Review by CidFromFFVII

Reviewed: 08/31/03

A revolutionary Tactical RPG unlike any other!

This game is truly a masterpiece. There is so much to do, and all of it is fun....never a boring chore! Any strategy RPG fan MUST buy this game as soon as they can. It rivals Final Fantasy Tactics and pushes Ogre Battle out of the way to make room for it's shining glory.

Gameplay: 10/10 This is the brilliance of the game. It has the standard move and act of any strategy game, but much more to add. You can lift allies/enemies and throw them to move them closer/further away from enemies. Any character can defend or use items or go back to the ''Base Panel'' which is where you draw your characters from each battle. You can have a max of 10 characters on the screen at once, and you can switch them with the ones in reserve at your characters turn. You may also equip anything in stock.

Each time a character defeats an enemy, you gain +1 mana for that character. Mana allows you to speak request things from the senate such as raising your rank, upgrading items, and even creating and deleting characters and changing their class. You first buy a character as a class and they learn the skills for that class and as their ''Weapon Mastery'' goes up for whatever weapon they are using, they also gain new skills. Each character (except for your main character) has a Master and can get a Pupil. Masters and Pupils teach each other skills, which leads to much customization. There are over 150 characters and monster there is so much to do!

Geosymbols are sometimes found in stages on the ground. They effect certain panels with some negative effects such as Ally Damage 20% and Enemy Boost X 6, but some are good such as defense +50% and Experience +50%. If you destroy a Geosymbol, its effect, too, shall die and if it is on a colored panel the color will be destroyed and anything on the panel will take damage. You can even lift and throw the symbols to make incredible combos! Sometimes, utilizing these stones is the key to battle and can defeat an entire battalion with one well thought out attack.

The Item World is my favorite feature of Disgaea. You can travel inside any item and fight enemies in randomly generated dungeons. Inside you can fight specialists which if defeated will raise the power of that item depending on the type of specialist. Each floor you clear adds stats to the item, but you cannot exit the dungeon until you reach the 10th floor. Then the 20th and so on until 100 where you will fight the ''Item God''. If you defeat him, your item gets a HUGE bonus! Item worlds are great for customizing your equipping, getting money and leveling characters.

The attacks of this game you will soon discover are very fast paced and explosive. Some look like they destroy the entire battlefield with swords, arrows, bombs and magic. There are so many different ways to utilize the attacks to each character, it will take hundreds of hours to find them all.

Story: 4/10 This is the downfall. The story itself isn't bad. You are the heir to the thrown of the King of the Netherworld, and must kill anyone who tries to take your castle from you. Sadly, you meet an Angel named Flonne who teaches you of love and completely ruins the story...which is why I gave it such a bad score.

Audio/Visual: 10/10 The music is great and unique to each castle or terrain you fight in. The graphics are well done as well, giving the attack effects great looks.

Difficulty: 10/10 If you aren't careful, you can fight enemies literally 100 times your level. You have to know your limits.

Buy or Rent? Buy. Definitely you will NOT finish the game in a renting, let alone do all of the fun extra stuff you can do. The game is almost endless, and can easily take up hundreds of hours of non-stop fun :)

Overall: 9/10

Rating:   4.5 - Outstanding

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