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Low Level Challenge FAQ by JustStep25

Version: 3.1 | Updated: 07/16/2010


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                    \___/|   |_/\_/|_/|__/|__/|__/  |  |_/\_/|/|__/

Final Fantasy XII Low Level Challenge (aka 122333 Challenge) FAQ
Guide written by JustStep25
Last Revision: Friday, July 16, 2010
Current Version: 3.1
Copyright 2008 JustStep25
Email: juststep25@gmail.com

This document may only be posted on www.GameFAQs.com

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 /_  __/___ _/ /_  / /__     ____  / __/
  / / / __ `/ __ \/ / _ \   / __ \/ /_  
 / / / /_/ / /_/ / /  __/  / /_/ / __/  
/_/  \__,_/_.___/_/\___/   \____/_/     
   ______            __             __      
  / ____/___  ____  / /____  ____  / /______
 / /   / __ \/ __ \/ __/ _ \/ __ \/ __/ ___/
/ /___/ /_/ / / / / /_/  __/ / / / /_(__  ) 
\____/\____/_/ /_/\__/\___/_/ /_/\__/____/  

Use the Find feature (Ctrl+F) with the bracketed letters
to quickly jump to the different sections of the guide.

[INT] Introduction
[GAM] Gameplay
      - [GMO] General Movement
      - [GBA] General Battle Tips
[WAL] Walkthrough
      - [CH01] Chapter  1: Mr. Irrelevant
      - [CH02] Chapter  2: Dustia the Friendly Ghost
      - [CH03] Chapter  3: Save the Queen? Not This Time
      - [CH04] Chapter  4: A Mine in the Clouds? I **** You Not
      - [CH05] Chapter  5: Reunited
      - [CH06] Chapter  6: The Art of Running Away
      - [CH07] Chapter  7: Entombed
      - [CH08] Chapter  8: Nothing But Countryside and Chocobos
      - [CH09] Chapter  9: More Mines
      - [CH10] Chapter 10: Shrine part 1
      - [CH11] Chapter 11: The Grind
      - [CH12] Chapter 12: Shrine part 2
      - [CH13] Chapter 13: Follow the Yellow Brick Road
      - [CH14] Chapter 14: Big City of Dreams
      - [CH15] Chapter 15: You Are a Pirate!
      - [CH16] Chapter 16: The First Unnecessarily Huge Dungeon
      - [CH17] Chapter 17: The Second Unnecessarily Huge Dungeon
      - [CH18] Chapter 18: The Epic Finale
[END] Endgame
      - [OVE] Overview
      - [HUN] Unfinished Hunts
      - [ESP] Espers
    ____      __                 __           __  _           
   /  _/___  / /__________  ____/ /_  _______/ /_(_)___  ____ 
   / // __ \/ __/ ___/ __ \/ __  / / / / ___/ __/ / __ \/ __ \
 _/ // / / / /_/ /  / /_/ / /_/ / /_/ / /__/ /_/ / /_/ / / / /
/___/_/ /_/\__/_/   \____/\__,_/\__,_/\___/\__/_/\____/_/ /_/[INT]
Welcome to my guide to the FFXII Low Level Challenge! I have completed low
level challenges (henceforth referred to as LLC) for all the 3D FF's, but this
is my first FAQ for one, and my second guide overall. My goal for this FAQ is
to present a collection of strategies that will help you beat every storyline
boss, every hunt, every esper, and every optional boss in the game. This FAQ
only has information pretaining to the challenge. I am not going to go into
storyline details in the main walkthrough because you should have already
beaten the game if you are using this FAQ.

The only rule in a LLC is to refrain from leveling up your characters. Now,
this rule has a few exceptions. There are two points early on in the game where
EXP is unavoidable, but it is not enough to level up any characters if it is
allocated correctly. Another exception is when Penelo first joins your party at
the beginning of the game. When she leaves and returns on the Leviathan her
level is reset. This can be abused to make enough money to last through the
first half of the challenge (until you get your first Firefly).

The LLC is far from impossible. In fact, it is quite easy if you know what you
are doing (or if you have a good FAQ ^_^). What makes this challenge reasonable
is the Firefly accessory. With one equipped, your character will not receive
EXP for killing enemies. The first Firefly is available in the Stilshrine of
Miriam, and they are first sold at the Phon Coast. Before the first Firefly, we
have to get a little creative to get by.

In FFXII, LP is much more important than EXP. For example, with licenses you
can have 1000 extra HP added to your base. With the best light armor and a
Bubble Belt equipped, your characters can have over 4000 HP. With all the
Potion licenses, X-Potions will be curing 2500 HP. The LLC is not a difficult
challenge, especially compared to its sister challenge, the NLB (No License
Board) challenge, or when you combine the two (not my cup of tea).

You can complete everything there is in FFXII in a LLC.....except one thing.
You cannot get the highest Clan Ranking in the game, Order of Ambrosia. The
only thing preventing you from obtaining this is getting Ashe in the Sky
Pirate's Den, which requires an average party level of 50. Sorry
   ______                           __           
  / ____/___ _____ ___  ___  ____  / /___ ___  __
 / / __/ __ `/ __ `__ \/ _ \/ __ \/ / __ `/ / / /
/ /_/ / /_/ / / / / / /  __/ /_/ / / /_/ / /_/ / 
\____/\__,_/_/ /_/ /_/\___/ ,___/_/\__,_/\__, /  
                         /_/            /____/[GAM]   

This section will detail how I believe a LLC should generally be played.
Included are tips and strategies that I will expect you to know and will refer
to in my walkthrough. These strategies reflect my style of play, which is to
use everything available to you to make things as easy as possible. This
includes things that some may consider cheap, such as leveling Penelo, abusing
Dustia, kiting, Immobilized characters, etc. Feel free not to use any of these
techniques if they offend your sensibilities.

|General Movement|[GMO]

There is no reason to engage random enemies as you run through zones. This FAQ
will detail the best ways to get gil, LP, and equipment. For this reason, run
through areas holding down the R2 button. Set Battle Speed to slow and only
have one character out at a time. When you enter a new zone, stop to revive any
dead. As you progress through the game, you'll gain access to the Immobilize
spell, which can be abused to make running through areas easier.

The Immobilize Glitch involves abusing the PS2's aging processing ability. When
you enter a zone, bring out a character and cast Immobilize on them. Switch to
another character and run through the zone. When your runner is engaged by
enemies, quickly switch to your immobilzed character and then back. The enemies
will have disappeared! This glitch only works in large zones when there's a lot
of space between your two characters. A great place to use this glitch is in
the Stilshrine of Miriam while obtaining your first Firefly.

In smaller areas with powerful enemies where the Immobilize glitch is
uneffective, equip a single character with the Main Gauche and the Ensanguined
Shield. This is helpful in the upper levels of Pharos.

I highly recommend using ff12maps.com 
throughout the challenge. Its maps are
superb. It really shines in places like the Great Crystal.

|General Battle Tips|[GBA]

Let's throw everything you know about fighting in FFXII out the window right
now and start fresh, shall we? Most of the tactics used in a normal playthrough
of the game are worthless in a LLC.

Damage dealing is accomplished almost entirely through the use of guns. This is
because their damage formula doesn't take level or enemy defense into account.
A Fomalhaut used at level 50 does the same damage as one used at level 1. With
Bravery, Berserk, and the right ammo at the right time, you can dish out as
much damage as the average leveled party can.

Spell casting is restricted to a few buffs only. Even with three Quickenings,
the most base MP any character will have is around 130. Cure spells are gimped
at such a low level so potions are the way to go. Black magic, while being
relatively weak normally, is a joke in a LLC, and is only used at the beginning
of the game. Items like Alarm Clocks etc. are used to both cure and inflict
status effects, thanks to the Nihopalaoa accessory.

As for armor, only the best light armor available should be worn. HP is much
more important than defense. The most base HP any character will have is around
1130, and this is a huge issue. It makes me sad that there are only two Dueling
Masks available in the game.

Except for a few exceptions which will be mentioned in the FAQ, always have the
Battle Speed set to slow during fights. This helps because items have a CT
(charge time) of 0, so Battle Speed doesn't affect them, while it does affect
enemy attacks. Also, the slow speed means that the damage caused by mistakes
won't be as severe.

Whenever a character completes an action, go into the Equipment menu and
unequip then re-equip their weapon. Doing this removes the delay time after an
action. Be sure the command has been completed before you change equipment
though. You don't really have to do this at the beginning of the game, but the
farther along you go the more effective this technique becomes. I know it takes
time to go into the menu after every attack, but you're actually killing your
enemies faster. Killing enemies faster means less healing, which means less
potion use, which means less farming time. Think about it. Note that a faster
alternative to this is to put an active member into the reserve and back out
quickly to reset delay, but this only works if that character is not being

When you get the Decoy spell you can start utilizing a tank character. With a
Main Gauche and a good shield, you can save a lot of potions. Farming money is
annoying, so any way to save some money must be used. Since the tank will not
be shooting a gun, he should be the one recasting Decoy and playing more of a
supportive role. However, there are many enemies towards the end of the game
that ignore evade.

For enemies that have a short range physical attack, you can kite them around
in small areas and not take any damage. In order to set it up, have two
characters without gambits and one damage dealer with a gun. Control the
targeted gambitless character and run in circles around the gunner. The other
gambitless character will follow and slow down the enemy. This is a technique
that can be utilized very early in the game. It may require some practice to
perfect, so you might want to load up a normal save and try it against some
Estersand wolves.

 __    __      _ _    _   _                           _     
/ / /\ \ \__ _| | | _| |_| |__  _ __ ___  _   _  __ _| |__  
\ \/  \/ / _` | | |/ / __| '_ \| '__/ _ \| | | |/ _` | '_ \ 
 \  /\  / (_| | |   <| |_| | | | | | (_) | |_| | (_| | | | |
  \/  \/ \__,_|_|_|\_\\__|_| |_|_|  \___/ \__,_|\__, |_| |_|[WAL]

|Chapter 1: Mr. Irrelevant|[CH01] (Why did I even bother tagging this?)

Reks is a pretty cool character. Too bad he is WHOAMG SPOILIARZ! Nothing you do
here matters, so hurry through.

|Chapter 2: Dustia the Friendly Ghost|[CH02]

Here we have the first of two instances where EXP is unavoidable. Take it like
a man and move on. Complete the Rogue Tomato hunt while avoiding all the other
enemies in the Estersand. Don't forget about the reward from Tomaj! Go down to
Dalan's to get the uncharged stone, then run down to the Nomad Village in the
Giza Plains. Here you will find Penelo (mark I). Charge up the stone then head
over to the Westersand after saving in Rabanastre.

An interesting opportunity presents itself here. Any EXP Penelo gains during
this part of the game will be reset when we get her back on the Leviathan.
However, she will keep all the LP obtained. This means we can abuse Dustia with
no consequenses. Kill off Vaan and enter the Corridor of Sand. Make sure the
Battle Speed is set to slow. Have Penelo attack herself until she is below 10%
HP. When Dustia appears, quickly throw a Phoenix Down at him. If he drops an
item grab it and zone out before the EXP and LP received appear on screen. Re- 
enter the Corridor of Sand and Dustia will attack you again. Repeat until you
run out of Phoenix Downs. You only start off with a few Phoenix Downs, so reset
if Dustia doesn't drop any Books of Orgain. Run to the trader in the Western
Divide to sell your drops and buy more Phoenix Downs. The run there is
difficult, but it should be easier with a leveled Penelo. Your goal should be
to make at least 100000 gil. This sounds like a lot, but it's better than
killing Werewolves.

*NOTE* Some people don't like the idea of leveling Penelo. When you get her
back later in the game there's no way to tell that she's been leveled and it
has no effect on future battles (unlike the Marcus/Eiko glitch in a FFIX low
level game). It's up to you if you want to do this or not, but let me just say
that stealing from Werewolves later on SUCKS. Big time.

Another thing to do before heading down into the Waterway is what I call the
Giza Circuit. There are four chests in the Giza Plains that contain Ethers.
Starting off at the village save crystal, head west to the Toam Hills. Grab the
chest on the bridge in the middle then head south to the Starfall Field. The
second chest is by the black rock in the south east corner. Zone east twice to
Gizas South Bank and open the chest in the middle by the bridge. The last chest
is on the south west wall of Gizas North Bank. Head west back to the village
and repeat the circuit. You're going to want at least 30 Ethers.

Back in Rabanastre, buy Cure, Blizzard, and 99 Potions, then return to Dalan's.
Part ways with Penelo and head down into the Garamsythe Waterway. Run through
the sewers to the palace. Do the shouting minigame and watch the cool
cutscenes. When you're back at the Waterway run to the crystal and save.

You'll be attacked by some Imperials. Focus on whatever one "Amalia" attacks.
If she kills any of them you won't get the LP, so reset if she deals the final
blow to any. Save again at the crystal and continue on.


- Ally: HP < 70% -> Potion
- Foe: Party Leader's Target -> Attack

Control Fran and use Blizzard manually while regaining MP by running around.
Focus on Flan B and Flan C first, as they have lower HP than the other two.

Continue running to the Central Waterway Control and save at the crystal.

BOSS FIGHT: Firemane HP 3571

- Ally: HP < 70% -> Potion
- Foe: Nearest Visible -> Attack
- Foe: Nearest Visible -> Attack
- Ally: Any -> Phoenix Down
- Ally: HP < 70% -> Potion

Control Fran and cast Blizzard while running around. Use Phoenix Downs manually
and keep Balthier and Fran far away from him to avoid its special. This
shouldn't be a tough fight, but it might require a few tries.

|Chapter 3: Save the Queen? Not This Time|[CH03]

This is a fun little place. Have Vaan learn White Magic 1 and save at the
crystal. There are four chests in this room containing Knots of Rust. Grab all
four then save. They're needed to charge Dark Matter later on. Don't sell them.

Head on into the pit and fight the seeqs. Focus on Gwitch first because he can
heal. Cure if either character's HP gets below 40, and make sure you run around
to regain MP. You can get your gear back after you kill them. In the Black
Watch, you'll see a chest to the right of the stairs directly in front of you.
This chest might contain an Aero Mote. Reset until you get one because you'll
need it soon. Run through the rest of the area and try not to die.

You're now in Barheim Passage. Turn around and go back up the stairs for some
quick cash in the chests. Talk to the Bangaa and turn the power back on, then
buy three Headguards and Leather Breastplates from him.

Run through the next two areas. In the third, turn right and go up the stairs
to Op Sector 37. You have to kill a Battery Mimic here. Attack the closest one
and lure him back to the zone line. Take Vaan out of the party and beat him
down. When he runs away to recharge quickly throw the Aero Mote at him to
finish him off before he can heal. This is the last time you’ll be getting EXP
in this challenge. If you did this right, your EXP totals should look like

Vaan - Level 1, 42 EXP to level
Balthier - Level 2, 63 EXP to level
Fran - Level 2, 63 EXP to level 
Basch (Guest) - Level 4

*NOTE* You end up with quite a bit of exp needed for your next level, which can
be used to gain some LP in the Giza Plains killing bunnies, but I find it
unnecessary. I think it looks better to have the lowest possible EXP received.

If it does, joy! If it doesn't, you messed up somehow. Reload and try again.
Hit the switch at the end of the room and run back to the third area where the
gate has been opened. Continue running through and save at the crystal at the

BOSS FIGHT: Mimic Queen HP 4073

- Ally: HP < 70 -> Potion
- Foe: Party Leader's Target -> Attack
- Ally: HP < 70 -> Potion
- Foe: Party Leader's Target -> Attack
* Equip: Goddess's Magicite
- Ally: Any -> Phoenix Down
- Ally: HP < 70% -> Potion

*NOTE: You can't kill the minions because they give EXP.*

Control Fran and stay behind it while casting blizzard and running in circles
to regain MP. Manually revive your dead with Phoenix Downs. This is another
fight that you can let the gambits take care of. If it uses its special, be
ready to heal/revive. If it targets Fran, kite it around the circle and shoot
it with her bow.

|Chapter 4: A Mine in the Clouds? I **** You Not|[CH04]

You're back in the Estersand. Head over to Nalbina. We're going to farm some
Aero Motes. Zone west into the Yardang Labyrinth. The chest we want is in the
southeast corner. Run back into Nalbina to respawn the chest. Do this until you
have 15 motes. Go back to Rabanastre and head over to the Westersand. In Galtea
Downs, farm Water Motes from the chest in the southeast corner. Get 15 of these
motes too.

Advance the storyline up to before you first go to Bhujerba. Buy Immobilize
from the Magic Shop. You can do the Immobilize Glitch to run through big areas
easier once you license it with someone (probably Fran). Test it out on the
Leviathan. Other things to buy are Dark and all the available gambits from the

You need to complete the Flowering Cactoid and Thextera hunts. Talk to
Monteblanc afterwards to receive two Warp Motes. You'll need them for some
sticky situations later.

Flowering Cactoid HP 755
Location: Dalmasca Estersands (Yardang Labyrinth)
Strategy: Afflict Immobilize.

Thextera HP 380
Location: Dalmasco Westersands (Galtea Downs)
Strategy: Just beat him down.

Head on up to Bhujerba. You'll get "Lamont" as a guest character here. Save in
front of the Lhusu Mines and enter. Run all the way through to the end and meet
up with Ba'Gamnan and his buddies. You can abuse them to get some LP.

Run down the Shunia Twinspan and zone to Transitway 1. Run around the wall and
hide while Ba'Gamnan and crew zone in. Throw an Aero Mote and zone to the other
side after the damage shows up for all four. Run around the wall, throw a
potion if needed, and repeat until the three minions are in critical HP. Now
you want to use a Water Mote on Rinok and Bwagi. With only Gijuk left, we can
start chaining. Bring out Balthier and another character. Control Balthier and
wait for an attack to charch on Gijuk, then switch to the other character and
wait by the zone line. Balthier will kill Gijuk and you can zone out before the
LP appears. Gijuk will appear on the other side with you but don't attack him.
Instead zone back and run around the wall to repeat.

You want enough LP for Black Magic 2, Time Magic 1+2, Arcane Magic 1,
Accessories 8, a Gambit and a Quickening for each character at the minimum. If
you want to be on top of the game, get three Quickenings for each character and
all of the HP augments. Leave the Quickenings in the Accessory section alone
for Penelo and Ashe. Exit out of the mines when you're done. Buy Reflect from
the magic shop then do the shouting minigame to talk to the Marquis.

|Chapter 5: Reunited|[CH05]

On the Leviathan, run all the way to the Central Brig Access.

BOSS FIGHT: Judges + Imperials

- Ally: HP < 50% -> Potion
- Self -> Reflect
- Self -> Dark

Gather all the enemies together and use a Warp Mote to take out all the
Imperials. From here you can either Reflect Dark to kill the Judges or use

Now you get Ashe and Penelo. Give Ashe the Quickening above Accessories 4 and
Penelo one as well. Now every character should have at least one Quickening.
Run back to the beginning of the Leviathan.

BOSS FIGHT: Judge Ghis HP 4120

Quickly run up with three characters and start a Quickening on Ghis. One
finisher should be enough to kill him. You must be fast or else the finisher
will kill the Imperials and you'll get EXP.

|Chapter 6: The Art of Running Away|[CH06]

Here we have the most boring part of the game. First of all you should go back
to Rabanastre and buy Warp and Berserk. Head back to the Westersand and into
the Ogir-Yensa Sandsea. Run south west through the zones to find the Gate
Crystal. You'll get Vossler back on the way. In the Nam-Yensa Sandsea, talk to
the Moogle with the Urutan. This triggers the Eskir Berries sidequest. Continue
running west until you come across the Urutan Eater fighting a bunch of
Urutans. Wait until it kills them all off and use a Quickening on him. Return
to the moogle to complete the sidequest. Make sure you grab the Eskir Berries.
Head west again past the traders. Save when you're prompted.

BOSS FIGHT: Garuda HP 6754

- Ally: HP < 50% -> Potion
- Self -> Reflect
- Self -> Dark

Throw the Eskir Berries at it then reflect Dark to kill it.

|Chapter 7:Entombed|[CH07]

Buy a Vega, Water, Aero, 99 Hi-Potions, and some Phoenix Downs from the trader.
Cast Reflect on all your party members and save before you head on in. Go down
and you'll encounter the first Demon Wall. We don't want to fight him, so go
through the big door.

BOSS FIGHT: Demon Wall (second) HP 10332

- Ally: HP < 50% -> Hi-Potion
- Self -> Reflect
- Self -> Aero

Status magic shouldn't be a problem because of Reflect. Reflect Aero or use
Quickenings to kill him. Activate the torches to slow down the Demon Wall. If
he teleports someone just replace them with a reserve.

Continue on to the main room. You can teleport back to the entrance to save if
you want, bypassing the first Demon Wall. Head north from here and take the
high entrance to reach the first switch. Teleport back to the main room and
head south, taking the low entrance this time. Once again hit the switch and
teleport back to the main room. Head back to the entrance to save, then go to
either side and take the opened path by the switch to reach Belias' area. Look
around for two chests containing Elixirs and head on down to meet the big boy.

BOSS FIGHT: Belias HP 15943

- None
- Self -> Berserk
* Equip: Vega
- None

Belias can be kited around the arena quite easily due to his lack of speed. You
shouldn't get hit at all if you kite him right, but it takes some time. Another
way to kill him is by casting Water. It's a single target spell so don't bother
reflecting it.

Run back out and save. Don't worry about the Belias license for now.

BOSS FIGHT: Vossler HP 9318

Aero Reflecting Setup
- Ally: HP < 50% -> Hi-Potion
- Self -> Reflect
- Self -> Aero

Kiting Setup
- None
- Self -> Berserk
* Equip: Vega
- None

If you have a Warp Mote left use it on the Imperials. Just cast it normally if
not. With his friends gone Vossler is a joke. Reflect Aero or kite him. He uses
Enrage at low health, but both strategies will render it useless.

|Chapter 8: Nothing But Countryside and Chocobos|[CH08]

Here we have the second most boring part of the game. Starting off in
Rabanastre once again, grab a chocobo from the Southgate Gurdy and head south
through the Giza Plains and past the Ozmone Plains to Jahara. You'll get Larsa
again. Tiamat requires some preparation. Outfit your characters like so:

Balthier (Teach him Light Armor 5)
Sirius, Red Cap, Brigandine, Manufacted Nethicite

Basch (Teach him Light Armor 5)
War Hammer, Ice Shield, Red Cap, Brigandine, Dawn Shard

Ashe (Teach her Light Armor 5 and a Gambit)
Lohengrin, Bronze Shield, Red Cap, Brigandine, Orrachea Armlet

Advance the storyline here and grab a chocobo. Head west to the Eruyt Village
through the Golmore Jungle. Buy 20 Bacchus' Wines from the moogle then advance
the storyline again. Head back to the Ozmone Plains and into the Henne Mines.
The entrance is hidden in the southeast corner of the Shred. You'll need to be
riding a chocobo to enter.

|Chapter 9: More Mines|[CH09]

You start out in the North Entrance. Run south and hit the switch on the left
to open the door. In the Phase 1 Shaft, hit the switch and run through to grab
the map then hit the switch again to continue. Run south through the Phase 1
Dig and take the second left and go straight to Crossover A. Run north to
Crossover B and hit the switch then circle around back to Crossover A to reach
the Staging Shaft. Save here and give Balthier a Bacchus's Wine and put him in
the reserve before entering the arena.

BOSS FIGHT: Tiamat HP 49993

- Self -> Bacchus's Wine
- Ally: HP < 50% -> Hi-Potion
- Foe: Nearest Visible -> Attack
- Ally: HP < 50% -> Hi-Potion
- Foe: Nearest Visible -> Bacchus's Wine
- Foe: Nearest Visible -> Attack
Everyone Else
- Ally: Any -> Phoenix Down

Enter with Vaan, Basch, and Ashe. Ashe will throw a Bacchus's Wine at Tiamat,
and have Vaan start a Quickening. After that swap out Vaan for Fran and start
another Quickening, then swap out Fran for Penelo and start a third. Swap
Penelo for Balthier and control Ashe. Have Basch throw an ether at Ashe and
start another Quickening. Continue doing this for the fight.

The idea is to have Balthier pick away at Tiamat's health with his gun while
Ashe and Basch use Quickenings. Berserk will keep Tiamat from using his more
deadly attacks.

|Chapter 10: Shrine part 1|[CH10]

Back at the Eruyt Village, teleport to Jahara and grab a chocobo. Elder Wyrm is
not worth the trouble to fight at this point. He's basically Tiamat with 20000
more HP and crazy status effects.

Ride back to the Golmore Jungle. Go south down to the Needlebrake and the
Rustling Chapel. In the Feywood, just hug the northeast wall in the Walk of
Flitting Rifts to the Paramina Rift. From there just keep going northeast to Mt

Advance the storyline at the temple then head back south through the Paramina
Rift to the Stilshrine of Miriam. Make sure you take the second left in the
Frozen Brook to the Path of the Firstfall.

Save at the entrance and equip your runner with the Dawn Shard. Enter and use
the pedestal to reach the next area. You'll end up in the Ward of Velitation.
The chest behind you contains a megalixir. Keep running through the area. In
the Walk of Torn Illusion, run up and use the pedestal again. Keep on running
through and you'll be back at the Ward of Velitation. Run to your right down
the stairs to the Walk of Reveltation. Ignore the crystal. In the next area,
turn left and run down to the giant sword. Check it then run back to the room
that opened up. Use the Waystone here to get back to the entrance. Go out and

Now it's time to get your first Firefly. Enter the dungeon and take the stairs
on the right. Take the only door in this room and you'll be in the Walk of
Prescience. Keep an immobilized character at the entrance and run down the
north-most hall. Use the Immobilize glitch when you get to the corner of the  
area. Run to the next area. Keep your immobilized character at the entrance to
this zone and run through the two doors. Turn right and run up the stairs, then
go to the center of this room. Use the Immobilize glitch again to remove the
enemies and open the middle chest. There's a 55% chance of the chest showing
up, 55% chance of it having an item, and a 50% chance of it being a Firefly,
for an overall 15% chance of getting a Firefly, so it'll take around 7 tries to
get the Firefly. If you don't, just reset and try again. When you finally do
get it, turn the statue in this room counterclockwise so that it faces north
and return to the entrance to save.

|Chapter 11: The Grind|[CH11]

With a Firefly at your disposal, you can (and should) fill out the License
Board for each character. Teleport to Nalbina Fortress and talk to the guards
and July until the Mosphoran Highwaste becomes available. Buy a chocobo and
ride north to the Babbling Vale and buy 5 Golden Amulets and 99 Phoenix Downs.
Teleport to Rabanastre and buy out the Gambit Shop. Head to the Westersand.

Remember Dustia? Well you're about to get reacquainted. Equip one character
with the Firefly and the other 5 with Golden Amulets. Give the Firefly
character a *Foe: Undead -> Phoenix Down* gambit and have him attack himself
until he's under 10% HP to spawn Dustia. When you've accumulated 99 Books of
Orgain sell them off at Rabanastre or the Westersand trader. Rotate the Firefly
character to evenly distribute the LP. You need about 13000 LP to max out the
License Board, which means 24 rounds of Dustia killing. I can do a round in
about 25 minutes. You certainly do not have to do all of this grinding at once,
but from now on in the FAQ I'm going to assume that you have all licenses, as
well as all available gambits, spells, techs, and healing items.

Teleport to Mt. Bur-Omisace to buy 3 Betelgeuses, Headbands, and Jujitsu Gis.
Also go to the Mosphoran Highwaste and buy 99 Remedies. Remedies are expensive,
so use individual status curing items on your characters unless they’re
affected by multiple ailments, and if you only need one status ailment on a
boss, use the curing item instead. Save your Remedies.

It's worth noting that Balthier and Penelo shoot guns .2 seconds slower than
the other four characters. For this reason, you may want to avoid using them in
damage dealing roles. Besides the point about attack speed, the six characters
are interchangable for the rest of the game. I happen to use Fran, Basch, and
Ashe as damage dealers.

You can take this opportunity to do quite a few easy hunts. You only need seven
more to unlock the Headhunter rank and be able to buy Nihopalaoas and Reverse
at the Clan Shop. I believe the following hunts are the easiest to do:

Wraith HP 5146
Location: Garamsythe Waterway (Overflow Cloaca)
Strategy: Afflict Disable.

Cluckatrice HP 7509
Location: Giza Plains (Gizas North Bank) during the Dry
Spawn Requirements: Kill everything and enter again.
Strategy: Afflict Disable.

Rocktoise HP 17548
Location: Lhusu Mines (Site 2)
Strategy: Afflict Immobilize, or just kite him for practice.

Nidhogg HP 6079
Location: Lhusu Mines (Transitway 1)
Strategy: Afflict Immobilize. The Great Serpentskin is a unique item that you
shouldn't sell.

Wyvern Lord HP 18669
Location: Nam-Yensa Sandsea (Simoon Bluff)
Strategy: Afflict Immobilize.

Croakadile HP 19449
Location: Giza Plains (Starfall Field) during the Rains
Strategy: Afflict Immobilize.

Enkelados HP 18709
Location: Ozmone Plains (The Shred)
Spawn Requirements: Kill everything inside and enter again.
Strategy: Afflict Disable.

|Chapter 12: Shrine part 2|[CH12]

Buy 3 Nihopalaoas, Reverse, and 99 Teleport Stones from the Clan Shop. When
you're all set with everything, return to the Stilshrine. Take the same route
you took to get to the Firefly chest. This time, go south past the statue you
turned last time in here and take the north exit. Head into the east room.

BOSS FIGHT: Vinuskar HP 15138

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> Hi-Potion
- Self: Haste
- Foe: Party Leader's Target -> Attack

Support Character
- None
* Equip: Nihopalaoa

Enter with your support character and throw Eye Drops at Vinuskar to afflict
Blind. Swap in your damage dealers and beat him down. He shouldn’t be a
problem as long as you kite him with the targeted character. He tends to get
stuck a lot in the gaps in the room. Use this to your advantage.

Move the last statue to face west and go back to the fake save point. Kill it
this time and save. Use a reserve to run to the room with the giant sword.

BOSS FIGHT: Mateus (HP 34259) and some Ice Azers

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> Hi-Potion
- Self: Haste
- Foe: Party Leader's Target -> Attack

Support Character
- None
* Equip: Ice Shield and Nihopalaoa

Run in with your support character and throw a Remedy at each Ice Azer to
afflict Immobilize. If the support gets killed swap in a reserve and give him
the Ice Shield and continue. When all the Ice Azers are afflicted run to one of
the edges of the room and bring out your damage dealers. Kite him around the
perimeter of the room. Blizzaja does good damage and afflicts sap, but your
Remedies and Hi-Potion gambits will suffice.

Head back to the temple in Mt. Bur-Omisace.

BOSS FIGHT: Judge Bergan HP 17200 + 3 Imperials

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> Hi-Potion
- Self -> Haste
- Foe: Party Leader's Target -> Attack

Support Character
- None
* Equip: Nihopalaoa

Enter with your support character and two damage dealers. Control your support
and throw Remedies at the Imperials, and Chronos Tears at Bergan. It's easy to
kill Bergan after they've all been neutralized. Doom will take care of the
three Imperials, and Bergan will be frozen with Stop.

|Chapter 13: Follow the Yellow Brick Road|[CH13]

Teleport back to Rabanastre. Accept the Antlion Hunt from Monteblanc. You
should also take this time to get all the Monographs. Here's how:

Talk to Gatsly in the Muthru Bazaar.
Talk to the Magic merchant 30 times.
Talk to the Armor merchant 20 times
Talk to the Weapon merchant 35 times.
Buy all the Forgotten Grimoires in Bazaar Goods.
Keep talking to the Weapon merchant until another Forgotten Grimoire shows up.
Go to the Hunt Board in the Sandsea and read it 50 times
Buy the rest of the Forgotten Grimoires that show up in Bazaar Goods.

The last one is the Canopic Jar, which can be obtained once you kill the Gil
Snapper, Orthros, and Trickster, and sell their prizes.

Head north from the Mosphoran Highwaste to the Salikawood. Help the moogles out
to get to the Phon Coast. Run down to the Hunter's Camp and buy 3 Aldebarans,
Officer's Hats, and Barrel Coats. You can also buy 5 more Fireflies here.

Teleport to Bhujerba and talk to Lady Niray. Run through the Lhusu Mines to the
Gate Crystal and save. Continue on and kill the Antlion.

Antlion HP 106499
Location: Lhusu Mines (Site 9)
Strategy: Use Quickenings on the Antlion. After every finisher quickly use an
Ether on one of your characters and start one up again. You shouldn't need more
than 15 Ethers.

Run back to the crystal and save. Go back to where the Antlion was and look for
a chest. Open it and if it’s a Fomalhaut run back to the crystal and save and
reset. If not, just reset. Do this until you have a least 3 Fomalhauts. 6
Fomalhauts would be optimal. Equip them on your damage dealers for all of the
remaining Storyline Bosses.

Teleport back to the Hunter's Camp and run east to the Sochen Cave Palace. Run
in through the double doors.

BOSS FIGHT: Mandragoras HP 9069 each

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> Hi-Potion
- Self -> Haste
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack

With Fomalhauts this battle will not last long. Just use Dispel to remove their
Haste and chase each of them down one by one.

Continue on, kill the Crystalbug and save. Make sure you have a decent amount
of items stocked up and head to the next area. Stay on the east side through
the next three areas and turn left and up when you get to a dead end. Head
through a bunch of doors.

BOSS FIGHT: Ahriman HP 62148

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> Hi-Potion
- Self -> Haste
- Foe: Highest Max HP -> Attack

Support Character
- None
* Equip: Nihopalaoa

Enter with your support and two damage dealers. Throw a Remedy with the support
and swap him out. Ahriman will now have Slow. Ahriman is gun resistant so you
won’t be taking HP in big chunks. Your damage dealers will only hit the real
Ahriman because of their Gambits. When his health gets to 20%, he’ll summon six
copies. At this time use a Quickening on the real one. If he’s still alive
quickly use an Ether and repeat.

|Chapter 14: Big City of Dreams|[CH14]

Run through the rest of the Palace to Old Archades. Here’s the order of events
here: Talk to the guards, pay Jules, talk to the Lucky Man, talk to Jules
again, then Beasley, and finally back to Jules, who will be sitting on a couple

Buy 3 Chakra Bands and Power Vests from the Weapon shop. Talk to the Cab Guide
in Nilbasse and pay Jules again. Head north to Molberry. You can get the 9
needed Chops here. Here's who you need to pair:

Ardent Woman to Ardent Man
Avid Traveler to Traveling Gentleman
Daughter-in-Law to Man from Giza
Look-alike to Look-alike
Poor Husband to Poor Wife
Proud Mother to Tutor
Reminiscing Lady to Family-minded Girl
Talented Woman to Akademician
Would-be Judge to Judge's Wife

If you want to take the time to get the Sandalwood Chop, here are the pairs in
the other areas:

Aspiring Starlet to Faded Star
Athletic Woman to Avid Reader
Determined Researcher to Ex-Researcher
Gentleman Onlooker to Eager Crier
Senior Researcher to Failed Researcher
Worried Husband to Materialistic Woman

Good Brother to Waiting Woman
Greenseller to Vegetable Seller
Lazy Profiteer to Researcher's Wife
Lucky Man to Romantic Lady
Philosopher of Cuisine to Dangerous Chef
Tarot Reader to Happy Novelist
Tour Leader to Bhujerban Lady

Boutiquere to Moneyed Gentleman
Builder to Artisan Architect
Farce-Goer to Girl on an Errand
Historian to Perceptive Man
Music Appreciator to Lutenist
Smitten Man to Smitten Woman

Head back to the Cab Guide and head to Tsenoble. Head forward for a cutscene,
then talk to the Cab Guide again and go to Draklor. In Draklor, use the
elevator to get up to the 67th floor. Enter the C.D.B. room to the northeast
and grab the keycard, and then enter Room 03 to change the door color to red.
Fight your way to the elevator.

On the 68th floor, go to Room 03 on the east side. Change the color to blue
here, and then head west to Room 04 and change the color to red. Finally, head
to Room 11 in the south and change the color back to blue. Take the elevator to
the 70th floor. Save at the crystal.

BOSS FIGHT: Cid (HP 72989) and 4 Rooks

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> Hi-Potion
- Self -> Haste
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack

Focus on Cid until he becomes invincible. Kill his Rooks at this time. They 
give EXP, so have Fireflies equipped when you kill them. When he's vulnerable 
again finish him off. Make sure to use Dispel to get rid of any buffs the Rooks
give Cid.

|Chapter 15: You Are a Pirate!|[CH15]

In Balfonheim, buy Ninja Gears and Thief’s Hats at the Weapon shop. Buy 99 X- 
Potions from the Item vendor. Update your Potion Gambits.

You need to be a Riskbreaker to buy Bravery and Bubble Belts. These are the

Gil Snapper HP 86956
Location: Giza Plains (Tracks of the Beast) during the rains after you examine
the six withered trees. Exit and re-enter the area until Bansat tells you that
it has appeared.
Strategy: Afflict Immobilize, Blind, and Silence.

Ring Wyrm HP 128648
Location: Dalmasca Westersands (Windtrace Dunes)
Strategy: Afflict Immobilize and Blind.

White Mousse HP 69469
Location: Garamsythe Waterway (West Sluice Control)
Strategy: Spam Gil Toss.

Orthros HP 87141
Location: Garamsythe Waterway (Southern Sluiceway)
Strategy: Same as White Mousse. Make sure you steal a Slime Oil.

Marilith HP 54921
Location: Zertinan Caverns (Invitation to Heresy)
Spawn Requirements: Wait by the big area with the bright white light until it
Strategy: Afflict Silence and Blind.

Buy 6 Bubble Belts and 2 more Nihopalaoas. Also buy Faith, Bravery, and Bubble.
You should equip Bubble Belts on your damage dealers for all the remaining
storyline bosses.

Now that you have Bubble Belts, be sure to always have one equipped when you
use a Phoenix Down on a character. This will make the raised character come
back with twice as much HP as they would otherwise.

Teleport to the Estersand. Complete the Bank Village sidequest to unlock the
Barheim Passage. Here's how:

Talk to Dantro's Wife
Talk to Tchigri
Talk to Dantro
Talk to Tchigri
Talk to Tchigri's father
Talk to Dantro's Wife and examine the flower behind her house
Talk to the big cactoid

You’ll also get a Wyrmfire Shot for reuniting the Cactoids. Remember though,
the Great Serpentskin is a unique item, and the only reward for giving it up is
another Golden Amulet.

Teleport to Balfronheim and save at the crystal. Exit out to Cerobi Steppe and
open the chest in the middle of the area directly west from the entrance on the
path for a Wyrmfire Shot. You need two from here because you already got one
from the Cactoid sidequest. Save and reset until you get two.

Teleport to the Phon Coast and talk to the Huntmaster. He wants you to kill
Thalassinon. Head east to the Vaddu Strand and run all the way east to the
cliff overshadowing the beach. Face the beach to the west from the tree and
wait for Thalassinon to spawn. Throw an Alarm Clock at him with a Nihopalaoa
and steal an Adamantite from him before you kill him. Talk to the Huntmaster
after you get the trophy. I recommend giving all trophies to Stok. Now that
you've killed Thalassinon, all the other Trophy mobs will become available. 

It's time to check out Nabudis. Teleport to the Salikawood.

BOSS FIGHT: King Bomb HP 27596 + Bombs

Support Character
- None
* Equip: Nihopalaoa

First thing to do is cast Dispel on King Bomb, then throw a Remedy with
your support character. The Remedy will give King Bomb Disease, so you won’t
have to worry about Renew. He’s resistant to guns, so spam Quickenings until he
dies. Make sure you have Fireflies on when you do so you don’t get EXP from his

Run back and save, then run to the Corridor of Ages and enter Nabudis. In the
Hall of Effulgent Light, run to the northwest area and look for a ??? in the
small room. This is the Baknamy Merchant. Buy as many Ethers as you can and run
back out of Nabudis. Heal up and run back in when you’re ready. Run south to
the Cloister of Distant Song. Run northeast to the Cloister of the Highborn.
Run east into the room with all the chests. The Zodiac Spear is the one in the
closest row second from the left. Get out of there when you're done.

Back in the Salikawood, run north to the Piebald Path and enter the Nabreus
Deadlands to the north. Continue on to the Muted Scarp and save. Head east
through the Vale of Lingering Sorrow and north through Echoes of the Past and
the Slumbermead and you’ll come across a crystal. It’s really a Crystalbug, and
it’s a lot tougher than the ones you’ve fought before. Activate it and quickly
start up a Quickening, then run out of its range and use an Ether. Repeat this
until it's dead and activate the Gate Crystal.

|Chapter 16: The First Unnecessarily Huge Dungeon|[CH16]

Teleport to Eruyt Village and run south to the Feywood. Head south down to
Antiquity's End.

BOSS: Rafflesia HP 73393

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack

Support Character
- None
* Equip: Nihopalaoa

This battle really shouldn't last more than a minute or two. Start off by
throwing a Remedy at him with your support character. This will pretty much
cripple him. The MP drain is irrelevant because of how fast this battle is.

Continue south and hug the east wall in White Magick’s Embrace all the way down
until you come across the map for this area. Exit to the south. Here you’ll
come to the shrine puzzle. Examine the glyph in the first shrine, then swing
the camera around and go through the exit that looks like a forest.

Complete the second shrine puzzle and summon Belias to open the door. Save at
the crystal and run back to the Feywood. Cast Libra and run directly northeast
from the closest shrine and look for a chest with a trap on top of it. Open the
chest for an Ensanguined Shield. Reset until you get one and run back to

BOSS FIGHT: Daedalus HP 65644

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack

Support Character
- None
* Equip: Nihopalaoa

Enter with Protect on your damage dealers. Throw a Remedy at him quickly with
your support character before he can cast Haste. This battle is easy as long as
you kill him before he can get any serious damage out.

Use the new Way Stone to enter the dungeon. Zig-zag west through the next two
areas while activating all the Gate Stones. Save at the third area and continue
through. Run up the ramp to your left and hug the right wall to activate the
trail of light.

BOSS FIGHT: Tyrant HP 180428

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack

You can't use Techs in this battle, but that doesn't affect anything. Dispel
his Protect and separate your characters to cut down the damage taken from his
area affect spells. He hits pretty hard, but you'll be alright with Bubble
Belts and X-Potions. Tyrant tends to focus all his efforts on a single
character, so use that to your advantage.

You have no map to rely on in the Great Crystal. Here's how to get through:

a. Keep taking down paths to Waystone VII.

b. You're at Waystone VI. Go up to the next area then down the other path to
the Cancer Gate Stone. Return to Waystone VI.

c. Now take the down path to the right of the up path and the next down path to
Waystone V. Teleport to Waystone IV.

d. Here take the up path and then up again to reach the Aries Gate Stone. Hit
it and return to Waystone IV. Go down this time.
e. Continue down to reach the Pisces Gate Stone. Hit it and take the other path
up to Way Stone III. Hit it for a scene.

f. You're now at Way Stone II. Run down and save. Hit Way Stone I for a boss.

BOSS Shemhazai HP 91136

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack

Dispel her Haste first. Her strongest attack, Flare, will do around 3000
damage. When she gets to critical, your guns will start to do very low damage.
You may want to finish her off with Gil Toss.

|Chapter 17: The Second Unnecessarily Huge Dungeon|[CH17]

Teleport to Rabanastre and buy 6 Renewing Morions and Mirage Vests from the
Traveling Merchant in the South Sprawl (Lowtown). Teleport to the Estersand and
buy a Diamond Armlet from the Unlucky Merchant.

Talk to Reddas at Balfronheim and take the Strahl to the Ridorana Cataract.
Reddas is useless and he'll mess up your Phoenix Down Gambits. My advice
is to either turn them off or throw a Gold Needle at him with a Nihopalaoa

Run east through the Ridorana Cataract and save at the crystal.

BOSS FIGHT: Hydro HP 203800

- Self -> Decoy
- Foe: Nearest Visible -> Dispel
- Self -> Protectga
* Equip: Main Gauche, Ensanguined Shield

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack
* Equip: Wyrmfire Shot

Support Character
* Equip: Nihopalaoa

Throw a Handkerchief at him with your support character and Dispel his Haste.
This is the first boss that you can really abuse with Oil. You’re shots will be
doing 1.5x damage in this fight (because he halves fire damage and Oil triples
it). His attacks can be blocked, making this a very easy fight.

Save at the crystal inside. Take the south exit in this first area and run
towards the east exit and go up the stairs next to it. In these square rooms go
right, right, left, and right to reach a long rectangular room. Run to the end
for the map.

You need to kill enemies for three Black Orbs. Use them on the altars at the
south, southeast, and north parts of the main room. Head on over to the east

BOSS FIGHT: Pandemonium HP 116678

- Self -> Decoy
- Foe: Nearest Visible -> Dispel
- Self -> Protectga
* Equip: Main Gauche, Ensanguined Shield

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack

Enter the battle three damage dealers. Although you can afflict Oil on
him, he's immune to Fire damage. Keep your party spaced apart to minimize area
effect damage. His attacks will do around 1000 damage. He'll use Perfect
Defense at around half health. Bring out your tank at this time to eat his
physical attacks until his Perfect Defense wears off, then finish him off.

Return to the entrance and use the crystal to teleport to Balfronheim. Make
sure you're full on all items. Pharos is a long dungeon, and you don't want to
run out of X-Potions while fighting Cid. Learn from my mistakes.

In the next area you must kill the Brainpans to make bridges. Brainpans have 63
VIT, meaning if you cast Death on them with a character with 27 MAG or less it
will have 100% accuracy. Continue up the next three flights killing the
Brainpans. You need to kill enough Deidars on the way so that you make red
bridges on the 35th floor and the 25th floor.The 35th floor has the Dueling
Mask and either the Muramasa or the Zeus Mace. The 25th floor has the Holy Rod.
If the chests aren't there return after you've saved.

Save at Horizon's Break, then continue up the stairs.

BOSS FIGHT: Slyt HP 92661

- Self -> Decoy
- Foe: Nearest Visible -> Dispel
- Self -> Protectga
* Equip: Main Gauche, Ensanguined Shield

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack
* Equip: Wyrmfire Shot

Support Character
* Equip: Nihopalaoa

Throw a handkerchief at him with your support character. Your tank will Dispel
him and you'll be doing crazy damage with your Wyrmfire Shots.

Activate the Way Stone to reach Second Ascent. Save on the west side of this
room then activate the south east altar and enter the door behind it.

You don’t have your Mini-Map, but you still have the Select map. Head up the
stairs to the 61st floor. Go west until you see some stairs pointing north. You
don't even have to go into the main area on this floor.

On the 62nd floor, you need to go into the main area and then to the north west
area. The big door can't be opened from this side, so turn right and run down
the hallway until you can turn left and run back. This room contains the map
for the Second Ascent. The big door can be opened from this side, so use it.
The stairs are in the south east area of this floor. You can see them with your
newly acquired map.

The stairs on the 63rd floor are in the northwest area, but you can only access
them from the north east area. Look for them on your map. Save at the crystal
and head up the stairs.

BOSS FIGHT: Fenrir HP 189992

- Self -> Decoy
- Foe: Nearest Visible -> Dispel
- Self -> Protectga
* Equip: Main Gauche, Ensanguined Shield

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack

Enter the battle with a tank and two damage dealers. Dispel his Haste with
your tank. Fenrir can be Oiled, but he is immune to Fire damage. The tank won’t
be hit by Fenrir because of the shield. I only had to use one X-Potion in this
battle, and that was because of Poison and Sap.

Go to the southeast altar to get your mini-map back. Use the Dias to get to the
67th floor. Save here and use the Way Stone to get to Third Ascent.

If you mess up here you're toast. Start off with the Black Sigil to your left.
Next head east and touch the Green Sigil. After the green run up and hit the
Red Sigil. Finally hit the purple Sigil of Sacrifice.

Head north and break the Fool's Facade. The Way Stone will teleport you to
another area with another Way Stone behind you. Go south and grab the map and
use the Way Stone again then use the Dias.

BOSS FIGHT: Hashmal HP 209060

Controlled Damage Dealer
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Float
- Self -> Haste
- Self -> Bravery
- Self -> Protectga
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack

Other Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack

Like Pandemonium and Fenrir, Hashmal can be Oiled but is immune to Fire damage.
Float will protect you from Quakeja and Roxxor. Hashmal’s physical attacks
can’t be blocked so a tank isn’t needed. As long as you keep Protect and Float
up you'll be alright.

Save on the 98th floor and head up.

BOSS FIGHT: Gabranth HP 64049

- Self -> Decoy
- Self -> Protectga
* Equip: Main Gauche, Ensanguined Shield

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack
* Equip: Wyrmfire Shot

Support Character
* Equip: Nihopalaoa

Wait for him to cast Protect then Dispel him and throw a Handkerchief with your
support character. At half health you'll need to Dispel him again and throw
another Handkerchief. You’re guns will be doing 9999 damage and Gabranth won’t
last long

BOSS FIGHT: Dr. Cid HP 82093 + Famfrit HP 149060

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack
* Equip: Wyrmfire Shot

Support Character
* Equip: Nihopalaoa

Dispel his magic and throw a Handkerchief at him with your support character.
His attacks can't be blocked so a tank isn't needed. When Cid summons Famfrit
Dispel them both and throw a Handkerchief at Famfrit. Cid becomes resistant to
guns after you kill Famfrit, so you can either tough it out or kill him quickly
with Gil Toss.

|Chapter 18: The Epic Finale|[CH18]

Buy 6 Crowns of Laurels from the armor shop at Balfronheim. Don't sell your
Renewing Morions. Restock on items and fly to Bahamut. Run through the
Imperials to the elevator.

BOSS FIGHT: Gabranth HP 70719

- Self -> Decoy
- Self -> Protectga
* Equip: Main Gauche, Ensanguined Shield

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack

Support Character
* Equip: Nihopalaoa

You can’t Oil him this time, but throw a Remedy at him for Blind and Slow. You
can keep him occupied with your tank while your damage dealers take him out.
Dispel him again when he uses Renew.

This is the only break time you get. Use it wisely.

BOSS FIGHT: Vayne HP 76755

- Self -> Decoy
- Self -> Protectga
* Equip: Main Gauche, Ensanguined Shield

Damage Dealers
- Ally: Any -> Phoenix Down
- Ally: HP < 50% -> X-Potion
- Self -> Haste
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack
* Equip: Wyrmfire Shot

Support Character
* Equip: Nihopalaoa

Dispel him and throw a Remedy. Keep Lure up on your tank for an easy fight.
This is just a warmup.

BOSS FIGHT: Vayne Novus HP HP 104210

Same Setup

Dispel him and throw a Remedy with your support character for Oil and Slow.
Vayne and his swords will all attack your tank for no damage. His specials
aren't that big of a deal with X-Potion Gambits.

BOSS FIGHT: The Undying HP 228299

Same Gambits, Unequip the Wyrmfire Shots

Dispel him then beat him down until he uses Perfect Defense. At this time turn
off your Haste and Bravery Gambits because he'll just Dispel them. Wait out
Perfect Defense with your tank. Some of his attacks do over 2000 damage, but
with X-Potions and Bubble Belts, this fight is nothing more than an annoyance.

Endgame [END]

*NOTE* I never got around to finishing this section as I stopped playing. There
are plenty of Youtube videos explaining how to beat Shadowseer, Yaizmat, and


So you've just killed the Undying. Congratulations. Not to spoil your moment,
but a quarter of the hunts are harder than him, as are a few of the Espers.
Before starting the Endgame, you'll need a few pieces of equipment.

4 Demon Shields (Buy from the Baknamy Merchant)

3 Black Masks (Buy at Balfronheim)
3 White Masks (Buy at Balfronheim)
3 Rubber Suits (Buy at Balfronheim)

3 Mirror Mails (Buy at the Phon Coast)

3 Indigo Pendants (Buy at Airship Flight from Balfronheim to Bhujerba)

Indigo Pendants will make all Status Magic hit nearly 100%. With it you can
save Remedies and other items by using magic to aflict statuses. It is also
helpful in landing Decoy and Reverse.

3 Sage's Rings (Steal from Arioch)

Sage's Rings are useful for casting Renew and Arise out of battle to save
items. Arioch is a Trophy Mob located in the zone south of the Nabreus
Deadlands Gate Crystal. Follow the eastern wall south until you see him. He has
a 40% chance of spawning, so just zone back if he isn't there.

Your Dustia surplus is undoubtedly running thin by now, so a new way of making
money is needed. In past versions I advocated Mom Bomb farming, but
unfortunately getting in and out of the Great Crystal wastes a lot of time.
Chaining Dark Lords in Zeromus' room is an easier method. You can make about
400k an hour like this, and you don't have to go deep into the Great Crystal to
do it. You should use the teleporter a few times every 25 kills or so to reset
the spawn rate.

Balance Motes are a great asset for bosses that like to use Palings. They can
be farmed at the Ridorana Cataract. Starting at the save point, zone into the
next area and use the Immobilize Glitch. Run forward to the middle area and
grab the chest in the northwest corner. Head to the southeast and zone into the
next area, and grab the chest in the dead end path on the right.

You'll need Dark Matter for a few fights. Charging in the past would take
forever and require a crap load of Knots of Rust. The Anti-Waste method changes
that (well, it still takes forever). Take two characters and give them a Ally:
PARTY LEADER -> Knot of Rust gambit. Give them both Bubble Belts and the best
light armor to increase their HP. Now find a zone line and activate the
gambits. Similar to chaining Dustia, zone out before you see the damage show up
on your leader. Continue on for a while. It still takes hours to get to 60000,
but now at least you can watch TV or something while you do it. To check how
much damage you've charged, save before using it on yourself, then reset.

In Nabudis, Cloister of the Highborn, every chest besides the Zodiac Spear
chest will yield a Dark Matter with a Diamond Armlet equipped. This is enough
to last you the rest of the game.

The Excalibur 

This is the order you should go about Endgame:
- Get the Site 9 key from the Hunter's Camp (near the Gate Crystal)
- Kill Zeromus so you can farm Dark Lords
- Kill the rest of the normal hunts
- Kill all the Espers (Give Zodiark to either Balthier or Basch)
- Kill Shadowseer
- Kill Yiazmat
- Kill Omega Mk. XII

|Unfinished Hunts|[UNF]

Ixtab HP 22562
Location: Henne Mines (Phase 1 Shaft)
Strategy: Afflict Stop.

Feral Retriver HP 22559
Location: Paramina Rift (Spine of the Icewyrm)
Strategy: Afflict Immobilize.

Trickster HP 61321
Location: Paramina Rift (Frozen Brook). You have to exit and re-enter until
Monid tells you that it has appeared. Clear out all the other monsters before
you attack it.
Strategy: Afflict Blind. Keep your party spread out to minimize damage from
Choco Comet. You have to wait out its Paling.

Vorpal Bunny HP 20010
Location: Golmore Jungle (The Rustling Chapel)
Strategy: Afflict Berserk and Blind.

Atomos HP 40020
Location: Mosphoran Highwaste (Northern Skirts)
Strategy: Afflict Immobilize.

Mind Flayer HP 31161
Location: Henne Mines (Phase 1 Dig)
Spawn Requirements: Must have full MP when you enter.
Strategy: Afflict Berserk and Blind.

Braegh HP 43283
Location: Salikawood (Corridor of Ages)
Strategy: Afflict Disable.

Bloodwing HP 41171
Location: Barhiem Passage (West Annex)
Strategy: Afflict Blind, Disease, and Immobilize.

Carrot HP 110842
Location: Salikawood (Sun-Dappled Path)
Spawn Requirements: Don't kill anything in the Salikawood until you get to the
spawn area.
Strategy: Afflict Slow and Silence. His status magic is annoying but can be
mitigated by spreading out your party.

Roblon HP 177365
Location: Nabreus Deadlands (Overlooking Eternity)
Strategy: Equip Rubber Suits to protect against Roblon's Thundara. Set your
Attack Gambits to *Foe: Highest Max HP* and give one of your damage dealers a
Nihopalaoa and another an Indigo Pendant. When you enter the area throw
Chrono's Tears at all of the Dead Bones. Work your way up to Roblon and cast
Slow on him with the Indigo Pendant user. Control the Nihopalaoa user and
continue to throw Chrono's Tears at the Dead Bones as they recover from stop.

Darksteel HP 111331
Location: Sochen Cave Palace (Temptation Eluded)
Strategy: Afflict Blind and Slow then cast Decoy on a damage dealer and kite
him around the room.

Vyraal HP 106616
Location: Cerobi Steppe (the Northsward)
Strategy: Afflict Blind and Slow.

Lindwyrm HP 228468
Location: Tchita Uplands (Garden of Life's Circle)
Spawn Requirements: Must be cloudy weather.
Strategy: Afflict Blind, Silence, and Slow then beat him down. Dispel him after
he casts Greater Barrier.

Overlord HP 64325
Location: Sochen Cave Palace (Doubt Abandoned)
Strategy: Afflict Blind, Slow, and Confuse, then just beat him down with your
damage dealers.

Belito (Ba'Gamnan) HP 115659
Location: Nam-Yensa Sandsea (Withering Shores)
Spawn Requirements: You have to enter through the Zertinan Caverns.
Strategy: Afflict Sleep on the three minions and Slow on Ba'Gamnan. Use a tank
to keep him under control and pick them off one at a time.

Goliath HP 224294
Location: Necrohol of Nabudis (Hall of Slumbering Might)
Strategy: Afflict Slow and use a tank with Mirror Mail equipped.

Deathscythe HP 125601
Location: Necrohol of Nabudis (Cloister of the Highborn)
Spawn Requirements: Lower a character's HP below 10% while in the area.
Strategy: Afflict Berserk and Slow and use a tank. He ignores evade at critical
so just afflict Blind and finish him off. Some Reverse tanking may be needed.

Gilgamesh pt. 1 HP 123103
Location: Lhusu Mines (Tasche Span)
Strategy: Afflict Slow on Gilgamesh and Sleep on Enkidu. Use a tank and steal
from him at the beginning of every phase.

Gilgamesh pt. 2 HP 472346
Location: Lhusu Mines (Site 7)
Strategy: Afflict Sleep on Enkidu. I recommend using three characters with
different levels to minimize the effect of his Lv 2 Sleep and Lv 3 Disable.
This is probably the most difficult regular hunt and involves a lot of skillful
kiting. Set up a small area kite and keep a character with an Indigo Pendant
out to keep Enkidu afflicted with Sleep. His specials are the biggest problem,
with Monarch Sword one-shotting characters when he's in critical. He'll use a
Paling that will wear off after two specials. Just keep kiting him around in
circles and picking off his health.

Deathgaze HP 184000
Location: Airship
Spawn Requirements: Keep taking rides and talking to the kid until he spawns.
Strategy: Dispel him, then cast Reverse on him and Renew. While Renew is
casting cast Cure so that when he gets hit with Renew he's hit by Cure
immediately afterward. That way he won't be able to use Restore in time.

Diabolos HP 93551
Location: Lhusu Mines (Site 11)
Strategy: Afflict Slow and use a tank until he uses Force Barrier, then kite
him until you can kill him.

Piscodaemon HP 49660
Location: Giruvegan (Gate of Fire)
Strategy: Afflict Blind and Slow. He's gun resistant so use Gil Toss.

Wild Malboro HP 110842
Location: The Feywood (Redolent Glade)
Strategy: Afflict Blind, Slow, Silence, and Oil. Use Wyrmfire Shots to kill
him. Try to focus on him only and kill him before he can use Soul Etude. If not
just outlast him.

Catoblepas HP 187991
Location: Zertinan Caverns (Hourglass Basin)
Strategy: Afflict Blind and Slow then tank him.

Fafnir HP 1390378
Location: Paramina Rift (Silverflow's End)
Spawn Requirements: Must be a snowstorm. You have to go around Frozen Brook
from Mt. Bur-Omisace because the snowstorm will go away if you enter that area.
Strategy: Stay behind the big rock on the southeast corner and shoot him with
your guns. He can only hit you here with spells, which can be reflected.

Behemoth King HP 1668491
Location: The Feywood (The Edge of Reason)
Spawn Requirements: Kill everything in the Edge of Reason, then everything in
the Icefield of Clearsight, then return to the Edge of Reason.
Strategy: Equip your damage dealers with Rubber Suits, Bubble Belts, and switch
on White Masks when he casts Holy, and Black Masks when he casts Darkga. He can
still damage you with Fire and Ice attacks so be sure to have Shell up at all
times. Because you get healed by Holy and Darkga, I suggest setting your
healing Gambits to HP < 30% instead of < 50%. This is a long, drawn out battle
and you don't want to run out of X-Potions. He won't chase you around the area
so if something goes wrong just run out of range. Don't spend too much time out
of range or else he'll start recovering. When he uses his Paling turn off your
Bravery Gambits until it fades.

Pylraster HP 493513
Location: Pharos - First Ascent (They Who Thirst Not)
Strategy: Equip your tank with a Main Gauche and the Ensanguined Shield and
your two damage dealers with Indigo Pendants. He's weak to Fire so equip
Wyrmfire Shots. You can also afflict Slow on him with a damage dealer. As long
as you keep Lure on your tank he can't touch you.

Ixion HP 306559
Location: Pharos - Subterra (Penumbra)
Spawn Requirements: Keep using the elevator until there are no monsters around.

- Self: MP < 50% -> Ether
- Self: Bubble
- Foe: Nearest Visible -> Gil Toss
* Equip: Rod of Faith, Dueling Mask, Rubber Suit, Indigo Pendant

Damage Dealers
- Ally: Any -> Arise
- Ally: Any -> Phoenix Down
- Self: HP < 50% -> X-Potion
- Self: MP < 20% -> Ether
- Self -> Bravery
- Foe: Party Leader's Target -> Attack
- Foe: Nearest Visible -> Attack
* Equip: Fomalhaut, Wyrmfire Shot, Crown of Laurels, Mirage Vest, Hermes

Dispel him right away and afflict Oil and Berserk. Control your tank during the
fight. Cast Reverse manually with your tank and Decoy manually with a damage
dealer. (Equip an Indigo Pendant when you do). Lure will wear off every ~25
seconds and Reverse will wear off every ~12 seconds. Battle Speed doesn't
affect status durations so set it to Fast. When Berserk wears Ixion will use
Purify. At this time switch your Attack Gambits to Gil Toss and finish him off.


Adrammelech HP 39330
Location: Zertinian Caverns (Arthroza Quicksands)
Strategy: Afflict Slow. You might want to steal 3 High Arcanas from him if you
want the Tournesol.

Zalera HP 72248
Location: Barheim Passage (Terminus No. 7)
Strategy: Afflict Slow.

Cuchulainn HP 126165
Location: Garamsythe Waterway (No. 1 Cloaca)
Spawn Requirements: In the Central Waterway Control, close the No. 3 and No. 10
Waterway Controls then close the No. 1 South Waterway Control in No. 3 Cloaca
Spur. Open No. 3 and No. 10 back up and close No. 4 and No. 11 then close the
No. 1 North Waterway Control in No. 4 Cloaca Spur. Finally, open No. 11 and
close No. 3 to open up the battle area
Strategy: Equip Main Gauches, the Zodiac Escutcheon, and Demon Shields. Spam
Gil Toss while throwing Remedies to cure his status effects. You have to wear
Fireflies because Foobars give EXP.

Exodus HP 119060
Location: Mosphoran Highwaste (Empyrean Seat)
Strategy: Afflict Slow and and tank him after you Dispel his Protect. He gets 0
CT at critical but you should be able to outlast his Paling and finish him off.

Zeromus HP 166888
Location: Stilshrine of Miriam (Throne of Veiled Gods)
Strategy: You can't dispel his buffs, and tanking is hard without the use of
Decoy. I recommend just entering the battle with all the buffs you need and
just beating him down with three damage dealers. Gil Toss is effective after he
uses Greater Barrier.

Chaos HP 208966
Location: Necrohol of Nabudis (The Crucible)
First make sure you have at least 220000 gil. Go to the Nabreus Deadlands (The
Muted Scarp) and talk to the three Nu Mous then go to Overlooking Eternity from
the Slumbermead through the Fog Mutters. Take the three Medallions from the
shrine. Enter the Necrohol of Nabudis and go through the Hall of the Ivory
Covenant. Open the Door of Loathing to fight Fury. He has 69710 HP so afflict
slow and beat him down quickly. Next open the Door of Horrors to fight Humbaba
Mistant. He has 314086 HP so afflict Slow and Silence then tank him. Finally
open the Door of Despair.
Strategy: Afflict Slow and spam Gil Toss to counteract the Attack seal. The
Chaos Jets will be taken out by the AoE attack. All of his attacks can be
survived with X-Potions and Remedies.

Ultima HP 258001
Location: The Great Crystal (Crystal Peak)
Strategy: Equip Dark Shots, White Masks, Mirage Vests, and Bubble Belts.
Afflict Blind and Dispel her then just keep shooting. Be sure to turn off your
healing Gambits if anyone is Reversed. When she blocks the Attack command just
spam Gil Toss.

Zodiark HP 336847
Location: Henne Mines (Special Charter Dig)

Your tank and damage dealers must have Protect, Shell, and Haste. Your tank
must have Decoy and Reverse. As for items, a fully charged Dark Matter and ~20
Balance Motes are needed.

You should have a reserve backup tank for this fight. Just give them the same
stuff as your first tank (Holy Rod and Crown of Laurels being the exceptions)
and keep them in reserve in case your first dies. 

- Self: MP < 50% -> Ether
- Self: Bubble
- Foe: Nearest Visible -> Gil Toss
* Equip: Rod of Faith, Dueling Mask, Mirage Vest, Indigo Pendant

Damage Dealers
- Ally: Any -> Arise
- Ally: Any -> Phoenix Down
- Self: HP < 60% -> X-Potion
- Ally: Status = Petrify -> Gold Needle
- Ally: MP < 20% -> Ether
- Foe: Highest Max HP -> Gil Toss
* Equip: Demon Shield, Crown of Laurels, Mirage Vest, Bubble Belt

- Foe: Highest Max HP -> Gil Toss
* Equip: Demon Shield, Crown of Laurels, Mirage Vest, Bubble Belt

Zodiark is fought similarly to Ixion. Enter with Balthier and cast Dispel. This
will prompt a Darkja from Zodiark, which might kill him. If not, spam Gil Toss
until he dies. Balthier is level 2, which will make Zodiark waste some turns
trying to sleep him.

Bring out your tank and damage dealers, controlling your tank. Just like Ixion,
you need to keep yourself Decoyed and Reversed manually. Decoy lasts ~25
seconds, and Reverse lasts ~12. Battle speed should be set to fast to take full
advantage of the spell durations.

As you spam Gil Toss, Zodiark will cast Greater Barrier. Do not try to Dispel
it, or else you'll get some nasty retaliation.

There's a specific time you HAVE to throw the Dark Matter. Watch the BOSS HP
bar. Right when it gets to the "G" in "COMBAT LOG" throw it. Wait too long and
Zodiark will use Battle Cry, turning this mildly difficult fight into a
grueling marathon. Don't mess up. If the Dark Matter hits and he still has a
little health left it's not as bad.

If he's still alive and under his Paling you need to switch up your tactics.
Swap your Gil Toss gambits for Balance Motes, then re-equip your Hat + Armor to
halve your HP. Spam Balance Motes for the remainder of the fight.

|Omega Mk. XII|[OME]


Section 7: Closing

[CL01] Version History

1.0 01/06/07

Full Storyline Walkthrough with lots of mistakes and bad strategies.

2.0 07/15/07

Complete rehaul of FAQ with new strategies for over half the bosses.

2.1 07/21/07

Some minor revisions and additions.

2.2 08/16/07

Now that I have a TV card I can use my own videos instead of relying on others.

3.0 05/25/08

SURPRISE! Total rewrite with new strategies. Everything is finished except the
last three (or four) optional bosses.

3.1 7/16/10

I haven't touched the game or this guide in a couple years. I just wanted to
make some quick fixes and add a bit the the Introduction. Unfortunately I never
got around to typing up strategies for the last few optional fights, but
there's plenty of info online and if you've made it that far you probably have
a good idea of how to play a LLG. Cheers!

[CL02] Credits

CJayC - For making GameFAQs
Square Enix - For making FFXII

Ashe10 - Strategies for some optional bosses.
flak76e (Youtube) - Immobilize Glitch
penelo060316 (Youtube) - something I forgot
Split Infinity - FAQ/Walkthrough (Tons of information. His FAQ is the best.)
Maltzsan - Game Mechanics FAQ (Technical information)
trowabartan - Mark Hunting Guide (Locations and information for Hunts)
sephirosuy - Maps
Giruvegan01 - Balance Mote farming
www.ff12maps.com - More Maps

If you think you deserve credit, contact me.

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