Final Fantasy XII – Guide and Walkthrough
PlayStation 2
Guide and Walkthrough by Split Infinity
Version: Nice Ashe | Updated: 02/28/2011
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My YouTube channel: www.youtube.com/user/SplitPlaythru Come! Subscribe to my videos for better games' experience! ------------------------------------------------------------------------------- Name of game: Final Fantasy XII Type of guide: Complete Walkthrough / FAQ Platform: Playstation 2 Version: Nice Ashe, released on 27th February 2011 Author: Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com> Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ------------------------------------------------------------------------------- If you like this guide, be sure to drop me an e-mail and tell me about it. The only thing this guide cannot do is play the game for you. Boss troubling you? Look at my party level, just before the boss strategy. =============================================================================== =============================================================================== 01.) LATEST UPDATES - G0100 =============================================================================== =============================================================================== - Version Nice Ashe (27th February 2011) # Wow, it's been more than four years since I made the guide. Anyway... This guide was made with the purpose of providing you, the player, with everything as soon as it was made available. But I failed to take into consideration that this may lead to some frustrating experiences, like beating Marilith and Ring Wyrm marks as soon as possible. I can't give you an answer of how I managed to beat them at levels listed next to their strategy... either I was a couple of levels higher than listed or I don't remember anymore (maybe Quickies did the job). If it happens that you're around the spot you feel too tough to conquer, leave a note for yourself in the guide, and come back to it later when you're stronger. That way your experience won't suffer and you'll be able to get the satisfaction later. =============================================================================== =============================================================================== 02.) LEGAL INFORMATION - G0200 =============================================================================== =============================================================================== This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES. *ONLY* following sites can host this guide: - www.gamefaqs.com - www.ign.com - www.neoseeker.com - www.honestgamers.com - www.squareboards.com - www.gamerhelp.com - www.gamesradar.com - www.cheatplanet.com - www.mogeltott.de (German site) - www.a21guides.com - www.supercheats.com - www.1up.com - www.chocoboheaven.com =============================================================================== =============================================================================== 03.) TABLE OF CONTENTS - G0300 =============================================================================== =============================================================================== If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling through entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ------------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ------------------------------------------------------------------------------- 01.) Latest Updates | G0100 | Read what was added in last update. 02.) Legal Information | G0200 | Copyright protection and legal info. 03.) Table of Contents | G0300 | Sections of this guide. 04.) Introduction | G0400 | A bit about myself and this guide. 05.) Abbreviations | G0500 | What do abbreviated words stand for...? ------------------------------------------------------------------------------- 06.) Sidequests | G0600 | Brief info about quests. ------------------------------------------------------------------------------- 07.) Walkthrough | G0700 | Guide from start to finish. ------------------------------------------------------------------------------- 08.) Reference Aids | G0800 | Picture series and movie series. 09.) Battle Info | G0900 | From Battle Chain over Quickies to Ashe! 10.) Treasure | G1000 | Treasure locations, contents and more. 11.) Enemy Skills | G1100 | Breakdown of enemy skills. 12.) Enemy Pass-Ables | G1200 | Breakdown of enemy passive abilities. ------------------------------------------------------------------------------- 13.) Weapons | G1300 | List of all weapons. 14.) Shields | G1400 | List of all shields. 15.) Head Equipment | G1500 | List of all head equipment. 16.) Body Equipment | G1600 | List of all body equipment. 17.) Accessories | G1700 | List of all accessories. ------------------------------------------------------------------------------- 18.) Ammunition | G1800 | List of all ammos. 19.) Items | G1900 | List of all items. 20.) Loot Items | G2000 | List of all loot items. 21.) Key Items | G2100 | List of all key items. 22.) Bazaar Items | G2200 | List of all bazaar items. ------------------------------------------------------------------------------- 23.) Magicks | G2300 | List of all magic spells. 24.) Technicks | G2400 | List of all techs. 25.) Gambits | G2500 | List of all gambits. 26.) Status Effects | G2600 | The Good VS The Bad = Ashe wins! 27.) Experience Chart | G2700 | Amount of EXP needed for next level. ------------------------------------------------------------------------------- 28.) Espers | G2800 | Shemhazai, Ultima & the rest. 29.) Clan Primer | G2900 | All the details of Clan Primer're inside. 30.) License Board | G3000 | License Board is history! 31.) Shops | G3100 | Contents of shops at Ashe's disposal! 32.) Outfitters | G3200 | Ya ask me, the crappiest shop of them all. ------------------------------------------------------------------------------- 33.) Aerodromes | G3300 | Info about aerodromes. 34.) Traps | G3400 | Coverage on traps and their kin. 35.) Weather & Terrain | G3500 | How do they affect your performance? 36.) Foe Habitat | G3600 | Need to find certain foe? Look no further! 37.) 80 Rares | G3700 | Info on rare foes of FFXII. ------------------------------------------------------------------------------- 38.) Quick Leveling | G3800 | Get Ashe to lv99 as quickly as you can. 39.) RNG Awesomeness | G3900 | Treasure manipulation using the RNG. 40.) Missable Things | G4000 | List of things you can miss permanently. 41.) Bestiary | G4100 | Detailed insight on all 448 foes. 42.) Assistance Needed | G4200 | I am in need of help from readers. ------------------------------------------------------------------------------- 43.) Version Differences | G4300 | A list of version differences I noticed. 44.) Past Revisions | G4400 | History of this guide resides here... 45.) Credits | G4500 | All who contributed... Thank you. 46.) Contact Info | G4600 | Find out how to reach me. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 04.) INTRODUCTION - G0400 =============================================================================== =============================================================================== Hello! I am Damir Kolar and I welcome you to my new project. We have awaited this fabulous game for much too long, and finally... it is here. The game I was drooling over these past months (I'm lying anyway... Ashe and Fran were... forget I said that) is Final Fantasy XII, another installment in critically acclaimed series. Fortunately, I am here to grace its presence with this here guide you're reading. At this moment this guide is based on Japanese version of the game, and now the coverage is based upon US version of the game. It was released in 16th March 2006. When I got it, I completed it for the first time four days later. And now, I present to thee... The guide to finest fantasy so far for me, Final Fantasy XII! Are you ready? Power up your PS2, open the disc tray, pop in FFXII DVD, close the disc tray, wait for some logos to appear, hit Start or Action button (in Japanese games this is usually Circle, and for US games it's usually X), and then select New Game. =============================================================================== ___ ___ _ _ _ _____ ___ ___ _ _ ___ | \ / _ \| \| | /_\_ _|_ _/ _ \| \| / __| | |) | (_) | .` |/ _ \| | | | (_) | .` \__ \ |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/ =============================================================================== If you found the guide useful and would like to support me in future endeavours of covering the titles you enjoy playing, then perhaps you would like to consider making a donation. You can do so through Paypal, the account is: lifearmor@gmail.com Thank you for reading this guide. I hope it meets your expectations in completing the game fully in order to provide maximum enjoyment. =============================================================================== =============================================================================== 05.) ABBREVIATIONS - G0500 =============================================================================== =============================================================================== I will be using some abbreviations. ------------------------------------------------------------------------------- ABS --------------------------- absorb acc ------------------------ accessory AOE ------------------- area of effect ATT ---------------- Attack Power stat cca --------------- in rough estimates chr ----------------- single character chrs ------------- multiple characters cross --------------------- crossroads DEF --------------------- Defense stat E ------------------------------- east esp ----------------------- especially EVA --------------------- Evasion stat EXP ---------------- Experience points GCR --------------------- Gate Crystal HLV --------------------------- halves HP ------------------------ Hit Points IMM --------------------------- immune KI -------------------------- Key Item MAG ----------------- Magic Power stat MDEF -------------- Magic Defense stat MDF --------------- Magic Defense stat MEVA -------------- Magic Evasion stat MP ----------------------- Mist Points N ------------------------------ north na -------------------- not applicable NE ------------------------- northeast NihoRem ---- Nihopalaoa + Remedy combo NS ------------------- nothing special NW ------------------------- northwest PA ------------------- passive ability POW --- power (of skills, magic, ect.) rephy -------- regular physical attack S ------------------------------ south SCR --------------------- Save Crystal SE ------------------------- southeast SPD ----------------------- Speed stat STR -------------------- Strength stat SW ------------------------- southwest VIT -------------------- Vitality stat VS ---------------------------- versus W ------------------------------- west WKN ------------------------- weakness ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 06.) SIDEQUESTS - G0600 =============================================================================== =============================================================================== There is a fair share of subquests in the game and here is the information on when they are available and when you can wrap them up. #01 Notice Board Hunts COMPLETED! - becomes available during the story - take as much time as you need to complete it #02 Espers hunting quest COMPLETED! - there are 8 hidden espers, and you must complete a variety of requirements to get to them - none of the espers are missable, so don't worry #03 Desert Patient quest COMPLETED! - becomes available after you complete Dalmasca's Desert Bloom hunt (Flowering Cactoid mark) - can complete it after receiving Dawn Shard #04 Jovy quest COMPLETED! - becomes available when you can gain access to Nalbina - can complete it after Draklor Laboratory events #05 Ktjn quest COMPLETED! - becomes available after escaping from Barheim Passage - take as much time as you need to complete it (it is advisable you return to her after each major story event) #06 Pilika quest COMPLETED! - becomes available after escaping Ba'gamnan's trap, and you must complete The Cry of its Power hunt (Rocktoise) - take as much time as you need to complete it #07 Sunstone making quest COMPLETED! - becomes available after you break free from Leviathan - can complete it infinite amount of times #08 Seven Sisters quest COMPLETED! - becomes available after escaping from Barheim Passage - can complete it after Draklor Laboratory events #09 Bhujerban Madhu quest COMPLETED! - becomes available after getting Dawn Shard - take as much time as you need to complete it #10 Earth Tyrant quest COMPLETED! - becomes available after getting Dawn Shard - take as much time as you need to complete it #11 July quest COMPLETED! - becomes available after getting Dawn Shard - complete the first events in Nalbina BEFORE you reach Mosphoran Highwaste - can complete it after you gain access to Archades #12 Cactuar quest COMPLETED! - becomes available after getting Dawn Shard, and after you complete Flowering Cactoid hunt - take as much time as you need to complete it - part of a requirement for finishing Desert Patient quest #13 Viera quest COMPLETED! - becomes available after talking with Elder of Garif village - take as much time as you need to complete it #14 Nabreus' Medal quest COMPLETED! - becomes available after completing Waterway Haunting hunt (Wraith mark) - can move on in completing it after defeating one of the highest Judges - can complete it after you gain access to Archades #15 Special Hunt quest COMPLETED! - becomes available after you complete Draklor Laboratory - you need Strahl's free travel to complete some of the hardest hunts #16 Cockatrice quest COMPLETED! - becomes available after you complete 'Little Love on the Big Plains' hunt (Cluckatrice mark) - can complete it after Draklor Laboratory events - you need Feather of the Flock item to be able to complete it #17 Nebra River quest COMPLETED! - becomes available after Draklor Laboratory events - take as much time as you need to complete it #18 Foo(l)trace quest COMPLETED! - becomes available after you gain access to 'Who's the Strongest?' hunt (Pylraster mark) - take as much time as you need to complete it #19 Wyrm quest COMPLETED! - becomes available after Draklor Laboratory events - take as much time as you need to complete it =============================================================================== =============================================================================== 07.) WALKTHROUGH - G0700 =============================================================================== =============================================================================== When you select New Game, you will be taken to few settings to tailor the game to your liking. - set vibration on or off (I recommend off) - set screen shake on or off - set subtitles on or off - set screen size between Normal (4:3) or Widescreen (16:9) - set flicker filter on or off - set sound preferences - set screen position If you want to restore them to default settings, choose [Restore Defaults] option. When all is set, press [Begin the Game] option. Enjoy the intro scene. Note that you can skip the scene by pressing Start, then X (for CGI scenes), while other scenes can be skipped by pressing Start so word [Pause] appears onscreen. X will skip the scene, Circle returns you to the game, and Square brings you to title screen (you will need to reconfirm the choice). EXTREMELY IMPORTANT! PLEASE READ THIS!!! There is a great treasure (Zodiac Spear) way later in the game, which can only be obtained in the following way - there are four 'requirement' treasures scattered through the game. If you open one of these four treasures, you can kiss Zodiac Spear goodbye. Treasures you must NOT obtain are (contents is listed assuming you don't wear Diamond Armlet): - treasure in front of Dalan's house in Rabanastre Lowtown (contains up to 100 gil, Potion or Eye Drops) - treasure in SE corner of Cellars in Royal Palace of Rabanastre (contains Elixir) - avoid the treasure in Confiscatory in Nalbina Dungeons (contains 316 gil) - stay away from treasure among 4x4 pot grid on the Vaddu Strand in Phon Coast (contains 2000 gil, or Knot of Rust) More warnings will follow thru the walkthru, so you'll know what to avoid. LITTLE TIPS AND TRICKS - If you appear to have troubles with a boss, take a look at my party level I was at when I reached the boss in question. 'Party lv' can be found just before my boss strategy. - It is common for the game to display things in high detail. Because of that, it affects performance of several aspects of the game, and one of those is maximum number of enemies in range at any specified time. Except in rare cases, maximum number of enemies you will see is six (6!). This makes it rather tedious to find rare enemies you're looking for, or trying to spawn something (Behemoth King mark is one example). I suggest that if you know that specific enemy or whatever you're looking for in the area does indeed spawn there, you first go around and exterminate anything that crawls and flies. Then go away a fair distance (you don't have to switch screens) and your desired enemy will have popped out of nowhere. - Game employs an aspect of battle, called 'HATE'. It means that enemies will usually focus on chr who has the most hate at the moment. Hate is gained in various ways and to name a few: chr healing other chrs, or your chr attacking the enemy. Go ahead and try it on Cactite for example - have Ashe steal from it and Cactite will begin attacking her exclusively, as she has most hate at the moment. While it's doing so, have Fran continuously cast Curaga on herself and when she gains enough hate, Cactite will begin attacking her. - Defeat 10 marks as soon as you can. When you do, you can buy Nihopalaoa accessory from Clan Provisioner in Muthru Bazaar in Rabanastre. This nifty item reverses effects of healing and status removing items. - Shell status reduces the chances of being hit with harmful status effects, which makes it very effective in certain battles. For example, Yiazmat's Death Strike has 100% base chance to inflict KO, but have Shell on and it will miss more often. Shell also helps immensely against foes that have Null VIT passive ability. - Likewise, Blind halves foe's chances to hit you with physical attacks. Works even for foes that have Null EVA passive ability - be advised that your shields are still useless, but foe's physical attacks will have a chance of missing. - When you are supposed to go make a Sunstone, make a sidestop in Nalbina. Many magics can be bought there, and you will eliminate the need for having to truck status recovery items with you. - Earliest you can try nabbing Zodiac Spear is when you obtain Dawn Shard. - When shopping for new equipment, try to make sure you buy at least one copy of equipment which offers protection against status/es, reduces element damage, has a chance to inflict a status, powers up your magic, or offers other passive ability. - When chr's HP is low, his or her chances for comboing improve drastically. Refer to Battle Info section for complete information on how does that work. And unfortunately for you, same applies for enemies as well, which is why you have some enemies comboslice and combodice your ass when they're in critical HP ranges. - The license board is designed to give you free selection of how you want to customize your chrs, whereas I just couldn't be bothered by it. Therefore, once I made my choice of who will my main party be, I just had them learn everything (as evident from regular intermissions throughout the guide). I will briefly explain few terms that you will find among boss strategies. - 'Tank' is a chr whose main task is to absorb damage and draw majority of attention in order to keep enemies away from other two chrs. - 'Buff' means to fortify yourself with beneficial statuses, like Protect and Shell. - 'Debuff' means to remove beneficial spells from your foe with Dispel. - Avoid selling all of your loot in huge batches. Several bazaar items can be repeatedly obtained, but you get only one offer per time. For example, if you sell Behemoth Steak, you will be able to buy X-Potion Pack, which contains 10x X-Potion. However, should you sell 30x Behemoth Steak, you will only get to buy one X-Potion pack, not thirty, like one would think. - Also, once you know what loot items are needed for something to spawn on Bazaar, you can perform a nifty trick. Let us take 'Assorted Leathers' and 'Bow & Bodkin' bazaar packages. Former contains Leather Breastplate and Leather Headgear and can be obtained by selling 2x Wolf Pelt, Tanned Hide and 2x Dark Stone. Latter package contains Parallel Arrows and Shortbow and can be obtained by selling Bat Fang, 2x Rat Pelt and 2x Dark Stone. Sell off everything except 4x Dark Stone total - of those you should only sell two. Once you exit from selling loot, voila - both packages appear for sale, and you just saved 2x Dark Stone. - As you enter Giza Plains for the first time, there will be death and desolation all over the place... a much too grim of a description, maybe? Well, the weather there will be sunny all the time. Once you complete Raithwall's Tomb, Giza Plains' weather will turn into rainy one. Re-entering the Rains after visiting Jahara for the first time will start the weather rotation of Giza Plains: sunny weather for two (2) gameplay hours, and rainy weather for one (1) gameplay hour. Also, when the seeq in [Rabanastre / Southgate], who is walking around near the choco rental, changes into 'Weather Eye', the rotation of the weather has begun. - I have read about a nice trick you can perform with enemies that can teleport between locations on the screen. I'll take Helvinek as an example - this guy can very rarely drop Grand Armor, the best heavy armor in the game. However, since it's the only enemy of its kind in Necrohol, it would seem impossible to chain it... really? When you get Helvinek to spawn, make sure you're close to the exit of the area, so that you're able to zone within matter of one/two seconds. When an enemy dies, it usually goes like this - foe performs its dying animation (loot bag drops at same time), then foe fades into nothingness, and EXP and LP notification pops up on screen. The trick here is: as soon as Helvinek is defeated, but before the EXP and LP notice shows up to tell you how much you gained, grab the loot bag that dropped and zone to next screen. If you're faster than EXP and LP notices, Helvinek will spawn on this screen again. So you can keep killing it and chaining it for better chances of getting the loot drop. - Update on the situation from above paragraph! Some rare game foes which don't have the ability to teleport can also be chained in (roughly) the same way as described above. So far these foes have been confirmed: Lindbur Wolf (same method as Dustia), Etherian (will respawn in between 'Windmill No.9' and 'Windmill No.10' after you come back in the area). More may be added as tests are done. - Normally you cannot drain MP from foes with Safety ability. However, throwing Ether or Hi-Ether (with Niho equipped!) at such foe will reduce foe's MP pool by the respective amount. Very useful for making them not being able to cast magics! If the foe has Spellspring ability, draining their MP won't be effective (I will notify you of such enemies in the Bestiary section). But... like your chrs, enemies also slowly regain MP as they walk/hover/fly around. - Disease status makes target's current HP become target's MAX HP. However, it carries a nice additional effect - if a foe is susceptible to Disease and you put Disease on such enemy, this status prevents the foe from using skills which trigger once a certain HP threshold is crossed. Take Croakadile for example - at HP < 40% it uses Growing Threat, and at HP < 20% Aqua Bubbles. But if Croakadile is under Disease effect, its HP will always be considered at maximum 100% and as such it'll never use Threat or Bubbles. It also prevents them from gaining pass-ables when certain HP threshold is crossed. However, several foes have pass-ables which are lost when certain HP threshold is crossed, and in Disease case that won't be happening. Take note of enemies that can remove status changes with Purify and the like so that they don't catch you off-guard. - Attack behavior and patterns of foes as listed in "Attack List" section of foe's overview hold true assuming foe isn't put under status conditions which make the foe behave erratically. Let's take Gil Snapper as an example - once it enters critical HP, it responds by casting Blizzaga once and then Blizzara until it's defeated. However, should you Silence it and fight it until it crosses into critical HP, Snapper will be using rephy, Flash and Flatten. Even if you remove Silence afterwards, expect to see physical attacks mixed in with Blizzara, regardless of the fact that Snapper should be using Blizzara only. - In addition to above tips, you can do the following trick: let's say you want to obtain a rare drop from a foe, but this foe is the only one around in the area. So to get the chain level going in order to improve rare drop %, you'd need to kill it quite a few times. But you can circumvent that with help of Petrify and Poison statuses - first check Bestiary section to see if foe is vulnerable to either of those two statuses. Begin by chaining foes that are plentiful until your chain level is 3, then cast Break (or Poison) on foe you want to get drop from. It doesn't matter if target foe is the same genus, once Petrify (or Poison) kill it off, YOU WILL NOT BREAK THE CHAIN. - Additional effect that foes killed by Petrify or Poison suffer from is that they rematerialize *without you needing to zone two areas away for a respawn*. All you need to do is go a bit away to give enemies chance to warp back into existence and you're good to. - Don't neglect the usefulness of tech Stamp. It will copy whatever statuses user is under and inflict those on the target. This way you can copy beneficial statuses between your chrs from one to another, or avenge your Disease status by stamping it on hapless enemy that happened to come along. ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= NALBINA FORTRESS dungeon [Nalbina Fortress / Aerial Gardens] [Nalbina Fortress / Inner Ward] [Nalbina Fortress / Lower Apartmens] - SCR [Nalbina Fortress / Upper Apartmens] [Nalbina Fortress / The Highhall] ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.01 Nalbina Fortress A fortress built on an oasis located between the old kingdoms of Dalmasca and Nabradia. Defended by high ridges of barren sands, long it stood firm against generations of aggressors. Nalbina Fortress and the merchant town that sprung up in its shadow made the area a focal point for local commerce. The treaty to end hostilities in the war with Archadia was signed at Nalbina, yet immediately after the signing, the Dalmascan King was slain, and as a result, the Kingdom of Dalmasca came under complete Archadian Imperial rule. In the two years since the war and occupation by Archadian forces, the fortress has become a key strategic stronghold against the distant, yet ever-threatening, Rozarrian Empire. Works continues to this day to repair the damage the fortress suffered during the war. Ashe: "The rest of entry will be added once you get to what remains of Nalbina today. Thank you for your patience." ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo01 Drop till you shop - no shops, blimey Weather forecast - W&TNo01 Chest contents list - TRENo01 ASHE'S POSTCARD COLLECTION No.01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Nalbina Fortress / Aerial Gardens] - The character you are controlling at the moment is lv3 Reks, 17-years old boy. Vaan is his younger brother (at this time Vaan is 15-years old). - Follow the Tutorial instructions - rotate the camera around, then go to Basch and talk to him. Go to lone soldier and talk to him as well. Go near the door. When you approach a point of interest, [!] appears above chr's head. This is an 'Action Icon' and it appears when you approach a door, a switch, an item etc. When you're nearby the point of interest, and depending on what type the point of interest is, 'Action Icon' changes into [!!], magnifying glass, etc. You can now press Action to examine that point of interest and do something with it. Press Action to open 'Iron Gate' and continue further. [Nalbina Fortress / Inner Ward] - Basch will explain things to you about Party Menu, then he will talk basics of fighting. Fight a soldier (do not worry too much about losing, you got plenty of backup), then continue N. You can open the Party Menu with Triangle. [Status], [Inventory], [Config] are currently available Triangle options. - Toy around with submenus a bit (there are new choices about Battle Config)... if you poke into your inventory, you will see that you have 8 Potions, 5 Hi-Potions, Mythril Sword, Buckler, Leather Cap and Leather Clothing. From magic spells you can chuck Cure and Thunder. - When you try to press your way further in, one of them airships greets you. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No382/a Air Cutter Remora G: Imperial Army C: Amperial Armament aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 10 | 2200 | 50 | 15 | 7 | 42 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 16 | 8 | 14 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Remora tends to focus on Basch. ------------------------------------ NOTES ------------------------------------ Fight ends when Remora loses 60% HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. SA - Remora Strike HP < 80% - 1x - a HP < 60% - 1x - a HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nalbina Fortress / Inner Ward; No save. ------------------------------ GET READY! FIGHT! ------------------- party lv03 Not hard at all - you can either stand back and let your allies take care of boss, or join them in the fray. One of your companions has infinite Potion supply, so you will last. Basch hits way harder than any of you, and as such he will be dealing most damage. When boss loses fixed amount of HP, Remora will rip loose with its special attack three times during battle and try to put bullet holes in you. Keep scraping down its armor and when it loses 60% HP, Basch will shoot some fireworks and you win! I know Kamehameha as well. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After defeating Remora, you get to pick off few more soldiers, then continue N. Before exiting Basch explains about your Map, accessible via Select - if you take a look at it, you will see a [red X] on it, marking your destination. [Nalbina Fortress / Lower Apartmens] - Follow the path, killing enemies as you come across them. Basch will talk about fleeing from battle (hold down R2). On this screen you will start to find treasure, so lemme explain briefly how treasure works. Unlike previous games, most treasure spawns randomly whenever you enter a field (or go three screens away and then come back for treasure to respawn). Also, when a treasure is spawned, its contents may vary. You can obtain gil, item, piece of equipment, gambit, and so on. There is an accessory which improves the quality of items found within chests, but we have ways to go before we get to obtain it. Finally, some treasure spawns only once - that is, when you take treasure's contents, you will never find that treasure again, no matter how hard you try. - Take the stairs further up. If you're feeling lost, you can always press Select to bring up the map of the area you're in. May save your hide more often than you think. [Nalbina Fortress / Upper Apartmens] - You'll see blue crystal ahead. This is a save crystal (heals HP, MP and negates bad statuses). After saving, climb the stairs to the right to continue to next area. - Should you be insane enough to spend some quality time here, you can add following avatars into Sky Pirate's Den, available later in the game. Balthier - Awarded for Attacking over 300 times, earning you the title of ASSAULT STRIKER. Basch - Awarded for felling over 500 foes, earning you the title of BLOOD DANCER. Fran - Awarded for casting Magicks over 200 times, earning you the title of SPELLSINGER. Montblanc - Awarded for completing a 50-Chain in battle, earning you the title of THE UNRELENTING. Penelo - Awarded for acquiring over 100000 gil, earning you the title of PLUNDERER. [Nalbina Fortress / The Highhall] - Fight three soldiers after you (they're lower level than usual guys you fought so far, so do take them on... or you can just flee). Then follow the one-way path, open 'Passage Door' that attempts to block your progress, and soon you reach closed door - scene will unfold. =============================================================================== GARAMSYTHE WATERWAY dungeon [Garamsythe Waterway / Overflow Cloaca] - exit to [Lowtown / North Sprawl] [Garamsythe Waterway / Central Spur Stairs] - SCR - exit to [Lowtown / North Sprawl] [Garamsythe Waterway / Northern Sluiceway] [Garamsythe Waterway / North Spur Sluiceway] - 'Enter - stage right' to Rabanastre Palace (one time only use) [Garamsythe Waterway / East Spur Stairs] - SCR - 'Exit - stage left' from Rabanastre Palace (one time only use) [Garamsythe Waterway / East Waterway Control] [Garamsythe Waterway / No. 11 Channel] [Garamsythe Waterway / East Sluice Control] - SCR - exit to Barheim Passage [Garamsythe Waterway / Southern Sluiceway] [Garamsythe Waterway / West Sluice Control] [Garamsythe Waterway / No. 10 Channel] [Garamsythe Waterway / Central Waterway Control] - SCR [Garamsythe Waterway / No. 1 Cloaca] [Garamsythe Waterway / No. 3 Cloaca Spur] [Garamsythe Waterway / No. 4 Cloaca Spur] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.02 Garamsythe Waterway An underground waterway running deep beneath the Royal City of Rabanastre. Built and rebuilt over the centuries, no one alive knows all of its labyrinthine ways. Some are said to lead even to the royal palace. There are stairs leading down to the waterway in Lowtown, but they are normally barred to keep unwelcome visitors down in the sewers where they belong. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo07 Drop till you shop - no shops, blimey Weather forecast - W&TNo08 Chest contents list - TRENo06 ------------------------------------------------------------------------------- This dungeon's map will be fully completed when you obtain Garamsythe Candle. ASHE'S POSTCARD COLLECTION No.02 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Looks quite extensive for now, doesn't it? Worry not, for you will only need to complete a simple event in the first room, then it's sayonara to sewers for a while (the rest of the dungeon is unlocked thru story progression and final parts are unlocked once you obtain Sluice Gate Key). [Garamsythe Waterway / Overflow Cloaca] - [Equipment] menu added. You control lv1 Vaan - you current goodies are Mythril Sword (NEVER SELL THIS WEAPON! It exists in limited quantities.), Leather Cap, Leather Clothing, 5x Potion and Steal tech. Smash 3 Dire Rats (steal from them for some extra loot) for a scene. ALSO NEVER SELL MYTHRIL BLADE! There's only one copy of it available. =============================================================================== THE ROYAL CITY OF RABANASTRE town [Rabanastre / East End] - The Sandsea bar (has Notice Board) - Yugri's Magicks - Panami's Protectives - Amal's Weaponry - Migelo Sundries - Batahn's Technicks - Lowtown Stair (to Lowtown) [Rabanastre / Southern Plaza] [Rabanastre / Eastgate] - SCR - Chocobo rental - exit to Estersand [Rabanastre / North End] - Yamoora's Gambits - North Sprawl Stair (to Lowtown) - The Clan Hall (not available yet, need Clan Primer first) [Rabanastre / Muthru Bazaar] - Clan Provisioner (not open yet, but will appear soon) [Rabanastre / Southgate] - GCR - South Sprawl Stair (to Lowtwon) - Chocobo rental - exit to Giza Plains [Rabanastre / Westgate] - SCR - Aerodrome - Chocobo rental - exit to Westersand [Lowtown / North Sprawl] - Residence - Traveling Merchant - North End Burgh Stair (to Rabanastre) - East End Market Stair (to Rabanastre) - exit to Garamsythe Waterway [Lowtown / South Sprawl] - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR! - Dalan's House - Traveling Merchant - Southgate Giza Stair (to Rabanastre) =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.03 The Royal City of Rabanastre Capital of Old Dalmasca, and before that, many other kingdoms stretching back into the storied history of the Galtean Peninsula. Rule by the Dalmascan royal family lasted for several hundred years before the city's fall to the Archadian Empire two years past. Now an Imperial territory. The story of the city's people is the story of three cultures, those of Valendia, Ordalia and Kerwon, who bore trade goods along the many well-frequented routes leading to her welcoming gates. The town proper of Rabanastre is divided into four sections by the cardinal directions of the compass. The east and west are merchant districts, the streets lined with shops and stalls of every description. In the north, the streets widen into a large piazza facing the palace, and to the South can be found three gates leading beyond the cits walls to the Dalmasca desert and Giza Plains. The aerodrome can be found in the western outskirts of town, surrounded by numerous privately operated airship docks. In the northwestern part of town stands a splendid cathedral built in the Galtean style, the bell of which, when rung, sounds through every hearth and home in the city. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo02 Drop till you shop - SHPNo01 Weather forecast - W&TNo02 Chest contents list - TRENo02 ASHE'S POSTCARD COLLECTION No.03 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.04 Rabanastre - Lowtown Lowtown lies, as its name would suggest, beneath the city streets of Rabanastre. Great pillars standing throughout Lowtown support the soaring edifices above. Prior to the war with Archadia, many merchants used lowtown as a place to store foodstuffs and wares for sale. With the defeatand occupation of Archadia, many of the former residents of upper Rabanastre were relocated here, leading to its gradual transformation into a residential area. No natural light shines on Lowtown, save where there are passages to the streets above, making it perpetually gloomy. Many orphans from the war have adopted Lowtown as their new home. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo02 Drop till you shop - SHPNo01 Weather forecast - W&TNo03 Chest contents list - TRENo02 ASHE'S POSTCARD COLLECTION No.04 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - [World Map] menu added, and you start with map of Rabanastre already. Wooo, big city for you to explore. I have listed interesting locations above, so make sure to check 'em out. - After the scene bring up the map with Select and head for [red X] sign on the map in East End. You cannot enter any shops for now - bummer. Once you reach your destination, view a scene - your task is to find Kytes, who went to Sandsea bar (next [red X] spot on the map). Once inside the bar, you find Kytes staring at the Notice Board. - Currently there is one Bill available: - Bill No.0 Rogue Tomato (rank 1 mark) petitioner Tomaj is in [The Sandsea] - Notice Board is where you will find 'bills', or in other words - missions to hunt down rare monsters. Tomaj will explain everything so just hang tight. You obtain Clan Primer KI, [Clan Primer] menu, Orrachea Armlet, [Licenses] menu, and Writ of Transit KI. During all of that Tomaj explains how License system works. - My suggestion on spending LP is to first focus on acquiring powerups, that vary from increasing MAX HP to higher physical attack damage. Put spending LP on equipment licences on a second tier of importance. - Clan Primer is the thing you will find using many a times. It contains all sorts of useful information on monsters, your hunts, interesting traveler's tips, and 'Sky Pirate's Den' (place where you can view awards for special achievements). - Here's a brief description of how Notice Board works. Depending on your progress in the game, more and more hunts will become available. Sometimes it is necessary that a specific mark is taken down before next one appears. All in all there are 45 marks total. Once you have read the bill, you can take it. That is not all though - you need to find the petitioner and accept the hunt from him/her. Bill will tell you where petitioner is located. Once you accept the hunt, track down the mark and kill it. With mark defeated, return to petitioner to collect your loot. Bill's status changes between [Available] (you haven't accepted it yet), [Accepted] (hunt accepted, but mark not yet slain) and [Complete!] (mark slain, but reward not yet collected). - The Bill's task is to hunt down a rare monster Rogue Tomato (rank 1 mark), or so they say. After getting everything, go out of the inn and head for [North End]. At W portion seek out the sign for which Vaan is unsure of what it means. Speak to 'Conspicuous Bangaa' nearby and he will notice your Clan Primer and let you enter. - Meet Clan Centurio and its founder, Montblanc da Moogle, who is on the fence upstairs. Go have a chat with him, and you become a member of the Clan! Grats are in orders, and you can now buy goods from Clan Provisioner in Muthru Bazaar. The goods available for purchase will depend on your Clan Rank, points earned (each enemy killed is worth some points) and amount of marks you have taken down. When you talk to him again, you get following reward from Mont: - for Moppet rank: 3x Potion - Return to Mont frequently, as he will reward you for taking down major storyline bosses, specific optional bosses and once you meet some other requirements. - Head for [Southern Plaza] and look for bangaa talking to Imperial. Have a chat with this chap and he will ask you to deliver something to his friend outside East Gate. Agree to help him and you get Small Package (loot item) - WARNING! THIS IS A MISSABLE ITEM! Now you can either sell that for 150 gil, or be a nice person and take it to bangaa's friend (but you don't get any reward for doing so). Depart for E exit and you'll be let thru the gate automatically. Save at SCR and look for bangaa with two bags next to him. Give him Small Package for some gratitude and free advice. - If you ever need to return to Rabanastre, you will need to talk to Queue Watch guard and stand in line for some time. Once queue clears, you will be able to enter. Exit the town [red X] to enter [Dalmasca Estersand]. =============================================================================== DALMASCA ESTERSAND area [Dalmasca Estersand / The Stepping] - exit to Rabanastre [Dalmasca Estersand / Outpost] - Unlucky Merchant (will eventually move to South Bank Village) - Energetic Boy offers inn service for 100 gil [Dalmasca Estersand / Yardang Labyrinth] - exit to Nalbina - exit to Giza Plains [Dalmasca Estersand / Sand-swept Naze] [Dalmasca Estersand / Passage Entrance] - SCR - Strahl's Anchor (available when Strahl has free travel) - exit to Barheim Passage (unavailable now and later in the game) [Dalmasca Estersand / Banks of the Nebra] [Dalmasca Estersand / Murmuring Defile] - exit to Barheim Passage (Barheim Key required) [Dalmasca Estersand / South Bank Village] - GCR - Unlucky Merchant (appears here from Outpost once he is no longer there) - once the boat passage has been restored, you can travel freely between here and North Bank Village [Dalmasca Estersand / North Bank Village] - once the boat passage has been restored, you can travel freely between here and South Bank Village
[Dalmasca Estersand / The Yoma] - exit to Westersand [Dalmasca Estersand / Broken Sands] - there is 'Weathered Rock' you can knock down for a small shortcut - exit to Mosphoran Highwaste =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.05 Dalmasca Estersand One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of mostrous beasts, it regularly plays host to hunts organized within the city. What settlements there are line the banks of the River Nebra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a point of stopping in the villages to trade on their way to and from Rabanastre. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo03 Drop till you shop - SHPNo02 Weather forecast - W&TNo04 Chest contents list - TRENo03 ASHE'S POSTCARD COLLECTION No.05 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Dalmasca Estersand / The Stepping] - When you target an enemy, pay attention to foe's name. If it is: RED - foe's level is way higher than yours, so better avoid it YELLOW - foe's level is 2-3 above yours, can be defeated with some effort WHITE - foe's level is same or lower than yours, not too much trouble to kill - Fight thru monsters to gain a few levels (lv3 or lv4), and also to get a feel for the new battle system. Cactite isn't hostile, and often sleeps on duty. Wolf tends to gang up on you, so be careful. Stay away from Saurian, as it is incredibly tough at the moment. It won't attack you as long as you don't try anything on it. For some interesting event wait around it a bit and it will begin to Cannibalize nearby Wolf chaps to increase own level. Look for a red dot, which is brighter than the others. This is Rogue Tomato enemy you're looking for. ------------------------------------------------------------------------------- No212 Rogue Tomato G: Rank 1 Mark C: Deadly Nightshade aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 2 | 134 | 50 | 9 | 3 | 14 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 10 | 7 | 18 | 0 | 0 | 3 | 180 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Fire Stone r - Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. SA - Fire Breath HP < 40% - 1x - a 03. SA - Ram all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Estersand / The Stepping; save02, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv04 Engage in battle with it and start cutting down on its HP. When you remove 50% HP, it will drop down the cliff. Run around and down the side of the cliff to finish it off. If you lag, it will gradually recover HP. You can steal twice from this guy. When you poke it again with your sword, be careful of Flame Breath it will use once low on HP. Even if you're strong enough to inflict more than 134 damage, mark doesn't die just yet, as it will drop down the cliff and you need to strike it again. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You will obtain some Galbana Lilies KI. - You can drop by [Outpost] for some R&R and talk to people. Look for 'Mysterious Glint's and you can obtain some gil. Waste of time, as gil can be acquired faster by selling off loot. Path into [Yardang Labyrinth] is blocked off at the moment. - Return to Ranabastre (follow the [red X] on the map). =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - When back to [Eastgate], there's a small gathering of people in front of the door. Talk to Kytes nearby and a scene will trigger. You will lose Galbana Lilies during these events. - After lot of scenes Penelo will tell you to go see Dalan in Lowtown. You are now free to enter Lowtown and leave Rabanastre. Take a look at the map to find out your next destination marked with [red X]. Sometimes [red X] will not appear on the same map area where you currently are, so you may need to do a bit of searching. - Chocobo rental is now operational. - You can now enter Giza Plains, Westersand (W-most exit into Ogir-Yensa Sandsea will be blocked; [Wyrm's Nest] has a strong sandstorm preventing access), and Zertinan Caverns (though not much further than first screen). Estersand can also be explored up to [South Bank Village]. - You also need to claim your rewards for killing Rogue Tomato, so return to Sandsea. Speak to Tomaj and receive 300 gil, 2x Potion and Teleport Stone. Latter allows you to use Teleport function of orange Warp Crystal (in addition to save function). If you haven't visited Clan Hall yet, you will get a hint about it right now, otherwise you are golden. - You can take on next hunt at this moment. - Bill No.1 Thextera (rank 1 mark) petitioner Gatsly is in [The Sandsea] - Petitioner Gatsly is to be found just right of the notice board, sitting against the wall. Talk to him and accept the hunt. Thextera is found in [Dalmasca Westersand]. How to get to it - immediately when you enter Westersand, follow left wall and you will run into the mark. - Drop by shops and sell off your loot to get gil. Crucial buys at this time is Cure magic and Libra technick. Do the following now to avoid the hassle of doing it later (though it can also be done before you go after Rogue Tomato): - talk to (any) magick shop owner 25+ times to get Forgotten Grimoire, worth 21000 gil to appear in Bazaar (this Grimoire contains Mage's Monograph, which causes additional loot to drop from Fiend type enemies) - talk to (any) armor shop owner 15+ times to get Forgotten Grimoire, worth 22000 gil to appear in Bazaar (this Grimoire contains Scholar's Monograph, which causes additional loot to drop from Construct type enemies) - talk to (any) weapon shop owner 30+ times to get Forgotten Grimoire, worth 19000 gil to appear in Bazaar (this Grimoire contains Knight's Monograph, which causes additional loot to drop from Giant and Insect type enemies) - talk to (any) shop owner 100+ times to get Forgotten Grimoire, worth 25000 gil to appear in Bazaar (this Grimoire contains Sage's Monograph, which causes additional loot to drop from Elemental type enemies) - Go to Southern Plaza and look for wandering moogle in NW corner. He is from Cartographers' Guild and has several maps for sale. Dalmasca Estersand for 50 gil Dalmasca Westersand for 550 gil Giza Plains for 30 gil - You can go visit Nalbina now - into Estersand, then go to [Dalmasca Estersand / Yardang Labyrinth] and here take E exit into [Nalbina Town / West Barbican]. Many magics can be bought here - Cure, Fire, Thunder, Blizzard, Poisona, Blindna, Slow, Blind, Protect, Poison. From techs shop First Aid and Poach are interesting buys, as is Mage Masher from weapon shop. - Let us hit [Dalmasca Westersand] and take down Thextera (or wait till later when Penelo joins your party; if you will wait on that moment, please skip next section). =============================================================================== DALMASCA WESTERSAND area [Dalmasca Westersand / Galtea Downs] - exit to Rabanastre [Dalmasca Westersand / The Midfault] [Dalmasca Westersand / Shimmering Horizons] - exit to Giza Plains - exit to Zertinan Caverns [Dalmasca Westersand / Windtrace Dunes] [Dalmasca Westersand / The Western Divide] - GCR - merchant Lohen - Strahl's Anchor (available when Strahl has free travel) - exit to Ogir-Yensa Sandsea [Dalmasca Westersand / Corridor of Sand] [Dalmasca Westersand / Wyrm's Nest] - unless you're in possession of Windvane, you won't be able to enter - exit to Estersand =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.06 Dalmasca Westersand One of the vast desers of the Dalmascan region situated to the west of Rabanastre. Few roads pass through this vaste, and as such is little frequented by merchants. In Dalmasca Westersand, the sandstorms are more greatly feared than the beasts; so much so, in fact, that whole societies of natural philosophers in Rabanastre devote themselves to their study. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo06 Drop till you shop - SHPNo04 Weather forecast - W&TNo07 Chest contents list - TRENo05 ------------------------------------------------------------------------------- Sandstorms will subside once Earth Tyrant bites the dust, and it becomes very tiresome to get another sandstorm afterwards. ASHE'S POSTCARD COLLECTION No.06 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== QUICK LEVEL UP SPOT! =============================================================================== - Make way to [Corridor of Sand] and stand close to the line that separates the screens. We'll be using three chrs for a neat trick. In this area rare game Dustia appears - to force it to spawn, one chr's HP must be below 10%. Now, read next paragraph very carefully. - There are enemies that can teleport between locations on the screen. Dustia is an example of such enemy. When you get Dustia to spawn, make sure you're close to the exit of the area, so that you're able to zone within matter of one/two seconds. - Dustia can be killed instantly when you use Phoenix Down on it. When it dies, it will float up for a moment (dropping any loot as well), then disappears, and EXP and LP notice pops up. If possible, quickly grab the loot bag, but make sure of this: YOU MUST ZONE BEFORE YOU SEE THESE NUMBERS! When you come back to [Corridor of Sand], Dustia will appear again assuming one chr's HP is below 10%. That way you can force it to spawn indefinitely - level up, gather LP for licenses etc. [Dalmasca Westersand / Galtea Downs] - If there is a sandstorm in the desert, be wary of Gnoma Entite enemies. They do not attack, unless they detect magic casting nearby. Reach at least lv6 to ensure longer survival against Thextera. Hug the left wall from the entrance, and keep going. Soon you will find your mark. ------------------------------------------------------------------------------- No214 Thextera G: Rank 1 Mark C: Mutant Wolf aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 6 | 380 | 45 | 13 | 6 | 34 | 8 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 14 | 4 | 5 | 0 | 0 | 2 | 300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Counter Gain : HP Devour (Saber), Parry (HP < 50%), Counter+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Potion r - Wolf Pelt POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Poison, CT25 02. SA - Saber after 1st Cry for Help - 1x - a 03. SA - Lunge HP > 50% - u HP < 50% - c 04. SA - Cry for Help HP < 50% - 1x - a 30 seconds pass from when Cry for Help is used - 1x - a 05. SA - Fangs HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Westersand / Galtea Downs; save03, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv06 Kill all Wolves in the area except Thextera and Wolf near it, then engage in battle. Equip Mage Masher and immediately banish accompanying Wolf, then focus on mark. Keep dealing damage until Silence connects (if it doesn't, don't sweat it), and take care to heal when your HP falls below 100. Once you knock off 50% of its health, mark uses more challenging attacks. First it uses Saber to double own attack power, and then Cry for Help to summon additional Wolf (if Thextera is under Silence, Cry for Help cannot be used). If you get Poison, heal it with Antidote or prevent it altogether with Tourmaline Ring. Saber will cause Thextera to take as much damage as it dishes, and Fangs is its most dangerous move, easily causing over 100 dmg to you, so it's doubly important to keep your HP topped - it is only used once anyway. If you get overwhelmed by the mark, you're welcome to try later when Penelo is with you. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - When you defeat it, return to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Return to Gatsly in Sandsea and speak to him for your rewards: 500 gil, Headguard, Teleport Stone. He will tell you to visit him in Muthru Bazaar. Read the Notice Board and accept next bill. - Bill No.2 Flowering Cactoid (rank 1 mark) petitioner Dantro is in [Dalmasca Estersand / Outpost] - Do the following while you're here: - read any Notice Board 20+ times to get Forgotten Grimoire, worth 20000 gil to appear in Bazaar (this Grimoire contains Warmage's Monograph, which enhances causes additional loot to drop Amorph and Undead type enemies) - read any Notice Board 40+ times to get Forgotten Grimoire, worth 22000 gil to appear in Bazaar (this Grimoire contains Dragoon's Monograph, which causes additional loot to drop from Dragon and Plant type enemies) - Return to [Clan Hall] and speak to Mont for following rewards: - for Hedge Knight rank: 2x Warp Mote, 2x Teleport Stone - Make haste to [Muthru Bazaar] and find Gatsly near the Clan Provisioner. Talk to him - doing so will add another Forgotten Grimoire to the Bazaar. This one costs 18000 gil and contains Hunter's Monograph, which causes additional loot to drop from beasts and avions. - Head for [Lowtown / South Sprawl] now. REMEMBER NOT TO PICK THE TREASURE IN FRONT OF DALAN'S, IF YOU WANT ZODIAC SPEAR LATER IN THE GAME! Head for Dalan's, marked with [red X]. Inside talk to Dalan for a scene, and then exit back out. You'll need to find a Sunstone. - Go out of Ranabastre via S exit and you will enter [Giza Plains]. =============================================================================== GIZA PLAINS area - The Dry [Giza Plains / Throne Road] - exit to Rabanastre [Giza Plains / Nomad Village] - Arjie's shop - SCR [Giza Plains / Gizas North Bank] [Giza Plains / Gizas South Bank] - exit to Estersand [Giza Plains / Crystal Glade] - SCR - Strahl's Anchor (available when Strahl has free travel) [Giza Plains / Warrior's Wash] [Giza Plains / Toam Hills] [Giza Plains / Starfall Field] - exit to Westersand - exit to Ozmone Plain (currently unavailable - progress far enough in the story and exit will open eventually) =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.07 Giza Plains - the Dry A vast savannah spreading to the south of the Royal City or Rabanastre, the environs of which vary drastically between dry and rainy seasons. Large dark crystals lie scattered here and there across the savannah. During the Dry, they absorb the sun's radiance and glow with an auric brilliance. A village of nomadic herders is located near the middle of the grasslands. During the Rains, the villagers relocate to the mountains. While they reside in the grasslands, the menfolk rarely return from their herding, leaving the women and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of magicite, called sunstone, which they then bring to market to sell. The animals by which the make their living are primarily of cockatrice stock. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo04 Drop till you shop - SHPNo03 Weather forecast - W&TNo05 Chest contents list - TRENo04 ASHE'S POSTCARD COLLECTION No.07 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Cross [Throne Road] and head for [red X] (take a look on your map) marked on it to find a nomad village. Moogle Nutsy has [Giza Plains] map for sale, if you still don't have it. Talk to village elder, and then to Masyua (she's standing close to a big black stone) to trigger a scene - Penelo joins your party. You can talk to Camina right next to you and she will tell you where Jinn is. When you exit the village, Penelo will give you 3x Potion, 2x Phoenix Down and you will gain [Gambits] command in your Battle menu. You can now change leaders and issue party commands. - You'll need to look for Jinn somewhere in Giza Plains. You can reach him in two ways. From [Nomad Village] go W to [Toam Hills], then S to [Starfall Field], then E to [Crystal Glade]. Or from [Nomad Village] go E to [Gizas North Bank], then S to [Gizas South Bank], then W to [Crystal Glade]. Be wary of Werewolf enemy in [Starfall Fields], as we cannot tackle them at the moment. - I did Flowering Cactoid hunt at this time. =============================================================================== DALMASCA ESTERSAND area =============================================================================== - Navigate your way around into [Outpost], then talk to Dantro (sitting on box near campfire) about his posted bill. Mark's hangout is in [Yardang Labyrinth], so take NE exit from [Outpost] back into the [Yardang Labyrinth]. [Dalmasca Estersand / Yardang Labyrinth] - Target is prowling the surroundings near the N exit of this area (look for a dot that is brighter than usual) ------------------------------------------------------------------------------- No216 Flowering Cactoid G: Rank 1 Mark C: Rare Cactoid aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 4 | 755 | 525 | 10 | 10 | 38 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 15 | 12 | 6 | 40 | 0 | 2 | 300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Counter, Return Damage Gain : Parry (HP < 40%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Cactus Fruit u - Earth Stone r - Potion POACH: none SP.IT: ki - Cactus Flower --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Blind, CT25 02. MA - Cure after Potion & HP < 70% & foe doesn't catch up - a 03. SA - Ram all battle - c 04. SA - 1000 Needles HP < 20% - 1x - a 05. SA - Potion after it runs away & foe doesn't catch up - a after 1st Potion - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Estersand / Yardang Labyrinth; save 07, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv07 This is first of the marks that will try to run away and lure you into fights with other enemies lingering nearby. So if you don't wanna be bothered by extras, banish them to oblivion. If you have the magics and proper weapons, you can put the mark under Silence, Slow and Blind. The small dude has the highest EVA stat in the game, and it sure shows when you're trying to land a blow. Expect to see lots of counters as well, and for each strike you make you suffer 5% of damage inflicted. Once it is missing half HP, it may try to run away - while you're giving chase, you may run into other enemies around the place but if you cleared them out before, you're cactus-ish. If you leave the mark alone for too long, it will cure itself with Potion and Cure (prevent with Silence). Entering the critical HP prompts it to ready 1000 Needles. Revive anyone who got killed (skill can miss) and continue pelting the mark until it falls defeated. Going solo against the mark is risky - at least get Penelo to tag along. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - With mark dead, you obtain Cactus Flower KI. Return to Dantro and collect 500 gil, 10x Potion as a reward. Dantro will ask you to bring Cactus Flower to his wife in [South Bank Village] - from [Outpost] go to [Yardang Labyrinth], then [Sand-swept Naze], then [Banks of the Nebra], and finally into the village. DESERT PATIENT SUBQUEST - Talk to Dantro's wife standing in front of the house - she will take Cactus Flower and you will obtain a Bundle of Needles. Talk to her again and she will ask you for Semclam Shells. You can find these shells along Nebra river inside the village in [Banks of the Nebra] part of Estersand. Look for 'Mysterious Glint's on the ground and examine them. Once you press action, you will obtain a Semclam Shell. There is five total that you can find. MAKE SURE YOU DO NOT SELL THEM! If you're goofy enough to sell them anyway, return to [Banks of the Nebra] and look for Semclam Shells again - you need to give at least one to Dantro's wife in order to proceed to next step. - Take them back into the village and fork 'em over to Dantro's wife. What, no reward? Now she needs Nebralim, and Dantro just happens to have this item. It's all the way back to the [Outpost] now - here talk to Dantro and he'll point there's some Nebralim left by the crates. Look around the crates for 'Small Phial', then press Action and you obtain Nebralim. Another Phial can be found on a pot near the chocobo. MAKE SURE YOU DO NOT SELL THEM. If you're goofy enough to sell them anyway, return to [Outpost], chat with Dantro and then pick up Nebralim again - you need to give at least one to Dantro's wife in order to proceed to next step. - Waltz back to [South Bank Village], and give Nebralim to Dantro's wife, for absolutely free. Now she wants you to fetch some Valeblossom Dew, which can be found in [Broken Sands], area we cannot yet reach. This is as much as you can do for this quest. - Return to Giza. =============================================================================== GIZA PLAINS area - The Dry =============================================================================== - Go to Crystal Glade and you'll find Jinn resting near one of the rocks. Talk to him and he'll mark the locations of four special stones on your map - they will be marked with red [!]. You get a Shadestone KI, and an [Energy] meter added to your screen. Whenever you touch one of the four stones, a portion of the meter will charge. When it reaches 100%, you're good to go. - Seek out the four stones ([Starfall Field], [Gizas South Bank], [Gizas North Bank] and [Warrior's Wash]), and when near one, press Action to charge the [Energy] meter. If a lot of energy is added, you may need to charge the meter with only three stones. Once [Energy] reads 100%, Shadestone turns into Sunstone KI. - You will auto-return to that kid - as a reward you get 50 gil, 2x Potion and 2x Teleport Stone. Return to Ranabastre. - When you escape from Leviathan, you can come back here and start making Sunstones for the village (Sunstone quest). Process is exactly the same as you just did it, the only difference is that Shadestone is given to you by Masyua. My advice is to not bother with it. - By the way, it is highly recommended that you pay a visit to Nalbina at this point. You can reach it like this: in [Giza Plains / Gizas South Bank] take E exit into [Dalmasca Estersand / Yardang Labyrinth] and here take E exit into [Nalbina Town / West Barbican]. =============================================================================== NALBINA FORTRESS town [Nalbina Town / West Ward] - Aerodrome - Weapons of War - Antiqued Armors [Nalbina Town / Jajim Bazaar] (has Notice Board) - Mysterious Magicks - Morning Star Gambits - Troublesome Technicks [Nalbina Town / West Barbican] - GCR - Portentous Provisions - Chocobo rental - exit to Mosphoran Highwaste - exit to Estersand =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.08 Nalbina Town Ashe: "This is a continuation of the entry from Nalbina Fortress. Enjoy." Recently, markets where antiques and rarities can readily be had have sprung up in the outer wards of the fortress, taking advantage of the steady flow of traffic which passes through this midpoint between Rabanastre and Nabudis. It is this pivotal location that gives the fortress its unique character. Many are the travelers who visit Nalbina Fortress to witness this ever-booming oasis that refuses to silt over in neglect, or crumble before the blistering winds of war. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo12 Drop till you shop - SHPNo07 Weather forecast - W&TNo13 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.08 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You can buy many magics here: Cure, Fire, Thunder, Blizzard, Poisona, Blindna, Slow, Blind, Protect, Poison. From techs shop First Aid and Poach are interesting buys, as is Mage Masher from weapon shop. - Additionally, making your way to [Dalmasca Westersand / The Western Divide] yields two good accessories: Leather Gorget and Rose Corsage (null Silence). - And finally, visiting a merchant in [Dalmasca Estersand / South Bank Village] can make you happy with Steel Gorget, Armguard, Tourmaline Ring (null Poison), Gauntlets and Battle Harness. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go see old man Dalan again. - Penelo will drop out temporarily - now talk to Dalan to find out your next stop (you will get Crescent Stone KI), which is Storehouse Five. It is located a bit N from your position in [North Sprawl]. When you approach it, open 'Storehouse 5' door - Kytes will talk to you and fork over few items: 2x Potion, 4x Eye Drops. Enter the door kid unlocked for a scene. BTW, shops in Rabanastre now offer updates wares. =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== AWESOMENESS CHECK NUMERO ONE! These will be checkup points of your game where you can review what all things you can have and what you can do to your enemies. They will be divided in up to five divisions: magics you can have, techs, accessories, statuses you can put on enemies by using magic, and statuses you can put on enemies by using techs. - Before you depart for the dungeon, you can have following magics: Cure, Fire, Thunder, Blizzard, Poisona, Blindna, Slow, Blind, Protect, Poison - 10 out of 81 total - ...and following techs: Steal, Libra, First Aid, Poach - 4 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence - Status: Protect - Status: Slow, Blind, Poison, Silence - Extra : Instakill CritHP foe ========================== 3 MARKS OUT OF 45 SLAIN =========================== =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / Central Spur Stairs] - Turn W, save at SCR, then exit W. [Garamsythe Waterway / Northern Sluiceway] - You can't really get lost as there is only one way to go - proceed to next area. [Garamsythe Waterway / North Spur Sluiceway] - Keep going W. As you reach the end of the path, you will be asked if you wish to continue, and then confirm your selection. Also here is the map of the place - NW end of the map is where you need to get. At this moment I was lv7 with Vaan. ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= THE ROYAL PALACE OF RABANASTRE dungeon [Royal Palace / Cellar Stores] - SCR - exit to Garamsythe Waterway (cannot return) [Royal Palace / Cellars] - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR! [Royal Palace / Lower Halls] [Royal Palace / Secret Passage] - this area is not visible on your Select map [Royal Palace / The Garden Stairs] - exit to Garamsythe Waterway (one time only use) ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.09 Royal Palace of Rabanastre A short walk north from the center of Rabanastre will lead you to the gates of the royal palace. Before the war with Archadia, this magnificent structure was home to the Dalmascan royal family, and barracks to the order of knights that served them. It is currently employed as living quarters and apartments by the recently appointed consul from Archadia. The palace itself was built several centuries ago and has been home to many Dalmascan monarchs, King Raminas being the most recent. Numerous additions have been made to the palace over the course of its long history (the Royal City of Rabanastre having several times fallen under the control of foreign powers through invasion), but the overall bearing of its architecture is true to the original Galtean design. Within the palace are secret chambers containing documents and treasures belonging to the royal family. Few who live beyond the palace walls know how they may be found. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo08 Drop till you shop - no shops, blimey Weather forecast - W&TNo09 Chest contents list - TRENo07 ASHE'S POSTCARD COLLECTION No.09 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [The Royal Palace / Cellar Stores] - Check the nearby Urn to get a map of this dungeon. Save at SCR (game will kindly remind you to save to new file), then open the E door. [The Royal Palace / Cellars] - STAY AWAY FROM ANY TREASURE FOUND IN THIS AREA. Proceed N for a scene. Then approach the soldier near base of stairs. Talk to nearby 'Palace Servant' seeq and you'll get a hint on how to sneak past the guard. Press Square and wait for the guard to come to your place and stop, then quickly run around and upstairs to next area. [Royal Palace / Lower Halls] - From your position go a bit E (in regards to the map!) and you will see Hawk Signet on the floor. Go a bit more past it and press Square to call two guards in front. They will give chase, so turn around and run away. At junction go S! Press Square to call same two guards to come after you again - as for you, turn E at this junction. Loop around and return to the junction nearest to where you entered this room. Press Square to call three guards from a junction further N to your position. Run E and loop around the room, then head for the junction where three guards were positioned. On your way notice the Lion Signet on the floor - Press Action to use Crescent Stone to trigger something. When you reach aforementioned junction, press Square to call the lone guard from junction further N. He'll give chase, you run E, loop around the room and finally get access to the 'Faint Light' you set ablaze at the end of corridor in NW corner. Press Action and confirm 'Approach the wall'. [Royal Palace / Secret Passage] - Inside this room (no map for the area) hug the left wall until you come to secret switch. Press it and you can now open the gold door. You will obtain Goddess' Magicite (both as KI and accessory). [Royal Palace / The Garden Stairs] - Go the only way possible, which is upstairs. Bunnies kick ass, especially if they're as good looking as Fran. =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / East Spur Stairs] - Fran joins the party! Bal too, but he ain't important. Save your game, then go downstairs and view tutorials on [Gambits] and [Party] - same functions also get added to your menu. - Now your Triangle menu consists of these options: - Party - Status - Equip - Licenses - Gambits - World Map - Inventory - Clan Primer - Config - Examine 'Fallen Soldiers' lying in the water and then press forward to next area. [Garamsythe Waterway / East Waterway Control] - Walk into NE corner and open the Urn for map of this area. Follow the path S to next area. [Garamsythe Waterway / No. 11 Channel] - Carry on S to next area - you can't really get lost. [Garamsythe Waterway / East Sluice Control] - Continue walking until you reach another SCR. Go downstairs near the crystal to see a scene with a sexy body of some female kicking butt outta the soldiers (*switches places with Vaan*). Kill a couple of soldiers in event battle, then approach the mysterious female and she will join as Guest chr. Press on thru the doorway she was standing in front of. [Garamsythe Waterway / Southern Sluiceway] - As you get in middle of the room, couple of Flans will ambush you. - BOSS 4x FLAN [lv5, 360~420HP, Fire WKN], Save 04, BLMC. - party lv7 - Attack, Slap, Blind, Cure It is four VS four. Have all members focus on single Flan at once. They like to cast Blind on you, and when low on HP, can Cure themselves. If you get blinded, switch to Fire magic and pummel them with it. Once you defeat all of them, it's celebration time. - Kick their slimy asses (yuck!) and continue W to next area. [Garamsythe Waterway / West Sluice Control] - Follow the easy path, killing enemies in your way, making it N for next area. [Garamsythe Waterway / No. 10 Channel] - Pretty much the same as before - follow the path, kill enemies, and take E exit to next area. Do yourself a favor and kill enough Ghosts and Garchimaceras here to max out their entry into 'Bestiary' for Clan Primer. [Garamsythe Waterway / Central Waterway Control] - You will find a semi-circular room with SCR, so save your game. Take the door near SCR and get ready for another boss. [Garamsythe Waterway / Overflow Cloaca] - Something doesn't feel right... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No275 Firemane G: Boss C: Flame Spirit aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 7 | 3571 | 720 | 16 | 11 | 32 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 18 | 7 | 7 | 0 | 0 | 3 | 380 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Firemane tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Phoenix Down r - Grimoire Togail POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), fire element property, CT25 02. MA - Fire on stone ground & foe is close - u 03. SA - Kick foe is close & on stone ground - u foe is close & on water ground - r 04. SA - Rush foe is close & if on stone ground - u foe is close & if on water ground - r 05. SA - Bushfire on stone ground, HP < 80% - a; again after 12 commands - a on stone ground, HP < 50% & Bushfire hasn't been used - a HP < 20% HP & Bushfire hasn't been used - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / Overflow Cloaca; Save 05, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv09 Have Antidotes and Potions ready (set them up in Gambits to not be bothered by manual healing). Or if you followed my advice, arrange with Poisona and Cure gambits. If you have Mage Masher, equip it on someone and poke boss until it is under Silence; sling Slow at it as well to further cripple its offensive abilities. Shield yourself with Protect and you are ready! Take care to renew your protective buffs when they wear off. At start of battle you can hold down R2 and retreat into either of two water ditches on the side. This has multiple advantages - boss' attacks will be weakened (regular physical, Kick and Rush), you will never see Fire being used, and bigass attack will be used for the first time when boss enters critical HP. Kick, Rush and Fire inflict about 70 dmg, while Bushfire may inflict up to 100 dmg and Poison to allies hit in AOE (equip Tourmaline Ring to null Poison). Bushfire can be blocked as well. Cure regularly, and keep Amalia alive. Seeing as how boss wasn't using its major move while I was standing in water, I thought I could own it easily - unfortunately Firemane gains some haystack food at the end, because it will warp from water onto stone ground, get ready to unleash Bushfire there, and then warp close to your location to execute Bushfire. Sneaky little bugger, that - oh, and one more thing! Boss likes to warp every so often, so some of your attacks may not deal damage, even though they land at the spot. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Eh, should have known it was a trap all along. No, please don't take her!!! ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= NALBINA DUNGEONS dungeon [Nalbina Dungeons / Stockade] - SCR [Nalbina Dungeons / Arena] [Nalbina Dungeons / The Confiscatory] - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR! - SCR [Nalbina Dungeons / The Black Watch] - exit to Barheim Passage (one time only use) ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.10 Nalbina Dungeons A great dungeon, created when the Archadian arms sealed off the lower levels of Nalbina Fortress. Originally a complex lowtown region. In addition to the usual collection of petty thieves and murderers, its inmates include political dissenters and prisoners of war from the Dalmascan and Nabradian armies, all thrown together without discrimination, separation, or order. An oubliette has been created in the depths of the fortress to hold those prisoners whose cases await judgment before the Court of Archadia. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo09 Drop till you shop - no shops, blimey Weather forecast - W&TNo10 Chest contents list - TRENo08 ASHE'S POSTCARD COLLECTION No.10 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Nalbina Dungeons / Stockade] - STAY AWAY FROM ALL THE TREASURE INSIDE NALBINA DUNGEONS, if you want Zodiac Spear later in the game. OK, so you don't open treasure chests in Confiscatory, but I am not taking any chances. Treasure you can obtain isn't that great anyway (few Gambits, some Motes, and equipment piece or two). - Welcome to your new home for few hours. All of your equipment is gone for a moment... Explore around, then go to SCR in N end of the map and take exit nearby to [Arena]. [Nalbina Dungeons / Arena] - Use Bal's help to defeat Galeedo (knows Attack, Lunge), Gwitch (knows Attack, Lunge, Cure) and Daguza (knows Attack, Lunge) in event battle. Focus on erasing Gwitch first to stop them getting healed. Where's Fran...? Ah, there she is. [Nalbina Dungeons / The Confiscatory] - Rush for the SCR... you will get back all of your possession and in addition, map of the area as well. DO NOT TAKE ANY OTHER TREASURE. Don't forget to save, than carry on E. [Nalbina Dungeons / The Black Watch] - Battle thru soldiers and as you reach upper half of this part of the map, a scene will play. If you clean up all enemies, Imperial Pilot will spawn close to point where you entered this area. Follow the soldiers downstairs to see a scene. =============================================================================== BARHEIM PASSAGE dungeon [Barheim Passage / The Lightworks] - SCR - Burrogh - 'Exit - stage left' from Nalbina Dungeons (one time only use) [Barheim Passage / Op Sector 29] [Barheim Passage / Great Eastern Passage] [Barheim Passage / Op Sector 36] [Barheim Passage / Special Op Sector 3] [Barheim Passage / Op Sector 37] [Barheim Passage / North-South Junction] - SCR (when you acquire Barheim Key, it turns into GCR) [Barheim Passage / Great Central Passage] - W passage will open after you acquire Barheim Key [Barheim Passage / The Zeviah Subterrane] - exti to Estersand [Barheim Passage / Terminus No. 4 Adjunct] - SCR [Barheim Passage / Terminus No. 4] - exit to Estersand (one time only use) [Barheim Passage / Special Op Sector 5] [Barheim Passage / East-West Bypass] [Barheim Passage / The Zeviah Span] [Barheim Passage / West Annex] [Barheim Passage / Terminus No. 7 Adjunct] - SCR [Barheim Passage / Terminus No. 7] - exit to Garamsythe Waterway =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.11 Barheim Passage An underground passage beneath the fortress at Nalbina. Originally a railway to carry goods into the fortress, the passage was closed with the introduction of airships as the primary means of transport. The abandoned railway line is now rife with Mist, and the dwelling place of many fell beasts. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo10 Drop till you shop - SHPNo05 Weather forecast - W&TNo11 Chest contents list - TRENo09 ------------------------------------------------------------------------------- This dungeon's map will be fully completed when you obtain Barheim Candle. ASHE'S POSTCARD COLLECTION No.11 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - After you defeat big bad boss of Barheim, the dungeon is sealed off. Complete the Desert Patient quest later in the game to obtain Barheim Key, and you can return to the dungeon to explore it along with some new areas. [Barheim Passage / The Lightworks] - Mysterious guy joins as a Guest chr. Descend the stairs, approach the tower in middle of the room and examine 'Timeworn Device' - it will change into 'Power Relay' when examined. It isn't getting any power, though. Make use of SCR and then talk to Burrogh at bottom of the room. He'll give you a Tube Fuse KI needed to power up the switch (there's another similar switch close to bangaa's position). After getting the item, talk to bangaa again to buy stuff. You are interested into getting Blindna, Poisona, Blizzard, Slow, Blind and Protect, if you haven't had a chance to go pick them up yet. Return to 'Power Relay' and insert the Tube Fuse. [Charge] gauge will appear and rise all the way to 100%. Return to bangaa, examine the Gate Switchboard ([Charge] drops to 70%) and leave thru the door near bangaa to next area. [Barheim Passage / Op Sector 29] - 2x Battery Mimic in this area
- There are friendly guys called Battery Mimics. When they chew on power cables, [Charge] power will drop and you don't want that. If power runs out, stronger monsters will appear and you will need to deal with Mimics healing themselves as well. Kill the first Mimic to stop it from draining power, and follow the path to second Mimic, who should also be killed. If you need to find where it is, take a look at the map, and Mimic draining power will be marked with [!]. Leave thru the door near the bottom to next area. [Barheim Passage / Great Eastern Passage] - 4x Battery Mimic in this area - Take it to the railroad tracks (kill Battery Mimic nearby) and head S, killing enemies (especially Mimics) along the way. By navigating a little you will find the Urn which holds the map of Barheim Passage. - Carry on going S, but take a detour by checking W exit into a side room. [Barheim Passage / Op Sector 36] - 2x Battery Mimic in this area - Kill two more Mimics inside. Return to previous screen. [Barheim Passage / Great Eastern Passage] - Carry on S. [Barheim Passage / Special Op Sector 3] - 2x Battery Mimic in this area - Go S as far as you can and kill a Mimic. If you go further S, your path is blocked by a sturdy door, so turn around and go W. As you walk thru arcs, enemies will drop from the ceiling to try and surprise you. Smack them all, and soon you'll run into second Mimic of this room. Go upstairs and take the W exit. [Barheim Passage / Op Sector 37] - 2x Battery Mimic in this area - In this room seek out two Mimics and kill them. In NW corner of the room you will find a switch which controls the door you couldn't pass before. Is your [Charge] higher than 30%? If yes, you will be able to flip the switch and raise the door. Return to the railway. [Barheim Passage / Special Op Sector 3] - Go to the now raised door and continue S to next area. [Barheim Passage / North-South Junction] - A welcome SCR - save your game, continue S to next area. Note that after you gain the ticket to coming back into this dungeon by acquiring Barheim Key this SCR will turn into GCR. [Barheim Passage / Great Central Passage] - 1x Battery Mimic in this area - One gnawing Mimic to kill. Also be wary - Mimics now take on the form of pots, which you usually check out for items/gil. If you check out fake pot, Mimic will leap out and fight you. Continue S to next area. [Barheim Passage / The Zeviah Subterrane] - 3x Battery Mimic in this area - Be quick in this room - you need to kill three gnawing Mimics. Take a look at S end of this area - see how a portion of land doesn't seem to connect? You can go there anyway as the invisible area is nothing but some water-covered path. What you're looking for is treasure (85% spawn chance, 15% chance it holds gil) with Oaken Pole inside. Your chances to get it are pretty good, and you can respawn it! All you got to do is go to next area, save your game, quit the game and then reload it. Come back to this screen and treasure will be there again. Once you have as many Oaken Poles as you want, storm for the exit in E end of the room. [Barheim Passage / Terminus No. 4 Adjunct] - A SCR! Get ready for next boss, so exit S. [Barheim Passage / Terminus No. 4] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No277 Mimic Queen G: Boss C: Giant Insect aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 10 | 4073 | 315 | 17 | 6 | 40 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 19 | 10 | 6 | 0 | 0 | 5 | 410 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Mimic Queen tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ Appears with 4x Tiny Battery. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Storm Magicite r - Rose Corsage POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 2hits (10% chance), thunder based, CT25 02. MA - Thunder all battle - u far foe - a 03. SA - Ground Shaker HP > 20% & [Charge] gauge < 49% - r*1 HP < 20% - 1x*2 - a HP < 20%, Shockstorm used, comes after next 3 commands - a *1 will use if [30% < [Charge] < 50%] *2 if Shockstorm was already used 04. SA - Shockstorm HP > 20% & [Charge] gauge < 49% - r*1 HP < 20% - 1x*2 - a HP < 20%, Shockstorm used, comes after next 10 commands - a *1 will use if [[Charge] < 30%] *2 if Ground Shaker was already used 05. SA - Breath of Life HP > 20% - u*1 *1 if four Tiny Batteries are present, move is not used 06. SA - Spawn after Breath of Life - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Barheim Passage / Terminus No. 4 ------------------------------------------------------------------------------- No036 TINY BATTERY G: Insect C: Mimic aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 6-7 | 120 | 75 | 11 | 7 | 24 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 12 | 5 | 7 | 0 | 76 | 1 | 19 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | absorbs | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: none Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Tiny Battery tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Knot of Rust r - Potion POACH: c - Pebble r - Knot of Rust SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), thunder based, CT25 ----------------------------- PLACE OF ENCOUNTER ------------------------------ Barheim Passage / Terminus No. 4; Save 06, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv13 Boss is accompanied by four Tiny Battery enemies. You can go after them (not much HP), but know that boss will summon more of them (not more than 4, though). However, if you KO them, boss will use Breath of Life (recovers 5% HP) and immediately follow by Spawn - so it's your choice whether or not you will want to spank little batteries. Checking boss' weaknesses, you can put Slow, Blind and Silence on it (latter with Mage Masher) - thus you have rendered it pretty much harmless. If [Charge] gauge drops below 50%, Queen may rarely use Ground Shaker or Shockstorm. You can exploit its ice weakness by casting Blizzard. When fight starts, turn gambits off and retreat as far south as you can - boss is too big to come after you, so it will just stand there. It may occassionaly chuck Thunder at you, but you can prevent that by throwing Silence from your position. Anyway, why did we do that? As you have figured it out, magics can reach boss from here without danger of exposing yourself, so that is what you will be doing. Keep throwing Blizzards at Queen until she falls in miserable defeat. Tinies will eventually stop sucking electricity and come to you, but just bash them up with your ninja powers. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== =============================================================================== DALMASCA ESTERSAND area =============================================================================== - [Passage Entrance] is where you end up. Save at SCR, and leave thru only exit to W to enter [Sand-swept Naze]. - Your task is to reach Rabanastre, which is located at S-most exit of the Estersand by a [red X]. Instead I suggest a small detour - take N exit from this area. - You will cross [Banks of the Nebra], and by taking N exit you end up in [South Bank Village]. - Welcome! Here you can buy some new goods (merchant from the outpost) if this is your first time here, and there is a GCR here as well. Try to obtain enough money so that you can buy Forgotten Grimoire for 18000 gil - it gives you Hunter's Monograph KI, which causes additional loot to drop from beast and avion type enemies. Now the quick way into Rabanastre would be to warp yourself there. In case you miss a map of Estersand, you can buy it from a moogle from Cartographers' Guild. - Touch GCR and warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Fran has left us. Noooo... Everybody else does too, but they're not important. In [Southern Plaza] you can locate a moogle from Cartographer's Guild, which sells more maps (in case you still do not have them for [Giza Plains] and [Dalmasca Westersand]). - A new moogle service is available, called Moogling. It allows you to teleport for free between certain town sections: [The Sandsea] (in [East End]), [Muthru Bazaar], [Eastgate], [Southgate], and [Westgate]. By the way, the aerodrome is now open as well. Currently all they offer are travels to Nalbina. - Board a flight to Nalbina! =============================================================================== SKYFERRY town [Skyferry / Sky Saloon] - talk to Chief Steward when you want to go to sleep [Skyferry / Observation Parlour] - Assistant's Storekeeper (has different items than other) - Assistant's Storekeeper (has different items than other) [Skyferry / Air Deck] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.12 Skyferry An everyday means of transport. Yep, pretty boring description. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo11 Drop till you shop - SHPNo06 Weather forecast - W&TNo12 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.12 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - In [Observation Parlour] talk to right Storekeeper and buy at least 33x Gysahl Greens. That's one half of the ingredient for awesome accessory Hermes Sandals. With Gysahl Greens in tow land in Nalbina, then return to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [The Sandsea] and accept new bills. - Bill No.3 Wraith (rank 1 mark) petitioner Milha is in [Lowtown / North Sprawl] - Shops offer new merchandise, so stock up on new equipment (Assassin's Dagger offers insta-kill chances), magic spells (Immobilize, Disable, Shell, Dark), techs (absolutely get Charge!!!), and gambits. Also visit Clan Hall and speak with Mont - for specific bosses you will get rewards. - for felling Flan pack: 150 gil - for felling Firemane: 200 gil - for felling Mimic Queen: 300 gil - Mont will also offer you to hunt for two of his elite marks (which you should accept): - Priority Petition No. 1 Cluckatrice (rank 1 mark) petitioner is Dania in [Giza Plains / Nomad Village] - Priority Petition No. 2 Rocktoise (rank 1 mark) petitioner is Pilika in [Bhujerba / Khus Skygrounds] KTJN SIDEQUEST - Next, go to Muthru Bazaar and look for a Viera sitting along the N stairs. Her name is Ktjn (how do you say that, anyway?). Talk to her and she will talk about coming to the city and so on. She will ask you a set of questions and depending on your answers (each answer gives or deducts points from Ktjn's total), she will give you a reward later in the game. Right now you get this question: 'Should this trouble me as a Viera?' - Yes, you should be ashamed. [+1 point] <--- pick this answer - No, don't be silly. [-1 point] - For now this is all you can do with Ktjn. - Enter [Lowtown], then go and see Dalan again. He'll mark your next destination on the map, and you receive a Sword of the Order KI. You'll need to deliver it to Azelas (location marked on your map). Head for the [red X] on the map and when there, talk to Balzac sitting on a box. - After the scene Basch joins your party. According to hint of Select map, Sandsea bar would be a good place to check it out, so head there (or take the Moogling service). As you approach, scene happens - now enter the inn. - Go upstairs for a scene. Bal and Fran rejoin the party again. Now the plan is to rescue Penelo who appears to be taken to Lhusu Mines in Bhujerba - whoopee. [Red X] on your map marks the spot of aerodrome. - Before departure it is a splendid idea to take out your next mark. Go to [North Sprawl] in [Lowtown] amnd look for Milha in front of private house. Milha will inform you that mark is in [Garamsythe Waterway], just past Storehouse 5. Enter the storehouse and go down to the sewers. =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / Overflow Cloaca] - Get near center of the room and Wraith will appear. ------------------------------------------------------------------------------- No218 Wraith G: Rank 1 Mark C: Ghost aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 9 | 5146 | 600 | 18 | 13 | 33 | 15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 20 | 7 | 10 | 1 | 0 | 5 | 750 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | weak | absorbs | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Piercing Magic, CritHP -> ATT+, Attack+, HP Devour Gain : Parry (HP < 50%), Magic CT = 0 (HP < 20%) Lose : Attack+ (HP < 50%), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Glass Jewel u - Dark Magicite r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), CT25 02. MA - Blizzard HP > 50% - r 50% > HP > 20% - u HP < 20% - c 03. MA - Blind all battle - r 04. MA - Dark HP > 20% - r HP < 20% - u 05. SA - Doom all battle - until all foes are under Doom - a 06. SA - Sleep Touch HP > 20% - until all foes are under Sleep - r 07. SA - Poison Touch HP > 20% - until all foes are under Poison - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / Overflow Cloaca; save 08, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv14 Have Tourmaline Ring handy to void Poison. First thing mark will do is cast Doom (it can miss), until all members are affected. Protect and Shell yourself, then bust out your magics and keep shooting Disable on the mark until it connects. While it's standing there defenseless, crack down on its HP like there's no tomorrow for it. If Wraith manages to Doom everybody, it switches to physicals (be careful of Sleep and Poison) until it enters critical HP, at which point it will spam Dark and Blizzard. As mark is undead, using Potions or Cure on it will cause it to take damage. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - When it dies, return to Lowtown. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Return to Milha and talk to her. Deeg (the kid hiding in the house) will come out, and Jovial Seeq appears on the scene as well. Collect these rewards: 500 gil, Ether, Gauntlets. Afterwards enter the now open Private Residence and speak to Deeg inside. Then examine the table and pick up the item to obtain Dusty Letter KI. This item is a part of a subquest for later, and not much else you can do right now about it. - Return to [Clan Hall] and speak to Mont for following rewards: - for Rear Guard rank: 3x Remedy, 2x Teleport Stone - I also did Cluckatrice hunt at this moment. =============================================================================== GIZA PLAINS area =============================================================================== - In [Nomad Village] talk to Dania (she's inside Cockatrice corral) to begin Cluckatrice hunt. Mark is found on [Gizas North Bank], SE of the village, so head there. According to intel from Terra, mark prefers being alone. Based on that, kill all enemies in [Gizas North Bank], then exit and reenter. You will see few bundles rolling around soon enough... ------------------------------------------------------------------------------- No245 Cluckatrice G: Rank 1 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 15 | 7509 | 563 | 19 | 17 | 34 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25 | 5 | 8 | 3 | 0 | 6 | 830 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+ Gain : Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Small Feather u - Wind Stone r - Taurus Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Slow, CT25 02. SA - Purify after Mucus - a 03. SA - Stone Gaze HP > 20% - r 04. SA - Poke HP > 20% - u 05. SA - Mucus HP > 20% - u HP > 20% & under status change - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Gizas North Bank ------------------------------------------------------------------------------- No244 Chickatrice G: Rank 1 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 13 | 3067 | 338 | 15 | 10 | 30 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 17 | 1 | 7 | 3 | 0 | 1 | 500 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+, Counter, Counter+ Gain : Parry (HP < 50%), Attack+ (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Small Feather r - Large Feather POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 2hits (10% chance), CT25 02. SA - Poke HP > 50% - r HP < 50% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Gizas North Bank; save 13, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv16 Come into battle with a handful of Gold Needles and some Hi-Potions - Slow can be cured with Remedy, but I would save Remedies for other more dire situations. Things will start to get feathery quite quickly. The biggest threat here is mama hen which can Petrify and Slow you, making this a major annoyance. Let's see status affinities for the mama... Stop, Disease, Reverse, Disable, Immobilize, Silence, Blind, Sap. Quite a handful of crap we can put on, and the choice status here is Disable (which works on Chickatrices as well). Stand near the edge of the zone leading back to [Nomad Village] so you can quickly retreat in case things go eggnogy. Begin casting Disable on mama hen until it connects. While the big bird is powerless, turn on the small birdies and eradicate them (putting Poison on them will help speed up the process). Should you put anything else bad-status-wise on Cluck which would allow it to still use the skills, it'll Mucus one of your chrs and then use Purify to remove the status. Once the bird enters critical stage, it'll only use physicals but beware... comboing chances increase when foe is low on health. Weird thing happened to me... once I defeated Cluckatrice, I ran around the plains to charge my shadestone, and when I returned to [Gizas South Bank], there was another Cluckatrice here. When I nailed it again, I got the "vanquished" message. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Chris N. comments: I had a similar problem, but it happened because I had not KOed all the Chickatrices yet. I must have KOed Cluckatrice at least 5 times before I got the "vanquished" message. For the last time, I ran around the screen and there was one Chickatrice that had spawned far away from the others, and once I KOed that one, I got the message. - Return to [Nomad Village] and talk to Dania to receive 1000 gil, Jackboots, Rainbow Egg. That wasn't so tough now, was it? Return to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - It is time to leave. Again a reminder: buy whatever stuff you need, because you won't be coming back for a while. When you're ready, head for aerodrome and find Bal, who's standing in far left corner of the terminal. Talk to Bal and pick first option twice. ========================== 5 MARKS OUT OF 45 SLAIN =========================== =============================================================================== THE SKYCITY OF BHUJERBA town [Bhujerba / Travica Way] - Ondore's estate (only able to enter when scripted so) - Rythil's Protectives - Targe's Arms - Mait's Magicks - Aerodrome - GCR [Bhujerba / Miners' End] - Clio's Technicks - Bashketi's Gambits [Bhujerba / Lhusu Square] - SCR - Street Vendor - exit to Lhusu Mines [Bhujerba / Kaff Terrace] [Bhujerba / Cloudborne Row] - The Cloudborne bar (has Notice Board) - The Staras Residence [Bhujerba / Khus Skygrounds] - Street Vendor =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.13 Bhujerba An autonomous city-state found on the sky continent of Dorstonis. Originally formed as a magicite mining colony with the advent of airship travel. The magicite mines of the skylands are superior to crystal mine on the surface in both quantity and quality of ore, and Bhujerba developed quickly on fortunes born of rock. During the years of the Galtean Alliance, the Ondore family took over much of the daily business of Bhujerba's governance, a rule which continues to this day. Their neutral stance during the Archadian invasion two years ago positioned them as mediators of the peace negotiations that followed. Like much of Dorstonis, Bhujerba is a city of hills and sloping boulevards. Merchant houses and shops are clustered near the peaks, while residences are found in the valleys. At the very bottom of the hills lies the network of crystalline shafts known as the Lhusu Mines. Many visitors come to Bhujerba to enjoy the open-air parks with spectacular views only available to those who live in the sky. Very rarely does anyone fall from the skycity, and curiously enough, not a single death has been reported to have resulted from such an occurrence to date. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo13 Drop till you shop - SHPNo08 Weather forecast - W&TNo14 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.13 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Once you arrive, save at GCR. Note that strong mist prevents warping (yeah, right), so go thru the only exit to enter Bhujerba. - Lamont joins as Guest chr - keep on going E and near armor shop you will find a moogle from Cartographers'. Buy Bhujerba map for 70 gil, and [Lhusu Mines] map for 650 gil. If you need to buy something, check the many shops around (get Horology tech, and Vox and Silence magic), but note that you currently cannot access all areas of Bhujerba as they're cut off by Imperials. When you're done, depart for [Lhusu Square], where the entrance to [Lhusu Mines] is. You'll see a scene when you get close. AWESOMENESS CHECK NUMERO TWO! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Immobilize, Disable, Shell, Dark, Vox, Silence - 16 out of 81 total - ...and following techs: Charge, Horology - 6 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Jackboots - Immobilize - Status: Protect, Shell - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Death - Extra : Instakill CritHP foe - You have quite a deadly combination now. You can gambit your mage in such a way that he or she will first toss either Immobilize or Disable on the nearest enemy and then you can proceed by chucking some magic or just plain ol' brute strength on hapless enemy. Should your mage run out of MP, no worries - you have Charge tech for that. Tech recovers MP, but in case of failure MP drops to zero. Chance of successfully recovering MP is high, though. =============================================================================== LHUSU MINES dungeon [Lhusu Mines / Shaft Entry] - exit to Bhujerba [Lhusu Mines / Oltam Span] [Lhusu Mines / Transitway 1] [Lhusu Mines / Shunia Twinspan] [Lhusu Mines / Site 2] - you need Site 3 Key to unlock the door in NW corner [Lhusu Mines / Site 3] [Lhusu Mines / Transitway 2] - GCR [Lhusu Mines / Tasche Span] [Lhusu Mines / Site 9] - you need Site 11 Key to unlock the door along N edge [Lhusu Mines / Site 11] [Lhusu Mines / Lasche Span] [Lhusu Mines / Site 5] [Lhusu Mines / Site 6 South] - connected to [Site 6 North] via hidden path [Lhusu Mines / Site 6 North] - connected to [Site 6 South] via hidden path [Lhusu Mines / Staging Area] - SCR [Lhusu Mines / Site 7] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.14 Lhusu Mines A crystal mine located on the sky continent of Dorstonis. Many years have passed since the ore veins were first discovered here, yet even today, high-quality ores are found and processed in these well-worked shafts. Many claim that the success of the mines is due to a project begun many centuries past by the Ondore family, whereby mining across their domains was closely regulated, never permitting too much to be drawn from one place, thereby allowing the magicite crystals to naturally recover. The Lhusu Mines are most famous for their high caliber of skystone, the material which enables airships to ply the skies, and memstone, a variety of magicite that can store sound and even images in its unique crystalline structure. Unfortunately, the dense concentrations of Mist in the mines lure all manner of beasts, and when mining expeditions are planned, palings must be erected to keep such creatures at bay. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo14 Drop till you shop - no shops, blimey Weather forecast - W&TNo15 Chest contents list - TRENo10 ------------------------------------------------------------------------------- This dungeon's map will be fully completed when you obtain Lhusu Candle. ASHE'S POSTCARD COLLECTION No.14 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Only first five areas of the dungeon are currently available. To get access to the rest, you need to obtain Site 3 Key and Site 11 Key (more details further down in the walkhtru). - It is a wise decision to set up Self gambit with Libra, as from now on you will be encountering traps. [Lhusu Mines / Shaft Entry] - Once inside, head N for a scene. Loop around the area for SW exit. Later on you can also look for 'Gate Switchboard' and flip it to lift the big gate in order to free up the rails for minecarts. [Lhusu Mines / Oltam Span] - Go W across the bridge. [Lhusu Mines / Transitway 1] - You cannot go W as path is blocked, so take N exit. [Lhusu Mines / Shunia Twinspan] - Go N across the bridge. This here is a good leveling spot and battle chain spot. I leveled my party all the way to lv18, at which point I also had enough LP to obtain Quickenings for Fran, Bal and Vaan. [Lhusu Mines / Site 2] - Cast Protect on yourself before going further. In this large area take S passage and keep walking until you see a scene. You will be chased by some stupid bounty hunters. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No279/a Ba'Gamnan G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 12 | 3983 | 420 | 15 | 13 | 47 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 18 | 10 | 9 | 4 | 0 | 7 | 99 | 17 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Ba'Gamnan tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ It is not required to win this battle, you can run away. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Hi-Potion r - Round Shield POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 10% chance to Silence, CT25 02. SA - Water Spout after first 8 commands - a again after next 16 commands - a 03. SA - Kick all battle - u 04. SA - Lunge all battle - u 05. SA - High Jump after each 16 commands - a 06. IA - Hi-Potion when zoning & HP < 70% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 2 ------------------------------------------------------------------------------- No279/b Bwagi G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 11 | 1593 | 231 | 16 | 14 | 39 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 16 | 9 | 11 | 3 | 0 | 5 | 109 | 17 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Brawler, Counter Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Bwagi tends to focus on Balthier. If Balthier isn't in the party, Bwagi tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ It is not required to win this battle, you can run away. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 30 gil u - Potion r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (17% chance), CT25 02. MA - Cure Ba'Gamnan HP < 70% - on Ba'Gamnan - u Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a 03. MA - Vox when zoning - a 04. MA - Fire all battle - r 05. MA - Thunder all battle - r 06. MA - Blizzard all battle - r 07. MA - Protect all battle - on Ba'Gamnan - c 08. MA - Shell all battle - on Ba'Gamnan - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 2 ------------------------------------------------------------------------------- No279/c Gijuk G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 11 | 1650 | 210 | 15 | 11 | 40 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 15 | 11 | 12 | 4 | 0 | 5 | 109 | 16 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Gijuk tends to focus on Balthier. If Balthier isn't in the party, Gijuk tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ It is not required to win this battle, you can run away. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 30 gil u - Potion r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 7% chance to score critical, CT28 02. MA - Cure Ba'Gamnan HP < 70% - on Ba'Gamnan - u Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a 03. MA - Vox when zoning - a 04. SA - Ram all battle - u 05. SA - Lunge all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 2 ------------------------------------------------------------------------------- No279/d Rinok G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 11 | 1745 | 200 | 16 | 12 | 38 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 16 | 10 | 10 | 3 | 0 | 5 | 109 | 17 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Rinok tends to focus on Balthier. If Balthier isn't in the party, Rinok tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ It is not required to win this battle, you can run away. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 30 gil u - Water Mote r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (2% chance), CT26 02. MA - Vox when zoning - a 03. SA - Jump all battle - u 04. SA - Ram all battle - u 05. SA - Lunge all battle - u 06. IA - Hi-Potion when zoning & Ba'Gamnan's HP < 70% - on Ba'Gamnan - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 2; Save 09, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv18 It is not required to fight this battle. You can flee all the way back to the Lhusu Mines entrance (you will lose the pursuers once you enter [Shaft Entry]), which is also marked by [red X]. Do be careful not to fight any monsters that spawn on your way back - Ba'gamnan is close behind you. I cleared Ba'gamnan and sidekicks out with two nice Quickies, but be advised that you do not gain anything for victory except some gil. Before going into Lhusu Mines you picked up some nice spells, so it is nigh time to put them to use. Begin by casting Disable with everybody, and be sure to target Bwagi as well, as he tends to stand back a bit - your main target is to Disable Ba'Gamnan (his physical can Silence you, so wear Rose Corsage) and Bwagi. All of the guys start with Protect on, so your physicals will be doing reduced damage. Next thing to do is chuck Silence on Bwagi to shut him up for a bit, although it is a good idea to Silence everybody, and that way nobody can cast any magic; in addition, all but head honcho can be put under Blind. With Ba'Gamnan and Bwagi disabled start taking HP chunks off of Gijuk and Rinok, and you can use Dark for some area damage. Cure will not heal as quickly as you sustain damage, so use Hi-Potions for healing. When Gijuk and Rinok are eliminated, eradicate Bwagi and leave Ba'Gamnan for last. He has a nasty area attack Water Spout and High Jump, but they can luckily be blocked. When Ba'Gamnan is by his lonesome, he is no longer a serious threat and you will kick his bangaaish ass easily. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - When you defeat them (or not), return to Bhujerba. =============================================================================== THE SKYCITY OF BHUJERBA town =============================================================================== - Back in Bhujerba you'll witness a scene - Lamont leaves. Ascend the stairs for another scene - you'll need to press Square at different places in order to
spread a rumor that you're Basch. Raise the [Notoriety] bar all the way to 100% and an event will take place. Parijanahs will give you big boost to gauge, but stay away from Sainikahs. - After the events in [The Cloudborne] inn [red X] appears on the map, denoting Marquis' - the entrance is to the left of the armor shop. - While still in the inn, check Notice Board and read on new bill. - Bill No.4 Nidhogg (rank 1 mark) petitioner Aekom is in [Bhujerba / Lhusu Square] - Go speak to petitioner to formalize the contract - target in found in [Lhusu Mines / Transitway 1]. =============================================================================== LHUSU MINES dungeon =============================================================================== [Lhusu Mines / Shaft Entry] - Head N and loop around the area for SW exit. You can now examine the 'Gate Switchboard' and operate it to lift the heavy bar. [Lhusu Mines / Oltam Span] - Go W across the bridge. [Lhusu Mines / Transitway 1] - You will see Nidhogg as soon as you enter. Prior to battle draw away all surrounding enemies (Steelings and skeleton enemies), so you aren't bothered by extras. ------------------------------------------------------------------------------- No220 Nidhogg G: Rank 1 Mark C: Blue Basilisk aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 10 | 6079 | 120 | 21 | 11 | 40 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 25 | 12 | 4 | 3 | 0 | 5 | 780 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell, Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : HP Devour (Saber), Attack CT = 0 (HP < 20%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Antidote u - Tanned Hide r - Aries Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Poison, CT25 02. SA - Gnaw HP > 50% - r 50% > HP > 20% - u 03. SA - Saber start of battle - a 04. SA - Tail Spear HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Transitway 1; save10, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv18 Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Blind, Immobilize and Silence. Well now, this just made the battle a lot easier. With Slow on Nidhogg can't attack as fast, with Blind it'll miss often and with Immobilize it'll be glued to the spot - only thing you gotta make sure is that you cast debilitating magic with chr with highest MAG. Tail Spear has a bit longer reach than other skills but if you wield ranged weapons, it won't touch you at all. Reapply Immobilize when it wears off and soon you emerge victorious. Here's what you can expect when fighting it head-on - wear Tourmaline Ring to void Poison. Saber gives Nidhogg the power to double the power of own attacks at expense of taking as much damage as it dealt (Saber effect eventually wears off). Cast Protect on everyone and then begin clawing off its HP. For most of battle you'll be peltered with Gnaw and regular physical. Once it enters critical, Tail Spear is used for some big damage and then regular physical all the way until it's KOed. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After defeating it, return to Bhujerba. =============================================================================== THE SKYCITY OF BHUJERBA town =============================================================================== - Speak with Aekom and claim these rewards: 600 gil, Rose Corsage, Balaclava, and Great Serpentskin (THIS IS A MISSABLE ITEM! You can't get another if you give this one away). You can sell Great Serpentskin for some monies, though the item itself is connected to a quest. That can still be completed even if you sell Great Serpentskin, you just won't get the best rewards. YOU WILL GET BARHEIM KEY STILL, THOUGH. - Spend LP, gather gil and purchase new stuff from shops (tech Souleater; magics Stona, Water, Break and Reflect). You will be stuck in next dungeon for a while. - At this point I had enough gil to buy Forgotten Grimoire for 20000 gil, which gives you Warmage's Monograph KI, which causes additional loot to drop from amorphs and undead enemies. If you need gil, go to [Lhusu Mines / Shunia Twinspan] and fight skeletons there. You will build up a huge chain and a lot of loot to boot. It is imperative that you gain enough gil for this Monograph. - Get a healthy supply of Phoenix Downs. When you have it, teleport to Westersand. =============================================================================== DALMASCA WESTERSAND area =============================================================================== - Make way to [Corridor of Sand] and stand close to the line that separates the screens. We'll be using three chrs for a neat trick. In this area rare game Dustia appears - to force it to spawn, one chr's HP must be below 10%. Now, read next paragraph very carefully. - I have read about a nice trick you can perform with enemies that can teleport between locations on the screen. Dustia is an example of such enemy. Now that you have Warmage's Monograph, you have a 30% chance that Dustia will drop Arcana loot (you need 15 of them for Hermes Sandals) - also, since this is Monograph loot, battle chain is irrelevant. When you get Dustia to spawn, make sure you're close to the exit of the area, so that you're able to zone within matter of one/two seconds. - Dustia can be killed instantly when you use Phoenix Down on it. When it dies, it will float up for a moment (dropping any loot as well), then disappears, and EXP and LP notice pops up. If possible, quickly grab the loot bag, but make sure of this: YOU MUST ZONE BEFORE YOU SEE THESE NUMBERS! When you come back to [Corridor of Sand], Dustia will appear again assuming one chr's HP is below 10%. That way you can force it to spawn indefinitely - level up, gather LP for licenses etc. Make sure you keep few Flame Staffs for your inventory, as you'll need them in a short while. - If you mess up in your killing process, you need to leave Westersand completely in order to allow Dustia to respawn. - With 15x Arcana in your possession, drop by any merchant to sell them off along with 33x Gysahl Greens and Hermes Sandals will appear for sale on bazaar. Cough up the money and you have Auto-Haste accessory. Spiffy! - Back to Bhujerba now. =============================================================================== THE SKYCITY OF BHUJERBA town =============================================================================== - I also did Rocktoise hunt at this moment. - Go to [Khus Skygrounds] and talk to moogle Pilika there to start Rocktoise hunt. Mark is found in [Lhusu Mines / Site 2], which is the place where Ba'gamnan jumped you. =============================================================================== LHUSU MINES dungeon =============================================================================== - Make you way to [Lhusu Mines / Site 2]. [Lhusu Mines / Site 2] - Once here, go to the place where Ba'gamnan ambushed you. There you will see a big turtle, your next mark to take on. ------------------------------------------------------------------------------- No246 Rocktoise G: Rank 1 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 16 | 17548 | 999 | 25 | 17 | 55 | 9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 32 | 12 | 9 | 0 | 0 | 8 | 1530 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+, HP Devour, Counter, Counter+ Gain : Attack CT = 0 (HP < 20%) Lose : Null EVA (HP < 50%), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Turtle Shell r - Aged Turtle Shell POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (10% chance), 4% chance to Slow, CT25 02. MA - Fire foe is far - u 03. MA - Thunder foe is far - u 04. MA - Blizzard foe is far - u 05. MA - Dark foe is far - u 06. SA - Purify under status change & foe is far - a 07. SA - Focus MP < 20% & foe is far - a 08. SA - Stone Stomp HP > 20% & foe is close - u 09. SA - Sonic Turn HP > 20% & foe is close - u 10. SA - Flash HP > 20% & foe is close - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 2; save14, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv19 Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Blind, Immobilize and Silence. That's a lot of HP to take down and bad statuses are here to save Ashe. Or save the day? I like saving Ashe option more... First of all inflict Silence and Blind on turtle, thus successfully crippling its battle potential - no more magic and lotsa troubles to hit you with physicals. You will need to renew Slow and Immobilize when they wear off. Make sure that your tank always stays close to mark and keep Protect on that chr at all times, since he/she will be taking the frontal offensive role, and the other two chrs will wield ranged weaponry. Don't allow tank to wander too far away or it will prompt the mark to use Purify. Turtle's pass-ables are interesting - once it loses half HP, it'll no longer inflict double damage with physicals and it loses the ability to null EVA, so your tank's shield will be able to block some of the attacks. When critical HP is reached, its magic power increases and it no longer requires to charge rephys, so be on the lookout and keep up the healing. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Once you whack it, return to Bhujerba. =============================================================================== THE SKYCITY OF BHUJERBA town =============================================================================== - Return to Pilika and receive 1200 gil, 2x Hi-Potion and Heavy Coat for completing your hunt. PILIKA SIDEQUEST - Talk to Pilika again and she will need you to get her diary from 2nd floor of Clio's shop. You will get Merchant's Armband KI, then go to Clio's Technicks. Once inside, search near the bookshelves and press Action to obtain Pilika's Diary KI. You can read it, if you want (hm, I wonder why noone likes the other pet...). - Return to Pilika once again and return the diary. If you answer that you 'Read it.', you will get Kilimweave shirt. But if you answer 'I've done nothing.', you get Shepherd's Bolero in return. - Now go to [Travica Way] and head for [red X] mark. Once there, speak to left Sainikah, and choose first option twice. AWESOMENESS CHECK NUMERO THREE! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Stona, Water, Break, Reflect - 20 out of 81 total - ...and following techs: Souleater - 7 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Jackboots - Immobilize - Status: Protect, Shell, Reflect - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Death - Extra : Instakill CritHP foe ========================== 7 MARKS OUT OF 45 SLAIN =========================== ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= DREADNOUGHT LEVIATHAN dungeon [Dreadnought Leviathan / Port Launch] - SCR [Dreadnought Leviathan / Port Section] [Dreadnought Leviathan / Large Freight Stores] [Dreadnought Leviathan / Starboard Section] [Dreadnought Leviathan / Sub-control Room] [Dreadnought Leviathan / Airship Berth Access] [Dreadnought Leviathan / Central Brig Access] [Dreadnought Leviathan / Brig No.1] - SCR - Tetran - ASHE JOINS YOUR PARTAY! ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.15 Dreadnought Leviathan No. 1 Dreadnought Class Airship Being the flagship of the 8th Fleet of the Archadian Imperial Army The 8th Fleet was assigned to the Galtea Tactical Force of the Western Armada, under the command of Judge Ghis. Fitted with a skystone made to resist the effects of jagd, the Leviathan was a linchpin of the Imperial's army main force. Ashe comments: "There are spoilers in rest of the entry, so I shall be skipping those. Now aren't I a good girl?" ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo15 Drop till you shop - SHPNo09 Weather forecast - W&TNo16 Chest contents list - TRENo11 ASHE'S POSTCARD COLLECTION No.15 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Dreadnought Leviathan / Port Launch] - You will get map of Leviathan and Vossler joins as Guest chr. Save at SCR and take E exit. [Dreadnought Leviathan / Port Section] - Walk around the room, taking care not to step into red lasers. If you do, alarm will go off and a couple of extra enemies will appear. You might want to switch Gambit off for your other chrs, so they don't chase after enemies. In this room reach either of SE exits (your final destination is marked with [red X]). [Dreadnought Leviathan / Large Freight Stores] - Walk around the outer perimeter of the room and take either of E exits. [Dreadnought Leviathan / Starboard Section] - Work your way thru the small maze, killing enemies - at N end of the room you'll find Bulkhead Release. Examine it with Action and choose second option given - if alarm is currently in effect, nothing will happen, so wait for alarm to go off and then try again. Take nearby N exit. [Dreadnought Leviathan / Sub-control Room] - Kill all enemies in the room, then examine another Bulkhead Release - choose second option. You can now open the door leading S in the middle of the room. [Dreadnought Leviathan / Airship Berth Access] - Keep on keeping S to enter next area. [Dreadnought Leviathan / Central Brig Access] - Brace yourself for a boss battle. - BOSS 2x Judge (lv11, 2245 HP), 3x Imperial Swordsman, Imperial Magus. Save11. - party lv19 - Judge knows Attack, Lunge, Tri-Attack Concentrate on taking out Magus and Swordsmen first. Once they're gone, focus your attention on one Judge at a time. When Judge's HP goes below 50%, he'll begin using powerful Tri-Attack, so make sure you have more than 40% HP available. - After the battle you get No.1 Brig Key KI. SW door ahead of you can now be opened, so do it. [Dreadnought Leviathan / Brig No.1] - [Red X] area entered. Open C-203 door and go shopping at Tetran's. Among other things you should purchase Reflect magic, and Battle Harness accessory. C-201 door has SCR and an Urn inside. Open the Urn to obtain Systems Access Key KI. C-204 has nothing of interest. What interests ME is in C-202... our sweet Ashe. - She joins the party - I kick Bal out and switch Ashe in. Expend her LP mostly on improving her stats and magic licenses, and above all, make sure she learns TWO (2) Quickenings. Simply scan the License grid and look for closest Quickening slots. [Dreadnought Leviathan / Central Brig Access] - Alarm will blare. Now you have to go aaaall the way back to the beginning of Leviathan. Fun, no? LET'S DO IT! With two hot females on your side, you can't possibly lose. Take N exit. [Dreadnought Leviathan / Airship Berth Access] - Now walk near outer perimeter of the room and take S exit. [Dreadnought Leviathan / Large Freight Stores] - You will be in the big room, where there are two E and two N exits at upper floor; you enter from lower floor. There are two Security Stations on lower floor as well. Get near one (now you can operate it thanks to System Access Key), examine it and choose first, second, and first option. You will turn the alarm off for 60 seconds, so use that time to get as close as possible to your exit point. After dinking with the alarm, head upstairs and take either of N exits on upper floor. [Dreadnought Leviathan / Port Section] - Keep flooring it for the exit, until a scene takes over. Penelo joins the party and Vossler leaves. Like with Ashe, have Penelo learn TWO (2) Quickenings. You will also obtain Manufacted Nethicite KI, as well as Manufacted Nethicite accessory. Make your party Fran, Ashe, Penelo. Actually, do whatever you prefer, and I prefer all female party. After the scene continue running toward the exit. But you won't be able to leave without kicking someone's ass. At this point I was lv19 with Vaan. [Dreadnought Leviathan / Port Launch] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No379 Judge Master Gh. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 14 | 4120 | 330 | 17 | 12 | 47 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22 | 9 | 6 | 3 | 0 | 22 | 530 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+ Gain : Damage Resist (Greater Barrier) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on foe who draws the most hate. If HP > 40% and Ashe is in party, he tends to focus physical attacks on her. ------------------------------------ NOTES ------------------------------------ Appears with 3x Imperial Swordsman. Battle ends once Judge loses 80% HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Dark Mote r - Jackboots POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (14% chance), 5% chance to Blind, CT25 02. MA - Aero HP < 80% - 1x - a HP < 60% - 1x - a HP < 40% - 1x - a 03. MA - Protect start of battle - a 04. SA - Kick all battle - u 05. SA - Lunge all battle - u 06. SA - Greater Barrier HP < 60% & Aero was cast - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dreadnought Leviathan / Port Section; Save 12, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv19 Battle begins with three additional Swordsmen behind you. Wipe the smiles off their faces with few well placed blows before they get the chance to Tri-Attack you, then turn your attention to Judge. After losing some HP he will cast Protect - we have no means of removing that so just cope with it for now. Further in the battle Greater Barrier is used - aside from visually seeing that Judge gains both Protect and Shell the hidden effect of the skill is Damage Resist, making him reduce any damage he takes by 30%. So what can we do to help ourselves win the battle? For starters, Judge can be put under Slow and Blind. When that is done, throw Protect and Shell on yourself. Take care to renew your protective buffs when they wear off. To avoid Aero damage you can Reflect yourself as well, but in that case you will need to switch to healing with Potions. Judge's physical has a chance to Blind you, so remove that with Blindna or Eye Drops. There is nothing you can do to prevent Greater Barrier's effects, only to stick with your assault (take care to recast Shell and Protect when they wear off) until Judge is history (bring his HP into critical range). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== =============================================================================== THE SKYCITY OF BHUJERBA town =============================================================================== - You're back in Bhujerba's aerodrome. Go see Ondore again, marked by [red X] on your map. Talk to the guard, pick first choice and scene will unfold. =============================================================================== DALMASCA WESTERSAND area =============================================================================== - At this point my main attack force (Vaan, Fran, Ashe) each had two Quickenings learned, while my reserve chrs (Penelo, Bal, Basch) each had one Quickening. - Save your game at GCR and do some shopping. Before you exit W, I recommend visiting Rabanastre, as the shops now offer new wares (most importantly magics Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk; and techs Traveler, Numerology). - With Quickies in hand, you can now take down some of more powerful critters, like Wild Saurian and Werevolf. It's worth investing some time in these fights, as they yield pretty good EXP. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - At this point I bought all magic spells currently available, as well as all gambits available, and all techs (except Souleater and Traveler). KTJN SIDEQUEST - Go speak with Ktjn again and she will ask you another question. 'I knew my choice would bring hardship, yet...' - You should've thought it through. [+1 point] <--- pick this answer - Things will get better. [-1 point] - Go to [The Sandsea] and accept new bills. - Bill No.7 Wyvern Lord (rank 2 mark) petitioner Sherral is in [Rabanastre / East End] (inside Amal's) - Go speak to petitioner to fomalize the contract. Sherral will inform you about Wyvern's location being on extreme W edge of [Nam-Yensa Sandsea]. For now let us postpone this hunt, as we will complete it in due time. - Exit Rabanastre S to [Giza Plains]. =============================================================================== GIZA PLAINS area =============================================================================== SUNSTONE MAKING QUEST - Make way to [Nomad Village] and talk to Masyua to get a shot at making sunstones again. Run around the plains like before, charging the stone. Once full, bring it back to Masyua for possible maximum reward of 200 gil, 2x Potion and Holy Stone (you can get less depending on quality of the sunstone). You can repeat this infinite amount of times. TIME REQUIRED | REWARD ------------------------------------------------------------------------------- less than 7 minutes | 200 gil, 2x Potion, Holy Stone between 7~15 minutes | 150 gil, Holy Stone between 15~35 minutes | 100 gil longer than 35 minutes | 50 gil - This wraps up the quest. - Return to Rabanastre and use GCR to warp to [Dalmasca Westersand / The Western Divide]. Take W exit from here to reach... =============================================================================== OGIR-YENSA SANDSEA area [Ogir-Yensa Sandsea / Platform 1 - East Tanks] - exit to Westersand [Ogir-Yensa Sandsea / Platform 1 - Refinery] [Ogir-Yensa Sandsea / East Junction] - exit to Zertinan Caverns [Ogir-Yensa Sandsea / Primary Tank Complex] [Ogir-Yensa Sandsea / Central Junction] - exit to [Zertinan Caverns / Canopy of Clay], which ultimately leads to S-most part of [Nam-Yensa Sandsea / Withering Shores] [Ogir-Yensa Sandsea / Platform 2 - Refinery] - exit to Nam-Yensa Sandsea [Ogir-Yensa Sandsea / Platform 1 - South Tanks] [Ogir-Yensa Sandsea / South Tank Approach] [Ogir-Yensa Sandsea / Yensa Border Tunnel] - merchant Dyce (only appears here at this point of storyline) - GCR - Strahl's Anchor (available when Strahl has free travel) - exit to Nam-Yensa Sandsea =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.16 Ogir-Yensa Sandsea A desert region in the west of Jagd Yensa, most of it covered in fine-grain sand that ebbs and flows like water, compared from antiquity to a sea. Abandoned drilling rigs can be found here and there, dotted about the ever-shifting terrain. In the past, the Rozarrian Empire sought to draw rich oils from the ground here, but relentless attacks from the Urutan-Yensa, who consider the sandsea to be solely theirs, drove them away. Men are now a rare sight inside the desert borders. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo16 Drop till you shop - SHPNo10 Weather forecast - W&TNo17 Chest contents list - TRENo12 ASHE'S POSTCARD COLLECTION No.16 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You begin at [Platform 1 - East Tanks]. Continue on and climb the structure, then follow the straightforward path W to enter [Platform 1 - Refinery]. There is lots of treasure in [Ogir-Yensa Sandsea] and many of the pots contain pieces of equipment. Last time I shopped for equipment was after Lhusu Mines events and since then I was doing just fine. - Vossler joins as Guest chr again. When you go down from the structure, you will have several others to choose from - take W one and get the map for [Ogir-Yensa Sandsea] at the top from the Urn. Descend back down, and now ascend N structure. - You have a choice of three paths to take - take SW path to [Platform 1 - South Tanks], then SW path again to reach [South Tank Approach]. Finally go W to enter [Yensa Border Tunnel]. Examine GCR here to save your game, buy any supplies you need, and then return E to [South Tank Approach]. - Now follow to [Platform 1 - South Tanks], then W to [Platform 2 - Refinery], and W again to [Nam-Yensa Sandsea]. =============================================================================== NAM-YENSA SANDSEA area [Nam-Yensa Sandsea / The Sandscale Bank] - SCR - Strahl's Anchor (available when Strahl has free travel) - Wayward Chocobo (available later in the game) - exit to Ogir-Yensa Sandsea [Nam-Yensa Sandsea / The Urutan-Yensa Sea] [Nam-Yensa Sandsea / Withering Shores] - exit to Zertinan Caverns - S-most portion of the area can only be accessed by taking exit to Zertinan Caverns from [Ogir-Yensa Sandsea / Central Junction] [Nam-Yensa Sandsea / Augur Hill] - exit to Ogir-Yensa Sandsea [Nam-Yensa Sandsea / Yellow Sands] - exit to Zertinan Caverns [Nam-Yensa Sandsea / Demesne of the Sandqueen] [Nam-Yensa Sandsea / Trail of Fading Warmth] - merchant Dyce (only appears here at this point of storyline) - exit to Tomb of Raithwall [Nam-Yensa Sandsea / Simoon Bluff] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.17 Nam-Yensa Sandsea The desert in the west of the Jagd Yensa. Fine sand beats in waves against the feet of the rolling dunes of this region which, together with the Ogir-Yensa Sandsea, is called the Great Yensan Sandsea. To the west of the Nam-Yensa lies the gorge known as the Valley of the Dead, sa called because it has been the scene of many an ill-starred adventurer's demise. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo17 Drop till you shop - SHPNo11 Weather forecast - W&TNo18 Chest contents list - TRENo13 ASHE'S POSTCARD COLLECTION No.17 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Save at SCR and talk to moogle. Choose 'Tell me.' to hear about Urutan troublemaker. Take the W exit to [The Urutan-Yensa Sea]. Only one way to take to [Withering Shores]. - You'll see two enemies run off, so give chase. In the vicinity a battle storms against Urutan Eater, so help them out by killing it, and finish the job by cleaning up the remaining 'allies'. Save 15, BLMC. - Head E to [Augur Hill] and cross the small bridge as soon as you enter to find the Urn with map of [Nam-Yensa Sandsea]. Return to the moogle in [The Sandscale Bank] and talk to him. Head to [Ogir-Yensa Sandsea] for a brief moment and ascend the first tank and you'll see a scene. Back down and return to [Nam-Yensa Sandsea]. - Another scene. Talk to the moogle afterwards, and then examine 'Rogue Urutan Flower'. Press Action to pick up Eksir Berries. Now return to [Withering Shores] where you killed Urutan Eater and head W to [Demesne of the Sandqueen]. - Go down the structure, then go S, and turn W to reach [Trail of Fading Warmth]. Here go W and head for NW exit to reach the exit from the sandsea. You will know you're on right path when you run into Dyce's item shop. At this point I had enough money to purchase Forgotten Grimoire for 19000 gil, which gave me Knight's Monograph KI (causes additional loot to drop from giants and insects). Take W exit to [The Tomb of Raithwall]. AWESOMENESS CHECK NUMERO FOUR! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk - 27 out of 81 total - ...and following techs: Traveler, Numerology - 9 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Jackboots - Immobilize - Status: Protect, Shell, Reflect, Berserk - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Death - Extra : Instakill CritHP foe =============================================================================== THE TOMB OF RAITHWALL dungeon [The Tomb of Raithwall / Valley of the Dead] - GCR (appears when Garuda is pushing up the daisies) - merchant Dyce (only appears here at this point of storyline) - exit to Nam-Yensa Sandsea [The Tomb of Raithwall / Hall of the Destroyer] - also connected to [Hall of the Sentinel] via hidden passage, which appears once both Demon Walls are defeated (does not show on your Select map) [The Tomb of Raithwall / Hall of the Sentinel] - also connected to [Hall of the Destroyer] and [Royal Passage] via hidden passage, which appears once both Demon Walls are defeated (does not show on your Select map) [The Tomb of Raithwall / Royal Passage] - also has a secret portion of the area, which is accessible once both Demon Walls are defeated (does not show on your Select map) [The Tomb of Raithwall / Northfall Passage] - a portion of the area which is accessible after you activate both north and south pedestals does not show on your Select map [The Tomb of Raithwall / Southfall Passage] - a portion of the area which is accessible after you activate both north and south pedestals does not show on your Select map [The Tomb of Raithwall / Cloister of Flame] [The Tomb of Raithwall / Chamber of First Light] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.18 Tomb of Raithwall West of the Jagd Yensa, deep in the Valley of the Dead, lies the tomb of Dynast-King Raithwall, a titanic stone structure built during the age of the Galtean Alliance to celebrate his subjugation of the lands bordering the Naldoan Sea. Inside can be found many technologies and architectural marvels beyond the ken of modern man. In addition to Raithwall's crypt, the tomb contains priceless royal treasure, and only those with proof of direct lineage are suffered within. Intruders are met with traps and guardians most terrible. Though the sky pirates know of the treasure's existence, none have succeeded in its theft as yet. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo19 Drop till you shop - SHPNo12 Weather forecast - W&TNo19 Chest contents list - TRENo14 ASHE'S POSTCARD COLLECTION No.18 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - As you enter, you will be given a chance to save your game, so don't pass up the opportunity. - Know that at this point you can turn around and go kill Wyvern Lord mark in [Nam-Yensa Sandsea / Simoon Bluff], then return to Rabanastre to accept three new bills and kill those marks as well. This will give you the chance to buy Reverse magic and Nihopalaoa accessory from Clan Provisioner, and as such Garuda is first storyline boss that you could use Reverse against (it's immune, though). [The Tomb of Raithwall / Valley of the Dead] - Press on and a fight with the boss. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No091/a Garuda G: Avion C: Diver aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16 | 6754 | 360 | 26 | 14 | 55 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 32 | 10 | 6 | 3 | 0 | 11 | 1310 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Attack+ Gain : Attack CT = 0 (Enrage) Lose : Attack+ (use Eksir Berries), Attack CT = 0 (use Eksir Berries) ------------------------------ TARGET PREFERENCE ------------------------------ Garuda tends to focus on foe closest to it. Subject to change. ------------------------------------ NOTES ------------------------------------ You can run away from the battle. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Gold Needle u - Giant Feather r - White Fang POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (10% chance), 4% chance to Sleep, CT25 02. SA - Enrage start of battle - a 03. SA - Lunge after Eksir Berries are used - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Valley of the Dead; Save 17, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv23 Cast Protect on yourself before going further. Take care to renew your protective buffs when they wear off. When Garuda appears, it will use Enrage on itself to be able to quickly attack. If you use Eksir Berries you got a while back, they will reduce Garuda's HP by a notch and nullify Attack+ and Attack CT = 0 abilities. If you look at status affinities, you see it can be affected by Sleep, which you can have up to this point in the game. You can also Blind Garuda to further make it difficult for it to hit you; and another thing you can put on is Sap from Bleed magic. It has a weakness to Dark element, and you just happen to have Dark magic too. So the fastest way to kill it is put it to Sleep (magic damage is 50% greater if target is sleeping), cast Reflect on yourself (excluding Vossler, who should be KOed), and then keep casting Dark on yourself as well. It will bounce off and hit Garuda three times! Otherwise Vossler will assist with Telekinesis until you win. Garuda s a flying enemy, so you will need to equip ranged weapons. Should things turn grim, you can run away and try again later; and don't forget that you can now have Cura (AOE heal) and Raise. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After kicking its ass, the ancient device will stir and a GCR appears. Also check with Dyce's shop behind you (buy Sash (null Slow) and Argyle Armlet (null Blind)). Skip buying anything weapon related for now, there is a strong sword coming up to be picked, but do buy these magics: Aero, Balance. Dyce will be here until you collect Dawn Shard, and he disappears afterwards. Then ascend the stairs, save at GCR, and examine the 'Ancient Device' (will turn into 'Way Point') nearby to be transported inside the tomb. For now let it be, there is a mark nearby waiting to be hunted. AWESOMENESS CHECK NUMERO FIVE! - Before you depart for the hunt, you can have following magics in addition to those mentioned under previous 'Numero' checks: Aero, Balance - 29 out of 81 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize - Status: Protect, Shell, Reflect, Berserk - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Death - Extra : Instakill CritHP foe =============================================================================== NAM-YENSA SANDSEA area =============================================================================== - Go to [Trail of Fading Warmth], then take NE exit to [Simoon Bluff]. Hike it all the way to N portion of the area, making way past enemies, and soon enough you will spot Wyvern Lord. ------------------------------------------------------------------------------- No226 Wyvern Lord G: Rank 2 Mark C: Greater Wyvern aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPE a | 18 | 18669 | 720 | 24 | 17 | 55 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 28 | 6 | 5 | 0 | 0 | 8 | 1440 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Yensa Scale u - Crooked Fang r - Wyvern Wing POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 7hits (10% chance), 4% chance to Petrify, CT25 02. MA - Aero all battle - u 03. SA - Ram all battle - u 04. SA - Gust all battle - u 05. SA - Breath HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa-Sandsea / Simoon Bluff; save17, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv24 Cast Protect and Shell on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Blind, Immobilize and Sleep. Sleep will be our strongest ally in this battle, as well as Windbreaker which will halve Aero's and Gust's damages. Some Gold Needles is handy to have in case someone gets Petrify status. Put the best shield you have on your tank, and outkit two other chrs with ranged weapons. We're set, now engage. Immediately bombard the mark with Sleep until it connects and then get your tank away or disable his/her gambits so that mark doesn't get woken up by accident. Mark is weak to earth element, but sadly we never get access to earth magic attacks. On the other hand, it is vulnerable to other elements except wind - employ Reflect-THIS! strategy by casting Dark off your chrs put under Reflect. In no time at all the mark falls from the sky and is no more. Battle-wise, mark relies mainly on Aero and Breath. Once it loses half HP, it can dish out heavier phd, and once it enters critical stage, beware of Breath skill (it's used only once in battle). Mark's attack power increases further, as does its defensive power - both still pose no serious threat to your chrs. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to [The Tomb of Raithwall / Valley of the Dead]. =============================================================================== THE TOMB OF RAITHWALL dungeon =============================================================================== [The Tomb of Raithwall / Valley of the Dead] - Use GCR to tele to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Visit Sherral in weapon shop to receive these awards: 1000 gil, Longbow, Shell Shield (this is a nice piece of equipment!). - Go to [The Sandsea] first and accept new bills. - Bill No.5 White Mousse (rank 5 mark) petitioner Sorbet is in [Westgate], in front of aerodrome - Bill No.6 Ring Wyrm (rank 3 mark) petitioner Balzac is in [Lowtown / North Sprawl] - Bill No.8 Marilith (rank 5 mark) petitioner Tavernmaster is in [The Sandsea] - Go and speak to the petitioners to get the hunts formalized. - I did Marilith hunt at this moment. - Now travel to Westersand, then to [Shimmering Horizons] and enter [Zertinan Caverns]. =============================================================================== ZERTINAN CAVERNS area [Zertinan Caverns / Invitation to Heresy] - exit to Westersand [Zertinan Caverns / Hourglass Basin] [Zertinan Caverns / Sandfalls] - E-most part is connected to [The Undershore] via hidden passage [Zertinan Caverns / Halls of Ardent Darkness] - exit to Ozmone Plain [Zertinan Caverns / The Undershore] - SCR - E-most part is connected to [Sandfalls] via hidden passage [Zertinan Caverns / Arthroza Quicksands] [Zertinan Caverns / The Balamka Fault] - exit to Ogir-Yensa Sandsea [Zertinan Caverns / Drybeam Cavern] [Zertinan Caverns / Darkened Wharf] - exit to Nam-Yensa Sandsea [Zertinan Caverns / Canopy of Clay] - exit to Nam-Yensa Sandsea - exit to Ogir-Yensa Sandsea =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.19 Zertinan Caverns A great cavern complex stretching along the length of the inland sea between Ordalia and Kerwon. Its passages twist and turn, winding their way from the Jagd Yensa to Dalmasca, and even Bancour. Labyrinthine and dark, the caverns provide an excellent place for criminals and bandits to hide from the authorities. The reaches near the Great Yensan Sandsea are known for their frequent deadly subterranean sand drifts, and the fierce wyrms that make their home there. Nearer to Bancour, the smell of brine grows stronger, and many of the cavern mouths open out onto cliffs overlooking the sea. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo19 Drop till you shop - no shops, blimey Weather forecast - W&TNo19 Chest contents list - TRENo15 ASHE'S POSTCARD COLLECTION No.19 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Access to Zertinan Caverns is available fairly early in the game, but you can't get very far past the sandfalls that block your progress. These caves are fully explorable after you escape from Leviathan. - You land in [Invitation to Heresy]. Loiter in the area for about 6 minutes, then go to the part in the middle where there are lots of cacti and Marilith shall appear. ------------------------------------------------------------------------------- No228 Marilith G: Rank 5 Mark C: Crimson Serpent aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 38 | 54921 | 540 | 35 | 19 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 21 | 21 | 7 | 0 | 0 | 22 | 3510 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | immune | immune | immune | weak | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : Parry (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (HP < 20%) Lose : Null EVA (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Fire Stone u - Prime Tanned Hide r - Fire Crystal POACH: none SP.IT: ki - Serpentwyne Must --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), fire based, CT25 02. SA - Gnaw HP > 50% - r 50% > HP > 20% - u 03. SA - Tail Spear HP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Zertinan Caverns / Invitation to Heresy; save01, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv25 Cast Protect on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow and Blind. It isn't much, but better some than none. Battling this mark is slightly different than others before it - its rephy is fire based and it doesn't have any magic skills. Engage in battle and put Slow along with Blind on it immediately. For first half of battle Mari ignores EVA, but with Blind on its attacks will sometimes miss. You're looking at Gnaw and Tail Spear for most of the fight, and after Mari has lost half HP have everybody wear best shields cos the mark no longer ignores EVA. This actually makes the battle a bit easier. Make sure your HP is topped with Cura - when Mari enters critical HP, its ATT and DEF increase (only rephys are used now) but as long as you keep it under Blind and Slow, you'll emerge victorious. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After the battle you receive Serpentwyne Must KI. Return to Tavernmaster in [The Sandsea] and claim 2200 gil, Serpent Eye and 3x Teleport Stone. - Return to Westersand. =============================================================================== DALMASCA WESTERSAND area =============================================================================== - Travel to [The Western Divide] and save your game, then return to [Windtrace Dunes] and check if the sandstorm is blowing, which is what you want. Proceed E until you run into Ring Wyrm. ------------------------------------------------------------------------------- No224 Ring Wyrm G: Rank 3 Mark C: Lesser Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 32 | 128648 | 999 | 38 | 22 | 74 | 11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 49 | 18 | 22 | 0 | 0 | 16 | 6300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Counter+ Gain : Null EVA (HP < 50%), Parry (HP < 50%), Counter (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Phoenix Down u - Hi-Potion r - Water Magicite POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Confuse, CT25 02. MA - Fira foe is far - u 03. MA - Thundara foe is far - u 04. MA - Blizzara foe is far - u 05. MA - Immobilizega all battle - u 06. SA - Restore HP < 50% - 1x - a 07. SA - Rake HP > 20% & foe is close - u 08. SA - Fireball foe is far - u 09. SA - Breath HP > 20% & foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Westersand / The Western Divide; save37, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv25 Cast Protect and Shell on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Immobilize and Blind. This time it will be Immobilize in tandem with Reflect who save the day. You'll need to take down a lot of HP, and Ring Wyrm will be helping you all the way. Reflect your chrs before entering battle and when it starts, spread them out and begin casting Immobilize until it connects. Take care to be careful of rephy's Confuse and pop on wimpy weapons in that case (Sap from Breath is manageable). With Immobilize on Wyrm, get away some distance, equip ranged weapons and group chrs together so that Wyrm is forced to use elemental spells since it can't get close to you. Whenever you're hit with element spell, it'll get reflected and hit Wyrm three times for some huge damage. Combine with ranged weapons' damage you're dishing out and it means a quick HP reduction for Wyrm. Once Wyrm loses half HP, it'll use Restore to recover 30% HP, but that's nothing you should worry about. And when it enters critical HP, its rephys are executed instantly and you won't see Rake and Breath anymore. If you're going in for close melee damage, know that Wyrm's attacks can be blocked with best shield and some of the Shield Block augments learned. After it uses Restore, Wyrm will ignore EVA - but apply Blind and its attacks may still miss. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report to Balzac and claim 200 gil, Moon Ring and Icebrand. - If you indeed do kick their asses, you will be able to buy Reverse magic and Nihopalaoa accessory from Clan Provisioner! If you need money to buy it, go chain some Dustia foes in Westersand and then sell loot it drops. - As Niho is on the very end of Accessories license series, your main chrs may not be able to acquire that very license they need when you buy the accessory. But remember that your reserve chrs also gain LP when you defeat enemies, so one of them will surely have enough LP that you can buy the license. In this case, you will be using such a chr in boss battles just for the moment when chr shall throw Remedy on boss with Niho equipped. For best effects make sure that the chr who will be using Niho also learns all three Remedy Lore licenses. - And regarding your main attack force, make sure they also learn those Remedy Lore licenses. - Visit [Clan Hall] and speak to Mont for following rewards: - for Vanguard rank: 3x Hi-Potion, 2x Teleport Stone - for Headhunter rank: 2x Ether, 2x Teleport Stone - I did White Mousse hunt at this moment. - Enter [Garamsythe Waterway]. =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / Overflow Cloaca] - Go S. [Garamsythe Waterway / Central Waterway Control] - Save your game, then exit W. [Garamsythe Waterway / No. 10 Channel] Work your way S. [Garamsythe Waterway / West Sluice Control] - You'll need to get past few Malboro Overking foes, which I advise dispatching with Warp. When you step in part of area covered in water, something falls from ceiling. ------------------------------------------------------------------------------- No222 White Mousse G: Rank 5 Mark C: Mutant Flan aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 15 | 69469 | 999 | 36 | 25 | 69 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60 | 35 | 18 | 0 | 0 | 24 | 3420 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, CritHP -> ATT+ Gain : Spellspring (HP < 20%), Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Echo Herbs r - Hi-Potion POACH: none SP.IT: ki - Broken Key --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Sleep, CT25 02. SA - Waterga HP > 50% - u 50% > HP > 20% - c HP < 20% - a 03. SA - Slowga HP > 50% - u 50% > HP > 20% - r 04. SA - Toxify HP > 50% - u 50% > HP > 20% - r 05. SA - Slap HP > 20% - r 06. SA - Flash HP > 50% - u 50% > HP > 20% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / West Sluice Control; save35, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv26 Cast Protect and Shell on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Blind, Sleep, and Berserk. Sleep will again be your strongest ally in the battle, and make sure you wear Sash and Tourmaline Ring acc to counter Slow and Poison statuses from Mousse. If you kept Flame Staffs from Dustia chaining before, now's the time to equip them. When Mousse drops from ceiling, spread your chrs out, max out chrs' MAG and begin casting Sleep until it connects and make sure to put on correct acc in case Mousse casts Slowga or Toxify. Or to simplify the matter, equip Niho and toss Alarm Clock on the mark for insta-sleep. Works 100% of the time, no hassle required. Now that Mousse is asleep, switch to casting Fire on the blob - since it's sleeping and weak to fire, damage done will be tripled (if Flame Staff is equipped, even 4,5x as much damage). Sleep will wear off soon, so make sure you're prepared for applying it again. Do not allow Mousse to gain sanity after critical stage, as it will spam Waterga until your chrs are gone. Reduce Mousse's HP all the way to zero and you win. An alternate way to winning this fight is putting Mousse on Berserk, in which case it won't be using any skills except rephys. Sure it can attack way faster and stronger, but it doesn't ignore EVA and putting Blind on it is another superior tactic. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you will receive Broken Key KI. When you give it back to Sorbet, he will give the key to his bro to have it repaired. It will later turn out to be Sluice Gate Key, but you can only obtain it after you claim Dawn Shard. As a reward for completing the hunt you get 2800 gil, Yoichi Bow. - Seek GCR and warp to Raithwall's. AWESOMENESS CHECK NUMERO SIX! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Reverse - 30 out of 81 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize - Status: Protect, Shell, Reflect, Berserk - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Reverse, Death - Extra : Instakill CritHP foe ========================== 11 MARKS OUT OF 45 SLAIN =========================== =============================================================================== THE TOMB OF RAITHWALL dungeon =============================================================================== [The Tomb of Raithwall / Valley of the Dead] - Touch the 'Way Stone' and you will enter interior of the tomb. [The Tomb of Raithwall / Hall of the Destroyer] - As you go W, something will start moving behind you. BTW, I have posted a Bill for a mark with a spiky hair, and nobody has showed up yet - that makes me a sad panda. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No281/a Demon Wall G: Boss C: Guardian aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 18 | 22187 | 450 | 31 | 17 | 44 | 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 36 | 20 | 14 | 0 | 0 | 30 | 1350 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Reflect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound, Piercing Magic, CritHP -> ATT+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Demon Wall tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ This is an optional battle. You can run away from the battle. A special meter shows up on right side of screen showing how close boss is to flattening you against the back wall - if that happens, it is game over. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Gold Needle u - Solid Stone r - Solid Stone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (10% chance), 4% chance to Petrify, CT25 02. MA - Blindga HP > 80% - u HP < 80% - r 03. MA - Silence all battle - r 04. MA - Sleep HP > 80% - r HP < 80% - u 05. MA - Telega HP < 80% & 2 or more chrs are fighting - a* * when your party again consists of 2+ chrs, next Telega is used after boss inputs 4 commands 06. SA - Doom HP > 80% - r HP < 80% - u 07. SA - Annul all battle - on chr with most MP - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Hall of the Destroyer; Save18, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv27 This will be one tough nut to crack. Looking at status affinities it is only susceptible to Slow and Blind, but you have a small chance that boss starts with Reflect on, so that is out of window. You can keep coming back and check on it if Reflect is on in subsequent battle. And boy do I hate this guy's PA. First off, thanks to Null VIT it will always inflict status on you, unless you are wearing accessory which makes you immune. And you can't hope to reflect spells back as boss has Piercing Magic. You can null Silence and Blind, but for Sleep you will have to rely on Alarm Clock for now. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Coming into battle with Protect on will be first smart decision, as is equipping Argyle Armlet to be immune to Blind - be sure to switch in Rose Corsage for each time boss tries to Silence you. As battle starts, pay attention to meter on right side of your screen - if you get pushed all the way against the wall, you'll have an instant game over. Boss will wail on you with status magic the most before it begins to ready Telega after losing only 20% HP. At this time one of your chrs will be sent into X-Zone, and there is no way of countering this status, except by traveling into another screen. If somebody gets targeted for Telega, have that chr perform a Quickie. When chr is lost to X-Zone, swap in another chr from reserve. Boss will rarely use its regular attack, and Doom isn't of importance either, because battle will end before Doom counter reaches zero. Since you have access to Berserk, cast it on two of your attackers and let them get to work on lowering Wall's HP to dangerous levels (make sure they can null Blind). Or perform an oilslick by using Oil on boss and then blasting it with Fire. Its attack increases when in critical, but as pointed out earlier, it much rather uses status magic. Remember, if things go grim, you can flee the battle and retry later when you regroup or have better equipment. There is another way to quickly defeat it by employing same tactic that you used against Garuda. Reflect all your chrs and then cast either Dark or Aero (latter is little bit stronger) on yourself to have your magic reflected four times! Repeat as needed until boss falls and becomes dust. Literally. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After the battle you will see 'Azure Jewel' in the wall behind the now deceased boss. Nothing can be done about the jewel just yet, instead travel W. [The Tomb of Raithwall / Hall of the Sentinel] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No281/b Demon Wall G: Boss C: Guardian aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 16 | 10332 | 450 | 26 | 17 | 44 | 10 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 32 | 17 | 12 | 0 | 0 | 9 | 1350 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound Gain : Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Demon Wall tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ You can run away from the battle. A special meter shows up on right side of screen showing how close boss is to flattening you against the back wall - if that happens, it is game over. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Gold Needle u - Solid Stone r - Quality Stone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (17% chance), CT25 02. MA - Blindga HP > 50% - u HP < 50% - r 03. MA - Silence all battle - r 04. MA - Sleep HP > 50% - r HP < 50% - u 05. MA - Telega HP < 50% & 2 or more chrs are fighting - a* * when your party again consists of 2+ chrs, next Telega is used after boss inputs 8 commands 06. SA - Doom all battle - r 07. SA - Annul all battle - on chr with most MP - r 08. SA - Chain Magick HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Hall of the Sentinel; Save 19, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv27 About two times easier than earlier Demon Wall. This one has less HP, longer hallway for advancing, and doesn't begin with Reflect crap on. Also, you can examine burning pillars on side of hallway and choose to fiddle with them. If flame goes out, boss will be temporarily stopped, but if flame turns blue, boss gains a bit of advance speed boost. All in all, I didn't touch them at all. Also, unless you pack correct accessory, boss will always succeed to putting you under bad status. Like before, you can escape from this Wall as well into previous hall. Begin by casting Protect and equipping Argyle Armlet to null Blind. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Take care to renew your protective buffs when they wear off. Now the next option is to Reflect yourself - this will bounce back everything except Telega, Doom and Annul, but if you do that, you will need to cure with items. If Reflect doesn't suit you, remain healthy with Cura and use Alarm Clock to wake up sleepy chrs. Put boss under Slow and Blind to have it taste some of its own medicine. Expect to have one chr baleeted into X-Zone, so you could be better off chucking a Quickie with that chr. When chr is lost to X-Zone, swap in another chr from reserve. Doom won't bother you, and in case of being Annul-ed, simply use Charge to recover some MP. Once boss loses half HP, it will fortify itself with Chain Magick, allowing it to cast magics instantly - maybe Reflect on yourself sounds like a good idea now? Additional quick way to dispose of boss is Oil-ing it and then... Fire it up! There is another way to quickly defeat it by employing same tactic that you used against Garuda. Reflect all your chrs and then cast either Dark or Aero (latter is little bit stronger) on yourself to have your magic reflected four times! Repeat as needed until boss falls and becomes dust. Literally. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - Killing this Demon Wall now causes the 'Azure Jewel' to become functional. Also, Dyce outside has a couple of new wares available, so drop him a visit - hmm, new magics! Buy Regen and Confuse to expand your repertoire. AWESOMENESS CHECK NUMERO SEVEN! - Before you return to the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Confuse, Regen - 32 out of 81 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize - Status: Protect, Shell, Reflect, Berserk, Regen - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Death - Extra : Instakill CritHP foe [The Tomb of Raithwall / Hall of the Destroyer] - Check the jewel and two paths of stones will rise, making access to hidden parts of the dungeon, meaning you will not see them in the map, when you check it out. - The sword I mentioned before is Demonsbane. I recommend going outside and save your game at GCR, as getting the sword may take a few tries. Once ready, take either of the paths you just created and travel W. [The Tomb of Raithwall / Hall of the Sentinel] - Travel W. [The Tomb of Raithwall / Royal Passage] - Path now leads N and S, and it matters not which you take. You will travel down lots of stairs and eventually some Tallows will start dropping in on you. Here look for the chest - it may contain Demonsbane (or Holy Mote, or some gil, or chest may not even be there). If you see no chest, reload the game. I suggest you go for two Demonsbane swords, which is what I got. Once you have two swords, travel to [Hall of the Sentinel], that is the regular 'way' into tomb. [The Tomb of Raithwall / Royal Passage] - Go downstairs and open the Urn for map of [The Tomb of Raithwall]. Blue 'Way Stone' will return you to [Hall of the Destroyer]. From this platform descend N stairs and press on towards N room. Once you reach two paths branching E, take lower one. At the end enter N door to reach N room, which is first of your objectives. [The Tomb of Raithwall / Northfall Passage] - Move thru rooms (while doing so, I suggest to Poach Lesser Chimeras until you get Main Gauche - this exceptional dagger offers +34 Evade) until you find one with 'Northfall Pedestal' containing red switch. Press the switch (will lower the Mystic Altar by a half), kill enemies that appear and then examine red 'Way Stone' behind you to be teleported back to the platform. [The Tomb of Raithwall / Royal Passage] - From this platform descend S stairs and press on towards S room. Once you reach two paths branching E, take lower one. At the end enter S door to reach S room, which is second of your objectives. [The Tomb of Raithwall / Southfall Passage] - Move thru rooms until you find one with 'Southfall Pedestal' containing green switch. Press the switch (will totally lower the Mystic Altar), kill enemies that appear and then examine green 'Way Stone' behind you to be teleported back to the platform. Use the blue 'Way Stone' to transfer behind 1st Demon Wall, and then the yellow 'Way Stone' to get to [Valley of the Dead]. Save your game at GCR (you also need to buy few Handkerchiefs), then return to the three-teleport-platform and use either red or green teleport (I used red) to return to the place where you pushed the appropriate switch. - If following red trail, you will see a hole in the wall in place where Mystic Altar used to be (W from 'Way Stone'). Follow this new path and then take S door. [The Tomb of Raithwall / Cloister of Flame] - Proceed to center of the room and... heeey, what's that? ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No262 Belias G: Esper C: The Gigas aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 20 | 15943 | 999 | 28 | 17 | 58 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35 | 14 | 9 | 0 | 0 | 15 | 1350 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, CritHP -> MAG+, Half MP Cost Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), HP Devour (Saber), Damage Resist (Greater Barrier) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ Belias tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Aries Gem u - Ether r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Fire HP > 80% - r HP < 80% - u 03. MA - Firaja HP < 50%, after Greater Barrier is cast - a again after next 12 commands - a 04. SA - Saber HP < 80% - 1x - a 05. SA - Greater Barrier HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Tomb of Raithwall / Cloister of Flame; Save 20, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv28 Okie dokie, your first esper fight! It is indeed trial by fire, and fire you shall have - plenty of it, in fact. Esper commands fire element, and as such you should avoid using it, but you are perfectly welcome to blast Belias with Water spell. Checking status affinities we see that you can only put Slow and Sap on it - better something than nothing; Belias also doesn't combo and is quite slow in getting attacks off. Shell should be your primary means of defense, followed by Protect and that is it. Take care to renew your protective buffs when they wear off. Belias will alternate between swiping at you and slinging Fire every now and then until you reduce its HP far enough for it to use Saber. At this point its physical damage output doubles, at the expense of Belias taking as much damage as it dishes - effect will eventually wear off. Once esper loses half HP, it will greet you with a healthy dose of Firaja, followed by Greater Barrier (I hate this move) for the known combo of Protect, Shell and Damage Resist. If anyone gets affected by Oil from Firaja, use Handkerchiefs immediately! Don't let your chrs succumb to something as crappy as Fire spell. Also from losing-half-HP point onward boss turns into formiddable opponent, as its attacks become stronger. Whoever your tank is, having that chr equipped with shield is useless, as Belias now ignores EVA and will always hit you, so put a stronger weapon into chr's hands. Once Belias' HP dwindles into critical range, it can now cast magic instantly, and you don't really want to see another Firaja (unless you're with Shell all the way to the highway). It is only a matter of few well placed attacks at this point until Belias bites the bullet. Here, have some cheese with that. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - You gain the ability to summon Belias - congratulations! You have become a summoner! Now hold you chocobos a bit - killing Belias has updated the wares in some stores way back in Rabanastre. Since I am a completionist and you are too, I advise turning around and making a hoppalongcassidy to Yugri's Magicks in [Rabanastre / East End] to purchase Esuna and Gravity. Additionally, Batahn's now carries Shear and Achilles techs. - I wish to point out that you don't have to return to Rabanastre at this moment, since you'll go there as part of the story in next 20 minutes of gameplay. The only reason you even want to go to Raba is to purchase new magics and techs. AWESOMENESS CHECK NUMERO EIGHT! - Before you return to Raithwall's Tomb, you can have following magics in addition to those mentioned under previous 'Numero' checks: Esuna, Gravity - 34 out of 81 total - ...and following techs: Shear, Achilles - 11 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize - Status: Protect, Shell, Reflect, Berserk, Regen - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness Whether or not you decide to go all the way back to purchase updated warez, that's up to you... If you do, return here when you're done shopping and take W exit. If you didn't go, take W exit, too. [The Tomb of Raithwall / Chamber of First Light] - Go W all the way and you'll nab Dawn Shard KI and Dawn Shard accessory at the end. Turn around and use blue 'Way Stone' (choose second option). =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== [The Tomb of Raithwall / Hall of the Destroyer] - Use yellow 'Way Stone' to get out of the tomb. [The Tomb of Raithwall / Valley of the Dead] - Save your game! ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= LIGHT CRUISER SHIVA dungeon [Light Cruiser Class Airship Shiva] ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.20 Light Cruiser Shiva No. 1 Light Cruiser Class Airship Belonging to the 8th Fleet of the Archadian Imperial Army. Ordered to return to Rabanastre after the nethicite fragment known as the "Dawn Shard" was recovered, but... Ashe comments: "There are spoilers in rest of the entry, so I shall be skipping those. Now aren't I a good girl?" ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo20 Drop till you shop - no shops, blimey Weather forecast - W&TNo21 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.20 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Light Cruiser Class Airship Shiva] - After some scenes, it's time to kick traitor's ass. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No--- The Traitor G: Imperial Army C: Dalmascan Military aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 20 | 9318 | 693 | 23 | 16 | 49 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 26 | 13 | 10 | 4 | 0 | 30 | 1260 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, CritHP -> DEF+ Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Traitor tends to focus on Basch. If Basch isn't in the party, he tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ Appears with 3x Imperial Swordsman. Fran begins the battle in Berserk. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Hi-Potion r - Black Belt POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (8% chance), CT35 02. MA - Reflect magic casting is detected - a 03. SA - Enrage HP < 40% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Light Cruiser Class Airship Shiva; Save 21, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv28 The boss' sidekicks should kiss the floor immediately, which shall be partially accomplished by Fran's Berserk rage - OMG, it's the bunny on the warpath! Checking boss status affinities he can be put under number of crap - Slow, Sleep, Sap and Berserk. You definitely don't want the latter on him, so refrain from tacking it on - but you certainly want Slow and Sleep on. Be careful though - as soon as magic casting is detected, boss will Reflect himself, so you should chuck Sleep and Slow on at the same time and hope that magics hit boss before he is done with Reflect. Or you can cast Reflect on yourself and bounce spells to him in that way (heal with items in this case). Cast Protect and Regen on yourself and take care to renew your protective buffs when they wear off. His Shell and Haste will eventually wear off on their own, and he has no means of regaining them, so you're cool in this field. Keep poking his HP down until he loses half HP - at that time he will always hit you and his damage output increases. When he loses 60% of HP, say hello to Enrage and even madder comboing rate following afterwards. Keep your cool and remember that you have Cura to keep you healthy and Raise to revive fallen comrades. In about few more chucks of sword swinging traitor starts to push up the daisies. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Not much to do afterwards except watch fireworks fly. Oh no, what are they doing to Shiva? My preciousssss! =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [The Sandsea] first and accept new bills. - Bill No.9 Enkelados (rank 2 mark) petitioner Sugumu is in [Jahara / The Elderknoll] - Bill No.10 Croakadile (rank 2 mark) petitioner Sadeen is in [Giza Plains / Nomad Village] (only during Rains!) - New equipment, spells, techs and gambits are available at the stores. Buy techs Shear and Achilles (if you did not bother coming here after defeating Belias, that is), and spells Esuna and Gravity (if you did not bother coming here after defeating Belias, that is)! - Visit [Clan Hall] and speak to Mont for following rewards: - for felling Demon Wall: 600 gil, Warp Mote - for felling optional Demon Wall: 1200 gil, Electrum - for commanding 1 esper: 2x Arcana, 2x Teleport Stone - Mont has another elite mark available: - Priority Petition No.3 Orthros (rank 5 mark) Petitioner Contrite Thief is found in [Lowtown / North Sprawl] - Priority Petition No.4 Gil Snapper (rank 3 mark) petitioner Nanau is in [Giza Plains / Crystal Glade] (only during Rains!) - Go talk to Contrite Thief to get the hunt started - she will implore you to go talk to Samal in [South Sprawl] for additional info on how you can find Orthros. If you do that, Samal will tell you that Orthros preferes targets which I prefer... ahem, that Vaan may not exactly be Orthros' type... KTJN SIDEQUEST - Go speak with Ktjn again and she will ask you another question. 'I would be as she is. Do you think it possible?' - Sure, if you put your mind to it. [-1 point] - I don't know your sister. [0 points] - It'll never happen. [+1 point] <--- pick this answer - I was now able to buy Forgotten Grimoire for 21000 gil, which gave me Mage's Monograph KI, which causes additional loot to drop from fiends. - If you have already kicked White Mousse's ass, go speak to Sorbet in [Westgate] to receive Sluice Gate Key. - Take GCR to Bhujerba. =============================================================================== THE SKY CITY OF BHUJERBA town =============================================================================== BHUJERBAN MADHU QUEST - There are six sections of the city, and eight places you can enter for a total of 14. In each of these you can find 'Bottle of Spirits', which is Bhujerban Madhu liquor. Find all 14, and then sell them to interested clients for 1000 gil / bottle (you can sell all 14 bottles to same person, if you so desire), then return to Rabanastre. BHUJERBAN MADDHU IS A MISSABLE ITEM. If you sell/give all of them away, you can never obtain another. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to aerodrome and book a flight to Nalbina. Choose to sleep on the journey. =============================================================================== NALBINA FORTRESS town =============================================================================== JULY QUEST - Go to [West Barbican] and approach two Imperials near the exit to Highwaste. BTW, if you jumble the letters in their names, you will get two familiar names. A short scene will unfold and you will see July in it. Afterwards rent a chocobo from Gurdy nearby and ride it towards two Imperials. Another scene follows and July asks you to come visit her in Archades later. This is all that can be done at the moment. You can now enter [Mosphoran Highwaste] and battle the enemies there for some good EXP. ZODIAC SPEAR - This is the earliest point in the game when you can go and try claiming Zodiac Spear for yourself. Getting there? Not a problem - from Nalbina go to [Mosphoran Highwaste], then to [The Salikawood], beat up King Bomb boss, and follow into [Necrohol of Nabudis]. Have fun! =============================================================================== MOSPHORAN HIGHWASTE area [Mosphoran Highwaste / Southern Skirts] - exit to Nalbina [Mosphoran Highwaste / Summit Path] - exit to Estersand [Mosphoran Highwaste / Empyrean Way] - has choco-tracks to [Skyreach Ridge] [Mosphoran Highwaste / Rays of Ashen Light] - Wayward Chocobo [Mosphoran Highwaste / Babbling Vale] - GCR - merchant Luccio - Strahl's Anchor (available when Strahl has free travel) - later in game you can knock down 'Weathered Rock' on W end [Mosphoran Highwaste / Trail of Sky-flung Stone] - knock down 'Weathered Rock' to make a shortcut to [Rays of Ashen Light] [Mosphoran Highwaste / Northern Skirts] [Mosphoran Highwaste / Halny Crossing] - exit to Salikawood [Mosphoran Highwaste / Skyreach Ridge] - has choco-tracks to [Empyrean Way] [Mosphoran Highwaste / Empyrean Seat] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.21 Mosphoran Highwaste Mighty mountain range standing between Dalmasca and Nabradia. Well-known for its odd rock formations: overhangs forming roofs over the mountain paths, and lone spires of rock jutting toward the sky.
In a col between the peaks is a flat area where spring water bubbles from the ground, creating an ideal resting place for weary travelers. The shrines standing in the clearing were built during the Galtean Alliance, the names of the gods they enshrine long since lost to the ken of Man. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo29 Drop till you shop - SHPNo16 Weather forecast - W&TNo31 Chest contents list - TRENo21 ASHE'S POSTCARD COLLECTION No.21 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Last area can only be accessed after your party reaches Phon Coast. More details are further down in the walkthru. - From [Southern Skirts] travel W to [Summit Path] (while you're in this area, make sure to track down and kill some Wary Wolf rare foes in order to obtain Power Armlet, an acc which nulls Stop), and then take SE exit to [Babbling Vale]. - Here you will find GCR for the area and a merchant, which you should definitely check out, for he sells Golden Amulet (doubles LP earned), Thief's Cuffs (improves stealing rate and allows to steal multiple items in one go), Ruby Ring (adds Reflect when worn), Nishijin Belt (null Sleep), Gillie Boots (null Oil), and Quasimodo Boots (null Sap). After shopping is done, go around Highwaste and kill stuff for EXP, LP and loot. Always have Golden Amulet equipped on your reserve chrs so they gain LP while your main chrs defeat foes. I gathered enough LP so that my main party learned third and final Quickies. - There's lots of shrines around this section - they will come into play much later in the game, helping you claim an esper and to get access to other parts of the area you cannot yet reach. - When you think you had enough, use GCR to warp to Estersand. =============================================================================== DALMASCA ESTERSAND area =============================================================================== CACTUAR QUEST - Go to village's river bank and talk to Tchigri. His dad is missing, so they ask you to tag along for some protective mission - agree to help and you will travel to [North Bank Village]. Here talk to Ruksel and you return to [South Bank Village]. Talk to Dantro's wife and she will mention about boiling the flower you gave her before and dropping it behind her house. Go there and examine 'Dran?' spot for a new cactus to pop out. Return to Tchigri and travel to [North Bank Village] again. Get close to biggest cactus and voila. You will get 1000 gil and Wyrmfire Shot. The ferry is running again, so you can now freely cross between the two villages. - In [North Bank Village] you will find a moogle from Cartographers', who sells a map of [Mosphoran Highwaste] for 2400 gil. - Depart for [Broken Sands] area of Estersand. When you get there, look around for white-flowered trees around middle of the area - check the 'Mysterious Glint' and you will obtain Valeblossom Dew. There are three total to be found, and MAKE SURE YOU DO NOT SELL THEM. If you're goofy enough to sell them anyway, return to [Broken Sands] and look for Valeblossom Dew again - you need to give at least one to Dantro's wife in order to proceed to next step. Also look for point of interest called 'Weathered Rock' - when it is struck, it will collapse and create a small shortcut in the area. DESERT PATIENT QUEST - You will not be able to give her any items needed for this quest until Cactuar quest is completed. - Go to Dantro's wife in [South Bank Village] and give her Valeblossom Dew. If you still have Great Serpentskin in your inventory, she will take that as well (you must confirm to give her the Great Serpentskin); and like I said several times before - you don't need to have Great Serpentskin). Then leave the village and return immediately. Talk to Dantro's wife once more and she directs you behind her hut. - Again, you do not need Great Serpentskin at all! If you want, you can decide to never do Nidhogg hunt, and you'll still nab Barheim Key. - There is a moogle (*he* has been sick?) behind her hut - talk to him, and you get Barheim Key KI. Additional reward of Balance Mote, OR Magick Gloves, OR Golden Amulet will be yours as well, depending on how many items you have brought to Dantro's wife for healing process. Barheim Key opens another route to [Barheim Passage] from [Murmuring Defile]. - If you will poke into Barheim's hidden depths, know that you can obtain two great weapons - Deathbringer (steal from rare enemy Ithuno which appears in [Special Op Sector 5]), and Zeus Mace (drop from rare enemy Minibug which appears in [East-West Bypass]). - Use GCR to warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - I did Orthros hunt at this moment. - Enter [Garamsythe Waterway]. =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / Overflow Cloaca] - Go S. [Garamsythe Waterway / Central Waterway Control] - Work your way S. [Garamsythe Waterway / West Sluice Control] - Travel E. [Garamsythe Waterway / Southern Sluiceway] - If your party consists of females only, Orthros will drop from ceiling. Quickly run E to next room. [Garamsythe Waterway / East Sluice Control] - Save your game at SCR, then open the Urn for Garamsythe Candle, which reveals hidden areas inside Waterway. Make your party consist of all three females, then return to previous screen. [Garamsythe Waterway / Southern Sluiceway] - Go to middle of the room and Orthros appears! WARNING - ORTHROS IS THE ONLY STEADY SOURCE OF SLIME OIL. If you kill it without stealing sufficient supply of Slime Oil for your needs, you're SOL. ------------------------------------------------------------------------------- No247 Orthros G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 34 | 87141 | 999 | 37 | 25 | 72 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 64 | 35 | 23 | 0 | 0 | 25 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste 50%: Protect, Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Phoenix Down u - Caramel r - Slime Oil POACH: none SP.IT: ki - Stolen Articles --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (17% chance), CT25 02. MA - Thundaga HP < 50% & foe is close - u 03. MA - Slowga all battle - r 04. MA - Break all battle - r 05. MA - Bleed all battle - r 06. MA - Immobilizega foe is far - r 07. MA - Disablega foe is far - r 08. MA - Darkra foe is close - u foe is far - c 09. SA - Phantasmal Gaze foe is close - r 10. SA - Lunge foe is close - u 11. SA - Slap HP < 50% & foe is close - u 12. SA - Flash foe is close - r 13. SA - Mythril Bubbles HP > 50% & foe is close - r HP < 50% & foe is close - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / Southern Sluiceway; save36, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv29 Orthros will be the first to feel the full power of Niho. Cast Protect, Shell and Regen on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Sleep, Disease and Blind. When you enter battle, have the chr with Niho toss Alarm Clock on Orthros to put it to sleep. Like with Mousse, don Flame Staffs and begin chucking Fire on Orthros - fire weakness + Sleep + Flame Staff will give you 4,5x bigger damage. When it comes to items, Orthros is the only consistent source of Slime Oil - if you want to unlock all bazaar packages, you'll need to steal couple of Slime Oils from it. Orthros has a ton of status attacks, so keeping it asleep is your primary role. You will no longer have to bonk yourself on the head if status attacks miss since Niho will inflict statuses for you with 100% chance. Should you consider fighting Orthros without Niho, have appropriate acc equipped when it casts its status magic and make sure your chrs are spread out so that only one is hit at a time. Applying Reflect is a wise idea as well, as most of mark's spells will be bounced back to it. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Stolen Articles KI. Report Orthros hunt back to Contrite Thief and you will receive: 3800 gil, Horakhty's Flame, Unpurified Ether. NABREUS' MEDAL QUEST - Immediately, Samal will give you Blackened Fragment KI. Return to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for Ward of Justice rank: 2x X-Potion, 2x Teleport Stone - You can now buy Bubble magic from Clan Provisioner in [Muthru Bazaar]! EARTH TYRANT QUEST - Talk to Rimzat at [Westgate], then go to [Southern Plaza] and talk to Cotze. Finally go to [North Sprawl] and speak to Northon near 'Storehouse 5'. You will need to go Westersand and seek out one half of Windvane. =============================================================================== DALMASCA WESTERSAND area =============================================================================== - From [Galtea Downs] go W to [The Midfault], then S to [Shimmering Horizons] and then NW to [Windtrace Dunes]. You need to be on a small portion of the area (SE corner). Here are few Dynast Cactuses. Check them out and near one of them you will find Wind Globe KI. Pocket it and then return to [Rabanastre / Westgate]. - You will find Rimzat, Cotze and Northon chatting together. Talk to them and you get Windvane KI. With this item you can enter [Dalmasca Westersand / Wyrm's Nest] area, previously inaccessible because of strong sandstorm. Save your game and then depart for that area. - Minimap goes haywire on this screen, but press on forward anyway. ------------------------------------------------------------------------------- No284 Earth Tyrant G: Boss C: Greater Tyrant aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 30 | 70892 | 540 | 37 | 15 | 87 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 51 | 20 | 24 | 0 | 0 | 21 | 4500 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Tyrant Hide r - Tyrant Bone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Poison 02. SA - Screwtail HP > 50% & after each 16 commands - a HP < 50% & after each 8 commands - a 03. SA - Ram all battle - u 04. SA - Sonic Fangs all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Dalmasca Westersand / Wyrm's Nest; save10, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv29 Cast Protect, Shell and Regen on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Sleep, Slow, Silence and Blind. Now the quickest and easiest way to subdue the foe is - have a chr toss NihoRem on Tyrant, Reflect your chrs, then equip Cherry Staffs (powers up wind element) and begin casting Aero on yourself. End result is Tyrant being struck three times per cast and its HP quickly dwindling down. Once Sleep wears off, do take note to apply it again with NihoRem or use Alarm Clock. Keep up the pressure and Tyrant is soon history. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Now that Earth Tyrant is defeated, later in the game you will be able to travel to [Phon Coast / Hunters' Camp]. In that camp seek out Rimzat standing near E-most end of the screen and talk to him about how did your adventure go. - That wraps up this quest. ZODIAC SPEAR IS MINE! - You want Zodiac Spear, don't you? Reach the nearest GCR and warp to [Mosphoran Highwaste / Babbling Vale], or just floor it there from your current position. =============================================================================== MOSPHORAN HIGHWASTE area =============================================================================== - If not by GCR: from [Southern Skirts] go W to [Summit Path], then W again to [Babbling Vale]; or from [Summit Path] take W exit to [Babbling Vale]. Inside is a GCR, item shop (get 1000 Needles tech) and a moogle with a map for [Mosphoran Highwaste] (in case you did not get it yet from moogle in [North Bank Village]). When you get it, your goal is to floor it for N exit, where the entrance to Salikawood is. - Exit to [Trail of Sky-flung Stone] and proceed going E. Just before you exit to [Northern Skirts], examine 'Weathered Rock' nearby and smash it. It provides you with another way into [Rays of Ashen Light]. - From [Northern Skirts] go W to [Halny Crossing] and W again to enter Salikawood. =============================================================================== THE SALIKAWOOD area [The Salikawood / The Omen-Spur] - exit to Mosphoran [The Salikawood / Path of Hours] - SCR [The Salikawood / Trunkwall Road] [The Salikawood / Diverging Way] [The Salikawood / Living Chasm] - exit to Phon Coast [The Salikawood / Sun-dappled Path] [The Salikawood / Garden of Decay] [The Salikawood / Quietened Trace] - GCR [The Salikawood / Grand Bower] [The Salikawood / Corridor of Ages] - exit to Necrohol of Nabudis [The Salikawood / Piebald Path] - exit to Nabreus Deadlands =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.22 The Salikawood Forested region in central Nabradia. A path strung between the thick-growing trees leads towards Archadia. However, many of the tree-bridges are covered with thick moss, and in advanced stages of decay. As transport by airship gained prominence, the land roads were abandoned. Now more beasts walk the woods than travelers. The forest is the domain of the Kingdom of Nabradia. Abandoned these two years since its fall, the number of fell beasts within its borders swells daily. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo30 Drop till you shop - no shops, blimey Weather forecast - W&TNo31 Chest contents list - TRENo22 ASHE'S POSTCARD COLLECTION No.22 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - On [The Omen-Spur] take N exit to [Path of Hours]. There is SCR here to save your game, then hike N to [Trunkwall Road]. - On this screen floor it for SE corner to find a statue with the map for this area. Now that you have the map, travel to [Quietened Trace] and save your game at GCR, cast Shell and Protect on yourself, then poke your nose into [Grand Bower]. ------------------------------------------------------------------------------- No289 King Bomb G: Boss C: Ancient Bomb aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 34 | 37596 | 999 | 35 | 26 | 77 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 19 | 23 | 4 | 0 | 22 | 2050 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, CritHP -> ATT+, Return Damage Gain : Damage Resist (HP < 40%), Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ You can run away from the battle. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Bomb Shell u - Fire Crystal r - Bomb Fragment POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), fire based, CT25 02. MA - Fira all battle - c after all Bomb allies are eliminated - a 03. SA - Lunge all battle - u 04. SA - Renew King's HP is roughly at 50% - u HP < 20% - 1x - a 05. SA - Cry for Help any time after all Bomb allies are eliminated - a 06. SA - Chain Reaction Bomb ally is close - r 07. SA - Chain Magick HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Salikawood / Grand Bower; save30, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv30 Cast Protect, Shell and Regen on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Reverse, Slow, Immobilize, Silence, Oil and Sap. Equip Flame Shields, Miters, best armor you have, and set your gambits to remove Oil with Handkerchiefs. Then focus on three Bombs prowling around King and remove them from battlefield. Once they are gone, turn on King and have it taste some Miter justice - be advised that King has Return Damage active. Use NihoRem to inflict above mentioned statuses and you're set. If you don't have Niho yet, inflict at least Silence, Sap and Immobilize. Silence prevents King from using Fira and Cry for Help, and that means you'll be free from reinforcements. Disease will disable boss' Renew and Chain Magick skills - if boss can't heal, it'll fall quickly. In case inflicting Disease isn't an option, stay on alert for boss' Renew which it can use often (for sure when boss enters critical HP - but one time only). Keep hacking away and you will win in no time. You may have to resort to Quickies to help you nail the boss in case it keeps healing itself. If things go grim, you can run away from this battle. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - With King Bomb history, your way is wide open. Return to [Quietened Trace] to save your game, then from [Grand Bower] go into [Corridor of Ages], and then take SW exit into Nabudis. =============================================================================== NECROHOL OF NABUDIS dungeon [Necrohol of Nabudis / Hall of Slumbering Might] - exit to Nabreus Deadlands [Necrohol of Nabudis / Hall of the Ivory Covenant] [Necrohol of Nabudis / Cloister of Reason] - require Medallion of Love to be able to enter [Necrohol of Nabudis / Cloister of the Highborn] [Necrohol of Nabudis / Cloister of Distant Song] [Necrohol of Nabudis / Cloister of Solace] - require Medallion of Bravery to be able to enter [Necrohol of Nabudis / Hall of Effulgent Light] - exit to Salikawood [Necrohol of Nabudis / The Crucible] - require Medallion of Might to be able to enter =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.23 Necrohol of Nabudis Palace once home to the royal family Nabradia. Called the Verdpale Palace, it once stood proudly in the middle of a lake. Now it stands in ruin, destroyed in the attack on Nabudis two years ago. Though the ghost of the building remains in the crumbling walls, it is wholly gutted and lies half-submerged in murk. Now Mist flows freely through its abandoned halls, and its glorious memory is profaned by a menagerie of vile creatures. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo48 Drop till you shop - SHPNo21 Weather forecast - W&TNo46 Chest contents list - TRENo35 ASHE'S POSTCARD COLLECTION No.23 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Again, to gain access here - King Bomb in Salikawood must be defeated. [Necrohol of Nabudis / Hall of Effulgent Light] - The only reason we are here at this moment is to collect Zodiac Spear. Be advised that this is very dangerous trek and you may get KOed often, but the ultimate prize is well worth the effort. Baknamy is a very annoying enemy and if at all possible, try to lure single enemy away from the packs. Or equip Niho and toss Phoenix Down or Remedy on every enemy you find - that way you'll render them quite harmless. Anyway, from the entrance go W a bit, and then go a bit N, then W again to reach a small room with pillar in middle. From the room go W again to another pillar-in-middle room. Now go S and locate the stairs to [Cloister of Distant Song]. - There is a secret Baknamy Merchant hidden in Necrohol. You can find it in [Necrohol of Nabudis / Hall of Effulgent Light]. Make your way to NW corner and examine the lonely room up there. You will notice a passage leading into another room (which is not shown on the map) with Pandora. Kill it if you want (may drop Aegis Shield) and then examine corners of this hidden room until "???" pops up. Press Action and merchant will appear. At this moment it was only selling Ethers. [Necrohol of Nabudis / Cloister of Distant Song] - When you exit the stairway, go E past pillar-in-middle room, then N. You get to deal with Elvorets now. At intersection turn E, and then N again. You should see two Babils now, but we won't fight them. Turn gambits off, and run N past the Babils, then turn E and run upstairs to next area. [Necrohol of Nabudis / Cloister of the Highborn] - Kill some Elvorets, then take E turn. Keep walking until you see two Babils guarding a passage. Ignore them and go E, then turn N. You will see a small room on the W and inside 16 treasures. If somehow you have come to possess Diamond Armlet already, DO NOT HAVE IT EQUIPPED! Pop open all treasure and one will contain Zodiac Spear, if you have followed my advice and didn't open the treasures I told you to stay away from. If you have, tough luck, but not all is lost, as the weapon can be gotten in another way. Now return the way you came. [Necrohol of Nabudis / Cloister of Distant Song] - Area should be fairly free of enemies, except maybe some Elvorets or Baknamys spawning back. If you see Dark Elemental, do not cast any magic near it. If it comes after you, whip on Reflect and run for the stairs. [Necrohol of Nabudis / Hall of Effulgent Light] - Enemies have spawned back, so you will have to kill them (try luring single enemy away from the pack). When you have just but a final stretch to go, run for the exit back to Salikawood. =============================================================================== THE SALIKAWOOD area =============================================================================== - Sail back to [Quietened Trace] and use GCR to save your game. Now walk over to [Piebald Path] and enter [Nabreus Deadlands]. =============================================================================== NABREUS DEADLANDS area [Nabreus Deadlands / Greencrag] - exit to Salikawood [Nabreus Deadlands / The Muted Scarp] - SCR [Nabreus Deadlands / Vale of Lingering Sorrow] [Nabreus Deadlands / Hope's Reach] [Nabreus Deadlands / Echoes of the Past] [Nabreus Deadlands / The Slumbermead] [Nabreus Deadlands / The Fog Mutters] [Nabreus Deadlands / Overlooking Eternity] [Nabreus Deadlands / Succor Midst Sorrow] - GCR (disguised Crystalbug, so beware) [Nabreus Deadlands / Lifeless Strand] [Nabreus Deadlands / Field of the Fallen Lord] - exit to Necrohol of Nabudis =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.24 Nabreus Deadlands Place once known as Nabudis, the prosperous capital of Nabradia. In the war against Archadia two years ago, the city was utterly destroyed, leaving nothing but an eerie waste of swirling Mist. Even by day, the sun does not penetrate that ever present fog. Beneath it, the dense Mist has given rise to all manner of bizarre flora and fauna of an invariably vicious temperament. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo47 Drop till you shop - no shops, blimey Weather forecast - W&TNo45 Chest contents list - TRENo34 ASHE'S POSTCARD COLLECTION No.24 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Again, to gain access here - King Bomb in Salikawood must be defeated. - From [Greencrag] go W to [The Muted Scarp] (save your game here and make sure you talk to Ma'kleou by checking all choices he gives you as this is important for Nabreus' Medal quest), then E to [Vale of Lingering Sorrow]. Check around NW end of this area to find Urn with map of [Nabreus Deadlands]. Now return to Salikawood and from there warp to Westersand. - If you desire, make your way to [Succor Midst Sorrow] - beware, the crystal is in fact Crystalbug. Kill it and GCR will spawn, so save your game, and you can also use this GCR to warp to Westersand. =============================================================================== DALMASCA WESTERSAND area =============================================================================== - Travel to [Zertinan Caverns], which can now be fully explored. =============================================================================== ZERTINAN CAVERNS area =============================================================================== - You land in [Invitation to Heresy]. Travel E to [Sandfalls] and then S to [Hourglass Basin]. Knock down 'Boulder' to stop sand flow, and then take S exit to [The Undershore]. Here you will find a welcome SCR, and past it is a hidden path leading to E-most part of [Hourglass Basin] where Grenades are. When progress is saved, take W exit from [Hourglass Basin] into [Arthroza Quicksands]. Man, it is windy down here... Ooops! ------------------------------------------------------------------------------- No269 Adrammelech G: Esper C: The Wroth aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPE a | 39 | 39630 | 999 | 38 | 30 | 79 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 60 | 25 | 21 | 0 | 0 | 42 | 4050 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | absorbs | weak | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, HP Devour, Half MP Cost Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%), Magic CT = 0 (HP < 10%) (NTSC-J), Magic CT = 0 (HP < 50%) (NTSC-U/C), Paling (Perfect Defense), Magick Shield (Perfect Defense) Lose : Paling (2 minutes elapse OR Flash Arc is used), Magick Shield (2 minutes elapse OR Flash Arc is used), HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ You can escape from this battle into previous area in order to refresh your party. This battle is different in NTSC-J version. Differences are listed above. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Capricorn Gem r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Sap, CT25 02. MA - Thundara Magic CT = 0 isn't active yet - u after Perfect Defense dissipates - a 03. MA - Thundaja HP < 50% - a again after each next 20 commands - a 04. MA - Bleed HP < 80% - u 05. MA - Flash Arc HP < 80% - a 80% > HP > 50% & after each next 10 commands - a HP < 50% & after each next 20 commands - a 06. SA - Perfect Defense after Thundaja - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Zertinan Caverns / Arthroza Quicksands; save38, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv32 Before you come to battle, check to see that you have "Foe: undead" gambit, as it will be of vital importance. Also needed will be some ranged weapons cos Adra is a flying foe. Additional preps are done in form of casting Protect, Shell, Bubble and Faith on your chrs. Having Power Armlet (drop from Wary Wolf) will prevent Stop status from Thundaja. Adra can be meddled with by putting Slow and Blind on it. In addition to head honcho you will need to take care of Shambling Corpse foes that will keep periodically appearing to offer support to Adra. Unfortunately Corpse is immune to getting KOed with Phoenix Down, and we'll take care of it with combination of Niho and Chronos Tear (you can buy them at [Mosphoran Highwaste / Babbling Vale]). Before tacking on the hero-way of battle, let me tell you about cheese-way first. As soon as Adra's intro is done, turn around and return the way you came (in my case into [Hourglass Basin]) ignoring any Shambling Corpse foes that may have spawned. When you've escaped from Adra's area, heal up your wounds, turn around again and enter Adra's area once more. Esper boss music begins playing immediately, but Adra is nowhere to be found - it is merrily waiting somewhere in the area until you come close enough. Slowly progress towards Adra's location, sistematically cleaning out undead foes that will keep appearing. Expect to eradicate 15~16 enemies before coming into Adra's reach. When it finally spots you, allow it to come to your location and engage in battle. Now returning to hero-way of battle... When battle begins, arrange two chrs' gambits to attack undead foes as they appear and use third chr to attack Adra itself. You can take care of sidekicks by casting Disable on them, or equipping Niho and tossing Chronos Tear to inflict Stop. While Corpses can't do anything, smite them down and when they're gone, have all chrs join forces against Adra. If you so desire, you can use Niho in combination with Ethers to drain its MP but it'll eventually gain enough MP back to shoot occassional Thundara your way. Adra also can't ignore EVA, so a good shield will go a long way. During first half of battle Adra will be taking as much damage as it dishes, in addition to pelting you with Bleed and Thundara (keeping chrs apart is a good idea to minimize the damage). Cura will prove more than enough to take care of your healing needs. After losing 20% HP Adra begins using Flash Arc, a more powerful version of thunder spell - it only hits one chr, though. Not much will be changing until you enter second half of the battle. First you'll be greeted with Thundaja which has a chance to inflict Stop (make sure you're under Shell to halve that chance), and then Adra shields itself with Perfect Defense (it'll wear off as soon as next Flash Arc is used). While the boss is impervious to damage, heal yourself or recover MP or reapply buffs. Once Perfect Defense is history, you'll be treated to Thundara spamathon mixed with Flash Arc and Thundaja - keeping Shell on is of utmost importance. Take care to have Adra under Slow, destroy Corpse foes as they pop up or just have them under Stop check and heal often from constant thunder barrages. Soon enough Adra kicks the bucket and you gain another ally. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Congrats, you now have the ability to summon Adrammelech. From [Arthroza Quicksands] go N to [The Balamka Fault]. Here pop open the Urn for map of [Zertinan Caverns]. From [The Balamka Fault] go W to [Drybeam Cavern], then into upper portion of [The Balamka Fault] again. Take lower of E exits to [Sandfalls] and knock down 'Boulder'. Now follow the path and knock down another 'Boulder', and one more 'Boulder' to clear the path. Now return to SCR to save your game. If you were to take S-most exit from Zertinan, you will reach Ozmone Plain, but that would mean skipping on some marks. So be a good adventurer and return to Rabanastre. - By the way, if you make way to [Zertinan Caverns / Sandfalls], you'll find Grenade foes here. Keep up the stealing until you nab some Opal Rings, which allow you to pierce thru target's Reflect (very useful strategy for some marks and bosses). - Once we take down remaining three marks, we shall go and claim another two espers, so just hang on tight for now. - Take S exit from Rabanastre to enter Giza Plains. =============================================================================== GIZA PLAINS area - The Rains [Giza Plains / Throne Road] - exit to Rabanastre [Giza Plains / Nomad Village] - SCR - village is empty during rainy season [Giza Plains / Gizas North Bank] [Giza Plains / Gizas South Bank] - exit to Estersand - exit to hidden area [Tracks of the Beast] [Giza Plains / Crystal Glade] - SCR - Strahl's Anchor (available when Strahl has free travel) [Giza Plains / Warrior's Wash] [Giza Plains / Toam Hills] [Giza Plains / Starfall Field] - exit to Westersand - exit to Ozmone Plain [Giza Plains / Tracks of the Beast] - gain access by cutting down 6x Withered Tree - has the Urn with Feather of the Flock KI - this area is only available during the Rains =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.25 Giza Plains - the Rains A vast savannah spreading to the south of the Royal City or Rabanastre, the environs of which vary drastically between dry and rainy seasons. Large dark crystals lie scattered here and there across the savannah. During the Dry, they absorb the sun's radiance and glow with an auric brilliance. A village of nomadic herders is located near the middle of the grasslands. During the Rains, the villagers relocate to the mountains. While they reside in the grasslands, the menfolk rarely return from their herding, leaving the women and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of magicite, called sunstone, which they then bring to market to sell. The animals by which the make their living are primarily of cockatrice stock. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo05 Drop till you shop - no shops, blimey Weather forecast - W&TNo06 Chest contents list - TRENo04 ASHE'S POSTCARD COLLECTION No.25 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - It is the Rains season in Giza now. Enemies are stronger, and rain makes elemental fiends to come out and play. They are masters of strong magic, so caution is advised if you wanna fight them (Quickie can wipe them out). - In Giza you should hunt down six 'Withered Trees' (one in [Throne Road], one in [Nomad Village], one in [Gizas North Bank], one in [Crystal Glade], one in Toam Hills], and one in [Starfall Field]). Once all of them are struck down, they give you access to [Tracks of the Beast] portion of [Giza Plains], accessible from [Gizas South Bank]. - Stop by in [Nomad Village] and talk to Sadeen. He will tell you that Croakadile can be found near a bridge... well, the bridge you're looking for is in [Starfall Field]. You can take on the mark right now if you wish, though it may be a wiser idea to push the story a bit forward, as this will mean new Guest chr for you and a couple of new spells. - If you do want to take it on right now, then keep going near the bridges and eventually Croakadile will drop by to say hello. ------------------------------------------------------------------------------- No232 Croakadile G: Rank 2 Mark C: Mutant Lizard aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 24 | 19449 | 780 | 29 | 18 | 57 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 35 | 13 | 13 | 2 | 0 | 10 | 1440 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, Counter+ Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Horn u - Pointed Horn r - Aries Gem POACH: none SP.IT: ki - Ring of the Toad --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to sleep, CT25 02. SA - Aqua Bubbles HP < 20% - 1x - a 03. SA - Gnaw all battle - u 04. SA - Growing Threat HP < 40% - 1x - a 05. SA - Renew HP < 50% & when not in battle - a 06. SA - Angelsong HP > 50% - a HP < 50% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Starfall Field (only during Rains); save22, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv33 Cast Protect, Shell, Regen and Bubble on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Reverse, Slow, Immobilize, Silence and Blind. Mark begins the battle with Shell and Bravery on, and its first move will be Angelsong. Have Nishijin Belt on to prevent Sleep from rephy and that about covers it. Toss NihoRem to inflict statuses mentioned above (except Reverse) and the battle is all but won - it's asleep, in case it wakes up it can't heal itself, slower attacking speed and rooted to the ground. Croak is weak to fire, so have chrs don Flame Staffs and start poking the mark with Fire spells until it falls defeated. Croak provides a challenge otherwise - once it loses 60% HP, it'll use Growing Threat (skill which doubles user's lv) and at critical HP it uses Aqua Bubbles for serious damage. Avoid the danger of having all chrs hit by spreading them out. If Niho isn't available, you'll want to keep casting Sleep, Slow and Blind to cripple its fighting capabilities. Make sure you don't wander too far from the mark or else it'll heal itself to full by using Renew skill. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After the battle you receive Ring of the Toad KI. Return to Sadeen and he will award you with: 1200 gil, Serpent Rod, Teleport Stone. Sadeen will implore you to take the ring you got to his beloved. This person is the village elder, and you can give the ring to her during the Dry. There is still more - when the ring is returned to the owner, and when it's next Rains season, you can go see Sadeen again and talk to him for conclusion of his story. - Also stop by [Crystal Glade] and speak with Nanau there about Gil Snapper mark. You will receive Silent Urn KI, while location of Gil Snapper is in [Tracks of the Beast]. - Cut down all six 'Withered Trees' and head to [Tracks of the Beast]. The weather MUST BE heavy rain with lightning strikes - if it is, Bansat will show up and inform you of Gil Snapper being in the area, but only one time. And if it isn't, simply zone between two screens until desired weather comes. Engage Gil Snapper! ------------------------------------------------------------------------------- No248 Gil Snapper G: Rank 3 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 37 | 86956 | 999 | 35 | 24 | 77 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 55 | 22 | 23 | 0 | 0 | 20 | 3830 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | weak | absorbs | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Attack+, Parry, Return Damage, Half MP Cost Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - 1000 gil u - 2000 gil r - 4000 gil POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Slow, CT25 02. MA - Blizzara HP > 20% & foe is close - u HP < 20% & foe is close - a foe is far - a 03. MA - Blizzaga HP < 20% - 1x - a
04. MA - Disablega all battle - r 05. SA - Flatten HP > 50% & foe is close - r 50% > HP > 20% & foe is close - u 06. SA - Purify under status change & foe is far - a 07. SA - Flash HP > 20% & foe is close - r 08. SA - Meditate MP < 20% & foe is far - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giza Plains / Tracks of the Beast (only during Rains); save36, BLMC (accidental save with Orthros) ------------------------------ GET READY! FIGHT! ------------------- party lv33 Before battle you may want to rid the area of turtles prowling around. Cast Protect, Shell, Regen and Bubble on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Slow, Immobilize, Silence and Blind. Battle begins and first business is to toss NihoRem - this will Silence the mark, thus eliminating its magic skills, and Slow and Blind it as well (otherwise apply statuses with magic spells), then spread your chrs around Snapper and keep them close. Don't retreat too far or Snapper will Purify itself of all bad statuses you put on it. Damage-wise Cura will keep you healthy (note that you take damage for each strike you make at Snapper), and have Argyle Armlet to null Blind from Flash skill. Everything you'll be getting poked with is thus Flatten and rephy. Place your chrs just so far away that Snapper won't use Purify and at same time isn't able to reach you with rephys or Flatten. Bansat will keep you up to date with Shell and Protect. Snapper is weak to thunder element, so mix it in your attack repertoire every now and then. It gains Damage Resist when it loses half HP. Once Snapper enters critical range, it chills the battle with Blizzaga and then spams Blizzara until its defeated... only since you keep it under Silence, no such attacks occur - instead you're pelted with physicals. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle Snapper will be drawn into the Silent Urn. Now head for SE-most portion of the map. There open the Urn for Feather of the Flock KI. Return to Nanau in [Crystal Glade]... where is she? Examine 'Soggy Letter' and learn that you need to see her during the Dry in [Nomad Village] for the reward - it will be 3000 gil and Phobos Glaze. - It's back to Rabanastre again. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for felling Earth Tyrant: 1200 gil - for felling King Bomb: 1300 gil, Mallet - for Brave Companion rank: 2x Hi-Ether, 3x Teleport Stone - You can now buy Faith magic from Clan Provisioner in Muthru Bazaar! - Return to Giza. =============================================================================== GIZA PLAINS area - The Rains =============================================================================== - Go all the way S and leave Giza by taking S exit into [Ozmone Plain]. =============================================================================== OZMONE PLAIN area [Ozmone plain / Field of Fallen Wings] - exit to Giza Plains [Ozmone plain / Dagan Flats] [Ozmone plain / The Switchback] - exit to Zertinan Caverns [Ozmone plain / Haulo Green] - exit to Jahara - has choco-tracks to S part of [The Shred] [Ozmone plain / The Greensnake] [Ozmone plain / Field of Light Winds] - has choco-tracks to S part of [The Shred] [Ozmone plain / Sunlit Path] - SCR - Strahl's Anchor (available when Strahl has free travel) - exit to Golmore Jungle [Ozmone plain / The Shred] - exit to Henne Mines - Wayward Chocobo - has choco-tracks to [The Haulo Green] - has choco-tracks to [Field of Light Winds] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.26 Ozmone Plain Wide region of plains in Bancour, bordering Dalmasca. Mostly tall grasses, though here and there can be seen volcanic rock formations. In the past, a great battle was fought in the skies over Ozmone Plain. The decaying airshipwrecks punctuating the plains are monuments to the carnage once wrought there. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo21 Drop till you shop - no shops, blimey Weather forecast - W&TNo22 Chest contents list - TRENo16 ASHE'S POSTCARD COLLECTION No.26 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - From [Field of Fallen Wings] go S to [The Switchback], then S again to [Haulo Green]. Still keep S until you run into Garif Warrior picking on black chocobo. From here take W path and you will reach Jahara. =============================================================================== JAHARA - LAND OF THE GARIF town [Jahara / Banks of the Sogoht] - GCR - Chocobo rental - exit to Ozmone Plain [Jahara / Lull of the Land] - Garif Trader [Jahara / The Elderknoll] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.27 Jahara A garif village in Bancour. Here, a chieftain elder watches over the old ways, and so administers the tribe. Though many other villages dot the area, there is little direct communication between them. The garif have worshipped magicite since ancient times, and tribal legends tend much wisdom concerning the Stones. When the time is right, the elders teach these lessons to the youth of the village, and, on rare occassions, to visitors from other lands. Abhorring machinery and iron, much of the garif material culture is based on wood and stone and other unmanufacted things. Their houses made of grass and strips of leather allow a breeze to pass through, and are uniquely suited to the hot, arid climate. On the hill overlooking the village is a meeting lodge, warmed always by a bonfire. Near the lodge are the elders' huts, and below the hill is a clearing ringed by a healer's hut, and the tents of craftsmen, as well as a place to take care of a livestock, called "nanna" in the garif tongue. Dalmasca has for many years honored the ways of the garif, and so kept up peaceful trade and relations with this isolated people. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo22 Drop till you shop - SHPNo13 Weather forecast - W&TNo23 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.27 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Yippee, a GCR. Shop on and buy maps for [Ozmone Plain] for 1700 gil, and map of Jahara for 30 gil from Cartographers' moogle. Talk to the warrior in front of the bridge for a scene. As soon as you're in [Lull of the Land], look for three warriors (two are sitting on the ground, one is standing) and address the high-chief Zayalu. You'll get Jaya Stick - DO NOT SELL IT!!! - now take it to W exit and talk to Supinelu, one of the warriors there; choose first option twice to be allowed to see the elder in [The Elderknoll]. - Just a bit further from the bridge is elder's house. Talk to two guards in front and choose first choice. Larsa joins as Guest chr, and you also nab Bowgun and Onion Bolts (if you gave Jaya Stick to Supinelu). If you sold Jaya Stick, then you will obtain Killer Bow and Onion Arrows. Once you regain control, talk to Gurdy to get a free chocobo ride (this time only). - Pen. U. comments that you can keep the Jaya stick! Do this - talk to Garifs gurading the bridge and choose first option. After they let you pass, go talk to Zayalu to obtain Jaya Stick. When the other scenes conclude, you will walk away with Killer Bow, Onion Arrows and Jaya Stick. - Among interesting equipment to buy I would like to point out Gladius, and three element staffs. From tech selection buy Gil Toss and Charm. - Also, before leaving, seek out Sugumu in [The Elderknoll] and talk to him about Enkelados. Mark is found in [Ozmone Plain / The Shred]. Talk to Hsemu near the bridge in [Lull of the Land] to learn that Enkelados hates Wus, so you'll have to kill all of them in designated area. - Re-entering the Rains in Giza Plains after visiting Jahara for the first time will start the weather rotation of Giza Plains: sunny weather for two (2) gameplay hours, and rainy weather for one (1) gameplay hour. Also, when the seeq in [Rabanastre / Southgate], who is walking around near the choco rental, changes into 'Weather Eye', the rotation of the weather has begun. =============================================================================== OZMONE PLAIN area =============================================================================== - Travel to [The Shred] and eliminate all Wus in the area, then leave and reenter. ------------------------------------------------------------------------------- No230 Enkelados G: Rank 2 Mark C: Slaven aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 22 | 18709 | 210 | 27 | 12 | 55 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 34 | 12 | 8 | 0 | 0 | 9 | 1210 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), White Wind (after Purify) Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Earth Magicite r - Slaven Harness POACH: none SP.IT: ki - Errmonea Leaf --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (17% chance), CT25 02. MA - Protect HP > 50% - u when not in battle - a 03. MA - Shell HP > 50% - u when not in battle - a 04. SA - Purify HP < 50% & under status change - a 05. SA - Gnaw all battle - u 06. SA - Restore HP < 50% - 1x - a HP < 20% - 1x - a HP < 70% & when not in battle - a 07. SA - Spin Kick HP > 50% - u HP < 50% - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ozmone Plain / The Shred; save23, BLMC ------------------------------ GET READY! FIGHT! ------------------- party lv33 Cast Protect, Shell, Regen, Bubble and Faith on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Stop, Confuse, Sleep, Disease, Slow, Disable, Immobilize, Silence, Blind, Oil and Sap. Geez, that's one easy mark to defeat after lots of high HP dudes. A single toss of NihoRem will render Enke useless and at your mercy - bash at it in any way you want since Enke will not be able to counter as it's been put to Stop. Enke isn't much of a challenge either way - it heals itself twice during battle, and uses Purify when it loses half HP (in case it suffers from status change) followed with White Wind afterwards. White Wind is pass-able which makes foe immune to any status change for two minutes - and it's not like it's going to help it much anyway. Berserk tank (Bacchus' Wine) with good equipment can single-handedly take down Enke. It'll try to fortify itself with occassional Protect and Shell, but this is only prolonging the inevitable - putting Enke 6 feet under. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Errmonea Leaf KI. Return to Sugumu and receive 1100 gil, Ether and Golden Amulet. As for Errmonea Leaf you have, you should take it to Lesina in [Giza Plains / Nomad Village] during the Dry. - Return to [Ozmone Plain] and take E exit from [Sunlit Path] to reach next area (there will be some scenes when you reach [Sunlit Path]). =============================================================================== GOLMORE JUNGLE area [Golmore Jungle / Paths of Chained Light] - exit to Ozmone Plain [Golmore Jungle / The Needlebrake] - exit to Eruyt Village [Golmore Jungle / Whisperleaf Way] [Golmore Jungle / The Parting Glade] - GCR - has choco-tracks to [The Rustling Chapel] [Golmore Jungle / Dell of the Dreamer] [Golmore Jungle / The Branchway] [Golmore Jungle / The Greenswathe] - exit to Paramina Rift [Golmore Jungle / The Rustling Chapel] - exit to Feywood - has choco-tracks to [The Parting Glade] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.28 Golmore Jungle A sprawling jungle in the Jagd Difohr, it remains much as it always has been, untouched by the hand of Man. Though the viera make their villages within this jungle, the ways to their enclaves are tangled and hidden. Barriers throughout the jungle, too, prevent easy passage. These were erected by the viera to prevent outsiders from intruding, the blessing of their people needed before one may pass. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo23 Drop till you shop - no shops, blimey Weather forecast - W&TNo24 Chest contents list - TRENo17 ASHE'S POSTCARD COLLECTION No.28 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - From the entrance point, take E path and then a branch leading S to run across the Urn with map of the area. Then press on till E exit to [The Greenswathe]. - Keep going E until you get across a seal. Fran will make a shortcut, so take it and you will enter Eruyt Village. =============================================================================== ERUYT VILLAGE town [Eruyt Village / Road of Verdant Praise] - GCR - Tetran's shop - exit to Golmore Jungle [Eruyt Village / The Spiritwood] [Eruyt Village / Fane of the Path] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.29 Eruyt Village Hidden village of viera in Golmore Jungle. Viera enclaves are scattered throughout the jungle, but all are warded against entry by those of other tribes or lands. Viera are reclusive by nature, living separate from the world outside, shunning even the society of their own kind, save when necessity demands. This isolation is in part made possible by the viera ability to hear the spirit voice of the Wood, and thereby know all that comes to pass within Her borders. Throughout the history of Ivalice, rarely have the viera ventured beyond the borders of the Wood, and few outsiders know of their laws or customs. Viera villages are formed of massive trees linked by suspended paths, with dwellings and small shrines to the spirit of the Wood encircling the trunks. During the day, many viera come to a clearing in the village, where a glistering spring bubbles up from the earth, to meditate. Their leader resides in the center of the village, and governs according to the Word of the Wood. Those who perform the sacred ceremonial duties of salve-maker or wood-warder stand at her side, defending the ways of the village and of the viera. Compared to other races, the viera seem to move at a slower, more contemplative pace, more at peace with the flow of time. However, some younger viera have begun to question the wisdom of rejecting change in the midst of a rapidly developing Ivalice. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo24 Drop till you shop - SHPNo14 Weather forecast - W&TNo25 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.29 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - Whoa, there's a GCR and shop is nearby, so stock up and buy a map of [Eruyt Village] for 60 gil. I recommend getting spells Float, Decoy, Drain and Curaga, and also consider buying Sash (null Slow), Argyle Armlet (null Blind), Jackboots (null Immobilize) and Black Belt (null Disable). Then go N to [The Spiritwood] and further on to [Fane of the Path] until you meet up with Jote (talk about hot...). - Also at this point I bought both Forgotten Grimoires for 22000 gil, which gave me Scholar's Monograph KI (causes additional loot to drop from constructs) and Dragoon's Monograph KI (causes additional loot to drop from dragons and plants). - Try going across the bridge to NE to trigger a scene. Afterwards run back to the village's entry point. Yup, all the way back. After the scene t'is a good time to continue doing some subquests. - If you return to Jahara, you will find Judge Hausen near Supinelu in [Jahara / Lull of the Land]. Talk to him and he gives you 3x Hi-Potion and Ether. Garif Trader's shop has also been updated - purchase Sight Unseeing and Infuse techs. From equipment department poke onto Flametongue, Healing Rod, Ice Shield, and Shielded Armor. - If, for whatever reason, you ever need to enter Eruyt from [Golmore Jungle], path will be gone. Instead 'Hidden Path' will pop up and you need to select 'Speak to the wood' to make the path appear. - Use GCR to warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== VIERA QUEST - Look for a Viera near choco rental in [Southgate] and talk to her. Go after her in [Southern Plaza] and talk to lovestruck man standing near the fountain. Now go to Yamoora's Gambits and you will find the Viera here, only to find out she will take off to [The Sandsea]. When you get there, look for Viera sitting on the railing on upper floor. Go talk to lovestruck man and agree to help him. Back to [The Sandsea] to talk to Viera "about this man in Southern Plaza...", and then again back to [Southern Plaza] to see two of them united. As a reward you get Loxley Bow and 2x Hi-Potion. - That wraps up this quest. - Time to go grab another two espers... warp to Estersand. =============================================================================== DALMASCA ESTERSAND area =============================================================================== - Make your way to [Murmuring Defile] - in here is second entrance to [Barheim Passage]. Examine the door and use Barheim Key to get inside. =============================================================================== BARHEIM PASSAGE dungeon =============================================================================== [Barheim Passage / The Zeviah Subterrane] - Travel N. [Barheim Passage / Great Central Passage] - Travel N. [Barheim Passage / North-South Junction] - Touch GCR to add a destination into Barheim, then return S. [Barheim Passage / Great Central Passage] - Take lower of two W exit. [Barheim Passage / Special Op Sector 5] - Chain together some Suriander foes and you will obtain Indigo Pendant accessory, making it far more easier for you to strike with status magic. When you have some, return to previous screen. [Barheim Passage / Great Central Passage] - Now take upper of two W exit. [Barheim Passage / East-West Bypass] - Travel W. Open the three chests at the dead end until you get Turtleshell Choker from one of them. You can repeat this as often you want - this acc allows you to cast magics as long as you have gil to pay for it. [Barheim Passage / The Zeviah Span] - As you go S, check the first E sidewalk going up for the Urn with Barheim Candle, revealing hidden areas on your Barheim map. Then travel S and look for 'Precarious Cart' - hit it to tip it over and gain access further S. [Barheim Passage / West Annex] - Keep working towards W exit. [Barheim Passage / Terminus No. 7 Adjunct] - Save your game at SCR, travel W. [Barheim Passage / Terminus No. 7] - Approach the middle of the room and get ready! ------------------------------------------------------------------------------- No266 Zalera G: Esper C: Death Seraph aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 40 | 72248 | 999 | 38 | 29 | 79 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62 | 23 | 25 | 0 | 0 | 40 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Reverse Item Gain : Null EVA (after defensive mode ends), Magic CT = 0 (during non-defensive mode & HP < 20%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ You have 5 minutes time limit to defeat Zalera. Zalera has two "modes" - defensive and non-defensive. *1 Attack pattern is: Lv.2 Sleep, Lv.3 Disable, Lv.4 Break, Lv.5 Reverse, Prime Lv. Death. *2 Zalera gains +80 bonus to DEF and +80 bonus to MDEF, bonuses dissipate after 4x Dead Bones allies are killed or Zalera takes damage (which isn't zero). ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Gemini Gem r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Confuse, CT25 02. SA - Stop after Enrage & on foe not under Sleep - r HP < 20% - r 03. SA - Sleepga after Enrage - r HP < 20% - r 04. SA - Death after Enrage - r HP < 20% - r 05. SA - Lv.2 Sleep HP > 20% & six commands after entering non-defensive mode - a*1 06. SA - Lv.3 Disable HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - r 07. SA - Lv.4 Break HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - r 08. SA - Lv.5 Reverse HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - r 09. SA - Prime Lv. Death HP > 20% & six commands after entering non-defensive mode - a*1 HP < 20% - a again after next 14 commands - a 10. SA - Kill after Enrage - 1x - a during non-defensive mode - c HP < 20% & after Prime Lv. Death - a 11. SA - Enrage takes damage during defensive mode - a defensive mode ends - a 12. SA - Purify after Prime Lv. Death & if under status change - a 13. SA - 'Zalera braces against attacks!'*2 start of battle - a HP > 20% & after Prime Lv. Death - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Barheim Passage / Terminus No. 7; save25, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv35 Next esper challenge awaits you! Zalera has a lot of moves, but only one of them deals any damage - boss mainly relies on status meddling, Dead Bones allies and instant KO. First of all, come into the battle with level numbers that are divisible by 1, 2 or itself - as such equip Nishijin Belt and most status worries are off your back (you'll only need to remove Stop with Remedy). Let's take a look at what you can toss at boss status-wise - Slow and Blind are your only status allies. Kill Dead Bones with Curagas or just usual physicals, and you can also consider putting Disable on them. Status buffs worth some consideration are Shell (most important one as it will halve the chances for all status spells to succeed, including Kill and Death) and Protect, other ones not much so since you're facing a time limit of 5 minutes and lots of potential KOes. In case you get put under Confuse, equip a wimpy weapon until status is removed. Zalera's first move is engaging defensive mode, where it gains a boost to DEF and MDEF - as a result of this some Dead Bones will spawn as well. For as long as Bones are around, Zalera won't attack you, so use this chance to defeat Bones with ease. Be careful of Bones' Hawk Glare putting you on Disable while you're disposing of them, and in case you cast any magic spell with Bones around, they put up Reflectga. After you dispatch four Dead Bones, Zalera switches to non-defensive mode and uses Enrage. Defensive mode can be disengaged earlier if your attacks are strong enough to damage Zalera (the best option is chucking Curaga, but boss' Reflect must wear off or be removed first). You'll now face an assortment of Kill, followed by few rounds of Stop, Sleepga or Death. Afterwards boss switches to attack pattern of casting lv-specific spells, ending the chain with Prime Lv. Death. If you've come in battle with levels I suggested, you'll avoid all problems, otherwise equip necessary acc to block the effects. If Zalera was affected with Slow or Blind, it'll continue the chain with Purify. Now comes the part where Zalera enters defensive mode again, calling out Dead Bones for help... honestly, not much changes until boss hits critical HP levels. At this point attack pattern is not followed anymore and you're blasted with Prime Lv. Death (next one incoming after each next 14 commands). Zalera can use most of its attacks now, though you have nothing to worry about since you're protected. Kick its undead ass and claim next esper. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You can now summon Zalera! Take W exit to [Garamsythe Waterway]. =============================================================================== GARAMSYTHE WATERWAY dungeon =============================================================================== [Garamsythe Waterway / East Sluice Control] - Save your game, then travel W. [Garamsythe Waterway / Southern Sluiceway] - Travel W. [Garamsythe Waterway / West Sluice Control] - Travel N. [Garamsythe Waterway / No. 10 Channel] - Make your way E to [Central Waterway Control] [Garamsythe Waterway / Central Waterway Control] - Save your game, then start tinkering with 'Waterway Control' thingies. Since this is our first time doing it, No.10 is already closed. Use Sluice Gate Key on whichever to get the options of either closing or opening them. To start, you need to close No.3 gate (and also No.10 gate, if you've been fiddling with them before). [Garamsythe Waterway / No. 3 Cloaca Spur] - With the water drained you can get deeper. Seek out 'No.1 South Waterway Control' switch and push it to close the gate. Return to previous screen. [Garamsythe Waterway / Central Waterway Control] - Open No.3 and No.10 gates, then close No.4 and No.11 gates. [Garamsythe Waterway / No. 4 Cloaca Spur] - With the water drained you can get deeper. Seek out 'No.1 North Waterway Control' switch and push it to close the gate. Return to previous screen. [Garamsythe Waterway / Central Waterway Control] - Open No.11 gate, then close No.3 gate. Save your game at SCR now. [Garamsythe Waterway / No. 1 Cloaca] - Proceed S, then go down into the sewer to trigger next boss battle. ------------------------------------------------------------------------------- No265 Cuchulainn G: Esper C: The Impure aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 45 | 126165 | 999 | 42 | 32 | 5 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78 | 27 | 31 | 0 | 0 | 50 | 4950 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste 50%: Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Half MP Cost Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%), Spellspring (Mana Spring) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle HP Sap field is sapping your HP. There is no way to prevent it! ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Scorpio Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Poison, CT25 02. MA - Bio HP > 50% - u HP < 50% - r 03. MA - Slowga HP > 50% - r HP < 50% - u 04. MA - Immobilizega all battle - u 05. MA - Disablega all battle - u 06. MA - Toxify HP > 50% - r 07. MA - Invert all battle - r HP < 50% - a after each next 8 commands - a 08. MA - Malaise HP < 80% - a after each next 8 commands - a 09. SA - Mana Spring HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Garamsythe Waterway / No. 1 Cloaca; save26, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv37 An exceptional esper challenge is at hand and you shall prove your worth by stomping on Cuchu and getting it under your control. Status buffs that'll be important to maintain are Shell and Bubble (Cuchu has lots of status spells at disposal and Shell will be halving their chances to connect). Boss itself is immune to all status changes so no help in that field for this battle. Fight itself is led on water terrain with no significant advantages for either side. When battle starts, magic field envelops the party and causes a severe HP drain. There is no way to counter its effects, so you'll have to dedicate a chr to constant healing. Quickly run into N dead end of battlefield, with Cuchu hot on your trail - your goal is to trap yourself into the dead end, and have Cuchu block the path. That way you can't get out, but Foobars also can't get in to join the fray. It can happen that a Foobar or two may drop in to say hello before you successfully box yourself in, in which case use NihoRem combo to put some serious status hurt on Foobar and then kill it. Now that you're locked in, prepare for incoming assault from Cuchu. Wearing Black Belt is imperative in order to shield your chrs from Disablega - other statuses don't matter as much and they can easily be cleared. Start chipping on Cuchu's HP until it loses 20% HP, at which point it begins using Malaise for a moderate HP recovery (again after each next 8 commands). In addition its rephy and Bio will be only moves that deal damage for the moment. Cuchu can't ignore EVA, so a good shield will go a long way. After losing half HP you'll be introduced to Mana Spring (Cuchu no longer needs MP to cast spells) and Invert - it's likely that effects will kill the chr targeted, so counter that with Phoenix Down (as a bonus, chr's MP will surely be back to full). Cuchu also gains Damage Resist, making it slightly bit tougher. About Foobars - couple more of them will fall down from ceiling and scurry around behind Cuchu's back. Since they can't reach you, sometimes you'll be chucked an extra spell in your direction - stop them in their tracks with a healthy dose of NihoRem. Toxify gets finally lost... and that's about it - every other attack still remains at boss' disposal. Maintain Shell at all times, and be vary of attack pattern for Malaise and Invert. After boss enters critical HP, its defense and attack powers increase even more, so consider using Gil Toss to inflict some serious damage. Above all, don't become frustrated over the battle and keep your cool - Cuchulainn is conquered. After your victory be aware of any remaining Foobar foes as they don't disappear when Cuchu's defeated. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You have gained the ability to summon Cuchulainn! Now return to previous screen. [Garamsythe Waterway / Central Waterway Control] - Save you game at SCR, and make sure all sluice gates are open (lights on top of switches are not lit). NABREUS' MEDAL QUEST - If you read Dusty Letter and position yourself to face N, the directions on the letter correspond to locations of sluice gates. So following that... close Gate No.11, then close Gate No.4, then open Gate No.11, then close Gate No.3, and finally open Gate No.4. If you do it correctly, you will hear a faint sound effect of something falling. Walk around outer edge of the area and look for 'Shiny Object' - examine it to obtain Dull Fragment KI. Return to Rabanastre and use GCR to warp back to Eruyt, and from there travel to Golmore. =============================================================================== GOLMORE JUNGLE area =============================================================================== - Take NW exit in [Paths of Chained Light] to reach Ozmone Plain. =============================================================================== OZMONE PLAIN area =============================================================================== - In [Sunlit Path], opposite of the SCR you'll see two Imperials. Talk to the sitting guy and give him a Potion. Initiate another convo and you'll be able to take the chocobo for a ride. Take W exit to [Field of Light Winds]. - Your goal is the exit in SE end of [Ozmone Plain]. See the yellow chocobo parked behind some tall grass, barring you access to it? Also look on the ground and you will see lots of chocotracks. To the left of its position there's some grass you can walk thru, but only if you're on a chocobo. Take S exit to [The Shred]. - Now take SE exit to [Henne Mines] for a scene. Kewl, I see dead people (all of the map is revealed). Dismount the choco and enter the mines. AWESOMENESS CHECK NUMERO NINE! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Bubble, Faith, Float, Decoy, Drain, Curaga - 40 out of 81 total - ...and following techs: Gil Toss, Charm - 13 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe ========================== 15 MARKS OUT OF 45 SLAIN =========================== - Do you have Nihopalaoa accessory? If not, kill 10 marks and go grab one! =============================================================================== HENNE MINES dungeon [Henne Mines / North Entrance] - exit to Ozmone Plain [Henne Mines / Pithead Junction A] [Henne Mines / Phase 1 Shaft] [Henne Mines / Phase 1 Dig] - a secret portion of the area in W is not visible on your Select map [Henne Mines / Crossover A] [Henne Mines / Crossover B] [Henne Mines / Pithead Junction B] [Henne Mines / Staging Shaft] - GCR [Henne Mines / Ore Separation] - E door can only be unlocked when you have 10 or more espers - W door is usable after you defeat Tiamat [Henne Mines / Phase 2 Dig] - portions of area are not visible on your Select map, but there are lots of secret passages [Henne Mines / Crossover C] [Henne Mines / Pithead Junction C] [Henne Mines / Phase 2 Shaft] - exit to Feywood (blocked by wreckage, though) [Henne Mines / Special Charter Shaft] - portions of area are not visible on your Select map, but there are lots of secret passages [Special Charter Dig] - W door is usable after you defeat Zodiark =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.30 Henne Mines Crystal mines in the mountainous region of Bancour still producing a great variety of magicite, even as other mines around them close, their veins dry and spent. The Archadian Empire possesses mining rights here, making this a key location for their acquisition of the stones, bypassing intermediaries and fluctuating markets. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo25 Drop till you shop - no shops, blimey Weather forecast - W&TNo26 Chest contents list - TRENo18 ------------------------------------------------------------------------------- This dungeon's map will be fully completed when you obtain Henne Candle. ASHE'S POSTCARD COLLECTION No.30 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You're unable to explore whole dungeon fully yet - the rest becomes available after you obtain 10 espers AND finish Mindflayer hunt. More details are further down in the walkthru. Here is how I set up my gambits (party was Vaan, Ashe, Fran) and it worked just fine for me... Vaan's setup 1 Ally: any - Raise 2 Ally: any - Esuna 3 Ally: HP < 50% - Curaga 4 Foe: HP = 100% - Steal 5 Foe: flying - black magic spell 6 Foe: nearest - Attack Fran's setup 1 Ally: any - Raise 2 Ally: any - Esuna 3 Ally: HP < 50% - Curaga 4 Ally: status = HP Critical - Protect 5 Foe: flying - black magic spell 6 Foe: party leader's target - Attack Ashe's setup 1 Ally: any - Raise 2 Ally: any - Esuna 3 Ally: HP < 50% - Curaga 4 Foe: flying - black magic spell 5 Foe: party leader's target - Attack 6 Self - Libra [Henne Mines / North Entrance] - Follow the path until you see blue 'Gate Switchboard', which you will of course flip. Take the S exit. When switches glow blue, blue gates are closed and red gates are open. When switches glow red, red gates are closed and blue gates are open (courtesy of 'Advisory, Gate Operation'). [Henne Mines / Pithead Junction A] - In this small room talk to 'Wounded Imperial', flip red switch to open S and E doors - be careful, as a lot of Jelly will fall down. Take either door to next screen. [Henne Mines / Phase 1 Shaft] - In the corner of the room you will find the Urn with the map for the area. Return to the room with second switch. [Henne Mines / Pithead Junction A] - Flip the blue switch again and take W exit. [Henne Mines / Phase 1 Shaft] - Follow the path and take W exit. [Henne Mines / Phase 1 Dig] - Make your way to E exit. [Henne Mines / Crossover A] - Go N and take N exit to next area. [Henne Mines / Crossover B] - In this screen you will need to make haste to SE exit to reach a small room with third switch. [Henne Mines / Pithead Junction B] - Operate the red 'Gate Switchboard', and then HASTILY take W exit. You may want to remember this area for later, though, and here is why. Whenever you flip the switch, a lot of Jelly will fall down. Kill them all for EXP and LP and some boot to loot (or was that the other way around), then go two screens away and return here to flip the switch again and so on. [Henne Mines / Crossover A] - On this screen take N exit yet again. [Henne Mines / Crossover B] - Now take N exit to next area (you couldn't get to it earlier). [Henne Mines / Staging Shaft] - Hey, Fran, good looking sistah you have there... Save your game at GCR! Go N and prepare thyselves! It's Mighty Morphing Power Kitties Time! [Henne Mines / Ore Separation] - Kitty! But a dangerous one! ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No283 Tiamat G: Boss C: Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 49993 | 999 | 34 | 24 | 74 | 12 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 40 | 16 | 14 | 0 | 0 | 15 | 4730 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | weak | halves | absorbs | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Tiamat tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Ring Wyrm Scale r - Leo Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), 4% chance to Petrify, CT25 02. MA - Aero HP < 80% - 1x - a HP < 60% - 1x - a 03. MA - Reflect HP < 80% & any magic is casted towards Tiamat - a 04. MA - Disablega all battle, some chrs are far - r 05. SA - Rake HP > 40% - u HP < 40% - c 06. SA - Breath HP < 40% - 1x - a HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Henne Mines / Ore Separation; Save 25, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv38 Make sure you have Black Belt, for if you get Disable, sayonara to you. Checking status affinities, it can only be poked with Slow and Confuse - Berserk on the beastie could mean more harm than not, so please refrain from using it. Earth weakness calls for some change of equipment - wield Cypress Poles for some high class damage. Immediately bash it up with few strikes to nullify Tiamat's attack bonus when it has full HP. If you don't wanna bother casting status spells on boss, equip Niho and chuck a Remedy at it. Oooh, now that is a slap to self that I wouldn't wanna get. After being target of few spells, Tiamat will Reflect itself. Cast Decoy on your fighter to have Tiamat focus its undivided attention to that chr, while you keep wailing on boss. A nice way to keep Tiamat occupied is to Berserk it, while keeping Reverse status on your fighter - that way each strike will heal him or her. You can further fortify your position by Protect and Regen spell (take care to renew your protective buffs when they wear off), whereas tossing Berserk to fighter is another splendid idea. Swap in Windbreaker for two times boss uses Aero in addition to being under Shell. Boss' Disablega will miss, and you will see Rake most of the time, mixed with occassional Breath here and there when boss crosses certain threshold. If you get Sap, counter it with Regen for a healthy HP boost. Curaga gambit in place can recover huge chunks of HP in one go, nulling boss' efforts to bring you down. You can give Shear a try in bringing down boss' MDEF, which in turn increases damage Cypress Pole deals. What else can be told... oh, about boss gaining DEF boost when in critical HP? Nothing serious, except making him last a bit longer than usual, and that still can't save it from becoming catfood. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Mighty Morphing Power Kitties have won! =============================================================================== ERUYT VILLAGE town =============================================================================== - You obtain Lente's Tear KI, which will allow you to pass the seals in [Golmore Jungle]. =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - Before you leave the area, talk to Tetran and shop for new spells - Fira, Thundara, Blizzara, Haste, Toxify and Countdown! At last we have something stronger to chuck at enemies. - At this time use GCR to warp to Rabanastre.
=============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [The Sandsea] and accept new bills. - Bill No.11 Ixtab (rank 2 mark) petitioner Zayalu is in [Jahara / The Elderknoll] - Visit [Clan Hall] and speak to Mont for following rewards: - for felling Tiamat: 900 gil - for commanding 4 espers: High Arcana, 2x Teleport Stone - Now warp to Jahara, and go talk to Zayalu in [Jahara / The Elderknoll] to formalize the contract, then waltz to Henne Mine's entrance (not via GCR!). =============================================================================== HENNE MINES dungeon =============================================================================== [Henne Mines / North Entrance] - Flip blue 'Gate Switchboard', then travel S. [Henne Mines / Pithead Junction A] - Flip red 'Gate Switchboard', then travel E or S. [Henne Mines / Phase 1 Shaft] - At the same place where you found the map of Henne Mines, you will find Ixtab. ------------------------------------------------------------------------------- No234 Ixtab G: Rank 2 Mark C: Undead aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 24 | 22562 | 999 | 31 | 21 | 49 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 39 | 11 | 11 | 2 | 0 | 12 | 1760 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT Gain : Parry (HP < 50%), Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Crystal u - Book of Orgain-Mille r - Flame Shield POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to Stop, CT25 02. MA - Watera all battle - r 03. MA - Aerora all battle - r 04. MA - Dark all battle - r 05. SA - Doom all battle - u 06. SA - Ram all battle - r 07. SA - Annul all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Henne Mines / Phase 1 Shaft; save08, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv38 Cast Protect, Shell, Regen, Bubble, Faith and Haste on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Stop, Confuse, Reverse, Slow, Immobilize, Silence, Blind and Sap. Mark's rephys may inflict Stop and we don't acc that prevents it yet, so you'll need to be tossing Remedies in unfortunate event of getting put under Stop. Doom won't worry you - before timer runs out, foe will be long gone. Ixtab's susceptibility to many status changes will be its downfall - toss NihoRem to inflict all statuses mentioned above (except Reverse) and laugh at helpless Ixtab (if you don't have Niho yet, apply Slow, Immobilize, Silence and Blind). Equip ranged weapons and start attacking Ixtab - all that it can use now is Doom and Annul (for latter use Charge to recover some MP). Before you say Ixtab ten times, it's defeated. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle return to previous screen. [Henne Mines / Pithead Junction A] - Flip blue 'Gate Switchboard', then travel N. [Henne Mines / North Entrance] - Head for the exit - now return to Jahara (outside is Wayward Chocobo that doesn't need to be fed with Gysahl Greens in order for you to ride it) and claim your reward from Zayalu: 1300 gil, Ether and Soul Powder. - Warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for Riskbreaker rank: 2x Elixir, 3x Teleport Stone - Clan Provisioner is now selling Bravery magic. Awesome! Aaaand... Bubble Belt can now be bought as well. Double awesome! - If one gameplay hour has passed since you obtained Lente's Tear, drop by Giza and it will be the Dry again. You can go to [Nomad Village] and claim your reward for felling Gil Snapper, deliver Errmonea Leaf to Lesina for 2x Remedy and give Ring og the Toad to village elder Brunoa. - Warp back to Eruyt and exit into [Golmore Jungle]. Ah, word of caution - before you reach Bur-Omisace, you will have to beat up a boss. Or take a detour through Feywood... your choice. AWESOMENESS CHECK NUMERO TEN! - Before you depart for the boss, you can have following magics in addition to those mentioned under previous 'Numero' checks: Bravery, Fira, Thundara, Blizzara, Haste, Toxify, Countdown - 47 out of 81 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith, Bravery, Haste - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe ========================== 16 MARKS OUT OF 45 SLAIN =========================== =============================================================================== GOLMORE JUNGLE area =============================================================================== - In [The Needlebrake] go towards E exit - the power of Lente's Tear will allow you to pass thru the seal... so - from [The Needlebrake] pass thru [Whisperleaf Way] to [The Parting Glade]. Save at GCR and take N exit to [Dell of the Dreamer]. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No285 Elder Wyrm G: Boss C: Greater Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27 | 71692 | 999 | 33 | 22 | 74 | 9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 40 | 16 | 14 | 0 | 0 | 14 | 4200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Elder Wyrm tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ This is an optional battle. Appears with 2x Treant. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Succulent Fruit u - Feystone r - Emperor Scale POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (17% chance), CT25 02. MA - Slow HP > 80% - r 03. MA - Break HP > 80% - r 04. MA - Blind HP > 80% - r 05. MA - Silence HP > 80% - r 06. MA - Sleep HP > 80% - r 07. MA - Confuse HP > 80% - r 08. SA - Sporefall HP < 80% - a again after next 15 commands - a 09. SA - Rake all battle - u 10. SA - Fireball HP < 80% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Golmore Jungle / Dell of the Dreamer; Save 26, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv39 Oh my gosh, does it ever quit after getting its ass kicked at Henne Mines? Oh, it is not the same guy? Okay, I still hate this one. Majority of boss' attacks consists of chucking status magic your way, and in one quick swoop you can shut it up. Equip Niho and use either Remedy or Echo Herbs on boss to inflict Confuse, Sleep and Silence (or only Silence if Echo Herbs were used) - you can also use respective magics of course, but using Niho is three times faster. Swap accessories for Rose Corsage afterwards. Now that boss can't touch you with magic, turn your attention to two Treants that are waltzing nearby. They won't be much trouble before falling, and be careful for Tri-Attack. Fortify yourself with Protect, Regen and Haste, and make sure you have some Handkerchiefs on hand to cure Oil from incoming Sporefall. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Take care to renew your protective buffs when they wear off. Once Wyrm loses 20% HP, it will use Sporefall for some major status disorder. If chrs get Confuse, quickly go to menu and switch their weapons for wimpy counterparts until they are no longer under Confuse. Don't waste Remedies for removing status, use Esuna instead, and Handkechief for Oil. After Sporefall is used, boss won't use status magic anymore, but it does gain access to Fireball; Sporefall is incoming again after Wyrm makes 15 commands. If you don't remove Oil, Fireball will deal obnoxious damage to you; Rake isn't much threat though. Sporefall can still be used until end of battle, so don't think you're over with it. Another easy way to fell boss is to keep it asleep and chuck reflected Aero at it - weakness to wind and Sleep status will give you huge bonus to damage. It's all in the stuff you come with and weaknesses to exploit. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - New addition: it is possible to completely bypass this boss and not fight it at this moment. From Golmore travel S to Feywood to enter [The Feywood / Walk of Flitting Rifts], then take E exit into Paramina to enter [Paramina Rift / Icebound Flow]. Once you are in Paramina, continue reading further in next two paragraphs. - After battle take E exit to [The Branchway], and another E exit to [The Greenswathe], and finally E exit to Paramina. =============================================================================== PARAMINA RIFT area [Paramina Rift / Fading Vale] - SCR - exit to Golmore Jungle [Paramina Rift / Head of the Silverflow] [Paramina Rift / Freezing Gorge] - exit to Mt Bur-Omisace [Paramina Rift / Frozen Brook] [Paramina Rift / Path of the Firstfall] - SCR - Strahl's Anchor (available when Strahl has free travel) [Paramina Rift / Spine of the Icewyrm] [Paramina Rift / Silverflow's End] - exit to Stilshrine [Paramina Rift / Karydine Glacier] [Paramina Rift / Icebound Flow] - exit to Feywood =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.31 Paramina Rift Comprising a great ravine running through the mountains of the Jagd Ramooda, this is a barren land covered in hoarfrost and deep snows. The spent shells of airships hang in the frozen river, and here and there can be seen the ruins of great cities built during the years if the Galtean Alliance. Many are the scholars who believe that the Paramina Rift was once a rich and verdant land, and that a climate change brought about by the Mist made it into the cold, harsh jagd we see today. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo26 Drop till you shop - no shops, blimey Weather forecast - W&TNo27 Chest contents list - TRENo19 ASHE'S POSTCARD COLLECTION No.31 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - From [Fading Vale] take it to E exit to reach [Head of the Silverflow], then NE exit to [Freezing Gorge] - a scene will play. Go NE some more and there it is - Mt Bur-Omisace. =============================================================================== MT BUR-OMISACE town [Mt Bur-Omisace / Sand-strewn Pass] - GCR - Traveling Merchant - Traveling Merchant - Chocobo rental - exit to Paramina Rift [Mt Bur-Omisace / Temple Approach] [Mt Bur-Omisace / Temple Grounds] [Mt Bur-Omisace / Hall of the Light] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.32 Mt Bur-Omisace The sacred mountain of the Kiltia sect, located to the north of the Jagd Ramooda. A temple was built here by believers to mark the place where the founder of the Light of Kiltia began to spread the teachings. There are accounts of the holy city here dating back to writing from the age of the Galtean Alliance. On its long history, Mt Bur-Omisace has never fallen under the control of any foreign power. On the understanding that Kiltia's followers would exempt themselves from political dealings in other lands, Kingdom and Empire both formed a pact to guarantee a holy city's independence, an agreement which stands to this day. It would not be an error to call Mt Bur-Omisace itself a shrine to Kiltia. Apart from the temples, there are only a few residences, with roadside shops catering to the steady stream of pilgrims. In recent years, refugees from war-torn lands have gathered here, forming camps on part of the mountain. The priests of Kiltia give them aid that they might live here in peace. As Mt Bur-Omisace is surrounded by jagd, the faithful must cross the Inner Naldoan Sea by boat in their pilgrimage to the holy city. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo27 Drop till you shop - SHPNo15 Weather forecast - W&TNo28 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.32 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Shop till you shop (buy 3x Ice Shield in case you didn't get them in Jahara, 3x War Hammer; and get Stop magic), check GCR, moogle nearby sells some maps (map of [Paramina Rift] for 3200 gil, and [Mt Bur-Omisace] map for 15 gil), save your game. NOW STOP! - Just by reaching Bur-Omisace you have unlocked 3 additional hunts. If you were to proceed with the story here, you will lose Larsa as Guest chr, so why not have him around a tiny bit longer? Warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== KTJN SIDEQUEST - Go speak with Ktjn again and she will ask you another question. 'What do you think?' - I think it's a good idea. [+1 point] <--- pick this answer - I'm not so sure. [-1 point] - Still not quite over with her questions... le sigh. - At this point I had enough gil to buy Forgotten Grimoire for 25000 gil, which gave me Sage's Monograph KI, which causes additional loot to drop from elementals. - Visit [Clan Hall] and speak to Mont for following rewards: - for felling Elder Wyrm: 800 gil - Mont has another two elite marks available: - Priority Petition No.5 Trickster (rank 5 mark) petitioner Gurdy is in [Mt Bur-Omisace / Sand-strewn Pass] - Priority Petition No.6 Antlion (rank 5 mark) petitioner Niray is in [Bhujerba / Cloudborne Row] (Staras residence) - Go to [The Sandsea] and accept new bills. - Bill No.12 Feral Retriever (rank 3 mark) petitioner Hymms is in [Mt Bur-Omisace / Sand-strewn Pass] - Go talk to everybody to formalize the contracts. Additionally, when you talk to Niray, you will get Site 3 Key KI, granting you access to more areas of [Lhusu Mines]. Let's go explore and kill that Antlion thingey that spawned. =============================================================================== LHUSU MINES dungeon =============================================================================== [Lhusu Mines / Shaft Entry] - Travel W. [Lhusu Mines / Oltam Span] - You will bump into Yrlon. Travel W. [Lhusu Mines / Transitway 1] - Travel N. [Lhusu Mines / Shunia Twinspan] - Travel N. [Lhusu Mines / Site 2] - Loop around the area and head W towards [Site 3]. On the way you will be able to open 'Wrought Iron Gate' with Site 3 Key KI. [Lhusu Mines / Site 3] - Travel S. [Lhusu Mines / Site 2] - Snoop around a bit and you will find 'Gate Switchboard'. Press it and you will open the door in [Site 2], enabling a shortcut. Then take SW exit. [Lhusu Mines / Shunia Twinspan] - Travel S. [Lhusu Mines / Transitway 1] - Here you can find another 'Gate Switchboard', which opens a gate in [Transitway 1], enabling another shortcut. There is also a 'Transitway 1 Cart', which you can ride back to [Shaft Entry] (provided you have flipped the 'Gate Switchboard' there as I told you when you were hunting for Rocktoise). Travel W to next screen. [Lhusu Mines / Transitway 2] - Cool, a GCR! Save your game, then talk to Kait, then travel W. [Lhusu Mines / Tasche Span] - Travel W. [Lhusu Mines / Site 9] - Travel all the way SW until you see a bunch of red spots on the map. That is Antlion and a crapload of Killer Mantises with it. ------------------------------------------------------------------------------- No250 Antlion G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 37 | 106499 | 999 | 37 | 18 | 77 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 68 | 25 | 24 | 0 | 0 | 25 | 3750 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Charger Barding r - Cancer Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Disable, CT25 02. SA - Enrage HP < 20% - 1x - a 03. SA - Flatten HP > 20% - u 04. SA - Gnaw HP > 20% - u 05. SA - Cannibalize on Killer Mantis - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 9; save07, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv40 Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Disease, Reverse, Slow and Silence. Mark's Protect, Haste and sometimes Bravery will wear off eventually and they won't be bothering you ever again. If you'd prefer no Bravery, exit and reenter the screen until the status is not there. Wear Black Belt to be immune to Disable from mark's rephys. Now there's a couple of things you need to take care of at once - Antlion is surrounded by some Killer Mantises and you need to get rid of them pronto as well as prevent Antlion to Cannibalize them. Have one chr toss NihoRem on Antlion to inflict Disease, Slow and Silence, while other two chrs cast Warp to banish sidekicks. If Antlion manages to dine once, it becomes lv44 which is still manageable - for desert on the side it becomes lv52, thus growing progressively harder. Disease will prevent it from recovering HP from Cannibalize, as well as give your tank breathing room by blocking most, if not all of its attacks. Cast Decoy on tank, give him/her Main Gauche and best shield (have those Shield Block licenses learned) and make sure you keep tank healed for strikes that get through. Since Disease prevents activation of HP threshold skills and pass- ables, that means no Enrage and no ability to ignore EVA. Meanwhile other two chrs are spread out and keep poking Antlion with wind based weapons or magic until Antlion is no more. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to Lhusu GCR and warp to Bhujerba. Report to Niray and receive 4300 gil, Bubble Belt and Sickle-Blade. And what of Site 11 Key? You will be able to claim it when you get to [Phon Coast]. - Bounce back to Mt Bur-Omisace (talk to both Gurdy and Hymms to start the hunts, if you haven't done so already) and then exit to [Paramina Rift]. =============================================================================== PARAMINA RIFT area =============================================================================== - Travel to [Frozen Brook] and Monid offers his support. There is a 30% chance Trickster will spawn in [Frozen Brook] when you enter the area - if it does, Monid will tell you that mark is around (only one time, though). Stay in the area near the line separator until a big red spot comes running your way out of nowhere (it starts with Invisible status). That is the next mark. ------------------------------------------------------------------------------- No249 Trickster G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 44 | 61321 | 999 | 37 | 20 | 77 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 70 | 20 | 27 | 8 | 0 | 25 | 3240 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Invisible 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+, HP Devour, Parry, Elem. WKN Change Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%), White Wind (Subject to Change.) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse), White Wind (Subject to Change.) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 At any given time Trickster is weak to one element and absorbs all others. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Chocobo Feather u - Gysahl Greens r - Hastega Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Doom, CT25 02. SA - Lunge HP > 20% - u 03. SA - Choco-Comet 50% > HP > 20% - r HP < 20% - u 04. SA - Wild Charge HP > 50% - c 05. SA - Shift when hit with element weakness - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Paramina Rift / Frozen Brook; save02, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv40 Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Sleep, Silence and Blind. Choco's invisibility will wear off as soon as it attacks you, and for Haste and possible Protect just wait them out. Bird will require a more specific approach since its element weakness varies. The only non-element damage spell we have at the moment is Balance, so we'll be using this magic to hit choco when it's sleeping - combined with Faith it'll do big damage, but you have to do it right. OK, when Tricky charges you, begin attacking it as well as letting it hit you until its HP drops below 50% - at this point mark's HP Devour wears off, Wild Charge is no longer used and you'll be seeing Choco-Comet now and then (spread your chrs out!). Immediately when you spot the change in choco's pattern (or sometime before it loses half HP), throw Alarm Clock with Niho to put it to Sleep (you'll need to get rid of Larsa and Monid to prevent them from waking it up). Now lower your chrs' HP into low ranges to increase the damage Balance can do. Make sure Faith is on so your damage output is even greater, then pop Reflect on (don Ruby Rings) and cast Balance off your chrs - bird will get bashed nine times for some exceptional damage. Be on the lookout and prepare to inflict Sleep again if choco wakes up before going down. If Tricky enters critical, it'll gain Paling and White Wind, increase in attack and defense power, as well as instant rephys. You won't be able to inflict Sleep for roughly 2 minutes, so just hold your ground and patiently wait for it to be gone, then repeat the procedure. And lastly, Trickster will sometimes run away from battle; if it happens, don't chase it as you'll draw unwanted attention from other enemies. It will come back to you so stay put. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - That is one mark down in this area, next one is in [Spine of the Icewyrm], which is your next destination. On route save your game at [Path of the Firstfall]. ------------------------------------------------------------------------------- No236 Feral Retriever G: Rank 3 Mark C: Coeurl aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 28 | 22559 | 999 | 33 | 21 | 62 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 43 | 15 | 22 | 4 | 0 | 14 | 1820 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | weak | halves | absorbs | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Piercing Magic, CritHP -> ATT+, Counter, Counter+ Gain : Null VIT (start of battle), Null EVA (HP < 50%), Parry (HP < 50%), Attack+ (HP < 50%), White Wind (after Purify), Magic CT = 0 (HP < 20%) Lose : Null VIT (HP < 50%), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Quality Pelt r - Prime Pelt POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), 4% chance to Sap, CT25 02. MA - Balance HP < 20% - 1x - a 03. SA - Purify HP < 50% & under status change - a 04. SA - Stone Gaze HP > 50% - u HP < 50% - r 05. SA - Rake all battle - u 06. SA - Blaster all battle - u 07. SA - Mind Lash all battle - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Paramina Rift / Path of the Firstfall; save03, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv40 Cast Protect, Regen, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Disease, Reverse, Slow, Immobilize, Silence and Blind. When Feral spots you, toss NihoRem to inflict all of the above statuses (except Reverse) and the stage is set for kicking its ass. Since cat is under Disease, you'll never see Purify and Balance, chance of getting Petrify is shrugged upon as it's easily cured with Gold Needle (spread chrs around), you'll only need to look out for Blaster's Sleep, Slow, Silence and Blind (toss a quick Esuna). Equip your tank with best shield available, Main Gauche and cast Decoy to have Feral focus on tank, while tank him/herself and other two chrs kill it painlessly. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to Gurdy and Hymms in Bur-Omisace to report. Former awards you with 4800 gil and Deimos Clay, and latter gives you 1500 gil, Recurve Crossbow and 2x Teleport Stone. - You now have Deimos Clay, Horakhty's Flame, and Phobos Glaze. Sell off these items and Morbid Urn appears in Bazaar. Cough up 250000 gil and buy it to obtain Canopic Jar, which causes all enemies to be able to drop Arcanas / High Arcanas. - That's all available marks for now. Next batch appears after quite a while. - Exit N to [Temple Approach], and N again to [Temple Grounds]. - Go E and at the end climb the stairs to enter [Hall of the Light], then go N for a crapload of scenes. Sayonara to Larsa, and you need to go to Stilshrine. But first it's just a small trek thru [Paramina Rift]... =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== =============================================================================== PARAMINA RIFT area =============================================================================== - Go in this direction... [Freezing Gorge], S to [Frozen Brook], SW to [Path of the Firstfall], save your game at SCR, W to [Spine of the Icewyrm], S to [Silverflow's End], and S once more to get to get to Stilshrine. AWESOMENESS CHECK NUMERO ELEVEN! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Stop - 49 out of 81 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith, Bravery, Haste - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe ========================== 19 MARKS OUT OF 45 SLAIN =========================== =============================================================================== STILSHRINE OF MIRIAM dungeon [Stilshrine of Miriam / Walk of Sky] - exit to Paramina Rift [Stilshrine of Miriam / Walk of Mind] - GCR [Stilshrine of Miriam / Ward of Measure] [Stilshrine of Miriam / Ward of Velitation] [Stilshrine of Miriam / Walk of Torn Illusion] [Stilshrine of Miriam / Walk of Revelation] - SCR (disguised Crystalbug, so beware) [Stilshrine of Miriam / Ward of the Sword-King] - has a secret passage to [Cold Distance] [Stilshrine of Miriam / Cold Distance] - has a secret passage to [Ward of the Sword-King] [Stilshrine of Miriam / Walk of Prescience] [Stilshrine of Miriam / Walk of Reason] [Stilshrine of Miriam / Ward of Steel] [Stilshrine of Miriam / Hall of Worth] [Stilshrine of Miriam / Vault of the Champion] [Stilshrine of Miriam / Throne of Veiled Gods] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.33 Stilshrine of Miriam An ancient shrine deep within the Jagd Ramooda. Like Raithwall's tomb, this, too, was constructed in the time of the Galtean Alliance, originally to honor the ancient god of swords and martial might. It is said that a Gran Kiltias of long ago selected the Stilshrine to house the relics of Dynast-King Raithwall, though why he would choose this site, and not a temple of his own sect, is unclear. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo28 Drop till you shop - no shops, blimey Weather forecast - W&TNo29 Chest contents list - TRENo20 ASHE'S POSTCARD COLLECTION No.33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Access to last area of the dungeon is possible only after some deadly events at Bur-Omisace, when you need to talk to Acolyte to obtain Stone of the Condemner. Details will be listed further down in the walkthru. [Stilshrine of Miriam / Walk of Sky] - Keep going S. [Stilshrine of Miriam / Walk of Mind] - Save at GCR, then go S to enter the shrine. [Stilshrine of Miriam / Ward of Measure] - In the middle of this room you'll find 'Pedestal of the Dawn'. Equip Dawn Shard on party leader (you got it way back in Raithwall Tomb), examine the switch, pick second option and pedestal will activate properly (if you try operating it with anything else equipped, three enemies will spawn). You'll be teleported to another room. Don't forget to switch Dawn Shard off. [Stilshrine of Miriam / Ward of Velitation] - Kill enemies as you go and proceed W. [Stilshrine of Miriam / Walk of Torn Illusion] - Upstairs, around the room and check out another 'Pedestal of the Dawn', like in the first room. Equip Dawn Shard on party leader and voila. Return to previous room. [Stilshrine of Miriam / Ward of Velitation] - Take any stairs you desire to exit E. [Stilshrine of Miriam / Walk of Revelation] - Look, a Save Crystal... or rather Life Crystal! Something's odd about it... it's green... it attacks you! Beat the Crystalbug and it will turn into real SCR. After saving take up the middle W exit. [Stilshrine of Miriam / Ward of the Sword-King] - N gate is locked, so tackle S portion. At the end of the path check 'Sword of Judgment' and N door will now open. Before you depart for the newly shown 'Way Stone' start poking along the W wall and *wait* few seconds - the wall will dematerialize and you can take some stairs up into hidden corridors. [Stilshrine of Miriam / Walk of Torn Illusion] - Keep climbing the stairs and before you exit out at the top, make sure to put Float on, or bring out a chr you don't use and go into next area. [Stilshrine of Miriam / Cold Distance] - If not floating, you will be affected by Confuse and Berserk trap. Quickly switch out the chr you used as bait and eliminate slimies along with Matriarch Bomb if it appeared. There is another trap at the chest you see - open it and you can get Shell Shield. If you nab Dark Matter, reload and try again. Make your way back to [Ward of the Sword-King]. [Stilshrine of Miriam / Ward of the Sword-King] - Go and examine the orange 'Way Stone' inside the now open room. [Stilshrine of Miriam / Ward of Measure] - You're back in the first room. Take W stairs down and take W exit (when you examine the door, pick second choice to advance). [Stilshrine of Miriam / Cold Distance] - Immediately take W exit. [Stilshrine of Miriam / Walk of Prescience] - Take the topmost of the three passages leading W and you'll come to a statue 'Stone Brave', which is facing S. Turn it in counterclockwise direction once to have it face E (when it faces right direction, statue's eyes will glow). Then take S stairs to next area. [Stilshrine of Miriam / Walk of Reason] - Carry on, open two huge doors on your way, and start searching for another 'Stone Brave', located on S end of this room. When you find it, it will be facing E, so turn it counterclockwise once to have it face N. Take N exit from this room. [Stilshrine of Miriam / Cold Distance] - Now it's a wise idea to return to outside and save your game. When you do, return to this room and take E exit. [Stilshrine of Miriam / Ward of Steel] - Go downstairs, open the door, and enter the banzai. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No287 Vinuskar G: Boss C: Manufacted Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 27 | 15138 | 999 | 32 | 17 | 60 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 34 | 23 | 26 | 0 | 0 | 19 | 2480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, HP Devour Gain : Null EVA (HP < 50%), Counter (HP < 50%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ Vinuskar tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ During battle Magnetic field is slowing down your actions for as long as you wear any metal equipment. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Thief's Cuffs r - Damascus Steel POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 2hits (10% chance), 4% chance to Sap, CT25 02. MA - Slow all battle - r 03. MA - Break all battle - r 04. SA - Gnaw all battle - u 05. SA - Crown HP < 80% - a 80% > HP > 50% & again after next 6 commands - a HP < 50% & again after next 10 commands - a 06. SA - Sword Dance HP < 50% - a again after next 10 commands - a 07. SA - Lunge all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Ward of Steel; Save 27, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv41 Hmmm... *checks HP*... am I playing the right game? After huge HP bonanza from Elder Wyrm this guy's HP is laughable. Still, there are few things that make your battle more difficult - magnetic field will significantly slow down your actions for as long as you have metallic equipment. Hop into mystic armor and wield weapons not made of metal (for example poles or bows). Checking status affinities it can only be affected by Slow and Blind, which is good enough for me. Battle begins with Vinu being under HP Devour effect, which lasts until it loses 50% HP, so be careful you don't eat too much damage - good news is that Vinu will be taking as much damage as it dishes. Toss Haste on whoever gets pinched by Slow from Vinuskar, and use Esuna to heal Petrify or Sap. If a chr gets Confuse charm from Crown (used when Vinu loses 20% HP), immediately equip wimpy weapon. After losing 50% HP, Vinu begins using Sword Dance, so cast Protect if you haven't already - in addition it will now always hit you with physicals and has a small chance to counter. Recast Slow when it wears off and keep pushing Vinu's HP down to zero until it falls back where it came from. You can swipe Thief's Cuffs from Vinu if you're lucky enough, but don't sweat it if you don't for you will be able to buy them pretty soon, if you haven't already. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - When you defeat it, press on E to find third statue. This one is facing N, so turn it counterclockwise once to have it face W. Nearby is the Urn holding the map of the shrine. Now return to previous room (you'll see the giant sword being raised, and thus you can explore new parts of the shrine). [Stilshrine of Miriam / Cold Distance] - Go N. [Stilshrine of Miriam / Ward of Measure] - Consider saving your game as well, then use yellow 'Way Stone'. [Stilshrine of Miriam / Ward of the Sword-King] - Go S towards the giant blade and pass underneath it. Examine S door and pick second choice to enter... get thy battle Ashe! [Stilshrine of Miriam / Hall of Worth] - Anyone have a nice campfire around? ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No273 Mateus G: Esper C: The Corrupt aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 30 | 34259 | 999 | 36 | 32 | 69 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 46 | 21 | 21 | 0 | 0 | 27 | 2480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | weak | absorbs | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, Parry, Half MP Cost Gain : Attack+ (HP < 50%), Spellspring (HP < 50%), Attack CT = 0 (HP < 20%) Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Mateus tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ Summons 5x Ice Azer to her aid. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pisces Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Blizzaja HP < 50%, after Chain Magick is used - a again after next 12 commands - a 03. MA - Slow all battle - u 04. MA - Reflect all battle - a 05. MA - Flash-Freeze HP < 80% - a
80% > HP > 50% & again after next 8 commands - a HP < 50% & again after next 12 commands - a 06. SA - Chain Magick HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Hall of Worth ------------------------------------------------------------------------------- No096/b Ice Azer G: Ice Elemental C: Elemental aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 25 | 2708 | 999 | 25 | 26 | 34 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 45 | 30 | 36 | 0 | 1675 | 1 | 203 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | weak | absorbs | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | yes | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, Return Damage, Half MP Cost Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ Appears with Mateus. ------------------------------------ ITEMS ------------------------------------ DROP: c - Ice Magicite u - Ice Stone r - Feystone vr - Ice Crystal STEAL: c - Ice Magicite u - Feystone r - Ice Crystal POACH: none SP.IT: mn - Pebble - 10% cj - Arcana - 16% --------------------------------- ATTACK LIST --------------------------------- 01. MA - Curaga Mateus' HP < 50% - on Mateus - u 02. MA - Blizzard all battle, some chrs are far - c 03. MA - Sleep magic casting is detected - on caster - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Hall of Worth; Save 28, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv41 Prepare yourself by wearing Nishijin Belt and Ice Shield, and unequip any guns or measures because Ice Azer heavily reduces such damage. Back in Bur-Omisace you can purchase Storm Spear and Storm Staff (hidden bonus of upping thunder damage) and then wield these weapons. This will not be an easy battle because Mateus can only be affected by Oil and is immune to everything else. It's different song with its helpers - Ice Azer can be put under Sleep, Immobilize, Blind, Oil and Sap; so put Azers to Sleep as soon as you can and then blast them with thunder magic (note that you suffer 5% of damage inflicted). All foes in this battle have Piercing Magic, so Reflect will not help you. You will be put to Sleep unless you pack Nishijin Belt like I advised. Even though bosses have Null VIT, you can cast Shell on yourself to have 50% less chance for them to hit you with status effects. Cast Protect, Shell and Haste on yourself (take care to renew your protective buffs when they wear off) - preps are done, so let us get down to riding this world of Mateus and bringing it under our command. With Sleep danger out of way the other status you can look forward to is Sap from Blizzaja (whip on Quasimodo Boots), which is used once she loses half HP; and Slow from same magic spell (equip Sash prior to being hit). Boss follows Chain Magick with Blizzaja, and can now sling magics at you much faster. All ice damage will be reduced by half, and you can increase damage output by putting Berserk on your fighter along with Decoy. Mateus has higher prob to evade attacks because of Parry, and its magic power increases when in critical HP. Not much to worry about but to continue beating on it until it succumbs in defeat. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You now gain the ability to summon Mateus - go S. [Stilshrine of Miriam / Vault of the Champion] - Still go S for an event. You will obtain Sword of Kings KI and Sword of Kings weapon. Now say "Sayonara" to the shrine and make your way outside. Deja-vu? Deja-vu! - View the scene, then check GCR and teleport to Bur-Omisace. =============================================================================== MT BUR-OMISACE town =============================================================================== - Head for [Hall of the Light]. Prepare yourself when you enter... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No381 Judge Master B. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 30 | 17200 | 999 | 37 | 23 | 60 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 49 | 26 | 22 | 4 | 0 | 19 | 1980 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+, CritHP -> DEF+, Parry, Shield Block, Item+ Gain : Null W&T Effects (HP < 50%), Null VIT (HP < 50%), Spellspring (HP < 50%), Attack+ (Battle Cry), Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ Appears with 3x Judge. Battle begins with 'Back attack!'. This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Ruby Ring r - Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (14% chance), 5% chance to Blind, CT25 02. MA - Aero (NTSC-J) HP > 50% - r HP < 50% - u 03. MA - Watera (NTSC-J) HP > 50% - r HP < 50% - u 04. MA - Immobilizega (NTSC-J) HP > 50% - r HP < 50% - u 05. MA - Dark (NTSC-J) HP > 50% - r HP < 50% - u 06. SA - Battle Cry (NTSC-U/C) HP < 70% - 1x - a 07. SA - Kick HP > 50% - u HP < 50% - r 08. SA - Chain Magick (NTSC-J) HP < 30% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Mt Bur-Omisace / Hall of the Light; Save 29, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv41 NTSC-U/C version: Boss is not alone, for he somehow deployed three additional Judges behind your back - I wish I could cheat like that in Command & Conquer, only that I shall command my three girls into kicking boss' ass, thus conquering the battlezone. Anyway, he is also the last of the bosses that start with buffs on, and you can't do nothing about it but to wait it out - ya, Dispel is coming out to your friendly neighbourhood magic store soon. Enough rambling, let's look what we can do with this guy. Judges behind you will be throwing Lunge and Water Spout at you (everything can be blocked), so pick them off one by one immediately. Boss will take some time to casually walk over to place of battle, so use that time - if boss' Protect and Shell wear off, Judges will recast it on him, so that gives you another reason you want to be free of their oppression. Looking at status affinities... harharhar, now that is a surprise. You can inflict Stop, Sleep, Slow, Blind, Sap and Berserk... wait a minute, was that Stop I wrote? Why yes, it is! Once you clear Judges off the chessboard, sling Stop on boss and then just bash him up; or use NihoRem on him to inflict all statuses at once ('cept Berserk). Have none of the goodies I keep advising you to have? Here's how battle shall unfold then - boss' regular attack will occassionally Blind someone (make sure you do same to him), so Argyle Armlet would be welcome addition. After losing 30% HP, boss cries with Battle Cry, gaining more firepower. Not much change in battle plans except that he heavily reduces physical damage when in critical HP, which you can counter by few well placed Firas or similar. Also beware of increasingly higher combo rate as you are reducing his HP. NTSC-J version: You get to look forward to a different boss battle. Unlike US version, head honcho will mostly rely on magic attacks so employing Reflect would be an excellent choice. Wear Jackboots to be immune to Immobilize and if you will be using Reflect, remember to switch to healing with items. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Once he loses 70% HP, he will start spamming his spells so a focused assault will destroy his Construction Yard and you will win. Here's one thing that confuses me - that is Item+... neither he nor Judges use items, and when I tried using Hi-Potion on him (all three Potion Lores learned), he got healed for 600 HP. Should you have any insight on the matter, sling it in my direction. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - After scenes end, talk to a slow moving Acolyte in front of the stairs in [Temple Grounds] to receive Stone of the Condemner KI. Return to entrance of Bur-Omisace and use GCR to warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [The Sandsea] and accept new bills. - Bill No.13 Vorpal Bunny (rank 3 mark) petitioner Nera is in [Eruyt Village / The Spiritwood] - Bill No.14 Mindflayer (rank 4 mark) petitioner Guromu is in [Jahara / Lull of the Land] - Bill No.15 Bloodwing (rank 5 mark) petitioner No.381 is in [Dalmasca Estersand / South Bank Village] - Bill No.16 Atomos (rank 3 mark) petitioner Burrogh is in [Nalbina Town / Jajim Bazaar] - Bill No.17 Roblon (rank 6 mark) petitioner Morgen is in [Nalbina Town / West Ward] - Bill No.18 Braegh (rank 4 mark) petitioner Va'Kansa is in [Mosphoran Highwaste / Babbling Vale] KTJN SIDEQUEST - Go speak with Ktjn again and she will have made her decision, then she disappears from the stairs. Based on answers you have given to her she will be inside [Clan Hall]. Go talk to her once more and she will give you Platinum Sword. This is the end of her quest. - You're already in [Clan Hall], so speak to Mont for following rewards: - for felling Vinuskar: 1100 gil - Mont will also offer you to hunt for one of his elite marks (which you should accept): - Priority Petition No. 7 Carrot (rank 7 mark) petitioner is Zammadria in [Nalbina Town / West Ward] (inside aerodrome) - Go talk to all seven petitioners to formalize the contracts. - There are new magics (Dispel, Bio, Vanish, Death and Vanishga), techs (Addle and Bonecrusher), gambits and equipment available, so update accodingly. Also by taking airship flight from Rabanastre to Bhujerba, you can buy Syphon magic during travel. - MAKE SURE YOU BUY SOME BUBBLE BELTS NOW! For some silly reason they're unavailable for buying when your clan rank is Paragon of Justice. NABREUS' MEDAL QUEST - A check first - did you see Ma'kleou yet in [Nabreus Deadlands / The Muted Scarp]? It is advisable you do so. - Enter [Lowtown] and go to Dalan's, who is having a visit by Roh'kenmou. Talk to him to find out he is after a medallion, which was broken into four parts. Dalan had first part, and you have the second part (Blackened Fragment as a reward from successfully hunting Orthros) and third part (Dull Fragment from Waterway puzzle). Talk to Roh'kenmou again and fork over both fragments (there really is no use hanging on to them). Remaining piece will require you to do some legwork. - Find Filo prowling the SE corner of [South Sprawl] and talk to her. Note that you MUST talk to Roh'kenmou first before she even helps you look for this fragment. Next travel to [Southern Plaza] and talk to 'Curious Woman' near the fountain. Then waltz to [Muthru Bazaar] and talk to people labeled as 'Merchant', with each inquiring about him having dealt with a necklace. One of them will offer further hints - go to Yugri's now and speak to 'Sotted Imperial'. Now go find Kytes in [North Sprawl] near Storehouse Five, followed by talking to Filo in [South Sprawl] once more. Finally return to Yugri's to have one more word with the Imperial and you obtain Grimy Fragment KI. - Give the final fragment back to Roh'kenmou - all four pieces together will form Medallion of Bravery later. Continuation of the quest will be done once we get to Archades. - Luccio in [Mosphoran Highwaste / Babbling Vale] is now selling 1000 Needles tech, as well as some new equipment. - A lot of marks to be hunted down - begin with Vorpal Bunny in Golmore. =============================================================================== GOLMORE JUNGLE area =============================================================================== - Vorpal Bunny is found in [The Rustling Chapel]. Before looking for it, I suggest clearing out most enemies - don't eliminate everything, as this will cause undead enemies to spawn when you get close to their point. Then make close examination of square shaped parts of the area and Bunny will jump out on one of them. ------------------------------------------------------------------------------- No238 Vorpal Bunny G: Rank 3 Mark C: Mutant Hare aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 31 | 20010 | 999 | 35 | 22 | 55 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 46 | 15 | 22 | 6 | 0 | 16 | 1440 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+, Parry, Counter, Counter+, Spellbound, Item+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Drab Wool u - Hi-Potion r - Blood Wool POACH: none SP.IT: ki - Rabbit's Tail --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Sap, CT25 ----------------------------- PLACE OF ENCOUNTER ------------------------------ Golmore Jungle / The Rustling Chapel; save04, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv42 Cast Protect and Haste on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Slow, Silence, Blind and most importantly Berserk. First thing to do is cast Berserk on Bunny until it connects. Doing so will prevent the mark from constantly running away and possibly dragging you into battles with other enemies (which is why we cleared out majority of them before), as well as prompting it to take the fight to you. Dispel its Protect - rabbit only has rephys with Sap chance, but considering low HP amount at this point of hunter career it isn't long when the mark kisses goodbye to this life. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After the battle you get Rabbit's Tail KI. Return to Nera and claim 2000 gil, Lightning Arrows and Gillie Boots. Now warp to Henne Mines. =============================================================================== HENNE MINES dungeon =============================================================================== [Henne Mines / Staging Shaft] - You will find Asdalu near GCR. Talk to him for a tip on Mindflayer, but we already know it's in [Phase 1 Dig]. Travel N. [Henne Mines / Ore Separation] - Travel W. [Henne Mines / North Entrance] - Operate blue 'Gate Switchboard' nearby and travel S. [Henne Mines / Pithead Junction A] - Travel W. [Henne Mines / Phase 1 Shaft] - Travel S. [Henne Mines / Phase 1 Dig] - Check that your chrs' MP is above 90% remaining, else Mindflayer will not spawn when you enter the area. When your MP is high enough, you will find Mindflayer poking around S end of the area. Before approaching it, I advise to clear the areas you can access (without getting Mindflayer upset) of all enemies. ------------------------------------------------------------------------------- No240 Mindflayer G: Rank 4 Mark C: Mindflayer aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 35 | 31161 | 999 | 32 | 26 | 74 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 49 | 15 | 26 | 4 | 0 | 18 | 3150 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Haste, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Spellbound, Item+ Gain : Spellspring (HP < 20%), Damage Resist (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Float Mote r - Vanishga Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT34 02. MA - Fira all battle - r 03. MA - Thundara all battle - r 04. MA - Blizzara all battle - r 05. MA - Bio HP < 20% - r 06. MA - Drain before Mystery Waltz - r after Mystery Waltz - u 07. MA - Invert before Mystery Waltz - r after Mystery Waltz - u 08. SA - Hero's March after Soul Etude - 1x - a 09. SA - Dark Shock before Mystery Waltz - u 10. SA - Soul Etude HP < 20% - 1x - a 11. SA - Time Requiem before Mystery Waltz - u 12. SA - Mystery Waltz after Hero's March - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Henne Mines / Phase 1 Dig; save09, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv42 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. We'll destroy the dude before your buffs wear off, but if not, then renew Protect, Shell and Haste only. Checking status affinities and considering our options, you can put some stuff on it - Slow, Blind, Sap and Berserk. We'll destroy Mindflayer with Berserk, but before that toss NihoRem to inflict Slow, Blind and Sap, while other two chrs use Bacchus' Wine to add Berserk (alternately use Indigo Pendant and cast Berserk - the acc nulls VIT making status spells always hit). Now the mark has trouble hitting you with rephys, even though it attacks twice as fast. Have Power Armlets equipped (rare drop from Wary Wolf) at all times to be Stop-immune, else you may regret it if the mark casts Time Requiem (if you don't have Power Armlet, you'll need to maintain Shell to halve status infliction chances). Once it's under Berserk influence, pull out your weapons and begin bashing it up. Be cautious when it near critical HP - let Berserk run out before you apply it again. Otherwise there's possibility Mindflayer would heal itself to full with Soul Etude (Mystery Waltz and Hero's March will be cut off with Berserk casting, but if they succeed... cast Dispel to remove buffs gained and simply repeat what you've been doing from start of battle). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle return to [Staging Shaft] (Asdalu will talk of another door in [Ore Separation] which he could not open) and use GCR to warp to Jahara. Talk to Guromu and you get 2200 gil and Carmagnole, then warp to Mosphoran. =============================================================================== MOSPHORAN HIGHWASTE area =============================================================================== - Save your game at GCR in [Babbling Vale], then travel to [Northern Skirts] and look for Atomos. ------------------------------------------------------------------------------- No213 Atomos G: Rank 3 Mark C: Mutant Slaven aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 33 | 40020 | 360 | 36 | 14 | 69 | 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 47 | 14 | 17 | 0 | 0 | 16 | 2070 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null W&T Effects, Null EVA, CritHP -> ATT+, HP Devour Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%), White Wind (after Purify) Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Tanned Giantskin r - Gemini Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (17% chance), CT25 02. MA - Regen HP > 20% - r when not in battle - a 03. MA - Protect HP > 20% - r when not in battle - a 04. MA - Shell HP > 20% - r when not in battle - a 05. SA - Purify HP > 20% & suffers from bad statuses - a 06. SA - Gnaw HP > 20% - u 07. SA - Restore 50% > HP > 20% - r when not in battle - a 08. SA - Power Stun HP > 20% - u 09. SA - Spin Kick HP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Mosphoran Highwaste / Northern Skirts; save06, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv42 Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Sleep, Disease, Slow, Disable, Immobilize, Silence, Blind and Sap. Dispel beneficial statuses from Atomos, toss NihoRem and you've basically won. Even when it wakes up, it won't be able to do a thing because of Disable on it. Regen and Restore will do squat, but Atomos is able to remove bad statuses with Purify once Disable is gone - White Wind will go into effect immediately, preventing you from hacking its circuits for 2 minutes. Atomos has active HP Devour when battle starts (loses the pass-able once HP is below 50%) and ignores EVA (shields do no good, but Blind will cause attacks to occassionally miss). If Disease isn't on, rarely mark'll decide to Restore itself once it loses half HP (when it goes critical, it stops using the skill). Atomos has no status potential to put on you, so equip desired acc and bash it up good. Spreading chrs out will prevent Power Stun and Spin Kick to hit them all (spice it up with Decoy on your tank). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report to Burrogh and get 1800 gil, Gaia Rod and Diamond Shield. JOVY QUEST - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. Do this each time you complete a hunt with petitioner from Nalbina. - Warp to Barheim now. =============================================================================== BARHEIM PASSAGE dungeon =============================================================================== [Barheim Passage / The Zeviah Subterrane] - Travel N. [Barheim Passage / Great Central Passage] - Travel N. [Barheim Passage / North-South Junction] - Save your game at GCR, then return to previous screen. [Barheim Passage / Great Central Passage] - Take upper of two W exit. [Barheim Passage / East-West Bypass] - Travel W. [Barheim Passage / The Zeviah Span] - Travel aaaall the way S. [Barheim Passage / West Annex] - Slowly keep working towards W exit, systematically cleaning out enemies as they come. This will ensure you're not fighting too much stuff when Bloodwing falls into the fray from the ceiling. ------------------------------------------------------------------------------- No242 Bloodwing G: Rank 5 Mark C: Mutant Steeling aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPE a | 37 | 41171 | 713 | 33 | 21 | 69 | 40 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 61 | 22 | 23 | 8 | 0 | 24 | 2990 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Bat Fang r - Spiral Incisor POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to Poison, CT25 02. SA - Eerie Soundwave HP > 50% - u 50% > HP > 20% - r 03. SA - Gnaw HP > 50% - u 50% > HP > 20% - r 04. SA - Leech HP > 50% - r 50% > HP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------- party lv43 Barheim Passage / West Annex; save24, RDMC ------------------------------ GET READY! FIGHT! ------------------------------ Cast Protect, Regen, Bubble, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Reverse, Immobilize, Silence and Blind. You'll be focusing on Disease and Immobilize in order to overpower Bloodwing. Disease will prevent it from healing with Leech, and Immobilize will allow you to attack it with ranged weapons without coming too close for it to harm you. Even though bats can usually be hit with melee weapons, this one has flying property so you'll be relying on ranged weapons. Have Tourmaline Ring equipped to void Poison from rephys. Dispel marks Haste and possible Bravery, then mess it up with NihoRem (don't bother with Reverse). Equip ranged weapons and stand good distance away from the bat, then start target practice until it falls from the sky (Immobilize may need to be renewed once or twice). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle proceed return to GCR in [North-South Junction] and warp to Estersand. Claim your reward from No.381: 2400 gil, Stun Bombs, Vampyr Fang. - Warp to Salikawood now. =============================================================================== THE SALIKAWOOD area =============================================================================== - Save at GCR in [Quietened Trace] and travel to [Corridor of Ages]. Shortly before entering Necrohol you will see Braegh. ------------------------------------------------------------------------------- No217 Braegh G: Rank 4 Mark C: Mutant Nightmare aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 35 | 43283 | 999 | 34 | 22 | 60 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 54 | 16 | 22 | 3 | 0 | 17 | 2340 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | absorbs | weak | immune | immune | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+, Return Damage Gain : Magick Shield (HP < 50%), Magic CT = 0 (HP < 20%) Lose : Magick Shield (2 minutes elapsed) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Storm Magicite u - Storm Crystal r - Grimoire Aidhed POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), thunder based, CT25 02. MA - Thundara HP > 20% & foe is close - u HP < 20% & foe is close - c foe is far - c 03. MA - Bleed all battle - u 04. MA - Immobilizega all battle - r 05. MA - Berserk all battle - r 06. MA - Invert all battle - u HP < 50% & struck with magic - closest foe - a 07. SA - Rush HP > 20% - c 08. SA - Snake Lash HP > 20% - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Salikawood / Corridor of Ages; save05, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv43 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence and Sap. Reflect and Invert will save the day in Braegh's case. Heal yourself with Hi-Potions or don two chrs with Ruby Ring acc and send them in for close combat (mark has Return Damage), while support chr casts Reflect on self, then equips Opal Ring and heals the team with Cura or Curaga, whichever is more necessary. Do not be concerned with status changes or Braegh healing itself with reflected Thundara, for sooner or later it'll cast Invert which will mark its doom. In case you're a bit unlucky and Braegh loses half HP with no Invert being cast, it'll shield itself with Magick Shield for 2 minutes, being immune to all types of magic attacks. Invert is a skill that can be reflected (luckily this mark doesn't have Piercing Magic) and once it lands on Braegh, its HP will be less than 999. All it takes now are few well placed blows and horse is history. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report to Va'Kansa and receive 1700 gil, Obelisk and Hi-Ether. Later when you get to [Phon Coast / Hunters' Camp], seek out Hawker near the Hunt Club house and talk to him. Now warp back to [Mosphoran Highwaste] and talk to Va'Kansa again for some funny response. - Warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for Paragon of Justice rank: High Arcana, 3x Teleport Stone - New stuff you can buy from Clan Provisioner is Warp Mote. Quite handy for clearing out unwanted groups of enemies. Note that Bubble Belt is gone until you acquire next rank. - Warp back to Salikawood. =============================================================================== THE SALIKAWOOD area =============================================================================== - From [Quietened Trace] proceed to [Piebald Path] and enter Nabreus. =============================================================================== NABREUS DEADLANDS area =============================================================================== - If this is your first time here, follow these directions: From [Greencrag] go W to [The Muted Scarp] (save your game here and make sure you talk to Ma'kleou by checking all choice he gives you), then E to [Vale of Lingering Sorrow]. Check around NW end of this area to find Urn with map of [Nabreus Deadlands]. - Make your way to [Succor Midst Sorrow] - beware, the crystal is in fact Crystalbug. Kill it and GCR will spawn, so save your game. Now return to [The Slumbermead] and look for a secret path in NW corner - it will take you to [The Fog Mutters]. - If you have already been here and defeated Crystalbug to form the GCR in [Succor Midst Sorrow], you can just warp here and go to [The Slumbermead], then look for a secret path in NW corner - it will take you to [The Fog Mutters]. - Follow the path to [Overlooking Eternity]. Your climb will be made difficult with lots of undead rising from the ground. Use Niho's ability to inflict statuses to keep some enemies at bay while you're hacking them down. On the top you will find Roblon. ------------------------------------------------------------------------------- No215 Roblon G: Rank 6 Mark C: Augmented Automaton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 43 | 177365 | 999 | 37 | 30 | 65 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 69 | 27 | 29 | 0 | 0 | 26 | 4410 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Fire Stone u - Iron Ore r - Fire Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Fira HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 03. MA - Thundara HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 04. MA - Blizzara HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 05. MA - Fear HP > 50% - on closest foe - c 50% < HP < 20% & foe is close - r HP < 50% & foe is far - c 06. SA - Smite of Rage 50% < HP < 20% & closest foe - r 07. SA - Focus HP > 50% & MP < 20% - a HP < 50% & MP < 20% & foe is far - a 08. SA - Lunge 50% < HP < 20% & closest foe - r 09. SA - Tri-Attack 50% < HP < 20% & closest foe - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nabreus Deadlands / Overlooking Eternity; save27, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv45 Try to make sure that the area is completely clear of undead enemies, including on the top plateau with Roblon on it. The mark rarely moves from its spot, though it will try to cast magic in case one of the chrs gets in range. Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow, Blind and Sap; not much, but it'll help in the long run. Finally a mark that cannot status jinx you in any way, so acc of choice will be Ruby Ring, Opal Ring and Turtleshell Choker. Give two chrs with Ruby Ring and best shield, then send them in for melee damage, while support chr with Opal Ring stands back and fires off healing spells, occassionally harming Roblon with ranged weapons. Toss NihoRem to inflict statuses mentioned above, and let fireworks fly. Roblon will sometimes heal itself with reflected Firas, but reflected Blizzara and Thundaras along with chrs' physicals will keep the gauge on your side. Roblon also uses Fear, AoE skill which lowers MP - I suggest not to bother with Charge tech to recover MP, as it will just get emptied again. If your support chr gets low on MP, use Charge or Turtleshell Choker for some emergency healing. Mark's Blind status will ensure some of its rephys miss, and as battle wages into 2nd halftime, you're introduced to a bit more of mark's physicals - not to worry, Blind will still cause a miss here and there. Finally we come into critical HP, where Roblon's attack and defense power increase, as well as rephy being able to be executed immediately. Keep Slow on the foe at all times as well as Reflect on your chrs as once again Roblon will be mostly chucking magic spells. Remove final portion of HP and you win. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to [Succor Midst Sorrow] and warp to Nalbina - claim your reward from Morgen: 3100 gil, Giant's Helmet, Mythril. JOVY QUEST - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This is 2nd time out of five. - Now back to Salikawood to kill Bugs Bunny. =============================================================================== THE SALIKAWOOD area =============================================================================== - Begin at [Quietened Trace] and saving your game, then travel to [Sun-dappled Path]. REMEMBER, YOU MUST NOT KILL ANY ENEMIES FROM THE TIME YOU ENTER SALIKAWOOD. Switch gambits off as you go, and don't kill anything until you arrive at destination. Krjn will greet you as you enter the area and fight alongside you. Until you find Carrot, kill all bunnies you encounter, or they will aid Carrot in upcoming battle. ------------------------------------------------------------------------------- No251 Carrot G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 49 | 110842 | 999 | 38 | 26 | 77 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 24 | 31 | 0 | 0 | 28 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste, Bravery, Faith 50%: Reflect, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+ Gain : Attack+ (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Crystal u - Foul Liquid r - Putrid Liquid POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (17% chance), CT25 02. SA - Hero's March Haste is no longer present on Carrot - 1x - a 03. SA - Purify after Putrid Breath - a 04. SA - Growing Threat HP < 50% - 1x - a 05. SA - Lunge all battle - u 06. SA - Time Requiem all battle - r 07. SA - Putrid Breath HP > 50% - u HP < 50% - c under status change - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Salikawood / Sun-dappled Path; save39, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv46 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put only a few statuses on it - Slow and Silence. Carrot presents a good challenge - your acc of choice will be Black Belt to prevent Disable from Putrid Breath and Power Armlet (rare drop from Wary Wolf) to null Stop from Time Requiem. Kjrn will be mainly assisting you by putting buffs on your chrs. When you see the mark, chuck Dispel on it to remove its buffs and it'll use Hero's March, which you'll simply Dispel again. Move two chrs into melee range and have them start attacking, and ensure that support chr is out of Carrot's melee range - I find it best when I put this chr behind either Carrot's back or behind both melee chrs. Support chr's role will be to heal melee chrs of status changes that will be inflicted with Putrid Breath, and make sure you'll be switching acc in time before you're hit. Should the mark be put under Slow or Silence, it'll spam Putrid Breath for a while and then use Purify. After Carrot loses half HP, it'll use Growing Threat to double its own level and raise ATT a bit. Its attacks will increase immensely in power so you'll need to rely on constant healing. Fortunately Putrid Breath is used more often now, so it may be wiser to keep Carrot under Slow and keep applying it after Purify does the removal; and consider using Bio or Balance for some magic damage. The following tip has been brought to me by users of FF12 GameFAQs board - Carrot counts as undead creature and as such healing magic and items will damage it. So set your chrs up with Reflect and then simply bounce Cure type magics off to hit Carrot three times per cast. Renew won't work, by the way. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 5200 gil, Stink Bombs and Putrid Liquid. JOVY QUEST - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This is 3rd time out of five. - That makes all of the marks slain. All that remains from optional stuff is one esper in Stilshrine. Even though I try to take on everything as soon as I can, fighting Zeromus at this moment isn't recommended - during the battle you cannot use magic, and you don't have a steady supply of X-Potion yet. It doesn't mean it's impossible, though, just very hard - if you go to Nabreus and chain Banshees there, you can get Black Mask (+53 MDEF) as very rare drop. Similarly, Maximillian (+58 DEF) is a very rare drop from Elvoret in Necrohol. I will return to this guy when I have a steady supply of X-Potion available. - Warp back to Salikawood and proceed to [Living Chasm]. Head for E exit... it's closed? Talk to 'Moogle Boss' in front and he'll ask you to gather nine other moogles (a counter appears). They all get marked on your map, so all you need to do is get there and talk to their pompomasses. There are 3 moogles in [Path of Hours], 2 in [Trunkwall Road], and 4 in [Garden of Decay]. Back to Salikawood and start hunting them down. When you find last batch of moogles, make sure to agree to tag along. - Path from Salikawood is open. Talk to 'Moogle Boss' and get a present - Quasimodo Boots. Hey, Christmas comes early this year! If you talk to all other moogles, they will mention doing the repairs in [Mosphoran Highwaste], [Cerobi Steppe] and [Necrohol of Nabudis]. Additionally, fixing the gate has caused another esper to become available, and it ain't as tough as the bozo in Stilshrine. But before fighting it, proceed just a few more screens further E to [Phon Coast], where you will be able to buy some new equipment and spells. - Exit E to the beach. =============================================================================== PHON COAST area [Phon Coast / Kaukula Pass] - SCR - Strahl's Anchor (available when Strahl has free travel) - exit to Salikawood [Phon Coast / The Reseta Strand] [Phon Coast / The Mauleia Strand] [Phon Coast / Pora-Pora Sands] - has choco-tracks to [Caima Hills] [Phon Coast / Cape Uahuk] [Phon Coast / Cape Tialan] [Phon Coast / The Hakawea Shore] - Wayward Chocobo [Phon Coast / Hunters' Camp] - GCR - Vendor of Goods - Shifty-Eyed Man's store (available for Hunt Club quest) - Notice Board - Chocobo rental [Phon Coast / The Vaddu Strand] - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR! - secret passage to [Limatra Hills] [Phon Coast / Caima Hills] - Wayward Chocobo - has choco-tracks to [Pora-Pora Sands] [Phon Coast / Limatra Hills] - secret passage to [The Vaddu Strand] [Phon Coast / Rava's Pass] - SCR - exit to Tchita Uplands =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.34 Phon Coast Coastal region lying along the Phon Straits which divide Archadia from Nabradia. Praised for its beautiful beaches of white sand, and lush greenery. A hunter's camp along the coast attracts adventurers and headhunters, forming a community where they might exchange information and rest between expeditions. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo31 Drop till you shop - SHPNo17 Weather forecast - W&TNo32 Chest contents list - TRENo23 ASHE'S POSTCARD COLLECTION No.34 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - STAY AWAY FROM ALL THE TREASURE ON VADDU STRAND, if you want Zodiac Spear later in the game. But if you are following this guide from beginning, you already have the weapon, so pry open everything there. - Save your game at SCR in [Kaukula Pass], then go S to [The Reseta Strand], then SE to [Pora-Pora Sands], then SE to [Cape Uahuk], and E to reach [Hunters' Camp]. - There is new equipment and magic available (you can get Cleanse and Darkra). Buy, save at GCR and buy a map of [Phon Coast] for 1800 gil from Cartographers' moogle (near N exit). Find a person 'Fallen Bhujerban' and next to it [!!] ('Small Key') will pop up. Examine it and you obtain Site 11 Key KI, which was dropped by one of the kids you were looking for when hunting for Antlion. HUNT CLUB QUEST - There is a house with four bangaas in front of it. This is the Hunt Club, but we cannot enter it just yet. You need to wait until you enter Archades and complete the events in Draklor Laboratory. - Let's take care of the esper in Mosphoran - warp there. =============================================================================== MOSPHORAN HIGHWASTE area =============================================================================== - In [Babbling Vale] talk to 'Learned Man' next to one of the Shrines. I hope you got all that from 'Learned Man', cos I sure as hell did not. Hehe! Anyway, touch 'Shrine of the South Wind' and then look at your map. An "!" will denote where floatweed is located in [Empyrean Way]. - Go to [Rays of Ashen Light] and look for 'Wayward Chocobo' - feed it one Gysahl Greens and get on it. Ride it to [Empyrean Way], then walk across the floatweed and proceed W to [Skyreach Ridge]. Dismount the choco and take W exit back to [Babbling Vale]. - Walk as far as you can and then knock down 'Weathered Rock', then fiddle with 'Shrine of the West Wind' (you can nab Embroidered Tippet from the treasure pot nearby the shrine), and lastly with 'Shrine of the Northwest Wind'. Save your game, then return to [Skyreach Ridge] and proceed N towards [Empyrean Seat]. Get ready! ------------------------------------------------------------------------------- No263 Exodus G: Esper C: The Judge-Sal aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 119060 | 999 | 43 | 34 | 85 | 26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 82 | 31 | 31 | 0 | 0 | 52 | 5400 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> DEF+, HP Devour, Half MP Cost Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%), Spellspring (Unleash), Magic CT = 0 (Unleash) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle Seal Item field is preventing you from using items. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Libra Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Stop, CT25 02. MA - Flare HP < 80% - a again after next six attacks - a HP < 80% & Dispel or Dispelga is cast on Exodus - a 03. MA - Scathe after Unleash - a again after next six attacks - a HP < 80% & Dispel or Dispelga is cast on Exodus - a 04. MA - Reflect when Reflect wears off - a after Flare or Scathe - a 05. SA - Unleash HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Mosphoran Highwaste / Empyrean Seat; save31, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv47 Protect, Shell, Haste, Bravery and Bubble on your chrs, then Dispel on Exodus and begin hacking away. Status-wise Exodus can only be affected with Slow - bleh. Unlike previous optional espers we fought Exodus is going solo, and before it becomes SOL, it'll put up quite a fight. For acc you are wise to equip Power Armlet on your tank and Bubble Belt for your two healers. Also take this advice to heart - after Exodus loses 20% HP, DO NOT CAST DISPEL on Exodus, ever. If you do, Exodus counters with Flare or Scathe and you really don't need another extra strong spell pouring down onto you. But do take the opportunity and use few Shear techs to lower boss' MDEF. It is also important that your chrs are spread apart to avoid Scathe hitting everybody. To play it safe, have your tank move in close and dish physical damage, while you have two healers kitted with ranged weapons on opposite sides. Exodus can't ignore EVA, so a good shield will go a long way. Items cannot be used during this battle, and you wouldn't be needing them anyway. Battle goes pretty smoothly (take note of esper taking as much damage as it causes) until you chip off first 20% of esper's health. Say hello to Flare, which will now come in after each 6 commands. Yes, yes, it may be tempting to use Dispel to remove boss' Reflect, but refrain from doing so - in addition to Flare or Scathe counter Reflect simply gets recast. If you insist on pestering boss with magics, use Reflect-THIS! strategy or don Opal Ring which ignores Reflect status. With 50% HP gone Exodus uses Unleash and then pulls out its trump card in form of Scathe - keep those chrs spread out! Like with Flare, Scathe is incoming after each next 6 commands; esper unfortunately loses HP Devour now. With critical HP Exodus introduces last ditch effort to be a victor - it will erect Paling... that's all? It's pretty bothersome to try and wait it out while being bombed with spells, so instead use Reflect-THIS! strategy or don Opal Ring and send few non-elemental spells in Exodus' direction until it's gone. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You now have the ability to summon Exodus! Return to [Babbling Vale] and warp to Phon. =============================================================================== PHON COAST area =============================================================================== - Here is a little treat for you (credit: KADFC for showing it to me). In [Phon Coast / Hunters' Camp] take a chocobo and ride it towards Tchita Uplands. In Tchita Uplands go all the way E until you end up in [Tchita Uplands / The Shaded Path]. Here try to ascend the grassy slope between two smaller rocks, and a bangaa 'Game Hunter' will warn you about entering Cerobi. Press on anyway and you'll be able to enter Cerobi Steppe. You also need to make sure you attempt to climb the slope before the time for chocobo riding runs out. - Once you're in Cerobi, you'll likely have like maybe 20 seconds left in riding time. Once you're off the chocobo, make it all the way SE by foor until you enter Balfonheim. - In [Balfonheim Port / Sea Breeze Lane] you can talk to few people (you cannot enter other areas of Balfonheim yet), and when you want to return, simply use GCR to warp back to [Phon Coast / Hunters' Camp]. - So what is the purpose of this trip? Cerobi Steppe is littered with great treasures, among which you can find an infinite source of Ribbon. - You have the ability to try obtaining a Ribbon, an accessory that nulls most negative statuses (sadly it will not shield you against KO), but you need to have Diamond Armlet, which is obtainable from [Tchita Uplands / Garden of Life's Circle] treasure. Take a trip to [Cerobi Steppe / Crossfield] and start prying open treasures there while having Diamond Armlet equipped. If you don't have it yet, wait until clearing next dungeon and you will be able to buy Diamond Armlet. - With [Phon Coast] map in your pocket, go N to exit the camp into [Caima Hills], then hike NE to [Limatra Hills] and NE into [Rava's Pass]. Save your game here, then exit N to Tchita. =============================================================================== TCHITA UPLANDS area [Tchita Uplands / Realm of the Elder Dream] - exit to Phon Coast [Tchita Uplands / The Skytrail] [Tchita Uplands / The Chosen Path] - GCR - Strahl's Anchor (available when Strahl has free travel) [Tchita Uplands / Oliphzak Rise] [Tchita Uplands / The Nameless Spring] - SCR [Tchita Uplands / Garden of Life's Circle] [Tchita Uplands / The Highlands] [Tchita Uplands / Fields of Eternity] - exit to Sochen Cave Palace [Tchita Uplands / Sundered Earth] [Tchita Uplands / The Lost Way] [Tchita Uplands / Uazcuff Hills] [Tchita Uplands / The Shaded Path] - SCR - exit to Cerobi Steppe (way there is blocked now, but debris will be removed eventually when you progress far enough; however, if you come here with a chocobo, you can pass the debris by ascending the debris pile on the right side) =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.35 Tchita Uplands A hilly region reaching to the south of Archadia. Before the widespread adoption of airships as the primary means of conveyance, this region was the highway to the Imperial City, and filled with travelers. Ruins can be spotted here and there amongst the tall grasses, and researchers from Archades often come here to delve into the mysteries left by whatever ancient civilization built them. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo32 Drop till you shop - no shops, blimey Weather forecast - W&TNo33 Chest contents list - TRENo24 ASHE'S POSTCARD COLLECTION No.35 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - From [Realm of the Elder Dream] head E to [The Skytrail], then E to [The Chosen Path]. - You will end up on a small clearing with GCR. Cool - also talk to the kid here to get some info... you will get a 'Bill?' and Soul Ward Key KI. Now take E exit to reach [The Highlands], then take N exit to [Fields of Eternity]. - Floor it N until you see an entrance to the cave. - In [Garden of Life's Circle] you can very rarely find treasure with Diamond Armlet inside. Treasure spawns 10% of the time, and has 50% chance it will hold gil; if it doesn't have gil, it will be a toss-up between Hi-Ether and Diamond Armlet. This is the earliest opportunity you can get this awesome accessory. AWESOMENESS CHECK NUMERO TWELVE! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Vanish, Vanishga, Death, Dispel, Bio, Syphon, Cleanse, Darkra - 50 out of 81 total - ...and following techs: 1000 Needles, Addle, Bonecrusher - 18 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith, Bravery, Haste, Vanish - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe, MAG- ========================== 26 MARKS OUT OF 45 SLAIN =========================== =============================================================================== THE SOCHEN CAVE PALACE dungeon [Sochen Cave Palace / Doubt Abandoned] - exit to Tchita Uplands [Sochen Cave Palace / Hall of Lambent Darkness] [Sochen Cave Palace / The Acolyte's Burden] - SCR (disguised Crystalbug, so beware) [Sochen Cave Palace / Mirror of the Soul] - has a secret area not visible on your Select map (solve waterfall puzzle to get access to it) [Sochen Cave Palace / Falls of Time] [Sochen Cave Palace / Destiny's March] - has s secret path to [Hall of the Wroth God] [Sochen Cave Palace / Hall of Shadowlight] [Sochen Cave Palace / Temptation Eluded] [Sochen Cave Palace / Chamber of the Chosen] [Sochen Cave Palace / Skybent Chamber] - GCR - exit to Old Archades [Sochen Cave Palace / Hall of the Wroth God] - you need Ageworn Key to unlock the door 'Hall of the Ascetic' leading here =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.36 The Sochen Cave Palace A giant underground complex in Archadia, consisting of natural caverns and the abandoned ruins of an ancient palace. Many of its ways and passages remain uncharted on current maps. From the style of the carvings adorning some of the walls, it is thought that the complex was built at some point during the Galtean Alliance, though no records of its construction remain. A survey mission was initiated to chart the many corridors here, but a particularly nasty infestation of creatures has significantly hampered progress. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo33 Drop till you shop - no shops, blimey Weather forecast - W&TNo34 Chest contents list - TRENo25 ASHE'S POSTCARD COLLECTION No.36 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Sochen Cave Palace / Doubt Abandoned] - Go N all the way thru the cave, and at the end use Soul Ward Key to unlock 'Gate of the Soul Ward'. Make sure you're prepared (Shell, Protect, Haste). [Sochen Cave Palace / Hall of Lambent Darkness] - As soon as you enter, you will have more ketchup than you bargained for. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No149 Mandragora Prince G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 33 | 25 | 73 | 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 54 | 26 | 22 | 8 | 0 | 5 | 1200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, FullHP -> ATT+, Counter, Counter+ Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Mandragora Prince tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Four-leaf Clover POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Sleep, CT25 02. MA - Cura any Mandy's HP < 50% & 2+ Mandys still alive - on Mandy in need - r 03. MA - Esuna somebody in Mandy group has Silence - on ally - c 04. SA - Pollen HP > 50% - u HP < 50% - c 05. SA - Ram all battle - u 06. SA - Warsong Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Lambent Darkness ------------------------------------------------------------------------------- No151 Alraune King G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 32 | 26 | 72 | 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 25 | 22 | 9 | 0 | 5 | 1200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, Item+ Gain : Attack+ (HP < 50%), Parry (HP < 50%), Attack CT = 0 (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Alraune King tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Gimble Stalk POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (10% chance), 4% chance to Sap, CT25 02. SA - Pollen HP > 50% - r 03. SA - Ram HP > 50% - u 04. SA - Mystery Waltz Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Lambent Darkness ------------------------------------------------------------------------------- No153 Onion Queen G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 32 | 26 | 73 | 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 25 | 23 | 8 | 0 | 5 | 1200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+, Spellbound, Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 50%), Null W&T Effects (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Onion Queen tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Onion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Silence, CT25 02. MA - Curaga any Mandy's HP < 50% - on Mandy in need - u 03. MA - Protect Mandy group is together - r 04. MA - Shell Mandy group is together - r 05. MA - Vespersong Mandy group is together - r 06. MA - Pollen HP > 50% - u HP < 50% - c 07. MA - Ram all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Lambent Darkness ------------------------------------------------------------------------------- No155 Pumpkin Star G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 33 | 25 | 72 | 31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 52 | 26 | 22 | 8 | 0 | 5 | 1200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | weak | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> MAG+ Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 50%), Null VIT (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Pumpkin Star tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Jack-o'-Lantern POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 7hits (10% chance), 4% chance to Confuse, CT25 02. MA - Bleed all battle - u 03. MA - Blind all battle - u 04. MA - Silence all battle - u 05. MA - Sleep all battle - u 06. MA - Toxify all battle - u 07. MA - Ram HP > 50% - c HP < 50% - u 08. MA - Scream HP > 50% - u HP < 50% - c 09. SA - Mystery Waltz Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Lambent Darkness ------------------------------------------------------------------------------- No157 Topstalk G: Plant C: Mandragora aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 37 | 9069 | 999 | 32 | 25 | 72 | 31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 53 | 25 | 23 | 9 | 0 | 5 | 1200 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+ Gain : HP Devour (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Topstalk tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Tomato Stalk POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (10% chance), 4% chance to Disable, CT25 02. MA - Ram all battle - u 03. MA - Scream HP > 50% - u HP < 50% - c 04. MA - Mystery Waltz Mandy group is together - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Lambent Darkness; Save 31,BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv48 Five little Mandys on a wall... you're lucky there isn't 100 Mandys! When their funny introduction is off, Mandys scatter in various directions to buff themselves up. Now trust me when I say that you do not want to let them do that. In worst case scenario you're looking at 3x Mystery Waltz, Vespersong and Warsong - first increases foe's lv by 20%, second increases foe's MAG by 20%, and third increases foe's STR by 20%, and all of those are permanent effects. Imagine trying to take on lv99 Mandy group - you will get teared apart. Checking status affinities all little guys have one thing in common - they can be affected with Disease, and two other statuses. Mandys themselves can also throw almost every status in the book at you and oh boy, will you curse a lot. Or you can Berserk whole group and just take them out one by one, while you heal madly. For starters I suggest you have Nishijin Belt on to prevent Sleep. Disable is more harmful than Sleep, but you will see it far less often than Sleep. Even though Star has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects (will apply for all others as well). Having the best shield currently available with all Shield Block licenses learned will also go a long way to blocking Pollen and Scream attacks. With that out of the way you will need a healthy supply of Remedies, possibly with all Remedy Lore licences. Now the question comes, who to eliminate first... I suggest to get rid of guys that do Waltz crap - Topstalk, King and Star. Of course they won't go down that easily and will put up quite a fight, what with constant Pollens and Screams coming your way (for chr with Confuse equip wimpy weapon until status is gone). If you have NihoRem possibilities, chuck a Remedy on King to Stop it, Star to put it to Sleep, and Queen for her to undergo Silence. This will also add Disease to them preventing healing, so why not do the same to Topstalk and Prince as well? If there is no NihoRem available, things may get little tougher. Mandys have high VIT so your status magic may miss often, but you could equip Mirror Mail and have status magic cast by foes reflected off yourself. Remember to switch to healing with items in this case, so you don't accidentally heal any of your foes. At start of battle quickly give chase after majority of Mandys to prevent them from using group skills, and instead focus on their enemies (you, that is). Pry open Star's HP supply and freeze it up a bit with Blizzara spells (if you used NihoRem to put it to Sleep, so much better) until it is eliminated. With that status caster is out of picture and you can have first sigh of relief. Begin shooting after Topstalk next - it is weak to water, so you can have a chr equip Murasame and slice it apart like a true samurai. It's possible that Topstalk may kill itself thanks to HP Devour it gains when out of half HP. That's two down, and King goes next - abuse wind weakness with Gladius and scatter foe's leaves thru the wind. And now just the healers remain. Roast Prince with few Fira spells, and then just bash Queen up until it succumbs to KO as well. If you still get overwhelmed, try using your espers or in last case, wait until Mandys are together and then perform a Quickie but also make sure you chain together enough attacks to trigger Concurrence afterwards. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After killing them, take either E or W exit. You can also return to the kid that gave you the mission and you will get 1000 gil and 3x Remedy. [Sochen Cave Palace / The Acolyte's Burden] - Follow the path, take N branch when coming across it. Go N all the way, and examine SCR. Kill Crystalbug for real SCR to appear. Save thy game, than exit E to next area. [Sochen Cave Palace / Mirror of the Soul] - Open the two doors, then *hug* the right wall until you come to the Urn with the map of Sochen Palace. There is 'Pilgrim's Door' located in middle of this area, leading N... but when you try opening it, you can't. Read the inscription to get a clue on what you must do... Take a look at the map - you will see that [Mirror of the Soul] is connected to [Falls of Time] with five entrances. From left to right, I will name them A1, A2, A3, A4 and A5. Likewise, [Falls of Time] is connected to [Destiny's March] with five entrances as well. From left to right, I will name them B1, B2, B3, B4 and B5. [Sochen Cave Palace / Mirror of the Soul] [Sochen Cave Palace / Falls of Time] [Sochen Cave Palace / Destiny's March] - Take A5 and you will be in [Falls of Time], just above A5. Now here is how you need to walk to get rid of the waterfalls: A5, A1, notice about waterfall course being changed, B1, B4, notice about waterfall course being changed, A4, A2, notice about waterfall course being changed, B2, B3, you hear 'Pilgrim's Door' open in the distance, A3. Now open 'Pilgrim's Door' and claim a weapon from the treasure. - That was one puzzle. For the other you have to go to [Destiny's March]. W-most door is called 'Ascetic's Door' and has another stupid mechanism that won't let you advance. Read the inscription for a clue, and then look at the map and you will see how a part of the area forms a circle, kinda like a clock. Let us mark the areas as 3 o'clock, 6 o'clock, 9 o'clock and 12 o'clock. Some of the doors are marked as 'Door of Hours', and some as 'Ancient Door'. Start by approaching 3 o'clock from E side, but you must not open any doors to get there. The easiest way to do it is to take either B3, B4 or B5 entrance coming from [Falls of Time]. - So, beginning from 3 o'clock, go like this: SW to 6 o'clock, then NW to 9 o'clock, then NE to 12 o'clock, then SE to 3 o'clock. If you do it correctly, you will hear 'Ascetic's Door' unlock. That is it for now - with both puzzles solved and a boss coming up it is a good idea to return to [The Acolyte's Burden] and save your game. When you do, return to [Destiny's March] and take N exit. [Sochen Cave Palace / Hall of Shadowlight] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No291 Ahriman G: Boss C: Undead Lord aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38 | 62149 | 999 | 36 | 30 | 69 | 18 b | 38 | 700 | 999 | 33 | 30 | 69 | 16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 56 | 23 | 22 | 3 | 0 | 28 | 3000 | 0 b | 53 | 20 | 18 | 2 | 0 | 0 | 10 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm |imm*1| imm | imm | imm | imm |imm*1| yes |imm*1| imm |imm*1| imm*1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm |imm*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Parry Gain : Null EVA (HP < 60%), Null W&T Effects (HP < 60%), Null VIT (HP < 60%), Damage Resist (HP < 60%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Ahriman tends to focus on foe under Doom, followed by foe with highest HP. Subject to change. Rook has similar preferences. ------------------------------------ NOTES ------------------------------------ Both original and fake Ahriman are immune to Critical HP. *1 Version (b) can be affected by Reverse, Blind and Oil, and may also be susceptible to Stop, Disable and Silence. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Sky Jewel u - Death Powder (a) r - Maduin Gear (a) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (17% chance), CT25 02. MA - Fira all battle - r 03. MA - Thundara all battle - r 04. MA - Blizzara all battle - r 05. MA - Immobilizega (a) - HP < 60% - r 06. MA - Toxify all battle - r 07. SA - Boon (b) after 3rd Divide - on chr with lowest HP - a 08. SA - Phantasmal Gaze on chr with lowest VIT - r 09. SA - Doom all battle - r 10. SA - Divide (a) HP < 60% - 1x - a; summons 1x fake Ahriman (a) HP < 40% - 1x - a; summons 3x fake Ahriman (a) HP < 20% - 1x - a; summons 6x fake Ahriman 11. SA - Maser Eye (a) HP < 20% & all fake Ahrimans eliminated - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of Shadowlight; Save 32, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv49 Oh no, it's a zombie! *readies shotgun and blows its brains out* That wasn't so hard, was it? What? I'm playing wrong game? *Ashe kicks me in the butt* Oh, you can do that as many times as you want! After a not so impressive Ahriman's enter-da-stage let us take a look at its status affinities - just Slow... but better that than nothing. Flip NihoRem on it (I hope you acquired Niho by now) or manually cast it until it is affected. First strikes from boss will not be dangerous, some crappy lv2 magic and occassional strike. You can wear Mirror Mails and have boss hurt itself with reflected magic, and clear Doom with Remedy. Since Ahriman is undead, casting Cura (not Curaga) off yourself will get the job nicely done as well (arrange gambits for healing with items)... oh, and wear Jackboots for Immobilize immunity. Beware of Phantasmal Gaze and remember to equip wimpy weapon in case you get Confuse charm (have lowest VIT chr wield ranged weapon to keep him/her away from two main fighters). Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. After Ahriman's missing 40% HP, it will Divide itself and bring in a fake. Faker can use most abilities that real deal can, except that it has only 700 HP and can be affected by more status changes. Don't bother with it, instead prepare Cura and target it at Ahriman/s - one cast will be enough to defeat the faker. Be careful now - Ahriman will ignore both EVA and VIT, so its attacks will start hitting a lot more often. The suckiest thing is Phantasmal Gaze always finding its mark... aaah, just cope with it for now. Ahriman also cuts any damage received by 30%, so put up your dukes! Laugh at it as it tries to use Immobilizega unsuccessfully. At 40% HP remaining Ahriman summons three fakers, which can be squashed with a nice Cura again. Not much is different until 20% HP left, where boss summons six fakers. Here's where things get a bit odd - faker will sometimes use Boon, but on my chrs and not on the main boss. When you clear them out with Cura, beware of Maser Eye, strong dark physical attack. Should you decide not to worry about it, leave one fake alive until original is defeated. Set up one of your gambits to hit a foe with less than 1000 HP with 1000 Needles - once five fakers are gone, switch this gambit so that a Potion is thrown onto faker letting you know which is which. Afterwards switch the gambit off and kick original Ahriman's ass back where it came from. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Take E exit after the battle. [Sochen Cave Palace / Temptation Eluded] - Follow the path and take another N exit. [Sochen Cave Palace / Chamber of the Chosen] - Loop around the room to check 'Disused Pedestal'. Activate it and there we go. [Sochen Cave Palace / Skybent Chamber] - Save your game at GCR, then take N exit to enter Archades. =============================================================================== OLD ARCHADES town [Old Archades / Alley of Low Whispers] - Stranded Merchant - exit to Sochen Cave Palace [Old Archades / Alley of Muted Sighs] - SCR - exit to Archades =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.37 Old Archades District on the outskirts of Archades. With the transfer of governance to the Imperial system, a new city was created, the existing city blocks now belonging to the old quarter. At the time, the underprivileged lived here along with nobles who had lost power with the rise of the Empire, while those with power lived in the new city. Now, several centuries later, little has changed. The residents of the old quarter are largely itinerants and those others outside the protection of Imperial law. Unlike the new city where buildings tower towards the sky, the old city remains brick and stone. Everything feels neglected, abandoned to a fate of slow decay. With officials less than inclined to worry about the old quarter's governance, little or no effort has ever been made to revitalize the area. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo34 Drop till you shop - SHPNo18 Weather forecast - W&TNo35 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.37 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You must save 4000 gil if you wish to proceed with the story. In [Alley of Low Whispers] make a drop at the shop and buy some new accessories (Bowline
Sash prevents Confuse, Fuzzy Miter prevents Petrify, Pheasant Netsuke improves potency of several items by 50%, and Embroidered Tippet doubles EXP earned!). Now talk to *everybody* - interesting people are 'Ex-broker' in NE corner (he is afraid of 'Fresh Ardent' guy, who's sitting on the stairs), 'Shady Seeq' to the SE of 8 dancing moogles (he is trying to sell them), and there is also a cockatrice in one of dead ends (make sure you talk to this one as well). Finally exit W. - In [Alley of Muted Sighs] talk to lucky man just across the bridge (he found a bag of coins that belong to someone else), then make it all the way S (still talk to everybody), past SCR and talk to Imperial on the stairs. Answer whatever... pay Jules 1500 gil. He will ask you if you have heard any news in town, and you have - three in fact. Jules will ask you to complete a simple task of talking to someone. If 'Bag of coins' is the one you need to take care of - find Beasley, then return to Jules. He can be found sitting on pair of boxes when en-route to SCR. In case of Shady Seeq selling moogles, go talk to the dancing chaps; and if 'Ex-broker' is the target, you need to talk to 'Fresh ardent'. - When you return to Jules and talk to him, a scene unfolds where the two parties will begin fighting each other, thus drawing the attention of Imperials guarding the way to Archades. You are now free to enter it. =============================================================================== THE IMPERIAL CITY OF ARCHADES town [Archades / Trant] - exit to Old Archades [Archades / Rienna] - Lebleu's Gambits - Granch's Requisites (has Notice Board) - Aerodrome - SCR [Archades / Molberry] - Bulward's Technicks - Charlotte's Magickery [Archades / Nilbasse] - Vint's Armaments - Cab Queue [Archades / Tsenoble] - GCR - Cab Queue - 'Enter - stage right' to Draklor Laboratory (one time only use) [Archades / Grand Arcade] - you can only access this area if you own Sandalwood Chop [Archades / Highgarden Terrace] - you can only access this area if you own Sandalwood Chop =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.38 Archades The capital of the Archadian Empire. Still small when it first formed as a city-state, it grew tremendously during the long peace fostered by the Galtean Alliance. When the Empire was formed, the city center was relocated, forming the Archade we know today. Though poor in both natural resources and land, Archades came to prominence as a city of innovantion and learning. All information and technology gathers here, and the famed mages and artificers born within her walls are legion. Knowledge, then, is the true strength of the Archadian Empire. The city of Archades forms an octagon with the Imperial Palace as its center. Around the Palace sit the Senate Chambers and other administrative quarters, beyond which lies a booming mercantile district. The buildings in the city center are quite tall, with the lower floors being used mainly as residences. The difference in heights between the various building makes this a city of small airships, that being the most efficient means of accessing all levels of the metropolis. More than half the population of Archades is hume, and while at one time all lived near the ground, of late, those of power or particular wealth have taken to living in the higher apartments and traveling exclusively by provate airship. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo35 Drop till you shop - SHPNo19 Weather forecast - W&TNo36 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.38 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You start in [Trant] - Bal leaves for a while. Go W into [Molberry] and enter Bulward's. Inside buy two maps from Cartographers' moogle upstairs - map of [Tchita Uplands] for 3300 gil, and map of Archades for 230 gil. With the map in tow depart for [Nilbasse]. Find a taxi here and talk to the driver. You'll need nine Chops, and you need to cough up 2500 gil for Jules. - Use [Molberry] where you can get 9 Chops. You need to address first person to get a piece of info, and then find the corresponding person to give that info to. Only one at a time, though! - To get access to all areas, you need to get 28 Pine Chops. Below is the list of people you need to match up. When you have 28 Pines, go to any shop in town and seek Chopmaster upstairs, then trade Pines for Sandalwood Chop. RIENNA Philosopher of Cuisine - Dangerous Chef Greenseller - Vegetable Seller Good Brother - Waiting Woman Tour Leader - Bhujerban Lady Lucky Man - Romantic Lady Tarot Readed - Happy Novelist Lazy Profiteer - Researcher's Wife TRANT Smitten Man - Smitten Woman Historian - Perceptive Man Farce-Goer - Girl on an Errand Music Appreciator - Lutenist Boutiquere - Moneyed Gentleman Builder - Artistan Architect NILBASSE Aspiring Starlet - Faded Star Determined Researcher - Ex-Researcher Worried Husband - Materialistic Woman Senior Researcher - Failed Researcher Athletic Woman - Avid Reader Gentleman Onlooker - Eager Crier MOLBERRY Talented Woman - Akademician Would-be Judge - Judge's Wife Ardent Woman - Ardent Man Look-alike - Look-alike Proud Mother - Tutor Avid Traveler - Traveling Gentleman Reminiscing Lady - Family-minded Girl Poor Husband - Poor Wife Daughter-in-Law - Man from Giza - If you are rolling in gil, and I mean seriously rolling in gil, you are able to buy Pinewood Chop for 20000 gil - go to any Chopmaster and talk to him, then say 'Just passing through.', then talk to him again and now choose 'I'd like to buy a chop.' - after some soapy smith drama he will offer to sell you Pinewood Chop for 20K gil... if you have the money to go for all 28 Pines, knock yourself out. - There are new magics (Aeroga, Reflectga, Blindga, Silencega, Graviga), equipment and techs (Shades of Black, Stamp) available. JULY QUEST - Enter Charlotte's and find July inside kneeling. Talk to her and she will thank you for the help way back in Nalbina. As a reward you get Salamand Halcyon. This completes the quest. NABREUS' MEDAL QUEST - Also inside Charlotte's you will find Roh'kenmu inside (this isn't the same guy, inspite of having similar name). Some Otto guy apparently has Moonsilver Medallion - talk to the people inside the store and one will mention that Otto has hooked up with a woman from [Old Archades]. That's a lead, so go there. =============================================================================== OLD ARCHADES town =============================================================================== - In [Alley of Muted Sighs] along N edge you will find Otto talking to a woman. Speak to him and you will obtain Moonsilver Medallion KI - return to Archades. =============================================================================== THE IMPERIAL CITY OF ARCHADES town =============================================================================== - Go to Charlotte's again and give Moonsilver Medallion to Roh'kenmu - it will form Medallion of Love later. - You can accept a new bill from Notice Board in Granch's. - Bill No.19 Darksteel (rank 4 mark) petitioner Homesick Man is in [Archades / Nilbasse] (in Armament's shop) - Go talk to petitioner to formalize the contract. There is a GCR in Tsenoble and you're only an inch away from it... once you have nine Pines, get to the taxi and pay that bastard. Pick first choice to continue to [Tsenoble]. Save at GCR, go N for a scene, then go S for another scene... now use GCR to warp to Sochen. =============================================================================== THE SOCHEN CAVE PALACE dungeon =============================================================================== [Sochen Cave Palace / Skybent Chamber] - Activate the lift. [Sochen Cave Palace / Chamber of the Chosen] - Loop around the room and take the S door. [Sochen Cave Palace / Temptation Eluded] - You will spot Darksteel immediately. Engage! ------------------------------------------------------------------------------- No219 Darksteel G: Rank 4 Mark C: Titantoise aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 38 | 111331 | 999 | 37 | 24 | 77 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 59 | 22 | 23 | 0 | 0 | 21 | 4080 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER yes | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Piercing Magic, Null EVA, FullHP -> ATT+, CritHP -> ATT+, Attack+ Gain : Magic CT = 0 (HP < 20%) Lose : Null EVA (HP < 50%), Attack+ (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Eye Drops u - Aged Turtle Shell r - Ancient Turtle Shell POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Slow, CT25 02. MA - Protect HP > 50% - r when not in battle - a 03. MA - Darkra HP < 20% - a foe is far - c 04. SA - Flatten foe is close - r 05. SA - Purify under status change & foe is far - a 06. SA - Stone Gaze all battle - r 07. SA - Restore HP < 50% & foe is far - u HP < 70% & when not in battle - u 08. SA - Power Spin foe is close - u 09. SA - Meditate MP < 20% & foe is far - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Temptation Eluded; save34, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv50 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Disease, Slow, Blind and Poison. Begin by casting Dispel to remove mark's buffs, then send in your tank and keep it close to Darksteel at all times. Toss NihoRem to inflict above mentioned statuses and let Poison work its way through mark's HP, while removing Slow with Haste and Petrify with Esuna. Disease will ensure turtle can't heal itself with Restore and to never see Darkra. Once Poison wears off, just inflict it again and quite soon Darksteel is turtle soup. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to Homesick Man in Archades and receive 3000 gil, Lead Bolts and Adamantite. - I wanna claim Zeromus - travel to Stilshrine. =============================================================================== STILSHRINE OF MIRIAM dungeon =============================================================================== [Stilshrine of Miriam / Walk of Mind] - Travel S. [Stilshrine of Miriam / Ward of Measure] - Walk to 'Way Stone' on S end and examine it, then choose to use Stone of the Condemner KI. [Stilshrine of Miriam / Throne of Veiled Gods] - Before you open S door, take note to cast buffs on yourself. When ready, open the door and engage! ------------------------------------------------------------------------------- No268 Zeromus G: Esper C: The Condemner aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 51 | 166888 | 999 | 44 | 35 | 87 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 86 | 29 | 33 | 0 | 0 | 55 | 5670 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell 50%: Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+, HP Devour, Parry, Spellspring Gain : Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 20%), Damage Resist (Greater Barrier) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle Seal Magic field is making you unable to use Magic command. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Cancer Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), 4% chance to Stop, CT25 02. MA - Hastega all battle - r 03. MA - Slowga all battle - r 04. MA - Stop all battle - r 05. MA - Gravity all battle - u 06. MA - Piercing Graviga HP < 80% - a 80% > HP > 50% & after each next 8 commands - a HP < 50% & after each next 6 commands - a 07. SA - Greater Barrier HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Stilshrine of Miriam / Throne of Veiled Gods; Save30, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv51 Again - Protect, Shell, Haste, Bravery and Bubble on your chrs *BEFORE* you enter the room. During the battle magic field makes you unable to use magics, so you will need to rely on items for revival and HP recovery. Though this isn't my usual suggestion, here it is - since you can't use MP, launch a Quickie right off the bat to inflict severe damage on Zeromus and use reserve's MP for additional Quickie. Most annoying status in this battle will be Stop, so Power Armlet to the max. If you have Shell Shields, now's the time to equip them - remember, Shell halves base chances for statuses to hit. Healing will be done with X-Potion gambit, and make sure you've learned all Potion Lores. Dark Lords will spawn periodically during the battle to aid Zeromus - they will mostly cast Toxify and use Lunge. You can render boss' sidekicks harmless by using NihoRem combo (advisable statuses to put them under are Stop, Sleep and Disable). Zero itself is not hard on physicals (begins with HP Devour), he will pester you more with gravity spells and buffing itself up. Boss begins the battle with several buffs and there is nothing you can do about it but grit your teeth and put up with it. Zeromus can't ignore EVA, so a good shield will go a long way. Serious obstacle awaits when you remove 20% of boss health - it bears the name Piercing Graviga. Your HP must be above 50% or you're KOed - this is where X-Potion gambit will be most important and why Bubble Belt isn't exactly recommended (more HP damage means more X-Potions used). Graviga will be launched again after each next 8 commands. With half HP lost Zeromus uses Greater Barrier (I hate Damage Resist, I really do), HP Devour bites the dust and Graviga's pattern changes to being used after each 6 commands. So what else can be said... keep Dark Lords in check with one of three statuses I mentioned above (arrange your gambits so that chrs won't be attacking targets that aren't dangerous) and observe your HP to not fall below 50%. Pretty standard battle for pretty standard esper. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You now have the ability to summon Zeromus! Return to outside, and now warp back to Archades. =============================================================================== THE IMPERIAL CITY OF ARCHADES town =============================================================================== - This is what remains at the moment to be beaten in Necrohol of Nabudis: Fury, Humbaba Mistant and Chaos. I still would recommend to wait tiny bit longer. Draklor Laboratory is a short dungeon and it takes at best 30 minutes to complete. You will also get a shot at some better equipment after Draklor Laboratory events have been completed. - Regarding quests these are the ones left: - Cockatrice quest (finishable after Darklor) - Seven sisters quest (finishable after Draklor) - Jovy quest (finishable after Draklor) - Nabreus' Medal quest (can finish it now, but why not wait for better equipment?) - Hunt Club quest (can start it after Draklor) - Nebra River quest (available after Draklor) - Wyrm quest (available after Draklor) - Talk to taxi driver again, and choose second option, then first option to continue to Draklor. AWESOMENESS CHECK NUMERO THIRTEEN! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Aeroga, Reflectga, Blindga, Silencega, Graviga - 61 out of 81 total - ...and following techs: Shades of Black, Stamp - 20 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop Fuzzy Miter - Petrify Bowline Sash - Confuse - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith, Bravery, Haste, Vanish - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe, MAG-, Status Transfer ========================== 27 MARKS OUT OF 45 SLAIN =========================== ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= DRAKLOR LABORATORY dungeon [Draklor Laboratory / 66th Floor] - 'Exit - stage left' from Archades (cannot return) [Draklor Laboratory / 67th Floor] - SCR (inside Room 6704 East) [Draklor Laboratory / 68th Floor] [Draklor Laboratory / 70th Floor] - SCR [Draklor Laboratory / Energy Transitarium] ======================= WARNING! ONE TIME ONLY DUNGEON! ======================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.39 Draklor Laboratory Weapons research laboratory located a short distance from the administrative district in the northeast of Archades, sponsored by the Archadian Imperial Army, with Dr. Cidolfus Demen Bunansa as its head researcher and maker of policy. Research is divided among airship design projects, sundry weapons projects and magickal endeavors. In recent years, particular attention has been paid to magicite research, with great strides being made in the manufacting of magicite and improved methods for drawing energy from the stones. A strict security system is in place to ensure that none of the knowledge in Draklor Laboratory leaves its doors without authorization. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo36 Drop till you shop - no shops, blimey Weather forecast - W&TNo37 Chest contents list - TRENo26 ASHE'S POSTCARD COLLECTION No.39 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Draklor Laboratory / 66th Floor] - You will not be able to leave until you complete the events in this dungeon. Take it all the way to the N. Here examine 'North Lift Terminal' console to the left of elevator and go to F67 (there's nothing you can do on F68 yet). [Draklor Laboratory / 67th Floor] - Go to NE corner and enter the room there behind 'C.D.B.' door. You will get Lab Access Card KI and map of Draklor, then you'll be returned to previous room. Notice that your minimap goes haywire. - Go S and enter room 6704 East, where SCR resides, so save your game. Enter room 6703 East nearby and fiddle with 'Bulkhead Controls' panel inside - it will turn from blue to red. Return to the elevator and ascend to F68. [Draklor Laboratory / 68th Floor] - Go E and enter room 6803 East. Like before, fiddle with 'Bulkhead Controls' panel, and this time it will turn from red to blue. Enter room 6804 West in NW corner and fiddle with 'Bulkhead Controls' panel to have it turn from blue to red. Enter room 6811 West in SW corner and fiddle with 'Bulkhead Controls' panel to have it turn from red to blue. You can now access S elevator. Check the panel nearby and travel to F70. [Draklor Laboratory / 70th Floor] - Save your game at nearby SCR, and go N for next boss battle. [Draklor Laboratory / Energy Transitarium] - Hahaha, join the Dark Side! Why oh why have you turned there after so many games where you've been a good guy? ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No384/a Doctor C. G: Imperial Army C: Scientist aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 40 | 72989 | 999 | 36 | 21 | 72 | 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 22 | 83 | 94 | 7 | 0 | 29 | 3240 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback Gain : Paling (after receiving several attacks & at least one Rook is alive), Null EVA (all Rooks are KOed), Magic CT = 0 (all Rooks are KOed), Damage Resist (Greater Barrier) Lose : Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ Doctor tends to focus on foe closest to him. ------------------------------------ NOTES ------------------------------------ Doctor tends to focus on chr closest to him. Battle ends once boss loses 75% HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Hi-Potion r - X-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, ignores DEF, 5% chance to Critical, CT15 02. MA - Haste all Rooks are KOed - 1x - a 03. SA - S-27 Tokamak after Haste - a again after next 24 commands - a 04. SA - Greater Barrier after receiving several attacks & at least one Rook is alive - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Draklor Laboratory / Energy Transitarium ------------------------------------------------------------------------------- No382/e Rook G: Imperial Army C: Imperial Armament aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 38 | 9859 | 441 | 33 | 24 | 47 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 55 | 33 | 26 | 0 | 784 | 5 | 93 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Damage Resist, Half MP Cost Gain : Attack CT = 0 (after two Rooks are KOed) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. Ahriman has similar preferences. ------------------------------------ NOTES ------------------------------------ Rook is immune to Critical HP. Rook's attack pattern is: Regen, Protect, Shell, Curaga (all on main boss), regular attack, HP check with either Drain or Syphon, regular attack, Curaga (or Regen, Protect and Shell, if any of these is missing on main boss), regular attack, Reflect (if it wore off), ad infinitum. Pattern breaks once two Rooks have been exterminated. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Knot of Rust u - Potion r - Hi-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Curaga attack pattern - on doctor - a 03. MA - Regen attack pattern - on doctor - a 04. MA - Reflect attack pattern - on self - a 05. MA - Protect attack pattern - on doctor - a 06. MA - Shell attack pattern - on doctor - a 07. MA - Drain HP < 50% & attack pattern - on foe with most HP - a 08. MA - Syphon HP > 50% & attack pattern - on foe with most MP - a magic casting has been detected - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Draklor Laboratory / Energy Transitarium; Save 33, BLMC. ------------------------------ GET READY! FIGHT! ------------------- party lv51 Protect, Shell, Haste on your chrs, then charge into heat of battle. Take care to renew your protective buffs when they wear off. The battle itself is pretty basic - you have four Rooks that surround boss and act as his support. At first they will cast Regen, Protect, Shell and Curaga at boss, and then proceed with attack pattern I noted down when writing Rook's statistics. I advise to leave boss alone for now - don't even cast Dispel to remove his buffs as he'll regain them eventually, so why bother at all? Plus after he has been a target of several attacks, he will put up Paling to null physicals. Boss packs exceptionally high DEF and MDEF, so expect your attacks to deal low damage. His position is fortified even further when he readies Greater Barrier - as with Paling, skill is eventually used if you attack him with at least one Rook still alive. Don't attack him until Rooks are gone, no Paling and no Greater Barrier. Checking status affinities, he can be affected with Silence and Berserk (this can also be your cue to not see Greater Barrier, but are you willing to risk taking increased damage?), and Rooks with Doom. Not really worth of NihoRem, so I suggest not bothering with it. As battle starts, immediately show your undivided attention to Rooks and begin chewing down on their HP. When 1st Rook falls, a small scene plays and battle then resumes. If you deal any blows to Cid, expect Paling and Greater Barrier to go up - Paling will wear off after about 2 minutes. Doctor's attacks ignore DEF and are 100% accurate, so having a shield is useless. Wield two-handed weapons and continue beating down Rooks until all are gone. Note that when two Rooks are defeated, their attack pattern breaks and remaining two Rooks will then be able to execute regular physicals instantly. Pick up the pace and hurry up in killing them. With his support gone, Doctor is all by his lonesome - wait until he pops Haste on himself and then Dispel him, but if he is under Silence, he will skip Haste phase. Next thing he will do is slowly start walking towards one end of the room - use this time to put a serious dent in his HP. He unleashes bigass attack once he stops, then resumes poking you with shots - next Tokamak is incoming after Doctor shoots you 24 times, so that should give you plenty of time to finish him off. Two things make it easier for you - he cannot combo his attacks, and battle ends when he loses 75% HP. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - Alright! You have knocked off his scientific glasses, so sit back and enjoy the scenes that come with such a victory. =============================================================================== THE PORT AT BALFONHEIM town [Balfonheim Port / Saccio Lane] - Reddas' Manse (can only enter when scripted so) [Balfonheim Port / Quayside Court] - Beruny's Armaments - Odo's Technicks - The Whitecap (has Notice Board) [Balfonheim Port / Canal Lane] - Port Villa - Port Villa [Balfonheim Port / Gallerina Marketplace] - The Leapin' Bangaa - Quayside Magickery - Waterfront Gambits [Balfonheim Port / Sea Breeze Lane] - GCR - merchant Dyce - Chocobo rental - exit to Cerobi Steppe [Balfonheim Port / Chivany Breakwater] - Aerodrome - SCR =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.40 Balfonheim Port Prosperous port of the Naldoan Sea renowned for its rich fishing grounds. In addition to fishing, the port is known for its shipwrights and their numerous contributions to the advancement of seacraft. Though demand has dropped with the spread of airships, the wrights are still able to turn a profit on their craft. The power of Balfonheim rests with the sea captains and pirates of wealth. Though belonging in name to Archadian Empire, well-placed regular bribes have ensured the city autonomous governance. The city itself is small, being a classic port town, with many stone-cobbled alleyways between building which hug the curve of the hills. Fresh seafood can be found in the market stalls daily, along with many other items brought by traders and pirates. Several waterways tun through the city, some carrying drinking water, others used as canals for the transport of goods. The manse of Pirate King Reddas stands in the western quarter of Balfonheim. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo37 Drop till you shop - SHPNo20 Weather forecast - W&TNo38 Chest contents list - TRENo27 ASHE'S POSTCARD COLLECTION No.40 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You begin in [Saccio Lane]. Check around the shops, for there is new equipment (Power Armlet to null Stop), magic (you can buy Curaja, Dispelga, Firaga, Thundaga, Blizzaga, and Sleepga), techs (Revive, Expose) and gambits available (haven't seen new gambits in shops for a while now, so it was about time). You can find SCR in [Chivany Breakwater] within aerodrome, and GCR in [Sea Breeze Lane]. There's Cartographers' moogle close to exit to [Cerobi Steppe] that sells a couple of maps - map of [Cerobi Steppe] for 4100 gil, and map of Balfonheim for 80 gil; also go bonkers on buying X-Potions. - Do not open treasure pot in [Port Villa]! When you have Diamond Armlet, there is a possibility to obtain Ensanguined Shield from this pot. - Go to [The Whitecap] and accept new bills. - Bill No.20 Vyraal (rank 5 mark) petitioner Viera Wayfarer is in [Balfonheim Port / Quayside Court] (in [The Whitecap]) - Bill No.21 Lindwyrm (rank 5 mark) petitioner Fermon is in [Old Archades / Alley of Muted Sighs] - Bill No.22 Overlord (rank 6 mark) petitioner Insecure Seeq is in [Archades / Molberry] (inside Bulward's) - Bill No.23 Goliath (rank 6 mark) petitioner Barrong is in [Nalbina Town / West Ward] - Bill No.24 Deathscythe (rank 6 mark) petitioner Popol is in [Nalbina Town / Jajim Bazaar] - Now warp to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for felling Ahriman: 1600 gil - for felling Mandragoras: 1600 gil - Mont will also offer you to hunt for two of his elite marks (which you should accept): - Priority Petition No. 8 Ancient Man of Mystery (rank 7 mark) petitioner is Montblanc in [Rabanastre / North End] - Priority Petition No. 9 Belito (rank 5 mark) petitioner is Montblanc in [Rabanastre / North End] - Go speak with all seven petitioners to formalize the contracts. - A reminder that Clan Provisioner has Faith, Bravery and Bubble magic for selling, if you haven't bought them yet. - It is time for a little subquesting. SEVEN SISTERS QUEST - Go to any aerodrome and board a ship by leisure option (I began from Nalbina to Rabanastre). Once aboard, go to [Sky Saloon] and talk to Chief Steward. Choose "Who's this...Rande?" to get some scoop and obtain Ann's Letter KI. One down, six to go. - Here are the possible 7 routes you can take, equaling 7 sisters - you must talk to Chief Steward on each of these flights and choose to show her the letter. They go in order Ann, Liddy, Twarra, Carryl, Sanne, Lyseth, Cisset. Once 7th sister is located, you get Ring of Renewal. Nalbina to Rabanastre Balfonheim to Archades Balfonheim to Nalbina Bhujerba to Balfonheim Bhujerba to Rabanastre Archades to Nalbina Archades to Rabanastre - That wraps up this quest. - Now go to Giza Plains during the Dry. =============================================================================== GIZA PLAINS area =============================================================================== COCKATRICE QUEST - Enter [Nomad Village] to check up on little furry pals. Hey, where'd they go? All cockatrices have escaped. Terra mentions about a magic feather (which we already have - it is Feather of the Flock; if you don't have it, look up in the walkhru for info on getting it). First warp to [Eruyt Village]. =============================================================================== ERUYT VILLAGE town =============================================================================== - Go to [Fane of the Path] and talk to Chit, then Mjrn. You will see some 'Sparkling Light' behind you. Check it out to obtain Dewdrop Pebble, then talk to Mjrn and offer it to her. Talk to her again and she will request more pebbles. DEWDROP PEBBLE IS A MISSABLE ITEM! Yoichi Bow you get from this quest can be bought elsewhere. - There are 2 more on [Fane of the Path]. - near Alja - near pacing wood-dweller - There are 6 on [The Spiritwood]. - on the stairs while descending from [Fane of the Path] - near 3-way cross just before entering [Fane of the Path] - near Rael - near wood-dweller in front of spring (examine the light first, and then you need to ask her to get it for you) - on the stairs a bit S from the spring - NE dead end - That is all of them - return to Mjrn and fork them over, then talk to Chit, who will drop something. Examine 'Sparkling Light' nearby and pick up 10th Dewdrop Pebble, and give it to Mjrn. You are awarded with Yoichi Bow. Now onto Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [North End] and look for a cockatrice Renn. Try talking to it and it will run away. You won't be able to catch it just by running after it, so you will need to seek cover behind pillars where possible. When Renn is about to walk by, slowly walk outta your hiding place and talk to Renn, then choose "Erm...no?" answer. Again go to the place where you originally found Renn, only this time it will be on ledge across. Talk to it and pick first choice to obtain Diamond Sword... but if Chit isn't back yet, you need to do that first. Now onto Jahara. =============================================================================== JAHARA, LAND OF THE GARIF town =============================================================================== - Enter [Lull of the Land] and talk to Shurry, then to Garif Herder near it. Answer "It came from Giza Plains." Now to [Elderknoll] and talk to Uball-Ka to receive Gift of the Great-chief KI. Go see Shurry again and talk to it, then to Garif Herder nearby. Platinum Dagger is yours - and now to Estersand (warp there)! =============================================================================== DALMASCA ESTERSAND area =============================================================================== - In [South Bank Village] (SBV for short) find Sassan near GCR to find out it wants to go see Torrie across river in [North Bank Village] (NBV for short). Then talk to Tchigri and it is a little game time. When going to NBV, take Nathyl with you. When going to SBV, take no one. When going to NBV, take Arryl. When going to SBV, take no one. When going to NBV, take Sassan. Now follow cockatrice and when it stops, talk to it and receive Koga Blade. Next stop is Archades. =============================================================================== THE IMPERIAL CITY OF ARCHADES town =============================================================================== - When you warp here, go from [Tsenoble] into [Grand Arcade]. You need Sandalwood Chop to be granted access, which you get by collecting 28 Pine Chops. See few pages above on how to do that. - You will see cockatrice Agytha standing there. When you approach it, it runs away, but it is easy to get close it and talk to it. Answer "I saw a prim cockatrice in Old Archades." Tumulus is yours, and next stop is Balfonheim. =============================================================================== THE PORT AT BALFONHEIM town =============================================================================== - In [Sea Breeze Lane] talk to Chocobo Wrangler and show her Feather of the Flock. Miffed Moogle will approach now, so talk to him as well. Then go talk to Gurdy and you obtain Defender. For one last stop warp to Rabanastre and enter Giza Plains during the Dry. =============================================================================== GIZA PLAINS area =============================================================================== - Go to [Nomad Village] and talk to Terra to obtain 2x Hi-Ether. - That wraps up this quest. - If you need to build up your levels or to obtain loot that sells for a lot of gil, [Nabreus Deadlands], [Necrohol of Nabudis] or [Cerobi Steppe] are good places to go, and remember to equip Embroidered Tippet. - At this moment my main party (Vaan, Fran, Ashe) was able to master the whole top portion of license board, learning everything. NEBRA RIVER QUEST - You must complete Draklor Laboratory first and finish up Cactuar quest, so that Ruksel appears in [Dalmasca Estersand / South Bank Village]. He'll be standing on one of the piers next to Nebra. Talk to him and he will ask you to find him a fishing rod. Travel to Balfonheim and talk to 'Fishing Enthusiast' in [Balfonheim Port / Chivany Breakwater] and ask him about the fishing rod. When he talks about getting hungry, walk to the aerodrome's entrance (but don't enter) and then return to where the guy was sitting. Rod will be leaning against the wall, so grab and you obtain Muramata. - Return to Ruksel and talk to him to fork over Muramata. Now the fishing can begin - yay, I am so *not* excited. Talk to Ruksel again and choose your destiny - for now only Downstream is available. - So how does fishing work? Each fish is represented as a set of button commands and you need to input all those commands in order for Ruksel to catch it. Fish can travel in four directions: from left to right, from right to left, from top to bottom, from bottom to top. If you mess up command order or take too long in inputing them, fish will escape. Randomly the fish may turn out to be empty bottle when caught - it still counts as a successful catch, though! Each time you go fishing, six fish will try to make by - if you manage to catch all six, you get the option of acquiring additional reward, denoted by a blinking light in middle of the screen. However, two conditions must be fulfilled first: Gilgamesh must be defeated for the 2nd time and you need to acquire Matamune. - Here's how to get Matamune - Gilgamesh must be defeated for the 2nd time, and Muramata given to Ruksel in [Dalmasca Estersand / South Bank Village]. Keep fishing until you obtain five colored bottles - solve their riddles to obtain five messages. Solve their riddles as well, and then travel to [Barheim Passage / The Zeviah Span] - you need to enter small portion which is only accessible from [Barheim Passage / West Annex] and you obtain Matamune from the most unsuspected visitor. Hah! - Matamune, once given to Ruksel, will allow you to reel in perfect fishing rewards which I was describing about two paragraphs back. - Now let me break down each of the five fishing sections: ------------------------------------------------------------------------------- DOWNSTREAM | initially available Commands | C, right, X, S - Common Fish | C, X, S, up - Common Fish | down, X, C, S - Common Fish | S, T, X, C - Common Fish | T, C, X, S - Common Fish | T, X, S, down - Common Fish | X, C, up, T - Common Fish Direction | horizontal - 100% Rewards | 100 gil - 34% chance to get | Hi-Potion - 33% chance to get | Water Stone - 33% chance to get ------------------------------------------------------------------------------- MIDSTREAM | unlocked once you make five perfect fishing trips on Downstream | (they do not have to be consecutive) Commands | L1, down, C, S - Common Fish | L2, down, R1, C - Common Fish | R2, S, X, L1 - Common Fish | T, C, up, down, X - Delicious Fish | T, L1, right, S - Common Fish | X, S, R2, up - Common Fish | X, T, C, down, S - Delicious Fish Direction | horizontal - 40% | vertical - 60% Rewards | 100 gil - 33% chance to get | Fish Scale - 34% chance to get | Water Magicite - 33% chance to get ------------------------------------------------------------------------------- UPSTREAM | unlocked once you make five perfect fishing trips on Midstream | (they do not have to be consecutive) Commands | L1, down, C, S - Common Fish | left, R1, T, X, C - Delicious Fish | R2, R1, T, L2, C - Delicious Fish | right, left, X, S, down - Delicious Fish | T, C, down, up, X - Delicious Fish | T, down, left, X, C - Delicious Fish | up, R1, T, left, C - Delicious Fish | X, C, R2, up - Common Fish | X, T, C, down, S - Delicious Fish Direction | horizontal - 40% | vertical - 60% Rewards | Cactoid Compact - 10%; one time only | Fish Scale - 30% | Frogspawn - 30%; when Cactoid Compact is caught, then 40% | Turtle Shell - 30% ------------------------------------------------------------------------------- HIDDEN | Matamune required; unlocked once you capture Cactoid Compact on SHOALS | Upstream Commands | down, up, T, X, R2 - Delicious Fish | left, R1, T, X, C - Delicious Fish | R2, R1, T, L2, C - Delicious Fish | T, C, up, S, R1, L1 - Nebra Succulent | up, R1, T, left, C - Delicious Fish Direction | horizontal - 40% | vertical - 60% Rewards | Adamantite - 45%; when Cactoid Commendation is caught, then 55% | Cactoid Commendation - 10%; one time only | Hi-Potion - 45% ------------------------------------------------------------------------------- DEN OF THE | Matamune required; unlocked once you capture Cactoid Commendation RIVER LORD | on Hidden Shoals Commands | down, R1, C, L2, right, X - Nebra Succulent | R1, L2, up, S, R2, L1, X, right - Nebra Succulent*1 | T, C, up, S, R1, L1 - Nebra Succulent | T, R2, C, L1, X, S - Nebra Succulent | up, R2, right, L1, X, R1 - Nebra Succulent | X, R1, down, L1, R2, S - Nebra Succulent Direction | horizontal - 40% | vertical - 60% Rewards | Adamantite - 50% | Scarletite - 50% ------------------------------------------------------------------------------- Notes | - Once Gilgamesh is defeated for 2nd time, empty bottles you catch | may turn out to be one of five colored bottles. Solve their | mystery and claim the legendary rod Matamune! | *1 This button input will be appearing over and over until you | catch King of the Nebra. You have to complete it successfully nine | times to reduce all of King's lives. Take as much time as you need | to accomplish that - you can even save, turn off your game and | come back later. Any successful catches will still be counted. ------------------------------------------------------------------------------- - So, what do you really get outta all this? Once King is caught, you will obtain Lu Shang's Badge, one of three loot items needed for Wyrmhero Blade. - Additionally, Ada will purchase fish from you. amount of Common Fish x 10 gil = total amount of gil amount of Delicious Fish x 100 gil = total amount of gil amount of Nebra Succulent x 200 gil = total amount of gil - That wraps up this quest. HUNT CLUB QUEST - Warp to Phon Coast. =============================================================================== PHON COAST area
=============================================================================== - In [Hunter's Camp] go to the house of Shady Bangaa bunch and speak to Huntmaster. Since you have proven yourself by felling Mandys, they are willing to let you join, but not before you pass another test. You are to travel to [The Vaddu Strand] and hunt down rare game Thalassinon. - There is a total of 80 rare game enemies in FFXII - of those, 49 can spawn infinite times. 31 rare game enemies, however, will spawn only once and then never again when you claim the trophy they drop after defeat. - Hoppalongcassidy to [The Vaddu Strand] and go as far E as you can. Then stand on the ledge facing W and wait until Thalassinon spawns down on the beach. Go kill it and it drops Shelled Trophy KI. Save 11, RDMC. - Return to [Hunters' Camp] and talk to Huntmaster, then to Atak, Blok and Stok. They will update Shifty-Eyed Man's store in this area depending on how many trophies you give to them. You can give 30 trophies to say Atak, and the other two will never get any. Atak specializes in weapons, Blok in armors and Stok in items. My opinion is - all weapons and armors Atak and Blok will offer can be found elsewhere, so stick with Stok. - Talk to Huntmaster repeatedly to get a general idea of how trophy rare game spawns. 'Enthusiastic Streetear' close to Notice Board as well as two other people will be giving you vague hints about where might a possible Trophy rare game be. - Outfitters gets its own section in the guide, as will rare monsters. - Additionally, by killing Trophy rare game foes you can gain some more rewards from Hunt Club Owner in [Archades / Grand Arcade]: - 6 trophies: Aries Gem, Libra Gem - 11 trophies: Taurus Gem, Scorpio Gem - 16 trophies: Gemini Gem, Sagittarius Gem - 21 trophies: Cancer Gem, Capricorn Gem - 26 trophies: Leo Gem, Aquarius Gem - 31 trophies: Virgo Gem, Pisces Gem Credit: Brady's guide - Let's kill those marks. Banzai to Balfonheim, and from there enter Cerobi Steppe. =============================================================================== CEROBI STEPPE area [Cerobi Steppe / South Liavell Hills] - exit to Balfonheim - has choco-tracks to [The Northsward] [Cerobi Steppe / North Liavell Hills] [Cerobi Steppe / The Terraced Bank] [Cerobi Steppe / Journey's Rest] - SCR - Strahl's Anchor (available when Strahl has free travel) [Cerobi Steppe / Feddik River] [Cerobi Steppe / The Northsward] - has choco-tracks to [South Liavell Hills] - has choco-tracks to [Old Elanise Road] [Cerobi Steppe / Crossfield] [Cerobi Steppe / Old Elanise Road] - exit to Tchita Uplands - has choco-tracks to [The Northsward] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.41 Cerobi Steppe Hilly higlands region of the east of Archadia, through which the highroad to Balfonheim Port passes. Air currents are notoriously unstable between Cerobi and Balfonheim, making land routes here as popular as those of air. In the past, villagers in the region erected windmills to catch the winds from the Naldoan Sea, and used them to mill grain from the harvest. With advancements in the use of magicks and machineries, however, the windmills fell into disuse and now stand merely as a reminder of the past. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo38 Drop till you shop - no shops, blimey Weather forecast - W&TNo39 Chest contents list - TRENo28 ASHE'S POSTCARD COLLECTION No.41 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Make way to [Journey's Rest] and save your game at SCR. Now travel to [The Northsward] and Viera will join your party. Look for Vyraal near the three windmills and engage it - there won't be any other enemies around while Vyraal is in the are. ------------------------------------------------------------------------------- No221 Vyraal G: Rank 5 Mark C: Aevis aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 41 | 106616 | 999 | 41 | 21 | 77 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63 | 24 | 22 | 0 | 0 | 22 | 5670 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+ Gain : Magick Shield (Magick Barrier), Attack CT = 0 (HP < 20%), Subject to change. Lose : Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Spiral Incisor u - Charger Barding r - Leo Gem POACH: none SP.IT: ki - Viera Rucksack --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Confuse, CT25 02. MA - Haste after escaping from foe - a 03. MA - Immobilizega just before escaping from foe & foe is close - a 04. SA - Sonic Fangs HP > 20% - u 05. SA - Lunge HP > 20% - u 06. SA - Restore after escaping from foe & after Haste - a 07. SA - Magick Barrier HP < 20% - a 08. SA - Fireball HP > 20% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Cerobi Steppe / The Northsward; save35, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv51 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Sleep, Slow, Silence and Blind. Dispel Haste in case Vyraal is under its effect, and then toss NihoRem to inflict above statuses. Silence will seal off Haste and Immobilize, and you'll need to wear Bowline Sash to avoid Confuse from rephys - Blind will keep you at bay with Sonic Fangs and Fireball missing sometimes (be on lookout for KO effect of Sonic Fangs). Keep it asleep and you'll win with little to no problems (get rid of Viera Adventurer in this case). Vyraal is also very vulnerable to wind spells. When you see mark casting Immobilize, get ready to give chase because it will run away from you during battle. Once you lose track of it, Vyraal casts Haste and Restore on itself, then returns to fighting you; eventually it'll gain Damage Resist as well. When it enters critical HP, it'll envelop itself in Magick Shield until it's defeated. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Viera Rucksack KI. Report back to recieve 3500 gil, Halberd and Crystal Shield. You will also receive Dragon Scale KI. With it return to [The Northsward] and examine 'Windmill No.10'. After a brief event Wyrm Philosopher will show up - agree to give him Dragon Scale, and instead he forks over Ageworn Key KI. He will say that since you didn't have any trouble finding Vyraal, you won't have any trouble finding the ancient wyrm the key is supposed to lead you to... he has no idea where the wyrm is, though. The hint about wyrm's lair is given by 'Stranded Merchant' in [Old Archades / Alley of Low Whispers] - he'll talk about not going anywhere since he heard about ancient wyrm down there. - Defeating Hell Wyrm is one of the requirements for Yiazmat hunt, but that hunt itself only becomes available when you've cleared Pharos. - If you wanna fight Hell Wyrm now, I suggest you get something that absorbs holy - and that would be Sage's Ring, which you can steal from trophy rare game Arioch in [Nabreus Deadlands / The Slumbermead]. It has 40% chance to spawn in NE corner of the area. Since we'll be going there eventually, hold your chocobos for a while. - Warp to Rabanastre now. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for High Guardian rank: Empyreal Soul, 3x Teleport Stone - Clan Provisioner has a goody available for you! Bubble Belt is back, and a new accessory Cat-ear Hood is available (+20 VIT, +50 SPD). Immediately buy at least 3 of these for each of my girls. - Warp to [Tchita Uplands]. =============================================================================== TCHITA UPLANDS area =============================================================================== - Begin at [The Chosen Path]. You are looking for cloudy weather here, but if it rains when you come, no sweat. When zoning, it will switch between rainy and cloudy weather. If you have sunny weather, zone between Tchita and Cerobi areas until you get desired weather. Lindwyrm appears on [Garden of Life's Circle] during cloudy weather. ------------------------------------------------------------------------------- No223 Lindwyrm G: Rank 5 Mark C: Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 39 | 228468 | 999 | 39 | 25 | 82 | 14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 62 | 23 | 24 | 0 | 0 | 22 | 9450 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Damage Resist (Greater Barrier), Null EVA (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Ring Wyrm Scale r - Ring Wyrm Liver POACH: none SP.IT: ki - Rusted Scrap of Armor --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Petrify, CT25 02. MA - Fira foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 03. MA - Thundara foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 04. MA - Blizzara foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 05. MA - Bio foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 06. MA - Lv.2 Sleep all battle - r 07. MA - Lv.4 Reverse all battle - r 08. SA - Restore HP < 50% - 1x - a HP < 30% - 1x - a 09. SA - Greater Barrier after Restore - 1x - a 10. SA - Rake all battle - u 11. SA - Fireball foe is close - r HP > 50% & foe is far - u HP < 50% & foe is far - u 12. SA - Stone Breath foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Tchita Uplands / Garden of Life's Circle; save38, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv51 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Sleep, Slow, Silence and Blind. If possible, try coming to this fight with levels that end in numbers 1, 3, 5, 7, or 9, so Sleep magic is rendered useless. For starters toss NihoRem to inflict above statuses and stage is set. Wear Fuzzy Miter to avoid Petrify from rephys and Stone Breath, and while's its asleep, don Ruby Ring and employ Reflect-THIS! strategy by casting Aeroga on your chrs to bounce it onto Lindwyrm for some bigass damage. Silence shuts up the beast and makes it unable to cast magic spells - take note that Lv.2 Sleep and Lv.4 Reverse can't be reflected. If Lindwyrm pulls off Restore, it'll use Greater Barrier (remove buffs with Dispel) and gain Damage Resist - Sleep status ensures that won't happen too soon. Best shields will block most of marks physicals for 1st half of battle, and in 2nd half Blind takes care to cause physicals to miss. Attacking and defense power increase when it nears defeat, but all in all, not a tough battle to win. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Rusted Scrap of Armor KI. Report back to receive 4200 gil, Barrel Coat and Hi-Ether. - Go to Sochen now and enter it from [Tchita Uplands]. =============================================================================== THE SOCHEN CAVE PALACE dungeon =============================================================================== [Sochen Cave Palace / Doubt Abandoned] - As you enter, Insecure Seeq joins the fray. Sniff around W side of the area to run into Overlord. ------------------------------------------------------------------------------- No225 Overlord G: Rank 6 Mark C: Headless aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 42 | 64325 | 713 | 36 | 19 | 65 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 63 | 24 | 21 | 0 | 0 | 24 | 3420 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+, Attack+, Item+ Gain : Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Forbidden Flesh u - Fire Crystal r - Gemini Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (14% chance), CT25 02. MA - Bravery all battle - r when not in battle - a 03. SA - Smite of Rage HP < 50% - r 04. SA - Rage HP < 20% - 1x - a 05. SA - Lunge all battle - u 06. SA - Tri-Attack all battle - r 07. SA - Pyromania HP > 50% - r HP < 50% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Doubt Abandoned; save40, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv51 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Disease, Slow, Silence and Blind. Start the heat with having Dispel remove potential Bravery and by using NihoRem and inflicting above statuses. Mark has no status effects that can throw at you, but you'll need to keep Overlord's Bravery under check later in battle (no worries with it if Silence is added). Blind will make rephys, Tri-Attack and Pyromania miss from time to time, and Disease prevents acces to Smite of Rage and Rage skills. Overlord is strong and hits hard, but not long ago you purchased Curaja which will keep you in top shape. Insecure Seeq is no fighter and you're likely to see it fall soon in battle. At half HP Overlord gains Damage Resist and as it nears defeat, its defense and attack power increase... and that's it for scare factor. Kick its ass. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 3500 gil, 2x Hi-Ether and Teleport Stone. - Now warp to Salikawood, and from there enter Nabreus Deadlands. =============================================================================== NABREUS DEADLANDS area =============================================================================== NABREUS' MEDAL QUEST - Go to [The Muted Scarp] and you will find all three No Mous together - approach them for a scene. You are to travel to [Overlooking Eternity] by taking a secret path from [The Slumbermead] to [The Fog Mutters], and then reaching your destination. Look for the shrine of Frog King at the top and you will obtain Medallion of Bravery KI, Medallion of Love KI, and Lusterless Medallion KI. - Now enter Necrohol by taking E exit from [Field of the Fallen Lord]. =============================================================================== NECROHOL OF NABUDIS dungeon =============================================================================== [Necrohol of Nabudis / Hall of Slumbering Might] - Immediately around the corner you will find Goliath. ------------------------------------------------------------------------------- No227 Goliath G: Rank 6 Mark C: Augmented Automaton aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 47-48 | 224294 | 999 | 42 | 26 | 69 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 28 | 30 | 0 | 0 | 27 | 4830 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+, Spellspring Gain : Magick Shield (Magick Barrier), Attack CT = 0 (HP < 20%) Lose : Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Holy Magicite u - Iron Ore r - Holy Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Disable, CT25 02. MA - Waterga HP > 50% - on closest foe - u 50% > HP > 20% & foe is close - r HP < 50% & foe is far - u 03. MA - Aeroga HP > 50% - on closest foe - u 50% > HP > 20% & foe is close - r HP < 50% & foe is far - u 04. MA - Gravity HP > 50% - on closest foe - u 50% > HP > 20% & foe is close - r HP < 50% & foe is far - u 05. SA - Smite of Rage 50% > HP > 20% & foe is close - r 06. SA - Focus HP > 50% & MP < 20% - a HP < 50% & MP < 20% & foe is far - a 07. SA - Lunge 50% > HP > 20% & foe is close - r 08. SA - Magick Barrier HP > 50% - a HP < 50% & foe is far - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / Hall of Slumbering Might; save28, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv52 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can only put Slow on it - better something than nothing. You will be healing yourself with X-Potions, don two chrs with Ruby Ring acc and send them in for close combat, while support chr casts Reflect on self, then equips Opal Ring and heals the team with Curaja. All of Gol's magics will be reflected back at it, but until Gol loses half HP, it'll be under Magick Barrier effects so no magic damage will be inflicted. Keep damaging Gol with ninja swords (innate dark element) until it starts using Lunge and Smite of Rage attacks. Don't deviate from using X-Potions or chr with Opal Ring using Curaja. Magick Barrier will also get lost and only gets recast if your chrs are too far aways from Goliath. Continue the attacks with ninja swords until Goliath has dispersed into afterlife (attacking and defense power increase when nearing defeat). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle return to [Nabreus Deadlands / Succor Midst Sorrow] to save your game (we'll go get the reward in due time), then return here. Proceed SE to next area. [Necrohol of Nabudis / Hall of the Ivory Covenant] - Halfway through you will find 'Door of Loathing' - pick first and then second choice to open the door (Medallion of Love is used up). [Necrohol of Nabudis / Cloister of Reason] ------------------------------------------------------------------------------- No286 Fury G: Boss C: Wroth Spirit aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 69710 | 999 | 40 | 29 | 77 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 25 | 31 | 7 | 0 | 35 | 2760 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+, Attack+, Parry, Damage Resist, Item+ Gain : Attack CT = 0 (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Blood Wool u - Moondust r - Aries Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Berserk, CT25 02. SA - Bunny Slam HP > 50% - u 03. SA - Hero's March start of battle - a HP < 50% & Faith is not present - 1x - a 04. SA - Lunge HP > 50% - u 05. SA - Time Requiem HP > 50% - r 06. IA - Bacchus' Wine HP < 50% & after Hero's March - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / Cloister of Reason; save48, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv52 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow, Silence, Sap and Berserk. Dispel Fury's buffs and use NihoRem to inflict above statuses, then slice it up with Murasame (bunny is weak to water element). Boss has high evasion and parry rate, and will frequently counter. Be sure to Dispel it both times when it uses Hero's March, and reapply Slow and Sap. Power Armlet to null Stop from Time Requiem is a must - you wouldn't want to fall victim to this annoying status. Boss rephys may cause a chr to go Berserk, so to ensure it happens to your tank, whip Decoy on. After Fury loses half HP, it'll keep using Wine to Berserk itself - have a dedicated chr always Dispel it, so Fury keeps wasting turns to use Bacchus' Wine. Its rephys are now insta-executed and it turns into mean knocking machine - with Curaja gambit backing you up you'll win easily. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you will see Lusterless Medallion keening... Return to previous area. [Necrohol of Nabudis / Hall of the Ivory Covenant] - Go save your game into Nabreus, then return here. Travel S to next area. [Necrohol of Nabudis / Cloister of the Highborn] - Choose where you want to be, and clear the area of all enemies. Switch off your gambits for a while and deliberately weaken one of your chrs into HP amount which must be lower than 10% of chr's MAX HP. This will cause Deathscythe to spawn near your location. Immediately turn gambits back on and heal. ------------------------------------------------------------------------------- No229 Deathscythe G: Rank 6 Mark C: Greater Undead aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 44 | 125601 | 999 | 40 | 28 | 72 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 79 | 23 | 28 | 4 | 0 | 27 | 4490 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null VIT, CritHP -> ATT+, CritHP -> DEF+ Gain : Paling (HP < 50%), Parry (HP < 50%), Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (HP < 20% - NTSC-U/C) Lose : Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Book or Orgain-Mille u - Book or Orgain r - Capricorn Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Stop, CT25 02. MA - Darkra HP > 50% - u 03. MA - Darkga HP < 50% - u 04. MA - Death (NTSC-U/C) HP < 50% & Paling has dissipated - u 05. SA - Doom all battle - r 06. SA - Ram all battle - r 07. SA - Annul HP > 50% - on foe with MP > 20% - r HP < 50% & Paling has dissipated - on foe with MP > 20% - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / Cloister of the Highborn; save29, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv52 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Confuse, Reverse, Slow, Immobilize, Silence, Blind and Berserk. As soon as mark appears, heal your low-HP chr or put him/her back in reserve if you've been using wimpy chr. Have Power Armlet on to null Stop from mark's rephys, then start hacking away at mark. Having Holy Lance (rare poach from Gizamaluk) is a nice way to end the battle quickly. Use NihoRem to eliminate mark's ability to cast spells, become immobile, miss often with physicals (you can block them with shields until mark loses half HP) and attack slower. Scythe will rarely empty MP pool of a chr with Annul, and curing Doom will be a cinch with Remedies. When mark's HP < 50%, it gains Paling, or immunity to physicals for 2 minutes. For a moment keep using Bio or Balance (whichever is stronger), it now ignores EVA (but can still miss with physicals); and when mark's HP < 20%, here comes increase in attack and defense power. None of that stuff is dangerous to you, so move in and kick butt. Another quick way to win is to Reflect yourself, then bounce off Curaja until it falls defeated. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to Nabreus again to save your game. Reward shall be collected later. When progress is saved, return here and take SW exit to next area. [Necrohol of Nabudis / Cloister of Distant Song] - Check the path going W to the 'Door of Horrors' - pick first and then second choice to open the door (Medallion of Bravery is used up). [Necrohol of Nabudis / Cloister of Solace] ------------------------------------------------------------------------------- No288 Humbaba Mistant G: Boss C: Beastlord aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 314086 | 999 | 44 | 22 | 87 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 82 | 26 | 28 | 0 | 0 | 35 | 6210 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> ATT+, Attack+, Counter+ Gain : Counter (HP < 80%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 40%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Beastlord Hide u - Beastlord Horn r - Behemoth Steak POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Protect all battle - u 03. SA - Temblor after each 12 commands - on closest foe - a HP < 70% & after each 6 commands - on closest foe - a 04. SA - Smite of Rage all battle - u 05. SA - Ram all battle - u 06. SA - Darkness all battle - r if Dispel/Dispelga is cast on Mistant - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / Cloister of Solace; save48, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv52 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Silence and Sap. Acc of choice will be Black Belt to prevent Disable from Temblor attack, and as for avoiding earth damage, keep Float or Dragon Shield handy. If you have Black Mask from your earlier visit to Banshee foes in Nabreus, now's the time to equip it. Begin with Dispel (Darkness counter incoming, so spreading chrs out is advisable) on Humbaba and then start hacking away. Exceptional strength and high combo chance make this a tough beefcake to fall. Boss cannot null EVA, so don your tank with best shield and Main Gauche, then keep him/her under Decoy to draw most of the attention. Silence won't allow Mistant to Protect itself and enable you to focus on physicals only. Mistant is strong, gains Damage Resist at half HP and instant rephys at HP < 40% as well as increased attack power in critical condition, but all of that makes its resilience nil in face of Curaja gambit. Wave sayonara to Mistant as it moves on to better life. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Medallion of Might KI. I suggest going to [The Salikawood] to save your game at GCR, and then return to [Cloister of Distant Song]. [Necrohol of Nabudis / Cloister of Distant Song] - Take NE exit. [Necrohol of Nabudis / Cloister of the Highborn] - S end of the area is housing 'Door of Despair' - pick first and then second choice to open the door (Medallion of Might is used up). [Necrohol of Nabudis / The Crucible] ------------------------------------------------------------------------------- No264 Chaos G: Esper C: Walker of the Wheel aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 57 | 208966 | 999 | 52 | 47 | 87 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 98 | 31 | 34 | 0 | 0 | 60 | 6260 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | weak | immune | absorbs | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, FullHP -> ATT+, CritHP -> DEF+, HP Devour, Spellspring Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle Seal Attack field is making you unable to use Attack command. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Taurus Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Disable, CT25 02. MA - Aeroga HP < 80% - a 80% > HP > 50% & after each next 8 commands - a HP < 50% & after each next 16 commands - a 03. MA - Aeroja HP < 50% - a HP < 50% & after each next 16 commands - a 04. MA - Fearga 50% > HP > 20% - on foe with most MP - u 05. MA - Whirlwind HP > 20% - u 06. SA - Enrage HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Necrohol of Nabudis / The Crucible; save49, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv52 Attack command is sealed in this battle thanks to magic field. To counter this restriction, switch your gambit's action 'Attack' to 'Souleater'. As far as buffs go, consider using Protect, Shell, Haste and Faith on your chrs - as for the boss... only Slow and Sap. Battle begins as Chaos summons four Chaosjets - they will try to put buffs on Chaos and frequently try to Silence you in case magic casting is detected with Chaosjets around. Each of Chaosjets is weak to one element, so use appropriate element magic against them or destroy them with non-element magic (Bio). When minions are gone, cast Dispel on Chaos, making sure to cure Disable as you go (or equip Black Belt to be immune). Take the opportunity and use few Shear and Expose techs to lower boss' MDEF, then cast Slow on Chaos. It is also important that your chrs are spread apart to avoid Aeroga and Aeroja hitting everybody. To play it safe, have your tank move in close and dish physical damage, while you have two healers kitted with ranged weapons on opposite sides (this will also keep Fearga to hitting mostly one character). Chaos also has HP Devour ability at start of battle which allows its rephys to hit twice as hard at expense of boss taking as much damage as it dishes. When you chip off first 20% of esper's health, say hello to Aeroga, which will now come in after each 8 commands. Be on the lookout for Whirlwind, which removes 75% of chr's MAX HP - if KO happens, toss Phoenix Down. With 50% HP gone Chaos uses Aeroja (Bowline Sash to prevent Confuse!) and begins using its trump card Fearga - here's where you should really take care not to have everyone grouped together. HP Devour is gone and boss now ignores EVA. Aeroga and Aeroja will be incoming after each 16 commands. With critical HP Exodus loses Whirlwind and uses Enrage, as well as gaining hardened defenses. Switch to Reflect-THIS! strategy (one of your chrs dons Opal Ring to keep the team healthy) and send few non-elemental spells in Chaos' direction until it's gone. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - That was 5th and final boss in the long trek thru Necrohol. Defeating Chaos also wraps up Nabreus' Medal quest. Next stop is Nalbina. =============================================================================== NALBINA FORTRESS town =============================================================================== - For Deathscythe see Popol and you will receive 2800 gil, 2x Hi-Ether and Soul of Thamasa. JOVY QUEST - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This is 4th time out of five. - For Goliath see Barrong and you will receive 3600 gil, Save the Queen and Einherjarium. JOVY QUEST - Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This is 5th and final time. After a bit of talking you will get Elixir and Knot of Rust. - Now warpalongcassidy to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for Knight of the Round rank: 2x Megalixir, 3x Teleport Stone - for felling Humbaba Mistant: 2100 gil - for felling Fury: 2100 gil, Bacchus' Wine - for commanding 8 espers: Gemsteel, 2x Teleport Stone - Clan Provisioner now has Knot of Rust for selling, but I had enough of those already meself. This item powers up Dark Matter's damage - for more details read Battle Info section. - Next travel to [Ogir-Yensa Sandsea]. =============================================================================== OGIR-YENSA SANDSEA area =============================================================================== - Make sure your game is saved! Waltz to [Central Junction] and take the entrance to [Zertinan Caverns]. =============================================================================== ZERTINAN CAVERNS area =============================================================================== - Walk thru [Canopy of Clay] and take W exit to [Nam-Yensa Sandsea]. =============================================================================== NAM-YENSA SANDSEA area =============================================================================== - You will emerge at [Withering Shores], south part. Climb the structure and walk all the way W. It's one of your old friends... ------------------------------------------------------------------------------- No279/e Ba'Gamnan G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49 | 115659 | 999 | 41 | 24 | 82 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 79 | 29 | 30 | 9 | 0 | 38 | 4160 | 17 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> ATT+, CritHP -> DEF+, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Ba'Gamnan tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Elixir r - Dark Matter POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 10% chance to Silence, CT25 03. SA - Kick all battle - u
03. SA - Shining Ray after each 12 commands - a 04. SA - Lunge all battle - u 05. SA - Eviscerator all battle - u 4 commands after each Shining Ray - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa Sandsea / Withering Shores ------------------------------------------------------------------------------- No279/b Bwagi G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD b | 47 | 27326 | 764 | 37 | 20 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL b | 70 | 28 | 29 | 8 | 0 | 20 | 594 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Brawler, Counter, Counter+ Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Ether r - Hi-Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (17% chance), CT25 02. MA - Firaga all battle - r 03. MA - Thundaga all battle - r 04. MA - Blizzaga all battle - r 05. MA - Protect all battle - on Ba'Gamnan - c 06. MA - Shell all battle - on Ba'Gamnan - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa Sandsea / Withering Shores ------------------------------------------------------------------------------- No279/c Gijuk G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD b | 71 | 27326 | 764 | 37 | 20 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL b | 68 | 28 | 29 | 8 | 0 | 20 | 594 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Ether r - Hi-Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 7% chance to score critical, CT28 02. SA - Ram all battle - u 03. SA - Lunge all battle - u 04. IA - Red Fang all battle - r 05. IA - Blue Fang all battle - r 06. IA - White Fang all battle - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa Sandsea / Withering Shores ------------------------------------------------------------------------------- No279/d Rinok G: Boss C: Bangaa aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD b | 47 | 27326 | 764 | 37 | 20 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL b | 70 | 28 | 29 | 8 | 0 | 20 | 594 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | weak | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Parry Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: u - Ether r - Hi-Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 5hits (2% chance), CT26 02. SA - Sandstorm all battle - r 03. SA - Ram all battle - r 04. SA - Lunge all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Nam-Yensa Sandsea / Withering Shores; Save36, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv53 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on them - Slow, Silence and Sap on Ba'Gamnan, and Sleep, Reverse, Slow, Silence, Blind, Oil and Sap on all sidekicks. When battle begins, Dispel all four enemies and start hacking (Monid is fighting on your side). Use NihoRem on all enemies to inflict above statuses (except Reverse) - I would get rid of Gijuk to stop the usage of Fang items, then eliminate Bwagi (thus kicking out magic potential), followed with Rinok and finally Ba'Gamnan. None of the bosses have Null EVA, so a good shield will keep you going long way. Main boss' rephy can Silence you, so chuck Echo Herbs on affected chr. With Gijuk and Bwagi out of the picture, you'll be experiencing physicals only from remaining opposition, making it a nice and easy work for you. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You will receive 5100 gil and Megalixir. - Warp to Lhusu Mines now. =============================================================================== LHUSU MINES dungeon =============================================================================== IMPORTANT WARNING! PLEASE READ THIS VERY CAREFULLY! You are about to face Gilgamesh, a crazy guy with craving for famous swords. As you do battle with him, you get a chance to obtain ONE TIME ONLY set of equipment, which consists of Genji Armor, Genji Shield, Genji Helm and Genji Gloves. YOU MUST STEAL THEM DURING BATTLES WITH GILGAMESH, AS THEY CANNOT BE OBTAINED ANYWHERE ELSE. If you miss the opportunity, Genji equipment is lost. [Lhusu Mines / Transitway 2] - Save your game, then travel W. [Lhusu Mines / Tasche Span] ------------------------------------------------------------------------------- No252/a Gilgamesh G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V*1 | LVL | HP | MP | STR | MAG | VIT | SPE a | 45 | 123103 | 999 | 42 | 25 | 79 | 21 b | 45 | 123103 | 999 | 42 | 25 | 79 | 21 c | 45 | 123103 | 999 | 42 | 25 | 79 | 21 d | 45 | 123103 | 999 | 44 | 25 | 79 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V*1 | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 76 | 26 | 30 | 6 | 0 | 5 | 3960 | 0 b | 76 | 26 | 30 | 6 | 0 | 5 | 3960 | 0 c | 76 | 26 | 30 | 6 | 0 | 5 | 3960 | 0 d | 78 | 26 | 30 | 6 | 0 | 50 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect (bcd), Shell (cd), Haste (cd), Reflect (d), Regen (d) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> DEF+, Counter+, Spellbound, Item+, FullHP -> ATT+ (a), CritHP -> ATT+ (d), Shield Block (cd) Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense) Lose : Paling (2 minutes elapse OR Ultimate Illusion used twice), Magick Shield (2 minutes elapse OR Ultimate Illusion used twice) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version's (a) stats are valid when Gilgamesh's HP is: 100% > HP > 60% Version's (b) stats are valid when Gilgamesh's HP is: 60% > HP > 40% Version's (c) stats are valid when Gilgamesh's HP is: 40% > HP > 20% Version's (d) stats are valid when Gilgamesh's HP is: HP < 20% ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion (ab) u - Hi-Potion (a), Genji Shield (c), Genji Gloves (d) r - 1000 gil (a), 2000 gil (b) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to Slow (ab), 5% chance to Silence (c), 5% chance to Sleep (d), CT25 02. SA - Fly, Enkidu! on Enkidu - r 03. SA - Now, Enkidu! on Enkidu - r 04. SA - Ultimate Illusion after Perfect Defense - a again after next 4 commands - a again after each next 12 commands - a 05. SA - Kick HP > 60% - r HP < 60% - u 06. SA - Slice Thrice HP > 60% - r HP < 60% - u 07. SA - Perfect Defense HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Tasche Span ------------------------------------------------------------------------------- No253 Enkidu G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 43 | 33052 | 429 | 38 | 24 | 82 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 74 | 25 | 29 | 10 | 0 | 27 | 1650 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Shell, Protect, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+, Counter, Counter+ Gain : Attack+ (HP < 50%), Null EVA (HP < 50%), Parry (HP < 50%), Attack CT = 0 (Gilgamesh's Paling wears off), Subject to change. Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Wolf Pelt u - Beastlord Hide r - Throat Wolf Blood POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Petrify, CT25 02. SA - Growl after Gilgamesh readies "Now, Enkidu!" - a 03. SA - Eerie Soundwave all battle - r 04. SA - Sonic Fangs all battle - u 05. SA - Lunge all battle - r 06. SA - Dash after Gilgamesh readies "Fly, Enkidu!" - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Tasche Span; save16, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv58 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on them - only Slow on Gil, and Sleep, Slow, Silence, Blind, Poison and Oil on Enkidu. Battle begins - smack Enkidu with Dispel, and use NihoRem on it to inflict above statuses, then get rid of it with Firaga barrage. This eliminates combined attacks of both bosses, insta-KO attacks (Sonic Fangs) and gives you more breathing room. Gil doesn't have Null EVA, so you can don your tank with best shield and Main Gauche to block Gil's attacks. For each 20% of Gil's HP you can steal from him - so five times during this battle. You can steal two unique pieces of armor, not available anywhere else, during 4th and 5th stage of battle. In 4th stage you can swipe Genji Shield, and in 5th stage Genji Gloves. Make sure you Dispel Gil after 3rd, 4th and 5th phases, for he will gain progressively more good statuses on himself. Once Enkidu is history, Gil is so much easier. Slice Thrice is his most heavy attack for time being, until he has less than 20% HP left. He will quickly shield himself with Perfect Defense, and then use Illusion twice. After second Illusion he becomes vulnerable again and you can smack him into oblivion. The battle is not yet won, though. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - He is not defeated yet. Return to previous screen to save your game, then return here and travel W. [Lhusu Mines / Site 9] - Head SW towards the place where you fought Antlion. About halfway there seek out 'Wrought Iron Gate' and use Site 11 Key to open it. [Lhusu Mines / Site 11] - Make your way around the area and use E exit to return to [Site 9]. [Lhusu Mines / Site 9] - Look for 'Gate Switchboard' and operate it to lift nearby door, thus creating a shortcut. Return to previous screen. [Lhusu Mines / Site 11] - Proceed to NW corner and operate another 'Gate Switchboard' to lift the door, then travel E. [Lhusu Mines / Lasche Span] - Travel SE. [Lhusu Mines / Site 5] - You will locate 'Site 5 Cart', which you can use to travel to [Site 11] and back. In SE corner of the area you will find the Urn with Lhusu Candle, revealing hidden areas of the map for [Lhusu Mines]. Travel E to next area. [Lhusu Mines / Site 6 South] - Travel N to find a hidden path to [Site 6 North]. [Lhusu Mines / Site 6 North] - Go to the end of the room and look for two possible treasure pots. Both have 50% chance to spawn - in one you will get either gil, Knot of Rust or Scathe Mote, and if the one you're looking for spawns as well, it will contain Aegis Shield. Return to previous screen. [Lhusu Mines / Site 6 South] - Travel S. [Lhusu Mines / Staging Area] - Wow, SCR! Save your game, then go S. [Lhusu Mines / Site 7] ------------------------------------------------------------------------------- No252/b Gilgamesh G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V*1 | LVL | HP | MP | STR | MAG | VIT | SPE a | 70 | 473246 | 999 | 55 | 44 | 90 | 27 b | 70 | 473246 | 999 | 55 | 44 | 90 | 27 c | 70 | 473246 | 999 | 55 | 44 | 90 | 27 d | 70 | 473246 | 999 | 56 | 44 | 90 | 27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V*1 | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 118 | 36 | 38 | 10 | 0 | 10 | 6700 | 0 b | 118 | 36 | 38 | 10 | 0 | 10 | 6700 | 0 c | 118 | 36 | 38 | 10 | 0 | 10 | 6700 | 0 d | 120 | 36 | 38 | 10 | 0 | 120 | 6700 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect (bcd), Shell (cd), Haste (cd), Reflect (d), Bravery (d), Regen (d) ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> DEF+, Counter+, Spellbound, Item+, FullHP -> ATT+ (a), CritHP -> ATT+ (d), Shield Block (d) Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense) Lose : Paling (2 minutes elapse OR Monarch Sword used twice), Magick Shield (2 minutes elapse OR Monarch Sword used twice) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Version's (a) stats are valid when Gilgamesh's HP is: 100% > HP > 60% Version's (b) stats are valid when Gilgamesh's HP is: 60% > HP > 40% Version's (c) stats are valid when Gilgamesh's HP is: 40% > HP > 20% Version's (d) stats are valid when Gilgamesh's HP is: HP < 20% ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion (ab) u - X-Potion (a), Genji Helmet (c), Genji Armor (d) r - 3000 gil (a), 4000 gil (b) POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to Stop (a), 5% chance to Petrify (b), 5% chance to Sap (cd), CT25 02. MA - Lv.2 Sleep start of battle - a all battle - r 03. MA - Lv.3 Disable all battle - r HP < 40% - 1x - a 04. MA - Lv.4 Break all battle - r 05. SA - Fly, Enkidu! on Enkidu - u 06. SA - Now, Enkidu! on Enkidu - r 07. SA - Monarch Sword after Perfect Defense - a again after each next 12 commands - a 08. SA - Perfect Defense HP < 20% - 1x - a 09. SA - Bitter End HP < 60% - 1x - a immediately after 1st Bitter End - 1x - a 60% < HP < 20% & after each next 12 commands - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 7 ------------------------------------------------------------------------------- No253 Enkidu G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE b | 65 | 140162 | 644 | 50 | 43 | 92 | 27 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL b | 100 | 35 | 37 | 17 | 0 | 43 | 2790 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, CritHP -> DEF+, Counter, Counter+, CritHP -> ATT+ Gain : Attack+ (HP < 50%), Null EVA (HP < 50%), Parry (HP < 50%), Attack CT = 0 (Gilgamesh's Paling wears off), Subject to change. Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Wolf Pelt u - Beastlord Hide r - Hell-Gate's Flame POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Petrify, CT25 02. SA - Growl after Gilgamesh readies "Now, Enkidu!" - a 03. SA - Crushing Fangs all battle - u 04. SA - Lunge all battle - u 05. SA - Dash after Gilgamesh readies "Fly, Enkidu!" - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 7; save17, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv61 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on the dog (Gil is immune to all bad stuff) - Sleep, Slow, Silence, Blind, Poison and Oil on Enkidu. Battle begins - Dispel on Enkidu, then NihoRem on it and spam Firaga as quickly as you can so it bites the dust. You may lose chr here and there thanks to Crushing Fangs (Phoenix Down / Raise save the day). Enkidu's Dash will give some buffs to the dog, which should be removed with Dispel right away. If possible, try to come to this battle with levels like lv59, or lv67 - this way you render couple of Gil's attacks useless. Bosses' combo attacks will drive you nuts, so do keep Bubble and Protect up. Once Enkidu is history, Gil becomes easier - without his dog he ain't so tough... or so I thought. Gil is very good at comboing attacks together, and for 1500 dmg per slice it quickly adds up. And if you don't have to worry about his "Lv.X" attacks, you can land in many attacks as he wastes time using them. Keep constant Curajas a must while you're driving Gil towards his doom. Like previous battle, you can steal an item for each 20% of Gil's health. In 4th stage you can swipe Genji Helmet, and in 5th stage Genji Armor. Wear Power Armlet when Gil enters 3rd stage to avoid Stop from his rephys, and watch out for Bitter End skill. When he has less than 20% HP left, he will quickly fortify himself with Perfect Defense, and then use Monarch Sword twice (he's likely to knock someone out - this time reviving may be done quicker with Phoenix Downs). After second Sword he becomes vulnerable again and you can smack it into oblivion. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle check 'Sword of Legend'... hm, I say we were duped. Return to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for completing Gilgamesh hunt: 10000 gil, Masamune - And for grand asskicking finale, let's nail Hell Wyrm. Warp to Sochen. =============================================================================== THE SOCHEN CAVE PALACE dungeon =============================================================================== WYRM QUEST - You still have that Ageworn Key you got from Wyrm Philosopher back in Cerobi Steppe? Let us use it in order to hunt down the wyrm he was mentioning. [Sochen Cave Palace / Skybent Chamber] - Examine 'Disused Pedestal' and down we go. [Sochen Cave Palace / Chamber of the Chosen] - Loop around and take the exit down there. [Sochen Cave Palace / Temptation Eluded] - Follow the path E and take the exit at the end. [Sochen Cave Palace / Hall of Shadowlight] - Take S exit. [Sochen Cave Palace / Destiny's March] - Go as far W as you can and open Ascetic's Door. Follow the path and at the end use Ageworn Key on the door leading to 'Hall of the Ascetic'. [Sochen Cave Palace / Hall of the Wroth God] ------------------------------------------------------------------------------- No290 HELL WYRM G: Boss C: Dark Dragon aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 60 | 8930711 | 999 | 55 | 48 | 99 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 102 | 32 | 35 | 0 | 0 | 150 | 30000 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, Attack+, Spellspring Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 10%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Hell Wyrm tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ You can escape from this battle into previous area in order to refresh your party. When you come back, Hell Wyrm's HP will be at the point it was when you left. Depending on how many times you leave the battle, [Stage] counter appears below minimap in upper right. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Stone u - Dark Magicite r - Dark Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to KO, CT25 02. MA - Waterga HP > 30% - r HP < 10% - r 03. MA - Aeroga HP > 30% - r HP < 10% - r 04. MA - Firaga HP > 30% - r HP < 10% - u 05. MA - Thundaga HP > 30% - r HP < 10% - u 06. MA - Blizzaga HP > 30% - r HP < 10% - u 07. MA - Darkga HP > 30% - r HP < 10% - u 08. MA - Invert HP > 30% - r HP < 10% - used every second command 09. MA - Breakart Pentagram esper is detected in battle - on esper - a 10. SA - Judgment each time Hell Wyrm loses 10% HP - 9x times total - a 11. SA - Rake HP > 30% - u 30% < HP < 20% - a 12. SA - Stone Breath HP > 30% - u 20% < HP < 10% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sochen Cave Palace / Hall of the Wroth God; save02, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv62 Hell Wyrm has a long HP bar. Below the top bar you will see 50 blobs, totaling for 51 bars alltogether. Each one represents around 175112 HP, for a total of 8930711 HP. Crazy number, huh? Sage's Ring / Maximillian / Brave Suit, best katanas, Power Armlet, Ribbon and Bubble Belt is the type of equipment I would recommend having for this battle. Wyrm indeed has lots of HP, but it is very predictable to fight and with a bit of setup I will help you win. One of your chrs should wear Ribbon or Power Belt at all times to be immune to Stop, and then set up a gambit for this chr to cast Bubble on self and throw Chronos Tear on allies under Stop. Yes, there is only 9 chances you will be affected with Stop through the battle, but you may not always be lucky to switch equipment just in time (you can also try maintaining Shell to halve the chances for Stop to work). Put Bubble Belt on other two chrs, and then arrange a Curaja gambit for HP < 60% for one of these two chrs only. That way he/she will be curing most often and thus draw much hate to him/herself. Typically, almost any strong weapon will be good, as long as it is doesn't deal dark damage, and katanas also tend to combo often (they are worth using despite of best katanas not having as high ATT as 2Hswords). Checking status affinities we see that Wyrm can be put on Oil and Berserk. But I ask - is that really what you want? Wyrm will be attacking twice as fast, though it's true you will not be seeing anything else except its regular attack. Ah, about that - it has a small chance to KO you, so beware. Enter the battle and immediately chuck Dispel to remove Wyrm's buffs, cast Protect and Haste, then start hacking at its HP. Use Expose a couple of times because Wyrm gains Damage Resist when it loses half HP. Shields are useless in battle as Wyrm has Null EVA and will thus always hit you. For starters you will be seeing Wyrm's physicals. When it loses 10% HP, Wyrm charges for Judgment - here's where White Mask comes in because it will absorb the damage. If any chrs get put to Stop, Chronos Tear gambit will take care of it. When Judgment is used, you may want to try Berserk on one of two chrs who do not heal for some swift justice from your side. After second Judgment Wyrm starts to use magic attacks and Rake. Battle will look mostly the same until boss loses half HP - at this time all of your attacks will deal 30% less damage to Wyrm, but thanks to Expose you will still be doing maximum damage (that would be 6999 - not as great as 9999, though). Keep counting those Judgments - when 7th is used, Wyrm begins assaulting you with Rake exclusively and will leave you alone with magic for a while. Keep Protect up and arrange second chr with Curaja gambit - even though Rake has no visual confirmation of being able to do so, this attack can combo up to 12 times on you. After 8th Judgment is used, Rake goes buh-bye and Stone Breath becomes Wyrm's choice dish on attack list - Petrify to the max! Heal Petrify manually just as it is about turn chr to Stone to avoid wasting time for Esuna. 9th and last Judgment comes - Stone Breath waves adieu as well, but Wyrm gains Invert. Woohoo, I presume. Boss will now go like this - Invert, lv3 element magic, Invert, lv3 element magic, Invert, repeat. Be advised that it can now cast magic instantly, so having all three chrs with Curaja gambit will be a smart choice to make. You will be rolling in MP all the time now, so use it or lose it. Remove final 10% of Wyrm's HP and you win. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Hm, bastard didn't give anything and it had crap steal, too. This wraps up this quest. So what good did all that do... let's go visit Mont in Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont to receive following rewards: - for felling Hell Wyrm: 50000 gil - Your next objective is to get to Feywood. Use GCR to warp to Golmore Jungle. =============================================================================== GOLMORE JUNGLE area =============================================================================== - Make your way to [The Rustling Chapel] and take S exit to Feywood. AWESOMENESS CHECK NUMERO FOURTEEN! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Curaja, Dispelga, Firaga, Thundaga, Blizzaga, Sleepga - 67 out of 81 total - ...and following techs: Revive, Expose - 22 out of 24 total - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop Fuzzy Miter - Petrify Bowline Sash - Confuse - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste, Vanish, Bubble, Faith, Bravery - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe, MAG-, Status Transfer, DEF- ========================== 34 MARKS OUT OF 45 SLAIN =========================== =============================================================================== THE FEYWOOD area [The Feywood / Walk of Flitting Rifts] - exit to Golmore Jungle - exit to Paramina Rift [The Feywood / Walk of Dancing Shadow] - exit to Henne Mines [The Feywood / Walk of Stolen Truths] [The Feywood / Antiquity's End] - SCR [The Feywood / Redolent Glade] [The Feywood / White Magick's Embrace] [The Feywood / Ice Field of Clearsight] [The Feywood / The Edge of Reason] - exit to Giruvegan =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.42 The Feywood An ancient wood deep in the jungles of Golmore. The combination of dense Mist and regular snow, the latter a product of the region's elevation, is enough to keep away even the viera. Many of the trees have stood for several thousands of years, and some have begun to petrify. Numerous plants once thought extinct grow here, and many rare birds and animals can be seen in their primitive forms, unchanged for millennia. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo39 Drop till you shop - no shops, blimey Weather forecast - W&TNo40 Chest contents list - TRENo29 ------------------------------------------------------------------------------- This dungeon's map will be fully completed when you obtain Feywood Candle. ASHE'S POSTCARD COLLECTION No.42 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - From [Walk of Flitting Rifts] go SE to [Walk of Stolen Truths]. Your mini map goes haywire for the remainder of the area. Poke around the E end of the area and you will stumble upon the Urn with map of [The Feywood]. - Here is another leveling tip - W exit from [Walk of Dancing Shadow] leads to a portion of [Henne Mines], where you will encounter some lv64 enemies. You are looking at about 3000 EXP per enemy, doubling if you have Embroidered Tippet equipped. - Make way to [Antiquity's End] and find SCR here. After saving try going S for a scene. Change gambits a bit, so that you heal wounded chrs with X-Potions, and remove harmful status effects with Remedy. Protect, Shell, Haste, Bravery, Faith and Bubble on your chrs, then take S exit to [Redolent Glade], and tackle a boss. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No276 Rafflesia G: Boss C: Aggressive Vegetable aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43 | 73393 | 999 | 37 | 26 | 87 | 34 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 66 | 28 | 22 | 0 | 0 | 31 | 4280 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | absorbs | halves | weak | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Reflect, Haste, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Rafflesia tends to focus on foe who draws the most hate. When HP < 80%, Rafflesia tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ During battle a magic field will be draining your MP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Screamroot u - X-Potion r - Putrid Liquid POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 4hits (17% chance), CT25 02. MA - Disablega all battle - r 03. MA - Sleep all battle - r 04. MA - Toxify all battle - r 05. MA - Drain HP < 50% - on foe with most HP - r 06. MA - Syphon all battle - on foe with most MP - r 07. SA - Curse all battle - r 08. SA - Nectar Volley HP < 80 % - 1x - a again after next six commands - a 09. SA - Cry for Help HP < 60% - 1x - a 10. SA - Pollen Dance HP < 80% - r HP < 20% & Pollen Dance hasn't been used yet - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Feywood / Antiquity's End; Save 12, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv64 In addition to buffs you put on before battle, have Bowline Sash equipped to be immune to Confuse. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Raff will fall from tree with several buffs on as well, so you will make a wise choice by chucking Dispel on it to have those removed. You can wield weapons with wind element to inflict superior damage to Raff, or employ the tested Reflect-THIS! strategy by casting Reflect on yourself before you enter the battlefield, and then have all 3 chrs unleash Aeroga on themselves for Raff to be hit nine times. Be aware that your MP is being drained fast so immediately input next Aeroga punishment, but even if it won't go through, don't worry about it. I have provided enough intelligence for you to know what to expect and when. Checking status affinities we see that it can be affected with Slow, Silence, Blind and Sap. I wouldn't count on using weapons that can Silence (Mage Masher), instead use NihoRem and watch all four statuses be added at once. In case you don't have Niho, Faith will help you have more success in inflicting Silence. Don't bother with other statuses, Silence is the most beneficial status you can possibly have on Raff. When Raff gains Silence liberation, watch it fall apart - it cannot use Disablega, Sleep, Toxify, Drain, Syphon, Curse and Call for Help, meaning you just eliminated 70% of boss' arsenal. All that remains is Volley (can Sap) and Dance (can Confuse, but for that we have Bowline Sash on). Raff under Silence will also be using those two attacks most of the time, but that is a sacrifice I am willing to take if it means I won't see darn Curse. If NihoRem isn't available and Silence didn't succeed, you will have a slippery battle on hand. I suggest equipping Mirror Mail to bounce back Sleep and Toxify, and you will need to do quite a bit of accessory switching to be immune to all other status crap Raff melts out - as it has Null VIT passive ability, you will get affected. Make sure your chrs are spread out around Raff so that Curse doesn't get everybody - have ranged weapons equipped and poke Raff from distance and so you will only need to take care to switch accessory on one chr. When Raff loses 40% HP, it will use Cry for Help to summon three Malboros for some extra stinkage - eeeew. Dispatch them immediately or they will mess you up with Bad Breath (which strangely inflicts only three statuses) - quickest way is banishing them with Warp Mote if one is available. With half HP lost Raff can execute spells instantly which isn't that big of a deal and gains access to Drain. Latter doesn't drain much HP anyway, so again you win in the situation. Keep cranking Raff's HP down into critical HP to have it do... absolutely nothing at all. Remove last 20% of HP for you to emerge victorious. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Return to SCR and readjust your gambits again so that you use magic for healing and removing statuses, then proceed S from [Redolent Glade] into [White Magick's Embrace]. - Hug the E wall to find the Urn with Feywood Candle, which reveals hidden areas on map of Feywood. Take S exit to [Ice Field of Clearsight]. - Check out the map and you will find four star-shaped buildings - these are called 'Shrine of the Lost'. You need to check out the middle of one of these shrines and see if there is a 'Feywood Glyph' on ground. If there isn't, move onto another shrine. - So what is so interesting about the glyph? If while standing on glyph you rotate the camera around your leader, you will notice that screen will form an illusion of a nice place - this is the direction which you must take to find next 'Feywood Glyph'. Follow the direction you have been given into next shrine, examine the glyph on ground, look for nice place and so on. Do so three times (you will place three target [red !] icons on the map) and you will be able to exit into [The Edge of Reason]. - Oh, here's a tip - the order is different each time, so what may have worked for me will not necessarily work for you. - Here there are five 'Shrine of the Lost' buildings. Repeat the instruction you have been given (you will need to get three glyphs again, just a bit more running to be done), and you will be able to examine 'Gate Gigas' on SW end - to open it, you need to summon Belias, then examine the door and pick second choice. - I have battled the five Mandys in [The Sochen Cave Palace] and saw their entry added under Feywood monsters. I was baffled because I did not know what to do to get them to appear. Thanks to Ultimania I now know the way and here's how you do it. - Mandragora Prince, Alraune King, Onion Queen, Pumpkin Star and Topstalk spawn in [Ice Field of Clearsight]. To get them to appear you need to slay every single monster in this area (29 enemies total), then exit and reenter. Quickly run from shrine to shrine and do not stop! Several of these guys know Mystery Waltz, which increases enemy's level by 20% permanently, and if you take too
long to locate them, you may run into lv99 enemies. Hey, once you reach lv99, try and go fight them. - After spawning (by killing all enemies in the area) the 5 elite vegetables in Ice Field of Clearsight, you can force the 5 to respawn by going/fleeing N two screens to [Redolent Glade], then returning without having to kill all the regular enemies again. And this way it is possible to chain these vegetables. - Anyway, let us continue our search for Giruvegan. =============================================================================== THE ANCIENT CITY OF GIRUVEGAN dungeon [Giruvegan / Gate of Earth] - GCR - exit to Feywood [Giruvegan / Gate of Water] [Giruvegan / The Trimahla Water-Steps] [Giruvegan / The Aadha Water-Steps] [Giruvegan / The Haalmikah Water-Steps] - SCR [Giruvegan / Gate of Fire] - exit to Great Crystal [Giruvegan / Gate of Wind] - exit to Great Crystal =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.43 Giruvegan Ancient city said to lie deep within the Jagd Difohr. A dense Mist conceals its actual locations. There are some who claim that it holds the secrets of a legendary civilization that flourished before men knew the workings of the world, but none remain who know the truth. Many are the expeditions sent to find this place and record its knowledge, but most have disappeared in the Feywood, or despaired while attempting to understand what artifacts have been found. To this day, we are no closer to discovering Giruvegan, or illuminating its mysteries. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo40 Drop till you shop - no shops, blimey Weather forecast - W&TNo41 Chest contents list - TRENo30 ASHE'S POSTCARD COLLECTION No.43 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Giruvegan / Gate of Earth] - Go W and you'll spot a GCR soon. Save your game, for you're aching to do so. You can pick up a nice shield by going back in Feywood, but we saved the game first in order to quickly reload the game if you don't get it. =============================================================================== WHEN YOU OBTAIN TREATY-BLADE, SEVERAL OF THE SHOPS LOSE A PORTION OF WARES. CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - When you go back to [The Feywood / The Edge of Reason], look for a trap N from SW star-shaped building. On that trap three treasures spawn, and one of them is Ensanguined Shield. It offers tremendous bonus to evasion, but at the cost of wearer being always afflicted with Slow, Sap and Poison. If you don't get it, simply reload the game. When you nab it, return to [Giruvegan / Gate of Earth] and save your game. - You will want to cast Protect, Shell, Haste, Bravery and Bubble on your chrs and then save your game. Continue further W and check the 'Way Stone' at the end of the path to be warped further W. [Giruvegan / Gate of Water] - Trek W even more and you're fit to tackle next boss. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No278 Daedalus G: Boss C: Guardian Statue aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 42 | 65644 | 999 | 40 | 20 | 77 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 65 | 28 | 26 | 0 | 0 | 33 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Attack+ Gain : Null EVA (HP < 60%), Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Daedalus tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Dark Crystal u - Forbidden Flesh r - Damascus Steel POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (28% chance), CT15 02. MA - Haste start of battle - a 03. MA - Darkra HP < 80% - 1x - a 04. SA - Smite of Rage all battle - on foe that heals the most - a 05. SA - Pulsar Wave 40% > HP > 20% - r 06. SA - Rage HP < 20% - 1x - a 07. SA - Ice Break 80% > HP > 20% - r HP < 40% - 1x - a 08. SA - Tri-Attack HP > 60% - u 09. SA - Tremor 80% > HP > 20% - r HP < 60% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giruvegan / Gate of Water; Save 13, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv64 Take care to renew your protective buffs when they wear off. Reflect-THIS! strategy comes to the rescue - Reflect on your chrs and then cast Curaja on yourself for Dae to be hit nine times. Reapply and you just bombed its ass back to stone age. But you demand an honorary battle for Knight of the Round table? Okie dokie, you asked for it. Coming into the battle with buffs I suggested will be first step, and second is to equip Black Belt. Checking status affinities you can affect Dae with Confuse and Silence. Latter will only prevent Darkra, but something is better than nothing. Battle itself consists of several stages and all shall be covered here. Fight begins with Dae getting Haste on itself so promptly remove it with Dispel. Battle continues with Dae using mainly physicals and chucking Smite of Rage on chr who does the most healing. Lower its DEF with Expose until tech starts missing, meaning you have achieved maximum efficiency. Once you snip off 20% of its HP, it will cast Darkra (or skip it if under Silence). This denotes coming of several new skills: Ice Break and Tremor. For latter you can either have Dragon Shield on, or cast Float on yourself and wield Ice Shield (I recommend second option). Tri-Attack gets lost when Dae loses 40% HP, but instead it can now always hit you thanks to Null EVA. Just great news... With 60% HP lost expect Pulsar Wave to be mixed in, so make sure you have Black Belt on. When boss enters critical HP range, spread out your chrs to have one or two avoid incoming Rage punishment. Most attacks get lost except for Smite of Rage and boss gaining the ability to use physicals instantly. Its attack and defense also improve drastically with the high probability to comboslice you, so consider using some magic to wrap things up but if you have used Expose enough times prior to that, difference will not be that significant. If you have some gil to spare, now would be a good time to toss some at Dae until it's defeated. Hey, at least it will now have money to pay for goods in stone age... not that it will do it much good. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Killing Dae will spawn next 'Way Stone'. Return to previous screen to save your game, then return to 'Way Stone' and warp further W. [Giruvegan / The Trimahla Water-Steps] - There are seals located here, preventing you access further. To break the seals, you'll need to seek out the corresponding gate stone and press it - gate stones are usually guarded by two Mythril Golems. Begin by going S, and checking first gate stone you'll see - it is 'Avrio Gate Stone'. Go S as far as you can and press 'Chthes Gate Stone'. The small clearing between 'Avrio Gate Stone' and 'Chthes Gate Stone' will hold the Urn with map of Giruvegan, but only after you defeat Shemhazai. Now work your way towards W end of the path and kick the asses of two Mythril Golems. Try walking off the ledge toward S and a path will appear leading further. [Giruvegan / The Aadha Water-Steps] - Go S and push 'Paron Gate Stone'. This is the only gate stone in Giruvegan that can be triggered only once. Then take the other path and keep following it. As before, work your way towards the inner of the circle - you'll come across two more gate stones, which you will of course push. They are 'Parelthon Gate Stone' and 'Tychi Gate Stone'. Turn around and make it to the NW end of the path. Here kill two Mythril Golems and then try walking off the ledge to the W and a path will appear leading further. [Giruvegan / The Haalmikah Water-Steps] - Go NW and open 'Bulwark Chronos' door to spot a SCR. Finally, I might add - cast Protect, Shell, Haste, Bravery and Bubble on yourself, then save your game. Open 'Bulwark Hemera' to proceed further. [Giruvegan / Gate of Fire] - Remember how we triggered the secret path to show up twice so far? You'll need to do it again on this screen. If you look around, there's almost nowhere you can try walking off the ledge, except for one part of this screen. Look for it and make secret path appear (it'll point to NE). Walk along it and face next boss. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No280 Tyrant G: Boss C: Guardian Beast aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 43 | 180428 | 999 | 42 | 30 | 87 | 28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 68 | 28 | 28 | 0 | 0 | 33 | 6300 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | absorbs | weak | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+ Gain : Magic CT = 0 (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Tyrant tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ During battle magic field will prevent use of techs. This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Poison, CT25 02. MA - Firaga all battle - r 03. MA - Thundaga all battle - r 04. MA - Blizzaga all battle - r 05. MA - Darkra all battle - r 06. MA - Piercing Graviga HP > 50% & after each 12 commands - a HP < 50% & after each 8 commands - a (NTSC-J) HP < 50% & after each 4 commands - a (NTSC-U/C) 07. SA - Bile all battle - r 08. SA - Sonic Fangs all battle - u 09. SA - Lunge all battle - u 10. SA - Fireball HP > 50% - u HP < 50% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giruvegan / Gate of Fire; Save 14, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv65 Wow, three times the bananas from last boss. A magic field will prevent use of techs, but you needn't worry about it as we'll bash Tyrant off the platform without techs. Take care to renew your protective buffs when they wear off. So let's see its status affinities... looks bad, Confuse only. Seems like we'll have to make due without some nifty status fun. Equip Mirror Mails and arrange your gambits to heal yourself with X-Potion (make sure you set HP threshold with HP < 60%), while wearing Pheasant Netsuke; or have your healer equip Opal Ring while you dedicate two other chrs on casting Blizzaga. You will employ Reflect-THIS! strategy once more by casting Blizzaga on yourself and keep spamming it until it falls off. Tyrant will not stand by idly and watch you tear it apart, instead it will try to put up a fight. With Mirror Mail on you bounce back all magic spells except Piercing Graviga which nails you for 50% of MAX HP. It's used fairly rarely in first half of battle (each 12 attacks), but lot more in second half (each 4 attacks). Also, Tyrant will get healed by reflected Thundaga but it is not used that often that it should give you a second thought on having Mirror Mails equipped. Wearing shields won't protect you from being hit with physicals, as boss packs Null EVA, but I recommend to sticking with Flame Shield to halve Fireball's damage. Sonic Fangs has a small chance to KO one chr, so be on the lookout for that. The differences between first and second half are as follows: Fireball is used more often, Piercing Graviga will come crushing in your direction after 4 attacks, and Tyrant is able to cast magic instantly. Be careful when Tyrant is low on HP, as it can combo attacks up to nine times (occassional Poison should be treated with Antidote). NTSC-J version: difference is that Piercing Graviga comes on you after eight attacks instead. Everything else remains the same. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle go back previous screen to save your game, then return here and check newly spawned 'Way Stone' to be warped to next part of dungeon. =============================================================================== THE GREAT CRYSTAL dungeon =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.44 The Great Crystal Subject to change. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo41 Drop till you shop - no shops, blimey Weather forecast - W&TNo42 Chest contents list - TRENo31 ASHE'S POSTCARD COLLECTION No.44 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here's an ASCII map of the entire area - I hope it will prove helpful to you. You start in [A Prama Vikaari]. Did I mention that I hate this dungeon with a passion? Not all of the dungeon is immediately available - to be able to activate Scorpio Gate Stone, you will need to obtain Treaty-Blade first. --------------------------------------- | | | | A Vikaari Sthaana | Dhebon Scorpio | (IX) / | | / | | / | GSC / | YOU BEGIN HERE ----> A Prama | Vikaari (VIII) | / | / | / | / | Kabonii Jilaam | Pratii'vaa (T1) | \ | \ | \ | \ | Kabonii Jilaam | Avaa | | | | | | | Dha Vikaari | -------------------------Bhrum (VII) | | | | | | | ------------------------------A Vikaari Kabonii (VI) | / | \ | / | \ | / | \ | GTC | \ | Bhrum Pis | Sthaana Cancer | Pratii | / | / | / | / | / | / Bhrum Pis Avaa | / (T2) | Dha Vikaari | ---------------Trahk (V) | | | | | | Sthaana Aries | | / | | / | | / | | Trahk Jilaam | | Praa'dii (T3) | | / | | / | | / | ------------------------------- A Vikaari Bhrum (IV) | GTP \ | / \ | / \ | ------------------------------Dha Vikaari \ | | Jula (III) Trahk Pis Praa | | \ / | | \ / | | \ / | | GTA / | | Sthaana | | Pisces | | | | | | | -----------------------------------Crystal Core (II) | | | Crystal Core (I) | SCR | | | | Sthaana Sagittarius | / \ | / \ | / \ | / \ | / \ | / \ | Dhebon Jilaam Dhebon Jilaam | Pratii'dii Praa'dii | \ / | \ / | \ / | \ / | \ / | A Vikaari \ / A Vikaari | Sirhru Pratii -----------GTSA2- A Vikaari -GTSA1------- Sirhru Praa ----+---- | (XII) Kanbhru Ra* (XI) | | | / (XX) \ | | | / \ | | | / \ | | | / \ | | | / \ | | | / \ | | | Dhebon Jilaam Dha Vikaari | | | Avaapratii Kabonii (X)-------------- | | | | | | | | | | Sirhru | | Phullam Sthaana | | Udiipratii Gemini | | / \ / \ | | / \ / \ | | / \ / \ | | / \ / \ | | Dha Sirhru Sirhru Dha | | Vikaari Jilaam Jilaam Vikaari | ----Dhebon Pratii'dii Praa'dii Dhebon Praa--------------| Pratii / \ (XIII) (XIV) / \ \ / / \ \ / / \ \ / / \ \ / Sirhru Sirhru Sirhru Sirhru Sirhru Sthaana Jilaam --- Pis Pis -----Jilaam Phullam Leo Pratii Pratii Praa Praa Praa \ \ \ / GTG1 / \ \ \ / / / \ \ \ / / / GTL1 \ \ / / / Sirhru Sirhru GTL2 GTG2 / / Phullam Jilaam Sirhru Sirhru Sirhru Pratii'vaa Pratii'vaa Pis Jilaam Phullam (T6) (T7, T8) Avaa Praa'vaa Praa'vaa / \ (T5) (T4) / \ / \ / \ / \ Sirhru Sirhru Jilaam Jilaam Avaapratii Avaapraa \ / \ / \ / \ / \ / A Vikaari Uldobi (XV)--------| | | |---------------------| | | | | | | | Dha Vikaari A Vikaari | Dhebon Si Sirhru Si | (XXIII) (XXIV) | | | | | | | | | | | | | | | | A Vikaari Dhebon | Uldobi Si Jilaam | (XXII) Avaa | \ (Omega Mark XII) | \ | \ | \ | \ | Dha Vikaari | Sirhru Si | (XXI) | | | | | | | | | | | | |-------| | | | | | | GTCP1 \ Dha Uldobi Uldobi Sthaana \Vikaari Phullam Phullam Virgo Sirhru Udiipraa Pratii'dii GTAQ2 (XVI) \ (T9) GTT1 | | \ \ \ | | \ \ \ | | \ \ \ Uldobi | \ \ \--Jilaam Sthaana Uldobi \ Pratii Libra Jilaam Sthaana / \ / | Praa'dii Capricorn / \ / | GTLI1 / / \ / | \ / / \ / | \ / GTT2 GTCP2 / \ \ / Uldobi Uldobi \ \ / Phullam Jilaam \ Uldobi Pratii'vaa Pratii'vaa \ Jilaam Sthaana / GTV2 \ Praa Taurus / \ \ / \ / / \ \ / \ / / \ \ / \ / / \ \ / \ / Uldobi | \ GTLI2 GTAQ1 / Phullam | Uldobi Uldobi Pratii | Jilaam Phullam (T10) | Praa'vaa Praa'vaa | GTV1 | / | / | / | / Uldobi Jilaam Avaa | | | | A Vikaari Kanbhru (XVII)------------------- | | | | Crystal | Peak Dha Vikaari | Sthaana (Ultima) Dhebon Ra* | Aquarius | (XIX) | \ | / | \ | / | \ | / | \ | / | \ | / | \ | / | Kanbhru Pis | (SCR) | | | | | | | | | Dha | Vikaari | Uldobi | (XVIII) | | | | | | | |-----------------------| * [A Vikaari Kanbhru Ra] and [Dha Vikaari Dhebon Ra] are connected via their 'Way Stones', but there was no way I could think of to connect them. Here are the explanations of what do various abbr mean. SCR - Save Crystal T1 ~ T10 - Treasure 1 ~ Treasure 10 (look into Treasure section) I, II, III ~ XXIV - Way Stones GTS - Gate Scorpio GTC - Gate Cancer GTA - Gate Aries GTP - Gate Pisces GTSA1 - Gate Sagittarius I GTSA2 - Gate Sagittarius II GTL1 - Gate Leo I GTL2 - Gate Leo II GTG1 - Gate Gemini I GTG2 - Gate Gemini II GTLI1 - Gate Libra I GTLI2 - Gate Libra II GTV1 - Gate Virgo I GTV2 - Gate Virgo II GTAQ1 - Gate Aquarius I GTAQ2 - Gate Aquarius II GTCP1 - Gate Capricorn I GTCP2 - Gate Capricorn II GTT1 - Gate Taurus I GTT2 - Gate Taurus II Ultima - place where you battle esper Ultima Omega Mark XII - place where you battle Omega Mark XII Several of Gate Stones will start a timer, forcing you to get to respective gate and deactivate it before time runs out. Here's all the time limits you may face when you dive into Great Crystal: Sagittarius Gate Stone - 72 secs timer when activated Gemini Gate Stone - 144 secs timer when activated Leo Gate Stone - 216 secs timer when activated Libra Gate Stone - 72 secs timer when activated Virgo Gate Stone - 108 secs timer when activated Capricorn Gate Stone - 180 secs timer when activated Aquarius Gate Stone - 288 secs timer when activated Taurus Gate Stone - 252 secs timer when activated [The Great Crystal / A Prama Vikaari] - You appear next to 'Way Stone VIII'. You will make the path the same way you've been doing it in Giruvegan - by walking off the ledge. Knowing that, take the path which leads *down* (there's two more - one leads up and one is sealed by 'Gate Scorpio'; even if you were to go to [Sthaana Scorpio], you cannot trigger the switch). [The Great Crystal / Kabonii Jilaam Pratii'vaa] - Take the path leading *down*. [The Great Crystal / Kabonii Jilaam Avaa] - Again take the path leading *down*. [The Great Crystal / Dha Vikaari Bhrum] - You'll reach 'Way Stone VII'. Take it and warp. [The Great Crystal / A Vikaari Kabonii] - Arrive at 'Way Stone VI'. Take the *left* path leading *down*. [The Great Crystal / Sthaana Cancer] - In the middle of the platform push 'Cancer Gate Stone' to make 'Gate Cancer' disappear. Take the path you came from. [The Great Crystal / A Vikaari Kabonii] - Now take the *right* path leading *down*. [The Great Crystal / Bhrum Pis Pratii] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Trahk] - Check 'Way Stone V' and warp. [The Great Crystal / A Vikaari Bhrum] - Arrive at 'Way Stone IV'. Take the path leading *up* (one leads down, and one is sealed by 'Gate Pisces'). [The Great Crystal / Trahk Jilaam Praa'dii] - Take the path leading *up*. [The Great Crystal / Sthaana Aries] - Push 'Aries Gate Stone' to have 'Gate Aries' disappear, then return the way you came. [The Great Crystal / Trahk Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / A Vikaari Bhrum] - You're back at 'Way Stone IV'. Take the path leading *down*. [The Great Crystal / Trahk Pis Praa] - Take the path leading *down*. [The Great Crystal / Sthaana Pisces] - Push 'Pisces Gate Stone' in middle of the platform to make 'Gate Pisces' disappear. Take the other path leading *up*. [The Great Crystal / Dha Vikaari Jula] - Say hello to 'Way Stone III'. Check it and warp. [The Great Crystal / Crystal Core] - Arrive at 'Way Stone II' - almost there. Take the path leading *down* to reach a platform with SCR and 'Way Stone I'. Save your game, then warp the hell outta here. =============================================================================== THE ANCIENT CITY OF GIRUVEGAN dungeon =============================================================================== [Giruvegan / Gate of Wind] - Go S and open 'Bulwark Minas' for another boss... Wooo, t'is a girl! ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No267 Shemhazai G: Esper C: The Whisperer aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 91136 | 999 | 43 | 34 | 82 | 29 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 68 | 30 | 30 | 0 | 0 | 47 | 4500 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> MAG+, CritHP -> DEF+, Elem. WKN Change, Half MP Cost Gain : Damage Resist (HP < 60%), Attack CT = 0 (Enrage), Spellspring (Mana Spring), Magic CT = 0 (Chain Magick) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Shemhazai tends to focus on foe who draws the most hate. Subject to change. ------------------------------------ NOTES ------------------------------------ *1 At any given time Shemhazai is weak to one element and absorbs all others. This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Sagittarius Gem u - Hi-Ether r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 5% chance to Disease, 20% chance to Critical, CT1 02. MA - Shock HP < 80% - a 80% > HP > 60% & again after next four commands - a HP < 60% & again after next eight commands - a 03. MA - Scourge (NTSC-J) HP < 60% - r 04. MA - Flare HP < 60% & after Mana Spring - a again after next eight commands - a 05. MA - Silencega all battle - r 06. MA - Syphon HP > 60% - on foe with most MP - u 07. SA - Enrage HP < 40% - 1x - a 08. SA - Shift when hit with element weakness - a 09. SA - Mana Spring HP < 60% - 1x - a 10. SA - Chain Magick HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giruvegan / Gate of Wind; Save 15, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv66 Hmmm, I give her 3 out of 10 points. For what, you wonder? Ah, never mind that, let us see how we can def... I mean, acquire her. Don't wield any elemental weapons and do not use any element magic, as she might absorb that element. Have Rose Corsage equipped to null Silence, and try to always maintain Bubble status to be immune to Disease (in addition to Bubble, have Protect, Shell, Haste and Bravery - take care to renew your protective buffs when they wear off). If you don't have Bubble magic, that is quite alright - in this case set up Vaccine gambit to be healed of Disease. Preparations are met, now let me run into her hug... errr, you will want to check her status affinities, yes? Only Immobilize - that's not worthy of NihoRem moment, and it wouldn't do much good anyway because her bowguns have really long range. And boy she starts out with so many PA it makes my head spin - even though she ignores EVA, wearing a shield with some MEVA is good to give you a chance at blocking Flare and Shock. When battle begins, Dispel her Haste (my, she is in a hurry!) and then use Expose couple of times to reduce her DEF as it will help you out in the long run. She will frequently use Syphon and Silencega - latter is warded off with Rose Corsage, and for former you will fight it with Charge in case she drains too much of your MP (having higher MDEF reduces amount of drained MP). Battle picks up once she loses 20% HP - say hello to Shock which will hit you for about 2000 damage. With next 20% HP lost she stops using Syphon and begins to pester you with Flare for around 3000 damage - she also gains Damage Resist which is partially countered by your Expose assault at start of battle. There will be eight Shem's commands before you see another Flare and Shock - Flare, four commands, Shock, four commands, Flare, repeat. Battle goes roughly the same until she enters critical HP stage, at which point her MAG and DEF gain a significant boost, plus she gets to cast her magics instantly. Consider using some non-element magic to clear out last portion of her HP (Bio), or use some techs - I like to use Gil Toss a couple of times to wrap up the battle quite nicely. NTSC-J version: in Japanese version Shemhazai also has access to Scourge spell once she loses 40% HP. I haven't seen the attack in NTSC-U/C version, even though I spent at least a couple of hours while battling her. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You gain the ability to summon Shemhazai. This has also caused the Urn with map of Giruvegan to spawn in [The Trimahla Water-Steps], but you will collect it later. Press on S, open 'Bulwark Aeon', and at the end check 'Empyrean Way Stone'. Pick first, then second choice to engage. You will get Treaty-Blade KI and Treaty-Blade weapon. DO NOT USE 'TELLURIAN WAY STONE' YET - return to Great Crystal by using N-most 'Way Stone', as we shall go get Ultima esper. =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== - If you don't wish to tackle her just yet, then use 'Tellurian Way Stone' and you will be warped to very first part of Giruvegan. Here simply use GCR and warp to Balfonheim, then go to Reddas' Manse to continue the events. But those that wish to complete the esper collection, read on... =============================================================================== THE GREAT CRYSTAL dungeon =============================================================================== [The Great Crystal / Crystal Core] - Work your way back towards [A Prama Vikaari] - it's not hard and I've also provided an ASCII map. [The Great Crystal / A Prama Vikaari] - 'Way Stone VIII' will be your starting point. That Scorpio Gate is starting to annoy me... Take the path leading *up*. [The Great Crystal / Sthaana Scorpio] - Examine 'Scorpio Gate Stone' which will weaken in presence of Treaty-Blade, then operate it and 'Gate Scorpio' will disappear. Return to previous area. [The Great Crystal / A Prama Vikaari] - Take the path leading *up*. [The Great Crystal / A Vikaari Dhebon] - You'll reach 'Way Stone IX'. Take it and warp. [The Great Crystal / Dha Vikaari Kabonii] - Arrive at 'Way Stone X'. Take the path leading *up*. [The Great Crystal / A Vikaari Kanbhru Ra] - Here you have 'Way Stone XX' (out of order), 'Gate Sagittarius I' and 'Gate Sagittarius II'. Take the other path leading *down*. [The Great Crystal / Dhebon Jilaam Pratii'dii] - Take the path leading *up*. [The Great Crystal / Sthaana Sagittarius] - Flip 'Sagittarius Gate Stone' to have 72 secs timer appear. You have this much time to make it to respective gates and disable one of them. Take the path leading *up*. [The Great Crystal / Dhebon Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / A Vikaari Kanbhru Ra] - Examine 'Gate Sagittarius I' and make it disappear. Take the path leading *up*. [The Great Crystal / A Vikaari Sirhru Praa] - You'll reach 'Way Stone XI'. Take it and warp. [The Great Crystal / Dha Vikaari Dhebon Praa] - Arrive at 'Way Stone XIII'. Take the path leading *up*. [The Great Crystal / Sthaana Gemini] - Flip 'Gemini Gate Stone' to have 144 secs timer appear. You have this much time to make it to respective gates and disable one of them. Take the path leading *up*. [The Great Crystal / Sirhru Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / Sirhru Jilaam Praa] - Ignore 'Gate Gemini I' and take the path leading *down*. [The Great Crystal / Sirhru Pis Praa] - Take the path leading *down*. [The Great Crystal / Sirhru Pis Avaa] - Examine 'Gate Gemini II' and make it disappear. There is also 'Gate Leo II' here. Take the path leading *down*. [The Great Crystal / Sirhru Jilaam Avaapratii] - Take the path leading *up*. [The Great Crystal / A Vikaari Uldobi] - You'll reach 'Way Stone XV'. Take it and warp. [The Great Crystal / Dha Vikaari Sirhru] - Arrive at 'Way Stone XVI'. Take the middle path leading *up*. [The Great Crystal / Sthaana Libra] - Flip 'Libra Gate Stone' to have 72 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Dha Vikaari Sirhru] - Take the other path leading *up*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Examine 'Gate Libra I' and make it disappear. Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa] - Take the path leading *up*. [The Great Crystal / Sthaana Capricorn] - Flip 'Capricorn Gate Stone' to have 180 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Uldobi Jilaam Praa] - Take the *right* path leading *down*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru] - Take the path leading *down*. [The Great Crystal / Sthaana Virgo] - Examine 'Gate Capricorn I' and make it disappear. There is also 'Gate Aquarius II' here. Flip 'Virgo Gate Stone' to have 108 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Dha Vikaari Sirhru] - Take the *right* path leading *up*. [The Great Crystal / Sthaana Libra] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Examine 'Gate Virgo II' and make it disappear. There is also 'Gate Capricorn II' here. Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Avaa] - Take the *right* path leading *up*. [The Great Crystal / A Vikaari Kanbhru] - You'll reach 'Way Stone XVII'. Take it and warp. [The Great Crystal / Dha Vikaari Uldobi] - Arrive at 'Way Stone XVIII'. Take the path leading *down*. [The Great Crystal / Kanbhru Pis] - Ohoho, a SCR! Save your game, then take the *left* path leading *up*. [The Great Crystal / Crystal Peak] ------------------------------------------------------------------------------- No272 Ultima G: Esper C: High Seraph aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 63 | 258001 | 999 | 54 | 48 | 90 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 98 | 35 | 35 | 0 | 0 | 65 | 6890 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | immune | immune | immune | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Return Damage, Spellspring, Magic CT = 0 Gain : Attack CT = 0 (after each second Holyja), Damage Resist (Greater Barrier) Lose : Attack CT = 0 (after each second Holyja) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ During battle these magic fields will be cycling: HP Sap field is sapping your HP, MP Sap field is sapping your MP, Seal Attack field is making you unable to use Attack command, Seal Magic field is making you unable to use Magic command, Seal Tech field is making you unable to use Tech command, Seal Item field is preventing you from using items, and Magnetic field is slowing down your actions for as long as you wear any metal equipment. Then fields start from HP Sap field once anew. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Virgo Gem u - High Arcana r - Megalixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Sap, CT25 02. MA - Curaja Attack CT = 0 is ON - on foe under Reverse & with HP < 10% - a 03. MA - Renew Attack CT = 0 is ON - on foe under Reverse & with HP > 10% - a 04. MA - Blindna Attack CT = 0 is OFF & HP > 50% - r HP < 50% - a 05. MA - Reflectga Attack CT = 0 is ON & HP < 50% - on foe without Reflect - u 06. MA - Holyja HP < 80% & at least one foe doesn't absorb holy - 1x - a after each next 12 commands & at least one foe doesn't absorb holy - a HP < 50% & after Greater Barrier - 1x - a after each next 7 commands & at least one foe doesn't absorb holy - a after each next 10 commands & all foes absorb holy - a 07. SA - Redemption Attack CT = 0 is OFF & on foe that doesn't absorb holy - u 08. SA - Greater Barrier HP < 50% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Great Crystal / Crystal Peak; save01, BEMC ------------------------------ GET READY! FIGHT! ------------------- party lv69 The sexy lady awaits to be crushed - 10 out of 10 stars! Sorry, Ashe... Let's begin with preparations... regarding statuses, Ultima is susceptible only to Blind. Your equipment must include White Mask or Sage's Ring (eliminates Redemption and causes Holyja to be used in longer intervals). Alternately consider using best ninja sword you have, and equipment which powers up dark element - Black Robes or Zeus Mace. You will need to arrange your gambits quite a bit - for revival arrange Arise and Phoenix Down gambits, for healing Curaja and X-Potion, and for removing status changes Esuna. We come to status buffs for your chrs - Protect, Shell, Haste, Bravery and Bubble on your chrs. Cast Dispel on Ultima and start hacking away. If you get affected with Sap, just let it be. Ultima loses 20% HP and she prepares Holyja if there's a chr who doesn't absorb holy. By the way, I advise against screwing with her and suckering her into using Redemption or Holyja cos you may find yourself with unfortunate Game Over. Keep it cool and you'll win. Also at this time magical field with HP Sap effect will fall (read "Notes" section of this boss entry to find how the fields cycle). Heal with items when there's MP Sap and Magic seal fields, for all other fields you can use magic to heal your wounds - when Magnetic field falls, remove heavy armor and equip light or mystic armor. Wear White Mask to absorb Holyja damage as HP recovery, but be careful for possible Reverse status after being hit. *Immediately* cast Esuna to remove the status (only Ribbon can block it). Otherwise, by keeping holy-absorbing equipment on you won't see Holyja until Ultima loses 50% HP. Greater Barrier makes its entrance now - toss Dispel and eat Holyja. To play it safe for incoming Renew and Curaja, have your tank move in close and dish physical damage, while you have two healers kitted with ranged weapons on opposite sides. After each second Holyja Ultima gains Attack CT = 0, which denotes you'll be bombed with Reflectga - Renew - Curaja combo if Reverse landed on at least one chr. So if Ultima casts Reflectga, counter immediately by using Dispelga on your chrs or have a chr don Opal Ring and have him/her heal the team in times of need. I suggest doing this - remove one chr from main team and put him/her in reserve, while remaining two chrs assume the roles of attacker and healer. Then in case if Reverse affects those two chrs, you bring out the third which is unaffected and use Esuna to remove Reverse. Pretty sneaky, eh? When you push her into critical HP range, her attack and defense powers increase, so finish her off with Gil Toss or dark element magics. All in all, Ultima isn't a hard esper to defeat, but those magic fields are the reason that makes this fight so interesting and intense. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You now have the ability to summon Ultima! We have collected 10th esper. Return the way you came. [The Great Crystal / Kanbhru Pis] - Save your game and carefully read this paragraph. The way to reach Omega Mark XII is long and tough. You can clear the way to its lair right now (you cannot fight it yet anyway) and be done with it, or return at a later date and clear the way then. For those that are completionists I shall clear the way now. Take *right* path leading down. - Also, KADFC has provided me with alternate description of navigating the path to Omega Mark XII. Here's the search code for KADFC's directions: *KADFC001*. Press CTRL + F to bring up the search box, then type in the code with asterisks included. [The Great Crystal / Sthaana Aquarius] - Flip 'Aquarius Gate Stone' to have 288 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Kanbhru Pis] - Take the *right* path leading *up*. [The Great Crystal / Dha Vikaari Uldobi] - You'll reach 'Way Stone XVIII'. Take it and warp. [The Great Crystal / A Vikaari Kanbhru] - Arrive at 'Way Stone XVII'. Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Avaa] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Take the path leading *up*. [The Great Crystal / Sthaana Libra] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru] - Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa] - Take the *left* path leading *down*. [The Great Crystal / Uldobi Phullam Praa'vaa] - Examine 'Gate Aquarius I' and make it disappear. Return via the path you came. [The Great Crystal / Uldobi Jilaam Praa] - Take the path leading *up*. [The Great Crystal / Sthaana Capricorn] - Flip 'Capricorn Gate Stone' to have 180 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Uldobi Jilaam Praa] - Take the *right* path leading *down*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru] - Take the path leading *up*. [The Great Crystal / Sthaana Libra] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Examine 'Gate Capricorn II' and make it disappear. Return via the path you took here. [The Great Crystal / Sthaana Libra] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru] - Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa] - Take the *left* path leading *down*. [The Great Crystal / Uldobi Phullam Praa'vaa] - Take the path leading *down*. [The Great Crystal / Sthaana Taurus] - Flip 'Taurus Gate Stone' to have 252 secs timer appear. You have this much time to make it to respective gates and disable one of them. Return via the path you took here. [The Great Crystal / Uldobi Phullam Praa'vaa] - Take the path leading *up*. [The Great Crystal / Uldobi Jilaam Praa] - Take the *right* path leading *down*. [The Great Crystal / Uldobi Jilaam Praa'dii] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru] - Take the path leading *up*. [The Great Crystal / Sthaana Libra] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii] - Take the path leading *down*. [The Great Crystal / Uldobi Phullam Pratii'dii] - Examine 'Gate Taurus I' and make it disappear. This is the end of the endless trekking thru this dungeon... Omega Mark XII is just ahead, and I am sure you want to save your game badly. Return the way you came. [The Great Crystal / Uldobi Jilaam Pratii] - Take the *middle* path leading *up*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Take the *right* path leading *up*. [The Great Crystal / Uldobi Jilaam Avaa] - Take the *right* path leading *up*. [The Great Crystal / A Vikaari Kanbhru] - You'll reach 'Way Stone XVII'. Take it and warp. [The Great Crystal / Dha Vikaari Uldobi] - Arrive at 'Way Stone XVIII'. Take the path leading *down*. [The Great Crystal / Kanbhru Pis] - Save your game at SCR, then return the way you came. [The Great Crystal / Dha Vikaari Uldobi] - You'll reach 'Way Stone XVIII'. Take it and warp. [The Great Crystal / A Vikaari Kanbhru] - Arrive at 'Way Stone XVII'. Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Avaa] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii'vaa] - Take the path leading *down*. [The Great Crystal / Uldobi Jilaam Pratii] - Take the path leading *down*. [The Great Crystal / Uldobi Phullam Pratii'dii] - Take the path leading *down*. [The Great Crystal / Dha Vikaari Sirhru Si] - You'll reach 'Way Stone XXI'. Take it and warp. [The Great Crystal / A Vikaari Uldobi Si] - Arrive at 'Way Stone XXII'. Take the path leading *down*. [The Great Crystal / Dha Vikaari Dhebon Si] - You'll reach 'Way Stone XXIII'. Take it and warp. [The Great Crystal / A Vikaari Sirhru Si] - Arrive at 'Way Stone XXIV'. Take the path leading *down*. [The Great Crystal / Dhebon Jilaam Avaa] - That thing in the middle is Omega Mark XII, but you cannot fight it until you accept Yiazmat's hunt. Make your way back to [Kanbhru Pis]. [The Great Crystal / Kanbhru Pis] - One more save of the game, then take *right* path leading *up*. [The Great Crystal / Dha Vikaari Dhebon Ra] - You'll reach 'Way Stone XIX'. Take it and warp. [The Great Crystal / A Vikaari Kanbhru Ra] - Arrive at 'Way Stone XX', which is now functional and will provide a quick shortcut for later when you return to bash up Omega's ass. Look at 'Gate Sagittarius II' and count 2nd path to its left which is the one you need to take. It is leading *down*. [The Great Crystal / Dha Vikaari Kabonii] - You'll reach 'Way Stone X'. Take it and warp. [The Great Crystal / A Vikaari Dhebon] - Arrive at 'Way Stone IX'. Take the path leading *down*. [The Great Crystal / A Prama Vikaari] - You'll reach 'Way Stone VIII'. Take it and warp to return to Giruvegan. *KADFC001* Here are KADFC's direction on reaching Omega Mark XII, all of which is starting from your last save before facing Ultima. Reload, and now it begins. Notes: A. Think of it as North meaning straight ahead, West is Left, Right is East. As you travel toward the circle platform in the middle, head for these directions. B. Far Left and Far Right = As you enter the circle, stay close to the left or right. C. Return back = return back to the previous screen D. Warp It = As you proceed forward/north, use the Warp Point. E. Gate It = The gate should be wavy, talk/activate it to remove gate 1. Northwest 2. Flip Switch (Right Side), return back 3. Northeast 4. Warp It 5. North 6. Northwest 7. Very Right 8. Northwest 9. Very Right 10. North 11. North 12. Gate It, return back 13. Very Right 14. Flip Switch (Right Side) 15. Northeast 16. North 17. Very Left 18. Northeast 19. Gate It (Northeast), return back 20. Northwest 21. Very Right 22. North 23. North 24. Northwest 25. Flight Switch (Right Side), return back 26. Northeast 27. North 28. North 29. Very Left 30. Northeast 31. Northeast 32. North 33. Gate It, Return back 34. North 35. North 36. Northeast 37. Warp It 38. North 39. Save, then reload Now, to see immobile Omega Mark XII... 1. South 2. Warp It 3. North 4. Northwest 5. North 6. North 7. North 8. Very Right 9. Warp It 10. North 11. Warp It 12. North until you see Omega 13. Reload your last save =============================================================================== THE ANCIENT CITY OF GIRUVEGAN dungeon =============================================================================== [Giruvegan / Gate of Fire] - Make way E toward [The Haamilkah Water-Steps]. [Giruvegan / The Haamilkah Water-Steps] - Travel E. [Giruvegan / The Aadha Water-Steps] - Make it to E exit. [Giruvegan / The Trimahla Water-Steps] - Get to the Urn on the small clearing I mentioned before, then use 'Way Stone' at the top to return to [Gate of Water]. [Giruvegan / Gate of Water] - Travel E and use 'Way Stone'. [Giruvegan / Gate of Earth] - Use GCR and warp to Balfonheim. =============================================================================== THE PORT AT BALFONHEIM town =============================================================================== - When you arrive, start shopping for new equipment, gambits, magic (Arise, Esunaga, Protectga, Shellga and Darkga) and techs (get Wither). You can also fill out all gambit conditions for actions to be taken when buying gambits. - Head for Reddas' place (SW-most part of Balfonheim, also look for [red X] on your map) in [Saccio Lane]. Talk to 'Manse Watch' at the entrance to enter and see some scenes. Reddas joins as Guest chr and Strahl gains the ability to travel thru jagds - this also adds several Strahl anchors all over the world making it easier for you to travel there. - Enter right [Port Villa] and equip Vaan with Diamond Armlet, then open treasure pot and you may obtain Ensanguined Shield. - You can buy Diamond Armlet from shop in [Dalmasca Estersand / South Bank Village]. This accessory vastly enhances items found in treasures scattered in dungeons. - Baknamy Merchant in [Necrohol of Nabudis / Hall of Effulgent Light] is selling Telekinesis tech, Ring of Renewal, Magepower Shishak, Maximillian and Demon Shield, so it is worth your while to visit this guy. - Burrogh in [Barheim Passage / The Lightworks] is selling Hermes Sandals, Golden Skullcap and Glimmering Robes. - Lohen in [Dalmasca Westersand / The Western Divide] is selling Agate Ring. - Take an airship flight between Bhujerba and Balfonheim. Once aboard, you can buy Indigo Pendant accessory which makes it far more easier for magic to land, and this is esp useful for status magic. - By clearing Great Crystal and having Treaty-Blade in your possession you now have second chance to get a Ribbon - travel to [Ozmone Plain / Haulo Green]. Here you usually find six Red and Black Chocobos - kill them all, then zone two areas away to have chocos respawn and come back. There is a 1/256 chance that Lv99 Red Chocobo will replace one of chocos, and this is the one you are after. Be advised that it may take a long time for Lv99 Red Chocobo to spawn, and do not be fooled by its HP gauge that says 99999 HP. This choco has infact 239686 HP and will put up quite a fight, which is made hard by bird constantly spamming Choco-Comet - expect to take 4000-5000 dmg per strike. As the skill deals physical damage, equip shield with high EVA (Ensanguined Shield maybe) and start cranking down on its HP. Once you defeat it, it drops Ribbon 100% of the time. - In addition to above tips, you can do the following trick: when you enter [Haulo Green], kill six chocobos, go away two screens and come back into [Haulo Green]. Chocobos have respawned, but now you do the following... Petrify all chocobos you find and let the counter run out so they turn to Stone - keep walking between the two places chocos appear at in [Haulo Green] and they will keep respawning *without you needing to zone two areas away for a respawn*; eventually you'll be lucky enough to get Lv99 bird to pop. - Now that you have 10 espers (AND finished Mindflayer hunt - if you didn't do it yet, now's the time), go to Jahara and talk to Geomancer Yugelu in [Jahara / Lull of the Land] for him to send a warrior and unlock the blasted door in [Henne Mines / Ore Separation] that was preventing us access further. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for felling Rafflesia: 1800 gil - for felling Daedalus: 1900 gil - for felling Tyrant: 1900 gil - Go to [The Sandsea] and accept new bills. - Bill No.25 Deathgaze (rank 7 mark) petitioner A Traveler is in any of five [Aerodrome]s - Bill No.26 Diabolos (rank 7 mark) petitioner Miclio is in [Bhujerba / Miners' End] - Bill No.27 Piscodaemon (rank 5 mark) petitioner Ivaness is in [Mt Bur-Omisace / Temple Grounds] - Bill No.28 Wild Malboro (rank 6 mark) petitioner Rena is in [Eruyt Village / The Spiritwood] - Bill No.29 Catoblepas (rank 6 mark) petitioner Supinelu is in [Jahara / Lull of the Land] - Bill No.30 Fafnir (rank 7 mark) petitioner Ieeha is in [Mt Bur-Omisace / Temple Approach] - Go talk to all six petitioners to formalize the contracts (instead of Ieeha, you will need to talk to Relj; and A Traveler is a kid in a family of three). OK, let me start reeling them in - starting with Deathgaze. - This mark is found in [Skyferry / Air Deck], but the process is a bit long; after you talk to the kid (petitioner), you have 4% chance for mark to appear on your next flight (but you must NOT take Strahl; and I suggest taking private cabin) - if you arrive at your destination with no interruption, talk to the kid again and you chances jump to 8% (your chances keep doubling until 64%, and then no more); now simply keep choosing the flights and eventually you will run into the mark. =============================================================================== SKYFERRY town =============================================================================== - When Deathgaze attacks the airship, a small scene will play - agree to help face off against the dangerous beast when offered the choice. You will begin in [Sky Saloon]. Head out to the [Air Deck], climb the stairs and attack! ------------------------------------------------------------------------------- No231 Deathgaze G: Elite Mark C: Rare Mutant Aevis aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 50 | 184000 | 999 | 46 | 25 | 99 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 83 | 29 | 29 | 0 | 0 | 28 | 7560 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | weak | - | absorbs | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste, Bravery, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null EVA, Attack+, HP Devour, Parry, Return Damage, Spellspring Gain : Paling (start of battle), Damage Resist (HP < 50%), Magic CT = 0 (after Restore), Magick Shield (after Reverse) Lose : Paling (2 minutes elapse), HP Devour (HP < 50%), Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Phoenix Down u - Charger Barding r - Emperor Scale POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Disease, CT25 02. MA - Bio HP > 50% & counter to ranged attacks - u HP < 50% & counter to ranged attacks - c 03. MA - Firaga counter to ranged attacks - r 04. MA - Thundaga counter to ranged attacks - r 05. MA - Blizzaga counter to ranged attacks - r 06. MA - Scourge after Restore & HP < 20% - c 07. MA - Reverse after Restore & HP < 20% - 1x - a 08. MA - Curse all battle - r 09. SA - Crushing Fangs HP > 20% & foe is close - u 10. SA - Renew when not in battle - a 11. SA - Restore HP < 20% - 1x - a 12. SA - Fireball HP > 50% - u HP < 50% - c ----------------------------- PLACE OF ENCOUNTER ------------------------------ Skyferry / Air Deck; save44, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Reverse, Silence and Sap. Begin the assault by using Silence on the mark (prevents all of its magic attacks, including super annoying Curse) and then Dispel its buffs. Paling will go up instantly, so you will have to rely on magic. Gaze's HP Devour wears off after mark loses half HP. Crushing Fangs deal either huge damage or KO, and Fireball is also a big threat. Wear Bubble Belt ot maintain Bubble status to be immune to mark's Disease from rephys. Do take care not to wander too far from Gaze, unless you want it to completely refresh its HP with Renew. First time Gaze reaches critical HP, it uses Restore to recover some HP - no biggie. When critical HP is entered gain, Gaze will cast Reverse on itself, and then immediately put up Magick Shield. Wait until Reverse wears off (or use Remedy on Gaze) and finish it off with physicals. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 3400 gil and 2x Elixir. - Warp to Lhusu Mines now. =============================================================================== LHUSU MINES dungeon =============================================================================== [Lhusu Mines / Transitway 2] - Travel W. [Lhusu Mines / Tasche Span] - Travel W. [Lhusu Mines / Site 9] - Take N exit. [Lhusu Mines / Site 11] - Go to SW corner of this area and prepare to face Diabolos. ------------------------------------------------------------------------------- No233 Diabolos G: Elite Mark C: Mutant Gargoyle aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 93551 | 999 | 41 | 26 | 74 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 76 | 26 | 30 | 8 | 0 | 27 | 3800 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK absorbs | halves | halves | halves | weak | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Return Damage, Item+ Gain : Attack CT = 0 (HP < 70%), Attack CT = 0 (HP < 20%), Null EVA (HP < 50%), Parry (HP < 50%), Attack+ (HP < 50%), Paling (Force Barrier) Lose : Attack CT = 0 (HP < 50%), Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Fire Crystal u - Demon's Sigh r - Scorpio Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (14% chance), CT25 02. MA - Bio Attack CT = 0 is OFF - r 03. MA - Scourge (NTSC-U/C) HP > 20% - r 04. MA - Haste after Pyromania - 1x - a 05. MA - Curse (NTSC-U/C) all battle - r 06. MA - Breakart Pentagram esper is detected in battle - on esper - a 07. SA - Gnaw Attack CT = 0 is OFF - r 08. SA - Pyromania HP < 50% - 1x - a 50% > HP > 20% - r 09. SA - Force Barrier HP < 20% - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Lhusu Mines / Site 11; save37, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put only Slow on Diabolos. Mark will be a bit tough to crack, as it can dish many statuses on you. Bubble will be important to maintain for preventing Disease (from Curse) and keep Shell up as well. For acc equip Bowline Sash when Curse comes crashing down. At start cast Dispel on Diabolos to remove its buffs, afflict it with Slow, and send a tank with best shield and Main Gauche (Decoy!) close to Diabolos to keep it occupied. Mark's physicals can be blocked until it loses half HP, and for all battle it has Return Damage. Once you're past half HP, switch to Flame Shields when Pyromania is cast. At critical stage Dia has always active Paling, so you'll need to finish it off with magic attacks - consider reflecting Bio spells off your chrs. Battle is won and little kids need not fear the demon anymore. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 2600 gil, Demon Shield and Zeus Mace. - Warp to Giruvegan. =============================================================================== ANCIENT CITY OF GIRUVEGAN dungeon =============================================================================== [Giruvegan / Gate of Earth] - Travel W and use 'Way Stone'. [Giruvegan / Gate of Water] - Travel W and use 'Way Stone'. [Giruvegan / The Trimahla Water-Steps] - Make it to W end, where there is a secret path forward to next area. Remember that you have to try to step off the platform to make the path appear. [Giruvegan / The Aadha Water-Steps] - Again, work to innermost end of the area, where there is a secret path forward to next area. Remember that you have to try to step off the platform to make the path appear. You will have to make this trip several times later in the game if you want to complete the game 100%. [Giruvegan / The Haalmikah Water-Steps] - Save your game here at SCR, then open the door to next area. [Giruvegan / Gate of Fire] - Eliminate stray enemies (particularly Vivians), and engage Piscodaemon. ------------------------------------------------------------------------------- No235 Piscodaemon G: Rank 5 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 49660 | 999 | 33 | 27 | 61 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 64 | 21 | 33 | 5 | 0 | 26 | 4730 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Shell, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+, Half MP Cost, Magic CT = 0, Spellbound, Item+ Gain : Spellspring (HP < 20%), Damage Resist (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Reflectga Mote r - White Robes POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT34 02. MA - Bio before Mystery Waltz - r after Mystery Waltz - u 03. MA - Darkra before Mystery Waltz - r after Mystery Waltz - u 04. MA - Death all battle - r 05. MA - Fog all battle - on foe with MP > 30% - r 06. MA - Invert all battle - r 07. MA - Pox all battle - r 08. MA - Breakart Pentagram esper is detected in battle - on esper - a 09. SA - Pulsar Wave after Mystery Waltz - u 10. SA - Hero's March after Soul Etude - 1x - a 11. SA - Dark Shock before Mystery Waltz - r 12. SA - Soul Etude HP < 20% - 1x - a 13. SA - Mystery Waltz after Hero's March - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Giruvegan / Gate of Fire; save43, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow and Blind. Mark has little HP, but you'll need to be taking care of lots of statuses. Bubble will negate Disease from Fog, Black Belt nulls Disable from Pulsar Wave and Shell to halve the chance for the rest (Sap is negligible, and for Death use Arise of Phoenix Down); Black Mask will absorb Darkra's damage. Don't run around too much so that you avoid getting caught up in battles with other foes, and Pisco's Invert will help more than harm you. Pisco will mainly throw status effects at you (be careful with Death) with a mix of Darkra and Pulsar Wave inbetween (Pisco can execute spells instantly!). When it gets low on HP, it will use Etude to heal completely, March to gain buffs (Dispel them!), and finally Waltz. Not much else has changed battle-wise, so finish it off. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 3800 gil, Dark Shot and Scathe Mote. - Warp to Eruyt and then walk thru Golmore to Feywood. =============================================================================== THE FEYWOOD area =============================================================================== - Make your way to [Antiquity's End] and save your game, then travel S to [Redolent Glade] to find Wild Malboro. ------------------------------------------------------------------------------- No237 Wild Malboro G: Rank 6 Mark C: Malboro aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 50 | 110842 | 999 | 38 | 26 | 77 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 81 | 24 | 31 | 0 | 0 | 28 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | absorbs | - | weak | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste 50%: Bravery, Faith ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> ATT+, HP Devour, Counter Gain : Counter+ (HP < 50%), Attack CT = 0 (after Soul Etude & HP < 20%), Paling (after Soul Etude & HP < 20%) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Malboro Flower u - Foul Liquid r - Virgo Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), 4% chance to Confuse, CT25 02. SA - Cloying Breath HP > 50% - r 03. SA - Hero's March after Soul Etude & HP < 20% & Paling is OFF & not under Haste - a 04. SA - Purify after Putrid Breath - a 05. SA - Bad Breath HP > 20% - r 06. SA - Lunge HP > 50% - u 50% > HP > 20% - r 07. SA - Soul Etude HP < 20% - 1x - a 08. SA - Putrid Breath HP > 50% - u 50% > HP > 20% - r HP > 20% & under status change - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Feywood / Redolent Glade; save42, RDMc ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put only a few statuses on it - Slow, Silence, Blind and Oil. Wild Malboro presents a good challenge - your acc of choice will be Black Belt to prevent Disable from Putrid Breath and Bowline Sash to null Confuse from mark's rephys. When you see the mark, use Warp to banish 3 Malboros poking around nearby, followed with Dispel on Wild. Keep it under Slow and Blind at all times - mark nulls EVA, but will still sometimes miss with physicals. Move two chrs into melee range and have them start attacking, and ensure that support chr is out of Wild's melee range - I find it best when I put this chr behind either Wild's back or behind both melee chrs. Support chr's role will be to heal melee chrs of status changes that will be inflicted with Cloying or Putrid Breath, and make sure you'll be switching acc in time before you're hit. Should the mark be put under bad status, it'll spam Putrid Breath for a while and then use Purify (at one side this is bad, but at other it's good as it won't be using physicals). After Wild loses half HP, it'll lose HP Devour and stop using Cloying Breath - no other changes worth mentioning. With critical HP it'll use Soul Etude to completely recover HP and then gain Paling for 2 minutes. Since Wild can be put under Oil and is vulnerable to fire, you can use Reflect-THIS! strategy and spam reflected Firagas until Wild bites the dust - you're likely to kill Wild faster than it can use Soul Etude in this case. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back and receive 4600 gil and Euclid's Sextant. - Go to [Zertinan Caverns] next. =============================================================================== ZERTINAN CAVERNS area =============================================================================== - Enter at [Invitation to Heresy] by coming from Westersand. Make your way to [The Undershore] (portion of the area with SCR), save your game and follow the hidden path to [Hourglass Basin]. - Supinelu will greet you and join for next battle. Catoblepas is just ahead! ------------------------------------------------------------------------------- No239 Catoblepas G: Rank 6 Mark C: Behemoth aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 46 | 187991 | 990 | 42 | 21 | 79 | 18 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78 | 25 | 28 | 0 | 0 | 27 | 5940 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell 50%: Reflect, Protect, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour, Parry, Item+ Gain : Attack+ (HP < 50%) Lose : HP Devour (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Beastlord Hide r - Gemini Gem POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Haste HP < 50% - u 03. MA - Protect HP > 50% - u 04. SA - Smite of Rage HP > 50% - r HP < 50% - u 05. SA - Ram all battle - u 06. SA - Tail Swipe HP > 50% - r HP < 50% - u 07. SA - Wail HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Zertinan Caverns / Hourglass Basin; save42, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Sleep, Slow and Blind. Cato can't ignore EVA, so equip your tank with best shield and Main Gauche, cast Decoy and send him/her in close melee combat. From start of combat Cato has HP Devour, which is lost after Cato has less than half HP. Since Cato is weak to holy element, have the other two chrs use Holy Lances. Begin with Dispel on Cato and if it tries Haste or Protect later on in battle, Dispel those as well. Ram, Rage and Tail are very powerful, but do not worry - Curaja gambit and Cato's inability to accurately hit you will spell out victory for you. Attack power increases as it nears defeat and be careful for Wail at critical HP. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 3200 gil, Volcano and Arctic Wind. - Finally go to [Golmore Jungle] and take the exit into [Paramina Rift]. =============================================================================== PARAMINA RIFT area =============================================================================== - You are looking for heavy snowstorm wather here, otherwise Fafnir won't spawn - I seem to have most luck getting desired weather when entering from [Golmore Jungle]. Save your game at [Fading Vale], then go thru [Head of the Silverflow], [Icebound Flow] and [Karydine Glacier] for [Silverflow's End]. - One other way people suggest is to talk to Ieeha, which forces the snowstorm in [Paramina Rift], then hire the chocobo and ride all the way to Fafnir's location in [Silverflow's End], making sure to avoid [Frozen Brook] (snowstorm will stop if you enter this area). - Again, it must be snowy weather - look for Fafnir and fight it! ------------------------------------------------------------------------------- No241 Fafnir G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 68 | 1390378 | 999 | 54 | 92 | 99 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 105 | 34 | 38 | 0 | 0 | 39 | 18620 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | weak | absorbs | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null EVA, FullHP -> ATT+, CritHP -> MAG+, Attack+, Spellspring, Spellbound Gain : Parry (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Pebble u - Hi-Potion r - Ring Wyrm Scale POACH: none SP.IT: ki - Ring of the Light --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. MA - Shock HP < 50% & foe is close - r HP > 50% & foe is far - c HP < 50% & foe is far - a 03. MA - Silencega HP > 50% - u 04. MA - Sleepga HP > 50% - u 05. SA - Rake foe is close - u 06. SA - White Breath foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Paramina Rift / Silverflow's End; save46, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv70 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put some stuff on it - Slow and Sap. Accessory of choice this time is Ruby Ring in order to Reflect mark's spells. Have third chr stand behind two melee chrs and give him/her Opal Ring to keep the team healthy with Curaja. Dispel Fafnir's buffs and make sure you keep your chrs spread out to avoid mass Stop ordeals. White Breath has a small chance to Stop you, and if it only hits one chr, risk of losing the battle is so much smaller. Be advised that Fafnir's attacks are superstrong, so expect a lot of Arise casting in this battle. Basically, this is a beefcake battle, with the mark being able to put out some statuses, and the one thing that has Fafnir going is its amount of HP. An easy way out of this battle - look for the big rock near the frozen stream. Stand between that rock and the stream and you've basically won. Fafnir cannot get to you in this place, but its Shock can... however, since mark's magics can be reflected, put on Reflect or Ruby Ring and just watch fireworks fly. Speed up the process by reflecting Thundaga off yourself and Fafnir is defeated. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle you receive Ring of the Light KI. Report back to get 7000 gil, Assassin's Arrows and Teleport Stone. - Go to Rabanastre again. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for him to offer you to hunt for one of his elite marks (which you should accept): - Priority Petition No. 10 Behemoth King (rank 7 mark) petitioner is Koqmihn in [Lowtown / South Sprawl] (inside Dalan's) - Go talk to petitioner to formalize the contract, and then warp to Giruvegan.
Save your game at GCR, and exit to Feywood. =============================================================================== THE FEYWOOD area =============================================================================== - King appears in [The Edge or Reason], and one thing that is difficult is getting it to appear. You have to kill *every enemy* in both [The Edge or Reason] and [Ice Field of Clearsight]. This if further made difficult by useless minimap and fog obstructing your view (so much for clearsight). - There are 31 enemies in [The Edge or Reason] and 29 enemies in [Ice Field of Clearsight]. If you stay in one area for long time, enemies eventually start to respawn. So how will you know when to quit if by chance you lose count or are too late? I will offer some advice on how to help yourself. - In [The Edge or Reason] following enemies appear: - 1x Giruveganus - 5x Behemoth - from A to E - 9x Preying Mantis - from A to I - 16x Basilisk - from A to P - In [Ice Field of Clearsight] following enemies appear: - 2x Behemoth - from A to B - 15x Preying Mantis - from A to O - 12x Basilisk - from A to L - So for example, for [Ice Field of Clearsight] make a checklist with enemies names like this: Behemoth A, Behemoth B; Preying Mantis A... all the way to Preying Mantis O; and Basilisk A... all the way to Basilisk L. When you are ready, enter the area and start sistematically scouting the area for enemies - make sure you check them out to see enemy's name and then tick off its name off the list. So if you happen to run into Basilisk M, you will know you have been in the area too long and enemies have started to respawn. - Begin the slaying of enemies in [The Edge or Reason], then continue in [Ice Field of Clearsight]. Once you are done, return to [The Edge or Reason] and look for mark to prowl near S edge of the area. ------------------------------------------------------------------------------- No254 Behemoth King G: Elite Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 70 | 1668491 | 999 | 55 | 47 | 99 | 21 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 107 | 35 | 39 | 0 | 0 | 40 | 19530 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, Attack+, HP Devour, Counter, Return Damage, Spellspring Gain : Counter+ (HP < 50%), Magic CT = 0 (HP < 50%), Damage Resist (Greater Barrier), Paling (Subject to change.), Magick Shield (Subject to change.) Lose : HP Devour (HP < 50%), Paling (2 minutes elapse), Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Ring Wyrm Scale u - Behemoth Steak r - Elixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (10% chance), 4% chance to Disease, CT25 02. MA - Holy foe is close - r foe is far - u 03. MA - Firaga all battle - r 04. MA - Thundaga all battle - r 05. MA - Blizzaga all battle - r 06. MA - Ardor all battle - r 07. MA - Slowga foe is close - r foe is far - u 08. MA - Darkga all battle - r 09. SA - Greater Barrier HP < 50% - 1x - a 10. SA - Rake foe is close - u 11. SA - White Breath foe is close - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Feywood / The Edge or Reason; save47, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv71 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before going further. Take care to renew your protective buffs when they wear off. King is immune to all negative statuses, so no help from them this time. Bubble is very important to maintain in the battle, so that you void potential Disease from King's rephys - equip Black Mask to absorb Darkga's damage, and cycle between equipment when other element magics are used. Keeping chrs spread out will ensure one (or two at most) is hit at a time. For White Breath's danger of Stop it's better to arrange Chronos Tear gambit. Dispel King of its buffs and start the assault. King is much the same as Fafnir was, except that it has more HP, even stronger attacks, and a few more spells at its disposal. King's element spells will hit you for about 1200 damage and Ardor for 1500 - toss some Shear and Expose techs its way to increase damage potential you can do, as it will come in handy soon. Fow whole battle King has Return Damage active, and Spellspring ensures it'll never run out of MP. Remove Slow with Hastega, and keep chrs spread apart to not get all of them in Stop at one fell swoop, otherwise it will spell the end for your party. After losing half HP, King will use Greater Barrier (and gain stupid Damage Resist), followed shortly by Paling, and when Paling wears off, Magick Shield goes up - it will alternate between the two. While Paling is in effect, use spells to inflict some serious damage on the bastard, and use physicals with Magick Shield active. After losing half HP King's spells gain insta-cast time, so be doubly careful; since King has some big spells on its disposal, that means you'll often run into spell lag, which can be both great and bad. Great if you're at full health and you're getting bombed with Holy or Ardor, and bad if you're KOed, but your Arise is in spell queue and you're scrambling all possible resources. This battle is one of the times when having a decent levels for reserve chrs can save your bacon. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 250 gil (!) and 2x Bacchus' Wine (!!!). What the heck, mate!? Relax... listen to man's story. Does it strike a resemblance to something you have already seen? There is a rock which resembles a wyrm in Bur-Omisace, so warp there. =============================================================================== MT BUR-OMISACE town =============================================================================== - Enter [Temple Approach] and look for 'Wyrm Snout' rock. Examine the spot and choose to strike it - Vaan will comment about weapons not being a smart choice to draw here. Make sure Vaan does not have any weapon equipped and strike the snout now. You will receive hard-earned 500000 gil and Rod of Faith! - And for final bananas... Zodiark. Warp to [Henne Mines]. =============================================================================== HENNE MINES dungeon =============================================================================== [Henne Mines / Staging Shaft] - Travel N and *make sure* you save your game, as there is no save point before Zodiark battle. [Henne Mines / Ore Separation] - Travel E. [Henne Mines / Phase 2 Dig] - Enemies here are lv64, so they are quite hard - but they do provide good EXP, so it is worth your while to spend some time here building up your levels. Go as far E as you can and check in the corner of the room for the Urn holding Henne Candle, which reveals the rest of the map of [Henne Mines]. - Along W edge you can come across the point of interest 'Discarded Paper', read it and you will get a hint about some discarded treasure. The hint is very vague at best, and the loot it refers to is located in [Special Charter Shaft]. - Also in this area you can find Zodiac Spear. You must have Diamond Armlet equipped when you examine the treasure. Coming from the entrance of [Ore Separation] it appears in a second invisible side room (by invisible I mean that it doesn't show up on the map). Good luck getting it - treasure has 10% chance of spawning and instead of Zodiac Spear you can end up with Elixir or some gil - essentially your chances of getting Zodiac Spear are 0,1%. - Other great finds in this area include Brave Suit, Gold Hairpin, Platinum Dagger and Ring of Renewal - move on to S exit. [Henne Mines / Crossover C] - Travel to SW exit. [Henne Mines / Pithead Junction C] - Take S exit. [Henne Mines / Phase 2 Shaft] - Travel thru enemy hordes to E exit. [Henne Mines / Special Charter Shaft] - LOT of undead prowl this section. Great finds in this area include Ensanguined Shield, Lordly Robes, Sage's Ring, Judicer's Staff, Brave Suit, Renewing Morion, Ribbon (3rd opportunity for a Ribbon) and Fomalhaut. - If you go all the way to the top and reach the dead end, you will see a sparkle on the ground. Examine it and you will obtain 3x Bacchus' Wine and 2x Megalixir - this was the loot talked about in 'Discarded Paper'. [Henne Mines / Special Charter Dig] ------------------------------------------------------------------------------- No274 Zodiark G: Esper C: Keeper of Precepts aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 66 | 336847 | 999 | 53 | 50 | 92 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 112 | 34 | 37 | 0 | 0 | 70 | 7610 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Reflect, Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, Return Damage, Half MP Cost Gain : Parry (HP < 50%), Paling (HP < 20%, always immediately renewed), Magick Shield (cast Dispel/ga, gains after Faith) Attack CT = 0 (if Zodiark can't use Banish Ray), Magic CT = 0 (after Limit Break & if under Faith, Subject to change.), Attack+ (Battle Cry), Damage Resist (Greater Barrier), Elem. WKN Change (Shift), Spellspring (Mana Spring) Lose : Paling (2 minutes elapse), Magick Shield (2 minutes elapse OR Zodiark casts something on self) Magic CT = 0 (Subject to change.) ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Serpentarius u - High Arcana r - Megalixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Disease, CT25 02. MA - Scathe 80% > HP > 50% - r HP < 20% - u 03. MA - Darkja start of battle - a HP > 80% & after next 20 commands - a HP > 80% & after next 16 commands (if Banish Ray isn't used) - a 80% > HP > 50% & after next 14 commands - a 50% > HP > 20% & after next 16 commands - a 50% > HP > 20% & after next 7 commands (if Banish Ray isn't used) - a HP < 20% & after next 8 commands - a 04. MA - Reflect HP < 20% - c 05. MA - Bravery HP < 50% - c 06. MA - Faith 80% > HP > 50% - c HP < 20% - c 07. MA - Lv.2 Sleep HP > 80% - r 08. MA - Lv.3 Disable HP > 80% - r 09. MA - Lv.4 Break HP > 80% - r 10. MA - Piercing Graviga 80% > HP > 50% - u 11. MA - Banish Ray 4 commands after Darkja & at least one foe doesn't absorb dark - a 80% > HP > 50% & on foe that doesn't absorb dark - r HP < 20% & on foe that doesn't absorb dark - u 12. SA - Battle Cry after Shift - 1x - a 13. SA - Limit Break HP < 50% & Attack CT = 0 or Magic CT = 0 is/are OFF - a 14. SA - Greater Barrier HP < 80% - 1x - a 15. SA - Shift HP < 20% - 1x - a 16. SA - Mana Spring after Greater Barrier - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Henne Mines / Special Charter Dig; save50, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv73 Zodiark battle is broken down in four stages. 1st: Zodiark's HP is between 100% and 80% 2nd: Zodiark's HP is between 80% and 50% 3rd: Zodiark's HP is between 50% and 20% 4th: Zodiark's HP is lower than 20% Equipment you wear has direct effect on the battle. Here Demon Shield and Black Mask are two equips that alter flow of battle. Zodiark does not use Banish Ray if all battling chrs absorb dark damage through equips I mentioned before. If Zodiark cannot use Banish Ray, this causes Darkja to be used sooner. And it also gains passive ability Regular Attack CT = 0. Darkja is tipically followed in four commands by Banish Ray, but again, only if at least one chr doesn't absorb dark. Darkja's usage comes as following: 1st: after every 20 commands (16 commands if Banish Ray isn't used) 2nd: after every 14 commands (regardless of Banish Ray) 3rd: after every 16 commands (7 commands if Banish Ray isn't used) 4th: after every 8 commands (regardless of Banish Ray) Banish Ray may also randomly be used in 2nd and 4th stage against chr that doesn't absorb dark. In 1st and 3rd stage you can also count how many attacks Zodiark used and just before Darkja should be used, switch dark absorbing equipment out to sucker it into shooting Banish Ray - before you're hit, quickly put dark absorbing equip back on. If this happens, it takes additional 8-14 attacks (that is how much I observed) before Darkja is cast. And be advised, it may also not always work in suckering Banish Ray this way. Zodiark gains Paling in 4th stage. After it wears off in 2 minutes, it gets almost immediately renewed. Almost as in - if Zodiark is charging an action (Scathe for example) as soon as Paling goes, it'll be vulnerable for few moments until Scathe's animation goes off, and then regain Paling. Also, as Zodiark enters 4th stage, it won't gain Paling immediately. It has to go thru Shift and Battle Cry animations, so you can get few hits in before that happens. I already explained about Regular Attack CT = 0 (can't use Banish Ray, etc...), but what about Magic CT = 0? Until Zodiark casts Faith on itself for the first time, it'll have this passive ability. In any case, Zodiark gains both abilities in 3rd stage when it uses Limit Break. Now let's talk about that stupid Magick Shield. You probably didn't know that, but never ever use Dispel or Dispelga against Zodiark. If you do, it'll start using Magick Barrier as soon as 2nd stage after it puts Faith on itself. Magick Barrier will wear off after 2 minutes or if Zodiark feels the need to cast something on self (like Faith if it wore off). Magick Barrier does NOT get renewed as long as you refrain from using Dispel or Dispelga. It is possible to use Nihopalaoa's Hi-Ether on Zodiark to drain its MP so it can't use Lv. spells, but it's only good for 1st stage, as Mana Spring is used pretty soon. When you're in 4th stage, you're facing Zodiark with Paling, Reflect, Faith and Bravery on, with Darkja incoming every 8 turns. A deadly combination, but it is recommended not to use Dispel on him. In addition to triggering Magick Shield you will also trigger Darkja sooner - as fast as after next four attacks after it's been last used. Okay, so you manage to Dispel it and its buffs, it puts up Magick Shield, throws Darkja and then removes Magick Barrier because it'll start buffing himself up again. Faith increases Darkja's chances to KO you from 50% to 75% base chance, but you can reduce that to 37% (or 25% even, if Zodiark isn't under Faith) by equipping Shell Shield or being under Shell. As for blocking Scathe - it is made quite easy with Aegis Shield and Gauntlets. To defeat Zodiark in last stage, consider using Scathe Motes you have laying around, or equip Opal Ring and throw Bio or Scourge in its direction (Flare and Scathe also work, but I don't like their long animations). Additionally Reflect all three chrs (Mirror Mail), give one Opal Ring and command him or her to spam Curaja on your party, while other two cast Bio or Scourge on the party as well thus blasting Zodiark three times. Congratulations - you have obtained Zodiark, Keeper of Precepts. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You now have the ability to summon Zodiark! Not too shabby, huh? Defeating Zodiark also removes the wreckage on S end of [Phase 2 Shaft] where exit to Feywood is, also allowing you to operate 'Gate Switchboard' nearby if it is blue (if 'Gate Switchboard's are on red state, you won't be able to operate this one). Take the other door into [Crossover C]. [Henne Mines / Crossover C] - Travel W. [Henne Mines / Phase 2 Dig] - Return all the way to [Ore Separation]. [Henne Mines / Ore Separation] - Travel S. [Henne Mines / Staging Shaft] - Save your game and warp the hell outta here. - Time to move the story forward... Board Strahl and choose to fly to Ridorana, either by going to any aerodrome, seeking 'Private Flights' counter and talking to lady there, or by checking the anchor in few select locations and choosing to board Strahl. AWESOMENESS CHECK NUMERO FIFTEEN! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Arise, Esunaga, Protectga, Shellga, Darkga - 72 out of 81 total - ...and following techs: Telekinesis, Wither - 24 out of 24 total - COMPLETE COLLECTION! - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop Fuzzy Miter - Petrify Bowline Sash - Confuse - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste, Vanish, Bubble, Faith, Bravery - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe, MAG-, Status Transfer, DEF-, Ranged Damage, STR- ========================== 41 MARKS OUT OF 45 SLAIN =========================== =============================================================================== THE RIDORANA CATARACT area [Ridorana Cataract / Footfalls of the Past] - SCR - Strahl's Anchor (available when Strahl has free travel) [Ridorana Cataract / Echoes from Time's Garden] [Ridorana Cataract / Colosseum] - has a secret portion of the area not visible on Select map [Ridorana Cataract / City of Other Days] [Ridorana Cataract / Path of Hidden Blessing] - SCR - exit to Pharos =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.45 Ridorana Cataract A strange opening in the seafloor that has created an endless whirlpool, drawinf the surrounding sea ever downwards. An island is situated at the cataract's edge, on which stands a great pharos surrounded by ancient ruins. Its size suggests that once a great city flourished here, but of its rise and fall nothing is known. The area surrounding this island is jagd, preventing approach by airship, while the proximity of the cataract and its tidal pull make it impossible to reach the island by sea. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo42 Drop till you shop - no shops, blimey Weather forecast - W&TNo43 Chest contents list - TRENo32 ASHE'S POSTCARD COLLECTION No.45 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - You begin at [Footfalls of the Past], so travel E to [Echoes from Time's Garden], then SE to [Colosseum]. Go to center, and then go N towards the exit. Take a sidepath which leads to the Urn with map of Ridorana. Then turn around and exit N to [City of Other Days], and finally travel E to [Path of Hidden Blessing]. Save your game, then exit E. =============================================================================== THE PHAROS AT RIDORANA dungeon =============================================================================== [First Ascent - Horizon of First Light] =============================================================================== [Pharos - First Ascent / They Who Thirst Not] - exit to Ridorana Cataract [Pharos - First Ascent / The Wellspring] - GCR - Dais of Ascendance (shows up when you complete Pharos) [Pharos - First Ascent / Wellspring Labyrinth] [Pharos - First Ascent / Blackrock Vault] [Pharos - First Ascent / Dunes of Profaning Wind] [Pharos - First Ascent / Wellspring Ravel - 1st Flight] - Dais of Ascendance at F10 (after Fool's Facade wall) - has a secret portion of the area not visible on Select map [Pharos - First Ascent / Wellspring Ravel - 2nd Flight] - has secret portions of the area not visible on Select map [Pharos - First Ascent / Wellspring Ravel - 3rd Flight] - Dais of Ascendance at F31 (after Fool's Facade wall) - has a secret portion of the area not visible on Select map [Pharos - First Ascent / Wellspring Ravel - 4th Flight] - has a secret portion of the area not visible on Select map [Pharos - First Ascent / Horizon's Break] - SCR - Dais of Ascendance at F48 [Pharos - First Ascent / Horizon's Cusp] - Dais of Ascendance at F50 - 'Way Stone' to [Second Ascent] [Pharos - First Ascent / Marsh of Profaning Wind] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.46 First Ascent Giant tower standing on an island near the Ridorana Cataract. Ashe: "The rest of entry will be added once you get to Second Ascent. Thank you for your patience." ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo43 Drop till you shop - no shops, blimey Weather forecast - W&TNo44 Chest contents list - TRENo33 ASHE'S POSTCARD COLLECTION No.46 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Pharos - First Ascent / They Who Thirst Not] - Experience from past dungeons has taught me not to approach unless prepared - and I can see something on the ground on the stairs ahead... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No282 Hydro G: Boss C: Undead aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 203800 | 999 | 45 | 30 | 90 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 78 | 28 | 29 | 0 | 0 | 35 | 6930 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+ Gain : Null EVA (HP < 60%), Attack+ (HP < 60%), Attack CT = 0 (HP < 30%), Magic CT = 0 (HP < 30%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Hydro tends to focus on inflicting Doom on all foes. Once that is accomplished, it tends to focus on foe closest to it. Subject to change. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Maggoty Flesh u - Corpse Fly r - Wyrm Bone POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 9hits (10% chance), 4% chance to Poison, CT25 02. MA - Bio all battle - r 03. MA - Countdown HP > 30% - r 04. MA - Immobilizega HP > 30% & foe with most hate is far - on such foe - c 05. MA - Darkra all battle - r 06. MA - Fearga HP > 30% & foe casts magic 25% of the time - on such foe - u 07. MA - Curse HP > 30% - foe with least hate - r 08. MA - Crushing Fangs 60% > HP > 30% - r 09. SA - Bile HP > 30% - r 10. SA - Sonic Fangs HP > 30% - r 11. SA - Lunge HP > 30% - u 12. SA - Fireball HP > 30% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - First Ascent / They Who Thirst Not; Save 18, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv74 Come into battle with Protect, Shell, Haste, Bravery and Bubble on your chrs. Take care to renew your protective buffs when they wear off. Dispel Hydro's Haste if it's in effect and consider your next options. Checking status affinities we see that only Confuse, Sap and Oil work on it. But since boss is also undead, it is vulnerable to healing magic so we shall employ Reflect-THIS! strategy. Once all of your chrs including Reddas are under Reflect, start spamming Curaja on yourself and watch Hydro get plastered twelve times. Since you're abusing magic, Fearga is likely to be used - this skill takes off 95% of target's MAX HP, essentially making it a sitting duck. Use Charge to quickly recover some lost MP and start Curaja cycle over again. With 40% HP lost Hydro gains more powah and begins to ignore EVA making your shields useless, but keep that Demon Shield in place to absorb damage from Darkra. Be on the lookout for Sonic Fangs and Crushing Fangs, as both can inflict KO when you least expect it. As for accessory I recommend Bowline Sash to null Confuse - other statuses you may get are easily curable with respective magic, but cure Doom at very last moment. As Hydro is left with only 30% HP, it loses many of its attacks and is left with Bio, Darkra and regular physical attack... as a countermeasure it can now execute all those attacks instantly, and will get progressively more and more successful at chaining a lot of combos. Unlike most other bosses it doesn't gain any real dangerous PA when in critical HP except for physicals hitting stronger. That gives you the edge you need to finish it off with some well-placed Curaja spells or just good ol' physicals. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After battle walk E for a scene. - Now you're really inside Pharos and victory fanfare for introducing the first climbing play. You would do well to pay attention to all Carven Pillars you see and remember the crap they spew or just read on for further information. - On your long climb thru the tower, you will sometimes have to open a door with colored symbol on it. Remember the order of the colors well, for you will need them to solve final Pharos puzzle. [Pharos - First Ascent / The Wellspring] - GCR is inside on NW corner as well as nonfunctional 'Way Stone' and you start at F01. Around the central area you can find 'Altar of Night', three in total. They have a place for something to be inserted. Take a look at the map and you will see that central circle is broken up in three sections, each being connected with [Wellspring Labyrinth]. If you read 'Carven Pillars' around the area, they will tell you that you need Black Orbs dropped from enemies around the area. So your task is to go around and kill foes - sometimes a black pearl will rise from the ground on the spot where a foe was killed. Approach this pearl and press Action to obtain Black Orb. To get further, you need to collect at least 3. Take the exit S from 'Way Stone'. [Pharos - First Ascent / Wellspring Labyrinth] - Map of the dungeon can be found in S part of F01 inside the Urn. Once you gather at least 3 Orbs, you need to insert them into three 'Altar of Nights' (one pearl per altar). Altars are found inside the circle area in [The Wellspring] (one altar in SE section, one in W, and one in N). When all pearls are inserted (choose 'Use a black orb.' option to insert it into the altar), you can take E exit called 'Threshold of Night' to next area (choose second option to open the door). Remember the color of the emblem on the door! [Pharos - First Ascent / Dunes of Profaning Wind] - Approach the farthest stone to trigger next boss battle. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No256 Pandaemonium G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 45 | 116678 | 999 | 46 | 29 | 92 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 83 | 33 | 31 | 0 | 0 | 36 | 6120 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | absorbs | immune | weak | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect 50%: Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, CritHP -> ATT+, Attack+ Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense), Null EVA (Paling & Magick Shield wear off), HP Devour (HP < 80%) Damage Resist (Paling & Magick Shield wear off) Lose : HP Devour (HP < 50%), Paling (2 minute elapsed), Magick Shield (2 minutes elapsed) ------------------------------ TARGET PREFERENCE ------------------------------ Pandaemonium tends to focus on foe closest to it. When HP < 50%, it tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Ancient Turtle Shell u - Aries Gem r - Scarletite POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. SA - Flatten HP > 50% - r HP < 50% - u 03. SA - Stone Gaze HP > 50% - r HP < 50% & Paling and Magick Shield are gone - u 04. SA - Perfect Defense HP < 50% - 1x - a 05. SA - Power Spin HP > 50% - r HP < 50% - u 06. SA - Flash all battle, except when Paling and Magick Shield are active - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - First Ascent / Dunes of Profaning Wind; Save 19,RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv74 Protect, Shell, Haste, Bravery and Bubble on your chrs, and as for equipment - have Goggle Mask to be immune to Blind, and Fuzzy Miter to guard against Petrify. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. Take care to renew your protective buffs when they wear off. Dispel Panda of its buffs and throw a look at status affinities - Confuse, Silence and Oil doesn't make a jump-for- joy gesture. Have some shields with good EVA equipped and start bashing away at Panda (if you wield element weapons, have 'pipce' with wind element). Or use Reflect-THIS! strategy and bounce Aeroga at Panda's ass. After losing 20% HP Panda's regular attack becomes twice as strong thanks to HP Devour, so don't get too cocky - if you get spinned with Slow, counter it with Haste. When we reach 50% HP lost, Perfect Defense will go up. I bash my head against the wall trying to understand why I cannot steal during this stage. I mean, is Steal considered a physical attack or what? Stone Gaze and Flash are not used for the moment, so expect damaging moves only. Anyway, after two minutes are gone, Panda's protective shields are gone and it can be hurt again. Boss now ignores EVA making your shields useless, so consider equipping some 2Hweapons with higher attack. HP Devour is also gone, but Damage Resist is gained instead. Reflecting Aeroga is still the best course to victory. Should you insist on fair battle, know that Panda will be using skills most of the time and it can combo up to phenomenal 11hits. Insignificant increase in physical damage will not pose much of a threat in reducing final 20% of boss' HP. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- [Pharos - First Ascent / Blackrock Vault] - After kicking its ass go W. [Pharos - First Ascent / Wellspring Labyrinth] - Return to the entrance of Ascent. [Pharos - First Ascent / The Wellspring] - Take the now active 'Way Stone' and onward! [Pharos - First Ascent / Wellspring Ravel - 1st Flight] - Here comes your fourth chance for a Ribbon accessory. On your way to F48 try to make sure that you kill 10+ Deidars and this will cause rare monster Vishno to spawn on F48. When you kill it, there is a very low chance it may drop a Ribbon. - It is F10 now (there is 'Fool's Facade' wall on this floor) and you will pass a door with green emblem on it - this is important to remember. To progress on this floor, you will need to kill Brainpans (big round stone guys with flame atop) - killing green ones will make the missing floor appear, allowing you access further (kill a red one, and it will make a piece of the floor disappear). Kill two Brainpans, then carry on. Kill four Brainpans, access further granted. [Pharos - First Ascent / Wellspring Ravel - 2nd Flight] - F17 is start of this area. Smash six Brainpans, access further granted. When you reach F20, there is 'Fool's Facade' which you can smack down. Two more 'Fool's Facade' walls are on F23 and F24. On F25, shortly before leaving this area, there is a bridge you will eventually be able to form by killing 4 Deidars. - WARNING! THIS FLOOR HAS A TREASURE POT WITH CIRCLET ACCESSORY. Only one other pot containing Circlet exists in the game, so you have two chances to obtain Circlet. [Pharos - First Ascent / Wellspring Ravel - 3rd Flight] - F28 is start of next area. Smash five Brainpans, access further granted. You will pass a door with red emblem on it - this is important to remember. Then you will need to kill ten Brainpans (avoid killing red Deidars!) to have further access granted. 'Fool's Facade' wall is on F31. After Brainpan bridge is built, you should kill two Deidars here and one on [Wellspring Ravel - 4th Flight] to have them form a bridge on F35 (just before climbing to F36). Once bridge is formed, knock down 'Fool's Facade' to open the way. Then kill additional 4 Deidars to form another bridge leading even further. This is it for here, press on up. [Pharos - First Ascent / Wellspring Ravel - 4th Flight] - F36 is start of next area. Smash three Brainpans, access further granted. Enter the door at F48. 'Fool's Facade' wall is on F46. [Pharos - First Ascent / Horizon's Break] - F48 is start of next area. Finally a SCR! Save thy game, then take the SW exit. [Pharos - First Ascent / Horizon's Cusp] - F49 is start of next area. Work your way to the door, and choose second option to enter it. [Pharos - First Ascent / Marsh of Profaning Wind] - Walk around a bit and boss emerges. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No257 Slyt G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 92661 | 999 | 45 | 23 | 92 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 84 | 28 | 28 | 3 | 0 | 36 | 3780 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | immune | immune | immune | absorbs | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 50%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ Gain : Null EVA (above water ground), Parry (above water ground), Damage Resist (above water ground), Attack+ (HP < 50%), Attack CT = 0 (Enrage) Lose : Null EVA (not above water ground), Parry (not above water ground), Damage Resist (not above water ground), Enrage (not above water ground) ------------------------------ TARGET PREFERENCE ------------------------------ Slyt tends to focus on foe closest to it. Subject to change. ------------------------------------ NOTES ------------------------------------ Whenever Slyt hovers above water ground, it will re/gain Regen. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Yensa Scale u - Pisces Gem r - Yensa Fin POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. SA - Enrage above water ground - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - First Ascent / Marsh of Profaning Wind; Save 20,RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv75 Slyt is an interesting fella - I killed Reddas before entering the stage, and switched out Fran and Vaan. While Ashe was standing by her lonesome on small dry piece of land in the middle (I wonder if she was waiting for so(me)body to take her on a date), all Slyt ever did was circle around her, never attacking. I used Dispel to rid Slyt of Haste, and then I used NihoRem to inflict it with Confuse, Disease, Slow and Oil, finishing it up by lighting a bonfire under its ass by spamming Firaga. Since Slyt was hovering above water ground, damage done was 6999, but that is a small sacrifice to pay. Come into battle with Protect, Haste and Bubble, and take care to renew your protective buffs when they wear off. Sometimes Slyt becomes smart enough to come after the attacker, in which case it may possibly leave water ground and be hovering above ground only. When it does that, it will lose most of PA (which are usually in effect when Slyt is above water ground). However if Slyt moves back above water ground, it uses Enrage again and regains Regen, if you used Dispel to remove it. Disease status will prevent Slyt regaining any HP, though. When it loses 50% HP, it will inflict more damage with physicals, but otherwise it doesn't gain any other PA. Keep up the assault with reflected Firaga or using fire weapons and Slyt falls before long. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- [Pharos - First Ascent / Horizon's Cusp] - After the battle go E and take 'Way Stone' to F60. =============================================================================== THE PHAROS AT RIDORANA dungeon =============================================================================== [Second Ascent - Reach of Diamond Law] =============================================================================== [Pharos - Second Ascent / The Reach] - SCR - Dais of Ascendance at F60 - 'Way Stone' back to [The Wellspring] (so do NOT use it) [Pharos - Second Ascent / Station of Banishment] [Pharos - Second Ascent / Station of Suffering] - has a secret portion of the area not visible on Select map [Pharos - Second Ascent / Station of Ascension] - has a secret portion of the area not visible on Select map [Pharos - Second Ascent / Reach of the Damned] - SCR - Dais of Ascendance at F64 [Pharos - Second Ascent / The Bounds of Truth] - Dais of Ascendance at F66 [Pharos - Second Ascent / Cleft of Profaning Wind] [Pharos - Second Ascent / Reach of the Occult] - SCR - Dais of Ascendance at F67 - 'Way Stone' to [Third Ascent] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.47 Second Ascent Ashe: "This is a continuation of the entry from First Ascent. Enjoy." Though not actually a lighthouse, a curious light emits from its upper reaches, piercing the darkest night, so earning it the name of the Pharos. Ashe: "The rest of entry will be added once you get to Third Ascent. Thank you for your patience." ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo44 Drop till you shop - no shops, blimey Weather forecast - W&TNo44 Chest contents list - TRENo33 ASHE'S POSTCARD COLLECTION No.47 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Pharos - Second Ascent / The Reach] - W part has the SCR. If you go thru NW door, Attack command will be sealed. NE door will seal Item command, SE door will prevent you from using minimap (you can still view the map by Select), and SW door will seal your Magic. I believe that the most useless feature is minimap, so examine SE 'Altar of Knowledge' and pick second option to unseal SE door, then head upstairs. Remember the emblem's color on the door! [Pharos - Second Ascent / Station of Banishment] - F61 is start of next area. Access to F62 can be found in NE corner of this floor. [Pharos - Second Ascent / Station of Suffering] - F62 is start of next area. Access to F63 can be found in SE corner of this floor, while the Urn with map of [Second Ascent] can be found in NW corner. 'Fool's Facade' wall is in SW corner in one of the smaller rooms. [Pharos - Second Ascent / Station of Ascension] - F63 is start of next area. Access to F64 can be found in NW corner of this floor. 'Fool's Facade' wall is in SW corner in one of the smaller rooms, and there is another in NW corner, just before you take the stairs up. [Pharos - Second Ascent / Reach of the Damned] - F64 is start of next area. Save at SCR and take the stairs to F65 in SW corner. [Pharos - Second Ascent / The Bounds of Truth] - F65 is start of next area. Enter the door via second choice and prepare for next boss. [Pharos - Second Ascent / Cleft of Profaning Wind] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No258 Fenrir G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49 | 189992 | 999 | 49 | 23 | 87 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 85 | 27 | 28 | 0 | 0 | 36 | 6480 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | weak | immune | absorbs | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste 50%: Protect, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Parry, Counter, Counter+, Item+ Gain : Attack CT = 0 (HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Fenrir tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ none
------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Beastlord Hide u - Beastlord Horn r - Behemoth Steak POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Bravery after second Wail - 1x - a 03. SA - Smite of Rage HP < 50% - r 04. SA - Ice Break HP > 20% - r 05. SA - Ram HP > 20% - u 06. SA - Wail start of battle - a HP < 50% - a again after next 10 commands - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Second Ascent / Cleft of Profaning Wind; Save21,RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv75 Come into battle with Protect, Shell, Haste, Bravery and Bubble on your chrs, then cast Dispel to remove Fenrir's buffs. Take care to renew your protective buffs when they wear off. Checking status affinites we see that you can put it to Sleep and Oil, but fire magic is ineffective. In fact all element magic is useless against Fenrir, except earth... and as luck would have it, there are only earth based weapons. Use NihoRem on Fenrir to put it to Sleep and perform an Oilslick, but you may also want to use several Shear attacks to make it more vulnerable to magic damage. Instead you shall use Reflect-THIS! strategy once more and spam Bio on your chrs under Reflect. You will want to get rid of Reddas or else he will constantly mess up your attempts to keep Fenrir asleep. Battle begins by kitty using Wail which does some good damage and inflicts Blind and Silence (Goggle Mask and Rose Corsage equipment will make you immune). Other good attacks you can look forward to is Ice Break and boss' likelihood to comboslice you many times. Unlike bosses before, a good shield with high EVA will keep you safe from harm for most of the battle (Fenrir never gains Null EVA), so pop Decoy on that tank of yours and watch Fenrir hit it rather unsuccessfully. As a physical fighter Fenrir will parry your attacks a lot, as well as counter them often, so be on the lookout and keep Curaja gambit rolling. When you remove half HP, Fenrir uses Wail again and then casts Bravery. Remove this status immediately because I assure you that you don't want to get hit in the face by constant barrage. Wail is now used after each 10 commands, following with Bravery after each two Wails. Smite of Rage will deal big damage but only strikes once so no biggie there. Once we drift into critical HP stage, cat only gains the ability to execute regular physicals instantly. But being low on HP also increases its chances to successfully chain attacks together, thus ripping you a new one. Make sure this doesn't happen by keeping it asleep and blasting it with Bio or using Gil Toss a couple of times. If you had minimap sealed while climbing this stage of Pharos, you have all battle options available. Sealing Attack command as well as items will have no serious harm to your battle plans. Sealing magic won't give you a chance to mass-spam Bio, but you still have your techs, items and Attack command available. If by chance you have Reflectga Mote in items, use that and follow it up with Scathe Mote. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- [Pharos - Second Ascent / The Bounds of Truth] - After battle take the door at the end to enter the circular area. Find the SE altar on this floor and pick first choice. Minimap is back (do the similar if you went with other seals). Take W elevator 'Dais of Ascendance' up to F67. [Pharos - Second Ascent / Reach of the Occult] - Here save at SCR and then take W 'Way Stone' further up. =============================================================================== THE PHAROS AT RIDORANA dungeon =============================================================================== [Third Ascent - Mete of Dynasty] =============================================================================== [Pharos - Third Ascent / Spire Ravel - 1st Flight] - 'Way Stone' back to [The Wellspring] (so do NOT use it) - special 'Way Stone' to warp you to F88 right next to Dais of Ascendance, but first you have to use the other 'Way Stone' on F88 first, so that you will be able to open both Ancient Doors on F79 - has secret portions of the area not visible on Select map [Pharos - Third Ascent / Spire Ravel - 2nd Flight] - Dais of Ascendance on F88 - has secret portions of the area not visible on Select map [Pharos - Third Ascent / Heaven's Challenge] - one time only! [Pharos - Third Ascent / Empyrean Ravel] - SCR - Dais of Ascendance on F90 [Pharos - Third Ascent / Womb of the Sun-cryst] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.48 Third Ascent Ashe: "This is a continuation of the entry from Second Ascent. Enjoy." Similarities can be seen between the architectural style of the tower and that of the ruins about it, but there are none who know the details of its creation. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo45 Drop till you shop - no shops, blimey Weather forecast - W&TNo44 Chest contents list - TRENo33 ASHE'S POSTCARD COLLECTION No.48 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Pharos - Third Ascent / Spire Ravel - 1st Flight] - F80 is start of next area. To get the map of this area, you need to make wrong choice twice, for example pick 'Green Sigil' twice to be warped to F79. Here seek out the Urn and open it to obtain map of [Third Ascent], then engage the various undead bozos and keep killing them until the door is unsealed. If you read the pillars around here, they tell you hints about how to touch the glyphs (or if you recall the color order from the doors you were opening...). Check 'Black Sigil' found on NW corner and pick first choice to be baleeted to F81. - F81 - Go to SE corner, and you will get the option of smashing 'Fool's Facade'. Do it and there's 'Green Sigil' (there is another 'Fool's Facade' to N of this 'Green Sigil'). Pick first choice to be baleeted to F83. [Pharos - Third Ascent / Spire Ravel - 2nd Flight] - F83 - Go in either corridor and smash thru two 'Fool's Facade' walls to reach next sigil batch. Fiddle with 'Red Sigil' and pick first choice to be baleeted to F84. - F84 - Fiddle with pink 'Sigil of Sacrifice' (reason: we sealed minimap while we were climbing in second leg of our journey). Pick first choice to be baleeted to F86. If you sealed weapons, touch white sigil; if you sealed items, touch yellow sigil; and if you sealed magic, touch purple sigil. - F86 - Go N and smash thru fake wall, then find 'Way Stone' inside (the hint on 'Carven Pillar' is babbling about something colorless and this 'Way Stone' has no color, making it the one you need to touch). Pick first choice to be baleeted to F88. - F88 - Beware - boarding 'Dais of Ascendance' will thrust you into next boss battle, so make sure you cast Protect, Shell, Haste, Bravery and Bubble on your chrs before entering. Once you are ready, get on lift and make your way to F90. [Pharos - Third Ascent / Heaven's Challenge] - All it would have to do was to crush the platform below you... ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No270 Hashmal G: Esper C: Bringer of Order aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 209060 | 999 | 46 | 35 | 85 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 86 | 29 | 31 | 0 | 0 | 52 | 5400 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK immune | immune | immune | absorbs | immune | weak | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, Counter, Counter+, Half MP Cost Gain : Attack+ (Battle Cry - NTSC-U/C, HP < 50% - NTSC-J), Spellspring (HP < 50%), Paling (Perfect Defense), Magick Shield (Perfect Defense) Lose : Paling (2 minutes elapsed; use Quakeja), Magick Shield (2 minutes elapsed; use Quakeja) ------------------------------ TARGET PREFERENCE ------------------------------ Hashmal tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Leo Gem u - Hi-Ether r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 7hits (10% chance), 4% chance to Disease, CT25 (NTSC-U/C) cannot combo, 4% chance to Disease, CT25 (NTSC-J) 02. MA - Quakeja HP < 50% & Protect was cast - a (NTSC-J) HP < 50% & after Battle Cry is used - a (NTSC-U/C) again after next eight commands - a (NTSC-J) again after next 16 commands - a (NTSC-U/C) 03. MA - Haste (NTSC-J) start of battle - a HP < 50% - 1x - a 04. MA - Protect (NTSC-J) HP < 50% & Haste was cast - 1x - a 05. MA - Roxxor HP < 80% - a 80% > HP > 50% & again after next four commands - a (NTSC-J) 80% > HP > 50% & again after next eight commands - a (NTSC-U/C) HP < 50% & again after next eight commands - a (NTSC-J) HP < 50% & again after next 16 commands - a (NTSC-U/C) 06. SA - Battle Cry (NTSC-U/C) HP < 50% - 1x - a 07. SA - Perfect Defense (NTSC-J) HP < 20% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Third Ascent / Heaven's Challenge; Save 22, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv76 NTSC-U/C version: How can it punch things with that stuff on arms? It's probably imaginary. Cast Dispel to remove Hashmal's Protect and the stage is set. Immediately bash Hash with few attacks to eliminate its attack bonus with full HP and then stop for a while. Let's take a look at status affinities... Oil only, and it's immune to fire damage at that. Hash begins with crapload of PA on it, and the ones of interest to me is that you will face lots of counters during battle. Prior to battle equip Dragon Shield to nullify damage from Roxxor and Quakeja (or cast Float during battle, though I prefer Dragon Shield), then wear Bubble Belt for immunity to Disease from physicals - and as for Slow from Quakeja... that can be fixed quickly with Haste. Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. With 20% HP gone say hello to rocks and Roxxor. Don't you know that people in glass houses shouldn't throw stones? Don't underestimate Hash as it can combo quite often and it deals good damage with that. You could resort to using Reflect-THIS! strategy and bounce Aeroga magic on Hash for some quick removal of HP. When half HP is gone, Hash gets to hit harder with physicals and will begin using Quakeja. Now both Roxxor and Quakeja will take sixteen commands before being used again, making this for a rather relaxed battle. Remember to remain healed as Hash punches through your defenses. If you don't have Bubble Belt or Bubble magic, do remain alert if you get affected by Disease and cure it quickly. In critical stages Hash's ATT and MAG increase to keep you on your toes. Keep pinching down Hash's HP until it falls defeated. NTSC-J version: The battle is quite different than US version. Come into battle with Protect, Shell, Haste, Bravery and Bubble. Hash begins by casting Haste, to which you should respond by casting Dispel to remove that and Protect. With 20% HP lost Roxxor comes rolling in your direction, then again after next four attacks. Unlike US version, boss cannot combo its physicals. When Hash loses half HP, it will fortify itself with Haste and Protect once again, then follow up with Quakeja. Remove Slow inflicted and keep wailing on boss to bring down its HP. Roxxor and Quakeja are now used after each eight commands. With only 20% HP left to go, Hash uses last ditch effort by Perfect Defense, making itself immune to any harm. The effects gained are gone as soon as boss uses Quakeja, making this a rather silly move to use. Remove final HP reserves and you win. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You gain the ability to summon Hashmal, and that makes 12 espers so far. [Pharos - Third Ascent / Empyrean Ravel] - F90 - Just keep going until F92, and from F97 to F98. Woohoo, a SCR - use the chance to cast Protect, Shell, Haste, Bravery and Bubble on yourself, then save your game. Press on to F99 and take 'Way Stone' at the end. [Pharos - Third Ascent / Womb of the Sun-cryst] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No383/a Judge Master G. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 47 | 64049 | 999 | 45 | 24 | 74 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 80 | 33 | 31 | 7 | 0 | 18 | 3600 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Parry Gain : Magick Shield (HP < 50%) Lose : Magick Shield (2 minutes elapsed) ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ Battle ends once Judge Master loses 80% of HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Potion u - Hi-Potion r - X-Potion POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Protect start of battle - a 03. SA - Guilt HP < 50% - on nearest foe - a again after next 12 commands - on nearest foe - a 04. SA - Kick HP > 50% - r 05. SA - Circle of Judgment HP > 50% - r HP < 50% - u 06. SA - Sentence HP > 50% - r HP < 50% - u 07. SA - Lunge HP > 50% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Third Ascent / Womb of the Sun-cryst; Save 23, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv76 If you didn't buff yourself prior battle, cast Protect, Haste, Bravery and Bubble on your chrs, then Dispel Judge's buffs and stage is set. Main villain is boss, and my girls are damsels in distress. Take care to renew your protective buffs when they wear off. Checking status affinities we see that only things that work are Oil and Silence, and since our friend doesn't have any element affinities at all, you can light it up quite nicely with reflected Firaga. Yes, Reflect-THIS! strategy works out great in this battle. If you're Knight of the Round, such cheap tactics are probably not in your repertoire, so you will want to dispose of Judge in honest way. Know that Judge's attacks can be blocked, so a good shield will stop many attacks. Before he loses 50% HP, you're looking at mostly single target attacks, with Circle of Judgment sometimes mixed inbetween. At half HP lost a small scene plays, then battle continues with boss regaining Haste and all bad statuses gone from him. Magick Shield will envelop the boss, protecting him from magical harm. He'll immediately chuck Guilt (used again after each 12 commands) and he loses Lunge and Kick, so now he'll be using mostly specials. Don't let him chain up too much attacks on single chr, so move your Curaja gambit on higher scale than usual. For now rely on physicals and defeat him. If you don't manage to defeat it before Magick Shield wears off, I suggest that you reapply Oil (NihoRem) and shoot few more Firaga spells to finish him off. Battle ends when Judge enters critical HP. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After short intermezzo (enter Swan Lake here) it's action time again. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No384/b Doctor C. G: Imperial Army C: Scientist aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 82093 | 999 | 38 | 26 | 77 | 31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 28 | 29 | 32 | 8 | 0 | 18 | 3960 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter+ Gain : Paling (Famfrit is present), Magick Shield (Famfrit is present), Resist G&M*1, Null VIT*1, Null W&T Effects*1, Piercing Magic*1, Null EVA*1, CritHP -> MAG+*1 (HP < 20%), CritHP -> DEF+*1 (HP < 20%), Attack+*1, Parry*1, Counter*1, Return Damage*1, Half MP Cost*1 Lose : Paling (Famfrit is KOed), Magick Shield (Famfrit is KOed) ------------------------------ TARGET PREFERENCE ------------------------------ Doctor tends to focus on foe who draws the most hate. While Famfrit is present, Doctor tends to focus on foe closest to him. When Famfrit is KOed... Subject to change. ------------------------------------ NOTES ------------------------------------ *1 All of these PA are gained once Famfrit is KOed. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - Ketu Board r - Magepower Shishak POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, ignores DEF, 5% chance to Critical, CT15 02. MA - Haste on Famfrit - r 03. MA - Protect on Famfrit - u 04. MA - Shell on Famfrit - u 05. SA - S-85 Cyclotrone after Famfrit is out and after each 20 commands - a Famfrit is KOed & Gatling Gun was used - a again after next 20 commands - a 06. SA - Gatling Gun HP < 80% - 1x - a 80% > HP > 50% & again after next 20 commands - r Famfrit is KOed, after next 20 commands - a Cyclotrone was used, after next 20 commands - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Third Ascent / Womb of the Sun-cryst ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No271 Famfrit G: Esper C: The Darkening Cloud aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 52 | 149060 | 999 | 45 | 28 | 85 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 77 | 30 | 31 | 0 | 0 | 52 | 5400 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | immune | immune | immune | absorbs | immune | immune | immune ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter+ Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Spellspring (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Famfrit tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Aquarius Gem u - Elixir r - High Arcana POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 3hits (10% chance), 4% chance to Silence, CT25 02. MA - Waterja HP < 50% - a again after next 12 commands - a 03. MA - Briny Cannonade HP < 80% - a again after next 12 commands - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Third Ascent / Womb of the Sun-cryst; Save 23, RDMC. ------------------------------ GET READY! FIGHT! ------------------- party lv76 Cast Protect, Haste, Bravery and Bubble on your chrs, then Dispel Doctor's buffs and... hm, where is Famfrit? It'll appear in due time - patience, young padawan. Okies, let us see intelligence on status affinities... Oil, and Oil again??? Won't do you much good against Doctor, but Fam's weakness is fire so it'll work out nicely when it appears. Take care to renew your protective buffs when they wear off, and wear Rose Corsage when Fam enters the fray. As battle begins, not much is going on - boss will use only regular physical attack until he loses 20% HP. Use the time to chuck few Expose attacks on boss' ass so you can deal more punishment. Once you poke his HP bar over the 20% HP lost limit, Gatling Gun is used and you should equip Flame Shield to halve the damage - next Gatling Gun is incoming in 20 commands, but by then you will dish out more damage to Doctor, forcing him over half HP lost. Now a small scene will play with Famfrit entering the battlefield. Doctor's buffs get renewed, so take care to Dispel Fam, then use NihoRem on Fam to Oil it (Dispel currently won't work on Doctor). If you have Viking Coat, equip it to be immune to water, thus making Briny Cannonade and Waterja useless. With Fam out Paling and Magick Shield surround the main boss. Even when they wear off 2 minutes later, they immediately get renewed... so your task is set - Fam must die! You can either employ Reflect-THIS! strategy and bounce off Firaga spell, or use fire based weaponry. Latter may be more preferred, as couple Firagas could bounce onto Doctor, and with two foes pounding on you, healing with X-Potions may not be quick enough. Doctor uses Cyclotrone after each 20 commands he makes, so be on the lookout. If you Dispel Fam of its buffs, Doctor may sometimes waste a turn to chuck Haste, Protect or Shell on Fam - in this case just Dispel Fam again. When Fam loses 20% HP, it begins using Briny Cannonade, and Waterja after half HP lost. Both attacks have 12 commands range before they're used again. Keep pouring Firagas in Fam's jar until it loses all HP and falls in defeat. Yes, yes, getting drunk will do that to you. With his support gone, it doesn't take long for Doctor's protection to dissipate. Remove his buffs if they're still present. He gains a crapload of PA (look into intelligence above) but that shouldn't worry you as most PA he gains are not really needed for him. Attack+, DEF, MAG and ATT increase when in critical HP, Return Damage and higher counter chances are the only ones worth mentioning. Take note that Doctor will alternate between his bigass attacks after each 20 commands, so don't take too long to defeat him. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - You gain the ability so summon Famfrit. And thus is your esper collection complete! Afterwards save your game when prompted. =============================================================================== SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS! =============================================================================== =============================================================================== THE IMPERIAL CITY OF ARCHADES town =============================================================================== - In NE corner of [Alley of Low Whispers] you can find a moogle which sells a map or Rabanastre Palace for 100000 gil (just in case that you missed it first time around). =============================================================================== THE PORT AT BALFONHEIM town =============================================================================== - After the scenes end, Strahl gains the ability to travel to Bahamut. Be aware that if you choose to go to Bahamut, that is it. There will be no turning back, as it is straight line until end of game. - Start buying the new stuff - there is new equipment and magic available. Here you can buy Holy, Shock, Scourge, Flare and Slowga. - Go to [The Whitecap] and accept new bill. - Bill No.31 Pylraster (rank 7 mark) petitioner Rikken is in [Balfonheim Port / Saccio Lane] - Go talk to Rikken and speak with him twice, and he'll offer you a bit of sport. You must accept his challenge in racing him, Raz and that bombshell of Elza. Doesn't matter if you win or lose - at the end of race he will spill his guts on the bill he posted. Accept it and the hunt is on! FOO(L)TRACE QUEST - Yay, another way to waste your time! You need to complete Pharos and your clan rank must be Riskbreaker - after you come to Rikken to accept Pylraster hunt from him, he'll ask you if you're up for some sports challenge. Sure, why not? - You will be racing against Rikken, Raz and that Elza the Bombshell. The goal is to alternate pressing between X and Circle buttons rhythmically and make it to the finish line. I didn't really bother by any strategic movement along the lines of blocking opponents, instead I focused on button pressing and just before finish line started pressing a bit faster to ensure victory. - Times needed to complete this event? 100x times! You don't need to do it consecutively, though. Here's a chart of rewards you will receive. TIER | REWARD | TIER | REWARD ------------------------------------------------------------------------------- 1 | Potion | 2 | Phoenix Down 3 | Eye Drops | 4 | Antidote 5 | 10 gil, Echo Herbs | 6 | Gold Needle 7 | Alarm Clock | 8 | Handkerchief 9 | Bacchus' Wine | 10 | 100 gil, 2x Balance Mote ------------------------------------------------------------------------------- 11 | 2x Potion | 12 | 2x Phoenix Down 13 | 2x Eye Drops | 14 | 2x Antidote 15 | 20 gil, 2x Echo Herbs | 16 | 2x Gold Needle 17 | 2x Alarm Clock | 18 | 2x Handkerchief 19 | 2x Bacchus' Wine | 20 | 300 gil, 2x Float Mote ------------------------------------------------------------------------------- 21 | 3x Potion | 22 | 3x Phoenix Down 23 | 3x Eye Drops | 24 | 3x Antidote 25 | 30 gil, 3x Echo Herbs | 26 | 3x Gold Needle 27 | 3x Alarm Clock | 28 | 3x Handkerchief 29 | 3x Bacchus' Wine | 30 | 800 gil, 3x Teleport Stone ------------------------------------------------------------------------------- 31 | 4x Potion | 32 | 4x Phoenix Down 33 | 4x Eye Drops | 34 | 4x Antidote 35 | 40 gil, 4x Echo Herbs | 36 | 4x Gold Needle 37 | 4x Alarm Clock | 38 | 4x Handkerchief 39 | 4x Bacchus' Wine | 40 | 1500 gil, 2x Vanishga Mote ------------------------------------------------------------------------------- 41 | 5x Potion | 42 | 5x Phoenix Down 43 | 5x Eye Drops | 44 | 5x Antidote 45 | 50 gil, 5x Echo Herbs | 46 | 5x Gold Needle 47 | 5x Alarm Clock | 48 | 5x Handkerchief 49 | 5x Bacchus' Wine | 50 | 2500 gil, 2x Reflectga Mote ------------------------------------------------------------------------------- 51 | 6x Potion | 52 | 6x Phoenix Down 53 | 6x Eye Drops | 54 | 6x Antidote 55 | 60 gil, 6x Echo Herbs | 56 | 6x Gold Needle 57 | 6x Alarm Clock | 58 | 6x Handkerchief 59 | 6x Bacchus' Wine | 60 | 3500 gil, 2x Hi-Ether ------------------------------------------------------------------------------- 61 | 7x Potion | 62 | 7x Phoenix Down 63 | 7x Eye Drops | 64 | 7x Antidote 65 | 70 gil, 7x Echo Herbs | 66 | 7x Gold Needle 67 | 7x Alarm Clock | 68 | 7x Handkerchief 69 | 7x Bacchus' Wine | 70 | 4500 gil, 2x Holy Mote ------------------------------------------------------------------------------- 71 | 8x Potion | 72 | 8x Phoenix Down 73 | 8x Eye Drops | 74 | 8x Antidote 75 | 80 gil, 8x Echo Herbs | 76 | 8x Gold Needle 77 | 8x Alarm Clock | 78 | 8x Handkerchief 79 | 8x Bacchus' Wine | 80 | 6000 gil, 2x Hastega Mote, Caramel ------------------------------------------------------------------------------- 81 | 9x Potion | 82 | 9x Phoenix Down 83 | 9x Eye Drops | 84 | 9x Antidote 85 | 90 gil, 9x Echo Herbs | 86 | 9x Gold Needle 87 | 9x Alarm Clock | 88 | 9x Handkerchief 89 | 9x Bacchus' Wine | 90 | 8000 gil, 2x Scathe Mote, Slime Oil ------------------------------------------------------------------------------- 91 | 10x Potion | 92 | 10x Phoenix Down 93 | 10x Eye Drops | 94 | 10x Antidote 95 | 100 gil, 10x Echo Herbs | 96 | 10x Gold Needle 97 | 10x Alarm Clock | 98 | 10x Handkerchief 99 | 10x Bacchus' Wine | 100 | 10000 gil, 2x Elixir, Unpurified Ether ------------------------------------------------------------------------------- - After 100th tier is done, there is no more. This wraps up this quest. - Warp to [Dalmasca Estersand / South Bank Village] and buy Hastega magic. - Go to [Necrohol of Nabudis / Hall of Effulgent Light] and buy Scathe magic from Baknamy Merchant. - Go to [Dalmasca Westersand / The Western Divide] and buy Renew magic. - There is only one more storyline dungeon to go to wrap up this game storywise. But regarding extras, the game has much left to offer. Begin by going to Rabanastre. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for following rewards: - for felling Hydro: 2000 gil - for commanding 13 espers: Serpentarius, 2x Teleport Stone - Mont will also offer you to hunt for two of his elite marks (which you should accept): - Priority Petition No. 11 Ixion (rank 6 mark) petitioner is Whitecap Wench in [Balfonheim Port / Quayside Court] (inside [The Whitecap]) - Priority Petition No. 12 Seer (rank 6 mark) petitioner is Montblanc in [Rabanastre / North End] - Go talk to remaining petitioner to formalize the contract. - Merchant in [Old Archades] is now selling Sage's Ring accessory (halves MP cost for spellcasting). - Burrogh in [Barheim Passage / The Lightworks] is selling magic Ardor. - Here is how I considered my gambits for more serious battles. Vaan's setup 1 Ally: any - Arise 2 Self - Bravery 3 Self - Faith 4 Self - Bubble 5 Self - Shellga 6 Ally: status = Disease - Cleanse 7 Ally: HP < 40% - Renew 8 Ally: status = Slow - Hastega 9 Ally: status = Stop - Chronos Tear 10 Foe: HP = 100% - Shear 11 Foe: flying - Telekinesis 12 Foe: nearest - Attack Fran's setup 1 Ally: any - Arise 2 Self - Bravery 3 Self - Faith 4 Self - Bubble 5 Self - Protectga 6 Ally: Ashe - Esunaga 7 Ally: status = Disease - Cleanse 8 Ally: HP < 50% - Renew 9 Ally: status = Stop - Chronos Tear 10 Foe: HP = 100% - Expose 11 Foe: flying - Telekinesis 12 Foe: nearest - Attack Ashe's setup 1 Ally: any - Arise 2 Self - Bravery 3 Self - Faith 4 Self - Bubble 5 Self - Hastega 6 Ally: Fran - Esunaga 7 Ally: status = Disease - Cleanse 8 Ally: HP < 40% - Renew 9 Ally: status = Slow - Hastega 10 Foe: flying - Telekinesis 11 Foe: nearest - Attack 12 Self - Libra =============================================================================== THE PHAROS AT RIDORANA dungeon =============================================================================== [Pharos - First Ascent / The Wellspring] - Travel W. [Pharos - First Ascent / They Who Thirst Not] - Lookie here, it is Pylraster. ------------------------------------------------------------------------------- No243 Pylraster G: Elite Mark C: Greater Tyrant aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 63 | 493513 | 675 | 61 | 37 | 92 | 26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 104 | 29 | 29 | 0 | 0 | 36 | 12050 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK weak | halves | halves | halves | absorbs | halves | halves | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+, Attack+, HP Devour Gain : Parry (HP < 50%), Attack CT = 0 (HP < 20%) Lose : HP Devour (HP < 50%), Attack+ (HP < 20%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Tyrant Hide u - Tyrant Bone r - Hastega Mote POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Confuse, CT25 02. SA - Screwtail HP > 50% - r 50% > HP > 20% - u 03. SA - Rage after Growing Threat - a HP < 20% - 1x - a 04. SA - Growing Threat HP < 50% - 1x - a 05. SA - Crushing Fangs HP > 50% - r 50% > HP > 20% - u 06. SA - Ram all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - First Ascent / They Who Thirst Not; save32, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv76 Equip Bubble Belts and cast maybe Protectga only. I had my chrs get KOed at least 20 times in this battle. Pyl's buffs are swiftly removed with Dispel. Then it is brawler time - begin trading blows with Pyl (whenever it lands a successful blow, Pyl takes as much dmg as it caused to your chr), having Arise and Curaja/Renew gambits in place. Launch few Expose and Shear techs to lower Pyl's resistance (depends if you're going in for physical or magic assault). Crushing Fangs have KO chance or big damage (if KO fails). Screwtail is small area damage, but Ram can hurt for up to 8000 damage. This isn't the worst yet, though - once Pyl smokes 50% HP, it will use Growing Threat to become lv99 and thus having much better stats. Beware of Rage area attack, and its attacks are way stronger now, it combos a lot, and its resilience improves when very low on HP. Equip Gungnir weapons to deal substantial damage to Pyl until it falls. The easiest way to fall this beast is in the fact that it doesn't have Null EVA and as such you can have tank with Decoy, best shield and Main Gauche block most of Pyl's attacks. While Pyl is busy trying to hit the tank, other two chrs move in behind its back and start delivering justice to the target. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report to Rikken and receive 8000 gil, Grand Mace and 2x Scathe Mote. - Now warp back to Pharos. [Pharos - First Ascent / The Wellspring] - Look for 'Dais of Ascendace' elevator close to GCR and examine it. The only available destination at the moment is Penumbra (eventually you will be able to choose from Umbra, Abyssal and Unknown as well). =============================================================================== THE PHAROS AT RIDORANA dungeon =============================================================================== Subterra - Origin in Darkness =============================================================================== [Pharos - Subterra / Penumbra - Interior] - Dais of Ascendance [Pharos - Subterra / Penumbra - North] - has secret portions of the area not visible on Select map [Pharos - Subterra / Penumbra - South] - has secret portions of the area not visible on Select map [Pharos - Subterra / Umbra - Interior] - Dais of Ascendance [Pharos - Subterra / Umbra - North] - has secret portions of the area not visible on Select map [Pharos - Subterra / Umbra - South] - has secret portions of the area not visible on Select map [Pharos - Subterra / Abyssal - Interior] - Dais of Ascendance [Pharos - Subterra / Abyssal - North] - has secret portions of the area not visible on Select map [Pharos - Subterra / Abyssal - South] - has secret portions of the area not visible on Select map [Pharos - Subterra / Hell's Challenge] - one time only! =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.49 Subterra This is subterranean section of the Pharos tower, and this here makes it a very boring description again. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo46 Drop till you shop - no shops, blimey Weather forecast - W&TNo44 Chest contents list - TRENo33 ASHE'S POSTCARD COLLECTION No.49 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - This part of Pharos is available only after completing the events on top of Pharos. - WARNING! THE MAP PORTION CALLED "ABYSSAL" HAS A TREASURE POT WITH CIRCLET ACCESSORY, LOCATED IN SOUTH PART. Only one other pot containing Circlet exists in the game, so you have two chances to obtain Circlet. [Pharos - Subterra / Penumbra - Interior] - Note that minimap goes ballistic. Now pay attention - around these parts you have highly challenging enemies and they can quickly swarm your party. Ixion can appear on any of the floors Penumbra, Umbra or Abyssal. There is a small twist to where he appears. - Penumbra, Umbra and Abyssal floors each have four side rooms (NE, NW, SE and SW) as well as central circular room. These sections are called 'Interior', 'South' (SE and SW rooms) and 'North' (NE and NW rooms). Unknown floor can be accessed only one time, when you are on a hunt for Shadowseer. - Currently you can only travel to Penumbra... so how to open the path deeper down? If you go to any of side rooms, you will find 'Pedestal of Night' inside (four pedestals per floor). You need to feed them Black Orbs in order to illuminate the surroundings - once all 4 pedestals have enough Black Orbs, the elevator can travel deeper. DO NOT OVERFEED the pedestals or your Black Orbs will be wasted. You can get Black Orbs by defeating enemies in these side rooms, and you get to killing part by checking walls of side rooms and look for doors you can open and 'Fool's Facade' walls that you can destroy. If you run into Phoenix, look just a bit below for strategy on how to beat its ass. - In addition, treasures on these floors hold many a great one. Here is where I snatched my first Ribbon (Ribbon is obtained in [Abyssal - North] in NW room; this makes your 5th chance to get a Ribbon), and you can get Lordly Robes and Deathbringer among other things. If you run into Magick Pot, stay your ground. Switch off your gambits so chrs don't attack it by accident. Get close to it and it will beg for Elixir. Before you do so, I suggest eliminating any and all resistance in neighboring rooms. When ready, feed it one Elixir. It will become happy and start prancing around. Give chase and opt to kill it as swiftly as you can, before other enemies have a chance to respawn. You can steal Elixir back from Magick Pot, and it drops 123 LP when you kill it. - Here is amount of Black Orbs you need per floor. Penumbra - 18 for NE, 9 for NW, 3 for SE, 6 for SW Umbra - 15 for NE, 9 for NW, 15 for SE, 18 for SW Abyssal - 15 for NE, 21 for NW, 27 for SE, 12 for SW Unknown - no Black Orbs needed, Phoenix must be slain if you wish access - Sometimes you will find a Massive Black Orb, which is bigger than usual ones. If you manage to bag that one, you will get up to 99 Black Orbs (even though the counter will sometimes say that you obtained say 150 Black Orbs, 99 is the maximum you can get). Now, back to our hunt. - Your aim is to fight Ixion on [Abyssal] instead of [Penumbra] or [Umbra], as it will have only 166559 HP instead of 306559 HP, should you choose to fight it on earlier floors. - Keep traveling between Abyssal and [Pharos - First Ascent / The Wellspring] areas until Ixion pops up in [Pharos - Subterra / Abyssal - Interior]. You will know so by there not being any enemies around. Ixion's spawn chances increase by 6% every 12 seconds you spend in the area, reaching 100% after 204 seconds. ------------------------------------------------------------------------------- No255 Ixion G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 58 | 306559 | 999 | 48 | 42 | 74 | 25 b | 58 | 166559 | 999 | 48 | 42 | 74 | 22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 94 | 10 | 34 | 7 | 0 | 32 | 5000 | 0 b | 94 | 28 | 34 | 7 | 0 | 32 | 5000 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste, Faith 50%: Protect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null EVA, CritHP -> MAG+, CritHP -> DEF+, Return Damage, Spellspring Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%), Magick Shield (HP < 50% & any magic is used against Ixion), White Wind (after Purify) Lose : Magick Shield (2 minutes elapse), White Wind (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 Ixion's regular physical attack is not thunder based if you fight it in [Pharos - Subterra / Penumbra - Interior] or [Pharos - Subterra / Penumbra - Interior]. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Storm Crystal u - Grimoire Aidhed r - Magick Lamp POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 6hits (10% chance), thunder based*1, CT25 02. MA - Dispelga 50% > HP > 20% - on foe with most status changes - u 03. MA - Waterga
all battle - on foe vulnerable/weak to water - u 50% > HP > 20% - r 04. MA - Aeroga all battle - on foe vulnerable/weak to wind - u 50% > HP > 20% - r 05. MA - Firaga all battle - on foe vulnerable/weak to fire - u 50% > HP > 20% - r 06. MA - Thundaga all battle - on foe vulnerable/weak to thunder - u 50% > HP > 20% - r 07. MA - Blizzaga all battle - on foe vulnerable/weak to ice - u 50% > HP > 20% - r 08. MA - Silencega HP > 20% - r 09. MA - Sleepga HP > 20% - r 10. MA - Darkra 50% > HP > 20% - r 11. MA - Fearga 50% > HP > 20% - on foe with MP > 30% - u 12. MA - Curse HP > 20% - r 13. SA - Purify HP < 50% & under status change - a 14. SA - Kick HP > 20% - u 15. SA - Rush HP > 20% - u 16. SA - Snake Lash HP > 50% - u 50% > HP > 20% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Subterra / Penumbra - Interior; save34, RDMC / Umbra - Interior / Abyssal - Interior ------------------------------ GET READY! FIGHT! ------------------- party lv77 Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself - take care to renew your protective buffs when they wear off. Checking status affinities and considering our options, you can put a number of stuff on it - Slow, Silence, Oil and Sap. Equip best armor you have or Rubber Suit to block Ixion's thunder based rephys, wield Holy Lances to exploit holy weakness, Dispel mark's buffs and then Silence it. For acc give two chrs Ruby Ring and third chr Opal Ring, then assign the latter to the healing duty (always keep him/her under Reflect). Ixion has Return Damage so you'll be taking 5% of the damage inflicted as well - add some Expose techs to the mix. Due to Silence Ixion will be using only physicals until it hits 50% lost. Then it uses Purify to remove Silence and envelops itself in White Wind, followed with Magick Shield. Mark now begins to use many magic spells and you need to look out for Curse and Fearga (have Charge gambit set), while elemental spells will get reflected back to mark. Reapply Silence is fruitless as Purify and White Wind will follow immediately, as is trying to rely on magic due to Magick Shield which is added after following the successful magic hit. Equip Nishijin Belt to be Sleep immune in Sleepga ordeals, and you may need to sometimes use Echo Herbs to remove Silence in case everybody gets affected - Smelling Salts will save you from Curse's Confuse. When it's in critical HP, defensive power increases and I still recommend you put up with bashing it up with physicals. None of marks magic spells are used anymore, it will be poking you with rephys exclusively. Have two chrs be healers in case loss of HP proves too much for one healer and soon Ixion returns to the planet. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back and receive 3000 gil, Sapping Bolts and Ragnarok. Return to this area afterwards. - When you are back in [Penumbra - Interior], floor it for NE room. [Pharos - Subterra / Penumbra - North] - Poke around the side walls and keep making your way further, until you find one more door to open. Once you do, Phoenix will greet you on other side. ------------------------------------------------------------------------------- No259 Phoenix G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: yes V | LVL | HP | MP | STR | MAG | VIT | SPE a | 59 | 134089 | 999 | 48 | 35 | 85 | 19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 91 | 24 | 28 | 8 | 0 | 28 | 5220 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste, Bravery ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null EVA, Attack+, Parry, Counter, Counter+, Elem. WKN Change, Return Damage, CritHP -> DEF+ Gain : none Lose : Null EVA (HP < 50%), Attack+ (HP < 50%), Parry (HP < 50%) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ *1 At any given time Phoenix is weak to one element and absorbs all others. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Windslicer Pinion u - Eye of the Hawk r - Split Armor POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance) 02. SA - Lunge HP > 50% - r HP < 50% - u 03. SA - Shift when hit with element weakness - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Subterra / Penumbra - North; save33, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv77 Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Phoenix and begin the assault. Phoenix is an easy boss to take care of, as all you'll ever see Phoenix use is its rephy attack and Lunge for big damage - but make sure you Dispel its Bravery. With Curaja / Renew gambit you're good to go. You will eventually drop the bomb on Phoenix' head and defeat it. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Defeating Phoenix is one of the requirements to getting access to 'Unknown' floor. You can now go to 'Dais of Ascendance' and select 'Unknown' floor, but before you do that, I would advise you to go save your game. After you do so, travel to 'Unknown'... [Pharos - Subterra / Hell's Challenge] ------------------------------------------------------------------------------- No260 Shadowseer G: Rank 6 Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 67 | 278078 | 999 | 48 | 43 | 79 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 100 | 31 | 35 | 0 | 0 | 6 | 5590 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | weak | absorbs ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Shell, Haste, Faith 50%: Reflect ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Piercing Magic, Null EVA, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Return Damage Gain : Paling (its helpers are out), Magick Shield (its helpers are out), White Wind (its helpers are out), Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 20%) Lose : Paling (after 2 minutes, all helpers KOed), Magick Shield (after 2 minutes, all helpers KOed), White Wind (after 2 minutes, all helpers KOed) ------------------------------ TARGET PREFERENCE ------------------------------ ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Foul Flesh u - Maggoty Flesh r - Forbidden Flesh POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (10% chance), 4% chance to Immobilize, CT25 02. MA - Dispelga helper is out & foe has status buff - u 03. MA - Holy all helpers defeated & HP > 50% - u 04. MA - Shock HP > 50% & 10 commands after all helpers are defeated - a again after each next 20 commands - a HP < 50% - u 05. MA - Scourge HP < 50% & 12 commands after all helpers are defeated - a again after each next 24 commands - a 06. MA - Flare HP > 50% & 10 commands after Shock - a HP < 50% - u 07. MA - Scathe HP < 50% & 12 commands after Scourge - a 08. MA - Slowga helper is out - on foe that helper is attacking - r 09. MA - Immobilizega helper is out - on foe that helper is attacking - r 10. MA - Darkga helper is out & 12 commands after being called - a HP > 50% & all helpers defeated - u 11. MA - Fearga helper is out & after Darkga - on closest foe - a all helpers defeated - u 12. SA - Invert helper is out - on foe that helper is attacking - u 13. MA - Curse helper is out - on foe that helper is attacking - r 14. SA - Breakart Pentagram helper is out & esper is detected in battle - on esper - a 15. SA - Shining Ray start of battle - a again after each next 11 attacks - a 16. SA - Darkness after Shining Ray - a 17. SA - Meditate MP < 20% & helper is out - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Pharos - Subterra / Hell's Challenge; save45, RDMC ------------------------------ GET READY! FIGHT! ------------------- party lv78 Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on Seer and start hacking away. This will be a difficult battle, but at first it doesn't appear so. I recommend to have following equipment - White Mask, Black Mask, Demon Shield and Aegis Shield. When battle starts, have White Mask and Demon Shield to absorb damage from Darkness and Shining Ray. Rephy here and there... once you knock off 20% of mark's HP, he becomes immune to everything and will begin calling in allies for aid. First one is Pandaemonium, then Slyt, then Fenrir, and finally Phoenix. Once Panda falls, Slyt appears and so on, until you kill Phoenix. These guys use the same attacks as before, except that they have a little less HP. While you are busy fending off Seer's helpers, he will be casting Dispelga to remove your buffs and meddle your chrs with Slowga, Immobilizega, Darkga, Fearga, Invert and Curse. It's wise idea to keep chrs spread out so that only one gets hit at a time. When Panda hits 50% HP lost, it will erect Perfect Defense for 2 minutes (boring); Slyt is easy to get rid of, as is Fenrir - but be quick in casting Dispel on Phoenix to remove Bravery. Once Phoenix falls, Seer's immunities are thing of the past and he can be hurt again. Seer's attacks change a bit now - Holy, Shock, Scourge, Flare and Scathe, with old addition of Darkness and Shining Ray. Now's the time to don Aegis Shield, Sage's Ring and Black Mask. Seer's defenses and attack power grow stronger as it nears defeat, but that is nothing to worry about since you have the chances to block many of his attacks. Keep up the assault and you win. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - Report back to receive 20000 gil and 2x Megalixir. =============================================================================== THE ROYAL CITY OF RABANASTRE town =============================================================================== - Go to [Clan Hall] and speak to Mont for him to offer final elite mark hunt: - Priority Petition No. 13 Yiazmat (rank 8 mark) petitioner is Montblanc in [Rabanastre / North End] - Mont says that he has no idea where Yiazmat can be found... c'mon, pal, what kind of help is that? If you're willing to throw a look yourself, travel to Ridorana by airship. - By accepting Yiazmat's hunt you can now fight Omega Mark XII in Great Crystal. =============================================================================== THE RIDORANA CATARACT area =============================================================================== - You will arrive at [Footfalls of the Past] - buff yourself up and save your game, then travel to [Colosseum]. ------------------------------------------------------------------------------- No261 Yiazmat G: Ultimate Mark C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 73 | 50112254 | 999 | 61 | 67 | 99 | 20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 107 | 36 | 40 | 0 | 0 | 255 | 20510 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK halves | halves | halves | halves | halves | halves | absorbs | weak ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, CritHP -> ATT+, Attack+ Gain : Damage Resist (HP < 50%) Attack CT = 0 (after Cyclone - subject to change) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Yiazmat tends to focus on foe who draws the most hate. ------------------------------------ NOTES ------------------------------------ You can escape from this battle into previous area in order to refresh your party. When you come back, Yiazmat's HP will be at the point it was when you left. Depending on how many times you leave the battle, [Stage] counter appears below minimap in upper right. DO NOT LOITER too far away from Yiazmat for too long as it will regenerate massive amounts of HP. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Holy Stone u - Holy Magicite r - Holy Crystal POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (21% chance), 5% chance to KO, CT25 02. MA - Regen when not in battle - a 03. MA - Haste when not in battle - a 04. MA - Reflect when not in battle - a 05. MA - Reflectga HP < 10% - on closest foe - 1x - a 06. MA - Protect when not in battle - a 07. MA - Shell when not in battle - a 08. MA - Bravery when not in battle - a 09. MA - Faith when not in battle - a 10. MA - Death Strike foe is far - a on closest foe & Attack CT = 0 is ON - r 11. SA - Growing Threat HP < 20% - 1x - a 12. SA - Cyclone every 40 commands - a from Stage 2 onward 1st attack used, then again after 40 commands - a used sooner if foes attack from long range - a 13. SA - Rake all battle & Attack CT = 0 is OFF - u 14. SA - Stone Breath HP > 50% & Attack CT = 0 is OFF - r HP < 50% & Attack CT = 0 is OFF - u 15. SA - White Breath HP > 50% & Attack CT = 0 is OFF - r HP < 50% & Attack CT = 0 is OFF - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Ridorana Cataract / Footfalls of the Past; save03, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv80 Even though boss has Null VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you with status effects. klam75 submitted following strategy: I did the fight three times, just to try different strategies (always in one sitting, and the best time was 2 hours & 15 minutes. I only used four people for the fight with the following equips: Ashe: lv99 with Dueling Mask, Maximillian, Tournesol Basch: lv99 with Dueling Mask, Maximillian, Zodiac Spear Penelo: lv99 with Crown of Laurels, Mirage Vest, Yagyu Darkblade Vaan: lv94 with Crown of Laurels, Lordly Robes, Masamune Ashe, Basch & Penelo were the main party, all equipped with Bubble Belts. Vaan was in reserve with Protect, Haste, Bravery, Bubble & Berserk (no Shell, which would reduce the chances of Berserk hitting). Everyone else with Protect, Shell & Haste. In my first go around, I did have Bravery buffed on Penelo, so she would hit for max damage with Darkblade, but when she got KOed, it seemed to take forever for her to rebuff (damage difference wasn't that great anyway, there were times she would hit the max anyway). For main Party: Foe: HP < 50000 -> Dark Matter (Fully Charged) Ally: Status = KO -> Arise Ally: Status = Stop -> Chronos Tear Self: MP < 10% -> Charge (changed to Hi-Ether at end) Ally: Status = Reflect -> Dispelga (Ashe only) Ally: HP < 50% -> Curaja Ally: Status = Petrify -> Gold Needle Ally: Status = Sap -> Esunaga (only for Ashe & Penelo) Ally: Any -> Protectga (Ashe only) Ally: Any -> Shellga (Penelo Only) Self -> Haste (All) Foe: Highest HP -> Expose (Ashe & Basch, turned off when it missed) Foe: Highest HP -> Attack For Vaan Only: Ally: Status = KO -> Arise Ally: Status = Stop -> Chronos Tear Ally: HP < 50% -> Curaja Ally: Status = Petrify -> Gold Needle Self -> Bubble Self -> Haste Self -> Bravery Self -> Berserk Foe: Any -> Attack I cast Dispel on him first, and started to trip as many traps as I could (or at least in the area I wanted to fight in, which is a tip from the Mark Hunting Guide. In my first fight, I tripped a trap late and got hit with Reverse & Disable). I tried to spread the team out so they would be in range for Curaja & buffs, but far enough where they wouldn't put under Stop by White Breath, kind of like a triangle in front of him. Then let Ashe & Basch hit Yiazmat with Expose until it missed, then turned the Expose gambit off. After I got two bars off, I switched Basch for Vaan (who was fully buffed and with Berserk). The idea was for Vaan to stay in long enough to do some major damage. With Yiazmat's defense exposed all the way he was doing 9999 damage per hit, for anywhere from 2-6 hit combos. You could have Vaan at HP critical for faster speed & higher combos, but I would have had to have someone else decoyed & reversed for this, and I wanted to conserve MP. Once Vaan was KOed, I pulled him out & replaced him with Basch. I used Arise on Vaan after he was switched out immediately. It might be notable that Yiazmat ignored Vaan whenever he was rebuffing & concentrated only on anyone who was attacking. For the entire fight, I tried to switch armor to Windbreakers before Cyclone, but you don't get much time to do that after you see 'Yiazmat readies Cyclone'. Though if you are in the middle of a spell that requires some animation, it will buy a couple of seconds to get to the party menu. Also, since I switched off the Shellga gambit when Vaan was in (so I could increase chances of Berserk hitting the first time), I would equip a Shell Shield to anyone when Yiazmat would spam Deathstrike. True to the mechanics guide, Deathstrike only KOed someone with Shell on about 1/2 the time. It took about 1 1/2 to 1 3/4 hours to get him down to 10 bars this way, because Vaan could take down a quarter bar at a clip if you get lucky with the amount of combos he does. But then all hell broke loose, because Yiazmat started to KO people with his regular attacks as well as Rake, and I got really unlucky with Deathstrike hitting. Also, once he reached HP Critical, Yiazmat will use Growing Threat to double own level and huge combos for 1500 - 2000 (probably more than that) damage started coming. Once I got him down to 5 bars, I was spamming Arise & Curaja like a madman. Which is also where my MP was depleting rapidly (having Hi-Ethers & Megalixirs help, but you could always Syphon off someone who isn't a big magic user). At this point you could either turn off all buffs, and keep an Arise & Attack gambit or Decoy & Reverse two members, while your berserked Masamune user attacks non-stop. I didn't have a whole lot of luck with either strategy, and it took a while to get Yiazmat's health to the point where I could finish him with a Dark Matter for 42,000 damage. Be careful of Yiazmat's last five bars - it will cast Reflectga on your team, which you should Dispel immediately (in case you're using Renew to heal yourself, switch to Curaja - it would be a real bummer to recover all of mark's HP). Again, there is a video on YouTube by Maltzsan, showing how to finish the last 1 1/2 bars with Decoy/Reverse on two members, and Vaan in HP Critical, Berserk, with the Masamune. Having high levelled reserves definitely helps for the end, so you can at least switch someone in to use Arise on fallen members, and be able to take a hit or ten during it. I don't have any great suggestions about the end of the fight, because this was on par with taking on Omega, as far as people getting KOed & amount of damage being done. Having the battle speed cranked to highest also helps throughout the fight. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - When Yiazmat falls, congratulate yourself on the battle well fought. Return to Mont and he will give you 30000 gil and Godslayer's Badge. Let's kill the final big foe Omega Mark XII! Go to Giruvegan and from there to Great Crystal. =============================================================================== THE GREAT CRYSTAL dungeon =============================================================================== A detailed way of how to reach Omega's den is described shortly after we defeated Shemhazai in this walkthru, so refer to that please. The closest SCR near Omega is at [Kanbhru Pis] - when your game is saved, proceed to... [The Great Crystal / Dhebon Jilaam Avaa] ------------------------------------------------------------------------------- No292 Omega Mark XII G: Unclassified C: Ancient Warmech aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPE a | 99 | 10370699*2 | 999 | 66 | 48 | 85 | 24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: none V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 130 | 38 | 40 | 0 | 0 | 255 | 65000 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic, Null EVA, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Attack+, Parry, Counter, Counter+, Elem. WKN Change, Return Damage, Damage Resist, Half MP Cost, Attack CT = 0, Magic CT = 0, Spellbound Gain : none Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Omega tends to focus on foe closest to it. ------------------------------------ NOTES ------------------------------------ *1 At any given time Omega is weak to one element and absorbs all others. *2 Omega's HP has been severely cut down for US version - 1037069 HP only. This battle is different in NTSC-J version. Differences are listed below. If things go bad, you can retreat near the exit of the area - however, do NOT leave the screen, as Omega's HP will be fully replenished if you do that. ------------------------------------ ITEMS ------------------------------------ DROP: a - Omega Badge vr - Mythril Sword STEAL: r - Knot of Rust POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 5% chance to Berserk, CT25 (NTSC-U/C) cannot combo, CT25 (NTSC-J) ----------------------------- PLACE OF ENCOUNTER ------------------------------ The Great Crystal / Dhebon Jilaam Avaa; save 05, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv82 This bad boy can put up a serious challenge, but if you make things easy on yourself, it will not take long to kick its metallic ass. Equip all chrs with strongest weapons you have (but they must not be of elemental nature) and kit them with Bubble Belt. Arrange these four gambits for all characters: Ally: Any -> Arise Ally: Any -> Reverse Ally: status = Berserk -> Dispel (optional) Foe: nearest -> Attack Before you approach Omega, switch gambits off on all chrs, then count how many of those green glyphs there is before you make it to Omega's platform. Stand in middle of 3rd farthest glyph from Omega's platform and turn gambits on. Once Reverse is cast on all chrs, charge Omega's platform and just let your chrs take care of everything. After about 10 minutes of hacking and slashing Omega (kinda) explodes and leaves behind a loot bag. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - And so the final big badass of FFXII falls before the might of my girls. DO NOT FORGET TO PICK UP LOOT BAG AFTERWARDS TO COLLECT YOUR OMEGA BADGE. There is a very low chance that it might also leave behind Mythril Sword, but don't sweat it if it doesn't - sword is not worth the effort of going after Omega again by reloading and retrying the battle. - It is very difficult to reach final clan rank - Order of Ambrosia. To get it, you need to fulfill following conditions: - obtain 1000000 clan points (heck, I had 10000000) - Sky Pirate's Den must be full - defeat all 45 marks - Once you have all that, go to Rabanastre and see Mont in [Clan Hall], then speak to him to receive following rewards: - for Order of Ambrosia rank: Centurio Hero's Badge, 3x Teleport Stone - Yeah, that's your *ultimate reward* for all that effort, a stinking badge. You know what would be cool? If I could change all of those clan points for gil... now that would really be something. - Go to any merchant and sell off Omega Badge, Godslayer's Badge and Lu Shang's Badge. This will cause Dragon Crest bazaar item to appear - cough up 65535 gil (yep) and Wyrmhero Blade is yours. Sword itself isn't too shabby - 130 ATT with holy element, 50% to EVA, 80% to combo, and gives Bravery and Faith. Two things suck - it has 99 CT, and you obtain it after all the strongest enemies have already been defeated. It's just too bad... *chucks Wyrmhero Blade in your random direction* - There is only one more dungeon to go until end of game. When you're done, go to airship terminal, save your game, board Strahl and choose Bahamut as your next destination. Take note that there is no save point inside Bahamut and once you enter, you will not be able to return. AWESOMENESS CHECK NUMERO SIXTEEN! - Before you depart for the dungeon, you can have following magics in addition to those mentioned under previous 'Numero' checks: Holy, Shock, Scourge, Flare, Slowga, Hastega, Scathe, Renew, Ardor - 81 out of 81 total - COMPLETE COLLECTION! - ...status nullifying accessories: Tourmaline Ring - Poison Rose Corsage - Silence Sash - Slow Argyle Armlet - Blind Jackboots - Immobilize Black Belt - Disable Nishijin Belt - Sleep Gillie Boots - Oil Quasimodo Boots - Sap Power Armlet - Stop Fuzzy Miter - Petrify Bowline Sash - Confuse - Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste, Vanish, Bubble, Faith, Bravery - Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep, Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death - Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta CritHP for foe, MAG-, Status Transfer, DEF-, Ranged Damage, STR- ========================== 45 MARKS OUT OF 45 SLAIN =========================== =============================================================================== SKY FORTRESS BAHAMUT dungeon [Sky Fortress Bahamut / Antechamber - East] [Sky Fortress Bahamut / Periphery - Southeast] [Sky Fortress Bahamut / Antechamber - South] [Sky Fortress Bahamut / Periphery - Southwest] [Sky Fortress Bahamut / Antechamber - West] [Sky Fortress Bahamut / Periphery - Northwest] [Sky Fortress Bahamut / Antechamber - North] [Sky Fortress Bahamut / Periphery - Northeast] [Sky Fortress Bahamut / Catwalk] [Sky Fortress Bahamut / Central Lift] [Sky Fortress Bahamut / Central Shaft] [Sky Fortress Bahamut / Cannon Superstructure] =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.50 Sky Fortress Bahamut No. 1 Sky Fortress Class Airship Belonging to the Western divisions of the Archadian Imperial Army, a mobile fortress and tactical base, under the control of the commandant of the Archadian forces, Lord Vayne. This was the last sky fortress designed by Dr. Cid, powered both by ordinary skystone and manufacted nethicite, the latter absorbing Mist from its surroundings to generate the massive amounts of energy the fortress requires to function. ------------------------------------------------------------------------------- Violators will be shot (again) - HABNo49 Drop till you shop - no shops, blimey Weather forecast - W&TNo47 Chest contents list - no chests ASHE'S POSTCARD COLLECTION No.50 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Sky Fortress Bahamut / Antechamber] - After series of scenes you'll be aboard Bahamut. Take 'Bulkhead 3' exit out of [Antechamber] and fight your way thru soldiers. [Sky Fortress Bahamut / Periphery] - Halfway thru [Periphery] you will come across some stairs. Take them and follow the path - you're on a right way if scene of fighting outside is seen. [Sky Fortress Bahamut / Catwalk] - In central area floor it around the perimeter and look for path leading towards the center, for there is an entrance to the elevator. [Sky Fortress Bahamut / Central Lift] - When you enter the lift, cast Protect, Haste, Bravery and Bubble on your chrs, then try to operate 'Lift Controls' and a boss emerges. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No383/b Judge Master G. G: Imperial Army C: Judge aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 49 | 70719 | 999 | 45 | 24 | 77 | 25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 82 | 29 | 32 | 10 | 0 | 25 | 4140 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Shield Block, Spellbound Gain : Magic CT = 0 (HP < 50%), Null EVA (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (Enrage) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Judge Master tends to focus on Basch. If Basch isn't in the party, he tends to focus on foe who draws the most hate. After Enrage is used, he tends to focus on foe who draws the most hate (even if Basch is present). ------------------------------------ NOTES ------------------------------------ none ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: c - Hi-Potion u - X-Potion r - Elixir POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 12hits (14% chance), CT25 02. MA - Renew - self - recovers HP fully HP < 50% - 1x - a 03. SA - Enrage after Renew is used & HP < 50% - 1x - a 04. SA - Innocence after Renew is used - a again after next 16 commands - a 05. SA - Circle of Judgment HP > 50% - u HP < 50% - r 06. SA - Sentence HP > 50% - u HP < 50% - r ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sky Fortress Bahamut / Central Lift; Save 09, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv99 Ah, round 2 - too bad it's his last! Let us look at his status affinities - Slow, Silence and Blind. Excellent - apply NihoRem and watch his succumb to darkness. Yoohoo, I'm over here! Take care to renew your protective buffs when they wear off. Have a good shield equipped and you will be able to block many of his attacks. Spread your chrs out to avoid group punishment from Circle of Judgment. Keep up the offensive until he loses 50% HP, at which time a scene will play. When it's over, all negative statuses are removed and he regains Haste. Swiftly remove it with Dispel, only to have Judge completely recover his HP. There is really nothing you can do to prevent it, as he gained Magic CT = 0. Along with this he now cuts all damage taken by 30% and will always hit you. Reapply NihoRem to have a chance at his attacks being a miss. Immediately after Renew he will squash you with Innocence (used after each 16 commands), but otherwise not much has changed until he loses half HP again. He will use Enrage and seriously start bugging you with constant chains from his physicals. As he can chain up to 12hits, move Curaja gambit higher on the foodchain. Within critical HP bounds both his ATT and DEF increase, so you may want to wrap up the battle by some magic chucking or using Gil Toss. Hey, since you're past the point of no return, what good will money do to you? -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After the battle cast Protect, Shell, Haste, Bravery and Bubble on your chrs, then operate 'Lift Controls' again. [Sky Fortress Bahamut / Central Shaft] ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No--- Imperial Leader V. G: Imperial Army C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 76755 | 999 | 47 | 26 | 79 | 26 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 83 | 30 | 34 | 10 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Spellspring, Item+ Gain : Null EVA (HP < 50%), Parry (HP < 50%), Damage Resist (HP < 50%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Leader tends to focus on foe who draws the most hate. Sometimes he will attack your unexpected ally. ------------------------------------ NOTES ------------------------------------ This battle is different in NTSC-J version. Differences are listed below. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 11hits (17% chance), CT25 02. SA - Kick all battle - u 03. SA - Force of Will HP < 20% - a again after next 24 commands - a 04. SA - Lunge all battle - r 05. SA - Mach Wave HP < 50% - a 50% > HP > 20% & again after next 12 commands - a (NTSC-J) HP < 20% & Force of Will is used, after next 12 commands - a HP < 20% & again after next 24 commands - a 06. SA - Pummel all battle - u ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sky Fortress Bahamut / Central Shaft; Save 09, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv99 An unexpected turn of events will make this battle be four against one. The one here is the boss, as for the 4th on your side, well... see for yourself. Checking status affinities we see Slow, Blind and Sap, quickly fixed with NihoRem. C'mon sucker, try to hit me now, hehe. Still, don't underestimate him as he can put up a fight with long combos which are surely to drain lot of chr's HP. Take care to renew your protective buffs when they wear off. When battle starts, use your tank with good shield to draw attention and to block many of boss' attacks. Keep putting chunks of his HP away until he loses 50% HP. Small scene will play and when it ends, boss gains Haste buff. Dispel it accordingly and eat up Mach Wave. Boss will now always hit you, so reapply NihoRem to have a chance at him missing - in addition all damage done to him is cut by 30%. Did I already say how much I hate that PA? Keep bolting him until he enters critical HP range - this is when you say hi to Force of Will. He will now alternate between Will and Wave after each 12 commands, so don't take too long in defeating him. Higher ATT and low HP make a deadly combo when he chains lots of attacks together. Use Gil Toss or chuck some magics as he doesn't halve or absorb anything. You can also employ Reflect-THIS! strategy and end the fight rather quickly, though you may still get to see Wave and Will used. NTSC-J version: The only difference I noted was Mach Wave also being used while boss' HP is between (50% > HP > 20%). -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- - After initial battle is over, scene will play and you are thrust into next battle immediately. ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No--- V. Novus G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 53 | 104210 | 999 | 48 | 30 | 82 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 85 | 34 | 32 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | - | halves ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Protect, Shell, Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, CritHP -> ATT+, Counter, Counter+, Spellspring Gain : Attack+ (after 1st Contempt), Parry (after 1st Inviolable Will), Attack CT = 0 (Limit Break), Magic CT = 0 (Limit Break), Magick Shield (Magick Barrier), Damage Resist (Greater Barrier) Lose : Magick Shield (2 minutes elapse) ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. Rook has similar target preference. ------------------------------------ NOTES ------------------------------------ Appears with 5x Sephira. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: none POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack up to 8hits (17% chance), CT25 02. MA - Waterga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 03. MA - Aeroga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 04. MA - Firaga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 05. MA - Thundaga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 06. MA - Blizzaga after Magick Barrier is used and before Limit Break is used - a before Magick Barrier is used and after Limit Break is used - r 07. SA - Azure Vortice before Contempt, Inviolable Will or Tree of Sephira is used & at least 1 Sephira is alive - a 08. SA - Crimson Vortice Contempt, Inviolable Will or Tree of Sephira is used & at least 1 Sephira is alive - a 09. SA - Inviolable Will HP < 65% - a 65% > HP > 20% & all Sephiras are KOed and after next 12 commands - a 10. SA - Limit Break after Tree of Sephira is used - 1x - a 11. SA - Tree of Sephira HP < 20% - 1x - a 12. SA - Contempt HP < 80% - a 80% > HP > 20% & all Sephiras are KOed and after next 12 commands - a 13. SA - Greater Barrier after Contempt is used - 1x - a 14. SA - Magick Barrier after Inviolable Will is used - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sky Fortress Bahamut / Central Shaft; Save 09, BEMC. ------------------------------------------------------------------------------- No--- Sephira G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 50 | 12121 | 613 | 33 | 23 | 55 | 17 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 71 | 33 | 35 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK *1 | *1 | *1 | immune | *1 | immune | *1 | *1 ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- none ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Parry Gain : Attack CT = 0 (Novus' HP < 20%) Lose : none ------------------------------ TARGET PREFERENCE ------------------------------ Subject to change. ------------------------------------ NOTES ------------------------------------ Appears with V. Novus. *1 Sephira A absorbs fire dmg, but is weak to water dmg. Sephira B absorbs thunder dmg, but is weak to ice dmg. Sephira C absorbs ice dmg, but is weak to thunder dmg.
Sephira D absorbs holy dmg, but is weak to dark dmg. Sephira E absorbs dark dmg, but is weak to holy dmg. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Hi-Ether POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, 4% chance to Immobilize, CT25 ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sky Fortress Bahamut / Central Shaft; Save 09, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv99 Take care to renew your protective buffs when they wear off, for they will be quite important to maintain in this battle. Let's see about status affinities - Slow and Oil, while Sephira is immune to everything. Novus' physicals can be blocked thru whole battle, so have good shields equipped. For now have Jackboots on to null Immobilize - before you start doing anything to Novus, your objective will be to eliminate all Sephiras. Dispel your ally of his status enhancements (you don't want him to push Novus' HP too much down) and apply Protect and Shell to him, if either is missing. Since Sephira doesn't do anything except regular attack, it will not take you long to defeat them all - you may need to do a little bit of running around. Each defeated Sephira will start to circle around Novus until all five are gathered together. While you are killing them, Novus uses mainly physicals and sometimes lv3 element spell to stir the situation. Gettind rid of his cronies will disable Novus from using Crimson and Azure Vortice, though it does grant him the ability to use bigass attacks more frequently. Begin the assault on Novus and chip off first 20% of his HP to get poked with Contempt. At this time he uses Greater Barrier and strength of his physicals is increased. Chuck Dispel to remove Protect and Shell and get ready for a small scene when you shoot off 35% of his HP. When scene ends, boss regains status buffs and is rid of Slow and Oil you put on it. Throw another Dispel immediately and follow up with NihoRem - meanwhile you get blasted with Inviolable Will, and then Novus uses Magick Barrier. Eh, even if you don't succeed in Dispel attempt, do not worry - for the moment equip Mirror Mail or Ruby Ring. Novus will be using magic attacks exclusively until he loses 80% HP - but since we killed Sephiras you have to expect Will and Contempt alternating after each 12 commands. Switch off gambits with magic healing and rearrange them with X-Potions. Shoot Berserk on your ally and let him rip into Novus' HP reserves, while you can do the same if you want. But I consider it more fun if I let Novus blast itself with magic after Magick Shield wears off. With critical HP Novus will now ready Tree of Sephira (one time bigass attack), and follow it up with Limit Break - this allows him to use magic and regular attacks instantly, so you will be facing quick barrages from him. His ATT also increases, but DEF does not, so this is your lucky strike. Wail on him a couple of more times and the fight is over. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- [Sky Fortress Bahamut / Cannon Superstructure] - Unfortunately it is still not over. Gawrsh - brace yourself for final battle! ------------------------ HERE COMES A NEW CHALLENGER! ------------------------- No--- The Undying G: --- C: --- aggressive ---------------------- STATISTICS ---------------------- Flying: no V | LVL | HP | MP | STR | MAG | VIT | SPD a | 55 | 228299 | 999 | 51 | 35 | 87 | 23 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY V | ATT | DEF | MDEF | EVA | EXP.PTS | LP | CPT | GIL a | 90 | 38 | 33 | 0 | 0 | 0 | 0 | 0 ---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none FIRE | THUNDER | ICE | EARTH | WATER | WIND | HOLY | DARK - | - | - | - | - | - | halves | - ------------------------------ STATUS AFFINITIES ------------------------------ DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes -------------------------- BEGINS BATTLE WITH STATUS -------------------------- 100%: Haste ------------------------------ PASSIVE ABILITIES ------------------------------ Start: Safety, Null Knockback, Spellspring Gain : Attack CT = 0 (Enrage), Paling (Force Barrier & Perfect Defense), Magick Shield (Magick Barrier & Perfect Defense), Magic CT = 0 (Chain Magick) Lose : Paling (see Attack list), Magick Shield (see Attack list) ------------------------------ TARGET PREFERENCE ------------------------------ The Undying tends to focus on foe closest to him. Subject to change. ------------------------------------ NOTES ------------------------------------ There is no HP bar at top of screen representing boss' HP, and there is no indicator line showing you who boss is targeting. ------------------------------------ ITEMS ------------------------------------ DROP: none STEAL: r - Dark Matter POACH: none SP.IT: none --------------------------------- ATTACK LIST --------------------------------- 01. RA - Attack cannot combo, CT25 02. MA - Bravery after Enrage is used - 1x - a 03. MA - Faith after Chain Magick is used - 1x - a 04. MA - Piercing Dispelga after Chain Magick & HP > 40% - on foe with most buffs - u HP < 20% - on foe with most buffs - r 05. MA - Piercing Holy after Magick Shield & HP > 40% - on foe that doesn't absorb holy - u HP < 20% - on foe that doesn't absorb holy - r 06. MA - Piercing Firaga HP > 60% - r after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a HP < 20% & Holy/Dispelga don't qualify - r 07. MA - Piercing Thundaga HP > 60% - r after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a HP < 20% & Holy/Dispelga don't qualify - r 08. MA - Piercing Blizzaga HP > 60% - r after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a HP < 20% & Holy/Dispelga don't qualify - r 09. SA - Enrage HP < 40% - 1x - a 10. SA - Ascension after Magick Barrier is used - a 60% > HP > 40% & again after next 32 commands - a 40% > HP > 20% & again after next 52 commands - a 11. SA - Force Barrier - dissipates after Gigaflare Sword and Ascension after Bravery is used - 1x - a 12. SA - Gigaflare Sword after Force Barrier is used - a before Perfect Defense is used & again after next 52 commands - a after Perfect Defense is used - 1x - a 13. SA - Perfect Defense - dissipates after Gigaflare Sword and Teraflare HP < 20% - 1x - a 14. SA - Divine Sword HP > 60% - u 15. SA - Teraflare HP < 20% & Gigaflare Sword was used & after next 8 commands - a again after next 32 commands - a 16. SA - Magick Barrier after Faith was used - 1x - a 17. SA - Megaflare HP < 80% - a 80% > HP > 60% & again after next 12 commands - a 60% > HP > 40% & again after next 32 commands - a 18. SA - Chain Magick HP < 60% - 1x - a ----------------------------- PLACE OF ENCOUNTER ------------------------------ Sky Fortress Bahamut / Cannon Superstructure; Save 09, BEMC. ------------------------------ GET READY! FIGHT! ------------------- party lv99 How can he fly with all that crap on his back? For the equipment have the following: Rubber Suit, White Mask, Bubble Belt (he doesn't inflict any status changes), Flame Shield, Ice Shield, Ensanguined Shield. Boss fight is divided into five stages and I will do my best to guide you thru all of them. Since he has Dispelga, I wouldn't bother with too many buffs unless you wield equipment that grants you such statuses. STAGE 1, 100% > HP > 80% - Battle begins! Boss will pelt you mainly with Divine Sword and regular physical attack, with lv3 magics mixed in. Take care to switch equipment in time to reduce or null the damage - Dispel his Haste as well. Have Curaja or Renew gambit set with HP < 60% just in case, and begin bashing into Undying's HP reserves. STAGE 2, 80% > HP > 60% - Congrats, you've knocked off 20% of its HP. Battle heats up with Megaflare, so equip shields with high EVA and you may block the attack. Next Megaflare is incoming after 12 commands, and the rest of attacks are still the same as 1st stage. STAGE 3, 60% > HP > 40% - Here's where things will start to heat up. Boss will use Chain Magick (begin casting Dispel!), follow with Faith (hope that your Dispel removes it in time), then Magick Barrier and finish it up with Ascension - like with Megaflare, equip shields with high EVA and you may block the attack. Boss loses Divine Sword and will now start a spamathon of Piercing menagerie. This is the time to equip White Mask, Rubber Suit, Flame Shield or Ice Shield (depends on what he'll throw at you). Physicals are NOT used, so DEF is unimportant at the moment. Ascension and Megaflare will be coming like this - Ascension, 12 commands, Megaflare, 20 commands, Ascension, repeat. Take care to equip high EVA shields for these attacks. While you're being showered with magic attacks, bash away next 20% of Undying's HP. STAGE 4, 40% > HP > 20% - You're almost there! This stage begins with Enrage, then Bravery (Dispel it!), Force Barrier and Gigaflare Sword (high EVA shield). Megaflare is no longer used, but Gigaflare and Ascension will be switching places after each 52 commands (with 26 commands pause between them). No magic is cast during this stage, so up your DEF and buff yourself up. Either cast magic at Undying or wait two minutes for Paling to dissipate and then round him up into critical HP. STAGE 5, HP < 20% - The final stage! Perfect Defense is immediately used, and you get bombed with Gigaflare Sword (last time it is used). Boss continues the assault with mix of physicals and magic attacks (remember to equip accordingly) - beware or Gigaflare after next 8 commands. With good shields you can block even this attack for no damage at all. Gigaflare is used again after next 32 commands, but by then Undying will long be history in the making. -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------- You've beaten the game. Congratulations! Sit back and enjoy the ending. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------- CONGRATULATIONS!!! ---------------------------- ------------------ YOU HAVE COMPLETED THE GAME SUCCESSFULLY!!! ---------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== =============================================================================== 08.) REFERENCE AIDS - G0800 =============================================================================== =============================================================================== http://www.youtube.com/view_play_list?p=870B716813D5B1AE This is a link to my video walkthru. =============================================================================== =============================================================================== 09.) BATTLE INFO - G0900 =============================================================================== =============================================================================== Many thanks to Maltzsan for permitting me to use the info. Other thanks and credits go to FFXII Ultimania, Red Star and Sheperds. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WEAPON DAMAGE FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) When 'Unarmed': <DMG = [11 x RND(1~1.125) - DEF] x STR x (LV+STR)/256> When 'Unarmed' with Brawler license learned: <DMG = [(LV+STR)/2 x RND(1~1.125) - DEF] x [STR x (LV+STR)/256> b) When armed with 1Hsword, 2Hsword, spear, bowgun or rod: <DMG = [(ATT x RND(1~1.125) - DEF] x [1 + STR x (LV+STR)/256]> - exceptions are Healing Rod and Rod of Faith c) When armed with pole: <DMG = [(ATT x RND(1~1.125) - MDEF] x [1 + STR x (LV+STR)/256]> d) When armed with mace: <DMG = [(ATT x RND(1~1.125) - DEF] x [1 + MAG x (LV+MAG)/256]> e) When armed with katana or staff: <DMG = [(ATT x RND(1~1.125) - DEF] x [1 + STR x (LV+MAG)/256]> f) When armed with axe, hammer or hand-bomb: <DMG = [(ATT x RND(0~1.111) - DEF] x [1 + STR x (LV+VIT)/128]> g) When armed with dagger, ninja sword or bow: <DMG = [(ATT x RND(1~1.125)] - DEF] x [1 + STR x (LV+SPD)/218]> h) When armed with gun, measure, Healing Rod or Rod of Faith: <DMG = [(ATT x RND(1~1.125)]^2> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PHYSICAL DAMAGE FINAL VARIABLES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Critical hit : DMG x 2 damage given b) Berserk : DMG x 1,5 damage given c) Bravery : DMG x 1,3 damage given d) Petrify : (DMG x 0,1 x time left) damage received & damage given e) Oil : Fire DMG x 3 damage received f) Sleep : DMG x 1,5 damage received g) Protect : DMG x 0,75 damage received h) Focus : DMG x 1,2 damage given i) Adrenaline : DMG x 2 damage given j) Last Stand : DMG x 0,5 damage received by you DMG x 0,66 damage received by enemy k) Weapon element : DMG x 1,5 damage given l) Element weakness : DMG x 2 damage received m) Element resistance: DMG x 0,5 damage received n) Element immunity : DMG x 0 damage received o) Element absorption: DMG x 1 (HP recovery) damage received -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- COMBINATION HITS & CRITICAL HITS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Weapons that can combo are: Unarmed, 1Hsword, 2Hsword, spear, pole, mace, katana, axe, hammer, dagger, ninja sword. b) Weapons that can score critical hits are: Bowgun, bow, gun, measure. c) Weapons that cannot combo or score criticals are: Rod, staff, handbomb. d) Chart showing combo probability: ------------------------------------------------------------------------------- Hit # | HP > 25% | 25%< HP <12,5% | 6,25%< HP <12,5% | HP < 6,25% ------|----------|----------------|------------------|------------------------- 2 | 40.0% | 14.7% | 1.4% | 0% 3 | 38.2% | 30.8% | 7.5% | 0% 4 | 16.6% | 29.3% | 17.5% | 0.2% 5 | 4.3% | 16.7% | 24.7% | 1.2% 6 | 0.8% | 6.4% | 23.3% | 4.3% ------|----------|----------------|------------------|------------------------- 7 | 0% | 1.7% | 15.3% | 10.8% 8 | 0% | 0.3% | 7.2% | 19.2% 9 | 0% | 0% | 2.4% | 24.4% 10 | 0% | 0% | 0.6% | 21.7% 11 | 0% | 0% | 0% | 12.8% ------|----------|----------------|------------------|------------------------- 12 | 0% | 0% | 0% | 5.3% ------|----------|----------------|------------------|------------------------- Av.hit| 2.873 | 3.752 | 5.509 | 9.028 ------------------------------------------------------------------------------- So basically you have more chances to start comboing like crazy if your HP is low. This also explains why you see enemies combo your chrs whole lot more when in critical condition. e) When Genji Gloves accessory is equipped, weapon's chances (in %) for comboing is multiplied by (1,8). Without Genji Gloves the multiplicator becomes (0,7). Weapon's comboing chances will be added to Equipment section. f) Enemies can combo when doing regular attacks, but what you may not have known is that they can also combo some of their skill attacks. The difference is that you will not see any 'hit' indicator coming up, and the enemy can keep doing it up to its maximum capacity. So for example, if you have an enemy that can combo a regular attack of up to 6hits with 20% chance, this enemy also has 20% chance to hit you up to six times with the skill attack. These are: - Gnaw - Kick - Rush - Ram - Lunge - Poke - Divine Sword - Rake - Slap -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- QUICKENING -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Each chr can learn up to three Quickenings by acquiring respective licenses on License Board. Once a Quickening slot is acquired, it disappears from other chrs' License Boards. ------------------------------------------------------------------------------- ASHE | FRAN | PENELO ------------------------------------------------------------------------------- 1 | Northswain's Glow | Feral Strike | Intercession 2 | Heaven's Wrath | Whip Kick | Evanescence 3 | Maelstrom's Bolt | Shatterheart | Resplendence ------------------------------------------------------------------------------- VAAN | BALTHIER | BASCH ------------------------------------------------------------------------------- 1 | Red Spiral | Fires of War | Fulminating Darkness 2 | White Whorl | Tides of Fate | Ruin Impendent 3 | Pyroclasm | Element of Treachery | Flame Purge ------------------------------------------------------------------------------- b) Level 1 Quickening requires 1 Mist Charge. Level 2 Quickening requires 2 Mist Charges. Level 3 Quickening requires 3 Mist Charges. c) While you are doing first hit, you will always have 4 secs on game clock. The amount of time you spend inputing the command is halved, and this time is added to remaining time left, and so on. Example: - You have 4 secs on timer, and need 1 second to make an input. - Remaining time left is 3 seconds. - Game halves that second, which makes 0,5 second left. - 0,5 second gets added to remaining time left. - You now have 3,5 secs on timer to make your next command. d) If chr has at least one mist bar expended, he or she may get the option for 'Mist Charge' to appear when you press R2 button to shuffle between possible command inputs. The chance is based on amount of chrs in your active party. - if solo : 1/6 - if 2 chrs: 1/7 - if 3 chrs: 1/8 e) All Quickies deal *physical* damage. f) When Quickening command is chosen, its CT is zero (0). g) Quickie's level dictates its attack power (POW). Lv1 Quickie: 90 POW Lv2 Quickie: 140 POW Lv3 Quickie: 230 POW h) Damage formula for Quickie is: <DMG = RND(1~POW) x RND(1~STR)> i) Concurrences are attacks that occur if enough Quickies has been performed beforehand. They are as follows: - Black Hole : 253 POW - Luminescence: 251 POW - Ark Blast : 205 POW - Whiteout : 175 POW - Windburst : 155 POW - Torrent : 130 POW - Cataclysm : 110 POW - Inferno : 90 POW j) Concurrence only happens if you perform say enough lv1 Quickies. Amount needed is as follows: - Black Hole : 4x lv1, 4x lv2, 4x lv3 - Luminescence: 3x lv1, 3x lv2, 3x lv3 - Ark Blast : 2x lv1, 2x lv2, 2x lv3 - White Out : 5x lv3 - Windburst : 5x lv2 - Torrent : 2x lv1, 3x lv2 - Cataclysm : 7x lv1 - Inferno : 3x lv1 l) Damage formula for Concurrence is: <DMG = POW x Lv(enemy)> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MAGIC DAMAGE AND RECOVERY FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: I will list POW of magics when I get around to doing that section. a) Magic damage formula is: <DMG = [POW x RND(1~1.125) - MDEF] x [2 + MAG x (LV+MAG)/256)]> b) Magic recovery formula is (valid for Syphon too): <HEAL = POW x RND(1~1.125) x [2 + MAG x (LV+MAG)/256)]> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MAGIC DAMAGE FINAL VARIABLES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Faith : DMG x 1,3 damage given DMG x 1,5 valid for healing b) Oil : Fire DMG x 3 damage received c) Sleep : DMG x 1,5 damage received d) Shell : DMG x 0,75 damage received e) Serenity : DMG x 1,2 damage given f) Spellbreaker : DMG x 2 damage given g) Magic element : DMG x 1,5 damage given h) Element weakness : DMG x 2 damage received i) Element resistance: DMG x 0,5 damage received j) Element immunity : DMG x 0 damage received k) Element absorption: DMG x 1 (HP recovery) damage received -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WEATHER AND TERRAIN EFFECTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) When under certain weather, it affects the performance of elemental damage. -------------------------------------- - sunny : no effect -------------------------------------- - cloudy : no effect -------------------------------------- - sunny + windy : Fire x 1,2 Water x 0,5 Wind x 1,2 - cloudy + windy : Fire x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- - rain : Fire x 0,5 Thunder x 1,2 -------------------------------------- - rain + windy : Fire x 0,6 Thunder x 1,2 Water x 0,5 Wind x 1,2 - heavy rain : Fire x 0,6 Thunder x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- - snow : Fire x 1,2 Ice x 1,2 Water x 0,5 Wind x 1,2 - heavy snow : Fire x 1,2 Ice x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- - fog : Water x 1,2 - heavy fog : Water x 1,2 -------------------------------------- - sandstorm : Fire x 1,2 Earth x 1,2 Water x 0,5 Wind x 1,2 -------------------------------------- b) When standing on certain terrain, it affects the performance of elemental damage. -------------------------------------- - sand : Earth x 1,2 -------------------------------------- - water : Thunder x 1,2 Earth x 0,5 Water x 1,2 -------------------------------------- - ice/snow : Ice x 1,2 -------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHARGE TIME & ACTION TAKING FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Each action you make is divided into stages: - command has been entered (you see the name of the action above CT bar) and CT bar is empty - CT bar starts to fill up (amount of time required differs) - CT bar is filled - word 'ACTION' appears on CT bar, noting that chr is about to execute it - chr executes the action (called 'Animation') - chr may stand motionless for some time (called 'Stun') - CT bar is empty and new command may be entered b) Charge Time formula is as follows: <Charge Time = [CT x CS-MOD + RND (0s~0,5s)] x L-MOD x B-MOD x ST-MOD> CT = Charge Time for any action (be it casting magic or using an item) CS-MOD = Chr's SPD mod L-MOD = Swiftness License mod B-MOD = Battle Speed mod ST-MOD = Status modifier c) CTs for all actions will be mentioned in their respective sections. d) CS-MOD is affected by chr's Speed. Here's a short table of how chr's SPD relates to 'basic time', defined as <CT x CS-MOD>. Weapon used in the table has a CT of 35. ---------------------- Chr's SPD | Basic time ---------------------- 23 | ~4,75s 24-25 | ~4,65s 26-28 | ~4,55s 29-31 | ~4,45s 32-35 | ~4,35s 36-40 | ~4,25s 41-46 | ~4,15s 47-56 | ~4,05s 57-72 | ~3,95s 73-93 | ~3,85s 94-99 | ~3,75s ---------------------- e) L-MOD gives you 12% reduction, for a maximum of 36% (with all three Swiftness licenses bought). f) B-MOD is affected by battle speed you choose in Config menu. ---------------------------- Battle Speed | B-MOD ---------------------------- 1 (Slowest) | 1/1,0 (100%) 2 | 1/1,2 (83%) 3 | 1/1,4 (71%) 4 | 1/1,6 (63%) 5 | 1/1,8 (56%) 6 (Fastest) | 1/2,0 (50%) ---------------------------- g) ST-MOD is a combination of various statuses your chr can be under, such as Berserk and Haste. Here's how those statuses affect the modifier: ---------------------------------------- Status/es | ST-MOD ---------------------------------------- Haste + Berserk | 1/3,0 (33%) Berserk | 1/2,0 (50%) Slow + Haste + Berserk | 1/2,0 (50%) Haste | 1/1,5 (67%) Slow + Haste | 1/1,0 (100%) Slow + Berserk | 1/1,0 (100%) Slow | 1/0.5 (200%) Stop | 0 (stopped) Sleep | 0 (stopped) ---------------------------------------- h) After charging your action is done, the time comes for executing it. Different actions have different 'Animation' times and different 'Stun' times ('Animation' time + 'Stun' time = 'Action' time). --------------------------------------------- Action type | Action time --------------------------------------------- Melee attack | 1,2s Blocked melee attack | +0,2s Comboing melee attack | +0,5s Comboing melee attack (rarely) | +0,9s Ranged attack | 1,4s Ranged attack exceptions* | 1,6s Magic | 3~5s Tech | 3~5s --------------------------------------------- Exceptions are: - Bal with bow, crossbow, gun - Fran with bow - Penelo with crossbow, gun -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DISTANCE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There are a few different distances you need to think about when doing battles or just walking around. Distance 3 : Maximum distance for all melee weapons' attack (regardless of their range being listed as 1) Distance 5 : Distance each chr can walk in one second in battle Distance 6 : Distance each chr can walk in one second outside battle Distance 10: Range for all ranged weapons, magics, techs and Quickenings Distance 16: Talk Icon :) shows up Distance 20: Maximum distance of command input for non-leader party members Distance 24: Maximum distance for action target (enemy's HP bar shows up) Distance 30: Mini-map revealing radius Distance 36: Drawing radius for chrs and monsters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STATUS EFFECTS & STATUS EFFECTS FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: Other formulae will be added to status section later in the making. a) Chance of inflicting status effect: <Success Rate = Base Success Rate + (caster's MAG - target's VIT) %> Success rate for Berserk and Decoy is calculated differently, though: <Success Rate = Base Success Rate + (caster's MAG - target's VIT)> b) There are variables that can further alter your success rate: - target under Shell : x 0,5 - caster under Faith : x 1,5 - caster with Serenity : x 2 - caster with Spellbreaker : x 2 c) Amount of time status stays in effect on target is largely affected by target's VIT and it can be seen from below two formulas: <Beneficial status duration = Base Duration + (Base Duration x VIT / 100)> <Harmful status duration = Base Duration - (Base Duration x VIT / 200)> d) When you are under status effects, some of them alter your detectibility by enemies, your damage output, your durability to receive damage, and how fast does your bar fill up when executing commands. - Haste : bar's speed is increased by 150% - Slow : bar's speed is reduced by 50% - Berserk : bar's speed is increased by 200% physical damage is increased by 150% - Bravery : physical damage is increased by 130% - Faith : magic damage is increased by 130% healing magic recovery is increased by 150% - Protect : physical damage received is cut by 25% - Shell : magic damage received is cut by 25% - Regen : recover <RND (1~lv) = HP> per 1,5 secs - Sap : lose 10 HP per 1 sec - Poison : lose 16% of MAX HP per 12 secs - Invisible: cannot be detected by enemies relying on vision - Petrify : starting from 10, approx each 4,5 secs counter goes down by 1 - Doom : starting from 10, approx each 10 secs counter goes down by 1 - Blind : accuracy for regular physicals is reduced by 50% e) Some of status effects cannot exist, if there is already particular status in effect on the target. - Petrify cannot exist with Doom - Disease cannot exist with Bubble - Confuse cannot exist with Berserk f) You cannot add Lure status from Decoy magic on target under Stop, and if you are hit with Stop, Lure status is removed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MOTE ITEMS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Mote items contain power of magics, which you otherwise cast thru Magic commands. The difference is that they can be used instantly, and they are not affected by target's Reflect. b) If Mote deals element damage, formula is: <DMG = [POW x RND(1~1.125) - MDEF] x [2 + MAG x (LV+MAG)/256)]> c) POW in those cases is as follows: - Dark Mote : 28 POW - Water Mote : 42 POW - Aero Mote : 66 POW - Holy Mote : 96 POW - Scathe Mote : 138 POW - Eksir Berries: 30 POW d) As Mote items deal magic damage, you also need to consider final damage variables which apply for regular magics. You can find these variables a few pages up. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FANG ITEMS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Fang items deal damage based on following formula: <DMG = 25% of target's MAX HP> b) Success rate for hitting is 50%. c) Fang items have some final damage modifiers as well. - Fang element : DMG x 1,5 damage given - Element weakness : DMG x 2 damage received - Element resistance: DMG x 0,5 damage received - Element immunity : DMG x 0 damage received - Element absorption: DMG x 1 (HP recovery) damage received d) Enemies that are immune to fractional damage (Safety) are also immune to damage from Fang items. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- KNOT OF RUST & DARK MATTER ITEMS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Formula for Knot of Rust damage is (capped at 9999): <DMG = MAX HP / RND(1~10)> You can increase damage done by Knot of Rust, if you cast Bubble on chr. b) Formula for Dark Matter damage is (capped at 60000): <DMG = SUM (Knot of Rust DMG) / 3 + SUM (Devour Soul DMG) / 3> c) Devour Soul is Shemhazai's attack. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BATTLE CHAIN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Battle chain forms when you smack around same classification of the enemy. As you kill such enemies, your battle chain may go up in level (starts at lv0, maximum is lv3). Chain level affects how many and which loot can the enemy drop. b) Drop items have five categories. - always (A) - common (C) - uncommon (U) - rare (R) - very rare (VR) c) Battle chain level affects drop % from all categories, except 'always'. Battle chain does NOT affect Monograph and Canopic Jar item drops. d) Here is the chart showing how drop item % is affected. ------------------------------------------- Cat / lv | Lv0 | Lv1 | Lv2 | Lv3 ------------------------------------------- Common | 40% | 45% | 50% | 55% ------------------------------------------- Medium | 25% | 30% | 35% | 40% ------------------------------------------- Rare | 3% | 6% | 8% | 12% ------------------------------------------- Very rare | 1% | 2% | 3% | 5% ------------------------------------------- e) Killing enemies is a way to increase chain level. You can help yourself further by not picking up loot that is dropped from enemies. In such case chain level increases based on below chart. ---------------------------------------- Lv / Kill | 6 | 7 | 8 | 9 | 10 ---------------------------------------- 0 | 40% | 60% | 80% | 90% | 100% ---------------------------------------- 1 | 20% | 30% | 50% | 60% | 100% ---------------------------------------- 2 | 10% | 20% | 30% | 40% | 100% ---------------------------------------- For example, if your current chain level is 1, you have 20% chance that it will raise to lv2 after you kill 6 enemies, and 100% chance that it will raise to lv2 after you kill 10 enemies. f) Picking up loot lowers your chances of getting chain level up, but it can only do so for some time. They lower your kill amount on following basis: - chain lv0: kill counter down by 1 - chain lv1: kill counter down by 2 - chain lv2: kill counter down by 3 g) When you kill an enemy and chain is formed, in 5% cases chain number will be flashing. This means that you can pick up loot without being penalized for it. You also have 60% chance to keep the chain number flashing when you kill next enemy. h) It may happen that you receive multiple copies of same item when you pick up loot bag (for example 3 sets of Gaia Gear). The chance of that happening is evident from below chart. ------------------------------------------- Cat / Kill | 1-10 | 11-18 | 19-26 | 27+ ------------------------------------------- 1 item set |------------------------------ Common | 100% | 65% | 30% | 0% Medium | 100% | 70% | 40% | 0% Rare | 100% | 100% | 80% | 60% Very rare | 100% | 100% | 100% | 90% ------------------------------------------- 2 item sets |------------------------------ Common | 0% | 35% | 50% | 60% Medium | 0% | 30% | 50% | 80% Rare | 0% | 0% | 20% | 25% Very rare | 0% | 0% | 0% | 10% ------------------------------------------- 3 item sets |------------------------------ Common | 0% | 0% | 0% | 30% Medium | 0% | 0% | 0% | 15% Rare | 0% | 0% | 0% | 10% Very rare | 0% | 0% | 0% | 0% ------------------------------------------- 4 item sets |------------------------------ Common | 0% | 0% | 0% | 10% Medium | 0% | 0% | 0% | 5% Rare | 0% | 0% | 0% | 5% Very rare | 0% | 0% | 0% | 0% ------------------------------------------- i) There is something called Reverse Battle Chain. It forms when you kill different Classification AND Genus of the enemy one after another. ----------------------------------------- Lv / Kill | <6 | 6-11 | 12-19 | > 20 ----------------------------------------- 0 | 100% | 85% | 75% | 65% ----------------------------------------- 1 | 0% | 10% | 15% | 20% ----------------------------------------- 2 | 0% | 5% | 10% | 15% ----------------------------------------- For example, when you build Reverse Battle chain to more than 20, you have a 15% chance to receive loot drop, which you would otherwise get with Battle chain of lv2. In short, Reverse Battle chain sucks. j) When you pick up loot, and depending on Battle chain lv, party leader or whole active party may receive bonuses. HP and MP recovery applies for whole active party. ------------------------------------------------------------------ Lv | Bonus | 10% HP rec. | 10% MP rec. | Protect | Shell ------------------------------------------------------------------ 0 | 0% | 0% | 0% | 0% | 0% ------------------------------------------------------------------ 1 | 20% | 10% | 10% | 0% | 0% ------------------------------------------------------------------ 2 | 50% | 20% | 20% | 5% (leader) | 5% (leader) ------------------------------------------------------------------ 3 | 60% | 25% | 25% | 5% (all) | 5% (all) ------------------------------------------------------------------ k) Battle chain breaks when one of these events occurs: - you enter a town or a village (areas where only Vaan is walking around) - you touch SCR - you touch GCR - you defeat a foe of different classification Note: Boarding Strahl (to fly to different location, which is NOT a town) or riding a chocobo doesn't break your battle chain. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BLOCKING, PARRY, COUNTER & KNOCKBACK FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Each and every attack checks your evasion by going thru 4 checkpoints. - Shield block ('BLOCK' word appears) - Weapon block ('BLOCK' word appears) - Parry ('PARRY' word appears) - Other checks, like Blind status ('MISS' word appears) b) License and accessory related bonuses: - each Shield Block license adds 5% bonus - Gauntlets give you 10% Shield Block bonus - Jade Collar gives you 30% Parry - if shield gives both physical and magic evasion, same bonus is also applied to both of them c) Weapons related info - guns, measures, Healing Rod and Rod of Faith can't be parried or blocked - bowguns cannot be parried - if any of following weather is in effect, accuracy variable for bows becomes (x 0,8) and for bowguns (x 0,5): sunny with wind, cloudy with wind, rain with wind, heavy rain, (heavy) snow and sandstorm d) Battle Harness accessory allows chr to counter based on following chance: <SPD / 2 = CHANCE%> e) If you equip both Genji Armor and Battle Harness, formula changes into: <SPD x 2 = CHANCE%> f) Chrs parry only if you wear Jade Collar accessory. Chrs counter only if you wear Battle Harness accessory. g) - Chr can only counter melee physical attacks. - For countering any weapon can be used. - If being struck with melee combo hit, multiple counters may occur. - Counter is possible even if enemy's attack was evaded. h) Counter will not occur if: - chr is moving - chr is knocked back - chr is attacked with magic, tech, ranged attack i) Knockback occurs when chr is wielding a certain type of weapon and strikes the foe with physical attack. Enemies can do the same to you, of course. Base chance formula for knockback is: <Chance% = Weapon's Knockback (KB) + RND (0 ~ A's Lv) - RND(0 ~ D's Lv)> j) Dagger, mace, measure, ninja sword, katana, crossbow, handbomb and bow weapons have <Knockback value = 0>. 2Hswords Sword of Kings and Treaty-Blade also have <Knockback value = 0>. k) 1Hsword, axe, hammer, spear, 2Hsword, pole, rod, staff and gun weapons have <Knockback value = 10>. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STEALING FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) Steal items have three categories. - common (C) - uncommon (U) - rare (R) b) You can steal from each enemy only once (there are exceptions). If you want to steal from same enemy again, you have to travel at least two screens away and then come back. You need to travel one screen away if you want to steal again from green-HP-bar enemy, or marks. Each time you successfully steal, you will get one item from one of the categories listed a bit above. c) You can steal from (elite) marks and unaggressive foes once, then move one screen away and come back to steal from them again! d) When you obtain Thief's Cuffs accessory and you equip it, your chances for successful steal increase. This accessory also enables you to steal all items the enemy has at once. d) Chances for stealing are based on below chart. --------------------------------------- Acc / Chance | common | medium | rare --------------------------------------- No Cuffs | 55% | 10% | 3% --------------------------------------- With Cuffs | 80% | 30% | 6% --------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- OTHER TECHS FORMULAE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) First Aid tech recovers a little HP for chrs in critical HP (less than 20% HP left). Amount of HP recovered is based on below formula: <HP recovery = 0.2 x MAX HP x RND (0 ~ 1)> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - b) Telekinesis tech deals ranged physical damage with your melee weapons. If you try using Telekinesis while wielding range weapon (like bow), you will miss. Base chance to hit is 75% (the formula for hitting is a bit different, though - see below formula). Damage inflicted by the tech is: <DMG = 0 ~ (ATT x Target's Lv) - 1> <Success Chance = 75% + (Attacker's lv - Defender's lv)> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - c) Numerology tech deals damage based on how many successful hits you got by using Numerology earlier. Damage it does rises exponentially - first hit will always do 1 damage (doubled if surrounding targets are also hit), next one 2, next one 4... and so on until 16th hit, which deals 65536 damage to target (and 131072 damage to surrounding targets!). Tech deals physical damage, and each hit you make makes next hit harder to land. Take a look at below chart. ------------------------------------------------------------------------------- # used | A | B | C | D | ------------------------------------------------------------------------------- 0 | 85% | 1 | 85% | 2 | A = Chance to hit target 1 | 85% | 2 | 84% | 4 | B = Damage dealt if target hit 2 | 84% | 4 | 83% | 8 | C = Chance to hit surrounding target 3 | 83% | 8 | 81% | 16 | D = Damage dealt if sur.target is hit 4 | 81% | 16 | 79% | 32 | ------------------------------------------------------------------------------- 5 | 79% | 32 | 76% | 64 | Note: Missing your target will not 6 | 76% | 64 | 73% | 128 | cause any damage to sur.target. 7 | 73% | 128 | 69% | 256 | 8 | 69% | 256 | 65% | 512 | 9 | 65% | 512 | 60% | 1024 | ------------------------------------------------------------------------------- 10 | 60% | 1024 | 55% | 2048 | 11 | 55% | 2048 | 49% | 4096 | 12 | 49% | 4096 | 43% | 8192 | 13 | 43% | 8192 | 36% | 16384 | 14 | 36% | 16384 | 29% | 32768 | ------------------------------------------------------------------------------- 15 | 29% | 32768 | 21% | 65536 | 16 | 21% | 65536 | 13% | 131072 | 17 | 0% | MISS! | 0% | MISS! | ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - d) Souleater tech deals physical damage to one enemy at the expense of 20% MAX HP of the user. Damage it deals is based on below formula: <DMG = 1.4 x ATT x RND(1~1.125) x (1 + STR x (Lv+STR)/256)> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - e) Charge tech allows a chr to recover some MP. If tech fails, MP falls to zero. Amount of MP recovered, and chance of success are based on below formula: <MP recovered = RND (Lv ~ 1.33Lv)> <1 - (Current MP/MAX MP + 0.01) = success rate> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - f) Gil Toss tech deals physical damage, but be careful as it uses up a portion of your gil. Base chance to hit is 100%. Damage inflicted is based on below parameters. <DMG = Gil thrown> <Gil thrown = active party total current HP / amount of enemies in range> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - g) Traveler tech deals damage based on number of steps you took since you used Traveler last time. It has 100% chance to successfully hit the enemy. It deals physical damage. ------------------------------------------------------------------------------- Dmg / Steps | 0 - 99 | 100 - 499 | 500 - 989 | 990 - 999 ------------------------------------------------------------------------------- <Step x ??> | x 1 | x 2 | x 3 | x 10 ------------------------------------------------------------------------------- For example, if you made 550 steps since last time, you will deal 1650 damage to your enemy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - h) Horology tech deals damage based on *second minute* digit of your game clock. It has 70% chance to successfully hit the enemy. It deals physical damage. ------------------------------------------------------------------------------- Dmg / Digit | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 ------------------------------------------------------------------------------- <LV x ??> | 0 | 0,5 | 2 | 4 | 8 | 12,5 | 18 | 24,5 | 32 | 40,5 ------------------------------------------------------------------------------- For example, if second minute digit is 5, and your caster is lv20, you will deal 250 damage to your enemy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - i) Bonecrusher tech deals damage based on following formula: <User's dmg to self = 0 ~ (user's own HP-1)> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - j) Wither tech lowers enemy's STR by <STR / 2> each time you successfully hit the enemy. Base chance for hitting is 66%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - k) Addle tech lowers enemy's MAG by <MAG / 2> each time you successfully hit the enemy. Base chance for hitting is 66%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - l) Expose tech lowers enemy's DEF by <(DEF + 8) / 9> each time you successfully hit the enemy. Base chance for hitting is 33%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - m) Shear tech lowers enemy's MDEF by <(MDEF + 8) / 9> each time you successfully hit the enemy. Base chance for hitting is 33%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - n) And finally, tech's base chance is taken as a value in following formula: <Success Chance = Base Chance + (User's lv - Target's lv) (%)> And if user's lv is higher than target's, success chance becomes: <Success Chance = 3x (User's lv - Target's lv) (%)>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MISS, IMMUNE, BLOCK, COUNTER, HP & MP RECOVERY NOTIFICATIONS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- a) If an attack misses the target, red word 'MISS' appears on screen. b) If the target is immune to an attack, red word 'IMMUNE' appears on screen. c) If the target blocks an attack, green word 'BLOCK' appears on screen. d) If the target counters an attack, blue word 'COUNTER' appears on screen. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - e) Damage to foe's HP is denoted by white numbers appearing on screen. f) Damage to chr's HP is denoted by red numbers appearing on screen. g) Damage to target's MP is denoted by red numbers appearing on screen. h) HP recovery is denoted by green numbers appearing on screen. i) MP recovery is denoted by green numbers appearing on screen. j) If no damage has been inflicted or no HP/MP recovered, a red or white zero (0) is displayed. =============================================================================== =============================================================================== 10.) TREASURE - G1000 =============================================================================== =============================================================================== FFXII has the most obnoxious treasure system I have ever seen. Luckily FFXII Ultimania has the info we need (some other official guide omitted treasure info for the remainder of Great Crystal, for example). a) Each treasure pot, coffer, chest (I will simply refer to it as treasure) has a certain % chance to even spawn. Some of them have 100%, and some as low as 10% (so you may not even run across the chest). b) When chest spawns, there is a certain % that it will hold gil, or one of two possible items. c) Possible items have another % - you get a chance that it will hold item A, and a chance that it will hold item B. Chances are usually 50% to 50%. d) When you obtain Diamond Armlet, some things change. Treasure's spawn rate remains the same, as does % that treasure will hold gil. However, chance to obtain item A is raised to 90%, while chance to obtain item B is lowered to measly 10%. e) Some treasure can be obtained infinite times, and all you need to do is zone thru 3 different sections of an area. f) Some treasure only appears once per game, and never again when you claim its contents. g) Treasure may hold gil, gambit, weapon, a piece of equipment, or ammo. h) If I feel crazy enough, I may eventually put down exactly where to obtain these treasures. For now I will only stick to the ones that are really really superior. i) So how do you read this information? It will consist of up to four lines of important information. FIRST LINE - Info that tells you name of place that treasure pertains to (this can be dungeon, town, or area). SECOND LINE - Name of the section of the map where you can obtain the treasure. Remember that you can bring up your map by pressing Select. THIRD LINE - Treasures are numbered from <01> onward. - Treasure can respawn (denoted with <yes>), or be one-time-only treasure, in which case it will not respawn (denoted with <no>). - Next is a percentage chance for treasure to spawn when you enter section of the map treasure spawns in. - Next is a percentage chance for treasure to hold gil, assuming treasure has successfully spawned. - Next is amount of gil treasure can hold. It can be any amount from 1 gil up to the max amount listed here. Some treasures hold fixed amount of gil, and some treasures hold no gil at all. - Next is lower-tier item and 50% chance to find it in treasure. - Next is higher-tier item and 50% chance to find it in treasure. FOURTH LINE - With Diamond Armlet equipped spawn percentage chance for treasure remains the same, as does percentage chance to hold gil, but items inside may be different and amount of gil obtained usually higher. - Next is amount of gil treasure can hold. It can be any amount from 1 gil up to the max amount listed here. Some treasures hold fixed amount of gil, and some treasures hold no gil at all. - Next is lower-tier item and 90% chance to find it in treasure. - Next is higher-tier item and 10% chance to find it in treasure. ------------------------------------------------------------------------------- IMAGINARY DUNGEON - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - West Transitway - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 100% | 50% | ~2000 | Potion | Hi-Potion with Diamond Armlet | ~5000 | X-Potion | Dark Matter So in this case you will find a treasure in Imaginary Dungeon, West Transitway section of the map. It respawns with 100% chance once you zone three sections away, and in 50% chances it will hold gil (any amount between 1 and 2000). Then that means that you have 50% chance for item to be inside. That 50% chance is further divided between 50% shot at Potion being inside, and another 50% shot at Hi-Potion being inside. But if you have Diamond Armlet (remember, only item % chances will differ), you have 50% chance that a spawned treasure will hold anywhere from 1 to 5000 gil. Then that means that you have 50% chance for item to be inside. That 50% chance is further divided between 90% shot at X-Potion being inside, and remaining 10% shot at Dark Matter being inside. ------------------------------------------------------------------------------- NALBINA FORTRESS TRENo01 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lower Apartments - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 100% | 0% | - | Potion | Potion with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 100% | 0% | - | Potion | Potion with Diamond Armlet | - | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- THE ROYAL CITY OF RABANASTRE - LOWTOWN TRENo02 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - North Sprawl - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% | 50% | ~30 | Potion | Eye Drops with Diamond Armlet | ~100 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 70% | 50% | ~20 | Red Fang | Phoenix Down with Diamond Armlet | ~100 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 70% | 50% | ~30 | Potion | Potion with Diamond Armlet | ~200 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 70% | 50% | ~30 | Potion | Antidote with Diamond Armlet | ~100 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 50% | ~70 | Potion | Potion with Diamond Armlet | ~350 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - South Sprawl - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 70% | 50% | ~40 | Potion | Antidote with Diamond Armlet | ~150 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07*| no | 100% | 50% | ~100 | Potion | Eye Drops with Diamond Armlet | ~200 | Knot of Rust | Ether * This treasure is located in front of Dalan's. Do not open it until you obtain Zodiac Spear from Necrohol of Nabudis. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% | 50% | ~30 | Potion | Potion with Diamond Armlet | ~100 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 70% | 50% | ~60 | Potion | Potion with Diamond Armlet | ~250 | Knot of Rust | Hi-Ether ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- DALMASCA ESTERSAND TRENo03 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Stepping - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% | 60% | ~50 | Potion | Hi-Potion with Diamond Armlet | ~160 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 70% | 60% | ~50 | Potion | Eye Drops with Diamond Armlet | ~160 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 70% | 60% | ~50 | Potion | Potion with Diamond Armlet | ~170 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 70% | 60% | ~50 | Potion | Potion with Diamond Armlet | ~170 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 60% | ~120 | Potion | Hi-Potion with Diamond Armlet | ~430 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 70% | 60% | ~45 | Potion | Antidote with Diamond Armlet | ~155 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 70% | 60% | ~80 | Potion | Antidote with Diamond Armlet | ~200 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% | 60% | ~45 | Potion | Escutcheon with Diamond Armlet | ~155 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Outpost - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 70% | 60% | ~15 | Potion | Potion with Diamond Armlet | ~30 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 70% | 60% | ~15 | Potion | Potion with Diamond Armlet | ~30 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 70% | 60% | ~15 | Potion | Potion with Diamond Armlet | ~30 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yardang Labyrinth - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 67% | 60% | ~90 | Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 67% | 40% | ~90 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 67% | 20% | ~150 | Potion | Echo Herbs with Diamond Armlet | ~800 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 67% | 25% | ~90 | Potion | Aero Mote with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 67% | 35% | ~90 | Potion | Phoenix Down with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 67% | 90% | ~90 | Potion | Onion Bolts with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sand-swept Naze - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 65% | 35% | ~120 | Potion | Handkerchief with Diamond Armlet | ~400 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 65% | 60% | ~250 | Potion | Echo Herbs with Diamond Armlet | ~700 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 70% | 30% | ~70 | Potion | Onion Shot with Diamond Armlet | ~200 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 70% | 30% | ~70 | Potion | Gold Needle with Diamond Armlet | ~200 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 75% | 40% | ~70 | Potion | Hi-Potion with Diamond Armlet | ~180 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 75% | 40% | ~100 | Potion | Rod with Diamond Armlet | ~250 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 75% | 40% | ~100 | Potion | Ether with Diamond Armlet | ~250 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 75% | 40% | ~70 | Potion | G-Foe: nearest with Diamond Armlet | ~180 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Banks of the Nebra - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 67% | 50% | ~200 | Potion | Phoenix Down with Diamond Armlet | ~620 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 67% | 50% | ~150 | Potion | G-Ally: status = REF with Diamond Armlet | ~390 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 67% | 50% | ~180 | Potion | Eye Drops with Diamond Armlet | ~390 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 67% | 50% | ~150 | Potion | Ether with Diamond Armlet | ~390 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 67% | 50% | ~150 | Potion | Antidote with Diamond Armlet | ~390 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 67% | 50% | ~120 | Potion | Potion with Diamond Armlet | ~390 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 67% | 50% | ~100 | Potion | Echo Herbs with Diamond Armlet | ~180 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Yoma - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 75% | 20% | ~200 | Potion | G-Ally: lowest DEF with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 75% | 20% | ~200 | Potion | War Hammer with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 35 | yes | 75% | 20% | ~200 | Potion | Hi-Potion with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36 | yes | 75% | 20% | ~200 | Potion |G-Ally:strongest weapon with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37 | yes | 75% | 20% | ~200 | Potion | Sirius with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38 | yes | 75% | 20% | ~200 | Potion | Hi-Potion with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 39 | yes | 75% | 20% | ~200 | Potion | Hi-Potion with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 40 | yes | 75% | 20% | ~200 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 41 | yes | 75% | 20% | ~200 | Potion | Close Helmet with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broken Sands - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 42 | yes | 75% | 20% | ~200 | Potion | G-Ally: lowest HP with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 43 | yes | 75% | 20% | ~200 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 44 | yes | 75% | 20% | ~200 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | X-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45 | yes | 75% | 20% | ~200 | Potion | G-Ally: lowest MDEF with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 46 | yes | 75% | 20% | ~200 | Potion | Hornito with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 47 | yes | 75% | 20% | ~200 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 48 | yes | 75% | 20% | ~200 | Potion | Ether with Diamond Armlet | ~1000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- GIZA PLAINS TRENo04 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Throne Road - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | no | 100% | 0% | - | Potion | Potion with Diamond Armlet | - | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 72% | 50% | ~55 | Potion | Antidote with Diamond Armlet | ~160 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 72% | 50% | ~55 | Potion | Antidote with Diamond Armlet | ~160 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 72% | 50% | ~55 | Potion | Potion with Diamond Armlet | ~160 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 72% | 50% | ~60 | Potion | Potion with Diamond Armlet | ~170 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 72% | 50% | ~55 | Potion | Antidote with Diamond Armlet | ~160 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 72% | 50% | ~55 | Potion | Antidote with Diamond Armlet | ~160 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gizas North Bank - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% | 60% | ~60 | Potion | Eye Drops with Diamond Armlet | ~250 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 70% | 60% | ~70 | Potion | Eye Drops with Diamond Armlet | ~250 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 70% | 60% | ~70 | Potion | Ether with Diamond Armlet | ~250 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 67% | 70% | ~90 | Potion | Remedy with Diamond Armlet | ~250 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 67% | 70% | ~50 | Potion | Potion with Diamond Armlet | ~250 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 88% | 100% | ~100 | - | - with Diamond Armlet | ~350 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gizas South Bank - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | no | 70% | 30% | 550 | Potion | Ether with Diamond Armlet | 50000 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 85% | 50% | ~40 | Potion | Dark Mote with Diamond Armlet | ~50 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 70% | 50% | ~80 | Potion | Antidote with Diamond Armlet | ~300 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 70% | 50% | ~80 | Potion | Ether with Diamond Armlet | ~300 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 65% | 35% | ~320 | Potion | Broadsword with Diamond Armlet | ~600 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warrior's Wash - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 75% | 70% | ~50 | Potion | Cotton Shirt with Diamond Armlet | ~500 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 75% | 35% | ~70 | Potion | Eye Drops with Diamond Armlet | ~500 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 75% | 35% | ~100 | Potion | Potion with Diamond Armlet | ~1200 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Toam Hills - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 67% | 45% | ~50 | Potion | Hi-Potion with Diamond Armlet | ~200 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 67% | 45% | ~80 | Hi-Potion | Ether with Diamond Armlet | ~200 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 67% | 45% | ~50 | Potion | Potion with Diamond Armlet | ~190 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 67% | 45% | ~50 | Red Fand | Red Fang with Diamond Armlet | ~190 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 67% | 45% | ~80 | Potion | Potion with Diamond Armlet | ~200 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 67% | 45% | ~50 | Potion | Potion with Diamond Armlet | ~190 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Starfall Field - The Dry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 75% | 70% | ~50 | Potion | Eye Drops with Diamond Armlet | ~290 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 75% | 30% | ~80 | Escutcheon | Eye Drops with Diamond Armlet | ~290 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 75% | 50% | ~60 | Potion | Potion with Diamond Armlet | ~290 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 75% | 66% | ~70 | Ether | Ether with Diamond Armlet | ~320 | Knot of Rust | Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 75% | 50% | ~70 | Potion | Potion with Diamond Armlet | ~300 | Knot of Rust | Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Throne Road - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33 | yes | 50% | 55% | ~150 | Knot of Rust | Longbow with Diamond Armlet | ~500 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34 | yes | 70% | 40% | ~150 | Knot of Rust | Dark Mote with Diamond Armlet | ~500 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 35 | yes | 72% | 35% | ~150 | Phoenix Down | Ether with Diamond Armlet | ~500 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 36 | yes | 75% | 30% | ~150 | Knot of Rust | G-Foe: status = BLI with Diamond Armlet | ~500 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gizas North Bank - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37 | yes | 67% | 40% | ~200 | Knot of Rust | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38 | yes | 50% | 50% | ~200 | Knot of Rust | Battle Bamboo with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 39 | yes | 67% | 30% | ~200 | Echo Herbs | Ether with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 40 | yes | 67% | 40% | ~200 | Knot of Rust |G-Foe:status = HP Crit with Diamond Armlet | ~400 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gizas South Bank - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 41 | yes | 45% | 50% | ~220 | Knot of Rust | Rose Corsage with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 42 | yes | 67% | 40% | ~220 | Phoenix Down | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 43 | yes | 68% | 40% | ~220 | Knot of Rust | G-Foe: chr HP = 100% with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 44 | yes | 67% | 35% | ~220 | Echo Herbs | Ether with Diamond Armlet | ~400 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45 | yes | 35% | 60% | ~50 | Knot of Rust | Jade Collar with Diamond Armlet | ~200 | Knot of Rust | Knot of Rust - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warrior's Wash - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 46 | yes | 67% | 40% | ~160 | Knot of Rust | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 47 | yes | 50% | 55% | ~160 | Knot of Rust | Bronze Mace with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 48 | yes | 67% | 35% | ~160 | Echo Herbs | Ether with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 49 | yes | 67% | 35% | ~160 | Knot of Rust | G-Foe: status = SIL with Diamond Armlet | ~400 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 50 | yes | 50% | 40% | ~160 | Knot of Rust | Onion Bombs with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Toam Hills - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 51 | yes | 67% | 35% | ~250 | Knot of Rust | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 52 | yes | 50% | 55% | ~80 | Knot of Rust | Main Gauche with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 53 | yes | 67% | 40% | ~80 | Knot of Rust |G-Foe: chr status = BLI with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 54 | yes | 67% | 30% | ~80 | Knot of Rust | Ether with Diamond Armlet | ~400 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Starfall Field - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 55 | yes | 69% | 40% | ~210 | Phoenix Down | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Reflectga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 56 | yes | 50% | 50% | ~210 | Knot of Rust | Heavy Coat with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 57 | yes | 69% | 25% | ~210 | Rose Corsage | G-Foe: status = IMM with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 58 | yes | 69% | 40% | ~210 | Knot of Rust | G-Foe: undead with Diamond Armlet | ~400 | Knot of Rust | Warp Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 59 | yes | 50% | 55% | ~210 | Knot of Rust | Chainmail with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 60 | yes | 73% | 40% | ~210 | Echo Herbs | Dark Mote with Diamond Armlet | ~400 | Knot of Rust | Float Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tracks of the Beast - The Rains - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 61 | yes | 67% | 40% | ~300 | Knot of Rust | G-Foe: status = DIA with Diamond Armlet | ~400 | Knot of Rust | Vanishga Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 62 | yes | 67% | 40% | ~300 | Knot of Rust | G-Foe: thunder - weak with Diamond Armlet | ~1000 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 63 | yes | 50% | 50% | ~300 | Knot of Rust | Jackboots with Diamond Armlet | ~400 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 64 | yes | 50% | 50% | ~300 | Knot of Rust | Black Belt with Diamond Armlet | ~400 | Knot of Rust | Scathe Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- DALMASCA WESTERSAND TRENo05 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Galtea Downs - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 65% | 30% | ~110 | Potion | Onion Arrow with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 65% | 30% | ~120 | Potion | Water Mote with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 65% | 50% | ~130 | Potion | Potion with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 50% | 100% | ~10 | - | - with Diamond Armlet | ~50 | - | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 65% | 30% | ~150 | Potion | Onion Arrow with Diamond Armlet | ~1000 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 65% | 30% | ~160 | Potion | Phoenix Down with Diamond Armlet | ~1000 | Knot of Rust | Balance Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Midfault - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 70% | 30% | ~70 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% | 30% | ~70 | Hi-Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 70% | 30% | ~70 | Potion | Holy Mote with Diamond Armlet | ~500 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 70% | 30% | ~70 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 70% | 30% | ~70 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 70% | 30% | ~70 | Hi-Potion | Onion Shot with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 70% | 30% | ~70 | Hi-Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shimmering Horizons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14 | yes | 70% | 25% | ~600 | Remedy | Onion Bolts with Diamond Armlet | ~200 | Knot of Rust | Hastega Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15 | yes | 50% | 35% | ~400 | Potion | Hastega Mote with Diamond Armlet | ~1600 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 16 | yes | 65% | 35% | ~80 | Hi-Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 65% | 35% | ~80 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 65% | 35% | ~80 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 65% | 35% | ~80 | Hi-Potion | Phoenix Down with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 65% | 35% | ~80 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 70% | 30% | ~100 | Hi-Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Windtrace Dunes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 68% | 30% | ~90 | Hi-Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 68% | 30% | ~90 | Hi-Potion | Hi-Potion with Diamond Armlet | ~500 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 68% | 30% | ~90 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 68% | 30% | ~90 | Potion | Ether with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 68% | 30% | ~90 | Potion | Remedy with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 68% | 30% | ~90 | Hi-Potion | Phoenix Down with Diamond Armlet | ~500 | Knot of Rust | Hi-Ether - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 68% | 30% | ~350 | Potion | Remedy with Diamond Armlet | ~2000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 68% | 30% | ~350 | Hi-Potion | Phoenix Down with Diamond Armlet | ~2000 | Knot of Rust | Elixir - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Corridor of Sand - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 65% | 30% | ~100 | Potion | Balance Mote with Diamond Armlet | ~1000 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 31 | yes | 65% | 30% | ~100 | Potion | Onion Shot with Diamond Armlet | ~1000 | Knot of Rust | Holy Mote - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 32 | yes | 65% | 30% | ~120 | P