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Combo FAQ by Vic Viper

Updated: 12/09/04

Street Fighter EX3 Combo FAQ
by Vic Viper (vicviper592@yahoo.com)

Table of Contents:

1. About
2. Basic Combo Techniques
3. Characters/Combos
4. Advance Techniques
5. Revision
6. What's Needed
7. Special Thanks

1. About

This FAQ is all about the many combos of Street Fighter EX3. Yeah, there are
tons of them. And this FAQ will tell you how to do most of them. Mainly, the 
one I could do. Also, this FAQ won't provide a move list since there are too
many Move List FAQs already.

2. Combo Techniques

Jump Ins: This is usually how combos start. Its when a player jumps in with
an attack and then goes into a combo.

Cross Ups: An advance form of Jump Ins, in which you jump over your opponent
and still hit him or her.

Buffering: Also called a Two-in One. Its when you cancel a normal attack 
with a special or super move. Example, C.Forward - Fireball.

Juggle: This is when you hit an airborn opponent after knock him or her into
the air.

Chain Combos: These are normal moves cancelled to another normal move. 
However, "Street Fighter EX3" has no chains.

Link Combos: A kind of tough version of chains. These are normal moves that 
are done right after the animation of the last normal move is complete. In 
other words, to do C.Strong - C.Forward, you must do the C.Forward right 
after the C.Strong animation is done.

Super Canceling: Basically cancel the animation of a Special Move to a 
Super Move.

Momentary Canceling: Its cancelling a special move with another special move, 
tag, or Surprise Blow. Cancelling to a special move just requires a timed
press of the punch or kick button the moment a special move hits an
opponent.

3. Characters/Combos

Note: "S" means Standing, "C" means Crouching, and "J" means Jump. Almost all
combos were done on Ryu. Some may not work on smaller opponents like Sakura, 
Nanase, or Chun-Li. If there’s a [] between a sequence of move, that means 
that sequence of moves can be repeated a certain amount of times in the combo.

-Area-

Link Combos:

2 Hits: Towards + Fierce - C.Forward

Special Move Combos:

8 Hits: Deep Jump In Roundhouse - Towrads + Fierce - C.Forward - 
Strong Humming Rush - Cancer Shell (Press 3Punch at last hit of Humming Rush)

Super Move Combos:

18 Hits: Deep Jump In Roundhouse - Towrads + Fierce - C.Forward - 
Fierce Humming Rush (4 Hit) - Greater Cancer (4 Hit) - 
Five Star Raid (4 Hit) - 
Air Greater Cancer
38 Hits: Deep Jump In Roundhouse - Towrads + Fierce - C.Forward - 
Fierce Humming Rush (4 Hit) - Final Cancer

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Blanka-

Link Combos:

None

Special Move Combos:

3 Hits: Jump In Roundhouse - C.Forward - Fierce Rolling Attack
3 Hits: Jump In Fierce - C.Strong - Fierce Rolling Attack

Super Move Combos:

24 Hits: Jump In Roundhouse - C.Forward - Fierce Rolling Attack - 
Beast Hurricane - Ground Shave Roll (Hold punch until after 2 Hits. 
Then release.) - Beast Hurricane

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Chun Li-

Link Combos:

2 Hits: C.Strong - C.Forward
2 Hits: C.Forward x 2
2 Hits: S.Fierce - C.Forward

Special Move Combos:

3 Hits: Jump In Fierce - C.Strong - Jab Kikou Ken
8+ Hits: Deep Jump In Roundhouse - C.Forward - 
Roundhouse Hyakuretsu Kyaku (You may add C.Strong before the Jump In 
Roundhouse, but it will be tough to cancel into a Hyakuretsu Kyaku. 
Unless you have autofire.)

Super Move Combos:

26 Hits: Jump In Fierce - C.Strong - C.Forward - Forward Hyakuretsu Kyaku 
- Senretsu Kyaku (10 Hits) - Kikou Shou - Hazan Tenshou Kyaku
29 Hits: Deep Jump In Roundhouse - C.Forward - 
Roundhouse Hyakuretsu Kyaku - Senretsu Kyaku (10 Hits) - 
Hazan Tenshou Kyaku - Kikou Shou (You may add C.Strong before the Jump In
Roundhouse.)

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Cracker Jack-

Link Combos:

2 Hits: C.Strong – C.Forward

Special Move Combos:

5 Hits: Jump In Roundhouse - C.Jab x 2 - C.Short - Roundhouse Dash Upper
5 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Dash Straight - 
Momentary Cancel Roundhouse

Super Move Combos:

6 – 8 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Dash Straight – 
Home Run King (Hits and damage is determine on timing of pressing the punch 
after Jack knocks opponent in the air.)
15 - 16 Hits: Jump In Roundhouse - C.Strong - C.Forward - 
Fierce Dash Straight – Crazy Jack (4 Hits) - Grand Slam Crusher (3 Hits) – 
Crazy Upper (Hold Kick During Crazy Jack.)
18 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Dash Straight - 
Momentary Cancel Roundhouse - 
[Home Run Hero - C.Fierce – Fierce Batting Hero] x 4 – 
Momentary Cancel Roundhouse (This is a very hard combo to pull off. But once 
you pull it off, it deals 172 points of damage. Hint: Try moving back a 
little after Home Run Hero, in order to juggle C.Fierce – Batting Hero.)

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Darun Mister-

Link Combos:

2 Hits: C.Strong x 2

Special Move Combos:

5 Hits: Jump In Fierce - C.Strong x 2 – Fierce Lariat

Super Move Combos:

11 Hits: Jump In Fierce - C.Strong x 2 – Fierce Lariat – Power Indra Bridge –
[C.Fierce - Power Indra Bridge] x 2 – Ganjis DDT

Tag Combo Setups:

6+ Hits: Jump In Fierce - C.Strong x 2 - Jab Lariat - Momentary Cancel Tag -
C.Fierce - Surprise Blow - *Insert partner combo that begins with Jump In 
here. Won’t work with Cross Up combos.*

Tag Combos:

13 Hits (with Pullum): Jump In Fierce - C.Strong x 2 – Fierce Lariat – 
Power Indra Bridge – [C.Fierce - Power Indra Bridge] x 2 – Tag – 
Darun Catch – (Pullum) Gradus Par
14 Hits (with Ryu): Jump In Fierce - C.Strong x 2 – Fierce Lariat – 
Power Indra Bridge – [C.Fierce - Power Indra Bridge] x 2 – Tag – 
Darun Catch – (Ryu) Shin Shouryuken (Do this, when opponent is close
to Ryu.)

-Dhalsim-

Link Combos:

None

Special Move Combos:

3 Hits: Jump In Fierce – C.Forward – Fierce Yoga Fire

Super Move Combos:

32 Hits: Jump In Fierce – C.Forward – Fierce Yoga Fire – Yoga Legend – 
Short Yoga Drill Kick (Move up a little bit.) – C.Forward – Yoga Legend

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Doctrine Dark-

Link Combos:

2 Hits: C.Strong - C.Short

Special Move Combos:

4 Hits: Jump In Roundhouse – S.Strong – Fierce Dark Hold – Back + Punch – 
Roundhouse EX-plosive

Super Move Combos:

20 Hits: Jump In Roundhouse – S.Strong – Fierce Dark Hold – 
Dark Shackle (5 Hit) – Kill Trump (2 Hit: Opponent should not be 
juggled.) – Dark Shackle

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Evil Ryu-

Link Combos:

2 Hits: C.Strong – C.Forward
2 Hits: S.Fierce – C.Forward

Special Move Combos:

6 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – 
Momentary Cancel Fierce 
7 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – 
Momentary Cancel Roundhouse
8 Hits: 6 Hits: Jump In Roundhouse – S.Fierce – C.Forward – 
Fierce Hadouken – Momentary Cancel Fierce – Momentary Cancel Roundhouse

Super Move Combos:

20 Hits: Jump In Roundhouse – S.Fierce – C.Forward – 
Fierce Shakunetsu Hadouken – Shinku Hadouken – 
Messatsu Gou Shoryu (2 Hits) - Shinku Tatsumaki Senpuu Kyaku
22 Hits: Jump In Roundhouse – C.Strong – C.Forward – 
Fierce Shakunetsu Hadouken – Shinku Hadouken – Shinku Tatsumaki Senpuu Kyaku
(Warning: Be sure you cancel to this at the right time, like when the first 
hit of the Shinku Hadouken hits, or you won’t be able to juggle with the 
second Shinku Hadouken.)– Shinku Hadouken
27 Hits: Jump In Fierce – S.Strong – Jab Shouryuken – 
Shinku Tatsumaki Sempuu Kyaku – Walk forward a little – Jab Shouryuken – 
Shinku Tatsumaki Sempuu Kyaku – Air Tatsumaki Sempuu Kyaku

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Garuda-

Link Combos:

2 Hits: C.Strong x 2
2 Hits: C.Strong – C.Forward

Special Move Combos:

11 Hits: Jump In Roundhouse – C.Strong – C.Forward – Roundhouse Gouga
17 – 20 Hits: Jump In Fierce – C.Strong – C.Forward – Fierce Shuuga – 
Momentary Cancel Fierce

Super Move Combos:

33+ Hits: Jump In Fierce – C.Strong – C.Forward – Roundhouse Gouga - 
Soukon Dan (Don’t hold Kick.) – Kienbu – Kienshou (Hits vary on when the 
Kienbu gets cancelled to Kienshou.)

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Guile-

Link Combos:

2 Hits: C.Strong – C.Short

Special Move Combos:

5 Hits: Jump In Fierce - C.Strong – C.Short – Fierce Sonic Boom – 
Momentary Cancel Roundhouse

Super Move Combos:

14 Hits: Jump In Fierce – C.Strong – C.Short – Fierce Sonic Boom – 
Sonic Typhoon (I won’t recommend using this one. Only 93 damage.)
18  Hits: Jump In Fierce – C.Strong – C.Short – Fierce Sonic Boom – 
Opening Gambit (6 Hits) – Double Somersault Kick (3 Hits) – Opening Gambit

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Hokuto-

Link Combos:

2 Hits: C.Strong - C.Short
2 Hits: C.Strong x 2

Special Move Combos:

6 Hits: Jump In Roundhouse – C.Strong x 2 – Jab Chuugeki Hou – 
Momentary Cancel Short – Momentary Cancel Jab

Super Move Combos:

15 Hits: Jump In Roundhouse – C.Strong x 2 – Jab Chuugeki Hou - 
Momentary Cancel Short - Kyaku Hougi (5 Hits) - Kiren'eki
18 – 22 Hits (Tranced only): In Roundhouse – C.Strong x 2 – 
Jab Chuugeki Hou – Momentary Cancel Short – Momentary Cancel Jab – 
[Renshou Geki – Fierce Shourin Geki] x 3 - Kiren'eki (Hits depends on how 
you hold Punch during Kiren’eki.)

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Kairi-

Link Combos:

2 Hits: C.Strong x 2
2 Hits: C.Strong – C.Forward

Special Move Combos:

4 Hits (Normal Mode only): Jump In Roundhouse – C.Strong – C.Forward – 
Fierce Shinki Hatsudou
7 Hits: Jump In Roundhouse – C.Strong – C.Forward – 
Roundhouse Mouryou Kasen – [Back + Forward] x 3

Super Move Combos:

40 Hits (Normal Mode only): Jump In Roundhouse – C.Strong – 
Forward Mouryou Kasen – Back + Forward – Down + Forward – C.Forward – 
Fierce Shinki Hatsudou - Shouki Hatsudou

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Ken Masters-

Link Combos:

2 Hits: C.Strong – C.Forward
2 Hits: S.Fierce – C.Forward

Special Move Combos:

7 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – 
Momentary Cancel Roundhouse
9 Hits: Jump In Fierce – S.Strong – Fierce Shouryuken (3 Hits) – 
Momentary Cancel Roundhouse

Super Move Combos:

25+ Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – 
Momentary Cancel Roundhouse – Shippu Jinrai Kyaku – Cancel – C.Fierce – 
Shippu Jinrai Kyaku – Cancel – C.Fierce – Shinryuken (Hits vary on how 
fast Kick is pressed during Shinryuken.)
29+ Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – 
Momentary Cancel Roundhouse – Kuzuryu Reppa (Hits vary on how fast Kick 
is pressed during Kuzuryu Reppa.)

Tag Combo Setups:

9+ Hits (with any character): Jump In Fierce – C.Strong – C.Forward – 
Fierce Hadouken – Momentary Cancel Tag – C.Forward – Fierce Hadouken – 
Momentary Cancel Roundhouse - *Insert partner combo that begins with 
Jump In here. Won’t work with Cross Up combos.*

Tag Combos:

-Coming Soon-

-Nanase-

Link Combos:

2 Hits: C.Strong - C.Short
2 Hits: C.Strong - S.Forward
2 Hits: C.Strong - C.Forward

Special Move Combos:

6 Hits: Jump In Roundhouse - C.Strong - S.Forward - Strong Sanren Kon - 
Jab Sanren Kon (Torward + Jab) - Fierce Sanren Kon (Torward + Fierce)

Super Move Combos:

26 Hits: Jump In Fierce - S.Forward - Strong Sanren Kon - 
Jab Sanren Kon (Torward + Jab) - Momentary Cancel Fierce - 
Yayoi Toukon Gi - Izayoi Rekkon - Air Yayoi Toukon Gi
26 Hits: Jump In Roundhouse - C.Strong - S.Forward - Strong Sanren Kon -
Jab Sanren Kon (Torward + Jab) - Yayoi Toukon Gi - Izayoi Rekkon - 
Air Yayoi Toukon Gi

Tag Combo Setups:

8+ Hits (with any character): Jump In Fierce - C.Strong - S.Forward - 
Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) – Momentary Cancel Tag - 
S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) - *Insert 
partner combo that begins with Jump In here. Won’t work with 
Cross Up combos.*
8+ Hits (with any character): Jump In Fierce - S.Forward - 
Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) - 
Momentary Cancel Fierce – Momentary Cancel Tag - S.Forward - 
Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) - *Insert partner combo 
that begins with Jump In here. Won’t work with Cross Up combos.*

Tag Combos:

-Coming Soon-

Note: If timed right, any combo can be started after stunning opponent 
with Surprise Blow.

-M.Bison-

Link Combos:

3 Hits: C.Strong x 2 – C.Forward

Special Move Combos:

3 Hits: Jump In Fierce – C.Fierce – Fierce Psycho Crusher
6 Hits: Jump In Roundhouse - C.Strong x 2 – C.Forward – Forward Knee Press

Super Move Combos:

10 Hits: Jump In Fierce - C.Strong x 2 – C.Forward – Forward Knee Press – 
Mega Psycho Break Smasher

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Pullum Purna-

Link Combos:

2 Hits: C.Strong x 2
2 Hits: C.Strong – C.Forward
2 Hits: S.Roundhouse - C.Forward

Special Move Combos:

5 Hits: Deep Jump In Roundhouse - S.Roundhouse - C.Forward - 
Forward Ten'el Kick
6 Hits: Jump In Roundhouse – C.Strong – C.Forward – Roundhouse Ten’el Kick

Super Move Combos:

7 Hits: Jump In Roundhouse – C.Strong – C.Forward – Forward Ten’el Kick - 
Gladius Par
15 Hits: Jump In Roundhouse – C.Strong – C.Forward – Forward Ten’el Kick - 
Praec Larum (5 Hits) - Kind Wind
17 Hits: Deep Jump In Roundhouse - S.Roundhouse - C.Forward - 
Res Arcana (4 Hits) Praec Larum (5 Hits) - Kind Wind

Tag Combo Setups:

6+ Hits: Deep Jump In Roundhouse - S.Roundhouse - C.Forward - Tag -
C.Forward - Forward Ten'el Kick - *Insert partner combo that begins 
with Jump In here. Won’t work with Cross Up combos.*

Tag Combos:

-Coming Soon-

-Ryu-

Link Combos:

2 Hits: C.Strong – C.Forward
2 Hits: S.Fierce – C.Forward

Special Move Combos:

6 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – 
Momentary Cancel Fierce 

Super Move Combos:

22 Hits: Jump In Roundhouse – C.Strong – C.Forward – 
Fierce Shakunetsu Hadouken – Shinku Hadouken – Shinku Tatsumaki Senpuu Kyaku
(Warning: Be sure you cancel to this at the right time, like when the first 
hit of the Shinku Hadouken hits, or you won’t be able to juggle with the 
second Shinku Hadouken.)– Shinku Hadouken
28 Hits: Jump In Fierce – S.Strong – Jab Shouryuken – 
Shinku Tatsumaki Sempuu Kyaku – Walk forward a little – Jab Shouryuken – 
Shinku Tatsumaki Sempuu Kyaku – Air Tatsumaki Sempuu Kyaku

Tag Combo Setups:

8+ Hits (with any character): Jump In Roundhouse – C.Strong – C.Forward – 
Fierce Hadouken – Momentary Cancel Tag – C.Forward – 
Roundhouse Tatsumaki Sempuu Kyaku – Back + Roundhouse - *Insert partner 
combo that begins with Jump In here. Won’t work with Cross Up combos.*

Tag Combos:

-Coming Soon-

-Sagat-

Link Combos:

2 Hits: C.Strong - C.Forward
2 Hits: S.Fierce - C.Forward

Special Move Combos:

10 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Tiger Blow

Super Move Combos:

23 - 33 Hits: Jump In Roundhouse - S.Fierce - C.Forward - Tiger Storm (Hits 
depends on timing of pressing punch as he hits the opponent.)
24 - 34 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Tiger Shot - 
Tiger Storm (Hits depends on timing of pressing punch as he hits the opponent.)

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Sakura Kasugano-

Link Combos:

2 Hits: C.Strong - C.Forward

Special Move Combos:

10 Hits: Jump In Fierce - C.Strong - C.Forward - Fierce Shouken - 
Momentary Cancel Surprise Blow (Do it just on the 6th Hit, so the 
Surprise Blow Juggles.)

Super Move Combos:

22 Hits: Jump In Fierce - C.Strong - C.Forward - Fierce Shouken (5 Hits) - 
Haru Ichiban - Shinku Hadouken - Midare Sakura

Tag Combo Setups:

10+ Hits: Jump In Fierce - C.Strong - C.Forward - Fierce Shouken (5 Hits) -
Momentary Cancel Tag - S.Roundhouse - Surprise Blow - *Insert partner combo 
that begins with Jump In here. Won’t work with Cross Up combos.*

Tag Combos:

*3 Hits (with Nanase): Tag - Genki Ichiban - (Nanase) Machiyoi Tenkyuu Geki 
(Do this before Genki Ichiban hits so both Meteors hit at the same time. 
Doing this doesn't modify Machiyoi Tenkyuu Geki's damage that much.)

*Don't attempt this, unless your opponent is dumb. Not really practical in 
real matches, but does lots of damage.

-Shadow Geist-

Link Combos:

2 Hits: C.Strong – C.Forward
2 Hits: S.Fierce – C.Forward

Special Move Combos:

7 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Fierce Death Crusher
8 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Death Crusher 

Super Move Combos:

40+ Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Death Crusher – 
[Super Death Crusher – Fierce Death Crusher] x 3 (Hits vary on when the 
Death Crusher gets Super Cancelled to the Super Death Crusher.)

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Sharon-

Link Combos:

2 Hits: C.Strong – C.Short
2 Hits: S.Fierce – C.Forward

Special Move Combos:

5 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Strong Gale Hammer Punch – 
Towards + Strong 

Super Move Combos:

12 Hits (Use Load Super First): Jump In Roundhouse – S.Fierce – C.Forward – 
Strong Gale Hammer Punch – Towards + Strong – Hellfire - Shuttle Combination
18 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Strong Gale Hammer Punch – 
Towards + Strong – Sharon Special (4 Hits) – Shuttle Combination (4 Hits) – 
Sharon Special

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

-Skullomania-

Link Combos:

2 Hits: C.Strong – C.Short
2 Hits: S.Roundhouse - C.Forward

Special Move Combos:

3 Hits: Jump In Roundhouse – C.Fierce – Fierce Skullo Crusher
3 Hits: Jump In Roundhouse – C.Fierce – Fierce Skullo Head
4 Hits: Jump In Fierce - C.Strong – C.Short – Roundhouse Skullo Slider
4 Hits: Deep Jump In Roundhouse - S.Roundhouse - C.Forward - 
Roundhouse Skullo Slider

Super Move Combos:

15 Hits: Jump In Roundhouse – C.Fierce – Jab Skullo Head – 
Super Skullo Slider (7 Hits) – Super Skullo Crusher

Tag Combo Setups:

6+ Hits: Jump In Fierce - C.Strong - C.Short - Jab Skullo Head - 
Momentary Cancel Tag - C.Fierce - Fierce Skullo Crusher - 
*Insert partner combo that begins with Jump In here. Won’t work with
Cross Up combos.*

Tag Combos:

-Coming Soon-

-Vega-

Link Combos:

2 Hits: S.Roundhouse - C.Jab
4 Hits: S.Jab x 3 – C.Jab

Special Move Combos:

10 Hits: Jump In Roundhouse – S.Jab x 2 – C.Jab – Fierce Rolling Crystal Flash

Super Move Combos:

22 Hits: Jump In Fierce - S.Roundhouse - C.Jab - 
Ground Crystal Flash (14 Hits) - Scarlet Terror - C.Fierce - Scarlet Terror -
Whirlwind Suplex
24 Hits: Jump In Roundhouse – S.Jab x 2 – C.Jab – 
Fierce Rolling Crystal Flash (1 Hits) – Ground Crystal Flash (14 Hits) – 
Scarlet Terror – C.Fierce – Scarlet Terror – Whirlwind Suplex

Tag Combo Setups:

19+ Hits: Jump In Roundhouse – S.Jab x 2 – C.Jab – 
Fierce Rolling Crystal Flash (7 Hits) – Momentary Cancel Tag – C.Jab – 
Fierce Rolling Crystal Flash - *Insert partner combo that begins with Jump In 
here. Won’t work with Cross Up combos.*

Tag Combos:

-Coming Soon-

-Vulcano Rosso-

Link Combos:

2 Hits: C.Strong – C.Forward
2 Hits: S.Fierce – C.Forward

Special Move Combos:

5 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Fierce Vesuvio – 
Towards + Fierce

Super Move Combos:

33 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Fierce Vesuvio – 
Accelerando (12 Hits) - Tameiki no Hashi (3 Hits) - Accelerando 

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

Note: If opponent is at the corner, all combos may start with Fierce Vulcanus.

-Zangief-

Link Combos:

2 Hits: C.Strong – C.Forward
2 Hits: S.Fierce – C.Forward

Special Move Combos:

Super Move Combos:

19 Hits: Cross Up Body Splash – S.Fierce – C.Forward - 
Super Stomping (4 Hits) – Cancel – C.Forward – 
Super Stomping (4 Hits) – Cancel – C.Forward – Super Stomping

Tag Combo Setups:

-Coming Soon-

Tag Combos:

-Coming Soon-

4. Advance Techniques (Or how the heck do you do some of this?)

-Coming Soon-

5. Revision

September 19, 2004: Back to writing more FAQs again. And I just made this one.

September 21, 2004: Didn't see that intro right there. It came from the CvS2
FAQ. Fixed it and added info on Momentary Cancelling. Next, might be 
Emotional Flow only combos. 

December 9, 2004: More combos added. On the next update, I'll add a cancel
chart of each character.

6. What's Needed

- More Combos (Mainly tag ones.)
- The Advance Techniques section.
- Emotional Flow only combos.
- Cancel Chart

7. Special Thanks

Jester: For the combo vids where I learned some of the combos from.

ShinjiGohan: For some help on the EX series.

Richard: Providing the Ken Tag combo.

FAQ copyright: MMIV
Capcom and Street Fighter characters mention are a property of Capcom.
Arika characters mention are a property of Arika.

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