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Close Quarter Combat FAQ by PyroJames

Version: 1.50 | Updated: 03/14/06

CQC (Close Quarters Combat) FAQ

Author: James Yee
GameFAQs ID: PyroJames
Original Publication Date: January 13, 2005
Current Version: 1.50
Last Update: March 15th, 2006
Email: PyroJames@Hotmail.com
Copyright 2006, James Yee (PyroJames)

IMPORTANT: This FAQ may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.  This FAQ was originally written for, and is
exclusive to, the amalgamated GameFAQs.com and Gamespot.com but also appears
elsewhere (please refer to Section #10 of this FAQ) with my permission.  If you
see this FAQ elsewhere other than the permitted websites I have personally
approved, please let me know.

This is my very first FAQ so please go easy on me. :)

Table of Contents

1.  What is CQC?
2.  History of CQC
           a.    Real-life CQC History
           b.    MGS3 CQC History
3.  MGS3 In-game CQC Controls
           a.    Standard CQC moves
           b.    Behind an enemy CQC
           c.    In front of an enemy CQC
           d.    Countering enemy attacks
4.  MGS3 CQC Weapons
5.  MGS3 CQC and Camouflage
6.  MGS3: Subsistence Additions
7.  CQC Troubleshooting FAQ
8.  Special Thanks
9.  FAQ Update Log
10. Site Acknowledgement
11. Author Contact Information

1.  What is "CQC"?

The term "CQC" stands for "Close Quarter Combat" and is used to describe an
up-close military hand-to-hand fighting system.  Originally a combination of
martial arts and short-range weapon play (such as knives, batons and firearms),
the basis of CQC was devised in Asia but now, is used to describe a wide range
of mixed martial arts commonly implemented into military training used in
different countries throughout the world.  CQC is also known as "Trench Warfare"
as the up-close fighting system was suitable for tight environments such as
military trenches.

Originally taught by the Shanghai Municipal Police Force as a self-defense
technique for their law enforcement officers, the idea of CQC was to approach
and combat your opponent with confidence at a very close range which would
restrict the amount of "attack space" the hostile individual had.  As a
result, the opponent would in a way, be caught off guard and his ability to
counter-attack at full strength and potential would be impeded.  This would
greatly assist the police officers in disarming and restraining an attacker
while their optional baton and sidearm would provide self-protection and
lethal stopping power if necessary.

2a. Real-life CQC History

The man often credited with inventing CQC is William Ewart Fairbairn.
Fairbairn, a native son of Britain, lived in China from 1907 to 1939 and was
SMP's (Shanghai Municipal Police) most highly recognized instructor of close
combat and firearms training.  Joining the SMP in 1907, it is legend that
Fairbairn observed Chinese martial arts and decided to implement it into
military training.  The fighting system would later be refined by fellow SMP
colleague Eric Anthony Sykes and renamed "Defendu" (Pronounced: "Defen-doo";
a play on words of "Gung Fu".)  These two men would also design the legendary
Sykes-Fairbairn "commando knife" that was made standard issue to all US and
British troops during World War II.  Defendu would later be refined by these
two men for military training and be called "CQC".

In 1935, Fairbairn was promoted to Assistant Commissioner of the SMP and at
the height of the SMP's recognition, maintained and trained over 6,000 officers
and recruits.  Fairbairn is also credited with creating the SMP RU (Reserve
Unit); a dedicated anti-riot police unit and precursor to the SWAT (Special
Weapons and Tactics) and ETF (Emergency Task Force) Units that you see all over
the world today.  Legend also has it that Fairbairn was so highly skilled at
CQC that he was able to dodge bullets!

Throughout history, the Shanghai Municipal Police is still considered as one of
the most efficient, well-trained and deadliest police forces in the world.

In 1940, Fairbairn retired from the SMP, returned to Britain and saw the grim
position Britain was in due to Adolph Hitler's impending invasion and plot to
conquer Britain from Germany.  Aiding Britain's war efforts, Fairbairn and
Sykes (who was also a native of Britain) enlisted with the British Army and
were quickly promoted as Captain Instructors teaching the effective method of
CQC.  With the newly founded War Office STC (Special Training Center) in
Scotland as their school, Fairbairn and Sykes trained hundreds of
highly-experienced British soldiers with CQC in preparation for World War II.
This would greatly contribute to Hitler's defeat as many British soldiers
effectively subdued Nazi soldiers in hand-to-hand "trench battles"; where the
tight confines of the trenches still permitted CQC-experienced, British
soldiers room to exhibit their skills while the German opposition were less
skilled and remained constricted.

A common misconception of CQC is that it is just another name for "Defendu".
This is incorrect. Defendu is actually an empty-hand fighting system simply
focusing on defense and restraint which is normally practiced by police forces.
CQC however, is a military fighting system that allows the practitioner to
engage an enemy and subdue him with lethal force if necessary.  Simply put,
William Fairbairn conceived and founded the empty-hand fighting system for
police and law enforcement and with the help of Eric Sykes, refined and renamed
it "Defendu".  Both men would later refine Defendu further more for military use
(with lethal properties) and call it CQC.

In 1942 and after only 2 years of teaching, both Fairbairn and Sykes left the
STC on amiable terms.  Sykes traveled the world and soon returned to his family
life while Fairbairn moved to reside in various parts of North America (both
Canada and the United States) to pass his CQC teachings on to other military and
law enforcement institutions in hopes of them continuing to pass the knowledge
on to future generations.  One of the legendary schools that Fairbairn taught
was Intrepid's "Camp-X"; a training school located by Lake Ontario Canada that
produced the deadliest Allied Spies. (It is also a known fact that James Bond
author Ian Fleming completed training at Camp-X and during one training
session, was asked to CQC and "kill" an agent hiding in a bedroom.  Too nervous
to subdue someone - even in a training simulation - Fleming did not enter the
room and complete his mission.  It was later revealed to him that the agent
waiting in Fleming's bedroom was in fact the legendary Fairbairn and when asked
about this, Fleming stated that he was glad he didn't enter the room and
confront "a fearsome man capable of stopping bullets".  Despite this moment,
Fleming still took Fairbairn's teachings to heart and quickly excelled to the
rank of British Naval Intelligence Commander at the height of World War II.)

In 1945, Fairbairn finally retired from the private sector and rejoined his
family at the age of 60.  A highly-decorated instructor, Fairbairn would also
author the textbooks "Scientific Self-Defence" and "Get Tough!" and live to the
age of 75.  To this day, CQC is taught in every military branch throughout the
world and although each individual country's military may feature their own form
of martial arts, the basic foundation of CQC and Fairbairn's teachings still
lives on.

2b. Metal Gear Solid CQC History

According to the Metal Gear Solid 3 storyline, the two people credited for
inventing the CQC fighting system are The Joy (AKA The Boss) and Snake.
Although the backstory on the creation of CQC did not go into too much detail,
it is stated in the game that The Boss would invent and introduce the empty-hand
fighting technique with her protégé Snake for "on the field" battle situations.
The technique is so effective that even Snake utilizes it in many key action
sequences in the game.

FACT: Reprising his role as the Military Advisor for the Metal Gear Solid
franchise, Motosada Mori worked closely with Hideo Kojima and the KCEJ Snake
Eater production team on all military aspects of this game.  Motosada, a former
SWAT instructor with over 20 years of military experience, also served as the
motion capture actor for all CQC action sequences in Metal Gear Solid 3: Snake

3. MGS3 In-game CQC Controls

In addition to stealthy sneaking and explosive weapon play, MGS3 offers the new
feature of CQC.  With CQC, battles become more stylish, intense and dramatic as
Snake combats his opponents with complex hand-to-hand maneuvers which - luckily
for the gamer - are easy to do.  The following section provides directional
controls on performing CQC maneuvers.

IMPORTANT NOTE: For the sake of convenience during testing and writing of this
FAQ, all CQC actions in this game were conducted on the "Very Easy" level of
difficulty.  If you find it difficult to execute a certain CQC maneuver in your
game, please note that a higher level of difficulty may be the cause and provide
a tougher challenge.  Gaming discretion is advised.

3a. Standard CQC Moves

Before applying CQC grappling techniques to enemy soldiers, we should first be
aware of Snake's standard attacks.  This is an excellent foundation for more
complicated CQC moves as practicing these basic moves will give you a feel for
CQC and allow you to engage in more complicated attack combinations.

Here is Snake's standard CQC moveset:

1. PUNCH - Simply tap the CIRCLE button once and Snake will throw one punch.

2. PUNCH-PUNCH COMBINATION - Tap the CIRCLE button twice and Snake will throw
   a 1-2 punch combination.

3. PUNCH-PUNCH-PUNCH COMBINATION - Tap the CIRCLE button exactly three times
   and Snake will do a 1-2-3 punch combination that can stun an enemy and set
   you up for a CQC grapple attack.

4. 1-2-3-KICK COMBINATION - Tap the CIRCLE button repeatedly and Snake will
   do a 1-2-3 punch and kick combination. If close enough to an enemy soldier,
   this attack can actually knock the enemy down and give you time to either
   escape or regroup for another CQC attack.

Practice these moves repeatedly and you will be able to pull off stylish CQC
combination attacks.

3b. Behind the Enemy CQC

To perform a CQC action behind an enemy, Snake must do two actions.  The
first action is to subdue and restrain an enemy from behind.  To do this:

1. Quietly sneak up behind an enemy soldier by using the Directional Pad.  (Tip:
To make things easier, if you've already acquired the "Spirit" camouflage, you
may wear it to eliminate the sound of your footsteps.)

2. Once Snake is behind an enemy soldier, press and hold the CIRCLE button
and Snake will subdue and restrain the enemy.  Now that Snake has subdued an
enemy, you have several options. These are the secondary actions that Snake can

A.	Drag enemy
B.	Interrogate enemy
C.	Use enemy as a human shield
D.	Throw enemy down to the ground
E.	Choke/snap neck
F.	Slit enemy's throat

A. DRAG ENEMY - To drag an enemy, simply use the LEFT ANALOG STICK to move
Snake while continuing to hold down the CIRCLE button.  By doing this, Snake
will drag the enemy soldier around like a hostage.

B. INTERROGATE ENEMY - To interrogate an enemy for information, continue
restraining the enemy soldier and then press and hold the L3 button (LEFT
ANALOG STICK).  By doing this, Snake will threaten the soldier with his knife
and interrogate him for information.

C. THE HUMAN SHIELD - By holding the enemy soldier and pressing the SQUARE
button, Snake will aim his gun either straight ahead or at the nearest person.
With the SQUARE button pressed down, you may let go of the CIRCLE button now and
Snake will continue to hold the enemy soldier like a shield as he aims his
pistol.  Pressing the R1 button now will allow you to look in First Person View
(which is a better view to aim with).  (NOTE: To do this move, Snake must have a
CQC-enabled firearm equipped.)

D. THE ENEMY TAKEDOWN - If you're still holding the enemy soldier and wish to
throw him down, simply move the LEFT ANALOG STICK and tap the CIRCLE button
again.  Depending on the direction Snake is facing in the game and the direction
you move the LEFT ANALOG STICK, Snake will throw the enemy down in either one of
two ways:

A. 	Forward Throw
B. 	Backward Throw

The Forward Throw is when Snake pushes the enemy soldier forward so that the
soldier falls forward and lands on his chest in front of Snake. By doing this
throw, Snake now has a golden opportunity to switch to First Person View and
hold the soldier up with a firearm ("Freeze!") and receive some ammunition
or foodstuffs. Note: Once you throw a soldier down and hold him up, he will
remain on the ground and not get up afterwards (unless another enemy soldier
checks on him or you leave the area.)

The Backward Throw is when Snake yanks the soldier down so that he falls onto
his back next to Snake's feet.  By doing this, Snake can use his punch-punch-
kick combination and kick the soldier.  Snake may also hold the soldier up with
a firearm but this method is less effective as the soldier usually gets up
immediately and once he gets up, he will either 1/ graciously surrender or 2/
continue attacking you so prepare yourself.  It should also be noted that if
you're quick enough to backward throw and then hold the enemy up, the enemy
will not get up but instead, rollover onto his stomach and surrender.

Of these two moves, the Forward Throw is the most effective because when Snake
forward throws an enemy soldier, the soldier lands in clear, perfect view in
front of Snake which saves you weapon drawing and aiming time.  When you forward
throw a soldier, all you have to do is switch to First Person View and you will
notice that the soldier is in front of Snake and in perfect range for the
holdup.  The backwards throw however, requires Snake to quickly switch to First
Person View, look down at the soldier [by Snake's feet] and aim and considering
the thrown soldiers get up after only 1 second, this method is not 100%
successful for gamers slow on the controls.

E. THE CHOKE/NECK SNAP - A fan favorite move from Metal Gear Solid 1 and 2.  If
Snake is holding an enemy soldier and you quickly tap the CIRCLE button, Snake
will apply a chokehold to the soldier.  This is an effective move for when the
soldier is struggling and trying to escape your restraint.  By choking the
soldier when he struggles, you weaken him again.  If you continue to tap the
CIRCLE button repeatedly, Snake will eventually snap the soldier's neck.

F. THE THROAT SLICE - When holding an enemy soldier in the traditional CQC
restraint position, if you depress the CIRCLE button firmly, Snake will slit
the soldier's throat and kill him.  This is an effective move to silence an
enemy soldier and prevent him from either attacking you later or fleeing and
calling reinforcements.

(NOTE: When holding the CIRCLE button to restrain an enemy soldier, always
remember that the buttons on the Playstation 2/PStwo controllers are pressure
sensitive so if you apply a bit too much pressure, the game will interpret that
as a second action and react accordingly.  Please see Section 6 for more

3c. In front of the Enemy CQC

There are only two CQC moves for Snake when he is facing an enemy soldier:

A.	Subdue
B.	Knock-out Takedown

A. SUBDUE - This is the subdue maneuver that Snake uses to restrain his enemies.
(See "The first action" in Section 3b.)  When facing an enemy soldier, Snake
will spin the soldier around and then apply the move.  From there, Snake may
continue with his "behind the enemy" CQC actions.

B. KNOCK-OUT TAKEDOWN - This is similar to Snake's "backward throw" (See Section
3b) but instead, Snake will throw the enemy down to the ground extra hard so
that he knocks the soldier out on the first try.  To do this move, simply
confront an enemy soldier and press towards him with the LEFT ANALOG STICK
while pressing the CIRCLE button.

NOTE: It should be noted that by doing this move, you automatically disable the
enemy soldier's rifle so should he recover, he will no longer have his AK-47
rifle to attack you with.  He will however, still have a pistol sidearm but if
you do this move on him again, he will NOT lose his pistol.

(TIP: Many people have complained that this technique is hard to do with the
controller and instead of throwing the enemies down, Snake will instead punch
them.  This is due to the extremely pressure sensitive button controls.  An easy
alternative is to run straight at an enemy soldier and then press the circle
button.  For more information, please see Section 6.)

3d. CQC Counterattacks

One of the coolest CQC features in this game is to counterattack an enemy's
CQC attack with your own CQC maneuver.  This can be done during certain boss
fights and will add a bit more style and drama to the battles.

To counter an enemy's CQC attack, wait for an enemy to approach Snake and when a
red exclamation mark "!" appears over Snake's head, press and hold the CIRCLE
button and Snake will counter by blocking the enemy's attack.  You may also use
the LEFT ANALOG STICK and depending on the direction Snake is facing in the game
and the direction you moved the LEFT ANALOG STICK, Snake will further counter
the enemy in either one of several ways:

A.	Counter an enemy's attack and push them away.
B.	Counter an enemy's attack and strike back with your own attacks to stun
C.	Counter an enemy's attack, grab their wrist and "over-the-shoulder" Judo
	toss them onto the ground.
D.	Counter an enemy's attack and then backwards throw them into the ground.

Sometimes an enemy's CQC attack may be so quick that the red exclamation mark
will not appear over Snake's head.  In this case, you will need to time Snake's
counterattack perfectly with the enemy's attack.

NOTE: Many people on the GameFAQs MGS3 message board have mentioned that you may
also counter a boss' CQC attack by pressing the CIRCLE button when they attack
and you hear Snake grunt.  Another suggested method is to press CIRCLE button
when an opponent grabs Snake's wrist/hand during CQC.  At the time of writing, I
have not tested these two methods out but because I have been receiving
confirmation of this from other GameFAQs members, I am adding them to this FAQ.

4. MGS3 CQC Weapons


To introduce this new fighting system, Metal Gear Solid 3: Snake Eater also
showcases a wide range of CQC-supported weapons that Snake can use in hand-to-
hand combat.  Here is a listing of these weapons:

EZ Gun
Survival Knife
Cig Spray

*NOTE: The "SP" variation of this weapon is simply the suppressed or "silencer-
equipped" version.

These weapons may be equipped and used in CQC action and although most of these
weapons include the same subdue and restraint action, some (such as the
Chloroform Handkerchief) are used differently and include a different animation.

**ANOTHER NOTE: I've received many emails from people stating that the fork
is NOT a CQC weapon.  For the record, the fork is listed in the game manual as a
CQC weapon and indeed CQC capable.  However, it should be noted that the fork
does not become CQC "enabled" until AFTER you meet a certain someone behind a
waterfall half way through the game.


Although the following weapons do have melee striking attacks, they are not CQC-
capable and therefore not considered CQC weapons:


The following weapons do not have melee striking attacks but they can be
equipped during basic punching combinations. This can be really handy when
you're surrounded by enemy soldiers and need to get out of a jam fast.
(TIP: Rather than combating each individual soldier in an ambush, you can
easily toss a stun grenade or detonate some nearby TNT to distract them.)

Stun Grenade
Smoke Grenade
WP Grenade
Chaff Grenade

5. MGS3 CQC and Camouflage

CQC can be performed while wearing any type of military camouflage in this game.
However, any disguises in this game that disables Snake's weapons also disable
his CQC actions.  As a result, Snake cannot CQC someone while in disguise.

At the time of writing, downloadable camouflage and outfits for this game have
not been tested for CQC capability.

Facepaints and specialty masks do not conflict with Snake's CQC abilities.

6. MGS3: Subsistence Additions

To be announced.

7. CQC Troubleshooting FAQ (Frequently Asked Questions)

Q: I just tried to choke and interrogate an enemy soldier but for some reason,
Snake always end up slitting the soldier's throat. This keeps happening... am I
doing something wrong?

A: Don't press the CIRCLE button too tightly.  Remember that the Playstation 2
controllers are pressure-sensitive so if you press and hold the CIRCLE button to
choke an enemy soldier but accidentally add additional pressure to the button,
the game will interpret that as a second button depress and react accordingly.


Q: Is it possible to CQC an enemy soldier and Judo toss him as shown in the game
trailers and title screen?

A: No.  Although you can arm-toss an opponent with the in-game CQC, you cannot
use that specific Judo toss.


Q: At what points in the game can I use CQC to counter attacks?

A: You can use CQC to counter attacks during some of the boss fights against
characters who has striking attacks in this game.  I'll refrain from posting
spoilers so you should just experiment with the boss battles and find out for
yourself. Just remember that if a boss character likes to attack you with close-
range hand attacks, you can most likely CQC counter them.


Q: I just tried to "knock-out throw" a soldier but instead, Snake just punches
him and then turns away.  What's going on?

A: The buttons on the PS2/PSTwo controller are pressure sensitive for this game
so try not to do moves too quickly because the controller will react
accordingly. If you tried to do a knock-out throw but Snake punches the soldier
and looks away it means that you're pulling away on the LEFT ANALOG STICK when
you press the CIRCLE button.  My best advice is that you practice this throw
maneuver or as an alternative, simply run straight at an enemy soldier and press
the CIRCLE button when you're close to him.


Q: I want to learn CQC!  Can I learn this at a martial arts school?  What about
buying CQC textbooks/reference books?

A: CQC is a military teaching with extremely lethal techniques which is why it's
hard to find a place - outside of a military or police institution - that would
know or even teach CQC to anybody.  If you would like to learn martial
arts similar to CQC, then I would recommend Judo for throw techniques and
Jujitsu for self-defence grappling and counter-attacks.

For books, there are textbooks about CQC but any techniques that are discussed
in these books should be considered strictly for reference and educational
purposes only.  Reading a CQC book over and over again will not make you a CQC
master so please don't think you can take on just about anybody after reading a
textbook as it takes years and years of physical training and practice.  William
Fairbain's books: "Scientific Self-Defence" and "Get Tough!" are now out of
print and only available for reference within law enforcement and military
institutions but there are a number of CQC related books available for purchase
to the public.  Check your local bookstore or an Internet-based bookstore for
more information.  Also, according to Ethereal Raven (aka Dark Avatar) and
VoodooandCoffee from the GameFAQs message forums, the book series
"The Art of Metal Gear Solid" also contains descriptions of combat techniques
featured in the game(s).


Q: Umm... who are you and why do you know so much about the history of CQC?  Are
you in the military?

A: This really isn't related to the game but I'll answer it anyways because I've
been receiving a fair bit of emails about this. First of all, I am not in the
military and have never served in any branch of military.  The reason why I know
so much about the history of CQC is because I studied it... when I became
a self-defence instructor.  I am currently 28 years old, reside in Canada
(Toronto, Ontario) and have over 18 years of martial arts experience. My first
study of martial arts was Chinese Siu Lum Gung Fu but now, I specialize in
"Modern" Okinawan Kobujutsu and Filipino Balisong relating to "urban self-
defence".  I have been an avid balisong collector and practitioner for the past
10 years and in 2004, started the web-based community "Balisong-Canada" strictly
for Canadians interested in the art of Balisong.  In 2005, I founded the
exclusive school "The Balisong Academy" here in Toronto which allows veteran
martial arts students to further study close-range self-defence techniques.


Q: Just out of curiosity, but in the February 2006 issue of "Official
Playstation Magazine" (OPM), there's a letter to the Editor (page 17) and the
writer's alias is the same as your GameFAQs ID.  Is that you???

A: Yes, that's me.  I'm an avid reader of OPM and wrote that letter in December
2005 in celebration of OPM reaching 100 issues.  To my surprise, my letter was
actually printed in Issue 101 in its entirety.  I'm very happy to have had my
letter printed and be a part of OPM history.

8. Special Thanks

Special thanks to Hideo Kojima for creating the Metal Gear Solid series, CJayC
of GameFAQs for accepting and hosting my FAQ and the Metal Gear Solid 3: Snake
Eater GameFAQs message board members for all their countless information,
humorous joke topics/posts, patience and input.

Important special thanks goes to Normalmode for declaring me the inaugural
winner of first ever "GameFAQs Metal Gear Solid Online AIM Trivia Contest" and
awarding me a brand new copy of MGS3: Snake Eater (for this FAQ would not be
possible without it) and very special thanks to Genji Masamune for stepping
down as Co-First Place winner and accepting an alternate prize so I can be
awarded MGS3.

Last but most definitely not least, I would like to thank all the people who
have read this FAQ and supported me with tons of positive input.  You guys
are awesome and I'm glad I wrote this FAQ because it was actually fun to write
and to receive an email from someone saying that my FAQ really helped them
in this game really makes my day.

Without any of your help, I would be lost. Because of this, I am forever

							- James Yee
							(AKA "PyroJames")

9. FAQ Update Log

01.13.05 - First Draft submitted to GameFAQs and accepted.
01.15.05 - Minor content revisions and contact information updated.
01.17.05 - Revised CQC counter chapter, History of CQC and updated copyright
01.18.05 - Revised CQC Troubleshooting and Weapons chapters.
01.19.05 - Minor spelling and grammar corrections.
01.20.05 - Added to History, Weapons and Special Thanks chapters.
02.04.05 - Revised CQC weapons and FAQ section.
02.14.05 - Added CQC and Camouflage section and completed minor revisions.
03.14.05 - Made minor revisions and added disclaimer content.
08.21.05 - Revised contact info and FAQ section.
01.16.06 - Minor revisions.
03.15.06 - Added to MGS3: Subsistence FAQ section on GameFAQs.com.

10. FAQ Site Acknowledgement

Although this FAQ was originally written for Gamefaqs.com, I do allow this FAQ
to appear elsewhere; pending approval of a written request emailed to me in
advance.  Currently, this FAQ is only permitted to appear at:

www.GameFAQs.com (The original parent site for this FAQ.)

If this FAQ appears on a website other than the aforementioned websites listed
above, then it is being used without my permission and is possibly an older
version with outdated info.  To ensure that you're reading a fully updated
version of this FAQ with current info, please refer to the parent website

If you found this FAQ on another site other than the ones listed above, please
let me know.

UPDATE: "Real-Life CQC History" (Section 2a of this FAQ) appears word-for-word
on Wikipedia.com under "CQC" and quite possibly, under other entries.  Someone
copied and posted that section of my FAQ on Wikipedia.com without my permission
and without providing proper credit.  For the record, I am the sole author of
this FAQ and this FAQ is authorized to only appear on the websites listed above.

11. Author Contact Information

If you have any questions or comments, please feel free to contact me at the

Email: PyroJames@Canada.com (Subject: FAQ - MGS3 CQC)

Please note that my FAQs are updated when I have new information so if you would
also like to contribute any information that would improve this FAQ, email me
with it and I will give you a proper FAQ contributing credit (please be sure to
tell me your name or gaming website ID when you email me.  Otherwise, I won't
know who to thank!)

Copyright 2006, James Yee (PyroJames)

IMPORTANT: This FAQ was written for, and is exclusive to the approved websites
mentioned in Section 9 of this FAQ.  Currently, I have not made any approval for
this FAQ to appear anywhere else so if you found this FAQ on another site other
than GameFAQs.com, please let me know.

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