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    Turf War FAQ by mrsheeps

    Version: 1.5 | Updated: 06/30/05 | Search Guide | Bookmark Guide

    FIRST!  If you e-mail me a question that is answered in this FAQ, I will send
    you an e-mail in return telling you that it is in the FAQ. No, I will NOT tell
    you where.  You'll have to find it youself.  If you send me another e-mail with
    yet another question that has been answered already, your e-mail address will
    be blocked.  As in for good. You've been warned (for more information about
    e-mail, see 6b).
    ===NEW TEMPORARY WARNING=======================================================
    This FAQ is in the PS2 section therefore, by quite obvious logic, is based on
    the PS2 version of the game.  The most noticable difference is that the
    territory glitch no longer works (see 1q).  However, I haven't gotten one
    e-mail about that, but I have gotten dozens of e-mails "correcting" me about
    CJ saying "Orange Grove."  Please see the TANGENT section in 1m and STOP
    As long as you're reading this, I'm more than willing to hear the differences
    between the PS2 and the XBOX version of this FAQ.  It's probably only a few
    things and, if I knew them, I could submit an XBOX version of this guide.  To
    clarify, what is annoying me is that I am getting a ton of e-mails
    "correcting" me even though this is a PS2 FAQ.  Absolutely everything in this
    guide has been confirmed, often in large debates with many, many players.
    I've confirmed the majority of this FAQ on my own, so when somebody tells me
    I have an error, my first response is, "No I don't."  Just because it isn't
    in the XBOX version of the game doesn't mean it isn't in the PS2 version
    (can I get a "DUH!"?).
    I have a new warning about e-mails in the tangent in section 1m.  To put it
    simply, if a few more people "correct" me about the issue in 1m, I'm going
    to make this version the final version and remove my e-mail address.  Any
    e-mail that makes its way to my gmail will be immediately deleted.
    So far the confirmed differences between the PS2 and XBOX versions is that the
    XBOX version does not have the territory glitch and CJ does not say "Orange
    Grove."  These issues have been covered in this guide so DON'T E-MAIL ME ABOUT
    THEM.  If there are any other differences you know about, feel free to e-mail
    me, just keep in mind it's not that this FAQ is wrong but rather that the PS2
    and XBOX versions are DIFFERENT.  THANK YOU
              +                                                        +
       =======+ TURF WAR FAQ v1.5                                      +=======
              +                                                        +
    Author:    mrsheeps (Bill Schiefen)
    E-mail:    mrsheeps at gmail dot com (PLEASE obey above warnings)
    Copyright: Grand Theft Auto: San Andreas - Rockstar Games, Inc (2004)
               Turf War FAQ v1.0-1.5 - Bill Schiefen  Don't try and steal it.
               You've been warned (again).
              +                                                        +
       =======+ ABBREVIATIONS                                          +=======
              +                                                        +
    GSF:       Grove Street Families
    SA:        Grand Theft Auto: San Andreas
              +                                                        +
       =======+ TABLE OF CONTENTS                                      +=======
              +                                                        +
    To jump to a section, press CTRL + F and type in the section number and the
    word all, contained in parentheses, e.g. "(8all)".
    To jump to a specific question, press CTRL + F and type in the question number,
    e.g. "9f", followed immediately by a period, e.g. "9f." The only time the
    question number has a period following it is at the actual question itself.
    In the Table of Contents below, the question number is followed by a colon (:).
    If I mention something like so: (see 2a), you can use the above method to jump
    right to that question.  You can also use the above method to jump back to
    where you just were by remembering the previous question number.  In both
    cases, just remember to include the period immediately following the question
    number to get there fastest.
    Thus, searching for "9a." will not take you to "9all."  It will also not take
    you to the Table of Contents.  It takes thirty seconds to learn this and
    searching the guide will be much easier.
    The first section contains very basic questions and thus very basic answers.
    For more in-depth answers, look for similar questions in other sections.
     1a: What is a turf war?
     1b: Why should I do turf wars?
     1c: When can I do turf wars?
     1d: Where can I do turf wars?
     1e: But I don't see gang colors on my map...
     1f: What do the shades mean?
     1g: Why can't I do turf wars anymore?
     1h: How do I start a turf war?
     1i: Help!  "Our 'hood is under attack!" popped up!
     1j: What if another gang attacks me and I don't do anything?
     1k: What if I lose a turf war?
     1l: How come other gangs keep attacking me?
     1m: What gangs can I fight?/What gangs can I not fight?
     1n: How do I recruit members of my gang to fight with me?
     1o: Why am I missing one territory?
     1p: Do the Ballas/Vagos disappear forever if I take control of all their
     1q: What about this "territory glitch" thing?
     2a: When should I do turf wars? (VERY IMPORTANT!)
     2b: But what if I wipe out the Ballas/Vagos before leaving Los Santos?
     2c: Do I need to have 100% control before completing the game?
     2d: Does it matter where I pick to start turf wars?
     2e: Difficult areas to start turf wars in
     2f: What if there are only two gang members?
     3a: The three waves/General strategy
     3b: Submitted strategies
     3c: Controls (probably the most helpful section there is, FYI)
     3d: Best weapons
     3e: Health/body armor pick-ups
     3f: What if I have a wanted level/cops are shooting me?
     3g: Defending your turf
     3h: Leaving the war zone
     4a: The "do nothing" method"
     4b: The "lots of work, lots of payoff" method
     4c: Getting 100% control/How many territories are there?
     4d: What if I have more/less territories?
     5a: The "run and save" method
     5b: The "just hit R3" method
     5c: Myth - the "start another turf war" method
     5d: Myth - the "wanted level" method
     5e: Myth - the "run away" method
     6a: Why did you bother with a Turf War FAQ?
     6b: Are you really that grumpy about e-mails?
     6c: Versions, revisions, and sites that can use this guide
              +                                                        +
       =======+ TURF WAR BASICS (1all)                                 +=======
              +                                                        +
    1a. What is a turf war?
    A turf war is when two gangs fight over control of territory. However, turf
    wars only happen between your gang, GSF, and another gang (in other words, the
    Vagos never attack the Ballas for territory).
    When you start a turf war (see 1k), you can take over the territory that is now
    flashing.  You can only fight one turf war at a time.  If you succeed in wiping
    out the gang from the territory, GSF now controls that territory.  Members of
    GSF will appear in the territory along with Denise look-alikes.
    1b. Why should I do turf wars?
    The more territories you own, the more money is collected at The Johnson House
    on Grove Street.  In addition, succeeding at turf wars increases your Total
    Respect stat.  (Failing to defend a territory [see 1j], failing to take over a
    territory [see 1k], or losing a member of your gang that you recruited [see 1n]
    all contribute to a loss of respect.)
    I just realized I forgot the number one reason to do turf wars: 100% control of
    Los Santos!  When this happens, neither the Ballas nor the Vagos exist, thus
    they don't shoot at you (because they don't exist).  See sections 1p, 2a, and
    4c to learn more.
    1c. When can I do turf wars?
    There are two times you can begin doing turf wars in the game as well as three
    times you can not do turf wars (see 1g).
    The first time comes after completing the mission "Doberman" for Officer Frank
    Tenpenny.  You can feasibly take over every territory in Los Santos, but you
    may not want to do this (see 2a).
    The second time comes after completing the mission "Home Coming" in the Return
    to Los Santos chapter.  However, there is still a "best" time to do turf wars
    (see 2a).
    1d. Where can I do turf wars?
    Most gang wars take place on the Eastern side of Los Santos.  If a territory is
    green, GSF already owns this territory and thus you do not need to fight a turf
    war there.  If the territory is purple (Ballas) or yellow (Vagos), you can
    fight turf wars there.  Any territory that you can take over will have a color
    attached to it, unless you lose that territory by not responding to an attack
    (see 1j).
    1e. But I don't see gang colors on my map...
    There's two possibilities here.  The strongest possibility is, at this point in
    your game, you can not do turf wars yet (you have not completed "Doberman") or
    you can not do turf wars anymore (see 1g).
    However, if you believe you should have the ability to do turf wars, hit pause
    and select the map by hitting x.  Hit R1 and pull up the "Blip Menu."  Check to
    see if "Gang Area" is switched to "ON."  If it isn't, scroll down and hit x to
    turn it on.  If the gang areas are turned on but you still do not see green,
    purple, and/or yellow, then you can not do turf wars yet or can not do turf
    wars anymore.
    1f. What do the shades mean?
    Basically, the darker the shade, the more gang members will be in that
    territory.  It's like a population density thing.  The advantage to a darker
    shaded area is that it's very easy to find three gang members, thus very easy
    to start a turf war, and believe me, a lot of frustration with turf wars comes
    when you're not able to find three gang members, as this also usually ends up
    being the time your 'hood comes under attack way across the city.
    I did not notice a change in how the turf war went on except for in the case of
    the "missing" territory (see 1o).  So a darker shade does not mean a harder
    turf war.  Every territory has three waves, with the exception of the "missing"
    1g. Why can't I do turf wars anymore?
    Once you leave Los Santos, after the completion of "Green Sabre," you can not
    do turf wars again until you return to Los Santos, which is in a LONG time.
    Enjoy the break.
    A third, semi-obvious, time you can not do turf-wars is when you have 100%
    control of Los Santos (see 1p).  Since the Ballas/Vagos don't exist and they
    are the only gangs you can have turf wars with, you can no longer do turf wars.
    1h. How do I start a turf war?
    To start a turf war, you must kill three rival gang members in a territory that
    they own.  I say three because it is the number that most often provokes a turf
    war.  I have needed to kill four on occasion, though.  If only two gang members
    show up and you are impatient, try my two-member way (see 2f).
    If the turf war does not start, you may not have killed them when they were in
    their own territory.  If they happen to be across the street in one of your
    territories and you are in their territory, it won't count. You can either lure
    them into the territory or keep trying to find other gang members inside the
    There are three territories that are somewhat hard to find gang members in (see
    1i. Help!  "Our 'hood is under attack!" popped up!
    When this message pops up, basically what happens is, instead of you starting a
    turf war with another gang, another gang tries to start a turf war with you.
    Usually, this is in an attempt to take back territory that you took from them,
    but it can happen with just about any territory (for more, see 1l).
    You actually have many options when this happens, so take it easy.  You can do
    nothing (see 1j), respond to the turf war (see 3e), or you can temporarily
    avoid the turf war (see 5all).
    1j. What if another gang attacks me and I don't do anything?
    If you do nothing, you do not lose the territory but that territory is no
    longer yours.  It's in a sort of "neutral" state where both your gang and the
    rival gang (who provoked the turf war) occupy the territory. I have, however,
    gotten credit for controlling territories that were actually in this "limbo"
    However, you can start a new turf war by attacking three rival gang members in
    the territory.  The turf war will be like every other turf war - it is usually
    best to respond to the turf war (see 3e) or temporarily avoid the turf war (see
    1k. What if I lose a turf war?
    No matter whether you lose a turf war that you provoked or a turf war provoked
    by another gang, you not only die but lose the territory in question.  You can
    always re-take over the territory.
    1l. How come other gangs keep attacking me?
    Most of the time, rival gangs attempt to take over territory that borders their
    own territory.  Most FAQ's say that rival gangs ONLY try to take over territory
    that borders their own territory, but this was not the case for me, as the
    Ballas once tried to take over the area surrounding the safe house in Jefferson
    even though I contolled all of the territories surrounding the territory in
    I can only tell you "most's."  Most of the time, a rival gang simply wants to
    expand their borders by taking over bordering territory.  Also, rival gangs
    seem to want to take over territories you just took over.
    1m. What gangs can I fight?/What gangs can I not fight?
    There are eight gangs in San Andreas, and they are as follows:
    -Name-                 -Colors-    -Home- 
    Grove Street Families  Green       Ganton, Los Santos
    Ballas                 Purple      Glen Park, Los Santos
                                       spead out all over Los Santos
    Los Santos Vagos       Yellow      Northeastern Los Santos
                                       Bayside Marina, north of San Fierro
    Las Aztecas Varrios    Cyan        Unity Station, Los Santos
    San Fierro Rifa        Blue        Garcia, San Fierro
    Triads                 Black       Chinatown, San Fierro
                                       Four Dragons Casino, San Fierro
    Da Nang Boys           Cyan        Easter Basin, San Fierro
    Mafia                  Black       Bayside Marina
    Obviously you can not fight the Grove Street Families, as they are your gang.
    If you kill members of your own gang, nothing much happens except for dumb,
    unnecessary decreases in your stats.
    You can technically fight any gang in that if you provoke any gang, they will
    fight back.  This happens, usually, when a member of a gang approaches you,
    asking if you are in a gang.  If you hit left on the D-pad, you will say you are
    not, and they'll walk away.  If you hit right on the D-pad, you will say
    something like "Orange Grove" (as System Error points out, left in from the
    beta version) or yes in some other way.  This is not an error - I have
    confirmed that CJ says this, he says, "Orange Grove for life!"*
    ---BEGIN TANGENT---NOT ESSENTIAL READING---------------------------------------
    Once again, this is NOT an error, so XBOX users, PLEASE STOP "CORRECTING" ME!!!
    This comes from T®AX: "I have not personally heard CJ say "Orange Grove" but
    you are not the first person who I've heard claim this so I inquired an
    acquaintance of mine that is on the GTA development team. He stated that Orange
    Grove Families was one of many different names that was up in the air for the
    final version. Ultimately, Orange Grove Families was the name that was picked
    for the final version, but because of "several minor issues" (he didn't say
    anything more on that) and a quickly approaching deadline, it was scrapped and
    they left the gang name as simply Grove Street Families. The Orange Grove you
    are hearing had slipped through the final testing phase unnoticed and when it
    was finally caught, the mistake was considered far too insignificant to fix.
    Hope this clears up any misunderstanding."  Thanks, T®AX - I do too.
    Now, listen.  This mistake IS in the PS2 version.  It IS.  I have heard it many
    many times.  It's not the only thing CJ says, he has around a half dozen of
    things to say.  But to repeat, this FAQ is in the PS2 section and is for the
    PS2 version of the game.  It may not be in the XBOX version, and probably
    Once again, newbie XBOX players, please please PLEASE stop "correcting" me on
    this, I am not wrong AT ALL and the constant deluge of e-mails from people
    telling me I am is really, really getting old.  If this continues, I will make
    this FAQ the final version and stop taking ALL e-mails about turf wars THANKS
    ---END OF TANGENT--------------------------------------------------------------
    Then they attack you.  Most of the time it's just the person who asked you who
    will attack, but sometimes a group of them follows suit.  But what's the
    point?  If they're not the Ballas/Vagos, you won't be able to take over the
    territory, so why bother?  What I feel is Rockstar wanted gangs to be able to
    attack you if provoked, as opposed to, let's say, GTA III where the Mafia
    would always attack you unprovoked, causing your car to blow up while driving.
    Really, all Rockstar has done is eliminated unnecessary frustration, so be
    With that said, I have been attacked by the Da Nang Boys unprovoked.  This is
    the only gang that attacked me unprovoked (besides the Ballas and the Vagos, of
    course).  However, I've also had them not attack me, which is most of the time,
    so it doesn't bother me much.
    I must clarify this: you can not take over any territory besides those of the
    Ballas or the Vagos.  Killing three gang members in a row will do nothing
    except probably get you a wanted level.  Don't bother trying, it won't happen.
    I don't know what happens if you trigger the territory glitch and wouldn't tell
    you anyways because this is not the territory glitch guide (see 1q).
    Both the Las Aztecas Varrios and the Da Nang Boys are in cyan and actually look
    pretty alike.  But the Varrios are only found in Los Santos while the Da Nang
    Boys are only found in San Fierro.  The Triads and the Mafia also look alike,
    but the Mafia are only found in the "missing" property in Bayside Marina, and
    they only spawn rarely (see 1o).
    * "OG," used at other times in the game, does not mean "Orange Grove" but
    rather "original gangster."  Thank you for the ten million newbie XBOX players
    for e-mailing this and making me feel stupid.  I realize now the stupidity of
    my error (especially since I knew the answer, I just wasn't thinking about it
    when I typed it) but it is always better to be polite.  Not all of you were
    impolite, but enough were, so yeah.
    1n. How do I recruit members of my gang to fight with me?
    Target a GSF gang member (in green) and hit up or down on the D-pad.  If you
    hit up, they will follow you and stay close, whereas if you hit down, they will
    stay within a certain radius of you but not too close.
    You can bring members with you in a car or simply walk/run with them. Some cars
    will only fit one gang member, most will fit three, and in the case of the Bus
    and Coach, you can take as many as you can recruit.  You can also take gang
    members with you on boats, but the purpose of this, I don't know.
    If the - SPOILER! - riots have already started, some of your gang members will
    be on crack or rioting.  You can not recruit them and, most likely, they'll
    begin shooting you if you come close to them.  Look for gang members just
    standing around and recruit them.
    1o. Why am I missing one territory?
    For some reason nobody seems to know, the Vagos control one territory in
    Bayside Marina, directly North of San Fierro.  It is hard to start a turf war
    here as it is rare for three gang members to spawn, so either do the two gang
    member trick (see 2f) or keep circling until you find three members.  They WILL
    spawn eventually; be patient.  Also, once the turf war starts (finally), there
    will only be one wave of four guys.  Cake.
    Somebody does know!  According to System Error:
    "The Bayside Marina territory actually is a result of the extra territories
    glitch. During the 'Saint Mark's Bistro' mission, when you are just about to
    reach Liberty City, the glitch gets triggered, and the territory comes into
    existance. Since this mission is a required mission, you have no choice but to
    create this territory.
    "Speaking of the Bayside Marina, Mafia gang groups occasionally spawn there.
    They are extremely rare, however."
    1p: Do the Ballas/Vagos disappear forever if I take control of all their
    Yes.  If you feel you have done this but still see Ballas/Vagos, see 4d.
    1q. What about this "territory glitch" thing?
    The territory glitch allows you to have a total of up to 178 territories.  This
    means that practically all of San Andreas is not only gang territory but can be
    YOUR gang territory.
    TRYING TO "HELP" BY EXPLAINING THE GLITCH TO ME.  There is already an entire
    FAQ dedicated to this glitch on gamefaqs.com.  It is called "Territory Glitch
    Guide."  There is no need to repeat what has already been done so well.
    The end.
              +                                                        +
       =======+ APPROACHING TURF WARS (2all)                           +=======
              +                                                        +
    2a. When should I do turf wars?
    Well, there are two times that you can do turf wars, before you leave Los
    Santos and when you return to Los Santos.
    If you have not yet left Los Santos, the only reason to take over territories
    is to make money at The Johnson House.  Do this only if you are REALLY
    DESPERATE - there is a much, much, much easier way of making all the money
    you'd ever need.*  You can also get ammo from slain gang members, but this is
    only good if they drop weapons you like.  Finally, turf wars are really easy
    ways to get your weapon level skills to Hitman which, trust me, comes in handy
    during the game.  You can dual-wield a handful of weapons but, more importantly
    your range and accuracy goes up A TON with Hitman.
    But - SPOILER! - you'll lose the territory anyways (see 2b).
    Once you return to Los Santos and complete the mission "Home Coming," you can
    do turf wars again.  However, you do turf wars in the missions "Beat Down on
    B-Dup" and "Grove 4 Life."  In "Beat Down on B-Dup," you take over Glen Park
    (again).  In "Grove 4 Life," you take over two territories (of your choice) in
    Idlewood.  If you take over any of these territories after "Home Coming" but
    before these missions, you will automatically lose the territories when the
    missions begin and will have to win them over again.  In the case of Idlewood,
    you do get to pick which territories, but it seems like there are only a few
    there anyways.
    However, you do NOT want to take over territories once the riots begin, which
    is right after the mission "Riot."  However again, you also need 35% control of
    Los Santos before the final mission, "End of the Line."
    Therefore, you want - at the very least - 35% control of Los Santos BEFORE
    completing "Riot."  If you accidentally start the mission, fail it on purpose,
    especially if you need more than, let's say, two to three territories.  Taking
    over the territories during the riots is HELL.
    The best time to take over territory, therefore, is either after "Grove 4
    Life" but before "Riot" or after "End of the Line" (see 2c).
    * If you want an easy way to make money without cheating and without needing
    access to the casinos in Las Venturas, take $10,000 to Inside Track Betting in
    Downtown Los Santos, west of Glen Park.  Bet that $10,000 on the worst horse.
    If you lose, re-load and try again.  If you win, go and save, you'll have about
    $120,000.  After saving, go back and bet that $120,000.  Boom, $1.4 million.
    You can do this again and again, I got up to $14 million before leaving Los
    Santos.  It's a lot better than winning $1,000 after a long game of pool.
    2b. But what if I wipe out the Ballas/Vagos before leaving Los Santos?
    No matter what you do - SPOILER! - once you leave Los Santos, the Ballas and
    Vagos take over.  The Ballas take over any territory GSF originally owned or
    territory you took over via turf wars that were originally theirs.  The Vagos
    take over any territory you took over via turf wars that were originally
    2c. Do I need to have 100% control before completing the game?
    No.  You don't even need it for 100% completion.  I beat the game and got 100%
    with 38% territory controlled.  You can get 100% control AFTER completing the
    game/100%, I have done this already.
    2d. Does it matter where I pick to start turf wars?
    The truth is, not really.  As long as a rival gang has territory that borders
    yours, you'll get the "Our 'hood is under attack!" warnings.  I hate them too,
    which is the main reason behind this guide.
    However, rival gangs MOSTLY only attack territories that border theirs, so it
    would be the least stressful to take over all of the contiguous area in Eastern
    Los Santos first.  MOSTLY is the keyword here; I took out all the Ballas in
    Eastern Los Santos and somehow they attacked the territory surrounding the safe
    house in Jefferson.  I guess they drove from across town for it.  I don't know.
    Another way to do this is to worry about the territories in Western Los Santos
    first, the ones owned by the Ballas.  Once you control those clusters, they
    likely won't be attacked.  If your hood in Ganton comes under attack, just
    temporarily avoid the turf war (see 5all).
    Point is, don't put too much time into it.  However, given the safe house trick
    (see 5a), it is easiest to do turf wars near safe houses.
    2e. Difficult areas to start turf wars in
    According to Robert Allen Rusk's complete FAQ, there are three territories that
    present problems in starting turf wars.
     #1 - Jefferson Motel parking lot
    The reason it is hard to start a turf war here is because people do not, as a
    rule, spawn inside the parking lot.  You can either provoke a group of Ballas
    from a nearby territory and have them follow you in or drive around until they
     #2 - South Los Flores, north end of flood control channel
    This territory, like the next one, is tiny, and therefore it's hard to find
    Vagos in this territory.  If they spawn in a nearby territory, you can lure
    them into the territory and cap three of them.  Otherwise, be on the look out
    for cars with Vagos in them.
     #3 - in front of East Mulholland 24-7
    This is yet another tiny one, so again it is hard to find three gang members.
    Follow the same pattern as the above two by luring a group of Ballas into the
    tiny territory.  Be careful to cap them while they are in the territory.
    If you have taken over every territory except these and are having trouble,
    don't freak out.  It is still very, very possibly to start turf wars in these
    territories.  For #1, I simply found a group of Ballas in the lot, it didn't
    take me long.  For #2, I found one on the street, then one in a car, then
    another on the street.  For #3, I caused a lot of mayhem and actually racked up
    three stars, then in between capping a bunch of cops I noticed three Ballas
    were, miraculously, right on the corner.  I fought off three stars' worth of
    cops and three waves of Ballas then stole the first car I saw and saved.  Phew.
    In the case of both #2 and #3, they were the only territories I had left for
    the respective gangs.  So yes, they were difficult and yes, you SHOULD do them
    first if you haven't done them yet, but if you end up in my position, don't
    freak out.  Be patient, keep circling, they'll show up eventually.
    There is one territory, as well, that sometimes hits a glitch.  It's the one in
    Santa Maria Beach with the lighthouse on the Southwest corner.  What happens is
    that the Ballas occasionally spawn in the water and, though they can somehow
    shoot you, you can not shoot them back.  You'll have to restart the turf war
    and simply hope that they don't spawn in the water.  For me, they didn't spawn
    on my second time, so I forgot about this.  Thanks to BlueNoseDave for
    pointing this out - he also tried again a few times, and eventually the Ballas
    spawned on the main road North of the lighthouse.  Just be patient - there's a
    safe house right there, so save your game, try it, if it glitches, reload, if
    it doesn't, fight it and then run to your safe house.
    2f. What if there are only two gang members?
    If you only see two gang members, cap 'em.  There are two situations possible.
    One is you cap two and see another, cap him and boom, turf war.  The other is
    that an ambulance will show up and revive the two slain gang members.  This
    happened to me once, I killed two guys, they were revived, I killed both again,
    and then boom, turf war.
              +                                                        +
       =======+ FIGHTING TURF WARS (3all)                              +=======
              +                                                        +
    3a. The three waves/General strategy
    When you provoke a turf war, gang members come in three waves, but I really
    consider it four.  Let's say you cap three Vagos, but there's another four
    Vagos near them.  Cap them too.  They will shoot you, and they won't count as
    the first wave, except by this guy.
    In general, the first wave will feature minor weapons, such as pistols and even
    bats.  The first wave is pretty much a joke.  Only one group of guys show up
    and you can easily take care of them
    The second wave features two groups of guys and, possibly, a car doing a
    drive-by.  The drive-by isn't that bad; take care of it if nobody is near you
    by blowing their engine up, one round of an M4 will do it.  But don't get
    caught up in it!  The only time I have lost a turf war was because I was
    concentrating on the drive-by car and the two groups of guys were able to
    sneak up on me.
    The second wave starts introducing some serious weapons.  I do not believe
    these weapons are guaranteed; in the case of the Vagos, it seems to be AK-47's
    and SMG's, whereas with the Ballas it seems like Micro-SMG's and maybe an AK-47
    or two.  Just remember, it's progressive.
    The third wave features three groups of guys with mostly AK-47's.  This is some
    pretty serious stuff.  A car could show up for a drive-by again; in this case,
    don't even look at it.  You NEED to concentrate on the groups of guys.
    In general, you get around five seconds break after you start the turf war and
    in between waves.  I would wipe out anybody left and immediately switch to my
    Micro-SMG.  As soon as you see the group(s) appear on the map, think logically.
    With the first wave, the only thing you need to be careful of is them spawning
    right near you.  This is why you want to switch to the Micro- SMG.  If they
    spawn near you, immediately run in the opposite direction; they run, but not
    nearly as fast.  Once you get out of shooting distance, turn around and switch
    to your M4.  Their weapons will be no match for the range of the M4; you
    shouldn't get hit once.
    First break.  Take a look around to see if there are any health/body armor
    pick-ups (see 3d).  Remember to switch to your Micro-SMG.  With the second
    wave, there will be two groups of guys, and they can either surround you, come
    from one side together, or be spead apart enough to not be a problem.  If they
    are coming from opposite directions, you have two options.  You can run towards
    one of them and throw yourself into their shooting distance but wipe 'em out
    before any real damage and then run out of the other groups' shooting range.
    Or you can run in a direction neither of them are heading to and force them to
    come at you as a large group.  Otherwise you will soon be in shooting range for
    both groups and trust me, you'll be hurting.  More importantly, if you're
    taking a bunch of hits like that on the second wave, you'll never survive the
    third wave.
    The third wave is basically the second wave on steroids.  There is one more
    group so there is a possibility of being even more cornered.  NEVER let them
    surround you on three sides - you WILL die.  So take the second wave strategies
    one step further; immediately hit L2 to switch to your Micro-SMG and run around
    to pick up any health/body armor pick-ups lying around.  They'll show up on the
    screen soon.  If two groups are near each other, attack the third group first
    and then get a healthy distance away from the two groups.  You can wipe out two
    groups heading towards you, remember, but if there's a group behind you as
    well, you have no chance.  If you are surrounded, RUN.  Running can mean your
    life.  Run to an area that will force them to come at you in a single file.
    The hardest turf wars take place on flat ground with little walls.  Not only do
    you have nothing to hide behind, the gang members find you instantly.  When
    there are lots of walls or hills in the way, you not only have places to hide
    but also have the chance of some gang members getting stuck.  If this happens,
    you can be patient and wait, but if they never get un-stuck, you have to go
    find them.  I once had to do this for one lousy Balla four blocks outside the
    "war zone" and ended up having to forfeit the territory (see 3g).
    3b. Submitted strategies
    ++THE CLIMBING AMBULANCE+++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                         Easiness factor: 4                                  +
    +                      Convenience factor: 4                                  +
    +                    Effectiveness factor: 4                                  +
    +                           Health factor: 5                                  +
    +                               MY RATING: 4.25                               +
    +++submitted by Travis tad.dryden@shaw.ca++++++++++++++++++++++++++++++++++++++
    Take an ambulance. However, not for healing. You need it to climb. In all of my
    gang wars so far, I get an ambulance (or car if my ambulance was blown up
    before) and park it under a roof. You climb onto the engine, then onto the box
    part. Then jump onto the roof. It gives you a tremendous advantage. I think you
    can shoot farther and you can go back and cut off their line of fire. However,
    there are the complaints that people can get under you and you can't go to the
    edge to shoot them or you're dead. This is where remote satchels come in. Toss
    a couple down, maybe on on the very edge of the building, and go to the other
    side. Boom! Keep doing this, it might take a few satchels.
    An alternate 'strategy' I have isn't a real strategy. It's more AFTER you're
    done the turf war. Don't buy an M4. Pick uo the Ak-47. The M4 is much better,
    but it requires money, but mostly time to drive to an ammunation. However, if
    you use my roof strategy you most likely won't be able to get them, seeing as
    it'll take time to jump onto the car and then to the weapons. Maybe if you go
    flying off the roof onto the street directly, but that's just stupid unless
    health is nearby.
    MY TWO CENTS: I found myself doing this strategy a lot, actually.  The only
    problem with this strategy is that enemy gang members may spawn behind other
    houses and continuously run into the house's walls.  This means you have to go
    and find them.  This is where another strategy, "The Jetpack," could be
    integrated.  Then you don't have to run and waste time to get that wall-running
    gang member, you just fly.
    Another problem is that you may blow up the ambulance you took to get on top of
    the house by using the remote satchels.  But the concept is good and there to
    work with; you could always get another ambulance, for example, or simply lure
    the gang members away from the ambulance.  Everyone should try the roof method
    at least once.
    ++MINIGUN, MOLOTOVS, AND BULLETPROOFS++++++++++++++++++++++++++++++++++++++++++
    +                         Easiness factor: 4                                  +
    +                      Convenience factor: 2                                  +
    +                    Effectiveness factor: 5                                  +
    +                           Health factor: 4                                  +
    +                               MY RATING: 3.75                               +
    +++submitted by System Error+++++++++++++++++++++++++++++++++++++++++++++++++++
    The Minigun is an excellent weapon to use during the turf wars, considering you
    can find one. Hold R1, aim at one side of the group that is rushing to attack,
    and sweep a fury of bullets right across the group. If you need to move quickly,
    temporarily switch to another weapon.
    The Motolovs are also great as a primary weapon. Trigger the war and get on top
    of a roof. Wait for them to run near the base of the building, then throw a
    Motolov down. Listen to the screams, and repeat if needed. Sometimes, you'll
    need to hop down to take out the last few, but this is no problem.
    Also, if you have some Bulletproofs on you, be it the Rhino or one of
    the special bulletproofs, you can just run everybody over.
    If you want to maximize the "Highest Number of Territories Held" stat without
    turning to the extra territories glitch, you have to take over the "stolen"
    Varrios territories prior to the "Los Desperados" mission.
    MY TWO CENTS: Another rooftop strategy and another good one.  The minigun does
    indeed waste gangs pretty much instantaneously, but the convenience factor (of
    attaining the minigun, basically) is a tad low.  Otherwise a very solid
    strategy and one that most could pull off.
    ++THE JEPACK+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                         Easiness factor: 2                                  +
    +                      Convenience factor: 4                                  +
    +                    Effectiveness factor: 3                                  +
    +                           Health factor: 5                                  +
    +                               MY RATING: 3.50                               +
    +++submitted by Yos++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    I don't know why, but I haven't heard of anyone other than my self using the
    best vehicle (if it can be called that) for fighting; the jetpack. Extremely
    useful in the areas where there is little or no hiding spots. Sure, it may be
    way out of the way just for a bit of land, it makes you nearly invinicible
    flying around espeically with akimbo sub machine guns. A further tip is after
    provoking the war and there happens to be a high up building to perch on, head
    on up pull out an M4/AK-47/Sniper Rifle/etc. They can't touch you and you can
    wipe them out considerbly easily, provided there are no overhangs to block the
    view to the street. Might make the whole thing TOO easy though.
    MY TWO CENTS: Although I argued for the integration of this strategy with "The
    Climbing Ambulance," I disagree on fly-by shooting.  It's something that I did,
    even for fun, and even got good at, but there was a level to which you could
    master the jetpack, and that level was relatively low.  It's not like going
    around shooting or driving, where you truly master what you are doing, but much
    more haphazard.  My advice is, if you want to use the jetpack, use it for
    transportation only.  It will help get onto roofs, particularly high roofs,
    quite easily, but fly-by shooting is quite hard.
    ++THE APACHE+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    +                         Easiness factor: 3                                  +
    +                      Convenience factor: 1                                  +
    +                    Effectiveness factor: 4                                  +
    +                           Health factor: 5                                  +
    +                               MY RATING: 3.25                               +
    +++submitted by Sundar+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Note: This method involves using the APACHE(HUNTER), therefore you MUST have
    all Gold in pilot school.
    Okay, fly the Hunter to the destination and then kill three gang members ON
    FOOT.  Once you have provoked the war, get into the helicopter and ascend to a
    considerable height. If done correctly, the enemy's firepower will not reach
    you but your missiles will still reach them.  This method will be most useful
    when you want to get territories near the Santa Maria Beach because if you
    provoke a war and then get into the helicopter and hover on top of the sea, the
    gang members will either simply stand at the seashore and try to shoot you or
    jump into the sea, hence becoming easy targets anyways.
    The reason why I felt this method was great:
     * It saves you tons of money since you don't need to buy weapons.
     * It saves you time since two missiles can wipe out entire waves.
     * You don't need to search for armor and health during the wars.
     * It is very risky to use this method against the LOS SANTOS VAGOS(THIRD
       WAVES) if you're not at the correct height since the third waves of Vagos
       are particularly tough. However, if you maintain the correct altitude, their
       bullets will not reach you.
     * It is not recommended to use this method in small areas since you will
       always seem to fly out of the territory.
    Note: A hydra may also be used, but since the hunter is more easily
    maneuverable at low altitudes, I use the hunter.
    MY TWO CENTS: The only reason this is rated low is because it uses a helicoptor
    thereby drastically reducing the easiness and convenience factors.  However, if
    you like helicoptors, why not?  I personally found myself doing Vigilante with
    the Apache for fun and, trust me, you can master flying this thing pretty
    easily.  But if you don't like helicoptors, don't even try this one.
    If you'd like to submit a strategy that contains something different from my
    or any already submitted user strategies, please e-mail me (e-mail is at the
    top of the guide).
    My apologies to Dustin and Joe Blow.  The strategies you submitted were not yet
    on this FAQ but had already been submitted.  I chose to put up submissions by
    first submitted (in other words, by date of e-mail) and therefore yours didn't
    make it.  Thank you for putting the time into e-mailing me though!
    3c. Controls
    There are many FAQ's that advocate the R1 + L1, release, repeat method. I stand
    fiercely against this method.  The best way is to have a finger on L1, L2, L3,
    R1, R2, and R3 at all times.  Stop using the o button - this aint GTA III.
    This method takes a LOT of getting used to, particularly for fans of GTA III
    like myself.  But TRUST ME, it is very much worth it, and after a few turf
    wars, you'll have it mastered.
    The grip is simple.  Thumbs on L3/R3, index finger on L1/R1, middle finger on
    L2/R2.  Take the first wave.  A group of around four is approaching you.  Hit
    R1 and move R3 until you see the first guy in line for killin'.  If he's to the
    right of your aim, hit R2.  To the left, hit L2.  Hold L1 until he's peaced.
    Don't release R1!  Now look to the next guy nearest you.  To the right, R2.  To
    the left, L2.  Simple, huh?
    As long as you hold R1 down, you will stay in aiming mode.  If you need to
    shoot something that can not be targeted, simply move the aim using R3.  If you
    need to move around, use L3.  So long as you stay in aiming mode by holding R1
    down, you can move backwards while aiming straight ahead.  This is VERY helpful
    for turf wars.  If a large group is heading towards you, keep L2/R2 to select
    the next guy, L1 to cap him, and L3 to move back so you are constantly moving
    out of their shooting range. Once you're in shooting range on the third wave,
    it's trouble.
    The R1 + L1 method has one major benefit - it selects the closest guy to you.
    So if somebody is close to you but it would take four taps to R2, release R1
    and immediately hold it down again.  You should instantly switch to the guy
    four guys to the right.  I'm not saying to never use the R1 + L1 method, but to
    me it seems like it was necessary in GTA III because the aiming system wasn't
    great.  In SA, the aiming system is BEAUTIFUL.
    It is the only game I use six fingers for besides Tony Hawk, and even then it's
    really four or five at a time.  Think of all you can do with this system...
    move around while targeting, crouch, roll right/left, move backwards, yadda
    The best thing about this is that it helps out in missions A LOT.  I know many
    people had problems with - SPOILER! - Smoke's crack palace in "End of the Line"
    - I never fell below half body armor.  This game becomes cake once you have
    this system mastered.
    3d. Best weapons
    The best weapon, hands down, is the M4.  With Hitman status, your range is
    incredible.  The best weapon these guys will have during any wave is an AK-47
    and you can be well out of their AK-47 range while having them well in your M4
    range.  I've done entire turf wars without getting hit once; I'm not bragging
    here, all I did was exploit the M4.
    However, there is one good argument for the AK-47: availability.
    "An alternate 'strategy' I have isn't a real strategy. It's more AFTER you're
    done the turf war. Don't buy an M4. Pick uo the Ak-47. The M4 is much better,
    but it requires money, but mostly time to drive to an ammunation. However, if
    you use my roof strategy you most likely won't be able to get them, seeing as
    it'll take time to jump onto the car and then to the weapons. Maybe if you go
    flying off the roof onto the street directly, but that's just stupid unless
    health is nearby." - Travis tad.dryden@shaw.ca"
    The reason I chose the M4 was that I had 100% already and therefore had
    unlimited ammo.  Besides that, I had done enough gambling that I was up to $120
    million or so.  Buying M4 ammo wasn't a serious cost anyways.  The bottom line:
    if you have the cash or 100%, use the M4.  If not, the AK-47 works well too.
    If you've done the Firetruck missions and are fireproof, molotov cocktails can
    help in times of extreme danger.  Let's say you're surrounded and they're in
    close; just keep chucking 'em and spinning around.
    3e. Health/body armor pick-ups
    The general rule for health/body armor pick-ups is that they are found at the
    edges of the "war zone."  Usually there is no body armor pick-up during the
    first wave but it always seems like there are pick-ups when you need them.  If
    your body armor is gone/low, consider switching to your Micro-SMG and running 
    for 'em, especially if it's the third wave and they're closing in.  At the very
    least you will be out of their range and will either find health/body armor or
    be able to pick them off from afar.
    3f. What if I have a wanted level/cops are shooting me?
    Often you get a wanted level when you start a turf war because a cop happens to
    be there while you're wasting the three gang members.  Don't panic; he'll get
    out of his car.  If the turf war has been activated, cap him.  Your wanted
    level will stay at one star and will likely disappear by the end of the
    mission.  If the turf war has not been activated, evalutate who is closer - the
    cop or the remaining gang member(s) to be killed.  If you can activate a turf
    war fast, do it, then cap the cop, otherwise cap the cop and try to find the
    remaining gang member(s) fast.
    If you have two stars, there is a better chance of a cop happening to be in the
    "war zone" when the turf war starts, but it's still a small chance.  If they
    are there, deal with them.  But as the GTA world is deadly silent during turf
    wars, you usually don't need to worry.  The two stars will still be there when
    the turf war is over; grab a car and go save to avoid them.
    Three stars and up is a different story.  I am pretty sure if you are able to
    take the helicoptor out as well as the other cops, no more will show up during
    the turf war itself, but it's pretty darn hard having to shake all those cops
    AND all those gang members.  When I was in this situation, I ignored the
    helicoptor completely, took care of the cops on the ground, and just kept
    picking up health/body armor pick-ups when I needed them.  It was probably one
    of my better GTA showings and wish someone else could have seen it as a
    witness, but meh.  All I'm saying is it's possible.
    3g. Defending your turf
    When "Our 'hood is under attack!" pops up, you have three options: ignore it
    (see 1j), temporarily avoid the turf war (see 5all), or defend your turf.
    Defending your turf is NOT like a normal turf war.  When you show up (and exit
    your vehicle), a group of gang members will show up.  Switch to your Micro-SMG
    and get ready to run, they often spawn right next to you.  Get out of their
    range, switch to your M4, and blast them one by one.  There's between eight and
    twelve of them and there's only one wave, usually clustered as one group.
    So is this what you should do - defend your turf?  It depends.  Usually, if I
    could temporarily avoid the turf war, I did.  In general, it isn't worth the
    effort.  But if you're far from a safe house, haven't saved in a while, and
    can't find a taxi/other such vehicle near you (see 5all), I'd say fight it.
    Also, if it's right next to a territory you want to take over anyways, you
    might as well.  As soon as the first easy wave is over you can walk across the
    street and start another turf war.
    Defending your turf also increases your respect.
    3h. Leaving the war zone
    You are allowed to leave the war zone for a pretty generous amount of time, but
    don't go too far.  As said before, I once had to chase down a stuck Balla four
    blocks away and lost the territory because I spent too much time outside the
    war zone.  I'd estimate that you are given forty-five seconds outside the war
    zone.  They also give you a warning at around thirty seconds in so from then
    you have about fifteen seconds to return to the war zone.  If you need to get
    someone outside the war zone, try to fanagle a vehicle to get there and back
              +                                                        +
       =======+ PERMANENTLY AVOIDING TURF WARS (4all)                  +=======
              +                                                        +
    4a. The "do nothing" method"
    The easiest way to permanently avoid the extremely, extremely frustrating "Our
    'hood is under attack!" message is to do nothing when they pop up.  Yep -
    that's right - just let your territories be taken over.  The disadvantage to
    this is obvious - you don't own anything.  Any return to Grove Street means a
    hail of Ballas bullets and stupidity. Plus your respect takes a significant hit
    and you don't collect money outside The Johnson House.
    Consider this method if you don't mind getting shot at, don't care about your
    respect stat, and don't need money.
    4b. The "lots of work, lots of payoff" method
    This method is simple yet very time consuming and very frustrating.  "All" you
    need to do is take over every territory.  There are 54 territories, so guess
    how many turf wars you'll need to do.  Yup.  It IS very frustrating but TRUST
    ME, I HATE the "Our 'hood is under attack!" message with a passion, it's just
    plain annoying and forces the player to do something that is not fun at all.
    Besides, I hate getting shot at.  I LIKE Los Santos, it would be nice to be
    able to drive around it without my tires popping every few blocks.
    Try to pick a gameplan (see 2d) and do the tough territories first (see 2e).
    Really, all you need to do is go one-by-one.  Personally, I'm the lame-o person
    who went and saved after every single territory.  The way I figured, it took me
    a long time to start a turf war and then took me so long to start the next turf
    war that the "Our 'hood is under attack!" message popped up and it just plain
    wasn't worth the frustration (though there is always 5a).
    How long did it take me?  I'm guessing four hours.  So is it worth it? Well,
    ask yourself, are you going to play SA a lot after you beat it?  If the answer
    is yes, as it was for me, then yes, yes it is worth it.  I mean, don't you hate
    those "Our 'hood is under attack!" messages too?  Don't you hate getting shot
    at while driving around?  I just committed myself to doing it, getting it over
    with, then as soon as I was done I pulled up the blip menu on the map and
    turned "Gang Area" to "OFF."  Never dealing with that nonsense again.
    4c. Getting 100% control/How many territories are there?
    There are 54 territories out there, 53 of which are found in Los Santos.  For
    100% control, you need to control all 54 territories.
    If you have less than 54 territories but can't find any others, first  check if
    you missed the extra Vagos territory (see 1o).  If you have already gotten this
    territory, chances are one of the territories is in a sort of "limbo" where it
    is neither contolled by you nor any other gang.  Both gangs will have a
    presence there, but neither control it.  Check to see if there's a hole
    somewhere on your map and see if there are two gangs there.  If there are, find
    the three Ballas/Vagos and start a turf war, everything else will be normal.
    (To find out why this happens, see 1j).
    Also, I have noticed that if you take over a territory but fail to respond to
    a "Our 'hood is under attack!" warning, the game will still credit you as
    controlling the territory even though the territory is in a sort of "limbo"
    state where your gang and the attacking gang both walk the streets.  This
    happened to me even though I achieved 100% control.  I do not remember if the
    stats said I controlled all 54 territories, but I do remember having 100%
    control.  This has happened to CetraRagnarok as well, so it is confirmed.  For
    him, the territory still looked slightly green, but the Ballas were still
    there, meaning other territories kept getting attacked.  If this happens to
    you, start a turf war there to wipe the other gang out for good.
    4d: What if I have more/less territories?
    Apparently it is very possible to have more or less than 54 territories.  Out
    of the people who sent me an e-mail, Olly had 55, Sean had 56, and Henrik had
    57.  I'm pretty sure someone else said they had 53.
    The question is then, if I have more/less territories, does it matter?  Nope.
    The important number here is 100%.  If you have 100%, you have complete
    control no matter how many territories you have, so don't worry about the
    number of territories out there.
    As to why you have more or less territories, I have no clue.  One possibility
    is that you enacted the territory glitch, as explained in 1o.  Another
    possibility is that you didn't enact the territory glitch; in other words, the
    Bayside Marina is an "extra" territory that makes a total of 54.  If the
    territory glitch were never triggered during "Saint Mark's Bistro," you'd
    only have 53 territories.  But again, the total number isn't that important,
    just the percentage controlled.
              +                                                        +
       =======+ TEMPORARILY AVOIDING TURF WARS (5all)                  +=======
              +                                                        +
    5a. The "run and save" method
    This one is by far the simplest.  If you're doing something and one of your
    territories is attacked, drive/jack a car/run/whatever to your nearest safe
    house and save.  The territory will no longer be under attack.  You will not
    lose respect for not defending the territory, it will simply act as if the
    attack never happened.  You usually have a generous amount of time to make it
    to your nearest safe house because you usually have a generous amount of time
    to make it to the territory in dispute.
    However, it is possible to not respond in time and not even know.  Usually you
    are told that you did not show up in time, but in two instances with, the game
    simply never told me.  You can find out if this happened by seeing if there is
    a territory that is neither your color (green) nor a Ballas/Vagos color (purple
    or yellow).  Another way is simply getting 100% but still seeing Ballas/Vagos
    on the street (scroll up to 4d).  In either case, you'll simply need to start
    another turf war again.
    5b. The "just hit R3" method
    This one can be simple, can be hard - it's all luck.  If you see a taxi/police
    vehicle/firetruck/ambulance/any vehicle you can do a vehicle mission in, jack
    the vehicle and hit R3 to turn its vehicle mission on. Now hit R3 again to turn
    the mission off.  You will not lose respect for not defending the territory, it
    will simply act as if the attack never happened.  This is perfect for the times
    when you are far from your nearest safe house and want to start a turf war
    nearby (see 5c) but don't want to go save and come back.
    5c. Myth - the "start another turf war" method
    This one is a myth.  You can not avoid an attack on your territory by starting
    a different turf war.  Trust me - I've tried.  Even if it's the gang who is
    attacking your turf.  It just doesn't work.
    5d. Myth - the "wanted level" method
    Another myth.  If you have a wanted level, you can definitely start a turf war
    and can definitely have your turf attacked (see 3e).  I've been attacked with
    four stars.
    5e.  Myth - the "run away" method
    On versions 1.0-1.2 of this FAQ, I had listed that you could avoid turf wars by
    leaving Los Santos, e.g. visiting San Fierro or Las Venturas.  This had been my
    experience at that point; I had left the game on for an hour and a half and I
    never came under attack so I thought you wouldn't be attacked if you were
    outside Los Santos.  Recently, I was playing an old save file again and tested
    it and, yes, I was wrong.  Coincidentally, Chitoryu pointed this out in an
    e-mail just today, so I will also credit him/her.
              +                                                        +
       =======+ ABOUT THIS FAQ/EVERYTHING ELSE (6all)                  +=======
              +                                                        +
    6a. Why did you bother with a Turf War FAQ?
    Why?  I'll give two reasons.
    One - a friend of mine completes "Doberman" and goes nuts.  He'd heard that
    turf wars are a big part of SA, so he goes all out and captures every territory
    in Los Santos.  Every one.  That's 98.12% I think total.  And what happens?  He
    completes "Green Sabre," the Ballas and Vagos resume control, and he finds out
    that he spent four hours doing NOTHING.  Sure he made money.  Sure he gained
    respect.  But was it worth it?  NO.
    Two - that almost happened to me.  No FAQ I have seen covers stuff like that
    really.  AggroSk8er's does, perhaps I'm missing it with others.  But in
    general, turf wars are sort of glossed over.  Meh.  Doing this FAQ took me less
    than it took to get 100% control of Los Santos, so no biggie in my mind.  If it
    saves a few people from making the mistake my friend made, it's been worth it.
    Plus if people can enjoy the game more by the RIGHT method of aiming (see 3b),
    I'll be happy.
    OK, a third reason: I was really drunk and really bored.
    6b. Are you really that grumpy about e-mails?
    No.  But I've learned my lesson.  I once posted something on Dark Cloud and
    basically said anybody could e-mail me about anything.  I think I posted that
    four years ago and I am STILL getting e-mails about it.
    Look, I'm a relatively busy guy, I'm writing my thesis this semester, it's not
    cake.  I have things to do.  If your e-mail contains a question that is
    answered in this FAQ, I feel I have a right to be pissed off. Is it that hard
    to go through the table of contents?  Is it that hard to read around before
    e-mailing me?  No.  I'm being fair here, people.  I put three and a half hours
    into making this FAQ, please take three and a half minutes trying to find your
    answer before e-mailing me.  Deal?
    With that said, if there are any corrections/additions/clarifications ANYTHING
    that could belong in this guide, PLEASE e-mail me.  I will give you credit for
    anything you submit, just tell me who to give credit to (a nickname will do).
    If your submission has already been coverred, however, please understand that I
    do not give double-credit.  First submitted, first-credited.  Also, if you
    submit something that I doubt, for whatever reason, I will post the information
    but ask for confirmations.  If nobody confirms what you have submitted or I can
    not confirm it myself (I have 100% control so I really couldn't confirm what
    you say), I will remove the submission.
    Thanks for reading, hope you enjoyed it!
    6c. Versions, revisions, and sites that can use this guide
    Every update will bump this guide's version up .1.  I don't care if I get to
    2.1 or 4.7, I'm not making a "final" edition.  If there's anything more to add,
    e-mail me, I want this guide to be as complete as possible all the time.
    If you actually want an older version of this FAQ (I have no clue why you would
    but still), e-mail me, I have them all saved.
    Versions and revisions:
    v1.5 - submitted to GameFAQS and NeoSeeker on 6.30.05
     - sections revised: 1m (AGAIN - see TANGENT in section)
     - large new warning added to top for XBOX newbies, please read if you'd an
       XBOX player and haven't read it yet
    v1.4 - submitted to GameFAQS and NeoSeeker on 6.28.05
     - sections revised: 1m (see * in section)
    v1.3 - submitted to GameFAQS and NeoSeeker on 6.25.05
     - sections added: 5e
     - sections revised: 1b, 1c, 1g, 1h, 1j, 1m, 1o, 2d, 4e
     - sections deleted: 4b (see 5e)
     - sections moved: 4b deleted means 4c-e becomes 4b-4d
    v1.2 - submitted to GameFAQS and NeoSeeker on 3.17.05
     - sections added: 3b (new)
     - sections moved: 1p and 1q switch places, new 3b bumps old 3b-3g to 3c-3h
     - sections revised: 1m, 1o, 6a
     - v1.2 on GameFAQS says "NeroSeeker" instead of "NeoSeeker," not big enough
       of a deal to re-submit file, will fix in next update
    v1.1 - submitted to GameFAQS on 3.16.05 (same day as 1.0)
     - clarified and simplified "jumping" system in Table of Contents
     - sections added: 1q, 6c
     - sections revised: 1f, 1k, 1m, 4d, 5a
    v1.0 - submitted to GameFAQS on 3.16.05
    Sites that can use this guide:
    GameFAQS.com       (hosted since v1.0)
    NeoSeeker.com      (hosted since v1.2)

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