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FAQ by wcameron2005
WIZARDS HARMONY-BASICALLY EXCITING GUIDE Open in Notepad SEND HATEMAIL TO DORI4@WANADOO.fr Started in Microsoft (R) Notepad on the X/11/2005 IMPORTANT This is a general help guide for Wizard's Harmony on the Saturn. This guide may or may not apply to other versions of the game, eg. Windows '95 or Playstation. The guide does not detail Wizards Harmony 2 (which I have never played) nor any other game in the series other than Wizards Harmony. ------------------------------------------------ 1. INTRODUCTION 2. GETTING STARTED 3. CHARACTER DESCRIPTIONS 4. THE GAME PROPER 5. CHARACTER LOCATION TABLE 6. CONCLUSION ------------------------------------------------ 1. INTRODUCTION After searching what boils down to the whole internet for information on this game, I turned to GAMEFAQS and was stunned to discover that there was nothing about Wizard's Harmony for the Saturn. Absolutely nothing about this stunning game. Granted, it doesn't exactly pull you in from the start, but give it a chance (and ignore the fact that it has absolutely no gameplay whatsoever) and you have a rampantly engrossing experience on your hands. Here we go. You play RUFUS, and having started the WIZARDS HARMONY club, you must enrol five from a possible fifteen students, each with different scholastic talents and weaknesses, to join your club. Once in the club, you must do your best to make sure they are happy during their first year. This is done buy talking to them, but y'see that's only half the struggle. The other is giving them subjects to learn. ------------------------------------------------ 2. GETTING STARTED i. Starting is as follows. The title screen displays the following information in English (the rest of the game being in Japanese, well it is an import): PRESS START If you can't figure out what that means, then I suggest looking elsewhere for your help, as it's not in a FAQ that you'll need it. ii. Once this is accomplished, you'll have the option of starting a new game or going to the OPTIONS screen. From here, two things are self-explanatory: One can either SAVE or LOAD the current game. Accessing the options screen in the main game, you'll notice that this screen is the same, which explains to some extent the SAVE option in the main options screen from here (how can you save the game if you've not even started, nor loaded one yet? Incidentally, the game requires 65 free blocks of Saturn backup RAM and you can store up to three saves; so theoretically you'll be needing 65-195 blocks of available memory in order to save your games.) Ignoring these two options; a third is presented in japanese. Its function is just the same as that on the title screen: NEW GAME, and it's from here that you'll be accessing a fresh game every time you'll play. Alternatively you can just start one from the title screen; it really makes no difference whatsoever... So where were we... Ah yes. After pressing A, B or C a lot one is presented with a map of the school area and its surrounding environments. The game starts on the twenty-second of something (big help, huh?). To start your search for a likely new candidate, one must place the cursor over a building (triggering the display of that building's name, in japanese) and press the C button. Gee, this gets just SO exciting, eh? Betcha can't wait to see what happens next. IMPORTANT FACTS ONE You have six days to find and convince members to join your club. Each day is composed of a morning and an evening. Thus, you have a grand total of twelve attempts with which to find the perfect scholars which is easier said than done, considering that the game is almost entirely in Japanese. Never mind, with my CAT (pussy) we should make light work of the business. TWO To make someone join, you must a) find them and b) convince them. Finding them is made easy with the CAT (pussy), but convincing them to join is another matter. Fortunately, supplied with my EXTREMELY useful CAT (or pussy for short- heh, heh) one will find a list or ANSWER TABLE (AT) (Heh, I came up with CATAT) giving details of which answer to give to each character if you want them to join. THREE Some days, certain buildings hold no-one. For example, press C on the center building. We'll call this one building C. In it you will find Rachelle- Phew, now you know what she looks like. Hit C a lot to skip the dialogue. Now, eventually you will be presented with three posible options. These depict what to say, and all but one will land you in trouble. However... Once you have consulted AT this should pose no problem to you. After selecting your answer, press C. More dialogue will ensue, and if yours was the correct answer, you'll hear a jingle (there are two). Actually, there are two jingles; one for if it was the wrong answer. But, with the help of my pussy you'll now know which is positive and which is negative. After doing this twice, you'll be presented with Rufus' WAKE-UP screen. This presents you with two options, respectively -Continue searching for students -Check to see who's on your team. Obviously, the cycle continues once the first option is selected. This continues until after the evening of the twenty-seventh. After this point, if you have five characters on your team, the game proper will start. If you don't, then a number of students equal to five minus the number you managed to convince to join will join you automatically. So, it doesn't matter if you fail to convince anyone to join. However, after playing a few games, you will find that the same characters keep joining. If you find this improves the game's longevity, then fine, keep playing, but you may feel you want to see the other characters that you've missed. If this is so, you'll need to consult the CAT (but I wouldn't recommend doing this, as the game's lifespan is exhausted very quickly, particularly if you choose only your favourite characters). -------------------------------------------- 3. LIST OF CHARACTERS Note: If you have the manual you can find a list of all characters in the game, albeit in Japanese. MAIN CHARACTER RUFUS The guy you play. Has grey hair, is tall and (obviously) handsome. Has a plaster on his left cheek. STUDENTS ARICIA (sic) Tall, blonde woman who is exceptionally beautiful. (don't laugh) MAKOTO Dark-haired, oriental-looking, she never looks at you directly- which is bizarre as everyone else in the game finds you incredibly attractive. CYNTHIA Looks like a cat with green hair. A girl. NOOOOOOO. When are girls called Cynthia, for Christ's sake... CECIL Blonde bloke with red toward the end of his hair. Honestly, isn't there ANYONE with normal-looking hair in this game? And we've yet to see DAIL's hair yet... RACHELLE Pink hair with an "interesting" line in headbands. Provided, of course, a "line" can be used to describe "one". GEORGE A sinister-looking guy with grey hair, wrapped round by a headband. He's VERY tall and terrible at schoolwork. Not like... REJIE (sicker- heh, couldn't resist a bit o' that) Pink-haired bloke. Do you think about CAPTAIN STAR (English cartoon for kids- CITV- that took off in about 1996 and ended about a month later)? I Thought so. WONDERFUL at homework, he tends not to get on with the others in the class. But for this, dear readers, shall he be forgived. Er, forgiven (sheesh, this "good english" thing is really BUGGING me...) SOUSHI Large, oriental-looking guy w dark hair. Having never played through the game with him on my team, I really don't know much about him. MAXX Maxx is of the hairy type. He only hangs out at night, making for a deep, interesting character. SONIA Shy, blue-haired sort. (Lots of it.) MURIEL Blue plaits & glasses. This is just so you can recognise any of the characters at a glance. JANET Tall woman w long, brown hair. SISTINA Wears a brown hat. What colour was it again? At least I think it was brown. Never mind, she's brown-haired and chestnut (ich) eyes. Oo, I'm going all gooey again. This is pathetic. CHESTER A large bloke. Look, do I really need to be going on about this? MELISSA One of the characters. MINOR CHARACTERS DAIL I don't know if he's your teacher type or what, but all I do know is that if you fail to get your team decent enough grades, he expels you. Anyway... Cool, funky and always in a very good mood, Dail is nonetheless marred by his exceptionally funky sunglasses- they hide beautiful and thoughtful eyes which have seen too much and frightened too many. -------------------------------------------------- 4. THE GAME PROPER -------------------------------------------------- The game proper is divided into two sections: 1) Weekly routine (schoolwork, grades, evening chat) 2) Weekend activities These exclude End of Term Gradings and School Holidays. You will see for yourself what these entail. WEEKLY ROUTINE Every week, each member of the WIZARD'S HARMONY team must be given a revision schedule for six school days, and you can choose what to revise (hence "all choice!") Now this is the part of the game that baffled me right from the start, now thankfully it's second nature. I do remember thinking that I'd never really understand how to play the game, but now the only thing that escapes me is the dialogue. Finishing the game is simplicity itself, and it shouldn't take more than a couple of hours... SUBJECTS There are 7. -------------- Fire Water Earth Wind Book Bird (it looks that way on the icon) Scroll (it looks like one) There is also an eighth option, REST, meaning that character does nothing on that day. SO... To select a character's action, look at the top left of the screen and you will see a "7X2" grid. The icons are numbered as follows, as they appear on the table: 1 3 5 7 9 11 13 2 4 6 8 10 12 14 Icons 1 to 8 represent what a character will do on that day. Pressing C on icon 11 lists a table showing a lot of three-figure numbers with the six game characters displayed along the top and the eight activities in a column on the left. Match the activity (column choice) with the character (row choice) and you have the current level of expertise for that character in that particular subject, or, in the case of REST, how much energy that character has left for schoolwork. Pressing the D-Pad left or right highlights a different character, and pressing C again takes you to a more detailed description of that character. Here you can find the character's measurements and much more, as yet untranslateable. Pressing B twice will take you back to the first screen where work schedule is determined. OPERATING THE WORK SCHEDULE Press C on icon 1. The characters' names are listed down the left and the dates on top underneath the icons. Match up RUFUS with the first day, and press C on that square. For now, Rufus will learn only FIRE on day 1 of week 1. But to see what each character needs to learn, we strongly recommend taking a look at the CURRENT FORM screen which is accessed by pressing C on icon 11. Here is the table of three-digit numbers we previously saw. Any numbers printed in WHITE indicate a sufficient degree of skill in that area, but if in RED then the character needs to do some learning in that subject. Ironically enough, the list of numbers starting at the top and working their way down the screen aren't listed in the same order of appearance as they are on the "7X2" icon table. REST should be eighth, but isn't. It appears first on the form table- second down is FIRE, followed by WATER, EARTH, WIND, BOOK, BIRD and SCROLL. This guide is so Darn detailed that you can probably work the rest out for yourself (Hell, I did). But just to help you, here's a CAT (pussy) location table for each character on every date: WIZARDS HARMONY CHARACTER APPEARANCE TABLE 22nd 23rd 24th 25th 26th 27th Mo/Ev Mo/Ev Mo/Ev Mo/Ev Mo/Ev Mo/Ev !-------!-------!-------!-------!-------!-------! 1 ! - ! - ! Re ! Mk ! Mk ! Re ! ! So ! - ! Ma ! Ma ! - ! - ! !-------!-------!-------!-------!-------!-------! 2 ! - ! Me ! Mu ! - ! - ! Me ! ! Mu ! So ! - ! - ! So ! - ! !-------!-------!-------!-------!-------!-------! 3 ! Ce ! Si ! - ! Si ! Me ! So ! ! Me ! Ch ! So ! Ce ! - ! Ch ! !-------!-------!-------!-------!-------!-------! 4 ! Al ! - ! Al ! Mu ! Ce ! - ! ! - ! Ce ! Si ! - ! Mu ! Si ! !-------!-------!-------!-------!-------!-------! 5 ! Ra ! Ja ! Cy ! Al ! - ! - ! ! Ch ! Cy ! - ! Ja ! Ch ! Ra ! !-------!-------!-------!-------!-------!-------! 6 ! Mk ! Ma ! Ra ! Ge ! - ! - ! ! - ! So ! - ! Mk ! Ma ! Ge ! !-------!-------!-------!-------!-------!-------! 7 ! Ge ! Re ! - ! - ! Re ! - ! ! Ja ! - ! Ge ! Cy ! Ja ! Cy ! !-------!-------!-------!-------!-------!-------! Heh. Hope you learned more through this guide than I did...