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Claude Game Script by StarOceanFiend

Version: 1.0 | Updated: 04/26/17

Table of Contents

  1. Star Ocean: The Second Story Game Script
  2. Introduction
  3. 1 Opening, Milocinia
    1. 1(a) INTRODUCTION
    2. 1(b) MILOCINIA
  4. 2 Shingo Forest
    1. 2(a) EASTERN SECTION
    2. 2(b) WESTERN SECTION
    3. 2(c) BRIDGE TO ARLIA
  5. 3 Arlia
    1. 3(a) ENTRY
    2. 3(b) WESTERN SECTION
    3. 3(c) BELDING CHURCH
    4. 3(d) NEWLYWED'S HOUSE
    5. 3(e) GENERAL STORE 'HEARN'S OF ARLIA'
    6. 3(f) BOSSMAN'S HOUSE
    7. 3(g) EASTERN SECTION
    8. 3(h) HOUSE OF MAYOR REGIS
    9. 3(i) RENA'S HOUSE
    10. 3(j) RENA'S TOUR
    11. 3(k) RENA'S HOUSE
    12. 3(l) MORNING, REGIS'S HOUSE
    13. 3(m) EASTERN SECTION
    14. 3(n) RENA'S HOUSE
    15. 3(o) BOSSMAN'S HOUSE
    16. 3(p) WESTERN SECTION
    17. 3(q) NEWLYWED'S HOUSE
    18. 3(r) BELDING CHURCH
  6. 4 Shingo Forest
    1. 4(a) EASTERN SECTION
    2. 4(b) BRIDGE TO ARLIA
  7. 5 Arlia
    1. 5(a) WESTERN SECTION
  8. 6 Salva
    1. 6(a) SOUTHERN SECTION
    2. 6(b) HOUSE
    3. 6(c) INN 'THE HOPPING PENGUIN'
    4. 6(d) NORTHERN SECTION
    5. 6(e) SALVA DRIFT ENTRYWAY
    6. 6(f) TAVERN 'ROUGH AND TUMBLE'
    7. 6(g) ALEN'S MANSION
    8. 6(h) NORTHERN SECTION
  9. 7 Arlia
    1. 7(a) ENTRY
    2. 7(b) WESTERN SECTION
    3. 7(c) HOUSE
    4. 7(d) BELDING CHURCH
    5. 7(e) EASTERN SECTION
    6. 7(f) BOSSMAN'S HOUSE
    7. 7(g) HOUSE OF MAYOR REGIS
    8. 7(h) RENA'S HOUSE
  10. 8 Salva
    1. 8(a) SOUTHERN SECTION
    2. 8(b) HOUSE
    3. 8(c) INN 'THE HOPPING PENGUIN'
    4. 8(d) JEWELRY STORE 'FAIRY TEAR' & WEAPON SHOP 'FERGUSON'S'
    5. 8(e) NORTHERN SECTION
    6. 8(f) TAVERN 'ROUGH AND TUMBLE'
    7. 8(g) ALEN'S MANSION
    8. 8(h) NORTHERN SECTION
    9. 8(i) SECRET PASSAGEWAY TO SALVA DRIFT
  11. 9 Salva Drift, Salva
    1. 9(a) SALVA
    2. 9(b) SALVA DRIFT
    3. 9(c) SALVA
  12. 10 Arlia
    1. 10(a) ENTRY
    2. 10(b) HOUSE OF MAYOR REGIS
    3. 10(c) EASTERN SECTION
    4. 10(d) WESTERN SECTION
    5. 10(d) HOUSE OF MAYOR REGIS
    6. 10(e) EASTERN SECTION
    7. 10(f) WESTERN SECTION
    8. 10(g) FAREWELL PARTY
    9. 10(h) WESTERN SECTION
    10. 10(i) BELDING CHURCH
    11. 10(j) NEWLYWED'S HOUSE
    12. 10(k) EASTERN SECTION
    13. 10(l) RENA'S HOUSE
    14. 10(m) BOSSMAN'S HOUSE
    15. 10(n) HOUSE OF MAYOR REGIS
    16. 10(o) SOLO
  13. 11 Salva
    1. 11(a) SOUTHERN SECTION
    2. 11(b) INN 'THE HOPPING PENGUIN'
    3. 11(c) HOUSE
    4. 11(d) NORTHERN SECTION
    5. 11(e) TAVERN 'ROUGH AND TUMBLE'
    6. 11(f) ALEN'S MANSION
    7. 11(g) SOLO
  14. 12 Cross Continent
    1. 12(a) CLIK
    2. 12(b) MOUNTAIN PALACE
    3. 12(c) MARS
    4. 12(d) HERLIE
  15. 13 Cross
    1. 13(a) ENTRY
    2. 13(b) BAR 'MIKADO'
    3. 13(c) CITY CENTER
    4. 13(c) INN 'KINGDOM HOTEL'
    5. 13(d) CITY CENTER
    6. 13(e) EASTERN SECTION
    7. 13(f) WESTERN SECTION
    8. 13(g) RESTAURANT 'FORUM'
    9. 13(h) BAR 'MIKADO'
    10. 13(i) ALLEYWAY TO CASTLE
    11. 13(j) CROSS CASTLE
    12. 13(f) CITY CENTER
    13. 13(g) ALLEYWAY TO CASTLE
    14. 13(h) SOLO
  16. 14 Cross Continent
    1. 14(a) SALVA
    2. 14(b) ARLIA
    3. 14(c) MARS
    4. 14(d) HERLIE
    5. 14(e) CLIK
  17. 15 Cross Cave
    1. 15(a) BEFORE THE STONE
    2. 15(b) SECRET ROOM
    3. 15(c) CELINE'S REQUEST
  18. 16 Cross Continent
    1. 16(a) MARS
    2. 16(b) HERLIE
  19. 17 Clik
    1. 17(a) DOCKS
    2. 17(b) FOUNTAIN PLAZA
    3. 17(c) HILL
    4. 17(d) EASTERN SECTION
    5. 17(e) DOCKS
    6. 17(f) EASTERN SECTION
    7. 17(g) KETIL'S TOUR
    8. 17(h) EARTHQUAKE
    9. 17(i) HILL
  20. 18 Cross Continent
    1. 18(a) CROSS
    2. 18(b) SALVA
    3. 18(c) ARLIA
    4. 18(d) HERLIE
  21. 19 Mars
    1. 19(a) ELDER'S HOUSE
    2. 19(b) WESTERN SECTION
    3. 19(c) ELDER'S HOUSE
    4. 19(d) WESTERN SECTION
    5. 19(e) EASTERN SECTION
    6. 19(f) INN 'FINN'S'
    7. 19(g) DAY OF RESCUE
    8. 19(h) WESTERN SECTION
    9. 19(i) EASTERN SECTION
    10. 19(j) ELDER'S HOUSE
    11. 19(k) WESTERN SECTION
    12. 19(l) CELINE'S HOUSE
    13. 19(m) INN 'FINN'S'
    14. 19(n) SOLO
  22. 20 Cross Continent
    1. 20(a) CROSS
    2. 20(b) SALVA
  23. 21 Herlie
    1. 21(a) LOWER HERLIE/DOCKS
    2. 21(b) INN 'OCEAN VIEW'
    3. 21(c) UPPER HERLIE
    4. 21(d) SOLO
  24. 22 Salva, Salva Drift
    1. 22(a) SALVA
    2. 22(a)(vi) ENTRY TO SALVA DRIFT
    3. 22(b) SALVA DRIFT
    4. 22(c) SALVA
  25. 23 Cross Continent
    1. 23(a) ARLIA
    2. 23(b) CROSS
    3. 23(c) MARS
    4. 23(d) HERLIE
  26. 24 Side Quest: Ashton Anchors
    1. 24(a) MARS
    2. 24(b) CROSS
    3. 24(c) MOUNTAIN PALACE
    4. 24(d) LASGUSS MOUNTAIN
    5. 24(e) SALVA DRIFT
  27. 25 Hilton
    1. 25(a) DOCKS
    2. 25(b) EASTERN SECTION
    3. 25(c) TAVERN 'STONE'
    4. 25(d) INN 'HILTON ISLAND'
    5. 25(e) SOLO
  28. 26 Lacour Continent
    1. 26(a) LINGA
    2. 26(b) LACOUR FRONT LINES
    3. 26(c) HILTON
  29. 27 Cross Continent
    1. 27(a) HERLIE
    2. 27(b) CROSS
    3. 27(c) SALVA
  30. 28 Lacour
    1. 28(a) ENTRY
    2. 28(b) CITY CENTER
    3. 28(c) EASTERN SECTION
    4. 28(d) EASTERNMOST SECTION
    5. 28(e) WEAPON SHOP 'SLAYER'
    6. 28(f) TAVERN 'LA COEUR OF LACOUR'
    7. 28(g) WESTERN SECTION
    8. 28(h) HOUSE 'RED ROOF'
    9. 28(i) GAMGEE'S
    10. 28(j) ALLEY TO CASTLE
    11. 28(k) BRIDGE TO CASTLE
    12. 28(l) CASTLE
    13. 28(m) SOLO
    14. 28(n) REGISTRATION
  31. 29 Hilton
    1. 29(a) DOCKS
    2. 29(b) SOLO
  32. 30 Lacour
    1. 30(a) INN 'THE LACOUR HOTEL'
    2. 30(b) TOURNAMENT DAY
    3. 30(c) THE TOURNAMENT
    4. 30(d) FIRST BATTLE
    5. 30(e) CONSOLATION ROUND
    6. 30(f) SECOND ROUND
    7. 30(g) SEMI-FINAL
    8. 30(h) PRE-FINAL ROUND
    9. 30(i) POST-FINAL ROUND
    10. 30(j) POST-TOURNAMENT, SAME DAY
    11. 30(h) EXIT
  33. 31 Hilton
    1. 31(a) WESTERN SECTION
    2. 31(b) EASTERN SECTION
    3. 31(c) TAVERN 'STONE'
  34. 32 Cross Continent
    1. 32(a) SALVA
    2. 32(b) ARLIA
    3. 32(c) CROSS
    4. 32(d) MARS
    5. 32(e) MOUNTAIN PALACE
    6. 32(f) SHINGO FOREST
    7. 32(g) ARLIA
    8. 32(h) SALVA
    9. 32(i) CROSS
    10. 32(j) MARS
    11. 32(k) HERLIE
  35. 33 Hilton
    1. 33(a) WESTERN SECTION
    2. 33(b) SOLO
  36. 34 Herlie
    1. 34(a) INN 'OCEAN VIEW'
  37. 35 Lacour
    1. 35(a) SOLO
  38. 36 Linga
    1. 36(a) KEITH KLASNER'S HOUSE
    2. 36(b) PHARMACY 'JEAN MEDICINE HOME'
    3. 36(c) SOLO
  39. 37 Lacour Continent
    1. 37(a) LACOUR
  40. 38 Cross Continent
    1. 38(a) MARS
    2. 38(b) CROSS
    3. 38(c) SALVA
  41. 39 Sanctuary of Linga, Linga
    1. 39(a) SANCTUARY OF LINGA
    2. 39(b) LINGA
  42. 40 Lacour Continent
    1. 40(a) LINGA
    2. 40(b) HILTON
  43. 41 Cross Continent
    1. 41(a) HILTON
    2. 41(b) MARS
    3. 41(c) CROSS
    4. 41(d) SALVA
    5. 41(e) ARLIA
  44. 42 Lacour
    1. 42(a) ENTRY
    2. 42(b) CITY CENTER
    3. 42(c) EASTERNMOST SECTION
    4. 42(d) TAVERN 'LA COEUR DE LACOUR'
    5. 42(e) WESTERN SECTION
    6. 42(f) CASTLE
    7. 42(g) EXIT
    8. 42(h) SOLO
  45. 43 Lacour Continent
    1. 43(a) LINGA
    2. 43(b) HILTON
  46. 44 Hoffman Ruins, Hilton
    1. 44(a) BEACHHEAD
    2. 44(b) HILTON
    3. 44(c) HOFFMAN RUINS
    4. 44(d) ERNEST SIDE QUEST
    5. 44(e) BEACHHEAD
    6. 44(f) HILTON
  47. 45 Linga
    1. 45(a) SOLO
  48. 46 Cross Continent
    1. 46(a) HERLIE
    2. 46(b) MARS
    3. 46(c) CROSS
    4. 46(d) SALVA
    5. 46(e) ARLIA
    6. 46(e) LASGUSS MOUNTAIN
  49. 47 Lacour
    1. 47(a) ENTRY
    2. 47(b) CITY CENTER
    3. 47(c) EASTERNMOST SECTION
    4. 47(d) WESTERN SECTION
    5. 47(e) CASTLE
    6. 47(f) CITY CENTER
  50. 48 Mars
    1. 48(a) EASTERN SECTION
    2. 48(b) INN 'FINN'S'
    3. 48(c) WESTERN SECTION
  51. 49 Lacour Front Line
    1. 49(a) TRAINING GROUNDS
    2. 49(b) CLIFFS
    3. 49(c) ARSENAL
    4. 49(d) GENERAL STORE 'LACOUR STORE'
    5. 49(e) MEETING ROOM
    6. 49(f) HALLWAY
    7. 49(g) FIELD HOSPITAL
    8. 49(h) FRONT LINE
    9. 49(i) COMMANDER'S OFFICE
    10. 49(j) HALLWAY
    11. 49(k) GENERAL STORE 'LACOUR STORE'
    12. 49(m) TRAINING GROUNDS
    13. 49(l) CLIFFS
    14. 49(n) TRAINING GROUNDS
    15. 49(o) CLIFFS
    16. 49(p) GENERAL STORE 'LACOUR STORE'
    17. 49(q) FRONT LINE
    18. 49(r) CLIFFS
    19. 49(s) ARSENAL
    20. 49(t) TRAINING GROUNDS
    21. 49(u) GENERAL STORE 'LACOUR STORE'
  52. 50 Lacour
    1. 50(a) THRONE ROOM
    2. 50(b) THRONE STAIRWAY
  53. 51 Battle, Lacour Hope, Attack on El
    1. 51(a) LACOUR FRONT LINE
    2. 51(b) LACOUR
    3. 51(c) HILTON
    4. 51(d) SHIP
    5. 51(e) ELURIA COAST
  54. 52 Eluria Tower
    1. 52(a) ENTRANCE
  55. 53 Eluria Colony
    1. 53(a) COLONY CENTER
    2. 53(b) LEADER'S HOUSE
    3. 53(c) ARMORY
  56. 54 Calnus
  57. 55 Eluria Tower
    1. 55(a) ENTRANCE
    2. 55(b) TOWER (GENERAL)
    3. 55(c) CHAMBER OF THE SORCERY GLOBE
    4. 55(d) CALNUS
  58. 56 Disc 2 Opening
  59. 57 Outer Wall Paradise, Central City
    1. 57(a) OUTER WALL PARADISE
    2. 57(b) CENTRAL CITY
    3. 57(c) SOLO
  60. 58 North City
    1. 58(a) OUTSIDE
    2. 58(b) SMILEY'S GROCERY
    3. 58(c) ACCOUNT WEAPONS
    4. 58(d) TOOL SHOP 'BLUE FLASK'
    5. 58(e) LIBRARY 'ENCYCLOPEDIA'
    6. 58(f) SYNARD RECEPTION AREA
    7. 58(g) SOLO
    8. 58(h) SYNARD RECEPTION AREA
  61. 59 Endangered Species Preserve
  62. 60 Energy Nede
    1. 60(a) NORTH CITY
    2. 60(b) CENTRAL CITY
  63. 61 Cave of the Red Crystal
    1. 61(a) ENTRY
    2. 61(b) CHISATO
    3. 61(c) TAMING THE SYNARD
  64. 62 Energy Nede
    1. 62(a) ENDANGERED SPECIES PRESERVE (NOEL'S CABIN)
    2. 62(b) ARMLOCK
    3. 62(c) MIHNE CAVE
    4. 62(d) FIELD OF LOVE
    5. 62(e) L'AQUA
    6. 62(f) FUN CITY
    7. 62(g) GIVEAWAY
    8. 62(h) NORTH CITY
  65. 63 Side Quest: Chisato Madison
    1. 63(a) CENTRAL CITY
  66. 64 Energy Nede
    1. 64(a) GIVEAWAY
    2. 64(b) NORTH CITY
    3. 64(c) FUN CITY
    4. 64(d) ARMLOCK
  67. 65 Central City
    1. 65(a) MAYOR NARL'S OFFICE
    2. 65(b) CITY CENTER
    3. 65(c) TAVERN AND INN 'BRANDYWINE'
    4. 65(d) CITY HALL
  68. 66 L'Aqua
    1. 66(a) OUTSIDE
    2. 66(b) RECEPTION
    3. 66(c) FIELD HOSPITAL
    4. 66(d) MARIANNA'S OFFICE
    5. 66(e) DOWNSTAIRS
  69. 67 Four Fields, Energy Nede
    1. 67(a) FIELD OF INTELLIGENCE
    2. 67(b) CENTRAL CITY
    3. 67(c) FIELD OF POWER
    4. 67(d) CENTRAL CITY
    5. 67(e) FUN CITY
    6. 67(f) FIELD OF COURAGE
    7. 67(g) CENTRAL CITY
    8. 67(h) FIELD OF LOVE
  70. 68 Central City
    1. 68(a) NORTHERN SECTION
    2. 68(b) SOUTHERN SECTION
    3. 68(c) RESTAURANT 'WEIGHT LAWYER'
    4. 68(d) TAVERN AND INN 'BRANDYWINE'
    5. 68(e) CITY HALL
  71. 69 L'Aqua, Fienal
    1. 69(a) L'AQUA
    2. 69(b) FIENAL PORT
    3. 69(c) L'AQUA
    4. 69(d) FIENAL
  72. 70 Central City
    1. 70(a) CITY HALL
  73. 71 Energy Nede
    1. 71(a) NORTH CITY
    2. 71(b) FUN CITY
    3. 71(c) GIVEAWAY
    4. 71(d) L'AQUA
  74. 72 Armlock
    1. 72(a) ENTRY
    2. 72(c) OUTSIDE
    3. 72(d) TAVERN 'HOME BREWN 54'
    4. 72(e) MANSION 'MIRAGE'S HOUSE'
    5. 72(f) PORTAL OF SEALING
    6. 72(g) OUTSIDE
    7. 72(h) MANSION 'MIRAGE'S HOUSE'
  75. 76 Armlock
    1. 76(a) OUTSIDE
    2. 76(b) MANSION 'MIRAGE'S HOUSE'
    3. 76(c) OUTSIDE
    4. 76(d) MANSION 'MIRAGE'S HOUSE'
    5. 76(e) TAVERN 'HOME BREWN 54'
  76. 77 Energy Nede
    1. 77(a) CENTRAL CITY
    2. 77(b) NORTH CITY
  77. 78 Fun City
    1. 78(a) ENTRY
    2. 78(b) ARENA
    3. 78(c) LOBBY
    4. 78(d) WESTERN SECTION
    5. 78(e) CITY CENTER
    6. 78(f) EASTERN SECTION
    7. 78(g) GIFT SHOP
    8. 78(h) FUN CITY HOTEL
    9. 78(i) TAVERN 'PLAYGIRL'
    10. 78(j) EXIT
    11. 78(k) RE-ENTRY
  78. 79 Energy Nede
    1. 79(a) CENTRAL CITY
    2. 79(b) NORTH CITY
  79. 80 Armlock
    1. 80(a) OUTSIDE
    2. 80(b) MANSION 'MIRAGE'S HOUSE'
    3. 80(c) OUTSIDE
    4. 80(d) EXIT
  80. 81 Energy Nede
    1. 81(a) Armlock
    2. 81(b) FUN CITY
  81. 82 L'Aqua, Fienal
    1. 82(a) L'AQUA
    2. 82(b) FIENAL
    3. 82(c) L'AQUA
  82. 83 Armlock
    1. 83(a) OUTSIDE
    2. 83(b) MANSION 'MIRAGE'S HOUSE'
  83. 84 Fienal
    1. 84(a) ENTRANCE
    2. 84(b) FLOOR FIVE
    3. 84(c) FLOOR SEVEN
  84. 85 Fun City
    1. 85(a) STADIUM NORTH
  85. 86 Arlia, Fun City
    1. 86(a) ARLIA
    2. 86(b) FUN CITY
    3. 86(c) ARLIA
  86. 87 Virtual Expel
    1. 87(a) SALVA
    2. 87(b) CROSS
    3. 87(c) MARS
    4. 87(d) HILTON
    5. 87(e) LACOUR
    6. 87(f) LINGA
  87. 88 Cave of Trials
    1. 88(a) LEVEL ONE 'HERALDIC RUINS'
    2. 88(b) LEVEL TWO 'LOVE ALLEY'
    3. 88(c) LEVEL THREE 'SINGLE PATH CAVE'
    4. 88(d) LEVEL FOUR 'DANCING GOD ALTAR'
    5. 88(e) LEVEL FIVE 'LADY'S REVENGE'
    6. 88(f) LEVEL SIX 'BURGLAR'S NEST'
    7. 88(g) LEVEL SEVEN 'GODDESS'S ALTAR'
    8. 88(h) LEVEL EIGHT 'FOOD GOD'
    9. 88(j) LEVEL TEN 'DECISION POINT'
    10. 88(k) LEVEL ELEVEN 'DRAGON'S DEN'
    11. 88(l) LEVEL TWELVE 'HALL OF WARRIORS'
    12. 88(m) LEVEL THIRTEEN 'HOLY NEST OF ANGELS'
  88. 89 Fienal, Disc Two End
    1. 89(a) FLOOR ELEVEN
    2. 89(b) JOURNEY TO EXPEL
    3. 89(c) POST-CREDITS
  89. Private Actions
  90. PA Expel
    1. PA Arlia
    2. PA Salva
    3. PA Cross
    4. PA Clik
    5. PA Mars
    6. PA Herlie
    7. PA Hilton
    8. PA Lacour
    9. PA Linga
  91. PA Energy Nede
    1. PA Central City
    2. PA North City
    3. PA Giveaway
    4. PA Fun City
    5. PA Armlock
    6. PA Virtual Expel
  92. Shops
  93. SHOPS Expel
    1. SHOPS Arlia
    2. SHOPS Salva
    3. SHOPS Cross
    4. SHOPS Mars
    5. SHOPS Herlie
    6. SHOPS Hilton
    7. SHOPS Lacour
    8. SHOPS Linga
    9. SHOPS Lacour Front Line
    10. SHOPS Eluria Colony
  94. SHOPS Energy Nede
    1. SHOPS Central City
    2. SHOPS North City
    3. SHOPS Giveaway
    4. SHOPS Fun City
    5. SHOPS Virtual Expel
  95. Miscellaneous
    1. MISC Sua Sponte
    2. MISC Aggravation
    3. MISC Pickpocketing Failure
    4. MISC Books
    5. MISC Signs
    6. MISC Battle Text

Star Ocean: The Second Story Game Script

Claude Playthrough

Original writing by Yoshiharu Gotanda.
Translated into English by Alan Siegrist and Frederick Harriman.
Compiled and edited for this document by StarOceanFiend.

VersionNotesDate
1.0First edition script complete! This includes nearly every line of dialogue. There is still a "to-do" list: (1) fill out more random dialogue from alternate party members (this will take a very long time), (2) edit my notes to be included afterward, (3) include Fake Gallery and part of Bowman's pharmacy shop dialogue, (4) check end-game dialogue for errors, (5) check post-credit messages, (6) check Opera, Ernest, Bowman, Precis, and Ashton for overlooked Private Action split/regroup dialogue.4/26/2017
0.5Script is provisionally complete. The game is restarted for the eighth time for error-spotting. Shop dialogue and sign information is added, the final major categories of script. The script is uploaded to GameFAQs in pieces for painstaking formatting and editing, but is not published.3/31/2017
0.4Completion of Virtual Expel material. The game is restarted for completion with alternate characters, and error-checking.2/25/2017
0.3Completion of Disc Two material.2/23/2017
0.2Completion of Disc One material.2/8/2017
0.1Start of the script.1/12/2017

Introduction

This is the script for the Claude playthrough of Star Ocean: The Second Story, a role-playing game produced by tri-Ace and published by Enix (now Square Enix). From the perspective of the script, the game is unique for having two potential playthroughs depending on the character the player selects at the start of the game. For those who have not played Star Ocean 2, Rena and Claude playthroughs will create two very different story developments.

The script is enormous and extremely complicated. Dozens of Private Actions, 12 different party characters, hundreds of different dialogue options (each affecting future dialogue), and 85 possible endings,1 lead to wild complexity - even by today's standards. While the sum of all dialogue possibilities has never been calculated, the author estimates that the total is on the order of several thousand different character lines. Here, for the first time, fans of Star Ocean can see the script in all its proverbial glory.

What this script does and does not cover

This script includes nearly every line of dialogue, including all Private Actions and character combinations. This script does not include dialogue for the possible endings, as they have already been recorded by the GameFAQs user Nightshadex2000 in their FAQ (https://www.gamefaqs.com/ps/198763-star-ocean-the-second-story/faqs/38540). This script does not include text for items, as this has been recorded by the user Eternal_Sphere in their very helpful FAQ (https://www.gamefaqs.com/ps/198763-star-ocean-the-second-story/faqs/42629).

Errata and Miscellany

I aim for perfect reproduction of the game's script, including its spelling errors, grammar mistakes, and incorrectly named characters. For example, one sign in the city center of Lacour bizarrely reads:

←This Way to West Lacour
← G·g·'s ·rge

This sign, as well as every other error of the game's script, have been reproduced without correction. Reproduction is by hand, so errors of my own may be present. If you spot an error that is my fault, please message me on GameFAQs. Please do not message me with "corrections" of errors made by the game's writers or translators. For errata of great importance (e.g., missing entire lines of dialogue), please include proof: screenshots or video clips.

How to use this guide

The script is strictly recorded in chronological order, as soon as the dialogue becomes first available. There are four exceptions to this:

  1. Precis Neumann can be encountered for the first time both before or after acquiring Opera Vectra. If Opera is in the party, several possible lines (of trivial importance) can occur. The author decided to list Precis' encounter in the place where she may be first encountered, but Opera's dialogue is included anachronistically; notes have been added by the editor to aid the reader.
  2. Private Actions have their own section, divided by city, and then listed chronologically.
  3. Miscellaneous items like book text, signs, and aggravation dialogue have been listed by section, divided by city.
  4. Shop dialogue has its own section, divided by city, and listed chronologically when relevant.

Sometimes, players may emote non-verbal cues. These symbols (often appearing above the player's head) indicate emotions, thoughts, or ideas; and their absence would diminish the readability of the script. For that reason, they have been recorded.

Surprise (three yellow lines)'''Anxiety/Sadness/Fear (tears or sweat)"""
Ideation (lightbulb)[LIGHTBULB]Romance (heart)
Anger (stormcloud)***Anger (scribbles)xxx
Surprise (exclamation point)[!]Happiness [MUSICAL NOTE]
Thinking/Hesitation/Pause. . . Sadness/Exasperation (single droplet)###
Curiosity (question mark)[?]

Text announcing acquired items and admitted characters are unique text and highlighted in yellow.

1= Not 86, as advertised by the game.


1 Opening, Milocinia

1(a) INTRODUCTION

Claude: Only the vast reaches of outer space can hold the myriad dreams of 10 billion people and still show them its infinite possibilities. Countless dreams expand through the vastness of space, but of course, some of them are nightmares. Soon after the first contact in the Gamma Sector, the intelligent lifeforms on the planet Rezonia began a confrontation with the Earth Federation. The flames of war erupted in a violent maelstrom. In the Space Year 342, aboard the battle ship Carnass, he led our forces to victory in battle against Rezonia and received the Medal of Valor. In the Space Year 345, he solved the mystery of the virus outbreak on the undeveloped frontier planet Roak. He then thwarted the treacherous plot hatched in the aftermath of Rezonia by Jie Revorse, leader of the planet Fargett. In recognition of his meritorious service, he was promoted to admiral at the unprecedented young age of 38. He was my father, and no one respected him more than me. I also knew that he held a fine position as an officer in the Earth Federation. Yet, I am my own person, I will not be merely the puppet1 son of Ronixis J. Kenni, "Hero of the Earth Federation." And now, I am here.

1. Also possible is "public."

1(b) MILOCINIA

1(b)(i) OUTSIDE DOME

Ronixis: Well? Any results different from the pre-landing survey?

Science Officer: No. There continues to be no apparent response at any frequency. The field itself seems similar to magnetic energy, but its characteristics are still unclear.

Ronixis: Hmm... Does this mean that it is absorbing the waves generated by the sensor? Try spectral analysis of magnetic waves emited bythe field. Claude. You've made it to Ensign. If there's any reason to have to defend yourself, use this. DEADLY WEAPON PHASE GUN ARMED AND READY.

Ronixis: What's wrong... nervous?

Claude: Umm... no... that's not it...

Ronixis: Ha ha ha. Claude, you're an Ensign now. You'll need to be bolder than THAT!

Claude: . . . Well... um, that's not really it...

Ronixis: Listen, this phase gun will shoot when you press the L1 button during a battle. If a battle starts, USE IT. OK?

Science Officer: Commodore, it's no use. Nothing in the database matches it.

Ronixis: Nothing, eh...? All right, then we'll just have to get closer.

Ronixis: Who would build such a thing, and why? What is going on...?

Officer: I guess we'll just have to look around the dome's entrance.

Ronixis: Good idea. Everyone case the area. Safety is the first priority. Be careful.

Claude: [!] Dad! ...I mean, Commodore!

Ronixis: What is it, Claude? There's something here...

Claude: It appears to be some kind of control device. It may have something to do with the door to the dome.

Ronixis: Good work, Claude.

Ronixis, Science Officer, Kurtzman: . . .

Ronixis: How about it? Can you determine what this panel is for?

Science Officer: With some time, I may be able to... . . . THERE! It opened.

Ronixis: What does it look like inside?

Science Officer: There does not seem to be any kind of sensor at the entrance. We'll just have to explore...

Ronixis: All right then. We'll investigate the interior. We have no idea about what lies ahead. Each member must take all possible precautions.

1(b)(ii) INSIDE DOME

Officer Candidate: Ensign Kenni. There seems to be nothing out of the ordinary here.

Officer Candidate: This is my duty area. Please find another.

Officer Candidate: Ensign Kenni. What do you think that sensor-like object is over there.

Officer: The phase gun will shoot when the L1 button is pressed. We're counting on you to use it if the time comes.

Science Officer: Please stay clear. We still don't know what the device is for.

Science Officer: Who made it... and for WHAT...?

Ronixis: How in heavens does that device function?

Ronixis: Claude, what are you doing? We haven't finished our analysis of that device. Find another area to investigate.

Ronixis: Claude! Stop being so reckless! Wait till we find out what that device is!!

Claude: It's all right. There's no need to worry.

Science Officer: We have no idea what that device is! Stay clear!

Ronixis: Claude, come back NOW!! Do NOT approach that device yet!! Claude!!

Claude: We'll get nothing done if we keep fretting like this!! Hmm... it's true that dangerous things often look like nothing special...

Transporter: Beep beep bedee beep beep ...coordinates ... 214 3-68 97-78 1 Gate ... Open...

Claude: [!] He-hey... ...waht the... AAAAAAAH!!

Science Officer: He... he... disappeared.

Ronixis: Claude!

Science Officer: Commodore!!

Ronixis: It's all my fault...

2 Shingo Forest

2(a) EASTERN SECTION

(Thinking) Claude: Aaaah.... Ooooh....

Claude: Ooooh... huh? What the ... that's it. I was exploring Milocinia. ... And then I was surrounded by the light and...! What is this place!? Father!? Where's everyone!? [!] That's it! My communicator! ...It's no use, I get no response. Oh darn... I must have been beamed somewhere. There's no point in just sitting here. I have to figure out where I am...

(Thinking) Claude: ...Judging by the look of the place, this might be an undeveloped planet... I wonder where the heck I've gotten to...?

Claude: [!] Someone's... there... Huh!? LOOK OUT! BEHIND YOU!

(Rena) ????: Wha? EEEEEEK!

Claude: I've got to help her!

Claude: Whew. I made it just in time.

(Thinking) Claude: ''' Oh no! ...Now I've done it. I've used the Phase Gun without thinking... Rats... That was careless... I might be busted on the Undeveloped Planet Protection Treaty. But that was the only way to save her... It couldn't be helped.

(Rena) ????: Um... I...

Claude: Are you all right? That was a close shave. Now, there's something I want to ask you... Hey! Wait a minute... She's gone.

2(b) WESTERN SECTION

(Rena) ????: '''

Claude: I'm glad you waited for me.

(Rena) ????: Sorry about running off like that...

Claude: It's OK...

(Rena) ????: Um... It's just that I was so surprised. It all happened so suddenly.

Claude: I see. Where you afraid?

(Rena) ????: Well, maybe a little. But I'm really sorry about that. After you had saved me and all.

Claude: It's OK. Don't worry about it. An you did wait for me, after all.

(Rena) ????: Gosh, I'm forgetting my manners. My name is Rena... Rena Lanford.

Claude: """ Me, I'm Claude, Claude Kenni. Pleased to meet you.

Rena: Hee-hee. The pleasure is mine. [?] Um... Mr. Claude? You were going to say something back then...

Claude: ''' Oh, that's right. It's nothing really, but... Where... are we?

Rena: [?]

2(c) BRIDGE TO ARLIA

Rena: Are you a traveler?

Claude: Um, yeah. ... Well, something like that.

Rena: Where do you come from?

Claude: I'm from... Earth.

Rena: ...Urth? Where exactly is that?

(Thinking) Claude: I guess she wouldn't know... Of course...

Claude: Well, hmmm. How should I put it? I know... it's a place far away from here ... I think it's really far away.

Rena: [?] ...A faraway place? Me, I've never left this continent. WOW! ...Do you mean somewhere on the other side of the Continent of El?

Claude: Well, um... I guess so.

Rena: That's quite a trip. ...Mr. Claude. Across the bridge here is Arlia.

Claude: So this is the village where you live... But is it OK for me to barge in like this without notice?

Rena: Don't worry about it. I want to thank you formally for saving me...

Claude: You needn't bother with that... I really didn't do anything.

Rena: Tee-hee. Anyway, don't worry about it. We can't do much entertaining anyway...

3 Arlia

3(a) ENTRY

Rena: Welcome to Arlia.

Claude: I haven't smelled such clean air in a long time.

Rena: [?] Is there any other kind?

Claude: Yes, the air where I used to live was very dirty...

Rena: Is that so? That is terrible.

Claude: Maybe so. I really feel good.

Rena: The air is not going anywhere, so breathe as much as you like.

Claude: Ha, ha.

Rena: ...Mr. Claude, I need to go home first. Why don't you just walkaround the village for a while?

Claude: OK I'll do that.

Rena: I'll be back soon.

Claude: This is just terrible. I must find some means of getting back. I will start by asking the people in this village some questions.

3(b) WESTERN SECTION

Old Man: This place is Arlia. Don't you even know that?

Young girl: Milocinia? Never heard of it. This is Arlia, a village on the south tip of the continent.

Lucia: A speship? What's that? Is it something to eat? I dunno.

(If attempting to exit Arlia) Claude: I better not leave the village right now... She said that she would come back and I still might get more information here.

3(c) BELDING CHURCH

Young girl: You are wearing such weird clothes. Where did you buy them? Urth? Where is that shop?

Boy: The Priest said that the Warrior will come soon.

Priest: Ah, are you a traveler? I hear rumors of many demons appearing along the roads. To be travelling at such a long time... You must have a reason to take such risks. May God's divine protection be upon you.

3(d) NEWLYWED'S HOUSE

Husband: Were you OK in the earthquake? Earthquakes don't bother me but I can't stand lightning.

Wife: I hate earthquakes... There are so many earthquakes lately, I hate it.

3(e) GENERAL STORE 'HEARN'S OF ARLIA'

Mr. Hearn: May I help you? You can find almost anything you want at Mr. Hearn's store. What can I get you, sir? A speship? What is that? We don't sell such gibberish.

(Post-conversation) Mr. Hearn: Hello, sir. Is there anything you need? No speship, but we have lots of other things.

3(f) BOSSMAN'S HOUSE

Little boy: I heard that there are a lot of demons outside the village.

Little girl: I'm scared, big brother.

Little boy: It's OK. Your big brother will protect you.

Little girl: You're my hero, big brother.

Little boy: Ahem!

3(g) EASTERN SECTION

Man: Masheen? What is that? A thing that moves by itself? Does that have something to do with the Heraldry Arts? If so, then talk to a Master of Heraldry.

Little girl: What? ... Um, I don't understand.

Old woman: Rena just hurried home, flustered. I wonder what happened?

3(h) HOUSE OF MAYOR REGIS

Maid: The Mayor is now out on business. He should be back in about an hour.

3(i) RENA'S HOUSE

(Westa) ????: So where is he now?

Rena: He is looking around the village.

(Westa) ????: """ Rena, ahem...

Rena: Huh?

Claude: Um, excuse me...

Rena: Oh, Mr. Claude! What is the matter!?

Claude: I was just walking around the village and found my way here.

Rena: Of course. But you surprised me...

Claude: Was I interrupting something?

Rena: No, no. Of course not. Mother, this is Mr. Claude, the one I was talking about.

(Westa) ????: Oh, is this him!? Pleased to meet you, Mr. Claude. I am Westa, Rena's mother. My daughter told me that you saved her when she was in danger...

Claude: Aw, shucks, it was nothing.

Westa: Certainly not. If you had come along a little later, it would have been tragic. I keep telling her 'It is too dangerous, so don't go to the Shingo Forest', but that girl doesn't listen.

Rena: """ Oh, mom... cut it out.

Westa: Rena, I'm just thinking about you...

Rena: Mr. Claude, sorry to keep you waiting. But I'm finished here, so why don't I show you around the village.

Claude: OK. Let's go.

Rena: Bye, mom. I won't be long.

Westa: OK, fine. Take care.

Claude: Pleased to meet you, ma'am.

3(j) RENA'S TOUR

3(j)(i) EASTERN SECTION

Rena: Sorry about that. Mother gets so excited.

Claude: Don't worry about it. She's just like my mom.

Rena: Oh, really?

Claude: Yeah. My mom's even worse. I'd like to show you.

Rena: Tee-hee. Let's go.

Old woman: Oh, Rena, who is your friend? I've never seen him around...

Rena: His name is Mr. Claude. He said that he is in the middle of a journey.

Old woman: Is that so? Why, I thought he was a stranger.

Old woman: Westa may be nervous. After all, Rena, you have brought home your boyfriend.

Little girl: Rena, you really like the Shingo Forest, don't you. Take me along next time.

Man: Oh, Rena. So you too have found a boyfriend to walk with. Your mother is bound to be worried.

(Attempting re-entry of Rena's home) Rena: Huh? Is that all? I have barely shown you around at all.

3(j)(ii) HOUSE OF MAYOR REGIS

Rena: This is the house of the Mayor of Arlia Village. He is a very smart man. But he doesn't seem to be here.

Maid: Ah, Rena. Regis has gone to Salva. He will be back soon.

3(j)(iii) BOSSMAN'S HOUSE

Rena: The man of this house is a carpenter. He is now working on a big job in a neighboring town, so he is often gone for some time.

Claude: So the two kids are home alone?

Rena: Yes. I feel sorry for them. I come over and tell them stories as much as I can.

Claude: Rena, you really are nice, aren't you.

Rena: """ Not really.

Claude: Ha, ha, ha.

Rena: Oh, stop it.

Little boy, Little girl: Miss Rena!

Rena: Is your dad off again to work today?

Little girl: Yes, he'll be gone for two weeks.

Little boy: But we'll be OK. I'll protect my little sister.

Little girl: Yeah, we aren't lonely. Big brother is here, and Miss Rena plays with us! Will you tell us a story today?

Rena: I'm sorry. I'm a little busy today. Next time, OK?

Little boy: OK.

Little girl: OK, next time.

(Post-conversation) Little boy: Hi, Miss Rena.

Little girl: Play with us next time, OK.

3(j)(iv) GENERAL STORE 'HEARN'S OF ARLIA'

Rena: This is Mr. Hearn's General Store. They sell lots of useful things.

Claude: Something smells good.

Rena: That is the smell of herbs.

Claude: [?] Herbs...?

Rena: Yes, medicine that heals wounds. An absolute necessity for travelling.

Claude: Is that right? Herbs. I've never heard of them before.

Rena: """ You've never heard of herbs?

Claude: Never.

Rena: . . . It's amazing you made it this far without them.

Mr. Hearn: Hi Rena. Are you on an errand today?

3(d)(v) WESTERN SECTION

Lucia: Rena, I haven't seen Mr. Alen in a while. Will he be coming soon?

Rena: You're right. I wonder what has happened.

Claude: Rena, who is this Mr. Alen?

Rena: He is a childhood playmate of mine. He's from a neighboring town.

Claude: So that's it.

(Post-conversation) Lucia: I wonder why Mr. Alen isn't coming to Arlia.

Young girl: Oh, is that guy an acquaintance of yours, Rena? ... Your boyfriend, maybe?

Rena: Oh, no, he saved my life! It's nothing like that!

Young girl: Tee-hee. It was a joke, but you take it so seriously. You're so cute.

Rena: Ugh! Let's go, Mr. Claude.

(Post-conversation) Young girl: You guys get along so well.

Rena: Good morning, sir.

Old man: Hi, Rena. My, you are chipper today.

[If attempting to exit Arlia] Rena: I can only show you around the village.

Claude: Oh, that's right.

3(d)(vi) NEWLYWED'S HOUSE

Rena: This is the house of a newlywed couple. They are so lovey-dove that it is embarrassing just watching them.

Claude: I see.

Husband: Hi, Rena. Are you here with your boyfriend today?

Rena: Please, don't misunderstand. He is our guest.

Wife: I think you are just right for Rena. Please make her happy... like us.

Claude: I will try...

Rena: Aw...

3(d)(vii) BELDING CHURCH

Rena: This is Arlia's church. This is where they hold weddings in the village. The priest here is very earnest and is always there for us when we need advice or guidance.

Claude: He sounds like a wonderful man.

Rena: Yes, we all depend on him.

Young girl: It's so unusual to see you at church. I hope it doesn't snow.

Boy: Rena, won't you stay for today's sermon about the Warrior?

Rena: Sorry, but I have to show my friend around today...

Boy: That's OK, I understand.

(Post-conversation) Boy: I wonder what kind of person this Warrior is.

Priest: Frequent swarms of earthquakes; animals turning into demons... God must be trying to tell us something. You too should pray with us. It is only through prayer that we can know God's will.

3(k) RENA'S HOUSE

3(k)(i) DINNER

Claude: Hello.

Rena: Mother, I'm home.

West: Oh, Rena, that was quick. But good timing. I just now finished the preparations.

Rena: Preparations? ### Oh mom, what is this mountain of food for?

Westa: Doesn't it look good? I did my best to make it all.

Rena: I'm not talking about that.

Westa: What is it? Won't you eat? I just wanted to fix something for Mr. Claude in gratitude for him saving you.

Rena: I can understand that, ... but don't you think it is a bit much?

Westa: Do you think so? Don't you know how much young men eat? Mr. Claude you must be hungry, right?

Claude: Well, now that you mention it...

Westa: See? Young men have no problem eating this much. Mr. Claude, eat as much as you like.

Claude: """ Uh, OK.

Rena: xxx Oh, mom!

(Text): One hour later...

3(k)(ii) UPSTAIRS, GUEST BEDROOM

Claude: Urp... I can't eat any more. I'm finished.

Rena: You didn't have to clean your plate. Are you OK?

Claude: I'm fine. I've got an iron stomach.

Rena: That silly mother of mine made too much.

Claude: But it was really good. My mother couldn't make such good food.

Rena: Even if that's flattery, I'm still happy. I'm glad you liked it. I'll be downstairs helping Mother clean up. You can relax upstairs for a while.

Claude: Boy, am I full...

(Thinking) Claude: Mom... I wonder how Mom is doing? There is really no need to worry, but... I must find a way to get back home. . . . That Rena, I wonder what's keeping her...

(If attempting to enter downstairs) Claude: Rena said to stay upstairs.

3(k)(iii) RENA'S BEDROOM

Claude: I shouldn't be going into someone else's room without permission.

3(k)(iv) GUEST BEDROOM

Claude: Oh, hi, Westa.

Westa: Mr. Claude, I hope you liked the food. Do you think I made too much?

Claude: Not at all. It was really good. Thank you for dinner.

Westa: Oh really? You are quite welcome... . . . Was it really good?

Claude: Yes, really.

Westa: Really, really?

Claude: Yes, really, really.

Westa: Oh, I am glad. I just wouldn't know what to do if The Warrior didn't like my food.

Claude: The Warrior...?

Westa: ''' """ Oops!

(Downstairs, heard by Claude from upstairs) Rena: Mother, I'm back.

Claude: [?]

Westa: Oh my goodness, Rena. What have I done?

Rena: What is the matter, Mother? Why are you so flustered?

Westa: I did it...

Rena: You did what? I am asking you what is the matter.

Westa: I said it...

Rena: What did you say?

Westa: "The Warrior".

Rena: You said that? And what did Mr. Claude say?

Westa: He didn't really seem to understand.

3(k)(v) DOWNSTAIRS

Claude: What exactly is going on?

(Regis) ????: Please, just calm down. He does not yet understand the situation, right?

Rena: Oh, Mr. Claude...

(Regis) ????: So you are Mr. Claude. Pleased to meet you. My name is Regis, I am the Mayor of this village.

Claude: Yes, I am Claude.

Regis: I was told that you saved Rena in the Shingo Forest. I am very
grateful.

Claude: Oh, it was nothing.

Regis: Rena told me that you are in the middle of a journey.

Claude: ''' Well, I wouldn't use such a grandiose word, but...

Regis: To where are you traveling? The Kingdom of Cross, or perhaps the Continent of Lacour?

Claude: Um, well ... I don't really ...

Regis: You don't know where you are and you are not clear on your destination. Quite a strange traveler, I must say...

Claude: What are you trying to say?

Regis: ... At the risk of being rude, I must say that you are lying, Mr. Claude. You are no simple traveler.

Claude: . . . If I am no traveler, then who am I?

Regis: A man from another world, ... the Warrior of Legend. You are merely disguising yourself as a traveler to spy upon the world. Am I wrong? Are you not the Warrior who has come to save us?

Claude: What?! Hang on, just a minute here! On what grounds do you say that?

Regis: As for grounds, I can cite our local legends which have been passed down through the ages. They say "When this land Expel is threatened with a menace and the people are suffering, a Warrior wearing alien raiments shall appear. He shall carry a Sword of Light and save the people." You wear alient raiments and carry a Sword of Light. Do we need further proof?

Claude: I don't have anything like that Sword of Light.

Rena: But when you saved me, you used a weapon that shoots out a dazzling beam of light, didn't you?

Claude: Well, that was...

Westa: Might this be a different person?

Rena: No. He's the same person!

Regis: Hmmm...

Claude: I understand about the Sword of Light. It is not exactly a Sword of Light, but I do have such a weapon. But that does not make me some sort of Warrior. This must be some sort of mistake.

Rena: Why do you say such a thing?

Claude: Because I am really not the Warrior. I have no such power. In the first place, I don't really know what is happening... And for you to suddenly ask me to help you...

Rena: ''' ...You really don't know? About the Sorcery Globe and about the
disasters...

Claude: . . .

Regis: They are not occurring in this village. Disasters are occurring throughout the world.

Claude: . . .

Regis: You really do not know, I see. Let me explain. It started three months ago... On another continent located to the northwest of this village called the Kingdom of Expel. One day a meteorite suddently landed in the village of Eluria, one of the domains of the Kingdom of El. At first, there was merely a fuss about it being an unusual meteorite, but soon... Eventually, unusual occurrences began to happen. The previously peaceful Kingdom of El began to be suddenly plagued by many groups of demons which became violent. Nothing like this had ever happened before. That is, until that meteorite fell... So do you think it's strange to believe that there is some connection? We came to call the fallen meteorite the 'Sorcerey Globe' or the stone of sorcery. No matter how I think about it, I can only assume that this stone is the source of all of the misfortunes.The Sorcerey Globe fell to the ground suddenly, and now you appear suddenly. If that meteorite is the source of all of the misfortunes, then we felt that you are the only one who could put an end to them.

Claude: But I...

Regis: Disasters are occurring even now throughout the world. Earthquake swarms the likes of which we have never seen, animals turning into demons... Some day these misfortunes will fall upon this village also.

Claude: But ... I ... I have no such power. I would have no chance against a meteorite that is able to cause such misfortune.

Regis: So where exactly do you come from and where are you going?

Claude: That ... I can't easily explain. Even if I were to explain, I doubt you would understand. The one thing I did not come here of my own will, but rather I came here by accident.

Regis: You are being so vague that I have trouble understanding.

Claude: Yes ... that is all I can say.

Regis: . . . I see. Since you deny it so forcefully, what you say must be the truth. So ... I see that you really are not the Warrior.

Rena: No...!

Claude: . . . I'm sorry. I know that this must be a disappointment to you.

Regis: Yes, but it was our misunderstanding. This is not something you need to worry about.

Westa: I am sorry about that... Rena!

Regis: Please leave her alone for a while. She must have believed really believed that you really were the Warrior... She will calm down pretty soon.

Claude: Rena...

Regis: . . . Mr. Claude, I have one request of you. In the future, please avoid any actions which may be misunderstood. I am talking about your "Sword of Light". As I explained earlier, the people's hearts are filled with uncertainty due to the Sorcery Globe. At such a time, there may be people who confuse reality with legend. It is not unreasonable to expect them to want to cling to hope. Like Rena... If the hope can never come true, then it is best not held in the first place. Please, do as I ask.

Claude: I understand. I will be more careful.

Regis: So, Mr. Claude, what do you intend to do from now on?

Claude: To be honest, I am not sure. I want to look around and see if I at least find some clues.

Regis: If that is so, then why don't you stay for a while in this village? You may find something here. If you need a place to sleep, you can stay at my house.

Claude: I wouldn't want to impose.

Regis: It is no imposition. I have cause you much imposition myself.

Claude: Well, if you say so, then I will take you up on your offer.

3(l) MORNING, REGIS'S HOUSE

Maid: Did you sleep well?

Claude: Yes. Thank you.

Maid: The Mayor is downstairs.

(Post-conversation) Maid: Did you sleep well?

Claude: Good morning, sir.

Regis: Oh, you finally woke up.

Claude: Yes, I slept well.

Regis: That is good. Now Mr. Claude, if you cannot find out what you want in this village, try going to the town of Salva, North of Arlia. It is a mining town, many people throughout the continent travel there. You may hear something useful there.

Claude: Thank you for everything.

Regis: Think nothing of it. Oh, yes, please take this sword. Your "Sword of Light" attracts too much attention. When you get tired, feel free to use the upstairs bedroom and take your rest.

Claude: OK. Thank you very much.

Regis: Take care when you go.

(Post-conversation) Regis: Have you found anything out yet?

3(m) EASTERN SECTION

Old woman: I would be happy if nothing happens in this village and it stay just the same.

Little girl: Rena, I guess she went to the Shingo Forest again today.

Man: The recent swarm of earthquakes just might be due to the effects of the Sorcery Globe. I wish the Warrior would appear and take care of business.

3(n) RENA'S HOUSE

Westa: Oh, Mr. Claude. Rena's not here.

3(o) BOSSMAN'S HOUSE

Little boy: Oh, hello, sir!

Little girl: Miss Rena always tells us the story of the Warrior. She is usually so happy when she tells the story. But today she seemed to be sorta sad.

3(p) WESTERN SECTION

Lucia: Sir, if you are going outside, then you should stay on the roads. They say the forests are dangerous.

Young girl: Hi there. You're not here with Rena today.

Claude: Well, yeah.

Young girl: You need to hold onto her tightly. She is really quite popular, you know.

Claude: Ha, hah.

Old man: It's only been recently that the animals in the Shingo Forest have become violent... What do you suppose is happening in the world?

3(q) NEWLYWED'S HOUSE

Husband: Oh, you are here alone today.

Wife: Don't be woolgathering, or you'll be carried off by Alen.

Husband: Alen has been pursuing her for years. He is certainly a passionate man.

Claude: Who is this... Alen?

Wife: Alen? Don't you know him?

1. No, I don't know him.

Husband: Alen is the son of the owner of a mine in a neighboring town named Salva.

Wife: A childhood playmate of Rena's. Just like us, right ♥

Husband: Well, Alen likes Rena. He keeps coming on to her, but...

Wife: But Rena is not interested at all. He gets told 'No' so often I feel a little sorry for him.

Husband: He will give up some day. What do you think?

Claude: I have no idea...

Wife: But we haven't seen Alen lately. He used to come to Arlia nearly every day.

Husband: Now that you mention it, that's right. We haven't seen him for nearly two weeks. I wonder what's happened?

2. Yes, I do know him.

Husband: You know him? Well, then it's OK.

3(r) BELDING CHURCH

Young girl: Are you praying also? Me too. I don't think we can save the world by praying, but it is better than doing nothing.

Boy: They say that the Warrior has a shining sword.

Priest: You, ... were you not recently here with Rena?

Claude: I am Claude.

Priest: My name is Marshall. I am the priest of this church. You are not here with Rena today.

Claude: Oh, that's right.

Priest: That girl is quite a pitiful girl. Since she lost her father years ago, her spirit has been completely broken. Her mother is also sad, but she keeps up a cheery demeanor in front of other people. She certainly must be lonely.

Claude: I see.

Priest: You have very clear and bright eyes. I have a feeling that I can rely on you. Please take care of Rena.

Claude: I, I will.

Priest: Please take care of Rena.

4 Shingo Forest

4(a) EASTERN SECTION

Claude: Rena...

Rena: ''' Oh... Mr. Claude.

Claude: Morning.

Rena: Good morning. . . . Sorry about yesterday. I made such a fuss on my own mistake.

Claude: Don't worry about it. I would have thought that I was a "suspicious character" myself. Upon hearing the whole story, such a misunderstanding would only be natural.

Rena: ... I grew up hearing the story of the Warrior. You know, the Warrior would appear whenever we were in trouble. And now, lots of people are in trouble in lots of places, so when I saw you, Mr. Claude, looking exactly like the legend says, I just thought, this must be him!

Claude: ...So that's it.

Rena: Sort of like that.

Claude: Sorry that I'm not your Warrior...

Rena: You don't have to say that, Mr. Claude, you didn't do anything wrong. It was completely my own mistake.

Claude: But I really am sorry. I wish there was something I could do...

Rena: Please don't worry about it... I just hope that you can get back home quickly.

(Thinking) Claude: Rena...

(Post-conversation) Rena: Sorry, but would you please leave me alone for a little while longer?

4(b) BRIDGE TO ARLIA

(Alen-Tax) ????: ...

5 Arlia

5(a) WESTERN SECTION

(Attempting to exit Arlia to World Map) Lucia: [!] Um, mister!

Claude: What is it?

Lucia: If you leave the village, you should stay close to the road. They say the forests are dangerous.

Claude: Thank you. I'll be careful.

6 Salva

6(a) SOUTHERN SECTION

Old woman: I haven't seen you around here before. Where are you from? This is the mining town of Salva.

Child: Yea! Yea!

Young man: Masheen? Sorry, but I don't know what that is.

Woman: Huh? If you want to hear lots of stories, maybe you should try going to the bar.

Young man: Just about two weeks ago, a strange stone was discovered in the mine in this town. It is said to have a value of 50,000 FOL. I'd like to see it once.

(Post-conversation) Young man: But the story that the Mayor's son Alen embezzled it is nothing more than a rumor.

Young man: This is a mining town. The owner of the mine, Mr. Barnes, also serves as the Mayor.

6(b) HOUSE

Mother: The weather is nice, so go outside and play!

Boy: Mmmm. It feels nice.

6(c) INN 'THE HOPPING PENGUIN'

Traveler: I don't know if this is what you are looking for, but I heard that a father and daughter pair at the south end of the continent of Lacour is creating some odd device. If you happen to visit the continent of Lacour, why don't you drop by?

6(d) NORTHERN SECTION

Girl: Lots of strange things are happening throughout the world. ... Do you think scary things will happen in Salva too?

Young man: The Salva Drift has been closed due to a cave-in caused by the earthquake.

Young woman: I came from the town of Cross, to this little backwater settlement. I hear that Arlia is even smaller.

Man: You're pretty strange looking. I've never seen clothes like that before.

Man: A carpenter from Arlia is working on the house of the Mayor. They say he's remodeling, but the outside appearance hasn't changed. I wonder what exactly they are remodeling.

(If attempting to exit Salva) Claude: There are still things to be investigated here...

6(e) SALVA DRIFT ENTRYWAY

Soldier: The Salva Drift is currently closed due to a cave-in. You may not enter.

6(f) TAVERN 'ROUGH AND TUMBLE'

Exhausted Eduardo: Whoo. ...Didja know? Dey say dat da mine wuzz closed 'cause of a cave-in. But the truth is different ... (hic). Really, Alen ... whoo. What? Where wuzz I?

Bartender: Welcome. You're looking sorta glum.

Miner: I don't know why, but the riffraff is collecting at the house of the Mayor. It seems that the son of the Mayor has hired them... But this has nothing to do with me.

Miner: I came from Linga to work here, but... Sorry, but I've never seen anything like that in Linga either.

6(g) ALEN'S MANSION

Butler: The Lord of the mansion is away on a journey. While the Lord is gone, Master Alen is in charge of the mine, but he is too busy to see anyone. Please leave.

Cook: Master Alen has been acting odd lately. He has been holed up in the study all day, and he isn't eating at all. I hope it doesn't harm his health...

Servant: The stone that Master Alen acquired recently is very pretty. I'm jealous ... I'd like to have such a stone.

6(h) NORTHERN SECTION

Claude: It's no good ... This really is an undeveloped planet. There is no clue anywhere. I still get no response from the communicator... It's no use. Maybe I'll go back to Arlia.

Young woman: Say, do you know? That crazy Alen who had previously been visiting Rena in Arlia practically every day is now said to be holed up in his room, polishing a strange stone. I wonder if he has given up on Rena?

7 Arlia

7(a) ENTRY

Claude: What happened? Why is everyone here...?

Westa: Oh, Mr. Claude. Rena!

Claude: [?] Rena? Did something happen to Rena?

Regis: Mr. Claude, do you know of the son of the mayor of the neighboring town?

Claude: Yes. Well, just a little.

Regis: If that is so, then I can be brief. Rena was forcibly carried off by Rena.

Claude: [!] Carried off!? To where?

Regis: Probably ... to his own mansion. The scoundrel had been in love with Rena. But even so, a man who would do such a thing by force...

Claude: Then what are we doing sitting around? We have to go rescue her immediately!

Regis: It is not so easy to do. Alen is the son of the powerful mayor of the neighboring town...

Priest: And, there is the possibility of retaliation. Well, the mayor is not one to do such a thing, but... We cannot completely discount the possibility.

Regis: And moreover, Alen came with a large company of strong minions. I fear that he has hired these ruffians with money. All of them seemed to have considerable skill. We would have no chance at defeating them were we to defy such men directly.

Claude: But you can't just...!

Regis: That is why we are at a loss as to what to do. What should we do...?

Westa: Oh, Rena...

Claude, Westa, Priest, Regis: . . .

Claude: I will go rescue her.

Westa, Priest, Regis: [!]

Claude: I am not of this village. The village will not suffer even if I go in. It's so simple, I'll just go there and rescue Rena.

Regis: But Mr. Claude, you ... by yourself ...

Claude: No problem... remember I have the "Sword of Light".

Priest: [!]

Claude: Don't worry. Just wait here.

Regis: Mr. Claude...

Westa: . . . Please, please help Rena.

Claude: I understand. I promise to bring Rena back.