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FAQ/Walkthrough by Samdelazie

Version: 1.1 | Updated: 05/21/00

Vagrant Story v1.1

by Samdelazie.   Email : samminh@hotmail.com 

Revision History

21/5/00  Version 1.1 
           - Added a section under Weapons and Armors - Basic Idea 
             in Combining
           - posted the map for 'Snowfly Forest' as requested by some.

20/5/00  Version 1.0



About the Game

Game Progress

General Instructions * please read

Weapons and Armors
 - Forging Powerful Equipments
 - Choosing Weapons
      i) Dagger
     ii) Sword
    iii) Great Sword
     iv) Axe & Mace
      v) Great Axe
     vi) Staff
    vii) Heavy Mace
   viii) Polearm
     ix) Crossbow
      x) Unarmed 
 - Basic Idea in Combining

Break Arts
 (to be updated)

Battle Abilities
 - Chain Abilities
 - Defense Abilities 

 (to be updated)

Boss Strategies
 - Raging Combo!
 - Phantom Menace

Leveling Up?
 - Increasing Basic Stats
 - Building Up Powerful Equipments

 - Analyzing Enemies

      i) Wine Cellar
          - Minotaur
          - Dullahan
     ii) Catacombs
          - Ghost
          - Lizardmen
    iii) Sanctum
          - Golem
          - Dragon
     iv) Town Center West
          - Duane 
      v) City Walls West
     vi) Abandoned Mines B1
          - Wyvern
          - Fire Elemental
          - Ogre

Copyright Samdelazie 2000

  This FAQ cannot be reproduced and can only be used in its 
original form.  Do not use it to gain profits of any sort because 
it was not meant to be used like that.  This FAQ is by gamer for 
gamers.  It is also my way of expressing appreciation towards the 
game and I will not tolerate any misuse of this guide.  

  Permission for any commercial use will definitely be denied but 
other reasons may be considered.  You may get my permission 
by sending an e-mail to -samminh@hotmail.com- and receive a 
reply, stating permission is granted.

About the Game
   I am not going to write about how wonderful -Vagrant Story- is, which 
it is.  I think the 'professional' game reviewer will do a better job. 
I just want to say that this game might be one of the few games that can
be classified as HARD in the recent years.  This is indeed quite
unexpected from Squaresoft.  I guess that Squaresoft CAN make insanely-
difficult-to-beat games; it's just that they choose not to.  Another 
surprise is that the only FMV so far is the intro.  I bet the game is 
from the same developer of -Final Fantasy Tactics-, which BTW is my 
favorite of all time.    
   As I've said, this game can be tough.  One friend of mine just dismiss 
the game simply because he cannot 'chain'.  I'm telling you this : there
are not many people out there who have this 'gift to chain'. Frankly,
I don't think it's something gifted either but rather it's by the
experience with Tekken, Dragonball Z and dancing games. Don't just give
up like that!  The game doesn't require you to do a 20 chain every time.
I have covered around the first half of the game and I can truly say that
if you can do 1 chain confidently, it's already good enough. The timing
for defense is more important.  I hope this will help the beginners to 
stay on with the game.


Game Progress
   I have covered up to the point where the 'teleportation' magic is 
made available.  Then it has become impossible to go on when I meet the
...-Dark Phantom-.  I hate to say how great he is but I must admit I'm
no match for him.  Ashley has been great all this while: literally 
having dragons for breakfast, collecting skulls as hobby and seeking 
pleasure in seeing the knights suffering a slow and painful death; but 
   I'm writing this guide based on the second game.  If you have any 
problem or stuck, you can reach me by (samminh@hotmail.com).  Updates 
may be a bit slow because I'm not a full-time gamer..yet. 

General Instructions 
   Read the tutorial in the game.  Squaresoft has done a great job with
it.  My knowledge was solely based on what is written and this FAQ will 
not repeat what's already in there.  So, I would assume that you have 
read it and possess some basic knowledge about EVERYTHING.

   In this guide, I will not direct you to go back and save your 
progress.  But that does not mean it is not necessary.  Save your 
progress regularly, especially before boss fight.  You may run a chance
of getting killed or perhaps the bonus you get after the fight is not
of satisfactory (if you're a perfectionist like me!).

   The same applies when you encounter a workshop.  Always remember to 
REPAIR all your weapons.  A weapon with DP approaching 0 will decrease 
tremendously in performance.  The next time you meet a boss and you find 
that your weapon is doing 0 damage to him,  check the DP.  You will be 
saying to yourself "Why so stupid?!".   

   My final instruction is that this FAQ is and will NOT be a COMPLETE
guide to the game.  The way to use this FAQ/Walkthrough or whatever you
call it, is to complement it with other wonderful FAQs on the internet,
which will cover all subjects in much greater depth.


Weapons and Armors

Forging Powerful Equipments
  I will not explain how exactly 'combine' works, as I'm still
experimenting. The only known positive combination is with bronze and 
iron, which will produce Hagane.  You can even use combine to 'evolve'
your weapon, that is, by changing the weapon type. This is very useful
especially when you have gained all BREAK ARTs for a weapon type and you
wish to change into using another, while retaining the stats. 

  When combining, try to make weapons and armors that bear unique names
such as -Awl Pike-, -Mjolnir-, -Francisca-, -Basinet- etc.  Most of
these equipments are already at its best and will degrade when combined
with any other regular equipment.  I forgot how I got those , but I 
think is by combining the regular ones.  For more superior equipments,
I think the next step is to combine uniques.  If at one point you find
it difficult to go on with the game, try to do some 'combining' with 
the weapons and armors in your inventory.  Trust me, it DOES make a 

Choosing Weapon  
  One thing may not be clear in the tutorial is about CLASS growth.  
It is stated that as 1 CLASS increases, the CLASSes below it decrease. 
But, how MANY CLASSes below it decrease?  By the example given, it may 
seems that only 2 is affected.  So, I would assume that a weapon can 
actually be used for two CLASSes: 
          HUMAN  / PHANTOM
          BEAST  / DRAGON
          UNDEAD / EVIL    

  So, it would be a norm to carry 3 weapons at all time (I carried 6 
for my first game, URRRGH!).  But don't take my word for it,  verify it
for yourself by turning on the WEAPON STATUS and ARMOR STATUS in the

  As you may already know it from the tutorial, there are 10 weapon 
types(including unarmed) and 4 break arts for each.  Things to be
considered include the STRENGTH, INTELLINGENCE, AGILITY, RISK and 
RANGE. Str, Int and Agi are quite obvious and need no explanation, but
RISK and RANGE are the attributes that's often neglected. No use of
having a weapon that has 40 in str but has 1 in RANGE and 3 in RISK.
Get what I mean?

  Also, all one-handed weapons will receive a bonus for they allow the
use of SHIELD.  The defense bonuses received from shields are too great
to be ignored.  It can reduce magic spells damage from (((50 to 60) x 5)
= you're dead!) to (((5 to 10) x 5) = no sweat!)), provided that you
have the right gems attached.   

  This is not verified - it seems that when you cast 'Heal', in battle
mode holding a two-handed weapon, the effectiveness is increased by 
150%-200%.  If it is so, then two-handed weapon should receive a bonus 
too.  Maybe this is to make up the losses of not being able to hold a 

  The type(blunt/edged/piercing) however does not play a vital role in
the game, even though there ARE preferences.  From the information that
I found from analyzing enemies, it may seems that HUMAN and UNDEAD have
different resistances toward weapon types, being the 'edged' as the 
neutral. This is because most HUMAN and UNDEAD can wear armors that 
will modify these values.  So, 'blunt' weapon may not NECESSARILY be 
the best weapon against UNDEAD.  The 'edged' is preferred against
HUMAN.  But there is one thing I'm sure about is that most BEASTs in 
the early stages is less resistant towards 'piercing' weapon.  
The conclusion is all 'piercing' weapon should receive a bonus against 
BEASTs, at least in the early stages.

    TYPE : one-handed piercing
    RANGE : horrible!
    STRONG : undead 
    WEAK : beast, evil, phantom 
    COMMENTS : The result was based heavily on RANGE.  Many of the 
               BEASTs and EVILs are of flying type, and you won't be 
               able to EVEN scratch them with that dagger of yours.  
               As for PHANTOMs, the word 'teleport' says it all.
               However you get the 'Soul Kiss' quite early in the game,
               which is a powerful dagger against UNDEAD. 

    TYPE : one-handed edged/piercing
    RANGE : average
    STRONG : beast, undead, evil       
    WEAK : none
    COMMENTS : You can't go wrong with -Fandango- (one-handed edged
               sword). As the default weapon for Ashley, -Fandango- is 
               indeed the most well-balanced weapon, if you discount 
               the str of it.  The piercing Sword, like -Rapier- will 
               have advantage against BEAST.  If you take BREAK ARTs 
               into consideration, the fourth BREAK ART has light 
               affinity - great against UNDEAD and some EVIL.    

    TYPE : two-handed edged
    RANGE : good
    STRONG : none
    WEAK : none either
    COMMENTS : I like Great Swords actually.  They all look great.
               I'm developing one right now: it's called the 
               'Executioner', so not much can be said about Great Sword
               at the moment. 

    TYPE : one-handed edged/blunt
    RANGE : average
    STRONG : none
    WEAK : none

    COMMENTS : Another well-balanced weapon and you get -Tovarisch- at 
               the beginning of the game.  This will be the weapon that
               you will develop besides the Sword at the beginning.  
               But there is one advice - always pick Axe(edged).  The 
               first two BREAK ARTs will have 'blunt' attacks.  So, now 
               you can have two alternatives to attack - edged, blunt.  
               Come to think of it, the Axe may be better than the 
               Sword after all!  At first, I thought that this is the
               IDEAL weapon for UNDEAD.  But after developing until the 
               fourth BREAK ARTS - which is of Dark affinity, I dismiss
               the thought.

    TYPE : two-handed edged
    RANGE : good
    STRONG : human?
    WEAK : none

    COMMENTS : This gruesome head-chopper would REALLY put some fear in
               the Knights. For some reason, I can normally do 10 chains
               with the Great Axe especially against the Knights.  The 
               only weakness I see in the Great Axe is that you will 
               need a considerable wide space to make a full swing. If
               not, you will attack at a slower rate.

    TYPE : one-handed blunt
    RANGE : average
    STRONG : undead, evil
    WEAK : none
    COMMENTS : Staff is usually used by priests, so it is expected to 
               deal extra damage against the dark ones.  Take -Magnolia
               Frau- for instance. It comes with +20 against UNDEAD and
               +5 against EVIL.  The attack comes out quite fast too!
               This is by far the fastest weapon in the game.

    TYPE : two-handed blunt
    RANGE : good
    STRONG : human, undead     
    WEAK : none
    COMMENTS : I have this -Mjolnir- in my inventory and it says - it
               is used to crush armored knights.  So I guess Heavy Mace
               was meant to hammer the Knights, giving them a dizzy 

    TYPE : two-handed piercing/blunt
    RANGE : good
    STRONG : beast
    WEAK : none

    COMMENTS : Go for the 'blunt' polearm if you have one.  This is 
               because the first two BREAK ARTs are of 'piercing'. The 
               only one I've seen so far is the -Scorpion-.  The 
               polearm has good range, but the attack is hard to time.
               Doing even 1 chain can be a problem, at least to me.  
               I guess if I can solve the timing problem, it can be a 
               very powerful weapon indeed.    

    TYPE : two-handed piercing/blunt
    RANGE : excellent!
    STRONG : anything!
    WEAK : none

    COMMENTS : There is no other way to put it.  The Crossbow is the 
               best weapon in the game! It beats any other weapons in 
               terms of RANGE.  It's the easiest weapon to time - I 
               can always do 16 - 18 chains each time: making it the 
               best weapon to level up in battle abilities.  It's so 
               easy I can even do it with my eyes closed!  The BREAK 
               ARTs pushes its potential even further, as if the 
               Crossbow isn't good enough.  Well, despite all, it does 
               have tiny little flaws.  The RISK to handle all 
               Crossbow is high, with the minimum of 2 even for the 
               weakest and the Str is relatively lower also compared to
               other two-handed weapons.  Other than that, Crossbow is
               simply amazing.

    TYPE : one-handed blunt?
    RANGE : what range?!
    STRONG : Huh?
    WEAK : everything!

    COMMENTS : From the best to the worst.  I'm sorry to say that you 
               shouldn't go Unarmed in anytime at all. But I will not
               intimidate the limitation of going Unarmed any further
               as I'm leaving it to the possibility that I just have
               not discovered its potential.  However, you can still 
               use a shield and it does have some cool looking BREAK
               ARTs (all BREAK ARTs look cool BTW). The third one is
               of light affinity. It may be useful against UNDEAD and
               the almighty -Dark Phantom-. 

Basic Idea in Combining
   The main idea about combining is to experiment.  It's meant to add
some fun factor in the game.  I can assure you that the results will 
not be dissapointing.  I would suggest that you try to combine shields
first as it is the easiest to do. Weapons are better if found rather 
than forged.

   Every time you do combining, it's hard not to have some sort of 
hierarchical charts on your mind.  I will try to map it out in a simple
and visible form.  

   Regular : Short Sword, Chain Leggings, Gauntlet
   Special : Mjolnir, Missaglia, Rondanche

   It is assumed that you are combining with the same equipment types
(helmet with helmet, sword with sword).  Combination of different types
is allowed but it requires more analysis.  This holds true when you want
to 'evolve' your weapons.  
   You would probably need at least three regular ones for each, and of 
course if you have some special ones, it's even better!
   Regular (a) + Regular (b) = Special (c)
   Regular (a or b) + Regular (d) = Special (e)
   Special (c) + Special (e) = Special (f)
   Special (f) + Special (c or e) = Special (g)

  This is a loop, as Special(g) at some point will be a regular(g) 
again.  It will becomes clearer with the example given.  I forgot the 
exact combination. I only thought of experimenting at that moment and 
did not make any notes, so pardon me for any mistakes. 
   Spiked Shield + Kite Shield      = Heater Shield                 
   Spiked Shield + Circle Shield    = Casserole Shield  
   Heater Shield + Casserole Shield = Oval Shield
   Oval Shield   + Heater Shield    = Knight Shield 

  Do you get the idea?  Of course, when you have found a couple of 
Knight Shields, then the Knight Shields will become regular shields. I 
think the Knight Shield can be further upgraded if you can find another 
Oval Shield.

  I will not advise you to follow exactly the example given.  It was meant
to give you a rough idea on how combining works.  Discovering some special 
combinations can be satisfying.  I'm not going to rip you off that 
satisfaction.  Explore for yourself!


Break Arts
  (to be updated)

Battle Abilities

Chain Abilities
  Using chain abilities raises your risk.  So, even though you can 
easily pull a 15 chains on average, use them sparingly.  The speed
of the attack depends on the risk it inflicts: 

         RISK 1 - fastest (a quick swing)
         RISK 2 - slowest ('sucking' motion)
         RISK 3 - medium  (a twist)

  The number beside the ability are its level.  You start with
abilities level 0.  When you first level up in battle abilities,
you get to choose from level 1 abilities.  The next time you level
up, you can choose from the rest of the level 1 abilities OR from
level 2 and so on.  

0)  HEAVY SHOT - inflicts an amount of additional damage equal to 70%
                 of damage dealt (RISK 1).

0)  GAIN LIFE - regenerates an amount of Ashley's HP equal to 30% of
                damage dealt (RISK 2). 

0)  TEMPER - inflicts an additional 40% of damage on foe and repairs a
             small amount of weapon DP (RISK 2).

1)  MIND ASSAULT - reduces foe's MP by an amount equal to 30% damage
                   dealt (RISK 1).

1)  GAIN MAGIC - regenerates an amount of Ashley's MP equal to 30% of
                 damage dealt (RISK 2).

1)  NUMBING CLAW - adds numbness to attack (RISK 3).

1)  SNAKE VENOM - adds poison to attack (RISK 3).

2)  DULLING IMPACT - adds silent to attack (RISK 3).

3)  INSTILL - inflicts additional damage equal to 10% of damage dealt
              and adds that amount to PP (RISK 1).

4)  RAGING ACHE - inflicts an amount of additional damage equal to 10%
                  of the damage Ashley has sustained (RISK 1).

5)  MIND ACHE - reduces foe's MP by an amount equal to 20% of the MP
                Ashley's has used (RISK 1).

6)  PARALYSIS PULSE - adds paralysis to attack (RISK 3).

7)  CRIMSON PAIN - inflicts additional damage equal to 100% of damage
                   on foe and deals 30% of base damage to Ashley 
                   (RISK 2).

8) *PHANTOM PAIN - inflicts additional damage equal to the total
                   accumulated Phantom Points in Ashley's weapon
                   (RISK 3).

      * you have to obtain all abilities(level 0-7) in order to get it.
        So, this has to be the ULTIMATE chain ability.               
[ Level up ] : get to 'Paralysis Pulse' as soon as possible, as it is 
one of the most useful chain ability in the game. Then you can resume 
to develop the defense ability. 

[ Usefulness ] : As I level up in chain abilities, I really do hope for
an ability that can reduce RISK.  If such ability exists, it has to be
the most useful ability in the game.  But unfortunately, it doesn't.  
So, be content with what you have.  'Paralysis Pulse' is the best for 
regular combat, 'Raging Ache' for boss fight, 'Dulling Impact' for 
mages and 'Heavy Shot' for general purpose. See -Combo- to learn how to 
utilise these skills effectively.               

Defense Abilities
  Don't underestimate defense abilities!  I have defeated bosses by
using ONLY defense abilities.
  The number beside the ability are its level.  You start with
abilities level 0.  When you first level up in battle abilities,
you get to choose from level 1 abilities.  The next time you level
up, you can choose from the rest of the level 1 abilities OR from
level 2 and so on.  

0)  WARD - successful use of this ability prevents paralysis and
           numbness (RISK 1).

0)  REFLECT DAMAGE - reflect 40% of damage. Does not reduce damage
                     received. Effective versus non-magical attacks
                     (RISK 2).

0)  IMPACT GUARD - reduces physical damage by 50% (RISK 4).

1)  WINDBREAK - reduces air-affinity damage by 50% (RISK 4).

1)  FIREPROOF - reduces fire-affinity damage by 50% (RISK 4).

1)  TERRA WARD - reduces earth-affinity damage by 50% (RISK 4).

1)  AQUA WARD - reduces water-affinity damage by 50% (RISK 4).
2)  SIPHON SOUL - adds 50% of the MP used in foe's magical attack to
                  Ashley's MP. Effective vs magical attack(RISK 6).

3)  REFLECT MAGIC - reflect 40% of damage. Does not reduce damage
                    received. Effective versus magical attacks (RISK 2).

4)  SHADOW GUARD - reduces light-affinity damage by 50% (RISK 2).

5)  DEMONSCALE - reduces dark-affinity damage by 50% (RISK 2).

6)  ABSORB DAMAGE - reduces damage received by 20%. Effective vs non-
                    magical attacks (RISK 4).

7)  ABSORB MAGIC - reduces damage received by 20%. Effective vs magical
                   attacks (RISK 4). 

8)  *(to be updated)

[ Level Up ] : I would suggest that you spend the first 3 level up on 
defense abilities.  First, pick 'Fireproof'; second, 'Terra Ward' or
'Siphon Soul' and third, 'Reflect Magic'. After this, you can switch 
back to leveling up chain abilities.

[ Usefulness ] : It's still early to say which ones the best as I have 
yet to discover the Ultimate defense ability(if it exists).  But, by 
assigning the three buttons with 'Ward', 'Reflect Damage' and 'Reflect
Magic' is already sufficient to overcome any battle.  As for the
prediction of the Ultimate, although I still hope for something that 
reduces RISK, but I think it will be something that 'cancel all 
status' or 'reduce all damage by 50%'.        

[ Tips ] : The timing for defense ability is more flexible compared to 
chain. You may miss the first couple of times but you will slowly catch 
the timing.  By using Reflect Damage/Magic, you can deal back damage to
the one inflicted it.  A good play of defense and healing can knocks 
down even the greatest foe! This strategy is indeed a perfect example
where the best offense is a good defense.

 (to be updated)

Boss Strategies

Raging Combo!
Against : it depends
Chain Abilities : Raging Ache (of course!)
Defense Abilities : Reflect Damage
Magic : Heal

   Raging Combo basically consists of 'Raging Ache' and any other 
chain abilities like 'Gain Magic' and 'Mind Ache' that is done one after
another.  So it's like 'Raging Ache', 'Gain Magic', 'Raging Ache'...so 
on.  Pair it with 'Gain Magic' is the general strategy and 'Mind Ache'
for certain spellcasters.  

  Damage level of Raging Combo depends on two factors: the HP sustained
and the number of chains.  So, for maximum results, go to the lowest 
tolerable level of HP and use a weapon that you are good in chaining 
(Crossbow is highly recommended!).  Here is the an example:  
     HP : 100 of 250
     Number of Chains : 18
     Pair with : Gain Magic
     Initial Strike : 0
     Total Damage : 0+15+*+17+*+19+*+21+*+23+*+25+*+27+*+29+*+31+* 
                    = 207!
     *Total Gain in MP : 1+3+5+7+9+11+13+15+17
                        = 81!
     Initial Risk : 2 (for crossbow)
     Total Risk : 2+(9 x 1)+(9 x 2) 
                  = 29!
     * can be substituted

  So, when to use this combo?  Surely by the RISK it caused, it may not 
be wise to use it too often.  Use it when your weapon is doing low 
damage (0-10) or low chances-to-hit and you can bear the consequences 
of having high RISK.  Always start the combo with some shots from BREAK
ARTs as BREAK ARTs work best with low RISK and it helps lower the HP.
Reflect some damage in the beginning to lower your HP too.  This 
strategy is indeed extremely risky.  Do not attempt this if you are 
not good in chaining.  But there are some battles in the game, in my
opinion (and with my limited knowledge and wisdom) that are
impossible not to be fought using this strategy.


Phantom Menace (aka Kamikaze!)
Against: elementals
Chain Abilities : Raging Ache, Gain Magic, Mind Ache
Defense Abilities : Reflect Magic
Magic : Magic Ward

  First of all, if you can cast weapon affinity of the opposite 
element, do so!  If not, here is what you should do.  (This is dedicated 
especially for the -Dark Phantom-) It is assumed that your opponent will
NOT hurt you with any non-magic attacks and you do not have a weapon or
BREAK ARTs that will do great damage.  Read the Raging Combo! section 
for basic undertanding.

  Lower your HP to an insane level (10-50) for maximum damage.  You can
do it by reflecting some magic or use BREAK ARTs(if it hurts).  Then 
quickly cast Magic Ward (which will cancel the next spell on the 
caster).  Start your 'Raging Combo' with 'Mind Ache' instead of 'Gain
Magic'.  This will lower your opponent's HP and also MP.  But in the
middle of the combo, interrupt it with 'Gain Magic' to recover the lost
MP.  After two or three combos, your opponent will probably cast a 
spell that normally causes death when RISK is high.  Fortunately, it 
will be cancelled by the Magic Ward.  See the trick?  Repeat by 
casting another Magic Ward and continue to combo. 

  This strategy is more flexible compared to the original 'Raging Combo' 
as you don't need to do a high number of chains.  Just make sure to 
recover enough MP for another cast of 'Magic Ward'.  And if your 
opponent went crazy and suddenly walks up to you and gives you a slap, 
you're most probably dead!

Leveling up?
   This is not an ordinary RPG. It's not like you kill enemies, get Exp,
get an increment in stats and voila! you're stronger hence can beat the 
boss.  But, you do get 'exp.' from defeating enemies, well if you put it
that way, where killing a dragon nets you the same 'exp.' as killing a 
bat.  But doing so in -Vagrant Story- will NOT 'directly' makes you 
stronger but only avails you to more battle options (BREAK ARTs).  The
question is: how to become 'stronger' when things are just getting 
harder and harder. Not only that the enemies are becoming tougher, you 
will notice more of traps and time limits in the second half that makes
the game even more challenging.

Increasing Basic Stats     
   There are two known ways to increase your basic stats (HP, MP, Str,
Int, Agi).  The first is to cover more of the map AND defeat bosses.
When you defeat bosses, you will get to play the 'roulette' where you 
get to choose bonus.  At first, you may think that this is a game of 
luck.  But, I've discovered a way to slightly 'control' the situation.  
This is how it works.  You will see an initial value.  The one you can 
SURELY get is the one ABOVE it.  For example, let's say 'HP+3' is the 
initial value, and when it starts rolling, you see the one right above
it, is 'HP+5'.  Assume that is what you wish for.  Wait for the red 
button to zoom from the right and hit the button the moment it reaches 
its position. This will not give you the initial one, but the one right 
above it.  This is however only works when the one you desire is the 
one above the initial; and thus, not a flexible method.
  So, what bonus should you aim for?  You can get max 2 in MP, 3 in 
Str, Int, Agi and 5 in HP.  In my opinion, you should always go for HP.
Why?  Because it gives the best increment and most of all, it will 
enhance the 'Raging Combo'- more HP = more damage can sustain = more
damage done!  But it's hard to get a 'HP+5'.  I think it only has one
slot in a full cycle compared to a few of 'HP+4'.  So, settle for 'HP+4'
if you get a chance.  So far I only manage to get 4 'HP+5' and the 
rest 'HP+4'.

  The second way to gain basic stats is via ITEMs.  You would normally 
get 'Elixirs' and ITEMs like -Valens- after battles against bosses 
and chests.  My advice is that you save before you use these ITEMs.
Aim for +4, that is the max value.  If you don't get +4, reload.  You 
need to get all the max bonuses to face the challenges that lies 

  Obviously, all this is from a perfectionist.  If you think it is 
too troublesome, skip it and concentrate in forging powerful equipments

Building Up Powerful Equipments
  Turn on the WEAPON STATUS and ARMOR STATUS in the options, if you 
haven't do so.  You can keep track of the 'changes' at the bottom left
of the screen when you attack or being attacked.  
  Note that you can get 'changes' only from a SUCCESSFUL normal hit, 
not from chains.  In addition, critical hits seems to raise the 
probability of getting 'changes'.    


Analyzing Enemies
  It is not written in the tutorial on how you should do it.  So, I'm 
writing it down in case you're wondering.  When you first get the spell
'Analyze', use it on the enemy.  Chances to 'hit' will always be 
slightly more than 50%.  Cast it until you do not see a 'miss'.  Then
press the triangle to open the menu.  Select STATUS and you should see
the picture of Ashley.  Press L1 or R1 to switch to another character
until you see the one that you have just scan.  You can press the 
square button to toggle, just like what you did with Ashley.


    1)  Entrance to Darkness
    2)  Worker's Breakroom \\ save //
        [ Chest ] : Tovarisch(B)
                    Leather Glove(L)
                    Vera Bulb(5)
                    Cure Bulb(5)

    3)  Hall of Struggle
    4)  Chamomile Sigil \\ heal panel //
    5)  Wine Guild Hall (save, container)
    6)  Wine Magnate's Chamber
    7)  Fine Vintage Vault
    8)  Chamber of Fear
    9)  Reckoning Room
        [ Chest ] : Seventh Heaven(B)
                    Reinforced Glove(L)
                    Vera Root(3)
                    Cure Root(3)

   10)  A Laborer's Thirst
   11)  The Rich Drown in Wine
   12)  Room of Rotten Grapes
   13)  Blackmarket of Wines \\ save //

        [ Note ]  : A HUMAN dummy will appear after your fight with the
                    Minotaur.  Use it to practice your new-found chain
                    abilities.  Note that in order to gain a new
                    ability, you must reach 0 point in the chain
                    ability menu AND then make a kill.  Also, by
                    hitting the dummy should your weapon's HUMAN class
                    rating increase.  The dummy can be, uh, killed. 
                    You will get an Elixir of Queens, a vera root and a
                    cure root for the first time you 'defeated' it. 
                    The second time it's only the vera and the cure

        [ Chest ] : Cure Potion(1)
                    Cure Bulb(5)
   14)  The Gallows
         Minotaur (beast)
          This is your first boss fight so it should be easy. Close in
        and give a few good slash on his head and you're done.  Use
        healing as necessary.

        [ Item ]  : Chamomile Sigil(key)
                    Grimoire Guerir(heal)
                    Grimoire Debile(degenerate)

        [ Chest ] : Pelta Shield
                    Vera Bulb(3)
                    Yggdrasills Tears(15)

   15)  Room of Cheap Red Wine
   16)  The Greedy One's Den
   17)  The Hero's Winehall
         Dullahan (evil)
          Another easy one.  He will occasionally use drain heart if
        you keep your distance.  It may appear that his abdomen is his 
        weakness but I would suggest that you hit somewhere else that
        has higher hit rate.  It's still okay if you haven't master the
        art of chain but using chain will end the battle more quickly.  
        [ Item ]  : Elixir of Queens(HP)
                    Elixir of Mages(MP)
                    Grimoire Lux(spirit surge)
        [ Chest ] : Rusty Nail(B)
                    Braveheart(20% non-magical to-hit, weapon)
                    Cure Bulb


    1) Hall of Sworn Revenge  \\ save, container //
        [ Note ]  : There will be an UNDEAD dummy after the scene when
                    first enter the Sanctum with the Lily Sigil. It 
                    will drop a cure potion and a mana potion. 
    2) The Last Blessing
    3) The Weeping Corridor
    4) Persecution Hall
    5) Rodent Ridden Chamber
        [ Chest ] : Pink Squirrel(I)
                    Cross Guard(sword)
                    Long Boots(L)
                    Mana root(3)
                    Cure Bulb(1)
       # Return to Persecution Hall
    6) Shrine of Matyrs
    7) The Lamenting Mother
        Ghost (phantom)
         This ghost can be considered as a boss because it drops good
       items.  I would suggest that you use the Seventh Heaven(crossbow)
       or any other long-ranged weapon, as the ghost will demonstrate
       one of the most annoying fighting patterns in the game: spells 
       and teleportation.  Not that the battle is extremely difficult,
       but you may want to end the battle as quickly as possible - it
       has a 1 minute time limit.  What happens after the 1 minute, I
       don't know (too lazy to find out anyway).
       [ Item ]  : Cure Bulb(3)
                   Elixir of Kings(STR)
       [ Chest ] : Shandy Gaff(B)
                   Elixir of Queens(HP)
       # Return to Shrine of Matyrs.
    8) Hall of Dying Hope
    9) Bandits Hide Out

       [ Chest ] : Soul Kiss(s)
                   Bear Mask(L)
                   Spirit Orson(3)
                   Eye of Argon(3)
   10) Bloody Hallway
   11) Faith Overcome Fear
   12) The Whithered Spring \\ save //
   13) Workshop
   14) Repent O ye Sinner
   15) The Last Stab of Hope
   16) Hallway of Heroes
   17) The Beast's Domain
        Lizardmen (dragon)
          These guys have the honor to be in the Dragon class.  They 
       like to hop around, so a weapon with good range is favorable.
       Aim for their arms and try to chain with at least a Heavy Shot,
       although not necessary.  Finish off one first and then the other.
       Overall, this battle shouldn't be a problem.          
       [ Item ]  : #Lizardmen 1 -
                     Grimoire Antidote(antidote)
                     Elixir of Queens(HP)
                   #Lizardmen 2 - 
                     Lily Sigil(key)      
       # Return to Whithered Spring       


    1) Prisoner's Niche
    2) Corridor of Clerics
    3) Priest's Confinement
    4) Alchemists' Laboratory
       [ Chest ] : Bosom Cleaver(B)
                   Grimoire Halte(fixate)

    5) The Academia Corridor
    6) Shrine of the Matyrs
    7) Hallowed Hope
    8) Hall of Sacrilege
        Golem (evil)
          I would assume that all the weapons that you have are not 
       doing any or much damage.  You will not be able fortify your
       weapons much via class rating because this will only be the 
       second -Evil- character that you meet.  This doesn't leave you
       many choices but to play defensive.  I think this boss is 
       intended to 'teach' that by playing defensive is being offensive
       as well.  This is how to do it, map one of the buttons to 
       'Reflect Damage'. Time his attack and then hit the button.  Keep
       HP to (normal damage x 2) to expect a critical hit.   
          There's a way which is only applicable when you have the
       'Raging Ache' chain ability.  Reflect or sustain some damage to,
       let's say 100. By chaining with 'Raging Ache', you will do a base
       damage of 10, incremented by two with every two consecutive 
       chains. Pair it up with Gain Magic for best results.  Note that
       this attack ignores defense, so it is applicable to all boss fight,
       exception maybe to some spell casters.  This strategy may seems
       to be on a more advanced basis, as you will need to be able to 
       chain very well.  I would advice that you practise with your
       chain until you can do a 5 chain on average.  Refer to Boss
       Strategies-Raging Combo! for more details. But anyway, this is
       only an alternative to what you can do with highly defensive

          Of course, there is always a chance that you may have a
       weapon that can do decent damage to the Golem.  Well, 
       congratulations. If you have such weapon, I don't think I need to
       tell you what to do.
       # Return to Corridor of Clerics
    9) Advent Ground \\ save, container //  
   10) Passage of the Refugees 
   11) The Cleansing Chantry
        Dragon (dragon)
          Get as near as possible! It may sound suicidal but it's not.
       The first -Thermal Breath- is pretty much unavoidable, so get
       into the battle with RISK almost 0 to minimize damage. Don't
       bother to heal at first, continue to get close.  When you know
       you can hit the head even with a dagger, start healing to around
       150 (50+ - normal damage, 100+ - criitical damage) and try to
       keep at this level.  From now onwards, he will only bite and
       occasionally use its -Tail Attack-. You can take this 
       opportunity to build on dragon class rating and also work on 
       chain. Aim for the head, in case you're wondering. Cast 
       'Prostasia' if it makes a difference.  Map buttons to chain 
       abilities - 'Gain Magic', 'Raging Ache' (if you have it), 
       'Heavy Shot' or any other that you may think is appropriate. 
       Don't worry so much about the RISK - even at 100, the damage is 
       still sustainable.
         If you think the dragon is difficult, wait until you have 
       covered around 40% of the map.  You'll be saying to yourself the
       next time you meet a dragon Boss "Thank goodness, it's ONLY a
       dragon!". You can apply this same strategy for almost all of the
       boss Dragon that I have covered. 
       [ Item ]  : Cure Bulb(3)
                   Elixir of Sages(INT)
                   Grimoire Analyze(analyze)
       [ Note ]  : You have just gain access to the spell 'Analyze'.
                   Refer to Miscellaneous-Analyzing Enemies to find 
                   out how to use this spell to your advantage.

   12) Stairway to the Light


    1) Rue Vermilion \\ save //    
    2) Tircolas Flow
        Duane (human)
          Duane has two followers, Sarjik and Berjart.  Kill the two 
       first. They are vulnerable to status ailment, by the way.  This
       is how I do it.  I use a crossbow to inflict poison and 
       paralysis to the two.  They will just run around while waiting
       for their death.  I switch back to normal mode to lower my RISK.
       If you don't have the patience, just kill them right away. With
       the two gone, you can concentrate in dealing with Duane.  Cast
       'Prostasia' and strike him with BREAK ARTs, if you have it. 
       The key to this battle is to keep a low RISK.  This is because 
       Duane will cast the multi-hitting -Explosion lvl 1- which could
       be fatal if RISK is high.  Map a button to Reflect Magic. I would
       advise you to play defensive whenever you are dealing with a 
       spell caster.

          The 'Raging Combo' may still work but wait until you are sure
       he doesn't have much HP left and you are definite to finish him
       off with the chain.  Aim for the leg, in case you're wondering.

          As for weapon, if you have practised with the human dummy,
       chances are you will have a weapon that is strong against human.
       Use that weapon and this battle should be a breeze. Straight away
       start a chain combo with 'Heavy Shot' and 'Gain Magic'.       
       [ Item ]  : #Sarjik - 
                     Mana root(3)
                   #Berjart -
                     Cure Root(3)
                     Mana Bulb

                   #Duane -         
                     Magnolia Frau(S)
                     Wizard Robe(L)
                     Crimsom Key(key)
                     Grimoire Demolir(explosion)
                     Grimoire Clef(unlock)


      # Return to Rue Vermillion

       [ Note ]  : There's a workshop nearby that you may want to pay a
                   visit.  You can combine the -Rapier- while you're 


   1) Students of Death
   2) The Gabled Hall
   3) Where the Master Fell


   1) Dreamers Entrance
   2) The Crossing \\ save //
   3) Miner Resting Hall
      [ Chest ] : Stinger(B)
                  Quad Shield(B)
                  Ring Mail(B)
                  Ring Leggings(B)
                  White Queen(20% evade numbness - shield)
                  Grimoire Visible(Eureka!)
                  Cure Bulb(5)

   4) The Suicide King
   5) The Battle's Beginning 
       Wyvern (dragon)
         Hey, I thought I killed it already!  Well, anything can happen
      in Lea Monde.  Now, to really kill it this time, do what you must
      do when fighting dragons.  Get close, slash, slash, slash, heal,
      slash, slash, slash, done.     
      [ Item ]  : Hyacinth Sigil(key)
                  Cure Tonic(1)
                  Grimoire Ignifuge(pyro guard)


   6) What Lies Ahead     
   7) the Fruits of Friendship
   8) The Earthquake's Mark
   9) Coal Mine Storage
      [ Chest ] : Ring Sleeve(B)
                  Chain Coif(B)
                  Undine Jasper(air)
                  Fern Sigil(key)

  10) The Passion of Lovers 
  11) The Hall of Hope
  12) The Dark Tunnel \\ save //
  13) Rest in Peace

      [ Chest ] : Chain Sleeve(B)
                  Salamander Ring(fire)
                  Manabreaker(20% evade magic - shield)
                  Elixir of Sages(INT)
                  Grimoire Undine(frost fusion)

  14) The Smeltry
       Fire Elemental (phantom)
         At the moment you get Grimoire Ignifuge and Undine, you may 
      have already guessed that a 'fiery' boss will not be too far away.
      And here he is.  This is the battle intended to introduce how to 
      use the Enchanter magic. There are two options - 'Pyro Guard' and 
      'Frost Fusion' but you can only cast one at a time.  
         I would suggest that you go for 'Frost Fusion' as you may 
      already have high defense against his fire magic.  So, this 
      should be an easy battle, right?  Maybe not.
         Those who forgot about Frost Fusion will have a VERY hard time 
      in defeating him (like me for the first time).  His attack is so 
      fast, you would probably hit him once or twice before he cast 
      another devastating spell.  Watch out for his Flame Sphere 
      especially, so you may want to keep a low RISK.  Anything of 
      water affinity like the Sword's third BREAK ART is very favorable.  
      As I've said earlier, play defensive against spell caster runs the
      lowest risk in getting killed.  Just reflect the magic back to him 
      and use heal and HP/MP recovery ITEMs.

         Chaining, especially the 'Raging Combo' is not recommended as 
      it will boost your RISK to a dangerous level.  If you can do a
      decent normal attack, do only 1 chain with either 'Heavy Shot' or
      'Gain Magic'. Unless you are confident that you will kill it with 
      the chain, don't attempt it.

         Despite all, this is exactly how I do it.  I cast 'Frost Fusion'
      but I only get a lousy boost in damage (from 0 to 9 or 10). It was 
      not good enough.  I give a few slash, he casts spell, I reflect 
      (failed), I heal, one or two slash, he casts spell, try to reflect
      (also failed), heal some more...so on.  This continues until I've 
      reached a critical level where I wasn't healing fast enough. Then 
      I sorta launch a final blow - the Raging Combo.  I successfully 
      pulled a 15 chain and he died.  It is considered as a lucky shot 
      because if I failed to do 15, I'd be dead.  I'm telling you this
      in case you face the same situation and you can try what I did.

         The whole situation will be different with different equipments
      settings.  If you managed to forge a powerful weapon at this point
      and combined with the Frost Fusion, this battle is very easy.       
      [ Item ]  : Grimoire Flamme (Flame Sphere)
                  Elixir of Queens(HP)
                  Mana Tonic


  15) Clash of Hyaenas
  16) Greed Knows No BOunds
  17) Live Long and Prosper
  18) Pray to the Mineral Gods
  19) Traitor's Party
       Ogre (beast)
         He has a very long range attack. So, if you want to attack him,
      make sure your weapon has about the same range.  But then, I don't
      think you should attack him, for you will only do a negligible 
      amount of damage.  Play defensive instead.  I just stand there 
      waiting to time his attack.  The faster he attacks, the faster he 
      will fall.  I think this is the best strategy against him.
      [ Item ]  : Cure Bulb(3)
                  Elixir of Kings
                  Grimoire Rempart

  20) Escapeway

   1) Rue Bouquet
   2) Clacialdra Kirk Ruins
   3) Rue Sat D'alsa
   4) Dinas Wall
   5) Villeport Way
VIII) UNDERCITY WEST                
   1) The Bread Peddler's Way
   2) Way of the Mother Lode
      [ Note ] : You can go to the Sewer of Revenous Rats if you want
                 but there's a door that requires a silver key.  

   3) Underdark Fishmarket
       Giant Crab (beast)
        This guy is just like the dragons, but more powerful.  His 
      bubble attack deals (40+ x 5) damage, which is a lot!  Get to 
      the seeminglty most dangerous position: right in front of him 
      and between his claws.  When close, he will only do the 
      -Tidal Rush- which damages about 100+, way much better than to 
      sustain the bubble attack!  Watch for the HP, he will do 
      critical hits quite often.  Heals to (normal damage x 2) and 
      keep at this level.
        Since his attack is so great, reflect the damage back to him
      really helps in lowering his HP.  Play defensive (recommended)
      if you want.  Play offensive isn't bad either.  Unfortunately, you
      don't have Spark Fusion(fire) at this moment: if not, it will be 
      really easy.  I'm not sure if you have a Salamander Ruby with you. 
      But if you do, attach it to your weapon and start to combo 
      with 'Heavy Shot'.  If you're not doing much damage, try 'Raging
      [ Item ]  : Cure Bulb(3)
                  Elixir of Queens(HP)
                  Grimoire Sylphe(luft fusion)

   4) The Sunless Way
   5) Remembering Day of Yore
   6) Where the Hunter Climbed

VI) Snowfly Forest
      [ Note ]  : This section is a maze.  If you find it too annoying,
                  I hope the map will help.  The basilisks that you will 
                  meet with can be tough if you don't know the way. 
                  'Luft Fusion' came just in time, cast it and you will
                  have no problem.  

   1) Part 1 :

      [ Example ] : When you're in F, going north will bring you H, 
                    going south will bring you to K and going west
                    will bring you to I.   
                  |           |
                  |     A     |
                      |   |
                      | B |
                      |___|                         h
                       ___                         ___
                      |   |                       |   |
     ___________   ___|   |___   ___________   ___|   |___
    |           | |           | |           | |           |
  m |     D     | |     C     | |     E     | |     F     | i
    |___     ___| |___     ___| |___________| |___     ___|
        |   |         |   |                       |   |
        |___|         |___|                       |___|
          l           |   |                         k
                   ___|   |___
                  |           |
                l |     G     | d
                  |___     ___|
                      |   |
                      |___|           f             d
                       ___           ___           ___
                      |   |         |   |         |   |
     ___________   ___|   |___   ___|   |___   ___|   |___
    |           | |           | |           | |           |
  f |     I     | |     H     | |     K     | |     L     | g
    |___     ___| |___     ___| |___     ___| |___     ___|
        |   |         |   |         |   |         |   |
        |___|         |___|         |___|         |___|
     ___________                     ___           ___
    |           |       f           |   |         |   |
    |     J     |                   |   |         |   |___
    |   Earth   |                   | N |         |       |
    |  Dragon!  |                   |   |         |   M   | d     *q 
    |___________|                   |___|         |_______|       ___
                                  _____________         _________|   |
                                 |             |_______|             |
                                 |      O      |       |             |
                                 | \\ save //  |       |      P      |
                                 |\\container//|       |       chest |
                                 |_____________|       |_____________|
                                            |             |
                                            |    river    |
    * Part two

  [ Shortcut ] : The area that you have to reach is J, where the -Earth 
                 Dragon- is. So follow this route: A, B, C, E, F, I, J.
                 After defeated the dragon go back to I, then H, K, N, 
                 O, P.  Note that you cannot reach O and P before 
                 defeating the -Earth Dragon-.  So, if you want to save 
                 your game, you have to go back to the north of A.  
                 That's where you started.  Be warned about area N.

    Earth Dragon (dragon)
      You have been using 'Luft Fusion' throughout the area, do NOT 
   stop using it for this battle!  Like most dragons, (I think I've 
   been doing the same thing over and over again),  get as close as 
   possible.  The -acid breath- deals (50+ x 5) damage, so avoid it!   
   Aim for his head and give a few good slash, preferably if you can 
   chain it with 'Heavy Shot'.  As usual, heal at (normal damage x 2)
   to expect critical.  Any other forms of combo are not necessary 
   because it will be over before you know it.

     You will face a problem if you did not realise the power of 'Luft
   Fusion'.  You may already be suffering from the fights with the 
   basilisks (don't underestimate those little creatures - their 
   breath attack is as powerful as the earth dragon!).  And normally, 
   when you play for the first time, the battle with the -Earth 
   Dragon- will definitely catch you by surprise.  The real challenge
   of this boss battle is to fight off those little basilisks AND THEN 
   the -Earth Dragon-, without 'Luft Fusion'.  You will then know the 
   true meaning of 'struggling to survive'. 

   [ Item ]  : Bronze key(key)
               Grimoire Parebrise(Aero Guard)
               Vera Potion(RISK)  

[ Chest P ]  : Knuckle Guard(grip)
               Circle Shield(H)
               Chain Mail(I)
               Sylphid Ring(air)
               Nightkiller(20% evade non-magic - shield)
               Acolyte's Nostrum
               Grimoire Agilite(Invigorate)

  2) Part 2

                                           |           |
                                           |           |
                                           |     X     | 
                                           |           |
                ___________                     ___
               |           |                   |   |
            q  |     U     | r                 |   |
               |___     ___|                   | W | 
                   |   |                       |   |
                   |___|                       |___| 
                    ___                         ___
                   |   |                       |   |
                   |   |___   ___________   ___|   |___
                   |       | |           | |           |
                   |   T   | |     S     | |     V     | r
                   |_______| |___     ___| |___     ___|
                                 |   |         |   |
                                 |___|         |___|
                                 |   |           t
                ___________   ___|   |___
               |           | |           |
             u |     R     | |     Q     | u
               |___________| |___     ___|
                                 |   |
   ** Part one

[ Shortcut ] : What a coincidence! Your destination is area X.  Take
               Q, S, V, W, X.  But be careful of the fire elemental
               along the way.

   Area X :
    Grissom (human) and Dark Crusader(evil)
      This is rather different because you will get a chance to play 
   doubles!  You get to team up with Sydney(?) and play against Grissom
   and his doll, the -Dark Crusader-. 
      Leave the Dark Crusader for now and concentrate on taking down
   Grissom.  Aim for his leg, or to be more specific at his groin for 
   maximum damage.  He will constantly cast Thunderbolt lvl 1 and 
   sometimes hit you with his 'staff'.  His 'staff' will not cause any 
   pain at all, well maybe a little, but you should really watch out 
   for his spells.  This is also the reason why you should take on 
   Grissom first instead of the -Dark Crusader-.  The dark one will 
   play a supporting role by casting 'Prostasia' on Grissom but so 
   does your Sydney.  This will make it a tie, perhaps.

     I was unable to figure any of Grissom's affinity weaknesses 
   because he, like most HUMAN boss, cannot be scanned.  You can cast 
   'Aero Guard' if you want, but doing that will cancel your 
   'Prostasia'.  So, why not make the most out of the free of charge 
   'Prostasia'?  Use BREAK ARTs in the beginning for fast damaging 
   attacks.  Right after when he casts about the second thunderbolt 
   (at this time you would have a low HP, and by right you should 
   straight away cast heal, but wait!),  finish him off with 'Raging 
   Combo'.  You got approximately two chances before he cast another 
   thunderbolt.  I would assume that you successfully take down Grissom 
   at this moment.  If you think this may not work for you, substitute 
   the 'Raging Combo' with more hits from BREAK ARTs and heal 
   constantly.  I used 'vile scar' in case you're wondering.

     It's time to take down the -Dark Crusader-.  As you may have 
   already guessed : he's weak against light-affinity attack.  But still
   no magic to imbue light affinity. By right, if you have used a weapon
   that is used specially against undead, it will be high in light 
   affinity.  Use that weapon against him coupled with 'Heavy Shot'. If
   you don't,  just stand there and reflect the damage back to him. Or
   use the Raging Combo (again) if you're impatient.  Also it would help, 
   if you have BREAK ARTs like the Swords 4th (I forgot its name, I will
   find out) that deals light affinity damage,  

     There is this once I can make Sydney to help me attack the -Dark 
   Crusader-, instead of always running around like mad just to cast 
   'Prostasia' on me.  I just watch the two of them fight while I switch
   back to normal mode, lowering my RISK.  Then I just couldn't stand it
   anymore, I ended up killing the dark one.  Suddenly, I was wondering 
   what will happen if I killed Sydney instead? Will it change the 
   course of the game or affect the ending?  Well, again too lazy to 
   find out.

   [ Item ]  : Shilelagh
               Swan Song
               Grimoire Annuler(Magic Ward!)
               Grimoire Gnome(soil fusion)
   [ Chest ] : Corpse Reviver(I)
               Circle Shield(B)
               Vera tonic(3)
               Cure Bulb(3)
(to be updated)

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