Contra: Shattered Soldier – Guide and Walkthrough
PlayStation 2
BOOKMARK
Guide and Walkthrough by swidly
Version: 2.0 | Updated: 02/23/2019
FAQ of the Month Winner: October 2002
Table of Contents
- Dummy First Section - Change Me
- Version Info
- I - Introduction
- II - Gameplay Essentials
- Control Scheme
- Difficulty
- The Hit Rate System
- One Player VS Two Player Mode: What's The Difference?
- 1-Ups
- Survival Tips
- III - Weapons
- IV - Cast of Characters
- V - Walkthrough
- MISSION 1 - Fortress
- MISSION 2 - Train
- MISSION 3 - City
- MISSION 4 - Seabed
- MISSION 5 - Archipelago
- MISSION 6 - Sanctuary
- MISSION 7 - The Final Boss Battle
- VI - 100 % Hit Rate List
- Mission 1: Fortress - Checklist
- Mission 2: Train - Checklist
- Mission 3: City - Checklist
- Mission 4: Seabed - Checklist
- Mission 5: Archipelago - Checklist
- Mission 6: Sanctuary - Checklist
- Final Mission: Boss Battle - Checklist
- VII - Secrets/Unlockables
- VIII - Frequently Asked Questions
- IX - Credits
Dummy First Section - Change Me
+ Chalupa Donny presents...
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+ CONTRA : SHATTERED SOLDIER
+
+ - FAQ for Playstation 2 -
+
+ (sorry... no clever ASCII art)
NOTE: Please read the Frequently Asked Questions section before e-mailing me!
- Copyright Info -
The "Contra: Shattered Soldier FAQ for Playstation 2" is copyrighted, as of November 2002 by the author, John Malone, under international copyright law. If you wish to reproduce, distribute, or display this FAQ or use any part of it for any reason, permission given by the author (me), is required by law. All violations will be reported.
This FAQ is, so far, only authorized to appear at the GameFAQs website (www.gamefaqs.com). If you find this FAQ anywhere else, it is an unauthorized, (probably) uncredited copy of my FAQ, and is in viololation of copyright law. Please e-mail me for permission to reprint this FAQ (unless it is for personal use, not intended to be shown to any third parties, and not used for profit or gain).
- DISCLAIMER -
ALL of the information in this FAQ was thoroughly and painstakingly researched and written by myself, John Malone, and no part was copied from anyone else's work without permission. I took what names I could from the instruction booklet provided with the game and made up all the rest with a generous use of artistic license.