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Move List and Guide by Slateman
Tony Hawk's Pro Skater 2 Demo FAQ // Move Listing ======================================================================================== Tony Hawk's Pro Skater 2: Demo FAQ // Move Listing Author: Slateman (email@example.com) ======================================================================================== Last Updated: 25th May, 2000 ++++++++++++ Updates: -Added more transfer, fixed all other problems... ======================================================================================== This FAQ and all it contains is based upon my THPS and THPS 2 Online FAQ, found at: http://www.godflesh.com/thps/ For other news, info, images, tips, strategies, transfers, etc, I suggest visiting my site, or I also recommend CDarklocks's text faq, which can be found at GameFAQs and at http://www.darklock.com/thps/ as well. Enjoy!!! -slateman. (firstname.lastname@example.org) ======================================================================================== +-+ Key: This is all pretty self explanatory, but here's a simple key. +-+ | X = X | C = Circle | Sq = Square | T = Triangle | .------------. | UL U UR | Notes: -When a plus [+] is listed, press both at the same time | \ | / | (R + Sq) press Right on the D-Pad and press Square simultaneously | L-- N--R | | / | \ | -When a comma [,] is listed, there is a delay in button presses. | DL D DR | (U, L, Sq) press Up, press Left, and then press square. At no '------------' time should you be pressing two things at once. ======================================================================================== ---------------- -0-0-0: Demo Information :0-0-0- ---------------- The demo for THPS 2 can be found in the summer Jampack 2000 sampler disc. This costs $5 US, and can be purchased at virtually any store that carries videogames. The demo will also come out in the following formats: Official Playstation Magazine: ----------------------------- Release Date: May 31st (Australia) (June Issue) June 14th (US) (July Issue) ??? (UK) (June Issue) ??? (France) (June Issue) ??? (Germany) (June Issue) PSX Underground: --------------- Release Date: ??? (US) Playstation Zone: ---------------- Release Date: ??? (Germany) (June Issue) '.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'. ------------ -0-0-0: MOVE LISTING :0-0-0- ------------ Notes: ----- Now there are moves that require double taps (i.e. Up, Up + Square = Ollie North for Tony Hawk) These are Not signature moves, and so you don't need a full special meter to perform these. Also, note the difference in denotation. [+] = Press both at the same time [,] = Press in order, NOT simultaneously This means that the following two are not the same. R, R + Sq R, R, Sq --The first means press Right, then press Right and Square at the same time. --The second means press Right, then press Right then press Square. At no time do you press both simultaneously. In this demo, only 2 characters are available. Tony Hawk and Chad Muska. With the use of a GameShark however, you can unlock Rodney Mullen. (see codes section below) Unlike the original game, each character has their own set of moves. While in certain cases, they will be the same, the characters are much more diversified this time around. In the comments column I've written which character the move belongs to. Also, moves are now graded by how well you perform them. For grabs, you can have a weak or perfect grab. For flip moves, you can have sloppy or perfect. Point totals and information is located below. Finally, the shoulder buttons have changed. Now, only the L1 and R1 buttons are used for spinning. The R2 button will change your stance (switch, regular) and the L2 button has no function. -------------- Basic Commands: -------------- Move Name: Command: Points: Comments: --------- ------- ------ -------- Manual U, D 100 Balance using the balance meter. Nose Manual D, U 100 Balance using the balance meter. Nollie U + X 200 Boneless U, U + X 250 --------------- Circle Commands: [Weak grabs = 50 points, Point degradation applies] --------------- Nosegrab U + C 300 Mute U + C 300 Rodney Mullen Only Tailgrab D + C 300 Indy Nosebone L + C 300 Tony Hawk Only Melon L + C 300 Chad Muska & Rodney Mullen Only Melon R + C 300 Tony Hawk Only Indy R + C 300 Chad Muska & Rodney Mullen Only Crossbone UL + C 350 Sex Change UL + C 350 Rodney Mullen Only Mute UR + C 350 Stalefish DL + C 300 Tony Hawk Only Benihana DL + C 300 Chad Muska & Rodney Mullen Only Judo DR + C 600 Tony Hawk Only Roast Beef DR + C 600 Chad Muska Only Stalefish DR + C 300 Rodney Mullen Only Rocket Air U, U + C 500 Tony Hawk Only Airwalk D, D + C 500 Tony Hawk Only Indy Stiffy L, L + C 500 Tony Hawk Only Method R, R + C 500 Tony Hawk Only Varial R, L + C 1000 Tony Hawk Only --------------- Square Commands: --------------- Pop Shove It U + Sq 100 Shove It D + Sq 100 Kickflip L + Sq 100 Heelflip R + Sq 100 Kickflip to Indy UL + Sq 700 Hold for more points / Tony Hawk Only Hardflip UL + Sq 300 Chad Muska & Rodney Mullen Only Varial Heelflip Lien UR + Sq 800 Hold for more points / Tony Hawk Only Inward Heelflip UR + Sq 300 Chad Muska & Rodney Mullen Only Varial Kickflip DL + Sq 300 Varial Heelflip DR + Sq 300 Ollie North U, U + Sq 500 Hold for more points / Tony Hawk Only 360 Shove It U, U + Sq 500 Chad Muska & Rodney Mullen Only Sal Flip U, D + Sq 1000 Chad Muska Only 360 Flip D, D + Sq 500 ----------------- Triangle Commands: ----------------- Wall Ride T 500 Press T near wall, Ollie off for points 50-50 T Varies Neutral + Triangle Lipslide T Varies Hit a rail at a 90º angle Boardslide T Varies Hit a rail at a 90º angle Nosegrind U + T Varies 5-0 Grind D + T Varies Tailslide L + T Varies Noseslide R + T Varies Crooked Grind UR + T Varies Overcrook UL + T Varies Smith DR + T Varies Feeble DL + T Varies Nosebluntslide U, U + T Varies Bluntslide D, D + T Varies Kiss the Rail N/A 25 Very short grinds/slides give you this Note: Fakie moves are in the game, if you perform a 180º Switch Nosegrind, 50-50 or 5-0, you will get a Fakie Nosegrind, 50-50 or 5-0. ------------------------ Shoulder Button Commands: ------------------------ Rotate Left L1 N/A Rotate Right R1 N/A Change Stance R2 N/A Changes your skaters Stance. No Function L2 N/A '.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'. =============== Signature Moves: =============== Tony Hawk: Christ Air L, R, C Varies (Vert Character) The 900 R, D, C 8000 Sacktap U, D, C 1500 Chad Muska: 540 Flip D, U, Sq 1000 (Street Character) Backflip U, D, C 3000 Hurricane L, R, T Varies Rodney Mullen Triple Kickflip L, R, Sq 1000 (Street Character) 540 Flip D, U, Sq 1000 Darkslide L, R, T Varies '.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'. Rotation Multipliers / Point Degradation: ---------------------------------------- Like the first THPS, points degrade, and spins count as multipliers. *The L1 and R1 buttons rotate your charater. With each successive spin, your point totals will increase. Point totals are below in Chart #1. *Also in Chart 1, point listings for Sloppy and Perfect landings are included. Based on how well you land your move, you are rewarded or penalized by a point multiplier. *Each successive time you do a trick, that trick's score decreases by a percentage. Point totals are below in chart 2. Chart #1 -------- Degree of Turn Multiplier Perfect Multiplier Sloppy Multiplier 180º 1.5x 2x (2.25?) 1.125x 360º 2x 3x 1.5 540º 3x 4.5x 2.25 720º 5x 7.5x 3.75 900º 9x 13.5x 6.75x Note: Since you're graded based upon your landing, you will actually lose points if you land a move poorly. This may make you think about adding that extra 180º! This chart is easy to read, simply, a Shove It will normally give you 100 points. Do a 720º Shove It and get 100 x 5 = 500 points. Land that same move and get the perfect message, and receive 750 points. A poor landing will penalize you and only give you 375! Chart #2 -------- Time doing trick Multiplier 1st 100% 2nd 75% 3rd 50% 4th 25% 5th-on 10% Note: Doing moves switch stance versus regular stance will give you separate degradation totals. For instance, the firs time you do a Kickflip you will get 100 points. The second time you will receive 75 points. If then you decide to do a switch kickflip, you'll receive 100 points and NOT 50 as it would seem. So, you can receive a lot more points here than you could in the original! Final Note: ---------- Using both of the above charts, let's say you're doing your 3rd Inward Heelflip. Normally it will reward you with 300 points. Let's say you just landed a perfect 540º Inward Heelflip... Inward Heelflip = 300 points 3rd time = 300 x 50% = 150 points Perfect 540º = 4.5 x 150 = 675 points One more! -------- One final excercise. Imagine you've just landed your 5th Judo using Tony Hawk. You do a sloppy 720º Judo Judo = 600 5th time = 600 x 10% = 60 points Sloppy 720º = 60 x 3.75 = 225 points In this case, you'd be better off trying a different trick. Between the sloppy landing and having maxed out the move, you could get more points by doing a 540º Heelflip (assuming it's your first one!) Food for thought however! '.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'. ----- -0-0-0: CODES :0-0-0- ----- Due to the contest that is being held by Activision for the demo, it is highly unlikely that any codes exist for the demo. On the same token, no GameShark codes will be announced that could assist gamers in getting a higher score than is typically possible. I do have a GameShark code that you might find useful. It was taken from the THPS Forum. **Play as Rodney Mullen 300E016C 0002 With this code you must enter the level editor to skate as him. His moves are listed above. Do Not try to change the theme of the level you're creating as it may freeze the game. '.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'. ---------------- -0-0-0: TRANSFER LISTING :0-0-0- ---------------- We've dubbed all gaps and transfers as Blue Text Transfers (BTTs). Rail 2 Rail: 50 Ollie from any rail to another rail. Rail 2 Ledge: 250 From the rail in the far right corner to the ledge. Ledge 2 Rail: 250 Same as above, just the other way around. Ledge 2 Ledge: 500 From one ledge to another. Lamp Stomp: 2000 Grind any of the lamps scattered throughout the stage. Over the Gate: 250 If you turn right as you begin, there will be 2 posts from which hang some flags. Ollie over this. Over the Crossbar: 500 Turning left from the starting point, the crossbar looks similar to the gate mentioned above, but it says, "Bienvenue a Marseille". Ollie over it! Freakin' Huge Hip: 500 Like Humpty Humps, this time, ollie over the platform (where the rail and trees are), as opposed to the humps themselves. Dumpster Pop: 200 Ollie over a dumpster. Table Pop: 250 Ollie over a table...lengthwise. 2 The Box: 250 In the right corner, if you grind the rail and ollie to the little hump near it, you'll get this BTT. Over the Table: 250 Over the table that's lying at a 45º angle in the pool. Box 2 Box Action: 250 Directly to the left of the starting point, ollie from one box to the other. If you ollie over the second box, you won't get this transfer. Humpty Humps: 5000 In the far left of the stage, ollie from one of the mini-pools (using the hump) over the hump under the crossbar. Throw in some moves here and you're looking at a killer combo!!! Shorty Dumpster Pop: 150 Ollie over the short side of a dumpster. Shorty Table Pop: 150 Ollie over the short side of a table. Shorty Speaker Pop: 150 Over a speaker... Over the Lil' 4: 100 The 4 stair set in the far right corner of the stage. Ollie down and over these. Up the Lil' 4: 250 Same as above, just ollie up! Big Ol' Stanky Gap: 500 Ollie over both dumpsters straight in front of you as you begin. Big Mouth Gap: 1000 Under the crossbar, clear the gap connecting the pools. Up! 250 In the pools slightly to the left of where you start, there is an area with a green arrow and a question mark painted on the ground. Hit it at the right angle and go up! Up!! 500 Hit the above area w/ more speed and go higher. And Away!!!: 1000 Finally, if you hit the aforementioned area w/ enough speed, you'll get all 3 transfers (250 + 500 + 1000 x 3 = 5250 points w/out even doing a move!) Include a Perfect 900 with some moves and you've got yourself at least 200k! Kink Clank: ??? From a lamppost to a rail. Kink Stomp: 1000 After grinding the building (behind where you start), ollie down and grind one of the kinked rails (right behind where you start). Dumpster Stomp: ??? As above, instead, grind the other way and transfer down to a dumpster. Knuckling Futs!!! 2000 If you enter the pool to your left as you start, head straight across the bowl to the area with the trees. Grind the blue "T" that is amongst the trees for this one! '.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'. ------- -0-0-0: SECRETS :0-0-0- ------- There is one secret area in the demo. If you go straight ahead from the start point, and head left a little bit to where the trees are. Amongst the trees is a blue T shaped pole (Knuckling Futs transfer). There is a small piece of wood holding this T shaped pole up. If you hit the small piece of wood, then skate into the pole itself, the pole will fall down, smashing the fence and revealing a small hidden area. There are 5 500 point icons that you can pick up. Then, there is an invisible rail on the right hand side of the screen. Grind this to get behind the fence. There's a black pit here, if you fall in, you won't be able to land any moves. ======================================================================================== Credits: Thanks to everyone who has helped out in the creation of my pages over the past year, and the countless helpful people over at the THPS Forum! Thanks everyone! Oh...special thanks to CDarklock (email@example.com) for his help on the transfer listing and for his exceptional FAQ. Once again http://www.darklock.com/thps/ ======================================================================================== These documents Copyright (c) 1999-2000 Trevor Esposito (firstname.lastname@example.org) Tony Hawk's Pro Skater and all aspects thereof are Copyright (c) 1998-2000 Activision and Neversoft. This FAQ cannot be reproduced or distributed in any way without consent from the author, nor can it be used for profit.