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Bestiary by chocomog

Version: 1.06 | Updated: 04/09/06

		   _            , __                  _   _      
		\_|_)          /|/  \                | | | |      .
		  |     __,     |___/        __   _  | | | |  _  
		 _|    /  |     |    |   |  /    |/  |/  |/  |/  
		(/\___/\_/|_/   |     \_/|_/\___/|__/|__/|__/|__/ .
                                                 
                                                 
			 ______                        
			(_) |              o            
			    | __,   __ _|_     __   ,  
      		     	 _  |/  |  /    |  |  /    / \_
			 (_/ \_/|_/\___/|_/|_/\___/ \/ 



  		      ___           _   _                  
      		     / __\ ___  ___| |_(_) __ _ _ __ _   _ 
		    /__\/// _ \/ __| __| |/ _` | '__| | | |
		   / \/  \  __/\__ \ |_| | (_| | |  | |_| |
		   \_____/\___||___/\__|_|\__,_|_|   \__, |
		                                     |___/ 

 
                     
Ctrl+F for the number preceeding what you want in the Table of Contents to
quickly find what you're looking for.

===============================================================================
Part 1.0: Table of Contents
===============================================================================

1.0.......Table of Contents
2.0.......Legal Stuff
2.5.......About this Guide, some notes
3.0.......Bestiary
3.01......Bits 
3.02......Zombies 
3.03......Bats 
3.04......Blooms 
3.05......Bears 
3.06......Fires 
3.07......Hippos 
3.08......Boxes 
3.09......Shrooms 
3.10......Ghosts 
3.11......Fish 
3.12......Whales
3.13......Pumpkins
3.14......Cubs
3.15......Haniwa
3.16......Furs
4.0.......Demons
4.01......Succubi
4.02......Fallen Angels (Dagons)
4.03......Dark Knights
4.04......Dark Warriors
4.05......Dragonshrooms
4.06......Gargoyles
4.07......Gigas
4.08......Capricorn & Baal
4.09......Talos
4.1.......Liches (Hekatoncheir)
4.2.......Beasts (Forest Lords :P)
5.0.......About Purification
6.0.......Monster Names
7.0.......Learning Rates
8.0.......1st title glitch
9.0.......FAQ (Frequently asked questions, about LP in general, not about
	  bestiary) *updated 8/28*
10.0......Update and Version Info
11.0......Thanks and acknowledgments

===============================================================================
Part 2.0: Legal Stuff
===============================================================================

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

There...the official copyright thing, I suppose. If anyone wants to use part of
this guide for whatever reason just email me at chocomog4000@yahoo.com, and
I'll almost definitely say its ok, provided you give me credit.

===============================================================================
Part 2.5: About this guide
===============================================================================

This guide was meant to be a complete guide to monsters.

First things first: I'm trying to keep this guide spoiler-free. But if I
spoiled anything for you, then sorry :/

Purification:
I'll start out by assuming you know how to purify and recruit monsters. If not,
you should probably look at a different guide first, but the gist of it is that
if you use the purify command on a monster enough, when you kill it, it'll join
your party. Monsters can use the purify command themselves if you raise their
happiness to 10, though they never get more than 1 range and have rather low
Purification Power.

About Learning rates:
Learning rates are simply how many times the monster/character needs to cast
the spell in order to learn it or level it up.
So, a lower learning rate is better. Part 6.0 has a learning rate chart, while
each entry in the bestiary has an individual monster's learning rate.
The formula is this: number of times needed to cast spell =
(level wanted) x (learning rate)
So if Culotte wanted to learn Cool, and it was at level 0, he'd have to cast it
1x3 = 3 times. Simple, isn't it? Oh, and all inherent spells (Redemption, Rain
of Fire, Siren Song, etc.) have learning rates of x3.

Party Member Limit:
There is a Party Member Limit of 123. I'm not sure if that's the exact number,
but its pretty close. If you kill a monster after purifying it if you're at the
limit, it won't join your party. It will, however, give you an item if it has
one.
There is one way to bypass this that I know of, and that is linking a killing
miracle to go off after several Evangels. See Alex's excellent miracle guide
for more info -- I plan on putting my own personal CoT3 miracle to get lots of
bats in here sometime too.

Now's the part where I need YOUR help. If anyone has any info, comments,
critiques, or suggestions, please don't hesitate to email me at
chocomog4000@yahoo.com, or I check the GFAQS La Pucelle board pretty often too.

Of course, proper credit will be given.

===============================================================================
Part 3.0: Bestiary
===============================================================================

Ah, yes, the main part of the guide. Here I describe the skills, names,
locations, descriptions, attacks, and learning rates of every monster. I have
also listed monster stats at level 50, which is about the level a typical
player will beat the game at. After that is my analysis of each monster family.
You're free to disregard those if you want though; they're mainly just my
opinion.

A couple notes:

There's a lot of monsters that simply don't show up anywhere besides the Dark
World and in Angel Gate (top), where monsters show up randomly. HOWEVER, and it
is a big however, I'm convinced that Demons and the Highest level of monsters
only show up on the highest level, and i've never seen any demons except Dark
Knight and Cu Chulainn. So I'm having great difficulty getting the names and
details of these monsters. Help would be appreciated here...

The attack section just lists what the attacks look like. Which attack the
monster actually uses has little to no effect on the amount of damage done.

I refer to the group of monsters with the same model as a Family, hence, Bit
Family, Ghost Family, etc.

Monsters with (r) next to their names indicate that I couldn't find them
anywhere else besides Angel Gate. Although in the location it'll say "none that
I know of", all normal monsters can be found in the Angel Gate (top) and demon
world.

The first description by a skill is the in-game description. area means it can
be targeted like magic, with different AoE types and the like. SP costs
increase accordingly. After the SP stuff is my notes on the skill.

Stat notes: These are each monster's stats at level 50, without items, and with
no or very low stat levels (Elevate ATK, DEF, that kind of level). For most
monsters, I only did the highest level of monster, since the highest level has
by far the best stats. If a monster has (averaged) next to their name, it means
the first monster's stats were so suprising I went and leveled another monster
up to 50, and averaged the two. In most cases though, the stats were very
similar between the two. For a few monsters, I did every level of monster, like
for the Fires, I did level 50 stats for Will-o-wisp, Fairy Fire, Salamander,
AND Jabberwock. I did this to prove that the highest level monster had the best
stats in every case. For monsters which are unattainable at Level 50 (like most
demons), I gave the stats at a level where they could be attained, as
indicated. For move ratings, all monsters in a family have the same move/jump,
unless otherwise indicated.

NOTE: There is a huge variability in stats. Each stat can be different for a
random monster by as much as +/- 20. Good statistics says I should take more
samples, but time constraints prevent me from doing so. That's why the ratings
are based on my experience as well as level 50 stats.

Purify Multiplier: A variable to stick into the Convert No Matter What
Equation. See Section 5.0 for details. Basically, the higher it is, the
harder the monster is to purify.

Demons don't get ratings, since its unfair to compare say, a Hekatoncheir to
any normal monster. Every demon would get 10/10 for being much better than a
normal monster of the same level, which would make the ratings pretty
pointless.

===============================================================================
3.01: Bit Family
===============================================================================


Skills:
Suck Blood: Suck target's blood and recover HP. 2 hits, can be guarded, SP cost
	    10, single
Hypnotize: Put targets to sleep. SP cost 10, area
Charge: Charge at one target. Blood suck does more damage, costs less SP, and
	recovers HP as well...SP cost 20, single

Attacks:
The bit can charge at the enemy once, twice, or use ultrasound waves.



Tiny Bat
Description: Little brown bat.
Locations: Devil's Stomach - All maps
	   Montblanc Castle - All maps except Hall of Courage
Learning Rate: x10
Purify Multiplier: 1.0

Lvl 50 Stats:
HP:  274   SP: 117
ATK: 153  INT: 155
DEF: 76   SPD: 231
HIT: 229  RES: 40
MV: 4 JP: 30



Mini Dragon
Description: Little blue bat.
Locations: Meuniere Forest - All maps
	   Cave of Trials Level 3
Learning Rate: x9
Purify Multiplier: 2.0

Lvl 50 Stats:
HP:  408   SP: 148
ATK: 248  INT: 206
DEF: 154  SPD: 349
HIT: 371  RES: 112
MV: 4 JP: 30



Chuchu
Description: Little yellow bat.
Locations: Escargot (Ch. 7) - all maps
	   Cave of Trials Level 3
Learning Rate: x8
Purify Multiplier: 2.5




Golden Bat (r)
Description: Little pink bat.
Locations: none that I know of
Learning Rate: x7
Purify Multiplier: 3.0

Lvl 50 stats:
HP:  445   SP: 237
ATK: 301  INT: 250
DEF: 192  SPD: 425
HIT: 441  RES: 147
MV: 5 JP: 30



Bit Family Ratings
Strengths: High Hit, Speed
Weaknesses: Awful everything else

Let's see, they have the worst resistance, attack, and defense stats in the
game, and their learning rate is terrible. Bats share the same move set, and
have advantages in every stat. Bits actually have very high Hit and Speed, but
unfortunately, those are the most useless stat categories. A funny thing is,
Tiny Bats have resistances in the double digits - at level 50.
Final Rating: 1/10

===============================================================================
3.02: Zombie Family
===============================================================================

Skills:
Poison: Spit a ball of poison at target. This poisons the target, does some
	crap damage too. single, range expands with level, SP cost: 8
Zombie Lunge: Lunge at them. single, SP cost 15
Zombie Slash: Lunge at them with all your might. SP cost 35, area. actually
	      does a bit less than Zombie Lunge.

Attacks: A single sword swipe, or charge at the enemy, falling flat on his feet
	 in the process.



Zombie
Description: Skeleton with green hair, sword, and blue cape.
Locations: Devil's Stomach - All maps
	   Mt. Tarte - Peak
Learning Rate: x15
Purify Multiplier: 1.5



Big Zombie
Description: Skeleton with red hair, sword, green tunic and orange cape.
Locations: Devil's Stomach - Grave of Fools
	   Montblanc Castle - All maps except Hall of Truth
Learning Rate: x14
Purify Multiplier: 2.0

Lvl 50 stats:
HP:  427   SP: 77
ATK: 269  INT: 116
DEF: 118  SPD: 158
HIT: 156  RES: 38
MV: 4 JP: 10



Giant Zombie
Description: Skeleton with dark green hair, sword, brown tunic and red cape.
Locations: Eclair's Heart (all maps)
	   Eclair's Heart (ch. 11)
Learning Rate: x13
Purify Multiplier: 2.5



Sir Zombie
Description: Skeleton with blue hair, sword, brown tunic and green cape.
Locations: Angel Gate - Demon's Nest, Bloody Corridor
	   Cave of Trials Level 5
	   Eclair's Heart - Lying heart, True Heart
	   Choux Fleurs Hill
Learning Rate: x12
Purify Multiplier: 3.0



Zombie King (r)
Description: Skeleton with blond hair, sword, red tunic and dark green cape.
Locations: Cave of Trials Level 5 (Angel Gate too, suprisingly)
Learning Rate: x11
Purify Multiplier: 3.5?

Lvl 50 stats:
Zombie King
HP:  937   SP: 201
ATK: 396  INT: 255
DEF: 245  SPD: 293
HIT: 277  RES: 191
MV: 5 JP: 15 (NOTE: all other Zombies get 4MV/10JP)



Zombie Family Ratings
Strengths: Very high HP
Weaknesses: Worst learning rate in game, poor stats besides attack and HP

Zombies make decent meat shields, but thats about it. They have the second
highest non-demon HP, but can't learn magic well to heal themselves, have
below average defense, and have awful resistance. Their attack is on the good
side, but relatively low hit prevents them from connecting as often as they
should. Skills are average in power, but Zombies' low SP prevent them from
using skills too often until higher levels. They also get destroyed by any
Mage. Final Rating: 3/10

===============================================================================
3.03: Bat Family
===============================================================================

Skills: (same as bit's)
Suck Blood: Suck target's blood and recover HP. 2 hits, can be guarded, SP cost
	     10, single
Hypnotize: Put targets to sleep. SP cost 10, area
Charge: Charge at one target. Blood suck does more damage and recovers HP as
	well...SP cost 20, single

Attacks: Bat bites the enemy, or charges at them.



Big Bat
Description: Ummm...a big bat? Purplish brown with orange eyes.
Locations: Devil's Stomach - Caretaker's Room
	   Montblanc Castle - Hall of Courage
Learning Rate: x11
Purify Multiplier: 2.0

Lvl 50 stats:
HP:  408   SP: 118
ATK: 269  INT: 194
DEF: 160  SPD: 239
HIT: 199  RES: 115



Vampire
Description: Gold with blue eyes.
Locations: Escargot (ch. 7) - all maps except Armory
	   Dark Shrine - First Room
	   Ch. 11 Church Battle
Learning Rate: x10
Purify Multiplier: 3.0



Chomp-Chomp (r)
Description: Blue with yellowish orange eyes.
Locations: Ch. 7
Learning Rate: x9
Purify Multiplier: 2.5



Nosferatu
Description: Red with green eyes.
Locations: Cave of Trials Level 3
Learning Rate: x8
Purify Multiplier: 3.5

Lvl 50 stats:
HP:  641   SP: 245
ATK: 341  INT: 297
DEF: 255  SPD: 350
HIT: 280  RES: 241
MV: 5 JP: 30



Bat Family Ratings
Strengths: High HP, Blood Suck owns
Weaknesses: Weak stats, low learning rate

If you look at Nosferatu's stats, plus the general uselessness of enemy bats
throughout the game, you'll wonder how this family could be any good. Well, its
because of one skill - Blood Suck! This skill does around 140 to a same level
enemy of opposite element, while his normal attack did around 160. Because of
the Bat's ability to heal and damage through Blood Suck, and his high HP, a Bat
can tank very well - unlike the Bit family, where crappy stats don't allow
Blood Suck to let them survive a turn anyway. Final Rating: 6/10

===============================================================================
3.04: Bloom Family
===============================================================================

These and zombies are the only family to get 5 monsters. Funny thing is, two
of them never show up, which makes me question the necessity of the Raffesian.
Skills:
This class is weird, they get different skills...all the monsters in the class
get flower crash though.
Hanahana, Beautiful:
French Kiss: Charm them with a big kiss. charm, well, sucks though. SP cost 10,
	     area.
Flower Crash: Damage and weaken targets defense. SP cost 25, single, range
	      increases with level.
	      The bloom uses its petals as helicopter blades and drops itself
	      on its enemies.

Mandragoras and French Kisses get Flowercopter instead of French Kiss. Weird,
French Kisses don't get their own move...
Flowercopter: Stop everyone in target area from using magic. SP cost 10, area.
              This is the same as silence in FF games. The bloom uses its
	      leaves like chopper blades and drops pollen on the enemies.

Rafflesian gets all three of these moves.

Attacks: Throws its petal blades at the enemy, drops a bomb, or drops itself
	 on the enemy.



Hanahana
Description: Weird plant looking thing with four petals on its head it uses to
	     attack with. Has big lips. Green petals, brown body, red lips.
Locations: Mt. Tarte - all maps
Learning Rate: x8
Purify Multiplier: 1.5



French Kiss
Description: Purple petals, lavender body, blue lips.
Locations: Jungle - Wilderness
Learning Rate: x7
Purify Multiplier: 2.0



Beautiful
Description: Red petals, red body, green lips.
Locations: Jungle - Unexplored Jungle, Explorer's Bones
Learning Rate: x7
Purify Multiplier: 2.5

Lvl 50 stats:
HP:  423   SP: 218
ATK: 265  INT: 263
DEF: 212  SPD: 254
HIT: 261  RES: 225



Mandragora (r)
Description: Blue petals, brownish green body, pink lips.
Locations: none that I know of
Learning Rate: x6
Purify Multiplier: 3.0



Rafflesian (r)
Description: Green petals, Gray body, pink lips.
Locations: none that I know of
Learning Rate: x6
Purify Multiplier: 3.5

Lvl 50 stats:
HP:  563   SP: 337
ATK: 389  INT: 348
DEF: 276  SPD: 286
HIT: 329  RES: 295
MV: 4 JP: 30



Bloom Family Ratings
Strengths: Good stats across the board, can be molded into anything you want
Weaknesses: Best two blooms aren't available until Angel Gate, poor skillset

Blooms have pretty high stats everywhere (higher than Hippos mostly),
especially ATK and INT. They can be used as anything, from front-liners to
support mages. However, their skill set is really bad - charm is useless,
Forget rarely works, and Flower Crash doesn't do enough damage to be useful.
Their main problem, however, is this. The highest level Bloom you'll get before
the last levels is a Beautiful, which is only a third level monster in a 5
level family. This, in effect, makes it so you have a monster with BELOW
average stats across the board, and a poor skillset to boot; I've listed level
50 Beautiful stats for comparison. Not a good combination. Final Rating: 2/10

===============================================================================
3.05: Bear Family
===============================================================================

Skills:
Bear Bash: A full-body bear charge. Single, SP cost 15. The bear goes into a
	   rage and hits the enemy four times.
Bear Cross: A bear's ultimate weapon! Single, SP cost 50. The bear leaps
	    forward, stands up on its hind legs (looking ferocious :P), and
	    rakes his claws across the enemy, forming an X. Does good damage.

Attacks: Dual claw swipe, jump charges at the enemy



Big Bear
Description: A cute looking bear standing on 4 legs - until it attacks lol. 
	     Brown fur with white underfur.
Locations: Mt. Tarte - all maps except Peak
Learning Rate: x12
Purify Multiplier: 2.0



White Devil
Description: Looks the same as Big Bear, except with slightly lighter skin -
	     its not really white though.
Locations: Jungle - Unexplored Jungle, Explorer's Bones
Learning Rate: x11
Purify Multiplier: 2.5



Ogre
Description: Hmm...this one should've been White Devil. A bear with grayish
	     white fur.
Locations: Cave of Trials Level 1
Learning Rate: x10
Purify Multiplier: 3.0

Lvl 50 stats
HP:  623   SP: 188
ATK: 475  INT: 224
DEF: 284  SPD: 354
HIT: 413  RES: 238
MV: 5 JP: 12



Bear Family Ratings
Strengths: High HP, very high attack, a party staple early in game,
           effective skillset
Weaknesses: Really low SP

Bears are one of the most useful party members early in game, because of Bear
Bash's high damage and Bears' high HP. They have high attack power in general,
and this, combined with their high HIT rating, makes them do a lot of damage.
They are the best example of Fighters in this game - characters with high
attack and HP, but cannot/do not use magic. Overall a very useful monster.
Final Rating: 7/10

===============================================================================
3.06: Fire Family
===============================================================================

Skills: Different for each monster. Will-o-Wisp gets the Fire line of spells,
	Fairy Fire gets Cools, Salamander gets Winds, and Jabberwock gets
	Thunder. Basically, they get the same elemental color as their species
	color. Skills are NOT determined by elemental alignment.

Attacks: Becomes a smaller ball, throwing itself at the enemy, throws a
	 fireball, or jumps on enemy as a small ball.



Will-o-Wisp
Description: A red fireball with a face.
Locations: Montblanc Castle - The Birdcage, The Throne Room
	   Castle Garden - Ch. 6 Boss Fight
Learning Rate: x6
Purify Multiplier: 2.0

Lvl 50 stats:
HP:  352   SP: 200
ATK: 198  INT: 322
DEF: 205  SPD: 199
HIT: 196  RES: 395



Fairy Fire
Description: A blue fireball with a face.
Locations: Mt. Tarte - Side, Peak, Sprink of Mercy
	   Castle Garden - Ch. 6 Boss Fight
Learning Rate: x5
Purify Multiplier: 2.5

Lvl 50 stats:
HP:  355   SP: 236
ATK: 230  INT: 314
DEF: 202  SPD: 198
HIT: 201  RES: 434



Salamander
Description: A green fireball with a face.
Locations: Eclair's Heart - all maps
Cave of Trials Level 4
Learning Rate: x4
Purify Multiplier: 3.0

Lvl 50 stats:
HP:  499   SP: 298
ATK: 329  INT: 451
DEF: 290  SPD: 306
HIT: 232  RES: 511



Jabberwock
Description: A pink fireball with a face.
Locations: Choux Fleurs Hill
	   Cave of Trials Level 4
Learning Rate: x4
Purify Multiplier: 3.5

Lvl 50 stats (averaged):
HP:  552   SP: 335
ATK: 397  INT: 500
DEF: 284  SPD: 295
HIT: 289  RES: 586
MV: 4 JP: 10



Fire Family Ratings
Strengths: Highest non-demon RES, high INT, suprisingly high ATK
Weaknesses: Look funny :P

Fires are actually one of the highest stat monsters. Their INT is comparable to
Ghosts, and their resistance is unmatched. Use Fires to force the enemies to
drain their MP without hurting you much. Their defense actually matches that of
Bears. Every Fire stat beats every Ghost stat, except INT, which is equal, and
SPD, which is useless anyway. ATK is on the high side actually, so I suppose
you could make a Fighter-Mage type Fire, though they are meant to be typical
Mages. The Fire vs. Ghost comparison is a bit more complicated than stats
though. You can get an Apparition and a Fairy Fire very early, but Apparition,
being a third level monster, is much better than Fairy Fire, a second level.
You can get a Salamander in Ch. 6, where it can make a valuable ally. You have
to wait a long time to get a Jabberwock. Fairy Fires are actually very weak for
second level monsters. Final Rating: 9/10

===============================================================================
3.07: Hippo Family
===============================================================================

Skills:
Hypno Yawn: Put everyone in target area to sleep. SP cost 10, area. Hippo opens
	    its mouth and releases a huge yawn.
Healing Yawn: Heal everyone in target area. SP cost 25, area. Hippo seems to
	      release a blue gas from its mouth. God only knows how this could
	      heal anyone...

Attacks: Tail butt, bite, fart (yeah thats right...)



Mr. Moo
Description: Light red...hippo...standing on two legs with two oversized teeth,
	     flaring nostrils and a potbelly. Blue belly.
Locations: Meuniere Forest - All maps
Learning Rate: x13
Purify Multiplier: 2.0



Hugo
Description: Tan hippo with dark green belly.
Locations: ummm...forgot...someone help me here
Learning Rate: x12
Purify Multiplier: 2.5



Hyacinth (r)
Description: Light red hippo with red belly.
Locations: none that I know of.
Learning Rate: x11
Purify Multiplier: 3.0



Behemoth (r)
Description: Brown hippo with white belly.
Locations: none that I know of.
Learning Rate: x10
Purify Multiplier: 3.5

Lvl 50 stats:
HP:  1122  SP: 209
ATK: 355  INT: 254
DEF: 308  SPD: 301
HIT: 359  RES: 281
MV: 4 JP: 10



Hippo Family Ratings
Strengths: Extremely high HP, good moveset
Weaknesses: No stats besides HP stand out

Hippos, suprisingly, have the highest non-demon HP in the game. This, plus
their healing skill, makes them very good Clerics - characters that absorb
damage at the front lines, and heal themselves and others. Their attack power
isn't bad, but is beaten by most other front liners. That's the main problem
with Hippos actually, none of their stats are actually very good except HP.
They can't do much except take damage, and their atrocious magic learn rate
(second worst in game) prevents them from learning magic outside their
skillset.
Final Rating: 5/10

===============================================================================
3.08: Box Family
===============================================================================

SKills: NOTE: Gremlin only gets Sleep Roar, Redcap only gets Battlecry.
Sleep Roar: Puts targets to sleep. SP cost 10, area.
Battlecry: Increases attack strength of targets. SP cost 10, area. Box shakes
	   and emits red waves. This is so damn annoying when enemy boxes
	   appear, because it takes forever when 6 of them do it. I think this
	   is the same as the spell Braveheart with higher MP cost, but I'm not
	   sure.
Beast's Roar: Charms and damage everyone in target area. SP cost 20, single,
	   range increases
	   with level. The damage is crap though.

Attacks: Box opens to reveal a gargoyle-esque thing, and punches the enemy. Can
	 also hop on the enemy once, hop twice, or throw a bomb.



Gremlin
Description: Brown box, hinged at one of the four sides. It opens and closes
	     itself. This one has red eyes peering out of the box.
Locations: Meuniere Forest - all maps except Forest of Grief
Learning Rate: x8
Purify Multiplier: 12.0



Redcap
Description: Brown box with red tint. Red eyes.
Locations: Escargot - all maps except Second Passage
	   Cave of Trials Level 4
	   Angel Gate - Angel's Dreams
Learning Rate: x7
Purify Multiplier: 12.0



Basket Case
Description: Green box with orange eyes.
Locations: Cave of Trials Level 4
	   Angel Gate - Angel's Dreams
	   Escargot - Armory
Learning Rate: x6
Purify Multiplier: 12.0



Pandora (get it? pandora's box? eh? alright i'm done...)
Description: Purple-gray box with blue eyes.
Locations: Cave of Trials Level 4
	   Angel Gate - Angel's Dreams
Learning Rate: x5
Purify Multiplier: 12.0

Lvl 50 stats:
HP:  375   SP: 236
ATK: 620  INT: 393
DEF: 1270 SPD: 382
HIT: 301  RES: 866
MV: 3 JP: 5 (NOTE: all other Boxes get 2MV/5JP)



Box Family Ratings
Strengths: Highest DEF, RES, non-demon ATK in game, good INT
Weaknesses: Horrible Move, Jump, HP, mediocre skillset, hard to purify

Boxes are perhaps the most interesting family in the game. Load them up with
all DEF boosting items, and they'll pretty much never get hit. In fact, I used
this to beat a few bosses :P They have good attack power as well. They also
have a very high RES, so if you're facing monsters at or below your level, a
party of boxes is as good as invincible. The problem comes when facing higher
level enemies: If an enemy can overcome a box's defense through a Critical
skill or simply higher ATK, the box's really low HP means that he's as good as
dead. They also can't move very far, and can have trouble contributing when
it's your turn. It can cast Battlecry to boost your other member's attacks
though. If you use the Sneakers/Warp Engine glitch/cheat though, the low Move
shouldn't really have an effect. Boxes also have good learn rate and INT, which
can make a very interesting strategy.
Final Rating: 8/10

===============================================================================
3.09: Shroom Family
===============================================================================

Skills: Another class with different skills? I might be wrong about this one
	though.
ErinGERS only get Piston and Shroomania, the ErinGA gets Spores and Shroomania,
while ErinDAs get all three...ErinJAs get those three plus the "Shroominator"
skill.
Piston: Charm them with this hypnotic motion. SP cost 10, single, range
	increases with level. The shroom moves its top part up and down.
Spores: Release a cloud of spores to put targets to sleep. SP cost 10, area.
	The shroom moves up and down rapidly, covering theo pponent with blue
	sleepy powder.
Shroomania: Call countless mushrooms to attack. SP cost 15, area. Lotsa
	    mushrooms fall from	the sky, damaging the enemy.
Shroominator: Summons the mushroom spirit. SP cost 42, area. Requiem comes
	      from underground and hits the enemy, then the Erinja pulls him
	      away. 

Attacks: A kick, three..uhh..mushroom balls or somethin..., a slap, or a
	 headbutt.



Eringa
NOTE: He is only accessible by hiring him in Eringa valley. I'm pretty sure
that's the only Eringa you get, besides the ones in Angel Gate.
Description: Red mushroom with a red top with yellow spots. Eri!
Locations: Eringa valley, see above.
Learning Rate: x8
Purify Multiplier: 1.5



Eringer
Description: White mushroom with a purple top with yellow spots.
Locations: Mt. Champignon - all maps
Learning Rate: x8
Purify Multiplier: 3.0



Erinda
Description: Pinkish mushroom with a green top with teal spots.
Locations: Jungle - all maps
	   Cave of Trials Level 1
Learning Rate: x7
Purify Multiplier: 4.0

Lvl 50 stats:
HP:  510   SP: 265
ATK: 355  INT: 325
DEF: 271  SPD: 319
HIT: 318  RES: 230



Erinja (r)
Description: White mushroom with a white top with yellow spots.
Locations: none that I know of
Learning Rate: x6
Purify Multiplier: 8.0

Lvl 50 stats (averaged):
HP:  633   SP: 403
ATK: 494  INT: 437
DEF: 396  SPD: 431
HIT: 424  RES: 345
MV: 5 JP: 10



Shroom Family Ratings
Strengths: Really high everything??? Eri!
Weaknesses: Early game Shrooms are less useful

When I first saw the stats for an Erinja, I was like "What??? This can't be!"
I went back to get another Erinja, only to find it had higher stats. They have
highest INT besides the real mages (Ghosts, Fires, Sirens), HP and HIT on par
with Bears, the second highest DEF to Boxes, and good speed and resistance to
boot. Erinja are also one of the only monsters to get four unique skills.
Simply put, these are some of the most useful monsters in game, which is
probably the most suprising part of my FAQ. The only bad thing is, you don't
get Erinja til Angel Gate. Erinda, the third level Shroom, also has very
comptetent stats for a third level monster. Final Rating: 9/10

===============================================================================
3.10: Ghost Family
===============================================================================

Skills: Ghosts, like Fires, get elemental spells based on their class type.
	Spirits get the	Cool line of spells, Ghosts get Fire, Apparitions get
	Wind, and Phantoms get Thunder. These are NOT based on elemental
	affiliation.

Attacks: Ghost swoops down on enemy or bites them.



Spirit (r)
Description: Green floating ball with a tail, orange glowing eyes, a huge
	     mouth, and two little hands. Also wears a large blue Black Mage
	     hat.
Locations: None that i know of
Learning Rate: x6
Purify Multiplier: 2.0



Ghost
Description: Blue ghost with red hat and orange eyes.
Locations: Mr. Champignon - Mushroom Festival
Learning Rate: x5
Purify Multiplier: 2.5



Apparition
Description: Yellow ghost with pink eyes and black hat.
Locations: Mt. Champignon - Mushrooms Galore
	   Cave of Trials Level 5
	   Escargot - Engine Room
Learning Rate: x4
Purify Multiplier: 3.0



Phantom (r)
Description: Pink ghost with yellow eyes and brown hat.
Locations: None that i know of
Learning Rate: x4
Purify Multiplier: 3.0

Lvl 50 stats:
HP:  442   SP: 389
ATK: 305  INT: 509
DEF: 248  SPD: 523
HIT: 279  RES: 498
MV: 5 JP: 30


Ghost Family Ratings
Strengths: Really bad left side stats (HP, ATK, DEF, HIT)
Weaknesses: Really good right side stats (SP, INT, SPD, RES)

Ghosts are classic Mages - characters that constantly cast magic and are never
seen on the front lines. They come with magic, and have a very good learning
rate to learn new magic. Unfortunately, they are overshadowed by Fires in
almost every stat, though an Apparition can be very useful early game.
Phantoms are easy to purify for a level 4 monster though.
Final Rating: 5/10

===============================================================================
3.11: Fish Family (I call them all Sirens though)
===============================================================================

Skills: Another family with split skills. Sirens only get Siren Song, Undines
	only get Break Shot, and Jugons and Lamias get both.
Siren Song: A pretty song to lull them to sleep. SP cost 10, area. The siren
	    sings a song.
Break Shot: Hit targets where they hurt! SP cost 18, area. The siren's spiked
	    ball breaks like a break shot in pool when it hits the enemy. Does
	    slightly less damage than a regular attack.

Attacks: Sirens have poles with spiked balls at both ends, and they shoot one
	 of the balls like a cue ball in pool. Their shots are a straight shot
	 into the enemy, a shot with backspin, and a shot that hits the ceiling
	 and the wall behind the enemy before hitting him. They also have a 2
	 square attack range.



Siren 
Description: Blond, topless mermaid-esque girl with a purple lower half and
	     gold cue ball.
Locations: Mayonaisse Harbor vs. Whale and Gen. Normande
	   Cave of Ruins - all maps except Life and Death and To a Foreign Land
Learning Rate: x6
Purify Multiplier: 2.5

Lvl 50 stats:
HP:  385   SP: 262
ATK: 206  INT: 421
DEF: 170  SPD: 224
HIT: 220  RES: 255



Undine
Description: Green-haired, topless mermaid-esque girl with a purple lower half
	     and greenish- gold cue ball.
Locations: Cave of Ruins - Unknown Fear, Salvation's Light, To a Foreign Land
Learning Rate: x5
Purify Multiplier: 3.0

Lvl 50 stats:
HP:  441   SP: 312
ATK: 266  INT: 434
DEF: 173  SPD: 214
HIT: 215  RES: 313



Jugon
Description: Pink-haired, topless mermaid-esque girl with an orange lower half
	     and pink cue ball.
Locations: Cave of Trials Level 2
Learning Rate: x4
Purify Multiplier: 3.5

Lvl 50 stats:
HP:  470   SP: 386
ATK: 285  INT: 517
DEF: 230  SPD: 271
HIT: 291  RES: 341



Lamia
Description: Brunette, topless mermaid-esque girl with a brown lower half and
	     brown cue ball.
Locations: Cave of Trials Level 2
Learning Rate: x4
Purify Multiplier: 4.0

Lvl 50 stats (averaged):
HP:  511   SP: 443
ATK: 339  INT: 584
DEF: 240  SPD: 303
HIT: 304  RES: 392
MV: 4 JP: 10



Fish (Siren) Family Ratings
Strengths: Extremely high INT, high SP and RES, 2 square attack range
Weaknesses: Low defense

Ah, one of my favorite monsters. Sirens have the highest Intelligence in the
game, even higher than Fires and Ghosts. They also have decent HP, and though
they have slightly below average attack power, their unique two square attack
range makes up for it. This makes them excellent Fighter-Mages - characters
that can use magic and attack effectively. Break Shot is also available in the
later stages of the game to provide Sirens with a good move against magic
resistant creatures like Ghosts and Fires. Sirens' very good learning rate
should not be ignored; have them learn a variety of magic to use against
different elemental creatures. Their only real weakness is a low DEF stat, but
they should be standing behind someone anyway when attacking.
Final Rating: 9/10

===============================================================================
3.12: Whale Family
===============================================================================

Skills: NOTE: Gunchan only gets Bubbles.
Bubbles: A bubble attack. SP cost 35, area. Lots of blue bubbles surround the
	 enemy, does pretty decent damage.
Blow Hole: A spray of water that heals all in the target area. SP cost 22,
	   area. Nasty looking purple water comes out of the whale's blowhole,
	   somehow healing targets.

Attacks: Headbutt, jump and fall on enemy.



Gunchan (r)
Description: Blue...whale.
Locations: Mayonnaisse Harbor vs. Whale
Learning Rate: x10
Purify Multiplier: 2.0



Kracken
Description: Purple...whale.
Locations: Cave of Trials Level 2
	   Angel's Gate - First map
Learning Rate: x9
Purify Multiplier: 2.5



Moby Dick (r)
Description: Gray...whale.
Locations: none that I know of
Learning Rate: x8
Purify Multiplier: 3.0



Leviathan (r)
Description: Light gray whale, lighter than Moby Dick.
Locations: none that I know of
Learning Rate: x7
Purify Multiplier: 3.5

Lvl 50 stats:
HP:  754   SP: 248
ATK: 495  INT: 342
DEF: 283  SPD: 193
HIT: 288  RES: 297
MV: 4 JP: 10



Whale Family Ratings
Strengths: Very high HP, ATK, good skillset
Weaknesses: Really rare, below average learning rate

Whales are very good Fighters; better than Bears in fact. Their have high HP
and ATK, and can heal. This makes them last a very long time on the front
lines, and they can do a lot of damage there. Decent INT makes Bubbles an
effective attack, should the need arise. They have a below average learning
rate, but should never really have to learn any magic anyway. Their DEF is a
bit low, but their high HP makes that fact ignorable. Very good party members -
if you want to wait til Chapter 11.

Final rating - 9/10, modified to 7/10 for the fact that you can't really find
any Moby Dicks or Leviathans until the final dungeon

===============================================================================
3.13: Pumpkins Family
===============================================================================

Skills: 
Phantasm: Paralyze targets with hypnotism. SP cost 10, area
Laser: Fire a pumpkin laser at them. SP cost 18, area. Does ok damage.

Attacks: The body disappears momentarily, and the head either throws itself at
	 the enemy in an arc, or in a straight line. The head then returns to
	 the reappearing body.



Pumpkin Head
Description: A floating body with a pumpkin as a head. The pumpkin rotates. It
	     holds a lantern. Orange pumkin, green clothes, orange eyes.
Locations: Royal Library - Maze of Books
Learning Rate: x6
Purify Multiplier: 3.0



Jacko Lantern
Description: Purple pumpkin, blue clothes, orange eyes.
Locations: Royal Library - all maps
	   Cave of Ruins - Cave of Ruins, Breath of Death, Life and Death
Learning Rate: x5
Purify Multiplier: 4.0



Halloween
Description: Orange pumpkin, purple eyes, red clothes.
Locations: Royal Library - all maps
Learning Rate: x5
Purify Multiplier: 5.0



Pumpkin King
Description: Brown pumpkin, blue eyes, orange clothes.
Locations: Royal Library - Maze of Books
Learning Rate: x4
Purify Multiplier: 6.0

Lvl 50 stats:
HP:  549   SP: 250
ATK: 422  INT: 292
DEF: 290  SPD: 280
HIT: 338  RES: 232



Pumpkin Family Ratings
Strengths: Good attack, good learning rate, no really bad stats
Weaknesses: Doesn't stand out in any category, lowish RES.

Pumpkins are best used like Ninjas - load them up with ATK items to go and take
out one or two enemies before he dies. Although his HP isn't bad, Pumpkins
can't tank nearly as well as say, Bears. Their INT isn't high enough to justify
making them Mages of any kind. Their skillset is a bit like Sirens', though
Phantasm is far less useful than Siren Song.
Final Rating: 4/10

===============================================================================
3.14: Cub Family
===============================================================================

SKills:
Cute: Charm them with cuteness. SP cost 10, area. The cub sits there wagging
      its tail, looking cute.
Forest Chums: Summon forest friends to attack: SP cost 50, area. A bear comes
	      and pounces, a bloom drops a bomb, a hippo breathes poison gas,
	      and an eringa shoots three sets of poison needles. Funny, and can
	      be made to do decent damage.

Attacks: The cub headbutts the enemy, then falls over. Cute...



The Lord's Child
I don't have him, but if you get the bad ending in the chapter with the forest
lord (kill him), then later on you can return to the Shrine of Beasts to get
his cub.



Beartrom
Description: A little bear with brown fur, pink ears, and green eyes.
Locations: Cave of Trials Level 1
Learning Rate: x7
Purify Multiplier: 2.5



Beartie (r)
Description: A little bear with pink fur, orange ears, and blue eyes.
Locations: none that I know of
Learning Rate: x6
Purify Multiplier: 3.0

Lvl 50 Stats:
HP:  470   SP: 327
ATK: 403  INT: 325
DEF: 293  SPD: 307
HIT: 336  RES: 232
MV: 5 JP: 10

Annubis (r)
Description: A little bear, dunno what color though.
Locations: none that I know of
Learning Rate: x5?
Purify Multiplier: 3.5

Cub Family Ratings
Strengths: Decent stats across the board
Weaknesses: None really, pretty balanced

Cubs are probably the most balanced family. No stat really stands out above the
rest, which makes them competent Fighter-Mages, though with a decent learning
rate, they can be any kind of mage, really. Forest Chums does a lot of hits for
decent damage, though it has a pretty hefty MP cost. No stat specialization
means they can't excel in any area in particular though. Overall rating: 6/10

NOTE: I haven't been able to find an Annubis, but if their stats are much
higher than Beartie's, then Cubs could be very powerful monsters...Thanks to
PrinnyWin and Pyrieal for Anubis stuff.

===============================================================================
3.15: Haniwa
===============================================================================

Haniwa come in so many shapes and sizes that its impossible to describe them
here. But here's one of mine as an example: 
A floating sphere with a yellow top half, light blue bottom half, and two
circles as eyes. He has a heart on top of his head.
To get a Haniwa, just go to the Dark World and purify one. Haniwa are the only
monsters you get to keep from the dark world.
And, FYI, you need to be in the Demon or higher world, not Spirit World.

Skills: Haniwa come with random skills. Some of these are:
Saturn: Attack with Saturn. SP cost 41, range increases with level. Lots of
	saturn planets
	fall on the enemy, but it only has two hits. A really weak skill...
Knife Fork: Attack with knives and forks. SP cost 22, range increases with
	    level. The Haniwa summons 4 utensils out of the void, and they go
	     at the enemy.
Lance Sword: The Haniwa summons many swords and spears from the void, and they
	     all hit the enemy
Broom Mop: ?
Pumpkin Doll: ?
Lord Hani: You have to see this one for yourself. Hits the enemy many, many
	   times for good damage.
Pot: Haniwa summons a pot to fall on the enemy.
Here and There: ?
Earthenware: Potted plants fall on the enemy for several hits. 
Boxes Galore: ?
Mulder: ?

Attacks: A lot of them. I've seen a giant hand, an oversized sword, and a fan.
	 They say "hani" a lot.

Purify Multiplier: 10.0

Lvl 50 stats:
HP:  827   SP: 299
ATK: 335  INT: 319
DEF: 242  SPD: 249
HIT: 319  RES: 209
MV: 5 JP: 30



Haniwa Family Ratings
Strengths: High HP, available very early on with some effort, Lord Hani, comes
	   with magic
Weaknesses: Low non-HP stats

Although Haniwa all look different and have different skills, their basic stat
growth is very similar. Besides HP, their stats are quite poor - even ATK.
Their high HP allows them to somewhat take a beating on the front lines though,
and they do come with some magic learned, which is nice. When looking for a
Haniwa, try to find one with Lord Hani skill. That skill is dominating, and its
really funny ^_^ Final Rating: 5/10

===============================================================================
3.16: Fur Family
===============================================================================

SKills:
Static: Attack them with static electricity. SP cost 22, area.
Beard Dance: Turn one unit into a furball. SP cost 10, area. A huge Fluffy
	     drops down onto the enemy, which splits up into several Fluffys,
	     which march off the screen. Wa-chauuu!

Attacks: Bounce on the enemy, fur grab comes out of his head.



Fluffy
Description: A brown hairball with eyes and a mouth
Locations: Meuniere Forest - all maps, Ch. 5 ONLY
Learning rate: x8
Purify Multiplier: 3.0



Poofy (r)
Description: A greenish-yellow hairball with eyes and a mouth
Locations: none that i know of
Learning Rate: x7

Level 50 stats:
HP:  490   SP: 232
ATK: 331  INT: 246
DEF: 233  SPD: 280
HIT: 280  RES: 275
MV: 5 JP: 10
Purify Multiplier: 4.0



Fur Family Ratings
Strengths: Beard Dance is funny, Static does decent damage
Weaknesses: Everything else is pretty bad

First off, I was only able to find two kinds of Furs after hours of Angel Gate
searching. Whether more kinds exist; I'm not really sure. If Poofy is only a
second level monster out of four, then the family has a potential to be very
powerful indeed. But, for now, I will rate Poofys as the highest level in the
family. They are terrible. The only thing they have going for them is Static.
Beard Dance is great when it works, but it seems to have a very low success
rate. I'm not really sure where to put them when fighting; low HP and ATK make
them ineffective Fighters, and mediocre INT and learning rate doesn't help them
be good Mages. Final Rating: 1.5/10

===============================================================================
Part 4.0: Demons
===============================================================================


Demons, unlike normal monsters, can only be recruited after you recieve the
first title. To get the first title, you must defeat a level 500+ demon
overlord in level 10 demon overlord world. There's also a glitch to recieve
the first title much easier, which I will explain in its own section (7.0).
The second title does not appear to have any effect on monster recruiting.

Demons are much stronger than monsters, and don't come with names like 
Hekatoncheir Breakfast or something :P

The only demons that are attainable throughout the course of the game before
the final boss without cheating are:

Succubus
Dagon
Hekatoncheir
Dragonshroom
Bigshroom
Monshroom
Wyvern
Gargoyle, if you powerlevel

Othros, Gorgon, Aliok, and Baal are also obtainable, but they're level 1500 to
2000, so you're in for one hell of a fight, unless you powerlevel like crazy.

As a note, all (?) demons are available in the final boss battle, though there
isn't a point to recruiting them unless you have the PAL version or Japanese
re-release. 

Although, PrinnyWin writes: "You could confine it and then kill it (While
[final boss] is still alive) and then you could use it from the base panel."

This is true, though if you're powerful enough to get the first title
in the first place, the monster you just recruited probably isn't gonna help.

All Demons have a Purify requirement of 150.

===============================================================================
4.01: Succubus Family
===============================================================================

SKills: 
NOTE: Succubi only get Demonic Heal, Liliths only get Sultry Scent, and
      Gorgons get both.
Demonic Heal: Heal everyone in the target area. SP cost 30, area. Heals for a
	      good amount.
Sultry Scent: Charm and damage everyone in the target area.

Attacks: Teleport to the enemy, scratching them three times, or a shoulder
	 charge.



Succubus
Description: A hot, floating, nearly naked chick with red hair and dark blue
	     boots ^_^
Locations: Mayonnaise Harbor vs. Gen. Normande, may appear vs. final boss
Learning rate: x7



Lilith (r)
Description: A hot, floating, nearly naked chick with blond hair and red boots
	     ^_^
Locations: Final Battle, though it doesn't make much sense in the NA version...
Learning rate: x6



Gorgon
Description: A hot, floating, nearly naked chick with purple hair and black
	     boots ^_^
Locations: The Gods' Ordeal
Learning rate: x5

===============================================================================
4.02: Fallen Angel (Dagon) Family
===============================================================================

Skills:
NOTE: Belial gets no skills.
Noble Attack: An elegant, gentlemanly attack. SP cost 27, single. Damage is
	      actually slightly less than normal attack, which means this skill
	      sucks.

Attacks: A big claw attack, or two less powerful claw attacks.



Dagon
Description: A tall gray armored humanoid demon with white stripes.
Locations: Dark Shrine - Dark Shrine
	   Angel Gate - Bloody Corridor
Learning rate: x9

Level 50 stats:
HP:  1726  SP: 186
ATK: 333  INT: 290
DEF: 347  SPD: 347
HIT: 336  RES: 279
MV: 4 JP: 10



Belial
Description: A tall red armored humanoid demon with white stripes.
Locations: Ch. 5 Boss Fight
Learning rate: x8?



Aliok
Description: An tall blue armored humanoid demon with yellow stripes.
Locations: The God's Ordeal
	   May appear in final boss fight
Learning rate: x7?

===============================================================================
4.03: Dark Knight Family
===============================================================================

Skills:
Mad Scream: Paralyze everyone in target area. SP cost 10, area. Useless.

Attacks: Running spear charge, spear jab, or spear slash.



Soldier
Description: A cloaked soldier with a spear.
Locations: Choux Fleurs Hill (Ch. 10)
	   NOTE: not recruitable
Learning rate:  x12?



Sergeant
Description: A cloaked soldier with a spear.
Locations: Choux Fleurs Hill (Ch. 10)
           NOTE: not recruitable
Learning rate:  x11?



Dark Knight
Description: A cloaked soldier with a spear.
Locations: Angel Gate - Bloody Corridor
Learning rate:  x10

Level 50 stats:
HP:  575   SP: 180
ATK: 404  INT: 231
DEF: 353  SPD: 317
HIT: 339  RES: 139



Cu Chulainn
Description: A cloaked soldier with a spear.
Locations: Angel Gate Top - Top floor only
Learning rate:  x9

Level 50 stats:
HP:  652   SP: 202
ATK: 516  INT: 302
DEF: 394  SPD: 378
HIT: 410  RES: 152
MV: 4 JP: 10

===============================================================================
4.04: Dark Warrior Family
===============================================================================

Skills:
Dark Prayer: Heal everyone in the target area. SP cost 15, area.

Attacks: Reaches out and touches enemy, dealing damage.

Dark Servant (r)
Description: A fully robed demon. Only his eyes are visible. ? Color robe.
Locations: none that i know of
Learning rate:  x9?



Dark Warrior
Description: A fully robed demon. Only his eyes are visible. Black robe.
Locations: Ch. 11 Church battle
	   Angel's Gate - Angel's Gate, Demons' Nest, Bloody Corridor
Learning rate:  x8

Lvl 50 stats:
HP:  499   SP: 320
ATK: 241  INT: 414
DEF: 348  SPD: 292
HIT: 282  RES: 385
MV: 5 JP: 10



Dark Officer (r)
Description: A fully robed demon. Only his eyes are visible. ? Color robe.
Locations: none that i know of
Learning rate:  x7?



Dark General
Description: A fully robed demon. Only his eyes are visible. Brown robe.
Locations: unrecruitable
Learning rate:  x6?

Thanks to Pyrieal for Dark Servant and Dark Officer names.
===============================================================================
4.05: Dragonshroom Family
===============================================================================

Skills:
Shroom Breath: Give poisoned damage to targets. SP cost 20, area. Does a decent
amount of non-elemental damage, can cause poison.

Attacks: Bites the enemy



Dragonshroom
Description: A light green dragon, with mushrooms on his back and tail.
Locations: Mt. Champignon - Lotsa Mushrooms, Mushroom Festival
Learning rate: x9

Lvl 50 stats:
HP:  842   SP: 200
ATK: 325  INT: 248
DEF: 297  SPD: 248
HIT: 254  RES: 251



Bigshroom
Description: A red dragon, with mushrooms on his back and tail.
Locations: Jungle - Explorer's Bones
	   Cave of Trials Level 2
Learning rate: x8

Lvl 50 stats:
HP:  1355  SP: 250
ATK: 440  INT: 454
DEF: 339  SPD: 335
HIT: 366  RES: 349



Monshroom
Description: A teal dragon, with mushrooms on his back and tail.
Locations: Angel's Gate - Demon's Nest
Learning rate: x7

Lvl 50 stats:
HP:  1084 SP:  305
ATK: 422  INT: 333
DEF: 367  SPD: 340
HIT: 329  RES: 342
MV: 5 JP: 10



Kingshroom
Description: A yellow dragon, with mushrooms on his back and tail.
Locations: unrecruitable
Learning rate: x6?

===============================================================================
4.06: Gargoyle Family
===============================================================================

Skills:
NOTE: Gargoyles only get Demon Attack, Manticores and Chimera only get Curse
      Roar, and the rest get both
Demon Attack: A demonic attack. ? SP, single
Curse Roar: Reduce Defensive strength of targets. SP cost 10, area. Same as
Armor Break? Either way, it sucks.

Attacks: Scratches or bites enemy.



Gargoyle
Description: A red flyer that looks like a pterodactyl. Has very sharp teeth.
Locations: Mt. Tarte - Peak
	   Meuniere Forest - Shrine of Beasts
	   Mt. Champignon - Mushrooms Galore
	   NOTE: All these are boss fights, you'll need the 1st or 2nd title to
	         recruit them.
Learning rate: ?



Manticore
Description: Same as gargoyle
Locations: Couscous Village battle in Ch. 9.
Learning rate: ?
NOTE: not recruitable



Wyvern
Description: Green gargoyle
Locations: Cave of Ruins - Salvation's Light, To a Foreign Land
Learning rate: x9

Lvl 50 stats:
HP:  1439  SP: 229
ATK: 320  INT: 272
DEF: 222  SPD: 365
HIT: 277  RES: 265



Chimera
Description: Blue gargoyle
Locations: Cave of Trials Level 5
Learning rate: x8

Level 130 Chimera
HP:  4366   SP: 809
ATK: 1048  INT: 890
DEF: 801   SPD: 1241
HIT: 1079  RES: 963
MV: 5 JP: 30



Golem
Description: Pink gargoyle
Locations: unrecruitable
Learning rate: ?



Cerberus
Description: Indigo gargoyle
Locations: unrecruitable
Learning rate: ?



Othros
Description: Frost blue gargoyle
Locations: Dark Shrine - The Gods' Ordeal
Learning rate: ?

===============================================================================
4.07: Gigas
===============================================================================

Skills:
Defense Roar: Raises defense in area. 10 SP cost, area
Healing Roar: Heals everyone in area. ? sp cost, area
Demon Shock: Does damage. ? SP cost, area

Attacks: Pound, punch

Description: Strong looking green winged demon.
Locations: unrecruitable
Learning rate: ?

===============================================================================
4.08: Capricorn
===============================================================================

Skills:
Curse Roar: Lowers defense in area. 10 SP cost, area
Battlecry: Increases attack strength of targets. SP cost 10, area.
Demon Fist: Does damage. ? SP cost, ?

Attacks: Punch, slam



Capricorn
Description: Strong looking greenish-brown horned demon.
Locations: unrecruitable
Learning rate: ?



Baal
Description: Strong looking black horned demon.
Locations: Dark Shrine - The Gods' Ordeal
	   Baal Castle
Learning rate: ?

===============================================================================
4.09: Talos Family
===============================================================================

Skills:
Curse Roar: Lowers defense in area. 10 SP cost, area
Charm Roar: Charms everyone in area. 10 SP cost, area
Healing Roar: Heals everyone in area. 10 SP cost, area
Demon Wail: Lowers defense in area. ? SP cost, area

Attacks: ?

Description: Strong looking reddish-brown horned and winged demon.
Locations: unrecruitable
Learning rate: ?



===============================================================================
4.1: Lich Family (Hekatoncheirs)
===============================================================================

Skills:
Spirit Wave: Use spirit power to attack everyone in target area. SP cost 30,
	     area. Hekaton flies into the air and charges energy, then this
	     energy is shot as a beam into the unfortunate targets. This move
	     is devastating when you first get to CoT Level 5.
Muscle Bomber (Oseille only): Don't know

Attacks: Teleports into an enemy, causing an explosion, or just slams them.



Oseille
Description: Zombie, forgot what he was wearin' exactly...
Location: Montblanc Castle - Throne Room (Boss)
Learning rate: ?



Hekatoncheir
Description: Zombie with yellow clothes and hat.
Locations: Cave of Trials Level 5
Learning rate: x7

Level 200 stats:
HP:  9296   SP: 1045
ATK: 1772  INT: 1257
DEF: 1422  SPD: 1511
HIT: 1436  RES: 1193
MV: 6 JP: 10



Grendel
Description: Zombie with black clothes and hat.
Locations: unrecruitable
Learning rate: x6?

===============================================================================
4.2: Beasts (Forest Lord types)
===============================================================================
Skills:
Lord's Roar: Paralyze everyone in target area. SP cost 20, area.

Attacks: Punch



Catoplebas
Description: Huge overgrown brown bear.
Locations: Cave of Trials Level 1
	   NOTE: According to meleehero12, he is unrecruitable.
Learning rate: ?



Tiamat
Description: Huge overgrown ? bear.
Locations: unrecruitable
Learning rate: ?



Fenrer (should be Fenrir, but eh)
Description: Huge overgrown brown bear.
Locations: unrecruitable.
Learning rate: ?

Thanks to Pyrieal for Tiamat and Fenrer data.


===============================================================================
Part 5.0: Purification and Purify Formulas
===============================================================================

***much of this section is made possible by pokeeiyuu!***

Direct quote:

"Purification
Purify Power = Character Lv + 9

Purify+ effect:
+1 = Purify Power + 20%
+2, +3,... = +30% increase added/+1
+10 = Purify Power x4

Purify power modification when used from menu:
Purify power - 2x(Level Difference of Purifier and target)
Purify Equipment, Baptism attack power = Purify power of character

"Formula for Will Convert no matter what"


Accumulated Purify > Purify Multiplier * (Lv + 4) * 3 + 30


Boss types (Hecatoncheir, Baal) have no level effect and a Purify 
requirement of 150. (This may be any of the "demons", i.e. everyone 
requiring Demon Lord title)
The other three quotes are shown at 1/5, 2/5 and 2/3 of this total.
According to certain sites I've seen, certain techs (some of Prier's 
and 
Alouette's) have Purify side effect. No site that I have seen has the 
formula for that or for Evangel/Healing dark square purification 
effect." end quote

This is why boxes are so hard to purify. Let's say you have Prier at level
91, a box at level 91, and her with purify power +2. So Prier has purify
power (91+9) x 1.5 = 150. You would have to accumulate (12 x 95 x 3) + 30 = 
3450 purify, or 38 times. Pretty ridiculous. 

As you can see, using Purification equipment (Bustiers, Lingerie) will help
a lot if the enemy you are trying to purify is of a higher level, as this
allows you to ignore their level.



===============================================================================
Part 6.0: Monster Names
===============================================================================


You know how the first time you played this game, you were probably like "Bit
Breakfast? WTF??" Well, I've manage to gather up most of those really weird
names. I tried to categorize them, but many didn't really fit anywhere. There's
also some I missed...probably.

You gotta get Ghost Buster and Bat Man though ;P

Titles: 
Mayor Bat
Bat Dr.
Dr. Bat
Bat Mayor
Bat President
Bat Chief
Governor Bat
Prof. Bat
Mr. Bat
Mrs. Bat
Miss Fish
Rev. Bat
Bat PhD
Boss Bat

Royalty:
Bat Esq.
King Fish
Empress Fish
Bat Knight
Bit Lord
Fish Lady
Bat Gent
Bat Prince
Queen Bat
Bat Majesty
Fish Princess
Bat Emperor
Bat King
Fish Maiden
Bat Jester

Army Ranks:
Private Bat
Sergeant Bat
Colonel Bat
Commander Bat
General Bat
Admiral Bat

Time:
Bat Day
Bat 29 yrs
Bat Morning
Bat Afternoon
Bat Evening
Bat Age
Bat of All Time
Soon Bat
Bat Days
Old Bat
Bat Week
Bloom Monthly
Bat Beginning
The Last Fire

Food:
Fish Egg
Bat Burger
Bat Tag
Bat Supreme
Sushi Fish
Fish Stew
Box Snack
Bat Rice
Bat Miso
Bat Muffin
Bat with Cheese
Bat Pasta
Bat Gravy
Bat Mint
Bat Macaroni
Bat Breakfast
Bat Coffee
Box Lunch
Bat Soup
Bat Shake
Bat Vitamin
Bat Juice
Mint Bat
Bat Apple
Box Mix
Shroom Stirfry
Fish Food
Bat Sandwich
Bat Pizza
Fish Cake
Bat Pie
Bat Diet

Family:
Bat (male symbol)
Fish (female symbol)
Bat Mama
Bat Mother
Bat Sis
Bat Father
Papa Bear
Bat Boy
Fish Girl
Bat Bro
Bat Brother
Bat Guy
Bat Gal
Bat Sister
Guy Bat
Bat Jr.

Intarweb:
Bat (LOL)
Bat (BRB)
Bat.org
Bat.com
Bat 1.0
Bat 2.0
Bat 3.0
Bat :-)
Bat :-(

Numbers:
100% Bat
Bat #1
Bat #2
Bat #3
Bat I
Bat II
Bat III
Bat IV
Bat V
Bat $
Bat $$
Bat $$$
Bat Part 1
Bat Part 2
Bat Part 3
Bat Go South
Bat Go West
Bat Go North
Bat Go East

Hero names?
Supreme Bat
Bat Excellent
Bat Ultimate
Bat Master
Mega Bit
Super Bat
Dynamic Bat
Bat Dynamic
Turbo Bat
Bat Monster
Monster Bat
Bat Alien
Bat Shadow
Fish God
Legendary Bear
Ghost Buster
Bat Man

The rest >_>
Gorgeous Fish
Fish My Love
Gorgeous Fish
Sexy Fish
Bat Best
Bat & Me
Sorta Bat
Bat & More!
Shroom Fungus
Bat R US
Bat O-rama
Bat Soul
Bat This!
Cub Fan
Bat Gift
Bat Fist
Bat Set
Bat Fiend
I, Bat
Bat Record
Bat Theater
Bat Race
Burning Fire
Bat History
Bat Nerd
Bat ?
Bat Love
Bat Intro
Very Bat
Thanks Bat
Gutsy Bat
Bat College
Bat Lane
Bat Clock
Smooth Fur
Bat Police
Bat Airport
Fur Mask
Bat !!
Bat To Go
Bat War
Bat Mode
Cheeky Bat
Bones Kick
Bat Lover
Bat Ave.
Fire Sale
Bat Smooth
Bat ~!
Bat Robot
Human Bat
Best Bat
Hey Bat
Uptown Bat
Bat Inc.
Always Bat
Genuine Bat
Goodbye Bat
Bat Sword
Bat Happiness
Senior Bat
Ghost Mystery
Downtown Bat
Bat Diary
Kick Box
Box or Else!
Bat Me!
Dried Fish
Box Basket
Whale on Sale
Me & My Bat
Bat St.
Bat Taro
Indubidably Bat
Bat Forever!
I'm a Bat
Bat Socks
Bat Blanket
Bat Brake
Not a Bad Bit
Probably Bat
Double Bones
wild Bear
Fire Lake
Box T-shirt
Fish Head
Bat Style
Relatively Bat
Bat Goro
Bat ...
Fish Ball
Bat Shop
Bat Feeling
Suddenly Fire
Bear on Board
Bat Town
Bat Joy
Bat Shogun
Bat Moron
Bat Geek
Bat Now!
Bat Cop
Bat Station
Bat Nightmare
Bat Cont.
Bat Department
Fish Bath
Call Me Fish
Bat Viking
Bat !
Bat H.S.
Fire Spirit
Bat or bust!
Fish Fest
Bat Dog
Bat the Great
New Bat
Bat Shiro
Bat Biography
Bat Library
Bat Pod
Box with Me!
Bat Club
Box Express
Bat Meister
Bat Handle
Sorta Bat
Fish Fist
Also Bat
Bat Sensei
Bat Oracle
Bat Bonds
Bat Buddy
Quickly Bat
Fiend Whale
Ghost Gusty
Hippo Cruise
Burger Hippo

===============================================================================
Part 7.0: Learning Rates
===============================================================================


Here's a chart which makes it easy to see which characters/monsters learn magic
the fastest.

x2 LEARNING RATE:
Monya-Monya, best in game

X3 LEARNING RATE:
Culotte
Papillon

X4 LEARNING RATE:
Alouette
Lamia
Jugon
Apparition
Phantom
Salamander
Jabberwock
Pumpkin King

X5 LEARNING RATE:
Dark/Light Eclair
Undine
Fairy Fire
Halloween
Jacko Lantern
Ghost
Pandora

X6 LEARNING RATE:
Siren
Beartie
Will-o-Wisp
Spirit
Pumpkin Head
Mandragora
Rafflesian
Basket Case

X7 LEARNING RATE:
Chocolat
Succubus
Hekatoncheir
Beartrom
Haniwa
Erinda
Poofy
Beautiful
French Kiss
Leviathan
Golden Bat
Redcap
Monshroom

X8 LEARNING RATE:
Prier
Croix
Dark Warrior
Chimera
Gremlin
Eringa
Eringer
Fluffy
Moby Dick
Hanahana
Chuchu
Nosferatu

X9 LEARNING RATE:
Yattanya
Kracken
Mini Dragon
Dagon
Vampire
Wyvern
Dragonshroom
Cu Chulainn

X10 LEARNING RATE:
Dark Knight
Ogre
Gunchan
Chomp-Chomp
Tiny Bat
Behemoth

X11 LEARNING RATE:
White Devil
Hyacinth
Big Bat
Zombie King

X12 LEARNING RATE:
Homard
Sir Zombie
Big Bear
Hugo

>X12 LEARNING RATE
Giant Zombie: x13
Mr. Moo: x13
Big Zombie: x14
Zombie: x15
Father Salade: x20 (!)

===============================================================================
Part 8.0: First title glitch
===============================================================================


WARNING!!! THIS NEXT SECTION CONTAINS SPOILERS!!! DON'T SCROLL DOWN IF YOU
DON'T WANT TO SEE!!!





























There may be a way to get the first title without having to do all that power
leveling. This glitch involves Ch. 11, when you only have Culotte and Eclair
as humans; that means there's a very small window of opportunity to do this.
The glitch involved going all the way through a DEI 300 Dark world without
killing enemies, and for some reason, at the end of the 4th try, I got the
special ending. This is what I did:

Level up Papillon's movement enough so that she has 10 base move. This requires
SPD and HIT levels of 12. Then be sure to equip 4 pairs of Sneakers on her; if
you have Angel Shoes, that's even better. Go through the dark world portal by
portal; if you're lucky, you'll always be able to make it. If you cant:

Demons prefer physical attacks to magic, but only when magic will only hit one
enemy and they're in range. So you must send enough decoys out on the first
round; to be safe, make it 1 per enemy in the way. Space them out enough so
that a high level magic spell won't kill them all.

However, there may be cases where there's no way you'll reach the portal. In
that case, just reset and try again.

I have no idea why this glitch works; it works for some and not for others, so
if you ask me about it, I really don't know any more than I posted here.



===============================================================================
Part 9.0: FAQ
===============================================================================


Q.What is Braveheart and how do i get it?!?!?!?
A. Braveheart is a spell that raises your physical attack. It's necessary for
beating some of the special bosses.

Braveheart works like this: it raises your ATK stat by 20 percent of the base
every cast, up to 5 casts.

So if your ATK started at 1000, on the first cast it'd be 1200, 2nd it'd be
1400, all the way up to 2000 for the fifth cast. It won't get any higher than
that.

To get Braveheart, you need 5 purple (Aid) points. This means you'll need two
aid rods, or an Aid rod and another piece of equipment with at least one purple
point. There are also other combinations.

To permanently learn it, you'll need to cast it x amount of times, where x is
the character/monster's learning rate (see learning rate section)



Q. what are these titles and how do I get them?
A. Titles increase your recruiting power (first) and your coolness :P (second)

To get the first title, you'll need to beat the demon overlord in the tenth
level; he must be level 500 or higher. Having a DEI of 300 *MAY* be a 
requirement, I'm not sure.

To get the second title, you'll have to kill 20 of these level 500 overlords,
plus one level 700+ one. This takes forever.

There's also a Third title in the PAL/JAP rerelease, which you get by clearing
True Baal Castle (thanks to Reinbach_III)

Titles change Prier's title from La Pucelle to things like Demon Overlord.

Q. How do I get the Good endings?
A. See crimson phantom's FAQ.


Q. Is there a new game+ like in Disgaea and Phantom Brave?
A. Short answer: No. Long answer: Yes, if you have the PAL (European) release,
   or the Japanese RE-release.

Q. How the hell do you beat that giant tree thing???
A. You don't have to; you can run right, step on the event panel, and come
   back, which reduces its level. If you really want to kill it though, you'll
   need some 800 ATK, 5 members with Braveheart. Check Crimson's FAQ or the
   boards for more info.


===============================================================================
Part 10.0: Updates and Version Info
===============================================================================

4/9/06: Version 1.06, added Purify Rates and Purify Info.

8/28/05: Version 1.05

???: Version 1.00, first version! Unfortunately I forgot exactly when I put
     it up, lol.

===============================================================================
Part 11.0: Thanks and acknowledgments
===============================================================================
Thanks to CJayC for maintaining gamefaqs.com, a great place for games and
message boards (and hopefully for posting this FAQ :P)
Thanks to the La Pucelle board on GFAQS for helping me when I needed it.
Thanks to Nippon Ichi for making such a great game.
Thanks to the FAQ Contributors - Help and Critiques board on GFAQS for helping
me.
Thanks to MightyM for Gorgon and Lilith info.
Thanks to PrinnyWin (for giving me the link) and Pyrieal (for making the GS
info) for the names of some of the monsters, and confirming that others don't
exist. Pyreal's site is http://www.piedpiperplayers.com/codebreaker/, it has a
lot of good cheats for the Nippon Ichi series as well as a few other games.

Thanks to teefa85 (http://www.angelfire.com/rpg2/teefa85/) for more monster
names, Kracken location

Thanks to B0mbsaway for telling me the whale in the battle with the huge whale
is a Gunchan, not a Kracken

Thanks to Reinbach_III for correcting my info about the Zombie family, boss
recruitability issues, and reminding me about Oseille.

Thanks to Anubis for Croix and Monya-Monya learning rates.

Thanks to pokeeiyuu for providing me with Purify and Purify info data.

Thanks to Crimson Phantom and micken, their walkthroughs helped me a lot my
first time through the game.

And Thanks to you, the reader, for reading it, and I mean it, because there
probably won't be that many of you :P

Copyright 2005 Kevin Kao 

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