hide results

    Low Level FAQ/Walkthrough by Goro123

    Version: 2.0 | Updated: 08/30/04 | Search Guide | Bookmark Guide

       ///// ///// /   /   /   /      /////   /   /   / /////   /   ///// /   /
       /       /   //  /  / /  /      /      / /  //  /   /    / /  //     / /
       ///     /   / / / ///// /      ///   ///// / / /   /   ///// /////   /
       /       /   /  // /   / /      /     /   / /  //   /   /   /    //   /
       /     ///// /   / /   / /////  /     /   / /   /   /   /   / /////   /
                            Based on the FF Origins Re-Make
                         Low Level Walkthrough/FAQ Version 2.0
                             Written by Goro123 (Adam Gora) 
                                Updated: Aug 30th, 2004
    Hello there! Welcome to my Low Level Game Guide! This is my first ever guide 
    and is STRICTLY for use with the Playstation (PSX) version of Final Fantasy 
    found on Final Fantasy Origins. It has been most recently updated and now 
    contains a walkthrough and strategy for not only Easy Mode players, but Normal 
    Mode players as well. This guide assumes that you are already knowledgeable 
    about this game and are currently replaying it solely for a greater challenge.
    Guide Contents
    Section 1: Legal Briefs
    Section 2: Version History
    Section 3: So What IS This?
    Section 4: LLG Rules and Regulations
    Section 5: Required and Optional Fights
    Section 6: The Party Breakdown
    Section 7: LLG Walkthrough
          7.1: Off to Slay Garland! Back in 10!
          7.2: WOW! Pirates Play LLG's, too!
          7.3: Major Preparations
          7.4: The Mysterious Crown
          7.5: Mystic Key Looting
          7.6: I Want to Suck your Blood!
          7.7: A Greater Evil Emerges...
          7.8a: The 4 Fiends of Chaos
          7.8b: The Quest for a Rat's Tail
          7.9: 20 Gil Says No Way a Ship Flies!
          7.10: Titles Worthy of Heroes
          7.11: Marilith is HOT... Literally!
          7.12: Tiamat and the Lufenians 
          7.13: Let's get Kraken!!!
          7.14: Without Balance, Comes Chaos
    Section 8: Ending Credits and Thanks
    Section 1 - Legal Briefs
    This guide is copyrighted (c) by Adam Gora and is not to be reproduced and/or 
    copied on any other websites without my knowledge and acceptance of it first. 
    GameFAQ's is the only site allowed to produce this guide and it's work as of 
    this date. Any site found to have whole or part of this guide on it will see 
    fit to receive legal action. In all, don't be copying my work without the 
    proper credit and permission first. That is all.
    Section 2 - Version History
    August 30th, 2004 - Version 2.0 is released, with a complete overhaul. The 
                        LLG guide now covers the LLG in both Easy and in Normal 
                        games. Players break their controllers at a record pace.
    June 19th, 2004 - Version 1.1 is released, with some eye-candy improvements 
                      and other corrections to spelling and such. Players continue 
                      to throw their controllers at their TV in frustration 
                      fighting Lich2.
    April 19th, 2004 - Version 1.0 of the LLG is created. Players now required 
                       to use Memo save like never before inside of dungeons. 
    Section 3 - So What IS This?
    This is an LLG (Low Level Game) guide for Final Fantasy. It is made for both 
    Easy and Normal Mode players of the re-make version, found in Final Fantasy 
    Origins for the Sony Playstation (PSX). The goal is to beat the game with the 
    lowest possible levelled party possible. From my experiences, the lowest 
    possible level is 13 on Easy Mode, and 9 on Normal. This guide will assume 
    that you have already beaten the game before and are familiar with the 
    progression of gameplay and story. If you are looking for a fully detailed 
    walkthrough, from beginning to end (with fancy monster charts and item lists 
    etc.), feel free to check some of the many FF1 guides found at GameFAQ's.
    Section 4 - LLG Rules and Regulations
    - First off, while you play through the game, you MUST keep your characters 
    alive for required fights. So when you get into a battle with let's say 
    Astos, all 4 of your characters must be alive (before AND after the fight). 
    The reason for this is to share the experience equally between all 4 
    characters so that not 1 character is left out. This makes sense since every 
    character starts off with 0 experience and starts off from scratch at Level 
    1. Having one character at Level 15, and the rest at 5 doesn't cut it. If 
    that were the case, all Solo Quests would be considered LLG's since one 
    character is at Level 50, the rest dead at 1. Not in this guide. The party 
    lives together and the party dies together. BALANCE!!!
    - Memo Saving will be your new best friend. Carry all the Sleeping Bags, 
    Tents, and Cottages you want, ultimately Memo filing will be the way to get 
    past some dungeons. You may considerate it cheap, I consider it smart. No way 
    am I going through the Terra Cavern only to get surrounded by a bunch of 
    Piscodemons that I can't run from on the final floor before Lich. Go reset 
    and start over from outside, I got other things to do. 
    - On the topic of Memo saving, remember to do soft resets using L1L2R1R1, 
    Start, and Select on the controller when needed (Squaresoft's now 
    SquareEnix's infamous "soft" reset from many games past). This way, you don't 
    inadvertently erase your data on the Memo file.
    - Run from anything and everything!!! From Goblins at the beginning, to 
    various Golem monsters at the end, if it isn't a required battle, don't 
    FIGHT! Don't even attempt getting treasure from non-run able enemies unless I 
    say so!!! Further down you will find a list of all required battles (pretty 
    much all bosses) that need to be fought, with a few optional ones in there 
    for good measure. In fact, you have quite a bit of left over EXP that can be 
    absorbed in the end, which means the optional Class Upgrade CAN be attempted 
    without adding to your final Levels! Wahoo!!!
    - Since you won't be making much money through fighting, attempt to gather 
    every treasure chest you can find. Horde cash like there's no tomorrow and 
    sell any excess weapons or armour not needed anymore (but do save equipment 
    with special effects in battle IE Gauntlets, etc.). In fact, get used to 
    playing 15 Puzzle, the mini game found by pressing "circle" 55 times while 
    holding down "X" on the controller. If you can get consistently under 2 
    minutes, hording cash is simple. I find waiting for the time to get close to 
    1:58, and then solving the puzzle in a final move can help keep the fastest 
    score as close to best as possible. This way 10,000 Gil a shot becomes easy.
    Section 5 - Required and Optional Fights
    Required LLG Fights (in the order dealt with):
    9 Pirates 
    2 Piscodemons (MUST!) 
    Evil Eye
    Blue Dragon
    Death Eye
    In Easy Mode, your 4 characters should be at Level 13 and with 2206 EXP 
    left to absorb after all these battles. Armed with that knowledge, there are 
    some optional places that can be completed.
    ***Optional - These battles can be avoided but EXP can be absorbed***
    Citadel of Trials (Class Upgrade Side Quest): 1 Dragon Zombie (MUST!) - 582 
    - I played through this LLG on Easy and completely skipped getting the Rat 
    Tail and ended up getting to Chaos with that leftover EXP to absorb. So after 
    squeaking out a win, I went back to my last save on Memory Card (outside 
    Cornelia) and went to go get the Tail. Make sure you fight only 1 Dragon 
    Zombie. Memo save file first and retry. In the end, it is best to go get the 
    Rat Tail as soon as you get the Canoe.
    Mt. Gulg (2 Missing Chests): 1 Pyros (MUST!) - 405 EXP
                                 1 Pyros (MUST!) - 405 EXP
    - On the second floor upon entering Mt. Gulg, you will find 2 chests with Pyro 
    enemies in front of them (they are there in that massive room that zigzags a 
    bit). You'll know which ones I mean, as they are the only chests with only 
    one entryway to get at them. These chests can be collected but only after 
    defeating a lone Pyros first. Can't be 2 or you screw too much with the EXP. 1 
    is safe, Memo file and retry. In the end, you can grab these chests (Claymore 
    Sword and about 1520 Gil) after the Class Upgrade and before meeting 
    Terra Cavern (3 Missing Chests Room): 1 Gnoma (IN) - 384 EXP
                                          1 Gnoma (OUT) - 384 EXP
    - Upon completing the Class Upgrade, head back anytime to the Terra Cavern 
    (where you fought Vampire and Lich) and head down to the 2nd floor. Swing 
    around to the southern end to reach a room guarded by a Gnoma. Defeat it and 
    grab the Leather Shield, and 5575 total Gil there. Then, defeat the Gnoma 
    again to get out of the room. 
    When all is said and done, Level 13 and with 46 EXP left!!!
    Ultimately, you will only be able to get 99% Item Collection through Easy Mode 
    (Missing 1 Chest - Marsh Cave last floor, far lowest right room). It is 
    guarded by Piscodemons which if defeated would spill over your EXP into Level 
    14, whereas 13 is the absolute minimum. 
    You could get greedy and get that 1020 Gil, but you ruin the LLG experience.
    In Normal Mode, ALL chests can be collected for a 100% collection and the 
    party still remains at Level 9. This includes class upgrading as well, but 
    note that 2 Piscodemons MUST be fought to obtain that one guarded chest.
    Section 6 - The Party Breakdown
    So you're officially pumped to play, eh? Well, now it's time to introduce to 
    you, your 4 crystal bearers!
    Easy Mode Players: 3 Warriors and 1 Red Mage
    Normal Mode Players: 2 Warriors and 2 Red Mages
    Yes, you will need at least 2 of these Battle tanks, Lumberjacks, what 
    ever you want to call them in your party. The Red Mage is there for a magical 
    touch, but 2 can be just as good (IE double the magic for a little loss of 
    strong offence and defence). Either party formation is good; this guide 
    will strictly follow the above 2 parties in their respective game skills. 
    For the most part, you will not have to worry too much about buying weapons 
    and armour for the group. Early on, you will need to play 15 Puzzle to obtain 
    most of the equipment, but really from Melmond on you'll never play it again. 
    Even magic won't be much of a problem, as the Red Mage(s) will NEVER have any 
    MP charges above LVL 4. That's right freaking 4!!! So pretty much from Melmond 
    on, magic shops go out of business. Not even a Red Wizard upgrade solves the 
    problem. That also means no Warp magic to use at all.
    It doesn't end there either. Your Knights will never receive any magic charges 
    despite their knowledge for low level White magic. Which absolutely sucks. So 
    an upgrade just provides better equipment to be usable.
    Enough with the preparation! Let us begin!!!
    Section 7 - LLG Walkthrough
    Section 7.1 - Off to Slay Garland! Back in 10!
    Castle/Village Cornelia
    Party Level: 1 (Easy) / 1 (Normal)
    Items: None
    No, seriously. That is about how fast you will be done this section it's so 
    ridiculously simple. Start off with your party alignment (3W, 1RM or 2W, 2RM), 
    and go talk to the King. Once you know your mission, exit the castle and head 
    to the village. With 400 Gil available, proceed to buy 4 Rapiers and 4 Chain 
    Mail outfits for your characters. The Red Mage should also get spells Cure1 
    and a choice between Fire1/Bolt1. Both are rather weak, I'd take the Fire1 
    spell. There is no need to fill in the 3rd slot. In fact, later after the 
    optional Class Upgrade, you'll want to come back and pick up the spell Blink 
    for use. 
    NOTE: Normal mode players should just buy equipment and leave magic for later. 
    You will not be able to afford any right now.
    Equip and march off to the Temple of Chaos, running from everything. Memo file 
    outside to save game.
    Temple of Chaos
    Party Level: 1 (Easy) / 1 (Normal)
    Items: Leather Cap, Potion, and Tent
    Run around collecting items on the left side of the temple. Equip the Leather 
    Cap on your leading Warrior (I hope you have your Red Mage(s) positioned at 
    the bottom). Get back to the entrance to take on Garland in the above room.
    Total HP: 106
    Weakness: None
    EXP: 32 Gil: 250
    Easy Mode: Hack and slash your way to victory. Attack magic isn't necessary 
    and your Warriors will barely get scratched. Use a Cure1 if necessary but 
    Garland will soon fall anyways. You will instantly level up after battle. 
    Remember, all total experience gets split 4 ways. So everybody gets 32 EXP 
    points each.
    Normal Mode: Same as above, although you won't have magic as backup for use. 
    Plus you REMAIN at level 1 afterwards.
    Section 7.2 - WOW! Pirates Play LLG's, too!
    Castle/Village Cornelia
    Party Level: 2 (Easy) / 1 (Normal)
    Items: Lute (Key Item)
    The scene shifts back to Cornelia where the King orders a bridge to be built 
    north of the castle. Talk to Princess Sarah to receive the Lute. You will 
    need it MUCH later in the game. As you exit the castle, a cut-scene takes 
    place with workers completing the bridge. 
    NOTE: Normal mode players will now have enough to buy 2 spells for their Red 
    Mages. Proceed to buy Cure1 for both characters. Attack magic can wait.
    Stop at the Inn, cross the bridge and enjoy the music. Forget Matoya's Cave 
    for now and journey eastward to Pravoca, running away from all fights.
    Party Level: 2 (Easy) / 1 (Normal)
    Items: None
    Head straight to the Inn and save your game. No need to buy stuff just yet, 
    just have a friendly chat with Bikke the Pirate. He explains that LLG's are 
    fun but instead of playing with 4 characters, he prefers 9 instead. He then 
    offers a demonstration of how it works.
    Total HP: 6 each
    Weakness: None
    EXP: 90 Gil: 360 (Combined)
    Easy Mode: Bikke has equipped his 9 buddies with butter knifes or something, 
    because quite frankly, they suck. Honestly, just hack and slash. Maybe the Inn 
    really WASN'T necessary... Believe it or not, you actually gain a level here.
    Normal Mode: Same as above.
    Having been defeated, Bikke hands over his Ship. Now go show him how to play 
    15 Puzzle. Go outside into your new Ship and while holding down 'X' on the 
    controller, press 'Circle' 55 times.
    The game itself isn't real difficult. In fact, it's harder just to describe a 
    strategy than it is to go out and play the darned thing. Just remember that 
    to fill in the top row 1,2,3,4, you will need to bunch the numbers and make 
    them slide in 1 at a time. Usually I go for 1,2 first, than 3,4, 5,6 and than 
    7,8. For the remaining 2 rows, just focus on getting 9 and 13 to the far left 
    and work from there. Once you get the hang of it, mastering it is easy. Try 
    to get less than 2 minutes each time (with just a few seconds faster each 
    time) to accumulate Gil. 10,000 bunches are HUGE at this point of the game. 
    Remember, no fighting!!
    For right now in Pravoca, make sure you get enough Gil to buy 4 Leather Gloves 
    and spells Silence, Ice1, and Steel. The total price tag is 950 Gil (1 play of 
    15 Puzzle will do it). Normal mode players will need to invest 2840 Gil (due 
    to 2 Red Mages).
    NOTE: Normal mode players can also head back to Cornelia to pick up those 
    Fire1/Bolt1 spells for the Red Mages now (200 Gil for 1 spell x 2).
    Now hop on your Ship and set sail southwest to Elfheim.
    Section 7.3 - Major Preparations
    Castle/Village Elfheim
    Party Level: 3 (Easy) / 2 (Normal)
    Items: None
    Entering the castle will produce nothing but information for your next 
    mission. It appears that the Prince has fallen under a sleep spell, which only 
    Matoya can cure, but her Crystal Eye was stolen and who will likely not co-
    operate. What to do?
    Well, head to the village. You will be doing a lot of shopping. First off, you 
    will NEED 4 Mythril Swords. These babies are a must and will be your best 
    weapons for a good portion to come. Warriors gain 2-hit ability at Level 4, 
    Red Mages at Level 6. 
    Now, remove the Leather Cap from Warrior #1 and give it to a Red Mage. Proceed 
    to buy 3 Helmets, 3 Steel Plates, and 3 Iron Shields for your Warriors (2 
    Helmets, 1 Leather Cap, 2 Steel Plates, and 2 Iron Shields for Normal mode 
    Total cost of equipment alone is 15200 Gil (18080 Gil in Normal mode!!). Make 
    sure to sell off your Rapiers and Chain Mails.
    Spells are optional at this point (since you don't have any Level 3 or 4 
    charges yet), but I HIGHLY recommend picking them up now. 
    For Level 3, you will need Cure2, Bolt2, and Bind (that's right Bind). Fire2 
    may make your mouth water, but the fact remains that Boss Fights need to be 
    dealt with and with Bind you will expose a boss weakness further on. Besides, 
    I barely used attack magic in this game anyways. Total price tag of 3000 Gil.
    NOTE: Normal mode players should opt to have one Red Mage with Bind, the other 
    with Fire2. The price tag is 9000 Gil.
    For Level 4, you will need Esuna, Ice2, and Haste. Haste will be needed much 
    later on in the game, and will become ultimately THEE spell that saves your 
    bacon. That combined with Steel will help you out greatly. Esuna is kind of a 
    backup to Antidote and Ice2 is attack magic to help out. You will barely get 
    any charges for this level of magic, so use wisely. Total price tag of 7500 
    NOTE: Normal mode players NEVER receive charges greater than Level 3. That's 
    right, no Haste for you! So don't buy any Level 4 spells, it's a waste.
    Plus you will need 99 Potions from here on out, so that's roughly 4000 Gil 
    right there (6000 Gil Normal mode). In all: 
    -Grand total of 29700 Gil EASY MODE (three 1st place finishes in 15 Puzzle). 
    -Grand total of 33080 Gil NORMAL MODE (four 1st place finishes in 15 Puzzle).
    Buy as many Antidotes as you can as well (I try to max out at 99 since you 
    WILL get poisoned a whole lot in this game). This will likely spill over into 
    a 4th/5th first place finish. Good luck with hoarding the cash. It really 
    isn't difficult, just keep practicing and you'll get the Gil to afford it all. 
    Remember, no fighting!!!
    Equipment: All Characters - 4 Mythril Swords, 4 Leather Gloves
               3(2) Warriors - 3(2) Iron Shields, 3(2) Helmets, 3(2) Steel Plates
               1(2) Red Mage - 1(2) Leather Cap, 1(2) Chain Mail
    Magic: Level 1 - Cure1, Fire1
           Level 2 - Silence, Ice1, Steel
           Level 3 - Cure2, Bolt2, Bind/Fire2
           Level 4 - Esuna, Ice2, Haste (Easy mode only)
    Items: 99 Potions, 99 Antidotes, anything else non-equipment (Tents, etc.)
    When all is said and done, travel east than north to the Western Keep. Run 
    from everything.
    Section 7.4 - The Mysterious Crown
    Western Keep
    Party Level: 3 (Easy) / 2 (Normal)
    Items: None
    Upon entering the Keep, you will notice it to be rundown and falling apart. 
    Talk to the King there and he will mention how a man named Astos has stolen 
    everything that belonged to the Kingdom and left a Crown in the Marsh Cave to 
    the south. He then asks for your assistance to retrieve the Crown for him. Get 
    to it!
    Marsh Cave
    Party Level: 3 (Easy) / 2 (Normal)
    Items: Broadsword, Dagger, Steel Plate, Copper Armlet, Cottage, 1980 Total 
           Gil, and Crown (Key Item)
    Use the Memo file upon entry and head north to the 2nd basement. Here you will 
    find a Broadsword, Dagger, and 1300 Gil total. Return back to the entrance and 
    down the southern passage. Get to the next floor, and head south again, going 
    eastwards through one room to reach the stairs down to the 3rd basement. Here 
    you will find a large room with a 4 by 4 pattern of mini-rooms in it. The 
    bottom 4 rooms are not reachable right now, so go collecting in the other 3 
    rows. You should find a Steel Plate, Copper Armlet, a Cottage, and about 680 
    Gil. When looting is done, head to the 3rd row, 2nd from the left room to 
    fight for the Crown. Memo save first before fighting, it's VERY important!!!
    Total HP: 84 each
    Weakness: None
    EXP: 138 Gil: 600 (Combined)
    Easy Mode: You MUST fight 2 Piscodemons here. If you get 3 or 4, use the reset 
    trick (L1L2R1R1, Start, and Select) and try again. Once 2 show up, proceed to 
    hack and slash. Magic should be reserved for healing (Cure1) as these guys 
    pack a wallop. You will gain yet another level for their defeat, it's that 
    Normal Mode: Same as above.
    Grab the Crown from the chest there, and get the heck out of the cave. Travel 
    back to the Western Keep, and use that newly found Cottage there. Hard save 
    and heal up to max (your Magic should be restored), and go talk to the King.
    Western Keep
    Party Level: 4 (Easy) / 3 (Normal)
    Items: Crystal Eye (Key Item)
    Head straight to the throne and prepare for a showdown. The King reveals 
    himself as Astos, the Dark Elf. He thanks you for the Crown and as thanks, 
    prepares to send you to the Underworld himself.
    Total HP: 168
    Weakness: Silence
    EXP: 562 Gil: 2000
    Easy Mode: He will use Reaper as his first round attack. If it connects, 
    reset. You CANNOT have any characters dead at the end of fights as per the 
    shared experience rule. Have your Warriors hack and slash, while the Red Mage 
    casts Silence. If it works, you can nullify Reaper and other magic that Astos 
    uses, greatly increasing your chances of victory. In any case, heal when 
    necessary and chop away. You will gain not 1 but 2 levels after this fight. 
    Normal Mode: Same as above but you have 2 Red Mages. Designate one as healer 
    in case the HP gets low. You'll have less than 100 HP to work with! You also 
    gain only 1 level here.
    You will obtain Matoya's Crystal Eye as a reward, plus you maintain hold of 
    the Crown. Head out of there, and travel to Matoya's Cave located north of 
    Cornelia Castle.
    Section 7.5 - Mystic Key Looting
    Matoya's Cave
    Party Level: 6 (Easy) / 4 (Normal)
    Items: Antidote, 2 Potions, and Jolt Tonic (Key Item)
    Here you will find Matoya tripping over furniture, looking for her Crystal 
    Eye. Give it to her and in exchange, she will give you the Jolt Tonic. Pick up 
    the Antidote and 2 Potions here, talk to some brooms for info on getting to 
    the World Map screen, and exit the cave. Back to Elfheim we go!
    Castle/Village Elfheim
    Party Level: 6 (Easy) / 4 (Normal)
    Items: Mythril Hammer, Bronze Gloves, 730 Total Gil, and Mystic Key (Key Item)
    Give the Jolt Tonic to the caretaker of the Prince in Elfheim castle and he 
    will awake to the sight of the Legendary Warriors. In gratitude he gives your 
    party the Mystic Key. Now you can open all those locked doors you ran into 
    before. Leave the room and scale the outside of the castle to reach a back 
    room, which contain a Mythril Hammer, Bronze Gloves, and some Gil. Equip the 
    Bronze Gloves onto Warrior #2 in the party. Warrior #1 will be getting 
    something better soon. Exit and head to the Western Keep again.
    Western Keep
    Party Level: 6 (Easy) / 4 (Normal)
    Items: Falchion, Power Staff, and Steel Gloves
    Go circle around the castle and head into the room that was locked before. 
    Careful while inside, as the spots in front of the chests contain enemies. Run 
    away if necessary. Opening from the side is the way to go. A Falchion, Power 
    Staff, and Steel Gloves are your rewards here. Equip those Steel Gloves on 
    Warrior #1. Now, head back to the Marsh Cave.
    Marsh Cave
    Party Level: 6 (Easy) / 4 (Normal)
    Items: Mythril Knife, and Silver Armlet
    Go all the way to the bottom of the 4 by 4 set of rooms, and Memo file right 
    away. The reason? There are Piscodemons on spots here that you CANNOT run 
    from. Since you can't run, you must fight and that's bad for us here. So as a 
    pre-caution, Memo Save before entering. Anacondas are fine, and can be run 
    from. The far left room houses a Silver Armlet, which your Red Mage equips. 
    The next room over contains a Mythril Knife. Escape the cave and never return.
    NOTE: There is a chest that contains 1020 Gil at the far right of this 4 by 4 
    room. You will not be able to get it as it is guarded by Piscodemons. The 
    experience will mess your levels up if you go grab this chest, thus ruining 
    your perfect LLG. This is the one chest that cannot be obtained in the game 
    (Easy mode players), and hence will leave you stuck at a maximum of 99% Item 
    Collection (for those into that stuff).
    NOTE: Normal mode players CAN pick up this chest and fight the Piscodemons 
    without fear. By games end, you'll have plenty of room for absorbed EXP. Just 
    remember to fight 2, so Memo save beforehand and soft reset accordingly. This 
    guide will assume that you went for this chest.
    Just leave and head back all the way to Cornelia Castle.
    Castle/Village Cornelia
    Party Level: 6 (Easy) / 4 (Normal)
    Items: Crosier, Mythril Knife, Saber, Iron Shield, Steel Plate, and Nitro 
           Powder (Key Item)
    Swing around back of the castle, scaling the inner walls to find the treasure 
    vault. Here you'll find a Crosier, Mythril Knife, Saber, Iron Shield, and 
    Steel Plate. The Nitro Powder found here as well would be key to unlocking the 
    games next area. Now one last place to visit again: the Temple of Chaos.
    Temple of Chaos
    Party Level: 6 (Easy) / 4 (Normal)
    Items: Rune Blade, Werebane, and Gold Needle
    This time around, you'll be looting the rooms on the right side of the temple. 
    Up for collection are a Rune Blade, Werebane, and a Gold Needle. Gargoyles 
    guard each room, but they are easily escapable. Once all is said and done, 
    head back to the ship and follow the coast west of Cornelia to a port. Dock 
    here, and travel on foot to Mt. Duergar in the western mountains.
    Mt. Duergar
    Party Level: 6 (Easy) / 4 (Normal)
    Items: Mythril Knife, Wyrmkiller, Grand Helm, Helmet, Mythril Mail, Cottage, 
           Tent, and 1600 Total Gil.
    Welcome to the village of Dwarfs! Head north to a room to grab some Gil. A 
    blacksmith will be looking for some Adamantite later on, but you have nothing 
    for him now. Head west then south to reach a huge treasure stash containing a 
    Mythril Knife, Wyrmkiller, Grand Helm, Helmet, Mythril Mail, Cottage, and a 
    Tent. More Gil can be found as well. Equip the Grand Helmet on Warrior #1, 
    while the Red Mage gets equipped with the Mythril Mail (Normal mode players 
    give this to Red Mage #1 and pass down the Silver Armlet to #2). Give the 
    Nitro Powder to the Dwarf standing outside the treasure room and he will 
    proceed to open up a canal by blowing up the landmass connecting the two 
    From here, exit the cave and head back to the ship. Before heading any 
    further, stop on by Cornelia to stock up on Potions and Antidotes. Make sure 
    to sell all junk that has accumulated over the Mystic Key looting. You will 
    have a ton of Gil by now to work with (no more 15 Puzzle). Once done, hop in 
    the Ship and head west through the canal to the village of Melmond.
    Section 7.6 - I Want to Suck your Blood!
    Party Level: 6 (Easy) / 4 (Normal)
    Items: None
    The town has fallen to the waste side, having been attacked by a Vampire. 
    Fearing for their lives, the townspeople will ask you to defeat the Vampire 
    and free the village from his evil. Hey, it's no problem, but first let's go 
    First off, magic. Don't buy anything. That's right, magic is no longer 
    required since your Red Mage(s) will NEVER get Level 5 charges. I know it 
    sucks, but well what can you do. That's the perk of LLG's, got to work with 
    what you have. There is also no need to buy any weapons; Mythril Swords are 
    still the best around. The only things needed are 2 Grand Helms and 2 Steel 
    Gloves for your 2 Warriors deprived of the best upgrades found during the 
    Mystic Key looting. Sell their old junk.
    NOTE: Normal mode players only need to buy 1 Grand Helm and 1 Steel Gloves for 
    their Warriors.
    DO NOT BUY Knight's Armor!!! It is a complete waste of money to buy this. If 
    you intend to upgrade your characters later on, than better stuff can be 
    found. If however, you want to beat the LLG without an upgrade, then buy at 
    least 1 suit for now (as Ice and Fire equipment is right around the corner). 
    You will need to play 15 Puzzle to accomplish this. 
    Once done, you should be ready to go to the Terra Cavern, home of the Vampire. 
    It is located west and south of Melmond (the first place you can go south; 
    it's a triangular section of land sticking outward).
    Terra Cavern
    Party Level: 6 (Easy) / 4 (Normal)
    Items: Coral Sword, Antidote, 2 Potions, Sleeping Bag, Tent, 8400 Total Gil, 
           and Star Ruby (Key Item) 
    For some reason, I don't like this dungeon. Maybe it's the fact you have to go 
    through it twice. Immediately go right down the passage to the 2nd basement. 
    You will loot the 1st basement floor on the way out. On the 2nd basement, 
    proceed to hug the northern walls while moving eastwards until you come to a 
    treasure room. Inside, collect the Coral Sword, Tent, and 330 Gil. Leave the 
    room and head southward to find the stairs. 
    NOTE: There is a room on the southern part of this floor that contains 
    treasure guarded by a Gnoma (you cannot Flee from them). This is an optional 
    battle that I don't recommend doing right now until after the Class Upgrade 
    has taken place. 
    NOTE: Normal mode players SHOULD obtain this treasure now and fight those 
    Gnomas. It may be a little difficult, but in the end you'll get an experience 
    boost that will up you to level 5 for the Vampire.
    On B3, be careful and Memo Save now. There are random encounters with 
    Piscodemons here. All other random fights are escapable, but these guys will 
    not allow it and can screw you up big time. I recommend walking and then Memo 
    saving after each fight (IE, run away, then save outside battle). This way you 
    can avoid having to circle all around this floor reaching the Vampire's room, 
    only to get screwed and having to reset again. While going through this floor, 
    you will find (in order) a Sleeping Bag, Potion, and 4420 Total Gil. The last 
    chest containing Gil has a Gnoma in front of it, but can be obtained by moving 
    to the left or right side of the chest instead of straight up. You can avoid 
    the fight this way. 
    Head to the Vampire's chamber and you will find a Bat that claims that the 
    land shall rot thanks to the seal of the Earth Crystal being broken. He than 
    reveals his true form as that of the Vampire you have come to slay. Save your 
    game to the Memo file before approaching the Bat.
    Total HP: 156
    Weakness: Fire1
    EXP: 300 Gil: 2000
    Easy Mode: This fight is really easy to win. Hack and slash your way to 
    victory while using Cure1 when needed, since the Vampire's attacks ARE quite 
    strong. The worst it will likely do is paralyze one of your characters. After 
    a quick battle, you will NOT gain a level here. That's right, you remain at 
    Level 6.
    Normal Mode: Same as above, but you remain at Level 5.
    Grab the Star Ruby from the chest there and Memo Save again to record your 
    win. Then hightail it out of that floor, taking into consideration that 
    Piscodemons are still lurking here. Memo file whenever it is applicable. Once 
    you get back to B2 you'll be fine. 
    Head back up to B1 and complete the treasure looting by going north to grab 
    1975 Gil, and heading south down 2 separate branches to find rooms containing 
    880 Gil/Potion, and 795 Gil/Antidote respectively. Be careful while obtaining 
    the treasures on this floor. Gnomas lurk near every chest, so take precautions 
    and Memo save first before heading next to any treasure. Once done here, 
    travel all the way back to Melmond. Unfortunately, the Vampire was correct 
    about the Earth Crystal as the land continues to decay. Rest up at the Inn, 
    and head all the way westward on the map and than south to reach Titan's Cave. 
    Section 7.7 - A Greater Evil Emerges...
    Titan's Cave
    Party Level: 6 (Easy) / 5 (Normal)
    Items: Great Axe, Mythril Helm, and 1070 Total Gil
    Head in and talk to Titan (one can assume that's who it is by the name of the 
    place) who is guarding the exit out. He'll see the Star Ruby and allows you to 
    pass but only after eating the ruby first. He than marches off, unblocking the 
    path back outside. Before heading out, go south to collect some items. Most 
    notable is the Mythril Helm; equip this on your leading Warrior. Exit the cave 
    and follow the path that leads to another cave surrounded by mountains.
    Sage's Cave
    Party Level: 6 (Easy) / 5 (Normal)
    Items: Earth Rod (Key Item)
    There are no fights here, so relax and take a breather. Go find the Sage 
    inside who tells you that there is indeed a greater evil deeper down in the 
    Terra Cavern. He then gives you the Earth Rod, which will allow access deeper 
    down past the Vampire's chamber. With the Rod in hand, go back all the way to 
    Cornelia to stock up on Potions and Antidotes. Sell off all old equipment and 
    return to Melmond to rest and hard save at the Inn again. It is time to get to 
    the bottom of this.
    Terra Cavern
    Party Level: 6 (Easy) / 5 (Normal)
    Items: Staff, Mythril Shield, Tent, and 13075 Total Gil
    CONSERVE YOUR MAGIC!!! You will need as much charges of your spells as 
    possible. Lich will become the biggest headache of this game thus far and will 
    likely take you down if ill prepared. He IS beatable at Level 5/6 though, it 
    will just take some patience.
    Go straight through all the way back into the Vampire's chamber, and back into 
    where a stone plate blocks the stairs down to B4. Use the Earth Rod (go into 
    Key Items and select it) while standing next to the plate and it will be 
    removed. Remember that Piscodemons will lurk around from floors B3 down, so 
    Memo save often so resetting your game does not force you to backtrack too 
    On B4, head north through some passages to reach a treasure room with a bunch 
    of Gil and a worthless Staff. Backtrack out of there, and hug the southern 
    portion of this floor until you get to a section that starts to wind upwards. 
    You'll see another passage going south which leads to more treasures: a 
    Mythril Shield, a Tent, and 1250 Gil. Equip the Mythril Shield on your leading 
    Warrior. Once done, head practically straight up until you reach the stairs.
    On B5, just head straight up and left, back down and left again until you get 
    to the door leading to the Earth Crystal. Heal up your party to max HP and 
    Memo save your game now. This may take a while. Approach the orb to find the 
    true source of the earth decaying: Lich, the Earth Fiend.
    Total HP: 800
    Weakness: Fire1
    EXP: 550 Gil: 3000
    Easy Mode: Lich is your first true test of the LLG. He will likely throw an 
    Ice2 spell right off the bat at you in the first round. If it kills any of 
    your guys, reset. Don't panic if your HP drops low. Just focus on beating the 
    crap out of him. Start off by having all Warriors attack and the Red Mage to 
    cast Steel on Warrior #1. Continue using Steel on your leading Warrior to pump 
    up his Attack Power (you will likely do this 3 times). Afterwards, the Red 
    Mage cures with whatever spell charges are available (Cure2 1 charge, Cure1 8 
    charges). All 3 Warriors continue to hack and slash and hopefully Lich goes 
    down. Your leading Warrior should be doing upwards of around 200 HP damage a 
    round. Lich will likely try to get fancy and use Sleep2 and Haste or just 
    regular attacks; this will buy some much needed attack time. Never let up! It 
    will likely then become a test of endurance, as all your characters MUST 
    survive the fight. If any character dies in battle (likely from Bolt2 if they 
    survive Ice2), reset and try again. You will gain a well-deserved Level Up for 
    your efforts when Lich finally falls. Good luck here!!!
    Normal Mode: Yikes, this will be rough. With 2 Red Mages, you're likely going 
    to die from Ice2. Keep resetting if this happens. Eventually, ALL 4 characters 
    will survive and this is what you want. 2 Red Mages = 6 casts of Steel. You 
    have 2 Warriors, so 1st round cast Steel on both Warriors. Warriors ALWAYS 
    attack. 2nd round do the same, as well as the 3rd. If a Warrior gets paralyzed 
    or put to sleep, cast both Steels on the good-to-go Warrior. Once Steel magic 
    is used up, use Cure1 to heal anybody who desperately needs it. Otherwise, 
    this strategy is similar to the above, with your Warriors attacking. Good 
    NOTE: Easy mode players, if you truly can't beat Lich here (it's not 
    impossible; but after 25 retries I can understand your frustration), you CAN 
    go back to that room guarded by the Gnoma on B2 and get those treasures. The 2 
    fights with Gnoma will get you to Level 7 and add a small increase to HP on 
    your characters. It may help, but this guide will assume that you can beat 
    Lich at Level 6.
    Once defeated, the Earth Crystal gets re-lit and the power of the Earth is 
    allowed to flow normally. Go behind the altar to warp out of the Terra Cavern 
    completely. Proceed to Melmond to heal and save at the Inn. Hop in your Ship 
    and head south past the island housing the Terra Cavern and go due west out to 
    the sea. You should be able to run into a dock for your Ship that sticks out 
    from the mainland. Continue walking westward running from all fights. 
    Eventually, you'll reach the town of Crescent Lake.
    Section 7.8a - The 4 Fiends of Chaos
    Crescent Lake
    Party Level: 7 (Easy) / 6 (Normal)
    Items: Canoe (Key Item)
    Not much will be happening in this new town. First, re-stock on Potions and 
    Antidotes. Second, buy 3 Mythril Gloves, 2 Mythril Helms, 2 Mythril Shields, 
    and a Buckler (Price tag of 16000 Gil). Finally, sell all junk in your 
    inventory. Equip as necessary on your characters.
    NOTE: Normal Mode players only need 2 Mythril Gloves, 1 Mythril Helm, 1 
    Mythril Shield, 2 Bucklers, and 1 Mythril Mail (Total cost of 22500 Gil).
    There is no need for magic obviously, and the weapons here suck. Sure, the 
    Mythril Axe does slightly more damage than the Mythril Sword BUT their 
    accuracy is piss poor and so too are your levels. Not a good combo. Stick with 
    the swords; you'll thank me later. 
    Go to the east side of town to find the Twelve Sages. Each has a story to 
    tell, with prophecies of 4 Crystal Warriors coming to save the world when 
    heroes are needed. The 4 Fiends of Earth, Fire, Water, and Wind have emerged 
    and the time is now to stop their destruction of the world. One sage will give 
    you a Canoe for defeating Lich and tells you that the Fire Fiend Marilith has 
    awaken earlier than expected. 
    Hey, that's great, we're not going to Mt. Gulg yet. In fact, you will be 
    making a pit stop up north. Right now, you need experience, and more 
    importantly "wings".
    Section 7.8b - The Quest for a Rat's Tail
    NOTE: This section is completely optional. It helps by giving experience now 
    and allows you to upgrade your characters later on in the game. The guide will 
    follow this side quest as part of the LLG since EXP earned here will NOT screw 
    up your final levels. You will still be able to end at Level 13 as promised 
    (or 9 if playing Normal mode).
    Hop in your Ship waiting at the dock, and travel due north while hugging the 
    coastline. Once you get to the peninsula near Pravoca (you know the infamous 
    one), go west a bit and then back up north while staying close to the northern 
    continents. Continue heading westward and eventually, you'll run across a 
    castle with a river mouth north of it. Circle your ship around the side and 
    park in that river mouth. Canoe out and walk the rest of the way into the 
    Citadel of Trials.
    Citadel of Trials
    Party Level: 7 (Easy) / 6 (Normal)
    Items: Healing Staff, Ice Brand, Gauntlets, Ruby Armlet, Steel Gloves, 
           Cottage, 8795 Total Gil, and Rat's Tail (Key Item)
    The old man at the entrance will let you in since you possess the Crown you 
    found earlier for Astos. He than disappears, telling you to use the throne in 
    the back to enter beforehand. Do so, but only before Memo saving since once 
    you enter you can't leave until you have defeated the Dragon Zombie.
    Actually you'll WANT to Memo save in here regardless. Necrotaurs are the one 
    enemy in here that you CAN'T flee from. Also be on the look out for 
    Mindflayers. These guys will let you escape, but their hits can kill off a 
    character regardless of the damage done. They are just as bad as forced 
    battles, IMO. 
    Once inside, use the warps to teleport and get around. Always take the lowest 
    one on the screen to get around the place. Eventually, you'll get to a room 
    with a chest inside, guarded by Clay Golem monsters. Easily escapable, you'll 
    pick up the Gauntlets. These cast Bolt2 in battle and are re-usable. Never 
    sell them! Actually, never sell any equipment that has an effect in battle.
    Go down south to the lowest portal to find the stairs. Now head north and 
    you'll run into Nightmares. Escape, grab the Healing Staff nearby (Heal1 in 
    battle), and then run away from the Nightmares again. Go left all the way to 
    pick up an Ice Brand, Ruby Armlet, and Steel Gloves. Equip the Ice Brand on 
    Warrior #1, and the Ruby Armlet on a Red Mage. Further down, you will find a 
    bunch of Gil and a Cottage. To the right is the Rat's Tail, needed to prove 
    ones courage (for some reason or another). Heal up and Memo save now!!!! 
    Attempt to leave the floor by moving onto the throne.
    Total HP: 268
    Weakness: Fire1
    EXP: 582 Gil: 999
    Easy Mode: You MUST fight 1 Dragon Zombie here. If you get 2, use the reset 
    trick (L1L2R1R1, Start, and Select) and try again. Proceed to hack and slash. 
    This fight is almost identical to the fight with Vampire. The worst Dragon 
    Zombie can do to you is paralyze after hitting. You will gain a level for his 
    Normal Mode: Same as above, without gaining a level though.
    Exit the Citadel completely, go back to the Ship, and set sail back to 
    Crescent Lake. Re-stock on items, sell the old junk, and prepare for your next 
    mission: Ice Cavern.
    Section 7.9 - 20 Gil Says No Way a Ship Flies!
    Ice Cavern
    Party Level: 8 (Easy) / 6 (Normal)
    Items: Flame Sword, Ice Armor, Ice Shield, Mythril Gloves, Shirt, Potion, 
           Sleeping Bag, 50784 Total Gil, and Levistone (Key Item)
    To get here, take the Ship a little further north of where it's currently 
    docked to find a river mouth and another port. Use the river mouth to canoe on 
    the river and follow this river up north and then west when you can't go north 
    any more. When the river splits, take the lower path along. Eventually, you'll 
    disembark and walk along a path leading to the Ice Cavern. Save using some 
    save method and go in.
    Piscodemons will annoy the hell out of you again, so constantly Memo filing 
    will be necessary. Mindflayers also lurk around with their instant kill 
    attacks (hey, these guys ARE related too). Throw in some Cockatrice who can 
    stone using regular attacks and you have one heck of a dungeon to run around 
    in. Another enemy Ice Gigas will not let you escape either, so this dungeon is 
    arguably the hardest dungeon of the game to get through.
    Follow the linear path along B1 until you reach B2. Either direction will take 
    you to B3 from here. Back in B2, circle around the area to reach a room with 
    cracks in the floor and a giant stone lying smack in the middle. Going for the 
    right chest will lead to a fight with Dark Wizards. RUN!!! They will kill you 
    with the greatest of ease. The chest only contains a useless Shirt anyways. 
    The left chest contains the Fire Sword. Equip this bad boy on Warrior #2. Now 
    fall down a hole.
    You will get attacked by a bunch of undead enemies, easily escapable. Go left 
    through the HP draining patches of ice, and Memo save at the door. Inside is a 
    battle with White Dragons. Hope for an easy escape, and collect the Ice Armor 
    and Mythril Gloves. Save the Mythril Gloves for a Red Mage (they can equip 
    them upon Class Upgrading), while the Ice Armor goes on Warrior #1. Exit this 
    room (flee from White Dragons again), and head all the way south to a room 
    containing a boatload of Gil. Backtrack to the right and take the stairs 
    leading back up.
    Enter the room, grab the Potion and swing around southwards to pick up a 10000 
    Gil bonus. Go out and to the right and enter the long room containing 3 
    chests. Equip the Ice Shield you find there on Warrior #1. Now fall down the 
    lone crack.
    Heal up to max HP, and Memo file immediately, as in 2 steps you will confront 
    the boss guarding the Levistone: Evil Eye.
    Total HP: 162
    Weakness: Silence
    EXP: 806 Gil: 3225
    Easy Mode: Warriors hack and slash while the Red Mage can try to Silence Evil 
    Eye before it can unleash some of its more powerful spells. It will typically 
    use various Gaze attacks, along with Bolt2 and instant killing Doom (a no-no). 
    It should be relatively easy though to chip away his HP. You could even go as 
    far as casting Steel on your leading Warrior, but the fight will likely not 
    last long anyways. You will now be up to Level 9 after this fight.
    Normal Mode: Same as above, but you will be at Level 7 now.
    Grab the Levistone, and fall back down the cracking floor. Backtrack to where 
    you initially found that 3 chest long room, and take the stairs above that 
    room to get the heck out of that hellish dungeon for good. Stagger all the way 
    back to your Ship and set sail to Lykion Desert, located south of Crescent 
    Here in the desert, make sure to use the Levistone (Go to Key Items and select 
    it). A cut-scene takes place with your party raising the Levistone as the land 
    opens up revealing a buried Airship underneath. The ground closes up again, 
    with the Airship free at your disposal. YAY!!! Hop in and give it a spin.
    Section 7.10 - Titles Worthy of Heroes
    Dragon Caves
    Party Level: 9 (Easy) / 7 (Normal)
    Items: Cottage, Gold Needle, Tent, and 21220 Total Gil
    Fly around to the northern continents and look for a bunch of small islands 
    bunched close to each other. Land on each island and search the caves for 
    loot. The Dragons here won't mind, they will tell you about King Bahamut and 
    how he accepts those who can prove their courage and valour to him. Go find 
    Bahamut and talk to him and if you have the Rat's Tail, he will upgrade your 
    job classes!!! 
    NOTE: Unless you went and got the Rat's Tail before, talking to Bahamut will 
    NOT upgrade your characters. You can still raid the caves for loot, but unless 
    you choose to do the optional side quest, looting is all you can really do 
    So your party now consists of 3 Knights and a Red Wizard (or 2 Knights and 2 
    Red Wizards). Equip those Mythril Gloves you were saving on a Red Wizard. 
    Leave the caves and fly back to Cornelia. Sell all junk and go buy Blink magic 
    for your Red Wizard(s).
    Remember to stock up on Potions and/or Antidotes again. Oh, and rest and save 
    at an Inn. With all the sudden hoopla, you probably forgot to before.
    NOTE: Normal mode players may want to head back to Crescent Lake and pick up a 
    second pair of Mythril Gloves for their other Red Wizard.
    Now, with all that done. Hop in the Airship and fly back to the islands you 
    were just visiting. Fly westward past the town of Onlak and land the Airship 
    nearby the large desert there. Proceed to the small patch of desert separate 
    from the others next to some trees in the northern section.
    Desert Caravan
    Party Level: 9 (Easy) / 7 (Normal)
    Items: Bottled Faerie (Key Item) 
    Inside, you'll find a merchant who is selling a Bottled Faerie for 40000 Gil 
    (50000 Gil in Normal mode). No problem, you can swing it. Heck, you have no 
    choice in the matter. Pay the man and leave, and head over to the river 
    leading up to a waterfall. That's right, the waterfall is your next 
    Waterfall Cavern
    Party Level: 9 (Easy) / 7 (Normal)
    Items: Defender, Spellbinder, Ribbon, 24850 Total Gil and Warp Cube (Key Item) 
    The waterfall is a fairly straightforward area. Just hug the left side of this 
    place as you weave through many small openings. Eventually, you'll reach an 
    area where a path going south can be found. Follow this path down all the way 
    to a room containing a robot and a bunch of treasures. Ransack the place and 
    talk to the robot that tells you to go and defeat Tiamat, Fiend of Wind. He 
    will also give you the Warp Cube, which allows entrance to the Flying 
    Fortress. Put it on your to do list, and get out of there. Make sure to equip 
    the Defender (Blink in battle) on your leading Knight. Knight #2 gets the Ice 
    Brand; Knight #3/Red Wizard #1 gets the Flame Sword. Give your Ribbon to a Red 
    Wizard, and make sure to keep Spellbinder (Muddle in battle). Your next 
    destination is Gaia, found further south of Crescent Lake past Lykion Desert.
    Party Level: 9 (Easy) / 7 (Normal)
    Items: Oxyale (Key Item)
    Again, not much will be happening here right now. Make sure to buy 4 Protect 
    Rings (Total cost of 64000 Gil/80000 Gil). You can afford it, plus re-stock up 
    on items. Sell garbage, you know the normal stuff. No better weapons here and 
    magic you don't need. Don't worry about an extra Ruby Armlet for your 2nd Red 
    Mage. Better armour is coming.
    Head north of the town to an area where a little pond can be found. Stand next 
    to it and select the Bottled Faerie you bought (select from Key Items) to 
    release it from the bottle. In thanks, the Faerie retrieves some Oxyale for 
    you from the bottom of the pond. This will allow you access to the Sunken 
    Shrine in Onlak. So with that all done, rest at the Inn and save your game. 
    It's time to visit Marilith in Mt. Gulg.
    NOTE: Easy mode players should go back and get those treasures you skipped in 
    the Terra Cavern before (Leather Shield, 5575 Total Gil). You will have to 
    fight a Gnoma twice, once in and once out, but will gain a level in the 
    process. This actually works out to your advantage. Although this is optional, 
    you will FINALLY get your first spell charge of Level 4 magic for your Red 
    Wizard!! The guide will assume that you went back to get those treasures and 
    fought the 2 Gnomas accordingly.
    Section 7.11 - Marilith is HOT... Literally!
    Mt. Gulg
    Party Level: 10 (Easy) / 7 (Normal)
    Items: Claymore, Ice Brand, Staff, Flame Armor, Flame Shield, Mythril Axe, 
           Mythril Gloves, 2 Mythril Helms, Mythril Shield, 2 Antidotes, Cottage, 
           Gold Needle, 2 Potions, Tent, and 28550 Total Gil
    BTW, you're over half way through the LLG. Felt I needed to say that in case 
    you were starting to get overwhelmed or something. Head down to B2 and go 
    through the 2nd door you see. Go through and you will enter a massive room 
    with a bunch of treasures scattered around. A Pyros now guards the one chest 
    closest to you. Memo save before attempting battle as it may come along with 
    another Pyros. You want only 1, this is one of those optional fights I talked 
    about earlier. After defeating him, pick up the 1520 Gil stash. Work your way 
    up and open another chest containing a Mythril Helm. Up further and you will 
    see another chest through a winding path. Again guarded by Pyros, Memo save 
    before attempting. Defeat the LONE Pyros to get the Claymore. Notice how after 
    2 fights you did not gain a level? Yes, it's getting harder now to level up, 
    which is good.
    Anyways, the rest of the chests can be obtained without initiating fights 
    against Pyros, so Memo often and hope that Pyros don't show up. You are no 
    longer allowed to fight them and they can't be escaped from. So work your way 
    through this section to receive a bunch of money and items. Most everything is 
    garbage on this floor anyways. 
    Again, just fly through the next 3 floors, as they contain no chests. Heal 
    often with Potions; the lava will slowly eat away at your health with each 
    step. Eventually, you'll get to a floor with doors. The closest contains a 
    Gold Needle and 2750 Gil. Follow the path for another 1760 Gil, then head left 
    and up. Here you'll find 5 treasures. Equip the Ice Brand on Knight #3/Red 
    Wizard #1 and give the lone/other Red Wizard the Flame Sword. The Flame Shield 
    goes on Knight #2. Backtrack to the junction and go south. Another room there 
    with 165 Total Gil. Go right and up for a Cottage and 2000 more Gil. Finally, 
    return to the new junction again and head south for a Staff and 1250 Gil. Then 
    run to the stairs.
    On this final floor, head left and enter the room to find a chest containing 
    Flame Mail. Be careful and Memo Save before attempting retrieval. There's a 
    Fire Lizard and Fire Dragon guarding it. Equip on Knight #2 when done. Exit 
    the room and go down the southwest path to find the alter housing the Fire 
    Crystal. Marilith, the Fiend of Fire, will awaken and attempt to burn you for 
    trying to obtain the Crystal's power. Memo save your game beforehand, just in 
    Total HP: 1200
    Weakness: Bind
    EXP: 618 Gil: 3000
    Easy Mode: You will likely have no problems defeating Marilith here. Opening 
    round, have your Knights attack and the Red Wizard cast Bind. If it succeeds, 
    Marilith will be paralyzed and unable to attack for at least 2 turns. Once 
    paralyzed, the Red Wizard then proceeds to cast Haste (that 1 charge) on your 
    leading Knight. Continue to hack and slash, while Red Wizard either casts 
    Saber to up the leading Knight's Attack or re-casting Bind to keep Marilith 
    from attacking. In all, you will gain a level here. Child's play compared to 
    Normal Mode: First 2 rounds Knights attack, one Red Wizard uses Bind, the 
    other casts Steel on Warrior #1. From there, either cast Steel to up both 
    Knight's attack, or have them cast Cure1 to heal the party. No level gain 
    Once the Crystal's power is restored, exit via the warp in back. Proceed to 
    Onlak; we're going to get the Rosetta Stone.
    Section 7.12 - Tiamat and the Lufenians
    Village Onlak (Sunken Shrine)
    Party Level: 11 (Easy) / 7 (Normal)
    Items: Light Axe, Mage's Staff, DiamondArmlet, Diamond Armor, Diamond Gloves, 
           Diamond Helm, Diamond Shield, Antidote, 56940 Total Gil, and Rosetta 
           Stone (Key Item)
    Not much in this town either. Just re-stock on the essentials (you'll likely 
    have NOTHING left of Potions after Mt. Gulg) and sell all the junk you have 
    accumulated. Rest at the Inn and save the game. Afterwards, head east where 
    you will find a mermaid next to a barrel. She tells you to save her people 
    from the Water Fiend, Kraken. She then disappears mysteriously. Uh, okay. Hop 
    in the barrel and go underwater.
    Go north a bit, then right to find a treasure room containing 2000 Gil. 
    Backtrack out and head left this time then up. Enter the room here for 9900 
    Gil. Exit the room and head right and up. Continue going right to find stairs 
    leading upwards.
    On this floor you will find a bunch of treasures. Be careful though and Memo 
    save accordingly. Ghosts can wipe you out fast, while Sahagin Princes cannot 
    be run from (in my experiences at least). It too with Aquos, but if they 
    appear with other enemies, kill them off first and you'll be able to run. 
    Travel down and left until you get to a backwards 'C' room containing 20 Gil. 
    Head north from here to find a room containing powerful Diamond Armor. Equip 
    this on your leading Knight, and equip the Ice Armor on Knight #3. Backtrack 
    down all the way and to the left to find a room with a Light Axe in it (casts 
    Dia2 in battle). Further right, you will come to a room containing a Mage's 
    Staff (Fire2 in battle). Go down to the lower path here and to a room with 
    12350 Gil. Then just take the stairs up.
    No fights on this floor, just lots of treasure and lots of mermaids. Have fun. 
    The complete Diamond equipment collection can be found here. All of it goes on 
    Knight #1 except for the DiamondArmlet, which the Red Wizard takes (give the 
    Ruby Armlet to Red Wizard #2 - normal mode). Leave the Diamond Gloves off, as 
    the Protect Ring is better. Give the Ice Armor to Knight #3. Find the Rosetta 
    Stone by heading up north and then west through the screen where magically 
    you'll appear back on the other side (top right corner room). Grab the chests 
    and make like a thief in the night, leaving this whole area completely. Return 
    back to Onlak via the barrel. Re-stock, sell junk, rest at the Inn, then fly 
    to Melmond.
    Talk to Dr. Unne (funny looking guy in the top-right corner of the village) 
    and he will teach you the Lufenian language. Once done, fly back to Gaia and 
    land the Airship on a small patch of grass south of there. Memo save, the trek 
    is long to Lufenia and Necrotaurs wander around here. They can't be run from. 
    Eventually, you'll reach the primitive village.
    Party Level: 11 (Easy) / 7 (Normal)
    Items: Bell (Key Item)
    The Lufenians (or Sky People) will talk about how they once lived in the 
    Flying Fortress and how Tiamat, the Wind Fiend, had took over the place and 
    threw them out. They also explain that they sent 5 warriors in search of the 
    true source of evil but they never returned. In any case, talk to one of the 
    guys on the right side of the village to receive the Bell. This item will 
    allow you to go enter the Mirage Tower. Backtrack all the way to the Airship, 
    fly to Gaia for a rest at the Inn, then fly south of the large desert, land, 
    memo save, and head for the Mirage Tower.
    Mirage Tower
    Party Level: 11 (Easy) / 7 (Normal)
    Items: Sunblade, Thor's Hammer, Vorpal Sword, Aegis Shield, Dragon Mail, 
           Healing Helm, Cottage, Tent, and 82945 Total Gil
    Get to the centre of the floor to find a bunch of chests there. Equip the 
    Aegis Shield on Knight #3 (or #2 if on Normal), and save the Healing Helm 
    (casts Heal1 in battle). Exit the tower and return to Gaia if you have wasted 
    a lot of Potions already. You will need as many as you can for the Sky 
    Fortress. Return and head off to the second floor.
    Circle all the way around counter-clockwise and weave your way into the centre 
    where again, a bunch of chests await. Equip the Dragon Mail on Knight #2 and 
    the Sunblade on Knight #1. The Red Wizard(s) get the Ice Brand sword(s). 
    Thor's Hammer will be your back-up Bolt2 item. Exit the room and head back up 
    to the stairs with the robot nearby. On the third floor, circle around to the 
    front of the door and Memo save and heal now. There's a fight coming up. Now 
    remember, this fight is on an encounter point. So therefore, you CANNOT leave 
    once the dragon is defeated. So if you feel like you're not ready, run back 
    out and re-stock, etc. If you feel good, go and good luck!!
    Total HP: 454
    Weakness: None
    EXP: 818 Gil: 2000
    Easy Mode: Hack and slash here. Worst the dragon will likely do here is use 
    Thunderbolt. It will likely kill you if he casts it twice, but he'll be dead 
    before he gets the second one in anyways. You will not gain a level here and 
    there is only 2 more bosses left before the Final Dungeon. 
    Normal Mode: Same as above, although you WILL gain a level.
    Keep going straight up to reach the portal. With the Warp Cube in hand, the 
    party warps up to the Flying Fortress.
    Flying Fortress
    Party Level: 11 (Easy) / 8 (Normal)
    Items: Sasuke, Venom Blade, Black Robe, Diamond Gloves, Diamond Shield, 
           Healing Helm, Mythril Helm, Protect Cloak, 2 Protect Rings, Ribbon, 
           Shirt, White Robe, Cottage, 2 Gold Needles, 2 Potions, 93765 Total Gil, 
           and Adamantite (Key Item) 
    Be careful and Memo file appropriately. Evil Eye is now a random monster 
    battle here and can easily screw you up. All other monsters are escapable 
    except for groups of Aeros with no other enemies with them. If an Aeros is 
    with a Spirit Naga, proceed to kill the Aeros first before attempting to flee. 
    It's best to Memo after every battle to play it safe.
    The first floor is in a simple + shape. First, go down to get the Venom Blade 
    (casts Poison in battle). This weapon is CRUCIAL for success so never throw it 
    away!!! The right side contains a Healing Helm (another) and a Protect Ring 
    (you got a bunch) plus Gil. The left side has a Potion and more Gil. The 
    upward section has the warp to 2F.
    Now this floor has 2 + signs criss-crossed. Go through each section for a 
    bunch of loot, including the Adamantite that the Dwarf from Mt. Duergar 
    wanted. Keep the White and Black Robes (Invis2 and Ice 2) and equip the 
    Diamond Shield on Knight #2 (leave off if playing Normal mode). He also gets 
    the Ribbon you find here (give the Ribbon to Red Wizard #2 if necessary). Warp 
    up to the 3F.
    Now go north to collect some Gil, another Potion and another Protect Ring. The 
    right side of this floor has a Protect Cloak that should be equipped on a 
    Red Wizard. The left side contains the Sasuke knife (useless for your party) 
    and the warp to 4F.
    A pretty simple floor is 4F. Move up 2 spaces, move left 2 spaces, that's all 
    there is to it. On 5F, go straight up to Tiamat but Memo save first because 
    Warmech lurks here. If you get into a fight with it, you're screwed instantly. 
    Once next to the orb, heal up, Memo save, and prepare for a fight against 
    Tiamat, Fiend of Wind.
    Total HP: 2000
    Weakness: Poison
    EXP: 1374 Gil: 6000
    Easy Mode: Believe it or not, you can hang with Tiamat. Sure he's got 2000 HP, 
    but he can't stomach a little Poison! That's right, you will turn this guy to 
    dust with a little break action. Every round, have 2 Knights attack, 1 Knight 
    use White Robe (for Invis2 evasion), and the Red Wizard use Venom Blade (for 
    Poison). I've connected twice in the first round with this combo. If it fails, 
    keep trying and heal with Potions or magic. As long as someone is using the 
    Venom Blade, you should be fine. Reset if somebody does die. You will gain a 
    level after what could arguably be the easiest battle of the LLG.
    Normal Mode: If the Venom Blade continues to fail, have Knight #1 use the 
    Venom Blade, Knight #2 attack, Red Wizards both cast Steel on Knight #2. This 
    will beef him up greatly after about 3 turns, and he'll be able to do massive 
    damage of around 400 HP or so. Heal when appropriate. No level gains happen 
    With the Wind Crystal relit, step behind the altar and warp out of the place. 
    Walk back to the Airship and fly to Mt. Duergar. One last Fiend to go and we 
    must prepare!
    Section 7.13 - Let's get Kraken!!!
    Mt. Duergar
    Party Level: 12 (Easy) / 8 (Normal)
    Items: Excalibur
    Give the Adamantite to the Dwarven blacksmith and he will forge it into the 
    powerful Excalibur, the second strongest weapon of the game. Equip this on 
    Knight #1, the Sunblade on Knight #2, and the Defender on Knight #3/Red Wizard 
    #1. Now proceed to Onlak.
    Village Onlak (Sunken Shrine)
    Party Level: 12 (Easy) / 8 (Normal)
    Items: Light Axe, Giant's Glove, Ribbon, and 42200 Total Gil
    While in town, unload all your junk and re-stock on items. You have so much 
    Gil right now that you can literally buy 99 of every regular item right now. 
    Not bad for an LLG!! Rest at the Inn, and go for the all-important save. Now 
    ride the barrel back to the Sunken Shrine.
    This time, take the stairs down, found on the opposite side of the floor. From 
    here, just go up north until you reach some stairs. Stairs again. Then go 
    around a room to some stairs. Eventually you'll find some treasures in a room 
    and more stairs. Here you'll find 4 rooms with treasures. Go around and do 
    some collecting (one contains the Giant's Glove, casts Saber) and another one 
    has a Ribbon (Equip this on your leading Knight). Find the stairs to the last 
    From here just go left, up, left, down, through the door, up, right, up, left, 
    down and out, and follow up until you reach the altar room. Heal up your 
    characters and Memo save now. Talk to the orb to take on Kraken, the Fiend of 
    Total HP: 1600
    Weakness: Bolt2, Poison
    EXP: 1061 Gil: 5000
    Easy Mode: Use the same strategy as before with Tiamat. It's that simple 
    again. Poison is NOT his official weakness though, so you may have to take 
    down Kraken the hard way if patience refuses to pay off. Have your first 2 
    Knights attack or use Bolt2 (from Gauntlets, Thor's Hammer), 1 Knight use 
    Invis2 constantly, and the Red Mage use the Venom Blade or Haste all 3 
    Knights. Then go nuts, with the attacks. In either case, he'll go down. You'll 
    gain your last level here (13).
    Normal Mode: If the Venom Blade continues to fail, have Knight #1 attack, 
    Knight #2 use the Venom Blade, Red Wizards both cast Steel on Knight #1. This 
    will beef him up greatly after about 4 turns, and he'll be able to do massive 
    damage of around 600 HP or so. Heal when appropriate. You'll gain your last 
    level here (9).
    The Water Crystal gets relit so warp out of there going behind the alter. Head 
    over to Cornelia one last time for re-stocking items, selling junk, and 
    resting and saving at the Inn.
    Section 7.14 - Without Balance, Comes Chaos
    Now, you have 5 more required fights left before Chaos. Death Eye whom only 
    gives 1 EXP, and the 4 Fiends again, each gives 500 EXP. With that knowledge, 
    take away that 2001 EXP from your 2047 remaining for each character and they 
    will have 46 left to absorb (IE still remain at Level 13). Neat, huh?
    Same goes for Normal Mode players. Take away that 2001 EXP from your 2469 
    remaining for each character and they will have 468 left to absorb (IE still 
    remain at Level 9).
    Equipment (Per Character):
    KNIGHT #1: Excalibur                     KNIGHT #2: Sunblade
               Diamond Shield                           Diamond Shield
               Ribbon                                   Ribbon
               Diamond Armor                            Dragon Mail
               Protect Ring                             Protect Ring
    KNIGHT #3: Defender (Blink)             RED WIZARD: Ice Brand
               Aegis Shield                             Protect Cloak
               Diamond Helmet                           Ribbon
               Ice Armor                                DiamondArmlet
               Protect Ring                             Protect Ring
    Magic: Level 1 (18 Charges) - Cure1, Fire1, Blink
           Level 2 (10 Charges) - Silence, Ice1, Steel
           Level 3 (9 Charges) - Cure2, Bolt2, Bind
           Level 4 (4 Charges) - Esuna, Ice2, Haste
    Gil: Well over 300,000!!!
    Items: 99 Potions        99 Antidotes 99 Gold Needles 
           99 Sleeping Bags  99 Tents     99 Cottages 
    Special Effect Battle Items: 
    Gauntlets (Bolt2)          Thor's Hammer (Bolt2) 
    Mage's Staff (Fire2)       Black Robe (Ice2)
    2 Light Axes (Dia2)        Venom Blade (Poison)
    Giant's Glove (Saber)      White Robe (Invis2)
    Healing Staff (Heal1)      2 Healing Helms (Heal1)
    Spellbinder (Muddle)
    FINAL PREPARATION (Normal Mode):
    Equipment (Per Character):
    KNIGHT #1: Excalibur                     KNIGHT #2: Sunblade
               Diamond Shield                           Aegis Shield
               Ribbon                                   Diamond Helm
               Diamond Armor                            Dragon Mail
               Protect Ring                             Protect Ring
    REDWIZ #1: Defender (Blink)              REDWIZ #2: Ice Brand
               Protect Cloak                            Buckler
               Ribbon                                   Ribbon
               DiamondArmlet                            Ruby Armlet
               Protect Ring                             Protect Ring
    Magic: Level 1 (5 Charges) - Cure1, Fire1, Blink
           Level 2 (4 Charges) - Silence, Ice1, Steel
           Level 3 (3 Charges) - Cure2, Bolt2, Bind/Fire2
           Level 4 (0 Charges) - N/A
    Gil: Well over 100,000!!!
    Items: 99 Potions        99 Antidotes 99 Gold Needles 
           99 Sleeping Bags  99 Tents     99 Cottages 
    Special Effect Battle Items: 
    Gauntlets (Bolt2)          Thor's Hammer (Bolt2) 
    Mage's Staff (Fire2)       Black Robe (Ice2)
    2 Light Axes (Dia2)        Venom Blade (Poison)
    Giant's Glove (Saber)      White Robe (Invis2)
    Healing Staff (Heal1)      2 Healing Helms (Heal1)
    Spellbinder (Muddle)
    Done with about 7-8 hours or so of total in-game playing time under our belts.
    Now off to the Temple of Chaos!
    Temple of Chaos
    Party Level: 13 (Easy) / 9 (Normal)
    Items: None
    Go in and straight to where you fought Garland before. The 5 bats here will 
    talk to you and reveal themselves as the 5 Sky Warriors who came in search of 
    the source of evil behind the Fiends. Turns out that a being named Chaos had 
    sent the Fiends to the future from 2000 years in the past. By placing the 
    relit crystals on the black orb, a portal opens up showing the way to this 
    Fiend known as Chaos. Hop in and travel 2000 years back in time.
    Temple of Chaos (PAST)
    Party Level: 13 (Easy) / 9 (Normal)
    Items: Masamune, Sasuke, Protect Cloak, Protect Ring, and 136000 Total Gil.
    Make sure to Memo save right now. That way you don't have to reset and start 
    again from Cornelia. Conserve your magic, as you will need every bit to get 
    through here. 1F baddies to watch out for: Purple Worms can't be run on. Go 
    right down the passage, to where the stairs are. 2F is no problem, just go up 
    to 3F.
    A real tough floor, you have to go all the way down, right, then up into the 
    centre room. Green Dragons will not let you go easily and will wipe you out 
    fast. Stop in front of the door, and heal up. Memo save and enter into the 
    Total HP: 360
    Weakness: Dia2
    EXP: 1 Gil: 1
    Easy Mode: This guy is a mere annoyance. If he kills off any of your guys, 
    just reset. Hack and slash to an easy victory.
    Normal Mode: Same as above.
    Pick up the chests in the room, containing Gil, and stand in front of the 
    plate in the room. Use the Lute you've been carrying for ages now, and the 
    path will open up for you. Go down to 2F.
    Go down, left, and back up all the way to reach the stairs. Ice Gigas and 
    Dragon Zombies will give you a hard time here, and likely will call for a 
    reset. Go down to 1F.
    Watch out again for Purple Worms as you head far left to the stairs. Remember, 
    Memo saving is your best friend for this dungeon. Go down to B1.
    Here, you will face off against Earth elemental enemies. If you get attacked 
    by a group of Gnomas, reset. Go up, right all the way, and back down to find 
    the stairs. Make sure to heal up and Memo save beforehand; there's a boss 
    fight directly next to those stairs.
    Total HP: 1000
    Weakness: Dia2
    EXP: 500 Gil: 1
    Easy Mode: If he casts Flare in the first round, you're dead. Reset if anybody 
    dies. 1st round tactics should be to have all Knights attack while Red Wizard 
    uses Haste on leading Knight. The main goal is to quickly kill off Lich before 
    he uses that damn Flare of his. So if the first round goes smoothly without 
    Flare used, follow-up by casting Steel on your leading Knight, while all 3 
    plug away. If the fight goes to a third round with everybody still alive, you 
    should have the win. Lich is the hardest Fiend of the LLG BOTH times around. 
    Good luck!!!
    Normal Mode: Opening round, Knights both attack, Red Wizards both cast Steel 
    on each Knight. Make sure to only cast Steel twice in this battle (one per Red 
    Wizard). You need to REALLY conserve magic for later on! It really sucks not 
    having Haste. Second round, Knights attack, Red Wizards use Light Axes (for 
    Dia2). If Lich hasn't used Flare yet, he's dust.
    Save your game NOW!!! No way do you want to fight Lich again. Here on B2, you 
    will face off against Fire elemental enemies. If you get attacked by a group 
    of Pyros, reset. Go down, left, up, right, and down again to get to the other 
    side where the stairs are located. If you're aiming to get all the chests, go 
    right to get a Protect Cloak (for Red Wizard #2) and some Gil, go left to get 
    a Sasuke and some more Gil. Make sure to heal up and Memo save before reaching 
    those stairs; there's another boss fight directly next to those stairs.
    Total HP: 1400
    Weakness: Silence
    EXP: 500 Gil: 1
    Easy Mode: Marilith once again is an easy battle to deal with. First round, 
    Knights attack while Red Wizard casts Silence. If she gets muted right away, 
    all she can do is attack physically. To counter this, use White Robe (Invis2 
    each round) while your Knights hack and slash away (no need to waste magic 
    here). She'll drop in no time.
    Normal Mode: First 2 rounds, leading Knight uses Giant's Glove (Saber), 
    Knight #2 and Red Wizard #1 either attack or use healing items, Red Wizard #2 
    uses White Robe (Invis2). Afterwards, leading Knight always attacks, the rest 
    of the party either attacks or back-ups with healing items. Don't use Silence 
    since you will only have 6 charges left of Steel, needed for the last boss.
    Down the stairs to B3 we go. Water elemental enemies are here now, along with 
    Aquos, which cannot be run from. Weave your way in and out of rooms on the 
    left side to eventually make it to the lower right of this floor. It's kind of 
    hard to describe except hugging the left rooms will lead you there. Heal and 
    save once again before getting close to the long hall before the stairs. Yes, 
    another Fiend waits. 
    Total HP: 1800
    Weakness: None
    EXP: 500 Gil: 1
    Easy Mode: Be conservative here since Kraken's biggest threat is his physical 
    attacks. For the first 3 rounds, have Knight #1 use Giant's Glove (Saber), 
    Knight #2 uses White Robe (Invis2), Knight #3 uses Defender (his equip for 
    Blink), and Red Wizard uses Blink magic. Hope that he wastes his turns using 
    Ink or even Bolt2. If you're physically attacked, immediately heal with Red 
    Wizard's Cure2 and Knight #3 should backup with a Potion. If anyone dies, 
    reset. After 3 rounds, Knight #1 attacks, Knight #2 continues using the White 
    Robe, Knight #3 some type of healing item (Healing Helm/Potion), and Red 
    Wizard either Cure1, Cure2, Potion, or adds some Steel to Knight #1's attack. 
    In all, it's a test of endurance and Kraken should go down before you do, just 
    let Knight #1 swing away with Excalibur.
    Normal Mode: Same as above, although never use Steel magic in this battle. 
    Knight #3 is basically your first Red Wizard.
    Take the stairs down to B4. Wind elemental enemies and some odd ones are down 
    here. You can't run Aeros or Purple Worms, so reset if that happens. Memo save 
    every once and awhile, you know it's available. Work your way down and to the 
    right and keep doing that until you get to a long stretch that leads to a 
    treasure. Equip the all-powerful Masamune on your leading Knight. Move the 
    Excalibur down to Knight #2, the Sunblade to Knight #3/Red Wizard #1, and the 
    Defender to the Red Wizard for use.
    Backtrack all the way to where you first entered the floor. Memo save and head 
    over to the right side of the area and through that small passage. Another 
    Fiend awaits his re-match.
    Total HP: 2200
    Weakness: None
    EXP: 500 Gil: 1
    Easy Mode: Very similar strategy here like with Kraken. For the first 3 
    rounds, have Knight #1 use Giant's Glove (Saber), Knight #2 uses White Robe 
    (Invis2), Knight #3 uses a healing item (Healing Helm/Potion), and Red Wizard 
    either Cure1, Cure2, Potion, whatever to keep the HP high. After 3 rounds, 
    have Knight #1 attack, Knight #2 heal, Knight #3 heal, and Red Wizard cast 
    Haste on Knight #1. From here, just keep the HP up and your leading Knight 
    attack happy, doing roughly 1000 HP damage per round. He is your main go to 
    guy. Good luck here, this is the last fight of the LLG that you need to keep 
    all your guys alive.
    Normal Mode: Same as above accept that with no Haste, Red Wizards should heal 
    as well every round with a healing item.
    After the fight, Memo as usual and get to those blasted stairs!! On B5, there 
    are no enemies except the last boss. Swing around and enter the room. Make 
    sure to heal and save beforehand. You will likely have hardly any Potions 
    left, so use up all your Cure magic (1 and 2) that you have. All characters 
    pretty much NEED to be at max health to beat Chaos. 
    Inside, you run into... GARLAND!! Yeah, he says he came back to the past 
    thanks to the Fiends, revived and all, and it was he who later sends them to 
    the future to cause CHAOS. The cycle exists, the time loop has been 
    discovered. Garland, the very first boss of the game, IS the one behind this. 
    He then shows you what power he truly possesses thanks to the Fiends.
    Total HP: 4000
    Weakness: None
    EXP: 0 Gil: 0
    Here we go. If somebody dies (and they will) forget about him. The goal is to 
    have Knight #1 become a wrecking ball and smash Chaos down to nothing before 
    he uses Cure 4. 
    First 2 Rounds: Knight #1 uses Giant's Glove, Knight #2 uses White Robe, 
                    Knight #3 uses Healing Helm, Red Wizard casts Steel on 
                    Knight #1. 
    Third Round: Knight #1 attacks, Knights #2 and #3 use Healing Helms, Red 
                 Wizard casts Haste on Knight #1.
    Final Rounds: Knight #1 always attacks, Knights #2 and #3 use Healing Helms, 
                  Red Wizard either casts Steel on Knight #1 or uses Healing 
    If at any time Knight #1 goes down, reset because you're screwed. Once Knight 
    #1 gets set up in the third round, he's capable of doing upwards of 1000 HP 
    damage. So you're looking at about 4 good swings of the Masamune to kill 
    Chaos. I beat him twice playing through the LLG; both times my leading Knight 
    was the lone survivor and with less than 50 HP remaining.
    Here we go. If somebody dies (and they will) forget about him. The goal is to 
    have Knight #1 become a wrecking ball and smash Chaos down to nothing before 
    he uses Cure 4.
    First Round: Knight #1 uses Giant's Glove, Knight #2 uses White Robe, both Red 
                 Wizards use Steel on leading Knight.
    Second Round: Knight #1 uses Giant's Glove, Knight #2 uses Healing Staff, both 
                  Red Wizards use Steel on leading Knight.
    Third Round: Knight #1 uses Giant's Glove, Knight #2 uses Healing Staff, both 
                 Wizards either Cure 2 leading Knight, or use Healing Helms.
    Final Rounds: Knight #1 always attacks, Knight #2 uses Healing Staff, Red 
                  Wizards use Cure1, Cure2, or use Healing Helms.
    If at any time Knight #1 goes down, reset because you're screwed. Never give 
    up! Try innovative ways when the going gets tough. I got EXTREMELY lucky on my 
    first defeat of Normal mode. My Knight delivered close to 4000 HP and he got 
    wiped out by a Tsunami. I had only my Red Wizards left standing with less than 
    50 HP each. Fearing the worst, I used Gauntlets and Mage's Staff (Bolt2/Fire2) 
    as a Hail Mary tactic since Chaos would mop the floor with my guys in no time 
    Sure enough, Fire2 delivers 26 HP damage and the kill. Un-frickin-believeable!
    Congratulations on a job well done. You just beat the FF LLG!!!!!
    EASY MODE FINISH:  Level 13!
    Now proceed to brag about it. :)
    Section 8 - Ending Credits and Thanks
    I hope that you enjoyed reading my guide as much as I had writing and typing 
    it. In the end, I wanted people to enjoy this game with a whole new challenge 
    in mind and hopefully that's what this guide has accomplished.
    Special thanks and credit goes out to: 
    - Mark (VileKefka), for sending me an E-mail about his Level 10 LLG run which 
    re-sparked my interest in attempting a Normal Mode LLG, walkthrough and all.
    - Pepsi, for without that magical Elixir, I don't know HOW the heck I would 
    get up each morning and to do stuff like write a guide like this.
    - Squaresoft/SquareEnix for creating, re-mastering, and re-releasing one of 
    the best games of all time and creating the greatest RPG series of all time. 
    Truly the standard for all RPG's to follow.
    - Brady Games FF Origins Strategy Guide, for info on HP values, enemy 
    weaknesses, and item locations that I kept forgetting to remember.
    - GameFAQ's, for producing one of the best sites out there. 
    **All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    **FAQ Copyrighted (C) 2004 Adam Gora (Goro123)

    View in: