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FAQ/Walkthrough by ibmG

Version: 0.4 | Updated: 10/28/01

Playstation Tales of Destiny II FAQ/Walkthrough
October 28th, 2001
Version 0.4
Done by [ibmG] (faq_ibm@hotmail.com)

This is my third FAQ and I'm really starting to have fun writing these.
This document is meant to be a tip/walkthrough for the Playstation version of 
Tales of Destiny II. This FAQ/Walkthrough is copyright of Ibrahim Ghouth and is
not to be or sold for profit or reproduced unless in its whole form and with 
the author's permission.

Tales of Destiny II is a trademark of Namco Ltd. Copyright 2000 by 
Namco Ltd. All related names fall under the same applicable laws. 
All rights reserved.

I wrote with the main priority to give out information that is easy to read 
rather than an FAQ that gives you 100% of its secrets. As such I am trying new
format styles to see how it works. Accessibilty, Printability as well as 
Readability are my main concerns at the moment. This proves to be a challenge
with a pure ASCII file with no colors or Font types etc but I am trying my
best. As such, the file size may be bigger due to the fact that I use a lot of
formatting with blank spaces in my FAQ. Although I will try to be as
comprehensive as possible, Secrets and 100% info are secondary.

Any comments or tips on enhancing this document will be appreciated. Please
direct your e-mail to "faq_ibm@hotmail.com"



1)Updates     [(I)]
2)Game Info   [(II)]
3)Basics      [(III)]
  Battle               [(III)I]
  Battle Controls      [(III)II]
  Combos               [(III)III]
4)Cast/Skills [(IV)]
  Reid Hershel         [(IV)I]
  Farah Oersted        [(IV)II]
  Meredy               [(IV)III]
  Keele Zeibel         [(IV)IV]
  Ras                  [(IV)V]
5)Walkthrough [(V)]
  Disc 1 :
  "A Mysterious Girl"  [(V)I]
  "College Woes"       [(V)II]
  "Up the hill"        [(V)III]
  "Rising Waves"       [(V)IV]
  "Fishing!!"          [(V)V]
  "Lost in the Woods"  [(V)VI]
  "Seasickness"        [(V)VII]
  "The Wind Howls"     [(V)VIII]
  "The Burning Heat"   [(V)IX]
  "Ascension to Heaven"[(V)X]
  Disc 2
  "Digging for Gold"   [(V)XI]
  "The Basement"       [(V)XII]
  "Ice Ice Baby"       [(V)XIII]
6)Item Lists  [(VI)]
  Tools                [(VI)I]
  Equip                [(VI)II]
  Valuables            [(VI)III]
7)Shops       [(VII)]
  Rasheans             [(VII)I]
  Regulus Dojo         [(VII)II]
  Mintche              [(VII)III]
  Morle                [(VII)IV]
  Forest of Temptation [(VII)V]
  Inferia City         [(VII)VI]
  Port of Barole       [(VII)VII]
  Barole               [(VII)VIII]
  Ship Passage         [(VII)IX]
  Chambard             [(VII)X]
  Mt. Farlos Sanctuary [(VII)XI]
8)Extras      [(VIII)]
  Lens                 [(VIII)I]
  Wonder Chef          [(VIII)II]
  The Mathematician    [(VIII)III]
  Hidden Areas         [(VIII)IV]
9)Credits     [(IX)]


                             <<<Updates>>>                                [(I)]

The latest version of this FAQ can be found at GameFAQs.

Version 0.2   ---   The skeleton is done. Some parts of the FAQ is filled in
                    here and there. Walkthrough done till Forest of Temptation.
                    Map included in separate file. In need of major update.
                    (This weekend!!!! I promise!!!!)
Version 0.25  ---   Contrary to my self set deadlines, I was unable to finish
                    Disc 1 by the weekend so here I am with till Chambard. The
                    Shop Lists are updated and the Contents is built up.
Version 0.3   ---   Updated the walkthrough through Disc 1. Updated the Item
                    Lists. Removed the Weapon, Armor, Food Lists as I felt
                    they were redundant and took too much space. I am a week 
                    late and hope to have a mid-week update...if i can.
Version 0.4   ---   Walkthrough to Peruti only. Slow Slow Slow Slow Slow.


                            <<<Game Info>>>                              [(II)]

Tales of Destiny II was actually released as Tales of Eternia in Japan during
November 2000. It is the 3rd game in the Tales series; the first being Tales of
Phantasia for the SNES and the 2nd Tales of Destiny for the PS. Personally I'm
not too huge a Tales fan so I can't really remember much of the storylines of
both games although I've played them. As much as I would like to take reference
to these games in this FAQ, I can't since my knowledge of the series is minimal
at best. 

What I do know is that the story does not follow the Tales' series so far. It
used to be about swordians and stuff but now its following the "Final Fantasy"
path and going for something totally different.


                              <<<Basics>>>                              [(III)]


-=Battle=-                                                             [(III)I]

The battle system is reminiscent to that of the previous Tales incarnations
being 2D action orientated battles with you controlling the main character
while the rest being computer controlled or by a 2nd-4th player. The ability
of using the 2nd-4th controller makes this game semi-multiplayer and it can be
fun once in a while.

-=Battle Controls=-                                                   [(III)II]


-=Combos=-                                                           [(III)III]

Combos are very much like the combos in fighting games being the number of hits
dished out to the enemy before he/she/it has time to recover. This being a game
with multiple characters fighting at the same time, allows combos to be carried
forward from character to character as long as the enemy does not recover.

-Reid hits the enemy with a 2 hit combo
-Farah uses Triple Kick right after Reid finishes his attack but before the
 enemy recovers.
-This would create a 2 + 3 = 5 hit combo on that particular enemy.

So theoretically with 4 characters attacking a single character, you could pull
off a 99 hit combo although this is quite impossible in the game as some moves
knock down an enemy and as such ending the combo (reminds you of a fighting 
game eh?). 

The maximum combo for the battle is recorded and rewards you by giving you 
extra experience based on it. This function as I recall was only available in
Tales of Destiny once you got a certain item. However in ToDII, this function
is available from the start.

The extra Exp given are as below
 1 hit  -------->   0 Exp
 2 hits -------->   5 Exp
 3 hits -------->   8 Exp
 4 hits -------->  13 Exp
 5 hits -------->  18 Exp
 6 hits -------->  25 Exp
 7 hits -------->  32 Exp
 8 hits -------->  41 Exp
 9 hits -------->  50 Exp
10 hits -------->  61 Exp
11 hits -------->  72 Exp
12 hits -------->  85 Exp
13 hits -------->  98 Exp
14 hits --------> 113 Exp
15 hits --------> 128 Exp
16 hits --------> 145 Exp
17 hits --------> 162 Exp
18 hits --------> 181 Exp
19 hits --------> 200 Exp
20 hits --------> 221 Exp
100hits --------> 5101Exp

Basically the formula is given as

                |  If hits is even :                              |
                |                   (hits + 1) x (hits + 1) + 1   | 
                |       Bonus Exp = ----------------------------  |
                |                               2                 |
                |  If hits is odd :                               |
                |                   (hits + 1) x (hits + 1)       |
                |       Bonus Exp = -----------------------       |
                |                              2                  | 

NOTE : This formula only works for values of 3 hits and above.


                                 <<<Cast/Skills>>>                       [(IV)]

Name           : Reid Hershel                                           [(IV)I]
Types of Attack: Thrust/Slash
Notes          : The main protagonist of ToDII. The character you control.
 Sonic Blade - Projectile
  Lightning Blade - Thrusts once followed by a lightning strike from above.

Name           : Farah Oersted                                         [(IV)II]
Types of Attack: Punch/Kick
Notes          : Reid's childhood friend
  Palm Strike - A strong attack that pushes the enemy back.
  Triple Blossom - A 3 hit consecutive attack.

Name           : Meredy                                               [(IV)III]
Types of Attack: C.Vitality
Notes          : Mysterious girl
  Grave - 3 hit attack from the ground
  Ice Needles - 3 ice needles appear in the air. Misses often.
  Lightning - Lightning strikes from above for 2 hits.

Name           : Keele Zeibel                                          [(IV)IV]
Types of Attack: C.Vitality
Notes          : Childhood friend of Reid and Farah
-Aqua Edge-
-Wind Blade-
-Fire Ball-

Name           : Ras                                                    [(IV)V]
Types of Attack: ---
Notes          : Mysterious merchant
-Neo Swarm-
-Super Lightning Blade-
-Dragon Swarm-
-Dragon Flash-



                               <<<Walkthrough>>>                          [(V)]

For the sake of dividing the walkthrough into parts, I have made up names for
each chapter which I divided the story into myself. The chapter names and how
they are divided are in no way official and is just to make this FAQ easier to
read. I will try to keep this FAQ spoiler free as far as possible. If you think
I have a big spoiler which I shouldn't reveal in the FAQ, please email me at
faq_ibm@hotmail.com and give me feedback.

The format of the walkthrough will be as follows.

--<Name of Chapter>--
  <Area Name> - Items received in <Area Name>
  <Area Name 2> - Items received in <Area Name 2>

  <What to do, Who to talk to, When to do, Why do you do, How to do>


Alright on to the walkthrough proper!!!
--A Mysterious Girl--                                                  [(V)I]
  Forest - Apple Gelx2, Spectacles, Wooden Shield
  Far Away Village, Rasheans - Apple Gelx5, Orange Gel, Life Bottle, Kirima,
                               500 Gald, Lensx2, Recipex2, Collector's Book

From your starting area, head down 2 screens and left 1 screen to reach the
crossroads. During this time you would have fought at least 2 enemies so take
your time to familiarise yourself with the battle system.

At the crossroads, head up to collect an *Apple Gel* and the proceed to the
green crystal which you discover to be a Load Point that restores your HP and
acts as a checkpoint. Grab the *Wooden Shield* and *Spectacles* next to it. Next
head to the left. Continue through the woods till you reach a statue. In the 
vicinity of the statue is an *Apple Gel*. Now backtrack all the way to the 
Load Point and head to the right. A story begins to unfold... 

<Far Away Village, Rasheans>
Attacks: A lightning spell that hits 6 times. Rather shocking.
Items: *Orange Gel*, *Life Bottle*
Farah joins you from now on during this fight.
Your first boss isn't that difficult. Since you have the number
advantage, just trap him in a corner and prevent him from casting his spell.
He'll go down in a few seconds.

You are now joined by Meredy...
You start at Farah's house. Basically there isn't really anything to do here
except to head for the exit. However there are some useful stuff for the taking
if you hang around in town a bit. First check the green plantation beside the
farmer to the south of Farah's house. You will receive *Kirima*. Next head into
the house opposite the farmer. At an instant the piggy bank will strike you as
weird. Check it to meet the WONDER CHEF (Who is this guy??) who will teach you
the *Recipe:Sandwich*.

Next head to the left of Farah's house. Near to the right of the screen there
are 2 barrels. Each of them contain an *Apple Gel*. The lone barrel to the
right of the Orlock stable hold another *Apple Gel*. Again the barrel next to
Reid's house hold yet another *Apple Gel*. In Reid's house, head for the
basement and inspect the jar of green stuff for an *Apple Gel*. More
importantly, check the chest in the basement for a *Lens* (See Extras for more
info about Lens).

The path beside Reid's house leads to the forest you were in before and is
not accesible at this point of time. At the bottom of the screen is the Elder's
house. Move in and check the yellow vase to the left of the room to receive
*500 Gald*. Next use the ladder to reach the 2nd storey and inspect the
bookshelf to the left of the Elder's bed. This will net you the *Collector's
Book* which records all the items you have had before.

Exit the house and head down the screen. This is the last screen before the
exit so enter the shop [(VII)I] and spend away. Remember to investigate the
armor displayed next to the counter. You may find a *Recipe:Omelette* there.
Also the guy opposite the shop offers you a trade of your current weapon to a
Short Sword, Hand Axe or a Short Spear. You can trade an unlmited number of 
times so you can experiment on which weapon you are more comfortable with.
Lastly head to the house with the sealed door. Check the door for a *Lens*.

Onwards to the world map!!!


--College Woes--                                                        [(V)II]
  Regulus Dojo - Apple Gelx2, Orange Gel, Leather Helmet, Lid Shield, Recipe,
                 Lensx2, Manual
  Town of Academia, Mintche - Melange Gel, Recipe, Lens

Well its the same old same old world map you see in most RPGs. Walk to your
destination while fighting random enemies. However a slight difference, the day
changes to night and the enemies get tougher (Castlevania?). But if you want to
save yourself the trouble, just press Square and camp to return the time to 

Cross the bridge, the first structure you see is the Regulus Knoll which is
locked. Next is the Regulus Dojo which you should skip for a while first. For
now head to the Rasheans River Pier. There you will have some story advancement
and a new destination. Regulus Dojo Pier. 

However before you enter the dojo, you may want to head SSE of the dojo
towards the end of the cliff. You will enter a hidden area on the map with a
lone man. He will teach you the 'Range Attack' command. Now enter the dojo.

<Regulus Dojo>
The building to the right is the 3 Shops [(VII)II] so stock up. The building 
to the right is the Inn. Enter it and head for the second floor. There you
will see a yellow kettle which is actually.....guess what??? WONDER CHEF who
teaches you the *Recipe:Beef Stew*. Also in the same room check the vase
between the 2 beds to find a *Lid Shield* (how did that get there?).

Now head for the actual dojo.
Name:8 monks
Attacks: Martial Arts.
Well not exactly a BOSS but more of a special fight. You will be surrounded by
8 of them. Basically just concentrate on one side before moving on to the next
Try using Lightning Blade to hit all 4 on a side at once. Not too difficult.
Once you defeat them, you are free to roam the Dojo. Before you enter the
hallway, there are 2 hidden chests behind the red barrels? in front of the
entrance to the dojo. You will receive the *Leather Helmet* and *Apple Gel* 
from them. Also in the same room, search the jar beside the statue to get
another *Apple Gel*.

In the hallway with many rooms, follow the man into his room. After the events
that take place, head into the other rooms to learn more about fighting
techniques. In the 2nd room from the right, search the table of cups near the
entrance to find a *Lens*. Also talk to the guy on the right and choose the
Manual option to get the *Manual* item which allows you to fight manually. In
the rightmost room, an event will take place. After which, search the jar 
near the door to find an *Orange Gel*. Also search the present nearby to find
yet another *Lens*.

Head to the Rasheans River Pier again.

<Rasheans River Pier>
All you have to do here is go to the pier and talk to Paollo. Then you will
start a mini game. 
Use the directional buttons left and right to navigate the raft. Press and hold
X to accelerate. If you accelerate to full, you lose the ability to navigate.
If you crash, you will just lose control and spin around...much like racing.
To my knowledge there is no real reward except a title if you do not crash 
much...so just have fun!!

Next head to the nearest building in sight...The Town of Academia, Mintche

<The Town of Academia, Mintche>
Not much to do here. First pass the inn and head into the next building facing
the path to enter the shop [(VII)III]. The Building beside the shop is the
cafeteria where you can get a *Recipe:Hamburger* by inspecting the Pink

Next head to the left of the entrance screen. There is a library there. From
the library, head up where you can play an optional mini game.
Pick up crystals to change your aura. The enemy's aura will always be the
opposite of yours. Press X to unleash the Elemental Bomb which will either
push of pull the ball depending on the ball's aura. Opposite auras attract
while the same repel. The objective is to hit the opponent with the ball 3
times for 3 rounds.Win and get the title "MASTER ROLLER".

Next check the tree on the path next to entrance to this playground to get
a *Lens*.

From the library, head left to enter the Mintche University. Your main
destination is the middle door but take time to head up to the 2nd highest
storey. Enter the middle room and take a test which tests you on various Namco
games as well as the Tales of Destiny game. 30 questions in all which will get
you a *Melange Gel* and the title of "NAMCO TEACHER". Afterwhich, head to the
middle room on the first floor and observe the new events.


--Up the hill--                                                        [(V)III]
Mt. Mintche - Orange Gel, Saber, Apple Gel, Pole Axe, 600 Gald
Mt. Mintche Observatory - Holy Bottle, Lens
(OPTIONAL)Mintche University - Lens

<Mt. Mintche>
From Town of Academia, Mintche, head SouthWest on the world map till you reach
Mt. Mintche. It can be seen on the mini map as a red dot. Enter. The screen
should be full of zombies moving around. Unlike other areas, this area's
battles are not randomly generated. Once you touch an enemy, the battle begins.

The enemies that appear from the holes in the cliff are infinite. However only
3 enemies will circle around near the door at one time. Once you kill one of
them, another will appear to take it's place. The only way to stop them from 
reappearing is to block the hole in the wall with a boulder.So as much as you
can, avoid the enemy and try to move the rock into the image of a shimmering
rock. This will trigger the rock to fall down the cliff and block the hole.

In the first screen, there are 2 treasure chests to the right after the first
wave of enemies. They contain a *Orange Gel* and *Saber* respectively. The next
screen is a camp screen. Take this time to rest and restore your HP. It does
not restore your TP or dead characters though. You can rest there an unlimited
number of times.

In the third screen, there is an *Apple Gel* under a tree right next to where
you are to come in from. On the ledge above that, there is a bag of *600 Gald*
and a chest of *Pole Axe*. You have to take the long way and clear through 2 
waves of enemies first. After the 3rd screen its a straightforward route 
across bridges with the usual random battles all the way to the Mt. Mintche

<Mt. Mintche Observatory>
After the story event, re-enter the Observatory. Check out the 4 EMPTY chests
at the upper level for a funny dialogue. The check the lone chest on the lower
level for a *Holy Bottle*. The big chest beside the chest with the holy bottle
hides a *Lens*. You are now joined by Keele.

<Mintche University>
You may want to head back to Mintche University and enter the once unaccessible
Water Craymel Room and search the control panel(not the whiteboard) for a
*Lens*. Note that you may do this later in the game so its not too mandatory.


--Rising Waves--                                                        [(V)IV]
Nostos Cave - Orange Gelx2, Panacea Bottle, Protector, Chain Arms, Circlet,
              Life Bottle, Rapier, Battle Axe, Lens

East from Mintche is the entrance to the Nostos Cave. This cave is actually an
underground network to the adjacent island. Head there to continue this amazing

<Nostos Cave>
At the entrance you will find a "portable" shop of sorts  [(VII)IV]. Stock up
on Apple Gels and move into the entrance of the cave. The minute you enter you
will be faced with a crossroad. Head up for now and collect the *Orange Gel*
lying at the edge of the crevice.

Now back to the crossroads, head right. Follow the path and grab the *Panacea
Bottle* along the way. After a detour, you will reach a screen with 2 treasure
chests. Grab one of them *Protector* then head further down from the chest to
go 'under' the cliff and get the second chest containing *Chain Arms*. By now
you should have noticed soem treasure chests that are inaccessible. Ignore them
for now...and no! you can't jump over the crevices. These chests can be 
accessed when the water level rises. 

The water level rises when the tide changes from low to high. I was unable to
determine the exact procedure of getting the tide to change but I do know that
it does not involve just standing and waiting (I waited once for 20 odd mins 
but nothing happened). My best guess would be the number of steps you have
taken but again this is not confirmed. Whatever the case may be, all you have
to do is wander around the cave till a message appears indicating the change in
the tide. The pattern in which it will change is as below :
          |-->Low Tide-->Middle Tide--->High Tide--->Middle Tide-->|
          |                                                        |

For now I encourage you to continue through the cave till you reach a camp
site but remember to save and heal Reid and Keele. There you will be fighting
a BOSS...
Name   :Egg Bear                       Levels
HP     :                               Reid  Farah  Meredy  Keele
Weak   :                                13     x      x      12
Strong :
Attacks: Claw Jab, Double Claw strike, Claw Upper
Your first real BOSS on your adventure. You only have Reid and Keel in your
party but this is more than sufficient. While Keele is blasting his spells 
away at the back, you should be in the frontline taking and dishing damage.
Retreat only to heal. Since the Egg Bear is rather large, a good skill to use
would be Demon Hammer which easily comboes with Wind Blade. Victory awaits..

Now you will automatically camp and once you are done, it should be high tide

When it is in Middle Tide, the room with the 3 treasures will be accessible.
There you can grab a *Circlet*, *Life Bottle* and a *Rapier*. At High Tide,
the lone chest on a cliff is available for the grabbing netting you a *Battle
Axe*. However during High Tide, the route from the entrance to the exit of
the cave is blocked and can only be crossed when the tide changes to Middle or

Once you have grabbed all the treasures, move past the camp site till you see
the walls stained with blood. Head to the right of the screen grab the
*Orange Gel* and continue till you reach ground zero. In the room above that,
search the pile of wood to get yet another of those *Lens*es. Backtrack to 
the room with the blood and head out to the exit.


--Fishing!!--                                                            [(V)V]
Treetop Village, Morle - Holy Bottle, Recipex2, Orz Earrings, Lens,
                 Inferia Map, Monster Book
Backwood - Knight Saber, Chirp Whistle, Iron helmet
Undine Stream - Poison Charmx2, Feather Robe, Silk Cloak, Lens, Mace,
                Iron Wrist, Melange Gelx2, Hydra Dagger, Apple Shield

After exiting the cave, you should be able to have the Treetop Village, Morle
in your sights. However resist the temptation of entering it and instead make a
detour and head towards the Northern beach. You would have to squeeze between
some mountains to reach the beach. Once you arrive at the beach, head West 
along the beach till you reach the end of the beachline. There you should see
a part of the mountains forming a 'V' shape at its base. The area should be
forested. Head there and you will meet that old guy again who will give you the
"Focus Attack" command. Now you can head for the village.

<Treetop Village, Morle>
Once you enter, it would seem to be a very direct one way to its summit. On the
way you will encounter a ladder. Head up and move to the top building where
an optional event will occur. In that room is the Treetop  [(VII)V] shop that
sells food items. A barrel with a sign in that room contains a *Holy Bottle*
and the pumpkin beside it is actually the Cook who gives you the 
*Recipe:Garden Salad*. Also the house one level below this is the Traveller's
Shop  [(VII)V] selling armor/weapons/etc. 

Now head back down the ladder and
continue upwards. Soon you will see the path split into 2. One heading down the
other heading left. Head left first and avoid the <Backwood> for now. You
should arrive at Mazet's house. Once the event is over, you should have
received the *Orz Earrings*. Head back into Mazet's house and search the
fireplace for a *Lens*. Then head upstairs and inspect the chest who turns out
to be the Cook who teaches you *Recipe:Fruit Juice*. Now enter the <Backwood>.

A very straight-forward mini dungeon. There is only 1 way to go so you will not
get lost. In the 2nd screen, there is a *Knight Saber*. The 3rd screen is a
camp site. The 4th holds a *Chirp Whistle* and the fifth is resident to an
*Iron Helmet*. Use the vine to enter the lower level of screen 5 to get to the
final screen where you enounter a...
Name   : Insect Plant                  Levels
HP     : 8800                          Reid  Farah  Meredy  Keele
Weak   : Fire                           15    15      15     14
Strong : Water
Attacks: Release Hornets, Shoot Rocks, Dash
Although you are without Meredy, you will not actually find the battle too
difficult. The Boss may seem intimidating but Keele has a Fire Spell that would
help dramatically. The only attack that you should look out for is the Dashing
attack of the plant. This attack throws you into the air and hits for a lot.
You cannot defend against neither can you jump so the only thing would be to 
run in the opposite direction. Just keep whacking the Boss and there he goes.

Now head back to Mazet's house. There Mazet will give you the *Inferia Map* and
a new destination. Later, head out then back into his house and talk to Mazet
again. He will then give you the *Monster Book*.

FYI the Forest of Temptation is out of bounds for now...so...
Head NorthEast from Morle to...

<Undine Stream>
A beautiful place. Follow the path heading upwards and grab the *Poison Charm*
from beneath the Tree. Equip this on either yourself or Farah as you 2 are the
main frontline attackers and thus more prone to being poisoned. From here you 
should be able to see a shallow water path, one heading right the other heading
down. Take the path to the right and grab a *Feather Cloak*. Backtrack and head
head down nabbing a *Silk Cloak*. Before you cross the shallow waters to the 
very left, head up at the edge of the stream (above the 2 rays of lights) to
enter the vegetation. Search at the end for a *Lens*. Now move all the way to
the exit of this screen (which is in the top right hand corner).

From the log, use the path hidden by the trees to rach a *Mace*. Continue and
use the gravel path to reach the *Iron Wrists*. Continue to the next screen
where you can use the rocks to help you get another *Poison Charm*. As you
continue, you will notice that your path is blocked by a small waterfall
leaving you with the lone choice of entering the cave behind a waterfall. After
the event there, grab the *Melange Gel* in the chest and head out of the cave.
Viola!! the small waterfall is gone and you can continue your journey.

Cross the stream and head to the right where if you look hard enough, you can
see a chest with a *Hydra Dagger* hidden very nicely under the trees at the end
of a path. Skip the chest in the middle of the screen for now and head up to
the top of the screen where you will see a chest containing a *Melange Gel*.
Now from this 'level' of the cliff, you can climb down from the left of the
screen to reach the once unreachable chest in the middle and receive the *Apple
Shield*. Exit from the top left hand corner and get ready for...
////BOSS Prep////
First move Meredy and Keele all the way to the back. Then make their Battle TP
at maximum. Disable all skills but 'Lightning' for Meredy and 'Fireball' for
Keele. Enable 'Healer' for Farah.

Name   : Undine                        Levels
HP     : 6800                          Reid  Farah  Meredy  Keele
Weak   : Lightning                      17    17     17      17      
Strong : Water
Attacks: Aqua Edge, Spear of Baptism, Subterranean Divide, Dashing Thrust
Drops  : Mental Bracelet, Talisman
A tough BOSS. This is where i felt the difficulty ramp. No longer does the 
rushing and relentless attacking work on killing an enemy any longer. 

Let Meredy and Keele stay at the back blasting spells one after another. All
of Undine skills pass through you allies meaning it hits one after another. 
This is something you would not like to happen as it disturbs the rhythm of
spell-casting. Thus your MAIN mission in the frontline is to stop this from 
happening. All of Undine's attacks save Aqua Edge which she does not cast often
can be defended against using the 'Defend' command. Defending against it will
cancel her attack thus protecting the allies behind you. 

Do not think you can win by just standing in front of Undine and holding the
'Defend' button. If you defend for too long, it will not work. You only can
start defending just as she is beginning to attack.

When Undine charges up, it means she is casting either one of her 3 water
spells. You should immediately move a few steps away from her and with you back
facing your allies, Defend! This will injure you a little but saving your

When Undine jumps backwards it signals that she is going to thrust. Immediately
defend! Attack after Undine has attacked as she usually has a recovering lag.
Using this setup, only Farah and Reid would get hurt. However Farah would
sustain Reid and herself with her 'Healer' skill. Watch your health and be
prepared to use an 'Apple Gel' if need be. Make sure Farah's TP is kept high as
'Healer' drains her TP monstrously. Persevere and you will succeed.

After which explore the Craymel command then head out of the <Stream> the same
way you came.


--Lost in the woods--                                                   [(V)VI]
Forest of Temptation Part 1 - Iron Arms, Melange Gel, 400 Gald, Iron Wrist,
                              Misty Robe, Life Bottlex2, Holy Bottle, Syrup
                              Bottle, Pine Gel, Flare Bottle, Silk Cloak, Lens
Forest of Temptation Part 2 - Panacea Bottle, Reverse Doll, Lemon Gel,
                              Charm Bottle, Water Crystal, Pine Gel, Orange
                              Gelx2, Apple Gel, Specs, 700 Gald, Wind Crystal,
                              Miracle Gel, Rune Bottle, Bastard Sword
Enemies : Spectre(16), Grim Reaper(18), Skeleton(31), Ghoul(67), Jungler(247)

Head back to Morle to rest up if you need it then head east into the...

<Forest of Temptation>
This place is a nightmare!!! Its humungous and worse yet its so repetitive. The
whole area although is 52 screens big, it is only made up of at most 6-7
different screens. This made me think i was walking in circles when actually I
was not. Basically I have 2 ways to walk you through this area. One is by
directions and the other by a map. With a map the forest looks relatively...
easy. Anyway I chose the map. Find it at 
"http://www.gamefaqs.com/features/recognition/3724.html" if it gets uploaded.

All of the information you need to cross the area should be found in the map.
But in case you can't get it for some reason I will give a BRIEF walkthrough
here. In the first part, you have to find 4 statues lying around in the forest.
The alignment should be...(The letter and number refers to MY map)

A1 - Deity of Destruction (Face Right)
B1 - Deity of Confusion (Face Right)
F3 - Deity of Order (Face Left)
F4 - Deity of Creation (Face Left)

This would cause Quickie to lead you to a new passageway.

The second part warrants you to find 5 zombie like creatures which actually are
called Junglers.
Name   : Junglers                      Levels
HP     : 5400                          Reid  Farah  Meredy  Keele
Weak   : Fire                           20    20      20     20
Attacks: Thrust Feather, Jabs, Swings
Irritating? Yes. This guy loves to jump from one end of the screen to the other
forcing you to change from "Forward" to "Reverse" constantly to save your back
characters. Overall he is fast. One way to easily defeat him is to trap him in
a corner and command the 'Stream' spell you got from Undine. Get used to
fighting him. Remember to heal if necessary.

After you defeat all 5 zombies, a path will open in the room where a man lies
dead with 5 statues surrounding him. This leads straight for the exit. Phew!!


--Seasickness--                                                        [(V)VII]
Overworld - Water Crystal, Water Shard
Inferia City - Bellabane, Recipex2, Lensx2, Pine Gel, Boarding Pass
Inferia Castle - Dark Bottle, Lemon Gel, Pine Gel, Lens
Port of Inferia - Recipe, Fire Crystal, Lens
Port of Barole - Kite Sheild, Water Shard, Recipe, Lens, Ahmet Helmet
City of Trade, Barole - Holy Bottle, Recipe, Elixer, Shamsel, Water Crystal
                        Lens, Recipe

Before you enter the Inferia City which is North of the exit of the Forest of
Temptation, head far North past the City and past the Port of Inferia. At the
edge of the continent, you will enter a secret area with 2 bags; one containing
a *Water Crystal* the other a *Water Shard*. Now head for the Inferia City.

<Inferia City>
4 shops for your perusal here. One is in the entrance screen. This is the Item
Shop, Golden Dreams [(VII)VI]. Head right to find the inn. In the Inn, head to
the 2nd floor and examine the pot between the 2 doors to get a *Bellabane*. In
the same area, inspect the stand beside the guy standing near the window.
Recipe time!!! You will learn the *Recipe:Cream Stew*. If you feel like it,
sleep in this hotel for some comical events. In the screen with the Inn, the
weapon shop can be found beside the 2 bickering people. Also there is a
mysterious locked area.

Head up to find yourself outside the entrance of the "Seyfert Sanctuary".
Remember this area for later on. Further up you will find the Imperial
Playhouse. Contrary to my expectations, it turned out to be a theatre where you
can find a *Lens* in the plant near the stairs and a *Recipe:Soft Cake" from
the plant near the door. Also you can view the current play, The Tale of Ultus
Veigh. The whole play is rather pricey being split up into 8 Acts.

Act 1 -      10 Gald
Act 2 -      50 Gald
Act 3 -     200 Gald
Act 4 -    1000 Gald
Act 5 -    5000 Gald
Act 6 -   20000 Gald
Act 7 -      ?? Gald
Act 8 -      ?? Gald

Heading left from the Playhouse, you will reach the entrance of the Castle.
Incidentally, in this screen you can find another shop. It is the person
standing next to the Astronomy(selling Ingredients). Head down to find the
Arena which I do not recommend you trying at the moment and the last shop 
(selling weapons). In the Shop of Valor, search the plant near the door for
a *Pine Gel*. The Royal Observatory of Astronomy is out of bounds for now so
head for the castle. After which, head for the Observatory. After the event
that happens at the top of the building, head out and then head to the Seyfert
Sanctuary found at the east of town near the Imperial Playhouse. You will end
up in the Castle.

<Inferia Castle>
When you are able to control your party, head right and down the stairs. Head
down the stair again and search the pots near the stairs you came from to 
receive the *Dark Bottle*. Head back up and exit to the main garden. Here move
towards the West Wing and enter it. Head down the stairs to go into the
soldier's rest area. Search the open chest here for a *Lemon Gel*. Back in the
first floor, head into the Kitchen and search the basket of fruits for a 
*Pine Gel*. Now head up the stairs and enter the door for the event to
continue. The next day, search the Chest of Drawers next to the bed Reid was
sleeping in to find a *Lens*. Now go to the Audience Chamber.

<Inferia City>
You will receive the *Boarding Pass* at the entrance of the castle. Now head
for the once unaccessible Observatory and continue to the highest level and
enter the Observatory Room. At the bottom of the screen is a stack of papers on
a wooden shelf. Search that for a *Lens*. Finished with the City, leave and
enter the Port of Inferia which is located slightly North of the City.

<Port of Inferia>
Not much to do here. Enter the Shop, Angler and inspect the out-of-place blue
anchor to learn the *Recipe:Fish Stew*. Also search the barrels in there to 
find a *Fire Crystal*. The ship to the left heads to Mintche and the ship to
the right to your destination...Barole. Outside the entrance of the ship to
Barole should be a few barrels. Search it and receive another *Lens*.
Board the ship to Barole. This is where Keele leaves your party. Don't worry
he will return his equipment before he goes (why can't other RPGs do this?)
In the Ship, you can rotate your view with the directional pad.

<Port of Barole>
From the stair leading to the ship, head directly down to find a chest
containing a *Kite Shield*. However this being a trading country, you can only
get it if you give up 4000 Gald. In the shop selling Seafood, a *Water Shard*
can be found at the sink where all the seafood are being displayed. Down the
stairs, search the box at the bottom of the screen and learn another 
*Recipe:Calamari*. Near to the Wonder Chef, search the boxes hidden by the
white shelter to net a *Lens*. To the right you can get another chest
containing an *Ahmet Helmet* for 1440 Gald. Head out and West to reach the
City of Trade, Barole.

<City of Trade, Barole>
The first shop right to the north of you is Maple where in it you can find a 
*Holy Bottle* from the covered barrels near the entrance. The building with 
the tables and chairs outside of it is the Scaroni Grill. Head to the second
floor of the Grill and talk to the drinking man on the roof to learn a 
*Recipe:Steak*. Outside the Grill, head left to another screen. Enter the 
weapon shop and look for a some sort secret backdoor beside the display of
swords. Talk to the girl and receive a *Elixer*. While you are there, grab the
chest containing a *Shamsel*. Also the merchant outside the weapon shop plays
a game with you. GRRRRRRRR. No matter what I try, i cannot win this stupid game
so I'm just gonna skip it till i conquer it...THERE! 

UPDATE: I found a way to defeat that merchant at his game....but I put it in
the extras section [(IX)III] cos its rather lengthy. The rewards for defeating
him is a *Lemon Gel*, the title "Mathematician" and *Miracle Gel*s for every
time you beat him.

Heading up from the merchant (GRRR) exits the City so head down where an event

After the event, head to the flowers beside the advert of the Shop of Desire.
Here you will find a *Water Crystal*. Then in the Shop of Desire itself, you
can get a *Lens* at the golden pots next to the entrance. Head down and right.
Here you can enter the Inn after you meet with Ras and he joins you. In the 
inn, the flower pot beside the window holds a *Dark Bottle* while in the room,
the wardrobe has a *Recipe:Pot Pie* in it.

UPDATE 2 : Thanks to Russ Ridgeway <jedikestrel@hotmail.com> who notified me
of this event. Well remember the thief that Farah helped? Yeah you can find
him again in town. The locations are :

1)Under the shelter near the Staircase.
2)Hidden behind the item shop building
3)Hiding in front of a cabinet in the inn
4)Directly the area below the pot of food in the area with the Grill.

After finding and catching him, you can find him in front of the inn where he
will reward you with a *Rune Bottle*.

Leave the City and head southwest.......


--The Wind Howls--                                                    [(V)VIII]
Items : 
Sylph Cavern - Storm Shield, Melange Gelx2, 1800 Gald, Assault Dagger, Lens,
               Orange Gel, Lemon Gel, Needle Glove, Arc Wind, Life Bottle,
               Mental Ring
Ship Passage - White Cloak, Fire Crystal, Melange Gel, Savory, Ahmet Helmet,
               Crescent Axe, Lens, Tuna Gel, 6 Random Ingredients

<Sylph Cavern>
The start is a straight path till you reach the post with the 2 guards. Here
the path splits in 2 but you cannot and will not be able to take the left fork.
It will just push you back. So head past the guard post and into the cavern.
You will notice the chest below you. This is inaccessible at this point of time
so leave it be for now. Soon you will notice a hole in the ground. Wait for the
hole to blow out air before you step on it. You only have a split second to do
this else you have to wait for the air to appear again a few seconds later.
This will bring you to the upper levels above the cavern. Avoid going through
the 2 whirlwinds and grab the chest containing the *Storm Shield*. Now you have
to squeeze through the 2 whirlwinds. You may get hurt while trying but no
biggie. Going back down in the cavern is the exact opposite. Jump while no wind
is blowing. This is easy.

Here Ras will create a rope to cross the windy areas. If you miss or move away
from the rope, you will get pushed by the wind all the way to the entrance of
the cavern (i.e. the guard post). Past the 'gorge', you will need to go above
the cavern again. Here is a bag containing a *Melange Gel*. The other hole in
this area leads you to a new underground area which may seem small but can be
exit from the unseen path to the left. Here you will reach the Camp area.

In the screen after the camp area, you will pass by an exit where you can see
light shining from it. This leads back to the entrance of the cavern (i.e. the
guard post) so avoid it unless you need to go back to heal or something. 
Instead head for the hole to blow you above the cavern. Once up head to the 
bottom right hand corner to get another *Melange Gel*. Now drop down the other
hole at the top of the screen to another part of the cavern. Walk all the way
to the other end and head back to above the cavern again. Here you will see
3 paths leading to the other side. The middle path has a chest but it is a 
TRAP!!! avoid it for now and use the upper or lower paths to make a detour.
Grab the *Assault Dagger* and *1800 Gald* on the other side. You wil see the
hole but walk past it and head to the end of the path. Search near the cliffs
to find a hidden *Lens*. Drop down and grab the bag of *Orange Gel*. Instead of
going down the stairs, continue along the path and keep the *Lemon Gel* you
find. Go up above the cavern again then use the other hole to go down.

You will find yourself in a familiar area. This is the first screen of the
cavern except you are on the lower level so you can grab that chest you could
see before containing a *Needle Glove*. From the chest, head a little down and
to the right to go under the above platform. Skip past the other cave entrance
you see and blow yourself up to above the cavern. Here you will find the *Arc
Wind*. Now back down the same hole and enter deeper into the cavern. Near the
entrance you will find a bag. In it will be a *Life Bottle*. Continue along the
path and after the Load Point, you will fight...
Name   : Sylph                         Levels
HP     : 6600                          Reid  Farah  Meredy  Keele
Weak   : Earth                          24    24     24      24     
Strong : Wind
Attacks: Sylphid Arrow, Sagittarius Arrow, Wind Blade, Air Thrust, Wind Arrow
Drops  : Protect Ring, Life Bottle
Name   : Arms
HP     :
Strong :
Attacks: A flurry of punches.

You will be fighting against Sylph and 2 Arms. The first thing you should do is
to kill the 2 Arms. They are downright irritating providing backup for Sylph
and are easier to hit than Sylph you is hovering a head above you. Beware of
their punches though. They knock you off your feet.

Once Sylph is left alone, he is basically not a threat. Take turns jumping and
hitting him while getting Meredy cast 'Spread' and 'Undine' if possible. The 
only thing you should look out for is keeping the HP of all your members above
500. This is due to the fact that if Sylph casts 'Air Thrust' (The spell you
are going to learn from him), it could wipe out a weak character. 'Air Thrust'
is unblockable but the damage may be reduced by jumping when the blades are
flying towards you. This may save you but not your team as it is hard to get
all of them to jump at the right time.

Once Sylph is in your party, be sure to use the C.Cage command putting Undine
in one craymel cage and Sylph in another. Fringe them to learn 'Air Thrust' and 
'Heal'. NOTE: 'Heal' disappears if both Greater Craymels are in one cage.
Now retrace your steps back to the area above the cavern where the path splits
in 3 and i told you the middle path was a trap. FALL IN THE TRAP to get 
yourself the last treasure in the cavern, the *Mental Bracelet*. You also get
a free ride out of the cavern. While exiting the place you will lose Ras but
will gain Keele and a Craymel Arte...the Aerial Board.

With your new found Aerial Board, you can cross anything even oceans but you 
cannot pass through forests and mountains. Well you should have seen a few
places which are unmarked on the map but contains treasures...and there are
many more than that which you can now access.

Some of the places which you may go can be found in the Extras [(IX)IV]. You
also could drop by Farlos Sanctuary in the centre of the world map. But I will
cover that later. You are basically free to explore but whatever you do AVOID
THE AREAS IN THE NORTH. Going there is basically signing your death warrant.
The critters there are tough!

While you are on the Overworld take time to ride a ship to any destination. 

Take the first-class passage where you can get a *White Cloak* in the chest,
*Fire Crystal*, *Melange Gel* and a *Savory* in 3 different shelves in the
room you are staying in a first class passage. On the deck, find an
*Ahmet Helmet* and a *Crescent Axe*. In the second class area, in the corner
room, you will find a Sea Merchant [(VII)IX] who will sell you rare stuff 
and in that same room, a *Lens* in the pots at the top of the room. Lastly
in the Cafeteria back in the first class areas, you can get a *Tuna Gel*
and 6 random(i think) Ingredients from the dish above the chest you just
looted. NOTE: You may find Katrine in the Cafeteria and if you do, your
passage is cut short and you reach your destination. You have to take the
boat again to grab the remaining stuff.

If you take 2nd class, you will be unable to meet the merchant or enter the

Your final destination should be the City of Scorched Sand, Chambard. It is
found in the island in the East. You can find the exact location with your
Inferia Map.


--The Burning Heat--                                                    [(V)IX]
Items : 
Chambard - 1000 Gald, Recipex2, Lensx2, Elven Boots, Rune Bottle
Efreet's Gorge - Venom, Sage, Flare Cape, Lemon Gel, Lavender, Life Bottle,
                 Cross Helm, Square Shield, Bracelet, Blue Ribbon, Rune Bottle,
                 Fire Shard, Lens

<City of Scorched Sand, Chambard>
Basically there is nothing to do here to continue the storyline but basically
you are here to grab some goodies. First in the room of the inn, near the 
entrance, check the vase of flowers to find *1000 Gald*. In the same room, the
bed at the top of the screen holds the Wonder Chef with the 
*Recipe:Carbonara*. From the entrance of the inn, head left and enter the
beach area. Here you can play a mini game...

+++MINI GAME+++ Chamballoons
The objective is simple. Destroy all the balloons in a set time in 1 stage.
Altogether there are 5-6(don't remember) stages. This will get you the title,
"King of Balloons". The best weapon you have to beat this game is the skill
'Demon Hammer' as it hits high and low quickly in succession. 

Also the fountain above the man who plays the game, search the grey signboard
to find a *Lens*. On the beach, hidden on the right side is a chest with a pair
of *Elven Boots*. Now head to the left and up to reach the Chambard Bistro
which is an arena for chefs. The entry fee is 10,000 Gald. I will cover the
battle in a later update.

Also in the arena, you can find 2 shops [(VII)X] selling the largest variety
of ingredients in the room behind the counter near the entrance. Also to the
left of the entrance screen of the arena is a champagne bottle which hides a
*Recipe:Seafood Pasta*. Head up the stairs and at the table in the centre,
search in-between the chairs to find another *Lens*. Outside the Bistro, head
to the right to reach the upper level of the first screen you were at when you
first entered the City. 

The weird lady standing there is an important one. She is called Irene and will
reward you with items based on the number of lens you have found thus far...to
find the list of rewards, head to the Extras [(IX)I]. The shop next to her
called Running Water, holds a *Rune Bottle* in the white sacks on the right
side of the shop.

<Efreet's Gorge>
This place is special in the sense that it can hurt you. For every second you
spend in the area, you get damaged (much like the poison status). Well this
does not happen from the start though. At the start, Undine will take damage
for your party. She has a set HP which will decrease in time. Once it is
depleted, you start taking damage on your own. As far as i know, there is no
way to restore Undine's HP other than exiting the dungeon so be quick!!!

From when you enter the cave, use the path heading up to reach a *Venom*. Then
make a detour to the right side of the screen to move on to the next. In the
next screen, you can see a chest holding a *Sage*. Moving up, you will reach
a screen where you will see fire raging on the ground. Avoid touching them as
it will hurt you/Undine quite a bit. At the top of this screen is a *Flare
Cape* and to the left is a *Lemon Gel*. In order to reach the exit of this
screen, you have no choice but to rush through a wall of fire so do it. You
will reach camp.

The screen after the camp holds 3 doors which you cannot open yet so skip it
and move on. In the next screen, you will see those fires again. This time you
may need to cross these walls of flame to reach some chests. The room holds a
*Lavender*, *Life Bottle*, *Cross Helmet* and a *Square Shield*. In the last
room before the BOSS, you will see eruption of flames from the ground. Undine
informs you that she cannot protect you from these flames so get your timing
right. The 2 chests in the area hold a *Bracelet* and a *Blue Ribbon*. 

Name   : Efreet                        Levels
HP     : 24,000                        Reid  Farah  Meredy  Keele
Weak   : Water                          27    27     27      27     
Strong : Fire
Attacks: Burning Beast, Fear Flame, Flame Wave, Punches
Drops  : Black Onyx, Life Bottle

Efreet kind of reminds me of the BOSSes of Capcom's VS series. He does not get
knock backed and is huge. Furthermore, you have to jump to injure him as he is
considered as floating. You cannot dash through him and will get hurt in the
process. As such, if he traps you in the corner, expect the whole party to get
injured badly. 'Burning Beast' is damaging and cool to see but is easily
blocked by defending. 'Flame Wave' is much like Reid's 'Twin Sonic Blade' and
can be jumped over. 'Fear Flame' is unblockable so....oh well. On the overall,
Efreet is easy.

All you have to do throughout the whole fight is getting Meredy/Keele to cast
'Spread' and 'Air Thrust' and summon 'Undine' and 'Sylph' when you can.
Meanwhile, Reid should be doing 'Demon Hammer' while Farah should heal. Just
keep this up and he will fall with relative ease.

After the fight, you receive the Sorcerer's Ring which allows you to shoot a
ball of light by pressing R1. After fringing for new spells, head back to the
room with 3 unopenable doors. Now use the Sorcerer's ring on them to open them.
In each room, use the Sorcerer's Ring on the emblem on the wall to summon 
an enemy, Death who isn't to tough. Once defeated, you receive a chest.
The chest in the top room holds a *Rune Bottle*, the middle holds a
*Fire Shard* and the bottomost room holds a *Lens*. After grabbing all these,
head out.


--Ascension to Heaven--                                                  [(V)X]
Items : 
(OPTIONAL)Rasheans Forest - Lens
Mt. Farlos Sanctuary - Lens
Mt. Farlos - Crystal Robe, Dual Helm, Omega Shield, Flare Bottle, Apple Gel,
             Emerald Ring, Warrior Symbol, Orange Gel, Lemon Gel, Trident,
             2600 Gald, Life Bottle, Lens

<Rasheans Forest>
Since you will not be back for some time. This is the best time to go around
the world looking for secret places and find all the treasures you can as well
as some training if you feel you need some. One place to note will be Rasheans
Forest. At the start of the game, this area was inaccessible but now it is.
There is only one thing of interest in it which is the *Lens* found at the
wreckage of Meredy's Ship. Actually its on a part outside of the crater. Search
from the top.

Mt. Farlos is located south of the crescent island. On the island of Mt. Farlos
head into the lone forest to find the 'soldier with no name' who will teach you
the "Back Attack" command.

<Mt. Farlos Sanctuary>
In the Sanctuary is a nun selling some goods  [(VII)XI]. Head into the room on
the left. Here search the dresser to find a *Lens*. While on your way out, the
priest will teach Farah the 'Life' Skill resurrecting a dead character. Head
into the mountains.

<Mt. Farlos>
In the first screen itself, shrouded by some trees is a chest with a 
*Crystal Robe*. Further up, you will see a chest beside a cliff holding a 
*Dual Helm*. There are 2 paths to the next screen take the lower one first.
Grab the *Omega Shield* then take the upper path. In the screen with the chest,
grab the chest the next chance you have cos as you head further up, the whole
area will be no longer inaccesible and you would lose grabbing a *Flare Bottle*

Now that the landslide has occured, you are able to access the bridge in first
screen. In the screen after the bridge, take the path heading down to reach
a bag with a *Apple Gel* in it. The rest of the way is VERY straightforward
and you cannot possible get lost. 2 screens after you meet Farah lies a chest
of an *Emerald Ring*. In the screen with the falling rocks, head left instead
of climbing upwards to reach a *Warrior Symbol*. Then continue upwards. In a 
screen which looks like the one where the landslide occurs lies a chest with a
*Orange Gel* and as you go a few more screens a bag with a *Lemon Gel*. In the
third falling rock screen, head left to find a *Trident* and in the fourth,
head right to find *2600 Gald*.

An interesting portion of the mountain is the screen with ropes leading to the
exit. Quickie will be helping you here. Give him/it/she these commands to open
your way out :

  Right!, Go!, Now!, Now!, There!, Now!, Go!, Now!, There!, Go!, There!, There!

In the screen after that lies a bag containing a *Life Bottle*. In the next
screen Farah will rejoin you and there lies the last Load Point for Disc 1.
Before you go and touch it though, head to the rocks above it and search it to
find a *Lens*. Use the Sorcerer's Ring on the door to open it. Enter and there
is no return so make sure all preparations are done. Once you are prepared,
enter the.....

<Stone Sanctum>
Only one thing to do here. Fight the last boss of Disc 1.

Name   : Rassius                       Levels
HP     : 4,408                         Reid  Farah  Meredy  Keele
                                        29    29     29      29     
Attacks: Neo Swarm, Super Lightning Blade, Dragon Swarm, Dragon Flash
Drops  : Heal Bracelet, Leather Cape

Don't be fooled by his low HP, it amounts to the same as fighting other BOSSes
as you do not damage him much. Rassius is dangerous!! All his attacks are party
hitters meaning they probably will end up hitting the whole party. Although on
the whole each hit does not damage much, it does multiple hits and hits fast.
Never!!! Never!!! Never get stuck in a corner or he will decimate all of you.

Your best bet of beating him is not to use any sword skills as he blocks them
easily. Instead use projectiles like 'Twin Sonic Blade' and many spells. Leave
the healing to Farah but she may not be enough as Rassius interrupts spells
often so use items generously. 'Efreet' is your best bet to damage Rassius
badly so try to get him out there.

Persevere and you will win.

After this battle, you will move on to Celestia...........

<------------------------------END OF DISC 1---------------------------------->

--Digging for Gold--                                                    [(V)XI]
Items : 
Cape Fortress - Lens, Melange Gel
Imen - Melange Gel, Orange Gel, Striped Ribbon, Recipex2, Lens, Train Cage
Ruined Village, Luiksha - Recipex2
Mine of Gnome - Gold Bracelet, Savory, Hourglass, Ruby Wand, All-divide,
                Red Shield, Elixer, Miracle Gel, Bellabane, Rune Bottle,
                Lemon Gel, Pine Gel, Colain's Pot, WHIS, Gnome Pick, Bear Claw,
                Ogre Lance, Mythril Circlet, Rabbit's Foot 
Gnome's Village - Lens

<Cape Fortress>
The place you start out in disc 2 is called the Cape Fortress. Its a small area
made up of a single screen with no enemies. Although small, it still holds
treasure. On the ledge to the right of the door is a hidden *Lens*. Also
through the door is a room to rest and a chest of *Melange Gel*. Now exit and
head east to...

This scene reminds me of Saga Frontier. Maybe the environment. Anyways, you
will start at Meredy's house. You won't be able to enter her house till you
visit 2 places: The Weapon shop and the Alchemy Workshop. In the Weapon shop,
you can get some cool weapons  [(VII)XII]. Also a few items can be found
around town; first check the pots beside the man selling Ingredients slightly
north of Meredy's house. You should find a *Melange Gel*. The pots opposite the
Alchemy Worshop holds an *Orange Gel*. Once you think you have seen enough of
Imen, head back to Meredy's home.

After you awake, head to the room above the stairs. Search the shelf in that
room to find a *Striped Ribbon*. On your way out of Meredy's home, Search the
vacuum like thingy near the entrance/exit. Meet the Wonder Chef!! (What in the
world is he doing in Celestia?) He will teach you *Recipe:Sweet Rice*. Now
head for the Library. The library can be found through the path the boy who
called you 'Baldy' was blocking. It is somewhere near the Weapon shop. You will
leave Meredy alone in the house and go exploring town. After you feel bored of
Imen, head back to her house to rejoin the whole party. Before you leave Imen
however, make sure you grab the *Recipe:Fruit Cocktail* in the library in a
form of a book on the ground. Head east to the...

<Imen Station>
All you do here is get redirected back to Imen.......

Head to the Weapon Shop and inspect the cannon like *Train Cage* to buy it for
2,000 Gald. Back to the station...

<Imen Station>
Once you enter the train, you will play a
+++MINI GAME+++  Craymel Express
Well i tried this game dozens of times but could never get any reward or change
in events despite anything i tried. Anyway the easiest way to stop at each
station would be to brake 2 bars once Reid says "decrease speed!!" and brake
all the way once he says "brake!". If anyone finds anything....pls mail me.

<Luiksha Station>
There are only shops  [(VII}XIII] here.

<Ruined Village, Luiksha>
You can find Galenos in the room right of the entrance of the big lab in 
Luiksha. After Reid finished getting experimented on, head back through the
basement to the rooms where you can rest and find a *Recipe:Bitter Tofu* by
inspecting the rubbish bin near the beds. On your way out of the village, in
the screen after the bridge, check the brown box among the ruins for yet
another *Recipe:Hot Borsch* from the chef. Once again head back to the train

<Luiksha Station>
+++MINI GAME+++  Abandoned Mine
Basically you hit 'X' to throw a bomb to destroy the enemies before the reach
you and force you to battle. The easiest way to destroy them is to throw the
bomb after the first enemy carraige appears fully on the screen. The bomb
should explode right in the enemy's face. Once again i found no prize.

<Mine of Gnome>
Yet another dungeon done in map form....ASCII this time....

1st floor
       _ _ _   _ _ _
      |     |_|     |
      |  2   _   3  |
      |_   _| |_   _|
       _| |_   _| |_             
      |     | |     |_ _ _ _ _ _ _ _
      |  1  | |  4   _ _ _ _ _ _ _  |         Notes : 
      |_ _ _| |_   _|             | |            _   
               _| |_   _ _ _ _ _ _| |_          - '_'  and '| |' are links to
              |     |_|      _G_      |           another screen
              |  11  _   6  |_ _|  5  |
              |_   _| |_   _ _ _ _   _|         - each number represents a
       _ _ _ _ _| |_   _| |_ _ _ _| |_            screen
      |             | |               |
      |     10      | |       7       |         - screen 9 is divided in 2
      |_   _ _ _   _| |_   _ _ _ _ _ _|           separate parts.
       _| |_   _| |_ _ _| |
      |     |_|   /       |                     - the link between screen 4 and
      |     G_   /   _ _ _|                       5 is direct (i.e. when you
      |  9  | | /   |                             exit from the right of screen
      |     |_|/ 8  |                             4, you immediately appear on
      |      _      |                             the left of screen 5)
      |_ _ _| |_ _L_|      
You start in room 1. Follow the directions as given below.
Room 1 : Grab the *Gold Bracelet*.
Room 2 : In the room, you can rest and grab 1 of the 3 items (Dynamite, Shovel,
         Key). Grab the Dynamite.
Room 3 : Grab the *Savory* on the far right. Blow up the rock with the Dynamite
Room 4 : Pull the lever to get a chest containing an *Hourglass*. Pull again to
         fight 'Fake'. Be careful...it is tough...nigh impossible at this pt of
         time. A *Ruby Wand* is on the far left of the room. Head right to
         Room 5. 
Room 5 : There are 2 paths leading to the left screen. Take the bottom path.
         The top needs the Shovel but do not bother going back to get it yet.
Room 6 : Pull the lever for the chest. In it is the *All-divide*. Head down.
Room 7 : Head to the bottom right of the screen for another lever which does
         nothing but has a chest beside the machine which is a *Red Shield*.
Room 8 : Blow up the boulder. Ignore the lift for a while and blow the next
         boulder. Grab the chest full of a *Lemon Gel*.
Room 9 : There is a chest with a *Pine Gel* in it here. Beside the chest you
         will notice a hole. Remember it!!! Now head up.
Room 10: On the left side is an *Elixer*. Head up through the door with the
         yellow light.
Room 11: On the left side are a *Miracle Gel* and a *Bellabane*. On the right
         side is a *Rune Bottle*. Now head back to the store in Room 2 and
         grab the shovel.
Room 9 : After getting the shovel head back to Room 9 and inspect the hole.
         It should reveal the *Colain's Pot*.
Room 2 : Head back to the store a last time and grab the key.
Room 8 : Head to Room 8 and board the lift to use the key.

Once in B1, you will camp and play a 
This minigame is really fun and reminds me alot of UNO(TM). Well listen to the
rules well and have fun. Again....no reward found. Also once you finish 5
rounds (aka 1 game) you will get the *WHIS* permanently. Use it to play again.
Try it with different characters!!!

Level B1
      _ _ _ _ _ _ _   _ _ _   _ _ _
     |             |_|     |_|     |
     |      _ _ 12  _   15  _   16 |
     |_   _|   |   | |_   _| |_   _|
      _| |_    |   |  _| |_    |||
     |_ 13_|   |   | |     |     -> Gnome's Village
           _ _ |   | |     |
          |        | |     |
          |_   _ _ | |     |  
           _| |_ _ _ |     |
          |                |
          |     14   G     |
          |_ _ _ _ _ _ _ _ |

Room 12: This is the camp room. Near the campsite, there is an entrance going
         south to a semi-hidden screen (Room 13)
Room 13: This room holds a *Gnome Pick*.
Room 12: Near the bottom of the room, holds a *Bear Claw*.
Room 14: This room has an *Ogre Lance* and a *Mythril Circlet*. You also will
         notice more gravel. Although it isn't necessary to dig any gravel, if
         you dig all 3 (1 in B1, 2 in 1st floor; marked 'G' on map) you will
         see a snipet of Reid and Farah.
Room 15: In the upper right hand corner is a level where when pulled, gives you
         Dynamite. Grab it.
Room 16: Blow the boulder. Grab the *Rabbit's Foot*. Head down to Gnome's

<Gnome's Village>
A very small area with a few shops [(VII)XIV] and a hidden *Lens* at the
bottom left of the screen on the walls of the cliff. It is close to the lone
Gnome that says 'Pooooo...?'. Issit me or are the lenses getting harder to
find. In the next room is the Greater Craymel Gnome.

Name   : Gnome                         Levels
HP     : 16,160                        Reid  Farah  Meredy  Keele
Strong : Earth                          33    33     33      33     
Weak   : Wind
Attacks: Summon Friends, Ultra Grave, Grave, Flare Snout, Gnome
Drops  : Moon Crystal, Rune Bottle

One thing about Gnome is that all its attacks are ground based. Well this would
mean that jumping would save you skin. When it casts 'Summon Friends', all you
have to do is jump clear over the horde thus avoiding damage. I can't say the
same for your companions though. Try to make them jump with 'L1 + Up'. Another
dangerous attack is its 'Flare Snout' which can combo you and your party for up
to 15 hits. The only way to involuntarily stop its dash is to hit it.

Gnome's defense is relatively high and most of your physical attacks will not
damage it much. The best damage you could dish to him would be a close up 
'Air Thrust'. If luck may have it, you could knock out 2000 HP with one
casting. Also try to use Sylph whenever possible.

On your way out, Gnome will show you a shortcut out. Head West to the...


--The Basement--                                                       [(V)XII]
Items : 
Hut - Recipe
Basement - Pine Gelx3, Panacea Bottle, Soul Eater, Mythril Helm, Ghost Shell,
           Bloody Robe, Melange Gel, Lemon Gel, Lensx2, Blue Talisman, 
           Watercloud, Emerald Ring, 4000 Gald

Try to enter the hut. No one will draw the curtains (as if you could not do it
yourself). As you are walking out back the the Overworld, the curtain
mysteriously draws itself. Enter the hut and through the door on the lower
floor. After the events, you will find yourself in the basement but re-enter
the hut and inspect the clock on the wall to find a *Recipe:Honey Ramen*. The
mask beside the clock can be used to refill some basic items. Its charges are:

 200 Gald - 1 Apple Gel
 500 Gald - 2 Apple Gel, 1 Orange Gel
1000 Gald - 2 Orange Gel, 1 Life Bottle

Lastly you can move the painting on the wall to go back to the surface...
although that won't help much.

8 levels of pure fun!!! Once again map time! All 8 levels follow the same map
with some slight deviation (eg locked doors, missing rooms, etc). Each level
has its own 'theme' of puzzles and are very fun to go through...albeit long.
                 _ _ _   _ _ _ _ _ _ _   _ _ _
                |     |_|             |_|     |
                |  6   _       5       _   4  |               NOTE:
                |_   _| |_ _ _ _ _ _ _| |_   _|
         _ _ _   _| |_   _ _ _   _ _ _    | |                 - The map in the
        |     |_|     |_|     | |  S  |   | |                   game is tilted
        |  10  _   7   _   8  | |     |   | |                   45 degress
        |_   _| |_   _| |_   _| |     |   | |                   counter-
 _ _ _   _| |_ _ _| |_ _ _| |_  |  W  |  _| |_ _ _ _   _ _ _    clockwise.
|     |_|                     |_|  1  |_|           |_|     | - W = Waterway
|  11  _           9           _   S   _      2      _   3  | - S = Staircase
|_ _ _| |_ _ _ _ _ _ _ _ _ _ _| |_ _ _| |_ _ _ _ _ _| |_ _ _|

<Basement Level 8>
Start by heading the Room 11 to get a clue to operate the 'Roulette'. Whithout
reading the clue, you would not be able to operate it at all. Note that all the
doors in Room 9 are locked except the door to Room 11. In Room 3 there is a
*Pine Gel* and a Duck on the table. From Room 2, head to Room 4 and all the way
to Room 7. In Room 7 touch all the switches in the room once to change the
arrow to the door clockwise. If you may not have guessed by now, the room with
the arrow is your only exit. Room 8 has a *Panacea Bottle* while Room 10 has
a Spring. Once you have the Duck and the Spring, head to the waterway and use
the item. This will open the way to Basement Level 7.

<Basement Level 7>
Head to Room 8 from Room 9. Get the *Ghost Shell*. Go to Room 7 from here. You
will have noticed that you knocked down a statue that was formerly blocking the
door. Got the clue? Head to Room 10. In Room 10 head to Room 9 and knock the
statue down to reveal the Duck. In Room 11 there is a *Mythril Helm*. From
Room 7 detour all the way through Room 5 to Room 2. In the process you would
have knocked down another statue to reveal the Spring. Lastle in Room 3 is a
*Soul Eater*.

<Basement Level 6>
B6 deviates a little from the standard map. Room 3,7,11 is non-existant.
Anyways head to Room 8 and activate the machine in there. Meredy will say she
feels wind. In Room 10, the door to Room 7 is a fake thus invoking an enemy
encounter. You may notice that a wall in Room 10 is slightly tearing apart. 
Also you will make a comment upon inspecting it. Use your Sorcerer's Ring (R1)
to burn the wallpaper revealing a hidden room to get the Duck and *Bloody Robe*
Head back to Room 1 where you will notice the same phenomenon where the door to
Room 2 previously was. Burn it and enter. The door leading to Room 3 is a fake.
In Room 4, once again burn the wallpaper to find a hidden room to get the
Spring. Next Level Please.

<Basement Level 5>
This level has all the areas accesible at any time. The only difference is that
in some rooms, there are '?' on the ground. Step on one and a question will be
asked followed by 3 choices. There is a timeout of roughly 5 secs here. In
order to answer correctly, you have to confirm your answer by pressing 'X'
just leaving your cursor on the answer is not enough.

Room 3    ( Q:I have Oceans and Rivers but no Water, Towns but no people. What)
          (   am I?      A.  A Map     B. A Country    C. A Desert            )
Lemon Gel ( A: A. A Map                                                       )

Room 7     ( Q:The more of me there are, the less you see.                    )
           (             A.  Fog       B. Rain         C. Sunshine            )
Melange Gel( A: A. Fog                                                        )

Room 8    ( Q:I can be cracked, made, told or be played.                      )
          (              A.  A Bed     B. A Game       C. A Joke              )
Spring    ( A: C. A Joke                                                      )

Room 10   ( Q:The more I clean, the dirtier I get.                            )
          (              A.  A Window  B. A Mop        C. A Cat               )
Pine Gel  ( A: B. A Mop                                                       )

Room 11   ( Q:I have a neck but no head, 2 arms but no hands. What am I?      )
          (   am I?      A.  A Bottle  B. A Coat Rack  C. A Sweater           )
Duck      ( A: C. A Sweater                                                   )

<Basement Level 4>
A very short level. In Room 3, you can enter the dresser to find the Spring. 
In Room 11 you can enter the chute like thing to get the Duck. Also in Room 11
check the mug in the bottom of the room to find a *Lens*.

<Basement Level 3>
In Room 7 is a *Pine Gel* and a *Blue Talisman*. In Room 8 is the Spring. To
enter Room 11, push/pull the statue in Room 9 with the 'X' button and move the
statue to the middle of the moving platform in front of Room 11. Now you can
enter. In it is the Duck. In Room 10. There is a switch. Successfully
activating it with the statue allows you access to Room 3 which has a
*Watercloud* in it.

<Basement Level 2>
Very clear in view is the Duck in Room 3 and the Spring in Room 11. However
activating the switch alone is not enough in this level as the staircase will
collapse as you climb it. In order to deactivate this trap, you will have to
follow the alignment of the pictures in Rooms 7,8,10. Rutee in Room 11 should
have her head on the right side. Stahn in Room 3 should have his head on the
left side and Philia in Room 5 should have her head at the bottom. This will
trigger a sound signalling that the trap in Room 1 is deactivated.

<Basement Level 1>
Last one! In Room 3, move the barrels out of the way to reach the duck in the
upper right hand corner. NOTE that there is one last barrel right in front of
the duck. Also in this room, search the box of stones? above the fruit to find
another *Lens*. In Room 10 there is a hard to see bag with *4000 Gald* and in
Room 11, place all the books lying on the ground in their respective shelves to
access the hidden room and get the Spring. In Level 1 however, once you push
the switch in the waterway, the BOSS will appear.

Name   : Guardian                      Levels
HP     : 30,000                        Reid  Farah  Meredy  Keele
Strong : Volt                           34    34     34      34     
Weak   : Water, Fire, Ice
Attacks: Some swings, some dashing, some sword projectile and some fireball
Drops  : Rune Bottle, Pine Gel

This guy is fast for his size. He loves dashing all over the screen ending with
an uppercut. Since you is really much to fast to dodge, the only way is to take
the brunt of the attack while allowing Meredy/Keele to attack him/it with
Spread/Undine and/or Eruption/Ifrit. These 4 attacks damage it tremendously.
It will soon fall. No sweat!


--Ice Ice Baby--                                                      [(V)XIII]
Items : 
Van Elita - All-Divide, Lens
Port Town, Peruti - Recipex2, Apple Gel with a twist

Once the events in the main room of the hut is over, head to the Reception Room
and agree to be Deck hands. This will open the way to the Van Elitia your main
Overworld transport in Celestia.

<Van Elita>
Back in the docks, search near the 'control tower' to find *All-Divide*.
Only one thing of interest in the ship, the *Lens* hidden nead the engine in
the top part of the engine room. Depart and you will automatically reach...

<Port City, Peruti>
Head into the first building you see. This is the Fish Shop [(VII)XV]. Search
the boiler/heater here for a *Recipe:Spicy Shrimp*. Continue along the town
till you Meredy says "It's warm here" in front of a door. This is the Inn.
In the 2nd room of the Inn is a Snowman which is the Chef who has the
*Recipe:Sushi*. Also search the boiler/heater here for a *Apple Gel* with a

In the Inn talk to the prominent man near the Craymel Boiler or was it Heater.
Anyways he will lead you the way. Now once you reach the crossroads, head SW
here you will meet the man you saw in the Inn. Enter the shop and prepare to
have some fun! First to dress yourself, talk to the shopkeeper. Then time to
dress the rest. Talk to them to make them enter the changing areas. There are
4 areas you can pick clothes from in this room. One is where Farah and Meredy
are. Another is where Keele is and another is right beside Keele. The last is
at the South part of the room. The clothes you are supposed to give are Poncho
for Farah, Cape for Meredy and Heavy Cloak for Keele. Well you can mix and
match for some hilarious results like the Kitty Costume for Meredy!

Now head North to...

<Mt. Celsius>

                               <<<Item List>>>                           [(VI)]

An area where my objective is not to list ALL the items in the game but items
you may want to have a synopsis of. Basically I list out the Tools, Equips and
Valuables. I may add more if i think they are useful.

--Tools--                                                               [(VI)I]

    Apple Gel   - A gelatin based medicine. Restores HP by 30% of Max.
    Orange Gel  - A gelatin based medicine. Restores TP by 30% of Max.
    Melange Gel - A gel that restores HP and TP to 30% of Max HP and TP.
    Lemon Gel   - A gelatin based medicine. Restores HP by 60% of Max.
    Pine Gel    - A gelatin based medicine. Restores TP by 60% of Max.
    Miracle Gel - A gel that restores HP and TP to 60% of Max HP and TP.
    Tuna Gel    - A gelatin based medicine. Periodically regenerates some HP.
    Elixer      - A mysterious potion. Completely restores HP and TP.
    Bellabane   - A special herb. Increases Evade by +1.
    Lavender    - A special herb. Increases Strength by +1.
    Sage        - A special herb. Increases Max HP by 5%.
    Savory      - A special herb. Increases Max TP by 5%.

    Charm Bottle   - A potion that increases charm. Use it in a shop for a 30%
    Dark Bottle    - A bottle with darkness sealed in it. Temporarily 
                     increases enemy encounters.
    Holy Bottle    - A bottle with light sealed in it. Temporarily reduces
                     enemy encounters.
    Flare Bottle   - Temporarily increases attack by 30% and reduces Defense
                     by 20%.
    Life Bottle    - Water of life. Revives a dead ally.
    Panacea Bottle - A cure-all medicine. Cures abnormal physical conditions.
    Syrup Bottle   - Protects against Freeze, Poison, and Stun, but reduces
                     Attack by 20%.

    Fire Shard    - Use on a Craymel. Increases Vitality of a red Craymel 
                    by +1.
    Volt Shard    - Use on a Craymel. Increases Vitality of a purple Craymel
                    by +1.
    Water Shard   - Use on a Craymel. Increases Vitality of a blue Craymel
                    by +1.
    Fire Crystal  - Use on a Craymel. Increases Vitality of a red Craymel
                    by +2.
    Volt Crystal  - Use on a Craymel. Increases Vitality of a purple Craymel
                    by +2.
    Water Crystal - Use on a Craymel. Increases Vitality of a blue Craymel
                    by +2.
    Goat Horn     - Its powdered form can be used as an ingredient for
    Spectacles    - A magical lens that scans the enemy's HP and attributes.
--Equip--                                                              [(VI)II]

    Combo Command   - Executes special techniques by inputting commands.
    Heal Bracelet   - Defeat an enemy to recover 8% of the HP.
    Mental Bracelet - Defeat an enemy to recover 3% of the TP.
    Poison Charm    - Protects against HP reducing Poison and TP reducing Weak.
    Talisman        - A protective charm. Increases Defense by 5%.


    Elven Boots - Super light boots. Increases movement speed during battle.

      Attack       :  0
      Intelligence :  0
      Defense      :  1
      Accuracy     :  0
      Evade        :  0
      Luck         :  0
      Attribute    : none
      Description  : A generic cape made of cloth. Standard equipment for

    Flare Cape
      Attack       :  0
      Intelligence :  0
      Defense      :  0
      Accuracy     :  0
      Evade        :  0
      Luck         :  0
      Attribute    : Fire, Earth
      Description  : A cape that reduces Fire Elemental damage by 30%.

    Inferi Cape
      Attack       :  0
      Intelligence :  0
      Defense      :  0
      Accuracy     :  0
      Evade        :  0
      Luck         :  0
      Attribute    : Water, Wind, Fire
      Description  : Protects against Craymels of Inferia, but weak against
                     Earth, Ice, and Lightning.

    Leather Cape
      Attack       :  0
      Intelligence :  0
      Defense      :  3
      Accuracy     :  0
      Evade        :  0
      Luck         :  0
      Attribute    : none
      Description  : A cape made of leather. Standard equipment for
    Thief's Cape
      Attack       :  0
      Intelligence :  0
      Defense      :  5
      Accuracy     :  0
      Evade        :  5
      Luck         :  0
      Attribute    : none
      Description  : The cape of choice for pirates.


    Reverse Doll - A voodoo doll that automatically resurrects the dead.


    Black Onyx - A jewel that increases Max HP by 30%.
    Magic Mist - A crystal with smoke sealed within. Increases getaway speed
                 by 50%.


    Emerald Ring - A ring with special power. Reduces TP consumption by 1/3.
    Mental Ring  - A ring that eases the mind. Periodically regenerates TP
                   by 1% of max.
    Protect Ring - A ring with an engraving of a war god. Reduces physical
                   damage by 10%.


    Warrior Symbol - A warrior's crest. Increases Strength by 10%.

--Valuables--                                                         [(VI)III]

  Boarding Pass    - Got in Inferia City (automatic)
                     Needed to use ship to Barole.

  Collector's Book - Found in Elder's House in Rasheans.
                     Records everything you have had before in your inventory.
                     (Much like this list)

  Inferia Map      - A nifty little item that shows you the world of Infernia
                     as well as the towns AND the shops in the towns. It
                     tells all the shop is selling and for what price. Damn!!
                     if only I discovered this before I did my list.

  Manual           - Found in Regulus Dojo. Talk to the man in the 2nd room
                     from the right and choose the Manual option.
                     Allows you full control of your character in battle. MY
                     default option.

  Monster Book     - Records statistics of monsters you have fought. Their HP,
                     Exp, Gald, Attack, Defense, Items they drop and items
                     to be stolen. Note that you have to use Spectacles on each
                     enemy to know their Attack and Defense. Also you must have
                     received/stolen from them in order to know their items.

  Orz Earring      - Got from Mazet (automatic)
                     Needed to communicate with Celestians.

  Sorcerer's Ring  - Got from Rem (automatic)
                     Press R1 to release a ball of light to open certain 


                                 <<<Shops>>>                            [(VII)]

This is where I will compile a list of shops in the game and what they sell.    

--Far Away Village, Rasheans--                                         [(VII)I]

  -Traveller's Shop-

  Items           Gald per unit
  Apple Gel        100 
  Panacea Bottle   160
  Life Bottle      400
  Bread             60
  Cheese            60
  Lettuce           60
  Long Sword       300
  Whistle          300
  Soft Leather     300
  Cloak            200
  Leather Helmet   240
  Lid Shield       100

--Regulus Dojo--                                                      [(VII)II]

  -Victory Shop-

  Items           Gald per unit
  Francesca        400
  Short Spear      300
  Short Sword      200
  Power Arms       400

  -Grand Trophy-

  Items           Gald per unit
  Apple Gel        100
  Panacea Bottle   160
  Life Bottle      400
  Spectacles        50
  Bear Meat        150
  Carrot            50
  Cabbage           60

  -Iron Fortress-

  Items           Gald per unit
  Hard Leatheer    400
  Robe             300
  Leather Helmet   240
  Wristband        240
  Wooden Shield    200

--Town of Academia, Mintche--                                        [(VII)III]

  -Student Store-

  Items           Gald per unit
  Apple Gel        100
  Orange Gel       200
  Panacea Bottle   160
  Life Bottle      400
  Spectacles        50
  Long Sword       300
  Francesca        400
  Long Spear       500
  Rod              400
  Ribbon           200
  Cape              30

  -Take Out-

  Items           Gald per unit
  Bread            60
  Rice            100
  Cheese           60
  Bear Meat       150
  Lettuce          60
  Tomato           80
  Onion            50

--Nostos Cave--                                                       [(VII)IV]

  -Egg Merchant-

  Items           Gald per unit
  Apple Gel       100
  Orange Gel      200
  Panacea Bottle  160
  Life Bottle     400
  Holy Bottle     200
  Dark Bottle     200
  Spectacles       50

--Treetop Village, Morle--                                             [(VII)V]

  -Traveller's Shop-

  Items           Gald per unit
  Apple Gel       100
  Orange Gel      200
  Melange Gel     1000 
  Panacea Bottle  160
  Life Bottle     400
  Holy Bottle     200
  Dark Bottle     200
  Spectacles       50


  Items           Gald per unit
  Bread            60
  Bear Meat       150
  Cheese           60
  Lettuce          60
  Cabbage          60
  Carrot           50
  Cucumber         50
  Lemon            60
  Strawberry       80
  Kirima           80

--Inferia City--                                                      [(VII)VI]

  -Golden Dreams-

  Items           Gald per unit
  Apple Gel       100
  Orange Gel      200
  Melange Gel     1000 
  Panacea Bottle  160
  Life Bottle     400
  Flare Bottle    600
  Holy Bottle     200
  Dark Bottle     200
  Spectacles       50

  -Winner's Shop-

  Items           Gald per unit
  Chain Mail      1900
  White Cloak     1480
  Circlet          760
  Iron Wrist      1320
  Round Shield    1600
  Leather Cape     100

  -Street Vendor-

  Items           Gald per unit
  Bread            60
  Rice            100 
  Cheese           60
  Egg              50
  Bear Meat       150
  Lettuce          60
  Tomato           80
  Onion            50
  Cucumber         50
  Kirima           80
  Lemon            60

  -Shop of Valor-

  Items           Gald per unit
  Short Lance     1920
  Crescent Axe    2200
  Heavy Grave     2000
  Poison Thorn    1440
  Bird Whistle    1640

--Port of Barole--                                                   [(VII)VII]


  Items           Gald per unit
  Tuna            200
  Shrimp           80
  Squid            80

--Town of Trade, Barole--                                           [(VII)VIII]


  Items           Gald per unit
  Bread            60
  Pasta            60
  Bear Meat       150
  Milk             50
  Cheese           60
  Cabbage          60
  Potato           50
  Carrot           50
  Lemon            60
  Kirima           80

  -Heavy Arms-

  Items           Gald per unit
  Partisan        2960
  Steel Sword     2400
  Knight Saber    1600
  Needle Glove    2400
  Mace            1200
  Bird Whistle    1640
  Chain Mail      1900
  Misty Robe      1440
  Ahmet Helmet    1440
  Bracelet        3360
  Buckler          460
  Round Shield    1600

  -Shop Desire-

  Items           Gald per unit
  Magic Mist       6000
  Poison Charm     6000
  Stun Charm      24000

  -Shop of Need-

  Items           Gald per unit
  Apple Gel        100
  Orange Gel       200
  Melange Gel     1000 
  Panacea Bottle   160
  Life Bottle      400
  Flare Bottle     600
  Syrup Bottle    1200
  Holy Bottle      200
  Dark Bottle      200
  Spectacles        50

--Ship Passage--                                                      [(VII)IX]

  -Sea Merchant-

  Items           Gald per unit
  Lemon Gel       2500
  Pine Gel        3500
  Miracle Gel     6000
  Syrup Bottle    1200
  Water Crystal   6000
  Poison Charm    6000
  Thief's Cape    2400

--City of Scorched Sand, Chambard--                                    [(VII)X]

  -Running Water-

  Items           Gald per unit
  Apple Gel        100
  Orange Gel       200
  Melange Gel     1000 
  Panacea Bottle   160
  Life Bottle      400
  Flare Bottle     600
  Syrup Bottle    1200
  Holy Bottle      200
  Dark Bottle      200
  Spectacles        50

  -Hot Shot-

  Items           Gald per unit
  Dao Blade       4400
  Crescent Axe    2200
  Halberd         3800
  Pretty Whistle  3160
  Gem Rod         3200

  -Heat Up-

  Items           Gald per unit
  Ring Mail       3500
  Cross Helm      3600
  Gold Circlet    3560
  Kite Shield     4000


  Items           Gald per unit
  White Cloak     1480
  Silk Cloak      1840
  Feather Robe    1560
  Blue Ribbon     2800
  Leather Cape     100
  Kitchen Mitten  3560

  -Bard Foods-

  Items           Gald per unit
  Lettuce          60
  Cabbage          60
  Potato           50
  Cucumber         50
  Carrot           50
  Onion            50
  Tomato           80
  Beef             60
  Radish           60
  Lemon            60
  Strawberry       80
  Banana           50
  Kiwi             80
  Kirima           80

  -Cham Foods-

  Items           Gald per unit
  Bread            60
  Pasta            60
  Rice            100
  Bear Meat       150
  Squid            80
  Shrimp           80
  Cheese           60
  Egg              50
  Milk             50
  Tuna            200
  Tofu             60
  Koria            60

--Mt. Farlos Sanctuary--                                              [(VII)XI]


  Items           Gald per unit
  Apple Gel        100
  Orange Gel       200
  Melange Gel     1000 
  Panacea Bottle   160
  Life Bottle      400
  Holy Bottle      200
  Dark Bottle      200
  Spectacles        50


                                <<<Extras>>>                             [(IX)]

--Lens--                                                                [(IX)I]

There are lens hidden invisibly around the world of Inferia and Celestia. 
These lens do not appear in your inventory and can only be checked from Irene
or when you find another.
Finding these does lead to some reward...

Irene in Chambard will offer these items.
10 Lens - Combo Counter
20 Lens - Inferia Cape
30 Lens - 
40 Lens -
50 Lens -
60 Lens -

The locations are : 
Disc 1 :

 1)Chest in Reid's basement. Far Away Village, Rasheans.
 2)Sealed door at entrance of Far Away Village, Rasheans.
 3)Pink present in Regulus Dojo. 1st room from the right.
 4)On table of cups in Regulus Dojo. 2nd room from the right.
 5)At the base of the tree on the path towards Craymel Ball game. Mintche.
 6)Chest on the lower level of Mt. Mintche Observatory
 7)Return to Mintche University, at the control panel of Water Craymel Room.
 8)In Nostos Cave. In the room after the dead bodies. In a stack of wood.
 9)In the fireplace of Mazet's house. Treetop Village, Morle
10)On the end of a secret path above 2 rays of light in the first screen of
   Undine's Stream.
11)In the roots of the trees behind the Great Statue in the Forest of 
12)In the plant near the stairs in the Imperial Playhouse, Inferia City
13)In the chest of drawers in the guest room in the Inferia Castle, Inferia
14)On a stack of papers in the Observatory Room of the Royal Observatory of
   Astronomy, Inferia City.
15)Barrels near ship to Barole, Port of Inferia.
16)Hidden boxes near bottom of screen, Port of Barole.
17)Golden Pots in the Shop of Desire, Barole.
18)At the end of the path where the trap on the middle path lies, Sylph Cavern
19)In the pots in the corner room of the second class area, Ship Passage
20)The sign of the fountain, Chambard.
21)In between the chairs on the second floor of the Bistro, Chambard.
22)In the room right after the camp. See Walkthrough [(V)IX], Efreet's Gorge
23)In the dresser in the room of the Farlos Sanctuary.
24)In the ruins of Meredy's ship, Rasheans Forest.
25)In the rocks above the last Load Point before the Stone Sanctum, Mt. Farlos.
??)(Hidden Area)Area SouthEast of Sylph Cavern (need Aerial Board)
??)(Hidden Area)The big island next to the line of islands leading to the North
   of the world, NorthWest of Chambard (need Aerial Board)

Disc 2:

28)On the ledge to the right of the door. Cape Fortress.
29)On the glass table in Meredy's house. Imen.
30)On the bottom left wall of Gnome's Village.
31)In the mug in Basement Level 4 Room 11. See map above [(V)XII]. Basement.
32)In a box of stones in Basement Level 1 Room 3. See map above[(V)XII].
33)In Van Elitia's Engine room near the top side of Engine. Van Elitia. 


--Wonder Chef--                                                        [(IX)II]

Disc 1:

 1)Piggy Bank in house opposite farmer in Far Away Village, Rasheans.
   Teaches : Sandwich
 2)Armor beside counter in the Traveller's Shop. Far Away Village, Rasheans.
   Teaches : Omelette
 3)Yellow kettle in rooms of Inn. Regulus Dojo.
   Teaches : Beef Stew
 4)Pink Flower in cafeteria. Town of Academia, Mintche
   Teaches : Hamburger
 5)In the house with the shop 'Treetop'. It's the big pumpkin. Treetop Village,
   Teaches : Garden Salad
 6)In Mazet's house on the second floor. Check the chest. Treetop Village,
   Teaches : Fruit Juice
 7)A stand near the window of the second floor of the Inn, Inferia City.
   Teaches : Cream Stew
 8)Plant near the entrance of the Imperial Playhouse, Inferia City.
   Teaches : Soft Cake
 9)Blue Anchor in the Angler, Port of Inferia
   Teaches : Fish Stew
10)Box in the far south of screen, Port of Barole
   Teaches : Calamari
11)Man on the roof of Scaroni Grill, Barole
   Teaches : Steak
12)Wardrobe in the room of the Inn. Barole.
   Teaches : Pot Pie
13)On the bed on the top of the room in the room of the Inn, Chambard
   Teaches : Carbonara
14)Champagne bottle in the Bistro, Chambard
   Teaches : Seafood Pasta

Disc 2 :
15)Vacuum like thingy in Meredy's Room. Imen.
   Teaches : Sweet Rice
16)Book on the ground in Library. Imen.
   Teaches : Fruit Cocktail
17)Dustbin like thing in Galenos' Room. Ruined City, Luiksha.
   Teaches : Bitter Tofu
18)Box in ruins on screen after bridge after talking to Galenos. Luiksha.
   Teaches : Hot Borsch
19)Clock in Chat's hut. Hut.
   Teaches : Honey Ramen
20)Boiler/Heater in the Fish/Ingredient Shop. Port City, Peruti.
   Teaches : Spicy Shrimp
21)Snowman in 2nd room in Inn. Port City, Peruti.
   Teaches : Sushi


--The Mathematician--                                                 [(IX)III]

This section is about the merchant found in Barole who plays an arithmetic game
with you. At first I was overwhelmed but later I found the 'formula' for
defeating him. Firstly the levels you see when you fight him refer to the total
number of stones on all 3 piles. The higher the level the higher the number.
The max level is 100. Each time you lose the level decreases by 1 and each time
you win, it increases by 5.

Now for the strategy. 

1)Remember that the magic number is 4.
2)In order to have a sure win situation, you have to pick up a stone such that
  all 3 piles are with a number that is a multiple of 4.
  Eg.     Pile #1  4   (4 x 1)       or         Pile #1  32   (4 x 8)
          Pile #2  8   (4 x 2)                  Pile #2  64   (4 x 16)
          Pile #3  12  (4 x 3)                  Pile #3  40   (4 x 10)
  However the reverse is also true. If the merchant picks a stone and the 
  result is that all 3 piles are multiples of 4, you are garunteed to lose.

3)How to stop him? From the start, calculate how many stones are each pile in
  excess of before it reaches its highest multiple of 4.

  Eg.    Pile #1  5     ---  excess of 1 to reach 4
         Pile #2 16     ---  excess of 0 to reach 16
         Pile #3 15     ---  excess of 3 to reach 12

4)Your objective is to make it such that when you pick up any stone(s), all 
  that is left will be a pair of piles that have the same number of excess
  stones. (ie the other pile has to be of 0 excess)
  (As in 3) )
  Eg.    Pile #1  5         ---  excess of 1 to reach 4
         Pile #2 16         ---  excess of 0 to reach 16
         Pile #3 13(pick 2) ---  excess of 1 to reach 12
  Now you have a pair of piles that have excess of 1 stone.

  NOTE: If you have a sequence of piles that have piles with 1,2 and 3 excess
        stones (i.e. no way to make a pair) then let the merchant start.

5a)Once you have got this pattern, you are garunteed to win. All you have to do
   is to match the merchant pickings such that the total pickings from that pile
   is equals to 4. 

   Eg. Merchant picks 2 from Pile #2
       You pick 2 from Pile #2 to make it 4 drawn from Pile #2.
   Eg. Merchant picks 1 from Pile #2
       You pick 3 from Pile #2 to make it 4 drawn from Pile #2.

5b)An exception would be when the merchant draws the excess number from one of
   the excess piles.
   (As in 4) )
   Eg. Merchant picks 3 from Pile #1
       You pick 1 from Pile #1 to make it 4 drawn from Pile #1.
   but if
   Eg. Merchant picks 1(which is the amount of excess) from Pile #1
       You pick 1 from Pile #3 to make it multiple of 4 on all 3 piles.

   Then you continue as in 5a) all the way to victory. Don't mess up...
   especially at the end and you can win every game. NO LUCK INVOLVED!!!!

I have had requests for a full example so here goes. 
Pile #1 : 12
Pile #2 : 21
Pile #3 : 18

with step 3, calculate the excess stones.
      Pile #1 12     ---  excess of 0 to reach 12 (4 x 3)
      Pile #2 21     ---  excess of 1 to reach 20 (4 x 5)
      Pile #3 18     ---  excess of 2 to reach 16 (4 x 5)

So onto step 4, in order to get 2 piles with the same excess number, i take
1 from pile #3. So now it is 
      Pile #1 12     ---  excess of 0 to reach 12 (4 x 3)
      Pile #2 21     ---  excess of 1 to reach 20 (4 x 5)
      Pile #3 17     ---  excess of 1 to reach 16 (4 x 5)

Merchant picks 3 from Pile #3.
      Pile #1 12     ---  excess of 0 to reach 12 (4 x 3)
      Pile #2 21     ---  excess of 1 to reach 20 (4 x 5)
      Pile #3 14     ---  excess of 2 to reach 12(4 x 3)

ACK!!! the excess numbers have changes. So i pick 1 from Pile #3 to make it 
equal again
      Pile #1 12     ---  excess of 0 to reach 12 (4 x 3)
      Pile #2 21     ---  excess of 1 to reach 20 (4 x 5)
      Pile #3 13     ---  excess of 1 to reach 12(4 x 3)

Merchant picks 1 from Pile #3.
      Pile #1 12     ---  excess of 0 to reach 12 (4 x 3)
      Pile #2 21     ---  excess of 1 to reach 20 (4 x 5)
      Pile #3 12     ---  excess of 0 to reach 12(4 x 3)

ACK!!! the excess numbers have changes. So i pick 1 from Pile #2 to make it 
equal again
      Pile #1 12     ---  excess of 0 to reach 12 (4 x 3)
      Pile #2 20     ---  excess of 0 to reach 20 (4 x 5)
      Pile #3 12     ---  excess of 0 to reach 12(4 x 3)

And so on and so forth till you win!! ta da........hope that helps..........


--Hidden Areas--                                                       [(IX)IV]


                                <<<Credits>>>                             [(X)]

Well here are the people i need to thank in order for this faq to be made.
They are in no definitive order.

1)Namco for making this fabulous game
2)Gamefaqs for putting it up (http://www.gamefaqs.com)
4)Thanks to Russ Ridgeway <jedikestrel@hotmail.com> who notified me of the
thief event in Barole

Well this is the end for now. If you have any tips or comments or anything 
that even remotely help the building of this faq, mail me at 

The latest version of this FAQ can be found at GameFAQs.

Thanks for your time!!

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