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    Pupil Benefit Guide by ninakoru

    Version: 1.02 | Updated: 07/21/04 | Search Guide | Bookmark Guide

    Disgaea: Hour of Darkness Specific Guide: Pupil benefits v1.02
    Copyright 2004 Alejandro Moreno
    Wednesday, July 21, 2004
    <A> Why this guide?
    <B> What is master/pupil?
    <C> Details about pupil benefit, formulae
    <D> Formulae conclusions & examples
    <E> "Character Chaining" tactics
    <F> Guide version info
    <G> Copyrights & contact info
    <A> Why this guide?
       Well, many people say: why bothering about those damn master/pupil
    relationships? the increase for being a master is near useless. Even some of
    those hardcore players say the gains are useless!! Well, maybe they're not a
    great adition, but performing a full character chain strategy cost you ZERO
    extra work while playing the game.
       I didnĀ“t see any guide that tell how does this weird relationship works,
    besides de magic learning matter. I am sure many people want to know all the
    details of this issue, and some of them (me, for example) want to optimize
    EVERY aspect of character leveling.
       In my opinion, this little guide is a great adition to Disgaea knowledge.
    At least it's original :)
    <B> What is master/pupil?
       Tech explanation: When adressing the dark assembly with a character (1), and
    you create a new character (2), automatically character 1 becomes a master and
    character 2 becomes a pupil. A master can have as many pupils as you wish, but
    a pupil can only have one master.
       Beware of these two tricky names. Pupils don't acquire any benefit at all,
    but masters do. We can get three kind of rewards in our characters for being
    1. Pupils and masters have higher chances to perform team attacks. To try
    a team attack, use the attack option with the enemy and the pupil/master and
    optionally other characters in adyacent pannels to the one is making the
    2. When a master and a pupil are on adyacent panels, the master get access to
    all the magic the pupil has previously learned. All these abilities are at
    level 0 if the master doesn't have them. When this spells reach level 1, that
    ability becomes permanent for the master.
    3. Anytime any character levels up, grows by a percentage of his base stats.
    If this character is a pupil, his master may also receive a much smaller
    percentage of pupil's base stats. This gain is what I will refer to as "pupil
    <C> Details about pupil benefit, formulae
       This may seem more complicated than you would think. First of all, lets say,
    upon leveling, a character gain a 45%/ 50% of his current base stats with the 
    exception of HP that's four times this increase before level 200: 180%/ 200%
    (i'll asume you know what's a base stat).
       All characters have some kind of hidden stat counter for each stat (HP, SP,
    ATK ...) This counter allocate the effective value that could increase his
    master's matching stat (if he has any master). We will call this STATc1
       Upon creating/ transmigrating a character, this counter resets to the 10%
    of the matching base stat. When leveling up, this counter increases barely a
    4.5%/ 5% of the base stat for each level obtained. This happens even with HP,
    but that growth at a faster rate, with it's own rules.
       Now let's talk about the master. All characters also have ANOTHER hidden
    stat counter, but this one will be used to calculate that character's final
    stat value. This counter has an initial value of 0, and is reset to 0 when
    transmigrating. We will call this one STATc2.
       When any of that character's pupil gain a level, the game will check that
    pupil's STATc1 (the previous counter) with the master's STATc2, and the new
    value for master's STATc2 will be the higher of those values.
       Finally, the value shown anytime on our screens will be always the stat
    plus his matching STATc2. Pretty complicated, uh?
       A much, much simpler definition of this process is: "Each stat is the sum
    of his initial value and the 10% of the higher value of that stat on all his
    pupils". But this can't be applied to HP.
    	Here's a set of formulae:
    Variable definitions:
    BSTATx = STATx's base stat.
    STATxc1 = one STATx's counter
    STATxc2 = another STATx's counter
    FSTATx = final STATx value
    1.-Upon creation (for each stat)-
     STATx = BSTATx *(90%/ 100%)
     STATxc1 = BSTATx *(9%/ 10%)
     STATxc2 = 0
    2.-Upon leveling up (for each level gained/ each stat)-
     STATx = STATx + BSTATx *(45%/ 50%)
     STATxc1 = STATxc1 + BSTATx *(4.5%/ 5%)
     STATxc2 = STATxc2 (no change)
    3.-Pupil leveling up (for each stat/ after leveling up)-
     If Master STATxc2 => Pupil STATxc1
     Then Master STATxc2 = Master STATxc2 (no change)
     If Master STATxc2 < Pupil STATxc1
     Then Master STATxc2 = Pupil STATxc1
    FSTATx = STATx + STATxc2
    <D> Furmulae conclusions & examples
    - When a master transmigrates, he loses the pupil benefit.
    - When you transmigrate a master, you only have to level one time a pupil to
    recover that pupil benefit.
    - When you transmigrate a pupil, you DON'T lose the previous pupil benefit,
    even if the newly transmigrate pupil levels up. For example:
    Master ATK = 1000   Pupil_1 ATK = 1500
    Final Master ATK = 1150
    Master ATK = 1000   Transmigr Pupil_1 ATK = 60
    Final Master ATK = 1150
    - Having more that one pupil will not have cumulative effects but may result
    in a slightly better effect on the master. For example:
    Master ATK = 1000   Pupil_1 ATK = 1500   Pupil_2 ATK =  500
    Master DEF = 1000   Pupil_1 DEF =  500   Pupil_2 DEF = 1000
    Final Master ATK = 1150   (thanks to pupil 1)
    Final Master DEF = 1100   (thanks to pupil 2)
    - When you transmigrate a master, you only have to level the pupil one to
    recover the stat's boost.
    - The pupil benefit is totally independent on the master stat. For example:
    Master ATK = 1000   Pupil_1 ATK = 2000
    Final Master ATK = 1200
    Master ATK = 4000   Pupil_1 ATK = 2000
    Final Master ATK = 4200
    - When you have three chained characters, and the last pupil levels, the first
    master is not affected. Reference (as a must):
    Character 1 <--> Character 2 <--> Character 3
    Character 1 = Character 2's Master
    Character 2 = Character 3's Master
    Character 3 doesn't affect Character 1
    - There's no difference between unique characters, humanoid characters and
    monster characters in terms of pupil benefit
    - I THINK (not proved) stat theft may affect pupil benefit, but I must 
    <E> "Character Chaining" tactics
    What's character chaining? Very simple. Take characters with no pupils and
    create a new character from him. There are some basic strategies in terms of
    character chaining.
    1. "I want as much attack power as posible"
    Then chain all the ATK-users alltogether (axes,swords,fist,spears,monsters)
    do the same with HIT-USERS (bows,guns) and INT-users (staff,seldom monsters)
    2. "I want to balance stats as much as posible"
    Try to always have weaker characters as masters of the stronger chararacters.
    Also there's are some "combo chainings" that can help a lot in these regards.
    you can support such a unit's deficiencies with a bigger boost. Here are some
    notorious examples between humanoids at the game start.
    Thieves, Brawlers <-> Clerics, Mages/Skulls (SP,RES)
    Thieves, Mages/Skulls <--> Warrior (HP,DEF)
    The ultimate combo ^_^: Thieves <--> Cyclops (HP,DEF,RES). Example:
    Space pirate level 200          Argus level 200 (pupil)
    HP: 5200 DEF: 650 RES: 650      HP: 12000 DEF: 3000 RES: 3000
    Space pirate level 200 with pupil benefit
    HP: 5500 DEF: 950 RES: 950
    Here's a boost near a 50% in DEF/RES :)
    3. "I want all kind of stat boosts but i don't want to think more than one
    second about this"
    If this is your case, then only concern yourself with chaining one character
    after another (those you will use, of course). If all your characters are
    chained one after another, then you will only have one character without pupil
    4. "I use unique characters, but they are behind in stats"
    Why unique characters? two main reasons, special abilities (gordon blitz
    outpowers anything) or laharl/etna with high leveled techniques (it's a real
    pain to get a lvl 16 nightsever down from scratch)
    Thats totally true, far behind in stats (don't even look at those space
    pirates) near all ultimate forms of each class overcome in stat terms to
    laharl, etna, flonne, gordon, etc. Exceptions are, of course, Priere and
    To help building this characters I encourage to use two complementary
    characters as pupils of the same unique character, i would chain a brawler/
    fighter and a mage/cleric. Another good idea late in the game is to chain a
    very powerful character (majin,cyclops,great wyrm comes into mind)
    <F> Guide version info
    v1.00 - Basic guide, 100% complete, no aditions planned.
    v1.01 - Corrected a few grammatical errors, corrected an example wrong
    allocated, added this section, updated guide version & guide date.
    v1.02 - Corrected LOTS of grammatical errors, sincerely thanks to Ragnarok500 
    that has taken the time to fully review the entire guide (I owe you one :)).
    Update guide version and date.
    <G> Copyright & contact info
    Just to remember this guide is of my personal intellectual propriety. Yes, it's
    free, it is located on a public site but thanks to modern laws i automatically
    acquire all rights on the content of this document.
    If you would like to use this guide in a non-personal way, please contact me at
    I just wan't to have a control of where it will be published, with few small
    conditions on the content.

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