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Skills FAQ by WillyFourEyes

Version: 3 | Updated: 07/22/99

Star Ocean: The Second Story

(C) 1999 Enix Corporation
Developed by Tri-Ace Co. and Links
Licensed to Sony Computer Entertainment America

Special Skills Information
written by Walter Williams (wildwalt@mailcity.com)
originally written on 6/27/99
revision 3 published on 7/22/99

Available at:
GameFAQs (http://www.gamefaqs.com)

Revision 1 - 07/03/99
* 100 skill point trick for uncovering hidden talents
* secret "Float" combat skill and how to get it
* recommended skills to max out

Revision 2 - 07/16/99
* commands to use for unlocking hidden talents
* skills to use for developing the specialty commands

Revision 3 - 07/22/99
* more hidden talents


These are natural talents possessed by a character. These are given at random
when a game begins, so no two Claude Kennis or Rena Lanfords will be exactly
alike talentwise. These talents give them the ability to perform certain tasks,
called Specialties. Of course, doing a special task while one doesn't have the
talent for it, may unlock a hidden talent, allowing them to better perform that

* Originality - The ability to modify things with one's own creativity.
Useful for making art or sculptures.
* Dexterity - The gifted talent of beingable to move one's finger tips exactly
as one wishes.
Useful for tasks that demand the use of one's hands, like metalwork or alchemy.
* Writing Ability - The talent of being able to put one's feelings into words.
Useful for writing books or composing music.
* Pitch - The ability to grasp musical tones well.
Useful for composing music.
* Sixth Sense - The private ability to sense things that cannot be expressed
with words.
Useful for the Scout command.
* Sense of Taste - The gift of judging what tastes would please anyone.
Useful for making good foods.
* Sense of Design - The creative talent for the arts.
Useful for making fine jewelry and paintings.
* Sense of Rhythm - The ability to perfectly grasp musical rhythm.
Useful for playing music.
* Love for Animals - Animal lover. More than anything, more than anyone.
Useful for summoning animals.
* The Blessing of Manna - The innate magical power.
Only those with the blessing of Manna can use Heraldry magic.


Skills are acquired abilities. You can increase a character's ability in a
certain skill by distributing Skill points (a la Shadowrun), which are earned
by increasing your characters' levels. By learning certain skills, you can
then perform Specialties.

* Sketching - The ability to grasp and reproduce objects. Technical skill.
  Develops the Art skill.
* Musical Notation - Knowledge about musical notation.
  (Agility + 1% x skill level)
  Develops the Musical Talent command.
* Music Instrument - The ability to play a musical instrument.
  Develops the Musical Talent command.
* Tool Knowledge - Knowledge about different tools and weapons.
  (Item sale price + 3% x skill level)
  Develops the Identify command.
* Mineralogy - Knowledge of minerals and diamonds.
  (Intelligence + 3% x skill level)
  Develops the Identify, Metalwork and Alchemy commands.
* Herbal Medicine - Knowledge about medicinal herbs.
  (Recovery by blueberries and blackberries + 3% x skill level)
  Develops the Identify, Compounding and Survival commands.
* Craft - The ability to fo jobs that demand manual dexterity.
  (Agility + 2 x skill level)
  Develops the Customize and Metalwork commands.
* Esthetic Sense - the degree of maturity that enables an understanding of
love and beauty.
  Develops the Art and Metalwork commands.
* Writing - The intellectual ability to create literature.
  (Dexterity + 2 x skill level)
  Develops the Authoring command.
* Effort - The willpower needed to achieve one's goal.
  (Experience points needed for next level is reduced.)
  Develops the Practice command.
* Perseverance - The willpower to continue effort.
  (Skill point consumption is reduced.)
  Develops the Practice command.
* Patience - The willpower to endure difficulties and sadness.
  (Constitution + 2 x skill level)
  Develops the Practice and Survival commands.
* Danger Sense - A feeling, high sensitivity to murderous intent.
  (Stamina + 3 x skill level)
  Develops the Scout command.
* Biology - Knowledge about the science of life.
  (HP + 10 x skill level squared)
  Develops the Compounding command.
* Mental Science - Knowledge about the mysterious powers of the mind, etc.
  (MP + 5 x skill level)
  Develops the Compounding command.
* Kitchen Knife - The ability to use a kitchen knife, essential to any
respectable chef.
  (Strength + 20 x skill level)
  Develops the Cooking command.
* Recipe - Knowledge about cooking ingredients.
  (Effects vary depending on whether or not favorite foods are eaten.)
  Develops the Cooking command.
* Good Eye - The ability to choose good cooking ingredients.
  (Recovery by eating foods increases.)
  Develops the Cooking command.
* Whistling - The ability to put fingers in mouth and whistle loudly.
Technical skill.
  Develops the Familiar command.
* Animal Training - The ability to tame and train animals to do things and
obey. Technical skill.
  Develops the Familiar command.
* Metal Casting - the ability to cast metals. Technical skill.
  (Dexterity + 2 x skill level)
  Develops the Customize command.
* Scientific Ability - the ability to use laboratory equipment, such as a
still. Technical skill.
  (Strength + 10 x skill level)
  Develops the Alchemy command.
* Fairyology - Knowledge about fairies and the origins of life.
  (Intelligence + 1 x skill level)
  Develops the Alchemy command.
* Radar - Supernatural powers that enable reception of messages from unknown
beings. A gift from heaven!
  Develops the Oracle command.
* Piety - Knowledge about faith and the gods. Skills increase somewhat.
  Develops the Oracle command.
* Playfulness - An open mind to forgive the God of Creation for thinking up
silly things. A gift from heaven!
  Develops the Oracle command.
* Functionality - the ability to balance beautiful form with function. A feeling.
  (Strength, Dexterity, Agility, and Intelligence + 6 x skill level)
  Develops the Customize command.
* Courage - If you have courage you won't be nervous even in a large crowd of
  Develops the Pickpocketing command.
* Poker Face - The ability to keep a straight face under any circumstance.
  (Guts + 3 x skill level)
  Develops the Pickpocketing command.
* Copying - The ability to grasp the true character of things and make them
your own.
  Develops the Reproduction command.
* Mech Knowledge - Knowledge about machines.
  Develops the Machinery command.
* Mech Operation - The ability to operate machines successfully. Technical skill.
  Develops the Machinery command.

---The following are skills used in combat.---
* Below the Belt - The ability to ignore an enemy's defense when attacking.
* Strong Blow - The ability to blow away the enemy.
* Flip - The ability to flip around the enemy and attack from behind.
* Counterattack - The ability to counterattack when attacked by an enemy.
* Feint - The ability to improve aim.
* Mental Training - The ability to increase attack power.
* Motormouth - Reduces the time it takes to cast Heraldic spells.
* Body Control - Prevents fainting.
* Spirit Force - Increases defensive powers.
* Parry - Increases ability to parry the enemies' attack.
* Cancel - The ability to eliminate the gap between normal attacks and
immediately use a killer move.
* Gale - Increases one's combat speed.
* Provocation - The ability to use the SELECT button to taunt the enemy during
* Float - The ability to deliver a powerful blow to the enemy and knock them
into the air. See "More About Special Skills" section.


Specialties are commands that one is good at doing. These require particular
knowledge of one or more skills. Some allow you to create items, while others
increase your fighting ability. The higher the specialty rating, the more
successful you will be when performing it.

Success: what happens when you succeed at a specialty
Failure: what happens when you fail at a specialty
Requirement(s): skills required to use the specialty

* Art - Making items by investing a soul into pictures and statues that you
Consumes Magic Canvas to make pictures, and Magic Clay to make sculptures.
Success: gives you valuable portraits, or dolls that give off weird effects
when used in combat.
Failure: Useless Decorations, Scribbles.
Requirements: Sketching, Esthetic Sense.
* Oracle - Gives you helpful (?) messages from Tria, the God of Creation.
Requirements: Radar, Piety, and Playfulness.
* Musical Talent - composes and plays music.
To compose music, you need at least one Feather Pen and a musical instrument,
such as a Piano or a Violin. To play music, you need to first compose a song,
and you also need to use one Conductor's Baton.
Success: songs that enhance your abilities for a set period of time.
Failure: nothing happens.
Requirements: Music Instrument and Musical Notation.
* Customize - modifies weapons into your own original type.
Consumes one Smith's Hammer and a metal, such as Iron or Gold. You also need to
choose a weapon you want to customize.
Success: gives you a more powerful weapon, depending on what metal you used.
Failure: Scrap Iron or a useless weapon (like a Stick or Worn-out Sword).
Requirements: Craft, Metal Casting, and Functionality.
* Identify - Identifies unknown items indicated by a question mark (?) at the
start of their names.
Uses Spectacles.
Success: identifies the item.
Failure: item remains unidentified.
Requirements: Tool Knowledge, Mineralogy, and Herbal Medicine.
* Metalwork - Makes jewelry and equipment out of jewels and precious metals.
Success: jewelry that gives protection against magical attacks.
Failure: Weighty Rings, Gaudy Earrings, Scrap Iron.
Requirements: Mineralogy, Craft, and Esthetic Sense.
* Authoring - Maintains a guidebook that gives you the details of your skills
as they increase.
Consumes one Fountain Pen for each use.
Success: Special books, like "The Hermes Theory" and "Before Tea's Ready".
Failure: Crumpled Paper.
Requirement: Writing.
* Practice - Increases your experience points by going through combat with
lowered abilities.
Requirements: Effort, Perseverance, Patience.
* Scout - Allows the user to increase or decrease the probability of enemies
Requirement: Danger Sense.
* Compounding - Makes medicines by mixing two types of herbs.
Success: better healing herbs.
Failure: nothing.
Requirements: Biology, Herbal Medicine, and Mental Science.
* Cooking - Makes drinks and food with cooking ingredients.
Success: delicious dishes that restore HP, or great-tasting drinks that restore
Failure: disgusting food or bad-tasting drinks that only restore minimal HP/MP.
Requirements: Kitchen Knife, Recipe, and Good Eye.
* Familiar - Sends animals to shop for you when you are deep in a dungeon or
other such place.
Consumes Pet Food.
Success: sends bird or stork to buy items for you.
Failure: nothing happens.
Requirements: Whistling and Animal Training.
* Alchemy - Transmutes iron into valuable materials such as metals and jewels.
Success: great metals and protective jewels.
Failure: ordinary Rocks.
Requirements: Scientific Ability, Mineralogy, Fairyology.
* Survival - Finds useful items when in the field.
Comsumes 4 MP when used.
Success: finds items.
Failure: finds nothing.
Requirements: Herbal Medicine and Patience.
* Pickpocketing - Used in conjunction with special gloves to steal items with
people using the Square button.
Success: steals item from a person. You can find rare items this way. (Don't
steal too often while your party members are around, or they'll get mad at you.)
Failure: nothing is stolen.
Requirements: Courage and Poker Face, as well as the Bandit's Glove, which costs
40,000 Fol.
* Reproduction - Makes an item identical to another.
You need to buy a Magical Camera, and some Magical film to take the picture of
the item.
Success: a duplicate of the item is produced.
Failure: Blurry Photo.
Requirement: Copying.
* Machinery - Makes machines that help with your adventure.
Success: makes machines and bombs.
Failure: doesn't make anything.
Consumes a Material Kit.
Requirements: Mech Knowledge and Mech Operation.

---Super Specialties---

When all of your characters know how to do a combination of Specialties, then
your party can do Super Specialties. These are much more effective than regular
Specialties, since everybody is involved, and not just one person.

Success: what happens when you succeed at a super specialty
Failure: what happens when you fail at a super specialty
Requirements: the specialties that everybody needs to know

* Master Chef - makes elegant dishes and drinks with everyone's powers.
Two ingredients are used instead of just one.
Success: extraordinary dishes that restore a lot of HP/MP.
Failure: the same icky food that is produced by bad Cooking ability.
Requirements: Cooking and Compounding.
* Orchestra - makes beautiful melodies and plays them according to the time
designated by a conductor.
Requires each character to have a musical instrument and a song to play.
Requirements: Musical Talent and Art.
* Comprehension - everybody tries to combine their power during combat for
increased skill points.
Requirements: Practice and Survival.
* Come On Bunny - sincerely calls the name of a cute little rabbit to have it
come to you.
Success: calls a bunny, which allows you to move around without running into
Failure: keep trying...
Requirements: Familiar and Scout.
* Publishing - writes a book that is good enough to print.
Consumes a Fountain Pen.
Success: a great book starring the chosen character.
Failure: Crumpled Paper
Requirements: Authoring and Machinery.
* Identify All! uses everyone's powers to identify and appraise the value of
items correctly.
Requirements: Identify and Metalwork.
* Blacksmith - makes magnificent armor from ore.
Consumes a Smith's Hammer and a metal.
Success: powerful armor, depending on the metal used.
Failure: Perforated Armor, which is useless.
Requirements: Customize and Alchemy.
* Reverse Side - makes dangerous items. Is it ambition that fuels crime?
Consumes Vellum Paper.
Success: items such as Forged Medals, False Deeds, etc.
Failure: produces Bounced Checks, which go down in value over time. Get rid of
these quickly.
Requirements: Pickpocketing and Reproduction.

---Questions About Special Skills---
By bringing out a character's hidden talents, you are further demonstrating
that character's true abilities. A good person to experiment this on is
Celine. If she knows the "Art" command, you can try to make something with
her, and even though you may fail, you may receive a message that says
"Uncovered Celine's secret talent 'Originality'" or "Uncovered Celine's
secret talent 'Sense of Design'." You also give that character an extra
100 skill points to distribute for increasing their abilities.

Like I said before, if you don't succeed at a specialty command that one
is not skilled in, you can uncover a hidden talent. Some examples of
this are:

* By using the Machinery command, you can develop the Sense of Design or
Dexterity talents. This is easiest to do with the machinist Precis, who
starts off only with Sixth Sense.
* Cooking a lot will develop one's Sense of Taste.
* If you practice with your Musical Talent, you can improve your character's
Pitch or Sense of Rhythm.
* Using the Familiar command will help increase your Love for Animals.
* If you use Metalwork a lot, you can open up a character's Originality
and Dexterity. This can be done by just about anyone.
* Practice Authoring to develop a character's Writing Ability.
* Use the Art command and try to mold stuff out of Magical Clay to
help a character's Sense of Design.

In my opinion, you should start with Perseverance. It reduces the skill
points needed to increase your skill levels. It only costs 8 skill points
at any level. The next thing you ought to max out is Effort, which reduces
the amount of experience needed to gain a level. If you're also looking
to increase your abilities, you should put skill points into Biology to
increase your HP, Kitchen Knife and Scientific Ability for Strength, and
Functionality for an increase in Strength, Agility, Dexterity, and

This blank space is reserved for the "Float" skill, which can not be
obtained at any skill guild. This is an extremely powerful skill that
allows you to knock your opponent into the air, and it will most likely
daze or dizzy the opponent.

"Float" is found in the Trial Cave. You have to save at the very last
save point (before you fight the final boss, Gabriel), and then you must
leave Feenal and return to Fun City. At Fun City, go to the 
Battle Stadium and talk to an old man dressed in green
standing at the back of the arena. He will tell you he can "bring
your memories back to life." He'll ask you twice if you want to try it.
Say yes both times. He will tell you to close your eyes, and when you
open them you will find yourself back in Arlia. There will be a penguin
"Penpen" behind you. If you talk to him, he will say something
unintelligible, and you can say 1) "I don't understand" or 2) 
"Stupid Penpen!" If you call him a stupid Penpen, he will kick you back
into the arena. In this way, you can travel to and from Arlia and Nede.

However, once you leave Arlia, you will find a Synard waiting for you!
Ride on the Synard and travel to the continent in the southwest end of
the map you formerly couldn't reach. There you can find the entrance to
the Trial Cavern.

You need to fight your way down to the 11th level (The Lair of the
Dragon Emperor) and face the Dragon Tyrant boss. Needless to say, this
fight will take you a very long time. When you're victorious, you can
earn the Float skill.

Enix Corporation for making a damn good RPG. One of the best RPGs currently
available (but for me to say that it is better than FFVIII would be

Jonathan Hensley for stating that characters get 100 bonus skill points for
unlocking hidden talents, and what specialty commands unlock hidden

Philip Hudson (bobbo117@milwpc.com) for dropping information about the
hidden combat skill "Float."

Gina B. Bognot (Javelin27@msn.com) for giving detailed information about

Ian Kelley's (ikelley@mail.sas.upenn.edu) Star Ocean 2 FAQ for complete
information about how to get to the Trial Cave.

(CrunkRage@aol.com) for giving more hidden talent info.

This guide is freeware, meaning that it was created without any cost to the
writer, and is intended to remain as such. Do not distribute this for profit.
Do not make any changes to it or pass it off as your own. If you have any
questions, please send e-mail to the above address.

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