What do you need help on? Cancel X

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by EChang

Version: 2.5 | Updated: 09/06/04

   (v2.5, 9-6-04)
by Edward Chang (chang dot 459 at osu dot edu)

Revision History
v2.5 (9-6-04)
   A few more name changes; added the Hall of Shame, added more Frequently
   Asked Questions.

v2.1 (9-5-04)
   Various name changes to accomodate the North American version; for a full
   list, refer to Ammo's helpful FAQ on GameFAQs.

v2.0 (4-25-04)
   Major revisions throughout thanks to the new info straight from the
   SO3: DC Final Guide (ISBN 4-7577-1860-8).

v1.5 (2-13-04)
   Whoops, forgot I left out some info for Urza Cave Temple. Info added, as
   well as revisions throughout.

v1.0 (2-11-04)
   All parts fully revised for DC. Added Versus Mode info.

v0.5 (1-27-04)
   First version. Main walkthrough, characters complete with learning charts
   revised for the DC. Still working on bonus dungeons and the new minigames.

1. Introduction
2. Basics
   --Item Creation
3. Walkthrough
   The Beginning
     --Grand Tear
     --Emergency Shelter
     --Pesotto Forest
     --Whipple Village
     --Coffer Ruins
     --Norton's House
     --Underground Waterway
     --Traum Mountains
     --Kirsla Cave
     --Becquerel Mountain Path
     --Aire Hills/Kirsla Hills
     --Grana Hill
     --Kirsla Ruins
     --Palmira Plains
     --Sanmite Plains
     --Duggus Forest
     --Iris Plains
     --Becquerel Mine
     --Immorality Way
     --Shrine of Kaddan
     --The Grace and Thirst Corridor
     --Mosel Sandhill
     --Ancient Ruins of Mosel
     --Airyglyph Castle
     --Bar Mountains/Bar Cave
     --Urza Lava Cave
  Back to Space
     --Planet Stream
  FD Space
     --Gemity City
     --Sphere Corporation
     --Immorality Way/Shrine of Kaddan
     --Mosel Sandhill/Ancient Ruins of Mosel
     --Spiral Tower
4. Side Quests/Secrets
     --Ladel and Lumina
     --The Ancient Scrolls
     --Battle Trophies
     --Surferio Underwater Garden ***NEW***
     --Ancient Ruins of Mosel (Depths)
     --Cave of Trials
     --Urza Cave Temple ***NEW***
     --Sphere 211
     --The Final Secret Boss
5. Versus Mode ***NEW***
6. Hints/Frequently Asked Questions
7. Hall of Shame
8. Credits


This is an FAQ and Walkthrough for the PS2 RPG, Star Ocean: Till the
End of Time Director's Cut. It is also known as Star Ocean 3, and is the
version of Star Ocean 3 that the North American Release is based on. This
guide was written with the Japanese game as a base, so some names were
changed in the US version (for no apparent reason). I have changed some of
the names but not all (for instance, Peppita -> Peppita, but not Kokuyousen
-> Flying Guillotine as the latter is many more characters and will screw
with my margins). For reference, you can check out Ammo's awesome Name
Changes FAQ to make sense of everything.

This FAQ is Plot Spoiler free. What that means is that you do not need
to worry about being spoiled for the plot by reading this FAQ. However
this FAQ is not TOTALLY spoiler free, as in, there are secrets and
sidequests revealed in this FAQ. Thus, if you want to stay TOTALLY
spoiler free, I suggest you avoid the Side Quests/Secrets section.

Things that are new or unique to the Director's Cut will be marked with
***NEW*** to facilitate the reading of this FAQ for those of you used to
the regular version of Star Ocean 3.

Here is a quick list of new features to the Director's Cut:
--two new playable characters, Mirage Coast and Adray Lasbird
--two new dungeons, Surferio Underwater Garden and the Urza Rock Temple
--Versus Mode, playable by obtaining a certain item
--at least 3 new costumes for each character
--a revised Battle Trophies
--improved Item Creation - some formerly useless items now valuable
--revised Factors on items, better descriptions
--fixing of some bugs present in the original (Shield/Reflect Emblem, Gutsy
  Bunny, Invincible Step)
--different treasures from before in some treasure chests
--various changes in Battle Skills - different CPs, learned at different 
  levels, added status effects, and so on
--Fayt, Maria, and Nel now learn certain spells as they level up
--various tweaks to certain enemy attacks

This FAQ makes use of SJIS encoding in order to display Japanese
characters. I included this feature so that if you do not know
Japanese, you can easily match up the characters on your TV screen
to the characters in this guide. You will need to have support for
viewing Japanese characters on your computer, however. Certain versions
of Windows should have it built in; otherwise, you'll either need to
get a program like NJStar Communicator, or you'll need to get 
Japanese character support for Internet Explorer (free from Microsoft)
and open this file in IE instead of Notepad/Wordpad.



SO3 is "exclusively compatible to the DualShock 2", according to the
game's box. This means, do not try to use a PS1 controller to play the game -
it won't work. (The reason appears to be the DualShock 2's analog button
press detection, which the PS1 controllers do not have. This is important for
places like the Bar Ruins and the Dragon Flute).

O: the circle button
X: the X button
S: the square button
T: the triangle button

On the field/towns/dungeons:
Directional pad: Movement
Left Analog: Movement
Right Analog: Not used
X: Examine/Talk
O: Walk (hold X while moving to walk instead of run)
S: Activate Vanish Items
T: Camp Menu
L1/R1: Rotate the map clockwise or counterclockwise
L2: Not used
R2: Cycle the minimap between small, large, and none
Start: Readjust the camera angle
Select: Not used

On menus:
Directional pad: Move through choices
Left Analog: Move through choices
Right Analog: Not used
X: Confirm
O: Cancel/Exit
S: Switch between multiple screens (on equip screen)
   Discard item (on items)
   Turn on/off tactical skills
T: Detailed information (on item descriptions)
L1/R1: Page up/down (on equip/status/skills menus)
L2/R2: Switch between characters (on equip/status/skills menus)
L2: Not used
R2: Not used
Start: Not used
Select: Not used

During battles:
Directional pad: Movement
Left Analog: Movement
Right Analog: Not used
X: Weak attack
O: Strong attack
S: Targeting (during manual mode only)
T: Battle menu
L1/R1: Change the active character
L2: Step (hold while moving directional pad)
R2: Switch between manual and auto modes

Use Magic: Separated from Skill in the DC version; this will let
           characters capable of using healing magic cast them while out
           of battle.
Set Skill: Under Set Skills you can set your Battle, Status, 
           and Tactical skills. See the Skill section for more information.
Item: Divided into Weapon (武器), Armor (防具), Accessory  
     (アクセサリー), Used Item (ユースドアイテム), Food (食べ物), 
     Other (その他), Materials (素材), Important Items (貴重品),
     Battle Items (戦闘用), and New Items (新規入手). In each
     category, square changes the ordering of items (alphabetical or
     default), O cancels out, and X selects the item. Once an
     item is selected a submenu pops up. Here, square throws away
     the item, triangle changes to a screen with more info, O cancels,
     and X uses the item. In the case of weapon or armor, "using"
     the item on somebody will equip it.
Equip: Pretty self-explanatory. Triangle automatically equips the
       strongest setup (though this is in terms of numbers only) and square
       shows you the basic stats for each item.
Status: Self-explanatory. X lets you change a character's
        name. Once you earn new costumes (see the Battle Trophies
        section, below), pressing triangle on the status screen will
        let you switch between costumes.
Config: Consists of Event Skip (イベントスキップ) (On/Off),
        Sound (音声) (Both/Subtitles Only/Voice Only/Auto Change),
        Battle Targeting (バトルターゲット) (Auto/Manual), Battle
        Camera Work (バトルカメラワーク) (Active/Fixed), Battle Camera
        Mode (バトルカメラモード) (High/Low), Battle Voice
        (バトルボイス) (On/Off), Battle Step (バトルステップ) (L2 +
        directional pad/directional pad only), Vibration (振動) (On/Off),
        Sound Effect (サウンド環境) (Monaural/Stereo/Headphone/Dolby
        Surround), Key Customize (キーカスタマイズ) (Normal/Customize), 
        Window Color (ウィンドウカラー) (Normal/Customize), Screen Size
        (画面サイズ) (4:3/16:9), Battle Trophies (バトルコレクション)
        (Collect/Don't Collect), and Data Reading (よみこみ) (from Hard
        Drive/DVD-ROM) (only when installed)
Battle - Divided into Tactics (作戦), Exchange (入れ換え), and Formation
       (隊形). For most characters, Tactics lets you choose in order, Use
       all your strength!, Use good balance!, Conserve your Guts!, Focus
       attacks on one enemy!, Don't use battle skills!, and Don't do
       anything!. For Sophia and Adray, their choices are Use good balance!, 
       Focus on healing!, Focus on Attacking!, Support allies!, Don't use 
       magic!, and Don't do anything!. Exchange exchanges your party members.
       Formation lets you choose your battle formation. Pressing triangle
       here lets you choose the leader (the default character that you
Dictionary: Consists of Newest Terms (最新単語), Countries (国家勢力
       地名), People (人名), Races (種族), and Other (その他)
Telegraph - Takes you to Item Creation screen. Here you can select from 
          Newest Info (最新情報), Accept Ratings (特許申請), View Information
         (情報参照), Change Orders (命令変更), and Alert (アラート). See the
         Item Creation section for more info.
Card: Choose between Save (セーブ) and Load (ロード). You can only
      save on save points.


There are four different kinds of skills in Star Ocean 3: Battle Skills (which
are further divided into active and support skills), Heraldry, Status Skills,
and Tactical Skills.

Battle Skills are naturally enough what your characters use in battle. On
the Battle Skill set screen, you can set 6 different battle skills per
character: short range X (weak), long range X (weak), short range
O (strong), long range O (strong), and two support skills. Six may be the
maximum; however, each skill also costs a certain number of Capacity Points
(CP). You cannot exceed the natural CP of your character. Your characters'
CP will go up as you gain levels, maxing out at 15. Thus, if your character
has fifteen points, and you equip an 8 CP battle skill, you cannot equip
another 8 CP battle skill at the same time.

The vast majority of battle skills can be set to either short or long
range, and can be bound to a weak or strong button. In general a battle skill
bound to a strong button (i.e., to O) will cost a lot more in terms of Guts 
and HP/MP, but it tends to be more effective and like regular strong attacks,
it can break an enemy's Protect. To use a battle skill in battle, simply 
hold the button it is bound to.

Each battle skill has a usage count (熱練度) and an associated level, along
with an indication of how many more times it must be used before getting
to the next level. The higher the level, the better the skill, generally
doing more damage and/or hits.

Support skills are always active in battle and do not require activation.

Heraldry works much the same way as Battle Skills for Sophia. Definitions
about CP, short/long range, weak/strong attacks, and experience all apply.

Status Skills consume status points (SP) to strengthen your characters. You 
will gain SP when you level up; on this screen you can strengthen your 
character by spending your SP on Life Strength (生命力), which raises your
HP, Mental Strength (精神力), which raises your MP, Attack Technique (攻撃術)
which lets you do more effective techniques, and Avoidance (見切り), which
may let you defend against attacks even without Protect. Each skill has
a max level of 10.

Tactical Skills are similar to support skills but can be turned on/off during
battle. These things include things like Berserk, Training, and so on. Most
Tactical Skills default to Off (because they have negative side effects),
but turning them on with the square button will default them to on during
battle. They can also be turned on during battle by selecting the T. Skill
selection from the battle menu. Most Tactical Skills are learned from
Books created by Item Creation, not by gaining levels.

Here is a list of the general skills in the game. Character-specific skills
are listed under each character in the characters section.

Battle Skills
Charge: short range skill only, character charges at enemy (4 CP)
Aerial: short range skill only, character uses anti-air attack (2
Critical: gives a chance of causing 35% more HP/MP damage
          for the attack it is bound to. At Level 1 the chance is about
          6%, at Level 10 it is 30%.(2 CP)
Stun: attack it is bound to has a chance of dizzying enemy. At
      Level 1 about 6%, at Level 10 about 30%. (2 CP)
Fear: attack it is bound to may cause the enemy to attack less.
      At Level 1 about 15%, at Level 10 about 42%. (2 CP)
Drain: attack it is bound to has a chance of dropping enemy's
      Guts to 50%. At Level 1 about 18%, at Level 10 about 30%. 
      Must be learned from a book. (2 CP)
Loot Item: attack it is bound to forces enemy to drop a 
           treasure chest if it downs enemy. Chance rises as the
           skill's proficiency rises. Must be learned from a 
           book. (2 CP)
HP Damage Up: Attack it is bound to causes more HP Damage. At Level 1 50% 
               more, at Level 10 80% more. (4 CP)
MP Damage Up: Attack it is bound to causes more MP Damage. At Level 1 50% 
              more, at Level 10 80% more. If the move did not originally
              cause MP damage, this adds a small amount of MP damage to
              the move. (4 CP)
Stamina Up: Guts consumption is reduced. At Level 1 30%, at Level 10 50%. 
            Must be learned from a book. (2 CP)
Double Up: Attack it is bound to causes more HP and MP Damage. At Level 1 
           about 30% more, at Level 10 60% more. Must be learned from a 
           book. (2 CP)

Guardless: Character will not stagger if damage received is less than 1/15th 
           current HP. (5 CP)
Common Attack Spell: Character will be able to use "Firebolt", "Ice Needle", 
                     and "Earth Grave". Must be learned from a book. (2 CP)
Common Support Spell: Character will be able to use "Healing", "Silence", 
                      and "Antidote". Must be learned from a book. (2 CP)
Retro Heal: While standing still, character regenerates HP at a rate of skill
            level x 20 HP every 4 seconds. (1 CP)
Guts Extension: Occasionally character's guts may go to 100% automatically. 
                Must be learned from a book. (2 CP)
First Aid: When getting attacked, a character has a chance of regaining 20% 
           of Max HP. At Level 1 this is about 5%, at Level 10 15%. (1 CP)
Lucky Star: When getting attacked, there is a chance of stars dropping on the 
            field. Picking up a star fills the Heat Up Gauge 30%. The chance 
            of a star falling is 4% at Level 1, and 10% at Level 10. Must be 
            learned from a book. (2 CP)
Critical HP: All of a character's attacks have a chance of causing 30% more 
             HP damage. This chance is 4% at Level 1 and about 48% at Level 
             10. This stacks with Critical. (2 CP)
Critical MP: All of a character's attacks have a chance of causing 30% more 
              MP damage. This chance is 4% at Level 1 and about 48% at Level 
              10. This stacks with Critical. (2 CP)
Quick Charge: Spell chant time cut down. Amount cut down depends on spell; 
               there is a 2 second lower limit so already-fast spells will 
               not be sped up any more. Must be learned from a book. (3 CP)
MP Extend: Max MP increased 40%. Must be learned from a book. (3 CP)

Berserk: Attack up 30% and Guts consumption cut in half, but Defense down 30%.
Training: Experience gained 40% up, but Guts consumption multiplied by three. 
          Must be learned from a book.
Aura Select: (for Counter Auras) Choose between Standard (linear, dizzies), 
             2WAY (2 way aura, 70% chance of dizzy), Ring Wave (damages),
             Aiming (homes on opponent, damages), Wide Aiming (homes on 
             opponent, damages), Regeneration (heals self), and Star Guard
             (causes stars to damage opponent). All of these auras require 
             the associated Counter Aura book in your inventory before you 
             can select them. Also Star Guard can only be selected if you 
             have the Star Guard accessory equipped.
Balance Condition: Choose between Protect HP and Protect MP. If Protect HP 
                   is selected, all HP damage is divided by 7 and applied to 
                   MP instead. If Protect MP is selected, all MP damage is
                   multiplied by 13 and applied to HP instead. Must be
                   learned from a book.
Cure Condition: The effects of Poison, Paralysis, Petrify, Frozen, and Dizzy 
                are weakened. Poison does only half damage, and the other 
                effects last only half as long as they normally would. 
                However Defense down 20%. Must be learned from a book.
Taunt: Draws opponents to you.
Enemy Search: Reveals the selected enemy's HP, MP, weaknesses/strengths, and 
              dropped items. Note that for bosses HP/MP will not be revealed.


Sex: Male
Age: 19
Height: 177 cm
Weight: 67 kg
Race: Human
How to recruit: Automatic
Fayt is the main character of the game. He wields a sword in battle. He's
one of the fastest at moving around and average in attack speed. You don't
have much of a choice if you want to use him or not, so you might as well,
though he isn't the greatest. In the Director's Cut, Fayt also learns a
number of offensive magical spells, although thanks to his relatively low
INT he won't nearly have as much use for them as Sophia would.

ブレードリアクター - Blade Reactor: Fayt's sword becomes surrounded with 
   energy and he then swings at the enemy. Continue mashing on the attack 
   button for up to three attacks. A bit slow and not the greatest.
ブレイズソード - Blaze Sword: Fayt imbues his sword with fire. Great against 
   opponents weak against fire. However it's a slow move and it wears off 
   after awhile, so be sure to use it at long range. While imbued, his sword 
   can cause MP damage as well. Fire-elemental.
リフレクトストライク - Reflect Strike: Fayt sidesteps and then kicks the 
   opponent for multiple hits. A fairly good move, this can help you evade 
   some attacks.
ライトニングブラスト - Lightning Blast: Creates an arc of lightning between 
   Fayt and the target. Air-elemental.
アイシクルエッジ - Icicle Edge: Fayt imbues his sword with ice. Like Blaze 
   Sword it has its uses and it can cause MP damage. Water-elemental.
ショットガンボルト - Shotgun Bolt: Fayt creates a wall of fire in front of 
   him. Does a lot of hits and relatively good damage, but the range and area 
   is pretty limited. 
ライトニングバインド - Lightning Bind: Fayt imbues his sword with lightning. 
   Akin to Blaze Sword and Icicle Edge, it can also cause MP damage. Air-
ディープフリーズ - Deep Freeze: Encases the enemy in ice that hits multiple 
   times. Has a chance to freeze opponents. Water-elemental.
ヴァーティカルエアレイド - Vertical Airraid: Fayt flips into the air and 
   causes several lines of energy to rise up from the ground for multiple
   hits. One of his better attack skills.
ロックレイン - Rock Rain: Causes rocks to fall on enemies within a wide 
   range. Not as good a range as Explosion but causes more hits in the long 
   run. Earth-elemental.
ストレイヤーヴォイド - Strayer Void: Fayt charges up. Continue holding the 
   attack button to charge further (this doesn't increase damage and 
   consumes more Guts, but causes a small amount of area damage). After 
   the button is released, Fayt teleports to the nearest opponent and 
   slashes them. The damage is not entirely  spectacular and this battle 
   skill is comparatively useless.
エクスプロージョン - Explosion: Causes a ball of fire to drop slowly to the 
   ground, which then explodes in a huge shockwave. Covers a really large area
   and is one of the most damaging spells. Fire-elemental.
ディバインウェポン - Divine Weapon: Fayt imbues his weapon with divine 
   power. Like the elemental imbuements, this can be a good move as it 
   causes MP damage and enhances HP damage, but as an added bonus, this 
   will work against opponents who have elemental resistances (no enemy 
   is resistant against Divine power).
イセリアルブラスト - Iserial Blast: Fayt grows wings, hovers into the air, 
   and then blasts the enemy with a ray of light. Reaaaaaaaally slow, and 
   the move does not home, so it is hard to hit moving enemies with it, but
   if you manage to, they will take a large amount of HP and MP damage.

Learning Chart
Level 2: Blade Reactor
Level 3: First Aid
Level 4: Enemy Search
Level 6: Blaze Sword
Level 7: Critical
Level 9: Charge
Level 10: Retro Heal
Level 11: Critical HP
Level 14: Taunt
Level 15: Reflect Strike
Level 16: Guardless
          Lightning Blast
Level 17: Stun
Level 20: Icicle Edge
Level 21: Berserk
Level 22: HP Damage Up
Level 23: MP Damage Up
Level 25: Shotgun Bolt
Level 30: Lightning Bind
Level 32: Fear
Level 38: Deep Freeze
Level 40: Vertical Air Raid
Level 45: Rock Rain
Level 50: Strayer Void
Level 60: Explosion

Sex: Female
Age: 17
Height: 160 cm
Weight: 49 kg
Race: Human
How to recruit: Automatic (joins after second Kirsla Ruins event)
The dedicated heraldry user of the game. As such, Sophia gets sole access
to some very powerful spells. On the downside, even with stuff like Quick
Charge it takes a very long time to chant some of the spells. Still, magic
is powerful in the right circumstances, and she's one of the best.

ヒーリング - Healing: Heals a character for a good chunk of their HP. Doesn't 
   heal MP, sadly.
アンチドート - Antidote: Cures the "Poison" condition from a character. Not
   too useful.
ファイアボルト - Firebolt: Creates a firebolt that homes in on the enemy. 
   Fire-elemental. As the proficiency of this spell increases, more 
   firebolts are created.
サイレンス - Silence: Prevents the enemy from casting spells. Unfortunately 
   most of the really dangerous spellcasters are immune to this spell.
アイスニードル - Ice Needle: Creates an array of icicles that spray forward 
   in a cone-shaped area. Small chance of freezing the enemy. Water-elemental.
アシッドレイン - Acid Rain: Lowers an enemy's physical defense within a 
   certain area of effect.
ライトニングブラスト - Lightning Blast: Creates an arc of lightning between 
   Sophia and the target. Air-elemental.
プロテクション - Protection: Increases a character's physical defense by 50%
   for 1 minute.
アースグレイブ - Earth Grave: Creates spikes of earth in front of Sophia, 
   impaling the enemy. Earth-elemental.
キュアコンディション - Cure Condition: Cures any status effects from an ally.
レイズデッド - Raise Dead: Returns a fallen character to life, restoring
   some HP/MP.
イフリートソード - Ifrit Sword: Summons an Ifrit to attack a large area 
   just in front of Sophia. Fire-elemental.
グロース - Growth: Increases an ally's attack power by 50% for 1 minute.
プレス - Press: Causes a weight to fall on a fairly large range of the field
   for non-elemental damage.
サンダーフレア - Thunder Flare: Creates a thunderstorm that hits the opponent 
   for numerous hits. Pretty good range and can keep an enemy busy for quite 
   a long time. Air-elemental.
フェアリーライト - Fairy Light: Heals all party members for a good amount of 
ディープフリーズ - Deep Freeze: Encases the enemy in ice that hits multiple 
   times. Has a chance to freeze opponents. Water-elemental.
リフレクション - Reflection: Halves the damage an ally receives from spells
   for 1 minute.
ダークサークル - Dark Circle: If the enemy is weakened, this spell will kill 
   them instantly. Good range but its use is pretty limited.
ロックレイン - Rock Rain: Causes rocks to fall on enemies within a wide 
   range. Not as good a range as Explosion but causes more hits in the long 
   run. Earth-elemental.
グラヴィテーション - Gravitation: Slows down all enemies within the area of 
   effect. Pretty useless if you ask me.
エクスプロージョン - Explosion: Causes a ball of fire to drop slowly to the 
   ground, which then explodes in a huge shockwave. Covers a really large area
   and is one of the most damaging spells. Fire-elemental.
レイ - Ray: Causes several beams of light to shoot down, damaging a large 
   area. Good damage, relatively fast to cast; however it's a little slow on 
   the startup. Very useful since it's non-elemental.
エンゼルフェザー - Angel Feather: Raises all of an ally's stats by 20% for
   1 minute.
サンダーストラック- Thunderstruck: Causes a column of lightning to hit an 
   enemy repeatedly. Pretty small range but great spell otherwise. Air-
ブラッドスキュラー - Blood Scylla: Causes a spirit to appear which sucks 
   up the HP and MP of enemies within an area and then gives it to Sophia.
サザンクロス - Southern Cross: Causes a cross of light to appear under 
   Sophia's feet, damaging everybody who steps inside for both HP and MP
グレムリンレア - Gremlin Lair: Causes several gremlins to appear, who home 
   in and attack the opponent. The higher the level of the spell, the more
   that appear. Causes both HP and MP damage.
メテオスォーム - Meteo Swarm: Causes several meteors to fall onto the 
   battlefield. This spell cannot be cast from the Heraldry menu; it must be 
   set as a strong Battle Skill.

Learning Chart
Level 3: Healing
         First Aid
Level 4: Antidote
Level 5: Firebolt
Level 7: Silence
Level 10: Ice Needle
Level 12: Acid Rain
Level 13: Enemy Search
Level 14: Retro Heal
Level 15: Lightning Blast
Level 17: Protection
Level 19: Earth Grave
Level 20: Cure Condition (Spell)
Level 21: Taunt
Level 22: Charge
          Raise Dead
Level 23: Critical HP
Level 24: Critical
Level 25: Ifrit Sword
Level 26: Aerial
Level 27: HP Damage Up
Level 29: Stun
Level 30: Thunder Flare
Level 32: Fairy Light
          MP Damage Up
Level 35: Deep Freeze
Level 36: Fear
Level 37: Reflection
Level 40: Dark Circle
Level 42: Berserk
Level 45: Rock Rain
Level 46: Guardless
Level 47: Gravitation
Level 50: Explosion
Level 54: Ray
Level 57: Angel Feather
Level 60: Thunderstruck

Sex: Male
Age: 36
Height: 196 cm
Weight: 96 kg
Race: Claustro
How to recruit: Automatic (joins during the boss fight with Norton)
The strong man of the group, he's got the most physical strength and HP
out of anybody. He's a pure brawler when it comes to battle, and he's got
some really useful skills. He also has tons of HP to soak up damage, but
watch out for enemies that inflict MP damage, as he doesn't have very much.

マイトディスチャージ - Might Discharge: Cliff creates a ball of energy in 
   front of him that hits the opponent multiple times. Okay range and good
   for keeping enemies away, but it might miss short enemies.
マイトハンマー - Might Hammer: Cliff jumps into the air and causes a 
   shockwave to hit the ground, spreading outwards and damaging all the 
   enemies in the area of effect. Excellent skill in the early period.
カーレントナックル - Current Knuckle: Cliff swings three fast punches at 
   the opponent. Fairly good damage and range.
バーストタックル - Burst Tackle: Like a pumped-up version of Charge, 
   Cliff charges at the nearest opponent in a fast tackle attack. Not 
   too great but fast.
エリアルレイド - Aerial Raid: Cliff jumps into the air, then lands heel-
   first, causing a shockwave. Doesn't hit many times but causes a good 
   chunk of MP damage in exchange. If you press the button again in 
   midair, he changes to a fist-first landing which hits a wider range but
   does less damage.
フラッシュチャリオット - Flash Chariot: Cliff hits the enemy with a 
   lightning-fast series of punches. It's useful for locking down enemies,
   though upper-level enemies will simply move out of the way and Cliff
   will whiff.
ビーンバッガー - Bean Bagger: Cliff floats the opponent high into the air 
   with a rising uppercut. Afterwards continue pressing the attack button
   to float the opponent with kicks. Can disrupt your allies' combos so 
アクロバットローカス - Acrobat Locus: Cliff hits a martial arts combination 
   on the opponent, flip-kicking them into the air and continuing from 
   there. Good number of hits but a little on the slow side.
インフィニティアーツ - Infinity Arts: Cliff launches into a long series of 
   sweeping kick attacks. Great range and coverage, and unlike most of the 
   secret battle skills, actually pretty fast. A great move when surrounded.
   Does less damage than Acrobat Locus, but causes MP damage.
マックスエクステンション - Max Extension: Cliff charges up his energy for as
   long as you hold the button and then sends a shockwave travelling 
   forward from him. Really slow and not that worth it.

Learning Chart
Start: Retro Heal
Level 4: Might Discharge
Level 6: Critical
Level 8: Guardless
Level 10: Might Hammer
Level 12: HP Damage Up
Level 13: Stun
Level 14: Critical HP
Level 15: Current Knuckle
Level 16: First Aid
Level 17: Berserk
Level 20: Burst Tackle
Level 21: Aerial
Level 22: MP Damage Up
Level 25: Aerial Raid
Level 30: Enemy Search
          Flash Chariot
Level 32: Fear
Level 40: Bean Bagger
Level 50: Acrobat Locus

Sex: Female
Age: 19
Height: 168 cm
Weight: 47 kg
Race: Human
How to recruit: Automatic (joins after the Bandein attack event)
As a user of a phase gun, Maria has the best attack range out of anybody.
However this is balanced out by the fact that she's exceedingly slow at
moving on the battlefield. Still she's got several useful techniques that
let her use hit-and-run tactics to play a long-distance fighting game. She
also has the second-highest MP total in the game. In the Director's Cut,
she now learns a number of support spells, making her even more useful to
the party.

エイミングデバイス - Aiming Device: Maria uses a laser-sight to target the 
   enemy and then shoots them. Only hits once. On the plus side it does MP
   damage, and it also has a very small chance of Confusing the enemy.
プルートホーン - Pluto Horn: Maria shoots a spread pattern of bullets. More
   useful at close range in order to get all the rays to hit. Number of rays
   goes up as the proficiency increases.
プロテクション - Protection: Increases a character's physical defense by 50%
   for 1 minute.
グロース - Growth: Increases an ally's attack power by 50% for 1 minute.
リフレクション - Reflection: Halves the damage an ally receives from spells
   for 1 minute.
マグネティックフィールド - Magnetic Field: Maria creates an area of EM flux 
   on the ground which can damage all enemies that step into it. Good range
   and lasts for quite a bit. Also has a chance of paralyzing the
   opponent. All-around good skill.
パルスエミッション - Pulse Emission: Maria fires her gun four times at the 
   opponent. She seems to miss more often than she should. She fires more 
   shots as the proficiency increases, and the damage per shot increases
   drastically as well.
クレッセントローカス - Crescent Locus: Maria kicks up with her foot and 
   causes a shockwave. Good for floating/flying opponents and it has decent 
   range and speed.
トライデントアーツ - Trident Arts: Maria does a triple kick combination 
   with energy trails following her feet. Does a decent amount of damage 
   and has great range. Knocks the opponent away from Maria.
レーザーエミッション - Laser Emission: Maria shoots a laser in a circular 
   pattern around her, which causes a row of flames to shoot upwards. Good 
   area coverage; use it if Maria is surrounded.
エンゼルフェザー - Angel Feather: Raises all of an ally's stats by 20% for
   1 minute.
グラビティビュレット - Gravity Bullet: Maria launches a globe of 
   gravitational energy that hits the opponent many many many times. 
   Great battle skill, almost always knocks the opponent down.
バーストエミッション - Burst Emission: Maria causes a wide beam to emanate 
   in front of her. Not that great but it has range. Continue holding the
   button in order to continue shooting the ray, for more hits.
レディエーションデバイス - Radiation Device: Maria creates several drones 
   that float around her. For a limited period of time, whenever Maria shoots,
   the drones shoot as well. They can cause a goodly amount of MP damage, 
   making this one of Maria's best battle skills.

Learning Chart
Start: Aiming Device
       Pluto Horn
       Retro Heal
Level 21: Growth
Level 22: Charge
          Critical MP
          Enemy Search
Level 23: Critical
Level 24: Aerial
Level 26: Reflection
          First Aid
Level 27: HP Damage Up
Level 28: Magnetic Field
Level 29: Taunt
Level 31: Fear
Level 32: Pulse Emission
Level 34: Stun
Level 38: Crescent Locus
Level 42: Trident Arts
Level 45: Angel Feather
Level 46: Laser Emission
Level 52: Gravity Bullet
Level 58: Guardless

Sex: Female
Age: 14
Height: 132 cm
Weight: 36 kg
Race: Belbeis
How to recruit: Peppita will join you temporarily at the Moonbase. After the
                Moonbase event, you'll be presented with an option. Choose
                "Take her along" (連れて行く) and she'll join you permanently.
A circus performer, she's got quite a wide range of acrobatic attacks. 
Unfortunately a lot of them are slow, and a lot of them are fairly short
range. Peppita has the unique ability to use special counter attacks; that is,
if you press an attack button just as she's about to be attacked, she'll
automatically evade the attack while attacking the opponent as well.
It's also said that she's the best at item creation out of any of the
player characters. Many of her battle skills are unique in that they don't
directly attack the enemy, but help out your party instead.

ビヨーンドルアー - Beyond Lure: Peppita attacks the enemy with a fishhook. 
   It's got some range but it's not a terribly great battle skill.
フローズンダガー - Frozen Dagger: Peppita creates a few ice daggers and then
   tosses them at the enemy. Unlike Nel's Touga, these daggers are a LOT 
   slower and thus much harder to hit with. However they still can freeze 
   the opponent. Water-elemental.
シャイニングダンス - Shining Dance: Peppita begins to dance and a symbol 
   appears on the ground. All allies within the area get an increase in 
   attack power for 30 seconds; the amount of increase goes up as the
   move gains proficiency, to a max of a 250% bonus.
ドキューンブラスト - Dokyuun Blast: Peppita points her finger and an 
   invisible blast hits the enemy. A great battle skill as it's near-
   instant and can be used with some range, as well as causing MP damage,
   and it has a chance of causing instant death.
パニックダンス - Panic Dance: Peppita dances, but this time she causes 
   confusion to the enemies. Not that great, many are immune to this effect.
パパパスプラッシュ - Papapa Splash: Peppita creates an area of pyrotechnics 
   around her. Use this when surrounded. It does many hits, and very rarely
   it will cause instant death to enemies susceptible to it.
プリズミックダンス - Prismic Dance: Peppita dances, and all allies in the 
   area of effect start regaining HP. Good in a pinch but it may not warrant 
   taking Peppita out of action.
フェアリーアーツ - Fairy Arts: Peppita summons a creature that mimics 
   her movements, doing good HP and MP damage. Unfortunately it's a bit slow.
マジカルダンス - Magical Dance: Like Prismic Dance, only heals MP instead. 
   Since there's very few good ways to heal your MP, this is a great skill,
   though burning a slot and the CP on this skill is questionable.
ドリームコンボ - Dream Combo: Peppita summons a giant hammer. Once the 
   hammer is summoned, continue pressing attack buttons to let her attack 
   with the hammer, which will cause good HP and MP damage. The hammer 
   lasts for a certain period of time or until Peppita is damaged. 
   Great skill.

Learning Chart
Level 5: Beyond Lure
Level 6: Charge
Level 10: Frozen Dagger
Level 11: Taunt
Level 12: First Aid
Level 14: Critical MP
Level 15: Shining Dance
Level 17: Retro Heal
Level 18: Aerial
Level 20: Dokyuun Blast
Level 22: Enemy Search
Level 25: Panic Dance
Level 26: Stun
Level 28: HP Damage Up
Level 29: MP Damage Up
Level 30: Papapa Splash
Level 31: Berserk
Level 33: Critical
Level 34: Fear
Level 40: Prismic Dance
Level 48: Guardless
Level 50: Fairy Arts

Sex: Female
Age: 23
Height: 171 cm
Weight: 51 kg
Race: Elicoor
How to recruit: She'll join you after the escape from Airyglyph event. She'll
                leave temporarily after you leave Alias, and join again at
                Kirsla Ruins. She'll then leave before you return to the
                Diplo. To recruit her permanently, either do not trigger the
                Roger or Albel events (see below) and she'll join you after
                the second Kirsla Ruins event, or visit her in Aquios after
                returning from Gemity and tell her "We can't take it easy"
                (ゆっくりしていけない) (you can't have recruited Peppita in
                latter case).
A spy in the service of Aquios. She's quick and has some fast, multiple
hitting techniques. She possesses some of the best battle skills in the
entire game. Her only downside is her lack of high HP, though for awhile
she'll have the highest MP out of anybody in your party. In the Director's
Cut, Nel also learns a variety of support and offensive spells.

肢閃刀 - Shisentou: Nel creates a shockwave that travels forward along the 
   ground, hitting the opponent multiple times. Somewhat limited range.
ヒーリング - Healing: Heals a character for a good chunk of their HP. Doesn't 
   heal MP, sadly.
ファイアボルト - Firebolt: Creates a firebolt that homes in on the enemy. 
   Fire-elemental. As the proficiency of this spell increases, more 
   firebolts are created.
影祓い - Kagebarai: Like Shisentou, only Nel creates an arc pattern that 
   gives the move a much greater area of effect. It also causes MP damage,
   making it much more useful. Sometimes it manages to hit flying opponents.
アイスニードル - Ice Needle: Creates an array of icicles that spray forward 
   in a cone-shaped area. Small chance of freezing the enemy. Water-elemental.
凍牙 - Touga: Nel throws ice daggers at an opponent. Not too great for 
   damage (it's easy to miss) but it can freeze opponents, and hitting a 
   frozen opponent means instant death for them. Water-elemental.
ライトニングブラスト - Lightning Blast: Creates an arc of lightning between 
   Nel and the target. Air-elemental.
訃霞 - Fuka: Nel creates a poison cloud that poisons opponents who wander 
   into it. Good for chipping away at an enemy's HP.
風陣 - Fuujin: Nel surrounds herself with a hurricane. Any enemy that 
   touches the hurricane takes multiple hits worth of damage. The great 
   thing about this move is that after the hurricane is created, Nel can move 
   around freely and even attack. Air-elemental.
黒鷹旋 - Kokuyousen: My vote for the best battle skill in the game. Nel uses 
   her large sword as a boomerang-type weapon, causing a large disc to fly 
   out and return to her. The HP damage is nothing to write home about, but 
   the MP damage this move causes is insane. This move can hit from 4-7 times, 
   causing a net total of 500-1000 MP damage when she first gets it and a 
   possible 10000-20000 towards the end of the game, which puts down most 
   enemies in quite a hurry. While the disc is out, Nel can move around 
   freely, thus directing the disc's movements.
サンダーフレア - Thunder Flare: Creates a thunderstorm that hits the opponent 
   for numerous hits. Pretty good range and can keep an enemy busy for quite 
   a long time. Air-elemental.
雷煌破 - Raikouha: Nel creates a chain of lightning to rush forth. Okay move, 
   but nothing compared to Kokuyousen. It lasts longer the more proficiency 
   you have. Air-elemental.
鏡面殺 - Kyoumensatsu: The "Mirror Slice" that showed up in previous SO 
   games makes its return as Nel's skill. She hits the opponent for a quick 
   combination of slashes, floats them into the air with a flipkick, hits 
   them multiple times with a spray of lightning, and then dashes forward in 
   one final attack. Pretty good damage and hits, but beware Counter Auras.
サンダーストラック- Thunderstruck: Causes a column of lightning to hit an 
   enemy repeatedly. Pretty small range but great spell otherwise. Air-
裏桜花炸光 - Uraouka Sakkou: Like Kyoumensatsu, only better. Nel rushes VERY 
   fast at the opponent, then hits them multiple times with a whirlwind of 
   attacks, finishing by causing a hurricance that can hit multiple enemies 
   for numerous hits. Because of the fast dash at the beginning, this move 
   can actually be used pretty effectively as a Far range attack.
封神醒雷破 - Fuujin Seiraiha: Nel floats into the air surrounded by a globe 
   of electricity, and then causes a huge bolt to fly forwards. Does really  
   good HP and MP damage, but like most of the hidden Battle Skills, it's 
   really, really SLOW. Air-elemental.

Learning Chart
Start: Shisentou
Level 5: HP Damage Up
Level 6: Aerial
Level 8: Critical
Level 10: Kagebarai
          Ice Needle
Level 13: Stun
Level 15: Touga
Level 16: Berserk
Level 17: First Aid
Level 18: Critical HP
          Lightning Blast
Level 19: Charge
Level 20: Fuka
Level 22: Retro Heal
Level 25: Fuujin
Level 26: Taunt
Level 28: MP Damage Up
Level 30: Kokuyousen
Level 32: Fear
Level 35: Enemy Search
          Thunder Flare
Level 40: Raikouha
Level 52: Kyoumensatsu
Level 70: Thunderstruck

Sex: Male
Age: 12
Height: 85 cm
Weight: 30 kg
Race: Menodix
How to recruit: In the Duggus Forest, you'll meet him. Choose to have him 
                help (ロジャーに協力してもらう) and he'll join you until
                you leave the forest. Afterwards head to Surferio and
                you'll meet him again. Choose to help him (協力する) and
                he'll join you again until you return to the Diplo. To have
                him join you permanently, either trigger the Roger event
                by visiting the house across the shops in Surferio 
                after Albel joins you, in which case he'll join you 
                again after the second Kirsla Ruins event; or visit 
                him in Surferio after returning from Gemity (you 
                can't have recruited Peppita in the latter case).
Small and surprisingly strong, both in attack power and HP. His techs
aren't necessarily the greatest but some of them do have range while others
have power. His secret battle skills are perhaps the best in the game, but
you won't see them until the very end.

ヒートアックス - Heat Axe: Roger charges up his axe, then dives forward and 
   causes an explosion. Really slow, you'll probably get hit out of it first. 
ヒートウィップ - Heat Whip: Roger causes a line of fire to spin around him, 
   stunning enemies momentarily. Okay range, certainly much better than Heat 
   Axe, has a small chance of causing confusion.
タレルマイン - Tareru Mine: Roger charges up. Afterwards, when he moves 
   he'll automatically lay mines that can damage the opponent. Okay if 
   someone's chasing you, but otherwise pretty worthless, and again it's 
   really really slow.
ラストディッチ - Last Ditch: Roger flies forward in a torpedo type attack. 
   Great range, but recovery time is long, so make sure you don't miss.
エクスアーム - Ex Arm: Roger uses his arm as a drill in a charging type 
   attack. Less recovery than Last Ditch, and also has a very good chance
   of dropping the opponent's Guts.
ストリームアタック - Stream Attack: Roger shoots some blasts forward, then 
   charges forward in a fiery aura. Good series of attacks but it's very
   easy to miss with the Bazooka, which is the only really damaging part
   of the skill.
カノンシールド - Cannon Shield: Roger puts up a shield and lobs off a some
   missiles. The missiles increase as proficiency goes up, and some may
   gain homing powers as well. Still, it's easy to miss with this move.
ジークビーム - Jeek Beam: Roger tosses his helmet into the air, then shoots 
   up into it, causing an arcing pattern of lasers to fall around him. It's 
   a bit on the slow side but has 360-degree coverage.
トライファンネル - Tri Fauna: Roger lets lose what appears to be three small 
   animals, who each attack enemies independently. Good for keeping Roger 
   out of danger. The higher the proficiency, the longer the animals remain.
スターフォール - Star Fall: Roger causes meteors to fall onto the field. The 
   meteors cover the entire field, but it takes a LONG time for them to 
   appear. Sort of a bargain version of Meteo Swarm, does ridiculously good

Learning Chart
Start: Heat Axe
Level 10: Heat Whip
Level 12: Charge
Level 13: Retro Heal
Level 15: Tareru Mine
Level 16: Guardless
Level 18: Berserk
          Critical HP
Level 20: Last Ditch
Level 21: Taunt
Level 23: MP Damage Up
Level 25: Ex Arm
Level 26: First Aid
Level 29: Critical
Level 30: Stream Attack
Level 31: Fear
Level 32: HP Damage Up
Level 33: Stun
Level 36: Enemy Search
Level 40: Cannon Shield
Level 50: Jeek Beam

Sex: Male
Age: 24
Height: 185 cm
Weight: 64 kg
Race: Elicoor
How to recruit: He'll join you temporarily after the Airyglyph Castle
                event and he'll leave before you return to the Diplo. To 
                have him join you permanently, trigger the "Albel event" by 
                going to Peterny while he's in your party and resting at the 
                inn there. He'll ask you if you hate him. Respond "Not really" 
                (そうでもない) and he'll join you again after the second 
                Kirsla Ruins event. Otherwise, go visit Walter in Kirsla 
                after returning from Gemity, then go to Crosel's lair in the 
                Urza Lava Cave. There you'll fight on him one on one in 
                battle. Afterwards choose to let him join you (許可する) (you 
                can't have recruited Peppita in the latter case).
One of the generals of Airyglyph, he wields a katana and has some good
battle techniques. He's got fairly high HP but low MP, and some great
basic attacks which are basically multiple slashes. One of the better

空破斬 - Kuuhazan: The famous "Air Slash" makes its return. Albel causes a 
   shock wave to travel forward along the ground to hit the opponent. Decent 
   range but that's about it. Wind-elemental.
衝裂破 - Shouretsuha: Albel causes another ground shockwave, but this one 
   travels in a circular pattern around him. Use this when surrounded.
気功掌 - Kikoushou: Albel gathers energy in his palm and sends it forward 
   in a short-range blast. Causes a little MP damage as well.
魔掌壁 - Mashouseki: Albel creates a wall of aura in front of him. Enemies 
   that walk into it take a lot of MP damage. However the wall itself is 
   small and this is trickier than it seems. Has a small chance of causing
双破斬 - Souhazan: Albel does a vertical two-slash combination on the enemy. 
   Fairly good range.
魔光閃 - Makousen: Albel creates a field on the ground that sucks up enemy's 
   HP and MP and gives it to him. Continue holding the button to maintain it.
   Good in a pinch, but may not warrant the 6 CP, and it's fairly slow.
剛魔掌 - Goumashou: Albel causes his claw to glow with energy, then he 
   charges forward for a number of swipes. Great move; does a lot of damage 
   and has great range, just watch out for the Counter Auras.
吼竜破 - Kouryuuha: Albel charges up, then several dragons fly forth from 
   the ground, hitting the opponent for multiple hits, all with good HP and 
   MP damage. Unfortunately the move is quite slow and its easy for it to 
   miss completely, or worse, for the enemy to hit Albel first.
無限空破斬 - Mugen Kuuhazan: Like Kuuhazan, only mashing on the attack button 
   will have Albel continue putting out Kuuhazan waves. A great attack as it 
   does both HP and MP damage, is quite rapid, and Albel can keep the enemy 
   far far away. Unlike Kuuhazan, this is null-elemental.
無限双破斬 - Mugen Souhazan: Like Mugen Kuuhazan, this is a charged up 
   version of Souhazan, so keep pressing the attack button to continue. Almost 
   as good as Mugen Kuuhazan, but this puts you at much more risk for Counter 

Learning Chart
Start: Critical
       Retro Heal
       Critical MP
Level 21: Berserk
Level 25: Stun
Level 26: Kikoushou
Level 27: MP Damage Up
Level 28: HP Damage Up
Level 29: Aerial
Level 30: First Aid
Level 32: Mashouseki
Level 33: Fear
Level 35: Souhazan
Level 36: Enemy Search
Level 40: Makousen
Level 45: Goumashou
Level 50: Kouryuuha

Sex: Male
Age: 58
Height: 188 cm
Weight: 100 kg
Race: Elicoor
How to recruit: Adray will join automatically, but the timing is up to you.
                To have him join the fastest possiblie, after Dion and 
                Amina's reunion at Aquios, but before heading off to Alias, 
                enter the throne room in Aquios Castle. As you try to leave, 
                an event will occur in which you meet Adray, and you'll have a 
                chance to add him to your party (はい). He'll leave, like the 
                other Elicoor people, once you leave the planet. Later, after 
                clearing the Sphere Corporation visit Aquios Castle again 
                and enter the throne room to talk to the Queen; upon leaving 
                Adray will show up again and join. Alternatively, if you 
                didn't recruit him before the war, go to the west section of 
                Surferio after Sphere Corporation and he'll be there.
The father of Claire Lasbird, and former Crimson Blade under the Queen. He
is a mix of fighter and magic user (but more magic user), having several 
common spells with Sophia but many unique ones as well. His weak point is his 
slow movement and the inability to wear anything but the lightest armor.
Adray has both 'battle skills' and 'magic'; battle skills damage depends
on ATK, while magic damage is dependent on INT.

ファイアボルト - Firebolt: Creates a firebolt that homes in on the enemy. 
   Fire-elemental. As the proficiency of this spell increases, more 
   firebolts are created.
ライトニングブラスト - Lightning Blast: Creates an arc of lightning between 
   Adray and the target. Air-elemental.
アイスニードル - Ice Needle: Creates an array of icicles that spray forward 
   in a cone-shaped area. Small chance of freezing the enemy. Water-elemental.
アースグレイブ - Earth Grave: Creates spikes of earth in front of Sophia, 
   impaling the enemy. Earth-elemental.
ヒーリング - Healing: Heals a character for a good chunk of their HP. Doesn't 
   heal MP, sadly.
アンチドート - Antidote: Cures the "Poison" condition from a character. Not
   too useful.
サイレンス - Silence: Prevents the enemy from casting spells. Unfortunately 
   most of the really dangerous spellcasters are immune to this spell.
アシッドレイン - Acid Rain: Lowers an enemy's physical defense within a 
   certain area of effect.
フェイタルヒューリー - Fatal Fury: Adray charges up, then flies straight
   at the enemy. Okay move, but you may not want to get Adray too close to
   the opponent. This is a battle skill (not magic).
イフリートソード - Ifrit Sword: Summons an Ifrit to attack a large area 
   just in front of Adray. Fire-elemental.
プロテクション - Protection: Increases a character's physical defense by 50%
   for 1 minute.
グロース - Growth: Increases an ally's attack power by 50% for 1 minute.
サンダーフレア - Thunder Flare: Creates a thunderstorm that hits the opponent 
   for numerous hits. Pretty good range and can keep an enemy busy for quite 
   a long time. Air-elemental.
キュアコンディション - Cure Condition: Cures any status effects from an ally.
ディープフリーズ - Deep Freeze: Encases the enemy in ice that hits multiple 
   times. Has a chance to freeze opponents. Water-elemental.
タイタンフィスト - Titan Fist: Summons a large fist to pound on the 
   opponent. Somewhat useful to keep the enemy away. As the level increases,
   it begins to inflict status ailments on the opponent. This is a battle
   skill (not magic). Earth-elemental.
レイズデッド - Raise Dead: Returns a fallen character to life, restoring
   some HP/MP.
ダークサークル - Dark Circle: If the enemy is weakened, this spell will kill 
   them instantly. Good range but its use is pretty limited.
フェアリーライト - Fairy Light: Heals all party members for a good amount of 
リフレクション - Reflection: Halves the damage an ally receives from spells
   for 1 minute.
サザンクロス - Southern Cross: Causes a cross of light to appear under 
   Adray's feet, damaging everybody who steps inside for both HP and MP
ロックレイン - Rock Rain: Causes rocks to fall on enemies within a wide 
   range. Not as good a range as Explosion but causes more hits in the long 
   run. Earth-elemental.
エクスプロージョン - Explosion: Causes a ball of fire to drop slowly to the 
   ground, which then explodes in a huge shockwave. Covers a really large area
   and is one of the most damaging spells. Fire-elemental.
グラヴィテーション - Gravitation: Slows down all enemies within the area of 
   effect. Pretty useless if you ask me.
ウオーターゲート - Water Gate: Summons a large shark to attack the enemy. 
   Water-elemental. This is a battle skill, not magic.
レイ - Ray: Causes several beams of light to shoot down, damaging a large 
   area. Good damage, relatively fast to cast; however it's a little slow on 
   the startup. Very useful since it's non-elemental.
サンダーストラック- Thunderstruck: Causes a column of lightning to hit an 
   enemy repeatedly. Pretty small range but great spell otherwise. Air-
エンゼルフェザー - Angel Feather: Raises all of an ally's stats by 20% for
   1 minute.
スピキュール - Spicule: Adray charges up, then leaps high into the air,
   eventually crashing down onto the ground to cause a large amount of HP
   and MP damage to a huge range of opponents. The recovery time on this
   move is horrid (after all, he dives down head-first), but damage-wise
   it's a prety good skill. This is a battle skill, not magic. Fire-
エモーショントーレント - Emotion Torrent: Adray creates a giant globe which
   he then throws towards the enemy; upon landing, the globe explodes, 
   causing a large amount of HP and MP damage. The orb counts as a random
   element so it's kind of hard to use effectively; it's also rather slow.
   This is a battle skill, not magic.

Learning Chart
Start: Charge
       Lightning Blast
       Ice Needle
       Earth Grave
       Retro Heal
       First Aid
Level 5: Healing
Level 6: Antidote
Level 10: Silence
Level 19: Acid Rain
Level 20: Fatal Fury
Level 21: Ifrit Sword
Level 22: Aerial
Level 23: Protection
          Critical HP
Level 24: Critical
Level 25: Growth
Level 27: Thunder Flare
          HP Damage Up
Level 29: Cure Condition (Spell)
Level 30: Deep Freeze
          Titan Fist
Level 32: Raise Dead
          MP Damage Up
Level 35: Dark Circle
Level 36: Fear
Level 37: Fairy Light
Level 39: Reflection
Level 40: Southern Cross
Level 42: Rock Rain
          Enemy Search
Level 45: Explosion
Level 46: Guardless
Level 48: Gravitation
Level 50: Water Gate
Level 54: Ray
Level 57: Thunderstruck
Level 60: Angel Feather

Sex: Female
Age: 27
Height: 181 cm
Weight: 53 kg
Race: Claustro
How to recruit: Mirage will automatically join on Disc 2, after talking to
                her on the Diplo when you return from the Planet Stream.
Cliff's partner, an NPC in the original SO3, she now joins the party albeit
late in the game. Storywise, she's a better fighter than Cliff, as well as
Maria's martial arts teacher; thus, she has several of Cliff's and Maria's
moves as well as a few of her own.

マイトディスチャージ - Might Discharge: Mirage creates a ball of energy in 
   front of him that hits the opponent multiple times. Okay range and good
   for keeping enemies away, but it might miss short enemies.
マイトハンマー - Might Hammer: Mirage jumps into the air and causes a 
   shockwave to hit the ground, spreading outwards and damaging all the 
   enemies in the area of effect.
カーレントナックル - Current Knuckle: Mirage swings three fast punches at 
   the opponent. Fairly good damage and range.
エリアルレイド - Aerial Raid: Mirage jumps into the air, then lands heel-
   first, causing a shockwave. Doesn't hit many times but causes a good 
   chunk of MP damage in exchange. If you press the button again in 
   midair, he changes to a fist-first landing which hits a much larger
   range but does less damage.
クレッセントローカス - Crescent Locus: Mirage kicks up with her foot and 
   causes a shockwave. Good for floating/flying opponents and it has decent 
   range and speed.
トライデントアーツ - Trident Arts: Mirage does a triple kick combination 
   with energy trails following her feet. Does a decent amount of damage 
   and has great range. Knocks the opponent away from Mirage.
アクロバットローカス - Acrobat Locus: Mirage hits a martial arts combination 
   on the opponent, flip-kicking them into the air and continuing from 
   there. Good number of hits but a little on the slow side.
フェスティブアベンジャー - Festive Avenger: Mirage launches into a spin-kick
   combination on the opponent. Doesn't float the opponent, so it's easier
   to land all the hits for this than it is for Acrobat Locus. Fire-elemental.
インフィニティアーツ - Infinity Arts: Mirage launches into a long series of 
   sweeping kick attacks. Great range and coverage, and unlike most of the 
   secret battle skills, actually pretty fast. A great move when surrounded.
   Does less damage than Acrobat Locus, but causes MP damage.
キャノンブレイズ - Cannon Blaze: Mirage rushes the opponent and knocks them
   into the air, then hits them with a series of energy blasts while they're
   even at long range.

Learning Chart
Start: Might Discharge
       Might Hammer
       Retro Heal
       First Aid
Level 6: Taunt
Level 32: HP Damage Up
Level 33: Current Knuckle
Level 35: Fear
Level 36: Stun
Level 38: MP Damage Up
Level 39: Critical HP
Level 40: Enemy Search
Level 41: Aerial Raid
Level 42: Guardless
Level 46: Crescent Locus
Level 49: Trident Arts
Level 56: Acrobat Locus
Level 62: Festive Avenger


The Star Ocean series' battle system has always been one of the best, and
SO3 takes it to a new level. While wandering around on the field, you'll
see enemies wandering around as well. Running into one will cause you to go
to battle.

In a battle, you'll be on a 3D field along with your enemies. Battles are
in full real-time, with the computer controlling the enemies and your allies.
You're fully responsible for one character, but you can switch between
characters at any time by pressing L1 or R1. 

Your characters stats are shown at the bottom of the screen. HP and MP 
represent physical and mental health, respectively; if EITHER of these
goes to zero, that character dies. The third rating, Guts, approximates
your characters' stamina. Running around will cause it to stand still;
standing in place will cause it to regenerate (after a brief delay);
using battle skills or getting hit will cause it to drop. 

Movement is accomplished simply using the directional pad or the left analog
stick. Sidestepping or strafing can be accomplished by holding L2 and
moving. You can set it in the options so that directional pad is always
sidestepping/strafing and left analog stick is always movement.

If your targeting is set to auto, you will target the nearest opponent.
A display in the upper left will tell you if you are considered to be
short or long range from the opponent. This will affect the kind of
attacks you can do. In manual mode, you can select your target by holding
down square.

There are three basic actions that can be taken in battle: weak attacks,
strong attacks, and protect. Weak attacks (default X button) are fast,
but are defeated by protects. Strong attacks (default O button) are
slow, but can break through a protect. Both weak and strong attacks may
change depending on enemy range. Protects (stand still while Guts
is at 100%) will deflect weak attacks but not strong attacks. You can
tell a weak attack appart from a strong attack because a purple shadow
will appear around the character while they are doing a strong attack.

A side benefit of the Protect is the Counter Aura. If you have a Counter
Aura learned and a protect succeeds, a counter aura will come out and
attack the enemy. Depending on what type of Counter Aura you have active,
this can dizzy the opponent or cause damage in a number of ways.

To use battle skills, you must first bind them to a button in the Skill
menu (outside of battle). Then, inside of battle, hold the indicated
button to perform the battle skill. The battle skill you use depends on
range as well. Each character can have two short range skills bound (one
to weak and one to strong) and two long range skills bound (one to weak
and one to strong). Logically, skills bound to the strong attack button
are more damaging and effective, but also consume more HP/MP and Guts.

The theory of cancel combos is simple. Certain basic attacks can have
their recovery time cancelled by starting a weak battle skill, and certain
weak battle skills can likewise be cancelled into strong battle skills.
Strong battle skills can then be cancelled into weak battle skills, and
so, at least until your HP/Guts runs out, you can do:

Normal Attack -> Weak BS -> Strong BS -> Weak BS -> Strong BS...

***NEW*** In the Director's Cut, using Cancel Combos increases the damage
of the combo. For instance, doing Nel's dashing weak attack then
cancelling into Shisentou successfully causes "Cancel Bonus 175%" to appear
on the field, and the Shisentou does 175% of the damage it normally would.
Cancel Bonus makes some battles a lot easier, and there are also new Battle
Collections centered around it now. Further cancelling gives a 200%, 250%,
and a max of 300% bonus damage.

Other actions in battle may be performed by first bringing up the battle
menu (default triangle). From here you can use Items, Heraldry, Tactical
Skills, change your Equipment, change your Tactics, or Escape. The first
four options can only be done once every few seconds. Going to items will
take you to an item menu where you can choose the item and then the target.
Heraldry will do to same, only with magic. Tactical Skills let you turn on
or off certain tactical skills (see the skill section for details) using
the square button; you can also change the counter aura effect here. Changing
Equipment lets you change your equipment, logically enough. Changing
Tactics will change the general Tactics of the AI for the computer-controlled
characters. Finally, escaping will cause you to attempt to run.

To the right of the screen is a combo indication meter and the "Heat Up"
gauge, as well as a percentage. The percentage indicates how fast the Heat
Up gauge fills up, and gradually decreases during a battle. It starts at
a percentage determined by the strength of the enemy. Thus, if you go up
against a really weak enemy, it'll start at 0%, and you won't fill up the
gauge at all. Conversely, some bosses may start you off at 250%.

Filling up the Heat Up gauge converts the current battle (and all subsequent
battles) into "Bonus Battles". These Bonus Battles give you special things
once the battle is over. The initial bonus depends on what kind of attack
filled up the Heat Up gauge:
Weak Attack: 3x EXP
Strong Attack: 2x Fol
Battle Skill: Recovery Up
Spell: Get Item Rate Up

Once the gauge is filled it will remain filled from battle to battle. This
effect is called "Chain". As your chain grows larger, more and more effects
get added to the Bonus Battles. Thus, after a while you can get all four of
the above effects in one battle.

However your gauge may "break" when full, emptying the gauge to zero and
breaking the chain. The more you get damaged by the enemy, the more likely
your gauge will break. Running away will also cause the gauge to break.
Finally, saving and restarting won't cause the gauge to break per se, but it
will empty your gauge.

There are also several status effects that may afflict you or the opponent
during a battle. "Paralysis" (symbolized by a lightning bolt over your
character portrait) prevents you from moving, and you're basically a sitting
duck. However it wears off after awhile. "Petrification" (a little rock)
makes you unable to act, like Paralysis, but is permanent. If your entire
party gets petrified, the game is over. "Poison" will cause you to lose
HP slowly. "Frozen" (a little snowflake) is like Paralysis, but it lasts
shorter. However, if your character is hit by a physical attack while
Frozen, they'll instantly drop to 0 HP. "Confusion" causes your character
to wander around aimlessly and lose HP and MP from time to time. "Silence" 
prevents your character from casting spells. Perhaps the most common effect 
is "Dizzy", which is usually caused by an opponent's Counter Aura. Like 
paralysis, you won't be able to act, but it wears off after you are hit once.

After defeating all the enemies you will be rewarded a certain number of Fol
and Experience, and possibly items. Your characters will also recover a little
HP/MP based on their level and how long the battle took. If your characters 
levelled up, you'll see that information now. Afterwards you'll return to the 
field and you'll be free to continue wandering around.

Item Creation

Item Creation is the way to create some of the most powerful items in the
game. Thus, you'll want to dedicate yourself to the process starting early
and building up over the course of the game.
You can start Item Creation when you first arrive in Peterny (see the section
on Peterny in the walkthrough for details). Once you get the Telegraph,
you'll start receiving updates from Welch and the guild about the progress
of Item Creation.

There are eight types of Item Creation. Each different specialty is 
capable of creating different kinds of items. The eight specialties are:

Cooking; create food items
Alchemy; creates jewels and other miscellaneous magic items
Craft; creates jewelry and accessories
Compounding; creates used items and medicines
Blacksmith; creates weapons and armor
Writing; creates books
Machinery; creates guns and bombs
Synthesis; fuses an item to a weapon to transfer attributes

To do Item Creation, you'll have to use a factory. Most cities have
factories, but Alias and Surferio do not. Kirsla has two. There are
two ways to do Item Creation: doing it yourself, or assigning Creators
to do it.

Self Item Creation
To do it yourself, go to any factory and approach a bench. On the Item
Creation screen, you'll have three choices; Creation Performance
(クリエイションの実行), Expand Factory Attributes (工房の機能拡張),
and Transfer of Creators (クリエイターの人事異動). Under Expand Factory
Attributes, you'll be able to expand that factory's abilities in exchange
for money. In order to do a specialty at a factory, that factory has to
be equipped for the specialty in question. Each factory comes preequipped
to do a few specialties; if that factory isn't equipped for that specialty,
you'll have to spend some money and "buy" that specialty. You can see
what specialties your factory is equipped for in the lower left of the
screen. Highlighted ones are already equipped.
Here you can also add Lines to your factory. Most factories start with
either 0 or 1 line. You need at least 1 line to do Item Creation;
however you can have as many as three. I don't find multiple lines
terribly useful, as all it does is save time and in many cases it might
waste money.
To do Item Creation yourself, pick Creation Performance. This will take
you to the Creation screen itself. Now choose up to three people to
put onto a line. You'll want to pick people who have a high talent for
whatever you want to make. Pressing triangle will bring up a chart of
each character's abilities - the higher the better. Put them into a 
line, and in the next blank under "Type" pick the actual specialty you
want to do. Then under "Plan" you can pick one of two choices. "Original
Creation" (創作オリジナル) will have your characters attempt to create
an item from scratch. "Recipe Designate" (レシピ指定) will have you 
choose an item that you will try to refine (i.e., improve its attributes).
Once you choose a Type and a Plan, a cost will come up. The cost determines
the item that you will come up with, so if you get an item that you like
remember the cost that produced that item. If you want to change the cost,
simply repick "Original Creation" and the cost will change. Now press the
square button to start creation. This will bring up two bars, Quality,
and Time. Quality starts out full and slowly goes down. As time goes by, the 
Time Bar will fill up. Once the time bar reaches max, your selected characters
will display an emotion (either happy or frustrated), and the time bar will 
drop to zero. If your characters' faces were happy, that means you succeeded 
in creating an item. If your characters look frustrated, they failed to 
create anything. You can continue to let time go by to have your characters 
create multiple copies of an item, or you can stop the item creation by 
pressing X. This will show you what item you ended up creating.
If you pick Recipe Designate, you will be prompted to choose an item in
your inventory. This item will be the one that you attempt to improve. The
Quality and Time bars still apply as above. However, an added requirement
for Recipe Designate is that you need an associated Materials item for that
Specialty. Thus, if you want to improve a piece of armor, you'll need
"Blacksmith Materials", which will be consumed in the process; to improve
a food item, you'll need "Cooking Materials".

NPC Item Creation
You can also have specialized NPCs, known as Creators, create items for you.
Provided they are in the factory you are currently in (you can move them
around by choosing "Transfer of Creators"), you can pick them in lieu of
one of your characters in the method above. Creators, unlike your characters,
only have talents in one specialty, but in many cases they have values much
higher than your characters do. Creators usually also have associated Cost
and Time modifiers (given as + or - a certain percent); this affects the
Cost and Time it takes to create an item, obviously. 
They can also be assigned to create items automatically while you go out and 
explore. To do either, you must first recruit the Creator. This will usually 
require you giving them either money or some sort of contract item. Once 
recruited, you must send the Creator to one of the factories. (Remember 
to send them to a factory that is  equipped for whatever specialty they 
are!) Once there, they will automatically start creating items for you, and 
you'll receive an alert by Telegraph whenever they do.
On the Telegraph menu (via the main menu screen), you can choose from Newest 
Info (最新情報), Accept Ratings (特許申請), View Information (情報参照), 
Change Orders (-ス-゚変更), and Alert (アラート). Under Newest Info, you 
can check on the latest inventions (アイテム), the latest items sold in
the shops (ショップ), and newly announced Creators (クリエイター).
Under Accept Ratings, you can patent any item that you've created and/or
found. Select the item from the list then wait for the rating to come
up. The higher the rating, the better public approval it has.
View Information gives you a summary of all the info on Creation so far.
Creator Information (クリエイター情報) gives you a list of the creators
and if they're working for you (red) or not (blue). It also shows if
they're currently working (実行中) or on standby (待機). Invention List
(発明品リスト) gives a list of all items invented so far and who created
them. Shop Information (ショップ情報) shows you what stores are selling
what across the continent. The fourth option gives you a map of the
continent and the location of the factories, and the last option gives
a ranking of all the creators.
Back on the main menu, Order Change (命令変更) lets you change the
orders for any of your creators. You can tell them to work (the default)
or to standby... there's really no benefit for standby, so you can
probably just never touch this option. Finally, Alert (アラート) lets
you choose when to be notified - if somebody patents an item (License),
if some item is now on sale (On Sale), if one of your creators invented
something (Invent), and if a new Creator is announced (Entry).

Synthesis works a little differently from the other specialites. First,
no Creator specialized in Synthesis, so only your characters will be able
to do so. Synthesis also requires a "Synthesis Materials", and there is
no option to choose Original or Recipe Plan. Once you choose Synthesis,
you'll be prompted to pick a weapon that you want to improve. Then you'll
be prompted to pick an item to fuse to that weapon, in general an item
that possesses the properties that you want that weapon to have. (For
instance, fusing an item that raises your ATK by 30% has a good chance of
giving the weapon the "ATK +30%" attribute).

Recruiting Creators
To recruit a Creator, they must first be announced by Welch. Thus, even
though you meet some creators very early, they may not be able to be
recruited until later in the game. A description of the creators, when
they are announced, what is required to recruit them, and their specialties
is listed below.

(Initial Group)
Damda Muda (Cooking 6) (Costs +10%) He's in the western block
           of Aquios. He'll need the 酔迎 liquor dropped by the thief
           enemies in the Duggus Forest.
Milenia (Compounding 19) (Costs -20%) She's in the chapel in
        Alias. All she needs is 3800 Fol.
Mayu (Cooking 20) (Costs -30%) She's in the kitchen on the third floor
     of the Kirsla Ruins (she's the one who gave you the key). You'll
     need to give her the "Soothing Kitty" (癒しネコ), which can be created
     by Craft (use Fayt, Nel, and Star Anise, cost 181-205)
(Upon entering Aquios)
Eliza (Alchemy 4) (Time -30%) She's wandering around the eastern
      district in Aquios. All she needs is 10000 Fol.
Gratz (Blacksmith 25) He's in the factory on the outside of the
      Becquerel Mines. He needs 13500 Fol.
Star Anise (Craft 20) (Time -30%, Costs -20%) She's inside
           the "Inn" in Surferio. She needs the Limited Dolphin
           (限定ドルフィン), which is in a treasure chest in the
           Duggus Forest.
(After returning to Alias after the Becquerel Mines)
Gossam (Compounding 9) (Costs +20%) He's in the northern part of
       Peterny. You'll need to give him the Fake Youth Medicine
       (若返りの薬(ニセモノ)), which can be created by Compounding
       (Cost 5).
Macwell (Alchemy 31) (Time +40%) He's in the eastern library
        of Aquios Castle. He needs the Prophecy Book 1 (予言書1) in a 
        treasure chest in the Shrine of Kaddan.
Rigel (Cooking 47) (Time +40%) She's in the food store of
      Kirsla. Give her the Golden Curry (ゴールデンカレー) which
     you can create through Cooking (Fayt, Nel, Mayu, cost 41-47).
(After returning from the Shrine of Kaddan)
Misty Lear (Alchemy 50) She's wandering around the Bar
           Mountain factory. You can recruit her by giving her the
           Soul Gem (魂宝玉) which itself is in the Bar Ruins.
Raias (Blacksmith 36) (Costs +20%) He's in the bar in Airyglyph.
      He needs 28000 Fol.
Invention King Dejison (Machinery 6) (Time -20%, Costs +40%)
             He's wandering around the streets of Airyglyph. To get him,
             give him the Ultimate Destruction Unit (超絶破壊ユニット),
             which can be created by Machinery (Fayt, Cliff, Maria, cost 166).
(After reaching Airyglyph coming from Ancient Ruins of Mosel)
The Killer Chef (Cooking 75) (Time -30%) He's wandering around
             Surferio. Give him the All-Purpose Knife (万能包丁), which
             can be bought in Gemity.
Cornelius (Writing 15) (Time -40%) He's in the weapon store
          in Airyglyph. Give him the Sunrise Dictionary (サンライズ辞書)
          found in the Moonbase.
Barbatos (Craft 37) (Time -40%, Costs +50%) He's in the shade
         of one of the mountains in the Mosel Sandhills. Give him the
         Orc Jewelry (オークジュエリー) which is in the portion of the
         Kirsla Caves with the Hauler (take a left turn then a right
         turn, then stop; you'll need the Vanish Ring).
(After defeating Crosel)
Michel (Writing 35) (Costs +10%) He's wandering around the main
       avenue of Aquios. Give him 85000 Fol.
Gusto (Blacksmith 60) (Time -20%) He's in the south section of 
      Peterny. Give him 60000 Fol.
Vanilla (Machinery 32) (Costs +30%) You'll have already met him 
        (her?) in the Urza Lava Cave. Go back there and hand over 30000 Fol. 
(Entering the Eternal Sphere)
Anthler (Alchemy 99) (Time -20%) He's in one of the rooms on
        the first floor of Aquios Castle. He'll need the Philosopher's
        Stone (賢者の石), created by Alchemy (Misty, Eliza, Sophia, cost 11-
Puffy (Compounding 57) (Time -40%) She's on Floor 5 of the Cave of
      Trials. Give her the Experimental All-Purpose Antidote (万能
      解毒剤試作タイプ) that's found on Floor 2 of the Cave of Trials.
Aqua and Evia (Craft 49) (Costs +10%) They're in the
              Church in Peterny. All they need is 20000 Fol.
(Returning to Aquios after FD Space)
Meryl (Machinery 46) (Time +30%) She's in the east section of
      Peterny. She'll need the Doramera Tool Set (ドラメラ工具セット)
      which is in the Sphere Corporation.
Count Nopperin (Writing 44) (Costs +40%) He's on the
               second floor of Airyglyph Castle. Recruit him with 150000
Boyd (Blacksmith 95) (Time +50%) He's in the store in Alias. He'll
     need the Broken Magic Sword (折れた魔剣), which can be bought for
     100 Bunny Race Points in Gemity.
(Returning from the Shrine of Kaddan for the second time)
Chiriko (Craft 60) (Time +60%, Costs -10%) In the item shop at
        Surferio. She needs 82000 Fol. 
Sage Oseman (Writing 73) (Time +40%) He's in the church in
            Airyglyph. Give him the Skeptic in the Paranormal Book 
            (専門猟奇懐疑書), which is created through Writing (Fayt,
            Michel, Cornelius, cost 5670-6210).
Fortuneteller Ruid (Compounding 98) (Time +30%) She's in one
              of the homes in Surferio. Just give her 90000 Fol.
Isaac (Machinery 65) (Costs -50%) Isaac is never announced.
      Instead you can recruit him at any time after fulfilling certain
      conditions. First, you need Meryl, Vanilla, and Dejison all
      under contract. Then, you need two items, the Blueprints
      (設計図) given to you by Lumina after the Ladel/Lumina sidequest
      (see sidequests section), and the AI Program (AIプログラム)
      given to you by one of Brea's coworkers in the Sphere Corporation.
      After having all this approach the broken down robot in the 
      western part of Surferio, and you'll get Isaac.


This walkthrough is written based on the default "Galaxy" difficulty setting;
HP and MP totals are also for this setting. On "Earth" setting, enemy stats
are multiplied by 0.7; on "Universe", stats are multiplied by 1.5, and on "FD"
difficulty, stats are multiplied by at least 1.8 (though certain bosses get
boosted up to 3.0).

DISC ONE - The Beginning

Items in this section: Rosetti Troupe Ticket, Shake
The game begins with an event with Sophia. After the event, exit into the
hallway and then enter the transporter rooms on either end of the hallway.
It doesn't matter which one. Once into the main part of Grand Tear, head to
the northeast room. Here you will meet Peppita and the Rosetti Troupe. At one
point Peppita will ask you whether you believe her when she says she'll
become a big star. Pick the first option (いや、信じるよ) to make her like
you more; otherwise pick (ちょっと言い過ぎじゃないかな?) to make her angry.
Regardless, either way you'll get the Rosetti Troupe Ticket.
Afterwards, head to the central room. Fayt will look at the simulation
device. Check the machine in the middle of the room (a replicator) to get
a shake; then check one of the simulation room panels to start the next event.
You'll be presented with two questions. The first one asks between "Persuade
Sophia" (ソフィアを説得する) and "Give up" (とりあえず、今は諦めよう).
Pick the first one. Then another question will pop up, asking between 
"It's ok, I'll protect you" (大丈夫だよ。僕が守ってあげるからさ)
and "Oh, you don't like playing with me" (そうか、僕と遊ぶのがイヤなんだね) 
Again, pick the first one. Now you'll enter the fight simulator. You can 
read an explanation of the battle system, but most importantly you'll want 
to create the Battle Trophies here. If you don't create the Battle 
Collection, you won't be able to collect any Battle Trophies events 
throughout the entire game. After a lengthy explanation of the Battle 
Collection, you'll be given a menu. Pick the first one (バトルコレクション。) 
Another menu will pop up. Pick the first choice again if you want to read the 
explanation of the Battle Trophies again. The second choice will create the 
Battle Trophies on your memory card (初期化を開始する。). If this is your 
second time through the game, pick the third choice (バトルコレクションの 
データをロードする) instead to add to the Battle Trophies instead of 
overwriting it. Note: The Director's Cut version is incompatible with the
original. You cannot use the same Battle Trophies file, so you will have
to start a new one. The fourth choice cancels. When you're done, go back to 
the main menu and pick the last choice (実際にゲームを開始する) to begin the 
This battle is actually comparatively hard compared to most of the beginning
battles, and Sophia will die fairly easily if you let the enemies get too
close to her. Nevertheless win or lose the game will continue. Depending
on if you lost or won the battle another choice may pop up to fight some more;
you can fight up to three times. After winning three, or after losing, an
alert will interrupt your playtime. Head back to the transporters and 
find your first Save Point. Make sure to save here. Then proceed forward 
for another event and eventually three forced battles. These ones are 
significantly easier than the ones in the Battle Simulator, and for the 
second two you'll also have Peppita join you. After the battles, continue on 
to the Emergency Shelter.

Items in this section: None
Look around and talk to people. There's no treasure chests here. After
collecting information, head to room 509 to meet up with Peppita and company
again. Then head to room 506 for another event. Afterwards you'll be able
to walk around but there's still not much to do, so head towards one of the
beds and choose to rest (いざという時のために眠っておく).
After resting there will be another event so head back to the transporters
and this time get on the Helre.

Items in this section: None
After transporting onto the ship, head straight forward to the waiting room
for an event. Talk to people in the waiting room, then head back out into
the hallway and enter the second door towards the est side. Here you'll run
into another event featuring a nameless angry man. Talk to everybody in
the hallway, then head back to the waiting room for yet another event. Enter 
the door where the angry man was again, and this time climb the stairs to 
head for the Bridge by going into the door north of where you exit and north
again through the door. Talk to the captain, then head back downstairs to
talk to Peppita and company. Go back upstairs into the hallway and south 
again and make your way to the escape pods. After this there will be a long 
series of events. In the escape pod you can choose whether to hear information 
on the "Undeveloped Planet Interference Act" (確認しておこうか。。。) 
Eventually you'll end up on Vanguard 3.

Items in this section: Inferior Sword
Map Completion: 1/144 Bunny
As soon as you land there will be an event and you will gain the Inferior
Sword. Save at the save point here, newly added for the DC, and explore the 
forest - there aren't any treasures - and head towards the north. The enemies 
here are fairly weak so you can level up if you want, or simply skip them 
all. Once the area changes, head towards the north again. A group of punks 
will block your path, so head towards the northeast for now and enter the 
village of Whipple.

Items in this section: Blackberry x2, Aquaberry, 600 Fol, Blueberry
You'll end up in Nokia's House. Search the village for some helpful
treasures, and buy a Ring Mail (リングメイル) at the village shop. Read the 
sign in the center of the village and talk to the village elder (in the
northeast house), then afterwards head back to Nokia's House. He'll give 
you back your sword. With it, head back to Pesotto Forest and head towards 
the south, to the crash site, for another event. Afterwards head back to 
Pesotto again and enter Nokia's house for another event. Leave the village. 
The path to the north that the punks were blocking should now be clear, and 
you should be able to enter the Coffer Ruins.

Items in this section: Blackberry x3, Blueberry x3, Cooking Materials x2, 
Ripe Berry, 200 Fol, Aquaberry x3, Fresh Sage, Counter Aura Book 1
(With Vanish Ring) Trapping Card EX 16, 35000 Fol, 65000 Fol, Earth Fairy,
Very Ripe Berry, Bunny Shoes
Map Completion: 1/60 Bunny
This area is big but it's not very confusing. Search around for lots of
helpful treasures. None of the enemies here are particularly threatening. 
From time to time you should see giant numbers painted on the walls -
remember them. Head towards the north. Eventually you'll come across a house.
You can't bust down the front door, so loop around towards the back. Here
you'll run into a forced battle against three punks (Chinpira x3). They
still won't be anything to be concerned about, though they may try to run
away which will rob you of XP, so don't let it happen (unless you're trying
to keep Fayt's level low for Battle Trophies). After the battle they'll drop
your first Counter Aura Book (Standard). Head into the entryway at the back
of the house to descend into Norton's lair.

Items in this section: Safety Jewel, Fresh Sage, Orgel Part, Skill Book
"Support Spell"
This area is small and not very confusing. Unforunately you'll run across
your first really challenging enemies, the skeleton. They're surprisingly
fast in attack speed and if you run up to attack them, even with a small
attack, they'll likely hit you out of it. This is where your counter aura
comes into play. Eliminate the other enemies first, then wait for your Guts
to reach 100%. Face the skeleton and let it attack you. If it uses a small
attack, your counter aura will go off and dizzy it; use a strong attack on
it. If it prepares for a strong attack (you can tell because of the purple
shadows), either hit it first with a weak attack or move out of the way. 
Rinse and repeat and you should have no problems defeating them.
Collect the two treasure boxes in the first wide room, then head to the
south. Where the hall forks, head west. In the room there will be a mini-
event and you can save your game. Check the computer terminal, and it will
ask you if you want an explanation (説明を読む will give you the
explanation) and then prompt you for the code. If you paid attention to the 
numbers that were painted on the walls, you should know what the code is -- 
or you can just read this FAQ and find out the number is 256. You'll hear 
a door opening somewhere. Head back out into the hallway and this time head 
east. You'll start another event, and then have your first Boss fight, against 

Boss: Norton ノートン
1600 HP, 35800 MP
Battle Trophies Opportunities: Defeat Norton in 30 Seconds, Defeat Norton 
Without Taking Damage
Norton would be tough, except now you have a new party member, Cliff. Cliff's
an absolute tank, and you should have an easy time with this battle, as Cliff
can soak up most of Norton's attacks without any problems. While you're here
you might as well try to get some of the Battle Trophiess, such as defeating
him without taking any damage. The only Battle Trophies that might give 
you problems is defeating him in 30 seconds -- it's not likely you'll be able 
to do this unless you've levelled up significantly in the Ruins. He'll drop 
the Skill Book "Support Spell" when you defeat him.

After defeating Norton there'll be another event. Head back to the room with
the computer terminal to pick up the Orgel part, and then return to Whipple
village. After the event, talk to the village elder to receive the "Medestra
Augite" (a handy accessory that makes your battle skills cost less HP). Leave
the village for another event. Then, head for Pesotto forest, this time
slightly south of the crash site.

Items in this section: None
There will be a long series of events. Talk to Cliff, and then talk to Mirage
three times. Leave the ship after the event. Afterwards you'll end up in jail,
and another series of events will ensure. You'll get another character at 
this point, Nel Zelpher. Once the events are over, follow the hallway for a 
forced battle against some knights and the torturer (fairly easy now that 
you have three characters). After the battle you'll automatically go to the 
underground waterway.

Items in this section: Skill Book "Attack Spell", Ring Mail, Blueberry x2,
Warrior's Bracelet, Fresh Sage
(With Vanish Ring) Synthesis Materials, Ripe Berry, Magical Berry, Frozen
Map Completion: 1/60 Bunny
The first thing you'll see is a save point and also a recovery point, which
as the name implies will heal you as if you had rested at an inn. Utilize
both of these, and move on. Head south in the hallway. Be sure to grab the
treasure chest with the Skill Book "Attack Spell" in it. In the DC Nel 
comes pre-equipped with Healing, which boosts her usefulness immensely (as
if she weren't already good). You might want to use the Attack Spell book
on her as well to boost her repertoire, or you might want to give it to
Fayt - you'll get more books later, so don't worry about it. In the next 
room, a large glacier will block your path, but there will be a hole in it 
which you can pass through. To the west is a ladder which you can climb down 
- it leads to a path with two treasure chests. There is also a treasure chest 
on the walkway next to the river. Cross the bridge to the east and you'll 
enter another room with a glacier, this time with two holes in it. Use the 
south one, head south, and in the next area, head east. Loop back to the 
north for another treasure chest. Backtrack to the glacier with two holes, 
and this time take the north path. Continue heading north and then west. 
In the next area, Fayt will say how the ground will look slippery. You'll 
have to walk (not run) on the ice by holding X, or else you'll slip and 
will have to start the area over again. After the first patch of ice head 
north for a small room with a single blob enemy and a treasure chest, 
then exit the room and head west over another patch of ice. Follow the 
corridor until you reach a save point. This is your sign that a boss fight 
awaits, and indeed once you enter the next room you'll face the Larva Crab.

Boss: Larva Crab ラーヴァクラブ
3500 HP, 80 MP
Battle Trophies Opportunities: Defeat Larva Crab in 1 Minute, Defeat Larva
Crab Without Taking Damage
This guy's big but slow. Avoid his claws and loop around behind him. Try to
sandwich him between your characters and keep the attacks coming so that he
won't be able to pull off any big attacks. He doesn't have that much HP and
you should be able to take him out fairly easily; or, he has very low MP,
so by using Fayt's Blaze Sword you can take him out very quickly. 

After the fight, head to the east of the large room. The ground is again
covered with ice so continue walking. Exit and you'll be in the city of

Items in this section: Aquaberry, Ripe Berry, Cooking Materials x3, Blackberry
x2, Blueberry x2, Very Ripe Berry x2, 2000 Fol, Compounding Materials
Despite it being an enemy city you can wander around pretty freely, and you
should, collecting treasure as you go along. The weapon and armor in the 
stores here are probably way too expensive for you here so ignore them. You 
can save and rest in the inn (towards the east), and then exit to the east 
for another event. After the event you'll be in the middle of the Traum

Items in this section: Alert Jewel, Ripe Berry, Blueberry, Blackberry,
400 Fol
Map Completion: 1/144 Bunny
Your goal is to head to the town of Kirsla to the east. You actually
start fairly close to the exit, so you might want to backtrack and pick
up the five chests that appear in this area. If you do backtrack (to the
west), the road will fork to the west and to the north. The area to the
west has two treasure chests. The area to the north heads back to Airyglyph
and has some fairly strong enemies and no treasure, so avoid this area for
now, or at least run from the fights. Once you're done collecting and 
exploring, head to the east. There'll be an event, and then you'll be in the 
town of Kirsla.

Items in this section: 
Blueberry x2, 520 Fol, Blackberry, 1400 Fol, Ripe Berry, Very Ripe Berry x2, 
Aquaberry, Compounding Materials
(Walter's Mansion)
Ripe Berry, Aquaberry, Cooking Materials, Synthesis Materials, Blackberry x2,
Fire Fairy
The items in Walter's Mansion cannot be gotten now so ignore them. Walk
around town collecting the treasure chests and buy new equipment for your
party. In one of the houses across from the Inn will be a subordinate of
Nel's; talk to him. Also talk to the old man in the southwest of the town,
standing next to the mine shaft. Eventually, just north of the inn Nel and 
another subordinate of hers will appear. Head towards the area to eavesdrop 
on them. After that event, you'll end up having to go through Kirsla Cave, 
to the north of the town.

Items in this section: (Front) Blackberry, Scale Armor
(With Vanish Ring) Compounding Materials, Ripe Berry x2, Very Ripe Berry,
Magical Berry
(Hauler Section) Blueberry, Blackberry, Falchion, Ripe Berry, Aquaberry,
Fresh Sage, 5000 Fol, Earth Fairy
(Hauler Section with Vanish Ring) Orc Jewelry, Water Fairy, Synthesis
Materials, 3000 Fol
Map Completion: 1/60 Bunny
After entering head to the east. Follow the path until the road splits. Head
south for a Scale Armor, which you should equip (unless you bought too many
already). Then head back to the north and follow the path as it winds around
to the west. You'll run into a save point and recovery point fairly
quickly, which as you should suspect indicates another boss coming up. As
soon as you enter the next room, Earth Pluto will attack.

Boss: Earth Pluto アースプルート
3600 HP, 163 MP
Battle Trophies Opportunities: None
He's big and fairly strong. Watch out for his wide reach. I suggest letting
Cliff and Fayt go automatic and controlling Nel. With Nel, use her far range
strong attack (where she jumps and cannonballs in) while avoiding his attacks.
He'll probably take awhile to go down, but as long as you have enough
Blueberries handy you should win. He'll drop another Skill Book "Support
Spell". Again, he also has low MP, so try using Fayt's Blaze Sword or 
Nel's Kagebarai if she has it yet.

After the boss battle, examine the small machine on the platform to the
north. Pull the lever (レバーを倒す) to open the gate into the mineshafts. 
Both doors to this room are one way only, so you'll have to head to the west
and loop back around. This time, when you come across the area with the 
five buttons and the torch, you'll be able to read the manual about using 
the Hauler monsters. When the choice comes up, pick Steady.
Then enter the mineshaft.
In the mineshaft at various points you'll be prompted to steer your Hauler,
speed up, slow down, or stop. You can stop at various points to pick up
treasure, though there's nothing of extreme value in here that you can get
yet (most of the treasures require the Vanish Ring to get). With Steady, 
turn in the following order - Left, Right, Left, Left, Left. You'll want to 
keep your speed under 25 kmph so that you can make the turns and also so 
that you can avoid the dangers. When the falling rocks warning appears (this 
will happen twice) immediately drop to minimum speed. After the second rock 
fall, speed up to bust through three gates, and then drop your speed back 
under 25 so that you can make the final left turn. After a while you'll 
reach the exit and you'll be on the Becquerel Mountain Path.

Items in this section: Blackberry, Craft Materials, Ripe Berry, Compounding
Materials, Aquaberry, Writing Materials
Map Completion: 1/144 Bunny
You'll start out in the southwest of the area. Alias, your destination, is
in the southeast, but you can explore the entire map for some treasures.
The two paths to the north lead to places that aren't important for now - 
you can venture inside the Bar Mountains and try for a premature treasure
raid (which will give you some good items) but the enemies there are
extremely strong for your current level so be warned. After you're done, 
head down to the southeast and enter the village of Alias.

Items in this section: Cooking Materials, Multi Flask, Very Ripe Berry,
Aquaberry, Blackberry
Explore the village for some treasure, then head to the central building
with its entrance to the northeast. This is headquarters. Enter the back
room and meet with Claire. After the event, head to the second floor and
talk with Cliff and check the bed to rest (眠くて仕方が無いよ。). This will 
prompt another event and Nel will depart your party temporarily. After 
waking up, head to the conference room again to talk to Claire. Eventually 
Claire will tell you where Nel went, and you decide to chase after her. Nel 
went to the Kirsla Ruins, so you will have to backtrack to Kirsla. Instead 
of going through the Becquerel Mountain Path/Kirsla Mine, though, you'll 
want to take the shorter road by heading out through the southwest exit of 
the village, into the Aire Hills.

Items in this section: Blueberry x3, Safety Jewel, Blackberry, Compounding
Map Completion: 1/144 Bunny
The Aire Hills and the Kirsla Hills are the same area - the name changes
halfway through the area. Search around for some treasure chests while
heading West. Eventually you should reach Kirsla, no problem. Restock
in Kirsla if you want, and then head out of town, this time to the

Items in this section: Blueberry, Blackberry, Steel Dagger
Map Completion: 1/144 Bunny
This is a winding area. Your ultimate goal is to the southeast. There are
a few treasure chests scattered in the area. There's not much more to say
about this area.

Items in this section: Aquaberry x2, Middle Dagger, Poison Check, Blackberry
x2, Blueberry x3, Cooking Materials x4, Counter Aura Book 4, Compounding
Materials x2, 8000 Fol, Skill Book "Attack Spell", Courage Crest, Copper
(With Vanish Ring) Cooking Materials, Ripe Berry, Very Ripe Berry, Magical
Berry, Skill Book "Support Spell", Compounding Materials, Synthesis Materials
Map Completion: 1/60 Bunny
Once you enter the ruins you'll be forced into a battle with some knights,
so be prepared. Afterwards use the save and recovery points. Then head to
the west. (The east corridor has a one way door that you can use to leave
but not enter).  Circle around, collecting treasure chests as you go. In
the north-south corridor on the east side of the building, head west into
the hallway. In the north of this hallway you should find a door that will
eventually lead you to the stairs for the second floor.
On the second floor, you'll start in the middle of the building. The stairs
to the third floor are in the northeast, so make your way there - there's
multiple ways and there's treasure chests to gather while you're at it.
Climb up to the third floor. Here, there will be a door in the north-south
corridor on the west side. Going through this door, the first door to the
north will lead you to a kitchen with two women inside, a save point, and
a recovery point. Talk to the younger of the two, and she'll give you a key.
Now backtrack to the first floor and head to the northeast. Here you'll
reunite with Nel shortly before another forced battle with some knights.
Dispose of them and use the key the girl gave you, which will open up the
door to the elevator. Take the elevator up to the floor and get off,
searching the room next door for two treasure chests. Do NOT go through the
door to the south in this room as it is a one-way door. Instead head back
to the elevator and make your way to the fourth floor. The fourth floor is
quite simple. Just follow the path and save at the save point. Head to the
south and get ready for - you guessed it - another boss.

Boss: Shelby シェルビー
5100 HP, 13816 MP
Battle Trophies Opportunities: Defeat Shelby in 1 Minute, Defeat Shelby
Without Taking Damage
Shelby comes along with four knights. You'll want to focus on taking out
the nameless knights first, as they can be an annoyance if you try to pound
away on Shelby. After taking them out one by one, go for Shelby. He's got
some powerful attacks but he shouldn't be too hard, especially with your
three members all fighting him. Defeating him in 1 Minute might be a little
hard, but if you're sufficiently levelled and focus your attacks on him
you'll do fine.

After the battle there will be another event, and you'll meet Shelby's
superior, Albel Nox. After the event, head back to Alias via Grana Hill,
Kirsla, and the Kirsla Hills. Head to headquarters for an event, and
afterwards you'll decide to head to Peterny. Exit the village to the east
and you'll be on the Palmira Plains.

Items in this section: Safety Jewel, Blueberry, Ripe Berry, Aquaberry,
Angel Statue
Map Completion: 1/144 Bunny
Palmira Plains is relatively straightforward. Peterny is to the north.
However you'll want to pick up the Angel Statue in this section, as it
increases the success rate of Craft.

Items in this section: Iris Maiden Flower, Blackberry x3, Blueberry, Ripe
Berry, Aquaberry, 3400 Fol, Telegraph
There will be an event as you enter the town and you'll split up. Search
through the town. The major shops are to the west. In the west district,
the first green triangle on your map to the south will be the creation
guild. Enter here, and talk to Welch Vineyard. She'll ask you if you're
interested in creation. Pick the second option (はい、そうです) and you'll
get launched into a lengthy explanation of the item creation process.
You'll also get 1000 Fol in startup funds. Welch will take you to the factory
itself, and you should use the 1000 Fol to add a line to the factory. You'll
also get the Telegraph. From this point on you can do Item Creation; for
more details see the Item Creation section.
After you're done exploring town, head to the front of the church (in the
middle of the town) and choose to wait (ノンビリと待つか). This will launch 
another series of events in which you'll meet Amina. Afterwards you'll 
receive the Iris Maiden Flower. Head to the inn on the west side of town, and 
talk to the desk clerk behind the counter to the left as you enter. She'll
tell you that your rooms will take just a moment to be prepared, so leave and 
explore town again.
This time head to the east district, and head to the south as soon as you
enter. You'll hear familiar voices, and this time you'll meet with Amina
again as well as her next-door neighbor. After these events, head back to the
inn and talk to Nel to rest (ああ。もう終わったよ)。
As soon as you exit the inn, Amina's next-door neighbor will come up to
you begging for help; Amina's collapsed in the Duggus Forest. You'll have
to go there to save her. Exit Peterny out of the West exit to end up in
the Sanmite Plains.

Items in this section: Blacksmith Materials, Blackberry, Blueberry, Cooking
Materials, Very Ripe Berry
Map Completion: 1/144 Bunny
This area can be divided up roughly into two parts. The enemies in the 
northern part are very strong and will likely wipe out your party if you do
not run away. There is no need to go towards the north anyway, cross the
stone bridge, get the treasure chest right next to it, and then stick towards
the south and head west. Eventually you'll find the entrance to the Duggus

Items in this section: Compounding Materials x3, Aquaberry x2, Blackberry
x2, Blueberry x2, Ripe Berry, Wind Fairy, Alert Orb, Limited Dolphin, Craft
Materials, Alchemy Materials, 1200 Fol, Heavy Armor, Enchant Book (Water: 
(With Vanish Ring) Craft Materials x2, Alchemy Materials, Compounding
Materials, Blacksmith Materials x3, Ripe Berry, Magical Berry
Map Completion: 1/60 Bunny
This is quite a large area. In the first section, there will be many trees
blocking your way. Head to the approximate center of the area and you'll
run across a tired fairy. After talking to her, you'll need to get water
from a spring, but not just any spring. You'll have to search the area for
a spring which is glowing. Take the water from this spring and return to the 
The fairy will explain that some of the trees in the forest are actually
monsters. With her tagging along, you'll be able to tell which are which
and you can clear the path by defeating the tree monsters. Continue
heading along the general direction towards the west.
The next area will contain many traps in the form of tumbling rocks. They
won't hurt you, but you'll have to start the section over again if you get
hit. Proceed to the southwest of the forest, and you'll find a shack. There
will be an event here, and inside you'll meet Roger S. Huxley, a potential
party member. Before you can free him, two thieves will attack you (they're
weak and nothing to worry about). After the battle, you'll have an option
to have Roger join you temporarily. (ロジャーに協力してもらう). There's no 
disadvantage to having him join you now - he'll leave you soon anyway - so 
choose to have him come along. Upon exiting the shack, if you chose to have 
Roger come along, you'll run into a boss, the leader of the "Tsukikage" 

Boss: Tsukikage Leader 月影団長
5500 HP, 250 MP
Battle Trophies Opportunities: Defeat Tsukikage Leader In 1 Minute, Defeat
Tsukikage Leader Without Taking Damage
He's actually pretty easy. Getting both of the Battle Trophiess might be
a little rough but it's still not impossible; focusing on MP damage makes
this even easier.

After defeating the boss, head to the north and loop around to the west
again. Eventually you'll find a save point. Save, and then head to the next
area, which is covered in dense fog. To the north there are two paths; take
the one more towards the west. You'll find a spring, an event will happen,
and then you'll face the real boss of the area, Mudman.

Boss: Mudman マッドマン
8000 HP, 500 MP
Battle Trophies Opportunities: Defeat Mudman In 1 Minute, Defeat Mudman 
Taking No Damage
He's strong but he doesn't have much HP at all. You should be able to get
the "less than 1 minute" Battle Trophies fairly easily, and if you're
careful you should get the "No Damage" one too. Just like with Tsukikage
Leader, his low MP is a weak point. A Cancel Bonused Kagebarai will take
him out in no time.

After beating Mudman the mist in the area will clear up. Head towards the
south for some treasure chests and finally take the path to the northwest.
Here you'll find Amina, and Roger will leave your party. After an event, 
you'll automatically be taken back to Peterny. After some more events, you'll 
finally be able to head towards Aquios. But first, you can optionally head
back to the Sanmite Planes and go north this time to get to Surferio.
You might want to do this for 3 reasons: one, you can get Roger back
again (once again it won't be permanent, so there's no advantage to); two,
you can start to trigger his Ancient Scrolls subquest (see the sidequests
section); and three, if you head even further into the Mosel Sand Hills
you can pick up some nice treasure. When you're ready to move on with
the story, head out of Peterny taking the north exit this time.

Items in this section: Alert Jewel, Magical Berry, Blackberry, Ripe Berry, 
Synthesis Materials
Map Completion: 1/144 Bunny x2
The plains actually has two sections; a large vast one (the first one you
enter) and a very small, thin area to the northwest of the large one.
Explore them both for some treasure; the northwest section in the DC now
contains the entrance to the Surferio Underwater Garden, which you can
explore, although it will probably be a little tough for your current
level. Head north to Aquios. The enemies here are significantly stronger 
than the ones on Palmira Plains, so be careful.

Items in this section: 
1800 Fol, Synthesis Materials x2, Blackberry, Compounding Materials x2,
Aquaberry x2, Blacksmith Materials, Cooking Materials, Ripe Berry
Aquaberry, Alert Jewel, Compounding Materials, Ripe Berry, Magical Berry,
4700 Fol, Blackberry, Blueberry, Enchant Book (Fire: Null)
You'll finally have reached Aquios. Search around town for treasures,
and then enter the castle. Nel will guide you; follow her or she'll get
angry at you, and you'll lose emotion points from the people in your
party. Here you'll meet the Queen of Aquios. After the event, head back to 
the first floor and enter the main chapel (the large room in the middle) and
talk to Cliff for some info. Talk to Nel near the entrance of the castle.
Then head to your own room (towards the south east on the first floor) and 
Head to the second floor again and go towards the southwest, where you'll
meet with Elena and Dion. After another lengthy event, it will be decided
that you will need some copper. Unfortunately there's only one place to
get it - Becquerel Mine, in enemy territory. Exit the castle and head south.
You'll be asked if you are ready or not, but it doesn't really matter as
you can always come back. Head back through the Iris Plains, Peterny, and 
Palmira Plains and make your way back to Alias. Save here and stock up, 
because it will be a long road ahead. When you're ready, head towards the 
northwest exit for some events. You'll end up facing some dragon knights. 
These guys are fairly strong. If you have trouble beating them, you might 
want to just reset and level up on Palmira/Iris Plains. Once beating them, 
you'll automatically end up inside Becquerel Mine.

Items in this section: 15000 Fol, Cooking Materials, Blackberry x2, Paralyze
Check, Aquaberry, Compounding Materials, 23600 Fol, Ripe Berry, Skill Book
"Attack Spell", Synthesis Materials, Magical Berry
(With Vanish Ring) Synthesis Materials, Alchemy Materials, Craft Materials x2,
Silver Dagger, Ripe Berry x2, Very Ripe Berry x2, Water Fairy, Battle Sphere
Map Completion: 1/60 Bunny
This is quite a long dungeon with quite a few riddles. Head to the north
with an event of Cliff lighting a torch. You can light most of the torches
in the this dungeon. Continue north, and you'll find an barred door. Light
the torch next to it and then approach. It will automatically open and you'll
be forced into a fight with a dragon. After defeating it, you'll get the
Light Stone, which Fayt can equip to brighten the area around him. Do so 
and continue on. At the fork, you'll be attacked in quick succession by
three dragons; none of them are particularly hard. After defeating all
three, follow the corridor as it heads south. There will be a door to the
west. Read the stone tablet next to it, which says "Two other selves; make
a single line". This is a hint for the next room. Enter the room. There 
will be two torches standing in the middle. Light both of them, and then
stand between them in a way such that both of your shadows line up to
make a straight line. After doing so the door to the west will unlock. Enter
this door and follow the path up north. Here, you'll find a dragon that
instead of chasing you, runs away from you. You'll want to chase the dragon
down and defeat it, as afterwards you'll get a key. Follow the paths to
the east until you find the door that the key unlocks. In this next room,
the door to the north is afraid of light, so extinguish all the torches
in the room and unequip the Light Stone from Fayt. Then you should be able
to pass through the door. If you accidentally close the door, simply leave
to the south and reenter, and it should be back open.
Through the door, head west and then north again. There will be another
door with a stone tablet. This one tells you that the doors in the next
room are afraid of the dark. Head inside and the door will close behind
you automatically. Head to the center of the room and stand on the plate.
This will open all three doors (north, west, and south) and turn on all
three lights. You'll want to head through either the north or west door -
they both end up in the same place, but the path to the north has a few
treasures. Whichever the case, turn off two of the lights (whichever lights
are not next to the door you want to go through), and then approach the door
in such a way that your remaining shadow does not touch the door.
If you entered the north door, head to the west and loop around for some
treasure, then backtrack and head to the north this time. Continue north
until you find a save point, and of course immediately afterwards, a boss.

Boss: Cockatrice コッカトライス
15500 HP, 431 MP
Battle Trophies Opportunities: Defeat Cockatrice In 1 Minute, Defeat
Cockatrice Taking No Damage
The only thing you have to worry about this boss is that it can petrify
you. Be sure to bring along some Sage to counteract this. Otherwise it's not
much to worry about; his excessively low MP makes him vulnerable to the
same old tactics (Kagebarai, Blaze Sword/Icicle Edge)

After defeating the boss check the northeast corner of the room to find the
copper. Now, exit the room out of the west. You'll find another save point.
Follow the path far far south, and then as it curves to the west. Eventually
you'll reach an outside area. This area has some treasure chests, but it
also has a building, in which are your allies. Talk to the man standing more
towards the west near the carts for a free rest. When you're ready, talk to
the soldier near the carts to leave the mountain. This will force you into
several fights, so be prepared. The first fight will be against some knights
- fairly easy - but the second one will be against a boss, Demetrio.

Boss: Demetrio デメトリオ\
14800 HP, 17776 MP
Battle Trophies Opportunities: Defeat Demetrio in 1 Minute, Defeat Demetrio
Taking No Damage
Demetrio's got some strong attacks - watch out for the dragon breath. Again,
use Nel's strong attack cannonball to hit-and-run from afar, or when he uses
his fire breath, run behind him and use Nel's Aerial. Try to keep your
characters spread out so that in the case that one of them gets caught in
the full brunt of the fire breath (which will likely kill him/her) another
character can revive.

After the battle you'll be right outside Becequerel Mine. Fayt will say how
you should probably rest before heading back to Alias. This is the game's
not-so-subtle hint that another boss awaits. Head back inside and talk to
the soldier near the carts to get transported back to the building if you
want to save and recover. Regardless, afterwards head towards Alias. Slightly
before you reach Alias, though, you'll be interrupted and there will be
another boss battle.

Boss: Albel アルベル
26000 HP, 2600 MP
Battle Trophies Opportunities: Defeat Albel 1 With Items Only 
Albel comes along with a few soldiers. He doesn't seem as strong as Demetrio
to me, but maybe that's because he's easier to hit since he's not flying
all over the place. Take out his companions first and then focus on him.
Note that for the Battle Trophies, your other two characters cannot do
anything. For the BC, set all your characters to manual, then use Items
to kill off the enemies; I hope you created a lot of MP-damaging Bombs back
in Peterny.

After defeating Albel there will be another event. Start in Alias and then go
all the way back to Aquios via Peterny. In Aquios you'll have another
event as you meet up again with both Mirage and Amina. After the event with
Amina in the inn, head to the castle's second floor and find Dion. Take
Dion to the Inn for another event.
Afterwards, the war is fast approaching. Here is now your chance to recruit
Claire's father, Adray. Before heading back to Alias, enter the throne room
again, and then try to leave. When you do, you'll run into Adray, and you'll
see an event in which he 'asks' to join up with you. By agreeing (はい) he'll
join you until you leave the planet. He's fairly interesting and considering
you don't have Sophia anyway, a dedicated magic user would be pretty handy.
Now, head back to Alias and make sure you're prepared. Talk to Claire, then 
rest on the second floor of headquarters. You can either talk to Claire
again, which will give you a Private Action (some characters will like you
more, others will like you less), or you can just avoid it by leaving Alias
through the southwest exit.

Items in this section: None
This section is pretty straightforward. Head towards the west, avoiding
as many enemies as you can, and eventually you'll run across the opposing
general, Vox.

Boss: Vox ヴォックス
30000 HP, 20000 MP
Battle Trophies Opportunities: None
Vox is like a vamped up version of Demetrio. Use the same sorts of
strategies and make sure you have plenty of curing items on stock, and you
should be just fine. Again, Nel's Aerial is an excellent tactic.

After defeating Vox there will be another long event. Head back east
across the battlefield, for yet ANOTHER long event. When it's all over you'll
be back in Aquios. Head to Dion's room in the castle for ANOTHER event,
then to the inn to pick up Amina. Take her back to Dion's room to trigger
yet ANOTHER series of events, probably the longest in the game. Meet the
Queen and eventually you'll also gain another party member, Maria Traitor.
Then head to the chapel on the first floor of the castle for ANOTHER event.
Talk to the priest standing by the stairs to get some Vanish Hammers,
then finally head down the stairs towards the next dungeon. (This whole
series of events will likely take you 30 minutes to an hour, so be prepared.)

Items in this section: Blueberry, Cooking Materials, Luna Talisman, Gold
Chain, Blackberry, Enchant Book (Earth: Null)
Map Completion: 1/60 Bunny
After descending down the stairs, head straight forward for a loooooong walk,
and then finally you'll be in Immorality Way. Head straight forward into the
first room. There is a large blob monster here; he's pretty strong so try and
avoid him if at all possible. Grab the two treasure chests in the back, and
then examine the statue in the northwest corner of the room. There will be
a switch here. Press it. Exit back to the first room and now enter the door to
the east. Follow the path around and you'll see some blocks moving up and
down. Head across the blocks and then enter the north door. In the next room,
you can head west (avoiding the two blocks) to get another treasure chest.
Then head north under the three moving blocks and enter the east door.
In this next room, head across further east. You'll find that there's cracks
in the east wall. Use the Vanish Hammer here (by pressing square and then
pressing circle when the cracks highlight) and a path will open up to
two treasure chests, including the Gold Chain, which you should equip on
Nel or Maria. Go back to the previous room and now enter the northwest door.
There'll be a save point here, so make sure you save, before navigating
under the group of six blocks. Head north. You'll find another blob monster
here and a group of two, unmoving blocks to the west. Avoid the monster and
head north, then east. In this next corridor, look along the south wall for
another cracked wall. Use the vanish hammer again and enter. Examine the
statue for another switch. Leave by the same way you came in and head east.
There will be a treasure chest in this room containing a Luna Talisman. At
this point you can continue on south through a one way door, or backtrack.
Either way make your way back to the save point, save, and now continue west
through the two blocks that previously were not moving. Now you'll face a

Boss: Floating Knight フローティングナイト
17000 HP, 240 MP
Battle Trophies Opportunities: None
He's strong but not terribly fast. His move "Sword Quake" can really take
out your guys in a matter of seconds, so be prepared to heal. I suggest
hanging back with either Nel or Maria and letting Fayt and Cliff keep him
busy. Long range attacks are the way to go. If your Nel is high enough
to have Kokuyousen by this point, this will last very very short; otherwise
killing him with MP damage via Maria's Aiming Device also makes it easy.

After defeating the Floating Night, enter the north entrance and you'll be
in the Shrine of Kaddan.

Items in this section: Counter Aura Book 2, Blackberry x4, Cooking Materials
x3, Heavy Armor, Prophecy Book 1, Synthesis Materials x2, Compounding
Materials x4, Saint Stone x3, Blueberry x2, Aquaberry, Enemy Orb, Alchemy
Materials x2, 54000 Fol, Star Fairy, Blacksmith Materials, Stone Check,
(With Vanish Ring) Compounding Materials, 22000 Fol, Magical Berry, Magical
Pen, Ripe Berry, Blueberry, Synthesis Materials, Treasure Jewel x2, 
Blackberry, Alchemy Materials, Safety Jewel, Aquaberry
Map Completion: 1/1 Bunny
The shrine is fairly big so be prepared. Don't be afraid to backtrack all
the way to Aquios to restock and rest if you need to. From the entrance,
head north. In the next room, there will be a crystal statue in the middle.
You can avoid fighting it, but you need something it has, so go up to it
and examine it. This will prompt a battle with the Crystal Statue. It's
only got physical attacks so it's susceptible to Counter Auras, but keep 
your weaker characters out of its way. After defeating it, you'll get
a Saint Stone. Continue north for an event. Now head east into another
room with a Crystal Statue. Defeat this one as well to get another Saint
Stone, then head south. Loop around to the east and you'll enter a room
with a seeming dead end. Simply wait here for awhile until an earthquake
starts. Debris will come falling from the ceiling so try to stay close to
the walls. After the earthquake subsides, one of the walls to the west will
have become cracked. Use the Vanish Hammer here and enter. You'll find two
treasure chests here, one with a Saint Stone. Once you have all three Saint
Stones, approach the benches here, which are actually a factory. You'll
automatically forge the Saint Amulet, which you'll need.
Because of the earthquake, some of the other walls have also become cracked.
Both rooms in which you fought Crystal Statues now have cracked walls, so
you might want to backtrack and collect those treasures. Once you're
finished, head back to the room where the second Crystal Statue was, and
this time head east. Immediately inside the next corridor to the south is
another cracked wall. Collect the treasures inside, then loop around to the
north. Here's a save point and of course in the next room lies a boss.

Boss: Crystal Cerberus クリスタルケルベロス
45000 HP, 4500 MP
Battle Trophies Opportunities: Defeat Crystal Cerberus In 1 Minute,
Defeat Crystal Cerberus Without Taking Damage
The Crystal Cerberus is basically like a stronger version of the Crystal
Statues, so the same strategies will apply. It's faster than the Statues
so beware. However, there's a catch: If you don't have the Saint Amulet,
you won't be able to damage it at all. If this is the case, run away and
collect the Saint Amulet as described above.

Once you defeat Crystal Cerberus, head north. You'll eventually enter
a room with four pillars; head north again. To the north of this room
is a locked door. To the west is a corridor which you should follow to
get some treasures. In the room with the four treasure chests, there is
also an empty treasure chest. Examine this one to start another earthquake.
After the earthquake the wall to the east will become cracked, so use
the Vanish Hammer and get the treasures inside, then backtrack to the
room with the locked door to the north. The east wall in this room is
also cracked, so use the Vanish Hammer again and go in. In this room,
there is a closed treasure chest. Do not open it, however, because it will
explode. Enter the next room and head north. (There is a passage to the
east but it contains nothing of interest for now). Once you climb up the
set of stairs going west, enter the door to the north to enter the next
In this area continue heading north for a few rooms. In the room with
doors to the east and west, just ignore both doors; there's nothing in them
that you can do anything about now. Further north there will be a room with
four doors. By examining the statue in the middle, you can send each of your
four characters through one of the doors for one-on-one battles. However you 
can just enter the crack in the wall to the east to bypass the doors 
completely. If you really want to fight, they get progressively harder,
so pick your strongest characters last. You'll be rewarded with a Stone
Check for your efforts if you didn't bypass the doors. Afterwards, head 
north again.
In this next section loop down to the south. There will be a door with two
inscribed plates flanking it; read them both. Then continue north along the
east side of this room, collecting treasures as you go. In one of the rooms
you'll find a red gem. Touch the gem (the first choice), then loop back to 
the door with the inscribed plates, and enter it. In this next maze-like 
section, there will be large blocks moving about. Touching a block will 
make you start over, so avoid them. Once you enter the door to the north, 
there will be another section like this. There are two treasure chests in 
this area to the east that you might want to collect. Head north again 
into a room with four treasure chests, and then north again. Save at the 
save point, examine the door for an event, and then enter to finally 
confront the Bandein Soldiers.

Boss: Bandein Soldier x4 バンデーン兵
7400 HP, 336 MP
Battle Trophies Opportunities: None
All of the soldiers are armed with guns, making this a little rough. If your
Maria is a high enough level, use her, since she has the best range out of
your characters. Otherwise gang up on one soldier at a time to minimize your
damage. Remember to heal and you should be all right. MP damage makes this
battle short; if Nel has Kokuyousen, you'll have absolutely no problem.

After the battle, examine the pedestal, then backtrack all the way out. There
won't be any enemies in here anymore, making your task easier. Near the
entrance, there will be another event with Nel. Now head back through
Immorality Way and enter the castle, and visit the Queen in the throne room.
This will kick off another series of events. Nel and Cliff go to visit
Airyglyph, leaving Fayt and Maria at the castle. While talking to Maria,
you'll start up a long flashback sequence revealing Maria's past. For the
most part these events are automatic, but at a few points you'll control
the child Maria. During these point talk to everybody in the area, then talk
to Maria's mother continuously until the event proceeds.
After the long flashback return to the throne room. It will be decided to go
to the Mosel Ruins, west of Surferio, which itself is west of Peterny.
Head back to Peterny and go out the west exit (like when you were headed
to the Duggus Forest). However this time cross the stone bridge in the
Sanmite Plains. This will kick off a small event, and you'll be attacked
by Schweimer.

Boss: Schweimer シュワイマー
16800 HP, 1400 MP
Battle Trophies Opportunities: None
This guy is weak, weak, weak. You should have no trouble taking him out.
He has virtually the same sort of attack patterns as Demetrio and Vox,
but at your level he shouldn't be any problems.

After disposing of Schweimer head north, and you'll enter the watery town
of Surferio.

Items in this section: Machinery Materials, Aquaberry, Blueberry, Blacksmith
This is a good place to rest and stock up. There's no weapons or armor here,
just items. If you head southwest along the first branch, you'll meet up
with Roger and his pals again. Here you can choose to have Roger join up with
you again. Again, at this point it won't affect your final party whether
he joins you or not, so have him join (協力する). He'll also give you seven 
Ancient Scrolls. (For more on the Scrolls see the section on them in the 
sidequests section).
When you're done in Surferio head out the west exit to enter The Grace
and Thirst Corridor.

Items in this section: None
Map Completion: 1/144 Bunny
There's absolutely no treasure in this section so just head straight west,
ignoring the branches to the north and south. Near the exit, an old man
will tell you about the desert dunes ahead. He'll warn you to make sure you
have enough water. He'll also sell you a map to the dunes for 10000 Fol, 
which you may or may not want to buy. Regardless exit the cave. Head north
after the first screen of desert and you'll be on Mosel Sandhill.

Items in this section: Very Ripe Berry, Aquaberry x2, Machine Materials, 
Cooking Materials, Synthesis Materials, Blacksmith Materials, Alchemy Stone, 
Fire Fairy, 22400 Fol, Blackberry
In Mosel Sandhill you'll have to make sure you don't run out of water. Your
water meter (to the right of the screen) will continuously empty, emptying
much faster if you run then if you stand still. Luckily you can examine
any of the oases to fill your water back up to 100.
There's many treasure chests scattered around here, but don't bother with
them now. It'll be easier to collect them on your way back. Head in the
northeast direction, hopping from oasis to oasis, and you'll eventually
find the area to the Ancient Ruins of Mosel.

Items in this section: Blackberry x2, Blueberry, 40000 Fol, Aquaberry, Aqua
Map Completion: 1/1 Bunny
Save at the first save point and then head forward. Examine the middle
pedestal for an event. The chess pieces here come to life. Thief defeats
Wizard, Wizard defeats Knight, and Knight defeats Thief. These are important,
so remember them. After the event the door to the north will unlock.
This dungeon is fairly simple. Simply proceed around in a counterclockwise
direction. Occasionally you'll run into rooms with a black chess piece. 
Examine the pedestals next to them, and you'll be prompted to choose a
piece. Pick whatever white piece can defeat that black piece. The last
such room is towards the center section, which can be entered from the west
side of the ruins. There will also be a save point here as well as a treasure
chest containing the Aqua Veil, which will make it so that you won't have
to collect water in Mosel Sandhill. Put the third chess piece into place
here, save, and then enter the south door for a long event. Afterwards,
you'll have to head to Airyglyph Castle. Leave the Ruins, and use your
newfound Aqua Veil to collect the treasures from around the Mosel Sand
Dunes. Then head back through the Grace and Thirst Corridor, Surferio,
Sanmite Plains, Peterny, Palmira Plains, Alias, Aire Hills, Kirsla, Traum
Mountains, and finally Airyglyph (phew!). 

Items in this section: Blacksmith Materials, Synthesis Materials, Compounding
Materials, Blueberry, Treasure Jewel, Magical Berry
Before entering the castle look around town. This time you should be able
to afford some upgrades to your equipment. Upgrade as you wish, except getting
a new weapon for Nel. (She'll get a better one very soon). Then enter the
castle, where you'll be greeted by Walter. He'll take you down to the
dungeons, and here you'll meet up with Albel again. Albel will now join your
Upon leaving Airyglyph, there will be a dragon knight just off the bridge
who will offer to fly you to the Bar Mountains. While this is useful, there's
a number of other things you should do now, so refuse his request for now.
The first thing you should do is head to Kirsla. You will now be able to
go into Walter's mansion, so go visit and collect the treasures there. Upon
reaching the second floor, there will also be a PA where Walter gives Nel her
father's old weapon. This is probably the strongest weapon you'll have 
period for now, so be sure to get this PA. Nel will equip it automatically.
The next thing to do is to decide who goes in your party and who stays.
Eventually, you'll have to choose two out of four characters: Nel, Albel,
Roger, and Peppita. For now, you'll have to decide who your fifth character
will be: Nel, Albel, or Roger. If you want Nel, you can proceed without
doing anything special. If you want Roger, head back to Surferio and
visit the first house there. There will be an event involving Fayt
protecting Roger. Triggering this event will make Roger your fifth character.
If on the other hand you want Albel, head to Peterny and stay the night
at the inn. There will be an event. Here Albel will ask you if you hate him.
Pick "Not really" (そうでもない), and eventually Albel will become your
fifth character. (The sixth character you get to decide later).
Regardless of who you pick, your party for now will be Fayt, Cliff, Maria,
Nel, Adray, Roger (unless you didn't pick him up at Surferio at all), and 
Head to the Bar Mountains, either by taking the dragon knight's offer, or
by heading out of the northwest exit in Alias, and then heading Northwest
in the Becquerel Mountain Path.

Items in this section: Blacksmith Materials x2, Blackberry, Aquaberry, 
Writing Materials, Glare Chain, 46000 Fol, Blueberry, 18100 Fol,
Goutou "Iwatoushi", Ripe Berry, Enchant Book (Wind: Null)
(With Vanish Ring) Synthesis Materials, Very Ripe Berry, Blacksmith Materials
x2, Writing Materials x2, Cooking Materials x2, Compounding Materials, Ripe
Berry, Blackberry
Map Completion: 1/1 Bunny
Maybe it's just me, but the difficulty level of the game really picks up
right around here. However, if your Nel is a high enough level, she'll have
learned the Battle Skill "Kokuyousen" (黒鷹旋). This skill alone gets my 
vote for the most useful in the game, and having it will make the battles 
actually fairly easy from this point on. (Well, most of them, at least).
Head north upon first entering the mountains. This will dead end into an
east-west fork. Take the west for a treasure chest, then loop back to the
east. Check behind the waterfall for two treasure chests. This will then
fork north-south. Take the south fork for another treasure chest, and head
back to the north. You'll see another waterfall, this one with a cave behind
it. Enter the cave.
Inside Bar Cave, head in a general north direction. There's a path to the
east which you can explore, but you can't do anything about it yet. Continue
north. There are two treasure chests in the northwest corner, and an exit
to the northeast. After exiting the cave, continue north. You'll run into
a creator, Misty Lia (whom you can't recruit yet) and a factory, which
you have no use for at the moment. Head north for another east-west fork.
The east branch will take you to several treasures, so collect these
before heading west. The west fork will loop north and then east again, 
before deadending into a cave and a save point. Use the save point and then
enter the cave. Here you'll be forced into a battle with a Blue Dragon
Zombie. He might be tough, but if you have Nel and Kokuyousen, he'll go
down in no time at all. After defeating him you'll get the Dragon
Resonating Body Cavity (yum!).
Head back south again to the place with the factory. Here you'll
automatically forge the Cavity into the Dragon Bone Flute. Now head back into
Bar Cave. Exit out the south exit of the cave and now head west. To the
northwest is a treasure chest; to the northeast, past another waterfall,
is an area where there is a dragon flying around, but unlike the other
dragons he won't attack you. Stay in his shadow for awhile until he picks
you up and drops you off.
In the new area, try to avoid the baby dragons and head south. To the east
there is a treasure chest with the Glare Chain; otherwise head west and loop
around south. Here, in a small cave, you'll meet a different kind of baby 
dragon. He'll lead you to the cave exit, but before you leave, try to play
you Dragon Flute (with the X button) here. There's four ways you can play
the flute: Glad (喜び)(pressing X weak and short), Sad (悲し) (strong and 
short), Fun (楽し)(weak and long), and Angry (怒り) (strong and long). The 
dragon will react to your flute playing, which is a hint for later.
After meeting the dragon, enter the cave entrance, which will drop you off
into a section of the Bar Cave. Now head a little south and then east, and
you'll find a gigantic dragon relief. Examine it for clues on its emotion
(the color will help: Yellow is Glad, Red is Angry, Blue is Sad, and Green
is Fun) and then play the appropriate note on your Dragon Flute to make it
disappear. This will open up the entry way to the Bar Ruins.

Items in this section: Synthesis Materials, Suit Armor, Blackberry, Blueberry,
Soul Gem, Wind Fairy, Magical Berry, Damascus Plate
Save at the save point, then proceed north. Examine the large door to the
north for a mini-event, then loop back to the entrance and head east. You'll
end up in a laboratory of some sort. After the next mini-event, examine the
jars to receive the Dragon Head. Now return to the room with the large cross
on the floor. You'll have to light up each and every panel. Some of the
panels can be lighted up by simply stepping on them, but others you will have
to light up remotely.
To the west is a small area with two such plates and three treasure chests.
In the north of this area you'll find a dragon door that changes emotions.
You'll not only have to play the correct note on the Dragon Flute, but you
also have to play them in the right order and at the right timing (so that
you play Angry when the color of the door is red, and so on).
To the east there is an area with two more plates and four treasure chests.
Like in the section to the west, there is a changing door here, but this
one only has two emotions, which makes your job easier. In this section
you'll find the Soul Stone which the Creator Misty Lia (who was wandering
around the Factory in the Bar Mountains) needs. At this point, you can
make the rest of the game comparatively easy, should you wish. Go back and
give Misty Lia the Soul Stone; with her, you should now be able to create
an Orihalcon via Alchemy (with cost around 5000 Fol). This has a whopping
ATK +500 (1) factor on it, which you can synthesize to a weapon, and then
further refine to clone the ATK +500. In other words, you can now add an
ATK of 4000 to any weapon you want to, given enough gold. Be warned that
this really takes the challenge out of the rest of the game, so if you want
the challenge, ignore this section; otherwise, I suggest making these
super-weapons for Nel and Cliff.
After stepping on all the plates you should find that only the center of
the cross is unlit. Head north (by playing the "angry" note on your flute
in front of the large door). There is another save point here, and as soon
as you head through the door, Robin Wind will attack you.

Boss: Robin Wind ロビンウインド
50000 HP, 1800 MP
Battle Trophies Opportunities: Defeat Robin Wind in 1 Minute, Defeat Robin
Wind Taking No Damage
This guy's pretty tough, for a fairy kid. His whirlwhind type attack will
pretty much kill you if you take the full brunt of it. Again, I prefer
having Fayt/Cliff/Albel keep him occupied, while using Nel's Kokuyousen from
afar. This should let you get the "Taking No Damage" Battle Trophies
fairly easily as well. Just remember to stock up on healing items before
hand. Alternatively, if you managed to get your hands on some wind-
absorbing or wind-nullifying items (the Elven Cloak via item creation, or
using Enchant Book Wind), this will make the battle a lot easier.

After the battle, head into the last room. The final plate is here. Light
it and head back to the room with the cross. Stand in the middle of the
cross to offer up the Dragon Head. Finally the door to the north will be
opened and you can make your way to the Urza Lava Cave.

Items in this section: Damascus Knuckle, Rabbit Ear Key, Rabbit Ear Grail,
Cooking Materials, Blackberry, Craft Materials, Prophecy Book 2
(In back) Cooking Materials, Compounding Materials x2, Writing Materials x2,
Ripe Berry, 25500 Fol
Map Completion: 1/60 Bunny
With everything so red, it can be hard to see some of the enemies, and the
small flying types are extremely fast; you probably won't be able to avoid
fighting them. Luckily Nel's Kokuyousen makes things pretty easy.
The entrance room contains three paths. First head to the east. Follow the
fork north for a treasure chest, and then follow the path around east. You'll
find a giant Bunny statue. Examine the back of the statue to receive
the Rabbit Ear Key.
If you head to the north you can get a treasure chest, but the way into
Crosel's lair is blocked by a giant rock. What do you do? Head to the west
for the answer.
The west section is simple and doesn't wind much. There are two treasure
chests here. Head north and you'll find the door that you can use the
Rabbit Ear Key on. Head inside.
The next section switches to a weird over-the-shoulder camera perspective.
Keep checking your minimap. First head over to the east and grab the
treasure chest there. Then explore the western part to find the path
to another door. Enter and you'll meet the rabbit creator, Vanilla.
Vanilla will tell you that in order to get rid of the rock in front of
Crosel's door, you will need a Vanish Ring, something similar to the Vanish
Hammer. He will then say that he can make one for you. He'll ask you how
much you are willing to pay; if you can afford it, pick the highest price
(30000 Fol). This will prompt him to give you the Gutsy Bunny accessory as
well as 10 Vanish Bombs. These Vanish Bombs work like the Vanish Hammer,
but they work on ice blocks, not cracked walls. Vanilla will tell you that
in order to make the Vanish Ring, he'll need the Magic Glowstone, which
can be found in the waterway under Airyglyph.
Backtrack all the way out of Urza Lava Cave, Bar Ruins, and Bar Mountains.
Talk to the dragon knight who'll be hanging around close by and get him to
take you to Airyglyph. Enter the underground waterway. The Magic Glowstone
is behind the large chunk of ice immediately to the north when you first
enter the waterway. However, be sure to be standing on firm ground (and not
the ice) when you Vanish the ice or you'll have to start over. Take the
Magic Glowstone. While you're here, you can try to get other treasures in
the area that are behind the ice walls.
Return to Urza Lava Cave and talk to Vanilla again. He'll make the Vanish
Ring for you. Now you can return to the main room and head north. But before
you do, why not take the time to use the Vanish Ring to collect all those
treasures that have been eluding you up until this point? Here is a list of
the treasures that you can pick up, by location.

Airyglyph Underground Waterway
Very Ripe Berry, Synthesis Materials, Frozen Check, Magical Berry

Kirsla Mines
Trapping Card EX 4, Ripe Berry x2, Very Ripe Berry, Magical Berry, 3000 Fol,
Orc Jewelry, Synthesis Materials, Water Fairy

Kirsla Ruins
Ripe Berry, Synthesis Materials, Skill Book "Support Spell", Compounding
Materials, Very Ripe Berry, Magical Berry, Cooking Materials

Duggus Forest
Trapping Card EX 5, Blacksmith Materials x2, Ripe Berry, Craft Materials
x2, Compounding Materials, Magical Berry, Alchemy Materials

Becquerel Mines
Trapping Card EX 3, Ripe Berry x2, Synthesis Materials, Craft Materials,
Silver Dagger, Very Ripe Berry x2, Battle Sphere, Water Fairy, Alchemy

Bar Mountains/Bar Cave
Blacksmith Materials x2, Ripe Berry, Synthesis Materials, Writing Materials
x2, Compounding Materials, Very Ripe Berry, Blackberry, Cooking Materials x2

Urza Lava Cave
Trapping Card EX 12, 25500 Fol, Ripe Berry, Writing Materials x3, Compounding
Materials x2

After plundering everything you can, and wrapping up loose ends, vanish the
rock in front of Crosel's Lair. Now would be a good time to head back to the
Save point inside Bar Ruins and save.
Upon entering you'll meet up with Crosel. After some chitchat, you'll have
to fight. (You honestly thought you could negotiate?)

Boss: Crosel クロセル
68000 HP, 6000 MP
Battle Trophies Opportunities: Defeat Crosel in 1 Minute, Defeat Crosel
Taking No Damage
Man oh man, he's tough. (Unless you used the trick described in the Bar
Ruins section, in which case he'll go down in 20 seconds with a Kokuyousen ->
Kokuyousen Cancel Combo.) And to make matters worse, you have to fight him
twice, with no chance of resting, saving, or healing in between. In the first
fight, he'll attack you with physical attacks. Even these are pretty strong,
so use a tank with lots of HP like Cliff to keep him busy while you chip away
at him with Nel and Kokuyousen. Even so he'll probably kill Cliff quite a few
times so keep those items coming, or better yet have Nel use Healing on him
(provided that you used a Skill Book "Support Spell" on her). In the second
fight, Crosel will have gained a few special attacks. If he gears up for one
(you can tell because he poses with his wings) either run FAR FAR AWAY, or
a little more risky, get a Counter Aura on him. As long as you keep the
Kokuyousen's coming, you should be able to take him out, though you'll
probably burn through all your items.

After defeating Crosel, you'll automatically be taken back to Aquios. After
the events, talk to all of your party members. Cliff is in a hallway in the
castle; Nel is in her room in the castle (southeast section of first floor),
Maria is in the chapel, Albel is on the main road of the city, Adray is in
Claire's room (across from Nel's room), and Roger is in the food store. Also 
talk to Mirage, in your room. After talking to everybody, head back to the 
castle balcony (the doors are behind the throne in the throne room) and 
another event will start.
After this quite long event, Nel, Albel, Adray, and Roger will be taken out 
of your party, and you'll be on the Quark ship, Diplo. Head to the bridge
for an event. Here you'll be prompted to save the game if you wish, and 
then to switch discs. Finally, you're headed back to space.

DISC TWO - Back to Space
Items in this section: None
The first thing you should do is check your party. Since Nel, Albel, Adray, 
and Roger are out, rearrange your party so that you have Fayt, Cliff, and 
Maria all active. Otherwise the coming battle could get really hard... start
at the bridge, then walk around the Diplo - it's not too large - and talk 
to all the Quark members. You'll get a communication from Maria. Then head to 
the transporter room to head down to the Kirsla Ruins.

Items in this section: Very Ripe Berry, Ripe Berry, Magical Berry, Skill Book
"Support Spell", Cooking Materials
An event will happen, after which you'll be forced into a battle with some
Bandein soldiers. They aren't too tough to take out. Afterwards you'll
enter the Ruins. You've been here before. Now that you have the Vanish Ring, 
you'll be able to get some of the treasures here that you couldn't before. 
After the event, you'll end up in the kitchen on the third floor. Make your 
way down to the first floor, collecting the treasures as you go. There 
aren't any enemies on the second or first floor. After you reach the first 
floor, head to the elevator in the northeast and go up to the fourth floor. 
Exit, save at the save point, and then proceed south just like before for 
another event. During this event, one of your old companions (either Nel, 
Roger, or Albel - see the Airyglyph Castle section for details) will make 
his or her return. However you'll be forced into the next battle with your 
party of Fayt, Cliff, and Maria.

Boss: Biwig ビウィグ
26000 HP, 13816 MP
Battle Trophies Opportunities: Defeat Biwig in 1 Minute, Defeat Biwig 
Taking No Damage
Biwig comes along with two Bandein soldiers. He's not too tough; just a
little buffer than his Bandein soldiers friends. He doesn't really have
any attacks to watch out for. If you were able to take out Crosel, this
should be a piece of cake.

After this there will be another series of events. At this point whoever
came to help you (Nel/Roger/Albel) will permanently join you, as will
Sophia. Sophia is weak weak weak (she starts at Level 1), but there's not
much you can do about this now. 
After the series of events, you'll end up on the Space Federation
Battleship Aquaelie.

Items in this section: None
After the events in the conference room and on the bridge, head to the
southwest section. In one of these rooms will be Maria. Talk to her to
initiate an event. Afterwards head to the southeast section. One of the
rooms (with a save point in it) is yours. Sleep in your bed to progress
the story (今日はもう眠ろう). After waking up, head to the bridge for 
another event, then make your way to the long range transporter (in the 
south section) to head to the Moonbase.

Items in this section: Mind Safety, Aquaberry, Cooking Materials, Ripe Berry
x3, Laser Protector, Blackberry, NC Program Disc, Carbon Protector, Life
Safety, Synthesis Materials x2, Sunrise Dictionary, Magical Berry x2, Alert
Jewel, 19000 Fol, Laser Chain, Very Ripe Berry, 24000 Fol, Trapping Card 1,
Trapping Card EX 1
Head westwards. You can ignore the first north/south fork. Upon entering
the main area, you'll meet Peppita again. To the north of this area is a
weapon shop which sells some really nice stuff. Upgrade your equipment
but don't break the bank - there's even better stuff coming up soon. To
the south is the items store. To the west is the area where the Rosetti
Circus is waiting, along with a save point. When you're ready, head along
the path that leads northwest. In the next section collect the treasure
chests, then head west. Before you can proceed much further, however,
you'll run into a boss battle.

Boss: Daibensha (Speaker) 代弁者
50000 HP, 50000 MP
Battle Trophies Opportunities: Defeat Daibensha in 1 Minute, Defeat
Daibensha Taking No Damage
This will be a really rough battle. Get two of your melee characters
to try and sandwich her while you take a third character (preferably
Nel or Maria) to the outside. The third character should focus on healing
your melee characters as well as using long range attacks. If you have
Cliff, put Flash Chariot on him and have him take her on. You should
be able to take her out eventually. If not, reload, upgrade your equipment,
and try again.

After you defeat the Daibensha another event will occur, and Peppita will
join your party temporarily. Head back to the main area and take Peppita
to the bar (it lies on a path that shoots off the path to the northwest
that you came from). Here another mini event will happen and you'll be able
to get some fairly nice treasures for your efforts.
Return to the area where you fought the Daibensha and head west. In the next
section, collect all three treasure chests (one is accessed via the elevator
in the central circle), then head southwest. There are two treasure chests
in this area. Get them, then head straight east. In this area there are
two more treasure chests. Collect them and then loop around to the elevator
next to a save point. Save if you want (don't worry, there's no boss coming
up), then descend into the research lab for some crucial events.
After the events, take the path southwest. This area has lots of treasure -
four treasure chests out in the open, and 6 more accessed via the three
elevators. After you're done go east again. The next section has just one
treasure chest in the open and one via elevator. Head northeast after this
and you'll end up back in the main area of the Moonbase. 
Upon reaching the main area again another event will happen with Peppita.
Here you decide whether to make her a permanent member of your party.
Beware - if you choose yes (連れて行く), she'll be added to your party,
and you'll be unable to recruit whoever you left behind (the final two slots
in the party will be taken by Mirage and Adray).
When you're done with the Moonbase, head back to the Aquaelie. After the
event on the bridge, go to your room and rest again. (Talk to people if you 
want to for some semi-interesting conversation). After resting, you'll be 
summoned to the bridge again, after which you'll be directed once again to 
the long range teleporter. Head here and you'll be in the shuttlecraft 
"Calnus" (a reference to Star Ocean 1). Head out the door and you'll be on 
the Planet Stream.

Items in this section: None
There are absolutely no treasures here so don't worry about exploring. There
is a save point and a recovery point here that you'll want to utilize. 
Afterwards head in a generally northern direction. The enemies here are
extremely strong - don't be afraid to run. They're worth a lot of exp. if
you can take them out, but it's not likely that you'll be able to win
consistently if you're not already relatively high-level.
After you head far north the area will change. Head north some more until
you reach the Time Gate. Another event will happen here, and you'll be
able to enter FD space. 

FD Space
Items in this section: 35000 Fol, Ripe Berry x2, Cooking Materials, Vitality
Stimulator, Alert Jewel, Smithy Hammer
After a series of events in which you meet Flood, you'll be forced into a
battle with the Security Service. They've got guns and they can hurt you
pretty badly, so gang up on them one at a time. They don't have much HP so
if you can get the first attacks in you'll be able to take them out
quickly. Afterwards you'll get the "Certification Disc".
Go around and explore the city. Each house has one treasure chest in it
so collect them all. (Flood's house has the Smithy Hammer on the second
floor but you won't be able to collect it for now.) Once you're done,
head to the teleporter in the middle of the area. This will take you to
another district. There's a weapon shop here but don't waste your money -
better ones will be coming up soon. Take the teleporter in the west of
this area to head over to Recorder Station. In the far north is an inn -
again don't bother - and in the middle is the station itself. Enter the
station and head over to Gemity City.

Items in this Section: Ripe Berry, Jet Spell, Synthesis Materials, 
Prophecy Book 5
Wow, shades of Fun City, anyone? After exiting the station, immediately
head to the south of the station where you'll find three treasure chests
tucked away. Then head back north and explore the city proper. The girls
standing behind the counters to the east and west as you enter the main
street will heal you for free. There are also several shops here. You'll
want to buy new and improved weapons and armor, as well as the All-Purpose
Knife (万能包丁). (Buy two if you can since you can give one to the Killer 
Chef in Surferio as a contract item).
Further north you'll find a large circular area. If you use the transporters
towards the middle of the circle (either east or west side), you'll be taken
to the Eternal Sphere Terminal. Talk to the clerk here and you'll be
transported to another room. Examine the terminal here for an event. Talk
to all of your party members and then talk to Maria again. This will trigger
another event, and you'll get to decide where you want to go: Vanguard 3,
Elicoor 2, the Moonbase, or Planet Stream. I suggest heading to Elicoor 2.
As soon as you exit there will be a small conversation. Now you can head
immediately back to Gemity, by taking the little dimensional ripple
transporter that appears wherever you show up - in the case of Elicoor 2,
it'll be in the Kirsla Hills/Aire Hills between Kirsla and Alias).
However beforehand it might be wiser to go and recruit your final party
members, provided you didn't pick up Peppita. If you didn't recruit Nel
and you want her, go to Aquios and talk to her in her room. Tell her
"we can't take it easy" (ゆっくりしていけない) and she'll join you. If you 
want to recruit Roger, head over to Surferio and find him. If you want to 
recruit Albel, first head to Kirsla and talk to Walter; afterwards go back 
to Urza Lava Cave and head to Crosel's Lair. Albel will be here, and you'll 
have to fight him in a one-on-one battle with Fayt. After this you can have 
him join you (許可する).
After you're done taking care of business, head back to Gemity via the
warp point. Head down to the station and talk to the clerk. Another event
will happen, and now the Sphere Corporation will be added to your list
of destinations. Before heading over there, I suggest going back to Recorder
and collecting the Smithy Hammer from Flood's house. Then save, rest up,
stock up, and then warp over to the Sphere Company.

Items in this Section: Very Ripe Berry, Cooking Materials, Mind Stimulator 
x2, Synthesis Materials x3, Ripe Berry x2, Resuscitation Medicine, Dramera 
Tool Set, Vitality Stimulator, Wind Fairy, Trapping Card 2, Ceramic Guarder, 
Laser Weapon, Alert Jewel, Counter Aura Book 3, Star Fairy, AI Program, 
Trapping Card 2, Trapping Card EX 2
Map Completion: 1/1 Bunny
As soon as you arrive you'll be forced into two battles. The first one
will pit you against several Security Officers - beefed up version of the
Security Service. They won't be too much trouble. However immediately
afterwards, you'll get attacked by Azazel.

Boss: Azazel アザゼル
99000 HP, 9000 MP
Battle Trophies Opportunities: Defeat Azazel in 1 Minute, Defeat Azazel
Taking No Damage
He's a little tough but no big deal. He does lots of MP damage, so if you
have somebody with low MP, like Cliff, be sure to use lots of Blackberries
and/or Mind Stimulators on him. The usual boss tactics - Nel Kokuyousen,
Cliff Flash Chariot - apply here as well.

After fighting Azazel head north to find a save point and recovery point.
Use them both, then enter the Sphere Corporation itself. At the fork,
head a little to the west and then north again. Loop around to take the
stairs to the second floor. There will be more Security Officers wandering
around so watch out.
On the second floor, take the path to the west for a treasure chest, then
head to the east. Loop around counterclockwise to find the stairs to the
third floor and a treasure chest. After climbing up, head north. The room
to the west has a treasure chest. Follow the path northwest until you get
to another long north-south corridor. The west door here also leads to some
treasure chests; collect them, then come back and head north to loop around
to the stairs to the fourth floor.
Head east out of the stairwell room and then head north. This hallway
deadends into a corridor going west; follow it, then take the fork north
for a few rooms with a total of three treasure chests. Take them, then
head back and continue following the path west until it loops around 
to the stairs to the fifth floor.
Exit the room with the stairwell and head west. In the middle of the next
hallway there will be some events, and you'll meet Brea. After the event
talk to everybody in the room; they'll give you some helpful advice, services,
and or items. The girl that gives you lots of items will also function as an
item store if you talk to her again. Stock up on items. When you've talked to 
everybody continue on west to the elevator room. Before you can use the 
elevator, however, you'll be stopped by two more of the Owner's lackeys, 
Belial and Beelzebub.

Boss: Belial and Beelzebub ベリアル&ベルゼブル
Belial: 70000 HP, 5000 MP
Beelzebub: 62000 HP, 30000 MP
Battle Trophies Opportunities: Defeat Belial and Beelzebub in 1 Minute,
Defeat Belial and Beelzebub Taking No Damage
Wow, these guys are TOUGH. Beelzebub is fast and has annoying reach with
that whip, but the real danger is Belial and his missiles - one hit with 
a salvo will pretty much K.O. any character. Keep moving and don't let him
get a clear shot on you. Try and team up on him and take him out first
before taking out Beelzebub. After eliminating Beelzebub, using long range
attacks - Maria's guns, or Kokuyousen with Nel - will take him out pretty

After the battle the elevator will stop functionining, so you'll have
to take another way up. Head back to the point where you met Brea and
head west. In the next room, you can head south for two treasure chests;
then take the northeast door. Continue on, collecting four more treasure
chests along the way, and finally take the northwest path to find a terminal.
Operate the terminal and the other elevators in the building will start
functioning. Head back to where you met Brea again and go back east. There
are two elevators here; the north one will take you up to however high
you want, the south will take you down to the fourth floor.

13F: Silver Grail
16F: Trapping Card EX 7
18F: Int Seed+
30F: Prophecy Book 4
47F: Int Seed+
50F: Trapping Card EX 8
85F: Prophecy Book 3
86F: Int Seed+

The top floor is symmetrical. Head north. The east and west arms both
have 1 treasure chest apiece. The middle arm (north) has a save and a
recovery point. Use them, then continue north for another event. A series
of rough battles are coming up. 
You'll end up on Planet Stream again, and then you'll head into a series
of battles. You won't be able to use Sophia for these battles (not that
you'd want to anyway, as chances are she'll still be really weak). 
The first will be against a Daibensha, and the next against a Shikkousha 
(Executioner). The Daibensha shouldn't be too tough for you at your current 
level, but the Shikkousha might give you a few problems. Its counter aura 
really sucks - does fairly heavy MP as well as HP damage to you - so avoid 
setting it off if at all possible. Upon defeating these two there will be 
another event, and then you'll face the big daddy, the Danzaisha (Convictor).

Boss: Danzaisha 断罪者
120000 HP, 10000 MP
Battle Trophies Opportunities: Defeat Danzaisha in 1 Minute, Defeat
Danzaisha Taking No Damage
He's pretty tough. He's strong, and his attack where he creates a
whirlwind in front of him will take you out quickly. Thus, if he gears
up for a strong attack, loop around behind him as fast as possible. Keep
Nel or Maria far away and using Kokuyousen or any of Maria's long-range
attacks. On the close range side, use Cliff's Flash Chariot or Fayt's
Reflect Strike.

After this battle there will be another event. Brea will talk to you. Now
head south. You'll end up in the large area of Planet Stream. However
because of the earthquake the terrain will be changed, so you can't
backtrack directly. Nevertheless continue heading south. Once you reach
your landing site another event will happen, and you'll be back on the
After the bridge event talk to everybody on the ship again. Then talk
to Mirage on the bridge. She'll join your party at this point, though she
starts at level 30 so you will need to level her a little. Head to the 
teleporter and you'll beam down to Elicoor 2 again, just south of Aquios.
If you recruited Adray before, you can now recruit him again by going to the
west section of Surferio. Otherwise you'll get him in just a little while.
Head into Aquios and talk to the Queen for an event. She'll let you borrow 
the Sefira, so head down into the Shrine of Kaddan again.

Items in this section: Magical Pen, Ripe Berry, Magical Berry, 22000 Fol, 
Compounding Materials, Blueberry
The area is old, but unfortunately the enemies are new, and quite strong.
Run if you want or spend time levelling up. Immorality Way has nothing
new in terms of treasure, so just continue on as before. Once you reach the 
area where the Floating Knight was before, you'll be attacked by an Inferior 

Boss: Inferior Eye インフェリアアイ
230000 HP, 56000 MP
Battle Trophies Opportunities: None
He floats and can petrify your team, so bring along appropriate counter-
measures (whether Sage, Stone Check, or something else). Use two characters
with appropriate anti-air attacks (Maria or Fayt work well) and have Nel,
as usual, do Kokuyousen from afar. He shouldn't be too hard. When he floats
very high into the air, pull back far away from him until he comes down

Now head into the Shrine of Kaddan. Unlike Immorality Way, there are
several areas here where you can use your Vanish Ring to get new items,
so explore thoroughly. There are also several bosses here. At the point
where you fought Crystal Cerberus, there will now be a Dark Armor.

Boss: Dark Armor x3 ダークアーマー
67000 HP, 6000 MP
Battle Trophies Opportunities: Defeat Dark Armor in 1 Minute, Defeat
Dark Armor Taking No Damage
These guys are strong, but they only have physical attacks, so try 
hit-and-run tactics. Watch out for their "Hammerquake" which will cause
heavy damage to anybody in their immediate area. Nel's Kokuyousen again
works wonders. As long as you keep an eye on your HP they shouldn't be
much problem.

Continue on as before. In the next area, the room with the stairs going
up towards the west will have a battle with a Crystal Statue.

Boss: Crystal Statue クリスタルスタチュウー
168000 HP, 10000 MP
Battle Trophies Opportunities: Defeat Crystal Statue in 1 Minute,
Defeat Crystal Statue Taking No Damage
He's just like the Crystal Cerberus, only a lot faster. You shouldn't
have too much trouble with him, though. Just keep him preoccupied with
lots of physical attacks (like Flash Chariot) and stay out of his way when
he rears up for his charging attack.

Continue north as before. You'll see more Crystal Statues along the way
but they can be avoided, and they're not worth fighting. (You can't even
get Battle Trophiess from them). In the room where there were four doors 
headed north, you'll meet up with Dark Eye.

Boss: Dark Eye ダークアイ
330000 HP, 56000 MP
Battle Trophies Opportunities: Defeat Dark Eye in 1 Minute, Defeat
Dark Eye Taking No Damage
His battle patterns are pretty much like Inferior Eye's. Just use the
same sorts of strategies and you should be fine.

Afterwards you'll be done with the bosses for this section. Head to the
back room and you'll gain the Sefira. After an event, leave the Shrine
and head back to the throne room of Kaddan. Another event will happen, and
you'll be clued in to go to the Ancient Ruins of Mosel. 
Before heading there, buff up your stock. If you completed all of the
Ladel/Lumina sidquests (see Sidequests), they'll be in Aquios; find them to
find the best buyable weapons and armor in the game. If you didn't, don't
worry; a rabbit-like salesman in the west arm of Peterny will have the same
stuff. Be sure to get stuff from them before going on. Then head through
Sanmite Plains, Surferio, and the Grace and Thirst Corridor.

Items in this section: None
As soon as you exit the Grace and Thirst Corridor and enter the Mosel
Sandhill, you'll be attacked by a Chimera.

Boss: Chimera キメラ
258000 HP, 35000 MP
Battle Trophies Opportunities: Defeat Chimera in 1 Minute, Defeat Chimera
Taking No Damage
Tough, tough, tough. Perhaps the hardest boss in the game excluding all the
secret bosses. He'll take you out in no time with his charge attacks, and
his breath can cause status ailments. If you improved your equipment via
Ladel/Lumina or the rabbit-like salesman in Peterny, this will help you
immensely. Still make sure you have full stock of healing items. If the
Chimera stops running, move out of the direction of his head immediately,
as he'll likely do his massive charge attack that will hurt you badly.
Otherwise use the same old boss strategies - Kokuyousen, Flash Chariot,
and so on.

After defeating the Chimera you'll be able to head across Mosel Sandhill
and into the Ancient Ruins of Mosel again. Head to the room in the middle
with a save point. Save here, then proceed into the conference room. You'll
then be attacked by a Stone Golem.

Boss: Stone Golem ストーンゴーレム
300000 HP, 15000 MP
Battle Trophies Opportunities: Defeat Stone Golem in 1 Minute, Defeat
Stone Golem Taking No Damage
This guy's powerful but slow, and nowhere near as hard as the Chimera.
Keep him busy with a melee character - one should be enough, preferably
Cliff with a lot of HP - and snipe at him from a distance with Nel or
Maria. He shouldn't be much of a problem after that.

There will now be two sets of stairs. Heading down the east stairwell will
take you to the Ancient Ruins of Mosel Depths, a completely optional
area (see the Sidequests section for details). When you're ready to
advance the plot, head down the west stairwell. There will be an event
here, and you'll end up inside the Firewall.

Items in this section: None
Map Completion: 1/60 Bunny
There are absolutely no treasures in the entire firewall; however the
area is pretty maze-like. To make your way past the first section, simply
take as many left turns as you can; you'll end up curving your way around
clockwise and you can proceed to the next section from here.
The next section is a headache. Most of the doors here are one-way, plus
you'll have to hit two switches before the door to the exit will open.
Also, rolling around this section are many polyhedra (as you might have
seen earlier in the Shrine of Kaddan). These polyhedra aren't enemies,
however; touching one will warp you back to the beginning of a section,
which can get really annoying.
To get through the Firewall, step-by-step:
--from the entrance, head north. There will be a three-way fork. Take any one
of them, then head north again via either of the two paths. There will be
one way doors to the north, west, and east. Head through the east one.
--head north. At the deadend, follow the path back west through the one way
--head north. Go through the east one way door at the dead end.
--continue east. There are two doors in this section, one to the east and
one to the south. Go through the south one.
--turn towards the east and go through the one way door.
--head all the way north and go through the one way door.
--continue north then turn east and go through the one way door.
--stand on the switch to change its color.
--return through the one way door.
--head west through the one way door.
--hugging the south path, continue along until you find a one-way door to
the west. Go through this door.
--you'll be in a long, maze like section. Avoid the polyhedra and make your
way to the northwest of the section. (Blowing up the minimap and tracking
the polyhedra is a very good idea here). Once you make your way to this,
go north through the western-most door.
--continue north through the one way door.
--follow the path around to the east through the one way door.
--stand on the switch to change its color.
--return west through the northern path (i.e. through the door you just
came through).
--go south through the door you previously came through.
--go south through the door you previously came through again (i.e. the
western-most door).
--loop through the maze section, but this time head to the southwest. There
will be a save point. Save here, then enter the one way door.

There will be a short event, and then you'll be threatened by the Gau.

Boss: Gau ガウ
200000 HP, 30000 MP
Battle Trophies Opportunities: Defeat Gau in 1 Minute, Defeat Gau Taking
No Damage
He's got a lot of HP but he shouldn't be too hard to handle. He tends to
rise up and then drop a lot of missiles, so if you see him rise up, move out
of the way. Once again long range and/or anti-air attacks will save the day.
Keep at it and you'll whittle him down.

After the boss battle another save point will appear. Save here and then
proceed onto the teleporter to make your way to the last dungeon. There
is a switch here but you can ignore it (you only need to activate it if you
want to leave; simply follow all the steps above in reverse order to leave).

Map Completion: 1/60 Bunny
The Spiral Tower is fairly long and complicated. The many crystals that
block your path can all be taken care of by the Vanish Ring. The Tower has
ten floors.

Floor One
Items in this section: Trapping Card 3, Blackberry
Simply break all the crystals as you move along. This floor is fairly wide
but there's nothing tricky about it. Collect treasures as you see fit, or
just try and find the elevator to the second floor.

Floor Two
Items in this section: None
Save first then proceed forward. You'll end up into a battle with Brea.

Boss: Imitative Brea ブレア
100000 HP, 13992 MP
Battle Trophies Opportunities: None
She's pretty weak. She's got some area-effect attacks, so either disrupt
them as fast as possible, or use hit-and-run and keep-away tactics.

After defeating her, head straight north. Eventually you'll run into the
real Brea. She won't know how to reactivate the elevator and free her, 
but the gems sparkling around her are a clue. Each of the three paths
from the middle deadend in a room with a large weird object in the center
of them. Examining them will cause a miniboss to appear. Defeating the
miniboss will cause that crystal to cease functioning.
The green object causes you to face Ructogias. He's strong but slow, so
keep away from him and attack. The red object has you face 2 Deathgazes.
As opposed to Ructogias, they're fast, but really weak. Take them down
straight on, and you should have no problems. The blue object has you
face three Chimera Hawks. They're fast and they also cause status
abnormalities, but otherwise they're weak. Anti-air attack work best here.
After breaking all three objects, head back to where Brea was. Then take
her to the elevator and she'll restart its function for you. Take the
elevator up to the third floor.

Floor Three
Items in this section: Bunny Shoes, Fenrir Crystal x2, Very Ripe Berry, 62700
Fol, Ifrit Crystal x2, Blackberry, Counter Aura Book 5
Examine the crystal pedasatal for some clews. The crystal set in the red
pedestal changes from black -> white -> yellow -> blue -> red. The
blue pedestal crystal changes from red -> blue -> yellow -> white ->
black. Remember this for later.

As you explore the area you'll find more crystal pedestals like these.
You'll also find various colored doors. If you get close to a door, a
nearby crystal pedestal (it's nearby but usually in a different room)
will activate. A large colored crystal with a number in it will also
appear. The trick is to change the crystal in both the blue and the
red pedestal such that the middle crystal matches the color of the door
you were trying to go through. (Use the Vanish Ring to change the color
of the crystals). Adding the colors together in a logical sense will get
you the right combination. For instance if you want to go through a 
purple door, you'll have to change one of the crystals to red and another
to blue. However, your chances are only limited to the number displayed.
If you take less than the number displayed, everything is fine. However,
if you use EXACTLY the number displayed turns, then not only will the
door open, but a treasure chest will also open.
The correct method for each of these are as follows. These will indicate
how many times you should activate the crystal in each pedestal.
Purple Door (2 tries): Red once, Blue once
Green Door (6 tries): Red three times, Blue three times
Orange Door (10 tries): Red nine times, Blue once
Red Door (9 tries): Blue eight times, Red once
Yellow Door (16 tries): Blue five times, Red seven times, Blue four times

The treasures are mostly random, but the last one will give you Bunny
Shoes. After going through the doors, head to the fourth floor.

Floor Four
Items in this section: None
Short and there's only one path. Head to the fifth floor.

Floor Five
Items in this section: None
Just like 4. Continue on to the sixth floor.

Floor Six
Items in this section: Blackberry, Compounding Materials x2, Synthesis
Materials x2, Ripe Berry, Enchant Book (Fire: Absorb), Magical Berry
After heading forward a bit, you'll run into the elevator, but it's not
functioning. There's also three doors from this area. In each of the doors
is a small area. The trick is that each of these areas contains one wall
that is cracked. (The bright white part of the walls are cracked so they're
a little hard to see). Use the Vanish Ring on each of these, and then step
on the switch inside. Upon pressing all three switches, the elevator
will activate. Take it up to the seventh floor.

Floor Seven
Items in this section: None
Short and one path. Go to the eighth floor.

Floor Eight
Items in this section: None
Short and one path. Go to the ninth floor.

Floor Nine
Items in this section: None
Short and one path. Go to the tenth floor.

Floor Ten
Items in this section: None
From here, just ignore the branches and head straight north. After many many
stairs, you'll reach the final save point. This is your cue that the last
battle approaches. When you're ready, continue forward to meet Lucifer.
After an event, you'll fight him.

Boss: Lucifer ルシファー
200000 HP, 60000 MP
Battle Trophies Opportunities: None
He's pretty weak here. He flies around but doesn't have much to be worried
about. Standard boss tactics will get you far here.

After the battle another event will happen, and you'll fight Lucifer again.
Of course you fight him again! It's RPG custom that the last boss always
has several forms.

Boss: Lucifer ルシファー
400000 HP, 120000 MP
Battle Trophies Opportunities: Defeat Lucifer, Defeat Lucifer in 5 Minutes,
Defeat Lucifer Taking No Damage, Defeat Lucifer At Level 1, Defeat Universe 
Lucifer, Defeat Universe Lucifer in 8 Minutes, Defeat Universe Lucifer Taking 
No Damage, Defeat Universe Lucifer Under Level 10, Defeat FD Lucifer Under 
Level 10, Defeat FD Lucifer in 10 Minutes, Defeat FD Lucifer Taking No Damage,
Defeat Lucifer Using Only Weak Attacks, Defeat Lucifer Using Only Strong
Attacks, Defeat Lucifer Using Only Counter Aura, Defeat Lucifer Using Only 
Heraldry, Defeat Lucifer Using Only Battle Skills, Defeat Lucifer Using Only
Charge, Defeat Lucifer Alone, Defeat Lucifer Naked, Defeat Lucifer with
Iron Pipe Only
His attack range has been strengthened considerably, but he's still not
that hard. Try to stay towards his back as several of his big attacks only
aim towards the front. Keep him busy with multiple-hitting melee attacks and
then aim for him from afar. He has one pretty nasty spell where the entire
battlefield will turn bloody and waves of energy come shooting across. 
What's more he disappears during this spell making him invincible. If he
manages to get this off, run to the edge of the screen and as far away from
the waves as possible. This is the last battle so don't be afraid to use
all your Magical Berries and such.

After the battle you'll be treated to the ending, which is QUITE long.
After a while the credits will run, and then MORE of the ending will show.
After all of that, you'll be prompted to save your game, which you should,
as this will allow you access to the secret dungeons (see below).


None of this is required to complete the game, and indeed, you might have to
complete the game before you can do some of this stuff. This section contains
some SPOILERS, so be warned.

Ladel and Lumina
This takes place as a series of PAs. To trigger this "miniquest", first head
to the Inn at Peterny after returning from Aquios. They'll be lost there and
they'll ask you how to get to Kirsla. Tell them to head south (南). Next,
go to Alias. They'll be at the Inn there, arguing again. They'll ask you
which way to go. You can tell them either northwest or southwest (北西/南西).
Then, after the events at Becquerel Mine, head all the way to Airyglyph.
They'll be at the Inn there. Tell them they went too far (行き過ぎましたよ).
Now head back to Kirsla. They'll be in the bar there. As a reward, Ladel
will sell you items (nothing too great, but some unique items), and Lumina
will sell you the Blueprints, which you'll need to recruit Isaac later, 
for 5000 Fol. Later the pair will be in Aquios, selling the best possible
weapons and armor that can be bought, although if you miss this miniquest
you can still get these items in Peterny, so it's not that critical.

The Ancient Scrolls
If you met Roger in the Duggus Forest and agreed to help him out, when you
arrive in Surferio he'll be there again. If you get him to join you
again (see main walkthrough for details), he'll give you 7 Ancient Scrolls
(太古の書者). Each scroll has a riddle written in it which is a clue on how
to get a treasure. The 7 scrolls read:

1. Hidden one's spring which calls forth the white mist / what do the strong
   parent and child think?
2. In the darkness of a cave five existences meet in battle / where is the
   light that guides them?
3. The halls decaying once protecting from the gods' soldiers / the Sun King
   sleeps in a coffin / what do wordless corpses say?
4. Where three types of soldiers gather / who sits on the masterless throne?
5. Offspring of the winged servants of god / is the sight there hope or
6. At the end of the cave where copper sleeps / the sage that stand over
   the lake / is the foundation there holding ancient strength?
7. In a burning hell / The long-eared giants look down upon red twins /
   what power lies sealed within?

Each riddle points out a secret location where a treasure can be found.
However, there is a catch: it seems that all of the treasures are limited in 
time. Specifically, it seems that you must get these before you defeat Crosel,
or they will never show up. This makes #4 rather hard to get, as you'll have
to end up trekking into very difficult territory for your level and you'll
be forced into no less than 3 boss fights along the way, all for a measly
Str Seed.
Have you given up yet? The answers are below.

1. This refers to the area in the Duggus Forest where you fought Mudman.
   If you recall, after beating him the white mist disappeared. Search the
   rock on the left side of the area. You will get a Con Seed.
2. This refers to the area in the Kirsla Cave where you could press a
   button to choose a Hauler. Search the torch right next to the buttons.
   You will get a Magi Seed.
3. This refers to a coffin in Immorality Way. Search the coffin in the
   room just south of the place where you found the Luna Talisman (towards
   the north of Immorality Way). You will get an Int Seed.
4. This refers to the throne in the central room in the lowest floor of the
   Ancient Ruins of Mosel, in the same place where Count Matterin challenges
   you to a battle chess game. Search the throne towards the north. This
   is the hardest one to get as the window of opportunity is quite small
   (you must have the Vanish Ring, but you must not have defeated Crosel
   yet.) You will get a Str Seed.
5. This refers to the Bar Mountains. After getting carried away by the
   adult dragon and dropped in the baby dragon nest, search the skeleton
   there. You will get the accessory Elven Boots.
6. This refers to the outside area of the Becquerel Mines. Search the roots
   of the tree standing to the far north of the area (you can see a lake
   in the distance off the cliff). You will get the accessory Demon Cross.
7. This refers to the giant Bunny statue in the Urza Lava Cave. Search 
   the left-hand torch to get the item. You will get the Rabbit Ear Grail

Battle Trophies
As long as you created the Battle Trophies in the fight simulator waaaaay
back in Grand Tear (see the walkthrough for details), you can collect
different Battle Trophiess by fulfilling different conditions during
battles throughout the game. Here I will list the conditions for each of
the Battle Trophies items. Note: The Director's Cut Battle Trophies
is not compatible with the original! There have been revised conditions,
and the two files have nothing to do with each other.
Please note that some of these descriptions refer to your character only.
Thus, for something like "Defeat Albel with Items Only", you don't HAVE
to beat him with items only; what this means is that the character YOU control
can only use items; the other two computer-controlled characters are free
to beat up on him. Similarly, the "Taking No Damage" conditions means only
the player character has to take no damage; your allies can still take
damage. Also, for any of the conditions which are "Defeat X with
Y Only", Y has to be used a certain number of times. Thus for the above
example, you can't just use one item on Albel and then sit there and wait
for your other companions to beat up on him. The exact number of times you
need is unknown, but if you're really high level there's a chance that
you'll defeat somebody before you've fulfilled the requirements, so be
Finally, getting a certain percentage of the Battle Trophies unlocks
new stuff. Unlocking 15% (45/300) allows you to use each character's 2P
costumes (to change, go to the Status screen and press triangle to change
between costumes). Unlocking 25% (75/300) allows you to play on Universe
difficulty (in a new game). Unlocking 40% (120/300) allows you to use each
character's 3P costumes. Unlocking 55% (165/300) allows you to access the
music test by pressing Square at the Battle Trophies screen. Getting 65%
(195/300) allows you to play on FD difficulty. Getting 80% (240/300) allows
you to use the 4P costumes. Getting 95% (285/300) allows you to use Full
Active Mode, switchable on the Options screen. Note that some of these 
conditions themselves have to be fulfilled on Universe and FD difficulty, 
so you'll have to play through more than once to get everything.
A list of the conditions follows. 

001 100 Battles                         151 Defeat Universe Iseria No Damage
002 1000 Battles                        152 Defeat Universe Iseria 15 Minutes
003 5000 Battles                        153 Defeat FD Iseria
004 10000 Battles                       154 Defeat FD Iseria No Damage
005 50000 Battles                       155 Defeat FD Iseria 20 Minutes
006 Defeat 2 Enemies Simultaneously     156 Defeat Lenneth
007 Defeat 3 Enemies Simultaneously     157 Defeat Lenneth Taking No Damage
008 Defeat 4 Enemies Simultaneously     158 Defeat Lenneth in 10 Minutes
009 10 Hits                             159 Defeat Universe Lenneth
010 30 Hits                             160 Defeat Universe Lenneth No Damage
011 50 Hits                             161 Defeat Universe Lenneth 15 Minutes
012 100 Hits                            162 Defeat FD Lenneth
013 150 Hits                            163 Defeat FD Lenneth No Damage
014 200 Hits                            164 Defeat FD Lenneth 20 Minutes
015 250 Hits                            165 Defeat Freya
016 300 Hits                            166 Defeat Freya Taking No Damage
017 Kill 100 Kinds of Enemies           167 Defeat Freya in 15 Minutes
018 Kill 200 Kinds of Enemies           168 Defeat Universe Freya
019 Kill 300 Kinds of Enemies           169 Defeat Universe Freya No Damage
020 Kill 400 Kinds of Enemies           170 Defeat Universe Freya 20 Minutes
021 Kill 420 Kinds of Enemies           171 Defeat FD Freya
022 Chain 3                             172 Defeat FD Freya No Damage
023 Chain 10                            173 Defeat FD Freya 60 Minutes
024 Chain 30                            174 Taunt Gabriel 10 Times
025 Chain 60                            175 Taunt Iseria 10 Times
026 Chain 100                           176 Defeat Serious Vox
027 Chain 250                           177 Get Item from Serious Vox
028 Chain 500                           178 Protect Against Serious Vox
029 One-hit Kill                        179 Counter Aura Against Serious Vox
030 Just Damage Kill                    180 Protect Break Against Serious Vox
031 One-hit Just Damage Kill            181 Total 5 Hours in Battle
032 Defeat 300 Enemies                  182 Total 50 Hours in Battle
033 Defeat 500 Enemies                  183 Total 100 Hours in Battle
034 Defeat 1000 Enemies                 184 Win Using Weak Attacks
035 Defeat 5000 Enemies                 185 Defeat Lucifer Weak Attacks Only
036 Defeat 10000 Enemies                186 Defeat Iseria Weak Attacks Only
037 Defeat 50000 Enemies                187 Defeat Freya Weak Attacks Only
038 Win in Under 30 Seconds             188 Win Using Strong Attacks
039 Win in Under 20 Seconds             189 Defeat Lucifer Strong Attacks Only
040 Win in Under 10 Seconds             190 Defeat Gabriel Strong Attacks Only
041 Run 20 Times                        191 Defeat Lenneth Strong Attacks Only
042 Run 100 Times                       192 Win Using Counter Aura
043 Knocked Out 20 Times                193 Defeat Lucier Counter Aura Only
044 Knocked Out 100 Times               194 Defeat Gabriel Counter Aura Only
045 Win with Everyone Paralyzed         195 Defeat Iseria Counter Aura Only
046 Win with Everyone Frozen            196 Win Using Items
047 Paper-thin Victory HP 5             197 Defeat Albel 1 Items Only
048 Paper-thin Victory HP 4             198 Defeat Albel 2 Items Only
049 Paper-thin Victory HP 3             199 Defeat Albel 3 Items Only
050 Paper-thin Victory HP 2             200 Win Using Heraldry
051 Paper-thin Victory HP 1             201 Defeat Lucifer Heraldry Only
052 Press Buttons 10000 Times           202 Defeat Gabriel Heraldry Only
053 Press Buttons 100000 Times          203 Defeat Lenneth Heraldry Only
054 Press Buttons 1000000 Times         204 Win Using Charge
055 Finish Attack 10                    205 Defeat Lucifer Charge Only
056 Finish Attack 100                   206 Defeat Gabriel Charge Only
057 Finish Attack 500                   207 Defeat Lenneth Charge Only
058 Finish Attack 1000                  208 Win Using Battle Skills
059 Reach Level 10                      209 Defeat Lucifer Battle Skills Only
060 Reach Level 77                      210 Defeat Iseria Battle Skills Only
061 Reach Level 120                     211 Defeat Freya Battle Skills Only
062 Reach Level 255                     212 Win Alone
063 Protect Break 10 Times              213 Defeat Lucifer Alone
064 Protect Break 100 Times             214 Defeat Gabriel Alone
065 Protect Break 500 Times             215 Defeat Iseria Alone
066 Protect Break 1000 Times            216 Defeat Lenneth Alone
067 Angered 10 Times                    217 Defeat Freya Alone
068 Angered 100 Times                   218 Win Using Iron Pipe
069 Angered 500 Times                   219 Defeat Norton with Iron Pipe
070 Angered 1000 Times                  220 Iron Pipe 99999 Damage
071 Over 1000 Damage                    221 Defeat Lucifer Iron Pipe Only
072 Over 10000 Damage                   222 Defeat Lenneth Iron Pipe Only
073 Over 50000 Damage                   223 Defeat Lucifer Naked
074 Over 99999 Damage                   224 Evade Firebolt
075 Win Taking No Damage                225 Defeat Metal Chinke
076 Cancel Bonus 100 Times              226 Defeat Chinke Thief Lv 99
077 Cancel Bonus 1000 Times             227 Encounter Monjaragora
078 Cancel Bonus 3000 Times             228 Defeat Monjaragora
079 Defeat Norton in 30 Seconds         229 Survive w/ Guts 3x Consecutively
080 Defeat Norton Taking No Damage      230 Survive w/ Guts 5x Consecutively
081 Defeat Larva Crab in 1 Minute       231 Survive w/ Guts 10x Consecutively
082 Defeat Larva Crab Taking No Damage  232 Survive w/ Guts 15x Consecutively
083 Defeat Shelby in 1 Minute           233 Heal 777 HP
084 Defeat Shelby Taking No Damage      234 Heal 7777 HP
085 Defeat Tsukikage Leader in 1 Minute 235 Heal 77777 HP
086 Defeat Tsukikage Leader No Damage   236 Remaining 77777 HP
087 Defeat Mudman in 1 Minute           237 111 Damage
088 Defeat Mudman Taking No Damage      238 222 Damage
089 Defeat Cockatrice in 1 Minute       239 333 Damage
090 Defeat Cockatrice Taking No Damage  240 555 Damage
091 Defeat Crystal Cerberus 1 Minute    241 777 Damage
092 Defeat Crystal Cerberus No Damage   242 5555 Damage
093 Defeat Demetrio in 1 Minute         243 7777 Damage
094 Defeat Demetrio Taking No Damage    244 77777 Damage
095 Defeat Aurora Ganash in 1 Minute    245 Get Lucky Star 10 Times
096 Defeat Aurora Ganash No Damage      246 Get Lucky Star 30 Times
097 Defeat Blue Dragon Zombie 1 Minute  247 10 Consecutive No Damage Wins
098 Defeat Blue Dragon Zombie No Damage 248 50 Consecutive No Damage Wins
099 Defeat Robin Wind in 1 Minute       249 100 Consecutive No Damage Wins
100 Defeat Robin Wind Taking No Damage  250 50 Consecutive Battles Alone
101 Defeat Crosel in 1 Minute           251 100 Consecutive Battles Alone
102 Defeat Crosel Taking No Damage      252 500 Consecutive Battles Alone
103 Defeat Biwig in 1 Minute            253 Evade Firebolt 10 Times
104 Defeat Biwig Taking No Damage       254 Evade Firebolt 50 Times
105 Defeat Daibensha in 1 Minute        255 10 Consecutive Finish Attacks
106 Defeat Daibensha Taking No Damage   256 50 Consecutive Finish Attacks
107 Defeat Azazel in 1 Minute           257 5 Consecutive Level Ups
108 Defeat Azazel Taking No Damage      258 10 Consecutive Level Ups
109 Defeat Danzaisha in 1 Minute        259 20 Consecutive Level Ups
110 Defeat Danzaisha Taking No Damage   260 10 Consecutive Protects
111 Defeat Dark Armor in 1 Minute       261 50 Consecutive Protects
112 Defeat Dark Armor Taking No Damage  262 100 Consecutive Protects
113 Defeat Crystal Statue in 1 Minute   263 200 Consecutive Protects
114 Defeat Crystal Statue No Damage     264 500 Consecutive Protects
115 Defeat Dark Eye in 1 Minute         265 5 Consecutive Back Attacks
116 Defeat Dark Eye Taking No Damage    266 5 Consecutive Surround Attacks
117 Defeat Chimera in 1 Minute          267 5 Consecutive Raid Attacks
118 Defeat Chimera Taking No Damage     268 10 Consecutive Get Items
119 Defeat Stone Golem in 1 Minute      269 10 Consecutive One Hit Kills
120 Defeat Stone Golem No Damage        270 30 Consecutive One Hit Kills
121 Defeat Spirit Trio in 1 Minute      271 50 Consecutive One Hit Kills
122 Defeat Spirit Trio Taking No Damage 272 31 Consecutive Runs
123 Defeat Gau in 1 Minute              273 30 Consecutive 0 Damage
124 Defeat Gau Taking No Damage         274 50 Consecutive 0 Damage
125 Defeat Belial/Beelzebub 1 Minute    275 Defeat Iseria 5 Times
126 Defeat Belial/Beelzebub No Damage   276 Defeat Freya 5 Times
127 Defeat Lucifer                      277 Defeat 'Princess and Knight'
128 Defeat Lucifer in 5 Minutes         278 Defeat 'Crafty Tag'
129 Defeat Lucifer Taking No Damage     279 Defeat 'Tiger Stripe Combo'
130 Defeat Lucifer at Level 1           280 Defeat 'Beastmaster Girl'
131 Defeat Universe Lucifer             281 Defeat Fayt
132 Defeat Universe Lucifer No Damage   282 Defeat 'Princess and Knight' Alone
133 Defeat Universe Lucifer 8 Minutes   283 Defeat 'Crafty Tag' Alone
134 Defeat Universe Lucifer Level 10    284 Defeat 'Tiger Stripe Combo' Alone
135 Defeat FD Lucifer No Damage         285 Defeat 'Beastmaster Girls' Alone
136 Defeat FD Lucifer 10 Minutes        286 Defeat Fayt Alone
137 Defeat FD Lucifer Level 10          287 No Damage 'Princess and Knight'
138 Defeat Gabriel                      288 No Damage 'Crafty Tag'
139 Defeat Gabriel Taking No Damage     289 No Damage 'Tiger Stripe Combo'
140 Defeat Gabriel in 5 Minutes         290 No Damage 'Beastmaster Girl'
141 Defeat Universe Gabriel             291 No Damage Fayt
142 Defeat Universe Gabriel No Damage   292 Defeat Universe Fayt
143 Defeat Universe Gabriel 8 Minutes   293 Defeat FD Fayt
144 Defeat FD Gabriel                   294 Auto Victory
145 Defeat FD Gabriel No Damage         295 Hit Battle Sphere 5 Times
146 Defeat FD Gabriel 10 Minutes        296 Battle Over 60 Minutes
147 Defeat Iseria                       297 Battle Over 120 Minutes
148 Defeat Iseria Taking No Damage      298 Don't Get Attacked for 1 Minute
149 Defeat Iseria in 10 Minutes         299 Don't Let Enemy Within 5 meters
150 Defeat Universe Iseria              300 Run 42.195 km in Battle

And now an explanation on some of the less-than-clear conditions:
X Battles: Simply get in X battles. You can see how many battles you've been 
   in on the main menu screen. However I believe this total is cumulative 
   over games (so if you had 500 battles in your first saved game and get 
   500 battles in your second saved game, as long as they used the same 
   Battle Trophies, you should get the 1000 battles condition)
X Hits: This refers to a hit combo. The combo indicator is displayed to the
   right of the battle screen. To get high combos, I suggest giving your
   characters high-hitting moves that don't move the enemy much, like Cliff's
   Flash Chariot or Maria's Gravity Bullet.
X Chain: Chain refers to having consecutive battles with the Heat Up gauge
   filled. Thus, Chain 100 means get into 100 consecutive battles with a full
   Heat Up gauge.
Press Buttons X Times: Refers to the number of times you've pressed a button
   in battle. Thus, a weak attack, strong attack, or battle skills is one 
   time, unless you mash on the controller. Using the directional pad also
Finish Attack: Finish Attack refers to your character only (the player 
   controlled one) dealing the final blow in the battle.
Angered X Times: Anger is a condition in which your characters may go to
   if an ally is knocked out. It'll give them increased attack power and 
   they'll say something.
Over X Damage: This means that your characters must deal in ONE HIT a damage
   equal or over to the indicated value. Thus, if in one hit your characters
   deals 1200 damage, that will satisfy the "Over 1000 Damage" condition.
Defeat Metal Chinke: The Metal Chinke is an enemy found on certain floors of
   the Cave of Trials.
Defeat Chinkethief Lvl. 99: The Chinkethief Lvl. 99 is an enemy found on
   floors 152 to 161 of the Sphere Corporation.
Encounter Monjagora/Defeat Monjagora: The Monjagora is the boss of the 7th
   floor of the Cave of Trials.
X Damage: Unlike Over X Damage, your characters must deal in ONE HIT the
   EXACT amount of damage listed. Thus, getting 5560 damage will NOT trigger
   the "5555 Damage" condition.
Defeat Albel X Using Only Items: There are three times you can possibly
   fight Albel in the game. "Albel 1" refers to the very first time you fight
   him, during the escape from Becquerel Mines. "Albel 2" refers to if you
   attempt to go fight him at the Urza Lava Cave immediately after reaching
   the FD world (before going to the Sphere Corporation). "Albel 3" refers to
   if you fight him at the Urza Lava Cave any time afterwards. To fight him
   at the Urza Lava Cave you must first talk to Walter first in Kirsla.
X Continuous Level Up: This means that in ONE BATTLE, a character of yours
   must get X levels up at once.
0 Damage X Consecutive Times: This means that your player-controlled
   character must get hit for 0 damage X number of times. This refers to 
   curing as well, so if your character is cured for 0 damage (such as with 
   the Regeneration Counter Aura), then that will work towards this condition.
Battle Over X Minutes: This refers to ONE BATTLE. Thus you'll have to stay
   in a single battle for over 2 hours just to get all of these conditions.

Surferio Underwater Garden ***NEW***
How to get here: This isn't a secret dungeon, but it's been added for the
Director's Cut, and it's completely optional. To get here, go to the west
section of the Iris Plains; where there used to be nothing, there will now be
a save point, and the entrance to the Surferio Water Garden. You can enter
here as soon as you clear the Duggus Forest (i.e., as soon as you can access
the Iris Plains itself), although the level of the enemies in this dungeon
are much higher than what you've faced before this point of time. I'd suggest
either building up your characters to the upper 20s before entering, or 
waiting until later in the story.

Items in this section: 8200 Fol, 15000 Fol, Enchant Book (Wind: Absorb), 
Fire Stone, Blacksmith Materials, Synthesis Materials, Gold Chain, Craft
Materials, Earth Charm, Blackberry x2, Blueberry, Fresh Sage, Holy Sword,
Courage Crest, Paracelsus's Round Table
Map Completion: 1/1 Bunny

The dungeon is only one floor, but it's a wide area with a variety of
puzzles. Head east at the first fork and make your way through the room with
the statue enemies. In the next section head south for a treasure chest,
then go back east again. Go through the next room, picking up another
treasure chest, then go north at the next fork. Here you'll come up against
your first puzzle room.
Stepping on the green switch activates the puzzle, which unlocks the doors,
but adds a bunch of colored blocks to impede your progress. Each block can
be pushed and moved, but only along certain colored tracks which you can see
on the ground. To continue you'll want to go through the north door, but the
door to the east has treasure, so first push the blocks in this order: white,
red, yellow, back yellow. Collect the treasure, then return to the room and
step on the green switch to reset the puzzle. Now push the blocks in the
following order: white, red, furthest-west white, furthest-north blue.
Continue onwards, going west at the fork for some treasure before going north
again. Follow the path around and you'll enter the second puzzle room, this
time from the east. There is a treasure to the north this time, so go
red, southern yellow, white, red next to where the white ended, white to the
north of that, and blue to the north of that, then collect the treasure.
Reset the puzzle and this time head for the exit in the west. To reach
the exit, push the blocks in the following order: red, yellow, white, red
to the far west, the red above that, the blue above that, the furthest
west red.
Continue winding through the next branching section; you'll want to
generally head south. When you come to the room with exits to the south
and east, head south first for some treasure. Then go east, and head south
until you reach the final puzzle room. There is treasure in the exit towards
the southwest, and you'll eventually want to head south. First, the
treasure: push white, red right next to it, blue, red, another red close
by, the white close to it, the red you just pushed, blue, yellow; then
backtracking towards the beginning, hit the furthest west yellow, the white
to the south, blue, the white in the northwest, yellow, red, white, blue.
After all this, reset the puzzle and now make your way south for the exit.
Press the blocks in the following order: white, red next to it, blue, red,
red just to the west, white immediately north, the red you just pushed,
blue just to the south, yellow; then backtracking, the furthest-west yellow,
white to the south, and the yellow to the south.
Follow the path around. When you reach a save point, you'll know that you're
just one room away from the boss.

Boss: Sculpture Ruler
Battle Trophies Opportunities: None
He comes with two polyhedron-like Sculpture Guards. The Guards are suscpetible
to instant-death via freezing, so if you have Nel's Touga (and you should by
now), by all means use it as much as possible. Try to keep your distance from
the Sculpture Ruler as it has several area-effect type attacks. If you keep
sniping at him he should go down in no time.

After the battle proceed to the final room to earn your reward: Paracelsus's
Round Table. Its use may seem totally foreign, but take it to Welch Vineyard
(note: apparently you must have finished the war before you can do this) and 
she'll explain its use, and more importantly, unlock Versus Mode. For more 
details about Versus Mode, see its own section below.

Ancient Ruins of Mosel (Depths)
How to get here: This really isn't a secret dungeon. However, you don't
ever have to set foot inside of it to beat the game, so consider it a bonus
dungeon. You can enter as soon as you get the Vanish Ring. Visit the area
where the meeting took place and use the Vanish Ring on the door in the
ground; this will cause a set of stairs to appear and you can proceed down.
Alternatively, once you defeat the Stone Golem the second time you
go to visit the Ancient Ruins of Mosel, simply head down the east stairs
instead of the west stairs (which will take you to the Firewall). The second
way is recommended as the enemies are very strong and will probably wipe
you out if you head down immediately after getting the Vanish Ring. However
if you want the Ancient Scroll #4 treasure, you will have to do it earlier
and not later. (See Ancient Scrolls section for details).

Items in this section: Cooking Materials, 160000 Fol, Ripe Berry, Blacksmith
Materials x2, Star Talisman, Synthesis Materials x4, Trapping Card EX 6,
Magical Berry, Very Ripe Berry, Counter Aura Book 6, Star Guard, Skill Book
"Support Spell", Trapping Card 4
You'll start in a sewer-like catacomb. Head to the west section for a 
treasure chest, then go over to the east side. On a ramp slanting down from
north to south, you'll find a Hauler, similar to the ones in the Kirsla
Cave. Speak to this one and get on it to swim over the water.
Now head east and then north. Head into the tunnel to go into the next area.
In this area there are places you can get off to collect more treasure,
but it'll be faster if you wait until later (as the Hauler is quite slow).
Go west with the Hauler, then south again, then east again to the middle
of the screen, then take the tunnel south back to the first part of the
screen. Here, head to the southwest corner of the area. There is a ramp
here, so get off the Hauler. Run into the giant amoeba monster to fight.
He isn't too hard (certainly not compared to the Chimera) but be prepared
all the same.
After defeating the amoeba monster, the water throughout the sewers will
drain. Now you can walk around freely and collect treasures if you wish.
There is one treasure in the southeast part of the northern area that you
will have to climb up to get to. When you're done collecting the treasures,
head to the south part of the southern area. There are some pillars here
that you can get rid of with the Vanish Ring, and behind the pillars is
a door and a plate in the ground. What you want to do here is find one of
the glowing enemies in the room and lure them towards the plate. When you
do, the door will open. However the enemy will change into Aurora Ganash,
and you'll have to fight.

Boss: Aurora Ganash
285000 HP, 212025 MP
Battle Trophies Opportunities: Defeat Aurora Ganash in 1 Minute, Defeat
Aurora Ganash Taking No Damage
As a color swap of monsters you've seen before, he's got most of their
similar attacks. Stay away from him and go for long distance hit-and-run.
If you defeated the Chimera easily, he'll be no problem.

After defeating him, take the door to descend to the second level. The
second level has but three treasure chests, all towards the east of the
area, and two of them in a room that you can access only via Vanishing
the stone blocks covering the door. If you head west from this point,
you'll find a save point, and this is a sign that a boss is coming up.
Enter the next room for a pretty comical scene featuring your old friend
Robin Wind, and then a boss fight.

Boss: Spirit Trio (Robin Wind, Aqua Regia, Novas Blaze)
Robin Wind: 140000 HP, 30000 MP
Aqua Regia: 148000 HP, 50000 MP
Novas Blaze: 135000 HP, 40000 MP
Battle Trophies Opportunities: Defeat Spirit Trio in 1 Minute, Defeat
Spirit Trio Taking No Damage
A fairly tough battle. Robin Wind's still tough as usual but now he has
two friends to help him along. Rather than going 1-on-1 with your three,
try focusing all your attacks on one at a time to take them down. You
should go for Robin Wind first, then Aqua Regia (the golden mermaid)
next. Though you should focus your attacks on one opponent at a time,
don't cluster together, or you may get eliminated really quickly by
an area attack from the opponents.

After the battle go north. Here you'll meet the ghost of Count Mattarin,
with whom you can play a Chess Battle game (much like the ones in Gemity).
The board is really quite simple, and if you just put your pieces across
from his such that yours win (remember thief beats wizard, wizard beats
knight, knight beats thief) you'll win the game easily. Once you win,
the Count and the chessboard will disappear, and in its place there'll
be a set of stairs down to a treasure room with many nice treasures.
Collect these and you're done with the Ancient Ruins of Mosel.

Cave of Trials
How to get here: After beating the game and watching the long long ending,
the game will automatically save to your memory card. What it does is add the
"Clear" designation to your save file. Note that it doesn't affect it in
any other way; you can still proceed and fight Lucifer again. Upon loading the
"Clear" file, head south. You'll find a bunny. Talk to him, and he'll say
that he's been told to give you a prophecy: "Head for the town of bridges,
and the cave of lava".
The town of bridges is Kirsla. Make your way out of the Spiral Tower
and the Firewall, then head for Kirsla. The entrance to the Cave of Trials
will be in the previously closed cave entrance in the southwest of town.
Go in through the cave here (you'll have to use the Vanish Ring to clear away
some rocks) and you'll find a teleporter that will take you to the Cave of
There are 8 floors and absolutely zero save points in here. I highly
recommend frequent backtracking so you can rest, restock, and save in

Map Completion: 1/1 Bunny

Items in this section: Very Ripe Berry, Synthesis Materials x3, Shadow Bullet,
Cooking Materials, Alchemy Materials, Blackberry x2, Compounding Materials x2,
Aquaberry, 60000 Fol, Blacksmith Materials, Ripe Berry, Dark Eye Helm,
Holy Staff Pumpkin Wraith
(After hitting switch on Floor Three)
Blood Scylla, Blueberry, Cooking Materials, Blackberry x2, Aquaberry, 40000
Fol, Reflex, Synthesis Materials
There really aren't any tricks to the first floor. Just proceed forward
and use the Vanish Ring to get rid of crates in your way. Some of the doors
cannot be opened yet; you'll come back to them later so don't worry about
them for now. Throughout the Cave of Trials you may see treasure chests
floating in midair. To get them, you'll have to knock them down to the ground
first, usually by Vanishing nearby crates in such a way that they fall and
hit the treasure chest.
After proceeding to the far north you'll face the boss of this floor, 

Boss: Bigfoot ビッグフット
350000 HP, 50000 MP
Battle Trophies Opportunities: None
He's big, strong, and faster than you'd expect. Nevertheless he's not that
hard, comparatively. The only move to watch out for is his Ice Beam, which 
may take out your party all at once. Nevertheless if you've managed to Item 
Create some items that absorb water element, you won't have to worry about 
that either. His physical strength is high but nothing constant curing can't 
take care of. Also remember that he's weak against fire. 

Collect the two treasure chests behind him, then proceed to the second floor.

Items in this section: Youriten Shell, Aquaberry, Tri Faunas, Experimental
All-Purpose Antidote, Blackberry, Mirage Robe, Very Ripe Berry, Cooking
Materials, Magical Berry, 
(Via Elevator)
Elemental Edge, 74000 Fol, Cooking Materials, Compounding Materials
First head to the southeast of the area. There is a switch here that you'll 
need to activate. To the north, you'll find stacked boxes that when Vanished,
drop a ton of treasure chests that end up blocking the path. There are some
useful treasures here, but there's also treasure on the other side. To get
across, Vanish the bottom box and then try and run through as quickly as you
can to get to the other side. Grab the two treasure chests there, and if you
can't get back across, simply use the Reset function (press square to bring
up the Vanish box, then press Select) to get warped back to the hallway's
Make your way to the northwest area. As you enter a door that heads south,
you'll run into the boss of this floor, Succubus.

Boss: Succubus サキュバス
40000 HP, 50000 MP
Battle Trophies Opportunities: None
She's pretty easy, actually. She can confuse your characters, but if you just
keep the pressure on her (Flash Chariot with Cliff; Gravity Bullet with
Maria, etc.) she won't be able to do a thing.

After defeating her you'll be able to head into the puzzle section of this
floor. You'll basically be on a four-by-four grid of rooms. Thanks to the
switch you pressed earlier, you'll be able to slide the rooms around by
examining the pedestal in the middle of each room. Basically the grid
starts with the "gap" in the lower right section. Your job is to shift
around the rooms such that the gap will be in the extreme upper left, and
then jump into the gap. Here's the layout of the grid:


To continue you'll need to drop down A, but dropping down the following
squares will net you some treasures:

B,E,F - Blueberry
C,D,G,H - Synthesis Materials
I,M - None
J,K,L,P - Very Ripe Berry, Blacksmith Materials, Cooking Materials
N,O - Burst Emission

To make the gap be at square A, rearrange the rooms in the following
order: O, K, J, F, E, I, J, F, B, A. Now simply jump into the gap in
the ground to head to the third floor.

Items in this section: Blacksmith Materials, Very Ripe Berry, Burst
Emission, Synthesis Materials, Blueberry, Mystic Chain, Reflex, Compounding
Materials, Raven Gauntlet.
(Via Elevator)
Trapping Card EX 13, Aquaberry, Cooking Materials, 
If you positioned the grid correctly, you should drop into a room with three
treasure chests. Follor the path out. When the halls branch east, follow the
corridor east to find another switch to activate. Then continue on. When
you enter the next door to the west, you'll face the boss of this floor, 
the Basilisk King.

Boss: Basilisk King バシリスクキング
79365 HP, 3607 MP
Battle Trophies Opportunities: None
He doesn't have much HP at all, and he isn't too dangerous. Just keep on
him with multi-hitting attacks and he'll go down in no time. Since he's
a basilisk presumably he could petrify you, but he never got the chance to
do it to me. If you have Nel with a high ATK, a single Kokuyousen will take
him out thanks to his pitifully low MP.

Afterwards you'll enter stairs that'll take you back to the first floor,
to a section you haven't seen before. The doors that were previously locked
should now be open (if you hit the switch). Collect the treasure chests, 
then head north and then east. You'll find an elevator. You can take this
elevator down to the fourth floor, but in the meantime you should visit floors
2 and 3 as well as the elevator will take you to new sections. On Floor three
you'll be able to meet Santa, who can sell you some stuff if you like. If
you have the cash, I recommend getting Santa Boots, which have a small chance
of giving you tri-Emblems when you rest at an inn. When you're done, head 
down to the fourth floor.

Items in this section: Efreet Cape, Ripe Berry x2, Mystic Chain, 61000 Fol,
Magical Berry x2, 58000 Fol
This floor is very, very dark. When you enter the second (large) room, there
will be many glowing enemies around that light the area. They're useful, but
in order to proceed you'll have to kill all of them. Make sure you go around
and collect the treasures first though, otherwise you'll have a hard time
finding them. When you've killed all the lights, head to the southwest for
the exit... but first a boss.

Boss: Earth Dragon アースドラゴン
420000 HP, 48000 MP
Battle Trophies Opportunities: None
He's got some strong attacks, but thankfully he's really, really slow. Take
advantage of this with hit-and-run tactics and you should be fine. Once you
get his HP down, he'll start flying in midair and breathing fire, but this is
still fairly easy to avoid - and if you got the Reflex's from the earlier
floors, the fire breath won't do any damage at all.

When you're finished with him, head down to the fifth floor.

Items in this section: Blueberry x2, Blackberry, Synthesis Materials x2, 
Very Ripe Berry, Magical Berry x2, 22000 Fol, Trapping Card EX 15, Uraouka 
Sakkou, Ripe Berry x2, Infinity Arts, Magical Dance
Head to the east first for some treasures, then proceed north. After a
short while, you'll run into your old friend, Puffy! In typical Puffy
style she'll summon a monster to attack you.

Boss: Shubringer シュブリンガー
182900 HP, 3645 MP
Battle Trophies Opportunities: None
His attacks are similar to the crab like monsters from the earlier floors.
However he isn't too tough. Just take him out with lots of MP damage
(Kokuyousen!) and he'll go down in no time.

After the battle Puffy will run off. There's a door behind her which you
can't open yet, so go chasing after her. She's towards the south, but
look around and collect the treasures first. When you find her, she's
being menaced by a monster. Choose to help her (助ける) and you'll
end up in another fight.

Boss: Arlie アーリ
182900 HP, 3645 MP
Battle Trophies Opportunities: None
Easy, just like Shubringer. He's slow, and MP damage will kill him sooner
than you'd think.

After this event Puffy will drop a key. Pick it up and take it to the
locked door that was there before, and you'll be in her lab. Here you can
give her the Experimental All-Purpose Antidote from the second floor to
have her join you as a creator. Her lab also contains the stairs to the
sixth floor, so take them down.

Items in this section: Blackberry, Blueberry x2, Aquaberry, Mugen Kuuhazan,
Blacksmith Materials, Very Ripe Berry
This floor has the same pattern as the second floor. The switch this time
is in the northeast, so take the east door in the first room and activate 
that. Before you'll have a chance to, though, you'll run into ?Lenneth, a
nice cameo from Valkyrie Profile. She'll summon up a boss for you to fight...
it's Vox! No, wait, it's not Vox... it's SERIOUS Vox!

Boss: Serious Vox 本気ヴォックス
455000 HP, 50000 MP
Battle Trophies Opportunities: Defeat Serious Vox, Get Item from Serious 
Vox, Protect Against Serious Vox, Counter Aura Against Serious Vox, Protect 
Break Against Serious Vox
He's a buffed up version of Vox. He's got a lot of HP/MP, but his attacks
aren't too threatening. Even better, if you have the Reflex his fire breath
won't do any damage, so take advantage of this fact. He's a little
hard to hit since he's flying, but you should be able to take him down. He
also has a ridiculous number of Battle Trophies Opportunities so try and
take advantage of these. He'll drop a 1/1 Bunny after you defeat him.

Proceed forward to hit the switch, then backtrack and head through the north
door in the first room for the grid. This grid is significantly harder than 
the last one, but your goal is still the same - jump down the northwest corner 
of the grid. 


The treasures are as follows:
B,F - None
C - Holy Sword Farwell
D - Mystic Chain
E - Divine Weapon
G,H,K - None
I,J - Compounding Materials
L,P - 162000 Fol, Blacksmith Materials
M - None
N - Magical Berry
O - Magical Berry

To drop down square A and head to the next floor, rearrange the rooms as
follows: O, N, M, I, J, N, K, G, F, B, C, G, F, J, I, E, A

Items in this section: 162000 Fol, Blacksmith Materials, Magical Berry x3,
Trapping Card EX 14, Divine Weapon, Mystic Chain, Holy Sword Farwell,
Synthesis Materials
Head forward from where you dropped. There's only one way to go. Once
you reach a the southernmost room, head east to face a boss.

Boss: Monjaragora モンジャラゴラ
468000 HP, 47800 MP
Battle Trophies Opportunities: Encounter Monjaragora, Defeat Monjaragora
This guy is really, really strong, despite his appearance. Luckily there's
only one of them (in later areas these guys appear as regular enemies, and
in groups), so if you team up on him and don't let him get off any major
attacks, you should be ok. If he gets low on health, he'll try to self-
destruct; this will bar you from the "Defeat Monjaragora" Battle Trophies
so try not to let this happen.

After defeating the boss take the elevator down to the next floor.

Items in this section: Reflex, Synthesis Materials, Mirage Robe, Very Ripe
Berry, High Grade Fire Spirit, Star Guard
This is the last floor. At the very beginning you'll find an elevator marked
escape. This will warp you up to the sixth floor. I highly recommend you take
this up and save in Kirsla and restock, as the coming challenges are a bit
rough. Unfortunately it is one-way only, and you'll have to walk back down
to the eighth. Thankfully the walls in the grid puzzle on Floor 6 are now
gone, making it really easy.
This floor is pretty simple. There are four rooms to the north, and each
one contains a boss and treasure. After defeating three bosses, I suggest
leaving and saving again, as after defeating the fourth boss, the boss of
the entire Cave of Trials, Gabriel Celeste, will show up when you try to

From left to right, the bosses are: 

Boss: Tri Chimera トライキメラ
682000 HP, 38500 MP
Battle Trophies Opportunities: None
This guy's similar to the giant enemies on the 10th floor of the Spiral
Tower. He's really powerful, IF he gets an attack off. Like all other
big strong but slow bosses, keep him occupied with multi-hitting attacks
and pick at him from long range. I suggest Cliff using Flash Chariot to
keep him busy at short range, then Maria and Nel at long range using
Gravity Bullet and Kokuyousen respectively. If you keep him busy long
enough he shouldn't even be able to damage you.

Boss: Guardian Haunt x3 ガーディアンハント
95000 HP, 3720 MP
Battle Trophies Opportunities: These guys must not count as a "boss" in
the game because Enemy Search will show you their stats. They only have
slightly over 3000 MP, so take advantage of this and Kokuyousen to death.
It should be over really quickly.

Boss: Pile Chimera パイルキメラ
662000 HP, 35000 MP
Battle Trophies Opportunities: None
Like all the Chimera type battles, a pretty tough battle. He's tough,
he causes status abnormalities, and his tail can hurt you even if you just
run into it. The AI has the unfortunate habit of running into his tail
and just standing there. Stay far away and be prepared to heal your
teammates, and get the heck out of the way if the Chimera charges up for
a strong attack.

Boss: Shadow Savant x3 シャドーサヴァン
100000 HP, 4000 MP
Battle Trophies Opportunities: None
They can cast some spells, but like the Guardian Haunts they've got
pitifully low MP, and rapid and frequent Kokuyousen will eliminate
them faster than you can say "Kokuyousen".

Boss: Gabriel Celeste ガブリエセレスタ
1000000 HP, 200000 MP
Battle Trophies Opportunities: Defeat Gabriel, Defeat Gabriel Taking No
Damage, Defeat Gabriel in 5 Minute, Defeat Universe Gabriel, Defeat Universe
Gabriel Taking No Damage, Defeat Universe Gabriel in 8 Minute, Defeat
FD Gabriel, Defeat FD Gabriel Taking No Damage, Defeat FD Gabriel in 10
Minutes, Taunt Gabriel 10 Times, Defeat Gabriel Using Only Counter Aura, 
Defeat Gabriel Using Only Heraldry, Defeat Gabriel Using Only Charge, Defeat
Gabriel Using Only Strong Attacks, Defeat Gabriel Alone
Tough and it shows. I'd say watch out for his move where he jumps into
the air and crashes down with his spear, but it's just too quick to
avoid. Your only real chance is to keep him too busy to attack you, and
you'll want as much help as possible, be it through items, created
weapons/armor, and such. When you get his HP down, he'll start using "Brutish
Bolt", a move that creates lots of lightning across the field. (Yes, 
this is the same one as from Valkyrie Profile). Try not to let him use it, 
but if he pulls it off run as far away from the area as possible.

After defeating Gabriel Celeste the doors to the southeast and southwest
of the floor will open which you can go to for more treasure. Also, all
the monsters have disappeared so feel free to wander through each floor
collecting what you might have missed. Floor 4 even gives you a fancy
light so you can see!

Urza Cave Temple ***NEW***
How to get here: Continuing the Bunny's prophecy, the Cava of Lava is the 
Urza Lava Cave. By heading to Crosel's room, there will be an entrance to the
temple in the northeast. The enemies in the temple are at a level at which
it would be wise to finish the Cave of Trials first before heading here.

Items in this section: 4100 Fol, Enchant Book (Water: Null), Trapping Card
EX 9, Seiken "Ama no Muragumo no Ken", Raven Gauntlet, Alchemy Materials x2,
Infinity Arts, Enchant Book (Fire: Null), Compounding Materials, Enchant
Book (Wind: Null), Enchant Book (Earth: Null), Ripe Berry, Spicule, Very
Ripe Berry, Trapping Card EX 10, Trapping Card EX 11
Map Completion: 1/1 Bunny

This is a rather small dungeon with only three floors. What complicates
matters are all the elemental orbs, pedestals, barriers, and monsters in
your path. As soon as you enter you'll see a save point and a tablet with
an inscription. This is the only save point in the dungeon so backtrack here
often. The tablet reads "Offer the opposing orb to the pedestal. Offer and
the road will open... however take heart. Those aligned with the offered
orb shall become an unbreakable wall." What this means is that throughout
the dungeon there will be various pedestals, and elemental barriers - red
for fire, blue for water, green for wind, and a yellowish-brown for earth.
By offering up an opposing element's orb at a pedestal - fire 火 versus 
water 水, wind 風 versus earth 地 - those barriers will disappear. However 
at the same time, any enemies that have the element offered will become 
invincible. Prepare to run if you should encounter one of them.
Continue on; eventually you'll reach an area with barriers to the front,
four empty pedestals, and two corridors to the left and right. Each corridor
has a north and a south door; each section has one of the elemental orbs
you'll need. Head to the northeast section and collect the treasure chests
with the 41000 Fol and the Fire orb. The northwest section has a Raven
Gauntlet and the Wind Orb. The southwest section has Alchemy Materials
and the Water Orb. Finally, head to the southeast section. Place the
Wind Orb in the pedestal here to collect the treasure chests with the
Alchemy Materials and the Trapping Card EX 9, then collect the Earth Orb. 
(Remember to take the Wind Orb back when you exit). Now backtrack to
the room just before the save point and use the Water Orb to collect
an Enchant Book (Water: Null) and use the Fire and Earth Orbs to collect
the Seiken: Ama no Murakumo no Ken for Adray. Take the Orbs back (now
would be an excellent time to use the save point), head back to the main
chamber, place all four orbs in the pedestals, and continue north and
into the next chamber.
Here you'll meet the first boss. The bosses that show up are dependent
on who you recruited and who you didn't out of the four optional
characters, Nel, Albel, Roger, and Peppita. Each one comes with a
companion monster to form a team. When you enter the back room, one
of the companions you did not recruit, along with his/her fellow monster,
will come to challenge you.

Boss: Nel and Zolt AKA Princess and Knight
Nel: 200000 HP, 36000 MP (1st Floor)
     450000 HP, 72000 MP (2nd Floor)
Zolt: 140000 HP, 40000 MP (1st Floor)
      300000 HP, 50000 MP (2nd Floor)
Battle Trophies Opportunities: Defeat Princess and Knight, Defeat Princess
and Knight Taking No Damage, Defeat Princess and Knight Alone
In my opinion, the hardest of the duos. Zolt, AKA the Knight, is a palette
swap of those annoyingly fast Crystal Statue enemies, so you'll have enough
trouble with him; add to that Nel, and you've got real problems. Unlike the
real Nel, this Nel can cast Rock Rain and Ray, which will annoy you to no
end; her Raikouha is weak and therefore can be protected, but it homes
like nothing else, and so if your Guts isn't perfectly full there's almost
no way to get away from it. Worst of all, Nel's two best battle skills,
Kokuyousen and Uraouka: Sakkou, are used by the imitation Nel, in their
Strong versions. Kokuyousen you might be able to avoid (though if you eat
it, prepare to heal your MP), but Uraouka: Sakkou homes and is nearly
unavoidable unless you can get Nel to dash into a wall or barrier. You'll
need a lot of preparation to beat this duo.

Boss: Albel and Romero AKA Crafty Tag
Albel: 235000 HP, 20000 MP (1st Floor)
       520000 HP, 40000 MP (2nd Floor)
Romero: 100000 HP, 100000 MP (1st Floor)
        240000 HP, 150000 MP (2nd Floor)
Battle Trophies Opportunities: Defeat Crafty Tag, Defeat Crafty Tag
Taking No Damage, Defeat Crafty Tag Alone
Romero is a Demon Prince type opponent, and so he's fairly fast and
has some Sudden Death attacks, though most of his attacks are fairly
avoidable. Albel himself isn't too threatening; he uses Kuuhazan, though
in its Weak form, and his Strong battle skills Kouryuuha and Goumashou
can be seen coming from a mile away. Slightly more annoying is his
sudden ability to cast Explosion, though it's still not as threatening
as Nel's new skills. Just keep on the move constantly and snipe at the
pair, and you should be fine. If you go for MP damage, you might
actually kill Albel before you get Romero.

Boss: Roger and Fabnir AKA Tiger Stripe Combo
Roger: 255000 HP, 25000 MP (1st Floor)
       560000 HP, 30000 MP (2nd Floor)
Fabnir: 130000 HP, 70000 MP (1st Floor)
        260000 HP, 20000 MP (2nd Floor)
Battle Trophies Opportunities: Defeat Tiger Stripe Combo, Defeat Tiger
Stripe Combo Taking No Damage, Defeat Tiger Stripe Combo Alone
The easiest of the combos, in my opinion. Fabnir is a crab gunner-type
opponent, and so is relatively slow and unthreatening (though the homing
missiles hurt) - it'll go down easy with MP damage, and actually so will
Roger himself. Just keep him constantly busy and he shouldn't be able to
do anything at all.

Boss: Peppita and Hodge-Podge AKA Beastmaster Girl
Peppita: 225000 HP, 50000 MP (1st Floor)
         500000 HP, 100000 MP (2nd Floor)
Hodge-Podge: 120000 HP, 90000 MP (1st Floor)
             250000 HP, 100000 MP (2nd Floor)
Battle Trophies Opportunities: Defeat Beastmaster Girl, Defeat Beastmaster
Girl Taking No Damage, Defeat Beastmaster Girl Alone
As long as you keep certain preparations in mind, this will be easy.
Hodge-Podge is a chimera, which you won't like, though if you constantly
use Counter Auras to stun it and then retaliate with MP damage, you'll be
fine. The problem is Peppita herself - her battle skills Papapa Splash
and Dokyuun Blast are both near-instant, and they also have a lovely
Instant Death effect on them. Equip Sudden Death Checks or tri-Emblems
to even the odds and then take Peppita out. 

Upon defeating the boss you'll be able to head down to the second floor.
Here, head to the southwest section to retrieve the fire orb. Head back
to the main section and take the water orb from the central pedestal, and
put the fire orb in its place. Now head to the northeast and collect
the wind orb and a Compounding Materials, and use the water orb to collect
an Enchant Book (Fire: Null). Then backtrack and go to the north room and 
collect the earth orb, and put the water orbs in the pedestals there. Head 
out the west door and offer up the wind orb to pick up Infinity Arts. Go
back to the previous room and now offer up the wind orb at an empty pedestal.
Use the west corridor to loop back to the first room. Take the fire orb
and now offer up the earth orb. Use the west corridor loop again and
offer the fire orb to open up the path beyond. Once you enter the next
room, you'll face the second boss, whoever you didn't face on Floor 1. For
instance, if in this playthrough you recruited Nel and Albel, either "Tiger
Stripe Combo" or "Beastmaster Girl" will show up on Floor 1, and the 
remaining boss will show up on Floor 2. Dispatch of this boss and then
collect one of each elemental orb in the treasure chests. You'll need them
on the third floor.

The third floor only has two pedestals and a load of barriers; depending on
which two orbs you'll offer, you'll open up the path either to treasure or
to the final room. Try the following combinations: 

Fire and Water: Enchant Book (Wind: Null)
Fire and Earth: Ripe Berry, Very Ripe Berry, Trapping Card EX 10
Wind and Earth: Enchant Book (Earth: Null)
Wind and Water: Spicule
Fire and Wind: Final room

In the final room you'll face Fayt and another character. The other character
you'll face will be whoever Fayt ended up in the ending of the game (PAs
you've done since you saw the ending and "Clear" designation was added do not
count for this); if Fayt was on his own in that ending, you'll face Fayt
and Lucifer.

Boss: Fayt and ???
Fayt: 1000000 HP, 100000 MP
Lucifer: 1100000 HP, 800000 MP
Sophia: 560000 HP, 400000 MP
Cliff: 1200000 HP, 36000 MP
Maria: 700000 HP, 180000 MP
Peppita: 760000 HP, 140000 MP
Nel: 800000 HP, 144000 MP
Albel: 940000 HP, 80000 MP
Roger: 1020000 HP, 60000 MP
Adray: 800000 HP, 200000 MP
Mirage: 900000 HP, 100000 MP

Battle Trophies Opportunities: Defeat Fayt, Defeat Fayt Alone, Defeat
Fayt Taking No Damage, Defeat Universe Fayt, Defeat FD Fayt
Drops: Bunny Charm and/or Tri-Emblem
In my opinion, the worst possible partners for Fayt are Sophia and Adray,
because their magic will ignore your DEF stat. Try not to let Fayt be
paired with either of these two, unless you want a real challenge. The other
girls (Nel/Maria/Peppita) are also rather tough because their high MP
totals mean you won't be able to rely on a fast MP kill to isolate Fayt 
Regardless of who he gets paired with you'll be in for a long fight. Fayt
moves very fast so avoiding him is impossible - you'll either want to
use Counter Aura to stun him, or set Guardless and soak his attacks. He's
significantly harder than any of the duo bosses in the floors above, so don't
be afraid to come back and face him after Sphere 211.

Once you defeat Fayt, be sure to get the Trapping Card EX 11 behind the
fountain; then you'll be finished with the dungeon.

Sphere 211 (AKA The Sphere Corporation)
How to get here: After defeating Gabriel Celeste in the Cave of Trials, he'll
tell you that "the seal has been broken". What this means is that you can now
head to the Sphere Corporation for the second secret dungeon.
Head to the Sphere Corporation by first warping back to Gemity by taking
the warp point just outside Kirsla in the Kirsla Hills. Then take the
Gemity transporter station to the Sphere Corporation. Now work your way up
to the sixth floor. Whereas previously you could go to any floor from 7-100
via the transporter in the east here, now you'll be able to go to 7-101.
You start at floor 101 and work your way up one floor at a time. As the name
implies, there are 211 floors, meaning that there are 111 floors total in 
the "secret" part of the dungeon.
Unlike the Cave of Trials, the floors here repeat in pattern. Thus even though
there are 111 floors, most of them will have the same pattern. Giving a
floor-by-floor walkthrough would thus be pointless, so I'll just give a
general description of the floors here and point out unique floors below.
The enemies change every ten floors, starting with floor 112. Thus, from
101-111 you'll encounter one set of enemies, then from 112-121 you'll
encounter a different set, and so on. Obviously the enemies get MUCH harder
as the floors increase in number, and towards the top you'd do well to
consider pretty much every fight a boss fight. Running away is certainly
key in many situations.

Here are the quickest routes to get to the next floor. Keep in mind
that this may skip some treasure chests, so if the floor you are on has a
unique treasure (see below) you may want to comb the floor to find it.

1. Upon transporting in, check where you are.
   A. If you are in a room:
      I. If you can go west, take that door, then go west again, south, 
         then east.
      II. If you can go east and south, take the south, then south again,
         then east, east, east, south, west.
      III. If you can only go east, take that door, then go northeast, south,
         northeast, west.
   B. If you are in the center of a cross-shaped hallway:
      I. If the hallway to the south splits into southeast and southwest,
         take the southwest, then southwest, southeast, and then east in the 
         next cross's southern part.
      II. If the hallway to the north has a door going east and west, take 
         the east, then go south, and then loop around east again.
      III. If the north, west, and south hallways all have doors going west,
         take the west hallway's west door, then go north, east, then loop 
         around west.
      IV. If the hallway to the west has a door going southwest, go in.
          a. If there are enemies here, go north, northwest, northeast, north,
             west, south, then west.
          b. If there are no enemies here, go north, north, east, and then

Although most of the treasure chests on these floors are miscellaneous items
like Int Seeds, Con Seeds, Synthesis Materials, and so on, some of the
floors contain really unique items. Some of the floors also contain bosses.
I will list these below.

016 - Trapping Card EX 7
030 - Prophecy Book 4
050 - Trapping Card EX 8
085 - Prophecy Book 3
101 - Boss: Returned Norton (drops Lilith's Kin)
102 - Gold Grail
106 - Valiant Mail
108 - Southern Cross
109 - Trapping Card EX 17
111 - Dragon Leather
114 - Iserial Blast, Star Guard
115 - Boss: Enraged Crosel (drops Tenken: Ama no Ohabari)
118 - Seraphic Garb
120 - Dragon Leather
122 - Valiant Mail
126 - Dream Combo, Boss: Shadow Dragon (drops Valor Gauntlet)
127 - Dragon Leather
128 - Valiant Mail
135 - Mugen Souhazan
136 - Seraphic Garb
137 - Boss: Revenge-seeking Shelby (drops Death Bringer)
140 - Trapping Card EX 18
141 - Trapping Card EX 19
142 - Seraphic Garb
147 - Boss: Frenzied Biwig (drops Kirakuten Shell)
150 - Max Extension
156 - Emotion Torrent
159 - Boss: Monjara Green (drops Cross Helm)
166 - Star Guard
169 - Fuujin Seiraiha
170 - Boss: Archdemon (drops Dragoon Laser)
173 - Trapping Card EX 20
178 - Cannon Blaze
179 - Crystal Grail
181 - Boss: Angered Azazel and Furious Beelzebub (drops Valor Gauntlet)
187 - Radiation Device
188 - Trapping Card EX 21
192 - Boss: Reckless Belial (drops Angelic Cape)
199 - Trapping Card EX 22
200 - Boss: Super Brea (drops Demon Sword Levantine)
202 - Star Fall
205 - Prophecy Book 6
209 - Gremlin Lair
210 - Meteor Swarm, Boss: Lenneth (drops Valkyrie Garb)
211 - Boss: Iseria Queen (drops Lilith's Kin)

Now, I'll list a description of the bosses you'll encounter on each floor.

Boss: Returned Norton 帰ってきたノートン
500000 HP, 100000 MP
Drops: Lilith's Kin
Battle Trophies Opportunities: Beat Norton with Iron Pipe Only
Norton's attack patterns haven't changed at all, although his wild shooting-
type attack now does MP damage, so you may want to leave characters like
Roger and Cliff out. His attacks in general are fairly easy to avoid, and
he has no real wide-area attack capabilities, so just spread your characters
out and fight him normally. He does have 50% protection against elemental
attacks so stick to non-elementals and Heraldry like Ray. He'll go down
really quickly with a cancel combo'ed Kokuyousen chain.
To get the Battle Trophies associated with this fight, you'll have to
equip Fayt with the Iron Pipe (yes, his weakest weapon in the game) and
take on Norton with only Fayt - the other two party members must be dead.
To make this possible, you'll have to upgrade your Iron Pipe considerably.
You'll probably want to put on several ATK +500 factors by Synthesizing
Orihalcon to it; in battle stick to non-elemental skills like Divine
Weapon or Vertical Airraid.

Boss: Enraged Crosel 激昂のクロセル
700000 HP, 100000 MP
Drops: Tenken: Ama no Ohabari
Battle Trophies Opportunities: None
Crosel was tough, but this guy's not that much tougher. Like all the Sphere
Corporation bosses he's got a lot of HP and MP to whittle down, but he
doesn't have much you have to watch out for, especially if you have fire
protection, such as the Reflex armor from the Cave of Trials. Like Norton,
he has 50% protection from elemental attacks. He doesn't really do much other
than normal attacks, so try to keep your distance and attack with long-range
battle skills. He's also very very slow, so you should be able to take him
down (again, a cancel-combo Kokuyousen chain is easy enough) without taking
any damage. Also new from the original, he now drops the Tenken: Ama no
Ohabari, Adray's ultimate weapon.

Boss: Shadow Dragon シャドゥドラゴン
1000000 HP, 200000 MP
Drops: Valor Gauntlet
Battle Trophies Opportunities: None
He has two separate attacks (Fire Blessing and Aerial Blessing) that are
fire-elemental, so come prepared with armor or accessories that nullify,
or preferably absorb, fire-elemental attacks. Other than these two, the
other attack to watch out for is Doom Howling, which does a fair bit of MP
damage and also has a Sudden Death property. This attack can be Protect'ed,
so try to keep your Guts high. If you have a Tri-Emblem, you can cut down
fire damage and guard sudden death attacks at once, so he shouldn't
be much problem at all. He's not much faster than Crosel (despite his
boasts), so again a hit-and-run strategy is recommended. Although both
Cliff and Mirage equip the Valor Gauntlet, don't worry about trying to get
two from him with Get Item - Azazel and Beelzebub will drop another one
later. (However, if you get two now you won't have to wait for another
60 floors.)

Boss: Revenge-seeking Shelby 復讐に燃えるシェルビー
1500000 HP, 200000 MP
Drops: Death Bringer
Battle Trophies Opportunities: None
Shelby almost exclusively uses close range attacks, so using Nel and Maria
to attack from afar is preferable. His Ice Breath is the biggest attack
to watch out for, as it causes large amounts of HP and MP damage, though if
you have protection/absorption against water-elemntal it's nothing to
worry about. He has 50% protection from all elements. Though he can move
somewhat quickly, just keep him busy with one party member while you snipe
at him afar with the others.

Boss: Frenzied Biwig 狂-垂フビウィグ
2000000 HP, 300000 MP
Drops: Kirakuten Shell
Battle Trophies Opportunities: None
The opposite of Shelby, he focuses on long-range attacks. You'll want to
keep close to him and keep him busy so he can't do much. He's no longer
weak against Earth like his previous incarnation, and indeed he now is
protected against all elements 50%. Once his HP dips below 60%, he'll start
using Enchant Rifle, which gives elemental effects to his attacks; however,
if you have protection against elements, this makes him actually weaker,
plus the fact that he's a total sitting duck while he uses the move. Just
keep on him and he won't be able to do anything. Not much to watch out for.

Boss: Monjaragreen モンジャラグリーン
2500000 HP, 400000 MP
Drops: Cross Helm
Battle Trophies Opportunities: None
He's basically Bigfoot from the Cave of Trials with a different color. He
has the same sort of attack patterns; a close-range whirlwind that's quite
dangerous, and a long-range ice beam that can freeze your characters. Come
prepared with protection against water-elemental and/or freeze effects.
Conversely, he's weak against fire-elemental attacks, so come in with
Sophia's Explosion or similar attacks. Have at least one character at long
range that won't get caught up in the whirlwind in case you need to heal.
Though a little tough, he still goes down easily enough with some Cancel
Bonus comboes.

Boss: Archdemon アークディーモン
3000000 HP, 500000 MP
Drops: Dragoon Laser
Battle Trophies Opportunities: None
He's got wide-ranging HP and MP damaging attacks, and his Yami no Maken
also has a chance for Sudden Death, so be sure you have protection against
that. He has protection against all elements, 50%, like most bosses, so try
to snipe at him from long range with non-elemental attacks. This is easier
said than done, since he can teleport as well, so make sure you keep moving
no matter what you do. Regardless this is where the bosses in Sphere 211
really start to get challenging. He drops the Dragoon Laser for Maria - if
you have the patience, I suggest trying to get an extra copy of it (via
Get Item) so you can have one as Maria's 'real' weapon, and use the other
to refine the Enemy Attack +100% / Fol x 10 factors onto it - this way
you'll have an easy way to make Fol for your future item creation.

Boss: Angered Azazel and Furious Beelzebub ご-ァ のアザゼル&憤怒のベルゼベル
Azazel: 261030 HP, 11865 MP
Beelzebub: 3000000 HP, 500000 MP
Drops: Valor Gauntlet
Battle Trophies Opportunities: None
Azazel is ridiculously weak; just hit him with a few Kokuyousens to get him
out of the way so you can focus on Beelzebub. Beelzebub has several nasty
tricks, including poison, petrification, and freeze-inducing attacks, as well
as a tendency to start sucking up your HP and MP when his health gets low.
You should probably be around level 200 by this point if you don't want a
long protracted fight, and make sure you have protection against status
ailments. Nevertheless, I didn't find Beelzebub as threatening as the

Boss: Reckless Belial -メ進のベリアル
3000000 HP, 500000 MP
Drops: Angelic Cape
Battle Trophies Opportunities: None
He's not paired with Beelzebub, thankfully, but his missiles still hurt, 
a lot. He'll also try to run away from your characters, so have at least
two melee characters to try and pin him down. He's lost his vulnerability
to wind-elemental attacks, unfortunately, so you'll just have to focus on
regular attacks. Have a third character at range that can heal, but make
sure it's a fast moving character (Nel or Fayt) that can outrun the homing
missiles. He also has a tendency to do a quick invincible step, so stay
away from the multi-hit battle skills like Uraouka: Sakkou/Infinity Arts,
as he has a nasty tendency to just sidestep them and shoot missiles at you
while you attack empty air. 

Boss: Super Brea ブレア超人
4000000 HP, 600000 MP
Drops: Demon Sword Levantine
Battle Trophies Opportunities: None
She's got plenty of radius attacks around her, so try not to get too close,
or at the very least make sure whoever is is buffed up protection wise; Cliff
or Roger might want to use Balance Condition to preserve their MP. She uses
Thunderstruck a lot so you'll want to invest in something that'll absorb
wind-elemental attacks. Using Stun on your attacks is preferable as she
doesn't really stagger; Gravity Bullet is also great for lock-down purposes.
She's got protection against all elements so stick to non-elementals.

Boss: Lenneth レナス
7000000 HP, 700000 MP
Drops: Valkryie Garb
Battle Trophies Opportunities: Defeat Lenneth, Defeat Lenneth Taking No
Damage, Defeat Lenneth in 10 Minutes, Defeat Universe Lenneth, Defeat Universe
Lenneth Taking No Damage, Defeat Universe Lenneth in 15 Minutes, Defeat FD
Lenneth, Defeat FD Lenneth Taking No Damage, Defeat FD Lenneth in 20 Minutes,
Defeat Lenneth Using Only Strong Attacks, Defeat Lenneth Using Only Heraldry,
Defeat Lenneth Using Only Charge, Defeat Lenneth Using Iron Pipe Only,
Defeat Lenneth Alone
Hey, it's Lenneth from Valkyrie Profile, only in ultra-cute chibified form.
Ridiculously tough. She uses both Rock Rain and Thunderstruck so you'll
want elemental protection of some sort. Nibelung Valesti's range is 
ridiculously large; if she uses it in the middle of the battlefield, there's 
almost nowhere to stand to avoid it. Come prepared with Stun Bombs, and try 
to lure her to the edge of the field, so that Nibelung Valesti will leave 
some open areas. On the plus side, she drops Valkyrie Garb, the strongest
armor in the game, equippable by Nel, Peppita, and Maria. If you're not
in a totally fatal fight against her, try equipping Get Item so you can
get two-three of them. You'll need to be pretty close to maximum level with
maxed out refined weapons to stand much of a chance, so return to the level
170s or so to level up if you need to.

Boss: Iseria Queen イセリアクイーン
10000000 HP, 2000000 MP
Drops: Lilith's Kin
Battle Trophies Opportunities: Defeat Iseria, Defeat Iseria Taking No
Damage, Defeat Iseria in 10 Minutes, Defeat Universe Iseria, Defeat Universe
Iseria Taking No Damage, Defeat Universe Iseria in 15 Minutes, Defeat FD
Iseria, Defeat FD Iseria Taking No Damage, Defeat FD Iseria in 20 Minutes,
Defeat Iseria Using Only Weak Attacks, Defeat Iseria Using Only Counter
Aura, Defeat Iseria Using Only Battle Skills, Defeat Iseria Alone, Taunt
Iseria 10 Times, Defeat Iseria 5 Times
I actually found her a lot easier than Lenneth. For one thing most of her
attacks are linear, not circular, so they're a lot easier to avoid. Also,
her super technique (Celestial Star) doesn't have nearly the range Nibelung
Valesti does, and she can get hit out of Shin no Sabaki easily with a
Counter Aura. Watch out for Lunatic Field, which can trap your character's
in a gold aura that cannot be escaped or protected against. Nevertheless 
she does have more HP and MP than Lenneth so it will take you awhile. You
can fight Iseria as many times as you want by coming back, so don't feel
the pressure to get as many Battle Trophiess as possible.

After defeating Iseria Queen, you're done with Sphere 211. Just like the
Cave of Trials, the building will now be cleared of enemies and you can roam
around as you wish. (Once you exit though, the monsters will be reset).
Iseria also drops a gem, which you can use to find...

The Final Secret Boss
How to get here: After defeating Iseria Queen in Sphere 211, she'll drop a
gem. The description tells you that "something" has been sealed inside and 
warns you that it's dangerous, but if you want, you can take it to where the 
prideful dragon used to rest and set it in the sun's rays.
The prideful dragon is Crosel. Take the gem to Urza Lava Cave (by going 
out of Alias through the Becquerel Mountain Path, Bar Mountains, and then
Bar Ruins) and then head to Crosel's lair in the back. Make sure you save
your game in the Bar Ruins. Here you'll have the choice on whether or not
to put the gem into the light. If you do, the final secret boss of the
game, Freya, appears. You can fight her and she'll drop the Jinki: Ether
Frozen (a very nice weapon for Sophia). You can actually fight her as many
times as you wish simply by exiting and reentering the room and putting
the gem in the right place again.

Boss: Freya フレイ
20000000 HP, 3000000 MP
Battle Trophies Opportunities: Defeat Freya, Defeat Freya Taking No Damage,
Defeat Freya in 15 Minutes, Defeat Universe Freya, Defeat Universe Freya
Taking No Damage, Defeat Universe Freya in 20 Minutes, Defeat FD Freya,
Defeat FD Freya Taking No Damage, Defeat FD Freya in 60 Minutes, Defeat Freya
Using Only Weak Attacks, Defeat Freya Using Only Battle Skills, Defeat Freya 
Alone, Defeat Freya 5 Times
She uses her special attack, Shinki: Ether Strike right off the bat, and it
hurts, a lot. Unlike the original, Ether Strike now counts as a strong
attack, meaning you'll have to be very careful and try to interrupt it at
all costs. She moves very fast, and also uses Thunderstruck and Rock Rain 
like Lenneth, so come with items that'll soak that damage. Again, Stun Bombs 
are the key to interrupting her special attacks.

After defeating Freya, she'll drop the Divine Weapon: Ether Frozen, a great
weapon for Sophia. (Too bad you couldn't get it earlier!) You can come back
and fight Freya as many times as you want, though you get nothing new for


Here are some miscellaneous tricks and/or glitches in the game.

Getting Bunnies
Getting 100% completion of a map nets you a 1/144 Bunny, 1/60 Bunny, or 1/1
Bunny. The first two raise your characters' movement speed in battle by 5%;
the latter actually reduces it by 50%. 1/144 and 1/60 Bunnies do not stack,
so there is no use in having more than one, or even having any 1/60 Bunnies
at all. Keep one 1/144 Bunny in your inventory and sell off all other Bunnies
for some quick and easy Fol.

"Get Item" Trick
"Get Item" is a battle skill, learned from a written book (via Item
Creation), that forces opponents to drop items if you down them. The gist of
this is that you can get multiple copies of a "rare" item using this. For
instance, Lenneth drops the Valkyrie Garb, the best armor in the game. If
you want four Valkyrie Garbs (since Nel, Maria, Mirage and Peppita all can 
equip it), all you have to do is get Get Item to activate twice. You can raise
the probability of downing the opponent by using a skill that hits many
many times, like Gravity Bullet, and overlapping with another skills that
knocks down.

"Stun"'s Importance.
Stun is a battle skill learnable by anybody. Although it doesn't work often
at low levels, at high levels it is nearly essential to those secret boss
battles, as sometimes the only way to interrupt those uber-powerful
attacks like Nibelung Valesti and Ether Strike is to use Stun. Attaching
Stun to attacks that can hit from anywhere, like Maria's long-range attacks
and Nel's strong attacks, is especially recommended.

Damage Reduction
Not nearly as powerful as the Emblem tricks in the original version, this 
trick is not a glitch, and therefore is still present in the new releases. 
It involves the Red and Blue talismans, which have a percent chance of 
reducing HP and MP damage to 0. Refining them to the highest level, you 
can get a 30% chance of nullifying damage per attack. They don't stack (so 
two 30%'s does not mean 60%) but it's still fairly powerful.

Using Freeze
Freezing an enemy and then hitting them with a physical attack means
instant death. This trick works on a lot more enemies than you'd think; 
even enemies in the final dungeons can be frozen. The easiest way to freeze
enemies is to equip the Bunny Trophies from the Battle Arena or the
Bunny Races at Gemity; they both add Freeze attack to your attacks. 
However, these trophies are pretty hard to get. Another nice plus to the
Director's Cut is that Shell Sapphires now have the "Attack Effect: Freeze"
factor, so synthesizing these to your weapon is a good trick. You'll need
to have recruited Anthler and aim for a base cost around 2400. Other skills 
that freeze are Nel's Touga, Peppita's Frozen Dagger, and Sophia's Ice 
Needle and Deep Freeze. Touga is comparatively fast, making it one of the 
best skills in the game.

Stun Bomb Interrupt
Many bombs that you can create through Item Creation have the effect of
dizzying the opponent. This is very powerful as it can interrupt an
opponent's attack. In the case of the secret bosses, for instance, if you
see a Nibelung Valesti from Lenneth coming, you can use a Stun Bomb and
knock her out of the animation, thus stopping the move. This can help
save your life, though make sure you have plenty of bombs on hand.


Versus Mode is a totally new feature to the Director's Cut that allows the
playable characters to go head-to-head in battle and beat each other up
for fun and profit. Well, not so much profit as just fun. You can play 
Versus Mode with a friend, or against the computer, and the mechanics of
Versus Mode are almost exactly the same as the regular battle mechanics,
so it's also good practice.

Like almost all good things in SO3, Versus Mode must be unlocked. To unlock
it, you must find the Paracelsus's Round Table (パラケルセスの円卓) key item
hidden in the Surferio Underwater Garden (see that section for details).
Once you've defeated Vox, take the Table to Welch in Peterny and show it to
her; this will enable Versus Mode, and you can play at any time by returning
and talking to her.

When starting the mode the first thing you will be prompted to do is select
the mode and round time. The round time can be set to 90 seconds, 180 seconds,
or infinite; if time runs out, the character with the most health remaining
is considered the winner. 180 seconds is the default. You can then select
between 1P vs. CPU, 1P vs. 2P, 1P vs. CPU vs. CPU, or 1P vs. 2P vs. CPU
(sorry, no Multi-Tap support in SO3). All battles are done in Battle Royale
format, with the last man standing the winner.

Once you've selected the mode you'll be taken to the character select
screen to choose your character and their outfit; note that certain
characters and outfits require further unlocking - more on that below.
To choose 1P, use circle; 2P, triangle; 3P, square; 4P, R1; 5P, L2; 6P, R2.

Afterwards you'll be prompted to select the character 'type'. Each character
has three different 'types', which determine the skills they come equipped
with in battle. So no, you can't go and set Guardless on your character
freely. Each type represents a different playstyle, so choose carefully.

Battle Types

     Hit Count Focus             Balanced                     Avoidance Focus
O S  Blade Reactor               Reflect Strike               Blade Reactor
O L  -                           Shotgun Bolt                 Strayer Void
X S  Vertical Airraid            Charge                       Reflect Strike
X L  Drain                       Icicle Edge                  Stun
Sup1 Guts Extend                 -                            Retro Heal
Sup2 -                           -                            -

     Long Range                  Close Range                  Simple
O S  Earth Grave                 Charge                       Charge
O L  Firebolt                    Drain                        Stun
X S  Lightning Blast             Ifrit Sword                  Critical
X L  Thunder Flare               Firebolt                     -
Sup1 Retro Heal                  Critical HP                  Guardless
Sup2 Guts Extend                 -                            Critical HP

     Close Range                 Medium Range                 Long Range
O S  Crescent Locus              Gravity Bullet               Charge
O L  Pulse Emission              Laser Emission               Aiming Device
X S  Trident Arts                Charge                       Pluto Horn
X L  -                           -                            Radiation Device
Sup1 Guts Extend                 -                            -
Sup2 -                           -                            -

     Rushdown                    Hit Count Focus              Balanced
O S  Aerial Raid                 Current Knuckle              Flash Chariot
O L  Burst Tackle                -                            Aerial Raid
X S  Charge                      Acrobat Locus                Might Hammer
X L  -                           -                            -
Sup1 -                           Guts Extend                  -
Sup2 -                           -                            -

     Close Range                 Medium Range                 Long Range
O S  Charge                      Raikouha                     Kagebarai
O L  -                           Kagebarai                    Raikouha
X S  Uraouka Sakkou              Shisentou                    Kagebarai
X L  Fuujin                      -                            Kokuyousen
Sup1 -                           Guardless                    -
Sup2 -                           -                            -

     Balanced                    Simple                       Wide Range Focus
O S  Papapa Splash               Charge                       Stun
O L  Dokyuun Blast               Dokyuun Blast                Beyond Lure
X S  Charge                      Aerial                       Fairy Arts
X L  Beyond Lure                 -                            -
Sup1 -                           Guts Extend                  Guardless
Sup2 -                           Critical HP                  -

     Balanced                    MP Damage Focus              Simple
O S  Shouretsuha                 Mashouseki                   Aerial
O L  Kuuhazan                    Kikoushou                    Stun
X S  Souhazan                    Goumashou                    Charge
X L  Kouryuuha                   -                            HP Damage Up
Sup1 -                           -                            Guts Extend
Sup2 -                           -                            -

     Close Range                 Wide Range Focus             Long Range
O S  Charge                      Jeek Beam                    Last Ditch
O L  Stream Attack               -                            Heat Whip
X S  Ex Arm                      Stream Attack                -
X L  -                           -                            Tri Fauna
Sup1 Guts Extend                 Guardless                    Guts Extend
Sup2 -                           -                            Retro Heal

     Long Range                  Simple                       Rushdown
O S  Lightning Blast             Firebolt                     Fatal Fury
O L  Firebolt                    Firebolt                     Fatal Fury
X S  Earth Grave                 Titan Fist                   Charge
X L  Spicule                     -                            - 
Sup1 -                           Guardless                    Retro Heal
Sup2 -                           -                            -

     Balanced                    Wide Range Focus             Rushdown
O S  Crescent Locus              Might Discharge              Charge
O L  Aerial Raid                 Might Hammer                 Stun
X S  Current Knuckle             Trident Arts                 Festive Avenger
X L  -                           -                            -
Sup1 -                           Guts Extend                  Retro Heal
Sup2 -                           -                            -

So the question now becomes, how do you unlock the extra characters and
outfits? The answer is that you must find various "Trapping Cards" scattered
in treasure chests throughout the game. Once you have them in your inventory,
you'll be able to select the new features.

Here's a list of the trapping cards, what they unlock, and their location.

Card                         Unlocks            Location
Trapping Card 1              Albel              Moonbase
Trapping Card 2              Roger              Sphere Coporation 5th Floor
Trapping Card 3              Adray              Spiral Tower 1st Floor
Trapping Card 4              Mirage             Ancient Ruins of Mosel Depths
Trapping Card EX 1           Fayt 3P            Moonbase
Trapping Card EX 2           Sophia 3P          Sphere Corporation 3rd Floor
Trapping Card EX 3           Maria 3P           Becquerel Mines (Vanish Ring)
Trapping Card EX 4           Cliff 3P           Kirsla Cave (Vanish Ring)
Trapping Card EX 5           Nel 3P             Duggus Forest (Vanish Ring)
Trapping Card EX 6           Albel 3P           Ancient Ruins of Mosel Depths
Trapping Card EX 7           Roger 3P           Sphere Corporation 16th Floor
Trapping Card EX 8           Peppita 3P         Sphere Corporation 50th Floor
Trapping Card EX 9           Adray 3P           Urza Cave Temple 1st Floor
Trapping Card EX 10          Mirage 3P          Urza Cave Temple 3rd Floor
Trapping Card EX 11          Fayt 4P            Urza Cave Temple 3rd Floor
Trapping Card EX 12          Sophia 4P          Urza Lava Cave
Trapping Card EX 13          Maria 4P           Cave of Trials 3rd Floor
Trapping Card EX 14          Cliff 4P           Cave of Trials 7th Floor
Trapping Card EX 15          Nel 4P             Cave of Trials 5th Floor
Trapping Card EX 16          Albel 4P           Coffer Ruins (Vanish Ring)
Trapping Card EX 17          Roger 4P           Sphere Corporation 109th Floor
Trapping Card EX 18          Peppita 4P         Sphere Corporation 140th Floor
Trapping Card EX 19          Adray 4P           Sphere Corporation 141st Floor
Trapping Card EX 20          Mirage 4P          Sphere Corporation 173rd Floor
Trapping Card EX 21          Fayt 5P/6P         Sphere Corporation 188th Floor
Trapping Card EX 22          Sophia 5P/6P       Sphere Corporation 199th Floor


This section is for miscellaneous tips for SO3, as well as for answering
some common questions. There are spoilers in this section so be warned.

Q. How many Factors (in Item Creation) can an item have?
A. Eight.

Q. How many endings are there to this game?
A. There are multiple endings. The exact number is ten. Basically you can 
have all your characters split up, or have Fayt paired with any of the other 
9 characters. To get these endings you'll have to play around with the
Private Actions...

Q. How come all of the characters' "ultimate weapons" suck?
A. The characters' ultimate weapons, which you'll find in the Sphere
Corporation (past Floor 101), are the strongest weapons in the game.
However they have a plethora of negative effects, such as reduced
EXP or DEF, high chances of breaking, and so on. This is where Item
Creation comes in to save the day. Refining each weapon (under
Blacksmith, or in Maria's case Machinery) can erase most of the negative
effect, and each weapon also has ATK +1000 built in as a bonus, which
refining can duplicate. (Thus you can get multiple ATK +1000s on
each weapon just by continually refining it).

Q. What is the best possible weapon I can make?
A. You're limited to eight slots, so make the best of them. Without
a doubt one thing you'll need is ATK +1000, which can either be
obtained by getting the Hidensho (from the Rank S Team Battle in the
Arena at Gemity) and Synthesizing it to a weapon, or by collecting
each character's ultimate weapon in the Sphere Corporation, which
all have ATK +1000 built in. Once ATK +1000 is on your weapon,
refining the weapon usually can cause further ATK +1000s to show up, thus
increasing the power of the weapon greatly.
However remember that you only have eight slots to work with, and considering
the ATK of the ultimate weapons is high enough to begin with, "ATK and DEF 
+30%" is more efficient. This can be put on by creating Battle Boots,
refining them, and then Synthesizing them to the weapon. Other Factors
you might want to add (from here on it's really a matter of preference)
include "Attacks x3" (Synthesized from the Lilith's Kin) or "Emits
Light when Attacking" (Synthesized from the High Grade Star Spirit).
See the "Invincibility Tricks" above for more suggestions.

Q. I'm running out of Materials for Item Creation. Help!
A. Santa, on Floor 3 in the Cave of Trials (after taking the elevator),
can sell all of the Materials except for Synthesis to you. Synthesis
Materials can be gotten in numerous numerous chests throughout the
Sphere Corporation and the Cave of Trials. Some of the enemies in
the Spiral Tower also drop Synthesis Materials.

Q. I can't win the Bunny Races in Gemity. What do I do?
A. Unfortunately the Bunny Races are completely random. You'll just have
to button mash and hope things turn out your way... or, use a turbo 
controller and leave your PS2 on overnight. I estimate it'll take about 6-7
hours to get the 100 points needed for the Orareta Maken (to recruit Boyd).

Q. How is this game related to Star Ocean/Star Ocean Second Story?
A. Not very related. Though the games take place within the same universe
(and thus is more related than each of the Final Fantasies are to each
other) the timeline is approximately 400 years after SO2, and the
connections between them are very few indeed. There aren't any characters
in common (though some of the characters are similar "in spirit") and
basically SO3 stands alone.

Q. So there are no cameos and no links?
A. There are links, but not from where you'd expect them. Valkyrie Profile,
tri-Ace's most recent game prior to SO3, has numerous references in the
game. Two of the secret bosses, Lenneth and Freya, were playable characters
in VP. Slightly more hidden is the fact that Roger's "friends" in Sir
Felious are named after Rucio (Rucio was the JP name for Lucian), Lezard, 
and Belion. (For those of you who can't remember Belion in VP, he was the
orc-like creature that Lezard commanded.)

Q. I've heard some of these voices before. Where?
A. The voice actors and actresses in the Japanese version are actually
pretty big names in anime and other games. Fayt is voiced by Hoshi 
Souichirou, known for his work as the leads in Scryed and Onegai Teacher.
Sophia/Amina is Enomoto Atsuko, known for being Yukino in KareKano.
Nel is Asakawa Yuu, who also played a plethora of badass roles including
Motoko in Love Hina, Priss Asagiri in Bubblegum Crisis 2040, and Jura
Basil Elden in Vandread, among others. Kurata Masayo, who plays Peppita,
is also a Love Hina cast member (as Shinobu). Maria Traitor is voiced
by Neya Michiko, who was in Vandread (as Barnette) but is more well-known
for her work in other video games, such as her role as Emeralda in
Xenogears and as Sophitia in the Soul Calibur series. The cameos from
Valkyrie Profile retain their old voice actresses, so Lenneth is still
done by Touma Yumi (who's also done a number of other famous anime and
game roles, too many to list, though in games notably she's been Lei
Fang in the Dead or Alive series, Elly in Xenogears, Nephilim in
Xenosaga, and Ivy in Soul Calibur) and Freya is still done by Kawamura Maria
(who Slayer fans may recognize as the voice of Naga). However, Gabriel
Celeste and Iseria Queen seem to have new voice actors.

Q. I taught my characters Common Support Spell/Common Attack Spell, but I
can't use them! Why not?
A. To use CSS/CAS in battle, you MUST have those skills equipped as support
skills (costs 2 CP).

Q. Why does the ice in the last room of the Aqueducts keep breaking?
A. Just like the slippery slopes, you must WALK across them, by holding
down the O button.


Some people just don't get it. Or they don't read the guide. Or... I honestly
don't know what is wrong with some of these people. Before you write me mail,
make sure you don't fall into one of the following categories...

As much as I wish otherwise, these mails are completely unedited.

CATEGORY 1: People Who Don't Understand that Japanese is Another Language and
That the Game Was Originally Japanese

From "Aaron Busch"
This has been bugging me for a long time so I'm just going to be out and open 
with it. Check your FAQ / Walkthrough for Star Ocean 3. Have you even played 
the game yet? You've spelled almost every character and every name of a place 
incorrect. (Example: Clair, not Claire, and Kirlsa, not Curlsour). You've 
given out false information, to go one direction, when the place you need to 
goto is really in the opposite direction. You've given out information that 
just isn't possible. For example, you can't control the Dragon Flute in the 
Ruins of Barr.. Not to my knowledge anyways. This can be quite confusing. I 
would suggest check back in the game and your FAQ / Walkthrough to fix up some 
of these situations because they can become quite confusing. I'm not upset 
with you, I'm just stating the truth, as I too write FAQ / Walkthrough, and 
I make sure that I'm giving accurate information.

From "Kitana Chun"
Yeah.  I was looking at your FAQ walkthrough on this game and it hit me how 
little you actually know about it.  You miss named over half of the locations 
and misspelled many of the character's names.  It's Fayt not Fate and 
"Sealand" is Aquios and don't give the shit about how Aquios stands for 
"Sealand" if you break it down or anything like that.  Also learn your 
mythology.  The crystal statues in the Shrine of KADDAN are actually Centaurs.
Also the "Vanishing Hammers" you mention are Disentagration Hammers and you 
don't get them from the Priest but from one of the Priestess'.  In my opinion 
I think you could have done better by buying the Guide.

My Response
As anybody who reads the introduction can plainly see, this FAQ was written
based off the Japanese version of the game. Why? Because I played the Japanese
release, months ago. I have no idea why Square of America changed so many
names - names like Sealand, Canan, and Cirlsour are spelled in PLAIN ENGLISH
in the Japanese release, so who knows what they were thinking in changing the
spelling of these. I've made an effort to change some of the names in this 
FAQ as I go, but I can't do all of them - and I don't own nor do I plan to
ever buy the North American release, so I can only change names as I learn
what they are (again, check out Ammo's Japanese-to-English changes guide
for an excellent head start).
It's up to you whether you want to buy the guide or read this FAQ, but hey,
you didn't pay money for this.

More coming soon, probably... though I'd be just as glad if they didn't.

Thanks go to:
tri-Ace and Enix for the best RPG I have ever played.

This FAQ Copyright 2004 to Edward Chang. Redistribution in any form,
including reprinting in electronic or print media, without express
permission of the author is strictly forbidden.

View in: