Enter the building on the NE side.
      Police Maverick  with Pilot School (Desert missions) success: on S end of roof
                         of Pershing Sq. police station.
      Sea Sparrow  after "A Home in the Hills" (final Los Santos missions): at the E
                     side of the gray patch the Mulholland save house is on.
      Kart       after "Cut Throat Business" (final Los Santos missions): at the E
                   side of the gray patch the Mulholland save house is on, and where
                   the road W of Los Santos Forum meets the drainage ditch.
      Vortex     after "Cut Throat Business" (final Los Santos missions): at the
                   "MA" of "MARINA."
      S.W.A.T.   See IX.9  "End of the Line" for a way to get one during the last
                   main story mission of the game.
      Rhino      under the overpass W of the Johnson house with 100% completion.
      Hydra      on Sweet's roof with 100% completion.
      Thanks to the SAM, San Andreas Map, for some of the locations and times of ap-
    pearances of the vehicles given above:
      Impounded vehicles
      Have C.J. use a police vehicle to be allowed into a police impound garage
    without creating a three star wanted level.  There's an impound garage in each
    of the three main areas of the game--in Los Santos, there's one on the block of
    "NG" of "PERSHING SQ."
      The Las Venturas and San Fierro impound lots are the ones in which a flying
    vehicle has more often been found.  Rusk's "Hidden Text FAQ" for SA indicates an
    impound lot was used for an idea for a mission that didn't make it into the fi-
    nal game.  DeeZire has a mod that puts the mission back in (X.9.b).
      How impound garages work
      Orion_SR researched the way vehicle impounding happens in the unmodded game--
    see his article "Care and Feeding of a San Andreas Impound Garage" at the next
      Basically, C.J.'s last two vehicles, if in certain locations when C.J. starts
    certain missions (see below), will be saved in an area of the nearest impound
      Pimping - radius 30.0 around the Idlewood Broadway spawn
      Lowrider Game - radius 200.0 around Unity? (untested)
      Export Ship - radius 9.0 imp, 20.0 exp, not the exported vehicle
      Trucking - radius 30.0/50/100 (different subroutines) at the RS Haul Asset
      Driving School - radius 300.0
      Quarry - radius 1000.0 around quarry asset
      Boat School - radius 1000.0 around Boat School
      Bike School - radius 300.0 around school
      Flight School - radius 300/500 (untested)
      Triathlons - radius 1000001.0 around...doesn't matter
      Thanks to rubregg for this one: Beefy Baron - radius 1000.0 around Zero's shop
      Other impounders 
      Emerald Isle Car Park (change floors or leave the building)
      You can also have C.J. put a vehicle in the impound save area directly.
      The invisible "garage door" of each impound garage save area opens and closes
    when C.J. is at the far end of the room from the save area.  Have C.J. keep
    looking at the save area while the invisible "garage door" is open or your one
    or two saved vehicles will probably disappear.  Vehicles not likely to disappear
    are aircraft, the Vortex, the Ambulance, and the Firetruck used for the Fire-
    fighter mission.
      Thanks to GTA Phreak for this information: the San Fierro save area has the
    largest invisible "garage door" but is the hardest to keep in view while having
    C.J. leave the area.  The Los Santos save area has a small invisible "garage
    door" (don't try to save large aircraft there) but is easy to keep in view while
    having C.J. leave the area--it also has more guards than the other two impound
      III.28  Make a copy of your save game
      This would be a good time to make a copy of your save game found in My
    Documents\GTA San Andreas User Files: GTASAsf*.b, with * being the number of
    the save slot, a number you can change to use it for a different save slot.
    Keep a copy you use just to make copies from.  You can always start a new game
    to see the 1st few missions, and you can replay the Sub-missions or vehicle
    challenges any time.
      IV  The main story missions of Los Santos continued
        The Sweet missions
      IV.1  "Tagging Up Turf"    Sweet Johnson
      Poppin' tags: here it means to take someone else's tag--graffiti, meant in
    this case to stake out a territory--away from them by covering it with a new
    tag.  (C.J. can get a lot of new clothes later, though.)
      Sweet leaves a basketball game with Big Smoke to encourage C.J. to help him
    spray over some Balla's tags.  (Spray with the LMB.  Sprayed ones become un-
    sprayed again for the mission.)  C.J. sprays a couple of Ballas, too, while he's
    at it.
      We also learn that C.J. can jump up and grab onto a ledge, then climb up onto
    the roof, or climb over a fence, by pressing the climb/Jump key.  (Note: the de-
    fault Jump button is Left Shift, but I remap my controls to use Spacebar for
    Jump and Left Shift for Run, which is more like the controls I use for "Vice
      Sweet gives C.J. $200 and Respect.  Officer Hernandez calls and tells C.J. not
    to leave town.  C.J. curses him for just doing what Tenpenny and Pulaski tell
    him to do.  There's a Spray Can in C.J.'s bedroom, and the basketball game is
    available (XI.c).
      If you haven't had C.J. do the preliminaries I went on about, he can now re-
    cruit two gang members.
      IV.2  "Cleaning the Hood"  Sweet Johnson
      Big Smoke, Sweet, and Ryder, C.J.
      Mark "B-Dup" Wayne: Jayceon Terrell Taylor, aka Game aka The Game, is an
    actor and rapper of the mixtape JT The Bigga Figga Presents "Nas and The Game:
    Q.B. 2 Compton," 2002, "The Documentary," 2005,  "Doctor's Advocate," 2006, the
    album "LAX," 2008, appeared as himself in a 2009 episode of the TV series "Check
    It Out! Video," etc.
      "Hate It or Love It," 2005, by The Game and 50 Cent--"The Documentary"
      Barry "Big Bear" Thorne: Kurt "Big Boy" Alexander, who played Joe in "The
    Player's Club," 1998, appeared, often as himself, on a number of TV shows, pro-
    vided some voice acting to GTA "V," but he's probably the most famous for being
    a popular host of the Los Angeles Rhythmic contemporary station KPWR--Power 106
    FM.  Happily, he's not so big anymore: in response to a bet by Will Smith, he's
    lost over 250 pounds since 2003.
      Big Smoke sounds like he's trying to talk Ryder into crack dealing.  C.J.
    wants his gang the way they were before and to get old gang members B-Dup and
    Big Bear back in the fold.  After C.J. uses the nearby Greenwood to drive Ryder
    to B-Dup's place, they see Big Bear has become a subservient crack addict to
    B-Dup, who tells C.J. to get lost.
      C.J. gets a Baseball Bat and learns a fight move: while pressing the RMB,
    press F or Enter to have him attack or Spacebar to have him block.  Blocking
    diminishes the number of attacks on C.J. that can lower his Armor or Health.
      C.J. and Ryder find the crack dealer.  Have C.J. clobber him with a baseball
    bat.  C.J. sees he was a member of the Ballas and lived nearby, so he takes
    Ryder to the house to kill another drug dealer and other Ballas who put up a
    fight about it there (at the start of this segment, a prostitute seems to be
    giving a Balla a BJ in a room at the far right).  Then have C.J. drive Ryder
      C.J. earns some more Respect.
      To help C.J. clean the crack dealers out of the neighborhood otherwise, see
    I.5.k for their descriptions.  Drug dealers are also among those who drive
      IV.3  "Drive-Thru"          Sweet Johnson
      Make sure C.J. has a lot of SMG ammo.
      Big Smoke talks C.J. into taking him, Sweet, and Ryder to get some chicken.
    On the way, Ryder says the ones that killed C.J. and Sweet's Mom were trying to
    shoot Sweet, and that some people say they saw a green Sabre drive away from the
    drive-by; Big Smoke sounds like he's trying to talk Ryder out of saying so.
      For a second or so at the start of the cutscene at the Cluckin' Bell for
    "Drive-Thru" (9:50 in the YouTube video at the next link) Big Smoke and either
    Sweet or Ryder stand with arms outstretched at the bottom left area of the
      "GTA SA - All Possibilities #4" by whatever57010 
      While at the Cluckin' Bell, Ryder sees a Voodoo of Ballas, C.J notices they're
    driving toward Grove Street, and Sweet calls for a drive-by.
      Have C.J. do a drive-by on the Voodoo (drive beside the target, look to the
    side with Q or E, and press the LMB), which the others, except Big Smoke, will
    help with, till it starts to burn, then drive away from the explosion.  Once
    he's taken care of any Ballas who manage to survive that, have C.J. drive the
    others to Sweet's and Big Smoke's places.
      (Thanks to reader Timo Hakala for writing to me that Rockstar designed it so
    you can blow up a Voodoo by shooting the license plate in the back because the
    gas cap is behind the license plate in the car the Voodoo is based on.  I just
    want to correct an easy mistake to make that many people have made: he thought
    the Voodoo was based on a 1960 Chevrolet Impala.  It's really a Bel Air, which
    has two pairs of brake lights--an Impala would have two sets of three.)
      (I guess we should figure Big Smoke is trying to sound like he's using the Bi-
    ble as an authoritative source, but he hasn't read it in a long time and is im-
    provising, to put it nicely, about what it says.  Big Smoke, as C.J. kids him,
    talk a lot of B.S..)
      Improving the strength of the Tec9 as explained at X.11 makes this go a lot
      C.J. gets more Respect and $200.
      IV.4  Los Santos gym
      Sweet calls and doesn't want C.J. to let his remorse about their Mom cause him
    to fall out of shape.  Have C.J. use the equipment at the Ganton Gym.  The
    treadmill and stationary bike are quick ways to lose Fat, and the weights are a
    good way to build Muscle (alternate between Left Shift and the LMB to have him
    use the weights).  If he's past the Buff stage, have C.J. fight and defeat the
    boxing trainer.
      I typically use the Mouse and Keyboard configuration.  With that, it's easier
    for me to do this if I don't bother with targeting but just have C.J. advance
    with W, punch with the LMB, and steer him with the mouse.  If you use a gamepad
    in Joypad configuration, you'll see that this GTA allows you to use targeting
    for punches, so I'd use targeting if you use a gamepad.
      When C.J. beats the trainer, he's taught some boxing moves:
      - Running attack: while running, lock onto the target with the RMB and press
    Enter or F.
      - Ground attack: lock onto a downed opponent with the RMB and press Enter or
      - Combo attack: lock onto the target with the RMB and press Enter or F repeat-
       (To have a longer look at onscreen instructions or dialogue, press Esc and go
    to Brief.  You can go back through earlier instructions and dialogue by pressing
    Up and go forward through them with Down.)
      All three indoor gyms are open (but the other two are in areas that are off-
    limits).  (A 4th indoor gym, the private one in Madd Dogg's mansion, is avail-
    able after "A Home in the Hills," IX.1.)
      C.J. uses the last fight moves he was shown after beating a trainer, so you
    can send him to an earlier one if you want to change his fighting style.
      IV.5  "Nines and AKs"       Sweet Johnson
      Emmet: Eugene Jeter Jr.  This is the only role I found for him on the Inter-
    net, and he only appears once, but if it is his 1st role, a GTA is a pretty good
    place to start.
      Ryder doesn't like losing to Big Smoke and ends the game of dominoes they were
    having.  C.J. takes Big Smoke in Big Smoke's Glendale to see Emmet, of the Se-
    ville Blvd. gang that's become estranged from theirs, to get some weapons, even
    if they are old weapons.  Emmet is a little confused at 1st and thinks C.J. is
    C.J.'s late brother Brian.  We also learn from Emmet that C.J,'s Mom was called
    Beverly.  C.J. and Big Smoke take a couple of 9mm Pistols.
      Following Big Smoke's examples, C.J. learns (and we learn) some shooting
      - Press the RMB to target, then add the LMB to fire.
      - While locked on, you can cycle through targets by rolling the Mouse Scroller
    up or down (note: I couldn't get that to do anything for my Keyboard and Mouse
      - Crouch (C) to increase accuracy.
      - Manually aim for, and shoot at, the cap of the gas tank of a car to blow the
    car up.
      We also learn that while C.J. is crouching you can hold down the RMB and press
    A or D to have him roll to the left or right.
      The OG Loc and Big Smoke missions are available.
      Emmet's gun store is open and a Pistol is available there; it's in the lot
    along the N-S alley of the block S of the "OW" of "WILLOW FIELD."
      The Binco, Pro-Laps, and Sub Urban clothes stores are open.  The clothes C.J.
    buys will be added to the Bincos clothes he started out with and be available in
    the wardrobe closet of any of his save houses.  If he puts on a hat, shades, or
    something for torso or legs, it removes any wanted rating.  He can take off and
    put on the same ones to do that if you want him to keep the same look.
      Sweet wants C.J. to get some green clothes to show his solidarity with the
    Grove Street Families.
      IV.6  Clothes
      Clothes are 4% of C.J.'s Respect level and 50% of his Sex Appeal level, so if
    it comes to a choice between the two, favor the article with better Sex Appeal.
      Although the Bradygames guide gave the 50% figure, I didn't see clothes make
    nearly as big a difference to Sex Appeal as cars.  Maybe it's a typo and they
    meant 5%.
      I'd probably have C.J. get the Oysters then have him dress any way I wanted.
    The 1st girlfriend, Denise, isn't very fussy about those things, anyway.
      Having C.J. put on a hat, shades, or something for the torso or legs, even
    having him take off and put on the same ones, can get rid of any wanted rating.
      Send C.J. to Binco's to get him green jeans (R:15; SA:5) for $60; track pants
    (R:5; SA:5) for $70 (the same R and SA as the various track pants at Pro-Laps
    but cheaper); and a green rag back hat (R:3; SA:2) for $25;
      Sub Urban for a Base 5 hood (R:20; SA: 14) for $105 or Rockstar hood (R: 17;
    SA: 15) for $120 and a Bobo ape T (R: 17; SA:13) for $115; a silver Cuban chain
    (R:2; SA:2) for $200; and a face black watch (R:2; SA:2) for $120;
      and Pro-Laps for sunglasses (R: 2; SA: 1) for $150; mid-top sneakers (R:5;
    SA:3) for $115; and red sneakers (R:2 SA:3) for $80 if you want to get him the
    things with the highest points for Respect and, especially, Sex Appeal available
    for now.
      Fortunately, the green jeans and green rag back let C.J. show the Grove Street
    Families' color, too.
      IV.7  "Drive-By"           Sweet Johnson
      Have a lot of SMG ammo.
      Ryder complains to Sweet, then to C.J., that C.J. can't drive good enough for
    a drive-by they want to do on the Ballas.
      Thanks to Rusk's walk-through for the tip from pdescobar, srg, and Mxyzptlk,
    who found a batch of missions in which you can have C.J. go to the off-limit ar-
    eas without a wanted rating.  This is the earliest mission in which you can have
    C.J. do that.  Instead of having C.J. get into Sweet's car, you can have him
    collect Oysters, etc., in the off-limits areas.
      For a complete list of the missions you can do this with, see Fun Glitches
      During this mission, you can have C.J. explore San Andreas with no police rat-
    ing no matter what you have him do or where you have him go.  He can get the re-
    maining Oysters, the Combat Shotgun, and the Minigun or Heat-Seeking Rocket
      As Rusk recommends, have C.J. prepare by getting a Camera from the Johnson
    bedroom so he can get a Snapshot that's easier to get without the threat of a
    wanted rating.  The remaining Oyster locations are shown below.  Since the
    shells of any shotgun C.J. gets are added to any shotgun he already has, you
    might have C.J. collect Shotgun and Sawnoff Shotgun ammo in Los Santos (III.3)
    before this mission, or from anywhere in San Andreas (V.4) (VII.3) during the
    exploration glitch of this mission, before having C.J. get the Combat Shotgun.
      If you want to maximize the Stat for the Combat Shotgun fast in a way that
    works for either the original or second edition of the game, you can change the
    data\ar_stats.dat file for it (see III.5).  It's called the SPAS12 in the file.
    One way to change the stat data for all the shotguns is to change it from 0.6
    points per 100 shots to 100 points per 10 shots, which will let C.J. reach Hit-
    man in a few shots.  If you want to get the Hitman skill level for the Combat
    Shotgun but don't change the file, it takes a lot longer, so make sure to get a
    dozen or more rounds of ammo for either other shotgun 1st.
      Of the two heavy weapons considered, you can get the most ammo for the Mini-
    gun if you use the teleporter of the GTA SA Control Center (see X.13.c).  It
    comes with a list of teleport locations that includes the Oyster locations, but
    you might rather go sightseeing so early in the game.
      Rusk likes to start by having C.J. fly from LS airport to use the Camera to
    shoot the bridge of the aircraft carrier to get a Snapshot.  On PC, press the
    RMB to see the Snapshot--violet and blue with a white camera in the middle--then
    shoot the picture with the LMB.
      If you got 39 Oysters during the Los Santos preliminaries, you might at least
    get the two Oysters by the Easter Bay aircraft carrier while it can be done
    without a wanted rating.  But I'd get all 11 remaining ones because it boosts
    C.J.'s Sex Appeal so that he doesn't have to wrangle with objections like who
    doesn't like him buff and who doesn't like him fat when he starts dating women
    that are fussier about that than Denise, which makes dating less complicated.
      There are two Oysters by the Easter Bay aircraft carrier, one is near Avispa
    Country Club, three are in the Sherman Reservoir, and five are in pools in Las
      1. under the E end of the aircraft carrier that's N of the "N" of "EASTER
      2. in the middle of the E end of the big gray rectangle "BASIN" is on, in the
    middle dock of three.
      While C.J. was in San Fierro, I took Rusk's advice to move the Patriot from
    the E end of Easter Bay Naval Base (S of the E end of the ship) to the Xoomer
    gas station garage for the Export/Import mission later.  The garage is on the
    lower E side of the brown block N of "DOHERTY."
      If you want to fill C.J.'s heavy weapon slot with the Heat-Seeking Rocket
    Launcher (instead of the Minigun), it's between two of three container tanks at
    Easter Bay Airport NE of the "T" of "AIRPORT."
      A few more Oysters:
      3. in the little pond, S of the big arc of road and the country club building,
    S of the "PA" of "AVISPA COUNTRY CLUB."
      4. between "AN" of "SHERMAN RESERVOIR" and the dam, under the W structure of
    the two (shown on the radar and in-game map) that project N from the dam.
      5. under the bridge over the entrance to the gulf on the W side of the reser-
      6. near the coast S of the "OC" of "VALLE OCULTADO," a bit past the end of
    the wooden pier.
      You might be sure you have the Hitman level for the Shotgun, then get the Com-
    bat Shotgun next.
      The SW Las Venturas Combat Shotgun location: in SW Las Venturas, send C.J. S
    into the N side of the compound on the block W of where "LVA FREIGHT DEPOT" is
    printed on the paper map.  Send C.J. past the garage with a lot of doors on his
    left to the rectangular divider with plants and trees growing in it.  The Combat
    Shotgun is in the shrub in the middle of it.
      The remaining Oysters:
      7. in the NW area of the block of "COME" of "COME-A-LOT," in the pond N of the
    entrance walk.
      8. in the NE area of the block of "ATES IN" of "PIRATES IN MEN'S PANTS," in
    the pond, and by the big skull display.
      9. in the middle of the semi-circle of the "E" of "VISAGE," in a pond, and by
    a waterfall in the middle.
      10. just S of the "R" of "PILGRIM," sticking halfway out of a swimming pool.
      11. E across the street and just past the RR track from the middle of the rec-
    tangle that's at the NE corner of the block of "CA" of "ROCA ESCALANTE," in the
    upper patio pool of the VROCK Hotel.
      You might get the Minigun next.
      As an alternative, or addition, to the Minigun, you could make your favorite
    available weapon as strong as you want (X.11).  I recommend the Tec9 for that
    since it can be dual-wielded, used for a drive-by or with a Jetpack, is more
    commonly available than a Minigun in the early part of the game, and isn't used
    by law enforcement.
      The NE Las Venturas Minigun location: send C.J. into the alley on the E side
    of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N
    side, down the ramp, and go N to the Minigun by the elevator doors.
      You can teleport C.J. to it with the GTA SA Control Center (X.13.c).
      Las Venturas parking garage Minigun:
      X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0
      The SE Las Venturas Minigun location: at the left side of the "O" of "ROCK-
    SHORE EAST" on scaffolding.  It's on the next to the highest level on the E end
    of the N side.  Here are a few ways to get it:
      - pez2k_ supplies some helpful advice with the tip that C.J. can climb each
    level of the scaffolding that he needs to by jumping across a bit of the inside
    90 degree corners of it to grab the next higher ledge.
      - You can use the Maverick from the SE area of SF airport.  If the gate is
    locked, C.J. can climb on the booth nearby then drop into the airport.  He can
    rest it across two beams of the scaffolding, drop down to get the Minigun, then
    jump up higher than you might think if you press F or Enter to have him get back
    into the Maverick.
      - You can use the ROCKETMAN code to give C.J. a Jetpack, then use the GTA SA
    Control Center (X.13.c) after getting the Minigun to get rid of the cheat count.
      Las Venturas scaffolding Minigun:
      X 2682.145, Y 835.74, Z 21.766, Angle 85.88
      To have C.J. get the Area 69 Minigun, you could have him use the Jetpack and
    one of the entrances to Ghost World/Blue Hell, including the non-solid spot
    Mxyzptlk found in the ceiling over the W trench at Area 69 (I.10).
      Area 69 Minigun:
      X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0
      To have C.J. leave Area 69, you could have use the Ghost World route or use
    the GTA SA Control Center to teleport him to one of the places listed on the Lo-
    cations page under GTA SA Locations, or click the map on that page to leave a
    blue dot on the destination you want, click Read from Map, then Teleport.
      You might use this or a later such exploration glitch to have C.J. collect the
    Horseshoes or the rest of the Snapshots, or try GTA_Phreak's Blackjack strategy
    found near the end of this walk-through.  You might be thoughtful enough to have
    him enter a police station, too, and find Denise a lovely gift.
      Then have C.J. return to Sweet's car for our regularly scheduled program al-
    ready in progress.
      Have C.J. drive Sweet, Ryder, and Big Smoke past some groups of Ballas to do
    drive-bys on them.  Ryder is cynical about C.J's ability to do this and keep
    them from getting killed and Sweet's Greenwood from being ruined, so I'd have
    C.J. keep the car at least across the street from each group of Ballas and help
    with the shooting.  If the car damage bar gets low after a few groups have been
    shot, take the car to the Pay 'n' Spray in Idlewood, then get the rest of the
      After they get the last group of Ballas in Glen Park, C.J. has at least a two
    star wanted level.  You can send the Greenwood through the bribe in the pedes-
    trian tunnel on the N side of the park, the bribe N of the "ST" of "EAST LOS
    SANTOS" (at the NW end of a drainage ditch), or the bribe in the E-W alley in
    the block that's across the street S of the Ten Green Bottles bar.
      If you send the Greenwood to the Pay 'n' Spray to get rid of the two star
    wanted level, as the game suggests, and you've never done it before, remember to
    wait till the wanted stars stop flashing.  If another crime is committed during
    the suspension period, the full wanted level is reinstated, and just scraping a
    lingering police car could do that.
      Then take C.J.'s group back to Sweet's place.
      Ryder is still sarcastic, but Sweet tells C.J. he did a good job and to watch
    out for the Ballas now that they know C.J. is back helping the Grove Families.
      Sweet gives C.J. more Respect and $500.
      The Ryder missions are available.
      IV.8  "Sweet's Girl"       Sweet Johnson
      C.J. can't find Sweet or Big Smoke in Sweet's house.  Sweet calls: he's
    trapped at a girlfriends house by fire from the Seville Blvd. (Playa Del Se-
    ville) families.  (These gang members look the same as the Grove Street gang
    members--I guess Sweet sowed his wild oats a little too close to the house.)
    Send C.J. to help in a four-door car, like Sweet's Greenwood.  The game suggests
    that you get C.J. a Pistol at Emmet's place and have him crouch behind walls
    across from the girlfriend's house for cover between shots, but you can do it
    any way you want.  I once had him use a Rocket Launcher from about five houses
    away to get most of the gangsters, then get into a closer position to snipe the
    one left.
      The gangsters don't shoot at C.J. till he shoots at them.  You can have C.J.
    put Satchel Charges (available between Inside Track and another building in
    Montgomery, Red County) around them all then scroll to the detonator to blow
    them all up at once to pass that part of the mission.
      3:55  https://www.youtube.com/watch?v=-bqowszXmV4
      When you have C.J. pick up Sweet and his girlfriend (the same woman who's be-
    hind the counter in the lobby in "Architectural Espionage," VIII.31) to take
    them to Sweet's house, Sweet says the Seville Blvd. families are trying to start
    a war.  Seville gang cars try to ram C.J.s car on the way (in one mission ef-
    fort, when they spun it around backwards into the opening to the back yards by
    Sweet's house, I had C.J. drive backwards through the yards to get there).
    Sweet says this set trippin' (violence in the name of a gang)...
      ...is killing the families.
      Sweet gives C.J. more Respect.
      IV.9  "Cesar Vialpando"    Sweet Johnson
      Cesar Vialpando: Clifton Craig Collins, Jr. played Vato #2 in "Menace II Soci-
    ety" 1993, Tack in "The Stoned Age," 1994, Cutty in "Dead Presidents," 1995,
    played another Cesar--César Sánchez--under the name Clifton González González,
    with Samuel L. Jackson as Trevor Garfield, in "One Eight Seven," 1997, Martinez
    in "The Wonderful Ice Cream Suit," 1998, Francisco Flores in "Traffic," 2000,
    was in the comedy "Hip, Edgy, Sexy, Cool," 2002, played Perry Smith in "Capote,"
    2005, Winston in "Sunshine Cleaning," 2008, played Thomas in 13 2010-2011
    episodes of the TV series "The Event," appeared as himself in a 2015 episode of
    the TV series "Midway USA's Gun Stories," etc.  He's building on a notable fami-
    ly tradition since his grandfather, Pedro Gonzalez-Gonzalez, co-starred with
    John Wayne in nearly a dozen movies.
      "Clifton Collins Jr.- Rockworks Riff"
      C.J. finds Sweet giving their sister Kendl a hard time because she's dating
    Cesar, whom Sweet refers to as a "cholo" (an Hispanic gangster, here meant as a
    derogatory word for U.S./Mexican half-breed).
      After she leaves, he tells C.J. to go to the lowrider meeting Cesar and Kendl
    are going to.
      C.J. meets a mechanic, who tells him Sweet phoned ahead and he owes Sweet big,
    so he gives C.J. a lowrider.  The mechanic says it's the kind used to compete
    with by "eses" (or "esses"--male gangstas of Hispanic ethnicity).
      When you drive it into the garage to learn about car modding, you can get it
    modded if you want to.
      You can choose to gamble up to $1,000 at the competition, which is like the
    dance game for lowriders.  A hooker gets into the car.  Press NP2 for down, NP8
    for up, NP4 for left, NP6 for right, and whichever two of those are the closest
    for diagonal arrows, in rhythm to the music to make the corresponding direction-
    al arrows light up as they pass in front of the circle in the middle of the
    screen.  I had the best luck the last time I tried by lagging behind the rhythm
    a bit sometimes to press the keys when the arrow was in the middle of the cir-
      Cesar's gang is hostile toward C.J. but Cesar has them back off.  He especial-
    ly needs C.J. to know that Kendl is his woman for life, and he and C.J. seem to
    accept each other.
      The Transfender garage of Temple, Los Santos, is open for modding cars.  The
    garage is on the S side of the block that's W of the block of the top of the "T"
    of "TEMPLE."
      It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix,
    Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra-
    vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto,
    Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud-
    er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic-
    ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair,
    Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash-
    ington, and Willard.
      You can use the Transfender for an additional batch of vehicles with the
    Transfender Fix by OffRoader23 (see X.13.kk).
      Loco Low Co, which specializes in customizing the Blade, Broadway, Remington,
    Savanna, Slamvan, Tahoma, Tornado, and Voodoo, is open for car modding in Wil-
    low Field, Los Santos.  The garage is on the S side of the W end of the dead end
    road that's the eastern of the two dead end roads of the block that's S of the
    block of the "ELD" of "WILLOW FIELD."
      Both places are indicated on the in-game map and radar by a red wrench.  (In
    case you're wondering why I described where each is in detail above, it's for
    anyone who tries to find the garages with the paper map, which misplaces the
    wrench icons.)
      A good reference guide to which cars can be modded and how at each mod shop is
    in the BradyGames guide.  Even more detail is provided by the "In-Depth Car Mod-
    ification Guide" by Mastermind73 at the Gamefaqs web site.
      A paint job at a modding shop will take care of any wanted rating.
      The "Lowrider Challenge" mission is available, and Cesar calls to invite C.J.
    to a race, which opens the Cesar missions (the CV icon).
      IV.10  "Lowrider Challenge"            Not required for 100%
      Have C.J. enter the red shaft of light by the guy standing just outside the E
    wall by Unity Station.  It's the same as the musical game with a bouncing low-
    rider of "Cesar Vialpando."  I like a happy lowrider--get that thing bouncing
    along, singing a song.
      (I haven't noticed if anyone else has reported this, but I occasionally got a
    glitch where one or two arrows appeared just before the center circle instead of
    sliding in from the right side of the screen.  Also, it ought to be the same as
    the dancing game, which I can do easily, but for some reason, it's not.  I think
    it's because the process of pressing the key or keys in a compromise of the beat
    of the music and graphics instead of pressing them to a beat that's in sync with
    the graphics is not something you want someone to speed up.)
      I've read that a Voodoo is easier to do this with.  (You use one for the next
    mission, too.)  The last time I did this, I had the lowrider raised so that it
    lowered during key presses, which made it seem easier, too.
      Depending on how much you bet, C.J. can win up to $2,000.
      A lowrider has had the suspension lowered to ride as low as possible; some-
    times the roof or body is lowered, too.  1961-1964 Chevrolet Impalas were often
    used, and in cholo culture, originally.  If the vehicle has hydraulic suspen-
    sion, you can raise the body for bumpy roads.  A "jumpcar" or "hopper" can be
    used for bouncing and even jumping: "hitting switches."
      For a good article on the basics of low riders, see:
      There's also a documentary by Carol Strong, "Sunday Driver," about it in the
    Special Edition of "San Andreas."
        Cesar mission
      IV.11  "High Stakes, Low-Rider"   Cesar Vialpando
      Get a Voodoo, which has the best handling of the lowriders, and take it to
    Loco Low Co. for 10x Nitrous.  (The lowriders that aren't Voodoos handle like
    cra*.  Try not to hit anything if you use one of those, because they spin around
    easily.  Without Nitrous, the Slamvan has the best acceleration of the lowrid-
    ers, but it has poor cornering ability.)
      I've often seen a Voodoo in the driveway of a house three houses E of the El
    Corona save house.
      Lowriders handle better when they're low to the ground.  Use the pit maneu-
    ver--nudge the back of the side of the car ahead of you to spin it out--whenever
    you get the chance.
      It can't be that hard.  I did it with a Blade--some lowrider that's slippery
    for racing--got spun out a couple of times, was sure I'd lost at the finish
    line, and was surprised to see the mission success message.
      C.J. gets $1,000.
      PS: special cars
      This is a mission that makes Cesar's BP/FP/EP Savannah available.
      To get the BP/FP/EP Savanna Zmoonchild has C.J. stop before the last red mark-
    er and let the Savanna get to the finalist section, snipe the passenger of the
    passenger seat of the Savanna so he falls out leaving his door open, has C.J.
    use that door to jack the Savanna, and store it.
      "The Chain Game mod - How to get the BP/FP/EP Savanna from High Stakes, Low
    Rider - Mission Failed" by Zmoonchild
      To have C.J. do that and win have him prepare by saving a Towtruck and a mo-
    torcycle in the Santa Maria Beach save garage west of the Santa Monica Pier-
    looking ramp.
      Have C.J. wait just north of the final red marker facing north, back through
    it as the others approach, try to jack the locked Savanna causing the driver to
    get out to fight and kill him, push the Savanna with a vehicle most of the way
    up the ramp, pull it down the stairs at the northeast side of it with a Towtruck
    taken from the save garage to the west, pull it to the nearby save garage to the
    west, use a motorcycle saved in the garage to keep the garage door open, push
    the Savanna into the garage, and let the door close which unlocks the Savanna.
      "The Chain Game mod - How to get the BP/FP/EP Savanna from High Stakes, Low
    Rider - Mission Passed" by ZMO