There are several Mixes in this game with some interestingly contradictorial effects: I speak particularly of the Final Elixir, Super Elixir, and Ultra Cure mixes. These are supposed to heal HP (99,999 with Final Elixir, 9,999 with Super Elixir, and 50% of the max HP with Ultra Cure) in addition to curing a number of statuses, among them being Zombie. Thus, that would imply that using one of these Mixes on a Zombied character would not only heal their HP but also their status. However, the game works differently from that: when it comes to simultaneous effects, the game will consider HP damage/healing before status afflictions or removals. Thus, even though the Zombie ailment would be cured (as is evidenced in the case of Super Elixir and Ultra Cure: Final Elixir is simply a guaranteed KO), the character would be heavily damaged because the game considered their HP healing (which is damage on a Zombie) before their actual de-Zombification.
Contributed By: KeyBlade999
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