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FAQ by HJerng

Updated: 03/14/00

Introduction FAQ

by Henry H. Jerng
on March 14th, 2000
at hjerng@leland.stanford.edu

I.  Personal Notes
II.  Vagrant Story
     A. Story Introduction 
     B. Charaction Introduction
     C. Script to the Introduction
III.  Gameplay
     A. Screen Display
     B. Controls
     C. Battles


     To begin, Vagrant Story (SCPS 45486) was created by Square Co., 
Ltd.  Most of the information contained within this FAQ were translated 
from respective sources, which retain the original copyright to the 
material.  The story translations came from the manual and the game 
itself, the screen display and controls sections came from the manual, 
and the Battle section was translated from the Vagrant Story Guide for 
the Beginners, which is published by DigiCube.  The information provided 
here is mostly meant to introduce Vagrant Story to all the brave souls 
who have valiently imported this game (Brave indeed.  This game has an 
enormous amount of Japanese text.)  I hope you will learn something from 
reading this and allow it to enrich your enjoyment of the game.
     The strategy portion of this introduction was included to aid 
anyone, playing either the import or domestic versions of this game, in 
learning how to improve his/her game.  
     Enjoy.  Vagrant Story is, in my opinion, the best Squaresoft 
strategy game since Final Fantasy Tactics.   



     One day, the manor belonging to Duke Bardorba, senior statesman of 
the Valendia kingdom, was seized by a cult group known as Mullencamp.
     While some fell victim to violence, this incident was brought to a 
close in less than a night.  However, the whereabouts of Sydney 
Losstarot, the leader of Mullencamp and its purported ringleader, became 
unknown, and the true motive behind the manor's occupation remained 
     Then, another incident occurred one week later.  Duke Bardorba, who 
had escaped from harm in the previous take-over incident because he 
happened to be at his second residence, was murdered by someone.
     Ashley Riot, a Riskbreaker posted at the Valendia Knights of Peace 
(VKP), had participated in the resolution of the occupation incident.  
It was decided by the government that Ashley would be pursued as the 
suspect in the Duke's murder, but Ashley had disappeared and left no 
tracks.  The only clue is the place where he visited in the interim 
between the occupation incident and the Duke's murder.
     That was the sealed evil city of Lea Monde...
     During its most prosperous period, more than 5000 people lived in 
this city.  However, about 20 or so years ago, an earthquake had forever 
sealed its history, one that lasted more than 2000 years.  Moreover, the 
crevices and whirling tides created by the earthquake had severed the 
city completely from the outside world.  The surface became a mess from 
the earthquake.  The underground, where once monks made a living carving 
out stones, was broadened without turning it into a cave.  The city 
completely became a gigantic maze.
     You will become Ashley at that critical time and experience the one 
week period from the occupation incident until the Duke's murder.
     Did he really murder the Duke as the government charged?  And, what 
happened in the evil city of Lea Monde?  Only you, as Ashley, can 
discover the truth.


Real Name:  Ashley Riot
Age:  Late 20's
Height:  181 cm
Job:  Felony Division of the Valendia Knights of Peace (VKP)
     Ashley is the hero of this story.  After graduating from the VKP 
academy at the top of his class, Ashley worked actively as someone 
borned into society's elite.  After his wife and son were murdered by 
desperados, he transferred to the Felony Division (aka Riskbreaker) 
which deals with the most dangerous assignments inside VKP.  For 
Riskbreakers, dealing with danger regularly is the norm.  Therefore, it 
is actually said the chances of returning alive from a mission is about 
30%, but Ashley never loses his cool in any situation and had success in 
many missions.
     Occupation of Duke Bardorba's manor by the religious cult 
Mullencamp turns Grayland into the backdrop for our story, and then the 
murder of the Duke a week later...  It is thought that Ashley alone holds 
the key to solving the mystery behind these related events.  Moreover, 
at the same time he is an important suspect in the Duke's murder.  Why 
would Ashley, a man who continued his life as a Riskbreaker in order to 
avenge his lovely wife and son, stain his hands in crime?  The truth is 
expected to become clearer as you progress further in the game.

Alias:  Sydney Losstarot
Age:  Unknown (Late 20's?)
Height:  178 cm
Job:  Mullencamp religious order
     Sydney is the organizer of Mullencamp religious cult, which 
worships the ancient sorcerer Mullencamp.  A self-styled prophet, Sydney 
speaks of the depravity of man and eschatology.  He is said to possess 
mysterious powers to correctly guess the pasts of people he just met, 
and to bring others under his will.  However, people who obey him and 
mesmorized by his fiercely powerful charisma seems endless.
     Sydney unexpectedly seized Duke Bardorba's manor in Grayland and 
demanded the Pope's dismissal and the release of his jailed comrades, in 
exchange for the Duke's family and his servants.  However, his real 
objective seemed to be something else.  Through this occupation 
incident, Riskbreaker Ashley encounters Sydney, and that was just an 
encounter of fate......

Real Name:  Romeo Guildenstern
Age:  34
Height:  179 cm
Job:  Holy Knight
     Romeo is the leader of the Crimson Blade, a group of knights under 
the Pope's direct control.  His demeanor shows a knight polished with 
the utmost refinement, and apparently for the sake of justice there is 
no too little a sacrifice.  The reason why he intervened in the Duke's 
case is not certain.  And the Crimson Blade, under his command, followed 
Sydney and infiltrated the city of Lea Monde.  The overwhelming military 
force is more than sufficient to subjugate Lea Monde in one swoop.  If 
that is the case, what is the Pope's intentions...?  And what is 
Guildenstern's own true motive...?


VKP Headquarter
Valnain, 0:24 AM

(Two men and a woman sit at a conference table in a darkened room.  
Ashley stands in the dark, leaning against the wall.)

Man, on the left:  ... It was about 6 hours ago when Duke Bardorba's manor 
was seized.  The ringleader of the group responsible is Sydney 
Losstarot, the organizer and founder of a religious group called 
Mullencamp.  As we speak, they are continuing their occupation and 
holding the Duke's family and his servants hostage.

Woman, on the right:  ... Their aim behind the seizure?

Man, on the left:  They have two demands.  The release of their jailed 
comrades, and the resignation of Pope Badouizm.

Ashley:  VKP doesn't feel like freeing their friends?

Man, in the middle:  Of course.  Although we only caught their tail, it 
took many agents-----

Man, on the left:  It's all because we recognize the freedom of 
religion.  God doesn't come in the form of one person.  Because we let 
these people who believe in heresies like this run wild, incidents like 
this will happen.  That utterly incompetent government assembly......

Man, in the middle:  ......Strike that from the record.

Voice from behind him:  Yes, sir.

Ashley:  ...Whatever the cause, this case is caused by a cult group.  
What's the reason for us to be involved?

Man, in the middle:  ......

Woman, on the right:  ...Based on research done by our analysis team, we 
suspect that Mullencamp's source of funding is Duke Bardorba himself.

Man, in the middle:  The Duke is one of the heroes that brought 
Valendia's civel war to an end, but at the same time he is a fixer who 
leads a dark history.  He retired for the reason of health, but even now 
the Duke's influence over the assembly cannot be fathomed.  (Lightening 
strikes, revealing a group of men cloaked in darkness.)

Man in shodow:  ...Up to now, he was overlooked.  We want to put an end to 
that now.

Man, in the middle:  ...Furthermore, the Pope's office had sent a squad of 
knights and intervened unannounced against us in this matter.  I want to 
know why.  Analyst Hatred, explain.

Woman, on the right:  Please go to Grayland at once.  In your coach you 
will find a map of the Duke's manor.  Incidentally, a member from the 
intelligence analysis office is already on her way to the scene.  Please 
get the details from her.

Ashley:  Her?

Woman, on the right:  Agent Melrose.

Duke Bardorba's Manor
Graylands, 1:58 AM

(A woman observes the towering manor from a distance among a cluster of 
trees.  Ashley approaches.)

Melrose:  Are you agent Riot?  I'm your partner, Callo Melrose.  You can 
call me Callo.  Nice to meet you.

Ashley:  (walking past her, without making a friendly gesture)  How many 

Melrose:  We confirmed 12.  Of course, since we haven't seen Sydney yet, 
I suppose there is many more terrorists inside the residence.

Ashley:  The hostages?

Melrose:  The Duke's family and his servants.  A total of 34.  The lucky 
Duke himself is away and thus unharmed.

Ashley:  The Duke is not caught?

Melrose:  No.

Ashley:  Our knights squad's plan?

Melrose:  For now, they're just watching and waiting.  Other than saving 
the hostages, it's still too dangerous to take any direct action.  While 
continuing negotiations with Sydney, they're just investigating a 
solution strategy by gathering every little information about the 

(The manor is on fire.)
Melrose:  What's going on!?

Ashley:  It looks like they started the assault...  Those armors and 
helmets aren't VKP's...  Must be the Pope's knight squad......

Melrose:  We are not giving out such an order!  This is our operation!  
They are disregarding orders.

Ashley:  ...There's probably something that just can't wait.  (walkding 

Melrose:  Wait.  Where do you think you're going?

Ashley:  I'm riding this chaos and infiltrating the manor.

Melrose:  That is too dangerous!  You should wait until back-up arrives!

Ashley:  Back-up?  I AM the back-up...

Duke Bardorba's Manor
Graylands, 2:32 AM

Romeo:  Did you find Sydney?

Knight:  Not yet.

Romeo:  (after walking to the window) ...Put out the fire.  Or else the 
entire building will burn to the ground.  There's no meaning in that.  
Divide up the knight squad in two.  Have one crush the resistance and 
the other put out the fire.

Knight:  Yes, sir.  At once.

Romeo:  .........Sydney, where are you?

(Ashley gets in and brings down the gate which crashes with a loud 

Man in black:  ...Yes!  Set the room on fire!  Kill the hostages to set an 
example.  Understood?

Hooded man:  Yes, sir!

(Man in black walks into the cathedral.  Ashley can be seen hiding 
behind some draped boxes.)

Bearded man:  ...There's no time.  We've got to it before the company of 
knights get here.

Hooded man:  Yeah.  Soon all the scores will be settled...  (Ashley moves, 
and the box drops.  The two men turn to look.)  Who's there!!

(The men head toward Ashley.)

Ashley:  ...It's unavoidable.

(An easy fight ensues.  This is the perfect opportunity to practice 
fighting for the first time.)

(Ashley walks inside the cathedral and stands next to the door, 

Voice:  ...So?  Did you find it?

Another voice:  No.  I don't know.  I can't find such a thing anywhere.

Voice:  All right.  Keep looking!

Another voice:  That's unreasonable, Sydney!  The company of knights is 

Voice:  Are you complaining now!?  If we don't have IT, then all this 
would have been for nothing!  ...Find it quickly!

(Three men rush out the door...)

Sydney:  Damn you Duke!  Where in hell did you hide it!!

Man in black:  Does the Duke really have it?  On second thought, does 
such a thing really exist...?

Sydney:  Do you doubt me, Hardin!?  Do you doubt my powers?!

Hardin:  So, sorry.  That's not what I meant...  B, but, Sydney, if this 
keeps up, we won't be able to escape.

Sydney:  ...Tse, understood.  Bring the kid hostage!

(Hardin walks away.  Ashley sneaks in the room.)

Ashley:  Don't move, Sydney!  My bowgun is aimed right at your heart!

(Sydney raises his hands.  Ashley slowly walks toward him, pointing his 

Ashley:  Turn slowly toward me.

Sydney:  (after turning around) ......You're not a knight?

(Ashley tosses out a set of ropes.)

Ashley:  Tie your feet with that rope.

Sydney:  (backing up) Riskbreaker......  Royal watchdog.

Ashley:  Didn't you hear me?  Well, tie them quickly!  (pointing his 

Sydney:  Oh, the Duke will regret this......!  (He turns around and grabs 
his sword...  Making his attack.)

Ashley:  Stop!!  (He fires an arrow, shooting Sydney through the heart.  
Sydney falls to the ground.  Ashley stoops over Sydney's body, leaning 
over to check his pulse.  Hardin walks in, holding a child.)

Hardin:  Sydney!  (Running toward Ashley...  Ashley turns and is knocked 
to the ground by Sydney.)

Sydney:  You're... mine......   Hardin,...  you... go... to Lea Monde... 

(Hardin turns and walks away.)

Ashley:  Wait!!

(Sydney attacks.  Ashley retreats and pulls out his sword.)

Ashley:  ...How is it possible?  I am sure you were dead.  Resurrection is 
only a fairytale...

(Sydney pulls out the arrow that pierced his heart and kneels...)

Sydney:  ...I can't...  The wound... is too deep...... (looking at Ashley) I 
wonder... even as you witness this... if you still... think it's a fairytale...?  
(Screaming)  Deeto!!

(A dragon crashes through the stained glass ceiling and lands between 
Sydney and Ashley.  Sydney turns and walks away.  The dragon has been 
struck by several arrows, including one through its right eye.)

Sydney:  ...It's too bad that... I don't have the time... to fight you...  right 
now......  (Sydney jumps through the stained glass window)

(A few chops at the dragon's head, and it is history.  Ashley walks to 
the window and looks out.)

Ashley:  Lea Monde......

(The sun rises.  Its rays penetrate the broken window.  Display title:  
Vagrant Story)

(Text)  The body is but a vessel for the soul, a puppet which bends to 
the soul's tyranny.  And lo, the body is not eternal, for it must feed 
on the flesh of others, lest it return to the dust whence it came.  
Therefore must the soul deceive, despise, and murder men------A. J. 


Duke:  ......So, I hear that the men who subjugated the terrorists were from 
the Pope's office, not the Royal Knight squad.

Knight:  (kneeling) It was the Holy Knight squad, led by Guildenstern.

Duke Bardorba's Second Residence
Graylands, 5:38 AM

Advisor:  The squad under the Pope's direct control, the one called 
Crimson Blade.

Knight:  I am here to report that Guildenstern has headed toward Lea 
Monde, following Sydney.

Duke:  ...... Hmm.... I ordered someone to slip on a suit of Holy Knight armor 
and try to set the residence on fire.

Advisor:  Fire...  Sir?

Duke:  It was done so we can make good use of someone who saw that.

Advisor:  But, your wife and others were taken hostage......

Duke:  Don't meddle.  Set the fire!  Turn everything into ashes!  ......Any 
action from the assembly?

Knight:  The VKP (Valendia Knights of Peace) has assigned its felony 
management team.

Duke:  Riskbreaker...... Now that troublesome group is involved.

Knight:  What shall be done about this?

Duke:  ......I'll leave Lea Monde to you.  Don't let them come out of Lea 
Monde.  Dispose of Sydney and Crimson Blade.

Knight:  And the assembly?

Duke:  As for those watchdogs, I'll try to manage somehow.  Other than 
this, don't let them trouble us.

Knight:  What about Joshua?

Duke:  ......That's my soul.  Why I must not die......

Knight:  As you wish.  (He gets up and leaves.)

Duke:  ......Is it my fate to rot while alive?


11:42 AM
(Melrose sees two bodies.)

(Text)  Lea Monde is an old town, with a history of over 2,000 years.  
Its walls have seen many battles- they are stronger than the mightiest 
forts of Valendia, and as the sun wheels through the sky, the beauty of 
their shifting colors surpasses that of any palace.
	The grand cathedral that towers over the town center is a symbol 
of Lea Monde's indomitable spirit, and is the holy ground of the devout 
Iocus priesthood.  At its height, Lea Monde was a thriving community of 
more than 5,000 people strong.  25 years ago, a great earthquake brought 
that chapter in Lea Monde's history to a close.

Lea Monde

Ashley:  (walking out of an entrance)  ...What did you find?

Melrose:  Two men from the surveillance team were killed.

Ashley:  ...Is that so... (thinking about the undergound passage way...) Is 
this the only way?

Melrose:  To say the least, it's unreasonable from the surface.  There 
is a huge crevice, and you can't approach the city this way.

Ashley:  From the sea?

Melrose:  The reefs born out of the earthquake seems to have changed the 
ocean current.  There are now whirlpools everywhere, and infiltrating 
the town this way is impossible.  In fact, we have sent agents to that 
town to enter Mullencamp's hideout.  However, no one returned......

Ashley:  It wasn't the whirlpool's fault that no one came back, was it......

Melrose:  Nope.  In short, what killed them were people.  How was it 

Ashley:  We'll know if we try going in......  (Both walk down and enter.)

(Text)  According to the survivors, our comrades Agent Riot headed out 
for Lea Monde before noon.  Of course, the reports are vague and we 
cannot deny the possibility of inaccuracies.  Yet, given that there is 
only one path to infiltrate Lea Monde, this office believes the reports 
to be valid.

(Ashley and Melrose find two dead bodies.  Melrose turns to look at 

Melrose:  ...What happened here?

Ashley:  It's my job to investigate that...  You're making too much of 
this, even if it's just a wine cellar.

Melrose:  Hey, wine from Lea Monde could match those from Valendia.  In 
fact, because they are not made now, premium wines are sold at high 
prices.  (Ashley opens the gate.)

Ashley:  ...If I find any, I promise to get you one as a souvenir.

Melrose:  You intend to go alone?

Ashley:  An agent without actual combat experience will only be in the 

Melrose:  ......

Ashley:  Tell me what you know about Mullencamp and Sydney.

Melrose:  ...Sydney Losstarot.  Organizer of the religious group known as 
Mullencamp.  Real name and age, unknown.  A self-styled prophet 
preaching eschatology among other things.

Ashley:  Why would the missionary of a cult group commit this kind of 

Melrose:  I don't know what the Pope's office thinks, but in short the 
VKP cannot arrest him as a prophet.  His dark existence teaches us the 
darkside of Duke Bardorba, who controls the assembly in the shadows......  
The cult is a magic coat that makes the Duke invisible.  I wonder if 
this case is where they part ways?

Ashley:  ...The reason for the Pope's office to act is just a "witch 

Melrose:  ......There are many self-styled prophets these days, but Sydney 
is special.  This man preaches gospels filled with prophecy and God's 
revelations and speaks of the Revelations like popular music.  Believers 
mesmorized by him all say the same thing:  "He is a miracle".

Ashley:  ......

Melrose:  ...Whatever they may say, it does seem as if he has mysterious 
powers.  Correctly guessing the pasts of people in first meetings, and 
reading their hearts......  In addition, it seems people who faced his 
fierce charisma are willing to give him their body and soul.

Ashley:  ...It sounds like something I've said about my lover once.  (He 
heads in.)

Melrose:  Agent Riot!!

Ashley:  Wait for 24 hours.  If I don't come back, contact headquarters.

(The gate closes.)

Melrose:  Be careful.  (Melrose steps up the stairs and finds Sydney 
stairing down at her, smiling.)

(Text)  ...We sent men to monitor the abandoned mineshaft that leads to 
Lea Monde.  All were found dead.  At the entrance another body wass 
found, a knight of the Pope's Crimson Blade squad.
	Our men were murdered with swords, but the knight's wounds show he 
died by his own hands.  At present, we have taken the bodies in our 
custody, and our specialists are continuing the examination.------Except 
from Graylands, Incident Investigation Report [Section 3.14]

(Inside the mineshaft)

Ashley:  Vintage wines?......  (The earth shakes, bringing down debris...)  No 
burying alive, please.  (Moans coming from the darkness...)  Is this the 
"mysterious power"......?




(Upper-left corner)
HP: Hit Point.  You die when HP = 0; game over.
MP: Magic Point.  Points needed for casting magic.
DP: Damage Point.  If it becomes 0, the item's ability decreases 
PP: Phantom Point.  It accumulates as you continue to use a weapon or 
shield.  When its value increase beyond some level, weapon's attack and 
shield's defense abilities increase, respectively.  However, if you 
continue to equip that weapon or shield when not in battle, it will 
gradually decrease.
Risk:  Low risk results in higher hit rate.  High risk causes lower hit 
rate, but when successful hits cause more damage.

(Lower-left corner)
Limb Status Indicator
Excellent:  Best condition.  No need to recover.
Good:  Good condition.  However, you had better be careful.
Average:  Average condition.  Not in danger yet, but you'll want to 
avoid fights.
Bad:  Bad condition.  You're receiving terrible/serious damage.
Dying:  Worst condition.  You had better not move.

When limbs are dying, the following penalty applies.
Right arm:  "Attack 50%" (damage from average attack and Break Arts is 
Left arm:  "Perry 50%" (avoidance rate drops)
Head:  "Silence" (cannot cast magic)
Body:  "Risk 200%" (Risk's calculation increases 2X; target dome 
gradually increase)
legs:  "Move 50%" (movement speed 1/2)

(Lower-right corner)
Simplified map

     For some unknown reason, Square was kind enough to enclose a folded 
quick guide to the controls written in both English and Chinese.  
Nevertheless, just in case you find this handy:

Relax Mode (when not wielding weapons)
(Directional Pad/Left Stick) Movement; hold/climb; move view during 
change view.
(Right Stick) Change view.
(Start Button) Change view; skip demo.
(Select Button) Zoom in; zoom out.
(Circle Button) Decide; change to battle mode.
(X Button) Cancel; open door and chests; move cube; end view change.
(Square Button) Jump.
(Triangle Button) Bring up command.
(L1 Button) Rotate map (left turn).
(L2 Button) Quick command display.
(R1 Button) Rotate map (right turn).
(R2 Button) While pressed, walk with directional pad or left stick.

Battle Mode (when wielding weapons)
(Directional Pad/Left Stick) Movement; selection of target when target 
dome is up; move view during change view.
(Right Stick) Change view.
(Start Button) Change view; skip demo.
(Select Button) Zoom in; zoom out.
(Circle Button) Decide; close target dome; battle ability.
(X Button) Cancel; close target dome; end view change; change to relax 
mode; open door and chests.
(Square Button) Jump; battle ability.
(Triangle Button) Bring up command; battle ability.
(L1 Button) Rotate map (leftward).
(L2 Button) Quick command display; change target during target 
(R1 Button) Rotate map (rightward).
(R2 Button) While pressed, walk with directional pad or left stick.


1. Battle System Analysis
     In preparing to fight with monsters, remember that weapon attack is 
the basis of battle.  You must fight many monsters and the Holy Knight 
sqad in Lea Monde.  To fight these enemies, first try to remember the 
weapon attack, the basics of battle.
     First, learn the flow of combat.  For ways to fight monsters, there 
are 2 types of attack:  weapon attack and magic attack.  I'll first show 
you the flow of battle by using a most basic weapon attack scenario as 
an example.  When in relax mode, you can enter the battle mode by 
pressing the circle button.  The basic controls in the battle mode are 
not that different from those in the relax mode.  Exceptions:  circle 
button = open target dome; X Button = return to relax mode.

Step 1:  Discover enemy.  Go to battle mode.
     When not in battle mode, you cannot attck with weapons.  However, 
because recovery (such as health) is slow in battle mode, to stay in the 
battle mode is an invitation to danger.
     Special features of battle mode include:  recovery of HP, MP, and 
Rick is slow, and Phantom Point decreases.

Step 2:  Open target dome.
     The size of target dome changes depending on the weapon.  The 
target dome is a dome that displays the limit of your weapon's reach.  
The bigger the weapon's range value, the bigger the dome becomes.  If 
the dome is big, you can attack your enemy from a distance, and 
naturally the chances of receiving damage will decrease.

Step 3:  Select a limb to attack.
     The damage value and hit rate differ from limb to limb.  When you 
have the enemy within the target dome, now you will select a limb (body 
part) to attack.  Because the damage value and hit rate differ from limb 
to limb, you should try to attack a limb with the highest hit rate and 
the biggest damage value you can find.

Step 4:  After selecting a limb, begin attack.
     Whenever you attack, Risk goes up.  When you decide on a limb to 
attack, you'll naturally move to attack.  No matter if you hit or miss, 
the Risk value goes up.  Because Risk will exert various effects on the 
battle when it gets high, you'll want to defeat the enemy quickly.  
(When the Rick value gets high, your hit rate will drop and the damage 
value inflicted will increase.  It will be easier to dish out a critical 

Step 5:  The battle ends when you defeat the enemy.
     Maybe the enemy will drop an item.  If you defeat the enemy, the 
battle will end.  The expended HP, MP, and Risk will automatically 
recover.  If there is no other enemy around, try to change quickly back 
to relax mode because the recovery speed is faster.  And, when the 
battle has ended, the enemy may drop an item or two.

2. Kick Monster's Ass with a Powerful Force
     (Acquire magic by reading "Grimoa")  Magic is said to have 
ordinarily existed long ago, more than 2000 years ago.  That power 
exists in Lea Monde.  If you can use them, there's no need to be afraid 
of monsters.

- Acquire magic by reading "Grimoa"
     You can obtain the power of magic by reading spell books called 
"Grimoa", which you get from chests inside the dungeons or monsters as 
war spoils.  Magic that you've remembered can be used infinitely, 
although it will consume MP.  There are 4 types of magic:  Sorcery, 
Theology, Warlock, and Enchant.  They each have different roles as 
introduced below.  You can use magic by selecting from menu options, or 
you can operate it speedily by using shortcut command (using the L2 

a.  Sorcery- assistance type (L2 button + square button)
     Sorcery has an important assistance role.  It can cause status 
changes such as poison or paralysis on the enemy, or it can increase 
your own ability.  When a long battle (such as a boss fight) is 
foreseen, these magics are helpful.
     Examples:  Miserable Body (Cause enemy's strength to decrease for a 
fixed time; its attack and defense abilities both drop; try to use this 
on monsters with high attack ability), Protect (increases weapon and 
armor status temporarily; a magic useful on a boss fight), and Unlock 
(open chests and key-requiring doors with magic).

b.  Theology- recovery type (L2 button + triangle button)
     Theology has the role of recovering your health and curing abnormal 
statuses.  The magic "heal", which recovers HP, also has the effect of 
giving damage to undead monsters.
     Examples:  Heal (Recover HP by healing wounds; can give damage to 
undead monsters), Antedote (Recover from poison; has the same effect as 
the item "Spiritual Prayer"), and Generous Heal (HP will steadily heal 
for a fix time; useful in a long fight).

c.  Warlock- attack type (L2 button + circle button)
     This type has the role of giving damage to the enemy.  If you are 
using it with the same essentials as a weapon attack, it is possible to 
give big damage to multiple limbs.  As for these magic, you can give 
bigger damage as your intelligence increases.
     Examples:  Fireball (attack magic with fire property; red-hot 
fireballs launched to inflict damage on enemy; effective against water-
type monsters), Spirit Surge (attack magic with spiritual property; 
spirit of light released to cause damage; effective against the undead 
with high darkness properties), and Explosion (attack magic with 
physical property; explosion ignited at enemy's location and causes 
damage to multiple limbs).

d.  Enchant- attribute type (L2 button + X button)
     This magic causes various attributes to be added to your weapons 
and armor.  When attacking a monster with the attribute of fire, water, 
wind, or earth, you can turn the battle to your advantage by using 
protective magic to resist weapon-based or powerful attribute attacks.
     Examples:  Frost Attach (water-type attribute magic; changes 
weapon's attribute to "water attribute" temporarily; effective against 
fire-type monsters), Spark Guard (fire-type attribute magic; changes the 
armor's attribute to "fire attribute" temporarily; resistance against 
fire increases), and Soil Guard (earth-type attribute magic; changes the 
armor's attribute to "earth attribute" temporarily; resistance against 
earth increases.

-Magic collectively puts enemy to rout by attacking multiple limbs.
     There are magic that has a wide range of attack.  If used 
correctly, you can obliterate the enemy in one hit, but you cannot use 
too much because they use up too much MP.  These magic have levels, and 
if its level becomes high its effective limit becomes larger.  And if 
your too close, you'll get hurt too.

-Magical power changes depending on your equipment.
     Intelligence values greatly affect the power of attack magic.  If 
you equip a weapon that causes INT to increase and enter battle mode, 
the weapon's intelligence value is added and damage is increased.  In 
case of recovery magic, pay attention to the armor's "magic defense 
power (INT/DEFENCE)".  The more this "decrease", the more the recovery 
value gets bigger.  For using recovery magic in the middle of battle, 
you can consider taking off the shield.

3.  The Various Abilities Useful in Battle
     There are deadly fighting techniques sealed in your memory.  As the 
game unrolls monsters and fierce battles, battle abilities will bring 
various support effects to your fighting.  If you reach eventual levels, 
will you even need weapons and armor?!
     There are two techniques:  attack and defense techniques, also 
known as Chain Ability and Defense Ability, respectively.  Chain Ability 
enhances your attack, and Defense Ability enhances your defense.  You 
can activate them by pressing buttons at proper timing.  There are many 
supplemental attacks, damage reduction, and beneficial things, but 
everytime you use them the Risk gradually increases.

a.  Chain Ability
     This will allow you to defeat the enemy without giving it a chance 
to counterattack.  For Chain Ability, you can link up attacks by 
pressing buttons at the right timing (by synchronizing with the "!" mark 
displayed on the screen).  To get a knack for Chain attack, get 
acquainted with every ability's "motion" and "!'s timing".  The motion 
is divided into 3 types.  I want you to remember their movement and 
timing and make them useful in battle.

(Weapon Motion)
Additional Damage Type (A-type)
     On top of being relatively easy to perform, they have a rather 
highly useful value.  Just disburse this type alternatively with 
another, you will connect many hits.  Examples:  Heavy Shot, Mind 
Assault, Raging Ache, Insane Ache, and Crimson Blade.

Recovery Type (B-type)
     An operation to quietly dispose of the enemy by thrusting the 
sword.  Timing is critical, and try to remember it precisely to handle 
to Gain Phantom.  Examples:  Gain Life, Gain Magic, Gain Damage, and 
Gain Phantom.

Abnormal Status Type (C-type)
     It gives abnormal status such as silent, poison, and paralysis.  It 
is relatively easy to perform, but it is highly difficult to get the 
timing of the rightward motion.  Examples:  Paralysis Pulse, Numbing 
Claw, Dullness Bind, and Snake Venom.

b.  Defense Ability
     They work similar to the Attack Abilities; you must assign the 
abilities to square, triangle, or circle buttons and press one at the 
proper time.

4.  Break Arts Exist in Your Weapons.
     Break Arts attack by consuming your HP, unlike magic that uses MP.  
It's a powerful technique that can pulverize the enemy in one blow if 
certain criteria are met.

a.  It's possible to defeat the enemy in one hit.
     You can use Break Arts by expending your HP.  Their attack powers 
are things that can't be estimated.  If you use it with considerations 
for attributes and type, it's possible to bury the enemy in one hit.  
Break Arts is different from magic, and you cannot use it if you're not 
in battle mode.  Because it will consume HP, it is the same thing as if 
you had actually fought.  It's good that it gives big damage, but  you 
should try to be careful because if they are used too much, you may lose 
quickly.  If you use it often, you need to recover HP very often.

b.  The number of defeated enemies will become experience points.
     You can remember Break Arts by defeating a set number of enemies.  
If you look at menus, you will know how many you still need to kill 
until the next Break Arts.  A point is the same as one enemy you must 
kill, so if the point for swords is 10, then you can remember the next 
sword Break Arts if you kill 10 more enemies with a sword-type weapon.

c.  There is Break Arts even for bare hands.
     You may mostly consider Break Arts as a "powerful weapon attack" 
simply hidden in every weapon type, but actually that is not what they 
are.  Break Arts has "attack attribute" and "attack type" in techniques, 
and there are cases where if they depended on the weapon type, they 
would be completely different.  For example, sword's "Dark Slayer" has 
the attack type of "cut", but this does not change even when you use 
Rapier (a pierce-type weapon).  This applies to attributes too.  Because 
Break Arts exist even for bare hands, the breadth of fighting will 
probably become wider if you let yourself have the attribute to fight 
bare handed.

5.  Advanced Battle Techniques
     Fight freely with all the techniques!  Colorful magic, numerous 
Battle Abilities, whole-body Break Arts...  I'll introduce a battle 
technique for livening up these attacks.

a.  Fight without receiving damage by getting a headstart with long-
distance attacks.
     As a way to kill enemies without getting damaged, headstart attacks 
can be joined with distance attacks.  Equip a weapon with wide range and 
wait for the enemy to get near.  If you open and shut the dome quickly, 
you will know when it is in battle range at any time.
     After you've made your first attack, you can run away before the 
enemy attacks.  Attack again when it gets near again, and you can defeat 
it without getting attacked by the enemy.  Get a knack for making its 
movement slowed by attacking the legs first.  Monsters attack when there 
is a "!" in their overhead balloon.  If you can attack quickly before 
that happens, it's possible to get a headstart even with a weapon like a 

b.  Continuous attack using abbreviated commands.
     After attacking with weapon, attack with magic or Break Arts by 
quickly pressing the L2 button.  If you press the circle button at the 
same time as you let go of the L2 button, you'll be back in the weapon 
battle, and there will be some time remaining.  Progress in battle while 
verifying the abbreviated commands often by pressing the L2 button.

c.  Check enemy attribute and attack its weak point.
     If you do not match the weapon you're carrying with the enemy's 
race, attribute, and type, then you cannot give as much damage as you 
think possible.  The magic "Analysis" is useful at that time.  You can 
see the enemy's status by using this magic and pressing the L-R button 
to open the status screen.  Try to attack with a weapon that correctly 
suits the enemy.

d.  Battle techniques that use Battle Ability
     When you can't find the enemy's weakness, or you don't have the 
weapon that works, try to attack with Battle Ability.  Battle Ability 
has things that can give damage with no connection with attack ability, 
is different from normal attack, and has success rate that does not 
deteriorate depending on the rise in Risk.  There are times when they 
work on bosses, and its appeal is to give damage without regard to 
anything.  If you use practically the ability, even if Risk is 100, you 
can defeat any enemy.

6. Introduction to Customization
	You can get your hands on high-quality equipment by grasping the 
systems for how various weapons and defensive items grow and how they 
can be combined and assembled.

a.  The set up of weapons and defensive items (Disassembling and 
assembling weapons and defensive items)
     Weapons are divieded into "Blade" and "Grip", and they can be 
replaced with various other parts.  A weapon's performance is decided 
with the grip's performance as the core, and that is combined with the 
blade's.  The blade can be strengthened by the mixing, but you'll use 
grips as you get them.  It's a good idea to destroy one's that you won't 
     Shields can be equipped and un-equipped with mystery stones.  There 
are shields that can equip multiple stones, and it's important how they 
are combined.

b.  Development system for weapons and defensive items.
     Weapons and defensive items develop thru use.  Parameters that 
conform to certain criteria will change depending on the race and 
attributes of monsters you encounter.  Even equipments basically low in 
attack and defensive abilities can have their performance raised to some 
degree by having their race and attribute parameters developed.  
Furthermore, if you utilize combination and development together, you 
can create very high performance equipment.

c.  Values change by making attacks and receiving attacks.
     Weapon's parameters change by attacking and defensive item's 
parameters change by receiving enemy attacks.  Pay attention because 
parameters can increase by this mutual relationship, but there are also 
things that can decrease them.  (If you turn on "display the equipment 
development value", the value change in parameters will be shown.)

d.  Effects of DP, PP, and equipment repair.
     DP and PP increase or decrease depending on combat.  If DP is zero, 
equipment performance reduces by half.  If PP reaches maximum, 
attributes are increased.  In short, if both DP and PP are at their 
maximum, you can realize the full performance of that equipment.  You 
can recover lost DP by repairing equipment in the factory.  Because PP 
decreases gradually in battle mode, it's better to operate in relax 

7.  Changes in Attribute/Race Parameters
     Developing and enhancing weapons and defensive items may be better 
called increasing parameters.  Basic attacks and defense abilities are 
established on various weapons and defensive items, but you can conduct 
battles with a good deal of strategy by grasping contents of parameters 
and increasing them.  I'll explain about attributes and race that have 
effects on them and their properties.

a.  Attribute's relations and its rise
     Attributes have connections that have "natural laws" that 
exclusively antagonize each other.  This shows that attributes are 
mutual weak points.  If you attack an enemy with some attribute, then 
the attribute that antagonizes that enemy's equipment rises.  In short, 
this is how youw weapon can automatically adapt to that enemy's 
weakness.  For defensive items, because they receive attacks, the 
attribute that is the same as the enemy's rises.  This shows endurance 
toward that attribute.

b.  Attribute's relations and increase/decrease of their values
     Race parameters also changes attribute values through attacks and 
defenses, and the enemy's race is a influence.  However, the 
relationship between races is like in the table below (not shown); for 
example, if you attack a human, that weapon's beast and undead values 
decrease.  Naturally, your basic consideration is to understand how to 
use weapons depending on race, because weapons are effective against 
races that you have highest values against.
     You should develop three types of weapons:  Type 1 = human / 
phantom; Type 2 = beast / dragon ; Type 3 = undead / evil.

- About combining weapons and defensive items
     You can combine weapons and defensive items in factories, but it's 
hard to get a high performance weapon by simply combining haphazardly.  
You need to consider the points from combining weapons, shield, and 
defensive items, while investigating trends in parameter changes.
     If you roughly understand the main points on combing weapons, then 
you know that the three important factors are material quality, types, 
and parameters.

8.  How to Fight in Order to Forge Your Equipment
     Your equipment are enriched only when you understand how to fight.  
Your weapons and defensive items develop after repeated battles.  Here, 
I'll introduce some practical battle strategies in case you want to 
intentionally develop your equipments.

a.  It's important what attribute your weapons are made of
     In enriching weapons, there are ways to increase race and attribute 
parameters.  Race affects amount of direct damage, and damage gradually 
increases only when race value rises.  Meanwhile, the numerical value of 
various attributes determines the weapon's special attribute- which is 
the one with the highest number.  By increasing both the race parameter 
and attribute parameter, you can give huge damage by developing weapons 
directed at the enemy's weakness.

b.  One attribute per weapon
     One thing to watch out for when developing weapons is to have one 
attribute per weapon.  The weapon's attribute is the one with the 
highest numerical value, and other attributes are ignored.  You should 
efficiently raise your capability by attacking enemies with different 
attributes with different weapons.
     When attacking enemy with same attribute, you can more efficiently 
increase attribute and race parameters by using a different weapon, but 
when considering all the types, attributes, and races, it may be 
insufficient no matter how many weapons are available.

c.  Seriously consider the hit rate and increase the frequency of 
     There's no reason why parameters would change by attacking just 
once, but it certainly is easier for them to change if you increase the 
frequency of attacks.  Furthermore, if an attack is not successfully 
made, parameters do not increase.  So, your weapon's enhancement 
probably progress more if you select limbs with higher hit rate and 
lower damage.

d.  Combination is basic to enrichment of defense items
     In the case of enriching defensive items, it's basically enough to 
just combine them.  You can gradually combine war trophies from monsters 
and create high grade defense items by paying attention to defensive 
values against every type of attack.  Then direct attacks won't be much 
of a problem.  Against attacks such as magic and special attacks, try to 
defend by equipping special stones on shields.  If you can increase all 
the parameters and not stick to just one attribute, then no attack will 
be able to touch you.
     For example:  This is how you make defensive items against the fire 
attribute, such as a fire attack like dragon's breath.  First, find 
monsters that attack with that attribute and receive their attacks while 
minimizing damage with defense ability.  In the case of enriching 
shields, you must be in battle mode.  To suppress reduction of PP, the 
weapons need to be drawn.

d.  Finally, your efforts will be rewarded
     Your equipment are appreciably fortified by fighting with careful 
thought.  You'll allow your equipment to inherit attributes by combining 
them with things obtained from monsters, and they will evolve into 
powerful weapons and defensive items.  From this slow but sure effort as 
well as research on monsters and weapon/defense items, the strongest 
equipment will be born.


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