What do you need help on? Cancel X
,- _~. , ,, (' /| _ || || ; _ ' _ (( || < \, _-_, =||= || _-_ \\/\ < \, \\/\\ \\ < \, (( || /-|| ||_. || || || \\ || | /-|| || || || /-|| ( / | (( || ~ || || || ||/ || | (( || || || || (( || -____- \/\\ ,-_- \\, \\ \\,/ \\/ \/\\ \\ \\ \\ \/\\ L A M E N T O F I N N O C E N C E FAQ/Walkthough || Version 2.0 ------------------------------- FAQ/Walkthough By: Jason Howell Co Authored By: senorrandom13 O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 010. Table of Contents O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O Chapter Name |Section ID |-----------------------------------------------| |Table of Contents..........................010 | |Version History............................020 | |Control, Moves, and Basics.................030 | |Walkthrough................................040 | | -Before You Start.........................041 | | -Beginning................................050 | | -House of Sacred Remains..................070 | | -Ghostly Theatre..........................071 | | -Anti-Soul Mysteries Lab..................072 | | -Garden Forgotten By Time.................073 | | -Dark Palace of Waterfalls................074 | | -Pagoda of the Misty Moon.................075 | |Item List..................................080 | |Encyclopedia...............................090 | |Glitches...................................091 | |Cheat Device Codes.........................092 | |Contacting Me..............................100 | |Credits and Site List......................110 | |Copyright..................................120 | |-----------------------------------------------| O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 020. Version History O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O Version .001 October 24, 2003: Added: -10 Monsters to the Encyclopedia -Started Guide -Added Control, Moves, and Basics section -------------------------------------------------------------------------- Version .010 October 25, 2003: Added: -Contacting Me, Credits and Site List, and Copyright Info -Completed the rest of the Control Moves and Basics Guide -Starting on Walkthrough -Added Maps of the Beginning Area -------------------------------------------------------------------------- Version 1.1 October 27, 2003: Added: -Item Dupe trick -Weapons and Armor Anyways, sorry to anyone that was looking for more info about the game. I should start writing for the different sections by tonight. -------------------------------------------------------------------------- Version 1.2 October 29, 2003: BIG update tonight. senorrandom13 is now a Co-Author for the guide and should be helping out. We also finally have the HOSR area up. -------------------------------------------------------------------------- Version 1.3 October 29, 2003: (Jason) Well, I updated -The Encyclopedia section More should come soon, along with the completion of the encyclopedia section. Here is a list of what I hope to accomplish by next week: -Garden Forgotten By Time Section -Completion of the Encylopedia section -Partial Completion of the Item section -------------------------------------------------------------------------- Version 1.4 October 31, 2003: (Jason) Well, Codejunkies.com updated their site with AR codes, so I posted them here, creating the cheat device section. If you have any codes, please email them to me. More updates should come soon, and Senorrandom13 is working on the theater guide, while I am working on the GFBT section. -------------------------------------------------------------------------- Version 1.5 November 5, 2003: (Jason & senorrandom13) Once again, senorrandom13 has made a terrific guide, this time for the Ghostly Theatre. I am about 1/2 way done with the GfBT and should be done with it by Friday. -------------------------------------------------------------------------- Version 1.6 December 7, 2003: Well, it's been awhile since I updated. Mostly been working on other projects. senorrandom13 did the guide for the Anti-Soul Mysteries Lab. Some of you may be asking: "What about the rest of the guide?" Well, I am planning on finishing up the Monster Index and Item section, and I may as well leave the Walkthrough section to Senorrandom13. Look for more updates soon. -------------------------------------------------------------------------- Version 1.7 December 29, 2003: Well, I am still around, and I do still care about the guide. The monster index has been completed, besides the numerical list, and Action Replay MAX codes have been posted. In terms of the future, I think I will let senorrandom13 fully do the content for the actual walkthrough (Although there is no word when he will be done with the next section). and Myself with the editing of his sections and the other sections of the guide. Although I am not one with promises with updates, I hope to start working on the Items section tomorrow. Until then... -------------------------------------------------------------------------- Version 1.8 December 29, 2003: Well, not much, just one of 3 updates on the item section. I got about 30%+ of the items up, and should have another 30% or more up by tomorrow. Until then.... -------------------------------------------------------------------------- Version 1.9 December 30, 2003: Jason again. I was able to get in about a page of items before signing off for the night. Should be able to finish the items section soon and start on other areas of the guide. For the most part, I have planned to create a HP, MP, and Heart MAX location section(s) along with a reference guide to some of the stuff mentioned and viewed in the game, in relation to real life, and Castlevania references. Next update should be tomorrow night... -------------------------------------------------------------------------- Version 2.0 June 27, 2004: Random here. Finally submitted it with the other sections done, did some formatting and some proofreading. Sorry for the delay. O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 030. Control, Moves and Basics O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* X. Control *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* (Note-This is in Default setting) Attack, Movement, and Guard Buttons: O Button: Subweapon use. Consumes Hearts Square Button: Light Whip attack. Does moderate to medium damage. Fast and useful to use multiple times R1 or R2 Triggers: Activates guard. While in guard, you cannot be damaged, but the guard can break. When a enemy charges with a purple aura, hold up the guard in order to absorb the attack and restore MP at the same time. R1 + O Button: Activates relic. Press again to turn off X Button: Jumping. Press again to double jump X + Triangle Button: Diving Kick Attack. Rarely used, but a good attack to hit ground enemies. Left Analog Stick: Movement of the main character. Door Buttons: Square Button or Triangle Button: Use to open doors. You may need a key to go further. Menu Buttons: Right Analog Stick or D-Pad Buttons: Open up the real-time menu screen. Use Left analog stick to switch and choose items, and press X to use items. Press Triangle to exit. L1 Trigger: Opens Orb menu. Use to switch between different element orbs. L2 Trigger: Opens Relic menu. Use to switch between different relics. Select: Opens map screen. Use to navigate throughout the castle and its dungeons. Start: Brings up Sub-Screen. Use it to view items, change configuration, and view monster info on enemies you have seen. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Moves, Relics, Sub Weapons, and Orbs *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Move Combos: Move combo's are similar to fighting games. You must press a certain buttons within a certain amount of time (usually 1-2 seconds) in order to do that attack or move. To learn certain moves, it seems that you must either perform an attack on that button long enough, execute a certain attack a certain amount of times, certain enemies and bosses, time, and so-forth. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Relics: Relics are similar to Orbs and Sub-Weapons, to some level. They act as a special move or increase in a status. Unlike Orbs, Relics take up MP, but are useful in some situations. For example, some relics are used as a special attack, and some do things like increase your maximum speed and heal HP over time. Some Relics can be bought, but most must be found in the castle. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Orbs: Similar to the Spell Books of HoTD, Orbs act as an elemental supplement to the Subweapons. When you equip an Elemental Orb, it not only changes the sub-weapons type, but changes the attack all together. Most orbs are found by defeating a boss. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Sub-Weapons: One of the oldest elements of a Castlevania game. Sub-Weapons are used as an alternative to your normal weapon. Instead of using MP, though, they use hearts as a form of ammo. At first, you are only limited to 5 different Sub-Weapons (You can unlock the Pumpkin after beating the hidden characters quest), but as the game progresses, you can unlock Element orbs to change the type of attack (Meaning that you can have up to 35 different Sub-Weapon attacks), but the only draw back is that you can only carry 1 sub-weapon at a time. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Combo List *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Name of Attack |Buttons Used: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Extention Square (X4) Draw Up Square, Triangle, Square Vertical High Square (X3) Triangle Rising Shot Square (During Vertical High) Far Rising Triangle, Square Spinning Blast Square (During Draw up) Energy Blast Triangle (During Rising Shot) Sonic Edge Rotate Left Analog Stick, then Triangle A Extension 1 Square (X3 in midair) A Extension 2 Square (X5 in midair) Step Attack Triangle or Square (While doing Quick Step) Falcon Claw X (During double jump) Quick Step Guard and X Quick Step 2 Guard and X (During quick step) Perfect Guard Guard using R1 or R1 Triggers *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Sub-Weapon List *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Axe: One of the most powerful Sub-Weapons in the game. The axe is a heavy hitting sub-weapon that most enemies have a weakness to. The axe's basic attack is to launch a axe in front of you and deal heavy damage, somewhat like a boomerang. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Knife: The knife may seem small, but it comes in handy with the orbs. The Knife is somewhat of a weak weapon, but you can throw multiple Knifes at one time, and it dosn't absorb as many Hearts. The Knife's basic attack is to be thrown forward and strike the enemy. The strategy to using that wisely is to throw multiple Knifes at one time. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Holy Water: Somewhat of a weird Sub-Weapon. The holy water is somewhat weak without orbs, but useful if there is a large amount of enemies coming toward you. The Holy Water's basic attack is to be thrown on the ground and rupture into flames, although the reach of that is somewhat short. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Cross: Very useful Sub-Weapon for protection and against bosses. The cross sub weapon makes two crosses circle your body (Although you can still take damage) and damage any enemy that comes near you. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Crystal: One of the newer Sub-Weapons, although it is somewhat similar to the Holy Water. It is thrown on the ground and has a delay time of a few seconds, then it explodes. Useful for large ammounts of enemies, but needs orb power otherwise. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 040. Walkthough O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 041. Before You Start *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Here is some basic things you should know before you begin: -Unlike most Castlevania games, you do not level up in this game. You can only increase your status by HP Max, MP Max, Heart Max, and equipment and relics. If you are having difficulty with a boss, learn it's weakness and exploit it, since there is not much you can do to make you stronger. -Look for Hidden doors and out of camera balcony's. Some rooms have doors on the balcony, and some have doors that are not on the map. If you head to a dead-end, look around the room and make sure there is absolutely no other hidden door. Each section has at least one hidden door. -You can only save and recover HP by save points. Open doors have a blue arrow coming out of them, lock doors have a key on the map, Mini Boss doors have a skull angel surrounded by blue boss doors have a skull angel surrounded by red, and save points have blue doors. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 050. Beginning *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Map #1 Pagoda of the Misery Moon -- Warp Room +--+ \ | | \ +--+ \ ///- -\\\ -\-- / \ // \\ Map #2 -- | | | Item A | --- +-----+ +-------+ | --+-----+ +--+-+--+\\ // | | | | +--+ \ / +---+ |--+ / /// | | / \ / /--- | S | | | Rinaldo's Cabinn / / | | \ / +---+ / / +---+ /-- | | / / / /| | / / / / +---+ / / / - -- / / / -- --- / / Prison Area --- --- / / -- -- / / --- --/ / -- / ------/ Key: A=Map #1 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Map #2 ----- ----- /// \\\ /// \\\ / \ / \ | --- | | | | E and F | | --- | \ / \ /\\ \\\ /// \\\ /\/ \ ----- |---| ----- \ /// \\\ | | \/ \ |---| | | /// \\\ | Item G | / \ | | | C and D | \ / | | \\\ /// | \ ----- --|--| \ / \ /// \\\ | | \\\ /\/ \ \ | | ----- \ | A and B | +------------+ \ | | | | \| ---| | \ / | Map #1 | \\\ ///----| | ----- +------------+ Key: A=Potion B=Marker Stone #1 C=Serum D=Marker Stone #2 E=Uncurse Potion F=Magical Ticket G=Svarog Statue *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* In the beginning, you will see a cutscene of Leon running though the forest to the castle and meeting a man named Rinaldo. He gives you a whip and then you start on your journey. After the cutscene, Rinaldo's cabin will become a shop. Rinaldo's Shop: Item Name |Price |Availability -------------------------------------------------------------------------- Potion 200 - High Potion 800 - Serum 100 - Uncurse Potion 100 - Magical Ticket 200 - Memorial Ticket 800 - Diamond 10,000 - Ruby 3,000 - Sapphire 2,000 - Opal 1,000 - Turquoise 800 - Zircon 400 - Music Box 3,150 *Must Complete Game before it appears Earth Plate 1,000 *15% of Map Meteor Plate 2,000 *40% of Map Moonlight Plate 4,000 *60% of Map Solar Plate 15,000 *80% of Map Sacrificial Doll 2,000 - Jade Mask 999 *Must Complete Game before it appears White Bishop 3,000 - -------------------------------------------------------------------------- After you are in control of Leon, go to the right and up the hill to reach the outside of the castle. Keep on going forward to reach the enterance of the castle. The door in front of you is locked until the very end of the game. The left door leads to a tutoral of the controls and the right door heads to the game's 5 main areas. For now, head to the left and head though the door. When inside, the door in front of you is locked and cannot be open until you beat the tutoral, so head though the right door. The first lession is the double jump. Press X twice to reach the balcony above. The second training method is to double jump, but then use the whip (Square Button) to latch onto the railing of the balcony and pull youself up. The third is a combat lession. Press the Square button to do a light attack, and the triangle to do a heavy attack. You can also jump into the air and Press Triangle to do damage. Once you defeat all 3 skeletons, head to the next door. The next section is a bit tricky. You have to latch onto a pole in the middle of the air with your whip, and while in midair after doing that, latch onto another one. Try to center yourself with the pole before you latch onto it. Get to the end to reach the final tutoral. In the final area, you will learn two things. First of all, wait until the Golden Knight is glowing Purple and then guard (R1 or R2 Triggers) to absorb the blow and gain MP from it. Once the MP bar is maxed out, grab the relic in the middle of the room and activate it (R1 and O buttons). Run around the knight until he is dead. After that, head back to the main hall and head to the door on the other side. Save if you want to and continue. In the next room is a circular platform with 5 main areas. This is the order: ---- // \\ | #3 | | | ---- \\ // ---- // \\ ---- // \\ | #2 | | #4 | | | | | \\ // \\ // ---- ---- ---- ---- // \\ // \\ | #1 | | #5 | | | | | \\ // \\ // ---- ---- Key: #1: Anti-Soul Mysteries Lab #2: Garden Forgotten By Time #3: House of Sacred Remains #4: Dark Palace of Waterfalls #5: Ghostly Theater *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 070. House of Sacred Remains *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Once you enter, go down the stairs, and dispose of the skeletons. Remember to destroy the pillars with purple light to gain hearts/coins. Go through the door and walk down the hallway. Here will be a door directly to the left of Leon. Kill the skeletons and archers. There is a door on the right side of the room; enter it and jump on the platform. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* This lights up Horizontal #1. Exit the platform room and then the room you were just in to get back to the hall way. Run away from the screen (south for those of you who love the compass) and enter the door. Now you’ll get a taste of the zombies. Defeat them and go through the door on the south side of the room. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head west in this hallway, kill the skeletons preventing you from entering the save point and save. When you exit the save point, go east. Clear the room of skeletons, then go through the door on the east end. Another enemy filled room, but you can get the crystal as a subweapon here. The right balcony has $250, and the left balcony...has more to be desired. Most people know this as only, “The Jump.” Have Leon face toward the screen, jump toward the screen, double jump toward the second balcony and whip your way over. It takes time, but its worth it. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head through the door on that balcony, kill the bats and avoid the red skeleton. This room will let you get an MP Max Up. Collect it, then go through the door on the east. This room has a HP Max Up, as well as a Serum and a Uncurse Potion on the balconies. After clearing this room of enemies, the bookcase on the left has circular marks. Run into it until you are able to run through it. Jump on the platform to activate Triangular #1. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head back to the save point (Press Select to bring up the Map). After you save, go through the west door. In this room, kill the skeletons and continue through the next westward door. Head to the west door, kill the enemies, smash the pillar emitting yellow light and you finally get to change your subweapon to the axe. But don’t move from that point. Double jump to your left to get $250, then go to the right balcony and exit through the door up there. Block/Quick step away from the bats and kill the buckbaird. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Once you enter the door behind the buckbaird, you have to get rid of some zombies and wolf skeletons. The balconies have $250 each, and then exit through the west door. Don’t bother to deal with the red skeletons, they continue to regenerate; continue following the path and kill the heavy armor (Best strategy is to block their attacks when they turn purple, then continue the assault. Rinse and repeat) backward when you see the purple light, and on his third swing double jump.) Both balconies have again $250 each, so exit through the west door after collecting them. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* You can collect the Marker Stone 6 in this room; jump on the platform to activate Triangular #2. Using the map(Select button), navigate your way back to the save point. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* From the save point, go through the west door, and head south. You are in a hallway, continue south and clear this room of enemies once more. Exit through the South door. Another hallway, travel through it and you end up in another small chapel. Clear the room of enemies. If you head east, you will end up taking a path back toward the save point. If you head west, you will continue into the heart of the House of Sacred Remains. Go west. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head east and kill the skeletons and ghost warriors, as well as the skeleton swordsmen. Head away from the screen (south) and double jump to either platform to get their prizes(Left=$250, Right=$250). Then go through the door on the level below, between the balconies. Run through the hallway, enter the south door and hone your fighting skills. Head west to face some zombies and skeleton swordsmen. Leave through the south door to enter another hallway. Once you pass through the door at the end, you will get your first taste of the Rune Spirit. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* From this room, you have to choices: go out the door on the right side adjacent to the one you entered from, and end up in a hallway that connects you back to a room you explored, OR go to the west door (Hint: Take the west door.) This room(once cleared of enemies) will take you back toward the save point if you go north, so we’ll head west. Now you get a visit from the flea men. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Kill them, and follow the path to the only door. This leads to a room with walls and carpet like monsters moving on the floor. If the carpet comes under you while you are on the ground, it will delay for a split second then shoot up spikes. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* They hurt. Explore the room thoroughly to pick up all of the coins. Two choices: east toward a save point, or south. We’ll head toward the save point. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Save here (Save point #2), and head east. If desired, you can change your subweapon to holy water. Another room with the moving carpets; you know the drill, collect the money while avoiding them. Get all of the money(in the southwest corner, there is a bag for $1,000 and exit through the southeast door. Ok, a trap room. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* The spikes here rise from the floor, and you have only one way to go: toward them. When you see them heading away from you(toward the screen) head on the path. When they come toward Leon, double jump over them. Don’t be concerned with the first door you see(the room it leads to is where you have to place the Yellow Dragon Key), so continue on the spiked path. Surprise! Another platform which is Horizontal #2. Using the map, head back to Save Point #2. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now, head south. Enter the room, kill with no mercy, take the stuff from the balcony(a potion) and head out,the west door. Continue through the hallway and you arrive at another spike room. Head toward the screen (toward the door on the west side facing west) and enter it. Congrats, you have just completed Horizontal. Now, leave the spike room continuing to run clockwise, run through that same hallway until you are back at that room(if you want, enter the other door on the path, it leads to a hallway which sets you back a little.) Now we go through the south door: this is the door that was locked by Horizontal, but now you don’t have to worry about that. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Enter it. Kill the Heavy Armor, enter the door he was guarding, and dispose of Zombies and a new fiend called the Vassago. The balcony here has $400, come down and go through the door on the west side. Kill these fiends, and collect another potion from the balcony. Exit through the south door. Now you get some R&R with Skeleton bowling! The Peeping Eye here will drop to the ground, which is when you hit it. (I’m not sure what happens if you get a strike, if something does happen, please inform us.) Go through the door they were in front of, hop on the platform and light up Triangular #3. Now head back to the second big room(should pass through only three doors; if you want to, try and battle Spartacus, but he is a tough customer at this level) and exit through the south door. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Travel through the hallway, and until you reach a room with a big stone sticking up in the middle. Time for a quick task. When you step on the stone and it is down completely, you have to get to the top level, face toward where you entered and start jump whipping your way across it. If the stone is back to the normal position, then you can’t enter the door. What’s preventing you from just running by it? Watch the cutscene. So go to the second level, go to the left side and keep going until you are through that door facing east. You are officially done with the First Floor. Continue down the path, change your subweapon to the cross if you wish, and go down to the basement. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head north up the path and enter the door. Astral Fighters are the new addition. Kill them all and you might want to write down the combination of the girls and goats at the north wall.After that head west. Now you meet the executioner: don’t be fooled by his size, he’s a push over. Write down that combo as well. Head west again. If you weren’t paying attention, hit the statues so that from left to right they are: goat, girl, goat, girl, girl. Now head through the south door to get a HP Max Up. Go back to the statue room. Now use this combo: girl, goat, goat, girl, goat. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head through the west door. Kill the Poison Zombies and Astral Fighters, then head north. Meet the Evil Swords. Once you beat the Evil Swords, continue north, through the hallway. You have just earned the Bloody Cape. Equip it. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now, head back to the room with the Executioner (the room with the combination to the Bloody Cape room) and exit south. This room can be tricky. Whatever you do, don’t try to jump over the beams. Notice that there are shields that protect you. You want to use those as protection when they are heading the way opposite from you. Navigate your way through the room, using the shields for protection and exit through the south. Use the save point here(Save Point #3), and notice the red door with the skulls on it. This denotes a boss room. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Undead Parasite HP:1200 WEAKNESSES: Holy Water, Cross *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* First thing to do, is kill those eyes in the level: there are four. Once they are destroyed those Soulless will disappear. Then the true boss shows up in the center. With him, he brings a new wave of Soulless. That worm like thing, is really just a distraction. He will attack you, but focus all of your attention on the Parasite. Using the strong attack string, not only deals damage on him, but deals some damage to those Soulless who are trying to sneak up on you. After a while, he will leave that hole, and pop up in another one. Continue hunting him down until he is finished. Congrats, you have defeated your first boss! Pick up the Blue Orb, equip it using L1 and the right analog stick and you have two choices. You can either step on the purple platform, or continue exploring. We’ll keep exploring. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Exit through the door you came, and save. Go north through the hallway, the beam room, and another hallway, then head east at the main room. You should be aligned with the hallway that leads to the first floor. Exit through the east door, pass through the hallway, and pass through the Triangular door. Follow the path, being wary of the skeleton archers and pass through the door at the end. Hop on the table and get the White Tiger Key. Now, head back to the boss room, and exit using the purple gateway. You have just conquered your first dungeon. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 071. Ghostly Theatre *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* As soon as you enter the theatre, you are confronted by skeletons. Kill the skeletons, smash the candle stands for some money, and go down the stairs to exit through the South door. Another hallway, so just walk through the south door. This brings you to the first puzzle on this level. But I recommend jumping to the lower level to pick up the Heart Repair. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* After clearing the skeletons, double jump to the stairs on the left side of the screen and go back up top. Now we can start the puzzle. There are skeletons here that shoot beams that block a path. Unfortunately, they can’t look you in the eye. Have Leon run in the same direction as the skull, and when the beam stops, block, then Quick Step past the skulls. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Exit through the door. Kill the Buckbaird, change your subweapon to the Crystal if you want, and exit through the west path. Ghosts and Skeleton Warriors confront you. Be wary when you kill the Ghosts, they throw their lantern which can cause some damage that is unneeded. Go down the stairs, and on the left of the staircase is a potion. After collecting that, go back up the stairs, but this time go up the left staircase. Exit through that door. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Curve around the hallway and pass through the door. Another dinosaur skull room. Before you start, place a marker here, and jump down to collect a High Potion. Then to go up, jump on the platform right by the High Potion and whip your way up top after double jumping. Remember, face the source of the beam and it will dissipate. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Navigate your way to the end, right in front of the door. Now, instead of going through the door, go left and follow the path, getting rid of more beams. Take the door at the end of the path (Southeast corner, facing South on the map). Walk through the hallway, and take the lone door on the west side. Ghost Soldiers and Skeleton Warriors await you. After killing them, collect the $400 to the left of the staircase at its bottom and if you want, change your subweapon to Holy Water. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Then take that door (facing North on the map). Kill the Spirits and Zombies, and collect and equip the Aroma Earring, and go back to the last room. This time, take the West door. Curve through this hallway. This leads to the second puzzle type here. Boulders fall from the ceiling onto red targets on the ground and even on the walls. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* But all the red targets are targeting you. The doors are locked and there are these statues:blue and red. Here’s what we do. First, we have to destroy the statues, but TAKE OUT THE BLUE ONES! The method of destroying the statues is getting in position so that the boulders will hit them instead of you. The blue ones are: on the small ledge on the west side of the room, on the highest ledge on the west of the room (right by Ancient Text 2), on the north side whip swing on to the right ledge for one there, and finally whip swing to the left of that one for the final one. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Jump down, and exit through the east door. Pick up the Heart Max Up, and go back to the boulder room. Now dispose of the red ones (they are all in plain sight), and exit through the south door. Kill the ghosts and spirits, collect the potion to the left of the staircase, and exit through the door down there. Kill the Shadow Wolves and Spirits and exit through the south door. Follow the hallway to the lone door facing west. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Kill the Axe Armor and Astral Knights, and exit through the south door. This leads to the Second floor after you kill the Ghosts. Now, after killing the ghosts, use the Save Point. Then exit through the other door. Another skeleton room. Drop down to get the mana prism before beginning, and kill a couple of Hanged Men for good measure before returning to face the puzzle. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Remember to hold block down while navigating. Don’t let the jumps intimidate you. Exit through the North door, and collect the Black Turtle Key. Go back to the skeleton room, jump down, and then climb back up for an easy way to get back to the beginning of the room. Save again, and now go back downstairs. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now, using the map, you have to go all the way back to the marker. This time, exit through the door facing east, or the door that we bypassed earlier. Walk through the hallway and now you have to deal with a Red Ogre and a Cyclops. You can A. kill them, or B. have fun dodging between them and having them kill each other. Pass through the door behind them after they are done and collect Map 5. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* There’s no use going in the boss room, because there is no boss yet. Now go back to the original fork in the road, also known as the room with the Holy Water. This time we go East. Go to the left immediately, and collect Marker Stone 7. Kill the enemies and collect the $400 to the right of the bottom of the staircase. Then go back upstairs and go right, and through the door there. Curve through the hallway, and exit through the door at its end. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Only red statues to deal with this time. After destroying those, exit through the other door(the South door. Kill the wolves preventing entry to the Save point and save. Now exit through the other door. Welcome to the spike room. From the door, go left to the first white spot, and then left again to the whole row of blank spots. Go to the bottom edge of those spots then double jump and whip to a hidden balcony. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Go through the door there, and collect the HP Max Up. Then go back to the spike room, and navigate your way to the exit on the east wall. Kill the enemies, and collect the $400 to the left of the bottom of the staircase. To the north wall up top is the Axe Subweapon, which I recommend for the upcoming boss. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Then, take the door on the south wall. Kill the enemies here, collect the $400, and exit through the south door. Kill the Zombies and wolves here, and exit through the door facing south(The door facing west leads to the room that you need the White Tiger Key for.) This leads to a hallway, and after passing through the hallway you end up in a room with Astral Fighters and a Armor Knight. Exit through the South door. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* This room leads to a hallway which leads to the second floor. After killing the ghosts, pass through the door. Another spike room. Go to the blank spot that’s on the left. Double jump and whip your way up. Jump left until you reach a ledge that has a MP Max Up. Then go right and whip your way to another ledge. Enter the door there and get Lucifer’s Sword. Go back down to the blank spot carefully. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Then navigate your way to the door on the north side of the room. Kill the Axe Armor and Spirit and exit through the west door. Go through the hallway and exit through the south door. This is one of the dark rooms you will encounter in this game. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* No light, just blind faith. Follow each jump as I say it: Jump onto the first platform, have Leon walk away from the screen and jump onto another one, continue facing that direction and double jump onto another one, then double jump to the right. Enter the door there to get the Brisingamen, and go back to that ledge and jump off intentionally. This will bring you to the beginning of the jump. Once again, here are the jumps you will take, step by step: Jump to the first platform, run left and jump onto the one there, continue facing that way and jump again, face away from the screen and jump onto the platform there, then jump to the platform on the left, have Leon run right and double jump onto the platform in the corner, have Leon run down and double jump onto the other platform. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Enter the door here, and collect the Curtain Time Bell and go back to the platform. Now, reverse the directions you were just given to get back to the door. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now, once you are back in the hallway, exit through the west door. Kill the Buckbairds and Axe Armor, and exit through the South door. Kill the Skeletons so you can enter the Save Point. Then, exit through the door, directly opposite of the Save Point. Here is a puzzle you will get used to. Flying statues are shooting red beams. If you jump, then you will collapse to a lower level. Let the beams hit the shields before you try to pass them in the other direction. Exit through the door at the end of the path, and walk through the hallway. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* After exiting the hallway, you end up in a huge room. Walk right from the door, and follow the path to a gap. Jump over the gap to collect an HP Max Up. Then walk back to the door and jump over the balcony. Then quickly run through the door. Welcome back to the room in front of the boss room. Enter the boss room, and walk to the carpet in front of the stage. Ring the bell three times and enjoy the cutscene. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Succubus HP:1000 WEAKNESSES: Fire, Knife *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Recommended Equipment: Whip Of Alchemy, Meteor Plate, Aroma Earring, Sacrifical Doll, Lucifer Sword Every rose has a thorn. This rose doesn’t have a flower. Disguised as the love of Leon’s life, she takes his emotions and uses them against him. She has a few attacks:throwing green arrows/pink hearts at him, spinning into a tornado, being surrounded by hearts and chasing Leon, and summoning flowers. The flowers can cause poison if you touch them. After you deal a certain amount of damage to her, she’ll split into three. Two are illusions. After more damage being dealt to her, she’ll summon roots from the ground. The main object is to avoid everything she throws at you. Be careful of her, stay close, and dodge away when you see her become surrounded in yellow. Keep the pressure on her, and it should be over in no time. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 072. Anti Soul Mysteries Lab *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* From the start, go east after disposing of some skeletons. Go through the hallway and enter the door at the end. Kill off the Ghost Knights and Flame Zombies, and go through the South door. This hallway has two doors; exit through the East one. Place a marker in this room; the white statue here will become important later. Kill some Flame and Frost Zombies but they continue to respawn. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Exit through the south door. Pass through the hallway and change your weapon to the Cross if you want to, kill the flame zombies and pass through the door. After clearing this room of enemies, exit going west.. This hallway has four doors; from the south heading north: Door 1 is $400 with Astral Warrior and Peeping Eyes, Door 2 is a Marker Stone 4 with Red Skeletons and Axe Armor(remember, ignore the Red Skeletons), between Doors 2 and 3 is Map 2 and a Crystal, in Door 3 Is the stairwell to the Second Floor, Door 4 is Ancient Text 4 and Flame Zombies and Mad Diver. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* You can either A. Explore the left side of this floor, or B. go to the Second Floor. Which ever you decide, the next instructions continue at the second floor. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Welcome to Floor 2! Exit through the north door. Another room with four doors. The one furthest west has a save point, east of that one has $400 and Astral Warriors, and the one furthest east has a potion. Also between Doors 2 and 3, you can use the Knife subweapon. Exit west, collect $1000 and go back to the save point (the North door leads to the Red Phoenix room; use the Red Key here to get the Wolf’s Foot). Exit through the east door this time. Quickly, hop on the platform, and ride it to its end. Kill the Red Ogre and exit through the south door. Walk through the hallway, pass through the door, and you have made it to the 3rd floor stairwell. But first, notice a gold tile in front of the stairs. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Stand on it until you descend. Collect the Yellow Dragon Key and ride it back up. Now go to the third floor. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Clear the room and exit south. Run all the way to the east end of the hall and jump through the painting. Grab the Arctic Ring and exit the way you came. The doors(from east to west) contain: Door 1 with Ancient Text 3, Door 2 has a Super Potion along with Axe Armor and Axe Knight protecting it, Door 3 has Ancient Text 1 with Hellhounds on guard, while Door 4 has an MP Max Up with a Flame Demon and Red Skeletons. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* After clearing these rooms, exit west. First puzzle in a while, hit the horse's head, run north and quickly scale up the wall. Hopefully, you've gotten good at double jumping and using the whip to grab. Exit through the lone door up top after making your way up the wall. Pass through the harmless hallway, and collect the "e" Tablet. Go back to the wall room, and jump down the left side to collect the Shortcake on the ground, hidden behind the bookcase. Then go back to the 2nd Floor stairwell. Head north this time though. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Dispose of the Flame Swords and Flame Zombies, and exit north. Kill the Hellhounds and Flame Demons and exit east. Another harmless hallway, with a door heading east. Place a marker here. If you have the Wolf's Foot relic, then run across without a problem, pass through the door and collect your prize. Either way jump down, collect the High Potion and potion, and go back to the 2nd Floor. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Back at the second floor, head North through the hallway, then north once again. This leads you to a hallway, with a save point. Save at the save point, and prepare for a boss battle through the northern door. Place the "e" Tablet in its proper place. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Golem HP:1500 WEAKNESSES: Lightning, Knife *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Recommended Equipment: Whip Of Alchemy, Meteor Plate, Aroma Earring, Sacrificial Doll, Lucifer Sword, Cross, Blue Orb Golem has two forms. The first form is frustrating at times. You'll use a subweapon to attack him, and he'll cover up. easy. Just use normal attacks for him. The second form has only one arm, but his range has increased. When he fires his arm at you, dodge it, and attack him with your subweapon and normal weapons, but be sure to dodge the return of his arm. Just dodge under his swinging attacks, and you'll be able to finish him easily. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Leave, and re-enter. Take the west door in the first area and go to the second floor (the real second floor, not the subsection with the Golem). Head to the room with the moving platform, and jump onto it, but jump off at the first exit on the right. Whip jump your way around and get the Heart Max Up. Then enter the door, you should know what it means by now. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Fire Elemental HP:1500 WEAKNESSES: Ice *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Recommended Equipment: Whip of Ice, Ring of Fire, Black Bishop Remember that guy in the Fantastic Four? The Human Torch? Someone should call him and tell him his gimmick was stolen. He's very simple with predictable attacks, but his damage at this stage may be a big disadvantage. Just wait for openings to attack, play defensively, and when his health turns yellow, watch out for his excellent Kyo Kusanagi/ Terry Bogard impersonation. When he’s cooled off, get the Whip of Fire. Then you’re dismissed from this level. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 073. Garden Forgotten By Time *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* You start your travel here fighting three skeletons. After defeating them, exit the east door. follow the hallway, and exit through the door. Kill off the skeletons in this room, and exit through the south door. Defeat the skeleton swordsmen, and exit through the west door. Knock the statue into its area, and you will have lit up Vertical #2 and then go back through that door. Exit back and go through the south door this time. Kill off the bats and ghosts (if you want), and then go through the south door. Then, in this upside down T shaped room, go out the first west door for a puzzle room. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* The goal of this puzzle is to whip your way across the room. Easy right? Of course. The only difficult part is remembering that even when you think you are done, to hit the bar at the end so the floor will extend under you. Before you start the puzzle, jump down and collect the HP Max Up from under the stairs and the $400 toward the west end of the room. Climb back up and do it. Remember, time your jumps and your swings. On the first jump, the bar should be going up, and on the second one, the first bar should be about three-fourths of the way down. Jump onto the platform to the left and exit the room. Kill off the skeleton swordsmen, and exit through the lone door. Knock back this statue and light up Vertical #1. Then make your way back to the upside down T room. Change your subweapon to the axe if you want to, and then go east. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Since we went east, we have to kill off some Astral Warriors and Buckbairds before we can exit out of the southwest door. Enter the first room, and save before you exit through the western door in this hallway. Ghosts and Shadow Wolves occupy this room, so dispose of them (if you want) before collecting Map 4. Then pass through the room in the southwest corner, and follow the hallway before exiting out through the lone door in it. Here you get to meet Gargoyles. They’re not difficult, just dodge and strike while remembering to block their purple rings. Exit out the southwest door and you make your way to another |- shaped room. Go south and defeat the Storm Skeletons to learn Falcon Claw. Then go back to the |- shaped room (unless you have the Blue Dragon Key; if you do, exit through the southeast door, and follow the hallway until you get your prize). This time, in the T shaped room, go east. Axe Armors come out for a fight, so beat them into submission; once you do, do the same to the Evil Stabbers, before exiting out the east door. In this area, you have two choices, the north route or the south route. Same basically. You’ll go either north or south, go through the door, fight, then go through the east door, then fight again and go either north or south (Both routes yield $400 each.) Either way, you end up at a -| shaped hallway. Save here and exit east(unless you want to backtrack to gain the spoils of the other route). *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* In this corridor, you face a Mist and a large flower. Kill off the mist, and then lure the flower to the northern wall. When you hit the flower enough, its leaves will open. Jump onto the flower, then double jump onto the balcony, gaining $400. Exit out of the door on the balcony. In this room is an accessory (Jewel Crush) and the statue for Horizontal #1. Collect the accessory, push in the statue and go back to the room with the flower(Man-Eating Plant). This time, kill it to learn Rising Shot. Now, exit through the east door and go south in the -| shaped hallway. Kill off the Poison Lizards and Thunder Demon, and exit through the door in the southwest corner. Run through the hallway, pass through the door at the end, and collect Marker Stone 6 after pushing in the statue for Vertical #3. Go back to the -| and go north this time. Kill off the Wolves in this room and exit north. Once again, kill off the Buckbairds. Then lure the Man Eating Plant to the east wall. Open it up again, and hop on top of it, and then onto the balcony. Go inside the room, kill off the Spirits, and the Thunder Sword before entering the room. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Welcome to another puzzle. For this one, there are two switches on opposite walls. You hit the first switch (Spirits appear, but try to ignore them) then run to the next in order to get the platform out of wall. When you are successful, go through the door on top of the platform. This room, looks like a decrepit garden. On the east wall, underneath a column is a Heart Max Up. Collect it, defeat the enemies and whip your way up to the high bridge. Then follow the bridge (don’t worry about the little lead off), and enter the room there. A foreboding, large, stone, spiral staircase is here. Follow it(avoid the Ghosts and Poison Lizards) to the top and enter the room at its apex. Knock in the statue for Horizontal #2. Exit through the east door here and follow the staircase to a fight (if you think you are ready). *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Thunder Elemental HP:1500 WEAKNESSES: Axe, Knife *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* He has a straight forward stab, a souped up version of that stab and lightning strikes. The lightning strikes can be easy to avoid. You should see a little trickle of electricity running vertically down the screen. Where it hits bottom is where the strike will hit. He also has a clearing move where a huge circle of electricity surrounds him. Also, he will spin his staff around to attack and also to block. This battle is easier than many think. The Vertical High combos and Draw Up attacks followed by Triangle are very effective. They push him away and deal OK damage. When ever you see him lift his staff, block. When you see the trickles, dodge. Wash, rinse, repeat. When you finish thrashing him, collect the Whip of Lightning. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Unfortunately, we still have quite a journey ahead of us. Go back to the garden area. If you have the Wolf’s Foot, or are incredibly skilled at jumping, continue reading this paragraph; otherwise, go onto the next paragraph. Go back to the area with the crumbling bridge. Whip jump to the left with the Wolf’s Foot activated(unless you can pull it off without it) and go through the door. Follow this path, and at its conclusion, you will find the Saisei Incense (Great if you lose life easily). Onto the next paragraph. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head back to the Man-Eating Plant room and go north. Kill off the Ghosts and Axe Armor, and exit through the wooden door at the end of the hallway. Defeat the Gargoyle and the Skeleton Flower and go through the room at the end. Defeat the Skeleton Flowers and the Poison Lizards before passing through the northern door. Beat the Armor Knights and continue onto the next room. Knock in the statue for Horizontal #3 and go back to the jungle type room again. Turn east this time, and after defeating the enemies go into the east room to collect the Red Phoenix Key. Go back to the last room and head south. Collect the Ring of Thunder and Save. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Go back to the place where you knocked in Horizontal #3, turn east, and pass through the hallway and make your way to a boss fight. When you enter, you are surrounded by statues. On your left, attack the third one (northeast corner touching the north wall). Pass through the hidden door there. On your right (east wall) is a save point. Make use of it. Then pass through the door at the end. You know what that door implies... *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Medusa HP:2000 WEAKNESSES: Axe *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Just like in the Greek legends, Medusa yells and turns you to stone. She also does her bowling ball impersonation and runs you over. Her snakes strike, and when she cries blood, her tears cause you pain. After you’re halfway done with her, stones revolve around her (hitting you if you’re too close) and she flings them at you. She’ll also begin to vomit reptiles that slither and bite. Hmm. Quite possibly the easiest boss in the game. Her snake strikes are easily blocked(or you can just use A Extention to avoid it at times), her rolling can be dodged, and her tears are easily avoided. When she flings the stones, you can either block them until Leon gets knocked off balance and then dodge, or try to dodge and jump away from them all. Her slithering snakes can also be avoided with A Extention. Just keep on the pressure, use your subweapon (especially if it has long range) and you’ll be done with her in no time. You learn Energy Blast from winning, and you get the Purple Orb. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* I know what you’re thinking. Should I stay or do I go? You go. Then you come back to the very beginning of the level. Once you re-enter the level go south. Pass through the long hallway, and the Ghosts and go through the door at its end. Ring of Fire is the prize. Now you’re done with this level (until you get the Wolf’s Foot). Once again, if you have the Wolf’s Foot, go back to the area with the crumbling bridge. Whip jump to the left with the Wolf’s Foot activated and go through the door. Follow this path, and at its conclusion, you will find the Saisei Incense Great (if you lose life easily). Then you're done with this area. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 074. The Dark Palace of Waterfalls *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Kill off the Skeletons in this initial room and head south. In this room a group of Fish Men (who are easily disposable) attack, so beat them, and head west in this fork in the road after leaving a Marker Stone. Fish Men and Skeleton Swordsmen block your path, so defeat them and go through the lone door. Fish Men try to block you from heading south at this fork, but go south anyway. Frost Swords and Fish Men stop you from leaving, until you kill them. Continue south, change your weapon to an axe if you wish and continue down that path. There’s a switch here that needs whipping; hit it until you get this message, “The mechanism has triggered the bridge in the room with the large waterfall.” Head back to the previous room (not the path, and exit west. Go through that path, defeat the group of Flea Men and head south. Defeat the Lizard Men and Mermen (unless you’re too weary), and rest up in the Save room on the east fork. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Exit the Save room and head down on the west fork. Map 3 is in this room; along with Skeleton Soldiers, Vassagos and Heavy Armor. Massacre them and head out the opposite door. Follow the hallway, and pick up Marker Stone 8 in the next room. Follow the bending hallway to a room with Marker Stone 8 on the floor. Now go to the Second Basement floor. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Already we are met with a fork, as well as some Lizard Men to complement the Skeleton Archers. Head west, and in the next room, defeat the Flea Men and Mermen. Now we’re going to exit. This hallway has your Lizard Men and Mermen, but you have to have the Whip of Flames. Why you ask? The end of the corridor is protected by a sheet of ice. If you recall, its in the Anti-Soul Mysteries Lab. Quickly pick up the Little Hammer, and go back to the room with the Flea Men and Mermen, but this time we’re going south. Axes swing through the ceiling, so travel carefully through them and keep heading south. Beat the Frost Demons and Heavy Armors, and guess which way we’re going? Yep, go south, and at this fork, go south once more to a Save room. Now, we have to go all the way back to the first room on this floor, which coincidentally was the first fork. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Go south, and pass through the axes (You have to admire the interior decorating on this level) and pass through the final door. Clear this room so you can exit it, and go into a hallway. From this hallway, head southeast into a room with a Cyclops. Kill him and use the Black Key on the door and get the Draupnir. Exit back to the room before the Cyclops and head east. Another Cyclops and some Mermen block off a room. Go in the room, use the switch, and go back to the previous room again. Go south again, get some quick cash (2 $250 thanks to the candles) and a HP Max Up. Now, we have to start from scratch. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Go to the beginning of the level (using a ticket of some sort, unless you feel like walking that far) and head to the first fork. Go east, kill these idiots and enter another fork. Go east again, but the door does not exist anymore. A Heavy Armor will walk by and decide that he wants to throw a 90+ fastball at you, so wait in front of the door and dodge the pitch that he throws at you. Once the door is broken down, you can charge the mound and dispose of him, or just go through the door either way. An Axe Armor waits here, so kill him. Then go through the door and drop down to get a $1000 bag. Whip your way up while collecting the HP Max UP (you’ll get it on your way), and take a breather at the door with a skull. At this platform, do a double jump toward the camera and land on a platform (it may cause frustration when you miss it as much as I did). Now, keep whipping your way up while collecting the Super Potion. Hmm, a green boss door. We’ve seen Lightning and Fire... *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Frost Elemental HP:1500 WEAKNESSES: Fire *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Recommended Equipment: Whip of Flames, Arctic Ring, Black Bishop We’ve dealt with Moe and Larry, but now we deal with Curvy(Pun intended). If you have the Arctic Ring (which you should), this is way too easy. The Whip of Flames leaves her begging for mercy while the Arctic Ring raises your defenses. She only has one little trick, and that’s her shockwave that paralyzes you. But then again, you have health to spare. You feel sorry for her? Carry on her legacy with the Whip of Ice. Now go back to the skull room. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Enter the door and you get to have some fun! Collect all the coins, and win a prize! Coins alternate from left to right, starting on the right, and you want to collect them. I prefer rolling back and forth, but whatever floats your boat. When they are all collected (if you get them all in one shot), you should hear a chime. Move to the center of the platform and collect the Meditative Incense. If you aren't successful, you can come back and try again to get the Incense. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* This room looks familiar. We’re back in B2F. Using the map, head back to the lone save point on this floor. Save, and this time head west at this fork. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Doppelganger HP: 1000 WEAKNESSES: None *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* He pretends to be as good looking as you, but he’s not nearly as good a fighter as you are. Smack him around all over the level (beware of his faux Holy Water attacks), and realize that you wasted that much time beating yourself. Exit through the other door. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Go through this sinuous passage and if you want, carry the cross. The next room has one more skull room, but we don’t care about that. Go through the south door. In the time limit, hit all three lampposts to unlock the door. Collect the Blue Dragon Key. Now go back to the skull door and pass through it. This time, the coins start on the right with the same deal. But now your spoil is a MP Max UP. I know we’ve been here before. Save here, and now we have to go all the way back to the east wing. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Go south at the first fork of the east wing and you’ll eventually end up at a swinging axe room. Halfway between the first and second axes double jump up on the west side and get the Heart Max Up. Then whip jump to the other side to collect the Raccoon Charm. Go back down and keep going south. Save in this fork, and head east. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* In this room, kill the Rune Spirits and their Vassagoes, and pick up the Heart Repair. Up higher and higher, there are some $400 bags and even higher a Heart Max Up. Go back to the Save room, and head southwest after using the facilities. Go over the bridge, and prepare to meet your new neighbor. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Joachim: HP: 1500 WEAKNESSES: Ice, Holy Water, Cross *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Recommended Equipment: Cross, Whip of Ice, Ring of Fire, Black Bishop His swords make him invincible. But what is up with that lighting in the corner? I’ve heard of mood lighting, but that’s ridiculous. Rid the room of those lights and attack him for ever thinking of putting such horrid scones in the wall. Getting rid of those makes his shield disappear, which is when you wail on him with your Black Bishop and your subweapon. Rinse and repeat. Get the Green Orb and get out, unless you just want to browse the other rooms for that 100% completion mark. Go on trooper. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 075. Pagoda of The Misty Moon *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Walter comes and bears gifts to you. For someone who wants you dead, he's quite generous. The Vampire Killer, the most feared whip of all, is now in your possession. Equip it right away. You'll get the chance try it out soon enough. Now go back to the antechamber. Go up the stairs, and go through the northern door. Pick your favorite subweapon, and then go through the door. Get off the bridge and get the Super Potion, which is conviently placed under the stairs on the west side. Get back up there, and go across, using the plates on the fences to prevent any damage from the lasers. Also, if you jump, the platform will fall. In the next hallway, two Sparatacuses come to bother you. Get rid of them, and you might want to check your vitals. Then enter through the northern door. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Doppelganger HP: 1500 WEAKNESSES: None *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Recommended Equipment: Black Bishop, Axe He's dropped the whip to beat on your himself. His flaming fists are futile against the fury of the newfound flail (Fine, no more aliteration). Use the quick step, and various combos. He's not difficult at all. Hurry up and finish him off, because you have a lot more to do here. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* When he's down for the count, get the HP Max Up that decides to appear in the middle of the room. Then exit through the northeastern door. A Gaap and two Chaos Swords are delighted to meet you. Beat them, and keep heading north. The janitor in this room may enjoy his work too much. The floor is so clean, not only can you eat off of it, you can kill Phantoms in here too! Defeat both of them to unlock the door, then go out northeast. Heading east, you'll have to avoid more lasers. But, now you can jump, but only onto the gray ones, safely. Decimate the Chaos Swords and Death Reapers and go through the door at the end. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* The doors here lock after you enter. The Mirage Skeleton shows up. There's only one true Mirage Skeleton. He's the one you see first, and the only one with a shadow. Also, he's the cowardly one who avoids you when the others are on the offensive. Use either of those identification agents to dispose of him. Go out northeasterly, and get the MP Max Up. Go back, and head west to get the Heart Max Up. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now go back to the lasers, but go out the other way. Head north and go upstairs, for floor two. Go south, and exit through the door at the end of the hallway. Guess who's back? Those annoying puddles with a bad disposition have returned. Another time limit task though. Hit all six lanterns to open up the westward door at the top of the stairs in under 20 seconds. The Wolf's Foot is effective here as well. Now, go through the western door, and enjoy the solitude in this room. Go through the doorway that's at the end. Kill the Phantom and the Death Reapers, then get out the northeastern way. If you've seen Kill Bill Vol.1, you know the scene with the Crazy 88s. This will be the closest thing to it. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Two Red Ogres and two Dullahans show up. Kill 'em all, learn Sonic Edge from the Dullahans and go north. Kill the Garagoyle in there, and go east, to get rid of Gargoyle and Gaap in the room. Go east and dispose of the Flame Demon and the four Axe Knights, unless you really aren't feeling up to continuing. Next, get rid of the Executioners, and exit east. Now head into the west room, into another dark room. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* The platforms are visible, but barely. Follow them carefully, and you'll find a door. Get the HP Max, and then exit that door. Now work your way toward northwest and get the Unlock Jewel. Now go back to the hallway, and keep heading south. Bad things come in threes. Now you see three Lizard Knights so kill them to open up the gats and go east. Three Sparatcuses and two Chaos Swords are here. Kill them and go south. Defeat the group of Death Reapers, and now you can go back to the first hall on the second floor. Sorry for forcing you to go that far back. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now that you're there, head north. Beat the Lizard Knights and Phantom, then go northwest. Keep going, while being wary of the Gaap and Lizard Knights. A Gargoyle waits beyond the door. Then head south and beat three more Spartacuses. Now, go east. Death Reapers and a Gaap await you before you go south. Get rid fo the Dullahans, then keep going east. Head into the western door and go north. In the next room, you'll get the VI Tablet. Now, head south, and you'll find a duo of Lesser Demons. Then go east. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now, two red Ogres and two Spartacuses are here. Kill them, and head south. Beat all the Hanged Men and go back to the lamp room and the vicious puddles. Head through the door at the bottom. Beat the Red Ogres & go throught the next door and now you'll find three doors. Go west and save(finally), then go back into the last room. Go south and in the door on the other side of the room. Go to the table and put the VI Tablet in it. Hit the switch and, voila, you now have a IV tablet. Even more backtracking though. Go back to where you got the VI tablet. You'll now get the Dragon Crest. I used a Memorial Ticket and ended up back at the save room. Make sure you're good, and prepared, then go north. It begins. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Walter HP: 1500 WEAKNESSES: Holy Water, Axe *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Recommended Equipment: Vampire Killer, Ring of Fire, Draupnir, Assassin's Necklace, Tailsman He has a barrier. BAM, destroyed with one hit of the Vampire Killer. He has more projectiles than a Marvel Vs. Capcom game. His huge fireballs are difficult to avoid, his white orbs are homing devices, and he can make geysers shoot from the floor. And he also likes doing the Roy Jones Jr. uppercut if you get too close. The Ring of Fire alleviates a lot of the damage from these, but they still hurt. Don't use any MP, but when you hear him speak after teleporting, hide out in the entrance. We there yet? *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Death HP: 4444 WEAKNESSES: None *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Recommended Equipment: Vampire Killer, Ring of Fire, Draupnir, Megingjord, Assassin's Necklace, Tailsman, Black Bishop, Sacrifical Doll Another dimension is the landscape for this battle. Heal up, but don't waste everything. Your subweapons now are useless. But your ears are now your best ally. "Die!" - Those homing orbs that Walter had pack more punch. Quick step these. "Minion" - 6 homing skulls that explode if they aren't disposed of. Also, he'll use his scythe. A double slash serves as a combo breaker. And he'll throw it; double jump the throw and use the diving kick to get in position for a combo, but remember, the scythe does come back. Also, he has a quick "refueling period" after every attack so try and get in a quick combo. Minion ends with his blue bar, but Deadly Tempest just begins. Move around past the first beam, single jump over the shockwave, and move away from the second beam. Use the Black Bishop to do as much damage as possible because Deadly Tempest has the most recoil of his moves. Just remember to heal often but not too often. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now sit back, watch the scenes and bask in the glory of another game defeated. O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 080. Item List O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O Weapons, Armor, and Accessories: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Whip of Alchemy Found: Given at the beginning Description: The whip Rinaldo created with alchemy. Effect: Beginning weapon. No elemental effects *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Whip of Flames Found: Given to you when you defeat the fire elemental Description: Fire elemental added onto the Whip of Alchemy Effect: Adds fire element to attacks. Strengthens attack % of whip *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Whip of Ice Found: Given to you when you defeat the Ice elemental Description: Ice elemental added onto the Whip of Alchemy Effect: Adds ice element to attacks. Strenghtens attack % of whip *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Whip of Lightning Found: Given to you when you defeat the lightning elemental Description: Lightning elemental added onto the Whip of Alchemy Effect: Adds Lightning element to attaks. Strengthens attak % of whip *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Vampire Killer Found: Given to you in the Pagoda Description: The whip that will destroy all who are related to the kindred of the night Effect: Most powerful weapon in the game *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Earth Plate Found: Shop (20% of map complete) Description: Plate blessed by the earth. Reduces damage from enemies by 5% Effect: Increases Defence by 5 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Meteor Plate Found: Shop (40% of map complete) Description: Starlight plate magically sealed within. Reduces damage from enemies by 10% Effect: Increases Defence by 10 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Moonlight Plate Found: Shop (60% of map complete) Description: Magic plate with a beautiful moon reliefe. Reduces damage from enemies by 20& Effect: Increases Defence by 20 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Solar Plate Found: Shop (80% of map complete) Description: Sun plate that offeres protection. Reduces damage from enemies by 30% Effect: Increases Defence by 30 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Anti-Poison Ring Found: Enemy Drop Description: 75% chance of nullifying special effects of poison attacks Effect: Same as description *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Artic Ring Found: Anti-Soul Mystery Lab Description: A ring with magic to make you more resistant to ice attacks. Effect: + defence againce ice attacks *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Cleric's Ring Found: Enemy Drop Description: 75% chance of nullifying special effects of curse attacks Effect: Same as description *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Perseus's Ring Found: Enemy Drop Description: 75% chance of nullifying special effects of petrification attacks. Effect: Same as description *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ring of Fire Found: Garden Forgotten by Time Description: A ring with magic to make you more resistant to fire attacks. Effect: + defence againce fire attacks *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ring of Thunder Found: Garden Forgotten by Time Description: A ring with magic to make you more resistant to Lightning attacks. Effect: + defence againce Lightning attacks *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Aroma Earing Found: Ghostly Theatre Description: The wonderful scent calms the mind and increases intelegence. Effect: + for intelegence *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Assasin Necklace Found: Enemy Drop Description: Produces a critical hit once in a while. Effect: + chance for a critical hit. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Bloody Cape Found: House of Sacred Remains Description: Converts damage to Hearts. A blood red cape Effect: When you take damage, your Heart count will increase *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Brisingamen Found: Ghostly Theatre Description: Increases the useage time of relics Effect: Same as description *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Coin of Happiness Found: Enemy Drop Description: A coin rumored to bring happiness to it's owner Effect: + luck by 5 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Drapnir Found: Waterfalls Description: An arm ring with magic to improve attack power Effect: + attack *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Heart Brooch Found: Ghostly Theatre Description: A brooch that decreases the amount of Hearts uses Effect: Compacts the useage of hearts, meaning more usage of sub weapons. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Jade Mask Found: Shop Description: Can charge and destroy large candle stands with the power of this special jade Effect: Destroys candle post without having to hit them *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Jewel Crush Found: Garden Forgotten By Time Description: A glove that uses up a jewel in your possession Effect: Enables you to use jewels *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Magnetic Necklace Found: Enemy Drop Description: Scattered money will be gathered automaticly. Increases blood circulation Effect: Same as description *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Megingjord Found: Anti-Soul Mystery Lab Description: The less HP you have. the greater the damage you inflict on your enemies Effect: Same as description *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Member Plate Found: Enemy Drop Description: Recieve 10% off store purchases with this item Effect: Same as Description *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Piko-Piko Hammer Found: Enemy Drop Description: Improves the sound effect of your whip Effect: Changes sound effect on weapon *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Piyo-Piyo Shoes Found: Enemy Drop Description: Shoes that make piyo-piyo sounds when you walk Effect: Changes sound effect of walking *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Qigong Belt Found: Enemy Drop Description: By controlling the flow of chi, it increases your constitution Effect: Same as description *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Racoon Charm Found: Guiliotine Description: A charm that brings great fortune. Sometimes available by mail order Effect: Raises luck by 10% *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Sacrificial Doll Found: Shop Description: If equipped, it is obliterated instead of you when your HP goes down to 0. Effect: Revives you when HP is fully deplenished *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Talisman Found: Enemy Drop Description: A talisman that sometimes negates damage from enemy attacks. Effect: Increases chance of minusing enemy attack damage *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Potion Found: Bought or Dropped Description: Medicine that recovers 50 HP Effect: Recovers 50 HP *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* High Potion Found: Bought or Dropped Description: Medicine that recovers 100 HP. A little hard to swallow. Effect: Recoveres 100 HP *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Super Potion Found: In many locations in the castle Description: Medicine that recoveres HP fully. Effect: Recoveres HP to maximum. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Serum Found: Bought or dropped Description: Medicine that cures poison Effect: Cures poison effect *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Uncurse Potion Found: Bought or Dropped Description: Medicines that purges curses Effect: Cures Curse effect *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Mana Prism Found: Dropped Description: A prism with magic sealed within. Recovers MP Effect: Recovers MP (Magic Points) *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Heart Repair Found: Dropped or Found Description: Medicine that recovers hearts Effect: Recovers hearts *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Big Meat Found: Dropped Description: A big piece of meat. Recovers HP. Effect: Same as description. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Curry Found: Dropped Description: Exqusite dish using a dozen or so spieces and simmered for a day and a night Effect: Unknown *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Hamburger Found: Dropped Description: A food made of fried, minced meat, sandwitch in pieces of bread Effect: Unknown *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 090. Encyclopedia O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O Alphabetical Order: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Armor Knight Number: (028) HP: 180 Weakness: Lightning, Axe Resistance: Knife Drops: Ruby, 3000 G Bio: A Armored Knight thats wields a shield. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Astral Fighter, Knight, and Warrior Number: (019: Fighter, 027: Knight, Warrior, 37) HP: 80 Weakness: Fire, Holy Waterm Cross Resistance: Knife Drops: Potion Bio: A Skeleton Fighter that teleports using the Astral Plane. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ax Armor Number: (005) HP: 160 Weakness: Lightning, Axe Resistance: Knife Drops: Zircon Bio: An armored knight that wields a giant axe. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Axe Knight Number: (063) HP: 250 Weakness: Lightning, Axe Resistance: Fire, Ice, Knife Drops: Opal, Whine Bio: An Axe armor that throws its axe like a boomerang. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Bat Number: (002) HP: 1 Weakness: Fire, Knife, Axe Resistance: - Drops: - Bio: A bat serving under the control of a vampire. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Buckbaird Number: (033) HP: 66 Weakness: - Resistance: Lightning Drops: - Bio: An evil eye that gazes from the darkness. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Chaos Sword Number: (051) HP: 150 Weakness: Crystal Resistance: Knife Drops: - Bio: A sword that possesses all elemental properties and attacks as it changes. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Cyclops Number: (050) HP: 400 Weakness: Knife, Axe Resistance: - Drops: Turquoise, Piko-piko Hammer Bio: A one-eyed giant. It brandishes a big club. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Death Reaper Number: (059) HP: 100 Weakness: Crystal Resistance: - Drops: Heart Repair, Piyo-piyo shoes Bio: A Flea Man that has awakened to the pleasures of tearing apart humans. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Dullahan Number: (065) HP: 250 Weakness: Lightning, Axe Resistance: Fire, Ice, Knife Drops: Magical Ticket, Wine Bio: A headless armored knight. It wanderes in search of its lost head. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Evil Stabber Number: (058) HP: 200 Weakness: Holy Water, Cross Resistance: - Drops: Assassin Necklace Bio: The elete zombies among the Mad Drivers that have inherited their evil nature. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Evil Sword Number: (006) HP: 34 Weakness: Crystal Resistance: Knife Drops: 1000 G, 2000 G Bio: A sword possessed by an evil spirit. It cuts though anything and everything *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Executioner Number: (053) HP: 350 Weakness: Fire, Holy Water, Cross Resistance: - Drops: Uncurse Potion, Cleric's Ring Bio: In life, he chopped off the heads of thousands of innocent convicted men. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Flame Demon Number: (016) HP: 200 Weakness: Ice, Holy Water, Cross Resistance: Fire Drops: Mana Prism Bio: A demon that wields the fires of Hell. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Flame Sword Number: (015) HP: 80 Weakness: Ice, Crystal Resistance: Fire, Knife Drops: - Bio: An evil sword that possesses the elemental properties of fire. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Flame Zombie Number: (014) HP: 50 Weakness: Ice, Holy Water, Cross Resistance: Fire Drops: - Bio: A zombie born from a fire victim. It emits flames from it's body. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Flea Man Number: (022) HP: 10 Weakness: Knife, Axe Resistance: - Drops: Heart Repair, Tomato Juice Bio:A humanoid monster that hops in any and all directions *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Fish Man Number: (038) HP: 84 Weakness: Lightning, Knife, Axe Resistance: Fire, Ice Drops: Small Meat, Sushi Bio: A blue merman that attacks by spewing ice. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Frost Demon Number: (040) HP: 200 Weakness: Fire, Holy Water, Cross Resistance: Ice Drops: Mana Prism Bio: A demon that wields that absolute cold *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Frost Sword Number: (039) HP: 80 Weakness: Fire, Crystal Resistance: Ice, Knife Drops: - Bio: An evil sword that possesses the elemental properties of ice *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Frost Zombie Number: (041) HP: 50 Weakness: Fire, Holy Water, Cross Resistance: Ice Drops: - Bio: Zombie born from a corpse that froze to death. It is cloaked in cold. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Gaap Number: (041) HP: 180 Weakness: Fire, Holy Water, Cross Resistance: Crystal Drops: Memorial Ticket Bio: The embodiment of hatred from the west *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Gargoyle Number: (024) HP: 84 Weakness: Fire, Holy Water, Cross Resistance: Crystal Drops: Heart Repair, Perseus's Ring Bio: A monster with rings, red eyes, and a hide as hard as stone *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ghost Number: (043) HP: 66 Weakness: Holy Water, Cross Resistance: Knife, Axe Drops: - Bio: A vengeful spirit that died with unresolved grudges *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ghost Knight Number: (020) HP: 50 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: - Bio: The ghost of a knight that died still holding on to grudges *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ghost Soldier Number: (013) HP: 50 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: - Bio: The ghost of a soldier that died in vain. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ghost Warrior Number: (023) HP: 50 Weakness: Fire, Holy Waterm Cross Resistance: Fire Drops: - Bio: The ghost of a warrior that died in a sneak attack *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Golden Knight Number: (001) HP: 60 Weakness: - Resistance: - Drops: - Bio: A soldier with special armor that only takes damage from magical attacks *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Hanged Man Number: (054) HP: 180 Weakness: Fire, Holy Water, Cross Resistance: - Drops: Coin of Happiness Bio: The zombie of a man who died by hanging *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Heavy Armor Number: (045) HP: 200 Weakness: Lightning, Axe Resistance: Knife Drops: Sapphire, Quidog Belt Bio: A cavalry soldier that wields a giant steel mace *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Hellhound Number: (12) HP: 80 Weakness: Ice, Knife, Axe Resistance: - Drops: - Bio: A dog that breathes red hot flames. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Lesser Demon Number: (057) HP: 200 Weakness: Holy, Water, Cross Resistance: - Drops: Heart Repair, Aroma Earring Bio: A demon under Walter's control. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Lizard Knight Number: (062) HP: 300 Weakness: Lightning, Knife, Axe Resistance: Cross Drops: Talisman Bio: A high-ranking Lizard Man adorned with armor. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Lizard Man Number: (025) HP: 160 Weakness:Lightning, Knife, Axe Resistance: Cross Drops: Big Meat Bio: A subspencies of man with hard scales. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Mad Driver Number: (009) HP: 120 Weakness: Fire, Holy Water, Cross Resistance: - Drops: Heart Repair Bio: A zombie with long claws that travels freely underground *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Maggot Number: (068) HP: 45 Weakness: Fire, Holy, Water Resistance: Crystal Drops: - Bio: A maggot that devours Forgotton Ones. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Man-Eating Plant Number: (032) HP: 200 Weakness: Fire, Knife, Axe Resistance: - Drops: Hamburger Bio: An insectivorus plant that acquired a taste for men. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Merman Number: (042) HP: 120 Weakness: Lightning, Knife, Axe Resistance: Fire, Ice Drops: Small Meat, Sushi Bio: A red merman that attacks by spewing fire *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Mirage Skeleton Number: (060) HP: 500 Weakness: Fire, Holy Water, Cross Resistance: - Drops: Invincible Jar Bio: A skeleton that uses illusions of self to protect itself. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Mist Number: (031) HP: 60 Weakness: Fire, Holy Water, Crystal, Cross Resistance: Knife, Axe Drops: - Bio: A mist that swallows up the living. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Peeping Eye Number: (008) HP: 50 Weakness: Ice Resistance: - Drops: - Bio: An eyeball monster born from a person who once peeped in life. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Phantom Number: (064) HP: 400 Weakness: Fire, Holy Water, Cross Resistance: Cross Drops: High Potion, Crystal Skull Bio: A monster that dons the aura of darkness and cannot be seen by the naked eye. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Poison Lizard Number: (035) HP: 140 Weakness: Lightning, Knife, Axe Resistance: Cross Drops: Serum, Anti-Poison Ring Bio: A Lizard Man that spews deadly poison *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Poison Zombie Number: (030) HP: 50 Weakness: Fire, Holy Water, Cross Resistance: - Drops: Serum Bio: A zombie that spews a deadly poison that can rot flesh on contact *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Red Ogre Number: (055) HP: 400 Weakness: Fire, Knife, Axe Resistance: - Drops: Curry Bio: A red demon with horns. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Red Skeleton Number: (017) HP: 50 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: - Bio: A blood red skeleton. Always returns to life. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Rune Spirit Number: (026) HP: 20 Weakness: Holy Water, Cross Resistance: Knife, Axe Drops: - Bio: A spirit born from the hatred of animals massacred by humans. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Shadow Wolf Number: (018) HP: 100 Weakness: Ice, Knife, Axe Resistance: - Drops: - Bio: A wolf, black as a shadow *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Skeleton Number: (004) HP: 56 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: Potion Bio: A human skeleton animated by magic. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Skeleton Archer Number: (021) HP: 30 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: Potion, 1000 G Bio: A skeleton equipped with a bow and arrow. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Skeleton Flower Number: (044) HP: 150 Weakness: Fire, Holy Water, Cross Resistance: - Drops: Serum Bio: A flower made of bones. Spews a deadly poison. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Skeleton Hunter Number: (052) HP: 60 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: Potion, 3000 Gold Bio: An elite Skeleton Archer. Has excellent accuracy. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Skeleton Knight Number: (029) HP: 100 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: Potion Bio: The bleached bones of a dead knight. Attacks under the power of magic. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Skeleton Soldier Number: (034) HP: 56 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: Potion Bio: The bleached bones of a dead soldier. Wanders in search of enemies. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Skeleton Swordman Number: (011) HP: 80 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: Potion Bio: A skeleton that brandishes a broad sword *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Skeleton Warrior Number: (046) HP: 90 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: Potion, Magnetic Necklace Bio: The bones of a warrior animated by magic. Persistently returns to life. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Souless Number: (066, 067) HP: 30 Weakness: Fire, Holy Water, Cross Resistance: - Drops: - Bio: A souless human brought into being by an Undead Parasite. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Spartacus Number: (056) HP: 250 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: High Potion, Member Plate Bio: The bones of a swordsman of the Roman Era. As skilled with the sword as he was in life. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Spirit Number: (010) HP: 30 Weakness: Holy Water, Cross Resistance: Knife, Ace Drops: - Bio: An evil spirit that sucks up people's life energy. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Storm Skeleton Number: (049) HP: 60 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: - Bio: The bones of a person who died in a storm. Comes apart and attacks in pieces. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Thunder Demon Number: (048) HP: 200 Weakness: Knife, Axe, Holy Water, Cross Resistance: Lightning Drops: Mana Prism Bio: A demon that wields the thunder that rolls in the heavens *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Thunder Sword Number: (047) HP: 80 Weakness: Knife, Axe, Crystal Resistance: Lightning Drops: - Bio: An Evil Sword that possesses the elemetal properties of lightning. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Vassago Number: (007) HP: 66 Weakness: Holy Water, Cross Resistance: Knife, Axe Drops: - Bio: An evil spirit said to be summoned by those who seek knowledge *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Wolf Skeleton Number: (036) HP: 80 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: - Bio: A wolf's skeleton animated by magic *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Zombie Number: (003) HP: 50 Weakness: Fire, Holy Water, Cross Resistance: - Drops: - Bio: A freshly buried corpse animated by magic. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Death Number: (081) HP: 4444 Weakness: - Resistance: - Drops: - Bio: A being that hunts souls. Loyal to the master of the Crimson Stone. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Doppelganger Number: (072, 073) HP: (072): 1000 (073): 1500 Weakness: - Resistance: - Drops: - Bio: (072): A monster that looks like Leon. The weapons are not perfect copies. (073): A Doppelganger that is only a copy of Leon's appearance and fights with it's fists. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Flame Elemental Number: (069) HP: 1500 Weakness: Ice Resistance: Fire Drops: - Bio: A knight surrounded by red hot flames *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Forgotten One Number: (079) HP: 4800 Weakness: Ice Resistance: Fire, Lighting, Cross Drops: - Bio: A man-made monster, eternally sealed away due to the enormous uncontrollable power. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Frost Element Number: (070) HP: 1500 Weakness: Fire Resistance: Ice, Holy Water, Crystal, Cross Drops: - Bio: A knight that harnesses arctic chill. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Golem Number: (075) HP: 1500 Weakness: - Resistance: Lightning, Knife Drops: - Bio: A man-made monster made out of stone *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Joachim Number: (078) HP: 1500 Weakness: Ice, Holy Water, Cross Resistance: Knife, Axe, Crystal Drops: - Bio: H ewas turned into a vampire by Walter, and imprisoned because he rebelled *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Medusa Number: (077) HP: 2000 Weakness: Axe Resistance: - Drops: - Bio: A legendary monster whose gaze can turn people to stone. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Succubus Number: (076) HP: 1000 Weakness: Fire, Knife Resistance: - Drops: - Bio: A monster that sucks up a person's essence by taking advantage of their feelings *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Thunder Elemental Number: (071) HP: 1500 Weakness: Knife, Axe Resistance: Lightning Drops: - Bio: A knight surrounded by light who unleashes flashes of light. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Undead Parasite Number: (074) HP: 1200 Weakness: Hoky Water, Cross Resistance: - Drops: - Bio: Undead infested by parasites from working on constructing the filthy Great Shrine. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Walter Number: (080) HP: 1500 Weakness: Holy Water, Cross Resistance: Knife, Axe Drops: - Bio: The vampire beloved by the night. Master of the castle. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 091. Glitches O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Item Duplication and Max Money *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* The item duplication glitch is a useful glitch that not only allows you to get all items maxed out, but to also get max money. The code was first discovered by Trevort on the Gamefaqs.com message boards. His post read: "I've read about the duplication method in the Pagoda, but I found a way to duplicate items from the very begining of the game. It is right outside the very first save room in the Castle Entrance. Stand between the second and third candles on the red stripe of the carpet (there is a green glow on the ground also). Face out the window and press start and go into your items. As the cursor passes over the items it will add one to every item you have (up to x9). This also works in the @CRAZY mode (up to x5)." In Step form: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 1. Go to the first save room of the castle (The one near the warps to the five main chaimbers) and head to the middle of the Second and Third candle on the Red carpet area. Then, face the left (toward the window) 2. While like that, Press start to enter the main screen and enter the items menu. If the glitch worked, when you press down on the D-pad, you will gain a additional item of whatever is in the first slot. Keep scrolling up and down until you have it maxed out. You can do this trick as much as you want, and it is a easy way to gain multiple rare items, and items you can only get one of (like Sacrefice doll). *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now, in order to get max money, simply do the above code to duplicate rare items (Like armor and Diamonds) and sell them at the shop. If you can't afford those items, simply continually dupe whatever you have and only sell 8 of the items (So that you have one left) in order to gain enough money. O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 092. Cheat Device Codes O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O Note #1: The following codes are only for Action Replay cheat device for the PS2 Note #2: As of yet, none of these codes has been tested *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Action Replay Codes *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Only For Base Action Replay: (M) *Must Be on code 0E3C7DF2 1853E59E EE505C5A BC173DEA Super Jump 0E1E5B78 BCA95A82 DE28C2C6 DCA99B83 Max Gold DE28B69E C19E7B82 Low Time DE2B9A9A BCA99B83 Max MP DE28B6BA BCAA2122 Infinite MP DE28B646 BCAA2122 Max Health DE28B6FE 036CEA03 Infinite Health DE28B4E6 036CEA03 Max Hearts DE28B6FA 036CEA03 Infinite Hearts DE28B686 036CEA03 DE28B4E2 036CEA03 All Skills Learned DE28B41A BBA89A82 Sub Weapon Always Knife DE28B6A2 BCA99B2D Sub Weapon Always Axe DE28B6A2 BCA99B2E Sub Weapon Always Holy Water DE28B6A2 BCA99B2F Sub Weapon Always Crystal DE28B6A2 BCA99B30 Sub Weapon Always Cross DE28B6A2 BCA99B31 Max Enemies Defeated DE28B42E C19E7B82 Max Combo DE28B436 C19E7B82 Max Total Quick-Steps DE28B422 C19E7B82 Max Total Guard DE28B432 C19E7B82 Max Total Perfect Guard DE28B426 C19E7B82 Max Perfect String DE28B43A C19E7B82 Whip of Alchemy-Slot 1 DE28B64E BCAA9B84 Whip Of Flames-Slot 2 DE28B64A BCA9AB85 Whip Of Ice-Slot 3 DE28B656 BCAA9B86 Whip Of Lightning-Slot 4 DE28B656 BCAA9B87 Vampire Killer-Slot 5 DE28B65E BCAA9B88 'e' Tablet-Slot 1 DE28B51E BCAA9BD8 'VI' Tablet-Slot ? DE28B51A BCAA9BD9 'IV' Tablet-Slot ? DE28B526 BCAA9BDA Unlock Jewel-Slot ? DE28B522 BCAA9BDB White Tiger Key-Slot ? DE28B52E BCAA9BDC Blue Dragon Key-Slot ? DE28B52A BCAA9BDD Red Phoenix Key-Slot ? DE28B536 BCAA9BDE Black Turtle Key-Slot ? DE28B532 BCAA9BDF Yellow Dragon Key-Slot ? DE28B53E BCAA9BE0 Dragon Crest-Slot ? DE28B53A BCAA9BE1 Tool Bag-Slot ? DE28B5C6 BCAA9BE2 Music Box-Slot ? DE28B5C2 BCAA9BE3 Ancient Text 1-Slot ? DE28B5CE BCAA9BE4 Ancient Text 2-Slot ? DE28B5CA BCAA9BE5 Ancient Text 3-Slot ? DE28B5D6 BCAA9BF5 Ancient Text 4-Slot ? DE28B5D2 BCAA9BF6 Map 1-Slot ? DE28B5DE BCAA9BE6 Map 2-Slot ? DE28B5DA BCAA9BE7 Map 3-Slot ? DE28B5E6 BCAA9BE8 Map 4-Slot ? DE28B5E2 BCAA9BE9 Map 5-Slot ? DE28B5EE BCAA9BEA Map 6-Slot ? DE28B5EA BCAA9BEB Map 7-Slot ? DE28B5F6 BCAA9BEC Marker Stone 1-Slot DE28B5F2 BCAA9BB6 Marker Stone 2-Slot DE28B4FE BCAA9BB7 Marker Stone 3-Slot DE28B4FA BCAA9BB8 Marker Stone 4-Slot DE28B486 BCAA9BB9 Marker Stone 5-Slot DE28B482 BCAA9BBA Marker Stone 6-Slot DE28B48E BCAA9BBB Marker Stone 7-Slot DE28B48A BCAA9BBC Marker Stone 8-Slot DE28B496 BCAA9BBD Potions-Slot 1 DE28B6EA E3B89BAD High Potion-Slot 2 DE28B6F6 E3B89BAE Super Potion-Slot 3 DE28B6F2 E3B89BAF Heart Repair-Slot 4 DE28B5FE E3B89BB0 Mana Prisim-Slot 5 DE28B5FA E3B89BB1 Serum-Slot 6 DE28B586 E3B89BB2 Uncurse Potion-Slot 7 DE28B582 E3B89BB3 Magic Ticket-Slot 8 DE28B58E E3B89BB4 Memorial Ticket-Slot 9 DE28B58A E3B89BB5 Rosario-Slot 10 DE28B596 E3B89BBE Diamond-Slot 11 DE28B592 E3B89BBF Ruby-Slot 12 DE28B59E E3B89BC0 Holy Water-Slot 13 DE28B59A E3B89B2F Pumpkin-Slot 14 DE28B5A6 E3B89B32 Sapphire-Slot 15 DE28B5A2 E3B89BC1 Opal-Slot 16 DE28B5AE E3B89BC2 Turquoise-Slot 17 DE28B5AA E3B89BC3 Zircon-Slot 18 DE28B5B6 E3B89BC4 Curtain Time Bell-Slot 19 DE28B5B2 E3B89BC5 Small Meat-Slot 20 DE28B5BE E3B89BC6 Big Meat-Slot 21 DE28B5BA E3B89BC7 Ramen-Slot 22 DE28B546 E3B89BC8 Wine-Slot 23 DE28B542 E3B89BC9 Hamburger-Slot 24 DE28B54E E3B89BCA Shortcake-Slot 25 DE28B54A E3B89BCB Sushi-Slot 26 DE28B556 E3B89BCC Curry-Slot 27 DE28B552 E3B89BCD Tomato Juice-Slot 28 DE28B55E E3B89BCE Neapolitan-Slot 29 DE28B55A E3B89BCF Wolf's Foot-Slot 1 DE28B472 BCAA9B09 Saisei Incense-Slot 2 DE28B47E BCAA9B0A Meditative Incense-Slot 3 DE28B47A BCAA9B0B Invincible Jar-Slot 4 DE28B406 BCAA9B0C Crystal Skull-Slot 5 DE28B402 BCAA9B0D Black Bishop-Slot 6 DE28B40E BCAA9B0E White Bishop-Slot 7 DE28B40A BCAA9B0F Lucifer's Sword-Slot 8 DE28B416 BCAA9B10 Savage Statue-Slot 9 DE28B412 BCAA9B11 Little Hammer-Slot 10 DE28B41E BCAA9B12 Only for Action Replay MAX: (M) 7GV4-H5TM-JF6E8 F8CY-31GR-W1MAB Super Jump GA6R-ZWTB-Z3HMJ 5FYP-BBPT-0ZNCZ CFP5-008N-3Z65F Max Gold PFXG-DD1E-3XYEU 50A3-MFCN-FFWDK Low Time TY3G-JAEG-27N8H YQKF-7A1M-PYT83 Max MP WHPR-0PUE-021Y2 5NMU-E3MK-V7MR1 Infinite MP HHEH-MQ25-W9AQE ZZ7J-CUB4-VG24W Max Health TP0Z-0Y7A-B72HZ D86N-RZ3B-RMNC9 Infinite Health K2FT-53YN-GUW4Q ZR5Y-QAF5-AKDUM Max Hearts 0MKK-DR3X-QMJEH HW4U-20NQ-EWRUF Infinite Hearts 01BM-MYXZ-2HE5P MB9G-R9ME-XM2J5 43UM-XR7G-PGRP7 Max Atk JXU0-EAZK-4TBBY 9NBH-X8HB-D1M7D Max Def VZXJ-M2TY-KC65M 2DK5-HP2J-PFCAQ Max Con ZQAK-KJN4-3MCVP T6NR-Q15Z-KYAWM Max Int D9FU-3ZRG-NE45G 2QP5-AGBQ-CRWZF Max Lck ZZWB-NW1B-A6VKB 2CUE-CRK6-QJJ3C All Skills Learned GU7T-KWGT-9KT1D 86Q3-RYRE-ZUN2H Sub Weapon Always Knife 2W3K-64JJ-EPWMB G281-JU6W-58PG1 Sub Weapon Always Axe 0P4W-A0YQ-8RHNN 0KQ1-91BF-4KJAY Sub Weapon Always Holy Water H59H-HAWP-2K4MB WRQT-JHYM-U0U3C Sub Weapon Always Crystal H79G-Y50U-KG9WC 4KH4-XZ88-A1J89 Sub Weapon Always Cross 0K28-U912-CTZCV KZ4X-QHH9-EWNPU PLAYER RECORD CODES: Max Enemies Defeated XXGA-JKRP-MUEH4 AE03-2AAU-XCCQK Max Combo JZ88-3Z9E-408JW DZ7W-CCNB-BV872 Max Total Quick-Steps EP2K-7HXK-VT68A HR27-FNRM-519RX Max Total Guard 615X-ZH76-H1MH5 5XCD-7REX-6YMYD Max Total Perfect Guard VCPV-CEM1-4GK0Y T1H8-2HZH-V1M6H Max Perfect String PXC1-U5WC-R2K6V 2JM4-0TCR-HKBAT WEAPON CODES: Whip of Alchemy-Slot 1 5Q4H-DP7R-VQ4F1 VRTQ-PJPP-XCXEN Whip Of Flames-Slot 2 VUWE-1KG9-Z9KY0 Y3RN-1ET6-ZAFTJ Whip Of Ice-Slot 3 2Y5V-NQYT-0FQ5K P2KF-HXGG-7TZUD Whip Of Lightning-Slot 4 MQWN-ZAVW-F029D 5HKW-VKRY-73B5P Vampire Killer-Slot 5 GMRU-FWNT-7P3R8 3BQH-CEU1-J8U3Q ARMOR CODES: Earth Plate-Slot 1 5XZP-P1M8-AAHWA 8DG8-79ZU-5TUCU Meteor Plate-Slot 2 YCHD-C69W-49NNZ Q8MW-RC1U-TWN10 Moonlight Plate-Slot 3 FZYM-3EPH-X1HN8 25VW-2JGQ-AZK7K Solar Plate-Slot 4 BV46-M6X7-MH23C 20H5-FM88-W74RF ACCESSORY CODES: Draupnir-Slot 1 PHN1-Y51G-2HUAK EEHD-RBH2-CDVGT Aroma Earring-Slot 2 DW16-BHRC-DK8VG 6R86-KGGN-6N7AP Qigong Belt-Slot 3 0R2B-21WJ-ECUE9 2V0U-61HP-R56FA Coin Of Happiness-Slot 4 ZV3Q-TBNU-G1QDV R7A6-P199-XBUCK Raccoon Charm-Slot 5 JY53-CRG9-F06PH NYYE-HK0R-FBYXC Bloody Cape-Slot 6 QVDU-FXXN-VBUEF 81GM-DA4Z-DVV1A Perseus's Ring-Slot 7 WNTH-312F-HW9HX WAVR-DMBB-GU4W0 Anti-poison Ring-Slot 8 F6RJ-K5BT-TV4K9 UWTR-4T37-WXJ3D Cleric's Ring-Slot 9 QFAJ-M2EV-FG5Z6 R2DZ-C9H6-0GUPX Ring of Fire-Slot 10 Z7BC-C9EF-J0VRA U4HT-EBTY-VJRKB Arctic Ring-Slot 11 R5P6-ZCQ9-MWVNF AWQ7-DUQ7-42HFG Ring of Thunder-Slot 12 X40B-WKUE-ZXPYF QW6T-K53B-MDBAR Talisman-Slot 13 FF7N-RXEK-PYE7K 40FT-QU3P-F80VN Heart Brooch-Slot 14 EBAM-1FQ9-ZN787 89FU-K11P-7Q02H Mobius' Brooch-Slot 15 B5FZ-WCZX-GJA3K V00T-4T4T-25JTT Piyo-Piyo Shoes-Slot 16 87C1-BKJ1-WQ10M TKRT-7617-3RBP5 Sacrificial Doll-Slot 17 3CZE-CDVR-T8P0Y YK1Q-09UH-47X73 Magnetic Necklace-Slot 18 K5V3-8P50-BNPEZ 4F82-GHJK-HCBJQ Assassin Necklace-Slot 19 V52C-DB2Y-9K7G4 B51M-AZD2-3EVMA Jewel Crush-Slot 20 RHNX-3ZG0-G83VB YHR4-VC0R-PXNQK Megingjord-Slot 21 6B8K-7C3F-WND9B Q2HZ-5FH6-6JFYV Member Plate-Slot 22 ZZ9N-5A8P-DTQDJ 42KW-K89G-YCZZE Brisingamen-Slot 23 FC0H-YGBZ-0J2Y0 H7Q1-627J-53YG7 Piko-piko Hammer-Slot 24 PXD7-DT0Q-2CQ2T CJKF-YK31-JU944 Jade Mask-Slot 25 DPUN-PFVC-0B2UJ TKVK-TJE2-VU3T0 EVENT ITEMS: 'e' Tablet-Slot 1 U816-U8UM-DTVY9 M133-M7HV-5J8E0 'VI' Tablet-Slot 2 DHYP-ADF2-3TE8Z CAJG-XH5R-3M2BK 'IV' Tablet-Slot 3 3M6W-2NMN-6V91G 7AW5-UTJJ-984AH Unlock Jewel-Slot 4 TYZX-4TMP-9FE4K XWBY-FQX3-GNCY9 White Tiger Key-Slot 5 6UCA-CVYA-ZYWJU UV81-ZPP1-KJA5Q Blue Dragon Key-Slot 6 NT4R-G06X-FG54V DQ0K-X4NG-WB943 Red Phoenix Key-Slot 7 81FN-EJ0C-RKE84 5DX1-TMVQ-ZP159 Black Turtle Key-Slot 8 TZAN-PKDQ-18880 0XK8-9N31-ZDAC0 Yellow Dragon Key-Slot 9 7T9M-YMTF-T3UNF RHKP-E3VC-04B2Y Dragon Crest-Slot 10 61FW-A45B-JRB5E PGG3-WRXW-60ZEN Tool Bag-Slot 11 UUMJ-T13M-92U4P 5FJK-ABBH-XTPBV Music Box-Slot 12 K56U-C5PK-6KDRA T1GT-56GN-B1YRQ Ancient Text 1-Slot 13 XMMX-4E85-VCNZ7 MNNY-UG9D-ENAB3 Ancient Text 2-Slot 14 6J30-651P-JA2VT UH3M-WNQK-B21Y7 Ancient Text 3-Slot 15 ZCT4-W287-1GUWT F5A5-2ZAY-P5EFR Ancient Text 4-Slot 16 PKGG-2M19-C38TQ 2DDC-53EJ-Z830V Map 1-Slot 17 TM28-K1GJ-5BPXA 9Z2J-QBKK-N1WD7 Map 2-Slot 18 FGJY-0MH9-DWUD2 9GNX-PG85-AMXGY Map 3-Slot 19 23QT-KVK7-29DPF HJBH-DYY2-3CTVM Map 4-Slot 20 AURA-68Q6-04BUT WT13-06UJ-237Z2 Map 5-Slot 21 767R-D23R-F7UN8 831P-4H47-QD3WC Map 6-Slot 22 A829-NY2E-32DCZ VVA4-47F5-0Y85Q Map 7-Slot 23 1WYB-X8FU-N96KD RG08-YD4R-CJ4E9 Marker Stone 1-Slot 24 E4HD-00FU-7EDEV A8PU-7AAY-PQ7BU Marker Stone 2-Slot 25 NA71-28BH-CM28A WGFF-5VDC-AAPRR Marker Stone 3-Slot 26 2BM4-FTEU-B2AFQ WGPP-K51P-0ZH7G Marker Stone 4-Slot 27 JRX4-FQPZ-GH07U UF1R-4MP3-W2G3N Marker Stone 5-Slot 28 Y4YR-W4R3-EJDD5 DC0H-NN9E-YRWH4 Marker Stone 6-Slot 29 P9VK-27XY-Q0V2P YD3R-NVX9-YHJ1U Marker Stone 7-Slot 30 U3VW-KA3B-7CC5D YNBZ-WC2Z-MHRV3 Marker Stone 8-Slot 31 YF2N-KQAG-HPEM9 5B4Y-XH6A-1V35U MAVE MAX ITEM CODES: Potions-Slot 1 574Z-MTHG-01REP XGC6-62D4-3R8E5 High Potion-Slot 2 4J7F-B45Y-8NB6N VT2T-W1XQ-JV0QG Super Potion-Slot 3 F86X-J6ZT-1CQ1B RY89-0R2E-5GYQJ Heart Repair-Slot 4 CUM4-TE0Q-Y4QNY MW5K-GB32-GW8GP Mana Prisim-Slot 5 KZHC-BEKB-UDV9C VGX7-7646-VQB2Q Serum-Slot 6 KXXN-UZFZ-JRXV8 AA34-PTNG-4BUYM Uncurse Potion-Slot 7 1U22-YCZ0-8BFNM KKBR-Q7XB-FHEN4 Magic Ticket-Slot 8 UN88-WXRV-3298U KMZV-JZ2X-P4EZJ Memorial Ticket-Slot 9 5751-4V5G-U9A2F 7MCD-JD2D-GEC7Y Rosario-Slot 10 QB1V-QPWN-ZBYP5 N9FV-619A-7ZP4F Diamond-Slot 11 1GN7-HVAQ-57K69 9R9V-W4ER-4K5BY Ruby-Slot 12 6WAJ-VKUD-G4BJ4 V059-ZT3K-HU95F Holy Water-Slot 13 HKC4-M9W6-Z1ZFR NYWB-QEV6-229WP Pumpkin-Slot 14 AUJD-EWW0-KNW6F VUQ4-3PKH-9X2E6 Sapphire-Slot 15 HKQX-NBER-8TE32 DZ12-H2Q0-2VN5D Opal-Slot 16 88G0-QGKB-P0ZX5 YGTT-YCZX-7AYC7 Turquoise-Slot 17 0XDR-PUFJ-PQ8E0 BPZQ-EDGM-C5M60 Zircon-Slot 18 H0NZ-TG8U-0PRKQ PW3D-A3Y2-Y2TV0 Curtain Time Bell-Slot 19 DCBH-UJW7-YM0W9 WEAJ-R8XC-H96J4 Small Meat-Slot 20 KA82-YAUJ-M95EK NRRT-WXXC-HZJHJ Big Meat-Slot 21 7V78-ZEEN-2UXVG H8V3-6XYZ-9PXHU Ramen-Slot 22 JY30-HXKW-BHHEY 1K0B-0JQF-6N251 Wine-Slot 23 XDNZ-K5E0-T7YBM PDKC-Z5WP-Y5G4J Hamburger-Slot 24 YN3B-CXJQ-CTRFN 8VZ1-JNZV-V78YP Shortcake-Slot 25 HATH-TK1H-MT4P2 476H-J0FF-DHN1T Sushi-Slot 26 JRRV-UV0Z-HDKYA 02KM-4AK1-BDW3X Curry-Slot 27 NDTE-DJWW-GJ3A0 6599-GT65-GH38F Tomato Juice-Slot 28 BXWX-G601-KGKEQ 0KBR-2M5N-DW1CN Neapolitan-Slot 29 NRDW-5QJ6-CRJPQ FPDU-WJNZ-AK0PQ RELIC CODES: Wolf's Foot-Slot 1 F34C-F5HW-0NU3F 0XVH-CTFX-KKC2M Saisei Incense-Slot 2 6ED6-17K4-YEEPT 4CNK-414P-UCXEU Meditative Incense-Slot 3 DNNF-E2H6-ZB7VV UEZ8-AEFG-W2RCM Invincible Jar-Slot 4 Y75Q-0X5N-3RJQJ 8HZM-RAVJ-YTP7E Crystal Skull-Slot 5 F0UT-31DP-VAGWB J0EW-6N2V-8WBP0 Black Bishop-Slot 6 EXXA-42FX-Y6EJY XN53-UNDR-B7YQC White Bishop-Slot 7 F51Y-3D3A-FD7R5 51KX-JTNK-9VWBP Lucifer's Sword-Slot 8 RF96-7Y0M-F4XZU D4GV-W1FF-UMANB Savage Statue-Slot 9 WM4W-5P53-JBXVP 3878-8WD3-N610J Little Hammer-Slot 10 8RRC-VFQK-9U41D NQG6-JM2P-QAXN8 ORB CODES: Red Orb-Slot 1 PZ7U-Q2K5-T1KB6 203D-CH84-2PKWH Blue Orb-Slot 2 F7UZ-K371-CXF5J KEC0-JJ81-NCEVA Yellow Orb-Slot 3 JYYH-QKDT-3CZ65 1ADF-RDVW-DDY9C Green Orb-Slot 4 T3QU-FFP9-VCFP3 X1C9-35KH-FR6KB Purple Orb-Slot 5 21N8-Y0CG-U9XFH WUV8-Q6PC-39YUW White Orb-Slot 6 HQ4W-HVFG-ZWKAJ PR4Q-AKNN-EB488 Golden Knight KBWT-Y4ER-RFTF2 WYN4-R505-3E9P7 Max Kills D56C-HR1D-J6T3R ZK8W-B6YR-Y6MFP Bat B1NC-Z646-NXNMP UJ3T-V9NJ-74FZY Max Bat Kills 828P-4NG4-J7ZMJ YRPU-DPPW-83CXB Zombie 2N02-4ZMD-JYNGA T9F5-CUGC-FHYG0 Max Zombie Kills Z2W8-7D3F-HYPEF C4HV-K4AV-7VXWT Skeleton 2MVW-XBV8-RU9PX B3X5-Z928-VCPPV Max Skeleton Kills 2E41-Z2KR-DVDMP Z456-Q9QT-NKY7H Axe Armor QWGH-K82T-DFYMK BZFC-QCEJ-MZMT4 Max Axe Armor Kills HJB8-03HD-U4AZ6 EDE4-CBEY-28FW1 Evil Sword XN99-867R-W6UTH CVAP-DZFH-KRJ7Z Max Evil Sword Kills J7E1-APUH-6E7V4 U71J-BFT0-VQCEQ Vassago 4T4H-MRQY-X93NJ 5G0F-GZP0-A6H66 Max Vassago Kills V46R-J3T8-CJQE5 M804-WMTE-ER5K2 Peeping Eye EHQA-X7K6-1PB7Z UVGR-KZZ1-R64YP Max Peeping Eye Kills 5MBR-TRYK-E4RQD KB3P-YK24-RQN3Z Mad Diver 8QW0-30KU-MVR5V MBDP-A7EV-N1JM2 Max Mad Diver Kills 24NU-X6H8-QHHUY BYQX-2E01-8KAEZ Spirit K2N1-YN5C-UW4JH 8GMW-F7HT-GHPJW Max Spirit Kills N8HJ-NHHK-Z68XV VCJ5-FUCB-5WXUF Skeleton Swordsman 7DWX-7Y89-NYWMB YVGX-JAP1-E5AB2 Max Skeleton Swordsman Kills QQZE-2JCE-TX43C 4U1C-D4FT-WVWVA Hellhound N33E-0GX2-AGW5H 7Y0J-G997-G2JEY Max Hellhound Kills E7GW-K8WM-8VFE4 ZP2D-B4U2-M7T4K Ghost Soldier 7PU7-P75E-BMWK0 2FCR-YD11-GBJGK Max Ghost Soldier Kills CQN3-R6Q2-WMY37 6BMB-KQ5X-9EH4P Flame Zombie 8EBB-K3Q9-T6ZNF 94ZU-C3H8-4JBC5 Max Flame Zombie Kills 0T5Q-Y3ZE-2KCY1 24C7-38YG-CDBM4 Flame Sword CEGA-3E94-TNV7U U548-0R6J-BNTEK Max Flame Sword Kills 5X6H-2UU0-UJZMT C1Y6-84E8-EHGBQ Flame Demon J7UH-ACYF-0D7EW 7C5J-UH5W-K0R0H Max Flame Demon Kills MM0J-DCVU-U366W FWA4-AWQT-K3TCY Red Skeleton D0W1-5VCM-889JB U0ZQ-K734-B5Q4D Max Red Skeleton Kills VUEE-2PE7-XTRQF C9TB-9HFD-HCCRU Shadow Wolf V3BQ-M48Z-N99Y4 2A41-36J2-FNYYW Max Shadow Wolf Kills E605-1UB3-KXAV2 6CK0-8TRG-PEKWX Astral Fighter XYMQ-NC4F-B3QCU YNCN-1JHW-E990D Max Astral Fighter Kills 314U-G2YR-948TH 9Q93-NNMQ-T93Y4 Ghost Knight 4QKM-KT41-MH4HZ X0ZG-MNJQ-TXZUF Max Ghost Knight Kills MKY3-RT05-B4H1T K9Q7-AK8T-0R0MK Skeleton Archer G5XN-5X61-B1AXE UJV3-GUCZ-N7EXD Max Skeleton Archer Kills 1XDC-T83D-2YF63 0NHM-EN8Q-3W5AK Flea Man WR3Y-WH2A-EAERG X9BA-NUNP-M2QAR Max Flea Man Kills B9XF-6VVX-WHB34 ZGZ9-RN0N-7479R Ghost Warrior TWN8-FZ8Y-5730U 3XDH-YDEJ-9XEUD Max Ghost Warrior Kills FDCH-FJX9-9M1DT GBWV-JRWU-XBG62 Gargoyle 521J-HX5R-WD7QT N1WP-TJMF-0553P Max Gargoyle Kills P4F6-3HNT-A2PRQ PMDN-GNMT-N17C4 Lizard Man 4E8X-WEZX-Q176H 0WKT-124Z-4J7D9 Max Lizard Man Kills 6RX0-Z3MV-CRAGQ 3FBP-00Q4-34YC5 Rune Spirit W9J9-QWYP-Q8324 83CE-RRYH-FNQ07 Max Rune Spirit Kills D10Z-HX2C-DEA0Y Y66M-NWUV-YZWP3 Astral Knight VKYQ-2NWB-VMJV8 CF7D-UM0V-R4DWF Max Astral Knight Kills CT17-DGQ5-74VAT ZJJ1-Q8AA-N5X3R Armor Knight 4Q04-REE6-4AKZ8 Q7CF-W7MF-W1WTT Max Armor Knight Kills 2NKD-4P1N-9EP7N 1MCT-KFG4-FJV9E Skeleton Knight THHF-5AN6-94PAQ 6ZM1-05YY-BD83N Max Skeleton Knight Kills C0Q1-AXYD-AYT9E Q1NN-7N91-6X4NQ Poison Zombie JDV5-ANM3-Q3VW7 1YR4-UMQN-XCCNZ Max Poison Zombie Kills G3GG-C073-2BYZ2 KB73-ZU09-UJU9T Mist HWJD-EZ4Y-BJQ6F 7CQG-J31D-Y5WP9 Max Mist Kills PN5D-76WX-HY8WZ R1XE-WTJP-3P2YB Man-Eating Plant X120-08MJ-RNVWB 8WC5-R8R7-GCHD6 Max Man-Eating Plant Kills EFV7-EXHP-9RQTB 8G88-D5CT-QRU6D Buckbaird 6BFM-237R-ZFWVZ 7QCU-8CVT-JJC11 Max Buckbaird Kills THT1-EH3Q-60HDK 32KV-59DJ-DTGQY Skeleton Soldier 7T8H-420G-RRJFQ KTDZ-YGNT-3YZ9V Max Skeleton Soldier Kills NEHF-8ARB-HTMA1 N8H2-3GJH-K2F5C Poison Lizard QT4P-6FCE-7YZNW 76FC-R0MF-4W36Z Max Poison Lizard Kills EX8F-96GZ-NTEQP B350-87G7-AK0EZ Wolf Skeleton 17DB-M0PX-62U10 7W7U-0H6G-8EU0X Max Wolf Skeleton Kills XBKN-BM10-VAG5M WQNU-M688-YUQUW Astral Warrior P8F8-Y4ZQ-6GC2N 9V2D-PXRB-35Y6V Max Astral Warrior Kills RTC3-C9QH-PNC34 H0W2-M7X9-ZH0B1 Fish Man MD6B-GBXG-TX24Q RG6F-R9PX-URVT0 Max Fish Man Kills T948-WYJZ-JNX2G BD4W-3GZ8-568YX Frost Sword VBR9-UKHH-52XGZ 4YJV-RUAF-5F4KA Max Frost Sword Kills EKH8-4K0A-T61DX VT4U-XR57-WGEH7 Frost Demon AG6A-90AT-1JU9C HUNV-GEAU-KTD6C Max Frost Demon Kills 6CDY-3WPH-U9UBF WFEM-2TYD-TDW3F Merman EA6D-ZA2K-HUEU5 2A9A-W813-DVWZU Max Merman Kills 5CR6-NHN1-QEZGF RTQR-UERZ-FUTMX Ghost 0FRU-YUM9-TVVFP N4Y0-GDP8-4GD46 Max Ghost Kills 36ZV-W0MC-H5DFE T33M-QPUM-RGB23 Skeleton Flower 3TUR-56YH-ZEMEE 8U17-PBFC-E5QFZ Max Skeleton Flower Kills 5PN3-4PNY-8GGFF MQJG-9VUF-R3P1F Heavy Armor 1G37-WRKU-F0DW9 DGP9-GV8H-NKJXK Max Heavy Armor Kills N457-1WEB-X1PWV HU4P-883Q-3FKMV Skeleton Warrior JZRW-6NX7-UJGKD EAQR-4N7V-1Y0AZ Max Skeleton Warrior Kills 9EAW-4QZH-ZHYK5 FBAC-7WZU-8ZYTY Thunder Sword 1J8F-3YMH-R5FR9 BX9H-H1E0-URZEF Max Thunder Sword Kills X5CT-1NTT-H760Q TRKD-3U7G-6ZWCV Thunder Demon UEMJ-R7Y9-6BTHZ RMHJ-K3W6-PFM5K Max Thunder Demon Kills YJA0-ETN1-W40F3 Q7K3-UN2U-7E3TU Storm Skeleton RHKM-HP6Q-J0A3X DFFJ-V731-Z7MZH Max Storm Skeleton Kills FHYF-UEDH-0E5F9 5FV5-MQUD-4H83X Cyclopse D0XM-EB5A-HNAN7 WXB5-MCVB-34YY0 Max Cyclopse Kills W4WH-MV2D-1RJUK Z4XP-6HTD-FPHZU Chaos Sword Q1GA-DZ1Z-A2TCQ TN34-VT05-G23XC Max Chaos Sword Kills G124-6ZHZ-2P7XZ PAN2-E5XK-CGD0P Skeleton Hunter RA28-XMVC-KGVTP TTE2-TGUG-PB1TV Max Skeleton Hunter Kills REQD-TC7F-DUXVC A080-N0AZ-J6X26 Executioner 32Y4-RYEN-6JWTY RGUP-Q0RD-JUKJX Max Executioner Kills VX5X-2U23-6WV14 GN9C-2F67-15E7K Hanged Man VZKN-EZ55-B3YA5 XARU-6C1R-0ER0G Max Hanged Man Kills GMJR-660Y-CFK1G 3FGM-DXH3-5082H Red Ogre A70Y-8TJ0-K7Q7A QQHU-705Z-GBYYE Max Red Ogre Kills KQUM-9HB8-C7K3R 6JTA-9798-TXWFW Spartacus TJKZ-TCP8-DG34D CY57-YTYT-FF03U Max Spartacus Kills R69W-PQFE-TD46H G1A0-GTKV-85B5D Lesser Demon DQP0-E4UE-HMEHU 8UR8-N7J5-DHTKA Max Lesser Demon Kills 4V3X-V5X0-KQXUB TUR5-MFNN-JFRTZ Evil Stabber T9XF-CXD9-Z420E GWJZ-CY62-Q2233 Max Evil Stabber Kills Y441-YT5J-YDNU1 8BGQ-UK6Q-4P6Q1 Death Reaper NG6N-7WH2-QAHXY PV0D-NEMW-3K8ZM Max Death Reaper Kills XTDV-F1QF-Q8C8G X0N1-7G5F-PAB47 Mirage Skeleton 62TT-7WRQ-1H9VF J9W6-VJQF-BNHHD Max Mirage Skeleton Kills PPBC-M6R4-6568P FFJ8-DWVG-A0XC6 Gaap U5RG-2ZET-BJP06 3ZM9-CXMH-HZK3D Max Gaap Kills UQ2B-TNCN-GPN76 KE57-V8QR-A1UBE Lizard Knight MYMA-WCVY-3XMGR A40V-9PQX-GV6XK Max Lizard Knight Kills N1PA-NPGK-8PFKR JNN4-9F11-03MYK Axe Knight D2H9-42A1-PEZXR 87TM-5HNC-WT2RE Max Axe Knight Kills WK7F-BTRE-UE2BV DTPG-VDDC-BMQ3Z Phantom N600-0Q73-QEXQU RJ0Z-2741-0EBCZ Max Phantom Kills Z64A-0Y7K-4Z3DE Z7QF-6X8W-9X7A1 Dullahan X4VT-7RDT-HA85A ZTWT-X1A2-D71Q2 Max Dullahan Kills N4ZR-J5AX-DMQ2U 392R-87PV-Y5YAC Soulless (a) F55K-H5PY-1XHD0 7ZMC-N4NX-AY3QZ Max Soulless (a) Kills RQYM-37QJ-JXR49 YF21-80XE-9Y77A Soulless (b) N3YK-CUXK-NM9KY 30M5-TEPT-JU1CQ Max Soulless (b) Kills C0T4-09PE-PQY62 NF1T-0PV7-EEMHP Maggot PXQ5-25PE-0GCD9 0ADC-PYVD-WPFWY Max Maggot Kills XKG9-ZH6F-H5Z1Z BTB7-YCAH-M9CPE Flame Elemental 8MWR-0JEQ-8AWNX A176-FUJ9-2WX5P Max Flame Elemental Kills RB3V-YZ3G-DDXA2 JKVP-6JAG-T2GX6 Frost Elemental 34J1-QU7Z-NP90G V2A4-QNK2-JFP05 Max Frost Elemental Kills TR5J-3YWV-0MTWC EJAY-1JH8-13C1E Thunder Elemental ZY3N-BQYU-9DQ85 VE7E-GZX3-8Y1BX Max Thunder Elemental Kills GNTE-MPAR-BG0JP 6KDX-A2T4-U4REA Doppelganger (a) YK06-PB0C-8QMMH PR7P-ZQ88-2RJ7M Max Doppelganger (a) Kills ER8C-7K6C-XRJJY JWKA-FDA7-PWUYG Doppelganger 2 (b) KAP2-GNRU-W5A3E D8B2-ATUA-UCF0E Max Doppelganger 2 (b) Kills 97UY-EKTA-W9E8H 3E9D-UX63-6B4E0 Undead Parasite 71KR-8N06-05RA7 UUBD-AZ51-DWEHD Max Undead Parasite Kills ZZ5K-0NM5-J33B7 RVMR-2T0G-MPTR4 Golem E1F6-MM5E-ET9Q1 5ZFV-WR2G-JDMDQ Max Golem Kills C39F-1BKX-8XWRN KA39-UUY6-0CC6G Succubus JU1C-H76B-HRHU2 1K7M-JRYJ-4G3QE Max Succubus Kills WUN6-2RHV-0BHGH HVFF-252P-0QY04 Medusa CJVM-4WN3-FUNUA 9BRM-2PK4-KUMD3 Max Medusa Kills GN1Q-CMMU-FRWYN C2UX-PU47-3YTEH Joachim APCB-829M-TXJTR JR7Z-TNPD-6HTGF Max Joachim Kills WMPC-Y3WQ-802Q2 NZ8P-YTX1-M73NC Forgotten One UTHK-2B2C-8YUK8 1GF4-5T8N-HZ3FE Max Forgotten One Kills NKCW-8MT2-XTQ68 GC4V-T1W5-B8H20 Walter A5R7-V143-A8DYD 4F39-W0FY-GRYAB Max Walter Kills GJCW-HTFY-H1J81 U45E-NT6C-ENKJH Death UUDG-C84X-DY94J 6XBP-ACJT-VB584 Max Death Kills RRQT-ZNCP-Y9HPT ZGVU-Q1TQ-G78EE O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 100. Contacting Me O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O Due to the amount of questions I get, either email or IM, I have decided to put this up. Due to some of the people out in the world always bugging me for help, I decided to post what I accept and not. Email: (Jasonkhowell@mailpanda.com) -You are welcome to ask any questions or send any positive comments to me, but I warn you, it may be a few days before I email you if you asked a question that’s already in the guide (Which I have been getting a lot of.) -Mailbox flooding, threats, flames, and negative comment senders will be blocked and deleted, and may be reported based on the seriousness of the threat. Mailbox flooding is basically sending the same email in several minutes which some people have done. Just send one email and if I don’t reply in 2 days email me again. You don’t have to flood my email box with junk. Oh yea, if you try to send me a virus to erase my hard drive, you will fail. I already have a copy of my computer backed up and im not stupid enough to check a attachment with a virus program before I read it. IM (AOL Instant messaging or Yahoo IM jasonchhowell96, YIM is same as email) -This is something that has bothered me. I have IM open to questions, BUT, many people who have IMed me questions have either repeatedly ask questions I have already answered in the guide. Usually when I say read the guide or help somewhat and don’t answer back, people get pissed at me and either call me profound names or repeatedly IMed me. I will warn you now, Harass me on IM and you will be blocked, and since I rarely add people who ask me questions on my buddy list, it will be permanent. That’s all I ask...and people, please don’t be stupid. O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 110. Credits and Site List O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O FAQ Writers: -------------------------------------------------------------------------- Jason Howell (email@example.com): Lead Writer. Feats include: -Beginning -Encyclopedia -Item List -Glitches -Layout -Editing -Cheat Device Codes -------------------------------------------------------------------------- senorrandom13 (Ftomrandom@aol.com): Co-Author. Feats Include: -House of Sacred Remains Section -Ghostly Theatre Section -Anti-Soul Mysteries Lab Section -Garden Forgotten By Time Section -Dark Palace of Waterfalls Section -Pagoda of the Misty Moon Section -------------------------------------------------------------------------- General Resorces: -------------------------------------------------------------------------- Brady's Castlevania Guide: Helped with status and organized info. Codejunkies.com: Provided us with AR codes Sites List -------------------------------------------------------------------------- www.gamefaqs.com www.zeldanine.com www.ign.com www.gamespot.com -------------------------------------------------------------------------- Banned Site List: www.cheatcc.com www.zeldaguide.com -------------------------------------------------------------------------- email me at Jasonkhowell@mailpanda.com to use this. O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 120. Copyright O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O This guide is copyright of Jason Howell. Only gamefaqs.com and Zeldanine.com have automatic permission to use this guide. If you wish to use it, please email me and I will gladly give you permission. If you steal this guide and edit it, you are violating the copyright laws and may have charges pressed against you. Please email me at Jasonkhowell@mailpanda.com if you find anyone that has stolen this guide, or wish to use it, or ask a question. This guide cannot be used to make money, copy and past as your own, or anything else. *Note-This guide can be printed out and used without my permission. Its just websites that wish to use it that need to email me.