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    FAQ by Zauron

    Version: Final | Updated: 02/24/04 | Search Guide | Bookmark Guide

    Drakan: The Ancients' Gates for Playstation II FAQ (2/24/4) by Zauron
          A.  The BUGS
          B.  The Warnings
          A.  Review of the game
          B.  Basic Controls
          C.  Advanced Controls
          D.  Stats, Skills, and Leveling
          A.  Melee techniques
          B.  Bow techniques
          C.  Magic and being cheap
          D.  Mid-air combat
          A.  Surdana
          B.  The Islands
          C.  The Northlands
          D.  The Valley
          E.  Final Map
          F.  Other secrets
          A.  Surdana
          B.  The Islands
          C.  The Northlands
          D.  The Valley
          E.  Final Map
          F.  Other Frequently Asked Questions
    This is NOT a walkthrough for Drakan.  This is a FAQ whose purpose is to help
    people that are stuck on the game and to provide a list of side stuff you don't
    want to miss out on but are not going to waste time trying to find on your own.
    It's intended for those people that mostly want to figure out the game on their
    own but either get stuck from time to time or that hate looking in every nook
    and cranny to find every side quest there is to do yet don't want to miss out on
    the rewards for doing them.  It's not intended to hold your hand and walk you
    through step by step potentially ruining the game for you.  If you want
    something like that, there's a guide you can get from the store (plus I'm sure
    someone will write a complete walkthrough online at some point).
    Also, note that I often use the wrong name for an area.  This is on purpose.  I
    feel names like "The Islands" are fine because it's enough that people will know
    what I'm talking about, but it doesn't give anything away about the game itself.
    I try hard not to spoil things for people, although it's pretty hard to do.  I
    do use as generic terms as I can while still describing things accurately, and
    try very hard to avoid revealing anything about the main plot, but I'm sure a
    few things slipped in there that you might not want to have known.  You've been
         I A. The BUGS
    There is a bug in this game that causes you to lose your dragon.  The bug is
    caused by going into certain caves where the game intended you to take the
    dragon with you but you go in alone, and then there's an area transition in the
    cave and when you pop out the other side, the dragon is gone permanently.  The
    really bad thing about it is any time you do one of these area transitions the
    game forces you to save the game, so if you only keep one save slot
    (understandable with each slot taking 1.5MB of space!) than you will have to
    start the game all over again if this happens!  It doesn't happen every time you
    do this and there aren't many places that it can happen (actually only one that
    I know for sure, the tunnel between the two main sections of the Northlands map)
    but it does happen sometimes so it's best to avoid it if you can.  It can also
    (very rarely) happen randomly when saving the game when outdoors. To avoid this
    bug, just follow these rules:
    Rule #1: If you want to go in a cave, first see if you can take your dragon in
    with you by landing the dragon and walking in with the dragon.  If the dragon
    can't fit, then you're safe to jump off and go alone.
    Rule #2: If the game suddenly asks you to save while you are going somewhere, it
    means it's an area transition.  If you press Triangle to cancel, you will be
    bumped back (you can't continue unless you do actually save it).  When this
    happens, before saving it think to yourself "Is there any way I could have taken
    the dragon with me to this point?" and if there is, cancel the save and go back
    and fetch the dragon.
    Rule #3: If you're about to save the game manually and you are in an area where
    the dragon should be available, ALWAYS make sure your dragon is on the ground
    near you or that you are actually riding the dragon before you save.  If you're
    in a cave or other area where the dragon can't go, don't worry about it
    (although if you're in a shop or something it might be a good idea to exit the
    shop and make sure he's nearby before you save).
    What to do if this bug happens to you:
    Other than loading a previous save game, the only thing we think MIGHT work is
    to go through a long cave that's in the same area as the dragon was last seen,
    and that doesn't require a transition to another area.  For example, the Yeti
    cave in the Northlands or the farmer's wife side quest mushroom cave in Surdana.
    If you go through the cave from beginning to end the dragon should be waiting
    for you as you exit the cave.  This only works on caves that don't require an
    autosave and a transition to a different area.  Also, sometimes if you're lucky
    you can still spot the dragon, way high in the air seeming to be stuck too high
    in the sky - if you get directly below him and call for him you can sometimes
    get him unstuck.
    NOTE: This bug was found and fixed by the developers, and thus should not be a
    problem in the PAL/European release of the game.
    Other bugs:
    During the quest for the Blade of Gold, if you complete the dungeon and kill the
    enemy you are supposed to kill before talking to the Northland warrior to
    officially be given the quest, you won't be rewarded for doing it - which in
    turn means the game can't be completed as you need the quest reward.
    Sometimes for some reason the game will lock up when saving or you won't be able
    to complete a quest because you did things out of order.  This normally will
    only happen if you try to race through the game and skip things by using guides
    (like this one) and doing things you aren't even supposed to know about yet.
    I've never had this happen to me personally (even when I do skip stuff) but have
    had a few others report it.  Take it slow, try to do quests in the order the
    game gives them, and use backup save slots to prevent this.
    Another slight bug is sometimes you will get stuck in a wall or barrel or
    something.  Usually holding X and rolling left or right will get you unstuck.
    Sometimes pressing Start to go to your inventory and then back out again will
    get you unstuck as well.
         I B. The Warnings
    The other thing you should know about this game is that there are many times
    when you will not be able to return to an area once you are done with it, even
    if there is stuff you missed while you were there.  This will never prevent you
    from finishing the game, however, there are often fairly significant side quests
    or special items you will never be able to get after you leave the area.  As
    such, I suggest that you A) keep multiple save slots if possible, B) explore
    every inch of the place if you're worried about not being able to return and C)
    consult section V. of this guide to see if there are any secrets or things you
    don't want to miss in this area before you leave it.
    The sections that you can't return to include the swamp section after leaving
    Surdana the first time, The Islands map after beating the boss there, Kragmoor
    after beating that section or after opening the second Gate in the Northlands,
    some of the short dungeons after completing them, and the entire rest of the
    game once you get to the Final Map (actually, you can't go back after a door
    closes behind you shortly after marching your Dragon through a large room in the
    last dungeon of the Valley section of the game - when you see your dragon again
    after doing the first part of this dungeon, be sure to use him to go back to a
    Blacksmith before marching him through the room you just cleared as you will
    have no other chance to repair or sell for the rest of the game soon after that
         II A. Review of the game
    Drakan: The Ancients' Gates is a third-person action/RPG/adventure game staring
    a female warrior that rides around on a dragon.  It shares similarities with
    Nintendo 64 Zelda titles but with more in-depth RPG elements like weapon stats
    and leveling up.  It's not nearly as deep as most other RPG's, however, with
    only minimal character customization and only one playable character (well, two
    if you count the dragon).  It is a very good blend of various gameplay elements,
    incorporating melee combat, ranged combat, a unique spell casting system,
    traveling around on the back of a dragon, mid-air combat, lots of quests to do
    and treasure to find, and a very diverse set of locales including snowy
    mountains, deserts, swamps, caves, crypts, etc.
    The graphics are very nice, the sound effects are spot-on, and the music is
    pretty good (although it doesn't play very often, but it does come in at key
    spots to pump up the intensity).  I am most impressed with the layout of the
    levels in Drakan, as they are varied and make you seem like you are going to be
    lost at any moment, yet you almost always press on continuously, rarely having
    to search hard to figure out where to go next.  Paths often cross each other,
    and it makes you feel like you are really exploring some dangerous caves or a
    big open swamp, even though you really are often subtly being led along a well-
    designed path.  Some of the levels are just awesome, some of the best adventure
    levels I've seen in a long time.
    The enemies are also pretty good too - some are just downright scary (one even
    made me jump when I rounded a corner and found myself face-to-face with the huge
    jaw of a giant Grull).  The combat system is great, it provides for a lot of
    strategy and gives you a good sense of satisfaction when you successfully kill a
    difficult enemy unscathed.  The only complaints I have with the combat system is
    that you can't use the Parry move when wielding a weapon with magical charges
    until you use up the charges (since Parry and the magic charges both use the
    same button) and that certain cheap magic spells make the combat ridiculously
    easy if you use them, but I try to save those spells for emergency use only if
    Also all the side quests really feel like you are doing something useful, and
    they are almost always quite involved, some even including very unique
    interesting levels just for that one optional quest.  None of those stupid
    tedious side quests that many other RPG's have come up with recently (if you've
    tried the Chocobo Race in Final Fantasy X, you know what I mean).
    Unfortunately the game loses some points for having some bugs and also the fact
    that you can't return to previous areas at some points is a real pain.
    I would recommend buying the game instead of renting as it does take a long time
    to experience everything it has to offer (and believe me, unlike many other
    games you really do want to experience all the various side things you can do in
    this game!)
    My rating: 8/10
         II B. Basic Controls
    On foot:
    Left Analog  - Move forward and back, turn left and right
    Right Analog - Move camera/Pitch up/down when swimming
    Digital Pad  - Used for special combat techniques
    Triangle     - Jump/swim up
    Square       - Attack
    Circle       - Magic/Block/Parry/Zoom-in with bow
    X            - Duck/Roll/Swim down
    L1           - Talk/pick up nearby items/call for dragon
    L2           - Hold to strafe/Switch targets
    R1           - Cycle through hot slot items
    R2           - Lock on to nearest target
    Select       - Access inventory/spells/etc.
    Start        - Pause/save/load
    Riding the dragon:
    Left Analog  - Move forward and back, turn left and right
    Right Analog - Pitch up/down
    Digital Pad  - Used for special combat techniques
    Triangle     - Fly straight up/take off
    Square       - Use primary breath attack
    Circle       - Use secondary breath attack
    X            - Fly straight down/land
    L1           - Switch breath type
    L2           - Hold to strafe/Switch targets
    R1           - Use primary breath attack
    R2           - Lock on to nearest target
    Select       - Access inventory/etc.
    Start        - Pause/save/load
         II C. Advanced Controls
    NOTE: I will use D-Up, D-Left, D-Right, and D-Down to refer to presses on the
    Digital directional pad.  Just plain Up/Down/Left/Right refer to pressing that
    direction on the Left Analog Stick.  Drakan is unique in that both Analog sticks
    AND the digital pad are all used and for different purposes, so it might take a
    bit to get used to!
    Advanced movement:
    Sneak - just press lightly on the left analog stick to move more slowly - this
    will make it so you make no noise and can then sneak up on enemies, which is
    useful because hitting an enemy in the back before they notice you does major
    Back flip - Hold back and press Triangle.
    Side Jump - Hold L2 and press left or right + the Triangle button to jump
    sideways.  Or, lock on to an enemy with R2 then press left or right + the
    Triangle button.
    Side Roll - Very useful to dodge projectiles, hold L2 and press left or right +
    the X button.  Or, lock on to an enemy with R2 then press left or right + the X
    Reverse Jump - Makes you jump forward while flipping around to face the other
    way - thus you can jump over an enemy and land facing their back.  Press D-Down,
    D-Up, Triangle to do this.
    Advanced combat moves:
    Triple combo - Press Square three times in a row to do a triple combo hit - your
    most basic attack.
    Thrust - Press any of the 4 directions on the digital pad then press Square and
    you will stab in that direction - forward, back, straight left, or straight
    right.  Often stuns enemies and does good damage, is also quick to execute.
    Side swipe - Press D-Left, D-Left, Square or D-Right, D-Right, Square to do a
    side slash that will often knock small enemies down.
    Downward slash - Press D-Down, D-Down, Square to slash downwards.  This move
    will also knock many enemies down and is also good for killing smaller enemies
    where regular slashes go over their heads.
    Spin move - Press D-Down, D-Up, Square to spin.  With small weapons you will
    step forward a bit and do a wide spinning slash, knocking down enemies (often
    more than one).  With large weapons you will stand in place and swing the weapon
    in a circle three times.
    Dragon riding:
    Mount the dragon by bumping into him.  Call him to you by holding L1 down for a
    few seconds.   Land with X and then press X again to dismount.  The dragon can
    walk around on the ground when you've landed.  When you're on the ground press
    D-Up, Square to do a bite attack.
    Hot-slot items:
    When in your inventory (press Select) select an item and press X to hot-slot it.
    From then on, you can cycle between all hot slotted items without having to go
    to the inventory screen by tapping R1 until you see the item you want, then
    pressing Square.  You can hotslot potions and can drink them using this method
    (and can even run while drinking!).  You can also hotslot weapons and shields
    this way to allow you to quickly switch weapons.  If you choose the weapon you
    already have in your hand with this, then you will put the weapon away (so you
    can use magic).  Note that if you have only one weapon hot-slotted, than all you
    have to do is tap R1 once to immediately pull it out, and tap R1 again to
    immediately put it away.  This is quicker than having to cycle through and pick
    it, but has the disadvantage of not allowing you to use potions or swap to a
    different weapon (like a bow) as quickly or while running.  Going to your
    inventory does NOT pause the game, so keep that in mind...
    Casting spells:
    There's two methods to cast spells - 1) Put your weapon away, press Select, go
    to the spell list, pick the spell you want, and press Square.  2) Put your
    weapon away, hold Circle, and trace the proper spell pattern using the digital
    pad or the analog stick, as shown in the spell screen.  For example, to cast
    Fear hold down Circle and press Left, Up, Down Left.  For attack spells, you
    only have to do this once and then you will have the spell ready to go - just
    press Square at that point to fling it at an enemy, and you can keep pressing
    Square to fling that same spell until you either equip a weapon or press Circle
    again to cancel it.  For other spells like Fear and Time Slow, the spell is cast
    immediately and has a set duration; after the spell is cast you are free to pull
    out a weapon without interrupting the spell.
    Locking on:
    Press R2 to lock on to an enemy, and press R2 again to cancel the lock.  Left
    and right on the analog stick will change to strafe, and you can roll or jump
    sideways while in this mode.  You will face the enemy constantly while you are
    locked on to it.  Also, the enemy will have two lines circle around it to
    indicate which one is targeted.  You can press L2 to switch targets.  While the
    enemy is targeted, all attacks (including bow and magic projectiles) are sent
    toward that enemy.  Also, the color of the lines circling the enemy indicate its
    health - yellow=healthy, orange=injured, red=seriously injured, black=near
    death, blue=invulnerable.
         II D. Stats, Skills, and Leveling
    There aren't a lot of stats and skills to keep track of in Drakan, fortunately,
    so let's go through them quickly.
    Health - Represented by the red circle in the lower left hand corner.  Your
    character shares her health with her dragon, so if either is injured (or healed)
    both are affected.  As you are injured your health goes down, when it is empty
    you die.  You can heal it through various means such as potions.  Note that your
    maximum health is the same throughout the game.
    Experience - A bar to the left of the Health indicator is an experience bar.  As
    you kill enemies with either Rynn or the dragon, your experience bar will go up.
    Harder enemies will raise it more, and it fills slower at higher levels.  You
    get the same experience for killing an enemy no matter how you kill it,
    including using the dragon.  When the experience bar gets full, it empties and
    you are fully healed and gain an Experience Level and one skill point.
    Mana - This is the blue circle on the right side of the screen.  It gets lower
    as you cast spells or use the Dragon's breath weapons.  It regenerates naturally
    over time.  It regenerates faster on the Dragon and faster as you have higher
    Magic Skill.  It can also be restored with Mana potions.  If it runs out, you
    can't use spells or the Dragon's breath weapons until it goes back up again.
    Sometimes a number will replace the mana indicator - this means you are using a
    weapon that has a magical ability, and the number represents how many more times
    the weapon can use its ability.  Also the mana indicator doubles as a compass
    that points in the direction you are facing (so if it is pointing to the right,
    it means you are facing East).
    Experience Level - This only affects which armor and shields you can equip.
    Higher-grade armor and shields require a higher experience level.  It has no
    other affect on your character whatsoever - not even on your health or mana
    amounts.  It can be used as an indication of how many skill points you've earned
    so far though (you get 1 skill point every time you get another Experience
    Level), as well as how slow your experience bar will raise (it raises slower
    when you have a higher Experience Level).  It is believed the maximum Experience
    Level you can get is 12, giving you a total of 11 skill points to split among
    your skills.
    Damage - This number appears on weapons and spells and indicates very directly
    how much damage that weapon or spell will do.  This number can be modified by
    the Armor Rating of any enemies you fight (i.e. if they are wearing armor, you
    will do less damage).  However, sometimes the damage number will have the
    indicator "AP" after it.  This stands for "Armor Piercing" and means that the
    weapon will always do full damage as if the enemy had an Armor Rating of 0.
    Speed - This number appears on melee weapons and indicates how fast they swing.
    Range - This number appears on bows and indicates how far they can accurately
    Arrows - This indicates how many times you can fire this bow before you need to
    restock on arrows (you can restock at the blacksmith in the same way you repair
    stuff).  This number goes down by 1 every time you fire an arrow.  When you
    restock on arrows, the maximum arrows this bow can use goes down by 20 (don't
    ask me why).
    Armor Rating - This number appears on armor and shields and affects how much
    Health is lost when Rynn is hit.  The higher the Armor Rating, the less damage
    Rynn will take.  Note that the armor rating on Shields only takes affect only
    when the shield is blocking the hit (by holding Circle) and its number is added
    to the Armor Rating on your armor at that time.  Thus Shields can greatly reduce
    how much damage you take when you use them, however, they can't block a hit
    completely like Parry can (you Parry by pressing Circle while holding a melee
    weapon, no shield, and the weapon has no magical charges on it).
    Durability - This number appears on armor and weapons and indicates how many
    times you can hit an enemy with it before the weapon breaks (NOTE:  The weapon
    is NOT destroyed when it breaks, it just can't be used until you repair it.
    There is no other penalty for letting a weapon break).  Every time you hit an
    enemy with this weapon, no matter what move you use, this number drops by one.
    However, this it is not affected by hitting walls, barrels, boxes, floors, etc.,
    only by hitting enemies.  Armor durability goes down by one point every time you
    are hurt.  When you repair the item at the blacksmith, the Maximum Durability of
    that item drops.  Note that the amount of Maximum Durability lost when repairing
    is NOT affected by how damaged the item was - you lose the same amount if the
    item is barely damaged or if it was completely broken, thus, it is always better
    to wait as long as possible before repairing an item, to get maximum use out of
    it.  Weapons lose 30 Maximum Durability when they are repaired, and Armor loses
    15 Maximum Durability when it is repaired.  Note that some items, such as Rynn's
    starting dagger, are listed as Indestructible and will never break.
    Duration - This appears on spells and indicates how many seconds the spell will
    Mana cost - This appears on spells and indicates how much mana it takes to cast
    them, represented as a percentage of your maximum mana.  Thus if it says 25%,
    you can cast that spell 4 times before your mana will be empty.
    Skill Needed - This appears on weapons and indicates how much Skill of the
    appropriate type you need in order to use that weapon.  For bows it refers to
    Archery Skill and for other weapons it refers to Melee skill.
    Exp. Level Required - This appears on armor and shields and indicates what
    Experience Level you need to have in order to use that item.
    Spell Level Required - This appears on spells and indicates how much Magic Skill
    you need in order to use that spell.  Note that many spells have three different
    versions, which stronger versions requiring a higher Spell Level.
    There are three Skills you can spend Skill Points on.  You get 1 Skill point
    every time you gain an Experience Level.  Each of these three skills start with
    a value of 1, and can reach a maximum of 8.
    Melee Skill - The number in this skill affects what melee weapons you are
    allowed to use.  That's it.
    Archery Skill - The number in this skill affects what bows you are allowed to
    use.  That's it.
    Magic Skill - The number in this skill affects what spells you can use, as well
    as which versions of those spells you can use (each spell has higher versions
    that are more powerful and require more Magic Skill to use).  This skill ALSO
    affects how quickly your mana regenerates.
         III A. Melee Techniques
    Parry timing technique - This technique requires that you have a melee weapon,
    no shield, and that the melee weapon doesn't currently have any magical charges
    on it.  It centers around the Parry skill.  To Parry, just tap the Circle button
    while you have the weapon equipped and you aren't using a shield.  Rynn will
    then temporarily raise her weapon in defense.  The great thing about Parry is
    that if it successfully blocks a hit, you will take NO damage (unlike blocking
    with a shield) and it will also stop the enemy's attack combo and leave them
    stunned for a bit.  So, the tactic is pretty simple - find the enemy, press R2
    to lock on to him.  Press forward to approach him (or let him approach you).
    Watch for him to pull his arm or weapon back to take a swing at you, and
    immediately press Circle.  Rynn will block the hit, then you can use any attack
    you want to counter attack, such as the Triple Hit (Square,Square,Square).  You
    can combine this with the "Kill them before they hit you" technique below.
    Doing this will mean you can kill many enemies without even getting hit -
    although it doesn't work as well when you have more than one enemy!  The only
    difficulty with this method is the timing involved hitting the parry button, but
    it is worth it to master it.
    Kill them before they hit you technique - The idea behind this method is to use
    moves that prevent the enemy from ever taking a swing at you.  These include the
    Thrust (press the D-pad in the direction of the enemy, usually Up, then press
    Square) as well as the various "knock-down" moves (D-Down,D-Up,Square or D-
    Left,D-Left,Square or D-Right,D-Right,Square or D-Down,D-Down,Square).
    Generally, you wait until the enemy walks within range and use the forward
    Thrust move.  This makes the enemy back away from you, holding their gut in pain
    ((even skeletons!).  Take this opportunity to charge forward and use one of the
    knock down moves to knock them down (NOTE: Larger enemies won't be knocked down
    by knockdown moves unless you are using a large enough weapon.  Thus large two-
    handed hammers can knock enemies down that a short sword could not.  The thrust
    move almost always works though, even on large enemies).  While they are on the
    ground, use the downward slash (D-Down,D-Down,Square) to finish them off.  If it
    doesn't kill them, back off and repeat.  For weaker enemies, you can sometimes
    start off with the spinning slash(D-Down,D-Up,Square)  or downward slash (D-
    Down,D-Down,Square) to immediately knock them down and kill them.   This
    technique is useful for times when you can't Parry because you have a shield or
    a magic charged weapon.  A variation on this technique if you do have Parry is
    to do the stab move, then do a Triple Hit combo (Square, Square, Square) as they
    back away, then immediately Parry their attack (they will almost always attack
    right after the third hit of a Triple Combo) and counter with another stab or a
    knockdown move.
    Roll back technique - This technique is useful for when you can't Parry or don't
    have the timing for it.  Basically you lock on with R2 and then march up and use
    your Triple hit combo (Square, Square, Square) then hold back and push X to roll
    away and thus dodge their counter attack.  It's the basic method to use when you
    can't get the Parry method to work.
    Dodge technique - This technique is for enemies that attack at range.  What you
    do is hold down L2 and press left or right and the X button (or Triangle if you
    prefer to jump) to dodge to either side, just before the projectile hits you.
    The idea is to dodge the projectile by rolling left or right, then advance a few
    steps, then roll to dodge the next one.  Eventually you will close in on the
    enemy and kill it.  Parry won't work on projectiles, although the shield can
    still help reduce the damage from them if you want to just charge straight at
         III B. Bow Techniques
    Straight shooter - This is the basic bow technique.  Take out your bow, lock on
    to a target with R2, then just mash the Square button to plug it with arrows
    until it dies.  If it runs toward you, either un-lock and run away (press R2
    again to unlock) or if it's slow try to dodge around and get more shots in.
    Don't bother trying to shoot it at close range if you can help it, and if it
    runs fast you should probably give up trying to hit it with arrows while it is
    charging you.  Another idea is to just plug them with arrows until they start to
    close in and then switch to a melee weapon and use a melee technique to finish
    them off.  If you do this, it may be best to put the melee weapon, and ONLY the
    melee weapon, on your hot-slot (press X while in inventory to hot-slot an item).
    Then, when you want to use the bow, manually equip it from the inventory screen.
    When the enemy closes in, a quick tap of R1 will bring out your melee weapon.
    It's best to do this with a melee weapon that can Parry to help you defend
    against the enemy (i.e. one that doesn't have magic charges on it).
    Sneaky sniper - This technique uses the Zoom-in feature of bows.  To Zoom-in,
    take out your bow and press the Circle button.  You can now aim the bow with the
    left stick and fire it with Square or R1.  Press Circle again to cancel this
    mode (which you will need to do before you can equip another weapon using R1).
    While in this mode, you can use the right analog stick to strafe left or right.
    The idea behind this technique is to find a box or ledge or something you can
    hide behind.  Then, go into zoom-in mode.  Use the right analog stick to very
    slowly inch towards the side of the box.  As soon as you can see a body part of
    your enemy, plug arrows into him until he dies.  The AI of this game is very
    vulnerable to this technique - if the enemy doesn't see you completely, they
    will just stand there and take the shots until they die.  This is a very cheap
    way to kill bosses and such.  It's also legitimately useful against certain
    enemies such as the automatic arrow shooting devices in the Swamp - you can hide
    behind a tree then inch out slowly and take the device out with two arrows of
    your own.  With really great bows with long range, you can also use the zoom-in
    mode to kill enemies that are so far away that you don't even need to hide as
    they couldn't possibly get to you before they are dead anyway.
         III C. Magic and being cheap
    Magic in this game is both very weak and very powerful.  The attack spells are
    pretty straightforward, and are used in basically the same way as the Straight
    Shooter method with a Bow - lock in with R2 and keep pressing Square until it
    dies.  However, the spells are disappointingly weak at low levels, can't be
    aimed in zoom-in mode like the bow, are pretty slow to fire and leave you
    vulnerable to attack, and drain your mana much too fast unless you reach a very
    high magic skill and spend lots of money on upgraded spells.
    On the other hand, the non-attack spells are massively powerful even at low
    skill, and can totally trivialize the game, making even the most unskilled able
    to destroy enemies and bosses with little effort.  The spells I'm referring to
    are Fear, Time Slow, and Clone.  These spells are considered very cheap by many,
    and can often be used to get past any difficult obstacle with ease.  Here's what
    they do:
    Fear causes any enemy affected by it (not all are) to just stand there,
    trembling in fear.  Completely defenseless, most enemies won't even try to run
    away.  They'll just stand there.  If you stab them, they will still just stand
    there.  They will continue to just stand there until they are dead.  Fear lasts
    a pretty long time, especially higher versions of it.  It can be refreshed while
    it is still in affect if you time it right.  You can waltz through entire
    sections of the game killing the enemies without them fighting back at all using
    this spell.  It doesn't work on most bosses, however, and a few regular enemies
    too, which is where the other two spells come in.
    Time Slow gives you the incredible power to slow down time for everyone but you.
    This means you can effortlessly dodge any attack, and slice enemies to bits
    before they even can react.  It works on EVERYTHING, and is the best way to take
    out bosses that Clone doesn't work on.  It has a shorter duration than Fear but
    is still long enough that you can keep it going a long time if you refresh it
    just as it wears off.
    Clone has two effects - first, it makes a clone of you appear where you were
    standing when you cast the spell.  This clone will call out to your enemies,
    taunt them, and generally try to get herself attacked, but she is invincible.
    Second, it makes your own character invisible.  Thus, while all the enemies are
    trying to attack your invincible clone, you can stand behind them and just stab
    them to death, completely undetected.  Clone has a much shorter duration than
    Time Slow and Fear but is very effective on certain enemies and bosses.
    Note that all three of these spells, even Clone, can be used while riding Arokh
    and will affect him too if you cast it right before you hop on.  This can help
    with some of the Dragon fight bosses.
    So, magic is very weak as a main attack force (unless you put a lot of skill
    into it), but is extremely powerful when combined with Melee or Bow in that it
    can very effectively disable your enemies, allowing you to just walk up and
    slash the heck out of them.  With Time Slow, Fear, and Clone you can go through
    large and very difficult areas killing everything with just your measly starting
    Dagger weapon - it's slow going but possible.  Personally, I suggest most
    players avoid using these spells whenever possible, saving them only for levels
    that you are too weak to really be in or for fights you are having a lot of
    problems with (or, as once happened to me, suddenly the only melee weapon you
    had with you breaks and you're halfway through a level and have to cut your way
    to the end using the aforementioned dagger...).  If you use them all the time,
    you will quickly find the game to be too easy and you'll probably get bored with
    it (as well as being out of practice for those few fights when they don't really
    help you).
    The other spell worth mentioning is Rejuvenate, which at the minimum requires 4
    skill and can heal you, saving on potions.  Of course even though it's one of
    the fastest casting spells, it's still slow enough that you won't be able to use
    it in battle, so it's only useful for healing in between fights.  Also, it
    doesn't heal a whole lot, it takes several casts to fill you up.  Thus, if you
    only plan to use magic for healing and the three cheap spells listed above, 4
    points in magic is all you need, and is little enough that you still have enough
    points left over to reach the max of 8 in Bow or Melee (or 4 in each) by the
    time you reach max level.  Of course, 8 magic with all the spells owned will
    make you a very formidable caster without the real need of weapons, but if you
    plan to use a combination of magic and weapons than 4 skill should be plenty of
    magic.  Also, with the number of potions you get throughout the game, even 4 may
    be too much - the healing spell is useful but by no means necessary.
         III D. Mid-air combat
    Mid-air combat involves riding your dragon and fighting other dragons,
    catapults, and the occasional boss.  The basic technique is to lock on to an
    enemy with R2, then try to dodge their bolts while blasting them with your own.
    For ground targets (catapults), just circling while firing will work most of the
    time because they can't move to dodge your shots.  Fighting dragons, however, is
    much more difficult because they can dodge your shots.
    The key here is to remember that this is a 3D environment, and use that to your
    advantage.  Just circling around your enemy while firing at them won't work -
    you'll miss just as much as they do.  Instead, try using Triangle and X in
    combination with left and right to dodge their bolts by flying under or above
    them as well as to the sides.  Also, take note of your enemies firing rate -
    most enemy dragons fire at a fixed rate.  After you've dodged a shot, stop for a
    second to fire your own to make sure it actually hits, then quickly move in a
    different direction (say, drop down with X or something) to dodge their next
    shot.  If you know how fast they are going to be shooting at you, it's easier to
    time your shots in between theirs so that yours hit and theirs don't.  Often
    they don't really try to dodge your shots, it's just that if you shoot while
    moving your shot will often miss its mark even though you are using the lock-on
    Also, be sure to get as many of Arokh's breath weapons as you can and learn how
    their secondary shot works as it can be useful.  (Always keep your eye out for
    floating sparkle things that you can fly into, as they will either heal you or
    grant you a new breath weapon - mostly you get breath weapons after a side
    quest, a boss (even bosses that don't use the dragon), or occasionally after a
    mid-air battle, but they are always scripted to appear - the random ones just
    heal).  For instance, lightning breath is very fast and thus can be used while
    you are moving at full speed and will still hit, however, it takes a lot of mana
    so you have to fire it pretty slowly and it doesn't hurt much.  The Sonic shot,
    on the other hand, can be fired often and is extremely powerful, but not as fast
    as lightning.  Lightning's secondary fire is useful against multiple enemies,
    but Sonic shot's secondary fire is worthless against flying enemies because it
    moves to slow.  It's excellent to use against ground targets, however, because
    it has a large radius and can often take out lots of enemies in one hit.  The
    ice breath has tracking ability and can freeze enemies in their tracks.  Learn
    the strengths and weaknesses of each breath type and use them to your advantage!
    Finally, remember that you CAN heal while on dragon back by pressing select and
    selecting a potion, then pressing Square to drink it.  I wouldn't recommend
    trying it in the middle of a fight though, since they can still hit you while
    you are messing with your inventory.  You can also use invisibility and
    invulnerability potions while riding the dragon and they will affect him as
    - Try to let your weapons get as damaged as possible before repairing them.  The
    penalty to the item's maximum durability is the same no matter what, so you will
    actually get much more life out of a weapon if you let it drop to 0 durability
    before you repair it.  Be careful that it doesn't break at a bad time with no
    backup weapon, however.
    - You may notice right away that you have a limited inventory, but you often
    want to keep an item until later and not sell it.  Well, there's no bank feature
    in this game, however, you can just drop stuff on the ground and it will stay
    there forever.  Just be careful to drop it somewhere that you can get back to,
    like the blacksmith shop in the first town (although even there are certain
    points in the game where you won't be able to go back there for a while until
    you complete some quests to open the way back).  This way you can free up
    inventory space but still hold on to items that are too powerful or not needed
    at the moment without having to sell them - you just need to go back and pick
    them up when you need them again.
    - Try to figure out the difference in appearance between exploding barrels and
    normal barrels as soon as possible.  Normal barrels look like fat round barrels,
    but exploding ones have a smaller top than bottom and have designs on them.
    Note that exploding ones never have treasure in them, so there's no need to
    break them open other than to get them out of the way or to use them to hurt an
    enemy.  You can set off an exploding barrel by shooting it with arrows if you
    need to, just be careful to stand far back as the range on the explosion is
    larger than it appears.  Note that you should try to break open every normal
    non-exploding barrel you see, since for some odd reason about half the treasure
    in the game is stored in random barrels...
    - Learn to use the L1 button to more rapidly loot treasure.  Just tap L1 while
    in the vicinity of treasure, and any and all treasure nearby you will magically
    pick itself off the ground and float to you.  This makes collecting treasure
    very easy, and you will often find yourself just running around a room for a bit
    after a big fight repeatedly tapping L1 to gobble up all the treasure.  It's
    sometimes pretty funny to see 8 bags of gold chasing you down the hallway flying
    through the air... ;)
    - If you drink a potion, you can quickly exit the status screen and run around,
    and you will drink the potion while running away from an enemy!  This also works
    if you hot-slot a potion and select it that way, but be careful that you don't
    waste potions by accidentally clicking on them while cycling through your hot-
    slot items.
    - You can't hurt friendly NPC's at all, so go hog wild if you feel like it.
    However, you CAN hurt your dragon; so watch where you're swinging when he's
    nearby.  If you hit him you hurt yourself, since your life force is linked to
    his, plus he'll get pissed at you.
    - You can jump up onto boxes that seem too high by using the side jump.  Rynn
    tucks her legs in during a side jump and thus can land on higher surfaces than a
    regular jump.  Hold down the L2 button, then push left or right on the analog
    stick and Triangle to do a side jump.  The back flip move also works (hold back
    and press Triangle).
    This section is for those of you that want to do all the side quests and find
    all the secrets, but hate having to search around and find them yourself.  I
    know you're out there...you don't want the whole game spelled out for you, you
    just don't want to miss out on any of the cool stuff you can do.  This section
    is for you, although be warned that it still can spoil some of the game for you.
         V A. Surdana
    ----The spiders in the house sidequest
    ----Reward: Cash and experience
    ----When can be done: Anytime while in Surdana (including return trips to
    Surdana later on)
    To get this quest, look for a guy standing shivering outside of a building in
    Surdana.  Talk to him with L1 and he asks you to kill spiders that have gotten
    into his cellar.  Go into the cellar, kill all the spiders and while you're at
    it break open everything and loot his house :).  Now go talk to him after it
    says all the spiders are dead and he'll give you more cash.
    ----Blackwing Eggs sidequest
    ----Reward: A piddling amount of cash (as far as I know)
    ----When can be done: Anytime after getting the dragon and in Surdana (including
    return trips to Surdana later on)
    To get this quest, just talk to the Alchemist in Surdana.  Now while traveling
    around the world, look for Blackwing nests.  They look like circles of stones.
    Land near one and have Rynn jump off and collect the eggs.  Then take them back
    and sell them to the alchemist for a measly 50g per egg.  The sidequest in your
    journal won't be checked off, however.  It's suspected that if you find every
    egg in the game, the sidequest will get checked off and you may get another
    reward.  There is supposedly at least one nest in each of the 7 main areas.
    This is unconfirmed however.  The only Blackwing nest I know of is to follow the
    small river in Surdana that flows under the tall bridge of the castle (the one
    going from the elevator to the main part of the castle).  Follow the river South
    and explore the valley it leads to and the nest is on the right side of the
    valley.  This the only one I've bothered to find, but I suppose eventually
    someone will find all the locations and give me good descriptions of them and
    maybe we can discover if there's any real point to this so-far unrewarding side
    ----The farmer's wife sidequest
    ----Reward: Bitter Touch sword, cash and experience
    ----When can be done: Anytime while in Surdana (including return trips to
    Surdana later on)
    To find this quest, look for a small cottage in the hills with a man and some
    chickens.  You can get there by dragon or by foot.  To get there by foot, walk
    out of the main city over the bridge that leads to the swamp.  Carefully slide
    down the hill toward the house you see down in the valley.  This is not the one
    we need, but if you go behind this house to the East and follow the valley
    around a bend to the left, you should eventually find the cottage.  Go to the
    cottage and talk to the man to get the quest.  Now backtrack to the first house,
    and go straight North from it to find the Mushroom Cave.  While traveling
    through the cave killing the monsters, follow the right wall and look for a
    large reddish mushroom.  Behind it is a walkway leading down to a pond.  On the
    opposite side of the pond is a small cubbyhole with glowing bluish mushrooms and
    the Bitter Touch sword. This sword is a great early game sword; 1 skill, Very
    Fast, 8 damage, Armor Piercing, and can freeze enemies.  Now continue exploring
    and near the end of the cave you'll find the farmer's wife.  Use L1 to talk to
    her then continue on past her and you'll find an alternate exit blocked by a
    boulder.  Just push the boulder out of the way and walk out.  The wife will
    automatically follow you out of the cave and then run back to the cottage.
    Follow her and talk to her husband to get your reward.
    ----The Inquisitor sidequest
    ----Reward: Cash and experience
    ----When can be done: Anytime while in Surdana (including return trips to
    Surdana later on)
    Go to the Tavern in the main town and talk to the guy sitting at the table to
    get this quest.  You need to find the cave behind the waterfall that falls off
    the cliff at the edge of town.  Cross the bridge that goes over the river and
    half way across, go ahead and jump off into the river (and watch Rynnn do a cool
    dive move!).  No swim down the river toward the waterfall and go underneath it
    to a cave.
    This section is easy if you do it after you've returned to Surdana, but if you
    do it at the beginning of the game it can be VERY hard. The best advice I can
    give is to get the Fear spell and use it.  If you don't have the dragon yet, you
    can still get the Fear spell by climbing up the hill that leads to the
    sorceress's tower and buy it from her.  The path to get up the hill is across
    the water from the waterfall.  Anyway, using fear and some deft dodging, make
    your way through this cave until you get to the inquisitor.  Unfortunately, fear
    won't work on him (although Time Slow will if you have it). He shoots very fast
    homing shots that are impossible to dodge unless you hide behind an obstacle of
    some sort.  The best way I know to kill him is to just charge in, target him
    with R2, and then just circle strafe around him (hold left or right on the
    analog stick) while slashing him rapidly with your Triple Slash.  If you're
    lucky, he'll die before you do.  Talk to the villager here then return to the
    surface and claim your reward from the guy in the Tavern.
    ----Saving the villager sidequest
    ----Reward: Cash
    ----When can be done: During swamp section
    When you first enter the swamp, keep your eye out for a guy standing by a
    railing on your left near the beginning.  Talk to him with L1 to get this quest.
    Later on during your swamp travels, look for some ruins on the ground level.
    One of these sets of ruins will trigger a cut scene when you get near it.  Kill
    the three Trogs here after the cutscene.  Now on your way out of the swamp after
    you've achieved your goal, talk to that same guy again to receive your reward.
    ----The Earth Blade
    ----Reward: The Earth Blade
    ----When can be done: During Swamp section
    While trasping around the swamp, keep your eye open for some stone ruins on one
    side of the path.  One of these ruins will contain an NPC who is very arrogant.
    Talk to him and continue on your quest.  Now, after you've seen the item you're
    after (but haven't got it yet) and have made it to the Trog city, keep your eye
    open for a room with some prison cells in it.  Pull the switch here to free that
    same guy, and talk to him again.  Finally, after you've gotten the Rune and
    killed Toadfist and are heading out of the swamp, you should hear a bunch of
    Trogs shooting lightning at the guy.  Go kill the Trogs and save him.  He will
    give you a book.  Continue past him and ignore the ramp that leads out of the
    swamp (stay on the ground level) and look for a stone platform with some pillars
    on it.  Stand on that and watch the cutscene.  Now go in there and you'll see
    the Earth Blade, but don't grab it just yet.  When you grab it, you'll be
    attacked, and the fight's pretty hard.  If you want to avoid it you can.  To do
    this, line yourself up with the sword, so that you are behind the pedestal and
    can see the door on the other side of the pedestal from you.  Run, jump over the
    pedestal thus grabbing the sword in mid air, and dash toward the exit.  Do a
    Roll (X button) under the gateway and you should roll out just in the nick of
    time.  If you do this, you won't have to fight the enemies and can just make off
    with the sword.  The Earth Blade requires 1 Melee Skill, does 15 damage, has 300
    Durability, is Fast, and has 10 charges of a spell that spikes a single enemy
    with a earthen spike.
    ----Toadfist's Helm side quest
    ----Reward: Cash
    ----When can be done: During Swamp section
    To get this quest, talk to the Blacksmith immediately after your Dragon drops
    you off at his door before the Swamp section. Now, after you have received the
    item you are after in the Swamp, make your way back the way you came.  You will
    soon get a small cutscene where a grate opens and two Trog's run through to
    attack you.  After you kill them, go through the gate that they came out of.
    Follow this path and keep your eye open for an elevator somewhere on the left
    wall.  If you go past the elevator, you will eventually be lead to a shortcut
    out of the swamp, which is where most people go.  Instead, take the elevator
    down to a new path, which leads directly to Toadfist.  Kill him and pick up his
    Helm.  Then take it back to the Blacksmith for your reward.
    ----The Monastery side quest
    ----Reward: Cash, Flamestrike sword, experience
    ----When can be done: Anytime after completing Swamp section while in Surdana
    (including return trips to Surdana later on)
    To get this quest, just fly to the Monastery.  If you look on your map, the
    Monastery is located on the middle bump of the three on the bottom edge of the
    island (so, to the South and in the middle).  Go inside and talk to the monks
    there to get the quest.  One of the monks will open a door for you leading to
    the catacombs.  Make your way through here and kill everything to get to a boss.
    Kill the boss and you get his flaming sword, the Flamestrike.  The Flamestrike
    has 15 damage, is Armor Piercing, 300 Durability, Fast, requires 3 Melee Skill,
    starts enemies on fire whenever it hits them, and has 10 charges of an area of
    effect flame spell.  Talk to the monks again to get a cash reward as well.
    ----The Necromancer side quest
    ----Reward: Lestat Sword, Sonic Breath, one free spell, cash, experience
    ----When can be done: Anytime after completing the Monastery side quest while in
    Surdana (including return trips to Surdana later on)
    To get this quest, complete the Monastery side quest as outlined above, then go
    talk to the spell-selling woman in the tower near the main town.  She will give
    you the quest.  Now, fly with the dragon to the Northwest (upper left) corner of
    the map.  Here you will have to fight some bone dragons.  These can be tough,
    especially if you are doing this on your first time in Surdana.  Their homing
    shots hurt a lot, but they have a short range, so try to keep your distance.  I
    recommend healing up with a potion and saving the game after each dragon.
    Once the bone dragons are gone, fly to the floating evil-looking tower thing and
    drop Rynn off.  Go inside and you will be teleported to an alternate world.
    Work your way through this section until you find a cave in the back of a large
    open area with trees, graves, and lots and lots of skeletons.  Don't go in the
    cave yet though!  Instead, continue past the cave to the edge of this large
    area, and look for a sword that's stuck inside a tree.  This sword is the
    awesome Lestat sword, and is one of my favorite swords.  It has 22 damage, is
    Armor Piercing, and every time you hit someone with it you get healed!
    Unfortunately it also requires 5 skill in Melee.  Don't worry, there's another
    sword that's similar (but slower and has lower durability) that you can get
    later on that has the same effect but only requires 1 skill.
    Anyway, once you have the sword head back to the cave you saw and go inside.
    You'll see the Necromancer's body floating above a pit.  Don't attack it just
    yet.  Instead, circle around the perimeter and kill the two skeletons that burst
    out of the walls at you.  Then, get in the cubbyhole that the skeleton on the
    left side popped out of (the one closer to the back wall) and from there, pull
    out a bow and target the body and start shooting at it.  As soon as it dies,
    retarget and keep shooting at it anyway!  It immediately pops back to full
    health and a floating undead guy bursts out of the back wall.  The floating
    undead is invincible until you kill the body a second time, but he won't be able
    to hurt you right away since you're hiding in this cubbyhole.  Once the body is
    dead the second time, run out and kill the undead in the same fashion as you
    killed the Inquisitor (if you did that quest).
    Once he's dead, go to the back room and collect the quest item as well as the
    other treasures back here, and follow the back path to get to a teleporter to
    get out of here.  Once you leave, look around the outside area with the dragon
    and find the floating sparkling ball that's in the area where the bone dragons
    were.  Touch it to get the very very powerful Sonic Breath attack.  Whoo!  Now
    go back to the magic seller and claim your reward - one free spell of your
    choice!  You can wait as long as you want to pick what spell you want, so if
    there's none you can get right now you can just come back at some later point.
    ----The giant chicken
    ----Reward: Cash and exp
    ----When can be done: Anytime while in Surdana (including return trips to
    Surdana later on)
    Look for a cave in a very low but long cliffside in the Southeast part of your
    map.  The cave is right near the path leading to the islands.  Just search
    around the area with the small rivers and bridges and such East of the main town
    and you should see it if you keep your eye low to the ground.  Go in this cave
    to find a giant chicken and kill it.  It's easiest to kill it by standing back
    and a bit around the corner and use Combust or arrows or something to kill it
    from a distance. It drops a golden egg worth a decent amount of cash.
    ----Kragmoor side quest
    ----Reward: Experience and loot
    ----When can be done: After opening the first gate but before opening the second
    After you open the first gate go through it to return to Surdana.  After the
    short cutscene, talk to the general using L1 to get this quest.  He should mark
    the spot to go to to enter Kragmoor on your map.  Go there and enter Kragmoor
    with your dragon (don't leave him behind!).  Now you fly through this section,
    kill everything (get the lightning sword while you're at it, see below), then
    enter the cave at the end, go through that (harder than it sounds) and kill the
    boss.  When he's dead you can leave (also harder than it sounds), although note
    that you can never return once you leave.  NOTE:  After you fight the first
    large beast in the cave (where the door locks behind you),  you have the option
    of going up a path to the left, or going down a bank into a pond area. If you
    wade around the pond you will notice some submerged stones, and if you look
    closely there is a small hole through which you can swim!  You can then
    resurface and claim a level 5 composite war bow on a little island in the cave.
    ----The Lightning Blade
    ----Reward: The Lightning Blade
    ----When can be done: Only during the Kragmoor side quest
    When you first get into Kragmoor, head toward the middle pillar of smoke and
    keep flying in that direction until you see a henge.  Have Rynn run along the
    path and touch each stone and they will light up.  Then the sword will appear
    and you will be attacked.  This sword has 15 damage, 300 Durability, and 10
    charges of a lightning spell.
    ----The four hidden switches
    ----Reward: Lots of cash (~9000G)
    ----When can be done: After opening the second gate but before opening the third
    Go into the house in Surdana of the man who wanted you to kill spiders for him.
    Go into his cellar and look for a wall that sticks out slightly.  Hit it with
    your weapon a couple times and it breaks open.  Go inside and pull the switch
    here.  Now go back upstairs to the main part of his house and a door opens
    revealing another switch.  Pull that one.  Now go to the Blacksmith's shop and
    another door in there will open revealing a third switch.  Pull that.  Finally,
    when as part of the main plot you are asked to search the castle for something,
    keep your eye open for another wall you can break in the depths of the castle.
    Pull the switch there.  Now in the other wing of the castle a locked door will
    open revealing several chests containing lots and lots of gold!
    ----The ultimate sword
    ----Reward: The Mournbringer
    ----When can be done: After getting the Fire Blade, Earth Blade, Lightning
    blade, and Ice Blade but before marching Arokh through the sentinal room in the
    final dungeon of the Valley
    Put the Fire Blade, the Lightning Blade, the Earth Blade, and the Ice Blade into
    your inventory (in any condition, even broken) and talk to the blacksmith in
    Surdana.  He will have a new sword for sell, the Mournbringer.  This sword has
    30AP, medium speed, two-handed, and heals you when you hit enemies, has 500
    Durability, but requires only skill 1 to wield.  It's considered the game's
    ultimate melee weapon by most people.
         V B. The Islands
    ----The captain's charts sidequest
    ----Reward: Cash and exp
    ----When can be done: Only while on the islands and when it's raining
    In the area you start at in this section of the game, look for a boat docked on
    the other side of the village.  Go on board and talk to the captain there to get
    this quest.  Fly to the tiny island north of the larger island on your map.  Go
    to the Northern end of this small island, then turn East and fly toward the
    mainland.  Look around the beach here for a small campfire.  It's hard to see,
    but it's in front of a cave.  You may have to comb the beaches a bit to find it.
    You'll know you have the right cave if there's lava in it. Reach the end of this
    cave to find the plans.
         VI C. The Northlands
    ----The cave and the bow
    ----Reward: Hoarfrost bow, cash, and experience
    ----When can be done: Anytime while in the Northlands
    From the dock where you start this area, you fly North towards the main village
    you're trying to get to.  Partway through this valley, look for a cave next to a
    red enemy flag.  Go in this cave and kill everything in it.  At some point
    you'll come across a strange forcefield that you can't get past.  Don't worry
    about it, continue to explore the cave until you come to a part near some ruins
    where Rynn comments that the floor seems weak.  There are some exploding barrels
    here.  Stand back and shoot one of them with an arrow and they will explode,
    making a hole in the floor.  Fall through and you will end up inside the
    forcefield.  The Forcefield will open and a small blue light will whiz out of
    it.  Follow the blue light and it will form a bridge for you.  Cross the bridge
    to get the Hoarfrost bow.  This powerful bow requires 5 Archery skill, does 11
    Armor Piercing damage at Medium range, starts with a 500 arrow payload, and has
    the power to freeze enemies and shatter them.  It can thus kill many difficult
    enemies with ease.
    ----The sealed water cave
    ----Reward: Clineschmidt's Blade, small cash and exp
    ----When can be done: Anytime while in the Northlands
    From the dock where you start this area, you fly North towards the main village
    you're trying to get to.  Partway through this valley, look for a cave well
    hidden behind some trees with a statue in front of it (look across the water
    from the cave in the above secret).  This statue has four buttons, representing
    the four cardinal directions.  It's a puzzle, look around the various areas of
    the Northlands for stones with red markings on them.  Each stone shows a
    cardinal direction, as well as red marks on the side showing which one in the
    sequence it is.  Using this info, you can figure out what order to push the
    buttons in.  Or, you can just align the buttons using your compass so you know
    which one is North, and push S,E,E,W,S,N,N,S.  If it doesn't work, be sure
    you're pushing the right buttons - when looking at the South button, your
    compass should be pointing Up.  When looking at the North button, your compass
    should be pointing Down.  When facing the East button your compass should be
    pointing Left, and when facing the West button your compass should be pointing
    Right.  If you still can't get it to work, I'm sorry, I guess you're just
    unlucky or inept, but don't even think about asking me for more help on it
    'cause I'll just laugh at you.
    Anyway, once you get in the cave, you'll see a pool of water.  At this point I
    highly recommend you save the game, as it is very possible to drown while trying
    to find what you're after here.  Swim into the pool and search under water
    (remember you can use the right analog stick to swim up or down, and Triangle to
    go straight up and X to go straight down).  Find the small underwater passage.
    Now, there are 4 exits from this underwater maze.  The first one looks like a
    sloped exit you can walk out of the water.  It leads to the exit to this cave,
    which is guarded by some Grulls and Wartoks.  The next also looks like a sloped
    exit you can walk out of the water, and in fact is often mistaken for the first
    one.  It leads to your goal - a large room with a platform in the middle of it.
    I'll come back to that in a second.  The other two are just breathing holes -
    one a large circular one, and one a small stone square one that you can also
    later jump into from the large room.  To get air, just hold Triangle to hold
    Rynn's head above the water and wait while the air meter slowly goes back up (I
    have no idea why it takes so long for her to get air).
    Now, once you find the large room with the platform, go and claim your sword.
    Many skeletons will attack you when you pick up the sword, so get ready.  Once
    they are dead, make your way back out of the cave.  The sword you received is
    one of the best swords you can get if you only have 1 skill in melee.  It's a
    large two-handed sword that's Slow and only has 200 Durability, but it does 25
    damage, is Armor Piercing, and heals you every time you hit someone with it, and
    it is large enough to knock down bigger enemies with knockdown hits - truly a
    powerful weapon for only requiring 1 skill in melee!  It also serves as a decent
    backup weapon to those who use the better Lestat's Blade.
    ----Kragmoor side quest
    ----Reward: Experience and cash
    ----When can be done: After opening the first gate but before opening the second
    After you open the first gate go through it to return to Surdana.  After the
    short cutscene, talk to the general using L1 to get this quest.  See the Surdana
    Side Quests and Secrets section for more information.
    ----The Ice Blade
    ----Reward: The Ice Blade and cash
    ----When can be done: Immediately after opening the second gate in the
    Once you have successfully activated the second gate, return to Shiverbane with
    your dragon.  Fly North from the arena over a hill.  Look downward and locate a
    blue glowing fire next to a lighthouse.  Hover over that lighthouse and turn to
    straight West (compass pointing to the Left) and look near ground level for a
    cave.  Go to that cave and enter it with Rynn.  Take the left path down into the
    cave.  Cross the bridge that previously collapsed and you can now reach a
    teleporter but don't step on it!  It just leads back to the prison area.
    Instead, collect the treasures here.  If you explore to the end of this area, on
    a pedestal you will find the Ice Blade.  The Ice Blade is 15 damage, fast, 300
    Durability, requires 1 melee skill, and has 10 charges of a spell that makes an
    ice shield appear around Rynn.  After you get the sword you will be attacked,
    but you can just leave the area and ignore them if you wish.
         V D. The Valley
    ----Rescue the boy sidequest
    ----Reward: Cash (8000g), experience, Tempest sword
    ----When can be done: Only immediately after finding the boy in the wartok base
    as part of the main plot
    After you have rescued the boy as part of the main quest, you get an optional
    side quest to bring him home.  To do this, remember to walk slowly so he can
    keep up with you, or stop every few seconds.  His pathing is not great, so be
    careful around corners and such.  Also, he will keep saying things like "Yeah,
    this way!" when you are going the right way, and will stop following you if you
    go the wrong way.  The correct path is to grab the prison key from the table
    behind you when you first rescue him, then backtrack through the cave until you
    get to the gate that was previously locked.  If you end up back at the entrance
    to the base you missed the proper exit.  Use the prison key to open this gate.
    Now go across the bridge and up into an enemy camp.  Go through a cave near this
    camp and when you pop out on the other side, go left into another cave and go
    through there.  Finally go across the bridge at the other end of this cave and
    you will be at your goal.  Talk to the father to get your reward.  Be careful
    during this trip to defend the boy as best as possible from the various enemies
    that will be in your way (even if you cleared the area out already previously,
    more enemies will be there during this sidequest).  Your reward is 8000 G and a
    sword called the Tempest, 7 skill, 28 damage, Armor Piercing, Medium Speed, 300
    Durability, and I don't know of it has any secondary effect when hitting
    ----The three stones
    ----Reward: The Fire Blade
    ----When can be done: After getting the lower ruins key but before marching
    Arokh through the sentinal room in the final dungeon of the Valley
    In the valley, look on your map and locate the "bump" of land going south near
    the middle.  Go to the southern tip of this "bump" and you will find some
    ancient ruins with some strange stones.  Go there and you will be attacked.
    Kill the attackers and three stones will appear in the middle of the ruins.
    Pick the stones up.  Now fly around the entrance to they valley, hugging the
    South wall and look for some more ruins with Grulls hanging around them.  Go
    there and you can deposit one of the three stones in a special place there.
    Next, while in the Wartok Base section, look for a stair-step formation of
    wooden boxes near the area where the cage is.  Using side jumps and backflips,
    you can make your way up these boxes and jump and grab the edge of a cliff above
    them.  Up here is another place where you can deposit the second stone.
    Finally, once you are in the lower ruins area, look for a tiny graveyard section
    right before you see the throne.  On the right hand side of this graveyard is
    the third spot you can deposit the stone.  Now, when you can leave the ruins go
    and look for another set of strange stones and crumbled wall on the Southern
    part of the sand area (the upper right section of the valley map).  Land here
    and the Fire Blade will appear, along with some enemies to try to kill you.  You
    can quickly run and use the dragon to kill them if you need to since you are
    outdoors.  The Fire Blade requires 1 Melee Skill, does 15 damage, 300
    durability, fast, and has 10 charges of the same area affect fire spell that the
    Firestrike sword did.
    ----Items of the Order
    ----Reward: Bow of the Order, Armor of the Order
    ----When can be done: After getting the lower ruins key but before marching
    Arokh through the sentinal room in the final dungeon of the Valley
    Use the gate to return to Surdana and go to the first blacksmith, and he will
    now sell these items.  The armor is indestructible and is believed to be the
    most powerful in the game.  The bow requires 8 skill and features arrows that
    home in on your target.  Be sure to get them before you complete the ruins in
    the valley, although you can get an Armor of the Order from a corpse at the end
    of the Flesh Mage's dungeon at the end of the Final Map.
    ----Darkness breath weapon
    ----Reward: Arokh's Darkness Breath weapon
    ----When can be done: When arrive at the lower ruins
    When you go to the lower ruins as part of the main quest, you will be attacked
    after a short cutscene.  After you beat this battle but before you go into the
    ruins, fly around the outside of the ruins and look for a black ball floating in
    the sky above them.  Touch it to get Arokh's final breath weapon.  This weapon
    will cause purple beams to fly out of any enemy it hits, and if you touch the
    purple beams you will get healed.
         V E. Final Map
    ----Armor of the Order
    ----Reward: Armor of the Order
    ----When can be done:  At the end of the Flesh Mage's dungeon
    At the end of the Flesh Mage's dungeon when you're fighting him one of the
    corpses is wearing an Armor of the Order.  Be sure to grab it if you didn't get
    it before.
         V F. Other Secrets
    ----Arokh's Breath Weapons
    Here are the locations of all of Arokh's Breath Weapons:
    *Fire - start with it
    *Lightning - Defeat the large boss just before entering the lair of the final
    boss in the Islands map - look above where it died.
    *Ice - Defeat the last boss of the Northlands map - look above where it died.
    *Sonic - Defeat the Necromancer side quest in Surdana, then look in the air
    around the Necromancer's tower.
    *Darkness - Defeat the boss that you have to fight when you get to the lower
    ruins in the Valley map, and look in the air around the ruins.
    ----The Chicken weapon
    There is a secret weapon that costs 1 gold, requires only 1 Melee Skill, does 30
    Armor Piercing damage, has 100 Durability, and is a chicken.  Literally.  It's a
    chicken you hold in your hand, that squawks and everything.  How do you get it?
    It's entirely random, but it's bought from a store.  ANY store.  The blacksmith,
    the alchemist, the shop in the Islands, etc.  It will appear at a random shop at
    a random time and may not appear at all for most people.  It's been said that
    you will hear a chicken make a sound when you get near a shop that it has
    appeared in.
    WARNING!  This section may contain spoilers, read at your own risk!
    I suggest only reading this section if you are actually stuck at some point in
    the game.  Browse through the section that you are in and see if your question
    is there, then read the answer and don't read any further than that, otherwise
    you may ruin future parts of the game.  I tried to give as little spoilers as
    possible but sometimes just knowing the solution to a good puzzle ahead of time
    is a pretty big spoiler in my opinion...
         VI A. Surdana
    Q. How do I find the Monastery?
    A. After you have gotten out of the swamp, you can ride your dragon and fly
    there.  If you look on your map, the Monastery is located on the middle bump of
    the three on the bottom edge of the island (so, to the South and in the middle).
    Q. In the Monastery Catacombs I come to a room with a big crack in the middle
    and no way to get across.  What now?
    A. You actually can jump this crack, and need to.  Just make a running jump
    straight down the middle of the room.  You need to make sure you are exactly
    center, and jumping towards the high flat edge in the center of the other side.
    Run towards it in a straight line, jump at the last second, and hold the
    Triangle button down and Rynn will grab the edge of the tall ledge and pull
    herself up.  You might want to save it just before you do this as it sometimes
    takes a few tries.
    Q. How do I get into the powder mines in the swamp?
    A. Wander around the walls of the hermit's hut - the key is hanging on a hook on
    the wall.  Go to the mine entrance, equip the key as a weapon, and press L1 or
    Square near the lock to open the gate.
    Q. How do I find Toadfist?
    A. After you have obtained the item you are seeking in the swamp, make your way
    back the way you came.  You will soon get a small cutscene where a grate opens
    and two Trog's run through to attack you.  After you kill them, go through the
    gate that they came out of.  Follow this path and keep your eye open for an
    elevator somewhere on the left wall.  If you go past the elevator, you will
    eventually be lead to a shortcut out of the swamp, which is where most people
    go.  Instead, take the elevator down to a new path that leads directly to
    Q. How do I defeat Toadfist?
    A. It helps if you have a large weapon.  If you do, you can use the D-Down,D-
    Down,Square attack to knock Toadfist to the ground.  Keep doing this over and
    over so he never gets back up.  If you have it, the Time Slow spell can really
    help out here.  If you get too far away from him, he'll shoot you with very
    quick homing bolts, and there are not many places to hide and use the Sneaky
    Sniper method.  If he does his spin attack, use a Parry and it will stop it
    short.  Beyond that, all I can say is try your best to avoid his attacks through
    dodging or parrying and attack him with whatever method you can.
    Q. I can't kill those skeletons that appear when I get the Earth Sword.  Can you
    A. You don't have to - before you get the sword, position yourself behind the
    sword so that you are facing both the sword and the doorway.  Run, jump over the
    pedestal such that you grab the sword during your jump, and keep running toward
    the doorway.  Do a roll under the gate (with the X button) and you should be
    able to get out just before the gate closes.  Then the skeletons just don't
    appear at all! :)
    Q. Once I've opened up more than one Gate, how do I choose where I want to go
    when I use them?
    A. All gates lead back to Surdana, but the Surdana gate has four crystals
    outside of it.  Walk up to a crystal and push L1 to activate it.  This will
    change the picture on the gate to a new destination.  Try each crystal until one
    reveals a picture of where you want to go, and then fly on through.
         VI B. The Islands
    Q. How do I find Sevoth?
    A. If you pay close attention during the scene where you talk to the first guy
    you meet in this section, the game briefly shows you the cave Sevoth is in.
    Wander around this first village and look for several white lean-to type huts.
    Near them are some trees and a cave hidden behind the trees.  Enter this cave
    and take a right to find Sevoth (just talk to the guy there).
    Q. Where is Sevoth's pouch?
    A. Look for a cave (should be marked on your map) a bit north of the spot where
    you blew up the catapults.  Go through this cave and eventually you will see a
    cutscene involving a Wartok and a human.  After the cutscene kill the wartok and
    he will drop the pouch as part of his loot.
    Q. I have over 100 extra Mana crystals after giving the ones for the quest here,
    what do I do with them?
    A. Nothing, as far as anyone knows, other than sell them to Olag, the merchant
    in the back of the cave (past the guy you gave the crystals too).  No one has
    found any other use for them.
    Q. Where are the charts the captain wants?
    A. Fly to the tiny island north of the larger island.  Go to the Northern end of
    this small island, then turn East and fly toward the mainland.  Look around the
    beach here for a small campfire.  It's hard to see, but it's in front of a cave.
    You might have to comb the beaches a bit to find it.  You'll know you have the
    right cave if there's lava in it.  Reach the end of this cave to find the plans.
    Q. Where do I go to kill the boss of this section?
    A. First, get the lightning spell from Sevoth.  If you look on your map, the top
    (Northern tip) of the map forms a kind of sharp hook.  Go into the bend of that
    hook with your dragon to find the source of the storms.  Or just fly North as
    far as you can and look for a large tornado looking thing and fly towards that.
    Either way when you get near the source of the storms, you will automatically
    begin a sequence leading to the main boss of this section.
    Q. How do I kill the two-headed dragon boss?
    A. Usually just locking on to one head with R2 and then just circling around it
    shooting at it with your primary attack works fine.  The homing lightning balls
    are slow enough that if you keep circling you should avoid getting hit by most
    of them.  If you happen to have the Sonic Breath weapon, try shooting it's
    secondary attack, as it will do massive damage to this boss.
    Q. How do I kill the boss of this section?
    A. Equip the Lightning spell, then target each of the three crystal eyes on the
    edges of the room.  Two blasts of lightning will kill each of them.  After all
    three are gone, the boss is no longer invincible and you can kill it in any
    method you desire.
         VI C. The Northlands
    Q. How do I find Jerris?
    A. After talking to the scout in the main town, a spot will appear on your map
    called "To Northern Tundra."  Go there and you'll see a large cave.  While still
    riding your dragon, go through the cave (NOTE: If you go through on foot instead
    of on the dragon, you could permanently lose the dragon!  See the BUGS and
    WARNINGS section above).  Now, fly through this section and about halfway
    through it on the right side is a camp that looks like an enemy camp, but it's
    actually a good guy camp.  You'll fine Jerris in the cave at the back of the
    camp, behind a desk.
    Q. Where is the golden blade?
    A. Talk to Jerris (see above).  He'll give you a sidequest to kill a certain
    enemy in exchange for the blade.  Use your map to find the cave he wants you to
    go to.
    Q. How do you kill the Wartok?
    Q. Other than just being persistent, the only really good way I know to kill him
    is to be cheap and use the Clone spell or an invisibility potion.
    Q. How do I get the ashes of a warrior?
    A. Talk to the blacksmith who will now be available in Ravenshold.  Then go to
    the Yeti hunting ground and find the cave there.  Go through it, kill the Yeti,
    and get the journal from the cave.  Bring the journal to the Blacksmith and
    he'll give you a key and mark a Crypt on the map.  Go to the crypt and solve the
    puzzle inside to get the ashes.
    Q. How do I kill the yeti?
    A. One way is to use Time Slow (while hiding behind a tree or something), then
    just run up to him (dodge his iceballs with side rolls), target him with R2, and
    just circle around him while slashing rapidly.  If you're quick he won't be able
    to grab you and you can just slash up his legs.  When he is about to die, get
    away from him, because when he collapses onto the ground he can squish you and
    kill you instantly.  This method works particularly well if you have a life-
    sucking sword like the Lestat Blade.
    Q. Where is the journal after I kill the yeti?
    A. Go into the cave where the yeti came out of, and look around for a bunch of
    corpses.  The book is on the ground there.
    Q. The Forgotten Tomb wasn't marked on my map, where is it?
    A. This happens sometimes, I'm not sure why.  It's South of the entrance to the
    Northern Tundra.  There's a big statue standing out in front of it.
    Q. I'm in the Crypt and I can't see anything!
    A. Equip a torch as your weapon.  The blacksmith should have given you one.
    Q. I've located 3 of the 4 items I need to solve the crypt puzzle, but the last
    one seems to be behind a locked grate I can't open!
    A. Find the room right next to that one and look for a hole in the corner of
    that room.  Go through the hole to get to the room you're after and get the 4th
    Q. How do I get the blood from a pagan alter?
    A. Find the Grull Base from your map (talk to the Scout in Ravenshold to get it
    to appear on the map).  Find the cave there and go through it.  At one part of
    the cave, there will be a lot of blood around and some bodies hanging from the
    ceiling.  Search the pots and the tables around here using the L1 button and you
    should find the vial with the blood in it.
    Q. How do I get the visionary amethyst?
    A. Find the friendly camp in the Northern Tundra (see the Golden Blade question
    above).  Talk to everyone in the camp and someone will mention his friend
    getting dragged into an ice cave.  He will mark the ice cave on your map.  Go to
    that cave and enter the teleporter.  Now you will have to progress down a
    forested path filled with mechanical monsters that shoot deadly ice beams that
    hurt and can freeze you in place (often spelling death).  Time Slow will really
    really help in this area, by allowing you to dodge the ice beams much easier.
    Get to the end on this section and look carefully for a half buried statue.
    Make your way onto the snowy bump next to the statue and press L1 to pull a
    crystal out of it.  This is the amethyst, and taking it will destroy all the
    enemies in this area.
    Q. How do I open this gate with the four switches in front of it?
    A. It's a puzzle; look around the various areas of this section for stones with
    red markings on them.  Each stone shows a cardinal direction, as well as red
    marks on the side showing which one in the sequence it is.  Using this info, you
    can figure out what order to push the buttons in.  Or, you can just align the
    buttons using your compass so you know which one is North, and push
    S,E,E,W,S,N,N,S.  If it doesn't work, be sure you're pushing the right buttons -
    when looking at the South button, your compass should be pointing Up.  When
    looking at the North button, your compass should be pointing Down.  When facing
    the East button your compass should be pointing Left, and when facing the West
    button your compass should be pointing Right.  If you still can't get it to
    work, I'm sorry, I guess you're just unlucky or inept, but don't even think
    about asking me for more help on it 'cause I'll just laugh at you.
    Q. I got all the way to a big wooden gate with a hole in it that my dragon can't
    fit through, what now?
    A. Go through the hole yourself as Rynn.  After you've done EVERYTHING in the
    area beyond the hole, you will eventually get to a switch on one of the
    lighthouse structures that opens the gate.  However, it will be a long time
    before you can do this, it only happens after you've killed everything in this
    section including the boss, so don't worry about it.
    Q. I killed what I thought were two evil floating bosses, but the room beyond is
    just a dead end.  What do I do now?
    A. After you defeated these two and collect the booty in the caves, you will
    have to go back out the way you came in.  Then go North and you will go through
    two more caves.  After the second cave you have to follow a narrow walkway
    around until you get to a bridge.  Cross the bridge and there is a dead end cave
    there.  Turn right before entering it and keep going until you see two bridges.
    Climb up so you can cross the bridges.  One of them will lead to a cave that has
    two paths - one going down and one going up.  Take the path going downward.
    Q. I'm stuck in a prison cell with no items, how do I escape?
    A. Use a magic spell (you should have Lightning if nothing else) to kill the
    guard outside your cell, and you'll get the key.  Use the key by tapping L1
    lightly while facing the lock on the left (be careful not to get too close to
    those bars!) and you'll get out.  Proced through the prison until you get to a
    room covered with blood, there look immediately to the left to find a rusty
    scimitar weapon on a small stone block.  Get the weapon, then using a
    combination of that and magic make your way out of the prison.  Alternatively,
    you can just run through the level avoiding as many enemies as you can (fear
    spell helps) and eventually just before you exit you'll hit a room with all your
    stuff just lying on the ground.  Tap L1 to pick it all up, then you can go back
    and kill all the enemies you avoided.
    Q. How do I kill the boss of this section?
    A. He's tough isn't he?  Other than just being really good at parrying, dodging,
    etc. you can use spells like Time Slow and Clone effectively.  If you have been
    saving them up, you could also use an invisibility potion or an invulnerability
    Q. I opened the second gate here, what am I supposed to do now?
    A. Go to Surdana and go into the palace using the elevator and talk to everyone
    there - it should become apparent what you're supposed to do next pretty quickly
    (use your quest journal and map if you need to).
         VI D. The Valley
    Q. How do I get into the Wartok base?
    A. First, go into the cave that's just behind the third gate.  In a large room
    here on a table is a key to the base that you need to get.  Once you get that,
    you need to find the fairly hidden entrance to the base.  It's actually in a
    cave at the base of a river.  Look in the area on the opposite side of the third
    gate from the cave you were just in for another cave that's over a river in the
    side of a very low cliff.  Go in there and use the key you got to open the door,
    and now you're in the base.
    Q. How do I rescue the person I'm looking for in the base?
    A. First look on the tables in this area for a prison key.  Then look for a
    lever near a pulley with ropes and pull it using the L1 button.  Now if you want
    to actually return this person to their home for a big reward, remember to walk
    slowly or stop every few seconds to make sure they catch up.  Return to a locked
    door you saw earlier in this level and use the prison key to open it.  Now
    slowly walk across the bridge, into the enemy camp, through the cave near there,
    through the next cave after that one, across the next bridge, and there you are.
    Q. Where are the lower ruins I'm supposed to go to?
    A. Fly above the cave that is behind the third gate (the cave where you got the
    key to the wartok base) and notice that there is a small hole in the mountain
    range above it that you can fly through to get to the sandy section.  Now head
    to the right hand side of this section of the map (as far East as you can go)
    and you will see a cutscene and have a fight on your hands.  After the fight,
    find a door on the left hand side of these ruins and open it with your lower
    ruins key.
    Q. How do I beat the bosses I have to fight when I arrive at the lower ruins?
    A. Back far away from them and try to lure one out at a time.  Use your Ice
    Breath normal shots since they are fast and have a slight homing ability.  The
    shots the bosses fire at you are pretty slow so if you move around a lot they
    should not be hard to avoid, although they also have a slight homing ability.
    If you really get in a pinch, you can use invulnerability potions and such to
    give you the edge.
    Q. Okay, I have they key, but I don't see how to actually get IN the ruins, just
    a room with laser things blocking my path.
    A. Ignore that room.  While facing that room from the outside, turn to your left
    and follow the outside wall until you find a door.  Use your key on this door,
    as it is the actual entrance to the lower ruins.
    Q. I defeated a boss in the lower ruins, but now I'm stuck, what do I do now?
    A. In the area where you fought the boss look for a key.  Backtrack a ways and a
    new wall will open on your left leading to a teleporter.  Use this to go back to
    a room with large strange doors.  Use the key you got to open the door.
    Q. How do I get rid of the laser beam looking things?
    A. First, you have to get the two sentinel keys.  Each are found at the base of
    a large statue shaped like the boss you defeated earlier.  One of these is in a
    high room with large pillars you should have passed on your way to the laser
    beam room.  The other is underneath the laser beam room - look for an elevator
    nearby to take you down to it.  After you have both keys, look for a block you
    can push around in the laser beam room.  Push it to intercept one of the laser
    beams thus turning half of it off.  Then roll under the other beams.  Now look
    to your left and your right to see doorways that can be opened with those two
    keys you got.  Open each and pull the switches to turn off the beams (watch out
    for enemies that attack you from behind while doing this.  Now that all the
    beams are off you are free to fetch your dragon and march him through the room
    to the cave beyond.  WARNING!  Soon after this section a door will close behind
    you and you will never be able return to any previous point in the game, and
    will have no access to a blacksmith!  So take this last chance to use your
    dragon to get every thing you missed, repair your stuff, and buy whatever you
    think you'll need for the final section of the game.
    Q. I'm in a large open pit room with some pillars in the middle and there
    doesn't seem to be any way across, and I don't have my dragon, what do I do?
    A. Backtrack and look for a switch that makes a magical bridge appear in this
         VI E. Final Map
    Q. I need a blacksmith!  Where is one?
    A. Soon after you march Arokh through the room that used to have laser beams in
    the dungeon just before this one, a door will close behind Rynn while she is
    exploring the next section.  After that door closes, you can no longer go back
    to any previous point in the game and there are no blacksmiths from now on.
    When a weapon breaks, just drop it and try to find another one. (If there is a
    blacksmith in the final map somewhere someone please let me know).
    Q. How do I defeat the enemy involving the urns?
    A. Shoot the rope holding the chandalier to the cieling using arrows or the
    lightning spell.  When it falls the answer should become apparent.  Just attack
    the other target.
    Q. How do I get into the area with the pink/red barrier that leads to my death
    when I enter it normal?
    A. Go to the island in the upper left and talk to the NPC named Goob.  He will
    give you details you need, including a location on your map for an island you
    need to go to.  Do what he says to get an item that will get you past this
    Q. How do I defeat this huge boss guy?
    A. Hover right above his head and he can't shoot you.  The key here is to notice
    there are two targets - the main one, and a smaller one within the main one.
    The main one is invincible.  Target the smaller one.  When the boss raises his
    arm to swing at you, shoot the smaller target with ice or darkness breath.  Then
    retreat and repeat that procedure until the smaller target dies.  If you need to
    during the battle you can land between the boss's legs and rest and rejuvinate
    without being harmed.  Also, if you hover right below its arms you can use soul
    steal on the dragon and repower in relative safety.
         VI F. Other Frequently Asked Questions
    Q. Where do I learn magic spells?
    A. Buy them from the magic shop in the tower near the main city of Surdana.  If
    you don't have the dragon yet, you can still get there by climbing up the hill
    that leads to the tower.  The path to get up the hill is across the water from
    the waterfall that is coming off the edge of the main town (you can get there by
    jumping into the river off of the bridge leading out of town, then swimming up
    the river).  The tower itself should be marked on your map and is easy to get to
    with the dragon.
    Q. Can I get back the charges on the elemental blades?
    A. You can recharge them by repairing them at the blacksmith.
    Q. What do you recommend I put my skill points into?
    A. 5 Melee 5 Bow 4 Magic or 3 Melee 8 Bow 3 Magic - here's why:
    Well, first, I think that unless you are going for full mage, you should not
    need more than 4 points in Magic absolute max.  This will get you every spell in
    the game at some level or another, including heal, time slow, clone, and fear.
    However, if you're needing more points elsewhere, any number below that would be
    good too.  If you do 3 points, you don't get healing, but then the healing spell
    isn't THAT great since you generally should have plenty of potions and near
    infinite cash to buy them with by halfway through the game, and potions work
    better (heal much faster and can move while doing it and drink them while on
    dragon back, don't have to stand there and wait for a spell animation).  With 3
    points you get Clone and second tier Fear and Time Slow (they last longer).
    Even 2 points is viable - you get Time Slow and Fear, but no clone - but clone
    is the least used of those 3 anyway due to its very short duration.  And if
    you're really pushed for points, 1 point in Magic is enough to get you through
    the game - it gives you Fear and the spells you need to get through the points
    where you need spells, and Fear is the most powerful one.  It would be a real
    shame to miss out on Time Slow for certain sections like bosses, but it's doable
    if you aren't afraid to use potions at some parts and have good reflexes and/or
    a high bow skill.
    For Melee, keep in mind that there are a lot of awesome swords that only require
    1 melee skill.  You got the 8AP freezing Bitter Touch sword, then the four 15AP
    Elemental blades, then Clinschmidt's 24AP vampiric Blade, the 30AP Chicken, and
    the 30AP vampiric Mournbringer.  Of course, most of these are hidden/secret
    blades.  You also have the second most powerful weapon in the game in my
    opinion, Lestat's Blade (fast, 22AP, vampiric), which requires 5 skill.  So I'd
    advice against going above 5 - sure there are some pretty good weapons higher
    than that, but they aren't THAT great and these ones are better all things
    considered.  If you can't spare 5 for Lestat's, you might still want to get at
    least 3 for some other good blades like the Wyvern's Claw (14AP, from the
    Surdana blacksmith) for those times when you don't have these other ones
    available.  If you really want points elsewhere, you can get away with 1 point
    in Melee, but of course, this assumes that you use this guide to get these great
    1 skill secret swords - if you miss out on them, having 1 skill is really gonna
    For Archery it really depends.  If you skimp on the other two, you can get 8
    skill which is enough to get the Bow of the Order, a very powerful bow that
    makes it all worthwhile.  Other bows before that are powerful as well, such as
    the 29AP Demise Bow.  If you plan to use archery at all seriously, you'll want
    to get 5 points in it to use the Hoarfrost bow and some other powerful ones.
    Many bows have special arrows, and combined with the ability to aim in first
    person view a powerful bow can take out enemies very easily and quickly once you
    start getting some good ones.  I've been told the Hoarfrost can take out a giant
    grull in 3 shots, for example (haven't confirmed that).  If nothing else, you
    can at least put 3 points in it to have a halfway decent bow for those times
    when you really need one even if you don't plan to use it regularly.  It's also
    totally possible to get through the game with only 1 skill in bow if you never
    plan to use one (there are a few parts where it's required but a 1 skill bow
    will suffice).  Honestly, you could probably get through the whole game without
    too much difficulty keeping 1 skill in all three of these, as long as you got
    all the secret weapons and such!
    Now keep in mind that the most points you will get is 11 (your max level is 12)
    and remember that you won't reach that until just before the end of the game.
    Each skill starts out with one point as well.  So at max level, my suggested
    configurations are 5 melee, 5 bow, 4 magic or 3 melee, 8 bow, 3 magic depending
    on if you are more interested in the Bow of the Order or Lestat's Blade.  The
    first gives you the power to use Lestat's Blade, Hoarfrost, and Rejuvinate, Time
    Slow, Fear, and Clone.  The second gives you all bows including the Bow of the
    Order and the Demise Bow, some decent blades like the Wyvern Claw (14AP) and all
    the secret very powerful 1 skill swords I mentioned above, plus Fear, Clone, and
    Time Slow.  So it really is just a toss up between the best bows (Bow of the
    Order and Demise Bow) or the second best sword (Lestat's Blade) - keep in mind
    that the bow is better for the late game as it's the best bow you can get, and
    the sword is better for the earlier game and is not the absolute best you can
    get (the best ones requiring only 1 melee skill).
    This is all just my opinion though, so don't treat it like gospel.  And don't
    write me and tell me how wrong and stupid I am, 'cause I'll just ignore you.
    Q. Do you have a list of all the weapons and armor in the game?
    A. No, but there's a Weapon FAQ now available on www.gamefaqs.com written by
    bcarl.  Try that.
    Q. Are there cheat codes in this game?
    A. Yes.
    Q. Well..?
    A. Well what?
    Q. What are the cheat codes?!?
    A. I'm not going to tell you.
    Q. Why not??
    A. Mostly because I don't know what they are, but also because I think using
    cheat codes is lame, and ruins the game for you.  I don't think they should have
    even been included personally.  Come on, this game is not that hard anyway, and
    I'm probably already ruining a lot of it for you by writing this guide as it is.
    If you want to be a lamer and use cheat codes, go find them yourself - I'm sure
    they are plastered all over the internet by now.
    Please do NOT send me questions on this game, if it's not in the guide I
    probably don't know or don't remember the answer.  I'm not really an expert at
    it or anything, I just compiled what info I could find into a guide.  Please DO
    send me corrections, new info I don't have, including secret stuff, tips, and
    even "I think other people might get stuck on this part" (but don't expect me to
    actually help you get past it, only send that in if you know the solution as
    I can't guarantee I will actually respond to any submitted e-mails, but I will
    include your information in the credits section (be sure to include whatever
    information you want in the credits as part of your e-mail, including what name
    you want to be known as and whether or not you want your e-mail address included
    in the credits listing.   If more than one person sends me the same info, I will
    only give credit to the first person that sent it in (judging by the date/time
    stamp on the e-mail).
    Yes I know I sound like a jerk but last time I did one of these I got so flooded
    with e-mail, most of it asking for help on something that was ALREADY IN THE
    GUIDE that I had to cancel that e-mail account!  Don't make me do that again!
    Also don't ask if you can post my guide on your site, the answer will most
    certainly be no - see the legal stuff section below.
    That said, you can reach me at Zauron <at> zauron <dot> net and you can view my
    homepage at http://www.zauron.net
    All the various posters on the GameFAQ's message boards.
    Coppertp1 - detailed info on the Mournbringer sword
    LINKIN717PARK87 <at> aol <dot> com  - Lightning blade info
    MARKMARKTEXAS <at> aol <dot> com - Tips on final boss
    Jennifer (yellowdragon <at> HotPOP <dot> com) - Golden blade quest bug
    Mark Rideout (wrongwhale <at> yahoo <dot> com) - Hidden bow in Kragmoor cave
    Vigilant Dragon - Armor of the Order in flesh mage's dungeon
    0.1 - (2/10/2) First version, included only the stuff I knew from first hand
    experience and not even all of that.  Mostly just the preliminary groundwork.
    0.2 - (2/11/2) Added some more FAQ's, added the Surdana Secrets and Side Quests
    section, fixed some spelling errors and minor tweaks here and there.
    0.3 - (2/12/2) Fixed more errors and some minor tweaks, added a couple more
    FAQ's, added more stuff to the Surdana secrets section and did the Islands and
    Northlands secrets sections.  This guide now contains all the knowledge I have
    of this game, the rest of it will come through my continued playing of the game
    (I just barely opened the second gate in the Northlands) and submissions from
    other people.
    0.31 - (2/12/2) Added a couple more FAQ's and added into to a few of the
    0.4 - (2/13/2) Added what I have regarding the Valley section so far, and a tip
    regarding jumping onto tall boxes.  Reformatted guide to the proper number of
    characters per line (80).  Fixed lots of spelling errors.
    0.5 - (2/14/2) Added more information on the Valley sections.  Added the Final
    Map and Other Secrets sections.  Proofread the whole guide (again) for
    0.6 - (2/25/2) Improved the melee techniques section, added Kragmoor sidequest,
    Lightning blade, mounbringer sword.  Added info on the fact that you can't go
    back to any previous point in the game once a door closes behind you during the
    last dungeon of the Valley section of the game.  Changed contact section to no
    longer state "don't send me info" so people can send me info on any part of the
    game they want now.  Modified introduction.
    0.7 - (2/26/2) Added a few FAQ's on parts people were getting stuck on (judging
    from questions asked on the gamefaqs message boards).  Also modified some FAQ's
    to be more clear.  Added a warning on spoilers to top of FAQ section.  Did a bit
    of spell check and grammar check.  Added some questions to the Final Map section
    and added the Other Questions section including my take on where you should
    spend skill points.  Renamed HINTS AND TIPS section to TIPS AND FUN STUFF which
    made more sense for what was in it.
    0.8 - (6/18/2) Added various information submitted to me via e-mail: more bug
    info, tips on the final boss, a few hidden items, etc.  Also I found out myself
    that you don't need to kill the giant chicken to get the chicken weapon, and you
    do need to pull all the switches to get the hidden Surdana treasure, so updated
    those.  I think this guide is pretty much done, but I have 2 more version
    numbers to go before 1.0 to add any last second corrections or additions.
    Final - (2/24/4) No new information has ever been submitted or found since the
    last version so I'm assuming this FAQ is as complete as it ever will be (despite
    not having a walkthrough but I don't think one is necessary).
    Unpublished work Copyright 2002 Taron Millet (aka Zauron or Rubikant)
    This document is protected by US Copyright Law, and the Berne Copyright
    Convention of 1976.  It is for private and personal use only--it cannot be
    reprinted in part or in whole, or reproduced in any way or in any form (written
    or otherwise).  It is a free document that cannot be used in any sort of
    commercial transaction, including selling it or giving it away as a gift.  This
    FAQ cannot be referenced, altered, or used by anybody (including webmasters,
    publishers, and magazine staff) without my express written permission.  This FAQ
    was created and is owned by me, Taron Millet <Zauron (at) zauron (dot) net>.
    It can be found exclusively at (www.GameFAQs.com) and
    (www.zauron.net or whatever my current homepage is).  All
    copyrights and trademarks are acknowledged and respected that are not
    specifically mentioned herein.
    I expressly forbid the following publishers/publications from using this FAQ,
    namely: Cheat Code Central (www.cheatcc.com) Ziff-Davis Video Game Group
    (publishers of Expert Gamer), Future Publishing, Ltd. (publishers of PlayStation
    Power, Official UK PlayStation Magazine, etc.), IDG Media, Game 13th Magazine,
    Brady Games, and Prima Games.  Remember, plagiarism is a crime and is punishable
    by law.
    In other words: "No, you may not post this guide on your web site, so don't even
    bother asking.  This guide is to be found on my own personal web site (currently
    http://www.zauron.net) and www.gameFAQs.com ONLY."
    Drakan: The Ancients' Gates is for Playstation 2(r) is (c) 2002 Sony Computer
    Entertainment America Inc. and was developed by Surreal Software, Inc.

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