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Side Quest Guide by Zyre
Version: 0.87 | Updated: 01/06/05
_________________________________________ \ __/_\__ / \ | / | \ | / \ |/ | \| / \ | | | / \ / / \ \ / \ | --|-|-- | / \ / \ _ |V| _ / \ / \ / | \ / | \ / \ / | | | \ / XXX XXX \/ | | | \/ XXX XXX / | | | \ XX XXX eee nn /n ooooo| sssss \aaaaa gggggg aaaaa XXXX eeeeeee nnnnnnn ooo ooo sss sss aaa aaa ggg ggg aaa aaa XXX eeee eeee nnn nnn ooo ooo sss aaa ggg ggg aaa XXXXX eeeeeeeee nnn nnn ooo ooo sssssss aaaaaaa ggg ggg aaaaaaa XX XXX eeee /nnn nnn ooo ooo | sss aaa aaa ggg ggg aaa aaa XX XXX eee eee / nnn nnn ooo ooo sss sss aaa aaa gggggg aaa aaa XX XXX eee / nnn nnn ooooo| sssss aaa aa ggg aaa aa / | | | \ ggg ggg / ¯¯¯¯¯¯¯ \ ggggg / \ / EPISODE I \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ D e r W i l l e z u r M a c h t ************************* *** -Side Quest Guide- *** ************************* - Version 0.9 - by Andrew Nawroth (Zyre) Zyresoft@gmail.com ================= Legal Information ================= This document is protected by U.S. Copyright Law, and may not be reproduced under any circumstances except for personal and private uses. This document may not be placed on any web site or otherwise distributed publicly without advance written permission. It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it as a gift. This guide cannot be altered. It was created and is owned by me, Andrew Nawroth. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. This guide can legally be found only at the following: * GameFAQs (www.gamefaqs.com) * GameSpot (www.gamespot.com) * IGN (www.ign.com) * Neoseeker (www.neoseeker.com) * Square Universe (www.squareuniverse.net) ------------------------------------------------------------------------------- * **************************** ****** Table of Contents ***** **************************** * ** I. Introduction ** II. Version History ** III. Optional Bosses ** IV. Segment Addresses ** V. Mini Games - A. Drillgame - B. Xeno Card (COMING SOON!) - C. Network Casino - D. A.G.W.S. Battle ** VI. Other - A. Invincible Robot: Erde Kaiser - B. Fish Detector - C. Silent Patient - Luty ** VII. Emails ** VIII. Various Info ** IX. FAQs ** X. Credits ** XI. Contact Me * **************************** ******** I: Introduction ***** **************************** * Xenosaga Episode I - Der Wille zur Macht is definately one of the best RPGs out there for the PlayStation 2. Personally, it's my favorite PS2 game out there. Episode I has a great storyline, as well as gameplay. Most of the game itself is pretty fun, though frustrating at times. Really, the only thing that could make this game truly great is a nice set of side quests the player can partake in throughout the game. Though it really lacks a true optional boss (for example, Omega Weapon in Final Fantasy VIII and Ozma in Final Fantasy IX). But the other side quests definately make up for that absense. Here, I have provided a guide to aid you in the side quests. Or, it will assure that you haven't missed any. I truly hope this guide helps you in those ways, which will ultimately make the Xenosaga experience truly worthwhile. :) * **************************** **** II: Version History ***** **************************** * ** Version 0.5: 03/06/03 - 03/07/03 The guide is first created. Parts 1-4, 7-9 are completed. The guide is first posted at GameFAQS (http://www.gamefaqs.com). Work on version 0.7 commenses. ** Version 0.7: 03/07/03 - 03/11/03 Part 6 is completed. I begin to work on the sections of Part 5. Section 5A is completed. I also added some more optional bosses, which should complete that part. In addition, I changed the Table of Contents design along with the Part label designs (the arrows labeling each part of the guide). I also added in the new Emails section onto the Table of Contents. I plan on working on it for the next version. Finally, I have added some more information to Part VIII. ** Version 0.8: 3/11/03 - 3/13/03 Section 5D has been added. I also added a new FAQ part, which I also completed for this version. I will begin on section 5C as well as part VII for the next version. ** Version 0.85: 3/13/03 - 3/17/03 I changed the overall format of the guide. Actually, this was the version that first was posted, but I forgot to change the version number at the top. I fixed some more typos and changed some stuff a little bit. Nothing major added. I'm getting a lot of work done on section 5C though. ** Version 0.9: 3/16/03 - 3/XX/03 * **************************** *** III. Optional Bosses ***** **************************** * Xenosaga Episode I has its fair share of optional enemies you may wish to encounter at some time in the game. Most of them are at a fairly high level of difficulty depending on the strength of your characters. Though in most games, the optional bosses are usually more difficult than the normal bosses. But in this particular game, that is not the case. ======================================================================== - Ace Pilot - ======================================================================== Before considering to hunt down Ace Pilot, keep in mind that it's not really Ace Pilot you're going to fight. Though you techically fight him, the real battle begins after his HP reaches zero. In this case, one of two things can occur depending on how far you are in the game. When you first gain access to the U-TIC Battleship via EVS, you can fight Ace Pilot and he will pilot his first A.G.W.S., Meld Gareth. Once you have beaten the Song of Nephilim, you can return to the U-TIC Battleship to fight Ace Pilot, only this time he will pilot his other A.G.W.S., Din Gareth. Of course, you can still fight Meld Gareth if you please. Just make sure you have at least two of your party members are in an A.G.W.S. when Ace Pilot's HP reaches zero. Then he will pilot Meld Gareth instead of Din Gareth. The best part about these guys is that you can fight them as many times as you want. Personally, I don't consider them "optional bosses", but they fit more in this part of the guide than any other part. This is a great way to gain levels as well as various points to upgrade your tech attacks, skills, and ethers. To get to Ace Pilot, use the EVS to get to the U-TIC Battleship. Note that this enemy only appears in the EVS. Earlier in the game, you visited this place with Jr. along with Mary and a nameless soldier in your battle party. When you were here earlier in the game, there was a room where you fought a Zolfo A.G.W.S. This room was called the Sodier Room, and Ace Pilot is inside here. To get to this room, make your way from the starting point to the first laser barrier. When you wer here with Jr., you had to disable these red laser barriers to progress further into the battleship. Of course, they're disabled already in the EVS version of this place. Moving along, walk across the southernmost barrier and continue going straight until you reach a door. There are two red objects you can destroy on each side of the door. Enter the door and walk to the right for a while (you'll have to go down a few steps to keep going right). You'll walk past some destroyable plants in pots. Keep walking to the right and you'll pass a red door. Walk past it and you will come across another red door (it's the last one). Enter it and you will see a man dressed in a black spacesuit-like outfit. Unlike all other enemies in the game, he is not aggressive and thus, will not persue you. You yourself must initiate this battle. ------------------------------------------------------------------------ Battle Information ------------------------------------------------------------------------ - HP: 360 There really isn't any required strategy - Weakness: Fire for this battle. Simply fight him as you would - Item: Skl. Upgrade A with any other normal enemy. Keep in mind that - Rarity: Ethr Upgrd A if you want the items he provides, you are - STR: 50 going to have to steal them. You will not - VIT: 15 receive the item after battle because this guy - EATK: 30 enters one of his A.G.W.S. units when his HP - EDEF: 20 reaches zero or below. - DEX: 30 - EVA: 20 - AGL: 8 - EXP: 30 - G: 500 - T.Pts: 10 - E.Pts: 4 - S.Pts: 16 ------------------------------------------------------------------------ Battle Information - Meld Gareth ------------------------------------------------------------------------ - HP: 5500 Meld Gareth has two different attacks. The - Weakness: None first one is called 'Dragon Scale', which is - Item: Frame Repair Z an attack that damages only one character. - Rarity: B-MAX Circuit His more dangerous attack is his '68-Series - STR: 110 Missle' which is not only more powerful than - VIT: 80 'Dragon Scale', but attacks the entire party - EATK: 50 as well. It's best to transfer your characters - EDEF: 10 into A.G.W.S. units if they can. If you're - DEX: 30 using KOS-MOS, it's very nice to have the - EVA: 10 'Double Buster' accessory equiped. It lets you - AGL: 6 perform two Tech Attacks if you have enough - EXP: 4000 AP. Refer to the Part IV: Segment Addresses to - G: 1000 learn how to get the Double Buster item if you - T.Pts: 60 do not already have it. - E.Pts: 20 If you do choose to keep any character out - S.Pts: 60 of an A.G.W.S., you will obviously be doing a lot of healing. While you are fighting this enemy, it's best to guard first to gain AP. Then use W-ACT, which is necessary to deal a lot of damage. 'Guard Recovery' equipped to any of your A.G.W.S.' is a valuable tool, since you will be guarding almost half of the time if you wish. This way, you heal some damage while guarding. Equip any heavy-damage piercing guns to every A.G.W.S. you plan on using during this fight. A flamethrower or gatling gun are also weapons you should consider equiping to your A.G.W.S. units. These can play a large roll in defeating Meld Gareth. If you're not planning on using any A.G.W.S. units at all, make sure at least two of your characters have Medica All set on them. Medica Rest can also be very helpful if Meld Gareth likes to focus on one character with his 'Dragon Scale' attack for a couple turns. Make sure you have good equipment on your characters, and their levels are at least around 37. Keeping your party's HP high thoughout the battle is the key to coming out as the victor. If possible, try to steal his B-MAX Circuit item if you get the chance. Don't take the chance if you need to heal first, though. You can always fight Meld Gareth again. ------------------------------------------------------------------------ Battle Information - Din Gareth ------------------------------------------------------------------------ - HP: 8500 Like Meld Garenth, Din Gareth has two - Weakness: None attacks as well. Luckily, both can only attack - Item: Frame Repair Z one party member at a time. His first attack - Rarity: Fst Crcuit 25 is '20mm Blaster', which does around 250+ - STR: 150 damage depending on how much you have worksd - VIT: 80 on your characters/A.G.W.S.'s. His other - EATK: 50 attack is called '71-Series Railcannon'. This - EDEF: 30 attack is very painful as it roughly 600 HP - DEX: 50 worth of damage. What's even more deadly is - EVA: 10 its critical hit, which can do over 1000 - AGL: 6 damage! That'll take down most of your - EXP: 8000 characters if they aren't a high enough level - G: 1000 or you didn't upgrade their HP enough with - T.Pts: 80 Tech Points. That is, if it hit a character - E.Pts: 20 not in an A.G.W.S. - S.Pts: 80 As far as strategy, it's basically the same as the one with Meld Gareth. The only change you'll need to keep in mind is that you can only have one character enter their A.G.W.S. before you defeat Ace Pilot. Otherwise, you'll end up fighting Meld Gareth instead. Just keep an eye on your HP and watch out for his '71-Series Railcannon'. With all this in mind, you should have a very good chance at victory. ------------------------------------------------------------------------ ======================================================================== ======================================================================== - Athra 26 Series - ======================================================================== Enter the Song of Nephilim and head into Tower One. You need to get to the sixth floor to get into Tower Two. Destroy fifteen blocks, then activate the elevator. After entering the tower, walk to the left. The first exit you see is the one you want to enter. Do so and head to Tower Two. Once there, you sould save. the Athra 26 Series may a difficut fight, depending on you level, equipment, and other statistics. Whether you decide to save or not, enter the doorway directly across the doorway you just came out of. Somehow make it past the enemy and make use of the ladder. When you make it down the ladder, make your way to furthest ladder on this section. Go down that ladder and make your way to the last ladder in this section as well. Climb up that ladder and make your way to a set of boxes you can destroy. The second one contains a 'Defibrilator Vest' while the third box contains a 'Neo Armor Beta'. The next box houses the Athra 26 Series. ------------------------------------------------------------------------ Battle Information ------------------------------------------------------------------------ - HP: 3000 There are some precautions that need to be - Weakness: None taken into consideration before attempting to - Item: Revive DX fight this guy. Firstoff, attacking him with a - Rarity: N/A Beam, Fire, or Ether attribute weapons will - STR: 90 only cause him to become invulnerable to that - VIT: 15 type of attack for the remainer of the battle. - EATK: 90 Also, he will try to cast Engine Stop on any - EDEF: 26 A.G.W.S. units in the party, so make sure you - DEX: 50 have Engine Shields equipped to any mechs you - EVA: 45 plan on using. If you do not plan on using any - AGL: 11 mechs, or plan on having some characters out - EXP: 2400 of them, then make sure they make use of their - G: 0 first fire, ice, lighting, spirit or beam - T.Pts: 120 attacks. After that, only physical attacks and - E.Pts: 24 techs classified as a 'Hit' type of damage - S.Pts: 100 will hurt him. Also, keep into consideration that this guy can boost a lot, so you'll need a good healer in your group to spend most of his/her time healing. With all of this kept in mind, your chances of victory greaten. Successfully defeating this boss gains you Decoder 2! ------------------------------------------------------------------------ ======================================================================== ======================================================================== - Great Joe - ======================================================================== Before you go looking for Great Joe, you need to make sure Jr. is in your party, and he is the one walking around on the field. That is the only way Great Joe is visible. After you have those things set, head to the Residential Area of the Durandal. Search for the room with the green carpet and a silver monolith which acts as an item shop (the silver object that looks identicle to save point, but silver). Once you are in that room, head to the closet doors and destroy the right one. Then, Great Joe himself will challenge you to combat. ------------------------------------------------------------------------ Battle Information ------------------------------------------------------------------------ - HP: 9999 There are some things you should keep in - Weakness: None mind before taking on this guy. Most of his - Item: Swimsuit attacks are physical attacks, which means he - Rarity: N/A usually doesn't hurt those in back row. It is - STR: 100 a good idea to keep your healer behind Jr., - VIT: 30 especially if you don't normally use Jr. in - EATK: 68 your party. This way, your healer receives - EDEF: 20 minimal damage and can focus on healing the - DEX: 40 other two members of the party. - EVA: 40 Joe's 'Heart Shot Punch' is a status attack - AGL: 11 he doesn't use too often. But when he does, - EXP: 18000 the character struck will be infected with the - G: 200 Curse status effect, as well as receive - T.Pts: 200 damage. If you ever see the message 'Planning - E.Pts: 180 Combination Attack', this means he's charging - S.Pts: 200 his attack and it will do some major damage. Note that after you receive this message and before his next turn, you can attack him which may cancel this terrifying attack. If Joe decides to cast an Ether called 'Celebration' upon himself, this will increase his Ether attacks. This is usually followed by a very strong Ether attack that damages your entire party. If he casts 'Celebration' on himself, immediately heal everyone as much as possible. If you have chaos in your party and he has his 'Best Ally' Ether plus 50 EP to use it, this would be a good time to use this Ether. 'Best Ally' will effect everyone in your party and if they get killed, they will automatically be revived and brought to full health. When Joe gets to around 4000 HP, he challenges Jr. to a duel. If you wish, use this change to use Jr. specifically while the other characters heal him. If you attack with another character, however, Joe responds with a counter attack. When Joe reaches 2000 HP, the duel is over and he casts an effect that has a 50% chance of reversing healing and damage on him. So attacks will heal him while healing items and spells will damage him. It's best to do a weak attack to see if his effect was successful or not. Coming out as the victor of this battle will earn you another Swimsuit and 200 G. You will also get the Magnum Joe Ether for Jr. as well as the Soul Rhapsody Tech Attack! ------------------------------------------------------------------------ /*****************************\ ** --- Xenogears Reference --- ** ==================================================================== In Xenogears, there is a man named Big Joe. Though Big Joe doesn't play any major roll in the game, he can provide some mild comic relief at times. He also allows you to indulge yourself in one of Xenogears' own mini games. But that's Xenogears. ==================================================================== \*****************************/ ======================================================================== ======================================================================== - Mintia - ======================================================================== This optional boss first becomes available during the Gnosis attack upon the Kukai Foundation. However, chances are you characters aren't strong enough to defeat her. I highly suggest you wait until later in the game. Though, there are some people out there like myself who would at least like to try to fight her when she first becomes available. Let me tell you, it is very difficult if you do not know what you are doing. Also note that the Battle Information provided below are intended to aid those who wish to battle Mintia when she first becomes avaible. Moving along, you need to make sure you have MOMO in your party and have her the one walking around on the field. Otherwise, Mintai will never appear. Mintia is found on the hidden second floor of the 'Iron Man' bar at City Sector 26 & 27 in the Kukai Foundation. To get to her, you need to do a series of things. First off, get to the front of the 'Iron Man' bar. Notice the three overhangs above the entrance. Also notice how the middle one is now lowered. To lower it, find the crank located on the left overhang and turn it. If a nearby girl warns you not to touch the crank, simply ignore her. She doesn't know what she's missing. Anyways, after turning the crank the center overhang islowered. Next, enter the 'Our Treasure' inn. Walk up the stairway at the northeastern section of the building. Once on the second floor, enter the room to the left. It has a pink carpet. Exit the room by entering the doorway to the south. This will lead you to a catwalk outside. On the catwalk, make your way to the right of the screen until you come across a set of plants that you can destroy. Destroy it and walk off the catwalk. You will land on the overhangs above the 'Iron Man' bar. Now that the center overhang is lowered, you can walk across the overhang and enter the window directly above the right overhang. MAKE SURE that as you walk across the overhang, you have the d-pad or analog stick on your controller pointing between UP and RIGHT. If you just go right, you'll fall off the overhang. And if you only walk up, you wont get anywhere. So do as instructed so you don't fall off, and you can enter the window. Now you are in a small section. You should notice to the left side of the screen the section of the 'Iron Man' bar you have visited before. Anyways, walk forward and MOMO will notice something odd and will stop to see what it is. Mintia appears and challenges MOMO to a fight. ------------------------------------------------------------------------ Battle Information ------------------------------------------------------------------------ - HP: 7777 If you haven't already, put MOMO behind one - Weakness: None of the other two characters, since Mintia has - Item: Penguin Rod a Dark Star attack that not only causes - Rarity: Craft Apron damage, but pushes the victim into the back - STR: 20 row. Keep in mind that even though she may say - VIT: 20 "Dark Star",it does not necessarily mean she - EATK: 80 is doing this particular attack. - EDEF: 32 Mintia has an attack called 'Dark Snake'. - DEX: 80 This attack can sometimes become very annoying - EVA: 50 as it deals damage as well causes the 'Attack - AGL: 12 Poison' status effect. Do not attempt to use - EXP: 22000 an antidote to cure this effect, as it will do - G: 12000 nothing. Instead, use a Cure-All item or a - T.Pts: 160 status-clearing Ether. She can also use her - E.Pts: 240 'Shadow Eye' attack, which lowers the - S.Pts: 200 dexterity of one character. Occasionally, Mintia will perform her 'Special Chains' attack which disables the CIRCLE button for one character. Characters with this status effect will not be able to use tech attacks. Aside from the above attacks, Mintia can also summon her pet Bibo, who can do two different attacks. When Bibo appears, pay attention to the color of the symbols that glow from Bibo. If the symbols are pink, Bibo will perform an attack that deals damage to the entire party. As threatening as this sounds, this attack's damage will only decrease each party member's HP by a quarter of their current HP (not to be confused with their max HP). So really, it is impossible for your party to be taken down by this attack alone. As for the second attack, the symbols around Bibo will be blue. This attack will bring one character's HP to 1. In addition, Bibo will absorb the damage and use it to heal Mintia. If your characters have good equipment and stats, try to keep their HP lower than usual, so this attack doesn't benefit Mintia significantly. Another thing to keep in mind is that Mintia does not like males. If a male character attacks her, she will almost always respond with a counter attack toward that specific character. Finally, like the battle with Great Joe you really can't cause significant damage to Mintia. Instead, you need to focus on keeping your characters alive long enough to defeat Mintia. With all of this said, you should be well prepared for this battle. Successfully defeating Mintia will gain you MOMO's final weapon, the 'Penguin Rod'. You also receive the Tech attack for MOMO, 'Dark Scepter'. Finishing off a Gnosis with this Tech Attack will turn Gnosis into an item. Some items can only be attained this way, such as chaos' final weapon. Refer to Part 7: Various Information to see a list of these rare items. ------------------------------------------------------------------------ ======================================================================== * **************************** ** IV: Segment Addresses ***** **************************** * Spread across the game, there are eighteen rooms behind unique red doors. These places are called Segment Addresses and are usually hidden in one fasion or another. You will also come across Decoders which allow you to enter their matching Segment Address. Behind these hidden doors lie special items. Early in the game within the Wonglinde, you will meet a man by the name of Sergant Swaine. After explaining what the Segment Addresses are, he presents to you the much-needed item 'Segment File'. With it, you will know which Segment Addresses you have visted and which Decoders you have obtained. _____________________________________________________________________________ # Decoder Location Address Location Item Won ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 .... In the right side On the roof of the Robot Head of the Park within 'Our Treasure' inn the Durandal. within the City Sector 26 & 27 in the Kukai Foundation. 2 .... Song of Nephilim The basement of the Robot Body -fight the Athra 'Talk to Me' store at 26 Series enemy in the Dock Coloney. Tower Two. He is in Destroy the rubble in one of the five red the way to make a path. boxes set in a row. It's near the back of the room, behind the wall the man is standing by. 3 .... Inside the Bunnie's Deep within the City Robot Right home at the Sector 26 & 27 of the Leg Encephalon. You Kukai Foundation. It will need to get can be found in the the S. Carrot Juice Cleaners shop. and leave it on the stump in front of the Bunnie's house. When he goes to get it, you need to get to the Bunnie's house before the Bunnie to get in. 4 .... In the Pleroma, In the Pleroma, near Thief Ring after defeating the the center of the light green Mercurio second room you need A.G.W.S. you had to to sneak through. It distract with a crane is filled with a few earlier in the game. guards. 5 .... At the Armory in the In the Encephalon, go Double Buster Hanger of the to the part with the Durandal. To get the two manholes (the holes To get the Armory in the ground that look Key, go to the like they'd go to a Residential Area of sewer). Only one is the Durandal. Go visible. The other one into the room your has a crate above it. characters were Destroy the crate and assigned earlier go down the manhole. (red carpet) and Walk down the stairs destroy the left and continue your way closet to reveal the down some more stairs Armory Key. If it's and then to the left. for some reason not You'll eventually come there, go back to a turn in the path during or after the that reveals the door. attack on the If you can't find the Durandal. area with the manholes, keep in mind that it is in the part of the Encephalon Shion and chaos were in (they started in the park area with the swingset). 6 .... Won after defeating Found in the control Trauma Plate Proto Dora within room on 44F of Proto Proto Merkabah. Merkabah. It is required for you to have defeated Proto Dora. 7 .... In the Woglinde, Sgt. Across Sgt. Swaine Robot Right Arm Swaine gives the key within the Woglinde. to you during the Gnosis attack. 8 .... Received at the 'Iron Corridor B2F in the Robot Left Leg Man' bar in the Kukai Elsa, north of lower Foundation from the save point. woman who lost her engagement ring. Refer to Part VI: Section B: Fish Detector of this guide to learn how to get the ring for this woman. 9 .... Inside a chest after On the third floor Robot Left Arm exiting the mall of the research lab. within the Cathedral That is the building Ship. with the elevator you need to take downwards inside the Cathedral Ship. 10 ... At the Elsa Catapult Within the KOS-MOS 2 Booster Packs deck to the left area simulator. You'll need you can only access to find a way around using the Disarm Key. the rubble. Use the The Disarm Key can be ladder and go around found in the lower the rubble from above cabin found in the and find another ladder large room that that leads downward. connects the bridge, the bar, and the elevator. 11 ... In the Pleroma, go At the U-TIC Battleship, Coat*Ice to the second room look for the Soldier with all the guards Room. When you were walking around. Look there as Jr., this was for a statue near the room your allies the center that you captured the weak guard. can destroy. Later in the game, there is an enemy here who can enter his own A.G.W.S. 12 ... At the Encephalon, Found in the third floor W Hammer Rod it is at top of a of Tower Two at the Song ladder in the of Nephilim. sewers section. 13 ... At City Sector 26 & At the Mall 1F in the Samurai Heart 27 of the Kukai Cathedral Ship. Foundation. Go onto the roof of the 'Our Treasure' inn. Once there, make your way to the left exit on the roof. Make sure you don't fall off. Simply holding left will not do. Direct the analog stick inbetween left and up. Then go through the exit and follow the simple path toward the treasure box. 14 ... Found in the fifth On the Catapult Deck of Speed Shoes floor in Tower One the Elsa. Simply destroy of the Song of one of the panel-like Nephilim. To get to objects near the middle the fifth floor, of the deck. destroy twelve boxes to activate the elevator. Once on the fifth floor, search for a destructable box containing the Decoder Key. 15 ... Inside the Cathedral Near the subway ticket Angel Ring Ship. You receive booth in the Encephalon. the key after You'll need to make your defeating the Hydra way around the rubble. in the mall's 'Costmary' flower shop. If you haven't done so already, try to get the Ariadne Flower while you are there for another side quest. 16 ... Inside the U-TIC Near the northeastern Stim DX Battleship, search part of the Woglinde. It for the door locked is a little west of the by the U-TIC card. Com Room with the You may have already destructable glass in unlocked it when you the back, stopping a were there as Jr. Gnosis from getting to you. 17 ... In the Song of At Proto Merkabah. Go BLOOD9 Nephilim, in Tower to 43F of the research Three. The small lab. glass room's ladder is blocked by a destructable object. You'll need to work your way into the door on the left side of the room. 18 ... In the Com Room Inside the Woglinde, Coat*Lighting within the at the same hall near Woglinde. Break Shion's room. It's at the large glass the place with the set window with the of doors you can close small Gnosis past pressing the red button it. in a nearby room. * **************************** ********** V. Mini Games ***** **************************** * +-+-+-+-+-+-+-+-+-+-+ +-+ A: Drillgame +-+ +-+-+-+-+-+-+-+-+-+-+ In order to play this game, you're going to need the Drill Passport. This can only be obtained by talking to Holgar aboard the Woglinde before the Gnosis attack. He is NOT in the EVS version of the Woglinde. If you miss this opportunity, you wont be able to play this mini game. Holgar can be found near the drill. You will also see a lot of rubble spread across the area. To get to the drill from the Vector section of the ship, exit that part and make your way to the area with the Realians. Exit through the other door and keep on going until you see the drill and rubble. Holgar is the man in orange suit. He stands right next to the drill. Speak with him and agree to help him with the drill. After destroying all the rubble, he will give you the Drill Passport. To play this game, open the main menu and choose the Item option. Tap R1 once to get to the second item menu. Look for the Drill Passport and select it. You will then open the Drillgame. =-=-=-=-=-=-=-=-= - CONTROLS - =-=-=-=-=-=-=-=-= ___________________________________________________________________ Button Function ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SQUARE Holding this button down for the first time will move the strut up to a position of your choice. Letting go stops this. holding the button again will move the drill along the strut. Releasing the button brings a stop to that and the drill automatically plunges below to destroy anything directly below it. Note that once you move the strut or drill, you cannot referse it. The only way to start over are to go through the above cycle once. X Pressing this button brings the current game to an end. Once you quit, you may not return to that point in the game. You will still receive any prizes you already won in Free Mode. SELECT This button allows you to pause and resume the game. Left Stick Moving the left analog stick to the right or left changes the position of the camera to provide a better view of the stage. R2 Pressing this button allows you to toggle between three default perspectives. These views consist of the side, the front, and directly above. ___________________________________________________________________ =-=-=-=-=-=-=-=-= - FREE MODE - =-=-=-=-=-=-=-=-= Unlike the four missions you can choose to play, Free Mode has no time limit. With no time limit, you can take your time to aim as well as you can. Although there is no time limit, there is a set amount of turns you get to aim. With these five chances, you can win up to five prizes for each round you play. Though the normal prizes found in the containers are sometimes fairly decent, the item you really want is the Drill Key. With the Drill Key, you can unlock one of the five prize doors located at the back of the room. /========================\ / - PRIZES - \ Need cash? ____________________________________________ ================== | Container Prize | If you ever are |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| running low on cash, | Large Box (round Med Kit, Ether Pack | look for the old man | or square) | in purple with the | | small girl running | Card Box (clover, Antidote, Neuro Stim | around him. He will | diamond, etc.) | gladly buy any extra | | items you have. | Balls Escape Pack, Hemlock, | ================== | Drill Key | | | _________________ | Thin Boxes Coins (50 or 100 G) | / Drill Key Prizes \ | | /____________________\ | Blue Cylinder Ether Pack S, Ether | | D Thief Ring | | Pack DX | | R Battle Mask | | | | I Life Stone | | Purple Cylinder Coins (100 or 300 G) | | L Fast Circuit 25 | | | | L Guard Recovery | | Red Cylinder Med Kit S, Med Kit DX | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | Five very nice | Yellow Cylinder Bio Sphere, Cure-All | items lie behind their ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ own door. The chart \========================/ above shows what item you receive behind each door. You wont be disappointed. =-=-=-=-=-=-=-= - MISSIONS - =-=-=-=-=-=-=-= Mission One ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Requirement: None. - Objective: In this mission, your objective is to destroy all of the boxes within 80 seconds. You need to make sure all the boxes have been destroyed and the drill in its default position before the counter reaches zero. Otherwise, the mission is considered to be a failure. - Strategy: If you think you are going to destroy all the boxes one by one, you wont beat this mission. Believe me, I've tried it many times and rarely got close. The catch is to destroy two boxes at a time at least four times. Also, try not to miss at all costs. The slightest waste of time can ruin everything. Be patient and focus on your aim. Accuracy is everything. - Reward: Successfully completing this mission will gain you one Speet Stim DX. You can also win five Card Pack #1's by completing the mission additional times. The consolation for failure is a Med Kit. Mission Two ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Requirement: None. - Objective: For this mission, you must destroy a set of fairly small containers within 120 seconds. You wont have to worry about occasionally destroying two at a time like in the previous mission. Having to aim for the small objects in this mission can be hard enough. - Strategy: Luckily, you have 40 additional seconds to complete this mission. The best strategy would be to focus more on aiming for the small objects, avoiding to rush. Also, try to take advantage of the different views. Finding the best view will definately reduce the time needed to aim. - Reward: Victory will win you a Yamato Belt. Like the previous mission, completing it additional times will win you five Card Pack #1's. Similar as will, a Med Kit is your consolation prize. Mission Three ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Requirement: To gain access to this mission, you had to have spoken to Bunnie in the Encephalon in order for this mission to appear on the Mission Menu. If you already did so, then there is obviously no problem. - Objective: The objective for this mission is to destroy the moving targets within 90 seconds. - Strategy: The targets are moving bunnies who walk back and forth on fixed paths. Since they walk back and forth, it is easy to anticipate the correct time to release the drill. What also adds a bit more ease to this mission is the fact that the bunnies can actually walk into the drill, even if you clearly missed them. - Reward: Completion of this mission will win you Hunter Goggles. The consolation prize and the prize for additional completions are identicle to that of the previous missions. Mission Four ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Requirement: Again, speak to Bunnie in the Encephalon. - Objective: This time, you have 50 seconds to hit one very quick bunny that hops onto random spots, making its path impossible to anticipate. - Strategy: The best thing to do is to release the drill at the center of the stage as many times as possible. This stage is based more on luck and pace than skill. Within the 50 seconds given to you, you have a fairly decent change of striking the bunny. Remember that, like in the previous mission, it can also walk into the drill if it's down at the right time. - Reward: Being lucky enough to complete this stage will gain you a Swimsuit. And, once again, the consolation prize and the prize for completing the mission additional times is the same. Now what? =================================== After you have completed all four missions, you are rewarded with a new drill bit to use if you please. It is larger and makes destroyign targets a lot easier. Although it is a very nice thing to have, there is a slight drawback. When you choose to use the larger drill bit, there is a chance that a smaller drill bit will accidently placed instead. The smaller drill bit is smaller than the original one, so it adds some significant challenge. But the risk of this happening is usually worth taking since the larger drill bit is incredibly helpful. =================================== +-+-+-+-+-+-+-+-+-+-+ +-+ B: Xeno Card +-+ +-+-+-+-+-+-+-+-+-+-+ -- This section has yet to be created. This certain section will be added in during a later version. -- +-+-+-+-+-+-+-+-+-+-+-+-+ +-+ C: Network Casino +-+ +-+-+-+-+-+-+-+-+-+-+-+-+ -- This section has yet to be created. This certain section will be added in during a later version. -- +-+-+-+-+-+-+-+-+-+-+-+-+ +-+ D: A.G.W.S. Battle +-+ +-+-+-+-+-+-+-+-+-+-+-+-+ To gain access to this game, you are going to need the Battle Passport. It's very easy to get, actually. It lies within the KOS-MOS Simulator within the Encephalon Drive Unit (the black object KOS-MOS sleeps in). The first time you can go to attain this item is after you have completed the KOS-MOS Simluator for the first time. You can return to this simulator anytime while you are on the Woglinde, except during the Gnosis attack. You'll have to wait until you get to the first EVS plate for your next chance. Moving along, the passport lies at the end of the KOS-MOS Simulator where you fought Drone GX. Once you get the Battle Passport, you can play this mini game any time you want as long as you are at an EVS plate. To play this game, open the main menu and choose the Item option. Tap R1 once to get to the second item menu. Look for the Battle Passport and select it. You will then open the A.G.W.S. Battle game. =-=-=-=-=-=-=-=-= - CONTROLS - =-=-=-=-=-=-=-=-= ___________________________________________________________________ Button Function ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - L1/L2 Left Weapon - R1/R2 Right Weapon - L1 & R1 or L2 & R2 Alternate Weapon - L1 & L2 Remove Left Weapon - R1 & R2 Remove Right Weapon - L1, L2, R1, & R2 Remove Alternate Weapon together - Both Analog Sticks Forward Up - Both Analog Sticks Reverse Down - Both Analog Sticks Left Left - Both Analog Sticks Right Right - Tilt Both Analog Brake Sticks Together - Tilt Both Analog Jump Sticks Away From Each Other - L3 & R3 Long Dash - L3/R3 Short Dash - Left Analog Stick Pivot Left Down and Right Analog Stick Up - Left Analog Stick Pivot Right Up and Right Analog Stick Down - START Pause ___________________________________________________________________ =-=-=-=-=-=-=-= - WEAPONS - =-=-=-=-=-=-=-= ___________________________________________________________________ Weapon Ammo Description ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unarmed None An attack with no weapons that does minimal damage. Aird 80 A long-range weapon that shoots out a burst of ten shots at once. Though each shot does a small amount of damage, the added damage is great. Axe None A weapon with short range but does a fairly decent amount of damage. Beam Arm 10-20 Though its rate of fire is fairly slow, its long-range damage can do a fairly decent amount of damage. Beam Launcher 15 This weapon's very long range and large amount of damage makes up for its slow preparation and firing rate. Beam Rifle 20 Its quick rate of fire is nice, but its small damage is only a tad helpful. Beam Sword None Pretty good damage and range for a close-combat weapon. Chaff Box 12 This item affects the systems of your opponent, causing them to malfunction. Drill Claw None Despite it's very short range, it deals a lot of damage. It's range is only a little bit longer than being unarmed. E.C.M. Pod 8-16 This weapon causes your opponent's vision to act abnormally for a small set of time. It deals no damage, though. As far as range goes, it can go straight or surrounds your A.G.W.S. depending on your chosen model. Flame Launcher Special This weapon is quite helpful. Its damage is pretty good while your opponent lies within the flame. Instead of using normal ammunition, it is counted as a percentage. When it reaches 0%, it becomes useless. What's helpful is it can reach around the edges of permanent obstacles. Keep in mind that each sheet of flame lasts for around three seconds. Gatling Gun Special This weapon's fire rate is very fast. Like the flame thrower, its ammo is measured by a percentage rather than a number. It's range is only of a medium level, though. For the AG-05 model A.G.W.S., this weapon has 145 rounds of ammo and only does a small bit of damage. Grenade 6 A strong weapon with medium range and Launcher slow fire rates. Hammer None Deals strong damage, but has a short range. Hand Gun 60-65 Though it does a small amount of damage per shot. Its decent range and fast rate of fire make up for this. Holding down the firing button(s) will cause it to do a continuous rate of fire. Hand 20-45 Its wide range and slight homing Missile Pod ability makes up for this weapons moderate range and rate of fire. Lancer Arm None This weapon is slightly slowers than the sword, but has a longer range. Its damage is pretty good. Large 5 This weapon is basically all-around Missile Pod better than the Hand Missle Pod. It deals more damage, has a great homing ability, and has a wide range. It's only drawback is its small amount of ammo, but its well worth it. Long Beam Rifle 20 Besides it being slower to use, this rifle is better than the Beam Rifle. Its longer fire-pulse results in dealing more damage. Long-range 5 This weapon does an incredibly large Cannon amount of damage as well as having a long range. Despite this, it is a very slow weapon to use. Pile Driver None Despite it being very slow to use, it deals a significantly large amount of damage. It also has good range for a close-combat weapon. Rifle 6 While a long range and a good damage is its strong points, it is a slow weapon to use. Its limited ammo is another draw-back. Shield Special This isn't really a weapon, however, it it does protect you from receiving damage. Since it isn't a real weapon, it doesn't have ammo. Instead, it is measured by percentages. When it reaches zero percent, the shield will no longer protect you. Keep in mind that you cannot move while you use the shield. Shield 15 Basically, it is a combination of the Beam Rifle two weapons that is dropped when the ammo for the beam rifle runs out. Stun Gun None It's a slow close-combat weapon that can do fairly good damage with its short-range burst of electricity. Submachine Gun 160-225 Though each hit only does a small bit of damage, its high rate of fire and moderate to long range quickly make this weapon worth using. Holding down the firing button(s) will cause it to continuously fire. Sword None A close-combat weapon that does a decent amount of damage with an okay reach. Wide Beam Pod 50 Though it does not travel far, this beam weapon does a small amount of damage with a pretty good amount of shots. ___________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-= - A.G.W.S. UNITS - =-=-=-=-=-=-=-=-=-=-=-= * Model: VX-10000 * Top Speed: Around 40 KmPH * Description: A fairly all-around average A.G.W.S. unit. * Weapons: See Chart Below __________________________________________________________________ Left Weapon Right Weapon Alternate Weapon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unarmed Unarmed Unarmed Sword/SWD21AG Sword/SWD21AG Shield/SHD02AG Beam Rifle/LG24VX Beam Rifle/LG24LX Shield/SHD12VX Hand Gun/HG45VX Hand Gun/HG45VX Chaff Box/CB85VX Rifle/LG10AG Rifle/LG10AG Wide Beam Cannon/BMP45VX Submachine Gun Submachine Gun Beam Launcher/BL24AG /SMG99AG /SMG99AG Grenade Launcher Grenade Launcher Missile Pod/SMP53AG /GRD20AG /GRD20AG Hand Missile Pod Hand Missil Pod - /HMP33AG /HMP33AG Pile Driver Pile Driver - /PB55AG /PB55AG Shield/SHD02AG Long Beam Rifle - /LG100VX Shield/SHD12VX Sword/SWD34VX - Sword/SWD34VX Hammer/HMR55AG - Hammer/HMR55AG Chaff Box/CB85VX - Hand Gun/HG75VX Wide Beam Pod - /BMP45VX Gatling Gun Hand Gun/HG75VX - /GLG76AG Flame Launcher Gatling Gun/ - /FLM64AG /GLG76AG Beam Sword Flame Launcher - /BSW13AG /FLM64AG Axe/AXE11AG Beam Sword - /BSW13AG Submachine Gun Beam Launcher - /SMG32VX /BL24AG Lancer Arm/LM11VX Axe/AXE11AG - Beam Arm/BA15VX Missle Pod/SMP53AG - - Submaching Gun - /SMG32VX - Lancer Arm/LM11VX - - Beam Arm/MA15VX - __________________________________________________________________ * Model: VX-7000 * Top Speed: Slightly over 60 KmPH * Description: Although it has weak armor, its high speeds, manuverablilty and responsive controls make it a very useful A.G.W.S. to choose. * Weapons: See Chart Below __________________________________________________________________ Left Weapon Right Weapon Alternate Weapon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unarmed Unarmed Unarmed Sword/SWD21AG Sword/SWD21AG Shield/SHD02AG Beam Rifle/LG24VX Beam Rifle/LG24LX Shield/SHD12VX Hand Gun/HG45VX Hand Gun/HG45VX Chaff Box/CB85VX Rifle/LG10AG Rifle/LG10AG Wide Beam Cannon/BMP45VX Submachine Gun Submachine Gun Beam Launcher/BL24AG /SMG99AG /SMG99AG Grenade Launcher Grenade Launcher Missile Pod/SMP53AG /GRD20AG /GRD20AG Hand Missile Pod Hand Missil Pod - /HMP33AG /HMP33AG Pile Driver Pile Driver - /PB55AG /PB55AG Shield/SHD02AG Long Beam Rifle - /LG100VX Shield/SHD12VX Sword/SWD34VX - Sword/SWD34VX Hammer/HMR55AG - Hammer/HMR55AG Chaff Box/CB85VX - Hand Gun/HG75VX Wide Beam Pod - /BMP45VX Gatling Gun Missile Pod/SMP53AG - /GLG76AG Flame Launcher Hand Gun/HG75VX - /FLM64AG Beam Sword Gatling Gun - /BSW13AG /GLG76AG Axe/AXE11AG Flame Launcher - /FLM64AG Submachine Gun Beam Sword - /SMG32VX /BSW13AG Lancer Arm/LM11VX Beam Launcher - /BL24AG Beam Arm/BA15VX Axe/AXE11AG - - Submaching Gun - /SMG32VX - Lancer Arm/LM11VX - - Beam Arm/MA15VX - __________________________________________________________________ * Model: VX-4000 * Top Speed: Around 60 KmPH * Description: It is very fast and manuverable, but its firing range and armor are a bit on the low side. * Weapons: See Chart Below __________________________________________________________________ Left Weapon Right Weapon Alternate Weapon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unarmed Unarmed Unarmed Sword/SWD21AG Sword/SWD21AG Chaff Box/CB85VX Hand Gun/HG45VX Hand Gun/HG45VX E.C.M. Pod/ECM1-VX Submachine Gun Submachine Gun Wide Beam Pod/BMP45VX /SMG99AG /SMG99AG Sword/SWD34VX Sword/SWD34VX Missile Pod/SMP53AG Hammer/HMR55AG Hammer/HMR55AG E.C.M. Pod/ECM1-VX Stun Gun/ER-VX Chaff Box/CB85VX Cannot Equip/DEF-VX Hand Gun/HG75VX Stun Gun/ER-VX - Axe/AXE11AG Wide Beam Pod /BMP45VX - Submachine Gun Hand Gun/HG75VX - /SMG32VX - Axe/AXE11AG - - Missile Pod/SMP53AG - - Submachine Gun - /SMG32VX __________________________________________________________________ * Model: AG-02 * Top Speed: Slightly under 40 KmPH * Description: A fairly all-around average A.G.W.S. unit. Differs only a little from the VX-10000 model. * Weapons: See Chart Below __________________________________________________________________ Left Weapon Right Weapon Alternate Weapon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unarmed Unarmed Unarmed Sword/SWD21AG Sword/SWD21AG Shield/SHDO2AG Beam Rifle/LG24VX Beam Rifle/LG24VX Shield/SHD12VX Hand Gun/HG45VX Hand Gun/HG45VX Chaff Box/CB85VX Rifle/LG10AG Rifle/LG10AG Wide Beam Pod/BMP45VX Submachine Gun Submachine Gun Shield & Beam Rifle /SMG99AG /SMG99AG /SHB67AG Grenade Launcher Grenade Launcher Beam Launcher/BL24AG /GRD20AG /GRD20AG Hand Missile Pod Hand Missile Pod Missile Pod/SMP53AG /HMP33AG /HMP33AG Pile Driver Pile Driver Aird/AIRD-AG2 /PB55AG /PB55AG Shield/SHD02AG Long Beam Rifle - /LG100VX Shield/SHD12VX Sword/SWD34VX - Sword/SWD34VX Hammer/HMR55AG - Hammer/HRM55AG Chaff Box/CB85VX - Hand Gun/HG75VX Wide Beam Pod /BMP45VX - Gatling Gun Hand Gun/HG75XV - /GLG76AG Flame Launcher Gatling Gun - /FLM64AG /GLG76AG Shield & Beam Flame Launcher - Rifle/SHB67AG /FLM64AG Beam Sword Beam Sword - /BSW13AG /BSW13AG Axe/AXE11AG Beam Launcher - /BL24AG Submachine Gun Axe/AXE11AG - /SMG32VX - Missle Pod/SMP53AG - - Submachine Gun - /SMG32VX __________________________________________________________________ * Model: AG-04 * Top Speed: 70 KmPH * Description: Despite its small amount of weapon to use, it is extremely fast and the armor is a bit on the low side. * Weapons: See Chart Below __________________________________________________________________ Left Weapon Right Weapon Alternate Weapon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unarmed Unarmed Unarmed Drill Claw Chaff Box/CB85VX Chaff Box/CB85VX /DLC02AG4 Cannot Equip Wide Beam Pot Wide Beam Pot /WCT02AG4 /BMP45VX /BMP45VX - Drill Claw /DLC02AG4 Missile Pod/SMP53AG - Missile Pod/SMP53AG - - Cannot Equip /WCT02AG4 - __________________________________________________________________ * Model: AG-05 * Top Speed: Under 30 KmPH * Description: Though this model is very slow, its armor is very high and it can equip weapons only this model can equip. * Weapons: See Chart Below __________________________________________________________________ Left Weapon Right Weapon Alternate Weapon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unarmed Unarmed Unarmed Sword/SWD21AG Sword/SWD21AG Chaff Box/CB85VX Beam Rifle/LG24VX Beam Rifle/LG24LX Wide Beam Pod/BMP45VX Hand Gun/HG45VX Hand Gun/HG45VX Missile Pod/SMP53AG Rifle/LG10AG Rifle/LG10AG Large-sized Missile Pod /BMP-AG5 Submachine Gun Submachine Gun Long-range Cannon/LC-AG5 /SMG99AG /SMG99AG Sword/SWD34VX Sword/SWD34VX Cannot equip/BBC-AG5 Hammer/HMR55AG Hammer/HMR55AG - Hand Gun/HG75V Chaff Box/CB85VX - Axe/AXE11AG Wide Beam Pod /BMP45VX - Submachine Gun /SMG32VX Hand Gun/HG75VX - Hand Missile Pod /HMP-AG5 Axe/AXE11AG - Gatling Gun Missile Pod/SMP53AG - /HGG-AG5 Cannot Equip Submachine Gun - /HMR-AG5 /SMG32VX - Large-sized Missile Pod/BMP-AG5 - - Hand Missile Pod /HMP-AG5 - - Gatling Gun /HGG-AG5 - - Long-range Cannon /LC-AG5 - - Cannot Equip /HMR-AG5 - __________________________________________________________________ ______ / Tips | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | There are some things you may want to know before you \ | take on any of the four stages. It's a good idea to get used | | to the system before seriously taking on the stages. | | | | * When an ammunition-based weapon * Make sure the weapons | | runs ouf of ammo, drop it. you equip are balanced. | | You'll do more damage with your Try to have a close- | | fists than a useless weapon! combat weapon ready in | | case you run out of | | * Try out different weapon ammo for any long- | | combinations. Just because a distance weapons. | | weapon is powerful doesn't always | | mean you're going to be good with it. Try to find good | | weapons that you know how to use well. Practice with a | | friend if possible. | |_________________________________________________________________| =-=-=-=-=-=-=-= - STAGES - =-=-=-=-=-=-=-= Stage One ¯¯¯¯¯¯¯¯¯¯¯¯¯ The layout for this stage is pretty basic. Large buildings act as permanent obstacles while smaller objects like trees are scattered inbetween. Because your opponent starts directly in front of you but to a far distance, a good long-distance weapon can give you a good start. The area is a street scene. Stage Two ¯¯¯¯¯¯¯¯¯¯¯¯¯ This warehouse stage is a bit darker than the first stage. As far as obstacles are concerned, temporary obstacles dominate this stage. Like the previous stage, your opponent begins directly in front of you, but to a significant distance. A couple temporary obstacles like between the two of you. Permanent obstacles can be found near the edges of the stage. Try not to lose sight of your opponent. Stage Three ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unlike the previous two stages, your opponent begins much closer to you, so battle will begin almost as soon as you can move. Large purple pillars are placed through the stage in an "X" pattern. These can be helpful to block your opponent's long-distance attacks. Unfortunately, they can also block your opponent from you. Stage Four ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Like stage two, this stage is in a warehouse-like area. It is a bit foggy to hide your opponent from you a tad. Boxes are scattered throughout the stage. Unlike the previous three missions, you don't start in front of your opponent. Instead, you two lie at opposite ends of the stage. Your opponent can be found forward and to the left from where you begin. Now what? =================================== Unfortunately, successfully completing all four stages does not gain you any prize. Basically, the fact that you won is your prize. This mini game is pretty fun and can be a real challenge at times if you're not prepared. Now that you've beaten all four stages, you're more prepared to take on a friend in the multi-player mode. =================================== * **************************** ************** VI: Other ***** **************************** * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+ Section A: Creating Invincible Robot: Erde Kaiser +-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ One of the most useful Ether spells attained in Xenosaga Episode I is the Erde Kaiser summon for Shion. Though it costs 60 EP to use in battle and is the only Ether Shion can have equipped when it is equipped, it does 9999 damage to anything, including the final boss. The side quest involved to attain this amazing Ether is actually very simple. In this section I will explain exactly what you need to do. * First you'll need to get the six robot parts. Yup, only six of them. Refer to Part 4: Segment Address and Decoder Locations. The robot parts are numbers 1, 2, 3, 7, 8, and 9. Though it isn't required for you to get them all at once, it'll make the quest flow quickly and seem faster. * When you have all six parts, go to the A.G.W.S. Parts Shop & Foundation Robot Academy. It is the southernmost place within the Kukai Foundation. As soon as you are inside the building, walk to the left of the screen. Walk past the shop and keep on going until you see a sign with a thin orange arrow that goes straight and then downward. Go down the stairs and you will be inside the Robot Academy. Now the quest truly begins: * Chapter One: Genius Scientist Appears!! This chapter is basically the introduction to the quest. You meet the professor and he tells you about his dream to make an invincible robot. He then asks you to help him collect the robot parts. If you already have them, simply exit the room and re-enter it. If not, you should go get the Right and Left Arms (Segment Addresses 7 & 9). * Chapter Two: Foundation Robot Academy! When you enter the lab, the lab is all dirty. Talk to the professor and he will take the parts from you. Clean the lab for him by using the SQUARE button and destroying the junk. Messy professor! You get the 'Throni Blade' Ether for Shion. Like before, if you already have the parts, simply exit and re-enter to begin the next chapter. If not, get the Right and Left Legs (Segment Addresses 3 & 8). * Chapter Three: Hyper Assistant Scott Appears!! Upon entering, you will get to meet the professor's new assistant, Assistant Scott. Assistant Scott (Assistant Scott, no less) aids the Professor (not Profe or Pro) in assembling the next summon for Shion, 'Dominion Tank'. As usual, if you already have all the pieces, exit and re-enter. If not, go get the Robot Head (Segment Address 2). * Chapter Four: Crisis!! A Dark Shadow Befalls the Robot Lab?! Unfortunately, when you enter the lab it seems the Professor and Assistant Scott are in a bit of a conflict. The Professor decides he doesn't need Assistant Scott, and he gives Assistant Scott the boot. But under the circumstances, there is an 82.256% chance that the professor is at fault. After things settle down, he assembles 'Seraphim Bird' alone. Once again, if you already have the final piece exit and re-enter. If not, go get the Robot Body (Segment Address 2). * Final Chapter - Part I: A Friendship in Crisis! Now that you have attained the final piece, the professor assembles the final piece. To your disappointment, you do not receive an Ether for this part, as it is simple the piece that links all the other pieces together. It's called the 'Kelbim Dragon'. But no worries; you're about to get the 'Erde Kaiser'! Or are you? It seems the professor needs Assistant Scott afterall! But where could Assistant Scott be?! Where else but the 'Iron Man' bar at City Sector 26 & 27? Talk to him and he explains how the professor needs him. After that, he runs off in a hurry. You should, too! * Final Chapter - Part II: Friendships are Forever... When you return to the lab, it is now time to finally assemble all off the parts to create the 'Erde Kaiser'. Together, the professor and Assistant Scott successfully manage to assemble Shion's final Ether, and their dream to create an invincible robot becomes a reality. * Special Notes Keep in mind that the 'Erde Kaiser' Ether costs 60 EP to use during battle. Good thing you upgraded Shion's EP...right? If not, use as many Tech Points as possible to upgrade Shion's EP. This would be a good time to use any Tech Upgrades you have left in your inventory. As a last resort, you can still equip Shion with the Silver Crown, which raises Max EP by 15%! /*****************************\ ** --- Xenogears Reference --- ** ==================================================================== In Xenogears, there are four women you have to fight during various points in the game. They are called the Elements. The names of the Elements seemed to have been used to name the four parts that make up Erde Kaiser, though the names were altered a bit. And if that isn't enough, the transformation of Erde Kaiser when you summon it is suspiciously similar to the transformation of the Elements' Gears into one giant robot in Xenogears. Interesting. ==================================================================== \*****************************/ +-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+ Section B: Fish Detector +-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+ By completing this quest, you gain Decoder 8 which is necessary to complete the Segment Address Side Quest. In addition, the item behind Segment Door 8 is one of the required items to receive Shion's most powerful Ether, Erde Kaiser. So by completing this simple side quest, you are practically killing three Gnosis with one stone. * First off, go to the Dock Colony and speak to the woman standing in front of the Clinic. She will mention how her husband lost his Fish Detector. She admits she made the mistake of putting it in his tuxedo pocket before sending it off to the cleaners. The only cleaners in the game lies at City Sector 26 & 27 of the Kukai Foundation. * Next, head to City Sector 26 & 27 of the Kukai Foundation. Go to the next screen on the left. Make your way to the upper floor of the cleaners and search for a tuxedo hanging on the wall. A set of stairs leading downward can be seen directly to the left of the tuxedo. When you locate the tuxedo, walk up to hit and press the CIRCLE button. You will then receive the Fish Detector. * Now head to 'Iron Man' bar at City Sector 26 & 27. Go to the left part of the bar and look for a blonde-haired woman in a light purple outfit. She her lost the Engagement Ring and had recently received. It seems she dropped it and a fish got a hold of it. * Now your Fish Detector comes in handy. Head to the Private Beach and walk up to the shore. Now you can use your Fish Detector. Walk into the water and try to catch the fish by using the CIRCLE button. You can attain three different items from the fish here. One fish has a Med Kit while another has a Speet Stim. You will also come across a fish that has the Engagement Ring the woman at the 'Iron Man' bar had lost. * With the Engagement Ring now in your inventory, head back to the 'Iron Man' bar and speak to the woman who lost the ring. She will be very greatful and present to you the Decoder 8. That is basically it for this small side quest. Keep in mind that you can't receive any rewards for returning the Fish Detector to the woman at the Dock Colony. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+ Section C: Silent Patient - Luty +-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ At the Dock Colony, there is a girl by the name of Luty whose home planet Ariadne mysteriously destroyed. Because of this, she no longer speaks because of the emense trauma. Before you consider completing this side quest, keep in mind that the prize is nothing more than a Tech Upgrade Z. That's 100 Tech Points for one character right there, but nothing extremely spectacular like very good equipment. If you're willing to do this for simply that item, or just so you can say you've done everything in the game, follow the steps below. * Walk into the Clinic at the Dock Colony and look for a small girl standing by the blue flower pot. She has brunette hair and a black shirt. Speak to her to begin the quest. She wont say anything * So make your way to the last room in the clinic all the way to the left. There are three blue chairs and two beds in this room. Between the chairs and the beds stands a nurse. Talk to her and she will tell you about Luty's home planet, Ariadne. Unfortunately there isn't anything the doctors can do to help Luty. But it seems there still may be some hope. Perhaps a Ariadne Flower may cheer Luty up. Alas, they can only be found on Ariadne. Or can they? * Now you must make your way to the 'Costmary' flower shop on the Cathedral Ship. Once you get there, fight the Hydra to receive Decoder 15. Then go further into the shop and take the flower seeds on the table. Now get yourself out of the Cathedral Ship, unless you have the Decoders to Segment Addresses 9 and 13. You can also find Decoders 9 and 15 in the Cathedral Ship as well. * Return to the Clinic at the Dock Colony and speak to Luty again. Shion will give Luty the seeds so Luty can take care of them. You should first be able to do this after spending the night for the first time at the Kukai Foundation. You wont have to return here for a little bit, since it does take time for the flower to grow. * A good time to return to Luty would be after completing the Encephalon. When you arrive, speak to Luty. Shion will notice that the flowers are blooming a little bit. They're making progress. You wont be able to continue the quest for a little bit. * The first time you can continue this quest is during the Gnosis attack on the Kukai Foundation. When you arrive at the Clinic at the Dock Colony, it seems the flowers are finally blooming. This now makes Luty joyful enough to start speaking a little bit again. As your reward, you get a Tech Upgade Z. * **************************** ************ VII: Emails ***** **************************** * -- This section has yet to be created. This certain section will be added in during a later version. -- * **************************** ***** VIII: Various Info ***** **************************** * ========================================================= Character Final Weapons ========================================================= Character Weapon Location ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Shion N/A N/A KOS-MOS F-SCYTHE Proto Merkabah Ziggy MSP89SX "Talk to Me" Item Shop MOMO Penguin Rod Defeat Mintia chaos Holey Gloves Proto Merkabah Jr. BLOOD9 Proto Merkabah ========================================================= ========================================================= ===================================================================== List of Items Obtained by Finishing off Gnosis with MOMO'S Dark Sceptor Tech Attack ===================================================================== Item Won Gnosis ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Emerald Unicorn, Wyrm Garnet Drone G1, Drone G3, Goblin, Kobold, Manticor Ruby Basilisk, Bugbear, Cerberus, Golem Sapphire Fairy, Hydra Diamond Gigas Hemlock Lizardman Frame Repair A Ogre Frame Repair Z Troll Skill Upgrade Z Armaros Holey Gloves Delphyne ===================================================================== ===================================================================== ===================================================================== Enemy Locations ===================================================================== Enemy Location Boss ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ace Pilot U-TIC Battleship (EVS only) No Albedo Proto Merkabah Yes Ambix U-TIC Battleship Yes Armaros Proto Merkabah No Athra 26 Series Song of Nephilim Yes Attack Drone KOS-MOS Simlulator No Azazel Proto Merkabah No Baraqijal roto Merkabah No Basilisk Encephalon No Kukai Foundation Bugear Encephalon No Kukai Foundation Byproduct 103 Song of Nephilim No Byproduct 145 Song of Nephilim No Byproduct 172 Song of Nephilim No Calx Song of Nephilim No Capto Mortum Song of Nephilim No Cerberus Cathedral Ship No Cyber Crab Pleroma No U-TIC Battleship Cyclops Woglinde (During attack) Yes Delphyne Proto Merkabah No Demon Proto Merkabah No Din Gareth U-TIC Battleship (EVS only) No Dirlewanger Encephalon No Domo Carrier Elsa (During attack) Yes Domo-A Elsa (During attack) No Domo-B Elsa (During attack) No Doppelwogel Song of Nephilim Yes Drone F KOS-MOS Simlulator No Drone G1 KOS-MOS Simlulator No Drone G2 KOS-MOS Simlulator No Drone G3 KOS-MOS Simlulator No Drone GX KOS-MOS Simlulator Yes Drone M KOS-MOS Simlulator No Drone SPX KOS-MOS Simlulator No Ein Rugel Song of Nephilim Yes Fairy Cathedral Ship No Fed. Soldier A Durandal (During attack) No Fed. Soldier B Durandal (During attack) No Gardis F10 Pleroma Yes Gardis M1 Pleroma No U-TIC Battleship Gargoyle Cathedral Ship Yes Gel Fish Kukai Foundation (During attack) No Gertzog Fe Durandal (During attack) No Gertzog Ut Durandal (During attack) No Gigas Kukai Foundation (During Attack) Yes Goblin Woglinde (During attack & EVS) No Golem Woglinde (During attack & EVS) No Great Joe Durandal Yes Gremlin Wonglinde (During attack & EVS) No Encephalon Hydra Cathedral Ship No Iosys Proto Merkabah No Jaldabaoth Proto Merkabah No Kobold Encephalon No Kukai Foundation (During attack) Kubel Encephalon Larva Doll Encephalon No Kukai Foundation (During attack) Larva Face Kukai Foundation (During attack) No Lizardman Cathedral Ship No Manticore Wonglinde (During attack & EVS) No Margulis Pleroma Yes Meld Gareth U-TIC Battleship (EVS only) No Mercurio A Pleroma No Mercurio B Pleroma Yes Minotaur Wonglinde (During attack) Yes Mintia Kukai Foundation Yes Orge Cathedral Ship No Oudogogue Cathedral Ship No Puren Cathedral Ship Yes Proto Dora Proto Merkabah Yes Ratatosk Proto Merkabah No Rianon Se Song of Nephilim Yes Schutz Proto Merkabah No Shot Crab Song of Nephilim No Simeon Song of Nephilim Yes Sky Fish Woglinde (During attack) Encephalon No Sophie Peithos Proto Merkabah Yes Staibog Cathedral Ship Yes Svarozic Cathedral Ship Yes Taimat Encephalon Yes Troll Encephalon No Kukai Foundation Unicorn Cathedral Ship No U-TIC Soldier A Pleroma No U-TIC Battleship U-TIC Soldier B Pleroma No U-TIC Soldier C U-TIC Battleship No U-TIC Soldier X Pleroma No Vive Song of Nephilim No Work Droid Proto Merkabah No Wyrm Kukau Foundation (During attack) No Xanthosis Proto Merkabah No Zolfo A Pleroma Yes Zolfo B U-TIC Battleship No ===================================================================== * **************************** *************** IX. FAQs ***** **************************** * Q: Why make a side quest guide? A: Why not? There are a lot of side quests in Xenosaga Episode I. And almost each of them have some good prizes you can win. With this guide, you will be able to locate and complete each side quest as easily as possible. Q: What do you think about Xenosaga's side quests? A: Personally, I found most of them to be fun. I wish the optional bosses were a bit more tough, though. Or even better, there were more. There just weren't any of those damn near impossible ones like there are in the Final Fantasy games. And some of the smaller quests like the Fish Detector and Luty were a bit dull and short. I loved finding all the Segment Addresses, though. A lot of good items can be found with it. Especially the prize for collecting all six robot parts. Q: What did you think of Xenosaga Episode I itself? A: I liked this game a lot. As far as gameplay goes, this game excels above some other RPGs I like. I found it to be better than Xenogears in gameplay, except how the enemies in Xenosaga can basically drop-kick your strategy with endless boosts, sometimes boosting over your boost. When it comes to storyline, there is no doubt that Xenogears is above Xenosaga Episode I. Though this is only the first episode, it did have a pretty good storyline itself. But if you compair Xenogears' storyline to Episode I's storyline, Xenogears is obviously the winner. Q: What were your likes and dislikes about the mini games? A: The drill game was fun at first, but it eventually got old. It can be frustrating, too. What I didn't like is how the last mission is based more on luck than skill and strategy. As for the A.G.W.S. Battle game, I thought it was pretty fun. I liked the Gears battle game in Xenogears more, though. Xeno Card is okay, but I'm not much into playing card games. I heard that a lot of people thought it was fun, though. I thought it was a cool idea. The Network Casino was a cool idea. You can't go wrong with gambling! Q: How about the optional bosses? A: As I mentioned before, I liked it them but I wished there was at least one more that was really diffucult and you can use any three characters you want. The only reason I had a little bit of trouble with Mintia was because I rarely use MOMO so she was very unprepared for this battle. But I just wish there was one boss like the Weapons in Final Fantasy VII and VIII, or Ozma in Final Fantasy IX. Bosses like those were really fun and even if you didn't get a prize for beating them (which you did), it was still worth fighting them. Q: There are some things about your guide I like/dislike. I also have some ideas and suggestions. What should I do? A: Tell me as soon as possible. I want to make this guide as good as it can be. I want it to be easy to find each section. I like organized guides, and I will except no less for a guide of my own. If there is anything you want to tell me about my guide, you can contact me. For more information on contacting me, refer to Part XI: Contact Me. * **************************** ************* X: Credits ***** **************************** * Creator ¯¯¯¯¯¯¯¯¯¯¯¯ Andrew Nawroth Thanks to ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ** Monolith Software, Inc. ** Namco Ltd. ** BradyGames ** GameFAQs ** Notepad+ Special Thanks to ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ** Bloomer - You alone inspired me to write. ** Krixen - You're the closest friend I have who likes RPGs almost as much as I do. Thanks again for all the help you provided. ** Quietus - Thanks for reviewing the guide and finding a typo. * **************************** ********* XI: Contact Me ***** **************************** * Got any questions or comments about this guide? Feel free to email me if needed. If there is ANYTHING I missed, I would greatly appreciate it if you could inform me on what I should add. Also, if you have noticed any mistakes in the guide, don't hesitate to notify me. I am more than happy to see what I can do to make this guide better. Please don't email me for help in the game. You can instant message me on AOL Instant Messenger if you want, but please make sure your question isn't already answered in this guide. Almost all instant messages I receive are clearly answered in this guide, and I don't like to waste my time. Thank you for your consideration. I really appreciate it. E-mail: Zyresoft@gmail.com ******** ************ *** END OF *** *** DOCUMENT *** ************ ******** _______________________________________________________________________________ (c) Copyright 2003 - 2005 Andrew Nawroth.