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Side Quest Guide by Zyre

Version: 0.87 | Updated: 01/06/05

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                   /                 EPISODE I                 \
                       D e r   W i l l e   z u r   M a c h t

                           ***  -Side Quest Guide-   ***
                                  - Version 0.9 -
                             by Andrew Nawroth (Zyre)

      Legal Information

   This document is protected by U.S. Copyright Law, and may not be reproduced
under any circumstances except for personal and private uses. This document may
not be placed on any web site or otherwise distributed publicly without advance
written permission. It is a free document that cannot be used in any sort of
commercial transaction, including selling it or giving it as a gift. This guide
cannot be altered. It was created and is owned by me, Andrew Nawroth. All
copyrights and trademarks are acknowledged and respected that are not
specifically mentioned herein.

This guide can legally be found only at the following:

 * GameFAQs        (www.gamefaqs.com)
 * GameSpot        (www.gamespot.com)
 * IGN             (www.ign.com)
 * Neoseeker       (www.neoseeker.com)
 * Square Universe (www.squareuniverse.net)


****** Table of Contents *****

  **    I. Introduction
  **   II. Version History
  **  III. Optional Bosses
  **   IV. Segment Addresses
  **    V. Mini Games
        -   A. Drillgame
        -   B. Xeno Card (COMING SOON!)
        -   C. Network Casino
        -   D. A.G.W.S. Battle
  **   VI. Other
        -   A. Invincible Robot: Erde Kaiser
        -   B. Fish Detector
        -   C. Silent Patient - Luty
  **  VII. Emails
  ** VIII. Various Info
  **   IX. FAQs
  **    X. Credits
  **   XI. Contact Me

******** I: Introduction *****

     Xenosaga Episode I - Der Wille zur Macht is definately one of the
  best RPGs out there for the PlayStation 2. Personally, it's my
  favorite PS2 game out there. Episode I has a great storyline, as well
  as gameplay. Most of the game itself is pretty fun, though
  frustrating at times. Really, the only thing that could make this
  game truly great is a nice set of side quests the player can partake
  in throughout the game. Though it really lacks a true optional boss
  (for example, Omega Weapon in Final Fantasy VIII and Ozma in Final
  Fantasy IX). But the other side quests definately make up for that
  absense. Here, I have provided a guide to aid you in the side quests.
  Or, it will assure that you haven't missed any. I truly hope this
  guide helps you in those ways, which will ultimately make the
  Xenosaga experience truly worthwhile. :)

**** II: Version History *****

  ** Version 0.5: 03/06/03 - 03/07/03

        The guide is first created. Parts 1-4, 7-9 are
        completed. The guide is first posted at GameFAQS
        (http://www.gamefaqs.com). Work on version 0.7

  ** Version 0.7: 03/07/03 - 03/11/03

        Part 6 is completed. I begin to work on the
        sections of Part 5. Section 5A is completed. I
        also added some more optional bosses, which
        should complete that part. In addition, I
        changed the Table of Contents design along with
        the Part label designs (the arrows labeling
        each part of the guide). I also added in the
        new Emails section onto the Table of Contents.
        I plan on working on it for the next version.
        Finally, I have added some more information to
        Part VIII.

  ** Version 0.8: 3/11/03 - 3/13/03

        Section 5D has been added. I also added a new
        FAQ part, which I also completed for this
        version. I will begin on section 5C as well as
        part VII for the next version.

  ** Version 0.85: 3/13/03 - 3/17/03

        I changed the overall format of the guide.
        Actually, this was the version that first was
        posted, but I forgot to change the version
        number at the top.  I fixed some more typos
        and changed some stuff a little bit. Nothing
        major added. I'm getting a lot of work done on
        section 5C though.

  ** Version 0.9: 3/16/03 - 3/XX/03

*** III. Optional Bosses *****

     Xenosaga Episode I has its fair share of optional enemies you may
  wish to encounter at some time in the game. Most of them are at a fairly
  high level of difficulty depending on the strength of your characters.
  Though in most games, the optional bosses are usually more difficult
  than the normal bosses. But in this particular game, that is not the

                                - Ace Pilot -
     Before considering to hunt down Ace Pilot, keep in mind that it's not
  really Ace Pilot you're going to fight. Though you techically fight him,
  the real battle begins after his HP reaches zero. In this case, one of
  two things can occur depending on how far you are in the game. When you
  first gain access to the U-TIC Battleship via EVS, you can fight Ace
  Pilot and he will pilot his first A.G.W.S., Meld Gareth. Once you have
  beaten the Song of Nephilim, you can return to the U-TIC Battleship to
  fight Ace Pilot, only this time he will pilot his other A.G.W.S., Din

     Of course, you can still fight Meld Gareth if you please. Just make
  sure you have at least two of your party members are in an A.G.W.S. when
  Ace Pilot's HP reaches zero. Then he will pilot Meld Gareth instead of
  Din Gareth.

     The best part about these guys is that you can fight them as many
  times as you want. Personally, I don't consider them "optional bosses",
  but they fit more in this part of the guide than any other part. This is
  a great way to gain levels as well as various points to upgrade your
  tech attacks, skills, and ethers.

     To get to Ace Pilot, use the EVS to get to the U-TIC Battleship. Note
  that this enemy only appears in the EVS. Earlier in the game, you
  visited this place with Jr. along with Mary and a nameless soldier in
  your battle party. When you were here earlier in the game, there was a
  room where you fought a Zolfo A.G.W.S. This room was called the Sodier
  Room, and Ace Pilot is inside here. To get to this room, make your way
  from the starting point to the first laser barrier. When you wer here
  with Jr., you had to disable these red laser barriers to progress
  further into the battleship. Of course, they're disabled already in the
  EVS version of this place. Moving along, walk across the southernmost
  barrier and continue going straight until you reach a door. There are
  two red objects you can destroy on each side of the door. Enter the door
  and walk to the right for a while (you'll have to go down a few steps to
  keep going right). You'll walk past some destroyable plants in pots.
  Keep walking to the right and you'll pass a red door. Walk past it and
  you will come across another red door (it's the last one). Enter it and
  you will see a man dressed in a black spacesuit-like outfit. Unlike all
  other enemies in the game, he is not aggressive and thus, will not
  persue you. You yourself must initiate this battle.

    Battle Information
   - HP: 360                   There really isn't any required strategy
   - Weakness: Fire         for this battle. Simply fight him as you would
   - Item: Skl. Upgrade A   with any other normal enemy. Keep in mind that
   - Rarity: Ethr Upgrd A   if you want the items he provides, you are
   - STR:  50               going to have to steal them. You will not
   - VIT:  15               receive the item after battle because this guy
   - EATK: 30               enters one of his A.G.W.S. units when his HP
   - EDEF: 20               reaches zero or below.
   - DEX:  30
   - EVA:  20
   - AGL:  8
   - EXP:  30
   - G:    500
   - T.Pts: 10
   - E.Pts: 4
   - S.Pts: 16

    Battle Information - Meld Gareth
   - HP: 5500                  Meld Gareth has two different attacks. The
   - Weakness: None         first one is called 'Dragon Scale', which is
   - Item: Frame Repair Z   an attack that damages only one character.
   - Rarity: B-MAX Circuit  His more dangerous attack is his '68-Series
   - STR:  110              Missle' which is not only more powerful than
   - VIT:  80               'Dragon Scale', but attacks the entire party
   - EATK: 50               as well. It's best to transfer your characters
   - EDEF: 10               into A.G.W.S. units if they can. If you're
   - DEX:  30               using KOS-MOS, it's very nice to have the
   - EVA:  10               'Double Buster' accessory equiped. It lets you
   - AGL:  6                perform two Tech Attacks if you have enough
   - EXP:  4000             AP. Refer to the Part IV: Segment Addresses to
   - G:    1000             learn how to get the Double Buster item if you
   - T.Pts: 60              do not already have it.
   - E.Pts: 20                 If you do choose to keep any character out
   - S.Pts: 60              of an A.G.W.S., you will obviously be doing a
                            lot of healing.
     While you are fighting this enemy, it's best to guard first to gain
  AP. Then use W-ACT, which is necessary to deal a lot of damage. 'Guard
  Recovery' equipped to any of your A.G.W.S.' is a valuable tool, since
  you will be guarding almost half of the time if you wish. This way, you
  heal some damage while guarding.
     Equip any heavy-damage piercing guns to every A.G.W.S. you plan on
  using during this fight. A flamethrower or gatling gun are also weapons
  you should consider equiping to your A.G.W.S. units. These can play a
  large roll in defeating Meld Gareth.
     If you're not planning on using any A.G.W.S. units at all, make sure
  at least two of your characters have Medica All set on them. Medica Rest
  can also be very helpful if Meld Gareth likes to focus on one character
  with his 'Dragon Scale' attack for a couple turns. Make sure you have
  good equipment on your characters, and their levels are at least around
  37. Keeping your party's HP high thoughout the battle is the key to
  coming out as the victor. If possible, try to steal his B-MAX Circuit
  item if you get the chance. Don't take the chance if you need to heal
  first, though. You can always fight Meld Gareth again.

    Battle Information - Din Gareth
   - HP: 8500                  Like Meld Garenth, Din Gareth has two
   - Weakness: None         attacks as well. Luckily, both can only attack
   - Item: Frame Repair Z   one party member at a time. His first attack
   - Rarity: Fst Crcuit 25  is '20mm Blaster', which does around 250+
   - STR:  150              damage depending on how much you have worksd
   - VIT:  80               on your characters/A.G.W.S.'s. His other
   - EATK: 50               attack is called '71-Series Railcannon'. This
   - EDEF: 30               attack is very painful as it roughly 600 HP
   - DEX:  50               worth of damage. What's even more deadly is
   - EVA:  10               its critical hit, which can do over 1000
   - AGL:  6                damage! That'll take down most of your
   - EXP:  8000             characters if they aren't a high enough level
   - G:    1000             or you didn't upgrade their HP enough with
   - T.Pts: 80              Tech Points. That is, if it hit a character
   - E.Pts: 20              not in an A.G.W.S.
   - S.Pts: 80                 As far as strategy, it's basically the same
                            as the one with Meld Gareth. The only change
   you'll need to keep in mind is that you can only have one character
   enter their A.G.W.S. before you defeat Ace Pilot. Otherwise, you'll
   end up fighting Meld Gareth instead.
      Just keep an eye on your HP and watch out for his '71-Series
   Railcannon'. With all this in mind, you should have a very good chance
   at victory.


                             - Athra 26 Series -

     Enter the Song of Nephilim and head into Tower One. You need to get
  to the sixth floor to get into Tower Two. Destroy fifteen blocks, then
  activate the elevator. After entering the tower, walk to the left. The
  first exit you see is the one you want to enter. Do so and head to Tower
  Two. Once there, you sould save. the Athra 26 Series may a difficut
  fight, depending on you level, equipment, and other statistics. Whether
  you decide to save or not, enter the doorway directly across the doorway
  you just came out of. Somehow make it past the enemy and make use of the
  ladder. When you make it down the ladder, make your way to furthest
  ladder on this section. Go down that ladder and make your way to the
  last ladder in this section as well. Climb up that ladder and make your
  way to a set of boxes you can destroy. The second one contains a
  'Defibrilator Vest' while the third box contains a 'Neo Armor Beta'. The
  next box houses the Athra 26 Series.

    Battle Information
   - HP: 3000                  There are some precautions that need to be
   - Weakness: None         taken into consideration before attempting to
   - Item: Revive DX        fight this guy. Firstoff, attacking him with a
   - Rarity: N/A            Beam, Fire, or Ether attribute weapons will
   - STR:  90               only cause him to become invulnerable to that
   - VIT:  15               type of attack for the remainer of the battle.
   - EATK: 90               Also, he will try to cast Engine Stop on any
   - EDEF: 26               A.G.W.S. units in the party, so make sure you
   - DEX:  50               have Engine Shields equipped to any mechs you
   - EVA:  45               plan on using. If you do not plan on using any
   - AGL:  11               mechs, or plan on having some characters out
   - EXP:  2400             of them, then make sure they make use of their
   - G:    0                first fire, ice, lighting, spirit or beam
   - T.Pts: 120             attacks. After that, only physical attacks and
   - E.Pts: 24              techs classified as a 'Hit' type of damage
   - S.Pts: 100             will hurt him. Also, keep into consideration
                            that this guy can boost a lot, so you'll need
   a good healer in your group to spend most of his/her time healing. With
   all of this kept in mind, your chances of victory greaten. Successfully
   defeating this boss gains you Decoder 2!


                               - Great Joe -

     Before you go looking for Great Joe, you need to make sure Jr. is in
  your party, and he is the one walking around on the field. That is the
  only way Great Joe is visible. After you have those things set, head to
  the Residential Area of the Durandal. Search for the room with the green
  carpet and a silver monolith which acts as an item shop (the silver
  object that looks identicle to save point, but silver). Once you are in
  that room, head to the closet doors and destroy the right one. Then,
  Great Joe himself will challenge you to combat.

    Battle Information
   - HP: 9999                  There are some things you should keep in
   - Weakness: None         mind before taking on this guy. Most of his
   - Item: Swimsuit         attacks are physical attacks, which means he
   - Rarity: N/A            usually doesn't hurt those in back row. It is
   - STR:  100              a good idea to keep your healer behind Jr.,
   - VIT:  30               especially if you don't normally use Jr. in
   - EATK: 68               your party. This way, your healer receives
   - EDEF: 20               minimal damage and can focus on healing the
   - DEX:  40               other two members of the party.
   - EVA:  40                  Joe's 'Heart Shot Punch' is a status attack
   - AGL:  11               he doesn't use too often. But when he does,
   - EXP:  18000            the character struck will be infected with the
   - G:    200              Curse status effect, as well as receive
   - T.Pts: 200             damage. If you ever see the message 'Planning
   - E.Pts: 180             Combination Attack', this means he's charging
   - S.Pts: 200             his attack and it will do some major damage.
                            Note that after you receive this message and
   before his next turn, you can attack him which may cancel this
   terrifying attack. If Joe decides to cast an Ether called 'Celebration' 
   upon himself, this will increase his Ether attacks. This is usually
   followed by a very strong Ether attack that damages your entire party.
   If he casts 'Celebration' on himself, immediately heal everyone as much
   as possible. If you have chaos in your party and he has his 'Best Ally'
   Ether plus 50 EP to use it, this would be a good time to use this
   Ether. 'Best Ally' will effect everyone in your party and if they get
   killed, they will automatically be revived and brought to full health.
      When Joe gets to around 4000 HP, he challenges Jr. to a duel. If you
   wish, use this change to use Jr. specifically while the other
   characters heal him. If you attack with another character, however, Joe
   responds with a counter attack.
      When Joe reaches 2000 HP, the duel is over and he casts an effect
   that has a 50% chance of reversing healing and damage on him. So
   attacks will heal him while healing items and spells will damage him.
   It's best to do a weak attack to see if his effect was successful or
      Coming out as the victor of this battle will earn you another
   Swimsuit and 200 G. You will also get the Magnum Joe Ether for Jr. as
   well as the Soul Rhapsody Tech Attack!


                       ** --- Xenogears Reference --- **
        In Xenogears, there is a man named Big Joe. Though Big Joe
     doesn't play any major roll in the game, he can provide some mild
     comic relief at times. He also allows you to indulge yourself in one
     of Xenogears' own mini games. But that's Xenogears.


                                - Mintia -

     This optional boss first becomes available during the Gnosis attack
     upon the Kukai Foundation. However, chances are you characters aren't
  strong enough to defeat her. I highly suggest you wait until later in
  the game. Though, there are some people out there like myself who would
  at least like to try to fight her when she first becomes available. Let
  me tell you, it is very difficult if you do not know what you are doing.
  Also note that the Battle Information provided below are intended to aid
  those who wish to battle Mintia when she first becomes avaible.

     Moving along, you need to make sure you have MOMO in your party and
  have her the one walking around on the field. Otherwise, Mintai will
  never appear. Mintia is found on the hidden second floor of the 'Iron
  Man' bar at City Sector 26 & 27 in the Kukai Foundation. To get to her,
  you need to do a series of things. First off, get to the front of the
  'Iron Man' bar. Notice the three overhangs above the entrance. Also
  notice how the middle one is now lowered. To lower it, find the crank
  located on the left overhang and turn it. If a nearby girl warns you not
  to touch the crank, simply ignore her. She doesn't know what she's
  missing. Anyways, after turning the crank the center overhang islowered.
  Next, enter the 'Our Treasure' inn. Walk up the stairway at the
  northeastern section of the building. Once on the second floor, enter
  the room to the left. It has a pink carpet. Exit the room by entering
  the doorway to the south. This will lead you to a catwalk outside. On
  the catwalk, make your way to the right of the screen until you come
  across a set of plants that you can destroy. Destroy it and walk off the

  catwalk. You will land on the overhangs above the 'Iron Man' bar. Now
  that the center overhang is lowered, you can walk across the overhang
  and enter the window directly above the right overhang. MAKE SURE that
  as you walk across the overhang, you have the d-pad or analog stick on
  your controller pointing between UP and RIGHT. If you just go right,
  you'll fall off the overhang. And if you only walk up, you wont get
  anywhere. So do as instructed so you don't fall off, and you can enter
  the window. Now you are in a small section. You should notice to the
  left side of the screen the section of the 'Iron Man' bar you have
  visited before. Anyways, walk forward and MOMO will notice something odd
  and will stop to see what it is. Mintia appears and challenges MOMO to a

    Battle Information
   - HP: 7777                  If you haven't already, put MOMO behind one
   - Weakness: None         of the other two characters, since Mintia has
   - Item: Penguin Rod      a Dark Star attack that not only causes
   - Rarity: Craft Apron    damage, but pushes the victim into the back
   - STR:  20               row. Keep in mind that even though she may say
   - VIT:  20               "Dark Star",it does not necessarily mean she
   - EATK: 80               is doing this particular attack.
   - EDEF: 32                  Mintia has an attack called 'Dark Snake'.
   - DEX:  80               This attack can sometimes become very annoying
   - EVA:  50               as it deals damage as well causes the 'Attack
   - AGL:  12               Poison' status effect. Do not attempt to use
   - EXP:  22000            an antidote to cure this effect, as it will do
   - G:    12000            nothing. Instead, use a Cure-All item or a
   - T.Pts: 160             status-clearing Ether. She can also use her
   - E.Pts: 240             'Shadow Eye' attack, which lowers the
   - S.Pts: 200             dexterity of one character.
                               Occasionally, Mintia will perform her
   'Special Chains' attack which disables the CIRCLE button for one
   character. Characters with this status effect will not be able to use
   tech attacks.
      Aside from the above attacks, Mintia can also summon her pet Bibo,
   who can do two different attacks. When Bibo appears, pay attention to
   the color of the symbols that glow from Bibo. If the symbols are pink,
   Bibo will perform an attack that deals damage to the entire party. As
   threatening as this sounds, this attack's damage will only decrease
   each party member's HP by a quarter of their current HP (not to be
   confused with their max HP). So really, it is impossible for your party
   to be taken down by this attack alone. As for the second attack, the
   symbols around Bibo will be blue. This attack will bring one
   character's HP to 1. In addition, Bibo will absorb the damage and use
   it to heal Mintia. If your characters have good equipment and stats, 
   try to keep their HP lower than usual, so this attack doesn't benefit
   Mintia significantly.
      Another thing to keep in mind is that Mintia does not like males. If
   a male character attacks her, she will almost always respond with a
   counter attack toward that specific character.
      Finally, like the battle with Great Joe you really can't cause
   significant damage to Mintia. Instead, you need to focus on keeping
   your characters alive long enough to defeat Mintia.
      With all of this said, you should be well prepared for this battle.
   Successfully defeating Mintia will gain you MOMO's final weapon, the
   'Penguin Rod'. You also receive the Tech attack for MOMO, 'Dark
   Scepter'. Finishing off a Gnosis with this Tech Attack will turn 
   Gnosis into an item. Some items can only be attained this way, such as
   chaos' final weapon. Refer to Part 7: Various Information to see a list
   of these rare items.


** IV: Segment Addresses *****

        Spread across the game, there are eighteen rooms behind unique red
     doors. These places are called Segment Addresses and are usually
     hidden in one fasion or another. You will also come across Decoders
     which allow you to enter their matching Segment Address. Behind these
     hidden doors lie special items.

        Early in the game within the Wonglinde, you will meet a man by the
     name of Sergant Swaine. After explaining what the Segment Addresses
     are, he presents to you the much-needed item 'Segment File'. With it,
     you will know which Segment Addresses you have visted and which
     Decoders you have obtained.

  #      Decoder Location        Address Location             Item Won
  1 .... In the right side      On the roof of the           Robot Head
         of the Park within     'Our Treasure' inn 
         the Durandal.          within the City
                                Sector 26 & 27 in the
                                Kukai Foundation.

  2 .... Song of Nephilim       The basement of the          Robot Body
         -fight the Athra       'Talk to Me' store at
         26 Series enemy in     the Dock Coloney.
         Tower Two. He is in    Destroy the rubble in
         one of the five red    the way to make a path.
         boxes set in a row.    It's near the back of
                                the room, behind the
                                wall the man is
                                standing by.

  3 .... Inside the Bunnie's    Deep within the City         Robot Right
         home at the            Sector 26 & 27 of the            Leg
         Encephalon. You        Kukai Foundation. It 
         will need to get       can be found in the
         the S. Carrot Juice    Cleaners shop.
         and leave it on the
         stump in front of
         the Bunnie's house.
         When he goes to get
         it, you need to get
         to the Bunnie's house
         before the Bunnie to
         get in.

  4 .... In the Pleroma,        In the Pleroma, near          Thief Ring
         after defeating the    the center of the
         light green Mercurio   second room you need
         A.G.W.S. you had to    to sneak through. It
         distract with a crane  is filled with a few
         earlier in the game.   guards.

  5 .... At the Armory in the   In the Encephalon, go       Double Buster
         Hanger of the          to the part with the
         Durandal. To get the   two manholes (the holes
         To get the Armory      in the ground that look
         Key, go to the         like they'd go to a
         Residential Area of    sewer). Only one is
         the Durandal. Go       visible. The other one
         into the room your     has a crate above it.
         characters were        Destroy the crate and
         assigned earlier       go down the manhole.
         (red carpet) and       Walk down the stairs
         destroy the left       and continue your way
         closet to reveal the   down some more stairs
         Armory Key. If it's    and then to the left.
         for some reason not    You'll eventually come
         there, go back         to a turn in the path
         during or after the    that reveals the door.
         attack on the          If you can't find the
         Durandal.              area with the manholes,
                                keep in mind that it is
                                in the part of the
                                Encephalon Shion and
                                chaos were in (they
                                started in the park
                                area with the swingset).

  6 .... Won after defeating    Found in the control         Trauma Plate
         Proto Dora within      room on 44F of Proto
         Proto Merkabah.        Merkabah. It is
                                required for you to
                                have defeated Proto

  7 .... In the Woglinde, Sgt.     Across Sgt. Swaine          Robot Right Arm
         Swaine gives the key   within the Woglinde.
         to you during the
         Gnosis attack.

  8 .... Received at the 'Iron  Corridor B2F in the         Robot Left Leg
         Man' bar in the Kukai  Elsa, north of lower
         Foundation from the    save point.
         woman who lost her
         engagement ring.
         Refer to Part VI:
         Section B: Fish
         Detector of this
         guide to learn how
         to get the ring for
         this woman.

  9 .... Inside a chest after   On the third floor          Robot Left Arm
         exiting the mall       of the research lab.
         within the Cathedral   That is the building                         
         Ship.                  with the elevator you
                                need to take downwards
                                inside the Cathedral

  10 ... At the Elsa Catapult   Within the KOS-MOS          2 Booster Packs
         deck to the left area  simulator. You'll need
         you can only access    to find a way around
         using the Disarm Key.  the rubble. Use the
         The Disarm Key can be  ladder and go around
         found in the lower     the rubble from above
         cabin found in the     and find another ladder
         large room that        that leads downward.
         connects the bridge,
         the bar, and the

  11 ... In the Pleroma, go     At the U-TIC Battleship,        Coat*Ice
         to the second room     look for the Soldier
         with all the guards    Room. When you were
         walking around. Look   there as Jr., this was                      
         for a statue near      the room your allies
         the center that you    captured the weak guard.
         can destroy.           Later in the game, there
                                is an enemy here who can
                                enter his own A.G.W.S.

  12 ... At the Encephalon,     Found in the third floor      W Hammer Rod
         it is at top of a      of Tower Two at the Song
         ladder in the          of Nephilim.
         sewers section.

  13 ... At City Sector 26 &    At the Mall 1F in the        Samurai Heart
         27 of the Kukai        Cathedral Ship.
         Foundation. Go onto
         the roof of the 'Our
         Treasure' inn. Once
         there, make your way
         to the left exit on
         the roof. Make sure
         you don't fall off.
         Simply holding left
         will not do. Direct
         the analog stick
         inbetween left and
         up. Then go through
         the exit and follow
         the simple path
         toward the treasure

  14 ... Found in the fifth     On the Catapult Deck of          Speed Shoes
         floor in Tower One     the Elsa. Simply destroy
         of the Song of         one of the panel-like
         Nephilim. To get to    objects near the middle
         the fifth floor,       of the deck.
         destroy twelve boxes
         to activate the
         elevator. Once on
         the fifth floor,
         search for a
         destructable box
         containing the
         Decoder Key.

  15 ... Inside the Cathedral   Near the subway ticket           Angel Ring
         Ship. You receive      booth in the Encephalon. 
         the key after          You'll need to make your

         defeating the Hydra    way around the rubble.
         in the mall's
         'Costmary' flower
         shop. If you
         haven't done so
         already, try to get
         the Ariadne Flower
         while you are there
         for another side

  16 ... Inside the U-TIC      Near the northeastern              Stim DX
         Battleship, search    part of the Woglinde. It
         for the door locked   is a little west of the
         by the U-TIC card.    Com Room with the
         You may have already  destructable glass in
         unlocked it when you  the back, stopping a
         were there as Jr.     Gnosis from getting
                               to you.

  17 ... In the Song of        At Proto Merkabah. Go               BLOOD9
         Nephilim, in Tower    to 43F of the research
         Three. The small      lab.
         glass room's ladder
         is blocked by a
         destructable object.
         You'll need to work
         your way into the
         door on the left
         side of the room.

  18 ... In the Com Room       Inside the Woglinde,            Coat*Lighting
         within the            at the same hall near
         Woglinde. Break       Shion's room. It's at
         the large glass       the place with the set         
         window with the       of doors you can close
         small Gnosis past     pressing the red button
         it.                   in a nearby room.

********** V. Mini Games *****

                  +-+    A: Drillgame     +-+

     In order to play this game, you're going to need the Drill
  Passport. This can only be obtained by talking to Holgar aboard the
  Woglinde before the Gnosis attack. He is NOT in the EVS version of
  the Woglinde. If you miss this opportunity, you wont be able to
  play this mini game. Holgar can be found near the drill. You will
  also see a lot of rubble spread across the area. To get to the drill
  from the Vector section of the ship, exit that part and make your way
  to the area with the Realians. Exit through the other door and keep
  on going until you see the drill and rubble. Holgar is the man in
  orange suit. He stands right next to the drill. Speak with him and
  agree to help him with the drill. After destroying all the rubble,
  he will give you the Drill Passport.

     To play this game, open the main menu and choose the Item option.
  Tap R1 once to get to the second item menu. Look for the Drill
  Passport and select it. You will then open the Drillgame.

    - CONTROLS -
    Button            Function
    SQUARE               Holding this button down for the first time
                      will move the strut up to a position of your
                      choice. Letting go stops this. holding the
                      button again will move the drill along the
                      strut. Releasing the button brings a stop to
                      that and the drill automatically plunges below
                      to destroy anything directly below it. Note
                      that once you move the strut or drill, you
                      cannot referse it. The only way to start over
                      are to go through the above cycle once.

    X                    Pressing this button brings the current game
                      to an end. Once you quit, you may not return to
                      that point in the game. You will still receive
                      any prizes you already won in Free Mode.

    SELECT               This button allows you to pause and resume
                      the game.

    Left Stick           Moving the left analog stick to the right or
                      left changes the position of the camera to
                      provide a better view of the stage.

    R2                   Pressing this button allows you to toggle
                      between three default perspectives. These views
                      consist of the side, the front, and directly

    - FREE MODE -

     Unlike the four missions you can choose to play, Free Mode has no
  time limit. With no time limit, you can take your time to aim as well
  as you can. Although there is no time limit, there is a set amount of
  turns you get to aim. With these five chances, you can win up to five
  prizes for each round you play. Though the normal prizes found in the
  containers are sometimes fairly decent, the item you really want is
  the Drill Key. With the Drill Key, you can unlock one of the five
  prize doors located at the back of the room.

                                  /        - PRIZES -        \
       Need cash?         ____________________________________________
   ==================    | Container               Prize              |
     If you ever are     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  running low on cash,   | Large Box (round     Med Kit, Ether Pack   |
  look for the old man   | or square)                                 |
  in purple with the     |                                            |
  small girl running     | Card Box (clover,    Antidote, Neuro Stim  |
  around him. He will    | diamond, etc.)                             |
  gladly buy any extra   |                                            |
  items you have.        | Balls                Escape Pack, Hemlock, |
   ==================    |                           Drill Key        |
                         |                                            |
    _________________    | Thin Boxes           Coins (50 or 100 G)   |
   / Drill Key Prizes \  |                                            |
  /____________________\ | Blue Cylinder        Ether Pack S, Ether   |
  | D  Thief Ring      | |                            Pack DX         |
  | R  Battle Mask     | |                                            |
  | I  Life Stone      | | Purple Cylinder      Coins (100 or 300 G)  |
  | L  Fast Circuit 25 | |                                            |
  | L  Guard Recovery  | | Red Cylinder         Med Kit S, Med Kit DX |
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  |                                            |
     Five very nice      | Yellow Cylinder      Bio Sphere, Cure-All  |
  items lie behind their  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  own door. The chart              \========================/
  above shows what item
  you receive behind
  each door. You wont be


      Mission One
  - Requirement:     None.

  - Objective:       In this mission, your objective is to destroy all of the
                  boxes within 80 seconds. You need to make sure all the
                  boxes have been destroyed and the drill in its default
                  position before the counter reaches zero. Otherwise, the
                  mission is considered to be a failure.

  - Strategy:        If you think you are going to destroy all the boxes one
                  by one, you wont beat this mission. Believe me, I've tried
                  it many times and rarely got close. The catch is to destroy
                  two boxes at a time at least four times. Also, try not to
                  miss at all costs. The slightest waste of time can ruin
                  everything. Be patient and focus on your aim. Accuracy
                  is everything.

  - Reward:          Successfully completing this mission will gain you one
                  Speet Stim DX. You can also win five Card Pack #1's by
                  completing the mission additional times. The consolation
                  for failure is a Med Kit.

      Mission Two
  - Requirement:     None.

  - Objective:       For this mission, you must destroy a set of fairly small
                  containers within 120 seconds. You wont have to worry about
                  occasionally destroying two at a time like in the previous
                  mission. Having to aim for the small objects in this
                  mission can be hard enough.

  - Strategy:        Luckily, you have 40 additional seconds to complete this
                  mission. The best strategy would be to focus more on aiming
                  for the small objects, avoiding to rush. Also, try to take
                  advantage of the different views. Finding the best view
                  will definately reduce the time needed to aim.

  - Reward:          Victory will win you a Yamato Belt. Like the previous
                  mission, completing it additional times will win you five
                  Card Pack #1's. Similar as will, a Med Kit is your
                  consolation prize.

      Mission Three
  - Requirement:     To gain access to this mission, you had to have spoken
                  to Bunnie in the Encephalon in order for this mission to
                  appear on the Mission Menu. If you already did so, then
                  there is obviously no problem.

  - Objective:       The objective for this mission is to destroy the moving
                  targets within 90 seconds.

  - Strategy:        The targets are moving bunnies who walk back and forth
                  on fixed paths. Since they walk back and forth, it is easy
                  to anticipate the correct time to release the drill.
                  What also adds a bit more ease to this mission is the
                  fact that the bunnies can actually walk into the drill,
                  even if you clearly missed them.

  - Reward:          Completion of this mission will win you Hunter Goggles.
                  The consolation prize and the prize for additional 
                  completions are identicle to that of the previous missions.

       Mission Four
  - Requirement:     Again, speak to Bunnie in the Encephalon.

  - Objective:       This time, you have 50 seconds to hit one very quick
                  bunny that hops onto random spots, making its path
                  impossible to anticipate.

  - Strategy:        The best thing to do is to release the drill at the
                  center of the stage as many times as possible. This stage
                  is based more on luck and pace than skill. Within the 50
                  seconds given to you, you have a fairly decent change of
                  striking the bunny. Remember that, like in the previous
                  mission, it can also walk into the drill if it's down at
                  the right time.

  - Reward:          Being lucky enough to complete this stage will gain you
                  a Swimsuit. And, once again, the consolation prize and the
                  prize for completing the mission additional times is the

                           Now what?
     After you have completed all four missions, you are
  rewarded with a new drill bit to use if you please. It is
  larger and makes destroyign targets a lot easier. Although
  it is a very nice thing to have, there is a slight
  drawback. When you choose to use the larger drill bit,
  there is a chance that a smaller drill bit will accidently
  placed instead. The smaller drill bit is smaller than the
  original one, so it adds some significant challenge. But

  the risk of this happening is usually worth taking since
  the larger drill bit is incredibly helpful.

                  +-+    B: Xeno Card     +-+

  --  This section has yet to be created. This certain
  section will be added in during a later version.  --

                +-+    C: Network Casino    +-+

  --  This section has yet to be created. This certain
  section will be added in during a later version.  --

                +-+   D: A.G.W.S. Battle    +-+

     To gain access to this game, you are going to need the Battle
  Passport. It's very easy to get, actually. It lies within the KOS-MOS
  Simulator within the Encephalon Drive Unit (the black object KOS-MOS
  sleeps in). The first time you can go to attain this item is after
  you have completed the KOS-MOS Simluator for the first time. You can
  return to this simulator anytime while you are on the Woglinde,
  except during the Gnosis attack. You'll have to wait until you get to
  the first EVS plate for your next chance. Moving along, the passport
  lies at the end of the KOS-MOS Simulator where you fought Drone GX.
  Once you get the Battle Passport, you can play this mini game any
  time you want as long as you are at an EVS plate.

     To play this game, open the main menu and choose the Item option.
  Tap R1 once to get to the second item menu. Look for the Battle
  Passport and select it. You will then open the A.G.W.S. Battle game.

    - CONTROLS -
    Button                      Function
  - L1/L2                       Left Weapon

  - R1/R2                       Right Weapon

  - L1 & R1 or L2 & R2          Alternate Weapon

  - L1 & L2                     Remove Left Weapon

  - R1 & R2                     Remove Right Weapon

  - L1, L2, R1, & R2            Remove Alternate Weapon

  - Both Analog Sticks          Forward

  - Both Analog Sticks          Reverse

  - Both Analog Sticks          Left

  - Both Analog Sticks          Right

  - Tilt Both Analog            Brake
    Sticks Together

  - Tilt Both Analog            Jump
    Sticks Away From
    Each Other

  - L3 & R3                     Long Dash

  - L3/R3                       Short Dash

  - Left Analog Stick           Pivot Left
    Down and Right
    Analog Stick Up

  - Left Analog Stick           Pivot Right
    Up and Right Analog
    Stick Down

  - START                         Pause

    - WEAPONS -
    Weapon           Ammo     Description
   Unarmed           None     An attack with no weapons that does
                              minimal damage.

   Aird              80       A long-range weapon that shoots out a
                              burst of ten shots at once. Though each
                              shot does a small amount of damage, the
                              added damage is great.

   Axe               None     A weapon with short range but does a
                              fairly decent amount of damage.

   Beam Arm          10-20    Though its rate of fire is fairly slow,
                              its long-range damage can do a fairly
                              decent amount of damage.

   Beam Launcher     15       This weapon's very long range and large
                              amount of damage makes up for its slow
                              preparation and firing rate.

   Beam Rifle        20       Its quick rate of fire is nice, but its
                              small damage is only a tad helpful.

   Beam Sword        None     Pretty good damage and range for a
                              close-combat weapon.

   Chaff Box         12       This item affects the systems of your
                              opponent, causing them to malfunction.

   Drill Claw        None     Despite it's very short range, it deals
                              a lot of damage. It's range is only a
                              little bit longer than being unarmed.

   E.C.M. Pod        8-16     This weapon causes your opponent's
                              vision to act abnormally for a small
                              set of time. It deals no damage,
                              though. As far as range goes, it can go
                              straight or surrounds your A.G.W.S.
                              depending on your chosen model.

   Flame Launcher    Special  This weapon is quite helpful. Its
                              damage is pretty good while your
                              opponent lies within the flame. Instead
                              of using normal ammunition, it is
                              counted as a percentage. When it
                              reaches 0%, it becomes useless. What's
                              helpful is it can reach around the
                              edges of permanent obstacles. Keep in
                              mind that each sheet of flame lasts for
                              around three seconds.

   Gatling Gun       Special  This weapon's fire rate is very fast.
                              Like the flame thrower, its ammo is
                              measured by a percentage rather than a
                              number. It's range is only of a medium
                              level, though. For the AG-05 model
                              A.G.W.S., this weapon has 145 rounds of
                              ammo and only does a small bit of

   Grenade           6        A strong weapon with medium range and
         Launcher             slow fire rates.

   Hammer            None     Deals strong damage, but has a short

   Hand Gun          60-65    Though it does a small amount of damage
                              per shot. Its decent range and fast
                              rate of fire make up for this. Holding
                              down the firing button(s) will cause it
                              to do a continuous rate of fire.

   Hand              20-45    Its wide range and slight homing
      Missile Pod             ability makes up for this weapons
                              moderate range and rate of fire.

   Lancer Arm        None     This weapon is slightly slowers than
                              the sword, but has a longer range. Its
                              damage is pretty good.

   Large             5        This weapon is basically all-around
      Missile Pod             better than the Hand Missle Pod. It
                              deals more damage, has a great homing
                              ability, and has a wide range. It's
                              only drawback is its small amount of
                              ammo, but its well worth it.

   Long Beam Rifle   20       Besides it being slower to use, this
                              rifle is better than the Beam Rifle.
                              Its longer fire-pulse results in
                              dealing more damage.

   Long-range        5        This weapon does an incredibly large
           Cannon             amount of damage as well as having a
                              long range. Despite this, it is a very
                              slow weapon to use.

   Pile Driver       None     Despite it being very slow to use, it
                              deals a significantly large amount of
                              damage. It also has good range for a
                              close-combat weapon.

   Rifle             6        While a long range and a good damage is
                              its strong points, it is a slow weapon
                              to use. Its limited ammo is another

   Shield            Special  This isn't really a weapon, however, it
                              it does protect you from receiving
                              damage. Since it isn't a real weapon,
                              it doesn't have ammo. Instead, it is
                              measured by percentages. When it
                              reaches zero percent, the shield will
                              no longer protect you. Keep in mind
                              that you cannot move while you use the

   Shield            15       Basically, it is a combination of the
        Beam Rifle            two weapons that is dropped when the
                              ammo for the beam rifle runs out.

   Stun Gun          None     It's a slow close-combat weapon that
                              can do fairly good damage with its
                              short-range burst of electricity.

   Submachine Gun    160-225  Though each hit only does a small bit
                              of damage, its high rate of fire and
                              moderate to long range quickly make
                              this weapon worth using. Holding down
                              the firing button(s) will cause it to
                              continuously fire.

   Sword             None     A close-combat weapon that does a
                              decent amount of damage with an okay

   Wide Beam Pod     50       Though it does not travel far, this
                              beam weapon does a small amount of
                              damage with a pretty good amount of

    - A.G.W.S. UNITS -

  * Model: VX-10000
  * Top Speed: Around 40 KmPH
  * Description: A fairly all-around average A.G.W.S. unit.
  * Weapons: See Chart Below
   Left Weapon         Right Weapon         Alternate Weapon
   Unarmed             Unarmed              Unarmed
   Sword/SWD21AG       Sword/SWD21AG        Shield/SHD02AG
   Beam Rifle/LG24VX   Beam Rifle/LG24LX    Shield/SHD12VX
   Hand Gun/HG45VX     Hand Gun/HG45VX      Chaff Box/CB85VX
   Rifle/LG10AG        Rifle/LG10AG         Wide Beam Cannon/BMP45VX
   Submachine Gun      Submachine Gun       Beam Launcher/BL24AG
            /SMG99AG            /SMG99AG
   Grenade Launcher    Grenade Launcher     Missile Pod/SMP53AG
            /GRD20AG            /GRD20AG
   Hand Missile Pod    Hand Missil Pod      -
            /HMP33AG            /HMP33AG
   Pile Driver         Pile Driver          -
            /PB55AG             /PB55AG
   Shield/SHD02AG      Long Beam Rifle      -
   Shield/SHD12VX      Sword/SWD34VX        -
   Sword/SWD34VX       Hammer/HMR55AG       -
   Hammer/HMR55AG      Chaff Box/CB85VX     -
   Hand Gun/HG75VX     Wide Beam Pod        -
   Gatling Gun         Hand Gun/HG75VX      -
   Flame Launcher      Gatling Gun/         -
            /FLM64AG            /GLG76AG
   Beam Sword          Flame Launcher       -
            /BSW13AG            /FLM64AG
   Axe/AXE11AG         Beam Sword           -
   Submachine Gun      Beam Launcher        -
            /SMG32VX            /BL24AG
   Lancer Arm/LM11VX   Axe/AXE11AG          -
   Beam Arm/BA15VX     Missle Pod/SMP53AG   -
   -                   Submaching Gun       -
   -                   Lancer Arm/LM11VX    -
   -                   Beam Arm/MA15VX      -

  * Model: VX-7000
  * Top Speed: Slightly over 60 KmPH
  * Description: Although it has weak armor, its high speeds,
                 manuverablilty and responsive controls make it a
                 very useful A.G.W.S. to choose.
  * Weapons: See Chart Below
   Left Weapon         Right Weapon         Alternate Weapon
   Unarmed             Unarmed              Unarmed
   Sword/SWD21AG       Sword/SWD21AG        Shield/SHD02AG
   Beam Rifle/LG24VX   Beam Rifle/LG24LX    Shield/SHD12VX
   Hand Gun/HG45VX     Hand Gun/HG45VX      Chaff Box/CB85VX
   Rifle/LG10AG        Rifle/LG10AG         Wide Beam Cannon/BMP45VX
   Submachine Gun      Submachine Gun       Beam Launcher/BL24AG
            /SMG99AG            /SMG99AG
   Grenade Launcher    Grenade Launcher     Missile Pod/SMP53AG
            /GRD20AG            /GRD20AG
   Hand Missile Pod    Hand Missil Pod      -
            /HMP33AG            /HMP33AG
   Pile Driver         Pile Driver          -
            /PB55AG             /PB55AG
   Shield/SHD02AG      Long Beam Rifle      -
   Shield/SHD12VX      Sword/SWD34VX        -
   Sword/SWD34VX       Hammer/HMR55AG       -
   Hammer/HMR55AG      Chaff Box/CB85VX     -
   Hand Gun/HG75VX     Wide Beam Pod        -
   Gatling Gun         Missile Pod/SMP53AG  -
   Flame Launcher      Hand Gun/HG75VX      -
   Beam Sword          Gatling Gun          -
            /BSW13AG            /GLG76AG
   Axe/AXE11AG         Flame Launcher       -
   Submachine Gun      Beam Sword           -
            /SMG32VX            /BSW13AG
   Lancer Arm/LM11VX   Beam Launcher        -
   Beam Arm/BA15VX     Axe/AXE11AG          -
   -                   Submaching Gun       -
   -                   Lancer Arm/LM11VX    -
   -                   Beam Arm/MA15VX      -

  * Model: VX-4000
  * Top Speed: Around 60 KmPH
  * Description: It is very fast and manuverable, but its firing
                 range and armor are a bit on the low side.
  * Weapons: See Chart Below
   Left Weapon         Right Weapon         Alternate Weapon
   Unarmed              Unarmed              Unarmed
   Sword/SWD21AG        Sword/SWD21AG        Chaff Box/CB85VX
   Hand Gun/HG45VX      Hand Gun/HG45VX      E.C.M. Pod/ECM1-VX
   Submachine Gun       Submachine Gun       Wide Beam Pod/BMP45VX
            /SMG99AG             /SMG99AG
   Sword/SWD34VX        Sword/SWD34VX        Missile Pod/SMP53AG
   Hammer/HMR55AG       Hammer/HMR55AG       E.C.M. Pod/ECM1-VX
   Stun Gun/ER-VX       Chaff Box/CB85VX     Cannot Equip/DEF-VX
   Hand Gun/HG75VX      Stun Gun/ER-VX       -
   Axe/AXE11AG          Wide Beam Pod
                                 /BMP45VX    -
   Submachine Gun       Hand Gun/HG75VX      -
   -                    Axe/AXE11AG          -
   -                    Missile Pod/SMP53AG  -
   -                    Submachine Gun       -

  * Model: AG-02
  * Top Speed: Slightly under 40 KmPH
  * Description: A fairly all-around average A.G.W.S. unit. Differs
                 only a little from the VX-10000 model.
  * Weapons: See Chart Below
   Left Weapon         Right Weapon         Alternate Weapon
   Unarmed             Unarmed              Unarmed
   Sword/SWD21AG       Sword/SWD21AG        Shield/SHDO2AG
   Beam Rifle/LG24VX   Beam Rifle/LG24VX    Shield/SHD12VX
   Hand Gun/HG45VX     Hand Gun/HG45VX      Chaff Box/CB85VX
   Rifle/LG10AG        Rifle/LG10AG         Wide Beam Pod/BMP45VX
   Submachine Gun      Submachine Gun       Shield & Beam Rifle
            /SMG99AG            /SMG99AG             /SHB67AG
   Grenade Launcher    Grenade Launcher     Beam Launcher/BL24AG
            /GRD20AG            /GRD20AG
   Hand Missile Pod    Hand Missile Pod     Missile Pod/SMP53AG
            /HMP33AG             /HMP33AG
   Pile Driver         Pile Driver          Aird/AIRD-AG2
            /PB55AG             /PB55AG
   Shield/SHD02AG      Long Beam Rifle      -
   Shield/SHD12VX      Sword/SWD34VX        -
   Sword/SWD34VX       Hammer/HMR55AG       -
   Hammer/HRM55AG      Chaff Box/CB85VX     -
   Hand Gun/HG75VX     Wide Beam Pod
                                /BMP45VX    -
   Gatling Gun         Hand Gun/HG75XV      -
   Flame Launcher      Gatling Gun          -
            /FLM64AG            /GLG76AG
   Shield & Beam       Flame Launcher       -
       Rifle/SHB67AG            /FLM64AG
   Beam Sword          Beam Sword           -
            /BSW13AG            /BSW13AG
   Axe/AXE11AG         Beam Launcher        -
   Submachine Gun      Axe/AXE11AG          -
   -                   Missle Pod/SMP53AG   -
   -                   Submachine Gun       -

  * Model: AG-04
  * Top Speed: 70 KmPH
  * Description: Despite its small amount of weapon to use, it is
                 extremely fast and the armor is a bit on the low
  * Weapons: See Chart Below
   Left Weapon         Right Weapon         Alternate Weapon
   Unarmed             Unarmed              Unarmed
   Drill Claw          Chaff Box/CB85VX     Chaff Box/CB85VX
   Cannot Equip        Wide Beam Pot        Wide Beam Pot
           /WCT02AG4            /BMP45VX             /BMP45VX
   -                   Drill Claw
                               /DLC02AG4    Missile Pod/SMP53AG
   -                   Missile Pod/SMP53AG  -
   -                   Cannot Equip
                                /WCT02AG4   -

  * Model: AG-05
  * Top Speed: Under 30 KmPH
  * Description: Though this model is very slow, its armor is very
                 high and it can equip weapons only this model can
  * Weapons: See Chart Below
   Left Weapon         Right Weapon         Alternate Weapon
   Unarmed             Unarmed              Unarmed
   Sword/SWD21AG       Sword/SWD21AG        Chaff Box/CB85VX
   Beam Rifle/LG24VX   Beam Rifle/LG24LX    Wide Beam Pod/BMP45VX
   Hand Gun/HG45VX     Hand Gun/HG45VX      Missile Pod/SMP53AG
   Rifle/LG10AG        Rifle/LG10AG         Large-sized Missile Pod
   Submachine Gun      Submachine Gun       Long-range Cannon/LC-AG5
            /SMG99AG            /SMG99AG
   Sword/SWD34VX       Sword/SWD34VX        Cannot equip/BBC-AG5
   Hammer/HMR55AG      Hammer/HMR55AG       -
   Hand Gun/HG75V      Chaff Box/CB85VX     -
   Axe/AXE11AG         Wide Beam Pod
                                /BMP45VX    -
   Submachine Gun
            /SMG32VX   Hand Gun/HG75VX      -
   Hand Missile Pod
            /HMP-AG5   Axe/AXE11AG          -
   Gatling Gun         Missile Pod/SMP53AG  -
   Cannot Equip        Submachine Gun       -
           /HMR-AG5            /SMG32VX
   -                   Large-sized Missile
                             Pod/BMP-AG5    -
   -                   Hand Missile Pod
                                /HMP-AG5    -
   -                   Gatling Gun
                                /HGG-AG5    -
   -                   Long-range Cannon
                                /LC-AG5     -
   -                   Cannot Equip
                                /HMR-AG5    -

   / Tips |
  |      There are some things you may want to know before you     \
  |   take on any of the four stages. It's a good idea to get used  |
  |   to the system before seriously taking on the stages.          |
  |                                                                 |
  |   * When an ammunition-based weapon   * Make sure the weapons   |
  |     runs ouf of ammo, drop it.          you equip are balanced. |
  |     You'll do more damage with your     Try to have a close-    |
  |     fists than a useless weapon!        combat weapon ready in  |
  |                                         case you run out of     |
  |   * Try out different weapon            ammo for any long-      |
  |     combinations. Just because a        distance weapons.       |
  |     weapon is powerful doesn't always                           |
  |     mean you're going to be good with it. Try to find good      |
  |    weapons that you know how to use well. Practice with a       |
  |     friend if possible.                                         |

            - STAGES -

      Stage One
     The layout for this stage is pretty basic. Large buildings act as
  permanent obstacles while smaller objects like trees are scattered
  inbetween. Because your opponent starts directly in front of you but
  to a far distance, a good long-distance weapon can give you a good
  start. The area is a street scene.

      Stage Two
     This warehouse stage is a bit darker than the first stage. As far
  as obstacles are concerned, temporary obstacles dominate this stage.
  Like the previous stage, your opponent begins directly in front of
  you, but to a significant distance. A couple temporary obstacles
  like between the two of you. Permanent obstacles can be found near
  the edges of the stage. Try not to lose sight of your opponent.

      Stage Three
      Unlike the previous two stages, your opponent begins much closer
   to you, so battle will begin almost as soon as you can move. Large
   purple pillars are placed through the stage in an "X" pattern.
   These can be helpful to block your opponent's long-distance
   attacks. Unfortunately, they can also block your opponent from you.

      Stage Four
      Like stage two, this stage is in a warehouse-like area. It is a
   bit foggy to hide your opponent from you a tad. Boxes are scattered
   throughout the stage. Unlike the previous three missions, you don't
   start in front of your opponent. Instead, you two lie at opposite
   ends of the stage. Your opponent can be found forward and to the
   left from where you begin.

                          Now what?
     Unfortunately, successfully completing all four stages
  does not gain you any prize. Basically, the fact that you
  won is your prize. This mini game is pretty fun and can be
  a real challenge at times if you're not prepared. Now that
  you've beaten all four stages, you're more prepared to take
  on a friend in the multi-player mode.

************** VI: Other *****

  +-+   Section A: Creating Invincible Robot: Erde Kaiser   +-+

       One of the most useful Ether spells attained in Xenosaga Episode I
    is the Erde Kaiser summon for Shion. Though it costs 60 EP to use in
    battle and is the only Ether Shion can have equipped when it is
    equipped, it does 9999 damage to anything, including the final boss.
    The side quest involved to attain this amazing Ether is actually
    very simple. In this section I will explain exactly what you need
    to do.

  * First you'll need to get the six robot parts. Yup, only six of them.
    Refer to Part 4: Segment Address and Decoder Locations. The robot
    parts are numbers 1, 2, 3, 7, 8, and 9. Though it isn't required
    for you to get them all at once, it'll make the quest flow  quickly
    and seem faster.

  * When you have all six parts, go to the A.G.W.S. Parts Shop &
    Foundation Robot Academy. It is the southernmost place within the
    Kukai Foundation. As soon as you are inside the building, walk to the
    left of the screen. Walk past the shop and keep on going until you
    see a sign with a thin orange arrow that goes straight and then
    downward. Go down the stairs and you will be inside the Robot
    Academy. Now the quest truly begins:

  * Chapter One: Genius Scientist Appears!!
       This chapter is basically the introduction to the quest. You meet
    the professor and he tells you about his dream to make an invincible
    robot. He then asks you to help him collect the robot parts. If you
    already have them, simply exit the room and re-enter it. If not,
    you should go get the Right and Left Arms (Segment Addresses 7 & 9).

  * Chapter Two: Foundation Robot Academy!

       When you enter the lab, the lab is all dirty. Talk to the
    professor and he will take the parts from you. Clean the lab for him
    by using the SQUARE button and destroying the junk. Messy professor!
    You get the 'Throni Blade' Ether for Shion. Like before, if you
    already have the parts, simply exit and re-enter to begin the next
    chapter. If not, get the Right and Left Legs (Segment Addresses 3 & 8).

 * Chapter Three: Hyper Assistant Scott Appears!!

       Upon entering, you will get to meet the professor's new
    assistant, Assistant Scott. Assistant Scott (Assistant Scott, no
    less) aids the Professor (not Profe or Pro) in assembling the next
    summon for Shion, 'Dominion Tank'. As usual, if you already have all
    the pieces, exit and re-enter. If not, go get the Robot Head
    (Segment Address 2).

  * Chapter Four: Crisis!! A Dark Shadow Befalls the Robot Lab?!

      Unfortunately, when you enter the lab it seems the Professor and
    Assistant Scott are in a bit of a conflict. The Professor decides
    he doesn't need Assistant Scott, and he gives Assistant Scott the
    boot. But under the circumstances, there is an 82.256% chance that
    the professor is at fault. After things settle down, he assembles
    'Seraphim Bird' alone. Once again, if you already have the final
    piece exit and re-enter. If not, go get the Robot Body (Segment
    Address 2).

  * Final Chapter - Part I: A Friendship in Crisis!

       Now that you have attained the final piece, the professor
    assembles the final piece. To your disappointment, you do not receive
    an Ether for this part, as it is simple the piece that links all the
    other pieces together. It's called the 'Kelbim Dragon'. But no
    worries; you're about to get the 'Erde Kaiser'! Or are you? It seems
    the professor needs Assistant Scott afterall! But where could
    Assistant Scott be?! Where else but the 'Iron Man' bar at City Sector
    26 & 27? Talk to him and he explains how the professor needs him.
    After that, he runs off in a hurry. You should, too!

  * Final Chapter - Part II: Friendships are Forever...

       When you return to the lab, it is now time to finally assemble all
    off the parts to create the 'Erde Kaiser'. Together, the professor
    and Assistant Scott successfully manage to assemble Shion's final
    Ether, and their dream to create an invincible robot becomes a

  * Special Notes

       Keep in mind that the 'Erde Kaiser' Ether costs 60 EP to use
    during battle. Good thing you upgraded Shion's EP...right? If not,
    use as many Tech Points as possible to upgrade Shion's EP. This would
    be a good time to use any Tech Upgrades you have left in your
    inventory. As a last resort, you can still equip Shion with the
    Silver Crown, which raises Max EP by 15%!

                   ** --- Xenogears Reference --- **
     In Xenogears, there are four women you have to fight during
  various points in the game. They are called the Elements. The names
  of the Elements seemed to have been used to name the four parts that
  make up Erde Kaiser, though the names were altered a bit.

     And if that isn't enough, the transformation of Erde Kaiser when
  you summon it is suspiciously similar to the transformation of the
  Elements' Gears into one giant robot in Xenogears. Interesting.

                +-+ Section B: Fish Detector  +-+

       By completing this quest, you gain Decoder 8 which is necessary to
    complete the Segment Address Side Quest. In addition, the item behind
    Segment Door 8 is one of the required items to receive Shion's most
    powerful Ether, Erde Kaiser. So by completing this simple side quest,
    you are practically killing three Gnosis with one stone.

  *    First off, go to the Dock Colony and speak to the woman standing
    in front of the Clinic. She will mention how her husband lost his
    Fish Detector. She admits she made the mistake of putting it in his
    tuxedo pocket before sending it off to the cleaners. The only
    cleaners in the game lies at City Sector 26 & 27 of the Kukai

  *    Next, head to City Sector 26 & 27 of the Kukai Foundation. Go to
    the next screen on the left. Make your way to the upper floor of the
    cleaners and search for a tuxedo hanging on the wall. A set of stairs
    leading downward can be seen directly to the left of the tuxedo. When
    you locate the tuxedo, walk up to hit and press the CIRCLE button.
    You will then receive the Fish Detector.

  *    Now head to 'Iron Man' bar at City Sector 26 & 27. Go to the left
    part of the bar and look for a blonde-haired woman in a light purple
    outfit. She her lost the Engagement Ring and had recently received.
    It seems she dropped it and a fish got a hold of it.

  *    Now your Fish Detector comes in handy. Head to the Private Beach
    and walk up to the shore. Now you can use your Fish Detector. Walk
    into the water and try to catch the fish by using the CIRCLE button.
    You can attain three different items from the fish here. One fish has
    a Med Kit while another has a Speet Stim. You will also come across
    a fish that has the Engagement Ring the woman at the 'Iron Man' bar
    had lost.

  *    With the Engagement Ring now in your inventory, head back to the
    'Iron Man' bar and speak to the woman who lost the ring. She will
    be very greatful and present to you the Decoder 8. That is basically
    it for this small side quest. Keep in mind that you can't receive any
    rewards for returning the Fish Detector to the woman at the Dock

             +-+ Section C: Silent Patient - Luty  +-+

        At the Dock Colony, there is a girl by the name of Luty whose
     home planet Ariadne mysteriously destroyed. Because of this, she no
     longer speaks because of the emense trauma. Before you consider
     completing this side quest, keep in mind that the prize is nothing
    more than a Tech Upgrade Z. That's 100 Tech Points for one character
    right there, but nothing extremely spectacular like very good
    equipment. If you're willing to do this for simply that item, or just
    so you can say you've done everything in the game, follow the steps

  *    Walk into the Clinic at the Dock Colony and look for a small girl
    standing by the blue flower pot. She has brunette hair and a black
    shirt. Speak to her to begin the quest. She wont say anything

  *    So make your way to the last room in the clinic all the way to the
    left. There are three blue chairs and two beds in this room. Between
    the chairs and the beds stands a nurse. Talk to her and she will tell
    you about Luty's home planet, Ariadne. Unfortunately there isn't
    anything the doctors can do to help Luty. But it seems there still
    may be some hope. Perhaps a Ariadne Flower may cheer Luty up. Alas,
    they can only be found on Ariadne. Or can they?

  *    Now you must make your way to the 'Costmary' flower shop on the
    Cathedral Ship. Once you get there, fight the Hydra to receive
    Decoder 15. Then go further into the shop and take the flower seeds
    on the table. Now get yourself out of the Cathedral Ship, unless you
    have the Decoders to Segment Addresses 9 and 13. You can also find 
    Decoders 9 and 15 in the Cathedral Ship as well.

  *    Return to the Clinic at the Dock Colony and speak to Luty again.
    Shion will give Luty the seeds so Luty can take care of them. You
    should first be able to do this after spending the night for the
    first time at the Kukai Foundation. You wont have to return here for
    a little bit, since it does take time for the flower to grow.

  *    A good time to return to Luty would be after completing the
    Encephalon. When you arrive, speak to Luty. Shion will notice that
    the flowers are blooming a little bit. They're making progress. You
    wont be able to continue the quest for a little bit.

  *    The first time you can continue this quest is during the Gnosis
    attack on the Kukai Foundation. When you arrive at the Clinic at the
    Dock Colony, it seems the flowers are finally blooming. This now
    makes Luty joyful enough to start speaking a little bit again. As
    your reward, you get a Tech Upgade Z.

************ VII: Emails *****

  --  This section has yet to be created. This certain
  section will be added in during a later version.  --

***** VIII: Various Info *****

                   Character Final Weapons
    Character    Weapon            Location
    Shion        N/A               N/A
    KOS-MOS      F-SCYTHE          Proto Merkabah
    Ziggy        MSP89SX           "Talk to Me" Item Shop
    MOMO         Penguin Rod       Defeat Mintia
    chaos        Holey Gloves      Proto Merkabah
    Jr.          BLOOD9            Proto Merkabah

                        List of Items Obtained by
        Finishing off Gnosis with MOMO'S Dark Sceptor Tech Attack
    Item Won            Gnosis
    Emerald              Unicorn, Wyrm
    Garnet               Drone G1, Drone G3, Goblin,
                         Kobold, Manticor
    Ruby                 Basilisk, Bugbear, Cerberus,
    Sapphire             Fairy, Hydra
    Diamond              Gigas
    Hemlock              Lizardman
    Frame Repair A       Ogre
    Frame Repair Z       Troll
    Skill Upgrade Z      Armaros
    Holey Gloves         Delphyne

                             Enemy Locations
    Enemy                       Location                    Boss
    Ace Pilot          U-TIC Battleship (EVS only)         No
    Albedo             Proto Merkabah                      Yes
    Ambix              U-TIC Battleship                    Yes
    Armaros            Proto Merkabah                      No
    Athra 26 Series    Song of Nephilim                    Yes
    Attack Drone       KOS-MOS Simlulator                  No
    Azazel             Proto Merkabah                      No
    Baraqijal          roto Merkabah                       No
    Basilisk           Encephalon                          No
                       Kukai Foundation
    Bugear             Encephalon                          No
                       Kukai Foundation
    Byproduct 103      Song of Nephilim                    No
    Byproduct 145      Song of Nephilim                    No
    Byproduct 172      Song of Nephilim                    No
    Calx               Song of Nephilim                    No
    Capto Mortum       Song of Nephilim                    No
    Cerberus           Cathedral Ship                      No
    Cyber Crab         Pleroma                             No
                       U-TIC Battleship
    Cyclops            Woglinde (During attack)            Yes
    Delphyne           Proto Merkabah                      No
    Demon              Proto Merkabah                      No
    Din Gareth         U-TIC Battleship (EVS only)         No
    Dirlewanger        Encephalon                          No
    Domo Carrier       Elsa (During attack)               Yes
    Domo-A             Elsa (During attack)                No
    Domo-B             Elsa (During attack)                No
    Doppelwogel        Song of Nephilim                    Yes
    Drone F            KOS-MOS Simlulator                  No
    Drone G1           KOS-MOS Simlulator                  No
    Drone G2           KOS-MOS Simlulator                  No
    Drone G3           KOS-MOS Simlulator                  No
    Drone GX           KOS-MOS Simlulator                  Yes
    Drone M            KOS-MOS Simlulator                  No
    Drone SPX          KOS-MOS Simlulator                  No
    Ein Rugel          Song of Nephilim                    Yes
    Fairy              Cathedral Ship                      No
    Fed. Soldier A     Durandal (During attack)            No
    Fed. Soldier B     Durandal (During attack)            No
    Gardis F10         Pleroma                             Yes
    Gardis M1          Pleroma                             No
                       U-TIC Battleship
    Gargoyle           Cathedral Ship                      Yes
    Gel Fish           Kukai Foundation (During attack)    No
    Gertzog Fe         Durandal (During attack)            No
    Gertzog Ut         Durandal (During attack)            No
    Gigas              Kukai Foundation (During Attack)    Yes
    Goblin             Woglinde (During attack & EVS)      No
    Golem              Woglinde (During attack & EVS)      No
    Great Joe          Durandal                            Yes
    Gremlin            Wonglinde (During attack & EVS)     No
    Hydra              Cathedral Ship                      No
    Iosys              Proto Merkabah                      No
    Jaldabaoth         Proto Merkabah                      No
    Kobold             Encephalon                          No
                       Kukai Foundation (During attack)
    Kubel              Encephalon
    Larva Doll         Encephalon                          No
                       Kukai Foundation (During attack)
    Larva Face         Kukai Foundation (During attack)    No
    Lizardman          Cathedral Ship                      No
    Manticore          Wonglinde (During attack & EVS)     No
    Margulis           Pleroma                             Yes
    Meld Gareth        U-TIC Battleship (EVS only)         No
    Mercurio A         Pleroma                             No
    Mercurio B         Pleroma                             Yes
    Minotaur           Wonglinde (During attack)           Yes
    Mintia             Kukai Foundation                    Yes
    Orge               Cathedral Ship                      No
    Oudogogue          Cathedral Ship                      No
    Puren              Cathedral Ship                      Yes
    Proto Dora         Proto Merkabah                      Yes
    Ratatosk           Proto Merkabah                      No
    Rianon Se          Song of Nephilim                    Yes
    Schutz             Proto Merkabah                      No
    Shot Crab          Song of Nephilim                    No
    Simeon             Song of Nephilim                    Yes
    Sky Fish           Woglinde (During attack)
                       Encephalon                          No
    Sophie Peithos     Proto Merkabah                      Yes
    Staibog            Cathedral Ship                      Yes
    Svarozic           Cathedral Ship                      Yes
    Taimat             Encephalon                          Yes
    Troll              Encephalon                          No
                       Kukai Foundation
    Unicorn            Cathedral Ship                      No
    U-TIC Soldier A    Pleroma                             No
                       U-TIC Battleship
    U-TIC Soldier B    Pleroma                             No
    U-TIC Soldier C    U-TIC Battleship                    No
    U-TIC Soldier X    Pleroma                             No
    Vive               Song of Nephilim                    No
    Work Droid         Proto Merkabah                      No
    Wyrm               Kukau Foundation (During attack)    No
    Xanthosis          Proto Merkabah                      No
    Zolfo A            Pleroma                             Yes
    Zolfo B            U-TIC Battleship                    No

*************** IX. FAQs *****

  Q: Why make a side quest guide?

  A: Why not? There are a lot of side quests in Xenosaga Episode I. And
     almost each of them have some good prizes you can win. With this
     guide, you will be able to locate and complete each side quest as
     easily as possible.

  Q: What do you think about Xenosaga's side quests?

  A: Personally, I found most of them to be fun. I wish the optional
     bosses were a bit more tough, though. Or even better, there were
     more. There just weren't any of those damn near impossible ones
     like there are in the Final Fantasy games. And some of the smaller
     quests like the Fish Detector and Luty were a bit dull and short.
     I loved finding all the Segment Addresses, though. A lot of good
     items can be found with it. Especially the prize for collecting
     all six robot parts.

  Q: What did you think of Xenosaga Episode I itself?

  A: I liked this game a lot. As far as gameplay goes, this game excels
     above some other RPGs I like. I found it to be better than
     Xenogears in gameplay, except how the enemies in Xenosaga can
     basically drop-kick your strategy with endless boosts, sometimes
     boosting over your boost. When it comes to storyline, there is no
     doubt that Xenogears is above Xenosaga Episode I. Though this is
     only the first episode, it did have a pretty good storyline itself.
     But if you compair Xenogears' storyline to Episode I's storyline,
     Xenogears is obviously the winner.

  Q: What were your likes and dislikes about the mini games?

  A: The drill game was fun at first, but it eventually got old. It can
     be frustrating, too. What I didn't like is how the last mission
     is based more on luck than skill and strategy. As for the A.G.W.S.
     Battle game, I thought it was pretty fun. I liked the Gears battle
     game in Xenogears more, though. Xeno Card is okay, but I'm not
     much into playing card games. I heard that a lot of people thought
     it was fun, though. I thought it was a cool idea. The Network
     Casino was a cool idea. You can't go wrong with gambling!

  Q: How about the optional bosses?

  A: As I mentioned before, I liked it them but I wished there was
     at least one more that was really diffucult and you can use any
     three characters you want. The only reason I had a little bit of
     trouble with Mintia was because I rarely use MOMO so she was very
     unprepared for this battle. But I just wish there was one boss
     like the Weapons in Final Fantasy VII and VIII, or Ozma in Final
     Fantasy IX. Bosses like those were really fun and even if you
     didn't get a prize for beating them (which you did), it was still
     worth fighting them.

  Q: There are some things about your guide I like/dislike. I also have
     some ideas and suggestions. What should I do?

  A: Tell me as soon as possible. I want to make this guide as good as
     it can be. I want it to be easy to find each section. I like
     organized guides, and I will except no less for a guide of my own.
     If there is anything you want to tell me about my guide, you can
     contact me. For more information on contacting me, refer to
     Part XI: Contact Me.

************* X: Credits *****

          Andrew Nawroth           
                                   Thanks to
                                    ** Monolith Software, Inc.
                                     ** Namco Ltd.
                                      ** BradyGames
                                       ** GameFAQs
                                        ** Notepad+

           Special Thanks to
            ** Bloomer - You alone inspired me to write.
             ** Krixen - You're the closest friend I have who likes RPGs
                          almost as much as I do. Thanks again for all the
                           help you provided.
                ** Quietus - Thanks for reviewing the guide and finding a

********* XI: Contact Me *****

   Got any questions or comments about this guide? Feel free to email me if
needed. If there is ANYTHING I missed, I would greatly appreciate it if you
could inform me on what I should add. Also, if you have noticed any mistakes in
the guide, don't hesitate to notify me. I am more than happy to see what I can
do to make this guide better.

   Please don't email me for help in the game. You can instant message me on
AOL Instant Messenger if you want, but please make sure your question isn't
already answered in this guide. Almost all instant messages I receive are
clearly answered in this guide, and I don't like to waste my time. Thank you
for your consideration. I really appreciate it.

   E-mail: Zyresoft@gmail.com

                             ***  END OF  ***
                             *** DOCUMENT ***
                                      (c) Copyright 2003 - 2005 Andrew Nawroth.

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