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FAQ/Walkthrough by Elaine V.

Version: 1.00 | Updated: 11/12/02

Genso Suikoden III Guide - Version 1.00 (COMPLETE WALKTHROUGH, at long 

Written by Elaine V. (C. E. Van Epps) 
elainenara@yahoo.com, October 2002.
With significant contributions on the American version made by Bryan B. and 

Copyright C. E. Van Epps, 2002.
Last Update: November 12, 2002.

***********LEGAL DISCLAIMER - PLEASE READ!**********

This FAQ is for personal use only, and is not to be sold or reintergrated 
into any other guides for this game or any other game.  DO NOT POST this 
FAQ or any part of it anywhere.  This FAQ is authorized for posting ONLY on 
the following websites.  If this FAQ is being hosted ANYWHERE else, please 
notify me immediately via the above email address.

GameFAQs: www.gamefaqs.com
IGN: www.ign.com
PSXCodex: www.psxcodex.com 

You may ask for permission to post this guide via the email at the top of 
this guide, but the odds are against me granting such permission unless I'm 
familiar with you and/or your site.  If permission is granted, the only 
conditions this guide can be posted under are if I get full credit for my 
work and this FAQ is posted in its entirety with this disclaimer.  This FAQ 
is owned and copyrighted by me, C. E. Van Epps, 2002.  The game Genso 
Suikoden III is copyright Konami, 2002.  All other copyrights and 
trademarks are acknowledged and respected that are not specifically 
mentioned herein. 

***************End LEGAL DISCLAIMER*****************

This FAQ is based primarily on the Japanese version of Suikoden III, though 
information is slowly being added/adjusted in for the United States 
version.  I make no guarrantees on how accurate it will be for the United 
States release on October 23rd, but Konami hasn't had a history of changing 
the Suikoden games TOO terribly between the Japanese and U.S. versions, 
other than taking out a miniquest in Suikoden I and making a lot of really 
funny programming errors while localizing II.  (Ah, EcDohl...)

I have encoded this FAQ in Shift-JIS format, so that I can show you the 
original Japanese for names and suchlike.  To read the Japanese properly, 
you will need to have Japanese language support for your browser.  Since 
this is a text document, you will need to force the browser to recognize it 
(For IE -- Go to view, then Encoding, then select Japanese Shift-JIS; for 
Netscape 7.0 and above, go to View, Character Coding, then select Japanese 
Shift-JIS.) If you're playing the Japanese version without knowledge of 
katakana/hiragana, you're absolutely crazy.  This is an *RPG*; it behooves 
you to actually be able to read some of the text!  All translations/ 
spellings of the names are my own, unless noted otherwise, and as noted 
above, may not be the same for the U.S. release.  

I have made a deliberate effort to make this guide as spoiler-free as 
possible.  My philosophy on FAQ writing is that one should be as blatant as 
they possibly can on what you should do to progress through the game, and 
avoid writing the pivotal moments of the storyline.  End of disk I for 
Final Fantasy VII, anyone?  <g>  As a result, if you're scrounging in here 
looking for the identity of the main villains, or just who this Flame 
Champion guy is (no, NOT McDohl, nor is the Flame Champion in any way 
related to the McDohl line), you won't really find that here. Obviously, 
that task was definitely harder in some areas than others. In areas that I 
MUST include spoilers for thoroughness's sake, I will include offsets.  I 
apologize ahead of time to those of you on slow modems, since I end up with 
quite a bit of blank space in this guide as a result.

*********EMAIL RULES - IMPORTANT!****************************************

If you wish to make any contributions/corrections to this guide, please, 
please email me at the above address -- I want to make the information in 
here as correct as possible.  I will very happily stick your name at the 
bottom as a contributor.  Just please follow a few simple rules:

1) If you want to be recognized, PLEASE give me a name to refer to you by!  
If you don't, I'll have to guess at what to call you.  For example, if 
you're emailing from your mother's email address with the identifier, "Jane 
Robertson" and your name is really Mike Robertson and you don't sign.... 
well, your mom's going to get all the credit.  I also reserve the right to 
edit your contribution for grammar and spoiler deletion, but I will 
otherwise use your material as is.

2) I will ONLY read mail with the label "Suikoden III" or some other 
derivation (GSIII, etc.) somewhere in the subject line.  If you can, I'd 
love for an additional identifier (questions, corrections, contribution) in 
the subject line as well.  Everything else gets deleted.  Sorry.

3) If something in the guide isn't clear, let me know and I'll email you 
back and update this guide in turn to be clearer.  If, however, you want 
some information that is ALREADY in the guide and your email doesn't 
indicate that you haven't at least looked in the guide for it -- well, your 
email is going to get ignored.

4) Don't email me on Americanization name corrections.  I'm still picking 
at them and I've got the two guys up top to help me on everything else I 
miss.  :>

5) If you just want to send warm fuzzies, warm fuzzies are ALWAYS ALWAYS 
ALWAYS acceptable!


This is my first walkthrough that I've written for a game, so I do hope you 
enjoy it.  I had a blast writing it, even though it took me a month and 
change, since I was exploring/translating everything.  My final official 
game time for my first playthrough as a result was 120 hours.  I guarrantee 
you'll get through much faster; I daresay a fourth of that time was the 
added time from having/wanting to translate everything I was reading, and 
another fourth was spent writing down all the skills/weapon names on each 
character.  The game itself is actually about 50-70 hours of solid 
playtime; vastly longer than the original first two Suikodens, which could 
be defeated easily under 15 and 20 hours, respectively, with all the stars 
in tow.

And now, without further ado, the (present and future) contents of this fun 
fun guide!


1) Frequently Asked Questions**
2) General Miscellaneous Gameplay Junk*
3) Walkthrough - Complete for locations of 108 Stars through to end of the  

    Chris -- Chapter 1
    Geddoe -- Chapter 1
    Hugo -- Chapter 1
    Thomas -- Chapter 1
    Chris - Chapter 2
    Hugo - Chapter 2
    Thomas - Chapter 2 (Fin)
    Geddoe - Chapter 2
    Hugo - Chapter 3
    Geddoe - Chapter 3
    Chris - Chapter 3    
    The Turning Point - SPOILER!
    Chapter 4
    Chapter 5

4) Characters - where you can get them, when, under what conditions, their 
strengths, their dreams. CONTAINS SPOILERS!!!*
    A. General Character Information*
    B. Profile (Investigation Information from Kidd)*

5) Abilities*
    A. Skill Progression List*
    B. Runes*

6) Locations in the game*
   A. Shops - what they sell*
   B. Other stuff in towns*
   C. The Castle*

7) Trading Guide*
8) Weapons - the anal-retentive guide to weapon strengths/names*

9) Stuff*
    A. Armor*
    B. Items*
    C. Key Items*

10) Combo Moves*
11) Duel Battles*

12) Secrets and Omake

    A. Doggie Quest
    B. Bonus from getting all 108 Stars - *MAJOR* SPOILER - Read at your    
    own risk!

13) Spoiler FAQs**
14) Theatrical Information*
15) Version Notes
16) Credits

* Indicates that this is in progress.
** Indicates that this will always be in progress, whether I like it or not.

Section 1 - Frequently Asked Questions - non-spoilers.

Q1) Can I load my data from a previous Suikoden game?
A1) Absolutely.  If you have save data from Suikoden II (as late of a 
save as possible; after you've defeated the final boss), transfer that data 
over to your PlayStation II card from your PlayStation I.  When you start a 
new Suikoden III game, you will get a prompt asking if you have any 
Suikoden II data that you want to use.  I BELIEVE that you have to have 
your data saved after the last boss.  You do not need all 108 stars on 
either game to get the bonuses.

Q2) What do I get for doing so?
A2) Not that much.  Two special theater scripts (you still have to find 
them, but they're now unlocked), three characters get a level boost, and 
you get to use your heroes' names.  That's it.

Q3) Who is that Masked Man?
A3) It's a sekrit.  I'm a meaniehead like that.  And the answer to that is 
not available in the spoiler FAQ.  My friend and I both figured out who he 
was by Chapter 2 of Geddoe's scenario.  You will find out for sure who he 
is at the end of Chapter 4.  You can be patient until then.  :)

Q4) Who is that really cool blonde guy with the swords all in Black?
A4) Another sekrit.  You'll find out for sure in Chris's Chapter 3.  You 
can find out who he is earlier in Hugo's Chapter 2 if you meet a certain 
condition described in that section of the walkthrough.  Again, don't look 
in the spoiler FAQ for the answer to this.

Q5) What does it mean when a star appears next to a person's portrait after 
A5) It means that they killed an enemy during that battle.  Two stars = 2 
enemies slayed, 3 stars = 3 enemies, and so forth.  These enemies count 
towards your kill counter.  A boss still counts as only one star, unless 
he's a multipart boss.

Q6) Is there a castle?  Does this game have a cookoff?
A6) Yes.  The castle is very much a trademark of the Genso Suikoden series. 
 However, the cool cook-off game from Suikoden II is no longer there.  Sigh.

Q7) Do I have to play through the Chapters in any set order?
A7) No.  The order listed below in the Table of Contents is only the order 
that I initially went through the game.  In future playthroughs, I will do 
up what I think is an 'ideal' order, giving you an optimal order.  You can 
play the initial nine chapters (Thomas's may or not be necessary for 
finishing the game) in any order that you so desire, be it straight through 
as one character, or cycling through all the chapter 1's, chapter 2's, etc. 
 I HIGHLY recommend the latter over the former, as this enables you to 
experience the Trinity Sight system to maximum effect.  This is not three 
games in one - it is one game.  <g>

Q8) What do those little dots next to the character's level mean on the 
status screen?
A8) Those stand for spell slots for that particular character.  The top row 
is level 1 spells (the weakest), going on down to level 4 spells (usually 
the strongest).

Q9) Does the kill counter do anything special?
A9) It looks pretty cool.  If you get 999 on all of your characters, you 
unlock the route to Gregminister.  (I am VERY much kidding on everything 
previous to this sentence.  That cool-looking bit was true, though.)

Q10) Where's Budehuc Castle?
A10) That's Lake Castle.

Q11) What do the little blue squares next to each character's profile in 
the menu represent?
A11) They represent the number of spell points a character has remaining if 
they're bright.  Darkened ones represent use spells.  Uppermost line = 
level 1 spells, and so forth down to the most powerful, level 4.

Q0) This is becoming an increasingly standard question for FAQs today... 
but did you just make these questions up? 
A0) Actually, no, except for this one.  :D  I prowled around on the 
GameFAQs (www.gamefaqs.com) message boards and analyzed which questions 
seemed to pop up the most persistently.

Section 2 - General Miscellaneous Gameplay Junk


Enemies, as has been the case since the beginning of the Suikoden series, 
show up randomly when you're in a fighting area.  During the course of the 
game, you will face four sorts of enemies (in addition to bosses):

1) Regular enemies -- normal enemies that you run into on a field area.

2) Event enemies -- These are enemies that you only encounter during 
various events.  Examples are the soldiers from the various areas of the 
game -- Zexen, Karaya, the Lizard Clan, and the Harmonians.

3) Area boss enemies -- These are enemies that you run into every once in a 
 while.  For example, in Chris's chapter 1, the Father Hiiragis (the plant 
monsters) are her designated Area Boss enemy in Zexen Forest.  These 
enemies are accompanied by normal boss music, and they give out boss-level 
gold and experience if you win.

4) Treasure bosses -- These are sub-bosses that guard the silver treasure 
chests in many of the dungeon areas.  To get the chest, you have to defeat 
the boss, and to reget the boss, you have to open the chest.  See below for 
more details.


Treasure in Suikoden III is handled in a fairly creative way to account for 
the fact that you will be visiting many places over and over in the 
numerous scenarios.  There are six ways, generally speaking, that you can 
get treasures.

1) Kill regular enemies and hope you get lucky.

2) Win various scenario battles.  You will often get special armor and 
items from winning a boss fight or a field battle.

3) Talk to various people in towns.  They'll often just give you free stuff 
because you're so cool.  It makes up for the fact that the shopkeepers 

4) Gather herbs in the forests and mountains.  There are certain little 
plants that you can gather medicine from.  When you can get stuff from 
them, little sparklies will rise upwards from them.

5) Loot corpses.  Note that you cannot do this during the first two 
chapters of Chris's scenarios, nor can you do this during Thomas's.  Chris 
is too goody-goody to graverob, and Thomas is a wimp.  :>  After Chris has 
been out in the world for a bit, though, she gets over how unnoble it is.

6) Battle treasure bosses.  I strictly define treasure bosses as the side 
bosses who guard grey treasure chests.  After a certain amount of time in a 
scenario (I think about two hours, but I haven't verified this precisely
yet), they will reset, and they reset guarranteed after each chapter 

The first time you battle a treasure boss in a particular spot, you get 
around 15-18 items (usually they're special/rare in some fashion).  Any 
subsequent times will result in a random pool of runes, medicines, and 
armor, and lots of cash.  In general, you will NOT get any rare items in 
later battlings.  I found a couple of exceptions to this, however, after I 
opened up the route to the final area.  I'll reverify on the next play 

Note that you can come back later and get any items out of the chest that 
you don't get when you open the chest, but any items that are tossed aside 
WILL be lost permanently.  You have to get all the items out of the chest 
in order to reset it during any given chapter.

Section 3 - Walkthrough

This walkthrough is set up in a very straightforward fashion.  Each chapter 
begins (or will begin with) a listing of the guarranteed recruits for each 
chapter, followed by any visiting characters, and then optional recruits, 
followed by the walkthrough for that chapter.  Later versions will include 
items that you can get beginning in that section, plus any statute of 
limitations on said items (can you not get them after a certain point?)

Optional Recruits will all eventually have a () marking, indicating which 
chapter in this walkthrough you can find them.  For example, (G3) = Geddoe, 
Chapter 3.

Chris - Chapter 1

Guarranteed Recruits:
Chris, Salome, Roland, Borus, Louis

Visiting Recruits:

Optional Recruits:

Vinay Del Zexay

1) Chris (クリス) - level 20, White Wind Rune

After the prologue, you'll be dropped you off by your house in Vine Del 
Zecks.  All you need to do to continue the storyline is go in the gate and 
go to bed, but why not take advantage of this opportunity to explore the 
town?  There are several characters that you can capitalize on your fame 

1) Inside the inn, a little girl in x clothing will walk downstairs.  Talk 
to her to get Script #2.
2) The old lady listening to Nei, Shabon, and Toppu will give you a 
Medicinal Herb Seed.
3) On the northernmost screen of Vinay del Zexay will be a middle-aged 
bearded guy.  Talk to him to get Recipe #12 for Lettuce.

When you get up in the morning, you'll get the rest of your party, and 
prepare to head off to Brass Castle:

2) Salome (サロメ) - level 22, Water Rune
3) Roland (ロラン) - level 19, Ootaka Rune
4) Borus (ボルス) - level 20, Fire Sword Rune
5) Louis (ルイス) - SUPPORT

Go to the blacksmith, pump up all of your characters' weapons to level 7 
(you start off with 200,000 G -- you can afford it!), then take a quick 
jaunt through the Zexen Forest.

Zexen Forest

This area is pathetically easy, save for the occasional battle with the 
Father Hiiragis, the designated area subboss (ひいらぎとうさん).  There are 
three little plants in this area where you can harvest medicinal herbs 
(you'll recognize them by the sparkles surrounding them).  Press the circle 
button against them, and voila -- herbs.

It's not too hard to kill the Father Hiiragis, but you have to be 
methodical about it.  If you used the default pairings of Salome and Chris, 
and Roland and Borus, this will be easy.  Have Salome attack one of the 
three roots -- the shokushu.  For some reason he has the strongest attack, 
and can do up to 300 points of damage this early in the game with his 
weapon on the little buggers.  Have Borus and Chris use their Medicine A's 
on themselves and their respective buddies if they have any hitpoint loss.  
Be careful: the tentacles hit for as many as 90 HPs at once.  If Borus and 
Roland's HP are both ever full, have Roland use his Ootaka rune to attack 
everything; otherwise, have him attack regularly.

Brass Castle

Take advantage of the Save Point conveniently located at the entrance of 
the castle.  Once you go through the gates, a short cut scene will play. 
After this concludes other stuff, you find yourself in your bedroom. Louis 
notes that you can explore if you don't want to hit the sack immediately, 
so what should you do before bedtime?  Explore!!

Down the southern staircase outside of your room, there's a Fighting Skill 
Training Area and a vault.  Take a moment to dump off some of the excess 
potions you probably have from the forest.

There's not much else.  Go out to the courtyard (head south down the main 
corridor), and you'll run into a big gathering of people.  Salome informs 
you that there's a Grasslander envoy, and then you turn to face one of the 
Lizardmen, Dupa (デゥパ), talking to the master of diplomacy, Borus.

Three guesses how this turns out, folks.  ^_^  Chris interjects into their 
arguement, telling both sides to cool it.  However...that doesn't happen, 
and you find yourself preparing to battle the Grasslanders in a matter of 
days on the Amur Plains.  Have some fun exploring the shops -- nothing 
that great here compared to what you already have, but windowshopping is 
still fun.

Go back to your room and talk to Louis to end the area.

Strategy Battle #1 - Grasslanders and Zexen Troops

Your first battle versus the Grasslander Clans!  The way to survive (note - 
SURVIVE, not win) is simple -- keep Chris alive and retreat like crazy when 
you get the chance.  Doing this is the tricky part.  Hold Chris's position 
for the first round, and have Roland's and the other party attack one of 
the tribeleaders.  After you do this, Lucia and Beecham show up with their 
troops, forcing you to retreat.  Move Chris's unit to the spot that opens 
up just beyond them to complete your escape.

Grasslands - Amur Plains

Save, fight enemies.  Not much else to do here.  Salome will stop you if 
you try to go back west, so just continue eastwards.

Karaya Village

As soon as you enter, Salome rides off ahead to scout out the fire at 
Karaya Village, leaving you only with... Louis.  Yay.

Exploring the fire, Chris's eyes stray upon a set of armor, throwing you 
into an incredibly cool (but sad) cut scene.  This kind of spoils Hugo's 
first chapter, but ah well...

Afterwards, Salome and Roland will rejoin your party.  You then get in a 
battle with several of the Karaya Villagers.  Ride ahead to the rock at the 
edge of the village...where you come upon a lot of other bodies.

Once you examine them, you will return to Brass Castle, back to your room.  
Go to the neighboring room just down the hall.  Salome and Roland are 
talking to Borus.  When you're done there, go to the west end of the 
castle's main hallway to talk with Leo and Percival.  Run out and meet 
Borus, then head back through the Zexen Forest.  The enemies have changed, 
but they're not too much stronger: they just give out MUCH better 
experience now!  Halfway in, you'll run up to a knight, Fred, and a girl 
carrying a ton of stuff, Rico, his loyal squire, and get involved in a 
short scenario.  Afterwards, continue on your journey...

Return to Vinay del Zexay

Head to the town hall.  Wait through the cut scene with the Council, then 
head back to Chris's house to end the chapter.

Geddoe - Chapter 1

Guarranteed Recruits:
Geddoe, Ace, Queen, Joker, Jacques, Aila

Visiting Characters:

Optional Recruits:
Mike (G2) (Nadir shows up in this chapter, but it's impossible to recruit 
him with Geddoe's fixed party.)

The Chapter opens with Ace yakking it up with Joker and Queen at the local 
bar.  Jacques sits at the bar itself, downing some sake.

You then turn to Geddoe in his inn room in Vinay del Zexay, and now you get 
to see your party...

6) Geddoe (ゲド) - Level 20, Lightning Rune
7) Ace (エース) - Level 19,
8) Queen (クイーン) - Level 19,
9) Joker (ジョーカー) - Level 22, Fire Rune
10) Jacques (ジャック) - Level 18, Ootaka Rune

It costs Geddoe 750p to use the Inn (150 per person), but Geddoe can go for 
broke at the lottery.  Unfortunately, you can't enter the town hall, being 
the riffraff that you are, to get skill training.  Sooo... head out of 
town.  Go through the Zexen Forest.  This time, when you go by the corpse, 
you can search it and get Recipe #2.

Continue down into Zexen Forest.  You'll run into Fred and Rico of the 
Maximilian Knights.  Other than that, it's as uneventful as the first time 
through.  Take a quick stop at Brass Castle to get some skill training in.  
You may also want to take a detour to the far east side of the castle, 
where you'll find a Kouekisho (交易所), or trading place, to trade some 

Yaza Plains (ヤザ平原)

An arbitrary area to go through.  This is a good thing; you'll be going 
through it MANY MORE TIMES over the course of the game.

Daikuudou (大空洞) - Great Hollow

Home of the Lizardmen.   As soon as you arrive, a horde of Lizardmen come 
out to greet you -- with spears.  The leader, Shiba (シバ) is won over by 
Geddoe's persuasive powers, and lets you enter the clan cavern.  Talk to 
and follow Shiba to the north entrance, then go in to talk to Zepon.  Go 
back downstairs to the SE exit on the first floor, then fight the 
Lizardmen.  Shiba will call them off after a round, and then join you.  

11) Shiba (シバ) - Level 26 - Warrior Rune

Follow the cave to its conclusion.  You'll then end up in a story battle 
which will end after your characters are nicely sliced and diced.  Then go 
back up to Zepon's room.

Fun Items:

1) Enter the second room on the ground floor and talk to the Lizard 
standing around to get a Grape Seed (ブドウのタネ).
2) Talk to the Lizard in front of the NW opening on the second floor to get 
Old Book #3.
3) Talk to the second Lizard guarding the North Second Floor gate to get 
the Komorehi Rune(こもれ日の封印球)
4) Talk to the man wandering in the NE room on the second floor to get the 
Iron Hammer (アイアンハンマー), which enables you to build up your weapons to 
level 9.  DON'T do this yet, though -- it's much better if you wait to grab 
it in Thomas's scenario -- that way, you can recruit Pegi during Thomas's 
scenario.  Pegi has no special support skills, so he's rather pointless to 
recruit in any other scenario to act as your Support character.  If you do, 
though, don't worry.

Amur Plains

Still short, still a great source of experience.

Karaya Village

Fun Items:

Medicine D, second house, from the Duck.
Antidote, from the girl wandering around initially from the third house.

2nd house -- inn (1000 potch)
3rd house - item shop.
4th house - Blacksmith (to level 5).

As soon as you arrive in the village, you get to do battle with Aila.  Once 
you beat her and finish exploring the town, go to the northeasternmost hut. 
 Geddoe, Queen, and Jacques will leave you, leaving you only with Ace and 
Joker.  Go back to the front of the town, where you'll encounter a strange 
woman.  Follow Aila to the plains, then follow her around to where the 
woman is.  After meeting the woman's accomplaces, Aila will join you back 
to the village.

12) Aila (アイラ) - Level 23 - Earth and Shield Runes

At this point, you'll switch back to Geddoe and Queen.  You will be tossed 
into a decision; either fight Borus, or run past him.  He's a difficult 
boss (I had Geddoe and Queen with level 8 weapons, level 28), and you don't 
get any rewards besides a bunch of gold and experience, but why not go for 
the bragging rights?  Karaya Village burns to the ground, and Aila joins 
your party for good.

Queen suggests that you go to Caleria, to the southeast.

So...let's take a sidequest to those OTHER interesting places on the map -- 
Budehuc Castle, for one!


Mt. Hei-Tou (Mountain at the Head of the Plains)

If you go all the way east to the final fork in this area (there's a 
savepoint there) and turn north, you'll find a corpse.  Search it to get 
the Yellow Kennel (黄色の犬小屋).   Go back west one screen from the 
savepoint to the first fork, then follow it north, then left.  That corpse 
has Recipe #14.  Go north and take either fork; they rejoin at yet another 
corpse, this one with Recipe #5.  Finally, go north and fight the Blue 
Crab, your first optional treasure boss which you'll get to fight many 
times again to get its loot in later chapters.  :>

Special Prizes: Old Book #12

Budehuc Castle

In the castle, there are a ton of services:

Mut (マト)(B1): Vault.
Juan (ジョアン) (West Outdoors): Weapon Skill Training
Piccolo (ピッコロ) (Entrance Field Outdoors, Tent): Fortunetelling.
Martha (マーサ) (Entrance Field Outdoors, Booth): Lottery
Sebastian (セバスチャン) (Entrance Field Outdoors, Inn): Inn
Eike (アイク) (2F): Library

Once you leave the castle, you will open up Thomas's path on the TSS.  
Also, you will now be able to recruit characters for your party at will.

Back to the Main Storyline - Mountain Road

A fairly straightforward area.  Going right at the first fork will take you 
to a medicinal plant.  North at the second fork will take you to another 
medicinal plant.  Save at the save point, then have a quickie boss battle 
with the Twin Snake.  Have Joker and Geddoe cast spells to take out its 
extra heads (one of them, in typical RPG fashion, heals the main body) 
during the first round, then just beat it until it falls.  Then get a whole 
BUNCH of treasure, again.  This spot will also become a treasure boss 

The southern fork from the boss leads to Caleria.  North leads to another 
fork (south from there on that screen leads to a corpse with Recipe #7), 
but going north from there will only lead to a deadend (for this scenario).


Enter the town, then head to the north area, where Ace'll leave your party 
for a while.  After that, head to the inn to rest up to end the chapter.

Before you end, it is possible to recruit Mike here.  Read Geddoe's Chapter 
2 to find out how to do so.

マイク(Mike) - Trader Shop

Hugo - Chapter 1

Guarranteed Recruits:
Hugo, Sgt. Joe, Hubert

Visiting Characters:
Lulu, Melville, Alanis, Elliot

Optional Recruits:

The chapter begins with Hugo talking with Sgt. Joe and Lulu.  Your initial 
party is as follows:

13) - Hugo (ヒューゴ) - level 12 - Wind Rune
14) - Sgt. Joe (ジョー軍曹) - level 15, Water Rune
15) - Hubert (フーバー)  - level 11 - I REFUSE to transliterate this as 
Fubar, as it is in the American version.  Any military folks should 
understand why.  Bright Wind Rune.
(16) - Lulu (ルル) - level 10, Wind Sword Rune

Enter your house, which you're immediately outside of.  You'll find out 
that you need to go to Lulu's home, which is the first house on the left as 
you enter the village.  Lucia will tell you there that you need to make a 
trip to Vinay del Zexay.  Jimba will also give you an item - the 
Lightfellow family pendant.


You can make a quick jaunt up to Duck Village through the Northern Amuru 
Plains and take advantage of getting some fun stuffs.  You cannot recruit 
anyone there yet, but you can get some decent stuff from the ducks there:


Old Book #5 - Woman by the northeasternmost house on the north side of the 
Ahiruchan (あひるちゃん) (Rubber Ducky) - Duck in the south part of town 
dangling his feet off the dock.  Good for onsen (bathhouse) fun!

Vinay del Zexay

Go to Brass Castle through the (regular) Amur Plains.  You'll run into 
Chris and her companions.  Have fun through the scenario, then continue 
your way onward through the Zexen Woods and to Vinay del Zexay, straight to 
the town hall.  Hubert leaves your party while you explore the town -- 
apparently a griffin will scare off the townsfolk.  There you'll find that 
you have to wait for two or three days for the Council to meet you -- 
typical bureaucrats, so explore around town in the marketplace to kill some 
time.  You can go into the inn and just mess around for two days or so, if 
you so choose, but there is a subquest that is a bit more enjoyable than 
that.  :D

Sidequest - Treasure Hunt!

Guillaume (ギョーム) and Melville will be involved in a heated argument in 
the marketplace just northwest of the Vinay del Zexay Inn.  After it ends, 
head over by the rune shop to get involved in a short scenario, and then 
follow Elliot and Alanis down the alleyway.  Climb up the ladder (it'll be 
in the middle against the northern building), then go through the window.  
Select the first option to get inside.  When you're done, go to the main 
gate.  Head to the North Cavern.

16*) - Melville (メルヴィル) - Level 6
17*) - Alanis (アラニス) - Level 5, Fire Rune
18*) - Elliot (エリオット) - SUPPORT (Guest only in this scenario.)

During the early parts of this cave, be sure to protect Melville and Alanis 
long enough for them to get some levels.  Afterwards, pair them together 
for their special attack.  This cave, like the other ones to this point, is 
fairly straightforward.  Be sure to make use of the save point!

After the save, your party will be separated in half.  Have Hugo cast Sleep 
during his battle and pick off the enemies one at a time.  Melville will be 
involved in a duel battle (you remember those from Suikoden I and II, 
right?).  It's impossible to win -- Guillaume does not lose hit points, 
period.  So don't bother and just enjoy the cut scene.

Return to Vinay del Zexay and Karaya Village

Once you win, head back to town.  After saying farewell to the young 
aspiring knights, pop by Town Hall, then go to the inn for the night (yeah, 
you have to pay), then go BACK to the Town Hall.  Deliver Lucia's message 
to the bureaucrat.  Go back to the inn.  Leo and Percival will attempt to 
capture you.  Fight your way towards the city gate, using Hugo's Sleep 
(level 1 Wind) spell to keep your enemies at bay.  Note that the battle 
with Leo and Percival is a story battle, so after a couple of rounds (or if 
you die, presumably), the battle'll end.

When this is over, go straight through Zexen Forest to Brass Castle.  When 
you get to the castle, make sure you stay at the inn inside the castle.  
This will be your last chance for an inn for a while.  Proceed as you 
normally would through the castle... you'll get a storyline sidetrack into 
the sewers (another straightforward area).  Go straight back to Karaya 
Village to finish the scenario.

Thomas - Chapter 1

Guarranteed Recruits:
Thomas, Cecile, Eike, Martha, Piccolo, Juan, Mut, Sebastien

Visiting Characters:

Optional Recruits:
Jeanne, Kathy, Kidd, Scott, Mio, Mel, Kenji, Twaikin, Belle, Karirikamaru 
Z, Toppu, Nei, Shabon, Dominic, Gorou, Shizu, Augustine (T2), Gordon (T2), 
Ernie (C3)

Thomas's scenario starts out with him arriving at the castle.  Meet with 
Cecile, then go inside to meet Sebastian and the rest of the castle staff. 
 You'll spend the night in your own room.  Sebastien will then charge you 
with the task of speaking with them all individually.  Their locations are 
as follows:

Eike: Library, second floor (only room right of the stairwell).
Martha: Out in her lottery booth on the front lawn.
Piccolo: Tent on the front lawn.
Cecile: Guarding the castle gate.
Juan: By the skill shop, on the cliff region west of the front lawn.
Mut: Basement 1.

Go back to in front of the grand stairwell.  Sebastien will give you a 
letter (書簡) that needs to be taken back to Brass Castle.  Cecile will 
join you.

19) Thomas (トーマス) - Level 1
20) Cecile (セシル) - Level 1

Head through the Yaza Plains and get some experience; considering your 
non-existent levels, you'll need it.  Go into Brass Castle and gaze it in 
wonder.  You'll want to go up to the Knight's Parlor on the second floor 
and talk to Salome.  Deliver the letter, then go back to Budehuc Castle.  
Cecile will leave you to guard the gate.  Go back up to your bedroom 
(furthest room on the left corridor on the second floor, then head outside. 
 Your next task will be to find a child, curiously enough also named 
Thomas.  Piccolo will join your party for this task, as will Cecile.

21) Piccolo (ピッコロ) - Level 8, Lightning Rune and ?

You'll need to visit the inn, the library, the graveyard area in the 
Basement, and the elevator shaft on the first floor (in any order you so 
please).  After that, go to the weapon training area and talk to Juan.  
He'll join your party.

22) Juan (ジョアン) - level 7, Slumber Rune

23) Martha (マーサー)- SUPPORT
24) Sebastien - SUPPORT
25) Eike (アイク)- SUPPORT
26) Mut - SUPPORT

Mt. Heitou 平頭山

Go all the way east.  You'll encounter the lost little boy Thomas, along 
with a boar, who is kind of a pathetic excuse for a boss.  Kill it, rescue
boy, head home.

If you try to go to the Blue Crab that you fought originally in Geddoe's 
scenario, you'll run away like a pansy.  Thomas, luckily, recognizes that 
he's a total weakling.

Recruit Season!

Once you get back to the castle, head up to your room and save.  Go down 
and talk to Cecile and Piccolo (maybe Martha as well).  Go back into the 
house and let a scenario play out.  When that ends, head back to your room. 
 After that scenario, you're free to explore the world!  One new area 
appears that wasn't previously explorable in the earlier three scenarios: 
Iksay Village.  If you ever want to recruit any characters, go on ahead 
talk to Sebastian in the inn.  He'll add them in for you.  Note that you 
can only add in characters that you've recruited during a Thomas chapter 
during Thomas's chapters. 

My route:

Brass Castle

30) In the area outside the castle before the west drawbridge are Scott
 (スコット) and his parrot, Warrenhight (ワーレンハイト). Get him an antler 
from the Trader in Duck Village or Vinay del Zexay (cheaper from the 
latter) to recruit him.  Choose the second choice (arigatou) instead of 
whining about how you're getting stiffed.

27) Jeanne: Talk to her in her shop and she'll join.  Cool, ne?
35) Belle: Get her a Screw and she'll join.  You can find the Screw out on 
the Amur Plains off of the evil sadistic white bunny creatures.
36) Karakirumaru Z - Will join with Belle.

Karaya Village 

Just a pile of rubble.  Really.  I think the only reason this is here is 
for kicks.  I'd love to find out otherwise, though.

Northern Amur Plains

28) You'll encounter Kathy (キャシィー), a rancher, with a ton of horses.  
Count 'em up (I had 19, but this may be variable) and report the number to 
her.  The first question she'll ask is if there's less than 15, 15, or more 
than 15, and then she'll zoom in as to a specific number.  Tell her about 
the castle and she'll join.

Duck Village:

29) Kidd (キッド) - This is a rather funny scenario.  Talk to him in the 
northeasternmost house.  Investigate the cabinet and window, then talk to 
him again.  Go outside, talk to Howard the Duck (someone was bored with 
their puns...), then go through the inn to talk to the villager by the big 
wheel in front of the appraisal/item shop.  Finally, talk to the villager 
in the trader's shop and get the memo, then go back to Kidd.  I'll let you 
figure out who the "killer" was, but don't sweat too much about it -- 
you'll get it wrong anyways. :)  When the mystery is solved, invite him to 
the castle.  Kidd is Konami's tribute to a character, which, while 
virtually unknown in the US, is insanely popular in Japan, Conan Edogawa, 
from the Meitantei (Famous Detective) Conan anime series.  Conan is 
basically Japan's answer to Encyclopedia Brown.

Hortez VII - Located behind the inn.  Tell him about the castle and he'll 
wander off.  This is necessary to get him later in the game.

Iksay Village:

The girl in the item shop will give you a Blue Gate rune.

31) Mio (ミオ) - Talk to them in the top floor of the inn, and Mio will 
join.  Tuta says he will later - and he will, in chapter 4, after you go 
track him down.  Put Mio in your party ASAP, as she has awesome Healing 
abilities (B+).

32) Mel (メル) -- Talk to her and she'll join.  (Level 32)

Yaza Plains:

33) Kenji - Select the second choice both times, and he'll join. (Level 13 
- Gymnastics Rune?) 

Great Hollow 

34) Twaikin (トワイキン) - Find him in the cave areas beneath the main cave 
area.  Cover for him by selecting the first choice when the lizard comes 
and he'll be recruited. (Level 14)

North Cavern - The only thing of interest here is the Majisshin boss, which 
is easily defeated.  When you win, you'll get the Castle Kennel and a whole 
bunch of other good stuff.

Vinay del Zexay

As you enter, you'll see a pair of people running off to the east...Shabon 
being chased by Guillaume!  Go down to the market area and talk to Nei.  
Then go to in front of the town hall.  You'll find yourself in a duel 
battle.  Unlike the last battle versus Guillaume, this one is actually 

To find out what phrases Guillaume says and to get general information on 
duel battles, please see section #11, DUEL BATTLES, towards the end of this 

37) Toppo (トッポ) - level 13 - Earth Rune
38) Nei (ネイ) - level 15 - Bard Rune
39) Shabon (シャボン) - level 10 - Wind Rune

40) Dominic (ドミニク): Armor shop owner.  Buy the Mogura Armor for 40000 
potch, and he's yours.  You should barely be able to squeak this purchase 
during Thomas's chapter 1 if you're just playing through regularly.  If you 
work the trading posts, purchasing the armor should be no trouble.

Zexen Forest

41) Gorou (ゴロウ)- Talk to him in the Zexen Woods (northernmost area) while 
bringing along a character with the Appraisal ability (if you followed my 
advice about bringing along Mio, she's perfect for the task), select the 
top choice twice, and he's yours.


Onward with the scenario.  Go back to the castle, check out all the 
newbies, then go inside.   Look around for Eike, then attempt to leave the 
castle.  Shizu will arrive and attempt to unjam the elevator.  Sleep for 
the evening in your bedroom.  Go back down to the first floor.  Shizu will 
join your cause:

42) Shizu - SUPPORT

Then take the elevator down to the bottommost floor.  Early on in this 
cave, you'll split apart from Juan and Piccolo.  Take this opportunity to 
go BACK upstairs and grab two new members for your party.  You'll also want 
to bring Mio as your support; she has the best Healing skill out of your 
present party members (a B+).  Follow the cave to its conclusion, and 
re-get Eike.  This will end the scenario.

Chris - Chapter 2

Guarranteed Recruits:
Percival, Leo, Nash

Visiting Characters:

Optional Recruits:
Watari, among others

Vinay del Zexay

No one important is in the town now if you're following the order of this 
scenario, so just bail and head to the gate.  You might want to check out 
the goods in the Trader shop, though.  Go with Borus and Louis to perhaps 
stop by Budehuc Castle.  Enter the castle, head up to talk to Salome.

Go to your room, then head to the parlor.  After this scenario, by talking 
to Salome, you can recruit people into your party. Take this chance to add 
in Percival and Leo.

43) Percival (パーシヴァル) - level 26.  Water Rune (R).
44) Leo (レオ) - level 26.  No Rune.

I personally took this opportunity to go back to the North Cavern to kill 
the Chimera at its end.  50+,000 potch for the win, along with the Mother 
Earth rune, old book #11, Medal set #5, Script #3, and lots of other fun 

After you've had fun kicking monsters' butts, go talk to Salome to start 
your battle...

Assault on the Great Cave of the Lizard Clan

Your battle, this time, is winnable -- just exercise common sense and keep 
Chris's team in reserve, since the losing condition is her death.  To win, 
kill five of the opposing teams.  You start off with a map of three or so 
Lizard Clan/Karaya Clan battalions versus Chris's, Roland's, and Leo's 
units.  Move Roland's and Leo's troops forward to take out the two early 
troops.  When Percival's and Borus's units make their sneak attack, sneak 
around in a pincer formation to cut off Lucia's reinforcements.  As long as 
you keep careful track of your units, this battle should be no problem.

Once the map battle ends, you'll move in to attack with your strongest five 
(in other words -- everyone but Salome).  You'll fight two teams of six 
Lizards, then you'll face Shiba.

After that, you'll in all likelihood find yourself in a Duel Battle with 
Lucia (DUEL BATTLE #2 -- see section #11)

After this battle, you'll return to Brass Castle.  Go outside to the west 
gate and talk to Salome.  Head into the forest.   After you get back to the 
castle, head to the west gate and talk to Percival.

Iksay Village

If you were sneaky enough to go to Iksay before talking to Percival, you 
can get Watari here for 100000 potch.  If not, you have to wait until the 
end of this scenario.  Talk to the villagers, then head north and look out 
at the fields by the windmill.  Nash will talk to you for a 
bit, then join you.  After you kill some enemies, you'll get Percival and 
an opportunity to save (hint - if they give you a save point...)

45) Watari (ワタル) - level 36.  Anger Rune.
46) Nash (ナッシュ) - level 35.  Water Rune.

After that, you'll find yourself in yet another duel battle, this time with 
Jimba.  (Duel Battle #3 - See section #11)

Once you win, enjoy the kick ass cut scene.  :>  Once this ends, all of the 
knights rejoin you, and Nash takes off to wherever.  Take your party on 
over to Mt. Hei-Tou, keel the crab for cash like you did during Chapter 1 
for Geddoe, then go back to Brass Castle, up to your bedroom.  You'll be 
flung into another scenario.  :>

The first time you're forced into a scenario choice, with Salome, has no 
apparent effect.  The second time, with Nash, will result in slightly 
differing effects: 

Decision #1

。。。そうだな。  (1 ー She goes.)
誰が行くと。。。。(2 - She argues.)

Decision #2

そうかもしれないな。。。(She agrees.)
でも、やはり。。。(She argues.)

Decision #3

やはり、わたしは離れるわけには。。。(She argues.)
そうだな、心を決めよう。(She agrees)

If you choose all three 'she argues' choices, Nash will head off for the 
evening.  You'll have the opportunity to do any final shopping trips, etc. 
that you may want at this point; to start the final segment of the 
scenario, go to Nash right outside of the east main castle entrance (as 
opposed to the East Gate), in the northwestern part of the area with the 
item, armor, and blacksmith shops, then go back to your room.  If you ever 
choose an 'agree' argument, you'll go into this chapters' final segment 
automatically.  Chris will change her clothes, and they will cut through 
the sewers to head east.

Hugo - Chapter 2

Guarranteed Recruits:

Visiting Characters:
Lily, Reed, Samus

Optional Recruits:
Unknown, but probably quite a few from the above scenarios.

Go to Duck Village, then chat with Rhett and Wilder as you go in.  Head 
further in the town to the crowd of ducks surrounding the girl wearing a 
feathered hat.  Have fun egging her on in the conversation that will follow 
-- it's a loop.  After it ends, go into the inn.

You'll get:

47*) Lilly Pendragon (リリィ): Level 24, Fire Sword Rune.  She's Gustav's 
daughter from Suikoden II -- you know, the cute kid that gets kidnapped by 
48*) Reed (リード): Level 26, No Rune
49*) Samus (サムス): Level 25, Wind Rune

Go into the tunnel area that opens up.  It, as usual, is fantastically 
straightforward.  The first fork you meet will throw you into a short 
scenario with Sarah, the man in the white coat, the man in black (MIB), and 
the Masked Man.

1 - 1/2 No effect.  Lilly interrupts and says they're all bad men.

2 - 1 --> Goes into battle.
2 - 2 --> Goes on to option 3.

3 - 1 --> Run like heck.
3 - 2 --> Go into battle.

If you do choose to go into battle, you will find yourself fighting the Man 
in Black -- and boy, is he tough.  <g>

Here is the strategy provided by Ryan Hann (slightly edited to keep the Man 
in Black's identity a sekrit):

I had all 6 characters, Hugo, Lilly, Sgt. Joe, Fubar (Hubert), Samus, and 
Reed, all at level 34 and they all had level 10 weapons. Both of these 
tasks are easily accomplished in the Ancient Highway. If necessary, you 
could easily level your characters beyond 34 there, and they drop a lot of 
money, so you can go and get your weapons upgraded. 

For the battle against the MIB himself, I had Hugo mounted on Fubar and the 
others' placement really doesn't matter that much. I started out with 
Hugo/Fubar team going and attacking the MIB.  He counterattacked, leaving 
both in critical. Next round I suggest healing those to with Sgt. Joe's 
water rune, as they are the most critical people in this fight, with each 
hit doing 250+ damage twice in a row, first Fubar's flying attack and then 
Hugo's knife slash. It is a good idea to also start with Lilly's combo with 
her two guards, as in if Lilly survives, she will be berserked. By the end 
of the battle, Lilly and her two guards were dead (in a single combo by the 
Man in Black). It may take some doing, but with this strategy he is easily 

For winning, you will get 20000 potch, the Golden Medallion, a nifty 
cutscene, and you will learn the Man in Black's identity earlier than you 
normally would have.  

You'll see Lucia's and Chris's battle from the other scenario.  Enter in.  
After you deliver the bad news about Lulu to Luce, go up to the second 
floor where everyone else is.  (Note -- before you do this, you might want 
to go back downstairs and talk to Anne at the inn -- she's the person who 
let's you get 

Go back down to talk to and re-get Lilly and the others.  Go outside of the 
cave and go all the way south to pick up Jimba, then go back in to the main 
hall area in front of the inn and talk to Lucia.  Go outside.  This ends 
the scenario.

Thomas - Chapter 2

Guarranteed Recruits:

Visiting Characters:
Apple, Caesar

Optional Recruits:
At least Augustine and Gordon; probably other characters from chapter 1 as 

Go outside to Martha and Piccolo.  You'll have a reprise of the Geddoe 
scenario that opened up, then go back to your bedroom. Sleep, then hang 
out.  Chris will arrive.  Go to Iksay village, and meet the folks there 
searching for the castle from the Zexen Council.  It doesn't matter what 
you answer; the councillor and his companions will go to the castle no 
matter what.

Take this moment to go gathering some extra allies/cash.  Take your band of 
favorite folks and head back into the North Cavern you may have visited if 
you followed this guide closely.  There's nothing there except for the 
normal random treasure/cash, but it WILL kill lots of time -- long enough 
for Gordon in Iksay Village to stock the Rose in his Rare Finds.  Go back 
there and pick it up, then take it to Augustine in Vinay del Zexay.  Choose 
the second choice and he'll join your party:

50) Augustine (オーギュスタン): Level 23, Red Rose Rune.

You may notice that he babbles a lot about 'soul'.  Go back to your castle, 
dump off all your allies, including your support, then take Augustine to 
meet Gordon.  Gordon will be so impressed with his extreme style that he'll 
join you.  

51) Gordon (ゴードン): Support

Go back to the castle, talk to Sebastien, then head to the front of the 
main building.  Go back to your bedroom to talk with Mut. When you're done 
there, go outside to the front gate, then go to the front of the main 
building when that's done.  After that, go out in front of the inn.  You'll 
find two new people, or more accurately, one new person and one VERY 
familiar person.

Caesar (シーザー) and Apple(アップル) 

Go back up to the main area. After that, visit Cecile at the main gate, 
Sebastian and Eike in the Library, and Mat, Piccolo, and Martha at the end 
of the hallway on the first floor (in front of the infirmary room).  Go 
back to your room, sleep, and then go down to talk to Caesar to begin the 
battle to defend the castle from the Zexen forces.  He'll give you a 
mysterious package, giving you instructions to open it in your time of 
greatest need.


Winning Condition:特定ターンまで生き残る -- Survive until a specific turn (but 
of course, they don't tell you what that turn IS.)

Losing Condition:  味方が全滅 -- Your allies are annihilated.

Basically, just hold your ground.  After two turns, Lily and Hugo's units 
will show up, escaping with Caesar and Apple.  Send them to the far 
northeastern spot to finish the battle.  This battle is pleasantly simple.  
Once it concludes, you will get the Counter Ring.  

Go to the front gate to talk to Cecile.  Go back to the front of the castle 
building to go talk to Leo and Percival.  Go back to your bedroom, then go 
to sleep.  When you wake up, go down the stairs, talk to Sebastian, then go 
to the end of the hallway that leads to the bar to talk to Mut.  Go back 
upstairs to the library to talk to Eike.  Return towards your bedroom, talk 
to Cecile, then go in for the night.  Go outside, enjoy the scene, then 
rename your castle to whatever you please.   Return to the bedroom. 

You'll get involved in another battle.  Again, hold your ground -- I think 
it takes about three turns.  When the battle ends, you'll get the Sure-Kill 
(Hissatsu) rune.  

Your party will then consist of the following during the enemy assault:  
Thomas, Cecile, Juan, Piccolo, and Mat and Sebastien as guests.  Take a 
moment to duck in the inn to grab two other people for your party -- I 
recommend Mel and Twaikin.  Fight the party of four knights on the 
stairwell, then continue to the castle.  Fight off the remaining enemies.  
Even if you get close to losing, you'll find yourself 'saved' -- you just 
won't get the items after battle.

This ends the chapter.

Geddoe - Chapter 2

Guarranteed Recruits:

Visiting Characters:

Optional Recruits:
Mike, Pegi, Edge

Begin the chapter by going to get Mike, if you haven't already.  Note that 
you MUST have visited Budehuc Castle; otherwise he will not be there.

52) Mike (マイク) - SUPPORT

To recruit Mike successfully, you must win 20000 potch in a game of cards.  
The object of the game is to have your cards total to as high as possible 
in the ones place.  In plain English, each card has a value equivalent to 
its face value, with the exception of an Ace (which has a value of 1).  
When you play, you'll have a choice between three cards, and you will see 
the dealer's one.  Then the dealer deals you one more card.  You can choose 
to have one more card dealt, or stay on your present card.

My strategy is a bit different than most, I think.  What I try do is go as 
small above the dealer as possible

Go back to the bar in the inn at Kariya and get Aida and Ace.  Go outside 
to the staircase in the western part of town, get the bag from the vendor, 
then head back in front of the inn to get everyone else.  You'll see a 
brief scenario involving Sasarai (who briefly showed up in a battle in 
Suikoden II) and Albert, the fellow in the white coat who was with Sarah 
earlier.  Your party decides to head north to Le Buque.

Head back through the mountain path.  You'll encounter a straightforward 
treasure boss, Rock Golem.  The only things he has going for him are high 
defense and high hit points.  Watch your own HPs and you should have no 

Take a moment (okay, a couple of hours) to make some worthwhile detours.  
If you haven't done so already, go back to the Great Hollow and get Pegi 
with the Iron Hammer.

53) Pegi (ペギィ) - SUPPORT

Go back to Mt. Hei-Tou and the North Cavern, beat up the boss enemies (Blue 
Crab and the Chimera) there, get loads of cash and treasure, then head on 
to Le Buque.  As soon as you enter, you'll fight Franz and his fellow 
Mushitsukai (Bug Users).  The weiiird fellow in the mask is called the 神官将
(しんかんしょう), which I'm translating as the Bishop.  You'll get a chance 
to ask his name, but he'll pretty much ignore your request. When this is 
done, you'll get to explore the village.

Go to the west side of the village.  Talk to the fellow there with the big 
sword. Choose the first choice to pay him 1000 potch and get into a dual 
with him.  (DUEL BATTLE #4 - see section #11)

Afterwards, Edge will join your party, with a very familiar blade to 
longtime Suikoden fans in tow.

54) Edge (エッジ) - level 42, Lightning Rune

Go to the east side of the village.  Aila will spot Sara heading into the 
far west house, and she'll run after her.  Let her go for the moment, then 
go to the boy dangling his feet off the side of the pathway and get the 
Herbal Seed.  Go into the back of the inn and talk to the boy on the chair 
to get Book #4.  Then talk to one of the folks near Iku to obtain some sort 
of kennel.  Go towards the western house to listen to a brief description 
of their plans, then go back to where you found Iku before.  Iku will pull 
you inside to her place, and you'll be faced with a decision.  I chose to 
have Geddoe listen to her story -- Joker, Jacques, and Ace all went 
outside.  Iku will join your party as a guest.  Head south to listen to 
more of the story on the Harmonian situation, then take a quick peek in the 
far western house.  Go out of town.

セナイ山(Senai Mountain)

Follow the path -- even with all the bridge crossovers, it's very simple.  
On the third screen, you'll see the General and Sarah come out of the east 
tunnel and head north.  Since there's nothing down the east tunnel, save 
for a poor view of the mountains, head north after them.

You won't run into them, but you'll run into....Duke.  

You'll have three choices.  I chose the first and got into a battle with 
him and his three companions, Elaine, Nicolas, and Gau.  Just use Aila's 
1st Level Shield Spell to Anger your party and pummel them one at a time.  
I recommend going for Elaine first, since she can heal the enemy party.

After that will be an even tougher fight versus the General and Sarah.  GO 
AFTER THE GENERAL.  His Rune can wipe you out, especially if your hit 
points are low from the last fight.  Have Aila heal everyone right away 
with her 2nd level Shield Spell.  When you win, the General will use his 
magic to send you back outside of the altar room area.  Go on back to the 
entrance; you won't have any enemies to fight.

Return down the mountain.  You'll face a final, fascinating scenario to end 
this chapter regarding the Hero of the Flames...

Hugo - Chapter 3

Guarranteed Recruits:
Hallec, Mua

Visiting Characters:

Optional Recruits:
Sanae Y(amamoto), Guillaume, Maime, Wan Fu, Emily

Start out the chapter by taking a detour to Mt. Hei-Tou and defeating the 
Blue Cra...yeah, you know the routine by now, eh?  Once you've done that, 
head to Budehuc Castle to the front of the main building.  You'll get in 
a slight spat with the Councillor.  If you try and go inside afterwards to 
speak to Thomas, Sebastian will chase you away at the grand staircase.  
Don't try to sneak around from the bottom and go up the elevator -- you CAN 
do that and get to Thomas's bedroom, but Thomas isn't there.  Go back 
outside and talk to Cecile, then go back up in front of the main building 
to talk to both Thomas and Cecile.  Go to the inn, and either pay or not 
pay -- it's totally up to you (for what it's worth, I made Stingy 
Sebastian's day by giving him a whole 300 potch.)

Go back outside to the gate.  You'll see the scene with Hugo from back in 
Chapter 2 of Thomas's scenario.  Go back up to the main building.  I 
suspect either choice is fine, but go with the first.  Go and gab with the 
guards at the gate, then go back to Thomas and everyone else again.  Try to 
go through the gate, then go back up to the main building to talk to Caesar 
and Apple.  Pass by Thomas on the way down the stairs, then go back to the 
inn.  After you rest up, go outside.  You'll be thrown in the war area that 
you saw before, though you won't have to get 

You'll go through the Yaza Plains, fighting tons of enemies.  Caesar and 
Apple will bail, noting that they're headed to Duck Village.  Go back to 
the Great Hollow.  At that point, Lilly, Reed, and Samus will 
ALSO bail, heading for Brass Castle.  Follow them.

As you head into the castle, you'll see a HUGE guy, Hallec, with a 
semi-sleazy looking fellow, Mua.  When Leo and company come out, choose the 
first choice to fight them.  After that, they'll join your party:

55) Hallec (ハレック) - Level 34, Gekirin Rune
56) Mua (ムーア) - Level 35, Thunder Sword Rune

Head over to Duck Village.  If you've gathered a certain number of 
characters, if you go behind the inn, you'll see Sanae Y.  Help the duck 
and she'll join you (choice three, choice one is what I did - others may 

57) Sanae Y (サナエ・Y) - level 37

From there, go back into the tunnel.  You'll find Guillaume being his 
greedy self, poking at the door with his spear trying to get the treasure 
room to open.  Approach him and get into a duel battle! (DUEL BATTLE #5 - 
See section #11)

After you beat him, choose the second choice (tell him you're searching for 
a shopkeeper), and he'll join up.

58) Guillaume (ギョーム) - SUPPORT

Go to the Great Hollow, all the way to the northeast area of the 
first floor.  Talk to Apple, then talk to Luce.  Go east into the forest -- 
once you talk to Anne to add in the new members of your party!  Hang around 
in there, then go back to Duck Village to talk to Maime.  She'll join your 
group if you have the Crab Rice Bowl, thanks to Hallec lugging around his 
favorite foods.

59) Maime (メイミ) - SUPPORT 

Continue on to Chisha Village.  Just head straight east through the forest 
and you'll have no problems.  When you arrive, soldiers will be attacking 
the village.  Fight your way through the three battles, then talk to Chris. 
 You can either choose to attack her or ask her questions.  I would 
recommend the latter just because you'll get a bit more story.

After she goes away, explore the village.  Talk to Sena, then talk to the 
guy by the cow behind her to get the Medal (勲章) Set #2.  Buy the best 
armor you can for Hugo (he'll need it momentarily for sure, trust me).  In 
the basement of the item/armor shop is Wan Fu.  Pay 3000 potch to get him 
to join. 

60) Wan Fu (ワン・フー) -- No Rune, level 40

In the next room, you'll see a girl who looks strangely close to a 
character you met in Suikoden I.  Agree to arm wrestle her.  If your 
party's combined strength statistic totals over 600, she will join you 
(need to reverify this still):

61) Emily (エミリー) -- Anger Rune, level 36

Go out of town.   You'll run into Caesar, Apple, Albert (the guy in the 
white coat), and the man in the black coat.  You'll fight the man in the 
black coat, whose name I'm keeping a secret to prevent against good quality 
plot spoiling.  :>  He will beat you no matter what you do, so don't bother 
trying to fight back.  Once you wake up, go back outside and talk to 
Caesar, Apple, Joe, and Sena about the upcoming assault.

You'll now face Sasarai.  He's a rather conservative fighter, just from the 
brief battle I had with him. (DUEL BATTLE #6 - See Section #11)

After another scenario, you'll be back at the inn.  Save, then go outside 
and talk to everyone.  You'll prepare to head to the meeting place with the
Fire Hero.  You'll get to choose your party members; if you change your 
mind later, go back to Luce in front of the inn to rechoose them.

The Waiting Place for the Hero of the Flames

Go straight into the cave.  At the first fork (screen #2), go right to pick 
up Old Book #9, then head back to the left route.  Don't take the 
lefternmost route (screen #3) yet to where the dot is -- go up to get Old 
Book #1 on the right fork of screen #4, then go left on screen #4 to a save 
point and an optional boss.  Go back to screen #3 and down the left route 
to the dot to teleport to a new location, leaving the rest of your party 
behind.  You'll meet some familiar faces there...

Geddoe - Chapter 3

Guarranteed Recruits:

Visiting Characters:

Optional Recruits:

You'll start off the chapter at Brass Castle. Go all the way through to the 
West Gate to talk to Percival.  Head to Vinay del Zexay, taking a possible 
detour into the North Cavern to fight the Stone Golem for experience.  Head 
to the inn, then pay for a night's stay.  Go into the North Cavern -- at 
the bottom of the second pit, you'll encounter Duke and his minions.  
You'll then go to a duel battle with him (DUEL BATTLE #7 - See section #11)

Go all the way to the back of the cave.  When you come back out, head to 
Budehuc Castle.  Enter, recount memories from Thomas's second scenario, 
then skulk upstairs into the library to talk with Eike.  Go down the 
stairs.  You'll get a short scenario where you'll learn a bit more about 
Geddoe... and get an upgrade to his abilities.  Go out to the gate.  Fight 
a couple of battles, then wait through a brief scenario between Geddoe and 
one of his old friends.  Finally, Geddoe reveals the location of the 
Waiting Place for the Hero of the Flames.

Go there.  Follow the previous directions to grab some extra fun stuff 
(since the books are no longer available).  The optional boss for Geddoe's 
scenario in the Waiting Place is the Empuusa.  If you choose to fight the 
Empuusa, DO NOT USE OFFENSIVE MAGIC.  She's totally immune to it, and 
besides, she has an attack that randomly silences you.  Throw up defensive 
spells and she shouldn't be so bad, so as long as you watch your hit 
points.  Go back to the dot on the third screen...

Chris - Chapter 3

Guarranteed Recruits:
Fred, Rico, Yun

Visiting Characters:
Wilder, Rhett, Yumii, Yuiri

Optional Recruits:
Bartz, Annie, Hortez VII, Estella, Roddie

You'll start off the chapter in Duck Village.  Right off the bat, Fred and 
Rico will run towards you.  Choose the second choice, then the first (we're 
searching for the Hero of the Flames), then the second.  (Ayup.)

62) Fred (フレッド)- Thunder Blade Rune, level 28
63) Rico (リコ) - Water Rune, level 26

Talk to Rhett and Wilder, then go talk to the Village Chief (he's the duck 
in front of the Trader's Shop).  Leave town, and the routes through Kuput 
Forest and to Caleria will open.

64*) Wilder (ワオルダー) No Rune, Level 42
65*) Rhett (レット) - No Rune, Level 40

Slip through Kuput and go to Chisha Village.  As you go forward, you'll run 
into Yun and Yumii, who will ask for your name.  Your three choices:

待っていた? (Pardon?)
クリスだけど。。。(It's Chris...?)
シュトルテハイム・ラインバッハ三世 (Schtolteheim Reinbach III)

I, naturally, chose the third.  :>  It, as usual with the SRIII references, 
doesn't really matter -- Yun and Yumii will entreat your help irregardless 
of how you treat them in Chisha Village.  After that, go talk to Sana at 
the bottom of the hill.  The Mushitsukai will arrive.  Slip into the inn 
and save.  Choose the first choice to go into battle with Franz and Ruby 
and another rider/bug pair.  After that, pick up a Grape from the trader 
shop try to leave the village.  

At this point, I went out of town and picked up some stray characters --

66) Bartz (バーツ)  - SUPPORT

Pick him up in Ekusu Village.  Hand him the Grape you got in Chisha 
Village.  When you're picking him up, go to the leftern part of the area in 
front of the windmill and talk to one of the women there to pick up Recipe 

67) Annie (アーニー) - SUPPORT

Go around to the west side of Brass Castle (since you can't cut straight 
through) and go to the Magic Skills shop.  Go into the back and talk to the 
girl in the scholarly garb.  You have to answer 5 questions to recruit her, 
and you have to answer them in 10 seconds.  I already know that these will 
be different for the American version, but the Japanese ones were fairly 
straightforward, as you can see:

1) とかげはびっくりすると何をする?  What surprises a lizard? (#3 - Nothing)
2) Which clan doesn't have a nose?  (Answer - #1 - Duck)
3) What color blood do you have inside your body?  (Answer - #2 - Blue)
4) Which of the following is not a bird's call #2
5) Which of these isn't an instrument?  (#2)
6) (Brass Band - #3)
7) Which of these is not a type of armor? (#1) 
8) Which of these isn't a type of bug?  (#3) 
9) Paper is made from what?  (#3 - Trees)
10) What's the Karayan mount?  (#1)
11) Which of the following is a Lizardman?  (#2 - Shiva)
12) Which of these skills returns magic?  (#2 - Reflect)
13) Where did the Fire Hero... - #3 - Left
14) Duck Village Chief (not #3)
15) Which of these grows from a tree?  (ざくろ ー pomegranate - 2) 
16) What's the Kanji for 'tai'? (not #3)

Go to Caleria, then talk to Hortez VII who's wandering around in the far 
northern screen -- you can't miss him.  While you're there, pop in the 
blacksmith's and talk to the boy there to get the Tomato seed, then talk to 
the man clapping his hands outside to get the Copper Hammer, which when 
given to Pegi will allow you to raise your weapons to level 12.  Go back to 
Duck Village, then talk to Hortez VII.  Choose the final choice to finally 
get him to go to your castle.

68) Hortez VII - SUPPORT

Go back to Chisha Village and go down the hill to talk to Yun and Yumii.  
You eventually have to agree to their request for help, so just do so to 
begin with and get it over with.  Leave Chisha back for Duck Village.  At 
this time, Rico and Fred will leave you to guard Chisha Village, and Rhett 
and Wilder will rejoin you.  Go through the Forest

69) Yun(ユン) - GUEST ONLY
70*) Yumii(ユミィ) - level 37, Ootaka and Earth Runes

Duck Village

Go to the inn.  Caesar and Apple will pop out, and join your party.  Rhett 
and Wilder will rejoin your party.  Head back to Chisha.  There, you'll get 
involved in a battle:

Battle at Chisha Village

Before this battle begins, you would do well to rearrange your party a 
touch.  I only had seven characters to move around (excluding support) -- 
Rhett, Rico, Wilder, Fred, Yumii, Nash, and Chris.  Shades of Final Fantasy 
VI in the multi-party battle versus Kefka at the beginning of the game...

Your parties look as follows (more characters may be addable from the list 
of recruits)

Support: Yun

Support: Caesar

Support: Sena

To win this battle, you need to keep your party alive for a few turns. You 
lose if Chris's unit is defeated or if the enemies capture any of the 
recovery points. Your best strategy is one of cautious killing.  The battle 
begins with you fielding your three parties and four Harmonian units -- 
three groups of three and one 'controlled' by Dios of four.  During Enemy 
Phase #3, Sasarai's Unit will arrive.  Don't even try to fight Sasarai's 
unit -- he'll keep casting healing spells. When this happens, spread out 
your units.  After round #4, Franz and another Mushitsukai unit will 
arrive.  No worries, though -- Sena will take care of the both of them.  
After Player Round #5, Hugo and company will arrive.

Kuput Forest

After you win in Chisha, you need to head to Alma Kinan Village.  Go down 
the repeating fork that you saw in Kuput Forest earlier (you can't miss it 
-- you'll get into an automatic scenario in front of it.)  You'll 
eventually run into the man in black.  Yuiri will join your party, but just 
for this fight, for now:

71*) Yuiri - level 42 - Wind and ? Rune.

Alma Kinan Village

Talk to the duck in the center of town to get the Orange Kennel, then the 
girl in the item shop to get a Melon Seed.  Pick up Recipe 10 from the lady 
in the inn (middle building).  Go into the fourth building, then outside 
and north to the altar.  Go back to the fourth building.  Choose to rest 
when you talk to Rico, then head outside when night falls.

After a moderately length scenario, you'll be in battle with the man in 
black, the Bishop, and Sarah.  This fight IS winnable if you're at 
least level 42 or so as Chris with your skills trained to the max, and you 
get a goodly bit of gold and experience for doing so -- just realize that 
you MUST finish off the general first.  Sarah generally doesn't cast any 
healing spells after the initial one, and she's easy enough to pick off 
later in the fight, but the Bishop can easily finish you off in one 
blow if your hit points are even slightly off of max.  In the morning after 
the battle, return to the altar.  Nash will be waiting there.  Head to the 
front gate and receive the map to the Waiting Place from Yuiri.

Before you head over there, though, go back in Alma and talk to the fellow 
on the broom in front of the inn, Roddie.  Ask him to become your 
companion, but he'll hem and haw and say not for now.  Go into the inn and 
talk to Estella, who will ask for information about Goldia Village.  Go to 
the altar and talk to the girl there, then go back to Estella.  She and 
Roddie will both become allies:

72) Estella (エステラ) - level 45, Rage Rune
73) Roddie (ロディ) - level 40, Hotaru and Nurikabe Runes

Go to the Waiting Place for the Hero of the Flames...

The Turning Point - SPOILER WARNING!

During this section, you will choose who you wish to be your main character 
for the remainder of the game - Hugo, Chris, or Geddoe.  That character 
will be picked for a bonus that will be blatantly obvious when you get to 
this point in the game.  If you choose Geddoe for this bonus, his previous 
bonus will be bestowed upon Hugo.  A bit of a power loss, in some senses, 
but no worries.

Choose well.  I chose Chris.  If you choose a different character, your 
mileage will vary for the remainder of this walkthrough.

You will then get to reorder your characters (see below section) and save.  
SAVE IN A DIFFERENT SPOT than your current save.  I cannot stress this 
enough.  This is the major turning point for the game.  You WILL want to 
come back to this point later and probably play through the other 
scenarios, instead of going through the entire game again.  All of your 
money from the previous areas will be pooled together, so odds are very 
strong that you'll have 999999 potch if you've bothered at all to fight 
treasure bosses.

Chapter 4

Reorder your characters.  No matter who your lead character is, I STRONGLY 
recommend that you pair Chris with one of the other characters.  You can 
step out here from talking with Sana to gain some levels - if you're under 
41st, you must.  When you return and say you're ready for the trail, you'll 
find yourself fighting two bosses in succession.

Fire Dragon

This guy has 5000 HP.  If your characters are high level (>43), you can 
assume a more conservative strategy.  Have Geddoe cast his strongest 
Lightning spell during the first round, while having Chris and Hugo thwack 
the beast with their weapons.  Afterwards, keep everyone's HPs as high as 
possible -- the dragon's fire attack will hurt Hugo and Chris, but Geddoe 
ought to be far enough away to not be affected.  Have Geddoe NOT use his 
Lightning Rune spells.  This guy should go down in three or four rounds.

For winning, you will get the Ryuuin Kouro 龍印香炉, or the Dragon Censer, 
which restores 50 HP to all your party members.  Whee!

Sarah, the MIB (Man in Black), the Bishop, and three Chimeras

This fight, luckily, does not need to be won, but if you want the 
experience and bragging rights, go for it.  Just a note, though -- if your 
characters aren't at least at level 43, don't bother -- they'll wipe the 
floor with you. Have Geddoe use his multi-enemy lightning spells to kill 
off the Chimeras as quickly as possible.  Kill the Bishop, then go after 
Sarah and the MIB.  Hugo will probably go after killing whatever -- let 
him.  You may want to have Chris attack during the second round, if only to 
separate her from Geddoe so that they both won't get taken out in an attack.

When I fought them, Geddoe was the only survivor with just a scant few hit 
points.  Go figure!

Chisha Village

After the battle, you'll wake up in Chisha Village.  Go on outside to the 
village gate.  The Harmonian Army will attack.  Go talk to Sena to recruit 
party members for your party.


If you're playing as Hugo, you will have the opportunity to avoid this 
battle altogether.  Just choose choice #3 when talking with Caesar.  He'll 
join you, and then you can head to Duck Village.

Note that whatever you choose, Jimba, Anne, and Luce are available to you 
now if you talk to Sena.  They will not be for Chris and Geddoe.


Only if you're playing as Chris will you have the opportunity to organize 
your units.  You will, however, always have the opportunity to organize 
your main party from that allies gathered by your present main character. 
Talking to Salome will allow you to arrange them.  You will at LEAST have 
the following as Chris:

Borus, Leo, Percival, Nash, Roland, Rico, Fred

And for SUPPORT:


Battle - Grasslands

VICTORY -- Defeat all of the enemies.

FAILURE -- If your fellow units number less than 5.

You start off with five units in round #1 - Beecham, Dupa, Shiba, Lucia, 
and Bazba each carrying two of their warriors in tow.  These units will all 
be on autopilot.  The ONLY worthwhile unit out of these is Lucia, and only 
because she can whip up a single enemy, killing them, most every turn she 
attacks.  The first five enemy units that arrive are three nameless groups 
of four, followed by the MIB's (with three Harmonian soldiers) and Albert's.

Round two is where your units arrive.  After this, you can control all of 
your allied units.  With Salome as commander, you will be able to move six 
of them.  Your opponents, with Albert commanding, can move eight at a time.

In the enemy phase of round three, four more Harmonian units arrive -- #6, 
Sasarai, #7, Dios, and two more full units of four.

At the beginning of round 4, Geddoe will field a unit that shows up, 
consisting of Jacques, Queen, Ace, Geddoe, and Joker as support.  In the 
enemy phase, the Bishop shows up with his own unit, plus two.

For those of you who've lost track, that makes 12 enemy units total, eight 
allied (unless you got rid of the enemy's some or lost some of your own.)

#5 - nothing special.

#6 - nothing special.  Two more units show up.

From henceforth, more and more units will gather in the northeast corner of 
the screen.  Just fall victim to fate and go down to five units.  Kill off 
Geddoe's unit while Duke's around for some fun.

Duck Village


Talk to Apple to rearrange your party.  Go inside the inn and watch the 
scene, then go outside to try to leave the village.  Go back inside the 
inn.  After that, Salome will tell you to prepare for another battle.  Use 
the second option to move Leo into Chris's units, and then go forth.


Go into the inn.  Try to leave the village.  Afterwards, talk to Caesar and 
Apple to organize your regular unit of six, then go off into battle.

Battle at Duck Village

VICTORY -- defeat all enemies

FAILURE -- all allies are defeated.

The battle will begin with two Duck Clan units, Lucia & Beecham's combined 
unit of four, and finally Dupa's and Shiba's units of three.  Your enemies 
are four full Harmonian units, Sarah's unit, and the MIB's unit.

During the enemy phase of round two, Franz's and Le Buque's units will show 
up.  During round four, Sarah will summon some additional units.  Last 
until around round five.

The rules will change when Chris's and Salome's units show up in round 
five.  The remaining units will retreat.

If you are playing Hugo's or Geddoe's scenario, the scenario battle will 
end, and you will switch to an assault upon Sarah and her allies.  You will 
fight three battles:

Harmonian Soldiers * 5
Harmonian Soldiers * 5
Harmonian Soldiers * 5 + Sarah

If you are playing Chris's Scenario, you continue on with the battle:

VICTORY -- Survive until a certain turn.
FAILURE -- Chris's unit is defeated.

Survive for two turns and all the Harmonian units will suddenly retreat.

Brass Castle

You cannot go out east, so head up to the conference room.  Have a nice 
conversation with the various leaders therein.  If you're playing as Hugo, 
go out the far East gate to talk to Sgt. Joe. If you're playing as Chris, 
go back to your room afterwards, and change out of your travelling clothes 
into your oh-so comfy armor.  If you're playing as Geddoe, after the first 
conference, go back to just outside the west courtyard area and talk to 
your team just east of the Magic Skills Shop.

Go back to the conference room to talk to Salome to regather your party 
members.  Head outside to the East Gate.

The first choice will cause your character to assume the name that you 
chose for your Fire Hero at the beginning of the game.  The second will let 
you continue using your previous name.  Hopefully you went with a good 
unisex name, if you're playing Chris as your main character!

You must then prepare for battle.  When you talk to Caesar, the second 
option will allow you to rearrange your units.  Your defaults are as 

Shiva          Fred          Roland
Borus          Jacques       Dupa
Queen          ------        Hubert
Hero A         Hero B        ------
SUP: Caesar    SUP: Apple    SUP: Beecham

Leo            Bazba
Ace            Percival
Sgt. Joe       --------
Hero C         Lucia
SUP: Salome    SUP: Joker

Who goes in the Hero defaults is dependent on whose scenario you're in:

Scenario:    Chris        Geddoe       Hugo
Hero A:      Chris        Geddoe       Hugo
Hero B:      Geddoe        Chris       Geddoe
Hero C:      Hugo           Hugo       Chris

Battle of Brass Castle

Victory: Wait for a specific turn.

Failure: If the recovery point is captured, or if the Rune Holder's unit is 

You face 12 enemy units at the start of the battle, but that quickly goes 
down to a mere seven.  Pick off the enemies for five turns or so.  A very 
easy battle.  :>

Afterwards, Lilly, Reed, and Samus will join your party for good, as will a 
ton of other characters.  Almost all of the characters from previous 
scenarios will join you, with the exception of those from Thomas's (for 

74) Lucia - level 46, Fire Rune
75) Beecham - level 42, Water Rune
76) Dupa - level 47, Anger Rune
77) Bazba - level 44, Cyclone Rune
78) Jimba - level 33 - No Rune
79) Luce - SUPPORT
80) Caesar - SUPPORT
81) Apple - SUPPORT
82) Anne - SUPPORT

When you go outside, you will have the full world map available - a 
composite of all the areas you've been to to this point.

The Castle

Go on inside.  Afterwards, Thomas will escort you to your (formerly his) 
room.  Have fun reexploring the castle.  :>  Note that you now have pretty 
much everyone you collected from Thomas's chapter at your disposal now, too!

Explore, rearrange stuff, enjoy your (massively) expanded vault, if you 
didn't notice it while you were in Brass Castle, filled with your parties' 
inventories and vaults from the previous chapters.  Go out the main gate to 
recruit Jefferson:

83) Jefferson - SUPPORT

Now go outside and grab some more spare stuffs:

Iksay Village
  - Talk to the fellow in front of the house on the left to get a Tomato 
  - Talk to the man en route to the windmill to get Recipe #9.

Chisha Village
  - Bring Mio with you as your support.  Go down to the basement beneath 
the inn, into the second room.  (Note -- this is the room next to the room 
you woke up in in this chapter)  There, you'll find Tuta tending a patient. 
Talk to him, and he'll join.

84) Tuta(トウタ) - SUPPORT

Duck Village
  - Talk to the little girl in the Skill/Rune shop.  She'll give you a 
Thunder Rune.
  - If you bring Sgt. Joe, he'll bop Rhett and Wilder and get them to join 
your party for good.

64) Rhett
65) Wilder

Brass Castle
  - Go into the mess hall.  In the right part of the first room, you'll see 
a skinny little kid with glasses, Arthur.  Choose the second option to show 
him the passageway to the sewers.  When you get out, ask him to join up, 
and he will.

85) Arthur (アーサー) - SUPPORT

Mt. Hentou
- Go up the first fork and after that, go left.  Go to the far left side of 
the screen and talk to the wittle cutesy puppy.  AWWW!  Kuroku (クロク) 
stands there, shivering.  Choose the first option, and he'll dash to your 
castle.  AWWW!  Once you get him, you can begin the oh so cute Doggie 
Quest! (See 12A for further details.  All other dogs are not mentioned in 
the body of this main guide.)

86) Kuroku (クロク) - Level 5, No Rune.

Mountain Road
- As you begin to ascend Mountain Road, a voice calls to you from behind.  
Voila!  Viki appears out of nowhere, showing up just as always.  Choose the 
second choice to have her join up at the castle.  Choose the first choice 
to teleport back with her (you'll understand momentarily why doing so is a 
good thing.)

87) Viki (ビッキー) - Level 52, Teleport Rune

Go to talk to Anne, then have Vicki join your party.  Go to where Viki 
would be (right next to the elevator on the first floor by the mirror) and 
teleport back to the Mountain Road.  You'll now encounter ANOTHER, much 
younger Viki, who will also join your party and give you the renowned 
Blinking Mirror, which will allow you to return to the castle from anywhere 
on the World Map:

88) Young Vicki (ビッキー) - Level 50, Teleport Rune

Now go back to the Mountain Road one final time.  You will pass by Futch en 
route to Caleria (south immediately from the treasure boss).  Choose the 
first choice, and he'll fly you back down to Caleria and explain what's 
going on, amid Chris suffering from an extreme bit of air sickness.  :>  
Sharon, a young girl, is missing.  You'll then move to town, and see a girl 
walk north.  Follow her and talk to her in the corner.  She'll dash off.  
Head to the gate.  When you're done chatting, she, Futch, and Bright will 
join your cause:

89) Futch - 47 - Lightning Rune
90) Sharon - 40 - Wind Rune
91) Bright - 42 - Wide Flame Rune

Finally, go on around and pick up Nadir, if you haven't already, in 
Caleria.  Remember, you need a party of three men, two females, and one 
child.  (For the record, I used Salome, Borus, and Jacques; Chris and 
Queen; and finally Roddie.)  Note that your support character DOES NOT 
COUNT toward this total.

92) Nadir (ナディール) - SUPPORT

Great Hollow

As you enter, you'll see a certain person running towards the great 
tunnels.  Follow that person.  When you get to the gate -- you'll find the 
MIB, Albert, the Bishop, and Sarah.  The Bishop will open the gate, using 
his rune.  You can follow them inside, but I suggest a temporary retreat 
out the far end to...

Duck Village

Go inside the skill/rune shop on the left.  On the bottom floor, all the 
way to the left (she'll be sitting to the left of the skill duck), talk to 
the teenage girl seated at the table.  When you do, she will give you the 
Silver Hammer, enabling you to boost your weapon level to 15.  Whoopie!

After that, teleport back to...

The Castle

When you arrive back at the castle, Cecile will squeal at you excitedly.  
Go to the gathering hall on the first hall, and you'll learn about the 
upcoming gathering.  This scenario is totally optional, I believe -- it 
only happens if you come back from the Sindar Ruins.  In any case, giveyour 
shiny Silver Hammer to Peggi for some weapon-honing fun.  It is DEFINITELY 
worth your while to get your favorite six characters up to level 15 in 
their chosen weapon.  You will need it badly for the upcoming area.

My recommended party for the upcoming area is Hubert/Aila, Futch, Bright, 
Viki, and Watari.  If you're using Chris or Ged, use Aila.  Pair off Futch 
and Bright.  Pair off Aila with Viki/Watari, and pair off Chris or Ged with 
your spare bow user your additional bow-user.  If you're using Hugo, pair 
him off with Hubert.  Give Viki the Pale Gate Rune and the Shield Rune.  
Here are my recommended orderings, depending on who your main character is:

Hugo			Chris			Geddoe	
Hubert		Aila			Aila	
Futch			Futch			Futch
Bright		Bright		Bright
Watari		Watari		Watari
Viki			Viki			Viki

Duck Village

Go inside the skill/rune shop on the left.  On the bottom floor, all the 
way to the left (she'll be sitting to the left of the skill duck), talk to 
the teenage girl seated at the table.  When you do, she will give you the 
Silver Hammer, enabling you to boost your weapon level to 15.  Whoopie!

Sindar Ruins

Sigh.  The area designers had a slight bit of fun, but I wish they'd had 
puzzles in this like Suikoden II's ruins.  This area, though mazelike, is 
fairly straightforward thanks to the automaps.  Most of the treasure in 
this area you can skip, but you will want to get one piece - Old Book #4.  
It's found on the body on the FAR SE corner of the SE screen.  To get 
there, turn left from the starting point, go straight ahead, then head 
southeasterly on the second screen.  You'll eventually hit it.

When you're ready to head to the boss, go right from the entrance save 
point, then right at the next intersection, then on the third screen head 
towards the northwest corner.  At the end of that northwesterly corridor  
you'll hit a save point.  Save.

Sarah will approach you.  She will, of course, be irked that you followed, 
and fight you.  Sarah will summon two Chimeras and two floating golem 
thingies.  Just target Sarah to win; if you do so, this fight will be over 

When you beat her, head a few screens north.  You'll get into another boss 

Icicles & Frost Dragon

This boss is probably the second hardest (if not the hardest) in the game, 
just from sheer damage-dealing ability, if you're not cheap and get rid of 
the icicles the easy way.

Hard strategy for non-cheaters-- keep hit points high by casting full party 
healing spells via Shield runes (not Water runes, as the group water spell 
is level 3 for the regular rune, and you're not likely to have that many 
level 3 spells at all), focus your attack on the Dragon, and try to keep 
the icicles down to as few as possible.  If you've been using the best 
armor that you get out of the silver treasure chests on your characters, 
you should have not that many problems.  Note that the icicles will keep 
regenerating until the Dragon is killed, and that the icicles have 2499 HP 
apiece.  Bleh.  Your best bet, therefore, is to take out the frontmost 
icicle, then move your melee fighters in to whack on the dragon as rapidly 
as possible.  

The easy strategy -- use the level 1 spell on Viki's Pale Gate (should be 
Blue Gate - silly translators) Rune.  This will eliminate all, or at the 
very least most, of the icicles.  Pound at the dragon, recast level 1 spell 
as necessary.

When you win, you'll get a Flowing Rune, which gives you the ability to 
cast resurrection spells if you have a level 4 spot. (yay!)

At this point, Caesar, Apple, Lucia, Geddoe, and Hugo will all show up.  
You'll flash ahead to Sarah, who's investigating the Rune, and watch as she 
rushes to the Bishop, who is now unmasked.  If you haven't figured out who 
he is by now (guys, it's not really that hard considering what rune he 
uses, if you've played any of the previous Suikodens), it'll be spelled out 
in plain English.  Just because I'm mean (or nice to those of you who hate 
spoilers), I'm going to keep referring to him as the Bishop for the 
remainder of the guide.  Go north.  After the scenario, the chapter ends.  
If you're playing as Chris, they reveal a bit more during this scenario.

Chapter 5

You'll start off in your bedroom.  Go downstairs, save at the save sphere 
beneath the stairs, then go back upstairs to the treasure room.  I had put 
a Great Statue (which you can recognize by the S at the end of its name) on 
the centermost spot inside a while before, and when I went in, there was 
Billy, at long, bloody last:

100) Billy - SUPPORT

To get him to join your party, you must beat Billy in a card game.  I have 
yet to find a decent strategy - except play all your high cards first to 
try to win the higher suit cards.  Win once, and he's yours.  Lose, and 
he'll scamper off with the Great Statue in the room, and you'll lose it for 
good.  He'll come back if you stick another one in the room.

If you need a Great Statue, all you need to do is go to fight one of the 
many treasure bosses in the lands.  They randomly leave Great Statues 
inside of the treasure boxes.  I would recommend the Sindar Ruins or Mt. 
Senai as locations to go to first -- the best treasure in the game comes 
out of those two boxes.

Talk to Sebastien and say that you're tired.  An exceptionally cool scene 
in Harmonia will play out, probably freaking out some longtime Suikoden 
fans with the revelations therein.  Afterwards, go out to the front gate.  
You'll see a battered Franz.  Take him inside.  Cecile will join your 
party.  Go on inside again.

While in the main room, Franz will explain how the people of Le Buque want 
their freedom.  Geddoe will volunteer to investigate the matter.  So, 
you're back to Geddoe's standard party of Ace, Aila, Queen, Jacques, and 
Joker... and Viki has decided that she wants to sleep, so you don't get a 
free ride to Le Buque at all.  Blehhh.

Geddoe's Sidequest

Head back to... you guessed it, Le Buque.  As you go on the Mountain Road, 
you'll have to fight the Twin Neck monster, which is your standard THM 
(three-headed monster) boss, fire/ice head variety.  Have Geddoe and Joker 
zap him with their runes to get rid of the heads (two level 3 spells from 
each of them should do it), then have your remaining party members pummel 
the body.  You'll get (or I got) a Rage Rune from the treasure chest as 
your reward, along with the other usual good stuffs.

When you reach the end of the northern branch of the mountain road, Franz 
will give you further information on the Le Buque situation. Enter the 
town, go through another short scenario, go forward some more, get into yet 
another small conversation, then run by the inn quickly and save.  Go in 
front of the building next to the inn.  Franz will go inside, leaving you 
behind.  Follow him in, then after that scenario, head to Senai Mountain.

Go all the way to the back.  You'll reach Iku, but she's guarded by a 
barrier created by <drum roll> Sarah and the General.  After you talk to 
him for a bit, you'll battle him, Sarah, and five other enemies: 3 Mirages, 
two Salamanders.

Boss Fight:

Shield your allies with Aila.  Have Joker cast the fastest Fire spell he 
can before Queen scampers out and die with the enemies.  If you have Geddoe 
cast his level 3 lightning spell from his True Rune, you'll wipe out the 
General and Sarah and finish the battle, no problem.  You will get the Wind 
Ring as a result of winning.

Afterwards, the Bishop will seal Geddoe's ability to use his rune.  Talk to 
the Le Buque Villagers for an item shop and to heal up; you'll need it.  
Head south, and you'll find yourself having to battle through Ghost Armors 
and Mirages to get out of the cave.  Normal battle tactics should be 
sufficiently effective.  The important thing it is to keep all of your 
party members' HPs high, because you will not have a healing break between 
any of them.

Battle 1 - 4 Mirages, 2 Ghost Armors
Battle 2 - 3 Mirages, 3 Ghost Armors.
Battle 3 - 1 Salamander, 2 Ghost Armors, 3 Mirages

Afterwards, you'll be given a list of three choices.

1) We mustn't escape.
2) Go back to the room to rest up again.
3) Ditch the Villagers.

You can choose the second choice once.  I would advise doing so, as you 
lose nothing by doing so, and everything (like hit and magic points) to 
gain.  If you choose that or the first choice, you will have to fight one 
more battle (Five Mirages, One Ghost Armor), and then you will be left with 
choice one and choice three.

If you choose the third choice four times, you will ditch Franz and leave 
him to fend against the enemies himself, thus ending the subchapter and 
forgoing the opportunity to gain seven Stars of Destiny - PERMANENTLY.  
This is therefore a very stupid choice to make!

If you choose the first choice, you will continue fighting on:

4) Two Mirages, Four Ghost Armors.

After that, you have to choose again.  Choose the first choice.  You will 
get saved unexpectedly.  <g>

93) Duke (デューク) - Level 55, Lightning Rune
94) Nicolas (ニコル) - Level 56, No Rune
95) Gau (ガウ) - Level 54, Mikiri Rune
96) Elaine (エレーン) - Level 54, Fire and Water Runes

Go on back to Le Buque.  Talk to the rest of the townfolk, and you'll 
garner allies.  Note that this will only happen if you choose to hang 
around and fight the enemies.

97) Franz - Level 52, Lightning Rune
98) Iku - SUPPORT
99) Ruby - Level 50, Radiant Wings Rune

Chris's Sidequest

You'll now resume play as Chris.  Head back to Brass Castle with Roland, 
Borus, Louis, and Salome.  Go all the way to out the main castle eastern 
gate.  Yumii will rejoin your party as a guest.  Roland and Salome will 
leave. Head to Kuput forest.  Halfway through at the intersection point, 
your party will stop.  You'll encounter Sarah, and get into another battle 
with her and three Empusa.  Unlike a lot of other Sarah battles, you WILL 
need to defeat all of the enemies.  As usual, knock out Sarah first, then 
go for the small(er) fry.  If you lose this fight, you won't have to 
restart, but you will lose the opportunity to pick up the prize for winning 
- the Drain Rune.  Regardless of the result of this battle, Chris's 
abilities will be diminished by Sarah's magic afterwards.

Hugo's Sidequest

You'll start off the scenario with Hugo in your party.  Leave the castle, 
wave by to Cecile, then explore for a bit.  When you come back, a soldier 
from Brass Castle will be lying at Cecile's feet.

Skip on out over to Iksay Village.  If you go by the Item Store, you may 
find the Golden Hammer.  If not, keep revisiting every so often until it 
comes in. 

Take a detour to Vinay del Zexay.  Go into the alleyway where the ladder is 
on the southernmost map area, where you climbed up before to Elliot's, 
Melville's, and Alanis's secret hideout.  Talk to Elliot and Melville, and 
they'll join your party.  Note that this option will only be available IF 
you've gotten Billy.

16) Melville
18) Elliot

Go on to Brass Castle and go all the way through to the East Gate.
You will find yourself fighting a series of Harmonian soldiers:

1) 5 Harmonian Soldiers
2) 5 Harmonian Soldiers
3) 5 Harmonian Soldiers 

After the third fight, you will get the Hunter Rune, and Hugo will have his 
abilities reduced by the Bishop.  In typical RPG Cliche fashion, 
Hugo will ask what the Bishop's intents are, and the Bishop will explain, 
then promptly scamper off.

You'll then have to conduct a battle fielding seven units at the castle.

Battle at Brass Castle - 2

Winning Condition: Defeat the Man in Black's Unit.
Losing Condition: The Rune Bearers' Units are defeated.

There are nine enemy units, and the lot of them look ridiculously strong 
with monsters created from the Man in Black's Rune. The truth is, they 
aren't.  Your allies, if they're pumped up to their 50's like they should 
be, will usually aim for the unit leader and demolish the enemy Man in 
Black will take the offensive, but it seems that there's a limit to the 
damage you can deal to him - namely, that you can only take down his HP to 

In round three, Apple and Thomas will enter in with their own units from 
the west.  Round four, Geddoe's unit will arrive from the southeast.  In 
round five, Sasarai's unit will come in from the northeast.  In round six, 
Sasarai's unit will switch sides.  When this happens, you can defeat the 
Man in Black, if through no other method than putting Sasarai's annoying 
lightning bolts to use for yourself for once.  :>

You will get the Flowing Rune once you win.  You will also get Yuiri and 
Yumii for good after this battle.

70) Yumii
71) Yuiri

Your Castle - Back to Normal

Now that you're once again controlling...well, you know, it's a good time 
to go recruiting any leftover characters that you have yet to have gotten.  
This is your ABSOLUTE LAST CHANCE if you want to gather all the stars and 
have them count.  I ran around, talked to Watari, and finally realized... 
it's usually a good thing to talk to characters after you've recruited them 
at various points in the game.  <grunts>  Anyways, I'm sure you've all been 
wondering how to get:

101) Ayame - Located in the North Cavern.  I talked to Watari, and drug him 
along to visit Ayame in the North Cavern.  She will meet you at the end of 
the cave, where you would normally meet the treasure boss, in a duel battle 
(DUEL BATTLE #8 - see section #10).

Her level appears to be variable, based on your main character, since her 
level was REALLY high when I got her.  :D

17) Alanis - Located in the Great Hollow if you bring along Melville and 
Elliot.  She'll be standing in front of the waterfall all the way to the 
back of the first floor in the main hall.

102) Landis - level 42, Drain Rune.  Located in Kuput Forest if you have an 
open spot in your party.  I found him in the centermost area -- the one 
with the crossroads to Alma Kinan and Chisha Village to the north, and Duck 
Village to the south.  Just run away from a bunch of battles and he'll 
eventually show up at the beginning of the battle in your party.  Note, 
though, that according to the Konami, you only have about a 10% chance of 
getting him during a given battle, though frankly it feels like a LOT less. 
 Bleh.  When you get him, feel free to run away again -- once he's in your 
party, he'll STAY in your party.

Build up levels, max out your weapons, then go into the main hall.  After 
another brief scenario, you'll prepare to send your units into battle.

103) Sasarai - level 57, (True Earth) and Flowing Runes
104) Dios - SUPPORT

After this plays the great rallying scenario.  Some of you may be slightly 
worried -- you don't have all 108 stars!  Don't worry -- if you have all 
104 listed above, you will get the remaining four stars at this point.  You 
won't get a 'so and so joined your party!' message, but you'll see their 
names on the Stone Tablet after this scene.  If you've played the previous 
Suikodens, you all know something REALLY GOOD happens here when you have 
all the stars.  Section 12B lists what that bonus is.  I wouldn't go down 
and look yet, though -- it will be obvious soon enough.

Final Battle

Winning Condition - Defeat the Man in Black's unit.
Losing Condition - Uh, mess up and lose your ally's units.  I forget the 
specific losing condition.

For this final battle, you'll field ten units.  Note that you only get to 
move seven per turn, however.

Round 1: The 12 enemy units will appear.  Note that the Man in Black only 
gets to move six of his units.  Ha!

Round 3 - (Enemy Phase) - Sarah talks to the Bishop.  His unit leaves, and 
he leaves the matter 'to her'.  From this point forward, the rounds sort of 
merge together.  If the enemy's junk units fall below a certain point, 
Sarah will summon more - up to a certain point.  Even worse, if you attack 
her unit, she'll heal her allies.  The most efficient plan is to initially 
split your units, conquering the enemy on both sides.  Send the right side 
up to claim the healing point (the northeasternmost spot) as soon as you 
can, so you can recover your hit points.

When you win, you will obtain the Wind Cap.

Final Sindar Ruins

You will be split up into multiple teams to complete this area.  You will 
control each of the main three characters in an order dependent on what 
their (cough) bonuses were.  Note that once you choose a particular 
character to join a hero, you cannot reuse them until all three heroes 
(Hugo, Geddoe, and Chris) remeet.  You can, however, interchange them in 
this area by talking to Caesar.

Your leader order is as follows:

If your main character is     : Hugo       Chris       Geddoe
1st party (vs. Man in Black)  : Geddoe     Geddoe      Hugo
2nd party (vs. Sarah)         : Chris      Hugo        Chris
And the final fight-free path : Hugo       Chris       Geddoe

You are probably hankering to barge in with the ultimate party and beat up 
the Man in Black, the Bishop, et al.  Resist the temptation for the moment. 
 If you briefly enter Route 1 with Party 1 and Route 2 with Party 2 with 
certain people, you can get a special scenario.  Note that you only get one 
chance to fire off this special scenario.  Party 3 (your main main 
character) does NOT get this special scenario - presumably because they get 
to hog the ending.

If Hugo leads: Bring Sgt. Joe and Fubar
If Chris leads: Bring Roland, Borus, Leo, Percival, Salome, and Luis as 
If Geddoe leads: Bring Queen, Ace, Jacques, Aila, and Joker.

When you're done with that, prepare your party for the REAL fight ahead.  
These are my recommended parties:

Party 1: Bright/Futch, Viki, Nicolas, Twaikin + Hero
Party 2: Franz/Ruby, Viki (young), Fred, Watari + Hero
Party 3: Whoever you want -- it doesn't matter!

Be sure and equip both Vikis with Pale Gate Runes and Shield Runes.  If you 
have only one Pale Gate Rune, give it to your Party 2.  If your main 
character is Hugo for either of these fights, replace the rider pair with 
Hubert and Sgt. Joe.

Route 1 - Right Fork

Luckily, all the routes in this area straightforward.  The first area 
requires you to go down the right fork.  At its conclusion, you'll 
encounter the Man in Black.  Fight him to get one of your former 
enhancements back.


- Man in Black
- Fire Horse
- 3 Skeletons

First, kill off the small fry.  The Man in Black is insanely strong in this 
fight -- he can kill off your allies in a single blow, or injure you badly 
enough that one of his allies can go in for the kill.  Thus, the best 
offense is a ridiculously strong defense, as illustrated in the above 
recommended party.  <g>

My party for this first fight was Geddoe (my required Hero for when I went 
through as Chris), Nicolas, Twaikin, Bright, Futch, and Viki (Young) 
equipped with the Shield Rune.  If you can keep everyone healthy, with 
Futch and Bright pounding on the Man in Black and Nicolas just hanging 
around as the resident tank, you should get out of this fight mostly alive. 
 You will get the Reflect Ring for winning.

Route 2 - Left Fork

After this, you will switch to party two.  Gather your next five favorite 
party members, then move on in.  When I went in as Hugo, I wound up brining 
Hubert and Sgt. Joe -- bringing them will result in a special touching 
scenario.  I suspect there are other such scenarios for Chris and Geedoe.

Your enemies this time will be:

Water Ra Beasts * 2
Empuusa * 2

This fight is considerably easier than the Man in Black fight.  Team up 
Hugo with Hubert, and have the two of them pummel Sarah while the rest of 
your team takes out the other four enemies.  Sarah should go down in two or 
three rounds if she doesn't evade Hugo's attacks and use her trademark 
healing spells, and when she's gone the rest will rapidly follow.  You will 
get Hugo's old abilities back, plus gain a Flowing Rune.

Final Route - Upper Central Path

You'll cut to a scene with Thomas briefly, then you'll get to continue on 
your mission to restore your abilities with your true main character.  
They'll luck out -- all that person has to do is walk through her area, 
save at the save point, talk a bit, then raise his or her right hand.  No 
boss fight for that lucky one!  Afterwards, Hugo and Geddoe will catch up 
to you.

You now can choose between any of your characters.  Personally, I made my 
party Sasarai, Geddoe, Hugo, Hubert, and Viki (young), in addition to 
Chris.  Hugo and Hubert are virtually unstoppable together; Viki and 
Sasarai provide awesome support via their healing runes and support runes, 
and Chris and Geddoe are pretty good at pummeling stuff.

Go through the final door and go forward.  You will encounter the Sacred 
General.  He will transport your main character into another dimension, 
where he/she will have to fight two battles versus three Guardian Eyes.  
They will prove to be utterly no problem AND awesome sources of last minute 

Afterwards, you will be given a choice.  The first chance will allow you to 
retreat and resave your game/heal up/go back outside of the dungeon and 
mess around.  The second will thrust you into the traditional style final 
boss staple of the Suikoden series, an enormous multi-part Runic Beast:

Final Boss

Main Body - 11000 HP
Earth Orb - 3500 HP
Fire Orb - 3000 HP
Lightning Orb - 3000 HP
Water Orb - 4000 HP

This boss, as you can glean from the above HP values, is really five parts: 
an Earth Orb (for defense and offensive), a Water Orb (for healing), a Fire 
Orb and a Lightning Orb (for offense), and the main body -- an avian Wind 
creature.  Initially, however, you can only do melee attacks on the Fire 
and Lightning Orbs; not particularly convenient, given that the Water Orb 
is cheerfully healing one of the other orbs or itself, and the Earth Orb is 
cheerfully neutralizing your magic.

If you can survive the first rounds of this fight, you're pretty much set 
for winning in full.  Cast a group healing spell (using the Water or Shield 
Runes) every turn you can with whoever can cast a healing spell the 
fastest; you will always need it, trust me.  First, attack the Lightning 
orb.  When you finally kill it off, you'll be able to do melee attacks on 
the Water Orb, thus preventing the continual resurrection of the other 
orbs.  From there, kill the Fire orb, then the Earth Orb, and by that time 
you should be able to finish off the avian main body fairly quickly.

After this, sit back and enjoy the ending.  You have DEFINITELY earned it.  
There is one significant change if you get all 108 stars in time, and that 
you can find out if you go on to section 12B... boy, is it goooood.

Section 4 - The Grand Recruit List

This list is the order in which I initially gathered the 108 Stars of 
Destiny during my first run through the game, and where their gathering 
conditions are noted.  Your order (and gathering chapters) will definitely 

These names are gradually being updated to the American versions, for the 
ease of American players.  All characters are noted first by the American 
version (if I know it -- you guys are still working your way through the 
names), then by their Japanese name, then by what that name was in Japan 
transliterated, unless the American and Japanese names are identical.  If 
they are, only an * will follow the Japanese writing.

A (G) will follow any character who is a guarranteed recruit during that 
chapter.  An (O) will follow any optional character.  A tilda (~) after a 
name indicates the character first appears during this chapter, but does 
not actually join until later.  Note that any character who only appears as 
a guest character in your party in a chapter is NOT listed in the chapter 
they showed up in, and are instead deferred to the chapter they actually 
join your party.  

Chris - Chapter 1
1) Chris (クリス)* (G)
2) Salome (サロメ)* (G)
3) Roland (ロラン) - Loran (G)
4) Borus (ボルス)* (G)
5) Louis (ルイス) - Luis (G)

Geddoe - Chapter 1
6) Geddoe (ゲド) - Ged, Gedo (G)
7) Ace (アース)* (G)
8) Queen (クイーン)* (G)
9) Joker (ジョーカー)* (G)
10) Jacques (ジャック) - Jack (G)
11) Shiba (シバ)* (V-4)
12) Aila (アイラ)- Aira (G)

Hugo - Chapter 1
13) Hugo (ヒューゴ)* (G)
14) Sgt. Joe (ジョ軍曹) - Joe-Gunsou (G)
15) Fubar (フーバー)- Hoover/Hubert (G)
--) Lulu (V)
16) Melville (メルヴィル)* (O-V) 3-5
17) Alanis (アラニス)* (O-V) 3-5
18) Elliot (エリオット)* (O-V) 3-5

Thomas - Chapter 1 
19) Thomas (トーマス) - Thomas/Tomas (G)
20) Cecile (セシル) - Cecille (G)
21) Piccolo (ピッコロ)* (G)
22) Juan (ジョアン) - Joan/Johan (G)
23) Martha (マーサ)* (G)
24) Sebastian (セバスチャン)* (G)
25) Eike (アイク) - Ike (G)
26) Muto (ムト) - Mut, Mutt (G)
27) Jeanne (O)
28) Kathy (キャシィー) - Cassie (O)
29) Kidd (キッド)* (O)
30) Scott (O)
31) Mio (O)
32) Mel (O)
33) Kenji (O)
34) Twaikin (O)
35) Belle (ベル) - Bell (O)
36) Karirikumaru Z (O)
37) Toppu (トッポ)* (O)
38) Nei (ネイ)* (O)
39) Shabon (シャボン)* (O)
40) Dominic (O)
41) Gorou (O)
42) Shizu (G)

Chris - Chapter 2
43) Percival (パーシヴァル)* (G)
44) Leo (レオ)* (G)
45) Nash (ナッシュ)* (G)
46) Watari (ワタリ) (O)

Hugo - Chapter 2
47) Lilly(りりィ)* (V-4)
48) Reed * (V-4)
49) Samus * (V-4)

Thomas - Chapter 2
50) Augustine (O)*
51) Gordon (O)*

Geddoe - Chapter 2
52) Mike (O)*
53) Peggi (O)*
54) Edge (O)*

Hugo - Chapter 3
55) Hallec (ハレーク) - Hareck (G)
56) Mua (G)*
57) Sanae Y (O)*
58) Guillaume (O)*
59) Maime (O) - Meimi
60) Wan Fu (O)*
61) Emily (O)*

Geddoe - Chapter 3
Chris - Chapter 3
62) Fred (G)*
63) Rico (G)*
64) Wilder (V-O 4)*
65) Rhett (V-O 4)*
66) Bartz (O)*
67) Ernie - Annie (O)
68) Hortez VII (O)
69) Yun (G)
70) Yumii  (V-5)
71) Yuiri  (V-5)
72) Estella (O)
73) Roddie (O)

Chapter 4
74) Lucia (ルシア)* (G)
75) Beecham (G)*
76) Dupa (デュパ)* (G)
77) Bazba (バズバ) - Bazuba (G)
78) Jimba (ジンバ)* (G)
79) Luce (ルース) - Ruth (G)
80) Caesar (シーザー)* (G)
81) Apple * (G)
82) Anne (アンヌ) - Annu (G)
83) Jefferson (O)
84) Tuta (O)
85) Arthur (O)
86) Kurok (O)
87) Viki (ビッキー)* (O)
88) Viki (Young) (ビッキー)* (O)
89) Futch (O)*
90) Sharon (O)*
91) Bright (O)*
92) Nadir (O)*

Chapter 5
93) Duke (O)
94) Nicolas (ニコル)  - Nikol (O)
95) Gau (ガウ)* (O)
96) Elaine (エレーン)* (O)
97) Franz (フランツ)* (O)
98) Iku (イク)* (O)
99) Ruby (ルビ)* (O)
100) Billy (ビリー)* (O)
101) Ayame (アヤメ)* (O)
102) Landis (ランディス)* (O)
103) Sasarai (ササライ)* (G)
104) Deos (ディオス) (G) - Dios
105-108) Secret Characters (O/G)

Section 4A - General Character Information

Reminder - This section is ALL SPOILERS.

American Name/Transliteration

Possible Chapters:
Initial Level:
Rune Slots:
Weapon Type:

How to get said character:

Section 4B - Character Profiles

Name/Transliteration/American Name

Section 5 - Abilities

5A -  Abilities
5B - Skills

Section 6 - Game Locations

Location Name:
Chapters Available:

Vinay del Zexay (ビネ・デル・ゼクセ)*
Zexen Forest 
Brass Castle (ブラス城)
Amur Plains 
North Amur Plains
Karaya Clan (カラヤクラン)*

(24 Total)

Section 6A - Town Shops

Karaya Village

Armor Shop



Section 6A - Town Shops
Section 6C - The Castle

The castle, as any Suikoden fan is well aware, is a section upon itself.

Initial Areas:

Fortune Telling Tent - Piccolo

Piccolo fortells your future, for 10, 50, or 100 potch.  Cheap way to get 
information, but mostly useless.

Lottery - Martha

Inn - Sebastian

Until chapter 4, Sebastian runs both the inn and provides you with the 
opportunity to change your characters.  After chapter 4, he only does the 
inn part.  In Thomas's chapters 1 and 2, he's free, but he charges the 
characters in the other chapters.  After chapter 4, he is free for all your 

Weapon Skills - Juan

Library - Eike

Vault - Muto

The only place in the world, other than in Brass Castle, where you can 
store your loot.  For the initial three chapters, you can only store 30 
items in here.  When you start chapter 4, your vault size expands to ~150 
items.  (need to reverify this)

Add-on activities

Section 7 - Trading for Fun and Profit

Section 8 - Weapons

This section is the designated area to prove that I am truly a nitpick.  
Exactly like the previous two Suikoden games, to get better weapons, you 
need to visit a Blacksmith in one of the various towns or in the castle.  
All you need to do to improve your weapon is cough up some gold, and voila 
-- powered up weapon.  The following lists the names and powers of each 
character's weapons, listed roughly by weapon type.  All people listed as 
'Other' are at the bottom of this listing.

Weapon Names/Upgrade Costs

Initial Level/New Level - Cost
1/2 - 100
2/3 - 300
3/4 - 600
4/5 - 1500
5/6 - 2700
6/7 - 3500
7/8 - 4500
8/9 - 7000
9/10 - 11000
10/11 - 18000
11/12 - 27000
12/13 - 32000
13/14 - 43000
14/15 - 52000
15/16 - 60000

Regular Weapons

One-Handed Sword 片手剣(かたしゅけん)
2 -18
3 - 29
4 - 41
--Name Change
5 - 60
6 - 70
7 - 80
8 - 90
9 - 100
10 - 110
--Name Change
11 - 135
12 - 144
13 - 153
14 - 162
15 - 171
16 - 180

マニョーリャ(Magnolia) - Level 9
スラガン(Slagan) - Level 8
クロン・スラガン(Klon Slagan)
ツヴァイ (Tsuvai) - Level 5
大ナイトハート(Great Knightheart)  - Level 7
超ナイトハート(Super Knightheart)
ムンダキ(Mundaki) - Level 9
スト(Sto) - Level 2
父ゆずりの剣(Father's Bequeathed Blade) - Level 3
宝の剣(Treasure Sword)
思い出の剣(Rememberance Sword)
信頼の剣(しんらいのけん, Trusty Blade) - Level 9
ゲーケンヴィルト(Gekkenvilt) - Level 7
ルーナ・クレシエ (Lunar Clasher) - Level 5
ルーナ・ジェーナ(Lunar Jena)
ブレッザ(Blazer) - Level 6
シンティッラ (Shintilla) - Level 6

Bow 弓(ゆみ)
4 - 43
5 - 55
6 - 67
--Name Change
7 - 92
8 - 106
9 - 119
10 - 133
11 - 146
12 - 160
--Name Change
13 - 195
14 - 203
15 - 212
16 - 220

ダタール(Data'al) - Level 5
ダナ・ダタール (Dana Data'al)
ラタ・ダタール (Lata Data'al)
ヘビーボウガン (Heavy Bowgun) - Level 4
アイアンボウガン (Iron Bowgun)
ナイトボウ (Knight Bow) - Level 5
ムーンボウ(Moon Bow)
エルフィンボウ(Elven Bow)
ユカ・シィル(Yuka Seal) - Level 12
クーラ・シィル(Kula Seal)

Claw 爪(つめ)
2 - 14
3 - 23
4 - 33
5 - 43
--Name Change
6 - 65
7 - 72
8 - 79
9 - 86
10 - 93
11 - 100
--Name Change
12 - 125
13 - 131
14 - 138
15 - 144
16 - 150

タイガークロー(Tiger Claw) -  Level 9
ダラゴンクロー(Dragon Claw)
鉄(Iron) - Level 5
黒金(Black Gold)
眠 (Min - Sleep) - Level 2
春眠(Harumin - Spring Slumber)
長夜(Chuuyu - Long Night)
腕を大きく (Mighty) - Level 4
元気良く体操(Genki yoku taisou - Healthy Gymnastics!)
ソナタ(Sonata) - Level 4
リズム(Rhythm) - Level 4

Concealed Blade 手裹剣(てほうけん)
3 - 26
4 - 36
--Name Change
5 - 51
6 - 61
7 - 71
8 - 82
9 - 92
10 - 102
--Name Change
11 - 120
12 - 130
13 - 140
14 - 150
15 - 160
16 - 170

春北風(Shunbakufuu or Harukitakaze - Spring North Wind) - Level 7
春挨風(しゅんあいふう - Spring Opening Wind)
ゲラーデ(Gelade) - Level 9
ソロ(Solo) - Level 3
青狼(Blue Wolf) - Level 8
天狼(Heavenly Wolf)

Staff Pattern  杖(つえ)
1 - 3
2 - 11
3- 19
4 - 26
5 - 32
--Name Change
6 - 45
7 - 52
8 - 59
9 - 66
10 - 73
11 - 80
--Name Change
12 - 93
13 - 100
14 - 107
15 - 113
16 - 120

ウッドワンド(Wide Wand) - level 2
オークワンド(Big Wand)
サファイアワンド(Sapphire Wand)
ノバワンド (Nova Wand) - level 1
スーパーノバ(Super Nova)
ハイパーノバ(Hyper Nova)
バード・ロード(Bard Rod) - level 6
エア・ロッド(Air Rod)
わわわワンド(Wawawa Wand) - Level 6
うわわわワンド(Uwawawa Wand)
Viki (Young)
D5ワンド(D5 Wand) - Level 12

Magic 魔法(まほう)
7 - 88
8 - 98
9 - 107
10 -117
11 - 127
--Name Change
12 - 151
13 - 161
14 - 171
15 - 180
16 - 190

ルビィリングII(Ruby Ring II) - Level 7
---ルビィリングIV(Ruby Ring IV)
守護者の眼(しゅごしゃのめ, Eye of the Guardian) - Level 14

Spear 槍(やり)
1 - 7
2 - 19 
3 - 30
--Name Change
4 - 55
5 - 68
6 - 81
7 - 94
8 - 107
9 - 120
--Name Change
10 - 145
11 - 158
12 - 170

ガードスピア(Guard Spear) - Level 1
ガーディアン (Guardian)
ガードエンジェル(Guard Angel)
シグルト(Sigult) - Level 11

Axe 斧(おの)
7 - 95
--Name Change
8 -121
9 - 135
10 - 149
11 - 162
12 - 176
13 - 190
--Name Change
14 - 218
15 - 234
16 - 250

シュナーベル(Shunabel) - Level 7
我が兄弟(My Brethren) - Level 9
我が親なる兄弟 (My Parental Brethren)
無絡弐(Muraku II) - Level 13

Futch: Two Handed Sword 両手剣(りょうしゅけん)
12 - 158
13 - 169
14 - 179
15 - 190

Edge: Star Dragon Sword 星辰剣(せいしんけん)
星辰剣(Star Dragon Sword)
11 - 160
12 - 190
13 - 203
14 - 215
15 - 228
16 - 240

Lucia: Whip ムチ
ウラヌ・ガロ(Uranu Garo)
9 - 107
10 - 117
11 - 127
ウラヌ・ガロル(Uranu Garoru)
12 - 151
13 - 161
14 - 171
15 - 180
16 - 190

Landis: Scythe 大がま(おおがま)
大凶(Daikyou, Misfortune) 
10 - 147
11 - 160
大殺凶(Daisakkyou, Malefic Death)
12 - 190

Wan Fu: Pole 棒(ぼう)
降魔杖(こまじょう - Rain Staff)
9 - 100
10 - 110
破魔杖(はまじょう - Rend Staff)
11 - 135
12 - 144

Ace: Sai サイ
5 - 53
6 - 75
7 - 87
8 - 99
9 - 111
10 - 123
11 - 135
12 - 158
13 - 169
14 - 179
15 - 190
16 - 200

Other その他

Note - the Duck Group includes some non-avian characters whose weapon 
patterns matched the Duck Group's.

Duck Group 
5 - 65
--Name Change
6 - 95
7 - 108
8 - 121
9 - 134
10 - 147
11 - 160
--Name Change
12 - 190
13 - 203
14 - 215
15 - 228
16 - 240

Sgt. Joe
プラジュリ(Plajuri) - Level 5
ラティプラジュリ(Ratty Plajuri)
ミステプラジュリ(Misute Plajuri)
エレキハンマー (Elec Hammer) - Level 7
サンダーハンマー(Thunder Hammer)
二振り (Two Swings) - Level 8
大振り(Great Swing)
アリラ・アワ(Alira Awa) - Level 10
ヒタ・アワ(Hita Awa)
マカナン (Makanan) - Level 9
ルアンマカン(Luan Makan)

Lizard Group
11 - 162
12 - 176
13 - 190
--Name Change
14 - 218
15 - 234
16 - 250

ユ・アヌラ・ナハ(Yu Anula Naha) - Level 11
シンディ・アヌラ(Shindi Anula)
ユ・ラナ・ナハ(Yu Rana Naha) - Level 12
ユ・アルマ・ナハ(Yu Alma Naha)
エラム・ロウ(Elam Ro) - Level 11

Young Folks
3 - 33
4 - 41
-- Name Change
5 - 60
6 - 70
7 - 80
8 - 90
9 - 100
10 - 110
--Name Change
11 - 135
12 - 144
13 - 153
14 - 162
15 - 171
16 - 180

クワン (Quan) - Level 3
オーロ(Auro) - Level 7

Odd Blades
5 - 58
--Name Change
6 - 80
7 - 92
8 - 104
9 - 116
10 - 128
11 - 140
--Name Change
12 - 162
13 - 174
14 - 186
15 - 198
16 - 210

クロウ(Crow) - Level 5
ワイルド・ギース(Wild Geese)
Sanae Y(amamoto)
長なぎなた・桜丸(Long Naginata - Sakuramaru) - Level 7
大なぎなた・桜丸(Great Naginata - Sakuramaru)

ハンマー (Hammer)
6 - 81
7 - 95
アイアンハンマー(Iron Hammer)
8 - 121
9 - 135
10 - 149
11 - 162
12 - 176
13 - 190
おしおきハンマー(Revenge Hammer)
14 - 218
15 - 234
16 - 250

レッツト (Rettsuto) 
5 - 55
6 - 78
7 - 88
8 - 98
9  - 107
10 - 117
11 - 127
12 - 151
13 - 161
14 - 171
15 - 180
16 - 190

メイス (Mace)
6 - 67
ブレスドメイス(Blessed Mace)
7 - 92
8 - 106
9 - 119
10 - 133
11 - 146
12 - 160

古い剣(Old Sword)
1 - 3
2 - 8
3 - 14
4 - 22
手入れされた剣 (Hand-me-down Sword)
5 - 40
6 - 50
7 - 60
8 - 75
9 - 90
10 - 105
城主の剣(Liege's Sword)
11 - 155
12 - 168

ブランキーII (Blanky II)
8 - 79
9 - 86
10 - 93
11- 100
ブランキーIII (Blanky III)
12 - 125

Not yet added - Elaine, Duke

Section 9 - Stuff


Name (Jpn)    Translation      Price   Strength    Location


Name (Jpn)    Translation      Price   Strength    Location


Section 10 - Combos

Ace and Joker
Melville and Alanis
Thomas and Cecile
Duke and Elaine
Franz and Ruby (Rider)
Hugo and Hubert (Rider)
Bright and Futch (Rider)
Viki and Viki (Young)
Ayame and Watari
Percival and Borus
Fred and Rico
Belle and Gadget Z

Toppo, Nei, and Shabon (Bard Attack)
Chris, Borus, and Leo (Knights on Horseback only)
Chris, Borus, and Percival (Knights on Horseback only)
Chris, Leo, and Percival (Knights on Horseback only)
Lily, Samus, and Reed (Tinto Attack)
Bright, Futch, and Sharon (Dragon Attack)
Sanae, Sharon, and Emily (Pretty Girl Attack)


Duke, Elaine, Nicolas, Gau

Ace, Geddoe, Jacques, Joker, and Queen.
All the Dogs.

Section 11 - Duel Battle Guide

The Duel Battle System, one of the mainstays of the Suikoden series, is in 
truth an elaborate game of janken, better known in the U.S. as "Rock, 
Paper, Scissors".  You and your opponent both have three options as for 
moves - from left to right, attack, defend, and critical.  The fun part of 
the Duel Battle is in the lines your opponents yell out beforehand: if it 
is a true Duel Battle, that line will give you an idea of what their next 
attack is.  This section lists out the lines yelled out by the opponents in 
all the winnable Duel Battles in the game.  The only two that aren't 
winnable are Melville vs. Guillaume in chapter 1, and the MIB vs. Hugo in 
chapter 3.

In short, this is what you should do:

If your opponent 
is preparing to:   You should:
Attack (攻撃)      Deathblow  (massive damage, but you sometimes
                               sometimes receive some in return.)
Defend (防御)      Attack (only get a little damage through,
                               but it's totally safe.)
Deathblow (必殺)   Defend (this way, you have a fair shot of 
                               countering their attack.)

These statements below are listed by what your opponent is about to do.  
For example, if Guillaume yells "いたいいたい! お返しです!" during the 
recruit battle for the Bards, then you should do a critical attack. They 
are almost certain to not go very far probably for the English version, but 
I still thought it was a good idea to scribble them down for posterity's 
sake.  :>  The English versions are gradually being added here, as well.

Duel Battle #1 - Thomas vs. Guillaume (Recruit Battle for Bards)


いたいいたい!!お返しです!  (That hurts, that hurts!  Here's my counter!)
お兄ちゃんだって攻撃くらいしますよ!(Attack me just so, brat!)
おやおや、お見合いですか?お兄ちゃんはかまいませんよ。(Yeesh, aren't you going to 
face me?  Pah, you're of no import, after all.)

ふんっ。お兄ちゃんもマネしますよ!!  (So...the little boy is a copycat, as 
いたいいたい!こりゃいたい! (OW!! OW!! THAT REALLY HURTS!)
ふふふーーん。今度はそっちの番ですよ?  (Hrm... this time is your go?)
きぃぃぃぃ!!!憤重に!!憤重に!!(Yahhhh!  I'm pissed!  I'm pissed!) 

必殺!!!炎のファイヤー!!!(Sure-kill technique!  Hono-o no FIRE!!)
必殺!!!大海オーシャン!!!(Sure-kill technique!  Daikai OCEAN!!)

(Ed. - Guillaume mixes in both English and Japanese in a nice bit of 
redundancy.  He yells, literally, "Fire of the Flames!  Great Ocean Ocean!" 
 And so forth.) 


Opener: "Ho ho ho. I don't look kindly upon pests who interfere."  
Defend: "Ho ho ho. Did you think I would only defend?" 
Defend: "I'll take a page from your book." 
Defend: "Ooouuuuch! I better stop to catch my breath!" 
Defend: "Ouch! The pain!" 
Defend: "Hmmph. Your turn." 
Defend: "Careful, careful, careful..." 
Attack: "Snap out of it. There's no turning back now." 
Attack: "All this staring at each other. Like a prelude to marriage. But I 
suppose I don't mind..." 
Attack: "Ho ho ho! I am simply too strong!" 
Attack: "Ho ho ho! Your life is mine!" 
Attack: "Coward!" 
Attack: "Don't expect me to spare you." 
Attack: "I warned you that I don't like those who interfere!"  
Deathblow: "Deathblow attack!!! Furious flame!!!" 
Deathblow: "Deathblow attack!!! Hellish heat!!!" 
Deathblow: "Deathblow attack!!! Ominous oceans!!!" 

Duel Battle #2 - Chris vs. Lucia (Scenario)

同胞の無念、ここで晴らす。白き乙女よ、これが受けきれるか?  (I shall wipe the 
resentment of my countrymen here!  Maiden of White, will this be your loss?)
牛角といったところか。これはどうだ? (It seems as if we've reached an impasse.  
Now what?)

おや、 険がにぶったかい?遠慮せずに打ち込んできな。 (Gads, has your sword become 
dull?  Don't restrain yourself on my account.)

Cowering like a little girl.  How about you take this?)
ここで終わらせよう。。精霊たちよ。。。力を。。。!!!(This shall be the end!  
Spirits of the dead!  Your power!)
ふん。。。そうやってちぢこまっているがいい!!! (Heh...retreating's your only 
カラヤの皆。。力をかしてくれ。。!!(People of Karaya!  Lend me your strength!)

Duel Battle #3 - Chris vs. Jimba (Scenario)

やるね、次はおれの番だな。(Do it.  Next time is my turn.)
情重だな。まぁ、おれはなんでもかまわないが。 (Prudent, eh...)
いてててて。。。おてんばだな。お仕置が必要だ。 (Ow ow ow ow, you tomboy.  Face 
my revenge!)

(Yeesh, that's fine.  Is it so bad to take a little break here?)
(C'mon, hit me! [I'm so tempted to translate this like the line from The 
Matrix -- stop trying to hit me and hit me!])

遊んでる場合でもないか。本気でいくぜ? (This isn't playtime.  Aren't you going 
to come at me for real?)
おいおい。。派手にいこうぜ.(Sheesh.  Get over here and go at it for real!)

Duel Battle #4 - Geddoe vs. Edge (Recruiting Battle)

びびるなよ (Don't get scared on me.)
調子にのるなよ。(Don't let that last move go to your head!)
どうも調子が悪い。(I don't know why, but this is a bad trend.)
あせる必要はないか。(Is it necessary to be getting impatient?)
いい守りだ。(Nice defense.)
さっさと終わらせるか。(Will this be ended quickly?)
いい腕だな。だが、こいつはどうかな?  (I've got strong arms.  How about you, 

Duel Battle #5 - Hugo vs. Guillaume (Recruiting Battle)

(Ohohohoho.  You think you can protect yourself?)

Duel Battle #6 - Hugo vs. Sasarai (Scenario)


Duel Battle #7 - Geddoe vs. Duke (Scenario)

全開で行くぜ。。!(Go full throttle!)
(Heh.  You're going to do that?  You annoy me.  Don't move!)

Duel Battle #8 - Watari vs. Ayame (Recruiting Battle)

次のはお返し。(Next is my counterattack.)
守ってるだけじゃね。。(Only blocking, eh...)
動きが丸見えよ。(I can see your moves all around me.)
長丁場は嫌い。(I hate drawn-out dramas.)
守るってのはこうじゃない? (You're defending yourself THIS way?)
腕は落ちてないようだね。(You're as strong as you used to be.)
久しぶりだね。どの低度腕をあげた?(Long time no see...to what extent have you 
kept up your strength?)
。。。考えてることは同じね。。(You thought the same thing as me...)
受け取れ、再会のあいさつだ。(Have a round of reunion greetings.)
。。。お休み、ワタリ. (Rest well, Watari.)

Duel Battle #9 - Bonus Battle (See Section 12B to learn the names)


『次はこっちの番だ。』"My turn next."
『いつまでそうしてるつもりだい?』 "What sort of thing are you probably going 
to do?"
『では、こっちから行くよ。』"Let's go from here."
『お互い慎重だね。。』 "We're both being prudent."
『。。消し飛べ。』 Lit. "Disappear and fly off."

Section 12 - Secrets and Omake

12A. Doggy Quest

Much the same as those pesky squirrels in Suikoden II, the dogs in Suikoden 
III, save for the first one, Kuroku, are all non-stars.  To find the dogs, 
all you need to do is find them in the order given and select the first 
choice.  No taking of the previous ones needed.  The first three dogs are 
relatively obvious finds, but the fourth one is a bugger to locate, and the 
fifth one is mostly hidden.  Hence, I've endeavoured to be as blunt with 
their locations as possible.  If for some reason these aren't blunt enough, 
email me and I'll see if I can figure out a way to make it even more blunt. 

Kuroku: Located on Mt. Hei-Tou.  Turn north as soon as you can, and search 
on the left side of your screen.  You'll find the doggie there.  Yay!

When you get Kuroku, another spot on the Trinity Sight screen opens up -- 
albeit a really tiny spot.  Go to your castle, then talk to Koruku, who's 
happily mosying about at his doghouse outside of the bar.  Talk to him, and 
you get to run around your castle and talk to your doggie friends!  Fun 
fun!  Wan wan!

Koichi: Located in the North Cavern.  Go into the second cave screen (I 
can't remember which right off hand), and he'll be hidden behind the second 
set of barrels, or the first set of barrels on the right, depending on your 
reckoning.  If you walk slowly through the area, you should have no problem 
spotting his head.

Konnie:  Located in the Great Hollow.  Go into the main hall (the 
big room with two stories and the waterfall), then go down into the tunnel 
where you went during Geddoe's Chapter 1 with Shiva.  When the path splits 
into two other caverns, go into the right one.  Konnie will be there in 
plain sight.

Kosenji: Located in Senai Mountain.  This one, as noted above, is a real 
bugger to find.  Go to the big intersection where you saw the Bishop and 
Sarah in Geddoe's Chapter, then turn right and go to the outside cliff 
area.  Go all the way to the edge, and move down along the edge, clicking 
the circle button.  Eventually, you'll locate the dog -- he WON'T be 
visible at alluntil you get to the exact right spot and click there, and 
then you'll get a screen shift so you can see him -- dangling off the side 
of the cliff.

Kugurou: Located in the first Sindar Ruins.  Go to the area just beyond the 
sealed door that the Bishop opens in Chapter 4 with the save point, then 
turn left, then turn left immediately again to the dead end.  In the upper 
part of your screen, you should see a tail sticking out of the right side 
of the wall to your north.  Click on it, and there's Kugurou.

12B. Bonus For Getting All 108 Stars

































Okay.  I'll assume from henceforth that you're supposed to be reading here. 
 If you're not, sorry.  You're about to spoiled.

The Bonus Scenario centers around the Masked Man (aka the Bishop) 
and his activities in a more flattering light. It commences when you finish 
the game with all 108 stars -- literally finish, by killing the final boss 
et al, by sitting through everything save the credit roll, which is now 
saved for after this scenario ends.  Instead of showing FIN on the final 
screen, you press the Circle button to continue on to the Masked Man 

This scenario is primarily story-based -- as such, you don't really have to 
worry too much about losing a fight.  All the same, to prevent the truly 
major spoilers, I have noted only areas where you control the Sacred 
General DOING something.  Any area which is only talking is only mentioned 
by location.  And no, I still don't mention his name in here.

Note -- the battles you will fight here are typically the battles you LOST 
to the Bishop originally during the course of the game.  So it may be 
totally possible that you have to fight more battles here if you lost to 
those so-called 'optional battles' earlier in the game.  This is purely 
speculation on my part -- I have no data to confirm one way or the other as 
of yet, but it does make some sense.  Anyone who can confirm one way or the 

Here, incidentally, are the weapon listings for the three characters in 
this scenario:

Bishop - MAGIC type weapon
守護者の眼(しゅごしゃのめ, Eye of the Guardian) - Level 12

Sarah (セラ, Sera) - STAFF type weapon
エリュージョン(Illusion) - Level 10

Man in Black - OTHER type
キングクリムソン (King Crimson)
13 - 169
14 - 179

The scene opens on Magician's Island from Suikoden I, with Leknaat.   After 
that, you get the opportunity to save, since you don't get that immediately 
after the listing of the 108 Stars of Destiny future activities, for 
whatever strange logic Konami's programmers were using.

The Great Hollow 大空洞

This scenario starts with the full party of four - Albert, the Man in 
Black, Sarah, and the Bishop.  Albert and the Man in Black, however, leave 
within a few moments of actual control.

My advice is to separate Sarah and the Bishop, if only because you 
get to have the two of them deal out more spells that way.  Trust me, 
you'll want to have fun with the Bishop's Rune.  ^_^

You'll fight two pathetically easy battles -- the first, four or six Lizard 
clansman, should only warrant a single simple spell.  The second, versus 
Geddoe and Company with Shiva in tow, warrant a nice, big spell from the 
Bishop, just because you can do the overkill.  <g>

After this, you can save.

Karaya Clan カラヤクラン

Fight four Karayan soldiers with the Man in Black.  USE his runes -- you 
know you've wanted to for the longest time after the regular beatings he 
gave to you with them during the course of the game.

Afterwards, you'll encounter a Karayan Soldier trying to act brave in 
protecting a small girl against the General's wrath.  You have two possible 

1) きみを、生かしておくわけにはいかない。。。
2) 。。。。。

Choice #1 = Death of Karayan Soldier.  The general's mean.
Choice #2 = Spare the Karayan Soldier.  The general's feeling a bit 

Afterwards, you'll battle three Zexen soldiers with your full party.

Old Tunnel 太古の行路 

Short scenario, then as the Man in Black you will get to fight Hugo et al 
from Hugo's Chapter 2 if you didn't defeat him then.  Just attack them one 
by one and they'll go down fast.  You'll want to take care of the griffin 
first, then Sgt. Joe, Hugo, and then the rest of them.

Crystal Valley - Circle Palace
クリスタールバレー: 円の宮殿

Scenario Only

Le Buque ルビーク

Go further inside the building you start in, train up your magic skills for 
fun and giggles, then go outside.  You'll come upon Geddoe's group again -- 
this time wiggling through the scene from Geddoe's Chapter II.  Afterwards, 
you'll control Sarah.  Head north and talk to Franz.  Go back to the far 
left house that you came out of originally.

Alma Kinan アルマ・キナン

Possible fight vs. Rico, Chris, Nash, Yumi, Yuiri, and Fred.

Caleria カレリア

When you get a chance, try to leave, then talk to Mike in the Trader Shop, 
talk to Hortez VII standing in the northern part of town, then go back 
upstairs of the inn and go up against the table -- roughly where Nadir 
would've been.

The Slumber Place of the Fire Hero

You could fight the enemies in here if you so desired, but there's not much 
point, unless you want to see what the Bishop does when he wins a boss 
fight.  (Hugo does a backflip, Chris and Geddoe both wave their swords 
around...<g>) Head straight to the dot.  You will go into a scenario, and a 
possible fight vs. Chris, Ged, and Hugo.

Old Tunnel 太古の行路 

Enter the Sindar Ruins.  Head to the Save Point where you originally faced 
Sarah in Chapter 4 (go right from the rightmost path at the beginning, then 
continue straight on, for those of you who forgot the way.)  After that, 
you will have only scenario afterwards.

Crystal Valley - Circle Palace
クリスタールバレー: 円の宮殿

Scenario only.  This is extending the scene you saw at the beginning of 
Chapter 5.  Nice little shocker here.

Le Buque ルビーク
Senai Mountain セナイ山
Brass Castle ブラス城

The above three are scenario-only areas.

Ceremonial Ruins - 儀式の遺跡

There will be a brief duel battle between two characters.  The statements 
are listed above in section #11

The scenario is entirely scenario after this point, so by all means, enjoy. 
I do not want to spoil the ending on this one...!





















Section 13 - SEMI-SPOILER FAQs!

Q1) Can other characters/pairings besides Hugo/ Hubert, Franz/ Ruby, or 
Futch/ Bright be a ride-on pairing?
A1) No.  Only those precise pairings will give you a ride-on duo, so you 
won't have any ride-on pairs besides Hugo/ Hubert until chapter 4.  :/

Q2) Which characters are in this game?
A2) I will tell you who ISN'T: McDohl, the Hero from Suikoden II, Jowy, 
Nanami, Flik, Pesmerga, Viktor, Hix, or Tengaar, among others.  They are 
unavailable as bonuses in any form, like McDohl was in Suikoden II if you 
loaded in Suikoden I data.  Move on.  You can survive their loss.

Q3) Why can't I recruit any characters yet as such and such character?
A3) To be able to recruit free characters that are not auto-recruits, you 
need to have visited Budehuc Castle AS THAT CHARACTER.  Until then, you 
have no place to send your characters to, so thus you can't recruit anyone.

Q4) Can I avoid such and such character's death?
A4) If a character dies a story death, they should die their story death 
and stay dead.  No rezzes allowed in Suikoden III.  If they die on the 
battlefield, however, that's a mistake that you should revert to your last 
save to rectify.






















Section 14 - Theatrical History

The theater is one of the more unique features available to the player of 
Suikoden III.  After you get the character Nadir in Caleria, you can talk 
to him in your castle.  You can then choose most any of your 108 stars to 
play a role in the play, to varying degrees of success.  In other words, 
Oscar-level performances to abject incompetency.

The scripts you can find, plus their associated numbers, are as follows:

1) The Little Match Girl -- BEGIN WITH THIS.
2) The Little Boy who Cried Wolf
3) Romeo and Juliet
4) William Tell
5) (Bonus Script - Suikoden I)
6) (Bonus Script - Suikoden II) 

After a set amount of time, you receive money from Nadir based upon the 
quality of your performance.  The purpose of this guide is to 'crack' the 
code, so to speak, of which characters in which role get the audience 
excited enough to toss more money at you.  :)

Section 14 - FAQ History:

2002/11/12 - 1.00!!!!  (Complete, baby!  Yeah!)
 - Added in more fun and excitement from Hugo's POV.  YES!
 - Since Chapter 5 does not significantly differ for any of the             
   characters, this walkthrough is now considered COMPLETE.
 - Broke down, got the full Japanese guide, started doublechecking myself   
   on information.
 - Corrected even more names.
2002/11/04 - 0.94 (Unreleased)
 - Did a lot of nitpick revisions.  
 - Added in other characters as folks you can 'gather' during other         
 - Added in more stuff from email inquiries.
2002/10/28 - 0.93 
 - Completed most Geddoe stuffs -- integrated this into main Chapter 4      
   guide.  Will have Chapter 5 for next version of the guide.
 - Took out my translation of the instruction booklet; the folks in the     
   States have one that covers everything in the Japanese instruction       
   booklet to the best of my knowledge, so -- best to use my time and energy
   elsewhere, methinks.  :D
 - Wrote up beginnings for Theatrical History -- section #14.
 - Stuck in a lot of FAQ questions.
 - Began updating guide for the American version of Suikoden III.  Altered  
   a lot of names to match the American versions, so those of you who       
   wondered where Buddy Hook Castle is need no longer worry.  Dang, who at  
   Konami came up with the "Byuddehyukke" name?
 --- In particular, changed the "Sacred General" translation to the Bishop.
2002/10/22 - 0.92 
 - Got final two stars; got all five dogs.  Woof!  Wrote up Doggie Quest    
   for the Omake section.  
 - Completed 108 Star Bonus section for Omake as well.  
 - Added in some stuff from various email commentaries.
 - Removed all references to (most of the) villain's true names.  Knowing   
   the man in the coat's name doesn't really spoil anything. 
 - Added in nearly complete weapon name/power listing.  
2002/10/11 - 0.90 
 - Finished up final editing for initial release.  
 - Figured out where the final two stars are.
2002/10/03 - 0.80 
 - Finished the game -- finally -- at 1:30 AM.  WHEE!  Still need to go     
   through again and see if I can figure out how to pick up those last two  
   stars - and to go through the alternate chapter 4/5 scenarios!
2002/09/25 - 0.6 
 - Began formal instruction booklet translation.
2002/09/23 - 0.5 
 - Began editing process for final cut.
2002/09/07 - 0.3 
 - Prepared basic version for mass consumption.
2002/08/16 - 0.1 
 - Began playing through -- set up Excel Worksheet for character skill      
   progression, organized basic layout of guide.

Section 15 - Credits:

My brother and Bryan B., whose input on this guide has been invaluable for 
getting rid of some of the creaks, and contributed all the pure American 
information in this guide.  Without their help, I could NOT have made this 
guide as accessible to everyone else back Stateside.  Give these gents a 
round of applause, folks.
Kawakita Yoriko, one of my fellow teachers, who helped me with some of the
Japanese, especially the colloquial stuff, that I couldn't figure out.
Shaldin(?), the creator of the Japanese website
http://dream-c.vis.ne.jp/gensui/, for miscellaneous information on the
Konami, for continuing to develop such a fantastic RPG series, and for 
producing several extremely excellent (but sadly for you US folks 
Japanese-only!) guides for Gensou Suikoden III, which I drew from in 
certain sections.
You, for reading all of this!
My computer, for cooperating so very nicely as I wrote up this guide.

And miscellaneous advice/suggestions from:

Mac2000 - Emily's recruiting condition.
The Wanderer - Name stuff.
Okami Stormson - Various Unites, additional information on the bonus 
scenarios in the Ceremonial Place at the end of the game, various bath 
scenes, race info.
Ryan Hann - For the boss strategy listed in Hugo's chapter 2.  Man, was I 
happy to see that.  <G>

***********LEGAL DISCLAIMER - PLEASE READ!**********

This FAQ is for personal use only, and is not to be sold or reintergrated 
into any other guides for this game or any other game.  DO NOT POST this 
FAQ or any part of it anywhere.  This FAQ is authorized for posting ONLY on 
the following websites.  If this FAQ is being hosted ANYWHERE else, please 
notify me immediately via the above email address.

GameFAQs: www.gamefaqs.com
IGN: www.ign.com
PSXCodex: www.psxcodex.com 

You may ask for permission to post this guide via the email at the top of 
this guide, but the odds are against me granting such permission unless I'm 
familiar with you and/or your site.  If permission is granted, the only 
conditions this guide can be posted under are if I get full credit for my 
work and this FAQ is posted in its entirety with this disclaimer.  This FAQ 
is owned and copyrighted by me, C. E. Van Epps, 2002.  Also, permission for 
this guide only applies to THIS guide, and may not necessarily mean that 
you will get the right to post any future guides.  The game Genso Suikoden 
III is copyright Konami, 2002.  All other copyrights and trademarks are 
acknowledged and respected that are not specifically mentioned herein.

The latest version of this guide will always be posted on www.gamefaqs.com. 
 It is the responsibility of the other websites listed above to update 
their guides from www.gamefaqs.com.

***************End LEGAL DISCLAIMER*****************

**FIN - Until Suikoden IV...**

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