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Strategy Guide by Terii Senshi

Version: 2.1 | Updated: 02/24/2002


                        Torneko: The Last Hope
                              FAQ V. 2.1

                                  By

                   Terii Senshi (teriisenshi@aol.com)


*****************
Table of contents
*****************

1.0 Getting Started
   1.1 Story
   1.2 Controls
   1.3 Basic Tips
   1.4 Warrior Class
   1.5 Mage Class

2.0 Torneko Village
   2.1  Torneko's House
   2.2  The Castle
   2.3  Town Square
   2.4  Graveyard
   2.5  Magic Shop
   2.6  Old Man's House
   2.7  Explorer's Inn
   2.8  Melding Shop
   2.9  Blacksmith
   2.10 Decrepit Mansion

3.0 The Dungeons
   3.1  Odd Field
   3.2  Mansion
   3.3  Castle Dungeon
   3.4  Cemetery Dungeon
   3.5  Mt. Fiery
   3.6  Lost Forest
   3.7  Toro Ruins
   3.8  The Magic Dungeon
   3.9  The Magic Dungeon Revisited
   3.10 The Well
   3.11 Mage Dungeon
   3.12 Sword Dungeon
   3.13 More Magical Dungeon
   3.14 Ordeal Mansion

4.0 Exploration Log
   4.1 Exploration Log List
   4.2 Exploration Log Titles

5.0 Advanced Tips and Secrets
   5.1 Gargoyle Shops
   5.2 Identifying Items
   5.3 Infinite Clone Trick
   5.4 Start as a Warrior or Mage
   5.5 Backing up Saves
   5.6 Disappear Trick
   5.7 Sacrifice Trick

6.0 Location of Rare Items
   6.1 Monster Scroll
   6.2 Golden Items
   6.3 Loto Sword & Shield
   6.4 Misc. Items

7.0 Monsters
   7.1 Monster Table
   7.2 Extended Monster List
   7.3 Monster Abilities

8.0 Items
   8.1 Item Tables
   8.2 Extended Item Lists

9.0 Skills & Spells
   9.1 Shield Skills
   9.2 Sword Skills
   9.3 Spells

10.0 Experience Chart


                          ******************
                           Version Changes:
                          ******************

2.1 Added methods to get a lot more sword skills. Also added which swords you
    need to be equipped with to get the skills. Updated the prices of almost
    all the items in the item list.

2.01 Just a minor update. I had the methods to get Invisible and Disappear
    Warrior skills reversed so I switched them. Not much else.

2.0 A major update. The entire FAQ was reordered and reformatted. Added
    sections for all the dungeons before the Magic Dungeon. Added a lot of
    new information in other sections. Most noteworthy is some new tricks
    in section 5.0. Also, now contains the location of all Golden items as
    well as the Miracle and Falcon swords. Still has a few ?'s left, but
    I won't be able to update it for a while, as my memory card decided to
    erase my save.

1.11 A minor update. Added a section on how to get warrior skills. Made a few
    other minor changes as well.

1.1 Updated and reformatted all existing lists. Added the following sections :
    General Tips, Dungeon Tips, and Rare Item Locations.

1.0 The first version of this FAQ. Contained only a Monster List, Item List,
    Skill List, and Exploration Log List. Not very complete.



                             *********************
                              1.0 Getting Started
                             *********************

***************
 1.1 The Story
***************

"Legends told of the Joy Chest that lay hidden in the depths of the mysterious
Magic Dungeon. It was described as a mystic chest that bestowed happiness on
whomever held it. Many brave souls ventured into the Magic Dungeon seeking
the chest, but none were ever successful.

"Then Torneko, a man who dreamed of becoming the worlds greatest merchant
came to the kingdom. He began his dungeon exploration at the request of the
King. Soon he had his own store which grew bigger and more popular each time
he emerged from the dungeons with goods to sell.

"Thanks to the support of his wife Nina, his son Paulo, the friendly
carpenters Ed and Mondo, and store employees Gon and Polly, Torneko eventually
succeeded in fighting his way through the Magic Dungeon and bringing back the
Joy Chest. The magic song of the Chest not only made Torneko happy, but the
entire village as well.

"And so Torneko settled down to a peaceful life. However, just six months
after his original adventure, more troubles arose. Monsters appeared outside
of dungeons and began threatening people's homes. The King was distraught.
Eager to put things right, Torneko decides to once again set out on a grand
adventure." - Torneko Instruction booklet


******************
 1.2 The Controls
******************

DIRECTIONAL BUTTONS - Selects command from menus.
                      Moves Torneko.

SELECT BUTTON - Displays the map in the dungeons.

START BUTTON - Not used.

SQUARE BUTTON - Changes Torneko's direction without moving. Hold and
                press the direction you want Torneko to face.

TRIANGLE BUTTON - Opens menu.

CIRCLE BUTTON - Moves Torneko extra fast. Hold down and press the direction
                you wish to move.
                Cancels commands on the menu.

X BUTTON - Attacks directly in front of Torneko.
           Accepts command on the menu.
           Scrolls text messages.

CIRCLE & X - Hold both down to have Torneko sit and wait (used to heal).

L1 BUTTON - Shoots and arrows.

R1 BUTTON - Toggles Diagonal movement.

L2 BUTTON - Cast the selected spell. Can only be used if Torneko is a Mage.
            Use skills set on sword. Can only be used if Torneko is a warrior.

R2 BUTTON - Not used.


******************
 1.3 General Tips
******************

Learn the basics of the game in the Odd Field (the first dungeon Torneko
enters). It provides many helpful hints on how to play.

Watch Torneko's HP. If they fall too low, have Torneko sit and rest by
pressing CIRCLE and X.

Try items to see what they do. In later dungeons some items may be
unidentified, try using them or equipping them to see what they do. Just
watch out for cursed items. Check section 5.2 for ways to unidentify items.

There are many ways to escape from a dungeon -- Complete the objective, use
an Outside Scroll, have a priest teleport you out, use the Escape Sword
Skill, or use the Outside spell. If you are in trouble it's wise to not risk
defeat and exit so you can keep the items you found.

If you do get defeated it's usually best to reset the game, you don't want to
lose items that took you many hours to obtain.

Talk to the people in the village, they can give you many useful hints.

Don't stay on any floor too long. If you take 2000 steps on a floor a gale
force wind will blow Torneko out of the dungeon, this has the same effect as
if Torneko had died.

Use ranged attacks to beat monsters. If you are having trouble with monsters
try shooting them with arrows, or waving staves, or even hurling herbs at
them. There's no reason to risk getting hit if you don't have to.

Gargoyles are extremely tough. In later dungeons you will find shops run by
Gargoyles, do NOT try stealing from them, they will smite you with a single
blow. If you really feel like stealing though, check the Gargoyle Shop
section (5.1)


*******************
 1.4 Warrior Class
*******************

After you defeat the Darkevil chest, you can change your job at Remi's Magic
Shop. You can be a Merchant, Mage, or Warrior.

The Warrior class can not equip rings, nor can it waves staves or read
scrolls. These can drawbacks can be annoying, but to make up for it a
Warrior can learn skills. There are a total of 100 warrior skills, 40
shield skills, and 60 sword skills.

Each sword and shield can have only 3 skills set on it, and once you set a
skill to one item it can't be set on another. Skills are set by the type of
equipment, so for example if you set Escape on a Copper sword, all Copper
swords can use that ability until you leave the dungeon. When you use a
skill, it reduces you belly, so be sure to bring lots of bread.

Setting skills on your equipment makes them breakable. If your equipped
sword and shield has one or more skills set on it, then it may break if
you step on certain traps (Land Mine, Falling Boulder, Flying Rock), they
also may break if you get hit by a brutal hit. This is why you should
always swing your sword before making a step, to reveal traps so you can
avoid them. Also try not to let monsters with that Charge Up ability hit
you with a brutal hit.

With the right skills, the Warrior is easily the most powerful class. The
problem is obtaining all those skills. In the skills section (9.0) it lists
all 100 possible skills. Also listed is methods to obtain most of the skills
(Unfortunately I don't have the methods to get every skill). You shield fairly
easily be able to obtain about 30 skills, the rest can be tricky to get.
Numerous skills have a random chance to get, sometimes that chance is
extremely low (less than 1%).

The most essential skill to get is Bread Drop. The chances to get it are
very low, but if you keep trying eventually you'll learn it. It's possible
to survive as a warrior without Bread Drop, but doing so severely limits the
amount of skills you can use. To get this skill you can go into the Lost
Forest and keep cloning and killing Oniono, about half the time they will
drop a bread. Just keeping picking up the breads, and eventually you'll get
Bread Drop (but it will take a while).

There is one item that will make your life much easier, the Lifedrain sword.
When you hit a monster with this sword it reduces the monster to 1 HP, or
kills it if it only had 1 HP. The sword also gains a number of plusses equal
to the amount of the damage it did. Unfortunately it breaks if it goes over
+99. Swinging the sword will also reduce the number of plusses by 1, but
don't go below -99 or it will break as well.

By itself the sword can be fairly useful. It can kill any monster in 2 hits.
If the sword starts getting too strong just sit still and swing the sword to
reduce it back down.

However, the sword's true power shines when you equip it with certain skills.
If you use an ability on the sword it won't lose it's plusses, and it also
won't gain plusses from dealing damage. The absolute best skill to use it
with is Miracler. Just get the sword up to +99 (or close to it), and start
using Miracler. Miracler does the same damage as a normal attack would do
(without the Lifedrain ability), so with a +99 Lifedrain sword, you can do
major damage and heal 10 HP as well! The only drawback is that Miracler
weakens the sword by 1 every time you use it. But with a LifeDrain that's not
a problem, just attack normally if it's start getting low. But be very
careful not to go over +99.

Their are a number of other useful Warrior Skills as well:

Bread Drop:
  The most useful skill. The most powerful skill ever is worthless if you
  don't have the belly to use it. For only 10 bread you can cause a monster
  to drop a bread that restores 50 belly! With this skill food is no longer
  a problem, and with almost every skill making you hungry, the skill is
  a necessity.

Dragon Breath:
  This is a good ranged attack. It lets you weaken the monster before it even
  reaches you. At early levels it can easily kill monsters before they get a
  chance to hit you.

Escape:
  Another very handy skill. With this you don't need to worry about finding
  an Escape scroll (which you can't read anyway). Any time you have a sword
  you can escape.

Kamikaze:
  If you really get into a difficult spot, this skill can be a life saver. But
  it reduces you to 1 HP so be careful.

KO-Hit:
  Even better than Kamikaze, because it doesn't reduce your HP, but it does
  reduce your belly by 15.

Miracler:
  As mentioned above this skill is extremely powerful combined with a
  Lifedrain sword. With other swords it just can't do enough damage though,
  but still early on healing 10 HP can be very helpful. Another good use of
  this skill is to equip it on a sword with another ability. If you equip it
  with Multi-Cut or Spin-Cut, the sword will do the Multi-Cut or Spin-Cut
  ability, but will also heal you 10 HP for each monster hit (possibly 80
  with a Spin-Cut!).

Multi-Cut:
  One of the best abilities. It does good damage and can hit up to three
  monsters. Very useful for finding invisible monsters. It does however weaken
  the sword though, so try to equip it on a sword you have multiples of.

Quick Step:
  Another very useful skill. It can allow you to kill monsters with them having
  less chance to hit you, but can also be used to easily run from monsters.

Surge:
  Healing is always useful, which makes this skill a must. It can easily be
  a lifesaver when facing tough monsters. It uses 10 hunger though so watch
  your belly.

1-Damage:
  Reduces any damage to only 1 point, the only drawback is that your shield
  strength is reduced by 1. Not a really huge problem though.

Defense Up:
  This skill will increase your defense by 20. At the mid levels this can be
  a life saver, but at the lower levels, the monsters will still be doing too
  much damage. Of course if you have your +99 equipment on then this skill
  isn't as necessary.

Disappear:
  The skill so helpful that it has its own section (5.6). With this skill
  set Torneko will be invisible and monsters will ignore you. It does however
  use belly at the rate of 1 every 2 steps. Of course with Bread Drop, that's
  not a problem.

Hunger-X:
  Tied with Bread Drop as the most useful skill. This will eliminate the food
  usage from walking around, so you can use all your bread on skills. But more
  importantly it will let you stay on the floor until the wind comes, killing
  monsters.

Magic Back:
  The equivalent of having a Magic shield. If you don't have the Spell Bounce
  ability on your shield, this skill can be very helpful. It prevents the
  Hypnotic attacks of the Clowns and Druinlords, as well as stopping other
  annoying magic attacks.

Parry Pass:
  This skill will save your life in Monster rooms. As long as 2 or more
  monsters are near you, their attacks will hit each other instead of you.

Skill-X:
  The equivalent of having a Skill-X shield. If you don't have the Skill-X
  ability on your shield, this skill can be very helpful. It prevents the
  Executer family monsters from doing brutal hits that can destroy your
  equipment, also stops monsters from charging up to do brutal hits. It stops
  the Eyeball's confusion attack and other annoying skills as well.

Trap-X:
  With this skill you won't need to constantly swing your sword to find traps.
  A must have skill. If you set this and Skill-X on a shield, it makes your
  equipment unbreakable.


****************
 1.5 Mage Class
****************

After you defeat the Darkevil chest, you can change your job at Remi's Magic
Shop. You can be a Merchant, Mage, or Warrior.

The Mage class can not equip a sword or shield, and the damage done
bare-handed does not increase past level 1. Basically this means that other
than slimes, and other little monsters, a Mage can not stand up to monsters
on their own. To make up for this large drawback, Mages learn spells that they
can cast. There are a total of 50 spells that a Mage can learn, however you
can only know 30 spells at any given time. One other advantage Mages have is
that they don't get hungry.

When you enter a dungeon, the only spells you know are Blaze and Sacrifice.
Every time you go up a level as a Mage you learn a random spell (or two,
sometimes you won't learn a spell). Since the spells you learn are random
you need to rely on luck to get the spells you need.

When you cast a spell it takes a certain number of HP. The more powerful
spells taking more HP. With spells taking HP, and Mages having extremely low
defense, you really need to be watch you HP carefully. Be sure to make good
use of Super Herbs and Healing Pots.

Whenever you learn a new spell that you've never known before it gets added
to your spell list in the Exploration Log. If you have an item called a
Spellbook, you can write the name of a spell you know on it, and use the
Spellbook to cast that spell. This can help reduce the reliance on luck of
getting the right spells.

The Sacrifice spell that you start with can sometimes get you out of tough
situations. When you cast the spell you have a 50% chance of immediately
dying, or slaying all monsters on the floor. You even get XP for the
monsters killed. If you're in a tough spot, you may want to try Sacrifice.

If you encounter a Mage type monster, you can be in some trouble. Torneko's
damaging spells will only do 1 damage to a Mage monster. However utility
spells such as Sleep and Disperse still work, as do instant death spells such
as Beat. If you run into a Mage monster (and you will run into many of them),
you can't rely on damaging spells to defeat them. For weaker Mages such as
Derangers and Druids you may be able to defeat them physically but anything
tougher and that's not an option. Hopefully you have an instant death spell
(Expel, Beat, Defeat, DefeatMax)

If Torneko is hit by a magic attack you may also lose a random spell you have
learned, some traps make you lose spells as well. This can make Mage monsters
even tougher. The Stopspell spell can prevent Mages from using there magic
attacks, so if you've learned that be sure to use it.

Of course, you don't have to rely entirely on spells. Be sure to make good
use of any items you have. Just remember that Mage monsters will be your
worst problem, other monsters you can use spells to deal with, so try and
save your best items for use against Mages.

One item that is extremely helpful for a Mage is the Heal Ring. This item will
restore 10 HP a turn, which can allow you to cast spells much easier. It's
drawback is that it makes you use food faster, but since Mages don't get
hungry, that's not a problem. Life Rings and Guard Rings also work well.
The Life Ring increases your HP by 50, which lets you cast more powerful
spells, plus you restore HP a little faster, and of course you can take
more hits from monsters. The Guard Ring increases you defense by 30, earlier
on this can be a real lifesaver.

Also since Mages don't get hungry, you should try and stay on each floor until
the wind comes. This way you can hopefully be a high enough level, and learn
enough spells to make it through the dungeon. Once you learn 30 spells
however, it's probably best to just run through the rest of the floors. By
that time you'll have enough HP, and since you can't learn any more spells,
leveling up won't have much of an impact. You may want to try and level up
to get more HP, but it depends on how easily you can defeat the monsters.

Here are some useful spells, try and write these in a Spellbook if you get one.

Blaze / Blazemore / Blazemost :
  These don't do much damage, but early on they can kill monsters, and they
  don't use many HP.

Bang / Boom/ Explodet / Hellblast / Big Bang :
  These damage all monsters in the room. If you run into a monster house,
  they can be a lifesaver. Bang and Boom are extremely useful early on.
  They do decent damage at a low HP cost.

Infernos :
  Good damage at a low cost, and it can hit more than one monster. The
  higher level versions cost too much though.

Bolt :
  A very nice ranged attack for early on. As with Infernos, the higher
  versions aren't cost effective.

Expel / Beat / Defeat / DefeatMax :
  Instantly slay monsters, even Mages. These spells are almost essential.
  Expel doesn't give any XP though, but at least it's relatively cheap.
  DefeatMax is like a Sacrifice that always works in monster houses. These
  spells are rather expensive though, and won't be of use till the lower
  floors.

Stopspell :
  Won't defeat Mage creatures, but at least they can't use their abilities
  and remove your spells.

Sleep :
  Useful for running away from monsters. Good for getting away from Mages.

Rob Magic :
  Early on this spell is extremely powerful, it actually heals you rather
  than hurting you. Later on though, it doesn't do enough damage to be of any
  use, the monsters will be able to do damage quicker that you can heal.

Farewell :
  Unfortunately this spell goes away when you cast it. But you should be sure
  to cast it as soon as possible. If you die it will bring you back from the
  dead one time.

Radiant :
  Not only allows you to quickly make your way to the exit, but also lets
  you see where monsters are so you can avoid them. Another almost essential
  spell.

Disperse :
  If you can't beat a monster, this works almost as well. Another very good
  spell for dealing with Mages.

Warp :
  This spell can be very useful in getting out of ugly situations.


                             *********************
                              2.0 Torneko Village
                             *********************

*********************
 2.1 Torneko's House
*********************

Torneko's House contains many things to do both inside and outside.

Inside there is the Joy Chest on the left side. Depending on whether the
Joy Chest is open or closed it changes what BGM is played in Torneko
Village, after you beat the Magic Dungeon, it also determines whether you
can visit the Magic Dungeon or the More Magical Dungeon.

On there right side are three Journals. The red journal contains tips on
exploring the dungeons, these can be helpful when you first start the game
so be sure to read them. The blue journal is used to save you game, you can
also sell items, and store them in your warehouse. The storehouse is not
available until after you beat the Castle Dungeon. The green journal contains
your exploration log, see the Exploration Log section (4.0) for more info.

There are also statues inside that you get for beating each dungeon. When you
start the game there aren't any but you get the following statues for each
dungeon:

  Mansion Dungeon -  Demonite
  Castle Dungeon -   Slime Nite
  Cemetery Dungeon - Mummy
  Mt. Fiery -        Golem
  Lost Forest -      Hork
  Toro Ruins -       Spectet
  Magic Dungeon -    DarkEvil Chest

Outside you can find Ed the carpenter, by giving him 1000 GP you can increase
the number of items you storehouse can hold up to a maximum of 250 items.
Each time you give him 1000 GP he will increase the number of items your
storehouse can hold by 10, but you need to go into a dungeon, and come back
out before he is finished.

On the right side of Torneko's house is a bank. You can deposit money in the
bank so that you don't lose it when you get defeated in a dungeon. The bank
is not available until after you beat the Mansion Dungeon. After you beat Mt.
Fiery the banker will also give you gifts depending on how much money you
have in the bank. The gifts are as follows:

  5,000 GP -     Joy Herb
  10,000 GP -    World Leaf
  30,000 GP -    Melding Pot
  50,000 GP -    Joy Ring
  100,000 GP -   3 Blank Scrolls
  200,000 GP -   Hunger-X Ring
  400,000 GP -   Club + 30
  800,000 GP -   Leather Shield + 30
  1,500,000 GP - Clone Pot, Vacuum Scroll, Prayer Scroll

****************
 2.2 The Castle
****************

To get to the Castle you must pass through Odd Field. After you beat Odd Field
once you can go straight to the Castle or go through Odd Field.

There's not much useful in the castle. There is an entrance to the Castle
Dungeon, but the guard won't let you pass until you beat the Mansion Dungeon.

There are numerous guards which will give you tips, you should talk to all of
them.

After you beat the Darkevil Chest you can give the King small medals. Small
medals can be found on floor 20+ of the Ordeal Mansion, floor 40+ of the Magic
Dungeon, and any floor of the More Magical Dungeon. If you give the King 20
small medals you will receive the Metal King Sword, if you give him 40, you
receive the Metal King Shield. After that he alternates giving you a Metal
King sword or shield for every 20 small medals you give him.

*****************
 2.3 Town Square
*****************

There are many people running around in the town square, some of them are
only there at certain times so you should definitely talk to them all.

After you beat the Cemetery Dungeon the baker will sell bread here. You can
buy Bread, Huge Bread, or Magic Bread.

After you beat the Odd Field, come back and you can enter the Mansion Dungeon.


***************
 2.4 Graveyard
***************

The graveyard can be accessed after you beat the Castle Dungeon.

There is a magic shop (see section 2.5) in the graveyard as well as an
entrance to the Cemetery Dungeon.

****************
 2.5 Magic Shop
****************

The Magic Shops is located next to the cemetery.

At the magic shop you can increase your level. It costs 1000 Gold per level,
and the maximum level you can reach is 5. Once you exit a dungeon however you
go back to level 1, but you can increase the level that you enter at.

You can also increase the numbers of used of your pots and staves (for a
charge of course). Pots can have up to 8 uses, and staves can have up to 99.

You can disperse down into a dungeon you've already entered as well. You can
only disperse down as far as you've gotten however. The lowest you can
disperse into the Magic Dungeon is floor 50, and the More Magical Dungeon
can't be dispersed into. Dispersal costs 1000 Gold per floor.

After beating the DarkEvil Chest, you can also change you class to a Mage or
Warrior for free.

*********************
 2.6 Old Man's House
*********************

After you beat the Lost Forest you can go to the Old Man's house. You need to
go here after you beat the Lost Forest and talk to the guard outside, he'll
tell you that the Old Man went to the Toro Ruins. Now you can go to the Toro
Ruins.

After you beat the Toro Ruins, you need to talk to the Old Man here so that you
can visit the Magic Dungeon.

After you beat the Darkevil Chest, you can enter the Sword or Mage Dungeon
here. To enter these dungeons, exit through the back door of the house. If
you are a Warrior you enter the Sword Dungeon, as a Mage you enter the Mage
Dungeon, Merchants will be denied access.

The mayor is also outside the house, talk to him to rename the village.

********************
 2.7 Explorer's Inn
********************

The explorer inn is full of adventurers that can give you tips on the game.
You can go to the inn after you beat the Lost Forest, but they won't let you
in until you beat the Toro Ruins.

******************
 2.8 Melding Shop
******************

You get access to the Melding shop once you beat the Toro Ruins. At the shop
you can meld together weapons and shields. First you need to select a base
item, then you select an item to meld with the base item. The items are then
melded together and you get a more powerful sword or shield as a result. The
resulting item is of the same type as the base item. Its strength is equal to
the strength of the base item plus the strength of the other item. The
resulting item also all abilities that both items had. For example if the base
item is a Copper Sword + 2 with the Critical ability, and the other item is
a Metabble sword + 7 with the 3-space sweep, and 2x Damage: Demons, then the
resulting item would be a Copper Sword +9 with all 3 abilities. Since the
resulting item is the same as the base item, it's best to put the sword or
shield with the highest base strength as the base item.

There are 20 possible sword abilities:
2x Damage: Demon
2x Damage: Doll
2x Damage: Dragon
2x Damage: Fire
2x Damage: Flying
2x Damage: Zombie
2-hit
360-degree
3-Space sweep
Breakable
Critical
Destroys Material
Gold Bonus
Hit & Heal
LifeDrain
Rustproof
Seal
Sure-hit
Tunneling Tool
Wont Break

If one sword has the Breakable ability and the other has the Wont Break ability
then the resulting sword will have neither ability, a weapon can't have both
those abilities. If one sword has the 360-degree ability and one has the
3-Space Sweep then the resulting item has the 360-degree ability, it overrides
the 3-Space Sweep ability. See the items section (8.2) for which weapons
have which abilities.

There are 12 possible shield abilities:
Payback
50% Fire Damage
50% Explosion Damage
Rustproof
50% Hunger Growth
Spell Bounce
2x Hunger Growth
Parry
Strength Maintenance
Seal
Skill-X
Thief-proof

If one shield has the 50% Hunger Growth and one has the 2x Hunger Growth
ability, the resulting item will have neither, they cancel each other out.
See the items section (8.2) for which shields have which abilities


****************
 2.9 Blacksmith
****************

You can go to the Blacksmith after beating the Toro Ruins.

At the blacksmith you can upgrade the power of your weapons. The blacksmith
will ask for two items (scrolls or herbs), if you give him the items, he will
increase the power of your weapon by 1. For every ten times you increase your
weapon he tells you a stupid rumor (please note the stupid part, these rumors
have no bearing on the game).

The Melding shop is generally a much easier way to increase the power of your
weapons.

***********************
 2.10 Decrepit Mansion
***********************

The Decrepit Mansion is located in the center of Torneko Village. You can not
get here until after you beat the Toro Ruins.

The main attraction here is the large mansion which is the Ordeal Mansion
(See section 3.14) however you can not enter until after you beat the
Darkevil chest. Be warned however, the monsters inside are very powerful, and
it is unwise to enter with strong weapons (+99 preferably).

On the left side of the mansion at the back is a man who will take you into
The Well (See section 3.10). You can enter The Well as soon as you beat the
Toro Ruins.


                              ******************
                               3.0 The Dungeons
                              ******************

***************
 3.1 Odd Field
***************

Items :             2
Job :               Any
Floors :            3
Items Found :       Bread, Flame herb, Herb, Joy herb, Bang scroll, Thunder
                    staff, Bronze shield, Leather shield, Club, Copper Sword
Cursed Items :      No
Unidentified Items: No
Traps :             No
Save Points :       No

This dungeon is quite easy and is here to introduce you to how the game
works. Each time you descend a floor it gives you some advice, be sure to
pay attention. If you lose 8 times, Nina will give you a Metabble Shield
and Metabble Sword. If you can't beat the dungeon with those, then you
probably shouldn't be playing this game.


**************
 3.2  Mansion
**************

Items :             0
Job :               Any
Floors :            6
Items Found :       Bread, Herb, Life herb, Strength herb, HearAll scroll,
                    See-All scroll, Iron Arrows, Silver Arrows, Leather shield
Cursed Items :      No
Unidentified Items: No
Traps :             No
Save Points :       No

There aren't any weapons in this dungeon, and the only shield you can get is
a Leather shield. However you will find a lot of arrows lying around. If you
find a Life or Strength herb be sure to eat them.

You'll need to rely on your arrows to defeat the monsters in here. Remember
that Iron arrows do the most damage, Silver arrows and Wooden arrows do less.
Silver arrows will however go through walls an enemies, so they can hit
multiple enemies. Be sure to use the right arrows for the right situation.

As long as you stay at a range, most of the monsters are relatively easy.
Phantoms can do a lot of damage at level 1, so stay away from them. Pillow Rats
can also do heavy damage, but luckily they won't advance Torneko making them
easy to shoot with arrows. If you find a Leather shield it can help reduce the
damage slightly.


*********************
 3.3  Castle Dungeon
*********************

Items :             0
Job :               Any
Floors :            6
Items Found :       Bread, Herb, Life herb, Blowback staff, Panic Staff,
                    Sleep Staff, Thunder Staff
Cursed Items :      No
Unidentified Items: No
Traps :             No
Save Points :       No

There are no weapon or shields in this dungeon, so you'll need to be careful
about staying away from monsters. Chew the Life herb if you find one, extra
HPs are always helpful. Try and save herbs for the lower floors when the
monsters can do higher damage. This dungeon focuses on staves, you'll find
plenty of them, and you need to rely on them, your regular attack won't do much
damage. Remember that if a staff has no uses you can still hurl it for one
last effect.

Blowback staves aren't very useful, they can kill the wimpy monsters, but
otherwise they're mostly useful for knocking away monsters so you can run.
The Panic staff can be quite helpful, it will allow you to attack the monster
without it attacking you, sometimes it can also cause a monster to attack
another monster. Sleep staves can be very helpful, allowing you to easily
kill the monster while it sleeps. Disperse staves can be used to get rid of
a monster temporarily. Thunder staves are the best however, they do enough
damage to kill any monster in this dungeon in one hit.

The two monsters to watch out for are Derangers and Demighouls. Derangers can
be very annoying as they can warp you away. Demighouls can split into two if
you hit them and they don't die. Even if they are asleep or confused they can
still clone themselves. Try and save your Thunder staves for them. Otherwise
try and kill them in corridors, where only one can attack you at a time. If
possible to get another monster behind the Demighoul so that it can't split.

***********************
 3.4  Cemetery Dungeon
***********************

Items :             0
Job :               Any
Floors :            6
Items Found :       Bread, Antidote herb, Blinding herb, Dance herb, Herb,
                    Ironize herb, Life Herb, Panic Herb, Paralyze herb,
                    Sleep herb, Strength herb, Super herb, Warp herb
Cursed Items :      No
Unidentified Items: No
Traps :             No
Save Points :       No

Another dungeon with no weapons or shields. In this dungeon you'll need to
rely on the many herbs that are lying around the dungeon. Dance, Panic, and
Sleep herbs are all useful for defeating monsters while they are incapacitated.
Ironize and Paralyze herbs are mostly useful for running from monsters. Warp
herbs can also get rid of a monster for a short while until it finds you again,
or you can chew one yourself to get out of a bad situation. Strength and
Life herbs should be eaten immediately to help make Torneko more powerful.
Herbs and Super herbs are of course used for healing. Make sure not to chew
bad herbs though.

The only two monsters that should be a problem are Bigshrooms and Hammermen.
Bigshrooms can reduce Torneko's strength. Be sure to use an antidote herb to
restore you strength, if you use a Strength herb it will only restore 1 point,
rather than increasing your max strength. If a Hammerman charges up, simply
step back a step and then attack, that way you won't get hit by a brutal hit.
Herbs are only one use items though, and you may need to attack some monsters
normally, try and save the herbs for tougher monsters like Mummymen or Iron
Ants.


****************
 3.5  Mt. Fiery
****************

Items :             2
Job :               Any
Floors :            10
Items Found :       Bread, Big Bread, Various herbs, pots, scrolls, staves,
                    shields, and swords
Cursed Items :      No
Unidentified Items: No
Traps :             Yes
Save Points :       Yes

This is the first dungeon that you can bring items into. If you have them, be
sure to bring in a sword and shield. This is also the first dungeon with traps.
The main trap to be concerned with in this dungeon is this land mine, stepping
on it reduces your current HP by 1/2. Try swinging your sword before stepping
to reveal traps. This is also the first dungeon with save points, check
section 5.5 for how to back up saves.

The first three floors should pose no problem. On floors 4 to 6 the Flames
can be pretty tough, and remember not to throw anything at them (such as herbs,
staves or arrows) because they will burn up with no effect. If a Brunie
charges power step back and then attack. The last 4 floors have some tougher
monsters. To fight Iron Turtles alternate between attacking and stepping back,
since they move at half speed they will never get to attack if you do this. As
Watch out for Goopis, they can grab your feet so that you can't move and them
call for help from Stone Man, be sure to kill them fast. Of course Goopis can't
move making them easy to attack at a range.


******************
 3.6  Lost Forest
******************

Items :             2
Job :               Any
Floors :            12
Items Found :       Gold Bags only. In the shops you can find various items
                    of all types except rings.
Cursed Items :      No
Unidentified Items: No
Traps :             Yes
Save Points :       Yes

This is the first dungeon with Gargoyle shops. See section 5.1 for information
on shops. You'll find lots of gold lying around, and you'll need to buy
items in the shops. You'll even need to rely on shops for bread, as well as
a sword and shield.

You can bring in two items, you should have a decent sword and shield from Mt.
Fiery, so bring them in. If you are really having problems, try to save up
50,000 gold and put it in the bank, the Banker will give you a Joy ring. The
Joy ring gives you 1 XP for each step you take, this can get you to high
levels very quickly.

There are many traps in this dungeon, but the main one that will give you a
problem is the poison arrow trap, combined with the Bigshroom's poison you
can easily find yourself with 0 strength. At 0 strength even a +3 sword won't
do much damage. This is why I recommend having a Scale shield (or a shield
with the Strength maintenance ability melded). Of course you should make sure
to check for traps before you step as well.

As before floors 1 to 3 are easy, use them to level up. Floors 4 to 6 have
some mean monsters Pillow Rats have high HP and do high damage, try to avoid
them or kill them at a range. Bigshrooms can poison you so kill them quickly
as well.

Floors 7 to 10 get a lot tougher. The Iron Turtles are here, so make
sure to step back every other attack to avoid them from attacking you. Stay
away from Dance Vegi, their dance attack can prevent you from attacking for a
while, if you start dancing just run away till it wears off. Yetis always
come in groups of 4, but they will sleep until you attack one of them. If you
can't kill them in one hit, then leave them alone.

Floors 11 and 12 can be very nasty. The Horks can rust you shield, the Shaman
can curse your equipment, and Skeletors like to knock your shield off. The
biggest problem however is the Berserkers, they will attack anything, including
monsters. Every time they kill a monster they go up a level and get tougher.
A leveled up Berserker can kill Torneko in one hit. Another problem is that
every monster here is a zombie. When you kill them, they may leave a grave,
and if another monster wanders near the grave they will come back to life.
Because of this, try to kill the monsters individually while no other monsters
are around, that way they won't get right back up. However, since everything is
a zombie, if you have a Zombie-X sword you can kill them real easily.


*****************
 3.7  Toro Ruins
*****************

Items :             5
Job :               Any
Floors :            12
Items Found :       Various types of all items except rings
Cursed Items :      No
Unidentified Items: No
Traps :             Yes
Save Points :       Yes

Toro Ruins can be fairly difficult, it has 15 floors and some pretty tough
monsters at the bottom. You can find traps of all different varieties, so
it is wise to swing your sword to find traps.

You can bring in 5 items, so make good use of them. You should bring in a good
sword and shield. If you deposit 30,000 gold in the bank you'll get a Melding
Pot which you can use to make a good sword and/or shield. Make sure your shield
has the 50% Hunger Growth ability as well as Rust-Proof (meld with a Leather
shield to get this), Strength Maintenance ability can be useful as well. Good
sword abilities include all the 2x damage abilities as well as 3-Space Sweep.
But just make sure to get your weapons as strong as possible.

If you deposit 50,000 gold you'll get a Joy Ring. This can make the dungeon
much easier, so if you're having problems save up to get this. Otherwise you
should bring in an Outside Scroll, and maybe some good staves you've found.

The first three floors are really easy, so try to build up some levels on the
early floors. If you brought in some bread, you should be able to stay on each
floor long enough to gain a few levels.

The next floors can be a little trickier. The Druids and Derangers can be
annoying, but the biggest problem is the Demighouls. Try to fight them in
corridors, so that if they split only one can attack you. Of course if you can
kill them in one hit, then there is no need to worry.

On Floors 7 to 10, watch out for the Druins. If you see won't don't attack it,
just let it sleep. If you can kill them in one hit, then you may want to kill
them to gain experience. Be sure to kill the Evillamps in corridors, that way
they can only summon 1 monster.

On the last floor, be careful of the Enchanter, their staff can have many
different effects, and can be quite dangerous. The Skeletors can be dangerous
too, you don't want to lose a shield. There really isn't much you can do to
easily stop these creatures, so just make for the exit as quickly as possible.


************************
 3.8  The Magic Dungeon
************************

Items :             10
Job :               Any
Floors :            27
Items Found :       Various items of all kinds
Cursed Items:       Yes
Unidentified Items: Yes
Traps:              Yes
Save Points :       Yes

That dungeon can be quite hard, but you can bring in up to 10 different items.
You'll also have access to the Blacksmith and Melding Shop. If you are having
trouble, just keep upgrading your weapons and shield, with both at +99 this
dungeon is a breeze.

The best shield abilities are Spell Bounce, and Skill-X they can both prevent
incredibly annoying and dangerous monster abilities. 2x Damage vs. Demons is a
good sword ability too, lots of monsters count as Demons.

Plus you can now find rings in this dungeon, Joy Ring is obviously worth
bringing in. If you can find a Shadow Ring, or Trap-X Ring bring them in too,
you can bring in 10 items, so don't worry too much.

The first 10 or so floors just have the same old monsters you've seen before.
Nothing too difficult here. Floor 14 introduces Shadows. These monsters are
invisible, and you can't see them. If they attack you, try to run into a
corridor, that way you know they are directly in front of you. In a room,
you never know which direction they are attacking from. 3-Space Sweep sword
ability can really help find, and defeat them. If you have a Shadow Ring it
will let you see them.

At Floor 18 you start running into some tough monsters. A lot of them are
demons, so try to find a Demon-X sword. The Revirocks can revive a monster
you defeat, so try to defeat them first.

Starting at floor 23, You'll encounter much tougher monsters. Shadowers are
here (they are just tougher Shadows). Bomb Crags will explode if you reduce
them to below 10 HP without killing them. Pay attention to their HP to make
sure they don't explode. Eyeballs however are probably the toughest monsters
though, as long as they are in the same room as you, they can confuse you.
Confuse-X Ring can be very helpful, so can the Skill-X shield ability.

On Floor 27 you'll encounter the Darkevil Chest. On Floor 27 you'll run into
a huge room full of monsters, including Darkevil Chests. The Eyeballs like to
confuse you, so hopefully you have something to prevent it. If not, the 3-Space
Sweep sword ability can help you hit monsters even when you are confused.
If you don't kill a Darkevil Chest in one hit they'll split open into
multiple other monsters, plus Darkevil Chests can do high damage.

Try to have a Heal Pot, or some Super Herbs. Bang, Defense, Pause, and TieDown
scroll can all be helpful too. Once you kill all the monsters proceed to the
door on the north wall to find the Darkeveil chest.

Items to be found:

Floor 15 : 20 Gold Bags
  These gold bags are easy to get. They're in a room with a locked door.
  You can get keys in the well.

Floor 23 : 2 Melding Pots
  You'll need a key to open the door to this room as well. Inside are 7 Bomb
  Crags and 2 Melding Pots. Each Bomb Crag is also on a Mine trap, you'll need
  a Trap-X Ring, to avoid them. You also need to be kill the Bomb Crags
  without them exploding. If they explode, or get hit by a land mine explosion
  it starts a chain reaction which will destroy the Melding Pots.


*****************************
 3.9 Magic Dungeon Revisited
******************************

Items :             10
Job :               Any
Floors :            100
Items Found :       Various items of all kinds
Cursed Items :      Yes
Unidentified Items: Yes
Traps :             Yes
Save Points :       Yes


Since you can bring 10 items in to this dungeon, it's pretty easy as long
as you have a good sword and shield. If you're having trouble try to get
better equipment before attempting again. The Skill-X and Magic Bounce shield
abilities are extremely helpful in here so make sure your shield has them.
50% Hunger Growth is good too (you don't want to run out of food).

Basically if you have problems, just keep melding your sword and shield to make
them tougher. Try visiting the other dungeons to get some new items.

Items to be found:

Floor 15 : 20 Gold Bags
  These gold bags are easy to get. They're in a room with a locked door.

Floor 23 : 2 Melding Pots
  You'll need a key to open the door to this room as well. Inside are 7 Bomb
  Crags and 2 Melding Pots. Each Bomb Crag is also on a Mine trap. You'll need
  a Trap-X Ring, or the Trap-X / Bust Trap skill. You need to be kill the Bomb
  Crags without them exploding. If they explode it starts a chain reaction
  which will destroy the Melding Pots.

Floor 30 : Ice Sword
  This sword is in a room with no entrance, you'll need to tunnel through the
  wall to get in (a Pick or Tunnel / Tunneler skill will do). Inside is the
  Ice Sword in the center and 8 Gargoyles around it. If you step on the Ice
  Sword, it will activate the Gargoyles. If you can't fight them (which you
  likely won't be able to) you'll need to escape immediately. Alternatively
  you can use a Thief Pot to suck up the sword, it won't activate The
  Gargoyles.

Floor 50 : Whirlwind
  This is inside a room with a locked door at the entrance. The sword is at
  the end of a large spiral. The spiral is filled with spikes, so you'll need
  the stepguard scroll or skill. At each corner is a trapdoor, so you'll need
  a Trap-X Ring or Trap-X / Bust Trap skill as well.

Floor 60 : Golden Pot & Golden Arrows
  These are in the same type of room as floor 30. The first time you will
  get a Golden Pot. If you come back again, you'll get the Golden Arrows,
  inside a Magic Box. After that all you'll get is Magic Box with a Scrap
  Scroll in it.

Floor 70 : Seal Sword
  This sword is in a room with a locked door at the entrance. Inside the room
  is a sort of cross-shaped ice patch. Since you can't control yourself on
  ice, getting this sword can be difficult. To get it, lure a monster to right
  in front of the door, now slide to the top and wait for the monster to be
  one square in front on the intersection. Now slide down, the monster will
  stop you at the intersection. Now slide to the right, and wait for the
  monster to be two steps away, now slide into the monster then slide up to
  where the sword is. There is a warp trap next to the sword, you can use it
  to get back out of the room. There actually 4 items in this room, however 3
  of them are mimics so you only need to get the one in the upper right corner

Floor 80 : Seal Shield
  The Seal Shield is in a room identical to the Seal Sword, you can use the
  same method to get it.

Floor 98 : Loto Sword & Golden Bread
  On Floor 98 you can get the almighty Loto Sword. The sword is on an island
  behind a locked door. This island is covered in warp traps so you can't get
  to the bread. There are two ways to get this item.

  1. Kill all the monsters on the floor. Equip a Passage Ring. Shoot a
  Change Staff at a crystal so that it bounces back and turns Torneko into a
  monsters. As a monster Torneko is immune to traps so just walk to where the
  sword is and wait for the transformation to wear off.

  2. If you come in a Warrior, set Ford and Trap-X to your shield, now you
  can walk right over the water and traps to get the bread. If you don't have
  Trap-X, you can use Bust Trap to destroy the traps instead.
  The Sword is behind a second locked door, so you'll need 2 keys to get it.
  If you come back in after having gotten the Loto Sword, you'll find the
  Golden Bread here. Further attempts will yield a Scrap Scroll.

***************
 3.10 The Well
***************

Items :             5
Job :               Merchant
Floors :            10 (1)
Items Found :       Various Scrolls, Herbs and Pots.
Cursed Items :      No
Unidentified Items: Yes
Traps :             Yes
Save Points :       No

The well can be found by talking to the man behind the Decrepit Mansion. You
can only enter it after you beat the Toro Ruins, and he won't let you in
unless you're a Merchant.

The Well works differently than other dungeons. Each time you enter there is
only floor, but you get to choose what level you want to try before you enter.
There are a total of 10 levels, and how far you've made it in the Magic
Dungeon determines which levels you can enter. If you haven't gone into the
Magic Dungeon then you can only try level 1.

Leveling up to level 5 at the Magic Shop is almost a necessity. As long as
you have a good enough Sword and Shield, you should be able to handle the
appropriate level.

Be careful of Mimics, on the easier levels they can be quite dangerous. Just
Remember that the only items you can get in here are Scrolls, Herbs, Staves,
and Pots. If you see a Sword or Shield then you know it's a Mimic.

After finding the stair down, you'll enter a room with 3 gold bags, a key, and
a warp out. The Well is a good place to get keys, as well as a good place to
get money. The gold bags have the following amount of gold (and remember there
are 3 gold bags):

Level 1 - 5400
Level 2 - 12000
Level 3 - 21000
Level 4 - 30000
Level 5 - 39000
Level 6 - 54000
Level 7 - 60000
Level 8 - 69000
Level 9 - 84000
Level 10 - 90000


*******************
 3.11 Mage Dungeon
*******************

Items :             0
Job :               Mage
Floors :            35
Items Found :       Ouside scroll, Spellbook, and various herbs, and staves
Cursed Items :      No
Unidentified Items: Yes
Traps :             Yes
Save Points :       Yes

This dungeon can be found at the Old Man's house, you'll need to be a Mage
to enter though. Be sure to check the Mage section for good tips (Section 1.5).

You can't bring any items into this dungeon, although as a Mage that's not
as big of a drawback as with other classes. You'll really need to rely on the
luck of which spells you learn as well as which items you get. It can be very
difficult to beat this dungeon.

Be sure to check the Mage Section (1.5) on tips for playing as a Mage. The
easiest way to beat this dungeon is to disperse down as far as you can, and
then cast Sacrifice, if it works, you can make your way to the stairs, and
then next time you can disperse further down.

If you want to beat it the standard way, then it can be very hard. Make sure to
swing you fist to look for traps, and be sure to stick around on each floor to
level up.

This is the only dungeon where you can find Spellbooks. If you find one, be
sure to choose a good spell to write in it (Beat and DefeatMax come to mind).
If you find a Joy Herb, try saving it a while, and make sure to chew it
immediately after leveling up. You want to maximize it's effectiveness.
Disaster Herbs can be handy too. Chew it after leveling up, and you'll only
lose a small amount of experience, but you gain another chance at learning
new spells.

The first 4 floors are easy - no mage creatures. Derangers appear on floor 4,
and Druids on floor 5. These are probably the only mage creatures you can
defeat with physical attacks.

The next 3 floors are pretty easy. Use this chance to level up. But whatever
you do, leave the Druins alone. You don't want to deal with mage creatures.
Although if you have the beat spell (or one of its varieties), you can kill
them for experience.

The next 3 floors are full of Zombie creatures, not too hard, but try not
to get surrounded. Use these floors to level up as well.

Floor 13 is where it starts to get really hard. Shadows live here, and can
sneak up on you and attack. Use spells that damage everything in a room, they
can defeat Shadows even though you can't see them. There really isn't much
you can do against the Enchanters and MagiWyverns. If you can kill them then
good, otherwise StopSpell can at least prevent them from making you lose spells.

If you make it to floor 16 the monsters get even tougher. Shadowers live here,
and they hurt more than Shadows. Wing Sages and Healers are the mage creature
to watch for. Healers can actually be beneficial though. Try to get them to
heal you.

From here on down, the monsters just keep getting tougher. There really isn't
much you can do without an instant kill spell (and hopefully the Radiant spell).
Just keep running, and with luck you can make it to floor 35. On Floor 35 make
sure to find the Magic Sword before leaving.

Items to be found:

Floor 35 : Magic Sword


********************
 3.12 Sword Dungeon
********************

Items :             0
Job :               Warrior
Floors :            35
Items Found :       All swords and shields, various herbs and breads
Cursed Items :      Yes
Unidentified Items: No
Traps :             Yes
Save Points :       Yes

This dungeon can be found at the Old Man's house, you'll need to be a Warrior
to enter though. Be sure to check the Warrior section for good tips
(Section 1.4).

The Sword Dungeon can be very hard. You can't bring in any items, yet the
monsters get tougher much faster than in the Magic Dungeon. You'll need to
rely on your Warrior Skills if you plan on making it to the bottom.

The easiest way to make it to the bottom is to take advantage of the
Disappear trick (See section 5.6). Finding a sword that can use Bread Drop
shouldn't be too difficult, but it may take a few tries before you do. Once
you have a good sword and shield, you can easily breeze down to the bottom.
There are also save points so you can back up your save, and start over from
the last save point if you die.

If you find a LifeDrain sword and have the Miracler skill it can make the
dungeon a lot easier (See section 1.4). You won't be able to meld your
weapons in this dungeon, so you can't make a sword with lots of abilities.
The Demon-X sword works well as lots of monsters count as demons. Surehit and
Windshear swords have nice abilities too. Of course attack power wise the
best sword you can get is an Abacus. When you are setting skills on your
swords make sure to take into account what abilities the sword has, you'll
want a good sword as your standard attacking sword.

For shield abilities Defense Up is extremely useful, it can help you reach
the lower floors, although the monsters in the last 10 floors do enough
damage that you still won't be able to survive many hits. Hunger-X is
obviously good as it allows you to stay on the floor gaining levels, and
not having to worry about food (other than for skills) is nice too. Trap-X
can make the dungeon much easier as well. However, the most useful skills
are Skill-X and Magic Back. Skill-X will stop the abilities of more monsters
but Magic Back can stop the Hypnotic attack of the Clowns and Druinlords.
I personally recommend using Magic Back, but Skill-X is very helpful too.
Just remember that each shield can only have 3 skills so choose them wisely.

If you step on a falling boulder, steel ball trap or land mine, that you may
lose your equipment, so make sure to always swing your sword before you step
(or use the Find Trap / Trap-X skill).

You'll find a lot of helpful herbs, be sure to make good use of them. Save
the Super Herbs for lower floors. Joy Herbs should be used right after you
level up, and try to save them for when you are at a high level. Hopefully
you can find a World Leaf or two, they will save you life once each.

You first objective will be to find a sword and shield. If you don't manage
to find both a sword and shield then you won't make it very far. Once you find
a shield set Hunger-X on it. This will allow you to stay on each floor until
the wind comes, and go up many levels. Bread Drop can allow you to stay on
each floor as well, but it's more work.

Once you get a decent sword and shield, you should have little trouble getting
to floor 10. Dance Vegi can be annoying, and make sure to kill Evillamps in
a hallway so they can't call for help. If you can't kill a Yeti in one hit then
leave them alone.

Floors 10 to 12 can be very annoying, the Shaman can curse your equipment,
Hork can rust your shield, and Skeletor can knock you shield off. However, the
worst enemy is the Berserker, if it levels up it can easily kill Torneko in
one hit. It's best just to run through these floors down to floor 13. If you
have a Zombie-X sword it is helpful here.

Floor 13 to 15 is fairly easy just be careful because Shadows live here.
Zombies can be annoying too as they can rust your sword. Try to level up
on these floors.

Floors 16 to 20 is where it really starts to get hard. Ag Devil are fairly
easy to kill but do heavy damage, Arc Demon and Gigantes are tougher to kill
but don't do quite as much damage. A Demon-X sword will prove very beneficial
on these floors. Healers and Revirocks are also a problem as they make it
harder to kill the other enemies. If you haven't set Defense Up already,
you should do it now, these monsters do heavy damage.

Floors 21 to 25 can be very tough. You'll encounter Dragons, Troll Max,
KillArmors and other tough monsters. The Eyeball confusion attack can be
devastating, hopefully you have a Skill-X shield (or the Skill-X ability).
In addition Shadowers roam around on these floors. You may still be able
to stick around and level up, but you'll probably end up just running through
these floors. Quickstep can be extremely useful in running. If you feel like
fighting, then Dragon Breath can help defeat the monsters at a range.

Floors 26 to 35 are a nightmare. Druinlords, Devil Clowns, and Evil Clowns
all live on these floors. If you don't have Magic Back then their Hypnotic
Attack will be very nasty. Of course other powerful creatures live here
as well, Rock Doll, Eliminato, Hellcrab, etc. The Mandoras will reduce your
belly making it harder to use your skills, and the Revirocks like to revive
any thing you kill. Definitely just run through these levels, you'll likely
be high enough level anyway. Remember to grab the Life Ring on Floor 35,
you don't want to have to go all the way back down to floor 35 again.

Items to be found:

Floor 35 : Life Ring


***************************
 3.13 More Magical Dungeon
***************************

Items :             0
Job :               Any
Floors :            100
Items Found :       Almost every item in the game
Cursed Items :      Yes
Unidentified Items: Yes
Traps :             Yes
Save Points :       No
Monsters:

To get into this Dungeon, you must open the Joy Chest in Torneko's house.
Now you can leave town, and instead of the Magic Dungeon, you can enter the
More Magical Dungeon.

Not only can't you take any items into this dungeon, you also can't take an
money, plus you can't level up at the Magic Shop before coming in. And to
make if even worse, you can't go to the Magic Shop and Disperse down below
floor 1.

The easiest method is to use the Disappear trick (section 5.6). The
hardest part will be finding a sword that you can use Bread Drop. Once you
have a shield, and an appropriate sword. You can set Disappear on your
shield and Bread Drop and your sword. Since this dungeon is 100 floors it
would be a good idea to make sure you have some spare bread, in case you
run into an area where there aren't enough monsters. I also recommend setting
Trap-X on your shield, and be sure to add Ford if you want to get the special
items in the dungeon.

If you don't want to use that method, or don't have the skills, then here are
some more strategies:

The More Magical Dungeon, can be practically impossible, but with the right
strategy, it's definitely possible. You can enter as a Merchant, Mage, or
Warrior. I Strongly Recommend against a Merchant, The lowest I made it with
one was floor 21. Some people have suggested a Mage, personally I hate Mages,
however with right spells (Radiant, Beat, and DefeatMax), I can see how it may
be possible. If you choose to go in as a Mage, the tips for the Mage Dungeon
section (3.11) should work here too. The job I recommend using is a Warrior.

This dungeon can be a lot harder than the Sword Dungeon for a few reasons.
1. LifeDrain swords are very rare in here, and can only be found in shops. 2.
You'll end up getting a lot of useless scrolls, and rings. Staves aren't
completely useless though, you can hurl them once for an effect. 3. There are
more floors (100). 4. The items are unidentified, so you may end up putting
on a cursed item. That being said, you should be able to get further because
the monsters increase in toughness at a much slower rate. This gives you more
chances to level up.

As soon as you find a Shield, equip it and set the Hunger-X ability on it.
Now you can stay on each floor until the wind comes. Don't set any skills
on your sword though, and don't put any other skills on your shield. Wait till
the lower floors when the monsters start getting nasty.

Rather than swinging your sword every step to find traps, a good trick is to
have a shield with Find Trap set on it. Make sure it isn't your shield with
Hunger-X though. All you need to do is equip the shield when you first enter
a room, you can see the traps and go swing your sword to reveal them. Now equip
your other shield, and carry on as usual.

If you've equipped a cursed shield or sword don't worry about it too much
right now. A good trick is to find an unequip trap. Now you can equip each item
and see if it is cursed. The unequip trap will remove cursed items, so you
can drop them. Also try setting Havoc Cut on a cursed sword, it will destroy
the sword and let you equip another one.

To avoid the Zombie monsters rusting your equipment, you should have a set of
worthless equipment that you don't mind being rusted. Equip these when you
fight them. They don't do any damage so you don't need to worry. Of course
the Zombie family monsters don't ever attack, so you could just remove all
your equipment when fighting them as well.

Hopefully you've found some Melding Pots, in addition to the two on floor 23
try to make a really powerful Shield and Sword. Good abilities for a shield
are: 50% Fire Damage, Parry, Magic Bounce, and Skill-X. Unfortunately Skill-X
and Magic shields can only be found in shops. Good sword abilities are:
Demon-X, Surehit, and 3 space sweep. The other 2x damage abilities are good
as well, but there are a lot more monsters that take 2x damage from Demon-X.

Magic-X and Skill-X are almost a necessity. Magic-X prevents the hypnotic
attacks of the Druinlords and Clowns. Skill-X, can prevent brutal hits which
can destroy your equipment, it can also prevent some other nasty abilities.
Trap-X can also be very important, combined with Skill-X you don't have to
worry about your equipment breaking.

The three skills I usually put on my shield are: Defense Up, Skill-X, and
Magic-X. Sometimes I exchange Trap-X for Defense Up, and rely more on Surge
to stay alive. You only get three skills, so you have to choose wisely,
hopefully you can get a Skill-X or Magic shield, that will make the decision
a lot easier.

Of course all these skills can take a lot of hunger. You should have
stockpiled some bread at lower levels, but you'll still need to be using Bread
Drop a lot.

On Floor 22, the monsters start getting real nasty. If you found some Magic
Arrows, use them as much as possible, hopefully you can weaken the monsters
so that they can be killed in 1 hit, and never get a chance to hit you. If you
don't have Magic Arrows you'll need to rely on Dragon Breath.

This is also a good time to set Defense Up on your shield. Don't set it on
the same shield as Hunger-X though, you only get 3 abilities on your shield,
so use them wisely. You should put Defense Up on your strongest shield. You
need to rely on Bread Drop from now on though, so you should still try to
stay on each floor and level up.

Once you get lower, you'll most likely be using Quickstep constantly.
Critical works well too. Those two combined can frequently kill monsters
before they can hurt you. If you do get hurt though, Surge can come in handy.
Parry Pass can save your life in monster houses, and attack parry can be
helpful as well.

If you choose to go in as a Mage, then you really need to rely on the luck
of which spells and items you get. Check sections 1.5 (Mage class), and 3.11
(Mage Dungeon for some good tips. This dungeon can be a lot harder than the
Mage dungeon simply because it has 100 floors. However, you can find rings
in this dungeon, if you find a Heal Ring then it makes the dungeon a LOT
easier. Other good rings are Shadow and Trap-X. Unfortunately rings are fairly
rare.

Although there are no save points in the dungeon, if you come in as a Mage (or
Merchant) you'll have a Quicksave scroll. This means you get one opportunity
to create a save point. What I recommend doing is keep trying the dungeon
until you get just the right spells and items, preferably Radiant, Beat,
DefeatMax, and a Heal Ring. Now you can create a save point, and using the
backup save trick (See section 5.5) you can always start off where you saved
it with the good items and spells.

Mages need to watch out for traps just as much as Warriors (if not more). It
is extremely unwise to move around without first checking for traps, although
if you're running from a monster, it can be worth the risk. If you find a
Trap-X ring or Shadow ring then you won't need to worry about traps.

Another big problem is the fact the all the items are unidentified, not to
mention that you'll find a lot of worthless swords, shields, and breads. Be
sure to check section 5.2 for ways to unidentify items.

As with the Mage Dungeon be sure to stay on each floor going up levels and
getting new spells. However once you get 30 spells it's definitely wise to
keep running to stairs down, with 100 floors you don't want to take any
chances. The Radiant spell makes this task much easier.

One problem with doing it as a Mage is that you'll need to have good luck
and find a Passage Ring if you want most of the special items. The items that
you need to tunnel to get simply can't be obtained as a Mage, yet another
reason to try as a Warrior instead.

Items to be found:

Floor 15 : 5 1000 Gold Bags
  These can be found behind a locked door. To get them you must slide across
  the ice. Be sure to slide across on the left or you'll fall through a
  trapdoor.

Floor 23 : 2 Melding Pots
  You'll need a key to open the door to this room as well. Inside are 7 Bomb
  Crags and 2 Melding Pots. Each Bomb Crag is also on a Mine trap. You'll need
  a Trap-X Ring, or the Trap-X / Bust Trap skill. You need to be kill the Bomb
  Crags without them exploding. If they explode it starts a chain reaction
  which will destroy the Melding Pots. These melding pots can be very helpful.

Floor 27 : Monster Scroll
  It's found at the end of a spiral. There are 6 groups of two monsters
  blocking your way through. Luckily the monsters will not act until you hit
  them, so you only have to fight 6 of the monsters, and you can choose which
  monster in each pair to fight.

Floor 35 : 20 Prayer Scrolls
  These can be found behind a locked door.

Floor 50 : Golden Scroll
  This can be found in a room with two locked doors. You only need to open
  one door to enter though. Inside is an island much like on floor 98 of the
  Magic Dungeon. Check that section on how to get on the island. This time
  however, the island has trapdoors instead of warp traps. In addition, there
  are two gargoyles which will activate when you get the scroll. With the right
  skills you may be able to defeat them, otherwise use a Thief Pot to grab the
  scroll without waking the gargoyles.

Floor 70 : Miracle Sword
  The sword is on an island similar to that which is on floor 98 of the Magic
  Dungeon. You'll need a key to open the door to the island. Then you need the
  Ford skill to cross the water. The island is covered in Land Mine traps, so
  you'll need Trap-X skill, unless you want to get hit by the mines. The door
  with the sword behind it is on the north side of the island.

Floor 90 : Falcon Sword
  The Falcon Sword is in a room with a locked door entrance, you'll need a
  key top open it. At the top of the room is some water, use the Ford skill to
  cross it, and you'll be in the inner room. The sword on the left is the
  Falcon Sword, the sword on the right is a Mimic.

Floor 98 : GoldPick, Gold Staff & Gold Ring
  These items are in a room with no entrance, you'll need to tunnel through
  the wall to get in (a Pick or Tunnel / Tunneler skill will do). Inside is
  the GoldPick the first time, the Gold Staff the second time, and the Gold
  Ring the third time. The item is in the center and 8 Gargoyles are around it.
  If you step on the item, it will activate the Gargoyles.

*********************
 3.14 Ordeal Mansion
*********************

Items :             20
Job :               Any
Floors :            50
Items : Found       Identify Staff, Outside Scroll. Various items in shops.
Cursed Items :      None
Unidentified Items: All
Traps :             Yes
Save Points :       No
Monsters:

This dungeon is much harder than the Magic Dungeon. In fact the strongest
monsters in the game can be found at the bottom (even tougher than the
Gargoyles). You can bring in any items you want so that really helps. Even on
the first floor you will fight tough monsters so I highly recommend leveling
up to 5 before entering. You'll also need as powerful of a sword and shield
as possible (preferably +99). As well as Skill-X, and Magic Bounce, your
shield should also have 50% Fire Damage as well, otherwise you won't stand a
chance against the Red Dragons. You should also bring in a few Heal Pots as
well as some Big Breads (you won't find any bread here).

One strange thing about this dungeon is that all the monsters are unidentified
until you hit them, this really isn't a big deal, but can sometimes be
annoying.

Getting down to floor 20 shouldn't be too hard, but that's where three
insanely powerful monsters live:

Red Dragon:
  Besides having the highest attack power in the game (600), and the highest
  HP (220) second only to Gargoyles, they have the extremely annoying ability
  to launch fireballs at you from anywhere on the floor; fireballs that can
  go straight through walls. You'll have to try and find them as quickly as
  possible, while they keep shooting fire at you (that's why you'll need the
  50% Fire Damage). And they have the same defense as a Land Turtle (i.e.
  very high) so they will take a few hits to kill.

Gold Slime:
  These wouldn't be so hard except for their MegaMagic ability. This ability
  will kill Torneko if he has under 200 HP. And if he has more, it will reduce
  him to under 10 HP. With the Red Dragons lurking around, being that low can
  easily be fatal, so you'll need to heal after every time they use this
  ability.

Venom Zombie:
 Not exactly a very tough monster, but they have the ability to permanently
 remove abilities from you sword and shield. I highly recommend cloning your
 equipment and keeping a backup in your vault at home. These guys can quickly
 reduce your equipment to nothing.

One last note: the infinite clone trick is your friend. If you bring in a
clone pot, and two vacuum scrolls, you don't need to worry about all the
Heal Pots and bread. Just bring in a World Leaf and Big Bread, and keep
cloning them. You can also try cloning Strength herbs and Life herbs to max
out your strength and HP.

Items to be found:

Floor 30 : Loto Shield & Gold Shield
  Although the Ordeal Mansion has 50 floors, it's floor 30 that you'll want
  to get to. The first time through, the Loto Shield will be hiding somewhere
  on this floor (in a Magic Box of course). Come back in again to find the
  Golden Shield hiding on floor 30.


                             *********************
                              4.0 Exploration Log
                             *********************

**************************
 4.1 Exploration Log List
**************************

Page 1:

Defeated the Darkevil chest
  The Darkevil chest can be found on floor 27 of the magic dungeon the first
  time through. After you defeat it, you "beat" the game, and that's when
  the fun starts.
Read the Monster Scroll
  The monster scroll can be found on floor 27 of the more magical dungeon.
  Since the scrolls creates a monster room, it's best to use this while
  standing on stairs so you can immediately go down.

Page 2:

Learned all skills
  Getting all the Warrior skills can be very difficult. Check the skills
  section for how to get each skill.
Learned all spells
  Getting all the spells is a lot easier. One easy way to it is to disperse
  down to floor 21 of the Ordeal Mansion, and cast Sacrifice. If you succeed
  you'll get close to 30 spells. Just keep doing this until you get all the
  spells. This can get expensive so make sure you have a lot of gold.
Gave the king X tiny medals
  Tiny Medals can be found on floor 50+ of the Magic Dungeon, floor 20+ of
  Ordeal Mansion, and any floor of the More Magical Dungeon. Once you get
  one, you can clone more with the infinite clone trick.
Obtained Loto's sword & shield
  Loto's Sword is on floor 98 of the Magic Dungeon.
  Loto's Shield is on floor 30 of the Ordeal Mansion.
  Check the rare items section (6.3) on how to get them.
Obtained Metalking sword & shield
  Just give the king 40 Tiny Medals. The easy way is to get one Tiny Medal
  and clone the rest.
Obtained all golden items
  Golden Herb is dropped randomly by Gold Slimes
  Golden Pot is on floor 60 of the Magic Dungeon
  Golden Arrows are on floor 60 of the Magic Dungeon
  Golden Bread is on floor 98 of the Magic Dungeon
  Gold Shield is on floor 30 of the Ordeal Mansion
  Gold Scroll is on floor 50 of the More Magical Dungeon
  GoldPick is on floor 98 of the More Magical Dungeon
  Gold Staff is on floor 98 of the More Magical Dungeon
  Gold Ring is on floor 98 of the More Magical Dungeon
  Check the rare items section (6.2) on how to get these.
Made a superb sword by melding
  Meld a sword with all positive abilities. This includes: Seal, Tunneling
  Tool, Destroys Material, Won't Break, 360 Degree, Hit & Heal, 2 Hit,
  2x Damage: Flying, 2x Damage: Demon, 2x Damage: Doll, 2x Damage: Zombie,
  Critical, Surehit, 2x Damage: Dragon, and 2x Damage: Fire. You'll also need
  to use a Plating Scroll on it to make it rustproof. 2x Damage: Fire has a
  negative side effect of reducing damage to 1 against ice creatures, so it's
  a good idea to clone your sword before melding that ability to it.
Made a superb shield by melding
  Meld a shield with all positive abilities. This includes: Seal, 50%
  Explosion Damage, Skill-X, Thief-proof, Parry, Spell Bounce, Payback,
  50% Fire Damage, Rustproof, Strength Maintenance, and 50% Hunger Growth

Page 3:

Felled by a trapdoor
Felled by a poison arrow
Felled by a falling boulder
Felled by a steel ball
  To get these 4 you must be defeated by a specific trap. The best way to do
  this is to go into the Magic Dungeon with a Shadow Ring to find the trap,
  then just keep stepping on it. The trapdoor can only be stepped on once
  before you fall, so you'll need to be below 5 HP before you step on it.
Defeated while asleep
Defeated while dancing
Defeated while confused
Defeated while berserk
  To get these you need to be defeated while under a specific condition. The
  easiest way is to get low on HP, then eat the appropriate herb, and get
  killed by a monster.

Page 4:

Defeated a gargoyle
  Check the Gargoyle Shop section(5.1) for how to kill a Gargoyle.
Brought home a mimic
  There are two ways to do this. The first is to keep putting items into
  a Change pot until you get a mimic. If the pot gets filled up simply vacuum
  out it's contents and try again. The second method involves switching
  places with a monster standing on a mimic. With a mimic staff or mimicize
  skill you can change a monster into a mimic, then wait for another monster
  to step on it and use a tradespot staff to switch places, then pick up the
  mimic.
Defeated a gold slime
  Gold Slimes can be found rarely on floor 90+ of the Magic Dungeon. They are
  more common on floor 20+ of the Ordeal Mansion.
Hit by megamagic
  Gold Slimes use this, check above for where to find them.
Chain-exploded ten bomb crags
  Since ten Bomb Crags can never be found anywhere, you'll need to find a
  Bomb Crag and clone ten of them. In order to make sure the Bomb Crag
  explodes and starts a chain reaction, try throwing an Exploding pot at it.
  You should also make sure to stand in a corridor so that only one explosion
  hits you, or be more than 1 space away when you throw the pot.
Felled by an explosion
  Get this the same way you got the other defeated by traps ones, or you could
  get it by letting a Bomb Crag explosion kill you.
Felled by an lv 5+ berserker
  To get this you need to let a berserker kill at least 4 monsters and then
  kill Torneko.
Smote by divine retribution
  If you kill a priest and then take a step, the priest will use divine
  retribution, reducing Torneko's HP to 1.

Page 5:

Thieved X times
Successfully thieved X times
  Check the Gargoyle Shop section (5.1) on how to thief.
  Returned alive X times
  Pretty simple, just return from a dungeon alive.
Read a chance scroll
  Chance scrolls can be found in the More Magical Dungeon. (See Rare Item
  section 6.4) To read it you will need to equip a Shadow Ring because the
  scroll is invisible.
Melded a weapon with a pick
  Using a pot or the shop, meld any weapon with a pick. Try not to do this
  with a weapon you like though, as picks are breakable.
Threw a melding pot through walls
  Equip a Javelin Ring and throw a melding pot through a wall.
Felled by hunger
  Not too hard here, just let Torneko run out of food and die.
Blown out by wind
  Wait around on a floor for 2000 steps. Torneko will be blown out by the
  wind and lose all the items he had.

****************************
 4.2 Exploration Log Titles
****************************

This is your title that is listed in the Exploration log. As you fill up
the Exploration Log, your title will increase.

1.  Dungeon Man
2.  Dungeon Maniac
3.  Dungeon Pro
4.  Dungeonist
5.  Cool Dungeonist
6.  Super Dungeonist
7.  Dungeon Victor
8.  Dungeon Master
9.  Dungeon King
10. Dungeon Emperor
11. Dungeon Lord


                        *******************************
                         5.0 Advanced Tips and Secrets
                        *******************************

********************
 5.1 Gargoyle Shops
********************

In the Lost Forest, Magic Dungeon, More Magic Dungeon, and very rarely in the
Ordeal Mansion, you'll encounter shops run by Gargoyles. Each shop has 9
different items for sale. To buy an item simply pick it up. The gargoyle will
then block then exit, so talk to it, and you can buy the item. If you drop an
item in a gargoyle shop, you can talk to the gargoyle to sell it.

The main thing to do in shops, however is steal the items. If you want to
actually steal an item, and have it be recorded in your exploration log, you'll
need to remove an item from the shop without paying for it, and make it to the
next floor down. The easiest way to remove the item without paying for it is to
kill the gargoyle, so it doesn't block the exit. Normally the gargoyles are
friendly and you can't attack them, so you need to make them hostile first. The
way to do this is simply damage them or change their status. Any spell or
warrior skill that does damage or changes status will do the trick, as will
various staves, herbs, and scrolls. If you want you can just throw something at
it.

However once a gargoyle becomes hostile it will attack you, and gargoyles are
VERY tough (500 HP, 200 attack, and 2 attacks per turn). Do not mess with them
unless you have a +99 sword and shield (preferably Loto sword and shield). In
addition once you leave the shop with an item, more gargoyles will be summoned
and chase you down. Generally taking the easy way out is not the best way to
steal. After you leave the shop, you won't be able to exit either. Thieves
can't use an outside scroll, spell, or skill.

There are other methods of getting items out of the shop that work much better.
The best is to use an ItemPull scroll, this will cause items on the floor,
including those in the shop to be pulled right next to you. Try to use this
next to the stairs down. You can then pick up the items you want and leave.
The gargoyles will still be summoned, but you should be able to go down the
stairs before they find you.

Another method is to chew a Warp herb after you've picked up the items you
want. You'll be warped out of the shop, and the gargoyles will be summoned,
but hopefully you'll be closer to the stairs down. You can also try tunneling
your way out of a shop. However, the ItemPull method is probably the safest,
most reliable method.

You can also try using a BigRoom scroll. This will cause the gargoyle to guard
the stairs down to the next floor, rather than the exit of the shop
(technically the stairs down are the new exit for the shop). Then you can pick
up the items you want, and get rid of the gargoyle, who will be standing on the
stairs. You don't need to kill the Gargoyle though, a warp herb or disperse
staff can get rid of it long enough for you to exit. However, this method is
not technically stealing, and won't show up in the exploration log.

One last word about stealing. If you pick up an item in a shop, then exit the
dungeon before you pay, you won't have the item when you get to town. Stealing
isn't quite that easy.

If you don't plan on stealing then you need to be careful in a shop. If you
break an item, the gargoyle will expect you to pay for it. If you don't have
enough gold then your out of luck. Be very careful of traps, Land Mines can
destroy items, forcing you to pay for them. Warp traps can warp you away, and
if you're carrying an item, the gargoyle will consider you a thief. Rocks can
cause you to trip, and drop items, which may land outside of the shop, at
which point the gargoyle will come to attack you. Sweep the shop for traps
so this won't be a problem.

You can also use the gargoyle shop to identify items. The price the gargoyle
buys / sells an item for can give an indication of which item it is. This
is especially helpful for swords and shields, if the price the gargoyle buys or
sells it for is less than the normal price, then you know it's cursed.

***********************
 5.2 Identifying Items
***********************

The easiest way to identify items is with an X-Ray Pot, Scroll or Ring.
However you don't always have one of those handy.

Identifying items can be a tricky procedure. But here are some methods to help
discover what each item is:

#1) If you have identified an item, then any unidentified items can not be
the same item. It may be obvious but it can help rule out what the item is.

#2) Be sure to check where each item can appear. For example if you are in
the Magic Dungeon, and get an unidentified scroll, then you know it can't be
a Trap Scroll (which only appear in the More Magical Dungeon). Also some items
such as the Golden Items never appear randomly in any dungeons.

#3) Make use of Gargoyle shops. If you try to sell an item at a shop, the
Gargoyle will tell you how much it's worth. Combining with #1 & #2 this can
narrows down which items it can considerably. For swords and shields, this
can automatically identify the strength of the item. The base cost and cost
per "+" are listed in section 8.0. If it's a cursed item just sell it to the
shopkeeper and make some money.

Bread:

The only place you'll ever find unidentified bread is the Ordeal Mansion so
this isn't much of a concern. Basically just eat the bread it will
automatically identify it.

Herbs:

Be sure to use the 3 tips listed above. If the item is likely to be a bad
herb throw at a monster. Judging by what happens you can get a good idea
of what it is. The problem is you won't be able to name the item after you
hurl it, so you'll need to keep track of what it is. Otherwise just chew the
herb yourself, this will automatically identify it, but try to do this near
stairs with no monsters around.

Pots:

Pots are relatively easy to identify since there are only 14 types. Clone,
Golden and Magic pots will never be found lying around so you know it's not
one of those. Monster pots can only be found below floor 30 in the More
Magical Dungeon, so if you're not there you know it's not a Monster Pot.

Only Thief, Heal, and Monster pots can be used, and as stated above Monster
pots are usually not a possibility. If it can be used, just use it, neither a
Heal or Thief pot will have negative consequences.

Otherwise try putting an unidentified item you don't want in. If you can
remove the item, you know it's a Preserve pot. If the item changes it's
either a Change pot or Liar pot. To find out which just check the item again,
Liar pots will change what item it claims to be each time you look. If the
item disappears it's a Storage pot. If the item put in was unidentified and
you check and see that the item is identified it's an X-Ray pot, but be
careful it could be change pot that changed the item to one that you
previously identified.

That leaves only Exploding, Melding and No-Break. So hurl the pot against the
wall. If it explodes, it's an Exploding Pot. If it doesn't break, it's a
No-Break pot. If it breaks normally it's a melding pot.

Scrolls:

About the only way to identify a scroll is just to read it. Make sure to be
near stairs when you do though. If it asks you to select an item when you
use it you know it's a Bread, Prayer, Vacuum or X-Ray scroll. Try using it
on an item you don't want, preferable an unidentified one. Remember that
Blank, Outside, Quicksave, and SpellBook scrolls are always unidentified,
and Chance scrolls are invisible.

Rings:

Rings can be the hardest to identify, you'll need to equip it and see what
the effect is.

Staves:

The only way to identify a staff is simply to wave it at an enemy. This won't
identify the staff, but you can get a good idea what it is from the effect it
had.

Shields & Swords:

You always know what type of Shield or Sword it is, what you don't know is
its strength. If you equip it, it is automatically identified, but if its
cursed you can't remove it. Try to equip them near an unequip trap. That way
if it's cursed you can remove it. Gargoyle shops works wonders for identifying
Swords and Shields, you can figure the exact strength simply from the sell
cost.

**************************
 5.3 Infinite Clone Trick
**************************

To clone an item as many times as you want all you'll need is a Clone Pot,
two Vacuum Scrolls, and of course the item you want to clone. If you don't
have two Vacuum Scrolls you can use a Blank Scroll instead. First put a
Vacuum Scroll into the Clone Pot. Second put in the item you want clone.
Third read the other Vacuum Scroll on the Clone Pot. Now you'll still have
a Clone pot and two Vacuum Scrolls, but now you'll have two of the item you
want. Just repeat this process as many times as you like.

**********************************
 5.4 Start as a Warrior or Mage
**********************************

It's possible to start from the beginning of the game (at Odd Field) as
either a Warrior or a Mage, rather than a standard Merchant. To do this you
will need to have a save where Torneko is the class that you want to start as.
Make sure the save with that memory card is in slot 1. At the screen that lets
you continue or start a new game, choose to view the Exploration Log. When you
exit the Exploration Log, the game will reset. Now start a new game. You will
look like a Merchant while in town, but in the dungeons you will be a Warrior
or Mage.

**********************
 5.5 Disappear Trick
**********************

The Disappear shield skill can make any dungeon very easy. To do this all you
need is a shield, and a sword that can use Bread Drop. Disappear makes you
invisible so that all monsters will ignore you, the drawback is that you use
1 belly every 2 turns. If you have Bread Drop however, you can rob enough
bread from monsters in order to keep Torneko well fed. You should probably
keep a few extra breads in case you run into an area with no monsters. If you
can find a Leather shield, or have a shield with the 50% hunger ability, it
reduces your food intake to 1 belly for every 3 turns making it even easier.
This trick can make the Sword Dungeon and More Magical Dungeon extremely easy.

***************************
 5.6 Backing up Your Saves
***************************

It's always a good idea to back up your save onto the memory card in slot
1. That way if something unfortunate happens you can restore your save. However
the best use for backing up saves is the interruption points in dungeons.
If you use one your game will be saved, but you will exit the game. However
you can only reload this save once. To get around that problem copy your save
on memory card 1 into memory card 2. Now reload the save, and continue
playing. If you die then delete the save in slot 1 and copy your backup save
in slot 2 into slot 1. Now you can reload and try again.

*********************
 5.7 Sacrifice trick
*********************

To do this trick all you need to do is disperse into a dungeon as far down
as you can go. Once there case Sacrifice, if it fails, try again. If it works
you can then make your way down to the next floor and try again. By doing this
you can slowly disperse down further and further and eventually make it to the
bottom of most dungeons. You'll also get lots of XP, and therefore spells from
all the monsters you kill so this is a good way to get all the spells in the
spell list in your Exploration Log. This works especially well in the Mage
Dungeon, as well as the Ordeal Mansion. You can't disperse below floor 50 of
the Magic Dungeon, and you can't disperse into the More Magical Dungeon at
all, and of course, you can't be a Mage in the Sword Dungeon.

                         ****************************
                          6.0 Location of Rare Items
                         ****************************

********************
 6.1 Monster Scroll
********************

Floor 27 of the More Magical Dungeon (Section 3.13)

******************
 6.2 Golden Items
******************

Golden Bread:
  Floor 98 of the Magic Dungeon (Section 3.9)

Golden Herb:
  Dropped by Gold Slimes, found in the Ordeal Mansion (Section 3.14)

Golden Pot:
  Floor 60 of the Magic Dungeon (Section 3.9)

Gold Scroll:
  Floor 50 of the More Magical Dungeon (Section 3.13)

Gold Ring:
  Floor 98 of the More Magical Dungeon (Section 3.13)

Golden Arrows:
  Floor 60 of the Magic Dungeon (Section 3.9)

Gold Staff:
  Floor 98 of the More Magical Dungeon (Section 3.13)

Golden Shield:
  Floor 30 of the Ordeal Mansion (Section 3.14)

GoldPick:
  Floor 98 of the More Magical Dungeon (Section 3.13)

*************************
 6.3 Loto Sword & Shield
*************************

Loto Sword:
  Floor 98 of the Magic Dungeon (Section 3.9)

Loto Shield:
  Floor 30 of the Ordeal Mansion (Section 3.14)


*************************
 6.4 Miscellaneous Items
*************************

Keys:
  Each time you complete a level of the well you will find a key. Keys can
  also be found rarely in the Magic Dungeon and Ordeal Mansion. They can be
  found more often in the More Magical Dungeon.

Tiny Medals:
  Tiny Medals can be found rarely in the Magic Dungeon, Ordeal Mansion, and
  More Magical Dungeon.

Clone Pot:
  After depositing 1,500,000 or more gold in the bank for the first time, the
  banker will give you a Clone Pot, Prayer Scroll, and Vacuum Scroll.

Chance Scroll:
  Chance Scrolls can be found in the More Magical Dungeon. Chance Scrolls are
  invisible, so unless you have equipped a Shadow Ring or the Find Traps skill
  you won't see them, and will have to hope that you stumble over one. You
  will also need a Shadow Ring or Find Traps skill to read one.

Guard Ring:
  If you enter the Magic Dungeon with no items and make it safely to floor 28
  and return, a man in the town square will give you a Guard Ring.

Life Ring:
  Floor 35 of the Sword Dungeon (Section 3.12)

Seal Shield:
  Floor 70 of the Magic Dungeon (Section 3.9)

Seal Sword:
  Floor 80 of the Magic Dungeon (Section 3.9)

Magic Sword:
  Floor 35 of the Mage Dungeon (Section 3.11)

Miracle Sword:
  Floor 70 of the More Magical Dungeon (Section 3.13)

Falcon Sword:
  Floor 90 of the More Magical Dungeon (Section 3.13)


                             **************
                              7.0 Monsters
                             **************

*******************
 7.1 Monster Table
*******************

Monster          HP     XP     ATK    DEF
Ag Devil         70     300    22     18
Arc Demon        85     400    33     24
Army Ant         15     13     8      7
Army Crab        195    3500   480    35
Arrop            18     18     11     12
Atlas            125    4000   350    35
Avenger          180    3100   500    35
Bad Gopher       6      3      3      3
Batboon          140    3500   120    37
Bazuzu           120    1800   30     26
Berserker        35     55     10     15
Big Sloth        120    2000   70     25
Bigshroom        15     10     6      7
Blizzard         85     450    30     23
Blue Dragon      150    5000   150    37
Bomb Crag        100    550    20     23
Brunie           16     14     7      9
Cannibox         110    3000   50     30
Copycat          30     10     5      5
Crabus           24     20     12     11
Curer            130    2700   85     32
Dance Vegi       18     15     9      10
Darkevil Chest   165    3000   125    27
Dead Nite        140    2800   80     25
Demighoul        14     7      6      8
Demonica         120    2100   0      30
Demonite         35     70     0      15
Deranger         13     9      6      7
Devil Clown      120    2500   105    30
Dog Sniper       95     1800   80     23
Drackeema        100    1700   70     24
Dracky           5      3      4      4
Dragon           100    1250   50     26
Druid            14     14     7      7
Druin            30     35     14     12
Druinlord        85     900    30     25
Eliminato        130    2800   95     30
Enchanter        45     50     15     3
Evil Clown       130    3500   130    35
Evilamp          19     18     12     13
Executer         60     150    22     17
Eye Ball         95     800    38     25
Flame            18     11     10     8
Flufbeast        95     1700   50     25
Fly Mage         135    2500   130    33
Gargoyle         500    1      200    50
Ghoul            55     150    0      17
Giant Slug       6      3      3      3
Gigantes         65     250    30     22
Gold Slime       200    9000   250    35
Goldman          120    4000   380    38
Golem            48     155    26     17
Goopi            30     35     9      14
Gragoopi         120    2700   120    32
Grand Titan      220    4200   200    38
Hammerman        12     12     9      10
Healer           75     500    25     20
Hellcrab         120    3500   125    33
Hellnite         105    3300   520    35
Hork             30     45     0      13
Iceman           75     700    45     25
Iron Ant         55     130    20     17
Iron Turtle      18     20     23     24
Jellyfish        50     180    18     16
Killarmor        85     650    35     25
Land Turtle      70     3500   165    40
Last Ten         145    3900   100    30
Lavaman          40     110    23     16
Lilypa           10     8      6      7
Mad Gopher       7      4      4      3
Mage Monja       120    2300   80     25
Magestool        110    3000   100    33
Magic Ant        140    3900   135    32
MagiWyvern       39     115    22     15
Mandora          110    1900   50     25
Metabble         5      5500   100    197
Metal Hunter     105    5500   250    37
Metal Rider      24     20     12     11
Metaly           10     1500   50     70
Mimic            45     100    25     14
Minidemon        100    800    0      19
Mommonja         7      4      5      2
Mud Doll         30     60     10     11
Mummy            17     15     10     9
Mummy Man        14     10     8      9
Mystifier        65     500    30     22
Onion Man        95     800    40     20
Oniono           8      5      0      3
Phantom          7      6      6      4
Pillow Rat       20     20     12     12
Poltergeist      100    3100   90     31
Puppet Man       90     2000   250    30
Reaper           80     800    50     25
Red Dragon       220    8500   600    40
Red Slime        6      3      3      3
Revirock         75     300    15     22
Roboster         65     250    19     18
Rock Doll        85     1600   100    30
Rock Golem       120    3300   150    33
Roguenite        25     40     14     17
Shadow           40     175    23     14
Shadower         75     350    35     18
Shadownite       150    4500   330    30
Shaman           33     85     15     13
Skeletor         40     70     15     14
Slime            5      2      2      2
Slime Nite       20     8      9      6
Specter          145    3000   150    37
Spectet          45     50     20     13
Spooky           6      4      3      3
Star Wyvern      145    3000   135    33
Stone Man        23     25     13     14
Super Ten        115    2000   95     29
Tah Dracky       6      5      5      5
Tentsuk          33     75     13     14
Toadstool        100    1500   60     20
Tonghoul         120    1800   120    30
Toxarrop         100    2500   300    35
Trick Bag        15     6      0      6
Troll            30     30     14     12
Troll King       160    3000   150    34
Troll Max        110    1350   45     25
VenomZombie      95     3500   0      40
Voodoll          65     100    15     11
Voodoo Man       120    2500   70     25
War Doll         170    3500   350    35
Wing Sage        85     850    30     25
Wizard           130    3300   120    30
Wyvern           21     36     17     12
Yeti             17     30     10     8
Zarlox           130    2800   350    35
Zombie           40     45     0      14

***************************
 7.2 Extended Monster List
***************************

Explanation of terms:

Dropped Item : If you defeat the monster it may drop this item. In
parenthesis next to the item is the percentage chance it will drop the item.
If no item is listed then the monster will drop a random item about 10% of
the time. If you defeat the monster with a sword that has the Babyfork
ability, then the monster will not drop the item listed but will instead
drop a gold bag 50% of the time (Random Item is an exception to this).

Type : What type of monster it is for determining if the 2x Damage abilities
will do 2x damage. Please note that 2x Damage Fire works differently than the
rest. It makes the sword an ice attack, so if the monster is weak to ice it
will do 2x damage, but if the monster is resistant to ice it will do 1 damage.

Mage : Whether the monster is a mage or not. Mage monsters takes 1 damage
from all mage spells that deal damage. They are however normally affected by
other spells.

Material : Whether the monster is considered material family. If it is then
any attack with a pick against it will instantly slay the monster while
breaking the pick.

Abilities : An abbreviated list of abilities the monster has. For specific
info on each ability check 7.3 Monster abilities.

Weak to : Which element(s) the monster takes double damage from.

Resistant to : Which element(s) the monster takes only 1 damage from.

Where found : Which dungeon(s) the monster can be found in. In parenthesis
is what floors of that dungeon the monster can be found on.

Ag Devil
  HP :  70       XP : 300       ATK : 22       DEF : 18
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : Double Move, Double Attacks
  Weak to :
  Resistant to :

Arc Demon
  HP : 85        XP : 400       ATK : 33       DEF : 24
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilties : None
  Weak to :
  Resistant to :

Army Ant
  HP : 15        XP : 13        ATK : 8        DEF : 7
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Tunnels, Help (1 Army Ant)
  Weak to : N/A
  Resistant to : N/A

Army Crab
  HP : 195       XP : 3000      ATK : 480      DEF : 35
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to :
  Resistant to :

Arrop
  HP : 18        XP : 18        ATK : 11       DEF : 12
  Dropped Item : Iron Arrows
  Type : N/A                    Mage : No      Material: No
  Abilities : Shoots Arrows
  Weak to :
  Resistant to :

Atlas
  HP : 125       XP : 4000      ATK : 350      DEF : 35
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : Charge Power
  Weak to :
  Resistant to :

Avenger
  HP : 180       XP : 3100      ATK : 500      DEF : 35
  Dropped Item : Reaper Axe
  Type : Demon                  Mage : No      Material: No
  Abilities : Brutal Hits
  Weak to :
  Resistant to :

Bad Gopher
  HP : 6         XP : 3         ATK : 3        DEF : 3
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to : N/A
  Resistant to : N/A

Batboon
  HP : 140       XP : 3500      ATK : 120      DEF : 37
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : Double Move, Double Attacks
  Weak to :
  Resistant to :

Bazuzu
  HP : 120       XP : 1800      ATK : 30       DEF : 15
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : Double Move, Double Attacks
  Weak to :
  Resistant to :

Berserker
  HP : 35        XP : 55        ATK : 10       DEF : 15
  Dropped Item : None
  Type : Zombie                 Mage : No      Material: No
  Abilities : Berserk, Double Move, Tunnels, Zombie
  Weak to : N/A
  Resistant to : N/A

Big Sloth
  HP : 120       XP : 2000      ATK : 70       DEF : 25
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Double Move
  Weak to :
  Resistant to : Ice

Bigshroom
  HP : 15        XP : 10        ATK : 6        DEF : 7
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Poison
  Weak to : N/A
  Resistant to : N/A

Blizzard
  HP : 85        XP : 450       ATK : 30       DEF : 23
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : None
  Weak to : Fire
  Resistant to : Ice

Blue Dragon
  HP : 150       XP : 5000      ATK : 150      DEF : 37
  Dropped Item : None
  Type : Dragon                 Mage : No      Material: No
  Abilities : Fire Breath Level 2
  Weak to :
  Resistant to :

Bomb Crag
  HP : 100       XP : 550       ATK : 20       DEF : 23
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : Explodes
  Weak to :
  Resistant to :

Brunie
  HP : 16        XP : 14        ATK : 7        DEF : 9
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Charge Power
  Weak to :
  Resistant to :

Cannibox
  HP : 110       XP : 3000      ATK : 50       DEF : 30
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : Mimic
  Weak to :
  Resistant to :

Copycat
  HP : 30        XP : 10        ATK : 5        DEF : 5
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Copycat
  Weak to : N/A
  Resistant to : N/A

Crabus
  HP : 24        XP : 20        ATK : 12       DEF : 11
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to :
  Resistant to :

Curer
  HP : 130       XP : 2700      ATK : 85       DEF : 32
  Dropped Item : None
  Type : Bird                   Mage : Yes     Material: No
  Abilities : Heal All Spell
  Weak to :
  Resistant to :

Dance Vegi
  HP : 18        XP : 15        ATK : 9        DEF : 10
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Dance
  Weak to : N/A
  Resistant to : N/A

Darkevil Chest
  HP : 165       XP : 3000      ATK : 125      DEF : 27
  Dropped Item : None
  Type : ???                    Mage : No      Material: ???
  Abilities : Double Move, Splits Open
  Weak to :
  Resistant to :

Dead Nite
  HP : 140       XP : 2800      ATK : 80       DEF : 25
  Dropped Item : None
  Type : Zombie                 Mage : No      Material: No
  Abilities : Remove Shield, Zombie
  Weak to :
  Resistant to :

Demighoul
  HP : 14        XP : 7         ATK : 6        DEF : 8
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Clones Self
  Weak to : N/A
  Resistant to : N/A

Demonica
  HP : 120       XP : 2100      ATK : 0        DEF : 30
  Dropped Item : Random Item
  Type : Demon                  Mage : No      Material: No
  Abilities : Steal Item
  Weak to :
  Resistant to :

Demonite
  HP : 35        XP : 70        ATK : 0        DEF : 15
  Dropped Item : Random Item
  Type : Demon                  Mage : No      Material: No
  Abilities : Steal Item
  Weak to :
  Resistant to :

Deranger
  HP : 13        XP : 9         ATK : 6        DEF : 7
  Dropped Item : Disperse Staff
  Type : Demon                  Mage : Yes     Material: No
  Abilities : Disperse Spell
  Weak to : N/A
  Resistant to : N/A

Devil Clown
  HP : 120       XP : 2500      ATK : 105      DEF : 30
  Dropped Item : None
  Type : Demon                  Mage : Yes     Material: No
  Abilities : Hypnotic Attack
  Weak to : N/A
  Resistant to : N/A

Dog Sniper
  HP : 95        XP : 1800      ATK : 80       DEF : 23
  Dropped Item : None
  Type : Bird                   Mage : No      Material: No
  Abilities : Double Move, Double Attacks, Shoots Arrows
  Weak to :
  Resisant to :

Drackeema
  HP : 100       XP : 1700      ATK : 70       DEF : 24
  Dropped Item : None
  Type : Bird                   Mage : No      Material: No
  Abilities : None
  Weak to :
  Resistant to :

Dracky
  HP : 5         XP : 3         ATK : 4        DEF : 4
  Dropped Item : None
  Type : Bird                   Mage : No      Material: No
  Abilities :
  Weak to :
  Resistant to :

Dragon
  HP : 100       XP : 1250      ATK : 50       DEF : 26
  Dropped Item : None
  Type : Dragon                 Mage : No      Material: No
  Abilities : Fire Breath Level 1
  Weak to :
  Resistant to :

Druid
  HP : 14        XP : 14        ATK : 7        DEF : 7
  Dropped Item : Druid Staff
  Type : Demon                  Mage : Yes     Material: No
  Abilities : Druid Staff
  Weak to : N/A
  Resistant to : N/A

Druin
  HP : 30        XP : 35        ATK : 14       DEF : 12
  Dropped Item : None
  Type : Demon                  Mage : Yes     Material: No
  Abilities : Sleep Spell
  Weak to : N/A
  Resistant to : N/A

Druinlord
  HP : 85        XP : 900       ATK : 30       DEF : 25
  Dropped Item : None
  Type : Demon                  Mage : Yes     Material: No
  Abilities : Hypnotic Attack
  Weak to : N/A
  Resistant to : N/A

Eliminato
  HP : 130       XP : 2800      ATK : 95       DEF : 30
  Dropped Item : Eliminato Axe
  Type : Demon                  Mage : No      Material: No
  Abilities : Brutal Hits
  Weak to :
  Resistant to :

Enchanter
  HP : 45        XP : 50        ATK : 15       DEF : 3
  Dropped Item : Enchanter Staff
  Type : Demon                  Mage : Yes     Material: No
  Abilities : Enchanter Staff
  Weak to : N/A
  Resistant to : N/A

Evil Clown
  HP : 130       XP : 3500      ATK : 130      DEF : 35
  Dropped Item : None
  Type : Demon                  Mage : Yes     Material: No
  Abilities : Hypnotic Attack
  Weak to : N/A
  Resistant to : N/A

Evil Lamp
  HP : 19        XP : 18        ATK : 12       DEF : 13
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : Help (Random)
  Weak to : N/A
  Resistant to : N/A

Executer
  HP : 60        XP : 150       ATK : 22       DEF : 17
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : Brutal Hits
  Weak to :
  Resistant to :

Eye Ball
  HP : 95        XP : 800       ATK : 38       DEF : 25
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : Confusion Attack
  Weak to :
  Resistant to :

Flame
  HP : 18        XP : 11        ATK : 10       DEF : 8
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : Flammable
  Weak to : Ice
  Resistant to : Fire

Flufbeast
  HP : 95        XP : 1700      ATK : 50       DEF : 25
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Double Move
  Weak to :
  Resistant to :

Fly Mage
  HP : 135       XP : 2500      ATK : 130      DEF : 33
  Dropped Item : None
  Type : N/A                    Mage : Yes     Material: No
  Abilities : Fly Spell
  Weak to : N/A
  Resistant to : N/A

Gargoyle
  HP : 500       XP : 1         ATK : 200      DEF : 50
  Dropped Item : None
  Type : Bird                   Mage : No      Material: No
  Abilities : Double Move, Double Attacks
  Weak to :
  Resistant to :

Ghoul
  HP : 55        XP : 150       ATK : 0        DEF : 17
  Dropped Item : None
  Type : Zombie                 Mage : No      Material: No
  Abilities : Rotten Fluid: Either
  Weak to :
  Resistant to :

Giant Slug
  HP : 6         XP : 3         ATK : 3        DEF : 3
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to :
  Resistant to :

Gigantes
  HP : 65        XP : 250       ATK : 30       DEF : 22
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : None
  Weak to :
  Resistant to :

Gold Slime
  HP : 200       XP : 9000      ATK : 250      DEF : 35
  Dropped Item : Golden Herb
  Type : ???                    Mage : No      Material: No
  Abilities : Megamagic
  Weak to :
  Resistant to :

Goldman
  HP : 120       XP : 4000      ATK : 380      DEF : 38
  Dropped Item : 5000 Gold
  Type : Doll                   Mage : No      Material: Yes
  Abilities : None
  Weak to :
  Resistant to :

Golem
  HP : 48        XP : 155       ATK : 26       DEF : 17
  Dropped Item : None
  Type : Doll                   Mage : No      Material: Yes
  Abilities : None
  Weak to :
  Resistant to :

Goopi
  HP : 30        XP : 35        ATK : 9        DEF : 14
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : Help (1 Stone Man), Grab Foot
  Weak to :
  Resistant to :

Gragoopi
  HP : 120       XP : 2700      ATK : 120      DEF : 32
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : Help (1 Grand Titan), Grab Foot, Draw Close
  Weak to :
  Resistant to :

Grand Titan
  HP : 220       XP : 4200      ATK : 200      DEF : 38
  Dropped Item : None
  Type : Doll                   Mage : No      Material: Yes
  Abilities : None
  Weak to :
  Resistant to :

Hammerman
  HP : 12        XP : 12        ATK : 9        DEF : 10
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Charge Power
  Weak to :
  Resistant to :

Healer
  HP : 75        XP : 500       ATK : 25       DEF : 20
  Dropped Item : None
  Type : Bird                   Mage : Yes     Material: No
  Abilities : Heal Spell
  Weak to : N/A
  Resistant to : N/A

Hellcrab
  HP : 120       XP : 3500      ATK : 125      DEF : 33
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to :
  Resistant to :

Hellnite
  HP : 105       XP : 3300      ATK : 520      DEF : 35
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : None
  Weak to :
  Resistant to :

Hork
  HP : 30        XP : 45        ATK : 0        DEF : 13
  Dropped Item : None
  Type : Zombie                 Mage : No      Material: No
  Abilities : Zombie, Rotten Fluid: -1 Shield
  Weak to :
  Resistant to :

Iceman
  HP : 75        XP : 700       ATK : 45       DEF : 25
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : Encircle, Ice Attack
  Weak to : Fire
  Resistant to : Ice

Iron Ant
  HP : 55        XP : 130       ATK : 20       DEF : 17
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Tunnels
  Weak to :
  Resistant to :

Iron Turtle
  HP : 18        XP : 20        ATK : 23       DEF : 24
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Half Speed
  Weak to : N/A
  Resistant to : Wind

Jellyfish
  HP : 50        XP : 180       ATK : 18       DEF : 16
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Numb Attack
  Weak to :
  Resistant to :

Killarmor
  HP : 85        XP : 650       ATK : 35       DEF : 25
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : None
  Weak to :
  Resistant to :

Land Turtle
  HP : 70        XP : 3500      ATK : 165      DEF : 40
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Half Speed
  Weak to :
  Resistant to :

Last Ten
  HP : 145       XP : 3900      ATK : 100      DEF : 30
  Dropped Item : None
  Type : Demon, Doll?           Mage : No      Material: No
  Abilities : Dance
  Weak to :
  Resistant to :

Lavaman
  HP : 40        XP : 110       ATK : 23       DEF : 16
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : Encircle
  Weak to : Ice
  Resistant to : Fire

Lilypa
  HP : 10        XP : 8         ATK : 6        DEF : 7
  Dropped Item : Wooden Arrows
  Type : N/A                    Mage : No      Material: No
  Abilities : Shoots Arrows
  Weak to :
  Resistant to :

Mad Gopher
  HP : 7         XP : 4         ATK : 4        DEF : 3
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to : N/A
  Resistant to : N/A

Mage Monja
  HP : 120       XP : 2300      ATK : 80       DEF : 25
  Dropped Item : None
  Type : N/A                    Mage : Yes     Material: No
  Abilities : Mouthseal
  Weak to : N/A
  Resistant to : N/A

Magestool
  HP : 110       XP : 3000      ATK : 100      DEF : 33
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Poison -3
  Weak to :
  Resistant to :

Magic Ant
  HP : 140       XP : 3900      ATK : 135      DEF : 32
  Dropped Item : None
  Type : N/A                    Mage : Yes     Material: No
  Abilities : Tunnels, Sleep Spell
  Weak to :
  Resistant to :

Magiwyvern
  HP : 39        XP : 115       ATK : 22       DEF : 15
  Dropped Item : None
  Type : Bird                   Mage : Yes     Material: No
  Abilities : Stopspell
  Weak to : N/A
  Resistant to : N/A

Mandora
  HP : 110       XP : 1900      ATK : 50       DEF : 25
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Hunger Attack
  Weak to :
  Resistant to :

Metabble
  HP : 5         XP : 5500      ATK : 100      DEF : 197
  Dropped Item : Joy Herb
  Type : N/A                    Mage : No      Material: ???
  Abilities : Double Move, Warps Away
  Weak to :
  Resistant to :

Metal Hunter
  HP : 105       XP : 5500      ATK : 250      DEF : 37
  Dropped Item : None
  Type : Doll                   Mage : No      Material: Yes
  Abilities : Double Attacks
  Weak to :
  Resistant to :

Metal Rider
  HP : 24        XP : 20        ATK : 12       DEF : 11
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Double Move
  Weak to : N/A
  Resistant to : Wind

Metaly
  HP : 10        XP : 1500      ATK : 50       DEF : 70
  Dropped Item : None
  Type : N/A                    Mage : No      Material: ???
  Abilities : Double Move
  Weak to :
  Resistant to :

Mimic
  HP : 45        XP : 100       ATK : 25       DEF : 14
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : Mimic
  Weak to :
  Resistant to :

Minidemon
  HP : 100       XP : 800       ATK : 0        DEF : 19
  Dropped Item : Random Item
  Type : Demon                  Mage : No      Material: No
  Abilities : Steal Item
  Weak to :
  Resistant to :

Mommonja
  HP : 7         XP : 4         ATK : 5        DEF : 2
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to : N/A
  Resistant to : N/A

Mud Doll
  HP : 30        XP : 60        ATK : 10       DEF : 11
  Dropped Item : None
  Type : Doll                   Mage : No      Material: Yes
  Abilities : Level - 1
  Weak to :
  Resistant to :

Mummy
  HP : 17        XP : 15        ATK : 10       DEF : 9
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to : N/A
  Resistant to : N/A

Mummy Man
  HP : 14        XP : 10        ATK : 8        DEF : 9
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to :
  Resistant to :

Mystifier
  HP : 65        XP : 500       ATK : 30       DEF : 22
  Dropped Item : Mystifier Staff
  Type : Demon                  Mage : Yes     Material: No
  Abilities : Mystifier Staff
  Weak to : N/A
  Resistant to : N/A

Onion Man
  HP : 95        XP : 800       ATK : 40       DEF : 20
  Dropped Item : Onion Bread
  Type : N/A                    Mage : No      Material: No
  Abilities : Double Move
  Weak to :
  Resistant to :

Oniono
  HP : 8         XP : 5         ATK : 0        DEF : 3
  Dropped Item : Bread
  Type : N/A                    Mage : No      Material: No
  Abilities : Double Move
  Weak to :
  Resistant to :

Phantom
  HP : 7         XP : 6         ATK : 6        DEF : 4
  Dropped Item : None
  Type : Bird, Demon            Mage : No      Material: No
  Abilities : Flies
  Weak to : N/A
  Resistant to : N/A

Pillow Rat
  HP : 20        XP : 20        ATK : 12       DEF : 12
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Double Move
  Weak to : N/A
  Resistant to : N/A

Poltergeist
  HP : 100       XP : 3100      ATK : 90       DEF : 31
  Dropped Item : None
  Type : Bird, Demon            Mage : No      Material: No
  Abilities : Double Move
  Weak to : N/A
  Resistant to : N/A

Puppet Man
  HP : 90        XP : 200       ATK : 250      DEF : 30
  Dropped Item : None
  Type : Doll                   Mage : No      Material: Yes
  Abilities : Level - 1
  Weak to :
  Resistant to :

Reaper
  HP : 80        XP : 800       ATK : 50       DEF : 25
  Dropped Item : None
  Type : Bird, Demon            Mage : No      Material: No
  Abilities : Flies
  Weak to : N/A
  Resistant to : N/A

Red Dragon
  HP : 220       XP : 8500      ATK : 600      DEF : 40
  Dropped Item : None
  Type : Dragon                 Mage : No      Material: No
  Abilities : Fire Breath Level 3
  Weak to :
  Resistant to :

Red Slime
  HP : 6         XP : 3         ATK : 3        DEF : 3
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to : N/A
  Resistant to : N/A

Revirock
  HP : 75        XP : 300       ATK : 15       DEF : 22
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : Sacrifice
  Weak to :
  Resistant to :

Roboster
  HP : 65        XP : 250       ATK : 19       DEF : 18
  Dropped Item : None
  Type : Doll                   Mage : No      Material: Yes
  Abilities : Double Attacks
  Weak to :
  Where found :

Rock Doll
  HP : 85        XP : 1600      ATK : 100      DEF : 30
  Dropped Item : None
  Type : Bird, Doll             Mage : No      Material: Yes
  Abilities : Doll Attack Level 2
  Weak to :
  Resistant to :

Rock Golem
  HP : 120       XP : 3300      ATK : 150      DEF : 33
  Dropped Item : None
  Type : Doll                   Mage : No      Material: Yes
  Abilities : None
  Weak to :
  Resistant to :

Roguenite
  HP : 25        XP : 40        ATK : 14       DEF : 17
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : None
  Weak to : N/A
  Resistant to : N/A

Shadow
  HP : 40        XP : 175       ATK : 23       DEF : 14
  Dropped Item : None
  Type : Bird, Demon            Mage : No      Material: No
  Abilities : Invisible
  Weak to : N/A
  Resistant to : N/A

Shadower
  HP : 75        XP : 350       ATK : 35       DEF : 18
  Dropped Item : None
  Type : Bird, Demon            Mage : No      Material: No
  Abilities : Invisible
  Weak to : N/A
  Resistant to : N/A

Shadownite
  HP : 150       XP : 4500      ATK : 330      DEF : 30
  Dropped Item : None
  Type : Zombie                 Mage : No      Material: No
  Abilities : Zombie, Remove Shield
  Weak to :
  Resistant to :

Shaman
  HP : 33        XP : 85        ATK : 15       DEF : 13
  Dropped Item : None
  Type : Zombie                 Mage : No      Material: No
  Abilities : Zombie, Curse
  Weak to : N/A
  Resistant to : N/A

Skeletor
  HP : 40        XP : 70        ATK : 15       DEF : 14
  Dropped Item : None
  Type : Zombie                 Mage : No      Material: No
  Abilities : Remove Shield, Zombie
  Weak to :
  Resistant to :

Slime
  HP : 5         XP : 2         ATK : 2        DEF : 2
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to : N/A
  Resistant to : N/A

Slime Nite
  HP : 20        XP : 8         ATK : 9        DEF : 6
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : None
  Weak to : N/A
  Resistant to : N/A

Specter
  HP : 145       XP : 3000      ATK : 150      DEF : 37
  Dropped Item : None
  Type : Bird, Demon            Mage : No      Material: No
  Abilities : Double Move
  Weak to : N/A
  Resistant to : N/A

Spectet
  HP : 45        XP : 50        ATK : 20       DEF : 13
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : Ironize
  Weak to :
  Resistant to :

Spooky
  HP : 6         XP : 4         ATK : 3        DEF : 3
  Dropped Item : None
  Type : Bird, Demon            Mage : No      Material: No
  Abilities : Double Move
  Weak to : N/A
  Resistant to : N/A

Star Wyvern
  HP : 145       XP : 3000      ATK : 135      DEF : 33
  Dropped Item : None
  Type : Bird                   Mage : No      Material: No
  Abilities : None
  Weak to :
  Resistant to :

Stone Man
  HP : 23        XP : 25        ATK : 13       DEF : 14
  Dropped Item : None
  Type : N/A                    Mage : No      Material: Yes
  Abilities : None
  Weak to :
  Resistant to :

Super Ten
  HP : 115       XP : 2000      ATK : 95       DEF : 29
  Dropped Item : None
  Type : Demon, Doll?           Mage : No      Material: No
  Abilities : Dance
  Weak to :
  Resistant to :

Tah Dracky
  HP : 6         XP : 5         ATK : 5        DEF : 5
  Dropped Item : None
  Type : Bird                   Mage : No      Material: No
  Abilities : None
  Weak to : Wind
  Resistant to : N/A

Tentsuk
  HP : 33        XP : 75        ATK : 13       DEF : 14
  Dropped Item : None
  Type : Demon, Doll?           Mage : No      Material: No
  Abilities : Dance
  Weak to : N/A
  Resistant to : N/A

Toadstool
  HP : 100       XP : 1500      ATK : 60       DEF : 20
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Poison -2
  Weak to :
  Resistant to :

Tonghoul
  HP : 120       XP : 1800      ATK : 120      DEF : 30
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Clones Self
  Weak to :
  Resistant to :

Toxarrop
  HP : 100       XP : 2500      ATK : 300      DEF : 35
  Dropped Item : Poison Arrows
  Type : N/A                    Mage : No      Material: No
  Abilities : Shoots Poison Arrows
  Weak to :
  Resistant to :

Trick Bag
  HP : 15        XP : 6         ATK : 0        DEF : 6
  Dropped Item : Gold Bag
  Type : N/A                    Mage : No      Material: No
  Abilities : Steal Gold
  Weak to :
  Resistant to :

Troll
  HP : 30        XP : 30        ATK : 14       DEF : 12
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : Charge Power
  Weak to : N/A
  Resistant to : N/A

Troll King
  HP : 160       XP : 3000      ATK : 150      DEF : 34
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : Charge Power
  Weak to :
  Resistant to :

Troll Max
  HP : 110       XP : 1350      ATK : 45       DEF : 25
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : Charge Power
  Weak to :
  Resistant to :

VenomZombie
  HP : 95        XP : 3500      ATK : 0        DEF : 40
  Dropped Item : None
  Type : Zombie                 Mage : No      Material: No
  Abilities : Rotten Fluid: Unmeld, Zombie
  Weak to :
  Resistant to :

Voodoll
  HP : 65        XP : 100       ATK : 15       DEF : 11
  Dropped Item : None
  Type : Bird, Doll             Mage : No      Material: Yes
  Abilities : Doll Attack Level 1
  Weak to :
  Resistant to :

Voodoo Man
  HP : 120       XP : 2500      ATK : 70       DEF : 25
  Dropped Item : None
  Type : Zombie                 Mage : No      Material: No
  Abilities : Cut Usage, Zombie
  Weak to :
  Resistant to :

War Doll
  HP : 170       XP : 3500      ATK : 350      DEF : 35
  Dropped Item : None
  Type : Bird, Doll             Mage : No      Material: Yes
  Abilities : Doll Attack Level 3
  Weak to :
  Resistant to :

Wing Sage
  HP : 85        XP : 850       ATK : 30       DEF : 25
  Dropped Item : None
  Type : N/A                    Mage : Yes     Material: No
  Abilities : Fly Spell
  Weak to : N/A
  Resistant to : N/A

Wizard
  HP : 130       XP : 3300      ATK : 120      DEF : 30
  Dropped Item : Wizard Staff
  Type : Demon                  Mage : Yes     Material: No
  Abilities : Wizard Staff
  Weak to : N/A
  Resistant to : N/A

Wyvern
  HP : 21        XP : 36        ATK : 17       DEF : 12
  Dropped Item : None
  Type : Bird                   Mage : No      Material: No
  Abilities : None
  Weak to : Wind
  Resistant to : N/A

Yeti
  HP : 17        XP : 30        ATK : 10       DEF : 8
  Dropped Item : None
  Type : N/A                    Mage : No      Material: No
  Abilities : Double Move
  Weak to :
  Resistant to : Ice

Zarlox
  HP : 130       XP : 2800      ATK : 350      DEF : 35
  Dropped Item : None
  Type : Demon                  Mage : No      Material: No
  Abilities : Charge Power
  Weak to :
  Resistant to :

Zombie
  HP : 40        XP : 45        ATK : 0        DEF : 14
  Dropped Item : None
  Type : Zombie                 Mage : No      Material: No
  Abilities : Rotten Fluid: Sword
  Weak to :
  Resistant to :

**********************
 7.3 Monster Abilties
**********************

For each ability a description is listed. Stopped by tells what can be done to
stop the monster from using that ability. The seal ability of the seal sword
or Skill-X staff can stop monsters from using all abilities except Half Speed,
Copycat, Invisible, and Mimic. All abilities can only be used if the monster
is next to Torneko unless stated otherwise.

The following allow the monster to use the ability but it will have no effect.

50% Fire Damage : Fair Wind shield skill, 50% Fire Damage shield ability
Bomb-X : Bomb-X shield skill, 50% Explosion Damage shield ability
Brutal-X : Brutal-X shield skill
Confuse-X : Confuse-X shield skill, Confuse-X ring
Curse-X : Curse-X shield skill, Curse-X ring
Doll-X : Doll-X shield skill, Doll-X ring
Fly-X : Fly-X Shield skill
Invisible-X : Find Traps shield skill, Eyedrop Herb, Shadow Ring
Magic-X : Magic Back shield skill, Spell Bounce shield ability
Rustproof : Rustproof shield skill, Rustproof shield or sword ability,
            Rustproof ring
Poison-X : Anti-Tox shield skill, Poison-X ring,
Skill-X : Skill-X shield ability, Skill-X shield skill
Sleep-X : Awaken shield skill, Sleep-X ring, Wakeup herb
          Strength Maintenance shield skill
Slow-X : Slow-X shield skill
Thief-X : Thief-X shield skill, Thief-Proof shield ability

These completely stop the monster from using the ability

Dance-X : Dance-X sword skill
Magic-X : Magic-X sword skill, Stopspell spell
Skill-X : Skill-X sword skill
Staff-X : Staff-X sword skill

Berserk
  Description : Monster will randomly attack friend or foe. Levels up when
                another monster is defeated.
  Stopped by :  Nothing

Brutal Hits
  Description : Monster's normal attack will sometimes be a brutal hit.
  Stopped by :  Skill-X, Brutal-X reduces odds of being a brutal hit

Charge Power
  Description : Monster will sometimes charge power, making the next hit a
                brutal hit.
  Stopped by :  Skill-X

Clones Self
  Description : If monster is hit and not killed, it may clone another copy
                of itself.
  Stopped by :  Nothing

Confusion Attack
  Description : If Torneko is in the same room as monster, it may confuses
                Torneko for a short period of time.
  Stopped by :  Skill-X, Confuse-X

Copycat
  Description : Monster looks like a different monster that appears on the
                same floor.
  Stopped by :  Nothing

Curse
  Description : Monster can curse Torneko's equipped sword, shield of ring.
  Stopped by :  Curse-X

Cut Usage
  Description : Monster can reduces the number of uses of a random staff in
                Torneko's inventory by 1.
  Stopped by :  Skill-X

Dance
  Description : Monster can make Torneko dance for a short period of time.
  Stopped by :  Dance-X

Disperse Staff
  Description : Monster can wave the staff at a range. Staff causes Torneko to
                warp to a random location on the same floor.
  Stopped by :  Magic-X, Staff-X

Doll Attack Level 1
  Description : Monster can reduce Torneko's max strength by 1 or max HP by 5.
  Stopped by :  Doll-X, Skill-X

Doll Attack Level 2
  Description : Monster can reduce Torneko's max strength by 2 or max HP by 10.
  Stopped by :  Doll-X, Skill-X

Doll Attack Level 3
  Description : Monster can reduce Torneko's max strength by 3 or max HP by 15.
  Stopped by :  Doll-X, Skill-X

Double Attacks
  Description : Monster attacks twice per turn.
  Stopped by :  Nothing

Double Move
  Description : Monster moves twice per turn.
  Stopped by : Nothing

Draw Close
  Description : If Torneko is in the same room, monster can draw Torneko to
                right next to the it.
  Stopped by :  Nothing

Druid Staff
  Description : Monster can wave the staff at a range. Staff causes Torneko to
                warp to a random location on the same floor, leaving Torneko
                asleep.
  Stopped by :  Magic-X, Staff-X, Sleep-X will stop the sleep portion

Enchanter Staff
  Description : Has a random effect
  Stopped by :  Magic-X, Staff-X

Encircle
  Description : Monster can encircle Torneko, moving to the other side of him.
  Stopped by : Nothing

Explodes
  Description : If monster is reduced to below 10 HP it explodes, killing
                all monsters around it, and reducing Torneko to 1 HP.
  Stopped by :  Bomb-X will cause the explosion to reduce Torneko to 1/2
                current HP instead of 1 HP

Fire Breath Level 1
  Description : Monster can breathe fire in a straight line at a range. Fire
                does 30 damage.
  Stopped by :  50% Fire Damage will reduce damage to 15

Fire Breath Level 2
  Description : If Torneko is in the same room, monster can breathes fire at a
                range. Fire can go through enemies. Does 35 damage.
  Stopped by :  50% Fire Damage will reduce damage to 17

Fire Breath Level 3
  Description : If Torneko is on the same floor, monster can Breathe fire at
                any range. Fire can go through all obstacles including walls.
                Does 40 damage.
  Stopped by :  50% Fire Damage will reduce damage to 20

Flammable
  Description : Any item hurled at monster, and any arrows shot at it will
                burn up with no effect. If hit by a fire attack, monster will
                clone a new copy of itself.
  Stopped by :  Nothing

Flies
  Description : Monster can move over walls, water, and other obstacles.
  Stopped by :  Nothing

Fly Spell
  Description : Monster can use strange spell that prevents Torneko from
                recovering HP as he walks.
  Stopped by :  Magic-X, Fly-X

Grab Foot
  Description : Monster can grab Torneko's foot, preventing him from moving.
  Stopped by :  Nothing

Half Speed
  Description : Monster only moves and attacks once every other turn.
  Stopped by :  Nothing

Heal All Spell
  Description : Monster can heal itself and all monsters (including Torneko)
                around it for 100 HP.
  Stopped by :  Magic-X will stop Torneko from being healed but not other
                monsters

Heal Spell
  Description : Monster can heal itself and all monsters (including Torneko)
                around it for 25 HP.
  Stopped by :  Magic-X will stop Torneko from being healed but not other
                monsters
Help
  Description : Monster can call for other monsters to appear. for each monster
                what monsters can be summoned is in parenthesis.
  Stopped by :  Nothing

Hunger Attack
  Description : Monster can reduces Torneko's belly by 20.
  Stopped by :  Nothing

Hypnotic Attack
  Description : Monster can make Torneko perform a random action next turn
  Stopped by :  Magic-X

Ice Attack
  Description : Freezes Torneko
  Stopped by :  Skill-X

Instant Move
  Description : If Torneko is in the same room, monsters teleports to right
                next to Torneko
  Stopped by :  Nothing

Invisible
  Description : Monster cannot be seen
  Stopped by :  Invisible-X allows you to see the monster

Ironize
  Description : Monster can Ironize itself. While Ironize nothing can affect
                it, but it while not do anything either.
  Stopped by :  Nothing

Level -1
  Description : Monster can Reduce Torneko's level by 1. Sets experience to 1
                less than needed for level up.
  Stopped by :  Doll-X

Megamagic
  Description : If Torneko is below 200 HP, then it instantly slays him
                Otherwise leaves Torneko with less than 10 HP. Also reduces
                the monster's HP to 1.
  Stopped by :  Nothing

Mimic
  Description : Monster looks like a regular item. Turns into a monster if you
                try to step on it.
  Stopped by :  Nothing

Mouthseal
  Description : Monster can seal Torneko's mouth. While his mouth is sealed,
                he cannot cast spells, read scrolls, chew herbs, eat bread,
                or talk to NPCs. Wears off when Torneko descends to the next
                floor.
  Stopped by :  Skill-X

Mystifier Staff
  Description : Monster can warps Torneko to a random location on the same floor
                leaving him paralyzed.
  Stopped by :  Magic-X, Staff-X

Numb Attack
  Description : Monster can paralyze Torneko.
  Stopped by :  Nothing

Poison - 1
  Description : Monster can breath poison that reduces Torneko's strength by 1.
  Stopped by :  Poison-X

Poison - 2
  Description : Monster can breath poison that reduces Torneko's strength by 2.
  Stopped by :  Poison-X

Poison - 3
  Description : Monster can breath poison that reduces Torneko's strength by 3
                The poison also slows Torneko.
  Stopped by :  Poison-X, Slow-X prevents the slow portion.

Remove Shield
  Description : Monster can knock Torneko's shield off causing it to fly back.
  Stopped by :  Skill-X

Rotten Fluid Either
  Description : Monster can spit a rotten fluid that can rusts Torneko's sword
                or shield reducing it's strength by 1.
  Stopped by :  Rustproof

Rotten Fluid Shield
  Description : Monster can spit a rotten fluid that can rusts Torneko's shield
                reducing it's strength by 1.
  Stopped by :  Rustproof

Rotten Fluid Sword
  Description : Monster can spit a rotten fluid that can rusts Torneko's sword
                reducing it's strength by 1.
  Stopped by :  Rustproof

Rotten Fluid Unmeld
  Description : Monster can spit a rotten fluid that can permanently remove a
                melded ability from Torneko's shield. May cause Torneko to be
                unable to distinguish items instead.
  Stopped by :  Nothing.

Sacrifice
  Description : If a monster dies next to this monster then it sacrifices
                itself to revive a monster that was just killed.
  Stopped by :  Magic-X sword skill or Stopspell spell

Shoots Arrows
  Description : Monster can shoot arrows at a range.
  Stopped by :  Arrow Grab skill

Shoots Poison Arrows
  Description : Monster can shoots arrows at a range, if hit Torneko's
                strength is reduced by 1.
  Stopped by :  Arrow Grab skill, Poison-X can stop the poison part

Sleep Spell
  Description : Monster can puts Torneko to sleep
  Stopped by :  Magic-X

Splits Open
  Description : If monster is hit and not killed, it may sacrifice itself to
                summon other monsters.
  Stopped by :  Nothing

Steal Gold
  Description : Monster can steal some of Torneko's gold and warp away to a
                random location on the same floor. The gold can be recovered
                by killing the monster.
  Stopped by :  Thief-X

Steal Item
  Description : Monster can steal a random from Torneko's inventory and warp
                away to a random location on the same floor. Item can be
                recovered by killing the monster.
  Stopped by :  Thief-X

Stopspell
  Description : Monster can prevents Torneko from casting spells or reading
                scrolls for a short period of time.
  Stopped by :  Magic-X

Tunnels
  Description : Monster can tunnel through walls.
  Stopped by :  Nothing

Warps Away
  Description : If monster is hit, or if Torneko moves next to it, monster
                will warp to random location on the same floor.
  Stopped by :  Skill-X sword skill, Skill-X staff

Wizard Staff
  Description : Has random effects
  Stopped by :  Magic-X, Staff-X

Zombie
  Description : Monster will sometimes drop a grave when it dies. If
                another monster comes near the grave, this monster will
                resurrect.
  Stopped by :  Nothing

                                  ***********
                                   8.0 Items
                                  ***********

*****************
 8.1 Item Tables
*****************

MISC:        BUY           SELL         MISC:        BUY           SELL
Iron Safe    2000          1000         Key          1000          500
Mimic        0             0            Tiny Medal   1000          100

BREAD:       BUY           SELL         BREAD:       BUY           SELL
Big          200           100          Bread        100           50
Golden       5000          500          Huge         300           150
Onion        200           100          Magic        400           200
Moldy        30            1            Rotten       20            1

HERBS:       BUY           SELL         HERBS:       BUY           SELL
Agility      500           200          Antidote     400           200
BellyAche    50            25           Berserker    2000          500
Big Tum      500           200          Blinding     600           150
Bogus        ???           ???          Dance        600           250
Disaster     1000          150          Eyedrop      200           50
Flame        400           100          Golden       8000          2500
Herb         200           50           Ironize      600           250
Joy          2000          500          Life         200           50
Misleader    600           150          Panic        600           150
Paralyze     1000          250          Poison       400           200
Sleep        600           150          Small Tum    500           200
Strength     500           200          Super Herb   400           100
WakeUp       400           100          Warp         200           50
Weed         100           25           World Leaf   5000          2500

POTS:        BUY           SELL         POTS:        BUY           SELL
Change       3000 + 150    500 + 25     Clone        10000 + 500   5000 + 250
Exploding    2000 + 100    500 + 25     Golden       30000 + 1500  5000 + 250
Heal         5000 + 250    1000 + 50    Liar         2500 + 125    1500 + 75
Magic Box    20000 + ???   4000 + ???   Melding      7500 + ???    1500 + ???
Monster      5000 + 250    1000 + 50    No-Break     2000 + 100    600 + 30
Preserve     3000 + 150    500 + 25     Storage      2000 + 100    500 + 25
Thief        2000 + 100    500 + 25     X-Ray        2500 + 125    500 + 25

SCROLLS:     BUY           SELL         SCROLLS:     BUY           SELL
Bang         1000          400          BigRoom      1000          300
Blank        9000          2500         Bread        200           100
Chance       10000         5000         CurseOff     1000          400
Defense      1000          500          Gold         15000         5000
GlueDown     200           100          Haven        6000          1000
HearAll      200           100          Identify     200           150
ItemPull     2000          1000         Monster      600           300
MouthSeal    200           100          Outside      500           250
QuickSave    200           100          Paralyze     1000          250
Pause        3000          150          Plating      2000          500
Prayer       1000          500          Radiant      200           100
Retry        200           100          Revive       1000          500
Scrap        500           100          See-All      200           100
ShinyHarp    1000          500          SpellBook    5000          500
StepGuard    200           100          TieDown      500           250
Trap         500           250          TwinHits     500           250
Typhoon      1000          500          Upper        500           250
Vacuum       4000          1000         X-Ray        500           150

RINGS:       BUY           SELL         RINGS:       BUY           SELL
Brutal       15000         7500         Confuse-X    3000          1500
Critical     15000         7500         Curse-X      5000          2500
Discount     10000         5000         Doll-X       20000         10000
Explode      5000          2500         Golden       100000        50000
Guard        50000         25000        Heal         10000         5000
Hunger       15000         7500         Hunger-X     15000         7500
ItemDrop     10000         5000         Javelin      3000          1500
Joy          10000         5000         Life         50000         25000
MonsterWake  20000         10000        Passage      3000          1500
Pretty       20000         10000        Poison-X     10000         5000
Rustproof    3000          1500         See-All      5000          2500
Shadow       3000          1500         Sleep-X      5000          2500
Strength     3000          1500         Thief        15000         7500
Trap-X       20000         10000        Warp         3000          1500
X-Ray        50000         25000

ARROWS:      BUY           SELL         ARROWS:       BUY           SELL
Golden       2000          400          Iron          40            10
Magic        400           80           Poison        800           160
Silver       80            20           Tractor       200           40

STAVES:      BUY           SELL         STAVES:       BUY           SELL
Beat         9000 + 450    1500 + 75    Berserker     500 + 25      100 + 5
Blowback     1500 + 75     250 + 12     Change        1000 + 50     250 + 12
Clone        1000 + 50     250 + 12     Disperse      1500 + 75     400 + 20
Druid        2000 + 100    500 + 25     Dual-Edge     400 + 20      100 + 5
Earner       1000 + 50     250 + 12     Enchanter     3000 + 150    750 + 37
Golden       10000 + ???   2500 + ???   Heal          ???           500 + 25
Identify     400 + 20      100 + 5      Invisible     2000 + 100    500 + 25 
Itemizer     4000 + 200    1000 + 50    Loser         800 + 40      200 + 10 
Mimic        4000 + 200    1000 + 50    Mystifier     5000 + 250    1000 + 50 
No-Trip      400 + 20      100 + 5      Panic         1000 + 50     250 + 12
Sap          1500 + 75     400 + 20     Scapegoat     2000 + 100    500 + 25
Skill-X      4000 + 200    1000 + 50    Sleep         1500 + 75     400 + 20
Slow         2000 + 100    500 + 25     SpeedUp       1500 + ???    400 + ???
Terrify      5000 + 250    1000 + 50    Thunder       1000 + 50     250 + 12
TradeSpot    1500 + 75     400 + 20     Wizard        3000 + 150    750 + 37 

SHIELDS:               DEF       BUY           SELL
Blade                  4         6000 + ???    2400 + ???
Bronze                 4         400 + ???     100 + ???
Dragon                 7         5000 + 125    2000 + 50 
Explode-X              6         12000 + ???   5000 + ???
Golden                 20        20000 + ???   8000 + ???
Leather                2         1200 + 30     400 + 10 
Loto                   99        90000 + 4500  45000 + 2250
Magic                  3         10000 + ???   4000 + ???
Metabble               9         3000 + ???    1200 + ???
MetalKing              40        80000 + ???   40000 + ???
Ogre                   13        2400 + 120    1000 + 45
Parry                  6         12000 + 300    4000 + 100
Scale                  3         800 + 40      300 + 7  
Seal                   5         15000 + ???   6000 + ???
Silver                 5         1000 + 40     400 + 15
Skill-X                2         10000 + 250   4000 + 100
Steel                  7         1600 + 80     600 + 30 
ThiefStop              4         4000 + 100    1000 + 25 

SWORDS:                ATK       BUY           SELL
Abacus                 15        15000 + 750   4000 + 200
Babyfork               5         3200 + 100    900 + 30 
Club                   2         300 + 15      100 + 5  
Copper                 5         700 + 35      300 + 15 
Demon-X                4         8000 + 200    3000 + 75 
Doll-X                 5         7000 + ???    2500 + ???
Dragon-X               8         3600 + 90     1200 + 30 
Eliminato Axe          4         6000 + 150    2400 + 60 
Falcon                 6         ??? + ???     15000 + 325
Gold                   3         4000 + 200    2000 + 100
GoldPick               1         ??? + ???     20200 + 500
Ice                    25        15000 + 375   6000 + 150
Iron Axe               7         900 + 45      400 + 20 
LifeDrain              1         10000 + ???   4000 + ???
Loto                   99        50000 + 500   25000 + 250
Magic                  30        4000 + ???    1600 + ???
Metabble               12        7000 + 350    2000 + 100
MetalKing              40        40000 + ???   20000 + ???
Miracle                7         22500 + ???   10000 + ???
Pick                   1         800 + 20      400 + 10
Reaper Axe             8         15000 + 525   4000 + 140
Seal                   2         30000 + ???   12000 + ???
Steel                  9         3200 + 160    1500 + 75
Surehit                2         10000 + 250   5000 + 125
Whirlwind              3         16000 + ???   8000 + ???
Wind                   6         7000 + 400    3000 + 75 
Windshear              3         5000 + 125    2000 + 50
Zombie-X               4         5000 + 125    2000 + 50 


*************************
 8.2 Extended Item Lists
*************************

Explanation of terms:

Buy cost : How much gold it takes to buy the item from a gargoyle shop.
Note that just because an item has a buy cost, does not mean it can ever be
found in any gargoyle shop.
Sell cost : How much gold you get from selling the item at Torneko's home
or in a gargoyle shop.

Description : The description of the item as listed in the game.

Effect : What effect the item has.

Where found : Which dungeons the item can be found in.


MISC:

Iron Safe
  Buy cost : 2000                      Sell Cost : 1000
  Description : Protects your money even if you are defeated in a Dungeon.
  Effect :      If you do while this is item is in your inventory, you won't
                lose half of your gold.
  Where found : Purchased at the magic shop

Key
  Buy cost : 1000                      Sell cost : 500
  Description : A key for opening a locked door in a Dungeon.
  Effect :      Opens a locked door. One use item.
  Where found : Magic Dungeon (very rare), More Magical Dungeon, At the end of
                the Well (any floor)

Mimic
  Buy cost : 0                         Sell cost : 0
  Description : It's a monster. Although it's been identified, it pretends to
                be an item.
  Effect :      Looks like a normal item, if stepped on turns into a Mimic or
                a Cannibox.
  Where found : Almost everywhere

Tiny Medal
  Buy cost : 1000                      Sell cost : 100
  Description : Collect to earn rewards.
  Effect : Give to the king to get the Metalking Sword & Shield.
  Where found : Magic Dungeon (40+), More Magical Dungeon, Ordeal Mansion (20+)


BREAD:

Breads are one use items and disappear when eaten.

Big
  Buy cost : 200                       Sell cost : 100
  Description : Fully relieves hunger.
  Effect :      Restores 100 belly. Increases Max Belly by 2 if at max belly
                capacity
  Where found : Various dungeons

Bread
  Buy cost : 100                       Sell cost : 50
  Description : Slightly relieves hunger.
  Effect : Restores 50 belly. Increase amx Belly by 1 if at max belly capacity
  Where found : Various dungeons. Buy from thebaker in town Square

Golden
  Buy cost : 5000                      Sell cost : 500
  Description : Fully relieves hunger. Causes bread to appear on every floor.
  Effect : Completely restores belly. If it is in Torneko's inventory, then a
           random bread appears next to Torneko every time he descends to a
           new floor.
  Where found : Floor 98 of the Magic Dungeon (See rare items section 6.2)

Huge
  Buy cost : 300                       Sell cost : 150
  Description : Fully relieves hunger and boosts your belly capacity.
  Effect : Restores belly to max capacity. Increases belly capacity by 5.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon.
                Buy from the baker in town Square

Magic
  Buy cost : 400                       Sell cost : 200
  Description : Slightly relieves hunger. It may have other effects.
  Effect : Restores 50 belly. Also has a random effect.
  Where found : More Magical Dungeon. Buy from the baker in town Square

Moldy
  Buy cost : 30                        Sell cost : 1
  Description : Slightly relieves hunger, but will make you sick.
  Effect : Restores 20 belly. Also has a random negative effect.
  Where found : Magic Dungeon, Sword Dungeon, Ordeal Mansion (Shop), More
                Magical Dungeon. Mold trap turns other breads into Moldy

Onion
  Buy cost : 200                       Sell cost : 100
  Description : Slightly relieves hunger. It may have other effects.
  Effect : Restores 50 belly. Also has a random effect.
  Where found : Dropped by Onion Man

Rotten
  Buy cost : 20                        Sell cost : 1
  Description : Slightly relieves hunger, but will make you sick.
  Effect : Restores 20 belly. Has a random negative effect, and decreases
           Torneko's HP as he walks for a short period of time.
  Where found : More Magical Dungeon


HERBS:

Herbs are one use items, and disappear when chewed. If hurled at enemy, then
the herb effects the enemy instead. Herbs also restore 5 belly when chewed.


Agility
  Buy Cost : 500                       Sell Cost : 200
  Description : Temporarily doubles your speed.
  Effect : For a short time, allows Torneko to move and attack twice per turn.
  Where found : Various dungeons

Antidote
  Buy cost : 400                       Sell cost : 200
  Description : Fully restores Strength that has been reduced by poison.
  Effect : Restores Torneko's current strength to the maximum. No effect on
           monsters.
  Where found : Various dungeons

BellyAche
  Buy cost : 50                        Sell cost : 25
  Description : Prevents your belly from getting filled on one floor.
  Effect : Torneko's belly capacity can't be restored. Wears off when Torneko
           goes down to the next level. No effect on monsters.
  Where found : More Magical Dungeon

Berserker
  Buy cost : 2000                      Sell cost : 500
  Description : Chew to go berserk.
  Effect : Makes Torneko berserk for a short period of time.
  Where found : Magic Dungeon, Sword Dungeon, Ordeal Mansion (Shop),
                More Magical Dungeon

Big Tum
  Buy cost : 500                       Sell cost : 200
  Description : Raises belly capacity by 10.
  Effect : Increases belly capacity by 10. No effect on monsters.
  Where found : Magic Dungeon, Sword Dungeon, Ordeal Mansion (Shop),
                More Magical Dungeon

Blinding
  Buy cost : 600                       Sell cost : 150
  Description : Throw it at a monster to render it blind.
  Effect : Makes Torneko blind for a short period of time.
  Where found : Various dungeons

Bogus
  Buy cost : ???                       Sell cost : ???
  Description : ???
  Effect : Torneko's can't distinguish items for a short period of time. No
           effect on monsters.
  Where found : More Magical Dungeon (Floor 30+)

Dance
  Buy cost : 600                       Sell cost : 250
  Description : Throw at a monster to make it temporarily spin around.
  Effect : Makes Torneko dance for a short period of time.
  Where found : Various dungeons

Disaster
  Buy cost : 1000                      Sell cost : 150
  Description : Reduces level by one.
  Effect : Reduces Torneko's level by 1. Sets XP to 1 less than needed for
           level up. No effect if Torneko is already level 1.
  Where found : Mage Dungeon, More Magical Dungeon

Eyedrop
  Buy cost : 200                       Sell cost : 50
  Description : Makes hidden traps and monsters visible on one floor.
  Effect : While Torneko is on the floor, he can see invisible items,
  monsters and traps. No effect on monsters.
  Where found : Various dungeons


Flame
  Buy cost : 400                       Sell cost : 100
  Description : Chew to breathe fire on the monster in front of you.
  Effect : Does 80 fire damage to the creature directly in front of Torneko,
           also hurts creature if it is hurled at it.
  Where found : Various dungeons

Golden
  Buy cost : 8000                      Sell cost : 2500
  Description : Restores HP by a large amount. Causes an herb or seed to
                appear on every floor.
  Effect : Restores 100 HP. Raises max HP by 2 if fully healed. If it is in
           Torneko's inventory then a random herb appears next to Torneko
           every time he descends to a new floor.
  Where found : Dropped by Gold Slime (see rare items section 6.2)

Herb
  Buy cost : 200                       Sell cost : 50
  Description : Restores HP a little.
  Effect : Restores 25 HP. Increases max HP by 1 if fully healed
  Where found : Various dungeons

Ironize
  Buy cost : 600                       Sell cost : 250
  Description : Throw it at a monster to turn it into a chunk of iron
                temporarily.
  Effect : Ironizes Torneko for a short period of time.
  Where found : Various dungeons

Joy
  Buy cost : 2000                      Sell cost : 500
  Description : Raises level by one.
  Effect : Raises Torneko's level by 1. Sets XP to the minimum amount
  required to reach that level.
  Where found : Various dungeons. Dropped by Metabble

Life
  Buy cost : 200                       Sell cost : 50
  Description : Raises max HP by 5.
  Effect : Raises Torneko's max HP by 5.
  Where Found : Various dungeons

Misleader
  Buy cost : 600                       Sell cost : 150
  Description : Throw it at a monster to make it wander off.
  Effect : Misleads Torneko for a short period of time. While mislead can't
           All items, traps, and stairs look like scrolls, and all monsters
           look like priests.
  Where found : Various dungeons

Panic
  Buy cost : 600                       Sell cost : 150
  Description : Throw it at a monster to confuse it temporarily.
  Effect : Confuses Torneko for a short period of time
  Where found : Various dungeons

Paralyze
  Buy cost : 1000                      Sell cost : 250
  Description : Throw it at a monster to paralyze it until it is attacked.
  Effect : Paralyzes Torneko until he is hit.
  Where found : Various dungeons

Poison
  Buy cost : 400                       Sell cost : 200
  Description : Reduces Strength.
  Effect : Reduces Torneko's strength by 1. Has the effect of slow on monsters?
  Where found : More Magical Dungeon

Sleep
  Buy cost : 600                       Sell cost : 150
  Description : Throw it at a monster to make it sleep temporarily.
  Effect : Make Torneko fall asleep
  Where found : Various dungeons

Small Tum
  Buy cost : 500                       Sell cost : 200
  Description : Lowers belly capacity by 10.
  Effect : Reduces Torneko's belly capacity by 10. No effect on monsters?
  Where found : More Magical Dungeon

Strength
  Buy cost : 500                       Sell cost : 200
  Description : Raises your strength.
  Effect : Increases Torneko's max strength by 1. No effect of monsters.
  Where found : Various dungeons

Super Herb
  Buy Cost : 400                       Sell cost : 100
  Description : Restores HP by a large amount.
  Effect : Restores 100 HP. Increases max HP by 2 if fully healed.
  Where found : Various dungeons

WakeUp
  Buy cost : 400                       Sell cost : 100
  Description : Prevents sleeping
  Effect : While on this floor, Torneko can't be put to sleep.
  Where found : Magic Dungeon, Sword Dungeon, Ordeal Mansion (Shop),
                More Magical Dungeon

Warp
  Buy cost : 200                       Sell cost : 50
  Description : Warps you away somewhere.
  Effect : Warps Torneko to a random location on the same floor.
  Where found : Various dungeons

Weed
  Buy cost : 100                       Sell cost : 25
  Description : It's just a weed.
  Effect : None.
  Where found : When a World Leaf revives Torneko it turns into a weed

World Leaf
  Buy cost : 5000                      Sell cost : 2500
  Description : Revives you if your HP drops to '0'. It will not work if it
                is in a Pot.
  Effect : None if chewed or hurled. If it is in Torneko's inventory (not in
           a pot) it will automatically revive Torneko to max HP if he dies,
           and then change into a weed.
  Where found : Various dungeons


POTS:

Pots are used to carry items. Each pot has a set number of items it can hold.
Heal, Monster, and Thief are an exception. They have an effect when used.
Most pots can't have the items removed, to get at the items you need to hurl
it at a wall or other obstacle (or enemy) to break it, but this shatters the
pot.


Change
  Buy cost : 3000 + 150 per slot       Sell cost : 500 + 25 per slot
  Description : Transforms items placed inside.
  Effect : Any item placed into it is changed into another item at random.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Clone
  Buy cost : 10000 + 500 per slot      Sell cost : 5000 + 250 per slot
  Description : Clones items.
  Effect : When an item is inserted into it, an exact copy of that item is
           created inside the Clone pot. Items cannot be removed once placed
           inside.
  Where found : Given by Banker once you have deposited 1,500,000 gold (see
                rare items section 6.4)

Exploding
  Buy cost : 2000 + 100 per slot       Sell cost : 500 + 25 per slot
  Description : Explodes on breaking.
  Effect : Has no effect on items placed inside. Explodes when broken,
           destroying all items inside.
  Where found : Various dungeons

Golden
  Buy cost : 30000 + 1500 per slot      Sell cost : 5000 + 250 per slot
  Description : Causes a pot to appear on every floor.
  Effect : No effect on items placed inside. If it is in Torneko's inventory,
           then a random pot appears next to Torneko every time he descends to a
           new floor.
  Where found : Floor 60 of the Magic Dungeon (see rare items section 6.2)

Heal
  Buy cost : 500 + 250 per use         Sell cost : 1000 + 50 per use
  Description : Restores HP.
  Effect : Fully restores Torneko's HP when used.
  Where found : Various dungeons

Liar
  Buy cost : 2500 + 125 per slot       Sell cost : 1500 + 75 per slot
  Description : It lies.
  Effect : Has no effect when an item is placed inside. If you check what
           items are inside it shows that the items have changed to a random
           item of the same type. The exact items changes each time you check.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Magic Box
  Buy cost : 20000 + ??? per slot      Sell cost : 4000 + ??? per slot
  Description : Appears to have a big secret!
  Effect : Basically it's a Preserve pot, that can't have the items removed.
  Where found : Most special items are found inside a Magic Box.

Melding
  Buy cost : 7500 + ??? per slot       Sell cost : 1500 + ??? per slot
  Description : Melds swords, shields, and staves. Pay attention to their
                order.
  Effect : When a sword or shield is placed inside it is melded with any
           other sword or shield already inside
  Where found : Various dungeons

Monster
  Buy cost : 5000 + 250 per use        Sell cost : 1000 + 50 per use
  Description : There are monsters inside!
  Effect : When used it summons a number of monsters equal to the number of
           uses it has. Disappears when used.
  Where found : More Magical Dungeon (Floor 30+)

No-Break
  Buy cost : 1000 + ??? per slot       Sell cost : 600 + 30 per slot
  Description : Won't break.
  Effect : Has no effect on items placed inside. Won't break when hurled at a
           wall. The only way to get the items out is to put the pot in your
            storehouse.
  Where found : More Magical Dungeon

Preserve
  Buy cost : 3000 + 150 per slot       Sell cost : 500 + 25 per slot
  Description : Items can be inserted & removed.
  Effect : Has no effect on items placed inside. Items can be freely removed.
  Where found : Various dungeons

Storage
  Buy cost : 2000 + 100 per slot       Sell cost : 500 + 25 per slot
  Description : Sends any item placed in it to the storehouse.
  Effect : When an items is placed inside, it disappears, and reappears
            inside your storehouse. Can't be used if the storehouse is full.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Thief
  Buy cost : 2000 + 100 per slot       Sell cost : 500 + 25 per slot
  Description : Contains 'It'.
  Effect : Sucks up any item directly in front of Torneko. Can be used to
           suck up items at a gargoyle shop without branding Torneko a thief.
  Where found : Various dungeons

X-Ray
  Buy cost : 2500 + 125 per slot       Sell cost : 500 + 25 per slot
  Description : Identifies any item placed inside it.
  Effect : Any item placed inside is identified.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

SCROLLS:

Scrolls are one use items and disappear when read. Can only be read by a
Merchant or Mage.


Bang
  Buy cost : 1000                      Sell cost : 400
  Description : An explosive attack affecting all the monsters in a room.
  Effect : ??
  Where found : Various dungeons

BigRoom
  Buy cost : 1000                      Sell cost : 300
  Description : Turns the floor into one room.
  Effect : ??
  Where found : Various dungeons

Blank
  Buy cost : 9000                      Sell cost : 2500
  Description : Can be given the name of any scroll you have already used.
  Effect : You can write the name of another scroll on it. You can only write
           the name of a scroll you have previously read, your exploration
           log has a list of all names you can write. When read it has the
           same effect as the scroll name you wrote on it.
  Where found : Various dungeons

Bread
  Buy cost : 200                       Sell cost : 100
  Description : Changes an item into Big Bread.
  Effect : After reading you select an item. Scroll changes that item into a
           bread.
  Where found : Various dungeons

Chance
  Buy cost : 10000                     Sell cost : 5000
  Description : Who knows what could happen...
  Effect : Has a random effect. Scroll is invisible, you will need to be able
           to see invisible items to read it. ?
  Where found : More Magical Dungeon (see rare items section 6.4)

CurseOff
  Buy cost : 1000                      Sell cost : 400
  Description : Lifts curses from any equipment you have on.
  Effect : Removes the curse from the equipped sword, shield, and ring.
  Where found : Various dungeons

Defense
  Buy cost : 1000                      Sell cost : 500
  Description : Lowers a monster's defense.
  Effect : ??
  Where found : Various dungeons

GlueDown
  Buy cost : 200                       Sell cost : 100
  Description : Prevents you from picking up items on the floor you are on.
  Effect : While on this floor, Torneko can not pick up any items
  Where found : More Magical Dungeon

Gold
  Buy cost : 15000                      Sell cost : 5000
  Description : An explosive attack affecting all the monsters in a room.
               Causes a scroll to appear on every floor.
  Effect : ??
  Where found : Floor 50 of the More Magical Dungeon (See rare items 6.2)

Haven
  Buy cost : 6000                      Buy cost : 1000
  Description : Step on it to protect you from standard monster attacks.
  Effect : Once dropped you can not pick it back up. If you stand on it then
           monsters can't attack you with normal attacks.
  Where found : Various dungeons

HearAll
  Buy cost : 200                       Sell cost : 100
  Description : Identifies the locations of monsters on a floor.
  Effect : All monsters show up as red dots on your map.
  Where found : Various dungeons

Identify
  Buy cost : 200                       Sell cost : 150
  Description : Identifies all the monsters in the room you are in.
  Effect : All monsters in the same room with Torneko are identified.
  Where found : ??

ItemPull
  Buy cost : 2000                      Sell cost : 1000
  Description : Gathers all the items on the floor to your location.
  Effect : All items on the floor are moved to right next to Torneko. If a
           Gargoyle Shop is on the floor, those items are moved as well, and
           Torneko is labeled a thief.
  Where found : Various dungeons

Monster
  Buy cost : 600                       Sell cost : 300
  Description : Creates a Monster House.
  Effect : Turns the room Torneko is in into a monster house, complete with
           monsters, traps, and treasures.
  Where found : Floor 27 of the More Magical Dungeon (See rare items 6.1)

MouthSeal
  Buy cost : 200                       Sell cost : 100
  Description : Seals mouth for one floor.
  Effect : Seals Torneko's mouth while on this floor. While your mouth is
           sealed you can't chew herbs, eat bread, cast spells, read scrolls,
           or talk to NPCs.
  Where found : More Magical Dungeon

Outside
  Buy cost : 500                       Sell cost : 250
  Description : For escaping from a Dungeon.
  Effect : Allows Torneko to escape from a dungeon.
  Where found : Various dungeons

Paralyze
  Buy cost : 1000                      Sell cost : 250
  Description : Paralyzes the monster in front of you until you attack it.
  Effect : The monster in front of Torneko is paralyzed until hit.
  Where found : Various dungeons

Pause
  Buy cost : 3000                      Sell cost : 150
  Description : Temporarily paralyzes all the monsters in a room. An attack
                lifts paralysis.
  Effect : Paralyzes all monsters in the same room with Torneko.
  Where found : Various dungeons

Plating
  Buy cost : 2000                      Sell cost : 500
  Description : Permanently rustproofs the equipped sword and shield.
  Effect : Adds the rustproof ability to the equipped sword and shield.
  Where found : Various dungeons

Prayer
  Buy cost : 1000                      Sell cost : 500
  Description : Raises the usage of Staves and Pots.
  Effect : After reading you select an item. If the item is a Staff or Pot
           it's number of uses is increased by 1.
  Where found : Various dungeons

QuickSave
  Buy cost : 200                       Sell cost : 100
  Description : Lets you interrupt your adventure.
  Effect : Causes an interruption point to appear the next time you go down
           a floor.
  Where found : Start with in any dungeon with interruption points

Radiant
  Buy cost : 200                       Sell cost : 100
  Description : Displays the full map including the locations of monsters
                and items,
  Effect : Completely uncovers the map. Also shows all monsters and items
           on the map. Only lasts for the current floor.
  Where found : Various dungeons

Retry
  Buy cost : 200                       Sell cost : 100
  Description : Enables you to redo a floor.
  Effect : Rerandomizes the current floor. Warps Torneko to a random
           location and resets everything to as though it was a new floor.
  Where found : Various dungeons

Revive
  Buy cost : 1000                      Sell cost : 500
  Description : Resurrects monsters from their graves.
  Effect : All graves in the same room as Torneko will be revived.
  Where found : More Magical Dungeon

Scrap
  Buy cost : 500                       Sell cost : 100
  Description : There are no more Golden items on this floor. Continue your
                search on a different floor.
  Effect : No effect. Its only purpose is to show that there aren't any more
           Golden items where you found it.
  Where found : Anywhere there was a Golden item

See-All
  Buy cost : 200                       Sell cost : 100
  Description : Indicates the locations of items on the floor you are on.
  Effect : All items show up as blue dots on your map.
  Where found : Various dungeons

ShinyHarp
  Buy cost : 1000                      Sell cost : 500
  Description : Summons monsters all around you.
  Effect : Causes random monsters to appear around Torneko
  Where found : More Magical Dungeon (Floor 30+)

SpellBook
  Buy cost : 5000                      Sell cost : 500
  Description : Can be given the name of any spell you have learned before.
  Effect : Similar to a Blank scroll. A spell can be written on it, and by
           using it you can cast that spell. Can only write spells you have
           previously cast. Can only be used by a Mage.
  Where found : Mage Dungeon

StepGuard
  Buy cost : 200                       Sell cost : 100
  Description : Fully protects you from spikes.
  Effect : While on the current floor, Torneko takes no damage from spikes
  Where found : Various dungeons

TieDown
  Buy cost : 500                       Sell cost : 250
  Description : Stops all the monsters in a room from moving.
  Effect : Monsters in the same room as Torneko will no longer be able to move
  Where found : Various dungeons

Trap
  Buy cost : 500                       Sell cost : 250
  Description : Sets more traps on one floor.
  Effect : Randomly places a bunch of traps on the current floor
  Where found : More Magical Dungeon.

TwinHits
  Buy cost : 500                       Sell cost : 250
  Description : Raises the equipped sword's power.
  Effect : Increases the power of the equipped sword by 1. Removes any curse
           on the sword.
  Where found : Various dungeons

Typhoon
  Buy cost : 1000                      Sell cost : 500
  Description : Summons wind.
  Effect : Summons wind. Torneko only had 200 turns before it blows him out
           of the dungeon.
  Where found : More Magical Dungeon

Upper
  Buy cost : 500                       Sell cost : 250
  Description : Raises the equipped shield's power.
  Effect : Increases the power of the equipped shield by 1. Removes any curse
           on the shield
  Where found : Various dungeons

Vacuum
  Buy cost : 4000                      Sell cost : 1000
  Description : Vacuums all items out of a pot without smashing it.
  Effect: Removes al items in a pot. Items are placed on ground around Torneko.
  Where found : More Magical Dungeon, Given by Banker once you have deposited
                1,500,000 gold.

X-Ray
  Buy cost : 500                       Sell cost : 150
  Description : Identifies a found item.
  Effect : After reading you select an item. That item is identified
  Where found : Various dungeons

RINGS:

Rings must be equipped in order to take effect. Only one ring may be equipped
at a time, and only a Merchant or Mage can equip rings.

Brutal
  Buy cost : 15000                     Sell cost : 7500
  Description : Raises the chance that monsters will land a brutal hit.
  Effect : Causes monsters to occasionally do brutal hits.
  Where found : More Magical Dungeon

Confuse-X
  Buy cost : 3000                      Sell cost : 1500
  Description : Prevents confusion.
  Effect : Torneko can not be confused.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Critical
  Buy cost : 15000                     Sell cost : 7500
  Description : Raises your critical hit ratio.
  Effect : Increases the chance that Torneko will do a critical hit.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Curse-X
  Buy cost : 5000                      Sell cost : 2500
  Description : Prevents curses.
  Effect : Torneko can not be cursed.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Discount
  Buy cost : 10000                     Sell cost : 5000
  Description : Earns discounts at shops.
  Effect : Items bought at shops costs half as much.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Doll-X
  Buy cost : 20000                     Sell cost : 10000
  Description : Fully protects against the special attacks of doll family.
  Effect : Torneko can not be affected by doll attacks
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Explode
  Buy cost : 5000                      Sell cost : 2500
  Description : Randomly explodes.
  Effect : ??
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Golden
  Buy cost : 100000                    Sell cost : 50000
  Description : A Ring will always appear on every new floor.
  Effect : ??. If it is in Torneko's inventory, then a random ring appears
           next to Torneko every time he descends to a new floor.
  Where found :  Floor 98 of the More Magical Dungeon (See rare items 6.2)

Guard
  Buy cost : 50000                     Sell cost : 25000
  Description : Improves your defense.
  Effect : Increases Torneko's defense by 30.
  Where found : Given by a man in the square if you enter the Magic Dungeon
                with no equipment, make it down to floor 28 and escape.

Heal
  Buy cost : 10000                     Sell cost : 5000
  Description : Restores HP every turn. However, it speeds up hunger.
  Effect : Increases Torneko's HP by 10 each turn. ??
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Hunger
  Buy cost : 15000                     Sell cost : 7500
  Description : Promotes hunger.
  Effect : ??
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Hunger-X
  Buy cost : 15000                     Sell cost : 7500
  Description : Stops hunger.
  Effect : Torneko's belly will not decrease.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

ItemDrop
  Buy cost : 10000                     Sell cost : 5000
  Description : Makes you drop an item occasionally without warning.
  Effect : Causes Torneko to occasionally drop an item from his inventory
           onto the ground.
  Where found : More Magical Dunegon

Javelin
  Buy cost : 3000                      Sell cost : 1500
  Description : Thrown items go straight through walls and keep flying.
  Effect : Rather than stopping at a wall, thrown items will go straight
           through walls.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Joy
  Buy cost : 10000                     Sell cost : 5000
  Description : You earn 1 EX Point every turn.
  Effect : Torneko gains 1 XP every turn.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon.
                Given by Banker once you have deposited 50,000 gold

Life
  Buy cost : 50000                     Sell cost : 25000
  Description : Raises current and max HP by 50.
  Effect : Increases Torneko's max HP by 50.
  Where found : Floor 35 of the Sword Dungeon. (See rare items section 6.4)

MonsterWake
  Buy cost : 20000                     Sell cost : 10000
  Description : Instantly awakens all monsters when entering a room.
  Effect : When Torneko enters a room, all monsters are awakened.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Passage
  Buy cost : 3000                      Sell cost : 1500
  Description : Enables walking on water.
  Effect : Torneko can walk on water.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Poison-X
  Buy cost : 10000                     Sell cost : 5000
  Description : Prevents poison.
  Effect : Torneko can not be poisoned.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Pretty
  Buy cost : 20000                     Sell cost : 10000
  Description : Can be sold for a good price.
  Effect : Has no effect.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Rustproof
  Buy cost : 3000                      Sell cost : 1500
  Description :  Equip to protect your shield and sword from rusting.
  Effect : Torneko's sword and shield can not be rusted.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

See-All
  Buy cost : 5000                      Sell cost : 2500
  Description : Indicates the locations of monsters and items on the map.
  Effect : All monsters appear as red dots on the map, all items appear as
           blue dots.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Shadow
  Buy cost : 3000                      Sell cost :
  Description : Enables you to see hidden traps and invisible monsters.
  Effect : All invisible monsters and traps are now visible.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Sleep-X
  Buy cost : 5000                      Sell cost : 2500
  Description : Prevents sleep.
  Effect : Torneko can not be put to sleep
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Strength
  Buy cost : 3000                      Sell cost : 1500
  Description : Raises your Strength.
  Effect: Increases Torneko's strength by ??
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Thief
  Buy cost : 15000                     Sell cost : 7500
  Description : Enables you to come and go without awakening monsters.
  Effect : Torneko will not awaken sleeping monsters.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Trap-X
  Buy cost : 20000                     Sell cost : 10000
  Description : Will no longer set off traps.
  Effect : Torneko can step on traps without activating them
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Warp
  Buy cost : 3000                      Sell cost : 1500
  Description : It occasionally warps you.
  Effect : Torneko occasionally is warped to a random location on the same
           floor.
  Where found : More Magical Dungeon (Floor 30+)

X-Ray
  Buy cost : 50000                     Sell cost : 25000
  Description : Enables you to identify unknown items.
  Effect : All items in Torneko's Inventory are identified
  Where found : More Magical Dungeon

ARROWS:

Arrows must be equipped to use. Once equipped press the L1 button to shoot
the arrow.

Golden
  Buy cost : 2000                      Sell cost : 400
  Description : Can be fired at far away monsters. Causes arrows to appear
                on every new floor.
  Effect : ??. If it is in Torneko's inventory, then a random ring appears
           next to Torneko every time he descends to a new floor.
  Where found : Floor 60 of the Magic Dungeon (See rare items section 6.2)

Iron
  Buy cost : 40                        Sell cost : 10
  Description : Can be fired at far away monsters.
  Effect : ?? attack power.
  Where found : Various dungeons. Dropped by Arrop.

Magic
  Buy cost : 400                       Sell cost : 80
  Description : Can be fired at far away monsters. Won't disappear upon
                striking.
  Effect : ?? attack power. When it hits a monster, it drops on the floor
           instead of disappearing.
  Where found : More Magical Dungeon

Poison
  Buy cost : 800                       Sell cost : 160
  Description : Reduces the Strength of the target.
  Effect : ?? attack power. ??
  Where found : More Magical Dungeon (Shop). Dropped by Toxarrop

Silver
  Buy cost : 80                        Sell cost : 20
  Description : Keeps flying through walls and monsters.
  Effect : ?? attack power. Does not stop when it hits a wall or monster.
  Where found : Various dungeons

Tractor
  Buy cost : 200                       Sell cost :
  Description : If it hits, it drags the targeted monster back to you.
  Effect : ?? attack power. If it hits a monster, it confuses the monster
           and moves it next to Torneko.
  Where found : Various dungeons

Wooden
  Buy cost : 20                        Sell cost : 5
  Description : Can be fired at far away monsters.
  Effect : ?? attack power.
  Where found : Various dungeons. Dropped by Lilypa

STAVES:

Staves have a limited number of uses. Each time Torneko waves the Staff, the
number of uses decreases by 1. If you hurl a staff at an enemy it has the same
effect as if you waved it at the enemy. To have a staff effect yourself, wave
it at a crystal. Only Merchants and Mages can wave a staff.

Beat
  Buy cost : 9000 + 450 per use        Sell cost : 1500 + 75 per use
  Description : Instantly slays a monster. You earn EX Points too.
  Effect : Kills the monster.
  Where found : Magic Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Berserker
  Buy cost : 500 + 25 per use         Sell cost : 100 + 5 per use
  Description : Drives a monster berserk.
  Effect : Makes the monster go berserk.
  Where found : Various dungeons

Blowback
  Buy cost : 1500 + 75 per use        Sell cost : 250 + 12 per use
  Description : Sends a monster flying.
  Effect : Makes the monster go flying back 10 steps. If an obstacle is hit
           then the monster takes 5 damage. If a monster is knocked into
           another monster, then both take 5 damage.
  Where found : Various dungeons

Change
  Buy cost : 1000 + 50 per use        Sell cost : 250 + 12 per use
  Description : Transforms the target monster into a different one.
  Effect : Changes the monster into another type of monster that can appear
           on the same floor.
  Where found : Various dungeons

Clone
  Buy cost : 1000 + 50 per use        Sell cost : 250 + 12 per use
  Description : Clones a monster.
  Effect : Causes another monster of the same type to appear next to the
           monster.
  Where found : Various dungeons

Disperse
  Buy cost : 1500 + 75 per use         Sell cost : 400 + 20 per use
  Description : Warps a monster away.
  Effect : Warps the monster to a random location on the same floor.
  Where found : Various dungeons . Dropped by Deranger

Druid
  Buy cost : 2000 + 100 per use        Sell cost : 500 + 25 per use
  Description : Warps a monster away, leaving it asleep.
  Effect : Warps the monster to a random location on the same floor, leaving
           it asleep.
  Where found : Magic Dungeon (Shop), Ordeal Mansion (Shop), More Magical
               Dungeon. Dropped by Druid

Dual-Edge
  Buy cost : 400 + 20 per use         Sell cost : 100 + 5 per use
  Description : Halves your HP, and cuts the target's HP to '1'.
  Effect : The Monster's HP is reduced to 1, while Torneko's HP is reduced
           to 1/2 his current HP (rounded up)
  Where found : Various dungeons

Earner
  Buy cost : 1000 + 50 per use        Sell cost : 250 + 12 per use
  Description : Steals the targeted monster's HP and restores your own.
  Effect: ???
  Where found : Various dungeons

Enchanter
  Buy cost : 3000 + 150 per use        Sell cost : 750 + 36 per use
  Description : Has a variety of effects.
  Effect: ???
  Where found : Dropped by Enchanter

Golden
  Buy cost : 10000 + ??? per use       Sell cost : 2500 + ??? per use
  Description : Has varying effects. Causes a staff to appear on every floor.
  Effect : ??. If it is in Torneko's inventory, then a random staff appears
           next to Torneko every time he descends to a new floor.
  Where found : ??. Floor 98 of the More Magical Dungeon (See rare items 6.2)

Heal
  Buy cost : ??? + ??? per use         Sell cost : 500 + 25 per use
  Description : Restores the HP of the target monster.
  Effect : ???
  Where found : Various dungeons

Identify
  Buy cost : 400 + 20 per use         Sell cost : 100 + 5 per use
  Description : Identifies a monster.
  Effect : Identifies the monster.
  Where found : Ordeal Mansion

Invisible
  Buy cost : 2000 + 100 per use        Sell cost : 500 + 25 per use
  Description : Makes a monster invisible.
  Effect : The monster becomes invisible.
  Where found : Various dungeons

Itemizer
  Buy cost : 4000 + 200 per use        Sell cost : 1000 + 50 per use
  Description : Transforms a monster into an item.
  Effect : The monster disappears and is replaced by a random item.
  Where found : Various dungeons

Loser
  Buy cost : 800 + 40 per use         Sell cost : 10 + ??? per use
  Description : Gives half your HP to the target monster.
  Effect : ???
  Where found : More Magical Dungeon

Mimic
  Buy cost : 4000 + 200 per use        Sell cost : 1000 + 50 per use
  Description : Turns a monster into a Mimic.
  Effect : The monster is replaced by a Mimic (or Cannibox) in its item form.
  Where found : Various dungeons

Mystifier
  Buy cost : 5000 + 250 per use        Sell cost : 1000 + 50 per use
  Description : Warps a monster away, leaving it paralyzed.
  Effect : Warps the monster to a random location on the same floor, leaving
           it paralyzed.
  Where found : Dropped by Mystifier

No-Trip
  Buy cost : 400 + 20 per use         Sell cost : 100 + 5 per use
  Description : Saves you from tripping over hidden rocks.
  Effect : No effect if waved or hurled. If it is in Torneko's inventory,
           then you can not trip over rocks.
  Where found : Various dungeons

Panic
  Buy cost : 1000 + 50 per use        Sell cost : 250 + 12 per use
  Description : Temporarily confuses the target monster.
  Effect : The monster becomes confused for a short period of time.
  Where found : Various dungeons

Sap
  Buy cost : 1500 + 75 per use        Sell cost : 400 + 20 per use
  Description : Reduces the defense of the targeted monster.
  Effect : The monster now takes double normal damage from attacks.
  Where found : Various dungeons

Scapegoat
  Buy cost : 2000 + 100 per use        Sell cost : 500 + 25 per use
  Description : A monster is made your substitute for a short while.
  Effect : The monster becomes a Fake Priest for a short period of time.
           Monsters will attack the Fake Priest instead of Torneko.
  Where found : Various dungeons

Skill-X
  Buy cost : 4000 + 200 per use        Sell cost : 1000 + 50 per use
  Description : Prevents special attacks.
  Effect : Prevents the monster from using any of its special abilities.
  Where found : Various dungeons

Sleep
  Buy cost : 1500 + 75 per use        Sell cost : 400 + 20 per use
  Description : Temporarily puts the target monster to sleep.
  Effect : The monster is put to sleep for a short period of time.
  Where found : Various dungeons

Slow
  Buy cost : 2000 + 100 per use        Sell cost : 500 + 25 per use
  Description : Cuts the target monster's speed by half.
  Effect : The monster can only move and attack once every other turn.
  Where found : Various dungeons

SpeedUp
  Buy cost : 1500 + ??? per use        Sell cost : 400 + ??? per use
  Description : Doubles a monster's speed.
  Effect : The monster can move and attack twice each turn.
  Where found : More Magical Dungeon

Terrify
  Buy cost : 5000 + 250 per use        Sell cost : 1250 + 50 per use
  Description : Frightens away a monster.
  Effect : Causes the monster to run from Torneko at two moves per turn. Lasts
           for only a short period of time.
  Where found : Various dungeons

Thunder
  Buy cost : 1000 + 50 per use        Sell cost : 250 + 12 per use
  Description : Wave to attack a monster from a distance.
  Effect : Does 20 damage to the monster.
  Where found : Various dungeons

TradeSpot
  Buy cost : 1500 + 75 per use        Sell cost : 400 + 20 per use
  Description : Wave to switch places with the target monster.
  Effect : Torneko and the monster switch locations.
  Where found : Various dungeons

Wizard :
  Buy cost : 3000 + 150 per use        Sell cost : 750 + 37 per use
  Description : Has a variety of effects.
  Effect: ???
  Where found : Dropped by Wizard


SHIELDS:

When equipped shields increase Torneko's defense. Some shields also have
other abilities. You can only equip one shield at a time.

Blade
  Buy cost : 6000 + ??? per "+"        Sell cost : 2400 + ??? per "+"
  Description : Equip to improve defense. When hit, it strikes back lightly
                against the attacker.
  Defense : 4
  Ability : Payback
  Effect :  If Torneko is hit, the monster that hit Torneko receives 1/3 as
            much damage (rounded up).
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon

Bronze
  Buy cost : 400 + ??? per "+"         Sell cost : 100 + ??? per "+"
  Description : Equip to improve defense.
  Defense : 4
  Ability : None
  Effect :  None
  Where found : Various dungeons

Dragon
  Buy cost : 5000 + 125 per "+"        Sell cost : 2000 + 50 per "+"
  Description : Equip to improve defense. Reduces damage from fire.
  Defense : 7
  Ability : 50% Fire Damage
  Effect  : Damage from dragon's fire breath is reduced by 1/2.
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon

Explode-X
  Buy cost : 12000 + ??? per "+"       Sell cost : 5000 + ??? per "+"
  Description : Equip to improve defense. Reduces the damage from explosion
                such as mines.
  Defense : 6
  Ability : 50% Explosion Damage
  Effect :  Halves damage from explosions.
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon

Golden
  Buy cost : 20000 + ??? per "+"       Sell cost : 8000 + ??? per "+"
  Description : Equip to improve defense. Causes a shield to appear on every
                floor.
  Defense : 20
  Ability : None (Golden ability can not be melded to another shield)
  Effect : If it is in Torneko's inventory, then a random shield appears next
           to Torneko every time he descends to a new floor.
  Where found : Floor 30 of the Ordeal Mansion (See rare items section 6.2)

Leather
  Buy cost : 1200 + 30 per "+"        Sell cost : 400 + 10 per "+"
  Description : Equip to improve defense. Won't rust and slows hunger.
  Defense : 2
  Ability : Rustproof & 50% Hunger Growth
  Effect :  Shield does not rust. Torneko's belly decreases at 1/2 normal rate.
  Where found : Various dungeons

Loto
  Buy cost : 90000 + 4500 per "+"       Sell cost : 45000 + 2250 per "+"
  Description : Equip to improve defense. ??? The legendary hero's shield. Its
                protection is incomparable.
  Defense : 99
  Ability : None
  Effect :  None
  Where found : Floor 30 of the Ordeal Mansion (See rare items section 6.3)

Magic
  Buy cost : 10000 + ??? per "+"       Sell cost : 4000 + ??? per "+"
  Description : Equip to improve defense. Fully protects against spells cast
                by monsters.
  Defense : 3
  Ability : Spell Bounce
  Effect : Magic attacks will not affect Torneko.
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon (Shop)

Metabble
  Buy cost : 3000 + ??? per "+"        Sell cost : 1200 + ??? per "+"
  Description : Equip to improve defense.
  Defense : 9
  Ability : None
  Effect :  None
  Where found : Various dungeons

MetalKing
  Buy cost : 80000 + ??? per "+"       Sell cost : 40000 + ??? per "+"
  Description : An incredibly protective shield!
  Defense : 40
  Ability : None
  Effect :  None
  Where found : Give King 20 Tiny Medals (See rare items section 6.4)

Ogre
  Buy cost : 2400 + 120 per "+"        Sell cost : 1000 + 45 per "+"
  Description : Equip to improve defense. Speeds up hunger.
  Defense : 13
  Ability : 2x Hunger Growth
  Effect :  Torneko's belly decreases at 2x normal rate.
  Where found : Various dungeons

Parry
  Buy cost : 12000 + 300 per "+"       Sell cost : 4000 + 100 per "+"
  Description : Equip to improve defense. Provides an increased chance of
                dodging monster attacks.
  Defense : 6
  Ability : Parry
  Effect :  Increases the chance that attacks will miss Torneko
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon

Scale
  Buy cost : 800 + 40 per "+"         Sell cost : 300 + 7 per "+"
  Description : Equip to improve defense. Prevents poisoning.
  Defense : 3
  Ability : Strength Maintenance
  Effect :  Poison can not reduce Torneko's strength.
  Where found : Various dungeons

Seal
  Buy cost : 15000 + ??? per "+"       Sell cost : 6000 + ??? per "+"
  Description : Equip to improve defense. It forms a set with a sword.
  Defense : 5
  Ability : Seal
  Effect :  If the equipped sword also has the Seal ability, then any time a
            monster is hit, its abilities are sealed and can not be used.
  Where found : Floor 70 of the Magic Dungeon (See rare items section 6.4)

Silver
  Buy cost : 1000 + 40 per "+"        Sell cost : 400 + 15 per "+"
  Description : Equip to improve defense. Won't rust.
  Defense : 5
  Ability : Rustproof
  Effect :  Shield does not rust.
  Where found : Various Dungeons

Skill-X
  Buy cost : 10000 + 250 per "+"       Sell cost : 4000 + 100 per "+"
  Description : Equip to improve defense. Fully protects against attacks
                using skills.
  Defense : 2
  Ability : Skill-X
  Effect :  Monster's special skills will not affect Torneko.
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon (Shop)

Steel
  Buy cost : 1600 + 80 per "+"        Sell cost : 600 + 30 per "+"
  Description : Equip to improve defense.
  Defense : 7
  Ability : None
  Effect :  None
  Where found : Various dungeons

ThiefStop
  Buy cost : 4000 + 100 per "+"        Sell cost : 1000 + 25 per "+"
  Description : Equip to improve defense. Prevents monsters from stealing
                items or Gold.
  Defense : 4
  Ability : Thief-proof
  Effect :  Any attempt to steal gold or items from Torneko will fail.
  Where found : Lost Forest (Shop), Magic Dungeon, Sword Dungeon, Ordeal
                Mansion (Shop), More Magical Dungeon


SWORDS:

When equipped swords increase Torneko's attack. Some swords also have
other abilities. You can only equip one sword at a time.

Abacus
  Buy cost : 15000 + 750 per "+"       Sell cost : 4000 + 200 per "+"
  Description : Equip to improve your attack power.
  Attack : 15
  Ability : None
  Effect :  None
  Where found : Various dungeons

Babyfork
  Buy cost : 3200 + 100 per "+"        Sell cost : 900 + 30 per "+"
  Description : Equip to improve your attack power. Monsters slain by this
                Sword often leave Gold.
  Attack : 5
  Ability : Gold Bonus
  Effect :  When a monster is slain, there is a high chance it will drop a
            gold bag.
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon

Club
  Buy cost : 300 + 15 per " +"        Sell cost : 100 + 5 per "+"
  Description : Equip to improve your attack power.
  Attack : 2
  Ability : None
  Effect :  None
  Where found : Various dungeons

Copper
  Buy cost : 700 + 35 per "+"         Sell cost : 300 + 15 per "+"
  Description : Equip to improve your attack power.
  Attack : 5
  Ability : None
  Effect :  None
  Where found : Various dungeons

Demon-X
  Buy cost : 8000 + 200 per "+"        Sell cost : 3000 + 75 per "+"
  Description : Equip to improve your attack power. Inflicts heavy damage on
                demon family monsters.
  Attack : 4
  Ability : 2x Damage: Demon
  Effect :  Attacks against demon monsters will do 2x normal damage
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon

Doll-X
  Buy cost : 7000 + ??? per "+"        Sell cost : 2500 + ??? per "+"
  Description : Equip to improve your attack power. Inflicts heavy damage on
                doll family monsters.
  Attack : 5
  Ability : 2x Damage: Doll
  Effect :  Attacks against doll monsters will do 2x normal damage
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon

Dragon-X
  Buy cost : 3600 + 90 per "+"        Sell cost : 1200 + 30 per "+"
  Description : Equip to improve your attack power. Inflicts heavy damage on
                dragon family monsters.
  Attack : 8
  Ability : 2x Damage: Dragon
  Effect :  Attacks against dragon monsters will do 2x normal damage
  Where found : Lost Forest (Shop), Toro Ruins, Magic Dungeon (Shop), Sword
                Dungeon, Ordeal Mansion (Shop), More Magical Dungeon

Eliminato Axe
  Buy cost : 6000 + 150 per "+"        Sell cost : 2400 + 60 per "+"
  Description : Equip to improve your attack power. Has high critical hit odds.
  Attack : 4
  Ability : Critical
  Effect :  Has a higher chance of doing critical hits
  Where found : Dropped by Eliminato

Falcon
  Buy cost : ??? + ??? per "+"        Sell cost : 15000 + 325 per "+"
  Description : Equip to improve your attack power. Enables two strikes
               against a monster in one turn.
  Attack : 6
  Ability : 2-hit
  Effect :  Torneko will attack twice each time the attack button is pressed.
  Where found : Floor ?? of the More Magical Dungeon (See rare items 6.4)

Gold
  Buy cost : 4000 + 200 per "+"        Sell cost : 2000 + 100 per "+"
  Description : Equip to improve your attack power.
  Attack : 3
  Ability : None
  Effect :  None
  Where found : Various dungeons

GoldPick
  Buy cost : ??? + ??? per "+"         Sell cost : 20200 + 500 per "+"
  Description : Equip to improve your attack power. Won't break while
                tunneling. Causes a weapon to appear on every floor.
  Attack : 1
  Ability : Tunneling Tool, Destroys Material & Won't Break (Golden ability
            can not be melded to another sword)
  Effect :  Can tunnel through walls. Will slay material family monsters in
            one hit. Won't break when tunneling or killing material family
            monsters. If it is in Torneko's inventory, then a random sword
            appears next to Torneko every time he descends to a new floor.
  Where found : Floor 98 of the More Magical Dungeon (See rare items 6.2)

Ice
  Buy cost : 15000 + 375 per "+"       Sell cost : 6000 + 150 per "+"
  Description : Equip to improve your attack power. Its icy blade is highly
                effective against certain monsters.
  Attack : 25
  Ability : 2x Damage: Fire
  Effect :  Attacks against monsters weak to ice do 2x normal damage, attacks
            against monsters resistant to ice do only 1 damage.
  Where found : Floor ?? of the Magic Dungeon (See rare items 6.4)

Iron Axe
  Buy cost : 900 + 45 per "+"         Sell cost : 400 + 20 per "+"
  Description : Equip to improve your attack power.
  Attack : 7
  Ability : None
  Effect :  None
  Where found : Various dungeons

LifeDrain
  Buy cost : 10000 + ??? per "+"       Sell cost : 4000 + ??? per "+"
  Description : Equip to improve your attack power. If it hits, it reduces
                the monster's HP to '1'. It breaks if it gets too strong.
  Attack : 1
  Ability : LifeDrain
  Effect : (See Warrior section 1.4)
  Where found : Sword Dungeon, More Magical Dungeon (Shop only)

Loto
  Buy cost : 50000 + 500 per "+"       Sell cost : 25000 + 250 per "+"
  Description : The legendary hero's sword. Its power is incomparable.
  Attack : 99
  Ability : None
  Effect :  None
  Where found : Floor 98 of the Magic Dungeon (See rare items section 6.3)

Magic
  Buy cost : 4000 + ??? per "+"        Sell cost : 1600 + ?? per "+"
  Description : Equip to improve your attack power.
  Attack : 30
  Ability : None
  Effect :  None
  Where found : Floor 35 of the Mage Dungeon (See rare items section 6.4)

Metabble
  Buy cost : 7000 + 350 per "+"         Sell cost : 2000 + 100 per "+"
  Description : Equip to improve your attack power.
  Attack : 12
  Ability : None
  Effect :  None
  Where found : Various dungeons

MetalKing
  Buy cost : 40000 + ??? per "+"       Sell cost : 20000 + ??? per "+"
  Description : An incredibly powerful sword!
  Attack : 40
  Ability : None
  Effect :  None
  Where found : Give King 40 Tiny Medals (See rare items section 6.4)

Miracle
  Buy cost : 22500 + ??? per "+"       Sell cost : 10000 + ??? per "+"
  Description : Equip to improve your attack power. Strike a monster to
                restore your HP.
  Attack : 7
  Ability : Hit & Heal
  Effect :  When you hit a monster your HP are restored by 10.
  Where found : Floor ?? of the More Magical Dungeon (See rare items 6.4)

Pick
  Buy cost : 800 + 20 per "+"         Sell cost : 400 + 10 per "+"
  Description : Equip to improve your attack power. Can tunnel through walls,
                but easy to break.
  Attack : 1
  Ability : Tunneling Tool, Destroys Material, Breakable
  Effect :  Can tunnel through walls. Will slay material family monsters in
            one hit. Will break after a short amount of use, always breaks
            when it KOs material monsters.
  Where found : Various dungeons

Reaper Axe
  Buy cost : 15000 + 525 per "+"       Sell cost : 4000 + 140 per "+"
  Description : Equip to improve your attack power. Has high critical hit odds.
  Attack : 8
  Ability : Critical
  Effect :  Has a higher chance of doing critical hits.
  Where found : Dropped by Avenger

Seal
  Buy cost : 30000 + ??? per "+"       Sell cost : 12000 + ??? per "+"
  Description : Equip to improve your attack power. It forms a set with a
                shield.
  Attack : 2
  Effect :  If the equipped shield also has the Seal ability, then any time a
            monster is hit, its abilities are sealed and can not be used.
  Where found : Floor 60 of the Magic Dungeon (See rare items section 6.4)

Steel
  Buy cots : 3200 + 160 per "+"        Sell cost : 1500 + 75 per "+"
  Description : Equip to improve your attack power.
  Attack : 9
  Ability : None
  Effect :  None
  Where found : Various dungeons

Surehit
  Buy cost : 10000 + 250 per "+"       Sell cost : 5000 + 125 per "+"
  Description : Equip to improve your attack power. Never misses.
  Attack : 2
  Ability : Sure-hit
  Effect :  Attacks will never miss
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon

Whirlwind
  Buy cost : 16000 + ??? per "+"       Sell cost : 8000 + ??? per "+"
  Description : Equip to improve your attack power. Enables a spin attack
                striking all eight spaces around you.
  Attack : 3
  Ability : 360-degree
  Effect :  Torneko's attack will hit all monsters around him
  Where found : Floor 50 of the Magic Dungeon (See rare items section 6.4)

Wind
  Buy cost : 7000 + 400 per "+"        Sell cost : 3000 + 75 per "+"
  Description : Equip to improve your attack power. Inflicts heavy damage on
                flying monsters.
  Attack : 6
  Ability : 2x Damage: Flying
  Effect :  Attacks against flying monsters will do 2x normal damage
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon

Windshear :
  Buy cost : 5000 + 125 per "+"        Sell cost : 2000 + 50 per "+"
  Description : Equip to improve your attack power. Strikes three spaces in
                front.
  Attack : 3
  Ability : 3-space Sweep
  Effect :  Torneko's attack will hit all three monsters in front of him
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon

Zombie-X
  Buy cost : 5000 + 125 per "+"        Sell cost : 2000 + 50 per "+"
  Description : Equip to improve your attack power. Inflicts heavy damage on
                zombie family monsters.
  Attack : 4
  Ability : 2x Damage: Zombie
  Effect :  Attacks against zombie monsters will do 2x normal damage
  Where found : Lost Forest (Shop), Magic Dungeon (Shop), Sword Dungeon,
                Ordeal Mansion (Shop), More Magical Dungeon


                             ********************
                              9.0 Skill & Spells
                             ********************

********************
 9.1 Shield Skills:
********************

Explanation of terms:

Description : In game description of the skill.

Effect : What effect the skill has.

Obtained : How to obtain this skill. A lot of skills have ??'s because I
           haven't been able to figure out how to obtain them yet.

Each shield can only have 3 skills set on it. The skills are automatically
activated when the appropriate situation arises.

1-Damage :     Status : Hunger ??
  Description : Reduces damage taken to '1', but weakens the shield by 1.
  Effect : Any damage done to Torneko is reduced to 1. Each time this
           happens, the shield's strength is reduced by 1.
  Obtained : ???

1/2 Hunger :   Status
  Description : Suppresses hunger.
  Effect : Torneko's belly decreases at 1/2 the normal rate.
  Obtained : Walk around with 0 belly for 100 turns straight.

Accuracy Up :  Status
  Description : Raises attack accuracy. Promotes hunger while under use.
  Effect : Torneko's attacks will miss less frequently.
  Obtained : ???

Anti-Tox :     Status
  Description : Prevents poisoning.
  Effect : Torneko can not be poisoned
  Obtained : Have your strength reduced by poison

Arrow Grab :   Status : Hunger 2
  Description : Can grab flying arrows for own use.
  Effect : Arrows do no damage to Torneko, and are instead added to your
           inventory
  Obtained : Get shot by an arrow (hit or missed)

Attack Block : Status
  Description : Inflicts retaliatory damage, but weakens the shield by 1.
  Effect : If Torneko is hit, then the monster that hit him takes 1/3
           as much damage as Torneko, reduces the strength of the shield by
           1 when it is used.
  Obtained : Have the monster be damaged by payback damage (by the Blade
             shield or other shield with the Payback ability)

Attack Parry : Status : Hunger 3
  Description : Improves chances of dodging physical attacks.
  Effect : Increases the chance that an attack will miss Torneko.
  Obtained : Get missed by an attack

Awaken :       Status
  Description : Prevents sleep.
  Effect : Torneko can not be put to sleep
  Obtained : Wake up after sleeping

Bomb-X :       Status
  Description : Reduces explosion damage.
  Effect : Reduces damage from explosions by 1/2.
  Obtained : Step on a land mine trap

Brutal-X :     Status : Hunger 3
  Description : Reduces the odds of taking a brutal hit.
  Effect : decreases the chance that a hit will be a brutal hit.
  Obtained : Get hit by a brutal hit

Confuse-X :    Status : Hunger 3
  Description : Prevents confusion.
  Effect : Torneko can not be confused.
  Obtained : Return to normal after being confused

Curse-X :      Status : Hunger 1
  Description : Blocks curses.
  Effect : Torneko can not be cursed
  Obtained : Step on an equip remove trap

Dance-X :      Status : Hunger 3
  Description : Prevents dancing.
  Effect : Torneko will not dance
  Obtained : Return to normal after dancing

Defense Up :   Status : Hunger 3
  Description : Raises own defense.
  Effect : Increases defense by 20.
  Obtained : Chew a Strength herb

Disappear :    Status
  Description : Makes you invisible. Promotes hunger while used.
  Effect : Torneko is invisible, and monsters will not attack.
  Obtained : Kill 5 Shadows or Shadowers in a row

Doll-X :       Status : Hunger 1
  Description : Negates the special attacks of doll family monsters.
  Effect : Doll attacks will not affect Torneko.
  Obtained : Get hit by a doll ability

Drop-X :       Status : Hunger ??
  Description : Prevents falling through trapdoors.
  Effect : Torneko can not fall through trapdoors.
  Obtained : Fall through a trapdoor

Equip Lock :   Status : Hunger 1
  Description : Prevents equipment from being removed.
  Effect : Torneko's equipment can not be removed by an equip-remove trap.
  Obtained : Step on an equip remove trap

Fair Wind :    Status : Hunger 1
  Description : Reduces dragon-fire damage.
  Effect : Fire attacks do 1/2 damage.
  Obtained : Get hit by dragon breath

Find Trap :    Status
  Description : Traps become visible. Promotes hunger while in use.
  Effect : Torneko can see invisible traps, items, and monsters.
  Obtained : Chew an Eyedrop herb

Flail Parry :  Status : Hunger ??
  Description : Prevents flailing.
  Effect : ???
  Obtained : Be affected by "unable to identify items" (Eat a Bogus herb, or
             have a VenomZombie's attack affect you)

Fly-X :        Status : Hunger 1
  Description : Prevents Fly Mage's special attack.
  Effect : Fly Mage spell will not affect Torneko.
  Obtained : Be affected by a Fly Mage's spell

Ford :         Status
  Description : For walking on water. Promotes hunger while under use.
  Effect : Torneko can walk on water.
  Obtained : Stand on water (to do this, trade spots with an enemy that is
             over water).

Gold Throw :   Status   Hunger 1
  Description : Allows you to throw gold for heavily damaging attacks
  Effect : Torneko can hurl gold at enemies to do damage equal to amount
           of gold / 10.
  Obtained : Hurl gold bag at an enemy (to hurl a gold bag you need to use
             the circle button to stand on it rather than picking it up)

Heal Block :   Status : Hunger ??
  Description : Restores HP, but weakens the shield by 1.
  Effect : Automatically restores some HP when Torneko is hit, but reduces
           the strength of the shield by 1.
  Obtained : ???

Hunger-X :     Status
  Description : Fully suppresses hunger.
  Effect : Torneko's Belly will not decrease as he moves.
  Obtained : Move around at 0 belly

Iron-X :       Status
  Description : Prevents you from being ironized.
  Effect : Torneko can not be ironized.
  Obtained : Chew an Ironize herb

Magic Back :   Status : Hunger 8
  Description : Negates monster spells.
  Effect : Magic attacks will not affect Torneko.
  Obtained : Get hit by a magic atack

Magic Parry :  Status : Hunger 3
  Description : Improves chances of avoiding spell attacks.
  Effect : Torneko has a chance of having magic attacks miss.
  Obtained : Get hit by a magic attack

Mislead-X :    Status : Hunger 3
  Description : Prevents you from being misled.
  Effect : Torneko can not be misled.
  Obtained : Return to normal after being misled

MonsterWake :  Status
  Description : Awakens sleeping monsters. Promotes hunger while used.
  Effect : When Torneko enters a room, all sleeping monsters wake up. ???
  Obtained : Step into a monster room

Parry Pass :   Status : Hunger 5
  Description : Deflects a standard attack to the monster beside you.
  Effect : If a monster attacks Torneko, and more than one monster is next to
           Torneko, then the attack is redirected to a random enemy that is
           next to Torneko.
  Obtained : Get missed by an attack

Rustproof :    Status
  Description : Rustproofs the sword and shield
  Effect : The equipped sword and shield can not be rusted.
  Obtained : Have your sword or shield rusted

Skill-X :      Status : Hunger 8
  Description : Prevents monster skills.
  Effect :  Monster's special skills will not affect Torneko.
  Obtained : Get hit by a special skill attack

Slow-X :       Status : Hunger 3
  Description : Prevents speed reduction.
  Effect : Torneko can not be slowed.
  Obtained : Return to normal speed after being slow

StepGuard :    Status : Hunger ??
  Description : Full protection from spikes.
  Effect : Torneko can cross spikes without taking damage
  Obtained : Step on 10 spikes in a row without stopping to heal

Thief :        Status : Hunger ??
  Description : Sleeping monsters stay asleep. Promotes hunger while used.
  Effect : Torneko can move next to sleeping monsters without waking them up.
  Obtained : Step next to a monster and have it wake up

Thief-X :      Status : Hunger ??
  Description : Prevents thieving by monsters.
  Effect :  Any attempt to steal gold or items from Torneko will fail.
  Obtained : ???

Trap-X :       Status : Hunger 8
  Description : Renders traps useless.
  Effect : Torneko can step on traps without activating them
  Obtained : Obtain ??

Trip-X :       Status : Hunger 1
  Description : Prevents tripping over rocks.
  Effect : Torneko can step on rocks without tripping
  Obtained : Trip over an invisible rock (if you see the rock it won't work)


*******************
 9.2 Sword Skills:
*******************

Explanation of terms:

Description : In game description of the skill.

Effect : What effect the skill has.

Swords : Which sword can use this skill.

Obtained : How to obtain this skill.

Obtained Swords: Which swords can obtain the skill

Each sword can only have 3 skills set on it. To use all the skills on your
equipped sword press L2 button. This will use all skills set to the sword.
All skills will affect only the monster directly in front of Torneko unless
otherwise stated.

1/2 HP :        Extra : Hunger 1
  Description : Halves a monster's HP.
  Effect : Reduces the monster's HP to 1/2 its current amount (rounded up).
  Swords : All
  Obtained : Reduce a monster to exactly 1/2 maximum HP
  Obtained Swords : Magic

Babyfork :      Extra : Hunger 1
  Description : Raises the chances of finding Gold after slaying a monster.
  Effect : ???
  Swords : Babyfork, Demon-X, Dragon-X, Eliminato, Gold, GoldPick, Ice, Loto,
           Magic, Pick, Seal
  Obtained : ???
  Obtained Swords : Babyfork, Loto, Magic

Berserker :       Special : Hunger 1
  Description : Drives the monster in front berserk.
  Effect : Causes the monster to go berserk.
  Swords : GoldPick, Loto, Magic, Miracle, Seal, Surehit, Zombie-X
  Obtained : Kill a monster while Torneko is berserked
  Obtained Swords : Magic, Zombie-X

Bi-Attack :     Coverage : Hunger 6
  Description : Strikes a monster 1 to 3 times.
  Effect : Does a normal attack either 1, 2, or 3 times.
  Swords : Eliminato, Falcon, Ice, Iron Axe, Loto, Metabble, MetalKing, Pick,
           Reaper, Steel, Surehit, Whirlwind, Zombie-X
  Obtained : Attack while moving at double speed
  Obtained Swords : Eliminato, Ice, Iron Axe, Loto, Magic, Metabble, MetalKing,
           Pick, Reaper, Steel, Surehit, Zombie-X

Bird Cut :      Extra : Hunger 2
  Description : Inflicts heavy damage on birds.
  Effect : Does a normal attack that deals 2x normal damage against flying
           monsters.
  Swords : Abacus, Babyfork, Club, Copper, Eliminato, Gold, GoldPick, Iron Axe,
           LifeDrain, Loto, Magic, Metabble, MetalKing, Miracle, Pick, Reaper,
           Seal, Steel, Surehit, Whirlwind, Windshear
  Obtained : Kill 5 wyverns in a row on one floor 
  Obtained Swords : Loto, Magic, Wind

Blind :         Special : Hunger 7
  Description : Blinds the monster in front.
  Effect : The Monster becomes blinded for a short period of time.
  Swords : GoldPick, Loto, Magic, MetalKing, Miracle, Pick, Reaper, Seal, Wind
  Obtained : Kill a blinded monster
  Obtained Swords : All

Bread Drop :    Special : Hunger 10
  Description : Can rob monsters of bread.
  Effect : Causes a Bread to appear on the ground behind the monster. You can
           only rob 1 bread from each monster.
  Swords : Babyfork, Copper, Demon-X, Dragon-X, Eliminato, GoldPick, Loto,
           Magic, Pick, Reaper, Seal
  Obtained : Kill a monster and have it drop bread
  Obtained Swords : Loto, Magic

Bust Trap :     Special : Hunger 2
  Description : Eliminates a trap in front.
  Effect : If a trap is in front of Torneko, then the trap is removed.
  Swords : Eliminato, GoldPick, Iron Axe, Loto, Magic, Pick, Reaper
  Obtained : Swing sword to revel a trap
  Obtained Swords : All

Change :        Special
  Description : Changes the monster in front into a different one.
  Effect : Changes the monster into another type of monster that can appear
           on the same floor.
  Swords : Babyfork, GoldPick, Loto, Magic, Seal, Steel
  Obtained : Attack a monster with a cursed weapon
  Obtained Swords : All

Charge Up :     Special
  Description : The next hit will be a critical hit.
  Effect : Does nothing this turn, but the successful hit will be a critical
           hit.
  Swords : All
  Obtained : ???
  Obtained Swords : Eliminato, Magic, Reaper 

Clone :         Special
  Description : Clones the monster in front.
  Effect : Causes another monster of the same type to appear next to the
           monster.
  Swords : Demon-X, GoldPick, Loto, Magic, Miracle
  Obtained : Kill a Demighoul or Tonghoul
  Obtained Swords : All

Confuse :       Special : Hunger 7
  Description : Confuses the monster in front.
  Effect : The monster becomes confused for a short period of time.
  Swords : Club, Demon-X, GoldPick, Loto, Magic, Seal
  Obtained : Kill a confused monster
  Obtained Swords : All

Critical :      Extra : Hunger 8
  Description : Inflicts critical hits all the time.
  Effect : Does a critical hit to the monster.
  Swords : Babyfork, Demon-X, Eliminato, GoldPick, Ice, Iron Axe, LifeDrain,
           Loto, Magic, Metabble, Reaper, Seal, Zombie-X
  Obtained : Do a critical hit
  Obtained Swords : Eliminato, Loto, Magic, Reaper

Dance :         Special : Hunger 3
  Description : Makes the monster in front dance.
  Effect : Causes the monster to dance for a short period of time.
  Swords : Demon-X, GoldPick, Loto, Magic, MetalKing, Seal
  Obtained : Start to dance
  Obtained Swords : Loto, Magic, Surehit

Dance-X :       Special : Hunger ??
  Description : Negates dance attacks of monsters.
  Effect : Prevents the monster from using Dance attacks.
  Swords : Abacus, Goldpick, Loto, Magic, Seal,
  Obtained : Step on a dance trap
  Obtained Swords : All

Defense :       Special : Hunger 5
  Description : Lowers the defense of the monster in front.
  Effect : Causes the monster in front to take 2x normal damage.
  Swords : GoldPick, LifeDrain, Loto, Magic, MetalKing, Pick, Seal
  Obtained : Attack a monster with a cursed weapon
  Obtained Swords : All

Devil Cut :     Extra : Hunger 2
  Description : Inflicts heavy damage on demons.
  Effect : Does a normal attack against the monster doing 2x damage if the
           monster is a demon.
  Swords : Abacus, Babyfork, Club, Copper, Eliminato, Falcon, Gold, GoldPick,
           Iron Axe, LifeDrain, Loto, Magic, Metabble, MetalKing, Miracle,
           Pick, Reaper, Seal, Steel, Surehit, Whirlwind, Windshear
  Obtained : Kill 5 devil type monsters on one floor
  Obtained Swords : Demon-X, Loto, Magic

Doll Cut :      Extra : Hunger 2
  Description : Inflicts heavy damage on dolls.
  Effect : Does a normal attack against the monster doing 2x damage if the
           monster is a doll.
  Swords : Abacus, Babyfork, Club, Copper, Eliminato, Falcon, Gold, GoldPick,
           Iron Axe, LifeDrain, Loto, Magic, Metabble, MetalKing, Miracle,
           Pick, Reaper, Seal, Steel, Surehit, Whirlwind, Windshear
  Obtained : Kill 5 doll type monsters on one floor
  Obtained Swords : Doll-X, Loto, Magic

Dragon Breath : Special : Hunger 4
  Description : Launch dragon fireballs in front in a straight line.
  Effect : Shoots a fireball in a straight line in front of Torneko. Stops
           when it hits a monster or other obstacle. This fireball does ??
           damage to monsters.
  Swords : Dragon-X, Eliminato, GoldPick, Loto, Magic, Reaper, Whirlwind,
           Windshear
  Obtained : Get hit by dragon breath
  Obtained Swords : All

Dragon Slash :  Extra : Hunger 2
  Description : Inflicts heavy damage on dragons.
  Effect : Does a normal attack against the monster doing 2x damage if the
           monster is a dragon.
  Swords : Abacus, Babyfork, Club, Copper, Eliminato, Falcon, Gold, GoldPick,
           Iron Axe, LifeDrain, Loto, Magic, Metabble, MetalKing, Miracle,
           Pick, Reaper, Seal, Steel, Surehit, Whirlwind, Windshear
  Obtained : Kill 5 dragon type monsters on one floor
  Obtained Swords : Dragon-X, Loto, Magic

Encircle :      Special : Hunger 2
  Description : Circle around behind the monster facing you.
  Effect : Instantly move to directly behind the monster. Fails if that space
           is not empty.
  Swords : Falcon, GoldPick, Ice, LifeDrain, Loto, Magic
  Obtained : Be encircled (by a Lava Man)
  Obtained Swords : All

Escape :        Special
  Description : Enables escape from a dungeon.
  Effect : Allows Torneko to escape from a dungeon.
  Swords : All
  Obtained : Get warped by a warp trap
  Obtained Swords : All

Evil Slash :    Extra : Hunger 5
  Description : May miss, but will occasionally inflict grave damage.
  Effect : Does an attack that usually misses. If the attack hits ???
  Swords : All
  Obtained : ???
  Obtained Swords : All

Falcon Cut :    Extra : Hunger ??
  Description : Enables two strikes against a monster in one turn.
  Effect : Does 2 normal attacks against the monster.
  Swords : Abacus, Babyfork, Copper, Gold, GoldPick, Windshear
  Obtained: Attack twice against an enemy in one turn (with a Falcon sword, it
            can be obtained without a Falcon sword, but I haven't been able to
            determine how)
  Obtained Swords : Falcon, Magic

Flail Cut :     Coverage : Hunger 1
  Description : 4-strike attack in random directions.
  Effect : Does 4 normal attacks. Each attack is in a random direction,
  Swords : Abacus, Babyfork, Club, Copper, Demon-X, Doll-X, Dragon-X, Falcon,
           Gold, GoldPick, Miracle, Wind, Windshear
  Obtained : ???
  Obtained Swords : All

Havoc Cut :     Extra
  Description : Inflicts 100HP damage, but the sword breaks.
  Effect : Does 100 HP damage to the monster, but the sword breaks.
  Swords : All
  Obtained : Kill a monster with a sword of +50 or more
  Obtained Swords : All

Invisible :     Special : Hunger 5
  Description : Makes the monster in front invisible.
  Effect : The monster becomes invisible.
  Swords : GoldPick, Loto, Magic, Seal, Surehit, Wind
  Obtained : Kill an invisible monster. (Not a Shadow or Shadower, to make
             a monster invisible use an invisible staff)
  Obtained Swords : All

Ironize :       Special
  Description : Ironizes the monster in front.
  Effect : The monster is ironized for a short period of time.
  Swords : GoldPick, Loto, Magic, Metabble, Pick, Seal
  Obtained : Return to normal after being ironized
  Obtained Swords : All

Item Drop :     Special : Hunger 20
  Description : Can rob monsters of items.
  Effect : Causes a random item to appear on the ground behind the monster.
           You can only rob 1 item from each monster.
  Swords : Babyfork, Demon-X, Dragon-X, Elimianto, GoldPick, Iron Axe,
           Lifedrain, Loto, Magic, Pick, Seal
  Obtained : ???
  Obtained Swords : Babyfork, Loto, Magic

Itemize :       Special : Hunger 15
  Description : Itemize : Changes the monster in front into an item.
  Effect : The monster disappears and is replaced by a random item.
  Swords : Abacus, Babyfork, GoldPick, Loto, Magic, Seal
  Obtained : Itemize a monster  (Use an Itemize staff)
  Obtained Swords : All

Kamikaze :      Extra
  Description : Instantly slays a monster, but Torneko's HP also drops to '1'.
  Effect : The monster is killed, but Torneko is reduced to only 1 HP.
  Swords : All
  Obtained : Kill a monster while Torneko's HP is under 10
  Obtained Swords : All

KO-Hit :        Extra : Hunger 15
  Description : Instantly slays a target.
  Effect : The monster is killed.
  Swords : All
  Obtained : Defeat a monster with a beat staff 
  Obtained Swords : All

Landfill :      Special : Hunger 2
  Description : Fills in a stream in front.
  Effect : Removes a square of water directly on front of Torneko and replaces
           it with dry land.
  Swords : GoldPick, Loto, Magic, Pick
  Obtained : Swing your sword over water
  Obtained Swords : All

Magic-X :       Special : Hunger 5
  Description : Prevents a specific monster in front from using spells.
  Effect : The monster can not use magic attacks
  Swords : Demon-X, GoldPick, Loto, Magic, Metabble, Miracle, Seal, Wind
  Obtained : Seal a monster with a magic ability and then kill it
  Obtained Swords : Loto, Magic, Seal

Meditate :      Special : Hunger 3
  Description : Restores HP through meditation.
  Effect : Torneko goes to sleep for a short period of time, and wakes up
           fully healed.
  Swords : All
  Obtained : Get put to sleep while hurt and wake up fully healed
  Obtained Swords : ???

Mimicize :      Special : Hunger 5
  Description : Changes the monster in front into a Mimic.
  Effect : The monster is replaced by a Mimic (or Cannibox) in its item form.
  Swords : Babyfork, Copper, GoldPick, Loto, Magic, Pick, Seal
  Obtained : Mimicize a monster (Use a Mimic staff)
  Obtained Swords : All

Miracler :      Extra
  Description : Restores HP, but the Sword's power drops by 1.
  Effect : Does a normal attack, and restored 10 HP. The sword's strength is
           then reduced by 1.
  Swords : All
  Obtained : Attack with a Miracle sword (it can be obtained without a
             Miracle sword, but I haven't been able to determine how)
  Obtained Swords : Loto, Magic, Miracle


Mislead :       Special : Hunger 7
  Description : Misleads the monster in front.
  Effect : The monster in front becomes misled.
  Swords : GoldPick, Iron Axe, Loto, Magic, Seal
  Obtained : Kill a monster while misled
  Obtained Swords : All

Multi Cut :     Extra : Hunger 4
  Description : 50HP damage on three spaces in front, but weakens the sword.
  Effect : All monsters in the 3 squares in front of Torneko take 50 HP
           damage. Reduces the strength of the sword by 1 for each monster hit.
  Swords : All
  Obtained : Kill 3 monsters in the 3 spaces in front with oen swing (need
             the 3-space sweep or 360-degree ability)
  Obtained Swords : All

Paralyze :      Special : Hunger 7
  Description : Paralyzes the monster in front.
  Effect : The monster is paralyzed until hit.
  Swords : GoldPick, Loto, Magic, Metabble, Seal, Steel
  Obtained : Paralyze a monster (Use a Paralyze herb or Mystifier staff)
  Obtained Swords : All

Quickstep :     Special : Hunger 8
  Description : Temporarily doubles speed.
  Effect : Allows Torneko to move and attack twice per turn for a short period
           of time.
  Swords : Demon-X, Doll-X, Falcon, GoldPick, Ice, Loto, Magic, Metabble,
           MetalKing, Wind, Zombie-X
  Obtained : Move around at double speed (eat Agility herb to get double speed)
  Obtained Swords : All

Scapegoat :     Special : Hunger 7
  Description : Turns the monster in front into Torneko's substitute.
  Effect : The monster becomes a Fake Priest for a short period of time.
           Monsters will attack the Fake Priest instead of Torneko.
  Swords : Babyfork, GoldPick, Loto, Magic, MetalKing, Seal
  Obtained : Kill a fake priest (use Scapegoat staff to turn an enemy into a
             fake priest)
  Obtained Swords : All

Shield-X :      Special : Hunger ??
  Description : Steals a shield from the monster in front.
  Effect : Causes a random shield to appear on the ground behind the monster.
           You can only rob 1 shield from each monster.
  Swords : Falcon, Gold, GoldPick, Loto, Magic, Pick, Zombie-X
  Obtained : Kill a monster and have it drop a shield
  Obtained Swords : All

Skill-X :       Special : Hunger 5
  Description : Prevents a specific monster in front from using skills.
  Effect : The monster can not use special skills.
  Swords : Demon-X, GoldPick, Iron Axe, Loto, Magic, Seal
  Obtained : Seal a monster with a skill ability and then kill it
  Obtained Swords : Loto, Magic, Seal

Sleep :         Special : Hunger 7
  Description : Makes the monster in front sleep.
  Effect : The monster is put to sleep for a short period of time.
  Swords : Demon-X, Gold, GoldPick, Loto, Magic, Seal
  Obtained : Put a monster to sleep (hurl a Sleep herb)
  Obtained Swords : Demon-X, Loto, Magic, Surehit

Slow :          Special : Hunger 5
  Description : Slows the monster in front.
  Effect : The monster can only move and attack once every other turn.
  Swords : Demon-X, Doll-X, Falcon, GoldPick, Ice, LifeDrain, Loto, Magic
           Metabble, Seal
  Obtained : Walk around at half speed
  Obtained Swords : All

Spin Cut :      Coverage : Hunger 6
  Description : Attacks in a full circle.
  Effect : Does a normal attack to all monsters around Torneko.
  Swords : Eliminato, Ice, Iron Axe, Loto, Magic, Metabble, MetalKing,
           Pick, Reaper, Steel, Surehit, Whirlwind, Zombie-X
  Obtained : Attack while confused
  Obtained Swords : Loto, Magic

Staff-X :       Special : Hunger 5
  Description : Prevents a specific monster in front from using a staff.
  Effect : The monster can not use its Staff.
  Swords : Demon-X, Doll-X, GoldPick, Loto, Magic, Seal, Steel, Wind, Zombie-X
  Obtained : Seal a monster (using Skill-X staff or Seal sword) that has a
             staff ability then kill that monster
  Obtained Swords : All

Strength Heal : Special : Hunger 1
  Description : Fully recovers Strength.
  Effect : Torneko strength is restored to is max.
  Swords : Club, Falcon, GoldPick, Loto, Magic, Miracle, Surehit
  Obtained : Chew an antidote herb
  Obtained Swords : All

Summon :        Special : Hunger 
  Description : Summons monsters.
  Effect : Random monster appear around Torneko.
  Swords : Babyfork, Goldpick,Loto, Magic, Miracle, Seal
  Obtained : Step on a summon trap
  Obtained Swords : Magic

Surehit :       Extra : Hunger 8
  Description : Attacks never miss.
  Effect : Does a normal attack that can not miss.
  Swords : Abacus, Babyfork, Club, Copper, Doll-X, Dragon-X, Gold, GoldPick,
           Loto, Magic, Surehit, Wind, Windshear
  Obtained : ???
  Obtained Swords : Dragon-X, Loto, Magic

Surge :         Special : Hunger 10
  Description : Fully restores HP and cures status problems.
  Effect : Torneko's HP are restored to max, and any status problem is removed.
  Swords : All
  Obtained : ???
  Obtained Swords : ???

Sword-X :       Special : Hunger ??
  Description Steals a sword from the monster in front.
  Effect : Causes a random sword to appear on the ground behind the monster.
           You can only rob 1 sword from each monster.
  Swords : Falcon, GoldPick, Loto, Magic, Pick, Zombie-X
  Obtained : Use the Shield-X skill
  Obtained Swords : All

Terrify :       Special : Hunger 7
  Description : Terrifies the monster in front.
  Effect : The monster is terrified and runs from Torneko at 2x normal speed.
  Swords : Copper, GoldPick, Loto, Magic, Seal
  Obtained : Kill a terrified monster (Terrified monsters will run so make
             sure the monster is trapped befoer terrifying it)
  Obtained Swords : All

Tiger Trap :    Extra : Hunger 3
  Description : Holds a monster in place.
  Effect : The monster can not move.
  Swords : Abacus, GoldPick, Loto, Magic, Miracle
  Obtained : Kill a monster while trapped in a tiger trap
  Obtained Swords : All

Tractor :       Special : Hunger 6
  Description : Reels in close a distant monster in front.
  Effect : Pulls the enemy next to you
  Swords : Babyfork, GoldPick, Loto, Magic Miracle, Seal
  Obtained : Hit a monster with a Tractor arrow 
  Obtained Swords : All

Tunnel :        Special : Hunger 1
  Description : Enables tunneling into walls.
  Effect : Destroys the wall directly in front of Torneko.
  Swords : Abacus, Babyfork, Club, Copper, Demon-X, Doll-X, Dragon-X, Falcon,
           Gold, Miracle, Wind, Windshear
  Obtained : Swing your sword at a wall. The sword must be able to use the
             Tunnel skill.
  Obtained Swords : ???

Tunneler :      Special : Hunger 1
  Description : High-speed tunneling.
  Effect : Destroys 3 walls in a straight row in front of Torneko.
  Swords : Eliminato, GoldPick, Ice, Loto, Magic, Metabble, MetalKing, Pick,
           Reaper, Steel, Surehit, Whirlwind, Zombie-X
  Obtained : Tunnel through walls
  Obtained Swords : All

Twin Slash :    Extra : Hunger 3
  Description : Torneko's HP is halved while the target's HP is cut to '1'.
  Effect : The monster's HP is reduced to 1. Torneko's HP is halved.
  Swords : All
  Obtained : Reduce a monster to exactly 1 HP 
  Obtained Swords : All

Zombie Cut :    Extra : Hunger 1
  Description : Inflicts heavy damage on zombies.
  Effect : Does a normal attack against the monster doing 2x damage if the
           monster is a zombie.
  Swords : Abacus, Babyfork, Club, Copper, Eliminato, Falcon, Gold, GoldPick,
           Iron Axe, LifeDrain, Loto, Magic, Metabble, MetalKing, Miracle,
           Pick, Reaper, Seal, Steel, Surehit, Whirlwind, Windshear
  Obtained : Kill 5 zombie type monsters on one floor
  Obtained Swords : Loto, Magic, Zombie-X

************
 9.3 Spells
************

Page 1:

Sacrifice       HP use : 0   [Floor]
  Instantly slays all monsters on the floor, or knocks you out
Blaze           HP use : 2   [Front]
  Attacks in front with a small fireball causing 10-HP damage
Blazemore       HP use : 4   [Front]
  Attacks in front with a big fireball causing 20-HP damage
Blazemost       HP use : 6   [Front]
  Attacks in front with a huge fireball causing 40-HP damage
Firebal         HP use : 4   [3 space arc]
  Hits 3 spaces in front with a small fireball causing 7 to 10-HP damage
Firebane        HP use : 8   [3 space arc]
  Hits 3 spaces in front with a big fireball causing 15 to 30-HP damage
Firebolt        HP use : 25  [3 space arc]
  Hits 3 spaces in front with a huge fireball causing 45 to 60-HP damage
Bang            HP use : 5   [Room]
  Strikes all monsters in a room with small explosions causing 10 to 25-HP
  damage
Boom            HP use : 10  [Room]
  Strikes all monsters in a room with big explosions causing 20 to 50-HP damage
Explodet        HP use : 30  [Room]
  Strikes all monsters in a room with huge explosions causing 30 to 70-HP
  damage

Page 2:

Hellblast       HP use : 70  [Room]
  Inflicts 75 to 100-HP damage on monsters in the same room
Big Bang        HP use : 100 [Room]
  Inflicts 95 to 120-HP damage on monsters in the same room
Ice Bolt        HP use : 5   [Beside]
  Strikes monsters around you with small ice blocks causing 8 to 12-HP damage
Snowstorm       HP use : 9   [Beside]
  Strikes monsters around you with big ice blocks causing 15 to 30-HP damage
Blizzard        HP use : 20  [Beside]
  Strikes monsters around you with huge ice blocks causing 35 to 55-HP damage
Blizmost        HP use : 40  [Room]
  Strikes all monsters in the same room with a small ice storm causing 50 to
  80-HP damage
Infernos        HP use : 4   [Beside]
  Strikes monsters around you with a big tornado causing 15 to 20-HP Damage
Infermore       HP use : 12  [Beside]
  Strikes monsters around you with a big tornado causing 20 to 40-HP Damage
Infermost       HP use : 35  [Beside]
  Strikes monsters around you with a huge tornado causing 60 to 90-HP Damage
Bolt            HP use : 3   [Range 10]
  Attacks in front with a small lightning bolt causing 10 to 15-HP damage

Page 3:

Zap             HP use : 15  [Range 10]
  Attacks in front with a big lightning bolt causing 20 to 30-HP damage
Thordain        HP use : 25  [Range 10]
  Attacks in front with a huge lightning bolt causing 30 to 50-HP damage
Expel           HP use : 55  [Range 10]
  Makes a monster disappear. No EX Points are awarded
Beat            HP use : 75  [Range 10]
  Instantly slays the monster in front of you
DefeatMax       HP use : 150 [Room]
  Instantly slays all monsters in the same room
Defeat          HP use : 125 [Range 10]
  Instantly slays the monster in front and any other monster of the same kind
  in the room
Slow            HP use : 10  [Range 10]
  Temporarily slows down the monster in front of you
StopSpell       HP use : 10  [Room]
  Prevents monsters in the same room from using special attacks
Sleep           HP use : 15  [Range 10]
  Puts the monster in front to sleep
Ironize         HP use : 40  [Self]
  Ironizes self

Page 4:

Panic           HP use : 12  [Room]
  Confuses all monsters in the same room
Surround        HP use : 3   [3 space arc]
  Reduces the standard attack accuracy of monsters for ten turns
Sap             HP use : 5   [Range 10]
  Lowers the defense of a monster
Defense         HP use : 10  [Floor]
  Lowers defense of all monsters on the same floor
Upper           HP use : 40  [Self]
  Raises defense on a floor. Cast twice to double defense
MagicWall       HP use : 3   [Self]
  Negates monster spells occasionally over ten turns
Bounce          HP use : 10  [Self]
  For ten turns, confuses all monsters that used attack spells
Transform       HP use : 5   [Self]
  You assume a monster's guise
Rob Magic       HP use : 5   [Front]
  Absorbs HP from the monster in front of you
Farewell        HP use : 75  [Self]
  Resurrects you if defeated. It is forgotten after one use

Page 5:

Curseoff        HP use : 15  [Self]
  Uncurses any equipped item
De-Chaos        HP use : 15  [Self]
  Eliminates confusion or blindness
Chance          HP use : 150 [Self]
  There's no telling what will happen...
Stepguard       HP use : 20  [Self]
  Fully protects against damaging floor tiles
Radiant         HP use : 5   [Self]
  Enables you to see all hidden items and monsters
Open            HP use : 40  [Self]
  Opens doors with locks
X-Ray           HP use : 15  [Self]
  Identifies items
Disperse        HP use : 25  [Range 10]
  Warps the monster in front to somewhere on the same floor
Outside         HP use : 1   [Self]
  Use to escape from a dungeon
Warp            HP use : 20  [Self]
  Warps yourself to somewhere on the same floor


                          **********************
                           10.0 Experience Chart
                          **********************

LVL EXP       LVL EXP        LVL EXP        LVL EXP        LVL EXP
1   0         21  7000       41  160,000    61  750,000    81  1,670,000
2   10        22  8000       42  175,000    62  790,000    82  1,720,000
3   30        23  10,000     43  200,000    63  830,000    83  1,770,000
4   60        24  13,000     44  230,000    64  870,000    84  1,820,000
5   100       25  16,000     45  260,000    65  910,000    85  1,880,000
6   150       26  20,000     46  290,000    66  950,000    86  1,940,000
7   230       27  25,000     47  320,000    67  990,000    87  2,000,000
8   350       28  30,000     48  350,000    68  1,030,000  88  2,060,000
9   500       29  36,000     49  380,000    69  1,070,000  89  2,120,000
10  700       30  42,000     50  410,000    70  1,120,000  90  2,180,000
11  950       31  48,000     51  440,000    71  1,170,000  91  2,240,000
12  1200      32  54,000     52  470,000    72  1,220,000  92  2,300,000
13  1500      33  60,000     53  500,000    73  1,270,000  93  2,360,000
14  1800      34  70,000     54  530,000    74  1,320,000  94  2,420,000
15  2300      35  80,000     55  560,000    75  1,370,000  95  2,480,000
16  2800      36  90,000     56  590,000    76  1,420,000  96  2,540,000
17  3500      37  100,000    57  620,000    77  1,470,000  97  2,600,000
18  4200      38  115,000    58  650,000    78  1,520,000  98  2,660,000
19  5100      39  130,000    59  680,000    79  1,570,000  99  2,760,000
20  6000      40  145,000    60  710,000    80  1,620,000

/**************************************************************************/
Copyright notice:
This document is Copyright 2002 by Kris DeHart. I do not authorize any part
of this FAQ to be copied or used in anyone else's FAQ without my explicit
permission. The most recent version of this FAQ can always be found at
GameFAQs (http://www.gamefaqs.com) or my website
(http://www.geocities.com/teriisenshi)
/***************************************************************************/

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